o----------------------------o
                        |                            |
                        |  PoKéMoN Mystery Dungeon   |
                        |      Red Rescue Team       |
                        |                            |
                        o----------------------------o

                         Copyrights (c) 2009 Brusceno

~~~
Started at 21/07/2009
Finished at 05/08/2009
Made by Brusceno
E-mail: brusceno@gmail.com
~~~

0. Version History
 0a. Legal Info

1. Introduction

2. Tutorial
 2a. Controls
 2b. Hungry
 2c. Dungeons
 2d. Money
 2e. Map
 2f. Special Conditions
 2g. Status Conditions
 2h. Stats
 2i. Menus
 2j. IQ
 2k. Jobs

3. Items
 3a. Berries
 3b. Orbs
 3c. Seeds
 3d. Scarf
 3e. Band
 3f. Ribbons
 3g. Gummis
 3h. Vitamins
 3i. Food Items
 3j. Throwing Item
 3k. Hold Item
 3l. Evolution Items
 3m. Other

4. You and your partner

5. Walkthrough
 5a. Getting Started
 5b. Tiny Woods
 5c. Rescue Team Base
 5d. Thunderwave Cave
 5e. Taking more Jobs
 5f. Mt. Steel
 5g. More members to Team
 5h. Treacherous Gengar
 5i. Sinister Woods
 5j. Silent Chasm
 5k. Mt. Thunder
 5l. Great Canyon
 5m. The Legend of Ninetales
 5n. Lapis Cave
 5o. Mt. Blaze
 5p. Frosty Village
 5q. Mt. Freeze
 5r. Wynaut and Wobbuffet
 5s. Uproar Forest
 5t. New Rescue Team Base
 5u. Shiftry Announces
 5v. Magma Cavern
 5w. Sky Tower

6. Pos-Walkthrough
 6a. Illumine Cave
 6b. Solar Cave
 6c. Waterfall Pond
 6d. Stomry Sea
 6e. Northern Range
 6f. Pitfall Valley
 6g. Silver Trench
 6h. Meteor Cave
 6i. Fiery Path
 6j. Lightning Field
 6k. Northwind Field
 6l. Mt. Faraway
 6m. Western Cave
 6n. Buried Relic
 6o. Howling Forest
 6p. Joyous Tower
 6q. Purity Forest
 6r. Wish Cave
 6s. Murky Cave

7. Dungeons unlocked by Friend Areas
 7a. Grand Sea
 7b. Far-Off Sea
 7c. Unown Relic
 7d. Darknight Relic
 7e. Desert Region
 7f. Sourthern Cavern
 7g. Wyvern Hill

8. Pokemon Square
 8a. Kecleon Shop
 8b. Felicity Bank
 8c. Kangaskhan Storage
 8d. Gulpin Link Shop
 8e. Pelipper Post Office
 8f. Wigglytuff Club
 8g. Whiscash Pond
 8h. Makuhita Dojo

9. Friend Areas
 9a. First Friend Areas
 9b. At sale on Second History
 9c. Friend Areas of Wonder Mail
 9d. Friends Areas of Recruitment 

10. Miscelaneous
 10a. Estatues
 10b. Rescue Points
 10c. Traps
 10d. HMs
 10e. Items in Dungeons

11. Recruiting All (on next update)

12. Wonder Mail
 12a. What is this?
 12b. Friend Areas from Wonder Mail
 12c. Pokemons from Wonder Mail
 12d. Statues from Wonder Mail
 12e. Dungeons from Wonder Mail

13. FAQ

14. Version History

15. Legal Info

16. Contact

17. Thanksfulness


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

==================
0. History Version
==================

Version 1.0. - I began to do the walkthrough, al cool, I jointed much info 
about items and such. Along the days were running I could notice it wouldn't 
be so easy because there was a second history of the game, so more one 
walkthrough, a lot of items to put and else. Also, I noticed even that the 
386 Pokemons can be recruited, so I started to search for them in each 
dungeon. And also, there were dungeons and Friend Areas that I hadn't found, 
so I had to search for them. Uffa... Writting this walkthrough with two 
courses to go more my study to enter in the university was a challegenf for 
them, but here it is. I'm happy for finishing it at the day of may payment.


0a. Legal Info
--------------

This walkthrough was made by me and you can use it, but can't modifty nor due 
mistakes, so send me an e-mail. No way you can use it to earn money and don't 
forget to give me the credits. This document is registered and has all its 
Copyrights. Nowadays, only the websites below can post it.

    www.gamefaqs.com
    www.oriongames.com.br


===============
1. Introduction
===============

Welcome to my walkthrough of PMDRRT (Pokemon Mystery Dungeon Red Rescue 
Team), I made an effort to write it fully, I thought on giving up, but 
finally I joinned words and info enough to make it very complete. I had to 
study meanwhile, so I found little space of times to type. It is an excellent 
game and gives you hours of amusement if you want to distract.

If you like Pokemon and turns battles style, so you'll like PMDRRT too, 
despite it's not enough just liking this kind of game, but also you have to 
like of Pokemon, know a bit of moves, types, an mainly a good notion of how 
the menus work out.

I won't talk about the function of each move, explain abilites, types 
effectivenesses and such because that, although in game, isn't our major 
goal, so if you want to know whether water is effective on fire or not go 
take a look in other walkthrough (R/S/E, for example) because here I'll help 
you to get across these numerous dungeons, evolve your Pokemons, recruit and 
to build an excellent team rescue team.

In this game you're a Pokemon that mount a rescue team together other 
Pokemon. You and it accomplish several jobs to other Pokemons in dangerous 
dungeons and gain prizes and points for that. After awhile you can get in a 
dungeon with any partner or alone and use the Pokemon you want to be the 
leader. In the dungeons you find items and wild Pokemons. Defeating wild 
Pokemons you gain experience, get stronger. There is also money that allows 
you to buy items and TMs. Well, cool up to now, right? So load your PMDRRT 
and start to play!


===========
2. Tutorial
===========

If you never played PMDRRT then you should take a look in this tutorial, and 
if you already did, you should take a look as well. Unless you understand 
very good how this good is, then you should skip the setion 2. All gets 
easier if you have a good notion of what is found here.


2a. Controls
------------

A - standard attack moviment
B - opens the menu
R + L - uses a selected item
L + A - uses a selected move
L + B - battle historical
D-PAD - puts the line direction
D-PAD - moves the Pokemon
R + D-PAD - moves the Pokemon diagonally

Now I'll explain how these controls shall be used. When walking through a 
dungeon and you find an enemy, then you have to attack it or it'll attack 
you. Some moves of your moveset allows you to hit an enemy at a far distance, 
but most of the times you'll have only face-to-face moves, what means that 
you must be in a tile and your enemy must be in one tile around you.

The traditional way to attack is pressing the A button in your turn. Then 
you'll charge in the enemy, causing a damage. Finally, this attack moviment 
doesn't spend PP, it's from the own Pokemon, too weak, and you could use it 
most of the times to keep your PP up. If you want to cause a damage, use a 
move of your moveset, then press the B button at your turn, after select 
"Moves", then choose a move, use it by selecting "Use". These moves cost PP.

However it is too annyoing staying all the time pressing B button, to go in 
"Moves" and select the move you want to use. To avoid all this lost of time, 
if that can be called of lost of time, at the moveset screen select a move 
and mark "Set". Your move has the letter "E" at its side, what means that 
this move can be used without you need to press B and travelling through 
these menus. In the field screen, if there is an enemy or not, you can use it 
by holding L button and pressing A button.

Your HP is slow and you need to recover it, nothing better than an Oran 
Berry, so open the menu by pressing B button, go in "Items" and select Oran 
Berry, select "Use" to eat it. You recover your HP. You also can do that with 
an Apple to get off hungry, with throwing items and else. Even those items 
can be selected, but to use them you have to hold the R and L buttons 
together. For items of this menu I suggest you to select items that you're 
going to use often like Gravelrocks, Iron Thorns ou Stick (throwing items).

START button is too important, it won't pause like im most of the games. Here 
when you press the START button you keep your character stopped and you can 
turn its front to 8 different linear directions. That's very useful if you 
want to shoot an item at an enemy, or if you want to talk with ally or with a 
Pokemon that asked for help.

To walk diagonally, what many times is good to make your position better in a 
battle or escaping of wild Pokemons, simply hold the R button and move the 
arrows normally. It is possible walking diagonlly without R button, but you 
have to press two arrows very precisely and together, so that's why keeping R 
pressed is better.

If you hold the L button and press B button you can see the battle historical 
in the floor you are. What's that? The battle historical shows all that has 
happened in the floor, that means, a described battle. Phrases like 
"Charmander used Flamethrower" and "It did-36 damage on foe Weedle", are 
examle of phrases you'll find. When fainting you can see the battle 
historical showing what move from what Pokemon has defeatd you and the damage 
ammount done.


2b. Hungry
----------

This game wouldn't rather be so hard if hungry wasn't an important factor in. 
By pressing B button notice your status at the bottom of the screem. There 
will be Belly, and respectively how much it is full and how much it can be 
filled up.

Your belly empties in 1 per each step you do and 1 per each time you attack. 
It means that you should defeat your enemies as quickly as possible and avoid 
hanging around at random. Ghosts can cross walls, but the belly will go down 
in 5 per title they cross inside a wall.

When your belly is going down to zero, about 20, you'll be informed. At this 
moment your character will be about to fail moves. All got complicated if 
your belly gets all empty, it'll stay in zero, then the menus will blink and 
you'll be informed that your belly is totally empty and you have to eat 
something quickly because you'll lose 1 HP per each tile you step.

To stop starving just eat food items. There are several food items, and the 
more traditional is the Apple, which fills 50 in your belly. Initially your 
belly won't fill more than 100, but eating more you'll raise its max size, 
what sounds a bad thing, but actually is good because the more is the food 
capacity of your belly, more you can store.

To increase your capacity of food in your belly eat when it's full. Initially 
your belly won't fill a bit longer than 100, but by eatting foods it'll raise 
to 105, 110, and by the way. Always carry some food items, I've already lost 
lot of times due hungry. Some foods, like Gummi, Seeds and other, also fill 
your belly miserably.

When your belly isn't empty your HP is filled 1 per tile you step, so you 
cure yourself by walking. That's why if your belly isn't empty will heal your 
HP per each step you do, what is more one reason to you don't let your belly 
empties down to zero.


2c. Dungeons
------------

Pokemon games have always been featured by levels which are like dungeon-
shaped, and that's not only for PMDRRT as well as for the ancient versions 
R/B/Y, G/S/C and R/S/E. In the game your objective is accomplish jobs in 
dungeons and reach certain floor or its final.

Every time you enter in a dungeon you'll be at the first floor. Then you have 
to reach other floor, for example, the floor 5, then you have to pass through 
4 floors. Until the floor 5 you may go down floors if it is a dungeon, or go 
up four floors if it is a tower. If you have to go up, then your objective is 
going up to 5F, if the dungeon is underground, then your objective is going 
down to 5B. These are just some details.

My walkthrough does not specify to much difference whether you're going up or 
down the floors of a dungeon because the meaning is the ammount of floors. 
The more floors a dungeon has, more floors you have to get across (whatever 
going up or down). There is the Pitfall trap, which makes you fall to the 
floor under you. In this case, knowing if you're going down or up is 
important because this trap will advance or put your travel back.

To go to the next floor you just need to go the stairs (going up stairs if 
you're in a tower, going down stairs if you're in a underground dungeon). 
Seeking this stairs will be the more important task and will take you to get 
ancious even if you're hurry. There is only a stairs per floor and when going 
on it you can get back to the previous floor.

When going from a floor to other you'll appear in any room of this floor. It 
might happen to you appear even in the same room of the stairs. It might 
happen of you appear in room with some enemies. It might even happen to you 
appear in a monster house! Monter house is a room that suddenly, at the 
moment you enter, lots of wild Pokemons appear from the roof.

Entering in a dungeon by the second time you can notice the rooms are not the 
same since the first time you entered in. That's a cool thing because 
everytime you go in a dungeon again you'll have a new adventure, although 
somethings never change like the texture, total ammount of floors and common 
wild Pokemons of the dungeon.

It's good exploring the dungeon to seek for items and such because buying 
them at Pokemon Square isn't at all the times the best idea. Dungeons like 
Tiny Woods doesn't have many things, but big dungeons like Frosty Forest and 
Magma Cavern have good items to you get and usufruct. Going in a dungeon to 
seek for items is an excellent idea.


2d. Money
---------

The monetary system used in the Pokemon world of PMDRRT is the PoKé. So, 
instead of putting "$" or that other strange symbol at the front of the 
number, it's put "PoKé" afterwards. Money is necessary to you buy things, of 
course. Some servies also are done if you buy them.

You get money when accomplishing tasks or exploring dungeons. Wild Pokemons 
will get the PoKé in the floor and carry it. Then if you defeat that Pokemon 
its money falls on ground, get it.

If your money is too high it's good you to store it at Felicity Bank, worked 
by Persian, which stays in the northeast of Pokemon Square. It won't charge 
for the service and you can store in and take out your money whenever you 
want. It's good do that because whether you faint or give up, all your money 
is lost away.


2e. Map
-------

You must learn to interpretate the map if you want to go well in a dungeon 
because it guides you through it. Here the map isn't an item gotten as in 
several games. When walking you'll "memorize" the way and it'll be drawed in 
the screem as long as you fill it through the rooms and corridors you walk. 
If the maps are incomoding you, turn it off with SELECT button. If you need 
it, press SELECT button again.

In the map you find several symbols. First of all the white lines are the 
shape of the dungeon. Below the meanning of the symbols:

 White Dot - It's you, the Pokemon you're controlling;
 Yellow Dot - Your partner and Pokemons that asked for rescue;
 Red Dot - Any wild Pokemon, they'll attack you;
 Blue Dot - Items, where is a blue dot, is because is an item at that spot;
 Blue Square - It means the stairs, which take you to the next floor;
 X - It's a trap. It appears only whether you step on it or use the Trawl 
Orb.


2f. Special Conditions
----------------------

Special Conditions are yet in the game, and they didn't change very much 
since the versions. The special conditions can be healed by eatting certain 
berry, Heal Seed or when you change of floor. Therefore, if you don't have a 
berry to cure your special condition, look for the stairs!

 PSN (Poison) - When your Pokemon is poisoned it takes damage equal to
 4 HP per turn or 4 HP after 4 steps. The symbol of a skull over the head
 of your Pokemon means it is poisoned. There is also the badly poison, which
 you take 6 HP of damage after tile you step, in this case the skull is
 purple-colored.

 SLP (Sleep) - If your Pokemon is sleeping it won't attack. When a Pokemon
 has this condition is easily noticeable because it'll be in its particular
 asleep postition and lots of "Z" will get off its head. The Pokemon will
 awake a set ammount of turns later. If Uproar was used before by any
 Pokemon, then nobody that heard it will sleep.

 FRZ (Frozen) - It seems with Sleep, but it'll happen only if the Pokemon
 is attacked by an ice move. When frozen the Pokemon stays inmobile for a
 set ammount of turns, it can attack nor being attacked. It may seems
 normal, but if you're escolting a Pokemon staying inmobile isn't good for
 you. A fire move will thaws user or if uses Flame Wheel. The Pokemon stays
 frozen for a set ammount of turns.

 PAR (Paralysis) - Paralysis in PMDRRT is worse than you can imagine, but it
 lasts a short time as it isn't a permanent condition. When paralyzed your
 Pokemon won't attack. The Pokemon that is paralyzed, in the field screem
 will be vibrating itself like if it was using Bide.

 BRN (Burn) This condition isn't very dangerous in spit of you can give you
 some harm. If your Pokemon is with it, so a flame will be over its heat.
 That means that you'll lose 5 HP after 20 steps. Burn can be gained from a
 fire type move or by stepping the magma. Touch the water to heal a burn.

 FNT (Fainted) - You won't see this condition here with the eyes although
 it may happen. A Pokemon with this condition is a fainted Pokemon, it has
 0 HP and can't fight. No items cures this condition.

In a dungeon, when your Pokemon is with few HP, I don't know how much the 
ammount is in percentage, but what would be red HP, will be the symbol of an 
exclamation over its head. This symbol doesn't means only HP as well as is 
used for some status conditions as Encored.


2g. Status Conditions
---------------------

This game has brought out many status conditions and put them here was 
dificult. Heal Seed is said to heal most of them. Some of this conditions are 
given by moves, other are given by an Orb or a seed. Neither all they are 
harmful, but few ones are benefitial either. I believe there are more 
conditions, but it doesn't matter which one, these ones are the major:

-Blinker: For a set ammount of turns the Pokemon won't see the floor, 
partners, enemies and items. This condition doesn't make it unable to attack, 
walk and use items, though.

-Confused: The Pokemon that is in confusion may move to the wrong tile if you 
press the D-Pad and may use the move or charge at the wrong direction. It may 
hurt any partner also. When your Pokemon is confused a bunch of birds flying 
over your head will be.

-Cross-Eyed: This condition lets the Pokemon hallucinated for a set ammount 
of turns. Other items and enemies in the room will take different 
appearances. This condition won't impede you to attack and enemy. You only 
won't know the difference from it to your partner. Use Eye-Drop Seed to 
obtain this effect.

- Constrict: The Pokemon becomes imobilized and takes damage for several 
turns. This effect lasts a certa ammount of turns. Whirlpool, Wrap and Bind 
are exemple of moves that gives this effect.

-Cringe: The Cringe status makes the moves of the Pokemon fails. This effect 
lasts a set ammount of turns. It can come from moves like Bite, Headbutt, 
Twister, for example.

-Encored: This status amkes user to use the last move it used for the next 2-
6 turns, though it used other. Use Encore to obtain this effect.

-Focus Energy: As long as user has this status, the chances of it causes a 
critical hit are increased. Use Focus Energy to obtain this effect, it lasts 
a set ammount of turns.

