========================================================== (80 characters) =====
____ ____
| | | |
| |\ | _ _ _ _ _ | |\ | _ _ _ ___ _ _ _ _
| | \| | | | \| | / \ | | | | \| / \ | \| | | | / \ / \ | | |
| |_ | | | | | | | | | | | |_ | | | | | | | | | | | | |\| | |
| _| | | | | | | | | | | _| | | | | | | | | | | \ \ | |
| | | | | | | | | | |_ | | | | | | | | | | | |\| | | |
| | |_| |_|\_| |_|_| |___| | | |_|_| |_|\_| |_| |_|_| \_/ |_|
| | | |
|/ |/
_ _ _ |
| | | | | | ---+---
| | | | | | | -+-
| | | | | | ./=|=---|---__
| | | | | | | | ===== __--
| | | | | | <\___--___--
| | | | | |
| | | | | | = v2.0 =
| | \ \/ /
|_| \__/
__ ____ __ __ __ ____ __ ____ ________
/ \ | \ | | | | / \ | \ | | / __) \ ___)
/ \ | |\ | | | | | / \ | |\ \ | | | / | (__
/ () \ | | ) | | | | | / () \ | | \ \| | | | | __)
| __ | | |/ | \ \/ / | __ | | | \ | | \__ | (___
|__( )__| |____/ \____/ |__( )__| |__| \___| \____) /_______)
F I N A L F A N T A S Y I V A D V A N C E
F A Q / W A L K T H R O U G H
Copyright 2005-2006, Action (R Jackson)
Email: actionjman (dot) faqs (at) gmail (dot) com
Version: 2.0
All rights reserved
Do NOT send me emails to my old email address (if you have it). I won't be
responding to it anymore.
Fun Facts:
Hits as of 3/15/08 - 433,836
Hey everyone. Feel free to download this FAQ since it IS getting rather large.
However, you might want to read the Copyrights, Disclaimers, etc. section
[COPYRIGHT] before downloading this. For legal purposes and stuff.
One born of a dragon
bearing darkness and light,
shall rise to the heavens
over the still land.
The moon's light eternal
brings a promise to Earth
with bounty and grace
The following sites may use this FAQ:
[http://www.gamefaqs.com] ............................................ GameFAQs*
[http://www.1up.com] ....................................................... 1UP
[http://www.ign.com] ....................................................... IGN
[http://www.neoseeker.com] ........................................... Neoseeker
[http://www.supercheats.com] ...................................... Super Cheats
If you see this FAQ anywhere else, please let me know at my email, which can be
found above.
*GameFAQs has affiliates that are allowed to use this FAQ freely. GameSpot is
one of those affiliates, as is all of CNet. If you see this FAQ on a CNet site,
don't bother telling me about it, since (technically) they are allowed to use
it freely.
**************************************************
* WARNING! READ BEFORE CONTINUING! *
**************************************************
First off, this document will contain a lot of <SPOILERS>. And major ones at
that. I try to keep my FAQs as spoiler-free as possible, but I WILL tell you
when a certain character leaves and when you should unequip them. Just keep in
mind that you WILL run into at least one SPOILER in this FAQ. You have been
forewarned.
If you have a question concerning FINAL FANTASY IV Advance and decide to drop
me an email, please be sure to put "FF4 Walkthrough" or something similar in
the Subject line. If you don't, I'll most likely assume it's spam and end up
deleting it. In addition, I have other FAQs as well, so keeping the emails
detailed will help me keep them seperate.
Lastly, if you think you can get your name in this FAQ by sending me bullcrap
tactics that any fool can follow, you'd be sorely mistaken. I'm not putting in
advice such as "attack your own characters to gain free stats" or anything like
that. If you can actually outsmart me (or find a blatant error), those are the
types of users that I appreciate and put into my FAQ.
That's all I have to say. Hope y'all enjoy the FAQ. :)
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I I |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | |
| _| |_ | Version 2.0 - I've decided to write this FAQ from the ground up,
| |_____| | conforming to the design in my (semi) recently released Final
| | Fantasy VI Advance FAQ/Walkthrough. I'm very proud of the work
O----------O inside that document and I've decided to rewrite all my existing
work to conform to it. I went back to this one after covering the
main game in Final Fantasy VI Advance and I was like "What the **** was I doing
back then??" Needless to say, it's rather apparent to me that my own FAQ
writing has vastly improved since I updated this FAQ last. @_@
Anyways, hope you like the new, sleeker design. :)
2.0 - Completed: Saturday, March 15, 2008 @ 7:06 PM. Size: 832 KB
- FAQ overhauled
- Bestiary completed
- Working on Appendices
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I I |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | | Font Spacing Check |
| _| |_ O-------------------------------------------------------------------O
| |_____| |
| |
O----------O
Check please if the numbers and dots align. If not, then switch to a monospaced
font to properly view this document.
1234567890
..........
The default Wordpad font (Courier New) is most suited for viewing this FAQ.
However, I used Notepad, with the same font, while writing this FAQ. There's
really no significant difference between the two programs when viewing this
FAQ. I find the Courier New font to be much easier to read than Courier. Not
to mention I like Courier New better, but that's besides the point.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I I |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | | Keyword System |
| _| |_ O-------------------------------------------------------------------O
| |_____| |
| |
O----------O
A good friend of mine, Arctic (best known for his sweet FF7 FAQ), used the
Keyword System in Version 1.1 of his FAQ and has used it ever since. Its sole
purpose is to allow you (the user) to search for anything in this FAQ with the
greatest of ease.
Utilizing the Find function (Ctrl+F) that can be used in both Notepad and
Wordpad, the keyword system is used at the start of each chapter and section.
When reading the Table of Contents, you'll see the following by a certain
section:
[Keyword]
Press Ctrl+F and type in the following:
^[Keyword]
And you'll immediately be brought to the corresponding section after you press
Enter. Make sure you don't drop the ^ or you'll end up back in the Table of
Contents.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I I |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | | Anti Plagiarism Format |
| _| |_ O-------------------------------------------------------------------O
| |_____| |
| |
O----------O
Okay, so I've finally gotten rid of those freakin' anti-plagiarism tags. In all
honesty, back then I was naive and thought those damn things might actually
stop a plagiarist. Let's face it, anyone with half a brain could just go
through the document and remove them, it's not that hard. Instead, there's a
much better system in place. I've had people try to crack it from Day 1 and so
far, the only people who get it are the ones who I've told (they're all fellow
FAQ writers, so there we go). Needless to say, the old system was far inferior
to the new one.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | | O-------------------------------------------------------------------O
| |/| |\| | T A B L E O F C O N T E N T S |
| | | O-------------------------------------------------------------------O
| | | |
| | | |
| |/ |
| |
O----------O
-> FINAL FANTASY IV Advance Mechanics ..................... [MECH.001]
-> Controls ............................................. [MECH.002]
-> Battle System ........................................ [MECH.003]
-> Menu Screen .......................................... [MECH.004]
-> Status Effects ....................................... [MECH.005]
-> Magic List ........................................... [MECH.006]
-> Magic Setup .......................................... [MECH.007]
-> Fat Chocobos ......................................... [MECH.008]
-> Characters ............................................. [CHAR.001]
-> Cecil ................................................ [CHAR.002]
-> Kain ................................................. [CHAR.003]
-> Rosa ................................................. [CHAR.004]
-> Rydia ................................................ [CHAR.005]
-> Tellah ............................................... [CHAR.006]
-> Yang ................................................. [CHAR.007]
-> Edward ............................................... [CHAR.008]
-> Palom ................................................ [CHAR.009]
-> Porom ................................................ [CHAR.010]
-> Cid .................................................. [CHAR.011]
-> Edge ................................................. [CHAR.012]
-> FuSoYa ............................................... [CHAR.013]
-> Walkthrough
-> Travel Notes ......................................... [TIPS.001]
(for any FF player) ^
-> Delivery ............................................. [WALK.000]
-> Castle Baron ....................................... [WALK.001]
-> Baron .............................................. [WALK.002]
-> Baron Area ......................................... [WALK.003]
-> Mist Cave .......................................... [WALK.004]
-> Mist ............................................... [WALK.005]
-> Kaipo, Oasis of the Desert ......................... [WALK.006]
-> Sand Rubies for Rosa ................................. [WALK.050]
-> Keeping Rydia Safe ................................. [WALK.051]
-> Kaipo, Oasis of the Desert ......................... [WALK.052]
-> Kaipo Area ......................................... [WALK.053]
-> Underground Waterway ............................... [WALK.054]
-> Damcyan Castle ..................................... [WALK.055]
-> Damcyan Area ....................................... [WALK.056]
-> Antlion Cave ....................................... [WALK.057]
-> Kaipo, Oasis of the Desert ......................... [WALK.058]
-> Protect the Wind Crystal! ............................ [WALK.100]
-> Mount Hobs ......................................... [WALK.101]
-> Fabul Area ......................................... [WALK.102]
-> Fabul .............................................. [WALK.103]
