Pokemon Emerald FAQ/Walkthrough
For the GameBoy Advance system
Written by peach freak or peachfreak90@hotmail.com
Copyright 2006-2007 Tim Brastow. All Rights Reserved.
Version 1.25

Welcome! This FAQ is a walkthrough for Pokemon Emerald, an excellent remake of 
Pokemon Ruby and Sapphire versions. If you have any questions, comments, or if 
I make a mistake, email me at peachfreak90@hotmail.com. Once (good) questions
are asked, I will put them in an Asked Questions section.

Also, this FAQ is protected by copyright. You cannot sell this, put this on 
your site without my permission, or any other violation of copyright law. You 
can, however, save this onto your computer or print it out for LEGAL use.

Table of Contents
1. Version History
2. Controls
3. Emerald Changes
4. Game Basics
5. Walkthrough
6. Abilities/Natures
7. Items
8. Special Events
9. Strengths/Weaknesses
10. Credits

===================
1. Version History
===================

Version .62, September 3, 2006: Well, here's the first version of this guide. I 
have 5 badges completed and all other sections of this FAQ are completed as 
well. If there's anything missing or if there's something you'd like to have 
added into this guide, let me know. There are things I probably don't know I'm 
forgetting.

Version .75, September 7, 2006: I got up to the 6th badge at Fortree City in 
the walkthrough.

Version .87, September 18, 2006: Finally, after all that progress, I got up to 
the 7th badge at Mossdeep City and I finished the Space Center as well.

Version .95, October 10, 2006: Wow, it's been nearly a month since I've updated 
this guide. I now have all 8 badges covered, but before we get to the Elite 
Four, we're going to do a side quest first. Next update will cover the Elite 
Four, and all the neat things you can do after defeating the Elite Four, so it 
may take a while.

Version .97, December 11, 2006: Long time no see. I finished the Elite Four, 
but I'm not done with the walkthrough. I've still got to finish all of the side 
quests and stuff that you'll be able to do after the Elite Four.

Version .99, January 31, 2007: Having no motivation to write FAQs sucks. I did 
pretty much all available side quests after finishing the Elite Four. Only 
major thing left is the Battle Frontier (and anything else I've left in 
between).

Version .99a, February 1, 2007: Added the Battle Frontier area and the general 
rules about it, but I did not cover the seven battle sites yet.

Version 1.00, February 4, 2007: Just in time for the Super Bowl, I finish the 
Walkthrough, after taking me about 8 months. Yay!

Version 1.25, July 11, 2007: Finally got that legendaries section done in my 
walkthrough and added in the TM/HM list in my item section. The legendaries 
section can be found in the side quests after defeating the Elite Four.

============
2. Controls
============

D-Pad: Move Character/Select Cursor
A: Confirm/Select Attack
B: Cancel/Go back to previous screen
Start: Pauses game and brings up menu
Select: No use in game
R/L: Use to scroll back and forth between Pokemon boxes if enabled

===================
3. Emerald Changes
===================

Several changes have happened in Pokemon Emerald. Many are for the good, little 
are for the bad. But almost all of the changes have eliminated everything that 
was wrong about the Ruby and Sapphire versions

-Both main characters now have different clothing (both have green)
-You can catch both Groudon and Kyogre
-After beating the Elite Four, you can choose which Lati you want to catch. The 
other one will appear in southern island, which can only be accessed by getting 
the Eon Ticket
-If you complete your Hoenn Pokedex, Professor Birch will reward you by letting 
you pick a Gold/Silver/Crystal starter of your choice
-Some Pokemon from Ruby and Sapphire cannot be found in Emerald. Here they are:

Meditite/Medicham
Surskit/Masquerain (you can get these in Emerald by mixing records with a R/S 
player. If you watch TV, you may here a report of Surskit swarming)
Roselia
Zangoose
Lunatone

-There is a new champion. Wallace, the 8th gym leader in R/S, is now the 
champion. You can battle the old champion, Steve, in Meteor Falls. The new gym 
leader for Sootopolis City is Juan.
-Some gym leaders have altered, changed, or added Pokemon in their roster
-After beating the Elite Four, you can go to the Battle Frontier. This is a lot 
better and bigger than the Battle Tower. You can earn symbols, battle points, 
and use them to buy dolls or even tutor moves for your Pokemon
-You fight both Team Aqua and Team Magma
-You can now get to Navel Rock and Birth Island using a Mystic Ticket and an 
Aurora Ticket. These can only be accessed at Nintendo Events, otherwise you'd 
need to use a Gameshark
-Faraway Island has been added. To get here, you must obtain the Old Sea Chart 
from Nintendo events. You can go here to trap a wild Mew and battle and capture 
it.
-With the match call feature, you can have rematches with certain trainers and 
all gym leaders! Each time you battle them, they will have stronger or new 
Pokemon (for example, your father Norman will get a Blissey and another Slaking 
overtime)
-There is a new Deoxys, the speed form. It has incredible speed and can outrun 
anything in the game. All other stats are evenly balanced out
-There are now double team battles. If two trainers out in the field spot you 
at once, one will walk up to you, and then the other trainer will as well. This 
will cause a double team battle. You will send out your top two Pokemon while 
each 
of them send out 1 Pokemon at a time.
-Some of the natures have added effects to them in Emerald. For example, if a 
Pokemon has the "Hustle" ability, not only will their Attack rise and Accuracy 
drop, but it will increase the chance of meeting higher level Pokemon if the 
Pokemon with "hustle" is in the top spot of your roster.

===============
4. Game Basics
===============

This section will describe all of the basics of this game, how to 
encounter/catch Pokemon, and how everything works.

-------------------------------------
Capturing Pokemon and Forming a Team
-------------------------------------

You can hold up to 6 Pokemon at a time. If you capture a wild Pokemon, it'll be 
sent to Lanette's PC. Pokemon can be caught in wild grass, by fishing, surfing, 
walking in caves, or using Rock Smash. Also, there are Pokemon that can only be 
caught once, and if you knock them out, you cannot capture them again and you 
can only get them by loading up your previous saved game.

Tips on capturing Pokemon
1. The higher their level, the more difficult they will be to capture. Battle 
the wild Pokemon with your own, but don't hurt them enough to knock them out. 
Once you get their health bar (or Hit Points) in the low orange or red, you 
have a higher chance of catching it than you would if it had full health

2. Inflicting them with status conditions such as putting them to sleep, 
paralyzing them, or freezing them will increase your chances of capturing 
greatly. Poisoning and burning them will reduce their health each turn, so 
remember to capture it before they faint from poisoning/burning.

3. As you progress through the game, you'll have the chance to buy better balls 
rather than Poke Balls. Great Balls and Ultra Balls have a much better chance 
at capturing Pokemon and at any time, you'll always want to be loaded with at 
least 15 or 20 Great/Ultra Balls. There are special balls like Timer and Nest 
Balls, and knowing how to use them correctly will help you capture Pokemon 
easier than before.

Now, the other part you need to know is learning how to form a team. No Pokemon 
is the best. Each one has its own strengths and weaknesses to other types of 
Pokemon (for more on this, look at the strengths/weaknesses chart at the end of 
the guide). You'll need to know which types have an advantage on others and 
when to send them out for battle. Having 6 Pokemon is great, but 6 bad Pokemon 
is even worse. Here is an example:

Rayquaza (Dragon/Flying)
Dragonite (Dragon/Flying)
Flygon (Dragon/Ground)
Altaria (Dragon/Flying)
Salamance (Dragon/Flying)
Kingdra (Water/Dragon)
 
While you may have a team of kick-ass dragons, there is a huge downfall to 
this. Any strong ice Pokemon can dispose of them very quickly, even if any of 
these Pokemon have moves that are effective against Ice. A team like this would 
be an effective team:

Sceptile (Grass)
Magneton (Eletric/Steel)
Gardevoir (Psychic)
Kingdra (Dragon/Water)
Swellow (Normal/Flying)
Hariyama (Fighting)

With this type of team, you'll have a strong advantage over many trainers 
because of having an advantage over nearly every type in the game. Plus, 
knowing which moves to put on your Pokemon can also be another benefit. For 
example, Water Gun/Surf/Rain Dance/Hydro Pump is not a good moveset for 
Kingdra. All 4 are water types, so you'd only have advantages on Fire, Rock, 
and Ground types. A moveset like Surf/Ice Beam/Rain Dance/Toxic is a lot 
better, because Ice Beam gives Kingdra an advantage on Grass, Dragon, and 
Flying types. Toxic also poisons a Pokemon while having it increase poison 
damage every turn.

Also, at some point in time, you'll need to ditch Pokemon in your team because 
their usefulness decreases as you progress through the game. Most Pokemon you 
will find become useful HM slaves (which are Pokemon which have nothing but HM 
moves on their moveset), mostly because you don't want useless moves like Cut, 
Rock Smash, and Flash on your Pokemon's moves. Note that when forming a team, 
you can get some Pokemon early, but you'll have to get pretty late in the game 
to get Pokemon you'll really want.

----------------------------
Stats and Status Conditions
----------------------------

Here are the stats found on every Pokemon. The higher a Pokemon's level is, the 
higher their stats will increase. Level-ups will never decrease stats. 
Sometimes stats may decrease when a Pokemon evolves. For example, Trapinch, a 
Pokemon with an extremely high Attack stat (but poor stats everywhere else), 
will evolve into Vibrava. When this happens, Vibrava's Attack drops 
significantly, but all of the other stats improve greatly.

Hit Points: This is the amount of damage you've taken. The more attacks your 
Pokemon takes, the lower HP it will have, displayed at the bottom of the screen 
during a battle. Of course, a Pokemon could have a high amount of HP but a low 
amount of damage, so any attack that it is weak against could hurt it greatly 
or even faint it. As your HP sinks low, you'll want to heal your Pokemon before 
it ends up fainting. To indicate how much HP your opponent has (you can't see 
their exact HP count), look at their health bar. If it's green, they have over 
half health left. Yellow means under half, and red means under 1/3 of their 
normal health. When your HP falls to the red zone, you'll hear a beeping sound.

Attack: Your attack determines how much damage you'll deal out with a PHYSICAL 
attack. All of these types below are physical.

Normal, Bug, Ghost, Rock, Ground, Flying, Fighting, Steel, Poison

If your Pokemon is one of the types above, it is essential to have a high 
attack stat. If you have a Pokemon that's a physical type but a low Attack, 
teaching them physical type moves are worthless, because they would do little 
damage. The damage dealt also relies on the attack's power and the opponent's 
defense. If a physical Pokemon has a high Attack stat, such as Slaking, by all 
means take advantage of it, and if used correctly, it could be known as a 
"Physical Sweeper"

Defense: Your defense determines how much damage you take from a physical 
attack. Remember, having a high defense has no effect on a special type attack. 
The higher defense you have, the more damage you can take from a physical 
attack. Pokemon high in defense, such as Golem, can take almost any physical 
attack without fainting in one turn, and can be great for fighting non-special 
type Pokemon.

Special Attack: This determines the amount of damage you'll deal from a SPECIAL 
attack. All of these types below are special.
 
Grass, Fire, Water, Electric, Ice, Dragon, Dark, Psychic

If your Pokemon is one of the types above, it is essential to have a high 
special attack. If you have a Pokemon that is a special type but with a low 
Special Attack, teaching it special moves would be worthless, because they 
would do little damage. Alakazam, a Pokemon with a very high Special Attack 
stat, can dish out the beatings if you teach it the right moves. If super 
effective, they will very likely result in one-hit knock outs. Also, a Pokemon 
with all special attacks would be known as a "Special Sweeper"

Special Defense: Your Special Defense determines how much damage you take from 
a special attack. Remember, having a high special defense has no effect on a 
physical attack. Pokemon high in Special Defense, such as Gardevoir, can take 
several hits from special type moves before being knocked out, and can be great 
for fighting other Special type Pokemon.

Speed: The most important stat in the game in my opinion. Speed determines who 
goes first, so it's important to have a fast Pokemon or two in your roster to 
have a better chance at winning the fight. If your Pokemon has a higher speed 
than the opponent's Pokemon, your Pokemon will strike first in the battle. If 
you have a lower speed stat than the opponent, they will strike first. Crobat 
is one of the fastest Pokemon in the game, and is ensured a first strike in 
battles. The only exceptions would be Pokemon with a higher Speed stat, moves 
such as Quick Attack and Extremespeed (which attack first regardless of speed), 
and an item called the Quick Claw, which gives any Pokemon a slight chance of 
attacking first in battle, no matter what their Speed is.

STATUS CONDITIONS:

Many moves can inflict a status condition on Pokemon. Status conditions can 
affect the battle greatly and gives the non-infected Pokemon a better advantage 
over the effective one. Here are all the possible status conditions in the 
game.

