DD D                                                       
     DD  D     rrr        aaaaaa       gggggg     oooooo      nnnn
     DD   D    rr rr     a     a      g     g     o    o    nn    nn
     DD    D   rr  rr   a      a     g      g     o    o    nn    nn 
     DD   D    rr        a     a      g     g     o    o    nn    nn 
     DD  D     rr          a   a        g   g     oooooo    nn    nn
     DD D      rr            aaa         gggg
                                           gg
                                           gg
                                       gggggg       


     W         W
     W         W      aaaaa   rrr       rrr       ii   oooooo   rrr
     W    W    W    a     a   rr rr     rr rr          o    o   rr rr 
     W   W W   W   a      a   rr   rr   rr   rr   ii   o    o   rr  rr
     W  W   W  W    a     a   rr        rr        ii   o    o   rr
     W W     W W     a    a   rr        rr        ii   o    o   rr 
     W         W      aaaaa   rr        rr        ii   oooooo   rr


        11                                    22
      1111                  ++              22  22
        11                  ++             22    22
        11                +++++++                22
        11                  ++                   22
        11                  ++              2222222 
        11                                 2     222
        11                                 2     22 2  
      111111                                2222222  2
      

                       Dragon Warrior I + II

06.15.01  This is my first attempt at a FAQ Walkthrough of a game.  I 
know there are already FAQs for this game, but from what I saw they were 
incomplete as far as the Dragon Warrior 2 aspects.  So I figured to do 
Dragon Warrior II and if all goes well go back and do Dragon Warrior I.

08.01.01  I finally finished this FAQ(DW2 portion), and prepped it for 
submission.

08.02.01  I started work on the Dragon Warrior 1 portion of the 
FAQ/Walkthrough.

08.10.01  I beefed up the legal, and have gotten to Garin's Tomb in DW1.  
I also need to get my GameFAQs handle on the name list.  I am Wyldcard.

08.18.01  I finished the Dragon Warrior 1 part of the guide.  I also 
added a thank you section.  I remind everyone that I am Wyldcard on 
GameFAQs.com.  My first FAQ/Walkthrough is now complete.  I plan no more 
updates, unless someone emails me with something important.  I hope this 
FAQ/Walkthrough helps you :o)

=|=================================================================|=
Version 2.0
=|=================================================================|=

NOTE:  Most directions I give are from the standpoint of your character.  
So if you are heading south(or down) and I say take a right, the 
character is facing south, and then heads west.  Other times I talk 
about how the screen looks, and talk about the screen.
 
NOTE:  When I list a treasure chest has a certain number of gold, that 
is the most that I received.  Quite often the chests have a differing 
amount depending on your level, or maybe its just random. 

=====================================================================
                     DRAGON WARRIOR 1
=====================================================================
1.   Intro
2.   Tantegel Castle
3.   Garinham
4.   Loto Memorial(Cave)
5.   Kol
6.   Shrine(northwest of Kol)
7.   Cave(south of Kol)
8.   Rimuldar
9.   Keys
10.  Garin's Tomb
11.  Shiny Harp
12.  Shrine south of Rimuldar
13.  Cave Southwest of Tantegel
14.  Destroyed Desert Town(Domdora)
15.  Golem
16.  Mercado
17.  Loto Seal
18.  Rainbow bridge
19.  Dracolord's Castle
20.  Underground Castle
21.  The End


                        DRAGON WARRIOR 1
                           INTRO
There is a cool little cut scene.  The king tells you that Loto was 
given the Light Orb, and it had the power to fight the monsters that lay 
siege to the land.  Dracolord came and stole that sacred orb that sealed 
the evil.  The king also tells you to take the contents of the three 
chests; they contain: (120g) (Torch) (Key).  The King's assistant tells 
you of the Lady Lora, the kings daughter.  She was kidnapped by 
monsters, and he implores you to rescue her. Use the key to exit out the 
door to leave the king's throne room.

                            TANTEGEL CASTLE
Explore Tantegel Castle, and talk to everyone you can.  There are areas 
that you can not access yet.  Thats okay.  In the middle of the castle 
is a little pond with some damaging land in the middle of it.  To the 
right side of that pond is three vases.  The first vase you come to has 
a Herb in it.

                           TANTEGEL TOWN
At the Inn in the lower right corner near some stairs is a 
dresser(inside is a Warp Wing).  Dracolord is to your south in that 
castle, and the party that went looking for Lady Lora was wiped out.  
The harp of the legendary Bard Garin was buried with him.  A soldier 
asks you for proof you are a descendant of Loto(Loto Seal).  Garinham is 
the far north, and when you reach the sea travel west.

                                GARINHAM
To get to Garinham head northwest of Tantegel.  Eventually you will 
reach the sea, and then head to the west along the coast until you see 
Garinham.  You find out that monsters took the princess to the east,  
there is a cave nearby with a memorial to Loto, and Garin founded 
Garinham.  

                               LOTO MEMORIAL(Cave)
Southeast of Garinham, and Northwest of Tantegel Castle is a small area 
of desert(it is way closer to Garinham).  In the middle of the desert 
land is a cave.  Go to it, and once you are inside use a Torch.  There 
are quite a few ways to go on the first floor.  Work your way to the 
southeast corner of the screen for some more stairs.  On the second 
floor there is only one way to go.  Every choice you have either leads 
to a dead end(rather quickly) or is the right way.  Work your way to the 
west, and eventually north, and finally back east for the memorial to 
Loto.  Loto's message is about how to get to the demonic island if evil 
should ever rise again.  You need three magic items given to three 
sages.  Their descendants will have it.  Might as well leave the cave 
now.

                                   KOL             
From Tantegel Castle head to the north, and then west to go around the 
mountains.  Once you are by the mountains head north for a bit, and then 
head east.  Once you reach the ocean head north until you find the 
bridge.  Cross the bridge and head east until you reach the mountains, 
and then head southeast for another bridge.  Cross it.  Then follow the 
coastline south until you reach another bridge.  Cross this bridge, and 
you better be level 6 and have some decent armor, and a decent weapon.  
The reason is the monsters will get a lot tougher in this area.  Once 
you cross the bridge stay in the grass and head north.  Eventually the 
grass will end, and you will enter the forest to your northeast, and 
head northeast into Kol.  In Kol you can find some good stuff.  In the 
Hot springs is 4 dressers, the first, and third dresser has items(Cloth 
Armor and StrSeed).  Interesting info you find out in Kol: Cleo's 
husband is out looking for keys.  Rimuldar is on the island to the 
south.  You must find Loto's sword.  A monster called the Golem fears a 
flute.  There is a beautiful woman, and monsters in a cave to the south.  
A shop in Rimuldar has keys.

                            SHRINE(NORTHWEST OF KOL)
A little before the grass ends and you would head towards Kol, head west 
into the forest.  Follow this forest with mountains on both sides 
towards the northwest, until it reaches the sea, and then head east for 
the shrine.  The mage there will give you the rain staff only after you 
bring him the Shiny Harp.

                               CAVE(SOUTH OF KOL)
Before you head to the cave south of Kol you will want to be at least 
level 10, have all the best armor, and weapon, and also stock up on 
Herbs(you can carry six), have a warp wing, and a torch.  Once you enter 
the cave head south all the way until you have to head a little east, 
and then turn south, and once you can head west to the stairs.  Please 
note that this cave has a door that requires a key in the southeast 
corner of the map.  This leads to a nasty dragon.  Leave him alone for 
now.

                               RIMULDAR
Once you exit the cave head towards the southeast.  Cross the desert, 
and head towards the southeast again a little.  You will note to the 
west is some mountains.  Keep going south until you can go west around 
the mountains.  Then head north to see Rimuldar inside a bay of water.
Bear in mind that the monsters around here are going to be tougher :o)
Once you enter town head straight north, and talk to the lady.  Then 
head west around the edge of the city, and when you reach the northwest 
corner you can enter a shop.  This is the key shop.  For 16g you can buy 
keys, and hold up to six at a time.  There are also two vases in this 
shop, search them for (123g) (DefSeed).  At the inn after using two keys 
you will find a chest(LifeAcorn).  You hear about a shrine northwest of 
Kol.  You also hear about a secret item two steps south of the bath in 
Kol.  Inside the dresser near a lady that screams at you, and tells you 
she is changing is a Warp Wing.  You also hear about the Rainbow bridge, 
and the sun stone.  Sacred shrine to the south of Rimuldar.  

