*****************************************
                   *                                       *
                   *      - Final Fantasy 6 Advance -      *
                   *            - Walkthrough -            *
                   *             v0.6 02/10/08             *
                   *                                       *
                   *        Written by: Lufia_Maxim        *
                   *                                       *
                   *****************************************

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1) Introduction                                                          [intr]
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Welcome to my Final Fantasy 6 Advance Walkthrough.

Yes, this is another guide for FFVIA. Why did I make it? Well, several reasons:
1) None of the other FAQs are really that great (Note: I'm not bashing the
   other guides. They may be good, but they don't go into enough detail)
2) I was making MANY other guides for this very game, and I figured: Why not
   just make a walkthrough and combine everything into one file?
3) Many people wanted a walkthrough that helps them get a 100% game. I will try
   my best to make that guide.
4) Simply because I love this game and wanted to make a guide for it.

Eventually, my hope is that this will be THE most complete guide out there for
FFVIA. If you feel you have anything to contribute, I'd be glad to take a look
at it. Just send it to songoku1 [at] gmail [dot] com

Enjoy.

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2) Version History                                                       [vers]
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v0.6 (02/10/08): (1048 KB)
- IMPORTANT NOTE: Within the next few updates here, I'm going to re-vamp my
  entire WoR section. I don't like the way it is right now, and I know I can do
  a better job than what you see now. Before I do this, I'll finish off
  everything including Kefka's Tower, so you faithful followers of this guide
  can finish off your game without being totally confused.
- Added all Appendices (sort of)
- Finished walkthrough up to and including Kefka's Tower
- Don't expect an update for quite some time, but I'll try to make the next
  update a big one.

v0.5 (11/25/07): (843 KB)
- Added sections 4.102 - 4.112

v0.46 (11/17/07): (713 KB)
- I'm doing more frequent updates right now because I've gotten several e-mails
  from people asking me when I'm going to finish my guide. Updating bit by bit
  will hopefully give these same people something to do while I continue working
  on getting this done
- Added Ancient Castle

v0.45 (11/14/07): (682 KB)
- Fixed a typical east/west mistake (since no one has caught the mistake, I
  won't mention where it was <_<)
- blusiryn has struck again, finding many grammatical errors. Thx once more.
- Added up to and including Umaro's Cave to the walkthrough

v0.4 (9/12/07): (652 KB)
- Added Cyan's Dream to the walkthrough

v.035 (8/11/07): (624 KB)
- Just been working on the walkthrough a little
- Rather small update in the walkthrough section, but I just thought I'd let
  you guys know that I am still working on this. Progress is slow, but there is
  some progress
- Walkthrough goes up to getting 10 out of 14 characters in WoR

v0.3 (5/11/07): (595 KB)
- Fixed TONS of spelling/grammar mistakes. Thx again to blusiryn for that
- Walkthrough is now up to and including getting Shadow
- Worked (and finished) on some of the Appendices. You'll see those in future
  versions

v0.2 (5/1/07): (514 KB)
- Added a bunch of character-specific dialogue (Thx to TheMorn for this)
- Removed the Battle Commands section since it had many errors and was
  incomplete anyway. Wait a few updates for it to re-appear.
- Walkthrough covered up to Darill's Tomb

v0.1 (4/28/07): (439 KB)
- Started this walkthrough on 2/14/07 and finally released v0.1 on 4/28/07
- World of Balance done
- Some parts of Battle Commands section done
- Obviously there will be many more updates to make this guide as complete as
  possible


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3) Table of Contents                                                     [tofc]
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NOTE: Table of Contents is still subject to change

1) Introduction ........................................................ [intr]
2) Version History ..................................................... [vers]
3) Table of Contents ................................................... [tofc]
4) Walkthrough ......................................................... [walk]
 - 4.1   Narshe Mines ................................................. [4.001]
 - 4.2   Narshe: Arvis' House ......................................... [4.002]
 - 4.3   Narshe: Mines (Escaping from Narshe Guards) .................. [4.003]
 - 4.4   Narshe: Adventuring School ................................... [4.004]
 - 4.5   Overworld: Narshe to Figaro Castle ........................... [4.005]
 - 4.6   Figaro Castle ................................................ [4.006]
 - 4.7   South Figaro Cave ............................................ [4.007]
 - 4.8   Overworld: Around South Figaro ............................... [4.008]
 - 4.9   South Figaro ................................................. [4.009]
 - 4.10  Overworld: Sabin's Hut & Mt. Kolts ........................... [4.010]
 - 4.11  Mt. Kolts .................................................... [4.011]
 - 4.12  Overworld: Mt. Kolts to Returner Hideout ..................... [4.012]
 - 4.13  Returner Hideout ............................................. [4.013]
 - 4.14  Lethe River .................................................. [4.014]
 - 4.15  Scenario Selection ........................................... [4.015]
 - 4.16  Terra/Edgar/Banon: Lethe River and traveling to Narshe ....... [4.016]
 - 4.17  Terra/Edgar/Banon: Narshe Mines .............................. [4.017]
 - 4.18  Sabin: Shadow and traveling to the Imperial Camp ............. [4.018]
 - 4.19  Sabin: Imperial Camp and Doma Castle ......................... [4.019]
 - 4.20  Sabin: Overworld: Traveling to Phantom Forest ................ [4.020]
 - 4.21  Sabin: Phantom Forest ........................................ [4.021]
 - 4.22  Sabin: Phantom Train ......................................... [4.022]
 - 4.23  Sabin: Overworld: Baren Falls ................................ [4.023]
 - 4.24  Sabin: Veldt Part 1 .......................................... [4.024]
 - 4.25  Sabin: Mobliz ................................................ [4.025]
 - 4.26  Sabin: Gau and his Rages ..................................... [4.026]
 - 4.27  Sabin: Crescent Mountain Cave ................................ [4.027]
 - 4.28  Sabin: Serpent Trench ........................................ [4.028]
 - 4.29  Sabin: Nikeah ................................................ [4.029]
 - 4.30  Locke: South Figaro .......................................... [4.030]
 - 4.31  Locke: South Figaro Cave (Revisited) ......................... [4.031]
 - 4.32  Imperial Raid on Narshe ...................................... [4.032]
 - 4.33  Narshe and traveling to Kohlingen ............................ [4.033]
 - 4.34  Overworld (Around Kohlingen) ................................. [4.034]
 - 4.35  Kohlingen .................................................... [4.035]
 - 4.36  Jidoor ....................................................... [4.036]
 - 4.37  Zozo ......................................................... [4.037]
 - 4.38  Magic AP & Trip to Veldt ..................................... [4.038]
 - 4.39  Jidoor Revisited ............................................. [4.039]
 - 4.40  The Opera House .............................................. [4.040]
 - 4.41  Blackjack .................................................... [4.041]
 - 4.42  Southern Continent ........................................... [4.042]
 - 4.43  Albrook ...................................................... [4.043]
 - 4.44  Maranda ...................................................... [4.044]
 - 4.45  Tzen ......................................................... [4.045]
 - 4.46  Imperial Observation Post .................................... [4.046]
 - 4.47  Vector ....................................................... [4.047]
 - 4.48  Magitek Research Facility .................................... [4.048]
 - 4.49  Zozo & Terra's History ....................................... [4.049]
 - 4.50  Airship Fun .................................................. [4.050]
 - 4.51  Narshe revisited ............................................. [4.051]
 - 4.52  Mog can Dance! ............................................... [4.052]
 - 4.53  Cave to the Sealed Gate ...................................... [4.053]
 - 4.54  Vector Revisited & Imperial Banquet .......................... [4.054]
 - 4.55  Getting to Albrook ........................................... [4.055]
 - 4.56  Traveling to Thamasa ......................................... [4.056]
 - 4.57  Area around Thamasa .......................................... [4.057]
 - 4.58  Thamasa ...................................................... [4.058]
 - 4.59  Burning Home ................................................. [4.059]
 - 4.60  Esper Caves .................................................. [4.060]
 - 4.61  Thamasa & General Leo ........................................ [4.061]
 - 4.62  Preparing for the Floating Continent ......................... [4.062]
 - 4.63  Imperial Air Force ........................................... [4.063]
 - 4.64  Floating Continent ........................................... [4.064]

 - 4.65  The World of Ruin ............................................ [4.065]
 - 4.66  Solitary Island .............................................. [4.066]
 - 4.67  Overworld: Southern Continent ................................ [4.067]
 - 4.68  Albrook [WoR] ................................................ [4.068]
 - 4.69  Tzen & Crumbling House ....................................... [4.069]
 - 4.70  Serpent Trench ............................................... [4.070]
 - 4.71  Mobliz [WoR] ................................................. [4.071]
 - 4.72  Nikeah [WoR] ................................................. [4.072]
 - 4.73  South Figaro [WoR] ........................................... [4.073]
 - 4.74  Overworld: Figaro Continent .................................. [4.074]
 - 4.75  South Figaro Cave [WoR] ...................................... [4.075]
 - 4.76  Figaro Castle [WoR] .......................................... [4.076]
 - 4.77  Overworld: North-Western Continent ........................... [4.077]
 - 4.78  Kohlingen [WoR] .............................................. [4.078]
 - 4.79  Coliseum ..................................................... [4.079]
 - 4.80  Darill's Tomb ................................................ [4.080]
 - 4.81  Maranda [WoR] ................................................ [4.081]

 - 4.82  Intermission & Reference Point ............................... [4.082]

 - 4.83  Overworld: South-Western Continent ........................... [4.083]
 - 4.84  Opera House & Earth Dragon ................................... [4.084]
 - 4.85  Jidoor & Auction House ....................................... [4.085]
 - 4.86  Zozo [WoR] ................................................... [4.086]
 - 4.87  Mt. Zozo ..................................................... [4.087]
 - 4.88  Veldt [WoR] .................................................. [4.088]
 - 4.89  Cave on the Veldt ............................................ [4.089]
 - 4.90  Thamasa [WoR] ................................................ [4.090]
 - 4.91  Coliseum & Shadow ............................................ [4.091]
 - 4.92  Owzer's Mansion .............................................. [4.092]
 - 4.93  Mobliz Revisited ............................................. [4.093]
 - 4.94  Recruiting Strago ............................................ [4.094]
 - 4.95  Sabin's Blitzes .............................................. [4.095]
 - 4.96  Cyan's Dream ................................................. [4.096]
 - 4.97  Overworld: Northern Continent ................................ [4.097]
 - 4.98  Narshe [WoR] ................................................. [4.098]
 - 4.99  Yeti's Cave .................................................. [4.099]
 - 4.100 Cave to the Ancient Castle ................................... [4.100]
 - 4.101 Ancient Castle ............................................... [4.101]
 - 4.102 Esper - Quetzalli ............................................ [4.102]
 - 4.103 Overworld: North-Eastern Continent / Dinosaur Forest ......... [4.103]
 - 4.104 Overworld: Around Thamasa .................................... [4.104]
 - 4.105 Lore Hunting ................................................. [4.105]
 - 4.106 Ebot's Rock .................................................. [4.106]
 - 4.107 Phoenix Cave ................................................. [4.107]
 - 4.108 Stealing all around the world ................................ [4.108]
 - 4.109 Triangle Island & Zone Eater's Belly ......................... [4.109]
 - 4.110 Cultists' Tower .............................................. [4.110]
 - 4.111 Excalipoor & Gilgamesh ....................................... [4.111]
 - 4.112 Coliseum Revisited & Siegfried ............................... [4.112]
 - 4.113 Gigantuar .................................................... [4.113]
 - 4.114 Leviathan .................................................... [4.114]
 - 4.115 Gau's Father ................................................. [4.115]
 - 4.116 Narshe & Ragnarok / Cursed Shield ............................ [4.116]
 - 4.117 Kefka's Tower ................................................ [4.117]

5) Frequently Asked Questions .......................................... [faqs]

Appendix A - Battle Commands ........................................... [appa]
Appendix B - Items ..................................................... [appb]
Appendix C - Equipment ................................................. [appc]
Appendix D - Relics .................................................... [appd]
Appendix E - Espers .................................................... [appe]
Appendix F - Magic ..................................................... [appf]
Appendix G - Coliseum .................................................. [appg]
Appendix H - Rages ..................................................... [apph]
Appendix I - Lores ..................................................... [appi]

6) Copyright ........................................................... [copy]
7) Conclusion .......................................................... [conc]


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4) Walkthrough                                                           [walk]
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                        The ancient War of the Magi...
                     When its flames at last receded, only
                     the charred husk of a world remained.
                      Even the power of magic was lost...
                                       
                     In the thousand years that followed,
                      iron, gunpowder, and steam engines
                   took the place of magic, and life slowly
                        returned to the barren land...
                                       
                      Yet there now stands one who would
                       reawaken the magic of ages past,
                      and use its dread powers as a means
                     by which to conquer all the world...
                                       
                            ... Could anyone truly
                               be foolish enough
                            to repeat that mistake?

You now see three people in some sort of machines (let's call them Magitek 
Armor, just for fun) walk on the cliff.

Wedge: There's the city...
Biggs: Hard to believe an esper's been found frozen there a thousand years 
       after the War of the Magi...
       Bah! Probably just another wild goose chase...
Wedge: I don't know... They wouldn't have let us use her unless they were
       confident that the information was good.
Biggs: Ah, yes...our witch. I hear she fried fifty of our Magitek armored
       soldiers in three minutes... Kinda makes your skin crawl, doesn't it?
Wedge: Relax. With that thing on her head, she's a mindless puppet. The
       girl won't even breathe unless we tell her to.
       We'll approach from the east. Move out!

You then approach Narshe. The goal here? To find this frozen "Esper", whatever
that may be.

People in your party include a mysterious Magitek Elite, named "??????". The
other two characters are Wedge and Biggs, which are Imperial Soldiers.

Note: I'll refer to ?????? as Terra from here on out, as that is her default
name.