Poison: If a Pokemon is poisoned, they will lose 1/16 of their health every 
turn unless they are switched out in battle. Outside of battle, they will lose 
1 HP for every 4 steps that you take unless they are cured. 
Cures: Antidote, Full Heal, Full Restore, Pecha Berry, Lum Berry, Lava Cookie
Abilities that resist poison: Immunity

Burn: If a Pokemon is burned, they will lose 1/16 of their health every turn 
unless they are switched out in battle. Unlike poison, they will not lose HP 
regardless of how many steps you take. The thing is, a burned Pokemon will have 
their Attack stat reduced greatly as long as they are burned. You can use this 
to your advantage and inflict a burn condition on Pokemon with high attack.
Cures: Burn Heal, Full Restore, Full Heal, Rawst Berry, Lum Berry, Lava Cookie
Abilites that resist burn: Water Veil

Paralyze: Paralyzing a Pokemon is one of the best things to do in battle. When 
a Pokemon is paralyzed, they have a 25% chance of not attacking completely for 
a turn. Also, their speed will be reduced greatly, so if you paralyzed a fast 
Pokemon while you have a slow Pokemon, you will be almost guaranteed to attack 
first. Being paralyzed also decreases your chance of running away from a wild 
Pokemon in battle.
Cures: Paralyze Heal, Full Restore, Full Heal, Lum Berry, Cheri Berry, Lava 
Cookie
Abilities that resist paralyze: Limber

Sleep: If a Pokemon is infected with sleep condition, they will be unable to 
attack while they are asleep for each turn. They can wake up, but the amount of 
turns is random and you'll need to get lucky. But once they wake up, they'll 
perform the attack you selected. Putting a Pokemon asleep is effective for 
catching them and for battling them if you think you're going to lose.
Cures: Awakening, Full Restore, Full Heal, Chesto Berry, Lum Berry, Lava Cookie
Abilities that resist sleep: Insomnia, Vital Spirit

Freeze: If a Pokemon is frozen solid, they will be unable to attack. Each turn, 
they will remain frozen solid and not be able to attack. Freezing a Pokemon is 
also essential for capturing wild Pokemon. Just like sleeping Pokemon and 
waking up, a Pokemon that is frozen can defrost at anytime and attack. Back in 
the days of Red/Blue/Yellow, a frozen Pokemon would never be able to defrost no 
matter how long they remained frozen. But if you attack a frozen Pokemon with a 
fire attack, they will be immediately defrosted (and just when you thought fire 
wouldn't melt ice in the game).
Cures: Ice Heal, Full Restore, Full Heal, Lum Berry, Aspear Berry, Lava Cookie
Abilities that resist freeze: Magma Armor

Confuse: If a Pokemon is confused, there is a 50/50 chance they will hurt 
themselves in confusion or will attack during the turn. Being confused is very 
risky since you can be knocked out very quickly if you keep getting hit in 
confusion. Like sleep and freeze, the Pokemon will randomly snap out of 
confusion at times and then attack. Being confused it probably the most 
annoying status condition in my opinion. A sure way to cure confusion is to 
switch out your Pokemon during battle.
Cures: Full Restore, Full Heal, Lum Berry, Persim Berry, Lava Cookie, Yellow 
Flute
Abilities that resist confusion: Own Tempo

----------------
Trading Pokemon
----------------

In order to get Pokemon you do not have or do not appear in the game, you trade 
for them with other friends or people in game. Traded Pokemon get an experience 
boost for every battle (150% boost), but there is a flaw: to control traded 
Pokemon, you must have the appropriate badge. For example, if you've been given 
a level 100 Mewtwo to beat the game with ease, you're in for a nasty surprise 
when the Pokemon falls asleep on you in the middle of battle. For example, the 
2nd badge (the Knuckle Badge) allows traded Pokemon level 30 and under to obey 
you. If you had only two badges with a traded Pokemon at level 35, its chances 
of obeying you will be pretty low. It could do things such as not attack 
completely, fall asleep, or use a different move instead.

This is how the obeying system goes:

Stone Badge (1st badge): Pokemon up to level 10 will obey you
Knuckle Badge (2nd badge): Pokemon up to level 30 will obey you
Heat Badge (4th badge): Pokemon up to level 50 will obey you
Feather Badge (6th badge): Pokemon up to level 70 will obey you
Rain Badge (8th badge): Any Pokemon will obey you, regardless of level

Remember: Pokemon obeying you only applies for TRADED Pokemon, not Pokemon that 
have the same trainer ID as yours (meaning it is your Pokemon and you caught it 
in the wild, etc). Pokemon that are yours will listen to you no matter what 
level they are at and how far you are into the game. So you could raise your 
Mudkip to a level 75 Swampert before you get the first badge and it'll still 
listen to you, even if that would take forever.

-----------------
Evolving Pokemon
-----------------

Evolving Pokemon is my favorite and exciting thing in this game. When evolved, 
they will become a stronger, better form of their earlier stage in the family. 
Evolution has its pros and cons, but the pros definitely outweigh the cons. 
When evolving, your Pokemon will have better stats and be able to fight more. 
Sometimes they'll gain a lot in some stats and drop down significantly in other 
stats. The downside to evolving is that Pokemon will learn some of their best 
moves later. Also, earlier forms of Pokemon can learn moves that their later 
evolved forms can't by leveling up. Let's take a look at a few examples:

Torchic evolves into Combusken at Level 16. But if you stop the evolution by 
pressing the B button, you can continue raising it to level 25, where it would 
learn Fire Spin. Combusken, no matter what level, cannot learn fire spin by 
leveling up. Torchic can also get Flamethrower at level 43, but 
Combusken/Blaziken need to learn Flamethrower from the TM to learn it. But 
would you keep Torchic for that long? When you stop the evolution, it will try 
to evolve the next time it goes up a level. You can still stop this by pressing 
B.

Also, Teecko can learn Mega Drain at level 26. Its evolved form, Grovyle, 
cannot learn Giga Drain at all. But if you raise your Treecko higher than level 
29, Grovyle cannot learn Leaf Blade, which is Treecko/Grovyle/Sceptile's best 
move. Another example of the ups and downs of evolution.

There are several ways of which a Pokemon can evolve. 

1. One way is by leveling up. If the Pokemon gets to the certain level, it will 
try to evolve into its next form. This is the most basic way of evolution. For 
example, Treecko evolves into Grovyle at level 16, and then to Sceptile at 
level 36.

2. Some Pokemon will evolve by using elemental stones, which are the 
Thunderstone, Fire Stone, Water Stone, Leaf Stone, Sun Stone, and Moon Stone. 
With an elemental stone, you can use it on the Pokemon at any level you want. 
But beware: after a Pokemon evolves with a stone, there's a good chance it will 
not learn any moves by leveling up anymore. Wait until your previous Pokemon 
has learned all the moves you wanted on him, and then use the stone. This is a 
good way of getting a powerful Pokemon.

3. To get other Pokemon, you must simply trade them. The 4 Pokemon that evolve 
by trading are Graveler, Machoke, Kadabra, and Haunter. You can trade them at 
any level and they will evolve. Unlike elemental stones, traded Pokemon will 
still learn the same moves at the same level as their previous evolution, so 
there's no drawback in this. Plus you get good stat boosts, so there's no 
reason why you should hesitate to trade when your Pokemon can evolve by 
trading.

4. Other Pokemon will evolve by trade, but you'll need to have them holding 
certain items. One example will be having Seadra holding a Dragon Scale. When 
traded while holding this item, it will evolve into a very powerful Kingdra, 
who becomes a water/dragon type. Kingdra has awesome and balanced stats in 
every category and is a tough opponent to take down, so if you have a Seadra, 
find a Dragon Scale and trade. You won't regret it.

5. The last way to evolve a Pokemon is to level them up when their happiness is 
at a very high rating. To get their happiness up, you must have your Pokemon 
fight in battle, keep it in your roster for a long period of time throughout 
the game, not let it faint, leveling it up, and giving it beneficial items such 
as Protein and Iron. You can also get their happiness up by just walking 
around. To find out how happy it is, check out the lady living in the house 
south of the battle tent in Verdanturf Town. If she says "It adores you. It 
can't possibly love you any more. I even feel happy seeing it," then your 
Pokemon is at the highest happiness level possible and is guaranteed to evolve 
at the next level if it evolves by happiness. One example would be Golbat, who 
will evolve into Crobat if you got its happiness rating very high.

===============
5. Walkthrough
===============

This section will guide you throughout the whole game, from the first step out 
of your house to your final triumph over the Elite Four. First, you must pick 
if you are a boy or a girl. Your rival will become the opposite gender. After, 
you give your character a name and then you start the game out by being in the 
back of a moving truck...what a nice mother you have. After you get out, all of 
the Vigoroths will help unpack and put everything in place in your house. As 
you get out of the truck, head into your house. If you are a boy, you will be 
on the left side in Littleroot Town. If you are a girl, you'll be on the right 
side. Enter your room and head up the stairs to get into your room. The first 
thing you'll want to do is press A on the clock on the wall. Set the time to 
whatever you want but be careful: this is the only point in the game where you 
can set the time. Also note that certain things happen between AM and PM time, 
I'll cover those later. Before leaving this house, go to your PC and press A to 
turn it on. Then access your PC and go to "Withdraw Item". Take out the potion, 
leave your room, and head out the house.

Now that you're finally back inside, it's time to check out your rival's house. 
Simply do this by going to the opposite house in this town and go up the 
stairs. Walk around and you'll meet your rival. After, leave your rival's house 
and then the adventure will begin. 

--------------------------
Littleroot Town/Route 101
--------------------------

Since you have met your rival, head north where you find a path leading up to 
Route 101. Head into it and continue north. But then you'll see something: 
Professor Birch is being chased by a wild Pokemon! Don't panic, because this is 
where you get to be his hero (by defeating a level 2 Pokemon, so feel proud). 
When you go up to his bag, you will be able to choose one of three Pokemon. 
Choose carefully, because this will be your starter and will be a big part of 
your team for the game to come. Here are each of the three you can choose 
between:

|-----------------------------------------------------------------------------|
|Treecko: Treecko is the grass Pokemon out of the starting three. It starts   |
|out slow, but as you progress through the game and raise him, you'll be happy| 
|you chose him in the first place. His moves are weak, but those will change  |
|in the future. It evolves into Grovyle at level 16 and Sceptile at level 36  | 
|This family is known for its high and amazing speed. Also with an above      | 
|average special attack, it can OHKO (one hit knock out) nearly anything it is| 
|strong against. Its best move upon leveling up is Leaf Blade, but you won't  | 
|find any other exciting moves when leveling up. You'll need to use TMs and   | 
|tutors to make the best out of the grass family. Plus Treecko has a          | 
|disadvantage to only two of the gyms, while it will be a very big help in the| 
|Elite Four.                                                                  |
|Strengths: Water, Ground, Rock                                               | 
|Weaknesses: Fire, Bug, Poison, Flying, Ice                                   |
|+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|
|Torchic: Torchic is the fire Pokemon, making it a pretty popular choice for  | 
|newcomers to this game. It has high Special Attack and Attack ratings, but   | 
|poor ratings on the defense and special defense side. With moderate speed,   | 
|you can make it a powerhouse. But the thing is, when evolving into Combusken | 
|at level 16, it will become a fighting type. This is a disadvantage, because | 
|it gives it more weaknesses than fire already has. You can use it as an      | 
|attacker or a special attacker. Once evolved, it has a disadvantage to 3     |
|gyms, but if you know how to use it right, this Pokemon isn't so bad after   | 
|all.                                                                         |
|Strengths: Grass, Bug, Ice, Steel                                            | 
|Weaknesses: Water, Rock, Ground                                              | 
|+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|
|Mudkip: Mudkip is simply an excellent starter. Plus water is another popular | 
|pick, but this one is definitely worth it. It may lack speed but can have    | 
|very powerful moves. When evolving into Marshtomp at Level 16, it becomes    | 
|Ground type. This helps it more than hurts it, because it makes Marshtomp and| 
|Swampert immune to electric (which is weak too), and gives it more strengths.| 
|The only thing you have to worry about being Water/Ground is grass. A grass  | 
|move can do up to 4x damage to a water/ground, and 6x if it is from a Grass  | 
|Pokemon. But you can give Swampert killer moves such as Earthquake, Ice Beam,| 
|and Surf. Nasty anybody? You won't need to worry about being weak to any gym.| 
|The only exception is the third gym, unless your Mudkip has evolved by then. | 
|Strengths: Fire, Ground, Water                                               | 
|Weaknesses: Electric, Grass                                                  |
|------------------------------------------------------------------------------

After you choose your Pokemon, you will need to use it to help out Professor 
Birch. When fighting, use the attacking move against the wild Pokemon (pound 
for Treecko, Scratch for Torchic, and Tackle for Mudkip), and you'll defeat it 
in no time. After you defeat the wild Pokemon, it will run away, so follow 
Professor Birch back to his lab in Littleroot town. He will thank you for 
helping him out at Route 101 and will allow you to keep the Pokemon you chose 
from his bag as a token of thanks. Then he wants to you see your Rival (Brendan 
if a boy, May if a girl) in Route 103, which is up the path to the north. Go 
back to Route 101 and cut through the tall grass. If you get attacked by wild 
Pokemon, do your best to defeat them and get some experience points for the 
road ahead. If possible, you could gain a level or two. After you get through 
the grass and walk around the ledges, you'll find another path. It will take 
you to Oldale Town, a little quiet town.

--------------------------------
Oldale Town/Route 103/Route 102
--------------------------------

With this being the first town outside of Littleroot town and with more stuff, 
it's time to explain this since you'll be seeing these for the first time.

Pokemon Center: In the southwest corner of this map is the Pokemon Center. 
Here, you can go to your PC to desposit/withdraw items and Pokemon and have the 
nurse inside heal your Pokemon absolutely free. Then how does she get paid if 
she's behind a counter all day putting Pokeballs on the machine and healing 
them to 100% health? You can do it as many times as you want and they won't ask 
for a dime. These are very essential for your long journey.

Pokemon Mart: Here, you can buy items in any amount. They are cheap right now, 
but as you get into later parts of the game, you'll find less common and more 
valuable items such as Ultra Balls and Max Potions, items you'll want to stock 
up on. Also, you can sell items for money if they are un-needed or if you have 
too much of one thing. Here is a list of what the Mart in this town has:

Antidote (100 dollars)
Awakening (250 dollars)
Paralyze Heal (200 dollars)
Poke Ball (200 dollars)*
Potion (300 Dollars)

* means you cannot buy this item after you have gotten Pokedex from Professor 
Birch

Even with that, there is little to do in Oldale Town. But before you get out of 
here, talk to the man next to the house in the southeast corner of this map. 
He'll give you a free Potion for talking to him! Heal your Pokemon if you need 
to, and then we're heading out of here. Besides getting here from route 101, 
there are two ways to get out of here. One way is route 102, which is blocked 
off at the moment (to the west). The other is route 103, which is at the north 
end of this town. So gear up and head north into Route 103.

Cross the tall grass and continue up, where you'll find your rival in the 
middle of the route. Talk to your rival and (s)he will ask for a battle. Your 
rival's Pokemon will be your starting Pokemon's weakness Pokemon. So if you 
chose Treecko, your rival will have Torchic, Mudkip if you chose Torchic, and 
Treecko if you took Mudkip. Your rival's Pokemon will be at level 5, so if you 
leveled yours up on your way, you should have the better advantage. Just like 
you did with the wild Pokemon, keep using your attack moves to whittle down 
your opponent's health and since you'd have the better edge, you should win 
this without a problem. After you defeat your rival, you'll need to head back 
to Littleroot town once more. You should know where to go, just keep heading 
down south.

Back at Littleroot town, go into Professor Birch's lab. Talk to him and he'll 
say that he has something for both you and your rival. He will give you both a 
Pokedex, which you can use to track Pokemon you've seen, caught, and to find 
their location and cries. Also, your rival says (s)he has something for you and 
will give you 5 Poke Balls to start your journey. Now leave Professor Birch's 
lab and get back to Oldale Down. Heal if needed and now since you have your 
Pokedex, you can now purchase Poke Balls at the Mart and head west out towards 
route 102, which is the next direction we're going to.

