Guide for Final Fantasy VI Advance
FAQ/Walkthrough, Version 0.71

Written by Elaine V.
elainenara (insert AT mark here) yahoo . c o m
Previous Update: February 18th, 2007
Work Begun: February 4th, 2007
Initial Release: February 10th, 2007

----------- What's New? ----------- 
07/03/29 - Continued Walkthrough and Bestiary listings through Doma's Castle.
   v0.71 - Continued with Esper and Magic sections.
         - More corrections of minor errors.
-----------------------------------

********************LEGAL NOTICE - PLEASE READ!***************************** 

This FAQ is for personal use only, and is not to be sold or reintegrated into 
any other guides for this game without explicit consent from myself.  Do not 
ask for permission to host this guide.  It won't be granted.

This guide is authorized for posting on the following websites.  

www.gamefaqs.com
www.ign.com

This guide is owned and copyrighted by me, C. E. Van Epps, 2007. The game 
"Final Fantasy VI Advance" is copyrighted by Square-Enix and Nintendo.  All 
other copyrights and trademarks are acknowledged and respected that are not 
specifically mentioned herein. 
*****************************************************************************

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                                Table of Contents
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I.    Introduction                                                     [IN01]
II.   Walkthrough - Main Game							     [WA02]
      Part 1 
         1. Narshe                                                     [01NA]
         2. Figaro Castle                                              [02FC]
         3. Cave of Figaro                                             [03CF]
         4. South Figaro                                               [04SF]
         5. Mt. Kolts                                                  [05MK]
         6. Hideout and Lethe River                                    [06HL]
         7. Threefold Path                                             [07TP]
            A. Locke's Scenario                                        [07LS]
               South Figaro                                            [07SF]
               Cave of Figaro                                          [07CF]
            B. Banon's Scenario                                        [07BS]
               Lethe River                                             [07LR]
               Narshe                                                  [07NC]
            C. Sabin's Scenario                                        [07SS]
               1. Solitary House                                       [07SH]
               2. Imperial Camp                                        [07IC]
               3. Phantom Forest                                       [07PF]
               4. Baren Falls/Veldt/Mobliz                             [07VM]
               5. Crescent Cave/Serpent Trench                         [07ST]
               6. Nikeah                                               [07NI]
         8. Reunion in Narshe                                          [08RN]
         9. Castle Figaro and Points West                              [09LS]
        10. Zozo                                                       [10ZO]
        11. Opera House                                                [11OH]
        12. Towns Across the Ocean                                     [12TO]
        13. Vector and the Factory                                     [13VF]
        14. Airship Round-Up #1                                        [14AR]
        15. Sealed Cave                                                [15SC]
        16. Banquet at Vector                                          [16DV]
        17. Journey to and Life in Thamasa                             [17TH]
        18. Esper Caves                                                [18EC]
        19. Airship Round-Up #2                                        [19AR]
        20. Floating Island                                            [20FI]
      Part 2
        21. Solitary Island                                            [21SI]
        22. Albrook                                                    [22AL]
        23. Tzen*                                                      [23TZ]
        24. Mobliz*                                                    [24MO]
        25. Nikeah & South Figaro                                      [25NS]
        26. Cave of Figaro/Castle Figaro                               [26CF]
        27. Kohlingen                                                  [27KO]
        28. Darill's Tomb                                              [28DT]
        29. Airship Round-Up #3*                                       [29AR]
            - Mobliz, Solitary Island, Deathgaze, Veldt
        30. Maranda and Mt. Zozo*                                      [30MZ]
        31. Cave on the Veldt*                                         [31CV]
        32. Jidoor - Owzer's House*                                    [32JI]
        33. Airship Round-Up #4*                                       [33AR]
            - Cultists' Tower, Jidoor, Coliseum
        34. Phoenix Cave*                                              [34PC]
        35. Narshe*                                                    [35NA]
        36. Triangle Island*                                           [36TI]
        37. Doma Castle*                                               [37DC]
            Escher Area                                                [37MC]
            Phantom Train                                              [37PT]
            Cave                                                       [37CA]
            Doma                                                       [37DO]
-----Walkthrough still in progress-----
        38. Ancient Castle*                                            [38AC]
        39. Cultists' Tower*                                           [39FT]
        40. Ebot's Rock*                                               [40ER]
        41. Airship Round-Up #5*                                       [41AR]
            - Forest, Nikeah, south of Maranda, Opera House, Coliseum
        42. Final Tower                                                [42FT]
      Part 3
        43. Bonus Dungeons*                                            [43BD]
-----End of Walkthrough still in progress-----
III.  Bestiary Listing                                                 [BE03]
IV.   Esper Listings                                                   [ES04]
V.    Spell Listings                                                   [SP05]
VI.   What's New archives.                                             [WN06]
VII.  Acknowledgements                                                 [AC07]
	
A * indicates an optional area not required for completion of the game.

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[IN01]                        I. Introduction
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Originally released as Final Fantasy III for the Super Nintendo in November 
of 1993 in the United States, Final Fantasy VI was the last of the sprite-
based Final Fantasy games.  Afterwards, the series leapt to the PlayStation 
with FF7 and to gamers' mainstream acceptance of Japanese-style RPGs.  Some 
also argue that the series jumped the shark with FF7, but that's a whole 
different story.  (I'm not one of them.)

This guide is the first that I've written totally in an English typeset.  
This guide is based on the NA release of Final Fantasy 6 Advance (henceforth 
abbreviated as FF6A), though I've played the original SNES version 
extensively and have played partially through the Super Famicom release as 
well.  Therefore, many questions on items not already listed on this guide I 
can answer.  

If you're looking for specific information on how to get the best Rages for 
Gau or milking the Colosseum late in the game, I would highly recommend the 
guides on the original SNES game on gamefaqs.com.  FF6 is among the most 
hacked games ever; every single statistic down to how many strands of hair 
Starlet/Lakshmi's sprite has is documented.

Well, okay, maybe NOT that, but I'm sure someone will count and figure it out 
right now for me now that I've mentioned it!

Plot spoilers are kept to a minimum in the walkthrough section of the guide, 
with the exception of what's in the Table of Contents.  Puzzle spoilers 
abound, because that's the whole point of a walkthrough.  If you don't wish 
to spoiled on these - don't read this guide.

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[WA02]                        II. Walkthrough
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01NA]                   1 - Narshe - Mining Town
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=============================================================================
Required Characters: Many, most of which will either leave or bite the dust 
shortly.
Enemies: #1-6 
- Guard, Silver Lobo, Megalodoth, Wererat, Spritzer, Bandit
Bosses: #276-278
=============================================================================

After you watch the initial cutscene, you'll have control of three 
characters: Biggs and Wedge, both Imperial Soldiers; and a mysterious green-
tressed girl whose name is veiled in ?????? marks.  During this beginning 
phase of the game, all of your characters will be equipped in Magitek armors, 
used by the Gestahlian Empire to cause mass destruction.  You cannot be 
forced out of them.  Enjoy them while they last, because you will have them 
for about 10-15 minutes.  In battle, you will have access to two commands, 
while the green-haired girl will have access to three:
o-------o
|Magitek| 
|       |
|(Magic)| <---green-haired girl only
|Item   |
o-------o
Selecting Magitek will bring up the following options.  Those with an * are 
skills only available to the green-haired girl in Magitek Armor, while the 
other four are available to anyone piloting one of those gears:

o-----------------------------------o
|Fire Beam         Thunder Beam     |
|Ice Beam          Bio Blast*       |
|Healing Force     Confuser*        |
|Banisher*         Magitek Missile* |
o-----------------------------------o

Fire Beam, Thunder Beam, and Ice Beam all release an elemental attack 
corresponding to their names.  Healing Force defaults to your allies, healing 
them for a lot of HP recovery.  Confuser temporarily confuses your enemies, 
but its usefulness is about nil here.  The big winners are the green-haired 
girl's Bio Blast, which attack all enemies on screen for poison damage, and 
Magitek Missile, which is a non-elemental attack to any single enemy.  
Banisher, which insta-kills any monster, is fun, but ineffective against 
bosses.

You have your orders, soldiers!  You should use your big Magitek armors and 
head north.  Step just past the inn, and you'll encounter your first battle.  
Turning right from the inn will force you into the one optional battle in the 
town area of Narshe.  Continue heading north to the mine area when you get 
through the first five fights here.

#1 - Guard x 2
#2 (Optional) - Silver Lobo
#3 - Silver Lobo x 2
#4 - Guard x 2
#5 - Guard, Silver Lobo + Guard (Surrounded Attack)

After you step up the first flight of stairs in the second area, you'll be 
engaged again in a non-escapable fight.  Bio Blast them with the girl.

#6 - Megalodoth x 2, Guard x 2

Continue north into the mines.  You'll get stopped by a brief dialogue before 
you enter.  Once you're inside the cave, you will begin to encounter random 
enemies.  Note that the Wererats in this area are resistant to Bio Blast; use 
one of the standard Magitek armor attacks to defeat them.  

Head north.  You'll see a bright blue light west of you, and mine tracks 
heading to the east.  While you can't squeeze your way through the shaft to 
your right in your armors - mobility is far from their strong suit - you can 
go and touch that blue dot.  This is the first of several save points.  Press 
on the light to get a thorough explanation about their mysterious properties, 
then press the start button and select Save.  Head north along the mine cart 
tracks and walk up to the gate at the northernmost point.  It will be opened.  
Head through, and you'll encounter the first boss.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Ymir - Bestiary # 276 & 277
-----------------------------------------------------------------------------
Stats:

"Shell"                       "Squishy"		
Level: 4                      Level: 6
HP: 50000                     HP: 1600
MP: 120                       MP: 1000
ATK: 13                       ATK: 22
DEF: 102                      DEF: 100
EVA: 0                        EVA: 0
MAG: 5                        MAG: 10
MDF: 155                      MDF: 155
MEV: 0                        MEV: 0
Gil: 0                        Gil: 0
Steal: ----                   Steal: ----
Drops: Ether                  Drops: Hi-Potion

Ah, the pesky little lightning whelk!  Biggs and Wedge will give you advice 
on how to handle him.  The Final Fantasy series seems to LOVE to throw a boss 
like this as your very first one, just to teach you the virtues of not 
pummeling a monster to death immediately.  Apparently the moral you should 
draw from this is that death is a dish best served slowly.  

Ymir will pop his head out of his shell at the start of the fight.  After you 
do damage to it, however, it will pop it back in.  If you entered your 
commands in too quickly, your characters will default to attacking the only 
remaining thing, its shell, causing it to do its Megavolt attack for 30 
damage to every character.  Thunder attacks heal its shell.  Its slime move 
slows you, but this presents more of an annoyance than an actual hazard.

Thus, whenever its head is in the shell, wait, put down your GBA or DS and 
twiddle your thumbs, then nail it with Magitek Missile.  Four shots of that 
should win you the day.

While it is possible if you're incredibly bored to defeat the shell (it runs 
out of sufficient MP to do Megavolt fairly quickly), it is NOT worth your 
time to do so, as should clearly be apparent by looking at the shell's HP 
total.  Killing only the squishy part nets you bestiary credit for both.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

**********
Treasures: Elixir, Phoenix Down, Sleeping Bag
**********

Once the Ymir is dead, head the rest of the way through the tunnel and north.  
Touch the object in ice on the alcove, and Biggs and Wedge will leave your 
party.  You'll find yourself transported to inside a house.  Talk to the man 
to your right by walking up to him and pressing the A button.  After a brief 
dialogue, you will be able to name the green-haired girl.  Her name defaults 
to Terra.  Before you leave, be sure and check the clock by the door for a 
valuable Elixir.  Head outside via the back door the old man is standing next 
to.

Go west along the path, over the bridge, and into the cave.  The Spritzers 
and Bandits in this area are easily dispatched using Terra's Fire spell.  
Press L or R to have the spell target multiple enemies.  Follow the path 
there northwest until you reach a save point.  Cross the bridge and go up the 
stairs to your right to pick up a Phoenix Down from inside the chest there.  
Head west across the bridge, pop the chest to get a Sleeping Bag, then go 
across the north bridge and up the staircase to your right.  Continue north 
and you'll be forced into a corner down a hole.  Your perspective will 
temporarily change at this point to a new character - a thie...er, treasure 
hunter named Locke - and a host of happy, ebullient Moogles, all who are 
willing to protect a girl they've never seen before in their lives.

-----------------------------------------------------------------------------
Assault #1 - Protect Terra!
-----------------------------------------------------------------------------

Your task is simple.  You will divide up into three teams, which you can 
position to block the six teams of enemies on screen moving slowly towards 
Terra.  You can also move them straight for the boss to avoid fighting the 
rest of the enemies.

