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Final Fantasy IV -Advance-
Game Boy Advance
FAQ/Walkthrough
By: Cyril [Stephanie Nutter]
ereekairyn@yahoo.com
Version: 1.3
Last Updated: February 1st, 2006
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This is meant to be a Spoiler-Free Walkthrough. There will be no plot
information, and I will be required to omitt certain bosses names. This is a
guide for those of you who wish for the full Final Fantasy IV experience
without having to worry about the game being spoiled in the meantime.
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1: Introduction
2: Basics
3: FAQ
4: Walkthrough
5: Bosses
6: The Cave of Trials
7: The Lunar Ruins
The Basics
Trials and Challenges
The Levels
8: Magic List
Black Magic
White Magic
Summoning
Ninjutsu
9: Music Player
10: Miscellaneous
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*^* Introduction *^*
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Welcome to my guide for Final Fantasy IV -Advance-. This guide is meant to be
as spoiler free as possible, but still complex enough to bring you through the
game. I do not want to hold your hand through everything, but I will show you
how to get through each area with relative ease.
Because you chose my guide to be 'spoiler free', I would suggest using it as a
very last resort if you are stuck. If you are having trouble with a boss, the
first thing I can always suggest you do is level, level, and level some more.
If you're still having trouble, then check your gear. Is it the best
currently possible at the moment? Do you have the money to buy more? Why not
head back to town and buy the best weapons and armor you can afford. If you
are still having trouble at this point, THEN I suggest looking at my
strategies. I have a separate section at the very bottom of my guide set aside
for the boss strategies as well as the ones in the main guide, if you only
need (or want) help there.
I hope this guide ends up being helpful and informative to you. While I will
truthfully admit to not being the best writer for Final Fantasy IV out there,
I do feel that I am capable of making a guide for it.
PS: Yes I know not every enemy will be in the enemy sections! I am not done
getting everything finished at the moment. But hey, everything else is!
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*^* Basics *^*
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Final Fantasy IV is a RPG (Role Playing Game) That originally came out for the
SNES about 15 years before the time this FAQ was written.
=================================
Controls
=================================
--------------------
Directional Buttons:
--------------------
The Directional (D-Pad) on the left of the Game Boy Advance (SP) controls your
character and allows him/her to move around on the screen. This button also
moves the cursors in the menu and battle screens.
-------------
Start Button:
-------------
Opens the Menu Screen. Also Pauses and Resumes Battles.
-------------
A Button:
-------------
This is your all purpose Button. This is used to Confirm, talk, select items
to use, and examine things. Also use this to do anything with vehicles.
-------------
B Button:
-------------
Pretty much a 'cancel' button. Allows you to cancel any currently made
decisions. Also allows you to dash when used in combination with the control
pad.
----------------
L and R Buttons:
----------------
In the field, changes the onscreen character. In the menu, changes the
current character selected on screens such as the status, or magic screen.
In Short:
-------------------------------------------------------------------------
|Directional Buttons | Moves Character on the field, toggles cursor. |
|A Button | Allows you to: Confirm, Talk, Examine, Select. |
|B Button | Cancel Button. Cancels anything done with A. |
|L & R Buttons | Changes onscreen character. Runs from battles. |
-------------------------------------------------------------------------
=================================
Battle Commands
=================================
Final Fantasy IV runs on an ATB system. ATB stands for Active Time Battle
(system). There is a little bar on the far right of the screen that shows how
far until the character gets his next turn. When this bar reaches the far
right, the character can act, but not until then. The gauge will move faster
based on a certain stat (see Stats section).
Every character has a basic Attack option, which allows them to "Attack" an
enemy. A characters Attack power depends on their currently equipped weapon,
and if they are in the front or back row in battle. Being in the Back Row
will halve the damage taken, but will also halve the damage done. Characters
you mean to have as attackers should never be in the back row. Using Rows
effectively is very important.
Put Simply:
Put Mages (Healers, Black [Attack] Mages) in the back, while your physical
attackers stay in the front row taking the brunt of the damage for you.
-------
The Battle Menu to input your commands appears after a character's ATB gauge
has reached full. The menu changes from character to character, but typically
looks like this:
---------
|Attack |
|Command 1|
|Command 2|
|Command 3|
|Item |
---------
When you press the left or right directional buttons, you get two extra
commands. Row changes -everyones- in the entire battle parties Row. Defend
allows the currently selected character to defend until their next battle
round.
Attacking allows a character to perform a normal physical attack. Item allows
the selected character to use an item from the inventory menu, but once you
use an item, it is used up permanently, so be careful!
=================================
The Flow of Battle
=================================
Every character has HP. HP stands for Health Points. When a character gets
attacked, they lose HP. When a character attacks an enemy, the enemy loses HP.
When a character and an enemy attacks each other, a standard battle 'round'
has commenced.
Here's a rundown of what a Standard battle round will look like. Note that
the only 'command' each character is inputing is attack.
Cecil HP: 4000/4000
Gold Dragon HP: 10000/10000
Cecil is the faster of the two characters, so he will get the first attack.
He attacks the Gold Dragon physically and hits him for 3000 damage.
Cecil HP: 4000/4000
Gold Dragon HP: 7000/10000
The Gold Dragon gets his turn next, and attacks Cecil for 1000 points of
damage, because Cecil has much higher defense then his adversary due to his
equipment.
Cecil HP: 3000/4000
Gold Dragon HP: 7000/10000
Once again, Cecil attacks the Gold Dragon, but this time he does a Critical
Hit. Critical Hits are randomly selected and you can quite control when you
are going to get one. His critical hit does 4000 damage rather then 3000.
The Gold Dragon Attacks Cecil back for another 1000 damage.
Cecil HP: 2000/4000
Gold Dragon HP: 3000/10000
On his next attack, Cecil KO's (Knock's out) the Gold Dragon. He has won this
battle from his sheer power and defensive stature.
This is a very simplified form of the battle system, trading blows over and
over again.
=================================
Stats
=================================
Stats change how well or not a person does in battle. The higher a characters'
stats, the better performance they will have for you when they fight. A
character with higher attack power will do more damage in battle, while a
character with higher defense power will take less physical damage.
Here's a rundown of all of the stats, and what they do. You can view a
characters stats at any time out of battle if you go onto the Menu and
select "Status".
-----------------------
Strength
-----------------------
This represents your physical attack strength. The higher this stat is, the
stronger your physical attack power is going to be. AKA: Your physical atacks
deal more damage.
-----------------------
Agility
-----------------------
The higher this stat is, the faster the character will be in battle. The
characters ATB gauge will rise faster then others'.
-----------------------
Stamina
-----------------------
I was actually wrong about this...According to the booklet that comes with the
game, the higher this number is, the more your HP is raised when you gain a
level.
-----------------------
Intelligence/Intellect
-----------------------
The higher this stat is, the more powerful Black Magic will be.
-----------------------
Spirit
-----------------------
The higher this stat it, the more powerful White Magic will be.
-----------------------
Attack Power
-----------------------
This is influenced by Strength, and your currently equipped weapon. Your
Attack Power determines the amount of damage you deal to an enemy physically.
-----------------------
Precision
-----------------------
Precision represents your attack accuracy. The higher this stat is, the more
chance you will have of hitting an enemy with a physical attack.
-----------------------
Defense Power
-----------------------
The higher your defensive power is, the less damage you will take when you are
attacked physically. Raise this stat by equipping better armor.
-----------------------
Evasion
-----------------------
The higher this stat is, the higher chance you will have of evading an enemy
atack when it comes your way. You take no damage when you evade an attack.
-----------------------
Magical Defense
-----------------------
The higher your magical defense power is, the less damage you will take when
attacked with a magical spell.
-----------------------
Magical Evasion
-----------------------
The higher this stat is, the greater chance you will have of evading a magical
attack all together, and of avoiding the status effect it can cause (Such as
Toad, Slow, etc).
=================================
The Menu Screen
=================================
There are many different Commands on the Menu Screen. Each has its on
different importance, and some you may find yourself using more then others.
-----------------------
Item
-----------------------
The Item command allows you to see what items you have in your inventory, as
well as allows you to use any items currently in your possession. You can
throw any unwanted/needed items away as well.
-----------------------
Magic
-----------------------
This command changes with the character. Only characters who have White Magic
can use magic from the menu. From this command you can sort your magic, and
see which magics are usable.
-----------------------
Equipment
-----------------------
The Equipment command allows a character to change his or her currently
equiped gear. Try to avoid using the "Best Equip", since it is hard to
determine what happens.
-----------------------
Status
-----------------------
The Status screen allows you to see a characters Stats, as well as their
current Experience, and their Experience TNL (To Next Level).
-----------------------
Order
-----------------------
Changes the party Order. This is important when working with Rows.
-----------------------
Row
-----------------------
Changes the rows of all characters currently in your party. This is touchy to
work with, and you'll need to use Order a lot to get it right.
-----------------------
Config
-----------------------
Allows you to change your in game settings.
-----------------------
Quicksave
-----------------------
The Quicksave feature allows you to save anywhere instantly. But you need to
quit the game in order to use it. When you reload a quicksaved game, the file
is deleted.
-----------------------
Save
-----------------------
This allows you to save your game. You can only save on the World Map and at
Save Points that are littered throughout the game.
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*^* FAQ [Frequently Asked Questions] *^*
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Question: What version of the game is this ported from?
-------------------------------
Answer: Many say its the Wonder Swan Color version, mainly because of the
numerous amounts of battle lags and bugs. While I do not know personally, I
am tempted to agree with this.
Question: How do I beat [Boss Name Here]? Where do I go from [Insert Locale]?
-------------------------------
Answer: This is what the Walkthrough is for. Control F for the specific bosses
or areas name, and you may find it. I do not have any particular control F
feature implented into my guides other then with my bosses because I feel it
encourages spoilers.
Question: I can't get into [Character's] Door at the Lunar Ruins, Why?
-------------------------------
Answer: You need to beat the game with that character in your party to do their
challenge at the Lunar Ruins.
Question: What does the Pink Tail do, and why is it so hard to get?
-------------------------------
Answer: The Pink Tail gives you the best armor in the game, but it also has a
horrible, horrible, horrible drop rate. You need to give this item to the "Tail
Collector" near Mythril and he will give you the Armor.
Question: Why is the drop rate so bad on the Cockatrice, Goblin, etc. Summons?
-------------------------------
Answer: It wouldn't be any fun if it were easy, now would it? Well, in all
seriousness, the chances tend to be better off the higher level monsters in the
Lunar Ruins. I got a Cockatrice to drop after killing my very first Mist Eagle.
If you're willing to wait until after you've finished the game, you can get them
there. Otherwise, you just need to be patient.
Question: Edge dies to just about everything! How do I make him live longer?
-------------------------------
Answer: At later levels (40+) Edge learns Image. This is the KEY to keeping
him alive during any long or tough battle. Blink (which is what Image is) is a
very important spell, so use it often and wisely.
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*^* Walkthrough *^*
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This is the main Walkthrough for Final Fantasy IV. I originally had set this
up as more of a flow chart, but scrapped the idea as I began the guide. It
really did not work too well with me as I wrote. The guide will tell you
where to go, what enemies are dangerous, and how to find items. There is also
boss strategies for every boss, major and minor, though I have omitted the
names of certain bosses.
There will be no "Suggested Level" or "Current Characters" as to avoid
spoilers.
Items: Items that you can find in the area.
Enemies: Current enemies found in the area, can be in the world map, or in a
dungeon.
Bosses: This will be a simple "Yes" or "No" and a number in this section.
The bosses name will actually be in the guide for the area.
*******************************************************************************
Castle Baron
*******************************************************************************
Items: Bomb Ring, Ether, Tent, 480 Gil
Enemies: None
Bosses: None
After the opening sequences, you gain control in Castle Baron. Make sure to
check around the entire castle to try and find hidden items.
The goal is to head southwest up the stairs from Castle Baron - First Floor.
Here you will see a scene. Continue outside. There's some more to do out
here, but to continue with the game you need to head north and approach the
tower door. Another scene plays. Continue all the way up this tower and talk
to the NPC blocking your path, and she will move allowing you to pass.
Approach Cecil's bed to go to sleep.
When you awaken, you gain a new party member, and the game 'truly' begins.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Floating Eyeball, Goblin, Helldiver, Sword Rat
Bosses: None
This will be your first encounter with the World Map (Overworld). When you
first begin, stick to the forests and the grassy terrain just to the south of
you, and when you get stronger, head west into the desert. Spending a bit of
time levelling up is reccomended, but not necessary.
