========================================================== (80 characters) =====
____ ____
| | | |
| |\ | _ _ _ _ _ | |\ | _ _ _ ___ _ _ _ _
| | \| | | | \| | / \ | | | | \| / \ | \| | | | / \ / \ | | |
| |_ | | | | | | | | | | | |_ | | | | | | | | | | | | |\| | |
| _| | | | | | | | | | | _| | | | | | | | | | | \ \ | |
| | | | | | | | | | |_ | | | | | | | | | | | |\| | | |
| | |_| |_|\_| |_|_| |___| | | |_|_| |_|\_| |_| |_|_| \_/ |_|
| | | |
|/ |/
_ _ _ |
| | | | | | ---+---
| | | | | | | -+-
| | | | | | ./=|=---|---__
| | | | | | | | ===== __--
| | | | | | <\___--___--
| | | | | |
| | | | | | = v2.0 =
| | \ \/ /
|_| \__/
__ ____ __ __ __ ____ __ ____ ________
/ \ | \ | | | | / \ | \ | | / __) \ ___)
/ \ | |\ | | | | | / \ | |\ \ | | | / | (__
/ () \ | | ) | | | | | / () \ | | \ \| | | | | __)
| __ | | |/ | \ \/ / | __ | | | \ | | \__ | (___
|__( )__| |____/ \____/ |__( )__| |__| \___| \____) /_______)
F I N A L F A N T A S Y I V A D V A N C E
F A Q / W A L K T H R O U G H
Copyright 2005-2006, Action (R Jackson)
Email: actionjman (dot) faqs (at) gmail (dot) com
Version: 2.0
All rights reserved
Do NOT send me emails to my old email address (if you have it). I won't be
responding to it anymore.
Fun Facts:
Hits as of 3/15/08 - 433,836
Hey everyone. Feel free to download this FAQ since it IS getting rather large.
However, you might want to read the Copyrights, Disclaimers, etc. section
[COPYRIGHT] before downloading this. For legal purposes and stuff.
One born of a dragon
bearing darkness and light,
shall rise to the heavens
over the still land.
The moon's light eternal
brings a promise to Earth
with bounty and grace
The following sites may use this FAQ:
[http://www.gamefaqs.com] ............................................ GameFAQs*
[http://www.1up.com] ....................................................... 1UP
[http://www.ign.com] ....................................................... IGN
[http://www.neoseeker.com] ........................................... Neoseeker
[http://www.supercheats.com] ...................................... Super Cheats
If you see this FAQ anywhere else, please let me know at my email, which can be
found above.
*GameFAQs has affiliates that are allowed to use this FAQ freely. GameSpot is
one of those affiliates, as is all of CNet. If you see this FAQ on a CNet site,
don't bother telling me about it, since (technically) they are allowed to use
it freely.
**************************************************
* WARNING! READ BEFORE CONTINUING! *
**************************************************
First off, this document will contain a lot of <SPOILERS>. And major ones at
that. I try to keep my FAQs as spoiler-free as possible, but I WILL tell you
when a certain character leaves and when you should unequip them. Just keep in
mind that you WILL run into at least one SPOILER in this FAQ. You have been
forewarned.
If you have a question concerning FINAL FANTASY IV Advance and decide to drop
me an email, please be sure to put "FF4 Walkthrough" or something similar in
the Subject line. If you don't, I'll most likely assume it's spam and end up
deleting it. In addition, I have other FAQs as well, so keeping the emails
detailed will help me keep them seperate.
Lastly, if you think you can get your name in this FAQ by sending me bullcrap
tactics that any fool can follow, you'd be sorely mistaken. I'm not putting in
advice such as "attack your own characters to gain free stats" or anything like
that. If you can actually outsmart me (or find a blatant error), those are the
types of users that I appreciate and put into my FAQ.
That's all I have to say. Hope y'all enjoy the FAQ. :)
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I I |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | |
| _| |_ | Version 2.0 - I've decided to write this FAQ from the ground up,
| |_____| | conforming to the design in my (semi) recently released Final
| | Fantasy VI Advance FAQ/Walkthrough. I'm very proud of the work
O----------O inside that document and I've decided to rewrite all my existing
work to conform to it. I went back to this one after covering the
main game in Final Fantasy VI Advance and I was like "What the **** was I doing
back then??" Needless to say, it's rather apparent to me that my own FAQ
writing has vastly improved since I updated this FAQ last. @_@
Anyways, hope you like the new, sleeker design. :)
2.0 - Completed: Saturday, March 15, 2008 @ 7:06 PM. Size: 832 KB
- FAQ overhauled
- Bestiary completed
- Working on Appendices
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I I |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | | Font Spacing Check |
| _| |_ O-------------------------------------------------------------------O
| |_____| |
| |
O----------O
Check please if the numbers and dots align. If not, then switch to a monospaced
font to properly view this document.
1234567890
..........
The default Wordpad font (Courier New) is most suited for viewing this FAQ.
However, I used Notepad, with the same font, while writing this FAQ. There's
really no significant difference between the two programs when viewing this
FAQ. I find the Courier New font to be much easier to read than Courier. Not
to mention I like Courier New better, but that's besides the point.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I I |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | | Keyword System |
| _| |_ O-------------------------------------------------------------------O
| |_____| |
| |
O----------O
A good friend of mine, Arctic (best known for his sweet FF7 FAQ), used the
Keyword System in Version 1.1 of his FAQ and has used it ever since. Its sole
purpose is to allow you (the user) to search for anything in this FAQ with the
greatest of ease.
Utilizing the Find function (Ctrl+F) that can be used in both Notepad and
Wordpad, the keyword system is used at the start of each chapter and section.
When reading the Table of Contents, you'll see the following by a certain
section:
[Keyword]
Press Ctrl+F and type in the following:
^[Keyword]
And you'll immediately be brought to the corresponding section after you press
Enter. Make sure you don't drop the ^ or you'll end up back in the Table of
Contents.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I I |
| |_ _| O-------------------------------------------------------------------O
| | | | I N T R O D U C T I O N |
| | | O-------------------------------------------------------------------O
| | | | Anti Plagiarism Format |
| _| |_ O-------------------------------------------------------------------O
| |_____| |
| |
O----------O
Okay, so I've finally gotten rid of those freakin' anti-plagiarism tags. In all
honesty, back then I was naive and thought those damn things might actually
stop a plagiarist. Let's face it, anyone with half a brain could just go
through the document and remove them, it's not that hard. Instead, there's a
much better system in place. I've had people try to crack it from Day 1 and so
far, the only people who get it are the ones who I've told (they're all fellow
FAQ writers, so there we go). Needless to say, the old system was far inferior
to the new one.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | | O-------------------------------------------------------------------O
| |/| |\| | T A B L E O F C O N T E N T S |
| | | O-------------------------------------------------------------------O
| | | |
| | | |
| |/ |
| |
O----------O
-> FINAL FANTASY IV Advance Mechanics ..................... [MECH.001]
-> Controls ............................................. [MECH.002]
-> Battle System ........................................ [MECH.003]
-> Menu Screen .......................................... [MECH.004]
-> Status Effects ....................................... [MECH.005]
-> Magic List ........................................... [MECH.006]
-> Magic Setup .......................................... [MECH.007]
-> Fat Chocobos ......................................... [MECH.008]
-> Characters ............................................. [CHAR.001]
-> Cecil ................................................ [CHAR.002]
-> Kain ................................................. [CHAR.003]
-> Rosa ................................................. [CHAR.004]
-> Rydia ................................................ [CHAR.005]
-> Tellah ............................................... [CHAR.006]
-> Yang ................................................. [CHAR.007]
-> Edward ............................................... [CHAR.008]
-> Palom ................................................ [CHAR.009]
-> Porom ................................................ [CHAR.010]
-> Cid .................................................. [CHAR.011]
-> Edge ................................................. [CHAR.012]
-> FuSoYa ............................................... [CHAR.013]
-> Walkthrough
-> Travel Notes ......................................... [TIPS.001]
(for any FF player) ^
-> Delivery ............................................. [WALK.000]
-> Castle Baron ....................................... [WALK.001]
-> Baron .............................................. [WALK.002]
-> Baron Area ......................................... [WALK.003]
-> Mist Cave .......................................... [WALK.004]
-> Mist ............................................... [WALK.005]
-> Kaipo, Oasis of the Desert ......................... [WALK.006]
-> Sand Rubies for Rosa ................................. [WALK.050]
-> Keeping Rydia Safe ................................. [WALK.051]
-> Kaipo, Oasis of the Desert ......................... [WALK.052]
-> Kaipo Area ......................................... [WALK.053]
-> Underground Waterway ............................... [WALK.054]
-> Damcyan Castle ..................................... [WALK.055]
-> Damcyan Area ....................................... [WALK.056]
-> Antlion Cave ....................................... [WALK.057]
-> Kaipo, Oasis of the Desert ......................... [WALK.058]
-> Protect the Wind Crystal! ............................ [WALK.100]
-> Mount Hobs ......................................... [WALK.101]
-> Fabul Area ......................................... [WALK.102]
-> Fabul .............................................. [WALK.103]
-> Fabul Battles ...................................... [WALK.104]
-> Fabul Aftermath .................................... [WALK.105]
-> Born of Darkness and Light ........................... [WALK.150]
-> Mysidia ............................................ [WALK.151]
-> Mysidia Area ....................................... [WALK.152]
-> Mount Ordeals ...................................... [WALK.153]
-> Mysidia ............................................ [WALK.154]
-> To Pilfer an Airship ................................. [WALK.200]
-> Baron .............................................. [WALK.201]
-> Baron Waterway ..................................... [WALK.202]
-> Castle Baron ....................................... [WALK.203]
-> Take to the Skies! (optional) ........................ [WALK.250]
-> About This Section ................................. [WALK.251]
-> Mist ............................................... [WALK.252]
-> Agart .............................................. [WALK.253]
-> Agart Area ......................................... [WALK.254]
-> Mythril ............................................ [WALK.255]
-> Mythril Area ....................................... [WALK.256]
-> Elban Castle ....................................... [WALK.257]
-> The Earth Crystal .................................... [WALK.300]
-> Troia Castle ....................................... [WALK.301]
-> Troia .............................................. [WALK.302]
-> Troia Area ......................................... [WALK.303]
-> Chocobo Forest ..................................... [WALK.304]
-> Magnetic Cave ...................................... [WALK.305]
-> Troia Castle ....................................... [WALK.306]
-> Tower of Zot ....................................... [WALK.307]
-> Baron .............................................. [WALK.308]
-> The Dark Crystals .................................... [WALK.350]
-> Agart .............................................. [WALK.351]
-> Dwarf Castle ....................................... [WALK.352]
-> Dwarf Castle Aftermath ............................. [WALK.353]
-> Dwarf Castle Area .................................. [WALK.354]
-> Tower of Babel ..................................... [WALK.355]
-> Castle Baron ....................................... [WALK.356]
-> Cave of Elban ...................................... [WALK.357]
-> Babel Tower ........................................ [WALK.358]
-> Dwarf Castle ....................................... [WALK.359]
-> Before the Final Crystal ............................. [WALK.400]
-> Tomra .............................................. [WALK.401]
-> Sylph Cave ......................................... [WALK.402]
-> Cave of Summons .................................... [WALK.403]
-> Land of Summons .................................... [WALK.404]
-> Three Step Penninsula .............................. [WALK.405]
-> The Final Crystal .................................... [WALK.450]
-> Sealed Cavern ...................................... [WALK.451]
-> Dwarf Castle ....................................... [WALK.452]
-> Quest for the Spoon ................................ [WALK.453]
-> Quest for the Excalibur ............................ [WALK.454]
-> An Old King Awaits ................................. [WALK.455]
-> One Born of a Dragon ................................. [WALK.500]
-> Mysidia ............................................ [WALK.501]
-> The Moon + Moon Area ............................... [WALK.502]
-> Hummingway Home .................................... [WALK.503]
-> Lunar Path ......................................... [WALK.504]
-> Crystal Palace ..................................... [WALK.505]
-> Cave of Bahamut .................................... [WALK.506]
-> Giant of Babel ..................................... [WALK.507]
-> Before the Final Battle .............................. [WALK.550]
-> Cave of Trials Preparation ......................... [WALK.551]
-> Cave of Trials ..................................... [WALK.552]
-> The Final Battle ..................................... [WALK.600]
-> Crystal Palace ..................................... [WALK.601]
-> Lunar Subterrane ................................... [WALK.602]
-> Lunar Subterrane Treasures ......................... [WALK.603]
-> The Final Battle ................................... [WALK.604]
-> Lunar Ruins .......................................... [WALK.800]
-> Overview ........................................... [WALK.801]
-> The Monk's Trial ................................... [WALK.802]
-> The Bard's Trial ................................... [WALK.803]
-> The Summoner's Trial ............................... [WALK.804]
-> The Paladin's Trial ................................ [WALK.805]
-> The White Mage's Trial ............................. [WALK.806]
-> The Ninja's Trial .................................. [WALK.807]
-> The Dragoon's Trial ................................ [WALK.808]
-> The Engineer's Trial ............................... [WALK.809]
-> The Twin Mages' Trial .............................. [WALK.810]
-> Brachioraidos ...................................... [WALK.811]
-> Zeromus EG ......................................... [WALK.812]
-> Secrets Quick Help .................................... [WALK.001]
-> Frequently Asked Questions ............................. [FAQS.001]
-> Bestiary ............................................... [BEST.000]
-> Full Update History ...................................... [UPDATE]
-> Copyrights, Disclaimers, etc. ......................... [COPYRIGHT]
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-------------------------------------------------O---------------O
| | | \/ | | | | ^[MECH.001] |
| | | | | | O---------------O
| |_| |_| |
| |
O------------O
This section will cover the basics of FINAL FANTASY IV. Use this guide if you
don't want to scroll back to the Contents section:
-> FINAL FANTASY IV Advance Mechanics ..................... [MECH.001]
-> Controls ............................................. [MECH.002]
-> Battle System ........................................ [MECH.003]
-> Menu Screen .......................................... [MECH.004]
-> Status Effects ....................................... [MECH.005]
-> Magic List ........................................... [MECH.006]
-> Magic Setup .......................................... [MECH.007]
-> Fat Chocobos ......................................... [MECH.008]
Don't forget the carat ^ when you're using the Find Function!
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | C O N T R O L S |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.002] |
| | O---------------O
O------------O
here's the controls for the GameBoy Advance (I'm assuming you can figure out
the controls if you're using a DS).
____________________________________
,' `.
| __________________________________ |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| |__________________________________| |
| `. GAMEBOY ADVANCE SP ,' |
| `-----------------------------' |
|_ __________________ _|
|_|_________________| |_|
L -> | | <- R
| O -|
| .--. .-. |
| __| |__ .-. ( A ) |
| | | ( B ) '-' |
| |__ __| '-' |
| | | |
| '--' |
| . . . . |
| . . . . |
| . . . . |
| . . . . |
| |
| Select Start |
| O O |
`.____________________________________,'
-> D-Pad ........... Move character / Move cursor
-> A Button ........ Confirm / Talk / Examine / Ride or Disembark vehicle
-> B Button ........ Cancel / Dash (Dash with control pad)
-> L Button ........ Toggle between pages (where L and R buttons are shown) /
Switch the displayed character
-> R Button ........ Toggle between pages (where L and R buttons are shown) /
Switch the displayed character
-> Start ........... Open Main Menu / Pause or Resume battle
-> Select .......... Not used
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | B A T T L E S Y S T E M |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.003] |
| | O---------------O
O------------O
I was browsing through other people's FINAL FANTASY II FAQs one day and I so
happened to notice this self-described "crude ASCII depiction of the battle
interface" and was rather taken by it. I found the ASCII in Dark Vortex's FAQ/
Walkthrough and instantly I was inspired to do my own ASCII art in my FINAL
FANTASY II FAQ/Walkthrough. Upon completing it, I decided to update it for
this game and include it.
When you enter a battle (and some of the best FF battle music starts playing),
you'll see the following screen.
Figure NOT drawn to scale:
_____________________________________________________________________________
| _________________________________________________________________________ |
| | [1] | |
| |_________________________________________________________________________| |
| |
| [2] |
| |
|-----. ,----------. ,-------------. ,---------|
| \_____/ \ / \_______/ |
| \______________/ |
| O |
| .(.) |
| (>`_`)> (>`_`)> (>`_`)> \\ [5] |
| == |
| O |
| .(.) |
| \\ |
| (>`_`)> (>`_`)> (>`_`)> == |
| O |
| .(.) |
| \\ |
| == |
| (>`_`)> (>`_`)> (>`_`)> O |
| .(.) |
| \\ |
| [3] == |
| O |
| .(.) |
| \\ |
| == |
| |
| ______________ ______________ ___________________________________________ |
|/ |/ \| \|
| Kirby 9 | -> Attack [6] | [7] [8] [9] |
| | | Kain 9999 [--------------] |
| [4] | W.Magic | Rydia 9999 [--------------] |
| | | Cecil 9999 [--------------] |
| | Cover | Rosa 9999 [--------------] |
| | | Edge 9999 [--------------] |
| | Items | |
`---------------'________________'--------------------------------------------'
,-, ,-,
| < | < [10]
`-` `-`
[1] : Battle Message - Instructions or descriptions can be found here.
[2] : Background - There's really nothing going on here, it's just the
background.
[3] : BG's (bad-guys) - Kill them! And yes, I know you can't have 9 enemies
onscreen at once.
[4] : Enemies Names - All the enemies names and how many there are can be
seen here.
[5] : Teammates - Your team is here. Use these guys to kill everyone at #3.
[6] : Battle Commands - Use these to determine your actions in battle.
[7] : Teammates - Your team.
[8] : Current HP - Determines how much damage you can take before being KO'd.
[9] : ATB Bar - Determines the order in which your team takes their turns.
[10] : Pac-Man - Go play it. Now. Although it'll keep you from Final Fantasy
IV and nobody wants that.
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | M E N U S C R E E N |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.004] |
| | O---------------O
O------------O
The Menu Screen is accessed by pressing Start outside of battle. Here is the
basic layout of the sub-menus you'll find in the Menu Screen:
- Items
- Magic
- Equipment
- Status
- Order & Row
- Config
- Quicksave
- Save
And here's the lowdown on all of the sub-menus:
O---------------O
| I T E M S |
O---------------O
In here you'll find all the items you have in your inventory. You can only
carry 48 different "items" in which you can carry 99 of each. Hypothetically
speaking, you could carry 4752 Potions ... IF you really wanted.
When you buy items in a shop, they'll be put in a seperate slot, so you'll have
to SORT your items often to maximize your free space.
____________________________________________________________
| | |
[1] -> | -> Use Sort Trash | Items |
|______________________________________|_____________________|
| |
[2] -> | ->Hi-Potion 99 Hi-Potion 99 |
| X-Potion 9 Ether 54 |
| Dry Ether 8 Elixer 10 |
| Phoenix Down 40 Remedy 35 |
| Siren 20 Gysahl Whistle 6 |
| Tent 6 Cottage 8 |
| Bomb Fragment 5 Antarctic Wind 4 |
| Arctic Wind 1 Rage of Zeus 3 |
| \Excalibur 1 /Yoichi's Bow 1 |
|____________________________________________________________|
| |
[3] -> | Restores HP |
| |
|____________________________________________________________|
[1] This is the Item Submenu. If you USE an item, you can select an item to use
and a character to use it on (or all characters for certain items). If you
SORT your items, FINAL FANTASY IV Advance will automatically sort all your
items for you so that you don't have to. If you TRASH an item, you will,
well, trash it. Keep in mind you'll lose the item forever, so be careful on
what you trash.
[2] These are where your items are displayed. If you select the USE option,
you'll see a cursor in here, where you can select the item you want to USE.
[3] This will describe the item that you've selected (as described in [2]).
O---------------O
| M A G I C |
O---------------O
In here you'll find all the magic a character has. If the character cannot use
magic (Kain, Yang, Cid, etc.), you'll see a notice that the character cannot
use magic.
____________________________________________________________
| | |
| | |
| W. Magic | ___ Rydia |
[1] -> | -> B. Magic | |___| Lv. 60 HP 2150 / 2150 | <- [2]
| Summon | MP 521 / 521 |
| | |
|________________|___________________________________________|
| |
[3] -> | -> O Firaga O Tornado O Blizzaga |
| O Quake O Thundaga O Flare |
| O Fira O Meteor O Blizzara |
| O Bio O Thundara O Poison |
| O Fire O Drain O Blizzard |
|____________________________________________________________|
| |
[4] -> | Causes fire damage |
| MP Use 30 |
|____________________________________________________________|
(Before you ask, yes, this is possible. My party is in the Lunar Ruins.)
1) This shows the types of magic that you have. The different types of magic
can be found later, in section [MECH.006].
2) This shows your character's portrait, their name, their level, and their
HP/MP stats.
3) This shows the spells you have in the type of magic you select. Spells that
are grayed out cannot be used outside of battle.
4) When you have a spell selected, this area shows what effect the spell will
have. In addition, it'll show how much MP the spell will use.
O-----------------------O
| E Q U I P M E N T |
O-----------------------O
In here you'll see the equipment that any given character has equipped on them
right now. Each character has five pieces of equipment: the right hand, the
left hand, the head, the body and the arms.
Also, each character has a dominant hand, where their main weapon will be
equipped (the exception is bows). Some characters (Yang and Edge) can use their
weapons in either hand, since they are ambidexterous.
Bows are an exception to the normal rule. With a bow, you want to equip the bow
itself in the non-dominant hand and the arrows in the dominant hand.
____________________________________________________________
| | |
[1] -> | -> Equipment Best Equip. | Equipment |
|______________________________________|_____________________|
| |
[2] -> | ____ -> R. Hand Ragnarok |
| |____| L. Hand Crystal Shield |
| Cecil Head Crystal Helm |
| Right-handed Body Crystal Mail |
| Arms Crystal Gloves |
| \ 232 V 87 O 29 |
|____________________________________________________________|
| |
[3] -> | -> Excalibur 1 Piggy's Stick 1 |
| Artemis Arrow 20 Yoichi's Bow 1 |
| Elven Bow 1 Yoichi Arrow 20 |
|____________________________________________________________|
| |
[4] -> | Legendary holy sword of the hero. |
|____________________________________________________________|
[1] This is the Equipment Submenu. If you select EQUIPMENT, you can choose what
equipment to put on a character. If you choose BEST EQUIP., FINAL FANTASY
IV Advance will automatically choose the best equipment for your character,
based upon the highest defense.
[2] Here you'll see your character's portrait, their dominant hand, their
current equipment, and their attack power, defense and magic defense.
[3] If you select a piece of equipment in [2], you'll see a cursor here which
you can use to select a new piece of equipment.
[4] If you select a piece of equipment in [3], you'll see a description of the
equipment here.
O-----------------O
| S T A T U S |
O-----------------O
In here you will see a full statistical analysis of your character.
____________________________________________________________
| | |
| ____ Cecil Paladin | Status |
[1] -> | |____| | |
| Right-handed |__________________|
| Lv 52 |
| HP 3699/3699 EXP 978778 |
| MP 214/ 214 For next level: 14326 |
|____________________________________________________________|
| |
[2] -> | Ability Attack 12 232 |
| Strength 78 Precision 99% |
| Agility 32 Defense 7 87 |
| Stamina 66 Evasion 40% |
| Intellect 28 Magic Defense 3 29 |
| Spirit 59 Magic Evasion 31% |
| |
| (A)Switch |
|____________________________________________________________|
[1] This area shows the character's name, class, dominant hand, level, current
and maxmimum HP, current and maximum MP, EXP acquired and EXP required to
reach the next level.
[2] This area shows all your character's stats, which influence the character's
performance in all aspects. Here's the lowdown on all of them:
-Strength: Influences the effectiveness of physical attacks.
-Agility: Speed at which characters take action.
-Stamina: Manner by which HP increases.
-Intellect: Effectiveness of Black Magic.
-Spirit: Effectiveness of White Magic.
-Attack: The first number is the number of attacks a character can perform at
once. The second number is the attack power (influenced by Strength and the
weapon equipped). Combined they create the number you see when you attack in
battle.
-Precision: Probability of hitting when attacking.
-Defense: The first number is the number of attacks a character can defend
against. The second number is the defensive power (influenced by the armor
you wear). Combined they create the total defensive power on the character.
-Evasion: Probability of evading an attack.
-Magic Defense: The first number is the number of magical attacks a character
can defend against. The second number is the magical defensive power (which
is influenced by the armor you wear, as well as your "natural" magic
defense). Combined they create the total magic defense on your character.
-Magic Evasion: Probability of evading a magic attack.
If you press the A button on this screen, it will switch the bottom of the
screen so you can see what equipment you have on the character in question.
O---------------------------O
| O R D E R & R O W |
O---------------------------O
Using the "Order" option, you can change the order of your teammates. So you
don't like having Cecil in the middle? Put him at the top. Don't like Rosa and
Rydia's setup? Change them around a bit if you so wish. Using the Order option,
in conjunction with the Row option (described below), you can change your
entire team's lineup to whatever you choose.
Using the "Row" option, you can quickly shift all your front row and back row
characters. The advantage to this is that there are times where you may have
three fighters and two mages or one fighter and three mages. Using the Row
option will help optimize your team's lineup so that you have spellcasters in
the back and fighters in the front.
When you have characters in front, their precision is increased, but the damage
you take from physical attacks also increases. When you have characters in back,
their precision MIGHT be decreased (bows are an exception), but the damage you
take from enemy attacks also decreases.
O-----------------O
| C O N F I G |
O-----------------O
In here you can change your preferences to how the game is played.
____________________________________________________________
| | |
| Config | Config |
|______________________________________|_____________________|
| |
| -> Battle Mode Wait Active |
| Battle Speed 1 2 3 4 5 6 |
| Battle Msg. 1 2 3 4 5 6 |
| B Button Dsh. ON OFF |
| Cursor Pos. Default Keep |
| Window Color R 0 G 0 B 5 |
| Bestiary |
| |
|______________________________________ _____________________|
| | |
| Set time flow of | (A) Confirm |
| battle. | (B) Cancel |
|______________________________________|_____________________|
Here's the lowdown on all these options.
Battle Mode: WAIT will stop time when you're choosing spells, items, etc.
ACTIVE will have the battle running at all times.
Battle Speed: This will determine the speed that the battle moves. The lower
the number, the faster the battle will move.
Battle Msg.: This will determine how fast the messages flash across the top of
the screen. Messages include spell names, speaking, the whole works. The
lower the number, the shorter amount of time the message will flash across
the screen.
B Button Dsh.: This will toggle the B Button Dash. If this option is set to ON,
your character will always dash. If this option is set to OFF, your
character will only dash when you hold down the B Button.
Cursor Pos.: This determines where your cursor will appear on the menu. If this
is set to DEFAULT, the cursor will always appear on the top. If this is set
to KEEP, the cursor will appear where you last had it. Keep in mind that
this option DOES NOT WORK IN BATTLE.
Window Color: If you hate blue for some odd reason, you can change the color of
the window. Using the Red, Green and Blue colors, you can change each
color's settings from a level between 0 and 7. The color you choose will
follow to every window's colors.
Bestiary: Here you can check all the enemies you've defeated so far. Monsters
highlighted in yellow with three stars to the left of them are monsters
that you have not yet viewed in the Bestiary.
O-----------------------O
| Q U I C K S A V E |
O-----------------------O
As the name implies, this option will quickly save your game and then quit it.
You don't have to be at a Save Point or on the Overworld to Quicksave.
However, once you reload your Quicksave, you lose the Quicksave, so keep that
in mind. You can't depend on a Quicksave to save your ass if you get pwned.
O-------------O
| S A V E |
O-------------O
If you are at a Save Point or on the Overworld, you can save your game. Doing
so will save your progress (duh) so you can:
1) Go to sleep.
2) See #1 for details.
When you see the Game Over screen, you can reload your last save and not be
screwed.
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | S T A T U S E F F E C T S |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.005] |
| | O---------------O
O------------O
This section goes over the various status effects, what they do, and how to
fix them.
In case you don't know, Esuna is a White Magic spell. Rosa learns it at Lv. 18,
Porom learns it at Lv. 20 and Cecil learns it at Lv. 24.
O-----------O--------------------------------------------------O---------------O
| Status | Effect | Remedy |
O-----------O--------------------------------------------------O---------------O
| | | |
| Sleep | Target falls asleep, unable to act | Esuna spell |
| | | Alarm Clock |
| | | |
| Paralysis | Target cannot move, unable to act | Esuna spell |
| | | Unicorn Horn |
| | | |
| Confusion | Commands not accepted, may attack allies | Esuna spell |
| | | Be attacked |
| | | |
| Curse | Attack and Defense reduced by half | Esuna spell |
| | | Cross |
| | | |
| Poison | Poison gradually reduces HP | Esuna spell |
| | | Antidote |
| | | |
| Darkness | Vision worsens, physical attacks more likely to | Esuna spell |
| | miss | Eye Drops |
| | | |
| Silence | Unable to use Magic | Esuna spell |
| | | Echo Herbs |
| | | |
| Pig | Target turns into a pig, unable to use magic | Esuna spell |
| | | Pig spell |
| | | Diet Food |
| | | |
| Toad | Target turns into a toad, unable to use magic, | Esuna spell |
| | magic, Attack and Defense decrease | Toad spell |
| | | Maiden's Kiss |
| | | |
| Mini | Target turns small, Attack and Defense reduced | Esuna spell |
| | by half | Mini spell |
| | | House Hammer |
| | | |
| Petrify * | Target is turned to stone, unable to act | Esuna spell |
| | | Gold Needle |
| | | |
| KO * | Target is knocked out and is unable to act until | Life spell |
| | restored | Phoenix Down |
| | | |
O-----------O--------------------------------------------------O---------------O
* If your entire party is either KO'd or Petrified, the game will end.
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | M A G I C L I S T |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.006] |
| | O---------------O
O------------O
Here's a list of spells you find in the game, sorted by type.
O---------------------------O
| W H I T E M A G I C |
O---------------------------O
Name ............ Cure MP Cost ......... 3 MP Who can learn ...... Lv.
Description .....
Restores a small amount of HP
Inflict damage on undead monsters
Name ............ Cura MP Cost ......... 9 MP Who can learn ...... Lv.
Description .....
Restores some HP
Inflict damage on undead monsters
Name .......... Curaga MP Cost ........ 18 MP Who can learn ...... Lv.
Description .....
Restores a large amount of HP
Inflict damage on undead monsters
Name .......... Curaja MP Cost ........ 40 MP Who can learn ...... Lv.
Description .....
Restores all HP
Inflict damage on undead monsters
Name ........... Esuna MP Cost ........ 20 MP Who can learn ...... Lv.
Description .....
Removes all status ailments except KO
Name ............ Life MP Cost ......... 8 MP Who can learn ...... Lv.
Description .....
Removes KO status / Kills undead monsters
Name ....... Full-Life MP Cost ........ 52 MP Who can learn ...... Lv.
Description .....
Removes KO status and restores all HP
Kills undead monsters
Name ........... Blink MP Cost ......... 8 MP Who can learn ...... Lv.
Description .....
Creates clones and increases evasion
Name ......... Protect MP Cost ......... 9 MP Who can learn ...... Lv.
Description .....
Increases defense from physical attacks
Name ........... Shell MP Cost ........ 10 MP Who can learn ...... Lv.
Description .....
Increases defense from magic attacks
Name ......... Reflect MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Light encases the target and reflects magic attacks
Name ........... Float MP Cost ......... 8 MP Who can learn ...... Lv.
Description .....
Lifts target off the ground and avoids damage
inflicted from the ground
Name ............ Hold MP Cost ......... 5 MP Who can learn ...... Lv.
Description .....
Causes paralysis and halts enemy movement
Name ......... Silence MP Cost ......... 6 MP Who can learn ...... Lv.
Description .....
Stops target from casting spells
Name ....... Confusion MP Cost ........ 10 MP Who can learn ...... Lv.
Description .....
Confuses target and causes it to attack its allies
Name ............ Slow MP Cost ........ 14 MP Who can learn ...... Lv.
Description .....
Slows movement of target
Name .......... Dispel MP Cost ........ 12 MP Who can learn ...... Lv.
Description .....
Eliminates and nullifies effects of magic cast
on target
Name ............ Scan MP Cost ......... 1 MP Who can learn ...... Lv.
Description .....
Scans target's stats and weaknesses
Name ........... Haste MP Cost ........ 25 MP Who can learn ...... Lv.
Description .....
Speeds up target's movement
Name ......... Berserk MP Cost ........ 18 MP Who can learn ...... Lv.
Description .....
Increases attack power and causes them to
attack uncontrollably for the rest of the battle
Name ........ Teleport MP Cost ........ 10 MP Who can learn ...... Lv.
Description .....
Escape from battles or return to the entrance
of a dungeon or tower
Name ............ Mini MP Cost ......... 6 MP Who can learn ...... Lv.
Description .....
Shrinks target or nullifies Mini status
Name ........... Sight MP Cost ......... 2 MP Who can learn ...... Lv.
Description .....
Use outside of battle to get an overview of the
surrounding area
Name ............ Holy MP Cost ........ 46 MP Who can learn ...... Lv.
Description .....
Hits target with the holy light of judgement
O---------------------------O
| B L A C K M A G I C |
O---------------------------O
Name ............ Fire MP Cost ......... 5 MP Who can learn ...... Lv.
Description .....
Shoots a fireball that inflicts fire damage
Useful against enemies weak against fire
Name ............ Fira MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Stronger version of Fire
Name .......... Firaga MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Strongest version of Fire
Name ........ Blizzard MP Cost ......... 5 MP Who can learn ...... Lv.
Description .....
Freezes the air into blocks of ice, damaging
the enemy; useful against enemies weak against
ice
Name ........ Blizzara MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Stronger version of Blizzard
Name ........ Blizzaga MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Strongest version of Blizzard
Name ......... Thunder MP Cost ......... 5 MP Who can learn ...... Lv.
Description .....
Brings lightning down from overhead to damage
the enemy; useful against enemies weak against
lightning
Name ........ Thundara MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Stronger version of Thunder
Name ........ Thundaga MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Strongest version of Thunder
Name ......... Tornado MP Cost ........ 25 MP Who can learn ...... Lv.
Description .....
Generates a powerful whirlwind that brings the
enemy close to death
Name ........... Quake MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Sends energy waves through the ground, causing
an earthquake
Name .......... Meteor MP Cost ........ 99 MP Who can learn ...... Lv.
Description .....
Causes meteors to fall from the heavens,
inflicting massive damage
Name .......... Poison MP Cost ......... 2 MP Who can learn ...... Lv.
Description .....
Extracts natural poisons from the ground and
air and injects them into the enemy's body,
inflicting damage
Name ............. Bio MP Cost ........ 20 MP Who can learn ...... Lv.
Description .....
Activates and magnifies bacteria attacked to
the enemy's body, causing a gradual reduction
in HP
Name ........... Stone MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Instantly turns the enemy to stone, regardless
of HP
Name ........... Death MP Cost ........ 35 MP Who can learn ...... Lv.
Description .....
Calls Death forth to the enemy, instantly
removing its soul and killing it
Name ............ Warp MP Cost ......... 4 MP Who can learn ...... Lv.
Description .....
Returns to the previous floor in a dungeon,
ineffective in battle
Name ............ Toad MP Cost ......... 7 MP Who can learn ...... Lv.
Description .....
Turns target into a toad or nullifies Toad
status
Name ............. Pig MP Cost ......... 1 MP Who can learn ...... Lv.
Description .....
Turns target into a pig or nullifies Pig status
Name ........... Flare MP Cost ........ 50 MP Who can learn ...... Lv.
Description .....
Uses a fusion reaction to damage target
Name ........... Sleep MP Cost ........ 12 MP Who can learn ...... Lv.
Description .....
Causes enemy to fall asleep
Name ............ Stop MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Forces time to slow down around the enemy and
stops time
Name ........... Drain MP Cost ......... 9 MP Who can learn ...... Lv.
Description .....
Converts enemy HP to energy waves, absorbs them
and sends them back to the caster
Name .......... Osmose MP Cost ......... 9 MP Who can learn ...... Lv.
Description .....
Converts enemy MP to energy waves, absorbs them
and sends them back to the caster
O---------------------------------O
| N I N J I T S U M A G I C |
O---------------------------------O
Name ........... Image MP Cost ......... 6 MP Who can learn ...... Lv.
Description .....
Creates decoys of self, holds off physical
attacks
Name ........... Blitz MP Cost ........ 25 MP Who can learn ...... Lv.
Description .....
Calls forth lighting that damages enemies
Name ........... Flame MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Causes flames to flare up around enemies,
damaging them
Name ........... Flood MP Cost ........ 20 MP Who can learn ...... Lv.
Description .....
Calls forth a tsunami that damages enemies
Name ............. Pin MP Cost ......... 5 MP Who can learn ...... Lv.
Description .....
Attacks the enemy's shadow, temporarily halting
movement
Name ........... Smoke MP Cost ........ 10 MP Who can learn ...... Lv.
Description .....
Throws a smoke bomb that allows the party to
escape a battle
O-----------------------------O
| S U M M O N M A G I C |
O-----------------------------O
Name ......... Chocobo MP Cost ......... 7 MP Who can learn ...... Lv.
Description .....
Summons a chocobo spirit that inflicts damage
with a chocobo kick
Name .......... Dragon MP Cost ........ 20 MP Who can learn ...... Lv.
Description .....
Summons the Mist Dragon, attacks all enemies
with Mist Breath
Name ........... Shiva MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Summons Shiva, the ice queen, to use her Diamond
Dust on enemies
Name ........... Ramuh MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Summons Ramuh, the thunder god, to use his Bolt
of Judgement on enemies
Name ........... Ifrit MP Cost ........ 30 MP Who can learn ...... Lv.
