_
           _____   _____   _   _   __|/_   _    _   _____   _    _
          |  _  | |  _  | | | / / |  ___| | \  / | |  _  | | \  | |
          | |_| | | | | | | |/ /  | |___  |  \/  | | | | | |  \ | |
          |  ___| | | | | |   |   |  ___| |      | | | | | |   \| |
          | |     | |_| | | |\ \  | |___  | |\/| | | |_| | | |\   |
          |_|     |_____| |_| \_\ |_____| |_|  |_| |_____| |_| \__|
             ____   _    _   ____   _____   _____   _       ___
            |  __| | \  / | |  __| |  _  \ |  _  | | |     |  _ \
            | |__  |  \/  | | |__  | |_| | | |_| | | |     | | | |
            |  __| |      | |  __| |    /  |  _  | | |     | | | |
            | |__  | |\/| | | |__  | |\ \  | | | | | |___  | |_| |
            |____| |_|  |_| |____| |_| \_\ |_| |_| |_____| |____/
             _    _   _____   _____   _____   _   _____   _    _
            | |  | | |  ___| |  _  | |  ___| | | |  _  | | \  | |
            | |  | | | |___  | |_| | | |___  | | | | | | |  \ | |
            | |  | | |  ___| |    /  |___  | | | | | | | |   \| |
             \ \/ /  | |___  | |\ \   ___| | | | | |_| | | |\   |
              \__/   |_____| |_| \_\ |_____| |_| |_____| |_| \__|

                           Copyrights 2009 Brusceno

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Pokemon Emerald Version
Walkthrough/FAQ
Version: 2.0
Written by Brusceno
Started at: 11/10/2008
Finished at: 26/12/2008
E-mail: brusceno@gmail.com
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

TABELA DE CONTEÚDO
------------------
0. Version History...................................................[vshst]

1. Legal Info........................................................[lgifn]

2. Introduction......................................................[indca]

3. Emerald Version...................................................[aveme]
 3:1. About Pokemon Emerald Version..................................[spkem]
 3:2. Pokemons of the Version........................................[pkdve]

4. Basics ...........................................................[sebas]
 4:1. Status.........................................................[oqsta]
 4:2. Pokemon Battles................................................[bapok]
 4:3. Special Conditions.............................................[coesp]
 4:4. Status Conditions..............................................[costa]
 4:5. Abilities......................................................[habil]
 4:6. Natures........................................................[natur]
 4:7. Types of Pokemon...............................................[tdpok]
  4:7:1. The 17 Types................................................[ostip]
  4:7:2. Damage Types Chart..........................................[tadda]
  4:7:3. Double Types Situations.....................................[sieti]
  4:7:4. STAB........................................................[bnstp]
 4:8. Tips for Beginners.............................................[dpain]
 4:9. Moves..........................................................[atqes]
  4:9:1. All the Moves...............................................[tooat]
  4:9:2. About Moves.................................................[sobat]
  4:9:3. Contact Moves...............................................[atdco]
 4:10. Types of Evolutions...........................................[tdevl]

5. Walkthrough.......................................................[dtndo]

6. Outros Lugares....................................................[oulug]
 6:1. Abandoned Ship.................................................[abshi]
 6:2. Mauville Game Corner...........................................[mgcor]
 6:3. Trick House....................................................[triho]
 6:4. Shoal Cave.....................................................[shoca]
 6:5. Safari Zone....................................................[safzo]
 6:6. Pacifidlog City................................................[pacci]
 6:7. Sky Pillar.....................................................[sypll]
 6:8. Mirage Island..................................................[miris]
 6:9. Meteor Falls...................................................[mefal]
 6:10. Mirage Tower..................................................[mirto]
 6:11. Desert Underpass..............................................[desun]
 6:12. Battle Frontier...............................................[batfr]
  6:12:1. Battle Tower...............................................[batow]
  6:12:2. Battle Pyramid.............................................[bapyr]
  6:12:3. Battle Palace..............................................[bapal]
  6:12:4. Battle Arena...............................................[baare]
  6:12:5. Battle Dome................................................[badom]
  6:12:6. Battle Factory.............................................[bafac]
  6:12:7. Battle Pike................................................[bapik]

7. Lendários.........................................................[lenda]
 7:1. Rayquaza.......................................................[rayqu]
 7:2. Latios/Latias..................................................[laioa]
 7:3. Os Regis.......................................................[osreg]
 7:4. Groudon........................................................[groud]
 7:5. Kyogre.........................................................[kyogr]

8. TMs e HMs.........................................................[tmehm]
 8:1. TMs............................................................[lidtm]
 8:2. HMs............................................................[lidhm]

9. Items.............................................................[items]
 9:1. Hold Items.....................................................[itdse]
 9:2. Basic Items....................................................[itbsi]
 9:3. Special Items..................................................[itesp]
 9:4. Evolution Items................................................[itelu]
 9:5. Sale Items.....................................................[itdve]
 9:6. Itens Chave....................................................[itcha]
 9:7. Vitamins.......................................................[vitmn]
 9:8. Catch Balls....................................................[bolca]
 9:9. Scarves........................................................[lenco]
 9:10. Wild Pokemons Items...........................................[itnps]

10. Berries..........................................................[oqber]
 10:1. The Berries...................................................[asber]
 10:2. Taste.........................................................[sbdab]

11. Pokemon Contest..................................................[pkcon]
 11:1. What is.......................................................[oquee]
 11:2. Pokéblocks....................................................[pokbl]
 11:3. Playing.......................................................[jogdo]
  11:3:1. Round 1....................................................[pcrdo]
  11:3:2. Round 2....................................................[pcrdt]
  11:3:3. Final......................................................[fdfnl]

12. Miscelaneous.....................................................[micln]
 12:1. Secret Base...................................................[basct]
 12:2. Mach Call.....................................................[macca]
 12:3. Gabby & Ty....................................................[gabty]
 12:4. Marts.........................................................[mrcad]
 12:5. Move-Tutors...................................................[movtu]

13. Breeding Pokemons................................................[cripo]
 13:1. Breeding Rules................................................[redcr]
 13:2. The Egg Groups................................................[ogrov]
 13:3. Hating the Egg................................................[coovo]
 13:4. Egg Moves.....................................................[egmov]
 13:5. Some Breeding Cases...........................................[smrcs]

14. Important........................................................[imtnt]
 14:1. Base Stats....................................................[basta]
 14:2. IVs...........................................................[osivs]
 14:3. EVs...........................................................[osevs]
 14:4. Pokemon Shiny.................................................[poksh]
 14:5. Happiness.....................................................[flicd]
 14:6. Catching a Pokemon............................................[cappo]
 14:7. Experience Gained.............................................[expga]

15. FAQ..............................................................[sefqa]

16. Thanks To........................................................[agcrd]

17. Contact..........................................................[cotto]


  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                      0. VERSION HISTORY                      |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

Version 2.0 - 14/08/2009 - Been awhile, huh? The biggest change you'll find
here is the content chart which now have the Contact setion and the History
Version and Legal Info as the first setions respectivelly. Also, I took ehte
Gained Experience and Catch Rate topic off the Important setion. If you liked
the Pokemon Contest so now you have to hunt in internet for a in-depth guide
because I won't say anymore about moves, nor combinations nor what contest if
have to be used.

Version 1.0 - 26/12/2008 - I began to make the walkthrough and the
"walkthrough" setion, I finished it withing 10 days afterwards. When you play
Emerald nothing is so hard and long. From that setion I created all the
others, after all, in a Walkthrough/FAQ the more important is the
walkthrough. By finishing it I finally now can post if on and I have to
review and fix some Grammar and sintax erros up besides translating it into
English, which is ready for now.


                                                                     [lgifn]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                        1. LEGAL INFO                         |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

This is a file and has it rights, just don't copy or change it does not
matter what. Don't post it on your website unless I give you permission for
that. Whoever breaks these rules is under penalities. If you want to post it
on your website, you shall give me the credits, after all I typed all this
and you don't want to make people thinks that you made all this.

Only the sites below have permission to post this walkthrough:

www.gamefaqs.com
www.oriongames.com.br

                                                                     [indca]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                        2. INTRODUTION                        |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

This is my walkthrough of Pokemon Emerald. To complete it and make it better
I counted on the info of many people. It was organized by me, typed by me,
and it's posted here. You can use it to play Pokemon Emerald Version, but you
CANNOT, in any way, use it to earn money or cover any thing like it. I
dedicated so much from myself on it and I would like you to know it because
that's just what you can do to show the respect of my efforts.

You should read the whole walkthrough to understand well about the game,
however, if you have any doubt about anything specific, just read the content
table above. Hold Ctrl and press F to search the menu by typing what is
inside the square brackets.


                                                                     [aveme]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                    3. THE EMERALD VERSION                    |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/


==============================
3:1. About the Emerald Version                                   [spkem]
==============================

There's no doubt that Advance generation was closed with golden key upon
Emerald has been released because together it strategy and continue journey
have come. Since I played R/S and FR/LG I've played Emerald because in it I
can find the great Battle Frontier which is considered the bigger challenge
of all. Emerald brought a lot of news, innovations and it's worth play. Who
plays Emerald won't play Ruby and Sapphire again because it'll not be funny.

Emerald Version was launched nine months after the release of Fire Red and
Leaf Green. Most of the upturns of FR/LG are still on Emerald Version. The
only thing that wasn't changed was the Pokédex. The Pokédex of Emerald is
still practically identical to R/S versions. As Nintendo said, they didn't
make one like FR/LG because they wanted the game Ruby/Sapphire-like instead
of FR/LG-like.

In Emerald we can find this changes, the main:

#1. New squares. You will not notice this change, but it's over there. If
    you're on an emulator, just open emerald version on one place, and R/S
    on the same place. You can see the squares are different, though they
    looks like alike.
#2. The characters has now green details along the body instead yellow. It's
    the bag, the belt and the gloves.
#3. Professor Birch is attacked by a wild Zigzaggon instead a wild
    Poochyena.
#4. Who warns you of the wild Pokemon that attacks Professor Birch is a girl
    instead a boy.
#5. The color of your clock isn't the same.
#6. Team Aqua and Team Magma appears up in this version and both with
    particular events, but all related.
#7. New places has been created, as Magma Hideout, Battle Frontier, Desert
    Underpass.
#8. The way to get the fossils are changed. Now, if you want them you must
    go to Mirage Tower, which appears occasionally at the desert in the
    Route 111.
#9. You can get the two fossils. If you, for example, got the Root Fossil at
    Mirage Island, you can get Claw Fossil at Desert Underpass, a new cave.
#10. HM Surf is gotten by you automatically after you beat your father. In
     R/S you had to talk with Wally's dad.
#11. Scott, a mysterious guy, appears up in many moments of the game to
     tell you about trainer things and else.
#12. Steven is no longer the Elite Four Champion. He has abandoned the
     place to hunt precious stones at Meteor Falls.
#13. Wallace, the Sootopolis Gym Leader, is now the new champion of the
     Pokemon League.
#14. As Wallace has abandoned the Sootopolis Gym Leader place, now Juan, his
     disciple, is busing over his place.
#15. Groudon and Kyogre can both be caught in Emerald.
#16. A new event in Sootopolis: Groudon and Kyogre fighting each other. To
     calm them you'll need to awake Rayquaza, which is stronger than they
     two.
#17. Some few Pokemons from R/S are not found in Emerald. Although, we have
     a place on Pokédex for them.
#18. More legendaries can be caught in Emerald, as Mew.
#19. You can get Latios or Latias. Now you choose who you want.
#20. A new tool is put on your PokéNavi, a Match Call. It's used to call
     people for rematches! We could do that as well as it on R/S.
#21. Some abilities has suffered alterations. Now they have some new effects.
     Read the topic about them to know what are the news.
#22. Trick House has some new rooms, though the puzzle themes are the same.
#23. All que puzzles of the gym (except Mossdeep) are still the same. What
     changed is how to solve them.
#24. The puzzle of Mossdeep Gym is totally changed of the R/S versions.
#25. All the game is harder (the gym leaders has more Pokemons on team).
#26. May challenges you in Rustiboro upon you get Match Call. This battle
     is optional and didn't happen in R/S.
#27. The Pokemon Contest was transfered to Lilycove. There you find the four
     ranks. In the others cities where you found Pokemon Contests, now you
     can see Battle Tents.
#28. On Victory Road, your meet with Wally is near the beginning of the cave
     and not near the end of the cave. On that way you won't need to cross
     through the whole cave if you want to find Wally on your first time.
#29. You don't need to have an empty slot to get Castform with the guy on
     Weather Institute. If you don't have an empty slot, it'll go
     automatically to your PC.
#30. Meteor Falls is changed radically in its inside (mainly the square
     colors).
#31. The starters of Johto can be gotten if you complete your Hoenn Pokédex.
     Just talk with Professor Birch and he'll give you one of them.
#32. Some Pokemons of Hoenn can only be gotten via link trading.
#33. Double battles can be made depending on how you stand between two
     trainers. If you be in their vision field they both you'll battle you
     like a double battle. That's cool!

Any change I have missed? E-mail me: brusceno@gmail.com


========================
3:2. Pokemons in Version                                             [pkdve]
========================

Few things have changed about the Emerald Pokédex. But with FR/LG, after win
Elite Four and talk Professor Birch you get your Pokédex, which is upgraded
to National Dex. Now you can get all the Pokemons that are not found in Hoenn
region, like Bulbasaur, Dratini, Eevee and others. The Pokemons that are from
Hoenn, but are not found in Emerald, can be get by trading even if you don't
have the National Dex.

I mean now your Pokédex has 380 slots, what means almost all the Pokemons of
the tree generations. However, filling up the Hoenn Pokédex means catch just
the Pokemons of the third generation, this means, all ones from number 252 to
386. It's easy or you want more? Being able to trade with Fire Red, Leaf
Green, Ruby and Sapphire is easy. The bigger trouble, for me, and probably
for most of the people, is to get most of the Pokemons of the second
generation, which you can get on Pokemon Collosseum Disc Bonus.

And of course, if you want know what are the Pokemons that are in R/S, but
not in Emerald, these are them:

- Meditite e Medicham
- Surskit e Masquerain
- Roselia
- Zangoose
- Lunatone

They're all good, but to be in my team, Zangoose is just the one I consider
good. Neither Masquerain, with Hydro Pump and Rain Dance, could be one. Once
Lunatone is better the Solrock, that's a bad. They are not in Emerald, but
there's a place to them in Pokédex, what means you have to get them if you
want see your Pokédex complete. Why Nintendo did that? I think to Ruby and
Sapphire versions do not ever become forgotten, alas, Emerald is a lot
better.

                                                                     [sebas]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                           4. BASICS                          |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

The "Basics" section is very very very important, very further though you
know the game and it's running. Don't let to not reading it, though you know
all I think you know a bit more than you have already heard about.


===========
4:1. Status                                                          [oqsta]
===========

Pokemons has a lot of features which are called status. In the status of the
Pokemon you find a lot of values. To see the status of a Pokemon, press
START, select "Pokemon", press A, select the Pokemon that you want see the
status, and now select "SUMMARY" and after press A. Now press RIGHT once and
you'll be able to see the status of your Pokemon. If your Pokemon has a
special condition, you can see it here.

On status you find the stats, which are Hit Points, Attack, Defense, Special
Attack, Special Defense and Speed. Knowing this values you can see if your
Pokemons is able to resist to foe's move or not as well as know if your
Pokemon's move is enough to get your foe down.

- Hit Points: They're known as the life points of your Pokemon. When they are
zero your Pokemon cannot fight, then it must return to the Poké Ball.

- Attack: It's the base of the damage that your Pokemon causes on when uses a
physical type move, which are the types normal, fighting, rock, ground,
poison, flying, bug, steel and ghost.

- Defense: It's the defense of the Pokemon over the damage caused by a
physical move from a foe.

- Special Attack: It's the base of the damage that your Pokemon causes on
when uses a special type move, which are the types fire, grass, water,
electric, ice, dragon, psychic and dark.

- Special Defense: It's the defense of the Pokemon over the damage caused by
a special move from a foe.

- Speed: The Pokemon with higher Speed attacks first in that turn. Also, if
your Pokemon's Speed is higher than wild Pokemon's Speed, then you have more
chances to escape safely.


=====================
4:2: Pokemon Battles                                                 [bapok]
=====================

Pokemon Battles are not to much exciting. They are turns-basedd. What's that?
Uou choose your action; your opponent choose one too. Then they both happen,
this is a turn. When the turn ends (all the actions have already happened),
now there's other turn on, and you have an action to do again. These
"actions", in the game, are fighting, switching Pokemon, running or using an
item.

When we talk about battle we should think on a thing like "Mortal Kombat".
However, in Pokemon the things are not as fast as it seems and the secret to
a good battle is strategy. Get it? Strategy. You must understand a bit of
attacks combination and others features of the Pokemon you're using, that's
just it. You don't need buttons combination to execute special moves like in
"The King of Fighters", because to be the winner in Pokemon you shall not be
the faster on controlling the joystick, but the more intelligent.

Meanwhile battling against an opponent you'll go to a screen where we can
call the "battle screen". In the battle screen you'll see the back of a
Pokemon, it's yours. And a bit far from your Pokemon is another Pokemon in
front of, it's the opponent's Pokemon. You can't see the amount of HP it has,
but you can see his color bar, what I think enough. I already said what are
turn battles, and now I tell you on Pokemon what you can on them.
                                                _____________________
On the draw aside you can see a rectangle,     |                     |
which are shown in the battle screen. There    | FIGHT       BAG     |
are four options as you can see, and they're   |                     |
set in these same positions. What do they      | Pokemon     RUN     |
do? Just read below:                           |_____________________|

- Fight: By selecting this option you can see the four moves your Pokemon
know. After it just select one move to it executes. Don't forget: no one
Pokemon can knows more than four different moves.

- Bag: If you select this your screen is changed to the bag screen, where you
can throw a Poké Ball on a wild Pokemon, or use an cure item. Very useful.

- Pokemon: Your current Pokemon that is battling can be switched to other
that you want. In the screen of your team you just must choose the Pokemon
you want to switch out. This Pokemon cannot be fainted.

- Run: This is allowed only on wild Pokemon. You escape from them instead to
defeat/capture them. The higher is your Pokemon's Speed to foe's Speed, more
chances you have to escape safely.

That menu is the same to wild Pokemon and trainer battles. In double battles
the rules are the same also. What changes is that in double battles you
select two moves to just one turn. Below you can see the differences of the
two types of battle: wild Pokemon battles and trainer Pokemon battles.

+------------------------------------+------------------------------------+
|        WILD Pokemon BATTLES        |      TRAINER Pokemon BATTLES       |
+------------------------------------+------------------------------------+
| You can catch your foe, which is   | You can't catch a Pokemon that     |
| wild and doesn't have an owner.    | isn't yours. If you're fighting    |
| Wild Pokemons come out from the    | against an opponent you can't      |
| grass suddenly when you step on    | catch that Pokemon because it      |
| it. Also in caves, and water.      | belongs to your opponent.          |
+------------------------------------+------------------------------------+
| You can escape if you want. The    | You can't escape from this type of |
| chances are as higher as the more  | battle. Or you win, or you lose.   |
| Speed your Pokemon has than foe's  | If you try to escape, you'll won't |
| Speed.                             | escape because you cannot do it.   |
+------------------------------------+------------------------------------+
| There's no money.                  | You get some money after win your  |
|                                    | opponent.                          |
+------------------------------------+------------------------------------+
| Earn experience points.            | Earn 50% more experience points.   |
+------------------------------------+------------------------------------+
| You can steel items.               | You can't steal items. You steal   |
|                                    | it just to that battle.            |
+------------------------------------+------------------------------------+

As you could see, trainer battles are serious meanwhile the wild Pokemon
battles are just to training. On the trainer battles you shall go when need
money, mainly, if possible, with your Pokemon holding Amulet Coin.

And about the experience, give your Pokemon to hold the Lucky Egg if you want
to grow it quickly. Lucky Egg give a bonus of 50% more experience each time
you earn some points. So, if on a wild Battle would be like a trainer Battle.
And in a trainer battle your Pokemon will get double experience: 50% more
from Lucky Egg and 50% more from it be trainer battle. Excellent!

We can't forget about say escaping from wild Pokemon. I strongly don't
suggest to you spend money on dolls and other items that help your escape
from wild Battles because that's just money wasting. It would be too more
cheap use Repel, or a Pokemon that knows Roar/Whirlwind. There are also a lot
of Pokemons with Run Away ability, as Doduo/Dodrio.

Then, what's the better battle to earn more experience? If you want a good EV
training I suggest the wild battle, but if you have already completed all the
EVs of your Pokemon, you can go on the trainer battles, although it's not at
your will on all the moments, with the Match Call you can find some few good
trainers to raise up some experience, and earn some money too.

I can't forget to say this. For any battle you lose (wild or trainer battle),
you'll lose 50% of your currently total money to the opponents or to the wild
Pokemon. Then, if you had $1200 you lose $600. If you had $300,000 you lose
$150,000. That's hard!


=======================
4:3. Special Conditions                                              [coesp]
=======================

A Pokemon can acquire a special condition. What's that? It's a bad thing that
harms your Pokemon in battle. Giving special conditions to opponent is a
great strategy once you put yourself on advantage. Doing that isn't hard. And
if your Pokemon has gotten a special condition you should use an item to cure
it off it or go to a Pokemon Center. Below you see all the five special
conditions, how to give them to enemy and who has immunity:

/--------\
| POISON |
|--------|-------------------------------------------------------------\
| A poisoned Pokemon takes 1/16 of its total HP each turn. There is    |
| also a kind of poisoning named badly poison, which is worse than the |
| normal poison. If your Pokemon is badly poisoned, then the damage it |
| takes in one turn will be doubled on next turn. You can avoid this   |
| duplication-effect by just switching your poisoned Pokemon out. Out  |
| of the battle, while walking by, your poisoned Pokemon takes 1 HP of |
| damage per four steps you do. Poison is the worse condition.         |
|                                                                      |
| Immunity: poison type, steel type, Pokemon with Immunity ability     |
\----------------------------------------------------------------------/

/-----------\
| PARALYSIS |
|-----------|----------------------------------------------------------\
| A Pokemon that has paralysis has one-in-four (25%) chances to do not |
| attack in that turn. And else, a paralyzed Pokemon has the Speed     |
| halfed. If a Pokemon was paralyzed, and it is still being the faster |
| than foe, then paralysis will not make it does not attack.           |
|                                                                      |
| Immunity: Pokemons with Limber ability                               |
\----------------------------------------------------------------------/

/--------\
| FROZEN |
|--------|-------------------------------------------------------------\
| A frozen Pokemon cannot attack. He will thaw on next 2-5 turns.      |
| There's a way to a Pokemon thaws itself, it has just to use          |
| Flame Wheel. And other way is a foe using a fire-type move on it.    |
|                                                                      |
| Immunity: Pokemons with Magma Armor ability                          |
\----------------------------------------------------------------------/

/-------\
| SLEEP |
|-------|--------------------------------------------------------------\
| A Pokemon that has just been asleep will keep on it for the next 2-5 |
| turns. As it is sleeping, it won't attack. Snore and Sleep Talk can  |
| be used by a sleeping Pokemon. And also there's some moves that can  |
| be used only on a sleeping foe, the terrible move Dream Eater.       |
|                                                                      |
| Immunity: Pokemons with Insomnia ability, Vital Spirit               |
\----------------------------------------------------------------------/

/--------\
| BURNED |
|--------|-------------------------------------------------------------\
| A burnt Pokemon takes 1/8 of its total HP per each turn. Also, its   |
| Attack is halfed. This makes this condition better than poison. Fire |
| type moves has chances to burn foe (except Overheat and Fire Spin).  |
|                                                                      |
| Immunity: fire type Pokemons, Pokemons with Water Veil ability       |
\----------------------------------------------------------------------/

/---------\
| FAINTED |
|---------|------------------------------------------------------------\
| Fainted is considered a special condition since there's moves that   |
| just give this condition to the opponente, as Horn Dril and Fissure. |
| If the Pokemon's HP amount is over, then it faints and it can not    |
| keep battling. Of course, Heal Bell and Aromateraphy won't solve it, |
| and a Pokemon with Sturdy ability, however is imune to OHKO moves,   |
| it's not normal to acquire this special condition. Though It's a     |
| condition, for it be so different, we refer only to the five first.  |
|                                                                      |
| Imunes: No type, no Pokemon, no ability                             |
\----------------------------------------------------------------------/

Very well. But after having acquired a special condition, what to do? You can
stand with it for a short time if you know your Pokemon is able to bear it,
but if it does not, then you should use a heal item. There a lot of Marts
around Hoenn and you need to carry some Full Heals on.

+--------------+------------------------+------+
|     NOME     |        EFEITO          | PREÇO|
+--------------+------------------------+------+
| Antidote     | Heals poison           | $250 |
+--------------+------------------------+------+
| Awakening    | Wakes up a Pokemon     | $250 |
+--------------+------------------------+------+
| Burn Heal    | Heals burn             | $250 |
+--------------+------------------------+------+
|              | Heals any special      |      |
| Full Heal    | condition, confusion   | $600 |
|              | and attraction         |      |
+--------------+------------------------+------+
|              | Restores all the HP    |      |
| Full Restore | and heals any special  | $3000|
|              | condition, confusion   |      |
|              | and attraction         |      |
+--------------+------------------------+------+
| Ice Heal     | Thaws a Pokemon        | $250 |
+--------------+------------------------+------+
| Max Revive   | Revive a fainted Pkmn  | ---- |
|              | with full amount HP    |      |
+--------------+------------------------+------+
| Parlyz Heal  | Cures paralysis        | $250 |
+--------------+------------------------+------+
|              | Raises the level in 1, | ---- |
| Rare Candy   | so a bit HP is given,  |      |
|              | what revives the Pkmn  |      |
| Revive       | Revive a fainted Pkmn  | $600 |
|              | with half amount HP    |      |
+--------------+------------------------+------+

NOTAS:

- Full Heal is excellent. Ever carry 10 or more with you. Full Restore are
not indicated unless your Pokemon is with few HP. And about the remaining
items, you can all they do basically and specific effect to just one
condition. I suggest that you carry only Full Heals, and, of course, if your
Pokemon is with low HP and a special condition, use Full Restore. Full
Restore does the same that a Max Potion and a Full Heal do, if used in a row,
however Full Restore, as is just an item, will take only one turn.

- Max Revive cannot be bought in any Mart. There are just five in all the
game and they're concealed in dungeons and routes. Use it up ONLY if you
really need it.

- When Rare Candy is used on a Pokemon it raises its Level in one. So all the
stats raise and also the HP, what made that Pokemon is revived accidentally.
I don't suggest the Rare Candy to revive a Pokemon unless you are on a hard
battle. In this case you losing your Rare Candy is better than losing the
battle.


======================
4:4. Status Conditions                                               [costa]
======================

The special conditions themselves are not a problem as big as the status
conditions. This type of condition are cured only when your Pokemon is
switched, or battle ends or if a special flute is used. There's no a flute to
all the current conditions. Most of the times is better switch out your
Pokemon, unless whether the opponent has used Mean Look or any trap-move.
Most of all this conditions are from exclusive moves:

- Confused: A confused Pokemon has 50% chances of attack itself in the
confusion, and 50% of being able to attack its opponent. If it attacks
itself, the damage depends on the Attack and Defense of this Pokemon.
Confusion isn't permanent, it run off within 2-5 turns.

- Attracted: A Pokemon can become attracted to other only if this other is
opposite gender. If this happens, it has 50% chances of not attacking and 50%
of attacking normally. No gender Pokemons are immunes. This condition doesn't
runs off. You must use Full Heal, Red Flute or switch your Pokemon if you
want it cured of it.

- Seeded: A seeded Pokemon cedes to opponent 1/8 of its max HP per turn. This
Pokemon can escape of it if he use Rapid Spin. Grass-types Pokemon are
immunes to this condition. Just use Leech Seed if you want this effect.

- Tormented: Use Torment (TM41) to make a Pokemon becomes tormented. If it
does, then it can't use the same attack twice.

- Taunted: Use Taunt (TM12) to taunt a Pokemon. On next two turns it can be
used only base power moves. Usually who uses Taunt will use after Counter of
Mirror Coat, or is just avoiding a stat-raiser opponent, I think.

- Wrap: A wrapped, or trapped Pokemon can't be switched and escape either.
This condition runs off on next 2-5 turns. Many moves wraps opponent: Wrap,
Fire Spin, Block, Whirlpool, Spider Web,...

- Flinch: A flinched Pokemon doesn't attack on the turn it received a damage
from foe. Foe must had used a flinch-chance move and also your Pokemon must
have the less Speed. It's a condition that happens only in that turn. Lots of
moves may flinch foe:  Bite, Rock Slide, Headbutt, Astonish, Bone Club, Fake
Out, Extrasensory, Needle Arm, Rolling, Kick, Twister, Sky Attack, Snore,
Stomp

- Cursed: This condition will be given only by a ghost type Pokemon. It must
use Curse to curse opponent, and pay 1/2 of total HP as payment. A cursed
opponent loses 1/4 of its total HP per turn. This condition sucks!

Full Heal (and Full Restore) can cure the confusion and attraction
conditions. It's better use the flutes because it would be cheaper. Yellow
Flute cures a Pokemon of confusion, Red Flute cures of attraction.

A Pokemon can acquire only one special condition, but there's no a limit to
give it status conditions. There are some cases that are named when you have
two or more conditions:

- Paraconfusion: paralysis + confusion
- Parattraction: paralysis + attraction
- Attraconfuion: attraction + confusion
- Paratraconfusion: paralysis + attraction + confusion

There's others cases, but these are the main ones. Parlysisng opponent is too
easy since there's a lot of moves that do that, as Body Slam, Thunder Wave
and Stun Spore.


==============
4:5. Abilities                                                       [habil]
==============

One of the biggest news came out from Pokemon R/S was the abilities. It's
more one feature that each Pokemon has. It's function is help its user in
battle or out it. Each Pokemon will have only one ability, although each
specie can have two, so the Pokemon will have one between that two. That's
the reason of some Pokemon have one or other ability.

There's many abilities around and some things have changed since FR/LG to
Emerald. However the changes are little and you don't need to worry about
them. They continue practically as same as the ancient versions. Remembering:
below I did put the abilities created until Emerald. This mean if you play
Diamond/Pearl it's no use for you look them.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- AIR LOCK: When this Pokemon is on field, all the weather effects are
canceled. This means that Solarbeam needs one turn to charge, Thunder may
fail, Synthesis, Morning Sun, Moonligh recover 1/2 of total HP.

Availabe to: Rayquaza

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- ARENA TRAP: If foe has the Arena Trap ability, your Pokemon can't escape or
be switched unless it's flying part type or whether it has the Run Away or
Levitate ability. If you're trapped your only way is escaping, defeating or
using an escape-item. Also in Emerald: If a Pokemon with this ability is on
your team, the appear rate comes up.

Availabe to: Diglett, Dugtrio, Trapinch

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- BATTLE ARMOR: No critical hits are caused on this Pokemon.

Availabe to: Kabuto, Kabutops, Anorith, Armaldo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- BLAZE: When user's HP is down 1/3 of total, all fire type moves become 50%
stronger when causing normal damage.

Availabe to: Charmander, Charmeleon, Charizard, Cyndaquil, Quilava,
Typhlosion, Torchic, Combusken, Blaziken

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- CHLOROPHYLL: Doubles Speed if Sunny Day is on.

Availabe to: Oddish, Gloom, Vileplume, Bellsprout, Weepinbell, Hoppip,
Skiploom, Jumpluff, Sunkern, Sunflora, Seedot, Nuzleaf, Shiftry

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- CLEAR BODY: Intimidate ability and all the others moves that low stats,
like Leer and Screech, doesn't work on this Pokemon.

Availabe to: Tentacool, Tentacruel, Beldum, Metang, Metagross, Regirock,
Regice, Registeel

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- CLOUD MINE: When this Pokemon is on field, all the weather efects are
canceled. This means that Solarbeam needs one turn to charge, Thunder may
fail, Synthesis, Morning Sun, Moonligh recover 1/2 of total HP. This ability
and Air Lock ability are alike.

Availabe to: Psyduck, Golduck

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- COLOR CHANGE: User's type changes to last move's type that caused damage on
it. For example, if you used Magical Leaf on it, them it becomes grass type.
If following you used Water Gun, it's not very effective and it become water
type. When switched out it is its own type.

Availabe to: Kecleon

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- COMPOUNDEYES: User's accuracy is raised in 30%. Also in Emerald: if a
Pokemon with this ability is in your team, more chances that a wild Pokemon
will hold an item.

Availabe to: Butterfree, Venonat, Venomoth, Yanma, Nincada

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- CUTE CHARM: When a contact move is directed to this Pokemon, there's one-
in-three changes of it become attracted. The effect does not ever happen if
foe is same gender, ungender, or has Oblivious ability. Also in Emerald: If a
Pokemon with this ability is on your team, more changes of a wild Pokemon be
of opposite sex.

Availabe to: Igglybuff, Jigglypuff, Wigglytuff, Cleffa, Clefairy, Clefable,
Skitty, Delcatty

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- DAMP: Selfdestruct and Explosion fail if used on this Pokemon.

Availabe to: Psyduck, Golduck, Poliwag, Poliwhirl, Poliwhrath, Politoed,
Wooper, Quagsire

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- DRIZZLE: The rain, as Rain Dance, begins when this Pokemon is in battle
unless Sandstorm, Sunny Day or Hail has been used. The rain stands on field
as long as this Pokemon is battling.

Availabe to: Kyogre

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- DROUGHT: Sunny Day begins when this Pokemon is in battle unless Sandstorm,
Rain Dance or Hail has been used. The Sunny Day stands on as long as this
Pokemon is battling.

Availabe to: Groudon

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- EARLY BIRD: This Pokemon sleeps for half the time it really would do. For
example, instead of sleeping 4 turns it sleeps 2 turns. This is valuable even
for the move Rest.

Availabe to: Doduo, Dodrio, Kangaskhan, Ledyba, Ledian, Girafarig, Houndour,
Houndoom, Seedot, Nuzleaf, Shiftry

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- EFFECT SPORE: When a contact move is done on this Pokemon there is 1 in 10
chances of foe becomes paralyzed, poisoned or asleep.

Availabe to: Paras, Parasect, Shroomish, Breloom

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- FLAME BODY: There is 1 in 3 chances of burning foe. Also you have this
Pokemon in team while you carry an egg the hatch time is halfed.

Availabe to: Magby, Magmar, Slugma, Magcargo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- FLASH FIRE: When a fire move is directed to this Pokemon all the fire moves
used by it will be multiplied by 1.5 and fire moves immunity is acquired.

Availabe to: Vulpix, Ninetales, Growlithe, Arcanine, Ponyta, Rapidash,
Flareon, Houndour, Houndoom

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- FORECAST: User's type changes depending on weather. Fire type in Sunny Day,
water type in Rain Dance, ice type in Hail. Sandstorm doesn't change the type
of this Pokemon.

Availabe to: Castform

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- GUTS: Attack value is raised in one level if user has a special condition.

Pokemon: Rattata, Raticate, Machop, Machoke, Machamp, Tyrogue, Heracross,
Ursaring, Larvitar, Taillow, Swellow, Makuhita, Hariyama

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- HUGE POWER: Doubles Attack in battle. If this ability is stolen Attack is
halfed.

Availabe to: Azurill, Marill, Azumarill

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- HUSTLE: All the damage of this Pokemon is multiplied by 1.5. All its
Accuracy is lowered in 80%. Uau! Também: Se este Pokemon está no seu time é
mais comum Pokemons de Level alto aparecerem.

Availabe to: Togepi, Togetic, Corsola, Delibird, Remoradi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- HYPER CUTTER: User's Attack can't be lowered. If a move like Screech or
Growl is used on this Pokemon it fails.

Availabe to: Krabby, Kingler, Pinsir, Gligar, Mawile, Trapinch, Corphish,
Crawdaunt

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- ILLUMINATE: If this Pokemon is the first in your team, better and more
Pokemons are going to appears.

Availabe to: Staryu, Starmie, Chinchou, Lanturn, Volbeat

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- IMMNUNITY: This Pokemon can't be poison.

Availabe to: Snorlax, Zangoose

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- INNER FOCUS: This Pokemon can be flinched by any move. Neither Fake Out
will flinch this Pokemon. This ability is activated at the moment the Pokemon
is going to flinch, preventing it.

Availabe to: Zubat, Golbat, Crobat, Abra, Kadabra, Alakazam, Farfetch'd,
Dragonite, Girafarig, Sneasel, Snorunt, Glalie

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- INSOMNIA: This Pokemon can't be asleep.

Availabe to: Drowzee, Hypno, Hoothoot, Noctowl, Spinrak, Ariados, Murkrow,
Shuppet, Banette

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- INTIMIDATE: Any Pokemon in battle when this is brought into battle have the
Attack lowered in one level unless it has the Hyper Cutter, White Smoke or
Clear Body ability.

Availabe to: Ekans, Arbok, Growlithe, Arcanine, Gyarados, Tauros, Snubbull,
Granbull, Stantler, Mightyena, Masquerain, Mawile, Salamence

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- KEEN EYE: User's Accuracy can't be lowered. Also: low level Pokemons
appears not to much if this Pokemon is in your team.

Availabe to: Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Farfetch'd,
Sentret, Furret, Skarmory, Wingull, Pelipper, Sableye

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- LEVITATE: Ground moves fails if used on this Pokemon. This Pokemon is also
immune to Arena Trap ability.

Availabe to: Gastly, Haunter, Gengar, Koffing, Weezing, Unown, Misdreavus,
Vibrava, Flygon, Duskull, Solrock, Lunatone, Baltoy, Claydol, Latios, Latias

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- LIGHTINGROD: In double battles all the electric moves are directed to this
Pokemon, though it is the target or not. Also: if this Pokemon is in your
team you're called more times to a rematch.

Availabe to: Cubone, Marowak, Rhyhorn, Rhydon, Electrike, Manectric

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- LIMBER: This Pokemon can't be paralysed.

Availabe to: Persian, Hitmonlee, Ditto

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- LIQUID OOZE: When user's HP is absorbed (by Mega Drain or Leech Life, for
example), foe will lose a amount equal to the absorbed instead of healling
it.

Availabe to: Tentacool, Tentacruel, Gulpin, Swalot

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- MAGMA ARMOR: This Pokemon can't be frozen. Also: If this Pokemon is in your
team while you carry an egg, the hatch time is halfed.

Availabe to: Slugma, Magcargo, Camerupt

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- MAGNET PULL: If your Pokemon is steel type it can escape from a foe that
has this ability. Also: if a Pokemon with this ability is in your team, steel
type wild Pokemons appears more.

Availabe to: Magnemite, Magneton, Nosepass

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- MARVEL SCALE: User's Defense is raised in one level if it has a special
condition (paralysis, burn, poison, sleep, frozen).

Availabe to: Milotic

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- MINUS: If any Pokemon with Plus ability is together this in a double battle
the Special Attack is multiplied by 1.5.

Availabe to: Minun

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- NATURAL CURE: When being brought into battle (switching Pokemon and calling
it again afterwards) all the special conditions are healed.

Pokemon: Staryu, Starmie, Chansey, Blissey, Corsola, Celebi, Roselia, Swablu,
Altaria

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- OBLIVIOUS: This Pokemon can't be attracted by any other. This mean that
Attract will fail if used in this Pokemon and Cute Charm ability won't have
effect with it.

Availabe to: Slowpoke, Slowbro, Slowking, Lickitung, Smoochum, Jynx, Swinub,
Piloswine, Illumise, Numel, Barboach, Whiscash, Wailmer, Wailord

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- OVERGROW: When user's HP is lower than 1/3 of total, all the normal damage
caused by grass moves are multiplied by 1.5.

Availabe to: Bulbasaur, Ivysaur, Venusaur, Chikorita, Bayleef, Meganium,
Treecko, Grovyle, Sceptile

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- OWN TEMPO: This Pokemon never gets confused.

Availabe to: Slowpoke, Slowbro, Slowking, Lickitung, Smeargle, Spoink,
Grumpig

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- PICKUP: After a battle if this Pokemon is in your team there is a chance of
it picking up an item. This doesn't mean it needs to be participated of the
battle. If the item was gotten, the chance will be this:

          Super Potion - 30%
          Ultra Ball - 10%
          Full Restore - 10%
          Full Heal - 10%
          Revive - 10%
          Rare Candy - 10%
          Nugget - 10%
          Protein - 5%
          PP Up - 4%
          King's Rock - 1%

Availabe to: Meowth, Phanpy, Aipom, Teddiursa, Zigzagoon, Linoone

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- PLUS: If any Pokemon with the Minus ability is together this in field,
Special Attack is mutiplied by 1.5.

Availabe to: Plusle

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- POISON POINT: When a contact move is done on this Pokemon, there is 1 in 3
chances of foe becomes poison. Poison type Pokemons, steel type or Immunity
ability are immune to this effect.

Availabe to: Nidoran male, Nidoran female, Nidorina, Nidorino, Nidoqueen,
Nidoking, Seadra, Qwilfish, Roselia

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- PRESSURE: Foe used a move on this Pokemon, it gathers 2 PP instead 1. Also:
The encounter rate raises if this Pokemon is your team.

Pokemon: Aerodactyl, Articuno, Zapdos, Moltres, Lugia, Ho-oh, Entei, Raikou,
Suicune, Dusclops, Absol, Deoxys

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- PURE POWER: Doubles Attack in battle. If this ability is Skill Swapped, the
Attack value is halfed.

Availabe to: Meditite, Medicham

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- RAIN DISH: 1/16 of the HP of this Pokemon is recovered under rain.


Availabe to: Lotad, Lombre, Ludicolo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- ROCK HEAD: This Pokemon doesn't take recoil damage (Double-Edge and Take
Down, for example). This ability is very good.

Availabe to: Geodude, Graveler, Golem, Onix, Steelix, Cubone, Marowak,
Rhyhorn, Rhydon, Aerodactyl, Sudowoodo, Aron, Lairon, Aggron, Bagon, Shelgon,
Relicanth

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- ROUGH SKIN: All the contact moves done on this Pokemon will cause 1/16 of
the damage in foe.

Availabe to: Carvanha, Sharpedo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- RUN AWAY: This Pokemon can always runs off a wild battle and escape from
traps like Wrap, Block, Fire Spin. It can escape even from a Pokemon with
Arena Trap ability

Availabe to: Rattata, Raticate, Doduo, Dodrio, Ponyta, Rapidash, Sentret,
Furret, Dunsparce, Aipom, Snubbull, Poochyena

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SAND STREAM: Sandstorm is activated as long as this Pokemon is in battle
unless Hail, Sunny Day or Rain Dance has been used.

Pokemon: Tyranitar

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SAND VEIL: User's Evasion raises in one level when Sandstorm is on.

Pokemon: Sandshrew, Sandslash, Diglett, Dugtrio, Gligar, Cacnea, Cacturne

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SERENE GRACE: Effects percentage is doubled. Thus, Water Pulse has 2 in 3
chances of confusing instead 1 in 3 chances.

Availabe to: Chansey, Blissey, Togepi, Togetic, Dunsparce, Jirachi

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SHADOW TAG: Prevents foe of escaping or switching.

Pokemon: Wynaut, Wobbuffet

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SHED SKIN: After a turn, if this Pokemon has a special condition there is 1
in 3 chances of it becomes healed off it.

Pokemon: Metapod, Kakuna, Ekans, Arbok, Dratini, Dragonair, Pupitar, Silcoon,
         Cascoon, Seviper

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SHELL ARMOR: This Pokemon does not take critical hit.

Availabe to: Shellder, Cloyster, Krabby, Kingler, Lapras, Omanyte, Omastar,
Corphish, Crawdaunt, Clamperl

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SHIELD DUST: Foe's percentage effect moves are reduced to zero.

Availabe to: Weedle, Caterpie, Venomoth, Wurmple, Dustox

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SOUNDPROOF: Sound base moves fail if used on this Pokemon, which are
Grasswhistle, Growl, Heal Bell, Howl, Hyper Voice, Metal Sound, Perish Song,
Roar, Screech, Sing, Snore, Supersonic, Uproar.

Availabe to: Voltorb, Electrode, Mr. Mime, Whismur, Loudred, Exploud

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SPEED BOOST: User's Speed raises one level per turn.

Availabe to: Yanma, Ninjask

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- STATIC: When a contact move is done on this Pokemon there is 1 in 3 chances
of foe acquires paralisis. Pokemons with Limber ability are immune to this
effect.

Availabe to: Pichu, Pikachu, Raichu, Voltorb, Electrode, Elekid, Electabuzz,
Mareep, Flaaffy, Ampharos, Electrike, Manectric

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- STENCH: Encounter rate lowers if this Pokemon is in your team.

Availabe to: Grimer, Muk

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- STICKY HOLD: A Pokemon with this ability doesn't have the hold item stolen.
Also: Fishing becomes easier when this Pokemon is in your team.

Availabe to: Grimer, Muk, Gulpin, Swalot

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- STURDY: OHKO moves like Fissure and Horn Drill fail if used on this
Pokemon.

Availabe to: Geodude, Graveler, Golem, Onix, Steelix, Pineco, Forretress,
Donphan, Skarmory, Nosepass, Aron, Lairon, Aggron

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SUCTION CUPS: User is prevented to the forced switch (Roar and Whirlwind).

Availabe to: Octillery, Lileep, Cradily

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SWARM: When user's HP is lower than 1/3 of total, all the normal damage
caused by bug moves are multiplied by 1.5. Also: If a Pokemon with this
ability is in your team, you can hear wild Pokemons cry more often.

Availabe to: Beedrill, Scyther, Scizor, Spinarak, Ariados, Ledyba, Ledian,
Heracross, Beautifly, Volbeat

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SWIFT SWIM: User's Speed is doubled if it is rainning.

Availabe to: Magikarp, Horsea, Kingdra, Goldeen, Seaking, Omanyte, Omastar,
Kabuto, Kabutops, Qwilfish, Mantine, Lotad, Lombre, Ludicolo, Surskit,
Clamperl, Huntail, Gorebyss, Relicanth, Feebas, Luvdisc

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- SYNCHRONIZE: When foe tries to give a special condition to this Pokemon it
will acquires it as well.

Availabe to: Abra, Kadabra, Alakazam, Mew, Espeon, Natu, Xatu, Umbreon,
Ralts, Kirlia, Gardevoir

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THICK FAT: Fire and ice type moves does half damage in this Pokemon.

Availabe to: Seel, Snorlax, Miltank, Azurill, Marill, Azumarill, Miltank,
Makuhita, Hariyama, Spoink, Grumpig, Spheal, Sealeo, Walrein

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- TORRENT: When user's HP is lower than 1/3 of total, all the normal damage
caused by water moves are multiplied by 1.5.

Availabe to: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr,
Mudkip, Marshtomp, Swampert

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- TRACE: Copies foe's ability when user is brought into battle again.

Availabe to: Porygon, Porygon2, Ralts, Kirlia, Gardevoir

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- TRUANT: This Pokemon doesn't attack twice. This ability was here due the
fact this Pokemons couldn't attack in the normal turns because they have high
base stats.

Availabe to: Slakoth, Slaking

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- VITAL SPIRIT: This Pokemon can't sleep, nor by Rest.

Availabe to: Mankey, Primeape, Delibird, Vigoroth

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- VOLT ABSORB: Every time a water move is directed to this Pokemon, 1/4 of
the damage will heal its HP.

Availabe to: Jolteon, Chinchou, Lanturn

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- WATER ABSORB: Every time a water move is directed to this Pokemon, 1/4 of
the damage will heal its HP.

Availabe to: Poliwag, Poliwhirl, Poliwrath, Politoed, Lapras, Vaporeon,
Wooper, Quagsire, Mantine

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- WATER VEIL: This Pokemon never is in burn special condition.

Availabe to: Wailmer, Wailord, Goldeen, Seaking

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- WHITE SMOKE: Intimidate ability and all the lowering stat moves will fail
if used in this Pokemon. If the Pokemon with this ability is at your team,
the encounter rate raises.

Availabe to: Torkoal

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- WONDER GUARD: Can take damage only by very effective moves. However user
has always 1 HP.

Availabe to: Shedinja

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Well, for you that read all the abilities (I think so) and therefore you had
noticed that some abilities are more helpful than others, like the case of
Chinchou, that can have Illuminate or Volt Absorb. Considering that
Illuminate is useful only out of the battles, then is better taking a
Chinchou with Volt Absorb. The same for Gedodude, you should catch one with
Rock Head ability instead Double Edge.

These are the details you shall pay attention from now, the ability of the
Pokemon. That's other feature that came to interfere in the battle, but not
as important as the EV and natures. The EV training is new and the point for
a good Pokemon.

And about the starters, as you could see their abilities are valorizing their
types. That's why a Charmander, for example, would be equipped with Charcoal
and use Sunny Day and Flamethrower following, and also, some nature to make
its Special Attack better, making it a big fire shooter. You didn't
understand what I said? Read the abilities again...


Addition to the Abilities
=========================

A good and new thing in some abilities are the effects they have gained. I
never saw their effects, it should be because I wasn't paying attention or
because they just did not happen. These effects are not making the ability
better, but some thing for you as trainer. Just look the new effect of the
abilities I am referring to:

              /-------------------------------------------------------\
              |If a Pokemon with that ability is in your team, then   |
/-------------|-------------------------------------------------------|
|Arena Trap   |The wild Pokemons appearance rate raises               |
|-------------|-------------------------------------------------------|
|Compoundeyes |Raises the chance of you find a foe holding an item    |
|-------------|-------------------------------------------------------|
|Cute Charm   |Raises the chance of foe's gender be opposite of       |
|             |this Pokemon                                           |
|-------------|-------------------------------------------------------|
|Flamebody    |Halves the time of the hatch if you're carrying an egg |
|-------------|-------------------------------------------------------|
|Hustler      |Becomes common high level wild Pokemons to appear      |
|-------------|-------------------------------------------------------|
|Keen Eye     |Low level wild Pokemons won't appear so much           |
|-------------|-------------------------------------------------------|
|LightingRod  |You'll be called more times for a rematch              |
|-------------|-------------------------------------------------------|
|Magma Armor  |Halves the time of the hatch if you're carrying an egg |
|-------------|-------------------------------------------------------|
|Magnet Pull  |Steel type Pokemons appears more easily                |
|-------------|-------------------------------------------------------|
|Pressure     |The wild Pokemons appearance rate raises               |
|-------------|-------------------------------------------------------|
|Sand Veil    |Appearance rate lowers if there is a Sandstorm on      |
|-------------|-------------------------------------------------------|
|Sticky Hold  |Fishing becomes easier                                 |
|-------------|-------------------------------------------------------|
|Swarm        |You hear wild Pokemon's cry more often                 |
|-------------|-------------------------------------------------------|
|Synchronize  |Raisers the chance of foe's nature be the same of user |
\-------------|-------------------------------------------------------/


If I have forgotten any Pokemon or any ability (or wrote wrong the name of a
thing), please, warn me: brusceno@gmail.com


============
4.6. Natures                                                         [natur]
============

Each Pokemon has a nature. It can be also named as personality. The nature
will be neutral or not. If it doesn't be, it will influence two stats, giving
ten percent more amount to one and less ten percent amount to other. You can
see the nature of your Pokemon in its Summary Screen. Below you can see a
chart with all the natures out and all the stats they influence. If a nature
raises one stat and low this one too, then it's a neutral nature.