Team 1:          Team 2:          Team 3:
Locke            Mog              Mogsy
Moglin           Molulu           Mogwin
Mogret           Moghan           Mugmug
Moggie           Moguel           Cosmog

Your first priority should be to move Locke's team forward and to a side 
corridor, then have Mog's team move to intercept one of the enemies along the 
side.  Mog has a special ability, Dance, where he can unleash powerful 
attacks based on scenery areas he's been to before.  He learns a new dance 
any time he lives through a fight in a new area.  The dance he learns here, 
Twilight Requiem, allows him to do a huge amount of damage to the boss.

After he's learned it, mop up the remaining enemies with teams one and three, 
clearing a path for Mog's team to attack the leader of the guards.  If you 
were lucky, you got through Mog's team's first fight without a single 
scratch, leaving them in prime health for:

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Guard Leader - Bestiary #278
-----------------------------------------------------------------------------

Level: 8
HP: 420
MP: 150
ATK: 60
DEF: 110
EVA: 0
MAG: 9
MDF: 140
MEV: 0				
Gil: 350
Steal: Mythril Knife
Drops: Hi-Potion
Weaknesses: Poison
Immune to: Poison

Two Silver Lobos will also attack with the Guard Leader.  The Net attack from 
the Guard Leader will levy the Stop effect on one of your allies.  Other than 
that, he's a piece of cake.  Have Mog Dance Twilight Requiem, and if you're 
lucky, he'll use Snare and defeat the Guard Leader in a single blow.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

****************
Nearby Treasures: Potion, Sleeping Bag, Ether.
****************

After this, Terra will join Locke, and you'll head outside the mines to the 
front of Narshe.  Enter the Beginner's House for some sound adventuring 
advice.  There are three rooms inside - the lefternmost contains a Potion in 
the chest inside; the middle room's chest a Sleeping Bag, and the pot in the 
right room contains an Ether.  The box on the left side of that final room 
has a Silver Lobo-in-a-box, and the mangy mutt doesn't leave anything behind 
when you beat him.

After you've talked to everyone and taken a sip out of the bucket in the main 
lobby to refill your HP, leave Narshe.  Your adventure begins...


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[02FC]                        2 - Castle Figaro
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=============================================================================
Required Characters: Terra, Locke, ?????
Enemies: #7-10
- Leaf Bunny, Darkwind, Sand Ray, Alacran
Bosses: #279
=============================================================================

The next stop on your journey is to Figaro, a desert country to the southwest 
of Narshe.  En route there, you'll find Leaf Bunnies and Darkwinds on the 
grassy plains and forest areas, and hitting the desert you'll encounter Sand 
Rays and Alacrans.  Look on your world map in your lower right-hand portion 
of your screen for a white dot southwest of Narshe, and you'll have no 
trouble arriving to a big castle.  Southwest of the castle is a small forest 
with a Chocobo Stable for the price of 100 gil per ride.  Hardly worthwhile 
at this point, but good to know all the same, eh?

-----------------------------------------------------------------------------
Castle Figaro
-----------------------------------------------------------------------------

**********
Treasures: Phoenix Down, Gold Needle, Potion, Antidote
**********

Enter the castle.  You can explore very slightly, but you're better off 
heading straight and plowing through every double-door in your path to speak 
with the King.  Approach the throne and speak to him, and you'll make Edgar's 
acquaintance formally.

Take the staircase outside the throne room to a Phoenix Down, then go back 
into the carpeted corridor into either of the two side rooms for some quality 
shopping.  The store on the left specializes in recovery items, and the chest 
next to the merchant holds a Gold Needle.  The store on the right has a 
series of items that are used by Edgar.  Buy the Noise and Bioblaster, but do 
not buy the Auto Crossbow.  You will receive that automatically shortly.  
Next to the merchant are chests containing a Potion and an Antidote, 
respectively.

================               ================
Item Store West:               Item Store East:
================               ================
Potion: 50                     Auto Crossbow: 250
Ether: 1500                    Noiseblaster: 500
Antidote: 50                   Bioblaster: 750
Gold Needle: 200
Echo Screen: 120
Phoenix Down: 500
Sleeping Bag: 500
Tent: 1200

After you buy those items plus any other you want, go south out, then head 
outside to the two doors blocked previously by the guards.  Go west, down the 
staircase to outside, then head northwest in the building.  Talk to the 
matronly High Priestess standing north of the table for some background about 
Edgar and his brother, Sabin.  Go back the way you came towards the throne 
room.  Talk to the green-caped Chancellor in the carpeted corridor, then go 
inside and talk to Edgar.  A brief CS will occur, switching you to Edgar's 
point of view.  Talk to the individuals that have just come to Figaro, then 
head back north to talk to Locke.  You'll switch back to Terra.  Follow Locke 
outside, then go northeast to the small tower.  Climb the stairs and talk to 
Locke inside.

After you're done, you'll switch back to Edgar again.  Talk to the green-clad 
character south of you, then run north and talk to the one Figaro soldier not 
running around standing guard in front of the doors to the Throne Room.  
After another CS, you'll be thrust into a battle versus two Magitek Armors:


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Magitek Armor x 2 - Bestiary #279
-----------------------------------------------------------------------------

Level: 8
HP: 210
MP: 250
ATK: 18
DEF: 30
EVA: 0
MAG: 3
MDF: 130
MEV: 0				
Gil: 0
Steal: Hi-Potion, Potion
Drops: Hi-Potion
Weaknesses: Lightning
Immune to: Poison, Imp, Petrify, Death

I don't even think these guys qualify as bosses, really.  If you have Terra 
cast a spell during this battle, Edgar and Locke will go into a brief mid-
battle dialogue.  If you miss it here, no worries; the first time you have 
Terra cast a spell in battle in both of their presence, they'll express their 
shock.

Otherwise, just have Edgar pummel them with a couple rounds of his Auto 
Crossbow.  They'll fall as rapidly as leaves on an autumn day.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[03CF]                      3 - Cave of Figaro 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=============================================================================
Required Characters: Terra, Locke, Edgar
Enemies: #11-13
- Foper, Hornet, Urok
Bosses: None.
=============================================================================
**********
Treasures: Variable (see below).
**********

As you enter the cave area, Edgar will talk to the soldier standing guard and 
bid him to go back to Figaro. Enter the cave, and drink the water to refill 
your hit points.  Head east and south to the next part of the cave.

DO NOT OPEN ANY CHESTS.  Normally I would recommend going to get every 
treasure chest - a detour northwest and upstairs will lead you to an Ether.  
Two more chests, an Ether due southeast and a Phoenix Down west up a short 
staircase from that, are ripe for the plundering!  Resist the urge.  DO NOT 
OPEN THESE CHESTS.  If you wait for just a little bit, they can grow to be 
more powerful than you can possibly imagine!

To get out of the cave, all you need to do is follow the path east and south, 
then take the western fork and follow it until you see a stairwell tunnel 
north.  Take that, head west and down, and then follow the path outside.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[04SF]                      4 - South Figaro
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=============================================================================
Required Characters: Terra, Locke, Edgar
Enemies: #14-16
- Belmodar, Unseelie, Mu
Bosses: None.
=============================================================================
*********
Treasure: Antidote, Gold Needle, Potion, Green Cherry, Potion, Teleport 
Stone, Potion (and more - see 7A Locke's Scenario for details below)
*********
After you've exited the cave, head southeasterly to enter the town of South 
Figaro.  There are a few more enemies ripe for the killing in the plains 
surrounding town for Bestiary completionists.

As you enter South Figaro, you'll see a navy-clad figure heading southwards.  
Follow him into the Pub, talk to him, and Edgar will identify him as the 
assasin, Shadow.  While talking to him now is not strictly necessary.

Go outside the pub the way you came, and head west to check the barrel north 
of two crates for an Antidote.  Head further west to the two crates at the 
edge of town to pick up a Gold Needle.  Run back up to by the Chocobo Stable 
to pick up a Potion in one of the two barrels, and inside one of the crates 
by it will be a Green Cherry.  Head northeast towards the weapon and armor 
shop, then pull a Potion out of the barrel in between them outside.  Go up 
the stairs to your right and head west along the outer walls all the around 
to above the Chocobo Stable.  Check the southeast barrel for a Teleport 
Stone.  Finally, go to the left house in the southeast part of town, where an 
old man lives, and go downstairs and check in the bucket for a Potion.

While there are other treasures available here now, we'll pick them up when 
you get a bit further along in the game.  See section 7 for more details.

========================
Shops & Stuff
========================
Inn: 80 gil 
Chocobo: 80 gil

===========               ================         =====
Accessories               Weapons                  Armor
===========               ================         =====

Sprint Shoes: 1500        Dagger: 150              Buckler: 200
Silver Spectacles: 500    Mythril Knife: 300       Heavy Shield: 400
Star Pendant: 500         Mythril Sword: 450       Hairband: 150
Jeweled Ring: 1000        Great Sword: 800         Plumed Hat: 250
Knight's Code: 1000       Noiseblaster: 500        Cotton Robe: 200
                          Bioblaster: 750          Kenpo Gi: 250

=====
Items
=====

Potion: 50
Antidote: 50
Gold Needle: 200
Eye Drops: 50
Echo Screen: 120
Phoenix Down: 500
Sleeping Bag: 500
Tent: 1200

There's a house northeast of South Figaro.  Enter it.  Smell the flowers.  
Look in the cabinet.  Look on top of the stove.  Look inside of the bucket 
for a Potion.  Leave and talk to a man to find out where to head next...east 
to Mt. Kolts.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[05MK]                         5 - Mt. Kolts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================
Required Characters: Terra, Locke, Edgar, ?????
Enemies: #17-20
- Zaghrem, Trillium, Gorgias, Cirpius
Bosses: #280, #281
=============================================================================
*********
Treasure: Main Gauche, Gigas Glove, Tent, Tent
*********

Head straight into the cave, up the stairs, and head east outside.  Go 
directly east to the next cave, and then slip south of the rectangular 
boulder and go south outside.  Open the chest there to get a Main Gauche for 
Locke.  Go back inside the cave and head north to the bridge, but instead of 
going across, travel east along the north ledge to find a passageway to a 
Gigas Glove.  Travel back the way you came and NOW travel north and west 
outside.  Follow the shadowy figure around the cliff.

Once you're around the cliff, go through the first cave opening you see all 
the way through to get to a chest with a Tent.  Travel to the second opening 
due west, and head east across the bridge inside to the next bit of daylight.
Travel north, cross the bridge to the next peak, and go inside yet ANOTHER 
cave in an altogether predictable pattern.

...or not, because you've arrived at a save point!  Have Terra heal everyone 
up to full, use a Sleeping Bag on her, and then save and travel onwards.  Due 
east is a downward spiral towards your next boss...

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Vargas - Bestiary #280/281
-----------------------------------------------------------------------------
Vargas:                       Ipooh:
Level: 12                     Level: 11
HP: 11600                     HP: 360
MP: 220                       MP: 60
ATK: 13                       ATK: 18
DEF: 85                       DEF: 105
EVA: 0                        EVA: 0
MAG: 10                       MAG: 10
MDF: 150                      MDF: 150
MEV: 0                        MEV: 0
Gil: 0                        Gil: 0
Steal: Mythril Claws, Potion  Steal: Hi-Potion
Drops: ------                 Drops: ------
Weak Against: Poison          Weak Against: Fire
Immune: Poison, Imp,          Immune: Poison, Petrify, Death
Petrify, Death, Silence,      Berserk, Confusion, Sleep
Berserk, Confusion, Sleep

Vargas has two Ipooh bears in front of him as an ursine shield.  Have Edgar 
attack with his Auto Crossbow, Locke attack, and Terra alternate between 
Cures and Fires as appropriate.  Once the bears fall, pound on Vargas for a 
bit until Sabin intervenes.

Once Sabin shows up, Vargas banishes the rest of your party for a one-on-one 
battle with just Sabin.  If you attack, the game will prompt you on how to do 
a Blitz technique.  Nothing but Raging Fists will defeat Vargas.  Select 
Sabin's Blitz move, then press Left, Right, Left, and then A to end the 
battle.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Exit through the opening, grab the Tent in the chest just south of you, then 
head east and down the staircase outside.  Go north on the overworld map, and 
you should soon see the path leading to the Returner Hideout.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[06HL]              6 - Returner Hideout + Lete River
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================
Required Characters: Terra, Edgar, Sabin, ?????
Enemies: #21-23
- Lesser Lopros, Nautiloid, Exocite
Bosses: #282
=============================================================================
****************
Treasures: Green Cheery, Phoenix Down, Hi-Potion, Air Knife, Phoenix Down, 
Knight's Code, Antidote, Ether, White Cape
****************

As soon as you enter, talk to the fellow at the gate. When he stops leading 
you around, check in the pot next to the suit of armor for a Green Cherry.  
Go inside the room just west of that to get a Phoenix Down.  Go back to the 
door where the Returner stopped at, go through, save on the save point, and 
pop the chest for a Hi-Potion.  Talk to Banon.  Talk to Locke afterwards.  Go 
out the door, then north to three chests that contain an Air Knife, Phoenix 
Down, and a Knight's Code.  Check in the bucket for an Antidote, the pot for 
an Ether, and then wiggle your way between the rightmost wall and the crates 
to discover a secret passage to a White Cape.

