================================================================================
= Yggdra Union: We'll Never Fight Alone =
= FAQ/Walkthrough by: Shadowchaser91 Short version: 1 Gamma =
================================================================================
Release Date: October 24, 2008
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Table of Contents
01= quick notes
----
~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~
02= walkthrough
---- The whole point of this document, obviously.
~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~
03= end
----
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01=============================== quick notes ==================================
This is a shorter version of my original walkthrough for Yggdra Union [GBA]. The
original may be found elsewhere. As usual, this is all spoiler if you're
reading it and comments, edits, etc. are welcome: shadowchaser91@gmail.com .
I'm not including directions on how to play, controls, etc. That can be found
elsewhere.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!02============================== walkthrough =================================!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
< Chapter 1 - The Fugitive Bearing Hope >
-- Battlefield 1: Thieves' Stronghold ------------------------------------------
* Battle Map:
[ ]-[ ]
|
[1] [ ]
| |
[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]
| |
[ ]-[ ] [ ]
1. Discovery: Hair Band
* Enemies:
Assassin (x1) ??? GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1100
Bandit (x1) ??? GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1180
Valkyrie (x1) Luciana GEN: 2 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 3540
Item: Iron Choker [2]: [O] Evade criticals
* Win: Defeat all enemies
* MVP: 4 turns
-- Battlefield 2: Jaws of the Wolf [Part 1]-------------------------------------
Battle Map:
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[1]
1. Pillage: Fur (Milanor)
* Enemies:
Fencer (x1) Inzaghi GEN: 2 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 3020
Item: Leather Hat [2]: [O] Evade Panic
Fencer (x2) Mercenary GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240
Bandit (x2) Mercenary GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1180
* Tactics Summary: Not difficult. Yggdra can get some nice EXP and MVP here.
* Win: Defeat Inzaghi
-- Battlefield 2: Jaws of the Wolf [Part 2] ------------------------------------
* Battle Map:
[ ]-[ ]-[ ] [ ]-[ ]-[T]
| | | |
[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[V]
* Enemies:
Knight (x1) Leon GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 4800
Item: Phalanx [1]: [O] > Archers
Knight (x6) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1940
* Tactics Summary: All knights have Invincibility status. You can fight them but
that will get you EXP at the cost of some Morale.
* Win: Move everyone to "Jaws of the Wolf"
* MVP: 9 turns
-- Battlefield 3: West Orlando [Part 1] ----------------------------------------
* Battle Map:
[2] [V]
| |
[ ] [ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[B]-[ ]-[1]-[ ]-[ ]
| | | |
[ ] [ ] [ ]-[ ]
| | |
[V]-[ ]-[ ] [ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]
* Ally:
Knight (x1) Durant GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3900
Item: Paladin Lance [2]: Holy attack UP
* Enemies:
Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 3700
Item: Ruby Staff [1]: Fire attack UP
Witch (x3) Court Magician GEN: 1 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1390
Knight (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1450
Fencer (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240
* Tactics Summary: Unless you're confident with Yggdra or Milanor, don't go
after Eudy's team for now since staves are [O] against Swords, Axes, and Spears.
Just have Yggdra and Milanor head straight up and get to Durant.
* Win: Rendezvous with Durant (Move everyone next to Durant)
-- Battlefield 3: West Orlando [Part 2] ----------------------------------------
* Battle Map:
[V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[3] [2]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [V] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]-[B]-[ ]
| | | | |
[ ]-[ ]-[B]-[ ]-[ ]-[ ]-[ ] [1]
| | | |
[ ] [ ] [ ]-[ ]
| | |
[V]-[ ]-[ ] [ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]
1. Trade: Fur -> Fur Coat
2. Discovery: Kokorinut
3. Discovery: Trap
* Enemies:
Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 3700
Item: Ruby Staff [1]: Fire attack UP
Witch (x3) Court Magician GEN: 1 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1390
Knight (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1450
Fencer (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240
* Tactics Summary: It's hard to take down Eudy since she's carrying a staff, but
do the best you can. I recommend Milanor first and Yggdra second so Yggdra will
fight Eudy 6-5 for an advantage (and you should win 1-0). If you're planning to
use Durant for the rest of the game, then place him on the bridge, obviously.
* Win: Defeat all Enemies
-- Battlefield 3: West Orlando [Part 3] ----------------------------------------
* Enemies:
Valkyrie (x1) Aegina GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4100
Item: Flamberg [2]: [O] Fire attack UP
Valkyrie (x3) Protective Guard GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1350
* Tactics Summary: Don't use Milanor for this unless you're going after Aegina's
Flamberg. Yggdra's Void Holy is good. Keep Milanor third in formation and make
sure he's the one to take down Aegina for her equip item.
* Win: Defeat Aegina
* MVP: 32 turns
-- Battlefield 4: East Orlando [Part 1] ----------------------------------------
* Battle Map:
[ ]
|
[ ]-[ ] [V]
| | |
[ ]-[ ]-[B]-[ ]-[ ]
| |
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[F]
| | | |
[ ]-[1]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[V]
1. Discovery: Imperial Warfare 2
!. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any
time of day.
* Enemies
Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470
Fencer (x3) Sentry GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1410
* Tactics Summary: Put Yggdra on a fort tile and let her take care of this one.
* Win: Gain control of East Stronghold 1 (Move an ally to East Stronghold 1)
-- Battlefield 4: East Orlando [Part 2] ----------------------------------------
* Battle Map:
[ ]
|
[ ]-[ ] [V]
| | |
[ ]-[ ]-[B]-[1]-[ ]
| |
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[F]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[F]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[1]
| | |
[ ]-[V] [ ]
1. Discovery: Imperial Warfare 1
!. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any
time of day.
* Enemies
Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470
Bandit (x3) Sentry GEN: 1 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1210
* Tactics Summary: Put Yggdra on a fort tile and let her take care of this one.
* Win: Gain control of East Stronghold 2 (Move an ally to East Stronghold 2)
-- Battlefield 4: East Orlando [Part 3] ----------------------------------------
* Battle Map:
[ ] [ ]-[ ]-[1]
| | | |
[ ]-[ ] [V] [ ]-[ ]-[ ]-[ ]
| | | | | |
[ ]-[ ]-[B]-[1]-[ ] [F]-[ ]-[ ]
| | | | |
[ ]-[ ] [2]-[ ]-[ ]-[ ]-[F]
| | | | | |
[ ]-[ ]-[ ]-[F] [F]-[ ] [ ]-[V]
| | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[F]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[ ]-[V] [ ]
1. Discovery: Imperial Warfare 3
2. Acquisition: Goat's Milk. (Noon or Evening only)
!. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any
time of day.
* Enemies
Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470
Hunter (x3) Sentry GEN: 2 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1210
* Tactics Summary: Obviously take out the Hunters during the evening or night.
Put Yggdra on a fort tile and let her take care of this one.
* Win: Gain control of East Stronghold 3 (Move an ally to East Stronghold 3)
* MVP: 18 turns
< Chapter 2 - Lost Days >
-- Battlefield 5: Lorca Lakeside -----------------------------------------------
* Battle Map:
[V]
|
[ ]-[ ]-( ) ( )-( )-( )
| | | | | |
[ ]-[ ]-( )-( )-[ ]-[V]-( )
| | | | | | |
[ ]-[ ]-( )-[ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[V]
* Enemies:
Undine (x1) Ishiene GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 3600
Item: Ice Javelin [5]: [O] Ice attack UP
Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500
* Tactics Summary: To avoid the water bonus and 50% GEO effect, move Milanor to
the bottom right tile below the Undine and attack from there. That'll move
Ishiene out of water and onto the town on her next turn.
* Win: Defeat Ishiene
* MVP: 7 turns
-- Battlefield 6: Lorca Lakeside [Part 1]---------------------------------------
* Battle Map:
[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-( )-[2]-( )
| | | |
[ ]-[ ]-( )-[ ]-( )
| | | | |
[ ]-( )-( )-[ ]-( )
| | |
[ ]-( ) ( )
|
[1]
1. Go here to open up a larger area. (See Battle map 6.2 below.)
2. Target Point, the village.
* Enemies:
Bandit (x1) Ortega GEN: 1 | ATK: 3 | TEC: 1 | LUK: 2 | Morale: 3920
Item: Kill Blade [2]: [O] 1 on 1 = win
Bandit (x2) Brigand GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1460
Assassin (x2) Brigand GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1380
Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 3-| LUK: 2 | Morale: 1670
* Tactics Summary: When going against Ortega, you must initially get a 2-unit
advantage, or he'll come down with 1 on 1 = win against you.
* Win: Liberate Lake Town Velas (Move an ally to "Lake Town Velas")
-- Battlefield 6: Lorca Lakeside [Part 2]---------------------------------------
* Battle Map 6.2:
[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-( )-[ ]-( )
| | | |
[ ]-[ ]-( )-[ ]-( )
| | | | |
[ ]-( )-( )-[3]-( )
| | |
[ ]-( ) ( )
| | |
[ ]-[ ]-( )-[4]-( )-[V]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]
3. Discovery: Heal Herb
4. Nietzsche joins the party with a Coral Spear. Otherwise, she'll join at the
end but won't have the equip item.
* Enemies:
Assassin (x1) Zilva GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2760
Item: Stell Persona [1]: [O] Evade Panic
Assassin (x1) Elena GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930
Item: Gale Bow [1]: [O] Instant Charge
Fencer (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1140
* Tactics Summary: The assassin team goes first. Remaining Undines join in the
attack as well, so you can finish them off for their Medallions and EXP. Elena
will never attack you on her own, but all other units will. Also, try to stay
2 tiles away from an Undine to make her come out of the water for easier combat.
Also, don't fight the assassins at night. That's common sense.
* Win: Defeat Zilva
* MVP: 18 turns
-- Battlefield 7: Elise, The Water Capital [Part 1]-----------------------------
Battle Map:
[ ]-[ ]-( )-( )-( )-( )-( )
| | | | | | |
[ ]-[ ]-[ ]-[ ]-( )-( )-[ ]
| | | | | | |
[ ]-[ ]-( )-( )-( )-( )-( )
| | | |
[ ]-[ ]-[V]-[ ] [ ]
| |
[ ]-[ ]
|
[ ]
|
[ ]-[ ]
* Enemies:
Undine (x1) Ishiene GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 3940
Item: Brave Ring [2]: [O] Recover Morale when low
Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500
* Tactics Summary: The only time you'd want to have Yggdra in is if you want EXP
or her and you're using Revolution. Other than that, use Milanor and Nietzsche.
Hate Undines in Water because of the 50% GEO effect? Let the Undines use Diamond
Dust and the water tiles will freeze to ice.
* Win: Secure the Bridge to Florand (Move an ally to "Bridge")
-- Battlefield 7: Elise, The Water Capital [Part 2]-----------------------------
* Battle Map:
[V]-[ ]
| |
[ ]-[ ]-( )-( )-( )-( )-( )-( )-[ ]-[ ]-[ ]
| | | | | | | | | | |
[ ]-[ ]-[ ]-[ ]-( )-( )-[ ]-[ ]-[ ]-[ ]-[V]-[ ]
| | | | | | | | | |
[ ]-[ ]-( )-( )-( )-( )-( )-( )-[V]-[ ]
| | | | |
[ ]-[ ]-[V]-[ ] [ ]-[ ]-( )-( )
| | | | | |
[ ]-[ ] [1]-[ ]-( )-( )-(2)
| | | |
[ ] ( )-( )-( )
| |
[ ]-[ ] [3]
1. Discovery: Aquarius
2. Discovery: Pretty Shell (Nietzsche)
3. Discovery: Elemina Mint
* Enemies:
Undine (x1) Ishiene GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 4480
Item: Gungnir [4]: [O] Double A-Skill time
Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1670
Undine (x2) Undine GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500
* Tactics Summary: No Yggdra, as usual, for Undine fights. Keep Milanor to the
top left, though, for items in a second. Emelone isn't hard to take down, just
takes a while. After your second turn of attacks...
* More enemies:
Hunter (x1) Mizer GEN: 1 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 3780
Item: Winged Sandals [2]: [-] GEO 0%
Bandit (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1460
* Tactics Summary: Move Yggdra onto Fort terrain at the right and she can face
the undines. If you kept Milanor top left, he needs to Steal Mizer's equip so
you can get more equipment from Mizer later unless Milanor happens to have 4 LUK
as well. Note: If the Bandit retreats, then Mizer attacks and he loses, Mizer
will retreat as well, no matter how much Morale he has left, so getting those
Winged Sandals might be harder than it sounds.