Description .....
Summons Ifrit, the fire spirit, to use his
Hellfire on enemies
Name ........... Titan MP Cost ........ 40 MP Who can learn ...... Lv.
Description .....
Summons Titan, the earth deity, to use Gaia's
Wrath on enemies
Name ........... Asura MP Cost ........ 50 MP Who can learn ...... Lv.
Description .....
Summons Asura, the queen of the summons. She
will cast Protect, Curaga, or Life on all allies
Name ....... Leviathan MP Cost ........ 50 MP Who can learn ...... Lv.
Description .....
Summons Leviathan, spirit of the sea, to bring
forth a massive tsunami
Name ........... Sylph MP Cost ........ 25 MP Who can learn ...... Lv.
Description .....
Summons Sylph, the spirit of the wind, to use
Whisperwind to siphon HP from one enemy and
distribute it among all allies
Name ............ Odin MP Cost ........ 45 MP Who can learn ...... Lv.
Description .....
Summons Odin to cut through enemies with his
Zantetsuken
Name ......... Bahamut MP Cost ........ 60 MP Who can learn ...... Lv.
Description .....
Summons Bahamut, the dragon god, to annihilate
enemies with his Mega Flare
Name .......... Goblin MP Cost ......... 1 MP Who can learn ...... Lv.
Description .....
Summons a Golbin to perform its Goblin Punch,
which hits the enemy for paltry damage
Name ......... Bob-omb MP Cost ........ 10 MP Who can learn ...... Lv.
Description .....
Summons a Bomb that self-destructs and damages
a single enemy
Name ...... Cockatrice MP Cost ........ 15 MP Who can learn ...... Lv.
Description .....
Summons a Cockatrice that will damage one foe
and may Petrify the enemy
Name ..... Mind Flayer MP Cost ........ 18 MP Who can learn ...... Lv.
Description .....
Summons a Mind Flayer that will damage one foe
and may Paralyze the enemy
O-------------------------O
| T W I N M A G I C |
O-------------------------O
Name ........... Comet MP Cost ........ 20 MP Who can learn ...... Lv.
Description .....
Causes non-elemential damage
Name ............ Pyro MP Cost ........ 10 MP Who can learn ...... Lv.
Description .....
Causes fire damage
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | M A G I C S E T U P |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.007] |
| | O---------------O
O------------O
For whatever reason, it seems that your menu shows three spells from left to
right and the battle screen shows two spells from left to right (good planning
there team!). At any rate, if you set your spells up the same way you would in
the Super Famicom/SNES versions, it'll mess up your setup royally.
At any rate, here's how I set up my spells for a white mage:
Curaja Protect Curaga
Shell Holy Blink
Esuna Haste Full-Life
Slow Life Berserk
Scan Reflect Float
Dispel Hold Silence
Cura Confuse Cure
Mini Teleport Sight
In battle, the previous setup will look like this:
Curaja Protect
Curaga Shell
Holy Blink
Esuna Haste
Full-Life Slow
Life Berserk
Scan Reflect
Float Dispel
Hold Silence
Cura Confuse
Cure Mini
Teleport Sight
And here's how I set up my spells for a black mage:
Firaga Tornado Blizzaga
Quake Thundaga Flare
Fira Meteor Blizzara
Bio Thundara Poison
Fire Drain Blizzard
Osmose Thunder Death
Toad Break Pig
Stop Warp Sleep
In battle, the previous setup will look like this:
Firaga Tornado
Blizzaga Quake
Thundaga Flare
Fira Meteor
Blizzara Bio
Thundara Poison
Fire Drain
Blizzard Osmose
Thunder Death
Toad Break
Pig Stop
Warp Sleep
Given, you are more than free to set up your spells however you wish. However,
this is my way and I feel that it's the most effective method for accessing the
"good" spells quickly, which is a must if your ATB is set to "Active".
O------------O-----------------------------------------------------------------O
| __ __ | F I N A L F A N T A S Y I V |
| | \ / | O-----------------------------------------------------------------O
| | \/ | | G A M E M E C H A N I C S |
| | |\ /| | O-----------------------------------------------------------------O
| | | \/ | | | F A T C H O C O B O S |
| | | | | O-------------------------------------------------O---------------O
| |_| |_| | | ^[MECH.008] |
| | O---------------O
O------------O
Fat Chocobos (first introduced in FINAL FANTASY III) are the best friends a
packrat could have. Normally you could only carry 48 items (99 of each item).
However, there's a LOT more items in FINAL FANTASY IV Advance than there were
in previous FINAL FANTASY IV incarnations. Instead of trashing all those extra
items, you can use a Fat Chocobo to store them.
Fat Chocobos can carry 126 items instead of the 48 items found in your normal
inventory (still 99 of each one), which is super excellent for those who just
HAVE to save everything.
To find a Fat Chocobo, you require either Gysahl Greens or a Gysahl Whistle.
With Greens, you need to find a place that smells like Chocobos. The easiest
place to find these areas are in Chocobo Forests, which can be found in the
following places:
- Southwest from Baron
- Northeast from Fabul
- South from Mount Ordeals
- North from Troia
- East from Troia
In addition, there's a Fat Chocobo spot inside the Dwarf Castle (it's just east
from the Infirmary).
To actually make the Fat Chocobo appear, simply go into one of these areas and
go to an area that looks blank, but you can't walk over. Press A and if you're
in a spot, you'll get a message about how it smells like Chocobos. You'll then
be prompted to use an item, and you should use the Gysahl Greens now. The Fat
Chocobo will appear and you can then talk to it and deposit or withdraw your
items.
With a Gysahl Whistle, you completely eliminate the need to find a Chocobo
Forest, or even a Fat Chocobo spot to begin with. Simply open up your inventory
and use the Gysahl Whistle and you'll automatically initiate the Fat Chocobo
screen. However, Gysahl Whistles are sold for 400% more than Gysahl Greens, AND
Whistles aren't sold until late in the game.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O---------------------------------------------------O---------------O
| | | | | ^[CHAR.001] |
| | |___ | O---------------O
| |_____| |
| |
O----------O
FINAL FANTASY IV has one of the largest cast of playable characters when
compared to the rest of the Final Fantasy series. They'll enter and leave your
party at many different points in the game, but Cecil will always be with you.
You can't control who's in your party until much later in the game. But rest
assured, the characters have a wide range of abilities that will guarantee your
survival, as well as making the game a lot of fun. :)
Some of these stats are incomplete, but I'm working on getting them right. In
addition, not all the data in this area is accurate as of version 1.0.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | C E C I L |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.002] |
| | O---------------O
O----------O
O---------------------------O
| D A R K K N I G H T |
O---------------------------O
Cecil is the commander of the Red Wings, Baron's version of the RAF (Royal Air
Force for those of you who don't know). Cecil was raised by the King of Baron
and under his orders, took up the Dark Sword and became a Dark Knight. Cecil's
powers as a Dark Knight come from an evil and tainted source, but Cecil seems
to be a cut above the rest, as he has not been corrupted himself. Not to
mention that Cecil is well respected among the people of Baron.
Cecil, as a Dark Knight, is well rounded in attack and defense, making him
ideal for frontline combat. He cannot use magic at all, which makes him totally
useless in the back row.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 10 |
| Age 20 | Attack 15 |
| Height 178 cm | Defense 17 |
| Weight 58 kg | |
| Birthplace Unknown | Equipment Dark Sword |
| Hand Right | Dark Shield |
| | Dark Helm |
| | Dark Armor |
| | Dark Gloves |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| The Dark Knight cannot use magic |
O---------------------------------------------------------------O
Command: Dark
The "Dark" command allows the Dark Knight to sacrifice his own HP to damage
all enemies on the field. This is most useful when you see plenty of smaller
enemies on the screen that can go down easily. Its downside is that eventually
Cecil's HP will diminish and he'll be KOed easily.
O-------------------O
| P A L A D I N |
O-------------------O
The Paladin is a holy and noble warrior who will valiantly cover and even
sacrifice himself to save those on his team. As a Paladin, Cecil will no longer
hold the Dark Sword, but instead hold the Sword of Legend and its more powerful
counterparts.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 1 |
| Age 20 | Attack ? |
| Height 178 cm | Defense ? |
| Weight 58 kg | |
| Birthplace Unknown | Equipment Sword of Legend |
| Hand Right | Clothes |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Cure 2 | Cura 15 |
| Sight 3 | Teleport 19 |
| Scan 8 | Esuna 24 |
O---------------------------------------------------------------O
Command: W. Magic
This command allows Cecil to use certain White Magic spells (specified above)
to the fullest of his abilities. Cecil's magic power isn't quite as much as
Rosa's, so his spells won't be a giant use in combat. I suggest using his
spells outside of battle unless you're in a super tight pinch.
Command: Cover
Cecil can take physical damage for any character by stepping in front of them
and taking the damage himself. Cecil can Cover any character of his choosing,
but he will automatically do it for any character who is on their knees. A good
(if cheap) strategy is to put Cecil in the back row and put everyone else on
their knees. Cecil will take all physical damage and take less damage himself,
since he's in the back row.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | K A I N |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.003] |
| | O---------------O
O----------O
O-------------------O
| D R A G O O N |
O-------------------O
Kain is the leader of Baron's Dragoons, who drop down on their enemies from
above. Like Cecil, he was abandoned as a child and raised by the King of Baron.
Kain and Cecil are practically brothers, and act as such.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 10 |
| Age 21 | Attack 13 |
| Height 183 cm | Defense 14 |
| Weight 61 kg | |
| Birthplace Baron | Equipment Iron Shield |
| Hand Left | Spear |
| | Iron Helm |
| | Iron Armor |
| | Iron Gloves |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| The Dragoon cannot use magic |
O---------------------------------------------------------------O
Command: Jump
When you select the command "Jump", Kain will leap into the air and stay up
there, where he is impervious to all magic and physical attacks, from both the
enemies and your allies. When he lands, he does double damage to the targeted
enemy. However, his Jump is slow and is probably best saved for long boss
fights.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | R O S A |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.004] |
| | O---------------O
O----------O
O-------------------------O
| W H I T E M A G E |
O-------------------------O
Rosa was born and raised in Baron and she's in love with Cecil. However, she
doesn't have the courage to tell him. She joined Baron's White Mages so that
she could fight alongside Cecil. Although Rosa's spell library is small at
first, she is fully capable of learning all the White Magic spells in the game,
which would make her more of a White Wizard than a White Mage, but that's just
me.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Female | Level 10 |
| Age 19 | Attack 13 |
| Height 162 cm | Defense 14 |
| Weight 47 kg | |
| Birthplace Baron | Equipment Bow |
| Hand Right | Leather Cap |
| | Leather Garb |
| | Iron Armlet |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Hold 10 | Blink 23 |
| Slow 10 | Confuse 24 |
| Scan 10 | Shell 29 |
| Cure 10 | Mini 30 |
| Sight 10 | Curaga 30 |
| Teleport * | Dispel 31 |
| Life 11 | Haste 33 |
| Protect 12 | Float 35 |
| Cura 13 | Reflect 36 |
| Silence 15 | Curaja 38 |
| Esuna 18 | Full-Life 45 |
| Berserk 20 | Holy 55 |
O-------------------------------O-------------------------------O
* Rosa does not learn Teleport until the Tower of Zot
Command: W. Magic
This command allows Rosa to use White Magic spells (specified above) to the
fullest of her abilities.
Command: Pray
Rosa can send her prayer to the heavens. If it is answered, it will heal all
your characters for free. However, the rate of success is pretty low and I have
yet to find a giant use for it.
Command: Aim
If Rosa is equipped with a bow (and arrow, duh), she will shoot an arrow with
100% accuracy. If the enemy has an elemential weakness (or status effect
weakness), equipping a set of arrows that exploits that weakness will turn Rosa
into a formidable fighter, although her lower melee stats make her a less-than-
formidable frontline fighter.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | R Y D I A |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.005] |
| | O---------------O
O----------O
O---------------------O
| S U M M O N E R |
O---------------------O
Born as a Summoner of Mist, Rydia may be just a child, but inside her lies the
power to bring forth some of the most powerful monsters in the game to fight
for you. She and Cecil cross paths when the King of Baron sends Cecil to kill
the Summoners of Mist. Rydia starts with nothing more than the Chocobo summon,
but she is able to learn new spells quickly and will eventually grow into one
of your most powerful spellcasters. However, Rydia's HP suffers a great deal
and she is incapable of effectively fighting in the front row.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Female | Level 1 |
| Age 7 | Attack 3 |
| Height 107 cm | Defense 6 |
| Weight 18 kg | |
| Birthplace Mist | Equipment Rod |
| Hand Right | Leather Cap |
| | Leather Garb |
| | Iron Armlet |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Fire * | Pig 20 |
| Fira ** | Bio 26 |
| Blizzara ** | Osmose 32 |
| Thundara ** | Drain 36 |
| Cure 2 | Blizzaga 39 |
| Sight 3 | Firaga 42 |
| Thunder 4 | Thundaga 45 |
| Hold 5 | Quake 47 |
| Sleep 6 | Break 49 |
| Poison 7 | Tornado 51 |
| Warp 10 | Death 52 |
| Toad 12 | Flare 55 |
| Stop 13 | Meteor 60 |
O-------------------------------O-------------------------------O
* Learned at the entrance to Mt. Hobs.
** Rydia has these spells when she enters your party the second time
Command: W. Magic
This command allows Rydia to use White Magic spells (specified above) to the
fullest of her abilities. She'll lose this ability later on, so I wouldn't put
too much thought into leveling her up to gain White Magic spells.
Command: B. Magic
This command allows Rydia to use Black Magic spells (specified above) to the
fullest of her abilities. Rydia never loses this command.
Command: Summon
Rydia will summon a monster to the field. The monsters effect can be found in
section [MECH.006].
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | T E L L A H |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.006] |
| | O---------------O
O----------O
O-------------O
| S A G E |
O-------------O
Tellah's no kid by any standard. He already know all the spells he'll ever be
able to learn. Thing is ... he's forgotten them all. He has but a few spells
when you meet him, but he'll eventually re-learn them all later.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 20 |
| Age 60 | Attack 10 |
| Height 177 cm | Defense 5 |
| Weight 48 kg | |
| Birthplace Mysidia | Equipment Staff |
| Hand Right | Leather Garb |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Blink 20 | Curaga * |
| Confuse 20 | Curaja * |
| Cura 20 | Full-Life * |
| Esuna 20 | Mini * |
| Life 20 | Sight * |
| Teleport 20 | Float * |
| Fire 20 | Toad * |
| Blizzard 20 | Pig * |
| Thunder 20 | Warp * |
| Stop 20 | Poison * |
| Osmose 20 | Fira * |
| Hold * | Firaga * |
| Silence * | Blizzara * |
| Protect * | Blizzaga * |
| Shell * | Thundara * |
| Slow * | Thundaga * |
| Haste * | Bio * |
| Berserk * | Tornado * |
| Reflect * | Sleep * |
| Dispel * | Break * |
| Scan * | Drain * |
| Cura * | Meteor * |
O-------------------------------O-------------------------------O
* Learned at Mount Ordeals
Command: W. Magic
This command allows Tellah to use White Magic spells (specified above) to the
fullest of his abilities.
Command: B. Magic
This command allows Tellah to use Black Magic spells (specified above) to the
fullest of his abilities.
Command: Recall
Allows Tellah to dig deep into his memories and use one of his forgotten
spells. The MP is consumed even if the spell doesn't work (like trying to cast
Break on a boss that is immune to Petrify).
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | Y A N G |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.007] |
| | O---------------O
O----------O
O-------------O
| M O N K |
O-------------O
Yang is a High Monk of Fabul and so he's in charge of all the Monks in Fabul.
Heavy armor interferes with his martial arts, so he can't wear anything heavy
that would give him superior defense. However, his offense is one of the best
in the game. He can equip two Claws, which can be used like Arrows to exploit
the weaknesses of enemies, be they elemential or status-based.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 20 |
| Age 35 | Attack 10 |
| Height 182 cm | Defense 5 |
| Weight 76 kg | |
| Birthplace Fabul | Equipment Staff |
| Hand Both | Leather Garb |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| The Monk cannot use magic |
O---------------------------------------------------------------O
Command: Power
Allows Yang to charge up his power and unleash it against an enemy, doing
double damage.
Command: Kick
Yang kicks every enemy on the field, but takes a while to charge. I'd say it
takes so long to charge that Dark is a better option for attacking all enemies
on the field.
Command: Gird
Allows Yang to double his defense for the turn. Especially effective if you
are anticipating a harsh attack.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | E D W A R D |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.008] |
| | O---------------O
O----------O
O-------------O
| B A R D |
O-------------O
Edward is the prince of Damcyan and he is a master musician. He's also madly in
love with Tellah's daughter, Anna, and they run away together. Edward has some
extremely useful abilities and he can be very powerful when given the right
equipment, but he suffers from an extreme case of cowardice. When he falls to
his knees, he will automatically Hide and basically hide away for the turn.
This effectively removes him from the fight, so you'll probably want to keep
your HP up so that this never becomes a problem.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 5 |
| Age 24 | Attack 10 |
| Height 174 cm | Defense 5 |
| Weight 51 kg | |
| Birthplace Damcyan | Equipment Dreamer's Harp |
| Hand Right | Feathered Cap |
| | Bard's Tunic |
| | Ruby Ring |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| The Bard cannot use magic |
O---------------------------------------------------------------O
Command: Sing
Each harp has a special status effect tied to it. When Edward uses his Sing
command, he'll exploit his harp's status effect and it might slap the enemy
with the same effect.
Command: Heal
Distributes a Potion among the entire team. This becomes useless later on due
to the fact that Edward cannot use this ability with Hi-Potions (or X-Potions
for that matter).
Command: Hide
Edward runs away and hides until his next turn. When his next turn comes up,
he can "Reappear" and come back. Useful when you don't want Edward to take ANY
damage whatsoever.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | P A L O M |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.009] |
| | O---------------O
O----------O
O-------------------------O
| B L A C K M A G E |
O-------------------------O
In case you don't know, Palom is the boy Black Mage from Mysidia. He constantly
gets into trouble, much to the dismay of his sister, who subsequently clocks
him on the head. Palom can learn every Black Magic spell in the game and he
even learns them faster than Rydia. As with any mage, his Defense is not that
great, so you should plan on keeping him in the back row.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 10 |
| Age 5 | Attack 8 |
| Height 94 cm | Defense 8 |
| Weight 22 kg | |
| Birthplace Mysidia | Equipment Ice Rod |
| Hand Left | Feathered Cap |
| | Leather Garb |
| | Iron Armlet |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Poison 10 | Quake 23 |
| Fire 10 | Drain 26 |
| Blizzard 10 | Warp 29 |
| Thunder 10 | Blizzaga 32 |
| Sleep 10 | Firaga 33 |
| Blizzara 11 | Thundaga 34 |
| Pig 11 | Break 36 |
| Fira 12 | Osmose 40 |
| Thundara 13 | Death 46 |
| Stop 14 | Tornado 48 |
| Bio 19 | Meteor 50 |
| Toad 22 | Flare 55 |
O-------------------------------O-------------------------------O
Command: B. Magic
This command allows Palom to use Black Magic spells (specified above) to the
fullest of his abilities.
Command: Bluff
Palom can boost his magic power to deal more magic damage on his next turn.
From what I've experienced, this effect DOES stack.
Command: Twin (Palom & Porom)
Palom and Porom can team up and unleash some nasty spells on the enemies,
which include Twin-only spells such as Mini-Flare or Comet. These spells are
very powerful, even against bosses. However, their cost for casting them (you
have to tie up Palom AND Porom for quite a while) makes this command less-than-
preferable for most battles.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | P O R O M |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.010] |
| | O---------------O
O----------O
O-------------------------O
| W H I T E M A G E |
O-------------------------O
Porom is the young girl White Mage from Mysidia. Her brother is constantly
getting himself into trouble, so she solves this problem by constantly bopping
him on the head (if you remember *POW* from the old SNES game). Porom can learn
all the White Magic spells in the game, but she learns them at a different rate
than Rosa does. As a mage, you should keep Porom in the back row.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Female | Level 10 |
| Age 5 | Attack 8 |
| Height 93 cm | Defense 9 |
| Weight 19 kg | |
| Birthplace Mysidia | Equipment Staff |
| Hand Right | Feathered Cap |
| | Leather Garb |
| | Iron Armlet |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Hold 10 | Blink 23 |
| Slow 10 | Confuse 25 |
| Scan 10 | Shell 29 |
| Cure 10 | Dispel 31 |
| Sight 10 | Mini 31 |
| Life 11 | Curaga 33 |
| Protect 12 | Haste 38 |
| Cura 13 | Float 40 |
| Silence 14 | Reflect 44 |
| Berserk 18 | Curaja 49 |
| Teleport 19 | Holy 52 |
| Esuna 20 | Full-Life 56 |
O-------------------------------O-------------------------------O
Command: W. Magic
This command allows Porom to use White Magic spells (specified above) to the
fullest of her abilities.
Command: Cry
Porom cries, which flusters the enemy and gives you an easier chance of
running away from the battle.
Command: Twin (Palom & Porom)
Palom and Porom can team up and unleash some nasty spells on the enemies,
which include Twin-only spells such as Mini-Flare or Comet. These spells are
very powerful, even against bosses. However, their cost for casting them (you
have to tie up Palom AND Porom for quite a while) makes this command less-than-
preferable for most battles.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | C I D |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.011] |
| | O---------------O
O----------O
O---------------------O
| E N G I N E E R |
O---------------------O
To say that Cid was the backbone of Baron's air power isn't really that far-
fetched. Cid was the legendary airship engineer who basically MADE Baron into
the dominant nation it is. Cid might seem gruff but he's kind hearted and acts
as if Cecil was the son he never had (although his daughter sure has a rough
personality). Cid is ideal for the front row due to his high attack, defense
and HP values.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 20 |
| Age 54 | Attack 55 |
| Height 159 cm | Defense 13 |
| Weight 67 kg | |
| Birthplace Baron | Equipment Wooden Hammer |
| Hand Right | Prisoner's Wear |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| The Engineer cannot use magic |
O---------------------------------------------------------------O
Command: Study
Think of what the spell Scan does. Now remove the MP useage and you have
Cid's Study command. It's especially useful when you need to find a weakness on
any given enemy.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | E D G E |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.012] |
| | O---------------O
O----------O
O---------------O
| N I N J A |
O---------------O
Edge is the prince of Eblan, but hardly acts like it. He's a womanizer and he's
arrogant. Eblan is reknowned for their ninjas and Edge is no exception. He can
wield two weapons (including Yang's Claws FYI) which can be used to exploit
enemies with weaknesses. In addition, Edge can Throw many different weapons in
your inventory, even those that are old and seemingly useless. Edge's defense
isn't ideal for a frontline fighter, but most of his weaponry only allows for
him to fight in the front row.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 25 |
| Age 26 | Attack 63 |
| Height 175 cm | Defense 32 |
| Weight 51 kg | |
| Birthplace Eblan | Equipment Kunai (x2) |
| Hand Both | Green Beret |
| | Black Belt |
| | Mythril Gloves |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| Flame 20 | Pin 27 |
| Flood * | Smoke 33 |
| Blitz * | Image 38 |
O-------------------------------O-------------------------------O
* Learned during Edge's lone fight with Rubicante in the Path to the Tower of
Babel
Command: Ninjitsu
This command allows Edge to use Ninjitsu spells (specified above) to the
fullest of his abilities.
Command: Throw
Edge can throw a throwing star or certain weapons at enemies for exceptional
damage.
Command: Steal
Edge will attempt to Steal an item from the target's inventory. He can either
succeed, fail, get caught (and lose HP) or find that there is nothing to steal
from the enemy.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V |
| | ___| O-------------------------------------------------------------------O
| | | | C H A R A C T E R S |
| | | O-------------------------------------------------------------------O
| | | | F U S O Y A |
| | |___ O---------------------------------------------------O---------------O
| |_____| | | ^[CHAR.013] |
| | O---------------O
O----------O
O---------------------O
| L U N A R I A N |
O---------------------O
FuSoYa is, quite literally, out of this world. As a Lunarian, he has mastered
EVERY White and Black Magic spell in the game right off the bat, but with a
paltry 190 MP, he is incapable of being a constant spellcaster like Rydia or
Rosa.
O-----------O O----------------O
/ Biography \ / Starting Stats \
O---------------O---------------O--------------------O----------O
| Gender Male | Level 50 |
| Age ? | Attack 50 |
| Height ? cm | Defense 28 |
| Weight ? kg | |
| Birthplace The Moon | Equipment Kinesis Staff |
| Hand Right | Sage's Miter |
| | Light Robe |
| | Diamond Armlet |
O-------------------------------O-------------------------------O
O------------O
/ Spell List \
O----------------O--------------O-------------------------------O
| Spell Level | Spell Level |
O-------------------------------O-------------------------------O
| See section [MECH.006] to find all the White/Black Magic |
| spells |
O---------------------------------------------------------------O
Command: W. Magic
This command allows FuSoYa to use White Magic spells (specified above) to the
fullest of his abilities.
Command: B. Magic
This command allows FuSoYa to use Black Magic spells (specified above) to the
fullest of his abilities.
Command: Regen
FuSoYa will cast a spell on the team that regenerates their HP once per turn.
The amount that is healed isn't much, but when you're trying to pinch for HP,
it helps.
O----------O-------------------------------------------------------------------O
| _____ | F I N A L F A N T A S Y I V A D V A N C E |
| | | O-------------------------------------------------------------------O
| |/| |\| | W A L K T H R O U G H |
| | | O-------------------------------------------------------------------O
| | | | T R A V E L N O T E S |
| | | O---------------------------------------------------O---------------O
| |/ | | ^[TIPS.001] |
| | O---------------O
O----------O
In case you're new to the Final Fantasy world, there are a few things you
should ALWAYS be aware of. As a matter of fact, I'm so confident in these notes,
I'm going to say they apply to just about every Final Fantasy game in existance.
1. SAVE!!!!! I cannot emphasize this enough. Save early, safe often, SAVE
BEFORE ENTERING A BIG BATTLE. AND FOR THE LOVE OF GOD, SAVE ON DIFFERENT
FILES!! Through the process of saving, you'll save yourself a LOT of
headache and a LOT of lost time (like your entire game if you save on one
file and somehow royally mess it up). Whether you save at a Save Sphere
(FFX) or at an Inn (FF1), you should save whenever you can. In FINAL
FANTASY IV Advance, you can ONLY SAVE on Save Points (you'll get a pop-up
window that informs you that you can use a Tent or Cottage) and you'll
probably want to save on these points about 99% of the time. Trust me on
this, even the BEST FF players can mess up every once in a while and lose
their entire party every once in a while. Whatever you do, do NOT rely on
your "Quicksave" since I can personally tell you it's not a 100% guarantee.
Rely on your cold hard saves if you're ever in doubt.
2. TALK TO EVERYONE!! They'll (usually) give you clues as to where you should
go, who to talk to, etc. Plus, some of them even blurt out funny quotes,
like the infamous "This guy are sick", or perhaps they'll provide clues to
hidden treasures. Who knows? All you gotta do is talk to them.
3. LEVEL UP!! Unless you're doing a low-level game, you (probably) want to make
your characters more powerful than the guys they fight. It's not smart to
take your 500 HP characters into a battle against an enemy with 900,000 HP
and an attack of 30,000, and it doesn't matter how high your evasion is.
To do this, just fight the majority of your battles instead of running away
all the time. If you find yourself getting your ass handed to you each and
every battle, then yeah, you might want to backtrack and beat up weaker
enemies until you level up a few levels.
4. CURE IS YOUR BEST FRIEND! Seriously here, Cure/Cura/Curaga/Curaja will most
likely be used more than all your other spells combined. Once you learn the
higher-level Cure spell, you'll probably want to put it close to the top of
your magic list.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 15 | ^[WALK.000] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
You shouldn't need me around to watch the intro; it's rather self-explanatory.
Until you gain control, just watch the scenes; you'll learn that Cecil of
Baron takes the Water Crystal from the people of Mysidia because the King of
Baron has decreed that the Mysidians know too much about the Crystal. Neither
the wizards of Mysidia or the subsequent monsters that attacked stood a chance
against Cecil. At any rate ... once you regain control, it's time to start your
adventure.
Here's the outline of what events will occur in this section:
1) Meet with Kain and depart from Baron
2) Defeat the Mist Dragon in the Mist Cave
3) Deliver the package to the village of Mist
4) Depart with the Mist villager
5) Bring the Mist villager to Kaipo and protect her
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C A S T L E B A R O N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 15 | ^[WALK.001] |
| | O------------------------O---------------O
O----------O
~ Though as a dark knight, you know we can never be together ... ~ Cecil
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Bomb Ring | None |
| ____ Ether O-----------------------------O
| ____ Tent |
| ____ 480 Gil (total) |
O-----------------------------O
From where you start, go south and into the next room. Skipping both sets of
stairs, you'll see some chests and a door blocking them. You can open up the
door by standing to the switch (which is left of the door), facing the switch
and pressing A. Inside you'll find 480 Gil, an Ether and a Tent. There's
nothing more to do in the east part of the castle for now, so head to the west
and up the stairs. Follow the path and Rosa will stop you. Talk to her and then
continue south.
Once you exit the door, you'll see a path north, which you should take (the
door to the west leads to no items). Cid will stop you and you'll meet up with
him. Once he's done, take the door right above you (the door that Cid comes out
of contains no items). Go up both sets of stairs and slip into bed to advance
the story.
Once Cecil awakens, he and Kain will exit the castle and the intro will roll.
From here, you'll probably want to head into Baron, which is right outside of
Castle Baron.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 15 | ^[WALK.002] |
| | O------------------------O---------------O
O----------O
~ I can't stop thinking about dark knights! They're cool ... and by cool, I
mean totally sweet. ~ Baron Child
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | None |
| ____ Potion O-----------------------------O
| ____ Potion |
| ____ Gold Needle |
| ____ Eye Drops |
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Tent |
| ____ Tent |
| ____ Dwarven Bread |
| ____ Hourglass |
O-----------------------------O
Baron is located right next to Castle Baron.
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Closed for now | Closed for now |
O-----------------------------O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Potion ................. 30 |
| Phoenix Down .......... 100 |
| Gold Needle ........... 400 |
| Maiden's Kiss .......... 60 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Gysahl Greens .......... 50 |
O-----------------------------O
When you first enter Baron, take three steps north and then head east, right
into a pot, where you'll find a POTION. Just north of the Inn, you'll find four
additional pots, one of which contains a POTION. If you follow the brown path
(road?) to the northeast and continue following it, you'll eventually run into
a dancer, but more importantly, a path into the water. Follow it and eventually
you'll go into the southeastern corner of the town, where you can find a TENT
and an HOURGLASS. Go back to the dancer and you'll see a woman to the right of
her. Make your way over to her and go up into the trees. There's a small hidden
area inside the trees (go east into the trees) that will lead to a grassy area
where you'll find a PHOENIX DOWN, PHOENIX DOWN and a GOLD NEEDLE.
Inside the Inn you'll find a POTION just southwest from the Innkeeper (it's
inside the pot). Go north from the Inn area and you'll see an enclosed area
with three chests. Press A while facing the swords on the wall and a door will
open, giving you access to a DWARVEN BREAD, a TENT and some EYE DROPS.
Just north of the Item Shop you'll find the path of the Devil's Road, which is
currently inaccessable. Down the stairs you'll find the Training Room, which
you can use if you're new to this game. Also, Namingway is in here. Namingway
can change your name if you so wish (I never wanted to do so really), but you
can if you wish.
The Weapon and Armor Shops are currently closed, but the Item Shop is open for
business. I'd suggest spending your 480 Gil on some extra Potions and a Phoenix
Down or two, and perhaps an additional Tent. Whatever you feel you need.
Once you're ready to go, head outside and begin your journey.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N A R E A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 20 | ^[WALK.003] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Baron region.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 001 Goblin 6 19 0 0 5 28 None
___ 002 Helldiver 18 21 0 0 5 40 Throw
___ 003 Floating Eyeball 20 20 0 0 9 42 Throw
___ 004 Sword Rat 30 21 0 0 13 66 None
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M I S T C A V E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 20 | ^[WALK.004] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | None |
| ____ Potion O-----------------------------O
| ____ Eye Drops |
| ____ Tent |
O-----------------------------O
The Mist Cave is northwest of Baron. Head that way, past the bridge, and into
the cave.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 001 Goblin 6 19 0 0 5 28 None
___ 004 Sword Rat 30 21 0 0 13 66 None
___ 005 Insectus 28 20 1 0 8 49 None
___ 007 Flying Eyes 40 21 3 0 18 74 Throw
The path for this area is pretty straightforward. Eventually you'll run into a
split between some steps to the north and a bridge to the east. Take the steps
and grab the POTION and then head across the bridge. Once across, head up the
steps and continue east to pick up some EYE DROPS. Follow the path south down
both sets of steps, and then around west a tiny bit and follow the path to pick
up a TENT.
Backtrack to where you descended two sets of steps and then head east between
them and follow the path, picking up the POTION. Get ready, because there's a
boss fight coming. Complete the dialogue and you'll fight:
O---------------------------------------------------------------------O
| BOSS - Mist Dragon #235 |
O----------------------------O----------------------------------------O
| HP ................. 465 | Weakness |
| Strength ............ 16 | None |
| Defense .............. 5 | |
| Magic ............... 10 | Resistance |
| Magic Defense ....... 31 | Poison Blind |
| | Silence Pig |
| Gil ................ 200 | Mini Toad |
| EXP ................ 700 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
The Mist Dragon has two main attacks: its physical attack and the Cold Mist
attack. Its physical attack is crap but the Cold Mist can easily shave off
anywhere between 25-40 HP. However, Cold Mist is only a counter-attack that the
Mist Dragon will use when you attack it in its Mist form.
Attack while the Mist Dragon is in its Dragon form and stop attacking when its
in the Mist form. If you need to heal up via Potions, feel free to do so.
The Mist Dragon isn't that hard and will go down within one or two Mist
formations.
---
Once you've defeated the Mist Dragon, exit to the north.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M I S T |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 20 | ^[WALK.005] |
| | O------------------------O---------------O
O----------O
KAIN WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING MIST.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Mist is located just east from where you exit the Mist Cave.
Once you enter the town, a scene will occur and you'll be thrust into a battle.
You can't win, so fight with all your might, but don't bother using any valuable
Potions.
When Cecil awakes, Kain is gone and this girl is with him. Cecil fights alone
for a little while, so keep that in mind when entering battles.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | D E L I V E R Y |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | K A I P O , O A S I S O F T H E D E S E R T |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 20 | ^[WALK.006] |
| | O------------------------O---------------O
O----------O
~ I am here on the king's orders. All summoners from Mist must be annihilated.
Hand over the girl, now! ~ General
~ Never! ~ Cecil
~ Then you shall die! ~ General
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Kaipo is just northeast of Mist. Follow the path until the green ends and the
desert begins. When you reach the end of the green path, go north about 10-15
squares and then east. You should run right into Kaipo.
When you enter the town, Cecil will automatically go to the Inn. Watch the
scene and get ready for a fight:
O---------------------------------------------------------------------O
| BOSS - General #021 |
O----------------------------O----------------------------------------O
| HP ................. 221 | Weakness |
| Strength ............ 26 | None |
| Defense .............. 2 | |
| Magic ................ 0 | Resistance |
| Magic Defense ....... 12 | None |
| | |
| Gil ................. 80 | Absorb |
| EXP ................ 398 | None |
| | |
| Type | |
| None | |
| | |
| Treasures | |
| None | |
| | |
O----------------------------O----------------------------------------O
O---------------------------------------------------------------------O
| BOSS - Baron Soldier (x3) #020 |
O----------------------------O----------------------------------------O
| HP .................. 27 | Weakness |
| Strength ............ 20 | None |
| Defense .............. 0 | |
| Magic ................ 0 | Resistance |
| Magic Defense ........ 4 | Confuse |
| | |
| Gil ................. 54 | Absorb |
| EXP ................ 157 | None |
| | |
| Type | |
| None | |
| | |
| Treasures | |
| None | |
| | |
O----------------------------O----------------------------------------O
It may seem intimidating that Cecil has to fight four bosses on his own. But
don't despair, because the three Baron Soldiers are easily defeated, so you
should kill them first, right? Hell no. The General will retreat and you'll
lose out on precious Gil AND EXP.
Even though the General will yell "Attack!" and the Soldiers will ... well ...
attack, their attacks aren't that harsh. However, when you do three attacks on
you at once, it can cause some major damage over time. What you want to do is
eliminate two Soldiers and leave the third one alone. Once you have done this,
attack the General until he goes down. The third Soldier will go down easily.
I suggest AGAINST using the Dark command since you can possibly take out all
the Soldiers at once, meaning the General will run away. It's not that hard of
a battle, so you can take your time and make sure you're attacking the General
first and the final soldier last.
---
Once you've defeated the soldiers, the girl will start to trust you and
introduce herself as Rydia. She'll then join your party.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D R U B I E S F O R R O S A |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 25 | ^[WALK.050] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
Remember Rosa, the legendary White Wizard of Baron? You can find her in Kaipo,
but she's come down with an illness called "desert fever". Desert Fever is a
rather nasty illness that can only be cured by the Sand Ruby, found in the cave
where the Antlion dwells. In case you don't know where the Antlion dwells, that
is what this walkthough is for. Anyways, let's go get ourselves a cure!
