___                          _      __             _
         / _ \_______ ____ ____  ___  | | /| / /__ _________(_)__  ____
        / // / __/ _ `/ _ `/ _ \/ _ \ | |/ |/ / _ `/ __/ __/ / _ \/ __/
       /____/_/  \_,_/\_, /\___/_//_/_|__/|__/\_,_/_/ /_/ /_/\___/_/
                     /___/        /  _/  _/  _/
                                 _/ /_/ /_/ /
                                /___/___/___/

                      %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                      %   Dragon Warrior III       %
                      %   FAQ/Walkthrough          %
                      %   For: GBC/GBA             %
                      %   By: Mike Meevasin        %
                      %   Version 0.3              %
                      %   mmeeva@hotmail.com       %
                      %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

                      The latest version of this
                       FAQ can and will always 
                         be found at Gamefaqs:
                        http://www.gamefaqs.com



--------------------------------------

%%%Table of Contents%%%%%%%%%%%%%%%%%%

I. Revision History
II. FAQ
III. Getting Started
IV. Walkthrough
V. Store/Item/Weapon/Armor/Spell List
VI. Bestiary/Monster Medals
VII. Mini-games
VIII. Secrets & Misc.
IX. Credits/Disclaimer

--------------------------------------


******************************************
I. Revision History
******************************************

Version 0.3 (7/27/01):
- Added in a little word about the Pachisi bug
  in the Secrets and Misc. section.
- Lists updated.
- Walkthrough updated.

Version 0.25 (7/23/01):
- Added in some notes to the Getting
  Started section.
- Lists updated.
- Walkthrough updated.

Version 0.2 (7/21/01):
- Walkthrough updated.
- Mini-game section finally has some content.
- List, Tiny, and Monster Medals have been 
  updated.
- Remodeled some of the lists.

Version 0.13 (7/19/01):
- Replaced ASCII art. Didn't like the last one.
  On a side note, if anyone can make the logo of
  DWIII, would you mind making it for me?
- The list section updated.
- Added some information to the previously
  empty sections.
- Walkthrough updated.

Version 0.1 (07/18/01):
- Started Walkthrough.
- Basics and getting started up.
- A few sections currently have some design but
  no content. This just makes it easier for me.
- Most sections are under heavy construction.


******************************************
II. FAQ (Frequently Asked Questions)
******************************************

Q. What do they mean by Gameboy Advance compatible?

A. I'm guessing you don't have a GBA or this game.
   Basically the GBA has a feature to "stretch" a game's screen
   previously made for the GB or GBC to fit on the GBA. 
   Most games look pretty weird being stretch out. DWIII on the 
   other hand fits the screen without the stretched look.


******************************************
III. Getting Started
******************************************


    When you first begin the game your hero will be given a test to 
determine their personality. Although this may seem trivial it will 
effect certain things, one of them being how your stats grow. The 
following chart shows how the personality affects growth. Note that 
wearing certain items or reading certain books will change the 
personality of your character.

    One more note. It appears that people have found other 
personalities other than the one the Prima Guide listed (what you mean 
something was wrong with the Prima Guide <sarcasm>Gasp!</sarcasm >). 
Anyways, so far the only one I've heard thus far is the Unique 
personality. If you find any others please tell me.

+------------------------------------------------------+
|Personality        | STR  | AGL  | VIT  | INT  | LUCK |
|-------------------|------|------|------|------|------|
| Agile             |  3   |  6   |  3   |  4   |  2   |
| Alert             |  3   |  5   |  3   |  6   |  2   |
| Amazon (Female)   |  6   |  3   |  4   |  2   |  2   |
| Bully             |  6   |  3   |  3   |  1   |  2   |
| Carefree          |  4   |  2   |  5   |  5   |  5   |
| Careless          |  2   |  5   |  4   |  2   |  2   |
| Cowardly          |  3   |  2   |  3   |  6   |  6   |
| Defiant           |  3   |  5   |  5   |  3   |  3   |
| Diligent          |  5   |  3   |  6   |  3   |  2   |
| Eager             |  5   |  3   |  5   |  4   |  2   |
| Fearless          |  3   |  6   |  5   |  4   |  4   |
| Foolish           |  3   |  5   |  2   |  2   |  3   |
| Gourmet           |  5   |  1   |  5   |  1   |  2   |
| Happy             |  3   |  4   |  3   |  4   |  6   |
| Helpless          |  3   |  4   |  3   |  5   |  4   |
| Honest            |  4   |  3   |  4   |  5   |  3   |
| Ironman           |  5   |  2   |  6   |  3   |  2   |
| Jock              |  6   |  2   |  4   |  2   |  2   |
| Kindly            |  5   |  3   |  5   |  5   |  3   |
| Ladylike (Female) |  4   |  2   |  3   |  5   |  7   |
| Lazy              |  5   |  1   |  6   |  2   |  5   |
| Lewd (Male)       |  5   |  3   |  6   |  5   |  3   |
| Logical           |  2   |  5   |  3   |  6   |  2   |
| Lonesome          |  4   |  3   |  2   |  5   |  5   |
| Lucky             |  4   |  5   |  4   |  4   |  7   |
| Macho             |  5   |  4   |  4   |  3   |  1   |
| Meddler           |  5   |  3   |  5   |  2   |  2   |
| Naive             |  4   |  3   |  3   |  2   |  5   |
| Ordinary          |  4   |  4   |  4   |  4   |  4   |
| Quick             |  4   |  7   |  4   |  4   |  4   |
| Romantic          |  3   |  5   |  3   |  5   |  4   |
| Selfish           |  3   |  5   |  3   |  3   |  3   |
| Sexy (Female)     |  5   |  6   |  5   |  5   |  6   |
| Sharp             |  4   |  6   |  2   |  7   |  3   |
| Silly             |  4   |  6   |  3   |  5   |  5   |
| Smart             |  3   |  4   |  4   |  6   |  3   |
| Solitary          |  4   |  5   |  6   |  5   |  2   |
| Stubborn          |  4   |  1   |  6   |  1   |  2   |
| Timid             |  5   |  1   |  6   |  5   |  3   |
| Tomboy (Female)   |  5   |  5   |  2   |  3   |  3   |
| Tough             |  5   |  3   |  7   |  2   |  2   |
| Twisted           |  2   |  6   |  2   |  5   |  6   |
| Vain              |  5   |  5   |  3   |  5   |  3   |
| Valiant           |  7   |  2   |  4   |  2   |  2   |
| Weepy             |  3   |  3   |  4   |  5   |  5   |
+------------------------------------------------------+

    In order to determine your personality the game will ask you a 
series of questions. After answering a few questions you will be taken 
to a certain situation that will finally determine what your 
personality will be like. The game will first ask you one of five 
starting questions, and from your responses follow it up with more 
questions until you hit a certain situation.

    Ok, I guess I won't put the questions up, thank god. I actually 
dreaded typing all that up. However a new Personality Guide by Alan 
Riggs has just appeared on GameFAQs and if you really want to get a 
certain personality for your Hero, I suggest looking that up.

    Also there is another Personality Guide made by Alex W. Jackson 
listed under the Super Famicon (Super Nintendo) section of Dragon Quest 
III, also at GameFAQs. Although there is some Japanese Text throughout 
the Guide he explains about getting a personality for your Hero as well 
as for your teammates.


