.-'.-
                        /.- .-_
                        '\-|'\.-
                        .'     |
                        \.-|  )_..-
                         \ \ ' -_/
                         '  | )'/
 ____ __ __ __ _ _      /__.|/ /____  _  __ __  ____  _   __ __  __  __ _  __
 ||\ ||| |' ||| ||| .-'    --.' ||\ || | |' || |-  -|| | |/||\ || /  || \| |/
 || \||| |' ||| ||||.'  _//_ |  || \|| | |' || ||||||| | |||| ||||   || || ||
 ||_|||| |.' || |  .^ ( __.  (\|||_||| | |.' | |/||\|| | \\'  \\//   || || ||
 | .| || ||  ||^|.'- |'----. | || .| |^| ||' |   ||  |^|  \\   ||    || || ||
 ||'| || ||' || '|| .    \ \|  ||| | | | ||  |   ||  | |   \\  ||    || || ||
 || ' || || '||-|||  |     \ '' || ' |-| ||' |   ||  |-|  |||| ||    || \'.'/
 ||   || || ||| |||_/|     ||'  ||   | | || '|   ||  | |  |\ / ||    ||  \ /
 ||   || || ||| ||___|      /   ||   | | || ||   ||  | |  \_/  ||    ||   V

                                ~-=ADVANCE=-~

:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.
FINAL FANTASY IV ADVANCE - Game Boy Advance

Version 1.0 (05/24/2006)

Version History:
1.0: Basic Guide Complete - (05/24/2006)

.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:..:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.

Legality:
This Guide is Copyright, 2006, Matthew McIntyre

This guide may not be used on a website or in any public forum
where it is protected by copyright without the consent of the author.

To contact me: entropiclobo(at)yahoo(dot)ca or chaos(dot)wolf(at)gmail(dot)com
*Before contacting me with anything about the game:
  -I am most interested in mistakes or omissions, and they will have higher
   priority in getting an update put up faster.
  -Any missing data on items, I would prefer to verify stats myself.

Websites with permission to use this Guide:
www.GameFAQS.com
www.neoseeker.com
faqs.IGN.com
www.1up.com
www.SuperCheats.com
www.honestgamers.com

Game by Square (SquareEnix)

******************************************************************************
*                            Table of Contents                               *
******************************************************************************

*To jump to a section, hold the Control Key and press F, then type in the
section number as it appears (ie type FIV1)

*Please note that this guide contains spoilers.

FIV1: Intro

FIV2: The Game
      FIV2.1: Playing
      FIV2.2: Transportation
      FIV2.3: Ailments
      FIV2.4: Glitches
      FIV2.5: A Few Words

FIV3: Walkthrough
      FIV3.1: Using this Guide
      FIV3A: Baron to Mist
      FIV3B: Damcyan and the Sand Ruby
      FIV3C: Fabul
      FIV3D: Ordeal
      FIV3E: Return to Baron
      FIV3F: Before Troia
      FIV3G: Troia
      FIV3H: Zot
      FIV3I: Dwarves
      FIV3J: Babel 1
      FIV3K: Babel 2
      FIV3L: Sidequest Time: Prepare
      FIV3M: Land of Summons
      FIV3N: Sylvan Cave
      FIV3O: Sealed Cavern
      FIV3P: Loose Ends
      FIV3Q: The Moon
      FIV3R: Bahamut
      FIV3S: Giant of Babel 
      FIV3T: Cave of Trials
      FIV3U: Lunar Subterrane and Finale

      FIV4V: Lunar Ruins
             FIV4V1: Yang: Monk 
             FIV4V2: Edward: Bard
             FIV4V3: Rydia: Summoner
             FIV4V4: Cecil: Paladin
             FIV4V5: Rosa: White Mage
             FIV4V6: Edge: Ninja
             FIV4V7: Kain: Dragoon
             FIV4V8: Cid: Engineer
             FIV4V9: Palom and Porom: Twins
             FIV4V10: Final
             FIV3V11: After: More to the Ruins?

FIV4: Characters
      FIV4.1: Characters
      FIV4.2: Character Abilities
      FIV4.3: When do Characters Join and Leave?

FIV5: Spells
      FIVB: Black
      FIVN: Ninjutsu
      FIVS: Summon
      FIVT: Twin
      FIVW: White

FIV6: Items
      FIV6.1: Use Items
      FIV6.2: Story Items
      FIV6.3: Weapons
              FIVW1: Swords
              FIVW2: Lances
              FIVW3: Rods
              FIVW4: Staves
              FIVW5: Bows and Arrows
              FIVW6: Harps
              FIVW7: Claws
              FIVW8: Hammers
              FIVW9: Axes
              FIVW10: Whips
              FIVW11: Daggers
              FIVW12: Katanas
              FIVW13: Boomerangs
              FIVW14: Darts

      FIV6.4: Armor
              FIVA1: Body
              FIVA2: Head
              FIVA3: Arm

FIV7: Maps and Towns
      FIVMT1: Overworld
      FIVMT2: Underworld
      FIVMT3: Moon

FIV8: Bestiary
      FIVB1: The Bestiary
      FIVB2: Monsters by Type
      FIVB3: Enemy Abilities
      FIVB4: Boss Summaries
      FIVB5: Unlisted Monsters

FIV9: Extended Tips and Secrets
      FIVES1: Secrets and Extras
      FIVES2: Rare Items
      FIVES3: Rare Summons

FIV10: Credits and Version History

Final Fantasy IV Advance is rated "S" for "Spoony." It contains scenes of
adorable Toads and dubious Chocobos. Player discretion is advised.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                  FIV1: Intro                               |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now, here is a total 360 for me. Not only is this a game that's inherently less
visceral than the games I have been writing for, but more well known. But, that
has never been a factor in how I choose the games I write for. I'll write a
guide if I enjoy a game, and I have enjoyed this game for fourteen years.

I was thrilled to hear that Final Fantasy IV, my favourite game in the series,
was coming to the Game Boy Advance. I'm normally not too hot on getting games I
already own, but I was excited for this one. The port itself in undeniably
disappointing in that it seems like some of the most apparent glitches are so
glaring that it's a surprise they made it out of testing. But, while the port
is flawed, the game is still very much an enjoyable experience. I am personally
never overly concerned about the storyline of a game. There are precious few
titles that are an exception to that rule, and this is one of them for me.

Perhaps this is mostly attributed to the characters, for me they really do make
the story... perhaps they are at times predictable, but I can't help but feel
for them.

And of course, playing the game as a kid I loved the monsters, and they
certainly influenced more than one drawing in my day. I've always been drawn to
monsters and enemies in games because I've... just always loved monsters. There
really is too much for me to talk about in the span of an introduction to a
guide, so I'll leave my comments at that.

While the port is flawed the FF label is sure to attract young blood to the
game. They will potentially experience the tale that folks who owned and loved
the game have. The allure of this game's quest is timeless.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                FIV2: The Game                              |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

*FIV2.1: Playing*
*****************

Playing the game is a simple affair. You will essentially select what you want
to do from Menus, and the game will carry out your choice. There is a different
style of navigation based on what type of scene you are in.

1. Overworld Style Play

Where you're on the map or in the town, your avatar is pretty small. Basically,
this is a way to get you from point A to point B.

Buttons and Functions:

A: Talk/Check/Board - Either talk to someone, check something out, or board a
   vehicle.
B: Cancel a choice.
Control Pad: Move avatar.
Hold B + Control Pad: Run, when B Button Dash is off.
L and R: Cycle between available characters to use as your map avatar.
Start: Bring up the Menu.

2. Main Menu

Use the control pad to navigate, and press A to confirm/B to cancel.

Items: Use items or check their descriptions.
       -Sort: Sort your items into groups automatically.
       -Trash: Discard an item.

Magic: Use magic or check their descriptions.

Equipment: Change or check a character's equipment.
           -Best Equip.: Automatically equips a character with items from the
            inventory which (s)he can use and have the best attack/defence
            stats.

Status: Check the level, vitals, and experience needs for the next level.
-Name: The name of your character.
-Class: to the right of name, the class of your character.
-Handedness: Whether the character favours the right, left, or either hand.
-Live: Current level of your character.
-HP: Your total HP score (health points).
-MP: Your total MP Score (magic points).
-EXP: Your total Experience Points earned.
-For Next Level: Experience Points needed for your next level.

--Strength: Relates to physical attacks through the Battle command FIGHT.
--Stamina: Relates to the degree by which you gain HP.
--Agility: Influences how quickly the ATB gauge fills.
--Intellect: Influences the power of Black Magic.
--Spirit: Influences the power of White Magic.

--Attack: This shows your attack power, which is determined via Strength and
          the power of your equipment.
--Precision: The hit percentage of your weapon; how accurate you are.
--Defence: Your defence against physical attacks.
--Evasion: The percentage by which you can avoid damage.
--Magic Defence: Your defence against magical/special attacks.
--Magic evasion: Your chance to evade a magical attack, as a percentage.

---Press A to view the current equipment of your character.
---Press L or R to change to another character's status screen.

Order: Change the order of characters. Explained under battle.

Row: Change the Row of characters. Explained under battle.
     *Note, this stays changes after battle, unlike the in-battle ROW Command.

Config: Change certain qualities of the game.
-Battle Mode: Wait or Active. Wait will stop the enemy's actions while you
              make a choice from a menu.
-Battle Speed: The pace at which the battle moves. Bigger numbers = slower.
-Battle Msg.: The time which messages presented in battle stay on scream.
              Larger numbers are slower.
-B Button Dash: When off, Hold B to run. When on, you can only run - not walk.
*I recommend "off" because if you can't walk, you may have trouble entering
 thin passages.
-Cursor Position: Set where the cursor will be positioned.
-Window Colour: use the Red/Green/Blue values to change the window's colour.
-Bestiary: Check out monsters you have defeated.

Quicksave: Save the game where you are. This is a one-time save. When you
continue the game, the temporary save will be removed. This cannot be used to
play one part again and again. It is meant to be a way to save if you suddenly
have to stop playing and can't find a save point.

Save: On an overworld map, or a savepoint, you can save your game. There are
three files to choose from. Unlike Quicksave, this one lasts no matter how many
times you load from it.

3. Battle Style Play

Battle plays out in an Active Time Battle system. Battle is based on HP, health
points, in this game. When a character reaches zero HP, (s)he is knocked out
and must be revived. When the enemy reaches zero HP, it is defeated.

+-------+----------------+
|Enemies Character HP ATB|
+-------+----------------+

A box like this marks the bottom of the screen. In the left cel, the enemy
names and amounts are presented. In the right, the characters of your party's
names, then their HP (health points) then the ATB Gauge. When the Gauge fills,
a character will get a turn to act.

+-----+  You are rpesented with a box containing the Standard FIGHT action
|Fight|  which attacks the enemy with a weapon, whatever skills they may have -
|Skill|  like the ability to sing or cast Magic.
|Item |
+-----+  When in Battle, select a choice and press A to confirm, B to cancel.

+---+  Pressing Left on the previous menu will bring up Row. This changes the
|Row|  Row set-up for the battle and resets after the battle ends. I will
+---+  explain this in a moment.

+------+  You can press right on the Fight/Skill/Item menu to bring up this
|Defend|  option. Defend will increase your defence until the next turn and 
+------+  use up your turn. Use this if you wish to skip a character (their
          turn will be wasted, however).

Running: If you want to try to run from a battle, hold L and R until you get
         away. You may drop some money in the process, however.

-Rows and Order-

C = Character

Row Type 1         Row Type 2

C1                   C1
  C2               C2
C3                   C3
  C4               C4
C5                   C5

There are two positions you can be in "Row" - Front Row and Back Row. The Back
row differs from the Front row in that most weapons will do less damage back
here, but most physical attacks against your character will do less damage.

Mage characters that have less defence and stick to casting spells are meant for
the back row. Frontline fighters are meant for the Front Row where they can do
the most damage.

Order simply means how your characters are positioned in the party. This will
need to be changed if you change your row via the menu. Simply, Order lets you
choose which position of which Row Type you want the character in.

-Types of Battle-

Besides just battling, there are a few instances available in the game that
mix it up a little.

Normal: No specific changes.

Preemptive Strike: You will attack prior to the enemy - or rather your ATB
gauge starts out full and they have to charge.

Ambushed: Your ATB guages need to charge, and the enemies have a full ATB.

Back Attack: The enemies act before you _and_ your row is caught from behind.
If you want to fight it out, change the Rows temporarily with the ROW command.

-Levels and Money-

Enemies give Experience points and Gil at the end of a battle. Experience
points are used to gain levels - and become more powerful as stats increase.

Gil is the currency of the game, used to buy items and gear.

-Magic-

Magic in battle is different than just FIGHTing because it is a finite ability.
Magic is based on MP. Each spell has a certain cost and each Magic using
character has a certain amount of MP.

There is often a way to restore MP prior to critical situations, so you should
not be scared of using Magic outside of bosses. However, don't be too flagrant
because you can burn your supply awful quick.

So please consider the following first:
A: The casting time of the spell, too long and it won't be so helpful.
B: The cost of the spell. If you can get the same results for cheaper, it's a
   better choice.


*FIV2.2: Transportation*
************************

You have a number of vehicles in this game.

*This section contains spoilers.

1. Yellow Chocobos: Can run over shallow water and land without the threat of
   enemies.
   Press A to disembark.

2. Hovercraft: Can travel over seas via rocky reefs and land.
   Press A to board and disembark.

3. Enterprise: Airship, can only land on plain ground - not forest or desert.
   Upgrade: Grappling Hook: Press A above hovercraft to pick it up. A again to
   lower it.
   Press A to board and A to land the Enterprise.

4. Black Chocobo: Can fly over shallow seas and only land in Forests.

5. Falcon: Airship, can only land on plain ground.
   Upgrade: Can fly over magma in the Underworld.
   Press A to board and A to land the Falcon.

6. Lunar Whale: Final vehicle which can travel into space. Can only land on
   plain ground. Inside the whale are beds to sleep, controls to pilot it, and
   a Fat Chocobo to store items. Use the crystal to travel to space.

Well, with all vehicles - they accomplish the same task - getting you places
you normally couldn't or want to get to quickly and without incident.

*FIV2.3: Ailments*
******************

Ailments are the little conditions that effect your characters either
beneficially - but more often negatively. Here they are, with their cures.

