<insert awesom-o ASCII art here :P>

vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
The Breath of Fire III Enemy Database v2.0
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Copyright 2009 second_advent (Kyle Crusan) 
Email <butterypeanut@yahoo.com>


*SPOILER WARNING*

This database will display spoilers for boss names/locations, so if you
do not want to be spoiled, then turn back now. Most of the spoilers will be
minor or expected anyway, but they are still spoilers :P.


******************************
Version History/Future Updates
******************************

v2.0 - Added the enemy formations for all areas with enemies, and since this
       was a fairly large update, it is deserving of the title version 2.0 :D.
       All enemies and formations are ordered in chronological order, or at
       least as close as I can get to it.

v1.0 - The first version, contains all of the enemies in the game, with
       complete data on all of them... not the prettiest layout, but what do
       you expect for my first guide?


What's Next:

I am planning on adding two sections for skills and items obtained from enemies
so that one can easily go through and see what all of the learnable skills or
the obtainable items are, which enemy teaches/drops the item, and how to make
the enemy use the skill, or the chance to have the enemy drop the item. Each
section will be split into two groups, an alphabetical by skill/item group and
a chronological listing, so that you can see when a skill/item is first able to
be obtained (the alphabetical listing will have the enemies listed in chrono.
order), as sort of a skill/item walkthrough. I would have had this added in
this update, but I had a bit of a lazy streak which put me behind a bit :P.


~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


*****************
Table of Contents
*****************

~~~~~~~                       ~~~~~~~~~~~
Section                       Search Code
~~~~~~~                       ~~~~~~~~~~~

Enemy Formations              [FORM]

Layout Explanations           [LOUT]
    Enemy Stats               [ENST]
    AI Layout                 [AILT]

Default AI Sections           [DFAI]

Extra Info                    [EXIN]
    Stats 1 and 2             [STAT]
    Status                    [STUS]
    Special Properties        [SPPR]
    Drop Rates                [DRPR]
    Resistances               [RSIT]
    Special Flag              [SPCL]
    Basic AI Info             [BSIC]
    Escape Glitch/Trick       [ESCP]
    How Influence Works       [INFL]

Enemy Data*                   [ENMY]

Copyright                     [COPY]

Credits                       [CRDT]


*To search for an enemy, just enter it's name into the search box with []
around it and you should jump right to the enemy.


~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


=======================
Enemy Formations [FORM]
=======================

This section is for the formations that the enemies appear in within the many
areas of the game. There are up to eight different formations that can appear
in any one area of the game, but if you were to try and count each of them, the
total would add up to much more than the limit of eight. Why? Because every
formation has up to eight enemies that can appear, and each one of them has a
set chance to appear, so you you may see the same formation a few times in a
row and not notice, since different combinations of enemies appeared each time.

Each formation I list will have it's formation number (1-8), it's chance to
appear, and then all of the enemies that can appear, within their respective
"slots." A slot is the position that the enemy is positioned in, and each slot
has a different chance to appear, with the first having the highest, and the
last having the lowest chance. You can see up to eight enemies in a battle (so
far my highest has been seven, eight is VERY rare), provided there is enough
space for all of the enemies to appear. The slots have these chances to appear:

Slot 1 - 8/8
Slot 2 - 7/8
Slot 3 - 6/8
Slot 4 - 5/8
Slot 5 - 4/8
Slot 6 - 3/8
Slot 7 - 2/8
Slot 8 - 1/8

These are the chance IF there is enough room; it is possible for the slot 1
enemy not to appear if there is not enough room for it to do so, which is why
there are usually less enemies fought in smaller rooms, even though the enemy
formations stay the same. To be able to fight a group of eight enemies, you
would need the room to be as big as your screen is wide, and there are very few
times that you will have that much space inside of a building, so the most
likely place you could ever see a full enemy group would be in a random
battlefield.

Size is also a factor to how the enemies are placed; each enemy has a set size
factor (I will not list it until I figure out exactly how the enemy placement
and size scale works together), so enemies such as the Man Trap or Ripper, who
are much bigger than an Eye Goo, would require much more space to have the same
quantity (and may even allow less maximum enemies to appear). As such, you do
not see too many large enemy groups, mainly because there is just not enough
space on the battlefield to place them all.


Now for an actual example of how a formation can vary. Say there is a formation
like so:

Slot 1 - ArmorBot
Slot 2 - ProtoBot
Slot 6 - HyperBot

Unless there is too limited space, the ArmorBot will always appear, with the
ProtoBot almost as frequent, and the HyperBot appearing rarely. There are 
several different combinations that can appear (without taking space limit into
consideration): a single ArmorBot, an ArmorBot and ProtoBot, an ArmorBot and
HyperBot, and a fight with all three bots at once. However, the chances of
seeing the different possible combinations vary, but these are the chances of
seeing the above versions of this formation (NOTE: this will not be done with
the actual formations I will list later anytime soon, if ever, as this is just
being used as an example):

Type 1 - ArmorBot - 5/64
Type 2 - ArmorBot, ProtoBot - 35/64
Type 3 - ArmorBot, HyperBot - 3/64
Type 4 - ArmorBot, ProtoBot, HyperBot - 21/64

Though ArmorBot is guaranteed to appear, type one requires that the other two
do NOT appear, which causes the chance to steadily decrease as more enemies are
taken into the factor. Types 2 and 4 have the best overall chance to appear,
and will likely be the versions you fight the most frequently, while type 3 is
the rarest version (the 7/8 chance ProtoBot has to NOT appear, which happens
1/8 of the time, and HyperBot only appears 3/8 of the time, so getting the
ProtoBot not to appear alone drastically reduces the chance of it being seen).
The chance to see a specific formation is reduced even more by the formations'
own appearance rate (explained below), so the chances given are only accurate
when the formation appears, the actual overall chance will likely be much
lower.

The appearance rate for the formations themselves is not the same as the slot
chances; the formations have their own unique chance to appear, based on an
X/16 chance for each formation. However, not all of the formations may appear
normally, some are called by the game as boss battles, and means less random
formations that can appear, and there are also those that do not appear because
the total chance is already at the 16 limit (happens with a battle on the Black
Ship, where a solo BoltLord formation is there, but can never happen). Lets
use an example to show how the chance works:

Formation 1 - 6/16
Formation 2 - 6/16
Formation 3 - 4/16
Formation 4 - 16/16
Formation 8 - 0/16

Formation 4 has a guaranteed rate to appear, but because the total chance of
the preceeding formations are already 16, there is a 0/16 chance left to be
used, so the formation cannot appear. Formation 8 has a 0/16 chance, but had
been saved for a boss battle, so even though you cannot randomly see it, it
will still appear as normal during the boss fight (the boss formations will
be listed for reference, and ALL enemies will appear, regardless of normal
chance, except for the Ammonite battle, which only picks two of the four
possible Ammonites based on how far you ran).


Now with my likely confusing/longwinded explanations out of the way, lets get
to the actual formations already :P. I will only list the slots that are used,
to conserve space:

NOTE: The formations will only be accurate for the Vodka Shot version, at least
until I get around finding any differences in formations between the two
versions. Also, the locations may not be 100% accurate as well, at least not
until I manually find out where each file points to (the area number listed is
what order the game has the files in, for reference). All areas are in rough
story order to make things easier to follow, and any areas that have the same
exact formations will be combined together to conserve space. Some areas may be
accessible earlier than their listed order, but I will list them so that they
are in an order that is more convenient as you play; as an example, it is not
likely that many people will fight for a while in the container yard when it
becomes available as a teleport location, since it would make more sense to
just wait a bit longer to have easy save/rest access.


=======================================================
Area 024 (Dauna Mine, Intro's misc. battles as a whelp)
=======================================================

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 7 - Gary
Slot 8 - Mogu

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 5 - Miner
Slot 6 - Foreman

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 3 - Engineer
Slot 4 - Foreman

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Miner
Slot 2 - Engineer

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======================================
Area 002 (Dauna Mine, final whelp area)
=======================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16 (Boss)
Slot 1 - Worker
Slot 2 - Operator

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========================================
Area 032 (Dauna Mine, Unused enemy battle)
==========================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Worker

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

============================================
Area 008 (Cedar Woods, Pre-Nue, Bunyan area)
Area 003 (Cedar Woods, Spring, Bunyan area)
============================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 6 - Eye Goo
Slot 8 - Eye Goo

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Mage Goo
Slot 6 - Eye Goo
Slot 8 - Eye Goo

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - BossGbln
Slot 2 - Goblin
SLot 7 - Goblin*
Slot 8 - Goblin

*The Slot 7 Goblin only appears before killing Nue, in Spring it is gone.

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Gonghead

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ripper
Slot 7 - Ripper

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ripper
Slot 6 - Eye Goo
Slot 7 - Eye Goo

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Ripper
Slot 7 - Mage Goo

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - BossGbln
Slot 2 - Goblin
Slot 7 - Eye Goo
Slot 8 - Goblin

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

============================================================
Area 009 (Cedar Woods, Pre-Nue, Where Ryu was found)
Area 010 (Cedar Woods, Pre-Nue, Your house area)
Area 019 (Yraall Road, Pre-Nue)
************************************************************
Area 006 (Cedar Woods, Spring, Where Ryu was found)
Area 005 (Cedar Woods, Spring, Your house area)
Area 018 (Yraal Road, Spring)
************************************************************
Area 012 (Cedar Woods, Post Balio & Sunder, Your house area)
============================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 5 - Eye Goo
Slot 6 - Eye Goo
Slot 8 - Eye Goo

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Mage Goo
Slot 5 - Eye Goo
Slot 6 - Eye Goo
Slot 8 - Eye Goo

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - BossGbln
Slot 2 - Goblin
Slot 6 - Goblin
Slot 7 - Goblin
Slot 8 - Goblin

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Gonghead

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Ripper

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Eye Goo
Slot 6 - Eye Goo
Slot 7 - Eye Goo

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Ripper
Slot 6 - Mage Goo
Slot 7 - Mage Goo

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - BossGbln
Slot 2 - Goblin
Slot 6 - Eye Goo
Slot 7 - Eye Goo
Slot 8 - Goblin

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

====================================================
Area 029 (Yraall Region Random Battlefield, Pre-Nue)
Area 020 (Yraall Region Random Battlefield, Spring)
====================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Gooey

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Mage Goo

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Mage Goo
Slot 2 - Eye Goo
Slot 3 - Eye Goo
Slot 6 - Eye Goo

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Man Trap
Slot 8 - Man Trap

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - BossGbln
Slot 2 - Goblin
Slot 3 - Goblin
Slot 7 - Goblin

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 6 - Eye Goo
Slot 7 - Eye Goo

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Gooey
Slot 7 - Gooey

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===========================================
Area 096 (? Area Before Mt. Glaus, Pre-Nue)
Area 095 (? Area Before Mt. Glaus, Spring)
===========================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Man Trap
Slot 6 - Man Trap

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Ripper
Slot 8 - Ripper

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 3 - Mage Goo
Slot 7 - Puff Goo
Slot 8 - Mage Goo

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Puff Goo
Slot 8 - Puff Goo

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Gonghead
Slot 2 - Eye Goo
Slot 6 - Eye Goo
Slot 7 - Eye Goo

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Gonghead
Slot 5 - Ripper
Slot 6 - Ripper
Slot 7 - Eye Goo
Slot 8 - Mage Goo

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Man Trap
Slot 5 - Ripper
Slot 6 - Ripper

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Man Trap
Slot 2 - Eye Goo
Slot 3 - Mage Goo
Slot 8 - Puff Goo

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=============================
Area 023 (Mt. Glaus, Outside)
=============================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Curr
Slot 2 - Curr
Slot 3 - Curr
Slot 7 - Curr

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Gonghead
Slot 2 - Gonghead
Slot 7 - Gonghead

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Eye Goo
Slot 2 - Mage Goo
Slot 3 - Puff Goo
Slot 4 - Puff Goo

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 3 - Mage Goo
Slot 4 - Mage Goo
Slot 5 - Eye Goo
Slot 6 - Eye Goo
Slot 7 - Mage Goo
Slot 8 - Mage Goo

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Puff Goo
Slot 2 - Puff Goo
Slot 3 - Puff Goo

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Curr
Slot 2 - Curr
Slot 3 - Eye Goo
Slot 4 - Mage Goo
Slot 5 - Mage Goo
Slot 6 - Puff Goo

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Gonghead
Slot 2 - Eye Goo
Slot 3 - Eye Goo
Slot 4 - Eye Goo
Slot 7 - Mage Goo

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Nue

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

================================
Area 022 (Mt. Glaus, Nue's Cave)
================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Zombie
Slot 2 - Zombie
Slot 3 - Zombie

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Bat
Slot 2 - Bat
Slot 3 - Bat
Slot 4 - Bat
Slot 5 - Bat

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Curr
Slot 2 - Curr
Slot 3 - Curr
Slot 7 - Curr

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Zombie
Slot 2 - Zombie
Slot 3 - Bat
Slot 4 - Bat
Slot 5 - Bat

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Curr
Slot 2 - Curr
Slot 3 - Zombie
Slot 4 - Zombie

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Bat
Slot 2 - Bat
Slot 3 - Curr
Slot 4 - Curr

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Curr
Slot 2 - Curr
Slot 3 - Bat
Slot 4 - Bat
Slot 5 - Zombie
Slot 6 - Zombie

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Nue

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==================================
Area 026 (Mcneil Manor, Courtyard)
==================================

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 2 - Pooch

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Rocky

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===============================
Area 027 (Mcneil Manor, Inside)
===============================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Volt
Slot 6 - Volt

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Guard
Slot 2 - Guard

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Guard
Slot 5 - Guard
Slot 6 - Guard
Slot 8 - Guard

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 6/16
Slot 1 - Roach
Slot 2 - Roach
Slot 3 - Roach
Slot 5 - Roach
Slot 7 - Roach

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 4 - Doksen

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 3 - Galtel

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 2 - Kassen

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Torast

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=============================
Area 028 (Mcneil Manor, Roof)
=============================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Volt
Slot 6 - Volt
Slot 8 - Volt

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Bat
Slot 2 - Bat
Slot 6 - Bat
Slot 7 - Bat
Slot 8 - Bat

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Bat
Slot 2 - Bat
Slot 3 - Bat

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Volt
Slot 2 - Bat
Slot 3 - Bat
Slot 4 - Bat

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Amalgam

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========================================================
Area 011 (Cedar Woods, Your house, Balio & Sunder event)
========================================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Balio
Slot 2 - Sunder

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=====================
Area 051 (Mt. Myrneg)
=====================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Nut Mage
Slot 8 - Nut Mage

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - NutTroop
Slot 8 - NutTroop

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Tar Man

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ripper
Slot 5 - Ripper
Slot 7 - Ripper

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Ripper
Slot 2 - Nut Mage
Slot 7 - Ripper

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Ripper
Slot 2 - NutTroop
Slot 7 - Ripper

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Nut Mage
Slot 2 - NutTroop

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=================================
Area 041 (Wyndia Castle Basement)
=================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Balio
Slot 2 - Sunder
Slot 3 - Nina

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

============================
Area 056 (Wyndian Catacombs)
============================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Thunder
Slot 2 - Volt
Slot 6 - Volt
Slot 8 - Volt

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Nut Mage
Slot 7 - Nut Mage

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - NutTroop
Slot 7 - NutTroop

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Nut Mage
Slot 2 - NutTroop

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Zombie
Slot 2 - Zombie
Slot 8 - Zombie

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Ghoul
Slot 2 - Zombie
Slot 3 - Zombie
Slot 8 - Zombie

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Volt
Slot 2 - Volt
Slot 6 - Volt
Slot 8 - Volt

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Volt
Slot 2 - Zombie
Slot 5 - Volt
Slot 6 - Zombie
Slot 7 - Volt
Slot 8 - Zombie

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===================================================
Area 063 (Central Wyndia Region Random Battlefield)
===================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Tar Man
Slot 7 - Tar Man

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Thunder
Slot 2 - Volt
Slot 6 - Volt
Slot 7 - Volt
Slot 8 - Volt

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - NutArchr
Slot 2 - Nut Mage
Slot 3 - NutTroop

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - NutTroop
Slot 7 - NutTroop

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - NutArchr
Slot 2 - NutArchr
Slot 7 - NutArchr

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Nut Mage
Slot 7 - NutTroop

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - NutTroop
Slot 2 - NutTroop
Slot 7 - NutTroop
Slot 8 - NutTroop

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Nut Mage
Slot 2 - Nut Mage
Slot 7 - Nut Mage
Slot 8 - Nut Mage

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======================
Area 069 (Eygnock Road)
=======================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 3 - Eye Goo
Slot 4 - Eye Goo

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Mage Goo
Slot 2 - Eye Goo
Slot 3 - Eye Goo
Slot 4 - Eye Goo

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Gonghead
Slot 2 - Gonghead
Slot 3 - Mage Goo
Slot 7 - Mage Goo