---Job Classes---

    With the exception of the Hero, you can have a variety of people on 
your team. This includes the:

Warrior: Experts in Physical combat using weapons. While they can use 
         heavy, powerful weapons and equipment, they cannot cast 
         spells.

Fighter: Fighters rely on their lean, muscular bodies to deliver 
         punishing punches. They won't wear heavy protective gear, so 
         they can move quickly. Their chances of scoring critical hits 
         in battle increase with their levels.

Mage: Mages cast powerful spells to mow down monsters. They are 
      physically frail, however so they are not to be relied upon for 
      physical attacks.

Cleric: As evil-hating followers of the gods, clerics can cast healing 
        and reviving spells that are imbued with holy power. They are 
        physically stronger than mages, and are capable of some 
        physical combat.

Thief: Thieves are experts at exploring the unknown. They possess 
       abilities that make them invaluable to your quest. For example, 
       they can identify the locations of hidden treasures in caves and 
       towers. They also steal items from monsters in battle.

Dealer: Dealers have the uncanny knack of earning a little bit more 
        money from the battle than the others. They are also the only 
        people who can appraise unknown items. At the start of the  
        quest they are comparable to the hero in abilities.

Jester: Silly pranksters whose only source of pride is their luckiness. 
        In battle, they may ignore your wishes to do whatever strikes 
        their fancy. They learn new ways of fooling around when they 
        level up.

Sage: The ultimate spellcasters, sages can cast all the spells of mages 
      and clerics. What's more they can also user powerful weapons. 
      It's not easy to become a sage. It requires special dedication.

*Note that you cannot start out with a Sage. Also note that at one 
point in the game you can change a characters class into a Sage or into 
other classes. There are many benefits to this, for example if you had 
a Mage and changed him into a Warrior, the Warrior would retain all the 
spells learned as a Mage and have the added bonus of the Warrior's 
strength. The only negative to this is that you start back at level 1 
and lose half your stats, but you will find this a minor inconvenience.


******************************************
IV. Walkthrough
******************************************

---Prologue---

    Many years ago, the kingdom of Aliahan ruled the world. Although 
its former influence has diminished, its people lived in peace. That 
is, until the rise of the Demon Lord Baramos...

    The kingdom's greatest hero Ortega embarked on a journey to defeat 
Baramos, but was said to have perished from a plunge into the maw of a 
volcano.

    Over a dozen years later... A single youth strides purposefully 
into the castle of Aliahan. The youth is the hero Ortega's only child. 
The king, recognizing the youth's determination to succeed the fallen 
father commands, "defeat the Demon Lord Baramos."

    You are the young hero of Aliahan. Assemble a team of trusted 
companions for a spectacular quest to save the world from the terrors 
of the Demon Lord Baramos.

    Let the adventure begin!


+----------------+
  Aliahan Castle
+----------------+

Aliahan Town 

Item Shop:
Herb       8G
Antidote  10G
WarpWing  25G
PotLid    50G

INN
8G a night

Weapons and Armor:
Stick            5G
Club            30G
Copper Sword   100G
Cloth           10G
Traveler        70G
Leather Armor  150G
Leather Shield  90G


    After determining your personality, (see above for more details), 
you will find yourself at your home ready to meet the king. Search the 
dresser to receive a STRseed. Follow your mother out the door, and meet 
the king. After speaking to the king head left and search the dressers 
in that room to find a LUCKseed. Now head down and explore the castle. 
Inside two barrels you will find an Antidote as well as a TinyMedal. 
Now exit the castle and explore around town.

    If you search the well you will find a hidden house underneath. 
Here lies the TinyMedal man. As you find TinyMedals throughout the 
world you can bring it back to this man and exchange them for items. 
Also note that if you visit your mom she will heal you for free. Saving 
you some money from always going to the inn.

    Now you must recruit some people at the Tavern. You can recruit 
some pre-made characters or you can create and recruit your own. The 
benefits of making your own character is that you can give them a 
personality you may want (although not guaranteed), as well as give 
them a name you want. As for who to recruit that's for you to decide. I 
recommend a team of the Hero, a Warrior, Cleric, and Mage. This will 
give you a good balance of magic and attack. Course you can mix and 
match at your leisure, so see what works best for you.

    In fact you can register at least one of each class (not sure if 
you can register one of each class and sex, not even going to try), so 
you can register at least one of each class and come back for a 
character later if you wanted too.

    Once you've obtained your team and have equipped all of them with a 
weapon, head outside to level up, I recommend getting your people at 
about or around level 5. Once you've done that your first journey will 
be to find the Thief Key. If you explored the Castle Dungeon you may 
have heard some clues as to its whereabouts. Head out of the castle and 
across the bridge then head down into the cave.


+----------------+
  Najimi Tower
+----------------+

    Explore the cave and search for some treasure. As you start 
exploring you may notice that the cave also has a path that leads to 
the Village of Reeve as well as Aliahan Castle. However you want to 
head up to the tower so head up the stairs near the four pillars.

    The tower is pretty straightforward so you shouldn't have too much 
trouble working your way around the cave. As you explore you will find 
an inn at the 1st floor of the tower, use it if necessary. Now continue 
to explore the tower and be sure to grab the TinyMedal from the chest. 
When you reach the top talk to the old man to receive the Thief Key. 
With this you can open any red door that was previously locked. Be sure 
to search the bookcases after you get the Key. You will find a Tomboy 
Book, one of the books that will change your personality.

    Now use the key to open the door near you and head down the stairs. 
Jump out of the tower, or walk back down fighting monsters, whichever 
you choose. Head back down the stairs into the cave, and now head up 
and search to the right. You will find a door that you can now unlock 
and some treasure inside. 

    Head back to the four pillars, and this time head right, this path 
will lead you to Aliahan. With the Key you will be able to unlock the 
doors to rooms you couldn't get into before. Search one of the rooms 
for another TinyMedal, and be sure to talk to one of the inhabitants of 
the castle. One of them will tell you of a Magic Bomb in Reeve, now 
head to the Village of Reeve.


+------------------+
  Village of Reeve
+------------------+

Village of Reeve-

Item Shop:
Turban Hat 160G
Herb         8G
Antidote    10G
Repellent   20G
WarpWing    25G

INN:
8G a night

Weapon and Armor Shop:
Bronze Knife    80G
Copper Sword   100G
Sickle Sword   100G
Training        80G
Leather Armor  150G
Turtle         320G
Leather Hat     80G


    Explore the village and stock up on any items you may need and get 
some new weapons and armor for your party. If you search around town 
you will find the Muscle Book as well as an INTseed. Head to the house 
in the upper right corner and talk to the man inside, he will give you 
the Magic Bomb. This item will be used to blow up the seal that blocks 
your way to the other continent. As soon as you've stocked up on items 
as well as bought and equipped your best stuff, head out of the town 
and head to the right and then down to Tempt Cave. Be sure to stop near 
the shrine to find another TinyMedal.


+--------------+
  Tempt Cave
+--------------+

    As you make your way down Tempt Cave you will find a wall blocking 
your path. Use the Magic Bomb to blow up the wall and continue forward, 
be sure to grab the map. This cave is pretty straightforward, pretty 
much every way but the right way is being blocked by pitfalls, so just 
work your way around the cave, until you find the small whirlpool that 
will lead you to Romaly Castle.


