POKEMON: EMERALD VERSION
A GameFAQs Guide by Mitchell Linton
Began: August 31, 2006
Updated: February 24, 2007
E-mail: mitchelllinton@yahoo.com
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| TABLE OF CONTENTS |
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| 1. The Mitchell Linton Story...........................[deodorant] |
| 2. Versions............................................[mouthwash] |
| 3. Introduction.......................................[toothpaste] |
| 4. Pokemon for Beginners..........................[hand sanitizer] |
| 5. Walkthrough......................................[cotton swabs] |
| 5.01 The Journey Begins.................................[soap] |
| 5.02 The Stone Badge.................................[shampoo] |
| 5.03 The Knuckle Badge...........................[conditioner] |
| 5.04 The Dynamo Badge.............................[acne scrub] |
| 5.05 The Heat Badge....................................[floss] |
| 5.06 The Balance Badge...................[fingernail clippers] |
| 5.07 The Feather Badge.....................[nosehair trimmers] |
| 5.08 The Mind Badge.............................[toilet paper] |
| 5.09 The Rain Badge..........................[clean underwear] |
| 5.10 The Elite Four............................[rash medicine] |
| 5.11 The Last Parts of Hoenn.................[calamine lotion] |
| 5.12 The Battle Frontier..................[pinkeye medication] |
| 6. Checklist......................................[electric razor] |
| 7. Pokedex..........................................[corn remover] |
| 8. Items .....................................[aftershave lotion] |
| 9. TMs/HMs.......................................[cold sore cream] |
| 10. Berry List............................................[tissues] |
| 11 Trick Master's House............................[drool-be-gone] |
| 12. Gym Leader/Elite Four Guide.....................[Preparation H] |
| 13. Rivals Guide.........................................[flu shot] |
| 14. FAQ......................................[shower to begin with] |
| 15. Credits & Thanks..............................[don't be French] |
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|For easier search, just press Ctrl+F and type in the products or ways |
| I could improve my hygiene but don't in the brackets next to the |
| section to take you where you want to go! |
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| THE MITCHELL LINTON STORY | deodorant |
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A long time ago, in a galaxy not too far away (about driving distance),
there lived a simple young boy. No one could see anything special about
him, but little did they know that he would one day change their entire
lives forever. You see, this boy, named Mitchell, had a dream. A dream
that, to most people, remained distant and among the unreachable. But
not to Mitchell. He felt in his heart that one day, if he worked hard
enough, he would accomplish his ultimate goal: to write a GameFAQs guide
that was highly informative, but gave any no major plot spoilers.
All of his noble life, he traveled around the world, in search of the
key ingredients to fulfill his quest. He explored the depths of the
unknown, squared off against monsters, and conquered every obstacle
that blocked his path. After years of countless trials and tribulations,
he finally mastered the art of the GameFAQs. However, there was one who
managed to stall his lifelong mission. A girl named Luanda stole his
heart, and shared with him lessons of love that he would soon never
forget. Nevertheless, Mitchell knew he needed to leave the only person
he ever cared for in order to complete his destiny. Before his final
expedition, he arranged to meet with her one last time.
"Luanda," he began, "I must leave you."
"I know," she said with a sigh. "I always knew you would go off and
finish what you were always meant to begin. But why? Haven't you
finally found true happiness with me?"
"I have. But this cannot be helped. I must put this unalleviated hunt
to rest once and for all. It's in my blood."
"But listen to reason!" Luanda pleaded with him. "You don't have to do
anything! If you're happy here, you shouldn't force yourself to leave."
"Damn it, woman! You just don't understand." Mitchell turned his back
on her, not able to bear the look of anguish on her lovely face. "All
of my life, I have longed to complete the perfect GameFAQs guide. If I
relent now, what does that say about me? I just cannot live with a
guilty conscience like that!"
Luanda buried her tear-drenched face in her palms, as she now realized
her undying adoration was not enough to stop a man from his ambitions.
Mitchell turned back and lent a comforting hand on her shoulder. Once
she revealed the sparkling eyes he treasured so much, he reminded her
in a soft truthful tone, "I will always love you, my butterfly."
"Promise me you'll return...alive," she added as she placed her
delicate hand over his.
"I'll do my best," was all he could guarantee. They engaged in one
last passionate kiss before he departed into his spaceship, unsure of
the challenges that awaited him. Luanda watched him fade away into
the night sky, wondering when and if her gallant hero will once again
return.
Will Mitchell be successful in his quest for completing the all-around
best GameFAQs guide ever? Can he answer all gamers' questions regarding
some of the trickiest puzzles and battles in video game history? And is
the jerk who wrote this on crack or something? These questions will be
answered...by you! Just follow the guide before you, and you can be the
judge whether or not Mitchell Linton was able to perfect the most
instructive and spoiler-free strategy manual ever! Or you can just spit
on it and make fun of how stupid I am. Either way, enjoy the following
guide presented by the self-proclaimed King of GameFAQs!
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| VERSIONS | mouthwash |
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Version 1.0: Walkthrough, FAQ, and other crap complete. I'll make re-
visions where necessary later. I will also put in a Poke-
dex whenever I feel like it. Don't you dare pressure me!
Version 1.1: Just updated a few things, including a heartbreaking mess-
ages involving my Pokedex.
Version 1.2: Fixed up some crap. Probably the last time I'm updating
this unless some psycho points a gun to my head (though
I'm the biggest psycho I know).
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| INTRODUCTION | toothpaste |
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Hello all, and welcome to Mitchell Linton's (a.k.a.: iamhungry) guide to
Pokemon Emerald! It is the third game of the third installment of the
Pokemon RPGs, so I guess that means its lucky or something. While the
Ruby/Sapphire/Emerald games greatly improved graphics and gameplay, it
still hasn't lived up to the expectations of the previous two series.
Nevertheless, it's a pretty good game that can get you addicted if you
aren't careful. I have to go to meetings twice a week because of this!
Plus, Emerald added a plethora of new stuff to the Hoenn games that made
it more concise and enjoyable to play, including the new kick-ass Battle
Frontier. So let's get this party started, yo! Just pretend I didn't say
that.
GAME BOY ADVANCE CONTROLS:
D-Pad - Move character, scroll through options
Start - Bring up/put away pause menu
Select - Move items and attacks, use registered item
A - Confirm, Talk, Examine
B - Decline, Cancel, Run
L - Nothing
R - Nothing
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| POKEMON FOR BEGINNERS | hand sanitizer |
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Okay, if you are new to this Pokemon ordeal, you’ve come to the right
place. Although you could just buy the game and look in the little
manual that comes with it to find out everything I’m about to explain to
you in this section, I’m glad that you’ve chosen to rely on me instead.
*laughs evilly at you* However, you should only read this if you find it
necessary. Usually, one is able to play the game without prior knowledge
of what to do by just going with the flow. I mean, who really reads the
manual?! Ikea buyers, can I get a "What what"?
WHAT THE FUDGE ARE POKEMON ANYWAY?
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I'm glad you asked in such a non-derogatory manner. First off, "Pokemon"
is short for Pocket Monster. But since that's kind of dumb, just call
them Pokemon. Here's the basic premise behind them. Pokemon are really
just magical animals that you can catch and carry around in compact
compartments so you may release them to do your bidding. It's kind of
like if you had a dog with fire breath that you're allowed to sic on the
neighbor's cat. Nothing unethical about that, is there? In the Pokemon
world, Pokemon trainers search the world to find the best Pokemon they
can catch, and then battle with them to see who's the greatest trainer
around. Some people only use Pokemon as pets, while others revolve their
entire meaningless lives around them for sport. You're going to be one
of the latter. Aren't you special?
BATTLING WITH POKEMON
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To become stronger, Pokemon must battle. If they don’t battle, then
what’s the point of you having the game? Jeez, if you’re just going to
waste it, give it to a poor Ethiopian kid for Pete’s sake. The first
Pokemon in your party will be automatically sent out when you engage in
a battle. You can switch the order of your party at any time. When your
Pokemon comes face to face with another, you have the opinion of four
choices:
Fight
Item
Pokemon
Run
When Fight is selected, your Pokemon’s moves will be displayed. Four is
the maximum number of moves a Pokemon can have. Choose an attack and the
battle sequence begins. Whichever Pokemon has the higher Speed is given
the liberty of attacking first. Some moves do damage and others do not.
Each attack has a type so use them to your advantage. They also have a
certain amount of PP, the number next to the attack. That shows how many
times you can use the attack. When it reaches 0, you can no longer use
it. Generally, stronger moves have less PP. And if the letters PP made
you think of urination in anyway, may God help you.
When you click on the Pokemon option, you go to a screen of Pokemon. You
can select switch in which you switch in a Pokemon and waste a turn, or
just check a Pokemon's stats. You always go first when switching unless
your opponent using the attack Pursuit.
When Item is chosen, you can use an item in battle if it can be used,
but you can't attack afterwards. You always go first unless Pursuit is
used.
Run is escape from battle. You can only run from wild Pokemon; running
away from trainers is forbidden. You don’t lose anything if you run from
a wild Pokemon (except for your pride, you pansy).
With that being said, let's review the two kinds of battles: Trainer and
Wild. To start a wild Pokemon battle, just go to a place wild Pokemon
may live. They are usually found in grasses but they also live in caves,
oceans, abandoned buildings, and more. They are random battles consist-
ing of one Pokemon. The only reward you get from winning is experience.
Only certain Pokemon are in certain areas.
Trainers usually hang out at just about anywhere except cities and
towns. To start a battle with them, let them make eye contact with you.
Trainer battles are a bit different from wild Pokemon battles. First,
you cannot run so make sure you have Pokemon in good shape. Second, they
will have more than one Pokemon usually, including Pokemon you cannot
Find in the wild or that area. They are smarter and are a higher level
than those wild Pokemon. Third, you will get both experience and money
as a reward.
CATCHING THESE FUDGING THINGS
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Catching Pokemon is essential. You need to have a wide variety of
Pokemon on your team and getting all 386 is part of the fun, if you call
endless nights of playing, hard labor, wasting time and money, and cont-
inuously doing pretty much the same thing with every Pokemon over and
over and over again fun! *sigh* Here's how to do it.
First, get into a wild Pokemon battle. Weaken the Pokemon down to red to
low yellow health. Now go to the item screen, press right till you are
in the balls pocket (shut up, sicko), and use one of your Pokeballs.
Each Pokemon's catch rate can differ. Generally, the higher level the
Pokemon and the rarer it is the harder to catch. Legendaries are by far
the hardest Pokemon to catch.
Each Pokeball also has a catch rate which can affect the chances of the
Pokemon staying in the Pokeball. The basic ones are Pokeball, Great
Ball, Ultra Ball, and Master Ball, but there are several others in
which you can get.
The Pokemon's status can also affect the difficulty of capturing it. Try
to get it to fall asleep or even better, frozen (I'll explain those in a
bit). Any other status will work fine but with these two, the Pokemon
doesn't have a chance of fainting itself and can not attack.
Remember that some Pokemon may be holding items that will help them.
A POKEMON'S STATS
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There are six different stats that each Pokemon have. Here they are:
HP: Stands for hit points. When you have 0, your Pokemon faints.
Attack: Decides how strong your physical attacks are along with a move's
base power.
Defense: Decides how much damage you take from physical attacks.
Special Attack: Decides how strong your special attacks are along with a
move's base power.
Special Defense: Decides how much damage you take from special attacks.
Speed: The Pokemon with higher speed goes first. On wild Pokemon
battles, if your Pokemon is fast it also has a higher chance of running
away when selected.
The higher the stats are, the better they are. Different Pokemon have
different stats then others. Usually higher level Pokemon have better
stats.
A new addition to the third generation games are Abilities. All Pokemon
has a specific ability that will alter how to fight with it (or defeat
it). For example, Oddish has the ability Chlorophyll, which will double
its Speed when there is sunny weather about. There are several abilities
out there, and I suggest you take a few hours or days out of your point-
less life to learn them all. Hehe, sucker.
CRAPPY CONDITIONS
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When battling sometimes Pokemon have attacks that may change your normal
condition. These will impede on your battling abilities and are very
annoying. There are two kinds of conditions, direct and indirect.
You can only have one direct condition at a time and it will say so
above your HP. They stay after the battle and when switched and can only
be cured when you go to a Pokemon Center or use a special item. These
conditions are:
Poison (PSN): Takes about 1/16 out of a poisoned Pokemon’s total HP each
turn in battle. Outside of battle, it takes away 1HP every four steps.
You will know when this happens because you will hear a really annoying
noise and the screen will distort for a millisecond. There is also a
special poison condition when Toxic is used. This starts off taking only
1/16th of your max HP, but doubles every turn until switched.
Sleep (SLP): Cannot attack unless you use a special move for being
asleep. Wakes up after two to five turns.
Freeze (FRZ): Cannot attack for two to five turns. Frozen Pokemon
getting hit with a Fire attack automatically defrosts.
Paralyze (PRZ): Speed is cut in half. Paralyzed Pokemon have a 30%
chance of not being able to attack and wasting a turn.
Burn (BRN): Attack is cut in half. Takes about 1/8 out of a burned
Pokemon’s total HP each turn.
Faint (FNT): User cannot stay or be sent into battle.
Indirect status conditions are not mentioned directly. Many of these are
incurable by items and are eliminated by switching out or ending the
battle. Here's a list of some indirect conditions:
Confusion: 50% chance of confused Pokemon attacking itself. Damage
determined by Attack and Defense.