-Note that _most_ negative ailments can be remedied with the spell Esuna or
item Remedy. Staying in an Inn or using a Cottage is also effective.-

*Berserk: You're enraged, and attack automatically.

*Blind: Your eyes are covered in darkness and your precision drops.
Specific Cure: Eye Drops.

*Curse: Attack and Defence are cut.
Specific Cure: Cross

*Haste: Your ATB gauge fills more quickly.
Specific Cure: It's timed.

*KO: Your character has zero HP, and if all characters hit zero it's game over.
To cure this, Phoenix Down, or A Life Spell can be used. Also, staying in an
Inn or using  Cottage.

*Mini: Your abilities are diminished as a Mini, and the only available spell
to a Mini White Caster is Mini. Cure it before you take a serious hit.
Specific Cure: Mallet

*Paralyse: You are unable to move for a given timespan.

*Petrify: You are turned to stone and cannot act.
Specific Cure: Golden Needle.

*Pig: Your stats are cut, and you can't use your equipment as you've been
turned into a pig.
Specific Cure: Diet Food

*Poison: During battle your hp will take a hit from time to time. Outside of
battle, it's every step. Don't bother healing until after battle.
Specific Cure: Antidote.

*Regen: You gain back a few HP at a time, over a given time.

*Silence: Mages are unable to cast spells.
Specific Cure: Echo Herbs.

*Sleep: You are asleep and cannot act until woken up.
Specific Cure: Alarm Clock, being hit.

*Slip/Draining: Your HP constantly runs out, a few HP at a time.
Specific Cure: It's timed.

*Slow: Your ATB gauge fills more slowly.
Specific Cure: it's timed.

*Slowing Petrify: Petrifaction one third at a time. When a slowing petrify
attack connects three times in a row, you are pretrified.

*Stop: Your ATB gauge halts and you are frozen in time.
Specific Cure: It's timed.

*Toad: You are turned into a Toad. Your stats are cut and FIGHT does minimal
damage. More severely debilitating than Pig.
Specific Cure: Maiden's Kiss.

*FIV2.4: Glitches*
******************

Just a  word about a few of the problems in this game. It's not a perfect port,
after all:

-Slow Down: sometimes the battles slow down. This can disrupt game play.

-Sticking Buttons: Sometimes the buttons don't seem to register, this can
result in wasted time or incorrect choices on menus.

-Problems with the ATB-

The ATB Gauge is new to Final Fantasy IV Advance, but the problem is the ATB
system which was always in place.

It seems that some characters miss or skip turns when the battle speed is set
higher.

For instance, someone's ATB bar will be 1/3 full, and you all of a sudden get
another action with them. I guess that's not so bad...

The issue seems to be the constant input of commands. This makes certain skills
like Kain's JUMP and Yang's POWER get delayed. You choose Jump for Kain and any
number of other actions for the others and he may not Jump for two ro three
turns of the other player! That's bad. Give him a little bit of a breather, and
the skill will be executed normally.

It also means that enemies often act sluggish or are skipped. So the game will
seem much easier than it used to be for at least the first half of the core
game.

-The Save Glitch-

This one is nasty, and I’m not sure if it’s been fixed anywhere or not. But I
can't assume you're playing a fixed version of the game.

It was posted on the Japanese site here:
http://www.square-enix.co.jp/ff4a/info.html

The glitch will delete all of your Save Files. Brutal.

The Requirements:
-One empty character slot.
-Use an item on a character.
-Select Order. Move the character whom you used the item on to a blank spot.
-Go to the item screen. 

Well, this is so obscure that you may never encounter it OR you might encounter
it purely by accident. Beware.

*FIV2.5: A Few Words*
*********************

Here, I'll just address a few game play issues:

1. What level do I have to be for _____?
--It doesn't matter what level you are, because if you play smart you can get
  around most problems. If you're having trouble, level up and try again.

2. Am I ready for _____ area?
--Generally, if you have access to an area - you're ready for it. If the
  enemies are difficult for you, you may want to try a different area first or
  gain a few levels.

3. Should I pay attention to Rows?
--Absolutely. Your back row fighters generally don't have too much HP, so the
  more defence the better.

4. Should I just use what "Best Equip." suggests?
--You can get away with this, but please be warned that Best Equipment
  generally refers to the best raw attack/defense/mag.defense of the item. The
  special properties are not considered. I urge you to check how the item
  actually influences your stats.

5. Where is a map when I need one?
--The map can be viewed by using a Dwarven Bread or the White spell Sight.

6. Who should I talk to?
--Talk to everybody, they may have hints or items for you.

7. When should I save?
--I save pretty obsessively. However, I generally make _sure_ to save after an
  important scene or a certain goal is accomplished. If you're heading
  somewhere unknown - Save.

8. How can I store old items?
--Fat Chocobos will store some items for you. If you smell chocobo in the air,
in Chocobo forests or other areas, use a Gysahl Green to call it. Outside of
this, a Gysahl whistle calls one anywhere - but it's an expensive item.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                               FIV3: Walkthrough                            |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is the meat and potatoes of the walkthrough. I have handled the core game
as I always have over the years. This means I have a very definite way that I
approach this game.

You don't have to take my work as definitive. You can approach any area you
want as long as you can access it. And my strategies are generally old except
scaled up for this edition. If you have anything fresh, or more effective -
I am not adverse to suggestions.

FIV3.1: Using this Guide
************************

-Directions-

For most of the guide, I give simple directions regarding where to go.

     N               Up
 NW  |  NE        U/L | U/R
    \|/              \|/
W ---+--- E     Left--+--Right
    /|\              /|\
 SW  |  SE        D/L | D/R
     S               Down

Compass Rose  Scaled to Direction
------------  -------------------

I give directions in the sense of the Compass Rose and the Directional Pad. It
just comes through like that. So, just to know, North refers to Up. Up and Left
then refers to Northwest. Drawing a line to the diagonal up and left.

-ASCII Maps-

For the later half of the game I provide ASCII maps for dungeon floors, as they
are beginning to get a little more complex.

Generally, I think these are a great way to actually illustrate my directions
in an area where multiple paths may become muddled.

Each map has its own Legend, so you don't have to familiarize yourself anywhere
here.

####  But when you see text indented like this, normally it means I'm showing a
   #  hidden passage. The characters = one space of the passage, normally.

-Monsters and Treasure-

The "Monsters: and Treasure:" sections of floors and areas in this guide are a
descriptive device of the particular area.

It should be noted that "Monsters" is _NOT_ definitive. What I merely want to
illustrate is a general diagnostic of the floor's monsters. If you want to
complete a Bestiary, then look on a floor where the monster's listed.

Treasure is (hopefully) definitive. It lists what treasure is on each floor or
section, and the walkthrough will tell you where to get it.

-Enemy Spotlight-

This describes an enemy in brief detail what I think is important, rare, or can
be exploited in some manner.

These will appear as a single paragraph before the walkthrough of a given
section.

-Bosses-

I provide a condensed version of the Bestiary entry for bosses. I give...

HP: The enemy's health points.

S: Strength - the enemy's attacking power.
D: Defence - the enemy's resistance to physical assaults.
M: Magic - the enemy's magic potency.
MD: Magic Defence - the enemy's resistance to magic.

EXP: The Experience provided by the enemy.
Gil: The amount of money dropped by the enemy.

Type: The enemy's type, as some weapons are designed against certain enemies.
Weakness: The properties the enemy is weak against.
Absorb: The enemy will gain HP if you cast a spell of this element. None does
        bot mean "Non-Elemental."

Normally, I don't provide resistances because bosses generally resist most
status.

-Monster in a Box-

This section appears between "**! !**". It refers to a fight with a Monster
found in a treasure chest in a battle for the contents.

Enemy stats are provided as per Bosses.

------------------------------------------------------------------------------
                               FIV3A: Baron to Mist
------------------------------------------------------------------------------

As the game opens a fleet of Airships, the Red Wings, approaches the Kingdom of
Baron. You can pay heed now to a bit of set up for the story. There's battles
here, but they play out automatically.

After the encounters, you arrive at the Kingdom of Baron. The Captain of the
Guard, Baigan brings you before the King. Cecil hands over the Water Crystal to
the King of Baron, but before he leaves he questions the King's intentions.

This sets up your first quest, as the King is angered at Cecil's dissension,
he relieves him of his post as Captain of the Red Wings. He wishes you to slay
the Phantom Beast of Mist Valley and deliver a Bomb ring to the village of Mist
the next day. The Dragoon Kain will enter the room to defend Cecil. The King
will make Kain join Cecil on his Quest.

*Received Bomb Ring*

After a brief exchange with Kain, you gain control of Cecil. You can speak to
Kain if you head right. If you try heading back to the Throne Room, you will be
stopped. Head Down from the centre of the room and into Floor 1. You should see
a few Treasure Chests. There is a switch on the wall beneath them, from left
to right the treasures are:

-480 Gil
-Ether
-Tent

The two staircases in the centre of the room lead to information rooms
regarding Black and White Magic, but they aren't super helpful. The staircase
in the bottom right leads to the right side of the castle. You can talk to
Cid the Engineer's apprentices here, but parts of the castle are off limits to
you. Return to the first floor and take the bottom left stair. Follow the
stairs and you'll be stopped by Rosa.

Rosa is a white mage, and Cecil's love. She makes arrangements to visit Cecil
later in the day. Head down through the door. The door immediately left heads
down to a jail. When you're ready to proceed head up to the left tower. Cid the
Engineer will stop you. When he comes down to talk with you, he talks about the
King ordering Airships to be built as weapons of war.

Head into the West Tower, and continue up. Talk to the woman, then head up the
stairs when she leaves. Get into the bed.

Cecil fights between his morality and loyalty, when Rosa comes to visit. Cecil
confides in Rosa. After their exchange, Cecil finishes his sleep. In the morning
he meets up with Kain and they leave the castle. After the prologue, you'll be
out on the Overworld map.

Let's check out the Town of Baron.

Baron
={---
                   +---------+
              +----+         |
              |#####*###     |
              |#########     |
              +--#--#--#--+  | E
              |###########|  |
              |###########   +- -+
+--+------+-++----+ =            |
|  |  6   | || 7  | ############ |
|  +------+ |+----+ +---+      # |
|           |       | 5 |      # |
+-3---+ +-[4]       +---+      # |
|                              = |
|         +---+   +--------+   # |
+----+ +-+|(1)|   |   (2)  |+----+
     | | |+---+   +--------+|###
     +---------+  +---------+#8###
               |E |          #####
                             ##9##
                              ###

= Bridge
# Water
* Stairs

(1) Item Shop

Item                   Price
+------------------    -----+
Potion                 30
Phoenix Down           100
Gold Needle            400
Maiden's Kiss          60
Eye Drops              30
Antidote               40
Tent                   100
Gysahl Greens          50

(2) Inn, 50 Gil
(3) Waterway - Locked
(4) Devil's Road/Training Room/Namingway
(5) Rosa's House
(6) Cid's House
(7) Weapon and Armor Shop - Locked
(8) Treasure: Tent
(9) Treasure: Hourglass

Alright, so you only have the treasures you took from Castle Baron so far. You
may want to buy 5 potions, 150 Gil. You can buy these in the item shop. Next,
I'll get you to head to the Inn. We're not staying at the moment, instead, go
up the far right wall. You'll see two swords crossed on the wall. Press A on
them to open a secret door. There are three treasure chests. From left to right
these are:

-Dwarven Bread
-Tent
-Eye Drops

Dwarven Bread casts sight, which on the overworld will let you view the map.
Not bad, for now.

Now, head down to the counter of the Inn, head left. In the chamber before the
beds, check the bottom jar for a Potion. Leave the Inn and check the pot in
front of it for a Potion. Now, you should head to Rosa's House and check the
pots to the left. You should find another Potion.

Head to the top of the town. The girl here will dance for you if you want, but
right now, head down the stairs into the water. Follow the water path along
until you reach the points on the map I have marked with 8 and 9, these are
treasure chests:

-Tent
-Hourglass

Do you want to rename Kain or Cecil? Well, head to the Training Room in the
basement of the Devil's Road and speak to Namingway. He'll let you change
their names.

When you've talked to everyone you want to, head back onto the overworld map.

Overworld: Baron
={--------------

Monsters:
-Goblin
-Hell Diver
-Floating Eyeball

The enemies are none too difficult at the moment, you don't really need to
level up to fight the Phantom Beast effectively, but if this is your first time
playing the game you may want to get used to the fighting. Kain's Jump command
will do more damage when he's equipped with a Lance, like his spear, and gets
him out of harm's way briefly. Cecil's Dark hits all enemies, but it also
drains his life. I'll warn you now that it's tempting to fight every battle
with Dark but that can get expensive. The game at this point is easy enough
that you get by with just Fight.

Chocobo Forest
={------------

Right, well, before heading into the Mist Cave, you may want to check out the
Chocobos. In front of Baron Castle is a Desert. Well, to the lower left of this
Desert is a Chocobo Forest. There are three Yellow Chocobos. Riding a Yellow
Chocobo on the world map lets you cross it quickly and without incident, it
returns to the Forest when you dismount. The White Chocobo restores MP, neither
character has any, and in the grass there is a treasure chest: Gysahl Greens.
You can use these to call Fat Chocobo, in the 4x4 space at the top of the 
Chocobos' home. He can store items for you - you don't really need to now
though.

When you've finished in the forest, leave and head North West. Walking between
the mountain ranges you'll come to the mouth of a cave. Save your game now
before entering.

Mist Cave
={-------

Monsters:
-Goblin
-Sword Rat

Treasures:
-Potion (2)
-Eye Drops
-Tent

Watch out for the Sword Rats - they drop quick but their "Needle" does around
40/50 damage to you. At this level, that's pretty big.

From the entrance, follow the path down and right. When you come to a staircase
climb it. Now, head left. Take the two sets of stairs you come to, after the
second head up. Up the next stairs, you are told to turn back. Continue forward
and up the next stairs. Get the treasure chest: Potion.

Now, head back down the stairs and to the right over a bridge. Head up the next
staircase and right to find a treasure: Eye Drops. Back left and down the
stairs. Down two more sets, left and up for another Treasure: Tent. Head down,
and back around to the two staircases. Head up the first then right. Take the
treasure, a Potion.

Alright, it's up to you now. Either go back and save outside, or head up to the
boss. Use a potion on Cecil and Kain to recover any lost HP.

When you're ready, head up to the exit of the cave, continue going even though
you are told to turn back. The Phantom Beast will attack you...