+----------------+
  Romaly Castle
+----------------+

Romaly Castle-

Item Shop:
Iron Apron  700G
Leather Hat  80G
Herb          8G
Antidote     10G
Repellent    25G
WarpWing     25G
MoonHerb     30G

INN
12G a night

Weapon and Armor Shop:
Knife           200G
Sickle Sword    320G
Spear           650G
Leather Armor   150G
Shell Armor     350G
Chain Armor     480G
Bronze Shield   250G


    When you enter Romaly Castle you will hear from the townspeople 
that the king wishes to see you. Visit the King and he will tell you 
that the Golden Crown has been stolen, and wants you to retrieve it 
from a villain known as Kandar. If you explore the Castle you will 
learn that Kandar is in Shampane Tower. For now stop and explore the 
town, you'll find items scattered all over the place, including a 
Token, TinyMedal, as well as the Cheat and Smart Book.

    You'll also find a Monster Stadium where you can use your gold to 
gamble on the outcome of a fight. If you want you can partake in the 
activities. As usual stock up on items and see what new armor and 
weapon you can afford before moving on. This is also a good opportunity 
to build up a few levels, so you might as well gain a few levels before 
heading on.


+----------------+
  Kazave Town
+----------------+

Kazave Town

Item Shop:
Wooden Hat 140G
Herb         8G
Antidote    10G
Repellent   20G
WarpWing    25G
MoonHerb    30G
BunnyTail  270G

INN
16G a night

Weapon and Armor Shop:
Spear          650G
Iron Claw      870G
Chain Whip    1000G
Iron Armor    1100G
Fighting       800G
Bronze Shield  250G
Scale Shield   600G

   
    Your next destination will be at Kazave Town. From Romaly Castle 
head straight up and you will eventually run into it. If you searched 
to the left of Romaly you will have found another Traveler's Gate. You 
will need the Magic Key if you want to actually use the gate, so far 
know just leave and head up. Along the way you will also find the first 
Pachisi Track, in a shrine just below Kazave. If you want more 
information on the Pachisi Tracks check out the Mini-Game section for 
further details. Also note that to play the Pachisi Track you will need 
a Token. If you didn't find a Token at Romaly, you can find one at the 
shrine. Search the altar where the executioner looking guy stands and 
you will find a Token that will allow you to play one game.

    Once you are done head up to Kazave village. As usual, talk to the 
villagers, explore the town and grab some new weapons, armor, and any 
items you may need. Searching the town you will find Boxer Shorts, a 
TinyMedal, a LifeAcorn, and a Token. Also, if you speak to the old man 
he will tell you of an item that used to be sold in the item shop, the 
Poison Dagger. If you wait till nightfall and renter the Item shop you 
will be able to grab the Poison Dagger.

    Your next destination will be Shampane Tower. It's a good idea to 
have all of your party members above Lv.10. This will make the upcoming 
area a little less troublesome.


+-----------------+
  Shampane Tower
+-----------------+

     Like every other dungeon thus far this one is pretty easy to 
navigate. There are also a few treasures scattered around the area, 
some gold and a Bronze Shield; none of which are must get items, but 
you should get them anyways. As you reach the 5th floor you will see 
Kandar's men. They will alert him of your presence. When you head up 
the next floor you will fall through a trap.

    Head back up the stairs and you will find the treasure chest empty 
and his men gone. Head back down to the 4th floor and you will find him 
and his men waiting. Heal up and then talk to him to start the fight. 
Depending on your levels, this battle could be pretty tough. If you 
have a Cleric on your team have him/her mostly Heal and do an 
occasional attack when you can. Have the Hero help out in Healing too 
if necessary, if you don't have a Cleric stock up on some Herbs. Try to 
concentrate you attacks on his Goons first, this way the damage you 
take will be lessened.

    Once you've defeated Kandar he ask for your forgiveness. Say yes 
and he will give you the Crown, which you can take back to the King of 
Romaly. You can keep the Crown if you want, but its Defensive Power is 
pretty low compared to the stuff you should have now, so only keep it 
if you really want to. When you give back the Crown to the King he will 
offer the Kingdom to you. Since you can't refuse, even if you wanted 
too, say yes and he will crown King or Queen. As the King or Queen you 
can walk around town however you are quite limited in what you can do. 
You can't leave or buy, sell or even gamble.

    If you want to stop being King or Queen head down to the Arena and 
find the King there. Tell him you do not want to be King or Queen by 
first saying no, then yes to his next question. After that you should 
move on to Noaniels, a village just above Kazave.


+------------------+
  Noaniels Village
+------------------+

Noaniels Village:

Item Shop:
Steel Sword   1300G
Wizard Staff  1500G
Evade         2900G
Repellent       20G
WarpWing        25G
MoonHerb        30G
SpiderWeb       35G

INN: 
20G a night


    When you enter Noaniels and start talking to the villagers you will 
notice that all of them are asleep. If you explore the town you will 
come across one man who is not asleep. He will then tell you of Elves 
that placed a cursed on the village unless you find the Dream Ruby. For 
now explore around town to find items such as the AGLseed, Tragic Book, 
Kilt, STRseed and MoonHerb. You won't be able to do anything else for 
now so head West of Noaniels and look for the Elf Village, it's a small 
patch of grass in the middle of the forest.

    When you enter Elvenham you will find that the Elves are less than 
friendly towards human. Even the shopkeeper will refuse to sell you 
stuff. There is an old man who will explain why. Now talk to the queen 
to learn a bit more of what happened. Although she doesn't exactly ask, 
you will have to find the Dram Ruby so you can lift the cure in 
Noaniels. Start by searching in the cave just below Elvenham.

    This cave, unlike the others you've visited will be the first that 
is actually maze like. From the cave entrance head down and then left 
to grab some gold. Continue heading down, and then head right. Go up to 
grab a Repellent then head back down. From here you will find two 
paths, one leading to the left and one heading down. First head left 
and then take the stairs on the right. Grab the TinyMedal you find and 
head back up and then take the stairs on the left side.

    When you head down you should see a glowing circle surrounded by 
four pillars. This will heal you so use it whenever you have to 
recover. Once you've healed head to the left then head straight up to 
find a Spear and a STRseed. Now head back down and then to the left and 
take the stairs down. From there head left and ignore the first set of 
stairs you see, it leads you nowhere. Instead head down and to the 
right to grab a Rosary. Head back up and continue heading left. You 
will find three more treasure chests; which contain some gold, a Token, 
and a Leather Dress.

    Once you've gotten all three chests head down the stairs next to 
the chest, and you will find the Dream Ruby there. You will also find a 
note left by the two who took the Ruby in the first place. With the 
Ruby in hand head back to Elvenham. Give the Queen the Ruby and she 
will give you the Wake Dust. Although you've done this you still can't 
buy anything in the Elf Village, so for now head back to Noaniels and 
cure the people of their curse.

    When you use the Wake Dust to awaken the people some of them will 
tell you about a Magic Key that your father when out searching for 
before he left Noaniels. They also say that he left for Ashalam, which 
is to the East of Romaly. After checking the item shop for any weapons 
or armor you may need head for Ashalam.


