-------------------------------------------------------------------------------
                                               
Negima! Private Lesson 2
 
-------------------------------------------------------------------------------

-+-+-+-+-
If you readers manage to catch something that I posted that's incorrect, I'll
reupdate it with the changes and give credit where it's due.
-+-+-+-+-


[Table of Contents]

1. General Overview [gnov]
2. Getting Started [gmpl]
3. Card Explanations [crds]
4. Walkthrough [wlkt]
    STAGE 1: THE ABANDONED OLD SCHOOLHOUSE [olsh]
    STAGE 2: THE FOREST'S MAZE OF MYSTERY [mamy]
    STAGE 3: THE TOWER OF ELECTRONIC SUB-SERDITY [ttes]
    STAGE 4: THE CAVE OF DANK SECRETS [cdse]
5. Party Member Stats [stat]
6. Card List [crls]
7. Fusion Card Results [fuse]
8. Miscellaneous [misc]
9. Legal Stuff [lgls]

-------------------------------------------------------------------------------

1. General Overview [gnov]

The game is comprised mostly of dungeon exploration, followed by a boss or two,
then talking to the students before heading off to your next dungeon.  The game
isn't difficult from the get-go, especially if you set the difficulty rating to
easy.

There have been some changes between the previous game and this game, so I will
go over them so that no one is left in the dark.

===============================================================================

2. Getting Started [gmpl]


Controls:

Field/Text

(A) = Confirm/Advance Text
(B) = Decline/Cancel Text
[L] = None
[R] = Speed Up Text/(hold down) Rapid Text Scroll

Dungeon
(A) = Press Switches/Open Chests
(B) = (Hold) Run
[L] = Open/Close Map
[R] = None

Battle

(A) = Select
(B) = Cancel
(L) = Select
(R) = Bring Menu to the Front



Menu:

New Game        Continue         Option
                                   -Sound Track
                                   -Message Speed
                                   -CGs
                                   -Go Back


In-Game Menu:

[Character Status]
     [Modify Deck]
          [Manual Change]
          [Automatic Change]
               [Balance]
               [Focus on Attack]
               [Focus on Defense]
               [Based on your Character]
               [Go Back]
     [Go Back]

[Item List]

[Fuse Cards]

[Card Library]

[Save]

[Link]
     [VS Battle]
     [Card Trade]


Changes:

- Each party member now has his/her own deck of 20 cards.  How that deck is
comprised is up to you, though it's best to not mix cards randomly and hope
for the best.  It's better for each member of your party to have individual
roles, usually focused around their own character cards.

- Some new characters are with you, such as Yue and Makie.  The others are
(unconfirmed) the same as before, with the same AP and DP and Growth Rates.

- The cards are different.  No more Defend All cards, as your card selection
when defending lasts throughout that round, decreasing in DP by the opponent's
AP unless its effect prevents that.

- Clones are now more powerful, but cannot avoid Negi's Flans Exarmatio [Wind
Disarmament] (no longer in the menu) and are instantly defeated by the spell.
Clones of characters you have in your party do not show up when battling.

- Support Cards now take up a person's turn rather than being used at the start
of the battle.  Also, some cards can be used during Enemy Phase that couldn't
be used in like form before.

-------------------------------------------------------------------------------

3. Card Explanations [crds]

Each card has an AP (Attack Power), and a DP (Defence Power).  AP is colored
blue, DP is colored red.  There is also a number at the top right of the card.
That is the card's GP (Gauge Points).  As long as the card is played
successfully, you will get/lose the amount of GP shown.

The picture on the card determines what type it is.  There are Red Sword cards
and those are your Basic Attack Cards.  There are Green Shield cards and those
are your Basic Defence Cards.  There are Purple Crossed-Swords cards and those
are your Linking Attack Cards (explained later).

If your AP is higher than your opponent's DP, you break his card.
If your AP is lower or the same as your opponent's DP, your card is broken,
unless you use a Guard Break card, which still connects for a weaker damage if
successfully blocked.

-------------------------------------------------------------------------------

When you select New Game and a Save Slot, the game begins:


4. Walkthrough [wlkt]

You are presented with a little introduction involving Kamo, Negi, Asuna, and
Konoka.  Following their chat, you are taken to a map with an abandoned school-
house.  Asuna meets up with Negi, Konoka enters in the schoolhouse rather
quickly, Setsuna joins up with you, and Evangeline shows up to give you a
tutorial of the card system (if you want to take it; if not, just select the
second option).

---Tutorial #1---
This is where you learn how to attack and defend using the cards.  Once
Evangeline finishes explaining your Player Phase and AP/DP, you are given the 5
cards you get for use from a pre-constructed deck and you can face off against
your opponent, a Slime.

Slime: 40

Negi: 70

All you have are five 400/200 cards, so select one and select the slime.  The
slime will use a 200 DP card, so your card will break the slime's, and you'll
do damage.

Slime: 23 (-17)

Evangeline will now explain the Enemy Phase and the Menu options.  You will
have four 400/200 cards, so you have to select one (or use the Menu option
NEXT to pass).  Either way, the Slime will use a 300 AP card, so if you played
a card, it will break you.  Regardless, it will hit you.

Negi: 70   (-0)

Evangeline will now explain the GP system and what happens if you select a
card that will be improperly played (lack of GP, for example).  It will now
switch to your turn.

The Battle Music finally comes on, and if you've played the previous game, you
can choose which one you like better.  As long as you get how to use the
cards, the tutorial's not hard.  Your cards now are from your own deck, and is
restored to 5 held.  Every two phases, your cards are brought back to 5.

Finish up the Slime for 0 exp, and you can enter in.
-End Tutorial #1-

===============================================================================

New Party Members:

Negi Lv. 1
x3 #001 300/300 +1
x2 #002 400/200 +1
x2 #003 250/200 +0
x2 #007 350/150 +0
x3 #011 300/300 +1
x2 #013 500/  0 +0
x2 #039   0/400 +1
x3 #040   0/500 +1
x1 #110 NEGI    -2

Asuna Lv. 2
x3 #001 300/300 +1
x2 #002 400/200 +1
x2 #003 250/200 +0
x2 #007 350/150 +0
x2 #011 300/300 +1
x2 #013 500/  0 +0
x2 #015 300/300 +0
x4 #039   0/400 +1
x2 #040   0/500 +1

Setsuna Lv. 6
x3 #001 300/300 +1
x3 #002 400/200 +1
x3 #007 350/150 +0
x1 #011 300/300 +1
x1 #013 500/  0 +0
x4 #039   0/400 +1
x4 #040   0/500 +1
x1 #080 Support +0



STAGE 1: THE ABANDONED OLD SCHOOLHOUSE [olsh]


Party Members:
*Negi Springfield
*Asuna Kagurazaka
*Setsuna Sakurazaki

(A * indicates a must-take)



Treasures:

FLOOR 1F
Map of 1st Floor (Treasure Chest #1)
Map of Inner 1st Floor (Treasure Chest #2)
Random Card (Treasure Chest #3)
Exit Card (Treasure Chest #4)
Random Card (Treasure Chest #5) 

FLOOR 2F
Map of 2nd Floor (Treasure Chest #1)
Map of Inner 2nd Floor (Treasure Chest #2)
Random Card (Treasure Chest #3)
Random Card (Treasure Chest #4)
Random Card (Treasure Chest #5)

Random Card ID Numbers:
#001   #002   #003   #007   #011   #013   #019   #039   #040   #080   #110



Enemies:

Name                    HP
 
Demon Rat            15-18
Skeleton             16-19
Crawler              23-24
Slime                   40
Mummy                37-45
Guardian             66-76



--Stage 1 Start--


NOTE:
It's not recommended that you run from any battles.  They will help you train,
even if it seems monotonous after awhile.


- Move Negi up and open the chest.  You can now trigger the map in the
hallways.  Enter the first door.

- Go around the room to the next chest.  You can now trigger the map in the
rooms.  Go the the room's left exit.

- Keep going to the left, ignoring the bathrooms at the bottom, and enter the
next door.  Press the switch inside, then exit.