Here's the outline of what events will occur in this section:
1) Re-equip and redo Rydia's formation
2) Meet up with Rosa in Kaipo
3) Make your way through the Underground Waterway with Tellah and defeat
Octomammoth
4) Recruit Edward and make your way to the Antlion Cave
5) Retrieve the Sand Ruby from the Antlion Cave
6) Return to Kaipo and cure Rosa
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D R U B I E S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | K E E P I N G R Y D I A S A F E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 25 | ^[WALK.051] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
First thing you'll want to do is get Rydia OUT of the front row. She starts
with a mere 30 HP and will go down easily if she takes full damage. In addition
to that, I swear she has a giant "KICK MY ASS" sign on her because it seems
like EVERY enemy wants to attack her.
In any case, use the "Order" selection on the Main Menu to switch her to the
second or fourth slot (Cecil is in the third slot).
Also, you'll want to get Rydia the best equipment available since she can
definitely use the extra defense. But that's a story for the next section.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D R U B I E S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | K A I P O , O A S I S O F T H E D E S E R T |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 25 | ^[WALK.052] |
| | O------------------------O---------------O
O----------O
~ We found a girl from Baron lying unconscious just outside of town. The poor
thing's been afflicted with desert fever. She just keeps muttering the name
"Cecil" over and over. ~ Woman in Kaipo
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
You resume your quest in Kaipo.
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Rod ................... 100 | Leather Cap ........... 100 |
| Staff ................. 160 | Clothes ................ 50 |
| Bow ................... 220 | Leather Garb .......... 200 |
| Iron Arrow ............. 10 | Iron Ring ............. 100 |
O-----------------------------O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Potion ................. 30 |
| Phoenix Down .......... 100 |
| Gold Needle ........... 400 |
| Maiden's Kiss .......... 60 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Gysahl Greens .......... 50 |
O-----------------------------O
You'll find an old friend here in Kaipo. Exit the Inn and go to the northeast
part of town and enter the lone building here. Inside you'll find Rosa, sick
from the effects of the desert fever. However, there's nothing you can do for
Rosa ... right now, that is.
From where you saw Rosa, exit the building and go to the building just south-
west (it has no door), and search the pots next to it to find an ETHER.
Rydia comes equipped with a Rod, Leather Cap, Leather Garb and an Iron Ring.
You're thinking "Man that stuff sucks" right now, aren't you? And you'd be
right, since her equipment is pretty low-grade. Nonetheless, it's about as good
as you're going to get for now (spending 160 Gil on a Staff is really a waste),
so just take it with a grain of salt and move on.
On the other hand, you'll be getting another party member soon, and he comes
pretty poorly equipped. Buying a Leather Cap and Iron Ring will benefit this
character that will be joining you in a moment.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D R U B I E S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | K A I P O A R E A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 25 | ^[WALK.053] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Kaipo region.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 001 Goblin 6 19 0 0 5 28 None
___ 005 Insectus 28 20 1 0 8 49 None
___ 006 Desert Sahagin 20 20 0 0 17 70 Ice
___ 007 Flying Eyes 40 21 3 0 18 74 Throw
___ 008 Hundlegs 60 11 3 0 20 79 Throw
___ 009 Sand Worm 75 16 2 10 22 82 None
This area is a good place to level up Rydia, who starts out at Level 1. Get her
a few levels and a few spells will come to her. In addition, she gets more MP,
great for, y'know, casting spells.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D R U B I E S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | U N D E R G R O U N D W A T E R W A Y |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 25 | ^[WALK.054] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | ____ Shadow Blade |
| ____ Potion | ____ Hades Helm |
| ____ Potion | ____ Hades Gloves |
| ____ X-Potion | ____ Hades Armor |
| ____ Ether | ____ Ice Rod |
| ____ Ether | ____ Feathered Cap |
| ____ Dry Ether | ____ Iron Ring |
| ____ Maiden's Kiss O-----------------------------O
| ____ Phoenix Down |
| ____ Tent |
| ____ Bomb Fragment |
| ____ Antarctic Wind |
| ____ Hourglass |
| ____ Hermes' Shoes |
| ____ 580 Gil (total) |
O-----------------------------O
The Underground Waterway is due north of Kaipo. Just head straight north from
Kaipo and when you hit the mountains, jag slightly to the east. You'll see the
entrance to the Underground Waterway sitting in the mountains.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 010 Red Mousse 35 15 254 0 36 134 Fire
___ 011 Gigantoad 47 11 2 0 24 89 Ice
___ 012 Zombie 52 13 2 0 31 112 Fire, Holy
___ 013 Vile Shell 58 11 1 0 28 101 Lit
___ 014 Toadgre 59 11 1 0 34 127 Ice
___ 015 Sahagin 64 18 2 0 38 136 Lit
___ 016 Killer Fish 65 11 1 0 30 119 Lit
___ 017 Tiny Mage 69 19 2 3 63 132 None
___ 018 Water Bug 125 16 3 0 76 225 Lit
___ 019 Alligator 175 22 2 0 95 236 Ice
== Waterway - South ==
Head straight north to pick up a POTION and a MAIDEN'S KISS. Backtrack to the
entrance and head west across the bridge. Jag south a bit to nab a TENT, then
go north across the bridge and talk to the Old Man there. After the dialogue,
Sage Tellah will join your party.
With Tellah in your party, you'll want to stick him in the back row. I suggest
placing him in Slot 4, right underneath Cecil. Also, if you bought the Leather
Cap and Iron Ring earlier, you can equip those on Tellah as well. They'll fill
the blank areas on his equipment and boost his stats.
Once you're ready to move on, you can go to the next floor, which is due north
from where he joined you. However, if you cross the bridge to the east, you can
follow the path and descend into the water. From there, you can go up the
waterfall and pick up the IRON RING in the chest there. Head back down the
small waterfall and head west until you reach a waterfall that's three spaces
wide. Go into the middle of it and you'll find an X-POTION, a DRY ETHER and
a PHOENIX DOWN. The first two are extremely rare at this point in the game, and
you probably shouldn't use them unless you're in an extreme pinch.
Head back to where you met Tellah and head north, enter the doorway to reach
the next floor.
== Underground Waterway - B2 ==
Head north across the bridge and descend into the water. Head slightly south-
west and up some steps to find a POTION. Hop back into the water and continue
south and up a different set of steps. Continue on west and pick up the ETHER,
then head south across the bridge and follow the path into a door.
Inside, Tellah will give you a crash course on Save Points. I highly suggest
utilizing this Save Point considering you get a freebie Tent use.
Upon exiting the room, go east across the bridge and head north to get an ICE
ROD. Head south, descending into the water, and head slightly east and up into
the door, which leads to the next floor.
== Underground Waterway - B3 ==
Follow the path. When it splits, head east and follow the path to pick up 580
GIL and a BOMB FRAGMENT. Go back to the split and head west and into the door.
== Underground Waterway - B2 ==
Head north and take the POTION sitting in the chest. Continue north but stop
one step south from the steps. Head west into the wall and follow the path to
find a FEATHERED CAP. Backtrack and head into the next area.
== Underground Waterway - North ==
Follow the path north and follow the west stairs down to pick up an ETHER and
an ANTARCTIC WIND. Backtrack and cross the bridge, but don't go into the next
area quite yet. Head south to pick up the HOURGLASS and the SHADOW BLADE (you
should equip the Shadow Blade on Cecil right away). Backtrack and enter the
next area.
== Overworld ==
You'll reappear on the Overworld. Use a Tent and Save if you need to. Proceed
to the northern cavern to continue.
== Waterfall ==
Well, you can only go one way, and that's down.
== Sunken Lake - B2 ==
Follow the path around until you see steps going down. Pick up the HADES HELM
and the HADES GLOVES (both of which you should stick on Cecil straight away),
then go back up and keep going around, into the door.
== Sunken Lake - B1 ==
Follow the path east and pick up the HADES ARMOR and HERMES' SHOES. Be sure to
equip Cecil properly before jumping into the upcoming battle. Once you're ready
to go, follow the path north and around. Go towards the waterfall and you'll
face:
O---------------------------------------------------------------------O
| BOSS - Octomammoth #193 |
O----------------------------O----------------------------------------O
| HP ................ 2350 | Weakness |
| Strength ............ 22 | Lightning Darkness |
| Defense .............. 0 | |
| Magic ................ 0 | Resistance |
| Magic Defense ....... 25 | Poison Blind |
| | Silence Pig |
| Gil ................ 500 | Mini Toad |
| EXP ............... 1200 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | Holy |
| | |
O----------------------------O----------------------------------------O
Believe it or not, Octomammoth only has its physical attack, but that's more
than enough to be a burden if you don't hurry because Octomammoth is faster
than most of your crew.
Cecil should attack physically; Tellah and Rydia should both utilize Thunder
spells and Cure as needed.
Octomammoth's HP can be "seen" through its tentacles. As its tentacles go away,
you can determine how much HP Octomammoth has left. Also, Octomammoth isn't
very hard, but can be tricky.
---
Once you defeat Octomammoth, exit via the waterfall where its tentatcles were.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D R U B I E S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D A M C Y A N C A S T L E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 25 | ^[WALK.055] |
| | O------------------------O---------------O
O----------O
~ You spoony bard! ~ Tellah
TELLAH LEAVES THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING DAMCYAN CASTLE.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | ____ Ruby Ring |
| ____ Ether | ____ Feathered Cap |
| ____ Antidote | ____ Crossbow |
| ____ Eye Drops | ____ 20 Holy Arrows |
| ____ Gold Needle | ____ 10 Iron Arrows |
| ____ Phoenix Down O-----------------------------O
| ____ Tent |
O-----------------------------O
Damcyan is just north of where you exit the Underground Waterway. However, on
your way there, a scene occurs. Go inside Damcyan Castle to assess the damage.
== Damcyan Castle ==
Head inside the castle and go up the stairs to the north.
== Damcyan Castle - First Floor ==
Head north and up the stairs.
== Damcyan Castle - Second Floor ==
Head north and take the TENT from the chest. Then head to the south end of the
room and take the stairs up.
== Damcyan Castle - Third Floor ==
SPECIAL NOTE - Before you do anything ... move Tellah to the front row. Due to
one of the glitches in the NA or JP 1.0 versions of this game, the scene won't
advance unless Tellah connects with a certain number of hits. This glitch was
fixed in the EU and JP 1.1 versions so that the scene advances after a certain
number of attacks, not the number of hits. If you have either the EU or JP 1.1
version, feel free to disregard this message.
Head north and watch a scene. Tellah will leave the party. In his place, Edward
will join. Once the scene completes, you'll find yourself outside of Damcyan
Castle inside the Hovercraft.
Land the Hovercraft with the A button and head back inside the castle. Before
you head inside the castle walls, step outside and follow the east wall to find
a small building. Enter it and talk to the guard and he'll disappear. To the
west of the guard lies a switch embedded in the wall. Use it and enter the
doorway that it opens. Inside you can slip through the walls to pick up th
RUBY RING, FEATHERED CAP and CROSSBOW. Exit the dungeon area but don't exit the
room. There's a stairway in the southwest corner, so take it.
Downstairs, you'll find a POTION, ANTIDOTE, EYE DROPS, ETHER, PHOENIX DOWN and
a GOLD NEEDLE in the chests and an IRON ARROW (x10), HOLY ARROW (x10) and a
HOLY ARROW (x10).
Once you're done, you'll probably want to stick Edward in the back row. I put
him in Slot 4, where Tellah was.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D R U B I E S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D A M C Y A N A R E A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 25 | ^[WALK.056] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Damcyan region.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 001 Goblin 6 19 0 0 5 28 None
___ 004 Sword Rat 30 21 0 0 13 66 None
___ 006 Desert Sahagin 20 20 0 0 17 70 Ice
___ 008 Hundlegs 60 11 3 0 20 79 Throw
___ 009 Sand Worm 75 16 2 10 22 82 None
___ 017 Tiny Mage 69 19 2 3 63 132 None
Considering you JUST got the Hovercraft, there's really no reason for you to
even see a battle. The Hovercraft protects you from random battles.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D R U B I E S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A N T L I O N C A V E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 25 | ^[WALK.057] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Sand Ruby | ____ Lamia Harp |
| ____ Potion O-----------------------------O
| ____ Potion |
| ____ Potion |
| ____ Ether |
| ____ Gold Needle |
| ____ Phoenix Down |
| ____ Tent |
| ____ Antarctic Wind |
| ____ Spider's Silk |
| ____ Emergency Exit |
O-----------------------------O
Using the Hovercraft, head northeast from Damcyan Castle. You'll see some small
rocks in the water that the Hovercraft can go over. Head east over the rocks,
but not too far (about 10 spaces east). Go south and you'll see a small opening
in the mountains.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 001 Goblin 6 19 0 0 5 28 None
___ 009 Sand Worm 75 16 2 10 22 82 None
___ 022 Domovai 37 15 0 0 48 184 None
___ 023 Yellow Jelly 55 16 254 0 33 144 Lit
___ 024 Basilisk 90 15 2 0 30 110 None
___ 025 Leshy 130 18 2 144 42 157 None
___ 026 Adamantoise 190 20 1 0 46 234 Ice
== Antlion Cave - B1 ==
Head west across the small bridge and pick up the SPIDER'S SILK. Take the
nearby steps and jag to the east to pick up a POTION. Head south, keeping close
to the west wall, and then around to grab a TENT and another POTION. Backtrack
to the entrance.
Back at the entrance, head southeast and take some steps up and cross the
bridge. Continue north and take the GOLD NEEDLE. Head south and down some other
steps, then head north up the middle path to nab a POTION. Head all the way
south and down the stairs.
== Antlion Cave - B2 ==
Head south, following the path, picking up the ANTARCTIC WIND. You'll see a
door slightly west of where you picked up the Antarctic Wind. Go inside and you
can pick up a LAMIA HARP for Edward. It can Confuse an enemy and has a higher
attack than his current Dreamer's Harp.
Anyways, head back out and follow the path north, going inside the doorway to
go back to B1.
== Antlion Cave - B1 ==
Follow the path into the door. You'll find an EMERGENCY EXIT, an ETHER and a
PHOENIX DOWN, not to mention the Save Point that's in here too. Rest and save
if you so need and return to B2.
== Antlion Cave - B2 ==
Head west and up the steps to get a POTION. Make your way west to pick up a
SPIDER'S SILK. Head south and down the steps, continuing down the next set of
stairs.
== Antlion Cave - B3 ==
There's nothing for you to do here except go straight south and face:
O---------------------------------------------------------------------O
| BOSS - Antlion #194 |
O----------------------------O----------------------------------------O
| HP ................ 1100 | Weakness |
| Strength ............ 11 | None |
| Defense .............. 3 | |
| Magic ................ 0 | Resistance |
| Magic Defense ....... 11 | Poison Blind |
| | Silence Pig |
| Gil ................ 800 | Mini Toad |
| EXP ............... 1500 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
If you attack the Antlion physically, it will counter a random character with
its Counter Horn attack. Other than that, its physical attack is not strong at
all.
Using Rydia's Chocobo summon and Cecil's Dark Wave will illicit no counter-
attacks from the Antlion. Also, Rydia's Chocobo summon is most likely the
hardest hitting spell in her arsenal. Edward should use Potions to keep Cecil's
HP from falling too low, or he can use his Heal ability to distribute a Potion
amongst the entire team.
Keep this process and the Antlion will go down, netting you the SAND RUBY.
---
If you've been following this document, you have the Emergency Exit found in
this area; use it to leave quickly.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | S A N D R U B I E S F O R R O S A |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | K A I P O , O A S I S O F T H E D E S E R T |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 25 | ^[WALK.058] |
| | O------------------------O---------------O
O----------O
SWITCH EDWARD TO THE FRONT ROW BEFORE TALKING TO ROSA.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
To get back to Kaipo, you don't have to go back through the cave (besides, you
can't). Using the Hovercraft, head back in the general direction of Damcyan
Castle and head southwest from there. You'll find more rocks to go over, which
will lead you towards the Kaipo area. Once you hit land again, head southeast
and land right outside of Kaipo.
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Rod ................... 100 | Leather Cap ........... 100 |
| Staff ................. 160 | Clothes ................ 50 |
| Bow ................... 220 | Leather Garb .......... 200 |
| Iron Arrow ............. 10 | Iron Ring ............. 100 |
O-----------------------------O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Potion ................. 30 |
| Phoenix Down .......... 100 |
| Gold Needle ........... 400 |
| Maiden's Kiss .......... 60 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Gysahl Greens .......... 50 |
O-----------------------------O
Hopefully you remember that Rosa is lying in the northeast house (I mean, it's
not like she moved or anything). Talk to her and select the Sand Ruby. After
the impending scene, Rosa will join your party.
That evening, Edward will have troubles of his own. He'll fight a stronger
Sahagin monster on his own (leaving him in the front row will allow his attacks
to connect). Simply keep Edward's HP above 30-40 and you'll be fine. If by
some miraculous turn of fate you manage to LOSE the fight, it's GAME OVER and
I suggest you rethink your life.
Edward recieves 100 Gil and 800 EXP for winning this battle.
With Rosa in your party, you now have three weaker characters in your party and
only two back row slots. To fix this, select "Row" in the Main Menu and all
your front row and back row positions will switch. Use the "Order" option to
rearrange your party like this:
Rydia
Cecil
Rosa
[blank]
Edward
Cecil will be all by his lonesome in the front row, but he'll also be the one
to take the largest hits, which is what he was designed to do. Now you're all
set for what's coming later.
If you've been following my walkthrough, you should have a Feathered Cap for
Rosa, which will boost her defense and magic defense. In addition, the Ruby
Ring will add to her magic defense, but will take away from her defense (which
should be irrelevant considering she should be in the back row).
Before heading out, you may wish to restock your supplies in Kaipo.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | P R O T E C T T H E W I N D C R Y S T A L ! |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 30 | ^[WALK.100] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
Reviving Rosa was just one small step in your adventure. On one hand you have
to protect the Crystals from Golbez's evil grasp; on the other hand your only
Black Mage is too traumatized by fire to conjure up a lone Fire spell. Save for
Rosa's feminine charm, things look rather bleak. At any rate, it's time to move
out for Fabul!
Here's the outline of what events will occur in this section:
1) Enter Mount Hobs and pass through the ice
2) Enter Fabul and speak to the King of Fabul
3) Defend Fabul against Baron's attack
4) Infiltrate Baron via a sea ship
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | P R O T E C T T H E W I N D C R Y S T A L ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M O U N T H O B S |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 30 | ^[WALK.101] |
| | O------------------------O---------------O
O----------O
~ Good news everyone! I'm a horse's butt! ~ Cubert
~ I am? That's not good news at all! ~ Professor Farnsworth
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | ____ Holy Arrow (x10) |
| ____ Gold Needle O-----------------------------O
| ____ Tent |
| ____ 960 Gil |
O-----------------------------O
Getting to Mt. Hobs is simple. From Kaipo (in the Hovercraft, of course), head
northwest to get back to Damcyan; head northeast from Damcyan to return towards
the Antlion Cave; instead of hanging a south turn to reach the Antlion Cave,
continue east and you'll see a path going into the mountain. Land your
Hovercraft and head on inside.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 022 Domovai 37 15 0 0 48 184 None
___ 026 Adamantoise 190 20 1 0 46 234 Ice
___ 027 Bomb 55 19 2 0 76 361 None
___ 028 Spirit 86 25 1 6 5 28 Holy
___ 029 Gray Bomb 111 36 4 0 105 445 None
___ 030 Skeleton 135 26 2 0 126 238 Fire, Holy
___ 031 Cockatrice 149 24 1 0 82 275 None
___ 032 Gargoyle 160 28 2 0 90 315 Holy, Throw
___ 033 Bloodbones 210 34 3 0 169 315 Fire, Holy
Good news everyone! Rydia can deal out the pwnage when she learns the Fire
spell. Bad news is that she probably doesn't have enough MP to use it very man
times. :(
== Mt. Hobs - West ==
There's one basic path to follow. Head north and west from the ice. Continue up
the steps and take the door.
== Mt. Hobs - Station Five ==
Follow the path around and use the Save Point if you need. Continue on, picking
up the TENT, POTION, GOLD NEEDLE and 960 GIL. Backtrack to the door.
== Mt. Hobs - West ==
Continue east and enter the other doorway.
== Mt. Hobs - Summit ==
Head east and take the HOLY ARROW. Continue north and you'll initiate a scene.
Edward recognizes the man as one of Fabul's monks, and it looks like he's in
trouble, so get ready to face:
O---------------------------------------------------------------------O
| BOSS - Mom Bomb #195 |
O----------------------------O----------------------------------------O
| HP ............... 11000 | Weakness |
| Strength ............ 30 | Darkness |
| Defense .............. 1 | |
| Magic ................ 5 | Resistance |
| Magic Defense ........ 9 | Poison Blind |
| | Silence Pig |
| Gil ............... 1200 | Mini Toad |
| EXP ............... 1900 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Mom Bomb's physical attack can hit rather hard. My 200-300 HP characters were
being hit for 40-75 HP, so watch out!
Your attack pattern should consist of Rydia summoning Chocobo, Cecil either
attacking or using his Dark Wave, Rosa healing or using her Aim ability, Edward
either using his Heal ability or attacking (Singing doesn't work since Mom Bomb
is immune to nearly all status effects) and Yang using his Power ability for
double damage.
I suggest having Cecil just attack normally since the Dark Wave will be a drain
on his HP. Also, I used to suggest in previous versions of this document that
you take off Yang's Fire Claw; don't do so.
After you deal a few thousand damage, Mom Bomb will transform into a larger
version of itself. Despite this, your tactics shouldn't change. Eventually Mom
Bomb will explode, damage your entire party and split into three Bombs and
three Gray Bombs. The Gray Bombs are the larger threat, so I suggest taking
them out first, then the Bombs. Neither enemy has an exploitable weakness, so
simply deal with them individually.
The biggest threat in this entire battle is Mom Bomb's explosion. However, as
long as you keep your HP high, you shouldn't have a problem.
---
Once you've defeated Mom Bomb, continue north into the next area.
== Mt. Hobs - East ==
The path here is straightforward. Just continue on and exit this area.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | P R O T E C T T H E W I N D C R Y S T A L ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | F A B U L A R E A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 30 | ^[WALK.102] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Fabul region.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 022 Domovai 37 15 0 0 48 184 None
___ 027 Bomb 55 19 2 0 76 361 None
___ 029 Gray Bomb 111 36 4 0 105 445 None
___ 031 Cockatrice 149 24 1 0 82 275 None
___ 032 Gargoyle 160 28 2 0 90 315 Holy, Throw
___ 034 Gatlinger 115 28 2 0 53 335 None
There's a Chocobo Forest just northeast from Fabul, hidden in the mountains. Go
there if you need to store some items.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | P R O T E C T T H E W I N D C R Y S T A L ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | F A B U L |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 30 | ^[WALK.103] |
| | O------------------------O---------------O
O----------O
ROSA LEAVES THE PARTY SOON. UNEQUIP HER BEFORE TALKING TO THE KING OF FABUL.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | None |
| ____ Tent O-----------------------------O
| ____ Bomb Fragment |
| ____ Antarctic Wind |
| ____ Rage of Zeus |
| ____ Bacchus's Cider |
O-----------------------------O
O-----------------------------O-----------------------------O------------------O
| Armor & Weapon Shop | Item Shop | Inn 100 Gil |
O-----------------------------O-----------------------------O------------------O
| Fire Claw ............. 350 | Potion ................. 30 |
| Ice Claw .............. 450 | Phoenix Down .......... 100 |
| Thunder Claw .......... 550 | Gold Needle ........... 400 |
| Demon Helm ............ 980 | Maiden's Kiss .......... 60 |
| Demon Armor .......... 3000 | Eye Drops .............. 30 |
| Demon Gloves .......... 800 | Antidote ............... 40 |
O-----------------------------O Tent .................. 100 |
| Gysahl Greens .......... 50 |
O-----------------------------O
== Fabul Castle ==
When you first arrive in Fabul, head north and into the castle.
== Fabul Castle - First Floor ==
You'll see the Inn to the west (which includes the Item Shop) and the dual
swords to the east (which is the Armor & Weapon Shop). Use them as you need, or
continue on north to the next floor.
== Fabul Castle - Second Floor ==
There's a door to the south end of this room. Take it.
== Fabul Castle ==
There is a door to the east and a door to the west. Take the west door.
== West Tower ==
Inside here, you'll find a POTION, BOMB FRAGMENT and an ANTARCTIC WIND in the
chests and a RAGE OF ZEUS in one of the pots. If you head up to the second
floor, you'll find Namingway. The third floor houses a woman, who is introduced
as Yang's Wife. Keep her in mind because she WILL play an important role later
on.
Once you're ready, exit the West Tower and enter the East Tower.
== East Tower ==
There's nothing on the first floor. On the second floor you'll find a BACCHUS'S
CIDER in one of the pots. On the third floor you'll find a TENT in the chest.
Exit the East Tower and return to the middle section.
== Fabul Castle - Second Floor ==
Back inside, take the north exit.
== Fabul Castle - Throne Room ==
Head north and you'll run into the King of Fabul. You might want to save
before you approach the steps before him, as the upcoming battles might drain
you more than you think.
You have the option to defend Fabul. Answering "No" will give you more time to
prepare, so feel free to use it if you need more time to equip your crew.
Keep in mind that you will fight the battles with Cecil, Yang and Edward alone.
You may want to move Edward up front, or leave him in back and continually have
him use his Heal ability. The choice is yours. Answer "Yes" to the King when
you're ready to fight.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | P R O T E C T T H E W I N D C R Y S T A L ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | F A B U L |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 30 | ^[WALK.104] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Here's how the battles will play out. You will fight a certain set of enemies,
and then a scene will occur. I've laid out the battle order and strategies for
each one. They're NOT hard, so they really don't constitute a Mini-Boss box.
With that out of the way, here's the battles:
~ Battle #1 - Captain + Baron Warrior (x2) ~
This is like the battle back in Kaipo. Kill off one Baron Warrior, then the
Captain, then the other Baron Warrior. Leaving the Captain all by his lonesome
will result in him using his Retreat command, which results in less Gil and
less EXP (unless you're doing a Low Level Game).
~ Battle #2 - Leshy + Domovai + Sahagin ~
These are low grade enemies that you should have zero troubles with. The
Domovai has 37 HP, the Leshy has 130 and the Sahagin has 64 HP. Hardly a
challenge.
~ Battle #3 - Captain + Baron Warrior (x2) ~
See Battle #1
~ Battle #4 - Gargoyle ~
Chances are you've faced one before. It only has 160 HP, so take it down and
continue.
~ Battle #5 - Leshy + Domovai + Sahagin ~
See battle #2
~ Battle #6 - Captain + Baron Warrior (x2) ~
See Battle #1
---
After it's all said and done, you'll have one final battle. Don't bother trying
to win, since it's impossible. This lone enemy can do well over 3000-4000
damage to Cecil alone. Don't worry, even though you get defeated, it's not Game
Over, the story will continue. But Rosa DOES get kidnapped, so that's why you
should've unequipped her before talking to the King of Fabul. She loses all the
equipment you have on her when you meet her next.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | P R O T E C T T H E W I N D C R Y S T A L ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | F A B U L A F T E R M A T H |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 30 | ^[WALK.105] |
| | O------------------------O---------------O
O----------O
EVERYONE LEAVES THE PARTY EXCEPT CECIL SOON. UNEQUIP THEM ALL BEFORE BOARDING
THE SHIP FOR BARON.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Ether | ____ Demon Shield |
| ____ Hermes' Shoes | ____ Deathbringer |
| ____ Spider's Silk O-----------------------------O
O-----------------------------O
== Crystal Room ==
Exit to the south.
== Fabul Castle - Throne Room ==
Take the HERMES' SHOES to the southwest inside the pot. Go to the east side of
the Throne Room and step on the switch to open up a new path; it will lead you
to a SPIDER'S SILK, DEMON SHIELD and an ETHER.
Exit to the south.
== Fabul Castle - Second Floor ==
Head down the stairs to the south.
== Fabul Castle - First Floor ==
For all your hard work, you get a FREE night's stay at the Inn. Sweet! Go to
the Inn and cherish your free ONE night's stay (you get a few of them during
the game, but not too many).
== East Tower - Third Floor ==
You will automatically reappear in the King's Room. He will also give you the
DEATHBRINGER sword for free!
Once you're done talking to the King, exit Fabul and you'll see a ship waiting
for you just east of Fabul. Unequip EVERYONE before you board the ship, as they
will all leave your party soon. For great justice, you can go to the Chocobo
Forest just northeast from Fabul and store their items there. Or you could wait
and give some of them to Palom and Porom, but whatever. Just unequip them all.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B O R N O F D A R K N E S S A N D L I G H T |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 35 | ^[WALK.150] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
Leviathan attacks your party and sends them flying to the far ends of the
planet. Even if you thought things couldn't get any worse, the Dark Sword Cecil
currently wields will be ineffective against Golbez's evil. Now then, the only
way to truly defeat Golbez is to venture to Mount Ordeals, where an ancient
secret awaits. Nothing can stand in your way, except for thousands of mindless
monsters who would eat Cecil alive on his own. All you'd need is a little help
to get you by, so what are you waiting for?
Here's the outline of what events will occur in this section:
1) Travel to Mysidia and enlist the aid of two mages
2) Make your way through Mount Ordeals
3) Defeat Scarmiglione atop Mount Ordeals
4) Shed your darkness on Mount Ordeals and follow the path of the Paladin
5) Return to Mysidia and learn about the legend of the dragon
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B O R N O F D A R K N E S S A N D L I G H T |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y S I D I A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 35 | ^[WALK.151] |
| | O------------------------O---------------O
O----------O
~ Before I did not have the courage to go against the king's orders... ~ Cecil
~ Apologizing won't bring back those who have already died. ~ Mysidian Elder
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
From where you reappear, head east and into Mysidia.
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Ice Rod ............... 220 | Wizard's Hat .......... 700 |
| Flame Rod ............. 380 | Gaia Gear ............. 500 |
| Healing Staff ......... 480 | Silver Armlet ......... 650 |
| Crossbow .............. 700 | Light Shield .......... 700 |
| Holy Arrow ............. 20 | Light Helm ........... 4000 |
O-----------------------------O Knight's Armor ....... 8000 |
| Gauntlets ............ 3000 |
O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Potion ................. 30 |
| Hi-Potion ............. 150 |
| Phoenix Down .......... 100 |
| Gold Needle ........... 400 |
| Echo Herbs ............. 50 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Cottage ............... 500 |
O-----------------------------O
Before you do ANYTHING in Mysidia, listen to this. Mysidia is possibly the ONLY
place in Final Fantasy history where you'll want to disregard Travel Note #2:
"TALK TO EVERYONE!!" In case YOU have forgotten, Cecil invaded Mysidia and took
their Water Crystal at the beginning of the game ... rather forcefully for that
matter. For the record, the inhabitants of Mysida have NOT forgotten ... and
they're holding a grudge against Cecil for it. Talking to certain NPCs will
result in them casting nasty status effects on you, such as Poison, Toad or
Pig. To prevent this problem in the first place, refrain from talking to all
the denizens of Mysidia, or memorize the "bad citizens" locations. Here they
are, for your viewing pleasure.
1) Black Mage east of Mysidia's entrance - Casts Toad on you
2) Black Mage inside the Inn (behind the bar) - Poisons you
3) Dancer inside the Inn (to the east of the previous BM) - Casts Pig on you
From the entrance of Mysidia, simply head straight north until you reach the
village Elder. Talk to him and he will assign you your next task: Go to Mount
Ordeals and become a Paladin. Only then will the Elder trust you. Cecil can't
possibly go it alone, so the Elder assigns two of Mysidia's finest mages to
assist you: Porom the White Mage and Palom the Black Mage.
With two new additions to your party, I suggest you keep your lineup like so:
Porom/Palom
Cecil
Palom/Porom
[blank]
[blank]
The reason I suggest having two front row slots is because the next addition to
your team will be a spellcaster, who should go in the back row. Also, it
doesn't matter where Palom and Porom are, as long as they're in the back row.
By default, Palom will be in the top slot and Porom will be in the middle.
With these new mages in your party, you can make good use of the items being
sold in the Armor Shop. Palom and Porom can wear the Wizard's Hat, Gaia Gear
and Silver Armlet. If you have the cash on hand, you should also purchase the
Light Shield, Light Helm, Knight's Armor and the Gauntlets for the Paladin who
will be joining your team later. If you REALLY have Gil to burn, purchase an
extra Wizard's Hat, Silver Armlet and even a Flame Rod for the next mage that
will be joining your party.
For weaponary, the Flame Rod and Healing Staff are good choices for Palom and
Porom. With everything said and done, head outside and east towards Mount
Ordeals.
If you want some figures, here you are:
Palom: 2230 Gil for a Wizard's Hat, Gaia Gear, Silver Armlet and Flame Rod.
Porom: 2330 Gil for a Wizard's Hat, Gaia Gear, Silver Armlet and Healing Staff.
Keep in mind that Porom will not be able to attack since the Healing Staff,
well... heals the person it hits.
Next Mage: 1730 Gil for a Wizard's Hat, Silver Armlet and Flame Rod.
Cecil: 15700 for the Light Shield, Light Helm, Knight's Armor and Gauntlets.
TOTAL: 21990 Gil
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B O R N O F D A R K N E S S A N D L I G H T |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y S I D I A A R E A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 35 | ^[WALK.152] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Mysidia region.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 001 Goblin 6 19 0 0 5 28 None
___ 004 Sword Rat 30 21 0 0 13 66 None
___ 017 Tiny Mage 69 19 2 3 63 132 None
___ 022 Domovai 37 15 0 0 48 184 None
___ 031 Cockatrice 149 24 1 0 82 275 None
___ 034 Gatlinger 115 28 2 0 53 335 None
___ 037 Zu 941 32 0 0 489 432 Throw
Its bestiary entry doesn't tell you this, but the Zu can be easily killed by
the Deathbringer, which you got from the King of Fabul. USE IT.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B O R N O F D A R K N E S S A N D L I G H T |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M O U N T O R D E A L S |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 35 | ^[WALK.153] |
| | O------------------------O---------------O
O----------O
DARK KNIGHT CECIL WILL LEAVE THE PARTY SOON. UNEQUIP HIM RIGHT AFTER YOU DEFEAT
SCARMIGLIONE FOR THE SECOND TIME.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | ____ Sword of Legend |
| ____ Potion O-----------------------------O
| ____ Ether |
| ____ Ether |
O-----------------------------O
Mount Ordeals is far to the east of Mysidia. Don't worry about the enemies
being hard, since (as you can see above) they're really easy.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 012 Zombie 52 13 2 0 31 112 Fire, Holy
___ 028 Spirit 86 25 1 6 5 28 Holy
___ 030 Skeleton 135 26 2 0 126 238 Fire, Holy
___ 033 Bloodbones 210 34 3 0 169 315 Fire, Holy
___ 038 Soul 200 28 3 0 165 460 Holy
___ 039 Ghoul 222 32 3 0 179 505 Fire, Holy
___ 040 Revenant 250 36 1 0 186 575 Fire, Holy
___ 041 Lilith 466 46 3 0 272 2703 Fire
___ 042 Skullnant 200 42 1 0 100 50 Fire, Holy
Mount Ordeals is the place where Paladins are born. Too bad none of the people
who went there survived.
== Mt. Ordeals - Entryway ==
Follow the path and you'll encounter some flames, which Palom takes care of
with the greatest of ease. It's really too bad that Porom simply gives him a
*whack*. I miss the old days of *POW*, but that's just me. Watch the scene that
ensues.
After the scene is complete, continue following the path, skipping the steps
and continuing on to pick up the POTION. Now go back and up the steps, going a
little bit to the east to pick up another POTION. Continue onwards and upwards
to head into the next area.
== Mt. Ordeals - Station Three ==
Follow the path until a familiar face appears. After another puny *whack* from
Porom, Tellah will rejoin your team. Tellah will also show up in Slot #4, which
is in the front row. You'll want to move him to the back row so he doesn't take
as much damage. After you're done, here's how your party lineup should look:
Palom
Cecil
Porom
[blank]
Tellah
Continue on to the next area (it's to the east).
== Mt. Ordeals - Station Seven ==
Head west and skip the first path north and continue on to pick up an ETHER.
Backtrack and head north along the path and continue on and up the next two
sets of steps. Make your way back west, but don't forget to jag south and pick
up the other ETHER. Continue west to the next area.
== Mt. Ordeals - Summit ==
Head north but sidetrack east to rest and save. Continue on north and you'll
run into a boss:
O---------------------------------------------------------------------O
| BOSS - Scarmiglione #213 |
O----------------------------O----------------------------------------O
| HP ................ 3500 | Weakness |
| Strength ............ 19 | None |
| Defense .............. 2 | |
| Magic ............... 15 | Resistance |
| Magic Defense ........ 0 | Poison Blind |
| | Silence Pig |
| Gil ............... 2000 | Mini Toad |
| EXP ............... 3200 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Scarmiglione is accompanied by four Skullnants, so you'll have to take care of
them as well. Scarmiglione will eventually yell "Tear them apart" and the
Skullnants will attempt to do exactly that. Scarmiglione can also cast Thunder
as a regular attack or a counter-attack.
The Skullnants are weak against Fire, so have Tellah and Palom have away with
the Fire (or even Fira if Palom has it) spells. In addition, Scarmiglione will
take tons of damage from magic as well as Cecil's Dark Sword.
Porom should be kept on permanent healing duty. If she has Cura, have her use
it every turn and Scarmiglione's Thunder spells will be rendered ineffective,
no matter how fast he can cast them.
Scarmiglione will go down pretty easily, but don't think it's over yet.