This game has brought out some status condition and putting them here was 
very workful. Some are given by moves, others are given by you using an Orb 
or by throwing an seed. Neither all them are bad, but few ones will benefit 
you. I believe there are some others out, but regardless this detail the ones 
below are going to be the main ones:

-Blinker: User can't see the floor, partners, enemies and items for a set 
ammount of turns. It doesn't disable you to attack, walk and using items, 
thouth.

-Confusion: A confused Pokemon may move to the wrong direction, miss its 
moves and attack partners. When your Pokemon is confused some tiny birds fly 
aroundward above its head. It lasts a set ammount of turns.

-Hold Leg: The Pokemon can't move for a set ammount of turns. Use Mean Look 
to make a Pokemon obtain this condition.

-Hungry Pal: It's the status that lets user unable to attack and move. Use 
Hungry Orb to obtain this effect.

-Infatuated: A Pokemon can become infatuated by anyother that uses Attract, 
though you're a boy or a girl. The Pokemon may attack or not. This condition 
lasts as long as the Pokemon that used it is alive. When you have this 
condition, lots of hearts symbol are over your head.

-Invisible: This status makes the Pokemon becomes invisible. This mean it 
won't be noted by any other Pokemon. This effect lasts a set ammount of 
turns. Use Invisify Orb to obtain this effect.

-Long Toss: If a Pokemon shoots item, it will fly until it reach an obstacle. 
This effect last when you move to the next tile.

-Mini-Counter: This condition isn't good. If you have it, any physical move 
that caused damage on you will be dealed equally to the foe it's from. Use 
Pursuit or Rebound Orb to acquire this status.

-Mobile: This status allows user to walk through walls and across water, 
magma and clouds. When getting across a wall the belly goes down quickly, so 
beware. Use Mobile Orb or hold Mobile Scarf to obtain this effect. Ghosts do 
not need this statu once they can do this naturally.

-Paused: This condition makes the Pokemon to stop and to watch without any 
chance to attack. It lasts a set ammount of turns. To obtain this effect use 
Imprison.

-Protect: As long as user is with this status, it's prevented of take damage 
from enemies, it means, it is invincible. Use Protect to obtain this effect. 
A green shield symbol is over your head when you have this symbol.

-Petrified: This status lets the Pokemon petrified. It's almost the same 
thing as paralyzed unless for the fact a Pokemon becomes petrified only by 
the use of Petrify Orb.

-Seeded: A seeded Pokemon has little plants around its feet which takes 1/8 
of its max HP to foe. This condition ends when the Pokemon that used the move 
faints. To obtain it use Leech Seeds.

-Snatched: With this status the Pokemon can steals move effects used by other 
Pokemons. Use Snatch or Snatch Orb to obtain this effect.

-Taunted: A Pokemon with this condition can use only damage moves. It stays 
with the Pokemon until it goes to next floor. Use Taunt to obtain it. The 
symbol of a closed hand appear over your head when you have it.


2h. Stats
---------

Each Pokemon has 5 stats, and the Level. The higher is the Level, higher 
should be its stats. To raise the level of your Pokemon make it to gather 
experience points. Experience points are gotten upon defeating a wild 
Pokemon. Below the 6 stats and their function:

HP - It is your health, if it goes down to zero you faints and lose.
Attack - It's your strength when using physical moves.
Defense - It's your defense when receiving physical moves.
Special Attack - It's your strength when using physical moves.
Special Defense - It's your defense when receiving special moves.

Speed - No Speed in this game, who attacks first is who has stepped near
        the foe last. That's why this staty isn't used and you can notice
        that it is not in the Summary screen. Once there's no more Speed
        many defensive-slow Pokemons has become great options in this
        game like Snorlax, Quagsire, Slowking, Swampert and many other.

Physical moves are normal, bug, ground, rock, flying, ghost, steel, poison 
and fighting type. Special moves are water, fire, electric, grass, ice, 
psychic, dragon and dark type. When you press A button in the field your 
Pokemon will give a kind of charge attack. This standard moviment attack has 
no type, so it won't ever be effect nor not-very effective, but its damage is 
based on Pokemon's Attack as it seems physical.

When fighting with a Pokemon, if it has used Leer or Growl, the effect stays 
on until you change to next floor. However until you find the stairs you may 
find other wild Pokemons on the way and the stats changes you suffered will 
continue on and harming you so. To restore your stat back to normal just step 
on Wonder Tile. It is a black tile with a green arrow printed on it, very 
useful. It recovers your stats to normal, even if you raised then they'll be 
back to normal.


2i. Menus
---------

This game has lots of menus, too many that if you didn't understand how they 
work probably won't like the game. Firstly, below some paragraphs. In each 
one are explained what to do in the main menus because if I was to help you 
with all the menus this topic would get huuuuuuge. It's good you read after 
you played a bit the game because if you haven't yet all below won't make any 
sense for you.

To use an item oto heal or Pokemon press B button, open the menu, select the 
item and after select "Use". If you want to give and item to the Pokemon, 
select "Give", if you want to take off the item, give another over it to the 
previous item backs to inventory. In case you don't want to have an item you 
could select "Place" and you'll leave it on the ground under you. You can it 
throw it at your oponente, select "Throw", however the oppponent will usufrut 
of the item if that's aheal item. Therefore it's good throwing that kind of 
item at partners to recover HP, PP or to cure a status or special condition, 
for example. Out of the dungeon you can only use an item if it is HM or TM, 
any other item will have the "Thrash" option, which is throwing away the 
item, and "Info", which has a description of the item.

Inside a dungeon open the menu, select "Others", and after select 
"Recruitment search". You'll see which Pokemons in the floor may be recruitd, 
press the Right Arrow to know which one have you already recruited. Yet in 
the "Others" screen to to "Mission objectives", you'll see how many jobs are 
available in the dungeon for you. In case there's no job, so "Just go".

In the "Others" screen you can find yet the "Quicksave or Give Up", by 
selecting this option you turn to a screen where you go do one of those 
options, saving or giving up, respectivelly. By saving you continue your 
progress on the point you saved on next time you turn the Gameboy on and by 
giving up you get out the dungeon, but lose all your money and some items, 
though.

Other thing in the "Others" screen is the "Message Log", which shows you the 
battle historical of the floor. You don't need to go on these menus if you 
want to know, simply press L + B.

Open the menu you can check details about your and partners. Select "Team" 
and there will be your Pokemon in first place and your partner(s) under. 
Select one of them and you'll have a little menu, where you can find the 
"Summary" option. This option shows stats, IQ, body size, tactics, status, 
type, ability(s), specie, Friend Area, when the Pokemon joined to team, and 
the possiblity of evolution. By going at "Moves" you can see what moves the 
Pokemon knows.

Inside a dungeon you can expel a partner by select "Farewell", and out of the 
dungeon you can do this by going at the Friend Area of the Pokemon. To see 
the IQ of the Pokemon, select "Check IQ".

To see your partner in its Friend Area go to the west way of your rescue team 
base area, tought it and a menu will open with all the Pokemons you 
recruited. They'll be in order at National Pokdedex, so Bulbasaur, Rattata, 
Pidgey and Spearow should be one of the first ones. Select the Pokemon you 
want to see. Soon you'll be in its Friend Area. To join it to the group ress 
A button and select "Join Team", if you want it to get off the team, select 
"Stand By" so. If you want to give a gummi, select "Give Gummi", if you want 
to give an item, select "Give", if you want to take its item, select "Take", 
if you want to expel it, "Say Farewell".

To make a Pokemon leader first you have to join it to the group, or the 
option "Make Leader" won't appear. You select this option by pressing A in 
the Pokemon in its Friend Area. After you let this leader alone in case you 
want to enter in Illumine Cave, so select "Team" and select the partner that 
is with you and "Stand By". "Stand By" won't expel it, simply will take it 
off the team into its Friend Area.

Let's finish this boring setion with a good thing. Press B button to open up 
the menu and select "Others", now select "Game Options". You can change the 
color of the windows whenever you want. Red, blue and green are the available 
colors for you.


2j. IQ
------

The IQ of the Pokemon is raised when it eats Gummi. Gummi are encountered in 
several places. Feeding your Pokemon with its favorite Gummi will cause its 
IQ to raise more than it would with the IQ it doesn't like very much. Also, a 
Pokemon that would evolve by happiness in PMDRRT actually it'll evolve when 
its IQ is equal to 5. To know how much IQ your Pokemon has, select it in 
"Team" and look in the "Summary", the number of stars is how much IQ i has.

/-----------------------------------------------------------------------\
| IQ Skill              | Info                                          |
|-----------------------|-----------------------------------------------|
| All-Terain Hiker      | The Pokemon gains the ability to walk on      |
|                       | water, magma and clouds.                      |
|-----------------------|-----------------------------------------------|
| Course Checker        | If this Pokemon has a foe targeted for a move |
|                       | or a thrown item, it will check first for     |
|                       | walls and other Pokemon that may get in the   |
|                       | way. It will stop if there is an obstacle.    |
|-----------------------|-----------------------------------------------|
| Dedicated Traveler    | The Pokemon will focus on traveling. It will  |
|                       | use moves and items less often.               |
|-----------------------|-----------------------------------------------|
| Eficiency Expert      | When battling several foes, the Pokemon will  |
|                       | first target Pokemon with the lowest HP.      |
|-----------------------|-----------------------------------------------|
| Energy Saver          | The Pokemon's Belly empties slower.           |
|-----------------------|-----------------------------------------------|
| Exp. Go-Getter        | When battling several foes, the Pokemon will  |
|                       | first target Pokemon that are worth the most  |
|                       | Exp. Points.                                  |
|-----------------------|-----------------------------------------------|
| Exclusive Move-User   | The Pokemon will only use moves. It will not  |
|                       | use its regular attack.                       |
|-----------------------|-----------------------------------------------|
| Item Catcher          | The Pokemon can catch and hold a thrown item. |
|                       | It can't make a catch if it is already        |
|                       | holding an item. It also can't catch seeds    |
|                       | and drink items.                              |
|-----------------------|-----------------------------------------------|
| Item Master           | The Pokemon will use or throw its hold item.  |
|-----------------------|-----------------------------------------------|
| Lava Evader           | The Pokemon will avoid fiery lava.            |
|-----------------------|-----------------------------------------------|
| Nontraitor            | If it becomes Confuse or Cowering, the        |
|                       | Pokemon's wildly thrown attacks will not hit  |
|                       | friends.                                      |
|-----------------------|-----------------------------------------------|
| PP Checker            | The Pokemon will stop using linked moves that |
|                       | are on the verge of delinking. It also stops  |
|                       | using moves with no PP left.                  |
|-----------------------|-----------------------------------------------|
| Quick Dodger          | The Pokemon becomes better at evading attacks |
|                       | and moves.                                    |
|-----------------------|-----------------------------------------------|
| Status Checker        | If its target has a status problem, the       |
|                       | Pokemon will no use moves that cause the same |
|                       | status problem.                               |
|-----------------------|-----------------------------------------------|
| Nonsleeper            | The Pokemon resists sleep from traps and the  |
|                       | moves of foes.                                |
|-----------------------|-----------------------------------------------|
| Self-Curer            | The Pokemon recovers faster from status       |
|                       | problems.                                     |
|-----------------------|-----------------------------------------------|
| Trap Avoider          | The Pokemon often avoids stepping on visible  |
|                       | traps.                                        |
|-----------------------|-----------------------------------------------|
| Type-Advantage Master | The Pokemon's critical-hit rate is boosted    |
|                       | when attacking foes with a type disadvantage. |
|-----------------------|-----------------------------------------------|
| Weak-Type Picker      | When battling several foes, the Pokemon will  |
|                       | first target Pokemon that have a type         |
|                       | disadvantage.                                 |
\-----------------------|-----------------------------------------------/

You can activate the IQ skills of your Pokemon by selecting it and after 
going in "Check IQ", then switch on with A button the ones you want activated 
and ones you want desactivated.

Some IQ skills, like Energy Saver, Nonsleeper, Notraitor, Quick Dodger and 
All-Terain Walker, for example, you should always let activated. If you have 
a ghost partner or is escolting a Pokemon of this type, active the Lava 
Evader in case the Pokemon has this IQ skill. If you have a partner that 
knows Synthesis, Recover or Milk Drink, active the PP Checker to it doesn't 
waste its precious PP, once if you had already a partner with it you know 
about the situation I am saying.

**NOTE: I couldn't dicover and would like to receive e-mails, it's a doubt
        I have. Why IQ skill will be used if Efficiency Expert and Exp.
        Go-Getter are both switched on? 

Other thing about the IQ is the tactics, however you can visualize them only 
inside a dungeon. They rise from the IQ ammount your Pokemon have, so I'll 
show them in this topic. To check ou the tactis of your Pokemon, press B to 
open the menu, to in "Team", select the Pokemon, select "Tactics", which will 
be under "Check IQ". Remembering: only inside a dungeon you can check them.

The tactic is a feature that you can visualize only in your partner, that 
means a leader, although has tactis, won't have the "Tactics" option if it is 
in the position of leader. The tactic is how your partner behaves in a 
dungeon, avoiding wild Pokemons or worried on defeating them, for example, 
are example of tactics. Although the Pokemon can have several tactics, only 
one can be activated, which is marked with a star symbol.

Below the tactics. No doubt the best of all the tactis that your partner can 
have is its starter tactc, Let's go together!

Let's go together - The Pokemon will try to stay with the leader.

Go the other way - The Pokemon will go off its own, heedless of the leader.

Go after foes - The Pokemon will head straight toward any foe it spots.

Avoid the first hit - The Pokemon will try to avoid being attacked first. If 
a foe comes close, the Pokemon will attack.

Avoid trouble - The Pokemon will try to avoid foe if its HP is low.

Be patient - The Pokemon will stop moving if its HP is low.

Keep your distance - The Pokemon will to keep its distance from foes while 
moving.

Wait there - The Pokemon will stop moving.

Get away - The Pokemon will flee from other whether they are friendly or not. 
In its rush to flee, the Pokemon will not be able to use any items.


2k. Jobs
--------

After saving Caterpie in Tiny Woods your partner proposes to you to start a 
rescue team, and you have to answer "Yes". Then in the next day when getting 
out your home you can see the rescue team kit has been sent into your mail 
box, which contains an oficial distintive and the name of your team. From now 
you'll receive jobs to accomplish.

You can choose jobs after you rescue Magnemite at Thunderwave Cave. The jobs 
can be sent to your mail box, but the common is that you go check the 
available jobs at the painel near the Pelipper Post Office. Over there should 
be some jobs. You have to "Accept" a job and after select "Take Job" at your 
mail box or by pressing B menu to get start to accomplish it. By going down 
the south way of your rescue team base area you can see the dungeon that has 
a job in will have an envelope at the side of its name.

Accomplishing jobs is the better way of earning money. If you select the job 
you can know more info about it, just select the job and select "Info". A 
screen will contains the client, the dungeon, the victim, the reward and the 
Wonder Mail, which is the code. Pokemons that asked for the job will be a 
yellow dot in the map, as your partner, therefore don't attack them.

At first the jobs of a rescue team is just rescuing Pokemons in dungeons, but 
there are else kinds of jobs (or missions). It can be delivering an item to a 
Pokemon, or escorting one to other or even simply finding out in the dungeon 
some item. When receiving the work you can see what you'll have to do. Below 
a description of all kind of job:

-Rescue Job - The common job. A Pokemon has lost itself in a dungeon. You 
have a certain floor to reach and by reaching it you have to find the Pokemon 
that asked for the job, talk with it to it be rescued. This Pokemon will be 
an yellow dot at the map.

-Item Delivery Job - This kind of job seems a rescue. You have a certain 
floor to reach and by reaching there you have to look for the Pokemon that 
asked the job, and delivery the item. The Pokemon specified what item it 
wants, so you just need to let the item in your inventory. It doesn't matter 
if the item is sticky, the Pokemon will accept it.

-Escorting Job - If you have to escort a Pokemon, then when entering in the 
first floor of the dungeon, the escorted Pokemon will be in the last place of 
your team if there is space for it, of course. This Pokemon can't hold any 
items, though you try. It'll be a yellow dot in the map. Escorting is the 
hardest job you can accomplish once all your mission depends on the Pokemon. 
If it faints your job is over and you could give a try again. The escorted 
Pokemon is always at Lv1, what makes it poor and crappy. It doesn't have any 
move on moveset, but will attack foes with the standard moviment attack. 
Avoid letting it to step on Pitfall trap or to touch the magma unless it 
doesn't hurt it (ghosts for example, though they can cross magma they'll get 
hurt). When you go talk with the Pokemon that asked for the mission, the one 
that is being escorted must be in the same room of the one that asked for the 
mission, or it won't be seing. Surely, this kind of mission is the one you 
can get more rescue points, the hardest, though.

-Item Search - The annoying job you can have is finding an item in a dungeon. 
What you have to do is self-explanatory, finding an item. When walking in the 
dungeon if you see the item asked in the job, it doesn't matter if the item 
appears more the once, get it. When you get out the dungeon you'd 
accomplished the mission. Once you had found the item you won't be asked to 
escape from dungeon, then you have to go until the last floor or use an 
Escape Orb.

Upon accomplishing a job you'll be asked if you want to get out the dungeon 
or continue, and following a question to confirm your choice. This question 
is useful if you entered in the dungeon to accomplish two different jobs (one 
at floor 10 and other at floor 12, for example). So, you don't need to enter 
twice in this dungeon, after accomplishing the job at floor 10 you can 
continue to the floor 12.

When you go to rescue a Pokemon in a dungeon, escort or delivery an item it 
can happen this Pokemon to die. Many things cooperate for that, an example is 
a ghost that waited on lava (this happened with me) or a wild Pokemon that 
used Earthquake or Heat Wave in the room this Pokemon was. To know is good 
using X-Ray Spec and look for a yelow dot in map. You will have many trouble 
to talk with the Pokémon if it is a ghost because it can go through walls, 
where your Pokemon perhaps cannot go.