****MIST DRAGON****
-HP: 465
S: 16    M: 10
D: 5     MD: 31

Gil: 200      EXP: 700

Weakness: None
Absorb: Holy

Alright, the Mist Dragon isn't terribly threatening. Have Cecil Fight and Kain
Jump. When the Dragon turns into a Mist form, do nothing. If you attack now, it
will spray you with Cold Mist doing 20/30 damage to Kain and Cecil. Nevermind
Dark as it will probably do less than your sword strikes. She doesn't hit
terribly hard when she physically attacks, mainly you have to be worried about
Cold Mist. If your HP is dropping too low, use a Potion.

As long as you're patient, the Dragon should fall. After is killed, leave
the cave.

------------------------

Overworld: Mist Cave to the Village of Mist
={-----------------------------------------

Monsters:
-Insectus
-Flying Eyes

Just walk right to the Village of Mist. The Insectus and Flying Eyes should not
pose a grave threat if they attack you, but if they do take out the Flying Eyes
first. Enter the village.

Mist
={--

As soon as you walk right, Cecil will remark that the Bomb Ring is glowing. It
will release multiple of the enemy "Bomb" and they will set the Village on
fire. You'll hear a young girl. You'll learn of her plight, then she will
attack you. She summons Titan.

Titan defeats your party with one Earthquake, but also causes a collapse in
the mountain ranges, separating you from the Village of Mist. When you wake up,
Kain is nowhere to be found. Cecil takes the girl.

Overworld: Kaipo
={--------------

Monsters:
-Goblin
-Desert Sahagin
-Hundlegs
-Sandworm
-Flying Eyes
-Insectus


*Enemy Spotlight: Sand Worm*

The Sand Worm is a fairly powerful monster with great drops for early in the
game. However, it is also fairly scarce in this Desert. Search around for a
while to find one, if you don't you may miss it in your bestiary.

Most of this area is Desert. If you get poisoned by a Flying Eyes, don't worry.
As soon as you reach Kaipo, you'll be taken to an Inn. It is free of charge, so
Cecil lays the Girl in a bed, then turns in himself. Through the night, some
soldiers of Baron enter the Inn and demand the Girl. Cecil Refuses to give her
up and so a fight ensues:

****GENERAL AND BARON SOLDIERS (x3)****

**General          **Baron Soldier
-HP: 221           -HP: 27
S: 26    M:0       S: 20     M: 0
D: 2     MD: 12    D: 2      MD: 4
M: 0

Gil: 80/EXP: 398   Gil: 54/ Exp: 157

Treasure: None     Treasure: None
Type: None         Type: None

Weakness: None     Weakness: None
Resistance: None   Resistance: Confuse
Absorb: None       Absorb: None

Three against one seems like pretty unfair odds, I suppose. However, this is
really not much of a problem at all. The General will run if all three Soldiers
fall. However, we want his Exp and Gil!

The General never attacks. He orders the Soldiers to attack. So defeat two of
the soldiers to make things easier on yourself while you attack the General.
Use a potion if your HP drops low, but it probably won't if you take out the
two soldiers at the start. After the General falls, take out the third Soldier.

After defeating the Soldiers, the girl confides in you her name is Rydia. She
is a Summoner, and will presently join your party.

------------------------------------------------------------------------------
                         FIV3B: Damcyan and the Sand Ruby
------------------------------------------------------------------------------

Cecil's first quest has been complete, and the consequences of it have
separated him from Kain, and have brought the Summoner of Mist, Rydia to join
his Party.

Rydia at the moment has access to Black, White, and Summon magics. Her summon
spell is Chocobo. The Chocobo Kick is, for the time being, and effective attack
against a single target. However, she doesn't have many spells at the moment
because she is only Level 1.

Journey back out into the Desert and raise her a few levels. Place her in the
Back row. She's starting with 30HP and low defence, many of the Desert monsters
can currently do a number on her.

But let's check out the Town of Kaipo at the moment.

Kaipo
={---

##################################
 |#######        ########### +--+|
 |     #                #    |4 ||
 |     #     +----+    ##    +--+|
++  ##+---+  | 3  |    #        ++
|   # | 2 |  +----+    =   +--+ |
|   # +---+ ###    #####   |  | |
|   ####=######    #       +--+ |
|          ####    #   +-----+  |
++           #     #   |1 +-----+
 |   +----+  ###=###   +--|
 +---+    |            +--+
     |----+            |
     +---------- ------+

# Water
= Bridge

(1) Weapons Shop

Item                   Price
+------------------    -----+
Rod                    100
Staff                  160
Bow                    220
Iron Arrow             10

(2) Armor Shop/Namingway

Item                   Price
+------------------    -----+
Leather Cap            100
Clothes                50
Leather Garb           200
Iron Ring              100

(3) Inn/Item Shop

Inn: 50 Gil/night

Item                   Price
+------------------    -----+
Potion                 30
Phoenix Down           100
Gold Needle            400
Maiden's Kiss          60
Eye Drops              30
Antitode               40
Tent                   100
Gysahl Greens          50

(4) Old Couple's House

Alright, let's head to the Weapon Shop. Buy Rydia a Staff. The bow and iron
arrow is theoretically better for the back row - but the miss rate is going to
be lower for her than for the Staff. Now, check the pots above the Weapon Shop
for an Ether.

You don't need to buy Rydia any armor here - she's got the best stuff the shop
sells. However, if you wish to change her name Namingway can be found in the
shop. If you're looking for the item shop, it's in the Inn. Maybe buy 5
antidotes and 5 maiden's kisses now for the sake of safety.

When you've checked out the shops, enter the house of the old couple in the top
right. You will find Rosa sick in the bed. Talk to the Old Man, he will tell
you that a Sand Ruby could cure Rosa's Desert Fever. So, Cecil's course is now
clear. He'll head to find the Sand Ruby.

Before you start this journey, level Rydia a bit. The head Northeast of Kaipo
to find a cave. Rydia learns Thunder at Level 5, which will help in the cave to
come.

When you're ready, enter the cave...

Waterway - South
={--------------

Monsters:
-Gigantoad
-Vile Shell
-Water Bug
-Zombie
-Killer Fish

Treasure:
-Potion
-Maiden's Kiss
-Tent
-Iron Ring

*Monster Spotlight: Water Bug*
The Water Bug provides a fair bit of experience for this stage of the game, but
retreats if it is alone - or the only other enemies are Water Bugs. Make sure
to take them out first.

Head up to find two treasure chests. The one on the left is a Potion. The one
on the Right is a Maiden's Kiss. This item is important in this dungeon as the
Gigantoads can turn you into a Toad.

Head back down, and to the left. When you cross the bridge, head down and left
for a treasure chest: Tent. From the tent head up and across the upward bridge
and talk to the old man. He asks Cecil's assistance to help him rescue his
daughter from a Bard in Damcyan. This is Sage Tellah, he will now join your
party. If you wish to rename Tellah, head back to Kaipo now.

Tellah has no head or arm protection. You can head back, or give him the Iron
Ring you find in this very room -which is the better choice. Though he's lv 20,
you should put him in the back row with Rydia. When you're ready, continue past
this bridge.

Take the first right bridge, and follow it along to enter the water. Once in
the water, head left then up. When you reach the top, take the Iron Ring and
equip it to Tellah. Now follow the path down to the big waterfall. Press
against the middle of it.

Hidden Chamber
={------------

Treasure:
-X-Potion
-Dry Ether
-Phoenix Down

Ah, a hidden chamber. Take the three treasures, the X-Potion, Dry Ether, and
Phoenix Down. X-Potion restores around 1000HP, so hold on to it for a while.
Dry Ether can restore ~100MP. Again, hold on to it for a bit. Exit the room
when you're done.

Waterway - South
={--------------

Alright, get out of the Water and return to where you found Tellah. Head to the
top left portion of the room and enter the door.

Underground Waterway - B2
={-----------------------

Monsters:
-Vile Shell
-Water Bug
-Gigantoad

Treasure:
-Potion
-Ether
-Ice Rod

Head as far up as you can, then go down into the water. Go down/left and up the
first stairs you see. Head up from here to get a treasure, Potion. Head back
down into the water.

Head down to the bottom of the water area and up out of it. Head left for a
treasure, Ether. Head left, then down a bridge you would have passed going for
the Ether. Down here, head left and down. Head up the bridge here and enter the
door.

Save Room
={-------

Tellah will describe the save spot to you, and you'll rest in a tent. Cecil and
Tellah will discuss a number of things. You can save your game after the short
scene. When you are ready, head up through the door.

Underground Waterway - B2
={-----------------------

You enter the same room from a different point. Head right over the bridge, and
then up for a treasure, Ice Rod. Equip this to Rydia. She can use it as an item
to freely cast Blizzard.

Afterwards, head down the stairs you see, into the water. Follow the path along
to the next staircase, go up and through the door.

Underground Waterway - B3
={-----------------------

Monsters:
-Killer Fish
-Vile Shell
-Water Bug
-Red Mousse

Treasure:
-580 Gil
-Bomb Fragment

*Enemy Spotlight: Red Mousse*
The first "Pudding" type enemy you will encounter, you might notice that your
physical attacks do very little damage. Their defence is, indeed, maxed. Hit
them all with a Fire from Tellah to take them out. When fighting a pudding, it
is important to discover its weakness and then exploit it.

Head down, and left. At the fork, head right then down for 580 Gil. Head left
from this for a Bomb Fragment. Return to the fork and take the left. Follow the
path along and enter the door.

Underground Waterway - B2
={-----------------------

Monsters:
-Killer Fish
-Vile Shell
-Water Bug
-Gigantoad
-Red Mousse

Treasure:
-Potion
-Feathered Cap

A different room on B2, head up until you see the door. Get that treasure chest
which is a potion. Now, we'll enter the secret passage before going through the
door.

  #######     The Secret Passage is represented by these pounds. The D is the
  #     #     door to the next room. You can enter the secret passage either
  #     #     through the wall left of the door, or by following the path down
###  D  ####  and left from the entrance of this room, from B3.
# ##
#             The path will be 'invisible,' that is, it's obscured by the dark
#             spots of the map. So just follow the outlined map I've drawn here
#             to exit the secret passage.
#
#             Head down from the exit of the passage and get the treasure here,
#             a feathered cap.
#
#             Equip the Feathered Cap to Rydia, and give Tellah her Leather Cap
#             so that he has some head armor.
#
#             Now, return through the secret passage and enter the door.
#
###

Underground Waterway - N.
={-----------------------

Monsters:
-Zombie
-Gigantoad
-Toadgre
-Red Mousse

Treasure:
-Ether
-Antarctic Wind
-Hourglass
-Shadow Blade

*Enemy Spotlight - Zombie*
Braiiinnnsss! Zombies are kind of hard to take down at the moment - Cecil's
Dark Swords are useless. Instead, have Tellah use Fire or Rydia use the Ice Rod
to deal damage. Alternatively, you could damage them with Potion/Cure or kill
them with a Phoenix Down/Life. This is a property of many Undead.

The north section of the waterway. If you're having trouble finding a Toadgre,
they appear on this floor. Beware - they counter with Toad.

Head up, and down the first staircase you see. Follow the path along to get the
treasure, Ether, then up the nearest set of stairs for another treasure, 
Antarctic Wind. Head back down the stairs, and up the stairs to the right. Head
up and right over the bridge. Head down from the door. Grab the two treasures
down here, an Hourglass and a Shadow Blade. Equip the Shadow Blade to Cecil,
then head up through the door.

Overworld - Underground Waterway
={------------------------------

Monsters:
-Flying Eyes
-Insectus

Alright, this is just a brief interlude before entering the cave. Use one of
your tents if you need healing, and save the game before proceeding into the
next cave.

Waterfall
={-------

Not a whole lot you can do here. Enter the water and be swept down to a lower
floor.

Sunken Lake - B2
={--------------

Monsters:
-Alligator
-Tiny Mage
-Sahagin

Treasure:
-Hades Helm
-Hades Gloves

*Enemy Spotlight - Alligator*
One of the rarer enemies of the Underground Waterway, Alligators can be found
with a little searching in the Sunken Lake area. They're tough, but Cecil's
Sword and Rydia's Ice Rod make short work of them.

When you land, head up and around. At the point where the path begins to curve
up, head down and grab the treasure chests: Hades Helm and Hades Gloves. Give
them to Cecil. Follow the path around and up to the door. Enter it.

Sunken Lake - B1
={--------------

Monster:
-Tiny Mage
-Sahagin
-Alligator
-Water Bug
-Red Mousse

Treasure:
-Hades Armor
-Hermes' Shoes

*Enemy Spotlight - Tiny Mage*
The Tiny Mages often attack in groups. Have Cecil take these out quickly - your
Magic will do little to them now. They can attack with Fire, Blizzard, Thunder,
and Hold making them priority targets above their other party members.

Head right and gather the two treasure chests, Hades Armor for Cecil and
Hermes' Shoes. These cast Haste when used in battle. Save them for later in the
game.

Head up from the treasure chests, then down into the water. When you approach
the tentacles, be prepared to fight...

****OCTOMAMMOTH****
-HP: 2350
S: 22    M:0
D: 0     MD: 25

Gil: 500/EXP: 1200

Type: None

Weakness: Lightning, Darkness
Absorb: Holy

What convenient weaknesses, eh? Well, regardless of the weakness to Darkness,
don't use Dark. Your Shadow Blade will do much more damage. Have Rydia and
Tellah cast Chocobo and Thunder, respectively. As you damage Octomammoth, he
loses tentacles and is weakened. Keep drilling him and he'll go down in no time
at all. After destroying it, head up through the waterfall.

------------------------

Overworld - Damcyan
={-----------------

As you approach the Castle Damcyan, the screen changes angle and the Red Wings
fly by, levelling the castle to the ground. Head up into the castle.

Damcyan Castle
={------------

Head up through the wreckage. Talk to the people as you go. On the second floor
you can pick up a tent in the unopened box.

When you reach the third floor, Tellah finds Anna out on the floor. He
confronts the Bard in battle. The battle will be interrupted by Anna. She
explains the Bard, Edward, is the Prince of Damcyan and she'd run away with
him because they were in love.

This will be your first mention of Golbez as well. Golbez is the new Leader of
the Red Wings and he is currently gathering the Crystals...

After a scene of Edward's mourning, you will recruit him into your party. You
will also now have access to the Hovercraft.