                               KEYS  
Tantegel Castle:  West house houses four chests(MysticNute)(AglSeed)  
 (Key) (350g).  To the northeast of the castle leads to a shrine where  
 a cleric will heal you.  Across some damaging tiles is a knight that 
 tells you to kill the monster in Garin's tomb.  He says to push 
 against the wall of darkness.  Head outside for the man who sells keys 
 for 24g. By the key shop is a woman.  Go south from her, and along the 
 edge of the screen for the stairs to the basement.  In the basement is 
 an old man that will let you have the Sun Stone.  In the room to the 
 right of the sun stone is two dressers.  Inside them are (Herb)  
 (LifeAcorn).  
Tantegel town:  Upper right hand corner house is a shop that sells 
 monster repellent for 12g a bottle.  At the inn the man there tells 
 you fairies put Golems to sleep.  At the inn is also a storage 
 service.
Kol:  Two steps south of the bath is a Pixy Flute(right in front of 
 that man).  Use the key in southwest house to talk to an old man.  He
 asks if you found the Pixy Flute.  If you tell him yes he tells you to 
 go to Mercado.

                             GARIN'S TOMB
Once you enter Garinham enter that house directly to your characters 
right.  Use a key to open it.  You are told that Garin's harp summons 
monsters.  There are three chests (Copper Sword) (Torch) (630g).  A lady 
in a locked room will give you a key.  Directly north of her table on 
the dark wall is where you exit towards Garin's Tomb.  A mage is in 
front of the stairs and he will tell you that no one has ever returned 
from the tomb, and then he vanishes.  Try and be level 11 and have the 
Steel Sword.  Once you enter cast Radiant to see or use a torch.  Go 
north, then east.  North a little, and then take the first east.  Go 
east until you reach the wall.  Then go north, and then west for three 
treasure chests (LifeAcorn) (537g) (Key).  Head back to where you headed 
north from the east wall, and head directly south this time instead of 
the northern path.  Head south until you reach a door. Open it, and 
follow the path to the west to the stairs down.  On the second floor 
head south until you reach the lower right corner.  Take those stairs 
down to the third floor.  Go south from the stairs until you reach the 
wall, then head west until the wall, and then head north for a treasure 
chest (343g).  From that chest head south and take the first east path.  
Take that east path until you reach some stairs back to the second 
floor.  When you are back on the second floor you will be in the upper 
left hand corner of the second floor.  From these stairs head south to 
the lower left hand corner.  Take the stairs there down to the third 
floor.  From these third floor stairs head north, and then take the 
right take northern path, and then keep heading north, and finally east 
for some stairs going down to the fourth floor.  On the fourth floor 
work your way around to either the north or the south.  Work your way 
around, and then come back for some stairs back to the third floor.  On 
the third floor go northeast for the shiny harp.  You can use the shiny 
harp, and monsters will appear.

                          SHINY HARP
Take the Shiny Harp to the shrine northwest of Kol.  The mage there will 
give you the Rainbow Staff.  You can now head to the cave(tunnel) south 
of Kol, and fight the dragon if you are level 13 or higher.  Heal or use 
herbs when you get low, and after 6-8 turns you should kill the dragon.  
Walk past where the dragon was to find the princess.  She wants you to 
hold her.  You have to take her back to Tantegel Castle(cast outside, 
then return).  Talk to the king, and receive Lady Lora's Love.  BTW she 
is now in love with you.

                        SHRINE SOUTH OF RIMULDAR
Head south of Rimuldar.  You will be going south for awhile.  When you 
reach the ocean head to the southwest for a bridge.  Cross the bridge, 
and head south.  When you come to the ocean with a lot of poison land, 
head to the east, and then north into the mountains for the shrine.  The 
old man there will kick you out since you do not have the Loto Seal.

                       CAVE SOUTHWEST OF TANTEGEL
Head northwest from Tantegel Castle.  Work your way northwest around the 
mountains and water.  Then cross the bridge to your southwest.  From the 
bridge head south to some mountains.  Go southwest around the mountains, 
and once you are south of the mountains head directly to the east.  
Avoid the huge amount of poison land that you will pass.  After a bit to 
the east you will find the cave.  Once in the cave work your way to the 
first intersection.  Go east, then south, and east again.  Work your way 
around.  Head east through the intersection.  Work your way south, then 
take the west path.  There is a lot of water here(like a small lake).  
Work your way around to the north, and on the east side is a treasure 
chest (350g).  To the south of the water is a path.  Take it.  At the 
first intersection take the north one.  At the next intersection take 
the east path, and then at the next intersection take the west path.  
You will come to some stairs.  Take them down to floor two.  From the 
stairs go south to the wall, then head east.  Go east through the first 
intersection.  Walk by the first room to the north, and enter the second 
room to the north.  It has a chest (670g).  The third room to the north 
also has a chest (Torch).  Continue east until you reach the wall, and 
then head south.  Go south to the first intersection, and take the west 
path.  At the next intersection take the north path, and at the next 
intersection take the east path, and then take the first south into a 
room.  In that room is a chest (Iron Shield).  Equip the iron shield.  
Head north out of the room, and then head to the west.  Go west through 
the first intersection, and then go south into the next room(it has a 
red carpet).  At the south of this room is a chest (War Ring).  Equip 
the war ring.  Leave this room to the north, and then continue to the 
west.  When you reach the wall head to the south.  Go all the way to the 
south, and you will have to goto the east into a room with four torches 
and two chests (StrSeed) (Mystic Nut).  Time to leave the cave.

                    DESTROYED DESERT TOWN(DOMDORA)
Head northwest from Tantegel Castle.  Work your way northwest around the 
mountains and water.  Then cross the bridge to your southwest.  From the 
bridge head south to some mountains.  Go southwest around the mountains 
to the coast.  Then hug the coast that will be going south, and then 
southeast until you reach another bridge.  Cross this bridge and head 
south.  When you reach the mountains head southwest around the 
mountains.  Once you are south of the mountains head directly east into 
the desert.  There is the town.  When you enter you should be no less 
than level 15-16.  There are some nasty enemies here.  Okay head to the 
southeast corner of the town.  You will find two destroyed shops.  In 
between these two destroyed shops(and inside the two destroyed shops) 
will be a lot of poison land.  Right in the middle of the two shops is 
one space of grass that has two trees on the other side of the grass.  
Walk towards there.  Heal before the last poison spot before the grass.  
Why?  A Mad Knight will attack you.  Kill him, and then go on the grass 
spot and search.  You just found the Loto Armor(equip it).  Now you will 
heal when you walk(just like the magic armor), and poison land will not 
hurt you.  

                              GOLEM  
Head south, and a little west from the destroyed desert town.  Right 
near the ocean will be a bridge.  Cross it to the east.  Then go 
northeast through the forest.  Do not take the first bridge you come to 
on your east, instead keep heading northeast until you reach the second 
bridge.  At that second bridge cross it to the east.  Head straight 
south, and you will see the Golem blocking a town.  Bring the pixy flute 
with you.  Use the pixy flute as an item, and the Golem will fall 
asleep.  After 3-5 turns the Golem will drop.  Now you can enter...

                             MERCADO
Mercado has a storage service, you might as well leave the pixy flute.  
The dresser at the Inn has a DefSeed.  Dresser in the house in the 
southwest corner has a Key.  House in the southeast corner has a dresser 
with a MysticNut in it.  Middle of town is a big building.  Enter on the 
middle of the west side of it.  Talk to the elderly lady.  She says to 
get the Loto Seal talk to the elder just south from there. Exit the 
building, and re-enter near the bottom of the west side.  This will 
allow you to exit the building in the south.  Open one of the doors to 
your south with a key.  Walk down to the elder.  He tells you that the 
Loto Seal is 70 paces north, and 40 west from Tantegel Castle.
 
                             LOTO SEAL
Leaving Tantegel Castle you will soon find that you are unable to go 70 
spaces north, and 40 paces west.  So do not even waste your time trying.  
Instead leave Mercado, and head north.  Cross the bridge to the west.  
Then head southwest to the bridge that you originally passed on your way 
to Mercado.  This time take the bridge to the east.  Head to the 
southeast.  You will come across a huge amount of poison land.  Keep 
walking across it until you reach a point where the sea comes up, and 
you only have one space to cross on land.  Count seven paces to the 
east, and you will be three paces from the sea to your south.  Search 
there for the Loto Seal.  Count your blessings that you did not have to 
search most of that area like I did.