First things first: Move all 3 characters to the Back Row. In usual
circumstances, putting people in the back row cuts their damage dealt in
half. But since you are riding Magitek Armors, which use elemental beams,
there is no penalty. The only "penalty" is that you take less damage...
horrible, I know.

There's not much for you to do, so just advance. You'll then be attacked by 2
Guards. Any offensive attack kills the enemy, so you really can't go wrong here.

There's an optional battle to the right, which is just a Silver Lobo

Keep advancing northward, and fight the 2 Silver Lobo, followed by 2 Guards.

To the north is a forced Pincer attack with a Silver Lobo and 2 Guards.

Move on to the next screen to the north, only to fight 2 Guards and 
2 Megalodoth.

Keep going north to find the Narshe mines, where (according to the source of the
Empire) the frozen esper is. Enter.


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4.1 Narshe Mines                                                        [4.001]
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New Monsters:
#4 - Wererat
#5 - Spritzer
#6 - Bandit
#276 - Ymir (Shell)
#277 - Ymir (Head)


Monster Formations:

1st Cave:
- Wererat x3 (0 AP)
- Wererat, Bandit (0 AP)
- Ymir (Head), Ymir (Shell) [Boss] (0 AP)

2nd Cave:
- Bandit, Spritzer (0 AP)
- Spritzer x2 (1 AP)
- Wererat x2 (0 AP)

Items Found: None

Welcome to your first cave. As you can see above, I will let you know if you can
encounter any new enemies in each area. I will also list the enemy formations
you might encounter. The (X AP) is useless to you now (and will be for quite
some time), so just ignore that for now.

You'll come across a Save Point. If you step on it, let the game explain to you
what it does.

Just like before, the enemies all die to a single offensive attack, so you
should have no troubles here.

All the enemies in here can drop Potions, which you can use to heal yourself
obviously. If you're leveling up, make sure to keep some around.

One thing I should note about healing: Since you are in the Magitek Armors for
now (you'll lose that in a few minutes), you can simply use Healing Force to
heal each other. Save your Potions for when you really need them.

Approach the closed gate, and Biggs open it for you. As soon as you try to enter
the next cave: Boss Battle

===============================================================================
BOSS: Ymir
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Ymir (Shell) (0 EXP, 0 Gil)
- Level: 4
- HP: 50000
- MP: 120
- Drops: Ether (Always)

Ymir (Head) (0 EXP, 0 Gil)
- Level: 6
- HP: 1600
- MP: 1000
- Drops: Hi-Potion (Always)

As you can see, there are two parts to Ymir. Biggs tells you a little bit about
this creature. Apparently, Ymir absorbs lightning. They also tell you to not
attack the shell under any circumstances, but you still could if you wanted too.

This battle is not hard, as is the case with most 1st bosses of any game.

To win the battle, all you really have to do is defeat the Head, which only has
1600 HP. Some people want to take out the Shell to get that Ether, but that can
take a very long time, so it's really up to you.

Everytime you see the message "Ymir: Grawwwk...", stop attacking the head. The
head will then disappear into its shell, not to come out until you see the
Grawwwk message again.

If you attack the shell, Ymir counters with Megavolt. If you get hit by this,
make sure you heal the injured characters.

NOTE: If you're one of those that want to take out the shell, know that since
the Shell only has 120 MP, he'll only be able to fire off 6 Megavolts total.
After that, he'll run out of MP, which means no more Megavolt against you. As
long as you keep healing when necessary, you should easily be able to take out
the Shell. If you want the Hi-Potion AND the Ether, you'll have to take out both
the shell and the head in the same turn, so make sure you have a calculator
nearby when doing this.

Summary: Attack head only with any beams for Biggs/Wedge, but use Magitek
Missile with Terra.

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Once Ymir is defeated, enter the next cave and you'll find the frozen esper!

The Esper will somehow react to Terra. Somehow Biggs and Wedge are blown off the
screen, never to be seen again.

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4.2 Narshe: Arvis' House                                                [4.002]
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Items Found:
- Elixir (Clock)

NOTE: 2 Sleeping Bags were added to your inventory.

You find yourself in a random bed. Wake up and talk to the old guy (Arvis).

Arvis has taken the liberty of removing the slave crown from your head, which
was used by the Empire to control you. Terra cannot remember anything because of
it. Arvis reassures you that your memory will return... eventually.

You get to name Terra now. Name her whatever you want, but her name is Terra, so
that's what I called her.

All of a sudden guards show up at Arvis' door, demanding he hand over the girl,
since she's a soldier of the Empire. Arvis tells you there's no time to explain
and shows you out the back door.

Don't forget to grab the Elixir on your way out.

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4.3 Narshe: Mines (Escaping from Narshe Guards)                         [4.003]
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New Monsters: 
#278 - Guard Leader


Monster Formations:

- Bandit, Spritzer (0 AP)
- Spritzer x2 (1 AP)
- Wererat x2 (0 AP)

Protecting Terra from Soldiers:
- Megalodoth, Silver Lobo (1 AP)
- Silver Lobo x2, Guard Leader (0 AP)

Items Found:
- Phoenix Down -> Guard Bracelet (WoR)
- Sleeping Bag -> Elixir (WoR)


As you cross the bridge, Narshe guards will spot you below and run off. Enter
the mines.

If you want to do some leveling (I would suggest it, unless you're doing a LLG
[Low-Level-Game]), move Terra back to the front row. If you leave her in the
back she'll only deal 50% damage, but also take less damage. Moving to the front
does allow her to kill Spritzer and Bandit with one attack, though.

If you need to heal, either use a Potion you should be collecting if you're
fighting a lot, or use the spell Cure.

When you're facing more than one monster at a time, you could also use MT Fire
spell (MT means Multi-Target; Select Fire, then use the R button to make it
target all the enemies) to take care of them. Don't forget that your MP is
limited at this point of the game. If you do run out of MP, you *could* use your
Elixir, but it'd be better to save it for more desperate times.

After the Save Point, you'll come across a chest on a raised platform to the
right. Right now it contains a Phoenix Down, which is a nice item to have.
However, if you leave it now, it will change into a Pod Bracelet later (WoR).
You'll encounter several of these chests towards the beginning of the game.
Luckily for you, I'm here to tell you what they contain now, and what they'll
change to later. I suggest leaving the Phoenix Down and getting the Pod Bracelet
later.

To the left is another chest. This one contains a Sleeping Bag now, and turns
into an Elixir later (WoR). By the time you reach WoR you'll be able to have
tons of Elixirs, so go ahead and grab the Sleeping Bag, as its more useful to
you now than an Elixir will be to you later.

NOTE: When you're ready to move on, de-equip the Mythril Knife and Buckler.

When you continue along the path the Narshe Guards will catch up to you and
push you into a corner. Lucky for you, the floor underneath you breaks and you
fall through it. Unlucky for you, you pass out afterwards, but not before
having some flashbacks.

1st Flashback:
You'll be in Kefka's Throne Room. You see him put the Slave Crown on Terra's
head.

2nd Flashback:
Terra in a Magitek Armor facing 3 Imperial Soldiers. She uses Fire Beam and
instantly kills one of them. Kefka, who is happy with this performance, tells
her to burn them all to crisp, then laughs evily.

3rd Flashback:
Emperor Gestahl talking to a crowd (crowd meaning 14 Soldiers), informing them
that magic is on their side again [Terra]. Behind Emperor Gestahl are (from
left to right) Kefka, General Leo, and General Celes.

After this, the scene shifts back to Arvis' house. You now get to name Locke.
Guess what I named him?

Locke is a thief. I don't care if he prefers the term Treasure Hunter, he's a
thief. Locke has one of the most useful skills in the game - Steal. This allows
him to steal items/weapons/things from enemies.

You can read about it by searching for: [stel]

Arvis informs Locke that he met "the girl" *gasp*. He also mentions that Narshe
is not willing to join an underground resistance group like the Returners.
Locke's task is now to get "the girl" out of Narshe and to Figaro.

FYI: Arvis and Locke are both Returners.

The scene then changes back to where Terra lays unconscious. How did Locke know
where she was so quickly (After all, he gets there before the Narshe Guards get
there, and they only had to go one floor down)?

Speaking of the devil, the Narshe Guards appear at the other end of the cave.
Actually, it's just one (with 5 of his friends). You may be wondering how Locke
is going to handle all 6 enemies... but then two white creatures appear from
behind you. These are Moogles, and they're your friends. They will help you
fight the guards in order to protect Terra.

Taken from in-game:
You'll fight using 3 different groups. Press Select to switch between them.
Defeat the leader of the guards before hism en reach Terra, or the battle's
lost!

Now you'll have 3 groups. Here's each group:

NOTE: The level +X means the party's average level plus or minus that amount.
The game includes Locke when calculating the levels for the Moogles, so the
calculation is as follows. ((Terra's level + Locke's level) / 2) = average.
Locke's level is always 2 higher than Terra's, so you could really reduce it to:
Average level = Terra's level + 1

Each character's equipment is listed below their name

1st Group:
- Locke (Level: +2)
  - Right Hand: Dagger
  - Head:       Leather Cap
  - Body:       Leather Armor
- Moglin (Level: +2)
  - Right Hand: Mythril Spear
  - Left Hand:  Buckler
- Mogret (Level: +0) 
  - Left Hand:  Morning Star
  - Right Hand: Buckler
- Moggie (Level: +0)
  - Left Hand:  Mythril Claws
  - Right Hand: Buckler

2nd Group:
- Mog (Level: +5)
  - Left Hand:  Mythril Spear
  - Right Hand: Mythril Shield
- Molulu (Level: -3)
  - Left Hand:  Chain Flail
  - Right Hand: Buckler
- Moghan (Level: +0)
  - Left Hand:  Mythril Sword
  - Right Hand: Buckler
- Moguel (Level: +2)
  - Left Hand:  Moonring Blade
  - Right Hand: Buckler

3rd Group:
- Mogsy (Level: +2)
 - Left Hand:  Chocobo Brush
 - Right Hand: Buckler
- Mogwin (Level: +0)
 - Left Hand:  Mythril Spear
 - Right Hand: Buckler
- Mugmug (Level: +0)
 - Left Hand:  Mythril Sword
 - Right Hand: Buckler
- Cosmog (Level: +2)
 - Left Hand:  Boomerang
 - Right Hand: Buckler

So what does all this tell you? Not much. I just felt like listing the
equipment, leave me alone.

Anyway, you should've unequipped the Mythril Knife and Buckler. Equip both these
on Locke to boost his stats a little bit.

I suggest you plan ahead and use Locke's group for the "Boss" battle. This
simply means you should use the other two groups to get rid of the 5 other
soldiers.

If any of the soldiers reach Terra, Locke says "No...! I failed her..." and you
get a Game Over. Don't let this happen.

The 5 soldiers are all: Silver Lobo, Megalodoth
The last one being: Silver Lobo x2, Guard Leader

After you win one battle with Mog, he will learn his first dance: Twilight
Requiem. Just like Locke has Steal, Mog has Dances. Each of Mog's dances has a
random effect of doing one of four different things. Twilight Requiem's attacks
are as follows:

7/16 - Cave In (Reduces enemy's HP to 25% of current HP)
6/16 - Snare (Kills one enemy)
2/16 - Will o' the Wisp (Fire-Elemental attack)
1/16 - Poisonous Frog (Poison-Elemental attack, Poisons enemy if still alive)

All very useful attacks, so go crazy with Mog's Dance. Mog can also learn many
other Dances throughout the game.

NOTE: Before you fight Guard Leader, remove Mog's Mythril Spear and Mythril
      Shield. Give the Mythril Shield to Locke.

===============================================================================
BOSS: Guard Leader
===============================================================================

Guard Leader (0 EXP, 350 Gil)
- Level: 8
- HP: 420
- MP: 150
- Drops: Hi-Potion (Always)
- Steals: Mythril Knife (Common)

Why did I tell you fight this guy with Locke? Because Locke can Steal. You'll
want to steal the Mythril Knife here.

Make sure you only kill one Silver Lobo, not both. If you kill both, Guard
Leader will use Charge, which will do around 110 damage. As long as he's not
alone on the field, he won't use.

Summary: Kill Silver Lobo, leave other one alive. Steal Mythril Knife, kill
Guard Leader, kill other Silver Lobo.

-------------------------------------------------------------------------------

After the battle, Locke will thank the Moogles (who disappeared immediately)
and then takes Terra and walks through the caves to a secret exit, which he
triggers by a switch. REMEMBER THIS EXIT. You'll be back later and need to make
use of this exit, so remember where it is (I will still tell you where it is,
so you don't really have to remember where it is if you plan on using this guide
all the way through the game).

Terra just happens to wake up after Locke hits the switch to open the exit.
Locke promises to protect Terra until her memory returns.

Turns out this secret exit to the caves was to the west of the entrance of
Narshe. Cool.

Before you leave, talk to the guy standing outside the house you see. This is
"a school for the beginning adventurer", so why don't we take a look inside.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.4 Narshe: Adventuring School                                          [4.004]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters: None

Monster Formations:
- Silver Lobo

Items Found:
- Potion (Advanced Battle Tactics [West Room])
- Sleeping Bag (Battle Tactics [Middle Room])
- Ether (Field Science [East Room])

This house will just teach you a little bit about the game.

The Advanced Battle Tactics (West Room) teaches you about:

1. Image status
2. The three basic elements
3. Reflect Spell
4. Specialized Battle Commands (Runic, Trance, Dance, Rage)
5. Reraise & Regen
6. Undead Creatures
7. Status Effects (Invisibility, Imp, Zombie, Sleep, Confusion)
8. Short note about Bushido Techniques
9. Desperation Attacks (Briefly mentions them)

Also grab the Potion in the chest.

The Battle Tactics (Middle Room) teaches you about many things about the battle
menu. Grab the Sleeping Bag in the chest here.

The Field Science (East Room) has an Ether in the pot, and a battle with a
single Silver Lobo in the chest. This room teaches you about anything else the
other two rooms didn't teach you.

You might also want to "talk" to the bucket in the main room. This bucket will
somehow recover your HP and MP. How? Don't care, just be happy it does.