* Win: Defeat Queen Emelone
* MVP: 21 turns
-- Battlefield 8: Black Rose Domain [Part 1]------------------------------------
* Battle Map:
[V]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[A]
| | |
[ ] [ ] [ ]
| | |
[ ]-[ ]-[V]-[ ]-[ ]
| | | |
[ ]-[ ] [ ]-[ ]
| |
[V] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
| |
[ ]-[ ]-( )
* Ally:
Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4020
Item: Gargoyle Rod [3]: [O] Night Happy
* Enemies:
Witch (x1) Rosary GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 4640
Item: Lucky Broom [1]: [O] Drop rate 100%
Golem (x2) GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1740
* Tactics Summary: Yggdra is [O] > Golem. If you take out the Golems before turn
7, Mizer will not appear.
* More enemies:
Hunter (x1) Mizer GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4140
Item: Tough Boots [1]: [O] Void Poison (effect and terrain)
Bandit (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
* Win: Defeat All Golems
-- Battlefield 8: Black Rose Domain [Part 2]------------------------------------
* Battle Map:
[1]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[A]
| | | |
[ ]-[ ]-[ ] [ ] [ ]
| | | |
[ ] [ ]-[ ]-[2]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ] [ ]-[ ]-( )
1. Acquisition: Mage Ring. (Total REP > 8)
2. Acquisition: Dowsing Rods. (Total REP must be 9 or higher) -- OR --
Acquisition: Flute of Deception. (Total REP must be 8 or lower)
* Enemies:
Witch (x1) Rosary GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 4640
Item: Lucky Broom [1]: [O] Drop rate 100%
Fencer (x1) Russell GEN: 2 | ATK: 3 | TEC: 4 | LUK: 3 | Morale:
Item: Zantetsu [3]: [O] > Golem
Fencer (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1690
Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1350
* Tactics Summary: The Imperial Army moves first, so units close to their
starting position will be attacked. Russell has Morale Protect, so his Morale
will always be 1 or more. After Roswell fires the Ankh, Russell won't have
Morale Protect anymore.
* Win: Defeat Astral Fencer Russell
* MVP: 23 turns
-- Battlefield 9: White Rose Domain [Part 1]------------------------------------
* Battle Map:
[V]
|
( )-( )-[ ]-[ ]-[ ]-[ ]
| | | |
[V]-( )-[ ]-[ ] [ ]
| | | |
[ ]-[B]-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-( )-( )-[B]-[ ]
| | | |
[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
* Allies:
Witch (x1) Rosary GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780
Item: Frilly Lace [2]: [O] Instant Charge
Golem (x2) Destroyer and Doom GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1750
* Enemies:
Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
Item: Gargoyle Rod [1]: [O] Night Happy
Skeleton (x4) Underling GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670
* Tactics Summary: Stay ahead of the golems. Both only move 1 tile per turn and
there are 2 bridges. That means you can't have a unit blocking the way, or one
of them won't move and you'll run out of cards. Start attacking the skeletons on
the right. Then...
* More enemies:
Hunter (x1) Mizer GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3780
Item: Ranger Boots [2]: [O] GEO +10%
Bandit (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
* Tactics Summary: If you cleared the right path first, then getting to the
Mizer is very easy to get to for card power and items. Roswell has Morale
Protect.
* Win: Destroy all Bridges (Have golems destroy all bridges)
-- Battlefield 9: White Rose Domain [Part 2]------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
|
[V] [ ] [ ]
| | |
( )-( )-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[V]-( )-[ ]-[ ] [ ] [ ]
| | | |
[ ]-( )-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-( )-( )-( )-[ ]
| | | |
[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
* Enemies:
Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
Item: Gargoyle Rod [1]: [O] Night Happy
Knight (x1) Leon GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 4800
Item: Phalanx [3]: [O] > Archers
Knight (x2) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1770
Assassin (x1) Imperial Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1500
* Tactics Summary: Assassins + Fixed Night = Some trouble, especially if your
units can't counter when they attack, so finish the Assassins off first. Nothing
else strategy-wise, except that Milanor should go after Leon and Yggdra actually
can take down a Heavy Knight with Revolution. Rosary will eventually start using
her Ankh as well, to take off 25% of the enemy's Morale. Don't get used it.
* Win: Defeat Black Knight Leon
* MVP: 21 turns
-- Battlefield 10: Verlaine Hills [Part 1]--------------------------------------
* Battle Map:
[ ]
|
[ ]-[ ] [ ]
|
[ ] [ ]
| |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[T]-[ ]
| |
[ ] [ ]-[V]
| | |
[1] [ ]-[ ]
| |
[ ]-[ ]
|
[ ]-[ ]
| |
[ ] [ ]-[ ]-( )
1. Pretty Shells -> Shell Breastplate here. (Nietzsche, Night only)
* Enemies:
Witch (x1) Rosary GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780
Item: Frilly Lace [2]: [O] Instant Charge
Necromancer (x1) Roswell GEN: 3 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
Item: Midnight Robe [1]: [O] Void Dark
Bandit (x1) Ortega GEN: 2 | ATK: 3 | TEC: 1 | LUK: 2 | Morake: 4560
Item: Berserk [1]: [-] Infinite Rage / [-] Infinite Aggressive
Bandit (x3) Brigand GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1590
Assassin (x1) Brigand GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1660
Fencer (x1) Inzaghi GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 4240
Item: Headgear [2]: [O] Void ailments
* Win: Liberate Marvel City (Move an ally to "Marvel City")
-- Battlefield 10: Verlaine Hills [Part 2]--------------------------------------
* Battle Map:
[ ] [ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ] [1]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | |
[ ]-[ ] [ ] [ ]-[ ] [ ]-[ ]-[ ]
| | | | | |
[V]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ]
| | | | | | | |
[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[V]-[ ]
| | | | | |
[ ] [ ]-[T]-[ ] [ ]-[ ]-[ ]
| | | | | |
[ ]-(2)-[ ]-[ ]-[ ]-[ ] [ ]-[V] [ ]-[ ]-[ ]-[ ]
| | | | | | | | | | |
[ ]-( )-[ ] [ ]-[V] [ ]-[ ] [V]-[ ]-[ ]-( )
| | | | | | | |
[ ]-[ ]-[B]-[ ]-[ ]-[ ] [ ]-[ ] [ ]-[ ]
| | | | |
[ ]-( )-( )-[B] [ ]-[ ]
| | | | | |
[ ]-[ ]-[V]-[ ]-[ ] [ ]-[ ]-( )
| | |
[A]-[ ]-[ ]
1. Discovery: Obsidian
2. Discovery: Rune Crystal (Nietzsche)
* Enemies:
Witch (x1) Rosary GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780
Item: Frilly Lace [2]: [O] Instant Charge
Witch (x2) White Rose Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1830
Golem (x3) Vergang, Heutig... GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1750
Necromancer (x1) Roswell GEN: 3 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
Item: Midnight Robe [1]: [O] Void Dark
Necromancer (x2) Black Rose... GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1830
Skeleton (x3) Underling GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670
* Tactics Summary: Unless you're confident, pick one. Not both. Nietzsche is
good in water, so you can go for Rosary and include her in formation while she's
in water. Roswell's Skeletons are asleep during the day, so they're easy 6-0
wins. Rosary seems harder because her assistant Witches are on +40% Fort
terrain, whereas Roswell's assistant Necromancers are on Grass terrain, so no
GEO.
Good ways to win: Nietzsche + Water + Ice Javelin ([O] Ice attack UP) + Diamond
Dust (Blizzard). Boot a White Rose Soldier or Black Rose Soldier out of their
Fort area and move Yggdra there, since she's [O] Fort Happy. Milanor and 1 on 1
= win is good, but you might want to save that item for later. Durant is Road
Happy, so keep him on the road for better results.
If you want a challenge, more items, or both, then I suggest you (after choosing
a house to attack) send Milanor to the OTHER house and stealing the equip item
from over there and then getting the hell outta there! Be very careful if you're
sending him down to Rosary's. If a Golem breaks out when Milanor is 1-2 tiles
away from either bridge, then the bridge will break(!) and Milanor can't get
back!
Important: Note that the enemy does not start using their Ankh until a fight
breaks out between a unit from one side against yours, so I suggest moving your
units over to one side in formation before attacking, or you're going to get
Ankhed-on early. Also, let the enemy attack first if you don't want to get hit
by the Ankh.
Depending on who you're attacking, the Ankh damage area will, of course, be
different.
* Win: Defeat Roswell -- or -- Defeat Rosary
* MVP: 23 turns
-- Battlefield 11A: Black Rose Domain [Part 1]----------------------------------
* Battle Map:
[V]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ] [ ] [ ]
| | |
[ ]-[ ]-[1]-[ ]-[ ]
| | | |
[ ]-[ ] [ ]-[ ]
|
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ] [ ]-[ ]-( )
1. Rune Crystal -> Crystal Rod. (REP must be at least 10)
* Ally:
Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4020
Item: Gargoyle Rod [3]: [O] Night Happy
* Enemies:
Knight (x1) Leon GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4800
Item: Brascendo [2]: [X] Morale down slowly
Knight (x3) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1940
Witch (x2) Imperial Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670
Griffon Rider (x1) Emilia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4400
Item: Teddy Bear [2]: No effect
* Win: Help Roswell (Move an ally next to Roswell)
-- Battlefield 11A: Black Rose Domain [Part 2]----------------------------------
* Tactics Summary: Keep Milanor to the right side of the battlefield and press
your attack. After Emilia's turn...
* Battle Map:
[V]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ] [ ]
| | | |
[ ] [ ]-[ ]-[1]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ] [ ]-[ ]-( )
1. Rune Crystal -> Crystal Rod. (REP must be at least 10)
* Enemies:
Assassin (x1) Zilva GEN: 1 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 4160
Item: Stell Persona [1]: [-] Gauge Lowers
Assassin (x1) Elena GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930
Item: Lightning Bow [2]: [O] Thunder attack UP
Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1620
* Tactics Summary: You might need to Steal some of the enemy's items unless
you're lucky enough to have them dropped. As usual, don't attack Assassins at
night. Nietzsche equipped with Ice Javelin + Aggressive or Diamond Dust is good.
Try not to have Leon Break Out or you'll most likely lose 0-1. Note that Zilva's
unit leaves if you defeat Leon, so get those items first.
* Win: Retake Black Rose Manor (Move Roswell to "Black Rose Manor")
* MVP: 17 turns
-- Battlefield 11B: White Rose Domain [Part 1]----------------------------------
* Battle Map:
[1] [ ]
| |
( )-( )-[ ] [ ]-[ ]-[ ]
| | | | |
[V]-( )-[ ]-[ ] [ ] [ ]
| | | |
[ ]-[B]-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-( )-( )-[B]-[ ]
| | | |
[ ]-[V]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-( )
| | |
[ ]-[ ]-[ ]
1. Obsidian -> Black Brand (Nietzsche only. There is also a REP requirement.)
* Ally:
Witch (x1) Rosary GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5000
Item: Lucky Broom [3]: [O] Drop rate 100%
* Enemies:
Fencer (x1) Russell GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 4360
Item: Shin Zantetsu [2]: [O] Morale damage = MAX
Fencer (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
Necromancer (x2) Imperial S... GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1670
Hunter (x1) Imperial Soldier GEN: 2 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1770
Griffon Rider (x1) Emilia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4400
Item: Teddy Bear [2]: No effect
* Win: Help Rosary (Move an ally next to Rosary)
-- Battlefield 11A: Black Rose Domain [Part 2]----------------------------------
* Tactics Summary: Keep Milanor to the right side of the battlefield and press
your attack. After Emilia's turn...