                            RAINBOW BRIDGE
Take the Loto Seal, the Sun Stone, and the Rain Staff to the shrine 
south of Rimuldar.  Talk to the old man there, and he will take the Sun 
Stone, and the Rain Staff and create the Rainbow Drop, and let you have 
it.  Now head to the northwest of Rimuldar where there is a desert.  In 
the northwest corner of the desert is a spot where there is only one 
space of water between the land.  Use your Rainbow drop here to create 
the Rainbow Bridge.  Cross it, and follow the path to...

                            DRACOLORD'S CASTLE
Ignore the right side of the castle, it is a waste of time.  Head to the 
left hand side of the castle, but ignore the door that requires a key(it 
is also a dead end).  Head to the throne room.  Search the throne, you 
will find out that there is a draft.  Walk behind the throne and search.  
A hidden staircase will appear.  Open the door and head to the south.  
Follow the path and at the first intersection take the west path.  At 
the second intersection take the northeast path to some stairs going 
down to the second cave level.  From the stairs take the west path, at 
the second intersection take the north path.  At the third intersection 
take the east path.  At the fourth intersection take the south path.  At 
the last intersection head to the south for some stairs.  On the third 
cave level from the stairs head to the west for two treasure chests 
(Herb) (502).  Head back to the stairs, and this time head to the east.  
You will eventually go north, and come across some stairs.  Ignore them 
and head to the west.  You will find another set of stairs.  Take those 
stairs for the fourth cave level.  From the stairs head south, then east 
at the first intersection, and then an immediate north for some stairs 
down.  These stairs lead to some more stairs which eventually lead you 
to a chest (Loto Sword).  Equip the Loto Sword.  Head back to the fourth 
cave level where you started towards the Loto Sword.  Head south from 
the stairs till you hit the wall, then head east until the next wall, 
and then north until your first east.  Take this for some stairs 
surround by 4 pillars.  On the fifth floor cave level follow the path 
until you reach the stairs.  Take them to the sixth floor cave level.  
This will be a huge room.  Head straight east across it for some stairs 
for...

                            UNDERGROUND CASTLE
Go north and work your way around to the east until you can enter a 
treasure room using a key on your west.  The treasure room has (Dvl 
Belt) (Warp Wing) (535g) (key) (417g) (Herb) (Mystic Nut).  There are 
also a couple of empty treasure chests.  Head back to the entrance, and 
instead of taking the north path to the treasure room this time take the 
west path.  Then take your second north path.  At the next intersection 
take the eastern path.  Work your way around the castle.  Eventually you 
will exit the castle, and walk across some bridges, and then re-enter 
the castle and goto Dracolord's throne.  You should be around level 22 
when fighting Dracolord.  Note: Sleep, Stopspell, and Firebane do not 
have any effect on him.  When your HPs get down to around 70 use 
Healmore.  Once Dracolord goes down(4-7 rounds) his second form appears, 
and its a huge dragon that you have to fight.  This will take  a little 
longer.  Be careful, and heal when your HPs get down to 60.  He can do 
that much damage in one attack if he chooses.  Fight and heal, and after 
a little bit(7-10 rounds), he will go down.  He will die, and you will 
take the Light Orb from his hand, and that will banish all the monsters 
and poison land.

                              THE END
If you like you can go to towns and talk to people.  They pretty much 
all tell you one of four things.  When you are ready head to Tantegel 
Castle.  See the king.  He will offer his kingdom to you.  In a Conan 
answer your character tells him no(you don't get to help make this 
decision).  Lora will then ask to go with you.  She wants to be with 
you.  I agreed, and she and I walked off.  Credits roll until.. THE END.

********************************************
Tantegel Town 
  Armor Shop                 
Bamboo             10g      Inn            3g per person
Club               60g      
Copper Sword      180g
Cloth Armor        20g
Leather Armor      70g
Leather Shield     90g      

********************************************
Garinham Town 
  Armor Shop                 
Club               60g    Inn            3g per person
Copper Sword      180g      Item Shop
Iron Axe          560g    Herb            10g  
Leather Armor      70g    Torch            8g
Chain Armor       300g    D-Scale         20g
Iron Shield       800g

********************************************
Kol Town 
  Armor Shop                 
Copper Sword      180g      Item Shop
Iron Axe          560g    Herb            10g  
Iron Armor       1000g    Torch            8g
Steel Armor      3000g    D-Scale         20g
Leather Shield     90g    Warp Wing       24g   
  Inn          12g per person

********************************************
Rimuldar Town 
  Armor Shop                 
Copper Sword      180g      Item Shop
Iron Axe          560g    Herb            10g  
Steel Sword      1500g    Torch            8g
Iron Armor       1000g    Warp Wing       24g   
Steel Armor      3000g
Magic Armor      7700g
  Inn              24g per person

********************************************
Mercado Town 
  Armor Shop(1)                 
Bamboo Rod         10g      Item Shops
Club               60g    D-Scale         20g  
Copper Sword      180g    Warp Wing       24g
Leather Armor      70g    Repellent       12g   
Chain Armor       300g    Keys            24g
Iron Shield       800g
  Inn              50g per person
  Armor Shop(2)             Armor Shop(3) 
Iron Axe          560g    Flame Sword    9800g
Steel Sword      1500g    Silver Shield 14800g
Steel Armor      3000g
Magic Armor      7700g

********************************************

Main Character
level  3 -  Heal
level  4 -  Firebal
level  7 -  Sleep
level  9 -  Radiant
level 10 -  Stopspell
level 13 -  Return
level 15 -  Repel
level 17 -  Healmore
level 19 -  Firebane


=====================================================================
              DRAGON WARRIOR 2
=====================================================================
1.   Intro
2.   Castle Lorasia
3.   Castle Cannock
4.   Getting to Hero Springs
5.   Hero Springs
6.   Finding Prince Karl
7.   Leftwyne
8.   Lake Cave or Silver Key Cave
9.   Shrine West of Leftwyne
10.  Shrine South of Lorasia
11.  Back to Shrine West of Leftwyne
12.  Hamlin
13.  Moonbrooke Castle
14.  Lar Mirror
15.  Return to Castle Moonbrooke
16.  Getting to Wind Cape Tower
17.  Wind Cape Tower
18.  Getting to Drakhorns
19.  Drakhorns
20.  Shrine
21.  Lianport
22.  Drakhorns(Lianport Side)
23.  Tantegel Castle
24.  Treasure in Sea
25.  Dracolord Castle
26.  Island Tower
27.  World Leaf Island
28.  Beran
29.  Zahan
30.  Gold Key
31.  Osterfair Castle
32.  Town of Wellgarth
33.  Jail Key
34.  Tuhn Village
35.  Tower
36.  Volcano Cave Island
37.  Cave to Rhone
38.  Iceland(aka Rhone)
39.  Hargon Castle
40.  Waterfall Shrine
41.  Hargon Castle again
42.  The End

                       Dragon Warrior II
                            INTRO
        The intro starts out the story.  The king of Moonbrook is 
killed, and his daughter witnesses it.  Her fate is unknown at the time.  
One guard makes it free from the attack by monsters on the castle.  This 
guard makes it to lorasia(your castle).  He tells the king(your father) 
of the terrible attack by Hargon.  The king tasks you with 
investigating.  In order to do so he tells you to find a fellow prince 
in Cannock.  You are then given 50 gold, and a copper sword.
	
                         CASTLE LORASIA
Explore all that you can in the castle, mainly because this habit will 
help you later in the game.  Once you are satisfied with the castle, 
head south to the screen exit.  Stay close to the castle and in the
grass at first. You should face only slimes until you are level 3.  
Going into the forest and/or mountains will grant you more and stronger 
monsters to fight.  You can go back to the castle at anytime
to rest in the inn(only 4g).  Also you can to the king, and he will save 
your game and tell you how much more until your next level up.  You can 
buy the Leather Shield, Antidote, and Potion.  I would advising having 
one of each of the later two.  Around level 5 you can head out to...