Leech Seed: Seeded Pokemon will have 1/8 of its total HP drained and
given to its opponent.
Attract: 50% chance of attracted Pokemon not attacking. Eliminated if
either Pokemon are switched out or fainted.
POKEMON TYPES
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Each Pokemon has a type (some even have two). Moves also have types.
Types determine how effective a type move is against another. All these
Pokemon types do affect the battle. Some types of attacks are strong
against others. If the Pokemon is dual type, things aren't much
different. If one type is strong against another, it does 2x the damage.
If both types are weak to the attack, it does a whopping 4x the damage.
If the type is resistant to the attack, it does 1/2 the damage. If the
type is immune to the attack, it does no damage. If one type is weak to
the attack but the other attack is resistant to it, the damage will be
normal. Sometimes critical hits and added effects happen on moves. Are
you following this?
Here are the Pokemon and move types:
Normal (No)
Fire (Fi)
Water (Wa)
Electric (El)
Grass (Gr)
Ice (Ic)
Fighting (Ft)
Poison (Po)
Ground (Gd)
Flying (Fl)
Psychic (Ps)
Bug (Bu)
Rock (Ro)
Ghost (Gh)
Dragon (Dr)
Dark (Da)
Steel (St)
For example, Fire type Pokemon are weak against Water type moves, so it
does 2x the damage. Fire type moves aren't very effective against Water
type Pokemon, so it does .5x the damage. Fighting and Electric are
normal damage to each other, so a Fighting type move on an Electric type
Pokemon does 1x the damage. There are a lot of combinations, so watch
out for them. Here's the freaking chart for all of the types abilities
against one another:
O : 2x damage
- : 1x damage
X : 0.5x damage
/ : No damage
TYPE OF POKEMON ATTACKED
No Fi Wa El Gr Ic Ft Po Gd Fl Ps Bu Ro Gh Dr Da St
T No - - - - - - - - - - - - X / - - X
Y Fi - X X - O O - - - - - O X - X - O
P Wa - O X - X - - - O - - - O - X - -
E El - - O X X - - - / O - - - - X - -
Gr - X O - X - - X O X - X O - X - X
O Ic - X X - O X - - O O - - - - O - X
F Ft O - - - - O - X - X X X O / - O O
Po - - - - O - - X X - - - X X - - /
M Gd - O - O X - - O - / - X O - - - O
O Fl - - - X O - O - - - - O X - - - X
V Ps - - - - - - O O - - X - - - - / X
E Bu - X - - O - X X - X O - - X - O X
Ro - O - - - O X - X O - O - - - - X
U Gh / - - - - - - - - - O - - O - X X
S Dr - - - - - - - - - - - - - - O - X
E Da - - - - - - X - - - O - - O - X X
D St - X X X - O - - - - - - O - - - X
And if you connect all of the Xs and Os, you'll spell out a hidden mess-
age! Hehe, that'll keep you occupied while I'll make myself a sandwich.
AH, THEY'RE GROWING UP SO FAST!
-------------------------------
Pokemon become stronger by battling other Pokemon, whether they are wild
or trained. As Pokemon become stronger, they also learn better moves.
You can keep up to 4 moves. When you're trying to learn a new move, they
will first ask if you want to keep that attack, then you go to a screen
where you choose the attack you want to delete. If you select no or the
new move, then the game will ask if you are sure you don't want to learn
the new move. Say yes or no. To reach a certain level, a Pokemon needs a
certain amount of EXP Points. You automatically gain these when you make
your opponent faint. Pokemon also have different growth rates. Some
Pokemon get to level 100 with only 600,000 experience, but some can take
more than 1.5 million.
At a certain level, most Pokemon turn into stronger creatures, or evolve
(blasphemy!). They will have higher stats, but sometimes they will not
learn attacks they could only learn in their previous stage and they
learn new attacks more slowly. Some Pokemon even evolve twice! If you
wish to stop evolution, press B when the Pokemon is evolving. Some
Pokemon require a certain condition in order to evolve although most
evolve with level. There is:
Level: Evolves at a certain level.
Stone: You need to use a certain evolution stone.
Trade: Trade it with a friend, and get that sucker back.
Taming: Make the Pokemon happy by giving it vitamins, battling with it,
and never letting it faint. Probably the hardest and stupidest to do.
GETTIN' IT ON, BABY
-------------------
Breeding is an essential thing to raising good Pokemon. There are many
advantages to it, such as passing new moves and TMs or getting multiples
of rare one of a kind Pokemon. Get a male Pokemon and a female Pokemon
in the same egg group and putting them both in a Breeding Center. Come
back later and you may find an egg. Walk around a lot, and it will
eventually hatch into a Level 5 Pokemon.
Most Pokemon can breed with a Ditto, even if it doesn’t have a gender.
There are a few that aren’t allowed to breed at all. If you put two
Pokemon in the Breeding Center and the man says that the two don’t like
each other, then there is a high chance of the two not breeding.
When breeding two different species, the egg will always be the species
of the female (unless Ditto is used, then it will be the one other than
Ditto). The egg can take a certain amount of steps before hatching
depending on the Pokemon.
SOME GOOD IDEAS
---------------
There are some essential things that you should do that are vital in the
game. These tips are sure to help beginning players:
- Save often. This is a must in every game. Do especially after tough
battles and before a legendary or Gym Leader.
- When you reach a town, the first thing you should do is go to a Poke-
mon Center and heal your party unless a guide says not to.
- Have at least 10 balls with you (12 if you're male). You never know if
a rare Pokemon comes up.
- Don't use your Master Ball unless you are facing a legendary that can
run (*cough* Raikou, Suicine, Entei *cough*).
- Have a wide variety of moves so that you can have an attack that is
super effective to all types.
- Have HM Slaves. Stick worthless HMs on Pokemon you won't use so that
your "good" team won't have useless attacks.
- Each type of trainer (going by sprite) usually holds specific types of
Pokemon. Ex: Hikers usually hold Rock types and Machop/Zubat and have
a fat sprite (you'd think hikers would burn some of it off).
- Search around in each area of grass for new Pokemon.
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| WALKTHROUGH | cotton swabs |
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Now that we've gotten all of that straightened out, LET'S DO THIS THING!
Push in the game, turn on your Game Boy, sit back, and watch the opening
movie thing. Wasn't that great?! Press Start to go to two choices. Let's
screw around with the options for a sec. Set your text speed, sound, and
border frame. Battle scene means whether or not you want to see the att-
acks during a battle. Make sure it's on to get the full Pokemon expir-
ence. In Battle Style, there are two choices: Shift and Set. Shift means
you can switch a Pokemon while in battle mode, and set means you must
keep the same one out until it faints. It really doesn't matter. I sugg-
est you go with Shift, even if you're an expert, just so it's easier to
strategize. Button Mode switches around the configuration of the con-
troler, so I suggest you leave it on Normal. When you're done, press B,
and click on New Game!
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| Chapter One: | |
| THE JOURNEY BEGINS | soap |
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LITTLEROOT TOWN
---------------
Answer the obvious questions at the beginning. Make sure you check your
own body to see if you got your gender correct, then input your name.
I'm sorry, Mohammed, but you're only allowed seven letters to a name.
After that, scroll through the crap this Birch guy has to say to begin
your game.
Once you can move, exit this small compartment to your right. That's
rather mean how you get stuck riding in the cargo truck. What, your mom
couldn't spring for an extra plane ticket? Enter the house and go up-
stairs once your mom stops gabbing. Next to you is a clock on the wall.
Click on it and input the time on the analog clock (who has those any-
more?). Unlike in the previous games, the time has hardly any implicat-
ion in Emerald. In fact, there are only two I can think of. That really
blows. Before you go back downstairs, look at your desk in the upper
corner of your room. On one side, you can find out some pretty import-
ant (or if you played Pokemon before: obvious) information on how to
control the game. Now go on that computer on the other side. Choose Item
Storage, then Withdraw Item, then Potion. Congrats, you received a
POTION! These will be vital when you start battling. Now go downstairs.
After another little talk from your mother, exit the house altogether.
Depending on your gender, you're either the house on the upper-left side
or the upper-right side. Whatever it is, go to the house on the other
side and enter it. After you introduce yourself to Mrs. Birch, go up-
stairs and click on the red and white ball in the center of the room. At
that point, somebody will barge into the room. If you're playing as a
boy, an annoying broad named May will start talking to you. If you're a
girl (or a sick guy playing as a girl), you'll meet a cocky jerk named
Brendan. Whatever the case, this person will be your rival in the game.
Every Pokemon game has a rival that you'll catch up with every now and
then. What sucks about this game is that you aren't allowed to name him/
her like in the previous games. Damn, I always like to give my rival a
curse word for a name (i.e.: Assface).
Go back outside and talk to the folks around here. When you're ready, go
north to where this enormous town ends. Yes, I was using sarcasm. Get
used to it, because I'm the Sarcastic King (I was knighted or some-
thing). Ahhh! You must save Prof. Birch from a raccoon! Wait, a raccoon?
What kind of pansy is this guy? Whatever, just click on the bag here and
you'll be given the choice of three Pokemon. Whatever you pick now will
be your starting Pokemon forever, so choose wisely. Since I'm a nice
guy, I'll critique them for you. Yes, I know, I love you too.
TREECKO - This here is a Grass type Pokemon. It will learn some good
attacks like Slam and Leaf Blade down the stretch where it
proves itself to be the fastest of the three. Also, it will be
pretty good against the first Gym Leader's tough Rock Pokemon.
However, just like in the other Pokemon games, Grass isn't a
real necessity in every winner's team.
TORCHIC - A Fire type starter is always a plus since other Fires are
hard to come by in the wild. But when you evolve this guy, it
will gain a sweet second type: Fighting. Teach it some cool
karate chopping moves like Brick Break or Sky Uppercut and it
will use its high Attack score to your advantage. Good luck
using it in the first Gym though.
MUDKIP - The infamous Water starter. While Treecko and Torchic are great
choices, Mudkip is by far the best of the pack. You absolutely
can't go anywhere in this game without a Water type, and it is
probably the coolest one around. It will also get a dual-type
when it evolves, making it a Water/Ground type. It's only weak-
ness will be Grass at that point, and there are no major Grass
trainers in the entire game. Give it Surf and Earthquake, and
you've got an unstoppable force. You can even train it the en-
tire game and beat it with one Pokemon in your party, although
I don't recommend it (the game kind of loses its fun that way).
Hurry and pick one (Birch might have gotten rabies already during the
time you spent reading the above explanations), and you'll be launched
into battle. If you have no bloody idea what you're doing in battle
mode, scroll up to the Pokemon for Beginners section. It's pretty easy
though. You'll face a Lv2 Zigzagoon that only has Tackle and Growl. Just
do Pound/Scratch/Tackle a couple times and you've won your first battle.
That was freaking easy! Birch will bring you to his lab.
He'll give you that Pokemon you just battled with as thanks and gives
you the option to nickname it. I prefer it just to add a little spice to
my life (it's sad when Pokemon is the most exciting thing I ever do).
He'll then ask you to look for Brendan/May and teach him/her a thing or
two. Exit the lab, then go north and exit Littleroot.
ROUTE 101
---------
Notice the weird plants to your left. That is wild grass; where a lot of
Pokemon are found. Walk around in it and you'll be launched into a bat-
tle with a wild Pokemon. Unfortunately, you can't catch them yet, but
you might as well fight them for Exp. Points. Poor unsuspecting saps.
Here are the percentage rates for the Pokemon in the wild grass on this
route.
-----------------------
| ROUTE 101 | % RATES |
-----------------------
|Poochyena | 50% |
|Wurmple | 25% |
|Zigzagoon | 25% |
-----------------------
This game picked up on something completely absent from the Gold/Silver/
Crystal games: a Dark that you can catch early on. I mean REALLY early
on. Poochyena is that Pokemon. However, this mutt's stats are pretty
much down the toilet even compared to the other crappy dudes here, and
it won't get much better when it evolves at Lv18. Plus, it hardly learns
any attacks naturally, making it one of the most useless guys out there.
Zigzagoon is very similar stats wise. If you've played Pokemon before,
this is the Rattata of the RSE games: a weak Normal type that you'll see
a million times during your adventure. It's fast, but not worth using.
Wurmple is an odd fellow. This Bug will evolve at Lv7 into one of two
cocoon Pokemon randomly. Both are exactly the same at first, but at Lv10
it'll evolve again into another Pokemon (Silcoon into Bug/Flying Beauti-
fly; Cascoon into Bug/Poison Dustox). I prefer Beautifly myself, but
it's completely random.
You have to be mentally retarded to get lost on this road (in other
words, I got lost on this road). From the first wild grass you see, go
north and right immediately into the next grass. Next walk up again then
left a bit until you may go north once more into Oldale Town.
OLDALE TOWN
-----------
The first thing you probably notice is the red-roofed building with the
letters PC on the front. This is a Pokemon Center! Enter it and talk to
the lady behind the counter to have your Pokemon healed up...for free!
Shibby! In real life, I need to take a second job after I go to the doc-
tors! There is also a computer thinger in here that will let you with-
draw or deposit Pokemon and items. That will be convenient later on,
trust me (although I can tell you don't trust me already).
