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                     The Legend of Zelda: Oracle of Ages
                               FAQ/Walkthrough
                    Version 2.0 Rebirth EX++ Omega³ FINAL

                       Written by ShdwRlm3 & Astroblue

                      Last Updated: December 30th, 2002


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-                              IMPORTANT NOTE!!                              =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Plagiarism is no good.  Plagiarists are very bad.  Plagiarists get put into
Naughty People List and will face the consequences.

If you send us an e-mail, we can't guarantee we'll answer it.  But we can
guarantee we won't answer it... just joking, sorta...

Also, if you need to find something, try pressing Ctrl+F and type in what you
need to find!  Some people have been complaining that there's too much to read
through.  Please consider that it took us a long time to write this, so at
least make the effort and try to read through the FAQ before asking us
questions!  With Ctrl+F, it shouldn't be too hard to find what you're looking
for.


******************************************************************************

Welcome to ShdwRlm3 & AstroBlue's The Legend of Zelda: Oracle of Ages
FAQ/Walkthrough!  Here you'll find a complete and detailed Walk-through for
the entire game, lots of lists, tons of secrets, and much more!  While the
Oracles games (and most games in general) are much more enjoyable if you go
through them yourself, we realize that being stuck on one puzzle for hours
just isn't fun, so hopefully this will help you at times when you are stuck.
Without further ado, on to the FAQ!  Good luck, and don't forget to have fun!

Check out ToastyFrog's review of da Oracles, it's well wicked!
http://www.toastyfrog.com/2d/games/zelda_oracles.shtml


T a b l e  o f  C o n t e n t s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     1.Prelude
     2.Controls
     3.Characters
     4.FAQs
     5.Walkthrough
     6.Linked Game Changes
     7.Side-Quests
     8.Bestiary
          Bosses
          Enemies
     9.Items
          Items
          Special Items
     10.Rings
     11.Heart Locations
     12.Gasha Locations
     13.Link System
          Passwords (Secrets)
          Link Cable
     14.Codes & Secrets
     15.Miscellaneous
          Shameless Self-Promotion
          Naughty People List
     16.Version History
     17.Credits
     18.Copyright Info


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  /__\                         1. P R E L U D E                         /__\
 /\  /\                        ----------------                        /\  /\
/__\/__\______________________________________________________________/__\/__\

(From Instruction Booklet)

  Link awoke one day to find himself deep in a strange forest.  As he started
to walk through the woods, he heard cries for help coming from just up ahead
of him.  Link hurried toward the voice, only to find a group of monsters
surrounding the woman who was screaming.  When the monsters saw Link, they
immediately fled.
     The woman who was being attacked was none other than Impa, nurse to
Hyrule's Princess Zelda.  Impa said she had come to the forest to search for a
singer named Nayru.
     "Can't you help me look?" Impas asked.  Despite the strange look she gave
him, Link could not refuse her request.  Together they found a large stone
with a Triforce on it.  Naturally, Link moved the stone, but Impa wouldn't so
much as lay a hand on it.
     As they traveled even deeper into the forest, they found a young woman
singing.  Invited to sit by the group of animals that listened to the girl's
song, Link joined in the circle and let the beautiful song fill his ears and
penetrate his heart.  This was surely Nayru, the singer Impa was searching
for.  Just then, Impa erupted in a cackling laugh.
     "Ah ha ha ha ha ha!"
     A darkness surrounded Impa, and a frightening shadow lifted from her
body.
     "Nayru!  Oracle of Ages!  I, Veran, Sorceress of Shadows, shall make you
my own!"
     The shadow that called itself Veran began swooping about the forest
before flying straight into the body of the frightened singer.  A blinding
light shone forth from Nayru's body.
     When Link's eyes had grown used to the light, he realized that Nayru
looked very strange.  Her face seemed veiled in shadow, and her bright smile
had vanished.  A piercing, evil gaze had replaced it.
     "Ha ha ha ha ha!"
     "Now the power of the Oracle of Ages is mine!  I can travel through time
at will!  Now a ned age shall begin-an age of shadows!"  And with that, Veran
and Nayru vanished.
     Nayru was actually the Oracle of Ages who controlled time in this land of
Labrynna.  When the oracle was kidnapped, the flow of time in Labrynna was
distorted, and strange things began to happen.  Before vanishin, Veran said,
"When the past changes, so does the present."  Her plan was to travel to the
past and gather power from the sorrows of the people of Labrynna so that she
could create her age of shadows.
     Will Link be able to free Nayru from Veran's evil clutches?  Such is the
quest that Link must now undertake.



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  /__\                        2. C O N T R O L S                        /__\
 /\  /\                       ------------------                       /\  /\
/__\/__\______________________________________________________________/__\/__\


Control Pad - • Move Link
              • Move cursor in Menus
              • Press repeatedly to swim faster (Mermaid Suit)

A Button - • Use item assigned to A Button
           • Assign item to the A Button in the Sub-Screen
           • Talk / Read / Look
           • Scroll through text
           • Stroke faster while swimming (Zora's Flippers)
           • Use item while swimming (Side-scrolling, Mermaid Suit)
           • End cutscene

B Button - • Use item assigned to B Button
           • Assign item to the B Button in the Sub-Screen.
           • Cancel
           • Scroll through text
           • Dismount off Ricky, Moosh, or Dimitri (while he is not in the
             water)
           • Use item while swimming (Side-scrolling, Zora's Flippers)
           • Dive while swimming (Zora's Flippers, Mermaid Suit)

Start    - • Pause / Sub-Screen
           • Hold with Select to open Save Menu

Select   - • View Map
           • Change screen in Sub-Screen
           • Hold with Start to open Save Menu


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  /__\                      3. C H A R A C T E R S                      /__\
 /\  /\                     ----------------------                     /\  /\
/__\/__\______________________________________________________________/__\/__\


Link
----
After being plucked from Hyrule by the Triforce, Link finds himself in the
distant land of Labrynna.  After saving Impa from marauding monsters, Link
learns about Nayru, the Oracle of Ages, and embarks on a new adventure.
His courage may be enough to save Time itself.

Maple
-----
Maple is an apprentice witch to her grandmother.  She often sneaks away from
training and flies around on the magic broom she recently learned to ride.
Occasionally, she unexpectedly flies down and crashes into Link.  Curse as she
knocks away your hard-earned hearts and rupees, but rejoice as you "borrow"
her Rings and Magic Potions ;)  Perhaps one day she'll trade in her broom for
something a little more hi-tech.  Syrup, her grandmother, wants her to find
a book of sadness for her.

Bipin and Blossom
-----------------
Bipin is a famed tree planter who grows Gasha Seeds, and freely offers
information about them to curious travellers.  Blossom is his wife.  Together
they have a young child who is full of promise.  What kind of man will this
child grow up to be?  This lovely couple inhabits houses in both Labrynna and
Holodrum.  They have a newborn baby, which, for some strange reason, you can
name for them.  Talk about lazy parenting :)  If you help them raise their
child, they'll give you tips on Gasha gardening.

Dipin
-----
Dipin is what I named Bipin and Blossom's son, though you're free to name him
anything else.  He's a rather shy kid that will initially stay away from
strangers.  It's actually interesting to watch him grow up.  When he's all
grown up, he'll be just like his father.  Of course, your decisions could
cause him to grow up in a different way...  In my latest game, I've named him
Zipin.

Nayru
-----
As the Oracle of Ages, Nayru wields power over the currents of time in
Labrynna.  She is a wise and serene young woman who spends her days singing
songs and wishing for peace.  Nayru's wisdom rids the world of sorrow.  Little
does she know the Sorceress of Shadows covets her powers...

Zelda
-----
The Royal Princess of Hyrule is a symbol of the people's hope.  Her vivid
dreams allow her to predict when something evil is about to happen in the
world.  Her crest of wisdom and symbol of hope free the world from despair.

Veran
-----
Veran, who has disrupted the flow of time in Labrynna, is the Sorceress of
Shadows, and is able to possess the bodies of others and force them to do her
biding.  Her plan is to control time from the past to fulfil her hidden
desires.  An "Age of Shadows" full of sorrow is her goal, but does she have
even more hidden motives?

Queen Ambi
----------
Ambi is a Labrynnian queen from the distant past.  She's been building Ambi's
Tower, but recently the villagers have begun to call it the Black Tower.
Something has changed the queen's once kind nature, but just what remains a
mystery...  She still searches for her lost love, who sailed away from her
heart.  Ambi's Tower was constructed to search for him, but has since become
a tower of darkness.

Maku Tree / Maku Sprout
-----------------------
This giant tree is Labrynna's guardian.  Link is able to earn her favor by
helping her in the distant past-when she was but a young sprout.  She remains
forever grateful for Link's help, and wants him to one day fulfil his
"promise."  You must gather the Essences of Time to help her regain her power
and help you defeat the evil Veran.

Impa
----
As royal nurse, Impa has cared for Hyrule's Princess Zelda since her birth.
Link rescues her from an attack of roving beasts, but something about her
doesn't seem right... (Note: As D3ADRAV3N has pointed out, they colored in
Impa's... "chest."  That's censorship for ya.)

Farore
------
Farore is the third Oracle who links Holodrum, the world of the sorceress
Din, with Labrynna, the world of the sorceress Nayru.  Unlike the other two
goddesses, she's stuck with desk work in both worlds, residing inside the Maku
Trees.  The Oracle of Secrets, she will help your Secrets come to life.

Ralph
-----
Ralph is Nayru's hot-tempered childhood friend.  His hastiness and lack of
focus can sometimes lead to trouble.  Having seen his dear Nayru taken from
before his very eyes, Ralph is determined to rescue her.  He often helps Link
on his own quest.

Veran (Nayru)
-------------
Early on in Link's quest, Veran will inhabit the body of Nayru.  In addition
to collecting the Essences of Time, you must fight to free Nayru from Veran's
grasp.

Ricky
-----
This boxing glove-wearing Kangaroo will aid Link on his quest once you've
found his lost glove.  He has the power to jump high and create powerful
tornadoes.

Shop Keeper
-----------
Unfortunately, you can no longer steal from the shops.  Still the Shop Keeper
offers a variety of items, including Hearts, Shield, Bombs, and... a Flute?

Tingle
------
An import from Majora's Mask, Tingle makes his residence near Lynna City.
Perhaps his cartography skills will come in handy?

Vasu
----
The only jeweler in the world of Labrynna, he appraises the secret powers of
rings made from magical seeds.  Vasu also has two pet snakes.

Moosh
-----
This winged Polar Bear will help Link cross large gaps.  However, don't bring
him near water, cause this polar bear can't swim!

Zora Race
---------
This sea-dwelling race, well, dwells in the sea.  Their King is currently
sick, but perhaps some special potion will make him better.  You can find them
in the Zora Village.

Cheval
------
Mister horse man, as I like to call him.  He is the inventor of Lynna Village
and hopes one day to invent water-proof items.

Subrosian Race
--------------
This race usually inhabits the Underworld of Holodrum, but after Link's
adventure in Holodrum they will flock to Rolling Ridge.  Even Rosa makes an
appearance!  Like the Gorons, they love to dance dance!

Witch Syrup
-----------
This resourceful witch sells a variety of rare (and expensive!) items,
including Gasha Seeds and the always useful Magic Potion.  After getting her a
special item, she'll start producing that prized medicine.  However, her
inventory may increase under certain conditions...

Great Moblin
------------
Commanding Forts in both Holodrum and Labrynna, this Moblin's work is never
done.  The Great Moblin has begun to harass the Gorons with the hope of
getting a monopoly on their prized Bomb Flowers.  Bombs are his specialty, as
well as his downfall?

Skull Pirates
-------------
They sail the seas (well, maybe they don't...) in both Labrynna and Holodrum.
They're very willing to help you on your journey.  For some reason, they may
be connected to royalty...

Dimitri
-------
This friendly Dodongo is a very useful pet.  Able to eat the most dangerous of
enemies, Dimitri may move slow on land, but his sea navigation is unmatched!

Goron Race
----------
A very care-free race which live in Rolling Ridge.  They are led by the Elder
Goron and are infatuated with dancing.  All sorts of Mini-games are the
current fad for these rock-loving creatures.

Tokay Race
----------
These reptilians live on Crescent Moon Island.  A friendly bunch, though your
first encounter will make you think differently.

Rafton
------
Expert raft-maker, he will (obviously) help you build a raft to navigate the
rough seas.  However, you need some rope...  Oh yes, if anyone's seen his
artwork, he's far more buff than his sprite suggests.  After he makes a raft,
he plans on entering a boating contest, but needs a really good Oar.

Forest Fairy
------------
These cute little fairies are quite different than the usual variety.  They
are a playful creature, though you won't like their first game.  They make
their home in the aptly named Fairies' Woods.

Mayor Plen
----------
Mayor of Lynna City.  Not much else to say about him.

Thuber and Friend
-----------------
These two hang out with each other in Lynna City.  Thuber, though never named
in the English version, is Lynna City's own comedian.  However, his jokes are
becoming old, and he needs some fresh material.

The Hand
--------
Always in the Toilet, the Hand requires something to wipe with...

Vire
----
A Flying Demon, Vire will haunt Link in Labrynna and Holodrum, as well as
imprison an old friend...

Adlar
-----
He helped raise Queen Ambi, but is now old in the Past.  As with other
Labrynnians, he wonders what has changed the once kind Queen.

Mamamu Yan
----------
A lover of dogs.  When her dog goes missing, you must find it.  Also, her dog
is a bit shy.  Perhaps something can hide its face?

Happy Mask Salesman
-------------------
Another import from Majora's Mask and Ocarina of Time.  He's really hungry!

Tokee
-----
A musician.  He lives high atop (or is it below?) Talus Peaks.  He is
searching for a tune that will help him complete his own time-travelling tune.

Dekadin
-------
A dark little boy.  Always depressed, maybe Link can cheer him up?

Troy
----
A famous animal scholar.  He'll always have advice on how to slay Labrynna's
monster population, as well as rumors of 3 helpful pets.

Postman
-------
Always in a rush, the Postman should be familiar to Zelda players.  However,
he has no way to tell what time it is.

Patch
-----
This repair man can repair any broken object.  However, you must perform a
special tra-- err, ceremony.

Pippin
------
A Gasha Gardener.  Presumably ancestor of Bipin.

Poe
---
This lonely ghost wishes to move on to the after-life.  Perhaps our hero can
help him?