- Go to the door it opened, ignoring the other door, and enter.  Go through the
classroom to get to the next switch.  Trip it, then exit.

- Go left and up, then right into the first room.  Take the contents of the
chest there, then exit through the right door.

- Enter the next room, then trip the switch there.  Take the left exit.

- Go back all the way to the left, then go up and then right, entering the
first room below.  Open the chest there, then take the right exit.

- The next two doors have nothing in it, so ignore them.

!!!WARNING!!!
On entering the last door, you will strike a conversation with Konoka, who will
take Setsuna away from your party.  If you want to level up, now's the time.
The enemies are harder when it's two members, not three.
!!!WARNING!!!

- Once you feel you've leveled up enough, enter, and watch the scene.  Take the
contents of the chest, flip the switch, and exit.


NOTE:
Don't forget to exit the building and go back to the world map if ever you feel
your HP on either character is low (or non-existant).


- Head up to the 2nd Floor.  Take the chest onscreen, then move inside the
room.  Take the left exit.

- Take the first door on the bottom.  Press the switch there, then leave.

- Go back up to the door on the top of the hall and enter it.  Take the chest
and exit.

- Enter the open door.  Get the chest, then take the left exit.

- Go around and take the right fork and enter the first door.  Take the chest
there and take the right exit.

- Now, go up the hallway, then left.  Take the far door.  Flip the switch and
head out.

- Go to the door the switch just opened and enter.  Take the chest, then take
the right exit.

- Press the switch to your right, and you are now able to open the door to
where Konoka and Setsuna are.  Head back to the top right of the map.  Heal
with minor potions, then enter in.

===============================================================================

!!!BOSS ALERT!!!
!!!BOSS ALERT!!!

    Konoka   Setsuna
HP   112       161
AP    C+        B
DP    C+        C

Difficulty: ***

340 experience
Random Card/Minor Potion
Run Card


There have been many mixed theories about this battle, including who to use
Flans Exarmatio on.  However, I found that the clones appear if you don't have
the girl in your party, so it doesn't really matter.  In fact, if you managed
to get a second Flans Exarmatio card, use them both!  Hey, you could go just
pawning cards from the treasure chests once you've taken everything until
you have two...but unless you like to powerlevel, it's not something you'll
enjoy.

NOTES:
Konoka and Setsuna both appear to have two #080 cards.  Those will put a damper
on your team.  I suggest just going for Setsuna since Konoka has a low AP and
higher than average DP, while Setsuna has a high AP and average DP.

!!!Panorama Alert!!!
Konoka partially declothed (Use Flans Exarmatio card on Konoka)
Setsuna partially declothed (Use Flans Exarmatio card on Setsuna)
!!!Panorama Alert!!!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
My Stats, Strategy, and Battle Replay

Negi        Lv. 9          Asuna       Lv. 11
                172 HP                     228 HP

#001  300/ 300 +1 x3       #003  250/ 200 +0 x4
#002  400/ 200 +1 x4       #012  300/ 200 +0 x2
#011  300/ 300 +1 x4       #013  500/   0 +0 x4
#015  300/ 300 +0 x3       #015  300/ 300 +0 x4
#039    0/ 400 +1 x2       #040    0/ 500 +0 x4
#040    0/ 400 +1 x2       #116  650/ 300 +0 x2
#101  400/ 300 +2 x2

I used Negi as more of a defender than Asuna, and Asuna more of an attacker
than Negi.  Since there are no heal cards, the focus is attack, defend,
attack, defend, and so on.  It's basically a Berserker technique, but it's
alright since I have my party leveled high.  If you do have low levels, go for
the Flans Exarmatio and use it on Setsuna, while using your attack cards to go
for Konoka.  Don't forget some heal cards too.


Battle Start!

   Player Phase:

Setsuna heals Konoka for 0 HP.
Negi strikes Konoka for 24 damage         88/112              300 AP     200 DP
   and hits Setsuna for 25 damage.       136/161
Asuna strikes Konoka for 34 damage        54/112              300 AP       0 DP
   and hits Setsuna for 36 damage.       100/161

   Enemy Phase:

Konoka attacks Negi but is blocked.      122/172              400 DP     400 AP
Setsuna strikes Negi for 68 damage.       54/172                0 DP     400 AP

 Cards are Drawn
   Player Phase:

Negi strikes Konoka for 35 damage.        19/112              400 AP     200 DP
Asuna strikes Konoka for 34 damage         0/112              300 AP       0 DP
   and hits Setsuna for 40 damage.        60/161

   Enemy Phase:

Setsuna pummels Asuna for 54 damage.     146/228              PASSED     300 AP

 Cards are Drawn
   Player Phase:

Negi strikes Setsuna for 29 damage.       31/161              400 AP     200 DP
Asuna strikes Setsuna for 52 damage.       0/161              500 AP       0 DP

Battle End!
Received 340 experience!
Asuna leveled up!
Obtained a Minor Potion and an Exit Card.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Once you have beaten them, you will have then completed the first tier of this
game.  Congratulations!

===============================================================================

Okay, now you have a chance to talk to people.  If you can read Japanese, you
might be interested to what each person has to say.  If they aren't a trigger
for the next stage, you can get two responses from each of them.

I'll give a list of who's where and what cards, if any, they give.  The girls
are listed by how close each one is to you.  The closer to the top of
the list, the closest they are compared to everyone else.


New Party Members:

Konoka Lv 6
x2 #001 300/300 +1
x3 #002 400/200 +1
x2 #003 250/200 +0
x2 #007 350/150 +0
x1 #011 300/300 +1
x1 #013 500/  0 +0
x4 #039   0/400 +1
x3 #040   0/500 +0
x2 #080 Support +0



STAGE A: THE CALM BENEATH THE STORM


Old Schoolhouse:
08. Asuna Kagurazaka   (Triggers Stage 2)
01. Sayo Aisaka

Dolphin Pool:
03. Kazumi Asakura     (Gives Card #008)
25. Chisame Hasegawa

World Tree:
09. Misora Kasuga
15. Setsuna Sakurazaki (Triggers Stage 2)

Park:
13. Konoka Konoe       (Triggers Stage 2)

Tower:
17. Sakurako Shiina

Forest Entrance:
04. Yue Ayase

When you're done talking, get ready for Stage 2 by talking to Asuna, Setsuna,
or Konoka.

===============================================================================

To start Stage 2, Yue gets high-strung and talks to Negi about Nodoka.
Eventually, you end up at the Forest Entrance, where Evangeline's voice comes
to give you another tutorial (if you choose not to skip it, that is).

---Tutorial #2---
This is where you learn about Support Cards.  Support Cards (see Changes) are
different from before, which explains why you have two party members in this
tutorial.

Slime (100)

Negi  (???)   Asuna (???)

Evangeline then explains what Support Cards can do, and then you're off to the
battle.  Since it's Battle Music already, I can't tell you exactly what to do,
since your cards are random-ish.

Play around with the Blue Support Cards, and decide whether you like them or
not.  If you do, don't worry, but if you don't, take them off Yue.
-End Tutorial #2-

===============================================================================

New Party Members:

Yue Lv. 7
x2 #001 300/300 +1
x2 #002 400/200 +1
x2 #003 250/200 +0
x1 #004 400/200 +1
x1 #009 400/400 +0
x2 #010 500/200 +0
x2 #039   0/400 +1
x2 #040   0/500 +0
x1 #041   0/650 -1
x2 #050   0/400 +0
x2 #078 Support +0
x1 #193 YUE     +2



STAGE 2: THE FOREST'S MAZE OF MYSTERY [mamy]


Party Members:
*Negi Springfield
 Asuna Kagurazaka
 Konoka Konoe
 Setsuna Sakurazaki
*Yue Ayase

(A * indicates a must-take)



Treasures:

Outer Forest
Map of Outer Forest (Treasure Chest #1)
Random Card (Treasure Chest #2)
Random Card (Treasure Chest #3)
Minor Potion (Treasure Chest #4)
Random Card (Treasure Chest #5)
Random Card (Treasure Chest #6)
Minor Elixir (Treasure Chest #7)


Inner Forest

Map of Inner Forest (Treasure Chest #1)
Random Card (Treasure Chest #2)
Random Card (Treasure Chest #3)


Cave

Cave Layout (Treasure Chest #1)
Random Card (Treasure Chest #2)
Random Card (Treasure Chest #3)
Minor Potion (Treasure Chest #4)

Core Forest

Map of Core Forest (Treasure Chest #1)
Random Card (Treasure Chest #2)


Random Card ID Numbers:
#005   #010   #012   #013   #022   #053   #057   #115   #116   #138   #148
#153



Enemies:

Name                    HP

Bugroth              47-57
Doll                 49-52
Mutant Flower        55-65
Mutant Vine Plant    63-75
Rock Face            72-85
Blue Batturtle       86-101

Konoka Konoe            ???
Asuna Kagurazaka        153
Setsuna Sakurazaki      ???

