*****************************************
                   *                                       *
                   *      - Final Fantasy VI Advance -     *
                   *     - Low Level Game Walkthrough -    *
                   *        - Perfect Stats Guide -        *
                   *              v0.3  5/7/08             *
                   *                                       *
                   *        Written by: Lufia_Maxim        *
                   *                                       *
                   *****************************************

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1) Introduction                                                          [intr]
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Welcome to my Final Fantasy VI Advance Low Level Game (LLG) Walkthrough.

I made this guide because to date (1/20/08), which is almost a year after this
game hit the US shores, there still isn't a LLG guide on the FFVIA GameFAQs
page. There is a LLNMG (Low Level Natural Magic Game) guide by sabinscabin, but
it's lacking in many areas (in my eyes at least). So I decided to write my own.

This guide can also be used to play a Perfect Stats Game. There are minor
differences between a Perfect Stats Game and a Low Level Game and I made sure
that this guide covers both.

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2) Version History                                                       [vers]
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v0.3 (5/7/08): (259 KB)
- Replayed entire LLG (except Kefka's Tower), made corrections along the way
- Added a note about how monsters show up on the Veldt, as I've seen this 
  question several times on the boards
- Added multiple (sometimes better) strategies for various bosses, credits to
  blusiryn

v0.2 (1/29/08): (254 KB)
- Changed the name of this guide to include a Perfect Stats Game
- Completely re-done the Mine Cart sequence (a LOT less confusing now)
- Added many strategies provided by both genkaku666 and blusiryn
- Complete re-done the six battles before Ultros and the IAF
- Fixed tons of typos
- Re-played WoB and updated/improved many parts
- My plan is to do the same with WoR, but that's not in this update
- Fixed a misleading part of one boss in WoR (Thx to Rippler18)

v0.1 (1/20/08): (213 KB)
- Finished the first version of this guide.
- Includes the entire game (WoB, WoR) and Dragon's Den, the new bonus dungeon
  for the Advance version of this game.


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3) Table of Contents                                                     [tofc]
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Note: For easy navigation, I've added search tags for you to use. Simply open
      up the Find box (CTRL+F) and type in the code (including the [] brackets)
      and hit Enter to immediately jump to that section.

1) Introduction ........................................................ [intr]
2) Version History ..................................................... [vers]
3) Table of Contents ................................................... [tofc]
4) Conditions of this LLG & Tips ....................................... [cond]
5) LLG Walkthrough ..................................................... [walk]
 - 5.1  Narshe (Beginning of Game) ..................................... [5.01]
 - 5.2  Figaro Castle .................................................. [5.02]
 - 5.3  South Figaro Cave .............................................. [5.03]
 - 5.4  South Figaro ................................................... [5.04]
 - 5.5  Mt. Kolts ...................................................... [5.05]
 - 5.6  Returner Hideout ............................................... [5.06]
 - 5.7  Lethe River .................................................... [5.07]
 - 5.8  Terra/Banon/Edgar Scenario ..................................... [5.08]
 - 5.9  Locke Scenario ................................................. [5.09]
 - 5.10 Sabin Scenario ................................................. [5.10]
 - 5.11 Veldt 1 ........................................................ [5.11]
 - 5.12 Imperial Attack on Narshe ...................................... [5.12]
 - 5.13 Narshe ......................................................... [5.13]
 - 5.14 Zozo ........................................................... [5.14]
 - 5.15 Veldt 2 ........................................................ [5.15]
 - 5.16 Opera House .................................................... [5.16]
 - 5.17 Southern Continent ............................................. [5.17]
 - 5.18 Magitek Research Facility ...................................... [5.18]
 - 5.19 Cave to the Sealed Gate ........................................ [5.19]
 - 5.20 Vector / Imperial Banquet ...................................... [5.20]
 - 5.21 Thamasa ........................................................ [5.21]
 - 5.22 Esper Caves .................................................... [5.22]
 - 5.23 Imperial Air Force ............................................. [5.23]
 - 5.24 Floating Continent ............................................. [5.24]
 - 5.25 World of Ruin - Airship ........................................ [5.25]
 - 5.26 After getting Airship .......................................... [5.26]
 - 5.27 Cave on the Veldt .............................................. [5.27]
 - 5.28 Mt. Zozo ....................................................... [5.28]
 - 5.29 Coliseum ....................................................... [5.29]
 - 5.30 Phoenix Cave, Paladin's Shield, Storm Dragon ................... [5.30]
 - 5.31 Mog, Umaro, and Gogo ........................................... [5.31]
 - 5.32 Loose Ends ..................................................... [5.32]
 - 5.33 Kefka's Tower .................................................. [5.33]
 - 5.34 Final Boss ..................................................... [5.34]
 - 5.35 Dragon's Den ................................................... [5.35]
6) Frequently Asked Questions .......................................... [faqs]
7) Copyright ........................................................... [copy]
8) Conclusion .......................................................... [conc]

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4) Conditions of this LLG & Tips                                         [cond]
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- In this LLG, I did not use the Ultima Spell, the Soul of Thamasa relic, and I
  only used Quick in certain situations (such as replenishing your MP without
  wasting a turn).

- Also, I focused on getting everything possible (all Dances, or getting all
  treasure chests for example) within this guide. Completionists will be happy
  about this.

- There are a few places where you are forced to gain experience, these are:
  * The Mine Cart Ride at the end of the Magitek Research Facility
  * A few battles during the Imperial Banquet session
  * The six battles before Ultros and the Imperial Air Force
  * A few paintings in Owzer's Mansion

- You must run from every single random encounter. I will tell you when you come
  across a monster that you cannot run from. Smoke Bombs will help.

- I don't go into too much detail (compared to my walkthrough, that is) on how
  to play the game. I assume you've played this game before and know your way
  around certain areas without me telling you exactly where to go.

- If you don't like Gau, hit the back button. Gau is THE most important
  character in this kind of game. Learn to love him.

- I don't use any glitches in this guide.


==================
Tips
==================

* Everyone goes in the back row. Always.
* The Veldt doesn't give any experience points. This is where you'll spend a lot
  of your time learning magic.
* Just because I don't repeat the same strategy/situation over and over again
  doesn't mean you can't still use it. For example, while in the Dragon's Den,
  it's very helpful to use the "Save anywhere" trick. I only mention this a few
  times, but it's understood that you should use this throughout the entire
  dungeon. There's a reason one party is standing on the Save Point for most of
  the dungeon, after all.
* If you're having difficulty with a certain battle, you can try setting the
  Battle Speed in the Config menu to 6 (default is 3). This is extremely helpful
  when fighting the Sky Armor/Spitfires on your way to the Imperial Air Force.
  (Thx to genkaku666 for this)
* Most importantly, have fun! Don't get frustrated when something doesn't work
  out the first 5-10 times (i.e. Opera Rats, Mine Cart Ride). No one said a LLG
  was easy (even though it is for most of the game, IMO)
* If Locke or Gogo's level is 50 levels below that of the enemy (check the
  Bestiary FAQ), then you will never be able to steal their item. The success
  of your steal is based on Your Level + 50 - Enemy's level. This number gets
  doubled by the Thief's Bracer relic. You can use Strago's Dischord Lore to cut
  the enemy's level in half, though it won't work on enemies that are immune to
  Instant Death.
* Running from enemies still allows them to appear on the Veldt. This is how
  you can get a complete Rage list without gaining EXP from the monsters, since
  you don't gain EXP on the Veldt.

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5) LLG Walkthrough                                                       [walk]
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5.1 Narshe (Beginning of Game)                                           [5.01]
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Terra: Level 3, 96 EXP (112 EXP until next level)

In your first fight, have Terra use Fire against herself. She needs to die
so she doesn't gain EXP. Now that Biggs and Wedge are the only ones alive (and
no one cares about them), you can fight all you want. Any elemental beam will
take care of all the monsters, and you can use Healing Force to heal yourself.

Advance on into the Narshe Mines. I suggest fighting here until you have a
decent amount of gold (I stopped at ~5000 Gil). This should help part of your
money problems you might face later on in the game.

Continue onward and fight Ymir. Simply attack the head (NOT the shell, since
you'll just have to swallow a Megavolt) with any of the elemental beams. When
the head retreats into the shell, heal both your characters. Rinse and repeat
until Ymir is dead.

100% BESTIARY: Make sure to encounter a Spritzer in the next room. You can find
them elsewhere, but it's easiest here and you can get it out of the way.

After waking up in Arvis' house, head on over to the clock and take the Elixir.
Speak with Arvis to escape out the back door. 

IMPORTANT: Move Terra to the BACK row.

Head on over to the caves. If you want, you can go ahead and get both chests.
I find the Phoenix Down and Sleeping Bag will be much more useful now than the
Guard Bracelet or Elixir will be once you get to WoR. Your choice.

Continue on until Terra is backed into her favorite corner and the ground
conveniently collapses.

Enter: Locke

Locke: Level 5, 400 EXP (272 EXP until next level)

Now the 3-party fight against the soldiers and Guard Leader. This part can be a
little tricky and may require a small amount of luck.

Before you do anything, take Mog's party and move it above Terra. Remove the
Mythril Spear and Mythril Shield from Mog to add it to your inventory. Just for
interest:

Mog: Level 9, 2184 EXP (792 EXP until next level)

Anyway, move the other Moogle party in front of Terra. This group will act as a
shield so the soldiers can't reach Terra (which means Game Over). You'll also
want to move all four Moogles into the Back row, so they take less damage in the
fights you'll probably have to fight in a minute. Now take Locke's party to the
lower left corner. Then walk up until you hit the wall.

Wait until the first soldier walks past you (make sure the soldier is one square
above you before you start walking, otherwise you'll engage in a battle), then
take the path that same soldier just took (since there's another soldier coming
from below you now). Since the rocks are kind of weird, here's the controls
you'll need to push: All the way right, all the way down, right, all the way
down, all the way right, all the way down, one square right, then down to face
Guard Leader.

If you don't do this perfectly, then the group in front of Terra will have to
fight soldiers (probably 4 of them in a row). They should be able to handle it
just fine, unless you're unlucky enough to see three or more Snowstorms by
Megalodoth (I saw two Snowstorms and barely survived).

NOTE: After each battle, the game will focus back on Locke's party. Assuming you
are right above the Guard Leader, keep holding down and you should advance two
steps or so. Do this again after the next battle, and you should reach Guard
Leader before your Moogle party has to fight four battles.

After the four fights, take your party down south up against Guard Leader.

NOTE: If your party fighting the four soldiers is having trouble, feel free to
use a Potion (or two). You'll be getting plenty of them later.


------
Guard Leader
------

Level: 8
HP: 420
Steal: Mythril Knife (Common)

Here, you'll want to steal Guard Leader's item. Your level 5 Locke has a 47%
chance of being able to steal, and a 87.5% chance of stealing the Mythril
Knife. Unless you're unlucky, it shouldn't take you more than two (MAYBE three)
tries to successfully steal the Knife. Afterwards, you can have Locke help out
defeat the two Silver Lobo (if they're still around) or maybe help weaken Guard
Leader a bit, since he does have 420 HP. Just be sure to kill Locke BEFORE you
kill Guard Leader, otherwise you'll have Locke gain some EXP (from the two
Silver Lobos).


After everything's said and done (Yeah, right, we're just getting started),
head into the Beginner's classroom, which is the building with the guy standing
in front of the door right above you.

Go to the far left room and grab the Potion from the chest. The middle room has
a Sleeping Bag for you. In the far right room, check the Pot for an Ether and
do NOT open the chest. You'll have to fight a Silver Lobo and you can NOT run
from that battle.

That's all for here. Except the awesome bucket in the "main lobby" that heals
your HP/MP completely.

IMPORTANT: Locke should be in the back row.


*OPTIONAL* (but recommended)
Now what I would suggest is to go onto the Overworld and have Locke steal
a bunch of Potions from all the enemies. Every enemy here has a Potion up for
grabs. If you get low on health, simply head to the healing bucket and regain
your lost HP. Once you feel you've got enough Potions (around 20 or more), you
can move on to Figaro Castle. Of course, you'll be running from the battles
after you steal the Potions, but you knew that already, right?

Additional Tip by blusiryn: After Locke has stolen from an enemy in a
multi-enemy encounter, you can have Terra kill off that monster in order to take
less damage while Locke tries to steal the other Potions.

In the desert you'll find Sand Ray (Steal: Antidote) and Alacran (Potion). Head
into Figaro Castle when you're ready.

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5.2 Figaro Castle                                                        [5.02]
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Terra: Level 3, 96 EXP (112 EXP until next level)
Locke: Level 5, 400 EXP (272 EXP until next level)

Once you're here, grab the Potion & Antidote in the eastern shop (the shop is
in the south-eastern corner of the room before the Throne room) and the Gold
Needle from the western shop. Don't go in the throne room; instead, head one
room above it to grab the Phoenix Down in the chest.

Now enter the throne room. Meet Edgar (Auto Crossbow has just somehow been added
to your inventory). Once you regain control of Terra, head to the eastern shop
once more (yeah, you could've done this earlier, my bad ;)) to buy a
Noiseblaster and Bioblaster (1250 Gil total) for Edgar.

Head outside, to the lower left entrance, downstairs, outside again, re-enter
to your left, go upstairs, and talk to the High Priestess. Go back to the
Throne room and speak to Edgar.

Watch as Kefka comes to Figaro Castle asking for "the girl" (Terra).

NOTE: If you can't talk to Kefka, it's because you haven't talked to the two
soldiers beside him yet. Talk to these fools, then Kefka will respond.

Edgar refuses, which makes Kefka a little frustrated. Speak to Locke up above
and Terra will come out. After a little conversation, follow Locke to the right
tower. After some more conversation, Edgar wakes up to find his castle on fire!
Damn. Talk to the soldier up above and watch the trio (Edgar, Terra, and Locke)
flee on some Chocobos, but not before sinking Figaro underground. That's
pretty hardcore if you ask me.