---
After Scarmiglione is dead, SWITCH YOUR LINEUP using the "Row" option. If the
past battle left you hurting, you DO have the option to go back to the nearby
Save Point to rest and save again (I actually recommend this no matter how the
battle left you).
When you're all ready to move on, continue west across the bridge and prepare
to face:
O---------------------------------------------------------------------O
| BOSS - Scarmiglione #214 |
O----------------------------O----------------------------------------O
| HP ................ 3523 | Weakness |
| Strength ............ 46 | Fire Holy |
| Defense .............. 1 | Throw |
| Magic ............... 31 | |
| Magic Defense ....... 22 | Resistance |
| | Poison Blind |
| Gil ............... 2500 | Silence Pig |
| EXP ............... 3600 | Mini Toad |
| | Petrify Death |
| Type | Berserk Confuse |
| Undead | Sleep Paralyze |
| | Curse |
| Treasures | Slowing Petrify |
| None | |
| | Absorb |
| | Ice |
| | |
O----------------------------O----------------------------------------O
You will start this fight in a "Back attack!" formation; if you switched your
lineup like I said, you're already good to go.
Scarmiglione will attack with a new and deadlier array of attacks. His physical
attack can Poison its target, so if you have some Antidotes along, use them. In
addition, his physical attack is much stronger than before, so keep a close eye
on your team's HP.
As an Undead, Scarmiglione will take extra damage from Fire spells and take
damage from Cure spells. I suggest against using Cure (or Cura) against him and
instead just attack with Fire. If you have Palom use his "Bluff" ability a few
times, his Fire spells will be supercharged and do a lot more damage. Cecil
should attack normally and Porom should keep healing, although you'll want her
to focus on the character who is damaged.
I normally reserve Tellah for his Esuna spell, in case you have no Antidotes or
run out. Otherwise, you may want to keep him on healing duty.
Even though Scarmiglione's Undead incarnation is significantly tougher, he
should still go down fairly easily if you keep up the spellcasting and
attacking.
---
Once Scarmiglione is defeated (again), continue west and UNEQUIP CECIL OF ALL
HIS DARK KNIGHT EQUIPMENT. Once you have done so, approach the larger stone
structure.
After the scene plays, a battle will begin. If you try to attack, the words "A
true paladin ...... will sheathe his sword" will appear. In case you don't know
what to do, simply stand still or heal yourself. Dark Cecil will eventually die
off. You CAN defeat him the hard way, but it defeats the point of this test and
it requires a lot of Hi-Potions.
At any rate, Tellah will also remember all his old spells as well, so he'll now
be able to play with a full deck. He also remembers Meteor, only he doesn't
have enough MP to cast it, making it useless at this point.
Cecil is reborn as a Paladin and is now able to equip the Light Shield, Light
Helm, Knight's Armor and Gauntlets you purchased back in Mysidia (if you opted
to purchase them). The Sword of Legend is stronger against the undead monsters
than the Deathbringer ever was, making it more effective against the monsters
in this area.
DON'T FORGET TO SWITCH YOUR ROWS BACK TO WHERE THEY BELONG. CECIL IS STILL IN
THE BACK ROW IF YOU HAVEN'T CHANGED IT YET.
You'll have to walk ALL the way back to the entrance and exit Mount Ordeals.
The trip out is significantly easier now that Cecil has a weapon to defeat the
Undead monsters with. Also, it's a good opportunity to level Cecil up somewhat.
However, the trip from Mount Ordeals to Mysidia is NOT as jolly since you've
lost your most effective weapon against the Zu, which was the Lightbringer.
== Mt. Ordeals - Summit ==
Head east from the stones and south to the doorway.
== Mt. Ordeals - Station Seven ==
Head east and down the steps. Continue south and into the doorway.
== Mt. Ordeals - Station Three ==
The path here is straightforward, so head southwest and into the next doorway.
== Mt. Ordeals - Entryway ==
Another straightforward area; head south and out of Mount Ordeals.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B O R N O F D A R K N E S S A N D L I G H T |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y S I D I A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 35 | ^[WALK.154] |
| | O------------------------O---------------O
O----------O
~ This sword holds the words of an ancient Mysidian legend! ~ Mysidian Elder
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
From Mount Ordeals, Mysidia is due west. If you nab yourself a Chocobo from the
Chocobo Forest just south of Mount Ordeals, you can head back to Mysidia with
no encounters whatsoever. :)
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 200 Gil |
O-----------------------------O-----------------------------O------------------O
| Ice Rod ............... 220 | Wizard's Hat .......... 700 |
| Flame Rod ............. 380 | Gaia Gear ............. 500 |
| Healing Staff ......... 480 | Silver Armlet ......... 650 |
| Crossbow .............. 700 | Light Shield .......... 700 |
| Holy Arrow ............. 20 | Light Helm ........... 4000 |
O-----------------------------O Knight's Armor ....... 8000 |
| Gauntlets ............ 3000 |
O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Potion ................. 30 |
| Hi-Potion ............. 150 |
| Phoenix Down .......... 100 |
| Gold Needle ........... 400 |
| Echo Herbs ............. 50 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Cottage ............... 500 |
O-----------------------------O
Good news! As a Paladin, nobody will attempt to kill you anymore (except for
the dancer on the first floor of the Inn).
Once you re-enter Mysidia, you'll probably have enough Gil to buy some of the
Paladin armor, if you haven't done so already.
Talk to the elder and you'll learn of the ancient Mysidian legend. He will also
open up the Devil's Road which leads back to Baron. The entrance to the Devil's
Road is just north of the Inn.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T O P I L F E R A N A I R S H I P |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 40 | ^[WALK.200] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
So Cecil has attained Paladin status and Tellah has unlocked the secrets of the
mighty Meteor spell. Attacking Golbez right now with that sort of power would
seem like a successful mission. Regardless of the difficult battles that lay
ahead, Cecil and Co. are ready to fight Golbez to the death if need be. In case
you've forgotten, you can use the Devil's Road as an easy route between Mysidia
and Baron. So all you need to do is infiltrate Baron, defeat Golbez and save
the world. At any rate, what are you waiting for?
Here's the outline of what events will occur in this section:
1) Infiltrate Baron via the Serpent Trench
2) Enter Castle Baron via the Baron Waterway
3) Infiltrate Castle Baron and defeat Cagnazzo
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T O P I L F E R A N A I R S H I P |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.201] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Baron Key | None |
| ____ Rage of Zeus O-----------------------------O
| ____ 1000 Gil |
| ____ 2000 Gil |
O-----------------------------O
To get to Baron from Mysidia, all you need do is use the Devil's Road inside
Mysidia. You'll reappear smack dab in the middle of Baron. :)
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Thunder Rod ........... 700 | Twist Headband ........ 450 |
| Healing Staff ......... 480 | Kenpogi .............. 4000 |
| Fire Claw ............. 350 | Silver Armlet ......... 650 |
| Ice Claw .............. 450 O-----------------------------O
| Thunder Claw .......... 550 |
O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Potion ................. 30 |
| Phoenix Down .......... 100 |
| Gold Needle ........... 400 |
| Maiden's Kiss .......... 60 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Gysahl Greens .......... 50 |
O-----------------------------O
There's not much to do here except go into the Pub and advance the story. In
the Inn, you'll see a familiar face. When you talk to him, he'll sic his two
lapdogs on you. They go down fairly easily, but keep in mind they can cast Mini
on your teammates, and they can also hit your party way harder after they do.
After you beat them, you'll fight Yang. He will usually only attack you with
his Kick ability, which can easily do anywhere between 100-150+ damage to your
weaker spellcasters. Cecil should be fine unless he's at low HP, but keep all
your characters healed and have Palom use Bluff and then cast a spell, which
will deal some major damage to Yang. If you have Bio, that will work better
than most of your other spells. Yang will eventually go down, and he'll rejoin
your party. You'll get a free night at the Inn, and a scene will occur after
that. You'll also recieve the BARON KEY.
With Yang in your party, here's the lineup I choose:
Palom
Cecil
Porom
Yang
Tellah
If you've been following this document, this will be the default.
Now then, with the Baron Key in hand, you can open up the Armor & Weapons Shop
in Baron.
Inside the Armor & Weapon Shop, if you go towards the table in the southeast
corner, you can slip one space south of the table and slip around to those
chests behind the counters. You'll find a RAGE OF ZEUS and 2000 GIL in the
chests that await you.
If you sold Yang's Claws or forgot to unequip them, he may need some now. Invest
in them if you need. Also, if you have the Gil, the Kenpogi is a good set of
armor for Yang. If you 16,000 Gil to burn, feel free to get four of them, but
it's hardly necessary.
If you go to Cid's House (the northwest house), you'll find Cid's daughter who
is (obviously) concerned about Cid's well-being. He went to the castle days ago
and still hasn't returned.
If you try to get into the castle through the front door, you can't. They don't
even attack you, what the hell is up with that? You CAN get in through the Old
Waterway. You know that lone door on the west side of town? Use the Baron Key
on that and go in. Before you go down the stairs, go into the indent in the
east wall and keep heading east to pick up 1000 Gil. NOW feel free to go down
the stairs to reach ...
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T O P I L F E R A N A I R S H I P |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | O L D W A T E R W A Y |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.202] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Ancient Sword |
| ____ Ether O-----------------------------O
| ____ Rage of Zeus |
| ____ Hermes' Shoes |
| ____ Hourglass |
| ____ Spider's Silk |
O-----------------------------O
You don't need directions to the Old Waterway, do you?
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 013 Vile Shell 58 11 1 0 28 101 Lit
___ 016 Killer Fish 65 11 1 0 30 119 Lit
___ 019 Alligator 175 22 2 0 95 236 Ice
___ 043 Splasher 180 30 3 0 145 430 None
___ 044 Hydra 257 44 2 0 209 607 Lit
___ 045 Baron Guard 280 40 3 26 230 710 None
___ 046 Electrofish 284 40 2 0 214 640 Throw
___ 047 Gigas Gator 292 38 2 0 218 660 Ice
___ 048 Death Shell 380 42 2 0 165 460 Lit
___ 049 Flood Worm 638 42 0 0 219 690 Lit
The Old Waterway is filled with tons of hidden passages. Fear not friends, for
you are equipped with the greatest weapon of all: Action's FAQ. ^_^
== Old Waterway - B4 ==
Yeah. You start out on B4, how odd is that?
Start out south and follow the path. Once you hit a break in the path, go south
to pick up a HI-POTION, ETHER and a RAGE OF ZEUS. Continue around to get back
on the normal path. Go north and follow the path, ignoring the steps that lead
into the water, and onwards until you reach the next area.
== Old Waterway - B3 ==
When you follow the path, it might seem like it leads to a dead end. However,
by walking into the south wall, you can make your way to another area and grab
the HOURGLASS waiting for you. In this small area, hit the south wall again and
feel your way around until you make your way into an area with a SPIDER'S SILK
waiting for you (it's north of where you emerge).
From the square where you get the Spider's Silk, take one step south and then
one step east. You should "jump" to the southeast area. Head into the water and
into the southeast wall. You'll emerge to the northern room.
In the northern room, head up the steps and take the HERMES' SHOES. Head back
into the water and continue northeast until you see a set of rocks. They'll
make a path into the wall, where you should go. You'll end up on the other side
of the wall, where you can go north and into the next area.
== Old Waterway - B2 ==
It seems like that giant rock structure should serve some purpose. It doesn't.
Just follow the path and go up the steps, but don't enter the next area quite
yet. You'll see a chest just west from your current position, so go into the
wall and follow the path around until you find an ETHER. Backtrack and continue
north into the next area.
== Old Waterway - B1 ==
Go north and take the west path to enter the door. You'll find a Save Point
inside. However, there's more to this area than meets the eye. See those rocks
to the right of you? Walk into the wall just north of them and head east to
grab the ANCIENT SWORD. The Ancient Sword has a lower attack than the Sword of
Legend, but it CAN curse the enemy. I prefer to stick with the Sword of Legend
because it works well for what Cecil is built to do, which is hit stuff.
Save and exit this area. Heading all the way east will reveal another path to
the north, which leads to Castle Baron.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T O P I L F E R A N A I R S H I P |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C A S T L E B A R O N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.203] |
| | O------------------------O---------------O
O----------O
~ Your who? Oh, you must mean the old duffer who refused to surrender this
kingdom. ~ King of Baron
PALOM AND POROM LEAVE THE PARTY SOON. UNEQUIP THEM AFTER DEFEATING BAIGAN.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
You'll end up in Baron's moat. From where you enter, go west and then south.
At the southwestern corner of the moat, there's a small entrance which will
lead you right into Baron Castle. Which brings up the question of WHY that tiny
opening is there in the first place. Wouldn't it just BEG enemies to infiltrate
the castle? Oh well, what do I know?
From where you enter, you remember where Cecil's room is, right? It's in the
West Tower and you can rest there for a whopping for ZERO GIL. If you neglected
to use a Tent back at the Save Point, you can do so here.
Once you're all rested up, make your way to the center of the castle. Baigan
will stop you and assist you, but he's not all what he's cracked up to be. Make
sure you're prepared to face:
O---------------------------------------------------------------------O
| BOSS - Baigan #196 |
O----------------------------O----------------------------------------O
| HP ................ 4444 | Weakness |
| Strength ............ 58 | None |
| Defense .............. 1 | |
| Magic ................ 9 | Resistance |
| Magic Defense ....... 11 | Poison Blind |
| | Silence Pig |
| Gil ............... 3000 | Mini Toad |
| EXP ............... 4800 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
O---------------------------------------------------------------------O
| BOSS - Right Arm / Left Arm #197 / 198 |
O----------------------------O----------------------------------------O
| HP ................. 444 | Weakness |
| Strength ............ 58 | None |
| Defense .............. 2 | |
| Magic ................ 9 | Resistance |
| Magic Defense ........ 0 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP ................. 10 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Baigan's arms do most of his dirty work (wow, that just sounds dirty), and they
will regenerate if you simply destroy them. Baigan can also attack (although I
question how that would really work). Also, if you decide to cast a spell on
Baigan, he will cast Reflect on himself, rendering all future spells targeting
him bad for your team. The Right Arm can use the Vampire ability, so you'll
have to keep a very close eye on your HP if and when it strikes. Also, the Left
Arm can cast Haste, so keep an eye out for that.
Cecil should attack normally and Yang should exploit his Power ability. Porom
and Tellah should be on healing duty, which leaves Palom. You can use Baigan's
auto-Reflect ability to Palom's advantage by using Bluff a few times and then
using one strong spell (Bio works exceptionally well).
Once you've casted your Black Magic spell, I suggest having Palom switch over
to healing duty. Also, keep in mind that Palom and Porom's "Twin" ability will
NOT cut through the Reflect barrier and will hit one of your own teammates, so
don't use it after you're done.
I find it worthy to note that if you need MP for Tellah, he has the Osmose
spell, so you can use it against one of the Arms for free MP and no detrimental
effects on your team.
Keep up the attacks and Baigan will go down eventually. Baigan's arms are
seperate entities from him, so you'll have to defeat them after Baigan is gone.
Don't worry, they ONLY have 444 HP, so they shouldn't even be a problem if you
killed off Baigan.
---
With Baigan gone, you'll most likely want to heal up back at Cecil's Room.
Unfortunately there is no way to save your game right now, unless you backtrack
ALL the way back to the Old Waterway.
From where you defeated Baigan, you may want to remove Palom and Porom's armor
and weapons if you want to keep them. They will fight the next boss battle
without equipment, but they should be fine. You may also choose to leave their
equipment on; the choice is yours.
I suggest equipping Yang with any Ice or Thunder Claws you may have, more on
the Ice side than the Thunder. Head towards the Throne Room and talk to the
King, but get ready to face:
O---------------------------------------------------------------------O
| BOSS - Cagnazzo #215 |
O----------------------------O----------------------------------------O
| HP ................ 5312 | Weakness |
| Strength ............ 44 | Ice |
| Defense .............. 2 | |
| Magic ............... 29 | Resistance |
| Magic Defense ....... 48 | Poison Blind |
| | Silence Pig |
| Gil ............... 4000 | Mini Toad |
| EXP ............... 5500 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Cagnazzo is one of the Four Elemential Fiends. He can attack physically and
draw up "torrents of water" from the ground to guard himself. If you leave him
alone after this, he will use Tsunami, which can easily lop off 200-300 HP per
character. Needless to say, you do NOT want this to happen. Cagnazzo can also
use Haste on himself.
First things first. Use a Thunder spell (even a plain old Thunder spell will do
the job) to get rid of Cagnazzo's water torrents. This will prevent him from
using Tsunami. If Cagnazzo doesn't have his water torrents up, use Blizzard
spells because somehow they do more damage.
Cecil should attack normally and Yang should use his Power ability with an Ice
Claw equipped (two if you have them). I should note that Yang's Thunder Claw
will NOT disperse Cagnazzo's water torrents.
Palom and Tellah should use their strongest Blizzard/Thunder spells, depending
on Cagnazzo's status, as given above. Porom should be on constant healing duty.
The spells you cast are more powerful than the physical attacks, so if you need
to circumvent someone to use Ethers or Hi-Potions, have Cecil and/or Yang do
so instead of leaving a mage to do so.
With this expert strategy, Cagnazzo should go down soon enough. :)
---
Watch the scene that ensues as Palom and Porom leave your party. Which leads me
to my next game related question. If the doors are wood, how come they couldn't
just burn them down with a Fire spell? Psh, whatever. Watch the scenes that
ensue.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 40 | ^[WALK.250] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
Cid joins your team as Palom and Porom leave. In case you really want to know,
everything in this section is totally optional. Divert your attention if you
wish, or just skip ahead to section [WALK.300] if you really want.
Here's the outline of what events will occur in this section:
1) Rework your team to compensate for the character changes
2) Head back to Mist for items
3) Head to Agart for items and Bestiary entries
4) Head to Mythril for items and Bestiary entries
5) Head to Eblan Castle for items
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A B O U T T H I S S E C T I O N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.251] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
As I said earlier, this entire section is totally optional. With the Enterprise
at your command, the world is yours for the taking! If you wish, you can head
straight for Troia like Kain instructs you to do, or you can continue following
this section and hit all the nifty little hot spots and pick up some great
equipment. If you opt to jump ahead, head to section [WALK.300], but don't
forget the carat (^) in there.
If you have been following this document, Cid will default to the back row. I
suggest you change your lineup so that Tellah (the lone spellcaster) is in the
back row and the three fighters (Cid, Cecil and Yang) are in the front row.
Here's how I set up my party:
Cid
Tellah
Cecil
[blank]
Yang
Cid is a rather strange character. He has high HP and can wear heavy armor, but
he can't use Shields since his Hammer weapons forbid the use of Shields. Also,
you will want to re-equip Cid right off the bat since he doesn't come with any
real equipment.
You'll reappear in the Enterprise just outside of Baron.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M I S T |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.252] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Bomb Fragment | ____ Gold Hairpin |
| ____ Bomb Fragment | ____ Clothes |
| ____ Bomb Fragment | ____ Ruby Ring |
O-----------------------------O ____ Rod of Change |
O-----------------------------O
In case you forgot where Mist is, it's due north from Baron. It got cut off
during the earthquake, but it's open to you now that you have the Enterprise.
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Whip ................. 3000 | Bard's Tunic ........... 70 |
| Dancing Dagger........ 5000 O-----------------------------O
O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Items are not sold in Mist |
O-----------------------------O
The weapons and items here are useless to you now. But the Dancing Dagger can
be thrown by Edge later on in the game. However, there's some items here you
should get, especially if you want a "perfect" game.
From the entrance of Mist, go to where you first saw Rydia. From there, go into
the house to the north. Walk into the fireplace and when you hit the wall, head
east to pick up a GOLD HAIRPIN, CLOTHES and a RUBY RING. That's not it in this
house though. Go east through the wall and follow the path. Just south of the
previous chests you'll find the ROD OF CHANGE.
Go back to the area where you met Rydia again. Head to the east and pick up a
BOMB FRAGMENThidden in the bushes.
Head to the Armor & Weapon Shop in the southern part of town. To the east you
will see some trees that lead to a dead end. Or do they? Go into the trees and
continue on to find a BOMB FRAGMENT and a BOMB FRAGMENT. That's all in Mist for
now, so you can head outside and go back to Baron for the next area.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A G A R T |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.253] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Antarctic Wind | None |
O-----------------------------O-----------------------------O
Agart is located directly south of Baron. It's an island with a giant mountain
on it, so simply fly south until you see the island with the town on it.
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Rod ................... 100 | Iron Shield ........... 100 |
| Staff ................. 160 | Iron Helm ............. 150 |
| Spear .................. 60 | Iron Armor ............ 600 |
| Boomerang ............ 3000 | Iron Gloves ........... 130 |
| Bow ................... 220 | Iron Ring ............. 100 |
| Crossbow .............. 700 O-----------------------------O
| Iron Arrow ............. 10 |
| Holy Arrow ............. 20 |
O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Potion ................. 30 |
| Phoenix Down .......... 100 |
| Gold Needle ........... 400 |
| Maiden's Kiss .......... 60 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Gysahl Greens .......... 50 |
O-----------------------------O
From the entrance, make your way up the path to the left of the giant steps.
Once you see the grass, enter it and go to the southeastern corner of the
grass. There's an ANTARCTIC WIND just sitting there, waiting to be picked up.
That's the only treasure in here.
Also, from the entrance, you can find the Observatory just west from the
entrance. You can feel free to gaze at the moon, but it's unimportant at this
point in time.
There's nothing of great use at this point. The weapons suck and the armor is
easily surpassed by the town of Mythril's equipment.
The real reason I directed you here is so you remember where it is. You'll
eventually be forced to come here for a storyline event. If you forget where it
is later, you can use the Sight spell (a White Magic spell) to see every place
that you have ever been (places that you have not been will not appear). Since
you have now visited Agart, it will appear on the map as well.
Now then, you can fight the enemies around Agart to continue completing your
Bestiary, or head back to Baron for your next visit. If you choose to return
to Baron, jump ahead to [WALK.255] (don't forget the carat).
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A G A R T A R E A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.254] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Agart region.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 071 Roc Baby 50 60 2 0 81 1004 Throw
___ 073 Roc 500 66 3 0 150 1404 None
___ 074 Mors 695 60 4 0 253 1504 None
___ 085 Ironback 100 74 4 0 233 1077 None
___ 094 Black Lizard 792 64 4 16 43 1298 Ice
___ 100 Fiery Hound 1221 68 3 0 244 1708 Ice
These enemies are stronger and tougher so fight with care. The Mors is a
particularly tough enemy, as it will use its Renew ability to heal itself
completely. To beat it, simply target it once with Tellah's highest-level
spell.
At this point in the game, your team may not be strong enough to simply hack
and slash away. You'll have to either fight with extreme caution or simply come
back later.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y T H R I L |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.255] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ 5000 Gil | ____ Mythril Staff |
O-----------------------------O ____ Mythril Knife |
O-----------------------------O
Mythril is a tricky little place to find. From Baron, head about halfway
between Baron and Mist. From there, head east until you see a small string of
islands. Mythril is among them (it's the one with the town on it).
If you're having trouble, try heading directly north from Mount Ordeals. If
that doesn't work for you, try heading directly south from Fabul. If you need
help finding either place, try using the map, accessable through the Sight
spell.
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 500 Gil |
O-----------------------------O-----------------------------O------------------O
| Mythril Staff ........ 4000 | Mythril Shield ....... 1000 |
| Mythril Knife ........ 3000 | Mythril Helm ......... 3000 |
| Mythril Hammer ....... 8000 | Mythril Armor ....... 17000 |
| Mythril Sword ........ 6000 | Mythril Gloves ....... 2000 |
O-----------------------------O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Maiden's Kiss .......... 60 |
| Mallet ................. 80 |
| Diet Food ............. 100 |
O-----------------------------O
Before you go shopping, you may want to pick up some better stuff for your
characters. Go to the east side of town and sift through the grass to find a
MYTHRIL STAFF, which Tellah can use. In the grass to the north, you can find
5000 GIL in the west grass and a MYTHRIL KNIFE in the east grass. Congrats, I
just saved you 7000 Gil, and you're even 5000 Gil ahead.
Mythril has some excellent items. The Mallet and Diet Food in the Item Shop
haven't been sold before. In addition, all the items in the Armor and Weapons
shops are new. You should definitely upgrade your arsenal if you have the Gil
to do so.
Cid and Cecil can use the Mythril Shield, Helm, Armor and Gloves, but keep in
mind that Cid can't carry a Hammer and Shield at the same time, so you should
only buy one shield for Cecil. You have a Mythril Staff and Knife, but the
Hammer and Sword are excellent purchase choices, as their extra attack power
will really help you out later on. If and when you purchase the Mythril Hammer,
do NOT sell your old Wooden Hammer. It'll come in handy later on.
You can either head back to Baron or stick around Mythril and fill out your
Bestiary.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y T H R I L A R E A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.256] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Mythril region.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 050 Twin Snake 108 46 0 0 222 720 Ice, Holy
___ 051 Treant 335 52 1 2 148 687 Fire
___ 052 Cait Sith 342 50 2 0 252 820 Holy
___ 053 Hell Needle 398 40 3 0 220 700 None
___ 054 Death Flower 440 24 2 0 210 650 Fire
These guys are definitely easier than the monsters you found around Agart. Use
their weaknesses to your advantage and you should do fine. Also, they give out
some nice cash, so if you're looking to buy that Mythril Armor, this is
definitely the easiest place to get some fast cash.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T A K E T O T H E S K I E S ! |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | E B L A N C A S T L E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.257] |
| | O------------------------O---------------O
O----------O
WARNING: ELBAN CASTLE HAS HIGH-LEVEL MONSTERS WAITING IN THREE OF THE CHESTS.
THESE FIGHTS ARE WINNABLE, BUT ARE EXTREMELY TOUGH. KEEP YOUR HP AND MP FULL
AT ALL TIMES.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Sleep Blade |
| ____ Hi-Potion | ____ Blood Lance |
| ____ Hi-Potion | ____ Mute Arrow |
| ____ Ether O-----------------------------O
| ____ Ether |
| ____ Cottage |
| ____ Silver Apple |
| ____ Emergency Exit |
| ____ Bacchus's Cider |
| ____ Hermes' Shoes |
| ____ Silver Hourglass |
| ____ Bomb Core |
| ____ Coeurl's Whisker |
| ____ Alarm Clock |
| ____ Unicorn Horn |
| ____ 10000 Gil |
O-----------------------------O
Back at Baron, head south until you hit Agart, then continue west until you
reach a giant tower. Don't worry, you'll be defeating that later, but for now
you should land the Enterprise south of the giant tower. Eblan Castle is
located slightly southeast from the tower.
This area will become of more use later on when you get the hook attached to
the Enterprise. For now, just go into Eblan Castle for loads of treasures and
tough monsters all around.
SPECIAL NOTE: A grateful viewer (who unfortunately doesn't have a GameFAQs or
GameSpot username) has informed me that you can use an Hourglass item to cast
Stop on all the enemies. He also notes that you'll have plenty of time to
squeeze off all your attacks before the Stop effect wears off.
I'm treating Eblan Castle like a dungeon for a reason. It's confusing to
navigate and has some difficult monsters that basically constitute boss battles
at this point in time.
== Eblan Castle ==
Head straight north into the middle of the castle.
== Eblan Castle - First Floor ==
Head straight north and stop when you see the chest. Go straight into the wall
to pick up a HI-POTION. Continue on to the next floor.
== Eblan Castle - Second Floor ==
You can't get these chests for now. Continue on.
== Eblan Castle - Throne Room ==
Direct your attention (and your character) straight into the throne. This may
seem strange later on because there's a KING and QUEEN, so logically speaking
there should be two thrones, not one.
Head east straight through the wall and you'll hit a set of stairs.
== Eblan Castle - Second Floor ==
Take the UNICORN HORN and the ALARM CLOCK from the chests you can easily get
at. To get the third chest, slip into the south wall next to the chest and
follow the wall to pick up a COTTAGE.
Head back upstairs.
== Eblan Castle - Throne Room ==
Head back to the throne and head through the west wall to head down a different
set of stairs.
== Eblan Castle - Second Floor ==
You can easily take another free UNICORN HORN and an ALARM CLOCK. Head back
upstairs.
== Eblan Castle - Throne Room ==
Exit the Throne Room to the south.
== Eblan Castle - Second Floor ==
Head south to the first floor.
== Eblan Castle - First Floor ==
Head south and back outside the castle.
== Eblan Castle ==
Head east and down the steps, then north and into the East Tower.
== East Tower - First Floor ==
Don't go up the stairs quite yet. Go hit the north wall and go left, straight
into the wall. Make your way around to grab the COEURL'S WHISKER. The other
chest is temporarily inaccessable, so head up the stairs.
== East Tower - Second Floor ==
Take one step right and hit the switch to open the door. Now take one step
south to sidestep around the stairs and go through the door. Take the EMERGENCY
EXIT and the HI-POTION in the west chests. Grab a HERMES' SHOES from the right
pot, then continue on and take a HI-POTION from the chest you can get at. Don't
jump into the hole quite yet.
Head east from the pots and into the wall and follow the hidden path to face
off against:
O---------------------------------------------------------------------O
| BOSS - Lamia #098 |
O----------------------------O----------------------------------------O
| HP ................ 1200 | Weakness |
| Strength ............ 72 | None |
| Defense .............. 4 | |
| Magic ................ 0 | Resistance |
| Magic Defense ....... 16 | Sleep Paralyze |
| | |
| Gil ................ 143 | Absorb |
| EXP ............... 2029 | None |
| | |
| Type | |
| Insect | |
| | |
| Treasures | |
| Lamia Harp | |
| Ruby Ring | |
| Light Curtain | |
| Angel Arrow | |
| | |
O----------------------------O----------------------------------------O
O---------------------------------------------------------------------O
| BOSS - Coeul (x2) #091 |
O----------------------------O----------------------------------------O
| HP ................. 598 | Weakness |
| Strength ............ 72 | None |
| Defense .............. 3 | |
| Magic ................ 0 | Resistance |
| Magic Defense ....... 17 | Mini Toad |
| | |
| Gil ................ 345 | Absorb |
| EXP ............... 2759 | None |
| | |
| Type | |
| Insect | |
| | |
| Treasures | |
| Unicorn Horn | |
| Coeurl's Whisker | |
| Cat Claw | |
| | |
O----------------------------O----------------------------------------O
You may have faced these enemies outside of Agart already. All three of these
bastards can hit HARD. The Lamia alone might make a tricky boss battle, but
then there's two Coeurls along for the ride. The Lamia can Confuse members of
your team and the Coeurls are capable of inflicting Paralyze or instantly
KO-ing a member with their Blaster attack.
I suggest that your main spellcaster (Tellah) remain on the defensive, casting
Cure-type spells continually. The other teammates should attack the enemies one
at a time.
An alternate strategy is to have Tellah use his highest powered magic spells
and have everyone else on healing duty (using Hi-Potions). I find it worthy to
note that Tornado works rather well as well, so you can easily pick off the
enemies one by one.
In your victory, you'll obtain a BLOOD LANCE and any other potential treasures
that the enemies might drop.
---
Once you've collected your treasures, drop down the hole to advance.
== East Tower - First Floor ==
You'll land just west of a chest containing a SILVER HOURGLASS. Take it and go
south to hit a hidden set of stairs.
== Underground Passage ==
Follow the path and you'll find three chests containing an ETHER and another
ETHER. Before you open the other chest, make sure you're FULLY HEALED UP. I
also highly suggest you save outside. Once you open the chest, you'll face:
O---------------------------------------------------------------------O
| BOSS - Mad Ogre (x3) #102 |
O----------------------------O----------------------------------------O
| HP ................ 2000 | Weakness |
| Strength ............ 86 | None |
| Defense .............. 4 | |
| Magic ............... 53 | Resistance |
| Magic Defense ...... 254 | Pig Toad |
| | |
| Gil ................ 270 | Absorb |
| EXP ............... 2359 | None |
| | |
| Type | |
| Giant, Mage | |
| | |
| Treasures | |
| Bacchus's Cider | |
| Twist Headband | |
| Power Armlet | |
| Giant's Gloves | |
| | |
O----------------------------O----------------------------------------O
If you thought the previous battle was difficult, then this one will probably
be a nightmare. They were hitting my Level 21-25 team for 200-500 damage, and
there's THREE of the bastards. What's worse is that they're immune to many
magic spells.
However, they are not immune to everything. The right spells (Tornado or Break)
will literally tear through the Mad Ogres, as long as you can survive long
enough to cast it in the first place. Have everyone using Hi-Potions until
Tellah is able to weaken the monsters. Don't even try to attack until Tellah is
able to weaken the monsters.
Also, I find it worthy to note that Break can target the entire enemy roster,
making for a quick battle. However, I also find it worthy to note that Break
can actually miss as well. It's risky, but well worth it if it works.
I won't lie ... this battle might kill you off a few times (it did twice for my
team). Even with exploiting the Break trick, it's no picnic.
Victory will net you a SILVER APPLE and any other potential treasures.
---
Continue on the path and you'll find yourself outside of Eblan Castle. Rest,
Save and re-enter the castle.
== Eblan Castle ==
Head inside, but don't go into the double doors. Instead, take the west path
and head into the West Tower.
== West Tower - First Floor ==
You'll enter this room and appear inside the room. Take two steps south (three
will exit the area) and then start going east. MAKE SURE YOU ARE AT FULL HP AND
MP AND THAT YOU HAVE SAVED OUTSIDE. Opening the chest will initiate a battle
with:
O---------------------------------------------------------------------O
| BOSS - Steel Golem #075 |
O----------------------------O----------------------------------------O
| HP ................ 1950 | Weakness |
| Strength ............ 86 | Ice |
| Defense .............. 4 | |
| Magic ................ 0 | Resistance |
| Magic Defense ....... 21 | Poison Blind |
| | Silence Mini |
| Gil ................ 445 | Toad Death |
| EXP ................ 703 | |
| | Absorb |
| Type | None |
| Giant | |
| | |
| Treasures | |
| Gaia Hammer | |
| Giant's Gloves | |
| | |
O----------------------------O----------------------------------------O
O---------------------------------------------------------------------O
| BOSS - Skuldier (x4) #107 |
O----------------------------O----------------------------------------O
| HP ................. 740 | Weakness |
| Strength ............ 74 | Fire Holy |
| Defense .............. 3 | |
| Magic ................ 0 | Resistance |
| Magic Defense ....... 18 | Poison Blind |
| | Silence Pig |
| Gil ................ 116 | Mini Toad |
| EXP ............... 1577 | Death Berserk |
| | Confuse Sleep |
| Type | Paralyze Curse |
| Undead | Darkness |
| | |
| Treasures | Absorb |
| None | None |
| | |
O----------------------------O----------------------------------------O
Watch out! The Steel Golem can put a character to sleep with nothing but its
physical attack. In addition, the Skuldiers can Curse any character that they
strike as well. Not to mention that their attacks are rather brutal as well.
Not as brutal as the Mad Ogres, but brutal nonetheless.
One well placed Firaga spell will take out the Skuldiers. After that, another
well placed Blizzaga spell should take care of the Steel Golem. The trick is to
keep Tellah alive long enough to pull off both spells.
Have everyone else healing with Hi-Potions and have Cecil use his Cover ability
on Tellah for extra protection.
Victory will net you a SLEEP BLADE and any other potential treasures.
---
Backtrack to the entrance of this room and head north up the stairs.
== West Tower - Second Floor ==
Well, the first thing you'll want to do is head west and straight into a "dead
end". There's a hidden set of stairs there.
== West Tower - First Floor ==
All there is to do is take the BOMB CORE and head south back upstairs.
== West Tower - Second Floor ==
In one of the pots you'll find a BACCHUS'S CIDER. You'll see a gap between the
pots to the south. Enter them into a hidden path and follow it to take 10000
GIL and a MUTE ARROW from the chests.
If you're still alive and you're reading this, congratulations! You've
officially obtained all the treasures in Eblan Castle. Pat yourself on the
back. No, seriously, this place is tough.
At any rate, now you can continue back on your main quest. And I assure you it
will be a LOT easier with the stuff you just picked up.
Once you're set to go, head back to Baron. It's time to get the next Crystal.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 40 | ^[WALK.300] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
Troia houses the Earth Crystal; it is the final crystal Golbez requires before
his plan for global domination is able to continue. Even though Golbez probably
has the firepower necessary to take it himself, he's decided to coerce Cecil
into obtaining it for him. Retrieving the Earth Crystal will get Rosa back, but
it will also allow Golbez to continue with his plan. Rest assured, it’s far
more complicated than that. At any rate, it’s time to head out and get the
Crystal, whether you like it or not.
Here's the outline of what events will occur in this section:
1) Head to Troia Castle to learn about the Earth Crystal
2) Meet a friend of yours in Troia Caslte
3) Re-equip your team in Troia for the Magnetic Cave
4) Enter the Chocobo Forest and pick up a Black Chocobo
5) Make your way through the Magnetic Cave and take the Earth Crystal
from the Dark Elf
6) Enter the Tower of Zot and face off against Barbariccia
7) Loot Baron's treasures when you return there
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T R O I A C A S T L E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.301] |
| | O------------------------O---------------O
O----------O
WARNING: You MUST meet an old friend of yours here. You will not be able to
defeat the Dark Elf unless you meet him.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Ruby Ring |
| ____ Hi-Potion | ____ Ruby Ring |
| ____ Ether | ____ TWIN HARP *** |
| ____ Ether O-----------------------------O
| ____ Tent |
| ____ Tent |
| ____ Bacchus's Cider | *** Seriously, you NEED this item
O-----------------------------O
Troia Castle is far to the northwest from Baron. Head straight north from Baron
until you see a large set of rocks in the water (the ones you can pass over by
using the Hovercraft). From there, go west until you see a giant waterfall, a
castle and a town just south of the castle. This is where you need to be. There
is a whole ONE space where you can land. Move your ship around and try to land
on it. Then head inside the castle.
