SOCOM: U.S. Navy SEALs Fireteam Bravo
Title Data
Genre: Action > Shooter > Third-Person > Tactical > Modern
Developer: Zipper Interactive
ESRB Rating: M
Release Data
| SOCOM: U.S. Navy SEALs Fireteam Bravo | SCEA | 11/08/05 | US |
|---|---|---|---|
| SOCOM: U.S. Navy SEALs Fireteam Bravo | SCEE | 04/21/06 | EU |
| SOCOM: U.S. Navy SEALs Fireteam Bravo | SCE Australia | 04/26/06 | AU |
Credits
| Associate Producer | Shawn Rettig |
|---|---|
| Senior Producer | Seth Luisi |
| Director of Product Development | Connie Booth |
| Vice President of Product Development | Shuhei Yoshida |
| Director of Tools, Technology and Services | Buzz Burrowes |
| Sound Design Manager | Dave Murrant |
| Lead Sound Designer | Brad Aldredge |
| Lead Sound Designer | Nathan Brenholdt |
| Sound Design | Erik Buensuceso |
| Additional Sound Design | Keith Cook |
| Dialog Coordinator | Greg DeBeer |
| Audio Post Production Manager | Mike Johnson |
| Cinematic Post Production | Mike Johnson |
| Audio Project Coordinator | Davina Mackay |
| Music Director | Chuck Doud |
| Music Supervisor | Clint Bajakian |
| Music Supervisor | Matt Levine |
| Music Supervisor | Ernest Johnson |
| Music Production Coordinator | Tammy Tsuyuki |
| Director of Art & Animation Services Group | Dwayne Mason |
| Cinematic Manager | Scott McMahon |
| Production Supervisor | Brian Johnson |
| Creative Project Supervisor | Gene Strocco |
| Associate Project Supervisor | Aaron McFarland |
| Art Department Lead Designer | Ron Padua |
| 2D Artist | Lucas Graciano |
| CG Department Supervisor | Greg Jung |
| CG Coordinator | Janelle Pitchford |
| CG Coordinator | Dan Inskeep |
| Character Design | Hong Suc Suh |
| Character Design | Christian Vagnatti |
| Character Design | Long Phan |
| Character Design | Paul Fedor |
| Rendering/Modeling | Sal Arditti |
| Rendering/Modeling | Brett Mcconnell |
| Rendering/Modeling | Nickie Huai |
| Matte Paintings | Paul Fedor |
| Animation | Hock Wong |
| Animation | David Ong |
| Animation | Billy Tai |
| Animation | George Castro |
| Animation | Jose Lopez |
| Animation | Jacob Patrick |
| VFX | Bill Johnston |
| VFX | Marcello Dos Santos |
| CG Artist | Ben Norcross |
| CG Artist | Chris Kopotic |
| CG Artist | Thang Pham |
| Editing Compositing | Gene Strocco |
| Editing Compositing | Aaron McFarland |
| Editing Compositing | Devin Olden |
| Editing Compositing | Rick Takahashi |
| Photgraphy Supervision | Ian OiRoarty |
| Photgraphy Supervision | Greg Betz |
| Scanning | Chip Parsons |
| Scanning | Travis Ross |
| Scanning | Tony Lui |
| Manager of Motion Capture, Animation, and Scanning | Brian Rausch |
| Production Supervisor | Scott Peterson |
| Motion Capture Technical Supervisor | Percy Sagun |
| Motion Capture Specialists | Jake Wilson (Lead) |
| Motion Capture Specialists | Travis Parks |
| Motion Capture Specialists | Sarah Back |
| Motion Capture Studio Supervisor | James Scarafone |
| Motion Capture Studio Technicians | Ryan Beeson |
| Motion Capture Studio Technicians | Doug Hagstrom |
| Motion Capture Tracking | Michael Shinkle (Lead) |
| Motion Capture Tracking | David Ibarra |
| Motion Capture Tracking | Trisha Manbeck |
| Motion Capture Tracking | Ander Bergstrom |
| Motion Capture Tracking | Xou Fang |
| Motion Capture Tracking | Jason Giles |
| Motion Capture Tracking | Jason Rush |
| Motion Capture Animation Supervisor | Chad Moore |
Contributions
Information and/or credits for this game contributed by King_Lueshi, electrosho, and Ubersuntzu .
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SOCOM: U.S. Navy SEALs Fireteam Bravo Resources
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