                        CASTLE CANNOCK
For the beginning of a game this area can seem HUGE.   To get to castle 
caraban, you must head northwest.  I would advise staying in the grass 
until you almost reach the castle.  When see some water in the 
northwest(a small lake), head north in the grass until you come to an 
intersection of forest and mountains.  The Castle will be in the middle 
of a forest straight north of the intersection.  Talk to everyone in 
this town.  A prisoner gives you some good news about a silver key.  
When you are ready talk to the king.  He will tell you that his son Karl 
has gone to the Healing Springs, and it is to the north.  


                   GETTING TO HERO SPRINGS 
Before you go, make sure you have the chain armor and the sickle.  Leave 
Cannock Castle and head north to the water.  Then head east until you 
reach a bridge.  Cross over the bridge and continue going east.  After a 
little bit you will see Hero Springs to your north. 

                           HERO SPRINGS 
You should be at least level 6 in here(I was level 8).  The higher your 
level the easier this area will be.  Once you are in the cave head 
north.  Ignore the left room(it is empty).  When you reach the wall take 
a right to see some water.  Go around the water and head down for a 
chest(it is an herb).  Come back to the water, and take a right.  It 
will lead you down and around to the right.  Right before the dead end, 
head north for a treasure chest(88 gold).  Head back up to the water.  
Go north from the water and take the first right to the stairs.  Go down 
the stairs to talk to a knight that asks you if you have been baptized 
by the Hero Springs(pretty worthless).  Go back up the stairs, and take 
a right(this is the only way you have not gone yet).  Follow it up and 
around to the next screen.  On the next screen follow the only path 
possible, but before going between the large pillars to the Hero 
Springs; walk right past the entrance for a chest(Antidote).  Now goto 
the Hero Springs.  There is an old man standing there.  Talk to him.  He 
will tell you that you just missed prince Karl, and he will heal you.  
He also tells you that prince Karl is on his way to look for you at 
Castle Lorasia.  Might as well work your way back to the entrance of 
this cave.  

                         FINDING PRINCE KARL
Go back to Castle Lorasia.  Talk to the king(your papa) and he will tell 
you that you just missed prince Karl(again!!).  He tells you that prince 
Karl went to Castle Cannock.  Be sure to talk to everyone in town.  A 
person in the upstairs at the inn tells you that some people stop at a 
town called Leftwyne on their way to Castle Cannock.  Run off to Castle 
Cannock and talk to the king there to find out that Karl has not made it 
back yet.  That leaves one place prince Karl could be...

                             LEFTWYNE  
Leftwyne is west of Castle Lorasia and a little bit north.  It is also 
south and just a little bit east of Castle Cannock.  Leftwyne has a 
handy place you might need: a Storage Bank.  There is a limit to how 
many items you can carry, so this is a God sent.  You can also store 
gold there.  Which is handy because each time you die, you lose half of 
your gold(unless you go back to your last save).  Prince Karl is in the 
inn resting.  Talk to him, and he will join.  Now that your party has 
two members, the price of the inns now doubles  In the upstairs of the 
Temple is a couple on a date.  The man tells you to go west to a shrine 
to get to Moonbrooke.  Behind a silver key door in Leftwyne inside the 
armor shop is the slot machine gambling game.  Equip Karl with the best 
armor and weapons that you can.  He starts out level one(31h 6m)

                         LAKE CAVE OR SILVER KEY CAVE
To get to the silver key cave leave Castle Cannock, and head northwest 
through the grass until you reach water.  Then head west to a bridge.  
Cross the bridge and enter the forest.  In the forest head south west 
until you exit the forest.  Then head north until you see a double 
bridge.  Cross the double bridge and the cave is in the middle of a 
little island.  Once you are in the cave, you better have a couple of 
antidotes at least.  Always kill King Cobra's and Babbles first(they 
poison you).  Your character should be at least level 8, and Karl should 
be at least level 7.  Head straight south(passing a path to the right), 
and then right when you reach the wall.  It will lead to a 
chest(Aglseed).  Head back towards the entrance, but take the left that 
you passed. Ignore the two rooms to the north(they are both empty).  
Eventually you will reach a wall and a path to the left.  Take the path 
to the left.  Keep heading south until you reach a path to the right, a 
path straight south, and a path to the left.  The path straight south is 
a dead end.  The path to the left has a Slot Token at the end of it.  
The path to the right leads to a set of stairs to the second floor.  
Once you have the Slot Token(or decide its not worth your time) head to 
the second floor.  There is one direction to go on the second floor.  
Head to the left until a path to the south opens up.  While you are 
traveling south a room to the right and left will appear.  The room to 
the right is empty, and the room to the right has a chest(Life Acorn) in 
it.  After you get the Life Acorn keep heading south to see a room on 
the right.  It will have a chest(Antidote).  Keep heading south to the 
bottom of the screen where there will be another two set of rooms.  The 
one on the right will have two chests(241 g) (Warp Wing).  The room on 
the left will have the silver key.  You can now open all silver key 
doors(go back to each castle and town you have visited so far).  

                     SHRINE WEST OF LEFTWYNE
West and a little north of Leftwyne is a shrine.  There is a priest who 
asks if you have seen his brother at the shrine south of Castle Lorasia.  
If you already have the silver key, the guards will let you pass.  If 
you feel like a little trek you can go to the shrine south of lorasia.  
There is a locked door that you do not have the key for yet.

                      SHRINE SOUTH OF LORASIA
To reach the shrine south of lorasia head straight south from castle 
lorasia until you reach a bridge.  Once you reach the bridge, cross it.  
After crossing the bridge head east until you reach water(the ocean), 
and then head south.  The shrine is down pretty far at the end of the 
land.  The priest at the shrine tells you about the two keys.  The Gold 
Key and the Silver Key.  He also tells you the Silver Key is in the Lake 
Cave which is located west of Castle Cannock.  This shrine also has a 
locked door that you cannot access yet.

                BACK TO SHRINE WEST OF LEFTWYNE
After visiting the priests brother, or if you felt like skipping the 
whole thing, and already have the Silver Key.  Talk to the guards, and 
they let you pass.  You should be at least Level 8, and have Karl at 
level 6.  Pass the guards and go down the stairs.  If you go left and 
then down, and exit out the stairs you will be on a small island.  So 
don't go that way.  Instead head straight down, and then go left and use 
those stairs.  You will be on the mainland of a new continent.  The 
monsters here will be tougher.  From the tunnel exit head south, and 
then a little east to get on the grass.  And finally south to reach ... 

                              HAMLIN
Hamlin sits in the middle of a little forest.  It has everything you 
need.  You can save with an old man to the left of the temple.  To the 
left of him is a dog that will follow you around.  A man to the south of 
the town tells you about an item that lets you fly for a short time if 
you jump from a high place.  There is an old man in the middle of an 
island by himself(you can't reach him yet).  A man also tells you where 
to find castle moonbrooke.  But before you go there, you will want to 
level up, and get enough gold to buy all the new items.  Karl will get 
the spear, and You will get the steel sword, steel armor, and steel 
shield.

                      MOONBROOKE CASTLE
When you are at least level 12, and Karl is at least level 10, you can 
head out to Moonbrooke Castle.  From Hamlin head to the bridge just 
south of town.  Head south until you reach some mountains.  Then head 
west to some desert, from there head south, and a little west to see a 
castle surrounded by poison ground.  Be aware, that the castle has tons 
of nasty monsters waiting for you.  Head straight north to the soul of 
the king in the throne room.  He will tell you that the princess is 
cursed, and she was turned into a dog.  Now exit the throne room, and 
head to your character's right.  You should see two treasure chests to 
in a room to the north.  Work your way around to find them both empty.  
Keep working your way around and to the west to find the soul of a dead 
guard.  He tells you that something called the Lar Mirrors is to the 
east of the castle moonbrooke, and that it is in sight of two bridges.  
After talking to him, walk just outside the castle wall and head south.  
Eventually you will be able to walk back onto the castle grounds(near 
the bottom), and you will notice this is where the king made his last 
stand, and the princess had gone down some stairs in the game's intro.  
Cross the little bridge and go down the stairs.  Talk to the guard who 
tells you that the Lar Mirror will break the curse on the princess.  And 
then he dies.  There is nothing else of interest in the castle.