* Battle Map:
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
|
[1] [ ] [ ]
| | |
( )-( )-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[V]-( )-[ ]-[ ] [ ] [ ]
| | | |
[ ]-[B]-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-( )-( )-[B]-[ ]
| | | |
[ ]-[V]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-( )
| | |
[ ]-[ ]-[ ]
1. Obsidian -> Black Brand (Nietzsche only. There is also a REP requirement.)
* Enemies:
Assassin (x1) Zilva GEN: 1 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 4160
Item: Stell Persona [1]: [-] Gauge Lowers
Assassin (x1) Elena GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930
Item: Lightning Bow [2]: [O] Thunder attack UP
Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1620
* Tactics Summary: Yggdra, for some reason, is extremely good, or maybe it's
just me. Rosary does well too, just don't put her against the Hunter. Yggdra
against Russell plus Revolution equals win. For some odd reason, though, Russell
seems to get a lot of Critical hits and heavy charges on me, so stay on Fort
terrain so you get at least a 40% GEO. Otherwise, with Russell's [O] Morale
Damage = MAX, he gets a 60% Surviving units count, even if he doesn't have all
6 figures left when he wins. You might need to steal Russell's item and if you
defeat him before you defeat the Assassin team, you miss out on items.
* Win: Retake White Rose Manor (Move Rosary to "White Rose Manor")
* MVP: 16 turns
< Chapter 3 - Paltina Blitzkrieg >
-- Battlefield 12: Brigand Stronghold ------------------------------------------
* Battle Map:
[ ] [2]
| |
[ ]-[ ] [C] [ ]-[ ]-[ ]
| | | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | |
[3]-[ ] [ ]-[ ] [ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ] [ ]-[B]
| |
( )-[ ]-[ ]
| | |
[ ]-(1)-( )-[ ]-[ ]
1. Discovery: Upola Statue (Nietzsche) Use this item's effect to obtain a Split
Upola Statue
2. Pillage: Bronze Shield (Milanor)
3. Discovery: Gold Lump
* Enemies:
Bandit (x1) Ortega GEN: 3 | ATK: 3 | TEC: 1 | LUK: 2 | Morake: 4880
Item: Boss Bandana [2]: [O] Always Ace
Bandit (x5) Brigand GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
Assassin (x2) Brigand GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1790
Fencer (x3) Brigand GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
Item: Headgear [2]: [O] Void ailments
* Tactics Summary: Easy for the most part. Yggdra does well and Milanor is [O]
Wasteland Happy. Keep Durant and Nietzsche out of this for the most part. Mizer
appears from the bottom right at the end of Turn 6.
* More enemies:
Hunter (x1) Mizer GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3780
Item: Warp Shoes [2]: [-] Move -> Warp at night
Bandit (x1) Bounty Hunter GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
* Win: Defeat Ortega
* MVP: 17 turns
-- Battlefield 13: Lenessey Mountains [Part 1]----------------------------------
* Battle Map:
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
[ ] [ ]
| |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]
|
[ ] [4]
|
[3]-[1] [ ]-[ ]
| |
[2]-[ ]-[ ]
| |
[ ]-[ ]
1. First additional unit starts here.
2. The second additional unit you choose will start here.
3. Yggdra starts here. (Can't be changed.)
4. Milanor starts here. (Can't be changed.)
* Enemies:
Guardian Knight (x1) Baldus GEN: 4 | ATK: 4 | TEC: 3 | LUK: 1 | Morale: 5860
Item: Ipponki [3]: [X] Can't use skills
Knight (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
Griffon Rider (x2) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2370
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380
Valkyrie (x1) Aegina GEN: 2 | ATK: 3 | TEC: 5 | LUK: 2 | Morale: 5360
Item: Zolfy [2]: [O] 1 on 1 = win
Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220
Bandit (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2190
Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2070
Bandit (x4) Brigand GEN: 2-| ATK: 2 | TEC: 1 | LUK: 3-| Morale: 1910
Fencer (x1) Brigand GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
Assassin (x2) Brigand GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1790
* Tactics Summary: You're enclosed in the bottom area, so use the starting
positions guide to figure out which units you want where.
* Win: Wait until mist covers the area (Turn 24)
-- Battlefield 13: Lenessey Mountains [Part 2] [Easy]---------------------------
Note: This is taking the easy way out. You don't fight Aegina or Baldus and it's
the way you're "supposed" to go. If you're looking for a fight, see the next
section.
* Battle Map:
[1]
|
[ ]-[ ]-[ ]-[3]
|
[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
| |
[2]-[ ]-[ ]-[ ] [ ]-[4]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]
1. Have 1 unit stand here to reveal the exit (after ending your turn).
2. Stand here to reveal Baldus's Army (after ending your turn).
3. Discovery: Ogrenium
4. Discovery: Sealed Purse
* Win: Get everyone through the Mountain Pass (Move everyone to "Towards
Lunamina")
* Battle Map 13.2:
If you took [1] from Battle Map 1
[ ]-[ ]-[ ]-[ ]-[B]-[ ]
| |
[T]-[ ] [ ]-[1]
|
[ ]
|
[ ]-[ ]-[ ]
|
[ ]
|
[ ]-[ ]
|
[ ]-[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]
1. Standing here reveals Aegina's unit, which will make you fight if you move
into their presence. If you took this way, I assume you didn't want to fight,
so I won't bother explaining that detail.
* Win: Get everyone through the Mountain Pass (Move everyone to "Towards
Lunamina")
* MVP: 35 turns
-- Battlefield 13: Lenessey Mountains [Part 2] [Hard]---------------------------
* Battle Map 13.3:
If you took [2] from Battle Map 13.1 and followed the other instructions I gave
you earlier only. This is the hard way out. Otherwise, skip to Battlefield 14.
[ ]-[ ]-[ ]-[ ]-[B]-[2] [ ]-[ ]-[ ]
| | | | |
[ ]-[ ] [2]-[1]-[ ]-[ ]-[ ]
| | | |
[ ] [ ] [ ]-[ ]
| |
[ ]-[ ] [ ]-[ ]-[ ]
| |
[B] [ ]
| |
[ ] [ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]-[ ]
| |
[3] [ ]-[ ]-[ ]
| | |
[4]-[4]-[ ]-[ ] [ ]-[ ]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]
1.-4. Numbers used in the Tactics Summary below.
* Tactics Summary: It's hard, but it's possible! You should have prepared this
before you started this battlefield. Milanor should have Kill Blade equipped.
Yggdra should have Mage Ring or some other good equipment. Durant can have what-
ever, as long as it raises his stats. Phalanx is good when you put him against
the Hunters or Assassins. Nietzsche should have Icicle Spear if you have Diamond
Dust as well. That is Overkill (literally) against Griffon Riders, who are
[X] < Ice, so you auto-win, and Fatal Damage against all other units. And all
of your units should have their morale close to max.
Move Milanor and Rosary/Roswell toward the left and Yggdra and Durant/Nietzsche
to the right. Don't engage the enemy until you've moved Yggdra's team up towards
Aegina's party and Milanor's team toward Baldus. Put Yggdra and Durant/Nietzsche
in formation. Put Durant/Nietzsche on [1] and Yggdra on either [2] depending on
male/female formations. Put Milanor on either [4]. End your turn. On the NEXT
turn, choose a useful card, e.g. Shield Barrier, and move Rosary/Roswell to [3]
and engage the enemy. (Don't worry about MVP, since there's absolutely no way
you can get a +2 for this.) Once you move Roswell/Rosary to [3], your turn will
automatically end, which means the enemy attacks first.
Here are the cards I always use:
- Mind Change. Have Nietzsche or Yggdra against Aegina. Make sure either girl
has high TEC and hope that on the initial charge/counter, the TOTAL NUMBER of
figures remaining is 7 or less. Otherwise, you won't be able to defeat Aegina in
time before her Break Out with Revolution and that 1 on 1 = win will auto-
matically give her the win.
- Shield Barrier. Essential against either Aegina or Baldus, but note that, like
all other cards, you only have 1 turn, so use it wisely. Break Out right before
Aegina goes MAX to protect yourself from Revolution and recharge the bit you
lost by going Passive and Break Out again to save your units and Aegina will
lose. Against Baldus, just use it whenever to protect your units a bit from his
high ATK stat.
- Sanctuary. If you have 4 TEC or more on any unit, fight during the day
against Baldus and you won't lose as long as you keep going passive and Breaking
Out. Even Yggdra didn't lose against Baldus, though she had 4 ATK as well. Note
that this won't work on Aegina since you don't have time to use Sanctuary after
she does her Revolution and 1 on 1 = win combo.
- Revolution. Use with Yggdra on Baldus, of course. Note that this won't always
work out the way you want it to. As a matter of fact, you need a strong Yggdra
for this to actually work. You can't use it on Aegina because once again, Aegina
will win because of her Zolfy.
- Blizzard. If you have Nietzsche and have equipped the Ice Javelin item on her.
Break Out whenever to cause nice and effective Fatal Damage. If you use this
combo against an enemy Griffon Rider, that's an Overkill, which results in an
automatic KO for the Griffon Rider. If you're almost down to the enemy leader,
then wait until so and you'll automatically win with Fatal Damage.
Your card power will vary, but you should use the cards you've always been using
and powering up. Otherwise the enemy's high status carries them back up to full
Morale. Mine usually range from about 2000 to 3200. I find that Banshee's Cry
isn't very effective because the enemy can still hurt you with 1 ATK and your
gauge drains while you use it. Their high status actually gives them something
like an ATK +1 boost, so that's 2 ATK basically. I'd much rather use Shield
Barrier and null all damage, even if Shield Barrier wears away faster. Also,
it's true that Ace Guard helps you get a better counter, but a good counter is
not guaranteed. Also, if you're suffering from the Battle Penalty, then Ace
Guard doesn't really help that much. The weak counter ratio after 2 rounds of
Battle Penalty is about 85%, which means that 85% of the time, your charge/
counter will have an obvious lesser strength than if you had the full 6 figures
(or 3 for large units). Also, Ace Guard wouldn't be particularly useful against
Aegina because she Breaks Out with Revolution too quickly.
Once you've taken out either Aegina or Baldus, regroup and attack the other set
of enemies. If you're low on cards, don't use your last power card until you're
forming a 3-on-1 or 4-on-1 union against Aegina or Baldus. That's the only way
they'll fall. If you waste your last power card, then you might as well restart
the battlefield.
* Win: Defeat all enemies
* MVP: 35 turns... not that you'll get it...
-- Battlefield 14: Lunamina Pass [Part 1]---------------------------------------
* Battle Map:
[ ]
|
[ ]-[ ]
| |
[C]-[T]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]-[ ]
| |
[C] [ ]
|
[ ]-[ ]
* Enemies:
Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3460
Fencer (x3) Sentry GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
Assassin (x2) Sentry GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1660
* Win: Gain control of Lunamina Pass (Move an ally to "Lunamina Pass")
-- Battlefield 14: Lunamina Pass [Part 2]---------------------------------------
* Battle Map:
[ ]-[ ]-[ ] [ ]
| | |
[ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[C]-[T]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| |
[C] [ ]
|
[ ]-[ ]
* Enemies:
Valkyrie (x1) Messenger GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1950
Witch (x1) Messenger GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000
* Win: Defeat the enemy messenger units
* MVP: 7 turns
-- Battlefield 15: Framm Granary [Part 1]---------------------------------------
* Battle Map:
[1]-[ ]
|
[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[V]-[ ]-( )-( )-[ ]-[ ]
| | | |
( )-[B] ( ) [ ]
| | | |
( )-[B] [ ]-[ ]-[ ]-[2] [ ]
| | | |
( )-[ ]-[ ]-[ ]-[ ] [ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[G] [ ]-[ ]
| |
[ ]-[ ]
1. Acquisition: Straw Hat (Day/Evening)
2. Acquisition: Nestle Bouquet (Day/Evening, 12 REP or greater)
* Enemies:
Witch (x1) Eudy GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940
Item: Lady's Coat [2]: [X] No criticals
Witch (x3) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000
Fencer (x1) Inzaghi GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 4800
Item: Soldier's Bandana [2]: [O] No battle penalty
Fencer (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2020
Knight (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260
Bandit (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1910
* Tactics Summary: After turn 1, Eudy's unit and part of the map disappears, so
you're left with Inzaghi's guys. Don't sweat it.
* Win: Defeat Inzaghi
-- Battlefield 15: Framm Granary [Part 2]---------------------------------------
* Battle Map:
[V]-[ ]
|
[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[V]-[ ]-( )-( )-[ ]-[ ]
| | | |
( )-[B] ( ) [ ]
| | | |
( )-[B] [ ]-[ ]-[ ]-[V] [ ]
| | | |
( )-[T]-[T]-[T]-[T] [ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[G] [ ]-[ ]
| |
[ ]-[ ]
* Win: Move everyone to the Target points on Rodney Road within 1 turn.