-> Fabul Battles ...................................... [WALK.104]
-> Fabul Aftermath .................................... [WALK.105]
-> Born of Darkness and Light ........................... [WALK.150]
-> Mysidia ............................................ [WALK.151]
-> Mysidia Area ....................................... [WALK.152]
-> Mount Ordeals ...................................... [WALK.153]
-> Mysidia ............................................ [WALK.154]
-> To Pilfer an Airship ................................. [WALK.200]
-> Baron .............................................. [WALK.201]
-> Baron Waterway ..................................... [WALK.202]
-> Castle Baron ....................................... [WALK.203]
-> Take to the Skies! (optional) ........................ [WALK.250]
-> About This Section ................................. [WALK.251]
-> Mist ............................................... [WALK.252]
-> Agart .............................................. [WALK.253]
-> Agart Area ......................................... [WALK.254]
-> Mythril ............................................ [WALK.255]
-> Mythril Area ....................................... [WALK.256]
-> Elban Castle ....................................... [WALK.257]
-> The Earth Crystal .................................... [WALK.300]
-> Troia Castle ....................................... [WALK.301]
-> Troia .............................................. [WALK.302]
-> Troia Area ......................................... [WALK.303]
-> Chocobo Forest ..................................... [WALK.304]
-> Magnetic Cave ...................................... [WALK.305]
-> Troia Castle ....................................... [WALK.306]
-> Tower of Zot ....................................... [WALK.307]
-> Baron .............................................. [WALK.308]
-> The Dark Crystals .................................... [WALK.350]
-> Agart .............................................. [WALK.351]
-> Dwarf Castle ....................................... [WALK.352]
-> Dwarf Castle Aftermath ............................. [WALK.353]
-> Dwarf Castle Area .................................. [WALK.354]
-> Tower of Babel ..................................... [WALK.355]
-> Castle Baron ....................................... [WALK.356]
-> Cave of Elban ...................................... [WALK.357]
-> Babel Tower ........................................ [WALK.358]
-> Dwarf Castle ....................................... [WALK.359]
-> Before the Final Crystal ............................. [WALK.400]
-> Tomra .............................................. [WALK.401]
-> Sylph Cave ......................................... [WALK.402]
-> Cave of Summons .................................... [WALK.403]
-> Land of Summons .................................... [WALK.404]
-> Three Step Penninsula .............................. [WALK.405]
-> The Final Crystal .................................... [WALK.450]
-> Sealed Cavern ...................................... [WALK.451]
-> Dwarf Castle ....................................... [WALK.452]
-> Quest for the Spoon ................................ [WALK.453]
-> Quest for the Excalibur ............................ [WALK.454]
-> An Old King Awaits ................................. [WALK.455]
-> One Born of a Dragon ................................. [WALK.500]
-> Mysidia ............................................ [WALK.501]
-> The Moon + Moon Area ............................... [WALK.502]
-> Hummingway Home .................................... [WALK.503]
-> Lunar Path ......................................... [WALK.504]
-> Crystal Palace ..................................... [WALK.505]
-> Cave of Bahamut .................................... [WALK.506]
-> Giant of Babel ..................................... [WALK.507]
-> Before the Final Battle .............................. [WALK.550]
-> Cave of Trials Preparation ......................... [WALK.551]
-> Cave of Trials ..................................... [WALK.552]
-> The Final Battle ..................................... [WALK.600]
-> Crystal Palace ..................................... [WALK.601]
-> Lunar Subterrane ................................... [WALK.602]
-> Lunar Subterrane Treasures ......................... [WALK.603]
-> The Final Battle ................................... [WALK.604]
-> Lunar Ruins .......................................... [WALK.800]
-> Overview ........................................... [WALK.801]
-> The Monk's Trial ................................... [WALK.802]
-> The Bard's Trial ................................... [WALK.803]
-> The Summoner's Trial ............................... [WALK.804]
-> The Paladin's Trial ................................ [WALK.805]
-> The White Mage's Trial ............................. [WALK.806]
-> The Ninja's Trial .................................. [WALK.807]
-> The Dragoon's Trial ................................ [WALK.808]
-> The Engineer's Trial ............................... [WALK.809]
-> The Twin Mages' Trial .............................. [WALK.810]
-> Brachioraidos ...................................... [WALK.811]
-> Zeromus EG ......................................... [WALK.812]
-> Secrets Quick Help .................................... [WALK.001]
-> Frequently Asked Questions ............................. [FAQS.001]
-> Bestiary ............................................... [BEST.000]
-> Full Update History ...................................... [UPDATE]
-> Copyrights, Disclaimers, etc. ......................... [COPYRIGHT]
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-------------------------------------------------O---------------O
| | | \/ | | | | ^[MECH.001] |
| | | | | | O---------------O
| |_| |_| |
| |
O------------O
This section will cover the basics of FINAL FANTASY IV. Use this guide if you
don't want to scroll back to the Contents section:
-> FINAL FANTASY IV Advance Mechanics ..................... [MECH.001]
-> Controls ............................................. [MECH.002]
-> Battle System ........................................ [MECH.003]
-> Menu Screen .......................................... [MECH.004]
-> Status Effects ....................................... [MECH.005]
-> Magic List ........................................... [MECH.006]
-> Magic Setup .......................................... [MECH.007]
-> Fat Chocobos ......................................... [MECH.008]
Don't forget the carat ^ when you're using the Find Function!
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | C O N T R O L S |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.002] |
| | O---------------O
O------------O
here's the controls for the GameBoy Advance (I'm assuming you can figure out
the controls if you're using a DS).
____________________________________
,' `.
| __________________________________ |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| |__________________________________| |
| `. GAMEBOY ADVANCE SP ,' |
| `-----------------------------' |
|_ __________________ _|
|_|_________________| |_|
L -> | | <- R
| O -|
| .--. .-. |
| __| |__ .-. ( A ) |
| | | ( B ) '-' |
| |__ __| '-' |
| | | |
| '--' |
| . . . . |
| . . . . |
| . . . . |
| . . . . |
| |
| Select Start |
| O O |
`.____________________________________,'
-> D-Pad ........... Move character / Move cursor
-> A Button ........ Confirm / Talk / Examine / Ride or Disembark vehicle
-> B Button ........ Cancel / Dash (Dash with control pad)
-> L Button ........ Toggle between pages (where L and R buttons are shown) /
Switch the displayed character
-> R Button ........ Toggle between pages (where L and R buttons are shown) /
Switch the displayed character
-> Start ........... Open Main Menu / Pause or Resume battle
-> Select .......... Not used
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | B A T T L E S Y S T E M |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.003] |
| | O---------------O
O------------O
I was browsing through other people's FINAL FANTASY II FAQs one day and I so
happened to notice this self-described "crude ASCII depiction of the battle
interface" and was rather taken by it. I found the ASCII in Dark Vortex's FAQ/
Walkthrough and instantly I was inspired to do my own ASCII art in my FINAL
FANTASY II FAQ/Walkthrough. Upon completing it, I decided to update it for
this game and include it.
When you enter a battle (and some of the best FF battle music starts playing),
you'll see the following screen.
Figure NOT drawn to scale:
_____________________________________________________________________________
| _________________________________________________________________________ |
| | [1] | |
| |_________________________________________________________________________| |
| |
| [2] |
| |
|-----. ,----------. ,-------------. ,---------|
| \_____/ \ / \_______/ |
| \______________/ |
| O |
| .(.) |
| (>`_`)> (>`_`)> (>`_`)> \\ [5] |
| == |
| O |
| .(.) |
| \\ |
| (>`_`)> (>`_`)> (>`_`)> == |
| O |
| .(.) |
| \\ |
| == |
| (>`_`)> (>`_`)> (>`_`)> O |
| .(.) |
| \\ |
| [3] == |
| O |
| .(.) |
| \\ |
| == |
| |
| ______________ ______________ ___________________________________________ |
|/ |/ \| \|
| Kirby 9 | -> Attack [6] | [7] [8] [9] |
| | | Kain 9999 [--------------] |
| [4] | W.Magic | Rydia 9999 [--------------] |
| | | Cecil 9999 [--------------] |
| | Cover | Rosa 9999 [--------------] |
| | | Edge 9999 [--------------] |
| | Items | |
`---------------'________________'--------------------------------------------'
,-, ,-,
| < | < [10]
`-` `-`
[1] : Battle Message - Instructions or descriptions can be found here.
[2] : Background - There's really nothing going on here, it's just the
background.
[3] : BG's (bad-guys) - Kill them! And yes, I know you can't have 9 enemies
onscreen at once.
[4] : Enemies Names - All the enemies names and how many there are can be
seen here.
[5] : Teammates - Your team is here. Use these guys to kill everyone at #3.
[6] : Battle Commands - Use these to determine your actions in battle.
[7] : Teammates - Your team.
[8] : Current HP - Determines how much damage you can take before being KO'd.