                           LAR MIRROR
If you need to, go back to town, and rest.  Otherwise head straight east 
from the castle.  Walk by a bridge just to your north, and then you will 
see a square of poison ground.  In the upper right space of the poison 
ground do a search(B button), and you will find the Lar Mirror.  Just to 
the north, and west is the second bridge the guard told you about.  
Pretty simple.  Return to Hamlin, and use the mirror on the dog to the 
left of the man that lets you save.  It's the Princess Fran.  She now 
joins your group.  If you thought Karl was weak, wait till you get a 
load of her.  None of the current weapons or armor is compatible with 
her.  She is strong in magic, but you will need to build her levels to 
get any spells worthwhile.  Hang around the level up Fran to at least 
level 5.  

                   RETURN TO CASTLE MOONBROOKE
This is a small side quest that you do not need to do.  But if you are 
curious, head back to Castle Moonbrooke with Fran in your party.  Talk 
to the king, and he will ask if its Fran, and tell you that he can't see 
anymore.  Head downstairs and see the soldier that died earlier.  He 
will feel vindicated that he did not fail in saving the princess, and 
his soul will leave(I assume resting at peace).

                   GETTING TO WIND CAPE TOWER
From Hamlin, head east through the forest.  When you come to a bridge 
turn north(do not cross over to the other side).  Cross the very next 
bridge you come to.  After crossing start heading south.  Work your way 
south, and east along the coast, until it ends, and you are forced to go 
only west.  Head west to a bridge.  Cross it, and then head east, and 
south.  There will be a series of bridges and land.  Cross them until 
you are in a desert.  From there head west to find the Wind Cape Tower.  

                        WIND CAPE TOWER
I would recommend using some repellent as soon as you enter the Wind 
Cape Tower.  Also have your character at least level 13, Karl level 12, 
and Fran level 6.  From the start of the tower head south, and after you 
pass some stairs take the next left, and then a left again to walk near 
the edge and up to some stairs.  There will be a knight that will tell 
you about walking on the outside of the tower.  Stay on the outside of 
the tower, and take each stairs on the outside.  Eventually you will 
reach a floor that will have two stairs on the outside.  The first one 
leads to the wind cape, and the second one leads to the Wizard Ring. The 
only other thing of interest in the tower is on the first floor.  To get 
it, you head south from the entrance and take the last left turn that 
you can take.  You will find a treasure chest with an herb in it.

                       GETTING TO DRAKHORNS
From Hamlin, cross the bridge just south of town.  Head south until you 
reach the mountains.  From there head straight west.  Keep heading west 
until the ocean is in sight on the west.  From there head south.  Cross 
the bridge to the south, into some desert, and after crossing the bridge 
head west to the shrine.  In the shrine, the priest will offer you the 
normal priestly services.  Also note that there is a gold key door in 
here.  Go up the stairs, and you will exit out on the other side.  From 
here stay in the grass(the monsters are tougher), and head west.  Keep 
heading west until you reach the ocean, and then head north.  Head north 
through the desert, then mountains, then forest.  Finally you will see a 
two towers on opposite sides of a river.

                            DRAKHORNS
The Drakhorns is pretty simple.  Talk to the man.  Then head up the 
stairs.  On each and every floor, walk around the center of the 
room(which is a huge whole), until you reach the fifth floor.  On the 
fifth floor equip the Wind Cape on your character.  Walk off the 
northern most hole from that floor.  The cape will gently glide you down 
to the other side of the river.  You can go into the tower on this side.

                              SHRINE
Head straight north from the Drakhorns, and through the mountains.  From 
there head west, and then south for a shrine.  The priest will tell you 
that you need the gold key to open that door, and that someone on the 
island has the gold key.  But that he has no boat.

                              LIANPORT
From the Drakhorns head north on the grass until you reach the 
mountains.  From there head east, and a little south until you see the 
town of Lianport.  On the first floor of the temple to the left is the 
old man that lets you save.  Rest at the inn and save.  Very important 
you do that before checking out the rest of the town.  I would also 
equip all your characters with the Evade Armor, and get Fran, the Wizard 
Wand.  Talk to the old man standing in your way to the boat.  He will 
not loan it to you, because you are an outsider.  Check out the upper 
left hand corner of town to see two Gremlins harassing a young girl.  
She runs to you for help.  The Gremlins tell you to hand her over.  
Answer no.  You now must kill the two gremlins.  The fight is not too 
hard.  Concentrate on one at a time.  The young girl is happy and wants 
to take you to her grandpa.  Surprise, its the old man that would not 
let you get the boat.  Well now he will.   Walk past him, and get in the 
boat.  Head out, and to the south, exit the boat, and enter the door to 
talk to a sailor that crashed his boat, and lost his treasure.  He wants 
you to find it for him.

                    DRAKHORNS(LIANPORT SIDE)
The Drakhorns tower on the Lianport side of the world has a secret.  Go 
to the third floor.  From the stairs take two paces left, and then one 
up.  You will find the Dew Yarn(it will become important later.  Just be 
thankful you don't have to spend the hours I spent searching that tower.  
I knew something of importance had to be there.

                      TANTEGEL CASTLE
Sail straight east from Lianport.  Exit on the grass just north of the 
bridge.  Head east, and then north through the mountains and then east 
again to see Tantegel Castle.  There is a repellent to the left of the 
old man that says he can lift curses in a vase.  Their king has gone 
into hiding because of Hargon.  You can save at the first floor of the 
temple.  On the second floor of the temple is an interesting man that 
asks if you have heard about the sunken treasure. Tell him yes, and he 
says look for the spot in the ocean that glitters.  (Note: I searched 
all over the sea for something that looked different, or like a 
shipwreck, and found nothing, after I talked to him, I found it).  Equip 
your character with the Hammer, and Iron Helmet.

                      TREASURE IN SEA
From Lianport sail one tile east, then 58 tiles north, and finally one 
tile west to be right on top of the sparkling ocean.  Search right 
there, and you will find the sunken treasure.  Return to Lainport, and 
give it to the sailor.  He will be soo happy, that he is going to change 
his life.  He starts this with you.  He gives you the Echo Flute.  Your 
probably thinking great, another item for some time in the future :o)

                       DRACOLORD CASTLE
The easiest way to do this is something I accidently came across.  Go to 
Tantegel castle.  Save your game, and then decide to get some rest 
before continuing.  When you are ready to restart your game, leave 
Tantegel Castle, and your boat is sitting right there to the south of 
the castle.  Jump in your boat, and sail south to see a castle 
surrounded by poison.  Cast stepguard if you have it, and then enter the 
castle.  In the northeast corner of this desolate castle is some stairs 
down.  There is only one way to go until you reach the fourth floor 
down.  On the fourth floor take the second set of stairs.  Then take the 
only stairs going back up in the middle of the room.  Follow all the 
stairs till you reach a treasure chest.  It has the Loto sword.  Might 
as was well equip.  Head back to the point where you took the stairs up.  
The only other stairs of interest are in the middle of the room going 
down.  Work your way around, and next will come a huge room.  Cross that 
room for more stairs, and then you will be in what looks like a castle.  
Take the first right, and you will see some shiny silver type of floor.  
It is nasty poison.  You must have Stepguard for this, or heal after 
each two steps.  Walk through for a silver key door.  Open it, and there 
are four treasure chests.  I found 151g, a Worldmap, Steel Armor, and a 
STR seed.  Cast Stepgaurd again before touching the silver tiles again.  
Take the only other path, and work your way around until you finally 
come to a throne room, and Dracolord. Well kinda.  He says he is the 
great grandson of the Dracolord and he is not impressed by Hargon.  He 
tells you of 5 seals you need to defeat Hargon.  He also tells you that 
in order to get them you must start in what used to be Mercado, it is to 
the south on a small island.