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Eye Goo
Slot 3 - Eye Goo

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - NutTroop
Slot 7 - NutTroop

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Ripper
Slot 3 - Gonghead
Slot 4 - Gonghead

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Ripper
Slot 3 - Mage Goo

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Mage Goo
Slot 2 - Mage Goo
Slot 6 - Mage Goo
Slot 7 - Mage Goo

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

============================
Area 099 (Mt Boumore, Front)
============================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Gonger
Slot 5 - Tar Man

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Tar Man
Slot 2 - Tar Man

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - NutArchr
Slot 5 - NutArchr

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - NutTroop
Slot 5 - NutTroop

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - NutArchr
Slot 2 - NutTroop

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Tar Man
Slot 2 - NutArchr
Slot 7 - NutArchr

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Tar Man
Slot 2 - NutTroop
Slot 7 - NutTroop

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Gonger
Slot 5 - Gonger

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

============================
Area 071 (Mt. Boumore, Back)
============================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Gonger
Slot 2 - Tar Man
Slot 6 - Tar Man

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Tar Man
Slot 2 - Tar Man
Slot 6 - Tar Man

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - NutArchr
Slot 2 - NutTroop

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - NutArchr
Slot 5 - NutArchr
Slot 7 - NutArchr

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - NutTroop
Slot 5 - NutTroop
Slot 7 - NutTroop

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 5/16
Slot 1 - Orc
Slot 6 - Orc

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Orc
Slot 2 - Tar Man
Slot 6 - Tar Man

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===================================================
Area 064 (Eastern Wyndia Region Random Battlefield)
===================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Nut Mage
Slot 2 - NutArchr
Slot 3 - NutTroop

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - Orc

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Lizard
Slot 2 - Lizard
Slot 3 - Lizard
Slot 7 - Lizard

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Gonger
Slot 2 - Gonger

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - NutTroop
Slot 3 - NutTroop
Slot 4 - NutTroop

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Gonger
Slot 2 - Gonger
Slot 3 - Orc
Slot 4 - Orc

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Nut Mage
Slot 2 - Nut Mage
Slot 3 - Nut Mage
Slot 4 - Nut Mage

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - NutArchr
Slot 2 - NutArchr
Slot 3 - NutArchr
Slot 4 - NutArchr

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==================================================================
Area 042 (Momo's Tower, Outside, Entrance, and Chrysm Puzzle room)
==================================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - Orc

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - ProtoBot
Slot 6 - ProtoBot
Slot 8 - ProtoBot

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Gonger
Slot 2 - Orc
Slot 6 - Orc

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Lizard
Slot 2 - Lizard
Slot 5 - Lizard
Slot 8 - Lizard

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - Lizard
Slot 3 - Lizard
Slot 8 - Lizard

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Gonger
Slot 2 - Lizard
Slot 3 - Lizard
Slot 8 - Lizard

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - ProtoBot
Slot 2 - ProtoBot
Slot 3 - Orc

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - ProtoBot
Slot 2 - ProtoBot
Slot 3 - Lizard
Slot 5 - Lizard
Slot 8 - Lizard

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=====================================
Area 040 (Momo's Tower, Early floors)
=====================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - ProtoBot
Slot 2 - ProtoBot
Slot 3 - ArmorBot
Slot 4 - ArmorBot

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - ArmorBot
Slot 2 - ArmorBot
Slot 7 - ArmorBot

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ice Toad
Slot 2 - Ice Toad

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Orc
Slot 2 - Orc
Slot 8 - Orc

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - ProtoBot
Slot 2 - ArmorBot
Slot 3 - Gonger

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Lizard
Slot 2 - Lizard
Slot 3 - Lizard
Slot 8 - Lizard

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - Ice Toad
Slot 6 - Ice Toad

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - ArmorBot
Slot 2 - ArmorBot
Slot 3 - Ice Toad
Slot 6 - Ice Toad

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======================================
Area 044 (Momo's Tower, Middle floors)
Area 048 (Momo's Tower, Topmost floors)
=======================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - HyperBot
Slot 2 - ProtoBot
Slot 3 - ArmorBot
Slot 4 - ProtoBot
Slot 5 - ArmorBot

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - HyperBot
Slot 5 - HyperBot
Slot 8 - HyperBot

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - Ice Toad
Slot 6 - Ice Toad

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Orc
Slot 2 - Lizard
Slot 3 - Lizard
Slot 8 - Lizard

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Ice Toad
Slot 2 - Ice Toad
Slot 6 - Ice Toad

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - ArmorBot
Slot 2 - ArmorBot
Slot 3 - Ice Toad
Slot 6 - Ice Toad

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - ArmorBot
Slot 2 - ArmorBot
Slot 3 - Lizard
Slot 4 - Lizard
Slot 6 - Lizard

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Lizard
Slot 2 - Lizard
Slot 3 - Lizard
Slot 4 - Lizard
Slot 5 - Lizard
Slot 6 - Lizard

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========================================================
Area 054 (? Area beside Momo's Tower, Rocket crash site)
========================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Nut Mage
Slot 2 - NutArchr
Slot 3 - NutTroop

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - Orc

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Lizard
Slot 2 - Lizard
Slot 3 - Lizard
Slot 7 - Lizard

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Ripper

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Orc
Slot 2 - NutTroop
Slot 3 - NutTroop
Slot 4 - NutTroop

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ripper
Slot 2 - Ripper
Slot 3 - Orc
Slot 4 - Orc

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Nut Mage
Slot 2 - Nut Mage
Slot 3 - Nut Mage
Slot 4 - Nut Mage

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - NutArchr
Slot 2 - NutArchr
Slot 3 - NutArchr
Slot 4 - NutArchr

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========================================
Area 091 (? Area Where Meryleep is found)
=========================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 3 - Eye Goo
Slot 4 - Eye Goo
Slot 5 - Eye Goo
Slot 6 - Eye Goo
Slot 7 - Eye Goo
Slot 8 - Eye Goo

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Mage Goo
Slot 2 - Mage Goo
Slot 3 - Mage Goo
Slot 4 - Mage Goo
Slot 5 - Mage Goo
Slot 6 - Mage Goo
Slot 7 - Mage Goo
Slot 8 - Mage Goo

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Puff Goo
Slot 2 - Puff Goo
Slot 3 - Puff Goo
Slot 4 - Puff Goo
Slot 5 - Puff Goo
Slot 6 - Puff Goo
Slot 7 - Puff Goo
Slot 8 - Puff Goo

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 3 - Mage Goo
Slot 4 - Mage Goo

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - GooTitan
Slot 8 - GooTitan

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Eye Goo
Slot 2 - Mage Goo
Slot 3 - Puff Goo
Slot 4 - Gooey
Slot 5 - GooTitan

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Eye Goo
Slot 2 - Mage Goo
Slot 3 - Puff Goo
Slot 4 - Gooey

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Gooey
Slot 6 - Gooey
Slot 7 - Gooey

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===================
Area 052 (The Dump)
===================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Bomber
Slot 7 - Bomber
Slot 8 - Bomber

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Slug
Slot 2 - Slug
Slot 3 - Slug
Slot 6 - Slug
Slot 7 - Slug

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - FireSlug
Slot 2 - Slug
Slot 3 - Slug
Slot 6 - Slug
Slot 7 - Slug

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - RankWeed
Slot 2 - PainWeed

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Eye Bulb
Slot 6 - Eye Bulb
Slot 8 - Eye Bulb

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - RankWeed
Slot 2 - PainWeed
Slot 3 - Eye Bulb

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Eye Bulb
Slot 2 - Slug
Slot 3 - Slug
Slot 6 - Eye Bulb

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Mutant

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

============================================
Area 079 (Contest of Champions, First fight)
============================================

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 3 - Patrio
Slot 4 - Dodai (Opponent's)
Slot 5 - Dodai (Yours)

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 2 - Cawer
Slot 4 - Dodai (Opponent's)
Slot 5 - Dodai (Yours)

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Claw
Slot 4 - Dodai (Opponent's)
Slot 5 - Dodai (Yours)

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=============================================
Area 081 (Contest of Champions, Second fight)
=============================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Emitai
Slot 2 - Golem (Starts with Attack)
Slot 3 - Golem (Starts with Spirit Blast)

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

============================================
Area 080 (Contest of Champions, Third fight)
============================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Garr

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========================
Area 067 (Maekyss Gorge)
========================

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 4 - Stallion

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Bully 1
Slot 2 - Bully 2
Slot 3 - Bully 3

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

============================================
Area 072 (Rhapala Region Random Battlefield)
============================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Bomber
Slot 2 - Bomber
Slot 6 - Bomber

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - BloodBat
Slot 2 - BloodBat
Slot 6 - BloodBat
Slot 8 - BloodBat

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Tricker
Slot 7 - Tricker

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 6 - LizardMn
Slot 7 - LizardMn

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - LizardMn
Slot 2 - Lizard
Slot 3 - Lizard
Slot 7 - Lizard

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 2 - Bomber
Slot 7 - Bomber

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===============================
Area 092 (Rhapala, Beyd fights)
===============================

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 2 - Beyd (The trained version)
Slot 3 - Zig

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Beyd (The one you train)

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==============================
Area 076 (Lighthouse, Outside)
==============================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Bomber
Slot 2 - Bomber
Slot 7 - Bomber

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ghost
Slot 5 - Ghost

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Ghost
Slot 2 - BloodBat
Slot 3 - BloodBat
Slot 7 - BloodBat
Slot 8 - BloodBat

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ghost
Slot 2 - Thunder
Slot 3 - Volt
Slot 4 - Volt

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Thunder
Slot 2 - Thunder
Slot 3 - Volt
Slot 4 - Volt
Slot 8 - Volt

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Ghost
Slot 2 - Bomber
Slot 7 - Bomber

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - BloodBat
Slot 2 - BloodBat
Slot 3 - BloodBat
Slot 6 - BloodBat
Slot 7 - BloodBat
Slot 8 - BloodBat

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================================
Area 077 (Lighthouse, Inside and roof)
======================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Ghost
Slot 5 - Ghost
Slot 7 - Ghost

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - BloodBat
Slot 2 - BloodBat
Slot 3 - BloodBat
Slot 7 - BloodBat
Slot 8 - BloodBat

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Spectre
Slot 7 - Spectre

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Spectre
Slot 2 - Ghost
Slot 6 - Ghost

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Ghost
Slot 2 - BloodBat
Slot 3 - BloodBat
Slot 4 - BloodBat
Slot 8 - BloodBat

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Ghost
Slot 2 - Bomber
Slot 3 - Bomber
Slot 7 - Ghost

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Gazer

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========================================
Area 175 (Faerie Village, Dolphin fight)
========================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Dolphin

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=================================
Area 102 (Mt. Zublo, Early areas)
=================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - LizardMn
Slot 2 - Lizard
Slot 3 - Lizard
Slot 4 - Lizard

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 8 - LizardMn

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Lava Man
Slot 2 - Lava Man

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Vulcan

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Lava Man
Slot 2 - Lava Man
Slot 3 - LizardMn

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Vulcan
Slot 2 - Lava Man
Slot 3 - Lava Man

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - LizardMn
Slot 2 - Lizard
Slot 3 - Lizard
Slot 4 - Lava Man

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - LizardMn
Slot 2 - Lizard
Slot 3 - Lizard
Slot 7 - Vulcan

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=================================
Area 103 (Mt. Zublo, Later areas)
=================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 2 - LizardMn

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 6 - LizardMn
Slot 8 - LizardMn

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Lava Man
Slot 2 - Lava Man

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Vulcan
Slot 8 - Vulcan

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Lava Man
Slot 2 - Lava Man
Slot 3 - LizardMn

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Vulcan
Slot 2 - Lava Man
Slot 3 - Lava Man

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Scylla
Slot 2 - Charyb
Slot 3 - Gisshan

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========================================
Area 073 (Urkan Region Random Battlefield)
==========================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Bomber
Slot 2 - Bomber
Slot 6 - Bomber

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Cerebus
Slot 7 - Cerebus
Slot 8 - Cerebus

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Tricker
Slot 7 - Tricker
Slot 8 - Tricker

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 6 - LizardMn
Slot 7 - LizardMn

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - LizardMn
Slot 2 - Lizard
Slot 3 - Lizard
Slot 7 - Lizard
Slot 8 - Lizard

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 2 - Bomber
Slot 5 - Bomber

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===============================
Area 082 (Angel Tower, Outside)
===============================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Tricker
Slot 2 - Tricker
Slot 6 - Tricker

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Spectre
Slot 2 - LizardMn
Slot 3 - Cerebus

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 2 - LizardMn
Slot 6 - LizardMn

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 2 - Tricker
Slot 3 - Tricker

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Spectre
Slot 6 - Cerebus
Slot 7 - Cerebus

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Cerebus
Slot 2 - Cerebus
Slot 7 - Cerebus

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - LizardMn
Slot 2 - Cerebus
Slot 3 - Cerebus
Slot 7 - Cerebus

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

====================================
Area 083 (Angel Tower, Early floors)
====================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Phantom
Slot 2 - Phantom
Slot 6 - Cerebus
Slot 7 - Cerebus

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - LizardMn
Slot 2 - Cerebus
Slot 3 - Cerebus
Slot 4 - Cerebus

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Phantom
Slot 2 - Cerebus
Slot 3 - Cerebus

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - LizardMn
Slot 2 - LizardMn
Slot 6 - LizardMn

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - LizardMn
Slot 2 - Tricker
Slot 3 - Tricker

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Phantom
Slot 2 - LizardMn
Slot 3 - LizardMn

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Phantom
Slot 2 - LizardMn
Slot 3 - Cerebus

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Tricker
Slot 2 - Tricker
Slot 6 - Tricker

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=====================================
Area 084 (Angel Tower, Deeper floors)
=====================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Tricker
Slot 2 - Tricker
Slot 6 - Tricker

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Phantom
Slot 2 - Spectre
Slot 3 - Cerebus

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Spectre
Slot 2 - Spectre

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Tricker
Slot 2 - Tricker
Slot 3 - Phantom

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Phantom
Slot 6 - Cerebus
Slot 7 - Cerebus

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Cerebus
Slot 2 - Cerebus
Slot 6 - Cerebus
Slot 7 - Cerebus

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Spectre
Slot 2 - Cerebus
Slot 3 - Cerebus
Slot 7 - Cerebus

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

====================================
Area 085 (Angel Tower, Bottom floor)
====================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Garr

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===========================================================
Area 108 (Dauna Mines, B2, Explosive cart room)
Area 109 (Dauna Mines, B2, Tunnels leading out of the mine)
===========================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - ZombieDr
Slot 2 - Zombie
Slot 7 - Zombie
Slot 8 - Zombie

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - ZombieDr
Slot 2 - Ghoul
Slot 3 - Zombie
Slot 4 - Zombie
Slot 5 - Ghoul
Slot 6 - Zombie

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - GntRoach
Slot 2 - GntRoach
Slot 6 - GntRoach
Slot 7 - GntRoach

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - FireSlug
Slot 2 - FireSlug
Slot 5 - FireSlug
Slot 6 - FireSlug

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - GntRoach
Slot 2 - GntRoach
Slot 3 - FireSlug
Slot 4 - FIreSlug