There is a "Chocobo Forest" to the southwest of the desert. This is the small
square patch of forest. When you enter here, you will see many Chocobos
running about. By "Catching" (touching) the White Chocobos, you can get your
MP restored. By "Catching" a Yellow Chocobo, you can ride a Chocobo
temporarily on the World Map.
If you're interested, you can enter Baron town at this point, which is just
south of Castle Baron.
*******************************************************************************
Baron
*******************************************************************************
Items: Potion, Potion, Potion, Hourglass, Eye Drops, Tent, Dwarven Bread, Tent
Shops: Inn, Item, Training Room
Enemies: None
Bosses: None
Baron is your first real 'town'. The Weapon and Armor shops are locked, and
there is nothing you can do about it. The Inn and Item shops are open though.
You can find some items by searching through pots and other items, though.
There are all sorts of items about, so check every pot, wall, and even the
ground!
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Floating Eyeball, Goblin, Helldiver, Sword Rat
Bosses: None
When you're ready to continue with the game (after spending some time in
Baron, or perhaps levelling up), head all the way west from town. Go north
over the bridge, and continue all the way west. Follow this path north and
enter the cavern at the top.
*******************************************************************************
Mist Cave
*******************************************************************************
Items: Potion, Eye Drops, Tent, Potion
Enemies: Goblin, Flying Eyes, Insectus, Sword Rat
Bosses: #1
This is a rather easy path. There are less random encounters then there is on
the World Map. Every once in a while a short scene plays out, but continue on
no matter what. Pick up any items in the chests that you find.
All of the enemy encounters in the area are rather straightforward. Only a few
of them are actually more difficult than the ones on the Overworld. Avoid
using Cecil's Dark skill, since he only has a limited amount of HP and it will
take some with each use.
At the very end of this short dungeon, select "Yes" when given the option.
This forces you into a boss fight.
============================================
Boss#1: Mist Dragon
HP: 465 | STR: 16 | DEF: 5 | MAG: 10 | MDF: 31 |
Gil: 200 | EXP: 700 |
Weakness: None | Absorb: Holy |
Treasure: None
As your first boss, the Mist Dragon is not meant to pose a huge challenge, and
you are really supposed to fight him in a very specific way. It is really
meant to prepare you for the challenges ahead, and teach you how to use the
special commands.
Because in this battle you do not have a full party of characters, you need to
remember to keep your characters' HP higher then you would normally. In
example, if the bosses attacks do 50 damage a hit, then keep your HP at 100 so
that you can survive two hits rather then be taken down to critical range from
one.
You want to atack the Mist Dragon with the skills Jump (Kain) and Dark
(Cecil). Be careful when using Dark though, because with Kain off the screen
with Jump, Cecil will probably be attacked most of the time, and he will HP
from the Dark Ability itself. Keep Cecil's HP particularly high because of the
extra damage. You will find Jump to deal more damage then Dark. Fortunately,
the Dragon itself does not deal huge amounts of damage, so it should be easier
to prevent deaths. If you're really worried, just let Kain Jump the entire
time and have Cecil attack with physical attacks. This should work fine, if
take a bit longer then normal. If you have plenty of Potions on hand, you
should not even need to worry about going quickly.
After a few rounds of attacking (in whatever manner you wish) you will see a
message that says "The Dragon has turned into Mist!". Do not attack at this
point! Your attacks will miss, and you will be countered by a nasty attack
called "Cold Mist" which does around 30 damage to all party members currently
on the screen. Just sit and wait for a few minutes (with the Defend Option)
and the Mist will eventually change back to Dragon form. When the Mist changed
back to Dragon, it is time to full attack! The Dragon can still turn into Mist
again, so try to kill it before this happens. Follow the same strategy as
above.
============================================
After the battle, exit the cave to the north and you will be back on the
Overworld.
Once outside, head directly east and enter Mist. Be careful outside though,
there are many stronger enemies, such as Sand Worms.
*******************************************************************************
Mist
*******************************************************************************
Items: None
Shops: None
Enemies: Girl
Bosses: None
When you head east a scene plays. An inevitable battle occurs. After a few
more scenes, Cecil will be alone, and you will be somewhere completely
different on the Overworld Map.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Flying Eyes, Insectus, Sand Worm, Goblin, Hundlegs, Desert Sahagin
Bosses: None
Head north, and soon you will reach a desert. Be careful on the desert,
because the monsters are much stronger than they are on the grasslands. If you
can, avoid all battles. Once on the desert, head east and slightly north to
reach the oasis, and a town.
*******************************************************************************
Kaipo, The Desert Oasis
*******************************************************************************
Items: Ether
Shops: Inn, Item, Weapons, Armor
Enemies: None
Bosses: #2
Head north and watch a scene. You will be brought into another boss battle.
============================================
Boss#2: General, Baron Solder x3
General's Stats:
----------------------------------------------------------
HP: 221 | STR: 26 | DEF: 2 | MAG: 0 | MDF: 12 |
Gil: 80 | EXP: 398 |
Weakness: None | Absorb: None |
Treasure: None
When it is 4 against one, there is only so much you can do. Therefore,
Cecil's Dark skill is the key. Using it once on his first round will
hopefully take down one or two of the Baron Soldiers, and if you're lucky, all
three of them. Use it again on his second round to finish the rest of the
Soldiers off.
This leaves you with the General. Because Dark takes away so much of Cecil's
HP, it is best to just stick with physical attacks on him. After a few rounds,
the General will Retreat and the battle will be won.
============================================
You are now free to access the rest of the town of Kaipo. There are all sorts
of new shops, and more items to be found.
To go on with the game, head to the far northeast of town, and enter the small
house over here. Head north in here, and watch a scene. Talk to the other
people in the house, and then exit Kaipo when you're ready.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Flying Eyes, Insectus, Sand Worm, Goblin, Hundlegs, Desert Sahagin
Bosses: None
We have a rather long walk ahead of us, so doing some levelling might not be a
bad idea.
From Kaipo, head directly north until you hit the mountains, and then head
east. There is a passage through the mountains here. Head northeast up the
passage, and you'll find a Cavern. Enter it.
*******************************************************************************
Waterways/Waterfalls
*******************************************************************************
Items: Potion, Maiden's Kiss, Iron Ring, Potion, Ether, Ice Rod, 580 Gil, Bomb
Fragment, Potion, Hourglass, Shadow Blade, Ether, Antarctic Wind, Hades
Gloves, Hades Helm
Enemies: Vile Shell, Water Bug, Gigantoad, Toadgre Killer Fish, Red Mousse,
Alligator, Zombie
Bosses: #3
Most of the enemies in this area are weak towards Lightning magic, so cast it
if you have it. This is quite the long dungeon though, so conserve MP when you
can. Certain enemies, such as Alligators, are weak to Blizzard though. Also,
Zombies and Red Mousse are weak towards Fire.
Head west from the start and follow the path. Speak to the man here, and
watch a short scene. Now that that is over with, you can head east to pick up
the item (Iron Ring) or head north to the next screen.
On B2, head all the way north until you can get into the water. Here, head
south and then west. Head up the stairs and open the chest for a Potion.
Now, head all the way south and go up this set of stairs. Up here, head west
and open the chest for an Ether. Head back east and go south over the bridge,
and continue west. Follow this pathway through the door. A scene plays. This
is now a save and restore point for you to return to at any time.
Continue north, head east and open the chest to the north for an Ice Rod. Head
back south and into the water. Continue east, and north up the next set of
stairs, and through the next door.
On B3, head south and west over the bridge. The way you are supposed to go is
west, but if you go east, you can open two chests, which contain 580 Gil and a
Bomb Fragment.
Back on B2, there is a hidden passage -directly- to your west which if used
will bring you right to the exit of this portion of the level. Since it's
right near the chest, you aren't missing much, and I suggest you use it.
In the Underground Waterway - North, head north and east. There is a passage
that leads outside to use a Tent if you desire. Make sure to get all of the
chests in this room, because they contain some nice items. When you're ready
to continue head out of that passage to the Overworld. On the Overworld, head
north and into the next part of the Cavern, which is called the "Waterfall".
In here, head into the water, and watch a short scene. When you regain
control, head east onto dry land, and then head all the way south. Open the
two chests at the bottom of the screen for some armor for Cecil, and continue
north and through the door.
In the Sunken Lake B1, head all the way east and open the two chests. These
contain a Hermes' Shoes and a Hades' Armor. Continue north and into the water
from here. Examine the squiggling thing to begin the fight.
============================================
Boss#3: Octomammoth
HP: 2350 | STR: 22 | DEF: 0 | MAG: 0 | MDF: 25 |
Gil: 500 | EXP: 1200 |
Weakness: Bolt, Dark | Absorb: Holy |
Treasure: None
This baddie has quite a bit of HP. Fortunately, he has a severe weakness
towards Lightning based spells for you to exploit easily.
If Cecil obtained his new Shadow Blade, just have him physically attack with
that, and he will do an excellent amount of damage every round. Rydia can
either use Chocobo Summon or cast Lightning, and Tellah should be acting as
healer (Cura) or casting Lightning whenever he can.
See how the Boss's legs seem to move around every once in a while? Well, they
aren't actually moving, they are dying. Whenever you deal a certain amount of
damage, you 'kill off' a part of the bosses body, causing his legs to sink
under the water. The less amount of legs on the screen, the less HP the boss
currently has at the time. He will NEVER die until all of his legs are gone.
The Octomammoth is not incredibly strong as a whole, but he is quite fast. His
atacks will probably do around 25 a hit to your mages, so if Rydia is lower
levelled still, be sure to move her to the back row (if she is not already).
Also, remember that both Tellah and Rydia have access to Cure spells, so keep
them handy at all times.
When the Octomammoth's Legs are all gone, he dies once and for all. Finally!
============================================
Head north onto the Overworld Map. Continue north through the desert. Watch a
short scene, and enter the castle just north of you.
*******************************************************************************
Damacyan Castle
*******************************************************************************
Items: Tent,
Enemies: Bard
Bosses: None
In Damacyan, keep heading north until you reach a room with many chests. All
of them but one are opened, and this one contains a Tent. Head south and up
the next set of stairs. On this top floor, watch a scene. You automatically
exit Damacyan.
Note: Damacyan's top floor has pots of Magical 'water' which will restore your
HP and MP when used. Save your Tents, and take the walk to Damacyan and use
these.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Goblin, Sword Rat, Tiny Mage, Sand Worm, Hundlegs, Flying Eyes,
Insectus
Bosses: None
While on the Sandcraft, you will have no random encounters. Before continuing,
you might want to spend some (a lot) of time levelling Edward up, because his
level is most likely quite a bit lower than the rest of your parties.
To continue on with the game, head directly north (while on the sandcraft)
from Damacyan Castle. You will hit some mountains soon, and then head east.
You should see some 'rocks' in the middle of the ocean. When on the
sandcraft, you can pass over these 'rocks'. Pass over them to the east, and
enter the cave to the south.
*******************************************************************************
Antlion Cave
*******************************************************************************
Items: Potion, Spider's Silk, Potion, Tent, Potion, Antarctic Wind, Lamia
Harp, Potion, Spider's Silk, Ether, Emergency Exit, Phoenix Down
Enemies: Goblin, Leshy, Adamantoise, Basilisk
Bosses: #4
The enemies in this area may seem difficult at first, especially if you are
keeping Edward in the front row and he is at a low level. Try using Blizzard
spells, or the Ice Rod against the Adamantoise's to make things a bit faster.
Also, you can only hurt the Yellow Jellies with Thunder spells.
On the first screen alone there is a large amount of items, so make sure you
get them all before heading to the southeast corner to continue. On B2, make
sure you pick up the Lamia Harp so that Edward can be a better attacker in
battles. Also on B2 is a set of stairs going back up. If you take these, they
will lead you back to B1, and there you will find an extra door. This leads
to a save point, and three chests. Heal up and pick up the items.
After picking up all of the items on B1 and B2 (and there are quite a few of
them I might add) head down to B3, which is right down the middle of the room.
On B3, head directly south down the stairs. Watch a scene, and a battle begins.
============================================
Boss#4: Antlion
HP: 1100 | STR: 11 | DEF: 3 | MAG: 0 | MDF: 11 |
Gil: 800 | EXP: 1500 |
Weakness: None | Absorb: None |
Treasure: None
A shame you have to kill this cute little monster;;.
Do not attack him physically, else the boss will counter you with a move
called "Counter Horn" which hits a random party member for around 25 damage.