After accomplishing a job you'll be near the Pelipper Post Office where the 
Pokemons that asked for the job will give you the reward said in the mail. 
And also you receive an ammount of rescue points.


========
3. Items
========

This game overcame the ammount of items in R/S/E versions. I separeted them 
in topics to you guide yourself better and try to find an item and to know 
its function. I KNOW the item has "Info", which is very self-explanatory, but 
I wanted to put this setion here. Your inventory has 20 slots, choose the 
better items to carry on.


3a. Berries
-----------

Berries are probably the items you'll see more along the dungeons. They're 
very useful to cure special conditions and recover HP. You shouldn't sell 
your berries because they worth few PoKé. It's better using them to fill your 
belly, though miserably.

 Oran Berry - Recovers 100 HP
 Cheri Berry - Cures Sleep
 Chesto Berry - Cures Paralysis
 Rawst Berry - Cures Burn 
 Pecha Berry - Cures poison
 Sitrus Berry - Recovers 100 HP. This berry increases permanent points on HP
                if the Pokemon eats it with full or amost full HP


3b. Orbs
--------

It's good analysing the effect of each Orb before using one. Orbs have 
magnific effects and help a lot. Always have an Escape Orb to get out a 
dungeon before you faint. Orbs, however, cannot be used against bosses. You 
can try to use, but its effect won't be consummated. Below the Orbs I found, 
I believe there are more out. In the field the Orb is a light-blue ball.

Blowback Orb
Blow at distant target that is flying. If the target hits a wall or other 
Pokemon it takes damage.
Alcance: Straight Line

Cleanese Orb
Items that have been sticky or grummed becomes useful again.
Alcance: All members in floor

Decoy Orb
Changes the status of the target to Decoy, making it the target of a member 
with you. A Pokemon with Decoty status is transformedo into a deocy and saw 
like an enemy for members. It also attracts the attentivon of foes. It can 
have only one Decoy per floor. This effect lasts a set ammount of turns.
Range: Foe in Front

Drought Orb
Drains the water and magma of the dungeon.
Range: Floor

Escape Orb
Used to get you out of a dungeon safely.
Range: User

Evasion Orb
This item raises user's Evasion in 1 level.
Range: User

Fill-In Orb
Makes the water and magma in the front become a solid tile.
Range: Special

Hail Orb
This item changes the weather to hail. All non-ice type Pokemons will hurt.

Hurl Orb
Launches a foe in other or on a wall to it takes a damage.
Range: Foe in front

Identify Orb
Reveals the location of Pokemons on floor that are holding items.
Range: All Pokemons on floor

Invisify Orb
User becomes invisible to other Pokemns. This mean that it won't be noted by 
any other Pokemon. This effect lasts a set ammount of turns.
Range: User

Lob Orb
Causes damage on a foe that is two tiles of distance.
Range: Foe at 2 tiles distance

Longtoss Orb
Reveals all the floor to user.
Range: User

Mobile Orb
Changes user's status to Mobile. This status allows user to walk through 
walls and to get across water, magma and clouds. When getting across the 
belly will goes down quickly, so beware. This effect goes off when you move 
to next floor.
Range: User

Mug Orb
Inflicts damage on foe. Also will steals foe's item if it is holding one.
Range: Foe at frong

One-Room Orb
Destroys all the walls in the floor, making it becomes a big one room floor.

One-Shot Orb
Defeats a target in one shot if it hits.
Range: Foes in front

Petrify Orb
Changes foe's status to petrified, what makes then unable to move.
Range: User

Pounce Orb
User launches in all the line of its front. If there was a wild Pokemon, 
it'll pound on it.
Range: Line in front

Radar Orb
Revelars to you the location of al the wild Pokemons on floor.
Rnage: User

Rainy Orb
Changes the weather to rain, it'll last a set ammount of turns. Rain weather 
boots water moves damage, weakens fire moves damage, grants the hit of 
Thunder and halfs the power base of Solarbeam.
Range: Floor

Rebound Orb
Changes user's status to Mini-Counter. Any physical damage is dealed to where 
it cames from.
Range: User

Rocky Orb
Inflicts damage on target. Also lowers its Speed moviment in 1 level.
Range: Foe in front

Rollcall Orb
Brings a member near to you that was wraped away.
Range: All members on floor

Scanner Orb
Revelas the location of all the non-gotten items in a floor.
Range: Floor

See-Trap Orb
Reveals the location of all the traps of the room.
Range: User

Silence Orb
Chances user's status to Muzzled, which let it unuseable to use moves that 
involves its mount. This effect lasts a set ammount of turns.
Range: Foe in front

Slumber Orb
Changes foe's status in the room to Sleep, making then unable to move.
Range: Room

Slow Orb
Lowers foe's speed moviment in the room in 1 level.
Range: User

Stayaway Orb
Changes the target's status to Petrified and wrap it to near the stairs.
Range: Foe in front

Sunny Orb
Changes the weather of the floor to Sunny for a set ammount of turns. It 
boots the power of fire moves, weakens water moves, Solarbeam won't need to 
charg and Thunder has high chances to fail.
Range: All Pokemons in floor

Switcher Orb
Switches to user the position of the more far Pokemon.
Range: Straight line

Transfer Orb
Transforms the target in a different POkemon.
Range: Foe in front

Trapbust Orb
Destroy all the traps that are in the room.
Range: Room

Trawl Orb
Pulls all the items in the floor to the user. Beware: if there is a sho in 
the floor user will be considered a thief.
Range: Floor

Wrap Orb
Wraps foes in the same room to other places in the same floor.
Range: Foes in front


3c. Seeds
---------

Seeds in general are not good to whom ingests them because their effects are 
negative. Most of them are given a bad status condition, so you should throw 
them into your enemy. You can eat a seed, but in the case of some, as Sleep 
Seed, you should only throw at enemy unless you're barely surviving by 
starving. Shoot it at enemey to make it falls asleep because you don't want 
to sleep in battle, do you?

Allure Seed
Gives the Pokemon the Cross-Eyed status. This condition lets it hallucinated 
for a set ammount of turns. Other items and enemies will have difference 
appearances for this Pokemon. Don't you get it? The Pokemon will get high...

Blast Seed
When a foe is at your front, use Blast Seed to damage it and if you're lucky 
it'll also be burnt.

Blinker Seed
This item gives to the Pokemon the Blinker status. It is impossible for the 
Pokemon see other Pokemons, items and ground. It doesn't make you unable to 
attack, walk and use items, though.

Eyedrop Seed
This seed changes Pokemon's status to Eyedrop. Eyedrops is the ability of 
being able to see traps and invisible Pokemons. It goes off when you go to 
next floor.

Hunger Seed
A seed that lowers Pokemon's belly max size. If used by other Pokemon that 
isn't the leader, its situation chances to Hungry Pal.

Joy Seed
This seed raises the level of the Pokemon in 1.

Plain Seed
This item does not have any effect unless to fill a bit your belly. When a 
Revive Seed is spent, it becomes a Plain Seed.

Quick Seed
This seed raises the moviment speed of the Pokemon in 1 level.

Revive Seed
Let it in your inventory and when you go die it'll be brought to life again 
with full HP, PP and belly. When used it becomes a Plain Seed.

Stun Seed
This seed makes the Pokemon becomes petrified. The Pokemon will be unable to 
move until it takes damage.

Tooter Seed
This item makes the Pokémon gets confused. In confusion the Pokemon's 
moviments become wrong and its moves may hit members. This condition lasts a 
set ammount of turns.

Wrap Seed
This food wraps the Pokemon to other different place of the floor.


3d. Scarf
---------

Scarf are hold items with good functions.

Beauty Scarf
A fashion accessory to dress up a Pokemon. It allows you to evolve Feebas 
into Milotic.

Def Scarf
A hold item that boots user's Defense.

Mobile Scarf
As long as the Pokemon holds this item it can cross walls like ghosts, 
however its belly will go down quickly.

Pass Scarf
Allows the Pokemon to pass moves effects and certain moves off to the Pokemon 
near it. However this item makes user's belly goes down.

Pecha Scarf
Prevents user to get poison or badly poison.

Sneak Scarf
Allows the Pokémon to walk near sleeping foes without awaking them. This is 
available only for foes that were sleeping since the start.

Wrap Scarf
By holding this item the Pokemon will occasionally wrapped to other place in 
the same floor.


3e. Band
--------

Bands are like Scarf, hold items, but I created other setion for the bands.

Bounce Band
Makes throwing items bound off the Pokemon.

Curve Band
Makes throwing items bounce walls and corners. It won't have effect on a 
Pokemon ith Pierce status or if a rock has been thrown.

Detect Band
Raises user's Evasion.

Pasty Band
Raises the chance of the Pokemon takes critical hits from enemies.

Persim Band
Prevents user to get confused.

Pierce Band
Allows the Pokemon to throw items at foes while it walks.

Power Band
Raises user's Attack

Racked Band
Prevents the wild Pokemons to awake. It's use only for Pokemons that were 
sleeping since the start.

Special Band
Raises user's Special Attack.

Stamina Band
This item lowers itself as long as Pokemon's belly is lowering itself too.

Twist Band
Prevents Attack and Special Attack to being lowered.

Weather Band
Prevents Pokemon to feel the effects of the weather.

Zinc Band
Raises user's Special Defense.


3f. Ribbons
-----------

Ribbons are also hold items like Scarfs and Bands.

Diet Ribbon
Changes user's status to Hungry Pal and prevents belly to fill. If the leader 
is holding it, your belly will goes down faster. The Hungry Pal status let 
the Pokemon starvin and unable to move.

Gold Ribbon
This item has no function but can be sold for a high price.

Heal Ribbon
Speeds up the Pokemon's self-heal walking. The belly will goes down quickly, 
though.

Joy Ribbon
Makes the Pokemon gain experience points when taking damage.

Lunar Ribbon
Used to evolve Eevee to Umbreon.

Plain Ribbon
This item doesn't have effect, though if it is held by the Pokemon.

Sun Ribbon
Used to evolve Eevee to Espeon.


3g. Gummis
----------

Gummis are used to raise Pokemon's IQ. Make it to eat its favorite Gummi, 
which depends on its type, for example, give Red Gummi for a fire type 
Pokemon. Feeding the Pokemon with the Gummi it likes will make its IQ raise 
quickly, but if you feed the Pokemon with the Gummi it doesn't like very much 
will raise its IQ a bit. The Gummi also feeds a bit your belly. Giving the 
Gummi to your partner, some stat will be raised in 1 if you give it to it in 
its Friend Area. Below each Gummi found in game and for which type it is the 
favorite gummi.

/--------------|----------\
|    Gummi     |   Type   |
|--------------|----------|
| Black Gummi  | Dark     |
| Blue Gummi   | Water    |
| Brown Gummi  | Ground   |
| Clear Gummi  | Ice      |
| Gold Gummi   | Psychic  |
| Grass Gummi  | Grass    |
| Gray Gummi   | Rock     |
| Orange Gummi | Fighting |
| Pink Gummi   | Poison   |
| Purple Gummi | Ghost    |
| Red Gummi    | Fire     |
| Royal Gummi  | Dragon   |
| Silver Gummi | Steel    |
| Sky Gummi    | Flying   |
| White Gummi  | Normal   |
| Yellow Gummi | Electric |
\--------------|----------/


3h. Vitamins
------------

Each vitamin raises in 3 certain stat. As there's no Speed in this game, so 
there's no Carbos. Vitamins are rarely found in dungeons. When you go on a 
second history dungeon, seek for items that looks like Max Elixir on field, 
that may be actually a vitamin. Shops in those dungeons also may sell 
vitamins, for 6,000 PoKé! The vitamins raise 3 in one stat instead 1 as in 
the RPG versions and the best of all is they never lose their effect!

Protein - Raises user's Attack in 3
Iron - Raises user's Defense in 3
Calcium - Raises user's Special Attack in 3
Zinc - Raises user's Special Defense in 3


3i. Food
--------

Always carry food items to you don't starve. At start of the game hungry 
isn't a great problem, but along extensive dungeons, more than ten floors, 
the hungry begins to appear and you have to make it goes off or you'll just 
go badly. Several food items fill rather your belly. If you eat a food item 
and your belly is ful, its max size will be raised, so you can store more 
food. Other items like seeds, gummis and berries will fill a bit your bely, 
but not so much as a food item. Not only walking, but attacking also 
cooperate to your belly goes down.

Apple
Used to fill 50 your belly. Eatting this item when not necessary will raise 
the max size of your belly.

Big Apple
Fills totally the belly of the Pokemon. Eatting it with the belly full will 
result in a little raise on your belly.

Chestnut
They may appear at floor 9 in Uproar Forest and will fill in 10 your belly.

Grimy Food
A food item that fills 30 in your belly. owever it causes a variety of status 
problems. When you step in the Sludge trap, some or more items may become the 
Grimy Food.

Huge Apple
An item that fills totally the Pokemon's belly. It also raises a bit 
Pokemon's belly max size.


3j. Throwing Items
------------------

If you don't have Bubble, Razor Leaf, Psybeam or any other move which range 
is all the straight line at front I suggest you to throw one of the items 
below. They're good and used to cause more damage than you would by pressing 
A button to charge. Those items are found in dungeons or may be bougth at 
Kecleon Shop of Pokemon Square. When shooting an item it may happen foe to 
grab the item, so it may shoot it back to you.

Geo Peble
A throwing item that cross obstacles to hit the target. It's not affected by 
the Pierce or Long Toss status.

Gravelrock
It's a rock that you throw at enemies. Shot in the same direction or nearest 
because if foe isn't in the straight line it may be hit. Your Pokemon may 
miss. Gravelrocks are not affected by the Pierce or Long Toss status.

Iron Thorn
A throwing item that does damage if hits. It gores in the straight line of 
the Pokemon.

Silver Spike
A throwing item that does damage if hits. It gores in the straight line of 
the Pokemon.

Stick
Used to shoot in Pokemons and cause damage. It gores in the straight line of 
the Pokemon.


3k. Hold Items
--------------

The hold items in this setion aren't Scarf, nor Bands nor Ribbons.

Friend Bow
Raises the chance of you recruit a foe Pokemon.

Insomiscope
Prevents the Pokemon to sleep, nightmare, yawming and napping.

King's Rock
Gives the user the change of giving to foe the Cringe status every time user 
attacks.

Munch Belt
Raises a bit user's Attack and Special Attack. However user's belly will goes 
down faster as long as this item is held by.

No-Aim Scope
Thowing items will fly wildely in any direction.

No-Stick Cap
Prevents Pokemon's items to get sticky and grummed. That happes you step in 
the Sticky trap.

Scope Lens
Raises user's critical hit rate.

Tight Belt
Prevents the Pokemon's belly to goes down after each turn.

Whiff Specs
Prevents throwing items by the Pokemon to hit other Pokemon.

X-Ray Spec
Allows Pokemon to see the location of items and all Pokemons as long as you 
hold. it.


3l. Evolution Items
-------------------

The items below are used to your evolve your Pokemon. In Illumie Cave the 
strange light asks your for an item after you select "Evolve", and after ask 
for more one. If the kind of evolution of your Pokemon needs an item, give 
such item, and if i evolves trade, so give a Link Cable.

Beauty Scarf
Used to evolve Feebas into Milotic.

Deepseascale
Plus a Link Cable and you can evolve Clamperl to Gorebyss.

Deepseatooth
Plus a Link Cable and you evolve Clamperl into Huntail.

Dragon Scale
Plus a Link Cable and you can evolve Seadra into Kingdra.

Fire Stone
Evoves Growlithe into Arcanine, Vulpix into Ninetales, Eevee into Flareon.

King's Rock
Plus a Link Cable and you can evolve Poliwhril into Politoed, Slowpoke into 
Slowking.

Link Cable
Allows the evolution of Pokemons that evolve by trading, which is the case of 
Machoke, Graveler, Kadabra and Haunter. If your Pokemon's evolution involves 
trade and item, so you'll need a Link Cable as well.

Lunar Ribbon
Evolves Eevee into Umbreon.

Metal Coat
Plus a Link Cable and you can evolve Onix to Steelix, Scyther to Scizor.

Moon Stone
Evolves Jigglypuff into Wigglytuff, Clefairy into Clefable, Nidorino into 
Nidoking, Nidorina into Nidoqueen, Skitty into Delcatty.

Sun Ribbon
Evolves Eevee into Espeon.

Stun Stone
Evolves Gloom into Bellossom, Sunkern into Sunflora.

Thunderstone
Evolves Pikachu into Raichu, Eeve into Jolteon.

Upgrade
Plus a Link Cable and you can evolve Porygon into Porygon2.

Water Stone
Allows the evolution of Poliwhirl to Poliwrath, Eevee to Vaporeon, Staryu 
into Starmie, Shellder into Cloyster, Lombre into Ludicolo.


3m. Other
----------

I didn't find any setion for the items below, so I put them here.

Ginseng
A drink that raises the power of a move of the Pokemon. It won't have any 
effect in some kind of moves. It also fills a bit Pokemon's bely.

Key
Used to unlock chambers.

Max Elixir
An item that recovers the PP of all the moves of the Pokemon. It also fills a 
bit Pokemon's belly.

Ice Part
With Rock Part and Steel Part together this item, they turn into a Music Box.

Music Box
As long as you hold this item at your inventory at floors 36-99 of Buried 
Relic, Mew may appears.

Rock Part
With Ice Part and Steel Part together this item, they turn into a Music Box.

Steel Part
With Rock Part and Ice Part together this item, they turn into a Music Box.


=======================
4. You and your Partner
=======================

In this game you're a Pokemon that accomplish jobs for other Pokemons. You 
also have a partner, which is also a Pokemon and accompanies you along your 
adventure giving you tricks and monologs. Upon beginning a new game, before 
of all you answer a quick. Your Pokemon depends on two things: personality 
and the gender. Your personality is based on the answers you chose in the 
quiz, and your gender is based on the last question.