This triggers the "boss battle" against two Magitek Armors. This fight hands out
0 EXP, so you're safe to beat the crap out of each of the Armors (they each have
210 HP). Additionally, have Terra use Fire once to catch the funny scene
between Edgar and Locke. Using Edgar's Noiseblaster to confuse these Armors will
make this fight even easier.	

Afterwards, you'll be on the Overworld riding a Chocobo. Guide it to the South
Figaro Cave (south-east of Figaro Castle) and enter, after dismounting the
Chocobo.


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5.3 South Figaro Cave                                                    [5.03]
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Terra: Level 3, 96 EXP (112 EXP until next level)
Locke: Level 5, 400 EXP (272 EXP until next level)
Edgar: Level 6, 672 EXP (384 EXP until next level)

IMPORTANT: Back row for Edgar, right?

First off, equipment: If you stole the Mythril Knife from Guard Leader, give it
to Locke. Give him the Mythril Shield (from Mog) as well. Edgar would love to
have the Mythril Spear. Give the Mythril Sword Edgar was carrying to Terra.

Head straight up and heal with the Recovery Spring. You can hang around here and
steal more Potions if you want (Urok has a rare Remedy as well).

100% BESTIARY: Make sure to encounter Foper, Hornet and Urok at least once
before leaving this cave. These guys will disappear forever pretty soon, and you
obviously don't want to miss them, right?

Make your way through the cave, ignoring all the chests.

Before doing anything on these new fields, head to South Figaro.

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5.4 South Figaro                                                         [5.04]
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Terra: Level 3, 96 EXP (112 EXP until next level)
Locke: Level 5, 400 EXP (272 EXP until next level)
Edgar: Level 6, 672 EXP (384 EXP until next level)

The items in this city (outdoors only) change once you get to WoR, but I still
recommend taking all of them now. The items are:
1. The top barrel west of the Chocobo Stable has a Potion.
2. The middle crate east of the Chocobo Stable has a Green Cherry.
3. The south-western corner of town has a crate with a Gold Needle.
4. East of the Gold Needle is an Antidote (barrel) and Eye Drops (top crate).
5. Enter the rich man's house (north-west house), exit out the right door, and
   grab the Phoenix Down in the bottom barrel.
6. Walk around behind the rich man's house and enter the hidden basement. Search
   the clock for an Elixir.
7. Go back into main room of rich man's house, upstairs, into left room, and
   down the stairs behind the bookshelf in the north-west corner. Descend two
   stairs, walk all the right, and all the way down. Go right to enter another
   secret basement. Here you'll find Hyper Wrist and Hermes Sandals.
8. Back upstairs, enter the far right room. The chests contain 500 Gil,
   1000 Gil, 1500 Gil, and nothing.
9. Leave rich man's house, and search the barrel between the weapon/armor shop
   to find a Potion.
10. Get on the wall by using the stairs to your right and walk all the way to
    the left (and down) until you reach three barrels. The one in the corner has
    a Teleport Stone.
11. Lastly, enter the old man's house (south-east house, or veterans of the game
    can just enter through the back door) and go downstairs. The bucket in the
    east corner has a Potion.

If you're feeling rich (meaning, you can spare 800 Gil), head to the weapon
shop and buy a Great Sword. Give this to Terra, then give Locke the Mythril
Sword Terra was wearing.

I do suggest buying 2x Heavy Shield, Cotton Robe and a Kenpo Gi. Equip the
two shields on Terra & Edgar and give Terra the Cotton Robe while giving Locke
the Kenpo Gi.

NOTE: If you're having trouble coming up with the money, you can either sell off
your old equipment (which won't get you very much money), or you could head to
the Overworld and try to steal Mythril Claws from Belmodar (Rare) or more
Bucklers from Unseelie (also Rare). You may want to confuse all enemies with
Noiseblaster while you focus on stealing, though you'll have to be careful since
you won't want the enemies to kill themselves (at least not all of them in one
encounter).

Next is the Item Shop. Buy 1-2 Eye Drops and 1-2 Gold Needles (more if you want
to be safe).

Lastly, the Relic Shop. Just buy one Star Pendant and head upstairs. Exit the
Inn through the south-east door and talk to Shadow at the counter.

That's all for this town. Leave and head north to Sabin's cabin. Check the
bucket next to the oven for a Potion. You can also use the bed to restore your
HP/MP.

Out on the Overworld you can re-stock on Potions (Belmodar and Unseelie) or even
steal a few Antidotes from Mu. However, Antidotes are no longer necessary since
you bought the Star Pendant relic, and I'll explain later why. I do suggest
staying here until you steal at least one pair of Mythril Claws from Belmodar.

When you're ready, head to Mt. Kolts, which is north-east of South Figaro.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.5 Mt. Kolts                                                            [5.05]
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Terra: Level 3, 96 EXP (112 EXP until next level)
Locke: Level 5, 400 EXP (272 EXP until next level)
Edgar: Level 6, 672 EXP (384 EXP until next level)

The first thing you should do is find 2x Zaghrem and steal 2 (or more) Bandanas.
This may take a while since they're a rare steal, but the extra boost in defense
(and magic defense) will help out. Confusing them with Edgar's Noiseblaster may
help you take less damage.

If you need to, head back to Sabin's house to heal. Equip a Bandana on Terra
and Locke and move on. Once you leave and re-enter the caves, walk down below
the block in front of you and go outside to collect the Main Gauche. Give this
to Locke.

HINT: Gorgias' attacks hurt. A lot. If you're fast enough, have Edgar use his
Noiseblaster to confuse them and then run.

Head back inside, and before getting on the bridge, take the passage to the
right (you know, the one that's hidden?) and grab the Gigas Glove. Back to the
bridge and head outside.

If you encounter Cirpius here, beware that they may Petrify you with !Beak. Use
a Gold Needle if this happens.

Trilliums can also Poison you with !Poison Touch. If you get poisoned, equip the
Star Pendant relic on that character and then remove it again if you want. This
will get rid of the Poison status. In the long run, this method will save you
some money because you don't have to buy Antidotes.

Once you loop around, enter the first cave and go through to collect the Tent
outside. Move on through Mt. Kolts and save when you get to the Save Point.

Head on outside and make your way down the slopes to face Vargas. You may want
to equip all the relics you have (besides Star Pendant). I gave Edgar the Hyper
Wrist and Gigas Glove to increase his damage for Auto Crossbow. Locke's wearing
the Hermes Sandals to give him more chances to steal. It's up to you, obviously.

------
Vargas, Ipooh x2
------

HP: 360 x2 (Ipooh x2)

You have a 45% chance of stealing a Hi-Potion from each Ipooh, so if you're
feeling risky, do so. Terra should be casting a ST Fire on the same Ipooh and
Edgar using his Auto Crossbow (~115-120 damage with Hyper Wrist and Gigas
Glove).

Ipooh's have 360 HP. Vargas' Gale Cut does around 50 HP to everyone, so try to
keep your HP above 50 with Terra's Cure. Once the Ipooh's are gone, go all-out
on Vargas. Don't worry about stealing from him (Potion, Mythril Claws).

Heal with Potions and Cure when necessary. Have Edgar switch to Bioblaster,
since it seems to do slightly more damage than the Auto Crossbow (140+). Edgar
is your main attack here, so if he dies, your final hope is to have Locke use
a Phoenix Down follwed up by an ST Cure from Terra. If you can't pull this off,
reset.

As long as you keep your HP above 50, you should be fine. Aren't you glad you
stole all those Potions now?

Once you've dealt 720 damage to Vargas (~5-6 turns), you can relax, since this
is when Sabin comes in.

Do a Raging Fist (left, right, left) Blitz and end this fight.

Give Sabin the Mythril Claws, a Buckler, and a Bandana if you have one. Sabin
joins at level 6, which means he already knows Aura Cannon. This is good.

Anyway, leave Mt. Kolts and be sure to grab the Tent on your way out.

Head north to the Returner's Hideout (steal a few Potions on your way).

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5.6 Returner Hideout                                                     [5.06]
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Terra: Level 3, 96 EXP (112 EXP until next level)
Locke: Level 5, 400 EXP (272 EXP until next level)
Edgar: Level 6, 672 EXP (384 EXP until next level)
Sabin: Level 6, 672 EXP (384 EXP until next level)

When you wake up, grab the Phoenix Down from the chest and talk to Locke. Next,
go to the storage room (upper-left room) and grab the Air Knife, Phoenix Down,
Knight's Code, Antidote (bucket), Ether (pot), and White Cape (hidden passage
in north-east corner).

In the room where you find Edgar you'll also find a Hi-Potion in a chest. Talk
to Edgar, then head to the main room and talk to Sabin. Then grab the Green
Cherry out of the pot directly north of Sabin.

Go and talk to the Returner at the entrance of the Hideout and say no to Banon
three times. Watch the scene, receive the Genji Glove, and once you regain
control of your party, head to the Inn and rest.

I highly suggest you level up Banon a little bit. He's at level 2 right now
and will die VERY easily on the way to Ultros, while probably dying in the fight
against Ultros, which spells out Game Over for you.

The easiest way (thx to genkaku666 for telling me about this trick) to level
Banon and not the others is to kill off all the monsters except one. Weaken that
last monster if you wish. Then have Banon use Pray to use up his turn, and as
soon as he steps forward to execute Pray, run. If done right, everyone but Banon
will run after being healed, leaving Banon by himself to finish off that last
monster and take all the EXP.

If you don't like that trick or don't want to use it for whatever reason, you
can always just kill off your other 3 party members and have Banon do all the
work.

Either way, the nice thing about leveling Banon is that you can fill up your
wallet a little bit.

If you do decide to level Banon up, be sure to save every now and then, because
you never know when the enemy might get real lucky.

NOTE: The following numbers only work when Banon is in the Front Row.

Starting at level 12, you can consistently take out Mus in one hit.
Starting at level 13, you can consistently take out Unseelies in one hit.

I leveled Banon up to 10, in case you're wondering.

NOTE: blusiryn informs me that level 5 is sufficient if you want to keep the
Ultros fight (more) challenging.

Whenever you're ready to continue, head to the shop and buy a lot of Potions
(you should have plenty of money now). Then head out to Lethe River.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.7 Lethe River                                                          [5.07]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Terra: Level 3, 96 EXP (112 EXP until next level)
Edgar: Level 6, 672 EXP (384 EXP until next level)
Sabin: Level 6, 672 EXP (384 EXP until next level)

Ride along the river and once you reach the first cave, heal (if you really
need it).

Hop onto the raft again and you'll come to the infamous "Lethe Leveling Trick".
I'll explain briefly: When you come to a cross where you select Left or Up,
choose Up and you'll loop back around to this same spot. Keep going Up and level
up as long as you want.

If you're satisfied with Banon's level already, simply head Left. Otherwise,
stick around to boost Banon a little more.

The easiest way (thx to genkaku666 for telling me about this trick) to level
Banon and not the others is to kill off all the monsters except one. Weaken that
last monster if you wish. Then have Banon use Pray to use up his turn, and as
soon as he steps forward to execute Pray, run. If done right, everyone but Banon
will run after being healed, leaving Banon by himself to finish off that last
monster and take all the EXP.


Once you get to the second cave, heal and save, then proceed on the raft to
face off against Ultros.

IMPORTANT (Thx blusiryn): Some LLG players save here and head off to fight
Ultros, only to realize that their Banon needs to gain a few more levels
because he keeps dying. You do NOT have to reset if this happens.

You'll go through one or two battles before Ultros. Have Banon gain the EXP from
the first fight (use genkaku's leveling "trick" I mentioned earlier) and let
yourself die in the second battle. You'll be back at the Save Point, but Banon
won't have lost his EXP. Repeat this until you've leveled Banon enough to beat
Ultros.

------
Ultros
------

HP: 3000

This is considered one of the hardest fights in a LLG. Depending on how much
you leveled up Banon, this can be very true. I had a few troubles with Banon
at level 10, though I've easily won this fight with Banon at level 15. If
you're at level 5, this fight becomes quite a challenge.

First off, let me first say what you should be attacking with:
Banon: Pray
Sabin: Aura Cannon (down, down, left)
Terra: Attack
Edgar: Auto Crossbow

In your first turn, you want to have Terra Defend. After ~10 seconds, Ultros
will attack her with a Tentacle attack, which will do around ~110 damage if you
didn't defend. If you defend, it will do around ~55 damage, leaving Terra with
less than 10 HP, which is fine since Banon will heal her.

10 seconds after that, he'll attack Sabin with Tentacle (225 damage). To time
this right, have Sabin Defend on his 2nd turn, then wait until Ultros attacks
him (if you don't wait and it comes back around to Sabin's turn, chances are
he won't be able to Defend in time before Ultros attacks).

Once these two attacks are done, you're safe for a while. Someone will probably
die on the next turn (MT Tentacle followed by an attack on a random player).
Just revive whoever he killed and heal them with Pray.

Two turns after that (which is Ultros' 3rd turn, and every 3rd turn after that),
Ultros will target Banon with a Tentacle attack. If Banon has more than 235 HP,
you have nothing to worry about (Tentacle will do ~225, and I've seen it do
230). If Banon doesn't have that much HP, you'll have to Defend and hope for
the best.

NOTE: If you defend, Banon will only take ~120 damage. You can have him defend
and have someone else boost his HP above that if you need it with a
(Hi-)Potion.

If you leveled Banon up earlier, this battle gets a lot easier. Make sure Sabin
stays alive, as he's your main attacker, dealing ~265 damage every turn. If he
dies, use a Phoenix Down and have Pray heal him.

It will probably be a long battle, but once you get the rhythm down, you'll do
fine.