--Stage 2 Start--


NOTE:
It's not recommended that you run from any battles.  They will help you train,
even if it seems monotonous after awhile.


!!!Panorama Alert!!!
Asuna partially declothed (Use Flans Exarmatio card on Asuna)
Konoka partially declothed (Use Flans Exarmatio card on Konoka)
Setsuna partially declothed (Use Flans Exarmatio card on Setsuna)
!!!Panorama Alert!!!


- Your first objective will be to find the map.  It's in the chest inside the
first opening.

- Ignore the next opening and cross the bridge.  Go into the next opening and
take the chest there.

- Ignore the next opening for now and keep going.  Take the treasure chest in
the clearing, then go back to this last ignored opening and go up past the
bridge.

- Take either the bottom or top path, but when the path splits again, take the
middle path to pick up a chest.  Afterwards, back up and take the upper path,
going around the rocks to continue on, so you're heading right.

- Keep going past the bridge to the clearing.  Go right, take the chest, then
head back and go up.

- Take the path to the next split road.  Take the lower path and go the the
small clearing there for a chest.  Then, go up and take the left branches to
the inner forest.

- Take the map there and exit on the right back to the outer forest.

- Go right and keep on the path until the clearing, where you should pick up
the chest.

- Go back to the path and take the first branch to the inner forest again.

- Follow the path, ignoring the obvious dead end, to the fork in the road.
Take the upper path.

- Keep following the path until you see groups of islands.  You must walk
"in the dark" by stumbling around.

- 1st Island is in front of you.  2nd is to your right.  3rd is to your
right. 4th is down and to your right.  5th is up and to your right.  6th is now
to your right.

- 7th is the bridge to your right.  8th is also to your right.  9th is out of
your sight, downwards towards you.  10th is up-right from 9th.  11th is the
chest, up-right again from you.  Go back to 10th, and 12th is to your right.

- 13th takes a down, right, then up turn to get to.  14th is directly up, but
15th requires a fun little up-left to get to.  So does 16th's right, up, left,
down path.  17th is left, 18th is halfway up through 17th.

- 19th is a little left-up as the bridge, 20th is down then left, 21st is
upwards, 22nd is left and downwards, 23rd is left and upwards, and so is the 
24th.

- To get out, follow 24th and go down to 25th and go around to the 26th and
final island.

- Keep following the path until it branches.  Take the upper branch, take the
chest there, then follow the left path until you fall into a cave.

- Go left and immediately take the down path.  Take the chest there.

- Go right into the clearing, where you'll see a chest.  Take it and the chest
directly above it.

- Keep following the path up and make a left turn at the next clearing.

- Push the rock until you're in the next clearing, where you can exit to the
top.

- Keep on going down, past the hole, back to the inner forest.

- Take a right and go up back to the core forest.

- Take the chest there, then head back.

- Go back left, and take the left path this time.  Go down instead of left at
the fork.

- Once inside the clearing, go up and left, reaching a path with a chest.
Retrieve the contents, then leave.

- Head back to the hole in the core forest and drop in it.

- Take the bottom right path.  Once in the clearing, take a sharp turn up and
take the chest on the path.

- Head back to the clearing and go right, taking the chest along the path to
the outside.

- Take the chest you see, then take the left path to Nodoka.  Along the way,
take the lower path for a chest, then resume your path.

- Talk to her to ignite the boss fight.

===============================================================================
!!!BOSS ALERT!!!
!!!BOSS ALERT!!!
Live Tree
534 HP

    Live Tree
AP      B
DP      A-

Difficulty: *****

800 experience
Minor Potion


NOTES:
The boss appears to have a medium AP and a high DP.  Flans Exarmatio is a good
card to start off with if it connects, as it will reduce both AP and DP by 1
half-letter grade.  Take off three stars if you use Flans Exarmatio off the
difficulty scale.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
My Stats, Strategy, and Battle Replay

Negi        Lv. 14         Yue         Lv. 13         Konoka      Lv. 13
                260 HP                     230 HP                     192 HP

#001  300/ 300 +1 x1       #004  400/ 200 +1 x1       #002  400/ 200 +0 x1
#002  400/ 200 +1 x4       #011  300/ 300 +1 x4       #011  300/ 300 +1 x3
#011  300/ 300 +1 x4       #017  350/ 200 +0 x2       #039    0/ 400 +1 x4
#015  300/ 300 +0 x2       #039    0/ 400 +1 x2       #040    0/ 500 +0 x4
#039    0/ 400 +1 x2       #040    0/ 500 +0 x4       #080  Support     x4
#040    0/ 400 +1 x2       #050    0/ 400 +0 x1       #127  350/ 200 +2 x4
#080  Support     x1       #080  Support  +0 x2       
#101  400/ 300 +2 x3       #193  450/ 300 +2 x4       
#115  NG Support  x1


I didn't change much with Negi: Don't change much of a good thing. (Actually,
I couldn't get more #110 to make the #101, so that's why) Yue changed to being
the slower-leveled attacker, and her stats are decent around this level.
Of course, Konoka's doing what she does best: Heal.  The strategy is basically
to have Negi be the intermediary unit (Heal and Damage), one to be the attack
unit (Damage), and either another intermediary or a guard unit (Heal and
Support).  I'm not fond of the #078 support cards, so just the heal ones will
do for me.  I didn't find any #081 in this playthrough, but if you get some,
up to you if you want a +100 DEF in exchange for a possible ballista hit.
Don't forget to use Flans Exarmatio if you have it in your deck.  Just have 2
though, in case one misses.

NOTE: My levels are NOT high if you plan to take out the boss without Flans
Exarmatio.  In fact, as you'll see below, I had a hard time.


Battle Start!

   Player Phase:

Negi attacks Live Tree but is blocked.       534/534          300 AP     400 DP
Yue casts magic on Live Tree for 25 damage.  509/534          450 AP     400 DP
Konoka attacks Live Tree but is blocked.     509/534          350 AP     400 DP

   Enemy Phase:

Live Tree attacks Negi but is blocked.       260/260          500 DP     300 AP

 Cards are Drawn
   Player Phase:

Negi strikes Live Tree for 25 damage.        484/534          400 AP     200 DP
Yue casts magic on Live Tree for 19 damage.  465/534          450 AP       0 DP
Konoka strikes Live Tree for 13 damage.      452/534          350 AP       0 DP

   Enemy Phase:

Live Tree attacks Konoka but is blocked.     192/192          500 DP     300 AP

 Cards are Drawn
   Enemy Phase:

Yue healed herself for 40 HP.                230/230
Live Tree pummels Yue for 80 damage.         150/230          PASSED     400 AP

   Player Phase:

Negi strikes Live Tree for 28 damage.        424/534          400 AP     200 DP
Yue strikes Live Tree for 30 damage.         394/534          500 AP       0 DP
Konoka strikes Live Tree for 11 damage.      383/534          400 AP       0 DP

 Cards are Drawn
   Player Phase:

Live Tree heals itself for 133 HP.           516/534
Negi casts magic on Live Tree for 28 damage. 488/534          400 AP     PASSED
Yue casts magic on Live Tree for 25 damage.  463/534          450 AP     PASSED
Konoka pummels Live Tree for 9 damage.       454/534          350 AP     PASSED

   Enemy Phase:

Konoka heals Yue for 57 HP.                  207/230
Live Tree attacks Yue but is blocked.        207/230          500 DP     400 AP