Go to the house directly right of the Center but don't enter it. Instead
talk to the person standing outside it. He (or she, I'm not quite sure)
will direct you to the Pokemart and give you a free POTION! Man, they
are just giving away crap in this town! By the way, a Potion will heal
your Pokemon's HP by 20, in case you're getting low in the middle of a
battle. Inside the Mart you can buy more Potions, plus an assortment of
other things. ANTIDOTE cures Poisoning, PARLYZ HEAL takes care of Paral-
ysis, and AWAKENING heals sleeping Pokemon.
You cannot take the route west of here, so go north and explore that
area.
ROUTE 103
---------
-----------------------
| ROUTE 103 | % RATES |
-----------------------
|Poochyena | 64% |
|Wingull | 8% |
|Zigzagoon | 28% |
-----------------------
Wingull will be way more common as you progress, but here's your first
chance to catch one (once you get Pokeballs). This dude is a Water/
Flying, which means you can teach two of the games most important moves
all to one Pokemon. It gains a pretty good move, Wing Attack, at Lv13,
making it a good early choice. Also, its stats will all nearly double
(except Speed) when it evolves into Pelipper at Lv25! Good luck trying
to find one now though.
Zigzag your way around here until you find that kid you met in Little-
root. If you talk to him/her, you will be launched into your first
trainer battle! Oh crapshait! Brendan/May will have the weakness of
whatever you chose as your first: if you have Treecko, he/she has Tor-
chic; if you have Torchic, he/she has Mudkip; if you have Mudkip, he/she
has Treecko. If you leveled up your guy at least once or twice with the
wild Pokemon, this will be cake. Just keep attacking it and remember you
have a few Potions in case you own HP is low. When Brendan/May is de-
feated, he/she'll tell you to return to Prof. Birch's Lab.
BACK TO LITTLEROOT
------------------
Hop over the ledges for a shortcut south back to Oldale, then continue
to Littleroot. Enter Prof. Birch's lab to get into a long boring-ass
conversation. When it's all said and done, you'll receive your handy-
dandy POKEDEX! This will record all the Pokemon you'll see on your jour-
ney. Brendan/May will also give you some POKEBALLS for catching crap.
Mazel tov!
Exit the Lab and go near your house. Your dear sweet mother (who throws
you in the moving van) will stop you and give you a pair of RUNNING
SHOES! Do they really need instructions? Just press B while moving to
go faster. I don't think it's too difficult to understand...maybe. Now
return to Oldale and catch stuff in the surrounding routes if you wish.
You can even buy some more Pokeballs in the Mart here! Now that's ser-
vice! When you're all set, exit Oldale to the west.
ROUTE 102
---------
-----------------------
| ROUTE 102 | % RATES |
-----------------------
|Lotad | 30% |
|Poochyena | 30% |
|Ralts | 6% |
|Seedot | 4% |
|Wurmple | 20% |
|Zigzagoon | 10% |
-----------------------
Tons of new crap to catch with your newly acquired Pokeballs. Lotad has
the odd never-before-attempted combination of Grass and Water, cutting
down on a bunch of weaknesses. It has high Special Attack and Defense,
(perfect for its dual type) and can learn high powered attacks for both
of them. Its partner in Grass crime (if you know what I mean), Seedot,
thrives on high Attack and Physical moves. It will take on a new roll as
a half-Dark type at Lv14, but hardly gets any Dark moves. Still a pretty
decent dude. Ralts is definitely the best. A good Psychic type is a must
for every party, and its hard to get more gooder than this guy. Hehe, my
English professor would castrate me if she heard me say that. Anyway,
Ralts has excellent Special Attack that can blow away basically anything
in its path. You'll need to search quite a bit for one, but it's worth
your precious time.
There are a few trainers on this road that will challenge you to a bat-
tle if you get in their line of sight, so be weary. Keep south where
Youngster Calvin will come at you. Use his easy Pokemon for Exp., then
continue west and north. At the very top, go right a bit and you'll see
some odd looking trees. These are berries that you can actually pick!
In Gold/Silver/Crystal, they touched upon Berries a bit, but they blow
them out of proportion in this game. There are 43 different berries in
Emerald that do 43 different things, but most aren't that important.
The two here however you may want to keep in mind. ORAN BERRIES have the
same effect as a regular Berry in GSC: automatically heals 10HP if a
Pokemon holding it is getting low. PECHA BERRIES will cure a Pokemon of
Poisoning, which you might have trouble with soon. Notice that the trees
are gone once you pick them. You actually need to plant new trees in
their place in order to obtain more berries. To do so, click on the dark
soil and plant a berry of whatever you want in the spot. Depending on
the berry, it will take a certain amount of time to grow back. For Oran
and Pecha, it will be a half-day. Also, make sure you have at least one
of each berry you find in your bag; some can only be picked in a certain
spot and will be gone forever if you use them all without planting some
more.
Now that our little gardening lesson is over, go straight left. When you
hit wild grass, walk south, hop over the ledge, click on the item ball,
and you'll have yet another POTION! Get out of this area and go west
once more to our next destination.
PETALBURG CITY
--------------
Heal up at this Pokemon Center here. You can also talk to the guy next
to the PC. He's collecting profiles and wonders if you want to make one
of your own. Input a four word phrase from the choices they give you.
The words are limited, but you can come up with something good if you're
creative and/or demented enough.
The Mart here sells some new items you may be interested in. ESCAPE
ROPES will teleport you out of a cave or forest (*cough* like the one
we're about to enter *cough*) right away. REPEL is a handy spray that
will ward off Pokemon weaker than you for a 100 steps. So what if its
responsible for global warming, I'm still using it! The X stat in-
creasers will up the designated stat for a battle; not really worth it.
And don't buy the mail thingers either, for they're only useful if you
have friends, and if you're still playing Pokemon, you probably don't
have any friends (I'm living proof).
Try to leave this "city" to the left and some jerk will stop you and
lead you to the Gym. Oh, might as well check it out. Talk to the man
here and you'll discover *breathes like Darth Vader* he is your father.
Blah blah blah, and some kid will come in asking for a Pokemon. You need
to show him how to catch one. You'll be sent to the grass in Route 102
until a wild Pokemon appears. Oh sure, HE finds a Ralts right off the
bat! This is designed to be a little tutorial on how to catch stuff, but
you probably should have figured that out already.
After that Wally kid leaves the Gym, your father will ask you to take
the Pokemon League Challenge and win some Gym Badges. Alright, Dad, but
this is the last time you try to mold me into what you want. Remember
when you forced me to join Little League all those years? Did I ever hit
the ball once?! Fouls don't count! Sorry, just a little past emotional
trauma there. Now it's time to embark on our real journey. Take the west
exit out of this town.
----------------------------------------------------------------------
| | |
| Chapter Two: | |
| THE STONE BADGE | shampoo |
| | |
----------------------------------------------------------------------
ROUTE 104 SOUTH
---------------
-----------------------
| ROUTE 104 | % RATES |
-----------------------
|Marill | 12% |
|Poochyena | 32% |
|Taillow | 12% |
|Wingull | 12% |
|Wurmple | 32% |
-----------------------
What was up with that weird guy in the sunglasses? Whatever. Wingull's
a little more common here, but not by much. Another Flying type,
Taillow, is more or less the Pidgey of the game. It's fast and has some
good moves, but I recommend you use a Flyer that has a dual type other
than Normal (like Wingull!). And then there's Marill. This pure Water
thing is slow as crap and has no Attack whatsoever. Even when it evolves
at Lv15, it hardly gets any better. You'll have plenty of time to snag
a water Pokemon if you don't already have one.
Down in the beachy part are some trainers eager to be beat, so prove
your worth on them. North on this road is a house, but there's nothing
in it. However, there are some berries northeast of there! Take some
more PECHA and ORAN BERRIES for the road, then plant some more. You have
a nice green thumb there. Now walk left, beat the Lady here, and north
into the scary forest.
PETALBURG WOODS
---------------
-----------------------------
| PETALBURG WOODS | % RATES |
-----------------------------
|Cascoon | 8% |
|Poochyena | 12% |
|Shroomish | 20% |
|Silcoon | 8% |
|Slakoth | 16% |
|Taillow | 4% |
|Wurmple | 32% |
-----------------------------
There are some Cascoons and Silcoons wandering around here in case you
don't want to take a chance on Wurmple's evolution. However, they can be
rather difficult to catch. Shroomish is yet another Grass type that's a
pretty good choice. Sweet moves like Mega Drain and Headbutt will come
about as you train it, not to mention Mach Punch and Sky Uppercut when
it evolves into a Grass/Fighting at Lv23. Sure it's stats stink other
than Attack, but you'll hardly need them with all the one-hit-KOs you
might be doing. Slakoth and its evolutions could've been good as well.
Its stats all grow exponentially the higher it levels up, which is per-
fect for a dude that can be taught about 3/4 of the TMs (we'll get to
them later). What's the problem, you ask? Its ability, Truant, only
allows it to attack every other turn, which can be a downer in heated
battles. It's one of the few negative abilities in the game, and those
jerks at Nintendo just had to give it to a good Pokemon!
I'm pissing my pants just being in this creepy place, so let's get
through it quickly. If you walk straight ahead and read the sign here,
it gives a pretty good idea. Put a low-leveled dude on top of your par-
ty, then when the battle starts, switch out to a stronger guy. It will
work as long as you don't have it on Set mode. Go left where you'll
probably run into a trainer with a billion Wurmples! Okay, it's more
like three, but you get the hyperbole. Now walk upwards and take the
PARLYZ HEAL sitting there in the corner and continue right. Go all the
way until you must go north where a man is fidgeting around. Suddenly,
he'll be attacked by some guy in a horrible striped shirt and bandana!
Man, those Queer Eye guys need to pay this man a visit. Beat his Lv9
Poochyena and he'll sulk and plan another heist in Rustboro. Why would
he tell you that? The Shroomish man will thank you with a GREAT BALL.
It's a lot like a Pokeball only...greater! Nintendo spent weeks coming
up with that name.
After that's done, go up a little more than west until you hit the tree-
wall. Beat the annoying Nincada jerk here and walk up some more for an
ETHER. These things will heal 10PP of one attack, which is pretty damn
useful. Next, continue right and up once more till we're out of this
forsaken place.
ROUTE 104 NORTH
---------------
As soon as you come out, go left and talk to the kid here. He likes to
shoot seeds at unsuspecting bystanders and he wants you to terrorize
people the same way. Maybe that's not exactly what he said, but you get
TM09 nonetheless. TM stands for technical machine. Does that explain
it enough? Oh, alright, I'll go further. These are programmed moves that
you can teach a Pokemon that's compatible with it. This one contains
Bullet Seed, a Grass attack that will shoot seeds at your opponent for
2-5 turns. It may not do much, but it will keep them on edge for a bit.
But listen carefully: TMs can only be used once! So don't waste them,
idiot!
Left of the kid are some more berry trees! There the usual ORAN, but now
you get a taste of CHERI BERRIES! They will heal Paralysis, which I find
incredibly annoying. Plant some more berries in this four-spot patch,
and enter the building above it. These chicks are really into flowers
(at least it's not jewelry like some girls I know) and are willing to
teach you more about them. The middle one here will even give you a
WAILMER PAIL! That will be uuber-handy. Talk to the rightmost one and
she'll award you with a random berry. If you're wondering what each
berry does, scroll down to the Berries section in my thinger here. Now
go back outside to where you planted some berries. If you click on it,
the game will ask if you want to water it with the Wailmer Pail. Doing
this may produce more berries-per-tree than before! Water any planted
berries every chance you get. You may have noticed that growing berries
have stages (a berry was planted, it's getting taller, the flowers are
blooming prettily, etc). Well, watering it is only effective once per
stage, so clicking it over and over again won't be very helpful. If you
do it enough times correctly, a tree may yield three or four berries
instead of just two! Mazel tov!
Above the Flower Shop is a nice little POTION that was hiding from you
(the wild grass yields the same Pokemon as the road below Petalburg
Woods). Now travel eastward from the shop to battle two more trainers.
Get on the bridge now and half way through, you'll experience your very
first double battle. You and your opponent will release two Pokemon to
fight at the same time. It's pretty simple though; just select an attack
and what Pokemon to use it on. Some moves will affect both your enemy's
Pokemon, so which out for that.
At the top of the bridge, go right and pick the berries. LEPPA BERRIES
will restore 10PP for one move if given to a Pokemon. Also, talk to the
old woman standing around for a CHERI BERRY. Get a job, lady. Now walk
northwest to a huge city.
RUSTBORO CITY
-------------
Straight up is the Pokemart, which sells SUPER POTION. It's the same as
Potion only more super-y (heals 50HP). Shibby! North of the Pokemart is
the Pokemon Center, and west of that is the Cutter's House. Speak to the
man in there for HM01! HMs are like TMs only you may use them as many
times as you want. HM01 contains Cut, a strong Normal move in battle.
Also, this thing allows you to chop down little trees that may be block-
ing your path. Yeah, save the rainforest my ass!
Up and to the right of the Center is the Pokemon Trainers' School. Talk
to everyone and even read the blackboard for some information, then
speak to the teacher for a QUICK CLAW. A Pokemon who holds this has a
pretty good chance of attacking first, so give it to the chubby white
guy of your team, so to speak.