I'll be doing the Scenarios in the following order:
Terra/Banon/Edgar -> Locke -> Sabin

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.8 Terra/Banon/Edgar Scenario                                           [5.08]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Terra: Level 3, 96 EXP (112 EXP until next level)
Edgar: Level 6, 672 EXP (384 EXP until next level)

Finish off the Lethe River and head to Narshe once you're on the Overworld.

NOTE: You can heal at the bucket in the Beginner's Classroom if you want.

In Narshe, go left and use the secret entrance. Once at the security checkpoint,
follow the path the light takes. You may want to mess up at least once so you
can encounter Darkside, who's rage is Blizzara.

NOTE: For those wanting to get a complete Rage list, mess up until you encounter
the Darkside, Eukaryote, Specter formation. These are not in the Bestiary, so
no need to worry about finding them unless you want a complete Rage list.

Enter the next door you come across, which is the same room where Locke &
the Moogles protected Terra from the Guard Leader and his soldiers. Keep
following the path and I suggest NOT opening the chest. The Rune Blade inside
it right now uses MP to deal critical hits, and you don't really have all that
much MP to give away. It becomes a Ribbon in WoR, which is much better.

Once you exit the caves, un-equip everything (don't forget the Relics) from
Terra and Edgar. Enter Arvis' house through the back door.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.9 Locke Scenario                                                       [5.09]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Locke: Level 5, 400 EXP (272 EXP until next level)

Equip Locke with a Main Gauche, Mythril Shield, Bandana, Kenpo Gi. For
Relics I would give him White Cape (stat boosts) and Hermes Sandals (if you had
Sabin wear either of these Relics, you won't have them right now. If that's the
case, just pick whatever you'd like).

Head up the stairs to the Item Shop. Fight the Merchant and steal his clothes
(along with a Plumed Hat [common] or Main Gauche [rare]). Dressed as a merchant,
head to the house south of the Item Shop and go downstairs. Talk to the kid and
he'll let you through.

If you know the shortcut behind the house to cross the river, use that.
Otherwise, head up onto the wall and go all the way west then south and fight
the Green Soldier. Steal his clothes as well. Talk to the soldier east of the
Chocobo Stable and relieve him of his duty.

Enter the Pub, go upstairs, down the other stairs, fight the Merchant, steal his
clothes, and take the Cider. Make your way back to the old man's house through
the back door, give the man the Cider upstairs, head back downstairs and tell
the kid the password is Courage.

Use the secret entrance to come out at the rich man's house. Enter the left room
and use the stairs behind the bookshelf in the north-west corner again.

Peek in the room where Celes is and free her after watching the scenes. Don't
forget to take the Old Clock Key from the sleeping soldier.

Celes: Level 5, 400 EXP (272 EXP until next level)

Equip Celes with a Great Sword, Heavy Shield, Bandana, and Leather Armor. Don't
forget to move her into the Back Row.

Enter the far right door and wind up the clock in the north-east corner. Now
enter the secret passage.

Getting the items can be confusing, so follow these directions:
- All the way right, all the way down. Collect Iron Armor. Hold on to this.
- Follow the path to get a Heavy Shield and a Great Sword.
- From these two items, go right and up, then stand in the top-left corner.
  Take 13 steps down, 3 left, and then all the way down and use the stairs. Grab
  the X-Potion. Also grab the Ribbon hidden directly under the X-Potion. And
  finally, grab the Hi-Ether south of the stairs.
- Head back out into the path you can see. The lower left corner of this room
  has an Earring.

Now exit this place through the stairs east of you (I bet you're tired of
always having to heal Celes, huh?).

Exit South Figaro and head to South Figaro Cave. Heal at Sabin's house if you
want/need to.

Grab all the chests in the cave this time. X-Potion to the west, Ether to the
east, and the Thunder Rod is up the stairs in the north-west corner.

Heal at the Recovery Spring, and remove all Relics from both characters. Then
head south to fight Tunnel Armor.

------
Tunnel Armor
------

HP: 1300

Here's an easy (but long) fight. Runic with Celes every turn. Steal with Locke
if you want (Air Knife [Common], Bioblaster [Rare]) then just Attack every
turn. Have Locke use a Potion whenever either character's HP gets below 40
(or 50, to be safe). Rinse and repeat and Tunnel Armor will die.

NOTE: Do NOT throw your Thunder Rod for an instant kill. You'll need it later.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.10 Sabin Scenario                                                      [5.10]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sabin: Level 6, 672 EXP (384 EXP until next level)

Head to the house east of you. Catch the Merchant before he runs off (if he
does, simply leave the screen and re-enter) and buy 99 Shuriken (2970 Gil). You
may also want to buy an Invisibility Scroll or two.

Speaking of which, talk to Shadow here and he'll join your party.

Shadow: Level 5, 400 EXP (272 EXP until next level)

Give Shadow a Buckler and Plumed Hat.

NOTE: Put Shadow in the Back Row (and Sabin if you forgot to do it last time).

Once you're ready, head on out. In the first battle, have Shadow throw an
Invisibility Scroll on himself. This makes him immune to any damage (for now).
This simply avoids Shadow taking damage while trying to escape.

Anyway, head on over to the Imperial Camp.

Enter: Cyan

Cyan: Level 7, 1056 EXP (496 EXP until next level)

Give Cyan a Heavy Shield, Plumed Hat (you should have one/two from stealing from
the merchants in Locke's Scenario), and an Iron Armor.

Have Cyan skip all the soldiers and head straight down to fight the Captain.
Use Sky (his 2nd Bushido) and the battle is over.

NOTE: Even though Cyan and Sabin have never met, the Black Belt (or Phoenix
Down) the Captain just dropped will be added to your inventory...

Head to the tent on the right. Kick the chest and run from the Doberman. Open
the chest for a Star Pendant. Now head south.

After the scenes, attack Kefka once to have him run away. Before talking to
Kefka again, head to the tent west of Kefka. Make sure Sabin is wearing a Ribbon
and open the left box to fight Satellite. This fight depends a bit on luck,
but all you can do is pound Satellite with Shuriken and Aura Cannons as fast as
you can. He'll probably summon some Imperial Soldiers to help him, but they each
die to one of your character's attacks (and don't give EXP, in case you're
wondering). 

ALTERNATE STRATEGY (Thx to blusiryn for mentioning this): If you don't have the
Ribbon because you did the scenarios in the wrong order or you forgot to
un-equip it from Locke/Celes, you can still win this fight. Don't use any
Blitzes with Sabin, since you don't want to have a Berserk'd Sabin running
around. Have him heal Shadow instead (whenever he needs it). Shadow should just
keep throwing Shuriken at Satellite (and the Imperial Soldiers) and Satellite
will eventually fall.

After that fight, open the right chest for a Mythril Glove. Exit the tent and
go behind it and jump off the ledge. Open the chest in the next tent for a
Barrier Ring.

Go back and talk to Kefka twice. Attack him once (again) and he'll flee. Next
time you talk to him you'll have to fight Templar x2 and Imperial Soldier x2.
Throw Shuriken and use Aura Cannon to win (what else were you going to do?).

Lead Cyan to the Throne room. After you regain control, head outside the throne
room and enter the room in the south-east corner. Check the pot in the
north-east corner for a Remedy. Now enter the room east of the Throne room.

Now you'll have to help out Cyan fight off some soldiers. Use the same attacks
as before.

You'll then find yourself in Magitek Armor. Work your way towards the exit and
fight the few fights (use this chance to get some free healing from Healing
Force).

NOTE: Make sure to encounter Stray Cat on your way to Phantom Forest.

Now head down to Phantom Forest. Enter the next screen and use the much needed
Recovery Spring. Next screen, take the top right path. Move on to the Phantom
Train now.

Head right to the next cart. Pick up the ghost and enter the conductor's room.
Examine the top left floor tile for a hidden Tent. Save if you need to and
head back to the first cart.

Talk to the second ghost from the right to buy some Potions (I don't know about
you, but I was running a little low on those). Keep on heading left. On one of
the carts you will enter, a ghost blocks the entrance. Talk to him and run.

After you jump across the carts, head inside and detach the carts where the
ghosts are. Inside, hit the switch again to move on.

NOTE: This is the cart where you can find Oversoul. Make sure you see it at
least once.

Enter the next cart to have a meal, which will restore your HP/MP. Head back
outside using the right exit and walk around the train. Re-enter on the left and
grab the Earring.

In the next cart, enter the second room and search the upper-left tile for a
hidden Tent. In the next cart, skip the first room again and enter the second
room.

Open the left chest and have your Ghost possess it to win. You'll get a Hyper
Wrist for all your hard work. The other three chests contain a Phoenix Down,
Sniper Eye, and another Phoenix Down. You can save in the next cart.

In the next (and last) cart, flip the first and third switch. Then go outside
to the smokestack and examine it to engage in a boss fight.

------
Phantom Train
------

HP: 1900

There's really only one way to win this battle (unless you're extremely lucky):
Use a Phoenix Down on the train.

If you really want to attempt beating it the normal way: Aura Cannon does ~200
damage, so that should be your main attack. Shadow's Shuriken are in the ~55
range, and Cyan's Fang is in the ~180 range.

Best case scenario, you'd need about 5 turns to beat Phantom Train. Of course
you can't forget about Acid Rain (100 damage to EACH character) and his other
attacks.

Just use a Phoenix Down. ;)


Make your way to Baren Falls. Before entering, un-equip Shadow of everything
(don't forget the Relics). Jump into the Falls.

Opinicus Fish only have 10 HP each, so finish them off for the next minute.
After one minute, Rhizopas will show up. The best you can do is pray that he
doesn't use El Nino, because that spells death for you. However, it doesn't take
much to finish off Rhizopas. Two Aura Cannon and a Sky will do, or Sky, Fang,
Aura Cannon will also work.

Cross the Veldt and enter Mobliz. You can heal for free in the bed at the Relic
Shop (north end of town).

Head to the Item Shop and buy one Dried Meat. Stock up on Potions and whatever
else you want. Buy a Kotetsu for Cyan at the Weapon Shop. Buy a Magus Hat for
later on.

*OPTIONAL, but recommended*
If you have 2500 Gil (if you don't, go earn it on the Veldt), head to the
north-west house and talk to the injured soldier. You'll need to run back and
forth between three places: Soldier's House -> Post Office -> Any shop ->
Soldier's House. Talking to any shop owner will make the next letter arrive.
Do this five times and the soldier will give you a Tintinnabulum.

Now head to the Post Office and check the clock for an Elixir.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.11 Veldt 1                                                             [5.11]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Head back onto the Veldt and fight some monsters until Gau appears. Feed him the
Dried Meat item and he'll join you.

Gau: Level 7, 1056 EXP (496 EXP until next level)

Now on to getting some Rages. Getting the rages with a star is a highly
recommended, as they will be very useful at some point in your game. Those with
dashes are just nice Rages to have:
- Cloud (Thundara)
- Bomb (Blaze) [Slightly stronger than Fira]
- Darkside (Blizzara)
* Guard Leader (Wind Slash)
* Oversoul (Will o' the Wisp)
- Stray Cat (Cat Scratch)
* Trillium (Bio) <- IMPORTANT
- Mu (Snare)

Don't forget that you can heal for free in the back of the Relic Shop, or you
could just pay 100 Gil to rest at the Inn. Since you have the Tintinnabulum
(right?), you can also equip it on those that need healing and they will be
completely healed in just a few steps.

NOTE: The Veldt is also a great place to earn money. Chances are you'll also
come across several Satellite. Do your best to beat these, because you get a
Green Beret for every Satellite you beat. Try out your Cloud rage on Satellite
and see what happens.

This is what your party should look like at this point:
- Sabin: Mythril Claws, Buckler, Green Beret, Kenpo Gi
- Cyan: Kotetsu, Heavy Shield, Green Beret, Iron Armor
- Gau: Buckler, Nothing, Green Beret, Ninja Gear

I'll let you decide which Relics to use, though I highly suggest giving Gau
double Earrings to further boost his attack power. Just in case you don't know,
Gau will probably be your key player for most of this LLG.


Anyway, once you're ready, head to the Crescent Mountain Cave. Walk to the end
and prepare to jump into Serpent Trench.

When you get a choice to go left or right, go right. When you get to the cave,
take the X-Potion out of the chest and continue. When you get to anther split,
go right again. At the second cave, step on the switch to let the water drain,
grab the Green Beret in the chest and continue.

It's impossible to miss Aspiran, which is good, since his rage will be VERY
useful later on in the game.

Once in Nikeah, check the clock in the Inn for an Elixir. Also head to the Item
Shop and buy about 30-40 Smoke Bombs (you should have plenty of money from the
Veldt to afford this). This will help you run away (just use a Smoke Bomb and
you're gone) throughout the game.

Talk to the man on the boat to finally end these scenarios.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.12 Imperial Attack on Narshe                                           [5.12]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you care about a complete Bestiary, keep reading. Otherwise, skip this next
section and start reading at NON-COMPLETE BESTIARY.

---------------------------------
100% BESTIARY / UNLOCK ALL FORMATIONS
---------------------------------

USEFUL HINT: Since there's really no room for error in completing this part of
the game while aiming for a perfect Bestiary, I've made a video of how it
should look like. If the text confuses you, check out the video and it should
make a lot more sense. The video can be found here:
http://www.youtube.com/watch?v=0mNLSodKgXk

There are two monsters here that only appear here. These monsters are Fidor and
Hunting Hound. You'll also want to fight Hell's Rider, even though it's not
missable (the next time you can encounter it is in the Soul Shrine at the end
of the game). Terra will even gain a level after the fight, but it won't affect
anything, so it's harmless. Anyway, preparation:

Your main team will be Terra, Celes, Cyan, and Sabin. Put one of the remaining
three people in one party, and the last two in the last party.

