Sonic Battle
Review by madhair60
"Come for the fighting, stay for the dialogue"
Sonic punching Tails directly in the face. Rouge kicking Shadow directly in the skull. Amy pounding Cream with her Piko Piko hammer. These are things that you would previously never see in a Sonic game. But now the ever-intuitive Sonic Team have decided to throw together a fighting game starring everyone's favourite blue hedgehog and his friends (and enemies).
This game plays like no Sonic game that has ever come before. There are multiple episodes to play, each one following a different character. Like Sonic Adventure DX, only the episodes are played in sequential order. Each episode consists of a number of battles interlaced with a VERY entertaining plot. The battles are mostly a race to get 10 K.Os on each enemy before they get 10 K.Os on your character, which can become very frustrating. You usually have to face 2 or more battles with the same character and beating up the same enemies 20 times each is very tedious.
The controls are easy to master and soon enough you'll be punching and blocking like a pro. Every time you are hit (Blocking or otherwise) a special bar above the health bar increases. When this bar fills, your character begins flashing. This means they can perform a one-hit-kill. When in this state, pressing the "R" Button performs a special attack and if this connects, the opponent will be instantly K.O'd. The special bar can also be filled up by holding the "L" button. This both heals the character and increases their special bar. Unfortunately, later battles are so difficult that the game can resort to a mere run around, trying to find a quiet moment to charge your special bar.
The graphics on this game impress, with slick menus and nicely drawn sprites. Everything has a jagged, angular look to it which doubtless makes the game look very cool. The battle arenas themselves are impressive looking (with rotating 3D graphics, no mean feat on a GBA) but very sparse. They are all essentially the same but for a few differently placed pitfalls and high walls.
Musically, this game is a treat. The catchiest of catchy tunes and meaty contact effects sing to your ears. There is plenty of speech, which, whilst technically admirable, begins to grate a little after a while (there are only so many times that you can hear Sonic say "Sweet!" before insanity sinks in).
An interesting addition to this game is Emerl, the mysterious robot that Sonic finds washed up on Emerald Beach. As you win battles, you get skill cards which can be equipped onto Emerl to increase his attack abilities. Collecting all the cards is something that will keep you coming back to the game.
Combat itself is a little hit-and-miss. The collision detection is less than perfect and you can frequently find yourself standing directly in front of an opponent yet attacking thin air. The move animations are a little cumbersome too, so recovery times are long and frustrating.
This game has the best plot of any Sonic game yet. Characters are charming and funny and the dialogue is well written. As a huge Sonic fan, I laughed out loud at this game more than once.
This game hosts multiple unlockable subgames such as "Knuckle's Mine hunt" (A minesweeper clone) and "Fly and Get". The majority of these games are multiplayer only, so a link cable and some friends with copies of the game are a necessity if you want to get the most out of this title.
Sonic Battle is an enjoyable if flawed gaming experience. Sonic fans will find the story mode a riot, but feel short-changed by the repetitive nature of the combat. In any case, this game is worth a blast.
Reviewer's Score: 6/10, Originally Posted: 12/18/08
Game Release: Sonic Battle (JP, 12/04/03)
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