==================================
= Yggdra Union Walkthrough =
= Written by: Lufia_Maxim =
= v0.4 (1/2/07) =
==================================
The Kingdom of Fantasinia, located in
the center of the continental world.
Times of peace and prosperity continued
for many years under the Holy Sword and
a wise king, but this was not meant
to last forever...
The end came so suddenly...
1) Introduction
Hello, and welcome to my detailed walkthrough for this great SRPG (Strategy
Role-Playing Game). A detailed walkthrough for each Battle Field (BF) is now
finished, so I hope it helps you guys out.
Hello, and welcome to my detailed walkthrough for the great SRPG. Right now I'm
just posting the first two chapters of the game to see what you guys think and
if you have any suggestions. Please give me feedback at songoku1@gmail.com Thx.
2) Version History
v0.4 1/2/07: (457 KB)
- Walkthrough finished! BF1-48 now done.
- Added a new section 7 on the three different endings
- Will start working on everything else now.
- Except some visual improvements to make the guide look nicer soon
v0.3 12/29/06: (359 KB)
- Walkthrough for Chapters 1-6 done (up to and including BF35)
- Added the game's item numbers for each item (from Extra Contents)
- Added a little note to every BF where you can get Grilled Griffon/Dragon Steak
- Next update will include some other things besides just walkthroughs (game
mechanics and such)
v0.2 12/20/06: (292 KB)
- Walkthrough for Chapters 1-4 done (up to and including BF28)
- Didn't really work on anything else, trying to finish the walkthrough before
I do anything else. Be patient. ^_^
v0.15 12/16/06: (180 KB)
- Took out ALL the dialogue, since it was unnecessary
- Added a list of all 256 items
- Added a list of all 33 cards
- Re-did much of everything else
- Not much done on the walkthrough itself, only added up to BF14
v0.1 12/11/06: (146 KB)
- Walkthrough for Chapters 1 & 2 done (up to and including BF11)
- Almost all Tutorials up (Basically the ones available up to BF11)
- Still a LOT! to do, expect many more updates
3) Table of Contents
=====================
1) Introduction
2) Version History
3) Table of Contents
4) Copyright Stuff
5) Walkthrough
- 5.0 Intro
- 5.1 Chapter 1 - The Fugitive Bearing Hope
- 5.1.1 Battle Field 01 - Thieves' Stronghold
- 5.1.2 Battle Field 02 - Jaws of the Wolf
- 5.1.3 Battle Field 03 - West Orlando
- 5.1.4 Battle Field 04 - East Orlando
- 5.2 Chapter 2 - Lost Days
- 5.2.1 Battle Field 05 - Lorca Lakeside
- 5.2.2 Battle Field 06 - Phelinas Lakeside
- 5.2.3 Battle Field 07 - Elise
- 5.2.4 Battle Field 08 - Black Rose Domain
- 5.2.5 Battle Field 09 - White Rose Domain
- 5.2.6 Battle Field 10 - Verlaine Hills
- 5.2.7.A Battle Field 11A - Black Rose Domain
- 5.2.7.B Battle Field 11B - White Rose Domain
- 5.3 Chapter 3 - Paltina Blitzkrieg
- 5.3.1 Battle Field 12 - Brigand Stronghold
- 5.3.2 Battle Field 13 - Lenessey Mts.
- 5.3.3 Battle Field 14 - Lunamina Pass
- 5.3.4 Battle Field 15 - Framm Granary
- 5.3.5 Battle Field 16 - North Paltina
- 5.3.6 Battle Field 17 - South Paltina
- 5.3.7 Battle Field 18 - Machina Bridge
- 5.4 Chapter 4 - Yggdra in Chains
- 5.4.1 Battle Field 19 - Karona Outskirts
- 5.4.2 Battle Field 20 - The Tower
- 5.4.3 Battle Field 21 - Amatorium Square
- 5.4.4 Battle Field 22 - Castle Karona
- 5.4.5 Battle Field 23 - Southwest Marduk
- 5.4.6 Battle Field 23.5 - Resistance Camp
- 5.4.7 Battle Field 24 - Northeast Marduk
- 5.4.8 Battle Field 25 - Valley of Lament
- 5.4.9 Battle Field 26 - Land of Ruin
- 5.4.10 Battle Field 27 - Gate of Atonement
- 5.4.11 Battle Field 28 - Galleon Prison
- 5.5 Chapter 5 - Truth and Sin, Light and Shadows
- 5.5.1 - Battle Field 29 - North Nyllard
- 5.5.2 - Battle Field 30 - South Nyllard
- 5.5.3 - Battle Field 31 - Lombardia
- 5.5.4 - Battle Field 32 - St. Meriata Diocese
- 5.6 Chapter 6 - The Gran Centurio
- 5.6.1 - Battle Field 33 - Welheim
- 5.6.2 - Battle Field 34 - Nacht Altar
- 5.7 Chapter 7 - To the Land of the Sleeping Dragon
- 5.7.1 - Battle Field 35 - Canossa Road
- 5.7.2 - Battle Field 36 - South Gate - Mt. Bypass
- 5.7.3 - Battle Field 37 - Mt. Bypass Floodgate
- 5.7.4 - Battle Field 38 - Inside Ishnad
- 5.7.5 - Battle Field 39 - Gates of Bronquia
- 5.7.6 - Battle Field 40 - Bardot Hill
- 5.7.7 - Battle Field 41 - Drominos Marsh
- 5.8 Chapter 8 - Bronquia Showdown
- 5.8.1 - Battle Field 42 - Arc of Triumph
- 5.8.2 - Battle Field 43 - Flarewerk
- 5.8.3 - Battle Field 44 - Castle Bronquia
- 5.8.4 - Battle Field 45 - Chamber of Brongaa
- 5.9 Chapter 9 - Battle on the Requiem
- 5.9.1 - Battle Field 46 - Ancardia
- 5.9.2 - Battle Field 47 - Great Temple
- 5.9.3 - Battle Field 48 - Heaven's Gate
6) Tutorials
- 6.1 Cards
- 6.2 Moving Units
- 6.3 Attacking Units
- 6.4 Tips on Picking Battles
- 6.5 Losing
- 6.6 Passive/Aggressive Bar
- 6.7 Prelude to Skills
- 6.8 Rage Rate of Enemies
- 6.9 Unions
- 6.10 Items in Villages
- 6.11 Weapon Triangle
- 6.12 Movement in Water
- 6.13 Advanced Weapon Triangle
- 6.14 Skills
- 6.15 Enemy Skills
- 6.16 The Ankh
- 6.17 Catapults
- 6.18 Linking Unions
- 6.19 Moving in Sand
- 6.20 Moving in Poison Swamp
7) Endings
- 7.1 - The Dark Ages Reborn (BF45)
- 7.2 - Power Traded for Wisdom (BF48)
- 7.3 - The Advent of Ragnarok (BF48)
8) Items
- 8.1 Basics
- 8.2 Item List
9)
- 9.1 Basics
- 9.2 Card List
10) Dunno
11) Conclusion & Credits
=====================
4) Copyright Stuff
This document is Copyright 2006 Lufia_Maxim and is the intellectual property
of the author. It may be not be reproduced under any circumstances except for
personal, private use as long as it remains in its unaltered, unedited form.
It may not be placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site or as a
part of any public display is strictly prohibited, and a violation of
copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Allowed Web Sites:
www.gamefaqs.com
5) Walkthrough
==============================================================================
5.0 The Fall of Castle Paltina
During the rule of Ordene, 31st monarch of Fantasinia, the new Bronquian
Empire invaded. The Royal Army mustered its cavalry to resist the incursion,
but with loss after loss to the Imperial Army's devastating offensive, the
fortress of Karona fell and nothing stopped Bronquia from sacking the Royal
Capital of Paltina.
Gulcasa, the Emporer of Carnage, had deposed his predecessor by force and
became the new emporer of Bronquia. Emporer Gulcasa personally led his elite
troops into Castle Paltina, where after an earthshaking battle, he slew King
Ordene.
With that, Paltina fell, and the scarlet Imperial flag was raised to flutter
in the twilight sky...
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
5.1 Chapter 1 - The Fugitive Bearing Hope
At the southernmost tip of the continent is the land of Norn Valley. Although
this barren land of rocky mountains and red earth is Fatasinia Kingdom
territory, it has become a haunt for thieves. Through his wasteland runs a
girl, kicking up a cloud of dust as she flees.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
==============================================================================
5.1.1 Battle Field 01 - Thieves' Stronghold
Prologue:
People are chasing a girl named Yggdra. She hides in a Stronghold, which
actually turns out to be a Thieves Stronghold. Yggdra's pursuers set the
Forterss on fire. The current residents of this Fort are Milanor and
Flunky, and they're pretty pissed that their base was just burnt down.
------------------------------------------------------------------------------
Conditions of Victory:
- Defeat all enemies!
Conditions of Defeat:
- If Milanor dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Characters to Select: 2
- Milanor
- Flunky
Cards to Select: 5
------------------------------------------------------------------------------
Note: If you have Tutorials on, you'll go through Tutorial 1 & 2 at this point.
------------------------------------------------------------------------------
Map:
M F
1 B
B B B a b
B B c
B B B
Legend:
M = Milanor
F = Flunky
------------------------------------------------------------------------------
Items:
1 = Hair Band
Iron Choker = dropped by Valkyrie when killed
------------------------------------------------------------------------------
Enemies:
a = Lvl 1 Assassin, Morale 320/1100
b = Lvl 1 Bandit, Morale 470/1180
c = Lvl 3 Valkyrie, Morale 1160/3540 (Eqp: Iron Choker)
------------------------------------------------------------------------------
Strategy:
First, use a card with at least 8 Mov (which you only have one of, Steal). Move
Milanor to the square with the "1" to collect Hair Band. Then move next to the
Assassin (a) and attack. (Tutorial 3 & 4 are here) After you win, move Flunky
above Milanor and end your turn.
The Bandit will attack you on the enemies turn, and you'll defeat it. Tutorial
5 here. Now move Milanor next to the Valkyrie, the enemy leader. Attack her.
Move Flunky if you want/can, however, it's not necessary, as he won't do
anything. End Turn. She'll attack, but you'll win and finish her off.
If you followed this walkthrough, you should get the +2 MVP bonus. The Valkyrie
automatically drops the Iron Choker once you defeat her.
------------------------------------------------------------------------------
MVP:
+2 <= 4 Turns
+1 >= 5 Turns
------------------------------------------------------------------------------
New Cards:
Revolution (POW 1300, Mov 10, Ace Sword; Defeat all enemies but the head)
Banish (POW 1150, Mov 7, Ace Sword; Holy damage to enemy)
Sanctuary (POW 1100, Mov 8, Ace All; Revives your fallen members)
------------------------------------------------------------------------------
Epilogue:
Milanor finds Yggdra. She comes out and asks for Milanor's help, since she's
desperate and has nowhere else to turn. Milanor requests for her castle in
return for helping, and Yggdra agrees. Yggdra also hands over some cards.
==============================================================================
We'll Never Fight Alone
Milanor and his men were able to drive off the invaders who attacked their
fort. In the process, they saved the ousted Princess Yggdra from the Imperial
Army, ensuring that from then on, their steps would be constantly hounded by
the Imperial forces.
Milanor left the burnt husk of a fort and headed with Yggdra to the Orlando
Plains, where the Royal Cavalry supposedly waited. At the Jaws of the Wolf,
connecting Norn Valley and the Orlando Plains, mercenaries working for the
Empire lay in wait for Milanor's gang of thieves.
==============================================================================
5.1.2 Battle Field 02 - Jaws of the Wolf
Prologue:
Milanor & Co. are heading to the Orlando Plains to meet up with the rest of
Yggdra's troops. Milanor suggests taking the Jaws of the Wolf, as it'll be
faster.
Unfortunately, Inzaghi and her troops are in the way.
------------------------------------------------------------------------------
Characters to Select: 2
- Milanor
- Yggdra
Cards to Select: 8
------------------------------------------------------------------------------
Map:
B e
Y B B c d B B
M B b B B B
B B B a B B B
B B B B
B V
Legend:
M = Milanor
Y = Yggdra
V = Village (Item: Fur)
------------------------------------------------------------------------------
Items:
Fur = Go to Village (with Milanor only)
Leather Hat = Dropped by Inzaghi
------------------------------------------------------------------------------
Enemies:
a = Lvl 1 Bandit, Morale 290/1180
b = Lvl 1 Fencer, Morale 410/1240
c = Lvl 1 Fencer, Morale 330/1240
d = Inzaghi, Lvl 2 Fencer, Morale 1010/3020 (Eqp: Leather Hat)
e = Lvl 1 Bandit, Morale 360/1180
------------------------------------------------------------------------------
Strategy:
------------------------------------------------------------------------------
2-1
Conditions of Victory:
- Defeat Inzaghi!
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
Tutorial 7 & 8 are in this BF.
Have Yggdra attack some units, and move Milanor towards the Village (V on the
map) to get the Fur. This will be used to trade for the Fur Coat in BF3.
Have Yggdra work here way through the enemies, while Milanor gets the item
and goes up the right path to fight Inzaghi. Both units should roughly get
there at the same time.
If you want the Leather Hat, make sure Milanor is the one to kill Inzaghi,
since he has more LUK than Inzaghi (which is what determines whether an enemy
drops their item or not).
------------------------------------------------------------------------------
2-2
Conditions of Victory:
- Get everyone past the Jaws of the Wolf!
(Move everyon to "Jaws of the Wolf" flag)
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
Most Battlefields (BFs) from here on out will have more than one part to them.
This BF has 2 parts (hence the 2-2). You use the same cards you chose at the
beginning of the BF. You also use the same characters. All the cards you used
in the 1st part of the BF will be reset, meaning you can use all your cards
again.
If you've been following this walkthrough, both your units should be close to
the flag where you need to go. If Inzaghi dropped his Leather Hat, make sure
to pick it up (when an enemy drops an item, you can tell because of the "!"
square that appears). Just use the Steal card and move both units onto the
flag to finish this BF. If you finish on or before Turn 9, you'll get the +2
MVP bonus.