                         ISLAND TOWER
To reach the island tower, leave Castle Tantegel and head south.  Go 
west around the castle of Dracolord. Head south following the mountains 
south of Dracolord's castle.  Once the way east opens up head east, and 
then head south once it opens up.  Keep heading south until you see the 
island with a tower on it.  Walk into the tower and talk to the man on 
the outside of the tower.  He will talk about the 5 seals.  Try and have 
your main character around level 20, Karl around level 18, and Fran 
around level 17/18.
Walk into the entrance of the tower.  Go to the right, eventually you 
have no choice but to head north.  Head north, and take the second left.  
Then head north and take another left.  Head that way to the end, and 
then head south.  Head south all the way to the end.  Then work your way 
back towards the entrance, and then head north.  Go through the hole in 
the wall to the north, and then head to the right(going around a big 
room).  Once you can head north(still going around that room).  Once a 
big entrance opens up to the left head into it(and that big room).  You 
will see an exit to the top of the room, the bottom of the room, and on 
the left side of the room.  First off head through the exit to the top 
of the room.  You will find a chest with 502g.  Come back to this room, 
and this time take the exit to the bottom of the room.  You will enter a 
room with stairs, and an exit to the left of the room.  Take the stairs 
and follow the different rooms to the different rooms with stairs until 
you reach a Sickle.  Come back to the first stairs you starting going up 
on.  This time take the only other exit in this room(to the left of the 
room).  You will see another set of stairs, and an exit to the north of 
the room.  Take these stairs.  Work your way around to the next set of 
stairs.  You will come to a room with two set of stairs.  Take the 
second set of stairs, and work your way up until you reach a giant pot.  
Southeast of that pot is a man that tells you about Hargon and Rhone.  
Listen to him.  And then head back where the two stairs were.  This time 
take the first set.  Now head south a little and on the right side will 
be an entrance to a room.  Head into that room, and follow the hallway 
to the stairs to get 733g.  Head back, and find the stairs on the left 
that lead to a LifeAcrorn.  Head back to the stairs again and this time 
head north, and around to the west for some stairs on the edge of the 
tower.  Keep working your way from the upper left edge of the screen to 
the middle edge of the screen.  Eventually you will reach a door.  Open 
it, and head to the upper left of the screen again.  After those stair 
go towards the middle again to see a monster disappear into a wall.  
Follow right where he went to see an old man.  Talk to him, and he asks 
you to follow.  Follow him room after room, and when confronted with two 
stairs take the lower set of stairs.  Keep following until you see a 
treasure chest.  Open it, and find it empty.  The old man says its a 
trap, and he turns into a Gremlin.  Three more Gremlins join in to 
attack you.  This is a pretty easy battle especially if Karl has 
Firebane(kills them all in one hit).  You now have the Star Seal.

                       WORLD LEAF ISLAND
In order to find the World Leaf use the worldmap item to look at the 
Dragon Warrior 2 world.  On the southeast corner of the world map is a 
small island almost totally surrounded by mountains, and the inside has 
desert, and there is one tree right in the middle.  Walk onto the tree 
and search.  You will find the World Leaf.


                            BERAN
To reach Beran, leave Lianport, and head straight north.  After quite a 
bit of sailing you will see an average sized island with forest all on 
it.  Just north of that is land.  Land on the grass, and enter the 
desert to walk around into an enclave where the town of Beran is.  A man 
at the inn tells you that the Sun Seal is in the Flame Shrine.  And 
while you are at the inn, go ahead and stay there.  When you wake up 
Karl is still in bed, he is sick from what he thinks is a curse from 
Hargon.  Go ahead and use your World Leaf to restore Karl.  But before 
you do walk around town and get sympathy from everyone.  After doing 
that.  Be sure to head back to the World Leaf Island and get another 
World Leaf.  It is a small side quest.  You can bypass this totally if 
you want.  You will also hear about the Dew Yarn, and the Holy Loom.  

                             ZAHAN
To reach the port town of Zahan use the world map to sail to the lower 
right hand corner of the map.  You will find Zahan there.  Talk to 
everyone in town.  All the ladies think the men are away fishing.  A man 
tells you that they are all dead but he did not have the heart to tell 
them.  You will also hear about a cave surrounded by coral and the Moon 
Shard.  A little boy says that a dog keeps grabbing his sleeve and 
wanting him to follow.  The dog is just north of the boy.  Talk to the 
dog, and he wants you to follow.  Search right in front of him, and you 
will find the Gold Key.

                             GOLD KEY
Since you are so close to a shrine that has a Traveler Gate on the 
island close by Zahan(to the southwest).  This leads to Lorasia Castle.  
In Lorasia Castle: you find Mystic Nut, Loto Seal, StrSeed, 1198g, Life 
Acorn, and a Herb.  Shrine West of Leftwyne: has a Travelers Gate that 
leads to a travelers gate hub(3 travelers gates) with a man and a 
Wizard.  The man tells you where the gold key is(as if you need to know 
now).  Castle Cannock: there is the Loto Shield by the Wizard.  Upstairs 
there is nothing.  Hamlin: Opens a door to some stairs.  Underground is 
two gremlins locked in a cage, and a set of stairs that leads to an old 
man that tells you about the Spirit Shrine.  Shrine Southwest of Hamlin: 
This has a travelers gate that leads to the same place(travelers gate 
hub) that the Shrine West of Leftwyne went to.  Tantegel Castle: There 
is a house that has a lady that sells sewing supplies.  She is out of 
Dew Yarn, but tells you exactly where it is.
Shrine Southeast of Lorasia:  Leads to a travelers gate that transports 
you to Osterfair Castle.  Note:  Now that you have the Loto Seal from 
Lorasia Castle head south of Tantegel Castle.  To the southeast is a 
shrine with a priest.  He is holding the Loto Helm.  Talk to him, and he 
will let you have the Loto Helm.  Go to shrine northwest of Lianport.  
Talk to the old man, and he borrows your gold key to open the door.  He 
gives it back, and uses the travel gate.  Follow him through the travel 
gate.  Use your Echo Flute to find out that there is a Seal somewhere on 
this screen.  To the very upper right side of the screen is a tree. 
Stand by it, and search.  You find the Sun Seal.

                            OSTERFAIR CASTLE
The first thing you need to do from the travelers gate is head to the 
bottom right.  Open the door there, and come into the weapons and armor 
shop from the back side.  Open the two treasure chests to find the Gai 
Armor and a knife.  The shop keeper tells you that you shouldn't be 
there.  Head back towards the travelers gate, and head north from it, 
and follow the only path.  Talk to the guard, and the two bunnies.  
Enter where the bunnies are.  Talk to everyone but the king.  Get any 
new armor and weapons you might need.  Find out about the Echo Flute 
changing tones around a Seal.  When ready head to the king.  He asks if 
you will entertain him.  You do this by fighting a SabreTiger.  If Karl 
has the Firebane spell, that along with an attack from your character 
will kill it one turn before it can attack back.  The king is sooo happy 
that he gives you the Moon Seal.  To the northeast of the king is some 
stairs.  If you go two paces to the right of the stairs and search you 
will find a StrSeed.  Go downstairs and talk to the prisoner.

                         TOWN OF WELLGARTH
On the lower right hand part of the map on the mainland is the town of 
Wellgarth.  You need to use the golden key to go underground where the 
town is.  People in the town tells you that you are south of the Rhone 
foothills.  Wellgarth has two item shops.  One of them has a blank item.  
That blank item is the Jail key.  It costs 2000g.  You find out that the 
village of Tuhn lives a great robe weaver named Don Mohame.Go into the 
empty jail cell, and search the lower right corner.  It opens to find 
the escaped felon.  He gives you the Dam key.

                            JAIL KEY
Take the jail key to the town of Hamlin.  Head to the jail, and fight 
the two Ozwerg's.  In the upper right corner of the jail cell is the 
Water Seal.  In Lorasia Castle head to the dungeon.  The first man tells 
you about the Life Seal being in the caves to Rhone.  The second cell 
has a maniac in it.  Stand in front of him, and turn left or right to 
find an AglSeed. Prepare for a tough fight.  You have to fight Magus.  
Hit him with everything you got.  After you beat him you get the Bolt 
Wand.  This is great for Fran.  Zahan has a Wizard Ring in the right 
room, and the Holy Loom on the left side room.  Beran has a man that 
tells you about the travelers gate nearby.  Take that travelers 
gate(cast Stepguard before opening the door).  After going through the 
travel gate, you are surrounded by harmful tiles.  Cast Stepguard again.  
Go to the top of the screen and to the right, search to find an AglSeed.  
Then take the stairs.  Talk to the old man, who tells you the Road to 
Rhone is to the West.  Head back downstairs now.  Directly to the south 
of the travelers gate is the exit from the screen.  Go talk to the 
Gremlin, who tells you the Water Seal is in Hamlin.  You can exit 
anywhere from this screen to be in an area surrounded by mountains.  In 
Osterfair Castle you can free the guy in prison.  