+----------+
  Ashalam 
+----------+

Ashalam:

*Item Shop 1:
(Note this list represents the lowest price)
Herb             16G
Antidote         20G
Repellent        40G
WarpWing         50G
SpiderWeb        70G
Gold Necklace  2000G

Item Shop 2:
Antidote  10G
MoonHerb  30G

*Weapon and Armor Shop 1:
(Note this list represents the lowest price)
Wizard Staff  3000G
Holy Spear    4600G
Iron Axe      5000G
Skirt         3000G
Black         4800G
Iron Helmet   2000G

Weapon and Armor Shop 2:
Chain Armor    480G
Iron Armor    1100G
Bronze Shield  250G
Scale Shield   600G
Iron Apron     700G
Fur Hat        250G

Weapon and Armor Shop 3:
(Only open at night)
Knife         200G
Sickle Sword  320G
Spear         650G
Chain Whip   1000G
Iron Claw     870G
Iron Axe     2500G

INN:
28G a night


    There are quite a few shops in Ashalam, almost all of which are 
willing to rip you off. There are two storeowners who do not have 
prices next to the items they sell, marked with a * next to the list 
above. When you talk to them and want something, be sure to tell them 
that you will not pay for the price they ask. Wait for them to say 
something about them committing suicide if they sell this low, that 
will be the lowest price you can obtain the item.

    However, with the exception of the Gold Necklace, Skirt, and Black 
Suit everything else can be found in the next town, at half the price 
they are asking for. As for items, not much is hidden in this town 
except for some BugPowder and a Token. When you've finished shopping at 
all the honest merchants head West to Isis.


+--------------+
  Isis Castle
+--------------+

Isis:

Item Shop:
Turban    160G
Herb        8G
Antidote   10G
Repellent  20G
WarpWing   25G
MoonHerb   30G

Weapon and Armor Shop:
Steel Sword  1300G
Holy Spear   2300G
Iron Axe     2500G
Iron Armor   1100G
Silk Dress   1500G
Iron Shield  1200G
Iron Helmet  1000G

INN
40G a night


    Isis is located in the south-west part of the desert. You won't 
exactly see the town, but you will see an Oasis, so the town isn't that 
hard to miss. Before heading there though, visit the shrine to the 
South-east of Isis, note that it is surrounded by a poisonous swamp. 
There you will find an old man who tells you that the Magic Key may be 
in the Pyramid. Search the place to find a Token, a TinyMedal, and a 
Tomboy Book. 

    When you enter Isis, do the usually heal, armor, weapon, and town 
searching. If you search the town you will find two TinyMedals, Boxer, 
Brave Book, and a Smart Book. Also note that the weapons here are 
basically the same you saw in Ashalam, except cheaper, so start 
spending that money here. Once you've finished exploring the town, head 
up and go visit the Queen.

    When you enter the castle head to the left side and then up. You 
will see a passageway into the castle. If you explore the area you will 
find the Starry Ring, an item that doubles your Agility. Answer the 
skeleton that appears honestly, and he will let you keep the Starry 
Ring. Continue searching the castle to find the Defy Book and a Token. 
Talk to the Queen to save, and head to the right to talk to these 
children. One of them utters a nursery rhyme that will be useful later 
on, press Select after talking to him to remember what he said. Once 
you've finished head to the Pyramid, from Isis head straight up and 
you'll find it.


+----------+
  Pyramid
+----------+

    The first floor of the Pyramid contains no treasures, only monsters 
and pitfalls. When you first enter the Pyramid try to avoid walking in 
the center. If you don't you will fall down into a pit, where you 
cannot cast any magic. If you do fall down find a set of stairs that 
will take you back up, and this time avoid walking in the center. The 
best way to do this is to hug the wall as you explore the first floor. 

    Now if you search to the left and right corridor near the entrance 
you will find nothing but empty treasures. Head up one corridor and 
then head to the right. Follow the path until you reach the stairs to 
the second floor. If you head left you will run into Cannibox, an 
extremely powerful monster, which gives you nothing in return, so avoid 
it if you aren't strong enough.

    On the second floor head down one corridor then head all the way to 
the left, and then head up, and down the stairs. The first two 
treasures you see are all dud, one will be a Cannibox, and the other 
will be empty. Head to the left and you will find a TinyMedal. Now head 
back up the stairs and this time head all the way to the left then all 
the way down to grab an INTseed. Now head up two corridors, down one, 
then head right to find a set of stairs that will take you up.

    In the next room you will put that rhyme you heard back in the 
castle to use. Okay this may be a bit confusing so let me explain 
things a bit. There are four buttons, two on the left side of the room, 
and two on the right side of the room. Sort of like this:

1  2        3  4

    Now you have to press them in this order: 3, 2, 1, 4. Once you've 
done that correctly you will hear a noise coming from somewhere. Head 
up the middle and you will find that whatever was blocking the way 
earlier has now been moved. There you will find a VITseed and the Magic 
Key. Now either head to the left side or right side, doesn't matter 
which and then up the stairs. In this room you will see a ring of 
treasure, each and every one of them guarded by MummyMans. Once you've 
gotten all the treasures head up one more floor to grab the Flashy 
Suit. Head up one more floor and you will find yourself outside, from 
hear you can jump off and exit the Pyramid.

    Extra challenge: At the very bottom of the Pyramid is the Golden 
Claw. To find it first drop down to the bottom floor, then head to the 
upper left room, and where the two skulls are in the middle, head down 
one spot from the skulls and search, you should find a set of stairs. 
At the end of the corridor you will find a casket, search it to find 
the Golden Claw, now when you grab the claw a cursed will be placed 
upon you. 

    Nearly every step you take you will run into some monsters. If you 
are pretty strong you should have no problems getting through, but also 
beware that you cannot use magic to heal or escape so make sure you can 
survive.


+----------+
  Portoga
+----------+

    With the Magic Key in hand a lot of doors that were previously 
locked will now be accessible. Start by going back to Isis Castle and 
searching the doors that were previously locked. There you will find 
some gold, an INTseed, Ruby Ring, Silk Dress, Tiara, TinyMedal, and 
LifeAcorn. Also be sure to visit the Queen at night, if you do she will 
give you instructions on getting a Wizard Ring. Now head back to 
Ashalam and search the places you couldn't before. You should find a 
Joke Book and a TinyMedal. You will also start to learn of a hobbit in 
a cave nearby. He is suppose to help you get through the cave, but 
won't help. Go visit the King of Portoga, which is to the left of 
Romaly.

    Before heading there though continue backtracking, if you head to 
Romaly and open the door near the northern part of the castle on the 
first floor and search the buses near the water you will find another 
TinyMedal.

    For your final stop head back to Aliahan and get the treasures in 
the castle you could not before, which include some gold, a Lune Rod, 
STRseed, AGLseed, and Hero Ring. You should also make a quick stop at 
the TinyMedal Man's house and trade in your medals if you haven't 
already. Once you are done head to Portoga.

    When you enter the town head to the INN and search the drawer for a 
Token. Head through the door in the INN and search the grass, you 
should find a TinyMedal there. Also, if you look go behind the inn you 
will find a path that leads you around the castle. Head through there 
and down the stairs to find another TinyMedal and a Tragic Book. 

    Now head into the castle, explore the left side and you will find 
some treasures guarded by electricity. You'll find a Tattoo, VITSeed, 
and Mist Staff. Now talk to the King, he will then ask you to get some 
Pepper for him, and if you do he will recognize you as a hero and give 
you a ship. He will then give you the King's Letter. Now head back to 
the cave near Ashalam and show the letter to the hobbit, so that he 
will guide you through the cave.