             +------------+------------+
             |  MORE 10%  |  LESS 10%  |
+------------+------------+------------+
| Hardy      | Attack     | Attack     |
| Lonely     | Attack     | Defence    |
| Brave      | Attack     | Speed      |
| Adamant    | Attack     | Spc Attack |
| Naughty    | Attack     | Spc Defence|
+------------+------------+------------+
| Bold       | Defence    | Attack     |
| Docile     | Defence    | Defence    |
| Relaxed    | Defence    | Speed      |
| Impish     | Defence    | Ataque Esp |
| Lax        | Defence    | Spc Defence|
+------------+------------+------------+
| Timid      | Speed      | Attack     |
| Hasty      | Speed      | Defence    |
| Serious    | Speed      | Speed      |
| Jolly      | Speed      | Spc Attack |
| Naive      | Speed      | Spc Defence|
+------------+------------+------------+
| Modest     | Spc Attack | Attack     |
| Mild       | Spc Attack | Defence    |
| Quiet      | Spc Attack | Speed      |
| Bashful    | Spc Attack | Spc Attack |
| Rash       | Spc Attack | Spc Defence|
+------------+------------+------------+
| Calm       | Spc Defence| Attack     |
| Gentle     | Spc Defence| Defence    |
| Sassy      | Spc Defence| Speed      |
| Careful    | Spc Defence| Spc Attack |
| Quirky     | Spc Defence| Spc Defence|
+------------+------------+------------+

Generaly I look the nature of the Pokemon I have because I need to know if it
will help me on the EV training of a stat, in chance, I would get other if
this one doesn't please me. For example, you have a Hariyama. You don't wanna
ever the Modest nature for him because it raises your Special Attack and lows
the Attack, and as we know, Hariyama has high Attack and low Special Attack,
so, why would you raise a low base stat and low a high base stat? That's the
point of it, get it?

The natures don't only influence the stats increase. They influence also in
the attributes increase (beauty, tough, smart, cool, cute) of your Pokemon.
For example, a certain nature would like more than Dry Pokemons, then Dry
Blocks will raise more that attribute. If the nature would not like it, it'll
be necessary more than one to you get upper that attribute. It's not the
nature that will determinate the raising of the attribute, but the Poke Block
used, then you should use other Pokeblock to raise that attribute.

Below a chart that contains the taste each nature likes more and the one it
dislikes. Note for the berries that also have taste and the five tastes that
we find out are: spicy, sweet, sour, bitter and dry. Then, when raising the
attribute of your Pokemon, try raising one which berry has the taste it
likes. When liking one, that berry will have more effect than one that it
dislikes.

o----------o----------------o----------------o
|Natureza  | Liked Flavor   | Disliked flavor|
|----------o----------------o----------------o
| Adamant  | Spicy          | Dry            |      **Hard to understand?
| Bashful  | Nenhum         | Nenhum         |        It's simple! For
| Bold     | Sour           | Spicy          |        example: the Adamant
| Brave    | Spicy          | Sweet          |        nature likes Spicy
| Calm     | Bitter         | Spicy          |        flavor, but dislike
| Careful  | Bitter         | Dry            |        Dry one. Then, if
| Docile   | None           | None           |        you should use spicy
| Gentle   | Bitter         | Sour           |        Pokéblocks because
| Hardy    | None           | None           |        they will be more
| Hasty    | Sweet          | Sour           |        effective. Got it?
| Impish   | Sour           | Dry            |
| Jolly    | Sweet          | Dry            |
| Lax      | Sour           | Bitter         |
| Lonely   | Spicy          | Sour           |
| Mild     | Dry            | Sour           |
| Modest   | Dry            | Spicy          |
| Naive    | Sweet          | Bitter         |
| Naughty  | Spicy          | Bitter         |
| Quiet    | Dry            | Sweet          |
| Quirky   | None           | None           |
| Rash     | Dry            | Bitter         |
| Relaxed  | Sour           | Sweet          |
| Sassy    | Bitter         | Sweet          |
| Serious  | None           | None           |
| Timid    | Sweet          | Spicy          |
o----------o----------------o----------------o

Other thing about the natures and new in Emerald is that in some battles the
Pokemon fighting for itself own. This will depend on his nature, what will
determine how he will use the attacks, which will be in three groups:
offensive, defensive and support attacks.

Offensive attacks are those ones that cause direct damage, like Body Slam,
Leaf Green, Shadow Punch, Flamethrower.

Defensive attacks are those ones that don't cause damage on foe, but low its
stats, like Screech, Sand-Attack, Scary Face, Leer.

Support Moves are those ones that cure you from a condition or increase your
stats, like Swords Dance, Rest, Iron Defense.

When fighting by itself the Pokemon will use any move that belongs to its
strategy style, the favorite style. If your Pokemon has defensive style as
favorite style, then he will use moves that are from that group. You can have
moves that aren't of the favorite style of your Pokemon, the hated style, and
that will make you lose slowly.

There are yet natures that change your strategy when the HP reaches red
color, which are called danger strategy. It means your Pokemon stops to use
the favorite style strategy to use one totally different, which will be
another attacks group. The chart below shows you all the natures and the
favorite, hated and danger style they use on.

o----------o----------------o----------------o----------------o
|  Nature  | FAVORITE STYLE |  HATED STYLE   |  DANGER STYLE  |
o----------o----------------o----------------o----------------o
|  ADAMANT |    No style    |    No style    |    Offensive   |
o----------o----------------o----------------o----------------o
|  BASHFUL |   Defensive    |    Support     |    No change   |
o----------o----------------o----------------o----------------o
|   BOLD   |     Support    |   Defensive    |   Defensive    |
o----------o----------------o----------------o----------------o
|   BRAVE  |    Offensive   | Defensive and  |   Defensive    |
|          |                |    Support     |                |
o----------o----------------o----------------o----------------o
|   CALM   |    Defensive   |    Support     |    Support     |
o----------o----------------o----------------o----------------o
|  CAREFUL |    Defensive   |    Support     |    Support     |
o----------o----------------o----------------o----------------o
|  DOCILE  |    Offensive   | Defensive and  |    No change   |
|          |                |    Support     |                |
o----------o----------------o----------------o----------------o
|  GENTLE  |    Defensive   |    Support     |    Offensive   |
o----------o----------------o----------------o----------------o
|   HARDY  |    Offensive   |   Defensive    |    Offensive   |
o----------o----------------o----------------o----------------o
|  IMPISH  |    Offensive   |   Defensive    |    Defensive   |
o----------o----------------o----------------o----------------o
|  JOLLY   |     Support    |   Defensive    |    Defensive   |
o----------o----------------o----------------o----------------o
|   LAX    |     Support    |   Defensive    |     Support    |
o----------o----------------o----------------o----------------o
|  LONELY  |     Support    |    Offensive   |    Offensive   |
o----------o----------------o----------------o----------------o
|   MILD   |    Defensive   |    Support     |     Support    |
o----------o----------------o----------------o----------------o
|  MODEST  |    Defensive   |    Support     |    Defensive   |
o----------o----------------o----------------o----------------o
|  NAIVE   |    Offensive   | Defensive and  |    No change   |
|          |                |    Support     |                |
o----------o----------------o----------------o----------------o
|  NAUGHTY |    Defensive   |    Support     |   Offensive    |
o----------o----------------o----------------o----------------o
|  QUIET   |    Offensive   | Defensive and  |    No change   |
|          |                |    Support     |                |
o----------o----------------o----------------o----------------o
|  QUIRKY  |    Offensive   | Defensive and  |    No change   |
|          |                |    Support     |                |
o----------o----------------o----------------o----------------o
|   RASH   |     Support    |   Defensive    |    Offensive   |
o----------o----------------o----------------o----------------o
|  RELAXED |     Support    |   Defensive    |    Offensive   |
o----------o----------------o----------------o----------------o
|   SASSY  |    Offensive   | Defensive and  |    Support     |
|          |                |    Support     |                |
o----------o----------------o----------------o----------------o
|  SERIOUS |     Support    |   Defensive    |    No Change   |
o----------o----------------o----------------o----------------o
|  TIMID   |    Offensive   |   Defensive    |    Support     |
o----------o----------------o----------------o----------------o

Don't worry about these battles. They happen only at Battle Tent in
Verdanturf and at Battle Palace in Battle Frontier.

My trick to win battles like these ones is always use a Pokemon that has only
power base moves. A Swampert, for example, that knows Ice Beam, Muddy Water,
Earthquake and Rollout does damage, it doesn't matter if his style is
offensive or not, because it moves are all from the offensive strategy. This
mean the Swampert will always cause damage of foe.


==================
4:7. Pokemon Types                                                   [tdpok]
==================

The main thing you should be attentive on defeating opponent is what type it
is. That's the main thing, since the first generation. Effectiveness is the
secret to win a battle successfully. Now you have also the abilities and the
natures to evaluate. But the type is the main win way yet.


===================
4:7:1. The 17 Types                                                  [ostip]
===================

Below you see all the Pokemon types and some info about them as well. I talk
about the amount of Pokemon that are of that type. I'm referring on the
first, second and third generation because this is a Emerald Walkthrough.
Then there'll be the 386 types.


NORMAL TYPE
===========

A Pokemon that isn't any other type is considered normal, this mean, its
basic attacks are all contact, as head charges, slash, and others. Although
these are the standard, a lot of normal type Pokemon can learn sorts of
others type moves, even if they are not normal type. It's very common HP,
Attack and Speed the higher moves.

The best way to defeat a normal type Pokemon is use special moves because
their Special Defense is a regular stat. We have some exceptions, as Snorlax,
a normal type with high Special Defense. In all the ways, normal type had
never pleased me, in anyway. I tried to use them, but a minority fights
enough.


GRASS TYPE
===========

Grass Pokemon is easy to identify. Generally they have something like plant
on body, like a flower, a leaf or a mushroom. When they are a not apparently
a plant, they are, by now, an appearance like dinosaur. Grass type Pokemon
are easy to find and to catch as well as there is always a starter grass type
for you choose if you want one.

The grass type Pokemon is known as "condition maker" because it has moves
that are just used to give special condition to foe (Sleep Powder, Stun
Spore, Sleep Powder, Spore...). This puts grass type Pokemon on advantage,
but not so much because they have five disadvantages and that makes them weak
against some types.

A good thing of grass type Pokemon is that most of them have special stats at
good amount. Except some others one that have other stat like main one,
mainly the starters has the Special Attack high enough to do a big damage if
the move used is a special type (more if grass type for same type attack
bonus).


FIRE TYPE
=========

A type very lusted by most of the trainers. Generaly, the fire type starter
is more chosen. There is always a fire type starter. However one of the
reasons for the fire starter had been more gotten is that lately fire type
Pokemons have became rare. The third generation brought out some three (no
considering the starter's line), and fourth brought only one.

Any doubt the fire type Pokemon is getting rare? By now there are 9 starters
and 3 legendary, remaining some ones. The third generation doesn't brought
out many news, and if wasn't the presence of Slugma and Vulpix in Hoenn,
there would not be others fire types for you except Torchic, Numel e Torkoal
and their evolutions. This could be a reason to everyone chose Torchic.

The main info about this type of Pokemon is their fire moves are able to burn
foe, unless it is a fire type too. A fire type using a fire type move is STAB
and the damage is a little bigger what makes we think there's no reason for
give a fire move for a type that isn't fire type because the same type attack
bonus is one of the most important points to use on. A Flygon, Dragonite,
Salamence, Muk can use Fire Blast, but it won't do so much damage if it was
used by a fire type.

The reputation that fire type Pokemons are "the best" is from far R/B/Y when
Charizard, the last evolution of the starter Charmander, did a big fever for
being a Pokemon very cool. It is a red dragon that has a flame in the tip of
his tail which couldn't be off fire, because it dies. That was the point for
making Charziard a good Pokemon. Other thing was the series, which has
happened a lot showing that Charizard was the strongest Pokemon that Ash most
used for strong battles, as the Johto League and some battles of Battle
Frontier.


WATER TYPE
==========

The water type is the more common and most of amount. They can be found
mostly in water, some in ground. You need rods to get water type Pokemon, and
some ones, with Surf. There are lots, with different base stats, but in a
general view, they have Defense and Special Defense as main stats. As they
are very common, that's a reason for minority trainers choose the water
starter as there is always one for you.

As the name is self-saying, the water type Pokemon lives in water, them it
knows to swim. Also, a water type is advantage on other when the battle
happens on water (pond, lake, swimming pool...). But as in the simulator
there isn't this effect (it happens only in the series, which has real
battles), then water type on GBA doesn't have this advantage, what could be
turned into an ability. Also, the water type use water type moves, as
throwing water in high pressure into the opponent to hurt it.

Water type Pokemon are always presents in the team of each player. Generally
you need them to Surf, swim up Waterfalls. And other thing is that most of
the water type Pokemon learn ice moves like Ice Beam and Blizzard, what is a
good way if you need to defeat the trainer from Elite Four that use dragon
type, as there is always one.

Meanwhile there is many kinds of water type Pokemon you have the opportunity
to search for one that please you. That's why the water starter isn't very
gotten, but be sure, most of the versions are done to make the journey easier
if your starter is water type (Kanto, Johto and Hoenn) only to force you
choose if as it is the less chosen often.


ELECTRIC TYPE
=============

The fact that Pikachu is an electric type and had gotten a huge success in
series brought to fans the electric type is one of the bests. Yes, it is a
good type, but not one of the bests. Electric type Pokemons are fast. No so
much as fast legendary and some others, but most of the electric type
Pokemons will be extremely fast comparing to others types.

There's no how explain why most of the electric Pokemons are yellow-colored.
Other thing is their effectiveness, which is not too high. They cause double
damage in water and flying only while they take 2x damage of ground moves.
That's why most of the enemies of a electric type are the moves Earthquake,
Magnitude and Dig.

Electric Pokemons are also very beautiful. The bigger most of them, in
appearance theme, are quadrupeds with spiked fur. Others are just bird,
machines and else kind of shapes. There's no a big amount of these Pokemons
out, though it seems so. The new electric Pokemons that appeared are alike
Pikachu, for example, Minun and Plusle.

The best thing on the electric Pokemons is that most of them can cause
paralisis on foe. it's a special condition that makes per turn foe has 1 in 4
chances of not attacking and also its Speed is halfed. Then, just take a look
at the strategy: besides the electric Pokemon is fast the normal paralysis
condition makes it slower, what makes user becomes more faster.

It's good having electric type or move in any Pokemon of the team. That's
because generally the trainers have a water type Pokemon to use Surf and a
flying type to use Fly. And more, the electric type cause normal damage on
steel type, a good thing since not all the steel are ground part, most of
them can learn Earthquake though.


ICE TYPE
========

Ice Pokemons are on short amount. Almost all the ice Pokemons is also other
type in the meantime. The more common is the water/ice type. The ice type are
famous for defeating the dragons. But you don't need to hunt a ice Pokemon
because almost all the water Pokemons can learn ice moves as well as a ice
type. The ice type Pokemons are like animals we known that live in snow
places like Antartida - penguins, seals, walrus, etc. To find them go to the
place of the game where snow is found (as Shoal Cave).

Ice moves are effective on grass, dragon, flying and ground and not effective
in water, ice, fire and steel. This makes the steel type a balanced type. In
the meantime it has advantages it has also disadvantages. Causing 4x damage
in 4 different types, I consider the ice type a good one.

The ice type isn't a great thing, but if it is ice type, certainly it'll
learn ice moves along being leveled up, while the water type, though can
learn it, won't learn ice moves by leveling up (unless it is ice part also).
That's why ice Pokemons are prepared to having ice moves. As I said, you can
find the water type to use moves of this type, and some others also.

Why are the ice Pokemons famous on killing dragon Pokemons? Just take a look
the fact ice is effective also in flying. Considering most of the final
stages of the dragon Pokemons is dragon/flying, the damage of a ice move
dumps into 4x the normal damage. Though Vibrava and Flygon, ground/dragon,
didn't escape of suffering 4x damage from an ice move.

It's very important equip ice Pokemons with good moves because they suffer
effective from four types, and if the addition of water part, then more two
effective types of move. And dragon Pokemons, though in disadvantage, can
learn lots of those type of moves, a danger to an ice Pokemon.

In question of stats the ice Pokemons have high HP, Defense and Special
Defense. It's an upgrade of the water type, though there are more
disadvantages in relation in types. If a Pokemon is water/ice, look it like a
danger. However if it is just ice type (Snorunt, Glalie) or ice/flying
(Delibird, Articuno), it's all question of knowing what better type of move
using.


FIGHTING TYPE
=============

You don't need to use fighting Pokemons for fighting moves because there are
lot of TMs and move tutors to help you with it, however no any other type of
Pokemon does as much damage by the Attack stat as the fighting type. Thus the
normal, the fighting types use physical moves. However they're better made
and are not headbutts and charges, but punches and kicks so.

Fighting types are a little rare, but also not very common. Hoenn has brought
many mix of fighting types, as fire/fighting and fighting/psychic. But that's
a detail showing off the fighting type is becoming more than just a type, but
a second type so. Gaining their space the fighting Pokemons are said to raise
their amount because the dark and steel are doing that as well.

Indeed the fighting Pokemons are good. They cause damage in 5 different
types, including the normal, being fighting the only type able to damage
effectively the normal. However it's not good stuff causing damage in the
normal type because as normal any special move tends to do rather damage as a
fighting type. However, exclusive is a thing for being beholded.

If a Pokemon is fighting and any other type, it can be prepared for a lot of
foes. If it is just fighting, it'll learn some moves and else others,
limiting it to a moveset with normal, fighting, ground, rock and others. You
can't do much thing with Pokemons purely fighting type. They are terrible
strategists.

As most of the fighting Pokemons learn Bulk Up, it is a good because you can
raise your Attack and Defense, making your less harmed by flying type and
strengthening your physical moves in the meantime. I'm referring specifically
to the flying type because it is effective on fighting. And about the psychic
type, to avoid it you should teach Shadow Ball to your fighting, if it can
learn, that's a good, and strengthen it also.

In general, the fighting Pokemons have human-shape appearance. This is the
more clear reason and obvious for most of them belongs to the Human Shape egg
group. Breeding fighting Pokemons among themselves is a good way of teaching
strong moves, like Cross Chop and Bulk Up, for example, for babies.


POISON TYPE
===========

Poison Pokemons are not liked very much by most of the trainers. The reason
may the that the fact of in the first versions the villain's common type
Pokemon was the poison. I like this type and I say, it sucks.

A poison type Pokemon can learn several poison moves as well as they may
cause poison on foe. As you know, if foe is poisoned it loses a little amount
of HP per turn, what puts you on advantage over it.

And about the poison moves they have no much function because they're very
weak. Anciently, in R/B/Y, the basic strategy was poisoning foe with Toxic.
Today you have Sludge Bomb and other moves that do that very well as. Yet,
the trainers don't get very pleased with this type.

What do you understand about poison? A poison Pokemon is that able to cause
poison on foe in anyway, using something from its own nature. That doesn't
mean that if your Pokemon can use Toxic it is poison. But just take a look to
the refering Pokemon, assimilate it with an animal in our reality and try to
thing if that animal could be poison or not. Other thing about poison
Pokemons is that they're very pollutant and highly problems injectors.

They cause double damage only on grass type, and as long as many grass
Pokemons are poison also, then it's not a good effectiveness. Other thing is
that they cause half damage in many type of Pokemons which you could avoid by
using other moves. Most of the poison Pokemons learn several moves. The
problems are psychic and ground, which are out and caught by greed.

In stat terms, they have good Defense and HP also. The strategy is obvious:
poison foe and wait it faints. Of course, while it is suffering with the
Poison it will attack yo, then you just don't need to wait, attack, use
Protect, raise your Evasion... Some poison type Pokemons are not good with
these two stats, but as I am generalizing, high Defense and HP is what you'll
find more (Muk, Weezing, Swalot, for example).


GROUND TYPE
===========

The ground type Pokemons have a big contact will the solid or live in places
with many sand and rock. The notable different from them to rock type is that
the ground type doesn't have rock shape.

It's impressive how the ground type can cause effective damage in five
different types of Pokemon and half damage in just two and no damage in one.
Besides that, the ground type is the only one that can hurt effectively the
electric type.

It can look unbalanced, but ground Pokemons has a weak point: Special
Defense. Their Special Defense is very low and as the super effective damage
caused on ground are special moves, just a Surf is said do beat them down,
for example. It doesn't even need to be a very effective special move, just
grass, water or ice is done. Moves like Psychic and Dragon Claw can defeat
them very easily.

Then the doubt: is it worth having a ground Pokemon? Yes, it is, however you
don't need a ground Pokemon if you want ground moves. Remember that TM26
Earthquake is ground type and has Power Base 100 and Accuracy 100, and it can
be learned by lots of Pokemons. The ground Pokemons in most are going to
domain only ground, rock, normal, fighting and poison moves. Some exceptions
out can domain others. What is left for you is just increasing EV on Attack
and Speed.

As we could imagine, the Attack is the bigger stat of the ground Pokemons.
However in some the Defence is purely high too. Usng a ground move could not
be so good on a ground foe either, but not because the type, but because
they're very physical defensive.

There are lot of new ground double types in the third generation, which make
good combination, as the fire/ground, ground/psychic and ground/dragon. Then,
the Pokemons now are becoming more "ground', hehe... It can take some time,
but maybe will Nintendo create the amazing "electric/ground"?


FLYING TYPE
===========

Since a Pokemon can fly, so it is flying type. Most of the flying type
Pokemons are birds with some details along the body to make them different
from the animals of our reality. There are some Pokemons that can fly but are
not considered flying type, as Illumise, Latios and Dustox, for example.

Flying type is like an accessory. No any Pokemon is only flying, it is always
a type and flying as second type. Most of the Pokemons that are flying are
normal also, then the more common is normal/flying. Due that being often you
won't find any more diversified moveset than normal, flying moves and Sand-
Attack and Steel Wing in.

You can't miss a flying type in your team because you need one to use Fly for
being transported into cities. Flying Pokemons can't offer much longer that.
The good of a flying Pokemon is analyzing its first type. That's the first
thing you should do if you want a strong Pokemon on team.

The best strategy for a flying Pokemon is the Evasion. Using Double Team is
good, most of them does it very well. As they have high Speed also you don't
need Quick Attack. Sand Attack is learn by many ones, what is very good also.
Toxic and Rest are recommended also if you don't have anything better.

Nothing in the flying types are better than their immunity to ground moves.
Though Sand-Attack is ground type, if used by a flying, it will hit any other
flying. They're also immune to Arena Trap, an ability that traps any Pokemon
and prevents escaping or being switched.


PSYCHIC TYPE
============

Psychic Pokemons work with occult powers that come from their minds. They're
very intelligent Pokemons with big perception and reasoning capacity. Many of
their moves are related to a mental work, as the Hypnoses, for example. Most
strongest Pokemons are psychic type.

There was a time that psychic type could be considered the more strong of
all. this happened in R/B/Y versions, where the great representatives were
Alakazam, Slowpoke, Jynx and Exeggcute, all due their high Special Attack.
Mewtwo and Mew also cooperated very much for this fame. Defeating a psychic
type wasn't easy. Right after in the second generation the dark and steel
type came out. The things got balanced and since nobody keeps admiring the
psychic so much since.

This type is featured by a high Special Attack. Special Attack is really the
good thing on them once the Defense is poor and Special Defense not much
good. Most of the times when a psychic type don't defeat a foe in just one
move will be defeated on next turn because they have not HP and defenses for
support many moves. The preference on defeating a psychic type are the
physical moves (bug and ghost suck). The Special Defense can be raised with
Calm Mind, avoiding the damage from a dark type.

A thing about the psychic Pokemons is that most of them learn Calm Mind. This
psychic move raises in 1 level user's Special Attack and Special Defense.
Then just think: a psychic Pokemon which already have a high Special Attack
is raising its Special Attack. If it does something like that it becomes a
destruction machine!

A psychic Pokemon that doesn't have any psychic move isn't a good trained
Pokemon because it has high Special Attack for use of special moves. If you
can, teach it Psychic. This is the strongest psychic move after Psycho Boost.
Psycho Boost isn't good because it covers less 2 levels of your Special
Attack everytime it is used.

Other thing about the psychic Pokemons is that finding them isn't a good
task. About the number, they're between regular and low, then I consider they
rare. The third generation brought out many types as the amazing mix of
psychic/fighting, psychic/dragon and steel/psychic.


BUG TYPE
========

You can notice a Pokemon is bug type by seeing its shape. If it looks like a
bug, then it should be a bug type. A very encountered type, however not very
caught. Bug Pokemons are considered weak (at least in my country they are),
but that's just a myth.

They evolve early, and reach the adult shape quickly, what allows them to
learn good moves before the Lv20. Grass, ghost, psychic, flying and ground
moves can be learn by most of them. They're good strategies as the grass
Pokemons.

Maybe, the bug Pokemons are considered weak due the following fact that most
of them are bug/flying. Being bug/flying means suffering 4x damage of rock as
rock does double damage on bug and flying. This weakness fame should be from
this. Bug/flying Pokemons exist since the first generation.

Other thing that helped this fame is that in R/B/Y, the first versions, were
only three bug moves: Twineedle, Leeech Life and Pin Missile. Their base
power were 25, 20, 14 respectively. However today we have moves like
Megahorn, Silver Wind, Signal Beam, which have good base stat and essencial
if you want beat a psychic and/or dark type.

In the third generation the bugs are no longer considered weak, although we
find bug/flying in it. Even Volbeat and Illumise having wings to fly, you can
see Nintendo didn't give to them the flying part. Should it be due what I
said, to them don't become four times weak to rock?


ROCK TYPE
=========

Rock Pokemons are really hard Pokemons. However they are not as resistant as
the steel type. The rock type is good when they're just rock type. If it has
ground as second type, what happens with most of them, then it becomes 4
times weak to water and grass, a thing nothing good. That's a reason for I
never had an Onix, Rhydon or Goliem im my team.

Rock Pokemons have rock instead of "meat" in the body. Most of them also
belong to the Mineral egg grou. the rock Pokemons have a big disadvantage
related to the water and grass due the fact they're very effective and also
special as the Special Defense of them are not very good.

The main feature of rock Pokemons is the Defense extremelly high. Since your
rock Pokemon is fighting against a foe that doesn't have any effective
physical move, your Pokemon is well protected. The only physical type that
does normal damage on rock is the ghost type. No problem.

Besides the high Defense, the rock Pokemons doesn't domain a big amount of
moves. They're limited to normal, ground and others. Yeah, there are some
Pokemons like Rhydon that can learn Fire Blast, Thunder, but its Special
Attack isn't worth for that. Having a rock type isn't bad, but there is
always a manner of defeating it.

All the Pokemons from fossils are rock part when brought to life again. And
the rock part is right the first. There's no any info why all that, but by
now all the Pokemons from fossil (Omanyte, Omastar, Kabuto, Kabutops,
Aerodactyl, Lileep, Cradily, Anorith, Armaldo) have rock as first type.

The trainers liked a lot the rock type, but after with the come of steel,
rock has let its podium. Being rock is the "unlike" of steel type, then it's
very worth thinking what's better. As long as rock defeats fire, steel loses
to fire, but if rock defeats fire and fire defeats steel, why does steel
defeat rock?


GHOST TYPE
==========

The ghost type is the most rare type. If we plus all the ghost Pokemons
together the number won't be over the dark type amount, which had come after.
They're smart Pokemons and have gaseous body. All them are able to levitate
and cross through walls. For that reason they're immune to physical moves
like normal and fighting.

The effectivity chart for the ghosts is less of all. They cause double damage
in few Pokemons as well as they take double damage of few Pokemons. But the
worse of all is their immunity to normal and fighting. As you know, most of
the strongest and good moves are including normal and fighting types. No
problem since you can break their immunity with Foresight though.

Many moves can be learned by ghost Pokemons like Fire Blast, Thunder,
Blizzard, Earthquake and that's just example, there are much out.

In terms of stats, ghost Pokemons varies the dominant stat from a ghost to
other. Gengar's line for example has high Special Attack, while Banette
family have the Attack and Dusclops family Defense and Special Defense. It
doesn't matter what stat is, it'll be very high. Their Defense is the weak
point, use Shadow Ball if you can.

They're so benefited that it gets absurd. A good ghost doesn't have anything
else than strong moves in the moveset because they don't need much strategy
as they have two immunities, what helps a lot. However remember the ghost
doesn't cause damage on normal. But who care with it if some ghosts can learn
fighting moves?


DRAGON TYPE
===========

Considered divine, the dragon Pokemons are extremely rare, much more than
ghosts although there are more dragons. They have high stats due their high
base stats. The sucking thing they have is their resistant to elemental
types, like fire, water, grass and electric. However they don't resist to ice
and dragon, only the steel type resists to dragon moves. All seems normal
until now, but it doesn't so.

A dragon Pokemon has a strength of a dragon. If it has wings then it is
flying type, or not (Latias and Latios, for example). If the flying type
takes 2x damage of ice, then a dragon/flying will take 4 times damage of an
ice move. It's important remembering the final stage of most of dragon
Pokemons is ice. However they're still resistant enough making even the ice
weak against them.

For defeating a dragon Pokemon nothing is better than ice. Using a dragon
move can be good, because they cause half damage only on steel, which can be
defeated by fire moves also, and that's not a problem for a dragon. Dragon
Pokemons can learn lots of different moves. Mountain a moveset for a dragon
Pokemon is hard because there are many TM moves to you choice before putting
it.

The only hard thing on them is that they evolve late and they're found in
problematic. An example is Dragonair that at Lv55 evolves into Dragonite. We
have Seadra, that must be traded holding a Dragonscale, then evolving into a
Kingdra. They're hard of being found and take some time to find.

There is also an egg group only for them, the dragon. There we can find a lot
of Pokemons as Arbok and Charizard (Arbok is poison and Charizard is
fire/flying). The facility they have on learning moves allows them to learn a
lot of moves by breeding.

And about the base stats, all they are good in excellent amount. They varies
from a dragon to other. As the Dragonair and Salamence, which have good
Attack. And Kingdra with good Special Attack. Anyways, whatever is the base
stat, all the other stats are high enough for being considered a good
Pokemon.


TIPO SOMBRIO (tipo "dark" no inglęs)
============

Dark type isn't very known and though being there a good amount of them.
They're named dark due their appearance and habits. They like the night and
have very mysterious acts.

Dark Pokemons are surprises. Was thought in R/B/Y the psychic and ghost types
were the only magic ones, then the dark came out. This was the main thing
that shut down the royalty of the psychic Pokemons once dark type is immune
to any psychic type move. Dark Pokemons are not hard to found since you know
what spot they are.

A thing about them is sure. They're frightening on just the appearance. A big
example is Houndoom. With that pair of horns and an arrow tail there's no
person that things in second intentions. We have also Cacturne, which is very
like a scarecrow. Sable is very spooky also with those big gem eyes. Nothing
impresses me more than Sableye, a lynx with just a horn.

The dark type moves created are not very powerful. However some of them have
the most strange effects you've ever seen in Pokemon versions, making this
type a mysterious type. You should be thinking this is the best type for had
coming in surprise. That's what you should think.

The main stat are Attack, Speed and Special Attack. But not very high enough
to we call a dark as sweeper. What makes a dark Pokemon strong is really
their immunity to psychic. Most of the times a dark Pokemon won't have any
dark type in its moveset because a experienced trainer will prefer stronger
moves.


STEEL TYPE
==========

Pure steel type Pokemons are not common, and with the third generation, the
steel type has come with many complements. Amazing combinations made these
Pokemons better. The steel type has high Defense, a stat that besides the
high value is also resistant for being steel type, what grants it taking half
damage of most of the moves.

A steel type Pokemon will have something of steel in the body. Steelix is all
made of steel, Skarmory also, and Aaron has an metallic armor. They're good
and defeating them without effectiveness means taking a risk. The good is the
two more used moves, fire and water, which doesn't cause half damage on them.
In this case, Surf is done for defeating any steel Pokemon.

Do not thing that only because they resist to many thing you can have one and
grant. It is very important analyzing the second type because that will plus
a weakness that it wouldn't have. The Aaron line, for example, is steel/rock.
A grotesque combination once Aaron takes 4x damage from ground and fighting.
And how people likes move like that...

Steel types are rarity. There may be not so many out, but they're easy of
being encountered. In move terms, the steel type will learn many varied
moves. We can find steel, rock and ground moves in general. The steel/psychic
offers much else than that. It's not a type that will cause effective damage,
but will resist to many ones.


===================
4:7:2. Damage Charg                                                  [tadda]
===================

Below is a chart I made to tell about the damage a type will cause on other
and if there is a damage possible to being done or not. This chart should
accompany you in any battle you go, mainly the gym battles. But along the
time is passing it won't be any problem. It keeps set in this since the
second generation (generation that dark and steel come from) therefore hope
on it. I got in Pokemon Stadium 2 game.

o-----------o-----------o-----------o-----------o
|   TYPE    | ADVANTAGE |DISADVANTAG| NO DAMAGE |
o-----------o-----------o-----------o-----------o
| Type of   | 2x damage | 1/2 damage| does not  |
| Pokemon   |           |           | damage    |
o-----------o-----------o-----------o-----------o

o-----------o-----------o-----------o-----------o
|  NORMAL   |           | ROCK      | GHOST     |
|           |           | STEEL     |           |
o-----------o-----------o-----------o-----------o
|           | BUG       | FIRE      |           |
|   FIRE    | STEEL     | WATER     |           |
|           | GRASS     | ROCK      |           |
|           | ICE       | DRAGON    |           |
o-----------o-----------o-----------o-----------o
|           | FIRE      | GRASS     |           |
|   WATER   | GROUND    | WATER     |           |
|           | ROCK      | DRAGON    |           |
o-----------o-----------o-----------o-----------o
|           |           | GRASS     |           |
|           | GROUND    | FIRE      |           |
|   GRASS   | ROCK      | BUG       |           |
|           | WATER     | FLYING    |           |
|           |           | POISON    |           |
|           |           | STEEL     |           |
o-----------o-----------o-----------o-----------o
|           | WATER     | GRASS     |           |
|  ELECTRIC | FLYING    | ELECTRIC  | GROUND    |
|           |           | STEEL     |           |
o-----------o-----------o-----------o-----------o
|           | GRASS     | FIRE      |           |
|           | DRAGON    | ICE       |           |
|    ICE    | FLYING    | STEEL     |           |
|           | GROUND    | WATER     |           |
|           |           | ROCK      |           |
o-----------o-----------o-----------o-----------o
|           | NORMAL    | POISON    |           |
|           | STEEL     | FLYING    |           |
|  FIGHTING | ROCK      | PSYCHIC   | GHOST     |
|           | DARK      | BUG       |           |
|           | ICE       |           |           |
o-----------o-----------o-----------o-----------o
|           |           | POISON    |           |
|  POISON   | GRASS     | GROUND    | STEEL     |
|           |           | ROCK      |           |
|           |           | GHOST     |           |
o-----------o-----------o-----------o-----------o
|           | ELECTRIC  |           |           |
|           | ROCK      | GRASS     |           |
|  GROUND   | STEEL     | BUG       | FLYING    |
|           | FIRE      |           |           |
|           | POISON    |           |           |
o-----------o-----------o-----------o-----------o
|           | BUG       | ROCK      |           |
|  FLYING   | LUTADOR   | STEEL     |           |
|           | GRASS     | ELECTRIC  |           |
o-----------o-----------o-----------o-----------o
|  PSYCHIC  | LUTADOR   | PSYCHIC   | DARK      |
|           | POISON    | STEEL     |           |
o-----------o-----------o-----------o-----------o
|           |           | FIRE      |           |
|           | GRASS     | LUTADOR   |           |
|    BUG    | PSYCHIC   | POISON    |           |
|           | DARK      | GHOST     |           |
|           |           | STEEL     |           |
o-----------o-----------o-----------o-----------o
|           | FLYING    | LUTADOR   |           |
|   ROCK    | FIRE      | GROUND    |           |
|           | ICE       | STEEL     |           |
|           | BUG       |           |           |
o-----------o-----------o-----------o-----------o
|   GHOST   | GHOST     | DARK      | NORMAL    |
|           | PSYCHIC   | STEEL     |           |
o-----------o-----------o-----------o-----------o
|  DRAGON   | DRAGON    | STEEL     |           |
o-----------o-----------o-----------o-----------o
|           | PSYCHIC   | LUTADOR   |           |
|   DARK    | GHOST     | STEEL     |           |
|           |           | DARK      |           |
o-----------o-----------o-----------o-----------o
|           |           | FIRE      |           |
|   STEEL   | ROCK      | GRASS     |           |
|           | ICE       | ELECTRIC  |           |
|           |           | STEEL     |           |
o-----------o-----------o-----------o-----------o

Is very easy understanding this chart, isn't? For example, the rock type does
2x damage (super effective) on fire, this mean, the fire will take 2x normal
damage from a rock type move. The grass does 1/2x damage on fire (not very
effective), so the fire will take 1/2x damage from a grass type move. The
ghost doesn't do any damage on normal, so the normal won't ever suffer damage
from a ghost type move.


=================================
4:7:3. Situations Involving Types                                    [sieti]
=================================

Some situations will make you have questions, as is the case of the double
types. A Pokemons a double type when it is two different types of Pokemon in
the meantime, like many Pokemons are. Maybe most of the half of the Pokemons
(I never counted) are double type. For example, Charizard is fire type and
flying, therefore it is a double type, being fire its type 1 and flying its
type 2.

Below some situations evolving damage on double types:

#1. A move TYPE A is directed to a Pokemon TYPE B and TYPE C. If TYPE A is
very effective on TYPE B and does normal damage on TYPE C, the damage on
Pokemon TYPE B/TYPE C will be very effective.

#2. A move TYPE A is directed to a Pokemon TYPE B and TYPE C. If TYPE A is
not very effective on TYPE B and does normal damage on TYPE C, the damage on
Pokemon TYPE B/TYPE C will be not very effective.

#3. A move TYPE A is directed to a Pokemon TYPE B and TYPE C. If TYPE B or
TYPE C is immune to TYPE A, then the Pokemon TYPE B/TYPE C won't take damage
from a move TYPE A.

#4. A move TYPE A is directed to a Pokemon TYPE B and TYPE C. If TYPE A is
very effective on TYPE B and not very effective on TYPE C, the damage on
Pokemon TYPE B/TYPE C will be normal.

#5. A move TYPE A is directed to a Pokemon TYPE B and TYPE C. If TYPE A is
very effective on TYPE B and also very effective on TYPE C, the damage on
Pokemon TYPE B/TYPE C will be 4x the normal (the double of the super
effective).

#6. A move TYPE A is directed to a Pokemon TYPE B and TYPE C. If TYPE A is
not very effective on TYPE B and not very effective on TYPE C either, the
damage on Pokemon TYPE B/TYPE C will be 0.25 of the normal (half of the not
very effective).

Those are the situations you’re going to find throughout your battles
involving a type A move which is directed to a Pokemon type B/C. In any other
situation the damage will be normal. There is also the ability Levitate,
which grants to Pokemon, whatever type it is, immunity to ground type moves.


===========
4:7:4. STAB
===========

There is other thing about Pokemons and type of moves. For example, Mankey is
fighting type. Cross Chop is a fighting type move. If Mankey use Cross Chop
it'll have 50% more power, from 100 it will value 150. That happens because
Cross Chop is STAB for Mankey.

STAB means Same Type Attack Bonus, which means that every time user uses a
move same type of its own the move gains bonus on power. STAB should be
present in all your strategies if you want to take advantage on offensive
moves. It is like a dragon using a dragon move, a fire Pokemon using a fire
move.

The move when in STAB have a new power which is equal to its original value
times 1.5. Excellent, don't you think? Since I put STAB moves on my Pokemons
they began to do more damage. That's what gym leader's Pokemon are based,
just notice that.


=========================
4:8. Tricks for Beginners                                            [dpain]
=========================

Some tricks about the game which are valid for anyone, whoever experienceted
or not. They're below:

#1. After winning a battle, catching a good Pokemon, always save the game.

#2. After reaching a city or entering in one, heal all your Pokemons at the
Pokemon Center. That's a white building which roof is red. In there also is
possible to access the PC and get/store Pokemons/items.

#3. Don't teach HMs for the Pokemons you use to conquer badges and win
trainers. To break obstacles off your way like trees and rocks use a Pokemon
that you're not going to raise. Only HM Fly and Surf are good.

#4. It is very good carrying among 10 catch balls for you be prepared for any
surprise Pokemon. Ultra Balls for preference.

#5. If you're needing money, rematch with trainers and sell items that you're
not going to need.

#6. It is good carrying items like Potions and condition healers. To buy an
item go to a Mart. There is one in most of the cities, it is a building with
blue roof which you can buy as well as sell items.

#7. Take care with TMs, they're only and disappear after used. Just the TMs
of Game Corner and Lilycove Dept. Store and the grocery store of Slateport
are possible to be gotten more times.

#8. When mounting a team try to elevate two or three Pokemons only because
the game doesn't offer so much Exp. Points. Unless you have a Lucky Egg
raising six Pokemons won't be an easy task.

#9. Don't waste Rare Candy with low level Pokemons. This item raises the
Level of your Pokemon in 1, therefore use it on a Pokemon with high level, in
a part of the game where the Exp. Points are hard to be gotten.

#10. Diversify the type of the Pokemons on your team. For example, someone
that has only fire Pokemons will be in trouble if find someone that has two
or even one water Pokemon.

#11. Diversify also, besides the team, the moveset of your Pkémons. The much
it is different the types of the damage moves, less Pokemons will resist to
it.


==========
4:9. Moves                                                           [atqes]
==========

Each Pokemon can have in its moveset no more than 4 different moves (moveset
is where its moves are). Moves or attacks, it doesn't matter what word you
use to describe the action of your Pokemon. Below are important topics about
this theme. Knowing the function of the moves is other thing very important
that every trainer shall do.


====================
4:9:1. All the Moves                                                 [tooat]
====================

In this chart is including basic info for any trainer, the name of the move,
the type, the power base, the accuracy, the PP and a info about it. It
contains all the moves created until Emerald, and in case I have forgotten
one, just send me an e-mail.

Pow = Power Base
Pre = Accuracy (chances of the move hits)
PP (Power Points) = How much times the move can be used