Because physically attacking is what Cecil is usually best at, you might want
to have him stick with using Dark every round instead. Rydia should Summon her
Chocobo, which will be your main offense in this battle. That leaves Edward
on healing Duty. Hopefully, you will have a few healing items (namely a lot
of Potions) on hand for him to work with.
Remember that Edward has the ability "Heal" which causes him to use a Potion
to cure all members of your party at once. This may be useful in certain
situations of this battle. Also, sometimes keeping Cecil's HP up will be
difficult with just potions, since the drain from Dark will probably be more
then Potions can cure. At this point, either have Cecil use items on himself,
or have Rydia throw a Cure at him.
This battle may be quite long because of your attack limitations. Do not be
afraid to use Ethers and other healing items like mad.
============================================
After the battle, you recieve the Sand Ruby. To exit the dungeon, you can
either have Rydia cast Warp multiple times, Use the Emergency Exit you found
in this dungeon, or you can walk out.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Goblin, Sword Rat, Tiny Mage, Sand Worm, Hundlegs, Flying Eyes,
Insectus
Bosses: None
We have a long drive ahead of us. But, fear not, there will be no random
encounters or backtracking through dungeons we have been through already
thanks to our new trusty Sandcraft.
From the Antlion Cave, head north and West back over to the Damacyan
continent. head back south until you reach Damacyan Castle. From here, head
directly west, and follow the ocean southwest until you hit the mountains.
You'll see some 'rocks' here. Use the Sandcraft to pass over the rocks and
head south. This allows you to reach Kaipo's desert to the south. Continue
southeast (it's somewhat long) and enter Kaipo.
*******************************************************************************
Kaipo, The Desert Oasis
*******************************************************************************
Items: None
Shops: Inn, Item, Weapons, Armor
Enemies: None
Bosses: #5
In Kaipo once again, head to the northeast house. Enter it with the Sand Ruby
in hand. Continue north, and talk to the person on the bed. Select the "Sand
Ruby" when prompted, and watch a scene.
============================================
Boss#5: Sahagin
HP: 64 | STR: 18 | DEF: 2 | MAG: 0 | MDF: 7 |
Gil: 38 | EXP: 800 |
Weakness: Bolt | Absorb: None |
Treasure: None
This is more of an event driven battle then anything. After a few lines of
text, you are given free reign over the battle. It is not meant to be
difficult, so just attack normally. After 3-4 rounds it will be over,
depending on Edward's level.
============================================
After all of the scenes have played out, exit Kaipo.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Goblin, Sword Rat, Tiny Mage, Sand Worm, Hundlegs, Flying Eyes,
Insectus
Bosses: None
From Kaipo, head all the way northwest, and back to the 'rocks' on the
shorline. Head over the ocean with the Sandcraft to reach Damacyan's domain
once again. Once here, head directly west and north to reach Castle Damacyan.
From the Castle, head directly north to the mountains, and then all the way
west to the ocean. Head over the 'rocks' to the continent that the Antlion
Cave is on. But don't stop at the Antlion Cave, continue east. There is a
pathway on the large mountain range here. This is called Mt. Hobs.
*******************************************************************************
Mt. Hobs
*******************************************************************************
Items: Tent, Gold Needle, 960 Gil, Potion, Holy Arrows
Enemies: Cockatrice, Skeleton, Spirit, Gargoyle, Domovoi, Adamantoise
Bosses: #6
The Undead in this area are damaged from the Cure spell or Fire Magics best.
Be wary of the Cockatrice, since they can Petrify your party members. The best
way to avoid this is to have Edward confuse them with a Lamia Harp. This way,
they will petrify themselves and their allies rather then you.
Head directly north from the entrance and watch a scene. With the passage now
open, you can explore the area fully. The passage the the left (west) holds
four chests and a save point.
To complete the area, you need to the the right (eastern) door at the top of
screen, and continue through the screen. Watch a scene up here, and a battle
begins. This is a one on three battle, but its automated and you have no
control over it. After this battle is over, a boss battle you -CAN- control
begins.
============================================
Boss#6: Mom Bomb
HP: 11000 | STR: 30 | DEF: 1 | MAG: 5 | MDF: 9 |
Gil: 1200 | EXP: 1900 |
Weakness: Darkness | Absorb: None |
Treasure: None
You may need to heal Yang at the start of this battle, because he probably got
somewhat beaten up during the previous battle. Have Rose do this immediately.
Cecil and Yang should attack physically, and if needed, have Edward heal your
party with Heal (or items) in case you just came out of a random encounter.
Rydia should Summon her Chocobo. The Mom Bomb is a surprisingly powerful
compared to previous bosses, so you will need to have Rosa healing every
round. That's her job though.
After a few rounds, the Mom Bomb will transform. Your attacks will do more
damage then ever in this form. Strangely enough, this form will also not atack
you at all. Make sure to get everyone up to full HP at this point! When the
game says "ITS GONNA EXPLODE!" the Mom Bomb is going to blow up after a few
more points of damage is done to it. When this happens, your entire party
will take 80-90 points of damage. Ouch.
But wait, the battle's not over yet! You still have 6 more normal Bombs and
Gray Bombs to take care of. Have Edward use Heal and Rosa, and maybe even
Rydia cast Cure on your members immediately to get your party back up to speed
from the Mom Bomb's final attack.
Now, you can either attack the Bombs one-by-one or attack them all at once.
Attacking them one by one is slower but will reduce the damage done faster.
Killing them all will be faster, but you will take much more damage, and risk
deaths. Use skills such as Kick and Dark to take them down all at once. You
might want to have more then one character on healing duty at this point.
============================================
Watch a scene. When you regain control, continue north through the door.
The rest of the path down the mountain is straight down and out.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Domovoi, Gatlinger, Gargoyle, Cockatrice, Sword Rat
Bosses: None
Head northeast from where you exit Mt. Hobs, and follow the forest north. At
the top of the continent, head south, and when you can, east. Continue -all-
the way east until you hit the ocean, and then head south. You'll see a small
patch of desert. There is a castle nearby as well, this is your goal.
*******************************************************************************
Fabul Castle
*******************************************************************************
Items: Hermes' Shoes, Spider's Silk, Demon Shield, Ether, Deathbringer, Tent,
Bacchus's Cider, Bomb Fragment, Antarctic Wind, Potion, Rage of Zeus
Shops: Weapon, Armor, Inn, Item
Enemies: Gargoyle
Bosses: #7, #8, #9
Note: The shops here have some nice new armor for Cecil, if you can afford
it.
When you enter, head north through about 4 screens until a scene plays out.
There's a lot to explore, but we can do that after we're done. After this
scene, you are forced into a series of consecutive battles.
============================================
Boss#7: Captain, Baron Warrior x2
This fight should not take a huge amount of time. You can use skills such as
Dark, but you might want to conserve Cecil's HP for later. Instead, use Kick
to hit all enemies at once, and have Cecil and Edward attack separate targets.
After one-two rounds, both Warriors will fall, and you will be able to focus
all of your attacks on the Captain.
Try to kill off at least one of the Warrior's off quickly becayse if you do
not, when the Captain says "Charge!" they will both assault the same
character, and if this character has low HP he may die...
============================================
Boss#8: Leshy, Domovoi, Sahagin
These are all enemies that you have fought before. If you use Cecil's Dark,
you will probably kill off the Domovoi on the first round. Continue using
abilities like Kick to hit multiple enemies on screen. Attacking individually
is fast as well. Use Edward to Heal when necessary.
============================================
After these first two battles, you will fight a multitude more of them, but
they will all be with the same foes as previously. Use the same strategies as
before, but remember that you will be worn down. Watch your HP! Note that
you will also encounter Gargoyle's, but because those are normal enemies that
you have encountered before, they are not really considered bosses.
============================================
Boss#9: [Story Boss 1]
This boss is undefeatable. Attack him any way you please, but I suggest just
using physical attacks and ignoring Dark altogether. You might not even get an
attack off, since it is so difficult to hit him
============================================
After the scenes, you regain control. Head back south into the throne room.
Note on the northeastern side that there is a small square on the floor. When
you step on it, a door opens. Walk into the door to find a secret passage
which contains three chests!
Continue south, and enter the area marked "Inn". When you enter, head west
and watch a scene. When you regain control, open the chest in the King's
chamber for a Tent, and head downstairs. Search everywhere for treasures! When
you're outside, enter the left tower to find a treasure room.
When you feel ready, exit the castle.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Domovoi, Gatlinger, Gargoyle, Cockatrice, Sword Rat
Bosses: None
Just to the Northeast of Fabul Castle is a boat. Its at the dock. When you
enter the dock, watch a scene. You can not control the boat during this part,
it is automated.
When you regain control of Cecil, head east over the Overworld map and enter
the town.
*******************************************************************************
Mysidia
*******************************************************************************
Items: None
Shops: Weapon, Armor, Inn, Item
Enemies: None
Bosses: None
Be careful of whom you speak to in this town. Some people will change your
status effects to Toad or Pig! If this happens, just speak to them again and
they will cast it again which takes it off.
Head north through the town, and enter the large building at the top. In here,
speak the center man. Watch a scene.
Before you leave Mysidia, you might want to buy some new gear for Palom and
Porom. They are fragile dolls, so better armor is extremely important. After
you've restocked, leave Mysidia.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Domovoi, Gatlinger, Gargoyle, Cockatrice, Sword Rat, Zu
Bosses: None
Head southeast from Mysidia, following the yellow grasslands. Continue east,
south, and east whenever needed. When you head north, you'll encounter a
forest. Continue east at this point, and you'll eventually hit a mountain
range. Head south around the mountain range and you'll find the entrance.
Note: There is a Chocobo forest just southwest of the Mountain. Its that
piece of Forest slightly separated from the other areas. This is the best way
to heal your party without heading back to Mysidia. Have Porom use all of her
MP healing your party, and then talk to the White Chocobo, who restores MP
completely. This makes you good as new!
Note: You might want to spend some time levelling Porom and Palom. With the
White Chocobo right there, you have a free MP supply. If you level off the
Zu's in the area, Cecil's Deathbringer will always kill them in one hit, so
its easy EXP.
*******************************************************************************
Mt. Ordeals
*******************************************************************************
Items: Potion, Potion, Ether, Ether
Enemies: Spirit, Soul, Skeleton, Bloodbones, Ghoul, Zombie, Revenant, Lilith
Bosses: #10, #11, #12
Most of the enemies here are undead. Therefore Fire spells and Cure magic
will be your best offense. Cecil will be unable to damage certain enemies, so
you might have to rely on your mages a lot. In battles with Spirits/Soul and
Skeletons, have Cecil physically attack the Spirits while the mages cast
spells on the skeletons.
From the entrance of Mt. Ordeals, head west and watch a scene. When you
regain control, take the rather straightforward path up the mountains (while
opening the two chests) to the door at the top of the screen. The second
screen is also straightforward, and near the end, watch a scene. Exit to the
north.
On Station Seven, you'll find two Ether's away from the main path, but other
than that there's not a whole lot else to do. Exit to the northwest.
When you're finally at the Summit, watch a short scene. You'll find a save
point to the east. Use it if needed, and continue north. As you continue
west, watch a scene.
============================================
Boss#10: Scarmiglione, Skullnant x4
Scarmiglione Stats:
----------------------------------------------------------
HP: 3500 | STR: 19 | DEF: 2 | MAG: 15 | MDF: 0 |
Gil: 2000 | EXP: 3200 |
Weakness: None | Absorb: None |
Treasure: None
Skullnant Stats:
----------------------------------------------------------
HP: 200 | STR: 42 | DEF: 1 | MAG: 0 | MDF: 5 |
Gil: 100 | EXP: 50 |
Weakness: Fire, Holy | Absorb: None |
Treasure: None
You need to kill off the Skullnants before even attempting to go after
Scarmiglione himself. Use spells such as Palom's Fira (he should have it by
now, if you did not run from any battles) and Tellah's Fire. If Porom has a
free turn, she can cast Cure on the enemies as well, to deal damage. Cecil's
Dark ability will do more than his physical attacks.
Attacking all enemies at once is rather iffy, because when you do such,
Scarmiglione will counter with Thunder. Fortunately, this is not -too-
powerful. It does around 30 damage to a random party member. If you have
Porom's healing every round, it should not be too much of a problem at all.
Remember that Tellah also has the ability to Cure, if need be.
After the Skullnants are taken care of, you can attack Scarmiglione at will.
he will not atack you often, but he will counter you with Thunder spells after
each attack. Once again, Fire/Fira works best here. Cecil's physical attacks
will deal a good amount of damage to him as well. Be sure to have Porom
healing after each round.