Return back to the main room's table and talk to Sabin, then go to where you 
met with Banon to talk with Edgar.  When you're done with that, talk to the 
goggled Returner and go outside.  When you talk to Banon, there are two 
possible scenarios.  Answering yes to his request at any time results in a 
dialogue giving a brief explanation about the War of the Magi, but you 
receive a Gauntlet from Banon.  Refusal to aid him three times results in 
Terra walking back in dejected and your party earning the far superior Genji 
Glove, which allows you to equip two weapons at once.

When the scene is over, Locke will leave your party, and Banon will join your 
group.  Save your game, stay at the free! inn two rooms south, and buy any 
last minute items you wish for the river.  Move Banon to the back rank of 
your party in the menu using the Formation command.  Go directly south from 
where you first met Banon to go to the Lethe River.

========================
Items - Returner Hideout
========================

Eye Drops: 50
Potion: 50
Hi-Potion: 300
Ether: 1500
Echo Screen: 120
Sleeping Bag: 500
Tent: 1200
Sprint Shoes: 1500


-----------------------------------------------------------------------------
Lete River
-----------------------------------------------------------------------------

The best thing about the Lete River is its potential for pure level gain.  
Within 20 minutes, you can boost your characters' levels to 13-15, high 
enough for Sabin to obtain Rising Phoenix, a multi-enemy fire-based Blitz 
attack.  Doing this will also guarantee one of your later characters will be 
sufficiently leveled to get a powerful multi-attack of his own.  You could 
level up higher on here if you wished, but after 20 minutes of it on a 

For your first decision point, choose any of the three directions you're 
presented with.  All three lead to the same destination.  You'll enter a 
cave.  Hop off, save, and then get back on the raft once you heal up as you 
see appropriate.

The second decision point is the fabled infinite step-free, thinking-free 
experience loop.  If you select Up, you will go around in a circle again and 
again and again.  Hold down the A button, glance up every two minutes or so 
to press the A button to go up again, and chill out for a bit glancing at 
whatever you like reading on the Internet.  (Or reading this guide.)

When you're ready to break the loop, select "Left", wait until you get booted 
off the raft automatically to save at the second save point, then save.  Then 
hop on the raft to head down river to your first meeting with the venerable 
and multi-talented (armed)...

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Ultros - Bestiary #282
-----------------------------------------------------------------------------

Level: 13
HP: 3000
MP: 640
ATK: 15
DEF: 40
EVA: 0
MAG: 3
MDF: 140
MEV: 0				
Gil: 0
Steal: -----
Drops: ----
Weaknesses: Fire/Lightning
Absorbs: Water
Immune: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep

Ahh, adorable Ulty.  Have Sabin punch it to bits (I recommend using his Aura 
Cannon Blitz), Edgar shoot at it with his Auto Crossbow, Terra hack at it, 
and Banon Pray to recover hit points.  When Terra uses Fire or when Sabin 
uses his Rising Phoenix attack, it will retaliate with a single person Ink 
attack upon the initiating character.  It will also use a tentacle attack to 
hit one ally for about ~250 HP, starting with Terra; be sure to have Banon 
spamming Pray, and you will be safe for most of the fight.  If you're on 
level 13 or above as I suggested, he will give you no problems at all.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

After the battle, wave bye-bye to Sabin as he gets washed down the river.  
You'll switch to Mog's vantage point temporarily to choose one of three 
scenarios: Locke, Banon, or Sabin.  These scenarios can be completed in any 
order, but I personally recommend going from left to right in the order I 
originally stated.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[07TP]                     7 - Scenario Split
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_____________________________________________________________________________
[07LS]                    7A. Locke's Scenario
_____________________________________________________________________________
=============================================================================
Required Characters: Locke, ?????
Enemies: 
South Figaro - #24-26
- Heavy Armor*, Vector Hound, Commander
Cave of Figaro - #27-29
- Cartagra, Acrophies, Gold Bear
Bosses: #283
*Heavy Armor should be skipped for now.  You will get an opportunity to 
battle one in Narshe later.
=============================================================================
-----------------------------------------------------------------------------
[07FS]                        South Figaro
-----------------------------------------------------------------------------
*****************
Deferred Treasure: Elixir, Phoenix Down, Hyper Wrist, Hermes Sandals, 500 
gil, 1000 gil, 1500 gil, empty
*****************
*****************
Scenario Treasure: Iron Armor, Heavy Shield, Great Sword, X-Potion, Hi-Ether, 
Ribbon, Earring
*****************

Locke starts off in the southeastern part of South Figaro.  A guard blocks 
the easy way out.  Go into the old lady's house immediately next to your 
starting point and go downstairs to find a Save Point, then head back 
outside.  The soldier in the Magitek Armor, a Heavy Armor, will slaughter 
Locke with ease.  Don't talk to it.  Instead, go up the staircase past the 
old man's house and into the item shop.  Talk to the merchant there, then use 
Locke's Steal in battle to take his too-small clothes.  It may take a couple 
of tries, but you will eventually do it.  Merchants will sometimes drop items 
like Plumed Hats and Main Gauches.  Go back to the old man's house, then go 
downstairs.  The kid there will let you pass now that he sees you're a 
merchant.

Note that the Merchant and any other NPC you steal clothes from do NOT count 
as Bestiary monsters.  Therefore, don't bother killing them.

Once you exit out the back of the house, go to the weapon and armor shops, 
then climb the staircase outside there.**  Go around the upper wall leftwards 
until you reach a Green Imperial Soldier.  Talk to him and steal his large 
clothes.  No, you're never going to find the clothes that are JUST right for 
Locke, but enjoy the price of these garments!  Go back downstairs and talk to 
the soldier standing south of the Magitek Armor in front of the mansion by 
the chocobo stable.  Enter the Pub and walk downstairs, then accost the 
merchant there for his cider.  Head back to the old man's house, hand him the 
cider, then go downstairs and tell the little boy the password: "Courage".  
Walk down the hidden staircase he shows you.

** (Folks who have done this before can just slip across the river after the 
first Merchant change by going seven units west, two units south, and then 
west behind the Pub after exiting the old man's house, skipping the Imperial 
Soldier switch entirely.  However, the lines from stealing their clothing are 
so cheesy that going after them is worth it.)

You'll exit out in the back room of the mansion.  Check the clock for an 
Elixir, then go out the door and around.  Check in the bottom barrel south of 
the door for a Phoenix Down.  Go in the house, walk upstairs, then go into 
the first room.  Walk behind the bookcase for a hidden passage.  After you 
get downstairs, walk down the path, and you'll be prompted to choose to 
remove your disguise or leave your mercantile clothing on.  No matter what 
you choose, overshoot south to find a secret passageway.  Walk right to find 
a dungeon with chests that contain a Hyper Wrist and Hermes Sandals.  

Go back upstairs and walk up to the first door to see a brief scene.  Celes 
will join you.  Talk to the soldier and swipe the Clock Key in his pocket.  
Go over to the next room to save.  Go to the room at the end of the hallway 
and scrounge the four chests here for a net 3000 gil (one will be empty).  
After you've looted what you can, go to the northernmost clock and use your 
Old Clock Key to wind it up.  A hidden passageway will be revealed. Be sure 
and equip Celes before you enter.

Parts of the passageway here are hidden.  Head straight east, then after the 
first overhang, head south to get an Iron Armor.  Go back north, continue 
east, then head north to get around to the trio of treasure chests.  One is 
already open, but the other two contain a Heavy Shield and a Great Sword.  
Head back the way you came to the intersection west of the treasure chest 
trio, then head two units south and go west to another hidden passage.  Take 
those stairs down to an X-Potion and Hi-Ether.  South of the X-Potion room is 
a hidden passage to a Ribbon.  Go back to the intersection, then head all the 
way south and then west to get the last chest down here, an Earring.  Go east 
to climb the stairs out of South Figaro.

-----------------------------------------------------------------------------
[07SF]                          Cave of Figaro
-----------------------------------------------------------------------------

*****************
Scenario Treasure: X-Potion (formerly Phoenix Down), Ether (no change), 
Thunder Rod (formerly Ether)
*****************

There's not much change here from when you were last, other than that there 
are harder enemies lurking inside now.  The treasure chests in the south part 
of the cave can be picked up safely now, as they will not change again.  If 
you don't want a Thunder Rod, you can leave the northern chest be until the 
latter half of the game, where it will turn into a Hero's Ring.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Tunnel Armor - Bestiary #283
-----------------------------------------------------------------------------
Level: 16
HP: 1300
MP: 900
ATK: 10
DEF: 29
EVA: 0
MAG: 15
MDF: 145
MEV: 0				
Gil: 250
Steal: Bioblaster, Air Knife
Drops: Elixir
Weaknesses: Water/Lightning
Immune: Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, 
Sleep, Slow, Stop

Have Celes Runic if you want to absorb its spells and have Locke attack.  
This thing will go down relatively fast.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
After the fight ends, you will end the scenario.

_____________________________________________________________________________
[07BS]                    7B. Banon's Scenario
_____________________________________________________________________________
=============================================================================
Required Characters: Edgar, Terra, Banon
Enemies: #30-31
- Valeor, Wild Rat, (Darkside), (Specter), (Eukaryote)
Bosses: None
=============================================================================

Fight the same enemies you did on the Lethe River before on the way out.  
Once you exit the river area, head northwest to Narshe.  Go to the passageway 
west of the beginner's building that Locke took Terra out of earlier.  When 
you examine it, you reopen it.  Travel northeast inside of the caves.  When 
you exit, head up the stairwell to yet another cavern.  This particular cave 
has some new enemies, so slaughter them.  

The next room is a memory trap room.  The proper route is illustrated poorly 
below.  The little o's stand for the boulders.  The game illustrates this, 
then notes that if you fail to follow it directly, you'll be surrounded by 
eight lights.  You must tag the orange dot that appears to be permitted to 
backtrack to the proper route; otherwise, you'll be forced into a battle and 
then moved back to the start immediately afterwards.

       EXIT
        |
        \--\
        o  | o
           |      
           \---\   
     /----\    |         
   o |  o |  o |
     |    |    |    
  /--/    |    |        
  |       \----/         
  |o    o    o
  |     
  \-----\          
        |         
      START

Three enemies are only available here from failure to hit the orange dot- 
Darksides, Specter, and Eukaryote.  They are not included in the Bestiary 
itself, but they ARE available as Rages later in the game.

Take a side trip to get a Rune Blade in the small Moogle cave outside of the 
exit from this room, and go east out.  You'll find yourself clear as day back 
where Terra was running at the beginning of the game in Narshe.  Head east 
outside across the bridge to the old man's house to end this scenario.

_____________________________________________________________________________
[07SS]                  7C. Sabin's Scenario
_____________________________________________________________________________
=============================================================================
Required Characters: Sabin, (??????), ????, ???
Enemies: LOTS - many are unique to this area.
Area around the Lone House: #32-35
- Stray Cat, Aepyornis, Nettlehopper, Chippirabbit
Imperial Camp: #36-39
- Captain, Imperial Soldier, Templar, Satellite, (Doberman), (Kefka), 
(Soldier)
Phantom Forest: #40-41
- Ghost, Poplium
Phantom Train: #42-48
- Cloud, Angel Whisper, Oversoul, Bomb, Living Dead, Apparition, Siegfried
Baren Falls: #49
- Opinicus Fish
Serpent Trench: #50-52
- Anguiform, Aspiran, Actinian
Bosses: #284-285
=============================================================================

As you begin this scenario, you'll be alone with Sabin.  You'll see a house 
nearby.  Enter it.

-----------------------------------------------------------------------------
[07SH]                        7C1. Solitary House
-----------------------------------------------------------------------------

Outside the well to this house you see a familiar face - Shadow.  Shadow is 
purely optional for this scenario.  You can recruit him into your group any 
time up to (and maybe past?) the Phantom Forest during this scenario, but 
realize that he has a small probability of bailing on your party after any 
given battle, and once he bails, he is gone for the near future.  He'll be 
good to have as an extra pt member, but realize that he'll be leeching xp.  
If Sabin has Rising Phoenix (level 15+), I advise against recruiting him.  
Otherwise, add him in.

Talk to the crazy old man in the house for some kicks and giggles.  The 
soldier on the chocobo outside sells a variety of useful items.  He'll leave 
the house after a set number of seconds, but if you exit the house area and 
reenter, he'll be back.  Be sure and purchase some curative items before you 
depart on your journey.  If you added Shadow, grab as many Shuriken as you 
can muster, plus a handful of scrolls.