+--------------+--------+---+---+--+------------------------------------+
|MOVE NAME     |  TYPE  |POW|ACC|PP| INFO                               |
+--------------+--------+---+---+--+------------------------------------+
|Absorb        |  Grass | 20|100|20| Half of the damage heals user's HP |
+--------------+--------+---+---+--+------------------------------------+
|Acid          | Poison | 40|100|30| 1/10 chances of lowering foe's Def |
+--------------+--------+---+---+--+------------------------------------+
|Aerial Ace    | Flying | 60|---|20| It never misses                    |
+--------------+--------+---+---+--+------------------------------------+
|Aeroblast     | Flying |100| 95| 5| High critical hit ratio            |
+--------------+--------+---+---+--+------------------------------------+
|Amnesia       | Psychic|---|---|20| Raises user's Special Defense in 2 |
+--------------+--------+---+---+--+------------------------------------+
|Agility       | Psychic|---|---|30| Raises Speed in 2                  |
+--------------+--------+---+---+--+------------------------------------+
|Air Cutter    | Flying | 55| 95|25| High critical hit ratio            |
+--------------+--------+---+---+--+------------------------------------+
|Ancientpower  |  Rock  | 60|100| 5| 1/10 chances of raising all the    |
|              |        |   |   |  | stats in one level                 |
+--------------+--------+---+---+--+------------------------------------+
|Arm Thrust    |Fighting| 15|100|20| 2-5 strikes                        |
+--------------+--------+---+---+--+------------------------------------+
|Aromatherapy  |  Grass |---|---| 5| Heals the problem status of team   |
+--------------+--------+---+---+--+------------------------------------+
|Assist        | Normal |---|100|20| Uses a random move of your team    |
|              |        |   |   |  | in single battles, or of your ally |
|              |        |   |   |  | double battles                     |
+--------------+--------+---+---+--+------------------------------------+
|Astonish      |  Ghost | 30|100|15| 1 in chances 3 foe to flinch       |
+--------------+--------+---+---+--+------------------------------------+
|Attract       | Normal |---|100|15| 1 in 2 chances of opposite gender  |
|              |        |   |   |  | foe not attacking when attracted   |
+--------------+--------+---+---+--+------------------------------------+
|Aurora Beam   |  Ice   | 65|100|20| 1 in 10 chances of lowering foe's  |
|              |        |   |   |  | Attack in one level                |
+--------------+--------+---+---+--+------------------------------------+
|Barrage       | Normal | 15| 85|20| 2-5 strikes                        |
+--------------+--------+---+---+--+------------------------------------+
|Barrier       | Psychic|---|---|30| Raises user's Defense in 1 level   |
+--------------+--------+---+---+--+------------------------------------+
|Baton Pass    | Normal |---|---|40| Switch to other Pokemon, passing   |
|              |        |   |   |  | also all the status changes        |
+--------------+--------+---+---+--+------------------------------------+
|Beat Up       |  Dark  | 10|100|10| Each healthy Pokemon in your team  |
|              |        |   |   |  | does a special damage of power 10  |
+--------------+--------+---+---+--+------------------------------------+
|Belly Drum    | Normal |---|---|10| Halves maximum total HP to maximize|
|              |        |   |   |  | the Attack                         |
+--------------+--------+---+---+--+------------------------------------+
|Bide          | Normal |---|100|10| Receive damage for 2 turns, then   |
|              |        |   |   |  | deal doubled in the third turn     |
+--------------+--------+---+---+--+------------------------------------+
|Bite          |  Dark  | 60|100|25| 1 in chances 3 of foe to flinch    |
+--------------+--------+---+---+--+------------------------------------+
|Blast Burn    |  Fire  |150| 90| 5| Attacks on first turn, stays idle  |
|              |        |   |   |  | on the next turn                   |
+--------------+--------+---+---+--+------------------------------------+
|Blaze Kick    |  Fire  | 85| 90|10| 1 in 10 chances of cause burn on   |
|              |        |   |   |  | foe; high critical hit ratio       |
+--------------+--------+---+---+--+------------------------------------+
|Blizzard      |  Ice   |120| 70| 5| 1 in 3 chances of freezing foe     |
+--------------+--------+---+---+--+------------------------------------+
|Block         | Normal |---|100| 5| Traps foe                          |
+--------------+--------+---+---+--+------------------------------------+
|Body Slam     | Normal | 85|100|15| 1 in 3 chances of paralyzing       |
+--------------+--------+---+---+--+------------------------------------+
|Bone Club     | Ground | 65| 85|20| 1 in 10 chances of foe to flinch   |
+--------------+--------+---+---+--+------------------------------------+
|Bone Rush     | Ground | 25| 80|10| 2-5 strikes                        |
+--------------+--------+---+---+--+------------------------------------+
|Bonemerang    | Ground | 50| 90|10| 2-5 strikes                        |
+--------------+--------+---+---+--+------------------------------------+
|Bounce        | Flying | 85| 85| 5| Nothing on first turn, attacks on  |
|              |        |   |   |  | second, 1/ 3 chances of paralyzing |
+--------------+--------+---+---+--+------------------------------------+
|Brick Break   |Fighting| 75|100|15| Able to break Light Screen and     |
|              |        |   |   |  | Reflect if foe had it activated    |
+--------------+--------+---+---+--+------------------------------------+
|Bubble        | Water  | 20|100|30| 1/10 chances of lowering foe's Spd |
+--------------+--------+---+---+--+------------------------------------+
|Bubblebeam    | Water  | 65|100|20| 1 in 10 chances of lowering foe's  |
|              |        |   |   |  | Speed in 1 level                   |
+--------------+--------+---+---+--+------------------------------------+
|Bulk Up       |Fighting|---|---|20| Raises user's Attack and Defense   |
+--------------+--------+---+---+--+------------------------------------+
|Bullet Seed   |  Grass | 10|100|30| 2-5 strikes                        |
+--------------+--------+---+---+--+------------------------------------+
|Calm Mind     | Psychic|---|---|20| Raises user's Special Defense and  |
|              |        |   |   |  | Special Attack in 1 level          |
+--------------+--------+---+---+--+------------------------------------+
|Camouflage    | Normal |---|---|20| Changes foe's type depending on    |
|              |        |   |   |  | the terrain of the battle          |
+--------------+--------+---+---+--+------------------------------------+
|Charge        | Normal |---|100|20| Double electric move used on next  |
|              |        |   |   |  | turn by this Pokemon               |
+--------------+--------+---+---+--+------------------------------------+
|Charm         | Normal |---|100|20| Lowers foe's Attack in 1 level     |
+--------------+--------+---+---+--+------------------------------------+
|Confuse Ray   |  Ghost |---|100|10| Confuses foe                       |
+--------------+--------+---+---+--+------------------------------------+
|Confusion     | Psychic| 40|100|25| 1 in 10 chances of confusing foe   |
+--------------+--------+---+---+--+------------------------------------+
|Constrict     | Normal | 10|100|25| 1 in 10 chances of lowering Speed  |
+--------------+--------+---+---+--+------------------------------------+
|Conversion    | Normal |---|100|30| Changes user's type to the same    |
|              |        |   |   |  | type of one of its moves           |
+--------------+--------+---+---+--+------------------------------------+
|Conversion 2  | Normal |---|100|30| User becomes resistant to the last |
|              |        |   |   |  | type of move used by foe at you    |
+--------------+--------+---+---+--+------------------------------------+
|Cosmic Power  | Normal |---|---|20| Raises user's Def and Spc Def in 1 |
+--------------+--------+---+---+--+------------------------------------+
|Cotton Spore  |  Grass |---| 85|40| Lowers foe's Speed in 2 levels     |
+--------------+--------+---+---+--+------------------------------------+
|Counter       |Fighting|---|100|20| Deals double damage if has taken   |
|              |        |   |   |  | damage from a physical move        |
+--------------+--------+---+---+--+------------------------------------+
|Covet         | Normal | 40|100|40| Steals foe's hold item             |
+--------------+--------+---+---+--+------------------------------------+
|Crabhammer    | Water  | 90| 85|10| High critical hit ratio            |
+--------------+--------+---+---+--+------------------------------------+
|Cross Chop    |Fighting|100| 80| 5| High critical hit ratio            |
+--------------+--------+---+---+--+------------------------------------+
|Crunch        |  Dark  | 80|100|15| 1 in 5 chances of lowering foe's   |
|              |        |   |   |  | Special Defense in one level       |
+--------------+--------+---+---+--+------------------------------------+
|Crush Claw    | Normal | 75| 95|10| 1 in 2 of lowering foe's Special   |
|              |        |   |   |  | Defense in 1 level                 |
+--------------+--------+---+---+--+------------------------------------+
|Curse         |??????? |---|---|10| This move works different          |
|              |        |   |   |  | depending on user's type. If it is |
|              |        |   |   |  | ghost type, 1/2 of total HP is cut |
|              |        |   |   |  | to curse foe, and a Pokemon cursed |
|              |        |   |   |  | loses 1/4 of its total HP per turn.|
|              |        |   |   |  | If used by any other Pokemon it    |
|              |        |   |   |  | raises Attack and Defense in 1     |
|              |        |   |   |  | level and lowers Speed in 1 level  |
+--------------+--------+---+---+--+------------------------------------+
|Cut           | Normal | 50| 95|30| Used to cut trees                  |
+--------------+--------+---+---+--+------------------------------------+
|Defense Curl  | Normal |---|---|40| Raises Defense in 1 level          |
+--------------+--------+---+---+--+------------------------------------+
|Destiny Bond  |  Ghost |---|---| 5| Faints foe if you faint too        |
+--------------+--------+---+---+--+------------------------------------+
|Detect        |Fighting|---|---| 5| Avoid moves, Accuracy lowers if    |
|              |        |   |   |  | used in a row                      |
+--------------+--------+---+---+--+------------------------------------+
|Dig           | Ground | 60|100|10| User isolates in the first turn,   |
|              |        |   |   |  | and attacks on second. Can be used |
|              |        |   |   |  | to escape out of dungeons          |
+--------------+--------+---+---+--+------------------------------------+
|Disable       | Normal |---| 55|20| Disables foe of using the move he  |
|              |        |   |   |  | had used for the next 2-5 turns    |
+--------------+--------+---+---+--+------------------------------------+
|Dive          |  Water | 60|100|10| User isolates of the battle in a   |
|              |        |   |   |  | turn and attacks on next           |
+--------------+--------+---+---+--+------------------------------------+
|Dizzy Punch   | Normal | 70|100|10| 1 in 3 chances on confusing foe    |
+--------------+--------+---+---+--+------------------------------------+
|Doom Desire   | Steel  |120| 85| 5| Awaits 2 turns and attacks on 3o.  |
+--------------+--------+---+---+--+------------------------------------+
|Double Kick   |Fighting| 30|100|30| Strikes 2 times                    |
+--------------+--------+---+---+--+------------------------------------+
|Double Team   | Normal |---|---|15| Raises user's Evasion in 1 level   |
+--------------+--------+---+---+--+------------------------------------+
|Double-Edge   | Normal |120|100|15| Takes 1/3 of recoil damage         |
+--------------+--------+---+---+--+------------------------------------+
|Doubleslap    | Normal | 15| 95|10| 2-5 strikes                        |
+--------------+--------+---+---+--+------------------------------------+
|Dragon Claw   | Dragon | 80|100|15| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Dragon Dance  | Dragon |---|---|20| Raises user's Attack and Speed in 1|
+--------------+--------+---+---+--+------------------------------------+
|Dragon Rage   | Dragon |---|100|10| Always does 40 HP of damage        |
+--------------+--------+---+---+--+------------------------------------+
|Drabonbreath  | Dragon | 60|100|20| 1 in 10 chances of paralyzing      |
+--------------+--------+---+---+--+------------------------------------+
|Dream Eater   | Psychic|100|100|15| Half of the damage heals user. But |
|              |        |   |   |  | foe must be sleeping to it works   |
+--------------+--------+---+---+--+------------------------------------+
|Drill Peck    | Flying | 80|100|20| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Dynamichpunch |Fighting|100| 50| 5| It it hits, foe gets confused      |
+--------------+--------+---+---+--+------------------------------------+
|Earthquake    | Ground |100|100|10| Double damage on a foe underground |
+--------------+--------+---+---+--+------------------------------------+
|Ember         |  Fire  | 40|100|25| 1 in 10 chances of burning         |
+--------------+--------+---+---+--+------------------------------------+
|Encore        | Normal |---|100| 5| The last move used by foe keeps    |
|              |        |   |   |  | being used consecutively for the   |
|              |        |   |   |  | next 3-6 turns though if it's to be|
+--------------+--------+---+---+--+------------------------------------+
|Endeavor      | Normal |---|100| 5| More damage when user's HP is down |
+--------------+--------+---+---+--+------------------------------------+
|Endure        | Normal |---|---|10| When receiving a fatal move, you   |
|              |        |   |   |  | stays with 1 HP instead of fainting|
+--------------+--------+---+---+--+------------------------------------+
|Eruption      |  Fire  |150|100| 5| More damage when user's HP is down |
+--------------+--------+---+---+--+------------------------------------+
|Explosion     | Normal |250|100| 5| You faint after this move as used  |
+--------------+--------+---+---+--+------------------------------------+
|Extrasensory  | Psychic| 80|100|30| 1 in 10 of causing foe to flinch   |
+--------------+--------+---+---+--+------------------------------------+
|Extremespeed  | Normal | 80|100| 5| User always goes first             |
+--------------+--------+---+---+--+------------------------------------+
|Facade        | Normal | 70|100|20| Double damage if user is with      |
|              |        |   |   |  | burn, paralysis or poison          |
+--------------+--------+---+---+--+------------------------------------+
|Faint Attack  |  Dark  | 60|---|20| It never misses                    |
+--------------+--------+---+---+--+------------------------------------+
|Fake Out      | Normal | 40|100|10| Always flinch foe, but can be used |
|              |        |   |   |  | only in the first turn             |
+--------------+--------+---+---+--+------------------------------------+
|Fake Tears    |  Dark  |---|100|20| Lowers foe's Special Attack in 2   |
+--------------+--------+---+---+--+------------------------------------+
|False Swipe   | Normal | 40|100|40| Always let foe with 1 Hp instead   |
|              |        |   |   |  | of defeating it                    |
+--------------+--------+---+---+--+------------------------------------+
|Fire Blast    |  Fire  |120| 85| 5| 1 in 3 chances of burning foe      |
+--------------+--------+---+---+--+------------------------------------+
|Fire Punch    |  Fire  | 75|100|15| 1 in 10 chances of burning foe     |
+--------------+--------+---+---+--+------------------------------------+
|Fire Spin     |  Fire  | 15| 70|15| 2-5 turnos e embosca o oponente    |
+--------------+--------+---+---+--+------------------------------------+
|Fissure       | Ground |---| 30| 5| OHKO. Always hits a Pokemon that   |
|              |        |   |   |  | is using Dig                       |
+--------------+--------+---+---+--+------------------------------------+
|Flail         | Normal |---|100|15| More damage when user's HP is down |
+--------------+--------+---+---+--+------------------------------------+
|Flamethrower  |  Fire  | 95|100|10| 1 in 10 chances of burning foe     |
+--------------+--------+---+---+--+------------------------------------+
|Flash         | Normal |---| 70|20| Lowers foe's Accuracy in one level |
+--------------+--------+---+---+--+------------------------------------+
|Flatter       |  Dark  |---|100|15| Let foes confused and raises its   |
|              |        |   |   |  | Special Attack in 1 level          |
+--------------+--------+---+---+--+------------------------------------+
|Fly           | Flying | 70| 95|15| User isolates in the first turn,   |
|              |        |   |   |  | and attacks on next. Can be used   |
|              |        |   |   |  | to return to cities already visited|
+--------------+--------+---+---+--+------------------------------------+
|Focus Energy  | Normal |---|---|30| Raises critical hit rate           |
+--------------+--------+---+---+--+------------------------------------+
|Focus Punch   |Fighting|150|100|20| Two turns move, hits on second.    |
|              |        |   |   |  | The move fails if user takes damage|
|              |        |   |   |  | before the move is done            |
+--------------+--------+---+---+--+------------------------------------+
|Foresight     | Normal |---|100|40| Back foe's Evasion to normal.      |
|              |        |   |   |  | Ghosts are no longer immune to     |
|              |        |   |   |  | normal and fighting moves          |
+--------------+--------+---+---+--+------------------------------------+
|Frustation    | Normal |---|100|20| More power if user doesn't like    |
|              |        |   |   |  | its owner very much                |
+--------------+--------+---+---+--+------------------------------------+
|Fury Attack   | Normal | 15| 85|20| 2-5 strikes                        |
+--------------+--------+---+---+--+------------------------------------+
|Fury Cutter   |  Bug   | 10| 95|20| Power base doubles when used in a  |
|              |        |   |   |  | row. If it fails the power base    |
|              |        |   |   |  | goes back to the initial value     |
+--------------+--------+---+---+--+------------------------------------+
|Fury Swipes   | Normal | 18| 80|15| 2-5 strikes                        |
+--------------+--------+---+---+--+------------------------------------+
|Future Sight  | Psychic| 80| 90|15| Damage on foe two turns later. You |
|              |        |   |   |  | can act in these turns             |
+--------------+--------+---+---+--+------------------------------------+
|Giga Drain    |  Grass | 60|100| 5| Half of the damage heals user's HP |
+--------------+--------+---+---+--+------------------------------------+
|Glare         | Normal |---| 75|30| Let foe with paralysis             |
+--------------+--------+---+---+--+------------------------------------+
|Glasswhistle  |  Grass |---| 55|15| Asleep foe                         |
+--------------+--------+---+---+--+------------------------------------+
|Growth        | Normal |---|---|40| Raises user's Special Attack in 2  |
+--------------+--------+---+---+--+------------------------------------+
|Grudge        |  Ghost |---|100| 5| Brings to zero all PP of a move    |
|              |        |   |   |  | used by foe that made you faint    |
+--------------+--------+---+---+--+------------------------------------+
|Guillotine    | Normal |---| 30| 5| OHKO. Makes foe to fain. It fails  |
|              |        |   |   |  | foe's level is bigger than user's  |
+--------------+--------+---+---+--+------------------------------------+
|Gust          | Flying | 40|100|35| Double damage if foe has used Fly  |
+--------------+--------+---+---+--+------------------------------------+
|Hail          |  Ice   |---|---|10| Weather effect. Damage in all      |
|              |        |   |   |  | non-ice type Pokemons on next 5    |
|              |        |   |   |  | turns                              |
+--------------+--------+---+---+--+------------------------------------+
|Harden        | Normal |---|---|30| Aumenta DEFESA in 1 nível          |
+--------------+--------+---+---+--+------------------------------------+
|Haze          |  Ice   |---|---|30| Reseta todas as mudanças de status |
+--------------+--------+---+---+--+------------------------------------+
|Headbutt      | Normal | 70|100|15| 1 in chances 3 foe to flinch       |
+--------------+--------+---+---+--+------------------------------------+
|Heal Bell     | Normal |---|---| 5| Heals all the conditions of team   |
+--------------+--------+---+---+--+------------------------------------+
|Heat Wave     |  Fire  |100| 90|10| 1 in 10 chances of causing burn    |
+--------------+--------+---+---+--+------------------------------------+
|Helping Hand  | Normal |---|100|20| Raises ally's status in 1 on       |
|              |        |   |   |  | double battles                     |
+--------------+--------+---+---+--+------------------------------------+
|Hi Jump Kick  |Fighting| 85| 90|20| Take 1/4 damage if it misses       |
+--------------+--------+---+---+--+------------------------------------+
|Hidden Power  |  ----  |---|100|15| Type and power base depends on     |
|              |        |   |   |  | user's IVs                         |
+--------------+--------+---+---+--+------------------------------------+
|Horn Attack   | Normal | 60|100|25| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Horn Drill    | Normal |---| 30| 5| OHKO. Accuracy depends on Speed    |
+--------------+--------+---+---+--+------------------------------------+
|Howl          | Normal |---|---|40| Raises user's Attack in 1 level    |
+--------------+--------+---+---+--+------------------------------------+
|Hydro Pump    | Water  |120| 85| 5| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Hyper Beam    | Normal |150| 90| 5| User stays idle on next turn       |
+--------------+--------+---+---+--+------------------------------------+
|Hyper Voice   | Normal | 90|100|10| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Hypnosis      | Psychic|---| 60|20| Asleep foe                         |
+--------------+--------+---+---+--+------------------------------------+
|Ice Ball      |  Ice   | 30| 90|20| Used until misses or 5 turns. Its  |
|              |        |   |   |  | power doubles per turn it happens  |
+--------------+--------+---+---+--+------------------------------------+
|Ice Beam      |  Ice   | 95| 95|10| 1 in 10 chances of freezing foe    |
+--------------+--------+---+---+--+------------------------------------+
|Ice Punch     |  Ice   | 75|100|15| 1 in 10 chances de freezing foe    |
+--------------+--------+---+---+--+------------------------------------+
|Icy Wind      |  Ice   | 55| 95|15| Lowers foe's Speed in 1            |
+--------------+--------+---+---+--+------------------------------------+
|Imprison      | Psychic|---|100|10| Impedes foe to use the same move   |
|              |        |   |   |  | user knows too                     |
+--------------+--------+---+---+--+------------------------------------+
|Ingrain       |  Grass |---|100|20| Recovers 1/8 total HP per turn,    |
|              |        |   |   |  | however can not be switched out    |
+--------------+--------+---+---+--+------------------------------------+
|Iron Defense  | Steel  |---|---|15| Raises Defense in 2                |
+--------------+--------+---+---+--+------------------------------------+
|Iron Tail     | Steel  |100| 75|15| 1 in 3 chances of lowering Defense |
+--------------+--------+---+---+--+------------------------------------+
|Karate Chop   |Fighting| 50|100|25| High critical hit ratio            |
+--------------+--------+---+---+--+------------------------------------+
|Kinesis       | Psychic|---| 80|15| Lowers foe's Accuracy in 1 level   |
+--------------+--------+---+---+--+------------------------------------+
|Knock Off     |  Dark  | 20|100|20| Disable foe's hold item            |
+--------------+--------+---+---+--+------------------------------------+
|Leaf Blade    |  Grass | 70|100|15| High critical hit ratio            |
+--------------+--------+---+---+--+------------------------------------+
|Leech Life    |  Bug   | 20|100|15| Half of the damage heals user      |
+--------------+--------+---+---+--+------------------------------------+
|Leer          | Normal |---|100|30| Lowers foe's Defense in 1          |
+--------------+--------+---+---+--+------------------------------------+
|Lick          |  Ghost | 20|100|30| 1 in 2 chances of paralyzing foe   |
+--------------+--------+---+---+--+------------------------------------+
|Light Screen  | Psychic|---|---|30| On next 5 turns all the special    |
|              |        |   |   |  | moves directed to your Pokemons    |
|              |        |   |   |  | will cause half of the damage      |
+--------------+--------+---+---+--+------------------------------------+
|Lock-On       | Normal |---|100| 5| The next move will hit             |
+--------------+--------+---+---+--+------------------------------------+
|Lovely Kiss   | Normal |---| 75|15| Asleeps foe                        |
+--------------+--------+---+---+--+------------------------------------+
|Low Kick      |Fighting|---|100|20| Power depends on foe's height.     |
|              |        |   |   |  | The more user is lower than foe,   |
|              |        |   |   |  | more damage is done                |
+--------------+--------+---+---+--+------------------------------------+
|Luster Purge  | Psychic| 70|100| 5| 1 in 2 chances of lowering foe's   |
|              |        |   |   |  | Special Defense in 1 level         |
+--------------+--------+---+---+--+------------------------------------+
|Mach Punch    |Fighting| 40|100|30| Always goes first                  |
+--------------+--------+---+---+--+------------------------------------+
|Magic Coat    | Psychic|---|100|15| Reflects to foe all the moves that |
|              |        |   |   |  | just give special conditions       |
+--------------+--------+---+---+--+------------------------------------+
|Magical Leaf  |  Grass | 60|---|20| Always hits                        |
+--------------+--------+---+---+--+------------------------------------+
|Magnitude     | Ground |---|100|30| Random power (among 10 and 150)    |
+--------------+--------+---+---+--+------------------------------------+
|Mean Look     | Normal |---|100| 5| Foe can't escape or switch unless  |
|              |        |   |   |  | user faints or is switched         |
+--------------+--------+---+---+--+------------------------------------+
|Meditate      | Psychic|---|100|40| Raises Attack in 1 level           |
+--------------+--------+---+---+--+------------------------------------+
|Mega Drain    |  Grass | 40|100|10| Half of the damage will heals user |
+--------------+--------+---+---+--+------------------------------------+
|Megahorn      |  Bug   |120| 85|10| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Mega Kick     | Normal |120| 75| 5| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Mega Punch    | Normal | 80| 85|20| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Memento       |  Dark  |---|100|10| Lowers foe's Attack and Special    |
|              |        |   |   |  | Attack, however user faints after  |
+--------------+--------+---+---+--+------------------------------------+
|Metal Claw    | Steel  | 50| 95|35| 1/10 chances of raising Def in 1   |
+--------------+--------+---+---+--+------------------------------------+
|Metal Sound   | Steel  |---| 85|40| Lowers foe's Spc Def in 2 Levels   |
+--------------+--------+---+---+--+------------------------------------+
|Meteor Mash   | Steel  |100| 85|10| 1 in 5 chances of raising user's   |
|              |        |   |   |  | Attack in 1 Level                  |
+--------------+--------+---+---+--+------------------------------------+
|Milk Drink    | Normal |---|---|20| User recovers 50% of its max HP    |
+--------------+--------+---+---+--+------------------------------------+
|Mimic         | Normal |---|100|10| Copies the last move used by foe.  |
|              |        |   |   |  | Then you have the copied move      |
|              |        |   |   |  | instead Mimic on the moveset.      |
+--------------+--------+---+---+--+------------------------------------+
|Mind Reader   | Normal |---|---| 5| The next move won't fail           |
+--------------+--------+---+---+--+------------------------------------+
|Minimize      | Normal |---|---|20| Raises user's Evasion in 1 level   |
+--------------+--------+---+---+--+------------------------------------+
|Mirror Coat   | Psychic|---|100|20| Deals double damage from a special |
|              |        |   |   |  | move that user received            |
+--------------+--------+---+---+--+------------------------------------+
|Mirror Move   | Flying |---|---|20| Uses the last move used by foe     |
+--------------+--------+---+---+--+------------------------------------+
|Mist          |  Ice   |---|---|30| Impedes the status alteration      |
+--------------+--------+---+---+--+------------------------------------+
|Mist Ball     |  Ice   | 70|100| 5| 1/2 of chances of lowering foe's   |
|              |        |   |   |  | Special Attack in 1                |
+--------------+--------+---+---+--+------------------------------------+
|Moonlight     | Normal |---|---| 5| Recover 50% of max HP, 100% in     |
|              |        |   |   |  | Sunny Day and 25% in Rain Dance    |
+--------------+--------+---+---+--+------------------------------------+
|Morning Sun   | Normal |---|---| 5| Recover 50% of max HP, 100% in     |
|              |        |   |   |  | Sunny Day and 25% in Rain Dance    |
+--------------+--------+---+---+--+------------------------------------+
|Mud Shot      | Ground | 55| 95|15| Lowers foe's Speed in 1 Level      |
+--------------+--------+---+---+--+------------------------------------+
|Mud Sport     | Ground |---|---|15| Halves the damage of electric moves|
+--------------+--------+---+---+--+------------------------------------+
|Muddy Water   | Water  | 95| 85|10| 1 in 3 chances of lowering foe's   |
|              |        |   |   |  | Accuracy in 1 level                |
+--------------+--------+---+---+--+------------------------------------+
|Mud-Slap      | Ground | 20|100|15| Lowers foe's Accuracy in 1 level   |
+--------------+--------+---+---+--+------------------------------------+
|Nature Power  | Normal |---|100|20| Move depends on the terrain        |
+--------------+--------+---+---+--+------------------------------------+
|Needle Arm    |  Grass | 60|100|15| 1 in chances 3 foe to flinch       |
+--------------+--------+---+---+--+------------------------------------+
|Night Shade   |  Ghost |---|100|15| Damage is equal user's Level       |
+--------------+--------+---+---+--+------------------------------------+
|Octozooka     | Water  | 60| 85|10| 1 in 2 chances of lowering foe's   |
|              |        |   |   |  | Accuracy in 1 Level                |
+--------------+--------+---+---+--+------------------------------------+
|Odor Sleuth   | Normal |---|---|40| Foe's Evasion returns to normal    |
+--------------+--------+---+---+--+------------------------------------+
|Outrage       | Dragon | 90|100|15| 2-3 turns, confuses user after     |
+--------------+--------+---+---+--+------------------------------------+
|Overheat      |  Fire  |140| 90| 5| User's Special Attack lowers 2     |
|              |        |   |   |  | levels per time this move is used  |
+--------------+--------+---+---+--+------------------------------------+
|Peck          | Flying | 35|100|35| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Perish Song   | Normal |---|---| 5| All Pokemons faint if within 3     |
|              |        |   |   |  | no one faints or be switched out   |
+--------------+--------+---+---+--+------------------------------------+
|Petal Dance   |  Grass | 90|100|20| 2-3 turns, confuses user after     |
+--------------+--------+---+---+--+------------------------------------+
|Pin Missile   |  Bug   | 15| 85|20| 2-5 strikes                        |
+--------------+--------+---+---+--+------------------------------------+
|Poison Fang   | Poison | 50|100|15| 1 in 3 chances of badly poison foe |
+--------------+--------+---+---+--+------------------------------------+
|Poison Gas    | Poison |---| 55|40| Poisons foe                        |
+--------------+--------+---+---+--+------------------------------------+
|Poison Sting  | Poison | 15|100|35| 1 in 3 chances of poisoning foe    |
+--------------+--------+---+---+--+------------------------------------+
|Poison Tail   | Poison | 50|100|25| 1 in 10 chances of poisoning and   |
|              |        |   |   |  | high critical hit ratio            |
+--------------+--------+---+---+--+------------------------------------+
|Poisonpowder  | Poison |---| 75|35| Poisons foe                        |
+--------------+--------+---+---+--+------------------------------------+
|Pound         | Normal | 40|100|35| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Powder Snow   |  Ice   | 40|100|25| 1 in 10 chances of freezing foe    |
+--------------+--------+---+---+--+------------------------------------+
|Protect       | Normal |---|---|10| Avoid moves. Accuracy is halfed if |
|              |        |   |   |  | used in a row                      |
+--------------+--------+---+---+--+------------------------------------+
|Psybeam       | Psychic| 65|100|20| 1 in 10 chances of confusing foe   |
+--------------+--------+---+---+--+------------------------------------+
|Psych Up      | Psychic|---|---|10| Copies foe's status                |
+--------------+--------+---+---+--+------------------------------------+
|Psychic       | Psychic| 90|100|10| 1 in 10 chances of confusing foe   |
+--------------+--------+---+---+--+------------------------------------+
|Psycho Boost  | Psychic|140| 90| 5| Lowers user's Spc Atk in 2 if used |
+--------------+--------+---+---+--+------------------------------------+
|Psywave       | Psychic|---| 80|15| Inflicts random damage             |
+--------------+--------+---+---+--+------------------------------------+
|Pursuit       |  Dark  | 40|100|20| A foe that is switching can't      |
|              |        |   |   |  | escape of this move and also takes |
|              |        |   |   |  | double damage of it instead normal |
+--------------+--------+---+---+--+------------------------------------+
|Quick Attack  | Normal | 40|100|30| Always goes first                  |
+--------------+--------+---+---+--+------------------------------------+
|Rage          | Normal | 20|100|20| Doubles damage if used in a row    |
+--------------+--------+---+---+--+------------------------------------+
|Rain Dance    | Water  |---|---| 5| Weather effect: rain. Doubles the  |
|              |        |   |   |  | damage of water moves and halves   |
|              |        |   |   |  | fire moves. Solaream needs to      |
|              |        |   |   |  | charge and lowers power to 60.     |
|              |        |   |   |  | Thunder will not ever miss         |
+--------------+--------+---+---+--+------------------------------------+
|Rapid Spin    | Normal | 20|100|40| Frees user from Leech Seed, Bind,  |
|              |        |   |   |  | Wrap, and Spikes                   |
+--------------+--------+---+---+--+------------------------------------+
|Razor Leaf    |  Grass | 55| 95|25| High critical hit rate             |
+--------------+--------+---+---+--+------------------------------------+
|Razor Wind    |  Grass | 80|100|10| Charges in a turn, attacks on next |
+--------------+--------+---+---+--+------------------------------------+
|Recover       | Normal |---|---|20| Recovers 1/2 of the max HP         |
+--------------+--------+---+---+--+------------------------------------+
|Recycle       | Normal |---|---|20| Uses again a hold item that user   |
|              |        |   |   |  | has just spent in that battle      |
+--------------+--------+---+---+--+------------------------------------+
|Reflect       | Psychic|---|---|20| On next 5 turns all the physical   |
|              |        |   |   |  | moves directed to your Pokemons    |
|              |        |   |   |  | will cause half of the damage      |
+--------------+--------+---+---+--+------------------------------------+
|Refresh       | Normal |---|100|20| Heals user from paralysis, burn    |
|              |        |   |   |  | and poison                         |
+--------------+--------+---+---+--+------------------------------------+
|Rest          | Psychic|---|---|10| Heals all HP and condition, but    |
|              |        |   |   |  | sleeps for the next two turns      |
+--------------+--------+---+---+--+------------------------------------+
|Return        | Normal |---|100|20| More damage if user loves its owner|
+--------------+--------+---+---+--+------------------------------------+
|Revenge       |Fighting| 60|100|10| Always goes last                   |
+--------------+--------+---+---+--+------------------------------------+
|Reversal      |Fighting|---|100|15| Stronger when user's HP is low     |
+--------------+--------+---+---+--+------------------------------------+
|Roar          | Normal |---|100|20| Contra treinadores faz o Pokemon   |
|              |        |   |   |  | trocar, in batalhas selvagens vocę |
|              |        |   |   |  | escapa                             |
+--------------+--------+---+---+--+------------------------------------+
|Rock Blast    |  Rock  | 25| 80|10| 2-5 vezes                          |
+--------------+--------+---+---+--+------------------------------------+
|Rock Slide    |  Rock  | 75| 90|10| 1 in chances 3 foe to flinch       |
+--------------+--------+---+---+--+------------------------------------+
|Rock Smash    |Fighting| 20|100|15| 1 in 2 chances of lowering foe's   |
|              |        |   |   |  | do oponente in 1. Também destrói   |
|              |        |   |   |  | pedras fora da batalha             |
+--------------+--------+---+---+--+------------------------------------+
|Rock Throw    |  Rock  | 50| 90|15| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Rock Tomb     |  Rock  | 50| 80|10| Lowers foe's Speed in 1 level      |
+--------------+--------+---+---+--+------------------------------------+
|Role Play     | Psychic|---|100|10| Copies foe's ability               |
+--------------+--------+---+---+--+------------------------------------+
|Rolling King  |Fighting| 60| 85|15| 1 in chances 3 foe to flinch       |
+--------------+--------+---+---+--+------------------------------------+
|Rollout       |  Rock  | 30| 90|20| Continuous move. It lasts 5 turns  |
|              |        |   |   |  | or until misses. Doubles damage    |
|              |        |   |   |  | per turn and also if you have used |
|              |        |   |   |  | Defense Curl                       |
+--------------+--------+---+---+--+------------------------------------+
|Sacred Fire   |  Fire  |100| 95| 5| 1 in 2 chances of causing burn     |
+--------------+--------+---+---+--+------------------------------------+
|Safeguard     | Normal |---|---|25| Avoid special conditions and stat  |
|              |        |   |   |  | alterations on next 5 turns        |
+--------------+--------+---+---+--+------------------------------------+
|Sand Tomb     | Ground | 15| 70|15| 2-5 turns, foe is trapped          |
+--------------+--------+---+---+--+------------------------------------+
|Sand-Attack   | Ground |---|100|15| Lowers foe's Accuracy in 1 Level   |
+--------------+--------+---+---+--+------------------------------------+
|Sandstorm     | Ground |---|---|10| Weather effect: sand storm. Damage |
|              |        |   |   |  | in all Pokemons non-ground, rock   |
|              |        |   |   |  | and steel on next 5 turns          |
+--------------+--------+---+---+--+------------------------------------+
|Scary Face    | Normal | 40|100|10| Lowers foe's Speed in 2 levels     |
+--------------+--------+---+---+--+------------------------------------+
|Scratch       | Normal | 40|100|35| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Screech       | Normal |---| 85|40| Lowers foe's Defense in 2 levels   |
+--------------+--------+---+---+--+------------------------------------+
|Secret Power  | Normal | 70|100|20| 1 in 3 chances de adicionar um     |
|              |        |   |   |  | efeito dependendo do terreno       |
+--------------+--------+---+---+--+------------------------------------+
|Seismic Toss  |Fighting|---|100|20| Damage is equal to user's Level    |
+--------------+--------+---+---+--+------------------------------------+
|Selfdestruct  | Normal |200|100| 5| Faints user. Damage in all         |
|              |        |   |   |  | Pokemons on battle                 |
+--------------+--------+---+---+--+------------------------------------+
|Shadow Ball   |  Ghost | 80|100|15| 1 in 2 chances of lowering foe's   |
|              |        |   |   |  | Special Defense in 1 level         |
+--------------+--------+---+---+--+------------------------------------+
|Shadow Punch  |  Ghost | 60|---|20| It never misses                    |
+--------------+--------+---+---+--+------------------------------------+
|Sheer Cold    |  Ice   |---| 30| 5| OHKO. Accuracy depends on Speed    |
+--------------+--------+---+---+--+------------------------------------+
|Signal Beam   |  Bug   | 75|100|15| 1 in 10 chances of confusing foe   |
+--------------+--------+---+---+--+------------------------------------+
|Silver Wind   |  Bug   | 60|100| 5| 1 in 10 chances of raising user's  |
|              |        |   |   |  | status in 1 level                  |
+--------------+--------+---+---+--+------------------------------------+
|Sing          | Normal |---| 55|15| Asleep foe                         |
+--------------+--------+---+---+--+------------------------------------+
|Sketch        | Normal |---|---| 1| Copies permanently the last move   |
|              |        |   |   |  | used by foe                        |
+--------------+--------+---+---+--+------------------------------------+
|Skill Swap    | Psychic|---|100|10| Trades ability with foe            |
+--------------+--------+---+---+--+------------------------------------+
|Skull Bash    | Normal |100|100|15| Raises Defense in the first turn   |
|              |        |   |   |  | and attacks on next                |
+--------------+--------+---+---+--+------------------------------------+
|Sky Attack    | Flying |140| 90| 5| Not on first turn, goes on next.   |
|              |        |   |   |  | 1 in 3 chances of foe to flinch    |
+--------------+--------+---+---+--+------------------------------------+
|Sky Uppercut  |Fighting| 85| 90|15| Able to hit a foe that used Fly    |
+--------------+--------+---+---+--+------------------------------------+
|Slack Off     | Normal |---|100|10| Recovers half of total HP          |
+--------------+--------+---+---+--+------------------------------------+
|Slam          | Normal | 80| 75|20| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Slash         | Normal | 70|100|20| High critical hit ratio            |
+--------------+--------+---+---+--+------------------------------------+
|Sleep Powder  |  Grass |---| 75|15| Asleep foe                         |
+--------------+--------+---+---+--+------------------------------------+
|Sleep Talk    | Normal |---|---|10| Uses a random move from user's     |
|              |        |   |   |  | moveset                            |
+--------------+--------+---+---+--+------------------------------------+
|Sludge        | Poison | 65|100|20| 1 in 3 chances of causing poison   |
+--------------+--------+---+---+--+------------------------------------+
|Sludge Bomb   | Poison | 90|100|10| 1 in 3 chances of causing poison   |
+--------------+--------+---+---+--+------------------------------------+
|Smellingsalt  | Normal | 60|100|10| Double damage on a paralyzed foe.  |
|              |        |   |   |  | Then foe is no longer paralyzed    |
+--------------+--------+---+---+--+------------------------------------+
|Smog          | Poison | 20|100|20| 1 in 3 chances of causing poison   |
+--------------+--------+---+---+--+------------------------------------+
|Smokescreen   | Normal |---|100|20| Lowers foe's Accuracy in 1 level   |
+--------------+--------+---+---+--+------------------------------------+
|Snatch        |  Dark  |---|100|10| Steals from foe all its benefit    |
|              |        |   |   |  | status increments                  |
+--------------+--------+---+---+--+------------------------------------+
|Snore         | Normal | 40|100|15| 1 in 3 chances of foe to flinch.   |
|              |        |   |   |  | It works only if user is sleeping  |
+--------------+--------+---+---+--+------------------------------------+
|Softboiled    | Normal |---|---|10| Heals half of user's HP. Out of    |
|              |        |   |   |  | battle can heals an ally           |
+--------------+--------+---+---+--+------------------------------------+
|Solarbeam     |  Grass |120|100|10| Needs a turn to charge. In Sunny   |
|              |        |   |   |  | Day charging isn't needed, it is   |
|              |        |   |   |  | weakened in Rain Dance             |
+--------------+--------+---+---+--+------------------------------------+
|Sonicboom     | Normal |---| 90|20| Always does a damage of 20 HP      |
+--------------+--------+---+---+--+------------------------------------+
|Spark         |Electric| 65|100|20| 1 in 3 chances of paralyzing foe   |
+--------------+--------+---+---+--+------------------------------------+
|Spike Cannon  | Normal | 20|100|15| 2-5 strikes                        |
+--------------+--------+---+---+--+------------------------------------+
|Spikes        | Ground |---|---|20| Causes damage on all foe that are  |
|              |        |   |   |  | switched. The effect lasts until   |
|              |        |   |   |  | the final of the battle. Can be    |
|              |        |   |   |  | used three times for more damage   |
+--------------+--------+---+---+--+------------------------------------+
|Spit Up       | Normal |100|100|10| Recovers HP depending on Stockpile |
+--------------+--------+---+---+--+------------------------------------+
|Spite         |  Ghost |---|100|10| Lowers foe's last move used in 2-5 |
|              |        |   |   |  | PP                                 |
+--------------+--------+---+---+--+------------------------------------+
|Splash        | Normal |---|---|40| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Spore         |  Grass |---|100|15| Asleep foe                         |
+--------------+--------+---+---+--+------------------------------------+
|Steel Wing    | Steel  | 70| 90|25| 1/10 chances of raising Def in 1   |
+--------------+--------+---+---+--+------------------------------------+
|Stockpile     | Normal |---|---|10| Increases effect on Spit Up and    |
|              |        |   |   |  | Swallow. Can be used three times   |
+--------------+--------+---+---+--+------------------------------------+
|Stomp         | Normal | 65|100|20| 1 in chances 3 foe to flinch       |
+--------------+--------+---+---+--+------------------------------------+
|Strength      | Normal | 80|100|15| Can be used to push boulders       |
+--------------+--------+---+---+--+------------------------------------+
|String Shot   |  Bug   |---| 95|40| Lowers foe's Speed in 1 level      |
+--------------+--------+---+---+--+------------------------------------+
|Struggle      | Normal | 50|100| 1| Takes 1/4 of recoil damage         |
+--------------+--------+---+---+--+------------------------------------+
|Stun Spore    |  Grass |---| 75|30| Causes paralysis on foe            |
+--------------+--------+---+---+--+------------------------------------+
|Submission    |Fighting| 80| 80|25| Take 1/4 of recoil damage          |
+--------------+--------+---+---+--+------------------------------------+
|Substitute    | Normal |---|---|10| Creates a substitute that takes    |
|              |        |   |   |  | all the hits instead you for the   |
|              |        |   |   |  | price of 1/4 of your total HP. It  |
|              |        |   |   |  | lasts until it is destroyed        |
+--------------+--------+---+---+--+------------------------------------+
|Sunny Day     |  Fire  |---|---| 5| Weather effect: Sunny Day. Doubles |
|              |        |   |   |  | damage of fire moves and half      |
|              |        |   |   |  | damage of water moves. Thunder     |
|              |        |   |   |  | has 25% of Accuracy and Solarbeam  |
|              |        |   |   |  | doesn't not need charging          |
+--------------+--------+---+---+--+------------------------------------+
|Superpower    |Fighting|120|100| 5| Lowers user's Attack and Defense   |
|              |        |   |   |  | 1 level every time it is used      |
+--------------+--------+---+---+--+------------------------------------+
|Supersonic    | Normal |---| 55|20| Confuses foe                       |
+--------------+--------+---+---+--+------------------------------------+
|Surf          | Water  | 95|100|15| Can be used to cross the water     |
+--------------+--------+---+---+--+------------------------------------+
|Swagger       | Normal |---|100|15| Confuses foe and raises its        |
|              |        |   |   |  | Attack in 2 levels                 |
+--------------+--------+---+---+--+------------------------------------+
|Swallow       | Normal |---|100|10| Recovers HP depending on Stockpile |
+--------------+--------+---+---+--+------------------------------------+
|Sweet Kiss    | Normal |---| 75|10| Confuses foe                       |
+--------------+--------+---+---+--+------------------------------------+
|Sweet Scent   | Normal |---|100|20| Lowers foe's Evasion in 1 level.   |
|              |        |   |   |  | Attract wild Pokemons if used out  |
|              |        |   |   |  | of the battles                     |
+--------------+--------+---+---+--+------------------------------------+
|Swift         | Normal | 60|---|20| Never misses                       |
+--------------+--------+---+---+--+------------------------------------+
|Swords Dance  | Normal |---|---|30| Raises in 2 levels user's Attack   |
+--------------+--------+---+---+--+------------------------------------+
|Synthesis     |  Grass |---|---| 5| Recovers 1/2 of total HP, all in   |
|              |        |   |   |  | Sunny Day, 1/4 in Rain Dance       |
+--------------+--------+---+---+--+------------------------------------+
|Tackle        | Normal | 35|100|20| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Tail Glow     |  Bug   |---|100|20| Raises user's Special Attack in 2  |
+--------------+--------+---+---+--+------------------------------------+
|Tail Whip     | Normal |---|100|30| Lowers foe's Defense in 1 level    |
+--------------+--------+---+---+--+------------------------------------+
|Take Down     | Normal | 90| 85|20| Receive 1/4 as recoil damage       |
+--------------+--------+---+---+--+------------------------------------+
|Taunt         |  Dark  |---|100|20| Forces foe to use moves that has   |
|              |        |   |   |  | power base on next two turns       |
+--------------+--------+---+---+--+------------------------------------+
|Teeter Dance  | Normal |---|100|20| Confuse all the Pokemon except user|
+--------------+--------+---+---+--+------------------------------------+
|Teleport      | Psychic|---|---|20| Foge de batalhas selvagens se usado|
|              |        |   |   |  | num Pokemon selvagem. Fora da      |
|              |        |   |   |  | batalha vocę retorna para o último |
|              |        |   |   |  | Centro Pokemon visitado            |
+--------------+--------+---+---+--+------------------------------------+
|Thief         |  Dark  | 40|100|10| Steals foe's hold item             |
+--------------+--------+---+---+--+------------------------------------+
|Transform     | Normal |---|---|15| Copies a moveset, type and         |
|              |        |   |   |  | appearance of foe. User returns to |
|              |        |   |   |  | normal when switched               |
+--------------+--------+---+---+--+------------------------------------+
|Thrash        | Normal | 90|100|20| Attacks on next 2-5 turns, after   |
|              |        |   |   |  | user becomes confused              |
+--------------+--------+---+---+--+------------------------------------+
|Thunder       |Electric|120| 70|10| 1 in 3 chances of paralyzing. Never|
|              |        |   |   |  |  Never misses under Rain Dance, 50 |
|              |        |   |   |  | of Accuracy in Sunny Day           |
+--------------+--------+---+---+--+------------------------------------+
|Thunder Wave  |Electric|---|100|20| Paralyses foe                      |
+--------------+--------+---+---+--+------------------------------------+
|Thunderbolt   |Electric| 95|100|15| 1 in 10 chances of paralyzing      |
+--------------+--------+---+---+--+------------------------------------+
|Thunderpunch  |Electric| 75|100|15| 1 in 10 chances of paralyzing      |
+--------------+--------+---+---+--+------------------------------------+
|Thundershock  |Electric| 40|100|30| 1 in 10 chances of paralyzing      |
+--------------+--------+---+---+--+------------------------------------+
|Tickle        | Normal |---|100|20| Lowers foe's Atk and Def in one    |
+--------------+--------+---+---+--+------------------------------------+
|Torment       |  Dark  |---|100|15| Foe can't use a move in a row      |
+--------------+--------+---+---+--+------------------------------------+
|Toxic         | Poison |---| 85|10| Badly poison foe                   |
+--------------+--------+---+---+--+------------------------------------+
|Tri-Attack    | Normal | 80|100|10| 1 in 3 chances of paralyzing,      |
|              |        |   |   |  | burning or freezing foe            |
+--------------+--------+---+---+--+------------------------------------+
|Trick         | Psychic|---|100|10| Troca seu item com o do adversário |
+--------------+--------+---+---+--+------------------------------------+
|Triple Kick   |Fighting| 10| 90|10| Ataca 1-3 vezes                    |
+--------------+--------+---+---+--+------------------------------------+
|Twineedle     |  Bug   | 25|100|20| 2 strikes.. 1 in 5 chances of      |
|              |        |   |   |  | poisoning foe                      |
+--------------+--------+---+---+--+------------------------------------+
|Twister       | Dragon | 40|100|20| 1 in 5 of causing foe to flinch.   |
|              |        |   |   |  | Able to reach a Pokemon in Fly     |
+--------------+--------+---+---+--+------------------------------------+
|Uproar        | Normal | 50|100|10| Lasts 2-5 turns and nobody sleeps  |
+--------------+--------+---+---+--+------------------------------------+
|Vicegrip      | Normal | 55|100|30| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Vital Throw   |Fighting| 70|100|10| Always goes last                   |
+--------------+--------+---+---+--+------------------------------------+
|Water Gun     | Water  | 40|100|25| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Water Pulse   | Water  | 60|100|20| 1 in 5 chances of confusing foe    |
+--------------+--------+---+---+--+------------------------------------+
|Water Sport   | Water  |---|100|15| Halves the damage of fire moves as |
|              |        |   |   |  | long as user is battling           |
+--------------+--------+---+---+--+------------------------------------+
|Water Spout   | Water  |150|100| 5| Less damage if user's HP is down   |
+--------------+--------+---+---+--+------------------------------------+
|Waterfall     | Water  | 80|100|15| Used to go up waterfalls           |
+--------------+--------+---+---+--+------------------------------------+
|Weather Ball  | Normal | 50|100|10| Your type depends on the weather:  |
|              |        |   |   |  | fire in Sunny Day, water in Rain   |
|              |        |   |   |  | Dance, ice in Hail. Sandstorm does |
|              |        |   |   |  | not change the type of user        |
+--------------+--------+---+---+--+------------------------------------+
|Whirlpool     | Water  | 15| 70|15| Lasts 2-5 turns and traps foe      |
+--------------+--------+---+---+--+------------------------------------+
|Whirlwind     | Flying |---|100|20| In trainer battles switches foe to |
|              |        |   |   |  | other. Out of the battles you      |
|              |        |   |   |  | escape of wild Pokemons            |
+--------------+--------+---+---+--+------------------------------------+
|Will-O--Wisp  |  Fire  |---| 75|15| Gives a burn to foe                |
+--------------+--------+---+---+--+------------------------------------+
|Wing Attack   | Flying | 60|100|35| No effect                          |
+--------------+--------+---+---+--+------------------------------------+
|Wish          | Normal |---|100|10| Heals 1/2 of HP on next turn       |
+--------------+--------+---+---+--+------------------------------------+
|Wrap          | Normal | 15| 85|20| Lasts 2-5 turns and traps foe      |
+--------------+--------+---+---+--+------------------------------------+
|Yawn          | Normal |---|100|10| Foe is fast asleep on next turn    |
+--------------+--------+---+---+--+------------------------------------+
|Zap Cannon    |Electric|100| 50|15| If hits, paralyses foe             |
+--------------+--------+---+---+--+------------------------------------+

Any move I missed or any wrong info I didn't notice? E-mail me, please:
brusceno@gmail.com, I don't like errors on.


==================
4:9:2. About Moves                                                  [sobat]
==================

Some stuff about moves that indeed let questions on, this, sure, about their
effects. Below some topics telling about the several effects you're going to
find out in moves.

# Chances - Some moves have a bigger percentage than others to hit a certain
effect. Like Fire Blast, which contains 1 in 3 chances of causing a burn on
foe. 1 in 3 chances is the same thing as 30%, but as I like to the most easy
language, then I prefer 1 in 3 chances because most people would understand
that better.

#. Status Alteration - Foe's status and user's ones too may be altered
through the use of some power base moves. It's a chance that some have to
happen (like Shadow Ball, which have 1 in 5 chances of lowering foe's Special
Defense in 1 level) and some have 100% chances of that happens (like Rock
Tomb, that will always lowers foe's Speed in 1 level).

#. 2-5 strikes - It is a common effect. The damage of a move like this is
among 10-30 power base, however as it happens 2-5 times in just a turn, the
final damage can vary.

#. Flinching - When a Pokemon is flinched it doesn't attacks in that turn,
losing it so. It means a flinched Pokemon will always be the one that
attacked in second, the slower. To a Pokemon be flinched is necessary a foe
that used a flinching move before it attacks or is holding the King's Rock.

#. Turns - Some moves are involved to turns, like Solarbeam, which the user
must charges in a turn to attacks on next. There is Hyper Beam which user
attacks on first turn and does nothing on next turn.

#. Isolating - Fly, Bounce, Dig and Dive are example of moves that makes user
to isolate itself and attacks after. When isolated from battle the user can't
be attacked by foe (very few moves allow that). However, if isolated it also
takes damage from a special condition in case i has such as burn, confusion
or poison.

#. Weather - The weather influences very much in some moves, like Solarbeam,
Tunder, fire and water moves. Pay attention on them.

#. Hidden Values - The Hidden Power are based on user's particular IVs. The
IVs, Individual Values, are unic in each Pokemon. Read the topic about the
know more about the IVs, that's a very important thing in Pokemon world.

#. Future Sight - Future Sight is a psychic type move as everybody knows,
which attacks the foe two turns later. Although the dark is immune to psychic
moves, the Future Sight will hit it.

#. Secret Power - Secret Power is, maybe, less confused than Hidden Power.
The chart below figures out the multiforms this move obtains, always
depending on the terrain where the battle is occurring.

            TERRAIN      LOOKS LIKE      STATUS EFFECT
         +++++++++++++ ++++++++++++++ ++++++++++++++++++++++
        | Tiny grass  | Knock Off    | Paralyze             |
        | Grass       | Needle Arm   | Poison               |
        | Tall grass  | Magical Leaf | Asleep               |
        | Mountain    | Rock Throw   | Confuse              |
        | Cavern      | Bite         | Flinch               |
        | Ocean       | Surf         | Lowers Attack in 1   |
        | Lake        | Bubblebeam   | Lowers Speed in 1    |
        | Undewater Cv| Waterfall    | Lowers Defense in 1  |
        | Sand        | Mud Shop     | Lowers Accuracy in 1 |
        | Other       | Body Slam    | Paralyze             |
         +++++++++++++ ++++++++++++++ ++++++++++++++++++++++

#. Curse - Curse effect depends on user's type. If user is ghost type, then
1/2 of its total HP is lost to foe becomes cursed. A cursed Pokemon loses 1/4
of its total HP per turn. If Curse is used by any other type, user's Attack
and Defense is raised in 1 level and Speed is lowered in 1 level.

#. Sketch - As this move copies *PERMANETLY* foe's last move used try to
copies good and rare moves like Scared Fire, for example. Sketch has just 1
PP and if you attacks first you won't copy it. Legendaries will probably
attacks first because their Speed and all other stats are very good.

#. Critical Damage - Causing a critical damage on foe is a chance that every
move has. Some, however, have a bigger chance than others to it being caused
(Slash, Cross Chop, Air Cutter, for example). When a move does critical
damage on foe, the damage is doubled than it would be.


#. Recoil Damage - Some moves requires rather effort from Pokemon that even
it gets a bit hurt in the running of its own move. These moves have good base
power. Submission, for example, gives to user 1/4 of the damage it hurt on
foe. The ability Rock Head prevents user of taking recoil damage, so you can
use Double Edge, Take Down and others as much times as you want.

#. Set Moves - These moves are never effective and not effective on foe. They
have a set HP amount to take out foe's HP bar. Dragon Range, for example,
always does 40 HP damage as long as Sonicboom does 20 HP. There is also
Seismic Toss and Night Shade which damage is equal to user's Level.

#. STAB - I already said this, but no problem saying again. STAB means "same
type attack bonus". When a Pokemon uses a move which type is the same of it
than the damage of that move is multiplied by 1.5. A rock Pokemon that uses a
rock move will have the 50% more damage in that move.

#. Raising/Lowering Stats - There are moves that don't hurt foe. They're just
used to raise your stats or lower foe's stats. Of course you won't and
there's no any move that you use to raise foe's stats or lower user's stats.
These moves are very helpful and useful and a lot of people doesn't notice
their effect and due that prefer strong power base moves on moveset. I made a
big example teaching you how it works. Nowadays raising/lowering stats is one
of my strategies.

When you raise user's stat (or lower foe's), it can be lowered in 1 or 2
levels. Some people says 50% or 100% respectively, but the right is saying
levels. The game puts the world harshly or greatly when it means that 2
levels is been raised or lowered, no problem. When you raise or lower a stat
of a Pokemon in battle, then when it is switched and called again its stats
are in the initial value (that means the raising or lowering won't accompany
it in bag).

I'll show you through little and easy math counts how the increase works.
Let's suppose we have a Grimer which Defense is equal to 180, that used
Harden. As you know, Harden raises user's Defense in 1 level. As it is 1
level it raises, then multiply the currently user's Defense by 3/2. Below I
made an equation, very logic, which explains how it works:

      New Stat = (Currently Stat Value) x (levels)
   New Defense = (Currently Defense Value) x (1 level)
   New Defense = 180 x 3/2
   New Defense = 270

From 180 to 270 is a good Defense increase. And if Grimer had used Acid Armor
instead Harder? As we know, Acid Amor is more efficient, it raises user's
Defense in 2 levels. From 180 again, how it works:

      New Stat = (Currently Stat Value) x (levels)
   New Defense = (Currently Defense Value) x (2 level)
   New Defense = 180 x 3/2  x 3/2
   New Defense = 405

Acid Armor raises in a turn what Harder does in two turns. Therefore is
better taking the Acid Armor move in moveset instead Harder to raise the
Defense. However neither all the Pokemons learn Acid Armor, then if yours has
just Harden, satisfy with it.

To lower stats you can do the same thing, however instead of multiplying by
3/2 you multiply by 2/3. Suppose your Pokemon used Leer in a Pokemon, which
is a Eevee which Defense is 120. Leer lowers foe's Defense in 1 level.

      New Stat = (Currently Stat Value) x (levels)
   New Defense = (Currently Defense Value) x (1 level)
   New Defense = 120 x 2/3
   New Defense = 90

Now suppose you used Screech on Eevee. Screech lowered foe's Defense in 2
levels, this means, better than Leer because it makes in a turn what Leer
does in two turns. Then, multiply it for 2/3 twice.

      New Stat = (Currently Stat Value) x (levels)
   New Defense = (Currently Defense Value) x (2 level)
   New Defense = 120 x 2/3 x 2/3
   New Defense = 54

It was lowered more than the half as you can see. In the equation the value
was a periodic decimate (53,333...). When that happens takes the more near
over value.

As you can see, some moves have more effect than others in raising or
lowering stats. That doesn't mean you shall use then only once. Their use is
used limited (you can't lowers more than zero nor raising move a certain stat
than the max). However if you use, for example, Leer several times you obtain
as much effect as Screech.

Let's think also. You want to raise the Defense, but don't have any move in
your Pokemon for that. A good way would be lowering foe's Attack. The final
effect would be the same (raising user's Defense in 1 level = lowering foe's
Attack in 1 level). However is better raising your Defense because it will
stays with you while it's not lowered or you switch. Once you defeat your
foe, then you shall lowers the new foe's Defense again. That's isn't a
problem.

There is a move named Baton Pass. A Pokemon that uses Baton Pass switches in
that turn to other Pokemon and passes to it all its status changes. If it had
raised in 2 levels the Speed, for example, the new Pokemon will have the
Speed raised in 2 levels also.

People didn't use to see the effect on raising or lowering stats because, for
example, Growl/Scratch can result the same on Scratch/Scratch. However, in
long battles, Growl/Scratch/Scratch/Scratch/Scratch is better than
Scratch/Scratch/Scratch/Scratch/Scratch. Just notice that from now, trainer.