Route 102 is the first area where you'll have to battle trainers. If I were 
you, battle them. They are your best source of getting experience and money. 
Here is a list of the trainers found in this route:

Youngster Calvin - Match Call Trainer
Poochyena, Level 5 (Dark)
Money: $80

Bug Catcher Rick
Wurmple, Level 4 (Bug)
Wurmple, Level 4 (Bug)
Money: $64

Youngster Allen
Zigzagoon, Level 5 (Normal)
Taillow, Level 3 (Normal/Flying)
Money: $48

Lass Tiana
Zigzagoon, Level 4 (Normal)
Shroomish, Level 4 (Grass)
Money: $64

With a new route, you'll also find some wild Pokemon here in the grass.
******************************************************************************
Wurmple    (Common)
Zigzagoon  (Uncommon
Poochyena  (Uncommon)
Lotad      (Rare)
Ralts      (Rare)
Seedot     (Rare)

Few of these Pokemon are worth catching for a long-term team. Ralts is a must-
have. It's an early psychic Pokemon. At Level 20 it will evolve into Kirlia and 
Gardevoir at Level 30. Gardevoir has an outstanding Special Attack and Special 
Defense stats, with average rankings everywhere else. Ralts will have weak 
stats, so don't let it fight anything too strong if you're going to catch it. 
Lotad is also a good Pokemon to catch. After evolving it into Lombre at level 
14, use a Water Stone to evolve it into Ludicolo, a Grass/Water Pokemon with no 
special weaknesses and a high Special Defense. Only take him if Torchic is your 
starter, since you won't want another grass/water Pokemon on your team.
*******************************************************************************

Keep heading west, battling through the trainers and getting through the wild 
grass. Halfway along the route, you'll find an Oran Berry and a Pecha Berry. 
You can pick up 2 of each and then plant one of each in the soil so they can 
grow back and allow you to pick up new berries. As you head west, a Potion will 
be below a ledge near the end of the route. Pick it up before continuing into 
Petalburg City, where your dad is currently living.

-----------------------------------------
Petalburg City/Route 104/Petalburg Woods
-----------------------------------------

PokeMart Item Listing:

Antidote: $100
Awakening: $250
Escape Rope: $550
Great Ball: $600*
Orange Mail: $50
Paralyze Heal: $200
Poke Ball: $200
Potion: $350
Super Potion: $700*
X Attack: $500
X Defend: $550
X Speed: $350

* means you can only buy these items after getting the first four gym badges.

As you enter Petalburg City, go in the Pokemon Center right next to you and 
heal if you have to. Now continue out west and you'll find a gym, where you 
battle the gym leader and earn a badge. Continue west and you'll be interrupted 
by a man. You will be taken to the gym where you will find your father. He'll 
check out your new Pokemon. He is the gym leader, but he'll say that you'll 
need to raise your Pokemon because right now, he is way too strong for you. 
After, a kid named Wally enters the room. Now you will have to help him out by 
catching a Pokemon in the wild. Your dad helps out by giving him a Zigzagoon. 
Now he will catch his Pokemon out in route 102. He will catch a wild Ralts (and 
how does he always find it on first try?) and then go back to the gym and give 
Zigzagoon back to Norman. After your dad is done talking to you, leave the gym, 
and you'll meet another man in sunglasses saying he is looking for talented 
trainers in Hoenn. After he leaves, continue out west and you'll find a path 
leading to route 104.

----------
ROUTE 104
----------

Route 104 trainers:

Youngster Billy
Zigzagoon, Level 5 (Normal)
Seedot, Level 7 (Grass)
Money: $112

Fisherman Darian
Magikarp, Level.9 (Water) 
Money: $360

Lady Cindy - Match Call Trainer
Zigzagoon, Level 7 (Normal)
Money: $1400

Here is the list of Pokemon found in route 104
*******************************************************************************
Poochyena (Common)
Wurmple (Common)
Marill (Common)
Wingull (Uncommon)
Taillow (Uncommon)

We've got a few new faces here. Marill is a horrible Pokemon with horrible 
stats, even when evolving into Azumarill. Do what I did and use it as an HM 
Slave for Waterfall, Dive, and Rock Smash. Taillow evolves into Swellow, a 
Pokemon with good speed and attack, but not so good on the defense side. But 
overall, Taillow/Swellow are decent flying Pokemon. Wingull is another flying 
Pokemon, but when evolving into Pelipper, it lowering its speed and giving it 
several other weaknesses. I'd stay away from Pelipper, but Taillow is a good 
choice for now.
*******************************************************************************

As you enter route 104, head north and west, through the wild grass. You'll 
find a lone house by the water and next to a dock, but let it be for now. To 
the north of the cottage is a path. Follow it into an opening and you'll be 
inside the Petalburg Woods.

----------------
PETALBURG WOODS
----------------

Trainers found in the Petalburg Woods:

Bug Catcher Lyle
Wurmple, Level 3 (Bug)
Wurmple, Level 3 (Bug)
Wurmple, Level 3 (Bug)
Wurmple, Level 3 (Bug)
Money: $48

Bug Catcher James - Match Call Trainer
Nincada, Level 6 (Bug/Ground)
Nincada, Level 6 (Bug/Ground)
Money: $96

Pokemon found in Petalburg Woods:
******************************************************************************
Poochyena (Common)
Wurmple   (Common)
Shroomish (Uncommon)
Silcoon   (Uncommon)
Cascoon   (Uncommon)
Taillow   (Rare)
Slakoth   (Rare)

Most of these Pokemon are repeats found in previous routes. Silcoon and Cascoon 
are just the evolved forms of Wurmple, but they're still horrible. Both evolve 
into Beautifly and Dustox respectively at Level 10, but either way, they turn 
how to be bad bug Pokemon. Slakoth is a Pokemon worth nothing. It has a massive 
Attack stat but its special trait only allows it to attack every other turn, 
giving the opponent an advantage. Slakoth is up to you, but it becomes even 
better when evolving into Vigoroth and Slaking. Shroomish is an ok grass 
Pokemon and becomes part Fighting when evolved into Breloom, but it's a Pokemon 
I wouldn't have on my final roster.
*******************************************************************************

Once inside the woods, cut through the grass to your northwest. Get the 
Paralyze Heal from the grass and continue east until you pass another grass 
patch. Then head north of this grass where you'll be introduced to Team Aqua. 
They are stealing the Devon Goods from the researcher in the woods. After, the 
researcher will get on your side and ask you to get rid of the Grunt. His level 
9 Poochyena shouldn't be a problem, so dispose of it. He'll give you $180 for 
beating him. The researcher will reward you with your first Great Ball, which 
is better at catching Pokemon than a Poke Ball. Since you're still very early 
in the game, I'd save it until you find either a rare Pokemon or one that's 
hard to catch. Continue west and you'll get to two split grass patches. There 
is an Ether in one of them, so pick it out. Head up north and you'll find an 
opening leading back out to Route 104, so go through it to get the fresh air.

----------
ROUTE 104
----------

Ah, fresh air! Before going out to battle the trainers, let's do a couple of 
things first. Talk to the man right to your left and he'll give you TM09, which 
is Bullet Seed. It's a weak grass attack that attacks the Pokemon 2-5 times 
each turn, but does little damage. If you have Treecko as a starter, I would 
take Bullet Seed over Absorb, however. To the left of the man is an Oran Berry 
and a Cheri Berry. Do what I do and plant one of each back in the garden. North 
of where you are is a garden house. Enter it. Talk to the girl in the back for 
a Wailmer Pail, an item used to water the berries. Funny how it has unlimited 
water, even when you don't fill it. You can use this to water the berries you 
planted outside as a start. Another girl in this shop will give you a berry a 
day. One other is selling plants for your secret base, but you can't make one 
yet. Plus you can't buy items here until you have 3 badges. Now we can leave 
and get to the real action on the other side of the route.

Back outside, head east where you'll find the trainers. Here they are:

Rich Boy Winston - Match Call Trainer
Zigzagoon, Level 9 (Normal) 
Money: $1400

Lass Haley - Match Call Trainer
Lotad, Level 6 (Water/Grass)
Shroomish, Level 6 (Grass) 
Money: $96

Twins Gia and Mia
Lotad, Level 6 (Water/Grass)
Seedot, Level 6 (Grass)
Money: $144

This is your first 2 on 2 battle. They will not fight if you have less than two 
Pokemon on your team. You send out two Pokemon and they send out two. You can 
have both of yours attack one of their Pokemon or have one Pokemon go for both. 
Just keep type advantages and disadvantages in mind.

Fisherman Ivan
Magikarp, Level 5 (Water)
Magikarp, Level 5 (Water)
Magikarp, Level 7 (Water)
Money: $280

After heading east, cross the bridge where you'll find the twin trainers and 
after the bridge is the fisherman to your right. Next to the fisherman is an 
old lady. Talk to her for a Chesto Berry. Also next to you is a Cheri Berry and 
a Leppa Berry planted. Take them out if you want to, and then head out north 
into Rustboro City.

--------------
Rustboro City
--------------

Pokemart Item Listing: 
Antidote: $100
Escape Rope: $550
Paralyze Heal: $200
Poke Ball: $200
Potion: $300
Repeat Ball: $1,000*
Repel: $350
Super Potion: $700
Timer Ball: $1,000*
X Attack: $500
X Defend: $500
X Speed: $350

* means these two Poke balls won't show up in the Pokemart until you get to the 
Rusturf Tunnel. May seem pricey at this point of the game, but they are useful. 
With Repeat Balls, you have a better chance of catching wild Pokemon you've 
captured before. Timer Balls become more and more effective as the battle with 
the wild Pokemon increases (not in time, but the amount of turns you've gone 
through)

Ah, so many things to do in this city, but where to start? As soon as you enter 
this city, follow the path north to the Pokemart. Then continue north until you 
get to the Pokemon Center, which is right above the Pokemart. You'll most 
likely need to heal because of going through route 104 and the Petalburg Woods. 
As soon as you get out of the Pokemon Center, enter the house to the left of 
it. Talk to the man inside the house and he'll give you HM01, (Cut), the first 
HM you'll get in the game. You can use it to cut down bushes and even wild 
grass! You can teach it to a Pokemon right now, because it has a power of 50 
and it slightly stronger than Tackle/Pound/Scratch. You can use it as an attack 
whenever you want, but to be able to cut down trees and use it outside of 
battle, you'll need to defeat the gym leader in this city. Also, you can use an 
HM as many times as you want, unlike TMs, which can only be used once. So if I 
were you, I'd teach it to a Pokemon with weak moves.

Aside from that little lesson, go back to the Pokemon Center and head east 
where you will get to a fountain. Right above that fountain is a building, so 
enter it. This is the Pokemon Trainer's School. On the board, you can read 
about each status condition and go through other people's notebook. But there 
is one important thing here: talk to the teacher and he will walk up the aisle 
first. After, he'll talk to you and give you a Quick Claw. This valuable item 
can be held by any Pokemon in your party. What it does is increases the chance 
of striking first in the battle. The best way to make use of this item is to 
give it to a very slow Pokemon who has a low speed stat. Maybe you'll get lucky 
and your slow Pokemon will strike first. Now leave the school and head up north 
through the city. As you continue north, you'll find the Pokemon gym. You can 
enter it now, but there's something else you can do in this city. In the house 
to the right of the gym, you can trade your Ralts for a Seedot nicknamed Dots 
holding a Chesto Berry. This is not mandatory, but the choice is yours if you 
want to make a trade. Enter the gym now.
 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POKEMON GYM - Battle Roxanne for the Stone Badge
Gym's Pokemon Type: Rock
Best types against Rock: Ground, Grass, Fighting, Water, Steel
Not Recommended: Electric, Bug, Poison, Flying, Fire

Your first gym is pretty easy. Just get the type advantage over the gym leader 
and you'll be all set. There are 3 trainers in here. One is right near you at 
the entrance, the other two are near Roxanne. If you don't know what you are 
doing, you could walk in between them and get into a double battle. If you only 
have 1 Pokemon, 1 trainer will battle you and then the other will walk up to 
you after the first battle to battle you. Here are the 3 trainers in the gym:

Youngster Josh
Geodude, Level 10 (Rock/Ground)
Money: $160

Youngster Tommy
Geodude, Level 8 (Rock/Ground)
Geodude, Level 8 (Rock/Ground)
Money: $128

Hiker Marc
Geodude, Level 8 (Rock/Ground)
Geodude, Level 8 (Rock/Ground)
Money: $300

After you get through the trainers, just go through the twisted paths to get to 
the other side of the gym. If you need to, go back to the Pokemon Center to 
heal up, save in front of Roxanne, and then talk to her to battle her.

Gym Leader Roxanne
Geodude, Level 12 (Rock/Ground)
Geodude, Level 12 (Rock/Ground)
Nosepass, Level 12 (Rock)

Easy battle here if you chose Treecko or Mudkip as a starter. Since Geodude is 
both rock and ground, it will take 4x damage from a water/grass attack (or 6x 
if used from a water/grass Pokemon), and it will go down in most likely 1 hit. 
If you chose Torchic for a starter, you'll have a bit of a problem, since Fire 
is weak to Rock. An alternative to Treecko/Mudkip would be Lotad. It learns the 
grass-type Absorb at level 7, which is very effective against rock and ground 
Pokemon. If needed, capture one out in route 102 and raise it up to level 12 or 
even higher.

While the two Geodudes are easy, Nosepass is a bit of a problem. Being just 
rock, it will only get 2x the damage from a water/grass attack. Also, its 
defense is very high and its Special Defense is right up there too. But it has 
a very low Attack and HP, so you don't need to worry about it. Just keep the 
type advantage in mind, give it all you got and it'll eventually go down. 
Still, water/grass is recommended for Nosepass.

After you have defeated Roxanne, she will give you the Stone Badge and TM 39, 
Rock Tomb. It is an attack that lowers the opponent's speed when it hits and 
causes a good amount of damage. With the Stone Badge, you can use HM01, Cut 
outside of battle without a problem. You'll need it for the upcoming events.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Congratulations on earning your first gym badge! But all isn't peace and quiet. 
Upon exiting the gym, you'll see some guy in red hair running after a Team Aqua 
Member. Remember these two from the Petalburg Woods? Well here they are again. 
Follow them by heading north until you get to the end of the gray path. Then 
continue following the path east where you'll find the person who works at 
Devon Corporations. He'll explain to you that Team Aqua once again stole his 
goods, so you'll need to continue east onto Route 116.