------------------------------------------------------------------------------
MVP:
+2 <= 9 Turns
+1 >= 10 Turns
------------------------------------------------------------------------------
New Cards:
Banshee's Cry (POW 1050, Mov 8, Ace Sword; Lowers enemy ATK to 1 while
activated)
------------------------------------------------------------------------------
Epilogue:
Yggdra wonders about the woman who closed off the route so they couldn't be
followed. Milanor mentions it's a friend of his.
==============================================================================
We'll Never Fight Alone
Milanor's old friend Kylier destroyed a key structure at the Jaws of the Wolf,
which blocked the Imperial Army's pursuit. Thanks to her, Yggdra and the others
were able to escape the Black Knight Leon and safely reach Orlando Plains.
Once there, they found the Royal Cavalry under attack by the Imperial Court
Magician Eudy, with only Durant's unit remaining...
==============================================================================
5.1.3 Battle Field 03 - West Orlando
Prologue:
The party arrives at Orlando Plains to find Yggdra's troops. However, this
"force" consists of very few units. Flunky (Milanor's thief) returns to
report that the 3rd Cavalry is doing alright, but the other Cavalries are
not.
Eudy tries to force Durant to surrender, but he doesn't.
------------------------------------------------------------------------------
Characters to Select: 2
- Milanor
- Yggdra
Cards to Select: 9
------------------------------------------------------------------------------
Map:
a h
b f g D
c d G B e B i
B B B B
V B B B B
B B B B B B
M Y
Legend:
M = Milanor
Y = Yggdra
D = Durant
V = Village
G = Bridge
------------------------------------------------------------------------------
Items:
None
------------------------------------------------------------------------------
Enemies:
a = Eudy, Lvl 4 Witch, Morale 1640/3700 (Protect) (Eqp:Ruby Staff)
b = Lvl 2 Witch, Morale 970/1390
c = Lvl 2 Witch, Morale 880/1390
d = Lvl 2 Witch, Morale 820/1390
e = Lvl 2 Knight, Morale 1270/1450 (Protect) (Eqp: Medallion)
f = Lvl 1 Fencer, Morale 910/1240
g = Lvl 2 Knight, Morale 850/1450
h = Lvl 2 Knight, Morale 1080/1450
i = Lvl 1 Fencer, Morale 680/1240
------------------------------------------------------------------------------
Strategy:
3-1
Conditions of Victory:
- Rendezvous with Durant!
(Move everyone next to Durant)
Conditions of Defeat:
- If Yggdra, Milanor, or Durant dies...
- If you use up all your cards...
Just move up and clear everyone out of the area where Durant is. You haven't
learned about this yet, but keep Milanor away from the Fencers. Trust me,
you'll see why in BF4. Also keep Yggdra away from the Knights. Yeah, that
makes it more difficult, but just keep at it and you'll clear them out in no
time. Place Milanor and Yggdra next to Durant to move on to 3-2.
You receive the "Ace Guard" card here.
------------------------------------------------------------------------------
3-2
Conditions of Victory:
- Defeat all enemies!
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
V B B B B B B
B 1 2 Y
B h i D M
B d B B
B B B B f g
B a b B c B e V3
B B B B
V B B B B
B B B B B B
B B
Legend:
Y = Yggdra
M = Milanor
D = Durant
V = Village
------------------------------------------------------------------------------
Items:
1 = Trap
2 = Kokorinut
V3 = Trade Fur (obtained from BF2) for Fur Coat
Medallion = Dropped by Knight Party Leader (unit "f")
Ruby Staff = Dropped by Eudy (unit "a")
------------------------------------------------------------------------------
Enemies:
a = Eudy, Lvl 4 Witch, Morale 1640/3700 (Eqp: Ruby Staff)
b = Lvl 2 Witch, Morale 970/1390
c = Lvl 2 Witch, Morale 880/1390
d = Lvl 1 Fencer, Morale 910/1240
e = Lvl 2 Witch, Morale 820/1390
f = Lvl 2 Knight, Morale 1270/1450 (Eqp: Medallion)
g = Lvl 2 Knight, Morale 1080/1450
h = Lvl 1 Fencer, Morale 680/1240
i = Lvl 2 Knight, Morale 840/1450
------------------------------------------------------------------------------
Strategy:
We can now use Unions (after the Tutorial of course).
Play around with Unions to get the hang of them. You can use plenty of them in
this BF. Get both items ("1" and "2" on the Map) with Yggdra.
If you want the Fur Coat, and still have the Fur item, go to V3 on the map
(but not at Night) and trade it for the Fur Coat.
Continue fighting your way through to Eudy. All her units have Rods, which are
effective against all of your weapons, so just beat them up with brute force.
Use Milanor to defeat Eudy if you want her Ruby Staff.
------------------------------------------------------------------------------
3-3
Conditions of Victory:
- Defeat the Valkyrie Aegina!
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
V B B B B B B
c B B B B
a b d B h B B B
B B B B B B
B B B B B B
B B B B B B B V
B B B B
V B B B B
B B B B B B
B B
Note: Yggdra, Milanor, and Durant can be at various locations.
------------------------------------------------------------------------------
Items:
Flamberg = Dropped by Aegina
------------------------------------------------------------------------------
Enemies:
a = Lvl 2 Valkyrie, Morale 800/1350
b = Aegina, Lvl 5 Valkyrie, Morale 2060/4100 (Eqp: Flamberg)
c = Lvl 2 Valkyrie, Morale 770/1350
d = Lvl 2 Valkyrie, Morale 810/1350
------------------------------------------------------------------------------
Strategy:
Valkyries use swords, and axes are weak to swords, so keep Milanor away this
time. Just use Durant and Yggdra to defeat all of the Valkyries. Durant is
very effective against Valkyries, so he can pretty much annihilate most of
them.
Also make sure you pick up the Ruby Staff (shown by a "!" square on the
field) if you made Eudy drop it.
If you do want the Flamberg though, you'll have to defeat her with Milanor,
so be careful when doing so.
Defeat Aegina to end this BF.
------------------------------------------------------------------------------
MVP
+2: 32 Turns or less
+1: 33 Turns or above
------------------------------------------------------------------------------
New Cards:
Ace Guard (POW 1600, Mov 4, Ace All; Protects union from charges/counters)
Flame (POW 1250, Mov 7, Ace Rod; Fire damage to enemy)
------------------------------------------------------------------------------
Epilogue:
The Royal Liberation Army has been formed. The party enjoys their first win.
Nothing too special here.
==============================================================================
We'll Never Fight Alone
After saving Durant, Yggdra's Royal Army raised its banners to smash a
disorganized Imperial Army unit. The victory was only temporary, but the Royal
Army's Imperial pursuers were forced to delay their next attack.
The Imperial Army's Orlando patrol was being supported by 3 forts used as
supply depots in the east.
The Royal Army moved forth to capture these posts while the Imperial Army's
pursuit was on hold.
==============================================================================
5.1.4 Battle Field 04 - East Orlando
Prologue:
The Royal Liberation Army (RLA) is headed for the Sovereignty of Embellia,
since they have been allies with Fantasinia for quite some time. But before
they reach the capital, Durant suggests to burn the lookouts that are
currently being used as supply bases for the Empire.
------------------------------------------------------------------------------
Characters to Select: 3
- Yggdra
- Milanor
- Durant
Cards to Select: 8
------------------------------------------------------------------------------
Map:
D
Y M V
B B G B B
B B
B B B X
B a c B
B B b d B
B B B B
B V
Legend:
D = Durant
Y = Yggdra
M = Milanor
X = Barricade (can't step here)
------------------------------------------------------------------------------
Items:
Four-Leaf Clover = Found by Yggdra when walking on grass (1/64 chance)
Medallion = Dropped by Garrison Captain
Imperial Warfare 2 = Defeat unit "a" and step on his square
------------------------------------------------------------------------------
Enemies:
a = Lvl 2 Fencer, Morale 1410/1410
b = Garrison Captain, Lvl 3 Knight, Morale 2470/2470 (Eqp: Medallion)
c = Lvl 2 Fencer, Morale 1410/1410
d = Lvl 2 Fencer, Morale 1410/1410
------------------------------------------------------------------------------
Strategy:
4-1
Conditions of Victory:
- Gain control of East Stronghold 1!
(Move an ally to "East Stronghold 1" flag
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
You'll learn about the Weapon Triangle (in Tutorial) here.
When you move Yggdra (and you should) move her one square at a time. Since
you can move again (if you haven't attacked) she can move again and again.
You have a 1/64 chance of finding the Four-Leaf Clover.
Since you know about the Weapon Triangle, you need to watch out for that
now. Attack the Sentry with Durant, since his affinity (spear) is strong
against the sentry's swords. Attack the Garrison Captain with Milanor (axe
is strong against spear).
Also remember to make use of Unions, since you'll probably be new with those.
Try to form Unions against the Garrison Captain and Sentry, using Durant and
Milanor.
After the Garrison Captain is defeated, step on the square he was on to
go on to 4-2.
------------------------------------------------------------------------------
4-2
Conditions of Victory:
- Gain control of East Stronghold 2!
(Move an ally to "East Stronghold 2" flag
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
B
B B T
B B G B B
B B
B B B X
B a c B B B B B B B
B B b d B B X B B a c
B B B B B b d
B T B
Legend:
X = Barricade (can't step here)
Yggdra, Milanor, and Durant will be in the same position as the end of 4-1
------------------------------------------------------------------------------
Items:
Four-Leaf Clover = If you still haven't found it, you still have a chance.
Imperial Warfare 1 = Defeat unit "d" and step on his square
Medallion = Dropped by Garrison Captain
------------------------------------------------------------------------------
Enemies:
a = Garrison Captain, Lvl 3 Knight, Morale 2470/2470 (Eqp: Medallion)
b = Lvl 2 Bandit, Morale 1210/1210
c = Lvl 2 Bandit, Morale 1210/1210
d = Lvl 2 Bandit, Morale 1210/1210
------------------------------------------------------------------------------
Strategy:
This time the Bandits have Axes. So attack them with Yggdra. Attack the
Garrison Captain with Milanor again. Make sure you move up Durant though, don't
leave him behind. Don't forget the Imperial Warfar 1 item. After you defeat
the Captain, pick up the Medallion and step on his square to move on to 4-3.
------------------------------------------------------------------------------
4-3
Conditions of Victory:
- Gain control of East Stronghold 3!
(Move an ally to "East Stronghold 3" flag
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
B B a c
B B T B B b d
B B G B B X B B
B B 1 B B B X
B B B X X B B V
B a c B B B B B B B
B B b d B B X B B a c
B B B B B b d
B T B
Legend:
X = Barricade (can't step here)
V = Village
Yggdra, Milanor, and Durant will be in the same position as the end of 4-2
------------------------------------------------------------------------------
Items:
Four-Leaf Clover = If you still haven't found it, you still have a chance.
Imperial Warfare 3 = Defeat unit "c" and step on his square
Medallion = Dropped by Garrison Captain
1 = Goat Milk. Visit the Village (but not at night)
------------------------------------------------------------------------------
Enemies:
a = Lvl 2 Hunter, Morale 1500/1500
b = Garrison Captain, Lvl 3 Knight, Morale 2470/2470 (Eqp: Medallion)
c = Lvl 2 Hunter, Morale 1500/1500
d = Lvl 2 Hunter, Morale 1500/1500
------------------------------------------------------------------------------
Strategy:
This time you fight Hunters, who carry Bows. You have nothing that is superior
to Bows, so just attack them with any unit. Once again, Garrison Captain is
best attacked with Milanor. You've done it twice, just do it once more to end
this BF. Don't forget the Imperial Warfare 3.
NOTE: Make sure you use the Goat Milk at some point. After you use the Goat Milk
you'll hold on to the "Glass Bottle", which is used much later in the game
(BF38) to get another item.
------------------------------------------------------------------------------
MVP:
+2 <= 18 Turns
+1 >= 19 Turns
------------------------------------------------------------------------------
New Cards:
Shield Barrier (POW 1500, Mov 6, Ace All; Receive no damage while activated)
------------------------------------------------------------------------------
Epilogue:
Burning all the Fortresses has prevented the Empire from operating in the
East. Congratulations. The RLA moves on to Embellia.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
5.2 Chapter 2 - Lost Days
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
==============================================================================
We'll Never Fight Alone
The Imperial Army's patrols in the Orlando region were crippled by the loss of
their supply depots to the Royal Army's attacks.
The Royal Army had no more worries of pursuers, but Yggdra knew that retrieving
the Kingdom from the Empire would be hopeless via the southern front.
In order to increase their chances, the Royal Army headed to the Sovereignty
of Embellia, home of the Undines, who had been the Kingdom's allies for many
ages. However, as they reached Lorca Lakeside, on the border of Embellia,
their hopes seemed lost...
==============================================================================
5.2.1 Battle Field 05 - Lorca Lakeside
Prologue:
The RLA reaches Embellia, and want to make their way towards Elise, the Water
Capital. However, they see that Undines are attacking a village and prepare
to investigate.
------------------------------------------------------------------------------
Characters to Select: 3
Yggdra
Milanor
Durant
Cards to Select: 7
------------------------------------------------------------------------------
Map:
V
B B W a b c
B B W W B T d
B B W B B B B
D Y M B V
Legend:
M = Milanor
Y = Yggdra
D = Durant
V = Village
T = Town
------------------------------------------------------------------------------
Items:
Medallion = Each Undine (unit "a", "b", and "d") has one. Must drop to get.
Ice Javelin = Dropped by Ishiene
------------------------------------------------------------------------------
Enemies:
a = Lvl 3 Undine, Morale 1500/1500 (Eqp: Medallion)
b = Lvl 3 Undine, Morale 1500/1500 (Eqp: Medallion)
c = Ishiene, Lvl 4 Undine, Morale 3600/3600 (Eqp: Ice Javelin)
d = Lvl 3 Undine, Morale 1500/1500 (Eqp: Medallion)
------------------------------------------------------------------------------
Strategy:
Conditions of Victory:
- Defeat Ishiene!