[9] : ATB Bar - Determines the order in which your team takes their turns.
[10] : Pac-Man - Go play it. Now. Although it'll keep you from Final Fantasy
IV and nobody wants that.
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | M E N U S C R E E N |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.004] |
| | O---------------O
O------------O
The Menu Screen is accessed by pressing Start outside of battle. Here is the
basic layout of the sub-menus you'll find in the Menu Screen:
- Items
- Magic
- Equipment
- Status
- Order & Row
- Config
- Quicksave
- Save
And here's the lowdown on all of the sub-menus:
O---------------O
| I T E M S |
O---------------O
In here you'll find all the items you have in your inventory. You can only
carry 48 different "items" in which you can carry 99 of each. Hypothetically
speaking, you could carry 4752 Potions ... IF you really wanted.
When you buy items in a shop, they'll be put in a seperate slot, so you'll have
to SORT your items often to maximize your free space.
____________________________________________________________
| | |
[1] -> | -> Use Sort Trash | Items |
|______________________________________|_____________________|
| |
[2] -> | ->Hi-Potion 99 Hi-Potion 99 |
| X-Potion 9 Ether 54 |
| Dry Ether 8 Elixer 10 |
| Phoenix Down 40 Remedy 35 |
| Siren 20 Gysahl Whistle 6 |
| Tent 6 Cottage 8 |
| Bomb Fragment 5 Antarctic Wind 4 |
| Arctic Wind 1 Rage of Zeus 3 |
| \Excalibur 1 /Yoichi's Bow 1 |
|____________________________________________________________|
| |
[3] -> | Restores HP |
| |
|____________________________________________________________|
[1] This is the Item Submenu. If you USE an item, you can select an item to use
and a character to use it on (or all characters for certain items). If you
SORT your items, FINAL FANTASY IV Advance will automatically sort all your
items for you so that you don't have to. If you TRASH an item, you will,
well, trash it. Keep in mind you'll lose the item forever, so be careful on
what you trash.
[2] These are where your items are displayed. If you select the USE option,
you'll see a cursor in here, where you can select the item you want to USE.
[3] This will describe the item that you've selected (as described in [2]).
O---------------O
| M A G I C |
O---------------O
In here you'll find all the magic a character has. If the character cannot use
magic (Kain, Yang, Cid, etc.), you'll see a notice that the character cannot
use magic.
____________________________________________________________
| | |
| | |
| W. Magic | ___ Rydia |
[1] -> | -> B. Magic | |___| Lv. 60 HP 2150 / 2150 | <- [2]
| Summon | MP 521 / 521 |
| | |
|________________|___________________________________________|
| |
[3] -> | -> O Firaga O Tornado O Blizzaga |
| O Quake O Thundaga O Flare |
| O Fira O Meteor O Blizzara |
| O Bio O Thundara O Poison |
| O Fire O Drain O Blizzard |
|____________________________________________________________|
| |
[4] -> | Causes fire damage |
| MP Use 30 |
|____________________________________________________________|
(Before you ask, yes, this is possible. My party is in the Lunar Ruins.)
1) This shows the types of magic that you have. The different types of magic
can be found later, in section [MECH.006].
2) This shows your character's portrait, their name, their level, and their
HP/MP stats.
3) This shows the spells you have in the type of magic you select. Spells that
are grayed out cannot be used outside of battle.
4) When you have a spell selected, this area shows what effect the spell will
have. In addition, it'll show how much MP the spell will use.
O-----------------------O
| E Q U I P M E N T |
O-----------------------O
In here you'll see the equipment that any given character has equipped on them
right now. Each character has five pieces of equipment: the right hand, the
left hand, the head, the body and the arms.
Also, each character has a dominant hand, where their main weapon will be
equipped (the exception is bows). Some characters (Yang and Edge) can use their
weapons in either hand, since they are ambidexterous.
Bows are an exception to the normal rule. With a bow, you want to equip the bow
itself in the non-dominant hand and the arrows in the dominant hand.
____________________________________________________________
| | |
[1] -> | -> Equipment Best Equip. | Equipment |
|______________________________________|_____________________|
| |
[2] -> | ____ -> R. Hand Ragnarok |
| |____| L. Hand Crystal Shield |
| Cecil Head Crystal Helm |
| Right-handed Body Crystal Mail |
| Arms Crystal Gloves |
| \ 232 V 87 O 29 |
|____________________________________________________________|
| |
[3] -> | -> Excalibur 1 Piggy's Stick 1 |
| Artemis Arrow 20 Yoichi's Bow 1 |
| Elven Bow 1 Yoichi Arrow 20 |
|____________________________________________________________|
| |
[4] -> | Legendary holy sword of the hero. |
|____________________________________________________________|
[1] This is the Equipment Submenu. If you select EQUIPMENT, you can choose what
equipment to put on a character. If you choose BEST EQUIP., FINAL FANTASY
IV Advance will automatically choose the best equipment for your character,
based upon the highest defense.
[2] Here you'll see your character's portrait, their dominant hand, their
current equipment, and their attack power, defense and magic defense.
[3] If you select a piece of equipment in [2], you'll see a cursor here which
you can use to select a new piece of equipment.
[4] If you select a piece of equipment in [3], you'll see a description of the
equipment here.
O-----------------O
| S T A T U S |
O-----------------O
In here you will see a full statistical analysis of your character.
____________________________________________________________
| | |
| ____ Cecil Paladin | Status |
[1] -> | |____| | |
| Right-handed |__________________|
| Lv 52 |
| HP 3699/3699 EXP 978778 |
| MP 214/ 214 For next level: 14326 |
|____________________________________________________________|
| |
[2] -> | Ability Attack 12 232 |
| Strength 78 Precision 99% |
| Agility 32 Defense 7 87 |
| Stamina 66 Evasion 40% |
| Intellect 28 Magic Defense 3 29 |
| Spirit 59 Magic Evasion 31% |
| |
| (A)Switch |
|____________________________________________________________|
[1] This area shows the character's name, class, dominant hand, level, current
and maxmimum HP, current and maximum MP, EXP acquired and EXP required to
reach the next level.
[2] This area shows all your character's stats, which influence the character's
performance in all aspects. Here's the lowdown on all of them:
-Strength: Influences the effectiveness of physical attacks.
-Agility: Speed at which characters take action.
-Stamina: Manner by which HP increases.
-Intellect: Effectiveness of Black Magic.
-Spirit: Effectiveness of White Magic.
-Attack: The first number is the number of attacks a character can perform at
once. The second number is the attack power (influenced by Strength and the
weapon equipped). Combined they create the number you see when you attack in
battle.
-Precision: Probability of hitting when attacking.
-Defense: The first number is the number of attacks a character can defend
against. The second number is the defensive power (influenced by the armor
you wear). Combined they create the total defensive power on the character.
-Evasion: Probability of evading an attack.
-Magic Defense: The first number is the number of magical attacks a character
can defend against. The second number is the magical defensive power (which
is influenced by the armor you wear, as well as your "natural" magic
defense). Combined they create the total magic defense on your character.
-Magic Evasion: Probability of evading a magic attack.
If you press the A button on this screen, it will switch the bottom of the
screen so you can see what equipment you have on the character in question.
O---------------------------O
| O R D E R & R O W |
O---------------------------O
Using the "Order" option, you can change the order of your teammates. So you
don't like having Cecil in the middle? Put him at the top. Don't like Rosa and
Rydia's setup? Change them around a bit if you so wish. Using the Order option,
in conjunction with the Row option (described below), you can change your
entire team's lineup to whatever you choose.
Using the "Row" option, you can quickly shift all your front row and back row
characters. The advantage to this is that there are times where you may have
three fighters and two mages or one fighter and three mages. Using the Row
option will help optimize your team's lineup so that you have spellcasters in
the back and fighters in the front.
When you have characters in front, their precision is increased, but the damage
you take from physical attacks also increases. When you have characters in back,
their precision MIGHT be decreased (bows are an exception), but the damage you
take from enemy attacks also decreases.
O-----------------O
| C O N F I G |
O-----------------O
In here you can change your preferences to how the game is played.
____________________________________________________________
| | |
| Config | Config |
|______________________________________|_____________________|
| |
| -> Battle Mode Wait Active |
| Battle Speed 1 2 3 4 5 6 |
| Battle Msg. 1 2 3 4 5 6 |
| B Button Dsh. ON OFF |
| Cursor Pos. Default Keep |
| Window Color R 0 G 0 B 5 |
| Bestiary |
| |
|______________________________________ _____________________|
| | |
| Set time flow of | (A) Confirm |
| battle. | (B) Cancel |
|______________________________________|_____________________|
Here's the lowdown on all these options.
Battle Mode: WAIT will stop time when you're choosing spells, items, etc.
ACTIVE will have the battle running at all times.
Battle Speed: This will determine the speed that the battle moves. The lower
the number, the faster the battle will move.