---------------------------------
Route 116 and the Rusturf Tunnel
---------------------------------

With a new route comes new Pokemon. Here is the Pokemon list for this route:

*******************************************************************************
Poochyena  (Common)
Whismur    (Common)
Nincada    (Common)
Taillow    (Common)
Abra       (Uncommon)
Skitty     (Very Rare)

The new faces here are average-above average. If you want a Whishmur, don't 
worry about one here, because you'll always find them 100% of the time in the 
Rusturf Tunnel. Nincada is a bug type Pokemon that when at level 20, it splits 
off into two Pokemon: Ninjask and Shedinja. Ninjask is a very fast Pokemon 
while Shedinja will always have 1HP no matter what level. This is because of 
Wonder Guard, which means it can only be struck by moves it is weak against 
(being Bug and Ghost, you have Fire, Rock, Flying, Dark, and Ghost). Skitty is 
a Pokemon that evolves into Delcatty with a Moon Stone. Even with the evolution 
its stats are balanced but just merely average. Abra on the other hand, is an 
excellent Psychic Pokemon and is a good alternative to Ralts. He may only know 
teleport, but if you raise him up to level 16, it'll evolve into Kadabra and 
get Confusion, and then you can trade him at any time to evolve him into 
Alakazam, which has an awesome speed and a very high special attack stat. Just 
watch out for the very low defense, for a physical attack could knock it out in 
one hit or put its health in the low red.
*******************************************************************************

Route 116 trainers:

Bug Catcher Jose
Wurmple, Level 8 (Bug)
Nincada, Level 8 (Bug/Ground)
Money: $128

School Kid Karen - Match Call Trainer
Shroomish, Level 9 (Grass)
Money: $180

Youngster Johonson
Shroomish, Level 8 (Grass) 
Lotad, Level 8 (Water/Grass)   \
Money: $128                     \
                                 \______ This will be a double battle that is
Hiker Devan                      /       unavoidable
Geodude, Level 8 (Rock/Ground)  / 
Geodude, Level 8 (Rock/Ground) /
Money: $320

Hiker Clark
Geodude, Level 9 (Rock/Ground)
Money: $320

School Kid Jerry - Match Call Trainer
Ralts, Level 9 (Psychic)
Money: $180
                                     Janice and Jerry is also an unavoidable
Lass Janice                          double battle
Marill, Level 9 (Water)
Money: $144

Youngster Joey 
Machop, Level 9 (Fighting)
Money:

Start this route out by heading east through the grass patches. You'll need to 
stay on the south half of the route, mainly because of the ledges blocking the 
northern half. Keep heading east and you'll get to a house. From there, head 
right and you'll find a cave opening leading to Rusturf Tunnel. The guy 
standing near the entrance lost his Peeko (his nickname for a Wingull) and the 
guy who stole it is part of Team Aqua, the same person who stole the Devon 
Goods. Time to bail both the worker and the old man out by defeating the Team 
Aqua member. Let's head into the Rusturf Tunnel.

In here, head north up two sections of steps and you'll get to a Poke Ball, so 
pick it up. For Pokemon, the only thing you'll find here are Whismur, a Pokemon 
that evolves into Loudred and Exploud, who have high HP and Attack, but poor 
stats overall. Now head down the stairs and then head east to confront the Team 
Aqua member.

Team Aqua Grunt
Poochyena, Level 11 (Dark)
Money: $200

It's only 1 Pokemon and it shouldn't be too hard to deal with him. After you 
defeat the Team Aqua grunt, Mr. Briney will take his Wingull back and gives 
back the Devon Goods as well. Once you have all this settled, leave the cave 
and backtrack back to Rustboro City, avoiding all the Pokemon and battling any 
remaining trainers you haven't defeated. Once you're back into Rustboro City, 
the Devon Staff member will give you a Great Ball and then take you up to the 
Devon Corporation building to see the president. Looks like they want more out 
of you right after you just saved them from Team Aqua. He gives you the goods 
to deliver them to Captain Stern up in Slateport City, but that's a bit out of 
our reach right now. Also, he wants you to take a letter and deliver it to a 
rock collector Steven, who is sitting in the Granite Cave at the moment near 
Dewford Town, which is our next destination. He'll at least reward you by 
giving you a Pokenav, a little tool with a bunch of neat features such as the 
Hoenn Map, Conditions of Pokemon (contest conditions, that is) and even Ribbons 
you've earned.

Upon leaving the building, a scientist will come out at the last second and 
upgrade your Pokenav with the neatest feature yet, the Match Call. The Devon 
President is added to your Pokenav and he calls you to test out the Match Call. 
You can use it to have rematches with trainers and gym leaders, but you will 
not have any rematches until you have your 5th badge. You'll know a trainer/gym 
leader wants a rematch when there is an envelope icon next to their name in the 
Match Call list. Now that we've settled this, head down south where you'll see 
your rival outside the Pokemon Center. Before battling May/Brendan, head into 
the Pokemon Center and heal up. (S)he'll ask if you want a battle, so say yes, 
where (s)he'll add you to her Pokenav.

|-----------------------------------------------------------------------------|
|BATTLE: BRENDAN/MAY                                                          |
|                                                                             |
|If you chose Treecko as starter:                                             |
|Lotad, Level 13 (Water/Grass)                                                |
|Torchic, Level 15 (Fire)                                                     |
|                                                                             |
|Easy battle right here. Since Lotad is water and grass, it has no special    |
|weaknesses. A flying type like Wingull or Taillow should get the job done and|
|maybe a Lotad or Marill of your own will take care of Torchic.               |
|                                                                             |
|If you chose Torchic as starter:                                             |
|Slugma, Level 13 (Fire)                                                      |
|Mudkip, Level 15 (Water)                                                     |
|                                                                             |
|Slugma is a piece of cake. It has a very slow speed, a poor attack, and a    |
|below average defense. Take advantage of the low speed and get rid of it with|
|easy. Even if you don't a water type with you, it shouldn't be a problem. For|
|Mudkip, just use whatever you have to take it down or use a Grass Pokemon for| 
|the win.                                                                     |
|                                                                             |
|If you chose Mudkip as starter:                                              |
|Wingull, Level 13 (Water/Flying)                                             |
|Treecko, Level 15 (Grass)                                                    |
|Since you can't get a rock or electric Pokemon up to this point of the game, | 
|just take out Wingull with your best moves that you have. Again, it shouldn't| 
|be hard. Treecko isn't so bad either. A flying Pokemon can dispose of it     |
|easily since Treecko has below normal defense.                               | 
|                                                                             |
|Money: $900                                                                  |
|-----------------------------------------------------------------------------|

With the rival battle out of the way, it's time to get out of Rustboro City and 
come back later in the game. Our next stop is Dewford Town, an island overseas, 
but since we can't have our Pokemon surf at the moment, we'll need some type of 
other help.

---------------------------------------------------
Back to Route 104 and sailing down to Dewford Town   
---------------------------------------------------

So, all of our routes are blocked off, so what do we do? Don't worry. First we 
need to head south into Route 104 and then back into the Petalburg Woods. But 
since we have HM01, Cut, we can access a new path in the Petalburg Woods. When 
you get into the Petalburg Woods, head south until you get down to a ledge. To 
the right of you is a bush you can cut down. Cut it down and then head east 
until you find a lady. Talk to her and she'll give you a Miracle Seed. When 
held onto by a Pokemon, it boosts their grass moves by 10%. I recommend giving 
this to Treecko or any other grass Pokemon you may have, since Absorb is a 
pretty weak attack at the moment and it could make a small difference.

Apart from that, head south and get out of the Petalburg Woods, where you'll be 
on the other side of Route 104. Remember that cottage out by the sea with the 
dock and ship? Enter the house and you'll find Mr. Briney. Talk to him and 
he'll offer you a trip down to Dewford Town. Say yes and you'll get to rid on 
his ship down the water. You'll be skipping a bunch of trainers that are 
swimming, but when you get Surf and stronger Pokemon, you can go back and 
battle them for extra EXP.

When you arrive in Dewford Town, the Pokemon Center will be to your west. Heal 
up if needed and then we have a little bit to do here in this town. 
Surprisingly, there is no Mart here, so with no Mart, there's no list. Near the 
dock is a fisherman. Talk to him and say yes to his question. He'll give you an 
Old Rod, a Rod used for fishing in the water. To fish an Emerald, cast your rod 
out in the water and you'll see a line of dots. When you hear "Oh! A bite!", 
press A quickly before the bite gets away. Keep hitting A every time you get a 
bite and eventually you'll get the Pokemon. With an Old Rod, you'll get a ton 
of Magikarp by fishing. It is a very weak Pokemon that has nothing but Splash 
and Tackle, but if raised to level 20, it will evolve into a very strong 
Gyrados, a Water/Flying Pokemon worth having. Catch a Magikarp and raise it up 
to a Gyrados if you have no other good Water Pokemon.

Other things you can do in Dewford Town is go to the house to the right of the 
Pokemon Center. A guy in there will give you a Silk Scarf, an item that powers 
up Normal type moves when held. Use it to boost up your current normal moves 
like Cut/Tackle if you have nothing else to give to your Pokemon.

To the north of the Pokemon Center is some weird house with a trendy phrase. 
You can talk to one of the people to change the phrase. It may look like it 
does nothing, but it changes the 6 random tiles that Feebas appears in at route 
119. Out of 400+ tiles in the water, it only appears in 6, so have fun searhing 
there. Also, a kid in there will give you TM36, Sludge Bomb, pretty much the 
best poison move in the game.

Now, one thing remains in Dewford City: the gym. Being south of the Pokemon 
Center, let's go there. Or if your Pokemon are too weak, skip my coverage for 
the gym and head up north to battle trainers near the Granite Cave and wild 
Pokemon in the Granite Cave if needed.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POKEMON GYM - Battle Brawly for the Knuckle Badge
Gym's Pokemon Type: Fighting
Best Types against Fighting: Flying, Psychic
Not Recommended: Normal, Rock, Ice, Steel, Dark

Brawly's gym is a little different than Roxanne's. The twisted paths are still 
there, but it's very dark. The only way to decrease the darkness is to defeat 
more and more trainers in this gym. Here is the trainer list for the gym:

Battle Girl Laura
Meditite, Level 13 (Psychic/Fighting)
Money: $312

Battle Girl Lilith
Meditite, Level 13 (Psychic/Fighting)   \
Money: $312                              \
                                          \_____unavoidable double battle
Sailor Brendan                            /
Machop, Level 13 (Fighting)              /
Money: $416                             /

Black Belt Takao
Machop, Level 13 (Fighting)
Money: $416

Black Melt Cristian
Makuhita, Level 13 (Fighting)
Money: $416

Battle Girl Jocelyn
Meditite, Level 13 (Psychic/Fighting)
Money: $312

To get to the first trainer, start out by heading north until you hit a wall. 
Then continue east where you should find an opening to your south. One trainer 
should spot you. Battle the trainer and win so the area becomes slightly 
brighter. Now head through the north opening where you'll find an opening to 
your right. Go through it and follow the pathway until you find two trainers 
for a double battle. Win the double battle for a better increased brightness, 
and then go back to the opening. Now from here, head north and you'll get to 
two split paths. Take the one on the right and continue north. You'll find two 
openings to your left. In the lower one is a trainer, so defeat the trainer for 
more brightness. Now from here, head north and east. Defeat the remaining 
trainer and then go all the way west to the northwest part of the gym. Your 
final trainer, the leader, stands on his little throne. If needed, go back and 
heal, because a tough battle is coming right at you.

Gym Leader Brawly
Machop, Level 16 (Fighting)
Meditite, Level 16 (Fighting)
Makuhita, Level 19 (Fighting)

Any starter should help you out here, since none of them have an advantage or 
disadvantage. For Machop, bring in a flying Pokemon like Wingull or Taillow (or 
if you raised it to a Swellow, then go for it). A Wing Attack or two should do 
the job for Machop. If you don't have a flyer, use a psychic such as Kadabra 
(or if you traded it for Alakazam) or Ralts. A few confusions can get the job 
does as well.

Meditite on the other hand, can be a pain in the ass. Being part psychic, it 
eliminates fighting's weakness to psychic. Use a flying type to get rid of 
Meditite. If not, use your starter to attack (it should be evolved into its 2nd 
form by now, if not, it should be close). Every turn, Meditite will charge up 
for a Focus Punch that can knock you out in one hit. But if you attack Meditite 
while it charges for a Focus Punch, it loses its focus and is unable to attack. 
If you keep doing that, you'll eventually triumph.

Your last target should be Makuhita. A Psychic with Confusion or a Flyer with 
Wing Attack greatly helps, but you have to watch out for its moves. It has 
Reversal, which deals out the same amount of HP that Makuhita lost. So if it 
has little health left, it'll use Reversal and pretty much knock you out. Vital 
Throw also is a strong fighting move that won't miss, so keep your eyes out for 
that.

If you can't beat Brawly, go raise your Pokemon in the Granite Cave by fighting 
the wild Pokemon, since there are a handful there that can give you a few 
levels.

Once you beat Brawly, you get the Knuckle Badge. With the Knuckle Badge, traded 
Pokemon up to level 30 will obey you, plus you'll have the ability to use Flash 
outside of battle. Now leave the gym.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

With or without beating the gym, head up to the northernmost part of this 
island where you'll get to Route 106, a small route with only two trainers to 
battle.

-------------------------------
Route 106 and the Granite Cave
-------------------------------

There are only two trainers and a cave opening here. The two trainers are:

Fisherman Ned
Tentacool, Level 11 (Water/Psychic)
Money: $440

Fisherman Elliot - Match Call Trainer
Magikarp, Level 10 (Water)
Magikarp, Level 10 (Water)
Tentacool, Level 7 (Water/Poison)
Money: $400

Continue out west until you find an opening leading to a cave. Head into the 
opening and you'll be in the granite cave.

As soon as you enter the cave, talk to the man near the entrance for HM05, 
Flash. It is a move which lowers the opponent's accuracy in battle if it hits, 
so it's not worth using. The floor you're on may be bright right now, but as 
you head into other areas of the Granite Cave, the area becomes darker, so 
you'll need Flash. But to use it out of battle, you'll need to get the Knuckle 
Badge from Brawly back out in Dewford Town. Still, it's possible to get through 
without flash, but it's a lot more difficult. Teach it to a Pokemon like Abra. 
If you don't have a Pokemon that can't learn Flash, catch an Abra here and use 
that as your Flash slave. And if you want to know, I'll always have the Pokemon 
list for you.

