+-----------------------------------------------------------------------------+
| PPPPPP OOOOOO KK KK EEEEEE MMMMMMMMMM OOOOOO NNNN |
| PP PP OO OO KK KK EE MM MM MM OO OO NN NN CONTESTS |
| PPPPPP OO OO KKKK EEEEEE MM MM MM OO OO NN NN IN-DEPTH BERRIES |
| PP OO OO KK KK EE MM MM MM OO OO NN NN AND |
| PP OOOOOO KK KK EEEEEE MM MM MM OOOOOO NN NN BATTLE-E BERRIES |
| _ _ _ _ _ _ _ _ _ _ _ _ |
| |_|| ||_|| | |_ |_||_||_||_|||_||_ |_ |\/||_ |_||_|| |\ version |
| |\ |_||_||_| _|| || | | |||\ |_ |_ | ||_ |\ | ||_|_| 9.0 |
| __/ |
+-----------------------------------------------------------------------------+
| Orgininal Japanese Contest FAQ written by: Azura Stardust |
| Email: azura_stardust@hotmail.com - AIM: Shoreii |
+-----------------------------------------------------------------------------+
| English Version of the FAQ, etc written by |
| Jaromaru - Email: daJason@gmail.com - AIM: DaJasonofPokeC |
+-----------------------------------------------------------------------------+
===============================================================================
TABLE OF CONTENT
===============================================================================
-Updates
-Basic Contest FAQ
-Contest Attack Information (By A-Z)
-Contest Attack Information (By Type)
-Contest Attack Information (By Effects)
-Contest Combos
-Contest Pokemon (Ruby & Sapphire)
-Contest Pokemon (Emerald)
-Berries Stats
-Berry Blender Stats
-Berries Meanings
-Berries Growth
-Berries Locations
-Berries Secrets
-Battle-e Berries
-Ribbons
-Credits/Copyrights/Disclaimer
===============================================================================
===============================================================================
UPDATES
===============================================================================
V1.0 (31/03/03)
- Retranslated FAQ [Original by Azura Stardust, done in Dec 2002]
- Added Contest Attacks Informations
- Added Contest Combos
- Added Contest Pokemon
- Added Hints & Tips
v1.1 (01/04/03)
- Added some little info sunbmitted by Tahnok.
V1.2 (02/04/03)
- Fixed width of one FAQ Question.
V1.3 (03/04/03)
- Fixed some spelling errors
- Fixed some number errors
- Added Liked PokeBlock stats for Personalities.
V1.4 (04/04/03)
- Added a new section... Berry Blender Stats - Verdanturf Town/Fallarbor Town
now completed.
- Added a new host - Neoseekers
V1.5 (05/04/03)
- Slateport & Lilycove Completed
- Added Berries Meanings Section
- Added Berries Locations Section
V1.6 (06/04/03)
- Added Berries Growth Section
- Replaced Berries-Gotten-In-Events to 'Berry Givers' causew I found out they
give you random berries.
- Added LEICHI berry location, Azura reminded meof it.
V1.7 (07/04/03)
- Added Durin's Meaning
- While browsing through Battle Pokcmon stuffs, I found out you can STEAL
rare berries from No. 36 to 42 using THIEF(TM46) or COVET.
v1.8 (08/04/03)
- Added list of berries that Berry Givers will give you...
- Finshed Berry Meanings Section
- ABout the Berry Growth sections, it will be fully done by as soon as I get
the clock fix that use L&R buttons together to forward 1 hour so I can
finish off the section.
- Added a new host - PKMN Legends
V2.0 (11/04/03)
- Now, I have 99% completed Berries Growth section and if you found out any
mistakes, email me to give me your corrections ;p
- Berries Secrets Section added
- Updated PKMN Legends' link
V3.0 (13/04/03)
- Name change
- Added Secret bases section
V3.1 (15/04/03)
- Corrected Berry Growth section
- Added asscii art on header
- changed the header fromatting due to the new asscii art
V3.2 (16/04/03)
- Redo the Berry giver stuffs on ROute 120- She give you berries depends on
your trainer ID No.
- Added more info for Mixing Records
- I will be on vacation from 17/04 and wont be back to check your emails until
27/04. Thanks.
v4.0 (30/04/03)
- Whew, weeks since my vacation starts... well im back and i cant be bothered
to add SB ratings instead, I add secret base asccii designs!
- I hate to recieve too much annoy email messages! sO i ADDED THE eMAIL rUles.
OBEY THEM!!!
v4.2 (01/06/03)
- Revised the Trainer Stars Section
- Email changed to jaromaru@optushome.com.au
- Added a new host - bulbagarden.com
- You cannnot steal berries from battle tower or e-card battle - thanks to
many people who emailled me... Very very true.
- If you are complaining that the berries wont grow means you are using ROMS.
- Fixed ribbon spelling errors thanks to rocketminion@hotmail.com
v5.0 (18/07/03)
- Lost my email address *sad* Damn spammers
- Added more combos thanks to pokehacker from filbboards.de who pmed me.
- Added IGN for hosting
v5.9 (24/10/03)
- I am still alive but PLEASE STOP AIM ME about dumb questions. I AM GETTING
REALLY SICK OF IT. Thanks
- I added a new new section... BATTLE E CARDS. You will learn infos about the
news cards from that section include the six all new powerful berries, thanks
to "the bad photographer dude" known as andrusus. I am a huge fan of these
cards, you know.
- Trainers cards will be on the guides on 1st of November, the day after I get
the battle e cards. I will play with them DAY AND NIGHT finding out the
secret trainers!
- Version 6.0 will be out at beginning of November I promise.
v9.0 (21/09/04)
- It has been nearly a year since the last update, and I have loads of changes
to this FAQ, due to the latest release of Pokemon Emerald.
- The secret base FAQ has been seperated, from the Contests & Berries.
- The contest attacks has been revamped, cause most of them are all wrong.
Also got permission from Myst Erik Ery.
- Reorganized the Battle-e berries sections
- The battle-e series 1 berries section has been revamped
- The battle e series 2 berries will be added sometimes next month
- It will also feature Emerald stuff in this FAQ as well.
- Email, MSN, AIM changed - dajason@gmail for Email and MSN and DaJasonofPokeC
for AIM.
===============================================================================
===============================================================================
CONTEST FAQ
===============================================================================
---------------------------------------------------------------------------
How do I enter a contest for the first time?
---------------------------------------------------------------------------
You have to go to VERDANTURF TOWN and talk to the woman behind the counter.
Just say yes to whatever she says and she'll explain the rules, which are
as follows: (with a bit of adding in by me) then she will give you a
CONTEST PASS.
EMERALD ONLY: Instead of Verdanturf, it's Lilycove.
---------------------------------------------------------------------------
How do I play?
---------------------------------------------------------------------------
Go to a CONTEST HOUSE and talk to the woman behind the counter. Choose your
type of contest and then start contesting! Contest houses are distinctive
red houses with flat grey roofs with little indentations in them. The door
is blue and has a white pokeball with a red ribbon printed on the door.
There are only 4 Contest houses in the entire Houen, namely at VERDANTURF
TOWN (Normal Rank), FALLARBOR TOWN (Super Rank), SLATEPORT CITY (Hyper
Rank) and LILYCOVE CITY (Master Rank).
EMERALD ONLY: All of the ranks are in only one place - Lilycove because
the first three got replaced by battle tents.
---------------------------------------------------------------------------
Types of Contest
---------------------------------------------------------------------------
There are 5 kinds of contest:
1. Cool Contest: Primary: Cool - Secondaries: Tough, Beauty (Red)
2. Beauty Contest: Primary: Beauty - Secondaries: Cool, Cute (Blue)
3. Cute COntest: Primary: Cute - Secondaries: Beauty, Smart (Pink)
4. Smart Contest: Primary: Smart - Secondaries: Cute, Tough (Green)
5. Tough Contest: Primary: Tough - Secondaries: Smart, Cool (Yellow)
---------------------------------------------------------------------------
Stages of the Contest
---------------------------------------------------------------------------
There are 2 stages to the contest, in which you compete with 3 other people
to win.
The first part, you show your pokemon to the audience and based on the
number of hearts you see popping up from the audience, your pokemon gets a
better rating in the end. Feeding your pokemon certain POKEBLOCKS according
to the contest will help. This is explained later in the FAQ.
The second part, you show off your pokemon's moves. Going by how many
appeals appear after you show off your move, the scale underneath goes up.
The blue-highlighted little panel displays your pokemon's information and
status in the competition, etc.
You can show your pokemon's moves off 5 times, and after that, they will
tally the results and you will come to a screen where they will list each
pokemon. First, they will show the results of the 1st stage on a bar.
Then, they will add on the results of the 2nd stage and the pokemon who
has shown off the best wins the contest. If you win, your pokemon will be
shown and confetti will fall. You will then go up to one of the judges and
receive a ribbon for your pokemon. I'm not entirely sure what this does,
but there's a section of the FAQ for ribbons...
---------------------------------------------------------------------------
I can't enter my pokemon into any contest! Why?
---------------------------------------------------------------------------
See if you didn't do as what 1.1 up there says. If you already have, you
should be able to enter any of your pokemon into the contest at VERDANTURF
TOWN. When you talk to the woman behind the counter and she talks a bit
and then the pokemon you are carrying are brought up on a new screen with
words next to them, you can instantly know which ones can be entered and
which ones can't - Can be entered is ABLE and Cannot be entered is NOT
ABLE. VERDANTUF TOWN is a type of beginner's contest house, where any
pokemon can go in. HOWEVER, for later contest houses, If You Want To Enter
A Pokemon Into The Contest There, That Pokemon Needs To Have Won A Contest
At The VERDANTURF TOWN Contest House And Preceding Contest Houses. What do I
mean by preceding contest houses? Take a look at the "contest house" section
of the FAQ.
EMERALD ONLY: Remember I said earlier, all of the ranks are in Lilycove.
---------------------------------------------------------------------------
Where are CONTEST HOUSES?
---------------------------------------------------------------------------
Contest houses are distinctive red houses with flat grey roofs with little
indentations in them. The door is blue and has a white pokeball with a red
ribbon printed on the door. If you still can't identify it.. geez.
There are only 4 Contest houses in the entire Houen, namely at
VERDANTURF TOWN, FALLARBOR TOWN, SLATEPORT CITY and LILYCOVE CITY.
EMERALD ONLY: In Emerald, theres only one because the other three got
replaced by Battle Tents.
---------------------------------------------------------------------------
What's in them?
---------------------------------------------------------------------------
1. POKEBLOCK Making Machines
POKEBLOCK making machines are the little grey square table-ish looking
things with red dots on them. There are two in each Contest House. The
blank one is for playing/mixing with a friend (needs link cable) and the
other one is for playing/mixing with the person(s) at the table. You can
only play if you have talked to a little girl in the SLATEPORT CITY
contest house and received a POKEBLOCK CASE from her.
When you go to the machine and say Yes to all the things, the screen will
change to the list of Berries you have. Choose a berry and put it in.
The other person(s) will then put in their berries, and then you will see
3 2 1 Start. The dial in the middle will start spinning, and every time
it goes near the dial where your name (in red) is, press A. If a red
circle pops up, that means you have hit near your name. If a blue X pops
up, you've hit too far from your name. If you see a red and yellow
bullseye popup, you hit right on target. When you get red circles the
machine goes faster and your porok is mixed faster. (The numbers at the
bottom is the r.p.m. of the machine.) Bullseyes means it goes EVEN
faster! However when you get X'es, the machine slows down. When the
machine has finished (there is a red bar on top that will tell you how
much the machine has finished mixing berries) they will show statistics
of how many circles, bullseyes and X'es each person got. After that they
will show each person's name and what berry they put in, and then you
will receive your porok! There is a little yellow plaque on the wall of
every contest house which shows the fastest speed ever ln each contest
house.
2. PictureS
On the walls of the contest houses, they will show the latest winners of
contests. Your pokemon's picture will be displayed if it's the latest one
who won. THIS IS NOT THE SAME AS THE PICTURE IN THE ART GALLERY WHICH IS
EXPLAINED LATER.
3. So what's those Preceding Contest Houses you were talking about?
Think of it like this, each contest house is a level of difficulty.
VERDANTURF TOWN is "NORMAL RANK", FALLARBOR TOWN is "SUPER RANK",
SLATEPORT CITY is "HYPER RANK" and LILYCOVE CITY is "MASTER RANK".
To get into each level you need to have completed the previous ones.
What I mean is that (eg) if you want your Mewtwo to enter a Cuteness
(ha ha.) contest in Slateport City, that Mewtwo must have won Cuteness
contests in Verdanturf town AND Fallarbor town. Otherwise they won't let
you in! And seriously, Lilycove City is the hardest to win at because
there are so many more members of the audience than before and your
rivals have all fed *their* pokemon quite a good number of POKEBLOCKS...
so watch out!
---------------------------------------------------------------------------
What are POKEBLOCKS?