 Cards are Drawn
   Enemy Phase:

Live Tree pierces Konoka for 57 damage.      135/192          400 DP     350 AP

   Player Phase:

Negi heals himself for 0 HP                  260/260
   and Yue for 23 HP                         230/230
   and Konoka for 19 HP                      154/192
   and restores all party's status.
Yue pummels Live Tree for 14 damage.         440/534          350 AP     PASSED
Konoka decides to forego her turn.                            PASSED

 Cards are Drawn
   Player Phase:

Negi tries to cast on Live Tree but fails.   440/534          400 AP     500 DP
Yue casts magic on Live Tree for 19 damage.  421/534          450 AP     100 DP
Konoka strikes Live Tree for 11 damage.      410/534          400 AP       0 DP

   Enemy Phase:

Live Tree strikes Negi for 69 damage         191/260          300 DP     350 AP
   and hits Yue for 55 damage                175/230
   and hits Konoka for 57 damage.             97/192

 Cards are Drawn
   Player Phase:

Yue heals Negi for 65 HP.                    256/260
Konoka heals Yue for 55 HP.                  230/230
Negi casts magic on Live Tree for 22 damage. 388/534          400 AP     PASSED

   Enemy Phase:

Konoka heals herself for 48 HP.              145/192
Live Tree pummels Yue for 80 damage.         150/230          PASSED     400 AP

 Cards are Drawn
   Player Phase:

Konoka heals Yue for 57 HP.                  207/230
Negi pummels Live Tree for 22 damage.        366/534          400 AP     PASSED
Yue pummels Live Tree for 17 damage.         349/534          400 AP     PASSED

   Enemy Phase:

Negi heals himself for 4 HP.                 260/260
Live Tree pummels Negi for 96 damage.        164/260          PASSED     500 AP

 Cards are Drawn
   Player Phase:

Negi strikes Live Tree for 25 damage.        324/534          400 AP     200 DP
Yue strikes Live Tree for 17 damage.         307/534          400 AP       0 DP
Konoka strikes Live Tree for 11 damage.      296/534          400 AP       0 DP

   Enemy Phase:

Live Tree attacks Negi but is blocked.       164/260          300 DP     300 AP

 Cards are Drawn
   Player Phase:

Negi strikes Live Tree for 22 damage.        274/534          400 AP     100 DP
Yue strikes Live Tree for 17 damage.         257/534          400 AP       0 DP
Konoka strikes Live Tree for 9 damage.       248/534          350 AP       0 DP

   Enemy Phase:

Live Tree pierces Yue for 56 damage.         151/230          500 DP     500 AP

 Cards are Drawn
   Player Phase:

Live Tree beefed its party up.
Negi pummels Live Tree for 22 damage.        226/534          400 AP     PASSED
Yue casts magic on Live Tree for 22 damage.  204/534          450 AP     PASSED
Konoka pummels Live Tree for 13 damage.      191/534          400 AP     PASSED

   Enemy Phase:

Live Tree attacks Negi but is blocked.       164/260          400 DP     400 AP

 Cards are Drawn
   Enemy Phase:

Yue heals Negi for 65 HP.                    229/260
Live Tree attacks Negi but is blocked.       229/260          500 DP     300 AP

   Player Phase:

Negi casts magic on Live Tree for 22 damage. 169/534          400 AP     200 DP
Yue strikes Live Tree for 17 damage.         152/534          400 AP       0 DP
Konoka strikes Live Tree for 9 damage.       143/534          350 AP       0 DP

 Cards are Drawn
   Enemy Phase:

Live Tree attacks Konoka but is blocked.     145/192          400 DP     300 AP

   Player Phase:

Negi casts magic on Live Tree for 22 damage. 121/534          400 AP     200 DP
Yue casts magic on Live Tree for 22 damage.   99/534          450 AP       0 DP
Konoka strikes Live Tree for 11 damage.       88/534          400 AP       0 DP

 Cards are Drawn
   Player Phase:

Negi strikes Live Tree for 22 damage.         66/534          400 AP     200 DP
Yue strikes Live Tree for 20 damage.          46/534          400 AP       0 DP
Konoka strikes Live Tree for 13 damage.       33/534          350 AP       0 DP

   Enemy Phase:

Live Tree attacks Yue but is blocked.        151/230          500 DP     400 AP

 Cards are Drawn
   Player Phase:

Negi tries to cast on Live Tree but fails.    33/534          400 AP     500 DP
Yue casts magic on Live Tree for 25 damage.    8/534          450 AP     100 DP
Konoka strikes Live Tree for 15 damage.        0/534          400 AP       0 DP

Battle End!
Received 800 experience!
Yue leveled up!  Negi leveled up!  Konoka leveled up!
Obtained Card #110.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Once you have beaten the tree, you will have then completed the second tier of
this game.  Congratulations!

===============================================================================

New Party Members:

Nodoka Lv 9
x3 #001 300/300 +1
x2 #002 400/200 +1
x1 #003 250/200 +0
x1 #004 400/200 +1
x1 #007 350/150 +0
x1 #009 400/400 +0
x1 #011 300/300 +0
x1 #013 500/  0 +0
x2 #039   0/400 +1
x2 #040   0/500 +0
x1 #041   0/650 -1
x1 #078 Support +0
x2 #080 Support +0
x1 #153 NODOKA  +1


STAGE B: THE CALM BENEATH THE STORM


Old Schoolhouse:
31. Zazie Rainyday
05. Ako Izumi

Dolphin Pool:
29. Ayaka Yukihiro     (Gives Card #038)
13. Konoka Konoe       (Trigger #1 for Stage 3)

World Tree:
06. Akira Ookuchi

Park:
09. Misora Kasuga      (Gives Card #030)

Tower:
24. Satomi Hakase
10. Chachamaru Karakuri

Forest Entrance:
14. Haruna Saotome
27. Nodoka Miyazaki    (Trigger #1 for Stage 3)

When you're done talking, get ready for Stage 3 by talking to Konoka or Nodoka.
Once that's done, head to the Tower for Stage 3.

===============================================================================

To start Stage 3, Chachamaru comes up to you slowly, as if she's hurt.  Satomi
comes to check her out, and in the process, you're allowed entry into the
tower...that is, if Evangeline wasn't there.  She's here to give you another
tutorial.  I recommend you take this one, as you get to experience first-hand
how strong linking cards are.

---Tutorial #3---
Slime (160)

Negi  (???)   Asuna (???)   Konoka (???)

Evangeline this time tells you about linking cards.  These cards are special in
that you get boosts to your AP or DP on the card depending on how many linking
cards you use with your teammates.

Try it out, since it's very fun.  The only downside is that the cards are
naturally weaker than the normal versions.

The Battle Music starts playing on the first turn, so, once again, I can't
tell you exactly what to do, since your cards are random-ish.

-End Tutorial #3-

===============================================================================

MORE TO COME!

-------------------------------------------------------------------------------

5. Party Member Stats [stat]

Negi:
LV     HP    AP    DP     XP/Tot

01     70    24    25     60
02     88    28    28    160/220
03    110    32    31    250/470
04    136    36    34    300/770
05    142    41    36    350/1120
06    146    46    38    400/1520
07    152    51    40    450/1970
08    158    56    42    500/2470
09    172    58    43    700/3170
10    188    61    45    790/3960
11    205    66    48	 880/4840
12    223    72    51	 960/5800
13    248    76    54	1070/6870
14    260    80    57	1150/8020
15    290    86    62	1650/9670
16    292    91    66	1800/11470
17    308    96    68	1950/13420
18    312   102    70	2100/15520
19    338   106    74	2800/18320
20
21    346   118    85   ????/24520
22    378   122    90	3400/27920
23    388   130    94	3600/31520
24    394   134    98	3800/35320
25    408   142   105	4800/40120
26    432   150   107   4950/45070
27    454   154   108   5100/50170
28    458   162   110   5250/55420
29    462   166   112   6450/61870
30    468   170   116   6650/68520
31    472   174   118   6850/75370
32    474   177   120   7050/82420
33    478   180   122   7250/89670
34    480   181   124   7450/97120
35    488   188   135  12650/109770
36    492   194   137  12850/122620
37    505   196   139  13050/135670
38    506   198   142  20550/156220
39    508   200   143  20950/177170
40    512   202   145  21350/198520
41    514   207   152  31050/229870
42    515   214   157  32050/261920
43    517   224   160  44500/306420
44    520   236   164  45500/351920
45    522   246   168  46500/398420
46    524   255   172  64000/462420
47    528   259   175  66500/528920
48    532   264   179  76500/605420
49    538   277   188  99000/704420
50    540   286   195     -----