========================
Items - Chocobo Imperial
========================
Potion - 50
Phoenix Down - 500
Tent - 1200
Plumed Hat - 250 
Shuriken - 30
Invisibility Scroll - 200
Shadow Scorll - 400
Sprint Shoes - 1500

Head southeast.  You'll eventually see a small yellow desert next to a 
bridge.  Approach the bridge and you'll enter the Imperial Camp.

-----------------------------------------------------------------------------
[07IB]                        7C2. Imperial Base
-----------------------------------------------------------------------------
**************
Camp Treasures: Star Pendant, Green Beret, Barrier Ring
Doma Treasures: Remedy
**************

As you enter and walk south, you'll run into a pair of Imperial Soldiers 
fighting.  After they're done, you'll switch temporarily to Cyan, a new 
Samurai character.  If you talk to one of the Imperial Soldiers in Brown, 
you'll engage them.  However, all you need to kill is the Captain in the 
black uniform to drive them all off.  Both the Imperial Soldiers and Captain 
count towards your Bestiary.

Control will switch back to Cyan.  Talk to the guard in front of the tent to 
your left to engage Imperial Soldier x 2, Magitek Armor in a battle.  Enter 
the tent to your right.  Kick the chest inside to cause the Doberman dogs to 
attack you: note that this is your only shot to fight them in the game.  They 
do not count towards your Bestiary, however, they WERE a Rage for earlier 
games (presumably still here as well), so Rage completionists, do NOT hit the 
chest.  Hitting the chest would get you the chest anguish free. After you 
defeat them, pop the chest open to get a Star Pendant.  

Go south across the bridge.  Watch another brief scene.  Try to walk past the 
wall to see yet ANOTHER scene.  Afterwards, you'll confront Kefka, who 
appears with no formal enemy listing.  Attack him once and he'll run away 
like a baby.

Do NOT talk to Kefka right away after he runs away the first time.  Instead, 
quickly explore the other tents.  Run west first off to the chest north of 
the lone soldier in your way left to engage the ONE-SHOT ONLY enemy, a 
Satellite.  This enemy IS a Bestiary only enemy.  This is the ONLY PLACE for 
it.  Be wary if you fight it solo, as the Satellite will Berserk you and then 
call for help.  You'll get a Green Beret for winning.  Go around to the spot 
north of the northwest corner of that tent, then press up to jump off the 
back of the wall to the tent north of you.  Opening it will give you a 
Barrier Ring.  Walk south and outside the tent to automatically jump back up.

Talk to Kefka.  He'll dash off again.  Talk to him to reengage, and smack him 
upside the head again to make him scamper off.  Continue west and he'll have 
a pair of Templars and Imperial Soldiers attack you.  After you defeat them, 
you'll be thrust into yet another scene.

You'll control Cyan again.  Enter the castle, turn left and go down the 
stairs, then enter the Throne Room.  Talk to the king, then exit the Throne 
Room.  Go to one of the southern doors and enter the room there.  Examine the 
jar next to the dead soldier for a Remedy.  Enter the room east of the Throne 
Room to continue the story.

The POV (point of view) will return back to the Imperial Camp. Talk to Cyan 
from behind him or from his side to join him in battle.  Talking to him from 
the front and offering aid will result in you getting shunted to the side. 
You'll need to fight three before Cyan will join you officially:

Fight #1 - Soldier x 4?
Fight #2 - Soldier x 3?
Fight #3 - Officer, Soldier

Afterwards, you'll find yourself in Magitek Armor again - this time with 
Sabin and Cyan (and Shadow if you have him).  They'll have access to the same 
commands Biggs and Wedge did earlier.  Go east and blast the Magitek Armor in 
the first automatic fight, then the Magitek Armor and two Imperial Soldiers, 
and finally two Magitek Armors, heading back towards the entrance.

Once you leave, head across the bridge and southwest until you see a bridge.  
Cross it east, and head south to the forest there.  Be sure and save before 
you enter.

-----------------------------------------------------------------------------
[07PF]                       7C3. Phantom Forest
-----------------------------------------------------------------------------

Almost all of the enemies on the train are only accessible now, so be sure 
and get random encounters as much as possible before you disembark from the 
train.

As you enter the forest, walk east all the way, then go north.  In the next 
area, you'll walk automatically to a spring and refill your hit points.  You 
can refill them as often as you like if you walk over here again.  Go east 
and head south to the next small area.

The next area is a bit of a conundrum.  Heading south will lead you in a loop 
back outside of the forest, so head northeast.  Walk east, then go north to a 
train.  Enter the first car you can access.  Once you enter, it'll start 
moving.  Run off and try to go through the way you came.  You can't.

Instead of heading towards the engine, first go east towards the caboose.  
You'll see a ghost wandering around.  Talk to it, and it will temporarily 
join your party.  If you don't have Shadow, you can have up to two ghosts 
join you.  Enter the interior room, talk to the conductor, save, and mess 
around there to your heart's content.  Once you step outside of the 
conductor's room, you can recruit another ghost if there's space in your 
party.  However, ghosts will die for good if they fall in battle, and cannot 
be revived.  Ghosts also have a handy suicide attack - Possess - where they 
kill the enemy they inhabit.

==============
Ghost Shop
==============
Potion - 50
Hi-Potion - 300
Antidote - 50
Green Cherry - 150
Phoenix Down - 500
Sleeping Bag - 500
Shuriken - 30
================

Caboose - One joiner
Car 1 - Three fights, one shop, one joiner
Car 2 - Two joiners, one shop, one fight
Car 3 - Five fights, one shop

As you enter car #3, you'll see a ghost come in to block the exit.  If you 
don't need to buy any items, fight it and go outside.  Climb up on the roof 
of the car using the ladder.  Press all the way west.  You'll advance 
immediately to car #5.  Enter car #5, then flip the switch on the north wall.  
You'll walk outside. Reenter car #5 and hit the switch again to advance.  The 
random enemies will change slightly from this point forward.

Car 5 - Two fights, one joiner.

Car 6 has no ghosts to fight, enlist, or shop at.  Instead, you'll hit the 
dining car!  Enter from the east side and sit down at the table for a 
refilling meal! When you're done, exit outside, then enter through the west 
exit to pick up an Earring.

Car 7 - 2 fights, one joiner.

Car 7 is a set of sleeping cars.  The only room with anything inside is the 
east door.  Attempt to open the chest, and you'll get in a fight with 
Siegfried.  You'll get a Green Cherry for winning.  Unfortunately, Siegfried 
will... you'll see.

Car 8 - 2 fights.

This car looks outwardly identical to Car 7.  The left room contains four 
treasure chests.  The left one is a monster-in-a-box that will drop a Hyper 
Wrist, and the rest are a Phoenix Down, Sniper Eye, and Phoenix Down, 
respectively.  Nothing is in the right room.  Be sure and talk to the 
conductor.

Car 9 is a save point.  As you cross the boundary between cars 8 and 9, any 
ghosts in your party will leave.  Walk over to the Engine.  Walk to either 
the northwest or southwest part of this room, face where the "front" of the 
train would be, and read the directions there to learn how to advance.  Throw 
the first and third pressure valves down, then head outside and west to press 
the smokestack switch.  Throwing it will cause you to fight the Phantom 
Train.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Phantom Train - Bestiary #284
-----------------------------------------------------------------------------

Level: 14
HP: 1900
MP: 350
ATK: 10
DEF: 30
EVA: 0
MAG: 5
MDF: 210
MEV: 0				
Gil: 0
Steal: -----
Drops: Tent
Weaknesses: Fire/Lightning/Holy
Absorbs: Poison
Immune: Darkness, Poison, Imp, Petrify, Silence, Berserk, Confusion, Sleep, 
Slow, Stop

Sadly, this boss is the easiest in the entire game if you realize that it's 
undead.  Curative items and spells have an opposite effect on them, so heal 
it by throwing a Phoenix Down at it.  That's it.  That's all you have to do.  
Dead.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

After you defeat the train, watch the brief scene. Talk to Cyan, then walk 
east to automatically exit.  Walk south and loop east back north to your next 
destination.

-----------------------------------------------------------------------------
[07BV]                 7C4. Baren Falls/ Veldt / Mobliz
-----------------------------------------------------------------------------

As you enter Baren Falls, you'll enter a brief scenario.  If you have 
(still?) have Shadow in your party, he'll leave your group before you make 
the jump.  Move your character all the way against the northern edge, and 
you'll be presented with a choice - Jump, or Stay Put.  Jump.  Make sure your 
characters are fully healed before you do so.

You'll be thrust into a series of automatic battles, as follows.  Just make 
sure you stay healthy, and you'll have no problems prevailing.

-----------------
Opinicus Fish x 2
Opinicus Fish x 3
Opinicus Fish x 3
Opinicus Fish x 3
Opinicus Fish x 2
Rhizopas x 1 <----Technically a boss.
-----------------

When you're done, you'll get your first glance of a young man - Gau.  Welcome 
to the Veldt!  The Veldt is a special area of the game specifically designed 
for Gau.  A significant proportion of the regular enemies of the game will 
show up on it, but when you fight them, all you will get are gil and later 
on, AP - you will not receive any experience points.  As you battle in this 
area, you'll see Gau pop up after battle on occasion.  You can't get him yet.  
Instead, head to Mobliz:

o--------o
| Mobliz |
o--------o
Inn - 100 gil

**********
Treasures: Elixir, Tintinnabulum
**********

============              =============           ===========
Weapon Store              Armor Store             Item Shop
============              =============           ===========
Mythril Knife - 300       Buckler - 250           Dried Meat - 150
Mythril Sword - 450       Heavy Shield - 400      Potion - 50
Mythril Claws - 800       Plumed Hat - 250        Hi-Potion - 300
Kotetsu - 800             Magus Hat - 600         Eye Drops - 50
                          Bandana - 800           Green Cherry - 150
============              Iron Helm - 1000        Phoenix Down - 500
Relic Shop                Kenpo Gi - 250          Sleeping Bag - 500
============              Iron Armor - 700        Tent - 1200
Sprint Shoes - 1500
White Cape - 5000

Buy at least one Dried Meat from the item store.  Talk to the citizens in 
town.  Be sure and visit the west house and talk to the soldier there.  Bring 
him the letter, read it, and then go to the house at the center of town and 
pay 500 gil to the mailman there.  Check that house's clock for an Elixir.  
The purpose of the inn here is not to refill your HP and MP - you can go to 
the back room of the Relic Shop and sleep for free.  Rather, staying at the 
inn advances the soldier scenario, as you'll get letters in the soldier's 
room after each inn visit.  

As an alternative route of advancement in this quest, you could also do the 
following per a correspondent of mine, Draven: In Mobliz, while doing the 
letter side-quest you can talk with the man who asks if you know about the 
Serpent Trench.  Saying no, will go into the explanation and therefore mini-
cut scene, which also updates the letter quest!

The sequence of stuff that you'll send with the mailman is as follows:

Letter > Record > Potion > Letter > Book

After the last delivery and inn visit, talking to the soldier will net you a 
Tintinnabulum, which recovers your HP automatically for every step you take.

Go back on the Veldt and fight until you see Gau appear again.  Don't attack 
him.  Instead, give him a Dried Meat (select Item, select the meat, select 
Gau and press A).  You'll get a brief scenario and he'll join you.

The game explains Gau so well that I'll simply quote/paraphrase here:

Choose Leap, a command that appears only when you're on the Veldt.  Keep 
fighting on the Veldt.  When he reappears, he will have learned the attacks 
of the monsters you had him leap upon, plus the enemies you're fighting 
during the battle he returns.  Choose Rage to have Gau use any of the attacks 
he has learned.

Gau starts off with the following rages: Zaghrem, Angel Whisper, Wererat, 
Belmodar, Silver Lobo, Hornet, Cartagra, Exocite, Magitek Armor.  Leap all 
over the Veldt to your heart's content and get as many Rages as you can 
stomach, because you won't be able to come back here for a long while.  When 
you're ready to go on, head towards the southern part of the Veldt to the 
Crescent Cave.

-----------------------------------------------------------------------------
[07CC]               7C5. Crescent Cave/Serpent Trench
-----------------------------------------------------------------------------

Explore the cave to your heart's content.  There are five possible scenarios 
you can get into if Gau is in your party here:

1) Three up - triggers as you enter.  Explains what you must do.
2) Four units up and one unit right from #1 - nothing special.
3) Five west, two up, and three west from #2 - potion.
4) 3e, 4n, 6e, 4n, and 4w from #3 - 500 gil loss, but funny.
5) 8 north of the Serpent trench-bound exit.

Once you trigger event #5 to get the Diving Helmet, you are forced to head 
into the Serpent Trench.  Like the Lethe River, you will move automatically 
through the Trench, being forced automatically into battles.  There will be 
two times in the Serpent Trench you will be pressed to choose which way you 
wish to go.  Press right both times to get the treasure.  

As you enter the first cave after selecting the first right turn, head right 
for an X-Potion.  Heal yourself if you need to with items, then exit north to 
continue down river.  Press right at the second mid-river intersection point.  