You may want to return to the castle before heading out. Use the pots on the
third floor to recover HP, MP, and status.

Overworld - Damcyan
={-----------------

Monsters:
-Insectus
-Flying Eyes
-Desert Sahagin
-Hundlegs
-Goblin
-Sword Rat
-Tiny Mage
-Sand Worm

Edward is level 5. You may want to gain a couple of levels with him before
venturing out to the Antlion's Cave. He comes equipped with pretty good
equipment. If you're running low on potions or anything else, you can take the
Hovercraft down to Kaipo from the rocks west of Damcyan Castle.

When you're ready, get in the hovercraft and head northeast. You can cross the
"stony" regions of water in your Hovercraft. After you get onto the first bit
of land, head down. The cave down here is the Antlion cave.

Antlion Cave - B1
={---------------

Monsters:
-Goblin
-Adamantoise
-Basilisk
-Leshy

Treasure:
-Potion (3)
-Spider's Silk
-Gold Needle
-Tent

*Make sure Edward's in the back row.

*Enemy Spotlight - Basilisk*
Basilisk can petrify you - but only one part at a time. Its Stone Gaze takes
three hits to petrify you fully. Nonetheless, target these enemies first to
make sure you aren't petrified.

From the entrance, head down, left, and up under the bridge to get a treasure
chest containing a Potion. Head back down, then up the stairs to the left to
get the next, Spider's Silk. Head back down the stairs and go right. When you
hit the wall, head down then up that staircase.

Go right, across the bridge. Head up to gain a Gold Needle. Now down towards
the two staircases next to each other, go down. Head left, and up under the
bridge. Grab the potion from the chest, then head back down. Head all the way
to the left. At then end head down. Follow the path and grab the Tent and the
Potion, then head all the way back right again.

When you've gone back right, head down. Enter the door.

Antlion Cave - B2
={---------------

Monsters:
-Sand Worm
-Yellow Jelly
-Adamantoise
-Basilisk

Treasure:
-Antarctic Wind
-Lamia Harp
-Potion
-Spider's Silk

*Enemy Spotlight - Adamantoise*
The large turtles are very common in this dungeon. They're strong, but weak
to ice. Even hitting them physically with the Ice Rod will do a lot of damage.
However, you may still want to use it as an item for increased accuracy.

Head straight down until you hit a treasure chest. This is an Antarctic Wind.
Enter the door you see.

There is a lone treasure chest in this room. Pick it up to gain a Lamia Harp.
Equip this to Edward, it can confuse enemies. Head back out into the main
chamber.

From the door, head down, left, and up. When you see another doorway, head to
the left of it, then up the stairs to find a Potion. Return down the stairs
and left across a bridge to find Spider's Silk. Now enter that door.

Antlion Cave - B1
={---------------

Treasure:
-Pheonix Down
-Ether
-Emergency Exit

Enter the door you see. This is a Save Room. Take the opportunity to use a tent
and collect the three chests, as listed above. Then return to B2. When back on
B2, head left from the door, then down to the bottom (three staircases). Enter
the door at the end.

Antlion Cave - B3
={---------------

Monsters:
-Adamantoise
-Sand Worm
-Yellow Jelly

Head straight down to the bottom. When Edward tries to take the Sand Ruby, you
get attacked by...

****ANTLION****
-HP: 1100
S: 11    M: 0
D:3      MD: 11

Gil: 800/EXP: 1500

Type: None

Weakness: None
Absorb: None

Antlion is a very straightforward fight. Have Cecil and Edward fight. Antlion
will counter their attacks with Counter Horn, doing around 20/30 damage to a
character. If Edward really isn't helping, then just have him Defend and Heal
if necessary. Have Rydia cast Chocobo. It does considerable damage to the
Antlion.

When you've beaten Antlion, you gain the Sand Ruby. Exit the Antlion cave.

------------------------

Overworld - Damcyan and Kaipo
={---------------------------

Pilot the Hovercraft to Kaipo. The rocks are southwest past Castle Damcyan.
When you arrive at Kaipo, take the Sand Ruby to Rosa.

Kaipo
={---

Rosa is in the house at the top-right of town. Take the Sand Ruby to her. Talk
to her, then select the Sand Ruby. Rosa wakes up, and there is some more talk
on Golbez. Rosa is still sick, so the group will rest in Kaipo for the night.
Rosa joins your party as a white mage.

****SAHAGIN****

During the night, Edward heads out to the water to play his harp. He is
attacked by a Sahagin. Anna's ghost appears to him and tells him that he must
fight. Just fight the Sahagin with you harp, it shouldn't take very many hits
to go down. Edward has an epiphany of sorts afterwards, where he'll do what he
can to oppose Golbez.

------------------------

Rosa should be put in the back row. To fit Rydia, Edward, and Rosa in the back
you may have to use Row. Rosa has 50 Iron Arrows, a Bow, Leather Cap, Leather
Garb, and Iron Ring - so she's fine as far as equipment is concerned. You may
want to buy another 50+ iron arrows in Kaipo, however.

------------------------------------------------------------------------------
                                FIV3C: Fabul
------------------------------------------------------------------------------

Overworld - Damcyan and Kaipo
={---------------------------

Get back in the Hovercraft and pilot it back to Damcyan. Take the the northeast
rocks in Damcyan again and continue right to the mountains. Exit the hovercraft
and enter the mountain range.

Mt. Hobs - West
={-------------

Monsters
-Skeleton
-Cockatrice
-Bomb
-Gray Bomb

Large blocks of ice block the entrance to Mt. Hobs. After a short scene, you
will be past the ice...

*Enemy Spotlight - Cockatrice*
These floating enemies can petrify you on the spot with Peck, and as such they
should normally be your primary target. It can be quite useful to try and
confuse a Cockatrice, using Edward's Lamia Harp for example, so that they may
use Peck on their allies.

Now, you'll soon notice that the monsters here are quite a bit more powerful
than what you've been encountering. Exploit their weaknesses and fight with a
plan and you should do this without much issue. Luckily, you should gain some
quick levels as you progress through this area as well. Rosa learns Life at
level 11, this could be helpful againsts ome of the undead.

Head up the sets of stairs and into the door.

Mt. Hobs - West 2
={---------------

Treasure:
-Tent
-Potion
-Gold Needle
-960 Gil

Head down and to the left. There's a save point here, in the event that you
need it. Down and to the right of the save point is a treasure chest, holding a
Tent. There are three more chests near it: Potion, Gold Needle, 960 Gil. After
looting the chests, return to the first room.

Mt. Hobs - West
={-------------

Head right and enter the door.

Mt. Hobs - Summit
={---------------

Monster:
-Cockatrice
-Gargoyle

Treasure:
-Holy Arrow (10)

Head right and grab the ten Holy Arrows. Head up from here to observe an
encounter between a Monk of Fabul and some Monsters. Yang engages three Domovoi
and Kicks them to death. The group helps him fight when he goes up against the

****MOM BOMB****
-HP: 11000
S: 30    M: 5
D: 1     MD: 9

Gil: 1200/EXP: 1900

Type: None
Weakness: Darkness
Absorb: None

Again, like Octomammoth, stick with your sword. Have Yang use Power if you want
or just attack with him. Edward should attack, Rydia should cast Chocobo, and
Rosa should Aim, healing when needed. Mom Bomb only really performs Physical
attacks at this time.

After a while, she becomes a large, cloud monster. Just keep up the same
patterns. When the message: IT'S GONNA EXPLODE! appears, make sure you're
healed. Mom Bomb will soon Explode, doing 70/80 damage to everyone. In her
place will be three Bombs and Three Gray Bombs.

Alright, concentrate on the gray bombs first, then the Reds. Handle this as you
normally handle them. Don't be afraid to use a Chocobo Kick on a Gray either -
they can hit fairly hard and you've just received a big hit. Have Rosa cast
Cure following the explosion.

------------------------

After taking care of the bombs, Yang introduces himself. He becomes convinced
that Golbez will seek out the Wind Crystal of his home, Fabul. Cecil and the
group offer to help Yang, and he joins the party. Head up through the door.

Mt. Hobs - East
={-------------

Monsters:
-Spirit
-Skeleton
-Bloodbones

*Enemy Spotlight - Spirit*
It's tempting to blast Skeletons with Fire - but if they're with Spirits you'd
better take them out first. Spirits absorb damage from fire - it heals them.
Aside from this, they also cast Fire.

Follow the path down and out of Mt. Hobs.

Overworld - Fabul
={---------------

Monsters:
-Gargoyle
-Cockatrice
-Bomb
-Gray Bomb
-Sword Rat
-Gatlinger
-Domovoi

*Enemy Spotlight - Gatlinger*
The Sword Rats used Needle on you when they attacked - Gatlingers counter with
Needle. Take the quickest route when defeating a Gatlinger, probably a hit from
both Cecil and Yang. You don't want it using too many Needle counters.

Walk East, passing through forest as you do. When you come to a fork, head down
and through the forest. You will come across a Castle, this is Fabul. You can
head east then north to find a Chocobo Forest if you like.

Chocobo Forest - Fabul
={--------------------

There's three Yellows, and a White. If you ever want to head back to Hobs for
some reason, a Yellow Chocobo simplifies the trip quite a big. There's some
Gysahl Greens in the grass, and a Fat Chocobo spot at the top. When you're done
head over to Fabul.

Fabul Castle
={----------

Head up, the guards mention the King wishes to see Yang. We'll take care of a
few others things first, however.

Fabul Castle - First Floor
={------------------------

To the left is an Inn and item shop.

Inn: 100 Gil/Night

Item                   Price
+------------------    -----+
Potion                 30
Gold Needle            400
Pheonix Down           100
Maiden's Kiss          60
Eye Drops              30
Antidote               40
Tent                   100
Gysahl Greens          50

To the Right, a Weapons and Armor Shop

Item                   Price
+------------------    -----+
Fire Claw              350
Ice Claw               450
Thunder Claw           550
Demon Helm             980
Demon Armor            3000
Demon Gloves           800

Buy one Thunder Claw and one Ice Claw for Yang. He can equip two weapons at a
time. The elemental properties definitely help against a variety of monsters
too. Buy the Demon equipment for Cecil, and Equip it.

Fabul Castle - Second Floor
={-------------------------

Head through the bottom door, then into the Left Tower.

*West Tower 1F:
Check the Pots and chests for:
-Rage of Zeus
-Potion
-Antarctic Wind
-Bomb Fragment

*West Tower 2F:
Namingway is here, if you fish to rename Yang.

*West Tower 3F:
This is Yang's Wife.

-Now head back outside, then into the right tower.

*East Tower 1F:
A few monks to talk with.

*East Tower 2F:
Check a Pot for a Bacchus's Cider. There's a... pretty Dancer on this floor.

*East Tower 3F:
Take a Tent from the Chest. If you sleep in the bed, Cecil remarks "What a huge
Bed. I wish this was mine." =)

Return to the second floor of the Castle.

Fabul Castle - Second Floor
={-------------------------

Take the top door.

***NOTE***
HEAL before entering the throne room and talking to the King. Buy anything you
need first as well.
**********

Fabul Castle - Throne Room
={------------------------

Approach the King. You will discuss the destruction of Damcyan, and the
imminent attack on Fabul. Offer to help defend Fabul. Unfortunately, Rydia and
Rosa are taken to assist the medic. So, it's just Cecil, Yang, and Edward.

****BATTLE OF FABUL****

**Battle 1:
Captain
Baron Warrior x2

This works just like the General/Soldiers fight in the Kaipo Inn. Take out one
of the Warriors, then the Captain. Then attack the other Warrior. Focusing the
three characters attacks to one target at a time will make this a moderate
breeze. Yang's Power command can help against the Captain.

-The Red Wings attack the castle. You need to fall back.

**Battle 2:
Leshy
Domovoi
Sahagin

This should be cake, they're all older enemies. Take out the Leshy first, and
have Edward confuse the Sahagin with the Lamia Harp. Take out the Domovoi and
then let the Sahagin attack itself. Finish it off.

-More rush in and take out some Monks. You need to fall back once more.

**Battle 3:
Captain
Barron Warrior x2

This is simply a repeat of what's already happened. You may need to use a
potion on someone if he's been hit a few times now.

-You fall back once more, but it seems the Monk with you is a monster...

**Battle 4:
Gargoyle

Just a lone Gargoyle... if you can manage to get Edward to Confuse it, it may
use Tornado on itself - bringing its HP below 10. It's an wasy win either way.

-Some more monsters rush in...

**Battle 5:
Leshy
Sahagin
Domovoi

Repeat your strategy for Battle 2. This group should go down equally well.

-As you fall back, Edward trips and you're drawn into another battle...

**Battle 6:
Captain
Baron Warrior x2

Another repeat of this fight. Again, be sure to take out the Captain before the
last Warrior.

-After this, you withdraw to the Crystal Room.

In the Crystal Room, Kain enters. However, he challenges Cecil. If you've been
playing normally, then Kain will defeat you - and he is supposed to. Well, Kain
is not himself. Golbez enters.

Golbez notices Cecil's affection for Rosa, and kidnaps her. Rydia cures the
party after Golbez and Kain leave.

------------------------

Go see the King in his Quarters, in the East Tower. Stay in the Inn as per his
request. In the night the party discusses strategy and agree that a Ship is the
best way to get into Baron. You are taken to the Throne Room in the morning and
the King gives you a Ship and the Deathbringer for Cecil. Equip this - it can
randomly instantly kill an enemy. Very nice.

Return to the Throne Room

-Search the Pot beneath the Crystal Room door for a Hermes' Shoes.
-Enter the small passage to the right of the throne to open a secret door.

Walk along the hidden path until you reach three treasure chests:
-Spider's Silk
-Demon Shield
-Ether

Equip the shield to Cecil, and head outside.

------------------------------------------------------------------------------
                                FIV3D: Ordeal
------------------------------------------------------------------------------

Enter the Ship. Yang's Wife will see you off. The ship will take off for Baron.
A short way into the trip, the ship will begin to shake. Leviathan, Lord of the
Sea, creates a whirlpool. You begin to lose party members.

The screen fades and Cecil wakes up on a shore. Calling out to his comrades,
Cecil finds he is alone. You will be taken to the Overworld.

Overworld - Mysidia
={-----------------

Head east, and enter the Town.

