Dragon Ball Advanced Adventure: "Demon King Piccolo", One-on-One 
Character FAQ

Version 1.2

NightmareTC

Table of Contents
1.0	– Intro
2.0	– Character Info
3.0	– Basic Information
4.0	– Fighting
4.1	– General Fighting
4.2	– Combos
4.3	– Advanced Combos
4.4	– Advanced Tactics
5.0	– End

----------- 1.0  Intro 1.0 -----------

Hey, I'm Nightmare, and I decided to write this FAQ for the strongest 
character in One-on-One mode for Dragon Ball Advanced Adventure. 
I've only had this game since Christmas '07, let I've beaten it without 
much difficulty, Although, one aspect of this game stood out to me: the 
One-on-One mode. Now, I've seen fighting games for the GBA, and not 
too many of them compete with DBZ: Supersonic Warriors. This game 
had a fighting mode so very, very simple to play; but, if you look past 
this, you can see a moderately complex system involved in this mode. For 
this reason, I love O-o-O mode in this game. 

----------- 2.0  Character Information 2.0 -----------

!!This section contains massive spoilers from Dragon Ball, as well as a 
few from Dragon Ball Z!! This is dedicated to King Piccolo, so many 
events may be excluded, such as Goku getting the sacred water.

Demon King Piccolo: the most violent and deadly of all the villains in 
Dragon Ball. Known as "Piccolo Daimao", this is the polar opposite of 
the original God of the Earth, Kami. As Kami is found to actually be an 
alien Namekian from another planet in Dragon Ball Z, a giant cataclysm 
forced the unnamed Namekian from his world to Earth, effectively 
erasing his prior memory in the crash of his spaceship. The Namekian got 
the idea somewhere along the line to oversee the activity of Earth and 
built a lookout high above the clouds with a Genie by the name of Mr. 
Popo. Knowing that he couldn't be a god with evil thoughts, he split his 
purity from his evil, and formed who we now know as Kami and Piccolo. 
Kami immediately noticed the problems the alleged "king of demons", 
Piccolo was causing, but gave away his power when he split, so Kami 
was unable to do anything. But, one brave human(the same one who 
teaches Goku about Ki, and trained Master Roshi) developed a technique 
which sealed Piccolo in a mystical jar for all eternity. 

Piccolo appears in the next-to-last Saga in Dragon Ball, because Emperor 
Pilaf's plan to rule the Earth involved releasing a great evil that's name 
vanished into myth as the centuries passed. Pilaf broke the jar containing 
Piccolo, who had now aged and was unable to rule in his current 
condition. 

Piccolo has the ability to spawn creatures by spitting out mystical eggs. It 
is unknown if only he can do this or any Namekian. He made a few 
offspring by the names of Piano, Tambourine, and Cymbal, and assigns 
them all different jobs for world conquest. Tambourine is sent to 
eliminate all of the contenders in previous and current World Martial Arts 
Tournaments so conquest would go without opposition, and pick up any 
Dragon Balls he happened to find. Cymbal was ordered to search out the 
Dragon Balls, and Piano stayed as an aid to Piccolo.

As Tambourine kills Krillin in his first major swipe, Goku follows and 
looses to him as well. After being found by Yarjirobe, the next few events 
end with the deaths of both Tambourine and Cymbal. Piccolo decides to 
step in, and brutally defeats Goku to take more Dragon Balls. As Piccolo 
kills Master Roshi before getting a chance to seal Piccolo a second time 
into a jar, he collects all of the Dragon Balls. Piccolo wishes for his 
youth, and has his power increase exponentially, even killing Shenron so 
no one else could make wishes, sealing his position as Earth's ruler! 