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - ZombieDr
Slot 2 - ZombieDr

~~~~~~~~~~~
Formation 8*
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - D.Zombie

*Formation 8 only appears in the Explosive cart room.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

================================================
Area 110 (Dauna Hills Region Random Battlefield)
================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - BossGbln
Slot 2 - BlueGbln
Slot 3 - BlueGbln
Slot 6 - BlueGbln

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Tricker
Slot 2 - Tricker
Slot 7 - Tricker

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - GooTitan

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - GooTitan
Slot 8 - GooTitan

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Vagabond
Slot 5 - Vagabond

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Vagabond
Slot 2 - Tricker
Slot 7 - Tricker

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - BlueGbln
Slot 2 - Tricker
Slot 5 - BlueGbln
Slot 6 - Tricker

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

====================
Area 035 (Ogre Road)
====================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Tricker
Slot 5 - Tricker
Slot 6 - Tricker

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Slasher
Slot 2 - Slasher
Slot 6 - Slasher

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - GooTitan
Slot 8 - GooTitan

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Vagabond
Slot 2 - Tricker

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Slasher
Slot 2 - Slasher
Slot 3 - GooTitan

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Tricker
Slot 2 - Ripper
Slot 3 - Ripper

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Vagabond
Slot 2 - Vagabond
Slot 6 - Tricker
Slot 7 - Tricker

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Weretigr

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=====================
Area 070 (Mt. Levett)
=====================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 5/16
Slot 1 - BossGbln
Slot 2 - BlueGbln
Slot 3 - BlueGbln
Slot 6 - BlueGbln

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - BlueGbln
Slot 2 - BlueGbln
Slot 6 - BlueGbln

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Tricker
Slot 2 - Tricker
Slot 6 - Tricker

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Slasher
Slot 2 - Tricker
Slot 5 - Slasher
Slot 6 - Tricker

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - GooTitan
Slot 2 - BlueGbln
Slot 6 - BlueGbln

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Slasher
Slot 2 - Slasher
Slot 7 - GooTitan

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - BlueGbln
Slot 2 - Slasher
Slot 3 - Slasher

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - GooTitan
Slot 7 - GooTitan

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==================================
Area 043 (Checkpoint, Mikba fight)
==================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Mikba

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

============================================================
Area 117 (Underground Laboratory, Entrance, First few rooms)
============================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Fly Man
Slot 2 - Fly Man
Slot 3 - ZombieDr

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Fly Man
Slot 2 - ToxicFly
Slot 3 - ToxicFly
Slot 4 - ToxicFly
Slot 7 - ToxicFly
Slot 8 - Fly Man

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Fly Man
Slot 2 - Big Bulb
Slot 3 - Big Blub
Slot 8 - Fly Man

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Fly Man
Slot 2 - GntRoach
Slot 3 - GntRoach

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - ZombieDr
Slot 2 - ZombieDr
Slot 8 - ZombieDr

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Big Bulb
Slot 2 - Big Bulb
Slot 7 - ZombieDr

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - ToxicFly
Slot 2 - ToxicFly
Slot 3 - ToxicFly
Slot 4 - ToxicFly
Slot 8 - ToxicFly

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - GntRoach
Slot 2 - GntRoach
Slot 3 - ToxicFly
Slot 4 - ToxicFly
Slot 5 - Fly Man

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========================================================================
Area 118 (Underground Laboratory, First few numbered rooms and gas room)
========================================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Fly Man
Slot 2 - Fly Man
Slot 3 - ZombieDr

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Fly Man
Slot 2 - GntRoach
Slot 3 - GntRoach
Slot 4 - GntRoach
Slot 8 - Fly Man

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Fly Man
Slot 2 - ToxicFly
Slot 3 - ToxicFly
Slot 4 - ToxicFly
Slot 7 - ToxicFly
Slot 8 - Fly Man

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - ToxicFly
Slot 2 - ToxicFly
Slot 3 - GntRoach
Slot 4 - GntRoach

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - ZombieDr
Slot 2 - ZombieDr
Slot 3 - ZombieDr
Slot 8 - ZombieDr

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Big Bulb
Slot 2 - Big Bulb
Slot 7 - ZombieDr

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - ToxicFly
Slot 2 - ToxicFly
Slot 3 - ToxicFly
Slot 4 - ToxicFly
Slot 8 - ToxicFly

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - GntRoach
Slot 2 - GntRoach
Slot 3 - ToxicFly
Slot 4 - ToxicFly
Slot 5 - Fly Man

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=============================================
Area 119 (Underground Laboratory, Boss areas)
=============================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Fly Man
Slot 2 - Fly Man
Slot 3 - ZombieDr

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Fly Man
Slot 2 - GntRoach
Slot 3 - GntRoach
Slot 4 - GntRoach
Slot 8 - Fly Man

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Fly Man
Slot 8 - Fly Man

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Big Bulb
Slot 2 - Big Bulb
Slot 7 - ZombieDr

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - ZombieDr
Slot 2 - ZombieDr
Slot 3 - ZombieDr
Slot 8 - ZombieDr

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Big Bulb
Slot 2 - Big Bulb
Slot 7 - ZombieDr

NOTE: Yes, this is a duplicate of formation 4, why it is, I don't know >_>.

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 2 - Shroom

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - HugeSlug

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===============================
Area 105 (Tidal Caves, Outside)
===============================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Slasher
Slot 2 - Sleepy
Slot 6 - Sleepy
Slot 8 - Slasher

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Slasher
Slot 2 - Sleepy
Slot 6 - Sleepy
Slot 8 - BarbBulb

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Spiker
Slot 7 - Spiker
Slot 8 - Sleepy

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - BombSeed
Slot 7 - BombSeed
Slot 8 - BombSeed

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - BarbBulb
Slot 7 - BarbBulb
Slot 8 - Sleepy

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Slasher
Slot 2 - Slasher
Slot 3 - Spiker

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Spiker
Slot 2 - BarbBulb
Slot 8 - Sleepy

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========================================================
Area 106 (Tidal Caves, Inside, Where tide cannot change)
Area 107 (Tidal Caves, Inside, Where tide can change)
========================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Sleepy
Slot 2 - Sleepy
Slot 3 - Slasher
Slot 4 - Spiker
Slot 7 - Slasher
Slot 8 - Spiker

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Sleepy
Slot 2 - Sleepy
Slot 3 - Slasher
Slot 4 - BarbBulb
Slot 7 - Slasher
Slot 8 - BarbBulb

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - BombSeed
Slot 2 - Sleepy
Slot 3 - Sleepy
Slot 7 - BombSeed

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Spiker
Slot 2 - BarbBulb
Slot 8 - Sleepy

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - BarbBulb
Slot 7 - BarbBulb
Slot 8 - Sleepy

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Spiker
Slot 7 - Spiker
Slot 8 - Sleepy

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - BombSeed
Slot 6 - BarbBulb
Slot 7 - BombSeed

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - BombSeed
Slot 6 - Spiker
Slot 7 - Spiker

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

================
Area 120 (Cliff)
================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Gaist
Slot 2 - Torch
Slot 3 - Torch

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===============================
Area 075 (Steel Beach, Outside)
===============================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Angler

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=================================
Area 086 (Steel Beach, Freighter)
=================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 6/16
Slot 1 - Bolt
Slot 8 - Bolt

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 6/16
Slot 1 - BoltArch
Slot 8 - BoltArch

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - BoltMage

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Bolt
Slot 2 - BoltArch
Slot 8 - BoltMage

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========================================
Area 135 (Black Ship, Early areas)
Area 136 (Black Ship, Boost counter part)
=========================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - KingToad

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - KingToad
Slot 2 - Sleepy
Slot 3 - Sleepy
Slot 4 - Sleepy
Slot 8 - Sleepy

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Bolt
Slot 2 - BoltArch
Slot 3 - BoltMage

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Bolt
Slot 8 - Bolt

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - BoltArch
Slot 8 - BoltArch

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Bolt
Slot 2 - BoltArch

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Bolt
Slot 8 - Sleepy

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - BoltArch
Slot 8 - Sleepy

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

================================
Area 188 (Black Ship, Rest area)
================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 5/16
Slot 1 - Bolt
Slot 6 - Bolt
Slot 7 - Bolt

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 5/16
Slot 1 - BoltArch
Slot 6 - BoltArch
Slot 7 - BoltArch

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 6/16
Slot 1 - Bolt
Slot 2 - BoltArch

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======================================================================
Area 137 (Black Ship, Area before Ammonite area)
Area 134 (Black Ship, Outside the ship where the Ammonite fight occurs)
=======================================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 6/16
Slot 1 - GntCrab
Slot 2 - GntCrab
Slot 8 - GntCrab

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Bolt
Slot 7 - Bolt
Slot 8 - GntCrab

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - BoltArch
Slot 7 - BoltArch
Slot 8 - GntCrab

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Bolt
Slot 2 - BoltArch

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Bolt
Slot 2 - BoltArch
Slot 3 - BoltMage

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Bolt
Slot 2 - BoltArch
Slot 3 - BoltMage
Slot 4 - BoltLord

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - BoltLord

Note: Because all 16 chances are already used up, this formation cannot happen.

~~~~~~~~~~~
Formation 8*
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Ammonite (You fight these two if you fail to run far enough)
Slot 2 - Ammonite
Slot 3 - Ammonite (You fight these if you run back a good bit, rewarded with
Slot 4 - Ammonite  the cannons firing at them)

*Formation 8 only occurs in the Ammonite area.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===============================================
Area 124 (Lost Shore Region Random Battlefield)
===============================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Assassin
Slot 6 - Assassin
Slot 7 - Assassin

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - MultiBot
Slot 7 - MultiBot
Slot 8 - MultiBot

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Audrey
Slot 7 - Audrey

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Thrasher
Slot 2 - Thrasher
Slot 6 - Thrasher
Slot 7 - Thrasher

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - TankBot
Slot 2 - Thrasher
Slot 3 - Thrasher
Slot 7 - Thrasher

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - TankBot
Slot 2 - MultiBot
Slot 3 - MultiBot

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Assassin
Slot 2 - Assassin
Slot 3 - TankBot

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - TankBot

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
Area 127 (Steel Grave)
======================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Thrasher
Slot 2 - Thrasher
Slot 6 - Thrasher
Slot 7 - Thrasher
Slot 8 - Thrasher

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Audrey
Slot 6 - Audrey
Slot 7 - Audrey

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - MultiBot
Slot 2 - MultiBot
Slot 8 - MultiBot

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Assassin
Slot 2 - Assassin
Slot 7 - Assassin

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Audrey
Slot 2 - Assassin
Slot 3 - Assassin

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Assassin
Slot 2 - Assassin
Slot 3 - MultiBot

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Audrey
Slot 2 - MultiBot
Slot 8 - MultiBot

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========================
Area 145 (Colony, Outside)
==========================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - ToxicMan (Average)
Slot 2 - ToxicMan (Strong)
Slot 3 - ToxicMan (Weak)
Slot 7 - ToxicMan (Average)

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - ToxicMan (Strong)
Slot 2 - ToxicMan (Average)
Slot 5 - ToxicMan (Weak)
Slot 6 - ToxicMan (Average)

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Thrasher
Slot 2 - Thrasher
Slot 6 - Thrasher
Slot 7 - Thrasher
Slot 8 - Thrasher

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Codger
Slot 6 - Codger

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Assassin
Slot 2 - Assassin
Slot 6 - Assassin

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Codger
Slot 2 - Assassin

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Assassin
Slot 5 - ToxicMan (Weak)
Slot 6 - ToxicMan (Strong)
Slot 7 - ToxicMan (Average)
Slot 8 - Assassin

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===========================================
Area 111 (Colony, Portal room to Jack room)
Area 112 (Colony, Platform room and above)
===========================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 5/16
Slot 1 - Codger
Slot 2 - TankBot
Slot 6 - Codger
Slot 8 - TankBot

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Reaper
Slot 2 - Reaper
Slot 6 - Reaper

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Insector
Slot 2 - Dragnfly
Slot 3 - Dragnfly
Slot 4 - Dragnfly
Slot 7 - Dragnfly*
Slot 8 - Dragnfly

*The Dragnfly in Slot 7 only appears in the Platform room and above.

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Insector
Slot 2 - Insector

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Insector
Slot 2 - TankBot
Slot 7 - Insector

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Dragnfly
Slot 2 - Dragnfly
Slot 3 - Dragnfly
Slot 8 - Dragnfly

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Reaper
Slot 2 - Reaper
Slot 3 - Insector
Slot 6 - Reaper*

*The Reaper in Slot 6 only appears in the Platform room and above.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

================================
Area 144 (Dragnier, Elder fight)
================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Elder

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===========================
Area 138 (Factory, Outside)
===========================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Egg Gang
Slot 6 - Egg Gang
Slot 8 - Egg Gang

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - BossGbln
Slot 2 - Hobgobln

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Hobgobln
Slot 8 - Hobgobln

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Gold Egg

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Egg Gang
Slot 8 - Gold Egg

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - PipeBomb
Slot 2 - PipeBomb
Slot 6 - PipeBomb
Slot 8 - PipeBomb

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Egg Gang
Slot 2 - PipeBomb
Slot 6 - Egg Gang
Slot 7 - PipeBomb
Slot 8 - Gold Egg

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===============================
Area 139 (Factory, Early areas)
===============================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Egg Gang
Slot 2 - Egg Gang
Slot 8 - Egg Gang

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - BossGbln
Slot 2 - Hobgobln

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Hobgobln
Slot 7 - Hobgobln

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Gold Egg

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Egg Gang
Slot 8 - Gold Egg

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - PipeBomb
Slot 2 - PipeBomb
Slot 6 - PipeBomb
Slot 8 - PipeBomb

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Egg Gang
Slot 2 - PipeBomb
Slot 6 - Egg Gang
Slot 7 - PipeBomb
Slot 8 - Gold Egg

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - GntOrc
Slot 2 - GntOrc

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===============================
Area 140 (Factory, Later areas)
===============================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Egg Gang
Slot 2 - Egg Gang
Slot 8 - Egg Gang

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - BossGbln
Slot 2 - Hobgobln

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Hobgobln
Slot 7 - Hobgobln

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - PipeBomb
Slot 2 - PipeBomb
Slot 3 - GntOrc
Slot 8 - PipeBomb

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Egg Gang
Slot 8 - Gold Egg

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - PipeBomb
Slot 2 - PipeBomb
Slot 6 - PipeBomb
Slot 8 - PipeBomb

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Egg Gang
Slot 2 - PipeBomb
Slot 6 - Egg Gang
Slot 7 - PipeBomb
Slot 8 - Gold Egg

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - GntOrc
Slot 2 - GntOrc
Slot 3 - Hobgobln
Slot 7 - Hobgobln

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===========================================================
Area 125 (Desert of Death/Desert Region Random Battlefield)
===========================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Drak

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Magmaite
Slot 7 - Magmaite

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Scorpion
Slot 2 - Scorpion
Slot 7 - Scorpion
Slot 8 - Scorpion

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Cacti
Slot 6 - Cacti
Slot 7 - Cacti

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Scorpion
Slot 2 - Cacti
Slot 6 - Cacti
Slot 7 - Scorpion
Slot 8 - Scorpion

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Magmaite
Slot 2 - Scorpion
Slot 3 - Cacti
Slot 7 - Scorpion
Slot 8 - Cacti

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Drak
Slot 2 - Scorpion
Slot 3 - Cacti
Slot 7 - Scorpion
Slot 8 - Cacti

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Scorpion
Slot 7 - Cacti

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======================================
Area 196 (Desert of Death, Manmo fight)
=======================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Manmo

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========================
Area 146 (Container Yard)
=========================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 14/16
Slot 1 - TankBot

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Berserkr

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - ArchMage

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======================================
Area 167 (Myria Station, Worker's Area)
=======================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Armor
Slot 7 - Armor
Slot 8 - Armor

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Nitemare
Slot 7 - Nitemare

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Adept
Slot 7 - Adept

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - DeathBot
Slot 5 - TankBot
Slot 6 - DeathBot
Slot 7 - DeathBot

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Nitemare
Slot 2 - DeathBot
Slot 6 - DeathBot

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Nitemare
Slot 2 - TankBot

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Adept
Slot 2 - Armor

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Armor
Slot 2 - Nitemare
Slot 3 - DeathBot

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===================================
Area 168 (Myria Station, Main Hall)
===================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Armor
Slot 6 - Armor
Slot 7 - Armor

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Nitemare
Slot 2 - Nitemare
Slot 7 - Nitemare

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Adept
Slot 6 - Adept
Slot 7 - Adept

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - DeathBot
Slot 2 - TankBot
Slot 5 - DeathBot
Slot 6 - DeathBot

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Nitemare
Slot 2 - DeathBot
Slot 3 - DeathBot

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Nitemare
Slot 2 - TankBot
Slot 7 - TankBot

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Adept
Slot 2 - Armor
Slot 6 - Armor

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Armor
Slot 2 - Nitemare
Slot 3 - DeathBot

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======================================================
Area 169 (Myria Station, Laboratory, Near resting spot)
=======================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - RedDrake
Slot 7 - RedDrake

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - IceDrake
Slot 7 - IceDrake

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - RedDrake
Slot 2 - IceDrake

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Newt
Slot 6 - Newt
Slot 7 - Newt
Slot 8 - Newt

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Newt
Slot 2 - Clone
Slot 3 - Clone
Slot 7 - Clone
Slot 8 - Clone

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Newt
Slot 2 - Hopper
Slot 3 - Hopper
Slot 7 - Hopper
Slot 8 - Hopper

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Newt
Slot 2 - RedDrake
Slot 3 - IceDrake
Slot 4 - Clone

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Hopper
Slot 2 - Hopper
Slot 3 - Clone
Slot 4 - Clone

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========================================================================
Area 170 (Myria Station, Laboratory, Near HE Shells and shock panel rooms)
==========================================================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - RedDrake
Slot 6 - RedDrake

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - IceDrake
Slot 6 - IceDrake

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - RedDrake
Slot 2 - IceDrake

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Newt
Slot 5 - Newt
Slot 6 - Newt
Slot 8 - Newt

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Newt
Slot 2 - Clone
Slot 3 - Clone
Slot 6 - Clone
Slot 7 - Clone

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Newt
Slot 2 - Hopper
Slot 3 - Hopper
Slot 6 - Hopper
Slot 7 - Hopper

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Newt
Slot 2 - RedDrake
Slot 3 - IceDrake
Slot 4 - Clone

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Hopper
Slot 2 - Hopper
Slot 3 - Clone
Slot 4 - Clone