*******************************************************************************
GRANITE CAVE POKEMON 
 
FLOOR 1
Makuhita (Very Common)
Zubat    (Common)
Abra     (Uncommon)
Geodude  (Uncommon)

FLOOR B1
Zubat     (Common)
Aron      (Common)
Abra      (Uncommon)
Makuhita  (Uncommon)
Sableye   (Uncommon)

FLOOR B2
Zubat    (Common)
Aron     (Common)
Sableye  (Common)
Abra     (Uncommon)

You can use Rock Smash to find these Pokemon:
Geodude   (Very Common)
Nosepass  (Common)

STEVEN'S ROOM
Makuhita  (Very Common)
Zubat     (Common)
Abra      (Uncommon)
Aron      (Uncommon)

Yeah, we have a couple of new faces here. If you didn't get a chance to catch 
Abra on route 116, you can do so now. Makuhita is a weak fighting Pokemon for 
now, but when evolved into Hariyama, it gets a ton of HP and a massive amount 
of Attack, so it can obliterate anything it has a type advantage against. Your 
call if you want him. Zubat is an annoying little sucker that is overused for 
trainers in the game and found a lot in caves. It will evolve into Golbat and 
get better stats, but once Golbat's happiness level is high enough, it will 
evolve into a third form, Crobat. It has an amazing amount of speed, much 
improved stats, and can be useful for later in the game. Unlike Zubat and 
Golbat, it can learn Fly too. Me, I'd keep away from it because of the low 
defense.

Geodude is one of my favorites I like to have in my roster. Being rock and 
ground, it has several resistances and will be useful for pretty much the 
remainder in the game. A good amount of HP, high Attack and Defense, but very 
low Special Defense and Speed stats, so I would not send this out against a 
grass or water Pokemon by any means. It may be at a low level now, but raise it 
up to a Graveler and then trade it so it evolves into Golem. It will become a 
great Pokemon for your roster that will be able to take down annoying Pokemon 
without taking too much damage, as long as you're facing a physical type. Aron 
is a Rock/Steel Pokemon that some people prefer over Geodude. It will evolve 
twice, first into Lairon and then Aggron. This family has a very high Attack 
and Defense as well, but with a horrible Speed, but it can take out a lot of 
Pokemon as well if you know how to use it. I'd add Geodude or Aron to your team 
right now.
*******************************************************************************

Now, continue west after you teach a Pokemon Flash and you'll come to a ladder. 
Go down the ladder and all of a sudden the room you're in is very dark. Don't 
worry, we can fix that with a nice flash! Ah, much better. Continue north and 
you'll find this little sand slope. You can't climb up it yet because you don't 
have a Mach Bike. It takes you to another part of the cave where you get items. 
Now head into the opening to your south. At the end is a Poke Ball, so pick it 
up. Go back north and continue to head east until you get to another ladder, so 
climb the ladder. In this room, go west to the other side of the room where 
you'll find a higher ledge. Use the stairs near the end of this area to get 
onto the higher ledge. Up here, go all the way east and you'll find a ladder, 
so head up it. Next to you will be another ladder, so take this ladder. From 
here, just go all the way south and west and you'll get to another ladder. Take 
it and you'll be in a small room with a person, and that's Steven! Give him the 
letter and he'll give you TM47, Steel Wing in return. It's a great Steel move 
that should be taught on a flying Pokemon that you're going to use for the 
whole game. He'll also register his name on your Pokenav. Don't worry, you and 
Steven will meet up again. Now, just backtrack all of yours steps to get out of 
the Granite Cave.

------------------------- 
To Slateport and Beyond!
-------------------------

Whew, happy to get out of that cave after running into all of those wild 
Pokemon? Well, since you're back in route 106, go back to Dewford Town. 
Remember how Mr. Briney got you here by a boat? Go back to the dock near the 
gym and ask Mr. Briney for a ride to Slateport City. To get to Slateport, you 
need to give the letter to Steven if you haven't done so. When you select 
Slateport City, Mr. Briney will give you a ride across another body of water 
filled with trainers. They're probably stronger than the ones you have right 
now, plus you'll need Surf to get to the trainers.

Instead of sailing to a dock, you'll stop on the beach this time, and 
surprisingly this is route 109. When you first enter this route, you'll see two 
tubers in front of you. If you talk to them, they'll give you the Soft Sand, 
which boosts ground moves by 10% if a Pokemon is holding this item. No wild 
Pokemon around here, but there are plenty of sneaky trainers that are hiding 
under the umbrellas and such. Let's battle them before we get into Slateport, 
shall we? 

Sailor Huey
Wingull, Level 12 (Water/Flying)
Machop, Level 12 (Fighting)
Money: $384

Sailor Edmond
Wingull, Level 13 (Water/Flying) 
Money: $416

Tuber Hailey 
Marill, Level 13 (Water) 
Money: $52

Tuber Rickey
Zigzagoon, Level 13 (Normal) 
Money: $52

Also, watch out for the trainers that will get you out of nowhere from under 
the umbrellas, so be prepared. Go up north and you'll find the entrance to 
Slateport City. But while you're on the beach, enter the house you'll find in 
there. Talk to the person who owns this place. There are three trainers in this 
room. If you can beat all three, the man that owns this place will give you 6 
free Soda pops, which are very good items to heal your Pokemon by 60HP, which 
is a very good amount for this part of the game. Just use them when you really 
need to. Here are the three trainers you'll fight in this room:

Tuber Simon:
Azurill, Level 12 (Normal) 
Marill, Level 12 (Water) 
Money: $46

Beauty Johanna
Goldeen, Level 13
Money: $1040

Sailor Dwayne
Wingull, Level 11 (Water/Flying)
Machop, Level 11 (Fighting)
Tentacool, Level 11 (Water/Poison)

After you beat all three trainers, talk to Mr. Sea for the 6 free Soda Pops he 
owes you. Now leave this area and go back onto the beach. From here, continue 
north to Slateport City.

---------------
Slateport City
---------------

Pokemart Item Listing:
Antidote: $100
Escape Rope: $550
Great Ball: $600
Harbor Mail: $50
Paralyze Heal: $200
Poke Ball: $200
Potion: $300
Repel: $350
Super Potion: $700

Be sure to buy a Harbor Mail, because you'll need it later.

Also, there are plenty of shops in the southwest part of the town, where you 
find all the blue roofs.
 
SHOP A (northwest most people)

A Note Mat: $500
B Note Mat: $500
Blue Balloon: $500
Blue Brick: $500
C High Note Mat: $500
D Low Note Mat: $500
D Note Mat: $500
E Note Mat: $500
F Note Mat: $500
G Note Mat: $500
Red Balloon: $500
Red Brick: $500 
Yellow Balloon: $500
Yellow Brick: $500

Note: This shop will only open once you get TM 43: Secret Power. The items sold 
here are for your secret base and will be sent to your secret base PC.

After visiting the Shop A area, talk to the woman to the right of Shop A. 
She'll give you the Powder Jar, which can be used to make items when playing 
the Berry Crush game with another friend.

SHOP B (just below SHOP A)
Calcium: $9,800
Carbos: $9,800
HP Up: $9,800
Iron: $9,800
Protein: $9,800
Zinc: $9,800

All of the above items will enhance your Pokemon's stats permanently. After 
defeating the Elite Four, be sure to check any TV once in a while. Sometimes, 
these items will be for sail at half price!

SHOP C (northeast of SHOP B) 
TM10: Hidden Power: $3,000 
TM43: Secret Power $3,000

Note that Hidden Power will not become available until you get it later on in 
the game.

SHOP D (south of SHOP B) 
 
Azurill Doll: $3,000
Marill Doll: $3,000
Skitty Doll: $3,000

Just like SHOP A, these are for your secret base as decorations. So buy them if 
you want.

Now that I got the shops out of the way, back to the walkthrough. As soon as 
you enter Slateport City, go all the way up north and you'll get to the Pokemon 
Center. Heal your Pokemon if you need do and then head south. You'll find the 
museum , but there is a big house south of the museum. Enter this house. 
Inside, talk to Captain Stern's friend. He'll tell you to deliver the Devon 
Goods to hi, but he doesn't know where he is right now. After you talk to him, 
leave this house. Now head back north up to the museum and enter it. In here, 
pay $50 to look around. Talk to the Team Aqua member near the entrance. This 
will be the person you fought in the Petalburg Woods back in the beginning of 
the game. He'll forgive you by giving you TM46: Theif, a weak but good move you 
can use to steal items from Wild Pokemon. Check out the stuff in this room if 
you want, otherwise head upstairs to the 2nd floor.

Hey look, there's Captain Stern! Ah, we can finally give him the goods, but 
Team Aqua is there to throw a monkey wrench into your plans. Time to fight them 
and show them who is the better trainer.

Team Aqua Grunt
Carvanha, Level 15 (Water/Dark)
Money: $300

After you beat this trainer, you'll go on to fight one more trainer.

Team Aqua Grunt
Zubat, Level 14 (Poison/Flying) 
Carvanha, Level 14 (Water/Dark)
Money: $280

After these two have been defeated, their leader, Archie, will come up here and 
start talking. Now you can give the goods to Captain Stern who will heal your 
Pokemon for free and then get out of Slateport City for the time being. When 
you leave the museum, you'll find that same sunglasses person from Petalburg 
City. He'll introduce himself as Scott and then register himself on your 
Pokenav. After you talk to him, head all the way up north to get out of this 
city.

------------------------------------------------ 
Route 110 and the Cycling Road...which to take?
------------------------------------------------

*******************************************************************************
ROUTE 110 POKEMON 
 
Poochyena   (Common)
Electrike   (Common)
Gulpin      (Uncommon)
Minun       (Uncommon)
Oddish      (Uncommon)
Wingull     (Uncommon)
Plusle      (Very Rare)

A handful of new Pokemon here. Unfortunately, none of them are really that 
good. Electrike is a bad electric Pokemon who evolves into Manectric at level 
26. Although they got a good special attack and decent speed, their special 
defense is terrible, so any special attack could knock them out. Gulpin is a 
poison type Pokemon who evolves into Swalot, but doesn't get that much better. 
Their stats are average but they can learn Sludge Bomb, a nasty poison attack. 
Oddish is a Pokemon you may want if you need a grass Pokemon and if Treecko is 
not your starter. After evolving it into Gloom, you can use a Leaf Stone to 
evolve it into Vileplume OR use a sun stone to get it into a Bellosom. Both are 
great Pokemon, and if used with great movesets, they could become a favorite in 
your team.

For Minun and Plusle, don't bother getting them. As rare as Plusle is in this 
route, finding it is not worth it. Both look like little Pikachus if you ask 
me. They are weak, but if used in a double battle, you need both for the power 
of one electric Pokemon (their abilities, plus and minus multiply their special 
attack by 1.5 if both of these are used in a team battle), but with mediocre 
stats elsewhere, getting them is not worth it.
*******************************************************************************

Route 110 trainer list:

Pokefan Isabel
Plusle, Level 14 (Electric)\
Minun, Level 14 (Electric)  \
                             \This will be a team battle automatically, 
Pokefan Kaleb                /giving you $2240
Plusle, Level 14 (Electric) /
Minun, Level 14 (Electric) /

Collector Edwin - Match Call Trainer
Nuzleef, Level 14 (Grass)     \
Lombre, Level 14 (Water/Grass) \
                                \Walk In the middle of these for a team
Guitarist Joseph                /battle, giving you $1288
Electrike, Level 14 (Electric) /
Voltorb, Level 14 (Electric)  /

Psychic Edward           \
Abra, Level 15 (Psychic)  \You can walk in the middle of these two for a team
                          /battle, giving you $960
Triathlete Alyssa        / 
Magnemite, Level 15 (Electric/Steel) 

Fisherman Dale
Tentacool, Level 11 (Psychic/Poison) 
Tentacool, Level 11 (Psychic/Poison)
Wailmer, Level 14 (Water) 
Wailmer, Level 14 (Water)

As soon as you step into Route 110, you'll find Professor Birch if you head up 
a bit north. He's wondering where your rival went (Brendan/May) and then 
register himself onto your Pokenav. After this, continue up north. If you 
didn't deliver the goods to Captain Stern at the Slateport Museum, you'll find 
the path blocked off by Team Aqua members. If they're there, go back and clear 
the Slateport Museum. Now as you head north, you'll come to a path leading to 
route 103 and one leading east. Take the eastern path. This is simple, just 
follow the path and you'll encounter your rival, Brendan/May. Time for a 
battle.

|-----------------------------------------------------------------------------|
|BATTLE: BRENDAN/MAY                                                          |
|                                                                             |
|If you chose Treecko as a starter:                                           |
|Wingull, Level 18 (Water/Flying)                                             |
|Lombre, Level 18 (Water/Flying)                                              |
|Combusken, Level 20 (Fire/Fighting)                                          |
|                                                                             |
|This starts to get a little tricky. With Wingull being water and flying, your|
|best bet is electric. Otherwise, use the rock type Geodude or Graveler on    |
|Wingull, since it is just as good. Lombre, on the other hand, has no special |
|weaknesses. Mow him down with flying type attacks. Poison works just as great|
|as well. Then you have Combusken. If you have a Flying type with you, use it |
|on him, because Fighting has a weakness to flying. You can also use psychic  |
|if you have a Ralts or an Abra. Water does the trick too, such as Lotad or   |
|Lombre.                                                                      |
|                                                                             |
|If you chose Torchic as a starter:                                           |
|Lombre, Level 18 (Water/Grass)                                               |
|Slugma, Level 18 (Fire)                                                      |
|Marshtomp, Level 20 (Water/Ground)                                           | 
|                                                                             |
|Easy battle here. All Lombre needs is a flying type or poison type to be     |
|disposed of quickly. Otherwise, give it all you got on the water and grass   |
|type. Slugma is seriously a joke. His speed is so slow you shouldn't even    |
|have to worry. All you need is water, rock, or ground and you will defeat him|
|with flying colors. On Marshtomp, since he is part Water and Ground, he is   |
|seriously weak to grass, so if you got an Oddish or something, you should win|
|without a problem. Otherwise, take him out with everything you got.          |
|                                                                             |
|If you chose Mudkip as a starter:                                            |
|Slugma, Level 18 (Fire)                                                      |
|Wingull, Level 18 (Water/Flying)                                             |
|Grovyle, Level 20 (Grass)                                                    | 
|                                                                             |
|This battle isn't really hard either. Slugma will go down quickly as long as |
|you don't have the type advantage. Rock/Electric for Wingull, otherwise take |
|him down with everything else you got. For Grovyle, watch out for his high   |
|speed. Use a poison or a flying type if you got one, because his defense     |
|isn't that great. Otherwise, unload everything you got.                      |
|-----------------------------------------------------------------------------|

After the battle, your rival will give you a Itemfinder. Wow, since when were 
rivals just so nice they give you items? The Itemfinder is awesome. You can use 
it to track down hidden items. Well now, head left and you'll find an item. 
Pick it up and you'll find an Elixir. Now, continue following this path until 
you get to an open area. From here, head north and you'll get to Mauville City.

