________  _____ ____     _____   _____    _____
              \   __  | \   / \   \    \   /  / ___ \   \   /
               | |  \ |  | |   |   \    | |  | |   | |   | |
               | |   \|  | |   |    \   | |  | |   | |   | |
            @@@:::@::@   | |   | |\  \  | |@@:::@@@::| @@:::@@@@@@@@
               ::::::@@@ | |   | | \  \ |::@@:::::_  |   |::@@@@@
               | |@::@@@@: |   | |  \  ::::@@::|   | |   | :@@@@
               | |  @@@@@::|   | |   \:::::@@| |   | |   | |@@@/|
               | |    @@@:::   | |   @:::::  | |   | |   | |@@: |
              /___\    @::::: /___\ @@@:::| /___\ /___\ /___:::_|
________     _____    ___@@@@@ ____@@@@@________    _____   @@@____  __      __
\   __  |   / ___ \   \   :@@@@\  ::@::__   __  |  / ___ \  @@: __ \ \ \    / /
 | |  \ |  | |   | |   |   \@@@@|::@@|/  | |  \ | | |   | | @::/  \ \ \ \  / /
 | |   \|  | |   | |   |    \@@@:::@ /   | |   \| | |   | | @::\  |_|  \ \/ /
 | |_/|    | |___| |   | |\  \@@:::      | |      | |___| |@@@::\       \  /
 |    |    |  ___  |   | | \  \@::|      | |      |  ___  :@@@@@:\      | |
 | | \|    | |   | |   | |  \  \: |      | |      | |  @:::@@@@@@:::    | |
 | |       | |   | |   | |   \    |      | |      | |   | |  | |  \ \   | |
 | | @@@@@@:::@@@:::@@@:::@@@@:::::@@@@@@:::@@@@@@:::@@@:::@@:::@@:::@@@: |
/___\     /___\ /___\ /___\    \__|     /___\    /___\ /___\  \____/   /___\
         @     @@@@@@    @       @     @     @@      @    @@@@@  @@::@@@@@
        @ @    @     @@   @     @     @ @    @@@@    @  @@    @@ @       @
       @@@@@   @      @@   @   @     @@@@@   @  @@@  @ @@        @@@@@@ 
      @     @  @     @@     @ @     @     @  @    @@@@  @@    @@ @       @
     @       @ @@@@@@        @     @       @ @      @@    @@@@@  @@@@@@@@@

     @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@


_______________________________________________________________________________

                F I N A L   F A N T A S Y   V I   A D V A N C E
_______________________________________________________________________________

                  Guide Written and Compiled by Noah Sheldon
                      author_trinity (at) yahoo (dot) com

                             This guide may contain
                             major spoilers for those who
                             have not played the game

                             - Spoiler Haiku
_______________________________________________________________________________

             V E R S I O N   1 . 1 0   G U I D E   ( C )   M M V I I
_______________________________________________________________________________









  ___________  _________________________________________________  ___________
 /           \-\                                               /-/           \
(             ) )      T A B L E   O F   C O N T E N T S      ( (             )
| ___________/-/ _____________________________________________ \-\___________ |
||             ||                                             ||             ||
|| 01.00.00.00 || PRE-GAME INFORMATION  ...newbie information || ~pregame    ||
||    01.00.00 ||   ABOUT THE GUIDE             ...guide help || ~aboutguide ||
||       01.00 ||     GUIDE LAYOUT      ...the guide's format || ~layout     ||
||       02.00 ||     ABBREVIATIONS              ...shortcuts || ~abbrev     ||
||    02.00.00 ||   ABOUT THE GAME       ...intro to the game || ~aboutgame  ||
||       01.00 ||     CONTROLS    ...the controller functions || ~controls   ||
||       02.00 ||     MENUS              ...the in-game menus || ~menus      ||
||       03.00 ||     ATTRIBUTES  ...the character parameters || ~attributes ||
||          01 ||       STATISTICS        ...vital statistics || ~statistics ||
||          02 ||       ELEMENTS        ...the powers that be || ~elements   ||
||          03 ||       STATUS EFFECTS      ...status changes || ~statuses   ||
||    03.00.00 ||   IMPORTANT INFORMATION ...before you start || ~important  ||
||=============||=============================================||=============||
|| 02.00.00.00 || WALKTHROUGH     ...a guide to the main game || ~walkthru   ||
||    01.00.00 ||   WORLD OF BALANCE  ...goddesses in balance || ~balance    ||
||       01.00 ||     PROLOGUE             ...the game begins || ~prologue   ||
||          01 ||       NARSHE              ...Terra's escape || ~narshe     ||
||       02.00 ||     THE MARRIAGE OF FIGARO   ...two Figaros || ~figaros    ||
||          01 ||       FIGARO CASTLE       ...Edgar's castle || ~figarocast ||
||          02 ||       SOUTH FIGARO CAVE    ...heading south || ~figarocave ||
||          03 ||       SOUTH FIGARO      ...the other Figaro || ~southfig   ||
||       03.00 ||     THE RETURNERS          ...the rebellion || ~returners  ||
||          01 ||       DUNCAN'S CABIN  ...the martial artist || ~duncancab  ||
||          02 ||       MOUNT KOLTS         ...between a rock || ~mountkolts ||
||          03 ||       RETURNER HIDEOUT   ..and a hard place || ~returnhide ||
||          04 ||       LETHE RIVER        ...down the rapids || ~letheriver ||
||       04.00 ||     TERRA'S SCENARIO       ...Terra's route || ~terraroute ||
||          01 ||       LETHE RIVER       ...to a rapid close || ~letheriver ||
||          02 ||       NARSHE              ...Terra's return || ~narshe     ||
||       05.00 ||     LOCKE'S SCENARIO       ...Locke's route || ~lockeroute ||
||          01 ||       SOUTH FIGARO          ...backtracking || ~southfig   ||
||          02 ||       FIGARO CAVE     ...still backtracking || ~figarocave ||
||       06.00 ||     SABIN'S SCENARIO       ...Sabin's route || ~sabinroute ||
||          01 ||       CABIN      ...a familiar pair of eyes || ~cabin      ||
||          02 ||       SEIGE OF DOMA        ...into the fray || ~domaseige  ||
||          03 ||       PHANTOM FOREST      ...into the woods || ~phantfores ||
||          04 ||       PHANTOM TRAIN       ...the dead train || ~phanttrain ||
||          05 ||       BAREN FALLS    ...down the waterspout || ~barenfalls ||
||          06 ||       THE VELDT         ...the orphaned boy || ~veldt      ||
||          07 ||       MOBLITZ            ...find some jerky || ~moblitz    ||
||          08 ||       CRESCENT MTN CAVE   ...Gau's treasure || ~crescent   ||
||          09 ||       THE SERPENT TRENCH   ...under the sea || ~serpent    ||
||          10 ||       NIKEAH               ...the port city || ~nikeah     ||
||       07.00 ||     LAST STAND AT NARSHE      ...stop Kefka || ~laststand  ||
||       08.00 ||     FINDING TERRA           ...heading west || ~findterra  ||
||          01 ||       NARSHE            ...explore the town || ~narshe     ||
||          02 ||       FIGARO CASTLE    ...the castle morphs || ~figarocast ||
||          03 ||       DRAGON'S NECK CABIN   ...hidden relic || ~dragonneck ||
||          04 ||       KOHLINGEN        ...Locke's lost love || ~kohlingen  ||
||          05 ||       JIDOOR               ...the rich city || ~jidoor     ||
||          06 ||       ZOZO                 ...city of liars || ~zozo       ||
||       09.00 ||     INTO THE LION'S DEN    ...heading south || ~lionsden   ||
||          01 ||       JIDOOR           ...the auction house || ~jidoor     ||
||          02 ||       THE OPERA HOUSE       ...Maria's aria || ~operahouse ||
||          03 ||       ALBROOK     ...southern Imperial city || ~albrook    ||
||          04 ||       MARANDA      ...western Imperial city || ~maranda    ||
||          05 ||       TZEN        ...northern Imperial city || ~tzen       ||
||          06 ||       VECTOR       ...Imperial capital city || ~vector     ||
||          07 ||       MAGITEK FACTORY    ...learn the truth || ~magitek    ||
||          08 ||       RESEARCH FACILITY  ...save the espers || ~research   ||
||          09 ||       VECTOR           ...escape the cranes || ~vector     ||
||          10 ||       ZOZO                ...reawaken Terra || ~zozo       ||
||       10.00 ||     THE SEALED GATE      ...locate the gate || ~sealedgate ||
||          01 ||       THE ESPER WORLD       ...Terra's past || ~esperworld ||
||          02 ||       NARSHE       ...a moogle or a hairpin || ~narshe     ||
||          03 ||       OBSERVATION POST     ...into the east || ~observe    ||
||          04 ||       SEALED GATE CAVE   ...free the espers || ~sealedgate ||
||       11.00 ||     THE ESPER TREATY       ...the war's end || ~treaty     ||
||          01 ||       VECTOR              ...forge a treaty || ~vector     ||
||          02 ||       OBSERVATION POST ...claim the rewards || ~observe    ||
||          03 ||       ALBROOK          ...the glowing stone || ~albrook    ||
||          04 ||       TZEN                   ...a new esper || ~tzen       ||
||          05 ||       ALBROOK               ...setting sail || ~akbrook    ||
||          06 ||       TRANSPORT SHIP    ...on the high seas || ~transport  ||
||          07 ||       THAMASA          ...the town of magic || ~thamasa    ||
||          08 ||       ESPER CAVES   ...making the agreement || ~espercave  ||
||          09 ||       THAMASA     ...breaking the agreement || ~thamasa    ||
||          10 ||       THE BLACKJACK     ...Kefka's ambition || ~blackjack  ||
||       12.00 ||     OTHER OBJECTIVES ...miscellaneous stuff || ~other      ||
||          01 ||       DOMA CASTLE     ...some new treasures || ~domacastle ||
||          02 ||       NEW MONSTERS  ...fill in the bestiary || ~newmonster ||
||          03 ||       MORE LORES      ...building up Strago || ~morelores  ||
||          04 ||       FANCY DANCES       ...building up Mog || ~fancydance ||
||          05 ||       THE VELDT          ...building up Gau || ~veldt      ||
||          06 ||       WRAPPING THINGS UP     ...last quests || ~wrappingup ||
||       13.00 ||     THE FLOATING CONTINENT  ...stop Gestahl || ~floating   ||
||          01 ||       THE BLACKJACK      ...goodbye airship || ~blackjack  ||
||          02 ||       FLOATING CONTINENT   ...goodbye world || ~continent  ||
||    02.00.00 ||   THE WORLD OF RUIN   ...goddesses in chaos || ~ruin       ||
||       01.00 ||     SOLITARY ISLAND    ...aftermath and Cid || ~solitary   ||
||       02.00 ||     THREE'S COMPANY ...finding your friends || ~threeparty ||
||          01 ||       ALBROOK          ...a whole new world || ~albrook    ||
||          02 ||       TZEN         ...the Light of Judgment || ~tzen       ||
||          03 ||       MOBLIZ          ...village of orphans || ~mobliz     ||
||          04 ||       NIKEAH            ...crossing the sea || ~nikeah     ||
||          05 ||       SOUTH FIGARO   ...the Crimson Robbers || ~southfig   ||
||          06 ||       SOUTH FIGARO CAVE   ...finding Figaro || ~figarocave ||
||          07 ||       FIGARO CASTLE        ...the sandworms || ~figarocast ||
||       03.00 ||     DARILL'S LEGACY   ...the tale of Darill || ~legacy     ||
||          01 ||       KOHLINGEN           ...finding Setzer || ~kohlingen  ||
||          02 ||       DARILL'S TOMB  ...a friend's memorial || ~darilltomb ||
||          03 ||       THE FALCON           ...a new airship || ~falcon     ||
||       04.00 ||     FAMILIAR FACES     ...find your friends || ~familiar   ||
||          01 ||       FINDING CYAN       ...letters to Lola || ~findcyan   ||
||          02 ||       FINDING GAU       ...the Veldt orphan || ~findgau    ||
||          03 ||       FINDING SHADOW   ...coliseum champion || ~findshadow ||
||          04 ||       FINDING RELM ...the painter's gallery || ~findrelm   ||
||          05 ||       FINDING LOCKE  ...new life for Rachel || ~findlocke  ||
||          06 ||       FINDING TERRA     ...Humbaba's return || ~findterra  ||
||          07 ||       FINDING MOG    ...slam-dancing moogle || ~findmog    ||
||          08 ||       FINDING UMARO       ...Mog's yeti pal || ~findumaro  ||
||          09 ||       FINDING STRAGO   ...the Cult of Kefka || ~findstrago ||
||          10 ||       FINDING GOGO      ...the master mimic || ~findgogo   ||
||       05.00 ||     THE LAST ESPERS  ...find every magicite || ~lastespers ||
||          01 ||       CID'S LEGACY   ...look what washed up || ~cidlegacy  ||
||          02 ||       HIGH IN THE SKY ...fighting Deathgaze || ~highinsky  ||
||          03 ||       CYAN'S NIGHTMARE  ...Cyan's challenge || ~cyansnight ||
||          04 ||       THE ANCIENT CASTLE    ...lost kingdom || ~ancient    ||
||          05 ||       THE GREATEST CACTUS    ...desert lord || ~cactuar    ||
||          06 ||       LORD OF THE SEAS   ...wild ferry ride || ~lordofseas ||
||          07 ||       THE SWORD THIEF  ...a legendary blade || ~swordthief ||
||          08 ||       THE EIGHT DRAGONS  ...legendary wyrms || ~dragons    ||
||       06.00 ||     OTHER OBJECTIVES   ...final prepartions || ~otherobj   ||
||          01 ||       EBOT'S ROCK     ...Strago's challenge || ~ebotsrock  ||
||          02 ||       GAU'S FATHER       ...Gau's challenge || ~gausfather ||
||          03 ||       MASTER DUNCAN    ...Sabin's challenge || ~duncan     ||
||          04 ||       SHADOW'S PAST   ...Shadow's challenge || ~shadowpast ||
||          05 ||       THE AUCTION HOUSE     ...bid on items || ~auction    ||
||          06 ||       THE COLISEUM      ...wager your items || ~coliseum   ||
||          07 ||       DINOSAUR FOREST ...the hidden dragons || ~dinoforest ||
||          08 ||       MORE LORES         ...the final Lores || ~morelores  ||
||          09 ||       FANCY DANCES       ...the final Dance || ~fancydance ||
||          10 ||       THE VELDT          ...the final Rages || ~veldt      ||
||          11 ||       LEVELING UP  ...recommended locations || ~levelingup ||
||       07.00 ||     KEFKA'S FALL        ...the last assault || ~kefkasfall ||
||          01 ||       KEFKA'S TOWER    ...the Warring Triad || ~kefkatower ||
||          02 ||       FINALE     ...the final confrontation || ~finale     ||
||          03 ||       EPILOGUE                ...the ending || ~epilogue   ||
||=============||=============================================||=============||
|| 03.00.00.00 || SIDEQUESTS          ...the newest additions || ~sidequests ||
||    01.00.00 ||   DRAGON'S DEN         ...home of the wyrms || ~dragonsden ||
||    02.00.00 ||   SOUL SHRINE   ...the 100 battle challenge || ~soulshrine ||
||    04.00.00 ||   COLISEUM      ...bet the ultimate weapons || ~coliseum   ||
||=============||=============================================||=============||
|| 09.00.00.00 || IN CLOSING           ...an end to the guide || ~closing    ||
||    01.00.00 ||   VERSION HISTORY    ...the guide's history || ~version    ||
||    02.00.00 ||   CREDITS                         ...thanks || ~credits    ||
||    03.00.00 ||   LEGAL INFORMATION        ...rights of use || ~legal      ||
||_____________||_____________________________________________||_____________||
'-----------------------------------------------------------------------------'