Tokay Chef
----------
The Tokays' island chef has a stuffy nose.  Something really stinky may clear
his sinuses.

Thin Man
--------
This resident of Symmetry Village wants to bulk up, but only has enough
training equipment for one arm.

Old Zora
--------
Living far away from his hometown, this Ancient Zora longs for the sounds of
the sea.


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  /__\                            4. F A Q s                            /__\
 /\  /\                           ----------                           /\  /\
/__\/__\______________________________________________________________/__\/__\


1) Q. Can I e-mail you guys a question about the games, what is your email
      address?

   A. Yes, you may, but ONLY if you've read through the entire FAQ already and
      have not found the answer to your question.  If you have a question, try
      asking someone at the GameFAQs Zelda message boards first!  The people
      there (including myself and Astroblue who visit every so often) are very
      nice and will be willing to help.

      We are under NO obligation to answer any e-mails.

      This is not an occupation, and we do not get paid for our hard work.
      It's simply a hobby.  While we enjoy helping people, consider that this
      guide took hours of work over a period of months to complete.  As far as
      we're concerned, THIS is our way of helping people, and we'd appreciate
      it very much if you took the time to find your answer.

      By no means are we saying we won't answer e-mails that ask good
      questions that aren't already answered in the FAQ, but be warned that
      it's much easier for us to click "Delete" than to answer a question
      already answered in the FAQ.  Please, feel free to e-mail, but don't
      feel bad or be surprised if we don't answer.

      Anyway, here are our e-mail addresses:
      Shdwrlm3:  shdwrlm3(at)yahoo(dot)com
      AstroBlue: astroboy_blue(at)yahoo(dot)com

2) Q. Can I use information from your FAQ?  Can I use the ASCII art or dungeon
      maps?

   A. Perhaps... but ask permission first!  Also, if you're even remotely
      thinking about doing a FAQ for these games, DO NOT READ OUR FAQs!  You
      may read them to get yourself out of a few difficult parts, but try to
      do the work yourself!  Astroblue and I have worked countless hours on
      this FAQ, and it isn't nice for either of us or the countless people who
      have helped us to have our work stolen from.

      NO ONE MAY USE THE ASCII ART OR FORMATTING, so DON'T ASK!!!  Under no
      circumstances will we allow anyone to use the ASCII art at the top of
      the FAQ or any of our formatting (including headers, dungeon maps,
      walkthrough formatting, etc.)  Sorry, but we believe all FAQ writers
      should try to find a style of their own.

3) Q. Which game should I buy?  Ages or Seasons?

   A. If you have enough money we strongly suggest that you get both, as
      Oracle of Ages and Oracle of Seasons are both brilliant games.  Lots of
      people say that if you like action get Seasons as it has lots of action
      and if you like puzzles get Ages as it has many puzzles.  This argument,
      while being flawed (as Ages still has quite a lot of action and Seasons
      does have quite a few puzzles), is also a good way of deciding which
      game to buy.  So if you like slashing Moblins get Seasons, and if you
      like pushing statues to solve a puzzle get Ages.  Also, if you are more
      inclined to the pre-N64 Zelda's you will like Seasons more as it is more
      old skool.  If you like Ocarina of Time and Majora's Mask, get Ages as
      it borrows heavily from the style of those games (lots of character
      interaction). If you still can't decide ask the kind chaps at your
      local store for a test run of both, since they may let you if it means
      selling a/some cart(s) :) .

4) Q. Can I get more than one Animal Flute?

   A. No, you can only get one.  After returning to the mainland with Dimitri
      (after Level 3), but BEFORE you venture on to Nuun Highlands, you'll be
      able to choose which Flute you want.  If you buy the Flute inside the
      Lynna City Shop, you'll eventually get Dimitri's Flute.  If you win the
      Flute in the Target Aim Mini-Game in Lynna Village, you'll receive
      Ricky's Flute.  If you don't get either, you'll end up getting Moosh's
      Flute.

      Also note that if you are playing a "Linked" (Password) Game, you will
      automatically receive the Flute you got in your first game. When you meet
      up with the animal buddy you had in the last game.

5) Q. How do I stop Maple stealing my Rings, Potions & Hearts?

   A. Maple only makes you drop unimportant stuff like Seeds, Bombs and
      Rupees.  Sometimes she will drop rare items such as Gasha Seeds, Magic
      Potions, Rings, or a Piece of Heart, so try to meet her as often as
      possible.  She appears once for every 30 enemies you kill (15 with
      Maple's Ring).

6) Q. I used the Old Mermaid Key on the keyhole for Mermaid's Cave in the
      Present.  When I go to the Past, the key doesn't work!!!  What's wrong?

   A. Probably THE most frequently asked question we get.  There is actually
      a different Mermaid Key for the dungeon in the Past.  If you didn't get
      it, it's cause you're not reading the Walkthrough :)  Anywho, play the
      Goron "Baseball"/Target Gallery Mini-Game in the Past (it's where the
      Target Carts (Minecart/Seed Shooter) game is in the Present) to win the
      Lava Juice.  Exit the game cave, head left one screen, then jump down
      off the ledge.  Head up one screen and enter the cave.  Speak with the
      Goron who claims to know the Graceful Goron.  NOTE that you MUST have
      the Old Mermaid Key (the Key you get in the Present Big Bang game).
      Give him the Lava Juice and he'll give you the Letter of Introduction.
      Take the Letter of Introduction to the Red Graceful Goron in the Past
      Dancing Game and play the Dancing Game once again to win the Mermaid
      Key.  Now you can open Mermaid's Cave in the Past!

7) Q. I got into Zora Village, but I forgot to buy the Magic Potion!  Now I
      can't get out because of the Poison Bubbles!

   A. Scratch what I said in Question 6.  THIS is the most frequently asked
      question I get, and the answer is far simpler.  Just equip your Seed
      Satchel with your Gale Seeds (available on the Gale Seed Trees in both
      Zora Villages (Past and Present) or Symmetry City) and use them to warp
      out.

8) Q. I accidently used a Small Key in the "wrong" lock.  Should I restart my
      game?

   A. No, all the dungeons are designed in a non-linear way.  Just keep
      exploring the dungeon for another key (usually the "wrong" lock you used
      it on will take you to another key).  Please don't ask us how to
      "unstick" your game.  We are not going to write a million different
      walkthroughs to fix all the different ways you can get "stuck".
      Remember, there are ALWAYS enough keys in a dungeon.  Our maps feature
      the locations of every key, so make sure to check them out.

9) Q. Farore asks me "Do you know the secret to moving through time?"  Where
      is this Secret?!

   A. This is another poor choice of words on NOA's part.  What she should
      have said was "Do you know *A* secret to move through time?"  What she
      means is all of the Memory Secrets.  For example, let's say you played
      Seasons first, then Ages second.  If you used the Labrynna Secret from
      Seasons to start a new Ages game, people in Oracle of Ages will give you
      Secrets.  Give those Secrets to people in Seasons and you'll get new
      items/upgrades!  The people in Seasons will then give you a Secret to
      use in Ages.  This Secret is known as a Memory Secret.  Memory Secrets,
      once given to Farore, let you have the upgrades you have received in
      your other game.

10) Q. I finished Ages and got the password to get to Holodrum.  I went to
       Farore and tried to enter it but I could only enter 5 characters!  Is
       my game screwed?

    A: No, you just are confused with the Password System.  To use that
       Password you have to buy "Oracle of Seasons" and then start a new game
       using the password via the "Secrets" option when you choose a new file.

11) Q. Vasu just told me Rings lose their power over time!  Is that true?!

    A. Your precious Red Ring is safe.  Nintendo of America once again used a
       poor choice of words.  What Vasu means is that if Rings are not kept in
       a Ring Box, they will lose their power, so that's why Vasu must keep the
       rest of your Rings for you.  Your Ring Box only holds 1 Ring at first,
       so it's a cheap way of having you only carry 1 Ring at a time (or up to
       5 later).  If your Rings weren't in a Ring Box, they would lose their
       power!  But you do have a Ring Box and Vasu has a safe place for your
       Rings, so they will never lose power!

12) Q. I've beat all of Ages but there's still part of Sea of Storms that I
      can't reach in the Present!

   A. Okay, first of all, that's not a question.  Second, you haven't been
      reading the walkthrough because in the Linked Game Changes section it
      mentions that you can reach that area only in a "Linked Game."  In a
      Linked/Password Game, the underwater Zora at Sea of Storms is in a
      completely different location.  Instead of being in the Past, he'll be
      in the Present, allowing you to reach Sea of Storms in the Present.
      And yes, that basically means you can reach the Soft Soil in Sea of
      Storms only in a Linked Game.

13) Q. Which game should I play first, Ages or Seasons?

    A. It doesn't really matter which game you play first or second.  However,
       take the following into consideration.  Your second game will likely be
       the easier one, since you'll have access to lots of new powerful items
       and upgrades.  Personally, I would choose to play Ages first, then play
       Seasons as my Linked Game.  You get to experience a more fleshed out
       story and Onox (who I believe is harder than Veran) will be much easier
       to defeat.

14) Q. Where are the Master Sword and Mirror Shield?

    A. For the love of all that is pure and holy, will you people just read
       the FAQ?!  If you people would (could?) actually read the Link System
       section of the FAQ, you'll see that you can get the L-3 items from
       PASSWORDS.  Any e-mail I get regarding these 2 items will be deleted
       immediately.  Please read our Password FAQ for further details on the
       Link System.

15) Q. What does Gasha mean?

    A: Brandon can answer this better than we can: "You mentioned that Gasha
       really more accurately translated to Gacha, but the translators
       inexplicably chose '-sh'. I of course don't know this for certain, but
       I've got a strong strong inclination to believe that the seeds are a coy
       reference to gashapon machines -- the same sort of thing that we've got
       here in grocery stores where you put a couple quarters in and get a
       surprise-filled egg (seed, whatever) out. These are of course far more
       common and beloved in Japan (see: Shenmue), where you get rad little
       videogame related toys instead of 'what would jesus do?' shoestrings and
       'hoochie mama' stickers.

       Anyway, even those themselves seem like they should be translated
       Gachapon, and in some cases it is, but the far more prevalent romanizing
       ends up Gashapon (try searching for both on google -- gachapon turns up
       a good 900+, while gashapon nets 6000+). My initial thought was that it
       was related to "got ya!" [see: Saru Getchu], but digging through a
       japanese dictionary shows:

       gachagacha*
           (adj-na,n,vs) clatter

       gachan*
           (adv) crash; slam

       gacharito*
           with a clank

       So it probably has more to do with an onomatopoeia for the sound the egg
       makes as it falls out of the machine). So anyway, there you have it."

16) Q. Color?!  Armor!?!?  Defense?!!!?!  What are you, a bloody American?

    A. I'm just spelling them the proper way ^_^

17) Q. Can I translate/HTMLize/edit your FAQs?

    A. Hmm... First of all, we're not interested in any of the above, but if
       you wish to do it for fun... maybe.  You MUST e-mail us if you want to
       translate the FAQ, as well as provide us with a link.

       HTML is something we're definitely not interested in.  While it would
       make the FAQ easier to view, it would also increase its size, plus
       neither of us has a website to display it on.  This goes for any other
       format as well.  For the most part, we'd prefer it if you kept the FAQ
       in its original, unaltered text form.  That way, everyone will be able
       to view it and the file size will be kept down.

       As for editing the FAQ, no.  You must change NOTHING.  We realize there
       are grammatical/spelling errors, but WE are the FAQ writers and we'll
       be the ones to deal with them.

18) Q. Official Guides.  Which one?

    A. So far I've seen 4 differents strategy guides:

       Nintendo: Probably the best of the bunch.
         -Pros: Best explanation of Password system, detailed maps, ring list,
              good walk-through, clean design.  Only guide with Hero's Cave
              walk-through.
         -Cons: Though it's the best in explaining passwords, that's not
              saying much.  None of the guides explains it that well.  There's
              also a lack of secrets or fun stuff to try.  If it were the same
              quality as their Link's Awakening guide, it would've been a
              must-buy.
       Versus: Versus always releases pretty good guides, but I do think they
              need a little work with their design.
         -Pros: Second-best Password explanation.  Huge maps.  Good puzzle
              solutions.
         -Cons: A bit cluttered.  Maps are almost too big (some maps are cut
              off).  No Hero's Cave walk-through.  Some names are incorrect.
       Brady: Not a bad guide, but maps pale in comparison to other guides.
         -Pros: Good walk-through in general.
         -Cons: Terrible maps.  Lack of Password explanation (only a small
               blurb in the introduction).  No Hero's Cave walk-through.
       Prima: I remember this one the least.
         -Pros: Best Ring List.  Decent maps.
         -Cons: No Hero's Cave walk-through.



   /\――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――/\
  /__\                     5. W A L K T H R O U G H                     /__\
 /\  /\                    ------------------------                    /\  /\
/__\/__\______________________________________________________________/__\/__\


NOTE: This Walkthrough is written to take you through Oracle of Ages if it
      is the first of the two Oracle games that you're playing.  If you're
      continuing Link's Quest from Oracle of Seasons look at the Section
      entitled "LINKED GAME CHANGES" after this walkthough.

------------------------------------------------------------------------------
                                   Prologue
------------------------------------------------------------------------------

Forest of Time
``````````````
Head up two screens to find Impa being attacked by Octoroks.  The Octoroks
will run away, and you'll have a short conversation with Impa.  After the
talk, she will join you.

Head up one screen, then left one screen.  After Impa speaks, head to the
stone with the triangle symbol on it and push it to the left or right to clear
the path.  Head up two screens to reach Nayru and her forest pals.  Talk to
each of the creatures surrounding her at least once, then speak to the bear
once again to make him move.  Walk past the bear to see a nice cutscene
featuring Nayru and Link.

After the cutscene ends and the events unfold (NOOO!!  Not the monkeys!), Impa
will give you the Wooden Sword and will tell you to visit the Maku Tree in
Lynna City.

Head down three screens.  Cut down the bushes with your new Sword and head
left to the next screen.

------------------------------------------------------------------------------
                         Quest for the Eternal Spirit
------------------------------------------------------------------------------

Lynna City
^^^^^^^^^^
Welcome to Lynna City.  Visit the Shop and check out the goods.  You can spend
some time in the Forest of Time or the City cutting down bushes to get rupees
for the Wooden Shield, but it's not necessary.  It's best to wait until later
for the Shield.  Make sure to stop by Vasu Jewelers to pick up a Ring Box.
Explore the rest of the city if you wish.  When you're ready, head up two
screens from where the shop is and enter the cave.

Maku Path
*********
Not really a dungeon at all, but for some reason it has a map.  Use it to get
used to our dungeon walkthrough format.

1F

   1
   _
A |_|
B |_|
C |_|
D |_|


1F
D-1  Exit up.
C-1  Exit up.
B-1  Exit up.
A-1  Go up the stairs.

After speaking with the Maku Tree, she will suddenly disappear.  It seems that
something has happened to her in the Past!  Head right one screen.  Talk to
Ralph, then enter the portal to go to the Past.

Northeast Lynna
```````````````
Once in the Past, head down one screen, then left one screen.