---------------------------------------------------------------------------
POKEBLOCKS are made from refining a berry. You can pick berries from all
sorts of trees throughout the game. Like in GSC, you can only pick a tree
once a day and then it disappears until the next day. Refining different
berries give different poroks. You can see your poroks by selecting your
POKEBLOCK CASE (in the Important Items folder where things like your
Bicycle go)
1. What kind of POKEBLOCKS are there?
There are all kinds of poroks, this has not been really studied into
(not that I know of). Different ones can give different effects.
1a. Levels
There are levels of poroks which show how much they will increase your
pokemon's "stat" by. There is also another number which is shown along
with the little colour cubes on the bottom left corner when you select
a POKEBLOCK.
I'm not sure what this does, I think it shows how much it fills your
pokemon up. Levels can go from level 11 to level 64!! (I got one once.)
1b. How do I know what it will increase?
When you select the POKEBLOCK it will show on the bottom left corner
what it will increase. Whatever colour is shown, it will increase.
Check what colour each stat is up there. Top of the FAQ. Also, when you
feed the pokemon the POKEBLOCK, it shows the contest stats of that
pokemon and then an "UP" at thE respective contest stat it raised.
1c. How many colours are they?
There are 15 colors available in the game. They are:
Red, Blue, Pink, Green, Yellow, Purple, Indigo, Brown, LiteBlue, Olive,
Grey, Black, White and Gold
2. How do I get POKEBLOCK?
You need to go to the POKEBLOCK Making Machines and choose a berry
and put it in. Play the mini-game and when it's done you have your
POKEBLOCK. It is in your POKEBLOCK CASE in your Important Items Folder.
3. I can't feed my Pokemon any more POKEBLOCKS... why?
See your pokemon's Contest Stats by going to your PokeNavi, then the
Second Option, then the First option. If you have fed it no poroks at
all, (or only like one or two) there is only one little twinkling star
above it's head. As the number of POKEBLOCKS you feed it increases, the
number of stars increases and it grows closer to it's POKEBLOCK Saturation
Limit. This means that you cannot feed it any more POKEBLOCK. You know
when you can't feed it anymore when it is surrounded by twinkling stars
when you see your pokemon's Contest Stats.
4. Pokemon likes POKEBLOCKS?
Living in a house just above the Pokémon Center in Mossdeep City, the
Liked POKEBLOCK Checker will inform you of which colour POKEBLOCK your
Pokémon likes best.
5. What Nature Likes, what flavor?
Spicy(Cool) - Lonely, Adamant, Naughty, Brave.
Sour(Though) - Bold, Impish, Lax, Relaxed
Dry(Beauty) - Modest, Mild, Rash, Quiet.
Bitter(Smart) - Calm, Gentle, Careful, Sassy.
Sweet(Cute) - Timid, Hasty, Jolly, Naďve.
6. What Nature Likes, what colour?
Red - ADAMANT, BRAVE, NAUGHTY, LONELY
Blue - MILD, MODEST, RASH, QUIET
Pink - HASTY, JOLLY, NAIVE, TIMID
Green - CALM, CAREFUL, GENTLE, SASSY
Yellow - BOLD, IMPISH, LAX, RELAXED
Purple - Same as Red & Blue
Indigo - Same as Blue & Pink
Brown - Same as Pink & Green
LiteBlue - Same as Green & Yellow
Olive - Same as Yellow & Red
Grey - Random
Black - Random
White - Random
Gold - Same as Yellow & Blue
None - BASHFUL, HARDY, QUIRKY, SERIOUS
---------------------------------------------------------------------------
DETAILS ON MOVES and POKEMON FOR CONTESTS
---------------------------------------------------------------------------
1. To answer this, you need to look at the effect of a move (contestwise)
which you can do by going to the 4th page of your pokemon's status screen
and pressing A on an attack. I'll explain more about what you see on that
screen now. TO find out attack stats, check the Contest Attacks
Information Section.
1a. Red or, as sometimes seen, White Hearts
This is the base number of hearts you will get for performing that
attack. Others may be added or minused due to different
circumstances. This is called Appeals. You can't tell from the name
which attack will be good! Selfdestruct gives you the maximum of EIGHT
HEARTS while something like Rain Dance will give you only one. However
Explosion makes you miss the rest of your turns... so it's quite
logical to use it last!
1b. Black Hearts
This is called Jams, is that it kinda makes the other people lose
hearts or points, or gives them something BAD. A lot of the time,
they can reduce the number of hearts of the other pokemon, or they
could make another pokemon miss a turn, or something like that. The
more black hearts, the more evil it can do to the others! But it
also means that any side effect it has will be worse... for example,
the crowd may not like it much, or it dosen't give many red hearts,
or it could make you miss a turn or two!
1c. Move "types"
If you look at each move, it has a contest "type", i.e. Beauty, Tough,
Cool, etc... If you want to see it at a go, see what the colour of the
move is (like Smart is green) and you will know what type of move it
is. Now the importance of this is that you need to know which move is
what stat because it is vital in entering a certain contest. For
example, my Claydol has 3 Smart attacks but one Beauty attack! Whenever
I enter it into a Smart contest and use the Beauty attack,
the crowd's Excitement (see later) can drop and sometimes
the number of hearts I earn drops too! This, however, can be part of a
strategy in controlling the audience...
1d. When I'm choosing the moves to use for my pokemon next I almost always
see a greyed-out one and sometimes a bright red one! What are these?
The greyed out one is the move you used last. Don't use the same move
consecutively because you get hearts minused off for that! And the Crowd
Excitement drops, too. A red-highlighted move means that you get twice
as many hearts as you usually would for that move. This often appear if
you use a Contest
Combo like Sunny Day + Overheat/Flamethrower.
1e. What do you reccommend?
I say you raise special pokemon for contests (not your normal battling
pokemon), eg one pokemon for Tough contests, etc etc. Hunt through all
the TMs it has and all the moves it can learn or has LEARNT (the
move maniac in Fallarbor town will help you do this - he in the house
left of the contest house. However you need an item that is found on the
shores of Lilycove City, Route 111/118, sea routes or underwater routes
to do this.) and see which attacks do what. My Cool Claydol, which
won at all the contest houses and quite well, had a basic starter move
that did 3 hearts, and a move with 2 red hearts and 2 black hearts,
Selfdestruct (always pulls me through in the last part of the 2nd
stage ) - and a Beauty move! This helped in my testing out the
reactions of the crowd... so I say, you should get some good strong
moves and at least one JAM move, but it's really up to your
strategy - do you want an all out "offensive" or more tactical type?
2. So what's Crowd Excitement? How does the audience react?
If you use a move that is not
the same as the contest type (like a tough move in a cute contest) or
consecutively repeat a move, the background goes black, funny "oops"
music plays and the crowd excietment drops. Crowd Excitement adds on to
the number of hearts you have. Anything below 5 blips, if you use a move
that is appropriate (i.e. not repeated and is in the proper category),
you get an extra ONE heart. However, if YOU (not another pokemon but
YOURS) succesfully bring the Crowd Excitement to a maximum of FIVE
blips, you get a LOT more hearts! It helps very very much. So if when it
comes to your turn, and the crowd's excitement is going to burst when it
comes to then next pokemon, (i.e. at your turn it's at 3 blips, after
you do your move it'd be 4 blips, then the next person would receive the
benefit of getting 5 blips and that's not fair!) therefore giving the
other guy more hearts, you can sabotage your opponent by doing a "bad" or
rather, inappropriate move! Less hearts for you (because you don't get
extra hearts), but also less hearts for the other guy...!
Note that the Crowd Excitement resets once it reaches max.
3. So I want this variety of moves. But all my pokemon can learn are these
attacks that do crap in contests! Help!
Well, it depends on the pokemon. Why not take a look at what it learns?
Check out the Contest Attacks Information Section...
You can look through moves the pokemon has learnt before by going to
the Move Maniac in FALLARBOR TOWN after you give him HEART SCALES.
Don't ask me what that is exactly, but it's found on the beaches of
Lilycove quite often. It's also found underwater in various places, and
on some wild Luvdiscs. And if you look at 5c, you can see that some
moves have more potential than you think!
4. How do I know how my pokemon fares in the First Stage of the contest
where I show off my pokemon?
You can usually gauge from the number of hearts that pops up from the
crowd. You can know accurately when the results come out at the end of
the contest.
5. In the second stage of the contest what are those little status things I
get like stars and circles and X'es?
Depends on what it is...
5a. Stars
This adds to the number of yellow stars you get when you see
the results at the end of the contests. You normally get Yellow Stars
by feeding how much POKEBLOCKS. An example of a move that give this
are Howl.
5b. Numbers, Question Marks
Unnaturally determines order in the next round. E.g. if you're on the
3rd round, you use Quick Attack that generates a "1" from the Judge, the
next round, regardless of the hearts you have, you will go first. If you
use something like Clamor and you get a "?", the next round, regardless
of everyone's hearts, order of display will be random.
5c. Exclamation marks
One Exclamation mark means that this move can make another move
(which you may or may not have) do twice as many hearts. The move that
can do twice as many hearts is highlighted in red (if you have it on
that pokemon.) That is called Contest Combos.
Two exclamation marks means you receive twice as many hearts as you
normally would. You need to have selected a red-highlighted move to
get this as listed under COntest Combos section.
5c1. So what moves are like this!!!
Check out the Contest Combos section ! ! !
5d. Circles
This isa kind of "shield", which prevents you from losing any hearts.
So you get a Circle, and for 3 turns
nobody uses a move that makes you lose hearts... then someobdy does
a move that does, and it doesn't remove any hearts, but removes the
circle. After that you are susceptible to losing hearts. Not all moves
are like this, though. Some only have this "shield" like this:after a
certain time (usually after one round), regardless of what moves
others have used, you will have the shield and you won't lose any
hearts.
5e. The judge said this whirly greyish thingie...
If you see that, that means you repeated a move... and he takes hearts
away for that! Too bad for you! The crowd also doesn't get excited
over this, mind you. Instead of not increasing their excitement, you
DECREASE it.
5f. X doesn't mark the spot... X does...
X means you lose a turn! If you get it, it means its because of a
sideffect of a move YOU did.. Like for Explosion/Destiny Bond/Self
Destruct, for all the turns after that you receive an X.
5g. Wavy lines
Means that you ALSO lose a turn. This time it's because of a sideffect
that someone else did!
5h. An ear?!
Yep, an ear.. this means you've been affected by the JAM (black
hearts, see 1b) part of some other pokemon's attack. And this means
you lose hearts!
---------------------------------------------------------------------------
ATTACHMENTS AND RIBBONS
---------------------------------------------------------------------------
1a1. What are ribbons?
Ribbons... are ribbons! They are attached to the pokemon that wins a
certain contest for the first time or a pokemon that is in the team
that beat the Elite Four, but not in the normal way - you can't take
it off! It isn't attached in the way Berries etc are, it's got a
special slot on the pokemon... See the 2nd page of your pokemon's
status page, and the topmost, right most little thing under a yellow
thing that says RIBBONS - it will say how many ribbons your pokemon has.
You can also see which pokemon in your box or with you has how many
ribbons from what contest by going to your PokeNav, then the option
that says HALL OF FAME.
1a2. What do they do?
As far as I know, all they do is let you compete in certain contest
houses. It shows that you have won a contest at a certain house.
See 2c for details.
They might have another effect, though... why would they just make
Ribbons for that purpose only?
1a3. How do I get them?
Win at a contest the first time and your pokemon will have them! Check
your pokemon's status page (2nd page). You only get one per contest
house and a 5th one from the painter (see later where I mention how to
get the trainer star)
1b. Can I help my pokemon do better with attachments?
Now this is an issue nobody has really studied on so far, but I'll
give my small findings...
So far, nothing helps. Except... SCARFS.
1b1. OMFGZ! Where do you get this leet thing!
We-ell... I can tell you for sure that you get them at this brown
house in Slateport that's on the left of the PokeMart. You have to
talk to the gentleman on the sofa in the house.
1b2. That bad man won't give me anything! ;.;
I really don't know what you need so that you can get scarfs from him,
but you need to have your COntest pokemon in first slot to get SCARFS
after you maxed out one of the contest type stats with POKEBLOCKS.
For example if your Tough section is maxed out, he will give you Yellow
Scarf.
1b3. Huh? Corresponding Scarfs? Hey, you didn't even say what these things
do!
Well, there are 5 kinds of bandannas if I'm not wrong - Pink, blue,
green, yellow and red. Do these colours sound familiar? Of course
they do! "Attaching this makes the pokemon do better in the contest".
So a scarf makes your pokemon perform better! Cool huh? If you ain't
satisfied with Pokeblocks... get a scarf!
---------------------------------------------------------------------------
TRAINER STAR
---------------------------------------------------------------------------
1a1. I heard something about the Trainer Star and the contest - what the
hell is all of this?
Firstly, you might want to know what is the Trainer Star. In your
trainer profile (where you see the badges and whatnot), just above the
money, when you do certain things you get a star.