  ___________  _________________________________________________  ___________
 /           \-\                                               /-/           \
( 01.00.00.00 ) )   P R E - G A M E   I N F O R M A T I O N   ( ( ~pregame    )
 \___________/-/_______________________________________________\-\___________/

O===========================O   Welcome to my guide for FINAL FANTASY VI
|  ~*~ IN THIS SECTION ~*~  |   ADVANCE! Within this guide, you'll find a whole
o---------------------------o   wealth of information about the game that
| 01. About the Guide       |   should assist you in making your way through
| 02. About the Game        |   the game, in defeating the most challenging
| 03. Important Information |   foes, in finding the best treasures, and in
O===========================O   solving the most difficult puzzles and quests.
                                This section of the guide in particular is
dedicated to helping newer players to the game understand how the game works
and how best to go about building characters in preparation for the harder
portions of the game. If there is anything in this guide that you would like to
see or that might be inaccurate, please send me an email and I'll be happy to
investigate into it and provide the credit of the discovery in your name.
Otherwise, I hope you enjoy the guide and FINAL FANTASY VI ADVANCE!





____________
\  PREGAME  \  _________________________________________________  ___________
|            \-\                                               /-/           \
( 01.01.00.00 ) )        A B O U T   T H E   G U I D E        ( ( ~aboutguide )
 \___________/-/_______________________________________________\-\___________/

O===========================O   Within this walkthrough, you'll find just about
|  ~*~ IN THIS SECTION ~*~  |   everything in the game that can be detailed.
o---------------------------o   The brunt of the guide will take you along the
| 01. Guide Layout          |   journey from start to finish, explaining how to
| 02. Abbreviations         |   get past tricky situations, how to defeat the
O===========================O   bosses of each section, and what items to look
                                out for along the way. However, there are other
sections thereafter about the after-game Sidequests, a listing of every Esper
in the game, a glossary of spells, a dossier of characters, a treasury of
equipment and items, and a full bestiary. Hopefully you'll get the most bang
for your Gil with all this information at your fingertips. If there's something
you'd like to see in the guide, please let me known and I'll do my best to add
it in with your credit, of course.

This guide will attempt to be a "Perfect Guide" ("perfect" as in getting a save
file with all possible achievements). During each leg of the walkthrough, I
will explain which items you should be aware of and where to find them. While
most of the second half of the game is optional, I have included every optional
sidequest and objective in the walkthrough itself rather than the Sidequests
section to avoid having to flip back and forth between sections, which can be a
hassle. Sometimes, gaining an item will require multiple resets simply because
the fight is timed or the steal ration is so low that you might die before you
succeed. In cases like these, I leave it up to you to decide whether or not to
go after every last item in the game. Of course, for those who want the full
experience and a whole bunch of challenge, try getting every last thing this
game has to offer. The satisfaction of perfect gaming far outweighs the trouble
required to gain most of the items.

I hope that this guide assists you in your enjoyment of Final Fantasy VI!



____________                  ____________________                 ____________
\  PREGAME  \  ______________/PRE-GAME INFORMATION\_____________  /ABOUTGUIDE /
|            \-\                                               /-/            |
( 01.01.01.00 ) )           G U I D E   L A Y O U T           ( ( ~layout     )
 \___________/-/_______________________________________________\-\___________/

This guide has been laid out to provide the most information possible in the
least space possible for ease of reading. For that reason, the headers to each
section have been designed in such a way as to indicate exactly where you are
located in the guide at all times. The following example will explain what I
mean:

     ____________               ____________               ____________
     \    1.     \  ___________/     2.     \___________  /    3.     /
     |            \-\                                  /-/            |
     (    4.       ) )               5.               ( (      6.     )
      \___________/-/__________________________________\-\___________/

1. PRIMARY SECTION   <--- The main section the topic is nestled into as indi-
                          cated by the first set of digits in the Locator
                          Digits
2. SECONDARY SECTION <--- The section within the main section as indicated by
                          the second set of digits in the Locator Digits
3. TERTIARY SECTION  <--- The section within the secondary section of the main
                          section as indicated by the third set of digits in
                          the Locator Digits
4. LOCATOR DIGITS    <--- The number unique to each header for quick searching
                          in case you prefer using numbers instead of words
5. SECTION TITLE     <--- The title of the section you're about to read
6. KEYWORD           <--- The keyword unique to each header for quick searching
                          in case you prefer using words instead of numbers



____________                  ____________________                 ____________
\  PREGAME  \  ______________/PRE-GAME INFORMATION\_____________  /ABOUTGUIDE /
|            \-\                                               /-/            |
( 01.01.02.00 ) )          A B B R E V I A T I O N S          ( ( ~abbrev     )
 \___________/-/_______________________________________________\-\___________/

\___                    ____.--------------------.____                     ___/
 ___)==================(___( TREASURE ICONOGRAPHY )___)===================(___
/                           "--------------------"                            \

[ ] <--- Chest    - A regular treasure chest
[!] <--- Trapped  - A trapped treasure chest with a monster inside or nearby
[_] <--- Crate    - A wooden crate with an item inside
( ) <--- Orb      - A crystal orb with an item inside
(_) <--- Pottery  - A ceramic jar with an item inside
{ } <--- Clock    - A grandfather clock with an item inside
{_} <--- Barrel   - A barrel with an item inside
\_/ <--- Bucket   - A bucket with an item inside
< > <--- Hidden   - An item hidden in the background scenery
MIS <--- Missable - An item that cannot be retrieved after a certain point
SKP <--- Skip It  - An item that should be skipped because it gets better later

\___                   ____.---------------------.____                     ___/
 ___)=================(___( ELEMENTAL ICONOGRAPHY )___)===================(___
/                          "---------------------"                            \

[ ] <--- Neutral  - The element has a regular effect
[+] <--- Added    - The element is added to physical attacks
[<] <--- Decrease - The element loses effectiveness and power
[>] <--- Increase - The element gains effectiveness and power
[?] <--- Unknown  - The elemental properties are unkonwn or randomly selected
[A] <--- Absorbs  - The element is absorbed
[I] <--- Immune   - The element has no effect
[W] <--- Weakness - The element has double the effect

\___                     ____.------------------.____                      ___/
 ___)===================(___( STATUS ICONOGRAPHY )___)====================(___
/                            "------------------"                             \

[ ] <--- Neutral  - The status has a regular effect
[%] <--- Chance   - The status has a calculated chance of working
[*] <--- Auto     - The status is automatically activated in battle
[-] <--- Removed  - The status is removed or cured
[+] <--- Added    - The status is added or inflicted
[?] <--- Unknown  - The status properties are unknown or randomly selected
[I] <--- Immune   - The status has no effect
[W] <--- Weakness - The status has a higher chance of succeeding

\___                      ____.----------------.____                       ___/
 ___)====================(___( USER ICONOGRAPHY )___)=====================(___
/                             "----------------"                              \

[ ] <--- Not Used - It does not apply to that character or Esper
[X] <--- Applies  - It applies to that character or Esper

\___                    ____.---------------------.____                    ___/
 ___)==================(___( ABILITIES ICONOGRAPHY )___)==================(___
/                           "---------------------"                           \

 $  <--- Esper    - Esper discovered
 *  <--- Black    - Black Orb signifying a Black Magic spell
 @  <--- Support  - Gray Orb signifying a Support Magic spell
 O  <--- White    - White Orb signifying a White Magic spell
 ^  <--- Blitz    - Signifies a Blitz learned
 #  <--- Lore     - Book signifying a Lore learned
 !  <--- Rage     - Signifies a Rage learned
 %  <--- Dance    - Music Notes signifying a Dance learned





____________
\  PREGAME  \  _________________________________________________  ___________
|            \-\                                               /-/           \
( 01.02.00.00 ) )         A B O U T   T H E   G A M E         ( ( ~aboutgame  )
 \___________/-/_______________________________________________\-\___________/

O=========================O   Originally released on the SNES as FINAL FANTASY
| ~*~ IN THIS SECTION ~*~ |   III in the US or FINAL FANTASY VI in Japan and
o-------------------------o   then later re-released on the Playstation as half
| 01. Controls            |   of the pair of games known as FINAL FANTASY AN-
| 02. Menus               |   THOLOGY, Final Fantasy VI is one of the most en-
| 03. Attributes          |   joyable games in the series due to its freeform
O=========================O   adventure and customizable party structure, which
                              was revolutionary at the time. On top of the very
unique game structure, it also features the largest cast of characters and
summoned creatures (known as Espers) in the series. I think you'll truly find
this game to be an adventure of vast proportions.

This section of the Pre-Information portion of the guide will explain the basic
functions of the game, including the controls, the menus, and the primary
character attributes that oversee all of the game's main equations for damage
and defense.