Asuna:
LV     HP    AP    DP     XP/Tot

02     74    22    22     90/140
03     92    26    24    130/270
04    116    30    27    170/440
05    130    37    30    210/650
06    136    44    33    250/900
07    148    56    35    290/1190
08    156    66    38    330/1520
09    174    71    40    430/1950
10    202    74    42    510/2460
11    228    79    44    590/3050
12    240    83    46    670/3720
13    270    88    49    750/4470
14    290    94    53    830/5300
15    324    98    57    810/6110
16    328   103    60   1410/7520
17    350   108    63   1440/8960
18    381   122    66   1570/10530
19    403   124    68   1700/12230
20    414   132    72   1830/14060
21    416   137    76   2430/16490
22    424   149    81   2600/19090
23    432   152    86   2770/21860
24    468   162    90   2940/24800
25    482   164    93   3110/27910
26    484   173    96   3280/31190
27    494   177    99   3450/34640
28    502   184   102   4350/38990
29    512   186   105   4500/43490
30    515   192   108   4650/48140
31    519   194   111   4800/52940
32    530   198   114   4950/57890
33    538   199   117   5950/63840
34    544   203   119   6130/69970
35    549   204   122   6310/76280
36    553   208   124   6490/82770
37    560   212   126   6570/89340
38    564   213   128   6750/96090
39    567   214   130   6930/103020
40    575   219   132   7110/110130
41    579   220   134   9110/119240
42    584   221   136   9569/128809
43    594   224   138  10000/138809
44    600   225   140  10450/149259
45    601   227   141  10900/160159
46    609   228   142  14900/175059
47    616   231   144  15800/190859
48    619   232   145  16700/207559
49    624   233   146  20000/227559
50    628   234   148     -----


Setsuna:
LV     HP    AP    DP     XP/Tot

06    166    58    39    410/1600
07    168    61    41    470/2070
08    170    64    43    530/2600
09    178    67    45    780/3380
10    199    69    47    880/4260
11    218    77    50    980/5240
12    230    79    52   1080/6320
13    243    82    55   1180/7500
14    268    85    58   1280/8780
15    276    90    62   1380/10160
16    278    96    65   1980/12140
17    290   102    68   2120/14260
18    292   108    73   2920/17180
19    304   113    77   3140/20320
20    330   119    82   3350/23670
21    333   128    88   3590/27260
22    360   134    93   3800/31060
23    361   138    97   4800/35860
24    372   142   101   4950/40810
25    374   150   105   5100/45910
26    381   154   107   5350/51260
27    408   162   108   6750/58010
28    410   176   110   7000/65010
29    416   180   111   7250/72260
30    428   183   113   7500/79760
31    435   184   116   7750/87510
32    441   186   118   8000/95510
33    443   188   120   8250/103760
34    446   190   122  10250/114010
35    469   191   124  10650/124660
36    473   192   126  11050/135710
37    475   195   129  11450/147160
38    481   198   132  11850/159010
39    484   203   134  12350/171360
40    490   204   137  12650/184010
41    494   208   141  16650/200660
42    496   211   144  17450/218110
43    498   215   145  18250/236360
44    500   217   147  19050/255410
45    504   220   149  19850/275260
46    505   223   151  20600/295860
47    507   226   153  21400/317260
48    509   228   155  22200/339460
49    510   229   156  23000/362460
50    513   230   157     -----


Konoka:
LV     HP    AP    DP     XP/Tot

06    122    34    37    380/1500
07    124    42    42    400/1900
08    136    44    47    440/2340
09    138    46    51    480/2820
10    148    54    55    630/3450
11    169    55    58    710/4160
12    190    61    61    790/4950
13    192    63    66    860/5810
14    208    68    71    940/6750
15    228    69    76   1020/7770
16    239    77    81   1470/9240
17
18    270    84    91   ????/12600
19    292    91    96   1890/14490
20    296    95   100   2540/17030
21    318   106   106   2720/19750
22    322   109   111   2900/22650
23    326   111   116   3080/25730
24    340   122   123   3260/28990
25    350   124   129   3440/32430
26    354   129   135   4390/36820
27    366   133   139   4540/41360
28    368   139   143   4690/46050
29    372   142   147   4840/50890
30    374   147   150   4990/55880
31    370   149   154   5140/61020
32    378   154   157   6240/67260
33    380   156   160   6420/73680
34    381   160   163   6600/80280
35    385   162   165   6780/87060
36    392   166   167   6960/94020
37    405   168   170   7140/101160
38    409   169   173   7320/108480
39    415   171   176   9320/117800
40    422   174   179   9820/127620
41    434   175   182  10320/137940
42    439   176   185  10820/148760
43    451   178   188  11320/160080
44    462   179   191  11810/171890 
45    477   181   193  15830/187720
46    479   182   195  16800/204520
47    485   183   197  17800/222320
48    489   188   198  18800/241120
49    491   189   199  20000/261120
50    502   192   200     -----


Yue:
LV     HP    AP    DP     XP/Tot

07    131    46    35    400/1740
08    149    55    39    480/2180
09    163    61    42    480/2660
10    179    64    43    630/3290
11    193    68    46    710/4000
12    211    71    49    790/4790
13    230    73    52    860/5650
14    246    76    54    860/6540
15    270    79    55   1050/7590
16
17    292    84    58   ????/10090
18    295    89    60   1630/11720
19    298    92    61   1810/13530
20    301    95    63   1960/15490
21    303    96    66   2500/17990
22    307    98    68   2800/20790
23    309   101    69   3000/23790
24    312   103    71   3560/27350
25    313   106    73   3940/31290
26    316   109    75   4500/35790
27    318   111    78   5100/40890
28    320   114    79   5600/46490
29    322   116    81   6800/53290
30    326   118    83   8110/61400
31    327   122    84   8850/70250
32    329   127    86   9320/79570
33    331   130    88  10230/89800
34    333   131    89  10680/100480
35    335   134    91  19990/120470
36    337   136    93  11550/132020
37    338   139    94  12000/144020
38    339   140    97  12450/156470
39    340   143    99  16450/172920
40    384   150   111  19500/192420
41    395   164   123  20500/212920
42    403   179   134  21500/234420
43    411   191   140  22500/256920
44    426   198   146  23500/280420
45    437   207   157  24500/304920
46    448   215   162  25500/330420
47    459   223   168  26500/356920
48    467   230   173  28500/385420
49    479   239   179  31500/416920
50    500   250   200     -----


Nodoka:
LV     HP    AP    DP     XP/Tot

09    145    44    47    520/2970
10    147    49    50    720/3690
11    163    52    53    800/4490
12    178    58    56    880/5370
13    183    60    61    960/6330
14    184    64    66   1040/7370
15    203    69    71   1540/8910
16    227    72    76   1680/10590
17    241    79    80   1820/12410
18    269    82    84   1960/14370
19    285    87    88   2100/16470
20    288    94    94   2700/19170
21    303    98   100   2880/22050
22    307   107   106   3060/25110
23    321   109   111   3280/28390
24    324   110   115   3460/31850
25    326   118   118   4360/36210
26    328   126   122   4510/40720
27    333   128   126   4660/45380
28    347   133   130   5860/51240
29    349   135   135   6040/57280
30    351   139   140   6220/63500
31    353   141   142   6400/69900
32    357   147   144   6580/76480
33    359   149   146   6760/83240
34    364   150   148   6940/90180
35    367   154   150   8940/99120
36    370   155   153   9340/108460
37    372   158   156   9740/118200
38    375   159   159  10140/128340
39    377   160   162  10540/138880 
40    379   163   165  10940/149820
41    381   164   168  11340/161160
42    382   165   170  11740/172900
43    384   169   172  15740/188640
44    386   170   174  16540/205180
45    387   171   176  17380/222560
46    389   174   178  18100/240660
47    392   175   180  18940/259600
48    394   176   182  19740/279340
49    395   179   184  21000/300340
50    396   180   185     -----