Look around some more in this place. The ginormous building on the upper
left corner of town is the Devon Corporation. They are the overruling
electronics monopoly in Hoenn that squeezes its customers for every
measly little cent that they broke their backs working for. But don't
you just love their cleverly written commercials? The house right of the
Gym contains a man wanting to trade a Ralts for a Seedot. While this
seems like a good trade (after all, Ralts is a terrific rare Pokemon),
it really blows because Seedot is even harder to find! Besides, doing
these trades gives you a Pokemon with a really retarded nickname, so I
wouldn't consider doing any of them unless I say so (which I won’t).
How about we take care of our first Gym now. Enter through the auto-
matic doors and take in that majestic music. It's the kind of tune that
gets you so pumped that you rise up and yell, "LET'S DO THIS THING,
SUCKAS!" Maybe that's just me. Anywho, your Pokemon should be around
Lv10 with at least one Grass or Water dude (make sure that dude has a
Grass or Water attack as well). In this gym, there is a maze that we
must navigate through in order to reach the Leader. To make matters
worse, there are a few trainers in here to halt your progress. Fort-
unately, the maze is a total blowoff and the trainers are easy as cake
(they all have Geodudes, food for your Water/Grass). Just walk up the
left side and there's the end of it. Wow, that puzzle really racked my
brain! However, if you do walk that way, you'll enter into a different
kind of double battle. If two trainers see you at the same time, they
will team up against you. How cheap is that crap? It's just another
double battle from then on, so prove to those jerks you can take them
both down single-handedly. Now I suggest you heal your team at the Poke-
mon Center, return to the gym, and search your way through that excru-
ciating maze again. Before you talk to the woman here, save your game.
You should always save before a major battle like this. That way, if you
lose, you can just restart your machine and try again. Sure, it's pretty
damn cheap, but it's better than losing half of your money! Make sure
your Grass or Water or Grass/Water (*cough* Lotad *cough*) is on top of
your party, give it an Oran Berry, and speak with her to start the
battle.
-------------------------------------
| ROXANNE'S POKEMON | LV | DIFFICULTY |
-------------------------------------
|Geodude | 12 | Easy |
|Geodude | 12 | Easy |
|Nosepass | 15 | Not so easy|
-------------------------------------
Geodude is a combination of Rock and Ground, making it Double Super Eff-
ective when hit with a Grass or Water attack (do you see why I was
hounding you to have one?). Sure, they will do the semi-powerful Rock
Tomb attack, but you can kick them to the curb before a blink of an eye
(even if you're blind). Nosepass can be a little tricky. It's only Rock
type, making it a mere single Super Effective when hit with Grass or
Water. It might take two or three hits to take him down (while it plum-
les you with rocks), and it doesn't help matters that it will use an
Oran Berry when it's HP is dwindling. Still, I don't think you should
have a problem (if you have a Grass or Water, I mean). When you are vic-
torious, congratulations, you have won your first Gym Leader battle! For
accomplishing this feat, Roxanne rewards you with the STONE BADGE! Plus,
you get an extra special treat: TM39! This is that Rock Tomb thing you
probably were bombarded with a minute ago. It's Accuracy ain't that
great, but there's a good chance your opponent's Speed will lower when
it actually hits. Finally, you are now allowed to use Cut on the over-
world, just to piss those damn hippies off.
----------------------------------------------------------------------
| | |
| Chapter Three: | |
| THE KNUCKLE BADGE | conditioner |
| | |
----------------------------------------------------------------------
SAVING DEVON CORP.
------------------
Pretty much as soon as you exit the Gym and start walking towards the
city, some crazy crap's gonna happen. Well, we probably should follow
them. Go north through Rustboro and turn right at the top. Hey, it's
that guy we saved from Petalburg Woods! Damn, he wants us to do another
favor for him? Wasn't saving his life good enough?! Well, he did call
you "terrific", so I guess we can flatter him. Continue east now to find
yourself on Route 116.
-----------------------
| ROUTE 116 | % RATES |
-----------------------
|Abra | 10% |
|Nincada | 20% |
|Poochyena | 15% |
|Skitty | 5% |
|Taillow | 30% |
|Whismur | 20% |
-----------------------
In the previous games, the Abra/Kadabra/Alakazam set was the way to go
if you wanted a Psychic type. Now with the introduction of Ralts, we
seem to have a showdown. Overall, they are pretty much the same, only
Alakazam has way higher Speed, and Gardevoir (Ralts' final evolution)
has way higher Defense/Special Defense. But don't think it will be any
easier to snag an Abra (it's fast and will use Teleport the first chance
it gets). Nincada is...well...strange. It's a Bug/Ground with cruddy
stats and moves, but something weird happens when it evolves. You will
get a Ninjask, an okay Bug/Flying with Speed through the roof, and, if
you have an extra Pokeball and space in your party, you will also get a
second Pokemon: Shedinja. Despite the fact that its stats and moves are
even worse than Nincada, its ability allows it to be only killed by an
attack it's weak against (only Fire, Flying, Rock, Ghost, and Dark). It
ain't worth it though. Whismur may look dumb, but it gets a whole lot
better come evolution time (with Attack up the wazou). It may be Normal,
but it can learn a crapload of TMs of other types. Skitty is average in
just about everything. It will only gain good attacks at Lv27 and up,
and you probably don't want to raise it all the way there. Sorry, cat
freaks, but I would pass on this one.
Ultimately, you just want to keep traveling east, battling trainers and
picking up any items you see as you go. When you see a house above you,
turn left at it and make your way through the Cut playground here. At
the end, you'll see some brand new Berry trees! CHESTO BERRIES will get
lazy Pokemon out of bed in the middle of battle (aka: cure Sleep). PINAP
BERRIES don't have any effect for fighting, but they might be useful a
little later in the game. When you're all set, find that house again
with the freak standing in front of it, and go right this time. Talk to
the old bald guy and he'll start complaining like old bald guys do. Now
walk through that cave opening next to you.
Welcome to Rusturf Tunnel! The only wild Pokemon you'll ever find here
are Whismur, so I'm not going to bother putting up a Pokemon percentage
chart (if I can avoid any work, I'm taking that opportunity). Anyway, go
straight up, climb the stairs, then the next set of stairs for a free
POKEBALL! Now get out of this area and right some more where that Aqua
jerk taunts you. Oh, you want some more of this, mofo?! Go and click on
him to start the battle. All he has is a Lv11 Poochyena, so it should be
hardly a challenge. He will return to you the DEVON GOODS and run away
like a pansy. Then the old bald guy will introduce himself and invite
you to his cottage. Creepy.
Return to Rustboro and that guy will stop you, marvel at your greatness,
and give you yet another GREAT BALL. You will then be teleported to in-
side the Devon Corp. Building to meet the President. Great, just what
the world needs: another rich gray-haired Republican. Anywho, he will
thank you for saving his Fortune 500 company and asks you for another
favor! What the crap?! You will receive the LETTER TO STEVEN, along with
the POKENAV as thanks. This is somewhat like the Pokegear from the GSC
games. It provides a map of Hoenn and some other handy features. Now
exit the building and a scientist will stop you and explain a new feat-
ure of the Pokenav: the Match Call. It will keep tabs of some trainers
you've battled and allow you to call them for free (as long as it isn't
peak hours and you're not roaming). You have to call the Prez Stone to
see how it works, and he will spy on you through the window. Once again:
creepy.
MR. BRINEY'S SEA TRIP
---------------------
Well, that old bald guy did say we should pay him a visit in that house
on Route 104 South, so let's do that. However, on the southern end of
Rustboro, you could just see a familiar face. It's Brendan/May! He/she
will jeer at you and challenge you to a battle. Ah, what the hell.
-------------------------------------------------------
| RIVAL BATTLE #2 | POKEMON | LV | WEAK AGAINST |
-------------------------------------------------------
| If your starter |Lotad | 13 |Flying/Poison/Bug |
| is Treecko |Torchic | 15 |Water/Ground/Rock |
-------------------------------------------------------
| If your starter |Slugma | 13 |Water/Ground/Rock |
| is Torchic |Mudkip | 15 | Grass/Electric |
-------------------------------------------------------
| If your starter |Wingull | 13 | ELECTRIC/Rock |
| is Mudkip |Treecko | 15 | Fire/Flying/Bug |
-------------------------------------------------------
I know this table looks confusing (I'm the one who made it, how do you
think I feel?), but it's the only way to tell you who your rival truly
has. His/her first dude shouldn't be that tough, seeing as how they're
all relatively weak Pokemon at that low of a level. It's the second guy
you should be worrying about. Don't bring out your starter! Remember,
they have the weakness of whatever you have. If you happened to catch a
Pokemon that has a type advantage over your opponent's starter, by all
means, USE IT! If you don't, that really should be something on your
"Get Right Away" List. Once you win, Brendan/May will continue acting
like a stupid jerk/dumb broad and go away. Good riddance!
Now let's continue south. Go through Route 104 North on the bridge until
you see a bush to be Cut on your right. Get it out of your way and pick
up the X SPECIAL. Worth it. Now walk (or run) left until you can enter
Petalburg Woods. How about we take a different route through this place.
Go down a bit until Cut trees are next to you. Pass through them and
continue east. You may notice a girl standing around suspiciously. Talk
to her to receive a MIRACLE SEED! If you let a Pokemon hold this, it
will raise the power of Grass moves by 1.5 times! Mazel tov! Now just
find your way south in this area, finding a GREAT BALL in the process,
till you may exit out of here for good.
In this area, take the POKEBALL before jumping onto the main part of the
route. Hey, there's the old bald guy's house! Enter it to find him and
his Wingull circling the table for no apparent reason. I guess that's a
good way to kill an afternoon. Try to get in-between the two to talk to
the old bald guy, and he'll agree to take you for a little cruise! Al-
right, I hope his ship has a personal wave pool, miniature golf course,
and all-you-can-eat buffet! Well, I guess not. Look at that dainty tiny
thing! I'm surprised we can all actually fit on that! It's free, so what
can you expect? Midway on your journey, your Dad will call you and he'll
be registered in your Pokenav. How did he find out that you got a Poke-
nav so quickly? Hmph, the parents always know.
DEWFORD TOWN
------------
Here in this quiet fishing village, there's quite a few things we can
do. First off, talk to the man wandering around the right side of the
Gym to get an OLD ROD. Fishing is a little different in the newer Poke-
mon games. When you use your rod (hehe), periods will appear until it
says "Oh! A bite!" or "Not even a nibble." If it tells you the former,
press A and you'll be launched into battle. It will actually get more
difficult the harder the Pokemon. Here's a chart for the Pokemon you can
fish up here in Dewford.
----------------------------------------
| DEWFORD TOWN | OLD | GOOD | SUPER |
----------------------------------------
|Magikarp | 75% | 60% | - |
|Tentacool | 25% | 20% | - |
|Wailmer | - | 20% | 100% |
----------------------------------------
Ladies and gentlemen, put your hands together for the practical joke of
the Pokemon world: Magikarp! If anything, this guy actually got worse in
this game! It has very poor stats, no moves other than Splash (an "att-
ack" that does absolutely nothing) until Lv15 (where it learns Tackle...
oh boy), and an ugly face. However, as we all should know, it evolves
into the kickass Gyarados at Lv20, where its stats and moves are near
breathtaking! It's still not a Dragon-type (which continues to piss me
off), but it still gets a bunch of cool Dragon attacks nonetheless.
Tentacool ain't so bad though. It has unusually high Special Defense
(which is handy because it's only weak against Special types) and some
great Water attacks like Bubblebeam and Hydro Pump down the stretch.
However, every other stat is low, plus there are a whole bunch of better
Water types out there (like Gyarados!). I'm not going to bother to go
over Wailmer since you can't catch one quite yet.
Above the Pokemon Center is a guy interested in the newest trends that
are sweeping Hoenn. If you say that whatever he thinks is cool is tot-
ally lame, you can actually change the two-word phrase to whatever you
want. Once again, if you're deranged enough, you can come up with some
pretty edgy stuff (i.e.: Tasty Children). Now go inside the house here
and listen to all the people blab on about whatever you told them was
cool. Stupid gullible saps...that's what they get for watching MTV.
Enter the house southeast of the Trend Club and you'll meet an effemin-
ate guy who's really into clothing. REALLY into clothing. Because you're
so cool, he'll give you a SILK SCARF! This is much like a Miracle Seed,
only it powers up Normal-type moves when given to a Pokemon. Now hurry
and exit before he tries to make a pass on you (or if you're playing as
a girl: ignores you).
Now let's do what we actually came to do here. Go all the way north of
this town where Fishermen are lurking. Well, I don't think Fisherman
really lurk. It's more like stand around aimlessly because they're
drunk. Whatever they're doing, beat their easy Magikarps and Tentacools
and walk all the way west. You might just see an opening to a cave, so
take a breath of fresh air and enter it.