The battle may take a while because of Scarmiglione's high HP.
============================================
After the battle with Scarmiglione, I suggest going back to the save point and
healing your party. Continue west, watch a scene and...
============================================
Boss#11: Scarmiglione
HP: 3523 | STR: 46 | DEF: 1 | MAG: 31 | MDF: 22 |
Gil: 2500 | EXP: 3600 |
Weakness: Fire, Holy | Absorb: Ice |
Treasure: None
Scarmiglione is alone this time, but he does not need assistance. You are back
attacked, so on your first turn, with whoever it is (most likely Cecil) select
Row to protect your Mages.
Like before, Scarmiglione is weak to Fire attacks. Fire and Fire will be a
mages best offense. Fira itself should do around 900 damage :O! Fortunately,
he does not counter your every move this time. Cecil will be best just using
a normal physical attack every round. Porom can Cure and cast spells like
Protect.
Scarmiglione will constantly cast spells like Song of Curse. This spell
rarely ever works, fortunately. Also, his physical attacks, are particularly
dangerous, and will cause the Poison status. Tellah has the spell Esuna, so he
should be able to get rid of it quickly. Keep everyone at maximum HP at all
times, even if Tellah is required to spend a round or two healing instead of
casting Fire. Also, try not too let too many characters get Poisoned at once,
else it can be a bit difficult to keep characters alive.
It should only take a few castings of Fira to finish the battle, if you can
keep your party alive that long.
============================================
After the battle, examine the monument to the far west. Watch a scene.
============================================
Boss#12: [Story Boss 2]
You can not win this battle by attacking. Just keep defending over and over,
and the event based battle will end.
Note: It is actually possible to win this battle, though it is quite difficult.
The boss has around 5000 HP, so prepare for it to take a long time.
============================================
Now, you have to exit the Mt. Ordeals. I suggest spending some time levelling
though, and at least getting Cecil to level 10. It won't take a huge amount of
time, so if you want you can get him higher. Depending on the battle, you'll
probably gain 4-5 levels at the very start.
You will need to walk off the mountain, since spells such as Teleport (or
items such as Emergency Exit) do not work.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Domovoi, Gatlinger, Gargoyle, Cockatrice, Sword Rat, Zu
Bosses: None
Note: Since you can not equip the Deathbringer anymore, the Zu's will be much
more difficult to defeat. They have a lot of HP, and will probably soak up
your spells like crazy. You might want to run.
You need to head back to Mysidia. If you want, you can hop onto a Chocobo
from the forest to the south, but I advise against it since Cecil needs the
Experience.
Head west from Mt. Ordeals, and north. Continue west and south through the
forest until you can follow the yellow grasslands. Go west and north until you
reach Mysidia.
*******************************************************************************
Mysidia
*******************************************************************************
Items: None
Shops: Weapon, Armor, Inn, Item
Enemies: None
Bosses: None
The residents of Mysidia will all show you quite a bit more respect at this
point. If you didn't before, buy Cecil a nice set of the new armor available
at the armor shop. It's rather expensive, but it's worth it.
To continue with the game, head straight north into the large building at the
top of the screen. Speaking to the elder again triggers a cutscene.
Exit the large house. In the main city, head to the northeastern corner and
you will find that the door that was once guarded by a person is now
unblocked. When you enter it, you will find the Devil's Road. Step onto the
teleporter.
When you regain control, head south and exit the building.
*******************************************************************************
Baron
*******************************************************************************
Items: Baron Key, 1,000 Gil
Shops: Inn, Item, Training Room
Enemies: None
Bosses: #12, #13
Enter the Inn. Head all the way north in here to reach the Pub. Talk to Yang
at the table.
============================================
Boss#12: Baron Guard x2
HP: 280 | STR: 40 | DEF: 3 | MAG: 26 | MDF: 14 |
Gil: 230 | EXP: 710 |
Weakness: None | Absorb: None |
Treasure: None
Since Tellah now has access to powerful new spells, you can play around with
them a bit here if you desire. This will kill the enemies off quickly enough.
Cecil should attack normally, and Palom can use whatever spell you desire. Be
very careful, these foes can cause the status effects Pig and Mini. Both are
very annoying and not cured easily. Fortunately, they should not hit too
often. They also have quite strong physical attacks, so make sure to keep your
mages in the back row.
============================================
Boss#13: [Story Boss 3]
This boss has powerful attacks that can hit the entire party. Try to use
Protect to lower the total amount of damage done. After each attack have
someone has Cure and/or Cura on your entire party, because they will do around
100 to all members. Thie boss will only use his area attacks, and so everyone
needs to stay healthy at all times.
Avoid abilities like Twin, which cause both Palom and Porom's turns to be
taken up. You need them both available, especially Porom, to heal on the dime
in case a strong attack comes your way. Have Tellah and Palom nuke the boss
with attack spells, and after a few rounds it will be over.
============================================
Watch a scene.
At this point, you can have access to the Weapons and Armor shop in Baron by
using your newly acquired item. There's a lot of new things to buy here, if
you have the money.
When you're ready to continue with the game, there is a locked door on the far
western side of the town. Select "Baron Key" from your inventory and unlock
it to gain access to the next area.
Note that before you go down the stairs into the next area, press to the right
(east) wall and you'll find a hidden passage and a chest containing 1,000 gil.
*******************************************************************************
Old Waterways
*******************************************************************************
Items: Hi-Potion, Ether, Rage of Zeus, Hermes' Shoes, Hourglass, Spider's
Silk, Ether, Ancient Sword
Enemies: Slasher, Flood Worm, Splasher, Gigas Gator, Death Shell, Vile Shell,
Hydra, Electrofish, Baron Guard
Bosses: None
Most enemies here are weak to lightning, but avoid casting it on the
Electrofish, as it will only heal them. For additional damage, try equipping
Yang with the Lightning Claws.
Head all the way south on B4 to reach 3 chests. Continue back north over the
bridges to the top of the screen. Continue south and east over some more
bridges to reach B3. Here you'll need to spend a lot of time running through
secret passages in the walls. There's a hidden passage to the south which
contains an Hourglass. This is also the only way to reach the chest
continaing the Spider's Silk at the very bottom of the screen.
At the beginning of B3, press against the eastern wall and head south, which
brings you to a larger room. Head all the way south in this room (grabbing
the chest for some Hermes' Shoes) and walk through the portion of the wall
that is not touched by dirt. If you go down this path, you will be able to
reach the entrance to B2.
The beginning of B2 is straightforward. Near the end, press against the left
(west) wall, and open the chest in the secret passage for an Ether. Continue
to B1. On B1, there is a save room directly to the left of the entrance. If
you press against the northeastern wall in here, you will find a hidden
passage, and a chest that contains an Ancient Sword for Cecil. Exit the save
room, and head east. Continue all the way east and up the stairs through the
door.
*******************************************************************************
Castle Baron
*******************************************************************************
Items: Hermes' Shoes, Hermes' Shoes, Bacchus's Cider, Bacchus's Cider, Hi-
Potion, Hi-Potion, Tent, Tent, Ether, Ether, Elixir, Ether, Ether, Phoenix
Down, Phoenix Down, Unicorn Horn, Unicorn Horn
Enemies: None
Bosses: #14, #15
You start off in the moat. To get out, head west and follow the path. Take
the stairs near the bottom. If you need to, you can rest in Cecil's bed in the
tower to the north. Other then that, there's not a whole lot to do at the
moment. To continue on with the game, enter the far eastern door to reach the
main castle.
Continue through the multiple sets of stairs until you reach the main hall,
where a scene plays.
============================================
Boss#14: [Story Boss 4]
Body's Stats:
----------------------------------------------------------
HP: 4444 | STR: 58 | DEF: 1 | MAG: 9 | MDF: 11 |
Gil: 2000 | EXP: 3200 |
Weakness: None | Absorb: None |
Treasure: None
Left and Right Arm's Stats:
----------------------------------------------------------
HP: 444 | STR: 58 | DEF: 2 | MAG: 9 | MDF: 0 |
Gil: 0 | EXP: 10 |
Weakness: None | Absorb: None |
Treasure: None
This boss has three targets. His main body, his left arm, and his right arm.
While it may be tempting to try to kill off the arms first (they do quite a
bit of damage) the body will just regenerate them. Therefore, a full assault
of the body is reccomended.
Before having all of your characters cast spells on this boss, only do it with
one character. The boss will cast Reflect on himself after this. You don't
want to accidentally have a spell such as Firaga/Thundaga/Blizaga being cast
and it gets reflected back at your party. To continually cast spells on the
boss, have Tellah cast Reflect on one of your party members. Have your
characters cast the spells on this character, and they will reflect back to
the boss, damaging him.
Other then reflecting spells back at the boss, have Yang and Cecil attack.
Remember one thing though, with Reflect on, your cure spells will also be
reflected back at the boss so you're either going to have to use healing
items, or take your chances by casting Cure on the boss and let the spell hit
a random member.
One last thing to note: If the arms are alive after the body dies, they will
Self Destruct on their next turn. That means you need to get them both to as
low of HP as you can before this happens, so it does less damage to your
members. With enough HP, the detonation will easily one-hit characters.
============================================
After the battle, watch a scene. I suggest going back to Cecil's room and
taking a nap before continuing. Also note that you now have access to the
tower that was once guarded at the very beginning of the game. This "East
Tower" holds a massive amount of chests and other goodies to find in pots. I
highly suggest going there before continuing.
Also, there is a switch in the passage leading outside in the eastern potion
of the main castle. This was also once guarded. When you press the switch on
the wall (its rather hard to see, but its on the southwestern wall) a passage
is opened which contains 6 chests.
After obtaining these items, head back to the main hall, and head north into
the throne room. Talk to the NPC, and watch a scene.
============================================
Boss#15: Caganazzo
HP: 5312 | STR: 44 | DEF: 2 | MAG: 29 | MDF: 48 |
Gil: 4000 | EXP: 5500 |
Weakness: Ice, Bolt | Absorb: None |
Treasure: None
Caganazzo is Water based, and therefore weak towards Lightning, but only at
certain times. Because of his direct weakness towards Ice magic, have Tellah
cast Blizzaga, while Palom casts Blizzara. Cecil and Yang can attack
physically.
Every few rounds, you will see the message "Torrents of Water are drawn up!".
Caganazzo's animation changes, and you'll see a water barrier around him.
Cast all of your Lightning spells possible at this point! This will break the
barrier Caganazzo places upon himself. If you do not cast Thunder on
Caganazzo, he will cast Tsunami on your characters for massive damage. Your
spells will also do more damage than usual at this point, so its good to cast
them anyway.
Cagnazzo likes to rely on physical attacks, so you might want to have Porom
cast Protect on weaker party members. Casting it on she herself is a good
first move.
Lastly, Caganazzo has the ability to draw himself into his shell. Like most
turtles, Caganazzo will be pretty much invulnerable at this point. Heal, buff
(Protect, etc) and restore MP while waiting for him to come out. Don't watse
MP on attacking him, especially with Tellah, who is limited anyway.
============================================
After the battle, watch a scene.
Note: After you gain control on the Overworld, you can immediately re-enter
Castle Baron. In doing such, I suggest heading into the Eastern Tower (where
all those chests where) that was once blocked off at the beginning of the
game. If you tried going downstairs earlier, you were stopped. If you try
now, you can though. In the lowest level of the castle, head east and watch
an extra scene.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: None
Bosses: None
You start off over Baron. There are a few side quests we can do before
continuing on with the game. If you want to skip forward and ignore these
side quests, then head to the next Overworld section.
To get to Agart, fly directly south of Baron and eventually you'll see a
town. This is Agart.
*******************************************************************************
Agart
*******************************************************************************
Items: Antarctic Wind
Shops: Weapon, Armor, Inn, Item
Enemies: None
Bosses: None
There's a lot of interesting people to talk to in Agart. There's some older
weapons and armor here for your characters as well.
There is an Antarctic Wind to be found in the grass in the Northwest corner of
the town.
After you're done here, hop onto your ship.
*******************************************************************************
Mythril
*******************************************************************************
Items: 5,000 Gil, Mythril Staff, Mythril Dagger
Shops: Weapon, Armor, Inn, Item
Enemies: None
Bosses: None
Fly to Fabul, and then head directly south. Onm the western side of your
screen you should see a small town on an island. This is the village of
Mythril.
There's a lot of good things to buy here, but it is all extremely expensive
(17,000 for a Mythril Armor anyone?). I suggest holding off on some of these
until later, but if you have massive amounts of money go ahead and buy some
things.