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
MVP +2 Turn Limit is 7, so you need to hurry on this map. Make use of Unions,
and attack with mostly Milanor (Undines all hold spears) for maximum damage.
Ishiene has 3600 Morale, so she's going to take several turns to take her down.
If you form a union with Durant and Milanor watch out for Durant, as he'll have
a harder time defeating Ishiene. Leave Yggdra out of these fights.
Also, the only way to get the Medallions is to lure the Undines out of the
water. If you don't, they'll drop the Medallions on the water, and you don't
have any units yet that can walk on water.
------------------------------------------------------------------------------
MVP:
+2 <= 7 Turns
+1 >= 8 Turns
------------------------------------------------------------------------------
New Cards:
Blizzard (POW 1350, Mov 7, Ace Spear; Ice damage to enemy)
------------------------------------------------------------------------------
Epilogue:
You've saved the town. Yggdra questions a Lady from the town as to why the
Undines are attacking, but the Lady just says that the Undines randomly
started attacking them one day. The RLA decides to hurry to the Capital to
find out the truth.
==============================================================================
We'll Never Fight Alone
The Royal Army battled Ishiene's Undine soldiers to save a human settlement,
but the mystery remained: what had happened in Embellia to destroy relations
with the Kingdom so thoroughly?
To find the truth and restore the alliance, the Royal Army headed for the Water
Capital, Elise.
On the way there, the Royal Army discovered a Phelinas Lakeside settlement in
danger, as the citizens were under assault from both Undines and looting
bandits...
==============================================================================
5.2.2 Battle Field 06 - Phelinas Lakeside
Prologue:
The RLA reaches another town, and this town, is under attack by Undines AND
the Bandit Leader Ortega from the Lenessey Mountains.
------------------------------------------------------------------------------
Characters to Select: 3
- Milanor
- Yggdra
- Durant
Cards to Select: 8
------------------------------------------------------------------------------
Map:
a V e
B B b f
B W c g
Y M W d i
D W W B W
B W W
O
After you step on O, the bottom section opens up. Map:
a V e
B B b f
B W c g
Y M W d h
D W W 1 W
B W W
B B W T W V
B B B B B
Legend:
M = Milanor
Y = Yggdra
D = Durant
V = Village
T = Town (Recruit Nietzsche here)
------------------------------------------------------------------------------
Items:
1 = Healing Herb (Can only be gotten by Nietzsche)
Medallion = Dropped by any Undine
Kill Blade = Dropped by Ortega
------------------------------------------------------------------------------
Enemies:
a = Lvl 3 Assassin, Morale 1380/1380
b = Lvl 3 Bandit, Morale 1460/1460
c = Ortega, Lvl 5 Bandit, Morale 3920/3920 (Eqp: Kill Blade)
d = Lvl 4 Undine, Morale 1670/1670 (Eqp: Medallion)
e = Lvl 3 Assassin, Morale 1380/1380
f = Lvl 3 Bandit, Morale 1460/1460
g = Lvl 4 Undine, Morale 1670/1670 (Eqp: Medallion)
h = Lvl 4 Undine, Morale 1670/1670 (Eqp: Medallion)
------------------------------------------------------------------------------
Strategy:
------------------------------------------------------------------------------
6-1
Conditions of Victory:
- Liberate Lake Town Velas
(Move an ally to "Lake Town Velas" town)
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
First, move to the "O" (on the top map) square to open up the secret section.
Then, move to T (the Town) and you will get your own Undine - Nietzsche.
Since she's an Undine, she can walk on water, which is the only way to get the
Healing Herb. Get it once you feel it's safe to do so. Also, when Nietzsche
stands in water, she regains Morale at the beginning of every turn. Keep this
in mind.
Have Yggdra attack both Assassins. Nietzsche can take out some Undines, but be
careful for the enemy's unions. If Nietzsche has to attack 3 Undines, she'll
probably lose eventually since she's fighting by herself. Yggdra is also
useful against Ortega, since he wields an axe. To move onto 6-2, move a unit
on top of the city where Ortega was standing.
------------------------------------------------------------------------------
6-2
Conditions of Victory:
- Defeat Zilva!
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
Map:
B B B B
B B B B a c
B W B W b d
B B W W W B
B W W 1 W
B W W
B B W T W V
B B B B B
------------------------------------------------------------------------------
Items:
1 = Healing Herb (if you haven't gotten it yet)
Gale Bow = Dropped by Elena
Stell Persona = Dropped by Zilva
------------------------------------------------------------------------------
Enemies:
a = Lvl 3 Fencer, Morale 1140/1140
b = Lvl 3 Fencer, Morale 1140/1140
c = Zilva, Lvl 5 Assassin, Morale 2760/2760 (Eqp: Stell Persona)
d = Elena, Lvl 1 Assassin, Morale 1930/1930 (Eqp: Gale Bow)
------------------------------------------------------------------------------
Strategy:
As soon as you select a card, a Tutorial starts. The Fencers have swords, so
attack with Spears (Durant). Elena and Zilva both have bows, so use pretty
much anyone to take them down.
------------------------------------------------------------------------------
MVP:
+2 <= 18 Turns
+1 >= 19 Turns
------------------------------------------------------------------------------
New Cards:
Bloody Claw (POW 1700, Mov 9, Ace Bow; Defeats enemy head)
------------------------------------------------------------------------------
Epilogue:
Milanor comments how it's going to get harder here, since they've made
themselves known amongst the Empire. The RLA continues towards Elise.
==============================================================================
We'll Never Fight Alone
Amid the chaos at Phelinas Lakeside, apart from the Undines' spite toward the
Royal Army and the bandits taking advantage of the confusion, an Imperial
Army presence could be seen as well.
Would Embellia be an enemy or an ally? To ascertain Queen Emelone's true
intentions, the Royal Army headed to the Aqua Palace to seek an audience.
However, Ishiene's unit was blocking the only bridge to Florand Island, the
location of the Aqua Palace, located in the Water Capital of Elise.
As Ishiene and her Undine forces drew their weapons, the Royal Army realized
they had no choice but to fight.
==============================================================================
5.2.3 Battle Field 07 - Elise
Prologue:
The RLA has finally reached Elise. The only way to reach the queen's Aqua
Palace is by a bridge, which is being guarded the Undine Ishiene.
------------------------------------------------------------------------------
Characters to Select: 4
- Milanor
- Yggdra
- Durant
- Nietzsche
Cards to Select: 9
------------------------------------------------------------------------------
Map:
B B W a W W W
B B B b W W B
B B W c W W W
B B V d
M B
Y
D N
Legend:
M = Milanor
Y = Yggdra
D = Durant
N = Nietzsche
V = Village
------------------------------------------------------------------------------
Items:
Medallion = Held by all Undines. Units "a", "c", and "d"
Brave Ring = Dropped by Ishiene
------------------------------------------------------------------------------
Enemies:
a = Lvl 3 Undine, Morale 1500/1500 (Eqp: Medallion)
b = Ishiene, Lvl 5 Undine, Morale 3940/3940 (Eqp: Brave Ring)
c = Lvl 3 Undine, Morale 1500/1500 (Eqp: Medallion)
d = Lvl 3 Undine, Morale 1500/1500 (Eqp: Medallion)
------------------------------------------------------------------------------
Strategy:
------------------------------------------------------------------------------
7-1
Conditions of Victory:
- Secure a bridge to Florand!
(Move an ally to "Bridge")
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
You can now use Skills.
Either start with attacking Undines, or Ishiene. Any character besides Yggdra
will do fine, although Milanor is the best to use (Axe > Spear). Have Nietzsche
pick up all the Medallion since she's the only one who can walk on water. Also
watch out for Ishiene's annoying item: It recovers her Morale when it gets low.
Just use a 3-unit union and you'll win in no time.
Note: When Undines use Blizzard, the water freezes over, which allows you to
walk on the water. However, after a few turns the ice will melt and any unit
that is not an Undine and is standing on the ice will drown and instantly die.
And if that unit is Milanor or Yggdra, you lose.
Step on the Fortress Ishiene was standing on to move on to 7-2.
------------------------------------------------------------------------------
7-2
Conditions of Victory:
- Defeat Queen Emelone
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
g W
h W W V B
B B W W W W W W B B B
B B B F G G B B B B T B
B B W W W W W W V a
B B V W F d f W
B B 1 b e W 3
B c W W
B B 2
Legend:
F = Fort
V = Village
T = Town
------------------------------------------------------------------------------
Items:
Medallion = All units except "d" and "h" (Everyone but Emelone and Mizer)
Gungnir = Dropped by Emelone
Winged Sandals = Steal from Mizer (Appears after 4 turns)
1 = Aquarius (Just step on square to get)
2 = Elemina Mint (Just step on square to get)
3 = Pretty Shell. Only Nietzsche can get. (Just step on square to get)
------------------------------------------------------------------------------
Enemies:
a = Lvl 4 Undine, Morale 1670/1670 (Eqp: Medallion)
b = Lvl 4 Undine, Morale 1670/1670 (Eqp: Medallion)
c = Lvl 3 Undine, Morale 1500/1500 (Eqp: Medallion)
d = Emelone, Lvl 6 Undine, Morale 4480/4480 (Eqp: Gungnir)
e = Lvl 3 Undine, Morale 1500/1500 (Eqp: Medallion)
f = Lvl 3 Undine, Morale 1500/1500 (Eqp: Medallion)
Don't show up until after Turn 4:
g = Lvl 4 Bandit, Morale 1590/1590 (Eqp: Medallion)
h = Mizer, Lvl 5 Hunter, Morale 3780/3780 (Eqp: Winged Sandals)
------------------------------------------------------------------------------
Strategy:
Make sure you leave Milanor and one other unit, to be able to battle Mizer.
Mizer shows up after 4 Turns (2 of yours, 2 of Emelone). The map is extended
a little bit in the top left corner. Use the Steal card to steal the Winged
Sandals from Mizer (if you don't, you'll miss out on an important item later).
Now you can move Milanor and the other unit towards Emelone.
You should know how to handle Undines by now. Make sure you grab the Elemina
Mint if you want to see the infamous Bath scene MUCH later in the game. The
Elemina Mint and Pretty Shell can only be gotten by Nietzsche, unless the water
is frozen.
Defeat Emelone to finish off BF7. She has tons of Morale so make sure to use
use large Unions against her.
------------------------------------------------------------------------------
MVP:
+2 <= 21 Turns
+1 >= 22 Turns
------------------------------------------------------------------------------
New Cards:
Thunderbolt (POW 1550, Mov 7, Ace Bow; Lightning damage to enemy)
------------------------------------------------------------------------------
Epilogue:
Durant has supplies restocked. The RLA decides to go over the Lenessey
Mountains to reach the border of Paltina.
==============================================================================
We'll Never Fight Alone
The battle at Florand ended with the Royal Army victorious, and the
Sovereignty of Embellia essentially ruined. What was one small battle was
rapidly becoming a giant vortex, embroiling in everything around it.
The Royal Army headed north for Verlaine Hills, a former Fantasinian territory.
When they reached the eastern portion, the Black Rose Domain, a tremendous
sound split the sky and flames rose in the distance.
Rosary, the scion of the house of the White Rose that rules the western area
had begun invading the Black Rose Domain with her supernatural golems.
==============================================================================
5.2.4 Battle Field 08 - Black Rose Domain
Prologue:
The RLA is at Verlaine Hills, a Black Rose domain, governed by Roswell.
Suddenly a golem destroys a village: Roswell is being attacked! The RLA
decide to help.
------------------------------------------------------------------------------
Characters to Select: 4
- Milanor
- Yggdra
- Durant
- Nietzsche
Cards to Select: 8
------------------------------------------------------------------------------
Map:
V B B B
B c B B R F
a B B
B B V B B
b B B B
B B B
B B B T B
B B B
d B M Y
e D N W
Legend:
M = Milanor
Y = Yggdra
D = Durant
N = Nietzsche
R = Roswell
T = Town
V = Village
F = Fort
------------------------------------------------------------------------------
Items:
Winged Sandals or Tough Boots = Mizer (if you already got the Sandals, you'll
get the boots this time)
Medallion = Dropped by Bandit (Mizer's buddy)
------------------------------------------------------------------------------
Enemies:
a = Rosary, Lvl 6 Witch, Morale 4640/4640 (Protect) (Eqp: Lucky Broom)
b = Sodom, Lvl 4 Golem, Morale 1740/1740
c = Gomorrah, Lvl 4 Golem, Morale 1740/1740
After Turn 7:
d = Mizer, Lvl 6 Hunter, Morale 4140/4140 (Eqp: Tough Boots)
e = Lvl 5 Bandit, Morale 1750/1750 (Eqp: Medallion)
------------------------------------------------------------------------------
Strategy
------------------------------------------------------------------------------
8-1
Conditions of Victory:
- Defeat all golems!
Conditions of Defeat:
- If Yggdra, Milanor, or Roswell dies...
- If you use up all your cards...
- If all the towns are destroyed...
If you defend a village from the Golems, you'll get an item from that village
on 8-2. But to defend the top village, you'll have to use high Mov cards to get
there. However, do not use Steal, because Mizer appears again in this level and
you need Steal to take his item. I suggest using Revolution on the first turn
and moving someone all the way up and as close as you can get next to the
golem. As long as you intercept the golem before he reaches the village, he
won't destroy it. On the 2nd turn, use the next highest Mov card to protect the
other village.
Try to leave Milanor towards the front though. On Turn 7, Mizer and his Bandit
will show up.
Once you defeat both Golems, 8-1 is over.
------------------------------------------------------------------------------
8-2
Conditions of Victory:
- Defeat Astral Fencer Russell!