******************************************
V. Store/Item/Weapon/Armor/Spell List
******************************************

Key:
H- Hero
C- Cleric
D- Dealer
F- Fighter
J- Jester
M- Mage
S- Sage
T- Thief
W- Warrior

---Store List---

*****Aliahan Town*****

Item Shop:
Herb       8G
Antidote  10G
WarpWing  25G
PotLid    50G

INN
8G a night

Weapons and Armor:
Stick            5G
Club            30G
Copper Sword   100G
Cloth           10G
Traveler        70G
Leather Armor  150G
Leather Shield  90G


*****Village of Reeve*****

Item Shop:
Turban Hat 160G
Herb         8G
Antidote    10G
Repellent   20G
WarpWing    25G

INN:
8G a night

Weapon and Armor Shop:
Bronze Knife    80G
Copper Sword   100G
Sickle Sword   100G
Training        80G
Leather Armor  150G
Turtle         320G
Leather Hat     80G


*****Romaly Castle*****

Item Shop:
Iron Apron  700G
Leather Hat  80G
Herb          8G
Antidote     10G
Repellent    25G
WarpWing     25G
MoonHerb     30G

INN
12G a night

Weapon and Armor Shop:
Knife           200G
Sickle Sword    320G
Spear           650G
Leather Armor   150G
Shell Armor     350G
Chain Armor     480G
Bronze Shield   250G


*****Kazave Town*****

Item Shop:
Wooden Hat 140G
Herb         8G
Antidote    10G
Repellent   20G
WarpWing    25G
MoonHerb    30G
BunnyTail  270G

INN
16G a night

Weapon and Armor Shop:
Spear          650G
Iron Claw      870G
Chain Whip    1000G
Iron Armor    1100G
Fighting       800G
Bronze Shield  250G
Scale Shield   600G


*****Noaniels Village*****

Item Shop:
Steel Sword   1300G
Wizard Staff  1500G
Evade         2900G
Repellent       20G
WarpWing        25G
MoonHerb        30G
SpiderWeb       35G

INN: 
20G a night


*****Ashalam*****

*Item Shop 1:
(Note this list represents the lowest price)
Herb             16G
Antidote         20G
Repellent        40G
WarpWing         50G
SpiderWeb        70G
Gold Necklace  2000G

Item Shop 2:
Antidote  10G
MoonHerb  30G

*Weapon and Armor Shop 1:
(Note this list represents the lowest price)
Wizard Staff  3000G
Holy Spear    4600G
Iron Axe      5000G
Skirt         3000G
Black         4800G
Iron Helmet   2000G

Weapon and Armor Shop 2:
Chain Armor    480G
Iron Armor    1100G
Bronze Shield  250G
Scale Shield   600G
Iron Apron     700G
Fur Hat        250G

Weapon and Armor Shop 3:
(Only open at night)
Knife         200G
Sickle Sword  320G
Spear         650G
Chain Whip   1000G
Iron Claw     870G
Iron Axe     2500G

INN:
28G a night


*****Isis*****

Item Shop:
Turban    160G
Herb        8G
Antidote   10G
Repellent  20G
WarpWing   25G
MoonHerb   30G

Weapon and Armor Shop:
Steel Sword  1300G
Holy Spear   2300G
Iron Axe     2500G
Iron Armor   1100G
Silk Dress   1500G
Iron Shield  1200G
Iron Helmet  1000G

INN
40G a night

---Items---

+------------------------------------------------+
| Name          | Cost  | Description/Other      |
|---------------|-------|------------------------|
| Antidote      | 10G   | Cures Poison           |
| BugPowder     |       | Confuses enemies       |
| Herb          |  8G   | Recovers HP            |
| Moon Herb     | 30G   | Cures Paralysis        |
| Repellent     | 20G   | Repels weak enemies    |
| SpiderWeb     | 35G   | Lowers enemy AGL       |
| Token         |       | Used to play Pachisi   |
| WarpWing      | 25G   | Return to town/castle  |
|------------------------------------------------|
| Books                                          |
|------------------------------------------------|
| Cheat         |       | Changes Personality    |
| Muscle        |       |                        |
| Smart         |       |                        |
| Tomboy        |       |                        |
| Tragic        |       |                        |
|------------------------------------------------| 
| Seeds                                          |
|------------------------------------------------|
| AGLseed       |       | Increases Agility      |
| INTseed       |       | Increases Intelligence |
| LifeAcorn     |       | Increases HP           |
| STRseed       |       | Increases Strength     |
| LUCKseed      |       | Increases Luck         |
| VITseed       |       | Increases Vitality     |
|------------------------------------------------|
| Quest/Special                                  |
|------------------------------------------------|
| DreamRuby     |       | Elf Queen's Ruby also  |
|               |       | paralyzes you          |
| King's Letter |
| Magic Map     |       | Map of the World       |
| Magic Bomb    |       | Blow up the seal       |
| ThiefKey      |       | Unlock Red doors       |
| Wake Dust     |       | Cures sleeping curse   |
+------------------------------------------------+


---Weapons---

+------------------------------------------------------+
| Name    | Cost  | Description/Other      | Equip     |
|------------------------------------------------------|
| Axes                                                 |
|------------------------------------------------------|
| Iron    | 2500G | ATK +38                | HX???X??W |
|------------------------------------------------------|
| Claws                                                |
|------------------------------------------------------|
| Iron    |  870G |                        | XX???X??X |
|------------------------------------------------------|
| Knives                                               |
|------------------------------------------------------|
| Bronze  |   80G | ATK +8                 | XXXXJM?TX |
| Knife   |       | ATK +14                | HCDFJM?TW |
| Poison  |       | ATK +10                | XXXXXM?TW |
|------------------------------------------------------|
| Spear                                                |
|------------------------------------------------------|
| Spear   |  650G | ATK +26                | HC???X??W |
| Holy    | 2300G | ATK +35                | XC???X??X |
|------------------------------------------------------|
| Staff                                                |
|------------------------------------------------------|
| Wizard  | 1500G | ATK +15                | XX???M??X |
|------------------------------------------------------|
| Sticks                                               |
|------------------------------------------------------|
| Stick   |   5G  | ATK +2                 | HCDFJM?TW |
| Club    |  30G  | ATK +7                 | HCDFJX?XW |
|------------------------------------------------------|
| Sword                                                |
|------------------------------------------------------|
| Copper  |  100G | ATK +12                | HCDFJX?XW |
| Sickle  |  320G | ATK +16                | HCDFJX?TW |
| Steel   | 1300G | ATK +33                | HX???X??W |
|------------------------------------------------------|
| Whips                                                |
|------------------------------------------------------|
| Spiny   |       | ATK +18                | HX???M??X |
| Chain   | 1000G |                        | XX???X??X |
| Mace    |       | ATK +30                | XC???X??X |
+------------------------------------------------------+


---Armor---

*Note about Accessories, they will change your personality as well as 
give any added DEF, ATK, etc. bonus. I have just put the name of the 
personality you turn into.