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======================================
Area 197 (Myria Station, Chimera fight)
=======================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Chimera

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================================
Area 171 (Myria Station, Path to Eden)
======================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - FoulWeed
Slot 7 - FoulWeed

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - FoulWeed
Slot 2 - Plant42
Slot 7 - Plant42

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Plant42
Slot 2 - Plant42
Slot 7 - Plant42

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Wraith
Slot 8 - Wraith

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - FoulWeed
Slot 2 - Hopper
Slot 3 - Hopper
Slot 6 - Hopper
Slot 7 - Hopper

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Plant42
Slot 2 - Plant42
Slot 3 - Hopper
Slot 7 - Hopper
Slot 8 - Hopper

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Goo King

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==================================
Area 141 (Ryu's Dream, First part)
==================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 8/16
Slot 1 - Mad Gong
Slot 7 - Mad Gong

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 6/16
Slot 1 - VileWeed
Slot 6 - VileWeed
Slot 7 - VileWeed

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - VileWeed

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===================================
Area 142 (Ryu's Dream, Second part)
===================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Mad Gong
Slot 6 - Mad Gong
Slot 8 - Mad Gong

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - VileWeed
Slot 2 - VileWeed
Slot 6 - VileWeed

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Thanotos
Slot 6 - Thanotos

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Thanotos
Slot 2 - Mad Gong
Slot 7 - Thanotos

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - VileWeed
Slot 2 - VileWeed
Slot 3 - Mad Gong

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - VileWeed
Slot 2 - Thanotos
Slot 3 - Mad Gong

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Arwan

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==============================
Area 172 (Myria Station, Eden)
==============================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Wraith
Slot 7 - Wraith

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 1/16
Slot 1 - Goo King
Slot 8 - Goo King

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Eye Goo
Slot 2 - Eye Goo
Slot 7 - Eye Goo

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Eye Goo

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - GooTitan
Slot 2 - GooTitan
Slot 7 - GooTitan

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Eye Goo
Slot 2 - GooTitan
Slot 3 - GooTitan
Slot 8 - Goo King

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - D.Lord

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=================================
Area 158 (Sample Boss Rooms, Nue)
=================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Sample 1
Slot 2 - Sample 1
Slot 3 - Sample 1

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================================
Area 159 (Sample Boss Rooms, HugeSlug)
======================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Sample 2
Slot 2 - Sample 2

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===================================
Area 160 (Sample Boss Rooms, Mikba)
===================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Sample 3
Slot 2 - Sample 3

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==================================
Area 161 (Sample Boss Rooms, Dodo)
==================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Sample 4

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=================================================
Area 162 (Sample Boss Rooms, Angler and Ammonite)
=================================================

~~~~~~~~~~~
Formation 7
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 3 - Sample 6
Slot 4 - Sample 6

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Sample 5

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===================================
Area 163 (Sample Boss Rooms, Manmo)
===================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Sample 7

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===================================
Area 164 (Sample Boss Rooms, Rocky)
===================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Sample 8
Slot 2 - Sample 8
Slot 3 - Sample 8
Slot 4 - Sample 8
Slot 5 - Sample 8

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===================================
Area 165 (Sample Boss Rooms, Gaist)
===================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Sample 9

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================================
Area 166 (Sample Boss Rooms, Stallion)
======================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Sample10
Slot 2 - Sample11
Slot 3 - Sample12

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^

=================================
Area 173 (Myria Station, Library)
=================================

~~~~~~~~~~~
Formation 1
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Mist Man
Slot 8 - Mist Man

~~~~~~~~~~~
Formation 2
~~~~~~~~~~~

Appearance Rate - 4/16
Slot 1 - Vampire
Slot 2 - NightBat
Slot 3 - NightBat
Slot 5 - NightBat
Slot 6 - NightBat
Slot 7 - NightBat

~~~~~~~~~~~
Formation 3
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - NightBat
Slot 2 - NightBat
Slot 6 - NightBat
Slot 7 - NightBat

~~~~~~~~~~~
Formation 4
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Revenant
Slot 6 - Revenant
Slot 7 - Revenant

~~~~~~~~~~~
Formation 5
~~~~~~~~~~~

Appearance Rate - 3/16
Slot 1 - Mist Man
Slot 2 - Revenant
Slot 5 - Revenant
Slot 6 - Revenant

~~~~~~~~~~~
Formation 6
~~~~~~~~~~~

Appearance Rate - 2/16
Slot 1 - Goo King
Slot 8 - Goo King

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=====================================
Area 198 (Myria Station, Myria fight)
=====================================

~~~~~~~~~~~
Formation 8
~~~~~~~~~~~

Appearance Rate - 0/16
Slot 1 - Myria


~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


=========================
Layout Explanation [LOUT]
=========================

This section of the guide will go over the basic layout of the data that will
appear throughout the rest of the guide, and may change in the future as I add
more to the guide (such as enemy formations, though I may end up explaining
everything in it's own specific section :P).


~~~~~~~~~~~~~~~~~~
Enemy Stats [ENST]
~~~~~~~~~~~~~~~~~~

Format to be used:

Stats:
Level: 255
HP: 65535
AP: 65535
Strength: 999
Defense: 999
Agility: 999
Intelligence: 999
Zenny: 65535
Experience: 65535

Resistances:
Fire: 7
Ice: 7
Lightning: 7
Earth: 7
Wind: 7
Holy: 7
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: Healing Herb
Steal Rate: 7
Dropped Item: MultiVitamin
Drop Rate: 7

Special Properties:
Initial Status: Paralysis
Type: Dragon
Reprisal: Yes
Dodge: Yes
Lucky Strike: Yes
Target Low HP: Yes


Explanations for above sections (where needed :P):
Fire: Resistance to the fire element*
Ice: Resistance to the ice element*
Lightning: Resistance to the lightning element*
Earth: Resistance to the earth element*
Wind: Resistance to the wind element*
Holy: Resistance to Holy (such as Rejuvenate) attacks*
Psionic: Resistance to psionic (stat changes like agility down) attacks*
Status: Resistance to status (such as poison, not death) attacks*
Death: Resistance to death (instant death, and death type moves, like leech
       power) attacks*
Initial Status: Status the enemy starts with (like Eye Bulb's regen, or Gooey's
                paralysis)
Type: For weapons like the Dragon Blade, which have a type of slayer attribute,
      if the enemy's type and weapon's slayer match, damage is increased
Reprisal: If the enemy can get a reprisal attack
Dodge: If the enemy can dodge attacks more often (like the Nuts and Bolts)
Lucky Strike: If the enemy can land a Lucky Strike (critical hit)
Target Low HP: Will only attack those with the lowest HP remaining

*Here is an explanation of the 0-7 range the game uses (credit goes to ZC Liu 
for the information below, I just rewrote it for better or for worse):

All but holy resistance default level is 2, with holy's default at 5. 
Generally, the higher up the number, the better the resistance to the attribute
is, so a 7 would be the best you could get, and a 0 would make you the weakest 
to it. As of yet I haven't tested this out too much, but it seems to be 
relatively accurate, so I will include what I have noticed, the fraction given
is the amount the damage is altered by, so 1/2 would be half damage, while 2/1 
would be double:

Fire, Ice, Lightning, Earth, Wind: 
0 = 3/1 damage
1 = 2/1 damage
2 = Normal damage (so 1/1 damage)
3 = 3/4 damage
4 = 1/2 damage
5 = 1/4 damage
6 = No damage
7 = Absorbs damage (1/1 absorption)

Psionic, Status, Death:
0 = Guaranteed to hit*
1 = Guaranteed to hit (so 1/1 chance)
2 = no resistance
3 = 1/4 resistance
4 = 1/2 resistance
5 = 3/4 resistance
6 = Guaranteed miss (1/1 resistance)
7 = Guaranteed miss

*I am not sure, but it may cause psionic attacks to do extra reduction at 0
resistance, but I haven't checked this out yet (it may also have some effect on
the other two as well, possibly longer length for status effects, and higher 
damage from death type spells like Leech Power. It may also cause a 7 to cause
longer positive psionic attacks (or boosted power), possibly increased regen
amount, and absorption of death attacks, so restoring life or reversing the
effect of Leech Power. As I said, I haven't had too much testing on the various
effects, just the chance to happen.

Holy (as an offensive attack):
0 = 3/1 damage
1 = 2/1 damage
2 = 2/1 damage
3 = 1 2/3 damage
4 = 1 1/3 damage
5 = Normal damage (1/1 chance)
6 = 1/2 damage
7 = No damage

Holy (as restorative):
0 = 3/1 damage
1 = 2/1 damage
2 = 1/1 damage
3 = No damage
4 = 1/2 healing power
5 = 1/1 healing power
6 = 2/1 healing power
7 = 4/1 healing power

Drop Rates:

I do not know these for sure as of yet, but I will give an example of what I
think is the chances, but it is likely that I am wrong, so don't think these 
are correct, as they probably aren't. Also, since I have the version of the 
game with the Vodka Shot item (Ginseng in the newer version), I will put down 
the name Vodka Shot, but the two items are the same, and from what I noticed 
from a quick comparison of the enemies, they are exactly the same as well (but 
the overall size of the newer version is bigger than the VS version). Here is 
the chance to get the item as I think it is, which is likely off:

0 = No chance
1 = 1/64 chance
2 = 1/32 chance
3 = 1/16 chance
4 = 1/8 chance
5 = 1/4 chance
6 = 1/2 chance
7 = Guaranteed chance (1/1)


~~~~~~~~~~~~~~~~
AI Layout [AILT]
~~~~~~~~~~~~~~~~

Will be written in easier to read sentences to explain what happens, as well as
in a shorter version that will show at a glance the things that happen during 
each phase of the enemy's AI. There are five AI sections, and the first has no 
condition (always happens unless another takes it's place), and so the first 
section will have the least amount of info. An example section of enemy AI:


~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: If enemy is hit with a lightning elemental attack
Change Type: Stats 1
Stats Changed: HP, AP, Str, Def, Agl, Int
Modifier: 100
Attack Type: Attack, Defend, Skills
Special Message: "Hyper Bot increases in ability!"
Skills: Lightning (6/8), Mjollnir (2/8)

If the enemy is hit with a lightning elemental attack, it will display the 
message "Hyperbot increases in ability!", multiply it's HP, AP, Strength, 
Defense, Agility, and Intelligence by 10 (modifier/10), and have the ability
to use the regular attack, Defend, or the skills Lightning (6/8 chance) and
Mjollnir (2/8 chance).


~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


==========================
Default AI Sections [DFAI]
==========================

Here are the default AI used for any enemy not using a specific piece of AI 
(essentially an almost working AI section, with just the off condition), just 
for completion purposes, and so I have something to show as a default AI
section (when I say default in the enemy AI sections, that means that it uses
either these as a base, or a partly changed version of it, that never was
fully finished, i.e. they stopped making the AI section partway through). Also,
as an added note, I am going to be lazy on the explanations for the default AI
sections, since they are never used anyway:

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Drop Rates
Stats Changed: Steal 2, Drop 7
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

Will never be used.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Special Properties
Stats Changed: Enable Lucky Strike, Disable Unknown
Modifier: N/A
Attack Type: Attack, low Escape
Special Message: N/A
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

Will never be used.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Drop Rates
Stats Changed: Steal 1, Drop 3
Modifier: N/A
Attack Type: Attack, low Escape
Special Message: N/A
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

Will never be used.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 2
Stats Changed: Zenny
Modifier: 0
Attack Type: Attack, low Escape
Special Message: N/A
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

Will never be used.


And now for the completely empty section (will be called Empty Default in the
enemy data):

~~~~~~~~~~~~
AI section X
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

Not used, but would make the enemy only use the regular attack.


~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


========================
Extra information [EXIN]
========================

~~~~~~~~~~~~~~~~~~~~
Stats 1 and 2 [STAT]
~~~~~~~~~~~~~~~~~~~~

Stats 1 are the stats level, HP, AP, Strength, Defense, Agility, and
Intelligence, stats 2 are experience and zenny. The modifier for these stats
works like so:

New stats = (Old stats * mod)/10

So, if you were to take the Eye Goo for example, it changes the Experience 
stat, so we look at its base, which is 2, look at the mod, which is 100, and 
plug it into the formula like so:

New stat = (2 * 100)/10
New stat = (200)/10
New stat = 20

So the resulting amount to be given to experience is 20, so if you activate the
part of the Eye Goo's AI that causes this change (the blinded condition), it
will give 20 experience rather than the normal 2 upon defeat. If the amount to
be gotten has a decimal amount, it is rounded down to the nearest whole number
(so 1.999 is still 1).


~~~~~~~~~~~~~
Status [STUS]
~~~~~~~~~~~~~

The status section is where the enemy is given or cured from the varius status
conditions in the game. This section is pretty self explanitory, the section
will say which stats are given/taken away, or if they are all cured at the same
time (like the enemies who lose Regen at some point do).


~~~~~~~~~~~~~~~~~~~~~~~~~
Special Properties [SPPR]
~~~~~~~~~~~~~~~~~~~~~~~~~

Special Properties are those extra types of hidden statuses such as Reprisal
or Lucky Strike, this section of the AI enables or disables certain properties,
and is in the same format as the status section.


~~~~~~~~~~~~~~~~~
Drop Rates [DRPR]
~~~~~~~~~~~~~~~~~

Drop rates are just that, the drop rates, so it is possible to change the drop
rate of any of the two items the enemy may give by using this stat change, 
whatever the new rate is what the game will use until told otherwise (for
example, the Armor enemy that gives the Gideon'sGarb will activate a specific
part of it's AI the turn after it is taken down to at or under 3/4 hp left that
makes it's steal rate down to 1, and it's drop impossible to get (normally, it 
has a rate of 3 for the drop, approximately 1/16 chance), which is why the drop
seems so hard to many, they are making the Armor's condition activate by not
killing them before it activates.


~~~~~~~~~~~~~~~~~~
Resistances [RSIT]
~~~~~~~~~~~~~~~~~~

Resistances are the same as the resistances they normally have, minus the death
resistance, the modifier just sets the resistance to that amount, an easy way
to change the way an enemy reacts to certain elements.


~~~~~~~~~~~~~~~~~~~
Special Flag [SPCL]
~~~~~~~~~~~~~~~~~~~

Now, on to the "special" flag. If an enemy enables this flag, any enemy that 
checks for that flag will be able to use specific parts of their AI that would
normally not be used. For example, the enemy Hobgobln will attack a BossGbln
if it turns on this flag (since it is faster than the Hobgobln, and always 
turns this flag on, it will always be killed), and the GntRoach enemy will use
douse if an enemy such as the FireSlug were to activate this.


~~~~~~~~~~~~~~~~~~~~
Basic AI info [BSIC]
~~~~~~~~~~~~~~~~~~~~

The AI acts in a specific order, so if multiple conditions were to be activated
at the same time, only one would have it's skills used, but all will have any
stat changes that were to occur as if they are the ones being used. Also, the
higher the AI section's number, the higher priority it has, so if 2, 3, and 5
were to be activated at the same time, only 5 would have it's skill set and
attack type used. So, for example, if you were to hit the Wraith enemy with the
skill Sirocco, it'd have it's wind and fire conditions activated (assuming you
had not activated them before in the same fight), but since wind is on section
5, it will have it's changes done before the fire's changes, so the resistance
to wind and fire will both be lifted, but more importantly the wind barrier 
message will appear before the fire barrier one, and use the wind condition's 
skill set and attack type (which happen to be the same as fire :P). 

Once any specific skill set and attack type are active, they will remain active
until another section takes it's place, so if an Eye Goo were to live to the 
tenth turn to use the skill Snooze, it will continue to do so until it is 
blinded, since that is the only other AI that can activate, and if it were to 
be blinded at any time before the tenth turn, it will never get to stop using 
it.

NOTE: For many of the conditions to activate, the enemy MUST be damaged in 
order for it to count, so if you were to hit a Lava Man with a fire elemental 
physical attack, such as with a fire elemental weapon, and were to do 0 damage
to it, the Lava Man's stat increasing AI would not activate. Healing them does 
activate the AI conditions, only having a result of 0 damage makes it not work.
Also, with one of the unused conditions i figured out, if you were to use a 
psionic attack such as Snap that caused damage to the enemy, that would 
activate that AI, but if you were to use Weaken instead, since it causes no 
damage, it will not activate the AI.


~~~~~~~~~~~~~~~~~~~~~~~~~~
Escape Glitch/Trick [ESCP]
~~~~~~~~~~~~~~~~~~~~~~~~~~

Basically, you can trick the enemy into using a section longer than it normally
would if you attempt to escape and fail at it, so if an enemy were to have a
second turn condition and you failed to escape, it will NOT activate the new
condition that turn, and will use the last AI section another time. So, if you
were to do this against, say, Stallion, on the first turn, he will never get to
activate his second turn AI section, and will be stuck only being able to use
the skill Barrier (since that is what he is able to use) until a new section is
activated, which means you can make him waste turns using only Barrier all the
way until he reaches half life, making the battle much easier.

There are a couple of cases where you can do this, but it will NOT work for the
sections that activate the turn after reaching X amount of life, it will just
postpone it until it gets a chance to become active, so that prevents a lot of
good use (unless, of course, there is a way to bypass it, I have only played
with this trick a little bit :D). For now it is more of a fun thing to toy
with, but if the above can be overcome, then it can become a very cheap trick,
especially since bosses pretty much make it the easiest trick to exploit, due
to the fact that the game still allows you to try and run even though you will
never succeed.