1a2. What certain things?
Well, this is a bit offtopic, but you need to
1. Defeat the elite four
as nobody has found the 70th trainer and strategy guides say
2. Defeat 50 consecutive battles at the battle tower
EMERALD ONLY: Win all 7 gold medals in Battle Frontier
3. Catch all 202 pokemon
4. Win all 5 kinds of contest at all contest houses and get your
pokemon's picture painted in the Lilycove City Museum
1a3. So how do I get their picture painted?
You need to get the pokemon to win at the Lilycove City contest
house - and win well! If you look closely when the results of the
contest are released, you can see that there is a line of hearts and
stars. If you get 4 or more hearts (Not Sure about this, though.)
and you win, then, when you are going to walk out of the contest house,
there is an artist who can paint the picture of your pokemon for you.
He also gives you ANOTHER ribbon.
The picture of your pokemon is on the 2nd floor of the Museum which
is next to the Department Store.
===============================================================================
===============================================================================
HINTs & TIPs
===============================================================================
The most helpful hints/tip to make you POKEMON win first is:
- Give your POKEMON POKEBLOCKS
- Use Contest Combos very often, mostly highly appealing moves such as
Psyboost, Overheat etc.
- Do not use the same move twice in a row, or three or forth or fifth but only
ONCE!!! If you did the move twice, you will lose appeals. Its okay if you
do like this for example: The moves I use in order for my Camerupt
Sunny Day - Overheat - Sunny Day - Flamethrower - Will-o-Wisp
- Always have Scarfs attached to give you more powers :D
===============================================================================
===============================================================================
CONTEST ATTACKS INFORMATION - A-Z
===============================================================================
MOVE TYPE ####jj * Move description here (move type)
This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which
gives you four appeal points and jams the other POKeMON for two points, and
raises the user's condition. Any other information can be learned by reading
the place where the move description is. Many moves have the same desciption
and basically do the same thing, so the description is called the 'move type',
as opposed to 'contest type' which varies within each 'move type'.
Here is what the symbols all mean:
# = Appeal Point
j = Jam Point
S = Unnerves POKeMON
* = Ups Condition
- = Worsens Condition
O = Oblivious for one turn ('became oblivious to others')
o = Oblivious for one move ('settled down a little')
X = Loses remaining turns
x = Loses the next turn
1 = Appeal 1st next turn
4 = Appeal 4th next turn
? = Turn order scrambled next turn
! = First part of a COMBO (see Combo list)
-------------------------------------------------------------------------------
ABSORB SMART ##jjj Startles the POKeMON that appealed before the
user
ACID SMART #jjjj Badly startles the POKeMON in front
ACID ARMOR TOUGH # * Ups the user's condition. Helps prevent
nervousness
AERIAL ACE COOL ## The appeal works great if performed first
AEROBLAST COOL ### Affected by how well the appeal in front goes
AGILITY COOL ### 1 The next appeal can be made earlier next turn
AIR CUTTER COOL ##j Startles POKeMON that made a same-type appeal
AMNESIA CUTE # * Ups the user's condition. Helps prevent
nervousness
ANCIENTPOWER TOUGH # * Ups the user's condition. Helps prevent
nervousness
ARM THRUST TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
AROMATHERAPY SMART ## The appeal works great if performed last
ASSIST CUTE # The appeal's quality varies depending on its
timing
ASTONISH SMART ##jjj Startles the POKeMON that appealed before the
user
ATTRACT CUTE ## S Makes all POKeMON after the user nervous
AURORA BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal
BARRAGE TOUGH ## Works well if it's the same type as the one
before
BARRIER COOL # O Can avoid being startled by others
BATON PASS CUTE ## S Makes all POKeMON after the user nervous
BEAT UP SMART ##j Badly startles all POKeMON that made good
appeals
BELLY DRUM CUTE # * Ups the user's condition. Helps prevent
nervousness
BIDE TOUGH # O Can avoid being startled by others
BIND TOUGH ### Temporarily stops the crowd from growing excited
BITE TOUGH #jjj Badly startles those that have made appeals
BLAST BURN BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
BLAZE KICK BEAUTY #### A highly appealing move
BLIZZARD BEAUTY #### A highly appealing move
BLOCK CUTE ## S Makes all POKeMON after the user nervous
BODY SLAM TOUGH #jjjj Badly startles the POKeMON in front
BONE CLUB TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
BONE RUSH TOUGH #### A highly appealing move
BONEMERANG TOUGH #### A highly appealing move
BOUNCE CUTE # O Can avoid being startled by others
BRICK BREAK COOL #jjjj Badly startles the POKeMON in front
BUBBLE CUTE ##jj Startles all POKeMON that have done their
appeals
BUBBLEBEAM BEAUTY #jjj Badly startles those that have made appeals
BULK UP BEAUTY # * Ups the user's condition. Helps prevent
nervousness
BULLET SEED COOL ##j Badly startles all POKeMON that made good
appeals
CALM MIND SMART ## o Can avoid being startled by others once
CAMOUFLAGE SMART ### Affected by how well the appeal in front goes
CHARGE SMART ## Works well if it's the same type as the one
before
CHARM CUTE ##j Startles POKeMON that made a same-type appeal
CLAMP TOUGH ### Temporarily stops the crowd from growing excited
COMET PUNCH TOUGH ## Works well if it's the same type as the one
before
CONFUSE RAY SMART ### ? Scrambles the order of appeals on the next turn
CONFUSION SMART ##jjj Startles the POKeMON that appealed before the
user
CONSTRICT TOUGH ##jjj Startles the POKeMON that appealed before the
user
CONVERSION BEAUTY ## Works well if it's the same type as the one
before
CONVERSION2 BEAUTY ## Works well if it's the same type as the one
before
COSMIC POWER COOL # * Ups the user's condition. Helps prevent
nervousness
COTTON SPORE BEAUTY ##j Startles the POKeMON that has the JUDGE's
attention
COUNTER TOUGH ## o Can avoid being startled by others once
COVET CUTE # Makes the appeal as good as those before it
CRABHAMMER TOUGH ### Affected by how well the appeal in front goes
CROSS CHOP COOL ### Affected by how well the appeal in front goes
CRUNCH TOUGH #jjjj Badly startles the POKeMON in front
CRUSH CLAW COOL #jjjj Badly startles the POKeMON in front
CURSE TOUGH ### 4 The next appeal can be made later next turn
CUT COOL ##j Badly startles all POKeMON that made good
appeals
DEFENSE CURL COOL ## o Can avoid being startled by others once
DESTINY BOND SMART ######## X Makes a great appeal, but allows no more to the
end
DETECT COOL ## o Can avoid being startled by others once
DIG SMART # O Can avoid being startled by others
DISABLE SMART ## S Makes all POKeMON after the user nervous
DIVE BEAUTY ## o Can avoid being startled by others once
DIZZY PUNCH COOL #jjjj Badly startles the POKeMON in front
DOOM DESIRE COOL ### Temporarily stops the crowd from growing excited
DOUBLE KICK COOL ## Works well if it's the same type as the one
before
DOUBLE TEAM COOL ## o Can avoid being startled by others once
DOUBLE-EDGE TOUGH ###### After this move, the user is more easily
startled
DOUBLESLAP TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
DRAGON CLAW COOL ##j Startles POKeMON that made a same-type appeal
DRAGON DANCE COOL # * Ups the user's condition. Helps prevent
nervousness
DRAGON RAGE COOL # The appeal works better the later it is
performed
DRAGONBREATH COOL #jjj Badly startles those that have made appeals
DREAM EATER SMART ##jj Startles all POKeMON that have done their
appeals
DRILL PECK COOL #### A highly appealing move
DYNAMICPUNCH COOL ##j Startles the POKeMON that has the JUDGE's
attention
EARTHQUAKE TOUGH #jjj Badly startles those that have made appeals
EGG BOMB TOUGH #### A highly appealing move
EMBER BEAUTY #### A highly appealing move
ENCORE CUTE ## S Makes all POKeMON after the user nervous
ENDEAVOR TOUGH ## The appeal works great if performed last
ENDURE TOUGH ## o Can avoid being startled by others once
ERUPTION BEAUTY # The appeal works better the later it is
performed
EXPLOSION BEAUTY ######## X Makes a great appeal, but allows no more to the
end
EXTRASENSORY COOL #jjjj Badly startles the POKeMON in front
EXTREMESPEED COOL ### 1 The next appeal can be made earlier next turn
FACADE CUTE ## The appeal works great if performed last
FAINT ATTACK SMART ## The appeal works great if performed first
FAKE OUT CUTE ##j Startles POKeMON that made a same-type appeal
FAKE TEARS SMART ## The appeal works great if performed last
FALSE SWIPE COOL #jjj Badly startles those that have made appeals
FEATHERDANCE BEAUTY ## The appeal works great if performed last
FIRE BLAST BEAUTY #### A highly appealing move
FIRE PUNCH BEAUTY #### A highly appealing move
FIRE SPIN BEAUTY ### Temporarily stops the crowd from growing excited
FISSURE TOUGH ##j Badly startles all POKeMON that made good
appeals
FLAIL CUTE # The appeal works better the later it is performed
FLAME WHEEL BEAUTY #### A highly appealing move
FLAMETHROWER BEAUTY #### A highly appealing move
FLASH BEAUTY ### Shifts the JUDGE's attention from others
FLATTER SMART ## S Makes all POKeMON after the user nervous
FLY SMART # O Can avoid being startled by others
FOCUS ENERGY COOL #jjj Badly startles those that have made appeals
FOCUS PUNCH TOUGH ### 4 The next appeal can be made later next turn
FOLLOW ME CUTE ### Temporarily stops the crowd from growing excited
FORESIGHT SMART ### - Worsens the condition of those that made appeals
FRENZY PLANT COOL ####jjjj x Jams the others, and misses one turn of appeals
FRUSTRATION CUTE # An appeal that excites the audience in any
CONTEST
FURY ATTACK COOL ##j Startles the POKeMON that has the JUDGE's
attention
FURY CUTTER COOL ### Can be repeatedly used without boring the JUDGE
FURY SWIPES TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
FUTURE SIGHT SMART ### Temporarily stops the crowd from growing excited
GIGA DRAIN SMART ##j Startles the POKeMON that has the JUDGE's
attention
GLARE TOUGH #jjj Badly startles those that have made appeals
GRASSWHISTLE TOUGH #jjj Badly startles those that have made appeals
GROWL CUTE ## The appeal works great if performed last
GROWTH BEAUTY # !* Ups the user's condition. Helps prevent
nervousness
GRUDGE TOUGH # The appeal works better the later it is
performed
GUILLOTINE COOL ##j Badly startles all POKeMON that made good
appeals
GUST SMART ### ? Scrambles the order of appeals on the next turn
HAIL BEAUTY #jjj Badly startles those that have made appeals
HARDEN TOUGH ## o Can avoid being startled by others once
HAZE BEAUTY ### - Worsens the condition of those that made appeals
HEADBUTT TOUGH ##jjj Startles the POKeMON that appealed before the
user
HEAL BELL BEAUTY ## The appeal works great if performed last
HEAT WAVE BEAUTY #### A highly appealing move
HELPING HAND SMART ## S Makes all POKeMON after the user nervous
HI JUMP KICK COOL ###### After this move, the user is more easily
startled
HIDDEN POWER SMART ### Can be repeatedly used without boring the JUDGE
HORN ATTACK COOL #### A highly appealing move
HORN DRILL COOL ##j Badly startles all POKeMON that made good
appeals
HOWL COOL # * Ups the user's condition. Helps prevent
nervousness
HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
HYDRO PUMP BEAUTY #### A highly appealing move
HYPER BEAM COOL ####jjjj x Jams the others, and misses one turn of appeals
HYPER FANG COOL #jjjj Badly startles the POKeMON in front
HYPER VOICE COOL #jjj Badly startles those that have made appeals
HYPNOSIS SMART #jjj Badly startles those that have made appeals
ICE BALL BEAUTY ### Temporarily stops the crowd from growing excited
ICE BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal
ICE PUNCH BEAUTY #### A highly appealing move
ICICLE SPEAR BEAUTY ##j Startles POKeMON that made a same-type appeal
ICY WIND BEAUTY #jjj Badly startles those that have made appeals
IMPRISON SMART ### - Worsens the condition of those that made appeals
INGRAIN SMART # O Can avoid being startled by others
IRON DEFENSE TOUGH # O Can avoid being startled by others
IRON TAIL COOL #jjjj Badly startles the POKeMON in front
JUMP KICK COOL ###### After this move, the user is more easily
startled
KARATE CHOP TOUGH ### Affected by how well the appeal in front goes
KINESIS SMART ### Temporarily stops the crowd from growing excited
KNOCK OFF SMART #jjjj Badly startles the POKeMON in front
LEAF BLADE COOL ### Affected by how well the appeal in front goes
LEECH LIFE SMART ##jjj Startles the POKeMON that appealed before the
user
LEECH SEED SMART ##jj Startles all POKeMON that have done their
appeals
LEER COOL ### Temporarily stops the crowd from growing excited
LICK TOUGH #jjjj Badly startles the POKeMON in front
LIGHT SCREEN BEAUTY # O Can avoid being startled by others
LOCK-ON SMART ### Temporarily stops the crowd from growing excited