+-------------------------------------------------------------+
| Name          | Cost  | Description/Other       | Equip     |
|-------------------------------------------------------------|
| Accessories                                                 |
|-------------------------------------------------------------|
| BunnyTail     |  270G | LUCK +7/Happy           | HC???M??W |
| Garter        |       | DEF +3/Female Only/Sexy | HC???M??W |
| Gold Necklace | 2000G |                         | ????????? |
| Rosary        |       | DEF +4/Romantic         | HC???M??W |
| Starry Ring   |       | Doubles Agility         | HC???M??W |
| Sucker        |       | ???/Helpless            | HC???M??W |
| Toughness     |       | VIT +10/Diligent        | HC???M??W |
|-------------------------------------------------------------|
| Aprons                                                      |
|-------------------------------------------------------------|
| Iron          |  700G |                         | XX???X??X |
|-------------------------------------------------------------|
| Armor                                                       |
|-------------------------------------------------------------|
| Leather       |  150G | DEF +12                 | HCDFXX?TW |
| Shell         |  350G | DEF +16                 | HC???X??W |
| Chain         |  480G | DEF +20                 | HC???X??W |
| Iron          | 1100G | DEF +25                 | HX???X??W |
|-------------------------------------------------------------|
| Hats/Helmet                                                 |
|-------------------------------------------------------------|
| Leather       |   80G | DEF +2                  | HCDXJM?TW |
| Crown         |       | DEF +6                  | HCDXJMSTW |
| Wooden        |  140G | DEF +6                  | HC???X??W |
| Turban        |  160G |                         | XX???X??X |
| Fur           |       | DEF +10                 | HC???X??W |
| Iron          | 1000G | DEF +16                 | HC???X??W |
|-------------------------------------------------------------|
| Shield                                                      |
|-------------------------------------------------------------|
| Potlid        |   50G | DEF +2                  | HC???M??W |
| Leather       |   90G | DEF +4                  | HC???X??W |
| Bronze        |  250G | DEF +7                  | HCDFXX?TW |
| Scale         |  600G | DEF +12                 | HC???X??W |
| Iron          | 1200G | DEF +20                 | HX???X??W |
|-------------------------------------------------------------|
| Suits/Coats                                                 |
|-------------------------------------------------------------|
| Cloth         |   10G | DEF +4                  | HCDFJM?TW |
| Traveler      |   70G | DEF +8                  | HCDXJM?TW |
| Training      |   80G |                         | XX???X??X |
| Turtle        |  330G | DEF +15                 | XX???M??X |
| Fighting      |  800G |                         | XX???X??X |
| Evade         | 2900G | DEF +23                 | HC???M??W |
| Black         |       |                         | XX???X??X |
|-------------------------------------------------------------|
| Other                                                       |
|-------------------------------------------------------------|
| Boxer         |       | DEF +6/Men Only         | ??DX???T? |
| Kilt          |       | DEF +24                 | HX???X??W |
| Leather Dress |       | DEF +15/Women Only      | HC???M??W |
| Silk Dress    | 1500G | DEF +20/Women Only      | HC???M??W |
| Skirt         |       | DEF +??/Women Only      | HC???M??W |
+-------------------------------------------------------------+