Take the path north into the castle. Follow the red carpet, but don't go up the
steps quite yet. Take the east door and follow the path around outside and into
another door. You'll find three sets of stairs.
The left set of stairs is useless for now. The middle set of stairs will lead
you to a small room where you can find a BACCHUS'S CIDER in a pot. The right
set of stairs will lead you to a switch and four doors. Press the switch in the
middle of the room to open up one door where you'll find a TENT and a TENT.
The next doors contain the following items: HI-POTION, HI-POTION, ETHER, ETHER,
RUBY RING and a RUBY RING.
Go back to the red carpeted area and take the west door. Follow the path around
and into the door. Inside here you'll find an old friend. Edward will give you
the TWIN HARP, since he is incapable of fighting right now.
Head back to the red carpeted area. Go north and you'll find the eight Clerics
who really do nothing more than inform you of the situation.
There's nothing else to do right now, so exit Troia Castle and head south into
Troia.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T R O I A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.302] |
| | O------------------------O---------------O
O----------O
~ You want me to dance for you? As if! I'm a guard, not a dancer! ~ Troia Guard
~ This armor lacks strength, but affords excellent mobility. It's also very
fashionable! ~ Troia Guard
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Ether | None |
| ____ Dry Ether O-----------------------------O
| ____ Decoy |
| ____ 1000 Gil |
O-----------------------------O
Troia is just south of Troia Castle. Seriously.
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 400 Gil |
O-----------------------------O-----------------------------O------------------O
| Wooden Hammer .......... 80 | Leather Cap ........... 100 |
| Great Bow ............ 2000 | Feathered Cap ......... 330 |
| Fire Arrow ............. 30 | Clothes ................ 50 |
| Ice Arrow............... 30 | Leather Garb .......... 200 |
| Thunder Arrow .......... 30 | Ruby Ring ............ 1000 |
O-----------------------------O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Potion ................. 30 |
| Phoenix Down .......... 100 |
| Gold Needle ........... 400 |
| Maiden's Kiss .......... 60 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Gysahl Greens .......... 50 |
O-----------------------------O
There's only four treasures to obtain here. Find the Inn and head east from
there, down into the water. From the entrance to the water, take the path to
the west and follow it to the north. You'll find another set of steps that lead
up into a dead end. Follow it into the trees and around until you reach a small
meadow. In there, you'll find a DECOY, an ETHER, a DRY ETHER and 1000 GIL. That
is all the treasures in Troia, so now focus on your shopping.
Anything metal will weigh you down in the Magnetic Cave. Silver and Iron
Armlets count as metal, but Ruby Rings do not. Cecil's Gauntlets are also
considered to be metal, as is his sword, shield, just about every armor piece
that Cecil or Cid can wear could probably be considered metal. Yang's Claws
seem like they should be metal, but they don't weigh you down like a sword
would. Here's a list of equipment that is or is not considered to be "metallic"
in nature. Keep in mind, it ONLY contains equipment that I had in my inventory
at this time:
Metallic Non-metallic
---------- --------------
Mythril Staff Fire Claw
Mythril Sword Thunder Claw
Sword of Legend Rod of Change
Mythril Hammer Healing Staff
Mythril Shield Wooden Hammer
Mythril Helm Great Bow
Mythril Armor All Arrows (except Iron Arrows)
Mythril Gloves Feathered Cap
Silver Armlet Wizard's Hat
Iron Armlet Gold Hairpin
Knight's Armor Leather Garb
Iron Arrows Gaia Gear
Dancing Dagger Kenpogi
Ruby Ring
ALL equipment sold in Troia
Clothes
Send me more items via email if you want. You'll get full credit, of course. I
think I got them all, but I may have missed some.
If you don't have the proper non-metallic equipment, you can always purchase
some from the shops in Troia. Cid can either wield a Bow or his Wooden Hammer,
if you still have it. Cecil can't use a hammer, so you'll have to slap a Bow on
him. Be sure to put the Bow in his left hand and the arrows in his right. At
any rate, make your purchases and get ready to leave.
The building northwest from the Item Shop holds an exclusive club that houses
an exquisite dancing troupe. However, for 10,000 Gil, the Membership Pass is
hardly worth the price. If you REALLY want to check it out, save before you buy
the Pass, and then reset your game after viewing the show.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T R O I A A R E A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.303] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Troia region.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 050 Twin Snake 108 46 0 0 222 720 Ice, Holy
___ 051 Treant 335 52 1 2 148 687 Fire
___ 052 Cait Sith 342 50 2 0 252 820 Holy
___ 053 Hell Needle 398 40 3 0 220 700 None
___ 054 Death Flower 440 24 2 0 210 650 Fire
These are the same enemies that are found around Mythril. They shouldn't be
tough at all.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C H O C O B O F O R E S T |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.304] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
The Chocobo Forest is just north of Troia. However, it's not in a nice 9-square
pattern like it normally is. It looks like a right triangle. At any rate, enter
it and look for a blue-ish looking Chocobo. Talk to it and you'll see "Black
chocobo, giddyup!" and you will have yourself a Black Chocobo.
To get to the Magnetic Cavern, simply go south a little bit and then east on
your new Black Chocobo. The entrance to the Magnetic Cavern is somewhat hidden
away in the mountains. Land your chocobo in the forest and enter the cave.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M A G N E T I C C A V E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.305] |
| | O------------------------O---------------O
O----------O
~ GAH! What is this torturOUS sound? ~ Dark Elf
WARNING! IF YOU HAVE NOT TALKED TO EDWARD IN TROIA CASTLE, YOU CANNOT DEFEAT
THE DARK ELF!
Yeah ... I gave up trying to hide that spoiler since I get too many emails
about it.
In case you're just joining me, the Magnetic Cavern will weigh down any and all
characters who have "metallic" equipment on. See section [WALK.302] for more
info on what counts as "metallic" and what doesn't. Equip your team to comply
with the list.
Also, if you go in with all your metal equipment and go into a battle, it's an
automatic Game Over. Trust me on this, I fell to the same fate myself and lost
about an hour of game time. :(
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Fairy Claw |
| ____ Ether O-----------------------------O
| ____ Ether |
| ____ Emergency Exit |
| ____ Unicorn Horn |
| ____ 2000 Gil |
| ____ Earth Crystal |
O-----------------------------O
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 050 Twin Snake 108 46 0 0 222 720 Ice, Holy
___ 052 Cait Sith 342 50 2 0 252 820 Holy
___ 053 Hell Needle 398 40 3 0 220 700 None
___ 055 Draculady 270 38 2 21 195 810 Fire, Holy
___ 056 Cave Naga 285 40 3 5 201 740 Holy
___ 057 Mind Flayer 300 44 3 0 232 1000 None
___ 058 Cave Bat 334 42 3 0 151 598 Holy, Throw
___ 059 Ogre 865 60 2 0 240 800 Holy
These monsters are significantly tougher, mostly because you can't rely on your
strongest armor and weapons for this dungeon.
== Magnetic Cave - B1 ==
From the entrance, go on the east bridge and go all the way east to pick up a
HI-POTION. Backtrack across the bridge and take the path south. Continue
following the path here. Eventually you'll reach another area and you'll see
another chest with a UNICORN HORN. Take it and head down the stairs you see
close by.
== Magnetic Cave - B2 ==
Start off by going west and you'll eventually reach a break in the path. Take
the path north and when the path breaks again, take the west path and keep on
going to reach an ETHER. Backtrack to the bridge and follow it north. After you
get off the bridge, head east slightly and into the door. Inside here you'll
find two chests that contain 2000 GIL and an ETHER. Head back outside the door
and continue west until you see another set of stairs.
== Magnetic Cave - B3 ==
Just southwest of where you enter is a door that contains a Save Point. Use it
if you need to, then head outside of this room and head south across the
bridge. The area you will eventually reach has another door for you to enter.
Upon entering it, you can find three chests that contain a HI-POTION, a
SPIDER'S SILK and an HOURGLASS. Exit this area and head west. When you reach
the next area, head north between the stone pillars and into the doorway.
Inside here, head directly north to get a FAIRY CLAW. Then head southwest to
descend to the next floor.
== Magnetic Cave - B4 ==
There's a bridge west of where you enter. Take it and when you reach the area
with torches, you can head east and use another Save Point if you need.
Once you're good to go, head back to the torches and continue north, but not
into the door yet. You should see a chest to your left; you have to go right
and around to pick up an EMERGENCY EXIT. Now backtrack and enter the doorway.
== Crystal Room ==
Head north to face the Dark Elf. The first time around you won't win. Period.
If you didn't talk to Edward back at Troia Castle, it's Game Over.
If you DID talk to Edward like you should have, you will see a scene with him.
Afterwards, your party will back up one step. TAKE THIS MOMENT TO RE-EQUIP YOUR
TEAM WITH THE PROPER EQUIPMENT. Don't worry about healing because your team's
HP will be restored to full.
When you're ready, talk to the Dark Elf again and prepare to face:
O---------------------------------------------------------------------O
| BOSS - Dark Elf #199 |
O----------------------------O----------------------------------------O
| HP ............... 23890 | Weakness |
| Strength ............ 18 | Holy |
| Defense .............. 0 | |
| Magic ................ 1 | Resistance |
| Magic Defense ...... 254 | Poison Blind |
| | Silence Pig |
| Gil ............... 4000 | Mini Toad |
| EXP ............... 1000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
The Dark Elf can slap you with Pig status or cast Tornado on you. Keep an eye
out for these two major attacks.
I highly suggest saving Tellah's MP for now unless you NEED to heal. Simply
attack with your physical attacks. Once you've dealt enough damage, the real
boss will emerge:
O---------------------------------------------------------------------O
| BOSS - Dark Dragon #200 |
O----------------------------O----------------------------------------O
| HP ................ 3927 | Weakness |
| Strength ............ 80 | Holy |
| Defense .............. 1 | |
| Magic ............... 15 | Resistance |
| Magic Defense ...... 254 | Blind Silence |
| | Pig Mini |
| Gil ............... 5000 | Toad Petrify |
| EXP ............... 6000 | Death Berserk |
| | Confuse Sleep |
| Type | Paralyze Curse |
| None | Slowing Petrify |
| | |
| Treasures | Absorb |
| None | None |
| | |
O----------------------------O----------------------------------------O
The Dark Dragon can hit your team pretty hard with his physical attack. For me,
he KO'ed Tellah with one hit. In addition, his Dark Breath attack can also deal
well over 200 damage to all characters.
It's time to whip out the big guns. Have Yang use his Power attack and have
Cecil and Cid attack normally. Tellah use any spell you deem necessary. Keep in
mind that the Dark Dragon isn't weak to any element Tellah has right now AND
the Dark Dragon has a sky-high Magic Defense. I suggest Tellah stick to healing
duty.
If you find that you are REALLY getting your ass kicked, you can utilize the
Tornado spell for a quick and easy win. It's totally cheap, but gets the job
done.
The Dark Dragon isn't terribly hard and suffers from a low DEF and low HP. You
shouldn't have any problems killing it.
---
With the Dark Elf dead, take the EARTH CRYSTAL and walk out. Once you've exited
the Crystal Room, you should be able to Teleport out (thanks to numerous users
for letting me know about this).
At any rate, take your Black Chocobo back to the forest and head back to Troia
Castle.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T R O I A C A S T L E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.306] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Great Bow |
| ____ Hi-Potion | ____ Fire Arrow |
| ____ Ether | ____ Fire Arrow |
| ____ Ether | ____ Ice Arrow |
| ____ Dry Ether | ____ Ice Arrow |
| ____ Dry Ether | ____ Thunder Arrow |
| ____ Elixer O-----------------------------O
| ____ Remedy |
| ____ Remedy |
| ____ Echo Herbs |
| ____ Echo Herbs |
| ____ Silver Apple |
O-----------------------------O
Troia Castle is southwest from the Chocobo Forest.
Return to the Clerics and a scene will occur. Talk to the Clerics and one of
them will tell you that you can take the treasures in their ex-dungeon. These
treasures are on the eastern side of the castle. If you remember where the
three staircases were, you should take the left one and then talk to the guard
standing there. You couldn't get in before because she knew that the Clerics
hadn't given you access.
After talking to the dancer ... I mean ... guard ... head inside the door and
around until you hit the stairs. Downstairs you will find a plethora of chests
containing: HI-POTION, HI-POTION, REMEDY, REMEDY, ETHER, ETHER, DRY ETHER, DRY
ETHER, ELIXER, SILVER APPLE, ECHO HERBS, ECHO HERBS, a GREAT BOW, FIRE ARROW,
FIRE ARROW, ICE ARROW, ICE ARROW and a THUNDER ARROW.
If you wish, you can revisit Edward and watch an additional scene.
You can visit Troia and restock your inventory if you need. However, Hi-Potions
aren't sold in Troia and you have a large area coming up. Once you embark the
Enterprise, a scene will occur and you will automatically be taken to the next
area.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T O W E R O F Z O T |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.307] |
| | O------------------------O---------------O
O----------O
TELLAH WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING THE FINAL LEVEL.
THE CHESTS IN THIS AREA LOOK DIFFERNTLY THAN NORMAL. KEEP THAT IN MIND.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | ____ Flame Mail |
O-----------------------------O ____ Flame Sword |
| ____ Hell Claw |
| ____ Flame Shield |
| ____ Gaia Hammer |
| ____ Sage's Surplice |
O-----------------------------O
You will automatically enter the Tower of Zot.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 060 Purple Bavarois 105 52 254 0 50 750 Fire
___ 061 Puppet 256 56 3 15 180 800 Fire
___ 062 Sorceress 350 50 2 47 329 1551 None
___ 063 Black Knight 360 64 2 0 175 840 Fire, Holy
___ 064 Centaur Knight 380 58 2 0 172 860 None
___ 065 Gremlin 410 56 3 31 275 1221 None
___ 066 Soldieress 425 60 3 0 200 1050 None
___ 067 Puppeteer 473 56 3 35 195 1000 None
___ 068 Ice Lizard 480 62 2 0 289 1331 Fire
___ 069 Cold Beast 520 64 3 3 276 1441 Fire
___ 070 Hell Turtle 700 72 4 0 224 920 Ice
The Tower of Zot is a technologically advanced place and the enemies here
reflect that technological superiority. The monsters in here are harder as
well. You have been warned.
== Tower of Zot - First Floor ==
From where you regain control, head northwest and follow the path. When you
reach the top of the area, head west to pick up a FLAME MAIL, which Cecil can
equip immediately. Head all the way east and head up to the next floor.
== Tower of Zot - Second Floor ==
Head south and when the pathbreaks, head west and follow the path, keeping an
eye out for a small break in the wall to the south of you (before you are able
to go north). Take it and continue making your way south and you'll reach the
bottom of this area.
Head west and take the first path north, continuing on until you reach a chest.
Open it up to face:
O---------------------------------------------------------------------O
| MINIBOSS - Fiery Hound #100 |
O----------------------------O----------------------------------------O
| HP ................ 1221 | Weakness |
| Strength ............ 68 | Ice |
| Defense .............. 3 | |
| Magic ................ 0 | Resistance |
| Magic Defense ....... 22 | Mini Toad |
| | |
| Gil ................ 244 | Absorb |
| EXP ............... 1708 | Fire |
| | |
| Type | |
| None | |
| | |
| Treasures | |
| Fire Arrow | |
| Bomb Fragment | |
| Bomb Arm | |
| Red Fang | |
| | |
O----------------------------O----------------------------------------O
The Fiery Hound can be a formidable opponent. It can use Flame, which attacks
all teammates. It can also attack you physically for some nasty damage.
In all honesty, the Fiery Hound isn't that much of a challenge. One well placed
Blizzara or Blizzaga spell will destroy it. However, it can be a challenge if
you leave it alone. It can also kill off your team if you're not careful. Just
defeat it quickly and move on.
You will obtain a FLAME SWORD and any other potential treasures.
---
I suggest equipping the Flame Sword on Cecil immediately. Head south and around
west, then north and go into the next area.
== Tower of Zot - Third Floor ==
Going south will yield two paths, one to the north and another to the south.
The north path is significantly longer than the south, so take the south path.
Follow the south path until you reach the far east part of the map. Then head
north and around until you reach the next area. That's right, there's no chests
to be stolen by your team.
== Tower of Zot - Fourth Floor ==
The path here is pretty straightforward for most of this floor. When the path
breaks, take the path north to see three different paths leading to three
different doors. If you wish to take the chests, keep reading. If you want to
skip ahead, jump to the **CONTINUE** marker.
Take the left door for now.
== Tower of Zot - Fifth Floor ==
You'll see a chest to the east. Pick it up for a HELL CLAW, which Yang should
equip right away. From there, head west and follow the path around, and you'll
eventually encounter another chest containing a FIRE SHIELD. Backtrack all the
way down to the previous level.
== Tower of Zot - Fourth Floor ==
From the place where the path splits, take the middle door.
== Tower of Zot - Fifth Floor ==
There's only one thing to do here. Take the GAIA HAMMER and head back.
== Tower of Zot - Fourth Floor ==
From the place where the path splits, take the right door.
== Tower of Zot - Fifth Floor ==
There's only one chest here. Take the SAGE'S SURPLICE and head back downstairs.
== Tower of Zot - Fourth Floor == **CONTINUE**
Take the path back south and then continue on east. You'll eventually hit the
next floor.
== Tower of Zot - Fifth Floor ==
Head south and look out for a door. It'll lead to a Save Point, which you may
want to take advantage of. When you continue on your way, you'll be ambushed by
the Magus Sisters:
O---------------------------------------------------------------------O
| BOSS - Sandy #201 |
O----------------------------O----------------------------------------O
| HP ................ 2591 | Weakness |
| Strength ............ 30 | None |
| Defense .............. 1 | |
| Magic ............... 11 | Resistance |
| Magic Defense ....... 11 | Poison Blind |
| | Silence Pig |
| Gil ............... 3000 | Mini Toad |
| EXP ............... 2500 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| Mage | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
O---------------------------------------------------------------------O
| BOSS - Cindy #202 |
O----------------------------O----------------------------------------O
| HP ................ 4599 | Weakness |
| Strength ............ 36 | None |
| Defense .............. 2 | |
| Magic ............... 11 | Resistance |
| Magic Defense ....... 11 | Poison Blind |
| | Silence Pig |
| Gil ............... 3000 | Mini Toad |
| EXP ............... 2500 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| Mage | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
O---------------------------------------------------------------------O
| BOSS - Mindy #203 |
O----------------------------O----------------------------------------O
| HP ................ 2590 | Weakness |
| Strength ............ 30 | None |
| Defense .............. 1 | |
| Magic ............... 10 | Resistance |
| Magic Defense ........ 0 | Poison Blind |
| | Silence Pig |
| Gil ............... 3000 | Mini Toad |
| EXP ............... 2500 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| Mage | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Just so you know, Sandy is the tall one, Cindy is the fat one and Mindy is the
tiny one. Just so you know.
Sandy will cast Reflect on Cindy and then Mindy will reflect a -ra level spell
off of Cindy. That is the Sister's Delta Attack. The second time, Sandy's
Reflect will Reflect off of her and onto one of your teammates, making healing
a pain in the ass. Also, Cindy has the power to revive her sisters.
Cindy should be your primary target. When the battle starts, act fast and
Tellah MIGHT be able to pull off a well-placed Firaga spell on Cindy's ass
before Sandy casts Reflect on her. After Sandy casts Reflect, all spells
directed towards Cindy are completely useless and will only serve to harm your
own team. Keep attacking Cindy with your physical attacks and have Tellah heal
whoever needs it, whether he uses Hi-Potions or Cure spells.
Once Cindy goes down, you are free to take down the other sisters at your
leisure. Keep in mind that Sandy might cast various spells like Confuse,
Berserk, etc. on you and Mindy can still cast hurtful spells at you like Fire,
Thunder, etc. However, there's really not much of a threat without Cindy there.
And for some reason, I've never had Mindy re-cast a -ra level spell on me.
As long as you focus on Cindy first, the battle isn't too terribly hard. It's
tricky, but the entire battle plan pivots on Cindy's existence. Remove her from
the picture and the battle is a cinch.
---
Return to the Save Point and save/heal if the battle left you hurting. When you
are ready to go, head north from where you fought the Sisters and to the next
floor.
== Tower of Zot - Sixth Floor ==
TELLAH LEAVES SOON. UNEQUIP HIM SO YOU CAN REUSE HIS EQUIPMENT.
Watch the scene that will unfold. I find it funny how Tellah uses 115 MP when
he only has 90 to begin with (Bio=20, Firaga=30, Thundaga=30, Blizzaga=30).
And then he casts Meteor, a 99 MP spell, which brings Tellah to a total of
214 MP consumed. He has 90 MP maximum. What's wrong with this picture?
At any rate, Tellah will leave your party. Talk to Kain because the door is
locked. Eventually, Rosa and Kain will join you. BEFORE YOU TAKE ANOTHER STEP,
make sure you equip Rosa and Kain accordingly. Rosa's equipment still sucks
(she only has the Prisoner's Garb on) and Kain's equipment can be upgraded if
you have and kept the Blood Lance from Eblan.
Here was my party setup by default:
Cid
Kain
Cecil
Rosa
Yang
Even though you have four frontline fighters, Kain can stay in the back row.
His "Jump" ability is just as useful no matter what row he's in, so simply
leave him where he is. Rosa should stay where she is, but put some better armor
on her, and a weapon as well. The best armor for her is probably the armor you
had on Tellah. If you still have the Great Bow that Cecil should've had back
in Troia, put that on her, as well as some decent arrows.
Now then, if you're all healed up and readily equipped and ready to go, head
south and prepare for another boss battle:
O---------------------------------------------------------------------O
| BOSS - Barbariccia #216 |
O----------------------------O----------------------------------------O
| HP ................ 8636 | Weakness |
| Strength ............ 82 | None |
| Defense .............. 0 | |
| Magic ............... 63 | Resistance |
| Magic Defense ....... 12 | Poison Blind |
| | Silence Pig |
| Gil ............... 5500 | Mini Toad |
| EXP ............... 9000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Barbariccia, in her normal form, doesn't have many attacks. I only encountered
her normal physical attack while in her normal form. However, leave her be and
she'll wrap herself in a whirlwind (kinky). In this form, she can hit you with
the Tornado spell or her Ray ability, which will slap a character with Slowing
Petrify. She can also use these two attacks in tandem (meaning one right after
the other).
When Barbariccia enters her whirlwind form, only Kain's Jump ability will break
it up. All other attacks will either miss completely or hit for low damage (one
exception is Rosa with her Aim ability). Even if Kain misses with his Jump
attack, he will still break up Barbariccia's whirlwind form.
When Barbariccia is NOT in her whirlwind form, you should break out everything
you've got. Cecil and Cid should attack normally and Yang should use his Power
ability. Kain should continue to Jump (since it deals more damage anyways) and
Rosa should heal as needed. Chances are she won't have Curaja like Tellah, but
she should at least have Cura and possibly Curaga, which should be more than
sufficient for the job.
If someone is hit with Tornado, I suggest you heal them up with a Hi-Potion as
soon as you can, even diverting an attacker like Cecil if you need. If someone
is hit with Ray, you can get rid of it with the Esuna spell.
The biggest challenge is to keep Barbariccia OUT of her whirlwind form. If you
can do that, all she can do is attack you physically, which you can easily
handle.
Barbariccia should go down with little problems, as long as you continue to
break up her whirlwind form.
---
After Barbariccia dies, you will be Teleported back to Baron.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E E A R T H C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A R O N C A S T L E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.308] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Ether | None |
| ____ Ether O-----------------------------O
| ____ Ether |
| ____ Ether |
| ____ Elixer |
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Tent |
| ____ Tent |
| ____ Bacchus's Cider |
| ____ Bacchus's Cider |
| ____ Hermes' Shoes |
| ____ Hermes' Shoes |
| ____ Unicorn Horn |
| ____ Unicorn Horn |
| ____ Magma Rock |
O-----------------------------O
You will automatically reappear in Baron Castle.
Kain will give you the MAGMA ROCK item, but he doesn't know where to use it.
Back at Baron Castle, there's plenty of new chests for you to loot. Return to
where you met Baigan and continue east and down the stairs.
Downstairs, head south and you'll see a switch in the wall. Open it and enter
the door. Follow the path and you'll run into six chests containing an ETHER,
ETHER, UNICORN HORN, UNICORN HORN, PHOENIX DOWN, and a PHOENIX DOWN. Backtrack
to where you opened the door and head south outside.
Outside, head north through the open gate and into the East Tower. On the first
floor you will find four chests that contain a BACCHUS'S CIDER, BACCHUS'S
CIDER, HERMES' SHOES and HERMES' SHOES. To get the far left chest, you'll have
to descend the stairs and then re-ascend them. Take the stairs down.
Downstairs you will find an ELIXER in one of the pots. Continue on and you'll
reach a throne with a message from the real King of Baron, who has long since
passed on. Return to the first floor and head upstairs.
On the second floor, you will find a HI-POTION and a HI-POTION in the chests
and nothing in the pots. Head upstairs and on the third floor you will find an
ETHER, TENT and a TENT in the chests and another ETHER in one of the pots.
There is nothing more to do in Baron. Head outside and you'll find the
Enterprise conviniently waiting for you. :)
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 40 | ^[WALK.350] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
Ceding the Earth Crystal should have sealed Cecil and company's doom. Even
though Golbez now has the four Crystals, his task is not quite complete. Coming
back to his senses, Kain informs Cecil that there are EIGHT Crystals, not FOUR
like we were led to believe. Inside the planet lie the four Dark Crystals; yes,
the Dark Crystals are underground. Leaving you to ponder just HOW you can get
down there ...
Here's the outline of what events will occur in this section:
1) Head to Agart and use the Magma Rock to obtain access to the
underworld
2) Make your way to the Dwarf Castle and secure their Dark Crystal
3) Infiltrate the Tower of Babel and take back the other Crystals
4) Return to Baron to get some help
5) Head to Eblan to find another path into the Tower of Babel
6) Face off against Rubicante
7) Return to the Dwarf Castle to have the Falcon plated
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A G A R T |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.351] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Agart is directly south of Baron. Simply board the airship and fly south until
you see a small town sitting by a giant mountain.
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 50 Gil |
O-----------------------------O-----------------------------O------------------O
| Rod ................... 100 | Iron Shield ........... 100 |
| Staff ................. 160 | Iron Helm ............. 150 |
| Spear .................. 60 | Iron Armor ............ 600 |
| Boomerang ............ 3000 | Iron Gloves ........... 130 |
| Bow ................... 220 | Iron Ring ............. 100 |
| Crossbow .............. 700 O-----------------------------O
| Iron Arrow ............. 10 |
| Holy Arrow ............. 20 |
O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Potion ................. 30 |
| Phoenix Down .......... 100 |
| Gold Needle ........... 400 |
| Maiden's Kiss .......... 60 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Tent .................. 100 |
| Gysahl Greens .......... 50 |
O-----------------------------O
All treasures can be found back at section [WALK.253] ... all ONE of them.
From the entrance, just head north and into the area that houses the well.
Cecil will mention that it sure looks deep and you'll then be prompted to use
an item. Throw the Magma Rock down into the well and a scene will occur. You
will now have access to the Underworld, so head inside.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D W A R F C A S T L E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.352] |
| | O------------------------O---------------O
O----------O
~ Together, now! One, two, three! LALI-HO! ~ Dwarf
CID LEAVES THE PARTY SOON. UNEQUIP HIM BEFORE ENTERING THE DWARF CASTLE.
Also, if you want Kain in the front row, switch him with Cid before Cid leaves
the party.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
When you first enter the Underworld, a scene will occur. From where you regain
control, the Dwarf Castle is two steps west.
O-----------------------------O-----------------------------O------------------O
| Item Shop (stationary) | Item Shop (moving) | Inn 600 Gil |
O-----------------------------O-----------------------------O------------------O
| Gold Needle ........... 400 | Phoenix Down .......... 100 |
| Maiden's Kiss .......... 60 | Potion ................. 30 |
| Mallet ................. 80 | Hi-Potion ............. 150 |
| Diet Food ............. 100 | Tent .................. 100 |
| Echo Herbs ............. 30 | Cottage ............... 500 |
| Eye Drops .............. 30 | Dwarven Bread ......... 100 |
| Antidote ............... 40 | Gysahl Greens .......... 50 |
| Cross ................. 100 | Remedy ............... 5000 |
O-----------------------------O-----------------------------O
None of the weapons and armor are available to you yet, only the items. The
other areas are locked off for now. So rest up and get some Hi-Potions if you
need them.
Head north from the entrance and you'll eventually run into King Giott, ruler
of the Underworld. Cid will leave the party and you'll have four characters
remaining. Had you put Kain in the front row, he can attack physically for full
damage in the upcoming battle.
After talking to King Giott, a scene (with some of my favorite music) will
occur and a battle will erupt:
O---------------------------------------------------------------------O
| MINIBOSS - Calco #204 |
O----------------------------O----------------------------------------O
| HP ................ 1369 | Weakness |
| Strength ............ 54 | None |
| Defense .............. 0 | |
| Magic ............... 31 | Resistance |
| Magic Defense ....... 11 | None |
| | |
| Gil ................ 500 | Absorb |
| EXP ............... 1000 | None |
| | |
| Type | |
| None | |
| | |
| Treasures | |
| None | |
| | |
O----------------------------O----------------------------------------O
O---------------------------------------------------------------------O
| MINIBOSS - Brina #205 |
O----------------------------O----------------------------------------O
| HP ................. 369 | Weakness |
| Strength ............ 54 | None |
| Defense .............. 1 | |
| Magic ............... 31 | Resistance |
| Magic Defense ....... 11 | Poison Blind |
| | Silence Pig |
| Gil ................ 500 | Mini Toad |
| EXP ............... 1000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
This battle takes place against three Calco dolls and three Brina dolls. If you
want their Bestiary entries, all you need do is defeat AT LEAST one Calco and
one Brina.
I'm not going to stick a strategy here because the Calco and the Brina aren't
overly difficult. They can hit hard, but all you need to do is keep Rosa on
healing duty. If you're quick about the whole deal, you can actually take out
all six dolls before they Unite. Otherwise, if you take out three of one doll
type or five of the dolls, they will "Unite" and form:
O---------------------------------------------------------------------O
| BOSS - Calcobrena #206 |
O----------------------------O----------------------------------------O
| HP ................ 5315 | Weakness |
| Strength ........... 106 | None |
| Defense .............. 2 | |
| Magic ............... 41 | Resistance |
| Magic Defense ....... 25 | Poison Blind |
| | Silence Pig |
| Gil ............... 5000 | Mini Toad |
| EXP .............. 12000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
This giant doll is fairly tricky, but hardly impossible. It hits pretty hard
and can also Confuse your characters, and it can also Paralyze a character as
well. Calcobrena also hits hard, so keep a close eye on your HP.
Chances are that Rosa doesn't know Curaga yet, so keep her casting Cura at all
times. Cecil should attack normally, Yang should Power himself up and Kain
should either attack normally or Jump. If Kain has the Blood Lance equipped,
you can heal him as you Jump. Keep in mind that Cecil can also heal your team
if Rosa's curative power isn't enough. Also, had you bought Hi-Potions, you can
use those for extra curing power.
At any rate, keep up your tactics and the boss should go down. However, it's
not over yet. Golbez is here and he wants to fight!
O---------------------------------------------------------------------O
| BOSS - Golbez #207 |
O----------------------------O----------------------------------------O
| HP ................... ? | Weakness |
| Strength ............. ? | ? |
| Defense .............. ? | |
| Magic ................ ? | Resistance |
| Magic Defense ........ ? | ? |
| | |
| Gil .................. ? | Absorb |
| EXP .................. ? | ? |
| | |
| Type | |
| ? | |
| | |
| Treasures | |
| ? | |
| | |
O----------------------------O----------------------------------------O
O---------------------------------------------------------------------O
| BOSS - Shadow Dragon #208 |
O----------------------------O----------------------------------------O
| HP ................... ? | Weakness |
| Strength ............. ? | ? |
| Defense .............. ? | |
| Magic ................ ? | Resistance |
| Magic Defense ........ ? | ? |
| | |
| Gil .................. ? | Absorb |
| EXP .................. ? | ? |
| | |
| Type | |
| ? | |
| | |
| Treasures | |
| ? | |
| | |
O----------------------------O----------------------------------------O
The Shadow Dragon will be defeated by the mysterious newcomer, so don't worry
about it. I put it there for completion purposes.
You'll start this fight with Cecil alone. Use your Phoenix Downs and Hi-Potions
to revive your characters and bring them back to full health. I prefer to bring
back Rosa first, since she can use Life and Cecil can use a Hi-Potion, or Cecil
can use a Phoenix Down and Rosa can use Cura.
However, Rydia shows up! However, she looks a lot different than before. She's
lost all her White Magic, but she has more summons than before. Also, her HP
sucks. Have Cecil attack, Kain should Jump, Yang should use his Power ability,
Rosa heal and Rydia use her most powerful attack spell (which should be Bio).
Alternately, you really don't have to bring everyone back. Rydia and Cecil are
easily powerful enough on their own to combat Golbez without the rest of the
team's help. This might be riskier, but it's certainly a good alternative if
you have no Phoenix Downs. Cecil should act as the main healer and Rydia should
cast Bio.
---
At any rate, Golbez actually dies! But it's still not over from there and the
team will lose the Crystal to his hand! Now what the hell is up with that?
After the loss of the Crystal, King Giott has a plan. Sneak into the Tower of
Babel and steal the seven Crystals that Golbez has. It's risky, but it's worth
a shot since you can't travel over the lava yet.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D W A R F C A S T L E A F T E R M A T H |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.353] |
| | O------------------------O---------------O
O----------O
~ Together, now! One, two, three! LALI-HO! ~ Dwarf
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Dwarf Axe |
| ____ Ether | ____ Power Armlet |
| ____ Ether | ____ Black Belt |
| ____ Elixer O-----------------------------O
| ____ Elixer |
| ____ Magazine |
| ____ Cottage |
| ____ Cottage |
| ____ Cottage |
| ____ Bacchus's Cider |
| ____ Silver Hourglass |
| ____ Gysahl Greens |
| ____ Gysahl Greens |
| ____ Gysahl Greens |
O-----------------------------O
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 600 Gil |
O-----------------------------O-----------------------------O------------------O
| Dwarf Axe ........... 15000 | Fire Shield .......... 1250 |
| Great Bow ............ 2000 | Flame Mail .......... 30000 |
| Dark Arrow ............. 40 | Sage's Miter ......... 2000 |
| Flame Sword ......... 14000 | Sage's Surplice ...... 1200 |
| Fire Lance ...... ... 11000 | Rune Armlet .......... 2000 |
O-----------------------------O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop (stationary) | Item Shop (moving) |
O-----------------------------O-----------------------------O
| Gold Needle ........... 400 | Phoenix Down .......... 100 |
| Maiden's Kiss .......... 60 | Potion ................. 30 |
| Mallet ................. 80 | Hi-Potion ............. 150 |
| Diet Food ............. 100 | Tent .................. 100 |
| Echo Herbs ............. 30 | Cottage ............... 500 |
| Eye Drops .............. 30 | Dwarven Bread ......... 100 |
| Antidote ............... 40 | Gysahl Greens .......... 50 |
| Cross ................. 100 | Remedy ............... 5000 |
O-----------------------------O-----------------------------O
If you used the Rydia+Cecil-only method to defeat Golbez, you might want to
spend the 600 Gil to bring everyone else back from KO and back to full health.
From the Throne Room, head south one to go to the first floor. Everything will
be in relation to here.
== Dwarf Castle - First Floor ==
Head east from here and go up the stairs.
== Dwarf Castle - Second Floor ==
Here you'll find the Armor and Weapon shops. Rydia can make good use of the
Sage's Miter and Sage's Surplice. If you have the cash to burn, you can also
buy a Flame Mail for Kain. In addition, the Dark Arrows are an improvement over
anything else you have, so you may want to get a set for Rosa and maybe Rydia
as well. Between the two shops you can visit another area.
== Lali Ho Pub ==
You'll find a dancer in here and nothing more. Or so you think. In the corner,
you'll see a small crack in the floor. Head east through it and you'll visit -
== Dev Team Office ==
Yep. You can hang out with the devs and run into random battles with some of
the devs from FINAL FANTASY IV (as in, the original FINAL FANTASY IV, when the
game originally came out in 1991). Cool, huh? There's another set of stairs
that will lead you to the Break Room. Inside, you'll find a MAGAZINE if you
search the bookcase. If you read the Magazine . . . well . . . do it for
yourself and see. ;)
Exit this area and go back to the Lali Ho Pub and then return to the Second
Floor. From the Second Floor, head east and up the stairs.
== East Tower - First Floor ==
You'll find a DWARF AXE at the north end of this room. Go up the stairs.
== East Tower - Second Floor ==
There is a BACCHUS'S CIDER in one of the left pots. Go to the south part of the
room and then go west into the wall. You'll find the Cider in a pot about
halfway up the screen. Head upstairs.
== East Tower - Third Floor ==
This area is somewhat complicated, so read closely. Head all the way west to
pick up a POWER ARMLET. Take two steps east and head north. When you hit the
wall, head east, picking up the ETHER along the way. Take two steps east and
then south three steps and then east farther to pick up the SILVER HOURGLASS.
Head back west three steps and then south one step. From there, you can circle
around the steps and pick up the ELIXER at the bottom of the area. Head ALL the
way back to the First Floor (the area south of the Throne Room).