When you're ready to move on, leave this building and exit Narshe.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.5 Overworld: Narshe to Figaro Castle                                  [4.005]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters:
#7  - Leaf Bunny
#8  - Darkwind
#9  - Sand Ray
#10 - Alacran


Monster Formations:

Grass:
- Leaf Bunny (0 AP)
- Leaf Bunny x2, Darkwind (0 AP)

Forest:
- Leaf Bunny x2, Darkwind  (0 AP)
- Leaf Bunny x2, Darkwind x2 (0 AP)

Desert:
- Sand Ray x2 (1 AP)
- Alacran x3 (1 AP)
- Sand Ray, Alacran x2 (1 AP)
- Sand Ray, Alacran x3 (1 AP)

Before you go anywhere, equip the Mythril Knife you stole from Guard Leader on
Terra, as well as a Buckler (the one that Locke had, before you gave him the
Mythril Shield).

Now, you can go out into the grass and fight two new weak enemies. You can steal
Potions from Leaf Bunny and Darkwind if you need them.

NOTE: Don't forget, if you need some healing (and you're willing to go back
Narshe), you can go back in the Adventuring School and get healed by that
bucket.

The same enemies appear in the Forest and Grass, but if you want to do some
leveling, you better go to the forest as you will encounter more (very easy)
enemies here.

The desert has slightly harder battles. I highly recommend stealing some
Antidotes from the Sand Ray (the Alacran just have Potions).

Fun Fact: There's a hidden Chocobo Stable in the forest south-west of Figaro
Castle. For just 100 gil, you can ride a Chocobo across the Overworld. This may
not be useful now, but later on you might find a few uses for it. While riding
on a Chocobo, you don't fight any random battles. To get off the Chocobo, simply
press B, but once you get off, it will return to the stable.

When you're done leveling up, or riding Chocobos around, or doing whatever you
were doing, enter Figaro Castle.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.6 Figaro Castle                                                       [4.006]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Monsters: None

Items Found:
- Potion (East Shop [Left Chest])
- Antidote (East Shop [Right Chest])
- Gold Needle (West Shop)
- Phoenix Down (Room above Throne Room)

  ____________________________       ____________________________
 /          Item Shop         \     /         Weapon Shop        \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Potion (50 Gil)             |    | Auto Crossbow (250 Gil)     |
| Ether (1500 Gil)            |    | Noiseblaster (500 Gil)      |
| Antidote (50 Gil)           |    | Bioblaster (750 Gil)        |
| Gold Needle (200 Gil)       |    |_____________________________|
| Echo Screen (120 Gil)       |
| Phoenix Down (500 Gil)      |
| Sleeping Bag (500 Gil)      |
| Tent (1200 Gil)             |
|_____________________________|


Welcome to Figaro Castle. Head straight up to end up in the Throne Room, where
the king (Edgar) is just sitting there, doing nothing like a true RPG King.

King Edgar (from now on referred to as simply Edgar) has tried to be a player
his entire life. If he has ever succeeded, I cannot say, but he does try to hit
on Terra. Besides that, Edgar mentions that the Empire and Figaro are allies...
is that really a good thing? We'll see.

After Edgar's failed attempts at flattering you, he leaves, leaving you to
explore the castle. Go around and grab all the chests (one in the Item Shop, two
in the Weapon Shop, and one above the Throne Room [walk out of the Throne Room
and take either the left/right door to find the chest]).

Now head over to the shops. You can buy whatever you want (provided you have
money of course) in the Item Shop, but I recommend buying a Tent or two (only
if you can afford it). Over in the Weapon Shop, you should probably buy a
Noiseblaster and a Bioblaster. Don't buy an Auto Crossbow. Why? Well, you
somehow already got one by talking to Edgar. What is it with random things
showing up in your Inventory? Oh well, let's not complain.

Now you can go explore anything else you want. To advance with the story-line,
take the left path of the castle (out in the courtyard), go down the stairs,
head outside, and re-enter the castle to the left.

This room seems to be Edgar's bedroom - how nice. Talk to the High Priestess
here. She'll tell you that Edgar has a twin brother, and then go into a
flashback. Edgar's twin brother comes in and asks Edgar what's wrong with dad,
the king. Edgar calls him blind for not seeing how thin the king's face has
become, then walks off crying. You now get to assign a name to the twin brother.

His name is Sabin, so let's call him that. Apparently Sabin left the castle when
he was younger... we'll find out more about this later I'm sure.

After you've talked to the High Priestess, Edgar will be sitting in his chair
in the Throme Room again. Doing nothing, still. When you talk to him, Edgar
attempts to make small talk with Terra, but is rudely interrupted by a
messenger, announcing that someone from the Empire is here to talk to Edgar.

Probably Kefka, Edgar says. Kefka is one of the Empire's top generals, and
you'll be seeing him many times during the game. In fact, you see him now,
complaining about sand in his boots. Once Kefka is in the courtyard, you get to
control Edgar.

Edgar's level is determined by average party level +2. In other words:
Edgar's level = ((Terra's level + Locke's level) / 2) +2

He comes equipped with the following:
- Right Hand: Mythril Sword
- Left Hand:  Buckler
- Head: Leather Cap
- Body: Leather Armor

First things first: Switch out the Mythril Sword with the Mythril Spear (which
you should've taken from Mog in the Narshe Mines). Edgar's special skill is
called Tools.

You can read about it by searching for: [tool]

There's not many places you can go now: Either up, or down. Locke blocks the
way up, so go down.

For some reason you can't talk to Kefka directly. You have to talk to BOTH of
the soldiers next to Kefka before Kefka talks.

Kefka says he's looking for "A girl of no importance". He seems to know she's
here at Figaro Castle, and wants Edgar to hand her over, since they have an
alliance and all. Yeah, right. Edgar just tells Kefka that there are more
females at Figaro Castle than there are grains of sand. Kefka leaves, but not
before saying "I hope nothing happens to your castle". In other words, something
bad is going to happen to the castle.

NOTE: If you want, you can take Edgar outside of the castle and level him up or
try out some of his Tools.

When you're ready to continue, talk to Locke up top. Terra shows up, and Edgar
tells Locke to take her to her room. You are now in control of Terra again, and
Locke tells you to follow him.

Before you do anything though: Terra should be equipped with a Mythril Knife
now. But you have a Mythril Sword (You got it from Edgar - remember?), so swap
those two items, as the Sword is stronger than the Knife.

Now go follow Locke. If you don't know where he went, go down and remember how
you went into the left wing earlier to find the High Priestess? Yeah, you'll be
doing the same thing, but on the right side. Head through the right door, into
the library and down the stairs, and then head outside. Enter the right wing of
the castle.

NOTE: If you have any other preparation you want to do, make sure you do it
before you talk to Locke.

Talk to Locke. He informs that on the surface, Figaro is the Empire's ally. But
in reality, Edgar is collaborating with the underground resistance group called
the Returners (This is the same group that Arvis in Narshe was talking about).

Terra is confused, as she thinks she's an Imperial soldier still. Locke tries to
comfort her by saying it's not her fault, since the Empire was controlling her.

Locke then leaves and everyone goes to bed. Next thing you know, Edgar wakes up
and runs into the courtyard. The castle is on fire! Apparently Kefka set the
castle on fire. So much for that alliance.

Head up and talk to the soldier. In record time, the soldier has run and gotten
three Chocobos from who-knows-where, and sent them to Edgar. Edgar jumps off the
castle wall onto a Chocobo (wouldn't that hurt?), and rides the Chocobos
around the back side of the castle. On the other side, the speedy soldier from
earlier has told Locke and Terra to wait on the bridge. Those two then jump off
the bridge (Ouch dammit!) and onto the Chocobo. Talk about an escape. But wait,
it gets better.

You ride around to the front of the castle, and Locke hits a switch, which then
enables "Figaro Dive Mode". The entire castle then proceeds to sink into the
sand. Talk about a badass castle.

Kefka is not too happy with the recent events, and sends two Magitek soldiers
after you.

===============================================================================
BOSS: Magitek Armor x2
===============================================================================

New Monsters: 
#279 - Magitek Armor

Magitek Armor (0 EXP, 0 Gil)
- Level: 8
- HP: 210
- MP: 250
- Drops: Hi-Potion
- Steals: Hi-Potion (1/8), Potion (7/8)

You get to fight two of these.

Edgar should be using Noiseblaser most of the time to confuse the Magiteks.
When they're confused and they use Magitek Laser, they attack themselves for
massive damage (80-100).

Have Locke try to steal that Hi-Potion, but get whatever you can.

If you use a physical attack on the Magiteks, they will no longer be confused,
so just have Terra use an MT Fire spell.

You can also get a rather funny scene after Terra uses a magic attack.

*Edgar jumps to the center of the screen, all wide-eyed.*
Locke: What's the matter, Edgar? What made you jump like that all of a sudden?
Edgar: D-d-did y-y-you just see what I saw? You did, right? Right!?
Locke: Yeah, this kid's really something, huh?
Edgar: Really... something!? That was magic! MA-GIC!!!
Locke: M-M-M-M-Magic!? She used magic!?
Edgar, Locke: *whisper, whisper* *whisper, whisper*
Edgar: Terra... Your name was Terra, right? What... what exactly was that just
       now?
Terra: I'm sorry, I...
Locke: No, we should be apologizing. I didn't mean to make such a big deal out
       of it...
Edgar: Nor did I, it just... surprised me. I mean, I've never actually seen
       magic before! Where did you...?
Terra: ...
Locke: It doesn't matter, does it, Edgar? Terra can use magic, we can't. That's
       all there is to it! The fact is... her magic could really help us right
       now!
Terra: Thank you, Locke! Thank you, Edgar!

After this, the fight continues as normal. Keep confusing/attacking with Edgar,
Stealing with Locke, and using magic with Terra.

The fight should be over in no time. If you're lucky, you'll win up to two
Hi-Potions.

After the fight, you ride by Kefka again, who utters the line:
"Son of a sandworm!"
This line was changed from the SNES line (Son of a submariner), and this seems
to bother a lot of people. All I can say is: Oh well.

Running along, Edgar informs Terra they want her to meet someone. That someone
happens to be Banon, the leader of the Returners! Terra is still confused about
what she should do, but decides to go along with Edgar and Locke.

You are then told that you should make your way to the Cave to South Figaro.
This cave is to the south-east of the desert, so either make your way over then
with the Chocobo, or dismount and walk there.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.7 South Figaro Cave                                                   [4.007]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters:
#11 - Foper
#12 - Hornet
#13 - Urok


Monster Formations:

1st Cave:
- Hornet x2, Foper x3 (1 AP)
- Hornet, Urok x2 (1 AP)

Everywhere else:
- Urok x3 (1 AP)
- Foper x2, Urok
- Hornet x2 (1 AP)

Items Found:
- Ether -> Thunder Rod (Up the West stairs in 2nd room)
- Ether -> Ether (East end of Main Cave)
- Phoenix Down -> X-Potion (West end of Main Cave)

Steals: Fopers and Hornets give out Potions. You should have plenty of these by
now. Urok also give out Potions, but they have a new Rare Steal - Remedy. If
you're lucky you might get one or two of these.

If you head straight up when you first enter the cave, you'll find a Recovery
Spring. Sweet. If you want to level up, this is the room to do it.

How to handle the monsters in here: Have Edgar use Auto Crossbow, it pretty much
owns anything in here. Doesn't really matter what you have Locke and Terra do.

I recommend you don't grab ANY of the chests. They all turn into better items
later on in the game (fairly soon actually), so just leave them closed for now.

Not much to say here. The enemies are all fairly easy (especially with Auto
Crossbow), and there's nothing else to this cave. Just walk through, ignoring
all the chests.

IMPORTANT NOTE: If you're aiming for a 100% Bestiary, make SURE you encounter
all three monsters available here. In a little while, the monsters in this cave
WILL change and if you missed any of these three, you'll have missed them
forever. You've been warned.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.8 Overworld: Around South Figaro                                      [4.008]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters:
#14 - Belmodar
#15 - Unseelie
#16 - Mu


Monster Formations:

Grass:
- Belmodar (3 AP)
- Mu x2, Unseelie (1 AP)
- Unseelie x2 (1 AP)

Forest:
- Mu x4 (0 AP)
- Belmodar, Mu x2 (1 AP)
- Belmodar, Unseelie, Mu x2 (1 AP)

Steals: Belmodar's Rare Steal is Mythril Claws. Definitely get one of these for
later. Unseelie's Rare Steal is the Buckler. Don't bother stealing those. If
you really want one, you can buy one in a few minutes. Mu's Common Steal is
Antidote, which can't hurt, so try to grab a couple of those.

Edgar's Auto Crossbow is still useful. Belmodar is a little tougher, but will
still only take 2-3 hits to take down.