____________                     ______________
\  PREGAME  \  _________________/ABOUT THE GAME\________________  ___________
|            \-\                                               /-/           \
( 01.02.01.00 ) )               C O N T R O L S               ( ( ~controls   )
 \___________/-/_______________________________________________\-\___________/
   __________            __________
 _|    1.    |__________|    2.    |_    1. L BUTTON <- Pages left/select all
|                                    |                  to the left
|      __                            |   2. R BUTTON <- Pages right/select all
|     |3.|                      __   |                  to the right
|  ___|__|___                  (8.)  |   3. UP       <- Moves up
| |4. (  ) 5.|            __    ""   |   4. LEFT     <- Moves left
| '"""|""|"""'           (7.)        |   5. RIGHT    <- Moves right
|     |6.|                ""         |   6. DOWN     <- Moves down
|     '""'                           |   7. B BUTTON <- Cancels choices
|               :::::::              |   8. A BUTTON <- Confirms choices
|               :::::::              |   9. SELECT   <- Brings up the menu
|               :::::::              |   10. START   <- Pauses the game
|            _____   _____           |
|           ( 9.  ) ( 10. )          |   L + R       <- Flees battle
|            """""   """""           |
|____________________________________|   L/R/SEL/STA <- Soft Reset (save first)



____________                     ______________
\  PREGAME  \  _________________/ABOUT THE GAME\________________  ___________
|            \-\                                               /-/           \
( 01.02.02.00 ) )                  M E N U S                  ( ( ~menus      )
 \___________/-/_______________________________________________\-\___________/

\___                          ____.---------.____                          ___/
 ___)========================(___( MAIN MENU )___)========================(___
/                                 "---------"                                 \

     NEW GAME.............................................Start a new game
     (LOAD GAME)..............................Load a previously-saved game
     (EXTRAS)............Load game extras from previously-saved game files
          (BESTIARY).............................The in-game bestiary

\___                         ____.----------.____                          ___/
 ___)=======================(___( FIELD MENU )___)========================(___
/                                "----------"                                 \

     ITEMS..........................Displays a list of all items collected
          USE............................Use collected, regular items
          SORT................Change the order of the items displayed
          RARE............Displays all collected rare and quest items
     ABILITIES...........Displays all learned abilities, magic, and Espers
          ESPERS.....Displays current Espers and allows for equipping
          MAGIC.....Displays current magic learned and allows its use
          BUSHIDO...........Display's Cyan's special moveset, Bushido
          BLITZ..............Display's Sabin's special moveset, Blitz
          LORE...............Display's Strago's special moveset, Lore
          RAGE..................Display's Gau's special moveset, Rage
          DANCE................Display's Mog's special moveset, Dance
     EQUIP...............Displays current equipment and allows for changes
          EQUIP....................Equips weapons, armor, and shields
          OPTIMIZE.....Auto-chooses equipment with the highest Attack
          REMOVE.................Unequips weapons, armor, and shields
          REMOVE ALL.....................Unequips all owned equipment
     RELICS.................Displays current relics and allows for changes
          EQUIP.........................................Equips relics
          REMOVE......................................Unequips relics
     STATUS........................................Displays current status
     FORMATION.............................Toggle character rows and order
     CONFIG..........Change the settings of the game and view the bestiary
          BATTLE MODE....Toggle between Active battle and Wait battle
          BATTLE SPEED............Changes the speed of battle actions
          BATTLE MESSAGES............Changes the speed of battle text
          COMMAND SETTINGS...............Toggle battle command layout
          ATB GAUGE.......................Toggle turn gauge in battle
          REEQUIP.................................Toggle optimization
          CURSOR POSITION................Changes the natural location
          AUTO-DASH..............................Toggle fast movement
          MAGIC ORDER......................Change magic display order
          WINDOW PATTERN...............Change the window's background
          FONT COLOR............................Change the text color
          WINDOW COLOR...........Change the window's background color
               FIRST OPTION........................Window Border
               SECOND OPTION....................Top-down Shading
               THIRD OPTION.......................Border Shading
               FOURTH OPTION........................Main Shading
               FIFTH OPTION........................Minor Shading
               SIXTH OPTION...................More Minor Shading
               SEVENTH OPTION......................Desktop Color
          BESTIARY......................Displays the In-Game Bestiary
     QUICKSAVE.......Save the game and return to the Main Menu (temporary)
     SAVE.................Save the game and return to gameplay (permanent)



____________                     ______________
\  PREGAME  \  _________________/ABOUT THE GAME\________________  ___________
|            \-\                                               /-/           \
( 01.02.03.00 ) )             A T T R I B U T E S             ( ( ~attributes )
 \___________/-/_______________________________________________\-\___________/

O===========================O   What are attributes, you might be wondering?
|  ~*~ IN THIS SECTION ~*~  |   An attribute is essentially a statistical field
o---------------------------o   of information in the game that determines your
| 01. Statistics            |   character's strengths and weaknesses. It can
| 02. Elemental Affinities  |   also govern a character's affinity toward the
| 03. Status Effects        |   elements as well as the status effects that can
O===========================O   be invoked on a character. The sections that
                                follow deal with the various types of attri-
butes and what functions they can perform in the game.

____________
\  PREGAME  \  _________________________________________________  ___________
|            \-\                                               /-/           \
( 01.02.03.01 ) )             S T A T I S T I C S             ( ( ~statistics )
 \___________/-/_______________________________________________\-\___________/

LEVEL         (LV)  <--- The character's experience on a scale of 1 to 99
HIT POINTS    (HP)  <--- The health reserves of a character
MAGIC POINTS  (MP)  <--- The magic reserves of a character
STRENGTH      (STR) <--- The character's base strength when unarmed
SPEED         (SPD) <--- The character's recovery speed between turns
STAMINA       (STA) <--- The character's constitution (determines HP and DEF)
MAGIC         (MAG) <--- The character's magic attack power
ATTACK        (ATT) <--- The character's physical attack power
DEFENSE       (DEF) <--- The character's physical defense buffer
EVASION       (EVA) <--- The character's chance of evading a physical attack
MAGIC DEFENSE (MDF) <--- The character's magical defense buffer
MAGIC EVASION (MEV) <--- The character's chance of evading a magical attack
ACCURACY      (ACC) <--- The character's physical accuracy (not displayed)
EXPERIENCE    (EXP) <--- The experience points rewarded from a monster
NEXT LEVEL    (NXT) <--- The character's experience needed to level up
GIL           (GIL) <--- The game currency rewarded from a monster
MAGIC ABILITY (AP)  <--- The magic ability points rewarded from a monster

____________
\  PREGAME  \  _________________________________________________  ___________
|            \-\                                               /-/           \
( 01.02.03.02 ) )               E L E M E N T S               ( ( ~elements   )
 \___________/-/_______________________________________________\-\___________/

FIRE      <--- Signifies heat, flames, and magma. Opposed by Ice.
ICE       <--- Signifies cool, frost, and snow. Opposed by Fire.
LIGHTNING <--- Signifies electricity, thunder, and energy. Opposed by Water.
WATER     <--- Signifies liquid, oceans, and rain. Opposed by Lightning.
WIND      <--- Signifies motion, clouds, and storms. Opposed by Earth.
EARTH     <--- Signifies soil, stone, and metal. Opposed by Wind.
RESTORE   <--- Signifies healing. Opposed by Poison.
POISON    <--- Signifies weakening. Opposed by Restore.
HOLY      <--- Signifies light, goodness, and power. Opposed by Evil.
EVIL      <--- Signifies darkness, vampirism, and damage. Opposed by Holy.

____________
\  PREGAME  \  _________________________________________________  ___________
|            \-\                                               /-/           \
( 01.02.03.03 ) )         S T A T U S   E F F E C T S         ( ( ~statuses   )
 \___________/-/_______________________________________________\-\___________/

\___                   ____.-----------------------.____                   ___/
 ___)=================(___( POSITIVE STATUS EFFECTS )___)=================(___
/                          "-----------------------"                          \

BLINK   (Blurred body)   <--- Evasion x 2
VALOR   (Yellow flash)   <--- Strength x 2
COUNTER                  <--- Attacks back when physically attacked
FAITH                    <--- Magic x 2
FLOAT   (Hovering)       <--- Immune to Earth-based magic
HASTE   (Red outline)    <--- Speed x 2
PALING                   <--- Immune to magical attacks
PROTECT (Yellow outline) <--- Defense x 2
QUICK                    <--- Perform two commands in one turn
REFLECT (Blue outline)   <--- Spells return to caster
REGEN                    <--- Recovers HP in increments
RERAISE                  <--- Casts Life once if HP = 0
SHELL   (Green outline)  <--- Magic Defense x 2
SHIELD                   <--- Immune to physical attacks
VANISH  (Outline only)   <--- Immune to physical attacks until magic attacked

\___                   ____.-----------------------.____                   ___/
 ___)=================(___( NEGATIVE STATUS EFFECTS )___)=================(___
/                          "-----------------------"                          \

BERSERK (Red bubbles)    <--- Forced physical attacks only
BLIND   (Black glasses)  <--- Accuracy x 50%
CONFUSE (Spinning Halo)  <--- Attacks allies only, fixed by physical attack
DEATH   (Laying down)    <--- Cannot act until revived
DOOM    (Timer)          <--- Inflicts Death status when timer reaches 0
FROZEN  (Blue body)      <--- Can choose commands but not act until warmed
IMP     (Imp body)       <--- All stats lowered, can cast "Imp" only
MUTE    (Empty text box) <--- Cannot cast or summon until unsilenced
POISON  (Green bubbles)  <--- Lose HP in increments, Poison-elemental
SAP                      <--- Lose HP in increments, but is non-elemental
SLEEP   (ZZZs)           <--- Cannot act until awakened by physical attack
SLOW    (White outline)  <--- Speed x 50%
STONE   (Gray body)      <--- Cannot act until softened
STOP    (Pink outline)   <--- Speed = 0, cannot act until effect wears off
ZOMBIE  (Green body)     <--- Cannot heal and sometimes attacks allies





____________
\  PREGAME  \  _________________________________________________  ___________
|            \-\                                               /-/           \
( 01.03.00.00 ) )  I M P O R T A N T   I N F O R M A T I O N  ( ( ~important  )
 \___________/-/_______________________________________________\-\___________/

The following information has been included in this section because it most
likely will help players -- both new and veteran -- to get the most from the
game. These are my ten tips for successful adventuring:

1. SAVE, SAVE, SAVE! --- As in any RPG, there are always risks associated with
   adventuring. You never know (unless you read my walkthrough ;) ) what lies
   around the corner, and some bosses in this game can give you a real run for
   your gil. As long as you save between every section of the guide, you'll be
   much happier if you happen to die in battle. The more recent the save, the
   less progress you'll lose.

2. AN APPLE A DAY... --- Going along with the point above, you should always
   try to keep your HP up in case you do run into a powerful foe. And in order
   to do so, you'll need to heal yourself along the way. First of all, use a
   Tent or a Sleeping Bag at a Save Point, which will restore your HP and MP.
   The next option would be to use White Magic "Cure" spells since MP is easy
   to regain and does not require Gil to replenish and use "Osmose" to drain MP
   from enemies if you run low on that as well. Finally, use Potions, Ethers,
   and Elixirs to restore HP and MP when all else fails. Also, if you're in a
   section of the game where your allies are split into several parties, try
   putting them on the same save point together and using a Tent to restore
   both groups with one item!

3. ONE MAN'S JUNK... --- ...is another man's treasure. Working from the last
   two points, it's always a good idea to be aware of what's inside a treasure
   chest before opening it. There are several reasons why. First, the treasure
   chest might contain a better item if you collect it later. Second, the chest
   might cue the arrival of a boss or major event. Finally, the chest might
   be guarded by a monster that appears as soon as the chest is opened. Most of
   the time, the "monsters-in-a-box" are pretty tough, so you should always be
   ready for them. The beginning of each section of the walkthrough will list
   all treasure chests and whether to skip them or if they are trapped.

4. KNOW YOUR PLACE --- There is a reason that the game allows characters to
   stand in two areas of the field, known as "rows." The front row is generally
   a row for physical attackers since it does not augment any of your stats.
   However, the back row makes a great alternative for magic users since it
   doubles Defense but halves Attack. Placing an attacker in the back can be a
   good idea, though, if you're having trouble staying alive against an enemy.
   The Defense boost might just be enough to save you -- that is if you can
   defeat the enemy with lower Attack power.

5. BUYERS MARKET --- Ironically, it rarely pays to sell. As you journey around
   the world, you'll find various items and equipment. Most of it will become
   outdated by the time you reach the end of the game. While it's okay to sell
   easy-to-buy items and equipment, there really shouldn't be a reason why you
   need to sell them because you can easily explore around a save point and
   fight enemies until you build up the gold to buy the items and equipment you
   want to purchase. Plus, you never know when you might actually want to use
   an old piece of equipment (if you don't want to defeat an enemy quickly or
   the equipment has some special property or affinity).

6. LAST MINUTE CHANGES --- You can change your weapons and Espers during battle
   in case your choices weren't ideal before entering the battle. To do so, you
   just need to open the Items command (for weapons) or the Magic command (for
   Espers) and then move up to open a separate mini-menu where you can change
   your choices in mid-battle. This is very useful when fighting complex bosses
   or enemies with varying weaknesses. Also, you can only use an Esper once in
   a battle, so it never hurts to switch out the Esper if you got a ways to go
   in the battle and you have enough MP to safely summon another Esper.