Mysidia
={-----


         +---6---+
--------+         +------
&&######+---- ----++----+
&&######   |   |   |  5 |
&&         +-*-+   +----+ &&&
&&++-----+-+            &&& &
&&||     | |    +----+      &
&&|| 3 4 | |    |    |    &&
&&|+-----+ +    | 2  |   &&
&&+---*---+     |    |+--+
 &&             +----+|1 |
  &&    &   &         +--+
  &&&&&&&&&&&& &&&&      &
   &&&  &&&&&   &&&& && &
                  &&&&&&

(1) Item Shop

Item                   Price
+------------------    -----+
Potion                 30
Hi-Potion              150
Pheonix Down           100
Gold Needle            400
Echo Herbs             50
Antidote               40
Tent                   100
Cottage                500

(2) Inn/Namingway

Inn: 200 Gil/night
Namingway is in the Pub
The Dancer will "Piggy" you... Talk to her again to reverse the effect.

(3) Weapon Shop

Item                   Price
+------------------    -----+
Ice Rod                220
Flame Rod              380
Healing Staff          480
Crossbow               700
Holy Arrow             20

(4) Armor Shop

Item                   Price
+------------------    -----+
Wizard's Hat           700
Gaia Gear              500
Silver Armlet          650
Light Shield           700
Light Helm             4000
Knight's Armor         8000
Gauntlets              3000

(5) Devil's Road

(6) Manor of Prayers

Speaking to people now will only have them cast spells like Toad on you. You
can change back in this case by talking to them again. Basically, they remember
you and the slaughter so they're none too friendly at the moment.

For the time being, head up to door marked at 6, and enter the Manor of Prayers
to speak to the Elder. The Elder will see that Cecil has changed. Cecil talks
about Golbez and Leviathan. The Elder believes it is a test - and that Cecil
will have to prove his worth. He's come to rely too heavily on the Dark Sword,
this only serves to darken his soul. The Elder suggests that you accept the
Holy Light at Mt. Ordeals and become a Paladin.

The Elder calls two companions for Cecil, Porom - a White Mage and Palom - a
Black Mage. Though they are children, Palom and Porom do learn spells quickly
and are effective mages.

Put them in your Back Row, you can buy a special Rod for Palom anyways. Save
the Ice Rod from Rydia and buy him a Flame Rod. Buy a Healing Staff for Porom.
Buy two Wizard Hats, Two Gaia Gear, and Two Silver Armlets. Equip Palom and
Porom, then sell their old gear.

Cecil is going to become a Paladin, and his old armor will be unusable. If you
want, you can sell any Dark or Hades gear that you haven't yet. The Light
Shield, Light Helm, Knight's Armor, and Gauntlets can be equipped once he
changes class. After getting any items you want, and Palom and Porom's gear,
pick up some of this Armor to equip to him after the change.

**SPOILERS FOR MT. ORDEALS: You will be getting back one of your spell casters,
                            you may want to pick up a Wizard's Hat.

Overworld - Mysidia
={-----------------

Monsters:
-Zu
-Cockatrice
-Gatlinger
-Domovoi
-Goblin

*Enemy Spotlight - Zu*
The Zu is a large enemy, that attacks twice in a row. Have Cecil targetting it
with his Deathbringer to take it out quickly in spite of its large HP score.
You won't have this luxury coming back from Ordeals, but right now it means
easy experience for Palom and Porom.

If you want to earn some Gil, Zu are a great source at the moment.

You may want to raise Palom and Porom's levels for a little while, they learn
good spells - such as level 2 elemental spells - very quickly. When you're
ready to go, head right along the snaking Dragon path of Mysidia. I suggest you
learn Cura and Fira, at the very least.

You will eventually arrive at some mountains. Enter the path.

Mt. Ordeals - Entryway
={--------------------

Monsters:
-Skeleton
-Bloodbones
-Spirit
-Soul

Treasure:
-Potion (2)

The entrance is blocked by pillars of Flame. Palom stops them with Blizzard,
and proceeds to brag.

The scene cuts away to Golbez and Kain. Golbez calls Scarmiglione, the Lord of
Earth. Golbez knows Cecil is trying to become a Paladin, he sends Scarmiglione
to stop him.

The game cuts back to Ordeals, begin heading up. There are two potions en route
to the door at the top. Enter this when you arrive. Note that Souls are
essentially an upgraded Spirit.

Mt. Ordeals - Station Three
={-------------------------

Monsters:
-Ghoul
-Bloodbones
-Skeleton
-Spirit
-Soul

*Enemy Spotlight - Gloul and Revenant*
Cecil will be all but useless against the Zombie type enemies on Mt. Ordeals.
He _could_ use bomb fragments and the like, or you could instead have him
focus elsewhere while Palom uses the Fire Rod and Fira to clear them out.

Start following the path up again, and you'll encounter Tellah. It seems he
seeks the spell Meteor. Cecil tells Tellah what has happened to the other
party members. Tellah will join your party, if you picked up a Silver Armlet
and a Wizard's Hat for him - equip them. Also either equip the Ice Rod, or a
Flame Rod if you brought an extra.

Alright, continue up and through that door.

Mt. Ordeals - Station Seven
={-------------------------

Monsters:
-Lilith
-Ghoul
-Soul

Treasure:
-Ether (2)

*Enemy Spotlight - Lilith*
The Lilith has a fair bit of HP and likes to cause Status Effects. Her Slap can
Silence or Paralyze, take her out with priority. Use a spell if you must, and
heal your casters with Echo Herbs if you must.

Head left and up from the path, to the far left side. Climb the stairs and take
the treasure, Ether. Head back down, then right, then up the thin path. Follow
the path up and to the left. Get that treasure chest, an Ether, before heading
into the door.

Mt. Ordeals - Summit
={------------------

Monsters:
-Lilith
-Bloodbones
-Zombie
-Ghoul
-Revenant

Alright, we're here. The Twins hear a strange sound, but press on. Use a tent
at the save point, Save, and head up and to the left. When you approach the
bridge...

****SCARMIGLIONE****
Scarmiglione:                Skullnant:
-HP: 3500                    -HP: 200
S: 19    M:15                S: 42     M: 0
D: 2     MD: 0               D: 2      MD: 0

Gil: 2000/EXP: 3200          Gil: 100/EXP: 50

Type: None                   Type: Undead
Weakness: None               Weakness: Fire/Holy
Absorb: None                 Absorb: None

Scarmiglione has rather weak defensive capabilities, so despite not having an
innate weakness - spells and attacks will still do considerable damage to him.
However, he always counters everything with Thunder - so don't just cut loose
on him altogether.

Have Palom cast Fira on the enemy group. This will either greatly weaken or
destroy the Skullnants. Have Tellah focus Fire on Scarmiglione, and Cecil
should attack him. Porom should heal the group. When Palom has taken out the
Skullnants, focus Fira on Scarmiglione for some heavy damage.

------------------------

-You will be fighting another boss very soon. You may want to save and rest if
Scarmiglione used up a lot of your MP and HP. Before crossing the Bridge you
fought Scarmiglione on, use the Row option on the Subscreen. The next boss will
be a back attack, and you'll be in fighting position if you switch now. The
boss attacks you when you cross the bridge...

****SCARMIGLIONE - REMATCH****
-HP: 3523
S: 46    M: 31
D: 1     MD: 22

Gil: 2500/EXP: 3600


Type: Undead

Weakness: Fire, Throw, Holy
Absorb: Ice

Alright, Scarmiglione attacks you in a back attack - that's okay if you chose
Row first.

Have Cecil Fight, Tellah use Fire, Palom use Fira, and Porom heal. He uses Song
of Curse in an attempt to Curse you. If he connects an attack with you, it's
likely to poison you. If you keep it up, Fira should down him in a few hits.
Cure Spells harm him, but Life won't kill him =P.

-Alright, be sure to switch rows again.
-Cecil will be changing class very soon, and his Dark equipment he has equipped
 will be lost. If you wish to sell this gear, unequip it now.

------------------------

Head up to the gravestone. Cecil will have to prove himself as a Paladin. The
light changes his class, but a Dark Knight emerges from the mirror to challenge
Cecil.

****DARK KNIGHT****

A true Paladin would sheath his Sword. This encounter cn be won by defending
until it is over. You shouldn't need to use hi-potion.

Cecil will now officially be a Paladin. Equip any armor that you bought for him
in Mysidia. Tellah will gin all of his old spells back. "Now you're playing
with power!" However, he has Meteor but Tellah never gets more than 90MP so you
will not be able to cast it. With new powers, Cecil and Tellah are ready to
take on Baron.

------------------------

Cecil is only Level 1. Take some time to fight the enemies you come across so
that he may gain a few. You will probably fight a Lilith on the way across the
bridge. I don't know if this is scripted or not, but it's happened to me every
time I've played this game since the SNES... anyways, if you do encounter a
Lilith, Cecil won't be doing very good damage at at all - hell, he's level 1.
Have Palom or Tellah cast Fira or Firaga (if you want to see the upgraded
spells) and she'll go down hard. Cecil should be level 7 after a battle with a
Liltih when he's level 1. Nifty.

Alright, as a Paladin, Cecil has access to some basic White Magic. He never
gets a Cure spell greater than Cura, but regardless they can still come in
handy - especially when he learns Esuna.

It's going to be tempting to let loose with Tellah's big spells - and I
encourage you to try these out as a knowledge of spells will help you out
later in the game. But from a practical standpoint - save spells when you're in
an area you don't recognize, with Tellah on your party. He only has 90MP. That
Goblin will crumble from one Firaga, but you can only cast three Firagas with
Tellah's locked MP. Tellah has great damage potential, but you are going to
have to make every hit count.

Chocobo Forest
={------------

Head back to Mysidia, and buy any equipment for Cecil that you haven't yet. You
can grab a Chocobo in a forest Southwest of Mt. Ordeals. It has one Fat, one
White, a Gysahl Greens in the grass, and three Yellows.


------------------------------------------------------------------------------
                             FIV3E: Return to Baron
------------------------------------------------------------------------------

Mysidia
={-----

When you've bought some supplies in Mysidia, go to the Manor of Prayers. The
Elder is surpised that you passed the Ordeal, he is also surprised to see the
Sword of Legends - which has an Ancient Mysidian Legend inscribed on it.

"One born of a dragon,
bearing darkness and light,
Shall rise to the heavens,
Over the still land,
The moon's light eternal,
Brings a promise to Earth,
With bounty and grace."

Now, this seems to be talking about Cecil mostly, and while never explicitly
explained in the game, you will see other aspects of the game which also apply
to this legend.

The group decides to head to Baron to steal an airship. Palom and Porom will
come with you.

Enter the Devil's Road. This will take you to Baron.

Baron
={---

Go outside and save.

                   +---------+
              +----+         |
              |#####*###     |
              |#########     |
              +--#--#--#--+  | E
              |###########|  |
              |###########   +- -+
+--+------+-++----+ =            |
|  |  6   | || 7  | ############ |
|  +------+ |+----+ +---+      # |
|           |       | 5 |      # |
+-3---+ +-[4]       +---+      # |
|                              = |
|         +---+   +--------+   # |
+----+ +-+|(1)|   |   (2)  |+----+
     | | |+---+   +--------+|###
     +---------+  +---------+#8###
               |E |          #####
                             ##9##
                              ###

= Bridge
# Water
* Stairs

(1) Item Shop

Item                   Price
+------------------    -----+
Potion                 30
Pheonix Down           100
Gold Needle            400
Maiden's Kiss          60
Eye Drops              30
Antidote               40
Tent                   100
Gysahl Greens          50

(2) Inn, 50 Gil
(3) Waterway
(4) Devil's Road/Training Room
(5) Rosa's House
(6) Cid's House
(7) Weapon and Armor Shop

~Weapon:

Item                   Price
+------------------    -----+
Thunder Rod            700
Healing Rod            480
Fire Claw              350
Ice Claw               450
Thunder Claw           550

~Armor:

Item                   Price
+------------------    -----+
Twist Headband         450
Kenpogi                4000
Silver Armlet          650

(8) Treasure: Tent
(9) Treasure: Hourglass

Return to the town. Enter the Inn, head up to the Pub section. You'll see Yang
at the table with some guards of Baron, go talk to him. It seems he's working
for Baron now, he has the two Baron Guards attack you.

**BARON GUARDS**
-HP: 280
S: 40    M: 26
D: 3     MD: 14

Gil: 230/EXP: 710

Type: Mage
Weakness:  None
Absorb: None

These guys are just regular enemies. However, they counter with spells like Pig
and Mini. Just take them out, make sure your party members are fully healed
because...

**YANG**
-No Entry in Bestiary-

Yang attacks your party. He will only use kicks, while not such a hot attack
against monsters, doing ~100/150 damage to the party hurts when you only have a
few hundred HP to begin with. Concentrate Tellah and Porom to healing as you
attack with Cecil/Palom. He will eventually snap out of it.

Yang was used by Baron, he'd contracted amnesia. He tell the group that Rydia
was swallowed by Leviathan, and that he doesn't know Edward's whereabouts...
Yang joins the party.

You will get an automatic stay in the inn, where the other members of the
group introduce themselves to Yang. Cecil knows that they must find Cid to gain
control of an Airship. Yang finds a Baron Key on his person...

You can use this key to enter the Waterway and the Weapon/Armor Shop. If you
saved Yang his claws, equip them to him now. Otherwise buy one of each in the
Weapon Shop (choose Baron Key to open the door). Buy a Thunder Rod for Palom,
either keep the Ice Rod or get a Thunder Rod for Tellah. For Yang buy him a
Twist Headband, Kenpogi, and Silver Armlet.

Don't leave the Weapons/Armor shop just yet. There is a hidden passage in the
bottom right corner of this building. Follow it around and you can go behind
the counters. The Treasure chests, from right to left are:

-2000 Gil
-Rage of Zeus

Alright, save the game. Equip the Thunder and Ice Claws to Yang. Have Yang and
Cecil in the front row; Palom, Porom, and Tellah go in the back row. Now head
to the "3" I've marked on the map. It's a wall on the West side of town, and
you can use the Baron Key to open the door here and enter the Old Waterway.

Entrance
={------

Treasure:
-1000 Gil

You should see a staircase with a horned head over it. Check the indent in the
wall to the right of this - there's a secret passage. The treasure chest at the
end contains 1000 Gil.