                              TUHN VILLAGE
Leave Beran, and head north and around the island that Beran is on.  At 
the north of the island head east towards the mainland.  Once you reach 
the mainland, head a little south to reach a river that goes inland.  
Each time you have a choice on the river, take the northern path.  At 
the end of the river exit to the west, and start walking to the north, 
and then eventually east.  Then head south, and you will see Tuhn.  You 
need to head east, and then south, and then west to work your way back 
to town.  You will hear that the tower to the south has the moon shard. 
You will also find that Robe Weaver.  Give him the items and come back 
the next time you play.  North of the item shop is the lazy man, and to 
the west of him is the dam. 

                               TOWER
Leave Tuhn, walk back to your boat.  Sail back through the river to the 
ocean.  Sail south along the coast of the mainland.  Eventually as you 
follow the coast you will find another river that goes inland.  Take the 
right hand turns each time.  You will pass by Tuhn, and then south to 
the tower.  From the entrance of the tower, head south, and then have 
your character take his first right turn for a chest(StrSeed).  There is 
also some stairs going up to the second floor.  Take them.  On the 
second floor in the middle top is a chest(Mystic Nut).  On the lower 
right hand side of the screen is some stairs that go back down to the 
first floor for a chest(DefSeed).  There are two stairs that goto the 
third floor.  They are both in the middle of the floor.  The left hand 
stairs lead to a treasure chest(1209g).  Then take the other stairs to 
the third floor.  On the third floor, go north and up to the stairs.  On 
the fourth floor, go south for two chests(272g, DefSeed).  Go right to 
the stairs.  On the the fourth floor open the door and take the stairs 
down.  Keep going downstairs until you find a man to talk to.  Talk to 
him, and open the chest for the Moon Shard.  Now if you want a Wizard 
Ring, go back to the fifth floor, and take the stairs to the sixth 
floor, and finally the seventh floor(where the Wizard Ring is).

                         VOLCANO CAVE ISLAND
To the southeast of Osterfair Castle(Use the worldmap) is that small 
island surrounded by reefs.  Use the Moon Shard to clear the reefs.  
Then you can enter the cave.  Cast Stepguard to walk on the lava safely.  
From the steps go north and west for a chest(1198g).  Go back to the 
stairs, and go south from the stairs.  Take the first west that you come 
to.  Then take the second road to the north for a chest(Mystic Nut).  
Then take the path to the south for some stairs down.  Go straight 
south, and into a room for a chest.  Its a trap, and will poison your 
main character(you can avoid this if you want).  Keep heading west, and 
you will see a soldier.  He tells you about the Volcano.  Work your way 
west, and south to see another soldier.  He tells you about the Hargon 
temple in the volcano.  Follow the path, and work your way around till 
there is a room to your north.  Enter it for a chest(Wizard Ring).  Go 
back to where you saw the first soldier.  Head west from him, and take 
the second lava path.  Follow it till you get to the far upper left hand 
corner of the map.  Take the stairs you see there.  You will be in a new 
room with a door.  Open the door.  The first chest you come to is a 
trap(poisons you again).  The second chest is a StrSeed.  The two stairs 
here are worthless.  Instead head around and take the path to the south.  
Work your way around and up.  In the upper corner of this room with all 
of these stairs is a chest(Magic Armor).  Head to the east and see three 
stairs in a diagonal row.  Take the middle stairs for a chest(Amulet).  
Cast stepguard and walk to the upper left hand corner for some stairs 
down.  Follow the path around to see an evil mage.  Walk up to him, and 
another joins him, and the two evil clowns attack you.  Kill them, and 
head to the north for the EvlStatue.

                               CAVE TO RHONE
Take the travel gate in Beran and head out of the shrine.  Goto the 
west, and get on the poison ground.  Use the evil statue.  Four paces on 
the top part into the poison ground a cave will emerge.  Go north into 
the cave.  Once in the cave head north.  Either take some stairs, or 
fall through a sinkhole.  You will fall down a level.  There is a man 
hiding in the tombstones.  But that's not the interest to this room.  
Use your Echoflute to find out that the final seal is here.  Head to the 
lower left hand corner of the room for a treasure chest(Life Seal).
After you fall through a sinkhole and come back up the stairs the hole 
will now be visible.  But to safely traverse the sinkholes, from the 
beginning head north, go right by some stairs.  Vear off to the right, 
staying towards the left as you go north.  At the next intersection take 
a right and take those stairs.  You will now be in a repeating maze(I 
completely hate these).  Take the right hand exit from the screen, and 
then take the third exit to the south.  Take the stairs.  Work your way 
to the south, and to the right for a chest(Slot Token).  Keep going east 
for some stairs up.  There will be a chest after a couple of floors(Loto 
Armor).  Work your way back to the stairs.  Go to the west from the 
stairs and up and around for a chest(1389g).  Go back around and south, 
go into the room for a chest(Magic Helm).  Give the helm to Fran.  There 
are Metabbles on this floor(they give 10150 exp if you can kill them in 
time).  Head back north take the left at the intersection, then go 
north, and then take a left and follow the path around for some stairs.  
There will be two chests(Evil Shield, 568g).  Do not equip the Evil 
Shield, it will curse you).  Go back to the last intersection, and take 
the east path for some stairs.  This floor has more sinkholes in it.  To 
avoid them go south two paces, go west two paces, then go south four 
paces, then go east to the wall, and one pace south to the stairs.  If 
you fall work your way to the upper right hand corner of that floor for 
stairs going back up.  Okay, now we are in another repeating screen 
maze(I really hated this one).  Take the right hand exit, then the left 
hand exit, then the right hand exit, then the Right hand exit, then the 
upper right hand exit, then the upper left hand exit, then the top exit, 
and finally the right hand exit.  After a couple of screens stairs will 
appear.  And that takes you to...

                             ICELAND(AKA RHONE)
The enemies here are extremely tough.  Do not go into the forest or 
mountains.  Also note that your Worldmap no longer works.  Work your way 
east, and north.  Eventually you will see a bridge to your north, take 
it, and another one to the north to see a Shrine.  Enter it and save.  
This shrine also has a travelers gate that returns you to your own 
world.  The priest that lets you save also heals you.  This is an 
excellent place to build up levels.  Build your levels until your main 
character is around level 37, and Karl is around 33, and Fran is level 
29-30.

                              HARGON CASTLE
To get to Hargon Castle, leave the shrine, and head northwest(staying in 
the forest).  Eventually the forest will go south, and then west again.  
From there follow the forest to the south, and then head to the east.  
At the end of the forest you will notice some mountains to the north.  
Head through those mountains for a castle.  Hargon Castle looks exactly 
like Lorasia Castle.  Everyone there thinks it is Lorasia Castle.  The 
treasure chests in the armory are all empty, and the dungeon is also 
empty.  The travelers gate goes nowhere.  The king is being entertained 
by some bunnies.

                            WATERFALL SHRINE
Obviously since nothing you do at Hargon Castle works, we are missing 
something.  At first I thought it was having to talk to anyone at 
Lorasia Castle, but that did no good.  Save at the shrine in 
Iceland(Rhone), and go back to your world(Beran).  Sail to the 
south(way) and a little west of Lorasia for a small island.  This island 
is one space on the map, and has a shrine on it.  Look carefully at the 
worldmap and you will see it.  Go to this shrine.  I am not sure of the 
exact name, but since it had a waterfall on all the screens down, it 
seemed like a good name.  At the bottom(after a ton of stairs down), you 
will find a place to stand.  All the seals will ignite, and you will 
receive the RubissChm.  Now you can just cast return, and you will go 
right back to the Iceland(Rhone) shrine.  Now you can go back to...