7. A MATTER OF LIFE AND DEATH --- Whenever you revive an ally during battle,
   your next action should be to heal that party member's HP. Unless you use
   the upgraded "Life" spells, your revived character will come back with only
   15% of their max HP, which means they could easily get knocked out again.
   Therefore, if you don't want to waste the next few turns performing a revive
   and restore circle, you should try to heal a weak character as soon as
   possible. In addition, if you happen to be in the World of Ruin, you can
   send the dead character into a Colisseum battle and as long as they win the
   battle, they'll somehow come out of the battle with full HP and MP!

8. BE A CHATTERBOX --- Sometimes you'll need to speak with villagers in order
   to advance the story along. And sometimes these villagers aren't willing to
   give up that information without a fight... or a discussion. Try speaking
   with people at least two times. Often you'll glean little bits of know-
   ledge that you wouldn't otherwise get. You can also come back to areas you
   visited previously later in the game and see if any dialogue has changed.
   In some cases, you might get a pointer about a sidequest you might otherwise
   miss or a good tip on where to go next.

9. INCREASE YOUR ATTACKS --- Why settle for weak attacks when you can attack in
   stronger ways? If your character excels in physical attacks, there are
   several routes you can take to increase the damage they do when attacking.
   First, you could try equipping two weapons instead of a weapon and shield.
   The second weapon essentially makes each attack similar to a single-weapon
   critical attack. Second, try using a Relic that increases Attack, Strength,
   or allows Two-Handed Equipping. Doing so will not only raises the damage you
   do when attacking, but it also isn't affected if your stats are decreased in
   battle somehow. Thirdly, try equipping the Relic that allows you to attack
   twice each time you choose the Attack command. Finally, if you have a spear
   equipped to the character, make sure they can use the Jump command. The
   attack power of using the Jump command is doubled when you equip a spear!

10. INCREASE YOUR MAGIC --- Why allow physical attackers to get all the bonuses
   and power? If your character excels in magical attacks, there are several
   options to raise their magic power as well. First, try casting Reflect on
   your party and then casting a target-all spell on all four allies. The spell
   will reflect off onto your enemies for more power. If there is one enemy,
   the spell will strike four times for quadruple damage! If there are multiple
   enemies, the reflected spells will randomly target enemies. This can, of
   course, be a bad thing if the spell is absorbed by some enemies. Another
   side effect of this strategy is that enemies can't cast spells on you. The
   second option is to equip Relics that increase Magic or MP. Finally, you can
   equip the Gem Box to allow your character to dualcast spells.









  ___________  _________________________________________________  ___________
 /           \-\                                               /-/           \
( 02.00.00.00 ) )            W A L K T H R O U G H            ( ( ~walkthru   )
 \___________/-/_______________________________________________\-\___________/

O===========================O   This is the main guide to the game itself. The
|  ~*~ IN THIS SECTION ~*~  |   walkthrough will include all information that
o---------------------------o   is necessary to complete the game. However,
| 01. The World of Balance  |   that only equates to about 50% of the actual
| 02. The World of Ruin     |   game! Usually, if there are sidequests and
O===========================O   optional objectives, I include them only in the
                                Sidequests section following the walkthrough.
However, since there are so many sidequests in this game, I've decided to just
include all of them in the main walkthrough and label them as optional. The
new dungeons available after the end of the storyline game will be placed in
the Sidequests section, instead, since they are completely optional. Otherwise
you would have to switch back and forth between sections all the time! So,
without further ado, let's get started.



 _____________________________________________________________________________
|\ /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\  /|
|/_\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/__\|
|            _____________________________________________________            |
\\\ \ | / / /                                                     \ \ \ | / ///
 \\\ \|/ / /                                                       \ \ \|/ ///
  ||| | | |          _   _   _____   _____   _       ____           | | | |||
  ||| | | |         | | | | |  _  | |  _  | | |     |  _ \          | | | |||
  ||| | | |         | |_| | | | | | | |_| | | |     | | \ \         | | | |||
  ||| | | |         | | | | | | | | |    _| | |     | | | |         | | | |||
  ||| | | |         |  _  | | |_| | | |\ \  | |___  | |_/ /         | | | |||
  ||| | | |         |_/ \_| |_____| |_| \_\ |_____| |____/          | | | |||
  ||| | | |                                                         | | | |||
  ||| | | |                      _____   _____                      | | | |||
  ||| | | |                     |  _  | |  ___|                     | | | |||
  ||| | | |                     | | | | | |__                       | | | |||
  ||| | | |                     | | | | |  __|                      | | | |||
  ||| | | |                     | |_| | | |                         | | | |||
  ||| | | |                     |_____| |_|                         | | | |||
  ||| | | |                                                         | | | |||
  ||| | | |  _____   _____   _       _____   _   _   _____   _____  | | | |||
  ||| | | | |  _  | |  _  | | |     |  _  | | \ | | |  ___| |  ___| | | | |||
  ||| | | | | |_| | | |_| | | |     | |_| | |  \| | | |     | |__   | | | |||
  ||| | | | |  _  | |  _  | | |     |  _  | | \ \ | | |     |  __|  | | | |||
  ||| | | | | |_| | | | | | | |___  | | | | | |\  | | |___  | |___  | | | |||
  ||| | | | |_____| |_| |_| |_____| |_| |_| |_| \_| |_____| |_____| | | | |||
 /// /|\ \ \                                                       / / /|\ \\\
/// / | \ \ \_____________________________________________________/ / / | \ \\\
|_____________________________________________________________________________|
|\ /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\   /\  /|
|/_\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/___\/__\|
____________
\WALKTHROUGH\  _________________________________________________  ___________
|            \-\                                               /-/           \
( 02.01.00.00 ) )   T H E   W O R L D   O F   B A L A N C E   ( ( ~balance    )
 \___________/-/_______________________________________________\-\___________/

O=============================O   The ancient War of the Magi...
|   ~*~ IN THIS SECTION ~*~   |
o-----------------------------o   When its flames at last receded, only the
| 01. Prologue                |   charred husk of a world remaind. Even the
| 02. The Marriage of Figaro  |   power of magic was lost...
| 03. The Returners           |
| 04. Terra's Scenario        |   In the thousand years that followed, iron,
| 05. Locke's Scenario        |   gunpowder, and steam enginestook the place
| 06. Sabin's Scenario        |   of magic, and life slowly returned to the
| 07. Last Stand at Narshe    |   barren land...
| 08. Finding Terra           |
| 09. Into The Lion's Den     |   Yet there now stands one who would reawaken
| 10. The Sealed Gate         |   the magic of ages past, and use its dread
| 11. The Esper Treaty        |   power as a means by which to conquer all the
| 12. Other Objectives        |   world...
| 13. The Floating Continent  |
O=============================O   ...Could anyone truly be foolish enough to
                                  repeat that mistake?





____________                  ____________________
\WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  ___________
|            \-\                                               /-/           \
( 02.01.01.00 ) )               P R O L O G U E               ( ( ~prologue   )
 \___________/-/_______________________________________________\-\___________/

The game opens with a scene between Biggs and Wedge, two serial characters from
various Final Fantasy games. The two soldiers are discussing the reason they
are heading toward Narshe, a city in the frozen north. According to recent
reports, a frozen Esper has been found intact in the mines near Narshe, and it
is believed that the Empire could harness this Esper's prolific powers for its
own benefit. However, their tactics are less than sterling, and there's one
thing they didn't plan for: the Esper's will.



____________                  ____________________                 ____________
\WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  / PROLOGUE  /
|            \-\                                               /-/            |
| 02.01.01.01 ) )                 N A R S H E                 ( ( ~narshe     |
|    ________/-/_______________________________________________\-\________    |
|   |                                                                     |   |
|   |===O===O===================O=========================================|   |
|   |Skp|Mis|        NAME       |                LOCATION                 |   |
|   |===O===O===================O=========================================|   |
|   |   |   | { } Elixir        | South Narshe: Arvis' House              |   |
|   | X |   | [ ] Phoenix Down  | West Narshe Mines                       |   |
|   | X |   | [ ] Sleeping Bag  | West Narshe Mines                       |   |
|   |   |   | [ ] Potion        | Adventuring School: Advanced Battle Tac |   |
|   |   |   | [ ] Sleeping Bag  | Adventuring School: Battle Tactics      |   |
|   |   |   | [!] Potion        | Adventuring School: Field Science       |   |
|   |   |   | (_) Ether         | Adventuring School: Field Science       |   |
|   |===O===O===================O=========================================|   |
|   |                                                                     |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   | 001 Guard             |      40 |      48 |      48 |  Yes  |  No   |   |
|   | 002 Silver Lobo       |      27 |      30 |      37 |  Yes  |  No   |   |
|   | 003 Megalodoth        |     115 |      90 |      50 |  Yes  |  No   |   |
|   | 004 Wererat           |      24 |      22 |      21 |  Yes  |  No   |   |
|   | 005 Spritzer          |      15 |      29 |      23 |  Yes  |  No   |   |
|   | 006 Bandit            |      35 |      25 |      25 |  Yes  |  Yes  |   |
|   | 276 YMIR              |  50,000 |     --- |     --- |  No   |  No   |   |
|   | 277 YMIR              |   1,600 |     --- |     --- |  No   |  No   |   |
|   | 278 GUARD LEADER      |     420 |     350 |     --- |  Yes  |  No   |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   |_____________________________________________________________________|   |
|                                                                             |
 \___________________________________________________________________________/

\___                        ____.------------.____                         ___/
 ___)======================(___( SOUTH NARSHE )___)=======================(___ 
/                               "------------"                                \

Start your adventure by open-     /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
ing the field menu once you      < .----------------------------------------. >
gain control over your party.    < |      ~*~ NEW CHARACTER ALERT ~*~       | >
Browse through the options to    < |========================================| >
get a feeling for where things   < | B I G G S                    (Soldier) | >
are located. Once you're all     < |========================================| >
set, it's time to start the      < | A soldier of the Gestahlian Empire who | >
trek to the frozen Esper.        < | leads the infiltration of Narshe for   | >
                                 < | the frozen Esper.                      | >
If you head to the space just    < |                                        | >
below the door to the Inn,       < |========================================| >
you'll fight the first forced    < | W E D G E                    (Soldier) | >
encounter of the game against    < |========================================| >
a Silver Lobo. Once it's de-     < | A soldier of the Gestahlian Empire who | >
feated, head back to the main    < | assists Biggs in the infiltration of   | >
path and then north until you    < | Narshe for the frozen Esper.           | >
are next to the Inn. This will   < |                                        | >
bring about another forced en-   < |========================================| >
counter, this one is against a   < | ? ? ? ?                (Magitek Elite) | >
Silver Lobo and two Guards.      < |========================================| >
Continue on to the crossroads    < | An enigmatic witch and Magitek Elite   | >
ahead where you'll fight two     < | whose past has been wiped clean by way | >
more forced encounters, these    < | of a slave crown.                      | >
against two Silver Lobos and     < '----------------------------------------' >
another against two Guards.       \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Just north of this area is a
final forced encounter for this map against a Silver Lobo and two Guards. My
tip for all of these fights is to get used to the battle controls. Try using
each of the different attacks available, especially ????'s Bio Blaster, Con-
fuser, and Magitek Missile. Bio Blaster is great against groups. Confuser
essentially makes enemies allies. And Magitek Missile is very effective against
single enemies. When you're ready, head north.

\___                        ____.------------.____                         ___/
 ___)======================(___( NORTH NARSHE )___)=======================(___ 
/                               "------------"                                \

Getting closer to the mine now, you'd better be on your guard for one last,
fierce attack. Or at least as fierce as these opening battles can be. Anyway,
as soon as you climb the first set of wooden stairs, you'll be forced into a
final encounter against two Megalodoths and two Guards. When you're done, head
north into the mine.

\___                     ____.------------------.____                      ___/
 ___)===================(___( NORTH NARSHE MINES )___)====================(___ 
/                            "------------------"                             \

If you want to save your game now, you might want to head west at the first
intersection and use the save point there. Otherwise, you really shouldn't have
any problem with the sections ahead. If you do, you're pretty much done for and
might want to set down the game right now, or at least get some more experience
to buff up your characters!