Battle Msg.: This will determine how fast the messages flash across the top of
the screen. Messages include spell names, speaking, the whole works. The
lower the number, the shorter amount of time the message will flash across
the screen.
B Button Dsh.: This will toggle the B Button Dash. If this option is set to ON,
your character will always dash. If this option is set to OFF, your
character will only dash when you hold down the B Button.
Cursor Pos.: This determines where your cursor will appear on the menu. If this
is set to DEFAULT, the cursor will always appear on the top. If this is set
to KEEP, the cursor will appear where you last had it. Keep in mind that
this option DOES NOT WORK IN BATTLE.
Window Color: If you hate blue for some odd reason, you can change the color of
the window. Using the Red, Green and Blue colors, you can change each
color's settings from a level between 0 and 7. The color you choose will
follow to every window's colors.
Bestiary: Here you can check all the enemies you've defeated so far. Monsters
highlighted in yellow with three stars to the left of them are monsters
that you have not yet viewed in the Bestiary.
O-----------------------O
| Q U I C K S A V E |
O-----------------------O
As the name implies, this option will quickly save your game and then quit it.
You don't have to be at a Save Point or on the Overworld to Quicksave.
However, once you reload your Quicksave, you lose the Quicksave, so keep that
in mind. You can't depend on a Quicksave to save your ass if you get pwned.
O-------------O
| S A V E |
O-------------O
If you are at a Save Point or on the Overworld, you can save your game. Doing
so will save your progress (duh) so you can:
1) Go to sleep.
2) See #1 for details.
When you see the Game Over screen, you can reload your last save and not be
screwed.
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | S T A T U S E F F E C T S |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.005] |
| | O---------------O
O------------O
This section goes over the various status effects, what they do, and how to
fix them.
In case you don't know, Esuna is a White Magic spell. Rosa learns it at Lv. 18,
Porom learns it at Lv. 20 and Cecil learns it at Lv. 24.
O-----------O--------------------------------------------------O---------------O
| Status | Effect | Remedy |
O-----------O--------------------------------------------------O---------------O
| | | |
| Sleep | Target falls asleep, unable to act | Esuna spell |
| | | Alarm Clock |
| | | |
| Paralysis | Target cannot move, unable to act | Esuna spell |
| | | Unicorn Horn |
| | | |
| Confusion | Commands not accepted, may attack allies | Esuna spell |
| | | Be attacked |
| | | |
| Curse | Attack and Defense reduced by half | Esuna spell |
| | | Cross |
| | | |
| Poison | Poison gradually reduces HP | Esuna spell |
| | | Antidote |
| | | |
| Darkness | Vision worsens, physical attacks more likely to | Esuna spell |
| | miss | Eye Drops |
| | | |
| Silence | Unable to use Magic | Esuna spell |
| | | Echo Herbs |
| | | |
| Pig | Target turns into a pig, unable to use magic | Esuna spell |
| | | Pig spell |
| | | Diet Food |
| | | |
| Toad | Target turns into a toad, unable to use magic, | Esuna spell |
| | magic, Attack and Defense decrease | Toad spell |
| | | Maiden's Kiss |
| | | |
| Mini | Target turns small, Attack and Defense reduced | Esuna spell |
| | by half | Mini spell |
| | | House Hammer |
| | | |
| Petrify * | Target is turned to stone, unable to act | Esuna spell |
| | | Gold Needle |
| | | |
| KO * | Target is knocked out and is unable to act until | Life spell |
| | restored | Phoenix Down |
| | | |
O-----------O--------------------------------------------------O---------------O
* If your entire party is either KO'd or Petrified, the game will end.
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | M A G I C L I S T |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.006] |
| | O---------------O
O------------O
Here's a list of spells you find in the game, sorted by type.
O---------------------------O
| W H I T E M A G I C |
O---------------------------O
Name ............ Cure MP Cost ......... 3 MP Who can learn ...... Lv.
Description .....
Restores a small amount of HP
Inflict damage on undead monsters
Name ............ Cura MP Cost ......... 9 MP Who can learn ...... Lv.
Description .....
Restores some HP
Inflict damage on undead monsters
Name .......... Curaga MP Cost ........ 18 MP Who can learn ...... Lv.
Description .....
Restores a large amount of HP
Inflict damage on undead monsters
Name .......... Curaja MP Cost ........ 40 MP Who can learn ...... Lv.
Description .....
Restores all HP
Inflict damage on undead monsters
Name ........... Esuna MP Cost ........ 20 MP Who can learn ...... Lv.
Description .....
Removes all status ailments except KO
Name ............ Life MP Cost ......... 8 MP Who can learn ...... Lv.
Description .....
Removes KO status / Kills undead monsters
Name ....... Full-Life MP Cost ........ 52 MP Who can learn ...... Lv.
Description .....
Removes KO status and restores all HP
Kills undead monsters
Name ........... Blink MP Cost ......... 8 MP Who can learn ...... Lv.
Description .....
Creates clones and increases evasion
Name ......... Protect MP Cost ......... 9 MP Who can learn ...... Lv.
Description .....
Increases defense from physical attacks
Name ........... Shell MP Cost ........ 10 MP Who can learn ...... Lv.
Description .....
Increases defense from magic attacks
Name ......... Reflect MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Light encases the target and reflects magic attacks
Name ........... Float MP Cost ......... 8 MP Who can learn ...... Lv.
Description .....
Lifts target off the ground and avoids damage
inflicted from the ground
Name ............ Hold MP Cost ......... 5 MP Who can learn ...... Lv.
Description .....
Causes paralysis and halts enemy movement
Name ......... Silence MP Cost ......... 6 MP Who can learn ...... Lv.
Description .....
Stops target from casting spells
Name ....... Confusion MP Cost ........ 10 MP Who can learn ...... Lv.
Description .....
Confuses target and causes it to attack its allies
Name ............ Slow MP Cost ........ 14 MP Who can learn ...... Lv.
Description .....
Slows movement of target
Name .......... Dispel MP Cost ........ 12 MP Who can learn ...... Lv.
Description .....
Eliminates and nullifies effects of magic cast
on target
Name ............ Scan MP Cost ......... 1 MP Who can learn ...... Lv.
Description .....
Scans target's stats and weaknesses
Name ........... Haste MP Cost ........ 25 MP Who can learn ...... Lv.
Description .....
Speeds up target's movement
Name ......... Berserk MP Cost ........ 18 MP Who can learn ...... Lv.
Description .....
Increases attack power and causes them to
attack uncontrollably for the rest of the battle
Name ........ Teleport MP Cost ........ 10 MP Who can learn ...... Lv.
Description .....
Escape from battles or return to the entrance
of a dungeon or tower
Name ............ Mini MP Cost ......... 6 MP Who can learn ...... Lv.
Description .....
Shrinks target or nullifies Mini status
Name ........... Sight MP Cost ......... 2 MP Who can learn ...... Lv.
Description .....
Use outside of battle to get an overview of the
surrounding area
Name ............ Holy MP Cost ........ 46 MP Who can learn ...... Lv.
Description .....
Hits target with the holy light of judgement
O---------------------------O
| B L A C K M A G I C |
O---------------------------O
Name ............ Fire MP Cost ......... 5 MP Who can learn ...... Lv.
Description .....
Shoots a fireball that inflicts fire damage
Useful against enemies weak against fire
Name ............ Fira MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Stronger version of Fire
Name .......... Firaga MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Strongest version of Fire
Name ........ Blizzard MP Cost ......... 5 MP Who can learn ...... Lv.
Description .....
Freezes the air into blocks of ice, damaging
the enemy; useful against enemies weak against
ice
Name ........ Blizzara MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Stronger version of Blizzard
Name ........ Blizzaga MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Strongest version of Blizzard
Name ......... Thunder MP Cost ......... 5 MP Who can learn ...... Lv.
Description .....
Brings lightning down from overhead to damage
the enemy; useful against enemies weak against
lightning
Name ........ Thundara MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Stronger version of Thunder
Name ........ Thundaga MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Strongest version of Thunder
Name ......... Tornado MP Cost ........ 25 MP Who can learn ...... Lv.
Description .....
Generates a powerful whirlwind that brings the
enemy close to death
Name ........... Quake MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Sends energy waves through the ground, causing
an earthquake
Name .......... Meteor MP Cost ........ 99 MP Who can learn ...... Lv.
Description .....
Causes meteors to fall from the heavens,
inflicting massive damage
Name .......... Poison MP Cost ......... 2 MP Who can learn ...... Lv.
Description .....
Extracts natural poisons from the ground and
air and injects them into the enemy's body,
inflicting damage
Name ............. Bio MP Cost ........ 20 MP Who can learn ...... Lv.
Description .....
Activates and magnifies bacteria attacked to
the enemy's body, causing a gradual reduction
in HP
Name ........... Stone MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Instantly turns the enemy to stone, regardless
of HP
Name ........... Death MP Cost ........ 35 MP Who can learn ...... Lv.
Description .....