== Dwarf Castle - First Floor ==
Head west from here and go up the stairs.
== Dwarf Castle - Second Floor ==
In case you haven't been around for the rest of this section, this is where the
Item Shops and the Inn are. There's 5000 GIL in the pot next to the Item Shop.
Take the southwestern stairs and go into the next area.
== West Tower - First Floor ==
Nothing here to do except take the stairs into the next area.
== West Tower - Second Floor ==
This is where stuff starts getting complicated. It seems that there's no items
in the pots, but in the southwestern corner, you can slip into the wall (it's
the wall beside the pot). In one of the pots in this "new" area, you'll find a
BACCHUS'S CIDER. Take the stairs up to the next level.
== West Tower - Third Floor ==
This area is definitely tricky to maneuver around. Read carefully.
Take four steps west and pick up the HI-POTION. Take two steps back east and
then go north three steps. Take three steps west and then follow the path
around. When you reach the northeastern corner, take three steps south and then
go west and pick up the ELIXER.
From the Elixer, take one step east back into the wall. Then take one step
south and then start heading east, following the path. You can pick up the
ETHER and talk to Namingway along the way if you so wish. From Namingway (you
should be one step south of Namingway), take one step west, south four steps,
east four steps (don't forget to pick up the BLACK BELT along the way), then
follow the jagged path to reach the first chest. Circle around and head back
down the stairs.
From here, you can head back to the Inn area (Dwarf Castle - Second Floor).
I'll meet you back there.
== Dwarf Castle - Second Floor ==
In the northeastern corner of this area, you'll find a set of stairs. Take it.
== Dwarf Castle - B1 ==
The first area you see (if you're following my FAQ and entered from the west
side) is the Infirmary. Useless for now, but it'll become a story area later in
the game. East of the Infirmary is a dwarf in front of a bookcase, and he'll
let you through into the next area. However, head farther east and you'll see
two dwarves and a large square area. If you have some Gysahl Greens, you can
summon the Fat Chocobo. If you don't have any Gysahl Greens, head east and look
inside all the pots to find some GYSAHL GREENS, GYSAHL GREENS and some more
GYSAHL GREENS.
At any rate, summon the Fat Chocobo if you need, then talk to the dwarf in
front of the bookcase. Follow the path north, then west and down to the next
area.
== Dwarf Castle - B2 ==
Follow the path head east when you see a path heading that way. You will find
three chests containing a COTTAGE, COTTAGE and a COTTAGE. Return to the split
in the path and make your way to the southwest corner to find some stairs.
== Dwarf Castle - Base ==
There's no chests down here, but there is a pot that'll restore your HP and MP
(it can be found far to the west). Take the stairs to the south of the pot and
head outside.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D W A R F C A S T L E A R E A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.354] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ None | ____ None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Dwarf Castle area.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 076 Goblin Captain 199 56 0 0 45 1930 None
___ 077 Armadillo 325 58 4 0 194 1555 None
___ 078 Magma Tortoise 435 70 3 0 234 1666 Ice
___ 094 Black Lizard 792 64 4 16 43 1298 Ice
You could build up a few levels if you need. Especially since Rydia's stats are
probably really low at this point in the game.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T O W E R O F B A B E L |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.355] |
| | O------------------------O---------------O
O----------O
YANG WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE STOPPING THE CANON.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Cat Claw |
| ____ Hi-Potion | ____ Ice Brand |
| ____ Ether | ____ Ice Lance |
| ____ Dry Ether | ____ Killer Bow |
| ____ Phoenix Down | ____ Ice Arrow |
| ____ Antarctic Wind | ____ Ice Arrow |
| ____ Arctic Wind | ____ Green Beret |
| ____ Dr. Lugae's Key | ____ Ice Armor |
O-----------------------------O ____ Ice Shield |
O-----------------------------O
The Tower of Babel is northwest from the Dwarf Castle. There's really only one
path to follow, so take it. Once you see the tanks, you'll know that you're
almost there. If you really get lost, you can use a Dwarven Bread or the Sight
spell.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 067 Puppeteer 473 56 3 35 195 1000 None
___ 076 Goblin Captain 199 56 0 0 45 1930 None
___ 084 Mystery Egg *** ? ? ? ? ? ? ?
___ 086 White Mousse 298 66 254 0 384 1808 Ice
___ 087 Naga 320 66 4 5 150 1118 None
___ 088 Evil Doll 388 64 3 0 269 1408 None
___ 089 Medusa 490 64 4 0 225 1208 None
___ 090 Fiery Knight 579 76 4 0 300 1708 Ice
___ 093 Chimera 700 80 3 0 228 1708 None
___ 100 Fiery Hound 1221 68 3 0 244 1708 Ice
___ 101 Security Eye 1425 112 0 0 380 2008 None
___ 104 Stone Golem 2560 84 4 0 238 2908 Ice
*** The Mystery Egg only has 1 HP, but it will hatch into a monster when you
strike it.
This area has lots of Fire-based monsters. Rydia's Blizzard spells will most
definitely come in handy, as well as the Ice Brand sword you'll find in this
area.
The Tower of Babel is where Golbez is holding his 7 Crystals. The time has come
for you to strike and take them!
== Babel Tower - First Floor ==
Go north until the path splits. Head west and pick up an ICE ARROW and another
ICE ARROW south of it. Go back to the path split and take the path around to
find an ETHER. Backtrack to the path split and head north.
== Babel Tower - Second Floor ==
Head west and take the GREEN BERET. Continue south and you'll see a door. Enter
it and fight the Monsters inside the chest for the ICE BRAND. I highly suggest
that Cecil equip this immediately for extreme damage against all the Fire-based
monsters in this area.
Exit the room, continue northeast and enter the door there. Open the chest and
fight the monsters inside for the ICE LANCE, which you should equip on Kain.
Exit this room and head northwest to go into the next area.
== Babel Tower - Third Floor ==
Head west and north to pick up the CAT CLAW, which Yang should equip straight
away. Backtrack to the entrance and continue east; you'll see a chest to the
southeast so head north and around to pick up a HI-POTION. From here you'll see
a door to the west, so head around but before you enter it, head southwest and
pick up the PHOENIX DOWN in the chest. Now head into the door.
== Babel Tower - Fourth Floor ==
Head west and take the KILLER BOW from the chest (if you have a Great Bow
currently equipped, the Killer Bow is better), then head all the way east to
pick up an ANTARCTIC WIND. Return to the previous floor via the same way you
came in.
== Babel Tower - Third Floor ==
Take the path all the way north and continue west. Follow it around and you'll
hit another door.
== Babel Tower - Fourth Floor ==
This is a different area than before. Enter the west door; use the Save Point
if you need. Back outside, head north along the path between the two doors and
head east across the bridge. After crossing, head south and enter the first
door. You'll find a chest that contains Monsters and an ICE ARMOR. The second
door has nothing inside.
After taking the Ice Armor, return to the small bridge and you'll see a door to
the east. Inside you'll find another chest with Monsters and an ICE SHIELD.
Back outside, head north through the small path and continue west to find the
exit.
== Babel Tower - Fifth Floor ==
Head south and east; take the path north for an ARCTIC WIND contained inside
the chest you passed earlier. Backtrack to the main path and continue east.
Skip the small path north (but remember it for later) and continue east.
Once you're on the east side, head north along the green tiles and follow the
path southeast for a HI-POTION. Backtrack and continue north to reach the exit.
== Babel Tower - Sixth Floor ==
Head west and enter the door.
== Babel Tower - Seventh Floor ==
Start by heading east and into the door to find a Save Point (I suggest using
it). Backtrack to the entrance and head south as far as you can go. Head west
to take a DRY ETHER. Continue east to enter the next area.
== Babel Tower - Eighth Floor ==
Follow the path here and you'll eventually run into Dr. Lugae, the "brains" of
Golbez's operation. :)
A fight will ensue:
O---------------------------------------------------------------------O
| BOSS - Doctor #209 |
O----------------------------O----------------------------------------O
| HP ................ 4936 | Weakness |
| Strength ............ 18 | None |
| Defense .............. 0 | |
| Magic ................ 0 | Resistance |
| Magic Defense ....... 11 | Poison Blind |
| | Silence Pig |
| Gil ............... 2000 | Mini Toad |
| EXP ............... 5500 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
O---------------------------------------------------------------------O
| BOSS - Barnabas #210 |
O----------------------------O----------------------------------------O
| HP ................ 4832 | Weakness |
| Strength ............ 86 | None |
| Defense .............. 0 | |
| Magic ............... 31 | Resistance |
| Magic Defense ....... 11 | Poison Blind |
| | Silence Pig |
| Gil ............... 2500 | Mini Toad |
| EXP ............... 5500 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| Mech | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
This battle isn't too tough, but be sure to take out Barnabas first. If you
take out the Doctor first, Barnabas will Self-Destruct and you won't be able
to get the Gil, EXP OR the Bestiary entry. Not to mention he can probably KO
any given character instantly.
Barnabas hits fairly hard, but he's not too tough. You can usually get in 3-4
hits for his every one. Cecil, Kain and Yang can all attack Barnabas and Rydia
can cast Bio for extra damage (which is strange considering that Barnabas is
a MECHANICAL monster). Rosa should Cure your party as you need.
Once you take out Barnabas, leave the Doctor alone for a little bit. You will
still obtain his Bestiary entry if you defeat:
O---------------------------------------------------------------------O
| BOSS - Barnabas-Z #212 |
O----------------------------O----------------------------------------O
| HP ................ 4518 | Weakness |
| Strength ........... 114 | None |
| Defense .............. 1 | |
| Magic ................ 0 | Resistance |
| Magic Defense ........ 5 | Poison Blind |
| | Silence Pig |
| Gil ............... 2500 | Mini Toad |
| EXP ................. 20 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Attack him quickly, because Barnabas-Z will eventually Self-Destruct and do
very massive damage against one character. Have everyone attack except Rydia,
who should cast Bio. Unless your characters are on the brink of being KO'ed,
don't even worry about healing them, just concentrate on taking Barnabas-Z down
before he's able to Self-Destruct.
After taking Barnabas-Z down, you'll face yet ANOTHER boss:
O---------------------------------------------------------------------O
| BOSS - Dr. Lugae #211 |
O----------------------------O----------------------------------------O
| HP ................ 9321 | Weakness |
| Strength ............ 86 | None |
| Defense .............. 1 | |
| Magic ................ 7 | Resistance |
| Magic Defense ....... 11 | Poison Blind |
| | Silence Pig |
| Gil ............... 4000 | Mini Toad |
| EXP .............. 10101 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| Mech | Curse |
| | Slowing Petrify |
| Treasures | |
| Dr. Lugae's Key | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Dr. Lugae will eventually transform into his true form. He can use Sleeping Gas
to put your teammates to sleep. He can also use his Poison Gas to poison your
entire team at once. He can also use his Beam attack to do some damage to any
given character. His Laser attack will do supreme damage to one character.
Also, he has a Flame Thrower attack that will damage your entire team at once,
but I never had it do too much damage. For some reason, he also has a Panacea
"attack" that heals all status effects on your team.
To take Lugae down, have Kain Jump, Cecil attack, Yang can either Power up or
have Rosa cast Berserk on him. Rydia should cast Bio and Rosa should use Cura
or Curaga as you need. Lugae will go down sooner than you think, especially
since Bio can do well over 1000 damage, and Yang might be able to hit 1000
damage as well.
---
When Lugae goes down, you'll have to stop the canon from annihilating the
dwarves. Head back south and then northeast to head down a level.
== Babel Tower - Seventh Floor ==
Head southwest and then north to go down to the next level. Use the Save Point
if Dr. Lugae left you hurting. Continue downstairs.
== Babel Tower - Sixth Floor ==
Head east and into the next door.
== Babel Tower - Fifth Floor ==
YANG IS GOING TO LEAVE SOON. UNEQUIP HIM BEFORE ENTERING THE CENTER AREA.
Head south and then west slightly and take the north path. Before you go into
the center door, take off all of Yang's equipment. Then use Dr. Lugae's Key to
open up the door and watch the scene. You'll fight three Goblin Captains, which
are NOT hard by any standard (seriously, if you get beaten by them, I would
definitely question how you even got THIS far in the game). Take them down and
watch the next scene.
There's nothing else to do except exit this area. The hard way, of course. Head
south and then northwest to find the exit.
== Babel Tower - Fourth Floor ==
Head east across the bridge, then back west across the southern bridge. Take
the east door (or the west door if you need to rest and save).
== Babel Tower - Third Floor ==
Take the path to the west and around. The exit is in the center area of this
room.
== Babel Tower - Second Floor ==
Head all the way southwest, and then north. Enter the door.
== Babel Tower - First Floor ==
Head south and watch the scene. You'll eventually regain control of the
Enterprise. Watch the following scenes.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C A S T L E B A R O N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.356] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Airship Hook | ____ None |
O-----------------------------O-----------------------------O
You'll reappear right outside of Agart, so head north to find Castle Baron.
In case you don't know, Cid's men are the ones wearing blue outfits with brown
overalls. They're on the east side of Castle Baron. Talk to either one and a
scene will occur. You now have the hook attached to the Enterprise.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C A V E O F E B L A N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.357] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Potion | ____ Blood Sword O
| ____ Potion O-----------------------------O
| ____ Hi-Potion |
| ____ Hi-Potion |
| ____ Hi-Potion |
| ____ Ether |
| ____ Dry Ether |
| ____ Elixer |
| ____ Elixer |
| ____ Gold Needle |
| ____ Remedy |
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Tent |
| ____ Cottage |
| ____ Shuriken |
| ____ Shuriken |
| ____ Bomb Core |
| ____ Silver Hourglass |
| ____ Spider's Silk |
O-----------------------------O
Before you can venture to the Cave of Eblan, you need to go pick up your
hovercraft. In case you forgot, it's far to the northeast of Baron, just
outside of Mt. Hobs. In case you forgot where Mt. Hobs is, cast the Sight spell
and look for it on the minimap.
After you pick up the hovercraft, it's easiest to just head northwest from Mt.
Hobs to get to Eblan. You can head north from Mt. Hobs until you hit Mysidia,
and then head west until you see another land mass. Eblan is in this area, as
is the Tower of Babel.
At any rate, land the hovercraft and then the Enterprise. Take the hovercraft
west across the rocks until you see an opening. The Cave of Eblan is in there.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 033 Bloodbones 210 34 3 0 169 315 Fire, Holy
___ 058 Cave Bat 334 42 3 0 151 598 Holy, Throw
___ 075 Steel Golem 1950 86 4 0 445 703 None
___ 077 Armadillo 325 58 4 0 194 1555 None
___ 085 Ironback 100 74 4 0 233 1077 None
___ 094 Black Lizard 792 64 4 16 43 1298 Ice
___ 106 Bloody Bat 439 56 3 0 262 1977 Fire, Throw
___ 107 Skuldier 740 74 3 0 116 1577 Fire, Holy
The Cave of Eblan is filled with monsters and a ninja clan that was supposedly
extinct.
== Eblan Cave - B1 ==
Head south and across the bridge. Continue south, but don't enter the path to
the southwest quite yet. Head northeast and cross the two bridges, then head
south to take the VAMPIRE FANG. Head north and follow the steps into the water.
Inside the water, continue as far north as you can, then west into the wall.
Pick up the SHURIKEN from the chest and then continue into the east wall to
pick up a REMEDY. Now backtrack to the stairs you skipped earlier and enter
them.
== Eblan Cave - B2 ==
Down here you'll find the Eblan settlement. They've retreated to this location
because their castle was destroyed. You'll also find some shops here:
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 700 Gil |
O-----------------------------O-----------------------------O------------------O
| Power Staff .......... 2000 | Ice Shield .......... 10000 |
| Ice Brand ........... 26000 | Ice Armor ........... 35000 |
| Ice Lance ........... 21000 | Black Robe .......... 10000 |
| Kunai ................ 4000 O-----------------------------O
| Boomerang ............ 3000 |
| Killer Bow ........... 3000 |
| Poison Arrow ........... 70 |
O-----------------------------O
O-----------------------------O
| Item Shop |
O-----------------------------O
| Gold Needle ........... 400 |
| Maiden's Kiss .......... 60 |
| Mallet ................. 80 |
| Diet Food ............. 100 |
| Echo Herbs ............. 30 |
| Eye Drops .............. 30 |
| Antidote ............... 40 |
| Cross ................. 100 |
O-----------------------------O
If you need some better armor, you can purchase it here. You shouldn't need to
buy any weapons for, well, most anyone. I had Rosa with the Killer Bow, and you
MIGHT want to get one for Rydia, if you wish to spend the Gil. Also, the Poison
Arrows are an exceptional purchase, as their attack power is fairly better than
the Dark Arrow. If you have an extra 13860 Gil, you may wish to buy 99 for Rosa
and Rydia each.
Edge comes equipped with dual Kunai's, and a Boomerang will actuall LOWER his
attack, so DON'T buy either one, since it's just a waste of Gil.
When you're done, head west and into the far west door. You can find two pots
that contain a POTION and a POTION inside them (one is on the far east and the
other is on the far west of this room). After you've picked them up, backtrack
a bit and take the path to the north.
== Path to Tower of Babel ==
Grab the ETHER in the chest and continue along the path. Pick up the TENT at
the north end of the area. Before continuing, you'll notice a jag in the wall.
Enter it and follow the path. When you pop out, head south for a HI-POTION.
Backtrack to the main path and head north.
== Path to Tower of Babel ==
Head north until you reach a rock set, then head northeast and up some steps to
find a chest with a BOMB CORE. Backtrack south and stop at the set of three
rocks. Go into the southeast wall and follow it farther southeast to pick up
the SHURIKEN. Backtrack through the wall and head south into the next area.
== Path to Tower of Babel ==
Before nabbing the chests before you, head east and into the wall. You will
emerge between two chests, where you can obtain an ELIXER and an ELIXER. Back-
track through the wall and take the HI-POTION, COTTAGE and HI-POTION in the
three chests. From there, continue southeast until you reach an east-west
split in the path. Head west to pick up the SPIDER'S SILK, then head east to
take the SILVER HOURGLASS, PHOENIX DOWN and PHOENIX DOWN. Continue north to the
next area.
== Path to Tower of Babel ==
Start by entering the Save Room just east from the entrance. Inside, enter the
small gap in the northeast corner and slip through the wall to fight some
monsters for the BLOOD SWORD. Exit the Save Room (preferably after saving).
Outside of the Save Room, head northwest and you'll find a chest with a GOLD
NEEDLE. Head back to the entrance of this area and head straight north. You'll
run into Edge, the Prince of Eblan, fighting Rubicante. Watch the scene here.
Once you regain control, hit the south wall and then head west to pick up a DRY
ETHER. Head north and you'll run into the next area ...
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | B A B E L T O W E R |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.358] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Ogrekiller |
| ____ Hi-Potion | ____ Ahura |
| ____ Kiss of Lilith O-----------------------------O
| ____ Silver Hourglass |
| ____ Unicorn Horn |
| ___ 82,000 Gil |
O-----------------------------O
You'll reach this area right after the Cave of Eblan.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 084 Mystery Egg *** ? ? ? ? ? ? ?
___ 091 Coeurl 593 72 3 0 345 2759 Throw
___ 092 Balloon 697 72 4 0 315 2459 Throw
___ 095 Sorcerer 1000 82 4 50 272 2359 None
___ 096 Ghost Knight 1050 76 4 0 211 2559 Holy
___ 097 Lamia Matriarch 1100 74 4 0 247 2859 None
___ 098 Lamia 1200 72 4 0 143 2059 Ice
___ 099 Grudger 1400 76 4 0 149 2459 Holy
___ 102 Mad Ogre 2000 86 4 53 270 2359 None
___ 105 Mythril Golem 2900 92 3 0 383 3659 None
*** The Mystery Egg only has 1 HP, but it will hatch into a monster when you
strike it.
Monsters that were bosses in other places become regular enemies here, so keep
a close eye on your team's health.
== Babel Tower - B1 ==
Head north and Edge will use his madd Ninja skillz to get you inside. From the
point where you appear, head slightly northwest to take the UNICORN HORN. From
there, go south and start following the path. When you reach the door, don't go
inside quite yet. Head farther east and follow the path to take the SILVER
HOURGLASS. Backtrack and enter the door.
== Babel Tower - B2 ==
Head east and follow the path. When you're on the north side of this room, keep
an eye out for a bridge south. Take it and fight the monsters in the chest for
the OGREKILLER axe, which either Kain or Cecil can equip (the choice is yours).
Backtrack onto the path and continue following it. You'll eventually run into a
door, which you should enter.
== Babel Tower - B3 ==
Follow the path and skip the first door (for now). Continue on and take the
KISS OF LILITH. Now you can backtrack and take the doorway.
== Babel Tower - B4 ==
There's nothing to the west, so forget about going that way. Head east and keep
following the path. Don't forget to pick up the AHURA along the way, and don't
forget to put it on Edge right away. Follow the path west and into the next
area.
== Babel Tower - B3 ==
Start by heading east and following the path. The orb to the south serves no
purpose, so continue heading east until you see two doors. The first door leads
to a Save Point, which you should use if you're low on HP or MP. Take the next
door to go into the next area.
== Babel Tower - B4 ==
Nothing to do here except take the west door.
== Babel Tower - B5 ==
There's two paths, one to the east and one to the west. Take the west one and
follow it. When you get the option to go north, don't do so quite yet. Head a
little farther west and you'll run into three bridges to the north. Take the
middle one and pick up the 82,000 GIL sitting there for you. Now you can take
the path north and fight a battle.
The main point of the battle is to survive and wait until the enemies break
free and are able to speak on their own. The enemies will speak to Edge and
then (more or less) commit suicide. Watch the scene and then speak to
Rubicante. He'll restore you to full health and then the fight begins:
O---------------------------------------------------------------------O
| BOSS - Rubicante #217 |
O----------------------------O----------------------------------------O
| HP ............... 34000 | Weakness |
| Strength ............ 80 | None |
| Defense .............. 3 | |
| Magic ............... 16 | Resistance |
| Magic Defense ....... 37 | Poison Blind |
| | Silence Pig |
| Gil ............... 4000 | Mini Toad |
| EXP .............. 10101 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | Fire |
| | |
O----------------------------O----------------------------------------O
Don't let Rubicante's high HP fool you. There's quite a few attacks that are
able to do massive damage to Rubicante. The Ice Brand for one, the Ice Lance,
Edge's Flood and Rydia's Blizzara (or Blizzaga if you have it). Cast all of
these while his cloak is open, otherwise you'll just heal him.
Rubicante is the Fire Elemential Lord, so as you might suspect, all of his
magical attacks are fire-based. Even without fire-surpressing armor, his magic
attacks are weak at best. He can cast Fira on your entire team, but it was
never doing more than 60-90 damage per character. His physical attack CAN hurt
you if your HP is lower than 500, but as long as you keep Rosa casting Curaga
(which you should probably have by now) on the team, you'll be fine.
---
Keep up with your strongest attacks and Rubicante will die before you know it.
After he does, watch the scene and then head north into the Crystal Room.
== Crystal Room ==
It's a trap! </Ackbar>
== Babel Tower - Eighth Floor ==
How you fall from a basement to the eighth floor is beyond me, but that's what
the game says.
Head north to pick up a HI-POTION. Then head south to go into the next area.
== Babel Tower - Seventh Floor ==
There's only one main path to follow, so follow it and you'll eventually run
into the next area.
== Babel Tower - Sixth Floor ==
Follow the path and once it splits, head east and follow the path, picking up
the HI-POTION along the way. Then head west and into the next area.
In this area, you'll commandeer an enemy airship, which Edge will dub the
"Falcon". So now you have yourself a nifty new airship. Unfortunately, you
can't fly the Falcon over lava, so head to the Dwarf Castle. There's someone
waiting there for you.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E D A R K C R Y S T A L S |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | D W A R F C A S T L E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 40 | ^[WALK.359] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Luca's Necklace | None |
O-----------------------------O-----------------------------O
From the Babel Tower, you'll have to head straight south and then directly east
to reach the Dwarf Castle. Keep in mind that you won't be able to fly over the
lava freely ... yet.
You should have all the treasures from before, so just head to the Infirmary
and you'll see *gasp* Cid! He'll put Mythril on your ship so you can fly
anywhere in the Underworld! Awesome, eh?
Before you set out, there's one last thing you should do. Report to King Giott
and you'll recieve LUCA'S NECKLACE, which is the key you require to get into
the Sealed Cavern. NOW you can head outside and take off in the Falcon.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L C R Y S T A L |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 50 | ^[WALK.400] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
Read this carefully because it's important: EVERYTHING IN THIS SECTION IS
OPTIONAL. If you don't want to do it, you can skip ahead to section [WALK.450]
(without neglecting the carat, but you'd think it would be a given in THIS
document by now, right?) and continue on with your quest; I placed all of this
here because this is the prime time to perform these tasks. Keep in mind that
you'll most likely want Rosa to be level 35 or higher because she'll gain the
handy "Float" spell; if you've been following the bullcrap "Recommended Level"
tags I've added, you should already be well beyond level 35. Unless you want to
move on to the final Dark Crystal now, keep reading. :)
Here's the outline of what events will occur in this section:
1) Head to Tomra for treasure and new shops
2) Make your way through the Sylvan Cave for free loot
3) Make your way through the Cave of Summons for free loot
4) Fight your way through the Land of Summons for two new summons
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T O M R A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 50 | ^[WALK.401] |
| | O------------------------O---------------O
O----------O
~ "Lali-ho" ? No, here we say howdy-ho! ~ Tomra denizen
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Dry Ether | None |
| ____ Bomb Fragment O-----------------------------O
| ____ Antarctic Wind |
| ____ Rage of Zeus |
| ____ Bestiary |
| ____ 2,000 Gil |
O-----------------------------O
Tomra is southwest of the Dwarf Castle. Just head south and when you hit the
wall, head southwest. Tomra is a fairly sizeable town sitting in the middle of
nowhere.
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 300 Gil |
O-----------------------------O-----------------------------O------------------O
| Ahura ................ 7000 | Diamond Shield ...... 15000 |
| Chain Whip ........... 6000 | Diamond Helm ........ 10000 |
| Ogrekiller .......... 45000 | Diamond Armor........ 40000 |
| Killer Bow ........... 3000 | Diamond Gloves ....... 5000 |
| Mute Arrow ........... 3000 | Gold Hairpin ........ 20000 |
| Killer Bow ............ 100 | Diamond Armlet ....... 4000 |
O-----------------------------O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop (left patron) | Item Shop (right patron) |
O-----------------------------O-----------------------------O
| Gold Needle ........... 400 | Phoenix Down .......... 100 |
| Maiden's Kiss .......... 60 | Potion ................. 30 |
| Mallet ................. 80 | Hi-Potion ............. 150 |
| Diet Food ............. 100 | Tent .................. 100 |
| Echo Herbs ............. 30 | Cottage ............... 500 |
| Eye Drops .............. 30 | Dwarven Bread ......... 100 |
| Antidote ............... 40 | Gysahl Greens .......... 50 |
| Cross ................. 100 | Remedy ............... 5000 |
O-----------------------------O-----------------------------O
Welcome! To lali-ho land! Err . . . howdy-ho land!
Tomra is filled with superior equipment compared to your current equipment.
Case in point, the Armor Shop. The Diamond equipment is better than the Mythril
you've been able to buy so far, and it even has Lightning resistance. If you
can afford it, you may want to at least get a set for Cecil, and Kain if you
really have Gil to burn. However, Kain will leave your party after you obtain
the last Crystal, so just a forewarning there.
In the northwestern corner of town, you'll find a warehouse with tons of items.
Since nobody seems to mind if you take them, feel free to do so. You'll pick up
a BOMB FRAGMENT, RAGE OF ZEUS, a DRY ETHER and 2000 GIL. In the pots you'll
find an ANTARCTIC WIND and a BESTIARY, which works like the Scan spell but
works much better.
Buy whatever equipment you wish and then head out.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | S Y L V A N C A V E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 50 | ^[WALK.402] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Hell Claw |
| ____ Hi-Potion | ____ Cat Claw |
| ____ Ether | ____ Fairy Rod |
| ____ Ether | ____ Avenger |
| ____ Elixer | ____ Full Moon |
| ____ Maiden's Kiss | ____ Mage Masher |
| ____ Maiden's Kiss | ____ Elven Bow |
| ____ Maiden's Kiss | ____ Fire Arrow |
| ____ Remedy | ____ Ice Arrow |
| ____ Cottage | ____ Thunder Arrow |
| ____ Red Fang | ____ Angel Arrow |
| ____ White Fang | ____ Medusa Arrow |
| ____ Blue Fang O-----------------------------O
| ____ Bomb Core |
| ____ Bestiary |
| ____ Bestiary |
| ____ 6000 Gil |
O-----------------------------O
The Sylvan Cave is on the far northwest corner of the Underworld. Once Rosa has
Float (to make this area much easier), feel free to head inside.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 079 Undergrounder 655 76 5 3 342 2714 Lit
___ 108 Tiny Toad 600 19 5 47 335 1841 Ice
___ 109 Bog Witch 2960 98 4 223 598 3441 None
___ 110 Evil Dreamer 2800 100 3 11 362 3141 None
___ 111 Mammon 3900 104 3 74 525 5041 Fire
___ 112 Malboro 4200 112 3 0 458 5461 None
ON EVERY FLOOR, YOU SHOULD CAST FLOAT ON YOUR TEAM TO PREVENT TAKING DAMAGE ON
THE GROUND.
== Sylvan Cave - B1 ==
When you enter, take the path east and you'll run into three chests. There's
only two that you can take right now, so take the ANGEL ARROW and the BESTIARY.
Follow the path south from here and continue to make your way south to the next
area.
== Sylvan Cave - B2 ==
The path will split here. If you want head straight to the Sylph area, skip
ahead to the *CONTINUE* marker. Otherwise, keep reading.
Head around either east or west and take the next area to the north.
== Sylvan Cave - B3 ==
From here, don't move at all. Start going west through the wall and you'll go
through it. Once you emerge, head north and take the HI-POTION, MAIDEN'S KISS
and the FAIRY ROD. To get the Fairy Rod, you'll have to slip through the wall
and get it from behind. Head back to the entrance of this area, but don't exit
quite yet. Continue east and then start heading north. Press against the east
wall and you'll eventually slip through it. Take the stairs here into the next
area.
== Sylvan Cave - B2 ==
Follow the path around until you reach four chests. Inside them you'll find a
REMEDY, a BOMB CORE, 2000 GIL and 3000 GIL, no monsters or anything. Sweet, eh?
Continue on and you'll reach five more chests. They contain a BESTIARY, an
EMERGENCY EXIT, a MAIDEN'S KISS, another MAIDEN'S KISS and an ETHER. Head into
the hole in the ground.
== Sylvan Cave - B3 ==
Head all the way north and head west when you reach the end. Step onto the pad
to teleport.
== Hidden Room ==
There's six chests in here and they're all guarded by monsters. Luckily, they
are all monsters you run into normally throughout this dungeon. Fight them all
and you'll find the following in the boxes: a RED FANG, WHITE FANG, BLUE FANG,
FULL MOON, AVENGER and finally a MEDUSA ARROW.
The Full Moon is a good weapon for Edge and the Medusa Arrows can petrify the
enemy, but their attack power is significantly less than the Poison Arrows. The
Avenger increases your attack power, but it requires two hands to use, which is
a definite downside to it.
At any rate, head east onto the pad and you'll exit the Cave. Head right back
inside.
== Sylvan Cave - B1 ==
Head straight south and into the next area.
== Sylvan Cave - B2 == *CONTINUE*
Head all the way south and enter the door to the west.
== Sylvan Cave - B1 ==
Head east and then north from the Save Point (use it if you need). You'll see
a dead-end in the wall. Slip inside and head north to pick up an ELVEN BOW.
Backtrack to the entrance and head west. Don't head down to the next area yet,
just head farther west and north to pick up a COTTAGE and 1000 GIL. Now you can
head down to the next area.
== Sylvan Cave - B2 ==
Follow the path north and you'll run into a split in the path. Take the doorway
just to the east.
== Sylvan Cave - B1 ==
Head north to pick up a few items. A FIRE ARROW, ICE ARROW, THUNDER ARROW,
ETHER and HI-POTION await you in the chests. Backtrack and head back to the
previous level.
== Sylvan Cave - B2 ==
Head all the way north and before you take the path to the next area here, go
east into the wall (before you enter the stairs) and head south, then east.
Once you are at the same level as the chest, go west and grab the MAGE MASHER
(you have to fight an easy battle for it). NOW you can go down to the next
level.
== Sylvan Cave - B3 ==
At first glance, it might look like there's no way to get to that chest without
Floating over it or taking damage, but there IS a way. Slip through the wall
and you can pick up the ELIXER by standing right next to the chest it's in.
From there, continue on the path and you'll see a small building. Inside it you
will find an unconscious Yang. Inside the chests you'll find a HELL CLAW and a
CAT CLAW. Head up the stairs and then onto the small discolored pad to exit
this area.
There's nothing more to do here for now. You can't get back to the Overworld
just yet.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C A V E O F S U M M O N S |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 50 | ^[WALK.403] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Defender |
| ____ Hi-Potion | ____ Kikuichimonji |
| ____ Hi-Potion | ____ Poison Axe |
| ____ Ether | ____ Yoichi's Bow |
| ____ Ether | ____ Yoichi Arrow |
| ____ Dry Ether O-----------------------------O
| ____ Elixer |
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Cottage |
| ____ Bestiary |
| ____ Bestiary |
| ____ 6000 Gil |
| ____ 5000 Gil |
O-----------------------------O
The Cave of Summons is due west from the Dwarf Castle, residing on a tiny
island in the middle of the lava. Once Rosa has Float, feel free to head
inside.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 001 Goblin 6 19 0 0 5 28 None
___ 080 Hell Flapper 900 74 4 0 312 3114 Throw
___ 113 Belphegor 2200 108 5 0 484 4088 Holy, Throw
___ 114 Bloody Eye 2400 100 4 0 465 3444 Throw
___ 115 Warrior 2900 104 4 0 575 4288 None
___ 116 Mini Satana 3480 102 5 79 650 6388 None
___ 117 Summoner 3600 104 5 60 475 3688 None
___ 118 Arachne 3650 102 3 10 585 5388 Ice, Throw
___ 119 Thunder Dragon 7600 124 4 0 342 2714 Throw
ON EVERY FLOOR, YOU SHOULD CAST FLOAT ON YOUR TEAM TO PREVENT TAKING DAMAGE ON
THE GROUND.
The enemies in here are tougher than normal. The Archane likes to cast Quake,
so if you have Float on your characters, you can evade it completely. The Mini
Satana likes to cast Confuse on your characters, so watch out.
Rydia informs you that she passed through here on her way to the Land of
Summons. There's two very powerful summons here that'll REALLY help you on your
quest.
== Cave of Summons - B1 ==
From the entrance, head east, and then north. Pick up the PHOENIX DOWN in the
chest, then head east through the wall and pick up the ETHER. From where the
Phoenix Down was, head all the way south to pick up a HI-POTION. After this,
head west and follow the path around until you reach the next area.
== Cave of Summons - B2 ==
Make your way east, and when the path splits, head southeast to pick up a HI-
POTION. From there, backtrack to the split and then head north and slightly
northwest across the laval to nab a COTTAGE. Backtrack a little bit and then
take the path north and follow it, right into the next area.
== Cave of Summons - B3 ==
In this area, there's a small series of paths and larger "rooms". Head west
into the next room and then south into the next room. There's a secret passage
in here to the west. Slip into it and head south, and exit when you see three
chests that contain a HI-POTION, POISON AXE and a KIKUICHIMONJI. Yes, that word
in itself is quite a mouthful, but it's also a more powerful weapon for Edge.
The Poison Axe is fairly powerful, but it requires two hands to use.
At any rate, slip back into the wall and follow it around. You will eventually
pop out on the other side of the area (the east side). You can find a BESTIARY
and a PHOENIX DOWN to the west from it. Between the two treasure chests you
will find a path north; take it, but don't step on the pad just yet. Slip into
the east wall and follow the path north. Open the chest and fight the monsters
for the DEFENDER Sword, which is an excellent weapon for Cecil. Backtrack to
the pad and step on it to head down to the next area.
== Cave of Summons - B4 ==
You don't have to cast Float here since there's no damaging ground. Hell, there
aren't even any random encounters, so feel free to wander around. Start out by
heading south and then east to pick up 6000 GIL in a chest. Head straight north
from the chest and look for a discolored square. Step on it to lead to a hidden
area.
== Cave of Summons - B6 ==
Head north and you'll see four chests for the taking. Inside you'll find the
following items: YOICHI'S BOW, YOICHI ARROW, DRY ETHER, and an ELIXER. Return
south to the pad. You can step on the discolored square, but that will return
you to the surface, which you don't want right now. Step back on the pad.
== Cave of Summons - B4 ==
Head east and north to pick up 5000 GIL. Start heading around, following the
path, and you'll eventually reach a pad. Don't step on it just yet. Continue on
this path and pick up the BESTIARY and continue just a bit farther to pick up
an ETHER. Head back to the pad and you'll see a chest to the southwest. To get
it, step on the pad, and then step on the pad that you come out of. You will
pop back out on this spot, where you can head south and pick up the RAT TAIL,
which will serve you well later on.
After claiming the Rat Tail, step back on the pad to head down to:
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | L A N D O F S U M M O N S |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 50 | ^[WALK.404] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Phoenix Down | None |
| ____ Bestiary O-----------------------------O
O-----------------------------O
The Land of Summons is directly after the Cave of Summons.