Conditions of Defeat:
- If Yggdra, Milanor, or Roswell dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
V B B B
c B B B B R F
a d f B B
b B B V B B
B e B B B B
B B B B B
B B B T B
B B B
B B B B
B B B W
------------------------------------------------------------------------------
Items:
Mage Ring = Visit Top Village (only if it wasn't destroyed in 8-1)
Dowsing Rods = Visit Bottom Village (only if it wasn't destroyed in 8-1) and
only if your Total REP is 9 or greater
Flute of Deception = Visit Bottom Village (if it wasn't destroyed) and only if
your Total REP is less than 9
Zantetsu = Dropped by Russell
Lucky Broom = Dropped by Rosary
------------------------------------------------------------------------------
Enemies:
a = Russell, Lvl 7 Fencer, Morale 2800/4360 (Epq: Zantetsu)
b = Lvl 4 Valkyrie, Morale 1350/1620
c = Lvl 4 Fencer, Morale 1350/1690
d = Lvl 4 Valkyrie, Morale 1350/1620
e = Lvl 4 Fencer, Morale 1350/1690
f = Rosary, Lvl 6 Witch, Morale 4640/4640 (Eqp: Lucky Broom)
------------------------------------------------------------------------------
Strategy:
Rosary doesn't have the Protect status anymore. So kill her and take her Lucky
Broom, which is a pretty cool item. It makes enemies ALWAYS drop their item.
Her weapon is a Rod though, and you have nothing strong against it (Bow) so
just watch out for that. You also get a card if you defeat Rosary.
All the Valkyries and Fencers use Swords, so beat them down with Durant and
Nietzsche. Russell also uses swords, so Durant would be preferred, although
Yggdra will do fine, too.
After two turns, Roswell will use a powerful weapon, called The Ankh. He will
damage all enemy units in the range of the weapon.
*Tutorial time*
Note: Up until now, Russell had the Protect status. He doesn't have it after
the Ankh is fired, though.
Also make sure to pick up the two items from the two villages (if you saved
them from destruction).
Defeat Russell to end this BF.
------------------------------------------------------------------------------
MVP:
+2 <= 23 Turns
+1 >= 24 Turns
------------------------------------------------------------------------------
New Cards:
Doll Craft (POW 1400, Mov 11, Ace Rod; Summons golems)
Item Break (POW 1750, Move 8, Ace Sword; Destroys enemy's equipped item)
------------------------------------------------------------------------------
Epilogue:
Roswell thanks the RLA for helping with the attack. Yggdra asks why the White
Rose Army invaded, and Roswell says it's because of his Ankh.
==============================================================================
We'll Never Fight Alone
With the help of the Royal Army and the tremendous power of the Black Rose's
prized Ankh, the White Rose-Imperial Army alliance was annihilated, and Rosary
retreated to her home territory.
Sensing danger from the house of the White Rose's alliance with the Empire, the
Royal Army headed for the White Rose Manor to seek the truth behind the war and
convince Rosary to end the conflict.
However, dire news reached Rosary during her meeting with Yggdra. Under cover
of darkness, Roswell, head of the house of the Black Rose, had begun an
invasion of the White Rose Domain.
==============================================================================
5.2.5 Battle Field 09 - White Rose Domain
Prologue:
Roswell has now decided to attack the White Rose Domain. The RLA sees the
danger of the Ankh being used, and asks to meet with the leader of the White
Rose Domain - Rosary. Rosary says she won't stop, even though she knows the
power of the Ankh Roswell has.
During their negotiations, Roswell arrives and their meeting is cut short.
The RLA decides to help Rosary fight Roswell this time.
------------------------------------------------------------------------------
Characters to Select: 4
- Milanor
- Yggdra
- Durant
- Nietzsche
Cards to Select: 8
------------------------------------------------------------------------------
Map:
V c f
W W a B d B g
V W B b e B
B G B B B B
Y W W G B
D T N M
B R O W
B B O
Legend:
M = Milanor
Y = Yggdra
D = Durant
N = Nietzsche
R = Rosary
O = Golems
G = Bridge
T = Town
V = Village
------------------------------------------------------------------------------
Items:
Gargoyle Rod = Dropped by Roswell
Ranger Boots = Steal from Mizer
Medallion = Dropped by Mizer's Bandit.
------------------------------------------------------------------------------
Enemies:
a = Lvl 4 Skeleton, Morale 1670/1670
b = Lvl 4 Skeleton, Morale 1670/1670
c = Roswell, Lvl 6 Necromancer, Morale 4740/4740 (Protect) (Eqp: Gargoyle Rod)
d = Lvl 4 Skeleton, Morale 1670/1670
e = Lvl 4 Skeleton, Morale 1670/1670
After Turn 6:
f = Lvl 5 Bandit, Morale 1750/1750 (Eqp: Medallion)
g = Mizer, Lvl 6 Hunter, Morale 4140/4140 (Eqp: Ranger Boots)
------------------------------------------------------------------------------
Strategy
------------------------------------------------------------------------------
9-1
Conditions of Victory:
- Destroy all bridges!
(Have golems destroy all Bridges)
Conditions of Defeat:
- If Yggdra, Milanor, Rosary, or Golems die...
- If you use up all your cards...
- If an enemy Skeleton crosses the river...
Golems only move 1 square at a time, so keep that in mind in your planning. You
don't really have anything effective against Skeleton, so just attack them with
what you got. Make sure that you bring ALL your units across the bridge BEFORE
the golems destroy them. In 9-2 the bridges will be gone, so any units left on
the other side will not be able to fight.
Have Milanor ready to steal Mizer's Ranger Boots when Turn 6 rolls around.
Roswell has Protect, so you won't be able to kill him. The golems should
destroy both bridges around Turn 15.
------------------------------------------------------------------------------
9-2
Conditions of Victory:
- Defeat Black Knight Leon!
Conditions of Defeat:
- If Yggdra, Milanor, or Rosary dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
B a b f
B c B
B d
V e B
W W B B B B B
V W B B B B
B W B B B B
B W W W B
B T N M
B R B W
B B B
Legend:
M = Milanor
Y = Yggdra
D = Durant
N = Nietzsche
R = Rosary
T = Town
V = Village
------------------------------------------------------------------------------
Items:
Gargoyle Rod = Dropped by Roswell
Ranger Boots = Steal from Mizer
Medallion = Dropped by Mizer's Bandit.
Phalanx = Dropped by Leon
------------------------------------------------------------------------------
Enemies:
a = Lvl 4 Assassin, Morale 1320/1500
b = Leon, Lvl 7 Knight, Morale 2950/4800 (Eqp: Phalanx)
c = Lvl 4 Knight, Morale 1400/1770
d = Lvl 4 Knight, Morale 1400/1770
e = Roswell, Lvl 6 Necromancer, Morale 4740/4740 (Eqp: Gargoyle Rod)
f = Lvl 4 Assassin, Morale 1320/1500
------------------------------------------------------------------------------
Strategy:
All enemy units carry over from 9-1, meaning that all units you didn't kill in
9-1 will still be in the same spot in 9-2, including Mizer if you haven't
stolen his item yet. Leon will have Protect until a few turns into 9-2, when
Rosary suddenly fires her own Ankh! *gasp*
After this happens, Leon will lose Protect status and you can kill him. Do so.
Don't forget, the Knights and Leon use Spears, so try to use Milanor do defeat
them more easily. The two assassins have bows, which will be no problem at all
for you since all your weapons are strong against Bows.
------------------------------------------------------------------------------
MVP
+2 <= 21 Turns
+1 >= 22 Turns
------------------------------------------------------------------------------
New Cards:
Necro Gate (POW 1400, Mov 11, Ace Rod; Summons skeletons)
Chariot (POW 1800, Mov 9, Ace Spear; Cuts enemy numbers to same as you)
------------------------------------------------------------------------------
Epilogue:
Rosary explains that her (and Roswell's) goal is to collect both Ankhs, so
their power can be mightier than Valois, their common ancestor.
Neither side seems to be willing to stop unless they get both Ankhs.
==============================================================================
We'll Never Fight Alone
The previous battle escalated quickly, eventually erupting into a full-scale
war with massive armies on each side. The coming confrontation threatened not
only soldiers, but all civilians in the area as well.
The tremendous power of the Ankhs both sides held made it clear that if war
broke out, the entire land would be burned to the ground.
As the countdown to Verlaine Hills' destruction ticked away, matters became
even worse as opportunistic bandits began sacking the cities.
To put a halt to the chaos, the Royal Army deployed to the bandit-infested
neutral city of Marvel.
==============================================================================
5.2.6 Battle Field 10 - Verlaine Hills
Prologue:
War has broken out between the two houses! Even town guards are being
drafted which gives thieves an easy time to rob villages. Ortega is in the
process of robbing a village.
Yggdra says they should free the village of bandits first, then deal with
the war at hand.
------------------------------------------------------------------------------
Characters to Select: 4
- Milanor
- Yggdra
- Durant
- Nietzsche
Cards to Select: 12
------------------------------------------------------------------------------
Map:
a
B B
b B
B B B
c e B
B d f
B B V
1 B B
B B
Y M
N D W
Note: Rosary is to the way lower left of the map. Roswell is at the top right.
I didn't put them in the map, since they don't play a role in this part of the
level, plus there'd be tons of blank squares if I put them in the map. Once you
get to the level, you'll see what I mean.
Legend:
Y = Yggdra
M = Milanor
D = Durant
N = Nietzsche
V = Village
------------------------------------------------------------------------------
Items:
1 = Shell Breastplate. Exchange Pretty Shell (from BF7) with Shell Breastplate.
Only Nietzsche can make this trade, and only at night.
Headgear = Dropped by Inzaghi
Berserk = Dropped by Ortega
------------------------------------------------------------------------------
Enemies:
a = Inzaghi, Lvl 6 Fencer, Morale 2120/4240 (Eqp: Headgear)
b = Lvl 5 Assassin, Morale 1660/1660
c = Lvl 4 Bandit, Morale 1590/1590
d = Ortega, Lvl 7 Bandit, Morale 4560/4560 (Eqp: Berserk)
e = Lvl 4 Bandit, Morale 1590/1590
f = Lvl 4 Bandit, Morale 1590/1590
------------------------------------------------------------------------------
Strategy:
------------------------------------------------------------------------------
10-1
Conditions of Victory:
- Liberate Marvel City!
(Move an ally to "Marvel City")
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
The Bandits have Axes, so use Swords (Yggdra) to beat them down. The Assassin
uses Bows so anything will work on her. Inzaghi is a sword user, so Durant or
Nietzsche will do nicely against him.
Step on the town that Ortega was standing on to move on to 10-2.
------------------------------------------------------------------------------
10-2
Conditions of Victory:
- Defeat Roswell!
- Defeat Rosary!
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
B B b B F
B B B 2 B a B d B
B B B B B B c B
V B B B B B B B B e
B B Y M B B B B T f
B B N D B B B
B 1 B B B B B V B B B B
B W d B V B B V B B W
B B G B B f B B B B
B W W G B B
a b V e B B B W
F c B
Legend:
Y = Yggdra
M = Milanor
N = Nietzsche
D = Durant
F = Fort
G = Bridge
V = Village
T = Town
------------------------------------------------------------------------------
Items:
1 = Rune Crystal (It's in water, so use Nietzsche)
2 = Obsidian
Frilly Lace = Dropped by Rosary
Midnight Robe = Dropped by Roswell
------------------------------------------------------------------------------
Enemies:
Rosary's side
a = Lvl. 5 Witch, Morale 1830/1830
b = Rosary, Lvl 6 Witch, Morale 3240/4640 (Eqp: Frilly Lace)
c = Lvl. 5 Witch, Morale 1830/1830
d = Zukunft, Lvl 4 Golem, Morale 1740/1740
e = Vergang, Lvl 4 Golem, Morale 1740/1740
f = Heutig, Lvl 4 Golem, Morale 1740/1740
Roswell's side
a = Lvl 4 Skeleton, Morale 1670/1670
b = Lvl 5 Necromancer, Morale 1830/1830
c = Lvl 5 Necromancer, Morale 1830/1830
d = Roswell, Lvl 6 Necromancer, Morale 3340/4740 (Eqp: Midnight Robe)
e = Lvl 4 Skeleton, Morale 16470/1670
f = Lvl 4 Skeleton, Morale 16470/1670
------------------------------------------------------------------------------
Strategy:
This decision is very important. You have to decide which side to kill, and
whoever you didn't kill will join your side soon. Both units are pretty much
equal, each with their own advantages/disadvantages. However, Roswell is more
useful in getting items, and picking him makes it MUCH easier to get an
important card later. But, Rosary can also get this same card, if you've been
stealing from Mizer every time you see him. On the 4th time you see him, he'll
be holding the Warp Shoes. Rosary can use the Warp Shoes to get this card as
well. Pick who you want to have on your side, and kill the other.
Once you've decided who to keep/take out, make your way towards that unit.
Rosary is in the bottom left, and Roswell is in the top right. However, beware
that each side has the Ankh, and they WILL fire at you this time. But to save
yourself one turn of being hit by Ankh, DO NOT attack either side (any of their
units) when you approach them. Even if you are ABLE to attack, do NOT attack.
Then on the enemies turn, they will attack, and after the attack you'll see a
little dialogue and now the Ankh has been fired up. However, you won't get hit
till next time. If you had attacked first, then you would've gotten hit by the
Ankh one more time than necessary.
Note: Ankh damage is 25%, so it's quite a lot. I suggest you rush in and kill
Rosary/Roswell as fast as you can. Also, don't forget to pick up the item on
your side. Rune Crystal if you're killing Rosary, and Obsidian if you're
killing Roswell.
If you decide to kill Roswell... his Skeletons fall asleep during Noon, so try
to use this for your advantage. If you attack while they're asleep, you
automatically win.
------------------------------------------------------------------------------
MVP
+2 <= 23
+1 >= 24
------------------------------------------------------------------------------
New Cards:
Earthquake (POW 1650, Mov 10, Ace Lump; Destroys petrifie objects w/i 2 sq.)
- If you kill Rosary (You'll get Poison Breath in the next BF)
Poison Breath (POW 1650, Mov 10, Ace Lump; Poisons enemy)
- If you kill Roswell (You'll get Earthquake in the next BF)
------------------------------------------------------------------------------
Epilogue:
No matter who you kill, there will be a coup d'etat in the remaining House.
If you kill Rosary, it will be the Black Knight Leon. If you kill Roswell, it
will be the Astral Fencer Russell.
Zilva shows up real quick and mentions that she just has to deliver "it" to
General Emilia.