Calls Death forth to the enemy, instantly
removing its soul and killing it
Name ............ Warp MP Cost ......... 4 MP Who can learn ...... Lv.
Description .....
Returns to the previous floor in a dungeon,
ineffective in battle
Name ............ Toad MP Cost ......... 7 MP Who can learn ...... Lv.
Description .....
Turns target into a toad or nullifies Toad
status
Name ............. Pig MP Cost ......... 1 MP Who can learn ...... Lv.
Description .....
Turns target into a pig or nullifies Pig status
Name ........... Flare MP Cost ........ 50 MP Who can learn ...... Lv.
Description .....
Uses a fusion reaction to damage target
Name ........... Sleep MP Cost ........ 12 MP Who can learn ...... Lv.
Description .....
Causes enemy to fall asleep
Name ............ Stop MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Forces time to slow down around the enemy and
stops time
Name ........... Drain MP Cost ......... 9 MP Who can learn ...... Lv.
Description .....
Converts enemy HP to energy waves, absorbs them
and sends them back to the caster
Name .......... Osmose MP Cost ......... 9 MP Who can learn ...... Lv.
Description .....
Converts enemy MP to energy waves, absorbs them
and sends them back to the caster
O---------------------------------O
| N I N J I T S U M A G I C |
O---------------------------------O
Name ........... Image MP Cost ......... 6 MP Who can learn ...... Lv.
Description .....
Creates decoys of self, holds off physical
attacks
Name ........... Blitz MP Cost ........ 25 MP Who can learn ...... Lv.
Description .....
Calls forth lighting that damages enemies
Name ........... Flame MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Causes flames to flare up around enemies,
damaging them
Name ........... Flood MP Cost ........ 20 MP Who can learn ...... Lv.
Description .....
Calls forth a tsunami that damages enemies
Name ............. Pin MP Cost ......... 5 MP Who can learn ...... Lv.
Description .....
Attacks the enemy's shadow, temporarily halting
movement
Name ........... Smoke MP Cost ........ 10 MP Who can learn ...... Lv.
Description .....
Throws a smoke bomb that allows the party to
escape a battle
O-----------------------------O
| S U M M O N M A G I C |
O-----------------------------O
Name ......... Chocobo MP Cost ......... 7 MP Who can learn ...... Lv.
Description .....
Summons a chocobo spirit that inflicts damage
with a chocobo kick
Name .......... Dragon MP Cost ........ 20 MP Who can learn ...... Lv.
Description .....
Summons the Mist Dragon, attacks all enemies
with Mist Breath
Name ........... Shiva MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Summons Shiva, the ice queen, to use her Diamond
Dust on enemies
Name ........... Ramuh MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Summons Ramuh, the thunder god, to use his Bolt
of Judgement on enemies
Name ........... Ifrit MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Summons Ifrit, the fire spirit, to use his
Hellfire on enemies
Name ........... Titan MP Cost ........ 40 MP Who can learn ...... Lv.
Description .....
Summons Titan, the earth deity, to use Gaia's
Wrath on enemies
Name ........... Asura MP Cost ........ 50 MP Who can learn ...... Lv.
Description .....
Summons Asura, the queen of the summons. She
will cast Protect, Curaga, or Life on all allies
Name ....... Leviathan MP Cost ........ 50 MP Who can learn ...... Lv.
Description .....
Summons Leviathan, spirit of the sea, to bring
forth a massive tsunami
Name ........... Sylph MP Cost ........ 25 MP Who can learn ...... Lv.
Description .....
Summons Sylph, the spirit of the wind, to use
Whisperwind to siphon HP from one enemy and
distribute it among all allies
Name ............ Odin MP Cost ........ 45 MP Who can learn ...... Lv.
Description .....
Summons Odin to cut through enemies with his
Zantetsuken
Name ......... Bahamut MP Cost ........ 60 MP Who can learn ...... Lv.
Description .....
Summons Bahamut, the dragon god, to annihilate
enemies with his Mega Flare
Name .......... Goblin MP Cost ......... 1 MP Who can learn ...... Lv.
Description .....
Summons a Golbin to perform its Goblin Punch,
which hits the enemy for paltry damage
Name ......... Bob-omb MP Cost ........ 10 MP Who can learn ...... Lv.
Description .....
Summons a Bomb that self-destructs and damages
a single enemy
Name ...... Cockatrice MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Summons a Cockatrice that will damage one foe
and may Petrify the enemy
Name ..... Mind Flayer MP Cost ........ 18 MP Who can learn ...... Lv.
Description .....
Summons a Mind Flayer that will damage one foe
and may Paralyze the enemy
O-------------------------O
| T W I N M A G I C |
O-------------------------O
Name ........... Comet MP Cost ........ 20 MP Who can learn ...... Lv.
Description .....
Causes non-elemential damage
Name ............ Pyro MP Cost ........ 10 MP Who can learn ...... Lv.
Description .....
Causes fire damage
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | M A G I C S E T U P |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.007] |
| | O---------------O
O------------O
For whatever reason, it seems that your menu shows three spells from left to
right and the battle screen shows two spells from left to right (good planning
there team!). At any rate, if you set your spells up the same way you would in
the Super Famicom/SNES versions, it'll mess up your setup royally.
At any rate, here's how I set up my spells for a white mage:
Curaja Protect Curaga
Shell Holy Blink
Esuna Haste Full-Life
Slow Life Berserk
Scan Reflect Float
Dispel Hold Silence
Cura Confuse Cure
Mini Teleport Sight
In battle, the previous setup will look like this:
Curaja Protect
Curaga Shell
Holy Blink
Esuna Haste
Full-Life Slow
Life Berserk
Scan Reflect
Float Dispel
Hold Silence
Cura Confuse
Cure Mini
Teleport Sight
And here's how I set up my spells for a black mage:
Firaga Tornado Blizzaga
Quake Thundaga Flare
Fira Meteor Blizzara
Bio Thundara Poison
Fire Drain Blizzard
Osmose Thunder Death
Toad Break Pig
Stop Warp Sleep
In battle, the previous setup will look like this:
Firaga Tornado
Blizzaga Quake
Thundaga Flare
Fira Meteor
Blizzara Bio
Thundara Poison
Fire Drain
Blizzard Osmose
Thunder Death
Toad Break
Pig Stop
Warp Sleep
Given, you are more than free to set up your spells however you wish. However,
this is my way and I feel that it's the most effective method for accessing the
"good" spells quickly, which is a must if your ATB is set to "Active".
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | F A T C H O C O B O S |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.008] |
| | O---------------O
O------------O
Fat Chocobos (first introduced in FINAL FANTASY III) are the best friends a
packrat could have. Normally you could only carry 48 items (99 of each item).
However, there's a LOT more items in FINAL FANTASY IV Advance than there were
in previous FINAL FANTASY IV incarnations. Instead of trashing all those extra
items, you can use a Fat Chocobo to store them.
Fat Chocobos can carry 126 items instead of the 48 items found in your normal
inventory (still 99 of each one), which is super excellent for those who just
HAVE to save everything.
To find a Fat Chocobo, you require either Gysahl Greens or a Gysahl Whistle.
With Greens, you need to find a place that smells like Chocobos. The easiest
place to find these areas are in Chocobo Forests, which can be found in the
following places:
- Southwest from Baron
- Northeast from Fabul
- South from Mount Ordeals
- North from Troia
- East from Troia
In addition, there's a Fat Chocobo spot inside the Dwarf Castle (it's just east
from the Infirmary).
To actually make the Fat Chocobo appear, simply go into one of these areas and
go to an area that looks blank, but you can't walk over. Press A and if you're
in a spot, you'll get a message about how it smells like Chocobos. You'll then
be prompted to use an item, and you should use the Gysahl Greens now. The Fat
Chocobo will appear and you can then talk to it and deposit or withdraw your
items.
With a Gysahl Whistle, you completely eliminate the need to find a Chocobo
Forest, or even a Fat Chocobo spot to begin with. Simply open up your inventory
and use the Gysahl Whistle and you'll automatically initiate the Fat Chocobo
screen. However, Gysahl Whistles are sold for 400% more than Gysahl Greens, AND
Whistles aren't sold until late in the game.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O---------------------------------------------------O---------------O
| | | | | ^[CHAR.001] |
| | |___ | O---------------O
| |_____| |
| |
O----------O
FINAL FANTASY IV has one of the largest cast of playable characters when
compared to the rest of the Final Fantasy series. They'll enter and leave your
party at many different points in the game, but Cecil will always be with you.
You can't control who's in your party until much later in the game. But rest
assured, the characters have a wide range of abilities that will guarantee your
survival, as well as making the game a lot of fun. :)
Some of these stats are incomplete, but I'm working on getting them right. In
addition, not all the data in this area is accurate as of version 1.0.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | C E C I L |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.002] |
| | O---------------O
O----------O
O---------------------------O
| D A R K K N I G H T |
O---------------------------O
Cecil is the commander of the Red Wings, Baron's version of the RAF (Royal Air
Force for those of you who don't know). Cecil was raised by the King of Baron
and under his orders, took up the Dark Sword and became a Dark Knight. Cecil's
powers as a Dark Knight come from an evil and tainted source, but Cecil seems
to be a cut above the rest, as he has not been corrupted himself. Not to
mention that Cecil is well respected among the people of Baron.