O-----------------------------O-----------------------------O------------------O
| Weapon Shop | Armor Shop | Inn 600 Gil |
O-----------------------------O-----------------------------O------------------O
| Whip ................. 3000 | Aegis Shield ........ 20000 |
| Chain Whip ........... 6000 | Light Robe .......... 30000 |
| Blitz Whip .......... 10000 O-----------------------------O
| Kotetsu ............. 11000 |
| Fairy Rod ........ ... 5000 |
| Kinesis Staff ........ 7000 |
| Angel Arrow ........... 110 |
O-----------------------------O
O-----------------------------O-----------------------------O
| Item Shop (stationary) | Item Shop (moving) |
O-----------------------------O-----------------------------O
| Phoenix Down .......... 100 | Gold Needle ........... 400 |
| Potion ................. 30 | Maiden's Kiss .......... 60 |
| Hi-Potion ............. 150 | Mallet ................. 80 |
| Tent .................. 100 | Diet Food ............. 100 |
| Cottage ............... 500 | Echo Herbs ............. 30 |
| Dwarven Bread ......... 100 | Eye Drops .............. 30 |
| Gysahl Greens .......... 50 | Antidote ............... 40 |
| Remedy ............... 5000 | Cross ................. 100 |
O-----------------------------O-----------------------------O
There's two very powerful summons for you to obtain here. However, to obtain
them, you'll have to fight two very powerful bosses. Rest up AND Save before
you try taking them on. Also, having Rosa at Level 36 or higher really helps.
In the northeastern corner of this area you'll find a house with no sign above
it. Head inside and you'll find two chests that contain a BESTIARY and a
PHOENIX DOWN. This area also houses a Save Point.
DO NOT STAY AT THE INN! BUYING A COTTAGE IS CHEAPER! Seriously, what on earth
was Square thinking when they put a Save Point and an Inn that costs 1200 Gil
in the same area? Oh well, whatever.
The Library in the middle of the area is where you want to go. You can read up
on the summon monsters here, but you should go down the stairs. In the next
area, there's a pad for you to step on. Take it and you'll see Queen Asura on
the right and King Leviathan on the left. You can't fight Leviathan yet, to
talk to Asura. When you're prepared to go, talk to her and get ready for a
fight:
O---------------------------------------------------------------------O
| BOSS - Asura #241 |
O----------------------------O----------------------------------------O
| HP ............... 31005 | Weakness |
| Strength ........... 134 | None |
| Defense .............. 3 | |
| Magic ............... 69 | Resistance |
| Magic Defense ....... 37 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .............. 20000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| Mage | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
This battle will be much easier with Rosa at Level 36. Asura can cast tons of
beneficial spells on herself, such as Protect, Curaga and Life. If Rosa is at
Level 36, she learns the Reflect spell, which will reflect all of Asura's
beneficial spells onto your team.
Before we get too far, there's a few things you should know. Asura's blue
head casts Life; her red head casts Protect; her flesh-colored head casts a
Cure-type spell on her.
If you don't have Reflect, this battle becomes MUCH tougher. The EASIEST way
to win this battle is with Reflect in your arsenal. Just note that you won't
be able to cast any offensive spells on her, so simply attack and have Rosa
cast her highest level Cure spell on your team. Asura hits hard when she
attacks your team, and she tends to counterattack whenever you attack her.
However, even if you don't have Reflect, there's ways to bypass the obstacle
that Asura presents. Asura is immune to Silence, but her immunity can be
bypassed if you use a Silence-inducing item, such as the Mute Arrows, Mage
Masher or Rune Staff. However, the Rune Staff is a dropped item, meaning you
will probably resort to either the Mute Arrows or Mage Masher. Have Edge equip
the Mage Masher and Rydia equip the Mute Arrows. I highly suggest leaving Cecil
with a strong weapon and Rosa to heal.
The only thing you HAVE to know is that Silence-inducing weapons might not hit
Asura with Silence, even when you hit her with them. This could make the battle
drag on longer than it needs to, so be warned.
One final note. If Asura beats the team, it's GAME OVER.
Kain should attack or Jump, Cecil should attack as should Edge. With Rosa
casting her highest level Cure spell and Rydia healing or using Phoenix Downs
as needed, the battle should be tough, but not impossible. Also, if you want
Rydia to be able to hit Asura with a spell, you'll have to Reflect one of your
own teammates and then cast the spell on them.
O-------------O
/ User Strategy \
O-----------------O----------------------------------------------------------O
| What I did was to leave her alone for awhile. Have Rosa cast Blink on |
| everyone (because she rarely attacks other than countering) and having |
| everyone else going on Defense until I was all set. Don’t bother Curing |
| anybody, as if you’re not high enough to cast Reflect her attacks will |
| kill you in one or two hits anyways. Just keep Blink up. |
| |
| Then wait until the head turns enough to the one that uses Life. Wait |
| until she casts Life, then have Cecil, Kain or Edge (in emergencies Rydia |
| can too, but you’ll want to keep Rosa for Blinks and Lifes) attack her |
| before her head switches. The heads will spin all the way around and go |
| back to the Life head. Wait until it casts Life, then repeat. Make sure |
| to keep everyone Blinked because her attacks are nasty. If you miss a |
| shot and the head turns and casts Protect, have two people attack. The |
| first hit will keep her on the protect head, and if the second hit lands |
| before she casts it again she will go back to the Life head. Keep this up |
| for awhile and she’ll die. If you can kill her and she never Protects |
| herself, it’ll make it a whole lot smoother. If she goes to the next |
| head and casts Curaga on herself, or you accidentally hit the Life head |
| before it casts, no big deal, just wait until it turns and she casts Life |
| again. All it means is the battle will take a few hits longer. She won’t |
| really deviate at all from her normal pattern, except she might be |
| speeding up the head turning the more health she goes down, but I couldn’t |
| tell. After awhile, she’ll go down, and you get the summon. |
| Congratulations! |
| |
| User - Themoontiger |
O----------------------------------------------------------------------------O
Long story short here. Cast Blink on everyone (Edge can user Image as well),
then wait for her Life head to appear and cast Life. Attack her repeatedly
until her head switches again. This strategy works on timing the attacks so that
Asura never casts Curaja on herself. If you don't have Reflect OR a Silence-
inducing weapon, you can refer to this.
---
After Asura goes down, Rydia will learn the Asura summon. Since the battle most
likely left you drained, you should probably go back to the Save Point and REST
AND SAVE! After you're all saved and ready to go, talk to Leviathan and prepare
for another boss fight:
O---------------------------------------------------------------------O
| BOSS - Leviathan #243 |
O----------------------------O----------------------------------------O
| HP ............... 50001 | Weakness |
| Strength ........... 174 | Lightning |
| Defense .............. 5 | |
| Magic ............... 34 | Resistance |
| Magic Defense ....... 54 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .............. 28000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Don't let Leviathan's superior HP stats fool you, he is significantly easier
than Asura, mostly because Leviathan can't heal himself AND he doesn't attack
as often, or as hard as Asura.
His Tidal Wave is capable of hitting your entire team, but it's nothing that a
few well-placed Curaga spells can't fix. Leviathan can also cast Blizzara, but
it's not a threat unless your HP is in the 300-400 area. And considering Rosa
should be casting Curaga at all times, there shouldn't be a threat in the first
place. Keep Kain in the air as much as you can, he can even dodge the Tidal
Wave if you get lucky. Cecil and Edge should attack, Rydia should use Thundara/
Thundaga/Bio, and Rosa should continue to cast Curaga (if you're at Level 38,
Rosa's Curaja is effective, but it's really unneccesary, and it's just burning
through your MP).
---
With Leviathan defeated, Rydia lears the Leviathan summon. That's all there is
here, so cast Teleport or use an Emergency Exit to head outside.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T H R E E S T E P P E N N I N S U L A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 50 | ^[WALK.405] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
I was essentially forced by the Bestiary to add this section. There are a few
monsters that are specific to the area.
The Three Step Penninsula is located in the Underworld. It is on the far west
side of it, just northwest from the entrance to the Cave of Summons. It is
aptly named so because there are only three squares that you can walk on. If
you land on an area and can walk east or west, you're in the wrong spot. Simply
park the airship and walk north and south to get the "TSP-only" monsters.
I've read that you can obtain the "TSP-only" monsters elsewhere as well.
However, the TSP is the easiest place to get them.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 082 Gloomwing 1580 100 4 0 510 2837 Throw
___ 083 Gorgon 2250 134 4 0 248 3003 None
___ 084 Mystery Egg *** ? ? ? ? ? ? ?
___ 089 Medusa 490 64 4 0 225 1208 None
___ 091 Coeurl 593 72 3 0 345 2759 Throw
___ 103 Green Dragon 2200 88 3 3 368 4759 None
___ 104 Stone Golem 2560 84 4 0 238 2908 Ice
___ 129 Crawler 1855 100 4 0 538 3437 None
___ 134 Tarantula 2315 110 5 5 598 2744 Throw
*** The Mystery Egg only has 1 HP, but it will hatch into a monster when you
strike it.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 55 | ^[WALK.450] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
Golbez currently possesses seven out of the eight Crystals. Even though Cecil
and company assaulted the Babel Tower to get them back, the plan backfired and
failed. Remaining now is the fourth Dark Crystal; it lies waiting in the Sealed
Cavern and it's up to you to go get it. Although the Sealed Cavern should be,
well, sealed ... it's only a matter of time before Golbez breaks in and takes
what he wants out of it. Delaying this task any longer wouldn't be a wise idea
(okay, so it's really not a matter of time, but you really wouldn't want to
dink around anyways).
Here's the outline of what events will occur in this section:
1) Enter the Sealed Cavern and take the Crystal inside.
2) Return to the Dwarf Castle and find a way to get back to the surface
[The rest of these items are optional, but I suggest doing them anyways]
3) Obtain the Spoon ... erm ... Knife
4) Obtain the Excalibur
5) Obtain the Odin Summon
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | S E A L E D C A V E R N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 55 | ^[WALK.451] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Fuma Shuriken |
| ____ Hi-Potion | ____ Light Sword |
| ____ X-Potion | ____ Kotetsu |
| ____ Ether | ____ Black Cowl |
| ____ Ether O-----------------------------O
| ____ Ether |
| ____ Dry Ether |
| ____ Elixer |
| ____ Phoenix Down |
| ____ Phoenix Down |
| ____ Light Curtain |
| ____ Bell of Silence |
| ____ Bestiary |
| ____ Bestiary |
| ____ Dark Crystal |
O-----------------------------O
KAIN LEAVES THE PARTY SOON. UNEQUIP HIM BEFORE YOU LEAVE THROUGH THE ENTRANCE.
The Sealed Cavern is southwest from the Dwarf Castle and just northwest from
Tomra (section [WALK.401] if you've been following this document). With Luca's
Necklace in hand (you should've gotten it from King Giott before you left),
you're well on your way to obtaining the final Crystal.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 120 Evil Bat 1014 94 3 0 355 2306 Fire, Throw
___ 121 Screamer 1400 90 4 0 205 3082 Throw
___ 122 King Naga 1480 88 3 0 238 3582 None
___ 123 Miss Vamp 2375 88 4 31 188 3582 Fire, Holy
___ 124 Yellow Dragon 3100 108 4 0 1500 28000 None
___ 125 Chimera Brain 3400 114 3 0 1200 28000 None
___ 126 Trap Door 5000 88 3 0 4500 30000 None
A few notes about this dungeon before you undertake it. There's ropes in this
area that you can climb across. Simply step next to it and your character will
automatically cross the rope.
In addition, there's tons of trap doors in here. They're tricky to beat and a
lot of them usually lead to empty rooms. However, they're extremely good for
building your team's experience. My walkthrough will only go over the doors
that have items inside, but you are more than free to destroy them all if you
so wish.
O-------------O
/ User Strategy \
O-----------------O----------------------------------------------------------O
| I would like to suggest a method to take down the numerous Trap Doors in |
| the Sealed Cavern easily. Simply wait for it to use "Search" on one of |
| your party members, then have Rosa cast Reflect on that member. Let the |
| other party members sit around and just defend, or simply attack (just |
| don't waste MP, or any effort for that matter). Soon the Trap Door will |
| use Ninth Dimension on the party member that it has used Search on. |
| Normally this would instantly KO that party member, but with Reflect in |
| place it will instantly KO the Trap Door instead. |
| |
| User - sN0w88 |
O----------------------------------------------------------------------------O
I highly recommend sNOw88's strategy since it works well, but could take some
timing to get used to. On top of that, a Trap Door will usually spring a
monster on you after it's defeated. Using sNOw88's strategy will bypass the
monster.
== Sealed Cavern - B1 ==
Head south and across the rope. South of the rope's end is a Trap Door with
a KOTETSU and an ETHER inside. Outside of the Trap Door room, there is a
BESTIARY waiting to the southwest. Continue on west and across the rope. You
have to fight a Trap Door to advance to the next area, so fight it and move on.
In this next area, head north slightly and take the HI-POTION. To the east is
a chest that contains an ETHER. Take the exit to the south.
== Sealed Cavern - B2 ==
The left rope will lead you to a BESTIARY. Head back across the rope and start
heading east. Pick up the PHOENIX DOWN and continue on this small path. You'll
see a string of doors (all Trap Doors). As you're heading west, take the second
one to get a LIGHT SWORD, the third one to get an ELIXER, a FUMA SHURIKEN and
a LIGHT CURTAIN, the fifth door for a Save Point and the sixth door for a
KOTETSU and a BLACK COWL. Continue on the small path to the west and you'll hit
another Trap Door that you have to go through. Kill it and head inside.
In this area, follow the path, picking up the ETHER along the way. Continue on
to the next area.
In this area, there's a HI-POTION and a PHOENIX DOWN to the right. Take the
south door to continue.
== Sealed Cavern - B3 ==
Head south across the bridge, then east, skipping the rope for now. Far to the
east is a chest containing a BELL OF SILENCE. Now feel free to head across the
rope (don't worry, it goes underneath the area you're on, it's not broken).
Once you've crossed the rope, head east and take out the Trap Door and head
inside to take a DRY ETHER and an X-POTION. Head back to the rope (be careful
so you don't accidentally cross it again) and go northwest to go into the next
area.
== Sealed Cavern - B4 ==
There's a Save Point in here, which you should probably use, especially if you
ran into any Chimera Brains or Trap Doors. Head south into the next area.
The ropes in this room do nothing. The exit is directly south of where you
enter this room, so head either east or west all the way around and take the
exit.
== Sealed Cavern - B5 ==
Head north and take out the Trap Door. Head inside the Crystal Room.
== Crystal Room ==
Nothing to do here except take the final Dark Crystal. Easy, right? WRONG! You
have to walk ALL the way out. So start walking.
== Sealed Cavern - B5 ==
Heal up, restore your MP and get ready for a battle once you start crossing the
bridge:
O---------------------------------------------------------------------O
| BOSS - Demon Wall #218 |
O----------------------------O----------------------------------------O
| HP ............... 28000 | Weakness |
| Strength ............ 84 | None |
| Defense .............. 3 | |
| Magic ............... 79 | Resistance |
| Magic Defense ....... 29 | Poison Blind |
| | Silence Pig |
| Gil ............... 8000 | Mini Toad |
| EXP .............. 23000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
This battle is a race against time. Have Kain Jump, Cecil and Edge attack,
Rydia use Bio or any -ga level spell she has (I had Rydia casting Blizzaga and
she was doing 3500-4000 damage). Rosa should concentrate on speeding up the
team and slowing down the Demon Wall. If you need Rosa to heal your party, have
her do so.
The Demon Wall will hit your characters for crap damage and also hit them with
Slowing Petrify. You may not even have to heal your team for this battle
However, IF the Demon Wall gets too close to you, it'll use Crush, which will
instantly KO a character. Needless to say, this is a very bad thing. You should
easily be able to dispatch the Demon Wall before that happens.
As I said before, this battle is mostly a race against time more than anything.
Simply go all out with the most powerful attacks you have. I even Rosa skip on
healing unless you absolutely need it and instead focus on helping the others
attack.
---
Once you defeat the Demon wall, you simply need to walk back out. I'll meet you
back at the entrance, but I suggest using a Save Point the battles leave you
hurting.
== Sealed Cavern - B1 ==
Unequip Kain before you exit the area. A scene will occur and Kain will leave
the party. Don't worry, he'll come back with even better equipment anyways. The
team loses the Crystal, leaving Golbez with 8 and Cecil with 0. Damn, huh? Head
back to the Dwarf Castle to report to King Giott.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | S E A L E D C A V E R N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 55 | ^[WALK.452] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Drill | None |
O-----------------------------O-----------------------------O
A scene will occur when you head into the Throne Room. After it completes, you
will be able to drill your way out of the Underworld.
Take the Falcon to the northeastern corner of the Underworld and drill your way
outside. Mysidia is the next place you should go, but there's a few things to
do first. You can either continue on this path or simply jump ahead to
[WALK.501], and don't forget your carat (^) before the keyword.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | Q U E S T F O R T H E S P O O N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 55 | ^[WALK.453] |
| | O------------------------O---------------O
O----------O
~ Here, take this. Smack that no-good on then noggin for me! ~ Yang's Wife as
she gives you the FRYING PAN item
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Frying Pan | None |
| ____ Knife O-----------------------------O
O-----------------------------O
WARNING: YOU MUST HAVE COMPLETED SECTION [WALK.402] AND "TALKED" TO YANG BEFORE
YOU CAN ACTIVATE THIS QUEST.
There's a throwable weapon for Edge that does 9000+ damage. Useful, you say? I
thought so too.
After you see Yang in the Sylph Cave, head to Fabul and talk to his wife. In
case you've forgotten where she is, she's located in the west tower on the third
floor. Talk to her and she will give you the mighty FRYING PAN, as well as
detailed instructions on how to utilize its iron-y goodness.
Frying Pan in hand, head back to the Sylph Cave (which, in case you forgot, is
located on the northeast corner of the underworld) and talk to Yang. When
prompted to use an item, select the Frying Pan and your character will whang
him over the head with it. Yang will awaken and a scene will occur. After it's
all said and done, Rydia will learn the Sylph summon.
Head back to Fabul and talk to Yang's wife. Return the Frying Pan to her and
she'll give you the Spoon! Err, wait . . . a KNIFE? What the hell is up with
THAT SquareEnix? Oh well. :(
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | Q U E S T F O R T H E E X C A L I B U R |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 55 | ^[WALK.454] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Remedy | ____ Excalibur |
| ____ Soma Drop O-----------------------------O
| ____ Adamantite |
O-----------------------------O
WARNING: YOU MUST HAVE COMPLETED SECTION [WALK.403] AND OBTAINED THE RAT TAIL
ITEM BEFORE YOU CAN ACTIVATE THIS QUEST.
To perform this quest, you require the Enterprise and the hovercraft. Head down
to Eblan and pick it up.
== Adamant Grotto ==
With the Enterprise back in your possession, head to Mythril (north of Mount
Ordeals) and drop the Hovercraft, and then the Enterprise. Take the hovercraft
southeast and land just outside a small cave. Head inside and talk to the small
guy who wants a tail. Give him your Rat Tail and you'll receive the ADAMANTITE.
Now then, this brings up the question of just WHY this guy wishes to possess
hindquarter appendages so badly, but whatever, I'm not asking questions about
this and neither should you. Chances are nobody wants to know. @_@
== Kokkol's Smithy ==
With the Adamantite in your possession, head down to Kokkol's Smithy, which is
due south of the entrance to the Underworld. Inside Kokkol's Smithy, head to
the east side and up the stairs. There's a guy up here sleeping. Give him your
Adamantite and he'll give new life to your old Sword of Legend.
Also, there's a REMEDY hidden in one of the pots here. Search around on the
west side of the building and snag it. There's also a SOMA DROP hidden in the
bookcase on the second floor.
To get your sword back, you need to jump aboard the Lunar Whale and take it to
the moon and back. That's what completes the sword. If you've been following
this document, you won't have it yet, but keep it in the back of your mind or
write it down so that you don't forget about the EXCALIBUR you'll get back. :)
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L C R Y S T A L |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | A N O L D K I N G A W A I T S |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 55 | ^[WALK.453] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
WARNING: YOU MUST HAVE COMPLETED SECTION [WALK.404] AND OBTAINED ASURA AND
LEVIATHAN BEFORE YOU CAN ACTIVATE THIS QUEST.
Cagnazzo was posing as the King of Baron, but Cecil says that the King raised
Kain and him like they were his own children. This raises the question of what
happened to the real King?
Truth of the matter is, he hasn't gone too far from Baron. The real King is
residing in the basement and you can summon him whenever you need. However, he
will test you first.
FOR THE LOVE OF ALL THINGS FINAL FANTASY, SAVE YOUR GAME BEFORE ENTERING BARON.
Head down the east tower in Baron into the basement. Since you have visited the
Land of Summons like he ordered (seriously, is the all-caps warning at the
beginning of this section), he will fight alongside you. Get ready to fight:
O---------------------------------------------------------------------O
| BOSS - Odin #240 |
O----------------------------O----------------------------------------O
| HP ............... 20001 | Weakness |
| Strength ........... 116 | Lightning |
| Defense .............. 5 | |
| Magic ............... 95 | Resistance |
| Magic Defense ....... 38 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .............. 18000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Remember how the Demon Wall was a race against time? Well Odin is the same way,
except Odin can actually do some damage.
Killing Odin as fast as you can is the one and ONLY objective. Use any and all
means necessary, Edge's Throw command is the only thing he should use. Cecil
should attack normally, Rosa attacks as well, and Rydia should use Thundara,
but Blizzaga will work as well. If you have Thundaga at your disposal, you can
practically call it a day. Don't even worry about healing anyone at all, just
make sure you kill Odin ASAP!
If Odin raises his sword, he's about to use a move called Zantetsuken on your
entire team. Unless you're well over 5000-6000 HP (and thus severely over-
leveled), you probably won't survive it. Try and kill him before he uses
Zantetsuken.
If you are able to defeat him (which you can do with four characters), Rydia
will learn the Odin summon. If you're having a lot of trouble, you might want
to wait until FuSoYa joins the team to attempt this battle again.
After defeating Odin, Rydia will be able to summon him into battle and you'll
be able to use him freely.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 60 | ^[WALK.500] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
King Giott has informed you of a legend in Mysidia; revealing it will open up
the path to the moon. Leaving the planet is probably the LAST thing you'd want
to do when Golbez possesses all eight Crystals. Unforgivable as it is that
Golbez forcefully took Kain back under his power, you must keep moving on, Kain
or no Kain. Yes, the final battle is coming and you need to be prepared for the
worst. At any rate, it's time for you to fly to the moon!
Here's the outline of what events will occur in this section:
1) Return to Mysidia and learn about the legend of the Moon
2) Fly to the Moon in the Lunar Whale
3) Visit the Hummingway Home
4) Make your way along the Lunar Path and to the Crystal Palace
5) Enter the Cave of Bahamut and gain his support
6) Return to the planet and fight your way through the Giant of Babel
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | M Y S I D I A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 60 | ^[WALK.501] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
When you enter Mysidia, the Elder will approach you and show you the prophecy
of the one "born of a dragon". He and his fellow mages will pray and the Lunar
Whale will emerge. The Elder will give you some instructions, but you don't
really need those with a FAQ at your side, eh? :)
The Lunar Whale is truly the stuff of champions. Never again will you need to
spend the night at an Inn, or use Gysahl Greens to call the Fat Chocobo. The
Lunar Whale comes equipped with it all: bunks to rest and a Fat Chocobo at the
southern end of the ship.
Talk to the Crystal inside the ship to head to the Moon.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | T H E M O O N + M O O N A R E A |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 60 | ^[WALK.502] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
This section covers monsters found in the Moon area.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 060 Purple Bavarois 105 52 254 0 50 750 Fire
___ 086 White Mousse 298 66 254 0 384 1808 Ice
___ 092 Balloon 697 72 4 0 315 2459 Throw
___ 127 Lunar Virus 980 102 5 0 1100 3237 None
___ 128 Eukaryote 1700 116 5 0 1560 6999 None
___ 130 Prokaryote 2600 120 5 0 1850 7999 None
___ 131 Abyss Worm 7000 128 4 15 310 6303 Fire
___ 132 Black Flan 1357 116 254 0 1300 3044 None
___ 133 Dark Grenade 1820 108 4 0 630 2644 Throw
When you arrive on the Moon for the first time, you'll end up on the northeast
corner of the map. If you go straight south, you'll see a cave opening that
leads to the Cave of Bahamut.
On the southern middle of the map, you will find the Hummingway Home.
In the middle of the map, you'll find a giant structure called the Crystal
Palace. That's where your next mission objective is, but there's no way to get
there since you can't land anywhere near. However, just northwest from the
Crystal Palace is a cave opening and a path from the gray upper level (where
you can land the Lunar Whale) and head into the cave.
But first, you might want to visit the Hummingway Home.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | H U M M I N G W A Y H O M E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 60 | ^[WALK.503] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
In case you didn't read the previous section, the Hummingway Home is on the
southern center part of the map. Use the Sight Spell to find it.
O-----------------------------O
| Item Shop |
O-----------------------------O
| Hi-Potion ............. 150 |
| Phoenix Down .......... 100 |
| Ether ............... 10000 |
| Dry Ether ........... 50000 |
| Elixer ............. 100000 |
| Cottage ............... 500 |
| Bestiary .............. 980 |
| Gysahl Whistle ...... 20000 |
O-----------------------------O
The Hummingway Home is your one-stop shop on the Moon. Well okay, it's the ONLY
shop on the Moon, but still, there's items here that you won't find anywhere
else, at least in the main game.
Stock up on any items you need. I suggest getting at least ONE Gysahl Whistle,
since the upcoming fights may or may not leave you without room in your
inventory. It's an invaluable tool and at a mere 20,000 Gil, it's well worth
the price. Keep in mind that a Gysahl Whistle, like the Greens, is a one-shot
deal. So if you want to revisit the Fat Chocobo again, you'll have to get more
than one.
Before you go dropping all your Gil on Dry Ethers, consider this. You can buy
FIVE regular Ethers for the price of one Dry Ether. Even though Dry Ethers heal
up more MP, it only takes roughly THREE regular Ethers to do the same job. The
bottom line here is that you'd be wasting 20,000 Gil to save on a few inventory
spaces. You could use that 20,000 Gil to buy Whistles instead. :)
So here's the deal. Stock up on Hi-Potions, Ethers, Phoenix Downs and some
Cottages for the few Save Points. Once you're ready to go, feel free to head
out.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | L U N A R P A T H |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 60 | ^[WALK.504] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Golden Apple | None |
| ____ Stardust O-----------------------------O
| ____ Lunar Curtain |
O-----------------------------O
In the middle of the map, you'll find a giant structure called the Crystal
Palace. That's where your next mission objective is, but there's no way to get
there since you can't land anywhere near. However, just northwest from the
Crystal Palace is a cave opening and a path from the gray upper level (where
you can land the Lunar Whale) and head into the cave.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 060 Purple Bavarois 105 52 254 0 50 750 Fire
___ 086 White Mousse 298 66 254 0 384 1808 Ice
___ 092 Balloon 697 72 4 0 315 2459 Throw
___ 128 Eukaryote 1700 116 5 0 1560 6999 None
___ 130 Prokaryote 2600 120 5 0 1850 7999 None
___ 131 Abyss Worm 7000 128 4 15 310 6303 Fire
___ 132 Black Flan 1357 116 254 0 1300 3044 None
___ 133 Dark Grenade 1820 108 4 0 630 2644 Throw
The Lunar Path is fairly tough path, even though it's one of the shortest areas
in the game.
== Lunar Path ==
From this area, head northeast, skipping the northwest path, and fight the
Monsters in the chest for a GOLDEN APPLE. This nifty item will increase any
character's Maximum HP by 100. Sweet, huh? Anyways, head up the northwest path
and eventually you'll see an exit. Instead of taking it, head farther east to
pick up a LUNAR CURTAIN and a STARDUST. Now feel free to exit.
== Overworld ==
Head east and follow the path south to enter the second area of the Lunar Path.
== Lunar Path ==
There isn't much to this part of the path. Head west and follow the path south.
You'll eventually find an exit.
== Overworld ==
Head to the west and then to the northwest. You'll eventually find the Crystal
Palace.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C R Y S T A L P A L A C E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 60 | ^[WALK.505] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Head north and you'll be greeted by an old man, a Lunarian named FuSoYa. He can
explain everything about Golbez's actions to you. He will explain Cecil's past
and eventually join your party.
FuSoYa is one of the best mages in the game. He starts off at level 50, with
over 1 million EXP and even better, he knows every spell in the game right off
the bat. Awesome, you say, right? FuSoYa's biggest downfall is his paltry 190
MP, which means you won't be able to cast all your spells to often.
If you've been following my FAQ, FuSoYa will default to the front row (since
Kain was the last party member). As a spellcaster, he shouldn't be there. Here
is the setup I recommend:
FuSoYa
Cecil
Rydia
Edge
Rosa
Before you leave, you'll notice two paths (east and west) just in front of the
entrance to the Crystal Palace. The left one will restore your HP and remove
all status effects, the right one will restore your MP. You should use them
before you head out.
At any rate, head back to where you left the Lunar Whale. There's one more
thing you should do on the moon before heading back to the planet.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C A V E O F B A H A M U T |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 60 | ^[WALK.506] |
| | O------------------------O---------------O
O----------O
WARNING: YOU MUST HAVE COMPLETED SECTION [WALK.404] AND OBTAINED ASURA AND
LEVIATHAN BEFORE YOU CAN ACTIVATE THIS QUEST.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | ____ Genji Shield |
O-----------------------------O ____ Genji Helm |
| ____ Genji Armor |
| ____ Genji Gloves |
O-----------------------------O
If you've been following my FAQ, the Cave of Bahamut is just west form where
you left the Lunar Whale to go fetch FuSoYa. With him on your team, you're more
than prepared to take on the tough bosses in this area. Not to mention the
bonuses you'll reap are more than worth it for the upcoming area.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 144 Selene Guardian 4000 122 3 0 3500 13000 None
___ 145 Dark Sage 5100 90 5 47 2400 17003 None
___ 146 Silver Dragon 7500 124 4 95 19000 25000 None
___ 147 Gold Dragon 8200 128 54 30 23000 30000 None
___ 148 Bone Dragon 12000 142 3 0 6750 14000 Fire
___ 151 Giant Warrior 14000 122 4 57 7000 18500 None
Before you begin, let me remind you that there are three mandatory boss battles
in this area. There's no way to get around them and you HAVE to go through them
if you want to reach Bahamut. Luckily for you, Action's FAQ/Walkthrough is on
your side. That and they're all the same boss. :)
== Cave of Bahamut - B1 ==
From the entrance, head straight south to pick up the GENJI GLOVES. Backtrack
to the north and take the path east. Instead of going down the obvious southern
path, go north and then east through the wall to pass through it and pick up a
GENJI SHIELD. Now feel free to head down the south path. You'll eventually
reach a doorway to the next area.
== Cave of Bahamut - B2 ==
Head west, then follow the path north and take the GENJI ARMOR. Head all the
way east to pick up the GENJI HELM. Backtrack to the middle and take the narrow
path north, but beware because you'll run into:
O---------------------------------------------------------------------O
| BOSS - Behemoth #155 |
O----------------------------O----------------------------------------O
| HP ............... 23000 | Weakness |
| Strength ........... 154 | None |
| Defense .............. 4 | |
| Magic ............... 63 | Resistance |
| Magic Defense ...... 254 | Poison Blind |
| | Silence Pig |
| Gil .............. 65000 | Mini Toad |
| EXP .............. 57000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Now, if you're like me the first time I ever tried facing this guy, you're most
likely tearing your hair out and screaming "He's doing so much damage to me!"
Fear not readers. You can easily evade most, if not all, of the Behemoth's
fierce counter-attacks. By casting Blink (or using Edge's Image, which he
learns at Level 38), you can cast a double-image of yourself and easily evade
the Behemoth's attacks. Once you've cast Blink on your team (minus Edge), feel
free to attack at your leisure, but watch your characters like hawks. If they
lose their Blink status, they're wide open for an attack.
Unfortunately, the Behemoth is NOT vulnerable to spells of any sort, so Rydia
is more or less useless during this fight. The only real "useful" spells when
fighting a Behemoth are Flare and Holy, both of which FuSoYa has, both of which
he SHOULDN'T cast, due to his low MP and the fact that he should keep Blink on
everyone. Also, when I casted Holy on him, he countered with Maelstrom, an
attack that instantly brings everyone's HP to critical levels. Needless to say,
you should avoid this. Cecil and Edge will be your main damage dealers, with
FuSoYa and Rosa should keep Blink status on everyone, or heal those who need
it. With the Excalibur equipped on Cecil, he should be able to do well over
2000-3000 damage (depending on your level).
Using this strategy, the Behemoth should go down with little or no damage to
your team's HP/MP. This is good, since you'll be facing THREE of the bastards
during this trial. Also, you'll face plenty of Behemoths in the Lunar
Subterrane area, so keep this strategy in mind and face each Behemoth like it's
a boss battle.
---
Once you've defeated the Behemoth, continue north and into the next area.
== Cave of Bahamut - B3 ==
WARNING: YOU MUST HAVE COMPLETED SECTION [WALK.404] AND OBTAINED ASURA AND
LEVIATHAN BEFORE YOU CAN FIGHT BAHAMUT.
Seriously, like the giant warning at the start of this section wasn't enough of
an indicator.
Head south and face a Behemoth in the first small path. After you beat him,
keep following the path and prepare to face another Behemoth while heading
north. After you bring him down, head farther north and heal up your HP/MP
before talking to Bahamut, the figure at the top of the stairs. He will decree
the final judgement:
O---------------------------------------------------------------------O
| BOSS - Bahamut #242 |
O----------------------------O----------------------------------------O
| HP ............... 45001 | Weakness |
| Strength ........... 174 | None |
| Defense .............. 1 | |
| Magic ............... 17 | Resistance |
| Magic Defense ........ 4 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .............. 35000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Bahamut has a countdown from 5 to 1, after which he'll cast his mighty Mega
Flare, which is easily capable of wiping out your entire team with one shot. To
counter against this, have Rosa and FuSoYa cast Reflect on as many characters
as they can in the countdown time. Also, if you have Light or Lunar Curtains,
you can use those as well for casting Reflect. Unfortunately, Edge doesn't have
an ability that allows him to Reflect himself, so you'll have to account for
that as well.
With Reflect cast upon your team, you can reflect Bahamut's Mega Flare back at
him for superb damage. If you can successfully cast Reflect on your entire
team before the countdown ends, you can almost forget about casting it for the
remainder of the battle.
Once Mega Flare has been executed, revive and Reflect any fallen teammates and
then proceed to attack Bahamut with all your might. You should consider keeping
an eye on your team's Reflect status, just to make sure that they're all fully
covered.
I shouldn't have to say this, but if you accidentally cast Reflect on Bahamut
(meaning you Reflect a party member who has Reflect and it hits Bahamut
instead), DON'T try casting attack spells on him.
---
After Bahamut falls (or rather, win his support), feel free to cast Teleport or
use an Emergency Exit and exit this area.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | O N E B O R N O F A D R A G O N |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | G I A N T O F B A B E L |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 60 | ^[WALK.507] |
| | O------------------------O---------------O
O----------O
BE WARNED. YOU CANNOT EXIT THIS AREA.
FUSOYA WILL LEAVE THE PARTY SOON. UNEQUIP HIM BEFORE FIGHTING THE CPU AND
NODES.
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ Hi-Potion | ____ Yoichi Arrow |
| ____ Ether O-----------------------------O
| ____ Elixer |
| ____ Silver Apple |
| ____ Soma Drop |
| ____ Shuriken |
O-----------------------------O
Hop back into the Lunar Whale and talk to the Crystal to head back to the
planet. The instant you return, you lose the ability to do a few side quests
described earlier (Quest for the Spoon! is one).
At any rate, watch the scene and then enter the Giant of Babel.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 135 Beamer 3000 88 4 0 890 3199 None
___ 136 Centaurion 3500 126 5 0 1220 9699 None
___ 137 Mech Soldier 4900 118 3 0 985 7999 None
___ 138 Searcher 5500 138 4 0 900 15004 None
___ 139 Last Arm 9500 138 5 0 338 8703 None
___ 140 Giant Soldier 10000 128 4 0 1500 31000 None
___ 141 Mech Dragon 18000 138 4 56 2550 41400 None
There's two enemies you should pay very close attention to. The Last Arm and
Searcher enemies have Sirens for Edge to Steal. Sirens, when used, will
initiate a random encounter instantly. It sounds useless, because who wants
MORE random battles, right? Well, Sirens are extremely useful in the Lunar
Subterrane area, where you can use one in a certain area to initiate a battle
with the rare Flan Princess, which drops the extremely rare Pink Tail item,
which you can swap for a legendary Adamant Armor.
The bottom line is this: Get as many Sirens as you can, around 50 or so, (but
I've seen people who steal up to 1000+), especially if you're adamant about
getting the Adamant Armor (ho ho, c wut i did thar?). You can steal as many
Sirens as you want from one Searcher or Last Arm. Just KO everyone else and let
Edge Steal all by his lonesome. As long as you don't attack a Searcher, it
won't counter at all.
The Giant of Babel is rampaging across the lands and it's up to you to stop it.
You start in its mouth and must make your way to its CPU.
== Mouth of the Giant ==
Make your way north and around to step on the pad.
== Neck of the Giant ==
Go south and step on the pad.
== Chest of the Giant ==
Head south, then west, picking up the SHURIKEN along the way. There's really
only one path to go, so take it and eventually you'll run into a HI-POTION due
north of the path you're on (keep your eyes peeled, since it's easy to miss).