==============================================================================
We'll Never Fight Alone
The Royal Army quickly destroyed the hosue of the White/Black Rose, avoiding a
disastrous battle between the two fearsome magic powers.
However, they soon found themselves dealing with another situation: an Imperial
coup d'etat within the Black/White Rose Domain.
Roswell/Rosary, the head of the house of the Black/White Rose, fled his/her
manor and narrowly escaped from the Empire, which continued to pursue him/her.
To save him/her from this predicament, the Royal Army hurried to the
Black/White Rose Domain.
Note: If you killed Rosary, it'll talk about the White Rose, and Roswell
If you killed Roswell, it'll talk about the Black Rose, and Rosary
NOTE2: If you killed Rosary, make sure to skip this next section and move on
to 11B.
==============================================================================
5.2.7.A Battle Field 11A - Black Rose Domain
Prologue:
Leon has betrayed Roswell and means to kill him. But Roswell runs and the
RLA sees him and tries to help him.
------------------------------------------------------------------------------
Characters to Select: 3
- Milanor
- Yggdra
- Durant
- Nietzsche
Note: Either Durant or Nietzsche has to stay behind.
Cards to Select: 10
------------------------------------------------------------------------------
Map:
B B d B
a B B B e h
B b f
B B 1 B g
B B c R
B B
B B B T B
M B B
Y B B B
? B B W
Legend:
M = Milanor
Y = Yggdra
? = Durant or Nietzsche
R = Roswell
V = Village
T = Town
------------------------------------------------------------------------------
Items:
1 = Crystal Rod (Trade Rune Crystal for it)
Teddybear = Steal from Emilia
------------------------------------------------------------------------------
Enemies:
a = Emilia, Lvl 7 Griffon Rider, Morale 4400/4400 (Protect) (Eqp: Teddybear)
b = Lvl 4 Hunter, Morale 1770/1770
c = Lvl 5 Knight, Morale 1370/1940
d = Lvl 4 Witch, Morale 1670/1670
e = Leon, Lvl 7 Knight, Morale 4800/4800 (Protect) (Eqp: Brascendo)
f = Lvl 5 Knight, Morale 1700/1940
g = Lvl 5 Knight, Morale 1420/1940
h = Lvl 4 Witch, Morale 1670/1670
------------------------------------------------------------------------------
Strategy:
------------------------------------------------------------------------------
11A-1
Conditions of Victory:
- Help Roswell!
(Move an ally next to Roswell)
Conditions of Defeat:
- If Yggdra, Milanor, or Roswell dies...
- If you use up all your cards...
It'll be a little difficult to Emilia's item here, since she's got a lot of
enemies blocking the way to her.
Leon cannot be defeated this time, since he has Protect. He loses Protect in
11A-2 though, so just wait.
Just defeat some knights and place a unit next to Roswell to finish 11A-1.
------------------------------------------------------------------------------
11A-2
Conditions of Victory:
- Retake Black Rose Manor!
(Move Roswell to "Black Rose Manor")
Conditions of Defeat:
- If Yggdra, Milanor, or Roswell dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
B B B B
B B B B B B
a B B B B
b B B 1 B B
c B B B B R
d B B B B
B B B T B
B B B
B B B B
B B B W
Note: In the first two turns, the map will be the same as in 11A-1 (as well as
the enemies). After 2 turns, the left part of the map opens with the extra
enemies. Just because I don't have the enemies from 11A-1 listed here, doesn't
mean they're gone.
------------------------------------------------------------------------------
Items:
1 = If you haven't gotten the Crystal Rod yet, you still can.
Teddybear = Dropped by Emilia
Brascendo = Dropped by Leon
Murderous Mask = Dropped by Zilva
Lightning Bow = Dropped by Elena
------------------------------------------------------------------------------
Enemies:
a = Zilva, Lvl 6 Assassin, Morale 4160/4160 (Eqp: Murderous Mask)
b = Elena, Lvl 3 Assassin, Morale 3140/3140 (Eqp: Lightning Bow)
c = Lvl 4 Valkyrie, Morale 1620/1620
d = Lvl 4 Valkyrie, Morale 1620/1620
------------------------------------------------------------------------------
Strategy:
Watch out for Emilia this round. She has an Axe so keep Durant/Nietzsche out of
her way. Roswell will now be in your party permanently. He's the only Rod-user
you could have gotten so far. His movement is somewhat different. At night, he
his movement is Warp which means he can only land on every other square, but
each square still counts as 1 Mov. During the day his Move is normal though.
After 2 Turns, Zilva and Elena arrive to support Leon.
You now have to watch out for Zilva & Elena and their two Valkyries. However,
keep aiming for Leon (unless you're sure you can win and want the experience).
Once you kill Leon, the others will flee, so if you want Zilva or Elena's item,
make sure you take it before you kill Leon. Once Leon is defeated, have Roswell
step on the square he was guarding to end this BF.
------------------------------------------------------------------------------
MVP:
+2 <= 17 Turns
+1 >= 18 Turns
------------------------------------------------------------------------------
New Cards:
Poison Breath (POW 1650, Mov 10, Ace Lump; Poisons enemy)
- Gotten in "Epilogue"
------------------------------------------------------------------------------
Epilogue:
The RLA is confused what the Empire is doing, and Roswell explains it's
because of the Ankhs. They want them. And unfortunately for you, the Empire
now has both of them. Roswell wants to recover them, though, and offers to
join you.
You also get the Poison Breath card here.
==============================================================================
5.2.7.B Battle Field 11B - White Rose Domain
Prologue:
Russell has betrayed Rosary and means to kill her. But Rosary runs and the
RLA sees her and tries to help her.
------------------------------------------------------------------------------
Characters to Select: 3
- Milanor
- Yggdra
- Durant
- Nietzsche
Note: Either Durant or Nietzsche has to stay behind.
Cards to Select: 10
------------------------------------------------------------------------------
Map:
1 ?
W W B B B Y
V W B B B M
B G B B B B
b W W h B
c T g R
a d B W
B e f
Legend:
M = Milanor
Y = Yggdra
? = Durant or Nietzsche
R = Rosary
V = Village
T = Town
------------------------------------------------------------------------------
Items:
1 = Black Brand. Trade Obsidian for it.
Teddybear = Steal from Emilia (hurry)
Shin Zantetsu = Dropped by Russell
------------------------------------------------------------------------------
Enemies:
a = Lvl 4 Necromancer, Morale 1670/1670
b = Lvl 5 Fencer, Morale 1690/1690
c = Emilia, Lvl 7 Griffon Rider, Morale 4400/4400 (Eqp: Teddybear)
d = Russell, Lvl 7 Fencer, Morale 4360/4360 (Eqp: Shin Zantetsu)
e = Lvl 4 Necromancer, Morale 1670/1670
f = Lvl 4 Hunter, Morale 1770/1770
g = Lvl 5 Fencer, Morale 1320/1860
h = Lvl 5 Fencer, Morale 1440/1860
------------------------------------------------------------------------------
Strategy:
------------------------------------------------------------------------------
11B-1
Conditions of Victory:
- Help Rosary!
(Move an ally next to Rosary)
Conditions of Defeat:
- If Yggdra, Milanor, or Rosary dies...
- If you use up all your cards...
If you want Emilia's item, you better hurry. She'll be outta there within a
few turns. If you don't grab it now, she'll have it when you meet her next
time.
Defeat those Fencers and put someone next to Rosary to move on to 11B-2.
------------------------------------------------------------------------------
11B-2
Conditions of Victory:
- Retake White Rose Manor!
(Move Rosary to "White Rose Manor")
Conditions of Defeat:
- If Yggdra, Milanor, or Rosary dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
B a c B
b d B
B B
1 B B
W W B B B B B
V W B B B
B G B B B B
B W W B B
B T B R
B B B W
B B B
Note: In the first two turns, the map will be the same as in 11B-1 (as well as
the enemies). After 2 turns, the top part of the map opens with the extra
enemies. Just because I don't have the enemies from 11B-1 listed here, doesn't
mean they're gone.
------------------------------------------------------------------------------
Items:
1 = Black Brand. Trade Obsidian for it.
Shin Zantetsu = Dropped by Russell
Murderous Mask = Dropped by Zilva
Lightning Bow = Dropped by Elena
------------------------------------------------------------------------------
Enemies:
a = Lvl 4 Valkyrie, Morale 1620/1620
b = Elena, Lvl 3 Assassin, Morale 3140/3140 (Eqp: Lightning Bow)
c = Lvl 4 Valkyrie, Morale 1620/1620
d = Zilva, Lvl 6 Assassin, Morale 4160/4160 (Eqp: Murderous Mask)
------------------------------------------------------------------------------
Strategy:
Rosary is on your side now, and will always be. You must defeat Russell and
move Rosary to the square he was protecting to win. Luckily, Russell just
happens to be real close by, and Zilva and Elena are really far away. If you
want their items, send Milanor and someone else up there and steal it from
them. If you don't need/want the items, just defeat Russell (preferrably with
a spear-user) and move Rosary to his square. You can defeat the other units for
the experience if you wish.
Also, don't forget to visit the Village marked "1" to get your Black Brand.
After 2 Turns, Zilva and Elena arrive to support Leon.
If you want Elena's/Zilva's item, make sure you get those BEFORE you kill
Russell. Once Russell is defeated, the other two also disappear. Move Rosary
onto Russell's square:
------------------------------------------------------------------------------
MVP:
+2 <= 16
+1 >= 17
------------------------------------------------------------------------------
New Cards:
Earthquake (POW 1650, Mov 10, Ace Lump; Destroys petrifie objects w/i 2 sq.)
------------------------------------------------------------------------------
Epilogue:
The RLA is confused what the Empire is doing, and Rosary explains it's
because of the Ankhs. They want them. And unfortunately for you, the Empire
now has both of them. Rosary wants to recover them, though, and offers to
join you.
You also get the Earthquake card here.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
5.3 Chapter 3 - Paltina Blitzkrieg
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
==============================================================================
We'll Never Fight Alone
After the battle at Verlaine Hills, the Royal Army decided it was time to
reclaim the Kingdom's capital Paltina via the loosely-guarded northern region
of the Kingdom: Framm Granary.
To get there, they would first have to pass through the steep Lenessey
Mountains, as well as the notoriuos Ortega Brigands' stronghold halfway up the
slopes.
As the Royal Army ventured into the mountainous region, the brigand legions
stood squarely in front of them
==============================================================================
5.3.1 Battle Field 12 - Brigand Stronghold
Prologue:
The RLA has reached the Lenessey Mountains. Yggdra says Paltina isn't far
after these mountains, and Milanor's scouts have spotted a brigand outpost up
ahead.
Turns out this is Ortega's region. And of course he won't let the RLA pass
without a fight.
------------------------------------------------------------------------------
Characters to Select: 4
- Milanor
- Yggdra
- Durant/Nietzsche/Roswell/Rosary
- Durant/Nietzsche/Roswell/Rosary
(You'll miss out on an item if you don't pick Nietzsche)
Cards to Select: 11
------------------------------------------------------------------------------
Map:
B V1
a B C i B B
B B c f g j k B
b d B h B l
B B B B B B m
e B B G B
W M Y B
B 1 W ? ?
Note: The extension to the right of Yggdra doesn't open up until Turn 6 when
Mizer and his Bandit-buddy show up again.
Legend:
M = Milanor
Y = Yggdra
? = The two other characters you picked
V = Village
C = Catapult
G = Bridge
------------------------------------------------------------------------------
Items:
1 = Upola Statue (Step on square with Nietzsche to get)
V1 = Bronze Shield (Visit Village with Milanor only)
Gold Lump = Defeat unit "b" and step on his square to get
Medallion = Defeat unit "j" and unit "l" (Mizer's friend)
Boss Bandana = Dropped by Ortega
Warp Shoes = Steal from Mizer
------------------------------------------------------------------------------
Enemies:
a = Lvl 6 Assassin, Morale 1790/1790
b = Lvl 5 Bandit, Morale 1750/1750
c = Ortega, Lvl 8 Bandit, Morale 4880/4880 (Eqp: Boss Bandana)
d = Lvl 5 Bandit, Morale 1750/1750
e = Lvl 5 Fencer, Morale 1860/1860
f = Lvl 6 Assassin, Morale 1790/1790
g = Lvl 5 Fencer, Morale 1860/1860
h = Lvl 5 Bandit, Morale 1750/1750
i = Lvl 5 Fencer, Morale 1860/1860
j = Lvl 5 Bandit, Morale 1750/1750 (Eqp: Medallion)
k = Lvl 5 Bandit, Morale 1750/1750
Mizer will show up again after Turn 6:
l = Lvl 6 Bandit, Morale 1910/1910 (Eqp: Medallion)
m = Mizer, Lvl 7 Hunter, Morale 4360/4360 (Eqp: Warp Shoes)
------------------------------------------------------------------------------
Strategy:
Tutorial 17 on Catapults starts here.
Conditions of Victory:
- Defeat Ortega!
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
Let Milanor hang back until Turn 6 and if you've stolen every item from Milanor
so far, you'll finally get the Warp Shoes, the item you've been waiting for.
If you picked to kill off Roswell, and go with Rosary, this item will be even
more useful to you, since you can use it to get an important card later in the
game.
First off, get the Upola Statue with Nietzsche. Move up everyone else and take
care of as much as you can. Once Mizer arrives, use Milanor and Nietzsche to
help if you need to. Get those Warp Shoes! Once that's done, rush Milanor up
to V1 on the map to get the Bronze Shield, a rather nice item.
After that, just focus on getting to Ortega and killing him. Watch out for the
catapults, the enemy WILL use them. Try to use them yourself if you can (just
make sure the square the catapult is on is in your union and you'll use it).
Don't forget the Gold Clump which is right near Ortega. Defeat him to end this
rather short BF.
------------------------------------------------------------------------------
MVP:
+2 <= 17 Turns
+1 >= 18 Turns
------------------------------------------------------------------------------
New Cards:
None
------------------------------------------------------------------------------
Epilogue:
The RLA keeps climbing the mountain. Yggdra motivates Milanor to keep climbing
by saying that the castle is his once they reach Paltina (since she promised
him her castle).