Cecil, as a Dark Knight, is well rounded in attack and defense, making him
ideal for frontline combat. He cannot use magic at all, which makes him totally
useless in the back row.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 10 |
| Age 20 | Attack 15 |
| Height 178 cm | Defense 17 |
| Weight 58 kg | |
| Birthplace Unknown | Equipment Dark Sword |
| Hand Right | Dark Shield |
| | Dark Helm |
| | Dark Armor |
| | Dark Gloves |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| The Dark Knight cannot use magic |
O---------------------------------------------------------------O
Command: Dark
The "Dark" command allows the Dark Knight to sacrifice his own HP to damage
all enemies on the field. This is most useful when you see plenty of smaller
enemies on the screen that can go down easily. Its downside is that eventually
Cecil's HP will diminish and he'll be KOed easily.
O-------------------O
| P A L A D I N |
O-------------------O
The Paladin is a holy and noble warrior who will valiantly cover and even
sacrifice himself to save those on his team. As a Paladin, Cecil will no longer
hold the Dark Sword, but instead hold the Sword of Legend and its more powerful
counterparts.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 1 |
| Age 20 | Attack ? |
| Height 178 cm | Defense ? |
| Weight 58 kg | |
| Birthplace Unknown | Equipment Sword of Legend |
| Hand Right | Clothes |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Cure 2 | Cura 15 |
| Sight 3 | Teleport 19 |
| Scan 8 | Esuna 24 |
O---------------------------------------------------------------O
Command: W. Magic
This command allows Cecil to use certain White Magic spells (specified above)
to the fullest of his abilities. Cecil's magic power isn't quite as much as
Rosa's, so his spells won't be a giant use in combat. I suggest using his
spells outside of battle unless you're in a super tight pinch.
Command: Cover
Cecil can take physical damage for any character by stepping in front of them
and taking the damage himself. Cecil can Cover any character of his choosing,
but he will automatically do it for any character who is on their knees. A good
(if cheap) strategy is to put Cecil in the back row and put everyone else on
their knees. Cecil will take all physical damage and take less damage himself,
since he's in the back row.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | K A I N |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.003] |
| | O---------------O
O----------O
O-------------------O
| D R A G O O N |
O-------------------O
Kain is the leader of Baron's Dragoons, who drop down on their enemies from
above. Like Cecil, he was abandoned as a child and raised by the King of Baron.
Kain and Cecil are practically brothers, and act as such.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 10 |
| Age 21 | Attack 13 |
| Height 183 cm | Defense 14 |
| Weight 61 kg | |
| Birthplace Baron | Equipment Iron Shield |
| Hand Left | Spear |
| | Iron Helm |
| | Iron Armor |
| | Iron Gloves |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| The Dragoon cannot use magic |
O---------------------------------------------------------------O
Command: Jump
When you select the command "Jump", Kain will leap into the air and stay up
there, where he is impervious to all magic and physical attacks, from both the
enemies and your allies. When he lands, he does double damage to the targeted
enemy. However, his Jump is slow and is probably best saved for long boss
fights.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | R O S A |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.004] |
| | O---------------O
O----------O
O-------------------------O
| W H I T E M A G E |
O-------------------------O
Rosa was born and raised in Baron and she's in love with Cecil. However, she
doesn't have the courage to tell him. She joined Baron's White Mages so that
she could fight alongside Cecil. Although Rosa's spell library is small at
first, she is fully capable of learning all the White Magic spells in the game,
which would make her more of a White Wizard than a White Mage, but that's just
me.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Female | Level 10 |
| Age 19 | Attack 13 |
| Height 162 cm | Defense 14 |
| Weight 47 kg | |
| Birthplace Baron | Equipment Bow |
| Hand Right | Leather Cap |
| | Leather Garb |
| | Iron Armlet |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Hold 10 | Blink 23 |
| Slow 10 | Confuse 24 |
| Scan 10 | Shell 29 |
| Cure 10 | Mini 30 |
| Sight 10 | Curaga 30 |
| Teleport * | Dispel 31 |
| Life 11 | Haste 33 |
| Protect 12 | Float 35 |
| Cura 13 | Reflect 36 |
| Silence 15 | Curaja 38 |
| Esuna 18 | Full-Life 45 |
| Berserk 20 | Holy 55 |
O-------------------------------O-------------------------------O
* Rosa does not learn Teleport until the Tower of Zot
Command: W. Magic
This command allows Rosa to use White Magic spells (specified above) to the
fullest of her abilities.
Command: Pray
Rosa can send her prayer to the heavens. If it is answered, it will heal all
your characters for free. However, the rate of success is pretty low and I have
yet to find a giant use for it.
Command: Aim
If Rosa is equipped with a bow (and arrow, duh), she will shoot an arrow with
100% accuracy. If the enemy has an elemential weakness (or status effect
weakness), equipping a set of arrows that exploits that weakness will turn Rosa
into a formidable fighter, although her lower melee stats make her a less-than-
formidable frontline fighter.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | R Y D I A |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.005] |
| | O---------------O
O----------O
O---------------------O
| S U M M O N E R |
O---------------------O
Born as a Summoner of Mist, Rydia may be just a child, but inside her lies the
power to bring forth some of the most powerful monsters in the game to fight
for you. She and Cecil cross paths when the King of Baron sends Cecil to kill
the Summoners of Mist. Rydia starts with nothing more than the Chocobo summon,
but she is able to learn new spells quickly and will eventually grow into one
of your most powerful spellcasters. However, Rydia's HP suffers a great deal
and she is incapable of effectively fighting in the front row.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Female | Level 1 |
| Age 7 | Attack 3 |
| Height 107 cm | Defense 6 |
| Weight 18 kg | |
| Birthplace Mist | Equipment Rod |
| Hand Right | Leather Cap |
| | Leather Garb |
| | Iron Armlet |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Fire * | Pig 20 |
| Fira ** | Bio 26 |
| Blizzara ** | Osmose 32 |
| Thundara ** | Drain 36 |
| Cure 2 | Blizzaga 39 |
| Sight 3 | Firaga 42 |
| Thunder 4 | Thundaga 45 |
| Hold 5 | Quake 47 |
| Sleep 6 | Break 49 |
| Poison 7 | Tornado 51 |
| Warp 10 | Death 52 |
| Toad 12 | Flare 55 |
| Stop 13 | Meteor 60 |
O-------------------------------O-------------------------------O
* Learned at the entrance to Mt. Hobs.
** Rydia has these spells when she enters your party the second time
Command: W. Magic
This command allows Rydia to use White Magic spells (specified above) to the
fullest of her abilities. She'll lose this ability later on, so I wouldn't put
too much thought into leveling her up to gain White Magic spells.
Command: B. Magic
This command allows Rydia to use Black Magic spells (specified above) to the
fullest of her abilities. Rydia never loses this command.
Command: Summon
Rydia will summon a monster to the field. The monsters effect can be found in
section [MECH.006].
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | T E L L A H |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.006] |
| | O---------------O
O----------O
O-------------O
| S A G E |
O-------------O
Tellah's no kid by any standard. He already know all the spells he'll ever be
able to learn. Thing is ... he's forgotten them all. He has but a few spells
when you meet him, but he'll eventually re-learn them all later.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 20 |
| Age 60 | Attack 10 |
| Height 177 cm | Defense 5 |
| Weight 48 kg | |
| Birthplace Mysidia | Equipment Staff |
| Hand Right | Leather Garb |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Blink 20 | Curaga * |
| Confuse 20 | Curaja * |
| Cura 20 | Full-Life * |
| Esuna 20 | Mini * |
| Life 20 | Sight * |
| Teleport 20 | Float * |
| Fire 20 | Toad * |
| Blizzard 20 | Pig * |
| Thunder 20 | Warp * |
| Stop 20 | Poison * |
| Osmose 20 | Fira * |
| Hold * | Firaga * |
| Silence * | Blizzara * |
| Protect * | Blizzaga * |
| Shell * | Thundara * |
| Slow * | Thundaga * |
| Haste * | Bio * |
| Berserk * | Tornado * |
| Reflect * | Sleep * |
| Dispel * | Break * |
| Scan * | Drain * |
| Cura * | Meteor * |
O-------------------------------O-------------------------------O
* Learned at Mount Ordeals
Command: W. Magic
This command allows Tellah to use White Magic spells (specified above) to the
fullest of his abilities.
Command: B. Magic
This command allows Tellah to use Black Magic spells (specified above) to the
fullest of his abilities.
Command: Recall
Allows Tellah to dig deep into his memories and use one of his forgotten
spells. The MP is consumed even if the spell doesn't work (like trying to cast
Break on a boss that is immune to Petrify).