/------------------------------------------------\
| Personality   | Male          |  Female        |
|---------------+---------------+----------------|
| Brave         | Machop        | Charmander     |
| Calm          | Mudkip        | Bulbasaur      |
| Docile        | Bulbasaur     | Chikorita      |
| Hardy         | Charmander    | Pikachu        |
| Hasty         | Torchic       | Skitty         |
| Impish        | Pikachu       | Cubone         |
| Jolly         | Squirtle      | Totodile       |
| Lonely        | Cubone        | Psyduck        |
| Naive         | Totodile      | Eevee          |
| Quirky        | Meowth        | Treecko        |
| Relaxed       | Psyduck       | Squirtle       |
| Sassy         | Treecko       | Torchic        |
| Timid         | Cyndaquil     | Mudkip         |
\------------------------------------------------/

As you can see, Machop, Meowth and Cyndaquil are available only as male and 
Chikorita, Eevee and Skitty only as female, but you can get then after. If 
you want a Pokemon that isn't the same gender as you are, no problem since I 
have played PMDRRT very much and it was never mentioned in any moment of the 
game your gender.

If you want a Pokemon, but the quiz don't take you to it, so do as me and as 
everyone, reset the GBA ans answer the quiz again until you get the Pokemon 
you want to be. At the first time I played I took Machop, but I wanted 
Swampert, so I answered the quiz until I get Mudkip.

There are guides that teach widely how to get the Pokemon you're trying to 
be. I won't include this in my guide. Below is a link to a good guide, you 
could use that guide if you want.

http://db.gamefaqs.com/portable/gbadvance/file/pokemon_fnd_red_personality.tx
t

The Pokemons that can be your partner are 9 basic starters and Pikachu. Below 
is the complete list:

Bulbasaur
Charmander
Squirtle
Pikachu
Chikorita
Cyndaquil
Totodile
Treecko
Torchic
Mudkip

You can have any of them, except if it's the same as you of if you're the 
same type of it. That means if you're Charmander, for example, you can't 
choose Charmander as partner, nor Cyndaquil and nor Torchic.

When you go to choose a partner you should get that which type cover your 
weakness. So, if you have Charmander get a grass type to defend you from 
water type. Below the suggestions I give to partners depending on what 
Pokemon you are:

Your Pokemon        Partner (s) Sugested
 Bulbasaur           Squirtle, Totodile, Mudkip
 Charmander          Bulbasaur, Chikorita, Treecko, Pikachu
 Squirtle            Charmander, Cyndaquil, Torchic
 Pikachu             Any
 Meowth              Any
 Psyduck             Charmander, Cyndaquil, Torchic
 Machop              Any
 Cubone              Any
 Eevee               Any (depends on the type you'll evolve into)
 Chikorita           Squirtle, Totodile, Mudkip
 Cyndaquil           Bulbasaur, Chikorita, Treecko, Pikachu
 Totodile            Charmander, Cyndaquil, Torchic
 Treecko             Squirtle, Totodile, Mudkip
 Torchic             Bulbasaur, Chikorita, Treecko, Pikachu
 Mudkip              Charmander, Cyndaquil, Torchic
 Skitty              Any

After choosing your partner you can give a nickname to it. This is one of the 
few games that you're forced to give name to your partner, so think well what 
nickname you're going to give. Initially it has the name of the Pokemon it 
is, but if you accidentaly name it with it's own name, when it evolves it 
names will keep on like it is.


==============
5. Walkthrough
==============

The walkthrough of this game is complicated so if you're going to follow it I 
suggest to do since the start, or just take a look at the description of the 
dungeon to know the total number of floors, common wild Pokemons and such. To 
locate a dungeon, or a part of the game, look at the menu and locate it 
together the name at the front.


5a. Getting Started
-------------------

The first thing you do is answering questions in a quiz. The answers of all 
the questions, even the last one about your gender, determinate which Pokemon 
you'll be. After you have to choose a partner, which won't be the same 
Pokemon you are nor the same type either (if you're Charmander, Torchic and 
Cyndaquil). After choosing it you can give a nickname and the screen gets 
black, the game begins.

Your partner will com awake you. It presents itself and talk about you. It'll 
ask your name, so write it. After it laugh of your name. A Butterfree comes 
over desperately. A crak has open under her Caterpie and it fell off in a 
cave. She tried to rescue it, but the wild Pokemons attacked her. Now you and 
your partner will go help it, in Tiny Woods.


5b. Tiny Woods
--------------

This is your first dungeon and it has 3 floors. In the last you find 
Caterpie. To go down a dungeon simply pass though the stairs and select 
"PROCED". You'll go up if that's a tower instead an underground dungeon. Once 
you changed of floor you can't back to the previous one. Until the last floor 
win the wild Pokemons to get experience and check out the floor to don't 
leave items, like money.

When you reach the last floor, Caterpie is found and you rescue it. So you 
get out the dungeon and see Butterfree. This is a good time where rewards are 
given to you. Afterwards the two bugs go away, you and your partner stays by 
alone. Noticing that you don't have any home your partner takes you to a 
place where you'd like to sleep.


5c. Rescute Team Base
---------------------

The house your partner take you to live may change depending on the Pokemon 
you are. He (or she) shows you the mailbox. Your partner also suggests you to 
mount a rescue team. Soon after you choose a name for you team. Now wait the 
dialogue ends and you enter in your house to sleep.

After awaking your starter is still sleepy. Sleep in the bed and save your 
game. Now get out your home. Your partner checks the mailbox and as you 
started a rescue team there is a Rescute Team Starter Kid. There are some 
stuff, like the distintive, journal, etc. However no missions yet...

The postman Pelipper (or postpokemon) will deliver a mail and in it job. 
Magnemite has been missed in Thunderwave Cave. Go to the way in the south of 
your rescue team base and select "Thunderwave Cave".


5d. Thunderwave Cave
--------------------

The Magnemites will inform that his friend Magnemite has lost itself in 
Thunderwave Cave and that they didn't try to rescue it by themself because 
there are lots of wild Pokemons. Yes, the common Pokemons of Thunderwave Cave 
are worse than Tiny Woods.

When you enter you can notice the floor of the dungeon is a bit bigger. This 
will happen with all the next floors. It's good you walk by looking for 
berries, money and items. A common feature of the Pokemons in this dungeon is 
that they'll run away of you in case their HP gets "red". If you have a move 
like Bubble or Razor Leaf it'll be hard hitting it. This dungeon has 6 floors 
and Magnemite is at floor 7.

Upon rescuing Magnemite you're rewarded and go back to your base. There take 
a rest, save the game and get out after.


5e. Taking More Jobs
--------------------

When you had saved the game, get out your home. Check the mailbox, it seems 
the postman Pelipper didn't put anything in it. Well, you've just began a 
rescue tam. Your partner calls you to Pelipper Post Office to try to see some 
posted jobs, and to do that you have to pass through Pokemon Square.

Your partner presents you the Pokemon Square, which looks like a town (setion 
8 explains in full details each service rendered in the Pokemon Square). Make 
your way to east, you'll find Pelipper Post Office. Take a look at the panel 
board. You have to accomplish some jobs after a certain mission to more 
missions in other dungeons appear. Remembering that upon selecting a job you 
can see what to do: rescuing a Pokemon, delivering a Pokemon, escortin or 
finding an item. You'll see what is written and in which floor it located the 
Pokemon that called for the job.

For this first board I suggest you to get all the missins. The important is 
accomplishing, only thus new missions will appear. The reward varies in 
money, Gravelrocks, berries and other.s when you see a job select "Accept 
Job" to get it, but to go in it you have to select "Take Job" (in your mail 
box, in the painel or pressing B to open a menu). When going down the south 
way you can see the dungeons that have a job to you accomplish, go to the one 
you took.

You can accomplish two jobs in one dungeon by going just once. For example, 
you have a rescue at floor 3 and to deliver an item at floor 4, so when you 
accomplish the mission at floor 3 you can continue to floor 4. When a job is 
done you have the option of continue your adventure or get out the dungeon. 
To identify a Pokemon that asked for your help is easy, it won't attack you.

After accomplishing jobs you're in your house and will sleep and dream again. 
Save the game. When getting ut the bed a Dugtrio will talk with you, he needs 
someone to rescue Diglett, his son, which has been kidnapped by Skarmory and 
took to Mt. Steel. Get out your house and go down the south way, select Mt. 
Seel.


5f. Mt. Steel
-------------

This dungeon will be hard, and I don't tell you that to discourage you, but 
to be prepared. Aaron, Spearow and Zigzagoon are examples of certain enemies 
you'll find. This dungeon has 9 floors. Until you reach the last floor, where 
Skarmory is located, try to get much experience and gather good items. The 
cool of Mt. Steel is that this dungeon has high chances of Gravelrocks appear 
along the floors. To whom doesno't have Razor Leaf or Bubble, it's a sort of 
good item. At the last floor you find Diglett, but Skarmory is near and he'll 
fight you, he's your first bosss. Trick: Skarmory is strong, but a Blast Seed 
will cause a big damage on it. Upon winning the Magnemites come back to help 
you rescue Digglett off the high spot, and done mission for you.


5g. More Members to Team
------------------------

After that you and your partner are back at your rescue and there a talk with 
Diglett, soon after Dugtrio comes over and they both goe away. Also the two 
Magnemites, they'll talk about recruiting more members to team. Select the 
option "Yes! More members needed!". In a dungeon an enemy Pokemon may ask to 
recruit to your team, you just have to anser "Yes". But to recruit members to 
rescue team you need to buy special areas to your members live. Enter in your 
rescue team base, sleep a bit in the bed, save the game and that dream with 
Gardevoir again.

When you get out your rescue team base your partner will come to tell some 
news (as always). Your partner takes you to Pokemon Square where you'll find 
a new available service rendered by Wigglytuff. That's the Wigglytuff Club, 
she'll talk you and give some Friend Areas as presents. Wigglytuff sells 
Friend Areas. Magnemite will come and will recruit to your team once 
Wigglytuff has given to you its Friend Area. Answer "Yes" if you want, you 
can also give a nickname to him. After the dialogue buy as many Friend Areas 
as you can.

By going back to your rescue base something is happening in the center of 
Pokemon Square. Jumpluff asks for help to Shiftry team, but that team charges 
money to accomplish jobs, so Jumpluff won't have its friend rescued. Jumpluff 
needs Shiftry's Razor Wind because his friend has been taken to a thunder 
cloulds mountain. So, Alakazam's Team, made by Charizard and Tyranitar, comes 
over. Alakazam will tell to Shiftry help Jumpluff, so he'll go. Just notice a 
Gengar has watched behind a tree.

Cool things happen little by little, but you have to accomplish more common 
jobs in the three dungeons you've went through to a new missions happens. 
Check your mail box for jobs or go to the board near the Pelipper Post 
Office. The left way of your rescue team base area takes you to where the 
members of the team are living in their respective Friend Areas. You can call 
them to go into a dungeon.


5h. Treacherous Gengar
----------------------

After some missions, when you get out your rescue base you'll see Gengar 
coming together an Ekans and Medicham, they'll steal some of your jobs at 
your mailbox, they're the Team Meanies. For the time being no problem, right 
after postman Pelipper will deliver other job. It seems a common job.

More jobs to you accomplish. So you get out your house soon you'll find 
Caterpie, he'll ask for help to you rescue his friend Metapod. Team Meanies 
comes over, though. They'll rescue Metapod by themself and Caterpie will have 
to pay any reward for that. To avoid that you and your partner shall rescue 
Metapod first than Gengar's team.


5i. Sinister Woods
------------------

Many different Pokemons will appear in this dungeon of 12 floors. If you 
bought Friend Areas you can recruit good Pokemons. This will be the first 
dungeon you'll find water. To cross them you need a water type Pokemon or a 
Pokemon with such ability (a Pokemon that can fly, levitate or a ghost, for 
example). After getting across the floor 12 you get out the woods, but you 
didn't find Metapod yet. But you'll find Team Meanies and as you're 
disputating the rescue of Metapod Gengar and his friends will fight you. By 
winning Team Meannies you'll find easily Metapod soon after the battle. Good 
job.

Back again to rescue team base, Caterpie thanks for rescuing Metapod. He 
won't have money, therefore you won't be rewarded. But the imortant is that 
they're safe. Save the game and get out your house again.

5j. Silent Chasm
----------------

Upon getting out your rescue base your partner will come to greet you, and 
after that Jumpluff you saw at Pokemon Square. He'll say the Shiftry that has 
gone to rescue his friend hasn't come back yet. He've gone to a mountain with 
many thunder clouds, a very dangerous place, that's Silment Chastm. Goes down 
the south way and select "Silent Chasm". 

When reaching the last floor, 9F, you'll see a scene. Jumpluff is rescue, but 
Shiftry is took away by Zapdos, which appears suddenly. Back again to your 
rescue team base Jumpluff's friend says that Shiftry used Razor Wind and hit 
a thunder cloud, so Zapdos angrily got out of it, and attacked Shiftry.

Alakazam, Charizard and Tyranitar hear the talk. They say the despertate of 
Zapdos wasn't blame of Shiftry, but of a catastrophe so. Zapdos is one of the 
legendary Pokemons and it was sleeping. Alakazam asks if you would try to 
defeat Zapdos, simply goes confirming. Zapdos has powerful electric moves and 
lies at Mt. Thunder.


3k. Mt. Thunder
---------------

This dungeon has 15 floors and extensive rooms for your current time in game. 
There should be some Max Elixir on, and Link Box, so don't let to get them. 
At floor 10 you'll find Kangaskhan statue, it is used to you save your game. 
Touch it and select "Save". In the Kangaskhan statue room is a path on the 
north, take it and select "Go On" to continue your adventure. In this new 
area you're at Mt. Thunder Peak, where new enemies are going to appear. More 
3 floors to you reach the top.

At the top you find Zapdos, you shall win it to rescue Shiftry. Winning 
bosses is a hard task and Zapdos isn't the same foe as Skarmory was because 
Zapdos is a legendary Pokemon. Using linked moves is the best strategy, if 
you didn't used Gulpin's service to do so or you don't have a Link Box in 
your inventory, so use your best move. Stay attentive to your partner also, 
if it faints your mission is all over.

Since the start of the game you (the Pokemon) has said to your partner and 
everyone that you were human and became a Pokemon. Alakazam says for you that 
in Hill of Ancients you can find a Pokemon able to foresee the Future and it 
can tell you about your past. After that you're in your rescue base again, 
save the game.


5l. Great Cannon
----------------

Get out your rescue team base, your partner will come to talk with you. More 
one dialogue, just confirm every answer in. Take some items and go down to 
the south way prepared because to reach Hill of Ancients we have to pass 
through Great Canyon first. This is a dungeon with 12 floors and wild 
Pokemons too strong. You'll find Xatu at the top of the mountain, Hill of 
Ancient, which will tell about the human that became a Pokemon and doesn't 
remeber anything. Xatu will foresee a destruction and a disaster also. After 
the scene, save the game.


5m. The Legend of Ninetales
---------------------------

Get out your rescue team base and go to Pokemon Square. In the middle of it 
Lombre is telling the legend of Ninetales. Go the way up to north and talk 
with Whiscash, answer "Yes" and he'll tell you the legend of Ninetales in 
full details. One dia a human touched the tail of Ninetales and a cursed was 
launched to this human for a thousand years. But the human had a Gardevoir 
that protected the human with a shield that absorbed the curse. This Pokemon 
did that because the human was its partner.

Go back to your rescue team base, in the way your partner will say good bye 
on different way. Go to your bed, save the game and you'll dream again with 
that Gardevoir. After awakening, get out your house, your partner will speak 
with you, go to Pokemon Square again. No body is in, something has happened.

Gengar is hearing the Ninetales legend. Gengar is telling about the human 
that was transformed into a Pokemon and since the disasters that become to 
happen. He suggests the only way to the disasters go off is killing the 
human, remebering the human is now a Pokemon, they have to figure out what 
Pokemon is actually the humna. Gengar says the human is YOU and everybody 
will believe it.

You and your partner go to the front of your rescue team base, there 
Alakazam's team comes over and they want to get rid of you. But by seeing 
that you're very weak they give you a day to rest and prepare for the battle. 
They go and Caterpie comes, he says he believe in you. Then, you enter to 
your rescue team base and falls asleep.

When you wake up your partner will come and ask you if you're ready, answer 
"All set" if you are and "No yet!" if you aren't. I suggest you to answer 
"Not yet" and to go to Pokemon Square buy some items and such. Your chance to 
go there is now because when you answer "All set!" to your partner you'll be 
a long time far off the services of this place.

A long dialogue happens when you select "All set!", you and your partner say 
good bye for some true friends and begin to run away like fugitives. Your 
partner, big partner, will be together you at all moments believing in your 
word it doesn't matter what everyone is saying about you. At your currently 
run adventure you both enter in a cold shortcut, Lapis Cave.


5n. Lapis Cave
--------------

This icy cave has many wild Pokemons as well as good items. Due the items, 
which you can't buy for now, you should review all the floor to gather a good 
stock because soon you'll find a boss. The fact some floors are illuminated 
and other aren't doesn't make this dungeon hard. After 15 floors you and your 
partner get out Lapis Cave. But the chase to your still on and it seems 
you'll continue to run away. You have sight of a lava mountain, it seems 
you're going to hidden in there.

When reaching there the game can be saved. There'll be two ways to you get, 
Rock Path and Mt. Blaze. Rock Path doesn't take you to any objective point 
because it must be used only as a dungeon to you get items and experience, it 
has 4 floors on total. Mt. Blaze take us to our objective, enter in.