---Spells---

*Note that a Sage can learn all the spells of a Mage and Cleric

+--------------------------------------------------------------------+
| Name      | MP  | Effect                         | Learned         |
|--------------------------------------------------------------------|
| Attack                                                             |
|--------------------------------------------------------------------|
| Bang      |  5  | Small explosions strike all    | M Lv.11         |
|           |     | monsters.                      |                 |
| Boom      |  ?  | Strong explosions blasts all   | H Lv.??, M Lv.??|
|           |     | monsters.                      |                 |
| Explodet  |  ?  | Immense explosions devastate   | M Lv.??         |
|           |     | monsters.                      |                 |
| Beat      |  ?  | A deat curse that affects one  | C Lv.??         |
|           |     | monster.                       |                 |
| Defeat    |  ?  | A death curse that affects a   | C Lv.??         |
|           |     | group of monsters.             |                 |
| BeDragon  |  ?  | Transforms the mage into a     | M Lv.??         |
|           |     | fire-spewing dragon until the  |                 |
|           |     | end of a battle.               |                 |
| Blaze     |  2  | A small fireball is launched   | H Lv.2, M Lv.1  |
|           |     | at a monster.                  |                 |
| BlazeMore |  6  | A powerful fireball is         | M Lv.17         |
|           |     | launched at a monster.         |                 |
| BlazeMost |  ?  | A huge and intense fireball is | M Lv.??         |
|           |     | launched at a monster.         |                 |
| Firebal   |  4  | Flames are blown at a group    | H Lv.12, M Lv.8 |
|           |     | of monsters.                   |                 |
| Firebane  |  6  | Powerful flames roast a group  | M Lv.14         |
|           |     | of monsters.                   |                 |
| Firebolt  |  ?  | Terrifying flames inflict      | M Lv.??         |
|           |     | severe damage on a group of    |                 |
|           |     | monsters.                      |                 |
| IceBolt   |  3  | A small block of ice strikes   | M Lv.6          |
|           |     | one monster.                   |                 |
| SnowStorm |  ?  | Powerful blasts of frigid air  | M Lv.??         |
|           |     | strikes a group of monsters.   |                 |
| BlizMost  |  ?  | Countless shards of arrow-like | M Lv.??         |
|           |     | ice pierce all monsters.       |                 |
| Blizzard  |  ?  | A howling blizzard inflicts    | M Lv.??         |
|           |     | severe damage on one group of  |                 |
|           |     | monsters.                      |                 |
| Infernos  |  4  | Razor sharp winds tear at a    | C Lv.12         |
|           |     | group of monsters.             |                 |
| Infermore |  ?  | A tornado of razor-sharp winds | C Lv.??         | 
|           |     | assails a group of monsters.   |                 |
| Infermost |  ?  | A huge tornado of razor-sharp  | C Lv.??         |
|           |     | winds inflicts severe damage   |                 |
|           |     | on a group of monsters.        |                 |
| Sacrifice |  ?  | Instantly slays all monsters   | C Lv.??         |
|           |     | in exchange for the user's own |                 |
|           |     | life.                          |                 |
| Thordain  |  ?  | A powerful blast of electricity| H Lv.??         |
|           |     | strikes all monsters.          |                 |
| Zap       |  ?  | A vicious thunderbolt strikes  | H Lv.??         |
|           |     | one monster.                   |                 |
|--------------------------------------------------------------------|
| Support                                                            |
|--------------------------------------------------------------------|
| Defense   |  4  | Reduces the DEF of one         | C Lv.18         |
|           |     | monster.                       |                 |
| Disperse  |  ?  | Blows one monster far away     | C Lv.??         |
|           |     | battle.                        |                 |
| Expel     |  2  | A burst of sacred light makes  | H Lv.6, C Lv.2  |
|           |     | one group of monsters          |                 |
|           |     | disappear.                     |                 |
| PanicAll  |  ?  | Causes one monster to become   | M Lv.??         |
|           |     | confused.                      |                 |
| RobMagic  |  0  | Steals MP from one monster     | M Lv.17         |
| Sap       |  3  | Greatly reduces the DEF of     | C Lv.8          |
|           |     | one monster.                   |                 |
| Sleep     |  3  | Lulls one group of monsters    | H Lv.16, C Lv.9 |
|           |     | into deep sleep.               |                 |
| SlowAll   |  3  | Reduces the agility of one     | M Lv.13         |
|           |     | group of monsters.             |                 |
| SpeedUp   |  3  | Raises the agility of all      | C Lv.5          |
|           |     | party members.                 |                 |
| StopSpell |  3  | Prevents one group of          | H Lv.18, C Lv.13|
|           |     | monsters from casting spells   |                 |
| Transform |  ?  | Transforms the user into a     | M Lv.??         |
|           |     | chosen character including all |                 |
|           |     | stats.                         |                 |
| TwinHits  |  ?  | Doubles the ATK of one party   | M Lv.??         |
|           |     | member to enable more powerful |                 |
|           |     | attacks.                       |                 |
|--------------------------------------------------------------------|
| Defensive                                                          |
|--------------------------------------------------------------------|
| Barrier   |  ?  | Raises the whole party's       | C Lv.??         |
|           |     | protection against fire and ice|                 |
|           |     | attacks.                       |                 |
| Bounce    |  ?  | Bounces back all spells        | M Lv.??         |
|           |     | launched at the user.          |                 |
| Increase  |  4  | Raises the DEF of all party    | M Lv.12         |
|           |     | members.                       |                 |
| Ironize   |  6  | Turns all party members into   | H Lv.13         |
|           |     | blocks of iron that can't be   |                 |
|           |     | damaged.                       |                 |
| Surround  |  4  | Confounds a group of monsters  | C Lv.7          |
|           |     | with a mirage, reducing their  |                 |
|           |     | accuracy.                      |                 |
| Upper     |  3  | Sharply raises the DEF of one  | M Lv.4          |
|           |     | party member.                  |                 |
|--------------------------------------------------------------------|
| Healing                                                            |
|--------------------------------------------------------------------|
| Heal      |  3  | Restore the HP of one party    | H Lv.5, C Lv.1  |
|           |     | member by a little.            |                 |
| HealMore  |  5  | Greatly restores the HP of     | H Lv.??, C Lv.14|
|           |     | one party member.              |                 |
| HealAll   |  ?  | Fully restores the HP of one   | H Lv.??, C Lv.??|
|           |     | party member.                  |                 |
| HealUs    |  ?  | Greatly restores the HP of all | C Lv.??         |
|           |     | party members.                 |                 |
| HealUsAll |  ?  | Fully restores the HP of all   | H Lv.??         |
|           |     | party members.                 |                 |
|--------------------------------------------------------------------|
| Curative                                                           |
|--------------------------------------------------------------------|
| Antidote  |  3  | Removes poison from one party  | C Lv.11         |
|           |     | member.                        |                 |
| Awaken    |  3  | Awakens all sleeping party     | C Lv.16         |
|           |     | members.                       |                 |
| CurseOff  |  ?  | Removes a cursed piece of      | M Lv.??         |
|           |     | equipment.                     |                 |
| NumbOff   |  6  | Cures one party member of      | C Lv.15         |
|           |     | paralysis.                     |                 |
|--------------------------------------------------------------------|
| Reviving                                                           |
|--------------------------------------------------------------------|
| Revive    |  ?  | Revives a dead party member to | C Lv.??         |
|           |     | full HP.                       |                 |
| Vivify    |  ?  | May revive a dead party member | H Lv.??, C Lv.??|
|           |     | to 1/2 HP.                     |                 |
|--------------------------------------------------------------------|
| Travel                                                             |
|--------------------------------------------------------------------|
| Repel     |  4  | Keeps weak monsters away.      | H Lv.19         |
| Return    |  8  | Instantly carries the whole    | H Lv.8, M Lv.12 |
|           |     | party to a previously visited  |                 |
|           |     | castle or town.                |                 |
| Outside   |  8  | Instantly carries the whole    | H Lv.14, M Lv.9 |
|           |     | party out of a cave or tower.  |                 |
|--------------------------------------------------------------------|
| Others                                                             |
|--------------------------------------------------------------------|
| EagleEye  |  ?  | Identifies the location of a   | T Lv.?          |
|           |     | nearby building or town.       |                 |
| Forget    |  0  | Used to forget the memorized   | H Lv.16         |
|           |     | speeches of people.            |                 |
| Location  |  ?  | Identifies what floor the party| T Lv.?          |
|           |     | is on in a cave or tower.      |                 |
| Passtime  |  ?  | Instantly turns the day into   | M Lv.??         |
|           |     | night, and vice-versa.         |                 |
| Recall    |  0  | Used to recall the memorized   | H Lv.1          |
|           |     | speeches of people.            |                 |
| Remember  |  0  | Used to deeply recall the      | H Lv.9          |
|           |     | memorized speeches of people.  |                 |
| Recollect |  ?  | Used to greatly recall the     | H Lv.??         |
|           |     | memorized speeches of people.  |                 |
| StepGuard |  2  | Fully protects against damage- | M Lv.19         |
|           |     | causing floors and poison bogs.|                 |
| Tiptoe    |  ?  | Reduces the likelihood of      | T Lv.?          |
|           |     | seeing monsters over a certain |                 |
|           |     | distance.                      |                 |
| X-Ray     |  3  | Checks a treasure to determine | M Lv.18         |
|           |     | if it is a monster or an item. |                 |
+--------------------------------------------------------------------+


******************************************
VI. Bestiary/Monster Medals
******************************************

    I am not even going to bother finding out every enemy's stat. Since 
I cannot really get an accurate count, without having to fight an enemy 
over and over and over. I will however list the names of monsters for 
those that are looking for Monster Medals. The way they are numbered 
are the way they are in the game.

    As for what they do, I have no clue. The instruction says to obtain 
150, so I guess we'll see. There are a total of 165 medals, and three 
different types: Bronze, Silver, and Gold. Note that getting a Bronze 
Slime Medal and a Silver Slime Medal counts as one towards your total 
and not two. So you will need to get a 150 different Monster Medals to 
find out what the secret is.

    And for the benefit of those who are collecting Medals, I have 
created a checklist of sorts for you to use.

#      Name          | Bronze      Silver      Gold
---------------------|-------------------------------
No.   1 Slime        | [  ]        [  ]        [  ]
No.   2 Raven        | [  ]        [  ]        [  ]
No.   3 Hornyhare    | [  ]        [  ]        [  ]
No.   4 Anteater     | [  ]        [  ]        [  ]
No.   5 Butterfly    | [  ]        [  ]        [  ]
No.   6 Froggore     | [  ]        [  ]        [  ]
No.   7 Babble       | [  ]        [  ]        [  ]
No.   8 Magician     | [  ]        [  ]        [  ]
No.   9 StingWasp    | [  ]        [  ]        [  ]
No.  10 Healer       | [  ]        [  ]        [  ]
No.  11 Echidna      | [  ]        [  ]        [  ]
No.  12 Almiraj      | [  ]        [  ]        [  ]
No.  13 VenomToad    | [  ]        [  ]        [  ]
No.  14 Catapila     | [  ]        [  ]        [  ]
No.  15 Manabat      | [  ]        [  ]        [  ]
No.  16 PutrePup     | [  ]        [  ]        [  ]
No.  17 KillerBee    | [  ]        [  ]        [  ]
No.  18 ArmyCrab     | [  ]        [  ]        [  ]
No.  19 GasCloud     | [  ]        [  ]        [  ]
No.  20 BigShroom    | [  ]        [  ]        [  ]
No.  21 VenomWorm    | [  ]        [  ]        [  ]
No.  22 MadRaven     | [  ]        [  ]        [  ]
No.  23 MadHound     | [  ]        [  ]        [  ]
No.  24 Toadstool    | [  ]        [  ]        [  ]
No.  25 Shadower     | [  ]        [  ]        [  ]
No.  26 Vampire      | [  ]        [  ]        [  ]
No.  27 CarniMoth    | [  ]        [  ]        [  ]
No.  28 RogueNite    | [  ]        [  ]        [  ]
No.  29 CatFly       | [  ]        [  ]        [  ]
No.  30 KingToad     | [  ]        [  ]        [  ]
No.  31 WildApe      | [  ]        [  ]        [  ]
No.  32 TrickBag     | [  ]        [  ]        [  ]
No.  33 MummyMan     | [  ]        [  ]        [  ]
No.  34 HellCrab     | [  ]        [  ]        [  ]
No.  35 Druid        | [  ]        [  ]        [  ]
No.  36 Flamepede    | [  ]        [  ]        [  ]
No.  37 Mummy        | [  ]        [  ]        [  ]
No.  55 Cannibox     | [  ]        [  ]        [  ]
No.  72 Hork         | [  ]        [  ]        [  ]
No. 144 Kandar       | [  ]        [  ]        [  ]