You will find 5,000 Gil in the grass above the Weapons/Armor shop. There is a
Mythril Staff in the Grass to the far east. Lastly, there is a Mythril Knife
in the far northeastern patch of grass. This one is rather difficult to see.
*******************************************************************************
Mist
*******************************************************************************
Items: Bomb Fragment, Bomb Fragment, Bomb Fragment, Clothes, Gold Hairpin,
Ruby Ring, Rod of Change
Shops: Weapon, Armor, Inn, Item
Enemies: None
Bosses: None
Head directly north of Baron. Mist will be to your left (west).
There is some new equipment here, but many characters will be unable to equip
it. Buy one or two Bard Tunics anyways^^. To the right (east) of the
Weapons/Armor shop is a passage through the plants. This hidden passage leads
to a small grassy area that contains two Bomb Fragments. There is a third Bomb
Fragment in the grassy area to the northeast of town.
Enter the building in the northwestern corner of the town, and walk into the
fireplace (yes...you heard me right). Follow the hidden passage and open the
three chests here for some Clothes, a Gold Hairpin, and a Ruby Ring. Strangely
enough, there's a hidden passage in -this- hidden passage, which leads to a
Rod of Change.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Hell Needle, Treant, Twin Snake
Bosses: None
When you're ready to move on with the game, head directly north from Baron
until you see the place where the deserts of Kaipo hit the waters of the
ocean. Then head directly west, and after a bit you'll see a continent
completely covered in trees. This is where you want to be. If you keep
heading west, you'll find Troia. There is only a single place to land on this
continent, and that is -right- by the city itself. It's somewhat annoying to
find, and my very first time through Final Fantasy IV oh-so-long ago I had
trouble. But know that it is right above the town.
This is also a decent place to level, if you need to.
*******************************************************************************
Troia Castle
*******************************************************************************
Items: Twin Harp, Bacchus's Cider, Tent, Tent, Hi-Potion, Hi-Potion, Ether,
Ether, Ruby Ring
Shops: None
Enemies: None
Bosses: None
Head straight through the passage and up the stairs. Continue through another
screen, and you'll find the NPC's that everyone has been making a big deal
about (if you talk to everyone). Talk to them all.
After doing such, exit the room. Head left (west) and go south through the
barely-visible door. Continue south down this screen and enter this door. In
the room, talk to the NPC on the bed and watch a scene. After the scene, head
back to the main hall. Head east, and go through the far eastern door. On the
next screen continue south through this door.
There are three sets of stairs here. There's nothing to do down the left set
at the moment. You can find a Bacchus's Cider down the central staircase.
Down the right staircase is a floor switch. Step on it four times, and open
all of the chests for Tent, Tent, Hi-Potion, Hi-Potion, Ether, Ether, Ruby
Ring, and another Ruby Ring.
Head back to the main hall, and feel free to exit the castle. Before leaving
though, enter Troia city.
*******************************************************************************
Troia
*******************************************************************************
Items: Decoy, Ether, Dry Ether, 1,000 Gil
Shops: Inn, Item, Weapons, Armor
Enemies: None
Bosses: None
While here, stock up on the non-metallic weapons and armor that the shops
have.
In the bar, you can spend 10,000 for a Membership pass. This allows you to
see a special Dance scene. While this is not really worth it, it you want to
do everything you should go ahead and buy it and give it to the man ti the
north.
In the northeastern house in this town, head downstairs and you can see some
Black Chocobos. There is a secret passage on the eastern wall here, but going
through it can be annoying because you will sometimes get stuck (The NPCs will
block your path back...) so I really don't suggest it. And there's not a
whole lot to do, and no items.
To find the items in this town, you need to go down the stairs into the water
on the eastern side of the town. Follow the river to the northwest corner of
town, and get out when you can. There is a hidden passage in the trees that
allows you to go west. In this small side area, check the ground for a Decoy,
an Ether, a Dry Ether, and 1,000 Gil.
After you've healed, and finished your shopping exit Troia and prepare for the
next area.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Hell Needle, Treant, Twin Snake
Bosses: None
Before continuing, you need non-metalic items. Anything, Iron, Mythril, or
any other type of metal is not allowed.
Head directly north from Troia, and follow the mountains northeast. There is a
small peninsula to the very north on the Troia Continent (about directly north
of Troia itself). At the tip of this content is a small forest separate from
the others. Walk around in it until you reach the Chocobo Village.
The Chocobo village is much the same as a normal Chocobo forest. You have
access the to fat chocobo as well as the MP healing White Chocobo's. The main
difference is that there are a few Black Chocobos in the forest, and the goal
is to catch one of those. After catching a Black Chocobo, you are brought to
the world map again.
From the Chocobo Village, fly southeast, folloing the continent. There is an
island that is innaccessable by airship here. At the end of the forest is a
cavern, land your chocobo in the forest, and enter the cave.
*******************************************************************************
Magnetic Cave
*******************************************************************************
Items: Hi-Potion, Unicorn Horn, Ether, Ether, 2,000 Gil, Spider's Silk,
Hourglass, Hi-Potion, Fairy Claw, Emergency Exit, [Story Item]
Enemies: Ogre, Cait Sith, Hell Needle, Cava Naga, Twin Snake, Draculady, Cave
Bat
Bosses: #16, #17
Pretty much every enemy encounter is going to be hard in here, because you
will not have access to the best weapons and armor possible. Try using Yang's
Power Skill a lot, and stick with Tellah's -ra spells instead of -ga spells.
If Cecil has a Bow, equip him with either Fire or Holy Arrows.
You need to take off any metal objects on your characters at this point.
On B1, head across the multiple bridges. There's not really any big shortcuts
or intersections on this level. There are only two chests on this level, and
you only have to go minorly out of the way to get them. The exit is to the
southwest.
B2 is much larger than B1. If you head southwest from the entrance, you'll
find an Ether...an awfully long way to go for such a small item. The exit to
this portion of the level is to the northwest, but there is a door to the
northeast. There's another Ether in here, and 2,000 Gil.
On B3, there is a door with a save point immediately to the left. I suggest
using it, since this is a rather rough dungeon. Continue south down the
bridges, and on the next strip of land is another door. In here is three
chests, which contain a Spider's Silk, and Hourglass, and a Hi-Potion. Exit
the room, continue west, and head through the door at the far north.
During this section of B3, open the chest right in front of you for a Fairy
Claw. Continue west down to B4. On B4, head west and north up the stairs. At
the first intersection, if you go east and through the door you'll find
another save point. Once again, I suggest using it. When you exit, head back
west. Continue north. There is a chest to the northeast of the next door,
which contains an Emergency Exit. When you're ready to continue head through
the door.
In this room, continue north, and speak with the NPC.
============================================
Boss#16: Dark Elf
HP: 23890 | STR: 18 | DEF: 0 | MAG: 1 | MDF: 254 |
Gil: 4000 | EXP: 1000 |
Weakness: Holy | Absorb: None |
Treasure: None
This is going to be rough. The first portion of the battle is story driven.
Unfortunately...after the bosses first turn, you will probably be in really
bad shape. He casts a triple whammy of spells on your party which hits all
three members for around 800 (!!!) damage. This will definitely kill off
Tellah, and severely weaken your attackers. After that, he casts spells like
Tornado, to bring your entire party to single digit HP levels. Keep your HP as
high we you can to avoid being wiped out during this time. Use Phoenix Downs
immediately, and, if for some reason Tellah lives through an assault, have him
cast Full-Life.
After a few rounds of battle, watch a scene. Round two Begins.
With three physical attackers and one caster, you really don't have a lot
going for you. Because Tellah is your only real 'magic user', I suggest having
Cecil use his magic to act as a healer. He will probably have Cura by now
(unless you are very very underlevelled) so he can make a competant healer.
With this setup, Tellah can spend his time nuking without you having to worry
about him.
Hopefully you equipped your best gear when you were given the chance. Cecil
will be very powerful in this battle with his sword equipped, since anything
Metal is this bosses weakness (that counts for Mythril as well).
The bosses attacks are still triple castings of magic (Fire/Thunder/Ice) but
it is weakened by about 10 times. You will still need a healer, but it is
definitely a lot easier to survive then the previous battle. Not that the
boss still has access to Tornado, which brings one member to critical range,
but it only hits one person this time, instead of everyone. To try and reduce
damage done, have Tellah cast Wall, if you so desire.
Note: The second portion of this battle will NOT begin unless you have
the Twin Harp.
============================================
Boss#17: Dark Dragon
HP: 3927 | STR: 80 | DEF: 1 | MAG: 15 | MDF: 254 |
Gil: 5000 | EXP: 6000 |
Weakness: Holy | Absorb: Holy |
Treasure: None
This battle begins directly after the battle with the Dark Elf, so if anyone
is wounded, dead, etc, it carries over to here. Any missing HP or MP remains
as well.
The Dark Dragon is a strong foe. His physical attacks will deal 300+ damage
to a single target, and he also has a breath attack that hits everyone at
once. Dark Breath is particularly nasty, as it does around 200-250 to all
members of your party.
Since the Dark Dragon is somewhat resistant to spells, you may want to have
Tellah act as a healer instead of Cecil, since Cecil will be stronger with his
Swords. When the Dragon is using his breath though, you may want to have Cecil
help a bit here and there if you are low on MP.
Physical attacks will win this battle quickly, so keep up the assault. Note
that the boss is weak towards Holy, so if you have any Holy Arrows, you can
use those as well.
============================================
Approach the item in the altar, and you can now exit the cavern. You can walk,
or you can use an Emergency Exit.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: Hell Needle, Treant, Twin Snake
Bosses: None
Hop onto your Black Chocobo, and it automactically flies back to the Chocobo
Village. If you want, you can get a Yellow Chocobo for the walk back to
Troia, which is down to the Southwest. Make sure that you touch the White
Chocobo before going on your way, for a free MP recovery. Enter Troia Castle.
*******************************************************************************
Troia Castle
*******************************************************************************
Items: Hi Potion, Remedy, Ether, Dry Ether, Elixir, Echo Herbs, Great Bow,
Fire Arrow x10, Fire Arrow x10, Hi-Potion, Remedy, Ether, Dry Ether, Silver
Apple, Echo Herbs, Ice Arrow x10, Thunder Arrow x10,Ice Arrow x10
Shops: None
Enemies: None
Bosses: None
Head straight up two screens to the 'throne room' where the clerics reside.
Watch a scene. After it, talk to all of the clerics. Exit the throne room,
and head east and through the eastern door. Continue south and through the
next door. In the three stairways room, go down the stairs to the left
(west). In here, talk to the woman, and tell her "Yes". Follow the newely
opened path, and open all of the chests for: Hi Potion, Remedy, Ether, Dry
Ether, Elixir, Echo Herbs, Great Bow, Fire Arrow x10, Fire Arrow x10, Hi-
Potion, Remedy, Ether, Dry Ether, Silver Apple, Echo Herbs, Ice Arrow x10,
Thunder Arrow x10, and an Ice Arrow x10.
After obtaining all of these items, head back upstairs to the great half.
Head all the way west, and go through the western door. Continue south through
this screen, and into the room at the bottom. Approach the bed, and watch a
scene. After the scene, exit Troia castle.
When you hop onto your ship, a scene unfolds.
*******************************************************************************
Tower of Zot
*******************************************************************************
Items: Flame Mail, Monsters! (Flame Sword), Hell Claw, Fire Shield, Gaia
Hammer, Sage's Surplice
Enemies: Pupeteer, Puppet, Gremlin, Ice Lizard, Centaur Knight, Cold Beast,
Soldieress, Black Knight, Sorceress
Bosses: #18, #19
Some of the enemies in this dungeon are nasty. The Pupeteers will constantly
summon more Puppets if you kill them all off. This is a good way to get
Experience though...They alsoc ast Death, so try to Confuse them with Yangs
Fairy Claws.
After a scene, you gain control.
There's only one chest on the first floor, and its at the very northwestern
corner of the room. It contains a Flame Mail. The stairs up to 2F is in the
northeastern corner of the room.
2F is quite a bit larger then 1F. You need to head south from the entrance,
and then west following the path. Continue to the far southern portion of the
screen, where you can keep going west. There's a chest near the exit, which
contains some Monsters!. Use Ice Magic on the Firey Hound to kill him off
quickly, and you will recieve a Flame Sword. Continue northwest to the next
level.
There's a few ways to go through 3F. The fastest way is just heading all the
way south, and following the southern wall all the way east, and then go
north. At the top of the screen go west and through the door to 4F.