LOVELY KISS BEAUTY #jjj Badly startles those that have made appeals
LOW KICK TOUGH #jjjj Badly startles the POKeMON in front
LUSTER PURGE SMART ##jjj Startles the POKeMON that appealed before the
user
MACH PUNCH COOL ### 1 The next appeal can be made earlier next turn
MAGIC COAT SMART # O Can avoid being startled by others
MAGICAL LEAF BEAUTY ## The appeal works great if performed first
MAGNITUDE TOUGH # The appeal works best the more the crowd is
excited
MEGAHORN COOL ## Works well if it's the same type as the one
before
MEAN LOOK CUTE ## S Makes all POKeMON after the user nervous
MEDITATE BEAUTY # * Ups the user's condition. Helps prevent
nervousness
MEGA DRAIN SMART #jjjj Badly startles the POKeMON in front
MEGA KICK COOL #### A highly appealing move
MEGA PUNCH TOUGH #### A highly appealing move
MEMENTO TOUGH ######## X Makes a great appeal, but allows no more to the
end
METAL CLAW COOL #### A highly appealing move
METAL SOUND SMART #jjj Badly startles those that have made appeals
METEOR MASH COOL ## Works well if it's the same type as the one
before
METRONOME CUTE ### Can be repeatedly used without boring the JUDGE
MILK DRINK CUTE ## Works well if it's the same type as the one
before
MIMIC CUTE # Makes the appeal as good as the one before it
MIND READER SMART ### Temporarily stops the crowd from growing excited
MINIMIZE CUTE ## o Can avoid being startled by others once
MIRROR COAT BEAUTY ## o Can avoid being startled by others once
MIRROR MOVE SMART # Makes the appeal as good as the one before it
MIST BEAUTY # O Can avoid being startled by others
MIST BALL SMART #jjjj Badly startles the POKeMON in front
MOONLIGHT BEAUTY # The appeal's quality varies depending on its
timing
MORNING SUN BEAUTY # The appeal's quality varies depending on its
timing
MUD SHOT TOUGH #jjj Badly startles those that have made appeals
MUD SPORT CUTE #### A highly appealing move
MUDDY WATER TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
MUD-SLAP CUTE ##j Startles the POKeMON that has the JUDGE's
attention
NATURE POWER BEAUTY # The appeal works best the more the crowd is
excited
NEEDLE ARM SMART #jjjj Badly startles the POKeMON in front
NIGHT SHADE SMART ##j Startles POKeMON that made a same-type appeal
NIGHTMARE SMART #jjj Badly startles those that have made appeals
OCTAZOOKA TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
ODOR SLEUTH SMART ### - Worsens the condition of those that made appeals
OUTRAGE COOL ####jjjj x Jams the others, and misses one turn of appeals
OVERHEAT BEAUTY ###### After this move, the user is more easily
startled
PAIN SPLIT SMART #jjjj Badly startles the POKeMON in front
PAY DAY SMART # The appeal works best the more the crowd is
excited
PECK COOL #### A highly appealing move
PERISH SONG BEAUTY ##j Badly startles all POKeMON that made good
appeals
PETAL DANCE BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
PIN MISSILE COOL ##j Startles the POKeMON that has the JUDGE's
attention
POISON FANG SMART ### - Worsens the condition of those that made appeals
POISON GAS SMART ### - Worsens the condition of those that made appeals
POISON STING SMART ##jjj Startles the POKeMON that appealed before the
user
POISON TAIL SMART ### - Worsens the condition of those that made appeals
POISONPOWDER SMART ### - Worsens the condition of those that made appeals
POUND TOUGH #### A highly appealing move
POWDER SNOW BEAUTY #### A highly appealing move
PRESENT CUTE ### Can be repeatedly used without boring the JUDGE
PROTECT CUTE # O Can avoid being startled by others
PSYBEAM BEAUTY ### ? Scrambles the order of appeals on the next turn
PSYCH UP SMART ## Works well if it's the same type as the one
before
PSYCHIC SMART #jjj Badly startles those that have made appeals
PSYCHO BOOST SMART ###### After this move, the user is more easily
startled
PSYWAVE SMART ##j Badly startles all POKeMON that made good
appeals
PURSUIT SMART ##j Badly startles all POKeMON that made good
appeals
QUICK ATTACK COOL ### 1 The next appeal can be made earlier next turn
RAGE COOL ### Can be repeatedly used without boring the JUDGE
RAIN DANCE TOUGH # The appeal works best the more the crowd is
excited
RAPID SPIN COOL ## o Can avoid being startled by others once
RAZOR LEAF COOL ### Affected by how well the appeal in front goes
RAZOR WIND COOL ### Affected by how well the appeal in front goes
RECOVER SMART ##j Startles POKeMON that made a same-type appeal
RECYCLE SMART ### Can be repeatedly used without boring the JUDGE
REFLECT SMART # O Can avoid being startled by others
REFRESH CUTE # * Ups the user's condition. Helps prevent
nervousness
REST CUTE ## o Can avoid being startled by others once
RETURN CUTE # An appeal that excites the audience in any
CONTEST
REVENGE TOUGH ### 4 The next appeal can be made later next turn
REVERSAL COOL ## The appeal works great if performed last
ROAR COOL ### ? Scrambles the order of appeals on the next turn
ROCK BLAST TOUGH ## Works well if it's the same type as the one
before
ROCK SLIDE TOUGH #jjj Badly startles those that have made appeals
ROCK SMASH TOUGH # The appeal works well if the user's condition is
good
ROCK THROW TOUGH ## Works well if it's the same type as the one
before
ROCK TOMB SMART ### Temporarily stops the crowd from growing excited
ROLE PLAY CUTE # Makes the appeal as good as those before it
ROLLING KICK COOL #jjj Badly startles those that have made appeals
ROLLOUT TOUGH ### Temporarily stops the crowd from growing excited
SACRED FIRE BEAUTY #### A highly appealing move
SAFEGUARD BEAUTY # O Can avoid being startled by others
SAND TOMB SMART ### Temporarily stops the crowd from growing excited
SAND-ATTACK CUTE ##j Startles the POKeMON that has the JUDGE's
attention
SANDSTORM TOUGH ### ? Scrambles the order of appeals on the next turn
SCARY FACE TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
SCRATCH TOUGH #### A highly appealing move
SCREECH SMART #jjj Badly startles those that have made appeals
SECRET POWER SMART # The appeal works well if the user's condition is
good
SEISMIC TOSS TOUGH ##j Startles POKeMON that made a same-type appeal
SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the
end
SHADOW BALL SMART ### Shifts the JUDGE's attention from others
SHADOW PUNCH SMART ## The appeal works great if performed first
SHARPEN CUTE # * Ups the user's condition. Helps prevent
nervousness
SHEER COLD BEAUTY ##j Badly startles all POKeMON that made good
appeals
SHOCK WAVE COOL ## The appeal works great if performed first
SIGNAL BEAM BEAUTY ### ? Scrambles the order of appeals on the next turn
SILVER WIND BEAUTY # * Ups the user's condition. Helps prevent
nervousness
SING CUTE ## S Makes all POKeMON after the user nervous
SKETCH SMART # Makes the appeal as good as the one before it
SKILL SWAP SMART # Makes the appeal as good as those before it
SKULL BASH TOUGH #jjjj Badly startles the POKeMON in front
SKY ATTACK COOL ### Affected by how well the appeal in front goes
SKY UPPERCUT COOL ##j Startles POKeMON that made a same-type appeal
SLACK OFF CUTE # The appeal works better the later it is
performed
SLAM TOUGH ##j Startles POKeMON that made a same-type appeal
SLASH COOL ### Affected by how well the appeal in front goes
SLEEP POWDER SMART #jjj Badly startles those that have made appeals
SLEEP TALK CUTE ### Can be repeatedly used without boring the JUDGE
SLUDGE TOUGH #jjjj Badly startles the POKeMON in front
SLUDGE BOMB TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
SMELLINGSALT SMART ##jjj Startles the POKeMON that appealed before the
user
SMOG TOUGH #jjj Badly startles those that have made appeals
SMOKESCREEN SMART ### Shifts the JUDGE's attention from others
SNATCH SMART ##j Badly startles all POKeMON that made good
appeals
SNORE CUTE #### A highly appealing move
SOFTBOILED BEAUTY #### A highly appealing move
SOLARBEAM COOL #### A highly appealing move
SONICBOOM COOL ## Works well if it's the same type as the one
before
SPARK COOL #jjjj Badly startles the POKeMON in front
SPIDER WEB SMART ## S Makes all POKeMON after the user nervous
SPIKE CANNON COOL ##j Startles the POKeMON that has the JUDGE's
attention
SPIKES SMART ## S Makes all POKeMON after the user nervous
SPIT UP TOUGH #### A highly appealing move
SPITE TOUGH ## The appeal works great if performed last
SPLASH CUTE ## The appeal works great if performed last
SPORE BEAUTY #jjj Badly startles those that have made appeals
STEEL WING COOL ## Works well if it's the same type as the one
before
STOCKPILE TOUGH ## o Can avoid being startled by others once
STOMP TOUGH #jjjj Badly startles the POKeMON in front
STRENGTH TOUGH ##j Startles POKeMON that made a same-type appeal
STRING SHOT SMART ##jjj Startles the POKeMON that appealed before the
user
STRUGGLE COOL #### A highly appealing move
STUN SPORE SMART ##j Badly startles all POKeMON that made good
appeals
SUBMISSION COOL ###### After this move, the user is more easily
startled
SUBSTITUTE SMART ## o Can avoid being startled by others once
SUNNY DAY BEAUTY # The appeal works best the more the crowd is
excited
SUPER FANG TOUGH ##j Badly startles all POKeMON that made good
appeals
SUPERPOWER TOUGH ###### After this move, the user is more easily
startled
SUPERSONIC SMART ### ? Scrambles the order of appeals on the next turn
SURF BEAUTY ### Affected by how well the appeal in front goes
SWAGGER CUTE ## The appeal works great if performed first
SWALLOW TOUGH # * Ups the user's condition. Helps prevent
nervousness
SWEET KISS CUTE ## S Makes all POKeMON after the user nervous
SWEET SCENT CUTE #jjj Badly startles those that have made appeals
SWIFT COOL ## The appeal works great if performed first
SWORDS DANCE BEAUTY # !* Ups the user's condition. Helps prevent
nervousness
SYNTHESIS SMART # The appeal's quality varies depending on its
timing
TACKLE TOUGH #### A highly appealing move
TAIL GLOW BEAUTY # * Ups the user's condition. Helps prevent
nervousness
TAIL WHIP CUTE ## The appeal works great if performed last
TAKE DOWN TOUGH ###### After this move, the user is more easily
startled
TAUNT SMART ## S Makes all POKeMON after the user nervous
TEETER DANCE CUTE ####jjjj x Jams the others, and misses one turn of appeals
TELEPORT COOL # O Can avoid being startled by others
THIEF TOUGH # Makes the appeal as good as those before it
THRASH TOUGH ####jjjj x Jams the others, and misses one turn of appeals
THUNDER COOL ##jj Startles all POKeMON that have done their
appeals
THUNDER WAVE COOL ##j Badly startles all POKeMON that made good
appeals
THUNDERBOLT COOL #### A highly appealing move
THUNDERPUNCH COOL #### A highly appealing move
THUNDERSHOCK COOL #### A highly appealing move
TICKLE CUTE ### - Worsens the condition of those that made appeals
TORMENT TOUGH ## S Makes all POKeMON after the user nervous
TOXIC SMART ### - Worsens the condition of those that made appeals
TRANSFORM SMART ### Can be repeatedly used without boring the JUDGE
TRI ATTACK BEAUTY ##jj Startles all POKeMON that have done their
appeals
TRICK SMART ## Works well if it's the same type as the one
before
TRIPLE KICK COOL #### A highly appealing move
TWINEEDLE COOL ##jjj Startles the POKeMON that appealed before the
user
TWISTER COOL ### ? Scrambles the order of appeals on the next turn
UPROAR CUTE ### ? Scrambles the order of appeals on the next turn
VICE GRIP TOUGH #### A highly appealing move
VINE WHIP COOL #### A highly appealing move
VITAL THROW COOL ### 4 The next appeal can be made later next turn
VOLT TACKLE COOL ###### After this move, the user is more easily
startled
WATER GUN CUTE #### A highly appealing move
WATER PULSE BEAUTY ### ? Scrambles the order of appeals on the next turn
WATER SPORT CUTE #### A highly appealing move
WATER SPOUT BEAUTY # The appeal works better the later it is
performed
WATERFALL TOUGH ## The appeal works great if performed last
WEATHERBALL SMART #### A highly appealing move
WHIRLPOOL BEAUTY ### Temporarily stops the crowd from growing excited
WHIRLWIND SMART ### ? Scrambles the order of appeals on the next turn
WILL-O-WISP BEAUTY #jjjj Badly startles the POKeMON in front
WING ATTACK COOL ## Works well if it's the same type as the one
before
WISH CUTE ### Temporarily stops the crowd from growing excited
WITHDRAW CUTE # O Can avoid being startled by others
WRAP TOUGH ### Temporarily stops the crowd from growing excited
YAWN CUTE ## S Makes all POKeMON after the user nervous
ZAP CANNON COOL #### A highly appealing move
===============================================================================
===============================================================================
CONTEST ATTACKS INFORMATION - TYPES
===============================================================================
MOVE TYPE ####jj * Move description here (move type)
This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which
gives you four appeal points and jams the other POKeMON for two points, and
raises the user's condition. Any other information can be learned by reading
the place where the move description is. Many moves have the same desciption
and basically do the same thing, so the description is called the 'move type',
as opposed to 'contest type' which varies within each 'move type'.