Goku gets the Sacred Water from Korin after being defeated, kills the 
newly spawned Drum in one kick, and challenges Piccolo to a showdown 
right in front of Chow Castle. A long fight ensues, where Piccolo's 
advantage slowly decreases. When he uses his full power and shortens his 
life, the fight is reduces to Piccolo toying with Goku, who never gives up 
after several near fatal attacks, and gives Piccolo a run for his money. 
When Tien steps in to help, only to be reduced to a human shield stopping 
Goku from attacking, Goku is crippled in all of his limbs except his right 
arm because of Piccolo throwing Boulders at him. By launching himself 
at Piccolo with a one-handed Kamehameha Wave, a full powered punch 
blasts Goku right through Piccolos torso, killing him. With his final 
breaths, Piccolo spits out one last egg, a reincarnation of himself who 
takes a huge part in the upcoming Dragon Ball Z.

Piccolo is evil incarnated. He is not just evil, such as making holidays 
where one city is destroyed, but he is also all around nasty, such as 
making rude comments in battle and betraying the one who released him. 
He seems to have some care for his offspring, but only as a father would. 
Initially angry and depressed that Tambourine and Cymbal were killed, 
he is quick to laugh when he sees Goku was the one who did it. He 
doesn't care much when Drum is killed, but he does become angry when 
he accidentally crushes Piano. Other than his offspring related(ha, pun) 
feelings, he has no other care for the living, and won't hesitate to murder 
any number of humans. This is obviously Goku's greatest challenger in 
Dragon Ball yet!

----------- 3.0  Basic Information 3.0 -----------

King Piccolo is unlocked by beating him in Story Mode of the game. He 
has five health bars to your two, but if you know some basic combat skills 
so as to not let him get in any attacks, he should be no harder than most 
One-on-One characters in Story Mode. 

Piccolo is the strongest character, and has many of the fighter's  best 
attributes, even though he isn't the last character to unlock. Like all 
characters, his unique fighting style along with his individual size allows 
in different combos that the other fighters either have trouble with or 
can't do. This FAQ is written to expose as many of these as possible.

----------- 4.0  Fighting 4.0 -----------

4.1  General Fighting  4.1

Controls:
Control Pad-
Right (hold)- Move
Right (push twice)- Leap
Left (hold)- Move/Block
Left (push twice)- Leap
All Directions- Move (While Flying)
A-Jump
AA-Fly
B- Attack
B+^(up)- Perfect Barrier
R- Charge/Fire Special
R+L- Super Special

The game is played by three bars: The Health Bar, the Guard Bar, and the 
Ki Bar.

The Health Bar is located in the top-right on the screen, directly touching 
your character's portrait. This bar diminishes when you are attacked, and 
causes you to loose if it becomes empty. The colors follow as this:
White (story mode only)
V
Blue
V
Green
V
Orange
V
Red
V
Knock Out (KO)
In Free-Battle mode, you can choose your health level from anywhere 
between Red and Blue, and in Survival Mode, you have Green health. 
When fighting, your opponent's Health Bar functions the same as yours, 
and knocking your opponent's Health Bar to zero ends the Match in your 
favor.

The Guard Bar is the small, green bar below the Health Bar. As long as 
there is the tiniest amount of green in the bar, your Health Bar can't be 
touched. For each attack against you or your opponent or you, the Guard 
Bar drops an amount depending on what character you are using and the 
power of his attacks. When the Guard Bar is inactive, all attacks go 
directly to the Health Bar, and a character can be knocked to the ground 
or into the air, depending on the attack. The Guard Bar slowly increases, 
but that really doesn't help much against the Computer. When you're 
knocked to the ground, the Guard Bar instantly raises to full.

The Ki Bar is located at the bottom of the screen, and represented by a 
red, Japanese Kanji next to a four-notched Yellow Bar. When you press 
and hold the R button, you can charge the bar and make it raise with an 
orange flashing color. Each time the orange raises to a higher notch, 
releasing the R button will launch an energy attack of varying intensity. 
Obviously, the lowest notch produces the weakest attack, and a fully 
charged bar will fire off the strongest. When you fire a Ki attack, one 
notch of energy will decrease. To illustrate this, a fully charged shot will 
lower the bar to three notches. All attacks, physical or Ki, will raise the 
Ki Bar by a small margin. Also, if the Ki Bar is filled half a notch, you 
cannot attack with Ki until it is filled up to the first notch.