On 4F you must head all the way south before you actually get anywhere. Head
north when you can, and you will find three doors. The door to the far left
(west) contains a Hell Claw. There's also a Fire Shield near the bottom. The
door in the center of 4F contains a Gaia Hammer. The door on 4F to the
northeast leads to a chest which contains a Sage's Surplice. After getting all
of these items, head all the way back south and then all the way east, and
through the very eastern door on the screen. This leads to the 'other' portion
of 5F.
On 5F, head all the way south, and enter the first door to the north that you
see. This leads to a much needed save point. After resting, continue west,
and watch the scene.
============================================
Boss#18: The Magus Sisters: Sandy, Cindy, Mindy
Sandy's Stats:
-----------------------------------------------------------
HP: 2591 | STR: 30 | DEF: 1 | MAG: 11 | MDF: 11 |
Gil: 3000 | EXP: 2500 |
Weakness: None | Absorb: None |
Treasure: None
Cindy's Stats:
-----------------------------------------------------------
HP: 4599 | STR: 36 | DEF: 2 | MAG: 11 | MDF: 11 |
Gil: 3000 | EXP: 2500 |
Weakness: None | Absorb: None |
Treasure: None
Mindy's Stats:
-----------------------------------------------------------
HP: 2590 | STR: 30 | DEF: 1 | MAG: 10 | MDF: 0 |
Gil: 3000 | EXP: 2500 |
Weakness: None | Absorb: None |
Treasure: None
There are three targets, each with a specific purpose in this battle. The
Middle sister, Cindy, will revive the other two sisters, so she is the prime
target to take down first. Unfortunately, Sandy will probably cast Reflect on
her early on, so attacking her with spells will be difficult. You -should- be
able to get one spell off before she gets Reflect on though, and that -ga
spell should take her way down past half life.
Midy will Reflect spells off Cindy, and they will do around 300 damage each.
While you're going to be killing off Cindy first anyway, this can be a problem
if she does not die quickly. She is by far the largest threat in this battle,
and should be killed after Cindy. Physical attacks and -Ga spells work best
on her.
With only one sister left, the battle becomes quite easy. She is much like a
normal foe, with lots of HP. Kill her however you desire, with spells,
abilities, or physical attacks. Sandy's most deadly ability is the ability to
cause Confuse on your characters. Always have Tellah or Cecil cast Esuna as
soon as possible when this happens so that your party does not kill each other
off.
============================================
Watch a scene. Head back to the save point and heal your party if you desire,
and then head through the door the boss was guarding.
On 6F, you may want to remove any items from Tellah. Continue around the room
for the scene. When you gain control, speak when the NPC to your left (west).
Watch another scene. Head south when you can control Cecil again, and aftre
two steps...
============================================
Boss#19: Barbariccia
HP: 8636 | STR: 82 | DEF: 0 | MAG: 63 | MDF: 12 |
Gil: 5500 | EXP: 9000 |
Weakness: None | Absorb: None |
Treasure: None
You need to be extremely careful with Barbariccia. She has two
different 'forms'. When she is in her normal form (she has hair) you can
attack her with all of your might, but when she wraps herself in her hair (a
tornado around her) DO NOT ATTACK. She will counter your characters with a
very strong Wind based spell.
Kain should spend every round using Jump. Cecil should attack physically,
since his duty as healer is rather futile in front of a White Mage. The same
applies with Cid. Yang can attack physically, or you can use Power, whichever
you prefer. She has high defense, so damage can be an issue, but be patient
and you'll eventually whittle her down. Once again, be careful when you
attack, though it is difficult to time when some moves go off compared to
others...
When Barbariccia covers herself in her hair, there is two things you can do.
One is wait it out, heal your parties HP and MP, etc. The other is use Kain's
Jump to force her out of the form. She counters with a physical attack
whenever forced out of her form though, so keep every members HP over 500 at
all times.
As long as you are careful with your attacks, and keep your HP up, this battle
will be won in time. Patience is a virtue.
============================================
Watch a scene. Exit Castle Baron when you are ready to.
*******************************************************************************
Overworld
*******************************************************************************
Items: None
Enemies: None
Bosses: None
Hope onto your airship, and head directly south from Baron. There is a small
island here with a town. This is where you want to be. Enter Agart, and
head directly north. On the 'well' screen, examine the well, and when the
item screen comes up, select "Magma Rock". After a scene, head back out to the
World Map. Hop onto your airship, and land in the large crater in the
mountain right next to Agart.
Watch a scene.
When you regain control, head west into the castle.
*******************************************************************************
Dwarf Castle
*******************************************************************************
Items: 5,000 Gil, Dwarf Axe, Hi-Potion, Ether, Black Belt, Elixir, Gyshal
Greens, Gyshal Greens, Magazine, Cottage, Cottage, Cottage
Shops: Item, Inn, Weapons, Armor, Fat Chocobo
Enemies: None
Bosses: #20, #21, #22
You can't explore at this point. Only the Inn and Item Shop will be open to
you, but you can find 5,000 gil in the jar near the inn. Just head north from
the great hall and watch a scene in the Throne Room.
============================================
Boss#20: Calco x3, Brina x3
Calco Stats:
-----------------------------------------------------------
HP: 1369 | STR: 54 | DEF: 0 | MAG: 31 | MDF: 11 |
Gil: 500 | EXP: 1000 |
Weakness: None | Absorb: None |
Treasure: None
Brina's Stats:
-----------------------------------------------------------
HP: 369 | STR: 54 | DEF: 1 | MAG: 31 | MDF: 11 |
Gil: 500 | EXP: 1000 |
Weakness: None | Absorb: None |
Treasure: None
Have Kain use Jump on the Calco's in the back, while Cecil, Yang, and Rosa
focus on attacking the Brina's in the front. The Brina's should fall more
quickly then the normal enemies you were encountering previously. The Calco's
are quite a bit harder then their sisters, and take some more time to kill off.
After a few rounds the second portion of the battle begins...
============================================
Boss#21: Calcobrena
HP: 5315 | STR: 106 | DEF: 2 | MAG: 41 | MDF: 25 |
Gil: 5000 | EXP: 12000 |
Weakness: None | Absorb: None |
Treasure: None
Yang should use Power or physical attacks as an offense while Cecil atacks.
Kain should jump to keep himself safe, but hold on his jumping if he gets low
on HP at any time, because Rosa can not cure him if he is in the air. If Rosa
ha a turn away from healing, have her Aim with her arrows to do some extra
damage.
The Calcobrena has the ability "Glance" which can cause confusion on one
member. Have Cecil or Rosa cure this with Esuna immediately, because this is
very very dangerous. Other then that, she tends to stick with physical
attacks. Keep everyone's HP over 800, because her attacks can do well over
600 a hit to someone in the front row.
After a certain amount of time, the body "disengages" and you need to fight
the battle with 3 Calco and 3 Brina's again. Its pretty much the same as
before, except for the fact that your party will be weakened. Once again,
after a certain amount of time the body will reform and you need to start the
Calcobrena battle again. Yes, her HP will be reset to maximum. Because this
happens, you need to attempt to take out the main form of Calcobrena as fast
as you possibly can to avoid having to kill her over and over again.
============================================
Watch a scene.
============================================
Boss #22: [Story Boss 5], Shadow Dragon
Immediately command Kain to jump. This is extremely important! After a few
attacks from your characters (even have Rosa attack) there will be an event
where the Shadow Dragon is Summoned and the boss casts Bind on your
characters. The Shadow Dragon will then proceed to cast Black Fangs on two of
your characters, instantly killing them. If Kain is in the air at this point,
he will not get bound, therefore, effectively saving his life.
After a few moments, watch a scene.
Use this time to revive your dead characters and restore HP. It will take a
few rounds, but it is very necessary. The battle begins shortly, when the
music starts.
Use Kain's Jump attack every round, and have Cecil attack physically. Rosa
will need to heal every round. Yang should use Power or attack physically.
Your last character should be using Titan every round. With this assault, it
should not take more then 2-3 rounds to take down the boss.
============================================
Watch a scene. All of the shops and other areas in the castle that were closed
off are now open to you. There's plenty of items all around the castle if you
look.
Note: There is a BIG secret in this castle. Between the Weapons and Armor
shops is a secret passage to the pub. In this Pub, you'll find a single
Dwarf. but he's not the big secret. If you press against the southeastern
wall in this area, you will find another hidden passage downstairs. This is
the 'Easter Egg' room of Final Fantasy IV. I don't want to tell you what it
is, but its good enough for Final Fantasy fans to be worth checking out!
When you're ready to continue on with the game, head to the very bottom level
of the castle, and talk to the Dwarf near the wall on the western side of the
screen. Follow the new passage, and first go south and at the second
intersection, go east to find three chests which contain a Cottage, Cottage,
and yet another Cottage. Head to the southwest corner of the room and go up
the stairs.
In the Base, you will find some Healing Water to the far west. There's not a
whole lot else though, so just head up the stairs in the southwestern corner.
*******************************************************************************
World Map
*******************************************************************************
Items: None
Enemies: Armadillo, Magma Tortoise, Goblin Captain, Blazk Lizard
Bosses: None
While outside and close to the Healing Waters in the castle now is a nice time
to level up, if you feel the need to. The enemies are surprisngly easy around
here as well.
Head west from the Base, and circle around the mountains to go all the way
west. Continue north at the end of the path, and when given the option, go
west. Its a long walk, but soon a short scene will play. Enter the tower.
*******************************************************************************
Tower of Babel
*******************************************************************************
Items: Ice Arrow x10, Ice Arrow x10, Ether, Monsters! (Ice Brand), Monsters!
(Ice Lance), Cat Claw, Hi-Potion, Phoenix Down, Killer Bow, Antarctic Wind,
Monsters! (Ice Armor), Monsters! (Ice Shield), Arctic Wind, Hi-Potion, Dry
Ether
Enemies: Pupeteer, Evil Doll, Security Eye, Chimera, Firey Knight, Firey
Hound, Magma Tortoise, Black Lizard, White Mousse, Stone Golem, Medusa, Goblin
Captain
Bosses: #23, #24
On 1F, there is are two chests to the left of the entrance. These contain
some Ice Arrows x10 and even more Ice Arrow x10. To the right of the entrance
is a chest which contains an Ether. The stairs to the second level is just
north of the beginning to the area.
Open the chest immediately to the left (west) of you on 2F for a Green Beret.
Head all the way south, and enter the first door you see. In here is a chest
and nothing else. When you open it, you'll find some Monsters!. This is a
battle with a Security Eye. You need to try to kill it in one hit so that it
does not summon any other monsters. Try using Jump or Power to do this. After
the battle you recieve an Ice Brand. Outside the room, continue east into the
eastern door to find another chest, with more Monsters!. The same applies
here as it did last battle. You recieve an Ice Lance. In the main room, enter
the northern, central door.
On 3F, open the chest to the left (west) for a Cat Claw. There's another chest
to the east and slightly north of the entrance. This contains a Hi-Potion. If
you head all the way south, you will find another chest, which contains a
Phoenix Down. Enter the door to the south. There's a chest on this floor that
holds a Killer Bow. The other contains an Antarctic Wind. After obtaining
these, head back downstairs, circle around the room and head all the way
north. Continue around the room to the south and enter the door.
There is a save point to the left of the entrance on 4F. Continue north
across the long bridges, and you'll find three doors to the west. These both
contain chests. The doors to the south holds Monsters! and some Ice Armor.
The door to the north contains more Monsters! and an Ice Shield. After
obtaining these continue across the screen through the door to the next level.
5F is a very basic level. You can't get through the central door though. The
items the chests contain are an Arctic Wind and a Hi-Potion. The exit is to
the northeast.
6F is very short indeed, and you just head west through the door to 7F. On
7F, head east immediately, and you'll find a save point through the
northeastern door. I suggest using it. Then head all the way south from the
entrance of the level. Open the chest to the west for a Dry Ether. Exit to
the east.
On 8F, head around the screen and up the middle. Watch a scene.
============================================
Boss#23: Doctor, Barnabas
Doctor's Stats:
-----------------------------------------------------------
HP: 4936 | STR: 18 | DEF: 0 | MAG: 0 | MDF: 11 |
Gil: 2000 | EXP: 5500 |
Weakness: None | Absorb: None |
Treasure: None
Barnabas's Stats:
-----------------------------------------------------------
HP: 4832 | STR: 86 | DEF: 0 | MAG: 31 | MDF: 11 |
Gil: 2500 | EXP: 5500 |
Weakness: None | Absorb: None |
Treasure: None
Assault the Doctor will physical attacks and abilities. The Doctor will heal
Barnabas if you attack the machine first, making him more difficult to kill
off. He doesn't have particularly high defense, and you may even get some help
from the Barnabas as well. Have Rydia use abilities like Titan. Note that
main downfall of this strategy is that the turn after the Doctor dies, the
Barnabas will use 'Self Destruct'. If he has a lot of HP, it may do over
3000+ damage a character, easily instantly killing them.