~~~~~~~~~~~~~~~~~~~~~~~~~~
How Influence Works [INFL]
~~~~~~~~~~~~~~~~~~~~~~~~~~

Influence is a nice move for those who like to control Rei in Weretiger mode,
or the berserk Kaiser Ryu, but other than that, there is very limited use for
the skill. The reason for this is because the skill will only work on those who
are confused (likely for berserk as well), or who have an intelligence of 0-1,
meaning there are very few enemies that influence will work on. You can use it
as a way to help protect yourself from confusion attacks, by making your
influence user immune to confuse and having them use it whenever the party 
becomes confused, but even that has limited use, since confusion attacks are
not extremely common. While it would have been nice if influence was based off
of the user's intelligence to control enemies, it is not, and so it will end up
being used for what it is most commonly used for, and that is to control
Weretiger Rei.

You may be wanting to know what enemies can be influenced, so here is the very
small list of all influence-able enemies:

Gary*    (These three are just for reference, because you cannot actually have
Mogu*    influence at that point, but if you did, you could influence them :D)
Operator*
Eye Goo
Goblin
Puff Goo
Bat
Sunder (both fights)
Ghoul
Lizard
BlueGbln
ToxicFly
Dragnfly
Clone


~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


=================
Enemy Data [ENMY]
=================

Now, onto the enemies themselves. They are listed chronologically based on my
formation section above to make things easier to follow while playing. I would
make a by area enemy list with the stats for ALL enemies in each area,
including enemies that have already been seen, but that would take a massive
amount of size to do. However, if anybody wants something like that, I could
make a smaller version, listing only basic information (stats, items, and
skills used), which could be done without taking up as much space, though it
would still end up being much larger in size as a result.


======
[Gary]
======

Stats:
Level: 5
HP: 65535
AP: 0
Strength: 10
Defense: 8
Agility: 0
Intelligence: 0
Zenny: 0
Experience: 0

Resistances:
Fire: 7
Ice: 7
Lightning: 7
Earth: 7
Wind: 7
Holy: 7
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)

Will only attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Hit with an ice elemental attack, once per battle
Change Type: Drop Rates
Stats Changed: Steal 2, Drop 7
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

When hit with ice (once per battle), will change the steal rate to 2, and the
drop rate to 7, and will only use the regular attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Hit with a damaging psionic attack
Change Type: Special Properties
Stats Changed: Enable Lucky Strike, Disable Unknown
Modifier: N/A
Attack Type: Attack, low Escape
Special Message: N/A
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

When hit with a damaging psionic attack, it will turn on Lucky strike and some
unknwon attribute, and will either use the regular attack, or escape (low 
chance).

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Hit with a damaging psionic attack
Change Type: Drop Rates
Stats Changed: Steal 1, Drop 3
Modifier: N/A
Attack Type: Attack, low Escape
Special Message: N/A
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

When hit with a damaging psionic attack, it will set the steal rate to 1, and
the drop rate to 3, and will use the regular attack, or escape (low chance).

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Hit with a damaging psionic attack
Change Type: Stats 2
Stats Changed: Zenny
Modifier: 0
Attack Type: Attack, low Escape
Special Message: N/A
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

When hit with a damaging psionic attack, will set zenny to 0, and use either 
the regular attack, or escape (low chance).

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======
[Mogu]
======

Stats:
Level: 5
HP: 65535
AP: 0
Strength: 10
Defense: 9
Agility: 0
Intelligence: 0
Zenny: 0
Experience: 0

Resistances:
Fire: 7
Ice: 7
Lightning: 7
Earth: 7
Wind: 7
Holy: 7
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)

Will only attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Hit with an ice elemental attack, once per battle
Change Type: Drop Rates
Stats Changed: Steal 2, Drop 7
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

When hit with ice (once per battle), will change the steal rate to 2, and the
drop rate to 7, and will only use the regular attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Hit with a damaging psionic attack
Change Type: Special Properties
Stats Changed: Enable Lucky Strike, Disable Unknown
Modifier: N/A
Attack Type: Attack, low Escape
Special Message: N/A
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

When hit with a damaging psionic attack, it will turn on Lucky strike and some
unknwon attribute, and will either use the regular attack, or escape (low 
chance).

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Hit with a damaging psionic attack
Change Type: Drop Rates
Stats Changed: Steal 1, Drop 3
Modifier: N/A
Attack Type: Attack, low Escape
Special Message: N/A
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

When hit with a damaging psionic attack, it will set the steal rate to 1, and
the drop rate to 3, and will use the regular attack, or escape (low chance).

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Hit with a damaging psionic attack
Change Type: Stats 2
Stats Changed: Zenny
Modifier: 0
Attack Type: Attack, low Escape
Special Message: N/A
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

When hit with a damaging psionic attack, will set zenny to 0, and use either 
the regular attack, or escape (low chance).

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Miner]
=======

Stats:
Level: 5
HP: 65535
AP: 0
Strength: 10
Defense: 4
Agility: 3
Intelligence: 3
Zenny: 20
Experience: 5

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)

Will only attack.

~~~~~~~~~~~~
AI section 2
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AI section 3
~~~~~~~~~~~~

Default

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AI section 4
~~~~~~~~~~~~