                          HARGON CASTLE AGAIN
Return to Hargon Castle, and use the Rubiss Charm.  Hargon Castle will 
change drastically.  Go to the throne, and talk to the fire to fight two 
BatDemons.  From there head to the west of the throne, cast StepGuard, 
and on the second space to the left of the throne is a hidden door.  
Open it.  To the left side path is a chest with a DvlTail(its cursed), 
and to the right side path is a Devil Armor(also cursed).  To the middle 
room is a cross in the middle of a ton of damaging land.  Goto the 
middle of the cross(keep casting Stepguard for each new damaging land 
you come across) and use the EvlStatue.  You will be transported to the 
next level.   Head straight north, and then to the east for the stairs.  
The next floor has only one path to the stairs. This third floor is the 
same, but be sure and have your health up to its max before reaching the 
colored tiles near the stairs.  A major monster attacks you there.  He 
is Atlas.  If you have had no difficult fights all game, here is a good 
strategy:  Cast Increase on you, Defense on him, and then just attack.  
If your HPs get low, heal.  Chance will heal everyone.  After three or 
four turns he will fall.  Heal back up, and then take the stairs to the 
fourth floor.  On the fourth floor go to the far northwest corner room.  
Enter it for the stairs.  As soon as you enter it Bazuzu attacks you.  
Use the same attack method as you used with Atlas.  After a couple of 
rounds, down he goes.  On the fifth floor there is only one way to go, 
and right before the stairs Zarlox attacks you.  Defense did not seem to 
work on him.  However I cast Increase on myself twice, and after three 
to four rounds, he went down.  Remember to heal when you are in trouble.  
Take the stairs to the sixth floor.  There are a bunch of damaging tiles 
here, so cast Stepguard.  If you are low on magic, I would recommend 
going back to the shrine(those boss battles can take it out of you).  
When you are ready go towards the west for the opening into the room.  
Talk to Hargon.  He is not too happy with you for disturbing his sleep.  
Again Defense does not work, but Increase does.  Fran is worthless 
attacking him(unless she uses spells).  Explodet will work wonders.  I 
mainly kept Fran as a healer, and Karl increased twice, and then he 
joined the main character in Attacks.  Pour it on when Hargon starts 
healing himself.  After Hargon goes down, then you find you cant leave 
the throne area, ad Sidoh appears.  Again use Increase on yourself 
twice.  Revive your characters when they die.  Cast Defense on Sidoh 
when he casts Increase on himself.  If you have a balance of healing, 
and attacking he should go down after around ten rounds.  When your 
magic get low use the Wizard Rings(they should have at least one full 
one).  

                          THE END
You hear a voice, that is happy that Sidoh's evil is gone, you are 
teleported out of the castle, and the castle crumbles.  Head back to the 
shrine.  The priest congratulates you, and tells you to return to your 
world(Rhone is going away).  Return to your world, and everyone is 
pleased at what you did.  The priest in Beran tells you to see your 
father.  BTW there are no more enemies anywhere in the world :o)  Go to 
your father the king, and he offers you the crown.  I accepted and 
became a King.  Fireworks shoot off, and the game credits roll(along 
with some cool scenes from the game).  THE END



********************************************
Castle Lorasia 
  Item Shop                   Temple
Herb               10g      Revive       20g per level 
Antidote            8g      De-tox        2g per level
Leather Shield     90g      Uncurse    1000g
Inn                 4g per person

********************************************
Castle Cannock 
  Item Shop                   Temple
Herb               10g      Revive       20g per level
Antidote            8g      De-tox        2g per level
Repellent          40g      Uncurse    1000g
Warp Wing          25g 

  Traveling Merchant        Inn           8g per person  
Copper Sword      100g 
Knife             200g 
Sickle            330g 
Leather Shield     90g 
Chain Armor       390g 

********************************************
Town of Leftwyne
  Item Shop                   Temple
Herb               10g      Revive       20g per level  
Antidote            8g      De-tox        2g per level
Warp Wing          25g      Uncurse    1000g

  Weapons/Armor Shop        Inn           6g per person
Club               60g
Copper Sword      100g 
Knife             200g 
Sickle            330g 
Chain Armor       390g
Leather Shield     90g 
 
********************************************
Town of Hamlin
  Item Shop                   Temple
Herb               10g      Revive      20g per level
Antidote            8g      De-tox       2g per level
Repellent          40g      Uncurse   1000g

  Weapons/Armor Shop           Inn      12g per person
Sickle            330g
Spear             770g
Steel Sword      1500g
Chain Armor       390g
Steel Armor      1000g
Steel Shield     2000g
********************************************
Town of Lianport
  Item Shop                   Temple
Herb               10g      Revive      20g per level  
Antidote            8g      De-tox       2g per level
Repellent          40g      Uncurse   1000g
Warp Wing          25g
Amulet            640g

  Weapons/Armor Shop           Inn      20g per person
Wizard Wand      2500g
Knife             200g
Steel Sword      1500g
Evade Armor      1250g
Steel Armor      1000g
Steel Shield     2000g
********************************************
Castle Tantegel
  Item Shop                   Temple
Herb               10g      Revive      20g per level  
Antidote            8g      De-tox       2g per level
Repellent          40g      Uncurse   1000g
Warp Wing          25g
Amulet            640g

  Weapons/Armor Shop           Inn       2g per person
Wizard Wand      2500g
Steel Sword      1500g
Hammer           4000g
Evade Armor      1250g
Steel Armor      1000g
Steel Shield     2000g
Iron Helmet      3150g
********************************************
Town of Beran
  Item Shop                   Temple
Herb               10g      Revive      20g per level  
Antidote            8g      De-tox       2g per level
Warp Wing          25g      Uncurse   1000g

  Weapons/Armor Shop           Inn      30g per person
Wizard Wand      2500g
Hammer           4000g
Dragon Sword     8000g
Steel Shield     2000g
Heal Shield     21500g 
Iron Helmet      3150g
********************************************
Osterfair Castle
   Temple
Revive      20g per level  
De-tox       2g per level
Uncurse   1000g

  Weapons/Armor Shop           Inn      25g per person
Steel Sword      1500g
Hammer           4000g
Dragon Sword     8000g
Evade Armor      1250g
Magic Armor      4300g
Iron Helm        3150g
********************************************
Town of Wellgarth
   Temple
Revive      20g per level  
De-tox       2g per level
Uncurse   1000g

  Weapons/Armor Shop           Inn      40g per person
Hammer           4000g
Dragon Sword     8000g
Light Sword     16000g
Fur Armor       65000g
Heal Shield     21500g
Iron Helm        3150g

  Item Shop #1                  Item Shop #2
Herb               10g        Herb       10g
Antidote            8g        Antidote    8g
                              Warp Wing  25g
Warp Wing          25g        Amulet    640g
********************************************
Village of Tuhn
   Temple
Revive      20g per level  
De-tox       2g per level
Uncurse   1000g

  Weapons/Armor Shop           Inn        40g per person
Hammer           4000g
Dragon Sword     8000g         
Falcolm Sword   25000g         Item Shop
Magic Armor      4300g         Repellent  40g
Heal Shield     21500g         Warp Wing  25g
Iron Helm        3150g         Amulet    640g
********************************************
Hargon Castle

Inn               4g per person

Item Shop
Herb             10g
Antidote          8g
Leather Shield   90g
********************************************


Karl
level  1 - Heal
level  3 - Fireball
level  6 - Antidote
level  8 - Stopspell
level 10 - Return
level 12 - Outside
level 14 - Healmore
level 17 - Stepguard
level 18 - Firebane
level 20 - Increase
level 23 - Defeat
level 25 - Revive
level 28 - Sacrifice

Fran
level  1 - Healmore
level  2 - Sleep
level  4 - Infernos
level  6 - Surround
level  8 - Repel
level 10 - Defense
level 12 - Antidote
level 15 - HealAll
level 17 - Outside
level 19 - Explodet
level 22 - Revive
level 25 - Chance
level 29 - Open

=====================================================================
                        THANK YOU
=====================================================================
First and foremost I would like to thank my Savior and Lord Jesus 
Christ.  Without him nothing would be possible.  
Secondly, I would like to thank my wife for all of her love and support.
Third, I would like to thank my parents for all of their love and 
discipline throughout the years.
Fourth, I would like to thank my brother.
Finally I would like to thank CJayC for creating this site, and 
publishing me.  God bless you CJayC.

I am Biblically correct, not politically correct.

=====================================================================
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=====================================================================
                     DONATIONS THROUGH PAYPAL
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Some friends suggested I add this section to my FAQ for those that
like to make donations to FAQ authors.  You can donate money to me 
through PAYPAL at wyldcard6@yahoo.com.  Thank you.

=====================================================================
                      LEGAL SECTION
=====================================================================
This FAQ is copyrighted by Paul Bury.  Any use of anything in this FAQ 
must acquire my express written consent, first and foremost.  You can 
contact me at:
wyldcard6@hotmail.com

I can also be found on some of the GameFAQs.com boards.  I am Wyldcard.
Tell me what you think of my FAQ  :o)

The only site on the internet that are allowed to show this 
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