====================
4:9:3. Contact Moves                                                 [atdco]
====================

Some moves when done in the way make user touches foe and vice versa. The
problem on using contact moves is that we have the Flame Body, Effect Spore,
Poison Point, Static and Cute Charm abilities out. Below the moves that
involves contact. Don't use any of them if your foe has one of the previous
ability or you can go into bad situation.

CONTACT MOVES:
o--------------------------------------------------------------------------o
| Aerial Ace       Drill Peck         Leaf Blade         Rollout           |
| Ancientpower     Dynamicpunch       Leech Life         Scratch           |
| Arm Thrust       Endeavor           Lick               Seismic Toss      |
| Astonish         Extremespeed       Low Kick           Shadow Punch      |
| Bide             Facade             Mach Punch         Skull Bash        |
| Bind             False Swipe        Mega Kick          Sky Uppercut      |
| Bite             Fire Punch         Mega Punch         Slam              |
| Blaze Kick       Flail              Megahorn           Slash             |
| Body Slam        Fly                Metal Claw         Smellingsalt      |
| Bounce           Focus Punch        Meteor Mash        Spark             |
| Clamp            Frustration        Needle Arm         Steel Wing        |
| Constrict        Fury Attack        Outrage            Stomp             |
| Counter          Fury Cutter        Overheat           Strength          |
| Crabhammer       Fury Swipes        Peck               Submission        |
| Cross Chop       Future Sight       Petal Dance        Superpower        |
| Crunch           Guillotine         Poison Fang        Tackle            |
| Crush Claw       Headbutt           Poison Tail        Take Down         |
| Cut              Hi Jump Kick       Pound              Thief             |
| Dig              Horn Attack        Pursuit            Thrash            |
| Dive             Horn Drill         Quick Attack       Thunderpunch      |
| Dizzy Punch      Ice Ball           Rage               Tickle            |
| Double Kick      Ice Punch          Rapid Spin         Vicegrip          |
| Double-Edge      Iron Tail          Return             Vital Throw       |
| Doubleslap       Jump Kick          Revenge            Waterfall         |
| Dragon Claw      Karate Chop        Reversal           Wing Attack       |
| Drill Peck       Knock Off          Rock Smash         Wrap              |
o--------------------------------------------------------------------------o


========================
4:10. Types of Evolution                                             [tdevl]
========================

Some Pokemons evolve, others do not. The question is, is it worth evolving a
Pokemon? Yes, of course it is because when a Pokemon evolves the base stats
changes to higher ones. If it doesn't evolve the Pokemon will learn early
some level moves. Someones won't learn some moves they would do, but evolving
is always good because your Pokemon becomes able of learning lots of
different moves. What bores many people is probably the appearance of the new
Pokemon you're going to have soon, it may be ugly or not pleasant I think.


Level Evolution
===============

This is the most common evolution. When the Pokemon reaches a certain Level,
then it can evolve. You can impede this evolution by pressing B button in the
moment of the evolution. If you're lazy on pressing B every time you evolve a
level, then let it hold the Everstone, this hold item prevents evolution. It
is invisible in a strange rock found in Granite Cave, Dewford.

   Bulbasaur -> Lv16 -> Ivysaur -> Lv32 -> Venusaur
   Mudkip -> Lv16 -> Marshtomp -> Lv36 -> Swampert
   Ralts -> Lv20 -> Kirlia -> Lv30 -> Gardevoir


Trade Evolution
===============

If you don't have a GameBoy, then you can't evolve this Pokemon. You connect
your Gameboy into your friend's Gameboy and do the trade. After trade the
Pokemon evolve on the screen of the other Gameboy. You friend can impede it
with B button. These Pokemons are the best of all you've ever found and all
the belong to the first generation. Some Emulators allow this kind of trade.

   Graveler -> trade -> Golem
   Kadabra -> trade -> Alakazam
   Machoke -> trade -> Machamp
   Haunter -> trade -> Gengar


Evolution Stones
================

To evolve some Pokemons you need some magic stones known as evolution stones.
They're compatible with only some Pokemons and finding them is really a hard
task. Below *ALL* the stones and the Pokemons evolved by them.

WATER STONE

   Poliwhirl -> Water Stone -> Poliwarth
   Shellder  -> Water Stone -> Cloyster
   Staryu -> Water Stone -> Starmie
   Eevee -> Water Stone -> Vaporeon
   Lombre -> Water Stone -> Ludicolo

THUNDER STONE

   Pikachu -> Thunder Stone -> Raichu
   Eevee -> Thunder Stone -> Jolteon

FIRE STONE

   Growlithe -> Fire Stone -> Arcanine
   Vulpix -> Fire Stone -> Ninetales
   Eevee -> Fire Stone -> Flareon

LEAF STONE

   Gloom -> Leaf Stone -> Vileplume
   Weepinbell -> Leaf Stone -> Victreebel
   Nuzleaf -> Leaf Stone -> Shiftry
   Exeggcute -> Leaf Stone -> Exeggutor

MOON STONE

   Nidorino -> Moon Stone -> Nidoking
   Nidorina -> Moon Stone -> Nidoqueen
   Jigglypuff -> Moon Stone -> Wigglytuff
   Clefairy -> Moon Stone -> Clefable
   Skitty -> Moon Stone -> Delcatty

SUN STONE

   Gloom -> Sun Stone -> Bellossom
   Sursken -> Sun Stone -> Sunflora


Item Trade Evolution
====================

For me this is the hardest evolution of accomplish once you need two things
in the mean time: a specific item and a friend. Once you have that specific
item let the such Pokemon hold it and trade this Pokemon with a friend. In
your friend's Gameboy the Pokemon will evolve. It is not use giving only the
item to hold as well as only trading, you need both events. Below these
Pokemons and the specific items used to evolve them while being traded.

   Poliwhirl -> trade with King's Rock  -> Politoed
   Slowpoke -> trade with King's Rock -> Slowking
   Onix -> trade with Metal Coat -> Steelix
   Seadra -> trade with Dragon Scale -> Kingdra
   Scyther -> trade with Metal Coat -> Scizor
   Porgyon -> trade with Up-Grade -> Porygon2
   Clamperl -> trade with Deepseatooth -> Huntail
   Clamperl -> trade with Deepseascale -> Gorebyss


Happiness Evolution
===================

The Pokemon evolves when it is happy. This evolution is probably the hardest
of all due the fact happiness is a value too complicated of being raised. To
know more about the happiness of your Pokemon, consult the topic that says
specifically about the happiness and see how making your Pokemon happier.
Below the Pokemons that evolve only when happy.

   Pichu -> stays happy, evolve -> Pikachu
   Golbat -> stays happy, evolve -> Crobat
   Eevee -> stays happy, evolve -> Espeon (if evolves at day or afternoon)
   Eevee -> stays happy, evolve -> Umbreon, (if evolves at night)
   Igglybuff -> stays happy, evolve -> Jigglypuff
   Cleffa -> stays happy, evolve -> Clefairy
   Chansey -> stays happy, evolve -> Blissey
   Togepi -> stays happy, evolve -> Togetic
   Azurill -> stays happy, evolve -> Azumarill


Special Evolution Cases
=======================

Some Pokemons have exclusive cases of evolution, then I put then in this
group because they don't fit in any of the previous group you've seen above.


Eevee
-----
Eevee isn't a type of evolution, it is a normal Pokemon, from the first
generation. The cool of it is that until Emerald it's got five different
options of evolution. You can choose one if you're missing a type of Pokemon
that you're relly needing. When Eevee evolves the change is general, the
apperance and type becomes other. However each one of its evolutions has a
different way of being reach.

   Eevee -> using Fire Stone -> Flareon
   Eevee -> using Thunderstone -> Jolteon
   Eevee -> using Water Stone -> Vaporeon
   Eevee -> when happy (at day or afternoon) -> Espeon
   Eevee -> when happy (at night) -> Umbreon

I don't have the right hour of the day about the happiness evolution for
Espeon and Umbreon. It's through it you know if there is day or night.


Tyrogue
-------
Tyrougue has three options of evolutions, as Eevee, which has several
evolutions. Tyrougue evolves at Lv20 and its evolution depends on the
currently stats it has in Lv20. So, it will depend basically in the Attack
and Defense. You can change by using vitamins, but I think they'll become
unusable if you use them too much.

   Tyrogue -> Lv20, Attack = Defense -> Hitmontop          Obs: > = bigger
   Tyrogue -> Lv20, Attack > Defense -> Hitmonlee               < = less
   Tyrogue -> Lv20, Attack < Defense -> Hitmoncham



Shedinja
--------
People has look for Shedinja out very much, but where is it indeed? I'll get
impressed if Game Freak creates another brave evolution like this. Your bag
must have an empty slot (carry five or less Pokemons in). Also, have a catch
ball, whatever it is. Train a Nincada until Lv20, when it evolves the empty
slot will be fit by a PokéBall with Shedinja inside it. Take a look at your
team to see it.

   Nincada -> Lv20 -> Ninjask
                   -> Shedinja (have an empty slot and a catch ball)

Why does people interest so much for Shedinja? Because Wonder Guard ability
is exclusive of it, what makes it possible of being it only by super
effective moves. However it will have only 1 HP.


Feebas
------
I don't know what is harder: finding Feebas or evolving it. Feebas is found
at Route 119, and only in six random tiles. This isn't the central point of
now, let's talk about its evolution. Different from other evolutions Feebas
evolve when it reaches 170 of Beauty. To raise its Beauty feed it with only
Dry and Indigo Blocks. To make Pokéblocks use berrys and throw them into the
berry blenders found in the Pokemon Contest of Lilycove City. This requires
many work, I grant you. I already have a Milotic and it is good. However, is
it worth doing so much for Feebas?

   Feebas -> 170 de Beauty -> Milotic


                                                                     [dtndo]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                        5. WALKTHROUGH                        |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

Press START in the title screen. Then, select NEW GAME if you want to begin a
new game, or select CONTINUE to continue a game that have already begun one.
My walkthrough helps you from the begin to the end of your adventure,
therefore, select NEW GAME. The screen is changed and Professor Birch makes
his speech. He asks whether you're a boy or a girl. If you're a boy your
rival is May, if you're a girl your rival is Brendan. I'll refer to my rival
as May because I am a boy. After he asks your name. The character shrinks in
the screen, what means the game has begun!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                              Littleroot Town

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You're inside a truck. When the door opens get out it and your mom will come
and talk you about your new city and your new home. She takes you to inside
your house, where will be Slakoths hanging around with crates.

Following you can control yourself. Go up the stairs to go to your bedroom.
Examine the clock and set the time. Get the Potion in the PC and go down the
stairs. You mother will come quickly take you to see the report on TV about a
battle on Petalburg Gym. After get out you house and welcome to your city,
Littleroot Town.

Walk nearby a little to learn how to control yourself a bit. For the time
being you can't do much. You can't exit out at north of the town without a
Pokemon because it's dangerous, so move to May's House (or Brendan's House if
you're a girl). In there enters in her/his bedroom e try to catch the Poké
Ball, he/she will appears up, you both talk, and after just go out.

At north there's the Route 101, where you can't go without a Pokemon. But now
the boy will no longer block your way, even if you don't have any Pokemon. He
has listened some yells and that was strange. You should examine it. Go up
and you see a wild Zigzagoon running after Professor Birch. Birch
accidentally left his bag on ground, and for his luck inside it there's 3
Poké Ball with 3 different Pokemon. Get a Pokemon and defeat the wild
Zigzagoon.


-----------------------What's starter will you choose?----------------------
Treecko, the grass type, is a good option if you're an inexperienced trainer.
It is in advantage to the first gym of the game, what helps you grow up. It
evolves to Grovyle at Lv16 and after to Sceptile at Lv36. Treecko's line has
as feature a high Speed and also a good Special Attack. You won't learn many
exciting moves but the Leaf Blade, then you need to use TMs and move-tutors
to make it better.

Torchic, the fire type, isn't bad, but now that Wallace is in the Elite Four,
the things have change to worse for it. Torchic will be in trouble at the
first gym, and unless you had evolved it into Combusken to gain the fighting
part it'll not be so hard. It evolves to Combusken at Lv16 and after to
Blazike at Lv36. Many good moves are learned by level, as Sky Uppercut, Bulk
Up and Blaze Kick. The best stats of this line are the Attack and Special
Attack.

Mudkip, the water type, is neutral, it doesn't find many advantagens as well
as not many disadvantagens. It is in advantage at the first gym, but if you
evolve it into Marshtomp at Lv16, then it'll be in advantage with the third
gym also. Along the evolutions excellent moves like Mud Shot, Muddy Water and
Earthquake it'll learn. The bad is from Marshtomp your type is water/ground,
what means that alhtough you're immune to electric, grass moves does 4x
damage and 6x if from a grass type Pokemon. Despite that, it's a good
Pokemon.
----------------------------------------------------------------------------

After the battle Professor Birch takes you to his lab, where he gives you as
present the Pokemon you have just used to save him previously. After you can
give to your Pokemon a nickname. Then Professor Birch will ask you to meet
may at Route 103, answer "Yes" to progress.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                 Route 103

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

To reach Route 103 you must do a little way. From lab go up to Route 101, at
north of you town. You obligatorily will have to pass by the grass, and if a
wild Pokemon come out suddenly, there's no problem. You have a Pokemon as
well and will use it to defeat it. You earn some experience. Make your
starter reach Level 10, if possible.

At north direction you reach Odale Town. Get the Potion with the man on the
side of the house, whom will present you the Poké Mart. Meanwhile you can't
buy Poké Balls, so there's no much interesting things else. The Route 102,
west, is blocked by a guy. At north is Route 103, where you want find May and
have your first Pokemon Trainer battle against her.

May's team changes depending on what start you chose.

If you chose Treecko:
- Torchic Lv5

If you chose Torchic:
- Mudkip Lv5

If you chose Mudkip:
- Treecko Lv5

Money: $300

May's start is on advantage on your start, but no problem because in this
first battle her Pokemon doesn't have any effective move. If you evolved your
Pokemon to Level 10, as I recommended, you'll will safely this battle. You
shall win if you want to continue the game. If you loose, you just have to
get back this place and try to win again. When the battle ends at your win,
May will get back to lab and you must do that too.

In the lab Professor Birch will give to you the Pokedex and May 5 Poke Balls
so. The Pokedex registers the Pokemons you see and add more info (height,
weight,...) about that ones you have already caught. To catch a Pokemon you
have to use Poke Balls. You can buy some at the Mart of Odale now, but
there's many other else kind of balls, as Great Ball and Ultra Ball.

After exit the lab it's time to go out. Your objective now is Petalburg, but
before going away from the town your mother wants to give you Running Shoes.
With this tennis you can run, just hold B button to do it. Inside gyms,
houses and others important places you can't use it.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               Petalburg City

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

To reach Petalburg you have a little path to follow through. From Littleroot
go to Odale (this way have already been explained), from Odale pass by the
route at west, the Route 102. Following the path in this route, with trainers
and grass, you'll find Petalburg City. This is a good route to catch Pokemon
and make some Pokemon stronger.

When enter in the city, heal your Pokemon at Pokemon Center. Winning those
trainers took from you some HP and PP. Upon that check out the city. There's
an exit at west, however other boy that blocks you (I hate these boys!). He
shows you the gym and there is where you gotta enter.

Inside the gym you can see your father. Norman will talk you for awhile and a
guy, Wally, will come to borrow a Pokemon of your father to he catch one for
his own. You'll accompany him to protect him. Wally goes to grass, waits a
wild Pokemon come out, a Ralts, he weakens it and after he throw the Pokemon
to catch it. Gotcha! After Wally goes out your father say to you that only
when you become strong he'll battle you.

So, let's go. There's a gym very near Petalburg, it's Rustiboro Gym. Make
your way to west of Petalburg, you'll find a path in the beach that leads you
to inside Petalburg Woods, a little forest.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                              Petalburg Woods

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

As your darling daddy Norman has said, before going to Rustiboro you must
across Petalburg Woods. Petalburg Woods is a little forest where a lot of
wild Pokemons come out the grass. Before the traditional bugs we have others
as well. Some of them are really rare, as Slakoth and Shroomish. Catch one at
once if you see it.

In the time you enter in Petablurg, go to east. You can find a little place
with grass and there's an non-grass square in the middle. There's an
invisible item over there, a Potion. For the time being, Potions are very
useful items. Now go to the path below, you'll be back in Petalburg beach, of
course, thanks to a secret part of Petalburg Woods. Go down and get the Poké
Ball, upon you do that get back to Petalburg Woods by the same way you have
passed awhile ago.

Now get the left way. You'll see a bug catcher, if you want, battle him. Go
up the grass to get the Parlyz Heal. Thence forward go to right, you are
moving toward the center of the forest, where something is going to happen...

In the center of the forest you find a man that is looking for a Shroomish, a
Pokemon. After it a Team Aqua Grunt will come to steal the Devon Goods that
the strange man is holding. You must protect this man. Win the grunt in a
Pokemon battle. He has a Poochyena Lv5, very easy to defeat.

Upon you defeat the man will give you a Great Ball as present. Go up the way
to get out this forest. Before find the Bug Catcher James get in the grass
other invisible item, and now, a square without grass again. It's a Poké
Ball. After defeat/avoid this Bug Catcher go up and get Ether (take care with
this item, it's very useful and unbuyable).

Following to right you'll se two little trees and over your exit hall. This
two little trees can be cut if you Pokemon use the move Cut, but as you don't
have how to teach it to your Pokemon, let's moving out. Get the exit hall way
at north to exit out Petalburg Woods.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                 Route 106

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There's no much task on this route for you, but some little items to put away
in your bag. There's a boy near the exit of Petalburg, he gives you the TM09
Bullet Seed. Inside Flower's Shop building talk with a girl to get the
Wailmer Pail, a watering pot for planted berries.

Behind the Pretty Petal Flower shop is a place with lots of grass. Get the
Potion and an invisible Poke Ball and a invisible Super Potion. Look in the
empty squares to find the invisible items. This is also a good place to catch
Taillows. Have you already caught one?

After you had gotten this both items make your way to east. There are some
trainers on, nothing too hard. You'll se another little tree, it can be cut
if your Pokemon uses the move Cut (the same tree you saw ago in Petalburg
Woods). Usually these trees are blocking paths with items on. You can see a
bridge, go on it and you see two twins girls, they'll challenge you if you
have more than one Pokemon alive in your team you have your first double
battle!

Getting across the bridge and following toward north you arrive in Rustiboro
City, finally.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               Rustiboro City

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Heal your Pokemons, you should be needing it. Hide a little around the city
to know it better. If you see the gym, don't enter it yet. Pass on Mart to
buy some Super Potions.

Other thing is the HM01 Cut, you can get it with the man that is inside the
Cutter's House, which is on the side of Pokemon Center. As you know, once you
teach it to your Pokemon it can use it to cut little trees. However you must
a badge to use it out the battles and the badge you need is the Stone Badge,
which you get at Rustiboro Gym, and you are in Rustiboro! Go to there, then!


The gym is very little. It is like a simple labyrinth, no problem, very easy
ways are here for you reach the leader. The trainers like the rock type
Pokemon, then use water and grass moves (advantage for who chose Mudkip and
Treecko). If you got Torchic, raise it to Lv16 to it evolve into Combusken,
which has fighting part an learn Double Kick.

Roxanne's Pokemon:
- Geodude Lv12
- Geodude Lv12
- Nosepass Lv15

Money: $1500

Geodude is an ancient rival and you know it very well. Water and grass does a
lot of damage (4x times normal damage), what means 1 Water Gun and 1 Absorb
is able to knock out it in just one hit before he had used Defense Curl,
however if you use, there's no problem since you're using special attacks.
Torchic can defeat it with Ember in trouble. There are two Geodudes, Torchic!

Nosepass is the hardest. It doesn't matter what the start you have, it will
be slower than your Pokemon, what put you on advantage. However it uses Rock
Tomb, what makes your Speed comes down, making it become the faster slightly.
Don't lose time using moves like Leer, Growl and other, use damaging ones. I
think it's good your Torchic had evolved, or... :(

Defeating Roxanne you earn the Stone Badge and the TM39 Rock Tomb. With the
Stone Badge you can use Cut out the battles and all your traded Pokemons over
the Lv10 will obey you without any question.

Now that you have the badge, get out this gym and go away. Again in Rustiboro
go to west and you'll see... Just look the man you have found lately in
Petalburg Woods running after the Team Aqua Grunt you have defeated there.
Yes, it seems the man have been robbed.

At north of Rustiboro is Route 116. There you find the man that was robbed
and he give the clue the thief has ran toward the Route 116. Make your way to
his route, it's at east.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                 Route 116

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The last route we passed through was Route 106, and now we are on Route 116.
Did we jump off any route? No, we didn't, this is really the Route 116. The
further routes are away Petalburg beach toward sea and others routes... At
last, no more speech about routes.

Route 116 is a good place to you train your Cut move, to catch a Nincada,
Whismur and Taillow as well. If a Skitty come out don't think twice, just try
to get this rare Pokemon.

Following to east of the route there are some trainers and excellent
opportunities to set up double battles. In the up part of the route you can
access by Cutting trees, and some more double battles. Double battles are
good to raise a Pokemon.

Our objective is on east since we entered in this route, where you must find
Rusturf Tunnel. In the fall is Briney, an old man. He says a man has passed
over there and got Peecko, his little Wingull pet. Yeah, it seems that now
you just don't rescue Devon Goods, but as well as a Pokemon. Then, enter in
the cave.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               Rusturf Tunnel

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Rusturf Tunnel isn't so big as Mt. moon. To you have and idea it doesn't
reach half the size Mt. Moon has, then don't worry. Simply walk to north and
after to right to you find Team Aqua Grunt again. Defeat him.

In Rusturf Tunnel you should find Zubat, as always, in every cave, and
Whismur. As Zubat is in several places try at least to catch one Whismur,
which comes out very frequently.

Upon you defeat him, Briney will come and get Peecko, thanking you too. You
also can go, and now with Devon Goods rescued you talk with the man at north
of Rustiboro. He'll award you with another Great Ball and will take you to a
place.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                              Devon Corporation

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Seeing your capacity on protect this pack the man take you to the company
where he works, the Devon Corporation. There he shows you the president's
rooms. Mr. Stone, the Devon Corporation company, is at the table wanting to
talk you and he gives you the PokéNavi as award.

Pokénavi is a tool which will cover you in your journey. It has Hoenn map and
also is possible to do some other things with it.

Mr. Stone will even ask you for some other talks. One is deliver Devon Goods
to Captain Stern, who is in Slateport's Shipyard. The other is deliver a
Letter for Steven, who is in Dewford. He awards you when you do that.

As we have to do, and the first task is deliver the Letter, let's go to
Rustiboro. Exit out Devon Corporation. When you exit out the building a man
will get out and put the Match Call on your PokéNavi. With it you can rematch
with trainers. He'll say to you test it by calling Mr. Stone. Then, select
START, go on POKÉNAVI, on MR. STONE and after select CALL. You talk him. Just
go back to the field screen and the dialogue is going to end.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                             Going to Dewford Town

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If we are in Rustiboro, you have just exited out from Devon Corporation, go
to the south of city and you'll find May. She is going talk you, be
registered in your Match Call and offer a Pokemon Battle. It's optional.
Answer "YES" if you want, and "NO" if you don't. I think is good say "YES"
because there's many experience to earn. Just say "YES" if you know you can
win.

May's team chances depending on the start you chose:

If you chose Treecko:
- Torchic Lv15
- Lotad Lv13

If you chose Torchic:
- Mudkip Lv15
- Slugma Lv13

If you chose Mudkip:
- Treecko Lv15
- Wingull Lv13

Money: $900

What different on this battle since the last one? May has caught a Pokemon,
however her start isn't evolved yet. If yours have already done, so you're on
advantage, but not in type because her starter is the advantage type on the
type of your starter.

More trouble is the other Pokemon she caught. By itself it's not a treat for
your starter, but as it is on Lv13 I don't consider that a low level in this
part of the game. Don't worry with its stats and don't think only May's start
is the real trouble of the battle.

Without May on way, we're back on our real objectives, go to Dewford. Follow
the south path, to Petablburg. Enter in and cut the trees at east, get the
Miracle Seed with the girl and let Treecko/Grovyle hold it. Miracle Seed
raisers the damage of a grass type move in 10% (your Absorb now has 22 power
base)

In Petalburg beach enter in the harbor. You'll see a cut scene of Briney and
Peecko running around the table. Talk Briney and answer "YES". He will give
you a hitch to Dewford to thank you for the rescue you have done. Before
going to there, it's better you have some Super Potions in your bag.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                Dewford Town

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Briney's yacht disembarks in Dewford. Dewford is a little city. There's no
many houses, there's no Mart. There's a Pokemon Center. As we have a gym like
those, because of this I said you to carry some Super Potions from Rustiboro,
city which right now is the only one you can buy some. Potions won't help you
so much.

To begin, get the Silk Scarf, a hold item that powers up normal type moves.
It's given by a boy inside the house in the bridge where the Briney's yatch
is parked.

Get also the Old Rod. Answer "Yes" to the fisherman to you get it. No easy
work on use it. Place yourself on a position that a water square must be in
front of your character. Use it. Little dots will appear, just press "A" when
it says "Ah! A bite!", what means a Pokemon bitted it. If you was fast
enough, you'll battle him, if you wasn't, you'll miss him. If you was not
fast and not slow, then there are the dots coming again...

At north is a cave, however you can't go through it without Flash because it
would be hard. Actually you can because HM Flash light up your way what make
it become easy. You get it there, but as we don't have the badge that allow
you use it out the battle, let's get this badge on Dewford Gym. Go to it.

Bigger than Roxanne's gym, this is other little labyrinth. The leader is
named Brawly and his favorite type is fighting. Use flying and psychic moves
for effective damage. If you have a Ralts and it knows Confusion, it's
perfect. The gym is dark and it become lighted as long as you defeat the
trainers.

Brawly Pokemon's:
- Machop Lv16
- Meditite Lv16
- Makuhita L19

Money: $1900

If you didn't grow up your Pokemons until here, this won't be a easy battle.
Do you have some Super Potions with you? It's good you do because this will
probably be a situation you'll need them.

Machop is already very known, nothing many things to say about him. Confusion
from a Ralts/Dustox will do damage a lot. Meditite will use Focus Punch and
unless you want to lose, you shouldn't use any move that doesn't have power
base. Makuhita, the hardest, knows Bulk Up and it uses it several times.
Having a big Attack very high its Arm Thrust can knock your Pokemon out with
just one strike.

Brawly gives you the Knuckle Badge and TM08 Bulk Up. The Knuckle Badge allows
you to use Flash out the battles and makes all your Pokemons over Lv30 to
obey you without any question.

Go to the cave at north, Granite Cave.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                Granite Cave

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When enter in the cave you'll se a fat man. Talk him to get the HM02 Flash.
Flash is a move that you teach to your Pokemon that is used to light up
caves. The under floors of this cave are all dark and when you go down the
stair you'll need it to get across the cave. A lighted circle around you will
light up your way.

In others words, Flash makes your way a bit easy. It doesn't mean if you
don't have it you can't across it. You just will not see all the place around
you.

Once you had go down the stair, you are in the under floors of Granite. Use
the HM Flash and you will se the light ray around you lighting up. Then just
follow the path, get the items, and catch some Pokemons that appear up to
complete your Pokedex.

On the path you'll find a strange shinning stone, in it is an Everstone. This
hold item that inhibits the evolution of your Pokemon. As long as your
Pokemon holds this item it will not evolve. With this on you don't need to
press "B" button every time at the moment your Pokemon get ready to evolve.

Following the path you'll reach back the first floor, where Flash is no
longer necessary. However there's a part at the floor where you're up the
ledges, and following this path you can find Steven in a little cave.

Steven is a big trainer from Hoenn and has as robin hunting precious stones.
In the current moment he is in the Granite Cave. He is over there and you
must deliver to him the Letter, as Mr. Stone had said. Steven will give you
his favorite TM, the TM47 Steel Wing. After that go away.

With one of the missions done you can go to Slateport and do your other. You
can also come back to Rustiboro and get from Mr. Stone your reward for had
given the Letter to Steven. Mr. Stone will give you the Exp. Share, a hold
item that give half of experience conquered to the user. It's a good item to
raise a Pokemon.

To go to Slateport talk with Briney. This time select "SLATEPORT".


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                                Slateport City

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

More one little ride by yacht that Briney will give to you arrives in
Slateport. The disembark happens on a beach with many trainers around. Look
for a girl with a buoy to gain the Soft Sand, a stat upper that raises the
damage of ground moves. Win the trainers and go toward the north, where the
city of Slateport is located.

Mr. Stone said Captain Stern is in Slateport, but where? You could notice
Oceanic Museum has a big line made up of Aqua Team grunts, and seems it is
long to enter in. Go in a building named Slateport's Shipyard. Inside it is a
guy at the table, his name is Dock. Talk him and get out, go to Oceanic
Museum, there's no longer that line. Enter in the museum too.

The girl at the counter will cover you $50 for the passing into Oceanic
Museum. You probably have more than it because you've defeated challenges a
lot though if some has been lost. Here you can notice lots of Aqua grunts
around. Talk with the one in the center of the room, he is the grunt you've
found in Petalburg Woods and Rusturf Tunnel. He'll give TM46 Thief. Thief is
a move that when used steals foe's hold item.

Go up the stairs, there is Captain Stern. Talk him and two Aqua Grunts come
to battle with you. I don't think this battle hard, really. After Team Aqua
Leader, Archie, comes and talk you. He'll tell about the interest of Team
Aqua, they want to expand the sea and for that they are hunting the ancestral
Pokemon Kyogre. After that, good work, you deliver the Devon Goods for Archie
e no reward of Mr. Stone this time... =(

Now let's move out to Slateport. Before you should get some items. At Pokemon
Fan Club is a girl that gives you the Soothe Bell if your Pokemon is happy.
She'll take a look a the first one of your list. To know how making a Pokemon
happy consult the topic about Happiness. Soothe Bell is a hold item that
increases bonus points in happiness, good if you want to raise the happiness
of a Pokemon.

Other item to get is Harbor Mail, found in Mart, it's cheap. Buy also some
Parlyz Heals, you're going to a route full of electric Pokemons.

Besides the Mart we have also the grocery stores that are in the west part of
the city. In there many items are sold and you can get with a woman the Berry
Jar. I don't know to use this item very well, but as she said it is used to
store crushed berries, which you do at the second floor of Pokemon Center by
using a link cable with other friend. I don't know how it works, worry...


Make your way to north, at Route 110.


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                                 Route 110

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There was at Route 110 a line of Aqua Grunts, however, after the episode at
Oceanic Museum, it's no longer at there.

The Route 110 is very big. We have the Trick House in it, however you can't
come any further in this funny house and in case you want consult the section
about the extra places of the world.

Follow toward the north, you'll find Professor Birch, which will registered
in your Match Call. Following the North you'll find the such Trick House,
take the east path, a kind of bridge full of grass. In this way, some
invisible items, you'll find also May, which wants a third battle and this
time May is not kidding with you, her starter already evolved!

May's team chances depending on the start you chose:

If you chose Treecko:
- Combusken Lv5
- Lombre Lv18
- Wingull Lv18

If you chose Torchic:
- Marshtomp Lv5
- Slugma Lv18
- Lombre Lv18

If you chose Mudkip:
- Grovyle Lv5
- Wingull Lv18
- Slugma Lv18

Money: $1200

May has new partner, but it won't be an obstacle as big as her starter, which
is always your worse rival in all the game. If you prepared by raising up a
Pokemon which type is at advantage over May's starter, this battle can be
easy. A Shroomish to Marshtomp, a Wingull to Combusken or a Dustox to
Grovyle, these are good strategies.

Keep your way toward this route as there no more May to pissing you off.
You'll reach Mauville soon. There's much grass and trainers yet ahead.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                Mauville City

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Mauville, here you get the bike, found the casino house, there is a gym and
the breeding center.

The Game Corner is a place where you can know as casino because there is full
of money bet machines. You spend coins to play and winning you gain more
coins, becoming able to buy prizes that in Emerald are only TMs and good TMs.
For more info read the section about Mauville Game Corner.

The bike shop stays on the side of the Pokemon Center and to get your bike
simply talk with Rydel, the salesman. He'll see through your Running Shoes
that you live very far from Mauville and let you borrow a bike. There are two
kinds of bikes, Acro Bike and Mach Bike, the difference between them are
maneuvers and speed.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Acro Bike                             Mach Bike
=-=-=-=-=                             =-=-=-=-=
1. Cross white bars;                  1. Can't cross white bars;
2. Can't go up mud cliffs;            2. Go up mud cliffs;
3. Can't walks on cracked floors      3. Walks on cracked floors;
4. Go up rocks with "bunny jump";     4. Don't go up rocks;
5. Invariable speed;                  5. Variable speed;
6. Can do the "bunny jump";           6. Don't do the "bunny jump".
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

I particularly prefer the Mach Bike, but of course, in moments I need the
Acro Bike, however no matter what bike you take because you can switch for
the other every time you want. For example, if you're with Acro Bike talk
with Rydel and he'll ask you if you want to switch if for the Mach Bike. Are
you boring with the Mach Bike? Talk him again to get the Acro Bike back.

Now go to a house that is on the side of the Mar (not that woman that gave
you the Coin Case). There is a scientist inside, and he'll give you the HM06
Rock Smash. This move is used to break some kind of rocks. To use it outside
of the battles you need the Dynamo Badge, which is gotten at Mauville gym,
the city where you are.

You want to go at the gym, don't you? But it seems Wally is at the door and
talking with Uncle, his relative. Wally wants to collect badges and maybe a
defeat would make he moves his butt outta the door. Talk him and answer
"Yes", Wally starts a battle against you, he has Ralts yet, in Lv16 though.
Very very very easy Battle, get ride that Ralts to gain way in the gym.

Wally's Pokemon:
- Ralts Lv16

Money: 960

Now that Wally isn't in your way, enter in the gym. There are electric doors
which are change when you step in a switch. This is a little and easy puzzle.
The type used by the leader is the electric and the trainers have many
different types besides the electric. To win the electric type use ground
moves. Water and flying Pokemons are in disadvantage.

Wattson's Pokemon:
- Voltorb Lv20
- Electrike Lv20
- Magneton Lv22
- Manectric Lv24

Money: $2400

Using a ground move from a ground type Pokemon, like Geodude's Magnitude or
Marshtomp's Mud Shot is perfect and deals defeat for Wattson. All his
Pokemons know Shock Wave, which never misses unless foe isn't in the screen
or is ground type.

Voltorb can beat any of your Pokemons easily with Selfdestruck. Since it
doesn't use it when HP is high, you should try to keep your Pokemon at safe.
Electrike won't disturb you so much, just don't give it chance to use Shock
Wave because firstly it'll prefer to use Leer and Growl.

Magneton will paralyze you with Thunder Wave and after use Supersonic, which
results in "paraconfusion" (paralysis + confusion), what means that your
Pokemon has 62,5% chances of not attacking foe. Considering Magneton is also
steel, it's not very hard defeating it. Again I say for you, ground move,
even though because this time it does 4x damage.

Manectric is probably hardest than Magneton, though not being steel.
Manectric has a very high Special Attack as well as the Speed. If you're a
ground type it can uselessly use Shock Wave, but it is more probably it does
Bite.

Winning Wattson you gain the Dynamo Badge and the TM34 Shock Wave. The Dynamo
Badge allows you to use the Rock Smash out of the battles.

Getting out the gym where to go? Mauville have four paths (north, south, east
and west). Go to Route 117, west of Mauville, and following to west direction
you'll reach Verdanturf City.


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                               Verdanturf Town

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Verdantuf is a tiny town. Begin healing your Pokemons at Pokemon Center
because you've come from a agitaed route. After get the TM45 Attract with the
woman inside the Battle Tent. Now check out the Mart. There's nothing to do
in it, I just want to say you can buy Net Balls at it, exclusive catch ball
of this Mart. These balls work better on weak Pokemon.

Following enter in the tunnel at north to town, Rusturf Tunnel. Through it
out can go back to Route 116 and after to Rustiboro. A good shortcut, huh?

At Rusturf Tunnel go to north and use the HM Rock Smash at the rocks. The boy
is no more separated of his girlfriend and will present you with the HM04
Strength. This HM allows you to push boulders out of the battle. For the time
being you can't use it because you don't have the specific badge.

There's nothing more on Rusturf Tunnel. You should get out, but before try to
find other entrance, without the one you came from nor the one that goes to
Route 116. This one takes you to a very small place, in it is an invisible
item named Blackglasses, a stat upper used to powers up dark moves.

Now get out Rusturf Tunnel and go to Verdanturf.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               Route 111-113

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Now we'll travel through long routes. From Verdanturf go to Mauville, and
from Mauville go to the route at north. This is Route 111.

Follow in the direction of north and you'll find a house. In it will be a man
at the door. He'll ask you about a thing, and if you answer "Yes" a sequence
of battles with all from his family begins. If you win all them, enter in the
house and get the Macho Brace with the woman. This item doubles the EVs
gained by the Pokemon. A good way of making a Pokemon growing quickly.

By going to north you'll find two rocks, as in Rusturf Tunnel. As you know
smash them. Following to north you'll find trainers and a special battle with
Gabby & Ty, the reporter and camera man, respectively. Win them and you can
say a word for them, that's your interview. It doesn't matter what you say,
just watch the report at any television.

The much you go to north soon you'll find an entrance to the desert. But
without a protection for you eyes you can't go there due the sand storm, then
take your way to west. Some trainers and grass, here you can get your first
fire type if you want one.

There are two ways after going up the stairway: the cable car that takes you
to Mt. Chimney and the Fiery Path. Actually now you have just clear way to
Fiery Path because two Magma Grunts are in the front of the Cable Car way.
Being that take the way to Fiery Path so. This is a small path inside a cave.
Inside it you can find a boulder, this kind of rock can be pushed by the HM04
Strength.

The exit of Fiery Path is at Route 111. Following to east and at north you'll
find a boy looking at the tree. Talking him and answer "Yes" to gain the TM43
Secret Power. Read the section about "Secret Base" to know more about it. The
Secret Power is used to create secret bases, which can be in a vine tree,
wide bush or a wall with a hole.

Go to east and you'll find a house, an old woman lives in where you can take
a rest for free (recovers HP, PP, and status of your Pokemon). If you gave an
interview to Gabby & Ty watch in the television you report.

Then just go to north and after west, you arrive in Route 113, where is lot
of grass and much ashes. Enter in the Workshop Glass and get the Soot Sack
with the man. He'll make flutes for you depending on how much ashes you've
collected. You get ashes by passing in the ash grass. 1 grass = 1 ash.

Go to west of this route, where are trainers, and you'll arrive in Fallabor
Town.

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                                Fallabor Town

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Fallabor is as small as Verdanturf. Here is a Contest, some houses, a Mart
and a Pokemon Center. At Pokemon Center is a woman consulting the PC, talk
her, she is Lanette.

Lanette is responsible for the PC network in Hoenn. She makes the same Bills
did in Kanto and Johto. After talking Lanette she goes away.

We have yet in the city the Tutor Move's House, where you can re-teach to a
Pokemon a move it've already forgotten or didn't learn for any reason. The
cost is just a Heart Scale, an item found in beaches and underwater caves
usually.

Follow to west of the town, enter in Fossil Maniac's House. Get the TM28 Dig
with the boy. This TM can be used out of the battles to you escape of
dungeons.

More to west you find a man on the side of a Poochyena. Talk him you'll gain
the TM05 Roar. Following this route toward down you'll arrive in Route 114.


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                                 Route 114

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

At Route 114 you find Lanette's House. Get in and talk her. From now, instead
in the PCs of Pokemon Center you find "SOMEONE'S PC" will be written
"LANETTE'S PC". She'll also give you a Lotad Doll as present, a decoration
item for you secret base.

There is a good grass spot at the south of the route, good trainers. There is
a stairway to you go up the mountain. Follow the path until you find the
entrance to a cave, get in.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                Meteor Falls

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This cave is Meteor Falls and good Pokemons can be caught within. Without the
HM Waterfall you can't do so much as getting the TM02 Dragon Claw and
catching a Bagon. As you don't have it right now, you can't do those things.

Upon entering in the cave go to north, get the item, then come back down and
go west. You'll see a quick long scene happens and that Team Aqua isn't only
the villain team in the game. There is also the Team Magma, which seems to
have moved out to Mt. Chimney.

After the talk get the Moon Stone in the northwest of the cave and get out
through the exit hallway at south, which brings you to Route 116. Let's go to
Mt. Chimney as well.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                            Going to Mt. Chimney

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

By getting out form the south exit of Meteor Falls you enter in Route 116.
For whom is not remembering this is the north route at Route Rustiboro. Go
the east part of the Route 116, where you find Rusturf Tunnel.

That man of Devon you helped twice is here, talk him to gain the Repeat Ball.
You also can buy more special catch balls at the Mart of Rustiboro. Enter in
the Rusturf Tunnel and cross it to Verdanturf.

From Verdanturf go to Mauville, get the route at north, smash the rocks,
continue going up to north, at Route 111 where is a way to Fiery Path and
another the Cable Car get the way to the Cable Car. There are no longer those
Aqua Grunts blocking your way and you can go to Mt. Chimney, finally. Uff...


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                 Mt. Chimney

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Upon going up the Cable Car you can notice the ashes has raised their amount
in air. This means you're getting near the top of the mountain, which is
actually a volcano. At the top you can see a fight between the Team Aqua and
Team Magma. Go up the stairs northward.

At north you find more battles and at the left side some grunts which you can
defeat. Keep going up and on top is Maxie, Team Magma leader. He'll fight you
and you shall win him.

After winning all the chaos is gone. Get the Meteorite in the Machine Maxie
was accessing. Deliver this item to Cozmo, the scientist that lives in
Fallabor, and he'll give you the TM27 Return.

No Magma and Aqua Grunts blocking that way in the south of Mt. Chimney. Get
it. At the entrance is a woman (or old woman, I don't know) selling Lava
Coockie, a item that recover all status problems.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                Jagged Pass

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Jagged Pass is a little steep forest path. Here you go down and down and can
just go up again if the bike you got is the Acro because it has the "bunny
jump" maneuver, which allows to you jump onto rocks. However, without the
bike you need to go into the Cable Car again, and from Mt. Chimney top go
down to Jagged Pass.

Going down all you reach Lavaridge Town.


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                               Lavaridge Town

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Lavaridge has a strange location. The exit of the town stays at east and once
you jump down those edges you can get back to Lavaridge only by going again
to Cable Car, to Mt. Chimney and going down Jagged Pass. Due that you should
have the HM Fly and Featherbadge, what is long for now. Although you don't
need to exit out this town because good stuff are here for you.

Get the Egg with the old man on the sand. You must answer "Yes" and have an
empty slot in your team. After 5120 steps a Wynaut will be born.

Get also the Charcoal with the old man at the Herbal Shop. This is a hold
item that raises the damage of a fire move. Unusable for your Pokemon that is
going to defeat the gym now.

Since the last gym we've done many things and nothing better than fire type
Pokemon to heat a battle. Entering in the gym you notice a fog. It'll not
disturb you until the leader. To reach the leader you shall go down the
holes. The holes of the down floor throw you to the up floor while the up
floor holes throw you to the down floor. Make your way, some holes take you
back to the start.

Fire type is used, then prepare yourself with water, ground and rock moves.
If you have any bug, grass, steel or ice Pokemon then prepare with heal
items. Leader Flannery works hardly in battles and doesn't lose so easily.

Flannery's Pokemon:
- Numel Lv24
- Slugma Lv24
- Camerupt Lv26
- Torkoal Lv29

Money: $2900

Water should be a risk for you because all Flannery's Pokemon know Sunny Day
and Overheat. If you use Rain Dance they probably will turn Sunny Day on. And
about Overheat, if you can't defeat her Pokemon with just a move switch for
other very weak to it takes damage or use Protect/Detect if you have.
Although Overheat is good for her Pokemons, this move will lower user's
Special Attack in 2 levels, then you take advantage since your Pokemon didn't
faint after foe had used it.

Slugma is a very slow Pokemon and its only boring thing is that if you're not
in advantage on him then it'll quickly becomes very defensive due the fact it
loves to use Harden. Water move solves this problem.

Numel and Camerupt have equal weaknesses. Although ground moves are able to
take them down you should use water. Unless they have used Amnesia two or
three times, then use a ground move instead.

Torkoal has a GREAT DEFENSE and now it knows Attract and it is female, what
means that you're in trouble. It will use Overheat once with no problem in
status because it's holding the White Herb, which solves any status problem.
If you don't have any super effective move I suggest you special moves,
unless they're not very effective. This means that if you have a Grovyle you
should use Leaf Blade. It is strange, but with me it worked.

For winning Flannery you gain the TM50 Overheat and Heat Badge. The Heat
Badge makes all your Pokemons over Lv50 obey you. With HeatBadge you can use
HM04 Strength out of the battles. Take advantage and go to Fiery Path use it
to get the TM06 Toxic and a Fire Stone.

Upon getting out the gym May comes to talk you and gives you the Go-googles,
a protection for you eyes, so you can go to the desert at Route 113. The
desert doesn't have much out, but you can find some trainers, the TM37
Sandstorm. Be sure you haven't leave any trainer without battling because now
we're going to a very hard gym.

Go back to Petalburg. I suggest you to get a ride with Briney because this
will be the last.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               Petalburg City

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

It's hard to think that after 4 badges you've not became a strong trainer.
Your daddy had said the battle between you both will happen only when you
become stronger and now you did. From Lavaridge take a ride with Briney at
Slateport and go to Petalburg or make the travel Verdanturf-Rusturf Tunnel-
Rustiboro-Petalburg Woods.

The gym has a very funny structure. In a room you can see two doors behind
the trainer. When winning that trainer those two doors open, allowing you
pass through it for the next room. Other thing is that each room has a
feature name which describes the battle style of the trainer in. By going
through the doors, the further you reach is where Norman is.

The shape of the gym looks like this:
         1               1 = Leader Room
        / \              2 = Strength Room
       2   3             3 = 1-Hit KO Room
      / \ / \            4 = Confusion Room
     4   5   6           5 = Defense Room
      \ / \ /            6 = Recovery Room
       7   8             7 = Speed Room
        \ /              8 = Accuracy Room
         9               9 = Entrance

Norman's Pokemon:
- Spinda Lv27
- Vigoroth Lv27
- Linoone Lv29
- Slaking Lv31

Money: $3200

Norman's Pokemons themselves are very strong. I suggest a fighting type
because they're normal. Who chose Blasiken won't have much trouble because by
now it must know Double Kick and Bulk Up, two excellent moves. Ah! And don't
give special conditions for his Pokemons because all them know Facade which
does double damage if user is poisoned, paralyzed or burned. From 70 power
base it jumps to 140!

Spinda is the weakest, but is the first to be chosen, then take advantage on
it and raise your Pokemon status while it is in battle to beat that Slaking
in one hit. The problem with Spinda is that it knows Teeter Dance and
following Focus Punch. This is a common technique of him, but it can vary to
Teeter Dance and Psybeam.

Vigoroth is speed and has a powerful Fury Swipes. No problem if you have a
steel type or rock. Fighting moves are going to be great to beat down a
Pokemon so agitated like it is.

Linoone is faster than lots of Pokemons and probably faster than your starter
(except Sceptile). Therefore I suggest you to use a move calmly because it is
weak and won't cause much damage.

Slaking is big, heavy, strong, somewhat a perfect non-legendary Pokemon. Once
I played with my Blaziken Lv37 that used Bulk Up twice and Focus Energy, and
it was exactly one Double Kick to defeat it. Without any status raising it
would had been hard. I hope your starter is above Lv36, it really needs the
third stage for going well against this Pokemon.

Norman gives you the Balance Badge (allows using Surf out of the battles) and
the TM42 Facade. After the battle, Wally's daddy enters in the gym and takes
you to his house, where he presents you with the HM03 Surf. This HM allows
you to cross the water, then you can explore water routes and travel through
the sea. This is the best water move of all, though it is a HM I always teach
it for my water Pokemon.

Your objective now is going back to Mauville. What way? Briney won't give
rides anymore, and he can't be found in any place. But that isn't a problem
because now you can Surf from Petalburg back to Slateport.

If you don't want to Surf through the Routes 105-109, then go walking through
Petalburg Woods, Rustiboro City, Rusturf Tunnel, Verdanturf Town and Mauville
City.  The good of these travel in that route is that there trainers are in
your way, what means experience and money for you. $=)


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                               Route 118-119

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From Mauville go to east, the Route 118. Surf and cross to the other side,
where is ground. Answer "Yes" to the fisherman to gain the Good Rod, which is
better than Old Rod. Keep going to east, then you'll find Steven. He'll tell
you about diversify the types of your Pokemons.

Make your way to east and after go up the route at north. Here is a huge area
with all grass, you can across it. With a bike you can't get across it,
though.

Following to north of this route you'll find in its north, but really in the
north, the further you can go (this route is very big) a building very tall,
its name is Weather Institute. There is a bridge at right side, but you can
get to it because it is blocked by two Aqua Grunts.


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                              Weather Institute

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Weather Institute is a building where scientist analyze the weather and their
modifications. However Team Aqua has just invaded it and arrested all the
employees. Your task is defeating all them. To heal your Pokemons you can use
the orange-colored bed near the PC.

Specifically, to they get out the place you need to defeat a special Team
Aqua grunt. It is the last, which is near the room where the scientists are
arrested, at second floor. That's a woman, Magma Admin. Win her and all the
Grunts will move away.

Team Aqua's plain as altering the weather by using the technology of Weather
Institute. However you avoided they to consummate their plain and the
scientist presents you with a Castform.

Castform is a normal Pokemon which ability is Forecast, that changes it form
along the weather in battle. Below the weathers and the form it acquires
depending on it:

  Sunny Day = fire type
  Rain Dance = water type
  Hail = ice type
  Sandstorm = does not change Castform's type

I never had a Castform, but I grant if you're pretty fast you can avoid moves
of almost all the type of foes. Ah, and that under Castform are not breasts.
It's very strange like Magby's head, which looks like a butt.


After had expulsed the Aqua Grunts of Weather Institute get out the building
and your have clear way through the bridge, those two grunts are no longer in
it. By getting cross it you find May in the other side, and now she wants a
battle. This shouldn't be hard.

May's team chances depending on the start you chose:

If you chose Treecko:
- Combusken Lv31
- Pelipper Lv29
- Lombre Lv29

If you chose Torchic:
- Marshtomp Lv31
- Pelipper Lv29
- Slugma Lv29

If you chose Mudkip:
- Grovyle Lv31
- Lombre Lv29
- Slugma Lv29

Money: $1860

No new Pokemons unless higher Levels. You've already encountered many
trainers and probably your starter is at the third stage while May's one
isn't, what gives you many advantage.

Electric movesin Pelliper, it won't support. Like Shock Wave or Thunderbolt

Slugma and Combusken have similar weaknesses. Nothing better than water or
ground. A Surf is done for them.

Grovyle and Lombre, just bug moves, poison or flying. In Grovyle you can also
use fire and ice, but you don't need so much if you'd trained well a Swellow.

If you win May you gain the HM02 Fly, which allows you to fly to any city
you'd visited previously. You can't use it out of the battles yet, but you
must want so much. To have the badge that allows its use, keep your way to
north and you find Fortree, city with a gym.