Lynna Village
^^^^^^^^^^^^^
Welcome to Lynna Village.  Head down one screen, then left three screens.  Now
head down two screens.

The Black Tower
***************
Go down one screen, then right one screen.  Speak to the Miner there to view a
short cutscene.  Afterwards, he will move out of the way to let you pass.
Head up, then enter the doorway on the next screen.

You're now inside The Black Tower.  Head right to the next room, then up to
another room, and finally left to the room after that.  Head left in this
room, then go down and talk to the distinct-looking orange miner.  The Shovel
is now yours!  See those rocks (dirt) to the right of the guy who gave you the
Shovel?  You can use the Shovel to break those!  Now that you've gotten what
you needed, exit The Black Tower the way you came, or use the Shovel to get
rid of the dirt blocking the path.

Once outside, head down (get the Piece of Heart if you wish), left, then up
two screens to return to Lynna Village.

Lynna Village
^^^^^^^^^^^^^
Back in Lynna Village, use your newfound Shovel to dig up the ground.  You
may find hearts, Rupees (sometimes rare Blue Rupees worth 100), or enemies.
Try to dig up enough Rupees to buy a Shield when you return to the Present.
From where I left off (one screen above The Black Tower), go up once and right
three times.  Now head up one screen to reach the screen with the entrance to
Maku Path.  Use the Shovel to break the dirt, then enter the cave.

Maku Path
*********
Okay, here's your first real (mini-) dungeon.


1F                       Places of Interest
                         Entrance 1F D-2
   1 2 3                 Small Key-  1F: A-3
   _ _ _
A |_|_|_|
B |_|_|_|
C   |_|
D   |_|


1F

D-2  Head up and enter the next room.
C-2  Push the block up to open the door.  Go through the door.
B-2  Push the block in the middle of the room to the right, then kill the 3
     Keese (Bats) in the room.  Head right and go to the next room.
B-3  The door will close when you enter the room.  Kill the Mini-Gels (who
     can't hurt you) to open the doors.  Head up through the upper door.
A-3  Push the block in the way up.  Head right on the narrow path (not a good
     idea to fall into the pit!) until you reach two blocks.  Push the left
     block up and the right block right.  Go up and step on the switch.  Make
     your way back to the fork in the path and head left this time.  Follow
     that path to reach the Treasure Chest with a Small Key inside.  Head back
     to B-2
B-2  Head to the far-left of the room and open the door with your Small Key.
B-1  You'll see two groups of blocks arranged in the following manner:

      # #   # 7
     # 3 2 4 6 #
     # # 1 5 # #
     ##### ###89

     Push 1 to the left, 2 up, and 3 to the left.  Now step on the switch to
     open the door.

     NOTE!  Thanks to JayZ for this little tidbit!  Push 5 right, 4 up, and 6
     right to make some stairs appear.  Go down them to reach 30 Rupees!  To
     get out, push 7 right, 8 down, and 9 right.

A-1  Immediately kill the 2 Stalfos in the room.  To get the Piece of Heart,
     push the left-most block up, then push the block that was next to it to
     the left.  Now push the block by itself in any direction to open the
     doors. Head through the right door.
A-2  In the next room, head up the stairs to meet the Maku Shrub.

You will find the Maku Shrub being attacked by some Pig Warriors.  They will
attack you, but it shouldn't be hard to defeat them.  Be careful, though,
since they have arrows.  Once you've beaten them, you have successfully saved
the Maku Tree and can return to the Present.  Looks like Link has a new
girlfriend, though :)  And I thought the whole Princess Ruto thing was sick...

Head down one screen and go through the Time Portal.

Lynna City & South Lynna
^^^^^^^^^^   ```````````
Head up and talk to the Maku Tree.  Eventually the Maku Tree will give you a
Seed Satchel with 20 Ember Seeds.  She will tell you that she needs the
Essences of Time to restore her memory and make her grow.  Once she has all 8,
she can grow the Maku Seed, which will help Link defeat Veran.

Head down one screen and equip the Seed Satchel.  Use the Seeds on that little
tree on the right of the screen to burn it.  Head right and open the Treasure
Chest on the next screen for a Blue Rupee worth 30!

Head back left, then go down two screens and buy the Shield from the Shop if
you haven't done so already.  Head out of the Shop and go down one screen.

Use the Sword to hit the tree and the red seeds will fall out.  Use this tree
to replenish your Ember Seed supply.  Head back up one screen, then go right
once.

Forest of Time
``````````````
Head up once, right once, and down once.  Equip the Ember Seeds and burn down
the little tree on the right of the screen.  Head right one screen.

Yoll Graveyard
``````````````
Burn the tree on the screen here as well.  Head right once, down once, then
left once.  You'll see some little boys playing.  Make sure to note the spot
of soil on this screen- these are where you'll plant Gasha Seeds that you
acquire.  After the boys are done talking, head down the bridge to the next
screen.  Head right two screens and burn the tree on the bottom.  Enter the
hidden staircase.

Inside, head right just a little bit, then head up and light the lamp.  Now
head to the right and light the other lamp.  Pick up the Graveyard Key that
falls down and exit.

Head left twice, up once, right once, and up twice.  Open the gate there, then
head right once.  Go down three times and enter Level 1 - Spirit's Grave.

------------------------------------------------------------------------------
                           Level 1 - Spirit's Grave
------------------------------------------------------------------------------

Your first REAL dungeon.  Honestly, not much of a challenge.

Level 1 - Spirit's Grave

1F                        Places of Interest
                          Entrance-  1F G-3
   1 2 3 4 5              Boss- 1F B-3     Mini-Boss- 1F D-2
       _                  Small Key-  1F: E-5, D-4, C-4
A    _|_|                 Dungeon Map- 1F G-4
B   |_|_|_                Compass- 1F E-4
C  _|_|_|_|               Boss Key- 1F G-2
D |_|_|_|_|_              Power Bracelet- 1F E-1 (Tunnel)
E |_| |_|_|_|             Eternal Spirit- 1F A-3
F |_|_ _|_|_|
G |_|_|_|_|


1F
G-3  Welcome to your first real dungeon.  Not very hard, but then again, it's
     only the first dungeon.  Head right to the next room.
G-4  The door will close behind you.  Kill the 3 Red Gels to open the doors.
     Head right and push the block in the middle to the left or right to clear
     the path.  Head up to the next room.
F-4  Push the Cube up 3 times to open the door.  If you wish, head left and go
     up those steps to return to G-4 to get the Dungeon Map.  Once you're
     done doing that, return to the Cube room (and redo the puzzle if it
     resetted).  Head through the door on the right.
F-5  Kill the 2 Stalfos then head up to the next room.
E-5  Kill the Ghini in the room to open the doors and receive a Small Key.
     Exit through the left door.
E-4  Go to the middle of the room and push the block there to the left.  If
     you want the Compass, head up through the door to D-4, then back down to
     E-4, and push the block down to get to the Chest.  See those vines to the
     left of the Chest?  Burn 'em down, then enter the door.
E-3  Cut down the rock formations with your sword.  Kill the Snakes, then step
     on the switch to make a Chest appear.  Open the Chest to get a Ring.
     Head out through the right exit.
E-4  Push the block to the right, then exit the room through the upper exit.
D-4  Push the block nearest to you up.  Follow the path and open the Chest for
     a Small Key.  Exit to the left of the room.
D-3  Push the bottom-most block to the left, then push the block above it up.
     Follow the path and exit through the right exit.
D-4  Follow the path and exit throught the upper exit.
C-4  You'll see blocks arranged in the following pattern:

       4 5
       213
     ##   ##

     Push 1 up, 2 to the left, 3 right, and both 4 & 5 up.  Head right and
     step on the switch to make a moving platform appear.  Head left and step
     on the switch there to make a Chest appear.  Walk on the moving platform
     and open the Chest to get a Small Key, then return to D-3
D-3  Exit up.
C-3  Go to the left and move onto the moving platform.  When it brings you up,
     step off to the right and push the block there to the right.  Head to the
     upper right of the room and step on the switch.  Open the Chest that
     appears for a Gasha Seed.  Head to the upper left of the room and jump
     down to the moving platform.  Exit left.
C-2  Cut down the bushes and use the Small Key on the bottom door.  Exit
     through it.
D-2  Defeat the Giant Ghini (for strategies, look in the Bosses/Bestiary
     section), then exit to the left.
D-1  Kill the 2 Moblins, then open the door on the bottom.
E-1  Head down and push the blocks on the upper-left and upper-right down,
     then push the block in the middle to the right.  Exit below.
F-1  Kill the 4 Stalfos, then head to the upper-right exit.
E-1  Kill the 2 Stalfos, then light the 2 lamps to make a staircase appear.
     Head down the stairs.

     Climb down the ladder, head right, climb up the ladder there, and head
     left for the Power Bracelet.  Exit the tunnel, then head down one screen.
F-1  Equip the Power Bracelet and lift the pots on the bottom-left of the
     room.  Open the Chest for a Ring.  Head down to the next room.
G-1  Push the Pot onto the switch (a new feature in the Oracles games that
     you'll be using a lot).  Head right to the next room.
G-2  Lift the pots, kill the Stalfos, and open the Chest for the Boss Key.
     Exit the room through the right exit.
G-3  Enter the Portal to end up in D-2.
D-2  Exit up.
C-2  Exit through the upper exit.
B-2  Head to the right of the room and open the door with the Boss Key.  Go
     through the door.  Also, be careful of the Wall Master that appears in
     this room.  If it grabs you, you'll be returned to the dungeon entrance.
B-3  Get ready to face the Pumpkin Head boss.  See the Bosses section for
     strategies.  When you defeat him, pick up the Heart Container and exit
     above.
A-3  Go up and pick up the Eternal Spirit.

Even after life ends, it speaks across time to the heart.

------------------------------------------------------------------------------
                          Quest for the Ancient Wood
------------------------------------------------------------------------------

Yoll Graveyard and Forest of Time and Lynna City
``````````````     ``````````````     ^^^^^^^^^^
You should be familiar with this terrain by now, so I won't have step-by-step
instructions.  Make your way out of Yoll Graveyard (meeting Maple on the way,
planting the Gasha Seed, or getting the Piece of Heart), go through the Forest
of Time, and get back to Lynna City.

Once in Lynna City, head left two times from where the Shop is, then up once.
Now head left, down, then left again.

Nuun Highlands
``````````````
Pick up the rock with your Power Bracelet, then head left to the next screen.
Head down to enter the Fairies' Woods.

Fairies' Woods
``````````````
Head right, down, left, down, left, and up to meet the Fairies.  They will
hide, and you must go find them.  Pay attention to these directions carefully!

Head right, then down, and cut the bushes to find the first Fairy.  Now go up,
then left to return to "home base," where all the Fairies will gather once you
find them.  Head left twice.  Cut down the bushes to find the second Fairy.
Go right to return home.  Once there, head up, down, then up again.  Lift the
rock to find the third and final Fairy.

The Fairies will talk to you, and will take away the spell from the forest so
that it won't be a maze.  Head right and pick up the rock on the next screen.
Once you move a little to the right, the building there will collapse.
Immediately return to the Maku Tree.

Forest of Time
``````````````
Once at the Maku Tree, exit to the right.  On the next screen, hop down from
the cliff, then exit at the bottom-right.  Exit to the right on the next
screen, then head up.  Here you will find Nayru's House, where Impa is
staying.  Enter the house.

Inside, push the statue in front of Impa to the left, then enter the door the
statue was blocking.  Go down the stairs, and collect the Harp of Ages in the
next room.

After the talk with Nayru, exit the house and use the Harp of Ages, Tune of
Echoes.  Enter the Time Portal that appears...

Northeast Lynna and Lynna Village
```````````````     ^^^^^^^^^^^^^
Make your way to the bottom-left of Lynna Village, lift the rocks with your
Power Bracelet and head left to enter West Lynna.

West Lynna and Talus Peaks
``````````     ```````````
Head left one screen, then down one screen to enter the Deku Forest.