Old Waterway - B4
={---------------

Monsters:
-Flood Worm
-Splasher
-Killer Fish
-Electrofish
-Death Shell
-Alligator
-Gigas Gator

Treasure:
-Hi-Potion
-Ether
-Rage of Zeus

*Enemy Spotlight - Flood Worm*
This big guy looks imposing, but it's not too powerful. The problem is its
Tsunami hits everyone in the Party. Porom's Heal Rod should be able to counter
this nicely, while you focus first on the worm and then other enemies.

*Enemy Spotlight - Electrofish*
Arguably one of the more difficult enemies of this area, they are simplistic
but effetcive. Have Yang and Cecil take them on, do _not_ attack them with
electrical magic or else they will absorb it as HP. In this way, they are
resistant or neutral to your attacks, and they can hit fairly hard for around
70HP.

Head straight down from where you begin. You'll notice that the enemies here
are tougher than what you're used to. If Yang has a Ice and Thunder Claw, he
will be able to exploit any weaknesses the water creatures pose. It's all about
the weaknesses here, they're tough skinned but go down effortlessly with the
right kind of push.

As you head down, you should see the tops of three treasure chests. From left
to right, these are:

-Hi-Potion
-Ether
-Rage of Zeus

Head up from the treasure chests, and over the bridges spanning the lake. Head
around. That bridge by itself does not lead into the water. So head to the next
complex of bridges. Follow them around, and enter the door.

Old Waterway - B3
={---------------

Monsters:
-Flood Worm
-Alligator
-Death Shell
-Gigas Gator
-Hydra
-Electrofish
-Splasher

Treasure:
-Hourglass
-Spider's Silk
-Hermes' Shoes

*Enemy Spotlight: Gigas Gator*
One of the main reasons Yang should come with an Ice Claw... the Gigas Gator
can endure a bit of punishment, hit twice, and has a weakness in ice - not
Thunder. Everyone else would take a while with this foe, Yang usually downs it
in one or two hits.

Head down those steps, right into the water. Interesting, you have two ways to
go. Let's start with down.

Start
 #       Take this first secret route heading straight down the indent seen at
 ##      the fork.
  #
  #      When you emerge grab the Hourglass in the treasure chest.
  #
  #
###

Start
  #      From the Hourglass chamber, head down the indent of the bottom wall to
 ##      enter another hidden passage.
 #
 #
 #       Follow this through and up to get a Spider's Silk.
##
#        Get on to dry land to the right of the Spider's Silk chest.
#
#
#
##

Start
###      From the Spider's Silk chest get on to land by walking right from the
  #      stairs.
  #
  #      Enter this chamber via the indent in the right wall.
  #
  ##     Head down into the water.

  A        This passage has two possible exits. B leads to a path to the door
  #        to the next floor, A is a bit of a backtrack. However, you can get
  #        the rest of the treasure heading to A.
  #
  #        Emerge at point A, and go to that plateau in the water. Climb the
  #### B   steps and get the treasure, Hermes' Shoes.
  #
  #
  #
###
Start

##       If you go up from the island and enter at the rock, you will take this
 #       passage. The chamber you lead to is just a "##" path away from the
 #       starting fork.
 #
 ##
Start

##       If you head to the right of the plateau island, you can take a small
         path out to the path that leads to the door to the next floor.

Alright, once you have all of the treasures, head up to that door.

Old Waterway - B2
={---------------

Monsters:
-Baron Guard
-Hydra
-Flood Worm

Treasure:
-Ether

A short room, follow the path around and up. Enter the secret passage as so:

   ###
   #### Start
   #
#  #
####

At the end grab the Ether. Head back in and around, exit the room via the door
at the top of the screen.

Old Waterway - B1
={---------------

Monsters:
-Baron Guard
-Hydra

Treasure:
-Ancient Sword

Head up and left into the door in the wall.

-Save Room:
Use a tent and save your game. Go to the rocks to the right and into the wall.
Follow the room through to find a chest with the Ancient Sword. You don't need
it right now - it is weaker than the Sword of Legends and causes the Curse
status. You may like that Status, decreasing attack and defense by 1/2, but you
are fighting a boss soon - and it will be immune.

Head back out into the main chamber when you have saved and picked up the sword
from the hidden chamber.

Head up through the door at the top of the main chamber.

Castle Baron
={----------

You are in the moat of Baron. Take a path down and to the left, around and
enter the door. Anter the first door to your right, follow it through.

Castle Baron - First Floor
={------------------------

You are stopped by Baigan, captain of the Royal Guards of Baron. Baigan joins
your party - but Palom and Porom see through his disguise. Baigan attacks you.

****BAIGAN****

Baigan                  Right Arm           Left Arm
-HP: 4444               -HP: 444            -HP: 444
S: 58    M: 9           S: 58     M: 9      S: 58     M:9
D: 1     MD: 11         D: 2      MD: 0     D: 2      MD: 0

Gil: 3000/EXP: 4800     Gil: 0/EXP: 10      Gil: 0/EXP: 10

Type: None              Type: None          Type: None
Weakness: None          Weakness: None      Weakness: None
Absorb: None            Absorb: None        Absorb: None

Baigan is a component Boss - having three parts: The main body, and two arms.
The arms go down easy, but they grow back so long as the body stands.
Concentrate on the Main Body first.

If you use magic on Baigan's main body, it will cast reflect on itself. No
problem, just hit it with something like Thundaga to start the battle off, it
should do more than 1000 damage, anyways. Have Yang use Power on the main body,
have Cecil Fight. Porom should heal. If you want to try casting spells at him,
have Tellah cast refelct on a party member, then try to bounce spells back at
him.

When he is taken down, attack the arms. They go down quickly. All in all, with
the initial -aga spell, and Yang's Power - you should have taken almost half of
his HP out in the first round.

------------------------

Alright, now head back and save. You can use Cecil's bed in the West Tower to
rest if you want. Head back into the Castle when you're ready, and enter the
Throne Room.

Castle Baron - Throne Room
={------------------------

Approach the King. The King reveals himself to be an imposter. He is Cagnazzo,
Elemental Lord of Water.

****CAGNAZZO****
-HP: 5312
S: 44    M: 29
D: 2     MD: 48

Gil: 4000/EXP: 5500

Type: None
Weakness: Ice
Absorb: None


Cagnazzo is fairly resilient against attacks from the Sword of Legend. Palom
and Tellah's spells, on the other hand, are much more devastating. Have Palom
casting Thundara, and Tellah casting Thundaga. Yang could use Power, but
there's no real need. Cecil should just fight, assisting with Cura if it's
really needed.

Cagnazzo uses a lot of Physical attacks, and often casts Haste on himself. He
will also use the Technique Tsunami, which hits 75/100 on all of your party.
When he draws up waves around himself, he will cast Tsunami. You can break this
Barrier with a Thunder Spell.

When he's almost dead, he'll go into a "Turtle Defense," withdrawing into his
shell. He will use Restore now, healing himself for a few hundred HP. Strike
him hard and fast so that he will go down before too much healing can be done.
Thundaga works him over bad, just lay into him.

------------------------

You defeat Cagnazzo, and Cid busts down the door looking to beat the face off
Cagnazzo. Cid will promise you an airship...

However, it wouldn't be so simple - Cagnazzo wants his revenge. He locks you in
this room, and causes the walls to cave in. Watch this scene... then count your
losses.

The scene cuts to Golbez, considering the defeat of Cagnazzo. Kain plots to
have Cecil collect the Earth Crystal for the exchange of Rosa...

Back in Baron, Cid is bringing the group to the Enterprise - your new Airship.
Red wings appear as soon as you take flight, it's a white flag. Kain explains
the terms for Rosa's release - the Earth Crystal of Troia.

And with that - you now have control of an Airship.

Now, as for the order of your party: Cecil, Cid, and Yang go in front, Tellah
in the back.

------------------------------------------------------------------------------
                           FIV3F: Before Troia
------------------------------------------------------------------------------

*Note, this is just to explore the overworld with your new Airship. You can
jump to the next section if you want, but you may want to explore around and
find some gear first.

I will cover your destinations in this order:

-Village of Mist
-Mythril
-Agart
-Eblan Castle

*Village of Mist*

To reach Mist, head Northwest from Baron, towards the Mist cave. Head northeast
from the Cave and land in the clearing near Mist. Land the Airship and venture
inside.

Mist
={--

        &&&&&&&&&&&
        &&+--+&   &&&&
        & |4 |   ### &
        & +--+   ##  5&
        &             &
        &+-+ ++---+  &
        &| | || 3 |  &
   &&&&&&+-+ |+---++ &&&&&&&&&&
&&&  &&&     +--*--+  &&&&  &&&
E            +---+            E
&&&  &&&+--+ |   +--+ &&&&  &&&
   &&   |  | +--+   | &&&&&&&&&   
     +-++--+    +---+ &   %%%78
     | |      +----+  &&& %
     +-+###   |1  2|   6%%%
        ####  +----+  &&&
        &&&&&&&&&&&&&&&&&

& Tree        % Hidden Passage
# Water       E Exit Point

(1) Weapon Shop

Item                   Price
+------------------    -----+
Whip                   3000
Dancing Dagger         5000

(2) Armor Shop

Item                   Price
+------------------    -----+
Bard's Tunic           70

(3) Inn and Namingway
    Inn = 50 Gil/Night
(4) House with Treasure
(5) Bomb Fragment in Grass
(6) Indent leading to secret passage
(7) Bomb Fragment in Grass
(8) Bomb Fragment in Grass

First of all, head to the grass in the top right, near where you found Rydia.
Search the grass near the pond for a Bomb Fragment. Go to the bottom of town,
and look for an indent in the trees near the bottom right (at 6). Take the
secret passage through and collect two more bomb fragments in the grass.

Now head to the top left of town and enter the building. Walk into the
fireplace all the way up, then all the way right. There are three treasure
chests:

-Gold Hairpin
-Clothes
-Ruby Ring

Not bad, the Gold Hairpin is excellent. No one can equip it yet - but hold on
to it for a later character. But that's not all kids, head through the adjacent
wall and follow it around to find the Rod of Change. Thummer up!

The weapons/armor shops don't really have anything spectacular for you at this
time.

*Mythril*

Mythril is a hidden village on an island shaped like some animal's head. From
Baron, fly southeast to reach Mysidia. Following the snaking form of Mysidia
around to Mt. Ordeal. Head north, when you spot a cave, head northwst to spot
the island that kind of looks like an animal's head. You can't enter that cave
yet, but you can land on Myhtil.

Overworld - Mythril
={-----------------

Monsters:
-Treant
-Hell Needle
-Twin Snake
-Death Flower
-Cait Sith

*Enemy Spotlight - Hell Needle*
Very dangerous enemy, as their Needle attack and counter can wear you down fast
with its ~100 HP of damage every time. Make sure you can destroy it in only one
or two hits. Yang's Power might help.

Get used to the enemies here - they also appear around Troia. The Hell Needles
are in particular annoying, but on the flip side the Twin Snakes are relatively
frail. Well, fight around a while, then head into Mythril.

Mythril
={-----

           &&&&         &
 &&&&&&&&&&    &&&    && &
&&&&& &&&    8    &&&& 7 &
&&&    &&   +---+         &  &
&&         +-+ +-+    &&&&&&& &
&&&+---+   | | | |     +---+  &
&&++---++  |3|-|4|     |   |  &
&&|| 2 ||  +-+5+-+ +-+_|   |  &
&&||---||          | |_|   |  &
&&++   ++          +-+ +---+  &
&&&&&       &&                6&
    &+----------+&           &&
    &|          |           &
    &| +------+ |     +--+ &
    &+-|   1  |-+     |  |&
   &   +------+       +--+&
   &                &&&&&&&
   &&&&&&&&&&&&     &
               &&   &
                &  &
                &E&

& Tree
E Exit Point

(1) Inn/Namingway
    Inn: 500 Gil/Night

(2) Item Shop

Item                   Price
+------------------    -----+
Maiden's Kiss          60
Mallet                 80
Diet Food              100

(3) Weapon Shop

Item                   Price
+------------------    -----+
Mythril Staff          4000
Mythril Knife          3000
Mythril Hammer         8000
Mythril Sword          6000

(4) Armor Shop

Item                   Price
+------------------    -----+
Mythril Shield         1000
Mythril Helm           3000
Mythril Armor          17000
Mythril Gloves         2000

(5) Mythil Boys
(6) Mythril Staff in grass
(7) Mythril Knife in grass
(8) 5000 Gil in grass

Mythril is populated by Minis, Pigs, and Toads. They have very nice houses,
perhaps from being isolated in peace?

Mythril has some nice equipment, but first let's get the treasure in the grass.
Head up the dirt track and right along another to some grass. Search here for
the (6), a Mythril Staff which you can give to Tellah.

Now, go above the Weapons/Armor shop and search the grass for the (8), 5000
Gil. Head right from this to the next patch of grass and search it for a
Mythril Knife.

Head to the Weapon Shop, buy a Mythril Sword for Cecil and a Mythril Hammer for
Cid. Do not sell his Wooden Hammer, it is going to be important in Troia.

Over at the Armor shop, buy Cid Mythril Gloves, Mythril Armor, and Mythril Helm
so that his defense is a little less poor. As for Cecil? That depends if you
have the Gil. Mythril Gear isn't really that superior to the Knight Armors, and
lacks the Spirit Boost. Then again, Cecil isn't the best caster so it's your
choice completely.

The item shop specializes in items that cure specific transformations: Mini,
Toad, and Pig. Buy some if you want, but they aren't critical.

Namingway is in the Inn if you want to change a name.

Alright, let's head to Agart.

*Agart*

Get to this bird's head-shaped island by flying West of Mysidia's "Dragon Head"
or by flying South of Baron.

Overworld - Agart
={---------------

Monsters:
-Fiery Hound
-Black Lizard
-Roc
-Roc Baby
-Ironback

*Enemy Spotlight - Black Lizard*
Black Lizard counters your attacks with Stone Gaze - three hits of this will
petrify you. Take them out quickly and with as few hits as possible.

The enemies here are very powerful compared to all other you've fought.
However, Agart's Inn only costs 50 Gil... beat a few enemy parties then use
this Inn for good experience.

Don't wander too far from Agart, as enemies can hit hard - especially if you
are ambushed or back attacked. Ironbacks aren't very difficult enemies, but can
hit surprisingly hard. At any rate, Agart is a decent place to level - though
it can get tedious.