When you're ready, head north until you reach the mine gate. Once it's unlocked
you just head north to discover a nasty little surprise: a boss fight against
Ymir, the Lightning Whelk!
       _____   _____   _____   _____
      |  _  | |  _  | |  ___| |  ___|
    O=| |_| |=| | | |=| |=====| |=========================================O
    | |  _ <  | | | | |___  | |___  |               Ymir                  |
    | | |_| | | |_| |  ___| |  ___| |          -The Whelk Shell-          |
    O=|_____|=|_____|=|_____|=|_____|=====================================O
    |                                                                     |
    |================o===========o===========o===========o================|
    | HP:  50,000    | STR: N/A  | MAG:   5  | ATT:  13  | GIL:     ---   |
    |----------------+-----------+-----------+-----------+----------------|
    | MP:     120    | DEF: 102  | MDF: 155  | STA: N/A  | EXP:     ---   |
    |----------------+-----------+-----------+-----------+----------------|
    | LEVEL:    4    | EVA: ---  | MEV: ---  | SPD: N/A  | MXP:     ---   |
    |================o===========o===========o===========o================|
    | [ ] Fire     [A] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
    | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
    |---------------------------------------------------------------------|
    | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
    | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
    | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [I] Slow     |
    | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [I] Stop     |
    | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
    | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
    |==================================o==================================|
    | DROPS:    Ether                  | STEAL:    ---                    |
    |           ---                    |           ---                    |
    |----------------------------------+----------------------------------|
    | KEY ITEM: ---                    | REQUESTS: ---                    |
    |==================================o==================================|
    | FOUND:    Narshe Mines - North   | TYPE:     ---                    |
    |----------------------------------+----------------------------------|
    | COMMANDS: Megavolt               | LEARN:    ---                    |
    |==================================o==================================|
    | APPEARANCE: A spiky, lavender shell                                 |
    |=====================================================================|
    | STRATEGY: Do not attack this part of the boss! It will always use a |
    |           powerful counter-attack called "Megavolt" which deals a   |
    |           lot of Lightning-based damage to all of your party. Just  |
    |           defeat the other part of the boss to make this disappear. |
    O=====================================================================O
       _____   _____   _____   _____
      |  _  | |  _  | |  ___| |  ___|
    O=| |_| |=| | | |=| |=====| |=========================================O
    | |  _ <  | | | | |___  | |___  |               Ymir                  |
    | | |_| | | |_| |  ___| |  ___| |        -The Lightning Whelk-        |
    O=|_____|=|_____|=|_____|=|_____|=====================================O
    |                                                                     |
    |================o===========o===========o===========o================|
    | HP:   1,600    | STR: N/A  | MAG:  10  | ATT:  22  | GIL:     ---   |
    |----------------+-----------+-----------+-----------+----------------|
    | MP:   1,000    | DEF: 100  | MDF: 155  | STA: N/A  | EXP:     ---   |
    |----------------+-----------+-----------+-----------+----------------|
    | LEVEL:    6    | EVA: ---  | MEV: ---  | SPD: N/A  | MXP:     ---   |
    |================o===========o===========o===========o================|
    | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
    | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
    |---------------------------------------------------------------------|
    | [I] Berserk  [I] Death     [I] Imp       [ ] Reflect   [I] Silence  |
    | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [I] Sleep    |
    | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
    | [I] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
    | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
    | [I] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
    |==================================o==================================|
    | DROPS:    Hi-Potion              | STEAL:    ---                    |
    |           ---                    |           ---                    |
    |----------------------------------+----------------------------------|
    | KEY ITEM: ---                    | REQUESTS: ---                    |
    |==================================o==================================|
    | FOUND:    Narshe Mines - North   | TYPE:     ---                    |
    |----------------------------------+----------------------------------|
    | COMMANDS: Attack                 | LEARN:    ---                    |
    |           <withdraw>             |                                  |
    |==================================o==================================|
    | APPEARANCE: A golden-hued giant whelk (snail)                       |
    |=====================================================================|
    | STRATEGY: Attack this portion of the boss only. Try using ????'s    |
    |           "Magitek Missile" and Biggs'/Wedge's "Fire Beam" commands |
    |           to deal major damage quickly. Use Biggs and Wedge to heal |
    |           if any characters grow weak. Just focus on using ????'s   |
    |           "Magitek Missile" until the whelk withdraws into its shell|
    |           again. At this point, heal up with "Healing Force" and    |
    |           wait for the whelk to reappear before attacking again.    |
    O=====================================================================O

When you finish the boss fight, head north to the next area.

\___                ____.------------------------------.____               ___/
 ___)==============(___( NORTH NARSHE MINES: ESPER CAVE )___)=============(___ 
/                       "------------------------------"                      \

In the next room is the frozen Esper. However, the Imperial witch still without
any name has a strange bond with the Esper. Upon nearing it, both Biggs and
Wedge are removed from the area while ???? seems to be drawn closer and closer
to the Esper. Suddenly, the creature seems to awaken, creating a massive blast
of energy that destroys the Magitek Armor protecting ???? and knocking her
unconscious.

\___                  ____.--------------------------.____                 ___/
 ___)================(___( SOUTH NARSHE: ARVIS' HOUSE )___)===============(___ 
/                         "--------------------------"                        \

The girl wakes up in a house      /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
in Narshe owned by someone who   < .----------------------------------------. >
is known only as Old Man for     < |      ~*~ NEW CHARACTER ALERT ~*~       | >
now. He informs the girl that    < |========================================| >
he found her in the mines and    < | T E R R A              (Magitek Elite) | >
helped her back to his house     < |----------------------------------------| >
before the Imperial troops       < | "A mysterious young woman, born with   | >
could find her. By removing      < | the gift of magic, and enslaved by the | >
the slave crown on her head,     < | Gestahlian Empire..."                  | >
he gave the girl the ability     < '----------------------------------------' >
for conscious thought again.      \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
However, her memory has been
wiped clean and it will probably be a while before her full memory returns,
according to the Old Man. He underestimates this woman, though. Being a Magitek
Elite, she has a natural affinity for magic, and is therefore less susceptible
to amnesia than others. She remembers her name immediately.

It doesn't take long for the Imperial troops to demand her return. The Old Man
insists that Terra flee into the Narshe Mines rather than turn herself over to
the soldiers since she'll just lose her free will again once the slave crown is
put back on again. Even if she is an agent of the Empire, she's still a person.
Before following the Old Man, try checking the clock near the door for a free
ELIXIR! Then head out the door to the back of the shop.

\___                         ____.------------.____                        ___/
 ___)=======================(___( SOUTH NARSHE )___)======================(___ 
/                                "------------"                               \

As she flees behind the shop, the guards spot Terra on the catwalk. Thankfully,
they can't get to her just yet, so keep heading west until she arrives at the
Narshe Mines again.

\___                      ____.-----------------.____                      ___/
 ___)====================(___( WEST NARSHE MINES )___)====================(___ 
/                             "-----------------"                             \

For now, you should skip the two treasure chests in this area because they'll
have better items when you return later. Instead, just head northwest until you
are cornered by several Imperial guards into a corner. Just as things seem to
be hopeless, the floor gives way, sending Terra into a chamber below. She falls
unconscious upon impact. In her dreams, she envisions her time at the capital
city in the presence of Kefka, who brainwashed her and then enslaved her with
the slave crown, turning her into a sorcerous weapon. During this flashback,
you can also get a quick glimpse of three other major characters that will
appear later in this drama: Gestahl, the Emperor; a blond woman in a similar
state as Terra; and a young, blond military officer.

\___                  ____.--------------------------.____                 ___/
 ___)================(___( SOUTH NARSHE: ARVIS' HOUSE )___)===============(___ 
/                         "--------------------------"                        \

In walks a new character named    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Locke. Although he's really a    < .----------------------------------------. >
thief, he prefers to be called   < |      ~*~ NEW CHARACTER ALERT ~*~       | >
a "treasure hunter." It seems    < |========================================| >
that he is in league with the    < | L O C K E                 (Adventurer) | >
Old Man, trying to rouse the     < |========================================| >
people of Narshe into a revolt   < | "A treasure hunter and trail-worn      | >
against the Empire, by con-      < | traveler, searching the world over for | >
vincing them to join the Re-     < | relics of the past..."                 | >
turners. Perhaps if Locke can    < '----------------------------------------' >
draw in Terra, that will give     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
the Returners a formidable
weapon against the Empire and might just convince the townsfolk to revolt. The
Old Man convinces Locke to help Terra, and then you regain control of the game,
this time as Locke.

\___                 ____.----------------------------.____                ___/
 ___)===============(___( NARSHE MINES: PUZZLE CHAMBER )___)==============(___ 
/                        "----------------------------"                       \

Locke finds Terra just in time to avoid an ambush from the Imperial Guards.
Unfortunately, Terra is unconscious still, which means that he'll need to
defend her against the oncoming attack. Thankfully, a group of fuzzy moogle
allies decide to help. The game forces you into three parties:

    O=====================O O=====================O O=====================O
    |      GROUP ONE      | |      GROUP TWO      | |     GROUP THREE     |
    O==========O==========O O==========O==========O O==========O==========O
    |   NAME   |  WEAPON  | |   NAME   |  WEAPON  | |   NAME   |  WEAPON  |
    O==========O==========O O==========O==========O O==========O==========O
    | Locke    | Dagger   | | Mog      | Spear    | | Mogsy    | Staff    |
    | Moglin   | Spear    | | Molulu   | Whip     | | Mogwin   | Spear    |
    | Mogret   | Whip     | | Moghan   | Sword    | | Mugmug   | Sword    |
    | Moggie   | Claws    | | Moguel   | Chakram  | | Cosmog   | Chakram  |
    O==========O==========O O==========O==========O O==========O==========O

Using the three teams, try to block off each of the three paths to Terra. When
the enemies begin to draw near, get ready for battle. The soldiers will force
battle when they encounter your party. You can also bring the battle to them
if you want to delve deeper into the puzzle chamber. However, doing so puts you
at risk of missing a soldier that might make it to Terra since you aren't
blocking the way anymore. Also be ready to bring another team to the rescue if
one of your parties loses a battle. If that happens, they disappear and the
soldier keeps moving! That's why I don't recommend separating parties too much
in these types of puzzle rooms (yes, there will be another later). If one fails
to stop a soldier, you need to be able to quickly cover for that route.

I'd like to thank Daniel for sending in a tip that the spear Mog is equipped
with a Mythril Spear, which makes an excellent weapon for a character coming up
once you reach Figaro Castle and will remain an ideal weapon until you return
to Narshe again. However, in some battles the Auto-Crossbow or the Bioblaster
are still preferable for dealing with an entire group of enemies at once.

If you get the chance, which you probably will, try using the team with Mog in
it for at least one battle. Mog is a character you can recruit later in a side-
quest if you like, and he has the ability to use his surrounding to alter his
attacks by dancing. Since you're in an underground area right now, the special
surroundings will allow him to learn a new Dance: Twilight Requiem. This dance
has several different outcomes. The most common ones are a strong Poison-based
attack on one enemy or a spell that banishes one enemy from the battle. Once
all of the minor soldiers have been dispatched, it's time to take on the
commander, which is another boss fight!
       _____   _____   _____   _____
      |  _  | |  _  | |  ___| |  ___|
    O=| |_| |=| | | |=| |=====| |=========================================O
    | |  _ <  | | | | |___  | |___  |            Guard Leader             |
    | | |_| | | |_| |  ___| |  ___| |      -The Imperial Commander-       |
    O=|_____|=|_____|=|_____|=|_____|=====================================O
    |                                                                     |
    |================o===========o===========o===========o================|
    | HP:     420    | STR: N/A  | MAG:   9  | ATT:  60  | GIL:     350   |
    |----------------+-----------+-----------+-----------+----------------|
    | MP:     150    | DEF: 110  | MDF: 140  | STA: N/A  | EXP:     ---   |
    |----------------+-----------+-----------+-----------+----------------|
    | LEVEL:    8    | EVA: ---  | MEV: ---  | SPD: N/A  | MXP:     ---   |
    |================o===========o===========o===========o================|
    | [ ] Fire     [ ] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
    | [ ] Ice      [ ] Water     [ ] Earth     [W] Poison    [ ] Evil     |
    |---------------------------------------------------------------------|
    | [ ] Berserk  [ ] Death     [ ] Imp       [ ] Reflect   [ ] Silence  |
    | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
    | [ ] Bravery  [ ] Faith     [ ] Petrify   [ ] Reraise   [ ] Slow     |
    | [ ] Confuse  [ ] Float     [I] Poison    [ ] Sap       [ ] Stop     |
    | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
    | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
    |==================================o==================================|
    | DROPS:    Hi-Potion              | STEAL:    Mythril Knife          |
    |           ---                    |           ---                    |
    |----------------------------------+----------------------------------|
    | KEY ITEM: ---                    | REQUESTS: ---                    |
    |==================================o==================================|
    | FOUND:    Narshe Mines: Puzzle   | TYPE:     Humanoid               |
    |----------------------------------+----------------------------------|
    | COMMANDS: Attack                 | LEARN:    ---                    |
    |==================================o==================================|
    | APPEARANCE: A blue-clothed soldier commander                        |
    |=====================================================================|
    | STRATEGY: This boss is protected by two Silver Lobos. However, they |
    |           should be too much trouble considering that you've been   |
    |           slaying them for a while now. Once they're gone, it only  |
    |           takes a few attacks to bring down the Guard Leader. There |
    |           is one interesting twist on this battle, however. If you  |
    |           use Mog's team in this battle and try Mog's Dance on the  |
    |           Guard Leader, there is pretty much a guarantee that the   |
    |           Dance will do the trick. If it uses the Poison-based      |
    |           attack, Guard Leader is weak to the Poison Element but is |
    |           immune to the Poison status, so you'll just do some major |
    |           damage. However, if it uses the Banish attack, you can    |
    |           actually Banish the boss! Unfortunately, you won't gain   |
    |           the Gil reward, however meager it is.                     |
    O=====================================================================O

Locke heads over to Terra once the boss is dead and quickly (literally) carries
her out of the cave using a secret route to avoid other Imperial soldiers. Once
you leave the mines, keep a mental note as to where the secret passage was as
you'll need to use it later to get back into Narshe. Once free, you have full
control over Locke and Terra, so you might as well explore the town a bit. You
should start by heading into the building nearby guarded by one of the towns-
folk.