5o. Mt. Blaze
-------------

With a volcanic appearance, this dungeon have many fire type Pokemons like 
Magby, Slugma, Numel and Torkoal besides other like Shuckle. Prepare with 
items and also have in your mind that only a fire type Pokemon can cross the 
magma. In case you're a fire type, beware to don't wrap yourself with your 
partner. After the 12F you find Kangaskhan statue room, save the game. Save, 
after all, you've done a long way in this dungeon. More two floors and you 
reach the top, where you find Moltres, which will be your boss. Super 
effective moves or linked moves are what I used, Moltres is hard. Upon 
winning Moltres he'll be finally weak and fallen on ground to hear that you 
don't want to cause any trouble. Moltres allow you to pass through Mt. Blaze 
and hope on you the task to discover thhe cause of all these catastrophes.



5q. Frosty Forest
-----------------

Your main way is Frosty Forest, which has 9 floors. After the Kangaskhan 
statue room wehave the Frosty Groto, with is the part of the dungeon after 
Frosty Forest and has 5 floors. It doesn't change very much unless new 
Pokemons and the weather with may be turned into Hail, that hurts all non-ice 
type.

At the top you'll find Articuno, which is your boss. Winning Articuno you 
have clear way to Frosty Forest. Absol will ccome and say the the 
catastrophes are nome caused by you because he has the capacity of fell when 
a catastrophe is going to happen. Articuno askes you to solve the problem of 
the catastrophes because the weather has never been so cold as now. Absol 
recruits to your team.


5q. Mt. Freeze
--------------

Absol accompanies you, in the way more ice. You'll see Gardevoir, only you 
can. She'll say Ninetales is awating you on top of Mt. Freeze and there is 
where you're going to. When you and your partner stop, save the game at 
Kangaskhan statue and a two ways to you choose: Mt. Freeze and Snow Path. 
Snow Path takes you back to this area and it has 5 floors. Your objective is 
Mt. Freeze, which is 15 floors, and it is an ice dungeon as well. At floor 15 
you find Kangaskhan statue to save the game and after Mt. Freeze Peak. More 
some floors and you reach the top.

At top you look for Ninetales. Alakazam's team reach you and a battle begins. 
The battle is interrupted by Ninetales that puts an end in the chase by 
saying that you AREN'T the human that is causing the catastrohpes. Soon after 
the mountain begin to shake. That's Groudon awakening. Alakazam's team went 
to check out while you, your partner and Absol go back to the rescue team 
base. At Pokemon Square the Pokemons hear the true history and Gengar gone 
bad, so he fled away to don't be attacked. All is was like before, back again 
to your rescue team base save the game.


5r. Wynaut and Wobbuffet
------------------------

Back again to your rescue base as every things were before. Do some jobs. 
Soon a Wynaut and a Wobbuffet will come over to tell you about their mission 
at the board of Pelipper Post Office. For any reason Wynaut and Wobbuffet 
have problems in getting things with their hands.

So, move to there. At the painel to get such jobs, which one are them? The 
obvious is the job in a new dungeon. Look for "Punish band Mankey!" which 
dungeon is Uproar Forest. After having got it other dialogue with Wynaut and 
Wobbuffet.

Accept the job and take it, go down to south way and select "Uproar Forest". 
Wynaut and Wobbuffet need your help to defeat the Mankey gang that are 
domaining Uproar Forest.


5s. Uproar Forest
-----------------

Uproar Forest is a 10 floors dungeon. The place offers a lot of Grass and 
Green Gummis also. At floor 11 you find Mankeys gang, made up by three 
Mankeys, and you have to defeat them, nothing too hard. Defeating them is 
like defeating any common wild Pokemon. Upon winning you and your partner 
return to rescue team base.

There Wynaut and Wobbuffet reward you with a peeled Chestnut, that's all they 
have. Along the talk you have the idea of reforming the rescue team base, but 
you're interrupted by the Mankeys gang.

They first will come to attack, but by seeing that you have a peeled Chestnut 
they say that's their favorite fruit once peeling Chestnuts is annyoing 
because ther are many spikes covering it. Bingo! The Mankeys are strong and 
in trade for the peeled Chestnuts they'll help you to reform you rescue team 
base. Answer "Yes" to the question you'll see.


5t. New Rescue Team Base
------------------------

The Mankeys help you to reform the rescue team base because the peeled 
Chestnuts you gave to them. However they'll ask for more two ones on total 
and if you do not give they'll won't work, therefore your rescue team base 
won't be reformed.

Peeled Chestnuts are found at Uproar Forest. You've just come from there and 
it seems you must back. Keep calm to find those items. They look like a hairy 
ball in the field screen. They appear only in the floor 9.

By givving the peeled Chestnuts to Mankeys they'll finish to reform your new 
rescue tea base. Once it's ready you won't need their service anymore, so 
that means you will no longer give any peeled Chestnut for them. Rioted the 
Mankeys try to destroy your rescue team base, but it's for nothing because 
you and your partner get rid of them.

Finally, with a new rescue team base, you can back to accomplish missions. Do 
some more missions because what's coming ahead now is pretty cool. 


5u. Shiftry Announces
---------------------

After some missions, when getting out your house Lombre will tell that Siftry 
asked to join everyone at the Pokemon Square to an announce. Alakazam's team 
has went into Groudon's dungeon and hasn't gotten back yet. Everyone get 
worried about that after all Alakazam's team is known as the best. Shiftry 
has the idea of join rescue teams to go into that dungeon. Blastoise, 
Octillery and Golem offer to that. Soon after the dialogue ends, meanwhile 
you and your partner stay where you were.

Yep, after this cene what you have to do is some more common jobs to go. What 
is coming is too cool, prepare because better missions are coming. After some 
jobs your partner calls you to Pokemon Square. It seems Blastoise, Octillery 
and Golem have gotten back from Groudon's dungeon, but they're tired and 
almost-fainted on trying to rescue Alakazam's team. That dungeon seens rough.

Your partner, so, calls you to go to Groudon's dungeon, just answer "Let's 
go!". After the scene you'rein your home. Get out your rescue team base, your 
partner is outside. You shall anser "All set!" to go to Groudon's dungeon, 
but before you should buy some items at Pokemon Square, stock money and such 
things. Anyway you won't go straigh to Groudon's dungeon by answering "All 
set!" for now.

By answering "All set!" the game is save. You'll dream with Gardevoir that 
will tell you that a great mission for you will help tomorrow. Finally when 
the dream ends get out your rescue team base and go down to south, select 
Magma Cavern.


5v. Magma Cavern
----------------

This dungeon is very big, and it has 26 floors on total. As the own name 
says, fire Pokemon would appear as well as some hard rock type and ground 
type will be in too. A place where Gummi are common to appear. At floor 24 
you find Kangaskhan statue room, save the game and more two floors in Magma 
Pit until you reach Charizard an Tyranitar, which will say that Alakazam is 
still in battle with Groudon. You'll find it, but Alakazam disappears. You 
and your partner shall defeat Groudon, the boss. Upon winning it you're back 
at Pokemon Square where everyone greets you. The greeting is interrupted by 
Xatu that uses telekinesis to tell everyone a meteor is heading straight 
toward the planet. As Xatu said only one Pokemon, Rayquqaza, is capable of 
destryoing this meteor and to find it you have to talk with Xatu before.


5w. Sky Tower
-------------

When you're ready answer "All set!" to your partner. The game is saved and 
you'll go sleep and dream with Gengar, which will try to use Dream Eater on 
it. You're saved by Gardevoir, whom says that tomorrow is the day you'll save 
the world, and that's your role. When the dialogue ends, get out your rescue 
team base and at the south way select Silent Chasm. You have to meet with 
Xatu, at the top on Ancient of Hills Xatu will give you the Teleport Gem. 
This gem allows you to gain acess to Sky Tower. This is a 39 floors dungeon 
and on the first 29 floors you have many flying and some ghost Pokemons. 
Kangaskhan save game statue is on the next floor. On next 8 floors you have 
extensive floors and annyoing wild enemies like Tropius, Metagross, 
Salamence, Claydol and Aerodactyl. At floor 9 you find Rayquaza, your boss 
and you have to defeat it. Upon defeating, Rayquaza'll use Hyper Beam to 
destroy the meteor. Due the distance you and your partner were you both ot 
hurt from the beam, but all okay.

The meteor is destroyed and you'll be in a cloudy place. Gengar comes and 
pulls you, actually that's help. Soon you and your partner awake, a lot of 
Pokemons around you and the planet has been saved once the meteor were 
destroyed. While everybody is commemorating you're going away because your 
body begins to be transformedo into a light.

Congratulations, you zeroed the first history of PMDRRT. Now you're ready for 
the second history or pos-history of the game where are new dungeons to 
explore, more Pokemons evolution and also the possible evolution for your 
Pokemon.


==============
6. Pos-History
==============

The second history or the pos-history succeds when you defeat Rayquaza at Sky 
Tower. Below are the dungeons and the requiremtns to you gain acess to them. 
I put them in the ordem they're shown at the menu of the south way, except 
the first ones, I thought that more logical.


6a. Illumine Cave
-----------------

By getting out your rescue base your partner will come over all call you to 
Pokemon Square. You'll be taken to Whiscash Pond where a mysterious cave has 
rise on ground. Alakazam explains that a Pokemon evolves when it presents 
condition for that and the evolution makes it change the apearance and stays 
stronger. The entrance of that cave is too narrow, you can only pass through 
alone. So you have to leave your partner in its Friend Area. You can evolve 
it too. To know how to stay alone read the topic "Menus" of the setion 2.


6b. Solar Cave
--------------

Solar Cave is unlocked when you talk with Lombre at Pokemon Square and after 
with Whiscash at Whiscash Pond. Whiscash will give you Dive. Solar Cave has 
20 floors. This dungeon has traps like any dungeon you'll find from now. In 
it is possible recruit good Pokemons like Mr. Mime and Abra, and also Sun 
Stones, Moon Stones and Keys may appear. The best thing you have to do in is 
getting the HMs.

Dive is at floor 10, Waterfall is at floor 15 and Surf at floor 20. Any of 
the HMs you've already have so a Link Cable will be instead. Dive and 
Waterfall are locked inside chambers and to open them you need a Key. Keys 
may be found in the dungeon, just look out for them. To get Surf you need a 
Pokemon with the ability to cross water. If you aren't a Pokemon that can, 
make an water-cross able Pokemon becomes leader to you do that so.


6c. Waterfall Pond
------------------

Waterfall Pond is unlocked automatically when you reach the second history of 
the game. As the name suggest you need HM Waterfall to enter. We can the find 
three basic starters in here: Mudkip at floor 1-3, Totodile at floor 6-10 and 
Squirtle at floor 8-12. There are more water type Pokemons like Lotad, 
Goldeen, Poliwag and Wooper. We have Feebas at floor 16-19. At Blue version 
Magikarp may appear at floors 7-11. This dungeon has 20 floors. If you don't 
have any water type member this is a good place to you recruit one because 
you'll need one to enter in Far-Off Sea and Grand Sea. Since the ability of 
cross water is very useful, you should have a water type parter. Perhaps it 
would be rather important you know this is a good dungeon to you find Max 
Elixir.


6d. Stormy Sea
--------------

Storm Sea is unlocked since the moment you reach the second history of the 
game. To enter in this dungeon you need HM Dive (carry it on your inventory 
or have it in the moveset of some Pokémon). In Stormy Sea you have 40 floors 
to get across without any room to save the progress. At your current moment 
in the game this dungeon will be hard. In the last floor you find Kyogre. Win 
it, simply win it. Kyogre is water type, so grass and electric moves are the 
best to you use. Kyogre may be recruited, or not, so you'll need to go some 
more times.


3e. Northern Range
------------------

If you bought Sourthern Island Friend Area and have Surf, when you awake in 
your bed you'll be called by your partner to go at Pokemon Square, where 
you'll know that Kecleons had their TMs stolen. The trick is that the thief 
has moved to the mountain Northern Range. Get the south way and go to there 
to. You don't need Surf to enter in this dungeon.

It won't be hard reach the final point of this dungeon, it has just 24 
floors. At the last floor you find Latios and have to defeat it. The worse 
thing Latios may do is activate its Protect, so beware and defeat it as quick 
as you can. Once you win him the game is saved and you're back again to 
Pokemon Square.

Latios has stolen Kecleon's TMs because he wanted to save Latias, his sister, 
that fell off in Pitfall Valley. After the dialogue you gain acess to Pitfall 
Valley.


6f. Pitfall Valley
------------------

You gain acess to Pitfall Valley if you win Latias in Northern Range. This 
dungeon is very easy and I don't know how could Latias find trouble in here. 
Your biggest enemy is the sandstorm, which is on in almost all the floors. 
After passing the floor 20 you find Latias and she's rescued by your Teleport 
Gem to return to Pokemon Square.

Latios and Latias are together again and they don't have any item or money to 
reward you, so they will recruit to your team. Accept because you can't find 
these legendary dragons in any other place of the game.


3g. Silver Trench
-----------------

Once you got Surf, recruited the three lengendary birds, saved Latias and 
completed Sotmry, go talk with Alakazam, whom stays in a different spot of 
Pokemon Square. Answer "Yes" to he's question. Go to Legendary Island Friend 
Area (where the three lengendary birds are) and a scene happens, you gain the 
Vortext Stone and have acess to Silver Trench dungeon. To enter in this 
dungeon you need Dive, Surf and a water type Pokemon. It's an easy dungeon, 
it seems Stormy Sea. This is your first dungeon with 99 floors. Lugia is on 
the last dungeon, and when defeated it'll recruit to your team. Remembering 
that Lugia has body size 4 so you can't have more than a partner.


3h. Meteor Cave
---------------

Once you had passed through Silver Trench, upon getting back to your rescue 
team base Xatu will be at the front and after Blastoise will come saying that 
a cave has open. So you gain acess to Meteor Cave. This dungeon has 20 floors 
and in each one an enemy. Defeat it to the stairs appear. To see the enemy 
easily hold X-Ray Spec onto and take two Huge Apples because you'll walk a 
lot. I say two because no more than three items can be taken. In the last 
floor you'll find Deoxys, and you can recruit it to your team at the first 
time you find it.


3i. Fiery Path
--------------

If you won Kyogre, so the game is saved and you awake in your rescue team 
base. Go to Pokemon Square, a Spinda will come by spinning and fall on 
ground. You rescue Spinda and take it to your home. Very pleased, Spinda 
gives you the Clear Wing. You don't know what is this item used for, so you 
should have a talk with Xatu, whom may have the answer. Go to Great Cannon 
and scale it up to the top.

Xatu and its long speech, at the final of the talk you gain acess to Fiery 
Path. To enter in it you need to have HM Surf. Fiery Path is a magma dungeon, 
like Magma Cavern. Here is harder, though. There are 30 floors you go 
through. Fire Stones may be found at floor 29. At floor 30 you find Entei, 
and you have to defeat it. By winning Entei burns the Clear Wing and it turns 
into the Red Wing. You also gain acess to Lightning Field.


6j. Lightning Field
-------------------

Lightning Field is uncocked upon you win Entei at Fiery Path. You need Surf 
to enter in this dungeon. More one dungeon for you. Eletric type Pokemons are 
found here and instead magma you have water. This dungeon has 30 floors. 
Thunderstones may be found at floor 29. At floor 30 you find Raikou and have 
to win it. After winning Raikou transforms your Red Wing into the Sunset 
Wing. You can acess to Northwind Field.


6k. Northwind Field
-------------------

Northwind Field is unlocked upon you win Raikou at Lightning Field. You need 
Surf to enter in this dungeon. There are many floors with water, so if you 
have a Pokemon with the ability to cross water it's an advantage for you to 
shortcut ways and reach rooms. Water Stones may be found at floor 29. At 
floor 20 is a chamber, take a Key and open it to get the Lunar Ribbon, item 
used to evolve Eevee into Umbreon. At floor 30 you find Suicune. You have to 
win it, so it'll transform your Sunset Wing into Rainbow Wing. Mt. Faraway is 
unlocked for you so.


6l. Mt. Faraway
---------------

Mt. Faraway is unlocked upon you win Suicune on Northerwind Field. You need 
Surf to get in this dungeon. At floor 30 you have a locked chamber, use the 
Key to open it and get the Friend Bow, an item that raises your chances to 
recruit a foe. At the last floor, 40, you find Ho-oh and have to win it, 
just. If you want to recruit it you'll need to cross those 40 floors again 
because at the second time Ho-oh will recruit to your team.


6m. Western Cave
----------------

Western Cave is unlocked when you recruit Ho-oh. You need Surf to enter. 
Prepare for you first 99 floors dungeon. With many monster houses Western 
Cave is a tough place to you go. High chances of finding Keys and vitamins. 
At floor 59 you have a locked chamber and by unlocking it with a Key you can 
get the Beauty Scarf, item required to you evolve Feebas into Milotic. At 
floor 99 you find the most powerful Pokemon, Mewtwo, and you have to win it. 
Mewtwo won't recruit to your team in the first visit, so you have to cross 
this dungeon several times.


6n. Buried Relic
----------------

By concluding Stormy Sea you receive a letter saying that Buried Relic is 
available. Talk with Shiftry at Pokemon Square and you gain acess to this 
dungeon. Buried Relic has 99 floors and is a hard dungeon, but not so much as 
Western Cave. This is the lair for some legendaries and four HMs. Take a 
Escape Orb in case you're ready to faint because you have a lot of work to do 
in.

At floor 15 you find Regirock, win it to gain the Rock Part. DO NOT USE any 
of Regi's parts you're going to get. At floor 25 you find Regice, win it and 
get the Ice Part. At floor 35 you find Registeel, win it and you get the 
Steel Part. With the three parts in your inventory they'll join and turn into 
Music Box. DO NOT USE it because it'll play a music and after turn into a 
Link Box.

As long as you hold the Music Box with you, Mew may appear at floors 36-99 of 
this dungeon, so you can recruit it. Also, Mew will only be recruited if 
you've already bought its Friend Area, Southern Island. Pay attention at the 
box in the bottom of the screen, "Mew has transformed", so other Pokemon in 
field may be Mew. Also be sure your leader is killing all the Pokemons 
because Mew is very weak and doesn't resist to many moves, so if a partner 
defeat it you'll just lose your chance to recruit it and will need to come 
back again.