If you do this, skip to Battlefield 16. Otherwise, continue here.
* Tactics Summary: If you have Nietzsche, put her in water at the bottom left.
Durant, leave him on the road tiles or on the bridge tile. You may or may
not want to pick a good card for your second turn, since when the enemy appears,
they will immediately attack from the bridge. If you have Yggdra equipped with
Zolfy and have decided not to level up Durant or Nietzsche, then put her on the
very left flagged tile. Whatever you do, DON'T put Milanor on the left. If you
have Roswell, put him on the top left village where you got the Straw Hat if you
want easy access to an item.
-- Battlefield 15: Framm Granary [Part 3]---------------------------------------
* Battle Map:
[1]-[ ]
|
[ ]-[ ]-[ ] [V]-[ ]
| | |
[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
( )-[ ] [V]-[ ]-( )-( )-[ ]-[ ]
| | | | |
[ ]-( ) ( )-[B] ( ) [ ]
| | | | |
( )-[B] [ ]-[ ]-[ ]-[V] [ ]
| | | |
( )-[T]-[T]-[T]-[T] [ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[G] [ ]-[ ]
| |
[ ]-[ ]
1. Discovery: Golden Wheat
* Enemies:
Valkyrie (x1) Aegina GEN: 2 | ATK: 4 | TEC: 5 | LUK: 2 | Morale: 5880
Item: Death Bringer [2]: [O] Critical 50%
Valkyrie (x4) Protective Guard GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220
* Tactics Summary: Watch out for Revolution. All enemies have HIGH status. If
you don't have something else to counter against Revolution, such as Shield
Barrier, you're most likely going to lose 0-1 and 1000+ Morale. Have Durant
block the Valkyries coming down, or Nietzsche in the water to attack (at least
she gets a -50% GEO effect if she loses.) Oh, and watch out for Aegina's
[O] Critical 50% on her charge (Nietzsche with the Shell Breastplate voids
this).
Note that [O] 1 on 1 = win does not work if your leader was already downed by a
critical.
If you have Rosary and Doll Craft, you can summon a Golem and use it to destroy
the bridge to stop Aegina's unit from coming over. Note that this is risky,
since if you summon it to the wrong spot and the Valkyries attack it, golems
are [X] < Valkyrie and valkyries are [O] > Golem. Good if you're low on morale
or just don't want to fight. (However, doing this prevents you from getting the
Golden Wheat item unless Nietzsche helps defeat Aegina's unit.) If you do use
this tactic, then the only way you can gain EXP is by using Nietzsche on the
water tile that was where the bridge was. Good EXP gains can be made here.
Also note that whatever card you end on for this battlefield will carry over and
be your default card for BF16. Remember that your mission is NOT to defeat all
enemy Valkyrie, but to get all units to the flagged tiles. This means that if
you can't defeat all enemies, you don't have to. And if you do, then you don't
need Roswell to get the Golden Wheat at the top. Send any unit up to get it
after Aegina leaves.
* Win: Move everyone to the Target points on Rodney Road
* MVP: 12 turns
-- Battlefield 16: North Paltina [Part 1]---------------------------------------
* Battle Map:
[G]
|
[3]-[6]-[7]-[7]-[7]
| |
[5] [7]
| |
[ ]-[ ]-[ ]-[4]-[ ]
| | | |
[ ]-[1] [ ]-[ ]
| | |
[ ] [2]-[B]-( )
| | | |
[ ]-[ ] [ ]-[ ]-[ ]-[B]-( )
| | | |
[V] ( )-( )-( )
1. Gold Lump -> Golden Spear
2. Ogrenium -> Ogre Blade
3. Yggdra starts here.
4. Milanor starts here.
5. First pick starts here, away from Emilia's forces, but will still be in the
fight.
6. Second pick starts here, and most likely will be attacked first.
7. Emilia and her forces.
* Enemies:
Witch (x1) Eudy GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940
Item: Lady's Coat [2]: [X] No criticals
Griffon Rider (x1) Emilia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4760
Griffon Rider (x3) Scarlet ... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2100
Note: From now on, if you use the Flame card against a Griffon Rider and bring
her morale down to 0, you will get a Grilled Griffon. You can only do this once
per playthrough. some people might interpret that as you need to win by using
Flame (as in Fatal Damage). That's not true; you get the Grilled Griffon as long
as you use Flame first and then win.
* Tactics Summary: Emilia moves first, so watch which unit you choose for first
and second extra. The position will be key in determining who wins the first
round. Also units with low GEN, beware of Gravity Chaos. After your first
attack, Eudy will have her cannon ready.
* Win: Defeat Scarlet Princess Emilia
-- Battlefield 16: North Paltina [Part 2]---------------------------------------
* Battle Map:
[G]
|
[V]-[ ]-[ ]-[ ]-< >-< >-< >-< >-< >-< >-< >-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ] <1> [ ] [ ]
| | | |
[V]-[ ] < > [ ]-[ ]-[ ]-[ ]-[ ]
| | | | | |
[ ] [2] [ ]-[ ] [ ]-[ ]
| | | |
[ ]-[G] [ ] [ ]-[B]-( )
| | | |
[A]-[ ] [ ]-[ ]-[ ]-[B]-( )
| | | |
[V] ( )-( )-( )
1. Discovery: Warm Dud
2. Discovery: Sweetberry
* Enemies:
Witch (x1) Eudy GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940
Item: Lady's Coat [2]: [X] No criticals
Witch (x3) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000
Knight (x1) Leon GEN: 4 | ATK: 4 | TEC: 4 | LUK: 2 | Morale: 5480
Knight (x1) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3390
Knight (x2) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260
* Tactics Summary: Okay. Couple of things to ruin your day. Firstly, it's always
Noon, so the cannon is always fired (didn't I say this would ruin your day?
Sorry. Bad pun.) and you take 10% hit on Morale as usual. Just attack the three
Witches and wait. The Knights are invincible at the moment unless you inflict
Fatal Damage on them.
Keep 1 unit down at the village 2 tiles to the right of where Eudy is. Trust me.
Just have your units be hit by the cannon about 6 times. (Each character counts
as 1 time, so you can get hit 4 "times" per turn.) However, still keep that unit
down at the village closest to Eudy on her right. Kylier will show up after you
get hit by the cannon 6 times.
* Battle Map:
[G]
|
[V]-[ ]-< >-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
< >-[1] [ ] [ ] [ ]
| | | |
<V>-< > < >-[ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | |
<4> < > < >-[ ] [ ] [ ]-[ ] [ ]-[ ]
| | | | | |
< >-< >-< >-<G>-< >-[2] [ ] [ ]-[B]-( )
| | | | | | | |
[ ]-< >-< > [ ]-[ ] [A]-[ ] [ ]-[ ]-[ ]-[B]-( )
| | | | | | | | | |
[ ] < > [ ]-[ ]-[ ]-[3]-[ ]-[ ] [V] ( )-( )-( )
1. Nestle Bouquet -> Nana's Candy
If you choose not to trade the Nestle Bouquet here, then you have the chance of
getting more items in your Items List later. If you get Nana's Candy, then you
won't be able to do so.
2. Discovery: Princess Dress.
3. Discovery: Cracked Dud.
4. Discovery: Treasure Map.
* Tactics Summary: Attack Eudy with Kylier and keep the unit I told you to stay
at the bottom right in formation. The Knights on the left are still invincible,
but move all other units to the left. Note that your cards didn't reset. After
Eudy goes down, Leon and his Knights will be vulnerable.
* Enemies:
Knight (x1) Leon GEN: 4 | ATK: 4 | TEC: 4 | LUK: 2 | Morale: 5480
Knight (x1) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3390
Knight (x2) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260
Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1990
Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1950
* Tactics Summary: Don't have Yggdra fight here besides once with Revolution if
you wish. However, if you equipped Zolfy on her, then send her against Leon and
she'll almost always win, especially if she's on Fort terrain (lower bottom left
of the map where Leon is). You can also use the Revolution + Zolfy = 1 on 1 =
win trick.
Kylier doesn't need to be next to the cannon to use it, which is odd, but good,
since there are 2 items that only she can get. If you want the Treasure Map,
you need to get it fast, since there's only one way down the path. If Leon
decides to move up, he'll block you from getting that for good. (No Roswell to
warp since time is fixed Noon. If you have Durant, though, he can move past
enemy units to get the Treasure Map.)
* Win: Defeat Black Knight Leon
* MVP: 21 turns
-- Battlefield 17: South Paltina [Part 1]---------------------------------------
* Battle Map:
[ ] [A]
| |
[ ] [1]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ] [ ]
| |
[G]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-< >-< >
| | |
[ ]-[V]-< > <V>
| | | |
[V]-[ ]-[ ]-< >-< >
[G]
|
[ ]-[ ]-[ ]
1. Discovery: Cat's Eye
* Enemies:
Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 6320
Item: Early Drive [2]: [O] Instant Charge
Guardian Knight (x1) Baldus GEN: 4 | ATK: 4 | TEC: 3 | LUK: 1 | Morake: 5860
Item: Ipponki [3]: [X] Can't use skills
Griffon Rider (x2) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2100
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2110
* Tactics Summary: Gravity Chaos is good. Know your units' TEC when going
against Baldus, as he has 4 TEC and 4 GEN. He also seems to take a long time to
bring down when he's the only guy left, but he's not invincible.
* Win: Defeat Baldus, the God of War
-- Battlefield 17: South Paltina [Part 2]---------------------------------------
* Battle Map:
[ ] [ ]-[ ] [A]
| | | |
[ ] [1]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ] [ ]
| |
[G]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-< >-< >
| | |
[ ]-[V]-< > <V>
| | | |
[V]-[ ]-[ ]-< >-< >
[G]
|
[ ]-[ ]-[ ]
1. Discovery: Cat's Eye
* Enemies:
Assassin (x1) Zilva GEN: 1 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 4720
Item: Stell Nightmare [3]: [O] Dark attack UP
Assassin (x1) Elena GEN: 2 | ATK: 2 | TEC: 3 | LUK: 5 | Morale: 4060
Item: Rainbow Arc [2]: [O] Foe No Bonus GEO effect
* Tactics Summary: If you were getting the Cat's Eye with Kylier and you didn't
move afterwards, you're in good position. Union with Milanor and steal Elena's
item if you wish.
* Win: Defeat Zilva
-- Battlefield 17: South Paltina [Part 3]---------------------------------------
* Battle Map:
[ ] [ ]-[ ] [A]
| | | |
[ ] [ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ] [ ]
| |
[G]-[ ]-[ ]-[ ]-[ ] [V] [ ]-[V]
| | | | |
[ ] [ ]-< >-< >-< >-< >-< >-[ ]
| | | | | |
[ ]-[V]-< > <V> < >-< >-( >
| | | | | | |
[V]-[ ]-[ ]-< >-< >-< >-< >-< >-( )
|
[G]
|
[1]-[ ]-[ ]
1. Discovery: Hero Badge
* Enemies:
Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 6320
Item: Early Drive [2]: [O] Instant Charge
Valkyrie (x1) Aegina GEN: 2 | ATK: 4 | TEC: 5 | LUK: 2 | Morale: 5880
Item: Zolfy [2]: [O] 1 on 1 = win
Knight (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260
Witch (x2) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000
* Tactics Summary: Alright. Take out all extra units before going for Gulcasa.
Stay on good GEO ground and wait for him to come to you. Only Roswell/Rosary
have a weapon affinity neutral to scythes, but don't think they'll help you win,
because on their own, they're no match for Gulcasa's 4 ATK. Gravity Chaos is
amazing here. Stealing his item is another way to help you win, but this might
not work very well. 1 on 1 = win works, if you equipped Zolfy on Yggdra last
battlefield. However, if Gulcasa uses Genocide, then 1 on 1 = win will NOT work!
There are 2 water tiles on the bottom right that'll give Nietzsche an [O]
fighting status against him and a 50% GEO effect. Durant is good on the Road.
Also, the Gate down at the bottom right counts as Fort and Yggdra is Fort Happy.
Kylier isn't that good against Gulcasa and since she has [-] No GEO Effect, she
won't receive any GEO reductions if she loses. As for Milanor, his main purpose
there is to have high ATK (at least 4), to use Steal to rid Gulcasa of his item,
and to be the Ace for Gravity Chaos.