\___               ____.--------------------------------.____              ___/
 ___)=============(___( SOUTH NARSHE: ADVENTURING SCHOOL )___)============(___ 
/                      "--------------------------------"                     \

There are three rooms you can enter into from the main hall. There is also a
bucket near the counter that fully restores your HP and MP. Try using it once
in case you're low on life for some reason. There are other varieties of this
"healing spring" throughout the game, and they all come in handy greatly as a
form of free healing. For now, lets head into the first room directly north of
the main door.

\___       ____.-----------------------------------------------.____       ___/
 ___)=====(___( SOUTH NARSHE: ADVENTURING SCHOOL: FIELD SCIENCE )___)=====(___ 
/              "-----------------------------------------------"              \

Speak to the various people around the room. One of them tells you about save
points while another gentleman says that valuables are sometimes hidden in pots
and the like. Try checking the nearby pot for a free ETHER. The man near the
treasure chest also mentions that sometimes treasures are protected by monsters
nearby. If you open the treasure chest, you'll have to fight a Silver Lobo. The
treasure inside is a POTION, but it doesn't always appear for some reason. If
you are a stickler for treasures, this one can be a pain to get. Make sure to
use the save point nearby before opening the treasure chest if you absolutely
must have the silly potion. When you're ready, head back to the main hall and
then west into the next room.

\___       ____.------------------------------------------------.____      ___/
 ___)=====(___( SOUTH NARSHE: ADVENTURING SCHOOL: BATTLE TACTICS )___)====(___ 
/              "------------------------------------------------"             \

Speak to the people in this room to learn the basics of battle. The man on the
lower left provides valuable information about what the various colors around a
character mean when inflicted with status effects, and the man above him will
give you a great tip: if you want to enter an ally's command but another ally's
turn is active, press Select to bump that character's turn to the back of the
list of active ally turns. When you're ready, open the chest in the back for a
SLEEPING BAG, which can be used at save points to fully restore one person's HP
and MP. Now, head back to the main hall and then west again to the final room.

\___  ____.---------------------------------------------------------.____  ___/
 ___)(___( SOUTH NARSHE: ADVENTURING SCHOOL: ADVANCED BATTLE TACTICS )___)(___ 
/         "---------------------------------------------------------"         \

The people in this room tell you a lot of great information about statuses and
abilities. Pay close attention to these tips as you'll most likely encounter
them at some time during the game. Open the treasure chest in the corner to
receive a POTION. When you're ready, head out of the Adventuring School. For
now, there's nothing else you can do in town because you'll get chased out if
you try to enter. Instead, you should make for Figaro.





____________
\WALKTHROUGH\  _________________________________________________  ___________
|            \-\                                               /-/           \
| 02.02.00.00 ) ) T H E   M A R R I A G E   O F   F I G A R O ( ( ~figaros    |
|    ________/-/_______________________________________________\-\________    |
|   |                                                                     |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   | 007 Leaf Bunny        |      33 |      45 |      24 |  Yes  |  No   |   |
|   | 008 Darkwind          |      34 |      41 |      28 |  Yes  |  No   |   |
|   | 009 Sand Ray          |      67 |      54 |      41 |  Yes  |  No   |   |
|   | 010 Alacran           |      87 |      94 |      37 |  Yes  |  No   |   |
|   |-----------------------+---------+---------+---------+-------+-------|   |
|   | 014 Beldomar          |     232 |     186 |     246 |  Yes  |  No   |   |
|   | 015 Unseelie          |     152 |     256 |      53 |  Yes  |  Yes  |   |
|   | 016 Mu                |     119 |      80 |      59 |  Yes  |  No   |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   |_____________________________________________________________________|   |
|                                                                             |
 \___________________________________________________________________________/

O===========================O   Well, it appears that Locke and Terra will need
|  ~*~ IN THIS SECTION ~*~  |   to recruit the help of the Returners in order
o---------------------------o   to stand a chance against the impressive might
| 01. Figaro Castle         |   of the Gestahlian Empire. For now, your job is
| 02. South Figaro Cave     |   to head south to Figaro Castle to plead your
| 03. South Figaro          |   case before the king of Figaro. Perhaps with
O===========================O   Terra's presence, the king will agree to rebel
                                against the Empire. Of course, with Imperial
troops so close, it might be risky to stay so close to Narshe. But what other
option is there?

There are a few monsters you can defeat to build up your bestiary if you want
while you're walking around the world map. I will always list world map monster
information at the beginning of each section that takes place around the locale
of those monsters. For instance, now that you're heading into the Figaro king-
dom, you'll have to pass through the land around that area, and any monsters
you encounter there will be listed at the beginning of the Marriage of Figaro
section. Look above for a list of new monsters. Otherwise, continue on as the
story continues.

____________                  ____________________                 ____________
\WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /  FIGAROS  /
|            \-\                                               /-/            |
| 02.01.02.00 ) )          F I G A R O   C A S T L E          ( ( ~figarocast |
|    ________/-/_______________________________________________\-\________    |
|   |                                                                     |   |
|   |===O===O===================O=========================================|   |
|   |Skp|Mis|        NAME       |                LOCATION                 |   |
|   |===O===O===================O=========================================|   |
|   |   |   | [ ] Gold Needle   | Western Shop                            |   |
|   |   |   | [ ] Phoenix Down  | Northern Tower                          |   |
|   |   |   | [ ] Potion        | Eastern Shop                            |   |
|   |   |   | [ ] Antidote      | Eastern Shop                            |   |
|   |===O===O===================O=========================================|   |
|   |                                                                     |   |
|   |=======================O================O==================O=========|   |
|   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
|   |=======================O================O==================O=========|   |
|   | Potion                | West Item Shop | Item             |      50 |   |
|   | Ether                 | West Item Shop | Item             |   1,500 |   |
|   | Antidote              | West Item Shop | Item             |      50 |   |
|   | Gold Needle           | West Item Shop | Item             |     200 |   |
|   | Echo Screen           | West Item Shop | Item             |     120 |   |
|   | Phoenix Down          | West Item Shop | Item             |     500 |   |
|   | Sleeping Bag          | West Item Shop | Item             |     500 |   |
|   | Tent                  | West Item Shop | Item             |   1,200 |   |
|   |-----------------------+----------------+------------------+---------|   |
|   | Auto Crossbow         | East Item Shop | Tool             |     250 |   |
|   | Noiseblaster          | East Item Shop | Tool             |     500 |   |
|   | Bioblaster            | East Item Shop | Tool             |     750 |   |
|   |=======================O================O==================O=========|   |
|   |                                                                     |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   | 279 MAGITEK ARMOR     |     210 |     --- |     --- |  Yes  |  No   |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   |_____________________________________________________________________|   |
|                                                                             |
 \___________________________________________________________________________/

\___                         ____.-----------.____                         ___/
 ___)=======================(___( THRONE ROOM )___)=======================(___
/                                "-----------"                                \

For now, all of the shops in the    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
castle are closed and barred by    < .--------------------------------------. >
guards, so you may as well just    < |      ~*~ NEW CHARACTER ALERT ~*~     | >
head straight to the top of the    < |======================================| >
castle where the Throne Room can   < | E D G A R                (Machinist) | >
be found. At the far end of the    < |======================================| >
room is Edgar, King of Figaro.     < | "The young king of Figaro Castle,    | >
A young man with blond hair and    < | Imperial ally, and champion of the   | >
a lecherous leer, he takes an      < | technological revolution..."         | >
instant liking to Terra's exotic   < '--------------------------------------' >
beauty. This looks like it could    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
be trouble. And to make it worse
off, it seems that Locke already knows Edgar! It seems that things are more and
more convoluted than Terra might have imagined. Of course, Terra is immediately
suspicious of Edgar's trust in her. However, he offers three reasons for his
kind treatment of an Imperial soldier: beauty, a possible relationship, and
Terra's abilities with magic as a distant third. What a lech!

Once Edgar leaves, you're just left with Terra for now. You might as well take
some time to explore Figaro Castle and learn a little bit more about the lay of
the land. Start by heading out of the Throne Room to the south.

\___                        ____.------------.____                         ___/
 ___)======================(___( WAITING ROOM )___)=======================(___
/                               "------------"                                \

There are six different doors in this area! To avoid confusion, each one will
be explained here and now. The one you came out of is at 12:00 on a clock. That
leads back into the Throne Room. The door at 1:00 leads to the Northern Tower.
The door at 5:00 leads to the Eastern Shop. The door at 6:00 leads to the
Veranda. The door at 7:00 leads to the Western Shop. Finally, the door at 11:00
leads to the Northern Tower as well. Let's start by collecting the various
treasures and visiting the shops before continuing on with the storyline, just
so we don't miss anything. Start by taking the door to the Western Shop.

\___                         ____.------------.____                        ___/
 ___)=======================(___( WESTERN SHOP )___)======================(___
/                                "------------"                               \

Open the treasure chest at the top of the room to claim a GOLD NEEDLE. Then
speak with the vendor to view the goods he sells. You might want to buy some
items from him: a Tent and around 5 Phoenix Downs, just to be safe. When you're
ready, head out and make your way to the door at 5:00.

\___                        ____.------------.____                         ___/
 ___)======================(___( EASTERN SHOP )___)=======================(___
/                               "------------"                                \

Open the two chests in this area first. The chest on the left contains a POTION
while the chest on the right contains an ANTIDOTE. Then speak with this vendor
to view his items. I would recommend buying: one of each item. These can be
used by Edgar as weapons, so you might as well have some variety. Sometimes an
enemy might not be affected by the Bioblaster due to its Poison affinity, even
if it is the strongest weapon. Once you're finished shopping (since you can
only buy one of each weapon anyway!) head to either the 1:00 or 11:00 doors.

\___                        ____.--------------.____                       ___/
 ___)======================(___( NORTHERN TOWER )___)=====================(___
/                               "--------------"                              \

Once up the stairs, you should see a treasure chest to the left side of this
hallway. Open it for a PHOENIX DOWN. Now all of the treasures have been found
for this section and you've done your shopping. It's time to advance the story.
If you take the 6:00 door back in the Waiting Room, you'll find yourself on the
walls of the castle.

\___                         ____.-----------.____                         ___/
 ___)=======================(___( CASTLE WALL )___)=======================(___
/                                "-----------"                                \

Think of this area like a cross. You can from the door at the top of the cross.
Now you need to head to the left branch of the walls. Go into this door.

\___                             ____.---.____                             ___/
 ___)===========================(___( INN )___)===========================(___
/                                    "---"                                    \

The area ahead contains an Inn that you can stay at for free. Simply enter the
room and agree to take a nap there. It will restore your HP and MP for free!
When you're well-rested, take the stairwell to the lower level and head out of
the castle to the sands. To the left is a tower.

\___                        ____.-------------.____                        ___/
 ___)======================(___( WESTERN TOWER )___)======================(___
/                               "-------------"                               \

Speak with the High Priestess to    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
learn more about Edgar's past.     < .--------------------------------------. >
It turns out that he has a twin    < |     ~*~ NEW CHARACTER ALERT ~*~      | >
brother, but the brother left as   < |======================================| >
soon as Edgar was coronated for    < | S A B I N                     (Monk) | >
reasons of his own, and he has     < |======================================| >
not been heard from since. It      < | "Edgar's twin brother, who traded    | >
seems that the brother, Sabin,     < | the throne for his own freedom..."   | >
has traded the throne of Figaro    < '--------------------------------------' >
for his own freedom. However,       \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
you won't be able to recruit
Sabin until you can find him out in the world beyond Figaro. At least you know
of his existence, though.