Here is what the symbols all mean:
# = Appeal Point
j = Jam Point
S = Unnerves POKeMON
* = Ups Condition
- = Worsens Condition
O = Oblivious for one turn ('became oblivious to others')
o = Oblivious for one move ('settled down a little')
X = Loses remaining turns
x = Loses the next turn
1 = Appeal 1st next turn
4 = Appeal 4th next turn
? = Turn order scrambled next turn
! = First part of a COMBO (see Combo list)
-------------------------------------------------------------------------------
COOL:
-------------------------------------------------------------------------------
AERIAL ACE COOL ## The appeal works great if performed first
AEROBLAST COOL ### Affected by how well the appeal in front goes
AGILITY COOL ### 1 The next appeal can be made earlier next turn
AIR CUTTER COOL ##j Startles POKeMON that made a same-type appeal
BARRIER COOL # O Can avoid being startled by others
BRICK BREAK COOL #jjjj Badly startles the POKeMON in front
BULLET SEED COOL ##j Badly startles all POKeMON that made good
appeals
COSMIC POWER COOL # * Ups the user's condition. Helps prevent
nervousness
CROSS CHOP COOL ### Affected by how well the appeal in front goes
CRUSH CLAW COOL #jjjj Badly startles the POKeMON in front
CUT COOL ##j Badly startles all POKeMON that made good
appeals
DEFENSE CURL COOL ## o Can avoid being startled by others once
DETECT COOL ## o Can avoid being startled by others once
DIZZY PUNCH COOL #jjjj Badly startles the POKeMON in front
DOOM DESIRE COOL ### Temporarily stops the crowd from growing excited
DOUBLE KICK COOL ## Works well if it's the same type as the one
before
DOUBLE TEAM COOL ## o Can avoid being startled by others once
DRAGON CLAW COOL ##j Startles POKeMON that made a same-type appeal
DRAGON DANCE COOL # * Ups the user's condition. Helps prevent
nervousness
DRAGON RAGE COOL # The appeal works better the later it is
performed
DRAGONBREATH COOL #jjj Badly startles those that have made appeals
DRILL PECK COOL #### A highly appealing move
DYNAMICPUNCH COOL ##j Startles the POKeMON that has the JUDGE's
attention
EXTRASENSORY COOL #jjjj Badly startles the POKeMON in front
EXTREMESPEED COOL ### 1 The next appeal can be made earlier next turn
FALSE SWIPE COOL #jjj Badly startles those that have made appeals
FOCUS ENERGY COOL #jjj Badly startles those that have made appeals
FRENZY PLANT COOL ####jjjj x Jams the others, and misses one turn of appeals
FURY ATTACK COOL ##j Startles the POKeMON that has the JUDGE's
attention
FURY CUTTER COOL ### Can be repeatedly used without boring the JUDGE
GUILLOTINE COOL ##j Badly startles all POKeMON that made good
appeals
HI JUMP KICK COOL ###### After this move, the user is more easily
startled
HORN ATTACK COOL #### A highly appealing move
HORN DRILL COOL ##j Badly startles all POKeMON that made good
appeals
HOWL COOL # * Ups the user's condition. Helps prevent
nervousness
HYPER BEAM COOL ####jjjj x Jams the others, and misses one turn of appeals
HYPER FANG COOL #jjjj Badly startles the POKeMON in front
HYPER VOICE COOL #jjj Badly startles those that have made appeals
IRON TAIL COOL #jjjj Badly startles the POKeMON in front
JUMP KICK COOL ###### After this move, the user is more easily
startled
LEAF BLADE COOL ### Affected by how well the appeal in front goes
LEER COOL ### Temporarily stops the crowd from growing excited
MACH PUNCH COOL ### 1 The next appeal can be made earlier next turn
MEGA KICK COOL #### A highly appealing move
MEGAHORN COOL ## Works well if it's the same type as the one
before
METAL CLAW COOL #### A highly appealing move
METEOR MASH COOL ## Works well if it's the same type as the one
before
OUTRAGE COOL ####jjjj x Jams the others, and misses one turn of appeals
PECK COOL #### A highly appealing move
PIN MISSILE COOL ##j Startles the POKeMON that has the JUDGE's
attention
QUICK ATTACK COOL ### 1 The next appeal can be made earlier next turn
RAGE COOL ### Can be repeatedly used without boring the JUDGE
RAPID SPIN COOL ## o Can avoid being startled by others once
RAZOR LEAF COOL ### Affected by how well the appeal in front goes
RAZOR WIND COOL ### Affected by how well the appeal in front goes
REVERSAL COOL ## The appeal works great if performed last
ROAR COOL ### ? Scrambles the order of appeals on the next turn
ROLLING KICK COOL #jjj Badly startles those that have made appeals
SHOCK WAVE COOL ## The appeal works great if performed first
SKY ATTACK COOL ### Affected by how well the appeal in front goes
SKY UPPERCUT COOL ##j Startles POKeMON that made a same-type appeal
SLASH COOL ### Affected by how well the appeal in front goes
SOLARBEAM COOL #### A highly appealing move
SONICBOOM COOL ## Works well if it's the same type as the one
before
SPARK COOL #jjjj Badly startles the POKeMON in front
SPIKE CANNON COOL ##j Startles the POKeMON that has the JUDGE's
attention
STEEL WING COOL ## Works well if it's the same type as the one
before
STRUGGLE COOL #### A highly appealing move
SUBMISSION COOL ###### After this move, the user is more easily
startled
SWIFT COOL ## The appeal works great if performed first
TELEPORT COOL # O Can avoid being startled by others
THUNDER COOL ##jj Startles all POKeMON that have done their
appeals
THUNDER WAVE COOL ##j Badly startles all POKeMON that made good
appeals
THUNDERBOLT COOL #### A highly appealing move
THUNDERPUNCH COOL #### A highly appealing move
THUNDERSHOCK COOL #### A highly appealing move
TRIPLE KICK COOL #### A highly appealing move
TWINEEDLE COOL ##jjj Startles the POKeMON that appealed before the
user
TWISTER COOL ### ? Scrambles the order of appeals on the next turn
VINE WHIP COOL #### A highly appealing move
VITAL THROW COOL ### 4 The next appeal can be made later next turn
VOLT TACKLE COOL ###### After this move, the user is more easily
startled
WING ATTACK COOL ## Works well if it's the same type as the one
before
ZAP CANNON COOL #### A highly appealing move
BEAUTY:
-------------------------------------------------------------------------------
AURORA BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal
BLAST BURN BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
BLAZE KICK BEAUTY #### A highly appealing move
BLIZZARD BEAUTY #### A highly appealing move
BUBBLEBEAM BEAUTY #jjj Badly startles those that have made appeals
BULK UP BEAUTY # * Ups the user's condition. Helps prevent
nervousness
CONVERSION BEAUTY ## Works well if it's the same type as the one
before
CONVERSION2 BEAUTY ## Works well if it's the same type as the one
before
COTTON SPORE BEAUTY ##j Startles the POKeMON that has the JUDGE's
attention
DIVE BEAUTY ## o Can avoid being startled by others once
EMBER BEAUTY #### A highly appealing move
ERUPTION BEAUTY # The appeal works better the later it is
performed
EXPLOSION BEAUTY ######## X Makes a great appeal, but allows no more to the
end
FEATHERDANCE BEAUTY ## The appeal works great if performed last
FIRE BLAST BEAUTY #### A highly appealing move
FIRE PUNCH BEAUTY #### A highly appealing move
FIRE SPIN BEAUTY ### Temporarily stops the crowd from growing excited
FLAME WHEEL BEAUTY #### A highly appealing move
FLAMETHROWER BEAUTY #### A highly appealing move
FLASH BEAUTY ### Shifts the JUDGE's attention from others
GROWTH BEAUTY # !* Ups the user's condition. Helps prevent
nervousness
HAIL BEAUTY #jjj Badly startles those that have made appeals
HAZE BEAUTY ### - Worsens the condition of those that made appeals
HEAL BELL BEAUTY ## The appeal works great if performed last
HEAT WAVE BEAUTY #### A highly appealing move
HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
HYDRO PUMP BEAUTY #### A highly appealing move
ICE BALL BEAUTY ### Temporarily stops the crowd from growing excited
ICE BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal
ICE PUNCH BEAUTY #### A highly appealing move
ICICLE SPEAR BEAUTY ##j Startles POKeMON that made a same-type appeal
ICY WIND BEAUTY #jjj Badly startles those that have made appeals
LIGHT SCREEN BEAUTY # O Can avoid being startled by others
LOVELY KISS BEAUTY #jjj Badly startles those that have made appeals
MAGICAL LEAF BEAUTY ## The appeal works great if performed first
MEDITATE BEAUTY # * Ups the user's condition. Helps prevent
nervousness
MIRROR COAT BEAUTY ## o Can avoid being startled by others once
MIST BEAUTY # O Can avoid being startled by others
MOONLIGHT BEAUTY # The appeal's quality varies depending on its
timing
MORNING SUN BEAUTY # The appeal's quality varies depending on its
timing
NATURE POWER BEAUTY # The appeal works best the more the crowd is
excited
OVERHEAT BEAUTY ###### After this move, the user is more easily
startled
PERISH SONG BEAUTY ##j Badly startles all POKeMON that made good
appeals
PETAL DANCE BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
POWDER SNOW BEAUTY #### A highly appealing move
PSYBEAM BEAUTY ### ? Scrambles the order of appeals on the next turn
SACRED FIRE BEAUTY #### A highly appealing move
SAFEGUARD BEAUTY # O Can avoid being startled by others
SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the
end
SHEER COLD BEAUTY ##j Badly startles all POKeMON that made good
appeals
SIGNAL BEAM BEAUTY ### ? Scrambles the order of appeals on the next turn
SILVER WIND BEAUTY # * Ups the user's condition. Helps prevent
nervousness
SOFTBOILED BEAUTY #### A highly appealing move
SPORE BEAUTY #jjj Badly startles those that have made appeals
SUNNY DAY BEAUTY # The appeal works best the more the crowd is
excited
SURF BEAUTY ### Affected by how well the appeal in front goes
SWORDS DANCE BEAUTY # !* Ups the user's condition. Helps prevent
nervousness
TAIL GLOW BEAUTY # * Ups the user's condition. Helps prevent
nervousness
TRI ATTACK BEAUTY ##jj Startles all POKeMON that have done their
appeals
WATER PULSE BEAUTY ### ? Scrambles the order of appeals on the next turn
WATER SPOUT BEAUTY # The appeal works better the later it is
performed
WHIRLPOOL BEAUTY ### Temporarily stops the crowd from growing excited
WILL-O-WISP BEAUTY #jjjj Badly startles the POKeMON in front
CUTE:
-------------------------------------------------------------------------------
AMNESIA CUTE # * Ups the user's condition. Helps prevent
nervousness
ASSIST CUTE # The appeal's quality varies depending on its
timing
ATTRACT CUTE ## S Makes all POKeMON after the user nervous
BATON PASS CUTE ## S Makes all POKeMON after the user nervous
BELLY DRUM CUTE # * Ups the user's condition. Helps prevent
nervousness
BLOCK CUTE ## S Makes all POKeMON after the user nervous
BOUNCE CUTE # O Can avoid being startled by others
BUBBLE CUTE ##jj Startles all POKeMON that have done their
appeals
CHARM CUTE ##j Startles POKeMON that made a same-type appeal
COVET CUTE # Makes the appeal as good as those before it
ENCORE CUTE ## S Makes all POKeMON after the user nervous
FACADE CUTE ## The appeal works great if performed last
FAKE OUT CUTE ##j Startles POKeMON that made a same-type appeal
FLAIL CUTE # The appeal works better the later it is
performed
FOLLOW ME CUTE ### Temporarily stops the crowd from growing excited
FRUSTRATION CUTE # An appeal that excites the audience in any
CONTEST
GROWL CUTE ## The appeal works great if performed last
MEAN LOOK CUTE ## S Makes all POKeMON after the user nervous
METRONOME CUTE ### Can be repeatedly used without boring the JUDGE
MILK DRINK CUTE ## Works well if it's the same type as the one
before
MIMIC CUTE # Makes the appeal as good as the one before it
MINIMIZE CUTE ## o Can avoid being startled by others once
MUD SPORT CUTE #### A highly appealing move
MUD-SLAP CUTE ##j Startles the POKeMON that has the JUDGE's
attention
PRESENT CUTE ### Can be repeatedly used without boring the JUDGE
PROTECT CUTE # O Can avoid being startled by others
REFRESH CUTE # * Ups the user's condition. Helps prevent
nervousness
REST CUTE ## o Can avoid being startled by others once
RETURN CUTE # An appeal that excites the audience in any
CONTEST
ROLE PLAY CUTE # Makes the appeal as good as those before it
SAND-ATTACK CUTE ##j Startles the POKeMON that has the JUDGE's
attention
SHARPEN CUTE # * Ups the user's condition. Helps prevent
nervousness
SING CUTE ## S Makes all POKeMON after the user nervous