Also, be sure to pick up the ETHER on your way as well. Eventually you'll come
to a split in the path where you can go either west or northeast. Go northeast
and take the YOICHI ARROW, then backtrack and head west (skip the north path)
and pick up the SIREN. Then take the north path and head into the next area.
== Stomach of the Giant ==
Immediately head north to pick up a SILVER APPLE. Backtrack and head east. When
the path splits, take the east path to get a SOMA DROP. Head back and north on
the other path and then follow the path around to head to the next area.
== Inner Path of the Giant ==
There's only one path to follow, so take it. Be sure to take the Monster chest
with an ELIXER in it. Continue on the path and it'll split to the west and
north. Take the west path to hit a Save Point (I suggest you use it) and then
go north to head into the next area.
== Stairwell of the Giant ==
Head north and prepare to face the Elemential Lords once again. This time they
have teamed up to defeat you:
O----------------------------------------------O
| BOSS - Elemential Lord #--- |
O----------------------------------------------O
| Scarmiglione & Rubicante |
| HP (combined) 60000 |
| Weakness (Scarmiglione) Fire / Holy |
| Weakness (Rubicante) Ice |
| |
| Cagnazzo & Barbariccia |
| HP (combined) 50000 |
| Weakness (Cagnazzo) Lightning |
| Weakness (Barbariccia) Holy | <- The spell
| |
O----------------------------------------------O
In case you're wondering why there's an "---" beside the # (and why this boss
section looks different) it's because this boss has no Bestiary entry.
However, the Bestiary Item can be used to see the stats I have placed in this
section.
You have to defeat all four Elemential Lords with no breaks in between. It may
sound difficult, but you have to remember that you're a LOT more powerful now
than you ever were before, and you have two major offensive spellcasters on the
team (FuSoYa and Rydia both). Your -ga spells can easily do 9999 damage, and
each Lord (except Barbariccia) is weak against an element.
Scarmiglione comes first. Just blast him with Fire and/or Cure-based spells
(although I think you should use Cure on yourself). Do NOT use Holy against
Scarmiglione since it'll heal him.
Rubicante comes next. Hit him with Blizzard spells and he'll go down with few
problems. Rubicante can hit you with tons of his Fire spells, but his cape
doesn't seem to close at all during this battle.
Cagnazzo is after Rubicante. Use Thunder spells and he'll fall easily.
Barbariccia is last. She's always in tornado form, but this time it doesn't
give her the protection it did before. Although Barbariccia has no Fire/Ice/
Lightning based weakness, your physical attacks will do about the same damage
as your magical attacks. The only attack you'll have to worry about is her
Maelstrom, which can lower your HP to critical levels. She can also use her Ray
attack, which strikes you with Slowing Petrify. Take her down and watch the
scene that ensues.
---
When you're done, you can head back to the Save Point if you need. Whenever
you're ready, head north into the next area.
== CPU of the Giant ==
If you put better equipment on FuSoYa, now's the time to unequip it. He'll
fight the last battle without any armor, but he should be fine regardless. Head
north and get ready for a boss:
O---------------------------------------------------------------------O
| BOSS - CPU #221 |
O----------------------------O----------------------------------------O
| HP ............... 30000 | Weakness |
| Strength ........... 174 | None |
| Defense .............. 4 | |
| Magic .............. 127 | Resistance |
| Magic Defense ....... 38 | Poison Blind |
| | Silence Pig |
| Gil .............. 10333 | Mini Toad |
| EXP .............. 50000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
O---------------------------------------------------------------------O
| BOSS - Attack Node #220 |
O----------------------------O----------------------------------------O
| HP ................ 3000 | Weakness |
| Strength ........... 116 | None |
| Defense .............. 5 | |
| Magic ............... 47 | Resistance |
| Magic Defense ....... 11 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .................. 0 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
O---------------------------------------------------------------------O
| BOSS - Defense Node #219 |
O----------------------------O----------------------------------------O
| HP ................ 3000 | Weakness |
| Strength ........... 116 | None |
| Defense .............. 5 | |
| Magic ............... 47 | Resistance |
| Magic Defense ....... 11 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .................. 0 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
In case you don't know, the CPU is the large node, the Attack Node is the upper
small node and the Defense Node is the lower small node.
The Defense Node heals the CPU, so it should be your primary target. After it
goes down, you might want to take out the Attack Node, but you shouldn't. Doing
so will result in the CPU using its mighty Globe 199 attack (an instant-KO
move) and then it'll restore both nodes.
To counter against this, take out the Defense Node, then the CPU, and then the
Attack Node. DO NOT use spells on the CPU, since the CPU casts Reflect on
itself from time to time. Focus on your physical attacks to win this battle.
Rosa and FuSoYa should also concentrate on healing, since the Attack Node can
can still deal some fair damage.
Also, I highly suggest AGAINST using Rydia's summons since they can easily kill
the nodes.
When you're done, watch the scene that follows. If you've played FINAL FANTASY
IV in any of its previous forms, you'll notice something very different. You
can now switch characters at the Hall of Prayers in Mysidia (it's behind the
Crystal Room).
Lastly, Kain's back with the team. If you've been following this document, he
will default to the back row (where you had FuSoYa). Make sure you rearrange
your team setup to compensate for his return. Here's the setup I recommend:
Kain
Rydia
Cecil
Rosa
Edge
You'll reappear on the Moon, just southwest from the Crystal Palace. However,
I suggest heading back to the planet to take care of one final thing ...
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L B A T T L E |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 65 | ^[WALK.550] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
Seems that Golbez was under the control of a powerful Lunarian named Zemus.
Quickly leaving with FuSoYa, Golbez has gone off to defeat Zemus on his own.
All that remains now is to follow him and defeat Zemus for good. Leaving all
your other teammates behind and venturing forward is the easiest way to finish
the game, but there's so much more that you can do. Let's head back to the
planet and get the rest of your now-available teammates up to speed.
Here's the outline of what events will occur in this section:
1) Fight your way through the Cave of Trials
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L B A T T L E |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C A V E O F T R I A L S P R E P A R A T I O N |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 65 | ^[WALK.551] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
If you return to Mysidia and go to the Hall of Prayers (found behind the
Crystal Room), you can switch your characters. If you try to leave, a mage will
come and tell the Elder of a sinister cloud covering Mount Ordeals. The Elder
will tell you that when the time comes to endure a new trial, a path will
appear on Mount Ordeals. However, he doesn't know what it signifies.
You'll have to use the characters that aren't in your normal party in this new
trial. The Cave of Trials holds some excellent weapons for all of them and tons
of new armor for them. The only catch is that you must have the character in
your party to obtain their weapon.
Since you can't replace Cecil in the main party, you'll have to make two trips
at the bare minimum. Cid and Edward shouldn't be in the same party, since
neither one is very effective without their ultimate weapon. Palom and Porom
should be fine with their spells and Yang just kicks ass all around. Choose the
party and head out to Mount Ordeals.
Personally, I bring everyone except Edward along for the first time. Then I
switch Edward into the party for the second round. If you choose to operate
differently, that's entirely up to you.
Lastly, until you get the armor found in the Cave of Trials, you'll have to buy
your armor or reuse your old stuff.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | B E F O R E T H E F I N A L B A T T L E |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C A V E O F T R I A L S |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 65 | ^[WALK.552] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ X-Potion | ____ Hand of the Gods |
| ____ Dry Ether | ____ Seraphim's Mace |
| ____ Megalixer | ____ Triton's Dagger |
| ____ Megalixer | ____ Thor's Hammer |
| ____ Phoenix Down | ____ Apollo's Harp |
| ____ Remedy | ____ Sage's Miter |
| ____ Remedy | ____ Funny Mask |
| ____ Remedy | ____ Red Cap |
| ____ Cottage | ____ Coronet |
| ____ Siren | ____ Cat Hood |
| ____ Siren | ____ Grand Helm |
O-----------------------------O ____ Courageous Suit |
| ____ Red Jacket |
| ____ Sage's Robe |
| ____ Lord's Robe |
| ____ Grand Armor |
O-----------------------------O
Head to Mount Ordeals (east of Mysidia in case you forgot) and watch as a new
path opens up before your eyes. Head inside and start the new trial.
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 110 Evil Dreamer 2800 100 3 11 362 3141 None
___ 111 Mammon 3900 104 3 74 525 5041 Fire
___ 112 Malboro 4200 112 3 0 458 5461 None
___ 113 Belphegor 2200 108 5 0 484 4088 Holy, Throw
___ 114 Bloody Eye 2400 100 4 0 465 3444 Throw
___ 115 Warrior 2900 104 4 0 575 4288 None
___ 116 Mini Satana 3480 102 5 79 650 6388 None
___ 117 Summoner 3600 104 5 60 475 3688 None
___ 118 Arachne 3650 102 3 10 585 5388 Ice, Throw
___ 119 Thunder Dragon 7600 124 4 0 342 2714 Throw
___ 120 Evil Bat 1014 94 3 0 355 2306 Fire, Throw
___ 121 Screamer 1400 90 4 0 205 3082 Throw
___ 122 King Naga 1480 88 3 0 238 3582 None
___ 123 Miss Vamp 2375 88 4 31 188 3582 Fire, Holy
___ 124 Yellow Dragon 3100 108 4 0 1500 28000 None
___ 125 Chimera Brain 3400 114 3 0 1200 28000 None
The monsters get harder as you go. Just a forewarning.
== Cave of Trials - B1 ==
Head straight north and pick up an X-POTION. Then backtrack a few steps and go
into the east wall (between the two rocks) and then north into an area that
contains a RED JACKET. Backtrack to the X-Potion area and head southwest. When
the path splits, head north and slightly east to go into the next area.
== Cave of Trials - B2 ==
From where you enter, go northwest to pick up a REMEDY. Backtrack and head up
the steps and then down the next set of steps. Instead of going up the next set
of steps, simply head west and down the next set of steps. The exit is to the
south, but you shouldn't go there yet. You can go up two sets of steps to the
west to pick up a PHOENIX DOWN. To the southwest of this item you'll find a
dead end. Or is it? Above the rock you'll find a small path in the wall that
leads to a CORONET. Now feel free to exit this area.
== Cave of Trials - B3 ==
Forget about the chest for now. Head south (not southwest) and you'll see an
indent in the wall. Go into it and follow it around and you'll reach an area
that contains a CAT HOOD. Backtrack and start heading southwest. When you hit
the southern wall, head west and then follow the path as it goes north. Take
the REMEDY and then go northeast. Above the rock you'll find a path that leads
to a FUNNY MASK. Backtrack to the Remedy and then go west, then south to reach
the exit to this area.
== Cave of Trials - B4 ==
The exit is just east from the entrace, but there's plenty of loot to nab. Head
to the east and go down the steps, then go all the way south. In one of the
corners that isn't shadowed, you can slip through and take the RED CAP on the
other side. If you're having trouble finding it, just try and head west in all
the sections of the wall (go up one step, then west, up one step, then west,
and so on).
From where you slipped through the wall, go east and pick up the COTTAGE. Since
you can't go farther east, make an L (starting at the bottom right corner and
going to the top left corner) and then go southeast and you'll end up almost
where you were before. Head east and then north to pick up a SIREN. Head back
south and then northwest and up the steps.
Before you exit this area, head east and into the wall. Make your way around
the path and you'll pop out in front of a COURAGEOUS SUIT. Backtrack and exit
the area.
== Cave of Trials - B5 ==
Head west quite a bit to pick up a SIREN. Backtrack to the entrance and then
head north. Up the first set of steps you'll find a chest with a REMEDY. Make
your way west and then up another set of steps, then east and up another set of
steps. Don't exit yet, but instead head west and then north. You'll see a
discolored shadow in the wall, which will lead you to a LORD'S ROBE. Head back
through the wall and then go south. You'll see another discolored shadow in the
wall, which will lead you to a SAGE'S ROBE. Make your way back east and then
exit the area.
== Cave of Trials - B6 ==
There's a very looooong path to follow, so do so. When you reach the northwest
corner, hold your position. You'll see a discoloration in the shadows of the
west wlal, so slip inside and follow the path, which leads to a GRAND HELM.
Before you backtrack, go south and then east to pick up a GRAND ARMOR. Now you
can backtrack to the northwest corner and head southeast. When the path splits
to the north and south, go south to take a DRY ETHER. Then head north to exit
this area.
== Cave of Trials - B7 ==
Before you go up the first set of steps, head east and up the steps (twice) to
pick up a MEGALIXER. Return to the entrance and head west and up the steps
(twice) to reach another MEGALIXER. Return to the entrance and head north to
reach the next area.
== Cave of Trials - B8 ==
There's two Save Point-type spots in the middle of the room. The left one is
the only save point, the right one brings you back to the surface. Use them as
you need. Now then, here's the general layout of the room:
Porom - T-Rex
Palom - Master Flan Cid - Death Mech
Edward - Gigas Worm Yang - Storm Dragon
Although you're free to take on the bosses in any order, I'll lead you through
the lineup I used. I also suggest you rest AND save after each battle.
Yang is one of your biggest damage dealers and a good weapon on him will work
wonders. I'd take on the Storm Dragon first since it's probably the easiest to
beat.
O---------------------------------------------------------------------O
| BOSS - Storm Dragon #222 |
O----------------------------O----------------------------------------O
| HP ............... 40000 | Weakness |
| Strength ........... 139 | Ice |
| Defense .............. 4 | |
| Magic ............... 22 | Resistance |
| Magic Defense ....... 33 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .............. 32000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| Dragon | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | Fire |
| | |
O----------------------------O----------------------------------------O
The Storm Dragon can hit you twice for some fairly decent damage. It can also
use a Tornado or Maelstrom attack to seriously weaken you, but you can usually
heal your team enough so that the Storm Dragon's next attack won't KO anyone.
The Storm Dragon has a weakness to Ice spells, so use that to your advantage.
A Blizzaga spell can easily dish out 9999 damage. If you've matched Cecil up
with the Excalibur, he can dish out some hefty damage as well.
Overall, I didn't have a tough time with this battle at all. Winning the fight
will net you the HAND OF THE GODS for Yang, which increases his attack and
defense.
---
The next person I upgrade is Cid. He's another damage dealer on your team with
a high HP and no weapon to match. The Death Mech is harder, but the end result
is well worth it.
O---------------------------------------------------------------------O
| BOSS - Death Mech #226 |
O----------------------------O----------------------------------------O
| HP ............... 50000 | Weakness |
| Strength ........... 135 | None |
| Defense .............. 4 | |
| Magic ............... 34 | Resistance |
| Magic Defense ....... 54 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .............. 32000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| Mech | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
The Death Mech can dish out some extremely devestating attacks. It has the
Globe 199 attack and the Laser, both of which are capable of dealing an instant
KO to any character. In addition, he has his Piercing Laser and Flame attacks,
which deal damage to all party members. However, the Death Mech is extremely
slow and you should be able to cure your teammates before the next attack hits.
All -ga level spells will work equally well against the Death Mech, as will
Cecil's normal attack (if you have the mighty Excalibur equipped). I had Porom
cast Berserk on Cid so I wouldn't have to worry about him, and he seemed to do
pretty well.
Death Mech is certainly a trickier boss, but as long as you keep your defenses
up and running, you should have no troubles at all. Victory will net you the
THOR'S HAMMER weapon for Cid.
FYI, I had the Ogrekiller equipped and Cid's Attack was 104. After putting
Thor's Hammer on him, it jumped to 218. Just to give you a basic idea of how
kickass this weapon is. :)
---
I decided to take the Master Flan on next.
O---------------------------------------------------------------------O
| BOSS - Master Flan #224 |
O----------------------------O----------------------------------------O
| HP ............... 35000 | Weakness |
| Strength ........... 135 | None |
| Defense .............. 4 | |
| Magic ............... 34 | Resistance |
| Magic Defense ....... 54 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .............. 32000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| Mage | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
The Master Flan is guarded by two Black Flans and two White Mousses. You can't
get to the Master Flan until you take out at least one of them. However, if you
kill all four, the Master Flan will regenerate them with his "Re-Form" ability.
Also, be warned that the Master Flan has a permanent Reflect effect on him, so
all your spells will be Reflected back at you. In addition, the Master Flan can
cast a spell on himself and it'll Reflect back on one of your teammates.
I find it worthy to note that the Master Flan has a wide array of spells that
it can use. I was hit with Flare, among other high-level spells.
To battle this monstrosity, I suggest starting off with a Firaga spell against
all the enemies. It will Reflect off the Master Flan, but it can easily take
out both White Mousses (if you're lucky or overpowered, you might even take out
a Black Flan). After that, have Palom take out ONE Black Flan so that only one
remains. Then focus all your physical attacks on the Master Flan. After he's
taken out three of the enemies, have Palom help his sister heal (via Potions).
You'll have to rely mostly on physical attacks to get the job done. However, if
you've been following this guide, you already have Thor's Hammer and Hand of
the Gods, not to mention the Master Flan's low HP (he has the least out of the
five bosses). See? There was a good reason why I lead you the way I do. :)
Suffice it to say, the Master Flan isn't too hard. Once it goes down, take out
the Black Flan that remains and take your prize, Palom's TRITON'S DAGGER.
---
If you're following my FAQ, the only boss left for you to fight is the T-Rex.
If you want to make the fight easier right off the bat, make sure Porom casts
Float on the team.
O---------------------------------------------------------------------O
| BOSS - T-Rex #225 |
O----------------------------O----------------------------------------O
| HP ............... 60000 | Weakness |
| Strength ........... 148 | None |
| Defense .............. 3 | |
| Magic ............... 34 | Resistance |
| Magic Defense ....... 54 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .............. 32000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| Insect | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
If you casted Float on your team, you'll be safe from the T-Rex's Earthquake,
but its physical and magic attacks are no laughing matter. The T-Rex will
counter elemential spells with either Flame, Ice Storm or Lightning (you
shouldn't need help figuring out what elemential spell causes what counter-
attack).
If Palom has Flare, casting it will NOT result in a counter-attack, so if you
DO have it, I highly suggest utilizing it. Porom should use a Cure spell on the
entire team. Cid and Cecil should attack normally and Yang should use his Power
ability.
Lastly, keep in mind that even though he may look it, the T-Rex is NOT Undead,
therefore you should avoid trying to damage it with Curaja. Besides, Porom
should be using Curaja on your own team instead of the enemy.
With three ultimate weapons on your side, you're sure to dish out some major
damage. The T-Rex should go down in no time and Porom should begin wielding her
SERAPHIM'S MACE.
---
If you're following my FAQ/Walkthrough, you don't have Edward. Therefore you
should walk out and go back to get him. Once you've gotten him, head back and
face the final boss:
O---------------------------------------------------------------------O
| BOSS - Gigas Worm #223 |
O----------------------------O----------------------------------------O
| HP ............... 55000 | Weakness |
| Strength ........... 155 | None |
| Defense .............. 4 | |
| Magic ............... 34 | Resistance |
| Magic Defense ....... 44 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .............. 32000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| None | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
The Gigas Worm has some pretty nasty physical attacks. In addition, it has its
Vampire attack, but for the most part it sticks to its physical attack.
If you have both your White Mages along, you can have them cast Blink on your
team. If you don't have two, you can just have the one casting Cure spells each
round, which is probably a better way to spend your time.
As for everyone else, you should have Cecil and any other physical fighters
simply hacking and slashing away. All elemential Black Magic spells will work
equally well, so take your pick and have at it.
The battle may seem like it drags on, and it really does. However, the Gigas
Worm isn't difficult at all. Simply keep your curing up and hacking away and
the Gigas Worm will fall, giving you (rather, Edward) the APOLLO'S HARP.
Apollo's Harp is an amazing weapon. With Edward's Lamia Harp equipped, his
attack was 42. After equipping Apollo's Harp, his attack was 126. Yes, Apollo's
Harp is rather powerful.
---
Needless to say, you're finished here. Head outside and get ready for the final
battle.
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L B A T T L E |
| | | | | O--------------------------O------------------------O---------------O
| | |/\| | | | Recommended Level : 70 | ^[WALK.600] |
| | | | O------------------------O---------------O
| |__/\__| |
| |
O----------O
Finally, the time has come. It's time to head back to the Moon and put an end
to the evil schemes of Zemus. Remind yourself to be prepared for the final
battles. I suggest that you obtain the Excalibur, the Knife and all the "big"
summons. On top of that, I suggest you stock up at the Hummingway Home with Hi-
Potions, Ethers and Cottages (moreso the two former ones). No reason to save
any Gil, so feel free to spend everything you've got.
Here's the outline of what events will occur in this section:
1) Return to the Crystal Palace
2) Fight your way through the Lunar Subterrane
3) Fight Zemus and defeat him!
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L B A T T L E |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | C R Y S T A L P A L A C E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 70 | ^[WALK.601] |
| | O------------------------O---------------O
O----------O
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| None | None |
O-----------------------------O-----------------------------O
Inside the Crystal Palace, you'll find a door behind the area where you met
FuSoYa. Inside you'll find the eight Crystals of the Moon. Talk to them if you
so wish, and then step on the glass square in the middle. You will enter the
Lunar Subterrane.
This FAQ/Walkthrough automatically assumes that your team consists of the final
team in the original FINAL FANTASY IV, which is:
Kain
Rydia
Cecil
Rosa
Edge
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L B A T T L E |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | L U N A R S U B T E R R A N E |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 70 | ^[WALK.602] |
| | O------------------------O---------------O
O----------O
This section will lead you straight to Zemus. If you want the treasures, go to
section [WALK.603], and don't forget your carat (^).
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ X-Potion | ____ Artemis Arrow |
| ____ Red Fang | ____ Artemis Arrow |
| ____ Fuma Shuriken | ____ Fire Whip |
| ____ Fuma Shuriken | ____ Dragon Shield |
| ____ Fuma Shuriken | ____ Protect Ring |
| ____ Fuma Shuriken O-----------------------------O
O-----------------------------O
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 144 Selene Guardian 4000 122 3 0 3500 13000 None
___ 145 Dark Sage 5100 90 5 47 2400 17003 None
___ 146 Silver Dragon 7500 124 4 95 19000 25000 None
___ 147 Gold Dragon 8200 128 54 30 23000 30000 None
___ 148 Bone Dragon 12000 142 3 0 6750 14000 Fire
___ 149 Dinozombie 12000 132 4 0 8100 15000 Fire, Holy
___ 150 Li'l Murderer 12000 174 3 143 10700 20000 Lit
___ 151 Giant Warrior 14000 122 4 57 7000 18500 None
___ 152 Blue Dragon 15000 144 4 0 40200 36000 None
___ 153 Red Dragon 15000 162 4 79 65000 41500 Ice
___ 154 Ahriman 25000 114 5 0 65200 33333 Throw
___ 155 Behemoth 23000 154 4 63 65000 57000 None
___ 156 Wicked Mask 37000 128 4 18 65000 50000 None
___ 157 Zemus's Mind 20000 130 254 99 50000 65000 None
___ 158 Zemus's Breath 40000 154 0 99 50000 60000 None
___ 159 Flan Princess 20000 154 5 127 55555 10000 None
Even though you're going straight to Zemus, there's some freebie treasures you
can get along the way. I'll point out the treasures you can obtain that have
NO battles connected with them.
== Lunar Subterrane - B1 ==
Head to the south and take the door.
== Lunar Subterrane - B2 ==
Follow the path straight into the wall. Start your way north, but notice the
chest to your left. When you're level with it, make your way west and around to
pick up the FIRE WHIP. Make your way back to the main path and head north. When
you hit the wall, go west and into another wall. Before you go into the door,
take the DRAGON SHIELD from the chest. Now go into the door.
== Lunar Subterrane - B3 ==
Go south and into the door.
== Lunar Subterrane - B4 ==
Head all the way east and take the ARTEMIS ARROW. Then go south at the steps
and then east and down another set of steps and into the door. Inside, head
west and you'll see a small indent in one of the southern walls. Go into it and
exit (you can take the X-POTION to the west if you wish). Outside, go to the
east and down the stairs (skip the chest since it has Monsters inside).
== Lunar Subterrane - B5 ==
Head south and into the door. Follow the path north and then into the wall.
Take the PROTECT RING and head east. Once you emerge, go north and into the
door. Outside, go west and into the door. In here, go around and take the WHITE
ROBE, then exit to the north.
Out here, head east and into the door. Take the RED FANG.
** WARNING **
If you have a Siren, use it in the room with the Red Fang. You'll instantly
instigate a fight with the Flan Princess. When you fight them, they have the
ability to drop the super-rare Pink Tail, which can be swapped for the Adamant
Armor back at the Adamant Grotto.
** END WARNING **
Exit the room with the Red Fang and head down the stairs.
== Lunar Subterrane - B6 ==
To the east and west lie a FUMA SHURIKEN and an ARTEMIS ARROW. Now, you'll see
two staircases here. Take the RIGHT one and then go around and into the door.
In here, take the east path and go into the door.
== Lunar Subterrane - B7 ==
Follow the path and take the first door. Rest and Save if you need, then head
outside and continue on (skipping the next two doors). Go around to the north
and then the west and then take the steps down and go into the door.
== Lunar Subterrane - B8 ==
From here on down, the floors are fairly straightforward. However, the monsters
also become much harder. Just a forewarning.
Go east all the way and down the steps. Then go all the way west to pick up a
FUMA SHURIKEN. Follow the path southeast and when the path breaks to the south,
skip it and head around and then down.
== Lunar Subterrane - B9 ==
Take the steps to the right and then go east and around to pick up the ELIXER.
Take the steps to the south down and then go all the way west and down the
steps here. Make your way east (make sure you pick up the GYSAHL WHISTLE) and
step on the pad to go into the next area.
== Lunar Subterrane - B10 ==
Make your way west and down the steps, then east and down the steps. Go east to
pick up a FUMA SHURIKEN, then go all the way west to pick up another FUMA
SHURIKEN. From there, go southeast all the way into the next area.
== Lunar Subterrane - B11 ==
There is really only one path for you to follow. It makes a giant S and it
starts from the top-right, so head around and down into the next area.
== Lunar Subterrane - B12 ==
Heal up your HP and MP. The final battle is coming.
If you're following this part of the FAQ/Walkthrough, you need to skip down to
section [WALK.604] to continue on this path, and don't forget the carat (^).
O----------O-------------------------------------------------------------------O
| _ _ | F I N A L F A N T A S Y I V A D V A N C E |
| | | | | O-------------------------------------------------------------------O
| | | | | | T H E F I N A L B A T T L E |
| | | | | O-------------------------------------------------------------------O
| | |/\| | | L U N A R S U B T E R R A N E T R E A S U R E S |
| | | O--------------------------O------------------------O---------------O
| |__/\__| | | Recommended Level : 70 | ^[WALK.603] |
| | O------------------------O---------------O
O----------O
This section will lead you to all the treasures in the Lunar Subterrane and
then to Zemus. If you wish to go straight to Zemus, go to section [WALK.602],
and don't forget your carat (^).
O-----------------------------O-----------------------------O
| Item Checklist | Equipment Checklist |
O-----------------------------O-----------------------------O
| ____ X-Potion | ____ Stardust Rod |
| ____ Elixer | ____ Sage's Staff |
| ____ Elixer | ____ Ragnarok |
| ____ Gysahl Whistle | ____ Holy Lance |
| ____ Golden Apple | ____ Murasame |
| ____ Red Fang | ____ Masamune |
| ____ White Fang | ____ Artemis Arrow |
| ____ Fuma Shuriken | ____ Artemis Arrow |
| ____ Fuma Shuriken | ____ Fire Whip |
| ____ Fuma Shuriken | ____ Dragon Shield |
| ____ Fuma Shuriken | ____ Crystal Shield |
O-----------------------------O ____ Dragon Helm |
| ____ Crystal Helm |
| ____ Ribbon |
| ____ Ribbon |
| ____ Dragon Mail |
| ____ Crystal Mail |
| ____ Minerva's Plate |
| ____ Black Garb |
| ____ Dragon Gloves |
| ____ Crystal Gloves |
| ____ Protect Ring |
| ____ Protect Ring |
O-----------------------------O
Monsters encountered
X # Monster HP STR DEF MAG Gil EXP Weakness
--------------------------------------------------------------------------------
___ 144 Selene Guardian 4000 122 3 0 3500 13000 None
___ 145 Dark Sage 5100 90 5 47 2400 17003 None
___ 146 Silver Dragon 7500 124 4 95 19000 25000 None
___ 147 Gold Dragon 8200 128 54 30 23000 30000 None
___ 148 Bone Dragon 12000 142 3 0 6750 14000 Fire
___ 149 Dinozombie 12000 132 4 0 8100 15000 Fire, Holy
___ 150 Li'l Murderer 12000 174 3 143 10700 20000 Lit
___ 151 Giant Warrior 14000 122 4 57 7000 18500 None
___ 152 Blue Dragon 15000 144 4 0 40200 36000 None
___ 153 Red Dragon 15000 162 4 79 65000 41500 Ice
___ 154 Ahriman 25000 114 5 0 65200 33333 Throw
___ 155 Behemoth 23000 154 4 63 65000 57000 None
___ 156 Wicked Mask 37000 128 4 18 65000 50000 None
___ 157 Zemus's Mind 20000 130 254 99 50000 65000 None
___ 158 Zemus's Breath 40000 154 0 99 50000 60000 None
___ 159 Flan Princess 20000 154 5 127 55555 10000 None
ASSUME THAT ALL CHESTS HAVE MONSTERS INSIDE. It makes this dungeon a lot easier
if you count on this, even though there are some chests that do not have any
monsters inside.
== Lunar Subterrane - B1 ==
From the entrance, head slightly north and then go east. There's an indent in
the wall you can go into that will lead you to a BLACK GARB. Backtrack and then
go west from where you entered. You can slip through another wall and step on a
pad.
In this next area, simply go north into the door.
== Lunar Subterrane - B2 ==
Head north and take the SAGE'S STAFF. Follow the path west and around to step
on the pad.
In the next area, head all the way south and then west at the bottom of this
area. Enter the doorway.
In this area, heal up your HP and MP. Also, cast Float on your team to be safe
during this battle. Circle around and talk to the sword. If you want the
Murasame, you'll have to fight:
O---------------------------------------------------------------------O
| BOSS - White Dragon #224 |
O----------------------------O----------------------------------------O
| HP ............... 32700 | Weakness |
| Strength ........... 156 | None |
| Defense .............. 5 | |
| Magic ............... 31 | Resistance |
| Magic Defense ....... 48 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .............. 55000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| Dragon | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | Fire Ice |
| | Lightning |
| | |
O----------------------------O----------------------------------------O
The White Dragon has an array of attacks, most of which are counterattacks. It
will counter with Slow against a physical attack, Glare against most magical
attacks and Earthquake against a summon. In addition, the White Dragon will
occassionally cast Maelstrom and it has its normal physical attack.
To battle this, keep Kain in the air as much as possible, Cecil and Edge attack
at each turn, Rydia summon Bahamut and Rosa heal your team. Since (hopefully)
you cast Float beforehand, the White Dragon will counter Rydia's Bahamut with
Earthquake, which you can laugh at as you Float inches above the ground.
If you want, you can cast Blink on your team to nullify the White Dragon's
physical attacks. However, I suggest against this since it keeps Rosa away from
using Cure. If you brought Porom along, feel free to Blink away, but keep in
mind that this still doesn't do anything against the spells the White Dragon
uses.
The hardest thing about this battle is the White Dragon's Maelstrom and Glare
attacks, which instantly bring your HP to critical levels. Keep Rosa healing
all throughout the battle and divert anyone you need to make sure that your
team stays alive.
Keep this up and you'll eventually take the White Dragon down and claim the
mighty MURASAME sword as your own.
---
There's nothing but a dead end here, so use Teleport (or an Emergency Exit) and
leave the dungeon, then re-enter it.
== Lunar Subterrane - B1 ==
From the entrance, head south and into the door.
== Lunar Subterrane - B2 ==
Follow the path straight into the wall. Start your way north, but notice the
chest to your left. When you're level with it, make your way west and around to
pick up the FIRE WHIP (no monsters!). Make your way back to the main path and
head north. When you hit the wall, go west and into another wall. Before you
go into the door, take the DRAGON SHIELD from the chest. Now go into the door.
== Lunar Subterrane - B3 ==
The exit is to the south, but there's three Dragon equipment items for you to
grab. Go all the south until you reach a dead end. You'll see an indent in the
wall, which you can go inside and follow. Take the DRAGON HELM, then head into
the eastern wall. Follow the path and when you reach the open, you'll find a
DRAGON MAIL and a DRAGON GLOVES to the west of it. Backtrack and head into the
door.
NOTE: I give Cecil the Dragon equipment first. Then when I get the Crystal
equipment, I give that to Cecil and the Dragon equipment to Kain. Feel free to
do whatever you wish though.
== Lunar Subterrane - B4 ==
Head east, but don't head south; head farther east to take the ARTEMIS ARROW.
Now head south and then west. You'll eventually run into a door with an ELIXER
in it. Head all the way east and then south, and then into the doorway at the
bottom of the stairwell.
In here, make your way north and around to a WHITE FANG. Far to the southwest
is an X-POTION. Head slightly east and into the small indent in the south part
of the wall to exit.
Take the STARDUST ROD in the chest here. Then head down the stairs.
== Lunar Subterrane - B5 ==
Follow the path, but don't take the doorway just yet. Head farther west and
take the CRYSTAL SHIELD from the chest. Head inside the doorway.
Follow the path north and then into the wall. Take the PROTECT RING and head
east. Once you emerge, go south and outside. Out here, take the CRYSTAL MAIL.
Head back into the doorway and then go all the way north. Outside of the
northern entrance, go east and take the CRYSTAL GLOVES. Then go west and into
the far west door. Circle around and take the WHITE ROBE, then head into the
north door.
Out here, go west and pick up the CRYSTAL HELM. Head east, but don't go down
the stairs quite yet. Head inside the door and pick up the RED FANG.
** WARNING **
If you have a Siren, use it in the room with the Red Fang. You'll instantly
instigate a fight with the Flan Princess. When you fight them, they have the
ability to drop the super-rare Pink Tail, which can be swapped for the Adamant
Armor back at the Adamant Grotto.
** END WARNING **
Exit the room with the Red Fang and head down the stairs.
== Lunar Subterrane - B6 ==
To the east and west lie a FUMA SHURIKEN and an ARTEMIS ARROW. Now, you'll see
two staircases here. Take the LEFT one for now and take the cottage. You'll see
a small strip of land poking out from the west. Take it and you'll walk across
the black area, then make your way northwest. Once you get to the corner, head
east and then south to drop into another area.
Go south and take the GOLDEN APPLE. Then go all the way east and step on the
pad. When you emerge, head all the way north.
== Lunar Subterrane - B5 ==
Go north and take the PROTECT RING. Then continue north and step on the pad. In
this next area, SAVE YOUR GAME and heal up. Head outside and talk to the
sword to initate a battle:
O---------------------------------------------------------------------O
| BOSS - Dark Bahamut #231 |
O----------------------------O----------------------------------------O
| HP ............... 60000 | Weakness |
| Strength ........... 160 | None |
| Defense .............. 5 | |
| Magic ................ 8 | Resistance |
| Magic Defense ....... 52 | Poison Blind |
| | Silence Pig |
| Gil .................. 0 | Mini Toad |
| EXP .............. 64000 | Petrify Death |
| | Berserk Confuse |
| Type | Sleep Paralyze |
| Dragon | Curse |
| | Slowing Petrify |
| Treasures | |
| None | Absorb |
| | None |
| | |
O----------------------------O----------------------------------------O
Dark Bahamut has a small line of attacks, but they're all pretty brutal. He'll
start the battle off with a Mega Flare and cast it again later on. He will also
cast Reflect on himself and then Flare on himself (which will Reflect and hit
you).
All teammates who survive the initial Mega Flare should concentrate on bringing
the rest of the team back from KO.
The FIRST thing you should do is cast Reflect on Rosa. She's essential for your
survival. Then heal up your wounded and then cast Reflect on them. When your
entire team has the Reflect status on them, attack Dark Bahamut at will.
Dark Bahamut will cast Reflect on himself and then cast Flare on himself,
damaging a character. With Reflect on your teammates, it'll be harder to heal
yourself. You can always summon Asura if you need team healing and want to take
a chance.
This battle is much like the battle against Bahamut, only much more demanding.
Dark Bahamut's Mega Flare can be Reflected back at him, just like Bahamut's.
However, Bahamut's Mega Flare can NOT be Reflected back at you. Summon Bahamut
as much as possible. Keep attacking and using Hi-Potions as much as possible
and Dark Bahamut will eventually go down.
Once Dark Bahamut dies, the mighty RAGNAROK sword is yours for the taking!
---
Head back to the Save Point (I suggest using it as well) and then step back
onto the pad. Once you emerge, head south and onto another pad.
== Lunar Subterrane - B6 ==
Head south and step onto another pad. Once you emerge, head back west and up
the stairs. Once you emerge yet again, backtrack east across the black divide
and you'll see the set of dual steps.
From the steps, take the RIGHT set instead of the left. Follow this path and
into the door. In this next area, take the MINERVA'S PLATE on the left and then
exit on the right.
== Lunar Subterrane - B7 ==
Head south and take the first door (the far west one) to find a Save Point. I
highly recommend using it. Afterwards, head outside and take the next door to
the east. Talk to the lance to fight:
O---------------------------------------------------------------------O
| BOSS - Plague #228 |
O----------------------------O----------------------------------------O
| HP ............... 33333 | Weakness |
| Strength ........... 146 | Throw |
| Defense .............. 5 | |
| Magic ................ 0 | Resistance |
| Magic Defense ....... 38 | Poison Blind |
| | Silence