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | Y A N G |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.007] |
| | O---------------O
O----------O
O-------------O
| M O N K |
O-------------O
Yang is a High Monk of Fabul and so he's in charge of all the Monks in Fabul.
Heavy armor interferes with his martial arts, so he can't wear anything heavy
that would give him superior defense. However, his offense is one of the best
in the game. He can equip two Claws, which can be used like Arrows to exploit
the weaknesses of enemies, be they elemential or status-based.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 20 |
| Age 35 | Attack 10 |
| Height 182 cm | Defense 5 |
| Weight 76 kg | |
| Birthplace Fabul | Equipment Staff |
| Hand Both | Leather Garb |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| The Monk cannot use magic |
O---------------------------------------------------------------O
Command: Power
Allows Yang to charge up his power and unleash it against an enemy, doing
double damage.
Command: Kick
Yang kicks every enemy on the field, but takes a while to charge. I'd say it
takes so long to charge that Dark is a better option for attacking all enemies
on the field.
Command: Gird
Allows Yang to double his defense for the turn. Especially effective if you
are anticipating a harsh attack.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | E D W A R D |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.008] |
| | O---------------O
O----------O
O-------------O
| B A R D |
O-------------O
Edward is the prince of Damcyan and he is a master musician. He's also madly in
love with Tellah's daughter, Anna, and they run away together. Edward has some
extremely useful abilities and he can be very powerful when given the right
equipment, but he suffers from an extreme case of cowardice. When he falls to
his knees, he will automatically Hide and basically hide away for the turn.
This effectively removes him from the fight, so you'll probably want to keep
your HP up so that this never becomes a problem.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 5 |
| Age 24 | Attack 10 |
| Height 174 cm | Defense 5 |
| Weight 51 kg | |
| Birthplace Damcyan | Equipment Dreamer's Harp |
| Hand Right | Feathered Cap |
| | Bard's Tunic |
| | Ruby Ring |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| The Bard cannot use magic |
O---------------------------------------------------------------O
Command: Sing
Each harp has a special status effect tied to it. When Edward uses his Sing
command, he'll exploit his harp's status effect and it might slap the enemy
with the same effect.
Command: Heal
Distributes a Potion among the entire team. This becomes useless later on due
to the fact that Edward cannot use this ability with Hi-Potions (or X-Potions
for that matter).
Command: Hide
Edward runs away and hides until his next turn. When his next turn comes up,
he can "Reappear" and come back. Useful when you don't want Edward to take ANY
damage whatsoever.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | P A L O M |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.009] |
| | O---------------O
O----------O
O-------------------------O
| B L A C K M A G E |
O-------------------------O
In case you don't know, Palom is the boy Black Mage from Mysidia. He constantly
gets into trouble, much to the dismay of his sister, who subsequently clocks
him on the head. Palom can learn every Black Magic spell in the game and he
even learns them faster than Rydia. As with any mage, his Defense is not that
great, so you should plan on keeping him in the back row.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 10 |
| Age 5 | Attack 8 |
| Height 94 cm | Defense 8 |
| Weight 22 kg | |
| Birthplace Mysidia | Equipment Ice Rod |
| Hand Left | Feathered Cap |
| | Leather Garb |
| | Iron Armlet |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Poison 10 | Quake 23 |
| Fire 10 | Drain 26 |
| Blizzard 10 | Warp 29 |
| Thunder 10 | Blizzaga 32 |
| Sleep 10 | Firaga 33 |
| Blizzara 11 | Thundaga 34 |
| Pig 11 | Break 36 |
| Fira 12 | Osmose 40 |
| Thundara 13 | Death 46 |
| Stop 14 | Tornado 48 |
| Bio 19 | Meteor 50 |
| Toad 22 | Flare 55 |
O-------------------------------O-------------------------------O
Command: B. Magic
This command allows Palom to use Black Magic spells (specified above) to the
fullest of his abilities.
Command: Bluff
Palom can boost his magic power to deal more magic damage on his next turn.
From what I've experienced, this effect DOES stack.
Command: Twin (Palom & Porom)
Palom and Porom can team up and unleash some nasty spells on the enemies,
which include Twin-only spells such as Mini-Flare or Comet. These spells are
very powerful, even against bosses. However, their cost for casting them (you
have to tie up Palom AND Porom for quite a while) makes this command less-than-
preferable for most battles.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | P O R O M |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.010] |
| | O---------------O
O----------O
O-------------------------O
| W H I T E M A G E |
O-------------------------O
Porom is the young girl White Mage from Mysidia. Her brother is constantly
getting himself into trouble, so she solves this problem by constantly bopping
him on the head (if you remember *POW* from the old SNES game). Porom can learn
all the White Magic spells in the game, but she learns them at a different rate
than Rosa does. As a mage, you should keep Porom in the back row.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Female | Level 10 |
| Age 5 | Attack 8 |
| Height 93 cm | Defense 9 |
| Weight 19 kg | |
| Birthplace Mysidia | Equipment Staff |
| Hand Right | Feathered Cap |
| | Leather Garb |
| | Iron Armlet |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Hold 10 | Blink 23 |
| Slow 10 | Confuse 25 |
| Scan 10 | Shell 29 |
| Cure 10 | Dispel 31 |
| Sight 10 | Mini 31 |
| Life 11 | Curaga 33 |
| Protect 12 | Haste 38 |
| Cura 13 | Float 40 |
| Silence 14 | Reflect 44 |
| Berserk 18 | Curaja 49 |
| Teleport 19 | Holy 52 |
| Esuna 20 | Full-Life 56 |
O-------------------------------O-------------------------------O
Command: W. Magic
This command allows Porom to use White Magic spells (specified above) to the
fullest of her abilities.
Command: Cry
Porom cries, which flusters the enemy and gives you an easier chance of
running away from the battle.
Command: Twin (Palom & Porom)
Palom and Porom can team up and unleash some nasty spells on the enemies,
which include Twin-only spells such as Mini-Flare or Comet. These spells are
very powerful, even against bosses. However, their cost for casting them (you
have to tie up Palom AND Porom for quite a while) makes this command less-than-
preferable for most battles.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | C I D |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.011] |
| | O---------------O
O----------O
O---------------------O
| E N G I N E E R |
O---------------------O
To say that Cid was the backbone of Baron's air power isn't really that far-
fetched. Cid was the legendary airship engineer who basically MADE Baron into
the dominant nation it is. Cid might seem gruff but he's kind hearted and acts
as if Cecil was the son he never had (although his daughter sure has a rough
personality). Cid is ideal for the front row due to his high attack, defense
and HP values.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 20 |
| Age 54 | Attack 55 |
| Height 159 cm | Defense 13 |
| Weight 67 kg | |
| Birthplace Baron | Equipment Wooden Hammer |
| Hand Right | Prisoner's Wear |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| The Engineer cannot use magic |
O---------------------------------------------------------------O
Command: Study
Think of what the spell Scan does. Now remove the MP useage and you have
Cid's Study command. It's especially useful when you need to find a weakness on
any given enemy.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | E D G E |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.012] |
| | O---------------O
O----------O
O---------------O
| N I N J A |
O---------------O
Edge is the prince of Eblan, but hardly acts like it. He's a womanizer and he's
arrogant. Eblan is reknowned for their ninjas and Edge is no exception. He can
wield two weapons (including Yang's Claws FYI) which can be used to exploit
enemies with weaknesses. In addition, Edge can Throw many different weapons in
your inventory, even those that are old and seemingly useless. Edge's defense
isn't ideal for a frontline fighter, but most of his weaponry only allows for
him to fight in the front row.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 25 |
| Age 26 | Attack 63 |
| Height 175 cm | Defense 32 |
| Weight 51 kg | |
| Birthplace Eblan | Equipment Kunai (x2) |
| Hand Both | Green Beret |
| | Black Belt |
| | Mythril Gloves |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Flame 20 | Pin 27 |
| Flood * | Smoke 33 |
| Blitz * | Image 38 |
O-------------------------------O-------------------------------O
* Learned during Edge's lone fight with Rubicante in the Path to the Tower of
Babel
Command: Ninjitsu
This command allows Edge to use Ninjitsu spells (specified above) to the
fullest of his abilities.
Command: Throw
Edge can throw a throwing star or certain weapons at enemies for exceptional
damage.
Command: Steal
Edge will attempt to Steal an item from the target's inventory. He can either
succeed, fail, get caught (and lose HP) or find that there is nothing to steal
from the enemy.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | F U S O Y A |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.013] |
| | O---------------O
O----------O
O---------------------O
| L U N A R I A N |
O---------------------O
FuSoYa is, quite literally, out of this world. As a Lunarian, he has mastered
EVERY White and Black Magic spell in the game right off the bat, but with a
paltry 190 MP, he is incapable of being a constant spellcaster like Rydia or
Rosa.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 50 |
| Age ? | Attack 50 |
| Height ? cm | Defense 28 |
| Weight ? kg | |
| Birthplace The Moon | Equipment Kinesis Staff |
| Hand Right | Sage's Miter |
| | Light Robe |
| | Diamond Armlet |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| See section [MECH.006] to find all the White/Black Magic |
| spells |
O---------------------------------------------------------------O
Command: W. Magic
This command allows FuSoYa to use White Magic spells (specified above) to the
fullest of his abilities.