SLACK OFF CUTE # The appeal works better the later it is
performed
SLEEP TALK CUTE ### Can be repeatedly used without boring the JUDGE
SNORE CUTE #### A highly appealing move
SPLASH CUTE ## The appeal works great if performed last
SWAGGER CUTE ## The appeal works great if performed first
SWEET KISS CUTE ## S Makes all POKeMON after the user nervous
SWEET SCENT CUTE #jjj Badly startles those that have made appeals
TAIL WHIP CUTE ## The appeal works great if performed last
TEETER DANCE CUTE ####jjjj x Jams the others, and misses one turn of appeals
TICKLE CUTE ### - Worsens the condition of those that made appeals
UPROAR CUTE ### ? Scrambles the order of appeals on the next turn
WATER GUN CUTE #### A highly appealing move
WATER SPORT CUTE #### A highly appealing move
WISH CUTE ### Temporarily stops the crowd from growing excited
WITHDRAW CUTE # O Can avoid being startled by others
YAWN CUTE ## S Makes all POKeMON after the user nervous
SMART:
-------------------------------------------------------------------------------
ABSORB SMART ##jjj Startles the POKeMON that appealed before the
user
ACID SMART #jjjj Badly startles the POKeMON in front
AROMATHERAPY SMART ## The appeal works great if performed last
ASTONISH SMART ##jjj Startles the POKeMON that appealed before the
user
BEAT UP SMART ##j Badly startles all POKeMON that made good
appeals
CALM MIND SMART ## o Can avoid being startled by others once
CAMOUFLAGE SMART ### Affected by how well the appeal in front goes
CHARGE SMART ## Works well if it's the same type as the one
before
CONFUSE RAY SMART ### ? Scrambles the order of appeals on the next turn
CONFUSION SMART ##jjj Startles the POKeMON that appealed before the
user
DESTINY BOND SMART ######## X Makes a great appeal, but allows no more to the
end
DIG SMART # O Can avoid being startled by others
DISABLE SMART ## S Makes all POKeMON after the user nervous
DREAM EATER SMART ##jj Startles all POKeMON that have done their
appeals
FAINT ATTACK SMART ## The appeal works great if performed first
FAKE TEARS SMART ## The appeal works great if performed last
FLATTER SMART ## S Makes all POKeMON after the user nervous
FLY SMART # O Can avoid being startled by others
FORESIGHT SMART ### - Worsens the condition of those that made appeals
FUTURE SIGHT SMART ### Temporarily stops the crowd from growing excited
GIGA DRAIN SMART ##j Startles the POKeMON that has the JUDGE's
attention
GUST SMART ### ? Scrambles the order of appeals on the next turn
HELPING HAND SMART ## S Makes all POKeMON after the user nervous
HIDDEN POWER SMART ### Can be repeatedly used without boring the JUDGE
HYPNOSIS SMART #jjj Badly startles those that have made appeals
IMPRISON SMART ### - Worsens the condition of those that made appeals
INGRAIN SMART # O Can avoid being startled by others
KINESIS SMART ### Temporarily stops the crowd from growing excited
KNOCK OFF SMART #jjjj Badly startles the POKeMON in front
LEECH LIFE SMART ##jjj Startles the POKeMON that appealed before the
user
LEECH SEED SMART ##jj Startles all POKeMON that have done their
appeals
LOCK-ON SMART ### Temporarily stops the crowd from growing excited
LUSTER PURGE SMART ##jjj Startles the POKeMON that appealed before the
user
MAGIC COAT SMART # O Can avoid being startled by others
METAL SOUND SMART #jjj Badly startles those that have made appeals
MIND READER SMART ### Temporarily stops the crowd from growing excited
MIRROR MOVE SMART # Makes the appeal as good as the one before it
MIST BALL SMART #jjjj Badly startles the POKeMON in front
MEGA DRAIN SMART #jjjj Badly startles the POKeMON in front
NEEDLE ARM SMART #jjjj Badly startles the POKeMON in front
NIGHT SHADE SMART ##j Startles POKeMON that made a same-type appeal
NIGHTMARE SMART #jjj Badly startles those that have made appeals
ODOR SLEUTH SMART ### - Worsens the condition of those that made appeals
PAIN SPLIT SMART #jjjj Badly startles the POKeMON in front
PAY DAY SMART # The appeal works best the more the crowd is
excited
POISON FANG SMART ### - Worsens the condition of those that made appeals
POISON GAS SMART ### - Worsens the condition of those that made appeals
POISON STING SMART ##jjj Startles the POKeMON that appealed before the
user
POISON TAIL SMART ### - Worsens the condition of those that made appeals
POISONPOWDER SMART ### - Worsens the condition of those that made appeals
PSYCH UP SMART ## Works well if it's the same type as the one
before
PSYCHIC SMART #jjj Badly startles those that have made appeals
PSYCHO BOOST SMART ###### After this move, the user is more easily
startled
PSYWAVE SMART ##j Badly startles all POKeMON that made good
appeals
PURSUIT SMART ##j Badly startles all POKeMON that made good
appeals
RECOVER SMART ##j Startles POKeMON that made a same-type appeal
RECYCLE SMART ### Can be repeatedly used without boring the JUDGE
REFLECT SMART # O Can avoid being startled by others
ROCK TOMB SMART ### Temporarily stops the crowd from growing excited
SAND TOMB SMART ### Temporarily stops the crowd from growing excited
SCREECH SMART #jjj Badly startles those that have made appeals
SECRET POWER SMART # The appeal works well if the user's condition is
good
SHADOW BALL SMART ### Shifts the JUDGE's attention from others
SHADOW PUNCH SMART ## The appeal works great if performed first
SKETCH SMART # Makes the appeal as good as the one before it
SKILL SWAP SMART # Makes the appeal as good as those before it
SLEEP POWDER SMART #jjj Badly startles those that have made appeals
SMELLINGSALT SMART ##jjj Startles the POKeMON that appealed before the
user
SMOKESCREEN SMART ### Shifts the JUDGE's attention from others
SNATCH SMART ##j Badly startles all POKeMON that made good
appeals
SPIDER WEB SMART ## S Makes all POKeMON after the user nervous
SPIKES SMART ## S Makes all POKeMON after the user nervous
STRING SHOT SMART ##jjj Startles the POKeMON that appealed before the
user
STUN SPORE SMART ##j Badly startles all POKeMON that made good
appeals
SUBSTITUTE SMART ## o Can avoid being startled by others once
SUPERSONIC SMART ### ? Scrambles the order of appeals on the next turn
SYNTHESIS SMART # The appeal's quality varies depending on its
timing
TAUNT SMART ## S Makes all POKeMON after the user nervous
TOXIC SMART ### - Worsens the condition of those that made appeals
TRANSFORM SMART ### Can be repeatedly used without boring the JUDGE
TRICK SMART ## Works well if it's the same type as the one
before
WEATHERBALL SMART #### A highly appealing move
WHIRLWIND SMART ### ? Scrambles the order of appeals on the next turn
TOUGH:
-------------------------------------------------------------------------------
ACID ARMOR TOUGH # * Ups the user's condition. Helps prevent
nervousness
ANCIENTPOWER TOUGH # * Ups the user's condition. Helps prevent
nervousness
ARM THRUST TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
BARRAGE TOUGH ## Works well if it's the same type as the one
before
BIDE TOUGH # O Can avoid being startled by others
BIND TOUGH ### Temporarily stops the crowd from growing excited
BITE TOUGH #jjj Badly startles those that have made appeals
BODY SLAM TOUGH #jjjj Badly startles the POKeMON in front
BONE CLUB TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
BONE RUSH TOUGH #### A highly appealing move
BONEMERANG TOUGH #### A highly appealing move
CLAMP TOUGH ### Temporarily stops the crowd from growing excited
COMET PUNCH TOUGH ## Works well if it's the same type as the one
before
CONSTRICT TOUGH ##jjj Startles the POKeMON that appealed before the
user
COUNTER TOUGH ## o Can avoid being startled by others once
CRABHAMMER TOUGH ### Affected by how well the appeal in front goes
CRUNCH TOUGH #jjjj Badly startles the POKeMON in front
CURSE TOUGH ### 4 The next appeal can be made later next turn
DOUBLE-EDGE TOUGH ###### After this move, the user is more easily
startled
DOUBLESLAP TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
EARTHQUAKE TOUGH #jjj Badly startles those that have made appeals
EGG BOMB TOUGH #### A highly appealing move
ENDEAVOR TOUGH ## The appeal works great if performed last
ENDURE TOUGH ## o Can avoid being startled by others once
FISSURE TOUGH ##j Badly startles all POKeMON that made good
appeals
FOCUS PUNCH TOUGH ### 4 The next appeal can be made later next turn
FURY SWIPES TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
GLARE TOUGH #jjj Badly startles those that have made appeals
GRASSWHISTLE TOUGH #jjj Badly startles those that have made appeals
GRUDGE TOUGH # The appeal works better the later it is
performed
HARDEN TOUGH ## o Can avoid being startled by others once
HEADBUTT TOUGH ##jjj Startles the POKeMON that appealed before the
user
IRON DEFENSE TOUGH # O Can avoid being startled by others
KARATE CHOP TOUGH ### Affected by how well the appeal in front goes
LICK TOUGH #jjjj Badly startles the POKeMON in front
LOW KICK TOUGH #jjjj Badly startles the POKeMON in front
MAGNITUDE TOUGH # The appeal works best the more the crowd is
excited
MEGA PUNCH TOUGH #### A highly appealing move
MEMENTO TOUGH ######## X Makes a great appeal, but allows no more to the
end
MUD SHOT TOUGH #jjj Badly startles those that have made appeals
MUDDY WATER TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
OCTAZOOKA TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
POUND TOUGH #### A highly appealing move
RAIN DANCE TOUGH # The appeal works best the more the crowd is
excited
REVENGE TOUGH ### 4 The next appeal can be made later next turn
ROCK BLAST TOUGH ## Works well if it's the same type as the one
before
ROCK SLIDE TOUGH #jjj Badly startles those that have made appeals
ROCK SMASH TOUGH # The appeal works well if the user's condition is
good
ROCK THROW TOUGH ## Works well if it's the same type as the one
before
ROLLOUT TOUGH ### Temporarily stops the crowd from growing excited
SANDSTORM TOUGH ### ? Scrambles the order of appeals on the next turn
SCARY FACE TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
SCRATCH TOUGH #### A highly appealing move
SEISMIC TOSS TOUGH ##j Startles POKeMON that made a same-type appeal
SKULL BASH TOUGH #jjjj Badly startles the POKeMON in front
SLAM TOUGH ##j Startles POKeMON that made a same-type appeal
SLUDGE TOUGH #jjjj Badly startles the POKeMON in front
SLUDGE BOMB TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
SMOG TOUGH #jjj Badly startles those that have made appeals
SPIT UP TOUGH #### A highly appealing move
SPITE TOUGH ## The appeal works great if performed last
STOCKPILE TOUGH ## o Can avoid being startled by others once
STOMP TOUGH #jjjj Badly startles the POKeMON in front
STRENGTH TOUGH ##j Startles POKeMON that made a same-type appeal
SUPER FANG TOUGH ##j Badly startles all POKeMON that made good
appeals
SUPERPOWER TOUGH ###### After this move, the user is more easily
startled
SWALLOW TOUGH # * Ups the user's condition. Helps prevent
nervousness
TACKLE TOUGH #### A highly appealing move
TAKE DOWN TOUGH ###### After this move, the user is more easily
startled
THIEF TOUGH # Makes the appeal as good as those before it
THRASH TOUGH ####jjjj x Jams the others, and misses one turn of appeals
TORMENT TOUGH ## S Makes all POKeMON after the user nervous
VICE GRIP TOUGH #### A highly appealing move
WATERFALL TOUGH ## The appeal works great if performed last
WRAP TOUGH ### Temporarily stops the crowd from growing excited
===============================================================================
===============================================================================
CONTEST ATTACKS INFORMATION - EFFECTS
===============================================================================
MOVE TYPE ####jj * Move description here (move type)
This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which
gives you four appeal points and jams the other POKeMON for two points, and
raises the user's condition. Any other information can be learned by reading
the place where the move description is. Many moves have the same desciption
and basically do the same thing, so the description is called the 'move type',
as opposed to 'contest type' which varies within each 'move type'.