Once you've gotten one set of Mythril Claws and stolen however many Antidotes
you'd like to have, enter South Figaro.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.9 South Figaro                                                        [4.009]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Inn Cost: 80 Gil

Monsters: None

Items Found:
[Outside]
- Potion          -> Holy Water (West of Chocobo Stable [Top Barrel])
- Green Cherry    -> Tent (East of Chocobo Stable [Middle Crate])
- Gold Needle     -> Elixir (Southwest corner of town [Crate])
- Antidote        -> Tent (North of Docks entrance [Top Barrel])
- Eye Drops       -> Remedy (North of Docks Entrance [Top Crate])
- Potion          -> X-Potion (Between Armory Entrances)
- Teleport Stone  -> Phoenix Down (On top of town wall, South-West end [Barrel])
- Phoenix Down (By back entrance of Rich Man's house*)

* Enter big house in northwest part of town. Exit out the right door, and search
  the bottom barrel

[Indoors]
- Potion (Basement in Old Man's house [Bucket])
- Elixir (Basement behind Rich Man's House [Clock]*)
- Hyper Wrist    (Hidden tunnel below Rich Man's house **)
- Hermes Sandals (Hidden tunnel below Rich Man's house **)
- 500 Gil  (Clock room below Rich Man's house***)
- 1000 Gil (Clock room below Rich Man's house***)
- 1500 Gil (Clock room below Rich Man's house***)
- Empty    (Clock room below Rich Man's house***)

* Enter northwest house. Exit out the right door, and walk around the house to
  enter a secret room. Search the clock.
** Enter northwest house. Go upstairs. Enter left room. Go down secret stairs
   behind bookcase. Go down again. Go right until you hit a wall, then straight
   down and right to go down secret staircase. Get the chests from the prison
   cells
*** Follow above instructions up until you go downstairs twice. Enter the east
    room and open Left Chest (500 Gil), the chest to the right of it (1000 Gil),
    and the two chests on the east side of the room (Left one is 1500 Gil, Right
    chest is Empty)

  ____________________________       ____________________________
 /          Item Shop         \     /         Weapon Shop        \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Potion (50 Gil)             |    | Dagger (150 Gil)            |
| Antidote (50 Gil)           |    | Mythril Knife (300 Gil)     |
| Gold Needle (200 Gil)       |    | Mythril Sword (450 Gil)     |
| Eye Drops (50 Gil)          |    | Great Sword (800 Gil)       |
| Echo Screen (120 Gil)       |    | Noiseblaster (500 Gil)      |
| Phoenix Down (500 Gil)      |    | Bioblaster (750 Gil)        |
| Sleeping Bag (500 Gil)      |    |_____________________________|
| Tent (1200 Gil)             |
|_____________________________|

  ____________________________ 
 /         Armor Shop         \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Buckler (200 Gil)           |
| Heavy Shield (400 Gil)      |
| Hairband (150 Gil)          |
| Plumed Hat (250 Gil)        |
| Cotton Robe (200 Gil)       |
| Kenpo Gi (250 Gil)          |
|_____________________________|


Welcome to South Figaro. First, let's hit the shops.

Item Shop: Buy a couple Gold Needles, you might need some soon. 2-3 should do.

Weapon Shop: Buy a Mythril Sword for Locke. And a Great Sword for Terra.

Armor Shop: Buy two Heavy Shields (Terra, Edgar). Three Plumed Hat (All three).
            Buy a Cotton Robe (Terra). Lastly, one Kenpo Gi (Locke).

Your equipment should be as follows now:

Terra: Great Sword / Heavy Shield / Plumed Hat / Cotton Robe
Locke: Mythril Sword / Mythril Shield / Plumed Hat / Kenpo Gi
Edgar: Mythril Spear / Heavy Shield / Plumed Hat / Leather Armor

If this isn't your equipment, you haven't been following this guide. Shame on
you.

Then go into the Relic Shop (Same door as the Inn). You will get a little
tutorial on Relics:

Relics can grant you a variety of abilities. For example...
1. Sprint Shoes double your walking speed.
2. A gauntlet lets you hold a weapon with both hands to increase damage.
3. The Knight's Code makes you shield others in combat.
4. Dragon boots allow you to perform jump attacks.
A person can equip up to two relics at the same time.

  ____________________________ 
 /         Relic Shop         \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Sprint Shoes (1500 Gil)     |
| Silver Spectacles (500 Gil) |
| Star Pendant (500 Gil)      |
| Jeweled Ring (1000 Gil)     |
| Knight's Code (1000 Gil)    |
|_____________________________|

Get three Star Pendants (One for each). I'd get at least one Sprint Shoes to be
able to walk twice as fast (Note that in the Config menu you can set Auto-Dash
on, which is like a permanent Sprint Shoes equipped, but Sprint Shoes will still
speed you up even with Auto-Dash on). Also, get a Jeweled Ring or two.

Now that the shops are out of the way, it's time to get some items. As you can
see above, the items outside all change except for the last Phoenix Down. Out
of the other ones that are outside, I would only grab the Green Cherry. Leave
all the other ones and get them after they change (they change once you get to
WoR; don't worry about it for now).

Then there's the items that are indoors, which don't change, so you might as
well go get them now. From where you got the Phoenix Down, walk around behind
the Rich Man's house, and enter the secret room. Search the clock for an Elixir.

Go back inside, and head upstairs in the Rich Man's house. Take the left door
(take note of the Rich Man writing a letter...). There's a hidden staircase
behind the bookcase on the west wall here. Descend both sets of stairs. From
here, go all the way right, then all the way down. It will seem like you have
disappeared into the wall. Just go right and you'll descend *another* secret
staircase. Here you can get the Hyper Wrist and Hermes Sandals, two rather nice
relics. Equip them both on two characters, doesn't really matter who.

Go back up the secret staircase and enter the east room. This is where you'll
find the chests containing 500 Gil, 1000 Gil, 1500 Gil, and nothing (Empty).
Also, remember this room for later.

Let's get out of this Rich Man's house now, you've robbed him of enough things
for now. Head over to the Old Man's house (which is in the south-east corner
of town). Go downstairs and examine the bucket for a Potion.

There, wasn't that fun?

Head over to the Pub now. You'll see a guy dressed in black standing at the
bar (he has a dog as well). Talk to this guy to get a rather amusing line from
Locke:
"Right, ignore us and maybe we'll just disappear..."

At least I thought it was funny. Leave me alone. Anyway, you'll get to name
this guy, whose name happens to be Shadow (Trivia: Shadow's dog's name is
Interceptor). Shadow is an assassin, who would even "kill his own best friend
for the right price". Damn. That's all there is to him for now, but since we
just got to name him, you know he'll show up again later (RPG logic).

That's about it for South Figaro this time around. Make sure you're rested up
(Inn costs 80 Gil), and head out when you're ready.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.10 Overworld: Sabin's Hut & Mt. Kolts                                 [4.010]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Items Found:
- Potion

After leaving South Figaro, go straight north and enter the little Hut you see.

When you walk into the hut, Edgar starts noticing things.

Edgar: Hmm...? What's that smell...?

Examine the flowers by the entrance:
Edgar: These flowers... He always liked these...

Examine the cabinet to the left of the two beds:
Edgar: These dishes... They're just like the ones he always used!

Examine the stove:
Edgar: This tea... It was his favorite.

Examine the bucket next to the stove:
Obtained Potion! (Gotcha.)

You can take a nap in the beds if you want. When you try to leave, Edgar finally
reveals what the hell he's talking about:
Edgar: Could Sabin be living here...?

It seems his long-lost twin brother might be living here. After you exit, a
random old guy has appeared in front of the well. Talking to him reveals that
Sabin indeed did live there. Unfortunately, Master Duncan, Sabin's mentor, has
been killed. Sabin went up to the mountains because of this (Seems logical,
right? Your mentor is killed, let's go to the mountains).

Also, Duncan's son, Vargas, is also missing. Hmm.. weird coincidence?

Anyway, leave the area after this. Make your way towards Mt. Kolts, which is
north-east of South Figaro.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.11 Mt. Kolts                                                          [4.011]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters:
#17 - Zaghrem
#18 - Trillium
#19 - Gorgias
#20 - Cirpius
#280 - Vargas
#281 - Ipooh


Monster Formations:

Caves:
- Zaghrem x2 (1 AP)
- Gorgias x2 (1 AP)

Slopes:
- Cirpius x3 (1 AP)
- Gorgias, Cirpius x3 (1 AP)

Area where you fight Vargas (After the Save Point):
- Trillium x2 (1 AP)
- Trillium, Gorgias, Cirpius x2 (1 AP)
- Vargas, Ipooh x2 [Boss] (0 AP)

Slopes after Vargas (Go through cave and exit):
- Zaghrem, Trillium, Spritzer x2 (1 AP)
- Gorgias x2 (1 AP)


Items Found:
- Main Gauche (Hidden passage South-East of main cave)
- Gigas Glove (Hidden passage North-East of main cave)
- Tent (First Cave after bridge)
- Tent (Cave after you fight Vargas)

Steals: Zaghrem's Rare Steal is Bandana. You might want to get 3 (Locke, Terra,
and a new character shortly), but that might take a while since it *is* a
Rare Steal. I'd still get 3 if I were you. Trillium has Remedy for a Rare Steal
again. Gorgias' Rare Steal is Hi-Potion, which is nice. Cirpius' Rare Steal is
... Potion? Yeah. But Common Steal is Antidote.

Like I said above, if you want and have the time for it, you can get 3 Bandanas.
They are slightly better Headgear to have. It's up to you, really.

How to handle the monsters: Zaghrem is no nothing big here. Gorgias, however,
is a different story. Every time you use a physical attack on them, they have a
1/3 chance of countering with Gore, a pretty strong physical attack. Use Auto
Crossbow and MT Fire against them. Cirpius are nothing dangerous, either. They
can be taken care of with Auto Crossbow. If they somehow last three turns, they
*may* use Beak, which will instantly petrify a character (This is why I told you
to get a couple Gold Needles, in case this happens, which it shouldn't).

Lastly, Trillium. These guys aren't too difficult. The only bad thing about
them is their Poison Touch attack, which they don't even use that much. This
attack will automatically poison you... except not. All of your characters
should have Star Pendant equipped, which prevents poison.

Pass through the first room to be on the slopes (in case you didn't know).
Re-enter the cave and notice a square-ish block in front of you. Go down and
around it to bypass it and exit the cave to get the chest outside: Main Gauche.
Equip this on Locke.

Go back in the cave, and notice the first bridge ahead. Don't cross it, but go
to the right of it. There's a hidden passage here you can't see. Follow it to
get the Gigas Glove. This is a better Relic than Hyper Wrist. It boosts phyiscal
damage by 25%, which is why you should equip it on Edgar to boost the already
strong Auto Crossbow. Backtrack to the bridge, and cross it to find yourself
outside... but wait, did you just see a shadow or something? Nah.

Continue along the slopes and enter the first cave you see. Cross this cave and
go outside to find a Tent. Get back on the slopes and enter the next cave you
see. Just cross the bridges to go back outside. Just continue on, until you get
to the next cave, which has a Save Point. This means we're close to the end.

Exit the cave, and you'll be on a long slopes area. Simply travel towards the
bottom, where the scene will shift to the right real quick, and you'll see
someone jumping down the slopes. Continue along and prepare for a boss fight.

This guy (same guy you thought you saw earlier) is Vargas, Master Duncan's son.
He thinks you have something to do with Sabin, who he doesn't seem to like very
much. All of a sudden, he attacks you. How rude.

===============================================================================
BOSS: Vargas
===============================================================================

Vargas (0 EXP, 0 Gil)
- Level: 12
- HP: 11600
- MP: 220
- Drops: None
- Steals: Mythril Claws (1/8), Potion (7/8)

Ipooh x2 (0 EXP, 0 Gil)
- Level: 11
- HP: 360
- MP: 60
- Drops: None
- Steals: Hi-Potion (Always)

You shouldn't have to steal the Mythril Claws from Vargas, since you already
stole some from Belmodar earlier, right? Good. Definitely steal both Hi-Potions
from the Ipooh's (what a weird name).

To get to Vargas, you gotta go through both Ipoohs. After you steal the
Hi-Potion from one of them, finish them off with an ST Fire spell and some
physical attacks, they're not too difficult and only have 360 HP. Their attacks
include Claw, a simple physical attack.

Vargas will use Gale Cut every now and then, which does about 50 HP damage to
all three characters. After about a minute, Vargas will taunt you by saying:
"Come one! What's the matter?" Ignore this fool if he says that.

Once the Ipooh's are gone, you're free to damage Vargas. Don't be intimidated by
his high HP, you don't have to get his HP to 0. Once you do a total of 720
damage to Vargas, he will say:
"Enough of this! I'll send you all to the great beyond!"

It seems this is the cue for a new character to appear:
"That's enough, Vargas!"
Vargas: Ah, if it isn't Sabin!
Sabin: Why, Vargas? Why did you kill Master Duncan? How could you kill your own
       father!?
Vargas: The fool snubbed me, his only son! He chose you as his successor!
Sabin: That's not true! Our master-
Vargas: It's true and you know it! It's written in that ugly sneer across your
        face!
Sabin: He wanted you to be his successor, not me! He knew you had the most
       potential...
Vargas: I'm sick of listening to your lies! I've got far more than just
        potential! Why don't you see for yourself?

Then Vargas uses Blizzard Fist, which blows everyone off the screen - except
Sabin!

After a few more lines from Vargas and Sabin, you have to fight Vargas with
Sabin (he's by himself).

You will also see a counter above Sabin's head. The counter starts at 60 and
counts down to 0. If the counter reaches 0, Sabin automatically dies, which
results in a Game Over. Needless to say, don't let this happen.

Just have Sabin attack Vargas a couple times. Once Sabin has done 512 damage to
Vargas, Vargas says it's time to end this. Sabin says in order to win, he must
use a blitz technique.

VERY IMPORTANT: READ THE INSTRUCTIONS AFTER THIS CAREFULLY! For some reason,
many people have a very hard time performing a blitz technique for the first
time. In case you skip over this screen (which I'm convinced a lot of people
do), I give you the following two links:

Screenshot of the instructions the game gives you:
http://img299.imageshack.us/img299/5702/howtoblitztu4.png

Link to Yoshi6400's Blitz Guide (very useful):
http://
db.gamefaqs.com/portable/gbadvance/file/final_fantasy_vi_advance_blitz.txt

In case that doesn't do it for you, this is how you do a Blitz:
1. Move the cursor onto Blitz.
2. Push A.
3. Push Left. Let go of Left Button.
4. Push Right. Let go of Right Button.
5. Push Left. Let go of Left Button.
6. Push A.

Ta-da! I don't know why people have so much trouble with it, but I have now
given you three different ways of explaining how to do it. If you still can't
figure it out, I can't help you.

Anyway, doing this Blitz will have Sabin use "Raging Fist" against Vargas.
Vargas can't believe you already learned "that" technique. For some reason, this
Raging Fist defeats Vargas (who still had over 10000 HP left, but oh well).