Make sure to equip your main party. In order to equip everyone, you'll have to
take the only controllable character and press A on the character you want to
equip so they can switch places. Equip that person, and repeat with the other
characters. Also, you'll want to save.

Don't worry about equipping the other two parties.

Skip down to "FOR BOTH:"
---------------------------------

=================================
NON-COMPLETE BESTIARY
=================================

For this battle, you'll only need one team. You won't want to fight any of these
soldiers, because you'll gain EXP from them.

Your main party will be Gau, Edgar, Sabin, and Celes. The other two parties
don't matter.

In order to equip everyone, you'll have to take the only controllable character
and press A on the character you want to equip so they can switch places. Equip
that person, and repeat with the other characters.

Keep reading below.
=================================



FOR BOTH:

Once you're ready, talk to Banon. Form your parties and keep reading below.

With your main party, go left first then head down as far as you can until you
see four green soldiers below you. There are three spaces in between the two
groups of soldiers (one group to the left, one to the right of the area I'm
talking about) that they don't walk on. You'll want to stand in the middle of
these spaces. If you have no idea what I'm talking about, then use this picture
to help you understand:
http://img441.imageshack.us/img441/9496/narshebattle1rk6.png
(Let me know if the link is broken, though it should work for a VERY long time)

This is where the path splits again (depending on if you're aiming for a
complete Bestiary or not).

---------------------------------
100% BESTIARY / UNLOCK ALL FORMATIONS
---------------------------------

USEFUL HINT: Don't forget to check out the video (link is above) if you're
confused about what to do.

Going by the picture, wait until the green soldiers to your left starts going
left. Don't go too early, or you'll engage in a battle with it. Now go two
spaces to the left, three spaces down, and one more to the left. Now just wait
until you are in a battle with one of the Brown soldiers.

You have a 25% chance of encountering the Fidor, Corporal formation. If you
don't get the formation with Fidor, you'll want to defeat the two Corporals
and then run away from the Heavy Armor (you couldn't run away earlier because
the Corporals don't allow it).

Now wait until the second Brown soldier comes up and turns left. Once it's safe,
go down and fight the Brown soldier that is just standing there. If you haven't
encountered Fidor yet, and this formation still doesn't include Fidor, you'll
need to reset. If you did already encounter Fidor and you encounter it again,
you may also want to reset because you don't want to gain any (more) EXP.

Either way, you'll gain 62 EXP / person from the battle with Fidor. That's
affordable.

After this battle, switch parties once (you'll be in control of the party with
just one person) and head straight down to fight the Green soldier who's
approaching.

You have a 25% chance of encountering the Hunting Hound, Corporal x2 formation.
If you got the Corporal x4 formation, fear not. Your party who just died will
respawn at the Save Point, and you can go and face that same Green soldier.
If it's STILL not the Hunting Hound formation, then you'll have to reset.

Don't worry about this battle, just let yourself be defeated. This won't count
as a Game Over. Instead, your party will re-appear at the Save Point and
everyone in the party will have only 1 HP. But the formation with Hunting
Hound will still appear on the Veldt.

Quickly switch parties twice to re-gain control of your main party. If you need
some healing, pause and heal yourself.

Now go fight the soldier running back and forth like a maniac.

This battle will be against Hell's Rider. It has 1300 HP and is weak to Fire
and Poison. Have Terra use Fire for ~150 damage, Sabin use Aura Cannon for ~235,
Cyan use Fang for ~165 and Celes can just heal or something. Everyone will gain
100 EXP, bumping Terra up to level 4. The reason this is a harmless level-up is
because Terra will leave your party soon (very soon actually) and rejoin you at
level 6.

Head down and press A in front of Kefka to fight him.

Read on at "Kefka"
---------------------------------

=================================
NON-COMPLETE BESTIARY
=================================

Going by the picture, wait until the green soldier starts going left. If you
go to early, you'll engage in a battle with it. When you're ready, you'll want
to move to the south-west corner of this area. It's not too far from where
you're standing right now, so I'll use another picture to help explain:
http://img522.imageshack.us/img522/1559/narshebattle2ox0.png
(Let me know if the link doesn't work)

Once the single brown soldier has walked past you (wait until he's gone all the
way up and starts going left), go down and you can already see Kefka.

The last hurdle is the racing brown soldier. All you have to do is wait until
he runs right then dash down and reach Kefka and don't forget to press A,
otherwise you'll fight the racing brown soldier.

Continue reading below.
=================================

------
Kefka
------

HP: 3000

100% BESTIARY:
Terra will probably be your main healer (with Potions/Hi-Potions). Sabin should
use Aura Cannon, Cyan his first Bushido, and Celes needs to Runic every turn,
allowing her to absorb most of Kefka's attacks. Every now and then, Kefka will
attack physically, but you shouldn't have to worry about that too much.

NON-COMPLETE BESTIARY:
This fight is very easy. Celes should Runic every turn (cancelling out almost
ALL of Kefka's attacks). Gau should use the Stray Cat Rage (~500 damage), 
but using the Bomb or Oversoul Rage will work as well, since those attacks
don't get absorbed by Runic. Sabin should be doing Aura Cannon as always, and
Edgar can use his Auto Crossbow. Rinse and repeat and Kefka will be done in no
time.


Now you must form a party of four to use for a while. I recommend Locke, Gau,
Sabin, and Edgar. Cyan & Celes don't really have much to offer, while the other
four characters do. Make sure to remove Celes' and Cyan's equipment before you
leave. Also make sure everyone is in the back row, where they should always be.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.13 Narshe                                                              [5.13]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Locke: Level 5, 400 EXP (272 EXP until next level)
Gau: Level 7, 1056 EXP (496 EXP until next level)
Edgar: Level 6, 672 EXP (384 EXP until next level)
Sabin: Level 6, 672 EXP (384 EXP until next level)

Head to the building south of Arvis' house. Open all six of the seven chests
for a Hyper Wrist, Thief's Bracer, Reflect Ring, Thief's Knife, Earring, and
5000 Gil. I suggest giving Locke the Thief's Bracer and Thief's Knife.

NOTE: While doing all the shopping in the paragraph below, make sure you have
at least 2000 Gil left. You'll need this in a few minutes.

Stock up on Potions and such before going anywhere. If you have an excess of
money, head to the Armor Shop and buy some Mythril Shields for those that don't
already have it. If you have 700 more Gil to spare, then Locke/Edgar could use
an Iron Armor.

One last thing: The clock in the Elder's House (most western house) has an
Elixir.


Head to Figaro Castle. Since you brought Edgar and Sabin, Sabin will leave you
for a minute to explore the castle. Go rest at the Inn. When you wake up, Sabin
will be back in your party.

Now put Edgar in the lead and go to the shop. Everything's now half-price
because the king of Figaro is in the lead. Buy the Drill for 1500 Gil and the
Flash for 500 Gil.

Once you're ready, go to the entrance of the castle and take the left stairs in
the first room. Talk to the guy here to be transported to Kohlingen.

Enter Kohlingen. Enter the north-west house and check the clock for an Elixir.
Next, go around behind the north-eastern house and enter through the back
door. To your left is a chest with a Green Beret. That's about it for this
town.

NOTE: Shadow is in the Pub. You could recruit him now for 3000 Gil (if you only
have three characters in your party), but he will join at level 6. For those
wishing to play a Perfect Stats game, we'll be back later and have Shadow join
at level 5, level him up with an esper to give him a stat boost, then drop him
again. Just a heads up.

NOTE2: From here on out is when the Smoke Bombs will come in handy, since the
enemies are getting stronger (and you obviously aren't, at least not
level-wise).

Head up north and enter the house (where the Coliseum will later be) and check
the pot to the left for a Hero's Ring. Leave the house, and check the center of
the forest for a hidden Chocobo Stable. Pay 100 Gil to ride the Chocobo and take
it all the way down to Zozo (all the way south along the western border of the
continent, and once you see Jidoor take a left and ride back up until you reach
Zozo). This will be much cheaper than walking since you'll be using up a lot of
Potions just trying to walk to Zozo.

NOTE: If you want to make lots of money, stop by Jidoor and SPEND all your
money. Just trust me, or read below to see why.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.14 Zozo                                                                [5.14]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Locke: Level 5, 400 EXP (272 EXP until next level)
Gau: Level 7, 1056 EXP (496 EXP until next level)
Edgar: Level 6, 672 EXP (384 EXP until next level)
Sabin: Level 6, 672 EXP (384 EXP until next level)
OR Sabin: Level 6, 734 EXP (222 EXP until next level) [100% Bestiary]

Question: Aren't you tired of not having money? Would you like to earn thousands
of Gil in just an hour? Then send 20 payments of $19.95 to my address. Call
within the next 10 minutes and I'll double that! Free!

Ok, maybe not all that. But seriously, if you're tired of not having money, we
can fix that now. First, it'd be best if you had spent all your money (like I
suggested). Now walk around outside (make sure you don't go inside anywhere)
to find Harvester. Harvester has some items you might like. He has a common 
Silver Spectacles and rare Dragoon Boots! Everytime you steal something from
him, he'll steal Gil from you. If you don't have any Gil (because you've spent
all your money), he won't take anything.

Anyway, steal as many items from Harvester as you can (before you need to go
heal somewhere) and head to Jidoor to heal. Don't sell your items yet (if you
sell them now, and head back to steal more, Harvester will just steal your
money).

Head back and forth between Zozo and Jidoor as much as you need to (to heal).
Once you've had enough stealing for a while, sell all your goods.

Silver Spectacles sell for 250 Gil, but Dragoon Boots sell for 4500 Gil! If
you're using an emulator (and let's be honest, not many people would attempt a
LLG without using an Emulator, but if you are, you have my respect. NOTE: I'm
not saying it's impossible to play a LLG on a cart, but it takes a LOT more
patience, which is why you guys have my respect.), you can abuse save states to
get Dragoon Boots for every Harvester you see (save state right before you
select Steal, then steal, and reload if necessary). Not that I know what I'm
talking about... *whistles*

While you're in Jidoor, head to the big house at the north-end of the town.
Walk up the first stairs on the right and check the pot in the north-east corner
for an Ether.

Anyway, I stayed here until I got over 50,000 Gil, just to be safe.

Once you're done with all that, ride a Chocobo to Figaro Castle (or walk, it's
on you).

You can buy Hi-Potions for only 150 Gil. Phoenix Downs are 250 Gil. Tents are
only 600 Gil. Buy as much as you want (but don't spend it all, the point of
this exercise was for you to not have to worry about money for a while).

Now that you have a full wallet, you may want to buy 2 Ninja gear (Locke, Sabin)
and 1 Mythril Vest (Edgar). The last thing I suggest you buy is an Earring at
the Relic Shop (you should already have three, two on Gau and one in your
inventory). Either way, make sure you have a total of four Earrings before you
leave.

IMPORTANT: Make sure you have at least 18,000 Gil left. You'll need it later.

I'm sure you're anxious to get back to playing the actual game, so let's get to
that. Once in Zozo, head to the building labeled as Inn (from the start,
straight east and straight north). Approach the clock and set the time to
6:10:50 (if you want to know why, check my walkthrough). Go up the stairs and
get the Chainsaw Tool for Edgar.

Leave this tower, head to the north-west corner and enter the "Armor" shop.
Grab the Potion in the chest.

NOTE: When you encounter four Gobbledygooks, use Edgar's Noiseblaster to confuse
them. Every one of these creatures has a 50% chance of casting Vanish on YOUR
characters (casting Vanish on the same character twice will remove the
Invisible status). Try your best to get at least two (three would be best, four
would be awesome) characters Vanish'd. This way your characters will take less
damage while trying to run away. The only thing that can hurt you is a single
Veil Dancer formation (only appears inside), and one attack from him/her/it will
instantly kill one of your characters anyway. You'll definitely want to use a
Smoke Bomb to run from those battles.

Anyway, head back to the first building you could enter (the Pub). Go upstairs
and out the right exit. Go upstairs and enter the right door to find an Ether.

Head to the only tower that's left (south-west). Go up as far as you can and
enter the only door you'll see. Collect the Brigand's Glove. Head back down two
floors and enter the black area and jump to the other building to the left.

Re-enter the tower and you'll find three pots and a bucket in the north-west
corner of this room. Check the upper two pots for an Ether and a Hi-Potion.

Move right along... you'll have to jump back to the right tower at the top.
Keep going further up and once you're outside again, enter the next door to
find a chest containing Burning Fists. Definitely give this to Sabin. Also make
sure Sabin and Gau both are wearing double Earrings before you fight your next
battle.

Head up one more floor to fight Dadaluma.


------
Dadaluma
------

HP: 3270

Dadaluma's weakness is Poison. I hope you got Gau's Trillium rage, because it
will be a life-saver in this battle. Bio will do over 700 damage, and Sabin's
Aura Cannon will do around 400 damage. Edgar's Drill will do ~300 damage. In
other words, it shouldn't take you more than 3 turns to beat this guy.

NOTE: Don't steal with Locke, unless you don't mind Dadaluma stealing your
money.

The only problem you might have is if this battle lasts more than 30 seconds.
That's when Dadaluma calls in Iron Fist x2. I doubt it's possible to beat
Dadaluma before he calls for back-up. Once the Iron Fists arrive, stop using
Blitzes with Sabin (one Aura Cannon will kill an Iron Fist, which will then
give you EXP). Just attack normally. Your main attackers now will be Gau and
Edgar.

What about the Trillium rage? Well it just so happens that Iron Fist absorbs
Poison, so even if Gau goes MT with his Bio, they will only heal the Iron Fists
and still damage Dadaluma. Sweet.

I also hope you have some characters under the Invisible status, otherwise the
battle will be much harder. I had three Invisible characters and the battle was
a piece of cake. It only took me one additional turn to beat Dadaluma after his
backup arrived.

NOTE: Another time I didn't have anyone invisible, and got lucky because
Dadaluma killed off Sabin and Locke, the two people who don't matter in this
battle.