King Piccolo falls under these attributes:

-Tall
Piccolo is the tallest character, so his attacks hit high and is more 
susceptible to attacks by smaller characters like Goku and Krillin. 
-Fly
Piccolo is able to free fly by pressing the A-button, and pressing the 
control pad gives 8-directional movement while in the air.
-Power
Piccolo's attacks come out at a slowing pace, and none of his attacks give 
two hits, but they tend to do much more damage and break the guard bar 
more easily.

4.2  Combos 4.2

King Piccolo has generally the same style of play as every character in 
this game, just with different looking attacks. For the sake of organizing, I 
will be breaking down the combos by the actually names of the moves.

BASIC MOVES

Pressing B in various ways preforms these moves. All of these are 
identical as far as I can tell, but it seems like the Kick does more damage 
to the Guard Bar. When attacking the Guard Bar before the opponent is 
open, these moves are:
Chop
This is a basic Karate Chop; done by pressing the B button by it's self.
Punch
Same as Chop, done by pressing the B button and Right on the D-Pad.
Kick
This is a basic Kick, done following up after Punch while holding 
B+Right.
Floor Sweep
A Kick to the feet of the enemy, done by pressing the B button and Down 
on the D-Pad. This move tends to ignore a Perfect Barrier, and does a lot 
of damage to the Guard Bar.
Elbow
An Elbow Jab done but pressing the B button while in a forward leap.
Save for the Kick, these moves can be generally done at any time. When 
the Guard Bar of your opponent breaks, you can do certain moves in 
system to link more hits to your opponent and rack up more damage. 
Now I will list the moves that are either preformed in a combo, or have 
special attributes when used in a combo.
Gut Jab
This is a direct, and rather quick Punch fired off at the opponent. This 
move is preformed after a Punch in the B button combo, without any D-
Pad input. This move sends the opponent flying to slam against the wall 
behind him when used in Combo Mode.
High Kick
This is a sharp Kick that is done right after the Kick in the combo done 
with the B button while holding Right on the D-Pad. This move knocks 
the opponent high up when used in Combo Mode.
Floor Sweep
Identical to the Floor Sweep mentioned above, but when used in Combo 
Mode, his move sends the opponent to their feet, ending the combo. This 
can be done at any time inside another combo, at the beginning or end, 
but the Combo will end.

.::.Free Fly Mode.::.
When you are flying in the Air, the following moves are available to use:
Kick
An aerial Kick, done by pressing the B button.
Knee
An upward Knee jab, done by pressing the B button and Up on the D-
Pad.
Knuckle Smash
This one is big. Like, really important. Done by pressing the B button and 
Down on the D-Pad. Using this will do major damage to the Guard Bar, 
or send an air born opponent right into the ground.

BASIC COMBOS

When the Guard Bar is broken, the opponent is unable to guard, and all 
attacks convert damage directly to the opponent's Health Bar. This will 
be referred to as "Combo Mode".

Quick Find:
:Basic Combo:
:Floorer:
.::.Aero Mode.::.
:Air Smash:
:Flight Cutter:
:Gust Cutter:
:Dash Combo:

Key: 
A- A button
B- B button
R- R button
^ or V- Up and Down on the D-Pad
>- Left or Right on the D-Pad: conditionally, this will be the direction 
your opponent is to you. If you're on the right side, then > will mean 
Right on the D-Pad, but if you are on the left, then > will mean Left on 
the D-Pad

:Basic Combo:
B|B|B
Chop-Punch-Gut Jab
This Combo produces a special attribute when used to an opponent that 
has his Guard Bar broken. When the Gut Jab makes contact, the opponent 
will automatically be thrown against the wall behind him, which will take 
him down and end Combo Mode.