Default

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AI section 5
~~~~~~~~~~~~

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v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Foreman]
=========

Stats:
Level: 5
HP: 65535
AP: 0
Strength: 10
Defense: 4
Agility: 3
Intelligence: 3
Zenny: 33
Experience: 8

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)

Will only attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

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AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Engineer]
==========

Stats:
Level: 5
HP: 65535
AP: 0
Strength: 10
Defense: 4
Agility: 3
Intelligence: 3
Zenny: 20
Experience: 4

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)

Will only attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

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~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Worker]
========

Stats:
Level: 5
HP: 65535
AP: 0
Strength: 10
Defense: 4
Agility: 3
Intelligence: 3
Zenny: 20
Experience: 65

Resistances:
Fire: 3
Ice: 1
Lightning: 1
Earth: 1
Wind: 1
Holy: 1
Psionic: 1
Status: 0
Death: 1

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)

Will always use the regular attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

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~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Operator]
==========

Stats:
Level: 5
HP: 65535
AP: 0
Strength: 0
Defense: 999
Agility: 0
Intelligence: 0
Zenny: 0
Experience: 0

Resistances:
Fire: 7
Ice: 7
Lightning: 7
Earth: 7
Wind: 7
Holy: 7
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8)

Will always Defend.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Eye Goo]
=========

Stats:
Level: 4
HP: 12
AP: 5
Strength: 14
Defense: 7
Agility: 4
Intelligence: 1
Zenny: 4
Experience: 2

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1

Items:
Stolen Item: Healing Herb
Steal Rate: 5
Dropped Item: Vitamin
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

Will only attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: On tenth turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Snooze (8/8)

On the 10th turn, will only use the skill Snooze.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When blinded, once per battle
Change Type: Stats 2
Stats Changed: Experience
Modifier: 100
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

When blinded, will multiply it's exp by 10, and will only use the regular
attack.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Mage Goo]
==========

Stats:
Level: 6
HP: 22
AP: 2
Strength: 16
Defense: 8
Agility: 7
Intelligence: 20
Zenny: 20
Experience: 6

Resistances:
Fire: 2
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1

Items:
Stolen Item: Healing Herb
Steal Rate: 4
Dropped Item: Wisdom Seed
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skill
Special Message: N/A
Skills: Burn (8/8)

Will either use the regular attack or use the skill Burn at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When blinded
Change Type: Stats 2
Stats Changed: Experience
Modifier: 30
Attack Type: Attack only
Special Message: N/A
Skills: Burn (8/8)

When blinded, will multiply it's exp by 3, and will only use regular attacks
(it should still use burn instead of only attacks, not that bright :/)

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

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AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========================
[BossGbln] [Boss Goblin]
========================

Stats:
Level: 5
HP: 25
AP: 10
Strength: 16
Defense: 13
Agility: 28
Intelligence: 10
Zenny: 10
Experience: 12

Resistances:
Fire: 2
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Waistcloth
Steal Rate: 3
Dropped Item: Brass Helm
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Influence (8/8)

Will only use the skill Influence.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn (likely has a second condition)
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Influence (8/8)

On the first turn (and possibly at any time after), the BossGbln will enable 
the special flag, and will only use the skill Influence. This condition is 
likely the one that rarely causes the BossGbln to not flee when killed.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, then if healed back to over 1/2 HP, turn after
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Influence (8/8)

On the first turn, and again the turn after it is healed from under half to
over half life remaining, the special flag will be activated, and will only use
the skill Influence.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Attack (8/8)

When alone, it will always escape.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Goblin]
========

Stats:
Level: 4
HP: 10
AP: 10
Strength: 15
Defense: 10
Agility: 5
Intelligence: 1
Zenny: 5
Experience: 2

Resistances:
Fire: 2
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Bent Sword
Steal Rate: 4
Dropped Item: Old Popper
Drop Rate: 4

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Unmotivate (8/8)

Will either use the regular attack, or use the skill Unmotivate at a 50/50
chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Unmotivate (8/8)

When alone, will either use the regular attack, or the skill Unmotivate at a
50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Unmotivate (8/8)

Not used, but would make it use the regular attack, or the skill Unmotivate at
a 50/50 chance (for a third time... :/)

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: If hit with a holy elemental attack, once per battle
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape
Special Message: N/A
Skills: Attack (8/8)

When hit with a Holy elemental attack, will always run.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Gonghead]
==========

Stats:
Level: 10
HP: 31
AP: 18
Strength: 19
Defense: 11
Agility: 7
Intelligence: 20
Zenny: 10
Experience: 8

Resistances:
Fire: 2
Ice: 1
Lightning: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1

Items:
Stolen Item: Vitamin
Steal Rate: 3
Dropped Item: Life Shard
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Giant Growth (8/8)

Will either use the regular attack, or the Skill Giant Growth (low chance).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Attack (8/8)

Never used, but would allow the Gonghead to escape from battle (probably if it
was hit with a wind elemental attack).

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: If only one party memeber is alive (can activate more than once),
           turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Giant Growth (8/8)

When there is only one living member, will only use Attack. This is since the
Giant Growth attack has lower damage than the normal attack, and there is no 
need to use it again. It can be reactivated if all of your members are revived
and taken back to one person, but since it doesn't check to see if all are 
alive to make it use Giant Growth again, there is no need :/.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Ripper]
========

Stats:
Level: 10
HP: 20
AP: 12
Strength: 15
Defense: 8
Agility: 12
Intelligence: 25
Zenny: 5
Experience: 7

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 1
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Berries
Steal Rate: 5
Dropped Item: Swallow Eye
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Blind (8/8)

Will either use the regular attack, or use the skill Blind (low chance).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Drop Rates
Stats Changed: Steal 0, Drop 0
Modifier: N/A
Attack Type: Attack, Escape, Skills
Special Message: N/A
Skills: Blind (8/8)

Always off, but would make it's drops impossible to get, and make the Ripper
use Attack, Escape, or the skill Blind.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: If hit with a wind elemental attack, once per battle
Change Type: Stats 1
Stats Changed: Agility
Modifier: 1
Attack Type: Defend only
Special Message: N/A
Skills: Blind (8/8)

If hit with a wind elemental attack (only works once a battle), will make it's
agility 1/10 the normal amount (so 1), and will only use Defend.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Gooey]
=======

Stats:
Level: 45
HP: 48
AP: 12
Strength: 22
Defense: 6
Agility: 1
Intelligence: 10
Zenny: 4
Experience: 9

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: Marbles
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: Paralysis
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Attack (8/8)

Will only defend.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: If Ryu's? level is 6+ over the enemy's level
Change Type: Status
Stats Changed: Disable all
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Ebonfire (8/8)

When Ryu's? level is 6+ over the enemy's level (so if it is 51+), it will 
remove any status problems it had before it activated and only use the skill 
Ebonfire.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Man Trap]
==========

Stats:
Level: 10
HP: 45
AP: 10
Strength: 26
Defense: 19
Agility: 9
Intelligence: 200
Zenny: 40
Experience: 24

Resistances:
Fire: 0
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: PointedStick
Steal Rate: 6
Dropped Item: Panacea
Drop Rate: 2

Special Properties:
Initial Status: Sleep
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Devour (6/8), Dream Breath (2/8)

Will either use the regular attack, or either the Devour (6/8) or Dream Breath
(2/8) skill at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Puff Goo]
==========

Stats:
Level: 9
HP: 21
AP: 5
Strength: 21
Defense: 12
Agility: 6
Intelligence: 1
Zenny: 7
Experience: 15

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 3
Status: 3
Death: 3

Items:
Stolen Item: Healing Herb
Steal Rate: 5
Dropped Item: Vitamin
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Attack (8/8)

Will only defend.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second Turn
Change Type: Special Properties
Stats Changed: Disable Reprisal
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

On the second turn, it will turn off it's reprisal, and switch to only attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When blinded
Change Type: Special Properties
Stats Changed: Disable all
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

When it is blinded, it will turn all of the special flags off, and only attack.
However, I do not think this kicks in, if accession is prevented when the Puff
Goo is blinded, then it does kick in (which is why i do not think it 
activates, I am still unsure of some of the special properties).

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When blinded
Change Type: Stats 2
Stats Changed: Experience
Modifier: 30
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

When blinded, will triple experience, and only use the regular attack.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======
[Curr]
======

Stats:
Level: 7
HP: 23
AP: 22
Strength: 18
Defense: 13
Agility: 9
Intelligence: 15
Zenny: 4
Experience: 7

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Antidote
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Chlorine (8/8)

Will either use the regular attack, or the skill Chlorine (low chance).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Defend, Skills
Special Message: N/A
Skills: Chlorine (8/8)

At the turn after reaching half life, it will use attack, defend, or the skill
Chlorine.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: If Ryu's level is 6+ over the enemy's level
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Escape, Skills
Special Message: N/A
Skills: Chlorine (8/8)

When Ryu's level is 6+ over the Curr's (so 13+), it will use the regular 
attack, escape, or the skill Chlorine.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===================
[Nue] (first fight)
===================

Stats:
Level: 18
HP: 210
AP: 10
Strength: 23
Defense: 11
Agility: 11
Intelligence: 50
Zenny: 20
Experience: 95

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 3
Status: 3
Death: 7

Items:
Stolen Item: Power Food
Steal Rate: 2
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Chlorine (5/8), Nue Stomp (3/8)

Will attack, or use either the Chlorine (5/8), or Nue Stomp (3/8) skill at a 
50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: Special Properties
Stats Changed: Enable Reprisal
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Chlorine (4/8), Nue Stomp (4/8)

At the turn after reaching half life, Nue will gain the ability to reprisal, 
and will either use the regular attack, or use either the Chlorine (4/8) or
Nue Stomp (4/8) skill at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Zombie]
========

Stats:
Level: 6
HP: 78
AP: 6
Strength: 25
Defense: 1
Agility: 0
Intelligence: 3
Zenny: 8
Experience: 8

Resistances:
Fire: 0
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 0
Psionic: 2
Status: 2
Death: 6

Items:
Stolen Item: Clothing
Steal Rate: 4
Dropped Item: Bracers
Drop Rate: 4

Special Properties:
Initial Status: Confuse
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Chlorine (8/8)

Will only use the regular attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Chlorine (8/8)

Not active, but would cause the Zombie to only defend.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=====
[Bat]
=====

Stats:
Level: 7
HP: 6
AP: 10
Strength: 24
Defense: 0
Agility: 16
Intelligence: 1
Zenny: 0
Experience: 8

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 1
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Berries
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: Yes

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Attack (8/8)

Will only defend.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Turn after any enemy reaches 1/4 HP and lives (can reactivate)
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

If an enemy is taken to 1/4 (it MUST live for this to activate, and can be 
activated more than once), it will only attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Enemy killed, once per battle
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

If an enemy is killed, it will only attack.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Gloom (8/8)

At the turn after reaching 1/4 life, it will only use the skill Gloom.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

====================
[Nue] (second fight)
====================

Stats:
Level: 20
HP: 290
AP: 3
Strength: 23
Defense: 11
Agility:12
Intelligence: 2
Zenny: 50
Experience: 95

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 4
Death: 7

Items:
Stolen Item: Power Food
Steal Rate: 3
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Chlorine (3/8), Nue Stomp (5/8)

Will use the regular attack, or either the Chlorine (3/8) or Nue Stomp (5/8) 
skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: Stats 1
Stats Changed: Strength
Modifier: 11
Attack Type: Low Attack, Skills
Special Message: "Nue howls with fury!"
Skills: Jolt (6/8), Nue Stomp (2/8)

At the turn after reaching half life, will display the message "Nue howls with
fury!", make it's strength 1.1 times as much (so it will become 25), and will 
attack (low chance), or use either of the Jolt or Nue Stomp skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Defalut

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Pooch]
=======

Stats:
Level: 15
HP: 260
AP: 0
Strength: 32
Defense: 15
Agility: 12
Intelligence: 50
Zenny: 10
Experience: 55

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 3

Items:
Stolen Item: Vitamin
Steal Rate: 5
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Snap (8/8)

Will only use the skill Snap.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Snap (8/8)

On the second turn, it will switch attack types to use the normal attack, or 
the skill Snap at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Snap (8/8)

At the turn after reaching half life, it will only use the regular attack.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Rocky]
=======

Stats:
Level: 18
HP: 280
AP: 50
Strength: 30
Defense: 13
Agility: 13
Intelligence: 10
Zenny: 0
Experience: 85

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 3
Status: 4
Death: 4

Items:
Stolen Item: Life Shard
Steal Rate: 3
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Jump (8/8)

Will either use the regular attack (low chance) or the skill Jump.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Every three turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Ovum (8/8)

Every tree turns, it will only use the skill Ovum.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, then every three after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Jump (8/8)

The first turn, then every three after (to switch attack style back to this 
after Ovum), will either use the regular attack (low chance), or the skill 
Jump.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======
[Volt]
======

Stats:
Level: 6
HP: 34
AP: 3
Strength: 20
Defense: 9
Agility: 9
Intelligence: 2
Zenny: 6
Experience: 28

Resistances:
Fire: 2
Ice: 5
Lightning: 7
Earth: 6
Wind: 2
Holy: 1
Psionic: 3
Status: 4
Death: 5

Items:
Stolen Item: Taser
Steal Rate: 2
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Charge (8/8)

Will only use the skill Charge.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Charge (8/8)

At the turn after reaching 3/4 HP, will only use the skill Charge (to turn off
the constant usage of Jolt during Tunder/Volt battles)

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Hit with a lightning elemental attack, once per battle
Change Type: Stats 2
Stats Changed: Experience
Modifier: 30
Attack Type: Skills only
Special Message: "Volt increases in ability!"
Skills: Jolt (8/8)

When it is hit with a lighting elemental attack (only works one time per 
battle) it will display the message "Volt increases in ability!", triple it's
experience to 84, and only use the skill Jolt.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Special
Stats Changed: Disable Special Flag
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Jolt (8/8)

Not used, but would cause the Volt to turn off the special flag (assuming it 
was used at some point for the Thunder fights, which must have been changed 
when the Thunder enemy was made to always use jolt), and only use the skill 
Jolt.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Special
Stats Changed: Disable Special Flag
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Jolt (8/8)

Not used, but would disable the special flag, and only use the skill Jolt (same
as the above AI).

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Guard]
=======

Stats:
Level: 15
HP: 47
AP: 0
Strength: 25
Defense: 16
Agility: 8
Intelligence: 2
Zenny: 24
Experience: 12

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 1
Death: 1

Items:
Stolen Item: Healing Herb
Steal Rate: 5
Dropped Item: Iron Helm
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

Will only attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Defend, Skills
Special Message: N/A
Skills: Healing Herb (8/8)

At the turn after reaching 1/2 HP, it will use the regular attack, defend, or
use the skill Healing Herb.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, then if healed back above half life, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

On the first turn, and again the turn after being healed from under half to 
over half life, will only attack. Will be used to make it revert back to the
default attack style after being healed above half life.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Roach]
=======

Stats:
Level: 8
HP: 60
AP: 0
Strength: 24
Defense: 2
Agility: 12
Intelligence: 3
Zenny: 0
Experience: 10

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Healing Herb
Steal Rate: 5
Dropped Item: Vitamin
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Jump (8/8)

Will only use the regular attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Enemy killed, one time per battle
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Jump (8/8)

When an enemy is killed, it will use either the regular attack (low chance), or
the skill Jump.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Torast]
========

Stats:
Level: 10
HP: 115
AP: 25
Strength: 28
Defense: 13
Agility: 10
Intelligence: 10
Zenny: 8
Experience: 32

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 2
Psionic: 7
Status: 5
Death: 7

Items:
Stolen Item: Magic Shard
Steal Rate: 2
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Sleep (8/8)

Will attack or use the skill Sleep at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, then every two after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Sleep (8/8)

On the first turn, and every two turns after, it will either attack (low 
chance) or use the skill Sleep.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every two turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Sleep (8/8)

Every two turns, will only use the regular attack (so basically every other 
turn it can possibly use the skill Sleep, otherwise it will use the regular 
attack).

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Kassen]
========

Stats:
Level: 14
HP: 62
AP: 35
Strength: 27
Defense: 23
Agility: 7
Intelligence: 400
Zenny: 20
Experience: 37

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 2
Psionic: 7
Status: 4
Death: 7

Items:
Stolen Item: Magic Shard
Steal Rate: 2
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Leech Power (8/8)

Will attack, or use the skill Leech Power at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: Drop Rates
Stats Changed: Steal 0, Drop 0
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Drain (8/8)

On the turn after reaching half life, it will make both drops impossible to 
get, and can either use the regular attack (low chance), or the skill Drain.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, then again if healed back over 1/2 HP, turn after
Change Type: Drop Rates
Stats Changed: Steal 0, Drop 0
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Leech Power (8/8)

On the first turn, and again the turn after being healed oer half life from
under half life, it will make it's drops imposible to get, and will either use
the regular attack, or the skill Leech Power at a 50/50 chance (to get it's
item, you'd have to kill it before the first turn :/). This is reused to make
it revert back to the default attack style if healed back over half life.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Galtel]
========

Stats:
Level: 14
HP: 145
AP: 3
Strength: 27
Defense: 16
Agility: 8
Intelligence: 15
Zenny: 4
Experience: 35

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 2
Psionic: 7
Status: 4
Death: 7

Items:
Stolen Item: Magic Shard
Steal Rate: 2
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Weaken (4/8), Blunt (2/8), Slow (2/8)

Will always use one of the Weaken (4/8), Blunt (2/8), and Slow (2/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Weaken (3/8), Blunt (3/8), Slow (2/8)

At the turn after reaching 3/4 life, it will only use the regular attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Doksen]
========

Stats:
Level: 15
HP: 140
AP: 20
Strength: 29
Defense: 18
Agility: 11
Intelligence: 2
Zenny: 24
Experience: 46

Resistances:
Fire: 4
Ice: 4
Lightning: 4
Earth: 4
Wind: 4
Holy: 2
Psionic: 7
Status: 4
Death: 7

Items:
Stolen Item: Magic Shard
Steal Rate: 2
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Flare (3/8), Frost (5/8)

Will always use the regular attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When hit with a fire elemental attack (can activate more than once)
Change Type: Special Properties
Stats Changed: Disable Reverse targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Flare (8/8)

When hit with a fire attack, it will set it's special stats to the default for
it (with reprisal, to turn of targetting of the opposite party that section 4
uses for Heal), and will only use the skill Flare.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When hit with an ice elemental attack (can activate more than once)
Change Type: Special Properties
Stats Changed: Disable Reverse targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Frost (8/8)

When hit with an ice attack, it will set it's special stats to the default for
it (for the same reason as section 2), and will only use the skill Frost.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When hit with a holy elemental attack, once per battle
Change Type: Special Properties
Stats Changed: Enable Reverse targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Heal (8/8)

When hit with a holy elemental attack (once per battle), it will reverse 
the targetting for it's attacks (so an attack that works on the enemy side will
work on yours, and one cast on you would target them), and use the Heal spell
(he is essentially smart enough not to hurt himself with a holy attack, but 
dumb enough to use it on you instead :/).

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Amalgam]
=========

Stats:
Level: 20
HP: 520
AP: 55
Strength: 35
Defense: 14
Agility: 10
Intelligence: 65
Zenny: 200
Experience: 210

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 2
Psionic: 5
Status: 7
Death: 7

Items:
Stolen Item: Magic Shard
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Astral Warp (1/8), Sleep (3/8), Flare (2/8), Frost (2/8)

Will either use the regular attack, or the Astral Warp (1/8), Sleep (3/8),