Agart
={---
                       +---+
    +-----+          +-+   |
 +--+     +----------+     +-+
 |   +----+                  |
 |   +####|          +-----+ ++
  ++*#####+-+      +-++--+ |  |
 +|  ###### +-+ ++ |  |  | ++ |
 ||  #####    |    ++ |56| ++ |
++|   ++      +-+   +++--+ |  |
|++   |++       +--+ ++    | ++
||    | +---+  +--+++ +--*-+ |
||    +-+   |  | 4| +--*-+  ++
++&  ++7++ ++  +--+      +--+
  ++ ++-++-+         +-+++
   +-+ +++-+-----+-+ |3||
  +--++ +| |  2  | | +-+|    
  | 1||  +-+-----+-+  +-+
  |+-+&++ +--***--+    ++
  ++   &+-----+      +-+
  &           +      |
 +  &    +--*+      &|
  +--+   +----+   &+-+
     +--------+ E &+--

(1) Observatory
(2) Well
(3) Inn/Item Shop
    Inn: 50 Gil/Night

Item                   Price
+------------------    -----+
Potion                 30
Pheonix Down           100
Gold Needle            400
Maiden's Kiss          60
Eye Drops              30
Antidote               40
Tent                   100
Gysahl Greens          50

(4) Namingway
(5) Weapon Shop

Item                   Price
+------------------    -----+
Rod                    100
Staff                  160
Spear                  60
Boomerang              300
Bow                    220
Crossbow               700
Iron Arrow             10
Holy Arrow             20

(6) Armor Shop

Item                   Price
+------------------    -----+
Iron Shield            100
Iron Helm              150
Iron Armor             600
Iron Gloves            130
Iron Ring              100

(7) Antarctic Wind in grass

There isn't a whole lot you'll be wanting in Agart. Use the cheap Inn if you
want to level on the enemies outside, and get the Antarctic Wind marked at
point (7) on the map. The map can't be too clear because of the compexity of
the plateaus in Agart, but you can find the grass by checking out the West end
of the village.

Most of the equipment is very basic. That Boomerang could be useful for a
character later in the game, but for now there's nothing that'd prove to be
very useful.

When you're ready, let's head to Eblan.

*Eblan*

This is the most difficult stop on our journey, and you may not be able to
complete it without levelling a bit. Have a few tents ready, and some
Hi-Potions. Eblan is a deserted castle, and there are a few monsters in the box
down here that can really put the hurt on you if you're ill prepared.

To reach Eblan, head west from Agart, or west from Mysidia to Agart then Eblan,
or South from Baron to Agart, then west to Eblan. We will be landing at the
southern portion of the continent, and entering that wrecked castle.

Overworld - Eblan
={---------------

Monsters:
-Fiery Hound
-Black Lizard
-Roc
-Roc Baby
-Ironback

The same enemy set as Agart, however without the benefit of the Cheap Inn, you
may not want to fight it out unless you are absolutely prepared. When you're
ready, save the game and enter the Castle.

Eblan Castle
={----------

Head straight up, until the road forks. We have three choices, I'll cover the
West Tower first. Head to the left, down the stairs, thn up through the caged
door. Enter the tower when you come to it.

West Tower - First Floor
={----------------------

Treasure:
-Monsters:
-Bomb Core

Looks kind of hopeless, but don't fret - right above the door there is a secret
passage leading to the right. Here's a look at it

      ##      Where D is the Door. Follow this path along, but be sure you're
       #      read to fight before opening the chest - this contains a monster
       #      fight.
#      #
########      Equip Yang with Ice and Fire Claws first. Then open the chest.
D

**!MONSTERS IN THE BOX - STEEL GOLEM AND FOUR SKULLDIERS!**

Steel Golem             Skulldier
-HP: 1950               -HP: 740
S: 86    M: 0           S: 74    M: 0
D: 4     MD: 21         D: 3     MD: 18

Gil: 445/EXP: 703       Gil: 116/EXP: 1577

Type: Giant             Type: Undead

Weakness: Ice           Weakness: Fire, Holy
Absorb: None            Absorb: None

Very imposing battle, but you can do it. Play on the weakness here - have Yang
with his Ice Claw focus on the Golem. Have Tella Spread Firaga over the group.
Cid should attack the Golem as well, and Cecil should COVER Tellah and then
attack the Golem.

Alright, the Firaga should wipe out the Skulldiers but only do maybe 300 damage
to the Golem, that's fine - Yang should be exceeding 600 anyways. Cecil should
cast Cura on anyone that needs it. If the Steel Golem hits you, you may be put
to sleep. If Tellah is put to sleep or KO'd before Cecil can COVER him, get him
up and still use COVER. Firaga is a great equalizer here - it toasts those
Skulldiers nicely. Yang may consider using a Fire Claw along with an Ice - just
to take care of Skulldiers if keeping Tellah up is going to be a problem.

Your prize is the Sleep Blade. Go save and heal, then return to this room.
Climb the stairs to the next room.

West Tower - Second Floor
={-----------------------

Treasure:
-Bacchus's Cider
-10000 Gil
-Mute Arrow

First, head down that indent in the left wall. This takes you to the first
floor in front of a chest. Open it for a Bomb Core, then return to the second
floor. Check the pots for a Bacchus's Cider

   P##   This represents a secret passage. Go down between the pots at the
   P#    bottom of the screen. Follow it around for two chests: 10000 Gil and
P PP#    Mute Arrows.
 ####

Now, exit the tower.

Eblan Castle
={----------

Work your way down and around, back to the fork. Run over and enter the East
Tower.

East Tower - First Floor
={----------------------

Treasure:
-Coeurl's Whisker
-Silver Hourglass

#####    The room is shaped like a +. So, head to the top of the +, then left
#  ##    into the wall. This passage is behind a pillar if you're having
#        difficulty finding it. Follow my outlined path around to reach a
#        treasure chest: Coeurl's Whisker. Leave the secret passage.
##

Head up the staircase.

East Tower - Second Floor
={-----------------------

Treasure:
-Hi-Potion (2)
-Emergency Exit
-Hermes' Shoes
-Monsters: Blood Lance

To the right of the staircase is a switch, flip it to open a door. Run up, and
left to get to those treasure chests. Take them for: Hi-Potion, Emergency Exit.

Next, check the pots for a Hermes' Shoes.

There are two treasure chests, with one by a pit. Get the one without the pit
next to it first for a high potion, then head back up near the pots.

####     From the Pots, head right into the wall. Follow the path around and
#  #     down. When it ends, turn left and open the treasure chest. This is a
   #     fight against a Lamia and two Coeurl.
   #

**!MONSTER IN A BOX: LAMIA AND COUERL!**

Lamia                        Coeurl
-HP:  1200                   -HP: 593
S: 72    M: 0                S: 72     M: 0
D: 4     MD: 16              D: 3      MD: 17

Gil: 143/EXP: 2059           Gil: 345/EXP: 2759

Type: Insect                 Type: None
Weakness: None               Weakness: None
Resistance: Sleep            Resistance: Mini
            Paralyze                     Toad
Absorb: None                 Absorb: None 

Alright, Coeurl's a bit stronger than the Cait Sith you've been fighting. But
this fight shouldn't be too trying if you approach it the right way.

Start with Cecil useing COVER on Tellah. Have Tellah cast Firaga on the enemy
group. Right, this should do 400-500 damage to each. Meanwhile, have Cid and
Yang attack the Lamia. She can cause status effects, much like her sister
Lilith, but if Yang connects with a Power following Tellah's spell then she
should go down. Have Cecil cast Cura on whomever needs it.

You will earn a Blood lance when you are victorious. Of course, none of your
characters can use it, so you can put that into storage if you want.

After the fight, exit heal and save. Return to the Castle.

Return to the East Tower, Second Floor. Use the hole to drop down to the first
Floor. Snag the Silver Hourglass from the Chest and head down to enter the
Underground Passage.

Underground Passage
={-----------------

Treasure:
-Monsters: Silver Apple
-Ether (2)

One of these chests has a potentially tough fight in it, so be careful. Open
the chest on the right for Monsters.

**!MONSTER IN A BOX - THREE MAD OGRES!**

Mad Ogre
-HP: 2000
S: 86    M: 53
D: 4     MD: 254

Gil: 270/EXP: 2359

Type: Giant, Mage
Weakness: None
Resistance: Pig, Toad
Absorb: None

You know, I can remember my reaction to this fight playing Final Fantasy II on
the SNES. I was completely obliterated, to be perfectly honest. If you _know_
this fight is here - it's not so bad. If it catches you by surprised - verily
you may screwed.

You just got an item that is going to make this one easy battle - that Silver
Hourglass! It targets the group of Mad Ogres and should cast Stop on all of
them - _bloody excellent_. Tellah should focus on healing any hurt folks, and
Cecil should COVER him just in case.

Tellah might be put to good use casting Blink on party members, since if the
Mad Ogres start moving again they could put the curt on you. None of his damage
spells are useful here, the Mad Ogres have too high a magic defense.

Yang is best to attack rather than wasting time with POWER. Focus on the Mad
Ogres one at a time. You _should_ drop them if you'r diligent enough before
the Silver Hourglass wears out. But you probably have a few killed by then and
some extra hourglasses if you don't want to take on the Mad Ogre in motion.

Your prize is a Silver Apple. This permanently increases HP by 50. Why don't
you save this until you have your full selection of characters to use? Let us
now get the final two treasure chests of this area, they are two Ethers.

Head down and around the passage to the stairs. It leads outside. Save your
game and use a tent to restore your characters after the Mad Ogres - unless
they were your third fight, you can get by without a tent if you have no more
battles. Return to the Castle Eblan and go straight up this time.

Eblan Castle - First Floor
={------------------------

Treasure:
-Hi-Potion

Had straight up, there is one unopened chest in this room. After the columns,
alight yourself with the treasure chest and walk right through the wall. Open
it for a Hi-Potion, then walk up the stairs.

Eblan Castle - Second Floor
={-------------------------

Treasure:
-Unicorn Horn
-Alarm Clock
-Gold Needle
-Maiden's Kiss
-Cottage

You can't do anything at the moment, head up the stairs.

Eblan Castle - Throne Room
={------------------------

Head left or right from the throne to enter secret passages leading to sets of
stairs. Let's head down the left first. There is a Unicorn Horn and Alarm Clock
down here. Return to the Throne Room and down the right passage. Grab all three
treasure chests down here: Gold Needle, Maiden's Kiss, and Cottage.

Exit. We're heading to Troia now!

------------------------------------------------------------------------------
                                 FIV3G: Troia
------------------------------------------------------------------------------

From Baron, head north into the Mountains and then Northwest. You should come
across a large, sprawling forest. Locate the town near the large lake of the
forest. Enter Troia.

Troia
={---

        &&&&&&&&&&&&&&&&&&&&&&&
        &%%%%%%  &&&&&&&&&&&&&&&
        &%&&&&&#*####### +--+
   &&&& &%&&&&&####11### |  |
  &&10&&&%&&############ |6 |
&&&   %%%%&&#  ###+-+##& +--+
&9    &&&&&&#   ##| |##&     &&&
&     &&&&&&#   +-+ +-+&&&    &&
&7  8&&######   |     |&&     &&
&&&&&&&#        | &   ++&&    &&
&&&&&&&#  +---+ | &   &| &   &
&&&&&&&#  |   | ++   & |&&   &
&&&&&&&#  | 5 |  +*----+&&  &&
&#######  +---+             &&
&&     =       +--+       &&&&&&&
&&& &  #       |  |         &&&&&
&&&    ####### |4 +----+      &&&
&&&          # +--|    |      &&&
&&&      +-+ #    | 3  |      &&&
&&  +--+ | | =    +----+       &&
&   |  | | | #                 &&
&   |  +--+| #           ###   &&
&&  |1 |  |+ ###=######  #####*#&&
&&  +--|2 |           # ########&&
&&     +--+          ##########&&
&&&            &&    #########&&
&&&&&&&&&     &&& &&&#########&&
&&&&&&&&&&   &&&& &&&&########&&
&&&&&&&&&&&&&&&&& &&&&&######&&
               &&E&&&&&&####&&
               &&&&&&&&&&&&&&&

# Water            * Stairs
& Tree             = Bridge
% Hidden Passage   E Exit Point

(1) Weapon Shop

Item                   Price
+------------------    -----+
Wooden Hammer          80
Great Bow              2000
Fire Arrow             30
Ice Arrow              30
Thunder Arrow          30

(2) Armor Shop

Item                   Price
+------------------    -----+
Leather Cap            100
Feathered Cap          330
Clothes                50
Leather Garb           200
Ruby Ring              1000

(3) Inn
    400 Gil/Night

(4) Item Shop

Item                   Price
+------------------    -----+
Potion                 30
Pheonix Down           100
Gold Needle            400
Maiden's Kiss          60
Eye Drops              30
Antidote               40
Tent                   100
Gysahl Greens          50

(5) Pub

Item                   Price
+------------------    -----+
Membership Pass        10000

(6) Black Chocobo Farm
(7) Ether in Grass
(8) Dry Ether in Grass
(9) Decoy in Grass
(10) 1000 Gil in Grass
(11) Namingway in Water (may move around into any portion of the water)

Enter in the water from the southeast part of town and follow it around until
you can exit it. Walk west threough the trees and search the grass for Ether,
Dry Ether, 1000 Gil, and a Decoy.

Return to the start of town. Tellah and Yang should be fine for equipment. Get
Leather Garb and Feathered Cap for Cid and Cecil. Get a Ruby Ring for two of
your party members. Why two? You will be getting two more in chests shortly.
This is important - the Cave coming up is magnetic, and you really can't wear
metallic items here. If you sold the Wooden Hammer, you are going to need to
get a new one.

**Alternatively, you could get Cecil a Gaia Gear and Wizard's Hat from
Mysidia.**

Also, Tellah cannot just use the Mythril Staff. It is considered metallic. I
suggest equipping Tellah with a Rod, like Rod of Change or Thunder, and Maybe
buy Cecil a Great Bow and 70+ fire arrows or 70+ Holy Arrows (from Agart). Put
him in the back row with Tellah if you do this. Cecil will not be a very good
fighter during this ordeal - but you at _least_ want him free to Cover or cast
Cura. Don't worry if you don't use nearly that many arrows, someone else can
use them later.

The Black Chocobo Farm only serves to give you information about Black Chocobo,
as they are the method by which you reach the metallic cave.

The Pub has a secret club where you can watch ladies dance. The Membership Card
to see this dance is 10000 Gil. There is nothing essential down here, so don't
waste your money unless the fanservice really is that good ;).