:Floorer:
…|B+V
Anything-Floor Sweep
This Combo ends in a sweep kick the knocks a character to the ground. 
This Combo can end at any time, from right after a Chop to after a Kick, 
making it extremely variable, but rather slow. Using it will end Combo 
Mode.

.::.Aero Mode.::.
B+>|B|B
Punch-Kick-High Kick
When you use this, your opponent flies high into the air. If you haven't 
noticed, this is the most used of all Combos. When you are in Aero Mode, 
your opponent cannot block whatsoever, and your moves are identical to 
when you are flying: Kick, Knee, and Knuckle Smash. Aero Mode ends 
when the opponent is smashed into the ground, or simply falls back to the 
ground before a Knuckle Smash is preformed. The combos in Aero Mode 
are as follows:

!!Note: While in Aero Mode or Free Fly Mode, pressing the B button by 
itself, or with any direction but Down on the D-Pad, can do Kick and 
Knee in any combination. You can press B+V to send them right to the 
ground, or you can press BB+^B+^BBB, or anything you want basically. 
Now, this doesn't mean it will necessarily work. Chances are, the combo 
above won't get the smash in, because when in Aero Mode, you can fall 
to the ground on your own after a few seconds, even if you haven't used 
Knuckle Smash yet. My advice would to find a number of hits that you 
feel comfortable with before using Knuckle Smash, or else your opponent 
will land on his feet, back in stance and ready to get back at you. I will 
only be listing the basic Air Combos.

:Air Smash:
B|B|B
Kick-Knee-Knuckle Smash
The Basic Combo in Aero Mode, and smashes the opponent back to the 
ground quickly. Done exactly the same as the Basic Combo on the 
ground.

:Flight Cutter:
B+>|B+>|B+>|B+>
Kick-Kick-Knee-Knuckle Smash
This is a really good Aerial Combo to use, because using Right or Left 
will keep you close to your opponent and in range to smash.

:Gust Cutter:
B+^| B+^| B+^| B+^
Knee-Kick-Knee-Knuckle Smash
This is a tad more damaging that the Flight Cutter, but is risky to do 
against a smaller character if your timing isn't perfect. Remember that 
Piccolo is still a tall character, so stick with this combo if you're fighting 
a tall character like Roshi or Tao. Piccolo's Knuckle Smash has a decent 
range, and as long as the lower part of your opponent is visible (even if 
you're falling to the ground), then this combo will smash your opponent 
thoroughly.

:Dash Combo:
>|>|B|B+>|B+>|B+>
Elbow-Punch-Kick-High Kick
This Combo is an automatic Guard breaker if it successfully hits all four 
times, and is pretty fast with decent range. This is one of the best Combos 
to use before the Guard Bar is broken.

4.3	Advanced Combos 4.3

Quick Find
:Lightning Combo:
:Head Rattle:
:Guard Reaver:
:Demon King Rush:

:Lightning Combo:
B|B|B+>|B+>|B+> 
Chop-Punch-Punch-Kick-High Kick
A good way to keep on the offensive, and can score you six-plus hits 
before blasting your foe into the air. Easy accessibility makes this Combo 
almost assure win.

:Head Rattle:
(In Free Fly Mode)B|B|B+V|V(To the ground)|B+V…
Kick-Knee-Knuckle Smash-Drop-Floor Sweep…
Now, this is the first of three very difficult Combos that I've only recently 
discovered. These are near-impossible against COM players, and difficult 
on Human players, but the few extra damage(and a huge boast after 
successfully doing it) can give you an edge. While in Free Fly Mode (or 
just in the air, but this will be tricky to do), you have to break through the 
opponent's Guard Bar, if they're still on the ground, and you use the 
Knuckle Smash, you'll notice something: you just did a moderately 
damaging attack, and your opponent is still on their feet! Not only are 
they flinched and open, but their Guard Bar hasn't had a chance to 
recover fully! Drop down as fast as you can, and use a Floor Sweep to 
break right through their weakened Guard and resume the pummeling.