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                                Fortree City

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Fortree is city in a forest whole of trees. The houses are made of wood and
some of them stay hopped on trees. There is a Pokemon Center, a Mart and a
shop that sells items for you secret base. We have also a gym.

There is a house which you get the TM10 Hidden Power with a old woman. Just
answer "Left", "Left" and "Right" to her questions and you gain it. The power
and type depends on IVs of the Pokemon in the meantime it's good it can be
bad.

Let's go to gym. Hum... Something invisible is blocking your way. Well,
nothing to do right now, go to Route 120 east of Fortree.

In this route you'll find some trainers, tall grass and after a bridge. In
the bridge is Steven, who'll talk you. He'll make you a question and you just
need to answer "Yes". Steven will use Devon Scope and a Kecleon will appears
in your front. A battle begins, catch it or defeat it.

Whatever what you do, since you're the winner Steven gives you the Devon
Scope. With this item you can make those Kecloens become visible. There are
many Kecleons around Fortree.

Now go to the gym, use the Devon Scope and what is blocking it is more one
Kecloen. However this one will flee and you won't fight it. Enter in the gym
and prepare for battles.

The type used is the flying which is easily defeat by rock, electric or ice
moves. Flying Pokemons are fast in general, for that put a non-disadvantage
type. In the meantime the flying is an accessory you'll need to analyze the
other type of the Pokemon to know really if these three types will be good.

Nothing in this gym is harder then reaching the leader. You'll need to get
across those spinning doors and the complicated is when there are more than
one, you must spin then in such way the don't let you arrested. Don't worry,
nothing too hard, just try and you can do it.

Winona's Pokemons:
- Swablu Lv29
- Tropius Lv29
- Pelipper Lv30
- Skarmory Lv31
- Altaria Lv33

Money: $3300

Why is Winona so scary? Well, the effectiveness of types is the secret for
this battle. Swablu is the weaker, whatever type you're using while battling
it, being normal/flying it is like Taillow, which you've encountered several
times previously.

Tropius is grass/flying and domains some grass moves. Then keep attentive if
you're using a rock type against it, or a water one. The only reason
acceptable for you use a water type against Tropius is that if your water
Pokemon knows any ice move, what could be very good.

Skarmory is terror. The easy on defeating it is the flying part it has. But
being metallic you can use fire moves as well. Fighting moves, rock and ice
won't do normal damage, then they're not recommended. Electric works very
well also.

Pelipper will be defeated straight by an electric move. You already go Shock
Wave with Wattson when defeated it and can use it now for your own free will.

Altaria is the strongest and no else is terrible than its dragon part. It
knows Aerical Ace, which never misses. It also knows Dragon Dance. Altaria
knows even the Earthquake, and if equipped with Dragon Dance it can result in
a defeat of any non-flying type Pokemon. Win it as fast as you can by hitting
its weakness, ice.

By Winning Winona you gain the Featherbadge and TM40 Aerial Ace. The Feather
Badge allows to all the Pokemons over Lv70 obey you without question. It also
allows you to use HM Fly outside battles. The useful HM is now handled for
you, why don't you try to use it and go back to any city you'd missed any
item.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               Route 120-121

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At west of Fortree you find Route 120. Go eastward, go down the tall grass
area, get across the bridge. Here is a big are under rain, which will
interferes in the battle with the same effect the Rain Dance move. If you can
take advantage on that with water moves (like Surf) you'll be in good
situation.

Go all the east, then go down toward south. It seems some more tall grass
area. The cool of here is that you just need go down, and there is a Kecleon
over here, you can want to catch it or defeat. Following south you'll reach
the Route 121, which is off rain.

At west good spots to be explored, getting items... At east the way to
Lilycove. Make your way to east and soon you'll find some Aqua Grunts
talking, they're saying to be moving to Mt. Pyre. You shall go there also,
but is better taking a point at Lilycove before, simply because when you have
to go to Lilycove you just use the Fly instead of across all this route
again.

Lilycove stays at east of Route 121. And in Route 121 is also the Safari
Zone, which is located in the central area of the route. In the central part
of the route, a bit down from the Safari Zone, you find a path with water.
You must use the HM Surf on and following direction to south to find Mt.
Pyre.


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                                  Mt. Pyre

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Mt. Pyre is a huge mountain. It has basically two areas: the inside one and
the outside one. When getting in it, at the first floor, get the Cleanese Tag
with the guy (or girl, I don't know) in the northeast of the room. Notice
also this room has two ways. The north way takes you to inside of Mt. Pyre
while the west way takes you to the outside of Mt. Pyre. If you want to go
through the inside of Mt. Pyre get the north way, our objective now is going
by the west way, our mission is outside Mt. Pyre.

Getting the way to outside of Mt. Pyre you see a mountain. Follow the way,
use the Itemfinder to identify invisible items, there are lot of them. And
just go up, northward. There is an area with fog, but no problem. Simply go
to north and you'll find some Aqua Grunts to defeat.

There aren't many grunts. At the top you find Archie, Team Aqua Leader. He'll
tell you that he had stolen the Red Orb that was on top of Mt. Pyre and that
now he's going to his hideout. After he's gone away the old woman will talk
with you and say that Team Magma has stolen the Blue Orb. The badly use of
those Orbs are said to generate catastrophes. The Magma Team leader, however,
forgot the Magma Emblem over, she gives it for you.

Round this area, with Itemfinder, and get the precious Rare Candy (when I say
precious I'm not saying to you sell it, because selling Rare Candy is the
most stupid thing you can do).


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               Magma Hideout

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Once Team Aqua and Team Magma are not longer on top of Mt. Chimney battling,
trainers are going to be hanging around over there. You can go check out
them, and the way, in case you don't remember is Mauville > Route 111 > Cable
Car > Mt. Chimney. From Mt. Chimney go to Jagged Pass. Go down and Magma
Emblem activates an entrance to the secret Magma Hideout, where Team Magma
hides.

This dungeon is huge, very very indeed. What you find here is nothing else
than Team Aqua Grunts to defeat and good Pokemons to catch, like Graveler and
Torkoal. There are many ways in this place, and items scattered around.
However our objective is finding Maxie, which is at the south of the cave.
Due that go to south.

You'll find many doors in the way that takes you out of the south direction.
No problem if you find them. Trainers and items must be behind those doors.
It's very good checking out and take some good stuff on those doors because
once you win Maxie there'll not be any Magma Grunt in anymore.

When you find Maxie, at south, he'll tell you and will fight you. By winning
he'll use the Blue Orb to desperate and control the ancestral Pokemon which
was sleeping. Groudon awakes, however flees, it seems Maxie didn't control it
with the Blue Orb. After he moves away and you should to the same.

Get the entrance that is in the right, but don't go up the stairs and from
here toward is just doing the reverse way in the dave. Nothing too hard,
isn't? Fly to Lilycove now.


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                               Lilycove City

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This is a city very beautiful, my favorite. The Pokemon Contest is here and
you find four categories in it (Normal, Super, Hyper, Master). We have few to
do in Lilycove, only amusement truly...

At the Pokemon Contest get with the girl at the counter o PokéBlock Case.
With it you can enter in Safari Zone and store PokéBlocks.

At the east of the city is a house with a fat boy inside. Get with him the
TM44 Rest, a move that makes your Pokemon sleeps on next 2 turns, but heals
all HP and status conditions.

We have also the Move-Deleter, an old man that lives in a house on the side
of the Lilycove Dept. Store, he's able to make your Pokemon forget any move
for free. Even if the move is HM he can delete it!!!

We have also the museum, which is on the side of the mart. There you should
talk with the curator before participate of the Master Rank of any attribute
on Contest. If you win, he'll paint a picture of your Pokemon that will be
displayed in the museum. If you don't talk him, no picture for you.

And there is the Lilycove Dept. Store, however you have noticed May is in the
front of the door and she will move off only if you win a Pokemon battle. She
has the great idea of filling up the Pokédex and catching Pokemons. Her
starter is still in the second stage. This will be the last battle you'll
have with May.

May's team chances depending on the start you chose:

If you chose Treecko:
- Combusken Lv34
- Pelipper Lv32
- Ludicolo Lv32
- Tropius Lv31

If you chose Torchic:
- Marshtomp Lv34
- Pelipper Lv32
- Slugma Lv32
- Tropius Lv31

If you chose Mudkip:
- Grovyle Lv34
- Lombre Lv32
- Slugma Lv32
- Tropius Lv31

Money: $2400

Dude, if you've come here you probably will win May with no trouble. She has
a new Pokemon, Tropius, and it isn't a problem. Just use a ice move and all
is done. No other battle with her was as hard as the second one, which
occurred at Route 110. Since there you had grown so much and even your
starter, third stage I hope, can get rid of all her team.

No prizes this time for winning May, just money and clear way to Lilycove
Dept. Store, where basic trainer items, evolution stones, vitamins, TMs,
decoration items for your secret base, drinks and other wares are found.

Fly back to Slateport and go the port. Captain Stern is been interviewed. He
speaks about his submarine he's will use to explore the underwater cave of
Route 128, where he thinks an ancestral Pokemon lives in. Talk him, the
interview ends. You both hear a noise from the port, it is Team Aqua stealing
the submarine, they move out to their hideout.

Go Lilycove beach, which is at west. Arrives at the door and you'll find Aqua
Grunt. There are Wailmers blocking the path, but you are going by that way
anyway. Surf to north and you'll find Team Aqua Hideout.


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                                 Aqua Hideout

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Aqua Hideout is a bit different of Magma Hideout in some features. Wild
Pokemons won't appear and the way is full of teleports, however not so
complicated as in the Silph building, in R/B/Y. The good of this dungeon is
that here you find the Master Ball.

At the moment you enter you're hopped yet in your surfer Pokemon. Go to north
and you see a Team Aqua Grunt running around the fence. Stop him and fight
him if you want (I always suggest due the money and experience, mainly
because it is a Pokemon battle). Then get in the entrance at northeast.

In this little room you find two teleports. Which to step, so? The right
teleport takes you to other room where is an Elixir, and only. In the left
teleport you go to a huge room, where you have to go.

More two grunts in this room, and more two teleports. One at southwest and
other in the east. Get the one at southest, which takes you to a room wih
many teleports. See below get across this room:


       [A]           The teleport A is where you start off, below are three
                     teleports and you must choose one. Step on the one that
  [1]  [-]  [3]      takes you onto other, I indicated it with number. The
                     teleports with hyphen means that you're brought back
  [3]  [2]  [1]      to the teleport A. The teleport with the asterisk takes
                     you to the room where is the Master Ball. The teleport
  [4]  [2]  [-]      2, the last, takes you to the first. Make the way
                     1>2>4>* or 3>2>4* and you'll reach in a such room.
  [*]  [2]  [4]

In this other room you'll find four items on a carpet. See below what item
actually is before trying to get one:

(1)(3)      1 = Master Ball
(2)(4)      2 = Nugget
            3 = Electrode Lv.30
            4 = Electrode Lv.30

Obviously you'll get the Nugget and after the Master Ball. And about the two
Electrodes I suggest you to catch one, unless you've already caught one in
New Mauville, even though, no one could appear in Lv30. Although you don't
want an Electrode, it is a pretty fast Pokemon, can learn Flash and get ride
of Zubats in cave.

To get out this room to to the teleport. Back again in that huge hall full of
teleports just make the reverse way. Step *>4>2>1 or *>4>2>3 that you'll be
in the top soon, then just step in the teleport A and you're back in that
room. To to the teleport at east.

This teleport takes you to a place which you just need to get in the entrance
in the up side of the room.

This room has machines and grunts. There are two teleports as well, one at
northeast and other at sulwest. The southwest one takes you to a place where
you can get the max Ether and the northeast takes you to a room, which you
shall go. In this room get in the entrance at north.

A room and an entrance. Keep going forward.

There is a teleport, step on it.

Here you find a Team Aqua Grunt. This is special, it is commanding the plan.
You can see it notices your presence and keeps looking you. Fight and win
him. Although you win, Team Aqua plain won't be canceled. The submarine moves
away. There is water to surf, but no any Pokemon. There is dark water, but no
underwater cave.

Get out by stepping in the other teleport (the one you're not come from). I
takes you to the start area, go back in the entrance and you're in that huge
room. It's just getting out. An easy way of escaping this dungeon is using
the Escape Rope, which I always do. You should have some with you, surely.

One you had defeat that Aqua Grunt the Wailmers won't be blocking the path to
sea anymore. This is the Route 124 and in it you find many trainers and news.
Get your Pokemon with Surf (you should be with it yet) and surf across it.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                 Route 124

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This route is big, but not so big as the travel by Route 105-109. There are
trainers and some spots with dark water. This dark water means that beneath
that spot is a underwater cave, which you can explore if your Pokemon uses
the Dive. However it's long until we get this HM.

Go eastward, and along the rocks you make your way to south, then a southeast
direction you shall turn to. You'll find a house on a little island, which
name is Hunter's House.

Inside it is guy. Several people should ask what he does. He trades evolution
stones for shards. For example, if you give him a Yellow Shard, he'll give
you a Thunderstone. The problem is finding those shards. They're around in
underwater caves or in beaches. But an easy way of finding them is stealing
from wild Pokemons and for that you can count on help from TM46 Thief or the
move Covet.

Below the wild Pokemons where you find it:

     Yellow Shard - Steal from a wild Chinchou;
     Green Shard - Steal from a wild Relicanth;
     Red Shard - Steal from a wild Corsola;
     Blue Shard - Steal from a wild Clamperl;

As you can see, all these Pokemons can be found in underwater caves and for
the time being you don't have the HM Dive.

Keep going southeast and after the isle where Hunter's House is you'll find
another beach. This beach is Mossdeep City's beach, where you shall go now.


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                               Mossdeep City

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What so interessant in Mossdeep? Well, nothing but simply a gym and a big
building at west, somewhat outside the city area. There is a house with a
fisherman, who gives you the Super Rod, finally. In this big building, named
Mossdeep Space Center, you can get with the fat boy the Stun Stone, an
evolution stone pretty rare.

If you made everything above, then move out to the gym. Psychic Pokemons are
the standard type here, strong against fighting and poison. Use dark and
ghost moves, and in case you don't have any, just use physical moves you
have. Thus you enter you'll see some colored tiles, let's explain the basic:

- yellow square -> move the yellow arrow tiles;
- green square -> move the green arrow tiles;
- blue square -> move the blue arrow tiles;
- purple square -> move the purple arrow tiles;
- orange square -> move the orange arrow tiles;
- circles -> teleport

In this first room step on the teleport at the left side. It'll take you to a
room where some purple teleports are found. Step on the purple square on the
side of it. Now go down [battle!] until the final. You'll see a green square,
step twice on it. Get back to the purple squares, enter in the teleport at
the top.

This room has a yellow square and two trainers. Fight them if you want. The
teleport you have to go is this located at the left side of the teleport you
came from. It'll take you to a room with blue squares.

This room is long, but not hard. Step on the blue square, go up, win the
battle, now press the blue square twice (you'll have clear way at the left).
Go by the left, step on the orange three times. Take walk around and step on
the blue square three times. Again, in the first blue square, step on it once
to have clear way at the right side. Now is just following and enter in the
final teleport.

This area has the green arrow tiles, and you've already arranged them. Enter
in other teleport and you'll find Tate and Liza. There is a teleport behind
them, which takes you to the start of the gym, that facilitates your back
after you win them. The battle is actually a double battle, choose your two
best Pokemons.

Tate's Pokemons:
- Xatu Lv41
- Solrock Lv42

Liza's Pokemon
- Claydol Lv41
- Lunaotne Lv42

Money: $8400

Dude! What battle is this! You've already many double battles and in Emerald
these kind of battles happen more often than Ruby/Sapphire. Then, the trick
for defeating this leaders is using the normal tricks you've been using all
the time: finish off with a trainer first, after with other. Also, hits-all-
foes moves are probably the best you can do.

Claydol knows Earthquake, and in double battles Earthquake hits all the
Pokemons in field. That means your Pokemons will be hit in case they don't
have immunity. Tate & Liza don't harm with that because Xatu is flying part
and Lunatone and Solrock have the Levitate ability.

While you try to beat Claydol down Xatu will use Calm Mind sometimes and
strengthens its Psychic besides the Special Defense. That means if you don't
use an eletric, ice or dark move as soon as possible it can become very
resistant to those and any other special moves. Try use phsysical like rock
or ghost, they'll deal many damage.

Solrock and Lunatone are alike in Level. The looks like each other very much.
Both are rock/psychic, then choose water, grass, ghost, dark or bug moves if
you want super damage. I suggest you destroy Solrock firstly, because for any
reason it is less resistant than Lunatone.

Winning Tate & Liza you gain the Mind Badge and TM04, Calm Mind. The Mind
Badge allows you to use the HM Dive outside battles.

After winning Tate and Liza move out to the east of Mossdeep. See what the
Team Aqua Grunts are talking about. It seems they're going to Mossdeep Space
Center. Go there also.


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                            Mossdeep Space Center

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When you enter you'll see Team Magma on action. The employees and other
people that were ocupping the place are now at the left side, while the
grunts at the right side. Win all, mainly the one in the front of the
stairway. Winning it you'll can go up the second floor.

In the second floor some more grunts to win. After winning them you have to
go the the southwest part of the room, where you'll find Steven, who seems to
needing help with Maxie and Team Magma. Answer "Yes" to a double battle
begins, choose your three best Pokemons and together Steven put Maxie and his
partner to run. This more one double battle and a good trick I give you is
using Surf.

After winning Steven says good bye and go. There nothing more to do in
Mossdeep Space Center unless get the Sun Stone with a boy at first floor.

In Mossdeep city you can find Steven in his house, get with him the HM08
Dive. This move allows you to dive into underwater caves. When you see a dark
water, use it to dive in. When you be in an underwater cave, use it again to
go back up the surface.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               Route 126-128

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

From Mossdeep swim to south, where you see the Route 126. By going to left
(westward) you can see light rocks, which takes you to Sootopolis. However
our objective isn't going over there. From Route 126 swim down, southward, to
Route 128. Route 128 has a huge dark water spot what means there is an
underwater cave. Stop on it and use your Dive.

"Ah, Bruno! I don't find a Pokemon that can learn Dive, what do I do?!".
Neither all water Pokemons learn Dive, but I grant you most of the Pokemons
from water 2 or water 3 egg group do. In general try look for a fish
appearance Pokemon. Goldeen is a perfect example.

In the underwater cave (any underwater cave is named Underwater Cave in the
game) swim to south and look for a cave where you can enter. Inside it is a
submarine, the same Captain Stern, what means Team Aqua parked here. Use the
Dive again to go up the surface. Go ahead, in direction of north, you'll see
the entrance for Seafloor Cavern.


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                               Seafloor Cavern

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Seafloor Cavern is a cave where high Level Pokemons appear (high for your at
this time of the game). There are Team Aqua Grunts all around, but nothing
worse than the multiple ways in. Some entrances take you back to the start of
the cave, what makes you walk a good piece of ground again. And about the
HMs, have the Strength and Rock Smash. HM Surf and Dive are already with you,
or you hadn't come over here, okay?

Entering in the cave and walking a bit to up you can see two boulders. Begin
with the left one, smash the rock and push the boulder to down. And to right
and push the other boulder to right. This part was easy, just go forward.

You'll find two ways: an entrance at left and a stairway that takes you to an
entrance at right. Take the left way.

This room has many rocks and boulders. Thus you enter smash the rock at your
side. Now go to all your left and push the boulder to up by using the
Strength. Enter in the hallway at left.

Here we have many water ways, to get out, do the following move since the
entrance: up, use Surf, right, right, right, right, left. Doing that, in the
last water current you'll can swim to the entrance which will be easily viewn
by your. Just enter.

This room is easy. You have two ways inside, defeating the grunts of Team
Aqua in a double battle or pushing the rocks and don't fight. I suggest you
to fight because in this game you need experience and money. Besides saying
that move those boulders are unnecessary because they'll take many work and
if there is other way to get why don't you get it?

Entering in the entrance on top, more boulders. That's how the thing works:
the first line has three boulders, push the middle one to up, and after the
left one to left and the right one to right. The boulder that stood in up,
push it to left or right. Now we have more one life, push the left boulder to
up and the right one to up too. Then, the middle boulder, which stood in
down, push it to right or left, then you can go through the entrance.

If you didn't understand the paragraph above, try to interpret the draw
below. The first picture is the initial position of the boulders and the
second is how they shall stay. The boulders marked with a hyphen (-) are
those ones you don't need to push.

                            [7]   [8]
[-][7]   [8][-]          [-][5]
   [4][5][6]             [4]      [6]
[-]         [-]          [-][2]   [-]
   [1][2][3]             [1]      [3]

Once you won this puzzle clear way for you. The new place you're going into
is cave with fog, it won't disturb you in anything. Just follow the way, get
the TM26 Earthquake and under there you find Archie, Team Aqua leader.

Win Maxie in a Pokemon battle. What happened to Maxie happens with Archie
here, however it uses the Red Orb in Kyogre and Maxie used the Blue Orb. Both
leaders used the wrong orbs. Kyogre escapes and Team Magma come to warn Maxie
that something strange, like a constant rain in Hoenn and a sunny lights are
happenening in a row.

They take you out the underwater cave. Now you appears out it, on a sand banc
in Route 128. Steven will come flying and will say speak to you about that
natural phenomenon, the strong rain, sun, strong rain, sun... that has just
happenning. He calls you to Sootopolis, where it seems the ancient Pokemons
are.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                              Sootopolis City

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

I was long to find out the way to Sootopolis, it was the hardest thing, an
that in Ruby as I remember. Actually only trouble was not understanding how
the Dive works. Now that I understand, I know how it works and it's good that
you know too. To go to Sootopolis you need the HM Surf and HM Dive.

From Mossdeep swim to west. Now swim to south. You shall enounter a way in a
round place with light brown rocks around. If you want, guid yourself by
using the Pokedex and just see where Sootopolis is. In the map Sootopolis is
at west of Mossdeep, but as there are rocks in the course, your way until
there can be a little contorted. Even though I suggest you to use PokéNavi,
it is the better guide for this now.

Once you had found the area where the light brown rocks are, simply notice in
the middle of this round area is a huge mountain. Sootopolis ir right on its
top, but how do you go up it if there's no any path to in. Dive in the dark
water around, you'll go to an underwater cave. Then locate in it a cave.
Enter in that cave an go up to surface, you're in Sootopolis.

Sootopolis has a big lake and at north you'll see the ancestral Pokemons
Groudon and Kyogre battling each other. Go to the west part of the city,
where should be a stair taking you to north, you'll meet Steven. Talking him,
Steven takes you to a part of the Sootopolis where is a cave, the Cave of
Origin. Steven does not have permission to enter in, then you'll shall go in
and encounter Wallace.

Simply go forward through Cave of Origin and get out. There isn't double
ways. In the way get the HM07 Waterfall. This HM is used to go up waterfalls.

Following the cave, at final you encounter Wallace. Wallace will make you a
question, he needs you to guess what possible place is Rayquaza, the ancient
Pokemon able to stop the fight between Kyogre and Groudon. Answer "SKY
PILLAR". Wallace will go away and your objective is going to Sky Pillar.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                Sky Pillar

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

To go to Sky Pillar go back to Route 128. Swim the maximum to south you can,
after the maximum you can to west. Route by route along water. You'll find
Pacifidlog at the final. This is a city in the sea. Look at your PokéNavi if
you want to be guided better. Get the TM27 Return with a man in the town.

However Sky Pillar isn't in Pacifidlog. This little town is used as reference
to you reach Sky Pillar. Go to north of Pacifidlog. From this spot swim to
east. Keep attentive to the spots at north, between the rocks you'll see a
clear path that takes you to Sky Pillar. This path is far of Pacifidlog.

Then get through the rocks and you follow the way, you'll find an entrance to
ground spot, which has a little mountain and on top of it you find a tower,
named Sky Pillar, where Wallace believes that lies an ancestral Pokemon able
to calm Kyogre and Groudon.

Sky Pillar is made up of five floors plus the top. Simply go in it and get up
the stairs. There are good Pokemons that you can catch in the place like
Altaria and Claydol. In the last floor of the tower, the top. You find
Rayquaza, which lies. Approach him and Rayquaza flies away. It's gone to
Sootopolis.

Your way now is going back to Sootpolis. I suggest you use Fly for two
reasons: it is possible using it on top of Sky Pillar and because it is
faster. Unless you don't have it with you right now you'll need to walk very
much until Pacifidlog.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               Sootopolis Gym

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

By getting back to Sootopolis, Rayquaza comes right after you, flying in the
sky, breaking off the clouds. It'll stop the fight between Kyogre and Groudon
and both go to their respective places. The natural peace of Hoenn is
recuperated. Rayquaza backs to Sky Pillar afterwards (however arrives the top
of that tower is not so easy as before).

In Sootopolis, after the amazing scene, talk with Archie and Maxie, which are
near the gym, then talk with Wallace. You can enter in the gym. But if
Wallace is outside the gym, who's the new leader inside?

The type used is the water type. Electric moves or grass one are going to be
okay here, while water, ice and fire aren't. The trainer's gym are in high
levels and this is a good place to grow up a Pokemon and unless you use the
effectiveness in this gym it'll be pretty easy.

Although there is a puzzle, the coolest of all, in my opinion. You can find
three rooms, and after those three rooms the leader. In each room an amount
of ice tiles is found. What you have to do is step once in all them. Step
twice on one and it breaks, or just don't step and you can't reach the next
room. You have to step on all in a way the last tile is at the front of the
stair, it'll appear if you accomplished this puzzle correctly. In case you
fall off the floor, it won't be so bad because there are trainers which you
can use to train your Pokemons.

If you're in trouble on solving that easy puzzle, below how go through that
door (I suggest you to break for your own will any ice tile of the last room
to you fight with all the trainers beneath the gym). The count begins from
the first ice tile you step:

SALA 1: left, up, right, right, up, left, go up the stairway!

SALA 2: right, right, right, up, up, left, left, down, left, left, down,
left, left, up, up, right, right, right, go up the stairway!

SALA 3: left, left, up, left, down, left, left, up, up, up, right, down,
right, right, up, right, down, right, down, right, down, right, up, right,
right, down, right, up, up, up, left, left, down, left, up, left, left, go up
the stairway!

After passing through those three rooms you meet the new leader of the gym,
that's Juan, an apprentice of Wallace that takes his place because Wallace
has moved out. But to where has Wallace gone?

Juan's Pokemon:
- Luvdisc Lv41
- Sealeo Lv43
- Whiscash Lv41
- Crawdaunt Lv43
- Kingdra Lv46

Money: $4600

Juan's Pokemons are very assimilated to Wallace's Pokemon due the fact
they're water type, and also here you find Pokemon you both teams. Luvidsc is
very and the only move which can really harm your situation is Sweet Kiss.

Sealeo is ice/water, then just a rock or fighting move, besides the grass and
electric, which I prefer using. Sealeo is a Pokemon with very much HP, then
using Toxic, Leech Seeds or Will-o-Wisp is a good idea, though I never need
that.

Before Whiscash uses Amnesia just use a grass move. Being water/ground it is
immune to electric moves, but takes 4x damage of grass type moves. If it uses
Amnesia 2-4 times it'll become so resistant to special moves that neither
grass will get rid of him.

Crawdaunt is strong, and it is dark besides the water, then use a fighting or
bug move besides the grass and electric. Special moves will does more damage.

Kingdra is the worse of all. Before it uses Dragon Dance to strengthen its
Hyper Beam, just use a dragon move. If you don't have any use ice, electric
or grass, although they will cause normal damage, the fast you defeat him
better for you. Kingdra uses Double Team also, then Shock Wave or Magical
Leaf to solve that problem. It really pisses anyone off.

By winning Juan you gain the Rain Badge and TM03 Water Pulse. The Rain Badge
allows you to use the HM Waterfall out of the battles and makes all the
Pokemons of any Level obey you without any question.

Now that we have the eight badges you can finally participate of the Poké
League.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                              Ever Grand City

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

We have to walk a bit before reaching Elite Four. The first place you have to
go is Ever Grant City. It's good you are carrying the Pokemon with Waterfall
because will need it now. To find Ever Grant City go to Route 128 and look
for east (right site) of the route, there is a little water path, named Ever
Grant City. This path takes you to a place where is a waterfall.

Use the HM Waterfall in this waterfall and you go up. In its top is a Pokemon
Center. Enter in it, heal your Pokemons, get heal items in PC like Rvive,
Hyper Potion (if you have). You'll need because now a huge cave, Vitory Road,
and right after it the way to Poké League, finally...


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               Victory Road

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Entering in the cave you'll see stairs and bridges. Don't be scary, this time
I'll help you step by step how pass through this cave. Else things like TM29
Psychic, no I won't help you on that. If you want just look it for yourself.
Victory Road is a huge cave, complicated and what I make a effort to do is
helping you get through here as quickly as possible to encounter Elite Four.
If you want items, do that by yourself.

Before anything else, you'll need HM Flash, Rock Smash, Strength, Surf and
Waterfall. How many, hein!

When entering, walk to north and go up the stairs. Cross the bridge that
takes to left side of the cave, you'll encounter Wally again. He wants to
battle and this time he's not kidding on becoming a Pokemon trainer.

Wally's Pokemon:
- Gardevoir Lv45
- Roselia Lv44
- Altaria Lv44
- Delcatty Lv43
- Magneton Lv41

Money: $2700

Since your last battle with Wallly, he've grown very much! He just needed as
sixth Pokemon a water type to scare you. Wally gets hard in this battle, but
since you use the rights type (as water in fire instead fire in water) you'll
pass well over it.

Gardevoir is his favorite Pokemon, but not the strongest (Magneton and
Altaria are). Just use physical moves. If you don't have any ghost, dark or
bug move, then use the stronger physical moves you have, like Earthquake,
Rock Slide, Body Slam. Gardevoir has a low Defense and won't resist to much.

Roselia is weak. Unless you give it some time to it strengthen itself, you
can win it easly. Avoid contact moves due its Poison Point ability. Just a
Fly of a Pokemon Lv40-45 is enough to beat it down.

Delcatty is weak too. The only pissing off thing on it is the Charm move. For
that use as early as possible special moves and defeat it without thinking
any strategy because you don't need that against Delcatty.

Altaria is harder than Magneton. It is like defeating Winona's Altaria, use
ice. If you don't have ice, use rock. If you don't have it either, use a move
non-not very effective because before you had defeat Altaria it'll have
danced sometimes and equipped its physical moves.

Magneton is steel part. However it is electric/steel and though it takes 4x
damage of ground moves a ground Pokemon will also resist to the Magneton's
moves of Magneton, making it weak and unable to attack a foe with the
strongest move, which is electric type.

Once you won Wally you can go on your way through the cave. Go up to north,
you'll find a girl that will challenge you (a somewhat trainer). Win her and
go down the stair.

A dark part, you know, use Flash. Push the boulder to the left and after, the
under one to the right. Doing that following the corridor, you'll find a
rock, smash it. Go up the stairway and after, get across the bridge going to
right, go down the stair, now go down to the south area. You'll find a stair,
go down.

This part of the cave still needs Flash. Go to north, a girl will challenge
you, win her and keep going. There is some water, use Surf and go up the
little waterfall. Cross this water and to to the left side, go down the other
waterfall. In this little place you surf is a little "island" with a
stairway, go up it.

This stairway takes you to a corridor with some trainers. Follow down and
you'll find two rocks to push and two rocks to smash and two boulders to
push, like in the ASCII below:

X1 O2       X = break with Rock Smash;
O1 X2       O = break with Strength;

Break the rock X1, push the boulder O1 do down. After break the rock X2 and
go to north. You'll find a stairway, go up it.

Back again to the up part of Victory Road. Here Flash is no needed. Go up the
stairway and across the bridge by going to right. Go down the stair and now
go to north, you'll find trainers and the exit of Victory Road.

Thought it hard? Well, this cave didn't overcome the size and difficulty of
Victory Road in G/S/C. Victory Road in R/B/Y stills being the easy, don't you
think?

By getting out Victory Road walk to north and you'll find the Elite Four
building, where Poké League is located.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                Poké League

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You arrived here, then you've come long way. Before entering the Elite Four
you have near you a nurse to heal your Pokemons and a counter with a
salesman. At the counter you should buy some Full Heal, Revive, Hyper Potions
and Full Restore. Don't hesitate on spending money because in Emerald, as in
R/S and in the ancient versions, when you lose a battle half of your total
money is lost.

Before beginning the battle, I'll explain you how Elite Four works. It is
compounded of 4 trainers, more a champion, which is the big trainer that was
able to defeat Elite Four. Once you defeat the 4 trainers of Elite Four you
can challenge the champion. The great trouble in this course is that you must
defeat all them in a row, then if you lose the battle for the third trainer,
for example, when back you'll have to start over since the first trainer
again. For that I say for you, buy items and in case the items are not
enough, rematch some times with those trainers and raise a bit your Pokemons.

To begin your battles talk with the two boys at the front of the door.
They'll examine your badges and authorize your passage. Once you enter you
can't go back, save the game now, then you can try again you case you lose
and so don't waste 50% of all your money

**TRICK: Save the game before fighting any new trainer.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

ELITE FOUR 1 - SIDNEY

          <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Sidney uses the dark type Pokemon. Purely dark we have only two of all his
team, but the ones non-pure-dark type have also a second type which gives to
then some disadvantage. It is about of bug moves, which will does 4x damage
in Shiftry and in Cacturne.

Sidney's Pokemon:
+-------------+-------------+-------------+
|Mightyena  46|Shiftry    48|Cacturne   46|
+-------------+-------------+-------------+
|Crawdaunt  48|Absol      49|
+-------------+-------------+

Money: $4900

You've already seen Mightyena several times along defeating Aqua and Magma
Grunts. Here, it'll use Sand-Attack and soon attack with Crunch. Fighting
moves are the perfect, but won't beat it down as early as it would because it
has the Intimidate ability, which halves foe's Attack in 2. Then it would be
better you use special moves instead, unless you have how to raise your
Attack up back.

Absol, the worst Pokemon, has the Pressure ability which makes you spend 2 PP
instead 1 per move you use. Then, get ride of it as quickly as possible
before all you run out of PP. Other reason for you make it to faint is
because it will use Swords Dance and will be capable to defeat you though
your Pokemon is bug or fighting type.

Cacturne is a weak foe. It will use Cotton Spore to lower your Speed and
after Needle Arm to cause you to flinch, then put a very fast Pokemon on, or
just do as me, defeat it with a super effective move, there are many ones
out.

Shiftry has the Chlorophyll ability, which doubles its Speed in Sunny Day
weather. That doesn't benefit it so much since you use a fire move. Shiftry
has Extremesensor, which may cause foe to flinch, but with a little chance.

Crawdaunt substitute Sharpedo, and becomes a better Pokemon because its
Defense is not for kidding. Crawdaunt knows Sword Dance and Strength, which
is a good combination although Strength doesn't make many damage. Use the
efectiveness to defeat it, if you can, special moves.

Once you defeat Sidney you gain passage to the other room, where you'll find
the second trainer of the Elite Four.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

ELITE FOUR 2 - PHOEBE

          <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

The wise team of Phoebe is made up of ghost Pokemons, but don't get scary
because they won't do so much. The worse thing in this battle is the lost of
PP, due the Spite move and Pressure ability. Then if you got Ether during th
game this is the moment to use them. I would make an effort to keep them, but
if you don't bear it, use them. Shadow Ball is perfect move to you use before
anything else.

Phoebe's Pokemons:
+-------------+-------------+-------------+
|Dusclops   48|Banette    49|Banette    49|
+-------------+-------------+-------------+
|Dusclops   51|Sableye    50|
+-------------+-------------+

Money: $5100

Dusclops has the Pressure ability. Other thing is that it has a huge Defense
and Special Defense, what difficults you defeating it quickly. Their movesets
are not alike, but for the one that knows Will-o-Wisp, which I consider more
dangerous, destroy it before it burns you or defeating it by using physical
moves will be no longer a good idea.

Banette is crappy. It'll use Spite and some other moves. Destroy it quickly
to it don't spite all your PP out because you need them for the next battles.
Physical moves are very recommended.

Sableye is the amazing dark/ghost type, which combination results in non-
weakness type. Then, just use your stronger move that causes normal damage.
Sableye isn't a great Pokemon only for being dark/ghost because its base
stats aren't so high.

Once you had won Phoebe you can go to the next room and defeat the next
trainer.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

ELITE FOUR 3 - GLACIA

          <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Her name suggests she is a trainer of ice type Pokemon. However neither all
them are purely ice, counting that Sealeo and Walrein are ice/water, only two
of her team are really the type she likes so much. Fighting moves should be
the best here.

Glacia's Pokemon
+-------------+-------------+-------------+
|Sealeo     50|Glalie     50|Glalie     52|
+-------------+-------------+-------------+
|Sealeo     52|Walrein    53|
+-------------+-------------+

Money: $5300

Sealeo is very annoying of being defeat because it has very much HP to you
hit and it'll use Hail. When using Surf isn't possible, Sealeo will use Body
Slam instead, what happened with my Swampert. If your Pokemon gets paralyzed,
then the things get bad, the slow defensive Sealeo becomes faster.

Glalie, there are two, and they're different in movesets. The basic you have
to know is that Glalie will be defeated by a fire move, fighting, steel or
rock type. However with Sealeo and Walrein nearby only fighting and steel are
safe warranty.

Walrein is the strongest. It is HP and lots of HP. Besides that it is very
offensive because I've already had one and it was one of my best Pokemons (I
fell so much on admit that it is better than Lapras). But don't get scary,
use effectiveness. Effectiveness is the secret to defeat Walrein.

Once you won Glacia you can go to the next room.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

ELITE FOUR 4 - DRAKE

          <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Drake is a pirate that uses dragon type Pokemons. The rule here is simple:
use ice (Ice Beam or Blizzard). Or use some dragon type move, but they're
rare and ice becomes your best way of defeating the dragons because most of
the time they'll do 4x damage.

Glacia's Pokemon:
+-------------+-------------+-------------+
|Shelgon    50|Altaria    54|Flygon     53|
+-------------+-------------+-------------+
|Salamence  55|Kingdra    53|
+-------------+-------------+

Money: $5500

Shelgon is a bit slow, but as long as it uses Rock Tomb it becomes faster
than your Pokemon. The annoying thing on it is that Shelgon loves to use
Protect, and you might waste some precious ice type moves PP while fighting
with it. Keep attentive to Shelgon, it's not very dangerous at all though.

Altaria, I'm tired of seem this cotton dragon. It's the same what you made
with Wally and Winona. Destroy it before its Dragon Dance power her Attack
and Speed up, or you'll go badly.

Flygon is a strong type (dragon/ground), but it doesn't scare me. Use water,
grass, dragon or ice. Ice is the best. Flygon knows Earthquake and Dragon
Claw, though that I don't think that it is the more dangerous.

Salamence is the more offensive of all. Use ice and just ice if you want to
win. Rock will do a good damage, but nothing better than ice for a Pokemon
that has the Intimidate ability, which halves foe's Attack, and Attack is
based in physical moves, and rock type is physical, ice so.

Kingdra is terrible, the hardest of all, it will use Dragon Dance and after
Hyper Beam. Dragon is the only type of move that does super effective damage
on Kingdra, but you could use an electric, grass or ice move, it'll do a good
damage, it'll be a normal damage though.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

CHAMPION - WALLACE

          <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Wallace, ex Sootopolis gym leader, is now the champion of Elite four. He's
still being a master of water Pokemons, what means that grass and electric
will be in advantage. However don't think that because you have an electric
or a grass Pokemon everything is ok, Wallace prepared his Pokemons with
Earthquake and Ice Beam due this event.

Wallace's Pokemon:
+-------------+-------------+-------------+
|Wailord    57|Ludicolo   56|Tentacruel 55|
+-------------+-------------+-------------+
|Whiscash   56|Milotic    58|Gyarados   56|
+-------------+-------------+-------------+

Money: $11600

Wailord is the first Pokemon Wallace will start off. It has many HP, but poor
Defense and Special Defense. You could use against it any move non not-very-
effective since it does an enough damage to beat it or drop his HP down to
red color because Wailord will use Water Spout unless other move is more
convenient.

What I don't like in Ludicolo is that it'll use Double Team in a row. but
what you should like is of the grass/water combination of its type, now there
are lots of disadvantage. Now, fire, electric and ice does normal damage dude
this strange combination, you should take advantage, but a physical move,
like poison, flying and bug is the point for winning it.

Tentacruel doesn't scary me so much. Really. The only danger in it is the
Sludge bomb and Toxic, which mighty poison your Pokemon and turn the game to
its advantage. It knows also Ice Beam and Surf. Don't low your guard down
because Tentacruel can become your worse enemy.

Whiscash is easy until the moment it doesn't use Amnesia. From that moment
forward you should use a super strong move like Earthquake, because as
Whiscash can support special moves, then just rests for you the physical
ones. Use a grass move to detonate it.

Milotic is back and now at Lv58. The Marvel Scale ability is its terrible
feature and since you're not using physical moves it's worth giving to her a
special condition. Milotic knows Surf, Ice Beam, Toxic and Recover. As long
as Recover doesn't runs out its 15 PP, Milotic won't stop to use it in a
situation it is very necessary.

Gyarados the worse Pokemon, and the strongest. It will use the same strategy
Drake's Kingdra used. Gyarado will use Dragon Dance and Hyper Beam after.
Before his move gets strong you should get ride of Gyarados and if Wallace
didn't used any Full Restore yet, he'll spend them now with the hardest
Pokemon of being defeat. You can use an electric move against Gyarados, but
it'll use Earthquake if it can keep alive, what is hard as electric does 4x
damage on Gyarados. You have rock, but I grant you electric is the best
option. An electric move from any Pokemon will defeat it.

Once you won champion Wallace you're the new champion of Hoenn. Professor
Birch will congratulate you, together May. Dialogue here and there, Wallace
takes you to the door above, where he takes you to a room. There your
Pokemons will be heal and have the name recorded in the Hall of Fame. Each
one of them will gain a ribbon. The game is saved and you watch the credits.


                                                                     [oulug]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                       5. OTHER PLACES                        |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

Hoenn region has many places which you don't need to go through to zero the
game. These places contain nothing else than good items or access to
exclusive Pokemons of there. It's good passing through there and usufruct all
you can because it is just profit. Some places are under our eyes, but some
times we don't even know what to do in. Below the extra places of the game
where you can go. Some places can explored deeply after defeating Elite Four,
others you don't need to.


===================
6:1. Abandoned Ship                                                  [abshi]
===================

Abandoned Ship is the easier place you'll find. In it we have trainers and
some items. Abandoned Ship is at Route 102, east of Dewford. However to go
there you'll need Surf. And to explore it totally you'll need Dive. That
means you'll need the following:

- HM Surf;
- HM Dive;
- the seven first badges;

When viewing the ship, go down the white tile and enter in the ship. You'll
see cracks on the floor, and an entrance you can go through.

In this first room are some rooms you can explore if you want. Go down the
stairway. In this other room is a stairway, go up it. In this room get out in
the exit at south.

More cracks on the way. There is a stairway at your right side where you can
go to reach the entrance above. You'll find the Storage Key and a scientist.

Back to the room where are two stairways. There is a door at the right side
of the room, which is locked. With the Storage Key you unlock it and inside
you find the TM13 Ice Beam.

Now go back to the room of the two stairway, at south is three doors. Enter
in the middle one, use the Surf to go on the water and after use Dive.
Underwater enter in the door, then go up to surface, you'll reach a place
with six rooms.

6 5 4         <----- These are the rooms
1 2 3

Enter in the room #3, get the Water Stone and with the Itemfinder locate the
RM.1 Key. Get it and open the room 1.

At room #1 get the TM18 Rain Dance and with the Itemfinder locate the RM.4.
Key. With this other key open the room #4.

In the room #4 get the RM.6 Key in the trash can.

With the RM.6 Key open the door of the room #6, get the Harbor Mail and use
the Itemfinder to get the RM.2 Key.

With the RM.2 Key open the room #2 to get the Scanner.

Now back to the room where was the scientist, talk him and after get out of
the Abandoned Ship. Back go Slateport and talk with Captain Stern, he is at
Slateport Harbor.

Inside it, upon looking the item he'll ask you if you want to trade it for
the Deepseatooth or for the Deepseascale. Both items are used to evolve
Clamperl to Huntail and Gorebyss, respectivelly, when he holds it is
switched. It is preferable trade for one of these items than the Scanner,
which has no utility for you.


=========================
6:2. Mauville Game Corner                                            [mgcor]
=========================

This is the game house of Mauville. To play on the machines within you need
the Coin Case to store your coins. To get it do the following: buy a Harbor
Mail at the Mart of Slateport and trade them with the woman that lives on the
side of the Mart in Mauville. With the Coin Case in hands you can buy and put
away your coins.

You can get for free 20 coins with a player inside to start your play, or you
can buy. 50 coins for $1,000 or 500 coins for $10,000. Very expensive.

On the machines at the left side of the room, where some people is playing,
that know that game works. When entering you insert a coin with Pad-Down.
Then press the A button to see the pictures you're going to take. The best is
the 7. If you get three 7 you win. Putting more coins you can made vertical
and diagonal lines.

In the roulette game, which I think easier, you bet in a face and then you
gain coins if the ball stops in that face.

The coins you gain in the Game Corner are used only to be traded for the
items at the menu. Below the menus and price of the coins you case you want
to buy.

Left woman
-----------------------------
TM32 Double Team   1500 coins ($30000)
TM29 Psychic       3500 coins ($70000)
TM35 Flamethrower  4000 coins ($80000)
TM24 Thunderbolt   4000 coins ($80000)
TM13 Ice Beam      4000 coins ($80000)

Right woman
-----------------------------
Treecko Doll       1000 coins ($20000)
Torchic Doll       1000 coins ($20000)
Mudkip Doll        1000 coins ($20000)


================
6:3. Trick House
================

Trick House is located at Route 110. You can go in at the time you want, but
it can be explored completely only when you had passed through the Poké
League, that's why I prefer start my tasks in it at the final of the game.
That’s the bigger extra place of the game, and also, the funniest. Going it
you'll amuse yourself a lot and get some good items.

Trick House have 8 rooms and in each one you'll need to think on solving a
different puzzle. It's important remember that in each one a badge will be
covered from you and maybe a HM. To enter in a room, before you have to find
Trick Master, which is hidden under or behind something in this living room.
In each room you need to find a scroll and read it to memorize the code to
get off to other room. Then after getting out the room you was, talk with
Trick Master to receive an item as prize and get out through the corridor.
Enter again and find him in other place to enter in the other room. And
that's how it goes…

For this first room, look under the table, Trick Mastr appears inviting you
to enter in the first room of the Trick House. After the talk check the
scroll, you can enter, answer "YES".

**Note**: If Trick Master was going to give you an item, and you hadn't and
empty slot for it, move away. He'll be in his living room awaking your back
to you get your item.


Sala 1
------

Bring on the Pokemon that knows Cut and cut the trees to have clear way. Win
the trainers, get the Orange Mail and don't forget the read the scroll. Once
you read it you can open the door at the final with the code that was written
in it (in every room you have a scroll to read, therefore I don't need to say
to you read it).

Entering in the next room you find Trick Master. Talk him, you'll gain the
Rare Candy. As I said, in each room you pass you gain an item. If you don't
have space in your bag for it, it'll give you later. After the talk enter in
the hole and follow through the corridor, you get out the Trick House. Enter
again in it.


Sala 2
------

Trick Master has hidden again. It seems per each new room you want to enter,
you have to find him in a different place. At this moment he is behind the
right plant vase.

In this room are some switches on floor that you must press to close the
holes. Each switch is watched by a trainer, therefore it's good for you be
prepared for battles. To press a switch just step on it. In this room you
find the Wave Mail and Harbor Mail.

The prize Trick Master gives you this time is the Timer Ball.


Sala 3
------

Trick Master is in the nightstand.

To enter in this room you'll need the HM Rock Smash. This room have many
switches as in the other. This time the switches will not close holes in the
floor but open and close doors. Can be a boring puzlle.

The item you get is the Wood Mail. Step in ALL the switches, it doesn't
matter.

Trick Master gives you the Hard Stone as prize. This is a hold item that
raises in 10% the damage of rock type moves.


Sala 4
------

Trick Master is under the left window.

Pushing boulders will be your mission, then take the Pokemon that knows HM
Strength. If you're not good in this type of puzzl, perhaps you're in
trouble. The Mech Mail can be gotten here.

Trick Master gives you a Smoke Ball, a hold item that allows your Pokemon to
escape of any wild Pokemon.


Sala 5
------

Trick Master is hidden behind the right plant vase.

This room is a bit different from the others. You shall answer a quiz to keep
going forward, if you make a mistake, you must start over. See your question
below, they're chosen randomly.

One of these Pokemon does not use Leech Life. Which one is it?
R.: Dustox

One of these Pokemon is not found on Route 110. Which one is it?
R.: Taillow

One of these Pokemon is not of Water type. Which one is it?
R.: Azuril

Which one of these Pokemon Team Aqua use in Petalburg Woods?
R.: Poochyena

Which one of these Pokemon did Wally borrow from your father?
R.: Zigzagoon

Which one of these Pokemon was chasing Prof. Birch?
R.: Zigzagoon

Sell one Great Ball and buy one Potion. How much money remains?
R.: Nothing

Do one Repel and Soda Pop cost more than one Super Potion?
R.: They will cost less

Which costs more? Three Harbor Mails or one Burn Heal?
R.: Bur Heal

In the Trainer's School, how many girls studentes were there?
R.: 1

In Lavaridge Town, were there more elderly men or elderly women?
R.: Elderly men

In Seashore House, were there more men or women?
R.: Male

On the Cycling Road, how many Triathletes were there?
R.: 8

In Slateport's Fan Club, how many Pokemon were there?
R.: 3

In Fortree City, how many tree houses were there?
R.: 6

Trick Master gives you the TM12, Taunt.


Sala 6
------

Trick Master is hidden in the right side of the shelf.

Remember Fortree gym? The puzzle here is the same. Pass through the spinning
doors.

Magnet is the item given by Trick Master, a hold item that raises electric
moves in 10%.


Sala 7
------

Trick Master is hidden in the front of the right window.

The puzzle here is the same you found in Liza & Tate's gym.

The prize from Trick Masteris the PP Max. Beware on using this rare item, it
is very good.


Sala 8
------

Trick Master is at the left down sofa.

This room isn't hard. It has a tile very flat that makes you to slide. There
isn't a gym like it to exemplify, but if you played G/S/C, this room will
remember Pryce's gym.

Start off the left side. Up, right, up, trainer (optional). Go back to the
start (down, left, down). Start off the right side. Up, right, down, left,
up, trainer (forced).

Get back to the start (down, left, up, left, down, left, down). Begin on the
right side. Up, right, down, right, down, trainer (optional).

Up, right, down, right, down, left, up, left, up, right, down, left, down,
right, up, right, down. Read the scroll.

Up, right, down, right, down, left, up, right, up. Press the A at the door
and room 8 is finished.

Trick Master gives you an item for your secret base.


===============
6:4. Shoal Cave                                                      [shoca]
===============

If you're looking for an ice type Pokemon, the best place to catch one is at
Shoal Cave. This is a cave located at Route 125, north of Mossdeep. However
what people generally is used to do over there, mainly, is getting an ice
type Pokemon (like Spheal and Snorunt).

There is an oldman, near the entrance, that gives you an item as present if
you fetch to him 4 Shoal Shell and 4 Shoal Salt. Those items are scattered in
the interior of Shoal Cave and you have to get some at a time. The tide
changes after 6 hours and it allows you to reach some high places.