-------------------------------------------------------------------------------

After the fight, Edgar and Sabin reunite. Terra (somehow) had mistaken Sabin
for a bear, which boosts Sabin's confidence. Edgar briefly tells Sabin what you
guys are up to, which causes Sabin to want to join you.

Sabin's level is determined the same way as Edgar's and Locke's were:
Average Party Level + 2

Sabin's equipment is as follows:
- Right Hand: Metal Knuckles
- Left Hand:  Nothing
- Head:       Leather Cap
- Body:       Kenpo Gi

Last, but not least, Sabin's battle command is Blitz (duh).

You can read about it by searching for: [bltz]

Now to change Sabin's equipment. Give him the Mythril Claws in his Right Hand,
and a Buckler in the Left Hand. Should you have gotten several Bandanas earlier,
and you still have one, give it to Sabin now. His Kenpo Gi will have to do, as
you don't have anything better than that right now. You might as well give him
the Hyper Wrist Relic as well.

Going through the cave Vargas was guarding, you'll find the last item of
Mt. Kolts: a Tent. Exit the cave, and you'll be on the last slopes area of this
mountain, which is also where you can find Spritzer again, which seems kind of
random.

Exit Mt. Kolts for good.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.12 Overworld: Mt. Kolts to Returner Hideout                           [4.012]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters: None

Monster Formations:

- Belmodar (3 AP)
- Mu x2, Unseelie (1 AP)
- Unseelie x2 (1 AP)

You've seen these enemies before. These are the same enemies that appear in the
grass around South Figaro (Where you stole the Mythril Claws).

Before going on to the Returners' Hideout, there's a little scene you can get,
now that you have Sabin in your party. If you really want to see it, head back
to South Figaro (all the way back through Mt. Kolts again) and talk to Duncan's
Wife. Duncan's House is the house in the south-east corner of town. If you don't
feel like walking all the way back to South Figaro, I will show you the scene
below:

Duncan's Wife: Sabin, where are Vargas and Duncan...?
Sabin: Vargas... turned on our master... Vargas, he...
Duncan's Wife: Oh, Vargas... Why would he do such a thing? But my husband was
               able to pass his techniques along to you, Sabin... I'm sure he'd
               have no regrets.
Sabin: For the past ten years you've treated me like a son. I'll never forget
       all the things you've done for me!

And that was it. Go back through Mt. Kolts and enter the Returners' Hideout.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.13 Returner Hideout                                                   [4.013]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Inn Cost: Free

Monsters: None

Items Found:
- Phoenix Down (In the room you first wake up in)
- Green Cherry (Next to statue in main room [Pot])
- Hi-Potion (Banon's room)
- Phoenix Down (Storeroom [Bottom-Left Chest])
- Air Knife (Storeroom [Bottom-Right Chest])
- Knight's Code (Storeroom [Top Left-Left Chest])
- Antidote (North wall of Storeroom [Bucket])
- Ether (North wall of Storeroom [Pot])
- White Cape (Hidden passage in east wall of Storeroom)

  ____________________________ 
 /          Item Shop         \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Eye Drops (50 Gil)          |
| Potion (50 Gil)             | Nothing really all that useful here. You can
| Hi-Potion (300 Gil)         | buy Potions for the first time, but you should
| Ether (1500 Gil)            | have plenty if you've been Stealing a lot.
| Echo Screen (120 Gil)       |
| Sleeping Bag (500 Gil)      |
| Tent (1200 Gil)             |
| Sprint Shoes (1500 Gil)     |
|_____________________________|

Upon entering (always wanted to use the word "upon") the Returners' Hideout,
a fellow Returner will lead you to Banon. Enter the door. Carrier pigeons have
kept this guy up to date (yeah...), which is just a plot device used so you
don't have to explain everything. Banon has also heard that Terra killed 50
Imperial Soldiers in three minutes (I'd like to see how a pigeon told him that).
But nonetheless, he tells Terra that her power is not a curse, but rather a
gift. Weird fella.

You then wake up and find yourself in a room with Locke and a chest. Talk to
Locke and open the chest. You'll have to talk to each Locke, Edgar and Sabin
before moving on in your quest for... we don't know yet. Anyway, the chest
contains Phoenix Down, nice. Exit the room and enter the room north-west of your
room.

This is the storeroom, which has a total of 6 items for you to get. Grab all the
chests for an Air Knife, Phoenix Down, and a Knight's Code. The bucket and pot
by the north wall contain Antidote (Bucket) and Ether (Pot). Now head over to
the right and you should find a secret passage in the wall, heading east. At the
end lies a chest with the White Cape.

Leave the storeroom and head over to the main room (with the big table). The
pot in the top-right corner has a Green Cherry. The room above the main room
(the same room where you talked to Banon) has a Hi-Potion. Also talk to Edgar
while you're here. Leave the room and talk to Sabin in the main room.

NOTE: Below the main room is the Inn, where you can rest for free.

One last thing to do: If you examine the top-right corner of the table, you'll
find a scrap of paper lying there. You can either "Toss it in the trash." or
"Leave it." If you toss it, nothing else happens. Lame. Choose to Leave it.

After you've talked to all three of your companions, talk to the Returner in
front of the entrance. He'll move aside and let you go outside, where you can
find Banon.

Talking to Banon is interesting, as you can produce several different results.
If you talk to him, he will ask you if you've made your decision on helping the
Returners.

You will basically have to decide between the Gauntlet and the Genji Glove.
Get the Genji Glove, it's much better.

Saying Yes -> Banon gives you the Gauntlet. Then he will have a meeting (See
 Scenario: Meeting below).
Saying No once/twice -> You will head back inside. You can get the Genji Glove
 from the Returner in the Storeroom if you want it. If you go outside and say
 Yes, you'll get the Gauntlet (but only if you didn't get the Genji Glove). Then
 Banon will have a meeting (See Scenario: Meeting below).
Saying No three times -> Terra heads back inside, saying "How could anyone put 
 their hope in me?" Read on at "CONTINUE HERE:"



--------------------
Scenario: Meeting
--------------------
Banon will then have a meeting with everyone. If you left the scrap of paper:
Banon: Who threw this here? Don't you people know what a wastebasket looks like?
He then proceeds to throw it away himself. If you threw the paper away, he won't
say this. The meeting reveals that the Empire has had scholars going around,
researching Espers. Esper and Magitek seem to be linked in only one way: The War
of the Magi. *gasp* Banon is guessing that they are on the verge of a 2nd War
of Magi. 

A theory claims that humans were infused with energy taken from espers. Edgar
suggests that they need Magitek weapons of their own to fight the Empire. Banon
has a much better idea: Talk to an esper. And since Banon is the leader of these
guys, his idea is automatically much better.
--------------------

CONTINUE HERE:

Suddenly a wounded Returner stumbles in. He informs everyone that the Empire
has taken South Figaro and is headed their way. Locke goes off to slow down the
Empire in South Figaro. Everyone else will escape down Lethe River and then make
their way to Narshe.

If you said No three times, a Returner will give you the Genji Glove at this
point.

You will now be in a little hallway. To know exactly where you are, I suggest
you head up. Notice how you're now in Banon's room? Yeah, there's a secret door
in south end of the room. Remember this door. Anyway, head back through that
door.

You've obviously noticed that Locke left to slow down the Empire at South
Figaro. Replacing Locke is Banon. This is the only time in the game you'll

Banon's level = Average Party Level - 3

His equipment is as follows:
- Right Hand: Punisher
- Left Hand:  Nothing
- Head:       Magus Hat
- Body:       Silk Robe

You can't get this equipment, simply because the game won't let you. Oh well.

Banon's special "skill" is Pray. Pray casts Cura (a MT healing spell) on the
entire party. At least he's good for something.

One last thing to do before you advance:
Head back to Terra's Room (The room right next to the Storeroom). In bed is the
wounded soldier you just saw. Step on the square South-West of the chest to
witness a small cutscene:

Soldier: The Empire! The Empire's invading!
You: !
*You walk to the door and shake your head.. can't be*
You: What the...? Sleeptalking?

Now just make sure you're rested up (the Inn is free), and go through the door
in Banon's room. Go south through this room to come to the raging Lethe River.

NOTE: Locke's equipment is in your inventory.

IMPORTANT NOTE: Make SURE you have the following monsters in your Bestiary:
#11 - Foper
#12 - Hornet
#13 - Urok
They are found in the South Figaro cave. If you missed these, and you care about
having a complete Bestiary, hike back to South Figaro cave to get them. After
you jump into the river, you will never see these monsters again. You have been
warned.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.14 Lethe River                                                        [4.014]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters:
#21 - Lesser Lopros
#22 - Nautiloid
#23 - Exocite
#282 - Ultros


Monster Formations:

- Nautiloid, Exocite (1 AP)
- Lesser Lopros, Exocite x2 (1 AP)
- Lesser Lopros x2 (1 AP)
- Nautiloid, Exocite, Lesser Lopros (1 AP)
- Ultros [Boss] (0 AP)

Items Found: None

Steals: What? You don't have Locke, silly.

Things to do before jumping in the River: Make sure Edgar has Gigas Glove. You
can give him whatever you want for the 2nd slot (I chose Hermes Sandals). Sabin
should have Hyper Wrist and Knight's Code (make SURE to do this. Sabin will
protect Banon in case Banon gets close to dying). You can give Terra the White
Cape and anything else you want (I chose Silver Spectacles).

Now hop into the River on a piece of wood.. uh, I mean the raft!

If Banon dies in this place, it's Game Over for you. This is why you equipped
the Knight's Code on Sabin (right?).

How to handle the monsters you meet here:

- Nautiloid are nothing to worry about. Their special attack is Ink, which just
sets Darkness status on you. Darkness makes your physical attack miss 50% of the
time.

- Exocite is weak as well. It doesn't do anything special attack-wise.

- Lesser Lopros are your main worry here. They can use Fireball (MT-Fire spell)
which will do about 160 damage to each character! They have another attack
called Wing, which gives the target the Seizure status. Any character with
Seizure status will take damage every few seconds. You should keep these guys
confused with Noiseblaster.

Alternate strategy to finish these guys off quickly: Sabin. Depending on your
level, either use Aura Cannon or Rising Phoenix. Sabin learns Aura Cannon at
level 6, which is why you should already have it. He learns Rising Phoenix at
level 15. 

1. Aura Cannon is a ST-Holy attack. The command for it is: Down, Down, Left.

2. Rising Phoenix targets every monster, and is quite powerful. The command
to use it is: Left, Left, Down, Down, Right. Rising Phoenix will kill off most
monsters in one hit here. Easy.

If you ever get low on health, have Banon use his Pray command. Pray casts Cura
on the entire party. Not too bad for the old guy.

After you hop on, you will fight a battle or two, then be forced to choose a
direction (Left/Straight/Right). The shortest way is Left, the longest is
Straight. I'd choose Straight if I were you. The battles aren't hard, and you
might as well get the experience (unless you're doing a LLG of course).

After a few more battles, you'll come to a cave with a Save Point. You can cure
your guys with Darkness status here with a Remedy if you want. Since Remedys
are still quite rare, I wouldn't suggest this and just wait till you get to an
Inn. It shouldn't hinder you all that much anyway.

After you hop back on, you'll come to another choice of either Up or Left.

NOTE: This is where the old "Lete Leveling Trick" from the SNES days comes in.
If you choose Up here, you'll loop back around to this same spot. You can keep
going up, and loop back around forever. People in the SNES days have leveled up
multiple times using this trick. So if you want, you can do this as well. Keep
healing with Banon and you should have no problem whatsoever pulling off this
trick.

Obviously, if going Up loops you back around to the same spot, go Left to
continue. You'll come to another cave, with another Save Point. Get on the raft
one last time and prepare for a boss fight in a minute.

You'll fight one or two more battles, before being stopped by an octopus.

Enter: Ultros

===============================================================================
BOSS: Ultros
===============================================================================

Ultros (0 EXP, 0 Gil)
- Level: 13
- HP: 3000
- MP: 640
- Drops: None
- Steals: None

You'll meet the octopus Ultros for the first time here. During the entire game,
you fight him a total of four times.

Ultros likes to talk. When the battle first starts, he says:
"Gwee-hee-hee... You're up the creek without a paddle! And I'm not gonna let you
through! ...Does that make me a bad octopus?"

After this he'll attack a random character with a physical attack.

After 10 seconds, he'll say: "Oh, that one's a tasty morsel! I'd love to get my
tentacles around her... *sluuuuuurp*!" Then he'll attack Terra with Tentacle,
which will do over 200 damage!

After more time has passed, he'll say: "Muscle heads? Hate 'em!" Guess who he's
going to attack now? Sabin.

As you can see, his Tentacle attack is something to watch out for. Make sure
you keep healing with Banon, or you will have characters die here. Don't forget:
If Banon dies, it's Game Over.

He can also use the Ink attack you saw earlier, which casts Darkness status on
the target.

If you attack him with a Fire Spell or Rising Phoenix, he'll say "Yeeeouch!
Seafood soup is NOT on the menu!" and attack the person who attacked him in the
first place (Terra for Fire, Sabin for Rising Phoenix) with Ink.

Strategy to defeat him is simple: Edgar should use Auto Crossbow, Sabin should
use Aura Cannon or Rising Phoenix if you have it. Terra should throw out Fire
spells, and Banon should just use Pray every turn.

If you do the above you should have NO problems with this guy. Since you're
being healed every turn by Banon you shouldn't have to worry about anyone dying.

After he dies he says: "*sploosh*! *blub blub*..." Yeah.

-------------------------------------------------------------------------------

Afterwards Edgar thinks Ultros is simply hiding under water. Something is stuck
to Terra's leg, which grosses her out. Edgar, being the gentleman that he is,
helps her out. Sabin is still not happy with Ultros and jumps into the water to
go find it! Banon, who has only known Sabin for a few minutes, assures Edgar,
who happens to be Sabin's twin brother and has known him his whole life, that he
will be fine. Go figure.