--------------
Mauville City
--------------

PokeMart Item Listing:
Antidote: $100
Awakening: $250
Dire Hit: $650
Great Ball: $600
Guard Spec.: $700
Paralyze Heal: $200
Poke Ball: $200
Super Potion: $700
X Accuracy: $950
X Attack: $500
X Defend: $550
X Speed: $350

When you step into the city, open the first door you see and enter the house. 
You'll find a woman in here. You remembered to buy a Harbor Mail at Slateport 
City, didn't you? Well, give it to her and she'll give you a Coin Case for the 
Game Corner in this city. Now leave this house. Facing the PokeMart, go right 
and you'll find another house. Enter this house and you'll find a man. Talk to 
him and he'll give you HM06: Rock Smash. It's a weak move, but you'll need to 
smash up weak boulders around the area. Teach it to an HM Slave Pokemon in your 
party. Now head up north and you'll find the Pokemon Center. Heal if you need 
to. Now head right of the Pokemon Center and you'll find the Bike Shop. In 
here, answer yes to the owner's question and you'll be given an Acro Bike or a 
Mach Bike for free! 

Acro Bike - This is slower than the Mach Bike, but you can control it easier. 
With the Arco Bike, you can do wheelies and jump across certain ledges. I 
prefer this over the Mach Bike simply because you can control it easier. Plus, 
stopping isn't a problem at all.

Mach Bike - For those who like speed, get this bike. It is faster than the Acro 
Bike and you can use it to get up steep ledges in caves and other places 
elsewhere. Its flaws are that it takes a while to start up and get fast, plus 
turning the bike and controlling it is a huge pain. And it takes a bit of time 
to stop this bike as well.

Pick which bike that you want. With either bike, you can go back to the cycling 
road on Route 110 and battle the trainers for extra EXP. Maybe you'll need it 
for the upcoming gym if you are a first timer to this game.

If you go all the way left from the Pokemon Center, you'll find the gym. But 
before we go inside the gym, head into the building south of the gym. This is 
the Game Corner, where you can play games, earn coins, and use them to buy 
great prizes.

GAME CORNER PRIZE LISTING: 
TM13: Ice Beam (4000 coins)
TM24: Thunderbolt (4000 coins)
TM35: Flamethrower (4000 coins)
TM29: Psychic (3500 coins)
TM32: Double Team (1500 coins) 
Mudkip Doll (1000 coins)
Treecko Doll (1000 coins)
Torchic Doll (1000 coins)

There are two different games you can play at the Game Corner, which are the 
Slot Machines and Roulette. For the Slot Machines, they have been around since 
the days of Red/Blue/Yellow. For those who are new to this game, you must 
simply lineup the same thing three times in a row to earn coins. If you bet 1 
coin, you can only score off things lined right down the middle. If you bet 2 
coins, you can score off the top and bottom rows. 3 coins allows you to score 
if they are lined up diagonally as well, so be sure to pick this option. Here 
are the payoffs for each Pokemon/thing lined up:

Triple 7 (all 3 red or 3 blue): 300 coins
Triple 7 (2 red/1 blue or 2 blue/1red): 90 coins
3 Marills: 12 coins
3 Lotads: 6 coins
Cherry: If one is lined up, you get 2 coins. 4 coins for 2 being lined up. 
Also, if lined up diagonally, you get 8 coins. Keep in mind you cannot get 3 
cherries, but it's possible to get triple 7s and 2 cherries, which could get 
you 308 coins.
Thunderbolts: 3 coins

The Roulettes are a bit more complicated. At one table, you can bet 1 coin and 
3 coins at the other table. You must pick a certain Pokemon and color (for 
example, yellow Bulbasaur, and if the ball lands on the Bulbasaur with the 
yellow marking, you would get the 12 coin bonus (36 if you're on the 3 coin 
table). You can also bet a whole row for 3 coins and a whole column for 4 
coins. Easier than the slots, but the payoff is a lot lower. Remember, you got 
6 chances to win, otherwise the whole board resets. If the ball lands on a 
space already occupied, it will knock the ball over to the next slot.

So, you could spend all day here and get enough coins to pick up one of the 
best TMs in the game. That is, if you are lucky enough. You can by 50 coins for 
$1000 and 500 coins for $10000 if you want to just buy enough coins for a 
prize.

Now that I explained the game corner, let's get out of here and go to the gym. 
But before entering the gym, you'll find the little pest Wally. He wants you to 
battle him to see if he's ready for the gym.

Pokemon Trainer Wally
Ralts, Level 16 (Psychic)
Money: 960

Ralts has pretty poor stats and not-so-great moves, so just use anything you 
have to take him out. Then Wally's uncle will ask for you to come to Verdanturf 
Town, and then Scott will come and talk to you. Man, you've gotten pretty 
popular quickly in your new home.

Also, before entering the gym, talk to the fat guy next to the gym. He'll tutor 
Rollout to one of your Pokemon if they are able to use it. Rollout is a move 
where you must use it straight for 5 turns (unless you miss), but gets more and 
more powerful each turn. It is a rock type attack. Not recommended that much, 
but if you want it, go ahead.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
POKEMON GYM - Battle Wattson for the Dynamo Badge
Gym's Pokemon Type: Electric
Best Types against Electric: Ground, Grass
Not Recommended: Water, Flying

Wattson's gym is pretty complicated. It is blocked off by electric barriers and 
you must press the certain switches to open up the path to him. Also, you'll 
need to open up different paths to get to certain trainers. This gym uses 
Electric Type Pokemon, so you know what that means. Bring ground Pokemon, as 
they cannot be hit by Electric no matter what. Grass Pokemon also work, because 
they resist electric. Any flying or water Pokemon used in battle during this 
gym will just be fried worse than overcooked steak or something.

Here are the trainers for this gym:

Battle Girl Vivian
Meditite, Level 17 (Fighting/Psychic) \
Meditite, Level 17 (Flying/Psychic)    \
                                        \Step in the middle of these two for a  
Guitarist Kirk                          /team battle, giving you $952
Electrike, Level 17 (Electric)         /
Voltorb, Level 17 (Electric)          /

Youngster Ben
Zigzagoon, Level 17 Normal)
Gulpin, Level 17 (Poison) 
Money: $272

Bug Maniac Angelo                   \
Illumise, Level 17 (Bug)             \
Volbeat, Level 17 (Bug)               \Step in the middle of these two for a 
                                      /team battle, giving you $1564
Guitarist Shawn                      /
Magnemite, Level 17 (Steel/Electric)/
Voltorb, Level 17 (Electric)

Now, here is the walkthrough to get to Wattson:

When you first enter the gym, step in between the first two trainers for a 
double battle. Then hit the switch next to you to move the barriers around. 
From here, head up and then right. Step on the switch and then battle the 
little boy. After this fight, head down and then right without steeping the 
switch below you. From here, you should get into another set of two trainers. 
Walk in between them for a double battle and then hit the switch next to them. 
Now you can go left and up to battle Wattson.

Gym Leader Wattson
Voltorb, Level 20 (Electric)
Electrike, Level 20 (Electric)
Magneton, Level 22 (Electric/Steel)
Manectric, Level 24 (Electric)
Money: $2400

If you got a ground Pokemon, this battle will be a piece of cake. With 
Geodude/Graveler/Golem, one magnitude attack should knock them out one by one. 
Plus, ground Pokemon are completely immune to electric attacks. Also, grass 
Pokemon work just as good, as they resist electric. For Voltorb, it is a pretty 
fast Pokemon, so take it down quickly. Watch out for Selfdestruct, as it is 
very likely to knock out you as well, but it knocks out Voltorb automatically. 
Electrike shouldn't be a problem. It has a horrible special defense with 
mediocre stats. As long as you don't send out a water or flying Pokemon, you 
can get rid of him quickly. Magneton isn't that hard either. It is steel, which 
makes it even weaker to ground, plus it gains a weakness to Fire and Fighting. 
Either of those types should mow him down quickly, otherwise give it all you 
got. Manectric is tricky. With a high special attack, it'll give you problems 
if you're not careful enough. Ground obviously will do the job, but if you're 
weak, just throw everything you got at him. Take advantage of the low special 
defense.

Another thing to watch out for is that Wattson has Shock Wave on all of his 
Pokemon. This is a move with a power of 70 and it will hit you as long as your 
Pokemon is on the screen, so this move could get pretty annoying. After 
defeating Wattson, you will be rewarded the Dynamo Badge, TM34: Shock Wave, and 
your Pokemon's speed will increase slightly. Plus you'll be able to use Rock 
Smash out of battle.

3 badges down, 5 to go.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-------------------------------------------------------------
Route 117, Verdanturf Town, and the other side of the tunnel
-------------------------------------------------------------

With 3 badges in hand, walk out of the gym. You have 4 ways to get out of this 
city, but which one are we going to take? Simple, head west until you get into 
Route 117.

ROUTE 117

*******************************************************************************
ROUTE 117 POKEMON

Poochyena  (Common)
Oddish     (Common)
Illumise   (Common)
Marill     (Uncommon)
Volbeat    (Very Rare)
Seedot     (Very Rare)

All of these Pokemon except two of them should be familiar to you. The two new 
ones here, Illumise and Volbeat, are worth skipping. They are bad bug Pokemon, 
but when the opponents have them in battle, they can get pretty annoying. As 
rare as Volbeat is, ignore it, unless you're going for a full Pokedex. You 
could breed Illumise with a Ditto and get a 50/50 shot at getting one anyway. 
Much better than 1%, right? 
*******************************************************************************

Route 117 Trainer List:

Sr. and Jr. Anna and Meg - Match Call Trainers
Zigzagoon, Level 15 (Normal)
Makuhita, Level 17 (Fighting)
Money: $544

Pokemon Breeder Issac - Match Call Trainer
Whismur, Level 11 (Normal)
Zigzagoon, Level 11 (Normal)
Aron, Level 11 (Rock/Steel)
Poochyena, Level 11 (Dark)
Taillow, Level 11 (Normal/Flying)
Makuhita, Level 11 (Fighting)
Money: $440

Triathlete Dylan - Match Call Trainer
Doduo, Level 17 (Normal/Flying)
Money: $680

Triathlete Maria - Match Call Trainer
Doduo, Level 17 (Normal/Flying)
Money: $680

Bug Maniac Derek
Dustox, Level 16 (Bug/Poison)
Beautifly, Level 16 (Bug/Flying)
Money: $960

Pokemon Breeder Lydia - Match Call Trainer
Wingull, Level 11 (Water/Flying)
Marill, Level 11 (Water)
Goldeen, level 11 (Water)
Shroomish, Level 11 (Grass)
Roselia, Level 11 (Grass/Poison)
Skitty, Level 11 (Normal)
Money: $440

Psychic Brandi
Ralts, Level 17 (Psychic)
Money: $408

Battle Girl Aisha
Meditite, Level 17 (Fighting/Psychic)
Money: $408

Triathlete Melina
Doduo, level 17 (Normal/Flying)
Money: $680

When you step into this route, you'll find a house above you. This is the 
Daycare Center. You can leave Pokemon here to get experience overtime. Here are 
some note on the daycare center.

-It costs $100 dollars to leave a Pokemon at the daycare.
-Pokemon at the daycare get 1 EXP for each step you take.
-You can hold two Pokemon at the daycare.
-If the two Pokemon are different genders and same egg group, they'll tell you 
that an egg was laid overtime. It will hatch into the earliest evolution of the 
female Pokemon. Moves are inherited from the male Pokemon. The moves will be 
inherited if they are TMs/HMs the Pokemon can learn, or if they're on the egg 
move list for the Pokemon.
-Ditto can breed with any Pokemon, with the exception of the "No Eggs" egg 
group.
-It will cost $100 for each level a Pokemon gains at the daycare. So if you 
left a Pokemon at the daycare and it gained two levels, it will cost $300. $100 
for leaving him in the daycare, and $200 for two levels gained.
-Pokemon will not evolve in the daycare. You will have to level it up yourself 
to get it to evolve.
-Let's say a Pokemon gets to level 15, where it learns a new move. However, it 
already has 4 moves. It has Move A, Move B, Move C, Move D (from top to 
bottom), and is learning Move E. Move A will be forgotten, Moves B, C, and D 
will move up one spot, putting Move E at the bottom. If Move A is an HM move, 
it will just go to the next open space.

Now that I got the daycare explained, head south and west form the Mauville 
entrance. Pick the Wepear Berries from the bush if you want, and then continue 
west past the two ponds. To the north are 3 trainers. Battle them and then head 
north. Cut down the bush and pick up the Revive. Now go to the 2 flower 
gardens. Go through the south garden and head into the other opening. Pick up 
the Great Ball to the right. Now get out of the garden and head west. You'll 
get to Verdanturf Town.

----------------
Verdanturf Town
----------------

Not much to do here, but you'll be able to pick up an HM. First thing is first, 
the Pokemart.

Pokemart Item Listing:

Antidote: $100
Awakening: $250
Burn Heal: $250
Fluffy Tail: $1000
Great Ball: $600
Ice Heal: $250
Nest Ball: $1000
Paralyze Heal: $200
Repel: $350
X Special: $350

Go in the Pokemon Center and heal your Pokemon if you need too. Also, there is 
a little kid sitting in front of the table. If you walk to him, he'll teach 
Fury Cutter to one of your Pokemon if they are able to learn it. Fury Cutter is 
a bug move. It is weak, but it gets stronger and stronger for each consecutive 
hit. If it misses or if you don't use it for the turn, the power goes back to 
normal. Sounds like a cool move, but it will become useless in the long run. 
Teach it to someone if you want, but then scrap it later.