Deku Forest and Ambi's Palace
```````````     `````````````
Go to the bottom-right exit of the screen, then head down once and left two
times.  Now head up one screen (use the upper-right exit) and lift the rocks
on the upper-right of the screen.  Go down the stairs.

Head down a little and push the block there down.  Go to the right of the room
and push the upper-left block left and the lower-left block down.  Follow the
path until you reach the other side of the Chest.  Push the block down, then
push the middle block to the right.  Open the Chest for a Gasha Seed.  Exit
the cave.

Head down, then up (going to the upper-left exit this time).  Go left once,
then down twice.  Now head left and burn the tree there.  Follow the path up
to the next screen, then head right one screen and up one screen.  Lift the
rocks and cut down the bushes at the top to replenish your hearts or Ember
Seeds.  This is a great place to restock because the items will reappear once
you enter and exit the stairs nearby.  Once you're content, head down the
stairs.

Head left and open the Chest for a Giant Blue Rupee.  Head back to the right,
and cut down the bushes there.  Head down and cut the bush at the corner
before it can attack you.  Continue to the left, lift the rock, and walk left
to the next screen.  Go up the stairs there.

Back outside, head down one screen (be careful of the bush on the way).  Whack
the tree with your sword to get Mystery Seeds.  Try using some on the Owl
Statue to make it talk.  Head back up, enter the stairs, and make your way out
of the cave.

Once you're out of the cave, head down one screen and a Guard will come talk
to you.  Apparently, Queen Ambi wants some of em Mystery Seeds, so the Guard
takes you to her at her Palace.  She takes all of your Mystery Seeds and gives
you some Bombs in return.

After the events unfold, you'll end up outside of Ambi's Palace.

Head back to the Deku Forest and use Bombs in front of the building there.
Enter the Wing Dungeon.

------------------------------------------------------------------------------
                            Level 2 - Wing Dungeon
------------------------------------------------------------------------------

This dungeon is considerably harder than the first in terms on puzzles and
battles.  Still, it's not too bad.  Also, if you noticed, 1F is shaped like a
bird.

Level 2 - Wing Dungeon

1F                        Places of Interest
                          Entrance-  1F E-4
   1 2 3 4 5 6 7 8        Boss- 1F A-7 (Tunnel)    Mini-Boss- 1F A-2
     _ _     _ _ _        Small Key-  1F: B-1, F-6, C-6
A  _|_|_|  _|_|_|_|                   2F: A-6, A-4
B |_|_|_|_|_|_|_|         Dungeon Map- 1F C-4
C     |_|_|_|_|           Compass- 1F D-5
D     |_|_|_|             Boss Key- 1F B-7
E       |_|_|_            Roc's Feather- 2F B-4 (Tunnel)
F           |_|           Ancient Wood- 1F A-3


2F

   1 2 3 4 5 6 7 8
     _ _ _ _ _
A   |_|_|_|_|_|
B     |_|_|_|
C
D
E
F


1F
E-4  Pick up some of the pots to replenish your supply of Hearts and Ember
     Seeds.  When you're done, head up.
D-4  Have your Shield equipped.  When the Spiked Beetles charge at you, raise
     your Shield and they'll turn over.  Hit them with your Sword when they're
     on their backs to kill them.  Head through the left exit.
D-3  Head left and go up the stairs.  This Cube puzzle can be a little tricky,
     so pay attention.  Push the Cube down twice, right three times, up three
     times, left once, then down once.  Push it left six times to complete the
     puzzle.  Exit through the upper exit.
C-3  Push the right block up, then head right and go down the stairs.  Kill
     the Snake Ropes, then exit up.
B-3  Head left.
B-2  Head to the left exit, and make sure to be careful of the Sparks and
     Green Gels on the way.
B-1  Kill all of the enemies (2 Keese and 2 Pig Warriors w/ Swords) in the
     room for a Small Key, then return to C-3.
C-3  Go down and head up the steps.  Blow up the right wall with a Bomb and go
     through.
C-4  Open the Chest for the Dungeon Map, then exit the way you came in.
C-3  Head left, push the blocks out of the way, and exit down.
D-3  Head down, then exit through the right.
D-4  Kill the Spiked Beetles again if you wish.  Otherwise, open the door on
     the right with your Small Key.
D-5  Kill the Snakes in the room, or else they'll charge at you and cause you
     to fall through the pits.  Push the block to the right and open the Chest
     for the Compass.  Blow up the cracked wall on the bottom wall and go
     through.
E-5  Kill the enemies (2 Red Gels and 2 Pig Warriors w/ Arrows), then go down
     the stairs.

     Climb down a little on the ladders, then climb to the right and jump off.
     Be careful of the Keese here, too.  Wait for the moving platform to come,
     then walk onto it.  Walk off, then head right to the next screen.

     Head right onto the moving platform.  Walk off of it, then walk a little
     to the right to trigger the Spiked Thwomp.  Immediately walk back left,
     then head right when the Spiked Thwomp goes back up.  Go onto the moving
     platform, wait for it to bring you up, and climb up the ladder.

F-6  Kill the Snakes in the room to make a Chest appear.  Open it for a Small
     Key, then go back down the stairs.

     Get past the Spiked Thwomp and moving platforms again.  Go up the ladder
     at the upper-left.

E-5  Exit up.
D-5  Push the block to the right, then head up through the upper exit.
C-5  Kill the Pig Warriors w/ Swords, then open the door with the Small Key.
C-4  Head onto the Minecart (somebody please tell Nintendo minecarts are no
     longer original!).  Use your sword to kill any enemies in your way.
     After the Minecart stops, exit up.
A-2  Oohh, a hard Guardian, this is!  Check the Bosses section for details on
     how to beat Swoop.  (If you fall down into the holes during the battle,
     you'll end up in 2F A-2.  To get back, head right into the next room,
     then go up the stairs.  Head left to face Swoop again.)  After you beat
     him, head through the upper-right exit.
A-3  Head down the stairs.

2F
A-3  Head to the bottom exit.
B-3  Equip your Shield to deflect the arrows from the Shrouded Stalfos.  Head
     to the right exit.
B-4  Kill the 2 Shrouded Stalfos, then head up the stairs.

     Climb up the ladder, then walk to the right.  Trigger the Spiked Thwomp,
     then get out of its way.  As it resets, head right past it and go to the
     next screen.

     Pick up the Roc's Feather, then head back left.

     Equip the Roc's Feather and jump up to the left.  Wait for the Spiked
     Thwomp to come down, then hop on its back.  After it brings you up, jump
     to the left and collect the Giant Blue Rupee.  Fall down to the left and
     climb down the ladder.

     Head to the right of the Yellow Floor tile and jump over it.  For
     example:

     #Y#

     The Y is the Yellow Floor Tile, while the ampersands are the cracked
     floors (which, by the way, you shouldn't stand on too long or else
     they'll fall down).  Stand on the right ampersand, then jump to the left
     so that you'll land on the left ampersand.  You'll notice that the Tile
     will change to Blue.  Jump over the tile again to turn it Red-- the color
     of the block on the left.  This will open the door on the right.

B-5  Jump across the platforms (be careful of the Keese) until you reach the
     Minecart.  Hop onto it.

A-5  After the Minecart takes you to the next room, face downwards and hit the
     switch with your sword to change the tracks.  Otherwise you'll end up
     back in the previous room.  Hop off the Minecart and use a Bomb to blow
     up the cracked wall on the right.  Head through the opening.
A-6  Kill the 2 Sword Stalfos and 2 Keese to make a Chest appear.  Open the
     Chest for a Small Key, then exit the room.
A-5  Push the Cube left twice, up once, right three times, up again, left, up,
     right, down, and left once more.  There are other ways to complete this
     puzzle.  Once that's done, head to the Minecart and hop on it.
A-4  Be careful of the Peahats (those whirling, flying plants) in the room.
     Equip the Rock's Feather, then jump over the floor tiles until they match
     the blocks on the left.  Just jump over the left two once and the right
     two twice.  Pick up the Small Key, then exit through the left.
A-3  Go up the stairs.

1F
A-3  Head left to A-2, and take the bottom-right exit there to end back up in
     A-3.  Exit down.
B-3  Jump across the platforms until you reach the Floor Tile.  Jump over it
     until it turns Blue.  Exit the room the way you came.
A-3  Head left to A-2.  Take the upper-right exit in that room to end back up
     in A-3.  Clear the block with your Small Key, then jump onto the
     Minecart.
C-5  Once the Minecart stops, head right and jump across the pit.  Open the
     Chest for a Gasha Seed.  Jump back up, then take the upper exit.
B-5  It'd be a good idea to kill the 2 Pig Warriors and 2 Peahats first.
     After you do, equip your Power Bracelet and Roc's Feather.  Pick up all
     the Pots except the upper-right one.  Push the Pot up 5 times, then head
     left and jump over the pit.  Push it right 3 times, then jump over the
     pit and push the Pot down twice.  Head back to the left and jump over the
     pit.  Push the Pot to the right three times to open the door.
B-6  Head down to the next screen.
C-6  Kill the 2 Pig Warriors, and get ready for puzzly goodness.  Jump over
     the Tile once to make it Yellow.  Go to the right and push the Yellow
     Statue left twice.  Hop over the Tile again to make it Blue, then push
     the Blue Statues onto the spaces above, below, and to the left and right
     of the Yellow Statue.  Jump over the Tile again to make it Red, and push
     the Red Statues onto the four corners.  Voila!  The statues will now be
     in the same pattern as the ones on the left, and a Small Key will fall
     down.  Pick up the key, then head up to the next screen.
B-6  Open the door on the upper-right of the room and enter it.
B-7  Your objective in this room is to kill all the Mini-Gels.  To do this,
     you must hit them when they're a different color from the floor.  Jump
     over the Tile repeatedly to change the color and make the Mini-Gels
     visible.  Defeat them all to make a Chest appear.  Open it for the Boss
     Key, then exit the room.
B-6  Go to the upper-left of the room and open the door with your Small Key.
A-6  Defeat the Keese and avoid the Sparks as you make your way through the
     room.  Open the door with your Boss Key.
A-7  Break the Pots for some extra supplies (e. g., Bombs, which you'll really
     need).  Go up the stairs to face the Head Thwomp.  See the Bosses section
     for strategies.  Once he's gone, pick up the Piece of Heart and climb
     down the ladder on the right.  After emerging, exit right.
A-8  Collect the Ancient Wood.

------------------------------------------------------------------------------
                          Quest for the Echoing Howl
------------------------------------------------------------------------------

The gap between Level 2 and Level 3 is a large one, so it'll take quite some
time and work to get to Level 3.  Hope you're prepared for a long journey!

Deku Forest
```````````
Want a Piece of Heart?  Head left twice from the Wing Dungeon entrance, then
jump over the pit and head down one screen.  Burn the tree and go down the
stairs.  Head right to get the Piece of Heart, then exit.

Talus Peaks and Restoration Wall
```````````     ````````````````
Another Piece of Heart, you say?  Well, head to Talus Peaks (just above the
Deku Forest) and jump over the pit to go to the next screen.  On the next
screen, go up the stairs.  Enter the cave.

Inside, jump around and pick up Pots until you get to the Piece of Heart.
Exit the cave.  Explore the rest of Talus Peaks if you wish.  When you're
done, return to Lynna Village.

Lynna Village and South Shore
^^^^^^^^^^^^^     ```````````
Head to the screen with the Ember Seed Tree.  Head down once, then right
once.  Jump across the water and go up one screen.  Enter Cheval's House to
meet the inventor.  He will speak of hoping to one day invent Flippers for
swimming and water-proof rope.  Exit the house, and Ralph will appear, telling
you of Cheval's Grave in the Present.  Go to a Time Portal and return to the
Present.

Yoll Graveyard
``````````````
Make your way to Yoll Graveyard.  There, you'll find Moosh being attacked by
some Ghinis (Ghosts).  Defeat all 3 to save Moosh.  Talk to him and he will
join you.  Bring him left one screen, then up once.  Repeatedly push A to make
him fly  (if you hold A, he'll charge up and do a stomp attack).  Fly over the
pits to the right, then fly up, and to the left until you reach the tombstone
next to the rock that you can lift with the Power Bracelet.  Push the
tombstone up and go down the stairs.

Cheval's Grave
**************
Be careful of the Red Gels and Shelled Beetles in this area.  Go to the upper
exit and to the next screen.  Head right one screen then down one screen.
Equip your Roc's Feather and Power Bracelet for some timed puzzley goodness.
Jump around the room until you reach an orange lever.  Use your Power Bracelet
to pull it back as far as you can, and you'll notice the blocks in front of
the flippers will start seperating.  Immediately let go of the lever and jump
to the right.  Collect Zora's Flippers before the blocks reset.

Hop off the ledge on the left, then swim up one screen.  Swim to the right and
above those plants in the water until you reach the upper-left exit of the
room.  In the next room, swim to the left until you collect the Cheval Rope.
Hop off the ledge, swim down one screen, and exit the grave.

Yoll Graveyard
``````````````
Get out of this place (saying good-bye to Moosh for now), and head to Lynna
Village in the Past.

Lynna Village and South Shore
^^^^^^^^^^^^^     ```````````
Go to the screen with the Ember Seed Tree.  Go up once, left once, and down
once.  Head left across the bridge, then go down three screens.  Go inside
Rafton's House.  Talk to Rafton and give him the Cheval Rope.  However, he'll
tell you that you need the Island Chart before you can use the Raft.  Refrain
from cursing and leave his house.

Go up one screen and Ralph will show up once again to tell aid you.  He
recalls someone near Lynna City who's an expert at making maps...  Time to
return to the Present.  Head back to the Forest of Time.

Forest of Time and South Shore
``````````````     ```````````
Head to the entrance of Yoll Graveyard and you'll meet Ricky the Kangaroo.
Seems that he's missing his Glove (Boxing), so find it for him!  Head down one
screen, cut down the bushes there, and head left.  Head down one screen, jump
over the pits, and head down another screen.

Now at the South Shore, head left one screen and take out your trusty Shovel.
Break the dirt.  Underneath one of them is Ricky's Glove.  Return to Ricky
and give him back his Glove.  He'll then join you.

Press A to make Ricky punch.  Hold A to charge up a whirlwind punch.  Head
down one screen and punch the bushes out of the way.  Head left one screen.
On the next screen, hold Up until Ricky jumps up to the ledge.  Head down one
screen, and just hold Left to make him jump over the pits.  Head up one
screen, and jump up to Tingle, the 35 year-old "fairy".  Hop out of Ricky's
pouch and equip your Roc's Feather and Sword.  Jump up and slash the Balloon
to make Tingle fall down.  Talk to him and get the Island Chart.  Ricky will
then say good-bye... forever.  Or at least until you can find his Flute.
Return to Rafton's House in the Past.

South Shore and Sea of Storms
```````````     `````````````
Talk to Rafton, and he'll finally allow you to use a Raft.  Head right one
screen and take the bottom exit there.  Outside, you'll find your nifty new
Raft.  Explore for a while if you wish.  When you're ready, head down two
screens, right once, then up twice.

Hmm... the weather looks pretty nasty around here.  Hey, wha?!  You can't
control the Raft anymore?!  Why is it so dark?  And where'd all this thunder
and lightning come from?  Uh-oh, maybe Link shouldn't have held his sword up
when that lightning came down...  Is this the end for our mighty adventurer?

Crescent Island
```````````````
Of course not, but be ready for a long stay at Crescent Moon Island,
Labrynna's premiere Tokay hangout.  I'm sure these Lizardmen will take good
care of you... Wait!  What are you doing with my items!?  Come back!!!

Alrighty, Link, time to get your beloved items back.  Head down one screen and
push that green plant right two spaces.  Head right one screen, then down one
screen and speak to the Tokay there to get your Shovel back.

After getting the Shovel, head up one screen and enter the cave.  Inside, head
all the way up and push the block there left.  Use your Shovel to break the
dirt, then head down and get your Sword back.  Exit the cave.