\___                         ____.-----------.____                         ___/
 ___)=======================(___( THRONE ROOM )___)=======================(___
/                                "-----------"                                \

By now, you might have some questions for Edgar, so you should head back to the
Throne Room to find him back on his throne again. However, your conversation is
cut woefully short by the arrival of an emissary from the Empire: Kefka! Yes,
this is the same Kefka that place the slave crown on Terra's head. It would
seem that the Empire has found out where she is. After viewing an amusing scene
between Kefka, the dandy, and his bodyguards, he approaches Figaro Castle. It
seems that Edgar is willing to cover for Terra, the logical reason being that
if she falls into their hands again, she'll become a weapon of terror all over
again. As Kefka leaves, he vows that he'll do anything to find Terra, including
the destruction of Figaro Castle! Once Kefka leaves, speak with Locke to assure
him that Terra will be safe.

\___                           ____.-------.____                           ___/
 ___)=========================(___( LIBRARY )___)=========================(___
/                                  "-------"                                  \

Speak with the two Librarians here to learn a few tidbits about magic. Other-
wise, just head downstairs and out the door before going east to the other
tower.

\___                        ____.-------------.____                        ___/
 ___)======================(___( EASTERN TOWER )___)======================(___
/                               "-------------"                               \

Inside the tower you meet up with Locke. Terra asks Locke why Edgar would
harbor her if she's wanted by the Empire to which Locke replies that Figaro is
secretly in an alliance with the Returners, a rebellion militia fighting for
freedom from the Empire, while maintaining a standing alliance with the Empire.
However, Terra doesn't know what to do, but Locke assures her that when the
time comes for Terra to decide what to do, she'll know the right answer. Of
course, Terra doesn't seem so sure. With these doubts, Terra heads off to bed.

\___                         ____.-----------.____                         ___/
 ___)=======================(___( CASTLE WALL )___)=======================(___
/                                "-----------"                                \

Edgar wakes up in the middle of the night to the smell of smoke. The castle is
on fire! This can only be the doing of Kefka! When he approaches, you might as
well speak with him to determine his intentions, as if you don't know already.
Kefka wants Terra immediately. If you head up to the top of the walls, Edgar
orders the guard to ready Terra. Kefka mocks the king for his weakness, but his
comments are a bit premature. Edgar wasn't having Terra prepared to go away
with Kefka at all. Instead, the group (Edgar, Terra, and Locke) will be leaving
via chocobo!

\___                            ____.-----.____                            ___/
 ___)==========================(___( SANDS )___)==========================(___
/                                   "-----"                                   \

But there's another surprise in store for Kefka: the castle can sink under the
sand! But before they go they'll have to deal with a nasty little surprise of
Kefka's: two Magitek knights!
       _____   _____   _____   _____
      |  _  | |  _  | |  ___| |  ___|
    O=| |_| |=| | | |=| |=====| |=========================================O
    | |  _ <  | | | | |___  | |___  |            Magitek Armor            |
    | | |_| | | |_| |  ___| |  ___| |      -Imperial Elite Soldiers-      |
    O=|_____|=|_____|=|_____|=|_____|=====================================O
    |                                                                     |
    |================o===========o===========o===========o================|
    | HP:     210    | STR: N/A  | MAG:   3  | ATT:  18  | GIL:     350   |
    |----------------+-----------+-----------+-----------+----------------|
    | MP:     250    | DEF:  30  | MDF: 130  | STA: N/A  | EXP:     ---   |
    |----------------+-----------+-----------+-----------+----------------|
    | LEVEL:    8    | EVA: ---  | MEV: ---  | SPD: N/A  | MXP:     ---   |
    |================o===========o===========o===========o================|
    | [ ] Fire     [W] Lightning [ ] Wind      [ ] Restore   [ ] Holy     |
    | [ ] Ice      [ ] Water     [ ] Earth     [ ] Poison    [ ] Evil     |
    |---------------------------------------------------------------------|
    | [ ] Berserk  [I] Death     [I] Imp       [ ] Reflect   [ ] Silence  |
    | [ ] Blink    [ ] Doom      [ ] Paling    [ ] Regen     [ ] Sleep    |
    | [ ] Bravery  [ ] Faith     [I] Petrify   [ ] Reraise   [ ] Slow     |
    | [ ] Confuse  [*] Float     [I] Poison    [ ] Sap       [ ] Stop     |
    | [ ] Counter  [ ] Frozen    [ ] Protect   [ ] Shell     [ ] Vanish   |
    | [ ] Darkness [ ] Haste     [ ] Quick     [ ] Shield    [ ] Zombie   |
    |==================================o==================================|
    | DROPS:    Hi-Potion              | STEAL:    Hi-Potion              |
    |           ---                    |           Potion                 |
    |----------------------------------+----------------------------------|
    | KEY ITEM: ---                    | REQUESTS: ---                    |
    |==================================o==================================|
    | FOUND:    Sands                  | TYPE:     ---                    |
    |----------------------------------+----------------------------------|
    | COMMANDS: Attack                 | LEARN:    ---                    |
    |==================================o==================================|
    | APPEARANCE: A soldier encased in a brown suit of Magitek Armor      |
    |=====================================================================|
    | STRATEGY: This fight will probably introduce you to the Back Attack |
    |           battle scenario. If an enemy attacks you while your back  |
    |           is turned, you take increased damage. In addition, your   |
    |           rows are effectively reversed, so back row becomes front  |
    |           row and vice versa. Thankfully, this battle is simple. If |
    |           you switch each character's row to their appropriate      |
    |           places before the battle, it will make things easier. But |
    |           if you didn't do this beforehand, you can do this in the  |
    |           battle itself by pressing the Right Direction Button as   |
    |           each character's first turn. Basically, just attack with  |
    |           Locke (or steal if you want to get their items), Edgar    |
    |           should use his Tool command and try out the new items,    |
    |           and Terra should attack but be ready to use her "Cure"    |
    |           magic as a back-up option. They'll go down fast.          |
    O=====================================================================O

After the battle, Edgar offers to introduce Terra to the Returners because he
is sure that magic will be the key factor that decides the outcome of this war
with the Empire. Although Terra is still ambivalent about her destiny, she can
only agree to go because there doesn't seem to be any other feasible option.
Banon, the leader of the Returners, lives in an isolated community near South
Figaro, and to get there you'll need to pass through the mountains into the
southern portion of the continent. Finding the cave that passes through the
mountains can be a chore on the chocobo, but if you use the mini-map, you'll
find it in the southeast section of the desert in a remote patch of grass next
to the mountains. You might want to just dismount the chocobo anyway, since a
few battles will do you good anyway.



____________                  ____________________                 ____________
\WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /  FIGAROS  /
|            \-\                                               /-/            |
| 02.01.02.02 ) )      S O U T H   F I G A R O   C A V E      ( ( ~figarocave |
|    ________/-/_______________________________________________\-\________    |
|   |                                                                     |   |
|   |===O===O===================O=========================================|   |
|   |Skp|Mis|        NAME       |                LOCATION                 |   |
|   |===O===O===================O=========================================|   |
|   | X |   | [ ] Ether         | Winding Cave > up northwestern stairs   |   |
|   | X |   | [ ] Phoenix Down  | Winding Cave > western treasure chest   |   |
|   | X |   | [ ] Ether         | Winding Cave > eastern treasure chest   |   |
|   |===O===O===================O=========================================|   |
|   |                                                                     |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   | 011 Foper             |     119 |      80 |      53 |  Yes  |  No   |   |
|   | 012 Hornet            |      92 |      64 |      48 |  Yes  |  No   |   |
|   | 013 Urok              |     122 |     120 |      71 |  Yes  |  No   |   |
|   |=======================O=========O=========O=========O=========O=====|   |
|   |_____________________________________________________________________|   |
|                                                                             |
 \___________________________________________________________________________/

After meeting the guard in front of the cave to South Figaro, he recognizes the
king and allows you to pass. It's time to be on your way.

\___                           ____.-------.____                           ___/
 ___)=========================(___( SPRINGS )___)=========================(___
/                                  "-------"                                  \

If you go up to the springs and take a sip of the water, it will fully restore
your party's HP and MP. Ignore the turtle, although it's certainly cute. You
should also skip out on all of the treasures in the cave because they will all
be upgraded when you return later. Basically, you just need to work your way
out of the cave as quickly as possible. Start by leaving the Springs to the
east.

\___                         ____.------------.____                        ___/
 ___)=======================(___( WINDING CAVE )___)======================(___
/                                "------------"                               \

To navigate this maze-like corridor, head south from the entrance and then east
along the winding passage. Keep circling around until you find a pair of stairs
to the left and a chest you shouldn't open to the right. Take the first set of
stairs to arrive at the exit of the cave. South Figaro is just to the south.



____________                  ____________________                 ____________
\WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  /  FIGARO   /
|            \-\                                               /-/            |
| 02.01.02.03 ) )           S O U T H   F I G A R O           ( ( ~southfig   |
|    ________/-/_______________________________________________\-\________    |
|   |                                                                     |   |
|   |===O===O====================O========================================|   |
|   |Skp|Mis|        NAME        |                LOCATION                |   |
|   |===O===O====================O========================================|   |
|   | X |   | {_} Potion         | South Figaro > west of chocobo stable  |   |
|   | X |   | [_] Green Cherry   | South Figaro > east of chocobo stable  |   |
|   | X |   | [_] Soft           | South Figaro > southwest corner        |   |
|   | X |   | {_} Antidote       | South Figaro > north of the docks      |   |
|   | X |   | [_] Eyedrops       | South Figaro > north of the docks      |   |
|   | X |   | {_} Potion         | South Figaro > near the Armor Shop     |   |
|   |   |   | {_} Warp Stone     | South Figaro > southwest end of wall   |   |
|   |   |   | {_} Phoenix Down   | South Figaro > behind the mansion      |   |
|   |   |   | \_/ Potion         | Old Man's House                        |   |
|   |   |   | { } Elixir         | Mansion: Basement                      |   |
|   |   |   | [ ] Hyper Wrist    | Mansion: Secret Passage                |   |
|   |   |   | [ ] Running Shoes  | Mansion: Secret Passage                |   |
|   |   |   | [ ] 500 Gil        | Mansion: Clock Storage                 |   |
|   |   |   | [ ] 1000 Gil       | Mansion: Clock Storage                 |   |
|   |   |   | [ ] 1500 Gil       | Mansion: Clock Storage                 |   |
|   |   |   | [ ] <empty>        | Mansion: Clock Storage                 |   |
|   |===O===O====================O========================================|   |
|   |                                                                     |   |
|   |=======================O================O==================O=========|   |
|   |         ITEM          |      SHOP      |       TYPE       |  PRICE  |   |
|   |=======================O================O==================O=========|   |
|   | Dagger                | Weapon Shop    | Knife            |     150 |   |
|   | Mythril Knife         | Weapon Shop    | Knife            |     300 |   |
|   | Mythril Sword         | Weapon Shop    | Sword            |     450 |   |
|   | Great Sword           | Weapon Shop    | Sword            |     800 |   |
|   | Noiseblaster          | Weapon Shop    | Tool             |     500 |   |
|   | Bioblaster            | Weapon Shop    | Tool             |     750 |   |
|   |-----------------------+----------------+------------------+---------|   |
|   | Buckler               | Armor Shop     | Shield           |     200 |   |
|   | Heavy Shield          | Armor Shop     | Shield           |     400 |   |
|   | Hairband              | Armor Shop     | Helm             |     150 |   |
|   | Plumed Hat            | Armor Shop     | Helm             |     250 |   |
|   | Cotton Robe           | Armor Shop     | Armor            |     200 |   |
|   | Kenpo Gi              | Armor Shop     | Armor            |     250 |   |
|   |-----------------------+----------------+------------------+---------|   |
|   | Sprint Shoes          | Relic Shop     | Relic            |   1,500 |   |
|   | Silver Spectacles     | Relic Shop     | Relic            |     500 |   |
|   | Star Pendant          | Relic Shop     | Relic            |     500 |   |
|   | Jeweled Ring          | Relic Shop     | Relic            |   1,000 |   |
|   | Knight's Code         | Relic Shop     | Relic            |   1,000 |   |
|   |-----------------------+----------------+------------------+---------|   |
|   | Potion                | Item Shop      | Item             |      50 |   |
|   | Antidote              | Item Shop      | Item             |      50 |   |
|   | Gold Needle           | Item Shop      | Item             |     200 |   |
|   | Eye Drops             | Item Shop      | Item             |      50 |   |
|   | Echo Screen           | Item Shop      | Item             |     120 |   |
|   | Phoenix Down          | Item Shop      | Item             |     500 |   |
|   | Sleeping Bag          | Item Shop      | Item             |     500 |   |
|   | Tent                  | item Shop      | Item             |   1,200 |   |
|   |=======================O================O==================O=========|   |
|   |_____________________________________________________________________|   |
|                                                                             |
 \___________________________________________________________________________/

Welcome to your first large town of the game. As you might notice from the
treasure list above, a lot of the treasures should be skipped in this section.
Make sure not to grab the wrong ones. South Figaro has something for everyone.
There are shops galore here, so spend your money wisely. I would recommend this
order of purchase: armor, weapons, relics, items, other. Why? In a tough
battle, defense should always be priority (unless it's a hopeless battle to
survive for long), followed by offense. Don't rely on the special abilities
that relics offer all the time, but they can be a nice change of pace from time
to time. This changes a bit when you get better relics, but the rule generally
stands. Finally, pick up items along the way to use as a back-up in case your
magic runs low. Now, let's get to shopping.