In case you're wondering: As soon as you beat Dadaluma, the fight is over and
you won't get any EXP for the Iron Fists.

Head upstairs and don't forget to grab the two chests to the left and right of
this room (Hermes Sandals, X-Potion). Head up to find Terra. Don't forget to
pick up the four magicite laying around. Un-equip Sabin (don't forget those two
Earrings!) and head down to talk to your other party members who mysteriously
showed up.

You'll have to make a party of four again, and this time Celes and Locke are
automatically included. Gau is pretty much required. I'd bring Edgar as the
other party member, since Sabin's usefulness is quite limited to his Aura
Cannon, whereas Edgar has Drill/Chainsaw.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.15 Veldt 2                                                             [5.15]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Locke: Level 5, 400 EXP (272 EXP until next level)
Gau: Level 7, 1056 EXP (496 EXP until next level)
Edgar: Level 6, 672 EXP (384 EXP until next level)
Celes: Level 5, 400 EXP (272 EXP until next level)
OR Celes: Level 5, 532 EXP (110 EXP until next level) [100% Bestiary]

NOTE: Don't forget to equip Celes.

As the title suggests, we'll be heading to the Veldt next.
You may be saying "But it's so far away!"
Let me put it this way: If you don't get certain rages now, you'll be VERY
sorry later on. Just do it. ;)

So how do you get there? Simple (not really), just follow this path:
Zozo -> Jidoor (pick up a Chocobo) -> Figaro Castle -> Dive underneath the
mountains and re-surface in Figaro Desert -> South Figaro Cave -> Heal at
Sabin's house if needed -> Mt. Kolts -> Returner Hideout -> Heal if you need
to -> Lethe River -> Where Imperial Camp used to be -> Phantom Forest (heal if
needed) -> Baren Falls -> Veldt

See, wasn't too hard? Heh. Long trip, but worth it.

First off, some Tips on the Veldt:
* Give Edgar two Earrings and have him use his Flash tool.
* Give Locke the Thief's Knife and Thief's Bracer relic (just to steal some
  random items).
* Have Gau attack with any of his three new rages, or Guard Leader if you don't
  have any of the new rages yet.
* If you encounter the single Veil Dancer formation, run.
* If you come across a Specter, try to steal their rare Ice Rod. It will save
  you some money later on.
* Save every few battles. You never know.


You should get the following Rages:
- Aspiran (Gigavolt) <- Very useful
- Anguiform (Aqua Breath)
- Hill Gigas (Magnitude 8)

Other useful Rages:
- Veil Dancer (Blizzara)
- Gobbledygook (Vanish)

That may not seem like much, but there's another reason we're here on the Veldt:
Time to learn some magic. Magic will be very important in completing this LLG,
so I suggest you spend quite some time learning it. The following spells are
especially useful:
- Thundara (Ramuh, x2)
- Cura (Kirin, x1)
- Libra (Kirin, x5)
- Sleep (Siren, x10)
- Silence (Siren, x8)
- Slow (Siren, x7)
- Confuse (Cait Sith, x7)
- Imp (Cait Sith, x5)
- Float (Cait Sith, x2)

I usually have several people learn these spells, just in case my main spell
caster is somehow disabled. It may take you a while to learn these spells, but
finding those three Rages will also take a while (unless you're lucky).

Have at LEAST Gau and Celes learn these spells.

*Goes to make a sandwich*

*Returns*

Done? Cool. You should also have tons of money (I had over 100,000 Gil at
this point).

If you're not playing a perfect stats game, skip the next section and start
reading at CONTINUE.

****************************************
PERFECT STATS GAME: This is only for those wishing to do a perfect stats game.
It's possible to recruit Shadow at level 5 right now. Since he'll join at level
6 later anyway, you can give him a +1 stat boost through any esper.

NOTE: Make sure Gau doesn't have the Cait Sith esper.

To do this, you'll have to Leap Gau off the Veldt, then enter the Crescent
Mountain Cave without getting Gau back. Since Gau will be on the Veldt, his
level will not be included in the average level calculation, making your average
party level 5.8 (which rounds down to 5).

Anyway, go through Crescent Mountain Cave -> Serpent Trench -> Nikeah -> Take
the boat to South Figaro -> South Figaro Cave -> Figaro Castle -> Dive
underneath to Kohlingen -> Kohlingen.

Once in Kohlingen, enter the Inn/Pub and recruit Shadow for 3000 Gil. Now
you can give him the Ramuh (+1 Stamina) or Cait Sith (+1 Magic) esper. I
recommend Magic, since Stamina is pretty useless.

NOTE: Equip Shadow.

The easiest way to level up Shadow is to head to the desert where Figaro Castle
is. Remove all equipment from Celes/Edgar/Locke EXCEPT their weapon. Then get
into a battle. If it's against Fossil Dragon, run. Otherwise, attack your own
party (not Shadow, obviously) until all three are dead. Then walk around until
you find Fossil Dragon again. Quickly use a Phoenix Down on him and he'll die,
giving Shadow 380 EXP, which is enough to level him up.

While you're here, you can have Celes level up as well. Later on, she'll rejoin
you at level 6, so you can use that lost level to gain a stat point. After
Shadow has gained his level, simply revive Celes, heal her, take off Shadow's
equipment and esper, re-equip Celes (with the Cait Sith esper), and head into
a battle and have Shadow die. Now encounter Fossil Dragon again and throw a
Phoenix Down to have Celes level up.

Once you're done, you can heal everyone at Figaro Castle. Take the castle
underground. Head up to Narshe and Shadow will leave you.

Now you need to head BACK to the Veldt to pick up Gau. The route is the same
as before, but I'll repeat it anyways: Figaro Castle -> Underground to other
side -> South Figaro Cave -> Mt. Kolts -> Returner Hideout -> Lethe River ->
Past where Imperial Camp used to be -> Phantom Forest -> Baren Falls -> Veldt.

Now pick up Gau.

Read below at CONTINUE.
****************************************

CONTINUE:

Heal at Mobliz if you need to then head to Crescent Mountain Cave (south Veldt).
Follow the Serpent Trench to Nikeah. Re-stock on Smoke Bombs while you're here.
Afterwards, talk to the guy on the ship again and you'll come out outside of
South Figaro. Roundtrip to the Veldt: Complete.

########################################
RANDOM INFO: Some people may have figured out that if you leave Gau on the
Veldt, Setzer will join you at level 5 instead of level 6. This is not false,
since Setzer will join you at level 5. However, once you go through the entire
Magitek Research Facility, beat the Cranes and return to Terra, the game will
freeze during their conversation(s). Unfortunately, there's no way for you to
pick up Gau after recruiting Setzer without the game freezing. Sorry. If you
want to know how, read on.

Your levels right now (if you don't level up Celes), are as follows:
Locke = 5
Celes = 5
Edgar = 6
Sabin = 6
Cyan = 7
Gau = 7

If you Leap Gau off the Veldt, your party average will be 5.8 ((5+5+6+6+7)/5).
In theory, if you could have Setzer in your party BEFORE going to the Magitek
Research Facility, he would join at level 5, allowing you to level him up once
with an esper to boost his stats. However, Setzer doesn't join you until after
the MRF, at which point someone else in the party will have gained at least 2
levels. Not to mention that everyone's level gets re-calculated after the MRF.

Again, I only mention this because I find it interesting that a player can come
THIS close to having someone join at a lower level, yet it's still not possible.
########################################


Head back to Figaro Desert through the South Figaro Cave. Take Figaro Castle to
Kohlingen.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.16 Opera House                                                         [5.16]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Once in Kohlingen, make your way to Jidoor. Enter Owzer's Mansion (north house)
and speak to the man running around. Read the letter, leave, and head to the
Opera House (south of Jidoor). Talk to the Impresario again and get ready to
do the Opera scene.
- First line: O, my hero...
- Second line: I'm the darkness...
- Third line: Must my...
- Then talk to Draco (the soldier) four times
- Take the flowers and walk up to the balcony

After this go to the north-east room, hit the right switch, then head to the
north-west room and get ready to do the possibly hardest challenge in any LLG.

NOTE: If you're not going for a complete Bestiary, you won't have to worry about
encountering the rats. Just skip the parts that explain how to get the Bestiary
entries.

You now have to get by five rats walking around on the rafters. Here's the deal:
1. From now on until the end of the Magitek Research Facility, you can gain up
  to 3 levels while still keeping your average level at 6. We obviously don't
  want that, but it allows you to fight one of the rat formations if you want.

  IF YOU DO DECIDE TO FIGHT ONE RAT FORMATION:
  - It will be a LOT easier if you catch the Goetia, Stunner x2 formation. The
    other formation (Goetia x2, Stunner x3) is much harder and you may not
    survive it. You'll need to defeat the Goetia (yellow rat) first. It has 499
    HP. Cast spells (Thundara, Fire, etc.) to take it down as fast as possible.
    Once Goetia is gone, cast any weak MT-spell on the rest of the monsters.
    They will flee, and you'll only receive 48 EXP or 96 EXP (depending on which
    formation you encountered).

2. You can encounter any rat formation and let yourself be killed. This won't
  count as a Game Over. You'll find yourself outside the Opera House, and you
  have three more tries to get it right (not that you need three tries). Once
  you regain control, leave out the south-east exit and look at the letter,
  which is from Ultros again. Then you can go back up to the rats (after
  flipping the switch to open the door, of course).

100% BESTIARY or
PERFECT STATS GAME or
UNLOCK ALL FORMATIONS: If you're doing any of these three challenges along
with your LLG, then you HAVE to do the 2nd option. If you do the 1st option
and gain those 48 EXP / person, you'll have screwed yourself over for the
Mine Cart Ride. Yes, those measly 48 EXP will put Locke and Edgar over the
top. In case you're interested:
* Locke will have gained 8 EXP too many
* Gau will have gained 47 EXP only if you're doing the "Unlock All
  Formations" challenge

Either way, Locke will be over the top, so this means you can't gain any EXP
here. You'll have to use Option #2 (which still isn't bad, mind you).

USEFUL HINT: For those not playing emulators, you'll definitely want to do the
second option (unless you can get through the rats on your first try and don't
care about the Bestiary). You won't even have to watch the Opera scene again.
Just note that you do only have four tries total to make it past the rats (of
course you'll have saved outside the Opera House, right?).

********************************************************************************
VERY USEFUL HINT (thx to MarcusMajarra on the GFAQs board for this trick):
"I don't know if anyone's realized this, yet, but I stumbled upon a useful
trick to use in order to more easily avoid the rats in the Opera House. If you
open the menu while a rat is moving to a square adjacent to you, you're
effectively avoiding the battle for that movement. However, since it takes a
short moment for the menu to open up, the rat keeps moving even while opening
the menu. Thus, if you stand by one of the intersections and open the menu as a
rat comes next to you, it's possible to guide it along a sidewalk where it has
enough leeway to remain far from you, giving you enough room to maneuver."

In other words: If you look at either one of the diagrams below, you could
stand on spot X and when the rat is about to move next to you, open the menu
and the rat will keep moving without engaging you in a battle (this makes it
real easy to get past the second rat if you stand in spot X).

I tried this myself and managed to get by ALL the rats on the first(!) try...
withOUT using save states. This trick definitely makes the rats a lot easier.
********************************************************************************

If you're using an Emulator, here's a few hints for using save states:
- Have one save state in front of the door to the rafters (call this Save A)
- Head inside and do your best to get by the rats. If you find it impossible or
  you're just that unlucky, reload Save A, and enter and exit the room a few
  times. This will make the rats walk a different pattern. Repeat this until you
  can make it past all the rats.

NOTE: I made a video of one example to get by the rats. It may help you figure
out how the rats move and how you should try to get by them:
http://www.youtube.com/watch?v=fIs6mqNxtVo


Anyway, here's some help on getting by the rats:

*FIRST RAT*

# B
C #
#XA    D = Door
# #    C = where you should be standing
# #    X = Don't stand here (rat will engage in battle if it walks by)
# #    AB = While the rat is walking from point A to point B, head across and
# #         go down to point H
# H
D #

NOTE: Don't forget to use the trick by MarcusMajerra above to get by the rats.
You can stand on the X and still get by the rat, which is a little easier.


*SECOND RAT*

- There are several ways to get past the second rat. I'll make another horrible
ASCII art:

# 2       H = Same H as in above diagram
# # ####  2 = Sometimes you can make it past this rat when he goes here, it's
H## #  #      risky though
# # #  #  X = If the rat goes here, don't try to get past it, you won't make it
 X###  Y  Y = This is the best place for the rat to be, though it rarely happens

NOTE: Using the trick by MarcusMajerra, you can once again stand on the X spot
and let the rat slip by you.

You're only options here is for the rat to go to Y, or 2 in the diagram. I've
personally never seen the rat go to Y, but if it does, then it's quite rare.
Your best bet is to run past the rat WHILE it is walking UP to "2".

*THIRD, FOURTH, FIFTH RAT*

Those are the two hardest rats to get by. You should be able to figure out the
rest, since you have a lot more room to work with. Good luck.

Other tips to save you time:
- If the rats just aren't working in your favor, reload Save A and enter/leave
  the rafter room one time (if it's still not working, enter/leave twice, etc.)
- Wait at least 30-45 seconds before resetting and trying again. Sometimes it
  takes the rats a while to move into the right place.




NOTE: Gau has two Earrings, right? Good.

Once you get past all the rats, you'll have to fight Ultros.

------
Ultros
------

HP: 2550

This is where Gau's Aspiran (Gigavolt) comes in handy. It will do ~1400 damage!
Yes, that means two Gigavolts and this battle is over. Have Edgar use Drill and
Locke can pretty much do nothing except heal if you need to heal.