GRANITE CAVE
------------
-------------------------------
| GRANITE CAVE (1F) | % RATES |
-------------------------------
|Abra | 10% |
|Geodude | 15% |
|Makuhita | 50% |
|Zubat | 25% |
-------------------------------
| GRANITE CAVE (B1) | % RATES |
-------------------------------
|Abra | 20% |
|Aron | 40% |
|Makuhita | 20% |
|Sableye | 5% |
|Zubat | 15% |
-------------------------------
| GRANITE CAVE (B2) | % RATES |
-------------------------------
|Abra | 20% |
|Aron | 50% |
|Sableye | 10% |
|Zubat | 20% |
-------------------------------
So many freaking floors in this thing! The first wild Pokemon you'll
probably meet is Makuhita. This pure Fighting type, like most Pokemon
you can catch in the beginning, blows chunks now, but will ultimately
gain your respect when it evolves. It's among the top five in Attack
score and will gain a bunch of Normal and Fighting moves to make use of
it. This type may not be a necessity in Emerald as it was in Ruby and
Sapphire, but it's a good choice if you have room in your party. Zubat
is also the same way: sucks in the beginning, rocks your socks in the
end. When it evolves at Lv22, most of its stats will nearly double, plus
eventually gain cool moves of different types like Bite, Wing Attack,
and Poison Fang. If you make it happy, it will evolve once more into a
Crobat, where its Speed reaches near Mach 5 and it can even learn the
Fly HM (which will practically force you to catch a Flying dude sooner
or later). You probably had enough of Geodude in Roxanne's Gym, but
now's your chance to catch one yourself. It's Rock, which is resistant
to Normal moves, plus it has high Attack and Defense. It is also part
Ground, making it doubly weak against a few types. If you're truly in
the market to something strong against Normal, Aron is the way to go.
It's Steel/Rock, which if you can't tell, is one tough type combo. Its
Attack and Defense matches Geodude, but it also gains a whole lot of
type resistances due to the part Steel-ness. But no one beats the re-
sistances of Sableye. Its Ghost/Dark combo makes it weak against NONE
of the seventeen types in the game (plus three types can't even touch
it!). However, the stats are mediocre and doesn't get much damaging
moves. True it's not Super Effective against anything, but its low
Defense and Special Defense might kill it anyway.
First off, you'll see a Hiker in front you. He won't battle, but he will
give you HM05! This is Flash, a move that will light up dark areas.
Thanks, random stranger! Now go left, pick up the ESCAPE ROPE there
(that will come in handy), and go south down the ladder into the base-
ment. Whoa, who turned out the lights? This is where you're supposed to
use Flash, but you actually need the Gym Badge here in order to do that.
I figured that I'd take you through this first because 1) the next lead-
er is sort of tough and will kick your ass if you're underleveled, and
2) you can still friggin' see anyway! Jeez, stop complaining, you cry-
baby. Nevertheless, I'll lead you through this in the dark anyway, so
hold on to my hand and you won't get lost.
Walk left a step, then north all the way until you hit a wall. Go run
right as far as you can, then go southeast for the next ladder. Welcome
to Basement #2! Go up and to the left where you might find some stairs.
Ascend them to rise onto the upper platform, and continue right for a
ladder (this time going up). Now walk straight left for the next ladder,
and you'll see in daylight again! Let your pupils dilate, then run west
and south to go through that shiny yellow thing (aka: door). In this
tiny room, you'll meet Steven. When it's all said and done, you'll re-
ceive TM47! This is Steel Wing, a Steel attack that anything with wings
can use (you probably didn't need me to explain that, huh?). You will
also register this guy in your Pokenav so you can keep in touch. Some-
thing tells me we're going to meet this guy again someday (call it in-
tuition...or the fact that I've played this a hundred times). Now use
your ESCAPE ROPE to get the hell out of here.
BACK IN DEWFORD TOWN
--------------------
The last thing on our to-do-list here is get that Badge, so heal up at
the Center, and enter the Gym. Wow, the lighting here looks familiar.
This place is one big dark maze that's a whole lot harder than Roxanne's
pathetic Gym. In order to light this place up a bit, you'll need to de-
feat all the trainers in here. You can do that if you want, but I'm
going to help you beat the system again and lead you straight to the
leader. You won't even need the light, you cheating piece of crap! Go
straight up through the Pokeball pillars and turn right. Walk about five
steps, then up until you greet the wall with your face. Ouch. Now go
right once, and north again till you must turn left. And there's the
leader! Set up your team and save before you start the battle.
------------------------------------
| BRAWLY'S POKEMON | LV | DIFFICULTY |
------------------------------------
|Machop | 16 | Simple |
|Meditite | 16 | Tricky |
|Makuhita | 19 | Annoying |
------------------------------------
The two types that will win you this battle are Flying and Psychic. You
can still pull it out of your ass with other types (except Normal, Rock,
and Steel), but those two are the best. Machop has a good variety of
decent Fighting moves, like Karate Chop and Low Kick. You should also
look out for Bulk Up, which will raise both its Attack and Defense
score (all three of his dudes have that). Meditite is a little comp-
licated because it's also part-Psychic, and will do the Psychic attack
Confusion. It also has Focus Punch, a move that will probably KO your
guy with one hit if you don't watch out (however, just attacking it
while it's trying to concentrate will nullify that). Finally, there's
Makuhita. This dude is seriously ready to blow you away with Vital
Throw, Seismic Toss, and Reversal (which will increase in damage the
less HP it has). Take all of that plus the fact that Brawly will use a
Super Potion on it means you might be battling this thing for a while.
No matter, just try to keep attacking it with your strongest move and it
will die (if it doesn't kill all of your dudes first). For winning, you
receive the KNUCKLE BADGE and TM08, that Bulk Up thing you went up
against. On top of that, you also register Brawly in the Pokenav. Well,
he does seem like a sociable person.
----------------------------------------------------------------------
| | |
| Chapter Four: | |
| THE DYNAMO BADGE | acne scrub |
| | |
----------------------------------------------------------------------
SLATEPORT BEACH
---------------
Go to the Dewford Dock and tell the old bald guy that you're ready to
set sail for Slateport. While you're on the open seas, Roxanne will call
you on your Pokenav and allow you to register her. Alright, she is kind
of cute, so I'd stick her in there. The Pokenav, I mean. *cough* Anywho,
you'll finally land in the majestic beaches of Slateport (aka: Route
109). There are quite a few trainers to battle, so take them on to up-
grade your team. When you've talked to everybody here (including the kid
who gives you SOFT SAND, a hold item that ups Ground-type attacks),
enter the house to battle three more trainers! When that's over, talk to
the guy in the back and he'll be marveled by your skill and crap like
that and will reward you with a six-pack of SODA POP! This is a potion
that will heal 60HP. I would've preferred a six-pack of Bud, but what-
ever. Now walk north from the beach to Slateport City.
SLATEPORT CITY
--------------
Is it me, or does the beginning of the music here sound exactly like the
"Spring in Springfield" song from Episode 4F06 of "The Simpsons": "Bart
After Dark" where Marge tries to close down the local whorehouse? Any-
one? Oh, forget it. Anyway, this place is just as big as Rustboro, so
let's not get lost. On the left side of the city is a huge outside
hippie marketplace. While I usually condemn hippies, they do sell a good
variety of handy crap. The most southern guy is selling dolls for you to
decorate your room back in Littleroot (and maybe somewhere else later).
You can't sell them back once you buy one, so be sure to get one you
actually want (although he does have a crappy selection). The best place
is the Energy Guru above it. He sells a bunch of items that will in-
crease you Pokemon's stats. Shibby! Literary, this man probably smokes
shibby.
Just above the market is the real Pokemart (the one owned by the fatcats
and crumbums like they should be). They now sell Great Balls for your
convenience. Also, pick yourself up one Harbor Mail while you're here.
This will be useful in a little bit. Left of the Mart is the Pokemon Fan
Club. Enter it and talk to the kid on the lower right side. He is what's
called a Move Tutor (brand new to the Pokemon games) and will offer to
teach one of your guys the move Swagger. It will actually raise your
opponent's Attack stat, but Confuse it so it does more damage to itself.
Use if it suits you, but like TMs, Move Tutors can only be used once.
Also in the Fan Club is a woman that likes to see Pokemon that love
their trainers. Chances are that you haven't had your dudes long enough
to get them to like you, but if you did, she'll give you a SOOTHE BELL.
When given to a Pokemon, it will speed up the process of happiness,
which is handy for Pokemon like Zubat who need it to fully evolve. Come
back for one in a bit if you can't get it quite yet.
Above the Fan Club is the Name Rater. If you nicknamed your Pokemon
after somebody you hate right now, or something you thought was really
clever at the time and now realize it's completely retarded, this guy
will amend your mistakes and allow you to name your dude something else.
WARNING: You cannot rename any Pokemon received in a trade! If you do
choose to give a Pokemon another name, you'll even be on the Name
Rater's TV show for it. They'll put anything on public access these
days.
And above that is what's called a Battle Tent. Wow, what a fanfare they
have got playing in here. First of all, talk to the Sailor guy here.
He'll give you TM41! This is Torment, a move that will prevent your
opponent from using the same attack twice in a row. Now to explain what
this place is all about. The Battle Tent here in Slateport has you
battling three consecutive trainers the same level as you. The catch?
You can't use your own Pokemon! They will give you three new Pokemon,
some that you may have never seen before. Figure out how to beat your
opponent with these Pokemon. After you've won, you have the option to
switch one of your own dudes with your enemy's. This is actually a very
good way to see new Pokemon and decide whether or not you really want to
use it on your team in the future. Defeating three trainers gets you a
FULL HEAL! This has the power to cure any status anomaly out there, and
here's the only place to get them (for now).
I think now we can actually progress in the game. First off, check out
the building east of the Mart. Look who's it's crawling with! Ahhhhhhhh!
Now go south of that place and enter the wooden building here. Go
straight up a little and talk to the man staring at the table on your
right. He tells you where to find Capt. Stern, so let's go back to that
place! Return north and you'll see all those people have been cleared
out. That was fast. Let's check it out!
Welcome to the Oceanic Museum! You have to pay $50 to get in here, which
I believe is a rip-off (doesn't our tax dollars go to fund this place
anyway?). Go up and talk to all these jerks in here, especially the one
that you battled twice before in Petalburg Woods and Rusturf Tunnel.
He'll give you TM46: Thief, a Dark move that will steal your opponent's
hold item (how appropriate). Then he'll swear to never see you again and
run away. Good riddance, jackoff. Now go upstairs. Talk to the man in
here and two Aqua Grunts will attack. You must beat them in a row with-
out a break in between, which shouldn't be a problem (Zubats and Car-
vanhas are cake). When they are defeated, you'll meet the Aqua leader:
Archie. After a stupid lecture, Capt. Stern will thank you and receive
the Devon Goods from you. Mission complete! Now who's this Team Magma
Archie thought you were with?
Once you exit the museum, that guy in the sunglasses you met in Petal-
burg will talk to you. Well, whoever this jerk is, you'll register him
in your Pokenav. Now comes the time to leave this city. Heal up at the
center and proceed northward out of Slateport.
ROAD TO MAUVILLE
----------------
-----------------------
| ROUTE 110 | % RATES |
-----------------------
|Electrike | 28% |
|Gulpin | 20% |
|Minun | 20% |
|Oddish | 12% |
|Plusle | 4% |
|Poochyena | 8% |
|Wingull | 8% |
-----------------------
Here are the first Electric types you can catch in the game (and they
give you three to choose from!). Minun is basically a negatively charged
Pikachu, and Plusle is a positively charged one. Other than that (which
as no impact in battle), they are both exactly the same. They have good
Speed and Defense, but cruddy everything else. Electrike is also the
same as Plusle and Minun, only I prefer it out of the three. Why? It has
an evolution that makes it twice as powerful as the rest of them. Plus
it can learn more attacks than the stupid Pikachu wannabes. Gulpin is
a Poison type with a ton of Poison attacks to, well, Poison your foes.
As for stats, it's in the dead middle of everything, but a pure Poison
type isn't too good to have. That's why I like Oddish, who is a Grass/
Poison with a ton of moves of both types. It also has a good Special
stat to back it up, plus a divergent evolution that gives you the choice
to drop the half-Poison part (which in my opinion weighs it down).
A little up a ways you'll meet Prof. Birch again. What the hell's he
doing here? After you register him in your Pokenav, continue northward
to battle two people staring awkwardly at each other. Now turn left the
first chance you get to reach the other side of Route 103. Battle the
plethora of trainers, then go through the cut-bush-maze on the northern
side for a GUARD SPEC. This item can be used in the middle of a battle
to prevent your dudes from having their stats lowered. Also here are a
bunch of LEPPA and CHERI BERRIES. Now return to Route 110 and enter the
house you see here (it's the only one, you can't miss it).
Somebody's watching you! Click on the spot where it was shiny for a bit
(upper-right corner of the table here) to make the Trick Master appear!
Oh, what the hell is this all about? After he arrogantly challenges you
to something, click on the door and enter the entrance. Basically, you
have to search around in this maze to find a scroll, then discover the
door to beat this test. Go straight east until an Oddish girl attacks
you, then Cut the path above her. Cut the next tree northward, then the
next three or four west (if you meet a trainer, you're in the right
spot). After that, click on the rolled up paper sitting on the floor
to memorize the message. Now return to the area before you began going
west and cut the upper-right bush. Defeat the final stupid trainer, then
Cut the tree above you to find the door! You'll enter his idiotic pass-
word once you click on it (fabulous my ass), then go through to find him
sitting there like a lazy bum. Your reward for doing this stupid test is
a not-so-stupid RARE CANDY! This will raise your Pokemon's level by one,
so use it well. Now take the door there, and follow the windy redundant
hallway back to the main room. Guess what? You're going to have to come
back here seven more times! Oh fun fun fun! *sighs miserably*
Back outside, go straight east, killing whatever wild Pokemon or train-
ers throw at you. Before turning north, I strongly suggest you save your
game. That's all I'll say. Now walk upwards and...oh crap.