Flare (2/8), or Frost (2/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Astral Warp (3/8), Sleep (2/8), Flare (1/8), Frost (2/8)

The turn after reaching half life, will either use the regular attack, or the
Astral Warp (3/8), Sleep (2/8), Flare (1/8), Frost (2/8) skills at a 50/50
chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Astral Warp (7/8), Sleep (1/8)

Thr turn after reaching 1/4 life, will only use the Astral Warp (7/8) or Sleep 
(1/8) skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Balio]
=======

Stats:
Level: 28
HP: 200
AP: 500
Strength: 65
Defense: 15
Agility: 10
Intelligence: 50
Zenny: 180
Experience: 85

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: Protein
Steal Rate: 1
Dropped Item: AsbestosArmr
Drop Rate: 7

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Lightning (8/8)

Will only use the skill Lightning.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Lightning (8/8)

On the second turn, he will use either the regular attack or the skill 
Lightning at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Tenth turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Lightning (8/8)

On the tenth turn, he will only use the skill Lighting

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Sunder]
========

Stats:
Level: 25
HP: 180
AP: 50
Strength: 70
Defense: 20
Agility: 8
Intelligence: 1
Zenny: 4
Experience: 25

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: Life Shard
Steal Rate: 1
Dropped Item: Broad Sword
Drop Rate: 7

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

Will only attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Drop Rates
Stats Changed: Steal 0, Drop 0
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Attack (8/8)

Never used, but would make his drops impossible to get, and allow him to use
either the regular attack, or a low chance of the skill Attack (not sure what
the skill actually is, it has no name so I assume it is the normal attack, or
just nothing :/).

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Nut Mage]
==========

Stats:
Level: 10
HP: 5
AP: 2
Strength: 29
Defense: 1
Agility: 1
Intelligence: 39
Zenny: 18
Experience: 17

Resistances:
Fire: 1
Ice: 5
Lightning: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Molotov
Steal Rate: 7
Dropped Item: Berries
Drop Rate: 5

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: Yes
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Flare (8/8)

Will only use the skill Flare (which it has the AP to do once :P).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: Drop Rates
Stats Changed: Steal 2, Drop 0
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Flare (8/8)

On the turn after being taken to 3/4 life (a whopping 2 damage... wow :P), will
set it'd Steal rate to 2, and make it's Drop impossible to get, and will only
use the regular attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When stolen from
Change Type: Drop Rates
Stats Changed: Steal 2, Drop 0
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Flare (8/8)

When stolen from, will set it's Steal rate to 2 (like it matters :/), and make
the Drop impossible to get, and will only use the regular attack.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 2
Stats Changed: Nothing :/
Modifier: 0
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Flare (4/8), Frost (4/8)

Never used, but would make it change... absolutely nothing stat-wise, and 
either use the regular attack, or the Flare (4/8) or Frost (4/8) skills at a
50/50 chance. It must have had more AP at some point :/.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[NutTroop] [Nut Troop]
======================

Stats:
Level: 15
HP: 5
AP: 10
Strength: 30
Defense: 1
Agility: 13
Intelligence: 39
Zenny: 16
Experience: 15

Resistances:
Fire: 1
Ice: 5
Lightning: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Berries
Steal Rate: 5
Dropped Item: Broad Sword
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: Yes
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Double Blow (8/8)

Will either use the regular attack (low chance), or the skill Double Blow.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Every two turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Double Blow (8/8)

Every two turns, will only use the regular attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, then every two after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Double Blow (8/8)

On the first turn, then every two after, will either use the regular attack
(low chance), or the skill Double Blow. Combined with the above AI makes it
alternate usually using Double Blow with always attacking.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Tar Man]
=========

Stats:
Level: 14
HP: 78
AP: 10
Strength: 30
Defense: 150
Agility: 4
Intelligence: 30
Zenny: 15
Experience: 70

Resistances:
Fire: 1
Ice: 1
Lightning: 4
Earth: 7
Wind: 4
Holy: 5
Psionic: 4
Status: 7
Death: 3

Items:
Stolen Item: Clay Vase
Steal Rate: 4
Dropped Item: MultiVitamin
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Tarbaby (8/8)

Will either use the regular attack or the skill Tar Baby.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When hit with an ice elemental attack, once per battle
Change Type: Stats 1
Stats Changed: Defense
Modifier: 1
Attack Type: Defend only
Special Message: "Tar Man is frozen!"
Skills: Tarbaby (8/8)

When hit with an ice elemental attack (once per battle), will lower it's 
Defense to 10% of it's base, so from 150 to 15, display the message "Tar Man
is frozen!", and only use Defend. This works along with the AI section 4, which
paralyzes it when hit with ice to make it able to be easily damaged with 
physical attacks.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When hit with a fire elemental attack (can be reactivated)
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Tarbaby (8/8)

When hit with a fire elemental attack (which can happen again, if it doesn't 
run), it will only Escape.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When hit with an ice elemental attack (can be reactivated)
Change Type: Status
Stats Changed: Paralysis
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Tarbaby (8/8)

When hit with an ice elemental attack (which can reactivate), will paralyze the
enemy, and cause it to only defend.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Every three turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Escape
Special Message: N/A
Skills: Tarbaby (8/8)

Every three turns, will either use the regular attack (low chance), or Escape.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======
[Nina]
======

Stats:
Level: 8
HP: 65535
AP: 0
Strength: 25
Defense: 12
Agility: 10
Intelligence: 3
Zenny: 20
Experience: 55

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 4
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Snap (8/8)

Will either use the regular attack or the skill Snap (low chance). I am not 
quite sure if this AI is actually used, I think the data for the boss fight
(wherever that may be) gives her extra data, like how she has the sleep status
condition, and runs away after some time. The same is true for Balio and Sunder
as they do not have escape or those battle messages in their normal script.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Thunder]
=========

Stats:
Level: 12
HP: 45
AP: 12
Strength: 18
Defense: 10
Agility: 14
Intelligence: 2
Zenny: 18
Experience: 16

Resistances:
Fire: 2
Ice: 5
Lightning: 7
Earth: 6
Wind: 2
Holy: 1
Psionic: 3
Status: 3
Death: 5

Items:
Stolen Item: Taser
Steal Rate: 3
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: Yes
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Jolt (8/8)

Will only use the skill Jolt on it's own party, due to the Reverse Targeting
flag being enabled.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Jolt (8/8)

On the second turn, will disable the Reverse Targeting flag (having already 
done it's job), and only use the skill Jolt.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When alone
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Jolt (8/8)

When alone, will disable Reverse Targeting (so if you kill it's allies, or it
is the only one in the fight normally, it'll not waste a turn attacking itself)
and only use the skill Jolt.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: 50/50 Attack, Defend
Special Message: N/A
Skills: Jolt (8/8)

Not used, but would also disable the Reverse Targeting flag, and would use
either the regular attack or Defend, likely if it was hit with either holy, or
a memeber of it's team was killed (not necessarily all, just any).

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Ghoul]
=======

Stats:
Level: 20
HP: 65
AP: 8
Strength: 25
Defense: 5
Agility: 7
Intelligence: 0
Zenny: 20
Experience: 22

Resistances:
Fire: 0
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 0
Psionic: 2
Status: 2
Death: 6

Items:
Stolen Item: LeatherArmor
Steal Rate: 4
Dropped Item: High Boots
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Bone Dart (8/8)

Will either use the regular attack or the skill Bone Dart at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 1
Stats Changed: Strength, Defense, Agility
Modifier: 0
Attack Type: Defend only
Special Message: N/A
Skills: Bone Dart (8/8)

Not used, but would cause the Ghoul to reduce it's Strength, Defense, and
Agility to 0% of their base, so all would become 0, and only use Defend, likely
from being hit by a holy elemental attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======================
[NutArchr] [Nut Archer]
=======================

Stats:
Level: 18
HP: 5
AP: 8
Strength: 31
Defense: 1
Agility: 16
Intelligence: 39
Zenny: 14
Experience: 25

Resistances:
Fire: 1
Ice: 5
Lightning: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Berries
Steal Rate: 5
Dropped Item: Panacea
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: Yes
Lucky Strike: Yes
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Target (8/8)

Will only use the regular attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When blinded
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Target (8/8)

When blinded, will only use the skill Target. I never knew that :P.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Gonger]
========

Stats:
Level: 16
HP: 70
AP: 3
Strength: 45
Defense: 14
Agility: 10
Intelligence: 4
Zenny: 27
Experience: 30

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1

Items:
Stolen Item: MultiVitamin
Steal Rate: 3
Dropped Item: Life Shard
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Venom Breath (8/8)

Will only use the skill Venom Breath.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Defend
Special Message: N/A
Skills: Venom Breath (8/8)

On the turn after reaching 3/4 life, will either use the regular attack or
Defend at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Venom Breath (8/8)

On the turn after reaching 1/4 life, will always Escape.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Drop Rates
Stats Changed: Steal 0, Drop 0
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Attack (8/8)

Not used, but would make it's steal and drop both impossible to get, and cause
it to only defend, possibly from being hit with wind.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Defend

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=====
[Orc]
=====

Stats:
Level: 18
HP: 100
AP: 20
Strength: 50
Defense: 17
Agility: 11
Intelligence: 30
Zenny: 62
Experience: 58

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 0
Status: 1
Death: 2

Items:
Stolen Item: BronzeShield
Steal Rate: 3
Dropped Item: Titan Belt
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Last Resort (8/8)

Will either use the regular attack (low chance) or use the skill Last Resort.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Magic Belt (8/8)

On the second turn, will only use the regular attack... Magic Belt usage
rejected :P.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Modifier: N/A
Attack Type: 50/50 Escape, Skills
Special Message: N/A
Skills: Heal (8/8)

Off, but would cause the Orc to either Escape or use the Heal skill at a 50/50
chance, likely if it's HP were to fall below a specific amount.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Magic Belt (8/8)

Off, but would cause the Orc to always Defend, again ignoring the Magic Belt
skill...

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Lizard]
========

Stats:
Level: 20
HP: 45
AP: 10
Strength: 49
Defense: 15
Agility: 14
Intelligence: 1
Zenny: 25
Experience: 28

Resistances:
Fire: 3
Ice: 2
Lightning: 1
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Panacea
Steal Rate: 3
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: Dragon
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: Yes

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Blind (8/8)

Will use either the regular attack, or the skill Blind at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[ProtoBot] [Proto Bot]
======================

Stats:
Level: 12
HP: 65
AP: 10
Strength: 53
Defense: 20
Agility: 11
Intelligence: 50
Zenny: 0
Experience: 30

Resistances:
Fire: 4
Ice: 4
Lightning: 1
Earth: 6
Wind: 4
Holy: 5
Psionic: 1
Status: 7
Death: 7

Items:
Stolen Item: Marbles
Steal Rate: 4
Dropped Item: Cuirass
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

Will only use the regular attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Hit with a lightning elemental attack (can reactivate)
Change Type: Status
Stats Changed: Enable Confusion
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

When hit with a lightning elemental attack (which can be done multiple times),
will gain the confusion status, and once it's confusion wears off, will be able
to use the regular attack... big change :P.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[ArmorBot] [Armor Bot]
======================

Stats:
Level: 25
HP: 65
AP: 10
Strength: 22
Defense: 40
Agility: 7
Intelligence: 50
Zenny: 0
Experience: 45

Resistances:
Fire: 6
Ice: 6
Lightning: 2
Earth: 6
Wind: 6
Holy: 5
Psionic: 1
Status: 7
Death: 7

Items:
Stolen Item: Breastplate
Steal Rate: 3
Dropped Item: Marbles
Drop Rate: 4

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Charge (8/8)

Will either use the regular attack or the skill Charge at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Hit with a lightning elemental attack (can reactivate)
Change Type: Status
Stats Changed: Enable Confuse
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Charge (8/8)

When hit with a lightning elemental attack (which can be done multiple times),
will become confused, and once the confusion wears off, will be able to use the
regular attack, or the skill Charge at a 50/50 chance... sound familiar?

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When physically hit (can reactivate)
Change Type: Stats 1
Stats Changed: Defense
Modifier: 7
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Charge (8/8)

When physically hit (which can happen multiple times), will have it's current
Defense lowerd to 70% of it's current amount (so if the below AI hadn't been
activated, the first hit would lower it to 28, then 19, etc.), and will either
use the regular attack or the skill Charge.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When stolen from
Change Type: Stats 1
Stats Changed: Defense
Modifier: 1
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Charge (8/8)

When it has it's item stolen, will lower it's Defense to 10% of it's current
value (so if the above AI hadn't been activated, it'd lower all the way to 4,
which is a very far fall, making it and it's Charge pretty useless :P), and
will either use the regular attack, or the skill Charge... it has plenty of AI
sections, but only one attack style :/.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Ice Toad]
==========

Stats:
Level: 15
HP: 80
AP: 30
Strength: 54
Defense: 7
Agility: 8
Intelligence: 30
Zenny: 45
Experience: 63

Resistances:
Fire: 1
Ice: 4
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Life Shard
Steal Rate: 2
Dropped Item: Soul Gem
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Icebreath (8/8)

Will use either the regular attack or the skill Icebreath at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Hit with a fire elemental attack, once per battle
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Escape, Skills
Special Message: N/A
Skills: Icebreath (8/8)

When hit with a fire elemental attack (only once a battle), will use the
regular attack, Escape, or the skill Icebreath. The chance of fleeing is quite
high, the same chance a Goo King has of fleeing, as it is the same attack type.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[HyperBot] [Hyper Bot]
======================

Stats:
Level: 13
HP: 65
AP: 30
Strength: 57
Defense: 30
Agility: 20
Intelligence: 100
Zenny: 0
Experience: 120

Resistances:
Fire: 3
Ice: 3
Lightning: 7
Earth: 6
Wind: 3
Holy: 5
Psionic: 1
Status: 7
Death: 7

Items:
Stolen Item: Cuirass
Steal Rate: 3
Dropped Item: Vodka Shot
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Blitz (8/8)

Will either use the regular attack, or the skill Blitz at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Hit with a lightning elemental attack, once per battle
Change Type: Stats 1
Stats Changed: Strength
Modifier: 12
Attack Type: 50/50 Attack, Skills
Special Message: "HyperBot increases in ability!"
Skills: Blitz (8/8)

When hit with a lightning elemental attack (once per battle), will increase
it's Strength to 120% of it's current value, so if the below AI had not 
activated then it's Strength will go from 57 to 68, display the message
"HyperBot increases in ability!", and will either use the regular attack, or
the skill Blitz at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every three turns
Change Type: Stats 1
Stats Changed: Strength
Modifier: 8
Attack Type: 50/50 Attack, Defend
Special Message: "HyperBot: Losing powe..."
Skills: Attack (8/8)

Every three turns, will reduce it's Strength to 80% of it's current value, so
if the above had notactivated, it'd reduce from 57 to 45, then 36, etc. each
time the AI reactivated, display the message "HyperBot: Losing powe...", and 
will either use the regular attack or Defend at a 50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default


NOTE: GooTitan would appear next, however it will be included later with the
enemies in the Dauna region because it is seen more commonly there and it is
not likely that most people will be killing Titans for sport at this point in
the game anyway :P.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Bomber]
========

Stats:
Level: 22
HP: 100
AP: 6
Strength: 57
Defense: 35
Agility: 15
Intelligence: 15
Zenny: 45
Experience: 102

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 1
Status: 2
Death: 2

Items:
Stolen Item: Vitamin
Steal Rate: 3
Dropped Item: Ivory Dice
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Air Raid (8/8)

Will either use the regular attack or the skill Air Raid.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Air Raid (8/8)

On the turn after reaching 3/4 HP, will only use the regular attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======
[Slug]
======

Stats:
Level: 15
HP: 47
AP: 12
Strength: 56
Defense: 5
Agility: 10
Intelligence: 2
Zenny: 20
Experience: 35

Resistances:
Fire: 2
Ice: 0
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Chlorine (8/8)

Will either use the regular attack or the skill Chlorine at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Escape, Skills
Special Message: N/A
Skills: Chlorine (8/8)

On the turn after reaching half life, will use the regular attack, Escape, or
the skill Chlorine.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: If an enemy in the battle has the Special Flag enabled
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Chlorine (8/8)

If an enemy activates the Special Flag, will only Escape. The enemy that will
enable the flag where the Slug appears is the FireSlug, which enables it when
it is badly hurt, used to warn the other slugs to get outta the fight :P.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[FireSlug] [Fire Slug]
======================

Stats:
Level: 18
HP: 61
AP: 12
Strength: 62
Defense: 35
Agility: 13
Intelligence: 80
Zenny: 50
Experience: 94

Resistances:
Fire: 2
Ice: 0
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1

Items:
Stolen Item: Panacea
Steal Rate: 3
Dropped Item: Moxa
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Firebreath (8/8)

Will either use the regular attack (low chance) or the skill Firebreath.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Firebreath (8/8)

On thr turn after reaching half life, will enable the special flag (which will
cause Slugs to flee, and GntRoaches to use Douse when in the same battle), and
either use the regular attack (low chance) or the skill Firebreath.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: 1/2 HP taken in one hit, or taken to 1/4 in multiple hits
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Firebreath (8/8)

When half life is taken in a single hit, or to 1/4 in multiple (will activate
on that turn, and I am not sure if there is any extra conditions), will enable
the special flag, and either use the regular attack (low chance) or the skill
Firebreath. I am guessing this AI is to activate on the same turn as being
damaged, rather than waiting until the next, to make the other enemies react
quicker to the change.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[RankWeed] [Rank Weed]
======================

Stats:
Level: 20
HP: 80
AP: 20
Strength: 62
Defense: 35
Agility: 13
Intelligence: 60
Zenny: 40
Experience: 57

Resistances:
Fire: 0
Ice: 0
Lightning: 0
Earth: 0
Wind: 0
Holy: 5
Psionic: 4
Status: 4
Death: 2

Items:
Stolen Item: Bat Amulet
Steal Rate: 2
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Weaken (8/8)

Will either use the regular attack or the skill Weaken (low chance).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Attack (8/8)

Not used, but would cause it to only defend.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Resistances
Stats Changed: Fire, Ice, Lightning, Earth, Wind
Modifier: 0
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

Not used, but would cause it to become extremely weak against the main five
elemental attacks, and only use the regular attack.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 1
Stats Changed: Defense
Modifier: 2
Attack Type: Skills only
Special Message: N/A
Skills: Flare (2/8), Frost (2/8), Cyclone (2/8), Jolt (1/8), Simoon (1/8)

Not used, but would cause it to reduce it's Defense to 20% of the base, so from
35 to 7, and only use one of the Flare (2/8), Frost (2/8), Cyclone (2/8), Jolt
(1/8), or Simoon (1/8) skills, making it a pretty nice magical enemy.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Resistances
Stats Changed: Fire, Ice, Lightning, Earth, Wind
Modifier: 7
Attack Type: Skills only
Special Message: N/A
Skills: Flare (2/8), Frost (2/8), Cyclone (2/8), Jolt (1/8), Simoon (1/8)

Not used, but would make it absorb the five main elements, and only use the
Flare (2/8), Frost (2/8), Cyclone (2/8), Jolt (1/8), or Simoon (1/8) skills.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[PainWeed] [Pain Weed]
======================

Stats:
Level: 20
HP: 80
AP: 20
Strength: 62
Defense: 35
Agility: 13
Intelligence: 60
Zenny: 40
Experience: 57

Resistances:
Fire: 7
Ice: 7
Lightning: 7
Earth: 7
Wind: 7
Holy: 5
Psionic: 4
Status: 4
Death: 2

Items:
Stolen Item: Bat Amulet
Steal Rate: 2
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Weaken (8/8)

Will either use the regular attack or the skill Weaken (low chance).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Weaken (8/8)

Not used, but would act like the above AI section.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Resistances
Stats Changed: Fire, Ice, Lightning, Earth, Wind
Modifier: 0
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

Not used, but would cause it to become extremely weak against the main five
elemental attacks, and only use the regular attack.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 1
Stats Changed: Defense
Modifier: 2
Attack Type: Skills only
Special Message: N/A
Skills: Flare (2/8), Frost (2/8), Cyclone (2/8), Jolt (1/8), Simoon (1/8)

Not used, but would cause it to reduce it's Defense to 20% of the base, so from
35 to 7, and only use one of the Flare (2/8), Frost (2/8), Cyclone (2/8), Jolt
(1/8), or Simoon (1/8) skills, making it as strong as it's twin was supposed
to be.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Resistances
Stats Changed: Fire, Ice, Lightning, Earth, Wind
Modifier: 7
Attack Type: Skills only
Special Message: N/A
Skills: Flare (2/8), Frost (2/8), Cyclone (2/8), Jolt (1/8), Simoon (1/8)

Not used, but would make it absorb the five main elements, and only use the
Flare (2/8), Frost (2/8), Cyclone (2/8), Jolt (1/8), or Simoon (1/8) skills.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Eye Bulb]
==========

Stats:
Level: 18
HP: 60
AP: 20
Strength: 56
Defense: 34
Agility: 15
Intelligence: 60
Zenny: 42
Experience: 80

Resistances:
Fire: 1
Ice: 4
Lightning: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 2
Status: 3
Death: 3

Items:
Stolen Item: Mandrake
Steal Rate: 4
Dropped Item: Vitamins
Drop Rate: 3

Special Properties:
Initial Status: Regen
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Silence (8/8)

Will either use the regular attack (low chance), or the skill Silence.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: Drop Rates