Back on the river, the group on the raft sees Sabin floating down the river.
Unfortunately, Sabin was floating to the right, and the raft goes to the left,
splitting them up.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.15 Scenario Selection                                                 [4.015]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now you'll come to the Scenario Selection screen. You will have to choose
between:
- Locke: His mission was to slow down the Empire in South Figaro
- Terra/Edgar/Banon: Simply head back to Narshe (shortest and easiest one)
- Sabin: Head back to Narshe (longest one)

I suggest doing them in the following order: 
Terra/Edgar/Banon -> Sabin -> Locke

Why? Let's see.

Terra/Edgar/Banon is the shortest out of the three, obviously the easiest, and
you have the ability to de-equip your characters at the end.

Some people might argue that Sabin's should be done last because you could
obtain more Rages that way. I say that's dumb. The rages you might get from
Locke's scenario are not that good, so I won't advise you to get them. You have
already met all the best Rages you can get for now. Can also de-equip at the
end.

Locke's is last. Mainly it's because you don't meet any good Rages here, but
also because you can't de-equip at the end of his scenario.

The walkthrough will cover the scenarios in this order mentioned above:
Terra/Edgar/Banon -> Sabin -> Locke

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.16 Terra/Edgar/Banon: Lethe River and traveling to Narshe             [4.016]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters: None

Monster Formations:
- Same as in Lethe River, just go look there.

"Fleeing the Empire's troops, Banon, Edgar, and Terra ride the rapids toward
Narshe. But the going won't be easy..."

The battles might last a little longer, now that you don't have Aura Cannon or
Rising Phoenix to help you out, but you still shouldn't have a problem. You
only have to wait about 2-4 more battles. Just use Auto Crossbow and Fire spells
from Terra to win.

Afterwards, you'll find yourself on the Overworld again. I'll list the monster
formations just so you don't have to scroll all the way up to find them again:

Grass:
- Leaf Bunny (0 AP)
- Leaf Bunny x2, Darkwind (0 AP)

Forest:
- Leaf Bunny x2, Darkwind  (0 AP)
- Leaf Bunny x2, Darkwind x2 (0 AP)

Desert:
- Sand Ray x2 (1 AP)
- Alacran x3 (1 AP)
- Sand Ray, Alacran x2 (1 AP)
- Sand Ray, Alacran x3 (1 AP)

These guys die to pretty much anything. Auto Crossbow, MT Fire, you name it.
Well, that's about all you can name, but that's all you really need.

Just head to the left a little bit then go up and into Narshe.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.17 Terra/Edgar/Banon: Narshe Mines                                    [4.017]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters:
#30 - Valeor
#31 - Wild Rat
Darkside, Specter, Eukaryote - Do not have Bestiary entries


Monster Formations:

1st Cave:
- Wererat x3 (0 AP)
- Wererat, Bandit (0 AP)

After the 1st cave, cross the Snow Path and enter the next:
- Wild Rat x3, Valeor x2 (1 AP)
- Valeor, Wild Rat (1 AP)
- Valeor x3 (1 AP)

Security Checkpoint (Take the wrong path and fail to hit the Yellow Star):
- Darkside x2 (1 AP)
- Darkside, Specter, Eukaryote x3 (1 AP)

After Security Checkpoint:
- Bandit, Spritzer (0 AP)
- Spritzer x2 (1 AP)
- Wererat x2 (0 AP)

Items Found:
- Rune Edge -> Ribbon (West end of Moogle Cave)

Steals: Do you have Locke? Then it doesn't matter. You'll want to come back
later, though. Specter has an Ice Rod which you might want.

You're back in Narshe, where it all started. If you try to walk in the front
door (gate, whatever), three Narshe guards will harass you and not let you in.
You'll get your payback later, don't worry.

So what do we do? Remember that secret entrance I told you to remember way back?
The one I told you you didn't really have to remember because I would remind you
where it was? Well, I lied. I'm not gonna tell you where it is.

Just kidding. Go to the left of the entrance and press A on the rock wall to
open it up. But you remembered that without my help, right?

Enter here and walk through the first cave. Easy monsters, no problem. Exit
this cave and you'll be on some snowy slopes. Head left and up the stairs to
re-enter the next cave. This is where you'll find the new enemies (Valeor and
Wild Rat).

How to handle the monsters: There's nothing difficult about Valeor and Wild Rat.
Just kill them.

After you walk through this first cave, you'll come to the Security Checkpoint.
Upon (there's that word again) entering, Edgar will inform you that this place
was used to test new Narshe Guards. So to be a Narshe Guard, you had to follow
a light through a tiny room? No wonder they're idiots that won't let you
through.

I would make a visual representation of it, but it would look horrible. I can
give you the steps to take though:

Up x2, Left, Up, Left x4, Up x3, Right x3, Up x3, Right x3, Down x3, Right,
Down x3, Right x3, Up x7, Left x4, Up x3, Left, Up

But don't get through this thing yet. There's some important stuff we need to
find here. You can fight three monsters here that DO NOT appear in the Bestiary.
Why is that important? Because they DO have Rages, and one Rage is rather good.

How do we get these monsters? Well, take a wrong turn in this room. When you do,
you will find 9 stars surrounding you. One of them is yellow. In order to
continue in this "maze", the game tells you to hit the Yellow Star. If you don't
hit the Yellow Star, you have to fight a battle.

This battle is what we want. So just take a wrong turn, mess up on purpose and
you'll fight either Darkside x2 or a Darkside, Specter, and Eukaryote x3.

Darkside is the one we're interested in, but go ahead and encounter the 2nd
formation while you're at it. Defeating these guys is easy. Auto Crossbow /
MT Fire Spell should do the job.

After the fight, you'll be back at the beginning of the room. Once you've
encountered at least Darkside, walk through here and continue on.

If you go through the door in the middle of the next room, you'll end up in a
familiar area. This is the same area where you protected Terra from the Guard
Leader at the beginning of the game. Walk through here and go through the north
door to find the area where the Moogles live.

Mog is the just standing there at the north wall. All he says is "Kupo" ...
I wish he would learn how to talk! *hint hint*

Anyway, head west, walk through the wall and go south. You'll find a chest which
contains the Rune Blade. I recommend leaving it and coming back later to find
a much more useful Ribbon.

Go through the door you see here to continue. You should notice this area from
the beginning as well. The left chest is probably already open, as it contained
the Sleeping Bag back then. The other chest still contains a Phoenix Down, but
we're waiting for that to change to a Pod Bracelet, so leave it alone again.

Continue south and to get out of the Mines. Cross the bridge and enter Arvis'
house through the back door.

NOTE: Before heading into the south room of the house, make sure you de-equip
everyone. That way you can use any of the equipment in the other scenarios.
Don't forget to strip Terra and Edgar of their Relics as well.

Arvis is happy to see Banon, King Edgar, and even Terra again. Banon asks Arvis
how things are going in Narshe, and Arvis informs him that Narshe is still not
ready to side with the Returners yet. But maybe with the leader of the Returners
here and even the King of Figaro...

Banon tells Arvis the plan (have Terra talk to an Esper). If they approach the
townspeople the right way, they might let Terra see the frozen Esper.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.18 Sabin: Shadow and traveling to the Imperial Camp                   [4.018]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters:
#32 - Stray Cat
#33 - Aepyornis
#34 - Nettlehopper
#35 - Chippirabbit

Grass:
- Chippirabbit x3 (1 AP)
- Aepyornis, Chippirabbit x2 (1 AP)
- Aepyornis (1 AP)

Forest:
- Nettlehopper x2, Stray Cat x2 (1 AP)
- Aepyornis x2, Stray Cat (1 AP)
- Chippirabbit x5 (1 AP)
- Aepyornis, Stray Cat, Nettlehopper x2 (1 AP)

  ______________________________ 
 /           Item Shop          \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Potion (50 Gil)               |
| Phoenix Down (500 Gil)        |
| Tent (1200 Gil)               |
| Plumed Hat (250 Gil)          |
| Shuriken (30 Gil)             |
| Invisibility Scroll (200 Gil) |
| Shadow Scroll (400 Gil)       |
| Sprint Shoes (1500 Gil)       |
|_______________________________|

"What dire fate has befallen Sabin, who leapt from the raft after the fight
with Ultros...?"

Sabin was last seen floating down the river... let's see what has happened to
him since then.

First things first: Give him the Mythril Shield. I like to give him White Cape
and Hermes Sandals, but you could also give him the Hyper Wrist over Hermes
Sandals, or even the Genji Glove. Also note that the Aepyornis you meet here
can poison you, so you might decide to even have a Star Pendant as the 2nd
Relic.

Then head over to the house, in case you didn't do that yet. You'll immediately
see a green merchant guy riding a Chocobo. Count to 3 and he'll be gone again!
Damn. If you want to buy stuff from him (which you do), leave the house to be
back on the Overworld and re-enter. Quickly talk to him to buy stuff from him.

What to Buy: Definitely buy 99 Shuriken.. what? Yeah. You'll see why in a
minute, I promise. 99 Shuriken only costs you 2970 Gil, so it's not that bad.
Then buy 5 Invisibility Scrolls (buy 10 if you have extra money). Lastly, buy
5 Shadow Scrolls (again, buy 10 if you have extra money).

Now let's find out why we bought all that stuff no one we know can use. To the
left you'll see Shadow, the guy we met in the Pub at South Figaro! Talk to him
and he will join you (If you said No, shut off the game).

Shadow's level = Average Party Level + 1
(Average Party Level includes all the other characters, even though you can't
use them right now)

His equipment is as follows:
- Right Hand: Kunai
- Left Hand:  Nothing
- Head:       Nothing
- Body:       Ninja Gear

This guy's a ninja? Sweet. Ninjas are always cool.

Second things second (Already used first things first in this section):
Give Shadow the Buckler you took from Sabin. Also give him a Plumed Hat (if you
don't have any for some reason, the traveling merchant you just met has some).
Relics should include Gigas Glove and Hyper Wrist.

Shadow's special skill is Throw. Throw allows Shadow to (believe it or not)
throw things. That's why we bought the Shuriken, as they will do some nice
damage.

You can read the Throw command by searching for: [thrw]

If you go into the house, you'll meet a crazy old guy. Examine the stove to hear
the man talk about his dislike for kids. Talking to him just confirms that he's
crazy... first he thinks you're the clock repairman. Talk to him again to now
be a lawnmower repairman. Then you're supposed to fix the stove. Then you fix
the bed. Then it loops back around to being a clockmaker. Whatever, just leave.
I hope we never meet this guy again...

Leave the house to tackle the Overworld. During your first battle, have Shadow
throw an Invisibility Scroll. This will give shadow Invisible status, which
makes him immune to any physical attack. Invisible status makes you immunte to
physical attacks, and guess what? The enemies you meet here all have physical
attacks, making Shadow immune to all of them. Sweet.

Sabin is not so lucky, unfortunately. Have him attack with Aura Cannon or Rising
Phoenix if you have it.

On the Overworld map, head east until you see a forest to the south, then keep
heading south. Your destination is the Imperial Camp, which is located right
next to that small desert patch you'll see.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.19 Sabin: Imperial Camp and Doma Castle                               [4.019]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters:
#36 - Captain
#37 - Imperial Soldier
#38 - Templar
#39 - Satellite
Officer, Soldier - Do not have Bestiary entries


Doma Castle:
- Imperial Soldier x2 (0 AP)
- Captain [Boss] (0 AP)

Imperial Camp:
- Doberman x3 - Kick the chest (Not listed in Bestiary) (0 AP)
- Doberman x2 - Kick the chest (Not listed in Bestiary) (0 AP)
- Imperial Soldier x2, Magitek Armor (1 AP)
- Satellite - Monster-in-a-Box (0 AP)
- Templar x2, Imperial Soldier x2 (0 AP)

Cyan fighting (with Sabin's help):
- Soldier x3 (1 AP)
- Soldier x4 (0 AP)
- Officer, Soldier x2 (0 AP)

After you hop in Magitek Armor:
- Magitek Armor (1 AP)
- Imperial Soldier x2, Magitek Armor (1 AP)
- Magitek Armor x2 (2 AP)

Items Found:
- Star Pendant (North-Eastern Tent)
- Mythril Glove (South-Western Tent [Right Chest])
- Green Beret* (South-Western Tent [Left Chest])
- Barrier Ring (Behind South-Western Tent)
- Remedy (Doma Castle; East end of south hallway [Pot])

* Fight Satellite to get Green Beret

Welcome to the Imperial Camp. Take one step forward to trigger a cutscene.

You'll find Soldier A and Soldier B (I'm not making this up, these are their
actual names) talking about something. Apparently, whatever their talking about
will not make Kefka happy. So we can assume Kefka is here. The soldiers claim
Kefka is plotting to get General Leo out of the camp, so he can take over as
general. Then Kefka walks out of a tent and threatens the guards real quick,
before walking off again. The soldiers do mention that General Leo has all the
good qualities and Kefka has everything else (aka the bad qualities). Maybe this
General Leo isn't so bad after all..?

A Captain shows up to tell Soldier A & B to get ready for the attack on Doma
Castle.

The scene then shifts over to Doma Castle. You will see the soldiers begin their
attack on Doma Castle, which includes running into the castle wall, bouncing off
of it, and falling down. One should note that they are persistent - they get
right back up and run into the stone wall again, and again, and again...

Somehow this running into stone wall thing seems to be working, as we see a Doma
Sentry informing another that they cannot keep them all out. The Sentry
immediately loses all hope... but not before a mysterious "Wait!" echoes through
the hall. Another character, whom you get to name now, appears out of another
room. Let's call him Cyan. Cyan's believes that if they kill their commander,
the other soldiers should withdraw. Cyan volunteers to meet the commander in
battle. What a guy!