Head outside and into the castle next.

Troia Castle
={----------

Head straight up, and through the door.

Troia Castle - First Floor
={------------------------

Take the left passage, and head down through the door.

Troia Castle
={----------

Head around and enter that next door. You will see Edward in a bed, approach
that room. Everyone spreads out around him and wakes him up. They will converse
and it may be the first you heard mention of the Dark Elf.

The Dark Elf has Troia's Crystal, and so you must journey to his cave and take
it back. Edward gives you the Twin Harp, he knows it will help in your struggle
against the Dark Elf. Alright, when this is over, return to the first floor.

Troia Castle - First Floor
={------------------------

Head down and around the righthand passage.

Troia Castle
={----------

Head around to the next door. There will be three staircases:

-Left Room:

This leads to the treasury of Troia. You need the permission of the Clerics in
order to progress any further.

-Middle Room:
Treasure:
-Bacchus's Cider

Search the pots for the Cider.

-Right Room

Treasure:
-Tent (2)
-Hi-Potion (2)
-Ether (2)
-Ruby Ring (2)

There is a button in the centre of the floor. Walk over this four times to open
all of the doors, then take the treasures.

Return now to the main chamber.

Troia Castle - First Floor
={------------------------

Now, head up through the centre door.

Troia Castle - Second Floor
={-------------------------

There are eight Clerics in here. The important notes to consider are:

-The Earth Crystal was stolen by the Dark Elf.
-You will be lent the Crystal, if you can reclaim it.
-The Dark Elf lives in a magnetic cave, where metal is useless.
-The magnetism is a protection set up by the dark elf, who fears metallic
 weapons (his specific weaknesses reflect Cecil's Holy weapons though, so this
 technically holds true =P )
-The Cave is to the Northeast.

Leave the castle. Make sure you've got the proper equipment from Troia, then
begin your trek north. You don't have to equip the gear you just bought until
you reach the Cave.

Overworld - Troia
={---------------

Monsters:
-Cait Sith
-Hell Needle
-Death Flower
-Treant

You cannot land your airship near the cave, so keep it next to Troia and walk
north through the forest. The small patch of trees at the northmost end of your
walk is a Chocobo Forest.

Chocobo Forest
={------------

Right from where you start, there is a Fat Chocobo to the left. There are also
Yellow, White, and Black Chocobo. We are taking a Black Chocobo.

Overworld - Troia
={---------------

On your Black Chocobo, fly East. Black Chocobo cannot fly over mountains and
they can only land in forests. Well, at least that's something they have over
airships. The cave is surrounded by forest.

Head south when you see mountains then east again when it breaks to forest. Go
Northeast from the opening until you see the mouth of a cave. Land the Black
Chocobo in some woods nearby and save your game. Enter the Cave.

Magnetic Cave - B1
={----------------

*Did you get the Twin Harp? No? Go find it in Troia Castle before proceeding.*

Monsters:
-Ogre
-Cait Sith
-Hell Needle
-Mind Flayer (rare)

Treasure:
-Hi-Potion
-Unicorn Horn

**Enemy Spotlight: Ogre**
Not nearly as strong as the Mad Ogres you might have faced if you had done some
exploration earlier, but still a deadly force when you lack your proper
equipment. Focus Cid and Yang on these brutes first.

There will be a little explanation about metal items. If you are equipped with
a metal, you can be Held to the floor by magnetism. This cannot be cured with
Esuna and it cannot be bypassed by switching in a metal weapon during battle.
Yang's Claws are ok, but Tellah cannot use the Mythril Staff.

I suggest equipping Yang with a Fire Claw and and Ice Claw.

Cecil's COVER may be useful for protecting Tellah. You can win most battles
easily with a little patience and strategy, but Hell Needles could really work
you over. If you decide to fight a group, make sure they go down in two hits
maximum.

A special note is that Tellah's Magic is very helpful here - particularly the
spell Pig! It can effect Cait Sith and Hell Needles, but it won't do this very
well if you try a multiple target. Try an individual, or for great success use
the Rod of Change (Found in a house in Mist). Pig is a cheap (1MP) spell that
royally screws an enemy's ability to compete with you if it connects. It's a
heck of a lot cheaper than using Thundaga on the enemy party or such. Tellah
will also have more MP useable to Cure at that rate.

If you _do_ have the Rod of change, it should be much more accurate with
targeting a group than Tellah is alone.

From starting the cave, run to the right over the bridge, all the way right
until you come across a treasure chest. Open it for a Hi-Potion.

Head back across the bridge, then down the bridge intersecting it towards the
middle. Follow the land down and right until you come to the next bridge. Take
it down, then head left to another bridge. Cross it, head up and pass the door.
Open the chest for a Unicorn Horn, then enter the door.

Magnetic Cave - B2
={----------------

Monsters:
-Cave Naga
-Twin Snake
-Cait Sith
-Ogre
-Mind Flayer

Treasure:
-Ether (2)
-2000 Gil

**ENEMY SPOTLIGHT - MIND FLAYER**
The Mind Flayers are a classic Final Fantasy "Mage" design, and attack with a
spell called Mind Blast. This will paralyze your character. Mind Flayers should
be taken out quickly before they can do much harm. They are one of the only
enemies that drops "Mind Flayer," but there's a much easier source of that
summon later in the game.

Head to the left, then up. When you pass the large hole, head left to find an
ether in a chest. Head back to the right. You will come across another large
hole with a bridge. You don't need to actually take the bridge, but there's
no advantage not to. Pass the hole and enter the door to the top right.

In this room, grab two chests: an ether and 2000 Gil. Then return to the main
portion of B2. Head left from here, and enter the door/stairs you come to.

Magnetic Cave - B2
={----------------

Monsters:
-Cave Naga
-Twin Snake

Treasure:
-Hi-Potion
-Spider's Silk
-Hourglass
-Fairy Claw

Head down and left, enter that door for a Save Point. Use a tent or cottage,
save your game, and return to the main B3.

Follow the bridge down from the save room. Enter that door you come to in the
large stone column area. You will find in the chests inside, a Hi-Potion, an
Hourglass, and some Spider's Silk.

From this room, head west across the bridge. Go between the coulms of rock and
head up. Enter the door at the end.

**Note that Yang can usually one-hit ko Ogres when he has the Fairy Claw.

In this room, take the treasure chest for a Fairy Claw. Equip it to Yang, along
with a Fire Claw. Take the door to the lower left.

Magnetic Cave - B4
={----------------

Monsters:
-Cave Naga
-Twin Snake
-Ogre
-Cait Sith
-Draculady
-Cave Bat

Treasure:
-Emergency Exit

*Enemy Spotlight - Draculady*
Ah sweet, sultry seductress of the night. Draculady is a vampire, and attacks
with her Cave Bats. They will continually use the spell Vampire, which causes
you the Slip status - that is your HP is constantly dropping. This isn't so
severe, however. Concentrate on the Draculady first. After her first Vampire,
she's going to be casting attack magics - most likely. If the number of bats
prevents you from actually hitting the Vamp, roast the group with a fire spell.
Just don't use Thunder, as they can absorb it.

Head left across the bridge from the door. Follow the bridge around and up.
Take a right when you see the bridge on the right. Enter this door for a Save
Room. Take care of any healing and saving, then return to the main B4 Chamber.

Head upwards, past the next door and around to the left. Take the chest for an
Emergency Exit. Now enter that door.

Crystal Room
={----------

**DARK ELF**

Dark Elf                Dark Dragon
-HP: 23890              -HP: 3927
S: 10    M: 1           S: 80     M: 15
D: 0     MD: 254        M: 15     MD 254

Gil: 4000/EXP: 1000     Gil: 5000/EXP 6000

Type: None              Type: Dragon
Weakness: Holy          Weakness: Holy
Absorb: None            Absorb: Holy

This guy has a huge Magic Defense - Tellah is going to be playing Healer in
this battle. From the start COVER with Cecil and just attack the Dark Elf
outright. You don't have to win, you just have to survive. Heal with Tellah's
Cura or Curaga as needed.

After the Elf casts Fira, Thundara, and Blizzara on you - Tellah will probably
be out cold. He will then use Tornado on the entire party. Your party begins to
give up hope - but the scene cuts to Edward. Sensing his friends' danger he
gets up despite his health condition and plays his Harp, causing a melody to
sound from the Twin Harp. The sound of the Harp breaks the control the Dark Elf
had over the Magnetic Field.

Open up your menu - you're completely healed. Equip your characters with their
best equipment - and give Cecil a Holy Sword like the Sword of Legend. This is
to exploit the Holy weakness. ____Put Cecil back in the front row.____

With everyone re-equipped, engage the Dark Elf once more. Cecil should do a lot
of damage with his sword.

Have Cecil Fight, Cid Fight, Yang Fight or Power, and Tellah use one of the
Cure spells if needed. You will notice the Tri-Elemental Power is not what it
once was, maybe managing 50 HP damage to everyone.

Eventually, the Dark Elf shifts to Dark Dragon. Its Magic Defense is Huge. I am
not sure what "Weakness: Holy Absorb: Holy" really means but - you aren't going
to be casting Holy anyways. Keep up the pattern from when you were fighting the
Dark Elf. You may want to COVER Tellah, but if Cecil is at leats level 24-26,
he should be doing more than 1000 damage with the Sword of Legends, making the
fight comparatively shorter.

When the Dark Dragon is defeated, take the Earth Crystal and exit the cave.
Ride your Chocobo back, and head down to Troia.

------------------------------------------------------------------------------
                                  FIV3H: Zot
------------------------------------------------------------------------------

Enter Troia Castle.

Troia Castle
={----------

Head down to the Clerics. They will be surprised to see you've reclaimed the
Earth Crystal. You will get a message from Kain, telling you to take the
Crystal to the Airship, he will take you to Rosa. I suggest you purchase any
supplies y ou're short on in town before getting on the airship.

Do _not_ just run out the Airship. The Clerics are giving you permission to use
the treasure in their main storage. Tell the guard who asks if you have
permission, that you do. To reach this room, leave the Cleric's room, take a
right, head around outside to the next door, and go down the left staircase.

When she hears that you have permission, she grants you entry. Follow the
simple hidden path around through the door she opens. Enter the stairs.

Troia Castle - B2
={---------------

This is simply a room full of treasure. The available treasures are:

-Hi-Potion (2)
-Remedy (2)
-Ether (2)
-Dry Ether (2)
-Elixir
-Echo Herbs (2)
-Great Bow
-20 Fire Arrows (2 chests)
-10 Thunder Arrows
-20 Ice Arrows (2 chests)
-Silver Apple

It's nothing extraordinary, but it helps. That Silver Apple, you can either use
it or save it for a later character who has a small quantity of HP. It's not
really essential right now, so use your own discretion. I save them for later,
personally.

Overworld - Troia
={---------------

You'll be taken to the next Dungeon when you board the Enterprise, so make sure
you've got some supplies. You can exit the Dungeon, but you can't leave the
General Troia area via Airship until you complete it.

When you are ready, board the Enterprise. Kain will fly up along side of you,
demanding the Earth Crystal. Kain tells you that Rosa is in the Tower of Zot,
and that you should follow him.

Once you are in the Tower of Zot, Golbez demands you reach the top of the Tower
to exchange the Crystal for Rosa. Of course, this means you must fight past his
hordes. So Golbez wins no matter what, if you fall he keeps the Crystal and
Rosa. =) Now, now. You had best hurry, if you don't wish any misfortune to
befall Rosa.

The Tower of Zot
={--------------

The Tower of Zot is kind of tightly packed and twisty at times. I am going to
provide ASCII maps that correspond # = one moveable square. It's sometimes
easy to get turned around in this dungeon, so I hope they're helpful in that
respect.

A note on enemies in the Tower of Zot, while many are available later they will
often be rare. I recommend you kill as many of the Tower of Zot enemies as you
can while you have a chance. Furthermore, this is your _only_ opportunity to
get the following enemies in your bestiary:

-Puppet
-Gremlin
-Centaur Knight

Tower of Zot - First Floor
={------------------------

Monsters:
-Ice Lizard
-Hell Turtle
-Puppeteer
-Puppet
-Centaur Knight
-Cold Beast
-Gremlin

Treasure:
-Flame Mail

*Enemy Spotlight: Puppeteer*

This is the first 'Summoner' enemy you will encounter. Now, when the Puppeteer
is the only monster on the field, it will Summon a puppet to help it fight. It
attacks if their are other enemies around. You can either destroy multiple
puppets for increased experience by destroying them and not the summoner, or
destroy the Puppeteer first so no more puppets are at summoning risk.

1####################  D    S: Start Point       #: Walkable Point
        ##   #############  D: Door to F2
        ##   #  ##########  1: Flame Mail
        ##   #  ###      #
        #    #  #        #  The maps are going to appear like this, kind of
     ####  ###  #        #  distorted due to the limitations the text format
    ##     ###  #        #  imposes on FAQs.
    ##     ###  #        #
    ##     ###  #        #  The first floor isn't so bad, you may find that the
    ##     ###  #  ####  #  monsters are very powerful, but this is ddecreased
    ##     #########  #  #  when you first start getting fire weapons for your
    ##                #  #  characters in this dungeon.
    ##                #  #
    ##                #  #  I recommend for Yang, the Fire and Fairy Claws.
    ##                #  #
    #######          ##  #  You can start the Tower by travelling up the
       #####   #######   #  northwest paths to reach a treasure chest which has
          ############   #  a Flame Mail. Equip this to Cecil.
          #####          #
          #####          #  There are no other treasures to be had, so head
          #####          #  right along the path to reach the Door at (D) and
     #    #####         ##  proceed to the next floor.
    #S####################
     #    ################  All three exclusive monsters are on this floor as
                            well, so it'd be easy to get them and the Hell
                            Turtle into your Bestiary.

Tower of Zot - Second Floor
={-------------------------

Monsters:
-Puppeteer
-Puppet
-Cold Beast
-Centaur Knight
-Hell Turtle
-Ice Lizard

Treasure:
-Flame Sword (Monsters)

*Enemy Spotlight - Cold Beast**
Cold Beasts are rather strong, but they should be approached based on what
weapons you have. Cecil with a Flame Sword, or Yang with a Fire Claw can most
likely drop one in one hit. If it's appearing with something like a Centaur
Knight, have Cid attack the Centaur, and Cecil do the same until he has a Flame
Sword.

                         D