* Win: Defeat Gulcasa
* MVP: 17 turns
-- Battlefield 18: Machina Bridge [Part 1]--------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
|
[B]
|
[B]
|
[B]
|
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
* Ally:
Sword Maiden (x1) Yggdra GEN: 3 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 6140
Yggdra's stats will be the same as they were before. These are her stats for my
sixth playthrough. Her Card Points will change, though, for some odd reason. Any
equip item that she would have right now has disappeared (so if you equipped
something like Zolfy [2] on her last battlefield, she'll have nothing here.)
In the JP version of Yggdra Union, she'll have the Slik Corset back again or
something, though it won't change her stats; she'll just have the [O] Block
Counter special effect.
* Enemies:
Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 6320
-- Battlefield 18: Machina Bridge [Part 2]--------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
* Enemies:
Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 6320
Valkyrie (x1) Aegina GEN: 2 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 5680
Valkyrie (x2) Ambusher GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2350
* Tactics Summary: Take your turn. Save your strong cards and just select a
waste one. Move all units up (as far as you can). However, if you want to get
attacked, then choose a card that you can use and leave one unit down at the
bottom and anyone else you're using in formation.
If you look carefully, you'll notice that Yggdra's Morale damage calculations
are incorrect when she loses--this is done on purpose to make sure she loses,
so even if she has 6 ATK (which I doubt she does unless you're cheating) she
won't survive Gulcasa and Aegina's first attack wave with high Ability Differ-
ence. Her [O] Void Holy doesn't do anything either.
-- Battlefield 18: Machina Bridge [Part 3]--------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[1]
| | |
[ ]-[T]-[ ]
1. Discovery: [!] Mirror of Truth // Extra Contents --> Character Illustrations
* Enemies:
The Ancient (x1) Nessiah GEN: 4 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6640
Item: Etherion [1]: [O] Gauge fills fast
Note: Nessiah's Special Effects stats only remain like they are above as long as
he hasn't used his Break Out for that union. After he Breaks Out, he'll change
classes, which means his special effects will change as well, so you can't in-
flict status ailments before he uses Reincarnation, but you CAN do it after the
Break Out.
In JP version, however, his Special Effects remains the same even after his
Break Out, so you can never inflict a Status Ailment on him. Also, in the JP
version, Nessiah will remain [-] to swords, axes, and spears after his shift
even if the other figures on his side would be [O], so that's the good side.
Witch (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2390
Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
* Tactics Summary: Try NOT to attack Nessiah since you'll probably lose. If you
want his equip item, however, then you have to Steal. You can do this in two
ways. One, is to have Milanor go 1-on-5, attacking the Knight on the left or
right. He's going to lose at least 2 fights, but... The second way is to have
Milanor and another unit go 2-on-5 with Milanor attacking the Knight in the
middle. Nessiah will be last on the enemy list, so Milanor will be going 4-on-6.
Try to Steal before you're badly beaten. You can attack everyone else for EXP
and card power, but they all have Protect status. Stall for time or don't attack
at all. You will only have to do this for 2 turns.
* Win: Survive until Turn 23 and Retreat to Castle Paltina (Move everyone to
"Towards Paltina")
* MVP: 24 turns
< Chapter 4 - Yggdra in Chains >
-- Battlefield 19: Karona Outskirts [Part 1]------------------------------------
* Battle Map:
[ ]
|
[A]
[G] [G]
| |
[ ]-[ ]-[ ]-[ ]-[ ]-< >-[ ]-[2]
| | |
< >-< >-<1>
| |
< >-< >-< >
| | |
[ ]-[ ]-[ ]-< >-< >-< >-< >-< >-< >-<V>
1. Discovery: Burnt Dud
2. Discovery: Seductive Bustier. Unit must be equipped with the Treasure Map.
* Enemies:
Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5240
Equip: Noble Glasses [1]: [O] Evade Panic
Fencer (x1) Inzaghi GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 5160
Equip: Iron Helm [2]: [O] Evade criticals
Fencer (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180
Bandit (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2030
Knight (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
* Tactics Summary: Try to take down Inzaghi during the night.
* Win: Defeat Inzaghi
-- Battlefield 19: Karona Outskirts [Part 2]------------------------------------
* Battle Map:
[T]
|
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[V] [ ]-[ ] [ ]
| | | |
[V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [A]
| |
[G] [G]
| |
[ ]-[ ]-[ ]-[ ]-[ ]-< >-[ ]-[ ]
| | |
< >-< >-< >
| |
< >-< >-< >
| | |
[ ]-[ ]-[ ]-< >-< >-< >-< >-< >-< >-<V>
* Enemies:
Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5240
Equip: Noble Glasses [1]: [O] Evade Panic
Witch (x2) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2110
Knight (x1) Gatekeeper GEN: 3 | TEC: 2 | TEC: 2 | LUK: 1 | Morale: 3690
Valkyrie (x2) Sentry GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220
Hunter (x1) Sentry GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380
* Tactics Summary: Once the map opens. Note that you can't use Milanor, so
it might be impossible to get Eudy's item. Other than that, everything isn't
very hard, but the 40% GEO is annoying.
* Win: Infiltrate the Prison Tower (Move Milanor to "The Tower")
* MVP: 13 turns
-- Battlefield 20: The Tower ---------------------------------------------------
* Battle Map 20.1:
[1]
|
[2]
|
[ ]
|
[ ]
1. Stepping here opens right side of map 2. (After you end your turn.)
2. Stepping here opens left side of map 2. (After you end your turn.)
* Battle Map 20.2:
[ ]-[ ] [2]-[ ]-[ ]-[5]
| | |
[ ]-[ ]-[1] [ ]
| | |
[3]-[ ] [ ]-[ ]-[ ]-[4]
|
[ ]
3. Continues left. (See Map 3)
4. Continues right. (See Map 3)
5. Discovery: Letter.
* Battle Map 20.3:
[8]-[ ] [ ]-[ ] [2]-[ ]-[ ]-[5]
| | | |
[ ]-[6] [ ]-[ ]-[1] [ ] [9]
| | | | | |
[ ]-[ ]-[ ]-[3]-[ ] [ ]-[ ]-[ ]-[4] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[7]
6. Discovery: Blindfold.
7. Discovery: Rusted Chain.
8. Final stage left. (See map 4)
9. Continue right. (See map 4)
* Battle Map 20.4:
[ ]-[ ]-[ ] [ ]-[ ] [ ]-[ ]-[ ]-[ ] [0]
| | | | | |
[1]-[ ] [ ]-[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ]
| | | | | |
[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]
0. Final stage right. (See map 5.)
1. Discovery: Iron Shackles
* Enemy:
Valkyrie (x1) Aegina GEN: 3 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 5680
Item: Platinum Ornament [3]: [O] Void all but dark
Battle Map 20.5:
[ ]-[ ]-[ ] [ ]-[ ] [ ]-[ ]-[ ]-[ ] [0]-[ ]-[T]
| | | | | |
[1]-[ ] [ ]-[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ]
| | | | | |
[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]
* MVP: 9 turns
-- Battlefield 21: Amatorium Square --------------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]-[ ]
|
[ ]
|
[G]-[G] [ ]
| | |
[ ]-[ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ] [ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ] [1]
1. Discovery: Armory Key
* Enemies:
Fencer (x1) Russell GEN: 3 | ATK: 4 | TEC: 5 | LUK: 2 | Morale: 5840
Item: Yashamaru [3]: [O] Heavy counter rate UP
Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2070
Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2270
Fencer (x1) Inzaghi GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 5160
Item: Criticalizer [1]: [O] Critical 50%
Fencer (x1) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180
Knight (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
Bandit (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2030
* Strategy: Nietzsche v. Inzaghi is good if she has Shell Breastplate, since she
avoids all critical hits. Other than that, watch out if Russell attacks and uses
his Break Out, since that will destroy equipped items (though it sucks because
it does nothing else). If you're going to get Russell, don't hurt him too badly.
His Morale doesn't change when he joins. And if he dies, he doesn't join at all,
I believe. Another way to increase Morale damage dealt is to use items like
Flute of Deception, which nullifies all enemy GEO.
* Win: (If you didn't rescue Flone) Get through Castle Karona Gates (Defeat
Inzaghi and Russell)
* Win: (If you did rescue Flone) Move an ally next to Russell
-- Battlefield 22: Castle Karona [Part 1]---------------------------------------
* Battle Map:
[ ]-[A]
[2]-[ ] [ ]
| |
[ ]-[ ]
| |
[ ]-[ ]
| |
[ ]-[ ]-[3]
| | |
[ ]-[ ]-[ ] [1]
| | | |
[V]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | |
[V] [ ]-[ ]-[ ]-[ ]
| |
[G]-[G]
1. Don't visit here. You'll have a random item stolen.
2. Discovery: Elegant Spear (Armory Key required in your inventory.)
3. Hero Badge -> Insect Cage
Note: I wouldn't trade the Hero Badge for the Insect Cage if you acquired Nana's
Candy in exchange for the Nestle Bouquet (which should now be a Wilting
Bouquet). However, if you don't use the Hero Badge but just like getting items
and completing your Item List, then why not? Wilted Bouquet and Insect Cage are
traded together for something else later in the game.
* Enemies:
Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4320
Item: Cardinal Cloak [3]: [O] Void fire
Valkyrie (x1) Aegina GEN: 3 | ATK: 3 | TEC: 5 | LUK: 2 | Morale: 6100
Item: Gauntlet [1]: [O] Block counter
Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1890
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2260
Witch (x1) Eudy GEN: 2 | ATK: 1 | TEC: 4 | LUK: 4 | Morale: 5240
Item: Sorcery Glasses [1]: [O] Gauge fills
* Tactics Summary: Take out all enemies except Aegina in one turn or you'll
suffer the consequences of repeated bow attacks. Have Nietzsche or Durant deal
with Aegina again, or even Milanor can, if he's leading and you're using Gravity
Chaos. Durant + Catastrophe + Gravity Chaos = auto win. Move your units up near
the place where you get the Elegant Spear as a different unit stands on the tile
that Aegina was standing on to advance to the next objective. Trust me. Moving
your units up is crucial.
* Win: Liberate Rosamil City (Move an ally to "Rosamil City")
-- Battlefield 22: Castle Karona [Part 2]---------------------------------------
Battle Map:
[1]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[3]
| | | |
[ ]-[A] [ ]-< > [ ]-[ ]-[ ]
| | | |
[ ]-< >-< > [ ] [ ]
| | | |
[ ]-[ ]-[ ]-< > < > < >-[ ]-[2]
| | | | | | |
[ ]-[ ]-< >-< > < > < > [ ]
| | | | |
[ ]-[ ] < > < >-[ ]-[ ]
| | | |
[ ]-[ ]-[V] < >-< >-[ ]
| | |
[ ]-[V]-[ ] [V]
| | | |
[V]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | |
[V] [ ]-[ ]-[ ]-[ ]
| |
[G]-[G]
1. Discovery: Disfigured Dud
2. Discovery: Evening Dress
3. Discovery: Mirage Coat (with Armory Key in inventory only)
* Enemies:
Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4320
Item: Cardinal Cloak [3]: [O] Void fire
Knight (x4) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
Fencer (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180
Witch (x1) Eudy GEN: 2 | ATK: 1 | TEC: 4 | LUK: 4 | Morale: 5240
Item: Sorcery Glasses [1]: [O] Gauge fills
Witch (x2) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2280
* Tactics Summary: Use movement cards first, then attack. Save around 2-3 strong
cards for Gulcasa, though he's weaker than before. You can either go all against
Eudy then move on to Gulcasa or split your forces. If you're doing the latter,
having a unit with [O] Always Ace helps a lot. And Gravity Chaos works well.
* Win: Defeat Emperor Gulcasa
* MVP: 29 turns
-- Battlefield 23: Southwest Marduk --------------------------------------------
* Battle Map 23.1:
[2]
|
[ ]
|
[ ]
|
[ ] [1]-[1]-[1] [1]-[4]-[T]
| | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ]
| |
[ ]-[ ]-[3]
1. Stepping here reveals an enemy unit. (See Battle Map 3)
2. Opens up northwest area. Find Pamela if you go here. (See Battle Map 2)
3. Trap -> Elfin Bow (REP must be equal to or greater than 17)
4. Discovery: Aran Doll. (REP must be equal to or less than 5)
Reach the target Point and go to Battle Map 4.