You now get to control Cyan, the Samurai.
Cyan's level = Average Party Level + 2

His equipment is as follows:
- Right Hand: Ashura
- Left Hand:  Buckler
- Head:       Leather Cap
- Body:       Leather Armor

Cyan's special skill is called Bushido. 
You can learn about it by searching for: [bshd]

Equipping Cyan: If you have a Heavy Shield, give it to Cyan. A Plumed Hat would
also go nice on his Head. You don't really have anymore useful Relics to give
to Cyan at the current time. You could give him a Genji Glove, but that would
take away his shield, so I don't recommend it.

Cyan will have the following Bushido Techniques available:
#1 - Fang: ST physical attack
#2 - Sky: Allows Cyan to counterattack next time he's attacked
#3 - Tiger: Halves target's HP and sets Seizure status
#4 - Flurry: Attacks with four physical attacks in a row

If Cyan is below level 15, he won't have #4 - Flurry.

You can fight the eight soldiers outside (note that they don't give any EXP
though). Each one is a battle with two Imperial Soldiers. The only useful
Bushido technique you have right now would be:
#1 - Fang, and
#4 - Flurry

Since waiting for Flurry to charge up takes a while, I recommend sticking with
Fang for now. It's strong enough to kill any enemy with one hit for now.

If you don't want to fight these Imperial Soldiers (and since they don't give
EXP, it's understandable), just go ahead and confront the Captain.

Defeating the Captain is simple. One or two Fangs should take care of it.

After the Captain dies, everyone else retreats. The scene then switches back to
Sabin and Shadow in the Imperial Camp.

Talk to the soldier walking around to the left to trigger a battle against
two Imperial Soldiers, and a Magitek Armor. Attack with the same as usual:
Throw Shurikens with Shadow, and Aura Cannon/Rising Phoenix with Sabin.

NOTE: If at any time Shadow loses his invisible status, make sure to throw
another Invisibility Scroll as soon as possible.

Now head over to the Tent to the right. Inside the tent is a chest, but it won't
open when you examine it. You now have three options.

- Kick it. This will allow you to fight two/three Doberman. THIS IS THE ONLY
PLACE IN THE ENTIRE GAME TO FIND DOBERMAN. Doberman does not have a Bestiary
entry, but it does have a Rage. If you want to get as many rages as possible,
make sure you encounter Doberman here.

- Hit it. The soldiers will hear you yell "Ow!" after punching the chest. You
fool them by pretending to be a cat... I'm not making this up.

- Leave it. You leave it, but why would you?

Obviously you'll want to Kick it and get the item - a Star Pendant! You should
already have several of these, but it can't hurt to have one more, can it?

Now head across the bridge to the south. You'll witness a cutscenen now. You
watch how General Leo tells a soldier to value his life more. See, he's not that
bad of a guy after all.

Then another soldier appears and informs Leo of a message from Emperor Gestahl,
brought by a carrier pigeon. The emperor is summoning Leo. Leo prepares to
leave, which then means Kefka is in charge.

Wait a minute, isn't this what the soldiers we first saw when we got here were
talking about? Kefka planning to get General Leo out of the camp, so he can take
over? Weird coincidence. I'm sure it's nothing.

You're in control again. Advance a few more steps, only to witness another
cutscene. Kefka shows up, and Leo tells Kefka not to do anything dirty. Leo then
leaves.

It seems Kefka has readied some poison, and he plans to dump all of it into the
river! That poison will kill anyone who comes into contact with it at Doma
Castle. Kefka then tries to leave, but you decide to step in. Then Kefka fights
you!

This is not as hard as you might think, I promise. All you have to do is attack
Kefka once. Kefka attempts to escape, but Sabin says "Wait!". Kefka replies with
a rather funny line:
Kefka: "Wait," he says... Do I look like a waiter?
Then Kefka runs. Where does he run too? 6 whole steps away, wow!

In order to advance in the story, you would have to confront Kefka again. But
there is more of the camp to explore.

To the left of Kefka there is a tent. Behind this tent is another tent (To get
to this tent, walk behind the first tent and you'll jump off the ledge). Grab
the Barrier Ring out of this tent. Hop back up the ledge (same way you jumped
off) and enter this tent now. The right chest contains Mythril Glove. The left
chest has a monster to fight!

You'll be fighting Satellite. There is only one other place to find a Satellite,
and you won't get that until after you beat the game (for those who want to
know: Soul Shrine). Make sure you encounter it here.

Just so you know: Satellite has 1800 HP.
Chances are, Satellite will use a magic-based attack that will hit Shadow. This
will unfortunately remove Shadow's Invisible status. Also, anytime Sabin uses
a Blitz attack on him, Satellite will counter with Mega Berserk. This makes
Sabin go Berserk (literally). A character with Berserk status cannot be
controlled, and will usually use Fight attacks. Berserk status does give a
character a 50% damage bonus, so that's not too bad.

Just throw a couple Shuriken, have Sabin use Aura Cannon/Rising Phoenix.
Satellite should die after only a few turns. Your reward will be a Green Beret.

Replace Sabin's Bandana (or whatever else he was wearing on his Head) with the
Green Beret. Also swap out Sabin's first relic with Mythril Glove.

That's about it for the camp. Go back and talk to Kefka. He'll run away again,
so follow him and talk to him again. Kefka is out of breath after walking those
15 steps or whatever it is. You'll battle him again. Since Shadow is probably
not Invisible right now, throw an Invisibility Scroll on him and attack Kefka
with Sabin to end the battle as fast as it started.

After the battle, talk to him one last time. He will now send someone else after
you. This battle includes two Templar and 2 Imperial Soldiers. Fight them the
same way you've been fighting everything else in here (Blitz + Shuriken).

Now you will witness a pretty horrible cutscene. Kefka pours the poison into the
river! Back at Doma Castle, everyone falls over dead. Everyone except Cyan of
course, because Cyan doesn't need water like the rest (and therefore did not
come in contact with the potion).

Cyan quickly recognizes the cause of all the deaths: Poison. He fears the worst,
and has to warn the king! Go through the door straight ahead, down the stairs,
and into the throne room next to you. The king is not dead yet, but he dies in a
minute anyway. That sux. Cyan and the only surviving Doma Sentry decide to split
up and look for survivors.

Get out of the throne room, and enter the south-east door of this room. Examine
the pot in the top right corner for a Remedy. Go left and enter the door next to
the Sentry... only to find that none have survived.

Exit out of this room and head into the north-east room, which is Cyan's room.
Cyan enters, only to find his wife and child have both passed away. Needless to
say, Cyan is furious with the Empire for doing this to him.

We now see Cyan entering the Imperial Camp, ready to take on anyone who dares
attack him. Sabin also shows up with the intention of helping Cyan.

If you talk to Cyan by standing to the right of him (therefore standing in
between him and the two soldiers), Cyan will say:
Cyan: Grrr! Art thou an enemy as well!?
Sabin: Ouch! Probably shouldn't hav
e gotten in the middle of that...

Talk to Cyan from any other direction to help him out fighting the two soldiers.
The first two fights will only have Soldiers to fight, but the last one will
also throw in an Officer.

You can't control Cyan here, so just repeat the same old thing you've done with
the other two.

After three fights, Sabin directs you to some Magitek Armors. Sweet. You will
get your first glimpse of how Cyan fears anything that has to do with
technology. You now get to control all three characters for the first time.

Just like in the very beginning of the game, any attack will kill any enemy, so
just enjoy using Magiteks once more. Make sure to heal with Healing Force every
now and then. Head back to the beginning of the Imperial Camp, and you will
automatically dismount the Magiteks. Leave the camp.

NOTE: You will NEVER be able to return here, so I hope you followed this guide
and got everything you could.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.20 Sabin: Overworld: Traveling to Phantom Forest                      [4.020]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters: None


Monster Formations:

Grass:
- Nettlehopper x3 (1 AP)
- Aepyornis, Stray Cat, Nettlehopper x2 (1 AP)
- Stray Cat x3 (1 AP)

Forest:
- Nettlehopper x2, Stray Cat x2 (1 AP)
- Aepyornis x2, Stray Cat (1 AP)
- Chippirabbit x5 (1 AP)
- Aepyornis, Stray Cat, Nettlehopper x2 (1 AP)

VERY IMPORTANT NOTE: Save here. Save after every fight. Shadow has a 1/16
chance of leaving your party for quite some time after every battle. There will
be a time in the not so distant future where he won't run away, but until then,
he has a small chance of leaving after every single battle. Make sure you Save
after every single battle. In that case, if he runs away, you can simply reload
and continue on, hoping he won't run away this time (and chances are slim that
he'll run away two times in a row).

You *could* prevent Shadow from running by either killing him, or even running
from every battle, but why waste the EXP and Gil you can gain? Saving works just
as well, so I'd stick with that if I were you.

First things first: Make sure everyone has good equipment. Also make sure
everyone has two Relics. There's not much to watch out for here, so just equip
whatever you feel like.

You could go visit Doma Castle to the south-west, but it's blocked by three
Imperial Soldiers, who tell you this area is off-limits. Maybe we'll get access
to this castle. Don't you love my sneaky hints?

Go across the bridge to the east of Doma Castle. You'll see a little passage in
between mountains. Walk here to enter Phantom Forest.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.21 Sabin: Phantom Forest                                              [4.021]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters: 
#40 - Ghost
#41 - Poplium


Monster Formations:

1st and 2nd Area:
- Ghost (3 AP)
- Ghost, Poplium x2 (1 AP)

3rd and 4th Area:
- Ghost x3 (1 AP)
- Ghost x2, Poplium x3 (1 AP)
- Ghost (3 AP)

Items Found: None

Welcome to Phantom Forest.

NOTE: Shadow can still run, so keep saving.

How to handle these monsters: Just pretty much keep doing what you've been
doing. Fang (#1) with Cyan, throw Shurikens with Shadow, and Aura Cannon/Rising
Phoenix with Sabin.

You start off in Area #1. Head to the right and go up to get to Area #2. You'll
automatically walk up to a Recovery Spring, like the one you found in the South
Figaro Cave. Nice. Head to the right and go down to get to Area #3. You'll have
a choice between going up and down. Going down takes you back to Area #1, which
is just a waste of time, so let's go up to Area #4. At the end of Area #4 you
can see a train in the background. This is our destination, so head up to get
out of the Forest and enter the Phantom Train.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.22 Sabin: Phantom Train                                              [4.022]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters:
#42 - Cloud
#43 - Angel Whisper
#44 - Oversoul
#45 - Bomb
#46 - Living Dead
#47 - Apparition
#48 - Siegfried
#284 - Phantom Train


Monster Formations:

Outside the Train Carts:
- Bomb (1 AP)
- Angel Whisper x2, Cloud (1 AP)
- Angel Whisper x4 (1 AP)
- Bomb x3 (1 AP)

Inside the Train Carts:
- Angel Whisper, Cloud x3 (1 AP)
- Angel Whisper (1 AP)
- Living Dead x3 (1 AP)
- Ghost x3 - Talk to Ghost (Some don't attack) (1 AP)
- Ghost    - Talk to Ghost (Some don't attack) (3 AP)

After you detach part of the train:
- Oversoul x2 (1 AP)
- Angel Whisper, Cloud x3 (1 AP)
- Oversoul, Living Dead x2 (1 AP)

Carts with Compartments/Suites:
- Angel Whisper (1 AP)
- Bomb x2, Cloud x2 (1 AP)
- Angel Whisper, Living Dead, Cloud x2 (1 AP)
- Siegfried (0 AP)
- Apparition (Monster-in-a-Box) (0 AP)

- Phantom Train [Boss] (2 AP)

Items Found:
- Tent (North-West corner in Conductor's Room [Hidden chest])
- Earring (West End of the dining car)
- Tent (2nd Suite, examine North-West corner [Hidden chest])
- Phoenix Down (4th suite, Far Right)
- Sniper Eye (4th suite, Mid-Right)
- Phoenix Down (4th suite, Mid-Left)
- Hyper Wrist* (4th suite, Far Left)

* Fight Apparition (Monster-in-a-box) to get Hyper Wrist

Move onto the platform to find out this is one of Doma's trains, all of which
Cyan thought had been derailed some time ago. Let's investigate. Walk a little
further onto the platform and you will automatically approach the door. Sabin
rushes inside while Cyan flips out... saying something about it being the
Phantom Train. I'm sure that's not important.

You'll find yourself inside. Try leaving through the same door you came in.
NOW Cyan explains what this train does: it carries souls of the departed to
their final destination (on a side note: If you haven't seen the Final
Destination movies, you should watch them. Very cool movies). Basically, this
just means the train is a one-way trip to the afterlife, as Sabin points out for
you. The party decides to make its way to the engine to see if they can't stop
this train.

How to handle the monsters here: 

- Cloud is no problem at all. It casts Drain every once in a while, but for some
reason it does no damage at all. Their physical attack is called Unseen Strike,
which is nothing to worry about.

- Angel Whisper can be a problem. They use an attack called Gravity, which cuts
the HP of the target in half! Other than that it just uses a physical attack.

- Ghost. You fought these in the Forest, you know what to do.

- Oversoul are a little more dangerous. They will use Dread Gaze, which will
Petrify the target. The only way to cure Petrify Status right now is through a
Remedy or Gold Needle. When Oversouls are alone on the field, they will cast
Insanitouch, which will confuse the target. All around nasty creatures. Take
care of them as fast as possible with the usual methods.

- Bomb are little round fireballs. Their special attack is Blaze, a strong Fire
attack. Handle the same way as Ghosts. Note that Bombs absorb Fire-elemental
attacks, so don't use Rising Phoenix on them unless you want to heal them.

NOTE: Some of these monsters are one-time only. Make sure you encounter each
monster here before finishing off the Phantom Train.

Anyways, let's tackle this train (not literally. Well, later, maybe). First off
head to the right. You'll find yourself outside. Make sure you fight at least
one Bomb out here for the Bestiary. Head right into the next cart.

Talk to this Ghost here. He will join your party! His level seems to be the
Average Party Level + 0/1/2 (I'm not exactly sure). Nonetheless, his level will
be similar to yours.

His only equipment is a single Relic: the Lich Ring. This Relic turns the wearer
into an undead creature. Not really sure why an undead Ghost would need this
Relic, but that's just how it is.