:Guard Reaver:
(In Free Fly Mode)B|B|B+V|B+V|B+V…
This one is a level higher than Head Rattle, but no less difficult. Instead 
of dropping to the ground as in the previous Combo, you use the B button 
and Down on the D-Pad once again for a Kick, and again for a Knuckle 
Smash! I haven't tried much with this one, but it could be possible to fit 
in a third Knuckle Smash, but two is what I've been able to accomplish. 
You can pretty much go where you want from here, try to finish the same 
as Head Rattle, or whatever you want to do.

:Demon King Rush:
>|>|B|B+>|B+>|B+>|A|B|B|B+V|B+V|V(To the 
ground)|B+V|B|B|B+>|B+>|B+>…
Dash Combo-Guard Reaver-Head Rattle-Lightning Combo-Flight/Gust 
Cutter
This one is a monster. I'll tell you right now, the chances of you doing 
this right are slim. But it's fully possible, I've done it once before. It's a 
combination of everything you learned up to this point. This can be 
swapped and what-not until you feel comfortable. I'd recommend 
removing the Guard Reaver section to make it easier, as it's only a little 
bit more damage.

4.4	Advanced Tactics 4.4

These are some of the most important actions in the game(One-on-One of 
course), and make battles SO much more easy. These aren't even hard, 
either! Study these, and study them well.

Perfect Barrier
B+^
Guard
This gives your character a Blue Aurora for a second that nullifies all 
damage to the Guard Bar or Health Bar. Any character can use the Perfect 
Barrier, and chances are that you won't win if you don't, really. Learn 
when to use it at the best time by studying your opponent's style.

Explosive Demon Wave
R
Charge Ki-Ki Attack
Charge up with the R button to slow down for a short amount of time in 
order to launch a very powerful attack that automatically pierces the 
Guard Bar. Naturally, this is effected by the amount of the Ki Bar that 
you charge up. For more info, see 4.1  General Fighting  4.1

Destructive Wave Rush
R|B+>|B|B|R
Charge Ki-Punch-Kick-High Kick-Ki Attack
This is a good way to take a large chunk out of your opponent's life 
without risk of being attacked. Simply hold down the R button (be very 
conscious of your decrease in speed), knock the opponent into Aero 
Mode however you wish to, then release R in the air to rack up a huge hit 
Combo. At full power, this can get fifteen-plus hits. Very effective, and 
doesn't require standing open to attack while charging. This Ki Combo 
takes full advantage of the fact that you can attack normally while 
charging. You can even start charging in the middle of an attack!

Full Power Explosive Demon Wave
R+L
Massive Ki Attack
This is the Ace-in-the-Hole attack reserved for only Piccolo. Piccolo is 
one of four characters that has a Massive Ki Attack, among Goku, Jackie 
Chan, and Tien. This can only be used while standing on the ground, 
needs no charging, but requires you Ki Bar to be charged 100% full. 
Pressing the R button and the L button simultaneously will fire off a large 
blast that will do tremendous damage that is very hard to dodge. The best 
strategy with this move is to try to get you opponent onto the ground, then 
fire it as soon as they get up. If executed onto an opponent against the 
wall for the full duration of the attack, you will score an insane twenty-
nine hit Combo.

----------- 5.0  End 5.0 -----------

Written for GameFAQs, by NightmareTC. 

Started 1-27-08, Version 1.0 ended 1-30-08

Special Thanks to 
-Akira Toryama, for making the best manga and  anime in history.
-Nintendo, for providing quality gaming systems for as long as I can 
remember.
-My Parents, for always being there for me.

Enjoy my first FAQ :)