Here is what the symbols all mean:
# = Appeal Point
j = Jam Point
S = Unnerves POKeMON
* = Ups Condition
- = Worsens Condition
O = Oblivious for one turn ('became oblivious to others')
o = Oblivious for one move ('settled down a little')
X = Loses remaining turns
x = Loses the next turn
1 = Appeal 1st next turn
4 = Appeal 4th next turn
? = Turn order scrambled next turn
! = First part of a COMBO (see Combo list)
-------------------------------------------------------------------------------
"A highly appealing move" is just that - a move that gives you a lot of appeal
points for no real downside.
DRILL PECK COOL #### A highly appealing move
HORN ATTACK COOL #### A highly appealing move
MEGA KICK COOL #### A highly appealing move
METAL CLAW COOL #### A highly appealing move
PECK COOL #### A highly appealing move
SOLARBEAM COOL #### A highly appealing move
STRUGGLE COOL #### A highly appealing move
THUNDERBOLT COOL #### A highly appealing move
THUNDERPUNCH COOL #### A highly appealing move
THUNDERSHOCK COOL #### A highly appealing move
TRIPLE KICK COOL #### A highly appealing move
VINE WHIP COOL #### A highly appealing move
ZAP CANNON COOL #### A highly appealing move
BLAZE KICK BEAUTY #### A highly appealing move
BLIZZARD BEAUTY #### A highly appealing move
EMBER BEAUTY #### A highly appealing move
FIRE BLAST BEAUTY #### A highly appealing move
FIRE PUNCH BEAUTY #### A highly appealing move
FLAME WHEEL BEAUTY #### A highly appealing move
FLAMETHROWER BEAUTY #### A highly appealing move
HEAT WAVE BEAUTY #### A highly appealing move
HYDRO PUMP BEAUTY #### A highly appealing move
ICE PUNCH BEAUTY #### A highly appealing move
POWDER SNOW BEAUTY #### A highly appealing move
SACRED FIRE BEAUTY #### A highly appealing move
SOFTBOILED BEAUTY #### A highly appealing move
MUD SPORT CUTE #### A highly appealing move
SNORE CUTE #### A highly appealing move
WATER GUN CUTE #### A highly appealing move
WATER SPORT CUTE #### A highly appealing move
WEATHERBALL SMART #### A highly appealing move
BONE RUSH TOUGH #### A highly appealing move
BONEMERANG TOUGH #### A highly appealing move
EGG BOMB TOUGH #### A highly appealing move
MEGA PUNCH TOUGH #### A highly appealing move
POUND TOUGH #### A highly appealing move
SCRATCH TOUGH #### A highly appealing move
SPIT UP TOUGH #### A highly appealing move
TACKLE TOUGH #### A highly appealing move
VICE GRIP TOUGH #### A highly appealing move
"An appeal that excites the audience in any CONTEST" always adds one point to
the Applause Meter, regardless of contest type, and always gets the Applause
Meter bonus of one or six points.
FRUSTRATION CUTE # An appeal that excites the audience in any
CONTEST
RETURN CUTE # An appeal that excites the audience in any
CONTEST
"Affected by how well the appeal in front goes" gives you appeal points based
on the POKeMON that appealed immediately before you. If that POKeMON has less
than three appeal points, you get six appeal points. If that POKeMON has more
than three appeal points, you get no appeal points at all. If that POKeMON has
exactly three appeal points, you get three appeal points as well.
AEROBLAST COOL ### Affected by how well the appeal in front goes
CROSS CHOP COOL ### Affected by how well the appeal in front goes
LEAF BLADE COOL ### Affected by how well the appeal in front goes
RAZOR LEAF COOL ### Affected by how well the appeal in front goes
RAZOR WIND COOL ### Affected by how well the appeal in front goes
SKY ATTACK COOL ### Affected by how well the appeal in front goes
SLASH COOL ### Affected by how well the appeal in front goes
SURF BEAUTY ### Affected by how well the appeal in front goes
CAMOUFLAGE SMART ### Affected by how well the appeal in front goes
CRABHAMMER TOUGH ### Affected by how well the appeal in front goes
KARATE CHOP TOUGH ### Affected by how well the appeal in front goes
"After this move, the user is more easily startled" causes your POKeMON to lose
twice as many appeal points when jammed for the rest of the turn. Note that it
is normally impossible to use Volt Tackle, since no POKeMON learns it.
HI JUMP KICK COOL ###### After this move, the user is more easily
startled
JUMP KICK COOL ###### After this move, the user is more easily
startled
SUBMISSION COOL ###### After this move, the user is more easily
startled
VOLT TACKLE COOL ###### After this move, the user is more easily
startled
OVERHEAT BEAUTY ###### After this move, the user is more easily
startled
PSYCHO BOOST SMART ###### After this move, the user is more easily
startled
DOUBLE-EDGE TOUGH ###### After this move, the user is more easily
startled
SUPERPOWER TOUGH ###### After this move, the user is more easily
startled
TAKE DOWN TOUGH ###### After this move, the user is more easily
startled
"Badly startles all POKeMON that made good appeals" attempts to jam all POKeMON
that went before your POKeMON. The jam amount is equal to half of the
POKeMON's current appeal points. So, if that POKeMON has four appeal points
currently, this kind of appeal would jam them two points. The minimum jam
amount is one.
BULLET SEED COOL ##j Badly startles all POKeMON that made good
appeals
CUT COOL ##j Badly startles all POKeMON that made good
appeals
GUILLOTINE COOL ##j Badly startles all POKeMON that made good
appeals
HORN DRILL COOL ##j Badly startles all POKeMON that made good
appeals
THUNDER WAVE COOL ##j Badly startles all POKeMON that made good
appeals
PERISH SONG BEAUTY ##j Badly startles all POKeMON that made good
appeals
SHEER COLD BEAUTY ##j Badly startles all POKeMON that made good
appeals
BEAT UP SMART ##j Badly startles all POKeMON that made good
appeals
PSYWAVE SMART ##j Badly startles all POKeMON that made good
appeals
PURSUIT SMART ##j Badly startles all POKeMON that made good
appeals
SNATCH SMART ##j Badly startles all POKeMON that made good
appeals
STUN SPORE SMART ##j Badly startles all POKeMON that made good
appeals
FISSURE TOUGH ##j Badly startles all POKeMON that made good
appeals
SUPER FANG TOUGH ##j Badly startles all POKeMON that made good
appeals
"Badly startles the POKeMON in front" attemps to jam the POKeMON that went
immediately before your POKeMON. This kind of appeal is useless if you go
first, since it only works on the POKeMON that goes immediately before yours.
BRICK BREAK COOL #jjjj Badly startles the POKeMON in front
CRUSH CLAW COOL #jjjj Badly startles the POKeMON in front
DIZZY PUNCH COOL #jjjj Badly startles the POKeMON in front
EXTRASENSORY COOL #jjjj Badly startles the POKeMON in front
HYPER FANG COOL #jjjj Badly startles the POKeMON in front
IRON TAIL COOL #jjjj Badly startles the POKeMON in front
SPARK COOL #jjjj Badly startles the POKeMON in front
WILL-O-WISP BEAUTY #jjjj Badly startles the POKeMON in front
ACID SMART #jjjj Badly startles the POKeMON in front
KNOCK OFF SMART #jjjj Badly startles the POKeMON in front
MEGA DRAIN SMART #jjjj Badly startles the POKeMON in front
MIST BALL SMART #jjjj Badly startles the POKeMON in front
NEEDLE ARM SMART #jjjj Badly startles the POKeMON in front
PAIN SPLIT SMART #jjjj Badly startles the POKeMON in front
BODY SLAM TOUGH #jjjj Badly startles the POKeMON in front
CRUNCH TOUGH #jjjj Badly startles the POKeMON in front
LICK TOUGH #jjjj Badly startles the POKeMON in front
LOW KICK TOUGH #jjjj Badly startles the POKeMON in front
SKULL BASH TOUGH #jjjj Badly startles the POKeMON in front
SLUDGE TOUGH #jjjj Badly startles the POKeMON in front
STOMP TOUGH #jjjj Badly startles the POKeMON in front
"Badly startles those that have made appeals" attempts to jam all POKeMON that
went before your POKeMON. This kind of appeal is useless if you go first,
since it only affects POKeMON that go before you.
DRAGONBREATH COOL #jjj Badly startles those that have made appeals
FALSE SWIPE COOL #jjj Badly startles those that have made appeals
FOCUS ENERGY COOL #jjj Badly startles those that have made appeals
HYPER VOICE COOL #jjj Badly startles those that have made appeals
ROLLING KICK COOL #jjj Badly startles those that have made appeals
BUBBLEBEAM BEAUTY #jjj Badly startles those that have made appeals
HAIL BEAUTY #jjj Badly startles those that have made appeals
ICY WIND BEAUTY #jjj Badly startles those that have made appeals
LOVELY KISS BEAUTY #jjj Badly startles those that have made appeals
SPORE BEAUTY #jjj Badly startles those that have made appeals
SWEET SCENT CUTE #jjj Badly startles those that have made appeals
HYPNOSIS SMART #jjj Badly startles those that have made appeals
METAL SOUND SMART #jjj Badly startles those that have made appeals
NIGHTMARE SMART #jjj Badly startles those that have made appeals
PSYCHIC SMART #jjj Badly startles those that have made appeals
SCREECH SMART #jjj Badly startles those that have made appeals
SLEEP POWDER SMART #jjj Badly startles those that have made appeals
BITE TOUGH #jjj Badly startles those that have made appeals
EARTHQUAKE TOUGH #jjj Badly startles those that have made appeals
GLARE TOUGH #jjj Badly startles those that have made appeals
GRASSWHISTLE TOUGH #jjj Badly startles those that have made appeals
MUD SHOT TOUGH #jjj Badly startles those that have made appeals
ROCK SLIDE TOUGH #jjj Badly startles those that have made appeals
SMOG TOUGH #jjj Badly startles those that have made appeals
"Can avoid being startled by others" protects you from any jam appeals trying
to hit your POKeMON during this turn. This does not last for any turns beyond
the current one, so it is pointless to use this kind of move when you are to go
last.
BARRIER COOL # O Can avoid being startled by others
TELEPORT COOL # O Can avoid being startled by others
LIGHT SCREEN BEAUTY # O Can avoid being startled by others
MIST BEAUTY # O Can avoid being startled by others
SAFEGUARD BEAUTY # O Can avoid being startled by others
BOUNCE CUTE # O Can avoid being startled by others
PROTECT CUTE # O Can avoid being startled by others
WITHDRAW CUTE # O Can avoid being startled by others
DIG SMART # O Can avoid being startled by others
FLY SMART # O Can avoid being startled by others
INGRAIN SMART # O Can avoid being startled by others
MAGIC COAT SMART # O Can avoid being startled by others
REFLECT SMART # O Can avoid being startled by others
BIDE TOUGH # O Can avoid being startled by others
IRON DEFENSE TOUGH # O Can avoid being startled by others
"Can avoid being startled by others once" protects you from the next jam appeal
to try to hit your POKeMON during this turn. This does not last for any turns
beyond the current one, so it is pointless to use this kind of move when you
are to go last.
DEFENSE CURL COOL ## o Can avoid being startled by others once
DETECT COOL ## o Can avoid being startled by others once
DOUBLE TEAM COOL ## o Can avoid being startled by others once
RAPID SPIN COOL ## o Can avoid being startled by others once
DIVE BEAUTY ## o Can avoid being startled by others once
MIRROR COAT BEAUTY ## o Can avoid being startled by others once
MINIMIZE CUTE ## o Can avoid being startled by others once
REST CUTE ## o Can avoid being startled by others once
CALM MIND SMART ## o Can avoid being startled by others once
SUBSTITUTE SMART ## o Can avoid being startled by others once
COUNTER TOUGH ## o Can avoid being startled by others once
ENDURE TOUGH ## o Can avoid being startled by others once
HARDEN TOUGH ## o Can avoid being startled by others once
STOCKPILE TOUGH ## o Can avoid being startled by others once
"Can be repeatedly used without boring the JUDGE" can be used over and over
without penalty.