Follow the path upstairs when you arrive at the second cave.  Hit the switch 
in the bottom right corner, draining the water, then go back up and climb 
down the staircase. Drop down the now exposed hole.  Head west and up the 
stairs to get a Green Beret from the chest, equip it to whoever you like for 
the def and HP boost, then follow the path south out of the cave.  Continue 
traveling down the river.

-----------------------------------------------------------------------------
[07NI]                       7C6. Nikeah
-----------------------------------------------------------------------------
**********
Treasures: Elixir
**********
Inn: 150 gil
Chocobos: 80 gil

============              =============           ===========
Weapon Store              Armor Store             Item Shop
============              =============           ===========
Mythril Claws - 800       Heavy Shield - 400      Potion - 50
Kotetsu - 800             Plumed Hat - 250        Hi-Potion - 300
Mythril Spear - 800       Magus Hat - 600         Echo Screen - 120
                          Bandana - 800           Smoke Bomb - 300
============              Iron Helm - 1000        Green Cherry - 150
Relic Shop                Kenpo Gi - 250          Phoenix Down - 500
============              Silk Robe - 600         Sleeping Bag - 500
Silver Spectacles - 500   Iron Armor - 700        Tent - 1200
Star Pendant - 500
White Cape - 5000
Fairy Ring - 1500

Once you come to after drifting ashore, head north into town.  Excluding the 
shops here, there is not really that much to do in Nikeah itself.  Step in 
the Pub for a bit of comic relief from the lady at the bar and for an 
interesting story detail from the old lady seated at one of the side tables.  
An Elixir can be found in the clock in the Inn, but other than that, Nikeah 
itself is relatively bare.

When you're ready, get on the boat to reunite with the rest of your 
compatriots in Narshe itself...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[08RN]                     8 - Reunion in Narshe
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================
Required Characters: Terra, Locke, Edgar, Sabin, Celes, Cyan, Gau
Enemies: #24, #53-55
- Heavy Armor, Fidor, Corporal, Hunting Hound
Bosses: #286-287
=============================================================================
**********
Treasure: Elixir in Elder's House (clock), 5000 gil, Earring, Thief's Knife, 
Hyper Wrist, Thief's Bracer, Reflect Ring
**********

After watching a brief scenario, you'll find yourself on a battlefield 
controlling Terra.  When you talk to one of your allies, you'll switch 
control to that person, enabling you to equip him or her with items to your 
heart's content.  Saving your game resets your present character to Terra.

Talk to Banon when you are ready.  Mog will explain to you the ins and outs 
of what will happen next.  You'll be fielding three separate teams, each of 
which must consist of at least one member.

If Sabin is above level 15 and if you feel confident in executing Rising 
Phoenix, he can solo as his own group.  If not, toss Gau in with him.

I recommend the following setup:

Celes          Edgar      Sabin
Locke          Terra      (Gau)
Cyan
(Gau)

Edgar and Sabin are extraordinarily good at decimating multiple enemy units 
as they move up the battlefield: Edgar by using Bioblaster, and Sabin by 
using Rising Phoenix.  Cyan's Flurry Bushido is decent as well, but it takes 
a long time to prepare.

Move your allies down the field when you get started.  There are three "gap" 
points, so to speak, where the enemies can slip through to engage Banon and 
force the scenario to end.  If you move forward enough, you can reduce that 
down to two.  There are two types of soldiers: Green and Brown.  Each can 
spawn two possible fights, as follows:

Green Soldiers (12 on the field)

- Corporal x 4
- Hunting Hound + Corporal x 2

Brown Soldiers (11 on the field)

- Heavy Armor + Corporal x 2
- Fidor + Corporal (?)

There is one more Brown Soldier in addition to these who runs back and forth 
in front of Kefka, located at the southernmost point in this zone.  He will 
always spawn a Hell Rider fight.  If you're quick, you can totally avoid him 
to fight Kefka, but Bestiary completionists must get him here.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Hell's Rider - Bestiary #286
-----------------------------------------------------------------------------
Level: 14
HP: 1300
MP: 170
ATK: 48
DEF: 120
EVA: 0
MAG: 10
MDF: 155
MEV: 0				
Gil: 1290
XP: 400
Steal: Elixir, Mythril Vest
Drops: Remedy
Weaknesses: Fire/Poison
Immune: Imp, Confusion

This "boss", who is nominally optional in that you can avoid him if you're 
quick enough to dash straight to Kefka, shows up on the Veldt.  He's trivial 
to defeat.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Have your party with the most members advance forth to fight:

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Kefka - Bestiary #287
-----------------------------------------------------------------------------

Level: 18
HP: 3000
MP: 3000
ATK: 25
DEF: 55
EVA: 30
MAG: 9
MDF: 160
MEV: 30				
Gil: 0
Steal: Elixir, Hi-Ether
Drops: Peace Ring
Immune: Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, 
Sleep

Genuinely annoying.  If you have Celes in your group, she should use Runic to 
absorb Kefka's powerful Blizzara spells.  Other than that, spam Cure spells 
and Hi-Potions to keep your HP high and keep your fingers crossed that you'll 
defeat him before he kills you.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Witness the scenario.  Afterwards, Terra will leave your group temporarily.  
Choose the members of your party.  You can come back to his house at any time 
to switch out members.  Most people will take four, but if you only have 
three, you can recruit a special fourth member very shortly.

Wander around Narshe.  Go into the Elder's House and search the clock there 
to get an Elixir.  Go up the stairs to the eastern house to find 5000 gil, 
Earring, Thief's Knife, Hyper Wrist, Thief's Bracer, and a Reflect Ring.  
There will be one more chest there that is locked.  You cannot open it until 
later in the game.

===============================================================
Inn: 200 gil, but don't bother.  Remember the Beginner's House?

===========           ===============
Weapon Shop           Armor Shop
===========           ===============
Great Sword - 800     Mythril Shield - 1200
Mythril Claws - 800   Magus Hat - 600
Kotetsu - 800         Bandana - 800
Mythril Spear - 800   Iron Helm - 1000
Air Knife - 950       Silk Robe - 600
Chain Flail - 2000    Iron Armor - 700
Moonring Blade - 2500

============          =============
Item Shop             Relic Shop
============          =============
Potion - 50           Sprint Shoes - 1500
Hi-Potion - 300       Jeweled Ring - 1000
Ether - 1500          Fairy Ring - 1500
Gold Needle - 200     Barrier Ring - 500
Phoenix Down - 500    Mythril Glove - 700
Smoke Bomb - 300      Knight's Code - 1000
Sleeping Bag - 500
Tent - 1200

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[09CF]                 9 - Castle Figaro and Points West
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================
Required Characters: None
Possible Characters: Edgar, Celes, Locke, Gau, Cyan, Sabin, (Shadow)
Enemies: #56-61
- Fossil Zombie, Vulture, Iron Fist, Bloodfang, Paraladia, Rock Wasp
Bosses: None
=============================================================================

-----------------------------------------------------------------------------
                               Castle Figaro
-----------------------------------------------------------------------------
=================              ===========
West Shop                      East Shop
=================              ===========
Hi-Potion - 300                Auto Crossbow - 250
Ether - 1500                   Noiseblaster - 500
Phoenix Down - 500             Bioblaster - 750
Holy Water - 300               Flash - 1000
Antidote - 50                  Drill - 3000
Eye Drops - 50
Gold Needle - 200
Tent - 1200

If you have Edgar in your party, you can get a 50% discount off of any of the 
items at either of the shops here.  Buy the Flash and the Drill and all the 
curative items you can - BECAUSE THEY'RE DIRT CHEAP HERE.  

Talk to the fellow down the west staircase immediately as you enter.  He'll 
offer to take you to the Kohlingen side of the desert.  Accept his offer - 
you can always change your mind and reverse it.

If both Edgar and Sabin are in your party, Sabin will leave your party 
temporarily as you enter.  You can get an interesting scene by sleeping in 
the inn room in the west side of the castle.

-----------------------------------------------------------------------------
                                 Kohlingen
-----------------------------------------------------------------------------
**********
Treasures: Elixir, Green Beret.
**********

If Locke is in your party, you'll get a pair of special scenarios.  Go to the 
NW House to trigger the first.  There'll be an elixir inside.  Cross the 
bridge behind the northeast mansion and check the back for a secret 
passageway to a Green Beret.  Enter the house through the front door for 
another secret scene.

If you enter the Pub, you'll meet Shadow and Interceptor.  If there's a spare 
slot in your party, Shadow will join at a cost of only 3000 gil.  Like 
before, he has a random chance of leaving every battle, but it's not often 
enough to really worry about it.  When he joins, sleep in the Inn for good 
times in slumber... not.

============
Inn: 200 gil
============

===========                 ===============
Weapon Shop                 Armor Shop
===========                 ===============
Air Knife - 950             Mythril Shield - 1200
Chain Flail - 2000          Magus Hat - 600
Moonring Blade - 2500       Bandana - 800
Shuriken - 30               Twist Headband - 1600
Flame Scroll - 500          Iron Helm - 1000
Water Scroll - 500          Silk Robe - 600
Lightning Scroll - 500      Iron Armor - 700
Invisibility Scroll - 200

============         
Item Shop       
============
Hi-Potion - 300       
Ether - 1500    
Holy Water - 300
Antidote - 50       
Green Cherry - 150     
Phoenix Down - 500    
Sleeping Bag - 500
Tent - 1200

-----------------------------------------------------------------------------
                         House North of Kohlingen
-----------------------------------------------------------------------------
**********
Treasures: Hero's Ring
**********

Talk to the guy inside of there.  Check in the west pot for a Hero's Ring.

-----------------------------------------------------------------------------
                                  Jidoor
-----------------------------------------------------------------------------
**********
Treasures: Ether
**********

Jidoor doesn't have much going for it right now, but look around and talk 
with the locals.  At the northern end of town is a huge mansion owned by a 
man named Owzer.  Inside of a pot there is an Ether.

Later on in the game, the Auction House will open, but until then, you'll 
just have to save your gil.  Leave NE and follow the road north to Zozo.

Inn: 250 gil
Chocobo: 250 gil

===========             ===============
Weapon Shop             Armor Shop
===========             ===============
Kiku-ichimonji - 1200   Mythril Shield - 1200
Kaiser Knuckles - 1000  Twist Headband - 1600
Kodachi - 1200          Mythril Vest - 1600
Moonring Blade - 2500   Ninja Gear - 1100
Flame Scroll - 500      White Dress - 2200
Water Scroll - 500      Iron Armor - 700
Lightning Scroll - 500
Shadow Scroll - 400

============            =============
Item Shop               Relic Shop
============            =============
Hi-Potion - 300         Peace Ring - 3000
Ether - 1500            Barrier Ring - 500
Antidote - 50           Mythril Glove - 700
Gold Needle - 200       Earring - 5000
Holy Water - 300        Knight's Code - 1000
Phoenix Down - 500      Sniper Eye - 3000
Echo Screen - 120      
Tent - 1200

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[10ZO]                          10 - Zozo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================
Required Characters: None
Possible Characters: Edgar, Celes, Locke, Gau, Cyan, Sabin, (Shadow)
Enemies: #62-65
Harvester, Hill Gigas, Gobbledygook, Veil Dancer
Bosses: #288
=============================================================================
**********
Treasures: Ether, Potion, Chainsaw, Brigand's Glove, Ether, Hi-Potion, 
Burning Fist, Hermes Sandals, X-Potion
**********

Enter the Pub building as you arrive in town.  Climb all the way upstairs, 
then go right out of the door closest to the armor sign.  Go upstairs and 
into the right door for an Ether.  The left door is rusted over and cannot be 
opened until the second half of the game.  Go back downstairs. 

Turn north and turn west at the inn, walking all the way over behind the 
large tower.  Enter the armor shop for a Potion.  Head back east into the 
inn.  The citizens of Zozo, perpetual liars that they are, will give you 
hints for the proper time for the clock inside.  Scroll to the bottom of this 
section past the below boss to discover what that time is, but if you do a 
bit of research, you can narrow it down to only one possible time.  When you 
punch it in, you can obtain a Chainsaw, a new tool for Edgar that does either 
big damage or instantly kills an opponent. 

Head south to the accessory shop on your left.  Follow the path upwards and 
walk back outside, then up another flight of stairs.  You'll see a lot of 
thieves spouting hints for the clock...and causing you a load of grief when 
you try to walk ahead.

Once you cut your way in line and get out, climb up the stairs four stories, 
then enter the closed door there.  The hook takes you back downstairs if you 
need to leave town for whatever reason.   You'll get a Brigand's Glove in the 
chest beyond the closed door..  Equip this to Locke so that he can use the 
Mug command.  Go back down two floors, and enter the open door.  Press to the 
left so that you jump out the window.  Continue left in this fashion.