NOTE: Ultros can move to up to four different spots on the field. Ultros has
2550 HP on each spot, and they are independent of the other spots. I'm telling
you this because if Ultros does move to a different spot, you'll need two MORE
Gigavolts to defeat him. Basically, you need to have two Gigavolts connect on
the same spot to kill Ultros.


You finally get the airship. That means no more walking across the Overworld and
constantly running. Sweet. What's not so sweet is that you can't take off in the
airship and fly anywhere (yet). You CAN enter the airship and heal yourself for
free. Might as well stock up on Potions/Smoke Bombs while you're at it.

NOTE: Don't forget to equip Celes.

Anyway, you land next to Albrook. Enter it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.17 Southern Continent                                                  [5.17]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In the Relic Shop, buy 3 more Reflect Rings (now you should have 4 total). If
you don't have enough money, you can always sell off some of your old equipment
to get more. You'll need 18,000 Gil to buy 3 Reflect Rings. If you have 2200 Gil
to spare, you may want to buy a White Dress for Celes.

Now check the barrel east of the Inn for a Hi-Potion. The pot in the Weapon
Shop has an Ether for you. And finally, the clock in between the Pub and the
Relic Shop has an Elixir.

If you feel like getting every item, head to Maranda (West end of Southern
Continent). Check the bottom crate directly west of where you enter the town
for a Holy Water. Now head to the place where a soldier is chasing after a
girl. Check the bottom crate for a Remedy.

If you want to steal a bunch of easy-to-get Tents, head to the eastern end of
the Southern Continent. In the Imperial Observation Post, approach any soldier
and you'll fight Sergeant. Each Sergeant has a common Tent (and a rare Mythril
Vest) for you to steal. Stay here until you feel you have enough Tents.

Whenever you're ready, head to Vector (center of Southern Continent). If you
need to heal, there's a very skinny house west of the Inn. Talk to the Lady,
answer No, and run from the Guards. The lady will compeletely heal you now when
you talk to her.

Head to the guy hiding behind the crates (north-east of entrance) and he'll
help you get into the Magitek Research Facility.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.18 Magitek Research Facility                                           [5.18]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

100% BESTIARY: Sergeant, Belzecue and Flan are missable monsters, but I highly
doubt you'll be able to NOT encounter them unless you're using a No Encounter
code. Also, be sure to encounter Proto Armor. He's not exactly missable, but
chances are you won't encounter it in the other places he may appear in.

Head east and through the top tube to obtain a Flametongue. Equip it. Now.
Head back using the crane and go west on this platform and down the right tube.
Grab the Ether. Now down the left tube to advance. Grab the X-Potion. Take the
conveyor to the right and grab the Thunder Blade (equip it). South of you is a
Remedy. Get on the conveyor belt here.

The south-west corner of this room has a chest with Dragoon Boots. Go up the
stairs above it and through the door to find a Golden Shield (give it to Edgar
or Celes). Back in the big room, take the stairs at the north end to reach the
North-east corner. Enter the pipes through the wall where there are no crates.
Head east when you can to get the Icebrand and Zephyr Cloak. Back in the tube,
keep heading south and you'll end up at the same place as you were when you
first came to this room. Head south into the next room (use the left entrance).

Head all the way on the walkway until you reach the south-east corner of this
room, where you'll find a Tent in a chest. Go down the stairs and go all the
way left until you can't go anymore. Take two steps right and go down. You'll
enter a hard-to-see door. There's a hidden chest here with Golden Armor. I
recommend giving this to Edgar. Head all the way to the left and you might see
another hard-to-see door south of these stairs. Enter it and grab the Golden
Helm in the chest (don't equip this).

That's about it for this room. Step on the conveyor belt going to the right.
After Kefka leaves, take the same conveyor belt the two espers just took (with
a little help from Kefka). Save in the left room here before you approach the
espers.

Equip Reflect Rings on everyone (if one of your characters has Gigas Glove and
Hyper Wrist equipped, then replace Hyper Wrist, since Gigas Glove is better in
this case). If you don't have enough Reflect Rings, you may want to use the
alternate strategy below.

NOTE: An easy (and free) healing method: Go into the Save room where no monsters
appear. Equip the Tintinnabulum on those that need healing and walk around.
Do this with everyone and you'll be at full health.

Now approach the espers.

------
Ifrit & Shiva
------

HP: 3300 (Ifrit) & 3000 (Shiva)

NOTE: If Ifrit uses Blaze, reset. It kills your entire party. Just hope he
doesn't use it.

With Reflect Rings, this battle is not hard. You'll be trying to take out
Shiva (the blue esper) for your information. Have Gau use Oversoul rage (Will
o' the Wisp) and don't worry about it healing Ifrit, he doesn't matter.
Everyone else should either heal those that need healing or cast Fire on Shiva.
For those that don't know Fire, unless it's Edgar (who should then use Drill),
it's best they don't attack at all. Shiva will switch with Ifrit after 5
attacks, and it's best to have one of the spell casters use that turn because
they'll be doing more damage.

Gau's Will o' the Wisp does 1000+ damage and Fire does ~200 damage. Drill does
~300 damage. All of Shiva's attacks will end up healing her, but you'll be
doing more damage than she can heal so it's ok.

NOTE: To get Ifrit to disappear, you need to attack him 5 times. This does not
include spells that bounce back to him.

ALTERNATE STRATEGY (Thx blusiryn): If you don't have four Reflect Rings, you can
have Celes use Runic to absorb most of Ifrit/Shiva's attacks. You still have to
worry about their physical attack and Blaze/Snowstorm. Gau can still use the
Oversoul Rage, as it doesn't get absorbed by Runic.


After the battle, talk to both espers and collect their magicite. Continue
through the right door and all the way up these stairs. In the next room there
are three big tubes on top and two on the bottom. To the left of the second one
at the bottom is a small area with a hidden chest (the chest is down and to the
left, just do your best and you should find it). The chest has a Stoneblade.

Also be sure to encounter Destroyer here (it's not hard). It has a very useful
Rage (Reraise).

Now give Gau double Earrings again and head to the next battle against
Number 024.

------
Number 024
------

HP: 4777


====================================================
Strategy #1:

First, have Locke and Celes be dedicated Sleep casters. This means casting
Sleep almost every turn. He wakes up a lot, but you'll want to keep him asleep.
This will disable Number 024 completely.

Have Gau use Aspiran (Gigavolt) for ~1000 damage and Edgar's Drill will do ~275.

Try to space it out so Sleep gets cast every other turn or every third turn (do
this by simply skipping Locke/Celes turn until it's time to cast Sleep again).
You'll probably need someone to heal Gau & Edgar since Number 024 will still
counter-attack.

If Number 024 ends up using Barrier Change, you might as well reset. As long as
you keep him asleep, and depending on how many times Gau wants to cooperate (he
didn't like casting Gigavolt very much for me), this battle should end after
3-4 Gigavolts and several Drills.
====================================================
Strategy #2 (Thx blusiryn):

NOTE: This only works if you the Gobbledygook Rage and the Imp spell.

Use the Gobbledygook Rage (Vanish) before you fight Number 024 until all (or
some) of your main damage dealers are Invisible. Now you simply have to cast
Imp on Number 024 and your Invisible characters will take no damage. Proceed
to defeat Number 024 with your favorite attacks.
====================================================

After the battle, remove all of Celes' equipment (including Relics and espers).

Give Gau a Reflect Ring again, then enter the next room. After the scene, save
at the Save Point. Also give Edgar the Phantom esper.

Now you'll come to the Mine Cart ride. Unlike the SNES version, these battles
are completely random (at least no one has figured out how to influence these
battles yet). You'll also have to spread out the forced EXP gains between the
three characters to gain the least amount of levels possible.

As mentioned earlier, you can afford to gain up to 3 levels. Since this *is* a
Low Level Game, you'll only want to the minimum amount of levels, which is two.

NOTE: Locke (who is at level 5 right now) will later be re-averaged to level 6.
That just means you'll want to give one of the two levels to Locke (with esper
boosts, of course) so you don't waste the chance to boost your stats.

You have to fight a total of five battles against Red and/or Purple Magna
Roaders. After that, you have to fight Number 128, the boss if you will. You'll
have to decide how you want to split up the EXP (or you can just read this
interesting stuff and then follow what I did).

Every Magna Roader (Red) hands out 198 EXP, and the Magna Roader (Purple) gives
you 232 EXP. Next, I'll explain how these five battles will work:
#1 - 1 Purple
#2 - 1 Purple, 1 Red
#3 - 2 Purple
#4 - 4 Red

During the FIRST and THIRD fight, you have a 75% chance of seeing #1 and a 25%
chance of seeing #2

During the SECOND, FOURTH, and FIFTH fight, you have a 75% chance of seeing #3
and a 25% chance of seeing #4.

Once again, those wanting a complete Bestiary now will follow a different
set-up than those that don't care about the Bestiary (shame on you). Of course,
even if you don't care about the Bestiary, you can use either method.

Those wishing to do 100% Bestiary, a Perfect Stats Game OR a "Unlock all
Formations" challenge (or any combination of these) should follow the method
listed below.

Everyone else (i.e. those wanting to gain the minimum amount of EXP, though both
scenarios gain the same amount of levels - two) can skip down to "EVERYONE
ELSE". Of course, you are free to use either method.

NOTE: This will just describe which battles you'll want to fight and how to
split up the EXP. The tips on actually winning the battles are below these
sections.

---------------------------------
100% BESTIARY (This part was basically contributed by genkaku666, thanks)
PERFECT STATS GAME
UNLOCK ALL FORMATIONS
---------------------------------

NOTE: Regardless of what you do, have Gau wear the Bismarck esper, which is the
only +2 stat esper you have.

You'll want to encounter both the Purple AND Red Magna Roader, while still only
gaining two levels. In this case, Gau will be gaining both levels. The
formations you'll want to encounter are as follows:

100% BESTIARY: You have a 25% of encountering a "1P 1R" formation in the first
and third battle. The other 75% go to the single Purple Magna Roader. You need
to see the rare encounter at least once to add the Red Magna Roader to the
Bestiary. For example, it will look like this:

1P 1R, 2P, 1P, 2P, 2P   OR
1P, 2P, 1P 1R, 2P, 2P

My recommendation:
1P    - All Three
2P    - Gau 
1P 1R - Gau
2P    - Gau
2P    - All Three

UNLOCK ALL FORMATION: In addition to encountering one "1P 1R" formation, you'll
have a 25% of encountering a "4R" on the second, fourth, or fifth battle. The
other 75% is the "2P" encounter. To visualize it, take either of the two above
examples and replace one of the "2P" with "4R". Just one example:

1P 1R, 4R, 1P, 2P, 2P

My recommendation:
1P    - All Three
4R    - Gau
1P 1R - Gau                 NOTE: Yeah, it's the same as the one above.
2P    - Gau                       So what? :p
2P    - All Three


Now that you know what you're looking for, how should you spread out the EXP?
It's actually pretty easy. All three people need to be alive for two fights
only: One "1 Purple" formation and one "2 Purple" formation.

Gau needs to finish all the other battles by himself (or at least he needs to be
the only one standing at the end). This works for all the scenarios included in
this section. With the "Unlock all Formations" sequence, Gau will only need 3(!)
EXP to gain another level, but that's close enough.

Good luck. :)
---------------------------------

=================================
EVERYONE ELSE
=================================

NOTE: Give Locke the Bismarck esper and Gau the Maduin/Cait Sith esper.

For those wishing to gain the minimum amount of EXP and having the lowest levels
possible, you'll want to encounter the following formations (which happens to
be the most common one):

1P, 2P, 1P, 2P, 2P

As for spreading out the EXP: Since I recommend finishing off the last battle
with all three people alive (so you don't have to revive/heal someone while
trying to fight Number 128), you'll want to have all three characters alive
during both "1 Purple" formations and the last formation ("2 Purple").

Then you'll want Gau and Locke to take one of the other "2 Purple" formations,
with Gau taking the last "2 Purple" formation all by himself.

If that's confusing, let me write it like this:
* 1P - All Three
* 2P - Gau, Locke
* 1P - All Three
* 2P - Gau
* 2P - All Three

This isn't as hard as it looks. Good luck. :)
=================================

TIP: It's probably a good idea to have your whole party alive at the end of the
fifth battle so that you don't have to revive anyone while you're facing Number
128.




*HOW TO TAKE DOWN THESE MONSTERS*
- Purple = 420 HP, weak to Fire, absorbs Ice
- Red    = 250 HP, weak to Ice

Gau can either use Oversoul or Guard Leader. I prefer Guard Leader because it
hits all the enemies instead of just one. Your choice.


Basically, just make sure everyone has a Reflect Ring and that Locke/Gau are
both holding espers. You did give Edgar the Phantom esper, right?

After those five battles, you'll fight Number 128.

------
Number 128
------

HP: 3276

First, summon Phantom. *Most* attacks here are physical attacks, and
summoning Phantom is just a safety net. The only thing that can remove your
Invisible status is Blizzard (Number 128, 33% every other turn) or Shamshir
(Left Blade, 33% on every other turn). As you can tell, it's worth it. Thx
to blusiryn for suggesting this quite effective summoning.

Gau will be your main damage dealer in this battle. The safest way to go in
this NOT to Rage (uncontrollabe Gau = not good, because you only want to
damage the main body, not the blades), but to use a ST Thundara spell on
Number 128 (450+). Have Edgar Drill (~285) and put Locke on healing/Ether
duty. Gau can only cast three Thundaras before he runs out of MP, which is
when you'll want to have Locke give Gau an Ether.

Should you take out the Left and Right blade, Number 128 starts getting mean by
using attacks such as Blaster (Instant Death), Gale Cut (remember Vargas?),
Shockwave (strong attack) and Atomic Rays. Atomic Rays is the one to watch out
for (well, not much you can do about it when you see it) since it will kill
your party if you're not at full health (even at full health, you may not
survive).