---------------------------------------------------------
| RIVAL BATTLE #3 | POKEMON | LV | WEAK AGAINST |
---------------------------------------------------------
| If your starter |Lombre | 18 | Flying/Poison/Bug |
| is Treecko |Wingull | 18 | ELECTRIC/Rock |
| |Combusken | 20 |Water/Psychic/Flying|
---------------------------------------------------------
| If your starter |Slugma | 18 | Water/Ground/Rock |
| is Torchic |Lombre | 18 | Flying/Poison/Bug |
| |Marshtomp | 20 | GRASS |
---------------------------------------------------------
| If your starter |Wingull | 18 | ELECTRIC/Rock |
| is Mudkip |Slugma | 18 | Water/Ground/Rock |
| |Grovyle | 20 | Fire/Flying/Poison |
---------------------------------------------------------
You and Brendan/May should be about the same level, if not higher. Also
like Brendan/May, your starter should have evolved to its second form.
Unlike Brendan/May though, you should win this battle. Lombre will prob-
ably try to Poison or Paralyze you, but it's easy enough to beat none-
theless (especially if you use items or berries). If you caught an Ele-
ctric type just now, try it out now if your rival sends out a Wingull
(by the way, if a type in the "Weak Against" column in in capital
letters, it's Double Super Effective when hit by it; pretty much a one-
hit-KO). And for Slugma, really anything can deal with it. It's your
rival's starter that you should be concerned with...again. Combusken
is part Fighting, so it's actually easier to kill with a Psychic or
Flying dude. Marshtomp is ONLY weak against Grass, so easily KO it with
that (and if you chose Torchic and don't have a Grass by now, FREAKING
GET ONE!). You should get rid of Grovyle easily with any one of the
mentioned types next to him in my handy-dandy chart. Once you are the
winner, Brendan/May will continue to act like a douchebag, but he/she
will give you an ITEMFINDER. Sweet! If you think there is a hidden item
nearby, use this and it will point you in the right direction. Beaches
are the best place for it, but do you really want to be that jerk with
the metal detector pacing around all day like a loser? If you do, care
to join me?
The path is pretty straight forward, so continue it on your own (we must
disconnect the training wheels sometime). Among the items you may find
are a DIRE HIT (ups chances of a Critical Hit in battle) and an ELIXIR
(restores PP of all moves by 10). Also, use your newly acquired Item-
finder on the holes where you think wild grass should be. Who knows what
you may pick up? Well, I do know, but...you know. Anyway, once you're
finally at the top of this route, you'll find some new berries. Too bad
they're NANAB BERRIES that have no uses as of now. Now continue north
to Mauville.
MAUVILLE CITY
-------------
Welcome to the city that's practically the center of Hoenn. The first
thing to do is enter the house that's pretty much in front of you. This
lady is looking for some Harbor Mail. Well, it's a good thing you picked
one up in Slateport (right?). She'll agree to trade you a COIN CASE for
it! This will allow you to carry tokens used in the Game Corner here in
town. Hooray for legalized gambling! Now exit and find the house right
of the Pokemart. This crack-addict is kind/crazy enough to give you
HM06! This contains Rock Smash, a sucky Fighting move in battle, but
gives you the power to bulldoze weak rocks out of your path. Wow, these
HMs really want us to destroy nature, don't they?
In the northeast corner of town sits the Bike Shop. In real life, you
need to pay nearly a hundred bucks in Wal-Mart for one of these, but the
man in here will offer to give you two for free! These people really
have no concept of business in this place! The MACH BIKE will allow to
to go twice as fast as running and permits you to ride up steep slopes,
while the Acro Bike has the ability to do tricks such as wheelies or
jumps. I would pick the Mach Bike for now, for it's way faster and has
more uses than the other one. Just promise me you won't run anybody over
with it! Okay, don't; I'm probably more sinister than you anyway.
In the Pokemon Center is a man that's willing to trade decorations with
you, so do it if you really want. A little to the left of the center,
you may find a chubby guy walking around (though he must not be walking
around enough with that girth). He turns out to be another one of those
Move Tutor guys! He specializes in Rollout, a Rock attack that gains
more attack power when used several times in a row. It gets a tad annoy-
ing that you can't stop it in battle, but you probably are into annoy-
ing things since you're reading my walkthrough. Fibble-fabble-floo!
Check out the Game Corner here. You need to buy special coins in order
to play (that can be held with that Coin Case thingy you just got), but
if you talk to some people in here, you'll receive some for free (geez,
talk about a generous town!). The two games that are available to play
are slots and roulette, so I think you can figure them out on your own
(unless you're a sheltered child). The great part about the Game Corner
are the prizes.
---------------------------
| GAME CORNER PRIZES | COST |
---------------------------
|Treecko Doll | 1000 |
|Torchic Doll | 1000 |
|Mudkip Doll | 1000 |
|TM32 (Double Team) | 1500 |
|TM29 (Psychic) | 3500 |
|TM35 (Flamethrower) | 4000 |
|TM24 (Thunderbolt) | 4000 |
|TM13 (Ice Beam) | 4000 |
---------------------------
Unlike previous Pokemon games, you can't buy actual Pokemon here (just
cheap stupid dolls). However, the TMs are pretty sweet! Double Team will
raise your dude's evasiveness, causing your opponent to miss a lot of
its attacks. Psychic is a Poison move...wait, that doesn't sound right.
Hold on, let me check. Sorry, I just found out Psychic is a Psychic att-
ack (who would've thought?); in fact, it happens to be the BEST Psychic
move in the game. Flamethrower is a good Fire move that has a 10% chance
of Burning your foe, Thunderbolt is a good Electric move that has a 10%
chance of Paralyzing your foe, and Ice Beam is a good Ice move that has
a 10% chance of Freezing your foe. All and all, these TMs are pretty
damn sweet! Plus, the girl left of the counter will give you a doll of
your starter for free anyway, so who needs to waste money on such idle
possessions?
Now, you may have noticed two people standing in front of the Gym here.
Talk to this friend from memory lane, and you'll be challenged to a
battle. All Wally has is that Ralts you helped him catch back on Route
102, but it has reached Lv16. This should be easy because you're prob-
ably above him in level, and all it has to kill you with is Confusion
(not quite a Grade-A Psychic attack). For winning, you don't get any-
thing but an invitation to Wally's house in Verdanturf, praise from that
Scott jerk, and a clear passage to the Mauville Gym.
Now, if you're in a hurry for something, you may go ahead and take on
the Mauville Gym Leader right now. But there are so many trainers to
battle in the limited routes north, east, west, and south of here to
power up that team of yours. So let's do a little exploring! *puts on
exploring hat*
KICKING BUTT AROUND MAUVILLE
----------------------------
First, let's hike to the north. Take that road up to the left of the
Pokemon Center to arrive on Route 111. Beware if you choose to travel
on the white road; you'll be trapped into a double battle (what a cheap
little jerk...hiding behind a tree). A little further up is a sign for
the Trainer Hill. However, it's still under construction (there's always
something), so it's not available for use quite yet. A little to the
left of it though is some water. How about a little fishing?
-------------------------------------
| ROUTE 111 | OLD | GOOD | SUPER |
-------------------------------------
|Barboach | - | 20% | 100% |
|Goldeen | 25% | 20% | - |
|Magikarp | 75% | 60% | - |
-------------------------------------
While statistically better than Magikarp, Goldeen isn't much of an im-
provement. True it makes use of that sharp appendage on its head with
decent moves like Peck and Horn Attack, it doesn't have the tenacity to
use them correctly. Yes, it'll get better when it evolves, but I re-
peat: there are much better Water-types out there. Although you can't
get one yet, you're not missing much in Barboach either. This thing has
terribly low HP and no good attacks to defend itself. It may not be so
bad when it evolves, however you'll be sick of it by the time it reaches
Lv30 anyway. Besides, nobody matches up with Swampert (Mudkip's final
form) when it comes to the Water/Ground division.
Near the water is a house with a man standing right outside his door-
step. Make sure you're all healed and ready before you take his chall-
enge, because you'll be battling all four members of the family in a row
with no rest in between! Talk about an ambush! However, it's all worth
it because they give you a ton of money for winning and a pretty cool
prize at the end. Just watch out for the Grandma's Meditite; it has the
powerful Hi Jump Kick that may destroy your team (though it causes dam-
age to itself if it misses). When it's finally over, enter the house and
talk to the mother for a MACHO BRACE! When held by a Pokemon, its stats
will increase more than usual when it levels up! However, it will also
cut Speed while in battle (small price to pay).
You cannot go any further north because rocks are blocking the way, and
you need Mauville's Gym Badge in order to use Rock Smash (always a
catch), so return south to the city. There are a few crappy trainers in
the small section east of Mauville, so you may use them for sustenance.
When you're all finished up there, travel to the western road for a few
interesting attractions.
-----------------------
| ROUTE 117 | % RATES |
-----------------------
|Illumise | 20% |
|Marill | 12% |
|Oddish | 20% |
|Poochyena | 40% |
|Seedot | 4% |
|Volbeat | 4% |
-------------------------------------------
| FISHING | OLD | GOOD | SUPER |
-------------------------------------------
|Corphish | - | 20% | 100% |
|Goldeen | 25% | 20% | - |
|Magikarp | 75% | 60% | - |
-------------------------------------------
Gee, that table looks a little awkward, doesn't it? Anywho, the new guys
you'll see in the wild grass here, Illumise and Volbeat, are exactly
like Plusle and Minun in that they are both the same freaking Pokemon,
only one's a little harder to find (except that they are Bug type). I
have got to say their stats are pretty decent (especially Speed), but
there's really no room for a pure Bug in any party, no matter how good
it is. Also, they're pretty scary looking if you ask me (I actually just
had a nightmare not too long ago about them...but I don't want to talk
about it *shudders*). As for fishing Pokemon you can't catch yet, Corp-
hish ain't half bad. At Lv30, it evolves into Water/Dark Crawdaunt, who
has eye-popping Attack and Defense (literally, my friend's eyes really
popped right out! I'm keeping them in a jar). Its Special is maybe a
little too low for a good Water type, but everyone could always use a
strong Attacker (particularly a Dark one).
The first landmark you'll see is really the only and most important
thing here: the Day Care Center. If you deposit one of your Pokemon to
these nice old people, they will raise your Pokemon for you while you're
doing something else (at the rate of $100 per level). Plus, if you leave
two similar Pokemon here, there's a good chance they will breed and pro-
duce an egg (after all, where else do we get more action than at our Day
Care Center?). Some dudes can only be obtained through breeding, so keep
this place in mind.
A little south of there are some berries ripe for the pickin'! But once
again, WEPEAR BERRIES can only be used for something we aren't even
close to be able to do yet. Don't you just hate this (I told you only
some berries are useful!)? Well, just walk around here and battle the
MANY trainers (two of which actually use all six available spots in
their rotation). In the northwest corner (near the one girl who paces
while crashing into two other people) is a REVIVE hiding behind a Cut
tree. These handy things will restore a fainted Pokemon to half its HP,
so I'd gladly take that. Keep going west and you'll arrive in Verdanturf
Town. There's nothing of interest in here yet, so just return to Mau-
ville.
Now it's time to explore the area south of here. Q: But Mitchell, didn't
we just arrive here from the south? A: Yes, my inquisitive friend, but
there's a section of Route 110 that we couldn't ride on before: the Cy-
cling Road! Get on your bike and enter that house straight south of the
city. Come out the other side, and welcome to Cycling Road! I like say-
ing that. Cycling Road! Okay, I'll stop. Cycling Road! Hehehe. Well,
there are quite a few trainers on Cycling Road, and for the exception
of one (who technically isn't on the road), ALL of them have Magnemites.
This Pokemon is an Electric/Steel, so it's perfect for your Ground type
(if you have one, otherwise, good luck!). At the end, a guy will even
time you and give a synopsis on how you did (he counts the time you
spent battling, so it really isn't fair...although he is right about me
being "bordering on terrifying"). Now you know a shortcut to Slateport
without dealing with the wild grass. Well, for the final time (for now),
return to Mauville. Cycling Road!
BACK TO MAUVILLE CITY
---------------------
Now I think you're all set to battle the leader here, so heal up, buy
some Parlyz Heals at the Pokemart *wink wink nudge nudge say no more*
and enter the Gym. This place can be a pretty difficult puzzle, but with
my help, you'll be invincible (you cheating piece of crap, you). First,
walk straight up until an electrical current halts your progress. Oh no,
that isn't a health hazard at all! Well, walk two steps to the left (you
can battle the two trainers here if you want), then up three times, and
twice to the right to step on the strange button here. The current
changes! Why do I feel like these rods are somehow cancerous? Anywho, go
three steps down, two steps left, six steps up, and right onto the next
button. Now make your way one space southeast to battle the trainer just
standing around. Notice how most of the Pokemon used in this Electrical
Gym aren't Electric type, but have Electric attacks. Those tricky sons
of biscuits! From there, go south (but DON'T step on the button!), then
east once, south once, east thrice, and north thrice to the final but-
ton. Mazel tov! Battle the last two suckers here, then walk left and up
into Watson's quarters. Heal up your team (however you must do the puz-
zle over again if you exit), save, and speak to the walrus looking man.