The other strategy is to kill off the Barnabas first. This will be more
difficult because of the Doctor's healing. Use strong abilties and the spell
Thundara. When you kill off the first form, the Doctor gets into the Barnabas
itself. At this point, you need to weaken it as far as you can, as the Doctor
will accidentally use 'Self Destruct' after a few rounds.
To easily defeat this duo, have Rydia cast Titan over and over while your
other characters are defending, or doing other random things, such as
restoring MP. Rose should heal.
============================================
Boss#24: Dr. Lugae
HP: 9321 | STR: 86 | DEF: 1 | MAG: 7 | MDF: 11 |
Gil: 4000 | EXP: 10101 |
Weakness: None | Absorb: None |
Treasure: Dr. Lugae's Key
This battle begins right after the first battle ends, so if any characters
died from a Self Destruct, they will be dead here. Trty to revive them but it
can sometimes be difficult. Do not attack the boss itself before any dead
characters are living again.
After a few rounds, Dr. Lugae transforms into a mutated version of his
original form. His attacks have not changed much, but he still likes to use
Sleeping Gas like crazy. This tends to hit almost all of the time, and when
multiple characters fall asleep (especially important ones, like Rosa) you may
have some problems. He also uses skills like Poison Gas to poison all of your
party members. Because of the mass status effects, you may need to have Cecil
casting Esuna as well as Rosa. Don't waste Antidotes curing the Poison though,
only the sleep. After a few rounds, the doctor (who is quite insane) will cast
Panacea on your party, completely healing your status.
The doctor has a wide variety of attacks that include a Flamethrower that hits
all party members, and an incredibly powerful Laser which will probably one
hit your characters. Laser is somewhat random though, fortunately. I've seen
it do 300, and I've seen it do 1,500. His Beam attack is much weaker, and will
probably do around 100-200 damage.
Attack Lugae whenever you can with spells such as Titan, and abilities such as
Jump and Power. At times it may be difficult to attack because you're healing
the sleep status, but eventually you'll take down this foe.
============================================
Watch a scene. head back down three floors to 5F (I suggest spending the night
at the Save Point if you're weak from the bosses to make the journey easier)
and walk up the central passage that has the locked door at the end.
Select "Dr. Lugae's Key" when prompted, and head through the door. Watch a
scene. You will be forced into a battle. Watch another scene.
When you regain control, you will need to -walk- (-_-;;) all the way down to
the bottom floor of the dungeon. Remember to use the save point on 4F to
restore HP and MP for the walk down. As you're walking south on 1F, watch a
scene.
When you gain control of the ship, just fly directly north to Baron.
*******************************************************************************
Castle Baron
*******************************************************************************
Items: None
Shops: None
Enemies: Roc, Roc Baby, Firey Hound, Black Lizard, Mors
Bosses: None
Enter Castle Baron, and head into the main hall. Go east, and follow the
eastern passage until you reach the eastern courtyard. Talk to the NPC's here
and watch a scene.
After the scene, you need to fly over to Mt. Hobbs and pick up your Sandcraft.
Press A while flying over it. Now, fly back to Agart (south of Baron) and
head directly west. Here, you'll find the large towers sticking out of the
ground. Land here, and hop onto your sandcraft.
On the southeastern portion of this continent is a castle.
*******************************************************************************
Eblan Castle
*******************************************************************************
Items: Coeurl's Whisker, Hermes' Shoes, Emergency Exit, Hi-Potion, [forgot
item;;], Monsters! (Blood Lance), Silver Hourglass, Ether, Ether, Monsters!
(Silver Apple), Hi-Potion, Unicorn Horn, Alarm Clock, Gold Needle, Maiden's
Kiss, Cottage, Monsters! (Sleep Blade), Bacchus's Cider, Bomb Core, Mute Arrow
x10, 10,000 Gil
Shops: None
Enemies: Coeurl, Lamia, Mad Ogre, Skuldier, Steel Golem
Bosses: None
Head down the eastern set of stairs first, and through the northeastern door.
There are hidden passages in this room to obtain the item. The chest contains
a Coeurl's Whisker. You can not get the other item just yet. Upstairs, you
need to press the switch to the right (east) of the door, and then walk south
of the stairs and around through the door. There is even more items in this
room. You need to take the hidden passage in the northeastern wall to reach
the chest. This chest contains some Monsters!, which is some Coeurl's and a
Lamia. The Coeurl's are the most dangerous, and can use their Blaster to one
hit kill your allies. You recieve a Blood Lance for your hard work. Lastly,
fall down the hole on this level when you're done, and open the chest for a
Silver Hourglass. In this small side room, head south and you'll find
an "Underground Passage". In here, open the three chests for two Ethers and
some Monsters!. Fight off the Mad Ogres, but be wary of their strong physical
attacks. To damage them with magic, use Rydia's Dragon. You recieve a Silver
Apple for winning the battle. Continuing through the passage makes you exit
the castle. Immediately re-enter.
This time, keep going straight and enter the great hall. There's a hidden
passage to the east which lets you access that Hi-Potion. Continue north two
screens to the throne room. In this room, there are hidden passages in both
walls directly to the east and west of the throne. These lead downstairs, to
more chests. There are five chests total. After obtaining them all, head all
the way back to the main courtyard.
In the courtyard, head west, and into the lower western area. Enter the
northwestern tower door. There is a secret passagejust to the right of the
entrance which will allow you access to the chest. This chest contains some
monsters. There are quite a few, 4 Skuldiers and a Steel Golem. Using ifrit
will wipe the floor with the Skuldiers, so have Cecil and Kain attack the
Steel Golem right from the start. You obtain a Sleep Blade for winning this
battle. Head back to the main area and go up to 2F (you can't get the other
chest yet). Here, there's a hidden passage near the lower portion of the
western wall that allows you to access the chest on 1F. Open it for a Bomb
Core. Back on 2F, head straight down from the main stairs, and then head
east. There is a hidden passage here that leads to the last two chests, which
contain Mute Arrow x10 and 10,000 Gil.
Exit Eblan Castle.
On the Overworld map again, hop onto your Sandcraft (which you should have
moved over to this continent if you followed my guide) and slightly to the
west of Eblan you can ride of the shallows (rocks). Follow this path and
enter the cave.
*******************************************************************************
Eblan Cave
*******************************************************************************
Items: Vampire Fang, Shuriken, Remedy, Potion, Potion, Ether, Tent, Hi-Potion,
Shuriken, Bomb Core, Hi-Potion, Cottage, Hi-Potion, Elixir, Elixir Spider's
Silk, Phoenix Down, Phoenix Down, Silver Hourglass, Gold Needle, Dry Ether
Shops: Inn, Item, Weapons, Armor
Enemies: Skuldier, Bloody Bat, Cave Bat, Bloodbones, Ironback, Black Lizard,
Steel Golem
Bosses: None
There is a secret passage directly to the right (east) of the entrance which
allows you access to that chest. It contains a Shuriken. Continue right
through a second hidden passage and open this chest for a Remedy. head back
to where you got the Shuriken, and walk into the Water. Walk east through
another hidden passage and head south and exit the water when you can.
Continue south and open the chest for a Vampire Fang. Make your way over to
the southwestern corner of the room and walk down the stairs here.
B2 is a safe haven. You'll find NPC's and shops. There are some really good
pieces of Weapons and Armor to buy, but they are very expensive (30,000+
anyone?) The door to the very far west holds a few items as well as more
NPCs. The door to the far north is where you want to go to continue.
There's a chest right by you that holds an Ether. Follow the path and open the
next chest for a Tent. Talk to the NPC. Head south through a secret passage
right below you to fine a Hi-Potion. Head all the way back up north and go up
the stairs.
On this level, continue north and speak with the next NPC. Head directly east
from him and press against the black wall. There is a secret passage in it
which allows you access to the chest, which contains a Shuriken. Now head back
and head all the way north to obtain a Bomb Core.
Now head -back- southeast and go down the stairs. Down here you will find
three chests which contain a Hi-Potion, Cottage, and another Hi-Potion. After
opening these, find the hidden passage just north of the rock (which is above
the chests) which will allow you to access the other two chests in the room.
These two contain Elixir x2. Head back to the main passage. Continue down and
talk to the next NPC. Follow the passage and open the chest to the west for
some Spider's Silk. Head back east and open the three chests here for Phoenix
Down x2 and a Silver Hourglass. Follow the passage and exit to the north.
There's a save point to the right (east) of the entrance to this level. After
using it, head west and open the chest for a Gold Needle. Now, follow the
screen north, and watch a scene. When you gain control, press against the left
(west) wall, and you'll eventually find the passage to the final chest, which
contains a Dry Ether. Exit to the north.
*******************************************************************************
Tower of Babel, Part 2
*******************************************************************************
Items: Unicorn Horn, Silver Hourglass, Monsters! (Ogrekiller), Kiss of Lilith,
Ahura, 82,000 Gil, Hi-Potion, Hi-Potion
Enemies: Sorcerer, Ghost Knight, Mad Ogre, Mystery Egg, Lamia, Balloon,
Coeurl, Grudger, Mythril Golem
Bosses: #25, #26
Head straight north, and watch a scene. Even though it doesn't look like it,
you can get in and out whenever you like. Open the chest to the north for a
Unicorn Horn. Now follow the pathway across the screen. its a long walk, but
eventually you'll see a door. Be sure to open the chest for a Silver
hourglass before continuing through the door.
On B2, circle around the room, and when you can go south. Open the chest in
the middle of the room to fight some Monsters!. This can be a nasty set of
Mad Ogre's, so be on guard. After defeating them, you recieve an Ogrekiller.
Head back north and continue west around the room. Go through the door to the
next level.
On B3, head almost all the way east, and open the chest for a Kiss of Lilith.
Head back to the door to the west and enter it, since there's nothing else to
do on this level atm. On B4, head east and circle all the way around the room
again, claiming the Ahura in the chest. Head down the stairs back to B3. Back
on B3, head east and you'll find a save point through the first door to the
north. This will probably be very welcome at this point. Continue through the
far eastern door to reach back to B4. On B4, head through the next door to
reach B5.
On B5, head south and then all the way west. There is a chest over here (to
the north) which contains 82,000 (!!!) gil. Head back east and head north,
approaching the door to the next level. Watch a scene.
============================================
Boss#25: [Story Boss 6], [Story Boss 7]
This is not really a boss fight, but more of an event based battle. While the
second boss will actually attack you with some magical spells (meaning Rosa
will need to cast to keep you alive) you do not have to worry about attacking
either one of these bosses. You can win if you do not attack a single time
during this boss battle, but if you really want to, go ahead.
============================================
Boss#26: Rubicante
HP: 34000 | STR: 80 | DEF: 3 | MAG: 16 | MDF: 37 |
Gil: 7000 | EXP: 18000 |
Weakness: None | Absorb: Fire |
Treasure: None
Fortunately for you, you will have full HP and MP at the start of this battle.
Unlike the other four Fiends, you do not want to cast Ice spells directly on
Rubicante. When he holds his cloak over his face (his default form) he will
absorb all magics, even Ice and Water magics. You will be stuck relying on
physical attacks at this point. Try using Ice based weapons, such as the Ice
Lance and Ice Sword to raise the damage Cecil and Kain do. The second he
opens his cape (you'll see a leg sticking out) thats when you can cast magic
and Ninjutsu abilities on him. Blizzara or Blizzaga and Flood will do the
most damage.
Rubicante uses Fire spells on your entire party. His fire is not incredibly
strong, doing around ~60 damage to all members. He also has Glare, which will
probably one-hit kill your characters, doing around 2000 points of damage to a
single party member. Revive a character hit by Glare immediately.
Whenever Rubicante closes his cloak (his leg disappears), you need to stop
your magical (Flood, Blizzard) assault. Yes, they do the most damage, but if
you attack him with those spells during this time you will restore his HP.
This is very, very bad. Unlike Barbariccia, there is no way to force him to
open his cloak, other then to wait.
Because of Rubicante's large amount of HP, this battle may take a while,
especially because he can be unpredictable with his cloak.
============================================
Watch a scene. Continue north through the door. Watch another scene.