==============================================================================
We'll Never Fight Alone
After defeating the Ortega Brigands, the Royal Army continued climbing the
mountain.
The mountain path gradually became steeper, and to make matters worse, a scout
returned bearing bad news: a large Imperial force was lying in wait further up
the path.
Though they were not yet aware of the Royal Army's presence, if the
Fantasinians were found on such a thin and narrow mountain path, there would be
no escape...
==============================================================================
5.3.2 Battle Field 13 - Lenessey Mts.
Prologue:
The RLA discusses what to do about the Imperial forces ahead. Durant happens
to know that the weather is weird up in the mountains and therefore decides to
wait for the fog to roll in. They decided to just wait for the fog and sneak
by the troops under the cover of fog.
Suddenly, someone appears. Apparently the survivors of Ortega's Brigand
followed them all the way up the mountain.
------------------------------------------------------------------------------
Characters to Select: 4
- Milanor
- Yggdra
- Durant/Nietzsche/Roswell/Rosary
- Durant/Nietzsche/Roswell/Rosary
Cards to Select: 13
------------------------------------------------------------------------------
Map:
M
Y ? e g
? c f
a b d
Note: The map is much larger than this, but this is the only accessible part
for 13-1.
Legend:
M = Milanor
Y = Yggdra
? = The two other characters you picked
------------------------------------------------------------------------------
Items:
Medallion = Dropped by Bandit
------------------------------------------------------------------------------
Enemies:
a = Lvl 6 Assassin, Morale 1790/1790
b = Lvl 6 Bandit, Morale 1910/1910
c = Lvl 6 Bandit, Morale 1910/1910
d = Lvl 6 Assassin, Morale 1790/1790
e = Lvl 6 Bandit, Morale 1910/1910
f = Lvl 5 Fencer, Morale 1860/1860
g = Lvl 6 Bandit, Morale 1910/1910 (Eqp: Medallion)
------------------------------------------------------------------------------
Strategy:
------------------------------------------------------------------------------
13-1
Conditions of Victory:
- Wait until mist covers the area!
Conditions of Defeat:
- If any of your units die...
Defeat all the Bandits, Assassins, and the Fencer that followed you. Once
you've defeated them all, wait for the fog to roll in.
The mist will settle in at the end of Turn 24.
------------------------------------------------------------------------------
13-2
Conditions of Victory:
- Get everyone through the Mountain Pass!
(Move everyone to "Towards Lunamina")
Conditions of Defeat:
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
B B B B G B h i l
F B B Z W j m
B B k n
B B B B B
G B
c f B Y
a d e g B B B 2
b W B B B
W B B B
X B B B B 1
B B B
B B B
F = Flag to reach BF14
G = Bridge
W = Step on any of these squares and you'll immediately go to 13-3. Skip 13-2.
X = Reveals Exit and Baldus' Army
Y = Reveals Exit
Z = Reveals Aegina's Army
All your units will be the same as BF13-1.
------------------------------------------------------------------------------
Items:
1 = Sealed Purse (Step on square to get)
2 = Ogrenium (step on square to get)
Ipponki = Dropped by Baldus
Zolfy = Dropped by Aegina
------------------------------------------------------------------------------
Enemies:
a = Lvl 8 Griffon Rider, Morale 2370/2370
b = Lvl 8 Knight, Morale 2410/2410
c = Lvl 8 Hunter, Morale 2380/2380
d = Baldus, Lvl 10 Guardian Knight, Morale 5860/5860 (Eqp: Ipponki)
e = Lvl 8 Knight, Morale 2410/2410
f = Lvl 8 Hunter, Morale 2380/2380
g = Lvl 8 Griffon Rider, Morale 2370/2370
h = Lvl 8 Bandit, Morale 2190/2190
i = Lvl 8 Valkyrie, Morale 2220/2220
j = Aegina, Lvl 9 Valkyrie, Morale 5360/5360 (Eqp: Zolfy)
k = Lvl 8 Valkyrie, Morale 2220/2220
l = Lvl 8 Assassin, Morale 2070/2070
m = Lvl 8 Assassin, Morale 2070/2070
n = Lvl 8 Bandit, Morale 2190/2190
NOTE: All enemies have what is called "High" status. This means every unit
recovers ALL of their lost Morale at the beginning of every turn. This means,
you only have two chances to make sure to kill an enemy before they recover
completely (Once when they attack you, and when you attack).
------------------------------------------------------------------------------
Strategy:
This can be quite easy, if you just know where not to go. Thankfully for you,
I went through each and every square and found out where not to step on.
Basically, as long as you don't step on any squares with a "W" on it, you're
fine. If you step on a "W" square, you'll immediately go to 13-3, with the new
task of defeating all enemies (and you have to fight some elite warriors too!)
Best to avoid going that way, it won't be pretty.
If you step on the "X" square you still get the exit, but that doesn't mean
you JUST have to fight Baldus to get to the exit. Once you step near Baldus
you've automatically stepped on a "W" square, which we all know is bad.
Make sure you pick up the Sealed Purse and Ogrenium on your way to the flag.
Make your way up the right route and again, make sure not to step on a "W"
square.
It is possible to get the +2 MVP (<= 35 Turns). As long as you don't uncover
Baldus or Aegina, you should make it. Once you uncover either of these, they
start using Turns too which will kill your MVP rating.
------------------------------------------------------------------------------
13-3
Conditions of Victory:
- Defeat all enemies!
Conditions of Defeat:
- If any of your units die...
- If you use up all your cards...
Strategy:
Note: If you defeat a Griffon Rider with the Flame Card (only Roswell/Rosary),
the Rider will drop the edible item "Grilled Griffon".
If you're here because you stepped on a "W" square (didn't I tell you plenty
of times not too?) then you're in big trouble. As mentioned, all units have
High status so you must kill every unit within two attacks/unions. You can
already forget about the +2 MVP Bonus.
What makes this even harder is that the enemy has the first Move. Also you
need to be careful, as it's quite easy to run out of cards in this level.
The Conditions of Defeat have also been expanded from just Yggdra/Milanor
dying, to any unit dying.
If you have a very strong Milanor by now, you're already better off. All of
Baldus' units are Knights, and Milanor is very effective against those. Once
you kill Baldus, his Army will leave. Just Aegina left.
Aegina's units use Swords, Axes, and Bows. Take Durant and Yggdra (and even
Roswell/Rosary) up to Aegina. Let Yggdra finish off the Bandits (Axe users)
and have Durant take care of the Sword-users. Your Rod-user can handle all
but the bow-users, leave those to Durant/Yggdra. Milanor won't really be
much help against Aegina.
Note: If you use the right strategy and abuse unions, you CAN defeat this BF.
It may even be worth it to some people, simply because the enemies are
several levels higher than usual, which means you'll gain a LOT more EXP for
defeating them. Several of my units levelled up just by playing 13-3.
------------------------------------------------------------------------------
MVP:
+2 <= 35 Turns
+1 >= 36 Turns
------------------------------------------------------------------------------
New Cards:
None
------------------------------------------------------------------------------
Epilogue:
The RLA is almost at Paltina, and Yggdra is afraid of what she might find
there. Milanor mentions that Yggdra is their leader, and leaders aren't
supposed to show fear.
==============================================================================
We'll Never Fight Alone
The Royal Army passed the steep mountain road under a thick mist cover and
reached Lunamina Pass, the road connecting to the Framm region.
With the Empire's main force covering the Lenessey Mountains, Lunamina Pass's
defenses were lax.
The Royal Army took advantage of the weak security and made their move to gain
control of Lunamina Pass.
==============================================================================
5.3.3 Battle Field 14 - Lunamina Pass
Prologue:
Imperial Lookouts are bored at their job and comment how they don't see
anything coming. Yggdra says the mountain pass seems to be safe, probably
because they slipped past the main force (even if you had to beat all of them,
you still "slipped past them").
------------------------------------------------------------------------------
Characters to Select: 4
- Milanor
- Yggdra
- Durant/Nietzsche/Roswell/Rosary
- Durant/Nietzsche/Roswell/Rosary
Cards to Select: 6
------------------------------------------------------------------------------
Map:
B
a d
C b e f
B c B B M
C Y
? ?
Note: The map is much larger than this, but this is the only accessible part
for 13-1.
Legend:
M = Milanor
Y = Yggdra
? = The two other characters you picked
C = Catapults
------------------------------------------------------------------------------
Items:
Medallion = Dropped by Garrison Captain
------------------------------------------------------------------------------
Enemies:
a = Lvl 5 Assassin, Morale 1660/1660
b = Garrison Captain, Lvl 7 Knight, Morale 3460/3460 (Eqp: Medallion)
c = Lvl 5 Fencer, Morale 1860/1860
d = Lvl 5 Fencer, Morale 1860/1860
e = Lvl 5 Assassin, Morale 1660/1660
f = Lvl 5 Fencer, Morale 1860/1860
------------------------------------------------------------------------------
Strategy:
------------------------------------------------------------------------------
14-1
Conditions of Victory:
- Gain control of Lunamina Pass!
(Move an ally to "Lunamina Pass" flag)
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
This is a fairly simple and small BF. You need to defeat the Garrison Captain
and step on his square to go to 14-2.
Attack the Fencers with Durant/Nietzsche, the Assassins with anything but
your Rod-user, and the Garrison Captain dies easily to Milanor.
Note that the enemy has access to 2 Catapults, so just beware of that.
Before going to 14-2 though, make sure you have your units as far left as
possible. You'll see why in a minute.
------------------------------------------------------------------------------
14-2
Conditions of Victory:
- Defeat the enemy messenger units!
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
- If the enemy escapes towards Framm...
------------------------------------------------------------------------------
Map:
B B B B
B B B B B
B a C B B B
b B B B B B
C B
B B
Legend:
C = Catapults
------------------------------------------------------------------------------
Items:
Medallion = Dropped by both units ("a" and "b")
------------------------------------------------------------------------------
Enemies:
a = Lvl 6 Valkyrie, Morale 1950/1950 (Eqp: Medallion)
b = Lvl 6 Witch, Morale 2000/2000 (Eqp: Medallion)
------------------------------------------------------------------------------
Strategy:
The Messengers have spotted you and are running to Gramm to let everyone else
know! Oh noes!
Now you see why I told you to put all your units as far left as possible. If
these Messengers escape you have to redo the level.
This is not hard at all. Even though the Messengers get the first turn, they
only move 1 square at a time. So if you positioned all your units to the left
in the previous level, you'll have no problems here.
The unit leader is the Valkyrie, so kill the Witch first to get both
Medallions.
Just for fun: You can now use the Catapults to your advantage if you want.
This is one of the easier BFs.
------------------------------------------------------------------------------
MVP:
+2 <= 7 Turns
+1 >= 8 Turns
------------------------------------------------------------------------------
New Cards:
None
------------------------------------------------------------------------------
Epilogue:
The RLA is coming up to the Framm Granary. Scouts report low security, and
Durant says they could take cover in the unharvested wheat. Yggdra starts to
get excited about finally taking back the castle.
==============================================================================
We'll Never Fight Alone
The Royal hurried through Lunamina Pass, finally reaching the Framm Granary
region on the outskirts of Paltina, the Kingdom's Capital.
The northern side of Paltina's defenses were made solely of Inzaghi on patrol
and Court Magician Eudy fortifying the gates.
With the guard concentrated on Lenessey Mountains in the north, the castle
gates were loosely guarded compared to the southern Orlando region.
The Royal Army pushed through Framm's rich wheat harvest and continued into
North Paltina.
==============================================================================
5.3.4 Battle Field 15 - Framm Granary
Prologue:
Inzaghi finds his job boring, because nothing happens. And he believes Baldus'
Army have the Lenessey Mountains covered, so he sees no point in his job.
Another soldiers mentions that Gulcasa has the other side covered, and no one
would be able to get either of them... all of a sudden you show up!
This catches Inzaghi by surprise.
------------------------------------------------------------------------------
Characters to Select: 4
- Milanor
- Yggdra
- Durant/Nietzsche/Roswell/Rosary
- Durant/Nietzsche/Roswell/Rosary
Cards to Select: 9
------------------------------------------------------------------------------
Map:
1 B
B B B B B
G B W W B M
W G W Y
W G B h B 2 ?
W b B e f ?
B a c d B g i j
F B k
B B
Legend:
M = Milanor
Y = Yggdra
? = The two other characters you picked
G = Bridge
V = Village
F = Fort
W = Water
Note: Eudy leaves after the first turn, which makes the whole left side of the
map disappear. Use this map for 15-2, though.
------------------------------------------------------------------------------
Items:
1 = Straw Hat (Not at Night)
2 = Nestle Bouquet (Not at Night)
Lady's Coat = Dropped by Eudy
Soldier's Bandana = Dropped by Inzaghi
------------------------------------------------------------------------------
Enemies:
a = Lvl 6 Witch, Morale 2000/2000
b = Lvl 6 Witch, Morale 2000/2000
c = Eudy, Lvl 8 Witch, Morale 4940/4940 (Eqp: Lady's Coat)
d = Lvl 6 Witch, Morale 2000/2000
e = Lvl 7 Knight, Morale 2260/2260
f = Lvl 7 Knight, Morale 2260/2260
g = Lvl 6 Bandit, Morale 1910/1910
h = Lvl 6 Bandit, Morale 1910/1910
i = Lvl 6 Fencer, Morale 2020/2020
j = Inzaghi, Lvl 8 Fencer, Morale 4800/4800 (Eqp: Soldier's Bandana)
k = Lvl 6 Fencer, Morale 2020/2020
------------------------------------------------------------------------------
Strategy:
------------------------------------------------------------------------------
15-1
Conditions of Victory:
- Defeat Inzaghi!
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
You have now learned about Linking Unions. Awesome. Try it out on this BF.
Don't worry about Eudy and her units. She disappears after a turn, along with
her units. You just have to defeat Inzaghi.
Visit both villages anytime but at Night to get them.
Defeat the Bandits with Yggdra, Roswell/Rosary, or even Milanor. The Fencers
should be dealt with by (again) Roswell/Rosary or Durant/Nietzsche.