---------------------------------------
| WATTSON'S POKEMON | LV | DIFFICULTY |
---------------------------------------
|Voltorb | 20 | Explosive |
|Electrike | 20 | Kinda Easy |
|Magneton | 22 | Tough! |
|Manectric | 24 | Kinda Hard |
---------------------------------------
Electric is a tough type because it only has one weakness: Ground. If
you have one of those (or something with a Ground attack) keep it out
there (also, Electricity can’t even touch it). First out will be the
real powerball: Voltorb. It's extremely fast and will probably use Self-
destruct right away (a kick-ass attack that will kill itself and most
likely your dude as well). Make sure you have a Pokemon with high De-
fense out against it, or you might be using that Revive you just found
on Route 117 already! Electrike ain't so bad, but it will try to Par-
alyze you with Thunder Wave (plus its Ability gives it the opportunity
to Paralyze you if you even Attack it), so good thing you bought some
Parlyz Heals (you did, didn't you?)! Magneton (evolution of those Magne-
mite you faced on Cycling Road) can become an itch with a B, if you
catch my drift. If you have a Ground type, you're in business. Other-
wise, Fighting or Fire works well against the Steel part of it (so does
Water, but you may just get zapped straight to hell if you try that).
Finally, Walrus Wattson sends out his loyal Manectric. This thing is
Electrike's evolution, so the same applies here as well. It likes to do
this Shock Wave move, an okay Electric attack that is guaranteed never
to miss, and also likes to sneak a Quick Attack in every now and then.
Keep chipping away at its HP with whatever (as you try to get around the
Super Potion and Sitrus Berry it will use) until it's finally defeated.
The Walrus Man will give you the DYNAMO BADGE and TM34 for winning. This
is that handy-never-miss Shock Wave attack, so make sure to give it to
your Water-Zapper (a good Electric move like that will come in handy a
while later in the game).
----------------------------------------------------------------------
| | |
| Chapter Five: | |
| THE HEAT BADGE | floss |
| | |
----------------------------------------------------------------------
VERDANTURF TOWN
---------------
Before we continue with the game, stop by that small town west of Mau-
ville with the way-too-cheery music. At the Pokemart, a new type of
catching devise is in stock: the NEST BALL. It has the power to snag
Pokemon lower-leveled than your own better than any other Ball (as if
they weren't easy to capture already). At the table in the Center sits a
child who will teach one of your Pokemon the Bug attack Fury Cutter.
Like Rollout, its power increases the more consecutive hits you land,
but it's really never useful unless a Bug type utilizes it. The biggest
place in this town is another one of those Battle Tent thingers, so
check it out! I'm telling you: CHECK IT OUT, JERK! Sorry, I've had some
anger issues growing up.
First of all, talk to the girl in here that'll give you TM45! This is
Attract, a strange move that will make your opponent's Pokemon fall in
love with yours for the rest of the battle. How does that effect the
fight, you ask? Well, the lover will refuse to attack the lovie 50% of
the time! Just know that the move won't work against a Pokemon of the
same sex (that sort of stuff is looked down upon in the conservative
Pokemon world), and other Pokemon have an Ability to block it altoget-
her.
Now onto the actual battling! The object of this Tent is quite different
to the one in Slateport. You get to use your own Pokemon (although your
challenger's dudes are at the very least Lv30, and chances are you're
not there yet), but you don't get to choose the moves. Wha?!?! That's
right, your Pokemon gets to think for itself and do whatever move it
wants to against your foe without you breathing down its neck every two
seconds. Freedom! However, your dudes aren't completely retarded. The
moves it chooses to use are based on two components: 1) Past exper-
iences. If you used a Grass attack on a Water Pokemon before, your guy
will remember that and continue to use that strategy. Sure, sometimes it
will forget and use Thunderbolt on a Ground-type, but the more you teach
it, the smarter it becomes. And 2) A Pokemon's Nature. You may have no-
ticed in your dude's stat sheet a little section where it says whether
it is Brave, Timid, Naive, Relaxed, Horny (well, maybe not that last
one). Well, those stupid little moods will decide what sort of attack it
likes to use on its own. If your extremely impatient like I am, this
thing might just give you a brain aneurysm. Sometimes it will do a terr-
ible move, and other times it'll forget to attack at all! However, the
more love you put into your Pokemon (and all that other bullcrap), the
easier this is. Your prize for winning three of these battles in a row
is a stupid NEST BALL. Oh yeah, like we couldn't just buy that! It's a
good thing you won't have to put up with this kind of battle ever again
(or do you...)!
The house directly below the Center belongs to a woman who will tell you
how much your Pokemon likes you. If she says your guy can't love you
more than it already does, then go down to Slateport and get that Soothe
Bell from the Fan Club! Now find the house west of that. It's Wally's
house! Talk to the people in here and you'll find out the situation at
Rusturf Tunnel (which is that cave next to the Mart). Also, Wally will
brag about how he will become an even better trainer than you! Yeah
yeah, whatever you say, cancer boy.
RUSTURF TUNNEL AND THINGS
-------------------------
As soon as you enter the cave from Verdanturf, turn left and go south-
west to an exit. In this enclosed section, there's some kid who lost his
glasses and wants help finding them. Stupid nerd. Well this sounds like
a job for...Super Itemfinder! Dah-dah-dah! That's a catchy jingle. Any-
way, it will eventually lead you above the rightmost tree where you'll
pick up some BLACKGLASSES. Try to give them to the kid here, and he'll
say they're not his, so let's keep them! When held by a Pokemon, Black-
glasses will increase the power of Dark attacks. Also north on the ledge
is an HP UP! This will increase your dude's HP by one, and you never
know when one HP will make all the difference (it probably won't).
Return to Rusturf Tunnel and find the exit to Verdanturf. From there,
walk north to battle the Hiker, and continue north for a MAX ETHER! Now
take the left there to find the two lovers separated by two giant rocks.
After you laugh at them for their silly affections for one another, then
feel bad that you'll never have a relationship that meaningful (or may-
be that's just me), use Rock Smash on the boulders to reunite them!
Hooray (or Boo, I can't decide). For helping out, the ninja guy will
give you HM04! Hooray (I'll say that now that I've gotten something out
of it)! This is Strength, an attack that will move even heavier rocks
than the ones you just smashed. Of course, you'll need a new badge to
use it (what the %&$#!).
Continue west through Rusturf Tunnel back to Route 116. Standing around
is that guy who's ass you've saved twice from Team Aqua. He'll make a
terrible rain cloud metaphor (dude, don't quit your day job) and give
you a REPEAT BALL! This Pokeball will catch things easier that you've
already caught before! Plus, they're selling TIMER BALLS at the Mart in
Rustboro. The longer the battle has waged, the more effective it becomes
(probably the most useful alternative Ball in the game).
Now return all the way to Mauville. In fact, continue south onto Cycling
Road to arrive at the southern part of Route 110. From the exit, go
north a little more on the regular road to the Trick Master's House. Oh
great, he's watching you again! Click on the right plant to reveal the
jerk again, and you'll be forced into another challenge. *sigh* Well, go
through the door to see what's going on now. Go right from the door and
battle School Kid Paul's crappy team. Continue right then up and press
the button on the floor. Now return to the entrance and walk north this
time. Go right until the trap door stops you and find your way around to
the button just in reach. Hey, the door closed! Walk over the now-board-
ed hole and travel right to step on the button above you. Once again,
return to the entrance and step north six times, where you may go
straight east. Next north, beat the trainer, and around to the button.
Now go all the way back to the button you pressed before this one and
walk south to battle another trainer and reach the scroll. Now to find
the exit, go up until you can turn left, where you should stop and
travel north and east the first chance you get. There's the exit (smart
my ass). Your reward is one of those helpful TIMER BALLS. Now exit this
annoying place and once again go back to Mauville.
ROUTE 112
---------
Now to go on with the game! Don't you just love how I make you do all
these idiotic sidequests? Oh, well you didn't have to insult me THAT
much. Okay then, Mr. Potty Mouth, go north to Route 111 where you fought
the Winstrates. Continue north until rocks are in your way. Well, go
ahead and smash ‘em up, homeboy! Sorry, I'll never call you that again.
When it's all clear, go north to Route 112!
-----------------------
| ROUTE 112 | % RATES |
-----------------------
|Marill | 25% |
|Numel | 75% |
-----------------------
Numel is a Fire/Ground Pokemon, and while it's Double-Super-Effective
against Water, the type combo cuts down on other weaknesses, plus both
are excellent in this game. It learns decent Fire/Ground attacks like
Ember and Magnitude, then it powers them up with Flamethrower and Earth-
quake after it evolves (not to mention Rock Slide)! Stats-wise, it ex-
cels in both Attack and Special Attack, corresponding to both of its
types. Pardon me while I make a stupid "Good Times" reference, but Numel
is 100% Dy-no-MITE!
Continue north on this road and you might see some paparazzi hanging
around. Talk to them and they will challenge you to a friendly battle.
Defeat their Lv17 Whismur and Magneton and you'll have you chance for
15 minutes of fame! Okay, it's more like 15 seconds, but take what you
can get. Choose one word from the stupid things they give you and they
will put you on TV. Check it out next time you break into somebody's
house!
If you turn right around here, you'll be forced back by a sandstorm, so
choose the western route. To the north of that rock mass is where all
the Numels are hanging out, in case you were interested, and past that
is a set of stairs. If you try to go further north on the rock here,
some crazy people in red hoods will stop you. What, are they delivering
sweets to their Granny while avoiding the Big Bad Wolf? You get it?
Little Red Riding Hood. Whatever, you're right, that was stupid. I'll
try to do better next time. Just enter the cave on the left side of this
place.
FIERY PATH
----------
------------------------
| FIERY PATH | % RATES |
------------------------
|Grimer | 5% |
|Koffing | 25% |
|Machop | 15% |
|Numel | 30% |
|Slugma | 10% |
|Torkoal | 15% |
------------------------
Grimer and Koffing are both Pure Poison types that are better than Gul-
pin, only Grimer's good at Attack, and Koffing at Defense. Both become
decent Pokemon when they evolve in the late Lv30s, but honestly, a pure
Poison is a waste of a spot in your six-man roster (go with dual-Poisons
like Zubat or Oddish). Fighting-type Machop is better than Makuhita for
now (both of them have practically the same moves as well). However, I
believe Makuhita's evolution (Hariyama) is better than Machamp because
you need to trade a Machoke to make it fully evolved, and Hariyama edges
it out in HP. Both are very good Fighters with high Attack though. Tor-
koal is an excellent Fire type with high Defense, Attack, and (most im-
portantly) Special Attack. It learns Body Slam at Lv20, plus Flamethrow-
er ten levels later. It's a close call between Numel and Torkoal, but
keep in mind how fast turtles move in real life (slow and steady ain't
the way to go in this game). Then there's Slugma. This thing is undoubt-
edly the worst Fire dude in the game. It gains some good moves, but has
absolutely no stats whatsoever. When it evolves all the way at Lv38,
it's Defense triples, but everything else stays stuck in the mud. Plus,
it's double weak against Water, and unlike Numel, it's not worth it.
This cave is extremely simple. Just follow the turny road at you're out
the other side. You may have noticed a path going off to the left that's
blocked by a boulder. Guess what. You need Strength for that. Doesn't
life suck?
ROAD TO FALLARBOR
-----------------
The Pokemon in the grass are the same as Route 112 (well, that's because
you're still on Route 112...duh). Also, notice the berries you can pick.
Finally, we can actually use these things! They are RAWST BERRIES, and
they cure Pokemon of Burn. That might be handy given the type of Pokemon
our next Gym Leader uses (well, this freaking chapter is called "The
Heat Badge", so I think you can take a pretty good guess of it). On this
road, walk east until you have the opportunity to turn north. Talk to
the kid who looks like he's peeing on a tree. Well, he'll be nice enough
to stop in the middle of it (ouch) and give you TM43! This is Secret
Power, an attack that will hurt your foe depending on what environment
you're battling on. Interesting. Also, if you use it on this tree right
here (ewww), you can turn it into a Secret Base. Even more interesting!
Secret Bases are like your home away from home that you can decorate in
any way you want. You don't have to use this urine-infested tree here;
you can pick another tree, or a hole in a mountain wall, or a pile of
grass for your Secret Base. But you are limited to only one, so choose
this stupid-ass thing strategically.
Keep going north until you spot some more berries! Unfortunately, the
new plants grow RAZZ BERRIES, which have no use yet. Isn't this pissing
you off too? Also, talk to the girl standing around here and she'll give
you a random berry. Now go southeast of her where you'll find a house of
some old lady. Agree to a rest and your Pokemon will be all healed up!
Mazel tov! All you need is one, so I don't know why this woman asks you
for another (old people are so lonely, it's funny). Now return to the
soil and travel straight west to Route 113!
-----------------------
| ROUTE 113 | % RATES |
-----------------------
|Skarmory | 4% |
|Slugma | 16% |
|Spinda | 80% |
-----------------------
When it comes to stupid non-evolving Normal types with mediocre stats,
Spinda is pretty high on that list. However, when it comes to Pokemon
in general, don't expect to find it in the top 100. As for Skarmory, I
have to say I'm a little partial to it. You absolutely need something
that can Fly sooner or later, and a flyer that's part Steel and has high
Attack and Defense ain't a bad choice. Teach it Steel Wing (whom the
move is practically made for) and you'll do wonders in battle (that's a
silly expression).
It's snowing! Actually, it's highly-toxic volcanic ash. Same thing,
right? Anywho, continue west until you must move north through the break
in the ledges. Keep going up near the mutated trees and look right. See
that tiny bump in the ground? Click on it for an ETHER! Now from that
spot, keep going right over the ledge where you'll enter a double battle
then a regular battle right after that! Man, what a cheap jerk hiding in
the ash like that. Get used to these Ninja Boy freaks. Step right once
and click for a NUGGET (the only purpose for these things are to sell
them for money), then walk left as far as you can, then down to the
tree, then right for a SUPER REPEL. Now hop over the ledge here to re-
turn to the main "road".