Open the chest north of you for a Hi-Potion. Now head all the way south and
through the next door. On 7F, continue north and through the next door. On 6F,
follow the passage all the way south, and head east at the intersection to
obtain another Hi-Potion. Now head all the way west and through this door.
Watch a scene.
*******************************************************************************
World Map
*******************************************************************************
Items: Luca's Necklace
Enemies: None
Bosses: None
Follow the continent South and West until you reach the Dwarven Castle. Once
there, enter, and speak with the King in the throne room. Before leaving,head
down to floor B1 of the castle (accessed from the weapons/armor shop or the
Inn). Enter the door near the western stairs here, and talk to the man with
the "zzzz" over his head in bed. Watch a scene.
Exit the Dwarven Castle.
There's a few side quests you can do at this point before continuing on with
the game. I suggest doing them, since they will be highly beneficial to
complete. If you don't want to do the Side Quests, skip ahead to the Sealed
Cavern section.
Fly directly south of the Dwarven Castle until you hit a wall, and then head
east and southeast. There is a small hut to the south, enter.
*******************************************************************************
Kokkol's Smithy
*******************************************************************************
Items: Remedy, Soma Drop, Hi-Potion(?)
Enemies: None
Bosses: None
There are a few items to find here, mainly in the pots. There's a Remedy to
the left. Upstairs is a Soma Drop in the bookcase. Talk to the NPC in the
bed, if you desire. Exit the Smithy when you're done exploring.
*******************************************************************************
Tomra
*******************************************************************************
Items: 2,000 Gil, Dry Ether, Rage of Zeus, Bomb Fragment, Bestiary, Antarctic
Wind
Shops: Weapons, Armor, Item, Inn
Enemies: None
Bosses: None
Tead directly south from the Dwarven Castle and follow the rocks west and
southwest. You'll eventually see a town, enter it. This is Tomra.
There's some good, if expensive, weapons and armor to buy here. I suggest
buying as many as you can afford though, because you'll need them for the
challenges ahead. The Diamond Armor is particularly reccomended. Buying
another Ahura for Edge is a great idea as well.
There is a Treasure House in the northwestern corner of town that has all
sorts of nice chests to open. There is also a few items in the pots as well.
*******************************************************************************
Sylvan Cave
*******************************************************************************
Items: Bestiary, Angel Arrow x10, Maidens Kiss, Hi-Potion, Fairy Rod, Bomb
Core, Remedy, 2,000 Gil, 3,000 Gil, Maiden's Kiss, Ether, Maiden's Kiss,
Bestiary, Emergency Exit, Monsters! (Red Fang), Monsters! (White Fang),
Monsters! (Blue Fang), Monsters! (Medusa Arrow x10), Monsters! (Avenger),
Monsters! (Full Moon), Cottage, 1,000 Gil, Elven Bow, Hi-Potion, Ether,
Thunder Arrow x10, Ice Arrow x10, Fire Arrow x10, Monsters! (Mage Masher),
Hell Claw, Cat Claw, Grimoire
Shops: None
Enemies: Malboro, Evil Dreamer, Mammon, Bog Witch, Tiny Toad, Undergrounder
Bosses: None
The Sylvan cave is in the far northwest corner of this World Map. It will
take a bit to fly there. Before entering, it is -highly- reccomended that you
have the spell Float. This will help prevent damage on the damage floors
(which are almost everywhere). Its not necessary, but you will be taking a -
lot- more added damage, and you will need a few more Ethers than a normal
party would who has Float. Rosa learns Float at level 35.
Depending on your level, this can be an easy, or very difficult area. If you
are coming here -just- at 35 you will probably have some problems. The
Malboro's are particularly nasty and can cause most every negative status
effect in the book. The Bog Witches and her Tiny Toads can cause you to waste
massive amounts of MP by casting Esuna over and over to cure Toad status. Use
Titan to kill them all off quickly.
There are three chests to the right (east) of the entrance, over the damage
ground. These contain a Bestiary and an Angel Arrow x10. You can't get the
last chest at the moment, so head back west. The exit to the next area is to
the far south.
On B2, remember to cast Float again. Head north around the area, and go down
the stairs here. On B3, follow the passage and open two of the chests for a
Maiden's Kiss and a Hi-Potion. There's a secret passage right below the
southern chest which will allow you access to the third chest. This chest
contains a Fairy Rod. Head back south, and there is a hidden passage on the
wall directly to the west of the stairs that gives you easy access to the
stairs. Continue east through this passage and you'll come out into an open
areas. Go up the stairs to B2. Back on B2, head east around the screen and
open the four chests for a Bomb Core, Remedy, 2,000 Gil, and 3,000 Gil.
Continue south down the screen and open 5 more chetss for a Maiden's Kiss,
Ether, Maiden's Kiss, Bestiary, and an Emergency Exit. Fall down the hole.
Down here, continue north to the very end, and it looks like a dead end, but
you'll find a hidden passage to the west.Step on the switch here.
In this room, open the chests for Monsters! (Red Fang), Monsters! (White
Fang), Monsters! (Blue Fang), Monsters! (Medusa Arrow x10), Monsters!
(Avenger), and Monsters! (Full Moon). These can be some nasty encounters, so
keep your HP and MP as full as possible. After defeating the monsters and
obtaining your trasuers, head east and step on the teleporter. This brings you
back to the World Map.
Use a Cottage, and immediately head back into the cavern. Head south on the
first screen to reach B2 again. Back on B2, continue directly south until you
reach another stairwell, and head up it.
Back on B1, start by heading northeaast (The Diagram on the floor is a Save
Point) all the way to the dead end. In the northeast corner is a secret
passage which leads to the third chest which we could not get at the
entrance. Open it for an Elvan Bow. Head back to the entrance of this level.
Head all the way west and follow the passage to open two more chests for a
Cottage and 1,000 Gil. Head back south and go down the stairs. Down here,
follow the passage and go through the first door to the right (east). Follow
this passage and open the chests here for Hi-Potion, Ether, Thunder Arrow x10,
Ice Arrow x10, and Fire Arrow x10. Head back downstairs. Back on B2,
continue north, and befpore heading downstairs, find the hidden passage next
to the stairs that will allow you access to the chest containing Monsters!
(Mage Masher). Head back to the stairs and go down.
On B3, open the chest to the west for an Elixir. Now follow the passage all
the way around the screen until you see a house, which you should enter.
In the house, open the chests for a Hell Claw and a Cat Claw. Talk to the NPC
on the bed to the west. When you're ready to exit, head through the door to the
north, and go through the teleporter, which leads you to the World Map screen.
Note: There is a Grimoire in this room, but you can not get it your very first
time through.I am actually not sure exactly -when- the game allows you to get
it, but when I went down to get the Sylf Summon I was able to get it, but
*******************************************************************************
The Cave of Summons
*******************************************************************************
Items: Phoenix Down, Ether, Hi-Potion, Hi-Potion, Cottage, Phoenix Down,
Bestiary, Hi-Potion, Poison Axe, Kikuichimonji, Monsters! (Defender), Ether,
Bestiary, 5,000 Gil, 6,000 Gil, Rats Tail
Enemies: Warrior, Mini Satana, Bloody Eye, Summoner, Arachne, Belphegor,
Thunder Dragon
Bosses: None
There's one more side quest you can do at this point. The Cave of Summons is
to the northwest of Tomra (or to the southeast of the Sylvan Cave). Once
again, Rosa needs the spell Float, which is learned at level 35. You will
probably be running from a lot of battles without it. Also, you will need the
spell Reflect (Learned at level 36) to complete the area.
As in the Sylvan Cavern, you will need to cast Float every time you change
screens to stop taking damage.
As you begin, start by heading east and then all the way north. Open the
chest for a Phoenix Down. Head directly west from here to find a hidden
passage in the wall. At the end is a chest which contains an Ether. Head back
east, and then go all the way to the bottom of the screen to the south. Open
the chest here for a Hi-Potion. Now head all the way west, and then head
north. Collow the passage and go down the stairs.
On B2, follow the path until you can go south and open the chest down here for
another Hi-Potion. Now, head north, and continue all the way north and open
the next chest for a Cottage. Head east and down the stairs to the next level.
On B3, follow the passage until you reach a chest that contains a Phoenix
Down. Now head all the way east and open the second chest for a Bestiary.
Now, press against the southeastern corner (right below the chest continaing
the bestiary) of the room, and you'll find a secret passage. Follow this
passage all the way around the room until you gain access to the three chests
containing the Hi-Potion, Poison Axe, and Kikuichimonji. Head back to where
the hidden passage started, but don't exit it. Continue north through it, and
you'll find another secret area. Open the chest here for Monsters!
(Defender). After getting these items, head back to where you entered the
secret passage. Now head back west and head north when you can.
B4 and below are safe havens. Open the chest to the west for an Ether.
There's also a chest to the north of this one that contains a Bestiary.
There's a few more chests on the level that contain 5,000 Gil and 6,000 Gil as
well. To get the last chest you have to go to the lower level and come back
up. It contains a very important Rats Tail.
Head down the teleporter to the north to continue.
*******************************************************************************
The Land of Summons
*******************************************************************************
Items: Bestiary, Phoenix Down
Shops: Inn, Item, Weapons, Armor
Enemies: None
Bosses: #27, #28
There's an Inn right above the teleporter, which I suggest you use. There's
also a weapon shop in the southeastern corner, which holds some great new
gear. The armor shop is to the east of that. In the house in the northwestern
corner of the area there are two chests which contain a Bestiary and a Phoenix
Down. There is also a save point in this house.
To move on, head into the Library (which is on the western side of the screen)
and go downstairs. There is a teleporter here. Down here, talk to the female
NPC to begin the boss fight.
============================================
Boss#27: Asura
HP: 31005 | STR: 134 | DEF: 3 | MAG: 69 | MDF: 37 |
Gil: 0 | EXP: 20000 |
Weakness: None | Absorb: None |
Treasure: None
Asura chooses her attacks at random. She is not particularly strong, but the
main annoyance is her ability to cast Curaga on herself. To stop her from
recovering massive amounts of HP, have Rosa cast Reflect on her (Asura) at the
very start of the battle, and periodically whenever it wears off during the
battle. This way, her spells will be reflected back to you and you get a free
cure every once in a while. Asura's Cure spells will heal around 3,000 HP if
she gets them off on herself.
You can always tell what type of action Asura is going to do by what 'face'
she has on at the moment. Her face changes after every action (including
yours on her). Her Blue (smilie) face means that she will cast Life (wtf?) so
if Reflect is on, this one actually helps you. Her mean (female) face means
that she will Cure herself. Her sad (Tiki) face means she will cast a buff
spell on herself (such as Protect). Note that after -every- attack Asura will
counter you physically, so if you're going to attack, make sure everyone is
healthy enough to survive a counter.
Rydia should summon Titan every round. Have Kain Jump, and have Cecil and
Edge attack. Rosa should focus on what she does best. Just make sure to
defend when you believe that someone may die from one of Asura's
counterattacks. I also highly, highly suggest not inputing more than 2
commands at once, since Asura's attacks can be quite nasty depending on which
face she has. If you input too many commands, more than one character may need
to act as healer. Use Curaja Liberally.
Note: If you want, you can use a Blink strategy (that will work later on as
well). Cast Blink on all of your characters with Rosa while everyone defends
for the first few rounds (or attacks very little). After everyone has Blink,
spend all of Rosa's time recasting it, and you should have no problem with
damage whatsoever. Its easier then letting Asura beat up on you, but also
quite a bit slower.
Expect that this battle will take a while.
============================================
After the battle, I suggest going up to the Inn/Save Point and resting. Head
back down to where you foughtr Asura, and talk to the NPC standing beside her.
============================================
Boss#28: Leviathan
HP: 50001 | STR: 174 | DEF: 5 | MAG: 34 | MDF: 54 |
Gil: 0 | EXP: 28000 |
Weakness: None | Absorb: None |
Treasure: None
This will be a much more straightforward boss fight then the previous battle.
Leviathan is water based, therefore is weak towards Thunder spells. If Rydia
has Thundaga cast it at will, if not, stick with Ramuh. Edge should use
Blitz. If you have any other weapons with Lightning Effect on them use them
as much as you can. Take off any armor that increases Ice or Water damage
before the battle as well.
Rosa will need to be on constant healing duty during this battle, sicne
leviathan has nasty abilities like Tidal Wave. Tidal Wave does around 500
damage to every member of your party! He also uses Blizzara for around 400
damage to a single member. Have someone keeping her MP up at all times as
well, and don't hesitate to use another chara