Head left one screen, then up one screen.  Go up the stairs and go right one
screen.  Beware the Leevers and Blue Octoroks, both of which take more than
one hit to defeat.  Head down one screen then right one screen.  Talk to the
Deku Scrub near the top to buy back your Shield for 50 Rupees (You don't have
to buy back your Shield now.  As JupiterPaladin points out, you can get it for
10 Scent Seeds at Tokay Traders after getting back all your items).  Head down
one screen and push the plant to the upper left of the screen, just below that
ledge.  Continue down one screen then right one screen.  Head up three screens
and enter the Trading Hut there.

Head to the Power Bracelet and press A.  Choose the left option to exchange
your Shovel for a Power Bracelet.  Head out of the hut, then down three
screens and left once.  Head up the stairs and take the upper-right exit to
the next screen, then head up another screen.  Lift the rock with your Power
Bracelet, then go down the stairs.

Push the two lower-right blocks to the right, then go up the stairs.  Grab the
Bombs, then go back down.  Use Bombs on the two cracked blocks and collect
the Gasha Seed.  Exit up the left stairs.

Go down one screen, left once, right once (using the lower-right exit), then
up twice.  Bomb the cracked wall and enter.  Talk to the orange Tokay, and
play his game (choose the left option) for a Scent Seed Seedling.  Each game
is 10 Rupees.  Pick up the food in the middle of the room and toss it to the
Tokay that will come flocking in on the sides.  A Red Tokay signals the end.
Play again to win 20 Rupees, then 50, then a Gasha Seed, then a Giant Blue
Rupee worth 100.  The game gets EXTREMELY hard even by the 50 Rupee game, so I
hope you have lots of patience.  There are no prizes beyond the 100 Rupees (if
you play again you'll play for 100 Rupees again).

Once you have the Seed, get the heck outta that cave before the game drives
you insane!  Head up one screen to the Trading Hut, then exchange your
Bracelet for the Shovel, then the Shovel for the Roc's Feather, and head out.
Head down three screens, then left once.  Jump over the pits, then head left
one screen and up one screen.  Bomb the cracked wall and enter.

Jump around and bomb the cracked blocks until you reach the Tokay with your
Flippers.  Head back to the Trading Hut and get your Power Bracelet back.
Come back to the cave and pick up the rocks at the upper-left of the room.  Go
to the deep water and press B to dive down.

Swim through the side-scrolling area and head up the ladders.  After you
emerge, pick up the rocks and go up the stairs.  Outside, head left one screen
and get your Seed Satchel back.  Head right and jump down.  You'll crush the
plant in the process.  Leave the screen then come back again and push the
plant back to the upper-left of the area.

Once you're done, head up one screen, left once, up again, then right.  Lift
up the rocks and talk to the Tokay.  He'll take the Scent Seed Seedling
and plant it.  Jump off the ledge on the right and head right one screen.  Go
inside the hut and buy back your Roc's Feather for good with 10 Mystery Seeds.

Head out of the hut and go down three screens and left two screens.  Enter the
cave.

Lift up the pots by the staircase and go down.  Swim to the screen on the left
and equip your Roc's Feather.  Climb up the ladder, then jump onto the moving
platform.  Jump off the moving platform when it heads right, then go right one
screen.  Jump over the hole and climb up the ladder on the other side.  Head
out of the cave, then talk to the Tokay to get your Harp of Ages back.

Head back to the Trading Hut.  From there, head down two screens and use the
Harp of Ages.  Head through the Time Portal.

Go down one screen then left one.  Head up two screens then left once and go
down the vines there (if there aren't any vines, go back to the Past and push
the plants in the right spots).  After you go down the vines, go left one
screen and climb up the vines there to the screen above.  Now head right two
screens and get some shiny new Scent Seeds.  Hop down the ledge on the right,
then head right once, then down twice.  Head into the Time Portal.

Back in the Past, go to the Trading Hut and trade 10 Scent Seeds for whatever
item you have left there (probably the Shovel).  Now that you have the Roc's
Feather, Power Bracelet, and Shovel, head to the Tokay that gave you your Harp
of Ages back.  From where he is, go up one screen, left one, and finally down
one.  Play the Tune of Echoes to activate the Time Portal and jump in.

Back in the Present, head up three screens, right once, down twice, then up
once more (this time through the upper-right exit).  Enter the Moonlit Grotto.

------------------------------------------------------------------------------
                           Level 3 - Moonlit Grotto
------------------------------------------------------------------------------

The third dungeon is a bit harder puzzle-wise than the others.  Keep your wits
and never give up!  You're a bit more experienced now, so not every letter
denotes a new room.  Sometimes I'll just tell you to head to a certain visited
room without giving you step-by-step instructions.  C'mon, you can handle it!
Continuing with the tradition, Moonlit Grotto is shaped like 2 Crescent Moons.

Level 3 - Moonlit Grotto

1F                        Places of Interest
                          Entrance-  1F F-3
   1 2 3 4 5              Boss- B1F A-2     Mini-Boss- B1F B-4
     _ _                  Small Key-  1F: D-5, F-1, C-5
A   |_|_|_                            B1F: A-3
B     |_|_|_              Dungeon Map- 1F F-2
C     |_|_|_|             Compass- B1F F-2
D     |_|_|_|             Boss Key- B1F C-5
E  _ _|_|_|               Seed Shooter- 1F A-2
F |_|_|_|                 Echoing Howl- B1F A-1


B1F

   1 2 3 4 5
   _ _ _
A |_|_|_|_
B     |_|_|_
C     |_|_|_|
D     |_|_|_|
E    _|_|_|
F   |_|_|


1F
F-3  Head to the upper left of the room and use a Bomb to blow up the cracked
     block.  Push the block two spaces above it to the left, then the block
     below down.  Exit left to the next room.
F-2  Never played Zelda before?  Then you don't know the special secret behind
     Pols Voices (those rabbit-like creatures).  Sure, you can use Bombs
     against them, but it's far simpler to use your Harp of Ages against them.
     That's right, just like the Ocarina in Link's Awakening could be used to
     defeat them, the same goes for the Harp of Ages.  Whichever way you kill
     them, collect the Dungeon Map from the Chest that appears, then head back
     to the previous room.
F-3  Bomb the cracked block, then push the block on the right out of the way.
     Exit up.
E-3  Kill the Mini Moldorms to open the door on the right.  Go through that
     door.
E-4  Break the Crystal in the room and beware the Iron Masks, who can only be
     struck from behind.  Exit up.
D-4  This will be the room you travel to the most, known to those at the
     GameFAQs Zelda boards as "The Wheel Room."  Just go inside the wheel,
     then exit right.
D-5  Head to the right of the room where the Green Statues are.  Bomb the
     cracked block.  Stand by the green barrier and toss another Bomb to the
     left, which should break another cracked block.  Head up and to the left,
     and push the block there down.  Stand by the green barrier there and
     throw a Bomb down to break another cracked block.  Head back down and
     push one of the blocks there up.  Slash the Crystal.  Push the block next
     to the Crystal up.  Push the Green Statue right twice, up twice, left
     once, and finally down.  Collect the Key that drops down.  Head left one
     screen, down once, and left once to return to E-3.
E-3  Open the locked door in the Mini Moldorm room and go up.
D-3  Fall down the pit.

B1F
D-3  Beware the 2 Red Gels, 2 Blue Tektites, and 2 Orange Tektites.  The
     Tektites in particular can be a pain.  Head down one room.
E-3  Kill the Mini Moldorm behind the green barrier, then go through the door
     that opens at the bottom of the room.
F-3  Use Bombs or the Harp to kill the Pols Voices, then exit through the
     upper-left door.
E-3  Head up one screen
D-3  Go up the stairs.

1F
D-3  Break the Crystal in the room, then go back down the stairs and back to
     room B1F E-3 in which the Moldorm is behind the green barrier.

B1F
E-3  Kill the Mini Moldorm by throwing Bombs at it, then exit through the
     lower-left door.
F-3  Exit left.
F-2  Time a Bomb throw so that the Bomb explodes when it's next to the Crystal
     Switch.  Turning the Crystal Switch red will bring the Armos Statue to
     life.  Kill it with a Bomb (easier said than done).  Collect the Compass
     from the Chest, then go up the stairs.

1F
F-2  Head left one screen
F-1  You'll see some blocks.  Push the uppermost block up, then the blocks
     next to it to the left and right.  Pick up the Small Key that appears.
     Head back right to the next room,
F-2  Jump off the ledge.  Head right one screen, and up twice to end up in
     D-3.
D-3  In the Pit Room, head right one screen.
D-4  You'll find yourself in the Wheel Room.  Take a ride on the Wheel, then
     exit down and once again go back to the Pit Room.  Back in the Pit Room,
     head right again and ride the Wheel again.  You should be able to exit
     up.
C-4  Beware the Like Likes, who can steal your Shield if they swallow you.
     Exit to the right.
C-5  Step on the switch and blow up the 4 Armos Statues (if you wish, place
     one near a statue and then step on the switch to get rid of one quickly).
     Collect the Small Key that falls down, then head back left.
C-4  Open the locked door, then go through it.
B-4  Equip your Sword and Shield.  Kill the Red Gels quickly, then stay in one
     place and lift your Shield or keep slashing to destroy the Flying Tiles.
     Once they're all gone, head through the left door.
B-3  Beware the Spiny Beetles hiding under the bushes in the next few rooms.
     You can tell where they are because the floor beneath them is different
     than the floor beneath the other bushes.  Anyhow, head down one screen to
     C-3, then up one screen (using the upper-left exit) back to B-3.  If
     you'd like a Giant Blue Rupee worth 30, go up the steps and open the
     Chest in the C-3.  When you're finished, open the locked door and go
     through.
A-3  Just exit to the left.
A-2  Kill the 2 Mini Moldorms and 2 Arm-Mimics (who move in the opposite
     direction as you) to make a Chest appear.  Collect your brand new
     Seed Shooter inside, then exit to the right.
A-3  Equip your Seed Shooter (w/ Ember Seeds) and use it to light up the lamp.
     Head down two screens, and (using the upper-right exits) then up one
     screen.  Head right one screen from there and face the Flying Tiles once
     again.  Head down one screen from there to end up in C-4.
C-4  Equip your Seed Shooter.  Go to the left of the room where the Crystal
     is.  Hold the button you assigned the Seed Shooter to, then use the
     Control Pad to angle your shot.  Break the 4th and final Crystal in that
     way.  Head down one screen.
D-4  Open the Chest for a Gasha Seed.  Head left to the Pit Room.
D-3  Fall down the pit.

B1F
D-3  Head right one screen into the new Wheel Room.
D-4  Ride the Wheel, then go down.
E-4  Defeat the Iron Masks, then go to the lower-right of the room.  Push the
     blocks there to the left.  Equip your Seed Shooter (w/ Ember Seeds).
     Stand where the middle block was and angle your Seed Shooter to the
     upper-left and fire.  Go up one space (to where the upper block was) and
     angle your Seed Shooter to the lower-left and fire once again.  If that
     doesn't work, keep trying until both lamps are lit.  Collect the Gasha
     Seed from the Chest.  Exit to the left.
E-3  Head up to D-3, then back right to be in the Wheel Room once again.
D-4  Take a spin and you should end up going up.  Well, go up!
C-4  Ignore the Peahats and head up to the next room.
B-4  Fight the Drill Mole (known as Subterror) (strategies in the Bosses
     section).  Exit to the left.
B-3  Head up one screen.
A-3  On the next screen, kill the Mini Moldorms, then push the lower-right
     block to the left.  Pick up the Key that falls down.  Head down one
     screen, right once, and down twice to end up back in the Wheel Room.
D-4  Take a ride and exit left.
D-3  Exit up.
C-3  Hit the Crystal Switch twice, then shoot straight into the red bouncer
     thingy with your Seed Shooter (any seed will do) to hit the switch.
     Cross the bridge.  Hit the Crystal Switch twice, then shoot into the red
     bouncer to hit the switch again.  Cross the bridge and collect the 20
     Rupees in the Chest.  And in case you're wondering, you can cut the
     plants down to resupply on Seeds (and sometimes other items).  Wait a few
     seconds and they'll regenerate.  Once you're done, open the locked door
     and head up.
B-3  Hit the Crystal Switch once, then shoot at the red bouncer and cross the
     bridge.  Hit the Crystal Switch twice, then shoot at the red bouncer and
     cross the new bridge.  Go up one screen.
A-3  Push the block to the right, walk to the right, then exit down.
B-3  Head right one screen, then down two screens.
D-4  Take a ride and you should end up going right.
D-5  Step on the switch, then walk off.  Step on it again and stay on it!
     Equip your Seed Shooter (w/ any seed) and angle it to the upper-right.
     When the switch is hit, the door will open.  Go through it.
C-5  Collect the Boss Key and hop down.  Head left one screen, up once, left
     again, then up to end up in A-3.
A-3  Open the Boss Door and enter.
A-2  Be ready to fight the Shadow Hag (have lotsa seeds with you).  Strategies
     be in the Bosses section.  When you're done, head left.
A-1  Collect the Echoing Howl.

------------------------------------------------------------------------------
                         Quest for the Burning Flame
------------------------------------------------------------------------------

Crescent Island
```````````````
It's time to leave Crescent Moon Island!  Hope you've enjoyed your stay!  Head
down one screen, up one screen (using the upper-left exit), and up once more.

Oh no!  What are those Tokay doing to that poor Dodongo?!  Give them an Ember
Seed to make them go away.  Talk to Dimitri and he will join you.

Explore if you wish with Dimitri.  Just head up one screen, then left one
screen from where you found him to return to mainland.  Say goodbye to your
Dodongo friend now.  Who knows if you'll see him again???

Forest of Time
``````````````
If you want an upgraded Seed Satchel, simply return to Tingle (the guy who
gave you the Island Chart) and talk to him.  He'll upgrade your Seed Satchel,
allowing you to carry up to 50 of each Seed.

Lynna City and Nuun Highlands and Fairies' Woods
^^^^^^^^^^     ``````````````     ``````````````
IMPORTANT NOTE!  The following strategies will differ depending on one factor.
If you buy the Flute inside the Lynna City Shop for 150 Rupees, you will
receive Dimitri instead of Moosh, and Nuun Highlands will look completely
different.  To get Ricky, play the Shooting Gallery Mini-Game in Lynna Village
and win the Flute.  If you don't do either, you'll end up with Moosh.