You'll probably notice how you can form huge unions with linking. The enemy
does the same, so you'll start to attack many enemies in one turn. This is
where (I think) the game gets a lot more fun since you can form massive unions.
Placing units correctly is even more important now and requires planning BEFORE
you move, because you need to still watch out for weaknesses and such. You'll
also notice the difference between the X and + Type unions now more than ever.
Before you kill Inzaghi, make sure to advance your units as much as possible.
Their placement is crucial in 15-2, and affects whether you go through 15-3 or
not.
------------------------------------------------------------------------------
15-2
Conditions of Victory:
- Move everyone towards Rodney Road!
(Move everyone to "Rodney Road" flags)
Conditions of Defeat:
- If you use up all your cards...
Note: There are no enemies, but the items still remain if you haven't gotten
them yet.
This is the shortest section of the game. It only lasts one turn. If you can't
place all your units on the flags in one turn, you automatically advance to
15-3.
Unless you placed ALL your units perfectly, you probably won't make it.
If you do make it, however, the BF will be over. If you don't, reinforcements
in the form of Aegina and her units will show up.
Note: To make 15-3 easier, try putting Durant/Nietzsche or Roswell/Rosary on
the very left flag. They are strong against Aegina's units. Durant would be
the best choice, since he gets a bonus for fighting on the Road.
Note2: If you know you're going to go to 15-3, know that the cards do not get
reset. Meaning any cards you use here, you won't be able to use again in 15-3.
------------------------------------------------------------------------------
15-3
Condition of Victory:
- Hurry towards Rodney Road!
(Move everyone to "Rodney Road" flags)
Condition of Defeat:
- If any of your units die...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
3 B
a b c 1 B
d e B B B B B
W B G B W W B B
B W W G W B
W G B B B 2 B
W B B B B B
B B B B B B B B
F B B
B B
Legend:
Same as in 15-1
------------------------------------------------------------------------------
Items:
1 = Straw Hat (if you haven't gotten it yet)
2 = Nestle Bouquet (if you haven't gotten it yet)
3 = Golden Wheat (Step on square to get)
Death Bringer = Dropped by Aegina
------------------------------------------------------------------------------
Enemies:
a = Lvl 8 Valkyrie, Morale 2220/2220
b = Lvl 8 Valkyrie, Morale 2220/2220
c = Lvl 8 Valkyrie, Morale 2220/2220
d = Lvl 8 Valkyrie, Morale 2220/2220
e = Aegina, Lvl 10 Valkyrie, Morale 5880/5880 (Eqp: Death Bringer)
Note: All units have High status again, like in the Lenessey Mountains (if
you chose to fight them). It means that every enemy unit recovers ALL of their
Morale at the beginning of their turns. This gives you only two unions to kill
each unit: Once when they attack, and once when you attack.
------------------------------------------------------------------------------
Strategy:
Note: Your cards to not get reset from 15-2 to 15-3, so you won't be able to
use any cards you used in 15-2.
Yeah, all units have High status and have higher levels than normal. This also
means more EXP, so try your best to defeat all the units. Since you have access
to linking unions, it becomes a lot easier.
Your main goal is still to get all four units on the 4 flags. However, don't
miss out on the experience and the two items you can get (Golden Wheat and
Death Bringer from Aegina). Note that Aegina's item gives her a 50% of having
a critical hit when she attacks. Be careful about this.
Also notice the only way to still have a chance of even getting the +2 MVP
bonus is to not fight Aegina and just put everyone on Rodney Road. However,
I'd rather get the EXP and items in exchange for +1 little star.
IMPORTANT NOTE: Whatever card you end this BF with, is the card that you'll
have when the enemy attacks you in BF16 (They get first attack). So be careful
and don't end with a terribly weak card or anything like that.
------------------------------------------------------------------------------
MVP:
+2 <= 12 Turns
+1 >= 13 Turns
------------------------------------------------------------------------------
Cards:
None
------------------------------------------------------------------------------
Epilogue:
A Garrison Captain asks where the reinforcements are, and turns out Baldus
is delayed in the Mountains by the fog (....) and Eudy's units are still
preparing for battle.
Suddenly General Emilia and her units show up.
==============================================================================
We'll Never Fight Alone
The Royal Army broke through North Paltina's defenses and made it past the
northern gates through Rodney Road. They closed the gates behind them,
thwarting the Valkyrie Aegina's pursuit, but the Scarlet Princess Emilia
caught up with them by flying over the castle walls. Her forces began attacking
the Royal Army from behind.
Although the Imperial Army had failed to stop the Fantasinians from entering
the Capital, the Black Knight Leon was already on duty inside the castle walls.
The Court Magician Eudy began preparing the cannons as well.
As Emilia buys more time, the Imperial Army can steadily increase their efforts
to destroy the Royal Army...
==============================================================================
5.3.5 Battle Field 16 - North Paltina
Prologue:
A Royal Messenger reports that Emilia's aerial divison is at the North Gate.
Durant and Yggdra are worried because Emilia is Gulcasa's sister and also one
of the Five Dragon Generals. The plan is to defeat Emilia to lower the enemy's
Morale.
Milanor calls Emilia a kid (since she is one) and Emilia gets mad.
------------------------------------------------------------------------------
Characters to Select: 4
- Milanor
- Yggdra
- Durant/Nietzsche/Roswell/Rosary
- Durant/Nietzsche/Roswell/Rosary
Cards to Select: 9
Note: If you want the Grilled Griffon, an edible item that raises your GEN to
the next big star, bring your Flame card. Also, bring Roswell/Rosary.
------------------------------------------------------------------------------
Map:
F
Y ? b c e
? d
B B B M B
B 1 B T
B 2 G W
B a B B B G W
B W W W
Legend:
M = Milanor
Y = Yggdra
? = The two other characters you picked
G = Bridge
V = Village
T = Town
F = Fort
W = Water
------------------------------------------------------------------------------
Items:
1 = Golden Spear (Trade Gold Lump for it)
2 = Ogre Blade (Trade Ogrenium for it)
Lady's Coat = Dropped by Eudy
Teddybear = Dropped by Emilia
Grilled Griffon = Defeat a Griffon Rider with the Flame Card (only
Roswell/Rosary)
------------------------------------------------------------------------------
Enemies:
a = Eudy, Lvl 8 Witch, Morale 4940/4940 (Eqp: Lady's Coat)
b = Lvl 6 Griffon Rider, Morale 2100/2100
c = Emilia, Lvl 8 Griffon Rider, Morale 4760/4760 (Eqp: Teddybear)
d = Lvl 6 Griffon Rider, Morale 2100/2100
e = Lvl 6 Griffon Rider, Morale 2100/2100
------------------------------------------------------------------------------
Strategy:
------------------------------------------------------------------------------
16-1
Conditions of Victory:
- Defeat Scarlet Princess Emilia!
Conditions of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
Emilia gets the first turn here, so beware.
If you have the Gold Lump from BF12, you can trade it here for a Golden Spear.
If you have the Ogrenium from BF13-2, you can trade it here for an Ogre Blade.
Eudy is inaccessible as of now.
You have to defeat Emilia. Griffon Riders are axe-users, so use Yggdra to get
maximum damage. Milanor will do fine, too. Make sure you make use of linked
unions to end this section real quick.
------------------------------------------------------------------------------
16-2
Condition of Victory:
- Defeat all enemies!
Condition of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
F
T B B d B B B B B B B B B B B B
a 3 e B B
V B f B B B B B
b g B 1 B T
B F B 2 G W
C h B B B G W
c T W W W
Legend:
C = Cannon
------------------------------------------------------------------------------
Items:
1 = Golden Spear (Trade Gold Lump for it) (If you haven't gotten it yet)
2 = Ogre Blade (Trade Ogrenium for it) (If you haven't gotten it yet)
3 = Nana's Candy (Trade Nestle Bouquet for it)
Lady's Coat = Dropped by Eudy
Catastrophe = Dropped by Leon
Medallion = Dropped by unit "d"
Warm Dud = Defeat unit "e" and step on her square to get
Sweetberry = Defeat unit "g" and step on her square to get
------------------------------------------------------------------------------
Enemies:
a = Lvl 7 Knight, Morale 2260/2260 (Protect)
b = Lvl 7 Knight, Morale 2260/2260 (Protect)
c = Leon, Lvl 9 Knight, Morale 5480/5480 (Protect) (Eqp: Catastrophe)
d = Lvl 7 Knight, Morale 3390/3390 (Protect) (Eqp: Medallion)
e = Lvl 6 Witch, Morale 2000/2000
f = Lvl 6 Witch, Morale 2000/2000
g = Lvl 6 Witch, Morale 2000/2000
h = Eudy, Lvl 8 Witch, Morale 4940/4940 (Eqp: Lady's Coat)
------------------------------------------------------------------------------
Strategy:
NOTE: Once again, the cards will not be reset from 16-2 to 16-3. So do not use
any cards that you want to use in 16-3.
Lots of items to get. Try to get as many as you can (preferrably all).
This whole BF is quite a long one, and the battle field is bigger than usual
as well. Get used to this though, you'll be seeing these kinda fields more
often.
The game tells you you must defeat all enemies to move on to the next section.
This is false, however. You see how Eudy has control of that cannon? Yeah,
she'll use it against you. You need to get hit by that cannon a total of six
times, then you'll move on to 16-3. Six hits simply means a cannon must
decrease any unit's morale six seperate times. It can be done to the same
unit or different units. The range of the cannon is pretty much
the area where the witches are and the long strip up top between the Knights
and where you're at at the beginning of this section.
Make sure you at least get the Warm Dud, if any item at all. It will be used
later in the game to get a VERY cool item.
The Witches all have Rods, and so far you have no Bow-users, so your best bet
is probably to use Roswell/Rosary and do your best with the other units.
The Knights have Protect this round, so attack them if you want to go ahead
and weaken them for the next section.
After six hits by the cannon, reinforcements will arrive. It's the Knight
Leon (again)!
All of a sudden Kylier (way back from BF2) shows up and lands next to Eudy.
------------------------------------------------------------------------------
16-3
Condition of Victory:
- Defeat Eudy and seize the cannon!
Condition of Defeat:
- If Yggdra, Milanor, or Kylier dies...
- If you use up all your cards...
Note: The cards weren't reset from 16-2.
------------------------------------------------------------------------------
Map:
F
T B B d B B B B B B B B B B B B
a 3 e B B
V B B B B f B B B B B
b B B g B 1 B T
B F B 4 B 2 G W
B B C h B B B G W
c B B B 5 B K T W W W
Legend:
K = Kylier
------------------------------------------------------------------------------
Items:
Same items as listed in 16-2, plus these:
4 = Princess Dress (Step on square to get)
5 = Cracked Dud (Step on square to get)
------------------------------------------------------------------------------
Enemies:
Same enemies as listed in 16-2, minus the ones you defeated in 16-2.
------------------------------------------------------------------------------
Strategy:
Kylier may seem like she's on her own, but she can easily form Unions with
your other units if you move her to the left. Also, her item increases her
Power by 25% after every clash, so it should only take you a few turns to get
rid of Eudy.
Make sure to grab the Cracked Dud (do it!) and the Princess Dress with Kylier.
Start moving all your other units towards the Knights (which still have
Protect) while Kylier tries to take down Eudy.
Once you defeat Eudy you'll have control over the cannon and you'll move on
to 16-4.
------------------------------------------------------------------------------
16-4
Conditions of Victory:
- Defeat Black Knight Leon!
Conditions of Defeat:
- If Yggdra, Milanor, or Kylier dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
F
T B B d B B B B B B B B B B B B
a 3 B B B
V B B B B B B B B B B
6 b B B B B 1 B T
e B B F B 4 B 2 G W
B g h B B C B B B B G W
f c B B B 5 B B T W W W
------------------------------------------------------------------------------
Items:
Same as in listed in 16-2, and 16-3, plus the following:
6 = Treasure Map (Step on square to get)
------------------------------------------------------------------------------
Enemies:
a = Lvl 7 Knight, Morale 2260/2260
b = Lvl 7 Knight, Morale 2260/2260
c = Leon, Lvl 9 Knight, Morale 5480/5480 (Eqp: Catastrophe)
d = Lvl 7 Knight, Morale 3390/3390 (Eqp: Medallion)
e = Lvl 6 Valkyrie, Morale 1950/1950
f = Lvl 6 Valkyrie, Morale 1950/1950
g = Lvl 6 Necromancer, Morale 1990/1990
h = Lvl 6 Necromancer, Morale 1990/1990
Note: Units "a" and "d" might have lower Morale, depending on if you attacked
them earlier. The reason I mention "a" as well is because when you attack "d",
he forms a union with "a", so he gets attacked too.
------------------------------------------------------------------------------
Strategy:
Note: Kylier will fire the cannon for your side in this section.
If you've already brought the two Knights down to 1 Morale, they'll be MUCH
easier to kill here. Now you have a choice to make about the Nestle Bouquet:
1) You can either trade it for Nana's Candy in the Village.
2) Or Hold on to the Bouquet and after a series of trades you'll end up with
the Good Luck Charm with a 100% item drop effect.
I highly suggest you get the Treasure Map, as it's a useful item. Chances are,
you won't be able to reach it with a normal unit, because Leon will rush up to
meet you. The only way to get past Leon to get the Treasure Map is to use
Durant who can walk over enemies and just grab the item.
Anyway, once you've grabbed all the items you want/can, kill off Leon using
Milanor and Roswell/Rosary and whoever else you want in a large union. It
shouldn't take long since Axe and Rod are both effective against Spears.
------------------------------------------------------------------------------
MVP:
+2 <= 21 Turns
+1 >= 22 Turns
------------------------------------------------------------------------------
New Cards:
Gravity Chaos (POW 2150, Mov 9, Ace Axe; Darkness damage to enemy, curses them)
------------------------------------------------------------------------------
Epilogue:
All that's left in order to take back Paltina is secure South Paltina. Kylier
wonders if the enemy's hurt Milanor, and Milanor thanks Kylier for saving their
butt (again). Yggdra tries to thank Kylier, but Kylier isn't fond of the
"Kingdom folks". She also mentions that she's not an ally of the RLA. Kylier
starts getting mad at Milanor for helping out Yggdra, her problem being that
Yggdra doesn't know real pain because she's a princess and has everything she
wants (basically).