About the HMs, Rock Smash is at floor 49 and requires a Key. Strength is at 
floor 50 and requires a Pokemon that knows Rock Smash or the ability to cross 
walls. Flash is at floor 70 and requires a Key. Cut is at floor 80 and 
requires a Key, Rock Smash and the ability to cross water. Tough, huh? 
Poliwhirl, Quagsire and Swampert are good to you these HMs.


6o. Howling Forest
------------------

If you got Sky Blue Plains Friend Area, keep always checking the board near 
Pelipper Post Office. There will soon be a job which client is Smeargle, it 
asks to be rescued in a dungeon, Howling Forest. Once you rescue it this 
dungeon is unlocked, also Smeargle will recruit ot your team. If you talk to 
Smeargle in its Friend Area it can change the color of your flag. This 
dungeon has 15 floors and have good recruitable Pokemons.


6p. Joyous Tower
----------------

After get Sky Blue Plains and save Latias you unlock Joyous Tower. This is 
your first dungeon which your team enter as they would were at Level 1. Also, 
don't take any money because if you accept to enter in this dungen it's 
turned down to zero. Joyous Tower is a 99 floors dungeon with no reason to 
you reach the ninetieth ninth floor, so take an Escape Orb in your inventory. 
This is the lair to more of the basic starters and other Pokemons like 
Psyduck, Togepi, Jigglypuff and Skitty. Although you start at Lv1 along 
battling with wild Pokemons you gain experience and grow Level. That's 
important once foe's level are 5, and most of the times higher than the 
current level of your Pokémon.


6q. Purity Forest
-----------------

Once you saved Latias and got Sky Blue Plains Friend area, then this dungeon 
is unlocked. It's another annoying Lv1 dungeon. If you enter you lose all 
your money, and you can't have any item and partner. With 99 floors on total 
no Pokemon will recruit to you, although many ones are recruitable. At floor 
99 you find Celebi, no fight, just a talk and it'll join to your team. 
Finally something easy.


6r. Wish Cave
-------------

After getting Sky Blue Plains and saving Latias you can find Medicham and 
ekans talking near Whiscash Pond. Go close and hear the talk. Accomplish some 
missions, so Ekans will be alone. Talk with it and go check the panel, 
there'll be a rescue to Mecdicham. Rescuing it at floor 20 in this Lv1 
dungeon you gain Wis Stone as reward. There is other Wish Stone on floor 50. 
On total there are 99 floors in this dungeon and you find Jirachi on final 
floor. You can fight with it and try to recruit, or use your Wish Stone and 
get a wish. If you recruit it you'll no longer make any wish.


3s. Murky Cave
--------------

Once you had completed Stormy Sea and saved Medicham you receive a visit of 
Gengar, whom asks you to be escorted to Ninetales. Gengar asks for pardon to 
Ninetales because the human of the legend is it. Soon after you have to take 
it to the bottom of Murky Cave (floor 20). The annoying thing you can do is 
escorting a thost. When you reach the final a scene happens, Gengar becomes 
human again to save Gardevoir. On next day you're back to Pokemon Square and 
Gardevoir will recruit to your team.



====================================
7. Dungeons Unlocked by Friend Areas
====================================

The dungeons below appear only when you buy a Friend Area. I needed some help 
to mount this setion, so I dedicate it to hswbaz, his walkthrough sucks.


7a. Grand Sea
-------------

This dungeon is unlocked when you buy the Quiet Sea Friend Area. It has just 
30 floors and you can enter only with Dive. At floor 15 you may find 
Deepseascale. The dungeon isn't hard of being explored but some traps and 
monster houses. Mantine is exclusive of the thirty floor, try to recruit one.


7b. Far-Off Sea
---------------

This dungeon is unlocked when you buy Quiet Sea Friend Sea. You need Surf and 
a water type Pokemon to enter. With 75 floors it's not easy of being 
explored, but don't panic because you may get out by using Escape Orb and 
they're very common in it. There are good items likes Deepseascale and 
Deepseatooth. Also, a lot of seeds, you can find manh of them. Take a two Key 
because at floor 50 you find a locked chamber with TM Wide Slash and at floor 
72 you have a locked chamber with TM Vacuum-Cut. Some Pokemons may be found 
only here, as Lapras, if you're at Blue version (if you're at Red version, 
you could use Wonder Mail code to unlock it).


7c. Unown Relic
---------------

This dungeon is unlocked when you buy Ancient Chamber AN and Ancient Chamber 
O?. As the own name suggest, this dungeon is full of Unowns, in the whole 11 
floors. This dungeon doesn't offer anything else and a lot of Unowns to be 
recruited to your team.


7d. Darknight Relic
-------------------

This dungeon is unlocked when you buy the Secretive Forest Friend Area. There 
won't be many items along the floors, so have a good stock with you. There 
are lots of ghost Pokemons and they know how to piss anyone off because they 
can cross walls. The trick I give to you is using Gravelrocks. With 15 floors 
this is the lair for some ghost Pokemons you can find only here, as Sableye 
and Misdreavus. Grimy Food is a common item.


7e. Desert Region
-----------------

This dungeon is unlocked when you buy the Furnace Desert Friend Area. It is a 
dungeon with only 20 floors. Keys have high chances of appear. It's a good 
place to you get Gravelrocks also. Although the rooms aren't too big, there 
is Sandstorm activated on all the floors, what will hurt you a lot. The 
Pokemons here are in general ground type like Sandshrew and Trapinch, for 
example.


7f. Southern Cavern
-------------------

This dungeon is unlocked when you buy the Southern Island. This is the lair 
of Cubone and many other ground and rock type Pokemons. If you're looking for 
the powerful Tyranitar try to recruit a Larvitar or a Pupitar in here so. 
This dungeon has 50 floors. If you can take a ground, rock or steel Pokemon 
is good because the wild Pokemons will turn Sandstorm on. Metal Coat may 
appear at floors 49 and 50 and they don't require Key, nor HM nor ability to 
cross water, so get as many as you can (I never found more than four).


3g. Wyvern Hill
---------------

This dungeon is unlocked after you get the Mt. Moonview Friend Area. Wyvern 
Hill has 30 floors on total. If you're looking for a dragon type, Wyvern Hill 
is the place to you recruit a Dratini, Bagon or Shelgon specifically. There 
are other Pokemons like Oddish, Tototile, but I thinkg that there are easier 
places to get them. And also, this is the dungeon where money has the high 
chances to appear, and the coins on ground are worth about 100~200 PoKé. TMs 
appear often also. Take two Keys to you get the Sun Ribbon in a locked 
chamber at floor 20, and other locked chamber at floor 30, this has HM Fly. 
Dragon Scale may appear at floor 30, look for this item.


=================
8. Pokémon Square
=================

Pokemon Square is like a town, there we can find several establishments that 
render service for money. It doesn't matter, have in mind the Pokemon Square 
is a important area for you that want to go well in a dungeon, there you can 
do several things like store money, items and buy things. Linking moves also 
can be done here.


8a. Kecleon Shop
----------------

Located at the northeast of Pokemon Square, here you find two Kecleons, a 
normal-looking one and a shiny one. This is perhaps the establishment you'll 
go more because both chameleons sell items and buy them as well, so if your 
inventory is full or have non-useable items you could sell them. One thing is 
true, they won't pay the same money you would have to buy that item.

There isn't two Kecleons only for visual appearance, each one sell different 
things and the menu is never the same, so after coming from a dungeon go take 
a look on what they're selling, there may be good items like Huge Apple, Joy 
Seed, Reviver Seed, Max Elixir and TMs. The green Kecleon generally sells 
seeds, berries, food items while the shiny Kecleon sells TMs and Orbs only.

The Kecleon will buy any item, so you don't need to sell Orbs only to the 
Kecleon that usually sell Orbs. To buy an item select "Buy", to sell an item 
select "Sell" and to sell all the items in your inventory select "Sell all". 
Beware to don't sell an item that you don't want because the Kecleon won't 
take back in the purchase.


8b. Felicity Bank
-----------------

Located in the northeast part of the town, Felicity Band is directed by 
Persian. Here is a band where you can stock your money as well as take it, it 
doesn't matter the ammount. It's extremly recommendable you to store the more 
PoKé you can because once you lose a battle or give up all your money is 
lost.

To store your money select "Store" and after Persian asks you how much you 
want to store in, so set the wished ammount and confirm. To take money you 
select "Take" and after Persian asks you how much you want to take, so set 
the ammount and confirm. If you don't have money you can't store, and if you 
don't have money stored you can't take anything.


8c. Kangaskhan Storage
----------------------

It is at southwest part of the town. While Persian allows you to store and 
take your money Kangaskhan renders an alike service. Instead of storing money 
you can put away your items. It's a service very good once your inventory 
can't hold more than 20 items and in Kangaskhan storage you can have infinite 
items.

Everytime you accomplish a mission you gain an itme and if you don't have 
space for it in your inventory it'll be sent to Kangaskhan Storage, so you 
can get it. When storing (select "Store" or taking (select "TAke" you can 
store/take a lot of items in the meanttime simply by selecting with the L or 
R buttons.


8d. Gulpin Link Shop
--------------------

It is in the southeast part of the town. Gulpin will link your moves so you 
can execcute a two, three or all the four moves in the meantime. It's very 
good and defeating bosses withouth linked moves is almost impossible, though 
in advantage. I say this for the first story of the game because in the 
second you grown up on level too quickly and also there is the PP-Zero Trap, 
which may turn any link off. When you link a move onto other, any of the two 
moves you select to use will actually used thw two. Any linked move that runs 
out of PP will turn the link off, also to canceal a link you could talk with 
Gulpin or use a Link Box.

To link a move Gulpin charges 150 PoKé. Select "Proced" and after select the 
Pokemon you're going to link and select "Moves". In te moveset you'll see 
divisory lines. To link a move with other selecti the move above the one you 
to to link and after select "Link", the divisory line is no longer in. It may 
happen that you'll need to set the order of your moves to make a link, so 
hold R button and drag it.

Gulpin also allows your Pokemon to remember a Level Move he had forgotten. To 
that select the Pokemon and after "REmember". You'll see all the moves this 
Pokemon didn't learn and can make an current move be forgotten to the new 
move be learned.


8e. Pelipper Post Office
------------------------

Located in the east of Pokemon Square, Pelipper Post Ofice is where the jobs 
you get are from. Inside it you can do several things via link cable and it's 
all annoying those dialogues. Outside it you have a board, in it generally 
you have rescue jobs. Always have a check on it. If you interested for any 
job, select "Accept Job".


8f. Wigglytuff Club
-------------------

It appears after you rescue Diglett in Mt. Steel. Wigglytuff sells Friend 
Areas. The Friend Areas are used to members live. If you don't have Friend 
Ares to your members so you can't recruit wild Pokemons. This areas are not 
cheap. A wild Pokemon will recruit to your team only if you have the Friend 
Area for it.

To visualize the Friend Areas that you bought, go to your rescue team base 
area and get the west way. Select the member you want to visit (the Pokemons 
are in the same order of the National Dex). When getting out of a Friend Area 
you're at the map and can go to other Friend Areas. The cool of buying Friend 
Areas is that some dungeons appear only when you buy them.


8g. Whiscash Pond
-----------------

At north of Pokemon Square, Whiscash Pond is where Whiscash lives. It's a 
wise Pokemon and it's always about to say important things to help on your 
adventure. Having a talk with it is necessary in some events of the history. 
You won't go too much in this area until Illumine Cave appears.


8h. Makuhita Dojo
-----------------

It appears only after you rescue Shiftry at Mt. Thunder. Makuhita Dojo is 
located at the south of Pokem Square. There is a building and a Makuhita 
outside, talk with it and you're invited to enter in Makuhita Dojo to have a 
trainning. Choose the maze you want and enter, then fight with the Pokemon 
while you're crossing the floors.

There are 2 floors in each maze and at the thrid you have a sort of bosses. 
It's not hard crossing this dungeon, but some of them will appear only in the 
secondary history of the game. If you lose, your money is lost and some items 
too. Choose the maze which type you're in advantage. Althoguh the function of 
this place is train you, it's a horrible place to you grow up.

Winning all the 17 maze dungeons in Makuhita Dojo you'll gain Bonsly Figure, 
an statue that will be decorating the garden of your rescue team base.


===============
9. Friend Areas
===============

If you don't buy Friend Areas you won't recruit any Pokemon to your team. 
Friend Areas are simply more than simple areas where the Pokemons live. Some 
Friend Areas are not gotten with Wigglytuff's help, see all below.


9a. Friend Areas from History
-----------------------------

Some Friend Areas are gained due some event of the history. After rescuing 
Diglett at Mt. Steel, you and your partner meet Wigglytuff Club. Wigglytuff 
gives you the Friend Area of your Pokemon, of your partner and one for the 
Magnemite you've just helped at Thunderwave Cave. Besides that you gain aslso 
a Friend Area for Absol. Below are the Friend Areas gained in the event of 
the history.

Pokémon/Partner    Friend Area         Event
 Bulbasaur          Beau Plains         Talking with Wigglytuff
 Charmander         Mt. Cleft           Talking with Wigglytuff
 Squirtle           Turtleshell Pond    Talking with Wigglytuff
 Pikachu            Energetic Forest    Talking with Wigglytuff
 Meowth             Energetic Forest    Talking with Wigglytuff
 Machop             Mt. Discipline      Talking with Wigglytuff
 Psyduck            Turtleshell Pond    Talking with Wigglytuff
 Magnemite          Power Plant         Talking with Wigglytuff
 Cubone             Mt. Deepgreen       Talking with Wigglytuff
 Eevee              Morphing Forest     Talking with Wigglytuff
 Chikorita          Beau Plains         Talking with Wigglytuff
 Cyndaquil          Scorched Plains     Talking with Wigglytuff
 Totodile           Rub-a-Dub River     Talking with Wigglytuff
 Treecko            Overgrown Forest    Talking with Wigglytuff
 Torchic            Scorched Plains     Talking with Wigglytuff
 Mudkip             Peanut Swamp        Talking with Wigglytuff
 Skitty             Energetic Forest    Talking with Wigglytuff
 Absol              Darkness Ridge      Winning Articuno


9b. The First Friend Areas
--------------------------

Until Sky Tower you have the following Friend Areas to buy. The name, the 
price after the name and the inhabitants that'll inhabit that Friend Area. 
Before entering in a Friend Area notice there is  parentheses with a number, 
a bar and a number. That means your Friend Area has a limit ammount of 
Pokemons to occupy it at a time. When a Friend Area is totally occupied 
there's no how recruit a Pokemon to that Friend Area. If you want to recruit, 
say farewell to some Pokemon, so you gain space.

Mt. Deepgreen      130
 Geodude
 Graveler
 Golem
 Cubone
 Marowak
 Gligar
 Shuckle
 Teddiursa
 Ursaring
 Spoink
 Grumpig
 ???

Safari             700
 Nidoran Fęmea
 Nidorina
 Nidoqueen
 Nidoran Macho
 Nidorino
 Nidoking
 Doduo
 Dodrio
 Rhyhorn
 Rhydon
 Kangaskhan
 Tauros
 Phanpy
 Donphan
 Miltank

Overgrown Forest   600
 Scyther
 Pinsir
 Sudowoodo
 Scizor
 Heracross
 Treecko
 Grovyle
 Sceptile

Mushroom Forest    500
 Paras
 Parasect
 Seedot
 Nuzleaf
 Shiftry
 Shroomish
 Breloom

Transform Forest   500
 Eevee
 Vaporeon
 Jolteon
 Flareon
 Espeon
 Umbreon

Rub-a-Dub River    500
 Goldeen
 Seaking
 Totodile
 Croconaw
 Feraligatr
 Volbeat
 Illumise

Tadpole Pond       500
 Poliwag
 Poliwhirl
 Poliwrath
 Politoed
 Load
 Lombre
 Ludicolo
 Surskit
 Masquerain

Peanut Swamp      2500
 Wooper
 Quagsire
 Mudkip
 Marshtomp
 Swampert
 Barboach
 Whiscash

Jungle             800
 Oddish
 Gloom
 Vileplume
 Bellsprout
 Weepinbell
 Victreebel
 Exeggcute
 Exeggutor
 Tangela
 Bellossom
 Sunkern
 Sunflora
 Tropius

Decrepit Lab      1000
 Abra
 Kadabra
 Alakazam
 Mr. Mime
 Ditto
 Porygon
 Porygon2

Mt. Discipline    1200
 Machop
 Machoke
 Machamp
 Hitmonlee
 Hitmonchan
 Tyrogue
 Hitmontop
 Makuhita
 Hariyama
 Meditite
 Medicham

Thunder Meadow    1000
 Sentret
 Furret
 Mareep
 Flaaffy
 Ampharos
 Electrike
 Manectric
 Plusle
 Minun
 Castform
 Chimecho

Ravaged Field     1000
 Spearow
 Fearow
 Skarmory
 Houndour
 Houndoom

Magnectic Quarry  1000
 Beldum
 Metang
 Metagross


9c. In Sale on Second History
-----------------------------

After winning Rayquaza at Sky Tower then you can continue your adventure. 
Wigglytuff will have new Friend Areas in sale. These ones are pretty 
expensive, take a look below the ammount. Also, some of this Friend Areas 
upon bought will unlock dungeons!