There are three houses in the bottom of this town. You don't need to go to the 
one on the right. Enter the middle house and you'll find Wally and his uncle. 
Talk to him. Wally and his uncle says he is feeling a lot better, likely 
because of the fresh air in this town. Now enter the left house. The woman in 
here will rate the happiness of the top Pokemon in your roster. This woman is 
useful for Pokemon who evolve by happiness, such as Azurill and Golbat, so you 
know where they are and seeing if they're ready to evolve in the near future. 
Now leave this house. Before leaving this town, head in the cave to the north 
(to the left of the PokeMart), and you'll be in a familiar place, the Rusturf 
Tunnel.

Remember how it was blocked off by rocks? You're on the other side of the 
tunnel. Use Rock Smash to get rid of the boulders. Talk to the man next to you 
and he'll reward you with HM04, Strength, a move used to push boulders around. 
Now he and his girlfriend can unite once again. Awwwww.......

Before leaving the tunnel, go back to the entrance to Verdanturf town. Follow 
the left path to another entrance and you'll be outside now. The man out here 
is looking for his glasses. Use the itemfinder to look for the hidden item 
here. Once you find it, you'll find the Blackglasses, an item which powers up 
dark type moves when held. Now go right and pick up the HP Up. Give it to one 
of your Pokemon, preferably the one with the lowest HP. Now backtrack all the 
way back to Mauville City. With a new HM in hand, time to continue more of the 
game. Thing is, you'll need the next gym badge to use it outside of battle, but 
that's where we are heading too.

-------------------
Routes 111 and 112
-------------------

Back at Mauville City, head up north this time, and you'll find yourself in 
Route 111.
 
ROUTE 111

Route 111 trainers:

Camper Tyron                     \
Sandshrew, Level 19 (Ground)      \Walk in the middle of these two for a team
                                  /battle, giving you $1024 
Aroma Lady Celina                /
Roselia, Level 18 (Grass/Poison)

Picnicker Bianca             \
Shroomish, Level 18 (Grass)   \Walk in the middle of these two for a team
                              /battle, giving you $864
Kindler Hayden               /
Numel, Level 18 (Fire/Ground)

Interviewer Gabby and Ty
Whismur, Level 17 (Normal)
Magnemite, Level 17 (Electric/Steel)
Money: $1632
NOTE: After this battle, they'll interview you. Just give them a one word 
answer or don't interview if you don't want to. Doesn't affect anything that 
happens in this game.

When you step into route 111, head up north onto the higher ground. Battle each 
trainer as you progress north. Pick up the Elixir you'll find. From here, 
continue north and you'll get to a set of rocks blocking the path. Use Rock 
Smash to get rid of them and continue north. From here, you'll get to a desert 
and a path to the left. Since we don't have the certain item to get to the 
desert, head left. Now we'll get to Route 112.

*******************************************************************************
ROUTE 112 POKEMON

Numel  (Very Common)
Marill (Common)

Well, two Pokemon isn't a lot to get excited about. Numel is an average 
Fire/Ground Pokemon with above average attacks. When evolving into Camerupt, 
it'll become a lot stronger with massive attacks. Even with its several 
weaknesses, you'll be able to dish out massive attacks with this Pokemon.
*******************************************************************************

Route 112 trainers:

Camper Larry
Nuzleaf, Level 18 (Grass)
Money: $288

Picnicker Carol
Taillow, Level 17 (Normal/Flying)
Lombre, Level 17 (Water/Grass)
Money: $272

Hiker Trent - Match Call Trainer
Geodude, Level 16 (Rock/Ground)
Geodude, Level 17 (Rock/Ground)
Money: $640

Hiker Brice
Numel, Level 17 (Fire/Ground)
Machop, Level 17 (Fighting) 
Money: $680

Once you finally get onto the Route 112 line, continue left and you'll 
eventually get to a series of bumps. These lead to Lavaridge town, but you 
cannot jump the ledges from this side. For now, just go up the staircase onto 
the higher ground. Battle the two trainers here. Up here, you'll find a Cable 
Car house to the right, but it's blocked off by two Team Magma members. We 
can't take that path yet either, so head into the cave entrance to the left of 
the Cable Car house.

----------------------------------------
Walking with hot feet in the Fiery Path
----------------------------------------

*******************************************************************************
FIERY PATH POKEMON

Numel       (Common)
Koffing     (Common)
Torkoal     (Common)
Machop      (Uncommon)
Slugma      (Uncommon)
Grimer      (Rare)

A handful of new Pokemon you might want for the short term. Torkoal is a Fire 
type with a pretty high defense. Sometimes it can even take several water 
attacks before being knocked out. Its other stats are up there too, plus it 
learns good moves, so you may want to check it out. Slugma is a fire Pokemon 
you shouldn't even bother with. It's extremely slow and when it evolves into 
Magcargo, it becomes part rock, giving it even more weaknesses to suffer with. 
Also its attack is low, so that eliminates the purpose of being a rock type. 
Machop is a good fighting Pokemon who evolves into Machoke at level 28 and then 
into Machamp by trading. It's got great moves and good stats to take advantage 
of them. Koffing and Grimer are just poison Pokemon. Each have their own ups 
and downs, but with poison being an unpopular type and having weaknesses to 
several types out there, you wouldn't want one of these for the long term.
*******************************************************************************

No trainers here or nothing. Just walk north to the other side of the cave and 
you'll find the entrance. Halfway down the path, you'll see a boulder you can 
move with Strength. You can't do it now, due to the fact you need the next gym 
badge. But once you do beat Flannery, come back here and move the boulders 
around. Eventually you'll come to a path to go either up or down. Head up to 
get TM06: Toxic, one of the best moves in the game. Any Pokemon can learn it 
(unless it is a Magikarp) and it poisons the Pokemon. Each turn, the poison 
causes more and more damage, which is sick. Take the south path and move the 
boulders around to get to a Fire Stone.

But we'll save that for another day. Leave the Fiery Path from the north 
entrance.

------------------------------------
The other part of route 111 and 112
------------------------------------

Back on the other side of the cave, we've got to continue to the next town. The 
wild Pokemon in this area are same on the routes 111/112 on the other side of 
the Fiery Path, but a few trainers here. As always, here is the list:

Kindler Bryant
Numel, Level 18 (Fire/Ground)
Slugma, Level 18 (Fire)
Money: $578

Aroma Lady Shayla
Shroomish, Level 18 (Grass)
Roselia, Level 18 (Grass/Poison)
Money: $720

Black Belt Daisuke
Machop, Level 19 (Fighting)
Money: $608

Cooltrainer Wilton - Match Call Trainer
Electrike, Level 17 (Electric)
Wailmer, Level 17 (Water)  
Makuhita, Level 17 (Water)
Money: $816

Cooltrainer Brooke - Match Call Trainer
Wingull, Level 17 (Water/Flying)
Numel, Level 17 (Fire/Ground)
Roselia, Level 17 (Grass/Poison)
Money: $816

Outside of the Fiery Path, we're on a tiny bit of route 112. Head east and 
battle the two trainers. Now continue a little eastward and you'll be back on 
route 111. Head up north and you'll find a house. You can use the path to walk 
around it, or if you have someone with cut on your team, cut down the bush for 
a shortcut. Either way, enter the house. The woman in here will tell you to 
rest, healing all your Pokemon for free! Good riddance, since we've come a long 
way too. If needed, come back here before you get to the next town. Leave this 
house. Near the house, you'll find a girl who will give you a Razz Berry if you 
talk to her. From here on, you can get one berry a day from talking to her. Now 
continue west, face off the rest of the trainers and you'll get to Route 113.

----------
Route 113
----------

Your first step into the route will cause ash to fall from the mountains. While 
you may think the ash is there for looks, it'll be nice and wonderful as soon 
as you get a Soot Sack to collect all of it for free items. Anyway, here's the 
list of the Pokemon here as usual.

*******************************************************************************
ROUTE 113 POKEMON

Spinda     (Very Common)
Slugma     (Common)
Skarmory   (Rare)


You probably saw Slugma in the Fiery path, so I don't need to explain him here. 
Spinda, is a Normal type Pokemon who isn't that good. Its stats are average but 
it's a fun Pokemon to use sometimes. There are better normal types, so I'd 
leave this one be. Skarmory however, is a nasty Flying/Steel type. Being Steel 
and Flying with an awesome defense, it has no physical weaknesses at all. All 
you need to worry about is Electric and Fire, but with very good stats, you 
could teach it Steel Wing, Fly, and two other great moves and you'll have a 
great Pokemon on your side.
*******************************************************************************

With wild Pokemon, I've got the trainers as well. Route 113 is also the 
introduction of ninjas, so watch out, as they could pop out of nowhere. 

Youngster Jaylen
Trapinch, Level 19 (Ground)
Money: $304

Pokemaniac Watt
Aron, Level 18 (Rock/Steel)
Aron, Level 18 (Rock/Steel)
Money: $1080

Ninja Boy Lung
Koffing, Level 18 (Poison) 
Ninjask, Level 18 (Bug/Flying) 
Money: $216

Camper Lawrence
Baltoy, Level 18 (Ground/Psychic)
Sandshrew, Level 18 (Ground) 
Money: $288

NOTE: Camper Lawrence or Pokemaniac Watt can fight in a double battle with 
Ninja Boy Lung, depending on how you approach those trainers.

Ninja Boy Lao - Match Call Trainer
Koffing, Level 17 (Poison)
Koffing, Level 17 (Poison) 
Koffing, Level 17 (Poison)
Money: $204

Youngster Dillon
Aron, Level 19 (Rock/Steel) 
Money: $304

Parasol Lady Madeline - Match Call Trainer
Numel, Level 19 (Fire/Ground) 
Money: $760

Picnicker Sophie
Marill, Level 17 (Water)
Lombre, Level 17 (Water/Grass)
Money: $304

Bird Keeper Coby
Skarmory, Level 17 (Steel/Flying) 
Swellow, Level 19 (Normal/Flying)
Money: $608

From the beginning of the route, continue heading west and you'll eventually 
stop at a ledge, cutting through the grass. At the left part of the grass, 
battle the trainer and then head up north. Up here, watch out for the ninja 
ambush and then head west, crossing another patch of grass. Now head north and 
west and you'll eventually get to a house. Enter it and talk to the guy in the 
back. He'll give you a Soot Sack, which is used to collect soot falling from 
the sky in this route. Each step you take in the grass counts as 1, and you can 
leave and re-enter the route to reset the soot. Here are the items the guy can 
make with the soot.

Black Flute (1000 steps)  
Blue Flute (250 steps)
Pretty Chair (6000 steps)
Pretty Desk (8000 steps)
Red Flute (500 steps)
White Flute (1000 steps)
Yellow Flute (500 steps)

I suggest you buy two of the flutes, specifically the blue flute and the yellow 
flute. With the yellow flute, you can eliminate confusion in one turn, and the 
blue flute will wake up a sleeping Pokemon. The best part is, you can use these 
as many times as you want, so you could say goodbye to those Awakenings and 
keep the blue flute for the game. The red flute eliminates attraction. Although 
not as common as sleep and confusion, you may want to pick it up just incase, 
because attraction can turn out to be pretty annoying. A white flute increases 
your encounter rate while a black flute decreases. The pretty chair and pretty 
desk are for decorating your secret base, so it's up to you if you want to get 
them.

Now that we got that out of the way, jump off the ledge to the left and 
continue heading west. Cross the grass patch, battle the last two trainers, and 
then continue into the next town.

---------------
Fallarbor Town
---------------

Pokemart Item Listing:

Antidote ($100)
Dire Hit ($650)
Escape Rope ($550)
Great Ball ($600)
Guard Spec. ($700)
Paralyze Heal ($200)
Super Potion ($700)
Super Repel ($500)
X Attack ($500)
X Defend ($550)
X Special ($350)
X Speed ($350)

When you enter the town, go into the Pokemon Center and heal your Pokemon. 
Notice the woman at the PC. Talk to her and you'll find out that this woman, 
Lanette, invented the PC storage system. She'll thank you for using her PC 
system, and now it will be renamed from "Someone's PC" to "Lanette's PC". Heal 
your Pokemon if you need to and then leave the Pokemon Center. Now if you want 
to, go into the PokeMart and a person in there will teach Metronome to one of 
your Pokemon. When used, it'll strike out a random move, so it can be any move 
in the game. So you could get a move like Flamethrower for your water type 
Pokemon. It's a risky move, but if you've got an empty slot, go for it, it's a 
fun move to use nonetheless.

Now enter the house left of the Battle Tent and you'll find another Move Tutor. 
He can teach your Pokemon moves that they have forgotten by leveling up, but 
they can only be moves they once knew at some point in time. You'll need a 
Heart Scale for each move, but you can't get any at the moment. Now leave this 
house and go south. Enter the house to the left of the PokeMart. Talk to 
Professor Cozmo's assistant and you'll find out Cozmo went to Meteor Falls with 
Team Magma, where they are stealing a Meteorite. Time to get out of this town. 
Exit by heading west onto Route 114.

---------------------------------------------------------
Team Magma's Appearance...Route 114 and the Meteor Falls
---------------------------------------------------------

Here we are in Route 114...it's time for me to give you the Pokemon list here 
for this route.

******************************************************************************* 
ROUTE 114 POKEMON

Swablu   (Common)
Lotad    (Common)
Lombre   (Common)
Seviper  (Uncommon)
Nuzleaf  (Rare)

The two new Pokemon you should find here are Swablu and Seviper. Swablu is a 
weak Flying Pokemon with bad stats and not a great selection of moves, but it 
improves greatly when evolving into Altaria at Level 35. Altaria becomes 
Dragon/Flying, making it a tool out there. Of course, there are better dragons, 
but this Pokemon can get the job done. Plus its stats will improve greatly too. 
Seviper on the other hand, isn't worth it. It's a poisonous snake with a high 
Special Attack, but you're better off leaving it be here.
*******************************************************************************

Now, the trainers in this route:

Fisherman Kai                   \
Barboach, Level 19 (Water/Ground)\
Money: $760                       \Going near these two will likely result
                                  /in a team battle, giving you $1064
Picnicker Charlotte              /
Nuzleaf, Level 19 (Grass)       /
Money: $304

Fisherman Claude
Magikarp, Level 16 (Water)
Barboach, Level 18 (Water/Ground)
Goldeen, Level 17 (Water) 
Money: $760

Picnicker Nancy
Marill, Level 18 (Water)
Lombre, Level 18 (Water/Grass)
Money: $288

Sr. and Jr. Tyra and Ivy
Roselia, Level 18 (Grass/Poison) 
Graveler, Level 20 (Rock/Ground)
Money: $640

Camper Shane
Sandshrew, Level 18 (Ground)
Nuzleaf, Level 18 (Grass)
Money: $288

Pokemaniac Steve - Match Call Trainer
Aron, Level 19 (Rock/Steel)
Money: $1140

Kindler Bernie - Match Call Trainer
Slugma, Level 18 (Fire) 
Wingull, Level 18 (Water/Flying)
Money: $576

Hiker Lucas                   \
Geodude, Level 18 (Rock/Ground)\
Numel, Level 18 (Fire/Ground)   \Walk in the middle of these two for a team
                                /battle, giving you $1008
Picnicker Angelina             /
Lombre, Level 18 (Water/Grass)/
Marill, Level 18 (Water/Grass)

Hiker Lenny
Geodude, Level 18 (Rock/Ground)
Machop, Level 18 (Fighting)
Money: $720

As soon as you step into this route, go west and enter the house you see. 
Inside, talk to the person and get TM28: Dig. It's a strong ground move that 
takes 2 turns to use, but you'll need it for much later, so don't teach it to 
anyone yet. Now leave the house and follow the path before the bridge. Near the 
bridge is a man with his Poochyena. Talk to him to get TM05: Roar, a move used 
to end battles with wild Pokemon, but don't use it, it's useless. Now battle 
the two trainers near the bridge and then cross the bridge. Halfway down the 
bridge, you'll find another trainer, so battle him. At the end of the bridge, 
battle the trainer and head into the grass. Head south of the rocks to the 
right and walk around them to get to the house, battling the trainer nearby. 
Enter the house.

