Fire Emblem
Question from masterchief2246
Asked on: 8/7 1:17AMAdditional details - 8/9 4:23PM
well I know that,everytime i put them in it doesnt seem to work and the guide doesnt have certain details i need
Submitted Answers
statusYou'll have to give a little more detail than that, but logically speaking just buy the GBA codebreaker and input the cheats in, no one's going to be able to help you until you elaborate cause that's not nearly enough information to go on.
Well, VBA has "codebreaker" in its cheats menu. Input it there.
Best advice I can give is to use VBA.
Oh, and to clarify- VBA stands for Visual Boy Advance
Yeah VBA is the best GBA emu out there, it's got support for codebreaker AR and RAW codes but like kirbix said they're separate so you it should be even easier than actually inputting the codes since you should be able to copy paste them.
You should be more specific but anyway...I'll assume you're using guru2012's guide here on GameFAQs (if not, and you're using codes off of another website, make sure they're official, or simply visit the official codebreaker website). Also, with VBA, no master code is necessary.
Anyway...I'll assume that, as an example, let's say you're in Lyn Mode and want to mess with Matthew. Find Matthew's number first (this can be tricky if you've lost units, but anyway, it's 11).
Navigate to "Character Codes: Slot 11". From here, you'll see several codes. Let's say you want his HP to be 60, his class to be Lord Eliwood, his sword level to be S and his 1st Item to be "Angelic Robe X 99"
1st, his HP code is "3202C032 00ZZ", where "ZZ" is the value of his Max HP. Replace "ZZ" with the hex value for 60 (3C) and you'll get "3202C032 003C". Place this into your emulator, then check his stats (if you were already checking his stats, close the window, the reopen it). His Max HP should be 60 now.
Next, to change his class, use the class code (8202C024 YYZZ) and replace "YYZZ" with Lord Eliwood's value (check the list of values in the reference section of the FAQ). The value is "01B0", so the final code is "8202C024 01B0".
His sword level code is "3202C048 00ZZ". I'm not sure, but assuming the max value is 99 (63 hex) the final code will be "3202C048 0063".
Now for the item, you will need two codes. 1st is the type and 2nd is the quantity. The type code will be "3202C03E 005A" (you should know how to find this now) and the quantity code (since we want it to be 99) will be "3202C03F 0063".
And there you go, Matthew should now be the class Lord Eliwood, have 60 max HP, an S Sword Skill and the first item in his inventory should be "Angelic Robe X 99". There you go...if this didn't answer your question, give us some more info., then we can try and help you out more.
If I am not bothered to read that long thing (even if it is detailed) then others wont too.
Basically, this is what I do. I find a code, say a class changing code for that person (the long code). then I find the other part of the code that is the class itself (the short code).
I put them together with a space between in the codebreaker of the vba, then do a file save so that the code is saved (to be safe), and after the next command or change you do, it should have worked, if not instantly!
THEN you take the cheat off, because if you change the person in (say) slot one with the code still there, THAT person will also get changed. but the cheat should still be there because it was already implemented.
Final word from me, find a codebreaker website.
If you're using the CodeBreaker FAQ on this site, first make sure that you're adding a CodeBreaker code and not one of the other types.
You'll need to do some calculating to get your codes. A code will look like "AAAAAAAA VVVV". The AAAAAAAA is the "address". The VVVV is the "value". The addresses are in sections 5, 6, and 7 of the FAQ. Unless there's an entry in section 8, the value is just a hexadecimal number.
The pattern you should use for the VVVV part is next to each address. The pattern is 00ZZ (00 followed by a two digit hexadecimal nunber), YYZZ (two hexadecimal numbers), or for the money code, ZZZZ (a four digit hexadecimal number). Replace the YY's and ZZ's with the value you want.
Sometimes the value is just a number, like for the experience code.
Other times it has a special meaning, like for item types. For these, look up what each value means in section 8 to figure out which value you want.
In some cases such as weapon skills, the value can be any plain old number, but there are special meanings attached. For example, a 63 (100 in decimal) is about halfway through weapon level C. For support codes, the same value 63 means your two characters had their C support conversation and are about a fourth of the way to the B support.
A final note on slot numbers: they can change between battles, so to figure out slot numbers, check the in-battle character list. The characters are listed in order by their slot numbers.
Hope this helps.
there are times in the past where i tried this and cannot work. Most probably you didn't get into a website that give correct codes.
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