* Battle Map 23.2: (Pamela is on this map, top left.)
[ ]-[ ]
|
[ ] [ ]
| |
[ ]-[ ]-[1]
|
[2]
|
[ ]
|
[ ]
|
[ ] [1]-[1]-[1] [1]-[4]-[T]
| | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ]
| |
[ ]-[ ]-[3]
* Enemy:
Mystic Witch (x1) Pamela GEN: 1 | ATK: 2 | TEC: 5 | LUK: 5 | Morale: 5000
Item: Dream Cap [1]: [X] Noon = sleep
* Tactics Summary: Have 1-2 units move up and defeat Pamela. Don't worry about
stealing her item because she'll give it to you. Try doing this during noon.
* Battle Map 23.3: (Pamela is on this map, top left. Imperial army in the
middle.)
[ ]-[ ]
|
[ ] [ ] [ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[1] [ ] [ ]
| | | |
[2] [ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[ ] [1]-[1]-[1] [1]-[4]-[T]
| | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ]
| |
[ ]-[ ]-[3]
* Enemies:
Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2400
* Battle Map 23.4:
[T]
|
[ ]-[ ] [1]-[ ]-[ ]
| |
[ ] [ ] [ ]-[ ]-[ ] [ ]-[5]
| | | | | |
[ ]-[ ]-[1] [ ] [ ] [1]-[ ]-[ ]-[6]
| | | | | |
[2] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[3]
| | | | |
[ ] [ ]-[ ]-[ ] [ ]
| | | | |
[ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[4]
| | | | | | |
[ ] [1]-[1]-[1] [1]-[ ]-[2]-[4]
| | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ]
| |
[ ]-[ ]-[V]
5. Head for Battlefield 23.5 (See Map 6.)
6. Elfin Bow -> Beasterfang
* Battle Map 23.5:
[T]
|
[ ]-[ ] [ ]-[ ]-[ ]
| |
[ ] [ ] [ ]-[ ]-[ ] [ ]-[5]
| | | | | |
[ ]-[ ]-[1] [ ] [ ] [ ]-[ ]-[ ]-[6]
| | | | | |
[2] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[3] [ ]
| | | | | |
[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ]
| | | | | | |
[ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | | | | |
[ ] [1]-[1]-[1] [1]-[ ]-[2]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ] [ ]
| | | |
[ ]-[ ]-[V] [ ]-[ ]-[ ]
* Enemies:
Fencer (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2460
Bandit (x3) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2310
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2540
* Battle Map 23.6:
[8]
|
[ ]-[ ] [ ]-[ ]-[ ] [ ]-[7]
| | |
[ ] [ ] [ ]-[ ]-[ ] [ ]-[5]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[1] [ ] [ ] [ ]-[ ]-[ ]-[6] [4]
| | | | | | |
[2] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[3] [ ]
| | | | | |
[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ]
| | | | | | |
[ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | | | | |
[ ] [1]-[1]-[1] [1]-[ ]-[2]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ] [ ]
| | | |
[ ]-[ ]-[V] [ ]-[ ]-[ ]
7. Go to Battlefield 23.5. Only 1 unit needs to step here.
8. Go to Battlefield 24. (This is the [T].) All units need to arrive here.
* MVP: 14 turns
-- Battlefield 23.5: Resistance Camp [Part 1]-----------------------------------
* Battle Map:
[C]-[ ]-[ ]
| |
[ ]-[ ]
|
[ ]-[C]
| |
[ ]-[ ]
|
[ ]
|
[ ]-[ ] [1]
| |
[ ]-[V]-[ ]
1. Discovery: Killer Beehive
* Ally
Hunter (x1) Cruz GEN: 4 | ATK: 2 | TEC: 3 | LUK: 1 | Morale: 5960
* Enemies
Hunter (x1) Mizer GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5280
Item: Hoof Shoes [2]: [-] Move -> Horse
Bandit (x1) Bounty Hunter GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: -
Assassin (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: -
* Tactics Summary: Easy for the first objective. Then Mizer's [O] Day Happy and
Fort +40% GEO gets annoying, but he can't counter, so take him out in one turn
and you'll be fine.
* Win: Move an ally next to Cruz / * Win: Retrieve the resistance's hideout
(Move Cruz to "Hideout")
-- Battlefield 23.5: Resistance Camp [Part 2]-----------------------------------
* Battle Map:
[C]-[ ]-[ ]
| |
[1]-[ ]-[ ]-[ ]
| | |
[T]-[ ]-[ ] [ ]-[C]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ] [ ]
| | |
[ ]-[ ] [ ]-[V]-[ ]
1. Discovery: (Remember this from Riviera?) Powershroom
* Enemies:
Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2400
* Win: Move everyone to the secret path
* MVP: 13 turns
-- Battlefield 24: Northeast Marduk --------------------------------------------
* Battle Map 24.1:
[4]
|
[3]
|
[1] [3]-[3]-[ ]-[ ]
| | |
[ ]-[ ]-[5]-[ ] [ ]-[ ]
| | | |
[ ] [ ]-[2]-[ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]
|
[ ]
1. Discovery: World Tree Leaf
2. Discovery: Element (Roswell + Dowsing Rods equipped only)
3. Stepping here uncovers the enemy. (See Map 2.)
4. [T] Waypoint C. Go to Map 3.
5. If you visited the village before on Battlefield 23.5, then there'll be a
different dialogue here. I'm not sure if you're supposed to get something
here or not. I only had 16 REP.
!. If you have a Wilting Boquet and an Insect Cage, you will have magically
obtained a White Butterfly as well (check your items list). However, to keep
the Butterfly to trade for something later in the game, you must equip a unit
with the Insect Cage.
* Battle Map 24.2:
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ] [ ]
| | |
[4]-[ ] [ ]-[ ]-[ ]
| | | |
[3]-[ ]-[6]-[ ] [ ]
| | | |
[1] [3]-[3]-[ ]-[ ]
| | |
[ ]-[ ]-[5]-[ ] [ ]-[ ]
| | | |
[ ] [ ]-[2]-[ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]
|
[ ]
6. Discovery: World Tree Branch (Note that this can only be gotten by revealing
the enemy.)
* Enemies:
Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2400
Valkyrie (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2350
* Battle Map 3:
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ] [ ]
| | |
[8]-[ ]-[8]-[ ]-[8]-[ ]-[ ] [ ]-[ ]-[ ]
| | | | | |
[ ]-[V] [ ]-[ ]-[ ]-[ ] [ ]
| | | | |
[ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ]
| | | | |
[7]-[ ] [ ]-[ ]-[V]-[ ] [ ]-[ ]
| | | | |
[V] [ ] [ ]-[ ]-[ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]
|
[ ]
7. [T] Waypoint D. To Map 5.
8. Stepping here uncovers the enemy group 2. (See Map 4.)
* Battle Map 24.4:
[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ] [ ] [ ] [ ]-[ ]-[ ] [ ]
| | | | | |
[8]-[ ]-[8]-[ ]-[8]-[ ]-[ ] [ ]-[ ]-[ ]
| | | | | |
[ ]-[V] [ ]-[ ]-[ ]-[ ] [ ]
| | | | |
[ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ]
| | | | |
[7]-[ ] [ ]-[ ]-[V]-[ ] [ ]-[ ]
| | | | |
[V] [ ] [ ]-[ ]-[ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]
|
[ ]
* Enemies:
Valkyrie (x1) Aegina GEN: 3 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6580
Item: Bloody Rapier [1]: [X] Move: Morale DOWN
Valkyrie (x1) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2510
Bandit (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 2710
* Tactics Summary: Aegina's here and she seems pretty strong. If you want to
fight her, you could get her item, though I don't see the point of it. Also
watch out for the Hunters... with 4 TEC and [O] Forest Happy, they'll take out
a lot of your figures on their charge and you can't counter.
* Battle Map 24.5:
[T] [ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | | | | | |
[ ] [ ]-[ ]-[ ] [ ] [ ] [ ]-[ ]-[ ] [ ]
| | | | | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | | | | |
[ ] [ ]-[V] [ ]-[ ]-[ ]-[ ] [ ]
| | | | | |
[ ]-[ ] [ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ]
| | | | | | |
[0]-[9]-[ ]-[ ]-[ ] [ ]-[ ]-[V]-[ ] [ ]-[ ]
| | | | | | |
[ ]-[ ] [V] [ ] [ ]-[ ]-[ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]
|
[ ]
9. Discovery: Protato
0. To Pamela. (Second appearance.) This will work only if you've brought
Nietzsche onto the battlefield. She doesn't have to be the one to stand on
this tile, though; she just has to be somewhere on the map.
* Enemy:
Mystic Witch (x1) Pamela GEN: 1 | ATK: 2 | TEC: 5 | LUK: 5 | Morale: 5000
Item: Demon Tail [1]: [X] Noon = sleep -- OR --
Item: Pamela's Broom [2]: [O] A-Skill Time = 2x
* Tactics Summary: Go down to meet Pamela again if you wish. (It's an extra 3
tiles, so I'm not including it in another Map.) If she has the Demon Tail
equipped, then have 2 units attack her at noon with a 3500+ card and she'll
leave, but if she has Pamela's Broom equipped, then you'll need a 4-unit union
with a 3500+ card to win. If Pamela Breaks Out with Fortune, your units will be
at a huge disadvantage because Pamela has 5 LUK. Good luck. (Ironic, isn't it?)
* Win: Get out of the woods quietly (Move everyone to "Exit")
-- Battlefield 25: Valley of Lament [Part 1]------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ] [ ] [ ]
|
[ ]
|
[ ]
* Enemies:
Knight (x1) Garrison Captain GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: -
Bandit (x2) Sentry GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 231
* Win: Defeat the Garrison Captain
-- Battlefield 25: Valley of Lament [Part 2]------------------------------------
* Battle Map 25.2:
[T]
[1]
|
[ ]-[ ]-[ ]-[ ]-[ ] [ ]
| | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[1]
| | | | |
[ ]-[ ] [ ] [ ]-[ ]
| |
[ ] [V]
|
[ ]
1. Move any unit here to automatically continue to next event. (See Map 3)
-- Battlefield 25: Valley of Lament [Part 3]------------------------------------
* Battle Map 25.3:
[T]
[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-[ ] [ ] [2]-[1] [ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ] [ ] [ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[1]-[ ]-[V]
| | | | |
[ ]-[ ] [ ] [ ]-[ ]
| |
[ ] [V]
|
[ ]
2. Discovery: Skull Stone
* Enemies:
Knight (x1) Leon GEN: 3 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 6700
Item: Knight Killer [3]: [O] > Knight
Knight (x3) Heavy Knight GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2750
Griffon Rider (x1) Emilia GEN: 2 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 5860
Item: Ribbon [2]: [O] Void ailments
Griffon Rider (x2) Scarlet ... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2710
Assassin (x1) Zilva GEN: 2 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 5640
Item: Scorpio Tail [2]: [O] Sand Happy
Assassin (x1) Elena GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5200
Item: Meteor [3]: [O] Critical 50%
Assassin (x2) Shadow GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
Fencer (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2460
* Tactics Summary: Just hope you survive the first wave of attacks.
Counterattack and fight back. You have 2 turns to snag Emilia's item by stealing
it or defeating her. Leon will leave and then...
* Win: Survive
-- Battlefield 25: Valley of Lament [Part 4]------------------------------------
* Ally:
Assassin (x1) Elena GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5200
Item: Meteor [3]: [O] Critical 50%
* Tactics Summary: Kylier will show up as well, so this gets pretty easy. As
usual, don't attack Assassins at night.
* Win: Help Elena (Move an ally next to Elena)
-- Battlefield 25: Valley of Lament [Part 5]------------------------------------
* Battle Map:
[T]
|
[ ]-[ ]-[ ]-[ ]-[ ] [3]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ] [ ] [ ]-[ ] [ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ] [ ] [ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[V]
| | | | |
[ ]-[ ] [ ] [ ]-[ ]
| |
[ ] [V]
|
[ ]
3. Discovery: Knight Killer
* Win: Head to the Land of Ruin (Move everyone to "Land of Ruin")
* MVP: 27 turns
-- Battlefield 26: Land of Ruin [Part 1]----------------------------------------
* Battle Map:
(Note: This is a full map with every area opened before you move to the next
objective.)