His battle command is Possess.
You can read more about it by searching for: [poss]

NOTE: Once the Possess command is successful, the Ghost will no longer be in
your party. Choose well when you use it. You also cannot use it against the boss
of this train, simply because the Ghost automatically leaves you before you get
to the boss.

Enter the little cabin in this cart. Examine the floor in the north-west corner
to find a hidden Tent. Examine the switch in the north-east corner of the room
to get another scene about Cyan's fear of machines.

The man in this room is the Conductor. You can talk to him and ask him the
following questions.
- Tell us about the train. "The Phantom Train ferries the soul of the departed
   to the other side. Once the souls arrive, they are granted their eternal
   rest."
- How do we stop this thing? "You want to stop the train? Search every corner of
   the engineer's compartment... I'm sure there's a way.
- Nothing, sorry to bother you

So if we can reach the engineer's room, we might be able to find a way to stop
the train. Sounds like a plan to me.

After you're done, head back to the cart to the left (The cart you started out
at).

One of the ghosts in here actually has items for sale!

  ____________________________ 
 /          Item Shop         \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Potion (50 Gil)             |
| Hi-Potion (300 Gil)         | Stock up on Shuriken again if you want.
| Antidote (50 Gil)           | Buy anything else you think you might, like
| Green Cherry (150 Gil)      | Hi-Potions and Phoenix Down.
| Phoenix Down (500 Gil)      |
| Sleeping Bag (500 Gil)      |
| Shuriken (30 Gil)           |
|_____________________________|

Talking to any of the other ghosts triggers a battle between one/three Ghosts.

Continue left and into the next cart. There's another ghost that's selling items
in this cart. Same items, too. Another boring cart. Move on to the next one
(the door is on the front of the cart, not on the side).

As soon as you enter this cart, you'll notice another ghost block the door.
Looking around, there doesn't seem to be anything interesting in this cart.
Only way out is the way you came in. Talk to the ghost by the entrance and
you'll have to fight him. After the fight a cutscene will play.

You're standing outside the cart, and suddenly several ghosts come and surround
you, all chanting ". . . N o . . . e s c a p e . . ." Yeah, kinda scary.

Lucky for you, there's a ladder here which you then climb. Once on the roof,
head to the left to continue this cutscene. Apparently, this is *the* time to
put Sabin's training to the test.

Watch as Sabin's runs, jumps, and clears the entire gap between the trains. But
that's not all! He keeps running, jumps the next gap, and... falls. Oh well,
it was good while it lasted. So now you've escaped these ghosts, sweet.

Head to the left into the cart. You'll hear "N o . . . e s c a p e . . ." again.
Then all the ghosts show up again! Head inside the cart to the left and hit the
switch on the north wall. This will conveniently detach the trains you just left
behind, leaving all the ghosts as well. Phew.

Head back inside, and hit the *same* switch. Somehow, this switch's function has
changed into opening the barrier in front of you. Don't ask questions.

NOTE: This is the ONLY cart in which you'll find the Oversoul monsters. Make
sure to encounter one before moving on.

Once you've added Oversoul to your Bestiary, move on to the next cart to the
left. This is the dining room cart. It's time to take a break and eat. Have a
seat at the center table.

You will then witness a small cutscene. I will not describe what goes on, so
just enjoy it yourself. After the meal, your HP and MP are restored, and all
Status effects are removed. Not bad for a ghostly meal. Once you're done, head
back out the right side.

Walk around the train and re-enter on the left side. Open the chest for the
Earring Relic. Continue your quest left.

This cart has a couple cabins in it. Let's go in the first one. If you approach
this chest from the bottom, you will hear someone say "Hold it right there!"

Enter: Siegfried. He claims to be the greatest swordsman in all the world.
Siegfried and Sabin exchange a couple lines, then it's time to battle.

This battle is a joke. He will do less than 10 damage to each of your characters
and he only has 100 HP! What a joke. If you can't beat this guy, please quit. 

After the battle he takes whatever was in the chest and runs off.
FYI: What was in the chest? Absolutely nothing.

In the next suite, search the north-west corner for a hidden Tent. In the SNES
days there used to be a Fairy Ring in the space next to the Tent, but since you
could never face that square it was impossible to get. It is unknown if that
item is still there in this version, but it's likely. We may never know.

On we go to to the left. We're almost there, I promise. The first cabin in here
contains nothing, so let's go in the second one instead. This one obviously is
not empty. The far right chest contains a Phoenix Down. The next one contains
a Sniper Eye, then a Phoenix Down next to that.

The last one contains a Monster-in-a-box: Apparition.

Apparition is an undead monster with 1500 HP. His attacks include Blizzard (a
weak Ice attack), Lightning (an even weaker attack), and Leech, which will
drain your HP a little bit. All in all, nothing to be worried about.

There are several ways to defeat Apparition:

Cheap Strategy #1: Use a Phoenix Down on him. Since he's an undead monster, and
Phoenix Down revives dead people, it will actually instantly kill Apparition.

Cheap Strategy #2: If you still have your Ghost, you may want to use his Possess
skill to instantly kill Apparition. Ghost is going to leave you in a minute
anyway, so you might as well get rid of him.

However, if you don't want to use any of these cheap strategies (I don't), you
can always beat him the old fashioned way, which is: Basically the same strategy
as with everything else. Fang with Cyan, Aura Cannon/Rising Phoenix, and 
Shuriken-throwing with Shadow.

You get a Hyper Wrist after you defeat Apparition.

Exit out to the left and take a few steps. If you still have Ghost in your
party, he will leave you now. It's been fun *waves*. The next cart has a Save
Point. You know what this means, right? Boss fight. Finally. Make sure you're
not missing any Bestiary entries before moving on ahead.

Give Sabin the Earrings, and give Cyan the White Cape.

Enter the next and last cart:
"This is the engineer's compartment. We've gotta find a way to stop this thing,
fast!" Now either examine the north-east or south-east part of this train:
"To stop the train, shut the first and thrid pressure valves, then throw the
switch located by the smokestack."

Now do just that. Hit the first and third switch, head outside, and (ready for
Boss Battle), hit the switch by the smokestack.

All of a sudden, the train talks to you:
Phantom Train: So! You're the ones who have been slowing me down!

===============================================================================
BOSS: Phantom Train
===============================================================================

Phantom Train (0 EXP, 0 Gil)
- Level: 14
- HP: 1900
- MP: 350
- Drops: Tent (Always)

Phantom Train's attacks include Acid Rain (MT-magical attack), Diabolic
Whistle, an attack that only Phantom Train can use. When you attack the train,
he has a 1/3 chance of countering with Wheel.

Phantom Train is similar to Apparition, in the sense that this train is also
Undead. Meaning, there is another cheap strategy to use:

Use a Phoenix Down on the train to instantly kill it. But that's cheap, so don't
do that.

Instead, use Aura Cannon (it does more damage than Rising Phoenix). Throw
Shurikens like always, and use Fang as always with Cyan. Same old strategy, I
know. But it works (for now at least).

After you defeat the train, you get a Tent.

-------------------------------------------------------------------------------

The Phantom Train decides to let you go (good choice, train). He drops you off
at another platform. All of a sudden you see a line of people board the
train. Now that we know what this train is, we can assume these are souls,
getting ready to head to the afterlife for their eternal rest.

But who is among these souls? Cyan's wife and son! Then the train leaves, and
Cyan runs along next to the train, trying to say good-bye to his family.

Touching scene. At least he got to see them one last time... after this, just
stand on the platform and mourn/wait. After a few seconds, you'll be off to
continue your quest.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.23 Sabin: Baren Falls                                                 [4.023]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters:
#49 - Opinicus Fish
#285 - Rhizopas


Monster Formations:

- Opinicus Fish x5 (1 AP)
- Rhizopas [Boss] (1 AP)

Items Found: None

NOTE: These monsters are found in Baren Falls, not on the Overworld while going
to Baren Falls. I didn't want to make a whole separate section for traveling
there as you've seen the monsters before (See section 4.20), and it's only a
very short hike to Baren Falls.

NOTE2: De-equip Shadow before you enter Baren Falls.

Go down and around the mountains to end up at Baren Falls. Once you get there,
simply head through the cave. If you still have Shadow in your party, he will
leave you now, and there's nothing you can do about it.

Once Shadow is gone, the only way to continue is to jump off the cliff. Do so.

When falling you will have to fight monsters as well. The only monster you will
see for the first 60 seconds is Opinicus Fish. These appear in formations of
two, then after you defeat those two, three will appear. After you defeat those
three, it will switch back to two and repeat.

This goes on for 60 seconds. After 60 seconds, Rhizopas (the Boss) appears.

NOTE: If you wanted to, you could just sit there, wait 60 seconds, kill off the
two Opinicus Fish and face Rhizopas. But that's cheap, and we're not cheap.

How to handle these monsters: Opinicus Fish are a joke. They only have 10 HP
and only seem to attack you physically. Just keep killing them to eventually
fight Rhizopas.

===============================================================================
BOSS: Rhizopas
===============================================================================

Rhizopas (0 EXP, 0 Gil)
- Level: 13
- HP: 775
- MP: 39
- Drops: Remedy (Always)

Rhizopas' attacks include Blizzard (weak Ice attack), Megavolt (weak MT
lightning attack), Bite, and the most dangerous: El Niño. El Niño will do
anywhere from 220-250 damage on EACH character. Make sure to heal after he uses
this.

This guy isn't that tough though. With the only danger being El Niño, make sure
to use Aura Cannon (and NOT Rising Phoenix) and Fang to finish him off.

If you get hit by El Niño, make sure to heal with Hi-Potion, unless you're sure
you will kill him soon after the attack.

Killing him gives you a Remedy.

-------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.24 Sabin: Veldt Part 1                                                [4.024]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Monsters: None

Monster Formations: Any formations you've encountered in the past. I'll explain
later.

Items Found: None

You will find yourself floating down a river and reaching land. All of a sudden,
a young boy appears and checks you out. You also get to name him here. Shall we
call him Gau?

After you wake up and talk to him, Gau runs away. Strange kid. Leave this area.

Welcome to the Veldt. This is one of the strangest areas in the game. As you
walk through it, you will encounter any enemy you've ever encountered so far.
The purpose of this area is to gain Rages for Gau (more on that later).

Also, you might see Gau after any battle. He will say that he's hungry, but for
now there's nothing you can do about that. The only way to make him go away is
to hurt him, horrible as that may sound.

Your next destination is the town of Mobliz, which is in the east corner of the
Veldt.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4.25 Sabin: Mobliz                                                      [4.025]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Inn Cost: 100 Gil

Monsters Found: None

Items Found:
- Elixir (Clock in Carrier Pigeon's House)

  ____________________________
 /         Item Shop          \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Dried Meat (150 Gil)        | You MUST buy at least one Dried Meat. Just do
| Potion (50 Gil)             | it.
| Hi-Potion (300 Gil)         |
| Eye Drops (50 Gil)          | Obviously stock up on anything else you might
| Green Cherry (150 Gil)      | need (Hi-Potions, Phoenix Down, Sleeping Bag,
| Phoenix Down (500 Gil)      | or even Tent)
| Sleeping Bag (500 Gil)      |
| Tent (1200 Gil)             |
|_____________________________|

  ____________________________
 /         Weapon Shop        \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Mythril Knife (300 Gil)     | I suggest buying two Kotetsu for Cyan. You won't
| Mythril Sword (450 Gil)     | regret it.
| Mythril Claws (800 Gil)     |
| Kotetsu (800 Gil)           |
|_____________________________|

  ___________________________
 /         Armor Shop        \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Buckler (200 Gil)          | Buy a couple Heavy Shields, Plumed Hats, Magus
| Heavy Shield (400 Gil)     | Hats, and Iron Armors.
| Plumed Hat (250 Gil)       |
| Magus Hat (600 Gil)        |
| Bandana (800 Gil)          |
| Iron Helm (1000 Gil)       |
| Kenpo Gi (250 Gil)         |
| Iron Armor (700 Gil)       |
|____________________________|

  ___________________________
 /         Relic Shop        \
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Sprint Shoes (1500 Gil)    | If you have over 12,500 Gil, buy one or two
| White Cape (5000 Gil)      | White Cape. Regardless, make sure you have 2,500
|____________________________| Gil after you're done shopping.

Give Cyan the Genji Glove Relic, which will let him equip the two Kotetsu. Equip
everything else with Optimize.


After all this shopping, head into the carrier pigeon's (from now on referred to
as the mailman) house. Search the clock for an elixir. If you talk to the
mailman himself, he will simply tell you that he can send letters for you.

A note about healing: Instead of paying 100 Gil at the Inn, you can rest for
free in the bed in the back of the Relic Shop (north end of town).

Now head into the north-west house of the town. Talk to the Injured Lad to learn
that he's a soldier from Maranda, but was forced to join the Imperial Army when
their town was overrun by the Empire. He didn't want to attack Doma, so he tried
to run away, but the Empire came after him, and he barely survived. He can't
move at all and won't ever see his sweet-heart Lola again.

But there is a letter on the desk from her. He asks you to read it to him. Walk
over to the desk and grab the letter. After you read it to him, the soldier says
"I'd like to write her back, but I don't even have the strength to pick up a
pen."

Guess who's going to write the letter? Head over to the mailman's house and talk
to him. You'll need 500 Gil to send a letter, but go ahead and send it anyway.
Now you must wait for Lola to reply, and there are several things you can do to
make her reply:

- Talk to any salesman at any of the 4 Shops (Item, Weapon, Armor, Relic)
- Sleep at the Inn
- Talk to the guy on the east-side of the mailman's house and have him show you
  the Serpent Trench

Do any of these things and check back in the Injured Lad's house to find a new
letter. Read it to him, then head over to the mailman to send a new letter.
In total, you will send 5 letters: A letter, a record, a Potion, another letter,
and finally, a book.

After you send the book, there won't be another letter. Talk to the soldier
any