Enter the first room you come across.  Head north and climb up the stairs.  
Check the back two pots for an Ether and Hi-Potion.  Walk south to get back 
outside, then climb the stairs and jump through the windows back east to the 
main tower.  Climb the flight of stairs, then enter the room.

It's time... to climb another flight of stairs!  Go up the interior three 
flights, then mosy west and back outside.  Climb two flights of stairs.  
Enter the room there to get a Burning Fist for Sabin.  Go back outside and 
climb one more of stairs.  A dark-skinned NPC is blocking the final flight.  
Refill your HPs and then talk to him.  You'll remember that everyone in Zozo 
is a pathological liar about the time your screen flashes to signal that 
you're about to engage in battle...

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Dadaluma - Bestiary #288
-----------------------------------------------------------------------------

Level: 22
HP: 3270
MP: 1005
ATK: 12
DEF: 85
EVA: 0
MAG: 3
MDF: 143
MEV: 10				
Gil: 1210
Steal: Thief's Bracer, Jeweled Ring
Drops: Thief's Knife, Twist Headband
Weaknesses: Poison
Immune: Poison, Berserk, Confusion

If you have Edgar, have him use his brand new Chainsaw on Dadaluma.  Locke 
should steal, Cyan should spam Fang, Shadow should use his Shuriken, and 
Sabin ought to use Aura Missile.  He'll crumple faster than a paper ball.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Climb that last flight of steps.  You'll enter a large room.  Open the chests 
to your left and right past the first set of walls for a pair of Hermes 
Sandals and an X-Potion, then talk to the figure in bed.  After a brief 
scenario, you will get your first four shards of magicite: Cait Sith, Kirin, 
Siren, and Ramuh.

After this, if Shadow was in your party, he'll depart.  You'll be forced into 
using Locke and Celes for the next section of the game.  Your other two 
allies are up to you, but I recommend Edgar and Sabin for a special, minor 
piece of info if you saw their earlier scenario in Figaro.  You can change 
your remaining two pt members at any time - if you're willing to trek all the 
way back to Narshe.

The time for the clock, by the way, was 6:10:50.

Return to Jidoor.  Go to Owzer's house at the north end of town and talk to 
the man in black, the Impresario.  Read the letter south of you after the man 
wanders off.  Leave Jidoor and head south until you reach...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[11OH]                        11 - Opera House
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================
Required Characters: Celes, Locke
Possible Characters: Edgar, Gau, Cyan, Sabin
Enemies: #66-67
- Stunner, Goetia
Bosses: #289
=============================================================================

Enter the opera house and talk to the Impresario at the entrance.  After the 
opera's overture, leave the balcony section and walk to the main lobby, then 
climb the east staircase and enter the dressing room.  Talk to Celes to 
switch control over to her, then read the script.  Exit northwest to get on 
stage.

When Celes starts singing, select the following choices:

Decision 1: First Choice
Decision 2: Second Choice
Decision 3: First Choice

Afterwards, Draco will come down.  Talk to him, and he'll move.  When he 
stops, talk to him again, and rinse and repeat this until he turns into a 
bouquet of flowers.  Touch them to collect them, then climb up the stairs and 
to the edge of the balcony.  Watch the rest of the opera, and have fun 
singing along!

After the singing scene, walk Locke outside of the dressing room, have him 
read the letter on the floor before you leave south of the script.  Go back 
to the balcony and talk to the Impresario.  You'll cut to a scene with 
Ultros.  You'll have five mintues to prevent him from... well, you'll see.  
Bolt northeast up to the control room.

Only flip the switch the stagehand tells you to hit - the far right one.  The 
other three can be flipped to time-consuming and humorous effects.  Head back 
south past the Impersario and northwest to the door that was locked before.  
You'll find yourself on top of the stage, with five sets of rats wandering 
around.  Fight them if you must for your bestiary's sake, but realize that 
each group only has two possible sorts of rats.  Avoid the rest and head 
straight to Ultros.  Heal your party before you do so.  

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Ultros - Bestiary #289
-----------------------------------------------------------------------------
Level: 19
HP: 2550
MP: 500
ATK: 13
DEF: 105
EVA: 0
MAG: 4
MDF: 150
MEV: 0				
Gil: 2
Steal: -----
Drops: -----
Weaknesses: Fire/Lightning
Absorbs: Water
Immune: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep

Hopefully, one of your three characters (preferably Locke) has learned Cure.  
If not, use Kirin at the start of the fight for Regen, or use Locke as your 
Potion-spammer, since his attack is rotten, anyways.  Using Ramuh for 
Judgment Bolt and his Thunder spells, and if Siren has taught any of your 
characters Fire, use that as well.  As usual, watch out for his tentacles, 
because Ultros does spam damage quickly.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

After defeating Ulty, watch the scene that follows.  Talk to Setzer.  Your 
present party will be carried across the ocean on the airship.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[12TO]                   12 - Towns Across the Ocean 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================
Required Characters: Locke, Celes
Possible Characters: Edgar, Gau, Cyan, Sabin
Enemies: #68-72, 74
- Litwor Chicken, Joker, Don, Wyvern, Grasswyrm, Bug
Bosses: None
=============================================================================

-----------------------------------------------------------------------------
Airship
-----------------------------------------------------------------------------

Finally, on the southern continent!  The only two things of note here are the 
cheap-as-in-free fellow at the opening of the airship who will heal your 
party members... for free!  The fellow on the right sells items:

===========  
Item Shop
===========
Hi-Potion - 300
Ether - 1500
Holy Water - 300
Phoenix Down - 500
Remedy - 1000
Smoke Bomb - 300
Teleport Stone - 700
Tent - 1200

This airship will not take off for anything right now.  Head over to Albrook, 
Tzen, and Maranda for some fun plot bits and items, then head to the center 
of the continent to the Imperial Capital, Vector.

-----------------------------------------------------------------------------
Albrook
-----------------------------------------------------------------------------
***********
Treasures - Ether, Empty, Empty, Hi-Potion
***********
Check the barrel by the inn for a Hi-Potion.  Search the pot in the Weapon 
shop for an Ether.  The two treasure chests in Albrook's armory are and will 
always remain empty.  Check the clock in the Pub for an Elixir.  Other than 
that, enjoy the music at the pub.

===========
Services
===========
Inn: 300 gil
Chocobo: None

===========                 =============
Weapon Shop                 Armor Shop
===========                 =============
Kiku-ichimonji - 1200       Twist Headband - 1600
Venom Claws - 2500          Priest's Miter - 3000 
Bastard Sword - 3000        Mythril Vest - 1200
Sakura - 3200               Ninja Gear - 1100
Shuriken - 30               White Dress - 2200
Flame Scroll - 500           
Water Scroll - 500         
Lightning Scroll - 500     

===========                 =============
Item Shop                   Relic Shop
===========                 =============
Hi-Potion - 300             Silver Spectacles - 500
Ether - 1500                Peace Ring - 3000
Eye Drops - 50              Earring - 5000
Remedy - 1000               Sniper Eye - 3000
Holy Water - 300            Reflect Ring - 6000
Phoenix Down - 500          Amulet - 5000
Tent - 1200                 
Teleport Stone - 700

-----------------------------------------------------------------------------
                                   Tzen
-----------------------------------------------------------------------------

No items of interest here, though there is some good conversation.  Outside 
of town, if you move one unit south and go straight east into the forest, 
you'll run into a Chocobo stable.

===========
Services
===========
Inn: 350 gil
Chocobo: None

===========                 =============
Weapon Shop                 Armor Shop
===========                 =============
Air Knife - 950             Priest's Miter - 3000
Moonring Blade - 2500       Mythril Helm - 2000
Bastard Sword - 3000        Mythril Vest - 1200
Boomerang - 4500            Ninja Gear - 1100
                            White Dress - 2200

===========                 =============
Item Shop                   Relic Shop
===========                 =============
Hi-Potion - 300             Earring - 5000
Ether - 1500                Hermes Sandals - 7000
Eye Drops - 50              Black Belt - 5000
Green Cherry - 150          Amulet - 5000
Echo Screen - 120
Holy Water - 300
Phoenix Down - 500
Tent - 1200

-----------------------------------------------------------------------------
                                 Maranda
-----------------------------------------------------------------------------
***********
Treasures: Remedy, Holy Water
***********

You can find a Remedy in the crates on the east side of town, and a Holy 
Water in the crates close to the entrance.  The only person of note here in 
town is the lady who leaves in the northeast house, Laura, who is the 
girlfriend of the soldier stuck in Mobliz.  If you mailed the letter earlier, 
you'll get a special message... in fact, you'll become a bit of a messenger.

A chocobo stable is located 11 east and 8 south of Maranda's central blue 
houses on the World Map.

===========
Services
 ===========
Inn: 200 gil
Chocobo: (100 gil)

===========                 =============
Weapon Shop                 Armor Shop
===========                 =============
Mythril Spear - 800         Priest's Miter - 3000
Trident - 1700              Green Beret - 3000
Venom Claws - 2500          Mythril Helm - 2000
Bastard Sword - 3000        Mythril Vest - 1200
Boomerang - 4500            Mythril Mail - 3500

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[13VF]                  13 - Vector and the Factory
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================
Required Characters: Locke, Celes, ??????
Possible Characters: Edgar, Gau, Cyan, Sabin
Enemies: #75-86
- Onion Knight, Sergeant, Belzecue, Proto Armor, Trapper, Flan, General, 
Destroyer, Lenergia, Magna Roader (P), Magna Roader (Red), Chaser
Bosses: #290-297
=============================================================================
===========
Services
===========
Inn: (1000 gil)
Chocobo: None

===========                 =============
Weapon Shop                 Armor Shop
===========                 =============
Kiku-Ichimonji - 1200       Twist Headband - 1600
Venom Claws - 2500          Priest's Miter - 3000
Bastard Sword - 3000        Mythril Vest - 1200
Sakura - 3200               Ninja Gear - 1100
                            White Dress - 2200

You can talk to the folks in some town for some very interesting background 
about the Empire, but if you run into someone in an Imperial soldier suit, 
you'll get engaged in a battle and coerced back to the entrance.

The inn here is nominally free, but if you stay, the innkeeper will rob you 
of 1000 gil.  Go to the narrow outhouse-like building southwest of the inn.  
Say no to the lady there, and she will send two guards after you.  Slice them 
twice, and then she'll heal your HP whenever you talk to her.

Go northeast of the inn.  You'll see an old man in blue hiding behind two 
crates.  Say yes to what he says, then watch him put on a great routine.  
Climb up on the left crate by going behind it and pushing down.  Go north.  
If you go south to where they can see you, they'll catch you and drag you out 
front again.

-----------------------------------------------------------------------------
                                   Factory
-----------------------------------------------------------------------------
**************
Treasures: Flametongue, Ether, X-Potion, Thunder Blade, Remedy, Dragoon 
Boots, Golden Shield, Golden Helm, Golden Armor, Tent, Ice Brand, Zephyr 
Cloak, Stoneblade
**************

Head east as you enter, and go through the pipe west all the way to the 
conveyor belt.  After you get off, open the chest south of you to get a 
Flametongue sword.  Catch the crane north of you to head back east.  To your 
right, you'll see two pipes.  Go in the right one first so you can get an 
Ether, then go back through and go down the left one to get stuck on another 
conveyor belt leading south.  If you messed up, no worries.  Just go through 
the pipe west of you (the chest by it contains an X-Potion), go north, and 
take the elevator back up, then loop back around to here.

Take the conveyor belt east.  Pop the chest for a Thunder Blade, then go 
south and pick up a Remedy.  Go west on the conveyor belt to a new area.  

Next, head southwest until you see a stairwell.  Pop the chest southwest of 
it to get a pair of Dragoon Boots, then take the stairwell and go north 
through the door.  Open the chest there for a Golden Shield, then head back 
south down the stairs.  Head all the way east, and then go south down a 
staircase.  You should see a door south of you.  Go through that and open the 
chest there for a Golden Helm.  Continue east until you see another door like 
that.  Go through it, then go all the west and turn/press the A button until 
you unearth a set of Golden Armor.  Climb the stairs due east and go north 
slightly until you see a chest for a Tent.  Turn around and go back at this 
point, since you've reached a dead end.

Go back to where you entered this area, due north, but do NOT take the 
conveyor belt east.   Instead, go to the stairs northeast and follow the path 
they create.  Slip between the barrels down the pipe, then go east at the 
first intersection to get an Icebrand and a Zephyr Cloak.  Head back west and 
go south - all the way, and you'll be ejected back by those pesky conveyor 
belts again!