Return to Lynna City.  Leave Lynna through the western exit.  On the next
screen, head up one screen.  Take out your Seed Shooter (w/ Ember Seeds) and
burn the tree on the right.  Next shoot the switch to extend the bridge.
Continue up to the next screen.

Beware the Buzz Blobs and Zolas on the next few screens.  The Buzz Blobs
cannot be defeated with the Sword, and the Zolas spit fireballs at you.

------------------------------------------------------------------------------

Didn't Buy Flute in Lynna Shop
******************************
Anyhow, go left one screen, up once, right three times, up again, then left
once.

Bought Flute in Lynna Shop
**************************
Go left one screen, up once, right twice, then up once more.

Received Flute from Shooting Gallery Mini-Game
**********************************************
Go left one screen, up once, right twice, then up once more.

------------------------------------------------------------------------------

Speak to the Carpenter, then backtrack to Lynna City.  On the way, one
of the Forest Fairies will stop by and tell you of trouble in the Fairy
Forest.  Head back to the Fairies' Woods.

Head to the screen with the ruins of the Dungeon of Wings.  Head left once to
meet the Fairies.  Simply head up one screen, down, then up again to find your
old friend Moosh or Dimitri or Ricky!  You'll end up outside of Fairies'
Woods, and Moosh or Dimitri or Ricky will give you Moosh's Flute or Dmitri's
Flute or Ricky's Flute so you can call them at any time.

------------------------------------------------------------------------------
The following area will differ depending on which animal pal you received.
Make sure to follow the correct walkthrough.

Moosh
*****
Return to the Carpenter and agree to get all 3 crew members back.  Head right
one screen and slash the bush there.  Use Moosh to fly over the pits, then
head up one screen.  Speak with the man there, then go back down one screen.
Next, go right one screen.  Use Moosh to fly to the far-right of the screen.
Cut down the bushes, then continue down one screen.  If you want, enter the
cave for a Ring.  Otherwise, fly left to the next screen.  On the next screen,
climb up the stairs, head right one screen, then head up and talk to the man
there.  Go down, left, right (using the lower-right exit), up, then left.
Next, head up twice and right once.  Go down the stairs and head down one
screen.  Fly to the man and talk to him.

Dimitri
*******
Return to the Carpenter and agree to get all 3 crew members back.  Head down
one screen, then right one screen.  Use Dimitri to swim up the waterfall, then
go up one screen and talk to the man there.  Go back down one screen, then go
right.  Talk to the man there as well.  On the same screen, you can go up the
waterfall and enter the cave to find a Ring.  Head up one screen, climb up the
waterfall, and continue up to the next screen to find the final man.

Ricky
*****
Return to the Carpenter and agree to get all 3 crew members back.  Head down
one screen, then right one screen.  Use Ricky to jump up the ledge, then go up
one screen and speak with the man there.  Head down one screen, left once,
then up three screens.  Then head right once and down once to find another
crew member.  Talk to him, the head up once, right, and down three times.
Jump up the ledge with Ricky, then enter the cave for a Ring.  Exit the cave,
then jump up another ledge to meet the final carpenter.

------------------------------------------------------------------------------

The Carpenter and his men will fix the bridge, allowing you to go to Talus
Peaks and Symmetry Village.  Head left one screen.

Symmetry Village and Talus Peaks
^^^^^^^^^^^^^^^^     ```````````
The Soldiers present in this area are relatively difficult to beat (just
because it takes a few hits to beat them), so just try to avoid them.

Head up one screen to enter what remains of Symmetry Village.  Nice place, eh?
Beware the Podobo Chains that shoot fireballs while you're here.  Anyway, go
left one screen and collect some Gale Seeds.  These seeds can return you to
any tree that you've previously visited, which is extremely useful!  Also, cut
down the bushes to reveal Time Portals.  Use you Harp of Ages to activate the
portals, then hop into one.

Welcome to Symmetry Village.  A slightly less dreary place, but what's that
rumbling sound?  Uh-oh, the volcano's gonna explode!  That explains why the
village is destroyed in the Present!  Well, Link, it's your job to save the
town and gain access to Level 4!

You'll notice there's a house where the Gale Seed Tree was.  That is the
Center House, which will be important in saving the town.  Enter the Center
House and speak to the ladies inside.  They will tell you that the village
must be in perfect symmetry, and now that the Tuni Nut (tis a palindrome) is
broken, the village has been thrown into chaos and the volcano is ready to
explode.  Agree to retrieve and repair the Tuni Nut, which will stop the
volcano from erupting.

Exit the house.  Head right one screen, then up one screen.  (The Tuni Nut may
also be found by going left one screen, then up one screen from the Center
House.  The twin you talked to in the Center House affects where you will find
the Tuni Nut).  Enter the house and speak to the man to receive the Cracked
Tuni Nut.  You'll now need to repair the Nut, so exit the house.  Head left
twice, down twice, left, and up twice.  Swim to the patch of deep water on the
upper-right of the screen and dive there.

Swim down and right to the next screen (avoid the Cheep-Sheeps).  On the next
screen, swim right until you reach the ladder. Climb up.

Once you emerge, speak to Tokkey inside the room.  Play your Harp of Ages,
Tune of Echoes and he will go berserk.  After dancing on the counter, he'll
give you the Tune of Currents for your Harp of Ages, which will allow you to
transport to the Present anywhere from the Past (but not vice versa).  Head
back to the underwater tunnel and return to the overworld.

Back on the overworld, head down one screen then left once.  Stay to the
lower-left of the screen and use the Tune of Currents.  Back in the Present,
cross the bridge to the next screen and pick up the Piece of Heart.

Return to the Past, then head right one screen, down once, and left once.
Stay to the lower-left of the screen, then use the Tune of Currents to
transport to the Present.

In the Present, head down, right, down, left, down twice, and right once.  Go
up the stairs in the middle of the screen to go to the next screen.  Lift the
rock on the next screen and use the Tune of Echoes to activate the Time
Portal.

In the Past, head down one screen and push the plant to the spot on the right.
Go back up one screen and enter the cave.  Inside the cave, head up the
stairs.  Exit through the right and push the block outside to the left.  Go
back inside the cave and head down the stairs.  Exit the cave and use the Tune
of Current to return to the Present.

Note: You can get the Bomb Upgrade around this time.  Check the Side-Quests
section for more info.

In the Present, head down one screen.  Climb up the vines on the right to go
to the next screen.  Head right one screen, then up twice.  Now head left
once, then down.  Use the Tune of Echoes to activate the Time Portal and go
to the Past.

Back in the Past, head up one screen, right, down three times, right, and up
once.

Restoration Wall
````````````````
Get ready for some climbin'.  Make sure to avoid the falling boulders while
climbing.  Climb up the vines to the next screen.  On the next screen, climb
up once again to the next screen.  On the next screen, climb up yet again (use
the middle path).  Next, climb up and enter the cave.

Talk to Patch and give him the Cracked Tuni Nut.  Follow him down the stairs,
then speak to him again.  It's time to play the Hardhat Beetle Mini-Game.  The
object of the game is to force the Beetles intro the holes (it doesn't matter
which one you push into which hole) before the Minecart crashes.  You can
extend your time by steeping on the switch just as the Minecart passes by.

The game is relatively easy.  As the game begins, immediately single out one
of the Beetles and swing your Sword to force it back into a hole.  Lead the
rest of the Beetles near one of the holes and just keep slashing your sword to
keep them away while you stand on the switch (or, if you still have time, just
push them into a hole).  Once the Minecart is safe, return to trying to slash
the Beetles into the holes.  Don't get touched by the Beetles, or else you'll
be pushed back.  Also, try not to get surrounded by them- keep them on one
side.  After you beat the game, Patch will give you the restored Tuni Nut.

Exit the cave, head right one screen, jump off the cliff, and head up one
screen to return to Symmetry Village.

Symmetry Village
^^^^^^^^^^^^^^^^
Head to the Center House and enter.  Walk up and place the Tuni Nut on the
pedestal.  Congratulations, you've helped save Symmetry Village!  Exit the
Center House and use the Tune of Currents to return to the Present.

Cheery place now, ain't it?  Head up one screen from the Gale Tree and enter
the Skull Dungeon.  Shdwrlm3

------------------------------------------------------------------------------
                           Level 4 - Skull Dungeon
------------------------------------------------------------------------------

Level 4 - Skull Dungeon

1F                        Places of Interest
                          Entrance-  1F, G-4
   1 2 3 4 5 6 7          Boss- B1F B-2     Mini-Boss- 1F D-3
       _ _ _              Small Key- 1F: G-2, G-6, A-5, C-2
A    _|_|_|_|_                       B1F: D-3
B  _|_|_|_|_|_|_          Dungeon Map- 1F F-6
C |_|_|x|_|x|_|_|         Compass- 1F F-2
D |_|x|_|_|_|x|_|         Boss Key- 1F C-1
E |_|_|_|_|_|_|_|         Switch Hook- 1F E-4
F   |_|_|_|_|_|           Burning Flame- B1F B-2
G   |_| |_| |_|


B1F

   1 2 3 4 5 6 7

A    _       _
B   |_|_   _|_|
C   |_|_|_|_|_|
D     |_|_|_|
E
F
G


1F
G-4  Head up to the next room.
F-4  Beware the 2 Red Gels and the Flame Keese in the room.  Exit to the left.
     Kill the 2 Stalfos and 1 Shrouded Stalfos to open the door on the left.
     Go through it once it's open.
F-3  Exit left.
F-2  Jump over the lava pit (be careful of the 2 Shrouded Stalfos) and exit
     up.
E-2  Be careful of the 2 Flame Keese and the Spark.  Follow the path to the
     lower-left exit.
F-2  Push one of the blocks down and open the Chest for a Compass.  Continue
     to the bottom exit.
G-2  Kill the 2 Stalfos and 1 Red Gel.  Jump over the lava.  Push the Cube
     down four times, right, up, left, down, and left twice.  Open the Chest
     that appears for a Small Key.  Exit to the upper right.
F-2  Jump off the ledge, then head right three rooms to F-5.
F-5  Jump to the right, then jump down.  Walk right across the platform, then
     jump up.  Jump to the right, walk up a little, then jump to the left
     twice.  Head left and push the block left.  Jump up, then push the block
     on your right to the right.  Go up and open the door.
E-5  There are 4 Stalfos and 1 Spark in this room.  Hurry your way to the
     right exit.
E-6  Hit the switch and hop into the Minecart.
F-6  When the Minecart stops, jump to the left and open the Chest to get the
     Map.  Go back onto the Minecart.
E-6  After it returns you to the previous room, hit the switch again and hop
     back onto the Minecart.
F-6  After the Minecart enters the next room, face left and hit the switch.
     The Minecart will continue going down...
G-6  Kill the Mini-Moldorm with some Bombs if you wish.  After you do that,
     equip your Seed Shooter and angle your shot so that it'll hit the Crystal
     Switch.  A Chest will appear with a Small Key inside.  Hop back on the
     Minecart.
F-6  Kill the Shrouded Stalfos in the room and open the door on the
     upper-right of the room.
E-6  Exit right.
E-7  Walk to the right to trigger the Blade Traps, then immediately head back
     left.  While the Blade Traps are resetting, hop over the lava and kill
     the Shrouded Stalfos.  Go to the exit at the upper-right of the room.
D-7  Equip your Power Bracelet and pull the lever as far back as you can.  A
     floor will slowly appear over the lava.  Let go of the lever and head as
     fast as you can to the left, then up.  Exit up.
C-7  Defeat the 4 Stalfos in the room to open the door on the left.  Go
     through.
C-6  I find it best to use the Seed Shooter to get rid of the Hardhat Beetles
     in the room.  Jump over the lava and exit up.
B-6  Jump over the tiles so that they match the colored blocks on the right of
     the room.  Go through the door that opens.
B-5  Trigger the Blade Traps, then quickly retreat.  As they reset, hurry to
     the left and kill the Shrouded Stalfos.  Head right and trigger the Blade
     Traps again.  Quickly hurry to the space above the Cube and push the Cube
     down twice.  Push the Cube left (be quick or the floor will collapse
     below you) 5 times, and finally, down twice.  Hop on the Minecart.
A-4  After the Minecart stops, kill the 4 Snake Ropes that drop down, then
     head right to the next room.
A-5  Try to kill the Keese so they won't bother you.  Hit the Crystal Switch
     with the Seed Shooter (you don't necessarily have to go onto the moving
     platform) and open the Chest for a Small Key.  Head left two rooms (don't
     jump on the Minecart!) to A-3.
A-3  Kill the Stalfos and Keese, then unlock the block.  Jump over the tile
     until it's Blue, then return to the room on the right and hop onto the
     Minecart.
B-3  When the Minecart enters the room with the 3 Stalfos, equip your Seed
     Shooter and kill them.  This will open the door on the left, which you
     should go through.
B-2  Hop across the moving platforms and exit down.
C-2  Do yourself a favor and kill the Peahats before you attempt the puzzle.
     Jump over the tiles until they match the colors of the blocks above them.
     Collect the Small Key.  Exit up.
B-2  Unlock the block, then hop onto the Minecart.
D-4  After the Minecart stops, kill the Gibdos and exit to the left.
D-3  A moderately hard mini-boss, the Armos Warrior may take a bit of
     practice.  Check out the Bosses section for strategies.  After the Armos
     Warrior is beaten, head down to the bottom exit.
E-3  Kill the Stalfos, head up the stairs, avoid the Mini-Moldorm, and head
     down one screen.
F-3  Head right, cross the bridge, and continue to the next room.
F-4  Bomb the cracked wall and go through.
E-4  It's your first Floor Tile Puzzle.  Your goal is to make ALL the tiles
     Yellow.  I'll be using abbreviated directions.  L, U, R3, D, R5, U2, L2,
     D, L2, U, R, U, R2, U, R, U2, L5, D, R3, D, L5, U2, L, D4, R2, U, R.
     Open the  Chest for the Switch Hook (a horrid variation of the Hookshot,
     in my opinion).  Exit to the left.
E-3  Use the Switch Hook on the Diamond and you'll switch places with it.  Go
     up one room, then right one.  Go up the steps and exit up to C-4.
C-4  Use the Switch Hook on the Diamond on the right, then go down one screen
     and right one to D-5.
D-5  Lay some Scent Seeds near the bottom of the screen so the Shrouded
     Stalfos won't pose a problem later.  Use your Switch Hook on the Diamond.
     When you're on the other side of the lava, kill the enemies, then step on
     the switch.  While you're on the switch, use the Switch Hook on the
     Diamond on the right.  This will keep the switch pressed down so you can
     go through the door at the bottom.
E-5  Head right two rooms, up two, and left once to C-7.  Go down the stairs.

B1F
C-6  Head up one room.
B-6  Kill the Snake Ropes in the room, then switch with the Diamond from the
     bottom side.  Switch with the Pot on the right, then keep switching with
     the Diamond until you get it on the switch.  Exit below.
C-6  Head left one room.
C-5  Keep switching with the Pots until you reach the lower exit.
D-5  Hop over the tile to make the Mini-Gels visible, then kill them to open
     the door on the left.  Exit through that door.
D-4  Kill the Peahats and hop over the lava.  Run to the left or jump to avoid
     the Blade Traps, then exit to the left.
D-3  It's a good idea to kill the Mini-Moldorms first, then re-enter the room
     to reset the puzzle.  To solve the Floor Tile Puzzle, follow these
     directions: L, D, R, D3, L2, U5, R2, U, L, U, R, U, L2, D, L, U, L9, D2,
     R, D3, L, D3, R, U2, R, D2, R7, U2, L2, D, L, U, L, D, L, U, L, U, L, U3,
     R, U, R, D, R2, U, R2, D, R, D, L6, D, R, D, R, U, R4, D, L2.  Open the
     Chest for a Small Key then exit up.
C-3  Carefully jump across the moving platforms until you reach the staircase
     at the upper-left of the room.  Be careful of the Hardhat Beetle in the
     way, then go up the stairs.

     Jump on the moving platforms on the next two screens and switch with the
     Pots until you reach the upper-left ladder.  Go up.

1F
E-3  Unlock the block and head left to the next room.
E-2  Switch with the Diamonds and exit to the left.
E-1  Head to the bottom of the room and pull the lever back as far as you can.
     Hurry across the floor to the upper-left exit.
D-1  Again, pull the lever in this room as far as you can.  Get up to at least
     the first Pot and lift it up.  Now just switch with the Pots until you
     reach the last one (don't worry about the floor disappearing).  Do a
     diagonal jump to the upper-left and exit up.
C-1  This room can be a pain if you don't plan things out.  Head up the steps
     then jump to the right.  Lift the Pot below you, then push the other Pot
     to the right.  Switch with the Pot on the upper-right, then push the Pot
     there up.  Switch with the Pot at the upper-left part of the room, then
     push the Pot that was next to it to the left until it's on the switch.
     Switch with the Pot on your right and open the Chest for the Boss Key.
     Backtrack to B1F C-3.

B1F
C-3  Open the Boss Door
C-2  Face Eyesoar.  Strategies in the Bosses Section.  Once you poke out the
     eyes, exit up.
B-2  Collect the Burning Flame.

------------------------------------------------------------------------------
                          Quest for the Sacred Soil
------------------------------------------------------------------------------

NOTE: Now that you have the Switch Hook, it's possible to complete the Trading
Sequence and get the Level 2 Sword, the Noble Sword!  This is only optional,
but it's worth the trouble!  Check the Side-quests section for more info.

Northeast Lynna and Rolling Ridge Base
```````````````     ``````````````````
Head to the Maku Tree in the Present and use the Time Portal one screen to the
right of her.