[ ]-[ ]
| |
[7] [ ]-[5]-[ ]-[ ]
| |
[ ]-[ ]
| |
[5]-[ ] [ ]-[6]
| | |
[ ]-[ ]-[ ]-[V]-[4]
| | |
[ ]-[5] [ ]-[ ] [ ]
| | |
[ ]-[ ] [3]-[ ]-[ ]-[ ]-[ ]
| | | | | |
[V]-[ ]-[2]-[2]-[ ]-[ ]-[ ]-[ ]-[ ] [1]
| | | | |
[ ]-[ ] [ ]-[ ] [ ]-[ ]
| | |
[ ] [ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | | | |
[ ] [ ] [ ]-[ ]-[ ]-[ ]-[ ]
1. Acquisition: Dragon Eater (REP must be equal to or greater than 20. Also,
Milanor only.)
2. Small northwest extension revealed.
3. Center extension revealed.
4. Northeast extension revealed.
5. Visit all villages marked with this and you'll advance to the next stage of
this battlefield.
6. Discovery: Soul Crucible
7. Discovery: [Card] Dragon Killer.
* Enemies:
Assassin (x1) Elena GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5200
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2540
Bandit (x3) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480
Witch (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2390
Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
Griffon Rider (x3) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2710
Fencer (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2460
* Win: (See note 5 on map above)
-- Battlefield 26: Land of Ruin [Part 2]----------------------------------------
* Battle Map:
[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]-[V]
| | |
[V]-[ ] [ ]-[ ] [ ]
| | | |
[ ]-[ ]-[ ]-[V]-[ ] [ ]
| | | |
[ ]-[V] [ ]-[ ] [ ] [ ]-[ ]-[T]
| | | |
[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]
| | | | | |
[V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [V]
| | | | |
[ ]-[ ] [ ]-[ ] [ ]-[ ]
| | |
[ ] [ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | | | |
[ ] [ ] [ ]-[ ]-[ ]-[ ]-[ ]
* Win: Advance to the End of the Earth (Move all units to "End of the Earth")
* MVP: 54 turns
-- Battlefield 27: Gate of Atonement [Part 1]-----------------------------------
* Battle Map:
[ ] [ ]-[V]
| | |
[ ]-[ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
|
[ ]-[ ]
| |
[C]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ] [ ]
| | |
[1]-[ ]-[ ]
|
[C]
1. Discovery: Mana Stone. Kylier only.
* Ally:
Assassin (x1) Elena GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5620
Item: Meteor [3]: [O] Critical 50%
* Enemies:
Knight (x1) Leon GEN: 3 | ATK: 4 | TEC: 4 | LUK: 1 | Morale: 6700
Item: Silvia [2]: [-] Gauge lowers
Griffon Rider (x1) Emilia GEN: 2 | ATK: 3 | TEC: 4 | LUK: 5 | Morale: 5860
Item: Small Breastplate [2]: [O] > Archers
Griffon Rider (x2) Scarlet ... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2710
Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2350
Witch (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2390
Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
* Tactics Summary: Elena will probably lose most of her fights unless it's night
time, so make it quick--as in, the first card you choose must be strong enough
to take out the 2 enemies (a Griffon Rider and Valkyrie) and have enough MOV to
have a second unit move next to Elena.
* Win: Help Elena (Move an ally next to her)
-- Battlefield 27: Gate of Atonement [Part 2]-----------------------------------
* Tactics Summary: Beat the mush out of Emilia and all remaining units.
* Win: Capture Bardock Stronghold (Move an ally to "Bardock Stronghold")
-- Battlefield 27: Gate of Atonement [Part 3]-----------------------------------
* Battle Map:
[ ] [ ]-[V]
| | |
[ ]-[ ] [ ]-[ ] [2]
| | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]
| | | |
[C]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[C] [ ] [ ]-[C]
| | |
[ ] [ ]-[ ]
| |
[ ]-[1]-[ ]
1. Trade: Random item for Dark Matter (If you look like "brave boys and girls",
which basically means if you haven't visited the Kiss of Death village yet.)
or...
Trade: Random item for Uncanny Fruit (If you look like you're "down in
the dumps", or if you got the Kiss of Death.)
Dark Matter: It's used later to get another item. However, the item you get
requires low REP and only Russell can equip it.
Uncanny Fruit: [EDIBLE] [O] Eat: Random stat UP
2. Acquisition: Card, Kiss of Death (Night only) You'll see what its effect is.
* Enemies:
Knight (x1) Leon GEN: 3 | ATK: 4 | TEC: 4 | LUK: 1 | Morale: 6700
Item: Silvia [2]: [-] Gauge lowers
Knight (x4) Heavy Knight GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2750
Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
* Tactics Summary: Milanor is the easiest here, but other units work fine as
well. Start powering up Elena at night if you wish.
* Win: Defeat Black Knight Leon
* MVP: 18 turns
-- Battlefield 28: Galleon Prison [Part 1]--------------------------------------
* Battle Map:
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[3]-[3] [ ]-[ ]
| | |
[2] [ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]-[1]
| |
[ ]-[ ]
|
[ ]-[ ]
| |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
1. Discovery: [!] Old Music Box // Extra Contents --> Sound Mode (If you want to
listen to that, then you should probably just buy the CD--Yggdra Union Perfect
Audio Collection--instead.)
2.-3. See Tactics Summary.
* Enemies:
Knight (x1) Garrison Captain GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 4440
Witch (x3) Sentry GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 2390
Golem (x3) Sentry GEN: 3 | ATK: 3 | TEC: 1 | LUK: 1 | Morale: 2720
Bandit (x1) Sentry GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630
* Tactics Summary: Defeating the Garrison Captain makes all other units retreat.
Send 1-2 units down to free Yggdra since you're going to be going back the way
you came. However, the other units back at the start will be fighting too. Keep
Durant/Nietzsche back at the start if you chose them, and Russell is good at
the beginning too. Durant/Nietzsche should be on [2] and any supporting unit(s)
should be on or near [3]. If you sent Milanor down to get Yggdra, then place
him on the RIGHT side of Yggdra when you fulfill the objective.
* Win: Rescue Yggdra (Move an ally next to Yggdra)
-- Battlefield 28: Galleon Prison [Part 2]--------------------------------------
* Battle Map 28.2:
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]
| |
[T] [ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]
|
[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[1]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
1. Discovery: Rope
* Enemies:
Dragoon (x1) Gulcasa GEN: 3 | ATK: 5 | TEC: 4 | LUK: 2 | Morale: 7680
Item: Inferno [1]: [O] Win = Drain Morale 25%
Imperial Knight (x3) Imperi... GEN: 3 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 3180
* Tactics Summary: Milanor is [O] Wasteland. He and Rosary/Roswell are the only
units that can hopefully survive the first attackwave from Gulcasa. Attack back
if you think you can, but Gulcasa has HIGH and Protect status. The others can be
taken down for 80 card points and nice EXP each. Aegina will show up after you
end your second turn, so I suggest you choose a card like Mind Change for if
Nietzsche was back there. I don't recommend having Cruz in formation, since he
can't counter.
* Battle Map 28.3:
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ] [T] [ ]-[ ]
| | |
[ ] [ ] [ ]-[ ] [ ]-[ ]
| | | | | |
[ ] [ ]-[ ] [ ]-[1]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ] [ ]-[ ]
|
[ ]
* Enemies
Valkyrie (x1) Aegina GEN: 3 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6920
Item: Bloody Rapier [1]: [X] Move: Morale DOWN
Valkyrie (x1) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2950
Bandit (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2760
Hunter (x2) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 3030
* Tactics Summary: If you left a high-leveled Nietzsche or Durant back at the
start, then you should have few problems as long as you form a double union.
That means Nietzsche and 1 other unit like Roswell. Otherwise, you're going to
do well against Aegina, but badly against the 2 Bandits that are second and
fourth in Aegina's formation. If Milanor has 6 ATK, 5+ GEN, and 5+ TEC, just
leave him near Gulcasa's starting point and let him at Gulcasa. Just don't put
him on the fortress or he'll lose.
* Win: Survive
-- Battlefield 28: Galleon Prison [Part 3]--------------------------------------
* Battle Map:
[ ]-[ ]
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[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ] [T] [ ]-[ ]
| | |
[2] [ ] [ ]-[ ] [ ]-[ ]
| | | | | |
[ ] [ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[1]-[ ] [ ]-[ ]
|
[ ]
1. Discovery: Lost Material
2. Discovery: Rusted Sword
* Win: Get Elena into position (Move Elena to "Cliff of Despair")
-- Battlefield 28: Galleon Prison [Part 4]--------------------------------------
* Tactics Summary: All units except Elena have high priority, since she can't be
touched by Gulcasa anyway. Move them to the target point and complete this
battlefield. If Roswell somehow can't make it to the target point for units like
Milanor (because he must move 2 spaces at night) he's supposed to take Elena's
path out, so, no, it's not a glitch.
* Win: Retreat from the front (Move all units to "Retreat Path")
* MVP: 25 turns
< Chapter 5 - Truth and Sin, Light and Shadows >
-- Battlefield 29: Nyllard Desert [Part 1]--------------------------------------
Battle Map:
{ }-{ } { }-[ ]-{ }-{ }
| | | | | |
{ }-{ } { }-[ ]-{ }-{ }
| | | | | |
{ }-{ } [ ]-[ ]-[ ]-{ }
| | | | | |
{ }-[ ] { }-{ }-[ ]-[ ]
| | | |
{ }-[ ] { } [ ]
| | | |
{ }-[ ] {1}-{ } [ ]
| | | |
[ ]-[ ] { }-[ ]-[ ]
| | | |
[ ]-{ } { }-{ }-[ ]
| | | | |
[ ]-{ } { }-(2)-[ ]
1. You'll find an Undine here. Give her water in exchange for information and
a Mermaid Fin. (There is no "Water" item. Just standing on {1} will suffice.)
2. Acquisition: Stardust (If you talked to the Undine)
* Enemies:
Assassin (x1) Zilva GEN: 1 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6200
Item: Jack Hand [1]: [O] 1 on 1 = win
Assassin (x2) Shadow GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2560
Hunter (x1) Mizer GEN: 2 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 5820
Item: Dragon Boots [2]: [O] Move -> Dragon
Bandit (x1) Bounty Hunter GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630
Assassin (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2460
Witch (x1) Bounty Hunter GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 2720
* Tactics Summary: Stay on the road, but have one unit head towards [1] and
Nietzsche towards [2] if you want the items. Other than don't lose or you get
-20% GEO. I recommend you keep all units together at the bottom and leave
Yggdra back at the top left and move her toward [4] (See map below). If you have
the Elemina Mint you'll... well, you'll see....
* Win: Liberate Ryne Town (Move an ally there)
-- Battlefield 29: Nyllard Desert [Part 2]--------------------------------------
* Battle Map 29.2:
{ }-{ } { }-[ ]-{ }-{ }
| | | | | |
{ }-{4} { }-[ ]-{ }-{ }
| | | | | |
{ }-{ }-{ }-{ } [ ]-[ ]-[ ]-[ ]-{ }
| | | | | | | | |
{1}-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-[ ]-[ ]
| | | | | | |
{ }-[ ]-{ } { }-{ } { } [ ]
| | | | |
{ }-[ ]-{ } { }-{ } [ ]
| | | | |
[ ]-[ ]-[2] { }-[ ]-[ ]
| | | |
[ ]-{ } { }-{ }-[ ]
| | | | |
[ ]-{ } { }-( )-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ] { }
|
[ ] [3]-[ ]
1. Discovery: Desert Rose (Noon/Evening only.)
2. Trade: Rope -> Yarde Horn
3. One unit stand here and you advance to the next objective.
4. Move Yggdra toward here if you have the Elemina Mint in your inventory.
Battle Map 29.3:
{ }-{ } { }-[ ]-{ }-{ }
| | | | | |
{ }-{4} { }-[ ]-{ }-{ }
| | | | | |
{ }-{ }-{ }-{ } [ ]-[ ]-[ ]-[ ]-{ }
| | | | | | | | |
{1}-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-[ ]-[ ]
| | | | | | |
{ }-[ ]-{ } { }-{ } { } [ ]
| | | | |
{ }-[ ]-{ } { }-{ } [ ]
| | | | |
[ ]-[ ]-[2] { }-[ ]-[ ]
| | | |
[ ]-{ } { }-{ }-[ ]
| | | | |
[ ]-{ } { }-{ }-{ }-( )-[ ]
| | | | |
{ }-{ }-[ ]-[ ]-[ ]-[ ]
| | | | |
{ }-[ ]-[ ]-{ }-{ }
| | | |
[ ] [3]-[ ]-{ }-{ }
* Enemies:
Bandit (x1) Dort GEN: 3 | ATK: 4 | TEC: 1 | LUK: 2 | Morale: 6140
Item: Hammer of Ruin [1]: [O] Destroy Objects
Bandit (x4) Bandit GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480
Griffon Rider (x3) Bandit GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2870
* Tactics Summary: I swear they put this map up for Yggdra with all these sword-
users, but Yggdra should be at the top left... Have Elena gain some EXP here by
fighting at night.