Go left and up once more, and this time turn left again. Keep going un-
til you meet Tori and Tia, where you should travel north above the huge
rock on your right, then run right and down for a MAX ETHER. Return to
the twins again, then continue west until you reach a house. Before you
get any more carcinogenic burns from the falling ash, enter it! Talk to
the man in the back, and he'll give you a SOOT SACK! This will allow you
to pick up the ash as you walk around in the wild grass on this road,
huff-puff. The more you collect, the more items he can make for you,
huff-puff. Here's a table for what you can get, huff-puff:
--------------------------------------------------------
| ITEM | WHAT IT DOES | # OF STEPS |
--------------------------------------------------------
|Blue Flute | Cures Sleep | 250 |
|Yellow Flute | Cures Confusion | 500 |
|Red Flute | Cures Attraction | 500 |
|White Flute | Attracts wild Pokemon | 1000 |
|Black Flute | Repels wild Pokemon | 1000 |
|Pretty Chair | Decoration | 6000 |
|Pretty Desk | Decoration | 8000 |
--------------------------------------------------------
As you can see, most of these items are actually pretty useful, huff-
puff. I suggest you use a Repel, then walk around in the grass out here
to collect soot, huff-puff. You can go for the decorations if you really
want to, but I wouldn't (they really aren't that pretty), huff-puff. So
I would definitely keep this place in mind, huff-puff. I'm annoying the
crap out of you, aren't I, huff-puff? Alright, just let me do this:
Cycling Road, huff-puff! They're even more fun when you say them toget-
her!
From the building, walk left over the ledge. Click on the bump northwest
of you for TM32! This is that Double Team TM that you could buy in Mau-
ville Game Corner, but you just found one for free! That's how you stick
it to the man! Now continue to find your way west to the next town.
FALLARBOR TOWN
--------------
Welcome to yet another dinky-little town with no purpose! Enter the
Pokemon Center and talk to the girl at the PC. After her clever little
deduction, she'll invite you to her house on Route 114. What's with all
these people wanting you to come to their house?! You're going to be
date-raped sooner or later if you're not careful.
There's nothing really special for sale in the Mart, but there is some-
one who will teach you Metronome! This will randomly do any of the att-
acks in the entire game, so it teach one of your Pokemon if you feel
lucky, punk. The southern most house belongs to Prof. Cosmo, but the
woman here will tell you why he's not home. By the way, there's an in-
visible NUGGET in that crater next to his house. Sell it for pimp-money
at the Mart. Left of the Battle Tent (which I'll get to in just a sec)
belongs to THE Move Tutor (like's he's the one and only). He has gained
the power to teach Pokemon moves that it learns naturally, but didn't
for some apparent reason (you caught it too late, you said you didn't
want it to learn that, etc). Well, in exchange, he's not asking for
money or special favors or anything of that matter; he wants Heart
Scales. You may have a Heart Scale if you, for some reason, had the urge
to return all the way to the beach west of Petalburg and use your Item-
finder there, but otherwise, you cannot except this offer. Don't worry,
they will be more common later in the game.
And now, the Battle Tent. This place gives you more control then the
previous two tents in that you use you own Pokemon and you decide the
moves. Then what's the catch? Well, you are not allowed to switch out
your Pokemon until it faints, and you must defeat your opponent's Poke-
mon in three turns. Just battle like you normally would, and if you
don't KO your foe in three mo's, then prepare for the judging-O. This
is based on three categories: Mind, Skill, and Body. Mind is based on
exactly how offensive your Pokemon was. If you use a defensive move like
Harden or Double Team, that is looked down upon and you lose some Mind
points. Skill is based on how you used your Pokemon's moves. If you did
an attack that was Super Effective against your opponent, you gain Skill
points (and of course you lose them if it's Not Very Effective). Body is
just based on which Pokemon has the most HP after the three turns are
up. Whoever gains more points from the judging wins, and the other is
forced to faint. Ouch! Also, if the Pokemon happen to tie in the dec-
ison, both of them will faint and nobody wins that matchup. It's still
pretty restrictive compared to a normal battle, but this is probably the
easiest Battle Tent to win (just keep attacking and don't do any stupid
moves). For winning, you receive a HYPER POTION. This cures 200HP, which
is really more than you need, but take it anyway.
That's it for this po-dunk town, so heal up at the Center one last time
and go west to begin the second half of this journey to nowhere.
ROUTE 114
---------
The first thing you should notice once the annoying music starts is a
house above you. The boy here outside the badly-built door will agree to
give you TM28. In every single Pokemon game, TM28 is the Ground move Dig
that will teleport you out of caves like an Escape Rope. But I would not
give it to any Pokemon in this case; you may need it later, and you only
get one of them. You can also enter the cave in this house and talk to
the Fossil Maniac if you want, but he won't give you anything (jerkwad).
Follow the path outside here to an old man with a dog. No one will go
near him because he smells (or something like that) and he'll give you
TM05 for stopping by! This is Roar, a move that will scare away wild
Pokemon. Running is fine too, but whatever. Now continue south over the
bridge here to the wild grass!
-----------------------
| ROUTE 114 | % RATES |
-----------------------
|Lombre | 10% |
|Lotad | 45% |
|Nuzleaf | 5% |
|Seviper | 10% |
|Swablu | 30% |
-----------------------
You may see evolutions like Lombre (of Lotad) and Nuzleaf (of Seedot)
while you're down here. Seviper is a cool Pokemon with high Attack and
Special Attack, plus moves of all different types like Lick, Bite, Poi-
son Tail, and Glare. However, I've said it once, I've said it 167,593.8
times: pure Poison = waste of space. Swablu, on the other hand, isn't
exactly a waste. It's a Flying type (which you will NEED eventually),
and it evolves into a part-Dragon at LV35! Dragon is considered by many
(including me, which should be enough) to be the best type in the Poke-
mon series. It's strong against the four most used types in the game
(Grass, Water, Electric, and Fire), it only has two obscure weaknesses,
and most of them have very high Speed and Special. Altaria is no except-
ion. Sure, I know that Dragon/Flying is double-weak against Ice Pokemon,
but where are you going to see any of those (except for the very end
where it really matters)?
Keep walking south past two rocks, where you may turn right. The guy
here gives you a random berry, so I would except his offer (even if it's
a crappy useless one). Now go up and enter the house here. Lanette does
not want word about the state of her house getting out in the public
(cause I'm sure everyone's dying to know), so she'll give you a LOTAD
DOLL to keep you quiet. Like you can talk anyway. Exit her house, and
find your way south and west until you spot some stairs leading onto a
rocky ground. Ascend them, then smash the rock in front of you with that
rock...smashing...thing to pick up a PROTEIN. This will permanently up
your Pokemon's Attack stat by a point. Now go south and right and up
some more stairs to a trainer. Notice those squares in the wall here;
you can make Secret Bases out of them if you want. Go down where you
must turn left and around. Continue traveling west and north till a cave
beckons you. Enter it.
METEOR FALLS
------------
--------------------------
| METEOR FALLS | % RATES |
--------------------------
|Solrock | 20% |
|Zubat | 80% |
--------------------------
The new sun-shaped dude here is a Rock/Psychic, somewhat of a weird type
combo. Its stats are okay, and it doesn't learn any outstanding moves
(though TMs can do the trick anyway). It can be a pretty good Pokemon if
you train it enough, but I wouldn't spend any time on it. One good note
on it: it has the Ability to Levitate, which prevents Ground types from
doing any damage.
From the entrance, go straight up the stairs for a FULL HEAL. Nice. Now
go back to the beginning and turn left to trigger a scene. What the hell
is going on here?! This is too much for my under-developed brain to han-
dle. After that whole monstrosity is over, descend the stairs and con-
tinue to go left. At the end, walk north again up some stairs for a MOON
STONE! This contains the power to evolve some Pokemon, so hold onto it.
Now just go as far south as possible, jumping over the puddles (I guess
that's what they are) to exit this odd place.
ROAD BACK TO MT. CHIMNEY
------------------------
You'll arrive on Route 115 just north of Rustboro. Go down and use Rock
Smash on that thing to your right once your on the ground-ground. In
this section is a PP UP (permanently raises total PP of a move) and some
useless BLUK BERRIES. Now go around and defeat all the trainers (don't
forget the Battle Girl on the beach), then jump over the ledges south to
Rustboro. Let's pick up something while we're here. Stop by the Devon
Corp. Building and climb the floors to the President. He'll thank you
for delivering the letter and the goods (jeez, we did that a while ago!)
and award you with an EXP SHARE. When held by a Pokemon, it will gain
half of the Exp. without even stepping foot into battle! Handy for those
crappy dudes you carry around waiting to evolve.
You figured out where to go from Team Magma in Meteor Falls, and believe
it or not, you passed it on the way here. Go west to Route 116 and pass
through Rusturf Tunnel to Verdanturf Town. From there, continue west to
Mauville and I highly suggest you heal if you didn't already. Now travel
north all the way to the entrance to Fiery Path. Remember that house
northeast of the cave that was previously blocked by guys in the red
hoods (and then I made a terrible nursery rhyme joke)? Well now it's
wide open, so enter it and talk to the woman in here. Agree to ride up
on the cable car and you'll arrive at the center of the action.
MT. CHIMNEY
-----------
Go right and climb the several sets of stairs to find Magma and Aqua
locked in battle. Wait, who are the good guys again? Whatever, let's
just kick ass to anyone who stands in the way. Walk left on the top here
and up to trigger a Magma double battle. After they're toast, continue
upwards to fight Admin Tabitha. Come on, who's actually strong enough
to face us! Keep going up and save your game before you talk to anyone.
When you're all set, click on the guy next to the strange machine to get
another lecture (boring!!!) then a battle (alright!!!).
---------------------------------------
| MAXIE'S POKEMON | LV | DIFFICULTY |
---------------------------------------
|Mightyena | 24 | Toughest |
|Zubat | 24 |Are you kidding?|
|Camerupt | 25 |Cake with Water |
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What's with the semi-Mexican music? Maxie starts things of with probably
the hardest Pokemon in his arsenal, Mightyena. Its ability will cut down
on your Pokemon's Attack, so I'd suggest going for something a little
Special (Water, Grass, Fire, etc). It will constantly Bite you, which
has a good chance of causing your dude to flinch, so look out for that.
After it's dead, things get a little easier. Zubats are always easy
(it should be evolved by that level, though) so take it down with what-
ever. Note that Maxie will switch out if he doesn't like the matchup.
Camerupt is a pretty tough opponent, that is unless you have a Water-
type. If you do, take advantage of the double weakness and bring it
down. If you're missing a Water, this may be somewhat difficult. Its
favorite move is Magnitude, which will randomly do any amount of damage
(and sometimes it can be deadly). Use your strongest attack on it and
hope that it's good enough to kill it (also know that it's weak against
Ground, so if you have a Geodude or Numel with Magnitude of your own,
now's a good chance to use it).
After being defeated, Maxie will disappear, and Archie will thank you.
I'm still confused. Oh well, just take the METEORITE from the machine
and return to the building of the cable car. Near it is an old lady
selling LAVA COOKIES, which will cure any status problems like a Full
Heal. Now find the opening going south of here.
JAGGED PASS
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| JAGGED PASS | % RATES |
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|Machop | 25% |
|Numel | 65% |
|Spoink | 10% |
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Spoink is an okay Psychic type with high Special and Speed, but hardly
any good attacks (there's Psybeam, and then pretty much nothing else for
quite a while). Still, you can just give it the Psychic TM and prepare
for a pretty good Pokemon come evolution time (Lv32). Personally, I like
the Abra and Ralts sets better when it comes to Psychics, but you can
go for Spoink for a little something different.
Jagged Pass really only requires jumping straight down over the ledges.
Half way down, you might see somebody dressed in a Team Magma uniform.
You can battle him, but he's not going to do anything about it (but what
was that about a Hideout?). Continue jumping south and battling the
trainers you come to. You can actually climb this thing if you really
wanted to with a Acro Bike (hold B and wait for you to jump, then hop
over those tiny red circles on the ground). Otherwise, keep hopping down
and through the exit. Step a few times west to arrive in our next town
(with a Gym this time!).
LAVARIDGE TOWN
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I know what you're thinking, and yes, you can take a dip in the hot tub
thing by entering it through the Pokemon Center (and maybe find an ICE
HEAL while you're in there). At the Pokemart, you may want to buy your-
self some BURN HEALS if you didn't plant enough Rawst Berries (hint
hint).
The old woman in front of the hot springs found something and wants you
to have it: a Pokemon Egg! Keep it in your party just like a normal egg
you obtain through breeding and it will hatch to reveal a Wynaut! This
strange Pokemon has extremely high HP, but it learns no offensive moves
(plus you can't even teach it TMs)! At Lv15, it evolves into a Wobbuffet
and gains four attacks at once. What stinks about Wobbuffet is that the
only way to hurt other Pokemon, it must take damage itself (it only
knows Counter, Mirror Coat, and Destiny Bond; all three need its owner
to be hurt to work). However, it sort of works out since its HP is so
outrageously high, but do not use Wobbuffet unless you're a skilled
Pokemon master (*clears t