In the Past, climb down the ladder and jump over the pits on the right.
Continue right to the next screen.  Walk up one screen then left one screen.
Use the Switch Hook to get across the pit, then head left one screen.  Enter
the cave.

Speak with all the Goron's inside the cave.  They will tell you that they need
a Bomb Flower to blow up the wall.  Exit the cave and use the Tune of Currents
to return to the Present.  Enter the cave in the Present.

Inside the cave, head to the left, then up, and exit to the right.  On the
next screen, go up the staircase at the bottom of the room.  In the next room,
head up and exit to the left.  Next, head left and walk up the small steps.
If you want some Rupees, go to the lower-right exit and go down the stairs on
the next screen.  Next, go left one screen and open the the Chest for 50
Rupees.  Go back up the stairs on the right, head left one screen, and go up
the other staircase.  Go up the small steps and Bomb the cracked wall near the
Goron.  Go through for a Piece of Heart.  Go back to the previous room and
exit by going down.

Rolling Ridge
`````````````
Pig Warriors abound in this area, so be careful.  Go down the staircase and
step on the switch.  Cross the bridge and go down the staircase, then open the
Chest to get 30 Rupees.  Head back outside.

Go right three screens and lift the rock with your Power Bracelet.  Activate
the Time Portal and go to the Past.

Head left three screens, up the steps, and up one screen.  Slash the tree and
collect the Pegasus Seeds.  Use the Tune of Currents to return to the Present.

Head down one screen, right once, and up once.  Enter Moblin Keep.

Moblin Keep
***********
Equip your Pegasus Seeds and use them to run to the staircase.  If you're not
fast enough, the floor will fall beneath you.  In the next room, head up the
staircase to face the Great Moblin.  Check the Bosses section for strategies.

After you defeat him, you'll receive the Bomb Flower.

Rolling Ridge
`````````````
Go down the stairs on the left.  Once underground, climb up the ladders (be
careful of the Flames) until you reach the upper-right ladder.  Climb that
ladder then jump onto the moving platforms in the next room.  Once you reach
the water, swim to the right and climb up the ladder there.  Open the Chest in
the room for a Ring.  Head back down the stairs and swim down and to the right
in the next room.  Exit to the right.  Swim up in the next room and climb up
the ladder.  In the next room, Bomb the blocks and climb up the ladder.  Exit
the cave.

Head left one screen, down one, and right twice.  Activate the Time Portal and
journey back to the Past.

Go left two screens, then jump down off the ledge.  Head left once screen and
enter the cave.  Speak with the Gorons inside and they'll use the Bomb Flower
to free the Goron Elder.  He'll hand over the Crown Key.  Go past the Elder,
follow the path and go up stairs until you end up back at the to of Rolling
Ridge.  Head right one screen, then up one screen and use the Tune of
Currents.

In the Present, enter the cave where Moblin Keep was.  Inside the cave, equip
your Roc's Feather and Seed Satchel (w/ Pegasus Seeds).  Use the Pegasus Seeds
and jump across the platforms until you reach the right side of the room and
exit.  On the next screen, jump across the platforms and head to the
lower-right of the room.  Exit the cave.

Head left one screen and use the Crown Key on the keyhole.  Enter Crown
Dungeon.

------------------------------------------------------------------------------
                           Level 5 - Crown Dungeon
------------------------------------------------------------------------------

Crystal Switches abound in this royal dungeon.  Fortunately, the Crystal
Switches don't cause as much confusion as they did in Link to the Past, but
they can cause problems.

Since sometimes it's not exactly clear, any "x"s means there is NO room there.


Level 5 - Crown Dungeon

1F                        Places of Interest
                          Entrance-  1F F-3
   1 2 3 4 5 6 7          Boss- 1F F-7     Mini-Boss- 1F D-7
         _                Small Key-  1F: F-2, F-5, F-4
A      _|_|_                          B1F: D-1, E-2, C-6
B  _  |_|_|_|  _          Dungeon Map- 1F F-6
C |_|_ _|_|_ _|_|         Compass- 1F C-7
D |_|_|_|_|_|_|_|         Boss Key- B1F B-2
E |_|x|_|x|_|x|_|         Cane of Somaria- B1F F-3
F |_|_|_|_|_|_|_|         Sacred Soil- 1F E-7

B1F

   1 2 3 4 5 6 7
       _ _
A    _|_|_|_
B  _|_|   |_|_
C |_|  _ _  |_|
D |_|_|_|_|_|_|
E   |_|_ _|_|
F     |_|_|


1F
F-3   Head up to the next screen.
E-3   Kill the 3 Moblins to open the door above.  Exit through that door.
D-3   Kill the Moblins and exit left (DON'T hit the Crystal Switch!).
D-2   Beware the Anti-Faerie, Beamos, and Moblin.  Exit to the left, then head
      up to C-1.
C-1   Kill the 4 Moblins in the room to make a staircase appear near the top
      of the room.  Go down the stairs.

B1F
C-1   Jump over the pit, defeat the Moblins and Gels, and use the Switch Hook
      to place the Diamond on top of the switch.  Go through the door that
      opens.
D-1   Just go up the stairs and avoid the Anti-Faeries and Like-Likes.

1F
D-1   Exit down two screens to F-1.
F-1   Hit the Crystal Switch (to lower the Blue Blocks) and head right one
      screen.
F-2   Stay in between the lower two Eyes and equip your Seed Shooter.  Shoot a
      Seed to the right, then immediately face up and shoot a Seed up.  If
      done correctly, all 3 Eyes will open at the same time and a Chest will
      appear.  Open the Chest for a Small Key.  Exit back to the left.
F-1   Hit the Crystal Switch (to lower the Red Blocks).  Head up and stay
      above the Red Blocks and use the Switch Hook (or any other long-range
      weapon) to hit the Crystal Switch (to lower the Blue Blocks once again).
      Head up two screens to D-1.
D-1   Now that the Blue Blocks have been lowered, you can go down the
      staircase.

B1F
D-1   Now that the Blue Blocks are down, you can collect a Small Key from the
      Chest.  Go back up the stairs.

1F
D-1   Head right two screens to D-3.
D-3   Use the Seed Shooter to hit the Crystal Switch.  Hit the Crystal Switch
      again (to lower the Blue), and exit to the lower-right.
D-4   Head right one screen to D-5, then down two screens to F-5.
F-5   Head right to the next room.
F-6   Beware the Beamos and Soldier, then open the Chest for the Dungeon Map.
      Head back left.
F-5   Open the door with your Small Key and head left.
F-4   Head down the stairs for now.

B1F
F-4   Shoot Ember Seeds with your Seed Shooter at the Red Deflectors until you
      light all the Lamps.  Go through the door that opens.
F-3   Jump over the chasm, and you'll find some colored statues.  If you step
      on the switch on the right side of the room, you'll see what positions
      they should be moved to.

      Here's what they look like before:
      1 2
      3 4
      5 6

      Move 2 left, then up.  Next, move 4 right, up, then left.  Now you can
      move 6 up.  Move 3 right.  Move 1 up, then move 3 down twice.  Go back
      and move 1 down twice.  Collect the Cane of Somaria from the Chest,
      then exit to the right and go up the stairs in the next room.

1F
F-4   Move each of the 3 statues onto the switches, then use the Cane of
      Somaria to place a Block on the remaining switch.  Collect the Small Key
      from the Chest.  Head right one screen, up twice, and left twice to
      return to D-3.
D-3   Hit the Crystal Switch to lower the Red Blocks, then head right one
      screen.
D-4   Go down the stairs.

B1F
D-4   Hit the Crystal Switch and head left past the blocks.  Before you leave
      the room, make sure the Blue Blocks are lowered.  Exit to the
      lower-left.
D-3   Avoid the Ball and Chain Trooper and Like Like and go down the stairs at
      the upper-left of the room.

      Hop across the moving platforms and go up the ladder.
E-2   The floor in this room is invisible.  Use your Cane of Somaria to make
      blocks.  If they fall, there's no floor there.  The general direction is
      right, then down, then left, then up and right to the Chest.  Collect
      the Small Key and use the Switch Hook on the Diamond.  Go down the
      stairs and return to D-3.
D-3   Head right one screen and go up the stairs.  Make sure the Red Blocks
      are down before you leave.

1F
D-4   Head left one screen and hit the Crystal Switch to lower the Blue
      Blocks.  Head right two screens then down one to go to E-5.
E-5   Head down the stairs.

B1F
E-5   Be careful of the Beamos.  Lift the Pots and go down the stairs.

      Head right and use the Cane of Somaria to make a Block so you can jump
      to the right.  Avoid the Spark on the next screen and create another
      Block.  Climb up the ladder on the right.
D-6   Use the Seed Shooter on the Crystal Switch until you reach the top exit.
      Exit up.
C-6   Jump over the gap and equip the Cane of Somaria.  Push the bottom statue
      left twice then up once.  Create a Block to the right of that statue,
      then push the upper statue right 4 times.  Place a Block below the
      statue on the left, then push the statue on the right down twice.  Open
      the Chest for a Small Key.  Backtrack to 1F, E-5.

1F
E-5   Head up one screen then right one screen to D-6.
D-6   Use the Pegasus Seeds and your Roc's Feather to jump over the large
      gaps.  Open the door with a key.
D-7   Get ready for Smasher.  Strategies in the Bosses section.  Exit up once
      he's gone.
C-7   Place a Block on the switch then cross the bridge.  Use the Switch Hook
      on the Diamonds and collect the Compass from the Chest.  Head up the
      steps and go down the stairs.

      Hop across the moving platform and head right to the next screen.  On
      the next screen, jump across the moving platforms and climb down the
      ladder.

B1F
B-5   Head up the stairs on the other side of the room.

1F
B-5   Stand where the Blue Blocks would be and hit the Crystal Switch with the
      Seed Shooter.  Walk on top of the Blue Blocks and head left to the next
      room.
B-4   Head down one room.
C-4   Unlock the block and head up one screen.
B-4   Head up and exit left.
B-3   Unlock the block and hit the Crystal Switch. Head up the steps and jump
      down onto the Red Blocks.  Exit right.
B-4   Exit up.
A-4   Head to the upper-right of the room and go down the stairs.

B1F
A-4   Hit the Crystal Switch until you reach the locked door on the left.
      Unlock it and make sure the Blue Blocks are down before going through.
      (Or, if you want 50 Rupees, keep the Red Blocks lowered, head left to
      the next room and open the Chest, then backtrack and lower the Blue
      Blocks.)
A-3   Head down the stairs in the upper-left corner.

      Create a block, jump to the right, and climb up the ladder on the right.
B-2   More puzzley goodness!  Move the top yellow statue left 3 times.  Move
      the left-most blue statue right 3 times, down 3 times, then right once.
      Place a Block (using the Cane of Somaria) on the right of the
      upper-right blue statue.  Push the right-most red statue up, then left.
      Push the bottom-most blue statue right twice, place a Block above the
      upper-right blue statue, and move the bottom blue statue up.  Place a
      Block below the lower red statue, then push the remaining red statue in
      the remaining spot.  Collect the Boss Key from the Chest.  Backtrack to
      1F A-4.