You'll find Lanette in here. Her house is a pit, but she'll apologize for that 
and give you a Lotad Doll for your troubles, a doll you can use to decorate 
your secret base. Now walk out of the house. Back out here, talk to the kid 
next to the grass and he'll give you a random berry each day. Cut through the 
crass and continue south, where you'll find another patch of grass. Continue 
down south through this grass and you'll find a Pokemaniac. Battle him and then 
press A on the rock behind him for a free Carbos. With that out of the way, go 
up the steps near you. In front of you is a rock, so use Rock Smash to get rid 
of it and then pick up the Protein at the end. From here, turn around and 
follow this path until you get to a cave entrance, battling each and every one 
of the trainers listed above. Once you get to the cave entrance, enter it and 
you'll be in Meteor Falls.

-------------------------------------
It's Team Magma time in Meteor Falls
-------------------------------------

Only two wild Pokemon here, but I'll list them anyway.

******************************************************************************* 
METEOR FALLS POKEMON

Zubat      (Very Common)
Solrock    (Common)

Again, Zubats rule all caves in the land of Pokemon. But Solrock, a 
Ground/Psychic Pokemon, is a bit interesting. It's in a shape of the Sun, and 
when you capture one, it may be holding a Sun Stone, so if you're in the need 
of one, you can always try catching a Solrock here and seeing if it has a Sun 
Stone (or using Thief for all that matter). Either way, it's not that great, 
but it's a cool looking Pokemon.
*******************************************************************************

At the entrance of the cave, head left to the bridge, cross it, and then you'll 
see a Team Magma and Professor Cozmo running off with the Meteorite, but when 
Team Aqua shows up, it's too late. They'll explain to you who they are and what 
they're trying to do. Now, from the bridge, continue west until you stop at a 
wall. Head up the two sets of steps and pick up a Moon Stone. From here, go 
south down the steps, jump down the purple ledges, and you'll find another 
entrance. Head out here and you'll be in Route 115.

----------
Route 115
----------

We're now on the other side of Meteor Falls. There are no wild Pokemon here, 
but we got a few trainers.

Black Belt Nob - Match Call Trainer
Machop, Level 19 (Fighting) 
Money: $608
NOTE: After you have at least 5 rematches with Nob, his Machop (or if it 
evolves into Machoke/Machamp) will be holding a Black Belt, an item which 
powers up fighting type moves when held. You can steal it from him using Thief.

Collector Hector                     \
Zangoose, Level 18 (Normal)           \ 
Seviper, Level 18 (Poison)             \Step in the middle of these two for a 
                                       /team battle, giving you $1512
Psychic Marlene                       /
Meditite, Level 18 (Psychic/Fighting)/
Spoink, Level 18 (Psychic)

Battle Girl Cyndy - Match Call Trainer
Meditite, level 18 (Psychic/Fighting)
Makuhita, Level 18 (Fighting)
Money: $432

As soon as you get out of Meteor Falls, head south down the two sets of steps 
and you'll get to the grass. From here, head west and take the steps down to 
the sand. Fight this trainer and then head back to the first trainer you saw in 
this route. Battle him and then use Rock Smash on the rock to your right. Enter 
the new path and then pick up the Great Ball at the end. Also, pick up the Bluk 
Berry and plant anything you want here. From here, jump off the ledge to your 
left and step in between the two trainers for a double battle. Now pick up the 
PP Up next to them, a valuable item which can increase the Max PP for any move, 
so it's suggested you use it on a move you're going to keep for the rest of the 
game and one with a small amount of PP. Now jump off the ledge and continue 
down south to a familiar place.

----------------------------------
A quick pit-stop to Rustboro City
----------------------------------

Remember the city where you got your first gym badge? Well, we have to do one 
thing before leaving this place again. Go to the Devon Corporation building and 
head to the top floor to see the president. Since you delivered the goods to 
Captain Stern, talk to him and he'll give you an EXP. Share. With this item, 
any Pokemon holding it will receive half the experience points in battle 
without even having to fight! So use this to beef up your weak Pokemon and an 
easier way to raise them.
 
Well, that's all we have to do here. Since we can't get back to the Meteor 
Falls by route 115, head east onto route 116. Cut through the route 116, head 
through the Rusturf Tunnel and use it to get to Verdanturf Town. From there, 
head east going through route 117 and you'll be at Mauville City. When you're 
in Mauville City, go to the Bike Shop and get the Acro Bike if you haven't 
already, since you may need it in the upcoming stop. Now head up north into 
routes 111 and 112, the areas where we need to be at. Get to the entrance of 
the Fiery Path, but don't enter. Instead, remember the cable car ride to the 
right? The two Team Magma guys are gone now. Enter the house, and ask the 
person for a Cable Car ride. You'll notice as you go up, ash starts falling 
from the mountains again. This time, you can't collect it.

-----------------------
Trouble on Mt. Chimney
-----------------------

When the cable car ride is done, head south and exit the house. You'll be 
greeted with a Team Aqua member and a Team Magma member going at it with their 
Poochyenas. They're too busy to battle you, so head on north and east. You'll 
find five sets of steps. Climb them and you'll find three Team Magma members 
against 1 Team Aqua leader. The thing is, this guy is the team Aqua leader. 
Talk to him and he'll tell you to stop Maxie, the leader of Team Magma. From 
here, if you go north, you'll find two more Team Magma vs. Team Aqua battles. 
Head west and you'll find the trainers here. Here are the list of the trainers:

Team Magma Grunt              \
Zubat, Level 20 (Poison/Flying)\
Money: $400                     \You can always walk in the middle of these two
                                /for a team battle, giving you $800
Team Magma Grunt               /
Numel, Level 20 (Fire/Ground) / 
Money: $400

Magma Admin Tabitha
Numel, Level 18 (Fire/Ground)  
Numel, Level 22 (Fire/Ground)
Poochyena, Level 20 (Dark)
Zubat, Level 22 (Poison/Flying)
Money: $880

With these 3 grunts out of the way, head up to the northwest part of this 
mountain, where you'll find the Team Magma leader in front of the machine. Time 
to battle him and help out Team Aqua.

Maxie Battle One
Mightyena, Level 24 (Dark) 
Zubat, Level 24 (Dark) 
Camerupt, Level 25 (Fire/Ground)
Money: $2000

It's not as hard as it looks. Zubat, as weak and annoying as it is, will go 
down with rock, electric, or psychic easily. Mightyena may give you a problem, 
but it's a pretty bad Pokemon even when evolved, so give it all you got on him. 
For Camerupt, it's 4x weak to Water. Any water attack should knock him out due 
to the weaknesses he has.

After the battle, Maxie and his Team Magma grunts will run off, as well as the 
Team Aqua leader after he thanks you, which leaves you with a Meteorite. Pick 
it up and then head down to the Cable Car entrance, but don't go into it. 
Instead, go through the set of stairs south of you. Team Aqua and Team Magma 
where blocking these off earlier. Now we can go through this path into the 
Jagged Pass.

If you want to, return the Meteorite to Professor Cozmo at Fallarbor Town for 
TM27: Return. It's a move that becomes stronger when your Pokemon has a higher 
happiness rating.

------------
Jagged Pass
------------

*******************************************************************************
JAGGED PASS POKEMON

Numel      (Very Common)
Machop     (Common)
Spoink     (Common)

Spoink is obviously the only one here that's new. It evolves into Grumpig later 
on, and it's a Psychic Pokemon. I'd leave this one be, there are better 
psychics out there. Below average HP, defense and speed, good special attack, 
and a great special defense make this Pokemon. It's up to you if you want it or 
not.
*******************************************************************************

Jagged Pass Trainers:

Hiker Eric
Geodude, Level 20 (Rock/Ground)
Baltoy, Level 20 (Ground/Psychic)
Money: $800

Picnicker Diana - Match Call Trainer
Shroomish, Level 19 (Grass)
Oddish, Level 19 (Grass/Poison)
Swablu, Level 19 (Normal/Flying)

Camper Ethan - Match Call Trainer
Zigzagoon, Level 20 (Normal)
Taillow, Level 20 (Normal/Flying)  
Money: $320

Picnicker Autumn                    \
Shroomish, Level 21 (Grass)          \Jump off the ledge in between these two
                                     /for a team battle, giving you $1176
Triathlete Julio                    /
Magnemite, Level 21 (Electric/Steel)

Team Magma Grunt
Poochyena, Level 22 (Dark)
Numel, Level 22 (Fire/Ground) 
Money: $440

When you step into this area, head south and battle the Hiker. Now continue and 
jump off the next two ledges to another set of steps. Use them to jump off 2 
more ledges and you'll finally get to a Team Magma member. After you battle 
him, he'll tell you about some hideout. Note this area where the grunt is 
standing, because he'll become important soon. Now, head south and jump off the 
ledge. Walk west and battle the trainer. You have two choices now: jump off the 
left ledge for wild Pokemon or the right ledge for a double battle. If you have 
the Acro Bike, you can do both by jumping over the ledges. It's up to you, but 
I'd suggest jumping off the right ledge for the double battle. After this, jump 
off the next ledge and you'll find a patch of grass. You can get to this one 
without a problem, so there you go. Now battle the lest trainer at the bottom, 
and then walk down the steps onto the ground. Leave this area.

--------------------------
A brief stop in Route 112
--------------------------

Ah, finally out of that place. Head west and you'll get to Lavaridge town. Now 
we can finally get our fourth badge! 

------------------------------
Feeling hot in Lavaridge Town
------------------------------

Pokemart Item Listing:

Antidote: $100
Awakening: $250
Burn Heal: $250
Great Ball: $600
Paralyze Heal: $200
Revive: $1500
Super Potion: $700
Super Repel: $500
X Speed: $350

Grab what you want and then head to the Pokemon Center to heal. To the left of 
the nurse, there is a passage where you can go to the spa and relax, but it 
doesn't affect you in any way. Now, head left from the Pokemon Center and talk 
to the old lady in front of the spa (to the left of the man in the sand). 
She'll give you a Pokemon Egg. To hatch it, you must take a certain amount of 
steps with the egg in your party. Eventually, this egg will hatch into a 
Wynaut, a baby Wobbuffet. It will evolve into Wobbuffet at Level 15, so raise 
it if you want to. It's a cheap Pokemon and not great in a long run. Now head 
south to the gym. The house to the right of the gym sells medicines for your 
Pokemon, but they are bitter and will lower your Pokemon's happiness rating if 
you feed the items to them. Here are the items you can buy.

Energypowder: $500
Energy Root: $800
Heal Powder: $450
Revival Herb: $2800

Talk to the man in the back of the room and he'll give you a Charcoal. When 
equipped onto a Pokemon, it will power up their fire-type moves. Now let's head 
over to the next house. The person in their will teach you mimic, a below 
average move which will copy the move last used by the opponent's Pokemon. The 
move will only last for the rest of the battle. Now that we got nothing else to 
do here, let's go to the gym and earn our next badge.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
POKEMON GYM - Battle Flannery for the Heat Badge
Gym's Pokemon Type: Fire
Best Types against Fire: Water, Rock, Ground
Not Recommended: Normal, Ice, Grass, Steel


As the title says, you can figure out she uses Fire Pokemon. So that means you 
better be busting in here with Rock/Ground/Water, otherwise the battle could be 
lopsided. The puzzle for this gym is that haze covers the gym, making it hard 
to see. This means trainers will leap out of nowhere. Also, you must fall 
through the warp panels to get to different areas of the gym. Let me give you 
the list of trainers in this gym:

Kindler Jeff
Slugma, Level 22 (Fire) 
Slugma, Level 22 (Fire)
Money: $704

Kindler Jace                   \
Slugma, Level 23 (Fire)         \
Money: $736                      \You can walk in the middle of these two for a 
                                 /team battle, giving you $1656
Hiker Eli                       /
Numel, Level 23 (Fire/Ground)  /
Money: $920

Kindler Cole                     \
Numel, Level 23 (Fire/Ground)     \
Money: $736                        \You can always walk in the middle of these
                                   /two for a team battle, giving you $1840
Cooltrainer Gerald                /
Kecleon, Level 23 (Normal)       /
Money: $1104                     

Kindler Axle
Numel, Level 23 (Fire/Ground)  
Money: $736

Kindler Keegan
Slugma, Level 23 (Fire)  
Money: $736

Battle Girl Danielle
Meditite, Level 23 (Psychic/Fighting) 
Money: $552

From the start of the gym, jump in the hole to your left. Down here, there are 
no other paths to take, but battle the trainer to the right of the hole who is 
in the mist. Now step through the hole you used to get down here. Back at the 
gym's entrance, head up north and you'll find another hole. Jump down in this 
one. Down here, head south and then west. There is an opening to the north, but 
you'll find two more trainers in the mist. You can walk in between the two for 
a double battle or battle them solo. From here, head left of the two trainers 
and you'll find two holes. Both take you to the same area, so pick which one 
you want to go through. Either way, you'll find two more trainers to the right. 
You can walk next to both for the double battle, or battle them alone. From 
here, head north and you'll find a hole to the left. A trainer is to the right 
of the hole, so battle it.

After the battle, jump in the hole to the l