Bountiful Sea     5500
 Tentacool
 Tentacruel
 Slowpoke
 Slowbro
 Shellder
 Cloyster
 Staryu
 Starmie
 Slowking

Treasure Sea      4500
 Horsea
 Seadra
 Remoraid
 Octillery
 Kingdra
 Carvanha
 Sharpedo
 Anorith
 Armaldo
 Luvdisc

Serene Sea        8000
 Qwilfish
 Mantine
 Wailmer
 Wailord

Deep-Sea Floor    5500
 Omanyte
 Omastar
 Kabuto
 Kabutops
 Chinchou
 Lanturn
 Lileep
 Cradily
 Clamperl
 Huntail
 Gorebyss
 Relicanth

Shallow Beach     5000
 Krabby
 Kingler
 Corsola
 Wingull
 Pelipper

Mt. Cleft         5000
 Charmander
 Charmeleon
 Charizard
 Larvitar
 Pupitar
 Tyranitar
 Aron
 Lairon
 Aggron

Rainbow Peak      6500
 Ho-Oh

Schorched Plains  5000
 Growlithe
 Arcanine
 Ponyta
 Rapidash
 Cyndaquil
 Quilava
 Typhlosion
 Torchic
 Combusken
 Blaziken

Sacred Field      6500
 Raikou
 Entei
 Suicune

Energetic Forest  5000
 Pikachu
 Raichu
 Meowth
 Persian
 Mankey
 Primeape
 ???
 Pichu
 Aipom
 Stantler
 Slakoth
 Vigoroth
 Slaking
 Skitty
 Delcatty

Secretive Forest  6500
 Venonat
 Venomoth
 Spinarak
 Ariados
 Pineco
 Forretress
 Nincada
 Ninjask
 Shedinja

Turtleshell Pond  5500
 Squirtle
 Wartortle
 Blastoise
 Psyduck
 Golduck
 Marill
 Azumarill
 Azurill
 Corphish
 Crawdaunt

Mystic Lake       2500
 ???
 Dratini
 Dragonair
 Dragonite

Waterfall Lake    2500
 Magikarp
 Gyarados
 Feebas
 Milotic

Poison Swamp      8500
 Grimer
 Muk
 Koffing
 Weezing
 Gulpin
 Swalot

Echo Cave         7500
 Zubat
 Golbat
 Crobat
 Wobbuffet
 Dunsparce
 Whismur
 Loudred
 Exploud
 Nosepass
 Mawile
 Wynaut

Crypt Cave        6500
 Mewtwo

Crater            7500
 Magmar
 Slugma
 Magcargo
 Magby
 Numel
 Camerupt
 Torkoal

Furnace Desert    8500
 Sandshrew
 Sandslash
 Trapinch
 Vibrava
 Flygon
 Cacnea
 Cacturne

Aged Chamber AN   5500
 UnownA
 UnownB
 UnownC
 UnownD
 UnownE
 UnownF
 UnownG
 UnownH
 UnownI
 UnownJ
 UnownK
 UnownL
 UnownM
 UnownN

Aged Chamber O?   5500
 UnownO
 UnownP
 UnownQ
 UnownR
 UnownS
 UnownT
 UnownU
 UnownV
 UnownW
 UnownX
 UnownY
 UnownZ
 Unown!
 Unown?

Ancient Relic     8000
 Aerodactyl
 Baltoy
 Claydol
 Regirock
 Regice
 Registeel

Frigid Cavern     9000
 Jynx
 Swinub
 Piloswine
 Delibird
 Smoochum
 Snorunt
 Glalie

Ice Floe Beach    9500
 Seel
 Dewgong
 Spheal
 Sealeo
 Walrein

Southern Island   9500
 Latios
 Latias

Final Island      8500
 Deoxys


9d. Friend Areas from Wonder Mail
---------------------------------

4 Friend Areas in this game are gained when you accomplish a normal jobs, 
those like you usually find at the board near the Pelipper Post Office. A 
Friend Area may be a reward of any job, so there's no how I tell you what 
jobs you have to do to gain them. When you "Accept " a jog you select "Info" 
to know more and see what is the reward. If there is written "Friend Area", 
then by concluding that job you gain this Friend Area. These Friend Areas 
below can be gainned only by that way. To get Wonder Mail codes for them read 
the setion 12.

Boulder Cave
 Diglett
 Dugtrio
 Onix
 Steelix

Dragon Cave
 Bagon
 Shelgon
 Salamence

Mt. Moonview
 Clefairy
 Clefable
 Cleffa
 Lunatone
 Solrock
 Jirachi

Sky Blue Plains
 Jigglypuff
 Wigglytuff
 Lickitung
 Chansey
 Igglybuff
 Girafarig
 Snubbull
 Granbull
 Smeargle
 Blissey
 Ralts
 Kirlia
 Gardevoir


9e. Friend Areas from Recruitment
---------------------------------

Some Friend Areas are gained when you recruit a Pokemon. That's the case of 
some legendaries. Recruiting them isn't easy task, so let your leader to hold 
the Friend Bow, locked by a chamber at floor 30 in Mt. Faraway.

 Deep-Sea Current - Lugia
 Legendary Island - Articuno, Moltres, Zapdos
 Seafloor Cavern - Kyogre
 Stratos Lockout - Rayquaza
 Volcanic Pit - Groudon


================
10. Miscelaneous
================

This setion contains important info. Every thing that I missed in the whole 
walkthrough that didn't need a big topic should be find in this setion.


10a. Statues
------------

There are four statues to you get. They're used only to decorate your rescue 
team base. Below is each one and how to get them. When gaining a statue it's 
sent straight to the garden near your rescue team base, there's no how take 
if off. In case you didn't notice, what should be hard of happen, these 
statues are of Pokemons from the fourth generation and PMDRRT contains only 
Pokemons up to third generation. Cool!

- Bonsly Figure: Complete the 17 type mazes in Makuhita Dojo;
- Weavile Figure: By Wonder Mail code
- Lucario Figure: Get Lucario Rank to receive it by mail
- Mime Jr. Figure: By Wonder Mail


10b. Rescue Points
------------------

After accomplish a job, whatever it is, you gain some ammount of rescue 
points. Gathering rescue points your team reach new classification ranks. The 
more points you have, stronger your team is considered. Hard jobs, like 
escorting, are said to given big ammount of rescue points as well as the 
harder is the dungeon it is. Look at the dificult of the job by the letter, 
the nearer of Z, harder it is.

The rescue points are given to your Pokemon at the moment it receive the 
items promissed in the job. After getting out a dungeon by concluding a job 
you're near the Pelipper Post Office. Pay attention in the dialogue in the 
bottom part of the screen, there should be how much rescue points your team 
gained.

Below you can see the ranks and the minimous rescue points you need to have. 
Alakazam's team are in the Gold Rank. In case you get the rescue points below 
you'll take the first place and soon will be considered the best rescue team 
of all.

+--------------+-------------------+
|     Rank     |   Rescue Points   |
+--------------+-------------------+
| Normal Rank  | Less than 50      |
| Bronze Rank  | Between 50-500    |
| Silver Rank  | Between 500-1500  |
| Gold Rank    | Between 1500-3000 |
| Platinum Rank| Between 3000-7500 |
| Diamond Rank | Between 7500-15000|
| Lucario Rank | Above 15000       |
+--------------+-------------------+

I never got more than 700 rescue points from an only job. If you want to 
grown up in ranks you should accomplish jobs in hard dungeons. Northwind 
Field, Lightning Field, Magma Cavern, Western Cave, Northern Range and other 
else are excellent for jobs that you want to gain many rescue jobs.



10c. Traps
----------

There are traps in the dungeons and these traps I'm talking about appear only 
in the dungeons pos-Sky Tower, the second history. A trap is actually an 
invisible item that is revealed only when is stepped. A trap have a draw on 
it, which combines with its efect. You can be luck and the trap won't work 
though you had stepped on it, also, some IQ skills prevents you to be harmed 
from the effect of a trap. Below all the traps you're going to find.

Chestnut Trap - Chestnuts fall onto you causing damage.

Explosion Trap - An Explosion happens, causing damage in everyone around it. 
The Explosion destroys items that are in its range as well as walls. The 
Explosion doesn't happen if a Pokemon with Damp is near.

Mud Trap - Lowers a stat in 1 level. Pokemons with White Smoke or Clear Body 
ability are immune to this trap. A Pokemon with Hyper Cutter won't ever have 
the Attack lowered by this trap.

Pitfall Trap - The tile under breaks and you go to under floor. this helps 
you whether you're in a dungeon or put you back if you're going up a tower.

PP-Zero Trap - The PP of a move go down to zero when the Pokemon step on it. 
I consider this the worse trap, mainly if you're retrenching PP for a 
possible boss you're going to face.

Seal Trap - Impedes you to use a move until you go to next floor. The simbol 
of this trap is an "X".

Selfdestruct Trap - A Selfdestruc happens, causing damage in everyone around 
it. The Explosion destroys items that are in its range as well as walls. The 
Explosion doesn't happen if a Pokemon with Damp is near.

Sleeping Gas Trap - Who steps on it is fast asleep.

Slow Trap - Speed moviment is lowered for a set ammount of turns.

Sludge Trap - One or several food items you're carring may turn into Grimmy 
Food. This new item food isn't very good. If fills your belly in 30 only and 
also gives you a special or status condition.

Spin Trap - Who steps becomes confused.

Sticky Trap - Makes a item becomes sticky, so it is unusable and you can't 
remove it from your Pokemon or your inventory. Use Cleanse Orb to make the 
item useable again. This trap fails if used on a POkemon with Sticky Hold 
ability. When you get out a dungeon the item gets back to normal.

Sweet Aroma Trap - Attracts some wild Pokemons near to you.

Wrap Trap - You're wraped to other place in the same floor.

**Trick**: There is a way to discover a trap without stepping on it. Let's 
suppose in the front of your Pokemon is a tile that you didn't step yet and 
it's a trap. To reveal that trap just press A button. The Pokemon will charge 
normally, your Pokémon won't step on the tile at front, and the trap is 
appears. It's a good, but boring keep doing this to get across a room because 
traps are always in rooms, never im corridors.

Other way to disocver I've noticed lately is throwing a non-throwing-item, 
like an Orb or an Apple. Along all the straight tiles line the item runs will 
be revealed the traps if there are some.


10d. HMs
--------

The great difference from a HM to a TM in this game is that upon teaching a 
HM to a Pokemon it doesn't disappear like a TM, so you can teach a HM as much 
times as you want. Also, you can only teach HM out of the dungeons. This mean 
that if you got Surf at floor 20 in Solar Cave you can't teach it until you 
get out that dungeon. Different of the HMs in the version, these moves can be 
easily forgotten by teaching another move over them. HMs don't have great 
functions and most of them are used like passport to you get in a dungeon. 
When the dungeon requires a HM to you enter you can have this item in your 
inventory or it in the moveset of a Pokemon that is going to this dungeon.

Based on the model below take a look to see how getting all the HMs of this 
game.

[name of the HM]
Dungeon: [in what dungeon it is]
Floor: [at what floor it is]
Requirement: [what you need to get it]
Comentary: [my help and opinion]

HM Cut
Dungeon: Buried Relic
Floor: 80
Requirement: Key, ability to cross water and Rock Smash
Comentary: I didn't find any function to Cut in the whole game, I mean, no 
little tree or such thing to be cut, but I taught it to my partner Meganium 
once it's not very powerful, but hits all foes around, like Thunderbolt.

HM Dive
Dungeon: Solar Cave (before it is given by Whiscash in the second history of 
the game)
Floor: 10
Requirement: Key
Comentary: You need it to enter in some dungeons. Only in water floors, like 
Stormy Sea, for example, you ca use Dive. It's not a move too strong, but I 
prefer Water Gun, although weaker it works in any dungeon.

HM Flash
Dungeon: Buried Relic
Floor: 70
Requirement: Key
Comentary: Flash is used to illuminate pitch-black dungeons in the versions, 
however now, it's used only to lowers foe's Accuracy. I've already tried to 
use it in badly-lighted dungeons like Uproar Forest, and the floor kept how 
it was.

HM Fly
Dungeon: Wyvern Hill
Floor: 30
Requirement: Key
Comentary: It's a good damage move, takes a turn, but it's still good. The 
bigger function to Fly is granting acess to Sky Tower. In the second history 
of the game you won't have Alakazam's portal anymore, so you need to get Fly 
to go back Rayquaza's lair.

HM Rock Smash
Dungeon: Buried Relic
Floor: 45
Requirement: Key
Comentary: The only reason to me had taugh Rock Smash to my Pokemon is that 
because this move has 99 PP. What all that? It can breaks walls, so if the 
room at side has the stairs or any interesting item you may cut the way by 
creating a corridor. It does not have any else function because can't be used 
to battle.

HM Strength
Dungeon: Buried Relic
Floor: 60
Requirement: Rock Smash or a Pokemon that cross walls
Comentary: I didn't found any HM function to Strength though it's HM. It's a 
normal type move, average base power. It's the best HM after Fly and Surf.

HM Surf
Dungeon: Solar Cave
Floor: 20
Requirement: Ability to cross water
Comentary: Having this HM in the inventory or in the moveset of a Pokemon 
will allow you to enter in many dungeons of the second history. Surf is 
excellent and have always been my preference in the versions instead Hydro 
Pump, however now, as Hydro Pump reaches all the straight line and have 99 
PP, I'd rather prefer Hydro Pump even because Surf has just 1 PP more and 
hits only the tile at front.

HM Waterfall
Dungeon: Solar Cave
Floor: 15
Requirement: Key
Comentary: This HM grants acess to Waterfall Pond, a dungeon where all the 
water type starters can be fund. Waterfall is a poor copy of Surf, it's 
weaker and few Pokemons can learn it, then is probable that you'll carry it.

10. Items in Dungeons
---------------------

Below are items and dungeons where you can find them. This chart won't change 
if I don't find any more items. I had included the HMs, but I took them off. 
Items that requer the ability to cross water are complicated to get, then if 
you're not a Pokemon that can (water type starters, for example), take one 
and make it leader. The items that require Rock Smash you have just to teach 
Rock Smash to a Pokemon and make it use this 99PP move able to break walls.


==================
11. Recruiting All
==================

**On next update**    I'm sorry...   =(


===============
12. Wonder Mail
===============

This setion will answer your questions about this super important thing, 
Wonder Mail. Thanks ZombieInfection I could learn what is this business named 
Wonder Mail. You good, dude!


12a. What it is?
----------------

Wonder Mail is a code that you insert and will send a job to your mailbox 
(there should be space, of course). Some jobs will appear only by using 
Wonder Mail. All the job have a code, which is the two last lines where 
contains two coluns with four symbos, that code is the adress of that Wonder 
Mail. If you copy that adress and insert it in any other PMDRRT that job will 
be equal. See below and example:

     [a phrase about the Pokemon that
     is asking for the job]
     Client: [here is the Pokemon that asked for the job]     
     Objective: [objective of the job]
     Place: [in which dungeon you have to go]
     Difficulty: [marked with a letter]
     Reward: [what you gain for accomplishing this job]
     [this is the code, insert it in Gameboy and
     receive a job equal to this in your mailbox]

After all, where do you insert the Wonder Mail? When you turn the Gameboy on, 
at title screen press START or A, then you'll go to a screen with a menu, 
instead of going at your game, select the last option, "Wonder Mail". Then 
inserting the code you receive the job at your job list. Remembering that 
your job list can't have more than 8 jobs you receive it only if an slot is 
empty. Also you can receive the same job twice because no mission can be 
accomplished more than a time. I joust wanted to say all the Wonder Mail 
posted here were TESTED and they WORKED


12b. Friend Areas from Wonder Mail
----------------------------------

Some Friend Areas are released only by missions. However, the jobs that give 
Friend Areas as reward are long to appear, then is easier you to use Wonder 
Mail which reward is the Friend Area. When I played PMDRRT I received by the 
own game such jobs that give the Friend Areas without needing to use any 
Wonder Mail. But I searched in the internet and I found the Wonder Mails that 
will take you to easier jobs. Below are the Wonder Mail to you receive such 
job that give you a Friend Area as reward.


12c. Pokemons from Wonder Mail
----------------------------

Some Pokemons are possible to be recruited only when you have a mission that 
involves them. Also, there are Pokemons that appear only in Red (Plusle, 
Roselia, Porygon, Feebas, Milotic, Mantine) while some Pokemons appear only 
in Blue (Minun, Aipom, Porygon2, Magikarp, Gyarados, Lapras). Below is the 
Wonder Mail for each of the Pokemons, with the easiest jobs I found:

Minun:
         I can't seem to get out.
         This dungeon is scary!
         Where am I? Help!
         Client: Minun
         Objective: Help me.
         Place: Tiny Woods 1F
         Difficulty: E
         Reward: Def. Scarf 
         ??9?      F?S?      47??
       (...)T?H    F4?6      Y6??

Aipom:
         I was attacked when I was sitting still!
         Someone, Help!
         Client: Aipom
         Objective: Help me.
         Place: Tiny Woods 1F
         Difficulty: E
         Reward: Poke
         F???     W?(...)?    ?6?6
        (M)M?Y      F4?6      ?H??

Porygon2:
         I'm too tired to move.
         I'm simply no good at fighting.
         I feel faint... Please help...
         Client: Porygon2
         Objective: Help me.
         Place: Tiny Woods 1F
         Difficulty: E
         Reward: Poke + Warp Orb 
         F?6?      6?S?      ?7?6
       (...)H??    F476     3(M)??

Magikarp:
         I was KO'd...
         I'm close to fainting...
         Rescue is requested!
         Client: Magikarp
         Objective: Help me.
         Place: Tiny Woods 1F
         Difficulty: E
         Reward: Purple Gummi + ?
         F?C?      ??T?      46??
         ++??      F466      5J??

Lapras:
         I can't seem to get out.
         I lost in a battle...
         Someone, please help!
         Client: Lapras
         Objective: Help me.
         Place: Tiny Woods 1F
         Difficulty: E
         Reward: Poke + Drought Orb 
         F?5?      6?T?      46?6
         C!??      F4N6      R2??

Plusle:
         I can't get out!
         I'm famished...
         ...Gasp! Waaaaaaaah!
         Client: Plusle
         Objective: Help me.
         Place: Mt. Steel 1F
         Difficulty: E
         Reward: Poke + Escape Orb 
         1?8F      F?S?      ?7?6
         ?R?H      F4N6      PS??