1F
A-4   Head down three screens and jump down.  Head left one screen to A-3,
      then exit right using the lower-right exit.  Head right twice, down
      twice, then right once more to F-6.
F-6   Break the Pots to resupply, then open the Boss Door.
F-7   Time to face Smog.  It's game time (his words, not mine)!  Check the
      Bosses section for strategies.  Exit up.
E-7   Collect the Sacred Soil.

------------------------------------------------------------------------------
                          Quest for the Bereft Peak
------------------------------------------------------------------------------

Rolling Ridge and Rolling Ridge Base
`````````````     ``````````````````
After exiting the Crown Dungeon, a Goron will appear telling you that a new
cave has been opened, allowing access to the Eastern half of Rolling Ridge.
Head right one screen and enter the cave on the right.

Traverse the narrow path and go down the staircase on the next screen.  Move
the blocks out of the way in the next room and exit the cave.

Head right one screen then up another.  Enter the cave.

Go down the staircase.  Step on the switch to extend the bridge, then head
left once screen.  Exit the cave.

Back outside, head down two screens, then right another two.  Burn the tree
with some Ember Seeds, then head downstairs.  DON'T talk to the old man!  If
you've played Seasons, then you know why.  Exit the room and head up one
screen.  Enter the cave on the left for some Fairies, then enter the cave on
the right.

Go up one screen and speak with the Blue Goron.

It's time for Goron Goron Revolution!  This "dancing" game of sorts is similar
to the Subrosian Dancing Mini-Game in Seasons, but requires more timing and a
better ear. Try using earphones instead of relying on your GameBoy Color or
Advance's tiny speaker.

Rhythm is key to playing Goron Dancing.  You must follow the Goron's
movements, but more importantly, you must keep the same rhythm.  Press B to
Move and A to Pose.  When the Blue Goron raises his hand and opens his mouth,
he is Posing.  Whenever he looks left or right or sits down, he is Moving.
You can distinguish between the two based on the sound that each one makes.
For that reason, I think it's best to close your eyes and simply listen to the
sounds.  After the Blue Goron is finished, a chime will sound, and you must
repeat the Goron's moves.  HOWEVER, you must follow the same rhythm!  If there
was a pause in between the moves, you must also pause.  ALSO, do not begin
before the chime!  Keep practicing and you'll get the rhythm down eventually.
You are allowed a maximum of 2 misses.  Miss a 3rd time and the game's over.
There are 8 "dances" total, and you must get at least 6 to win.

After beating the Goron Dancing Mini-Game, you'll receive the Brother Emblem.
(You can also receive the Brother Emblem from the Past Dancing Game if you go
there first).  Go down one screen and speak to the Goron blocking the stairs.
Show him the Brother Emblem and he will move.  DO NOT go up the stairs just
yet.  Exit the cave.

Head left one screen.  Slash the bush to reveal a Time Portal.  Activate it
and journey to the Past.

In the Past, head right one screen then down one.  Burn the tree and go down
the stairs.  Speak with the old man to receive 200 Rupees.  Head back outside
and go up one screen.  Enter the cave.

Speak with the Goron blocking the stairs and show him the Brother Emblem and
he will move.  Head up the stairs.  Use Pegasus Seeds and the Roc's Feather to
jump across the gaps and head left one screen.  Jump across the gaps and go up
the stairs.  Use you Switch Hook on the bushes on the right.  Open the Chest
for 100 Rupees.  Exit the cave.

Head down one screen.  Kill the Tektites and use your Switch Hook on the Plant
until you get it to the light soil below the ledge.  Use your Harp of Ages,
Tune of Currents to return to the Present.

Climb up the vines to the next screen, then head right one screen.  Lift the
rocks to uncover a Time Portal, then enter the cave.

Time for Fun Minecart Rifle Range (that's what the sign outside says)!  Speak
to the Goron on the left and play the game.  Hop into the Minecart, and use
your Seed Shooter to shoot at the Giant Blue Rupees.  There are 12 in all, and
you must hit all 12 for the grand prize, a Rock Brisket/Sirloin.  (You can
play again for the Boomerang).  Exit the Rifle Range.

Activate the Time Portal and go to the Past.

Enter the cave to the Goron's Target Aim Mini-Game.  Speak with the Goron and
play the game.

If you haven't played the game in Lynna Village, the goal of the game is to
score points by batting balls at targets.  Gray Stones are worth 30 Points,
Purple Angel Stones are worth -10, Gray Statues are 100, and Purple Devil
Statues are -50.  If you miss the ball entirely, you get -50.  Your goal is to
get a certain amount of points (I think it's 200) to win the Lava Juice.  Once
you win the Lava Juice, play again and get 400 points to win yourself a
Boomerang if you didn't get it in the Target Carts mini-game.  Exit the Target
Aim Cave.

Jump off the ledge.  Go inside the cave for a Great Fairy, then exit and jump
off the ledge.  Use the Harp of Ages to return to the Present.

Back in the Present, enter the Goron Dancing Cave and speak to the Goron next
to the stairs.  Give him the Rock Sirloin for a Goron Vase.  Exit the cave and
return to the Past.

Go to the Goron Dancing Mini-Game in the Past and speak with the Goron near
the stairs.  Trade him the Goron Vase for some Goronade.  Exit and return to
the Present.

In the Present, enter the Goron Dancing Cave and go up the stairs.  Get out
your Switch Hook and use it to get across the gaps.  Head left to the next
screen.  Cross the upper gap and head back right one screen.  Open the Chest
for 10 Bombs, then head back left.  Go up the stairs.  Jump off the ledge and
head up the staircase on the right.  Next, head up one screen and give the
Goron the Goronade.  Now you can play the Bomb Game for the Old
Mermaid Key.

Equip your Roc's Feather and Pegasus Seeds.  Use them as soon as the game
begins and just keep running and jumping around the room.  Your goal is to
avoid all Bomb explosions.  Not too hard with the Pegasus Seeds.  You'll win
the Old Mermaid Key.

After you get the Key, exit down.  Head up the stairs on the right.  Jump to
the right off the ledge and open the Chest for a Gasha Seed.  Exit the cave.

Head left one screen and enter the cave.  Proceed through the cave and go back
down to Rolling Ridge Base.  Return to the Time Portal near the entrance to
Mermaid's Cave (one screen left of the Goron Dancing Game Cave) and use it to
return to the Past.

In the Past, head left one screen, then up one.  Enter the cave.

Bomb the cracked blocks and open the Chest for a Gasha Seed.  Next, head right
one screen and use your Switch Hook on the Diamonds.  Be careful of the
Hardhat Beetles and switch with the Diamonds near the bottom of the room and
open the Chest for 50 Rupees.  Switch back across the gap and go up the
stairs.  Exit the cave.

Go right one screen and Bomb the wall.  Enter the cave, open the chest for 100
Rupees, and head back outside.  Cut down the bushes and use the Tune of
Current to return to the Present (make sure you're on the right side of the
mountain).  Pick up the Piece of Heart and return to the Past.  Head left one
screen, then down once.  Jump off the ledge.  Enter the cave and speak with
the lone Goron (who claims to know the Graceful Goron) and give him the Lava
Juice to receive the Letter of Introduction (ONLY if you already have the Old
Mermaid Key!).  Go down the staircase and proceed through the cave to return
to the Goron Dancing Game.  Go up to the Dance Hall and speak to the Red
Graceful Goron.  Beat the Mini-Game one more time (the difficulty is equal to
about Bronze-Silver) to win the Mermaid Key.  Alrighty, it's (finally) time to
get that Lonely Peak, so exit the Dance Hall and head left one screen.  Swim
through the waterfall and use the Mermaid Key to enter Level 6, Mermaid's Cave
(Past).  The Old Mermaid Key will be used later to open Mermaid's Cave
(Present).

------------------------------------------------------------------------------
                           Level 6 - Mermaid's Cave
------------------------------------------------------------------------------

Level 6 certainly has an interesting dungeon design.  Like many dungeons in
previous games, you must complete the dungeon in two forms, in this case the
Past and the Present.  Pay attention to the walkthrough to make sure you're in
the right dungeon at the right time.


Level 6 - Mermaid's Cave (PAST)

1F                       Places of Interest
                         Entrance-  1F G-3
   1 2 3 4 5 6 7 8       Boss-  1F B-1
                         Small Key-  1F: D-4
A  _ _                               B1F: D-7, A-4
B |_|_|                  Dungeon Map- 1F F-4
C |_|_|_ _               Compass- 1F F-2
D   |_|_|_|              Lonely Peak- 1F B-2
E   |_|_|_ _ _
F   |_|_|_|_|_|
G     |_|_|_|


B1F

   1 2 3 4 5 6 7 8
       _ _
A  _ _|_|_|
B |_|_|_|
C   |_|        _
D             |_|_
E          _ _|_|_|
F         |_|_|
G

Level 6 - Mermaid's Cave (PRESENT)

1F                        Places of Interest
                          Entrance-  1F G-3
   1 2 3 4 5 6 7 8        Mini-Boss- 1F A-3
       _ _                Small Key-  1F: D-4, F-2, B-1
A  _ _|_|_|               Dungeon Map- 1F E-2
B |_|_|_|                 Compass- 1F F-6
C |_|_|_ _     _          Boss Key- 1F D-7
D   |_|_|_|   |_|_        Mermaid Suit- 1F A-4
E   |_|_|_ _ _|_|_|
F   |_|_|_|_|_|
G     |_|_|_|


     ____________--------------------------------------------____________
     \                             P A S T                              /
     /___________--------------------------------------------___________\

1F
G-3  Bomb the cracked wall on the right and go through.
G-4  Kill the Red Wizzrobe and 2 Green Wizzrobes to make a Chest appear.  Open
     it for a Gasha Seed.  Exit to the right.
G-5  Equip your Seed Shooter with Ember Seeds.  Fire at the Candles and
     quickly run away!  The Candles will go berserk and run around the room,
     eventually exploding.  Once all 3 are gone, the upper door will open.  Go
     through it.
F-5  Swim left one screen.  If you have a Boomerang, use it to kill the
     Anti-Faeries.
F-4  Swim to the left and open the Chest for a Dungeon Map.  Swim two screens
     to the right to F-6.
F-6  Equip your Seed Shooter with Ember Seeds.  Fire a seed at the upper-left
     Lamp, then the upper-middle Lamp (angle your shot off the wall),
     lower-middle, and upper-right.  The wall on your right will move, and the
     layout of the Present dungeon will change.  Return to the first room of
     the dungeon, G-3.
G-3  Go up one screen.
F-3  Avoid the Shrouded Stalfos and head left one screen.
F-2  Jump over the Tile and kill the Gels.  Open the Chest that appears for a
     Compass.  Exit back right, then head up once to E-3.
E-3  Head down the steps and go up to the next room.
D-3  Kill all the Candles and Keese to make the door open, then go through it.
D-4  Drop a Scent Seed to kill the Shrouded Stalfos easily.  Open the Chest
     for a Small Key.  Head left one screen then down one screen to E-3.
E-3  Open the door and enter.
E-2  Kill the Blue Wizzrobe quickly.  Place a Block on the switch with your
     Cane of Somaria.  Go to the upper-left corner and destroy all of the
     Pots except the one in the middle.  Push the remaining Pot on the switch
     and enter the door that opens.
D-2  Stay away from the Bubbles and kill the Blue Wizzrobe and Floor Masters
     quickly.  Bomb through the cracked blocks. Next, Bomb the upper wall.
    Use your sword and tap the wall to find out where you should place the
     Bomb.  If the sound it makes if different than usual, place a Bomb there.
     After there's a hole in the wall, _EXIT THE DUNGEON_!


Once you're back outside, use the Tune of Currents to return to the Present.
Enter the cave, then use the Old Mermaid Key to enter Level 6 - Mermaid's Cave
(Present).


     ____________--------------------------------------------____________
     \                          P R E S E N T                           /
     /___________--------------------------------------------___________\

1F
G-3  Head up to F-3.
F-3  The Lamps will shoot fireballs at you until you defeat all the Snake
     Ropes.  Do so, or just avoid them and head up.
E-3  Beware the Red Wizzrobes, Snake Ropes, and Anti-Faeries in the room.
     Exit to the left.
E-2  Use the Switch Hook on the Diamond and open the Chest for the Dungeon
     Map.  Head back right.
E-3  Go down the steps and exit up.
D-3  Hit the Crystal Switch with your Seed Shooter, then walk to the
     upper-right corner.  Hit the Switch again and exit right.
D-4  Use your Scent Seeds to lure the Ropes into the pit.  Open the Chest that
     appears for a Small Key, then exit back left.
D-3  Head to the upper-right corner, then hit the Switch with the Seed
     Shooter.  Now go to the lower-left corner and hit the Switch again.  Exit
     left.
D-2  Kill the Wizzrobe and Floor Masters quickly, then Bomb the middle of the
     bottom wall and go through.
E-2  Use the Switch Hook on the Diamonds, then Bomb the cracked wall and go
     down.
F-2  Hop to the middle of the room.  Push the Cube down once, then left 2
     times.  Now push it right twice, up, right, up, left, down, left, down,
     and right 3 times.  Now push it left twice, up, left, up, right, and up.
     Open the Chest for a Small Key.  Head up two screens to D-2.
D-2  Enter the hole at the top wall (if you didn't Bomb it in the Past, the
     hole will not appear).
C-2  Head into The Wheel, then head into the other Wheel.  Exit up.
B-2  Jump down off the ledge, then head back down a screen.
C-2  Head into both Wheels.  Exit left.
C-1  Head up one screen.
B-1  Head up the steps and open the Chest for a Small Key.  Hop down to the
     right and head down one screen, then right one screen to C-2.
C-2  Ride the Wheel again.  Exit left and make your way back to C-2.  Ride
     the Wheel again and exit up.
B-2  Jump off the ledge and exit back down.
C-2  Ride the lower-right Wheel.  Go up the steps and exit up.
B-2  Head right one screen.
B-3  Open the door with the Small Key and go through.
A-3  Face the Winged Demon, Vire.  Check the Bosses section for strategies.
     After he's gone, head right.
A-4  Kill the Wizzrobes first, then equip your Bombs.  Time your Bomb throw so
     that it'll explode when it's near the cracked blocks.  It'll take a lot
     of practice, but you'll get it eventually.  Once one of the blocks is
     gone, use the Switch Hook to cross the gap.  Op