NOTE: If you want to steal a Kazekiri (good weapon for Cyan), give it your best
shot. It's a Rare steal on Number 128 and he has no Common steal, so you can try
over and over again if you don't get it. Good luck.

It will take many turns (at least 5) to take down Number 128, but you should be
avoiding most damage due to the Phantom summoning. The battle is manageable even
without Phantom, but he makes the battle easier.


NOTE: SAVE! Unless you want to risk doing the whole Mine Cart ride all over
again. The save point is north of you if you can't find it.

After this battle you'll come be outside the of Facility again. Head all the
way down and make sure you're fully healed when you head left, where you'll
meet up with Setzer. It's not over yet.

------
Cranes
------

HP: 1800 (Left)
    2300 (Right)

NOTE: The right Crane has the Debilitator Tool for Edgar as a Rare steal.
Unfortunately, it also has a common steal. You should go ahead and try to steal
the Debilitator anyway, you may get lucky.

This battle is pretty easy. If you still have your Thunder Rod from the South
Figaro Cave, throw it at the right Crane (preferably with Gau) to take off
a good chunk of his HP. Finish it off with things like Drill.

The left crane doesn't like Water, so Gau's Anguiform Rage (Aqua Breath) will
do nicely here.

NOTE: If you don't have the Thunder Rod, just keep Gau alive long enough until
he pulls off 4 Aqua Breaths, and both cranes should be done.

Don't worry about Setzer, he'll die anyway since you never got a chance to
equip him.

Do note that if the left Crane pulls of his Electrification (happens when he
gets hit with Thunder spells three times), you will die and have to reset...


After a few scenes, you'll be in control of the Airship. Head over to Narshe and
after the scene, you'll be free to go to the Cave to the Sealed Gate, but we
have other things to do.

NOTE: Terra's level got bumped up to level 6. This is supposed to happen, so
don't feel like you did something wrong somewhere.

First, make a party with Terra in it. It doesn't really matter who else is in
the party, since there's no boss or anything for a while, so pick your
favorites. Make sure you have seen Litwor Chicken (Grass/Forest on Southern
Continent) and head to the Veldt.

Here you'll want to get the Litwor Chicken and Destroyer rage and teach some
spells. Pretty much everyone should know Rasp and Osmose (Shiva). The -ara
spells are also helpful. Just make sure you have someone that knows all the
spells you have available to you now. Keep in mind that your party will consist
of only Locke and Terra for a little while. You'll want to teach them some magic
to compensate for that. Also, if you're one of those people who consider using
and throwing Rods to be too cheap during your LLG, you'll definitely want to
make sure Locke and Terra both know Vanish.

NOTE: You'll want to teach the Confuse spell to all (or some) of those that can
afford to gain 237 EXP. You'll need that spell during the Imperial Banquet.

NOTE2: Make sure you have at least 30,000 Gil.

Once you're ready, head over to Jidoor. Here you'll want to buy the Golem and
Zona Seeker magicite at the Auction House (30,000 total). Teach Stop (Golem) to
a few people, as you'll use this spell a lot in the future.

Next head to the island east of the Veldt. You'll find Briareus here, who has
Gaia Gear as a rare steal. You can cast Vanish on your party to avoid taking
damage from these guys. Stay here until you steal four Gaia Gears.

NOTE: In the grassland on the Southern Continent you can find the Wyvern
monster. If you make your entire party invisible (by summoning Phantom), you
can safely steal from Wyvern (either of the two encounters) and try to steal
some more Dragoon Boots. I suggest doing this if you're low on money.


100% BESTIARY, PERFECT STATS GAME, UNLOCK ALL FORMATIONS: If any of these
challenges apply to your game, you will probably have a level 5 Locke if you
followed my guide through the Mine Cart ride. Take the time now to equip the
Bismarck esper on Locke and level him up to 6. If you don't do it now, he'll
get bumped up to 6 automatically pretty soon, and you won't want to waste the
+2 stat points.

When you're ready, fly to Narshe. Upon entering, a guard will take you to
the mayor's house for a little meeting with Banon & Co. Afterwards, head to the
Imperial Observation Post (east side of Southern Continent). Head through here
to get to the Cave to the Sealed Gate.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.19 Cave to the Sealed Gate                                             [5.19]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

100% BESTIARY: Stay in the first room until you encounter Provoker, Antares, and
Lich. There's a formation in which all three appear, so you may not have to
stay long.

NOTE: Once you're past B1F, you can summon Phantom to make yourself invincible
to most of all of these monsters first few attacks. Their physical usually hits
for ~50 damage, so you'll want to avoid damage as much as you can.

Take the Assassin's Dagger in the first room, then the Kazekiri in the second
room. In the lava room make your way towards the lower left corner to get the
Heiji's Jitte relic. The upper right chest has a X-Potion. In the next room,
take the east path first to find a Hi-Ether. Then take the path south of the
door. Head east and south and up the hill. Hit the switch on the bridge then go
west and north to find a Genji Glove. Next, head back south and up the	
north-east stairs. Up ahead, do NOT flip the right switch. You'll have to fight
a Ninja, which you cannot run from. Hit the left switch instead, and enter the
door to find a Save Point and a Tent.

Moving along, hit the switch on the bridge and you'll come to the grand
staircase. Stand on the last stair tile and go one step south and one step west.
Press A to find an Invisibility Scroll. Six steps south from where you're
standing now is a Gold Needle. Four North and four East is a Water Scroll. Now
grab the chest you can see on the ledge for a Hi-Ether. Stand above the chest
and walk three steps north to find 293 Gil.

Now head through the hole in the wall and walk north to come out on the other
side. You'll find an Elixir in a chest here. Then head east, then south, then
west and step on the switch. Enter the door that just opened to find a
Magicite Shard, Hi-Ether, another Magicite Shard, and the Ultima Weapon. Take
the east bridge, hit the switch on the wall, hit the switch on the platform to
your right, ignore the chest to your left and grab the Magicite Shard out of the
chest north-east of you. Advance two more rooms to finally come to the Sealed
Gate.

Attack Kefka once and the fight is over. After the scene, head south and use the
exit that definitely wasn't there before. Leave the cave and head back to the
airship.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.20 Vector / Imperial Banquet                                           [5.20]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now you'll need to form a party of four people that can each gain 237 EXP
withOUT leveling up. That will include Terra and Setzer, and if you've been
following this guide, Sabin and Cyan.

NOTE: Don't forget to equip everyone.

Stock up on Smoke Bombs and Potions before you leave. Also, one (or more) of
your characters should know the Confuse spell.

NOTE: You can ride a Chocobo for only 100 Gil in the forest near the airship.

Head on over to Vector and enter the city. Head straight north until a soldier
tells you the emperor is expecting you. You'll now have four minutes to talk to
24 soldiers; four of those soldiers will want to fight you.

NOTE: Mega Armor is best taken care of with the Death spell. Sergeant has 580
HP, which you should be able to take care of in one turn (or use a Death
spell, though it costs 35 MP to use). 

NOTE2: If you want the Ward Bangle (you do), then you'll have to use the Smoke
Bomb trick on the three Sergeants you face. This trick is simple: Cast Confuse
on your own party member, then have that person use a Smoke Bomb DURING the
Confuse animation. If done correctly, your confused party member will use the
Smoke Bomb on the enemy instead, causing the enemy to run away (which still
counts as you beating it).

As I did in my walkthrough, I will guide you towards the awesome map made by
nJOY_CJ for the SNES version of this game:
http://www.gamefaqs.com/console/snes/file/554041/44805

I will also give you these instructions to follow (copied from my walkthrough):
- Head straight south to the next screen
- Talk to the two Soldiers (2 soldiers)
- Go down the little stairs and talk to the two Magitek Soldiers (4 soldiers)
- South and outside, down the right stairs and talk to Magitek Soldier (5 sold.)
- Back up stairs, down the left side, talk to south-west soldier (6 soldiers)
- Talk to left Magitek Soldier for battle (7 soldiers) [Cast Death]
- Head back inside and go left/west and through the door
- Ignore the door you see (it has two treasure chests)
- Head up the stairs and enter THAT door. There are a total of 6 soldiers in
  this room, and one more in the back room on the toilet. The guy on the toilet
  (Poo on peace!) will fight you, as will one of the soldiers in the room. You
  should have talked to a total of 14 soldiers before leaving here.
  NOTE: Use the Confuse/Smoke Bomb trick on the soldiers.
- Head up the stairs and talk to a soldier (15 soldiers) before heading outside
- Talk to the soldier and Magitek Soldier to the left (17 soldiers)
- Go up the middle stairs and talk to two Magitek Soldiers (19 soldiers)
- Head inside and fight the soldier (20 soldiers)
- Head back down the middle stairs and talk to Magitek Soldier (21 soldiers)
- Head inside and down the stairs to the next room
- Go down one set of stairs and enter the door. Talk to the Mage in the red and
  the soldier walking around (23 soldiers). One to go.
- In the south-west corner of this room is another bathroom with the last
  soldier (24 soldiers).

VIDEO: If you find these instructions too confusing or you'd like to see how
it's done so you can understand it better, then you can check out this video
I made: http://www.youtube.com/watch?v=aE8pmmQABDk

NOTE: You may be a little short on time using the Smoke Bomb trick. Good news is
that you can afford to lose 3 points, which means you really only have to talk
to 21 soldiers and you'll still get the Ward Bangle.

After you're done with this, simply wait for the time to run out. Now you'll
do the actual Banquet. Pick these answer for maximum results:
1. To our homelands.
2. Leave him in jail.
3. That was inexcusable.
4. Celes is one of us!
5. Why did you start the war?
6. I still have a few things to ask.
7. Why do you want peace now?
8. I still have a few things to ask.
9. Why did we have to talk to your men?
10. Okay, let's talk about the espers...
11. They have gone a bit too far...
12. Why did you start the war?
13. Take a Break
14. Defeat the Imperial Elite on the other side of the table within 2 minutes**
15. Continue the Banquet. Answer "That your way is truly over."
16. Yes

** Setzer can do the most damage with his Chocobo Stampede (three Chocobos).
Cyan can just use Fang, Sabin his Aura Cannon or any spell (-ara preferably).
You may want to Trance Terra and have her use Magic.

And that's it. Afterwards head south two screens and a soldier will approach you
and give you all the rewards. These are:
1. All Imperial troops will be withdrawn from South Figaro immediately.
2. Imperial forces will be withdrawn from the kingdom of Doma.
3. We will also unlock the armory at the Imperial observation post to the east.
4. Tintinnabulum
5. Ward Bangle

Also, all the EXP your characters gained (without leveling up) will be reset to
their default values. Terra and Locke both now need 384 EXP to level up.

Let's get the treasures here. From the entrance of the palace, go right, up the
stairs and enter the next two doors. There is a chest at the north-end of this
room containing a Gale Hairpin. In the south-west corner of this room is a
bathroom with a Holy Water in a chest. Back at the entrance, take the left path.
Enter the first door to collect an Alarm Earring and a X-Potion. Go up one set
of stairs and enter the room to find an Ether in a chest.

NOTE: Do yourself a favor and stay away from any desert on the Southern
Continent. This will help you out later on.

That's it for this place. Head to the Imperial Observation Post (east side of
Southern Continent). Enter the house right in front of you and head downstairs.
Grab ALL the treasures here, which include: X-Potion, Angel Wings, 8000 Gil,
Hi-Ether, Reflect Ring, 13000 Gil, Hermes Sandals, Elixir, 20000 Gil, Angel
Ring, Alarm Earring, Flametongue, Elixir. The Flametongue is in the stove, and
the elixir is in a hidden chest in the south-east corner of the room.

Head to Albrook. Enter the port and check the top crate for a Teleport Stone.
Board the ship and talk to General Leo. Rest at the inn, then go talk to General
Leo again. After the boat ride, head to Thamasa.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.21 Thamasa                                                             [5.21]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In Thamasa, buy two Mystery Veils for Terra and equip one of them on Terra.
Also buy 3 Ice Rods.

Check the middle barrel to the right of the Item Shop for some Eye Drops. Head
east to the Relic Shop and check the barrel for a Gold Needle. Towards the
north-west corner of town you can search the middle barrel next to the Inn for
a Phoenix Down. North of that is the mayor's house. Searching the top barrel
grants you an Echo Screen. The barrel next to Strago's house has a Green Cherry
(you'll also see a kid casting Fire here).

Just for fun, go through the little passage west of Strago's house to see a
mother almost cast Cure on her child. Now enter Strago's house and talk to him.
Afterwards, de-equip Shadow of everything and go rest at the Inn.

Once you wake up, head to the burning house and talk to Strago. Once inside,
give Strago a Magus Hat and Gaia Gear. Advance through the house and run from
any Balloons you encounter (obviously). Their attacks can hurt so be careful.
Summoning Phantom isn't such a bad idea here.

Once you come to a split, do NOT approach the left door. You'll be surrounded
by 4 Balloons, meaning you'll have to kill two just to be able to run away.
Take the right door instead. In the next room, take the right door again to find
a Flame Rod. Now take the left door.

Take the right door here again for an Ice Rod. Now take the left door again.

Make sure Terra and Strago both have double Earrings equipped. Give Locke the
Hero's Ring and whatever other Relic you like. You'll want to equip the Siren,
Golem, and Carbuncle espers. Head straight up to fight Flame Eater.

------
Flame Eater
------

HP: 8400
MP: 480

First off, summon all three espers. Siren prevents the Balloons from exploding,
Carbuncle gives your party Reflect status, and Golem will help with the
physical attacks.

There's a few ways you can approach this fight. If Terra and Locke both know
Osmose and Rasp, you may want to use them to get rid of Flame Eater's 480 MP,
which will kill him.