Roselia:
         I'm scared!
         I lost in a battle...
         Rescue is requested!
         Client: Roselia
         Objective: Help me.
         Place: Mt. Steel 2F
         Difficulty: E
         Reward: Poke + Escape Orb 
         ??8F      +?S?      ?766
       (...)R?J    F?N6      P7??

Porygon:
         I'm lost.
         Fighting a tough foe was a mistake...
         Rescue is requested!
         Client: Porygon
         Objective: Help me.
         Place: Mt. Steel 5F
         Difficulty: E
         Reward: Poke + Escape Orb 
         1?8F    P?(...)?    467?
         X+?7      F4N6      P???

Feebas:
         Help!
         Whoa! It's too rough here...
         ...Gasp! Waaaaaaaah!
         Client: Feebas
         Objective: Help me.
         Place: Mt. Steel 3F
         Difficulty: E
         Reward: Poke + Escape Orb 
         F?8F       (F)?+?     ?76?
        (M)J?Q       F4N6      PM??

Mantine:
         I can't seem to get out.
         This dungeon is scary!
         Wroooooaaar! Someone!
         Client: Mantine
         Objective: Help me.
         Place: Mt. Steel 4F
         Difficulty: E
         Reward: Poke + Escape Orb 
         F?8F      Q?+?      4676
       0(F)?(M)    F?N6      P5??


12d. Statues from Wonder Mail
-----------------------------

Two statues you get accomplishing Wonder Mail. These jobs never appeared 
naturally with me, so the way I found to get them was using these Wonder 
Mails:

Mime Jr Figure:
           I'm not a fighter...
           Whoa! It's too rough here...
           ...Gasp! Waaaaaaaah!
           Client: Sandshrew
           Objective: Help me.
           Place: Tiny Woods 1F
           Difficulty: E
           Reward: Mime Jr. Fig 
           4?K?      T?(...)?      4??6
           N1?8       F4N6         J-??

Weaville Figure:
           I'm not a fighter...
           I don't know how I did it, but I can't exit!
           Someone!
           Client: Weedle
           Objective: Help me.
           Place: Tiny Woods 1F
           Difficulty: E
           Reward: Weavile Fig 
           1?9?      8?(...)?      4??6
           +F?N       F4N6         JN??


12e. Dungeons from Wonder Mail
------------------------------

Some dungeons are unlocked only when you put a Wonder Mail. Those dungeons 
don't appear due anything you do in history, but so by simply inserting a 
Wonder Mail code. What's so special in them? Nothing else unless a dungeon 
where missions may come to you. Those dungeons have about 15-25 floors and 
high chances of rare items being found, what sounds cool taking a visit, but 
no new Pokemon.

Fantasy Strait:
   Client: Jigglypuff
   Objective: Find Pikachu.
   Place: Fantasy Strait B1F
   Difficulty: B
   Reward: Red Gummi
   Wonder Mail:
   ??M1 CJY? 44?P
   HF?8 7J6R (...)M?1

Marvelous Sea:
   Client: Jigglypuff
   Objective: Find Pikachu.
   Place: Marvelous Sea B1F
   Difficulty: B
   Reward: Red Gummi
   Wonder Mail:
   ??MH CJ(...)? 44?P
   CF?8 7J6R (...)M?1

Oddity Cave:
   Client: Jigglypuff
   Objective: Find Pikachu.
   Place: Oddity Cave B1F
   Difficulty: B
   Reward: Red Gummi
   Wonder Mail:
   ??MS CJ(...)? 44?P
   MF?8 7J6R (...)M?1

Remains Island:
   Client: Jigglypuff
   Objective: Find Pikachu.
   Place: Remains Island B1F
   Difficulty: B
   Reward: Red Gummi
   Wonder Mail:
   ??M4 CJY? 44?P
   CF?8 7J6R (...)M?1


=======
13. FAQ
=======

Q.: What Pokemon are you, Bruno? And partner?

A.: I am Swampert and my partner is Megnaium. After a short time I new that 
Meganium isn't a good Pokemon, but I'm not sad for that because she've always 
been a good fighter. I wanted Swampert because I like it very much. Also it 
can knows naturally Earthquake, and thanks Mudkip it, or I, know Hydro Pump.

Q.: What's the name of your team, Bruno?

A.: I hadn't any idea, so I thought that as I am Swampert and the leader, the 
name of the team was Muddy. Not very creative...

Q.: When I use a TM it becomes an Used TM. What's this?

R.: You can use this TM again if your Pokemon knows Recycle move. I never 
tested so I can't tell you the limit of times you can Recyle it.

Q.: If there isn't Speed in this game, what is Agility used for so? And the 
Slow Trap and Quick Seed?

A.: Speed in this game is how much times you can move at a turn, that's not 
in the status menu, and it's named 'speed moviment'. You attack, foe attacks, 
and anyone else attacks after each other. If you raised your speed moviment, 
so you can attack twice instead one, what would be an advantage attacking 
more than you actually would. Lowering your speed moviment you attacks a turn 
so, a turn not. That's not only for attacking as well as for moving. A 
Pokemon with speed moviment raised can move two tiles while a foe chasing it 
will move one tile only.

Q.: The "Accept" of a job is red and there's no how I accept it so. What do I 
do?

A.: Two things are possible, the first and more logical is that your job list 
is full, with 8 jobs. Delete or accomplish some jobs to release space. The 
other possiblity, however rare and will happen only if you use Wonder Mail is 
that you can't have two jobs with the same floor in the same dungeon, so you 
have to accomplish one before other.

Q.: How do I evolve my Pokemon?

A.: You have to win Rayquaza at Sky Tower. Then you go to the second history 
of the game. Continuing your progress your partner takes you to Illumine 
Cave, a new cave that has open in Whiscash Pond. There you can evolve, 
however the cave is too narrow and you can only go alone.

Q.: My partner is always with me, how do I stay alone?

A.: Select "Team", after your partner, and after "Standby". Now you're alone, 
enter in the cave and evolve.

Q.: I can't evolve??? Why?

A.: You can evolve only if your evolution is possible. As most of the starts 
evolve by Level, then reaching such Level you can evolve. Eevee and Pikachu 
have different kind of evolution which are not Level-based.

Q.: My Pokemon doesn't evolve by Level, how will I evolve it so?

A.: For the time being there's no a setion in my walkthrough, but on next 
update there'll saying how to evolve and find each Pokemon. If its evolution 
isn't Level based so you have to give one or two items to the light in 
Illumine Cave or having 4 IQ.

Q.: How do I know if my Pokemon can evolve?

R.: Press B button, select "Team", select the Pokemon and you to want to know 
and select "Summary", press the right arrow until the Info screen and look 
for the word "Evolution". If there is written "Possible" then your Pokemon 
can evolves, if there is "Not yet", it can't evolve ye, if there is "No more" 
it won't evolve. This is used only for Pokemons which kind of evolution is 
Level-based.


Q.: How do I evolve my partner?

A.: You have to make it leader and let it alone. To make your partner becomes 
leader go to its Friend Area, press A button on it and select "Join Team", 
after press A again select "Make Leader". The screen will change and you 
control your partner, now select "Team", and to anyone Pokemon that is in the 
team select "standby". Take your partner, which is now the leader, to the 
cave. A buy has posted a cool video at youtube about how evolve partner, 
watch it:
  http://www.youtube.com/watch?v=mgDrXpElW40&feature=related

Q.: How evolve the Pokemon _______?

A.: Evolving Pokemon in PMDRRT is very easy, at least it's what I consider. 
NO doubt the annoyoing evolution is by level and for it happens you have just 
to talk with the light at Illumine Cave when you had reached the minimous 
Level. It the evolution isn't this, so you could use an evolution stone. 
Also, the trade evolution, in which actually you just have to give a Link 
CAble to Illumine Cave, and the trade and item evolution, which you give Link 
Cable and a specific item. The happiness evolution happens when your Pokemon 
have 4 IQ. We have also boring evolutions like Feebas, Eevee and Nincada, but 
I'm taking a look for them yet!

Q.: What will I do if "Recruiting All" setion is incomplete?

R.: Search in other sites like GameFAqs, NeoSeeker, for example. They have 
enough and good info, and my walkthrough are made to websites like this. If 
you want to consult this walkthrough you have to wait because as I could see 
this setion will be long on getting ready and only on next version it'll be 
ready (1.6 or 1.7, talvez). No rush by me...

Q.: I need a Key! Where to find one?

A.: They're found in some dungeons. The dungeons with highest chances of you 
find Keys are Solar Cave, Western Cave and Desert Region.

Q.: I found a locked chamber that isn't mentioned in your walkthrough. What I 
do, so?

A.: Really? Send me to e-mail in what dungeon and what floor you found it, if 
it's true I'll add it and put your nickname at credits setion.

Q.: Nobody recruits with me, why?

A.: Have in mind that a Pokemon will only recruit if you have its Friend Area 
and if there is space for it. Also, some Pokemons are not recruitable, like 
Alakazam, for example, so if you want an Alakazam, recruit an Abra and grow 
it up until it becomes the Alakazam you want.

Q.: What could I do to recruit a Pokemon?

A.: You could raise your chances having a leader with high level and let it 
hold the Friend Bow. As you know, when the leader defeats a recruitable wild 
Pokemon, it may recruits. Have in mind that you can't have more than 4 
Pokemons and that you can't enter in a dungeon with more than a total of body 
size 6.

Q.: What is body size?

A.: It's a feature of the Pokemon, all Pokemon has a body saze. To know the 
body size of your Pokemon press B button, select "Team" and the Pokemon you 
want to know, press right until you bring out the "Info" window. There is the 
word "Size" and at its front an ammount of stars, they indicate the size of 
the Pokemon. 1 star is equal to body size 1. You can't go with more than 4 
Pokemons in a dungeon as well as you can have a team with more than 6 body 
size. I got bad to grow a Dragonite, its body size is 3!

Q.: Where I find the three legendary birds from the first story to recruit if 
I am in the second history?

A.: In all the dungeons that you find those birds are those one you find the 
Kangaskhan statue to save the game. If you entered in the dungeon to 
accomplish a mission, then the dungeon finishes before that room. If you want 
to find that bird go in the dungeon without any job to you, thus you can 
reach the "peak" of the dungeon. That's worth also for Groudon and Rayquaza. 
If you want to recruit these legendaries beware with the partner with you 
because its body size can't be higher than 1 once each bird has body size 4.

Q.: Your "Recruiting All" setion is incomplete and I want to recruit the 
starter X and Pokemon Y. And now?

R.: The starters can be found at Joyous Tower. About other Pokemon I suggest 
you to search and wait until the setion is ready. Putting how to get 386 
Pokemons is tough and I do that when I'm off. A trick I give to you is the 
following, when you're in a dungeon press B button, select "Others", after 
select "Recruitment Searc", you'll see which Pokemons in the floor have a 
chance of being recruited. It's based on this that I'm doing that setion and 
it's based on this that you can look for them by yourself.

Q.: I can't recruit Wurmple, Sunkern and Pidgey in Tiny Woods and I have 
their Friend Area and space, why?

A.: Some dungeons, like Tiny Woods and Purity Forest, alhtough have 
recruitable Pokemons you won't recruit them because that's how it was set for 
that dungeon. If you want Wurmple, Sunkern and Pidgey go in other dungeons.

Q.: How do I recruit a Kecleon?

R.: Perhaps the hardest Pokemon to recruit. Kecleon is found at some dungeons 
in shops. It'll attack if you get and item and don't accept to pay. From that 
it'll chase you to attack you, what you to do is attacking also because 
running isn't a good idea once its speed moviment allows it to walk two tiles 
while you move one. Have in mind where is the stairs to you escape if you're 
in trouble. Winning it you have the chance to recruit it, but it's a very 
little chance. Kecleon will always be at good Level and its moves will 
practically knock you out in one hit depending on what move it is, so have 
some Revive Seeds in inventory. Also, don't take any partner because your 
precious seeds can't be spent uselessly. And to defeat Kecleon I suggest you 
to don't use moves due your Color Change ability, but so Silver Spike, Stick 
or Iron Thorn. Don't forget to hold Friend Bow, this item will raise in 10% 
the chances of you recruit a Kecleon.

Q.: Where is Friend Bow?

A.: In Mt. Faraway, at floor 30. Take a Key, it's locked in a chamber.

Q.: What's the better dungeon to find Gummis?

A.: Uproar Forest, mainly if you're looking for Grass/Green Gummi. Hold the 
X-Ray Spec if you're going to look for them, then you know where they may be 
located.

Q.: What's the better dungeon to get TMs?

A.: During the time I played PMDRRT I conclued that Buried Relic is the 
dungoen with the high chances of TMs appear. I've already found 4 TMs in only 
floor and no more than 3 in a room. In Buried Relic there are high chances of 
good TMs appear like Light Screen, Thunderbolt, Flamethrower, Return and 
else.

Q.: What's the better dungeon to get money?

A.: Wyvern Hill, surely. At least at the times I went it I found many coins 
on field and they were worth about 200~400 PoKé.

Q.: Where get the HM _____?

A.: Dive - Solar Cave 10F, needs Key
    Waterfall - Solar Cave 15F, needs Key
    Surf - Solar Cave 20F
    Rock Smash - Buried Relic 45F, needs Key
    Flash - Buried Relic 70, needs Key
    Strength - Buried Relic 60, use Rock Smash or a Pokemon that cross walls
    Cut - Buried Relic 80F, needs Key, a Pokémon that cross water and
          Rock Smash
    Fly - Wyvern Hill 30F, needs Key

Dive will be available on Solar Cave only after you get it with Whiscash at 
Whiscash Pond.

Q.: How I get the ability to cross water? And to cross walls?

A.: You can't get those abilities, they're natural of your Pokemon. Water 
type Pokemons, some flying and others can cross water while fire Pokemons, 
some flying and others can cross magma. Ghost Pokemons can cross wall and 
every thing, but they hurt on magma. If you need such Pokemon with that 
requirement to get a HM, take a partner and make it leader. You can becomes a 
Pokemon leader when inside a dungeon.

Q.: I can't become my Pokemon leader inside a dungeon, why?

A.: Press B, select "Team", select the partner and select "Leader". If there 
isn't the "Leader" option then in this dungeon that's now allowed. That 
happens in some dungeons, in a general way in all the dungeons of the first 
story.

Q.: I've lost my HM! And now???

A.: Now you have to go to the dungeon where you find it and get it again. 
When you have already the HM, a Link Cable will be over its place, a very 
useful item if you want to evolve Pokemons with trade evolution or item and 
trade evolution.

Q.: Lv1 dungeons are hard. Any trick?

R.: Take partners if you can. I suggest you to attack by throwing Gravelrocks 
if you have some because they generally cause 15~20 damage, what is a good 
damage in a dungeon like this.

Q.: I couldn't understand how putting Wonder Mail?

A.: Look at youtube for videos so, I explained all very well at setion 12 and 
there's no else to say. Are you sure you found the right place to insert? 
It's the last option of the menu after the title screen.

Q.: You Wonder mail have some strange symbols. What are they?

A.: There wasn't any way to represent them equally. Here goes a legend, I put 
it there, but no problem to me putting it here again.

       (F) - female symbol
       (M) - male symbol
       (...) - three dots

Q.: What's the best place to level up?

A.: The monter houses of Silver Trench are excellent and they are in the 
floor 15, 35, 55 and 75. I prefer having a time at Western Cave between in 
the floors 40-60 and 89-98 where the Pokemons give more then a thousand 
experience points and also due the vitamins which appear often in that 
dungeon.

Q.: Where I find Joy Seed?

A.: Joy Seed in PMDRRT is like Rare Candy. This item is used to be solt at 
Kecleon and costs 300 PoKé. I always take a check in at the shop after each 
dungeon I go and I've already gathered 18 of that seed. I never found it in 
any dungeon and when a job asks for it, I simply delete such job.

Q.: I want to make my Pokemon holds a stat upper. Where to find one?

A.: I didn't find any stat upper in the game. Maybe Power Band or Special 
Band help you becoming more offensive, but not so much as a stat upper would 
do.

Q.: I had a Revier Seed in the inventory, it wasn't sticky, and when I died 
my Pokemon was not revivied. Why?

A.: This already happenned to my Pokemon and I don't know why either. Having 
Oran Berries is in the inventory is good also because makes the leader 
recover 100 HP when your HP is less 100 than total. I noticed this at Western 
Cave, and it didn't happen only once.


===========
14. Contact
===========

Any doubt, eulogy, critic or mistake you have notice simply send me an e-
mail. I'm sure that my items setion isn't complete because I couldn't find 
all the items in this game, it's very big. And don't charge me the 
"Recruiting All" setion because I'm doing it and I'm not hurry. I won't 
answer any question if the answer is clearly on my walkthrough, be sure you 
took a look at FAQ setion before to ask me anything else. Also, if you want 
to post my wakthrough you should ask me for it. My current e-mail is: 
brusceno@gmail.com


================
15. Gratefulness
================

Before to thank anyone I'd like to thank myself because making this 
walkthrough, gather info, search and play were to boring although the game is 
good. For a short time I don't want to see any Pokemon game nearby. I thanks 
to:

- GameFAQs, NeoSeeker and OrionGames for posting my walkthrough;

- Timothydjk and hswbaz, info such as how evolving and gaining acess to some 
dungeon I could only thanks this guys;

- IdiotsOpposite for helping me with English (you know, I'm Brazilian)

- PoKeMoNMaStEr28 for posting a video at youtube, it helped me because I 
didn't understand only with words. Watch it also:
http://www.youtube.com/watch?v=mgDrXpElW40&feature=related

- ZombieInfect por putting a Waoker Mail codes for dungeons and make an 
excellent walkthrough, that helped me a lot;

- FlygonBreloom for the setion FAQ that I took a read;

- You that readed.