When you have all the 8 items of the place, give them to the man and he'll
give you the Shell Bell. The Shell Bell raises the energy like Leftovers,
however does not per turn. It raises your HP depending on the damage you
cause on foe. Leftovers becomes better.



================
6:5. Safari Zone                                                     [safzo]
================

Safari Zone is at Route 121, west of Lilycove. There you pay $500 and has 500
steps to spend inside it. You also receive 30 Safari Balls and all the
Pokemons you catch in are yours. However you can use your Pokemons for that,
who catches is you by yourself.

What tools you use is get near and throw Pokeblock. Throwing PokeBlock you
show friendlier to the Pokemon, but it'll resist more to the ball. If you get
near, the Pokemon has more chances to flee, however your hate to catch it
becomes better.

Other radical change is that now you can put Pokeblocks in the Pokeblock
Feeders, machines found in several areas and they're used to attract a
certain type of Pokemon. A block will attract more a Pokemon and keep other
away that doesn't like it. Thus you should raise your chances of catching a
Pokemon you're looking for.

Below the sections and Pokemons found in it:

       SETION 1                           SETION 2
       ========                           ========
Oddish.........grass                 Oddish.........grass
Gloom..........grass                 Gloom..........grass
Rhyhorn........grass                 Natu...........grass
Doduo..........grass                 Xatu...........grass
Dodrio.........grass                 Phanpy.........grass
Pinsir.........grass                 Heracross......grass
Psyduck.........surf                 Magikarp.........rod
Golduck.........surf                 Golden...........rod
Magikarp.........rod                 Seaking..........rod
Goldeen..........rod
Seaking..........rod


       SETION 3                           SETION 4
       ========                           ========
Oddish.........grass                 Oddish.........grass
Gloom..........grass                 Gloom..........grass
Natu...........grass                 Natu...........grass
Wobbuffet......grass                 Wobbuffet......grass
Doduo..........grass                 Doduo..........grass
Dodrio.........grass                 Pikachu........grass
Pikachu........grass                 Wobbuffet......grass
Girafarig......grass
Psyduck.........surf

A bad thing of this Safari Zone is that you don't have in the up left corner
of the screen the identification of the sections (Setion 1, Setion 2,...).
then if you're looking for a Pokemon you'll need to round the spot in the
search for it, and when a wild Pokemon appears you can identify what section
you're in. This task isn't hard.

To explore the Safari Zone totally you need the Acro Bike and the Mach Bike,
because there are obstacles for that requires both bikes. I mean: you have to
go a time with one, and after with the other one. With Mach bike you can get
the TM22 Solarbeam.


====================
6:6. Pacifidlog City                                                 [pacci]
====================

Pacidiflog stays between Route 131 and 132, right in the south of Hoenn. to
rach there there is just a way, surf southward from Mossdeep and when you
reach Route 129, south westward. What's cool in Pacifidlog?

Pacifidlog is a micro town. It is on to help you heal your Pokemons when you
go to Route 132 fight with some trainers. You can get TM27 Return with a man.

It is also reference to Sky Pillar.

It is in Pacifidlog you know if Mirage Island is there or not.


===============
6:7. Sky Pillar                                                      [sypll]
===============

Para chegar a Sky Pillar uso Pacifilog como referęncia. Vá para o norte da
cidade e surfe para o leste, sempre olhando para cima. Entre as pedras há um
caminho que te levará para uma caverna. Essa caverna te levará para uma torre
chamada Sky Pillar.

Nessa torre aparece Pokemons de altos Levels, como Altaria, Claydol, Banette
e Golbat. Mas o melhor é o Rayquaza, que está no topo da torre. Para chegar
até lá vocę precisará da Mach Bike por causa dos pisos rachados.

Rayquaza é tipo dragăo/voador e sabe Fly, Rest, Extremespeed e Outrage. Se
vocę tem a Master Ball pode usá-la, mas eu sugiro que gaste-a no
Latios/Latias. Rayquaza é mais forte, porém, entăo gaste nele se quiser.


==================
6:8. Mirage Island                                                   [miris]
==================

The location of Mirage Island is in the big empty space of Route 131. However
that island won't be there all the days. To know if Mirage Island is there or
not, talk with the old man that lives in the house at east of Pacifidlog. He
looks through that window all the time and if he says "I can't see the Mirage
Island today", it means Mirage Island isn't there.

The chances of you encounter Mirage Island depends on a draw made of ID, each
Pokemon has an ID and to know the ID of your Pokemon you should take a look
at the Summary Screen. A annoying way of trying to find Mirage Island would
be bring all your Pokemons you have at a time because if the ID of your
Pokemon is the same that was raffled, then Mirage Island will be there.

At Mirage Island you find lots of Wynaut and the rare Liechi Berry. This
berry makes excellent Pokeblocks, however instead make one you should plant
it to have more of it.


=================
6:9. Meteor Falls                                                    [mefal]
=================

One entrance of Meteor Falls is located in Route 114, and other in Route 115.
It is a huge cave and the cool part of it can be explored only when you have
the HM Waterfall.

You pass through it forced by a history event. In the water of Meteor Falls
you can notice a waterfall, go up it and enter in the hallway. From here
forward some items and trainers in. Go in the stairway and you go to a huge
room. There are two ways, take the north one.

By going up it you'll find an old couple. Win them and keep going up, win the
dragon tamer and after go down by the left side, where you'll find a
stairway. This is a part of the cave where just need to surf to north, enter
in the cave and you'll find the TM02 Dragon Claw (wild Bagons are found
here).

Other way of that huge area is going to south, where other stairway that goes
up is found. It'll takes you to a little place where is the TM23 Iron Tail.
Entering in the cave at front you'll go place where you find Steven, who
offers to you a battle. Save the game before accept it because besides his
Pokemons be strong they're in high levels (more or less Lv70).


==================
6:10. Mirage Tower                                                   [mirto]
==================

It is located in the desert of Route 111. It appears in some moments, and in
others don't. It's not raffled as Mirage Island and finding Mirage Tower is
very easy, always go to the desert and soon you'll see it.

Mirage Tower has some floors. You need the Mach Bike to pass over the cracked
tiles inside it. You need also the HM Rock Smash to clear your way off some
rocks. With that you reach the top, where you get one of the two fossils:
Root Fossil and Claw Fossil.

After getting a fossil you get out the tower, it undoes and the other fossil
is lost in the sand of the desert. Take the fossil you got to the scientist
at the second floor of Devon and he'll revive the Pokemon by using the DNA
contained in it.


======================
6:11. Desert Underpass                                               [desun]
======================

Desert Underpass is a cave that stays in Fossil Maniac's house, that lives in
Fallabor. However you can go there only after defeating Elite Four and after
you had gotten a fossil in the Mirage Tower. The fossil you didn't get in
Miragle Tower will be in Desert Underpass. For example, if you got the Root
Fossil in Mirage Tower, in Desert Underpass you can find the Claw Fossil.
Good, isn't?


=====================
6:12. Battle Frontier                                                [batfr]
=====================

Battle Frontier is the best place in Hoenn to amuse after you beat down Elite
Four. There are seven buildings where battles happen. Every time you win a
certain amount battles you gain an amount of Battle Points, which can be
traded for items and decorations. But the best are the Frontier Symbols, one
for each building that you have go conquer, like badges.

This is available for all the buildings, but if you want to conquer the
Frontier Symbos you have to choose the Single Battle. And after winning an
amount of battles in a row you can't save unless you want lose your victories
(not the Battle Points), then you'll have to win again.

At the building of battle you find the following:

- don't gain Exp. Points;

- don't pay money if you lose;

- opponent's Pokemons' Level are equal your higher Level Pokemon

- you won't be asked if you want to switch when your Pokemon faint

- items can't be used

**Those rules remember me the battles of Pokemon Stadium [2].**

The amount of Battle Points you get from a building won't be the same the
next time you fight in that same buildings, it'll be bigger. Those BP are
used to be traded for items at the Battle Point Enchange Servie Corner,
located in the south of Battle Tower location.

      Up-Left                        Up-Right
====================           ====================
Chikorita Doll..80BP           Bright Power....64BP
Cyndaquil Doll..80BP           Choice Band.....64BP
Totodile Doll...80BP           Focus Band......64BP
Clefairy Doll...48BP           King's Rock.....64BP
Ditto Doll......48BP           Scope Lens......64BP
Meowth Doll.....48BP           Leftovers.......48BP
Togepi Doll.....48BP           Mental Herb.....48BP
Kiss Cushion....32BP           Quick Claw......48BP
Smoochum Doll...32BP           White Herb......48BP
Kiss Poster.....16BP
                                    Down Right
     Down Left                 ====================
====================           Calcium..........1BP
Blastoise Doll.256BP           Carbos...........1BP
Charizard Doll.256BP           HP Up............1BP
Venusaur Doll..256BP           Iron.............1BP
Lapras Doll....256BP           Protein..........1BP
Snorlax Doll...256BP           Zinc.............1BP

There is the Battle Frontier Ranking Hall, where you see the records and the
winner's records.

Near the Battle Pallace is a spot full of water, surf and go eastward, you'll
find a tree which is actually a Sudowoodo. To make it to act you shall do
like in G/S/C, water it. However here you use the Wailmer Pail instead. Once
you use, a battle begins, catch/win Sudowoodo (I suggest you to catch). If
you don't catch it you won't have another chance to. Then just go down the
waterfall and surf to west, where'll find a cave.

This is Artisan Cave, where only Smeargle appears. Smeargle learns Sketch
after each 10 Levels from Lv11. Sketch has 1 PP and upon using it Smeargle
copies permanently foe's last move used. Catch a Smeargle and mount the
moveset you whish. Another thing is that in this cave you find one of each
vitamin (Carbos, Calcium, Iron, Zinc, Protein, HP Up), which can be invisible
or not.

In each tower is a frontier brain, which is the great trainer. To battle it
you have to win the tower several times in a row, and when battling this
trainer you gain a frontier symbol. There are 7 buildings, then 7 symbols.
However neither all the buildings are equal and below a little description
about each one of them. Prepare yourself for battles after battles. Here
you'll notice if you really have a good team.


====================
6:12:1. Battle Tower                                                 [batow]
====================

Battle Tower is located in the north of Battle Frontier. It is the local that
more looks like with the ancient Battle Tower, however instead items as prize
what you gain are BP. Here you'll find four women, from left to right what
respectively they do:

Single Battle - You chose three of your Pokemons and make a 1 vs. 1 battle
against seven trainers and your three Pokemons.

Double Battle - You chose four of your Pokemons and make a 2 vs. 2 battle
against seve trainers and your four Pokemons.

Multi Battle - Enter in the room and find an AI partner. You chose two
Pokemons and your parter choose too. You both fight against two trainers.

Link Multi Battle - Using Wireless Adapter or GBA Link Cable, two people
links to battle, each one using their own Pokemons against seven teams, with
four Pokemons each one.

Winning six times in a row the Single Battle (without save and exit), your
seventh time you find Salon Maden Anabel as the last trainer. Win her to gain
the Silver Ability Symbol.

SALON MAIDEN ANABEL - Battle 1
-------------------
Alakazam, Entei, Snorlax

As said before, the Level of all the opponent's Pokemon is equal to your
higher Level Pokemon in your team. By seeing Anabel's team you notice it is a
strong team, and there is a legendary also. Generally I don't use
legendaries, but here in Battle Frontier as the great trainers have, then try
to get one as well.

Tricks:

* Don't lose time by using Swords Dance, Iron Defense, Calm Mind and other
  support moves unless your Pokemon have enough HP and defenses for that (I
  don't know any good Pokemon for this battle that can);

* Let your Pokemon hold Choice Band and put a strong STAB move to cause
  doubled damage;

* Use strong moves like Hydro Pump, Fire Blast, Earthquake;

Winning the Battle Tower nine times in a row this time, you'll find Salon
Maiden again. She is with another team of Pokemons, and very harder than the
previous one.

SALON MAIDEN ANABEL - Battle 2
-------------------
Raikou, Latios, Snorlax

Earthquake + STAB can be the best against Raikou. Latios is Dragon/Psychic,
Ah! What combination! Use ghost, ice, bug or dark moves if you have. Snorlax
takes super effective damage from fighting moves and it has lots of HP to
being taken away.


======================
6:12:2. Battle Pyramid                                               [bapyr]
======================

Battle Pyramid is like Brawly's gym, you need to win the trainers to it get
more lighted on. It is a pyramid full of surprises. As the Battle Tower, you
choose three Pokemons and enter to begin the battles. But before talk with
the man near the computer near the bridge, he'll tell you what kind of
Pokemons is inside it. If he says you'll suffer paralysis, there'll be
electric type Pokemons; if he says you'll suffer poison, there'll be poison
type Pokemons, if he says you'll have burn, there'll be fire type Pokemons.
Then take type of Pokemons in advantage.

Inside the pyramid is dark and winning the trainers and wild Pokemons will
make the place better lighted up. I don't suggest you to fight with wild
Pokemons because you'll run out of PP early. The Flash won't work, in case
you had thought. Your objective is reach the seventh floor. To reach there
win the trainers in the floor you currently is, they'll tell you the right
direction for the next floor or for an item.

Don't hurry up on going up this pyramid because you don't have any limited
time to do it. What you need of quick is your first Pokemon, and then escape
of wild battles before getting any special condition. There are items in the
floors, which you should get before go to the next. And you can steal
opponent's Pokemon's hold items like stat uppers.

Once you had went up three times the pyramid you'll find Frontier Brain
Brandon.

PYRAMID KING BRANDON - Battle 1
--------------------
Regirock, Registeel, Regice

As he'll start off with Regirock, choose your best water type Pokemon and use
moves combination like Rain Dance/Surf or Hydro Pump, which is stronger.
Registeel is steel, and you should use super effective moves (fire, ground or
fighting), water is good too though. Regice has a bigger Special Defense,
then besides the fire you'd prefer rock or fighting to cause more damage.

Winning you gain the Silver Brave Symbol. Right after that battle win the
pyramid 10 times in arow you and find Brandon again, with a new team, of
course. This time the three legendary birds.

PYRAMID KING BRANDON - Battle 2
--------------------
Moltres, Zapdos, Articuno

Rock is your great weapon, use it on Moltres and Articune to cause 4x damage.
Wants bigger damage than this? Moltres takes also super effective damage from
water and electric. Electricity is a good super effective move in all, except
Zapdos, which takes normal damage. Zapdos also takes damage from rock,
however 2x normal damage, but I consider it a good damage. I recommend Rock
Slide, but if you don't have, use Ancientpower/Rock Tomb.

Winning Brandon you gain the Gold Brave Symbol This battle wasn't so hard as
it seemed, right?


=====================
6:12:3. Battle Palace                                                [bapal]
=====================

Battle Palace stays near the waterfall. It is, probably, the annoying place
of going. There your Pokemons fighting depending on their natures. For
example, a Pokemon with Lonely nature (+Attack, -Defense), is said to be
offensive, then it'll prefer use offensive moves instead support and
defensive ones.

Offensive moves are those cause straight damage, like Body Slam, Leaf Blade,
Shadow Punch.

Defensive moves are those don't cause damage on foe, but lower some stat or
give condition for it, like Screech, Sand-Attack, Scary Face, Toxic.

Support moves are those heal your Pokemon or increase status, like Swords
Dance, Rest, Iron Defense.

The Pokemon will use its favorite battle style depending on its nature. If it
uses the hated style, it'll lose slowly. And also there is the danger tactic,
which is the battle style it uses when HP is in red color. The battle becomes
dangerours for you.

Below a chart for all the natures and their battle styles. This chart was
shown in the nature topic, but you don't need consult it right above because
I put it here again.

o----------o----------------o----------------o----------------o
|  Nature  | FAVORITE STYLE |  HATED STYLE   |  DANGER STYLE  |
o----------o----------------o----------------o----------------o
|  ADAMANT |    No style    |    No style    |    Offensive   |
o----------o----------------o----------------o----------------o
|  BASHFUL |   Defensive    |    Support     |    No change   |
o----------o----------------o----------------o----------------o
|   BOLD   |     Support    |   Defensive    |   Defensive    |
o----------o----------------o----------------o----------------o
|   BRAVE  |    Offensive   | Defensive and  |   Defensive    |
|          |                |    Support     |                |
o----------o----------------o----------------o----------------o
|   CALM   |    Defensive   |    Support     |    Support     |
o----------o----------------o----------------o----------------o
|  CAREFUL |    Defensive   |    Support     |    Support     |
o----------o----------------o----------------o----------------o
|  DOCILE  |    Offensive   | Defensive and  |    No change   |
|          |                |    Support     |                |
o----------o----------------o----------------o----------------o
|  GENTLE  |    Defensive   |    Support     |    Offensive   |
o----------o----------------o----------------o----------------o
|   HARDY  |    Offensive   |   Defensive    |    Offensive   |
o----------o----------------o----------------o----------------o
|  IMPISH  |    Offensive   |   Defensive    |    Defensive   |
o----------o----------------o----------------o----------------o
|  JOLLY   |     Support    |   Defensive    |    Defensive   |
o----------o----------------o----------------o----------------o
|   LAX    |     Support    |   Defensive    |     Support    |
o----------o----------------o----------------o----------------o
|  LONELY  |     Support    |    Offensive   |    Offensive   |
o----------o----------------o----------------o----------------o
|   MILD   |    Defensive   |    Support     |     Support    |
o----------o----------------o----------------o----------------o
|  MODEST  |    Defensive   |    Support     |    Defensive   |
o----------o----------------o----------------o----------------o
|  NAIVE   |    Offensive   | Defensive and  |    No change   |
|          |                |    Support     |                |
o----------o----------------o----------------o----------------o
|  NAUGHTY |    Defensive   |    Support     |   Offensive    |
o----------o----------------o----------------o----------------o
|  QUIET   |    Offensive   | Defensive and  |    No change   |
|          |                |    Support     |                |
o----------o----------------o----------------o----------------o
|  QUIRKY  |    Offensive   | Defensive and  |    No change   |
|          |                |    Support     |                |
o----------o----------------o----------------o----------------o
|   RASH   |     Support    |   Defensive    |    Offensive   |
o----------o----------------o----------------o----------------o
|  RELAXED |     Support    |   Defensive    |    Offensive   |
o----------o----------------o----------------o----------------o
|   SASSY  |    Offensive   | Defensive and  |    Support     |
|          |                |    Support     |                |
o----------o----------------o----------------o----------------o
|  SERIOUS |     Support    |   Defensive    |    No change
o----------o----------------o----------------o----------------o
|  TIMID   |    Offensive   |   Defensive    |    Support     |
o----------o----------------o----------------o----------------o

Winning three times in a row you'll find Palace Maven Spenser, and will fight
with it in a Pokemon battle.

PALACE MAVEN SPENSER - Battle 1
--------------------
Crobat, Slaking, Lapras

As we known, Crobat is fast and annoying. Quickly use an electric, ice, rock
or psychic type before it annoy you with dumb things like Toxic and Double
Team. Slaking is terror, excellent base stats, but a retrograde ability. Take
and advantage of this and put in practice moves like Protect, Fly, Dig, Dive.
Lapras is many HP and worse than defeating it and using a not very effective
move. Grass, electric, rock and fighting, for example (Sky Uppercut is good).

Winning it you gain the Silver Spirits Symbol. Win Palace Maven seven times
in a row and you encounter Maven again.

PALACE MAVEN SPENSER - Battle 2
--------------------
Arcanine, Slaking, Suicune

Slaking is back again and it's worth for this what I said for the previous
one. Against Arcanine use a water move (rock and ground are super effective,
but its Intimidate ability will cut your Attack in spite of the super
damage). Against Suicune use super effective moves and conditions if you want
due its high Defense and high Defense. By winning Maven you gain the Gold
Spirit Symbol.


====================
6:12:4. Battle Arena                                                 [baare]
====================

Battle Arena works like Battle Tent of Fallabor. You choose three Pokemons
and battle with them, and you can't switch any. You have 3 turns to cause foe
to fain. If no Pokemon fainted other, the judge decides what Pokemon win and
what loses. The one that loses will get back to the Poke ball, and will not
be able to fight in that battle, then losing it.

Three things are watched in a Pokemon to decides if it will win or not:

Body: Who has more HP wins.

Skill: If you use a move that does super effective damage on foe, then you
       gain more points. However if you use a not very effective move, you
       lose points. Detect and Protect are moves that don't give nor lose
       points.

Guts: You gain more points for making your Pokemons to use offensive moves
      instead defensive and support moves.

It can also happen of a draw, in this case both Pokemons are fainted. Win 4
times i a row (a total of 28 trainers) to fight with the brain trainer of
Battle Arena.

ARENA TYCOON GRETA - Battle 1
-----------------
Heracross, Umbreon, Shedinja

Umbreon has many Defense and Special Defense, what makes it hard to be
defeated. Shedinja will be the more effective, but remember: you're in the
Battle Arena and here you don't need to defeat your opponent, just gain more
points and that's easy. Against Heracross use a fighting type move, Fly, for
example, and do the same with Shedinja. Against Umbreon it'll be good giving
special conditions after all it has excellent defenses.

Winning Greta you gain the Silver Guts Symbol. Win the tower now 8 times in a
row to battle her again. Great will have a new team.

Vencendo Greta vocę pega o Silver Guts Symbol. Vença a torre agora 8 vezes
seguidas para lutar contra ela novamente. Greta terá um outro time.

ARENA TYCOON GRETA - Battle 2
-----------------
Umbreon, Gengar, Breloom

Again Umbreon is here. We don't have Shedinja, but we have Gengar, which I
consider worse. As Gengar have high Special Attack it is well possible it'll
defeat your Pokemon before the third turn if you don't defeat it first,
unless you have a good Defense to keep in battle. Your judgment against
Breloom is granted at your favor if you use a flying type move, Breloom's
type isn't the same of Heracross' type, but it takes 4x normal damage also.

Winning it this time you gain the Gold Guts Symbol.


===================
6:12:5. Battle Dome                                                  [badom]
===================

I love Battle Dome because the battles are ramified. There are 16 trainers in
the first battle, 8 in second, 4 in third and 2 in the last. You choose three
Pokemons out, but before the battle you select only 2. And also: you can see
your opponent's Pokemons before battle it and know what stats it has
increased more in trainning. That's enough info for you advantage.

Winning Battle Dome four times in a row you find Tucker.

DOME ACE TUCKER - Battle 1
---------------
Swampert, Salamence, Charizard

You have to take advantage of the weakness of his Pokemons. Grass in
Swampert, rock in Charizard and ice in Salamence. From the other battle
frontier brains, Tucker is the easier. Winning you you gain the Silver
Tactics Symbol. Win the Battle Dome more six times in a row to encounter him
again.

DOME ACE TUCKER - Battle 2
---------------
Swampert, Latias, Metagross

Earthquake will beat Metagross down easily, as well as a fire move if from a
flying part Pokemon. Latias have terrible special moves, therefore throw a
good Special Defense Pokemon like Walrein, or beat doubled back with
Wobbuffet, if you have one.

Winning Tucker you gain the Gold Tactics Symbol.


======================
6:12:6. Battle Factory                                               [bafac]
======================

It doesn't matter how much you've increased in the trainer of your team. In
the Battle Factory you use borrowed Pokemons. It is like at the Battle Tent
of Slateport. Upon entering there are 6 Pokemons to you choosing, with steady
movesets and good hold items. Then you fight with your opponent, and after
winning it you can swap your Pokemon with your opponent's.

Between the battles you'll be warn of the battle style your opponent uses,
which will be:

"based on total perception" - moves that raise stats are used

"depend on the battle's flow" - combo moves are used

"flexibility adaptable to the situation" - weather moves are used

"free-spirited an unrestrained" - any strategy may be used

"high risk, high return" - self-damage moves are used

"impossible to predict" - many types of moves are used

"one of endurance" - heal and defensive moves are used

"slow and steady" - special condition moves are used

"weaken the foe right from the start" - moves that lowers stat are used

Win Battle Factory three times in a row to find Face Head Nolan. His team is
random, so there's no how I say for some tricks. Winning him in this first
battle you gain the Silver Knowledge Symbol. Win now six times in a row the
Battle Factory fo find him again. Win him to gain the Gold Knowledge Symbol.


===================
6:12:7. Battle Pike                                                  [bapik]
===================

Battle Pike is a building which mounth is a Seviper. Inside it you have to
cross the rooms, and will find three doors. What is in each one? Nobody knows
because it is random, but you must to choose one to go through. You conclude
the challenge when you reach the final. Luck is very necessary here.

When you've already entered, if you want to give up talk with the woman at
the exit door (on the carpet). The woman on the up part of the room, near the
three doors, will tell you a thing about the three doors. That's a trick for
you she gives because knowing what is behind that door may be a good or bad
news:

"I seem to have heard something... It may have been whispering..." - This
mean you'll find a fisherman, but not for a Pokemon battle.

"Is it... A TRAINER? I sense the presence of people..." - There'll be a
trainer and you can fight with it if you want to.

"It seems to have the distinct aroma of Pokemon wafting around it..." -
There'll be a Pokemon battle to you win if you want to continue on. And also,
when you win, the woman will heal all your Pokemons.

"For some odd reason, I felt a wave of nostalgia coming from it..." - That
means if you enter in that door somebody will heal your Pokemons.

"A terrifying event, yes, a horrible one, is about to befall you..." - That
means you'll fight with the frontier brain. It doesn't matter which door you
take, there'll be a woman to heal your Pokemons and the battle begins.

Win the Battle Pike twice to encounter Pike Queen Lucy.

PIKE QUEEN LUCY - Battle 1
---------------
Seviper, Shuckle, Milotic

Seviper is an offensive Pokemon, but doesn't have big protections against
Earthquake or Psychic. Shucke has the biggest Defense and Special Defense of
all the Pokemons, and as it knows Rest, Protect and Toxic, defeating it will
take much time. Though you use a very effective move it won't hurt more than
1/4-1/5 its total HP. OHKO moves will fail, although a good solution, due its
Sturdy ability. And Milotic, you already know what to do.

Winning her you gain the Silver Luck Symbol. Cross Battle Pike four times in
a row to find Lucy again, and prepare for your second battle. Winning her you
gain the Gold Luck Symbol.

PIKE QUEEN LUCY - Batalha 1
---------------
Seviper, Gyarados, Steelix

Electric moves in Gyrados and just it! Against Steelix use water (or fire if
you have, but Surf is so good).

                                                                     [lenda]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                       7. Lengendaries                        |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

Legendaries are very powerful Pokemons, hard location, many-wanted, hard-
catching and cannot lay eggs. They can't be used at Battle Tower and many
trainers don't consider your team good if there is a legendary in. But you
need to catch them (or just see them), to your Pokédex becomes complete.
Below the location of some legendaries. "Some" because the event-involving
ones I didn't put in.


=============
7:1. Rayquaza                                                        [rayqu]
=============

Rayquaza is dragon/flying. You had zeroed the game and saw how it shut down
the battle between Kyogre and Groudon. Rayquaza is located in the top of Sky
Pillar. To reach Sky Pillar, go to Pacifidlog, surf to north then to east,
the path is among the rocks.

In Sky Pillar you find cracked floors, what means that only with the Mach
Bike you can get across those tiles. Rayquaza, as I said, is in the top of
the tower. There are five floors in total.


==================
7:2. Latios/Latias                                                   [laioa]
==================

When you enter the Elite Four by the first time, the game is save and bla
bla... Resetting the game you'll be in your bedroom, where you go down the
stairway, see your father and gain S.S. Ticked, so a report in television
begins to appear about a non-identified Pokemon flying above Hoenn.

Your mother will ask what color the report said the Pokemon was. Answer "RED"
if you want Latias, answer "BLUE" if you want Latios.

Where finding them, so? Latios/Latias aren't in any place. Walking through
Hoenn, if you pass in a area and this is a grass area, for example,
Latios/Latias will get out the grass and fight you.

However they're like the legendary dogs, it'll escape of the battle. Then I
suggest you to use Master Ball, or trap it with Wrap, Mean Look, or
Wobbuffet's Shadow Tag ability.


=============
7:3. Os Regis                                                        [osreg]
=============

To catch any of the Regis you'll need the following:

- A Wailord. Catch a Wailmer and train it until Lv40 to it evolves, or catch
a Wailord at Route 129. They're very rare, then is more easy you raise a
Wailmer.

- A Relicanth. Look for the area around Sootopolis City (underwater cave).
They're rare, and can take some of your time until you find one.

- TM28, Dig.

- HM02, Fly.

- HM03, Surf.

- HM04, Strength.

Teach Dig for one of your Pokemons. If you can't find one, or don't have
TM28, look for Nincada at Route 116. It can learn Dig. Trapinch, found at the
desert can do also. Teach to Wailord or Relicanth the Surf or Dive. Go
Pacifidlog Town. If you never turn on this town, fly to Mossdeep surf to
south, then to west until you find the water currents.

Surf all the road, swim the low you can. Stop on little white island that is
in Route 134. Stan right in its middle and surf to left. You'll stop on a
underwater cave. If you don't stop, the current will take you away to the
final of the route. Then go back to Pacifidlog, and start your way over
again.

Surf down the underwater cave until you find a wall with something written in
Braille. Back to surface to enter in the Sealed Chamber.

Go to the room and stay in the middle of the Braille. Use Dig to reveal
another room, the second. Enter in and go to north. Set Relicanth as first
Pokemon and Wailord as the last. Press A button in the Braille and the doors
for the Regis will open.

Use Dig to get out the cave. Surf back to the chamber and back to the
surface. Welcome to the reality again. Now it is time to catch some
legendaries. You won't need Relicanth and Wailord anymore from now.


========
Regirock
========

To get Regirock get the Pokemon that knows Strength and go to Lavaridge. From
Lavaridge go to desert at Route 11. At south of this desert you find Desert
Ruins.

From the middle of the Braille move twice to right, then twice to down. Use
Strength and the door to Regirock opens. It's at Lv40. Regirock, as the own
name say, is rock type.

  Regirock
  --------            I'm not sure if this moveset would be kept because
  Superpower          Regirock could become better if you teach to it
  Curse               Earthquake instead Rock Throw. Please, you don't need
  Rock Throw          two rock type moves.
  Ancientpower


======
Regice
======

In Dewford, get a Pokemon that knows Surf. Surf to left and go up the route.
you'll find a route with a hiker. Surf to left and to up afterwards, you find
Isle Cave.

Press A button in the Braille, then wait two minutes run out. The path opens.
It doesn't mean two minutes exactly, but almost that. In the next room you
find Regice, Lv40, ice type.

  Regice
  ------            The good of Icy Wind is that it will always lowers
  Superpower        foe's Speed, and therefore annuls the bad effect of
  Curse             Curse in case you'd used it. I'd prefer put Ice Beam
  Icy Wind          instead it, and Earthquake instead Ancientpower.
  Ancientpower


=========
Registeel
=========

You need a Pokemon with HM Fly. Fly to Lilycove City and go all the left.
Keep the way until you are no longer able, then go up the stairs and pass
through the tall grass, going up in the other stais. Welcome to the Ancient
Tomb.

In the middle square of the room, use the HM Fly. The door opens. Save the
game. Registeel is at Lv40 and it's steel type. Pokemons of that type are
resistant to almost type of moves, excpet fire, ground and fighting, which
are very effective. Water and electric are only normal damage.

  Registeel
  ---------             The fact Registeel is steel type implicates it is
  Superpower            the best. I wouldn't admit that because Registeel
  Curse                 needs some better movements. Take Metal Claw out and
  Metal Claw            put Earthquake over it.
  Ancientpower

Other moves like Brick Break and Thunderbolt can be learned by the Regis,
then you should take advantage of them to break off your disadvantages.


============
7:4. Groudon                                                         [groud]
============

After Rayquaza calm Kyogre and Groudon down, you can catch Groudon by going
at the second floor of Weather Institute and getting a talk with the
scientist. He'll tell to you bout the drought that is happening in Route X.
The "X" can be a lot of routes and upon he says what route it is, go there
straight or the spot will changes. Groudon stays in a cave. Then when
fighting against it, you catch it or defeat it. If you defeat Groudon you
can't catch it again.


===========
7:5. Kyogre                                                          [kyogr]
===========

Catching Kyogre is the same thing as Groudon. You talk with the scientits and
he'll tell you about a strong rain in a route, then go to that route he said
and look for a cave.

                                                                     [tmehm]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                         8. TMs e HMs                         |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

There are artificial moves we teach to our Pokemons with the finality of
making them better, those are the TMs. Some Pokemons can learn oen or other
TM by level. Some can be gotten how much times your money allows you, however
some are given only once in the whole game. The TMs are better than HM in
every details, but we can't discard the HMs away because without them it is
impossible zeroing the game.


========
8:1. TMs                                                             [lidtm]
========

By beginning by the cooler, the TMs list, below you find the location of all
them. I gave some basic info about the each TMT.
Começando pelo mais legal, a lista dos TMs, abaixo vocę encontra a
localizaçăo de todos eles. Dei informaçőes básicas sobre o TM tratado.

TM01 - Focus Punch
Type: Fighting
Power Base: 120
Accuracy: 100
PP: 20
Effect: User attacks on second turn. Fails if user is attacked before
Location: Route 117

TM02 - Dragon Claw
Type: Dragon
Power Base: 80
Accuracy: 100
PP: 15
Effect: None
Location: Meteor Falls (needs HM Surf and HM Waterfall)

TM03 - Water Pulse
Type: Water
Power Base: 60
Accuracy: 100
PP: 20
Effect: 1 in 3 chances of confuse foe
Location: Win leader Wallace of Sootopolis gym

TM04 - Calm Mind
Type: Psychic
Power Base: ---
Accuracy: ---
PP: 20
Effect: Raises user's Special Attack and Special Defense in one level
Location: Win leaders Tate & Liza of Mossdeep gym

TM05 - Roar
Type: Normal
Power Base: ---
Accuracy: ---
PP: 20
Effect: Flee you of wild foe. In trainer opponent's one Pokemon is switched
Location: Man on the side of a Poochyena at Route 114

TM06 - Toxic
Type: Poison
Power Base: ---
Accuracy: 85
PP: 10
Effect: Badly poison foe
Location: Fiery Path (needs HM Strength)

TM07 - Hail
Type: Ice
Power Base: ---
Accuracy: ---
PP: 10
Effect: Weather effect. On next 5 turns, all non-ice type Pokemon are hurt
Location: Shoal Cave

TM08 - Bulk Up
Type: Fighting
Power Base: ---
Accuracy: ---
PP: 20
Effect: Raises user's Attack and Defense in one level
Location: Win leader Brawly of Dewford gym

TM09 - Bullet Seed
Type: Grass
Power Base: 10
Accuracy: 100
PP: 30
Effect: 2-5 strikes
Location: Boy at Route 106 (near Flower Shop)

TM10 - Hidden Power
Type: ---
Power Base: ---
Accuracy: 100
PP: 15
Effect: Type and power base depends on user's IVs
Location: Get it with the old woman in Fortree; afterwards you can buy it how
          much times you want in the grocery store of Slateport

TM11 - Sunny Day
Type: Fire
Power Base: ---
Accuracy: ---
PP: 5
Effect: Weather effect, high and strong sun lights on that powers up fire
        moves in one level and half the damage of water moves. Solarbeam does
        not need charging as long as Thunder has Accuracy equal 25%. Total
        recover of sunlight depending heal moves (Morning Sun, Moonlight,
        Synthesis).
Location: Scorched Lab (cave at Route 120)

TM12 - Taunt
Type: Dark
Power Base: ---
Accuracy: 100
PP: 20
Effect: On next 2 turns foe can use only damage moves
Location: Prize of room 5 of Trick House

TM13 - Ice Beam
Type: Ice
Power Base: 95
Accuracy: 100
PP: 10
Effect: 1 in 10 chances of freezing the opponent
Location: Abandoned Ship; in the menu Mauville Game Corner

TM14 - Blizzard
Type: Ice
Power Base: 120
Accuracy: 70
PP: 5
Effect: 1 in 3 chances of freezing the opponent
Location: Lilycove Dept. Store

TM15 - Hyper Beam
Type: Normal
Power Base: 150
Accuracy: 100
PP: 100
Effect: If it hits, user stays idle in next turn
Location: Lilycove Dept. Store

TM16 - Light Screen
Type: Psychic
Power Base: ---
Accuracy: ---
PP: 20
Effect: On next 5 turns all the special moves from opponent will cause half
        damage in any Pokemon of your team
Location: Lilycove Dept. Store

TM17 - Protect
Type: Normal
Power Base: ---
Accuracy: ---
PP: 5
Effect: Protects you from an opponent's move in the turn its used. The
        Accuracy is halfed if used in a row
Location: Lilycove Dept. Store

TM18 - Rain Dance
Type: Water
Power Base: ---
Accuracy: ---
PP: 5
Effect: A rain begins in field, it will powers up in one level all water type
        moves and half fire moves. Solarbeam requires charging and has power
        base equal to 60 and Thunder will never miss. Sunlight depending
        heal moves heal only 25% of total HP (Morning Sun, Moonlight,
         Synthesis).
Location: Abandoned Ship

TM19 - Giga Drain
Type: Grass
Power Base: 60
Accuracy: 100
PP: 5
Effect: Half of the damage caused on foe will heal user's HP
Location: With a grass Pokemon on team talk with the girl at Route 123

TM20 - Safeguard
Type: Normal
Power Base: ---
Accuracy: ---
PP: 5
Effect: On next 5 turns all the Pokemons of your team are protect of special
        conditions and status conditions
Location: Lilycove Dept. Store

TM21 - Frustration
Type: Normal
Power Base: ---
Accuracy: 100
PP: 20
Effect: The lowest is user's happiness, strongest this move is
Location: Talk with a man in Pacifidlog with a sad Pokemon in the first slot
          of your team

TM22 - Solarbeam
Type: Grass
Power Base: 120
Accuracy: 100
PP: 10
Effect: Charges in one turn, attacks on next. It doesn't need to charge if
        Sunny Day is on. Under rain it needs to charge and power base is 60.
Localizaçăo: Safari Zone (needs Acro Bike)

TM23 - Iron Tail
Type: Steel
Power Base: 100
Accuracy: 75
PP: 15
Effect: 1 in 3 chances of low opponent's Defense in one level
Location: Meteor Falls

TM24 - Thunderbolt
Type: Electric
Power Base: 95
Accuracy: 100
PP: 15
Effect: 1 in 10 chances of paralyzing foe
Location: Given by Wattson upon you press the switch to turn off the
generator
          in New Mauville; also in the menu of Mauville Game Corner

TM25 - Thunder
Type: Electric
Power Base: 120
Accuracy: 70
PP: 10
Effect: 1 in 3 chances of paralyzing on foe. Never misses in Rain Dance and
        Accuracy is equal 25% in Sunny Day
Location: Lilycove Dept. Store

TM26 - Earthquake
Type: Ground
Power Base: 100
Accuracy: 100
PP: 10
Effect: Double damage on an opponent that used Dig
Location: Seafloor Cavern

TM27 - Return
Type: Normal
Power Base: ---
Accuracy: 100
PP: 20
Effect: The high is user's happiness, stronger this move is
Location: Give the Meteorite to Cozmo in Fallabor; in Pacifidlog talk with a
          man with a happy Pokemon in the first slot

TM28 - Dig
Type: Ground
Power Base: 60
Accuracy: 100
PP: 20
Effect: In the first turn user stays out of the battle and attacks on second
Location: Get it with Fossil Maniac's brother, he lives in Fallabor

TM29 - Psychic
Type: Psychic
Power Base: 90
Accuracy: 100
PP: 10
Effect: 1 in 10 chances of low opponent's Special Defense in one level
Location: On Victory Road, in the menu of Mauville Game Corner

TM30 - Shadow Ball
Type: Ghost
Power Base: 80
Accuracy: 100
PP: 15
Effect: 1 in 5 chances of lowing opponent's Special Defense in one level
Location: Fiery Path

TM31 - Brick Break
Type: Fighting
Power Base: 75
Accuracy: 100
PP: 15
Effect: Destroy Protect and Light Screen if foe has used it
Location: Boy in Sootopolis (after getting the Rain Badge)

TM32 - Double Team
Type: Normal
Power Base: ---
Accuracy: ---
PP: 15
Effect: Raises user's Evasion in one level
Location: Route 113 (invisible); at menu of Mauville Game Corner

TM33 - Reflect
Type: Psychic
Power Base: ---
Accuracy: ---
PP: 5
Effect: On next 5 turns all the physical moves from opponent's Pokemon will
        cause on your Pokemons half of the damage they would to cause onto
Location: Lilycove Dept. Store

TM34 - Shock Wave
Type: Electric
Power Base: 60
Accuracy: ---
PP: 20
Effect: Never misses
Location: Win leader Wattson of Mauville gym

TM35 - Flamethrower
Type: Fire
Power Base: 95
Accuracy: 100
PP: 15
Effect: 1 in 10 chances of cause burn on foe
Location: At menu of Mauville Game Corner

TM36 - Sludge Bomb
Type: Poison
Power Base: 90
Accuracy: 100
PP: 10
Effect: 1 in 3 chances of cause poison on foe
Location: Boy in Dewford Town Trendy Saying House (after five badges)

TM37 - Sandstorm
Type: Rock
Power Base: ---
Accuracy: 100
PP: 10
Effect: Weather effect, a sandstorm on next 5 turns will hurt all Pokemons
        in field non-ground, rock and steel type
Location: At south of desert in Route 111

TM38 - Fire Blast
Type: Fire
Power Base: 120
Accuracy: 85
PP: 5
Effect: 1 in 3 chances of causing burn on foe
Location: Lilycove Dept. Store

TM39 - Rock Tomb
Type: Rock
Power Base: 60
Accuracy: 80
PP: 20
Effect: Always lows foe's speed in one level
Location: Win leader Roxanne of Rustiboro gym

TM40 - Aerial Ace
Type: Flying
Power Base: 60
Accuracy: ---
PP: 20
Effect: Never misses
Location: Win leader Winona of Fortree gym

TM41 - Torment
Type: Dark
Power Base: ---
Accuracy: ---
PP: 15
Effect: Foe can't use the same move in a row
Location: With a boy at Contest House in Slateport

TM42 - Facade
Type: Normal
Power Base: 70
Accuracy: 100
PP: 20
Effect: Double damage if user's is paralyzed, burned or poisoned
Location: Win leader Norman of Petalburg gym

TM43 - Secret Power
Type: Normal
Power Base: 70
Accuracy: 100
PP: 20
Effect: 1 in 3 chances of cause an effect on foe depending on the terrain
Location: Given by a boy at Route 111; at sale on the grocery store of
          Slateport upon you had gotten it in Route 111

         ----------------- -------------- ----------------------
        |     TERRAIN     |  LOOKS LIKE  |    30% CHANCES OF    |
         ----------------- -------------- ----------------------
        | Short grass     | Knock Off    | Paralyze             |
        | Grass           | Needle Arm   | Poison               |
        | Tall grass      | Magical Leaf | Asleep               |
        | Mountain        | Rock Throw   | Confuse              |
        | Cavern, cave    | Bite         | Flinch               |
        | Sea, ocean      | Surf         | Low Attack in 50%    |
        | Pound, lake     | Bubblebeam   | Low Speed in  50%l   |
        | Underwater cave | Waterfall    | Low Defense in  50%  |
        | Sand            | Mud Shop     | Low Accuracy in  50% |
        | Other           | Body Slam    | Paralyze             |
         ----------------- -------------- ----------------------

TM44 - Rest
Type: Normal
Power Base: ---
Accuracy: ---
PP: 10
Effect: User heals all HP and conditions, however sleeps the two next turns
Location: Fat boy in a house at east of Lilycove City

TM45 - Attract
Type: Normal
Power Base: ---
Accuracy: ---
PP: 15
Effect: Attracts opponent of opposite gender
Location: Girl at Pokemon Contest in Verdanturf

TM46 - Thief
Type: Dark
Power Base: 40
Accuracy: 100
PP: 10
Effect: Steal an item from foe if it's holding one and user's not
Location: Given by a Grunt at Oceanic Museum (get it before battling at the
          second floor)

TM47 - Steel Wing
Type: Steel
Power Base: 70
Accuracy: 90
PP: 25
Effect: 1 in 10 chances of lowing foe's Defense in one level
Location: Given by Steven in Granite Cave upon you give him the Letter

TM48 - Skill Swap
Type: Psychic
Power Base: ---
Accuracy: 90
PP: 10
Effect: Trade ability with opponent's Pokemon
Location: Mt. Pyre (Route 122)

TM49 - Snatch
Type: Dark
Power Base: ---
Accuracy: 90
PP: 10
Effect: Steals healing attack effect of a move the opponent is trying to use
Location: S.S. Tidal

TM50 - Overheat
Type: Fire
Power Base: 140
Accuracy: 90
PP: 10
Effect: User has Special Attack lowed to twice levels every time this is used
Location: Win leader Flannery of Lavaridge gym


========
8.2. HMs                                                             [lsdmh]
========

Below the HMs. Do not despise all them because neither all them are useless.
Really, the bad part on using a HM is the fact it's hardly forgotten. I
suggest to you, if you want to have a HM in the team, it would be HM Fly,
Surf or Strength, my favorites an probably the best ones. Below the 8 HMs:

HM01 - Cut
Type: Normal
Power Base: 50
Accuracy: 100
PP: 10
Effect: Out of battles can be used to cut little trees
Badge required to use out of the battle: Stone Badge
Location: Man that lives in Cutter's House (on the side of Pokemon Center in
Rustiboro)

TM02 - Fly
Type: Flying
Power Base: 70
Accuracy: 95
PP: 15
Effect: User isolates itself in first turn, attacks on second. Out of the
        battle can be used to travel to cities previously visited
Badge Required:
Location: Given by May upon you win her at Route 119

HM03 - Surf
Type: Water
Power Base: 95
Accuracy: 100
PP: 15
Effect: Out of the battles it can be used to cross water
Badge required to use out of the battle: Balance Badge
Location: Given by Wally's daddy upon you got the Balance Badge

HM04 - Strength
Type: Normal
Power Base: 80
Accuracy: 100
PP: 15
Effect: Out of the battles can be used to push boulders
Badge required to use out of the battle: Heat Badge
Location: Smash the rock in Rusturf Tunnel using the HM06 Rock Smash

HM05 - Flash
Type: Normal
Power Base: ---
Accuracy: 70
PP: 20
Effect: Lowers foe's Accuracy in one level
Badge required to use out of the battle: Knuckle Badge
Location: Given by a hiker inside Granite Cave (near the entrance)

HM06 - Rock Smash
Type: Fighting
Power Base: 20
Accuracy: 100
PP: 15
Effect: 1 in 2 chances of lowing foe's Defense in one level
Badge required to use out of the battle: Dynamo Badge
Location: Given by a scientist at a house of Mauville (on the side of Market)

HM07 - Waterfall
Type: Water
Power Base: 80
Accuracy: 100
PP: 15
Effect: Out of the battles it's used to go up waterfalls
Badge required to use out of the battle: Rain Badge
Location: Cave of Origin

HM08 - Dive
Type: Water
Power Base: 60
Accuracy: 100
PP: 10
Effect: User isolates itself in the first turn, attacks on next. Out of the
        battles it is used to dive into underwater caves
Badge required to use out of the battle: Mind Badge
Location: Given by Steven in his home in Mossdeep

                                                                     [items]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                           9. ITENS                           |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

Every thing you put away in your bag is item. They're used for you along your
journey. Some can be used and disappears following, other can be used several
times. All the items, except TMs and event items are found in this huge
topic.


===============
9:1. Hold Items                                                      [itdse]
===============

The items you keep in the "ITEMS" section of your bag can be given to your
Pokemon. As you know, each Pokemon can hold at least one item. Selecting the
item you shall select "GIVE" and let it with the Pokemon. This item will help
your Pokemon is something. There are many items and each one help on each
thing, which you can see below.

Potions, X Speed, Antidote and other items can be held by your Pokemon, but
as they don't help in any thing your Pokemon, therefore they're not including
in the hold items. Only the hold items that have function when held by a
Pokemon are here.

Beware: If a Pokemon used Thief or Covet on your Pokemon that was holding an
item, then your item has been stolen. If it used Slack Off, then that item
loses all its effect in that battle. This are some things you have to know.

A thing about hold items is that they can be sell in any Mart, however I
don't say for you do that because they're very cheat and that is money
wasting. They're not worth so much and the price is what you get from
rematches (to more yet if you're Pokemon is holding Amulet Coin hold item).