Note by me: I find Kylier rather annoying when she gets angry like that. All
I'm gonna say is: Get used to it, this isn't the last time she
does it.
==============================================================================
We'll Never Fight Alone
The Royal Army took North Paltina with Kylier's help and moved on to South
Paltina.
Baldus, the God of War, had received word of the assault on Paltina and
quickly returned from the Lenessey Mountains to shore up the defenses.
Gulcasa, the Emporer of Carnage, arrived at the southern gate and began
preparing for the showdown for the liberation of Paltina.
==============================================================================
5.3.6 Battle Field 17 - South Paltina
Prologue:
Baldus appears to reinforce the Imperial Forces. Baldus is actually smart and
realizes that if you got this far, you must be pretty good. He tells his units
to keep you occupied until Gulcasa arrives.
------------------------------------------------------------------------------
Characters to Select: 5
- Milanor
- Yggdra
- Kylier
- Durant/Nietzsche/Roswell/Rosary
- Durant/Nietzsche/Roswell/Rosary
Cards to Select: 8
Note: If you want the Grilled Griffon, an edible item that raises your GEN to
the next big star, bring your Flame card. Also, bring Roswell/Rosary.
------------------------------------------------------------------------------
Map:
? C
? 1 B B B K
V Y B
F B B B M
B B B c
B T B d
V B a b e
F
B f B
Legend:
M = Milanor
Y = Yggdra
K = Kylier
? = The two other characters you picked
V = Village
T = Town
F = Fort
------------------------------------------------------------------------------
Items:
1 = Cat's Eye (Step on square to get)
Ipponki = Dropped by Baldus (unless you already got it in BF13)
Grilled Griffon = Defeat a Griffon Rider with the Flame Card (only
Roswell/Rosary)
Note: Early Drive not listed here because you have no way of reaching Gulcasa
------------------------------------------------------------------------------
Enemies:
a = Lvl 6 Griffon Rider, Morale 2100/2100
b = Lvl 6 Hunter, Morale 2110/2110
c = Lvl 6 Griffon Rider, Morale 2100/2100
d = Lvl 6 Hunter, Morale 2110/2110
e = Baldus, Lvl 10 Guardian Knight, Morale 5860/5860 (Eqp: Ipponki*)
f = Gulcasa, Lvl 11 Dragon Knight, Morale 6320/6320 (Eqp: Early Drive)
*Note: If you stole the Ipponki from Baldus in BF13, he won't have it now,
which will help since some of his stats will be lower (GEN and ATK
will be lower, but TEC will have gone up). He will also be able to use
skills against you, since his Ipponki prevent him from using skills
before.
------------------------------------------------------------------------------
Strategy:
------------------------------------------------------------------------------
17-1
Conditions of Victory:
- Defeat Baldus, the God of War!
Conditions of Defeat:
- If Yggdra, Milanor, or Kylier dies...
- If you use up all your cards...
Kylier will keep firing her cannon every turn, which will help you a lot.
The Griffon Riders use Axes, so use Yggdra/Roswell/Rosary to defeat them.
Hunters use Bows and anyone but Roswell/Rosary will do just fine here.
Baldus is a spear-user himself, so use Milanor for maximum damage.
Once you defeat Baldus, you'll move on to 17-2.
------------------------------------------------------------------------------
17-2
Conditions of Victory:
- Defeat Zilva and defend the cannons!
Conditions of Defeat:
- If Yggdra, Milanor, or Kylier dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
B a b C
B 1 B B B B
V B B
F B B B B
B B B B
B T B B
V B B B B
F
B f B
Note: The only difference map-wise are the two squares where Elena and Zilva
showed up ("a" and "b").
------------------------------------------------------------------------------
Items:
1 = Can still get Cat's Eye
Rainbow Arc = Dropped by Elena
Nightmare = Dropped by Zilva
Note: Still can't reach Gulcasa
------------------------------------------------------------------------------
Enemies:
a = Elena, Lvl 6 Assassin, Morale 4060/4060 (Eqp: Rainbow Arc)
b = Zilva, Lvl 8 Assassin, Morale 4720/4720 (Eqp: Nightmare)
f = Gulcasa, Lvl 11 Dragon Knight, Morale 6320/6320 (Eqp: Early Drive)
------------------------------------------------------------------------------
Strategy:
This is rather simple. Use linked unions with Kylier and the others to defeat
Elena and Zilva (or just Zilva if you don't want to kill Elena).
There are two ways to get the two items from Elena and Zilva:
1) Have someone with at least 5 Big stars for Luk (probably Milanor) be the one
to kill Elena/Zilva to make them drop their items
Or the easier way:
2) Since Kylier is an Axe-user (like Milanor), she can be the Ace in a union
with Milanor and the Steal card. Have Milanor steal the items from Elena/Zilva.
Either way, defeat Zilva to move on to 17-3. Get ready for a tough battle.
------------------------------------------------------------------------------
17-3
Condition of Victory:
- Defeat Emporer Gulcasa!
Condition of Defeat:
- If Yggdra, Milanor, or Kylier dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
B B B C
B 1 B B B B
V B B
F B B B B V B T
B B B B B B d B
B T B B b e W
V B B B B a c f W
F
2 f B
------------------------------------------------------------------------------
Items:
1 = Can still get Cat's Eye
2 = Hero Badge (Step on square to get)
Early Drive = Dropped by Gulcasa
Zolfy = Dropped by Aegina (Unless you stole it from her in BF13)
------------------------------------------------------------------------------
Enemies:
a = Lvl 7 Knight, Morale 2260/2260
b = Aegina, Lvl 10 Valkyrie, Morale 5680/5680 (Eqp: Zolfy*)
c = Lvl 6 Witch, Morale 2000/2000
d = Lvl 7 Knight, Morale 2260/2260
e = Lvl 6 Witch, Morale 2000/2000
f = Gulcasa, Lvl 11 Dragon Knight, Morale 6320/6320 (Eqp: Early Drive)
*Note: If you stole the Zolfy from Aegina in BF13, she won't have it now,
which will help since her stats will be lower.
------------------------------------------------------------------------------
Strategy:
This battle can get pretty rough with Gulcasa AND Aegina around. Hopefully
you've already gotten Aegina's Zolfy item so she'll be weaker now.
The Witches use Rods obviously, which you only have Roswell/Rosary to counter
that. Other units should be able to take care of them, though. You should know
how to handle Knights by now (Milanor/Roswell/Rosary). You've also fought
Aegina plenty of times to know that she uses Swords, so use
Durant/Nietzsche/Roswell/Rosary.
Now Gulcasa. If Milanor has at least 3 Big Stars for TEC than he can steal
Gulcasa's card, lowering his stats quite a bit and getting rid of his Instant
Charge effect. Gulcasa attacks with the Fire element when in Rage mode, so if
you can, equip Fire-protecting items.
Some good cards to use against him: Ace Guard to protect your unions from
Charges/Counters (definetely useful), Gravity Chaos to curse Gulcasa and kill
everyone but the head. There are more you could use (Bloody Claw, Item Break),
but unfortunately you don't have the right units to use these cards.
Recommended Characters: Rosary. She's immune to Fire attacks, so while Gulcasa
is in Rage he won't be able to touch her, which should keep her safe for a bit.
Roswell, for the simple reason that he is not weak against scythes (Gulcasa's
affinity). Unfortunately, Sword/Spear/Axe ARE weak against scythes, so beware
of this.
The reason Gulcasa is so dangerous is because he's obviously a beast, but his
Genocide card is killer, too. He powers himself up by sacrificing other
members. Badass. And what's worse: If you get defeated by the Genocide attack,
Gulcasa gets a +50% Bonus when calculating morale damage! Definetely watch out
for this guy.
Hopefully this is helpful for those of you who are struggling to defeat him.
Don't forget the Hero Badge item down by Gulcasa's fort. Try to grab it, but if
you can't/don't want to (because you're trying to beat Gulcasa) then don't even
worry about it.
Once you beat Gulcasa, BF17 is over.
------------------------------------------------------------------------------
MVP:
+2 <= 17 Turns
+1 >= 18 Turns
------------------------------------------------------------------------------
New Cards:
None
------------------------------------------------------------------------------
Epilogue:
Paltina is now free from the Empire! The Capital has been taken back! Yggdra,
however, doesn't seem to care about that right now. She's still furious at
Gulcasa, since he killed her parents to begin with.
Kylier tells Milanor that he's done here, and they should live real life again
together. Milanor tells her that the castle is his new base, since his old base
got torched (waaay back before BF1). But now that he's got the castle, he feels
restless. He wants to see the world with his own eyes. Kylier can't believe
what she is hearing and is angry again... (I warned you, didn't I?)
==============================================================================
We'll Never Fight Alone
The Imperial Army suffered a crushing defeat at Paltina, their forces
scattering in retreat. Among them was Emporer Gulcasa, seen retreating along
the main road to Karona.
When Yggdra received word, she was overcome with rage and pursued him alone,
Holy Sword in hand.
When Milanor and the others realized this, they left Durant to protect the
castle and chased after the Princess.
==============================================================================
5.3.7 Battle Field 18 - Machina Bridge
Prologue:
Yggdra is full of rage towards Gulcasa and is determined to do him justice by
herself. Milanor finds out about this and asks Durant to protect the castle
while he goes after Yggdra.
------------------------------------------------------------------------------
Characters to Select: 3
- Milanor
- Nietzsche
- Roswell/Rosary
Cards to Select: 9
------------------------------------------------------------------------------
Strategy:
------------------------------------------------------------------------------
18-1
Conditions of Victory:
- Defeat Emporer Gulcasa!
Conditions of Defeat:
- If Yggdra dies...
Note: No need for a Map, Items, or Enemies
This section is controlled by the game. Just sit back and watch. I will
summarize though.
Gulcasa is wounded and tries to head back to Karona. Yggdra follows him, and
attacks him four times (somehow, always winning). Gulcasa tricked her though,
because in the process of running away he led Yggdra across a bridge. Suddenly,
Aegina shows up between Yggdra and the bridge, preventing Yggdra's escape and
even destroying the bridge! A trap! Yggdra is captured by Gulcasa.
------------------------------------------------------------------------------
18-2
Condition of Victory:
- Hurry and help Yggdra!
Condition of Defeat:
- If Yggdra or Milanor dies...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
Y B c B B B B B
a b d B B B B
B B B
B B B
B B B
N M R
Legend:
M = Milanor
Y = Yggdra
N = Nietzsche
R = Roswell/Rosary
------------------------------------------------------------------------------
Items:
None
------------------------------------------------------------------------------
Enemies:
a = Lvl 9 Valkyrie, Morale 2350/2350
b = Aegina, Lvl 10 Valkyrie, Morale 5680/5680
c = Gulcasa, Lvl 11 Dragon Knight, Morale 1/6320
d = Lvl 9 Valkyrie, Morale 2350/2350
Note: Gulcasa's Morale is 1 because Yggdra knocked him down to 1 in 18-1.
------------------------------------------------------------------------------
Strategy:
Note: You cannot control Yggdra, only the other three characters.
Now it's Gulcasa's turn to attack. He will attack Yggdra until he defeats
her, and you just get to watch. Waste your turns by doing nothing, but I
suggest you move your units to the top of the little rectangle they're in,
because when 18-3 rolls around, the enemy has the first attack.
When Yggdra is defeating, 18-3 starts.
------------------------------------------------------------------------------
18-3
Conditions of Victory:
- Retreat to Castle Paltina!
(Move everyone to "Towards Paltina" flag)
Conditions of Defeat:
- If any of your units die...
- If you use up all your cards...
------------------------------------------------------------------------------
Map:
B G B B B B B B
B B B B B B B
B B B
B B B
B B B
B B B
a d f
b e g
c B h
Legend:
G = Gulcasa
------------------------------------------------------------------------------
Items:
Etherion = Steal from Nessiah
Mirror of Truth = Defeat unit "g" and step on his square to get
------------------------------------------------------------------------------
Enemies:
a = Lvl 9 Knight, Morale 2580/2580 (Protect)
b = Lvl 9 Witch, Morale 2390/2390 (Protect)
c = Lvl 9 Necromancer, Morale 2400/2400 (Protect)
d = Lvl 9 Knight, Morale 2580/2580 (Protect)
e = Nessiah, Lvl 12 The Ancient, Morale 6640/6640 (Protect) (Eqp: Etherion)
f = Lvl 9 Knight, Morale 2580/2580 (Protect)
g = Lvl 9 Witch, Morale 2390/2390 (Protect)
h = Lvl 9 Necromancer, Morale 2400/2400 (Protect)
------------------------------------------------------------------------------
Strategy:
This is quite a weird BF indeed. You have to stall again until Gulcasa
escapes out the right side of the map. In the meantime you can attack Nessiah
and the others just to power up some cards and level up some units.
Try to steal the Etherion from Nessiah, but beware that your TEC has to be at
least 4 Big stars otherwise your Steal will fail. Even though Milanor was my
strongest player, he still only had 3 Big stars and some little stars. Then
I equipped him with the Cat's Eye item which boosted him to 4 Big Stars, PLUS
you are stronger at night, and this BF happens to be night-time only. Perfect
item if you ask me. Maybe it'll work for you as well.
Note: I later realized that if you equip the Cat's Eye on Milanor on this BF,
you'll miss out on an item in the next BF, since Milanor has to have the
Treasure Map equipped to get the item. And Cat's Eye lasts 2 Maps. If you don't
even have the Treasure Map, don't worry about this.
After Gulcasa disappears it gets weird... Nessiah first kills off all his
units. Then he tells Milanor to hurry and save Yggdra, after which he stabs
himself and dies... weird.
Anyway, after this, move all 3 of your units to the flag to end this BF.
------------------------------------------------------------------------------
MVP
+2 <= 24 Turns
+1 >= 25 Turns
------------------------------------------------------------------------------
New Cards:
None
-----------------------------