If this is not the case, then throwing Ice Rods is your best bet. A Trance'd
Terra will do 4552(!) damage with a single Ice Rod (un-Trance'd does 2276).
Strago will be doing 2556 damage. With a Trance'd Terra, she can just use
two Ice Rods to end the battle, or have Strago use two and Terra use one. You
get the picture.

NOTE: In order to not gain any EXP in this fight, you can't let any Balloons
die. If you didn't know, you can make the Ice Rod target only one person by
selecting Ice Rod, pressing right (this will make the attack ST instead of MT)
and targetting Flame Eater.

If you want to Rasp/Osmose this fool, begin casting Rasp as soon as you summon
your espers. Locke will only drain 40-50 MP, but a Trance'd Terra will be around
the 130-140 area. You'll probably need three turns total to drain all 480 of
Flame Eater's MP.

If Flame Eater uses Fireball, you may as well reset. Just hope he doesn't use it
on his second/third turn.

Once you drain Flame Eater of all its' HP/MP it will die.

Once you wake up in Strago's house, head to the west side of the room, stand to
the left of the table, face left and press A for a Memento Ring.

You should have one Flame Rod, so go buy 3 more (4 if you want to be safe).

NOTE: Some players consider buying/throwing Rods too cheap. If so, don't worry,
you can get along just fine without buying Flame Rods.

Leave Thamasa and head to the Esper Caves west of Thamasa (go south and aroud
the mountains, of course).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.22 Esper Caves                                                         [5.22]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NOTE: If you want, summon Phantom to make yourself invincible to all random
encounters in here.

Grab the Healing Rod to your left. Go north and take the east exit. Keep going
through the one-way path until you come to the room with the three golden
statues. Approach the statues and watch the conversation. Keep the same set-up
as you had for Flame Eater (Terra/Strago double Earring, Carbuncle and Golem
espers).

NOTE: If Rods are cheap for you, give Terra a Reflect Ring.

------
Ultros
------

HP: 22000

The goal is here to do 11760 damage. After that, Relm will join the battle and
you will only have to Sketch Ultros successfully to end the battle.

Summon Carbuncle and Golem first. Trance Terra and have her throw Flame Rods for
4408 damage. Strago will do 2474 damage. Locke should be healing whoever needs
it.

Two turns and four Flame Rods later, Relm will show up. Watch the humorous
conversation and have Relm Sketch until it connects. Don't bother with attacking
Ultros anymore, since the battle will be over once Relm Sketches successfully.
Focus on keeping Relm alive.

Should Ultros ever use his MT-Tentacle attack, you'll die and have to reset.

If you get unlucky and Relm fails 4-5 times (*grml*), Ultros will get up in your
face and execute a MT-Tentacle attack, which will kill your whole party. The
best you can do is hope Relm connects sooner rather than later.


ALTERNATE STRATEGY (Thx to blusiryn): For those who consider using Rods to be
too cheap, this is for you. Locke and Terra know Vanish, right? Good. Vanish
Locke and Strago. Now have Terra (and Locke, for now) attack Ultros with
Fire/Lightning spells. Strago should focus on recovering lost MP with Ethers.
Once Ultros "alters his body composition", Locke should stop attacking and
help Strago heal and maintain Vanish status on Locke/Strago. Continue
attacking Ultros with the same spells with Terra. Ultros will start
countering with Firaga/Thundaga, which will bounce off Terra and right back
onto him.

Sooner or later, Ultros will run out of MP. When this happens, cast Vanish
on your entire party and continue beating down Ultros until Relm shows up.
Vanish her as well and then it's just a matter of Sketch connecting.




NOTE: To make yourself invincible again, you'll probably have to give Relm the
Phantom esper and have her summon it.

In the next room, enter the north hole and go up and outside to collect the
Chocobo Suit. Head back inside, go south and back outside through the west door
to find the Tabby Suit. Back inside, fall off the bridge to land on a familiar
section of the cave. Go back to where the holes in the floor were and fall down
the east hole. Go out the north-east exit to find a X-Potion.

Return to the room with the holes in the floor one last time. Fall down the
south hole and advance to find the Espers.

Back in Thamasa, everything will be fine until Kefka shows up. After some more
conversation, you'll be in control of General Leo. Talk to Kefka to battle him.
You'll need to use Shock 7-8 times to defeat Kefka. You can use Items if your
health gets low.


After many more scenes, it's time to wrap up some things before heading to the
Floating Continent.

First, head to Doma Castle. It's north-west of the Veldt. Enter the castle
itself, take the left door and go straight up. Open the chest for a
Hi-Ether and search the alarm clock for an Elixir. Head over to Cyan's
room (north-east of Throne Room) and open the chest here for an X-Potion.
Exit Cyan's room and get on the castle wall using the door directly south
of Cyan's room. Walk along the wall and enter the storeroom when you see it.
Open both chests here for a Phoenix Down and Prayer Beads. That's all for
here.

Next, it's time to recruit Mog. You couldn't recruit him before, since Mog
would've messed up your average party level. Since you've already gotten all
the characters you can get, it's safe to get Mog now.

Head to Narshe and enter the treasure house (south of Arvis' house) again.
You'll find that Lone Wolf has taken the contents of the once-locked chest.
Follow him all the way to the Narshe Cliffs (where you fought Kefka) and
continue going north-west from there to find Lone Wolf again. He's kidnapped
Mog and is holding him hostage. Just wait about 5 seconds and Mog will free
himself. You'll then have to choose between Mog and the Gold Hairpin. Choose
Mog.

Mog will join you at level 11 (5 above party average) and can gain 1144 EXP
before leveling up, which is nice since you'll be coming up on a few forced
EXP gains here pretty soon.

100% BESTIARY: Fly to Triangle Island (the island in the north-east corner of
the map). You'll eventually encounter Intangir. It's invisible at first, but
you won't want to attack it anyway. Use the Confuse/Smoke Bomb trick to make it
run away and you'll gain 10 AP! But it will also use Meteor on the person who
used the Smoke Bomb, which will kill that person. You can now also find
Intangir on the Veldt.

IMPORTANT: Even if you're not going for a 100% Bestiary, I still recommend
you encounter Intangir and get the Rage for it for Gau. This will save you
some headaches later on.

Speaking of Veldt, head over there to learn some magic. Right now is pretty
much the last chance for you to learn some magic for quite some time, so I
suggest you use this opportunity.

Definitely make sure you have Celes learn just about everything. Also, it'd be
best for everyone to learn Rasp/Osmose as well as the -ara spells. This is also
a great chance to earn lots of money... I actually stayed here until every
character (even Cyan and Setzer!) learned every spell, just to have an excuse
to earn lots of money (plus the perfectionist in me wouldn't let me leave until
everyone had learned every spell).

Before we make our ascent to the Floating Continent, let's fill up Mog's Dance
list, shall we?

NOTE: In order to not gain any EXP, you'll have to use the Confuse/Smoke Bomb
trick. If you need a reminder, cast Confuse on a person, and while the Confuse
animation is still playing, have that person use a Smoke Bomb. The Confused
person will use the Smoke Bomb on the enemies instead, making them run away.

- Wind Rhapsody: You've already gotten this by fighting on the Veldt.
- Forest Nocturne: Any forest
- Desert Lullaby: Any desert
- Love Serenade: Any battle in Zozo (outside)
- Earth Blues: Any slopes (outside of Mt. Kolts)
- Water Harmony*: Lethe River / Serpent Trench
- Twilight Requiem: Any caves (inside of Mt. Kolts)

* This one is the trickiest to get. Land your ship on the Veldt, go through the
Crescent Mountain Cave and hop on Serpent Trench. Confuse/Smoke Bomb trick any
encounter to learn the Dance. Once in Nikeah, rent a Chocobo for 80 Gil
(north-east corner of town) and ride it north and across the bridge to the
east. Squeeze in between the ocean and the mountain range until you cross
another bridge. You'll then find yourself at the beginning of Sabin's scenario
again.

While still on the Chocobo, ride past where the Imperial Camp once was, through
the Phantom Forest and up to Baren Falls. Drop the Chocobo, jump down Baren
Falls and you should be on the Veldt, where your airship is.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5.23 Imperial Air Force                                                  [5.23]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you've done everything like me, everyone is at level 6 except Cyan (7),
Strago (8), Gau (8), and Mog (11), giving you a party average of 6.91.

You'll need to make a party of three for the next few battles, which also
include six battles of forced EXP gain. I recommend bringing your three
highest-leveled characters: Mog, Strago, and Gau. It's highly recommended that
all three know Rasp/Osmose.

Give everyone their best equipment. Gau should have double Earrings, Mog should
not wear Dragoon Boots (Why? If Mog gets hit with Reverse Thruster, he has no
way of killing himself, and Gau will probably be in Rage mode. Strago will most
likely be dead). He definitely should wear Hermes Sandals, and your other
favorite relic. I'll let you decide on Strago's Relics, but he'll only
participate in two of the next six battles, so don't count on him doing any
damage.

As far as espers go, have Gau wear Zona Seeker and Mog can have Siren.

Stock up on Potions/Smoke Bombs (you can do that in the Item Shop in the
airship) and make sure you've saved somewhere.

NOTE: You may want to go to the Config menu and set the Battle Speed to 6. This
makes the following battles MUCH easier.

Once you're ready, head to the Floating Continent via the airship. Before you
get there, you'll have to fight several battles.

First up are 6 random battles, consisting of either Sky Armor x2, and Spitfire
or Sky Armor, and Spitfire. Obviously you'd rather have the easier formation
against two monsters instead of three.

You have to make a choice now. No one but Gau will level up here, but you'll
have to decide if you want Gau at level 12 or 13. Read below before you make
the seemingly obvious decision.

First off, the "Sky Armor, Spitfire" formation has a 25% chance of appearing.
The "Sky Armor x2, Spitfire" then has a 75% chance of showing up.

Abbreviations:
* SA = Sky Armor
* SF = Spitfire

FORMATIONS YOU NEED TO ENCOUNTER TO KEEP GAU AT LEVEL 12:
* Three "SA, SF" formations:
  - Two of these must be split between all three characters.
  - One has to be won with only Gau and Mog alive.
* Three "SAx2, SF" formations:
 - All three must be won with only Gau alive.

NOTES: This is VERY hard to get. Unless you get extremely lucky, you'll be
resetting many times to get the right formations. Obviously, if you encounter
anything less than the above (i.e. 4x "SA, SF" battles), then that's great.
You can't afford to get anything more (if, for example, you fight 4x "SAx2, SF"
formations, you'll have to reset otherwise Gau will be bumped to level 13.
Good luck.




FORMATIONS YOU NEED TO ENCOUNTER TO KEEP GAU AT LEVEL 13:
* All six can be "SAx2, SF" formations, so you can encounter anything:
  - One of these has to be won with all three alive.
  - One has to be won with only Gau and Mog alive.
  - Four battles must be won with only Gau alive.

NOTES: This is far easier to do. Anything you encounter will work, since you can
afford to have all six battles be the maximum amount of experience. Simply have
one battle with all three alive, one with just Gau and Mog alive, then the rest
with only Gau, and he'll level up to 13, but not higher. However, 12 is better
than 13, so if you're aiming for a strict(er) LLG, you may want to keep Gau at
level 12.


HOW TO FIGHT THESE BATTLES:
The first thing that needs to happen is Mog summoning Siren. This negates the
otherwise instant-killing Absolute Zero by Spitfire. Since Mog has Hermes
Sandals, he *should* get his first turn in before Spitfire. If not, hope he
doesn't use Absolute Zero.

Siren will also disable Sky Armor's Magitek Laser, leaving them no other attacks
besides Reverse Thruster (causes Silence) and Missile, which they only use when
they are alone anyway (something that is not likely to happen).

The only attack you have to worry about now is Spitfire's !Propeller, which he
has a 33% chance of using every turn. This will kill anyone except Mog when he's
at full health (but he'll be in critical health).

Anyway, have Gau use Guard Leader (Wind Slash). After Gau's first level-up, one
Wind Slash should be able to kill all Sky Armors, leaving only the Spitfires.
A second Wind Slash will always take care of it.

Don't have Strago do anything in the two battles he'll be in, unless you need
some healing.

So what to do with Mog? If he's supposed to stay alive in battle, you can either
have him use his Wind Rhapsody Dance or have him not attack at all and just heal
Gau if needed.

NOTE: Wind Rhapsody has a 6/16 chance of using Sunbath, which will restore all
your HP. It also has a 7/16 chance of using Wind Slash, meaning Gau would only
have to use one Wind Slash instead of two to win. My point is, having Mog Dance
is not a bad idea.

A few final things to mention about these battles:
* After the first battle, you can HEAL in between each battle. Make use of this.
* For every battle that Gau has to fight alone, make sure Mog is alive as well.
  You need him to summon Siren. Just be sure to kill him before the end of the
  battle. This also gives the enemies a second target to aim for, which is
  another reason why you should have Mog start every battle.
* Don't get frustrated if you're aiming for a level 12 Gau. You don't want to
  know how many times I had to reset... I feel your pain. If you had to reset
  less than 50 times, consider yourself lucky.
* Good luck!

NOTE: From here on out I'm going to assume you chose to keep Gau at level 12.


After those six battles, you'll have to fight Ultros (and Typhon). If Mog or
Strago know Blizzara, give them Earrings (Mog takes preference over Strago if
both know it, because Mog's Magic stat is higher). Strago can still wear the
Hero's Ring, though.

Also, give the Zona Seeker esper to Mog. Finally, if your Battle Speed is still
set on 3, you may want to bump it up to 5 or 6, with 6 being the slowest
setting. The actual IAF is pretty much impossible while the Battle Speed is on
3, because he'll attack too many times for you to keep up. Trust me. Unless
you feel like doing the last six batles all over again...? Didn't think so.

------
Ultros & Typhon
------

HP: 17000 (Ultros)
    10000 (Typhon)

With your powered-up Gau, this battle isn't too hard. Gau s