In my chart where the items info is, I made the following structure:

o-----------------------------------------------------------o
|                        [item name]                        |
|                                                           |
| Location: [where to get the item]                         |
|                                                           |
| Function: [for what it is used]                           |
|                                                           |
| Price: [how much the salesman pay for it]                 |
o-----------------------------------------------------------o

o-----------------------------------------------------------o
|                        AMULET COIN                        |
|                                                           |
| Location: Talk with your mom after winning Norman         |
|                                                           |
| Function: Doubles the money gained after the battle       |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        BLACK BELT                         |
|                                                           |
| Location: Steals from Black Belt Nob's Machamp            |
|                                                           |
| Function: Eleva em 10% dano de ataques tipo lutador       |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        BLACKGLASSES                       |
|                                                           |
| Location: At Rusturf Tunnel, in a close area, near the    |
|           glasses boy. Use the Itemfinder to locate it    |
|                                                           |
| Function: Raises in 10% the damage of dark moves          |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                       BRIGHTPOWDER                        |
|                                                           |
| Location: In Battle Tower                                 |
|                                                           |
| Function: Lowers foe's Accuracy in 5%                     |
|                                                           |
| Price: $5                                                 |
o-----------------------------------------------------------o
|                         CHARCOAL                          |
|                                                           |
| Location: With a man at Herbal Shop in Lavaridge Town     |
|                                                           |
| Function: Raises the damage of fire moves in 10%          |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        CHOISE BAND                        |
|                                                           |
| Location: At Battle Tower                                 |
|                                                           |
| Function: The power of the first move is multiplied by    |
|           1.5 and user can't use other move               |
|                                                           |
| Price: $5                                                 |
o-----------------------------------------------------------o
|                        DEEPSEASCALE                       |
|                                                           |
| Location: You choose between this item and Deepseatooth   |
|           upon rescue the Scanner to Captain Stern        |
|                                                           |
| Function: Raises Clamperl's Special Defense; makes        |
|           Clamperl evolves to Gorebyss when traded        |
|                                                           |
| Price: $5                                                 |
o-----------------------------------------------------------o
|                        DEEPSEATOOTH                       |
|                                                           |
| Location: You choose between this item and Deepseascale   |
|           ao resgatar o Scanner para o Captain Stern      |
|                                                           |
| Function: Raises Clamperl's Special Attack; makes         |
|           Clamperl evolves to Huntail when traded         |
|                                                           |
| Price: $5                                                 |
o-----------------------------------------------------------o
|                        DRAGON FANG                        |
|                                                           |
| Location: Steal from Dragon Tamer Nicolas' Shelgon        |
|                                                           |
| Function: Raises in 10% the damage of dragon moves        |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        DRAGON SCALE                       |
|                                                           |
| Location: Steal from a wild Horsea/Seadra                 |
|                                                           |
| Function: Evolve Seadra to Kingdra when traded            |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                         EVERSTONE                         |
|                                                           |
| Location: At Granite Cave (invisible); or steal from a    |
|           wild Geodude/Graveler                           |
|                                                           |
| Function: Impedes user to evolve as long as it holds it   |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                         EXP. SHARE                        |
|                                                           |
| Location: Talks with Mr. Stone after delivering the       |
|           Letter to Steven                                |
|                                                           |
| Function: Half of the Exp. Points gained are given to     |
|           the Pokemon that holds this item, though if     |
|           it doesn't participate the battle               |
|                                                           |
| Price: $1500                                              |
o-----------------------------------------------------------o
|                        FOCUS BAND                         |
|                                                           |
| Location: Low side of Shoal Cave                          |
|                                                           |
| Function: 10% chances of user keeps 1 HP on a fatal move  |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                        HARD STONE                         |
|                                                           |
| Location: Prize for solving the room 3 of Trick house;    |
|           steal of a wild Geodude/Graveler                |
|                                                           |
| Function: Raises the damage of rock moves in 10%          |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        KING'S ROCK                        |
|                                                           |
| Location: Mossdeep City; Pick Up ability                  |
|                                                           |
| Function: 10% chances of causing foe to flinch; evolves   |
|           Poliwhril to Politoed when traded; evolves      |
|           Slowpoke to Slowbro when traded;                |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        LAX INCENSE                        |
|                                                           |
| Location: Mt. Pyre (inside)                               |
|                                                           |
| Function: Lowers foe's Accuracy in 10%; female Wobbuffet  |
|           must hold it if you want it to lay eggs;        |
|                                                           |
| Price: $4800                                              |
o-----------------------------------------------------------o
|                         LEFTOVERS                         |
|                                                           |
| Location: In the trash can of S.S. Tidal; Battle Tower    |
|                                                           |
| Function: Restaura 1/16 do HP total a cada turno          |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                         LIGHT BALL                        |
|                                                           |
| Location: Steal from a wild Pikachu                       |
|                                                           |
| Function: Doubles Pikachu's Special Attack                |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                         LUCKY EGG                         |
|                                                           |
| Location: Trade it with Fire Red/Leaf Green               |
|                                                           |
| Function: Raises in 50% o Exp. Points gain                |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                        MACHO BRACE                        |
|                                                           |
| Location: Win Winstrate family at Route 111               |
|                                                           |
| Function: Doubles EVs, but lowers Speed                   |
|                                                           |
| Price: $1500                                              |
o-----------------------------------------------------------o
|                           MAGNET                          |
|                                                           |
| Location: Prize for solving the room 6 of Trick House     |
|                                                           |
| Function: Raises in 10% the damage of electric moves      |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        MENTAL HERB                        |
|                                                           |
| Location: Fortree City; follow the Wingull of the boy     |
|           until Mossdeep and get back                     |
|                                                           |
| Function: Prevents user to get attracted                  |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                         METAL COAT                        |
|                                                           |
| Location: Roube de um Pokemon selvagem tipo metálico      |
|                                                           |
| Function: Aumenta em 10% o dano de ataques tipo metálico; |
|         evolui Onix para Steelix quando trocado, e        |
|         Scyther para Scizor quando trocado;               |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                       METAL POWDER                        |
|                                                           |
| Location: Trade with Fire Red/Leaf Green                  |
|                                                           |
| Function: Doubles Ditto Defense                           |
|                                                           |
| Price: $5                                                 |
o-----------------------------------------------------------o
|                       MIRACLE SEED                        |
|                                                           |
| Location: Girl in Petalburg Woods (needs to use HM Cut)   |
|                                                           |
| Function: Raises the damage of grass moves in 10%         |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                       NEVERMELTICE                        |
|                                                           |
| Location: At low side of Shoal Cave                       |
|                                                           |
| Function: Raises the damage of ice moves in 10%           |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        POISON BARB                        |
|                                                           |
| Location: Steal of a wild Roselia/Cacnea                  |
|                                                           |
| Function: Raises in 10% the damage of poison moves        |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        QUICK CLAW                         |
|                                                           |
| Location: With the teacher at Rustiboro Trainer's School  |
|                                                           |
| Function: 10% chances of attacking first                  |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        SCOPE LENS                         |
|                                                           |
| Location: Win Battle Tower                                |
|                                                           |
| Function: Raises user's critical hit ration in 1          |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                        SEA INCENSE                        |
|                                                           |
| Location: Mt. Pyre (inside)                               |
|                                                           |
| Function: Raises in 5% the damage of water moves; female  |
|           Marill/ Azumarill have to hold it if you want   |
|           it to lay eggs                                  |
|                                                           |
| Price: $4800                                              |
o-----------------------------------------------------------o
|                        SHARP BEAK                         |
|                                                           |
| Location: Steal of wild flying type Pokemon               |
|                                                           |
| Function: Raises in 10% the damage of flying moves        |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        SHELL BELL                         |
|                                                           |
| Location: Collect 4 Shoal Salt and 4 Shoal Shell and give |
|           them to the oldman near the entrance of the     |
|           Shoal Cave (inside it)                          |
|                                                           |
| Function: Recovers HP based on the damage you cause       |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                         SILK SCARF                        |
|                                                           |
| Location: Boy in Dewford Town                             |
|                                                           |
| Function: Raises in 10% the damage of normal moves        |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        SIVERPOWDER                        |
|                                                           |
| Location: Steal of Bug Maniac Brandon's Masquerain Lv.38  |
|                                                           |
| Function: Raises in 10% the damage of bug moves           |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                         SOFT SAND                         |
|                                                           |
| Location: Girl at the beach in Slateport                  |
|                                                           |
| Function: Raises in 10% the damage of ground moves        |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                         SOUL DEW                          |
|                                                           |
| Location: This item is held by Latios/Latias              |
|                                                           |
| Function: Raises Special Attack & Special Defense of      |
|           Latios & Latias                                 |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                         SPELL TAG                         |
|                                                           |
| Location: Steals of wild ghost Pokemon                    |
|                                                           |
| Function: Raises in 10% the damage of ghost moves         |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                           STICK                           |
|                                                           |
| Location: Trade with Fire Red/Leaf Green                  |
|                                                           |
| Function: Farfetch'd has a high critical hit ratio        |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                        TWISTEDSPOON                       |
|                                                           |
| Location: Steal of a wild Abra                            |
|                                                           |
| Function: Raises the damage of psychic moves in 10%       |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                           UPGRADE                         |
|                                                           |
| Location: Trade with Fire Red/Leaf Green                  |
|                                                           |
| Function: Evolves Porygon to Porygon 2 when traded        |
|                                                           |
| Price: $1050                                              |
o-----------------------------------------------------------o
|                         WHITE HERB                        |
|                                                           |
| Location: Route 104 (after defeating Wattson)             |
|                                                           |
| Function: Recovers any status problem                     |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o


================
9:2. Basic Items                                                     [itbsi]
================

The items below are named basic items because you need to use them in battle.
They're Potions, X Speed, Full Heal, Antidote... those items. I name them as
basic items, although no one has ever said they're "basic"... Well, no more
nomenclature discuss, below the items:

o-----------------------------------------------------------o
|                    [name of the item]                     |
|                                                           |
| Function: [for what this item is used]                    |
|                                                           |
| Price: [if you want to sell it sold, this is its price]   |
o-----------------------------------------------------------o

o-----------------------------------------------------------o
|                         ANTIDOTE                          |
|                                                           |
| Function: Cures Pokemon of poison                         |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                        AWAKENING                          |
|                                                           |
| Function: Awakes a Pokemon that is sleeping               |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                        BERRY JUICE                        |
|                                                           |
| Function: Cures 20 HP. Tasty                              |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        BLACK FLUTE                        |
|                                                           |
| Function: Avoid wild Pokemons. Can be used infinite times |
|                                                           |
| Price: $200                                               |
o-----------------------------------------------------------o
|                         BLUE FLUTE                        |
|                                                           |
| Function: Awakes a Pokemon. Can be used infinite times    |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                         BURN HEAL                         |
|                                                           |
| Function: Cures a Pokemon from burn                       |
|                                                           |
| Price: $125                                               |
o-----------------------------------------------------------o
|                         DIRE HIT                          |
|                                                           |
| Function: Raises user's critical hit rate in 1 in battle  |
|                                                           |
| Price: $325                                               |
o-----------------------------------------------------------o
|                          ELIXIR                           |
|                                                           |
| Function: Recovers 10 PP of all moves of the moveset      |
|                                                           |
| Price: $1500                                              |
o-----------------------------------------------------------o
|                       ENERGY POWDER                       |
|                                                           |
| Function: Cures 50 HP. Has bad taste                      |
|                                                           |
| Price: $250                                               |
o-----------------------------------------------------------o
|                        ENERGY ROOT                        |
|                                                           |
| Function: Cures 200 HP. Has bad taste                     |
|                                                           |
| Price: $400                                               |
o-----------------------------------------------------------o
|                        ESCAPE ROPE                        |
|                                                           |
| Function: Used to escape of dungeons                      |
|                                                           |
| Price: $275                                               |
o-----------------------------------------------------------o
|                           ETHER                           |
|                                                           |
| Function: Recovers 10 PP of a move                        |
|                                                           |
| Price: $600                                               |
o-----------------------------------------------------------o
|                        FRESH WATER                        |
|                                                           |
| Function: Recovers 50 HP                                  |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                         FULL HEAL                         |
|                                                           |
| Function: Cures any special condition, confusion and      |
|           attraction                                      |
|                                                           |
| Price: $300                                               |
o-----------------------------------------------------------o
|                       FULL RESTORE                        |
|                                                           |
| Function: Recovers all HP and cure any special condition, |
|           confusion and attraction                        |
|                                                           |
| Price: $1500                                              |
o-----------------------------------------------------------o
|                        GUARD SPEC.                        |
|                                                           |
| Function: Prevents status reduction for the next 5 turns  |
|                                                           |
| Price: $350                                               |
o-----------------------------------------------------------o
|                        HEAL POWDER                        |
|                                                           |
| Function: Cures all the conditions. Bad taste             |
|                                                           |
| Price: $450                                               |
o-----------------------------------------------------------o
|                       HYPER POTION                        |
|                                                           |
| Function: Cures 200 HP                                    |
|                                                           |
| Price: $600                                               |
o-----------------------------------------------------------o
|                          ICE HEAL                         |
|                                                           |
| Function: Unfreezes a Pokemon that is frozen              |
|                                                           |
| Price: $125                                               |
o-----------------------------------------------------------o
|                        LAVA COOKIE                        |
|                                                           |
| Function: Recovers 30 HP                                  |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                          LEMONADE                         |
|                                                           |
| Function: Recovers 80 HP                                  |
|                                                           |
| Price: $175                                               |
o-----------------------------------------------------------o
|                         MAX ETHER                         |
|                                                           |
| Function: Recovers 10 PP of all the moves                 |
|                                                           |
| Price: $1000                                              |
o-----------------------------------------------------------o
|                         MAX ELIXER                        |
|                                                           |
| Function: Recovers all PP of all the moves                |
|                                                           |
| Price: $2250                                             |
o-----------------------------------------------------------o
|                         MAX POTION                        |
|                                                           |
| Function: Cures all the HP lost                           |
|                                                           |
| Price: $1250                                              |
o-----------------------------------------------------------o
|                         MAX REPEL                         |
|                                                           |
| Function: Avoid wild Pokemons for the next 250 steps      |
|                                                           |
| Price: $350                                               |
o-----------------------------------------------------------o
|                       MOO MOO MILK                        |
|                                                           |
| Function: Cures 100 HP. Tasty                             |
|                                                           |
| Price: $250                                               |
o-----------------------------------------------------------o
|                        PARLYZ HEAL                        |
|                                                           |
| Function: Cures Pokemon from paralysis                    |
|                                                           |
| Price: $250                                               |
o-----------------------------------------------------------o
|                          POTION                           |
|                                                           |
| Function: Cures 20 HP                                     |
|                                                           |
| Price: $300                                               |
o-----------------------------------------------------------o
|                           PP MAX                          |
|                                                           |
| Function: Raises the maximum PP amount of a move          |
|                                                           |
| Price: $4900                                              |
o-----------------------------------------------------------o
|                            PP UP                          |
|                                                           |
| Function: Raisers 1 PP permanently of a move              |
|                                                           |
| Price: $4900                                              |
o-----------------------------------------------------------o
|                         RED FLUTE                         |
|                                                           |
| Function: Cures attraction. Can be used infinite times    |
|                                                           |
| Price: $150                                               |
o-----------------------------------------------------------o
|                           REPEL                           |
|                                                           |
| Function: Avoid wild Pokemons for the next 100 steps      |
|                                                           |
| Price: $175                                               |
o-----------------------------------------------------------o
|                       REVIVAL HERB                        |
|                                                           |
| Function: Revives a Pokemon with full HP. Bad taste       |
|                                                           |
| Price: $1400                                              |
o-----------------------------------------------------------o
|                           REVIVE                          |
|                                                           |
| Function: Revives fainted Pokemon with halfed total HP    |
|                                                           |
| Price: $1500                                              |
o-----------------------------------------------------------o
|                         SACRED ASH                        |
|                                                           |
| Function: Revives all fainted Pokemon with halfed HP      |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o
|                         SODA POP                          |
|                                                           |
| Function: Recovers 60 HP                                  |
|                                                           |
| Price: $150                                               |
o-----------------------------------------------------------o
|                        SUPER REPEL                        |
|                                                           |
| Function: Avoid wild Pokemons for the next 200 steps      |
|                                                           |
| Price: $250                                               |
o-----------------------------------------------------------o
|                        X ACCURACY                         |
|                                                           |
| Function: Raises Accuracy in 1 level in battle            |
|                                                           |
| Price: $475                                               |
o-----------------------------------------------------------o
|                         X ATTACK                          |
|                                                           |
| Function: Raises Attack in 1 level in battle              |
|                                                           |
| Price: $500                                               |
o-----------------------------------------------------------o
|                        X DEFENSE                          |
|                                                           |
| Function: Raises Defense in 1 level in battle             |
|                                                           |
| Price: $250                                               |
o-----------------------------------------------------------o
|                        X SPECIAL                          |
|                                                           |
| Function: Raises special stats in 1 level in battle
|           (Special Attack and Special Defense)            |
|                                                           |
| Price: $175                                               |
o-----------------------------------------------------------o
|                         X SPEEED                          |
|                                                           |
| Function: Raises Speed in 1 level in battle               |
|                                                           |
| Price: $175                                               |
o-----------------------------------------------------------o
|                       YELLOW FLUTE                        |
|                                                           |
| Function: Cures confusion. Can be used infinite times     |
|                                                           |
| Price: $100                                               |
o-----------------------------------------------------------o

Some notes:

- The flutes are permanent items. So, while the Awakening disappears after
  you use it to awake an asleep Pokemon, you could use Blue Flute instead
  because it has the same effect and can be used infinite times.

- Repels actually doesn't avoid the Pokemons wild. High level wild Pokemons
  can appear the lower is the level of the first Pokemon in your team.

- Although all these items can be sold, you shoudn't sell some like the
  flutes, Sacred Ash and others because they're rare and their price isn't
  as worth as their effect.

- The herbs have good effects and can be found at Herbal Shop in Lavaridge
  Town. However their taste is bad and that's not good if you're trying to
  raise up the happiness of your Pokemon for something (Return,
  evolution or contests).


==================
9:3. Special Items                                                   [itesp]
==================

I name these items of special because they have extraordinarily good effects.
For that you should consider them worthier once they're also items. They are
carried in your "ITEM" of your bag. Although they have a good price of sale
in case you want to sell, you shouldn't do that.


Blue Shard
===============
Location: Route 124; steal form a wild Clamperl
Function: Trade for a Water Stone with the guy that lives in Hunter's House
Price: $100


Green Shard
===============
Location: 2 at Route 124; steal from a wild Relicanth
Function: Trade for a Leaf Stone with the guy that lives in Hunter's House
Price: $100


Heart Scale
===============
Location: - Route 105 (beach sand)
          - Route 116 (beach sand)
          - Route 132 (beach sand)
          - Route 124 (underwater cave)
          - Route 126 (underwater cave)
          - Route 128 (beach sand)
Function: Give it to Move-Deleter to he makes your Pokemon remember a level
          move he forgot.
Price: $50

**Obs.: Heart Scale are always invisible. The spots where you find them are
        always sand of beaches or sand of underwater caves.


Rare Candy
===============
Location: [ ]  Granite Cave (needs Mach Bike);
          [ ]  Route 110 (needs Surf);
          [ ]  Route 114 (needs Surf and Waterfall);
          [ ]  Trick House (needs Cut and Stone Badge);
          [ ]  Shoal Cave;
          [ ]  Route 132 (needs Surf);
          [ ]  Route 121;
          [ ]  Route 120 (east of Fortree);
          [ ]  Mt. Pyre (on top, invisible);
          [ ]  Route 127 (needs Surf)
Function: Raises the level of the Pokemon in 1
Price: $2400


Red Shard
===============
Location: Route 127; steal of a wild Corsola
Function: Trade for a Red Stone with the guy that lives in Hunter's House
Price: $100


Yellow Shard
===============
Location: Route 124, 126; steal of a wild Chinchou
Function: Trade for a Thunderstone with the guy that lives in Hunter's House
Price: $100


====================
9:4. Evolution Items                                                 [itelu]
====================

The evolution items are those ones in any way will cooperate for a Pokemon to
evolve. There are the evolution stones, which you just need to touch them in
the Pokemon to make it evolve, and also the trade items, which evolve
Pokemons as well. Some of the trade items that evolve Pokemons were mentioned
in the hold items setion, but there is no matter on saying them again because
they belong to this topic too.

o-----------------------------------------------------------o
|                        DEEPSEASCALE                       |
|                                                           |
| Location: You choose between this item and Deepseatooth   |
|           upon rescue the Scanner to Captain Stern        |
|                                                           |
| Function: Raises Clamperl's Special Defense; makes        |
|           Clamperl evolves to Gorebyss when traded        |
|                                                           |
| Price: $5                                                 |
o-----------------------------------------------------------o
|                        DEEPSEATOOTH                       |
|                                                           |
| Location: You choose between this item and Deepseascale   |
|           ao resgatar o Scanner para o Captain Stern      |
|                                                           |
| Function: Raises Clamperl's Special Attack; makes         |
|           Clamperl evolves to Huntail when traded         |
|                                                           |
| Price: $5                                                 |
o-----------------------------------------------------------o
|                        DRAGON SCALE                       |
|                                                           |
| Location: Steal of a wild Horsea/Seadra                   |
|                                                           |
| Function: Evolve Seadra to Kingdra when traded            |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                        FIRE STONE                         |
|                                                           |
| Location: Fiery Path; give a Red Shard to the guy that    |
|           lives in the Hunter's House at Route 124        |
|                                                           |
| Function: Evolve Growlithe to Arcanine, Vulpix to         |
|           Ninetales, Eevee to Flareon                     |
|                                                           |
| Price: $1050                                              |
o-----------------------------------------------------------o
|                        KING'S ROCK                        |
|                                                           |
| Location: Mossdeep City; Pick Up ability                  |
|                                                           |
| Function: 10% chances of causing foe to flinch; evolve    |
|           Poliwhril to Politoed when traded; evolve       |
|           Slowpoke to Slowking when traded;               |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                         LEAF STONE                        |
|                                                           |
| Location: Route 119; give a Green Shard to the guy that   |
|           lives in the Hunter's House at Route 124        |
|                                                           |
| Function: Evolve Gloom to Vileplume, Weepinbell to        |
|           Victrebell, Exeggcute to Exeggcutor, Nuzleaf to |
|           to Shiftry                                      |
|                                                           |
| Price: $1050                                              |
o-----------------------------------------------------------o
|                         METAL COAT                        |
|                                                           |
| Location: Steal of a wild steel type Pokemon              |
|                                                           |
| Function: Raises in 10% the damage of steel type moves;   |
|           evolve Onix to Steelix when traded, and         |
|           Scyther to Scizor when traded;                  |
|                                                           |
| Price: $50                                                |
o-----------------------------------------------------------o
|                         MOON STONE                        |
|                                                           |
| Location: Meteor Falls; steal of a wild Lunatone          |
|                                                           |
| Function: Evolve Nidorino to Nidoking, Nidorina to        |
|           Nidoqueen, Jigglypuff to Wigglytuff, Clefairy   |
|           to Clefable, Skitty to Delcatty                 |
|                                                           |
| Price: Can't be bought                                    |
o-----------------------------------------------------------o
|                         SUN STONE                         |
|                                                           |
| Location: Mossdeep Space Center; steal of a wild Solrock  |
|                                                           |
| Function: Evolve Sunkern to Sunflora, Gloom to Bellossom  |
|                                                           |
| Price: $1050                                              |
o-----------------------------------------------------------o
|                       THUNDERSTONE                        |
|                                                           |
| Location: New Mauville; give a Yellow Shard to the guy    |
|           that lives in the Hunter's House at Route 124   |
|                                                           |
| Function: Evolve Pikachu to Raichu, Eevee to Jolteon      |
|                                                           |
| Price: $1050                                              |
o-----------------------------------------------------------o
|                           UPGRADE                         |
|                                                           |
| Location: Trade with Fire Red/Leaf Green                  |
|                                                           |
| Function: Evolve Porygon to Porgygon 2 when traded        |
|                                                           |
| Price: $1050                                              |
o-----------------------------------------------------------o
|                        WATER STONE                        |
|                                                           |
| Location: Abandoned Ship; give a Blue Shard to the guy    |
|           that lives in the Hunter's House at Route 124   |
|                                                           |
| Function: Evolve Poliwhril to Poliwrath, Staryu para      |
|           Starmie, Shellder to Cloyster, Eevee to         |
|           Vaporeon, Lombre to Ludicolo                    |
|                                                           |
| Price: $1050                                              |
o-----------------------------------------------------------o

**NOTA: For any reason no Mart will buy Moon Stones.


===============
9:5. Sale Items                                                      [itven]
===============

That every item in the "ITEM" of your bag can be sold (except Moon Stone) is
very clear by now. However there are some items that are not used in battle
nor out it. They're used only to be sold due the high worth they have,
because they're made of gold generally, or sometimes, they're just used to
being sell for cheap price. They can be found in dungeons, routes, and many
stolen of wild Pokemons. Below some of the easiest ways of finding them. Most
of them can be gotten through rob, so prepare the TM46 to fill your bag up of
money!!!

$2500 - Big Mushroom - (only one and invisible in Petalburg Woods)
$3750 - Big Pearl - (steal of wild Clamperl)
$5000 - Nugget - (Pickup ability)
 $700 - Pearl - (steal of wild Clamperl)
$1000 - Stardust - (steal of wild Staryu)
$4900 - Starpiece - (steal of wild Staryu)
 $200 - Tinymushroom - (steal of wild Paras)

In Fire Red and Leaf Green, Big Murshroom and Tinymushroom are not used only
for sale. For 1 Big Mushroom or 2 Tiny Mushroom you could had the service of
the Move Deleter. In R/S/E, however, the Move-Deleter covers a Heart Scale
instead mushrooms.


==============
9:6. Key Items                                                       [itcha]
==============

Key Items will be in the "KEY ITEMS" pocket of your bag. These items can't be
sold. After all, of course not they can because they cooperate for history
events come true and without them you'll probably be impeded of making some
things out. They don't fit extra space in your bag, so doesn't matter how
many you have in. Other thing: Pokemons CANNOT hold them. If they can I think
people would trade Pokemons with items like event tickets.

+----------------+---------------------------------+-------------------+
| ITEM NAME      | EFFECT                          |      LOCATION     |
+----------------+---------------------------------+-------------------+
| Acro Bike      | Allows you to do maneuvers      | Mauville City     |
+----------------+---------------------------------+-------------------+
| Basement Key   | Grants access to New Mauville   | Wattson(Mauville) |
+----------------+---------------------------------+-------------------+
| Blue Orb       | Wakes Kyogre up                 | Mt. Pyre (topo)   |
+----------------+---------------------------------+-------------------+
| Claw Fossil    | Deliver to the man at the       | Desert of         |
|                | second floor of Devon           | Route 111         |
|                | Corporation and get Anorith     |                   |
+----------------+---------------------------------+-------------------+
| Coin Case      | Can participate of Mauville     | Buy a Harbor Mail |
|                | Game Corner. You can put in     | trade it with a   |
|                | the coins you gain or buy in    | woman in Mauville |
+----------------+---------------------------------+-------------------+
| Contest Pass   | Allows to participate of the    | Pkmn Contest of   |
|                | Pokemon Contests of Hoenn       | Verdanturf Town   |
+----------------+---------------------------------+-------------------+
| Devon Goods    | Must be delivered to Cap. Stern | Devon Corp.       |
+----------------+---------------------------------+-------------------+
| Devon Scope    | Identify invisible Pokemons     | Route 120(Steven) |
+----------------+---------------------------------+-------------------+
| Eon Ticket     | Access to Southern Island       | Via Nintendo Power|
+----------------+---------------------------------+-------------------+
| Go-Goggles     | Protect your eyes of the sand   | With rival after  |
|                | of the desert                   | get the Heatbadge |
+----------------+---------------------------------+-------------------+
| Good Rod       | Allows you to fish              | Route 118         |
+----------------+---------------------------------+-------------------+
| Itemfinder     | Identify invisible items        | Route 110         |
+----------------+---------------------------------+-------------------+
| Letter         | Must be delivered to Steven     | History event     |
+----------------+---------------------------------+-------------------+
| Magma Emblem   | Opens the door to Magma Hideout | History event     |
+----------------+---------------------------------+-------------------+
| Meteorite      | Troque pelo TM27 em Fallabor    | Mt. Chimney       |
+----------------+---------------------------------+-------------------+
| Old Rod        | Allows you to fish              | Dewford Town      |
+----------------+---------------------------------+-------------------+
| Pokéblock Case | Stores Pokéblocks               | Slateport City    |
+----------------+---------------------------------+-------------------+
| Red Orb        | Wakes Groudon up                | Mt. Pyre (top)    |
+----------------+---------------------------------+-------------------+
| Room 1 Key     | Opens room 1 of Abandoned Ship  | Abandoned Ship    |
+----------------+---------------------------------+-------------------+
| Room 2 Key     | Opens room 2 of Abandoned Ship  | Abandoned Ship    |
+----------------+---------------------------------+-------------------+
| Room 4 Key     | Opens room 4 of Abandoned Ship  | Abandoned Ship    |
+----------------+---------------------------------+-------------------+
| Room 6 Key     | Opens room 6 of Abandoned Ship  | Abandoned Ship    |
+----------------+---------------------------------+-------------------+
| Root Fossil    | Deliver it to the man at the    | Desert of         |
|                | second floor of Devon           | Route 111         |
|                | and get Lileep after            |                   |
+----------------+---------------------------------+-------------------+
| S.S Ticket     | Allows you get in S.S. Tidal    | Littleroot Town   |
+----------------+---------------------------------+-------------------+
| Scanner        | Deliver to Cap. Stern to gain a | Abandoned Ship    |
|                | Deepseascale/Deepseatooth       |                   |
+----------------+---------------------------------+-------------------+
| Soot Sack      | Carry ash                       | Route 113         |
+----------------+---------------------------------+-------------------+
| Storage Key    | Opens a room in Abandoned Ship  | Abandoned Ship    |
+----------------+---------------------------------+-------------------+
| Super Rod      | Allows you to fish              | Mossdeep City     |
+----------------+---------------------------------+-------------------+
| Wailmer Pail   | Waters planted berries          | Pretty Petal      |
|                |                                 | Flower Shop       |
+----------------+---------------------------------+-------------------+


=============
9:7. Vitamins                                                        [vitmn]
=============

Vitamins are used to give 10 EV of a certain stat to the Pokemon. Although
they raise that stat, actually the main function of any vitamin is giving 10
EV to a stat. If a Pokemon already have 100 EV or more in a stat, then the
vitamin used to raise that stat can't be used. They can be bought in the
third floor of Lilycove Dept. Store.

Carbos - 10 EVs in Speed
Calcium - 10 EVs in Special Attack
HP Up - 10 EVs in HP
Iron - 10 EVs in Defense
Protein - 10 EVs in Attack
Zinc - 10 EVs in Special Defense

Vitamins are expensive. They're bought for $9800 in case you want to sell
them, the salesman will pay $4800. There is Energy Guru, in grocery store of
Slateport. I don't know hoe, but he sells for $4800 any of those vitamins if
you do for him a thing that I don't know what is... :( I'm sorry

You shall must be asking why PP Up and PP Max are not including. They are not
considered Vitamins because they don't give EV to your Pokemon. If you want
to know more about them, read the topic that tells about the basic items.
They're nothing more than that.


================
9:8. Catch Balls                                                     [bolca]
================

The object used to catch Pokemons is a Poke Ball. the Poke Bal is the
standard ball. There are many other kind of balls and the difference from
them to Pokemon is the efficiency on catching certain Pokemon in certain
situation. Below the balls:

o---------------------o----------------------------------o-------o
| NAME OF THE BALL    | EFFECT                           | PRICE |
o---------------------o----------------------------------o-------o
| Dive Ball           | Good in underwater caves         | $1000 |
| Great Ball          | Better than Poke Ball            |  $600 |
| Luxury Ball         | Makes Pokemon likes more you     | ----- |
| Master Ball         | 100% catch rate                  | ----- |
| Nest Ball           | Used to low level Pokemon        | $1000 |
| Net Ball            | High rate with water or bug type | $1000 |
| Poké Ball           | Basic catch rate                 |  $200 |
| Premium Ball        | Cool and fancy appearance        | ----- |
| Repeat Ball         | Good if already have that Pokemon| $1000 |
| Safari Ball         | Exclusive for Safari Zone area   | ----- |
| Timer Ball          | Better after several turns       | $1000 |
| Ultra Ball          | Better than Great Ball           | $1200 |
o---------------------o----------------------------------o-------o

How to get the balls? Below some tricks and notes:

- Poké Ball, Great Ball and Ultra Ball can be found in most of the Marts.
  At the start of the game you have access only to Pokemons, and along it
  you encounter Great Balls and for last the Ultra Balls.

- The Master Ball is in Aqua Hideout. You'll need to pass on a corridor
  with many teleports, and after a little room with four "items": 2
  Electrodes, 1 Nugget and 1 Master Ball.

- Dive Ball and Net Ball can be bought in the Mart of Mossdeep.

- Nest Ball is exclusive of the Mart of Verdanturf.

- Repeat Ball and Timer Ball are available in the Mart of Rustiboro only
  after you talk with the Devon employee near the Rusturf Tunnel. He'll be
  there after you got the third badge.

- Upon buying 10 or more Pokemons in any Mart, the salesman will give you
  a Premium Ball. If you buy 20 Poke Balls, you won't gain 2 Premium Balls,
  just one.

- Safari Balls are exclusive of the Safari Zone.

- There is a Luxury Ball in the Abandoned Ship. Some Battle Tents give you
  it as prize.

- In Lilycove Dept. Store is the Lilycove Lottery, which a raffle happens
  and hardly you'll win. However, if you gain, a Master Ball or Luxury
  Ball can be your prize.


============
9:9. Scarves                                                         [lenco]
============

If you like Contests this item should be useful for you. You get all them in
the Slateport Fan Club. Talk with the president and if your first Pokemon has
maximized a contest attribute then it'll give a scarf (if you maximized the
Tough, he'll give you the Yellow Scarf). The scarf is a hold item that helps
you begin the contest in advantage at the moment you enter. Being in a Tough
contest for example, let your Pokemon holds the Yellow Scarf.

o---------------o--------o--------------------------o
| COLOR         |  STAT  |    EFFECT IN CONTEST     |
o---------------o--------o--------------------------o
| Blue Scarf    | Beauty | Raises Beauty no Contest |
| Green Scarf   | Smart  | Raises Smart no Contest  |
| Pink Scarf    | Cute   | Raises Cute no Contest   |
| Red Scarf     | Cool   | Raises Cool no Contest   |
| Yellow Scar   | Tough  | Raises Tough no Contest  |
o---------------o--------o--------------------------o


=================================
9:10. Hold Items in Wild Pokemons                                   [itnps]
=================================

Wild Pokemons can hold or not items. To get an item of your wild Pokemon
there are two ways: catch it and take it, or steal off it. To steal an item
you can use the move Thief or Covet, Thief is the TM46. Then, if you steal
your Pokemon will hold it. As some wild Pokemons will be holding items and
others not, below the ones that will or may.

This list contains Pokemons that even aren't found in Emerald, but can be
found in FR/LG, in case you want to get them there. And also, there are some
Pokemons of Johto. Though for whom use Gameshark this list is usable. There
are some Pokemons that are not below, but anyway the list will satisfy any
burglar trainer, I hope...

You can see the item can be rare or not to be held by the wild Pokemon, which
chances is equal to 5% or 10% to come in. In case the item is common it means
the chance is 50%. If the item is always held, it means the item will always
come with the wild Pokemon. To raise the chance of finding a wild Pokemon
holding an item in case it can, have in your team a Pokemon with Compoundeyes
ability (Nincada, for example). It doesn't specify how much the chances are
raised, I think it is about 50% or a bit lower than this.

 Pikachu - Oran Berry - Common
 Pikachu - Light Ball - Rare
 Sandshrew - Quick Claw - Rare
 Sandslash - Quick Claw - Rare
 Cleffa - Leppa Berry - Common
 Cleffa - Moon Stone - Rare
 Clefairy - Moon Stone - Rare
 Vulpix - Rawst Berry - Always
 Paras - Tiny Mushroom - Common
 Paras - Big Mushroom - Rare
 Digglet - Soft Sand - Rare
 Dugtrio - Soft Sand - Rare
 Meowth - Quick Claw - Rare
 Poliwhirl - King's Rock - Rare
 Abra - Twistedspoon - Rare
 Kadabra - Twistedspoon - Rare
 Tentacool - Poison Barb - Rare
 Tentacruel - Poison Barb - Rare
 Geodude - Everstone - Rare
 Geodude - Hard Stone - Rare
 Graveler - Everstone - Rare
 Graveler - Hard Stone - Rare
 Magnemite - Metal Coat - Rare
 Magneton - Metal Coat - Rare
 Magneton - Magnet - Rare
 Farfetch'd - Stick - Always
 Doduo - Sharp Beak - Rare
 Dodrio - Sharp Beak - Rare
 Grimer - Nugget - Rare
 Muk - Nugget - Rare
 Shellder - Pearl - Rare
 Shellder - Big Pearl - Rare
 Cubone - Thick Club - Rare
 Weezing - Smoke Ball - Rare
 Chansey - Lucky Egg - Rare
 Horsea - Dragon Scale - Rare
 Staryu - Stardust - Common
 Staryu - Star Piece - Rare
 Ditto - Metal Powder - Rare
 Dratini - Dragon Scale - Rare
 Snorlax - Chesto Berry - Always
 Girafarig - Persim Berry - Rare
 Steelix - Metal Coat - Rare
 Qwilfish - Poison Barb - Rare
 Shuckle - Oran Berry - Always
 Sneasel - Quick Claw - Rare
 Corsola - Hard Stone - Rare
 Smoochum - Aspear Berry - Always
 Mightyena - Pecha Berry - Rare
 Zigzagoon - Oran Berry - Rare
 Loudred - Chesto Berry - Rare
 Nosepass - Hard Stone - Rare
 Skitty - Leppa Berry - Rare
 Aron - Hard Stone - Rare
 Roselia - Poison Barb - Rare
 Gulpin - Big Pearl - Rare
 Carvanha - Deepseatooth - Rare
 Sharpedo - Deepseatooth - Rare
 Numel - Rawst Berry - Always
 Camerupt - Rawst Berry - Always
 Spinda - Chesto Berry - Rare
 Trapinch - Soft Sand - Rare
 Zangoose - Quick Claw - Rare
 Lunatone - Moon Stone - Rare
 Solrock - Sun Stone - Rare
 Castform - Mystic Water - Always
 Kecleon - Persim Berry - Rare
 Banette - Spell Tag - Rare
 Miltank - Moo Moo Milk - Always
 Clamperl - Deepseascale - Rare
 Clamperl - Deepseatooth - Rare
 Clamperl - Pearl - Rare
 Clamperl - Big Pearl - Rare
 Luvdisc - Heart Scale - Rare
 Bagon - Dragon Fang - Rare
 Beldum - Metal Coat - Rare

**NOTE: If your Pokemon is holding an item and it uses Thief in a Pokemon
        that is holding an item as well, it won't steals foe's hold item
        because your Pokemon is already holding one. Let your Pokemon
        without hold item before stealing, and when an item is stolen,
        take it off your Pokemon to steal other.


                                                                     [oqber]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                         10. BERRIES                          |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

Probably the best hold item for strategies (better even than Leftovers). If
well used, the berry can give advantage in battle. In G/S/C get them was an
easy task. When walking through the routes you found fruitful trees, then
just examined it and if there was any berry hanged you just could get it off
to you. If there was a berry, then later you could go back there and get
other berry.

In R/S the things have changed. Now you plant your own berries. When passing
though an route you may find a bush. Then examine it and get the berries,
after there'll stay only a piece of empty soil, where you can plant a berry
you'll just gotten and have more of that berries.

This gardener task isn't easy once requires many patience. The good is that
you can plant your own berries and pick them up after. However plant isn't
only this. It's not just putting berry in the solid and wait for the time
passes until it grows. You'll need the Wailmer Pail, an item given by the
girl in Flower Shop. With it, watering the berries after each 18 hours you'll
have then after 2-3 days.

And just to figure out... I've found many errors in forums, then to who is
reading this I wanted to notice the plural of "berry" is "berries" and not
"berrys", OK?


=================
10:1. The Berries                                                    [asber]
=================

In Emerald exists 43 berries. Some can be gotten via E-Reader card only. I
don't advise you to buy one because it should be very expensive and also
there are good berrys found in all the game, though in single amount, you
just need to plant and water them to gain more of that berry. Below the
berries and their function. One are goods for battles, others are good for
Pokéblocks.

Berries are good to solve any immediate problem for no-lost-turn effects. All
them can be held to reach its effect, let it being hold by a Pokemon is the
best strategy. See below the effect of each one. Note that when your Pokemon
use it is eaten, so that berry disappears. But that's not a grave problem if
you planted more of them.

/----------------------------------------------------------------------\
|#01 Cheri Berry                                                       |
|                                                                      |
|Growth Time: 3 hours (12 hours to bloom)                              |
|                                                                      |
|Effect: Cures a Pokemon of paralysis if it holds it in battle.        |
|       It can be used out of the battle for this same purpose         |
o----------------------------------------------------------------------o
|#02 Chesto Berry                                                      |
|                                                                      |
|Growth Time: 3 hours (12 hours to bloom)                              |
|                                                                      |
|Effect: Cures a Pokemon of sleep if it holds it in battle.            |
|        It can be used out of the battle for this same purpose        |
o----------------------------------------------------------------------o
|#03 Pecha Berry                                                       |
|                                                                      |
|Growth Time: 3 hours (12 hours to bloom)                              |
|                                                                      |
|Effect: Cures a Pokemon of poison and badly poison if it holds it in. |
|        battle It can be used out of the battle for this same purpose |
o----------------------------------------------------------------------o
|#04 Rawst Berry                                                       |
|                                                                      |
|Growth Time: 3 hours (12 hours to bloom)                              |
|                                                                      |
|Effect: Cures a Pokemon of burn if it holds it in battle.             |
|        It can be used out of the battle for this same purpose        |
o----------------------------------------------------------------------o
|#05 Aspear Berry                                                      |
|                                                                      |
|Growth Time: 3 hours (12 hours to bloom)                              |
|                                                                      |
|Effect: Cures a Pokemon of frozen if it holds it in battle.           |
|        It can be used out of the battle for this same purpose        |
o----------------------------------------------------------------------o
|#06 Leppa Berry                                                       |
|                                                                      |
|Growth Time: 3 hours (12 hours to bloom)                              |
|                                                                      |
|Effect: Segurada por um Pokemon ele restaurará 10 PP quando o golpe   |
|        năo tiver mais PP. Pode ser usada fora da batalha para o mesmo|
|        propósito                                                     |
o----------------------------------------------------------------------o
|#07 Oran Berry                                                        |
|                                                                      |
|Growth Time: 4 hours (16 hours to bloom)                              |
|                                                                      |
|Effect: Restaura 10 HP na batalha se o Pokemon que a segura está com  |
|        HP menor que 1/2 do total. Pode ser usada fora da batalha     |
|        para restaurar 10 HP                                          |
o----------------------------------------------------------------------o
|#08 Perism Berry                                                      |
|                                                                      |
|Growth Time: 4 hours (16 hours to bloom)                              |
|                                                                      |
|Effect: Cures confusion if user holds it and becomes confused         |
o----------------------------------------------------------------------o
|#09 Lum Berry                                                         |
|                                                                      |
|Growth Time: 4 hours (16 hours to bloom)                              |
|                                                                      |
|Effect: Cures Pokemon of any hurting status if it holds it. It can be |
|        used out of the battles for this same purpose                 |
o----------------------------------------------------------------------o
|#10 Sitrus Berry                                                      |
|                                                                      |
|Growth Time: 4 hours (16 hours to bloom)                              |
|                                                                      |
|Effect: When a Pokemon holds it and has less than half of HP, this    |
|        berry will recover 1/4 (25%) of its total HP                  |
o----------------------------------------------------------------------o
|#11 Sitrus Berry                                                      |
|                                                                      |
|Growth Time: 5 hours (20 hours to bloom)                              |
|                                                                      |
|Effect: When the HP of a Pokemon is less than half, this berry will   |
|        recover 1/8 (12.5%) of its total HP if it holds it. It will   |
|        also confuses the Pokemon that doesn't like "spicy" flavor.   |
o----------------------------------------------------------------------o
|#12 Wiki Berry                                                        |
|                                                                      |
|Growth Time: 5 hours (20 hours to bloom)                              |
|                                                                      |
|Effect: When the HP of a Pokemon is less than half, this berry will   |
|        recover 1/8 (12.5%) of its total HP if it holds it. It will   |
|        also confuses the Pokemon that doesn't like "dry" flavor.     |
o----------------------------------------------------------------------o
|#13 Mago Berry                                                        |
|                                                                      |
|Growth Time: 5 hours (20 hours to bloom)                              |
|                                                                      |
|Effect: When the HP of a Pokemon is less than half, this berry will   |
|        recover 1/8 (12.5%) of its total HP if it holds it. It will   |
|        also confuses the Pokemon that doesn't like "sweet" flavor.   |
o----------------------------------------------------------------------o
|#14 Aguav Berry                                                       |
|                                                                      |
|Growth Time: 5 hours (20 hours to bloom)                              |
|                                                                      |
|Effect: When the HP of a Pokemon is less than half, this berry will   |
|        recover 1/8 (12.5%) of its total HP if it holds it. It will   |
|        also confuses the Pokemon that doesn't like "bitter" flavor.  |
o----------------------------------------------------------------------o
|#15 Iapapa Berry                                                      |
|                                                                      |
|Growth Time: 5 hours (20 hours to bloom)                              |
|                                                                      |
|Effect: When the HP of a Pokemon is less than half, this berry will   |
|        recover 1/8 (12.5%) of its total HP if it holds it. It will   |
|        also confuses the Pokemon that doesn't like "sour" flavor.    |
o----------------------------------------------------------------------o
|#16 Razz Berry                                                        |
|                                                                      |
|Growth Time: 2 hours (8 hours to bloom)                               |
|                                                                      |
|Effect: Ingredient for Pokéblock                                      |
o----------------------------------------------------------------------o
|#17 Bluk Berry                                                        |
|                                                                      |
|Growth Time: 2 hours (8 hours to bloom)                               |
|                                                                      |
|Effect: Ingredient for Pokéblock                                      |
o----------------------------------------------------------------------o
|#18 Nanab Berry                                                       |
|                                                                      |
|Growth Time: 2 hours (8 hours to bloom)                               |
|                                                                      |
|Effect: Ingredient for Pokéblock                                      |
o----------------------------------------------------------------------o
|#19 Wepear Berry                                                      |
|                                                                      |
|Growth Time: 2 hours (8 hours to bloom)                               |
|                                                                      |
|Effect: Ingredient for Pokéblock                                      |
o----------------------------------------------------------------------o
|#20 Pinap Berry                                                       |
|                                                                      |
|Growth Time: 2 hours (8 hours to bloom)                               |
|                                                                      |
|Effect: Ingredient for Pokéblock                                      |
o----------------------------------------------------------------------o
|#21 Pomeg Berry                                                       |
|                                                                      |
|Growth Time: 8 hours (32 hours to bloom)                              |
|                                                                      |
|Effect: When used, it grows the happiness of your Pokemon, but lowers |
|        10 EV Points on HP.                                          |
o----------------------------------------------------------------------o
|#22 Kelpsy Berry                                                      |
|                                                                      |
|Growth Time: 8 hours (32 hours to bloom)                              |
|                                                                      |
|Effect: When used, it grows the happiness of your Pokemon, but lowers |
|        10 EV Points on Attack.                                       |
o----------------------------------------------------------------------o
|#23 Qualot Berry                                                      |
|                                                                      |
|Growth Time: 8 hours (32 hours to bloom)                              |
|                                                                      |
|Effect: When used, it grows the happiness of your Pokemon, but lowers |
|        10 EV Points on Defense.                                      |
o----------------------------------------------------------------------o
|#24 Hondew Berry                                                      |
|                                                                      |
|Growth Time: 8 hours (32 hours to bloom)                              |
|                                                                      |
|Effect: When used, it grows the happiness of your Pokemon, but lowers |
|        10 EV Points on Special Attack.                               |
o----------------------------------------------------------------------o
|#25 Greppa Berry                                                      |
|                                                                      |
|Growth Time: 8 hours (32 hours to bloom)                              |
|                                                                      |
|Effect: When used, it grows the happiness of your Pokemon, but lowers |
|        10 EV Points on Special Defense.                              |
o----------------------------------------------------------------------o
|#26 Tamato Berry                                                      |
|                                                                      |
|Growth Time: 8 hours (32 hours to bloom)                              |
|                                                                      |
|Effect: When used, it grows the happiness of your Pokemon, but lowers |
|        10 EV Points on Speed.                                        |
o----------------------------------------------------------------------o
|#27 Cornn Berry                                                       |
|                                                                      |
|Growth Time: 6 hours (24 hours to bloom)                              |
|                                                                      |
|Effect: Ingredient for PokéBlocks                                     |
o----------------------------------------------------------------------o
|#28 Mago Berry                                                        |
|                                                                      |
|Growth Time: 6 hours (24 hours to bloom)                              |
|                                                                      |
|Effect: Ingredient for PokéBlocks                                     |
o----------------------------------------------------------------------o
|#29 Rabuta Berry                                                      |
|                                                                      |
|Growth Time: 6 hours (24 hours to bloom)                              |
|                                                                      |
|Effect: Ingredient for PokéBlocks                                     |
o----------------------------------------------------------------------o
|#30 Nomel Berry                                                       |
|                                                                      |
|Growth Time: 6 hours (24 hours to bloom)                              |
|                                                                      |
|Effect: Ingredient for PokéBlocks                                     |
o----------------------------------------------------------------------o
|#31 Spelon Berry                                                      |
|                                                                      |
|Growth Time: 15 hours (60 hours to bloom)                             |
|                                                                      |
|Effect: Excellent ingredient for PokéBlocks                           |
o----------------------------------------------------------------------o
|#32 Pamtre Berry                                                      |
|                                                                      |
|Growth Time: 15 hours (60 hours to bloom)                             |
|                                                                      |
|Effect: Excellent ingredient for PokéBlocks                           |
o----------------------------------------------------------------------o
|#33 Watmel Berry                                                      |
|                                                                      |
|Growth Time: 15 hours (60 hours to bloom)                             |
|                                                                      |
|Effect: Excellent ingredient for PokéBlocks                           |
o----------------------------------------------------------------------o
|#34 Durin Berry                                                       |
|                                                                      |
|Growth Time: 15 hours (60 hours to bloom)                             |
|                                                                      |
|Effect: Excellent ingredient for PokéBlocks                           |
o----------------------------------------------------------------------o
|#35 Spelon Berry                                                      |
|                                                                      |
|Growth Time: 15 hours (60 hours to bloom)                             |
|                                                                      |
|Effect: Excellent ingredient for PokéBlocks                           |
o----------------------------------------------------------------------o
|#36 Liechi Berry                                                      |
|                                                                      |
|Growth Time: 24 hours (120 hours to bloom)                            |
|                                                                      |
|Effect: When the HP of the Pokemon that is holding it is less than    |
|        1/3, its Attack will be raised in 1 level                     |
o----------------------------------------------------------------------o
|#37 Ganlon Berry                                                      |
|                                                                      |
|Growth Time: 18 hours (72 hours to bloom)                             |
|                                                                      |
|Effect: When the HP of the Pokemon that is holding it is less than    |
|        1/3, its Defense will be raised in 1 level                    |
o----------------------------------------------------------------------o
|#38 Salac Berry                                                       |
|                                                                      |
|Growth Time: 18 hours (72 hours to bloom)                             |
|                                                                      |
|Effect: When the HP of the Pokemon that is holding it is less than    |
|        1/3, its Speed will be raised in 1 level                      |
o----------------------------------------------------------------------o
|#39 Petaya Berry                                                      |
|                                                                      |
|Growth Time: 18 hours (72 hours to bloom)                             |
|                                                                      |
|Effect: When the HP of the Pokemon that is holding it is less than    |
|        1/3, its Special Attack will be raised in 1 level             |
o----------------------------------------------------------------------o
|#40 Apicot Berry                                                      |
|                                                                      |
|Growth Time: 18 hours (72 hours to bloom)                             |
|                                                                      |
|Effect: When the HP of the Pokemon that is holding it is less than    |
|        1/3, its Special Defense will be raised in 1 level            |
o----------------------------------------------------------------------o
|#41 Lansat Berry                                                      |
|                                                                      |
|Growth Time: 18 hours (72 hours to bloom)                             |
|                                                                      |
|Effect: When the HP of the Pokemon that is holding it is less than    |
|        1/3, its critial hit rate will be raised in 1 level           |
o----------------------------------------------------------------------o
|#42 Starf Berry                                                       |
|                                                                      |
|Growth Time: 18 hours (72 hours to bloom)                             |
|                                                                      |
|Effect: When the HP of the Pokemon that is holding it is less than    |
|        1/3, one its stats will be raised in 1 level                  |
o----------------------------------------------------------------------o
|#43 Enigma Berry                                                      |
|                                                                      |
|Tempo de Crescimento: 18 hours (72 hours to bloom)                    |
|                                                                      |
|Effect: If the Pokemon is hit by a super effective move, this berry   |
|        will heal 1/4 (25%) of the total HP of this Pokemon           |
o----------------------------------------------------------------------o

"Uau, Bruno! Won't tell how to get those berries?" Neither me could get all
them, you think there is how I help you? Some are gotten with the Berry
Master wife. You just need to say two words for her, and she'll give you a
berry if the words you said were the correct words. But just getting the
berry is the less hard part. The worst is getting more of that berry. This
plant business pisses me off.


============
10:2: Flavor                                                         [sbdab]
============

The berries (and also the Pokeblocks) have a flavor. What determinates if a
Pokemon will like or not of a certain berry depends on its nature. There are
5 kind of flavors: spicy, dry, sweet, bitter and sour. Each nature will like
more a flavor and dislike other. There are yet the berries that have more
than a flavor in the meantime.

In the chart below you see the nature, the flavor it likes and the flavor it
dislikes. Some natures, the neutral ones, are also including the like and
dislike flavor chart.