Kaede:
LV     HP    AP    DP     Xp/Tot

11    204    74    62    900/4900
12    210    77    65	 990/5890
13    212    80    69   1080/6970
14    226    84    73   1580/8550
15    242    88    76	1730/10280
16    260    92    79   1880/12160
17    268    95    81   2050/14210
18    270    99    83   2730/16940
19    273   104    85   2930/19870
20    298   109    89   3130/23000
21    300   114    94   3330/26330
22    307   120    99   3530/29860
23    331   127   104   3730/33590
24    349   134   109   3930/37520
25    355   141   119   4930/42450
26    378   147   121   5080/47530
27    380   152   123   5230/52760
28    388   157   125   6430/59190
29    392   162   127   6630/65820
30    393   165   129   6830/72650
31    394   167   133   7030/79680
32    396   170   135   7230/86910
33    398   172   136   7430/94340
34    404   174   137   7630/101970
35    408   176   139   7830/109800
36    410   178   141   9830/119630
37    414   179   143  10230/129860
38    417   181   145  10630/140490
39    420   183   147  11040/151530
40    422   185   149  11450/162980
41    427   187   151  11850/174830
42    431   189   153  12250/187080
43    435   191   155  16250/203330
44    439   192   156  17050/220380
45    444   192   157  17850/238230
46    447   194   158  18650/256880
47    449   195   159  19450/276330
48    451   196   161  20250/296580
49    452   197   164  21000/317580
50    454   198   168     -----

Mana:
LV     HP    AP    DP     Xp/Tot

15    361   105    58       /9670
16    362   111    61   2000/11670
17    368   117    62   2150/13820
18    370   122    64   2300/16120
19    372   127    66   2450/18570
20    378   131    68   3200/21770
21    405   135    74   3500/25270
22    417   140    77   3700/28970
23    420   145    80   4900/33870
24    424   151    84   5050/38920
25    438   157    88   5200/44120
26    439   165    90   6700/50820
27    440   173    93   6950/57770
28    448   183    94   7200/64970
29    450   187    97   7450/72420
30    451   191   101   7700/80120
31    453   193   103   7950/88070
32    456   196   106   8200/96270
33    457   198   108  10200/106470
34    458   200   111  10650/117120
35    460   201   113  11100/128220
36    461   202   115  11550/139770 
37    462   203   117  12000/151770
38    464   205   119  12450/164220
39    465   206   121  16450/180670
40    468   208   124  17450/198120
41    469   210   127  18450/216570
42    470   212   130  19500/236070
43    471   214   132  20500/256570
44    472   216   134  21500/278070
45    474   218   136  22500/300570
46    475   220   138  23500/324070
47    476   221   140  24500/348570
48    477   222   141  25500/374070
49    479   223   143  26500/400570
50    481   224   144     -----

Fei:
LV     HP    AP    DP     XP/Tot

12    174    84    48       /5620
13    176    93    50   6590
14    188   102    52   7640
15    209   111    54   8770
16    230   120    56   9923
17    232   129    58   11593
18    258   134    60   13303
19    264   138    62   15153
20    276   142    64   17143
21    280   149    67   19733
22    282   157    70   22503
23    283   164    73   25453
24    288   172    77   28483
25    296   180    82   31693
26    299   187    84   35083
27    301   192    86   39373
28    304   197    88   43813
29    307   201    91   48403
30    330   205    94   53143
31    332   209    97   58033
32    334   213    99   64033
33    337   217   101   70213
34    339   220   103   76573
35    342   223   104   83113
36    345   226   106   89833
37    355   229   108   96733
38    356   232   111   103813
39    359   235   113   111073
40    362   237   115   118513
41    364   239   120   127953
42    365   241   122   137893
43    366   243   124   148333
44    368   244   126   162833
45    370   245   128   178333
46    379   246   129   194833
47    381   247   130   212333
48    384   248   132   230833
49    388   249   131   250833
50    394   250   134   ----

Makie:
LV     HP    AP    DP     XP/Tot
 
10    227    65    82   ????/4260
11    235    68    86   5240
12    244    72    89   6320
13    251    78    92   7500
14    260    82    95   8780
15    273    86    97   10160
16    279    90    99   12140
17    292    92   102   14260
18    305    96   104   17180
19    314    99   105   20320
20    326   103   108   23680
21    337   106   110   27260
22    341   110   111   31060
23    349   115   114   35860
24    362   119   117   40810
25    368   124   119   45910
26    377   128   121   51260
27    386   131   123   58010
28    391   137   125   65010
29    402   142   130   72260
30    414   148   131   79760
31    420   153   133   87510
32    426   159   135   95510
33    433   162   136   103760
34    441   165   139   114010
35    449   169   141   124660
36    451   172   144   135710
37    456   174   146   147160
38    458   178   147   159010
39    462   180   149   171360
40    466   183   150   184010
41    469   188   152   200660
42    473   191   155   218110
43    477   195   157   236360
44    480   196   158   255410
45    486   199   161   276410
46    489   202   162   298110
47    492   206   164   320510
48    496   208   166   343610
49    499   209   168   367610
50    500   210   170   ----

-------------------------------------------------------------------------------

6. Card List [crls]

Card No.    AP    DP  GP  Effect

#001       300   300  +1  This card may have more than 4 copies in the deck.

#002       400   200  +1  This card may have more than 4 copies in the deck.

#003       250   200  +0  When the user of this card has 0 GP, the AP of this
                          card becomes 500.

#004       400   200  +1  When the user of this card has 2 GP, the AP of this
                          card is raised by 100.

#005       250   300  +0  When this card defends against an opponent with 2
                          GP, this card becomes 400/400.

#006       450   300  -1  When this user of this card has 3 GP, the AP of this
                          card is raised by 200.

#007       350   150  +0  When this card is played successfully, the GP of
                          this card becomes +1.

#008       300     0  +0  When this card is played successfully, the GP of
                          this card becomes +2.

#009       400   400  +0  No special effect.

#010       500   200  +0  No special effect.

#011       300   300  +1  When this card is played successfully, the AP of
                          this card is raised by 100.

#012       300   200  +0  When this card is played successfully, the AP of
                          this card is raised by 200.

#013       500     0  +0  The receiver of the attack is chosen at random.

#014       650     0  -1  The receiver of the attack is chosen at random.

#015       300   300  +0  When this card hits an opponent, all conscious
                          opponents also receive damage of the same AP.

#016       450   200  -1  When this card hits an opponent, all conscious
                          opponents also receive damage of the same AP.

#017       350   250  +0  When this card is successfully broken, Guard Break
                          with a strength of 200 AP.

#018       500   200  -1  When this card is successfully broken, Guard Break
                          with a strength of 300 AP.

#019       450   200  +0  When this card is played successfully, the AP of
                          this card drops by 100.

#020       450   100  -1  When this card is played successfully, the AP of
                          this card drops by 100 and all conscious opponents
                          also receive damage of the same AP.

#021       200   300  +0  When the card user's GP is other than 1, the AP of
                          this card becomes 500.

#022       250   200  -2  When this card is played successfully, the target
                          becomes paralyzed for 4 phases.

#023       400   200  -1  When this card is played successfully, the target
                          becomes paralyzed for 3 phases.

#024       400   200  +0  When this card is played successfully, the target
                          is weakened.

#025       400   200  -1  When this card is played successfully, the target's
                          AP/DP is lowered.

#026       400   200  +0  When the user has 80% or more of his/her max HP, the
                          AP of this card is raised by 100.

#027       400   200  +0  When the user has 50% or less of his/her max HP, the
                          AP of this card is raised by 100.

#028       400   200  +1  When the user has 25% or less of his/her max HP, the
                          AP of this card is raised by 200.