Finally, go ahead and go down the conveyor belts.  Walk south a bit past the 
crates to see a scene.  If you've gotten all the treasure, continue south and 
drop down via the conveyor belt.  Do NOT talk to the Espers immediately.  
Instead, use the door west of the blue creature and heal up at the save 
point.  When you talk to the red creature (maybe the blue as well), you'll be 
thrust into battle.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Ifrit and Shiva - Bestiary # 290 & 291
-----------------------------------------------------------------------------

Ifrit:                        Shiva:
Level: 21                     Level: 21
HP: 3300                      HP: 3000
MP: 600                       MP: 500
ATK: 25                       ATK: 15
DEF: 215                      DEF: 200
EVA: 20                       EVA: 20
MAG: 7                        MAG: 7
MDF: 115                      MDF: 110
MEV: 0                        MEV: 0
Gil: 0                        Gil: 0
Steal: -----                  Steal: -----
Drops: -----                  Drops: -----
Immune: Lightning, Poison, Wind, Holy, Earth, Water
Immune: Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, Sleep, Stop
Absorbs: Fire                 Absorbs: Ice
Weak Against: Ice             Weak Against: Fire

Ifrit and Shiva will switch back and forth in this battle.  Have Celes use 
Ice spells when Ifrit is fighting, and if anyone's memorized Fire from Siren, 
have them use that on Shiva.  Sabin's Rising Phoenix is also very effective 
versus Shiva.  Otherwise, keep healthy, and have everyone else pummel away 
with physical attacks.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

After this battle, you'll get the Ifrit and Shiva magicites.  Save again at 
the first door,  then go through the second door and climb the stairs... all 
the way up.  You'll enter a room with lots of containment cylinders.  If you 
go south of the westernmost one and all the way to the left, you can find a 
chest with a Stoneblade.  Go through the door and forward for yet another 
boss...
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Number 024 - Bestiary #292
-----------------------------------------------------------------------------

Level: 24
HP: 4777
MP: 777
ATK: 20
DEF: 170
EVA: 0
MAG: 3
MDF: 100
MEV: 0				
Gil: 0
Steal: Blood Sword, Rune Blade
Drops: Flametongue, Ice Brand
Weaknesses: ????
Absorbs: ????
Immune: Darkness, Poison, Petrify, Death, Silence, Berserk, Confusion, Slow, 
Stop

Number 24 changes his elemental weakness every time you attack him with an 
elementally-based spell or attack.  Though you can cast Libra to figure out 
what spells he's vulnerable to, make life simple: just pummel him with non-
elemental attacks.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Go north after you defeat Number 024.  Pass by the Espers, and press the big 
button on the device at the front of the room.  Celes will leave you 
temporarily, and you will obtain six new Espers: Unicorn, Maduin, Catoblepas, 
Phantom, Carbuncle, and Bismarck.  Head east and get on the elevator with 
Cid.  Save when you get to the bottom, and talk to Cid.  He'll shove you into 
a mine cart, which will result in five continuous fights as you go down the 
tunnel on your way out.

There are two enemies located only here - a Purple-hued Magna Roader and a 
Red-hued Magna Roader.  The Purple-hued one is virtually guaranteed, but the 
Red-hued Magna Roader is not.  If you fail to get a red one within the five 
forced fights, reset your game.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Number 128, Right Blade, Left Blade - Bestiary #293-295
-----------------------------------------------------------------------------

Number 128             Right Blade          Left Blade
Level: 23              Level: 21            Level: 22
HP: 3276               HP: 400              HP: 700
MP: 810                MP: 150              MP: 470
ATK: 13                ATK: 20              ATK: 13
DEF: 120               DEF: 120             DEF: 120
EVA: 0                 EVA: 0               EVA: 0
MAG: 3                 MAG: 5               MAG: 5
MDF: 125               MDF: 150             MDF: 150
MEV: 0                 MEV: 0               MEV: 0
Gil: 0                 Gil: 0               Gil: 0
Steal: Kazekiri                   Steal: -----
Drops: Tent                       Drops: -----
Absorbs: Ice-----------------------------------------
Immune: Poison, Imp               Immune: Darkness, Poison, Imp,
Petrify, Death, Silence,          Silence, Berserk, Confusion, Sleep
Confusion, Sleep, Stop

Hit all three with any damage spells you have besides Blizzard-element, 
taking out the Left and Right arms as quickly as possible, then pummel the 
main body.  The blades will eventually regenerate, but by the time they do, 
Number 128 should be fairly close to being dead.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

After the last fight, turn north, save your game, then head south until you 
meet Setzer.  He'll join your group.  You'll be forced into yet another boss 
fight.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Crane - Bestiary #296 & 297
-----------------------------------------------------------------------------
Left Crane:                   Right Crane:
Level: 23                     Level: 24
HP: 1800                      HP: 2300
MP: 447                       MP: 447
ATK: 14                       ATK: 14
DEF: 145                      DEF: 125
EVA: 0                        EVA: 0
MAG: 4                        MAG: 4
MDF: 120                      MDF: 120
MEV: 0                        MEV: 0
Gil: 0                        Gil: 0
Steal: Noiseblaster           Steal: Debilitator, Hi-Potion
Drops: -----                  Drops: -----
Weak Against: Water           Weak Against: Lightning, Water
Absorbs: Lightning            Absorbs: Fire
Immune: Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, 
Sleep, Stop

Have Setzer go nuts with slots.  Ideally, one of your characters is equipped 
with Bismarck for his Breach Blast attack.  Eliminate the left one first, and 
then zap the right one with lightning.  Be sure and have Locke steal from the 
right Crane for an opportunity to get the Debilitator for Edgar far earlier 
than normally possible.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Once you defeat the crane, you'll fly straight to Zozo.  You'll be thrust 
into a flashback scenario.

You'll be in control of a mysterious Esper named Maduin.  Exit your hovel and 
head north.  Choose to return with the woman, Madeline, you find there.  Talk 
to her in bed.  Talk to everyone, then push past the youth guarding the gate.  
Talk to Madeline.  After another scene, talk to the Elder.  Talk to the Esper 
blocking the doorway, and wait and watch to end the scene.

Terra will rejoin your group afterwards.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[14AR]                   14. Airship Round-Up #1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================
Required Characters: None 
Possible Characters: Terra, Locke, Edgar, Gau, Cyan, Sabin, Setzer, ???
Enemies: #73, #97
- Grenade, Intangir
Bosses: None
=============================================================================

Press the A button to lift of or move forward.  Press the B button to land.  
Press right or left to turn.  Press up or down to adjust your altitude.  
Press Start to go amidships.

Press Select to view the world map.  Hold L and left or the R button and 
right to make sharp turns.  Hold L and R both to move without turning.

Now that you have an airship... you ought to go places and show it off!

-----------------------------------------------------------------------------
                                 Narshe
-----------------------------------------------------------------------------

Go back to Narshe and enter.  After a scene, go to the locked place and watch 
Lone Wolf be his normal, pickpockety self.

Follow Lone Wolf through the Narshe Mines where you messed around with the 
frozen esper earlier on.  He'll tell you to stop or the Moogle gets it.  
Stand still for a moment, and Mog will go nuts.  You have a choice - get a 
Gold Hairpin that will half your MP consumption, or get a sexy white Moogle.

Most of you will probably choose to get Mog, mainly because later in the game 
you'll get items that easily strip a Gold Hairpin's abilities.  He's not a 
required character at all, but darn, who doesn't love a Moogle that can 
dance?

-----------------------------------------------------------------------------
                               Miscellany
-----------------------------------------------------------------------------

Now that you have Mog and your airship, it's time to do a few more things 
before continuing with the game.  First, Mog needs some new moves to fit his 
new groove in your party.  He gets new dances if you end the fight in a 
particular "background" for an area.  He can get all but one in this part of 
the game - the final one is available during the latter half only.

Wind Rhapsody: Fight in any plains area.

Forest Nocturne: Fight in any forest area.

Desert Lullaby: Fight in any desert area.

Love Serenade: Fight in any town area.  Zozo will prove to be the quickest 
area to reach to unlock this one.

Earth Blues: Go back to Mt. Kolts and fight in an outside mountain area.

Water Harmony: This Dance used to be obtainable in the first half of the game 
only, but you do get a second chance later on in the game.  The quickest 
route to get it. Land your airship on the Veldt by Crescent Cave.  Enter the 
Serpent Trench, and enjoy.  After you exit, get a Chocobo in Nikeah, then 
head east and south back to Baren Falls, retracing Sabin's scenario.  Jump 
down the falls, and you'll be back on the Veldt.  If you miss it now, 
fighting for a summon in Nikeah later in the game with Mog in your party will 
also enable you to get it.

Twilight Requiem: Mog should already have this one from your time spent in 
the caves of Narshe, but if not, the quickest spot is to go inside of the 
Cave of Figaro and fight inside of there.  Otherwise, just snag it in a few 
minutes in the next area.


In Jidoor, you can now go to the auction house and bid on a number of 
possible prizes.  While most of them are marked up and are ignorable (and 
some are just there for humor, like the Talkobo and the 1/12000 model 
airship), keep your eyes open for two pieces of magicite.  Zona Seeker will 
cost you about 10k at auction, and teaches you Rasp and Osmose ridiculously 
fast.  Golem will cost around 20000 gil, and teaches you Stop magic, 
unobtainable no other way until the World of Ruin.

Return to Tzen.  A thief will be wandering around behind the trees offering 
you a piece of Magicite now in the northeast corner.  He charges 3000 gil for 
it.  If you wait until the World of Ruin, he only charges 10 gil, but 
goodness knows that getting the Seraph Magicite now will save you a LOT of 
time in obtaining spells with its ridiculously high teach rates.

Once you've done these things, land on the island northwest of the Veldt.  
When you enter the forest, you should engage a number of bombs.  Fight up 
there until you encounter a Grenade.  Kill it to get #73 on your Bestiary 
list.

Finally, go fight Intangir.  Though he's not the immediate kill that he was 
in the SNES and PSX versions of the game, he's worth fighting at least once 
to get him on your Rage and Bestiary lists.  Have at least two of your party 
members learn Stop from Golem, then have them constantly cast that while your 
other party members do non-elemental damage of some sort.  As long as Stop is 
constantly applied, you can easily whittle down all 32000 of Intangir's HP in 
a matter of moments.  You'll get 10 AP for winning the fight.

Once you've done these things and anything else that tickles your fancy 
(completing any last minute bestiary additions, for example), go back to the 
south continent and to the...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[15SC]                        15. Sealed Cave
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================
Required Characters: Terra
Possible Characters: Locke, Edgar, Gau, Cyan, Sabin, Setzer, Mog
Enemies: #87-91, 112
- Outcast, Provoker, Zombie Dragon, Antares, Lich, Ninja
Bosses: None
=============================================================================
*************
Treasures: Assassin's Dagger, Kazekiri, X-Potion, Heiji's Jitte, Hi-Ether, 
Genji Glove, Invisibility Scroll, Water Scroll, Gold Needle, Hi-Ether, 293 
gil, Elixir, Magicite Shard, Hi-Ether, Magicite Shard, Ultima Weapon, 
Magicite Shard
*************

Go to the Imperial Base northeast of Albrook.  There's no one there.  
Shocking!  You are not forced into having Terra in your party, but if you 
fail to enter without Terra in your group, you'll get a message stating that 
the Espers won't give you the time of day without her around.  Therefore, you 
must have her when you enter the cave itself.

Enter the cave, remembering to save beforehand, and snag the treasure chest 
from the right to get an Assassin's Dagger.  Go south.  On B1F, open the 
chest down the left path to get a Kazekiri (windcutter).  Walk down the right 
path.

The next room is very remniscient of a room back in FFV.  If you look  
carefully at each of the spots, you'll see about half a dozen bridge  
locations that never vanish.  Once you've determined where those are, move  
out to them and stay there until the bridge changes.  There are only two  
major patterns.  The two chests in this room are an X-Potion to the upper  
right, and southwest has a Heiji's Jitte, which transforms Setzer's Slot  
command into Gil Toss.  Go to the southeast area by way of the northeast land 
mass to continue out of this room.  If you mess up, you'll fall in the lava 
and will have to start all over again.

This large room next has a variety of traps and pitfalls.  First head 
southeast above ground to reach a Hi-Ether in a chest.  Return back to the 
entry and head down the stairs instead.  Follow the path to an eastbound 
staircase.  If you climb and pull the switch on the bridge, you'll drop 
straight down, triggering a distant sound.  Head west and north across the 
bridge to a chest containing a Genji Glove.  Going back the way you came and 
going slightly north of the staircase leads you back to the entrance.  
However, for now, backtrack to where you fell down and head east up the 
stairs there.

Once you get to the far side of the collapsed bridge, head north to two 
skullhead switches.  Pull the left one to open a hidden passageway.  Enter 
inside to find a Save Point and a tent.  Hit the right switch to cause a 
ninja to drop down from the heavens.  He'll give you a hint as to what to do 
next.

Cross the bridge right and pull the skeleton switch to cause a stairwell to 
appear due east.  Cross it.