* Win: Defeat Dort
-- Battlefield 29: Nyllard Desert [Bath Scene!]---------------------------------
Note: The NA version of Yggdra Union shows a little bit more of Yggdra than the
JP version, so... just saying this ahead of time, because some people are really
squeamish when it comes to these kinds of things.
Battle Map:
{ }-{2}-[3] { }-[ ]-{ }-{ }
| | | | | |
{ }-{ } { }-[ ]-{ }-{ }
| | | | | |
{ }-{ }-{ }-{ } [ ]-[ ]-[ ]-[ ]-{ }
| | | | | | | | |
{ }-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-[ ]-[ ]
| | | | | | |
{ }-[ ]-{ } { }-{ } { } [ ]
| | | | |
{ }-[ ]-{ } { }-{ } [ ]
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[ ]-[ ]-[V] { }-[ ]-[ ]
| | | |
[ ]-{ } { }-{ }-[ ]
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[ ]-{ } { }-{ }-{ }-( )-[ ]
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[ ]-{ }-{ }-{ }-{ }-[ ]-[ ]-[ ]-[ ]
| | | | | | | |
[ ]-( )-( )-{1}-[ ]-[ ]-{ }-{ }
| | | | | | |
[T]-[ ]-[ ]-[ ]-[ ]-{ }-{ }
1. Discovery: Power Fruit
2. Move Yggdra here to open the extra tile. Noon only.
3. Visit this village at Noon only with Yggdra. (Elemina Mint required.) You'll
get to see a cutscene and receive a Fairy Bell.
* Win: Head for the town of Sornetta (Move an ally there)
* MVP: 21 turns
-- Battlefield 30: South Nyllard [Part 1]---------------------------------------
* Battle Map:
{ }-{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }
| | | | | | | | | |
{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }-{ }
| | | | | | | | | |
{1}-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-{ }-{ }
| | | | | | | | | |
[ ]-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{3}-{ }
| | | | | | |
[T]-[ ]-( )-{ }-{ }-{ }-{ }
| | | | | |
[ ]-( )-{2}-{ }-{ }-{ }
1. Discovery: Yumina's Diary
2. Discovery: Mepple
3. Discovery: Rokon Skull
* Enemies:
Griffon Rider (x1) Emilia GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 6440
Item: Walnut Bread [-]: [O] Eat: GEN UP
Griffon Rider (x2) Scarlet ... GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3050
Bandit (x4) Bandit GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480
Assassin (x1) Bandit GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2350
* Tactics Summary: You can try to pursue Emilia if you want, but they'll get
away. Go after the bandits and Elena + powered up Bloody Claw card + 5 enemies =
5 wins. If you have enough overall REP, then you will go on to the next part of
this Battlefield. Otherwise, you'll advance automatically to BF31.
By the way, Emilia has Morale Protect, so you can only get her Walnut Bread by
Stealing. You'll have another chance at it later, but if you're following my
guide, then Yggdra will be facing Emilia (though you can change Yggdra with
someone else if you wish). But anyway, Yggdra must have at least 4 LUK, so raise
her LUK now while you can or just Steal.
* Win: Liberate Ranquet City (Move an ally there)
* MVP: 32 turns [If your REP is too low.]
-- Battlefield 30: South Nyllard [Part 2]---------------------------------------
Battle Map:
{ }-{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }
| | | | | | | | | |
{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }-{ }
| | | | | | | | | |
{ }-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-{ }-{ }
| | | | | | | | | |
[ ]-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{ }
| | | | | | | | | |
[V]-[ ]-( )-{ }-{ }-{ }-{ }-{ }-{ }-{ }
| | | | | | | | | |
[ ]-( )-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{ }
| | | | | | | | | |
{ }-[ ]-{ }-{ }-{ }-{ }-{ }-{ }-{ }-[ ]
| | | | | | | | | |
{ }-{ }-[ ]-{ }-{ }-[ ]-[ ]-{C}-{ }-{ }
| | | | | | | | | |
{ }-{ }-[1]-{ }-{ }-[2]-[ ]-{ }-{ }-{ }
| | | | | | | | | |
{ }-{ }-{ }-{ }-{ }-{C}-{ }-{C}-{ }-{ }
1. Trade: Stardust and Desert Rose -> Stardust Hourglass
2. Discovery: Sun Orb
* Enemies:
Bandit (x1) Dort GEN: 4 | ATK: 3 | TEC: 1 | LUK: 2 | Morale: 6460
Item: Gaudy Turban [2]: [O] No zero reset / Note: This item's effect does not
work. I tried.
Bandit (x2) Bandit GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630
Griffon Rider (x2) Bandit GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2870
Assassin (x2) Bandit GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2350
Golem (x3) Protector GEN: 4 | ATK: 4 | TEC: 1 | LUK: 1 | Morale: 4470
Item: Golem Suit [2]: [X] Move -> Slow
* Tactics Summary: Make sure you stay a couple tiles away and in formation
because the enemy comes toward you. A unit with [O] Block Catapault would be
nice considering you automatically lose 3 figures on the enemy charge otherwise.
Still, not too hard. If you get rid of the Golem, the others' <>High status
goes away too.
* Win: Defeat Dort
* MVP: 32 turns
-- Battlefield 31: Lombardia [Part 1]-------------------------------------------
* Battle Map:
{ }-{ }-{ }
| | |
{ }-{ }-{ }-{ }
| | |
[ ]-[ ]-[ ]
| | |
{ }-{ }-[ ]-{ }-{ }
| | | |
[ ]-[ ]-[ ] [ ]-{ }-{ }
| | | |
[ ] [ ]-[ ]-[ ] { }
| |
< >-[ ] [1]
| |
< >-< > [A]
| | |
< >-< > [ ]
| | |
< >-< > [ ]-[ ]
|
< >
1. Trade: Caged Butterfly -> Good Luck Charm
* Ally:
Temple Knight (x1) Gordon GEN: 4 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 7320
Item: Crusade Lance [0]: [O] > Skeleton
* Enemies:
Assassin (x1) Zilva GEN: 1 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6200
Item: Jack Hand [1]: [O] 1 on 1 = win
Assassin (x2) Shadow GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2560
Bandit (x3) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630
* Tactics Summary: Pretty easy. Just don't attack Zilva during the night and
you'll be fine.
* Win: Defeat Zilva (and protect the Holy City Oz)
-- Battlefield 31: Lombardia [Part 2]-------------------------------------------
Battle Map:
{ }-{T}-{ } { }-{ }-{ }
| | | | | |
{ }-{ }-{ } { }-{ }-{ }-{ }
| | | | |
{ }-{ } {1} [ ]-[ ]-[ ]
| | | |
{ } { }-{ }-[ ]-{ }-{ }
| | | | |
( )-{ } [ ]-[ ]-[ ] [ ]-{ }-{ }
| | | | | |
[B]-{ } [ ] [ ]-[ ]-[ ] { }
| | | |
[ ]-( )-[ ]-[ ] [V]
| | | |
[V]-( )-[ ]-[ ] [A]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]
|
[V] [ ]
1. Visiting here at night gets you into a conversation with a Skeleton, though I
don't know if you're supposed to get anything for this.
* Enemy:
Necromancer (x1) Mardym GEN: 4 | ATK: 2 | TEC: 2 | LUK: 4 | Morale: 6600
Item: Jewel Rod [2]: [O] Thunder attack UP
* Tactics Summary: Whatever you do, DO NOT move Gordon up first. Move Yggdra up
instead (unless she doesn't have 4 LUK or [O] Drop rate = 100%, in which case
you might want to choose another character with 4 LUK). Have Gordon follow
Yggdra but keep him out of formation.
* Additional enemies:
Griffon Rider (x1) Emilia GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 6440
Item: Walnut Bread [-]: [O] Eat: GEN UP
Griffon Rider (x2) Scarlet ... GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3050
* Tactics Summary: As a note of interest, you might want to send Cruz up there
to fight the Griffon Riders, just because he's [O] > Griffon Rider and they're
[X] < Hunter. Well, that and because of what Emilia says to him when you move
him next to her. :)
* Win: Liberate the Old Church (Move Gordon to "Old Church")
-- Battlefield 31: Lombardia [Part 3]-------------------------------------------
* Battle Map:
( )-( )-( )-( )-( )-( )-( )-{ }-[T]-{ } { }-{ }-{ }
| | | | | |
{ }-{ }-{ } { }-{ }-{ }-{ }
| | | | |
{ }-{ } { } [ ]-[ ]-[ ]
| | | |
{ } { }-{ }-[ ]-{ }-{ }
| | | | |
( )-{ } [ ]-[ ]-[ ] [ ]-{ }-{ }
| | | | | |
[4]-[ ]-( )-( )-[3]-[B]-{ } [ ] [ ]-[ ]-[ ] { }
| | | | | | | | |
[ ]-( )-[1]-( )-[ ]-[ ]-( )-[ ]-[ ] [V]
| | | | | | | | |
[ ]-[B]-[ ]-[B]-[ ]-[V]-( )-[ ]-[ ] [A]
| | | | | | | | | |
[B]-( )-[B]-( )-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | | |
[ ]-[ ]-[ ]-[2]-[ ]-(6)-[ ]-[ ]-[ ] [ ]-[ ]
| | | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-{ }
| | | | | | |
[V]-[ ]-[ ]-[ ]-[5]-[ ]-{ }
Note: You won't get anything from any villages if you have the Skull Stone with
you.
1. Trade: Rokon Skull and Poison Viper -> Lacan's Medicine. (18 total REP or
higher required.)
2. Trade: Mana Stone and Rusted Sword -> Magical Sword. (Night only. 18 REP or
more required.)
3. Acqisition: 7-star Sword. (Total REP must be equal to or greater than 23.)
4. Visit this village with a female character in the Evening if you have 15 REP
or higher to get the Twilight Veil. Visit with 14 REP or less plus the Dark
Matter and at night to get a Dark Sabre. You cannot get both on one play-
through.
5. Trade: Yumina's Diary -> Marchen Wings. (Not at night.)
6. Discovery: Shiny Coin (Nietzsche only. Not even another unit with Mermaid
Fin can get this item. Trust me. I tried.)
* Enemies:
Necromancer (x1) Mardym GEN: 4 | ATK: 2 | TEC: 2 | LUK: 4 | Morale: 6600
Item: Jewel Rod [2]: [O] Thunder attack UP
Valkyrie (x2) Meriant GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2670
Assassin (x2) Meriant GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2460
Skeleton (x3) Meriant GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 2720
* Tactics Summary: Wipe out everyone, but make sure your units that will be
facing Skeletons have high GEN, since Poison Breath obviously causes Poison,
which decreases Morale by 10% outside of battle every turn and you lose figures
faster in battle. (However, a slight glitch is that you don't lose anyone if
your [O] Void element ability is in effect.) Mardym has a staff, so Elena works
very well. Nietzsche is also good when she's unioned in the water Overall, this
shouldn't be hard.
Note that Mardym will move towards you if you're three tiles away from him, so
if you're just using Movement cards to get all the items before attacking him,
then keep your units at least 4 tiles away and he won't come after you (and you
won't accidentally finish him off before you got every item).
* Win: Defeat Archbishop Mardym
MVP: 47 turns
-- Battlefield 32: St. Meriata Diocese [Part 1]---------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]-[B]-[ ]-( )-{ }-[B]
| | | | | | |
[ ]-[ ] ( )-( )-[ ]-( )-( )-[ ]
| | | | | | |
[ ]-[ ] [