******************************************
VII. Mini-Games
******************************************

+-----------------+
  Pachisi Tracks
+-----------------+

    Pachisi Tracks is a mini-game that looks similar to a board game. 
You will see various tiles scattered throughout the board each 
representing a different action or affect. You get a limited number or 
rolls to make it to the goal. Also note that you must roll the EXACT 
number of spaces required to land on the goal.
    I'm not sure what all the tiles do, (at least for now, since I 
didn't land on all of them), but for those I did, and some look pretty 
self-explanatory.

+------------------------------------------------------+
| Tile        | Effect                                 |
|-------------|----------------------------------------|
| Start       | Where you start                        |
| + Arrow     | Advance that many spaces               |
| - Arrow     | Move back that many spaces             |
| Chest       | Item inside.                           |
| + Dice      | Gain a turn(s)                         |
| - Dice      | Lose a turn(s)                         |
| Dresser     | Search for items.                      |
| Electricity | Shock of electricity                   |
| Exclamation | ???                                    |
| Feather     | ???                                    |
| Forest      | Search for items. Possible battle.     |
| Gate        | Warps you to another part of the board |
| + Gold      | Add gold to your stash                 |
| - Gold      | Take gold from your stash              |
| Grass       | Search for items. Possible battle.     |
| Hill        | Search for items. Possible battle.     |
| INN         | Rest at the INN                        |
| Pot         | Search for items                       |
| Question    | ???                                    |
| Sign        | You must go in that direction.         |
| Skull       | ???                                    |
| Slime       | Enemy battle                           |
| Star        | Recovers HP/MP                         |
| Trap Door   | Fall down                              |
| Goal        | Where you finish                       |
+------------------------------------------------------+

Pachisi Track #1 
Location: Between Romaly Castle and Kazave
Prize: Steel Sword
       500G

Pachisi Track #2
Location: Between Ashalam and Isis.
Prize: TinyMedal
       Mace


******************************************
VIII. Secrets & Misc.
******************************************

+----------------+
  TinyMedal List
+----------------+

    Well, I would assume that some people would be looking for the 
TinyMedals, and instead of placing them all over the walkthrough, I 
thought I would just make the list here. The list of prizes can be seen 
at the collector's house or here for those that are too lazy.

+--------------------------+
| Medals | Prize           |
|--------------------------|
|   5    | Spiny Whip      |
|  10    | Garter Belt     |
|  20    | Blade Boomerang |
|  30    | STR Ring        |
|  35    | INTSpecs        |
|  50    | Ninja Suit      |
|  60    | Justice Abacus  |
|  70    | AGLScarf        |
|  80    | Dragon Claw     |
|  90    | Vivify Staff    |
|  95    | Sacred Bikini   |
| 100    | Gold Pass       |
+--------------------------+

Locations:

01- Aliahan Castle: In a barrel, 1st floor.
02- Aliahan Town: At night visit the house you couldn't before, and   
    search the drawers on the 2nd floor.
03- Najimi Tower: Inside a chest.
04- Aliahan Castle: Inside of a drawer.
05- Village of Reeve: Search under the boulder.
06- Small shrine near Tempt Cave: In a pot
07- Romaly Town: Inside the left house, in a pot.
08- Romaly Town: Near the entrance to the castle, next to the torch.
09- Romaly Castle: In the bottom-right garden. Search the middle bush.
10- Kazave Village: Search the third tombstone.
11- Elvenham: Near the queen, search to the left of the stumps, and      
    look for a piece of land that goes in.
12- Cave below Elvenham: Inside a chest.
13- Pachisi Track #2: Inside those blue tiles, on the left side. Sear    
    the bottom right corner in the middle.
14- Pachisi Track #2: As one of the prizes for winning.
15- Isis Town: Search the cross in the middle.
16- Isis Town: Search in a pot.
17- Shrine south-east of Isis: Search inside the pot.
18- Pyramid: 1st floor, in the upper-left corner.
19- Pyramid: 4th floor, in one of the chests.
20- Isis Castle: Chest on the 1st floor, right side.
21- Ashalam: Visit the house in the upper-left corner, the one that      
    requires a Magic Key. Search the blue tiles to find a medal.
22- Romaly Castle: In the bush to the right of the little pond in the    
    castle.
23- Portoga: Inside the Inn, where the horse is. Search the grass 
    there.
24- Portoga: There is a hidden path behind the INN that leads around 
    the castle. Head down the stairs and search the vase.


+--------------+
  Pachisi Bug
+--------------+

    Apparently there is a bug/error/glitch in the Pachisi mini-game. So 
far a few people have reported that when you get into random battles on 
the board (such as searching in the Grass area), your Hero seems to 
gain 50+ levels in one battle, even from fighting something as simple 
as a Slime.

    If you can repeat this bug with consistency tell me, I'm going to 
try it myself and see what happens. Note that this will make your game 
a whole lot easier, so avoid the bug if you want to keep the challenge 
there.


******************************************
IX. Credits/Disclaimer
******************************************

This FAQ is copyrighted 2001 by Mike Meevasin. Dragon Warrior is 
made/owned/copyrighted/whatever by Enix, Armor Project, and Bird 
Studio. You may freely use this FAQ for noncommercial purposes (meaning 
that it cannot be sold for money, used to help sell a product, or given 
away as a free guide when someone buys a game), if it is not altered, 
you ask me first, with the exception of the sites listed below, and I 
am credited.

Nemesis: http://faqdomain.cjb.net
Al Amaloo: http://vgstrategies.about.com/games/vgstrategies/
Gamespot: http://www.gamespot.com

Also if I do give you permission to use this FAQ, please try to keep up 
with the latest version of this FAQ.


%%%Credits%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Without the help and contribution of these people, this FAQ could not 
have been possible.

- Prima's DWIII guide for the personality quiz. Something useful in 
  their guide for once.
- julian pomerleau (kiaser_the_god @ hotmail.com) for the heads up on a 
  new personality.
- Druid 555 (ardcypher5 @ hotmail.com) for some Monster Medals I was 
  missing.
- M.C. Swinkels (wild_wing_sora @ bishoujosenshi.com) for more Monster 
  Medal listings.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%