\___                  ____.------------------------.____                   ___/
 ___)================(___( SOUTH FIGARO: ARMOR SHOP )___)=================(___
/                         "------------------------"                          \

Start with the Armor Shop, as you would expect, which is located in the north-
east corner of town. Upgrade all of your equipment, if possible. In fact, make
it a priority. If you need more money, just wander around the plains near the
town in the world map until you acquire enough Gil to pay for everything. This
should become a habit in the sections to come. If you want something, don't
force yourself to sell other things.

\___                 ____.-------------------------.____                   ___/
 ___)===============(___( SOUTH FIGARO: WEAPON SHOP )___)=================(___
/                        "-------------------------"                          \

Next door is the Weapon Shop. Try to upgrade everyone's weapons if you can,
although you can skip Edgar if you like since he'll most likely be using the
Tool command for a while yet.

\___                  ____.------------------------.____                   ___/
 ___)================(___( SOUTH FIGARO: RELIC SHOP )___)=================(___
/                         "------------------------"                          \

Now, head to the southwest to       /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
find the Relic Shop/Inn/Pub.       < .--------------------------------------. >
Enter the building and speak to    < |     ~*~ NEW CHARACTER ALERT ~*~      | >
the man in front of the counter    < |======================================| >
to learn about relics. You can     < | S H A D O W               (Assassin) | >
also buy a relic or two if you     < |======================================| >
like, but I would recommend not    < | "He comes and goes like the wind,    | >
to until you've bought armor and   < | swearing allegiance to no one.       | >
weapons already. In fact, the      < | Hidden behind his wintry gaze lies a | >
Sprint Shoes are useless unless    < | face known to none who live..."      | >
you absolutely must move fast.     < '--------------------------------------' >
When you're done shopping, head     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
upstairs and pass through the
Inn to find the Pub on the other side of the building. There you will find an
unusual face: the ninja and assassin, Shadow, and his canine companion, Inter-
ceptor.

\___                   ____.-----------------------.____                   ___/
 ___)=================(___( SOUTH FIGARO: ITEM SHOP )___)=================(___
/                          "-----------------------"                          \

If you have any remaining Gil, you might want to drop by the Item shop located
to the east side of town and purchase a few sundries. This is optional, as you
might expect, since you'll quickly build up a supply simply by wandering around
the world and fighting in battles.

\___                ____.-----------------------------.____                ___/
 ___)==============(___( SOUTH FIGARO: OLD MAN'S HOUSE )___)==============(___
/                       "-----------------------------"                       \

Now it's time to search for the treasures you're allowed to pick up without
spoiling future treasures. The first one is found on the top of the wall to the
west. By checking the barrel here, you'll find a WARP STONE. This becomes a
Phoenix Down later, so get the better item now. The next one can be found in
the Old Man's House in the southeast side of town. The old man is sitting at a
table in a room alone and will ask you for some cider before he's willing to
trust you. That's how you'll know that you're in the right room. Now, head
below using the stairway near the door and then go right once you're downstairs
to find a ceramic pot and a bucket. Move over to the bucket and check it for a
POTION.

\___                    ____.---------------------.____                    ___/
 ___)==================(___( SOUTH FIGARO: MANSION )___)==================(___
/                           "---------------------"                           \

The mansion is located in the center of town. You can't miss it. If you speak
with the residents on both floors, you should get a complaint or two about a
strange draft coming from the west room. If you head over to that room and in-
vestigate behind the bookshelf, you'll find that you can actually walk through
the wall and into the basement beyond the bookshelf.

\___               ____.-------------------------------.____               ___/
 ___)=============(___( SOUTH FIGARO: MANSION: BASEMENT )___)=============(___
/                      "-------------------------------"                      \

Downstairs, you'll find yourself in a series of hallways. You come from the one
leading north, and there are hallways leading west and east. However, there is
actually also a hidden hallway leading south as well! Take that passage to find
a hidden dungeon beneath this level.

\___            ____.-------------------------------------.____            ___/
 ___)==========(___( SOUTH FIGARO: MANSION: SECRET PASSAGE )___)==========(___
/                   "-------------------------------------"                   \

The treasure chest in the first cell contains a HYPER WRIST, while the chest in
the second cell contains an HERMES SANDALS. Both of these relics are extremely
useful through at least the first half of the game, if not more! Hyper Wrist
raises your Strength significantly while Hermes Sandals grants Auto-Haste. The
Hermes Sandals relic is worth ten of any other item you can get in this town,
so don't miss it! When you're ready, head back to the Basement and then take
the last door on the right to find the last treasures in this city you can take
for now.

\___             ____.------------------------------------.____            ___/
 ___)===========(___( SOUTH FIGARO: MANSION: CLOCK STORAGE )___)==========(___
/                    "------------------------------------"                   \

The chests in this room contain a total of 3000 Gil, so you might want to shop
again after visiting this area. For now, to escape, you'll need to head back
the way you came since you can't go any farther... for now. The relic I would
recommend getting at this point is a Star Pendant because you'll be facing a
few monsters that can inflict the Poison status soon, and any protection from
loss of HP is important this early in the game. Now, it's time to complete the
actual objective for this section. Head to the far southeast side of town to
find a house beyond the town walls.

\___                 ____.----------------------------.____                ___/
 ___)===============(___( SOUTH FIGARO: DUNCAN'S HOUSE )___)==============(___
/                        "----------------------------"                       \

Speak with Duncan's Wife to learn about the master of martial arts himself. She
tells you that Duncan is famous even in Figaro to the north for his abilities
with the martial arts. Perhaps he can be recruited into the Returners as well?
His wife tells you that Duncan has gone off to meditate with his student upon
Mount Kolts. I guess we'll be heading there now, which is good for us because
Mount Kolts is on the route to the Returner's Hideout as well! When you're all
set, head out of town and make your way almost directly north of South Figaro
to begin the next leg of your journey.





____________                  ____________________
\WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  ___________
|            \-\                                               /-/           \
( 02.01.03.00 ) )          T H E   R E T U R N E R S          ( ( ~returners  )
 \___________/-/_______________________________________________\-\___________/

O===========================O   Now that you've passed through the two kingdoms
|  ~*~ IN THIS SECTION ~*~  |   of Figaro, you can finally make your way past
o---------------------------o   the mountains to the east into the wilderlands
| 01. Duncan's Cabin        |   where the rebel Returners are ensconced. Your
| 02. Mount Kolts           |   primary objective for now is to meet with Banon
| 03. Returner Hideout      |   and discuss the events that transpired within
| 04. Lethe River           |   the mines of Narshe. Together, your team and
O===========================O   the Returners will hopefully come up with some
                                sort of plan of action because the Empire is
becoming more aggressive with each passing day, as you found out recently in
the deserts of Figaro.



____________                  ____________________                 ____________
\WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  / RETURNERS /
|            \-\                                               /-/            |
| 02.01.03.01 ) )         D U N C A N ' S   C A B I N         ( ( ~duncancab  |
|    ________/-/_______________________________________________\-\________    |
|   |                                                                     |   |
|   |===O===O====================O========================================|   |
|   |Skp|Mis|        NAME        |                LOCATION                |   |
|   |===O===O====================O========================================|   |
|   |   |   | \_/ Potion         | Inside Duncan's Cabin                  |   |
|   |===O===O====================O========================================|   |
|   |_____________________________________________________________________|   |
|                                                                             |
 \___________________________________________________________________________/

This little diversion is directly north of South Figaro. Once you find the sole
house near the trees, enter the area. There's nothing outside the house, so you
should just head inside. Once there, Edgar recognizes an odd smell in the air.
If you examine the blue flowers on the bureau, Edgar comments that "he always
liked these flowers." He can't mean Duncan, though, because he hasn't met the
martial artist yet. So who is "he?" You might have already guessed it, but I'll
leave you in suspense just in case for now. In the meantime, head over to the
bucket near the fireplace to find a POTION hidden inside. When you're ready to
move on, try to head out of the cabin only to pause on the threshhold as Edgar
wonders to himself about the person living here again. Now you can leave. How-
ever, there is a new guest just outside. Speak with the old man to learn the
whereabouts of the cabin's resident. Apparently, he headed into the mountains
as soon as he heard that Master Duncan was killed. Killed!? So much for getting
his help. But perhaps you can find the cabin's owner instead. There's also word
that Vargas -- Duncan's son -- has gone missing. Either way, you might be able
to recruit an ally. Once on the world map, go east along the plains until you
find a path leading into the mountains.



____________                  ____________________                 ____________
\WALKTHROUGH\  ______________/THE WORLD OF BALANCE\_____________  / RETURNERS /
|            \-\                                               /-/            |
| 02.01.03.02 ) )            M O U N T   K O L T S            ( ( ~mountkolts |
|    ________/-/_______________________________________________\-\________    |
|   |                                                                     |   |
|   |===O===O====================O========================================|   |
|   |Skp|Mis|        NAME        |                LOCATION                |   |
|   |===O===O====================O========================================|   |
|   |   |   | [ ] Main Gauche    | Primary Shaft > secret passage to S    |   |
|   |   |   | [ ] Gigas Glove    | Primary Shaft > secret passage to NE   |   |
|   |   |   | [ ] Tent           | East Path > take the first cave south  |   |
|   |   |   | [ ] Tent           | Descent > just below the entrance      |   |
|   |===O===O====================O========================================|   |
|   |                                                                     |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   |          NAME         |    HP   |   GIL   |   EXP   |  RAGE |  LORE |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   | 017 Zaghrem           |     137 |      84 |      79 |  Yes  |  No   |   |
|   | 018 Trilium           |     147 |     134 |      97 |  Yes  |  No   |   |
|   | 019 Gorgias           |     270 |     102 |     163 |  Yes  |  No   |   |
|   | 020 Cirpius           |     134 |     102 |      82 |  Yes  |  No   |   |
|   | 280 VARGAS            |  11,600 |     --- |     --- |  No   |  No   |   |
|   | 281 IPOOH             |     360 |     --- |     --- |  No   |  No   |   |
|   |=======================O=========O=========O=========O=======O=======|   |
|   |_____________________________________________________________________|   |
|                                                                             |
 \___________________________________________________________________________/

It's time for your first official dungeon, since the mines in Narshe probably
didn't offer much of a challenge. Start the journey by entering the caves of
Mount Kolts from the south.

\___                    ____.---------------------.____                    ___/
 ___)==================(___( MOUNT KOLTS: ENTRANCE )___)==================(___
/                           "---------------------"                           \

Make your way to the other exit in this small cave. You'll find that most of
the monsters here are more powerful than those you've faced so far, so you may
want to either make a quick dash through this dungeon or spend a little time
leveling up and then using a Tent on the world map before Mount Kolts in order
to get your HP and MP levels a little higher as well as your other statistics.
Be aware that some of the monsters in this dungeon absorb Poison, so you might
want to stick to Edgar's Auto Crossbow rather than the Bioblaster for now.

\___                   ____.-----------------------.____                   ___/
 ___)=================(___( MOUNT KOLTS: SOUTH PATH )___)=================(___
/                          "-----------------------"                          \

The cave opens up into a grassy knoll as the mountain begins to rise above the
plains. For now, you can only enter the cave just to the right of the cave you
exitted from. However, if you look to the right, you'll probably spot a chest
on a small knoll to the east.

\___                  ____.--------------------------.____                 ___/
 ___)================(___( MOUNT KOLTS: PRIMARY SHAFT )___)===============(___
/                         "--------------------------"                        \

First things first, let's get that treasure. If you slip past the large rock
formation that seems to be blocking your way east from underneath, you'll end
up back on the South Path again. Claim the MAIN GAUCHE from the chest and then
head back inside. Equip the Main Gauche to Locke for now since he'll get the
most out of the weapon. Back in the Primary Shaft, it appears that there is
only one way to go. However, that would be an incorrect assumption. If you look
carefully to the right as you approach the wooden bridge, you'll spot an area
beyond the wall to the right. There's a secret passage here that connects to a
small cave with a treasure chest containing a GIGAS GLOVE. Now, make your way
north across the rickety old bridge and then exit the cave to the northwest.

\___                    ____.----------------------.____