#029       350   200  +0  When this card is played successfully, the target's
                          GP decreases by 1.

#030       400   200  -1  When this card is played successfully, the target's
                          GP decreases by 2.

#031       500   200  -1  When the user of this card has 2 or more GP, the AP
                          of this card is raised by 100.

#032       400   200  -1  When this card is successfully broken, Guard Break
                          with a strength of 300 AP.

#033       700   400  -3  When this card is successfully broken, the user will
                          not get any status effect.

#034       600   700  -2  No special effect.

#035       750   600  -2  No special effect.

#036       800   800  -3  No special effect.

#037       900   700  -3  No special effect.

#038      1500  1000  -5  No special effect.

#039         0   400  +1  No special effect.

#040         0   500  +0  No special effect.

#041         0   650  -1  No special effect.

#042         0   650  -1  Nullifies the effect of Guard Break cards.

#043       200   300  +1  When this card blocks successfully, Counter with
                          a strength of 200 AP.

#044       200   600  -1  When this card blocks successfully, Counter with
                          a strength of 300 AP.

#045         0   500  -1  When this card blocks successfully, the GP of this
                          card rises by 1.

#046         0   550  -1  When this card blocks successfully, recover 10%
                          of health.

#047         0   500  +0  When this card blocks successfully, the attacker
                          discard 1 card.

#048         0   800  -1  No special effect.

#049         0   500  -1  The DP of this card does not reduce with
                          subsequent attacks.

#050         0   400  +0  The DP of this card does not reduce with
                          subsequent attacks.

#051         0   500  +0  When the user has 80% or more of his/her max HP, the
                          DP of this card is raised by 50.

#052         0   600  -1  When the user has 25% or less of his/her max HP, the
                          DP of this card is raised by 50.

#053         0   600  -1  When the user has 25% or less of his/her max HP, the
                          DP of this card is raised by 150.

#054         0   700  -1  When this card blocks successfully, the attacker
                          becomes paralyzed for 4 phases.

#055         0   600  -2  The DP of this card does not reduce with
                          subsequent attacks.

#056         0   800  -3  The DP of this card does not reduce with
                          subsequent attacks.

#057         0   550  +0  The DP of this card weakens to 100 when facing any
                          card with an AP of 500 or more.

#058         0   400  +0  When this card blocks successfully, the attacker
                          becomes paralyzed for 4 phases.

#059         0   400  -1  When this card blocks successfully, the attacker
                          becomes paralyzed for 4 phases.

#060         0   900  -2  No special effect.

#061       150     0  +2  2 Link: AP rises by 100.

#062       200     0  +1  1 Link: AP + 100
                          2 Link: Target's GP drops by 1.

#063       250     0  +1  2 Link: AP + 100

#064       150     0  +1  1 Link: AP + 100
                          2 Link: AP + 200

#065       100     0  +1  1 Link: AP rises by 150
                          2 Link: Target becomes paralyzed for 4 phases.

#066       150     0  +0  1 Link: AP + 100
                          2 Link: AP + 200

#067       350     0  +0  1 Link: AP + 100

#068       350     0  +0  Link: When this card is successfully broken, Guard
                          Break with a strength of 200 AP.

#069       450     0  +0  Link: No special effect.

#070       250     0  +0  1 Link: AP + 200
                          2 Link: AP + 100

#071       600     0  -1  1 Link: AP + 100
                          2 Link: AP + 150

#072       450     0  -1  1 Link: AP + 200
                          2 Link: AP + 400

#073       450     0  -1  1 Link: AP + 200

#074       700     0  -2  1 Link: AP + 100
                          2 Link: AP + 400

#075       950     0  -2  2 Link: AP + 100

#076      1000     0  -3  2 Link: AP + 400

#077      1100     0  -3  1 Link: AP + 150

#078                  +0  Raises 1 Party Member's Card's AP by 100.

#079                  +0  Raises All Party Members' Cards' AP by 100.

#080                  +0  Heals 1 party member for 25% of their Max HP.

#081                  +0  Raises all party member's card's DP by 100.

#082                  +0  Raises all Party Member's Guard Break AP by 100.

#083                  +0  Raises 1 Party Member's Card's AP by 100 when attack
                          is sucessful.

#084                  +0  Raises All Party Members' Cards' AP by 100 when
                          attack is sucessful.

#085                  +0  Reduces 1 Party Member's GP consumption by 1.

#086                  +0  Raises Everyone's GP consumption by 1 until cards are
                          drawn.

#087                  +0  Raises everyone's GP by 1.

#088                  +0  Raises All Party Members' Special Effect Cards' AP
                          by 100.

#089                  -1  Healing Cards are disabled.

#090                  -1  Raises 1 Party Member's AP by 400, but drops health
                          to 1.

#091                  -1  All enemy are forced to attack the chosen party
                          member.

#092                  -2  All Party Members receive 50% less damage.

#093                  -1  Everyone's GP turn to 0.

#094                  -1  All opponents' GP are lowered by 1.

#095                  -1  All opponents cannot use any attack cards.

#096                  -4  All opponents receive 50% more damage.

#097                  +0  Randomly discard 1 of opponent's cards.

#098                  -1  Randomly discard 2 of opponent's cards.

#099                  +0  Until the next turn ends, Raises Everyone's GP
                          consumption by 2.

#100                  -1  All cards with AP of 500 or more becomes no effect.

#101       400   300  +2  NEGI: No special effect.

#102      1200   900  -3  NEGI: No special effect.

#103         0     0  -1  NEGI: AP/DP of this card is the number of focus
                          cards in your deck X 50

#104       400     0  +2  NEGI: Combo 2: AP + 200

#105       600     0  +0  NEGI: Combo 1: AP + 200
                                Combo 2: AP + 300

#106         0   550  +0  NEGI: The DP of this card does not reduce with
                          subsequent attacks.

#107         0   600  +0  NEGI: The user will no get any status effect even
                          this card is broken.

#108         0  1200  -2  NEGI: No special effect.

#109      1550  1400  -5  NEGI: No special effect.

#110                  -2  NEGI: Weakens enemies in base AP and DP relative to
                          their level.  It automatically removes from battle
                          any 3-A girls (except Mirrors).

#111                  +0  NEGI: Force Enemy phase to become Player Phase.  This
                          card can only be used during Enemy Phase.

#112                  -1  NEGI: AP and DP are reversed.

#113                  +0  NEGI: Heals 1 party member for 25% of their Max HP.

#114                  -1  NEGI: Heals 1 party member for 50% of their Max HP.

#115                  +0  NEGI: Cures all status effects and heals 10% of Max
                          HP for all party members.

#116      650   300   +0  ASUNA: Jump Kicks 1 opponent.

#117

#118

#119

#120

#121

#122

#123         0   650  +0  ASUNA: No special effect.

#124         0   600  +0  ASUNA: When this card blocks succesfully, raise
                          the user's GP by 1.

#125

#126

#127       350   200  +2  KONOKA: No special effect.

#128         0   350  +2  KONOKA: No special effect.

#129

#130

#131

#132                  +0  KONOKA: ???

#133                  +0  KONOKA: Heals 1 party member for 50% of their max HP.

#134

#135                  -1  KONOKA: Heals all party members for 50% of their max
                          HP.

#136

#137

#138       600   400  -1  SETSUNA: When this card is successfully broken,
                          Guard Break with a strength of 300 AP.

#139       900   400  -2  SETSUNA: When this card is successfully broken,
                          Guard Break with a strength of 400 AP.

#140

#141

#142

#143         0   400  +0  SETSUNA: When this card blocks successfully, drop
                          the attacker's GP by 2.

#144

#145

#146

#147         0   450  +0  NODOKA: When this card blocks successfully, raise
                          the user's GP by 2.

#148         0   550  +0  NODOKA: The DP of this card does not reduce with
                          subsequent attacks.

#149

#150

#151

#152

#153                  +1  NODOKA: When used during Enemy Phase, all Enemy cards
                          have their AP reduced by 200.

#154

#155

#156

#157       500   400  -2  KAEDE: The number of attacks with this card becomes
                          2.

#158

#159

#160

#161

#162

#163

#164

#165                  +0  KAEDE: ???