In the ground by the stairwell, you can find lots of treasures.  The 
following locations are all from the end of the staircase, save for the last 
one:

One left: Invisibility Scroll
Two down, three right: Water Scroll
Six? down, one left: Gold Needle
Four north of the Hi-Ether Chest: 293 gil

"And I was just about to claim all the treasure buried in the ground beneath 
the big stairway for my own..."

Go down the path through the door and head northeast.  There's an Elixir in 
the chest.  The two switches east of you have no real effect - other than 
annoying you as that chest Head east and hit the first switch to your left.  
Walk around the second switch and flick the switch on the inside of the chest 
across the bridge up .  If you hit the second switch, the bridge to the chest 
on the northern island would vanish

Go southwesterly across the bridge below switch two.  Hit the switch on the 
hill there, and a door back east will open up to a room with four chests, 
containing a Magicite Shard, Hi-Ether, Magicite Shard, and the Ultima Weapon, 
one of the most powerful weapons in the game.

Go east and to the bridge north.  Pull the switch to cause the islands to 
move, then go east.  Pull the switch on the island there, then head north.  
The sole purpose of the chest west is to cause part of the bridge west of you 
to vanish.  Go north of the last bridge and open the chest for a Magicite 
Shard, then head south to another area.  Go up the stairs to arrive at the 
Sealed Gate.  Attack whoever you meet there once.  When the scenario is over, 
walk back outside.  You'll see an archway out due south that wasn't there 
before, enabling you to exit out the front.  Watch the scene that follows.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[16BC]                      16. Banquet at Vector
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================
Required Characters: None
Possible Characters: Terra, Locke, Edgar, Gau, Cyan, Sabin, Setzer, Mog
Enemies: #92, #93 (AVAILABLE HERE ONLY)
- Imperial Elite, Mega Armor
Bosses: None
=============================================================================
**********
Treasures: Alarm Earring, X-Potion, Ether, Gale Hairpin, Holy Water
**********

Hope you got everything taken care of before you went to the Sealed Cave, 
because your airship is in shambles now!  Walk or ride a chocobo from your 
present position by Maranda to Vector to see what exactly you've left in your 
wake because you just HAD to have Terra go to the Sealed Cave.  Those poor 
little Imperials!

Go north into the Palace area.  After you've climbed the first staircase 
there, a guard will escort you to the Emperor.  Follow him.  Before you go 
on, it is highly advised you read the below information first.

Talk to Gestahl.  He invites you to dinner.  However, he wants you to talk to 
a lot of Imperial Soldiers before dinner time.  You will have four minutes to 
talk to 20 soldiers, gather all the treasure from the Imperial Palace you 
can, and to fight four more soldiers into acknowledging your superior 
strength.  Or something like that.

----------------------------------------------------------------------------
                            Banquet Preparations
----------------------------------------------------------------------------

The locations of the soldiers are as follows:

1 - Interior Room, immediately outside throne room (regular soldier)
2 - Interior Room, immediately outside throne room (regular soldier)
3 - Interior Room, immediately outside throne room (Magitek)
4 - Interior Room, immediately outside throne room (Magitek)

Continue south and outside.  You'll see three more soldiers there.  #6 as 
listed below is a Mega Armor, which is a Bestiary mark that I believe is only 
possible here.

5 - Guarding the staircase back to town (regular soldier)
6 - Standing by the double staircase into the Palace, left. (Magitek, FIGHT)
7 - Standing by the double staircase into the Palace, right. (Magitek)

Dispatch the armor as quickly as possible.  Go back inside, turn left 
immediately and go through the door.  Go in the door immediately ahead of you 
to get an Alarm Earring and X-Potion, then walk out and up the stairs to your 
left.  Enter the door you see there into the dormitory.  

There will be six visible soldiers in here.  Be careful and talk to everyone 
here - it's very easy to miss one with how they move about so.   Open the 
chest on the right side of the room for an Ether.

8 - Left side dormitories, walking around. (soldier)
9 - Left side dormitories, walking around. (soldier)
10 - Left side dormitories, walking around. (soldier)
11 - Left side dormitories, walking around. (soldier)
12 - Left side dormitories, walking around. (soldier, FIGHT)
13 - Left side dormitories, in bed.

When you've talked to everyone, go to the room north of you and talk to the 
soldier on the toilet.  If you do NOT register him as soldier #14 afterwards, 
you missed one of the soldiers in the other room.

14 - Left side dormitories, in the W.C. due north (FIGHT)

Walk out of the dorms.  Head east and north up the stairs to the top of the 
palace.

15 - Stairwell west (soldier)

Upstairs, talk to all the soldiers, then go in the room all the way at the 
top of the stairwell.  In this room, where you saw Terra get 

16 - Soldier walking left side upstairs
17 - Left Side Magitek, upstairs
18 - Right Side Magitek, upstairs
19 - Guarding Door upstairs, left side Magitek
20 - Guarding Door upstairs, right side Magitek
21 - Slave Crown Soldier (fight)

Go back inside through the door by the Magitek soldier on the right side.  
Walk downstairs back to the main room, then go down the stairs and into the 
first door you see.  Head north into a roomy dormitory.  Open the chest there 
for a Gale Hairpin.

22 - Right Dormitory (robed Imperial)
23 - Right Dormitory (soldier)

Go through the passageway south.  There is a Holy Water in the chest in the 
W.C. 

24 - Right Dormitory, W.C. (soldier)

And you're done!  Head back downstairs and enter the last room.  There's no 
one in here but Kefka.  Go up to the door to his cell to watch a moderately 
amusing scene, then make sure that you have talked to everyone.  Time is 
probably very short by now.

----------------------------------------------------------------------------
                               Banquet Negotiating
----------------------------------------------------------------------------

Gestahl will sit you down and ask you a series of questions at the banquet.

Question #1) To what shall we raise our glasses?
 A) To the Empire.    
 B) To the Returners. 
*C) To our homelands. 
Question #2) What do you think should be done with him?
*A) Leave him in jail.
 B) Pardon him.
 C) Execute him.
Question #3) No one ever dreamed Kefka would use poison...
 A) What's done is done...
*B) That was inexcuseable.
 C) Apologize agan!
Question #4) By the way, with regards to General Celes...
 A) Was she an Imperial spy?
*B) Celes is one of us!
 C) We trust her whether she spied or not.
Question #5) Was there anything else you wanted to ask?
 - Answering any of the questions is fine.  Just be sure and note to yourself
   what question you asked first.
Question #6) With your permission, I'd like to move on to discussing the 
espers...
*A) I still have a few things to ask.
 B) Okay.
 - Ask the remaining two questions you have here, making sure to not repeat
   a question at any time that you've asked previously.  He'll repeat
   question #6 until you select Okay.  If you ask a previously asked
   question, it will result in a penalty.
Question #7) They're just too powerful... if we don't do something, they'll 
tear the entire world apart!
*A) They've gone a bit too far...
 B) You're the one who brought them here in the first place!
Question #8) By the way... what was that first question you asked me a minute 
ago?
 - If you answer correctly, you'll get credit.
Question #9) Why don't we take a short break?
*A) Take a break.
 B) Keep talking.
 - When you take a break, go around and fight the Imperial soldiers sitting 
   next to Gestahl.  You have two minutes to win.  I don't believe fighting 
   here has any impact on your final score, but the soldiers here are ONLY 
   available to fight here for your Bestiary.  Sit back down at the center 
   chair when you're done.
Question #10) Is there anything you wish to hear me say?
 A) That you really want peace.
*B) That your war is truly over.
 C) That you're sorry.
Question #11) Would you please go on board?
*A) Yes
 B) No

----------------------------------------------------------------------------
                                 Aftermath
----------------------------------------------------------------------------

After the banquet, your party will be reduced to Terra and Locke for the 
journey to Albrook.  Exit the banquet room and throne room, and in the main 
area, you'll talk to a robed Imperial.  Depending on your performance and 
ability to talk to all the soldiers, you'll get the following prizes, in the 
following order.  You must do perfectly at the banquet and have talked to 
almost everyone to get the last of these prizes.

1) All Imperial troops will be withdrawn from South Figaro immediately.
2) In addition, Imperial forces will be withdrawn from the kingdom of Doma.
3) We will also unlock the armory at the Imperial observation post to the 
East.
4) Tintinabullum
5) Ward Bangle

Head southeast to Albrook and the Observation Post.  If you unlocked the 
armory at the post, you can get the following items in the chests there:

X-Potion, Angel Wings, 8000 gil, Angel Ring, Alarm Earring, Elixir, Hi-Ether, 
Hermes Sandals, Reflect Ring, 13000 gil, 20000 gil, box in corner with 
another Elixir, Flametongue in stove(!)

You can also go to airship and talk to Setzer for a special scene, giving 
some background on him.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[17TH]               17. Journey to and Life in Thamasa
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================
Required Characters: Terra, Locke, (Shadow), (??????)
Possible Characters: None
Enemies: #94-96, 98
- Briareus, Devourer, Chimera, Balloon
Bosses: #298
=============================================================================
********************
Treasures (Albrook): Teleport Stone, north crate in dock area.
Treasures (Thamasa): Eye Drops, Gold Needle, Phoenix Down, Echo Screen, Green 
Cherry
********************

Go to Albrook.  The north crate at dock has a Teleport Stone.  Talk to the 
general on the boat.  Afterwards, go to town and talk to the innkeeper.  Go 
back to the ship.  Talk to the general again.

On the ship, talk to the general.  Watch the scene, talk to him again, then 
talk to Locke.  Disembark from the ship, then head north to Thamasa.

-----------------------------------------------------------------------------
                                 Thamasa
-----------------------------------------------------------------------------
===========
Services
===========
Inn: 1500 gil
Chocobo: None

===========                 =============
Weapon Shop                 Armor Shop
===========                 =============
Mythril Rod - 500           Golden Shield - 2500
Flame Rod - 3000            Tiger Mask - 2500
Ice Rod - 3000              Tiara - 3000 
Thunder Rod - 3000          Golden Helm - 4000
Morning Star - 5000         Mystery Veil - 5500
Hawkeye - 6000              Power Sash - 5000
Heavy Lance - 10000         Gaia Gear - 6000
Darts - 10000               Golden Armor - 10000

===========                 =============
Item Shop                   Relic Shop
===========                 =============
Potion - 50                 Earring - 5000
Hi-Potion - 300             Sniper Eye - 3000
Ether - 1500                Hermes Sandals - 7000
Remedy - 1000               Reflect Ring - 6000
Teleport Stone - 700        Black Belt - 5000
Holy Water - 300            Dragoon Boots - 9000
Phoenix Down - 500          Sprint Shoes - 1500
Tent - 1200                 

Everyone here in Thamasa is a little...odd.  Search the barrel in the middle 
east of the Item Shop for some Eye Drops, and check the bottom barrel east of 
the Relic Shop for a Gold Needle.  The top barrel east of the inn has a 
Phoenix Down, and the top barrel west of the Mayor's House has an Echo 
Screen.

Walk between the two houses on the east side of town for a small scene.  
Check the barrel in between for a Green Cherry.  Walk left of the fence of 
that left house to see another scene.

Finally, enter that center house and talk to the old man inside.  Go to the 
inn.  You'll notice that the price is a lot cheaper now...

-----------------------------------------------------------------------------
                                  Fire!
-----------------------------------------------------------------------------

In the middle of the night, you'll get woken up by Strago.  Follow him 
outside to the mansion on the east side of town.  Talk to Strago.

When you enter the house, be sure and equip Strago with an Esper and Relics.  
If either Terra or Locke don't know Blizzara, it'd be a great idea to have 
them learn it.

Walk straight through.  Be sure to fight at least one of the flames to get 
Balloons added to your bestiary, and fight the rest as you run into them for 
AP.  In the third room of the house, you'll see two doors.  The left one 
causes flames to shoot out, always throwing you into a fight.  Take the right 
door instead.

You'll come to another intersection.  Take the right door to get a Flame Rod, 
then backtrack and go through the left door.  You'll be in another small room 
with two doors due north.  The right one this time has an Ice Rod.  Take the 
left one, go up the stairwell, and inch forward to talk to the flame before 
you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-----------------------------------------------------------------------------
Boss - Flame Eater - Bestiary #298
-----------------------------------------------------------------------------

Level: 26
HP: 8400
MP: 480
ATK: 13
DEF: 105
EVA: 20
MAG: 7
MDF: 150
MEV: 0				
Gil: 0
Steal: Flametongue
Drops: -----
Immune: Lightning, Poison, Holy, Earth
Weaknesses: Ice
Absorbs: Fire
Immunity: Darkness, Poison, Imp, Petrify, Death, Silence, Berserk, Confusion, 
Sleep, Stop

Spam Ice spells.  Use Ice-based weapons.  Just be sure and eliminate the 
Balloons the Flame Eater creates as quickly as possible.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Watch the scene that follows.  Exit the house and watch another scene.  Leave 
Thamasa and head northwest to the mountain and a path that wasn't available 
until now...

~~~~~~~~~~