Command: B. Magic
This command allows FuSoYa to use Black Magic spells (specified above) to the
fullest of his abilities.
Command: Regen
FuSoYa will cast a spell on the team that regenerates their HP once per turn.
The amount that is healed isn't much, but when you're trying to pinch for HP,
it helps.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V A D V A N C E |
| | | O-------------------------------------------------------------------O
| |/| |\| | W A L K T H R O U G H |
| | | O-------------------------------------------------------------------O
| | | | T R A V E L N O T E S |
| | | O---------------------------------------------------O---------------O
| |/ | | ^[TIPS.001] |
| | O---------------O
O----------O
In case you're new to the Final Fantasy world, there are a few things you
should ALWAYS be aware of. As a matter of fact, I'm so confident in these notes,
I'm going to say they apply to just about every Final Fantasy game in existance.
1. SAVE!!!!! I cannot emphasize this enough. Save early, safe often, SAVE
BEFORE ENTERING A BIG BATTLE. AND FOR THE LOVE OF GOD, SAVE ON DIFFERENT
FILES!! Through the process of saving, you'll save yourself a LOT of
headache and a LOT of lost time (like your entire game if you save on one
file and somehow royally mess it up). Whether you save at a Save Sphere
(FFX) or at an Inn (FF1), you should save whenever you can. In FINAL
FANTASY IV Advance, you can ONLY SAVE on Save Points (you'll get a pop-up
window that informs you that you can use a Tent or Cottage) and you'll
probably want to save on these points about 99% of the time. Trust me on
this, even the BEST FF players can mess up every once in a while and lose
their entire party every once in a while. Whatever you do, do NOT rely on
your "Quicksave" since I can personally tell you it's not a 100% guarantee.
Rely on your cold hard saves if you're ever in doubt.
2. TALK TO EVERYONE!! They'll (usually) give you clues as to where you should
go, who to talk to, etc. Plus, some of them even blurt out funny quotes,
like the infamous "This guy are sick", or perhaps they'll provide clues to
hidden treasures. Who knows? All you gotta do is talk to them.
3. LEVEL UP!! Unless you're doing a low-level game, you (probably) want to make
your characters more powerful than the guys they fight. It's not smart to
take your 500 HP characters into a battle against an enemy with 900,000 HP
and an attack of 30,000, and it doesn't matter how high your evasion is.
To do this, just fight the majority of your battles instead of running away
all the time. If you find yourself getting your ass handed to you each and
every battle, then yeah, you might want to backtrack and beat up weaker
enemies until you level up a few levels.
4. CURE IS YOUR BEST FRIEND! Seriously here, Cure/Cura/Curaga/Curaja will most
likely be used more than all your other spells combined. Once you learn the
higher-level Cure spell, you'll probably want to put it close to the top of
your magic list.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 15 | ^[WALK.000] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
You shouldn't need me around to watch the intro; it's rather self-explanatory.
Until you gain control, just watch the scenes; you'll learn that Cecil of
Baron takes the Water Crystal from the people of Mysidia because the King of
Baron has decreed that the Mysidians know too much about the Crystal. Neither
the wizards of Mysidia or the subsequent monsters that attacked stood a chance
against Cecil. At any rate ... once you regain control, it's time to start your
adventure.
Here's the outline of what events will occur in this section:
1) Meet with Kain and depart from Baron
2) Defeat the Mist Dragon in the Mist Cave
3) Deliver the package to the village of Mist
4) Depart with the Mist villager
5) Bring the Mist villager to Kaipo and protect her
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C A S T L E B A R O N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 15 | ^[WALK.001] |
| | O------------------------O---------------O
O----------O
~ Though as a dark knight, you know we can never be together ... ~ Cecil
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Bomb Ring | None |
| ____ Ether O-----------------------------O
| ____ Tent |
| ____ 480 Gil (total) |
O-----------------------------O
From where you start, go south and into the next room. Skipping both sets of
stairs, you'll see some chests and a door blocking them. You can open up the
door by standing to the switch (which is left of the door), facing the switch
and pressing A. Inside you'll find 480 Gil, an Ether and a Tent. There's
nothing more to do in the east part of the castle for now, so head to the west
and up the stairs. Follow the path and Rosa will stop you. Talk to her and then
continue south.
Once you exit the door, you'll see a path north, which you should take (the
door to the west leads to no items). Cid will stop you and you'll meet up with
him. Once he's done, take the door right above you (the door that Cid comes out
of contains no items). Go up both sets of stairs and slip into bed to advance
the story.
Once Cecil awakens, he and Kain will exit the castle and the intro will roll.
From here, you'll probably want to head into Baron, which is right outside of
Castle Baron.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 15 | ^[WALK.002] |
| | O------------------------O---------------O
O----------O
~ I can't stop thinking about dark knights! They're cool ... and by cool, I
mean totally sweet. ~ Baron Child
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | None |
| ____ Potion O-----------------------------O
| ____ Potion |
| ____ Gold Needle |
| ____ Eye Drops |
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Tent |
| ____ Tent |
| ____ Dwarven Bread |
| ____ Hourglass |
O-----------------------------O
Baron is located right next to Castle Baron.
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Closed for now | Closed for now |
O-----------------------------O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Potion ................. 30 |
| Phoenix Down .......... 100 |
| Gold Needle ........... 400 |
| Maiden's Kiss .......... 60 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Gysahl Greens .......... 50 |
O-----------------------------O
When you first enter Baron, take three steps north and then head east, right
into a pot, where you'll find a POTION. Just north of the Inn, you'll find four
additional pots, one of which contains a POTION. If you follow the brown path
(road?) to the northeast and continue following it, you'll eventually run into
a dancer, but more importantly, a path into the water. Follow it and eventually
you'll go into the southeastern corner of the town, where you can find a TENT
and an HOURGLASS. Go back to the dancer and you'll see a woman to the right of
her. Make your way over to her and go up into the trees. There's a small hidden
area inside the trees (go east into the trees) that will lead to a grassy area
where you'll find a PHOENIX DOWN, PHOENIX DOWN and a GOLD NEEDLE.
Inside the Inn you'll find a POTION just southwest from the Innkeeper (it's
inside the pot). Go north from the Inn area and you'll see an enclosed area
with three chests. Press A while facing the swords on the wall and a door will
open, giving you access to a DWARVEN BREAD, a TENT and some EYE DROPS.
Just north of the Item Shop you'll find the path of the Devil's Road, which is
currently inaccessable. Down the stairs you'll find the Training Room, which
you can use if you're new to this game. Also, Namingway is in here. Namingway
can change your name if you so wish (I never wanted to do so really), but you
can if you wish.
The Weapon and Armor Shops are currently closed, but the Item Shop is open for
business. I'd suggest spending your 480 Gil on some extra Potions and a Phoenix
Down or two, and perhaps an additional Tent. Whatever you feel you need.
Once you're ready to go, head outside and begin your journey.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N A R E A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 20 | ^[WALK.003] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Baron region.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 001 Goblin 6 19 0 0 5 28 None
___ 002 Helldiver 18 21 0 0 5 40 Throw
___ 003 Floating Eyeball 20 20 0 0 9 42 Throw
___ 004 Sword Rat 30 21 0 0 13 66 None
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M I S T C A V E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 20 | ^[WALK.004] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | None |
| ____ Potion O-----------------------------O
| ____ Eye Drops |
| ____ Tent |
O-----------------------------O
The Mist Cave is northwest of Baron. Head that way, past the bridge, and into
the cave.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 001 Goblin 6 19 0 0 5 28 None
___ 004 Sword Rat 30 21 0 0 13 66 None
___ 005 Insectus 28 20 1 0 8 49 None
___ 007 Flying Eyes 40 21 3 0 18 74 Throw
The path for this area is pretty straightforward. Eventually you'll run into a
split between some steps to the north and a bridge to the east. Take the steps
and grab the POTION and then head across the bridge. Once across, head up the
steps and continue east to pick up some EYE DROPS. Follow the path south down
both sets of steps, and then around west a tiny bit and follow the path to pick
up a TENT.
Backtrack to where you descended two sets of steps and then head east between
them and follow the path, picking up the POTION. Get ready, because there's a
boss fight coming. Complete the dialogue and you'll fight:
O---------------------------------------------------------------------O
| BOSS - Mist Dragon #235 |
O----------------------------O----------------------------------------O
| HP ................. 465 | Weakness |
| Strength ............ 16 | None |
| Defense .............. 5 | |
| Magic ............... 10 | Resistance |
| Magic Defense ....... 31 | Poi