FURY CUTTER COOL ### Can be repeatedly used without boring the JUDGE
RAGE COOL ### Can be repeatedly used without boring the JUDGE
METRONOME CUTE ### Can be repeatedly used without boring the JUDGE
PRESENT CUTE ### Can be repeatedly used without boring the JUDGE
SLEEP TALK CUTE ### Can be repeatedly used without boring the JUDGE
HIDDEN POWER SMART ### Can be repeatedly used without boring the JUDGE
RECYCLE SMART ### Can be repeatedly used without boring the JUDGE
TRANSFORM SMART ### Can be repeatedly used without boring the JUDGE
"Jams the others, and misses one turn of appeals" is a powerful jamming move,
but you miss the next turn of appeals. Fortunately, you cannot be jammed that
turn, so you don't lose too much. Note that Frenzy Plant, Blast Burn, and
Hydro Cannon are normally unavailable, as no POKeMON learn those moves.
FRENZY PLANT COOL ####jjjj x Jams the others, and misses one turn of appeals
HYPER BEAM COOL ####jjjj x Jams the others, and misses one turn of appeals
OUTRAGE COOL ####jjjj x Jams the others, and misses one turn of appeals
BLAST BURN BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
PETAL DANCE BEAUTY ####jjjj x Jams the others, and misses one turn of appeals
TEETER DANCE CUTE ####jjjj x Jams the others, and misses one turn of appeals
THRASH TOUGH ####jjjj x Jams the others, and misses one turn of appeals
"Makes a great appeal, but allows no more to the end" causes your POKeMON to be
out of the match for the rest of the contest, unable to gain or lose any more
appeal points.
EXPLOSION BEAUTY ######## X Makes a great appeal, but allows no more to the
end
SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the
end
DESTINY BOND SMART ######## X Makes a great appeal, but allows no more to the
end
MEMENTO TOUGH ######## X Makes a great appeal, but allows no more to the
end
"Makes all POKeMON after the user nervous" attempts to make POKeMON after your
POKeMON become nervous and unable to act. This is pointless it use if you go
last, since it only works on POKeMON that come after yours.
ATTRACT CUTE ## S Makes all POKeMON after the user nervous
BATON PASS CUTE ## S Makes all POKeMON after the user nervous
BLOCK CUTE ## S Makes all POKeMON after the user nervous
ENCORE CUTE ## S Makes all POKeMON after the user nervous
MEAN LOOK CUTE ## S Makes all POKeMON after the user nervous
SING CUTE ## S Makes all POKeMON after the user nervous
SWEET KISS CUTE ## S Makes all POKeMON after the user nervous
YAWN CUTE ## S Makes all POKeMON after the user nervous
DISABLE SMART ## S Makes all POKeMON after the user nervous
FLATTER SMART ## S Makes all POKeMON after the user nervous
HELPING HAND SMART ## S Makes all POKeMON after the user nervous
SPIDER WEB SMART ## S Makes all POKeMON after the user nervous
SPIKES SMART ## S Makes all POKeMON after the user nervous
TAUNT SMART ## S Makes all POKeMON after the user nervous
TORMENT TOUGH ## S Makes all POKeMON after the user nervous
"Makes the appeal as good as the one before it" causes you to gain appeal
points equal to the amount of points the POKeMON before you earned, plus one.
MIMIC CUTE # Makes the appeal as good as the one before it
MIRROR MOVE SMART # Makes the appeal as good as the one before it
SKETCH SMART # Makes the appeal as good as the one before it
"Makes the appeal as good as those before it" causes you to gain additional
appeal points based on the appeal points of all of the POKeMON who appealed
before yours. Half of the POKeMON's appeal points, rounded down, are added to
yours, plus one more.
COVET CUTE # Makes the appeal as good as those before it
ROLE PLAY CUTE # Makes the appeal as good as those before it
SKILL SWAP SMART # Makes the appeal as good as those before it
THIEF TOUGH # Makes the appeal as good as those before it
"Scrambles the order of appeals on the next turn" mixes up the turn order for
next turn.
ROAR COOL ### ? Scrambles the order of appeals on the next turn
TWISTER COOL ### ? Scrambles the order of appeals on the next turn
PSYBEAM BEAUTY ### ? Scrambles the order of appeals on the next turn
SIGNAL BEAM BEAUTY ### ? Scrambles the order of appeals on the next turn
WATER PULSE BEAUTY ### ? Scrambles the order of appeals on the next turn
UPROAR CUTE ### ? Scrambles the order of appeals on the next turn
CONFUSE RAY SMART ### ? Scrambles the order of appeals on the next turn
GUST SMART ### ? Scrambles the order of appeals on the next turn
SUPERSONIC SMART ### ? Scrambles the order of appeals on the next turn
WHIRLWIND SMART ### ? Scrambles the order of appeals on the next turn
SANDSTORM TOUGH ### ? Scrambles the order of appeals on the next turn
"Shifts the JUDGE's attention from others" cancels Combo Standby status for all
POKeMON that moved before you.
FLASH BEAUTY ### Shifts the JUDGE's attention from others
SMOKESCREEN SMART ### Shifts the JUDGE's attention from others
SHADOW BALL SMART ### Shifts the JUDGE's attention from others
"Startles all POKeMON that have done their appeals" attempts to jam all POKeMON
that went before your POKeMON. This kind of appeal is useless if you go first,
since it only affects POKeMON that go before you.
THUNDER COOL ##jj Startles all POKeMON that have done their
appeals
TRI ATTACK BEAUTY ##jj Startles all POKeMON that have done their
appeals
BUBBLE CUTE ##jj Startles all POKeMON that have done their
appeals
DREAM EATER SMART ##jj Startles all POKeMON that have done their
appeals
LEECH SEED SMART ##jj Startles all POKeMON that have done their
appeals
"Startles POKeMON that made a same-type appeal" attempts to jam POKeMON that
went before your POKeMON. If that POKeMON used a move that was not of the same
type as the move listed, it is only jammed one point. However, if that POKeMON
used a move that was the same as the move listed, it is jammed four points.
This kind of move is pointless if you go first, since it only affects POKeMON
that go before you.
AIR CUTTER COOL ##j Startles POKeMON that made a same-type appeal
DRAGON CLAW COOL ##j Startles POKeMON that made a same-type appeal
SKY UPPERCUT COOL ##j Startles POKeMON that made a same-type appeal
AURORA BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal
ICE BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal
ICICLE SPEAR BEAUTY ##j Startles POKeMON that made a same-type appeal
CHARM CUTE ##j Startles POKeMON that made a same-type appeal
FAKE OUT CUTE ##j Startles POKeMON that made a same-type appeal
NIGHT SHADE SMART ##j Startles POKeMON that made a same-type appeal
RECOVER SMART ##j Startles POKeMON that made a same-type appeal
SEISMIC TOSS TOUGH ##j Startles POKeMON that made a same-type appeal
SLAM TOUGH ##j Startles POKeMON that made a same-type appeal
STRENGTH TOUGH ##j Startles POKeMON that made a same-type appeal
"Startles the POKeMON that appealed before the user" attempts to jam the
POKeMON that went immediately before your POKeMON. This kind of appeal is
useless if you go first, since it only works on the POKeMON that goes
immediately before yours.
TWINEEDLE COOL ##jjj Startles the POKeMON that appealed before the
user
ABSORB SMART ##jjj Startles the POKeMON that appealed before the
user
ASTONISH SMART ##jjj Startles the POKeMON that appealed before the
user
CONFUSION SMART ##jjj Startles the POKeMON that appealed before the
user
LEECH LIFE SMART ##jjj Startles the POKeMON that appealed before the
user
LUSTER PURGE SMART ##jjj Startles the POKeMON that appealed before the
user
POISON STING SMART ##jjj Startles the POKeMON that appealed before the
user
SMELLINGSALT SMART ##jjj Startles the POKeMON that appealed before the
user
STRING SHOT SMART ##jjj Startles the POKeMON that appealed before the
user
CONSTRICT TOUGH ##jjj Startles the POKeMON that appealed before the
user
HEADBUTT TOUGH ##jjj Startles the POKeMON that appealed before the
user
"Startles the POKeMON that has the JUDGE's attention" attemps to jam POKeMON
that went before your POKeMON. If that POKeMON is in the Combo Standby status,
it is jammed five points instead of the usual one.
DYNAMICPUNCH COOL ##j Startles the POKeMON that has the JUDGE's
attention
FURY ATTACK COOL ##j Startles the POKeMON that has the JUDGE's
attention
PIN MISSILE COOL ##j Startles the POKeMON that has the JUDGE's
attention
SPIKE CANNON COOL ##j Startles the POKeMON that has the JUDGE's
attention
COTTON SPORE BEAUTY ##j Startles the POKeMON that has the JUDGE's
attention
MUD-SLAP CUTE ##j Startles the POKeMON that has the JUDGE's
attention
SAND-ATTACK CUTE ##j Startles the POKeMON that has the JUDGE's
attention
GIGA DRAIN SMART ##j Startles the POKeMON that has the JUDGE's
attention
ARM THRUST TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
BONE CLUB TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
DOUBLESLAP TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
FURY SWIPES TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
MUDDY WATER TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
OCTAZOOKA TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
SCARY FACE TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
SLUDGE BOMB TOUGH ##j Startles the POKeMON that has the JUDGE's
attention
"Temporarily stops the crowd from growing excited" prevents the Applause Meter
from going up or down after your POKeMON moves. Thus, no more POKeMON get
Applause Meter bonuses until next turn.
DOOM DESIRE COOL ### Temporarily stops the crowd from growing excited
LEER COOL ### Temporarily stops the crowd from growing excited
FIRE SPIN BEAUTY ### Temporarily stops the crowd from growing excited
ICE BALL BEAUTY ### Temporarily stops the crowd from growing excited
WHIRLPOOL BEAUTY ### Temporarily stops the crowd from growing excited
FOLLOW ME CUTE ### Temporarily stops the crowd from growing excited
WISH CUTE ### Temporarily stops the crowd from growing excited
FUTURE SIGHT SMART ### Temporarily stops the crowd from growing excited
KINESIS SMART ### Temporarily stops the crowd from growing excited
LOCK-ON SMART ### Temporarily stops the crowd from growing excited
MIND READER SMART ### Temporarily stops the crowd from growing excited
ROCK TOMB SMART ### Temporarily stops the crowd from growing excited
SAND TOMB SMART ### Temporarily stops the crowd from growing excited
BIND TOUGH ### Temporarily stops the crowd from growing excited
CLAMP TOUGH ### Temporarily stops the crowd from growing excited
ROLLOUT TOUGH ### Temporarily stops the crowd from growing excited
WRAP TOUGH ### Temporarily stops the crowd from growing excited
"The appeal's quality varies depending on its timing" is actually random.
Sometimes you will earn one point, sometimes two points, sometimes four points,
and sometimes eight points.
MORNING SUN BEAUTY # The appeal's quality varies depending on its
timing
MOONLIGHT BEAUTY # The appeal's quality varies depending on its
timing
ASSIST CUTE # The appeal's quality varies depending on its
timing
SYNTHESIS SMART # The appeal's quality varies depending on its
timing
"The appeal works best the more the crowd is excited" gives you appeal points
based on the Applause Meter. If the Applause Meter is empty, you get one appeal
point; at two, three points. At three points, you get four points, and if the
Applause Meter is at four, you get six.
SUNNY DAY BEAUTY # The appeal works best the more the crowd is
excited
NATURE POWER BEAUTY # The appeal works best the more the crowd is
excited
PAY DAY SMART # The appeal works best the more the crowd is
excited
MAGNITUDE TOUGH # The appeal works best the more the crowd is
excited
RAIN DANCE TOUGH # The appeal works best the more the crowd is
excited
"The appeal works better the later it is performed" earns you appeal points
based on your position for that turn. If you are first, you earn only one
appeal point. If you are second, you earn two points. If you are third, you
earn four points. If you are last, you earn six appeal points.
DRAGON RAGE COOL # The appeal works better the later it is
performed
ERUPTION BEAUTY # The appeal works better the later it is
performed
WATER SPOUT BEAUTY # The appeal works better the later it is
performed
FLAIL CUTE # The appeal works better the later it is
performed
SLACK OFF CUTE # The appeal works better the later it is
performed
GRUDGE TOUGH # The appeal works better the later it is
performed
"The appeal works great if performed first" normally earns you two appeal
points, but if you're the first to appeal during the current turn, you get six
appeal points instead.
AERIAL ACE COOL ## The appeal works great if performed first
SHOCK WAVE COOL ## The appeal works great if performed first
SWIFT COOL ## The appeal works great if performed first
MAGICAL LEAF BEAUTY ## The appeal works great if performed first
SWAGGER CUTE ## The appeal works great if performed first
FAINT ATTACK SMART ## The appeal works great if performed first
SHADOW PUNCH SMART ## The appeal works great if performed first
"The appeal works great if performed last" normally earns you two appeal
points, but if you're the last to appeal during the current turn, you get six
appeal points instead.
REVERSAL COOL ## The appeal works great if performed last
FEATHERDANCE BEAUTY ## The appeal works great if performed last
HEAL BELL BEAUTY ## The appeal works great if performed last
FACADE CUTE ## The appeal works great if performed last
GROWL CUTE ## The appeal works great if performed last
SPLASH