/---------------------------------------------\
| Nature   | Flavor Liked   | Flavor Disliked |
|----------|----------------|-----------------|
| Adamant  | Spicy          | Dry             |
| Bashful  | None           | None            |
| Bold     | Sour           | Spicy           |
| Brave    | Spicy          | Sweet           |
| Calm     | Bitter         | Spicy           |
| Careful  | Bitter         | Dry             |
| Docile   | None           | None            |
| Gentle   | Bitter         | Sour            |
| Hardy    | None           | None            |
| Hasty    | Sweet          | Sour            |
| Impish   | Sour           | Dry             |
| Jolly    | Sweet          | Dry             |
| Lax      | Sour           | Bitter          |
| Lonely   | Spicy          | Sour            |
| Mild     | Dry            | Sour            |
| Modest   | Dry            | Spicy           |
| Naive    | Sweet          | Bitter          |
| Naughty  | Spicy          | Bitter          |
| Quiet    | Dry            | Sweet           |
| Quirky   | None           | None            |
| Rash     | Dry            | Bitter          |
| Relaxed  | Sour           | Sweet           |
| Sassy    | Bitter         | Sweet           |
| Serious  | None           | None            |
| Timid    | Sweet          | Spicy           |
\---------------------------------------------/

Then, if your going to participate at a Contest, look at the chart below the
best attribute for each nature, that one which will be raised easily due the
flavor of the better berry for that attribute.

o-------------o-------------o-------------o
| Nature      | Flavor      | Attribute   |
o-------------o-------------o-------------o
| Adamant     | Spicy       | Cool        |
| Brave       |             |             |
| Lonely      |             |             |
| Naughty     |             |             |
o-------------o-------------o-------------o
| Mild        | Dry         | Beauty      |
| Modest      |             |             |
| Quiet       |             |             |
| Rash        |             |             |
o-------------o-------------o-------------o
| Jolly       | Sweet       | Cute        |
| Hasty       |             |             |
| Naive       |             |             |
| Timid       |             |             |
o-------------o-------------o-------------o
| Careful     | Bitter      | Smart       |
| Calm        |             |             |
| Gentle      |             |             |
| Sassy       |             |             |
o-------------o-------------o-------------o
| Impish      | Sour        | Tought      |
| Lax         |             |             |
| Relaxed     |             |             |
| Bold        |             |             |
o-------------o-------------o-------------o

Then, to make Pokeblock for certain attribute, if you want to maximize it at
Contest, the best ones are below. There are many Pokeblocks that raises more
than an attribute in the meantime, but considering that you want to raise
only one, use the berries #31-#35 for that.

o----------------o----------------o----------------o
|Type in Contest |Flavor          |Best Berry      |
|----------------o----------------o----------------|
|Cool            |Spicy           |Spelon Berry    |
|Beauty          |Dry             |Pamtre Berry    |
|Cute            |Sweet           |Watmel Berry    |
|Smart           |Bitter          |Durin Berry     |
|Tough           |Dry             |Belue Berry     |
o----------------o----------------o----------------o


==============
10:3. Glossary                                                       [glssr]
==============

I separated the berries in groups to make easy for you identifying where such
berry you're looking for is. So you can see what berry to use, and once the
chart at topic 9:3:1 is very confuse, this is a good hand.

#01-#05 - Status Heal Berries: These berries are used to heal your Pokemon
from an immediate problem of special conditions without losing a turn for
that.

#11-#15 - Confusion Berries: They recover the HP of your Pokemon when its
total HP is less than 1/8 of the total, however they'll make your Pokemon
become confuse if it dislikes its flavor.

#16-#20 - Bad Pokeblocks berries: These berries are used to make Pokeblcoks,
but they will do bad Pokeblocks, so bad that I don't recommend you to use
them.

#21-#26 - Happiness Berries: These berries raise the happiness of your
Pokemon, but they'll lower 10 EV of a stat. They're good ingredients in case
you want to do Pokeblocks.

#27-#30 - Pokeblocks Berries: they're just used to make Pokeblocks, but in
the meant time they are not bad, they're not good either. You can use them to
maximize one or two attributes, but probably won't maximize all the
attributes.

#31-#35 - Excellent Pokeblocks Berries: They're excellent to make Pokeblocks,
the better Pokeblocks are made from these berries. With them you can maximize
all your attributes. However they're rare and you get then only once in the
game, so plant to get more. They're given by Berry Master's wife upon you say
two words.

#36-#41 - Immediate Help Berries - When in battle user's HP is less than 30%
of the total, this berry is used to raise a stat in 1 level

There are more berries, however they don't fit in any of the groups above,
which I consider the most important ones.

                                                                     [pkcon]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                      11. Pokemon CONTEST                      ==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

Only who doesn't understand the playing won't like it, I don't consider
myself good yet, but at least I can get good ribbons to my Pokemons. You read
the previous topic about berries, you'll need that info.


=============
11:1. What is                                                        [oquee]
=============

Pokemon Contest is a place where trainers join to make disputes. However its
far from Pokemon battles. Here the attributes of your Pokemon (beauty, smart,
cute, cool, tough) are evaluated. To show the attributes of your Pokemon it
does appeals and in it does the moves. Each move has an effect in Contest.

In R/S you found a Pokemon Contest in the following cities:

Verdanturf - Normal Rank
Fallabor - Super Rank
Slateport - Hyper Rank
Lilycove - Master Rank

Now in Emerald the things have change. All the ranks are found at the Pokemon
Contest in Lilycove. So, what is found in the "empty" spot in the other
cities? There are barracks, with the same appearance of a Pokemon Contest,
however without the traditional contests. There the barracks seems like
little battle towers. That's why they're called Battle Tents.

Below what kind of contest happen in each Battle Tent:

Verdanturf - You have to choose three Pokemons to battle. In the battle
             you can switch them. Your Pokemons fight based on their
             nature favorite battle style. I mean, when select "FIGHT"
             it'll execute the move it likes more.

Fallabor   - You must choose three Pokemons to battle. In the battle you
             can switch them. Here you have three turns to faint opponent's
             Pokemon. If you don't do that, the judge will eliminate the
             Pokemon with the worse performance.

Slateport  - You don't use your team here. Upon accepting to participate
             you choose three Pokemons of six from the team presented by
             the guy and the fight begins. If you win, after the battle you
             can swap a Pokemon or all yours with opponent's.

The prize from each one of those Battle Tents are usually items like Full
Heal, Hyper Potion, etc. Really they're not used to something else than
giving you some amusement.

To begin to participate the Pokemon Contest (of Lilycove, of course) you need
before the Contest Pass. Talk with the right woman at the counter of the
Pokemon Contest in Lilycove. With the left woman you get the Pokeblock Case
(it's used to you put away your Pokéblocks)..

With the left nurse you select what rank you're going to challenge (Normal,
Super, Hyper, Master) and following what attribute (beauty, cool, cute,
smart, tough). The ranks get harder from Normal to Master. That means it's
better you begin from Normal and go head to Master. You don't have choice
like in R/S, in E you need to do this sequence.


================
11:2. PokéBlocks                                                     [pokbl]
================

Up to now you read how the Pokemon Contest works. However, you need to raise
the attributes of your Pokemon. For that you count on Pokéblocks. As there
are the natures that like a certain flavor and hate other, you should feed
your Pokemon only with Pokeblocks which flavor is its favorite, then it
becomes easy raising that attribute. You can also raise two attributes in the
meantime (there are Pokéblocks that do that).

If you want to know which Pokeblock will raise much and which will raise
little amount for certain nature, below is a chart. It was already show in
the berries and natures topic, but no problem for me putting it here again.

o-------------o-------------o-------------o
| Nature      | Poké Block  | Attribute   |
o-------------o-------------o-------------o
| Adamant     | Spicy Block | Cool        |
| Brave       |             |             |
| Lonely      |             |             |
| Naughty     |             |             |
o-------------o-------------o-------------o
| Mild        | Dry Block   | Beauty      |
| Modest      |             |             |
| Quiet       |             |             |
| Rash        |             |             |
o-------------o-------------o-------------o
| Jolly       | Sweet Block | Cute        |
| Hasty       |             |             |
| Naive       |             |             |
| Timid       |             |             |
o-------------o-------------o-------------o
| Careful     | Bitter Block| Smart       |
| Calm        |             |             |
| Gentle      |             |             |
| Sassy       |             |             |
o-------------o-------------o-------------o
| Impish      | Sour Block  | Tought      |
| Lax         |             |             |
| Relaxed     |             |             |
| Bold        |             |             |
o-------------o-------------o-------------o

How do Pokeblocks? Pokeblocks are made from berries. Inside the Pokemon
Contest of Lilycove, in the right side of the room yo find some square
machines. That's the berry blender, which crushes berries and makes
Pokeblocks. Go in one with other player(s) and press A button, answer "Yes"
and then you begin to play. You have to throw a berry before the game begins.
Everytime the arrow touches your brand, press A button. You can press A as
much times as you can in the moment the arrow is touching your brand.

If you scored many points you becomes the first place and the best Pokeblock
is given to you. Anyway you always gain a Pokeblock after playing. However,
some things are evident:

- The better is the berry thrown, better is the Pokeblock made;

- The higher is your score, better is the Pokeblock made;

- The more people is playing, more berries, then better is the Pokeblock
made;

You can't forget that each Pokemon can feed no more than 12 Pokeblocks. That
means if you use bad Pokeblocks you may accidentally use 12 and won't
maximize its attributes with them. There are Pokeblocks that raise 40-50 of a
certain attribute, which are goods. There are the regular ones, which raise
30-40. The worse Pokeblocks will raise the attribute in less than 30, or even
less than 20.

To know how much a Pokeblock raise just take a look in the bag of the
Pokeblock Case and inside it a number.

To crush berries in a berry blender together a friend via link cable go to a
berry blender without any person on it. In Lilycove Pokemon Contest is a
berry blender with three players, other with two players, one with one player
and one with no player.


=============
11:3. Playing                                                        [jogdo]
=============

The dispute of the attributes occurs in two separated rounds. And after they
two is the final round, where the results are shown.


===============
11:3:1. Round 1                                                      [pcrdo]
===============

In the first round the crowd evaluates which Pokemon is more beautiful in
such attribute contested. It is in this round the how much you raised certain
attribute will be worth. The higher it is, more votes from crowd and
therefore more hearts.

These are evident in first round:

- The more you raise an attribute, more hearts for you;

- If your Pokemon starts holding the right Scarf, more hearts for you;


===============
11:3:2. Round 2                                                      [pcrdt]
===============

When round 1 ends, we have the second round, the more important round which
you show out the moves known your Pokemon. This round is very important,
however if you could maximize the attributes of your Pokemon, it's pretty
possible the round 1 will give you the victory, although a player that went
bad in the round 1 can turn the game in its favor at round 2.

About the round 2, can be said that:

- You CANNOT use the same move twice in a row (some moves can, though);

- At the first turn you're always the first to appeal;

- The situation of your Pokemon can be seen inside a square in your box;

Round 2 is too confuse for some people, even more when you notice the judge
speaks some stuff through dialogue balloons. In the balloon will be a symbol,
just see the symbol and look for it in the chart below and you can know what
the judge wants to say.

/--------------------------------------------------------------------------\
|   !    | You've just done the first move of a combo. If you have the     |
|        | second, it'll be pink-colored on next turn.                     |
|--------|-----------------------------------------------------------------|
|  !!    | You used the second move of a combo! Doubled hearts for you!    |
|--------|-----------------------------------------------------------------|
|   ?    | The order of appeals to next turn is randomized.                |
|--------|-----------------------------------------------------------------|
|  Star  | Great! As long as you have this star you gain an extra heart    |
|        | per each appeal you do.                                         |
|--------|-----------------------------------------------------------------|
| Spiral | You used a move twice in a row. Unless the move allow that, you |
|        | can't use a move twice in a row.                                |
|--------|-----------------------------------------------------------------|
|   1    | You're the first to appeal on next turn. You can lose hearts,   |
|        | but can't become nervous.                                       |
|--------|-----------------------------------------------------------------|
|   4    | You're the fourth and the last to appeal on next turn. You      |
|        | don't lose hearts, but may become nervous.                      |
|--------|-----------------------------------------------------------------|
|   X    | As long as your Pokemon has X, it can't attract, gain hearts,   |
|        | lose hearts, becomes nervous.                                   |
\--------------------------------------------------------------------------/

Now that you've seen the symbols of judge which happens in the round 2, here
some more info about this round. You can notice in the right side of the
screen the name of the four Pokemons in the contest. We have a bar, a square
and a place to the starts. What is all that?

/--------------------------------------------------------------------------\
|    Bar   | Every time you use a type of move which is the same of the    |
|          | Contest you're in (used a beauty move in a beauty contest),   |
|          | this bar will walks a bit. Complete it to double your hearts. |
|----------|---------------------------------------------------------------|
|  Hearts  | The more hearts you gain, better.                             |
|----------|---------------------------------------------------------------|
|   Jam    | They're negative hearts. A Pokemon can jam other that has     |
|          | already appealed in that turn. If your Pokemon is the last to |
|          | appeal it can't be jammed.                                    |
|----------|---------------------------------------------------------------|
|  Nervous | If your Pokemon becomes nervous a spiral will appear in its   |
|          | square. If it is prevented of becoming nervous, there'll be   |
|          | a blue star outside this square. A nervous Pokemon may appeal |
|          | or lose its turn, and if appeals, it may appeal well of badly |
\--------------------------------------------------------------------------/

=============
11:3:3. Final                                                        [fdfnl]
=============

We can't forget the last round, the final round that all the participants are
joined in front to the judge that gives the results. The Pokemon that gained
more hearts win. After the dispute take a look in one of the pictures of the
Contest to see the picture of your Pokemon painted if it won.

Talk with the curator, a man in the museum and with the painter inside the
Contest before win the Master rank. After winning he'll paint a picture of
your Pokemon. If you won and didn't talk with him, no picture for you. Win
the Master rank again, so.

After the contests a report is found, which you can give an interview.


                                                                     [micln]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                       12. MISCELANEOUS                       |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

Little topics about several things, this it the section "miscellaneous".


=================
12:1. Secret Base                                                    [basct]
=================

Secret Base is a place where you create your bed room, with notebook
connected to Pokenet and some decorations. The business is: how do a secret
base? To answer this question I created this topic.

To create your secret base you need TM43 Secret Power. You get this TM with a
boy at Route 111. After getting it, this TM will be in sale in the grocery
store of Slateport City. That means if you lose your TM43, then you can go
there and buy other. Remembering it is a TM, you won't need any badge to use
it outside battle.

Passing through the routes you should find certain vine trees, some wise
bushes and walls with holes. Just approach it and use your Secret Power. You
make it becomes a secret base. Each one of those places able of become a
secret base are different in its interior, it can be big, tight, wise, have
divisions or not. There is two places equal, have it in mind.

In case you do not like the place where you open the hole it's just open
other hole in other place and make that your new secret base. Though you have
already put decorations in it you can pack them up and move away. After
finding a good spot to make your secret base, it cannot be just ground and
bush, isn't? You should decorate it with some decoration items.

The only problem on mounting your secret base is that the decoration items
are too expensive. Buy them if you have money remaining. Upon buying a
decoration item it'll be sent to your PC. Inside your secret base you put
them out and decorate it as you own will. Always buy carpets because dolls
can't be stand on the dirty ground, just on them. Posters let the place
cooler.

To put the things you bought do the following. After had chosen the spot, go
at the PC and select DECORATION. After, select DECORATE. Then chose item by
item, each one in its section, and put it in your secret base. To undo your
secret base, go at the PC and select PACK UP.

Below the location of all the shops that sell items for you secret base.


In Fortree City:

       LEFT                              RIGHT
      ======                            =======
Small Desk......3,000             Small Chair.....2,000
Pokemon Desk....3,000             Pokemon Chair...2,000
Heavy Desk......6,000             Heavy Chair.....2,000
Ragged Desk.....6,000             Ragged Chair....2,000
Comfort Desk....6,000             Comfort Chair...2,000
Brick Desk......9,000             Brick Chair.....2,000
Camp Desk.......9,000             Camp Chair......2,000
Hard Desk.......9,000             Hard Chair......2,000


In Lilycove Dept. Store, at fifth floor (5F):


     TOP-LEFT                       TOP-RIGHT
    ==========                     ===========
Pichu Doll......3,000         Pika Cushion....2,000
Pikachu Doll....3,000         Round Cushion...2,000
Marill Doll.....3,000         Zigzag Cushion..2,000
Jigglypuff Doll.3,000         Spin Cushion....2,000
Duskull Doll....3,000         Diamond Cushion.2,000
Wynaut Doll.....3,000         Ball Cushion....2,000
Baltoy Doll.....3,000         Grass Cushion...2,000
Kecleon Doll....3,000         Fire Cushion....2,000
Azurill Doll....3,000         Water Cushion...2,000
Skitty Doll.....3,000
Swablu Doll.....3,000
Gulpin Doll.....3,000

                                  RIGHT-BOTTOM
    LEFT-BOTTOM                  ==============
   =============              Surf Mat........4,000
Ball Poster.....1,000         Thunder Mat.....4,000
Green Poster....1,000         Fire Blast Mat..4,000
Red Poster......1,000         Powder Snow Mat.4,000
Blue Poster.....1,000         Attract Mat.....4,000
Cute Poster.....1,000         Fissure Mat.....4,000
Pika Poster.....1,500         Spikes Mat......4,000
Long Poster.....1,500         Glitter Mat.....2,000
Sea Poster......1,500         Jump Mat........2,000
Sky Poster......1,500         Spin Mat........2,000


At the last floor of Lilycove Dept. Store:

Mud Ball............200
Fence Length........500
Fence Width.........500
Tire................800
Breakable Door....3,000
Solid Board.......3,000
Sand Ornament.....3,000
Stand.............7,000
Slide.............8,000
TV................3,000
Round TV..........4,000
Cute TV...........4,000
Wailmer Doll.....10,000
Rhydon Doll......10,000


In Slateport City, two grocery stores sell item for your secret base.

Red Brick........500  Azurill Doll......3,000
Blue Brick.......500  Marill Doll.......3,000
Yellow Brick.....500  Skitty Doll.......3,000
Red Balloon......500
Blue Balloon.....500
Yellow Balloon...500
C Low Note Mat...500
D Note Mat.......500
E Note Mat.......500
F Note Mat.......500
G Note Mat.......500
A Note Mat.......500
B Note Mat.......500
C High Note Mat..500

At Route 113, the Glass Maker will give you two items that cost lots of ash.

Pretty Chair...6,000
Pretty Desk....8,000

Pretty Petal Flower Shop is at Route 106 and will sell items after you get
the White Herb with the girl outside.

Red Plant.........3,000
Tropical Plant....3,000
Pretty Flowers....3,000
Colorful Plant....5,000
Big Plant.........5,000
Gorgeous Plant....5,000


There is one in Battle Frontier also, however it costs Battle Points instead
$.

     Top-Left                       Top-Right
====================           ====================
Chikorita Doll..80BP           Bright Power....64BP
Cyndaquil Doll..80BP           Choice Band.....64BP
Totodile Doll...80BP           Focus Band......64BP
Clefairy Doll...48BP           King's Rock.....64BP
Ditto Doll......48BP           Scope Lens......64BP
Meowth Doll.....48BP           Leftovers.......48BP
Togepi Doll.....48BP           Mental Herb.....48BP
Kiss Cushion....32BP           Quick Claw......48BP
Smoochum Doll...32BP           White Herb......48BP
Kiss Poster.....16BP
                                   Bottom-Right
  Bottom-Esquerda              ====================
====================           Calcium..........1BP
Blastoise Doll.256BP           Carbos...........1BP
Charizard Doll.256BP           HP Up............1BP
Venusaur Doll..256BP           Iron.............1BP
Lapras Doll....256BP           Protein..........1BP
Snorlax Doll...256BP           Zinc.............1BP



================
12:2. Match Call                                                     [macca]
================

Match Call is a new tool added to your PokeNavi which allows you to rematch
with other trainers. In R/S you could do that without it, then few has
changed. Below are the trainers that agre to rematch with you. To know if a
trainer want a rematch, just take a look at your Match Call in your PokéNavi.
If it is a Poke Ball flashing at the side its name. The Match Call contains
info about each trainer registered in it, like its location.

There should be many other trainers out, however I got those one below. The
good on rematching is the money and experience. The Level of the Pokemons
raises along you battle with the trainer consecultively times. There is also
the name of the leaders, your mother, May/Brendan, Professor Birch, but those
ones are not including in the list below.

Jagged Pass - Camper Ethan
Jagged Pass - Picnicker Dianna
Meteor Falls - Old Couple John & Jay
Meteor Falls - Dragon Tamer Nicolas
Mt. Chimney - Expert Shelby
Mt. Chimney - Hiker Sawyer
Petalburg Woods - Bug Catcher James
Route 102 - Youngster Calvin
Route 103 - PokéFant Miguel
Route 103 - Twins Amy & Liv
Route 104 - Lady Cindy
Route 104 - Lass Haley
Route 104 - Rich Boy Winston
Route 107 - SwimmerM Tony
Route 108 - Sailor Cory
Route 110 - Collector Edwin
Route 110 - PokéFan Isabel
Route 111 - Cooltrainer Brooke
Route 112 - Hiker Trent
Route 113 - Ninja Boy Lao
Route 113 - Parasol Lady Madeline
Route 114 - Kindler Bernie
Route 114 - PokéManic Steve
Route 115 - Battle Firl Cindy
Route 115 - Black Belt Nob
Route 115 - Expert Timothy
Route 116 - School Kid Karen
Route 117 - Pkmn Breeder Isaac
Route 117 - Pkmn Breeder Lydia
Route 117 - Sr. and Jr. Anna & Meg
Route 117 - Triathlete Dylan
Route 117 - Triathlete Maria
Route 118 - Aroma Lady Rose
Route 118 - Guitarist Dalton
Route 119 - Pkmn Breeder Catherine
Route 119 - Pkmn Ranger Jackson
Route 120 - Bird Keeper Robert
Route 120 - Bug Maniac Jeffrey
Route 121 - Beauty Jessica
Route 121 - Cooltrainer Cristin
Route 121 - Gentleman Walter
Route 123 - Fuitarist Fernando
Route 123 - Psychic Jack
Route 124 - Swimmer Jenny
Route 124 - Sis and Bro Lisa & Roy
Route 127 - Black Belt - Koji
Route 128 - Triathlete Isaiah
Seaside Parking - Traithlete Abigail
Seaside Parking - Triathlete Benjamin

To double the money you get from battles make your Pokemon hold the Amulet
Coin. It is given to you by your mon after you defeat your father.


================
12:3. Gabby & Ty                                                     [gabty]
================

Gabby and Ty are the reporter an cam respectively that will challenge you
around Hoenn. Upon winning, they change place, and the level of their Pokemon
also. After the battle an interview will be offered to you, then you can
accept or not. In case you accept, then just select a word from your
vocabulary whatever it is, and your interview is done. Watch it in any
television in any house in Hoenn (at your house, for example).

   ----------------|-----------|-------------------------------|-------
      APPEARANCE   |   ROUTE   |           PokemonS            | MONEY
   ----------------|-----------|-------------------------------|-------
    1st Appearance | Route 111 | Magnemite Lv19, Whismur Lv19  | $1824
    2nd Appearance | Route 118 | Magnemite Lv19, Loudred Lv27  | $2592
    3rd Appearance | Route 120 | Magneton  Lv30, Loudred Lv30  | $2880
    4th Appearance | Route 111 | Magneton  Lv33, Loudred Lv33  | $3168
    5th Appearance | Route 118 | Magneton  Lv36, Loudred Lv36  | $3456
    6th Appearance | Route 120 | Magneton  Lv39, Exploud Lv39  | $3744
   ----------------|-----------|-------------------------------|-------

After the second encounter at Route 120, Gabby and Ty will keep the sequence
on Route 111, 118 and 120, in this order, but you will always find their
Pokemons in the same level the last battle. This is good if you need money or
experience, mostly when you're equipped with Amulet Coin or Lucky Egg.


===========
12:4. Marts                                                          [mrcad]
===========

Below is a list with all the Marts in Hoenn. The marts that give
items/decoration in trade to Battle Points are not including in. Other thing
is that you gain 1 Premier Ball per each 10 or more Poké Ball you buy in any
Mart.

~~~~~~~~~~~~~~~
Littleroot Town
~~~~~~~~~~~~~~~

No Mart.

~~~~~~~~~~~
Oldale Town
~~~~~~~~~~~

Mart:
o----------------o-------o
| Poké Ball      |  $200 |
| Potion         |  $300 |
| Antidote       |  $100 |
| Parlyz Heal    |  $200 |
| Awakening      |  $200 |
o----------------o-------o

~~~~~~~~~~~~~~
Petalburg City
~~~~~~~~~~~~~~

Mart:
o----------------o-------o
| Poké Ball      |  $200 |
| Great Ball     |  $600 | <- After Heat Badge
| Potion         |  $300 |
| Super Potion   |  $700 | <- After Heat Badge
| Antidote       |  $100 |
| Parlyz Heal    |  $200 |
| Awakening      |  $200 |
| Escape Hope    |  $550 |
| Repel          |  $350 |
| X Speed        |  $350 |
| X Attack       |  $500 |
| X Defend       |  $550 |
| Orange Mail    |   $50 |
o----------------o-------o

~~~~~~~~~~~~~~~~~~~~~~~
Route 104 - Flower Shop
~~~~~~~~~~~~~~~~~~~~~~~

Pretty Petal Flower Shop:
o----------------o-------o
| Red Plant      | $3000 |
| Tropical Plant | $3000 |
| Pretty Flowers | $3000 |  **All these items are sold only after you get
| Colorful Plant | $5000 |    the White Herb with the girl outside the
| Big Plant      | $5000 |    Pretty Petal Flower Shop
| Gorgeus Plant  | $5000 |
o----------------o-------o

~~~~~~~~~~~~~~
Rustiboro City
~~~~~~~~~~~~~~

Mart:
o----------------o-------o
| Poké Ball      |  $200 |
| Great Ball     |  $600 |
| Timer Ball     | $1000 | <- After get the Repeat Ball with a man near the
| Repeat Ball    | $1000 | <- entrance of Rusturf Tunnel right after the
| Potion         |  $300 |    Team Magma and Aqua scene at Meteor Falls.
| Super Potion   |  $700 |
| Antidote       |  $100 |
| Parlyz Heal    |  $200 |
| Awakening      |  $200 |
| Escape Hope    |  $550 |
| Repel          |  $350 |
| X Speed        |  $350 |
| X Attack       |  $500 |
| X Defend       |  $550 |
| Orange Mail    |   $50 |
o----------------o-------o

~~~~~~~~~~~~
Dewford Town
~~~~~~~~~~~~

No Mart.

~~~~~~~~~~~~~~~~~~~~~~~~~~
Route 109 - Seashore House
~~~~~~~~~~~~~~~~~~~~~~~~~~

o----------------o-------o
| Soda Pop       |  $300 |
o----------------o-------o

~~~~~~~~~~~~~~
Slateport City
~~~~~~~~~~~~~~

Mart:
o----------------o-------o
| Poké Ball      |  $200 |
| Great Ball     |  $600 |
| Potion         |  $300 |
| Super Potion   |  $700 |
| Antidote       |  $100 |
| Parlyz Heal    |  $200 |
| Escape Hope    |  $550 |
| Repel          |  $350 |
| Harbor Mail    |   $50 |
o----------------o-------o

Barraks:
o----------------o-------o
| Red Brick      |  $500 |
| Blue Brick     |  $500 |
| Yellow Brick   |  $500 |
| Red Balloon    |  $500 |
| Blue Balloon   |  $500 |
| Yellow Balloon |  $500 |
| C Low Note Mat |  $500 |
| D Low Note Mat |  $500 |
| E Low Note Mat |  $500 |
| F Low Note Mat |  $500 |
| A Low Note Mat |  $500 |
| B Low Note Mat |  $500 |
| C High Note Mat|  $500 |
o----------------o-------o

o----------------o-------o
| Protein        | $9800 |
| Iron           | $9800 |
| Carbos         | $9800 |   **When Energy Guru has a sale, these items
| Zinc           | $9800 |     will cost $4900 instead $9800
| Calcium        | $9800 |
| HP Up          | $9800 |
o----------------o-------o

o----------------o-------o
| Azurill Doll   | $3000 |
| Marill Doll    | $3000 |
| Skitty Doll    | $3000 |
o----------------o-------o

o----------------o-------o
| TM10           | $3000 | TM10 contains Hidden Power
| TM43           | $3000 | TM 43 contains Secret Power
o----------------o-------o

~~~~~~~~~~~~~
Mauville City
~~~~~~~~~~~~~

Mart:
o----------------o-------o
| Poké Ball      |  $200 |
| Great Ball     |  $600 |
| Antidote       |  $100 |
| Parlyz Heal    |  $200 |
| Awakening      |  $200 |
| X Speed        |  $350 |
| X Attack       |  $500 |
| X Defend       |  $550 |
| Guard Spec.    |  $700 |
| Dire Hit       |  $650 |
| X Accuracy     |  $950 |
o----------------o-------o


Game Corner
o--------------------o--------o
| TM32 Double Team   | $30000 | (1500 Coins)
| TM29 Psychic       | $70000 | (3500 Coins)
| TM35 Flamethrower  | $80000 | (4000 Coins)
| TM24 Thunderbolt   | $80000 | (4000 Coins)
| TM13 Ice Beam      | $80000 | (4000 Coins)
o--------------------o--------o
| Treecko Doll       | $20000 | (1000 Coins)
| Torchic Doll       | $20000 | (1000 Coins)
| Mudkip Doll        | $20000 | (1000 Coins)
o--------------------o--------o

~~~~~~~~~~~~~~
Fallarbor Town
~~~~~~~~~~~~~~

Mart:
o----------------o-------o
| Great Ball     |  $600 |
| Antidote       |  $100 |
| Parlyz Heal    |  $200 |
| Escape Rope    |  $550 |
| Super Repel    |  $500 |
| X Special      |  $350 |
| X Speed        |  $350 |
| X Attack       |  $500 |
| X Defend       |  $550 |
| Dire Hit       |  $650 |
| Guard Spec.    |  $700 |
o----------------o-------o

~~~~~~~~~~~
Mt. Chimney
~~~~~~~~~~~
Located in the top of the cable cart. There is a lady outside the building.

o----------------o-------o
| Lava Cookie    |  $200 |
o----------------o-------o

~~~~~~~~~~~~~~
Lavaridge Town
~~~~~~~~~~~~~~

Mart:
o----------------o-------o
| Great Ball     |  $600 |
| Super Potion   |  $700 |
| Antidote       |  $100 |
| Parlyz Heal    |  $200 |
| Awakening      |  $250 |
| Burn Heal      |  $250 |
| Revive         | $1500 |
| Super Repel    |  $500 |
| X Speed        |  $350 |
o----------------o-------o

Herb Shop:
o----------------o-------o
| Energypowder   |  $500 |
| Energy Root    |  $800 |
| Heal Powder    |  $450 |
| Revival Herb   | $2800 |
o----------------o-------o

~~~~~~~~~~~~~~~
Verdanturf Town
~~~~~~~~~~~~~~~

Mart:
o----------------o-------o
| Great Ball     |  $600 |
| Nest Ball      | $1000 |
| Super Potion   |  $700 |
| Antidote       |  $100 |
| Parlyz Heal    |  $200 |
| Awakening      |  $250 |
| Burn Heal      |  $250 |
| Ice Heal       |  $250 |
| Repel          |  $350 |
| X Special      |  $350 |
| Fluffy Tail    | $1000 |
o----------------o-------o

~~~~~~~~~~~~
Fortree City
~~~~~~~~~~~~

Mart:
o----------------o-------o
| Great Ball     |  $600 |
| Ultra Ball     | $1200 |
| Super Potion   |  $700 |
| Hyper Potion   | $1200 |
| Antidote       |  $100 |
| Parlyz Heal    |  $200 |
| Awakening      |  $250 |
| Revive         | $1500 |
| Super Repel    |  $500 |
| Wood Mail      |   $50 |
o----------------o-------o

Shop in a Tree (southeast of the city)
o----------------o-------o
| Small Desk     | $3000 |
| Pokemon Desk   | $3000 |
| Heavy Desk     | $6000 |
| Ragged Desk    | $6000 |
| Comfort Desk   | $6000 |
| Brick Desk     | $9000 |
| Camp Desk      | $9000 |
| Hard Desk      | $9000 |
o----------------o-------o
| Small Chair    | $2000 |
| Pokemon Chair  | $2000 |
| Heavy Chair    | $2000 |
| Ragged Chair   | $2000 |
| Comfort Chair  | $2000 |
o----------------o-------o
| Brick Chair    | $2000 |
| Camp Chair     | $2000 |
| Hard Chair     | $2000 |
o----------------o-------o

~~~~~~~~~~~~~
Lilycove City
~~~~~~~~~~~~~

Mart:
    - 2F (2O. FLOOR) -
o----------------o-------o
| Poke Ball      |  $200 |
| Great Ball     |  $600 |
| Ultra Ball     | $1200 |
| Escape Rope    |  $550 |
| Full Heal      |  $600 |
| Antidote       |  $100 |
| Parlyz Heal    |  $200 |
| Burn Heal      |  $250 |
| Ice Heal       |  $250 |
| Awakening      |  $250 |
| Fluffy Tail    | $1000 |
| Premier Ball   | ----- |
o----------------o-------o

o----------------o-------o
| Potion         |  $300 |
| Super Potion   |  $700 |
| Hyper Potion   | $1200 |
| Max Potion     | $2500 |
| Revive         | $1500 |
| Repel          |  $350 |
| Super Repel    |  $500 |
| Max Repel      |  $700 |
| Wave Mail      |   $50 |
| Mech Mail      |   $50 |
o----------------o-------o

    - 3F (3O. FLOOR) -
o----------------o-------o
| Protein        | $9800 |
| Calcium        | $9800 |
| Iron           | $9800 |
| Zinc           | $9800 |
| Carbos         | $9800 |
| HP Up          | $9800 |
o----------------o-------o

o----------------o-------o
| X Speed        |  $350 |
| X Special      |  $350 |
| X Attack       |  $500 |
| X Defend       |  $550 |
| Dire Hit       |  $650 |
| Guard Spec.    |  $700 |
| X Accuracy     |  $950 |
o----------------o-------o

    - 4F (4O. FLOOR) -
o----------------o-------o
| TM38           | $5500 | (Fire Blast)
| TM25           | $5500 | (Thunder)
| TM14           | $5500 | (Blizzard)
| TM15           | $7500 | (Hyper Beam)
o----------------o-------o

o----------------o-------o
| TM17           | $3000 | (Protect)
| TM20           | $3000 | (Safeguard)
| TM33           | $3000 | (Reflect)
| TM16           | $3000 | (Light Screen)
o----------------o-------o

    - 5F (5O. ANDAR) -
o----------------o-------o
| Pichu Doll     | $3000 |
| Pikachu Doll   | $3000 |
| Marill Doll    | $3000 |
| Jigglypuff Doll| $3000 |
| Duskull Doll   | $3000 |
| Wynaut Doll    | $3000 |
| Baltoy Doll    | $3000 |
| Kecleon Doll   | $3000 |
| Azurill Doll   | $3000 |
| Skitty Doll    | $3000 |
| Swablu Doll    | $3000 |
| Gulpin Doll    | $3000 |
o----------------o-------o

o----------------o-------o
| Pika Cushion   | $2000 |
| Round Cushion  | $2000 |
| Zigzag Cushion | $2000 |
| Spin Cushion   | $2000 |
| Diamond Cushion| $2000 |
| Ball Cushion   | $2000 |
| Grass Cushion  | $2000 |
| Fire Cushion   | $2000 |
| Water Cushion  | $2000 |
o----------------o-------o

o----------------o-------o
| Ball Poster    | $1000 |
| Green Poster   | $1000 |
| Red Poster     | $1000 |
| Blue Poster    | $1000 |
| Cute Poster    | $1000 |
| Pika Poster    | $1500 |
| Long Poster    | $1500 |
| Sea Poster     | $1500 |
| Sky Poster     | $1500 |
o----------------o-------o

o----------------o-------o
| Surf Mat       | $4000 |
| Thunder Mat    | $4000 |
| Fire Blast Mat | $4000 |
| Powder Snow Mat| $4000 |
| Attract Mat    | $4000 |
| Fissure Mat    | $4000 |
| Spikes Mat     | $4000 |
| Glitter Mat    | $2000 |
| Jump Mat       | $2000 |
| Spin Mat       | $2000 |
o----------------o-------o

         - TOP -
o----------------o-------o     __
| Mud Ball       |  $200 |    |
| Fence Length   |  $500 |    |
| Fence Width    |  $500 |    |
| Tire           |  $800 |    |
| Breakable Door | $3000 |    |
| Solid Board    | $3000 |    |
| Sand Ornament  | $3000 |   -|  They're available only when Lilycove Mart
| Stand          | $7000 |   -|  has a sale.
| Slide          | $8000 |    |
| TV             | $3000 |    |
| Round TV       | $4000 |    |
| Cute TV        | $4000 |    |
| Wailmer Doll   | $10000|    |
| Rhydon Doll    | $10000|    |__
o----------------o-------o

o----------------o-------o
| Fresh Water    |  $200 |
| Soda Pop       |  $300 |
| Lemonade       |  $350 |
o----------------o-------o

~~~~~~~~~~~~~
Mossdeep City
~~~~~~~~~~~~~

Mart:
o----------------o-------o
| Ultra Ball     | $1200 |
| Net Ball       | $1000 |
| Dive Ball      | $1000 |
| Hyper Potion   | $1200 |
| Full Heal      |  $600 |
| Revive         | $1500 |
| Max Repel      |  $700 |
| X Attack       |  $500 |
| X Defend       |  $550 |
o----------------o-------o

~~~~~~~~~~~~~~~
Sootopolis City
~~~~~~~~~~~~~~~

Mart:
o----------------o-------o
| Ultra Ball     | $1200 |
| Hyper Potion   | $1200 |
| Max Potion     | $2500 |
| Full Heal      |  $600 |
| Revive         | $1500 |
| Max Repel      |  $700 |
| X Attack       |  $500 |
| X Defend       |  $550 |
| Shadow Mail    |   $50 |
o----------------o-------o

~~~~~~~~~~~~~~~
Pacifidlog Town
~~~~~~~~~~~~~~~

No Mart.

~~~~~~~~~~~~~~~~
Ever Grande City
~~~~~~~~~~~~~~~~

o----------------o-------o
| Ultra Ball     | $1200 |
| Hyper Potion   | $1200 |
| Max Potion     | $2500 |
| Full Restore   | $3000 |
| Full Heal      |  $600 |
o----------------o-------o

o----------------o-------o
| Revive         | $1500 |
| Max Repel      |  $700 |
o----------------o-------o


================
12:5. Move-Tutor                                                     [movtu]
================

Move-Tutors are people in the game that teach a move to your Pokemon just
once. It's not like a TM that can be passed through egg. The baby can learn
the move if this be an EM for it. Therefore it's good learn these moves when
you're in the final of the game, so you know that indeed won't need them.
When talking with the peron it'll tell you about a move, and following will
offer to you teaching that move. Answer "Yes or "No", in case you answered
"Yes", choose which Pokemon will learn. Below the moves and their move-tutors
around Hoenn.

Dynamicpunch - Black belt boy in the beach of Mossdeep

Explosion - Man inside Pokemon Center in Pacifidlog

Metronome - Woman inside the Mart of Fallabor

Mimic - Boy in Lavaridge (inside a house at the side of Herbal Shop)

Rollout - Fat boy at the side of Mauville gym

Sleep Talk - Man in Fortree (in the same where you get the TM10)

Substitute - Woman in the roof of Lilycove Dept. Store

Swagger - Boy at the Poké Fan Club in Slateport

There are also the move-tutors below, found in the west of Battle Frontier,
inside a room near the Battle Dome. There will be two old woman, each one
will teach you a move in trade of a big amount of Battle Points, what means
that these moves can be learned more than once.

             o---------------------o     o---------------------o
             |      ESQUERDA       |     |      DIREITA        |
             o---------------------o     o---------------------o
             | Softboiled.....16BP |     | Defense Curl...16BP |
             | Seismic Toss...24BP |     | Snore..........24BP |
             | Dream Eater....24BP |     | Mud-Slap.......24BP |
             | Mega Punch.....24BP |     | Swift..........24BP |
             | Mega Kick......48BP |     | Icy Wind.......24BP |
             | Body Slam......48BP |     | Endure.........48BP |
             | Rock Slide.....48BP |     | Psych Up.......48BP |
             | Counter........48BP |     | Ice Punch......48BP |
             | Thunder Wave...48BP |     | Thunderpunch...48BP |
             | Swords Dance...48BP |     | Fire Punch.....48BP |
             o---------------------o     o---------------------o

In Fallabor is the Move-Tutor, a fat boy that teaches for your Pokemon any
level move it forgot or didn't learn. It covers 1 Heart Scale peach each time
you take his service. Heart Scales are invisible items usually found in sand
of beaches and in underwater caves. Luvdisc may hold Heart Scale also, it is
rare, though.

Below the location of some Rare Candy:

- Route 105 (beach sand)
- Route 116 (beach sand)
- Route 132 (beach sand)
- Route 124 (underwater cave)
- Route 126 (underwater cave)
- Route 128 (beach sand)

                                                                     [cripo]
  ___                                                                  ___
 /   \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /   \
|==o==|                    13. BREEDING PokemonS                     |==o==|
 \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/

Before a hard EV training the best way to obtain a good Pokemon is breeding
it with other, that's due the EMs (Egg Moves) and also due the EVs. However
breeding is a busy thing, boring and at start it seems hard, but the only
thing you really need is patience if you want to usufruct it.

At Route 117, west of Mauville, is the Day-Care Lady, where you find the old
woman that take care of your Pokemon. Per each step you do outside your
Pokemon gain 1 experience point. Then, when you get it back you'll have to
pay $100 per each Level it had raised in.

The old woman is so good that she accepts to take care of two Pokemons in the
mean time. The cool of this is that you can breed them and an egg may be
laid. If that happens the old man will be outside the fence. Get with it your
egg and soon it'll hatch. The two Pokemons you had put with the old woman
continue to put eggs as long as they are in there.


====================
13:1. Breeding Rules                                                 [redcr]
====================

When you breeding two Pokemons, to the breeding happens it's necessary some
rules to being obeyed. Below them:

- both Pokemon must belongs to the same egg group;

- one must be male and the other female;

- the nature influences in its relationship; if they can lay eggs, they'll
  lay as how much as their relationship is positive;

- the baby will always be the female Pokemon in its more basic pre
  evolution; so a female Ampharos that breeds with a male Raichu will lay
  an egg which baby will be a Mareep;

- the baby always inherit from its parents the moves it could learn through
  level, TM and EM for it;

- Ditto breeds with any Pokemon, even the ungenders;

- the Pokemons that are in the "no egg group" can't breed, they're
  legendaries and baby Pokemons

- the baby inherits the best IVs from its parents.


====================
13:2. The Egg Groups                                                 [ogrov]
====================

Below the egg groups and the Pokemons that belong to them. If you want to
find a Pokemon I suggest you to use Ctrl + F. It's very possible that a
Pokemon may fit in two egg groups in the meantime.

o---------o
| WATER 1 |----------------------------------------------------o
o---------o Squirtle, Wartortle, Blastoise, Poliwag, Poliwhril,|
| Poliwrath, Psyduck, Golduck, Slowpoke, Slowbro, Slowking,    |
| Seel, Dewgong, Horsea, Seadra, Kingdra, Lapras, Kabuto,      |
| Kabutops, Omanyte, Omastar, Dratini, Dragontair, Dragonite,  |
| Totodile, Croconaw, Feraligatr, Marill, Azumarill,           |
| Octillery, Delibird, Mantine, Mudkip, Marshtomp, Swampert,   |
| Lotad, Lombre, Ludicolo, Wingull, Pelipper, Surskit,         |
| Masquerain, Corphish, Crawdaunt, Feebas, Milotic, Spheal,    |
| Sealeo, Walrein, Relicanth                                   |
o--------------------------------------------------------------o

o---------o
| WATER 2 |----------------------------------------------------o
o---------o Goldeen, Seaking, Magikarp, Gyarados, Chinchou,    |
| Lanturn, Qwiflish, Carvanha, Sharpedo, Wailmer, Wailord,     |
| Barboach, Whiscash, Relicanth, Luvdisc                       |
o--------------------------------------------------------------o

o---------o
| WATER 3 |----------------------------------------------------o
o---------o Tentacool, Tentacruel, Shellder, Cloyster, Krabby, |
| Kingler, Staryu, Starmie, Omanyte, Omastar, Kabuto,          |
| Kabutops, Corsola, Remoraid, Octillery, Corphish, Crawdaunt, |
| Lileep, Cradily, Anorith, Armaldo                            |
o--------------------------------------------------------------o

o-----o
| BUG |--------------------------------------------------------o
o-----o Caterpie, Metapod, Butterfree, Weedle, Kakuna,         |
| Beedrill, Paras, Parasect, Venonat, Venomoth, Pinsir,        |
| Scyther, Scizor, Ledyba, Ledian, Spinarak, Ariados, Yanma,   |
| Pineco, Forretress, Gligar, Shuckle, Heracross, Wurmple,     |
| Silcoon, Beautifly, Cascoon, Dustox, Shedinja, Trapinch,     |
| Vibrava, Flygon, Volbeat, Illumise                           |
o--------------------------------------------------------------o

o-------o
| PLANT |------------------------------------------------------o
o-------o Bulbasaur, Ivysaur, Venusaur, Oddish, Gloom,         |
| Vileplume, Bellossom, Exeggcute, Exeggutor, Tangela,         |
| Chikorita, Bayleef, Meganium, Hoppip, Skiploom, Jumpluff,    |
| Sunkern, Sunflora, Lotad, Lombre, Ludicolo, Seedot, Nuzleaf, |
| Shiftry, Roselia, Cacnea, Cacturne, Tropius                  |
o--------------------------------------------------------------o

o---------o
| MONSTER |----------------------------------------------------o
o---------o Bulbasaur, Ivysaur, Venusaur, Charmander,          |
| Charmeleon, Charizard, Squirtle, Wartortle, Blastoise,       |
| Nidoran(F), Nidoran(M), Slowpoke, Slowbro, Slowking, Cubone, |
| Marowak, Lickitung, Rhyhorn, Rhydon, Kangaskhan, Snorlax,    |
| Chikorita, Bayleef, Meganium, Totodile, Croconaw,            |
| Feraligatr, Mareep, Flaaffy, Ampharos, Larvitar, Pupitar,    |
| Tyranitar, Treecko, Grovyle, Sceptile, Mudkip, Marshtomp,    |
| Swampert, Whismur, Loudred, Exploud, Aron, Lairon, Aggron,   |
| Tropius                                                      |
o--------------------------------------------------------------o

o--------o
| DRAGON |-----------------------------------------------------o
o--------o Charmander, Charmeleon, Charizard, Ekans, Arbok,    |
| Horsea, Seadra, Kingdra, Magikarp, Gyarados, Dratini,        |
| Dragonair, Dragonite, Treecko, Grovyle, Sceptile, Swablu,    |
| Altaria, Seviper, Feebas, Milotic, Bagon, Shellgon,          |
| Salamence                                                    |
o--------------------------------------------------------------o

o--------o
| FLYING |-----------------------------------------------------o
o--------o Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Zubat, |
| Golbat, Crobat, Farfetch'd, Doduo, Dodrio, Aerodactyl,       |
| Hoothoot, Noctowl, Togepi, Togetic, Natu, Xatu, Murkrow,     |
| Skarmory, Taillow, Swellow, Wingull, Pelipper, Swablu,       |
| Altaria                                                      |
o--------------------------------------------------------------o

o-------o
| FAIRY |------------------------------------------------------o
o-------o Pikachu, Raichu, Clefairy, Clefable, Jigglypuff,     |
| Wigglytuff, Togetic, Marill, Azumarill, Hoppip, Skiploom,    |
| Jumpluff, Snubbull, Granbull, Skitty, Delcatty, Mawile,      |
| Plusle, Minun, Roselia, Castform, Snorunt, Glalie            |
o--------------------------------------------------------------o

o-------------o
| HUMAN-SHAPE |------------------------------------------------o
o-------------o Abra, Kadabra, Alakazam, Machop, Machoke,      |
| Machamp, Drowzee, Hypno, Hitmonlee, Hitmonchan, Mr. Mime,    |
| Jynx, Electabuzz, Magmar, Hitmontop, Makuhita, Hariyama,     |
| Sableye, Meditite, Medicham, Volbeat, Illumise, Spinda,      |
| Cacnea, Cacturne                                             |
o--------------------------------------------------------------o

o----------------o
| INDETERMINATED |---------------------------------------------o
o----------------o Grimer, Muk, Gastly, Haunter, Gengar,       |
| Koffing, Misdreavus, Wobbuffet, Snubbull, Granbull, Ralts,   |
| Kirlia, Gardevoir, Gulpin, Swalot, Castform, Shuppet,        |
| Banette, Duskull, Dusclops, Chimecho                         |
o--------------------------------------------------------------o

o---------o
| MINERAL |----------------------------------------------------o
o---------o Geodude, Graveler, Golem, Magnemite, Magneton,     |
| Onix, Steelix, Voltorb, Electrode, Porygon, Porygon-2,       |
| Sudowoodo, Shedinja, Nosepass, Lunatone, Solrock, Snorunt,   |
| Glalie, Beldum, Metang, Metagross                            |
o--------------------------------------------------------------o

o--------o
| GROUND |-----------------------------------------------------o
o--------o Rattata, Raticate, Ekans, Arbok, Pikachu,           |
| Sandshrew, Sandslash, Nidoran(F), Nidoran(M), Vulpix,        |
| Nineales, Diglett, Dugtrio, Meowth, Persian, Psyduck,        |
| Golduck, Mankey, Primeape, Growlithe, Arcanine, Ponyta,      |
| Rapidash, Farfetch'd, Seel, Dewgong, Rhyhorn, Rhydon,        |
| Tauros, Eevee, Cyndaquil, Quilava, Typhlosion, Sentret,      |
| Furret, Mareep, Flaaffy, Ampharos, Aipom, Snubbull,          |
| Granbull, Sneasel, Delibird, Houndour, Houndoom, Phanpy,     |
| Stantler, Smeargle, Miltank, Torchic, Combusken, Blaziken,   |
| Poochyena, Zigazagoon, Seedot, Nuzleaf, shiftry, Slakoth,    |
| Vigoroth, Whismur, Loudred, Exploud, Skitty, Delcatty,       |
| Electrike, Manectric, Wailmer, Wailord, Spinda, Seviper,     |
| Zangoose, Kecleon, Absol, Spheal, Sealeo, Walrein            |
o--------------------------------------------------------------o

o-------o
| DITTO |------------------------------------------------------o
o-------o Ditto                                                |
o--------------------------------------------------------------o

o--------------o
| NO EGG GROUP |-----------------------------------------------o
o--------------o Nidorina, Nidoqueen, Nidorino, Nidoking,      |
| Articuno, Zapdos, Moltres, Mewtwo, Mew, Piachu, Igglybuff,   |
| Cleffa, Togepi, Unown, Tyrogue, Magby, Smoochum, Elekid,     |
| Raikou, Suicune, Entei, Lugia, Ho-oh, Celebi, Azurill,       |
| Wynaut, Regirock, Regice, Registeel, Latias, Latios, Kyogre, |
| Groudon, Rayquaza, Jirachi, Deoxys                           |
o------------------------------------------------