#166

#167

#168

#169

#170

#171       650     0  +0  MANA: LINK: When linking with 2 linking cards, AP
                          rises by 100.

#172

#173

#174

#175

#176

#177

#178

#179

#180

#181

#182

#183

#184

#185

#186

#187

#188

#189

#190

#191

#192

#193       450   300  +2  YUE: No special effect.

#194

#195

#196

#197                  +1  YUE: ???

#198

#199

#200

-------------------------------------------------------------------------------

7. Fusion Card Results

You can mix two cards to obtain a new card!  Just open the menu; it's the 3rd
selection on the list.

I will leave it up to someone else to get a Fusion Card list, but I will show
my Fusion Card Results for people to see.  Maybe you might get lucky.

The first card is the first card chosen, and the second second.

Stage 1:

#001 + #001 = #001 x4
#001 + #002 = #003 x1
#001 + #002 = #011 x1
#001 + #003 = #011 x1
#001 + #003 = #019 x1
#001 + #007 = #003 x1
#001 + #007 = #008 x14
#001 + #008 = #015 x2
#001 + #008 = #110 x2
#001 + #011 = #012 x10
#001 + #012 = #013 x3
#001 + #012 = #019 x1
#001 + #013 = #013 x1
#001 + #013 = #015 x1
#001 + #013 = #019 x1
#001 + #013 = #110 x2
#001 + #015 = #015 x3
#001 + #019 = #013 x1
#001 + #019 = #110 x1
#001 + #039 = #003 x1
#001 + #040 = #011 x1
#001 + #040 = #080 x1
#001 + #110 = #101 x8
#001 + #110 = #116 x1


#002 + #002 = #011 x1
#002 + #003 = #003 x1
#002 + #101 = #110 x2
#002 + #110 = #116 x6


#003 + #003 = #013 x1
#003 + #003 = #019 x1
#003 + #007 = #011 x1
#003 + #007 = #013 x1
#003 + #011 = #013 x2
#003 + #011 = #019 x1
#003 + #012 = #015 x1
#003 + #012 = #110 x1
#003 + #013 = #015 x1
#003 + #013 = #019 x1
#003 + #013 = #110 x1
#003 + #015 = #015 x1
#003 + #015 = #110 x1
#003 + #019 = #019 x1
#003 + #019 = #110 x1
#003 + #116 = #110 x1


#007 + #007 = #008 x8
#007 + #008 = #015 x3
#007 + #008 = #110 x1
#007 + #012 = #013 x1
#007 + #013 = #019 x1


#008 + #008 = #015 x1
#008 + #008 = #110 x1


#011 + #011 = #013 x1


#013 + #015 = #110 x2


#015 + #015 = #110 x1
#015 + #019 = #110 x1
#015 + #039 = #015 x2
#015 + #040 = #015 x1
#015 + #110 = #015 x1
#015 + #110 = #110 x1


#019 + #019 = #015 x1
#019 + #101 = #110 x1
#019 + #110 = #110 x3


#039 + #039 = #080 x2
#039 + #080 = #013 x1
#039 + #101 = #110 x1


#040 + #110 = #015 x1


#080 + #116 = #015 x1


#101 + #110 = #110 x1
#101 + #116 = #110 x1


#110 + #110 = #001 x4


#116 + #116 = #110 x1



Stage 2:

#001 + #001 = #001 x1
#001 + #002 = #078 x1
#001 + #003 = #113 x1
#001 + #005 = #010 x1
#001 + #007 = #008 x1
#001 + #008 = #050 x1
#001 + #010 = #012 x1
#001 + #011 = #012 x1
#001 + #012 = #009 x1
#001 + #013 = #057 x1
#001 + #019 = #123 x1
#001 + #039 = #003 x1
#001 + #041 = #009 x1
#001 + #050 = #050 x1
#001 + #078 = #019 x1
#001 + #080 = #003 x1
#001 + #101 = #050 x1
#001 + #110 = #101 x3
#001 + #113 = #013 x1
#001 + #118 = #114 x1
#001 + #123 = #118 x1


#002 + #002 = #003 x1
#002 + #003 = #027 x1
#002 + #110 = #116 x1


#003 + #003 = #005 x1
#003 + #003 = #009 x1
#003 + #005 = #114 x1
#003 + #005 = #193 x1
#003 + #007 = #011 x1
#003 + #007 = #078 x1
#003 + #008 = #050 x1
#003 + #009 = #110 x1
#003 + #013 = #052 x1
#003 + #019 = #115 x1
#003 + #027 = #132 x1
#003 + #039 = #011 x1
#003 + #050 = #050 x1
#003 + #197 = #018 x1


#004 + #007 = #041 x1
#004 + #013 = #132 x1


#007 + #007 = #008 x2
#007 + #008 = #050 x2
#007 + #009 = #132 x1
#007 + #011 = #011 x1
#007 + #011 = #080 x1
#007 + #013 = #115 x1
#007 + #018 = #197 x1
#007 + #019 = #015 x1
#007 + #019 = #128 x1
#007 + #039 = #004 x1
#007 + #041 = #009 x1
#007 + #050 = #050 x1


#008 + #019 = #050 x1


#009 + #011 = #138 x1


#011 + #039 = #052 x1


#013 + #019 = #116 x1
#013 + #019 = #147 x1


#018 + #138 = #050 x1
#018 + #197 = #050 x1


#019 + #027 = #124 x1
#019 + #039 = #010 x1
#019 + #039 = #015 x1
#019 + #050 = #050 x1
#019 + #052 = #132 x1
#019 + #078 = #133 x1
#019 + #080 = #138 x1


#039 + #039 = #003 x1
#039 + #039 = #004 x1
#039 + #039 = #011 x1
#039 + #039 = #080 x1
#039 + #050 = #050 x1
#039 + #052 = #013 x1
#039 + #057 = #015 x1
#039 + #078 = #003 x1


#040 + #040 = #113 x1


#050 + #050 = #050 x8
#050 + #132 = #050 x1


#078 + #078 = #012 x1
#078 + #078 = #123 x1
#078 + #081 = #197 x1


#080 + #080 = #005 x1
#080 + #080 = #027 x1
#080 + #080 = #153 x1


#081 + #081 = #143 x1


#101 + #127 = #050 x1


#110 + #113 = #116 x1
#110 + #114 = #111 x1


#111 + #115 = #050 x1


#114 + #133 = #018 x1


#115 + #116 = #197 x1


#116 + #116 = #111 x1
#116 + #123 = #053 x1


#128 + #132 = #018 x1


#132 + #132 = #197 x1


#138 + #197 = #050 x1


#143 + #147 = #050 x1

-------------------------------------------------------------------------------

8. Miscellaneous [misc]


Version History:

Version 0.36
   Solved Clone Problem
   Started up Walkthrough
   Added Partial Card List (14 cards)
   Added Stage 1 Walkthrough
   Added Fusion Card Results (16 more attempts)
   Added Party Member Stats
   Added Gameplay Basics (renamed as Getting Started)
   
Version 0.49
   Added E-mail Address (my bad)
   Added Partial Stage 2 Walkthrough
   Heavily Updated Fusion Card List for Stage 1 (128 more attempts)
   Added More Cards to the Card List (24 cards)
   Ratings Added to Stage 1

Version 0.64
   Added remainder of Stage 2 Walkthrough
   Added Legal Stuff to Table of Contents (O_o)
   Added more Fusion Card Results
   Fixed Names and Added Class Number
   Added 


Thanks to:
Ken Akamatsu, who created Negima!.
DarkFrutips, who gave me the card list and the actual menu list.
      (It's done, but there hasn't been enough time to put it in yet.)
hsh31, who gave me the character stats for everyone.
-------------------------------------------------------------------------------

9. Legal Stuff [lgls]

Only http://www.GameFAQs.com do I give my permission to host this FAQ on their
site.  If I do find any site other than http://www.gamefaqs.com hosting this
FAQ in any way, shape, or form, the most immediate legal action will be taken.
This is no idle threat.


Copyright 2006

Genarch Bren Olit
thenightsshadow@gmail.com
-------------------------------------------------------------------------------