Stats Changed: Steal 0, Drop 0
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Rest (8/8)

On the second turn, will make both the Steal and Drop impossible to get, and 
will either use the regular attack or the skill Rest at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Status
Stats Changed: Disable All
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: "Eye Bulb loses regeneration!"
Skills: Rest (8/8)

Not used, but would remove all status conditions, display the message "Eye
Bulb loses regeneration!", and either use the regular attack or the skill Rest
(low chance). This was likely a "hit with fire, once per battle" condition, or
a below X/X HP condition, similar to Mutant.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When blinded
Change Type: Stats 2
Stats Changed: Experience
Modifier: 30
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Rest (8/8)

When blinded, will triple it's experience from 80 to 240, and either use the
regular attack, or the skill Rest (low chance).

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Mutant]
========

Stats:
Level: 30
HP: 500
AP: 5000
Strength: 73
Defense: 22
Agility: 13
Intelligence: 45
Zenny: 300
Experience: 600

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 5
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: Regen
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Dream Breath (4/8), Venom Breath (4/8)

Will either use the regular attack or one of the Dream Breath (4/8) or Venom
Breath (4/8) skills (low chance).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When physically hit (can be reactivated)
Change Type: Stats 1
Stats Changed: AP
Modifier: 9
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Dream Breath (4/8), Venom Breath (4/8)

When physically hit (which can reactivate), will reduce it's AP to 90% of it's
current value, so if it hadn't used any skills yet, or had the fourth section
activate, it would reduce from 5000 to 4500 AP, and so on the more it is hit,
and will either use the regular attack or one of the Dream Breath (4/8) or
Venom Breath (4/8) skills (low chance).

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: Status
Stats Changed: Disable All
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: "Mutant loses regeneration!"
Skills: Dream Breath (4/8), Venom Breath (4/8)

On the turn after reaching 3/4 life, will remove all status conditions, display
the message "Mutant loses regeneration!", and either use the regular attack or
one of the Dream Breath (4/8) or Venom Breath (4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When hit with a fire elemental attack (can be reactivated)
Change Type: Stats 1
Stats Changed: AP
Modifier: 4
Attack Type: Attack, low Skills
Special Message: "Mutant is in pain!"
Skills: Dream Breath (4/8), Venom Breath (4/8)

When hit with a fire elemental attack (which can happen multiple times), will
reduce it's AP to 40% of it's current value, so if it would have, say 4500 left
from being physically hit once, without using any skills, and you activate this
section, it'd reduce to 1800 AP and so on as you hit it with fire, display the
message "Mutant is in pain!", and either use the regular attack or one of the
Dream Breath (4/8) or Venom Breath (4/8) skills (low chance).

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======
[Claw]
======

Stats:
Level: 40
HP: 220
AP: 40
Strength: 68
Defense: 25
Agility: 17
Intelligence: 100
Zenny: 200
Experience: 150

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 4
Death: 2

Items:
Stolen Item: Silver Knife
Steal Rate: 5
Dropped Item: Speed Boots
Drop Rate: 4

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Blind (8/8)

Will only use the skill Blind.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Double Blow (6/8), Blind (2/8)

On the second turn, will either use the regular attack or one of the Double
Blow (6/8) or Blind (2/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Cawer]
=======

Stats:
Level: 30
HP: 200
AP: 100
Strength: 67
Defense: 32
Agility: 11
Intelligence: 75
Zenny: 70
Experience: 165

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 4
Death: 2

Items:
Stolen Item: Dream Ring
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Protect (8/8)

Will only use the skill Protect.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Speed (8/8)

On the second turn, will only use the skill Speed.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every three turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, skills
Special Message: N/A
Skills: Frost (3/8), Cyclone (3/8), Heal (1/8), Rejuvenate (1/8)

Every three turns (used because there is no third turn condition), will either
use the regular attack (low chance), or one of the Frost (3/8), Cyclone (3/8),
Heal (1/8), or Rejuvenate (1/8) skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Patrio]
========

Stats:
Level: 30
HP: 350
AP: 30
Strength: 64
Defense: 18
Agility: 12
Intelligence: 30
Zenny: 120
Experience: 200

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 5
Status: 7
Death: 7

Items:
Stolen Item: Scale Mail
Steal Rate: 5
Dropped Item: Claymore
Drop Rate: 5

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: Yes
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Frost Strike (8/8)

Will only use the regular attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Frost Strike (8/8)

On the turn after reaching half life, will either use the regular attack, or
the skill Frost Strike (low chance).

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Dodai 1]
=========

Stats:
Level: 1
HP: 2000
AP: 0
Strength: 25
Defense: 30
Agility: 10
Intelligence: 3
Zenny: 0
Experience: 3000

Resistances:
Fire: 6
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Snap (8/8)

Will only use the regular attack. 

NOTE: The Dodai do not attack, and is one of the things I do not know how to
change. It is likely that the area data causes them to not act, just like how
it prevents Balio and Sunder from being killed.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Dodai 2]
=========

Stats:
Level: 1
HP: 1500
AP: 0
Strength: 25
Defense: 12
Agility: 10
Intelligence: 3
Zenny: 0
Experience: 500

Resistances:
Fire: 6
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Snap (8/8)

Will only use the regular attack. 

NOTE: Same as the above Dodai, I do not know what prevents them from attacking.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Emitai]
========

Stats:
Level: 17
HP: 600
AP: 0
Strength: 55
Defense: 35
Agility: 10
Intelligence: 2
Zenny: 300
Experience: 400

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 5
Death: 7

Items:
Stolen Item: Mage's Robes
Steal Rate: 6
Dropped Item: Magician Rod
Drop Rate: 6

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Healing Herb (8/8)

Will only use the regular attack.

NOTE: He normally is defending all of the time, so it is likely the area data 
making him only defend.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: 1/2 HP taken in one hit, or to 1/4 in multiple.
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Healing Herb (8/8)

When either half life is taken in one hit or to 1/4 in multiple, will enable
the Special Flag (making the Golems attack their own party), and only defend.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Healing Herb (8/8)

Not used, but would do the same as the above AI.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Healing Herb (8/8)

Not used, and is the same as the above. Likely that they had multiple
conditions and decided to switch to one since they all did the same thing
anyway :/.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Golem]
=======

Stats:
Level: 40
HP: 750
AP: 0
Strength: 170
Defense: 10
Agility: 10
Intelligence: 3
Zenny: 20
Experience: 100

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 7
Death: 7

Items:
Stolen Item: Life Shard
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Spirit Blast (8/8)

Will only use the skill Spirit Blast.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: If an enemy in the battle has the Special Flag enabled
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Spirit Blast (8/8)

When an enemy (Emitai) enables the Special Flag, it will enable Reverse 
Targeting, and only use the skill Spirit Blast (on it's own team). 

NOTE: Since this is never disabled elsewhere, once Emitai activates the flag,
they will continue to only damage their own party the entire battle.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every two turns
Change Type: Stats 1
Stats Changed: Strength
Modifier: 25
Attack Type: Skills only
Special Message: N/A
Skills: Spirit Blast (8/8)

Every two turns, will multiply it's current strength by 2.5, so since the next
section goes first (and lowers Strength to 68), this will raise the Strength
stat back to it's default of 170, and will only use the skill Spirit Blast.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: First turn, then every two after
Change Type: Stats 1
Stats Changed: Strength
Modifier: 4
Attack Type: Attack only
Special Message: N/A
Skills: Spirit Blast (8/8)

On the first turn, and every two after, will decrease the base attack from
170 to 68 (happens if done after the above AI as well, since it raises it back
to 170), and only use the regular attack. Working with the above AI, it creates
an every other turn pattern, attacking when it's Strength is 68 and using
Spirit Blast when it's attack is 170 (Spirit Blast has less power than a normal
attack, hecne the Strength boosting, but ignores defense).

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Golem]
=======

Stats:
Level: 40
HP: 750
AP: 0
Strength: 68
Defense: 10
Agility: 10
Intelligence: 3
Zenny: 20
Experience: 100

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 7
Death: 7

Items:
Stolen Item: Life Shard
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Spirit Blast (8/8)

Will only use the skill Spirit Blast.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: If an enemy in the battle has the Special Flag enabled
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Spirit Blast (8/8)

When an enemy (Emitai) enables the Special Flag, it will enable Reverse 
Targeting, and only use the skill Spirit Blast (on it's own team). 

NOTE: Since this is never disabled elsewhere, once Emitai activates the flag,
they will continue to only damage their own party the entire battle.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every two turns
Change Type: Stats 1
Stats Changed: Strength
Modifier: 4
Attack Type: Attack only
Special Message: N/A
Skills: Spirit Blast (8/8)

Every two turns, will multiply it's current strength by .4, so since the next
section goes first (and raises Strength to 170), this will lower the Strength
stat back to it's default of 68, and will only use the regular attack.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: First turn, then every two after
Change Type: Stats 1
Stats Changed: Strength
Modifier: 25
Attack Type: Skills only
Special Message: N/A
Skills: Spirit Blast (8/8)

On the first turn, and every two after, will raise the base attack from 68 to
170 (happens if done after the above AI as well, since it lowers it back to 
68), and only use the skill Spirit Blast. As with the other Golem, it creates
an every other turn pattern, attacking when it's Strength is 68 and using
Spirit Blast when it's attack is 170. However, this Golem will use Spirit
Blast first, then the regular attack, while the other starts with the regular
attack and switches to Spirit Blast.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

============================
[Garr] (final contest fight)
============================

Stats:
Level: 50
HP: 65535
AP: 10
Strength: 92
Defense: 55
Agility: 10
Intelligence: 80
Zenny: 500
Experience: 500

Resistances:
Fire: 5
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: Scale Mail
Steal Rate: 4
Dropped Item: Green Apple
Drop Rate: 4

Special Properties:
Initial Status: N/A
Type: Devil
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: Yes
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Pyrokinesis (6/8), Flare (2/8)

Will either use the regular attack or one of the Pyrokinesis (6/8) or Flare
(2/8) skills (low chance).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Tenth turn
Change Type: Stats 1
Stats Changed: Strength
Modifier: 50
Attack Type: Attack only
Special Message: "Garr: Let's finish this!"
Skills: Pyrokinesis (6/8), Flare (2/8)

On the tenth turn, will multiply his attack by five from 92 to 460, display 
the message "Garr: Let's finish this!", and will only use the regular attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Bully 1]
=========

Stats:
Level: 20
HP: 200
AP: 20
Strength: 66
Defense: 15
Agility: 22
Intelligence: 3
Zenny: 100
Experience: 80

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Beef Jerkey
Steal Rate: 7
Dropped Item: Life Shard
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

Will only use the regular attack. Ooh... so very interesting :P.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Bully 2]
=========

Stats:
Level: 20
HP: 200
AP: 30
Strength: 64
Defense: 15
Agility: 10
Intelligence: 100
Zenny: 100
Experience: 80

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Beef Jerkey
Steal Rate: 7
Dropped Item: Wisdom Seed
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Flare (8/8)

Will either use the regular attack (low chance) or the skill Flare... also very
interesting :/.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Bully 3]
=========

Stats:
Level: 20
HP: 200
AP: 20
Strength: 65
Defense: 15
Agility: 15
Intelligence: 30
Zenny: 150
Experience: 80

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Beef Jerkey
Steal Rate: 7
Dropped Item: BallockKnife
Drop Rate: 4

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Blind (8/8)

Will either use the regular attack or the skill Blind at a 50/50 chance. 
Seriously though, these guys could have had at least one more AI section with
actually used stuff, I know they are a minor fight, but the McNeils were also
minor and they all had multiple used sections :/.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Stallion]
==========

Stats:
Level: 50
HP: 1500
AP: 1000
Strength: 94
Defense: 25
Agility: 14
Intelligence: 25
Zenny: 500
Experience: 800

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 7
Psionic: 4
Status: 7
Death: 7

Items:
Stolen Item: Life Shard
Steal Rate: 5
Dropped Item: Holy Mantle
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Barrier (8/8)

Will only use the skill Barrier.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Jolt (6/8), Resist (1/8), UtmostAttack (1/8)

On the second turn, will either use the regular attack (low chance), or one of
the Jolt (6/8), Resist (1/8), or UtmostAttack (1/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Resist (2/8), Jolt (3/8), UtmostAttack (3/8)

On the turn after reaching half life, will either us the regular attack or one
of the Resist (2/8), Jolt (3/8), or UtmostAttack (3/8) skills at a 50/50 
chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: UtmostAttack (5/8), Jolt (2/8), Resist (1/8)

On the turn after reaching 1/4 life, will either use the regular attack (low
chance) or one of the UtmostAttack (5/8), Jolt (2/8) or Resist (1/8) skills.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[BloodBat] [Blood Bat]
======================

Stats:
Level: 18
HP: 35
AP: 10
Strength: 70
Defense: 15
Agility: 18
Intelligence: 200
Zenny: 30
Experience: 55

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 6
Wind: 1
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Berries
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: Yes
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Syphon (8/8)

Will only use the skill Syphon.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Syphon (8/8)

On the second turn, will only escape.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Tricker]
=========

Stats:
Level: 23 
HP: 100
AP: 20
Strength: 90
Defense: 28
Agility: 25
Intelligence: 25
Zenny: 120
Experience: 70

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 4

Items:
Stolen Item: Gems
Steal Rate: 4
Dropped Item: ThievesKnife
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Blind (4/8), Flying Kick (4/8)

Will use the regular attack or either the Blind (4/8) or Flying Kick (4/8) 
skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When blinded
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Target (8/8)

When blinded, will only use the skill Target (pretty smart actually :P).

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Flying Kick (8/8)

The turn after reaching 1/4 life, will only Escape.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======================
[LizardMn] [Lizard Man]
=======================

Stats:
Level: 30
HP: 128
AP: 20
Strength: 93
Defense: 36
Agility: 13
Intelligence: 75
Zenny: 102
Experience: 160

Resistances:
Fire: 3
Ice: 2
Lightning: 1
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Broad Sword
Steal Rate: 4
Dropped Item: Flame Shield
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: Dragon
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Shield (8/8)

Will either use the regular attack (low chance) or the skill Shield.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Double Blow (4/8), Wind Strike (4/8)

On the second turn, will either use the regular attack or either the Double
Blow (4/8) or Wind Strike (4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Any enemy at 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Double Blow (2/8), Wind Strike (2/8), Rejuvenate (4/8)

On the turn after any enemy is taken to 1/4 life, will either use the regular
attack (low chance) or one of the Double Blow (2/8), Wind Strike (2/8), or
Rejuvenate (4/8) skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Rejuvenate (8/8)

On the turn after reaching 1/4 life, will either use the regular attack (low
chance), or the skill Rejuvenate.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: When stolen from
Change Type: Stats
Stats Changed: Strength
Modifier: 5
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

When stolen from, will halve it's attack from 93 to 46, and only use the
regular attack.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=================
[Beyd] (training)
=================

Stats:
Level: 8
HP: 100
AP: 0
Strength: 25
Defense: 12
Agility: 12
Intelligence: 3
Zenny: 0
Experience: 0

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 6
Death: 6

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

NOTE: These are likely just the base stats, before training takes place, and
without equipment bonuses.

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

Will only use the regular attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Attack (8/8)

On the turn after reaching 1/4 life, will only Defend.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, then again when healed to over 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

On the first turn, and again the turn after being healed from under half to 
over half life, will only use the regular attack. 

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==================
[Beyd] (Zig fight)
==================

Stats:
Level: 8
HP: 10000
AP: 0
Strength: 25
Defense: 12
Agility: 12
Intelligence: 3
Zenny: 0
Experience: 0

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 6
Death: 6

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

NOTE: Stats are likely different in-battle, he probably uses whatever he had
from training, along with the equipment given to him.

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

Will only use the regular attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=====
[Zig]
=====

Stats:
Level: 45
HP: 250
AP: 50
Strength: 70
Defense: 40
Agility: 12
Intelligence: 3
Zenny: 0
Experience: 0

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 6
Death: 6

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

Will only use the regular attack. 

NOTE: IIRC Zig normally has Lucky Strike enabled, but it is never made active
in his actual data, so, like with some of the other bosses, it is likely that
he is partially controlled by the area data.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Ghost]
=======

Stats:
Level: 32
HP: 65
AP: 9
Strength: 71
Defense: 40
Agility: 22
Intelligence: 20
Zenny: 80
Experience: 90

Resistances:
Fire: 2
Ice: 4
Lightning: 2
Earth: 6
Wind: 4
Holy: 0
Psionic: 7
Status: 4
Death: 7

Items:
Stolen Item: Wisdom Seed
Steal Rate: 2
Dropped Item: Buckler
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Sleep (4/8), Cyclone (2/8), Jolt (2/8)

Will only use one of the Sleep (4/8), Cyclone (2/8), or Jolt (2/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second Turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, skills
Special Message: N/A
Skills: Cyclone (4/8), Jolt (4/8)

On the second turn, will either use the regular attack (low chance), or one of
the Cyclone (4/8) or Jolt (4/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Spectre]
=========

Stats:
Level: 22
HP: 30
AP: 6
Strength: 73
Defense: 70
Agility: 18
Intelligence: 30
Zenny: 75
Experience: 150

Resistances:
Fire: 4
Ice: 4
Lightning: 4
Earth: 6
Wind: 4
Holy: 1
Psionic: 7
Status: 4
Death: 7

Items:
Stolen Item: Wisdom Seed
Steal Rate: 2
Dropped Item: Barrier Ring
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Depress (8/8)

Will only use the skill Depress.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Leech Power (8/8)

On the turn after reaching 3/4 HP, will only use the skill Leech Power.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Depress (8/8)

On the first turn, will only use the skill Depress. This may have something to
reactivate it again, I am not sure.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Gazer]
=======

Stats:
Level: 60
HP: 1100
AP: 300
Strength: 78
Defense: 35
Agility: 14
Intelligence: 100
Zenny: 1000
Experience: 1500

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 1
Wind: 2
Holy: 5
Psionic: 5
Status: 5
Death: 7

Items:
Stolen Item: Wisdom Fruit
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Hypnotize (8/8)

Will either use the regular attack or the skill Hypnotize (low chance).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, then every three after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Hypnotize (8/8)

On the first turn and every three after, will either use the regular attack or
the skill Hypnotize (low chance).

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every three turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Eye Beam (8/8)

Every three turns, will only use the skill Eye Beam. With the above AI section,
will cause Eye Beam to happen only every third turn then revert back to the
regular attack style.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When blinded
Change Type: Stats 2
Stats Changed: Experience
Modifier: 20
Attack Type: Attack only
Special Message: N/A
Skills: Eye Beam (8/8)

When blinded, will double it's Experience from 1500 to 3000, and only use the
regular attack.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Dolphin]
=========

Stats:
Level: 60
HP: 1200
AP: 250
Strength: 97
Defense: 55
Agility: 21
Intelligence: 150
Zenny: 200
Experience: 900

Resistances:
Fire: 2
Ice: 2
Lightning: 1
Earth: 2
Wind: 2
Holy: 5
Psionic: 5
Status: 7
Death: 7

Items:
Stolen Item: Fish-head
Steal Rate: 5
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Intimidate (8/8)

Will either use the regular attack, or the skill Intimidate (low chance).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Every three turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Tsunami (8/8)

Every three turns, it will only use the skill Tsunami.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, then every three after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Intimidate (8/8)

On the first turn, and every three after, it will either use the regular attack
or the skill Intimidate (low chance). Combined with the above section creates
a double attack/Intimidate then Tsunami pattern.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Lava Man]
==========

Stats:
Level: 20
HP: 113
AP: 300
Strength: 80
Defense: 30
Agility: 15
Intelligence: 30
Zenny: 75
Experience: 90

Resistances:
Fire: 7
Ice: 1
Lightning: 3
Earth: 6
Wind: 3
Holy: 5
Psionic: 3
Status: 6
Death: 6

Items:
Stolen Item: Vitamin
Steal Rate: 4
Dropped Item: Firecracker
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Fireblast (5/8), Flare (3/8)

Will either use the regular attack, or one of the Fireblast (5/8) or Flare
(3/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When hit with a fire elemental attack (can be reactivated)
Change Type: Stats 1
Stats Changed: Strength, Defense, Agility, Intelligence
Modifier: 16
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Inferno (2/8), Fireblast (6/8)

When hit with a fire attack (can happen multiple times), will boost it's
Strength, Defense, Agility, and Intelligence to 1.6 times their current amount,
so if it hadn't been activated yet, it would raise everything from 80, 30, 15,
and 30 to 128, 48, 24, and 48 respectively, and will either use the regular
attack, or one of the Inferno (2/8) or Fireblast (6/8) skills at a 50/50
chance. This works together with the final section which increases the
Experience amount.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Flare (5/8), Burn (3/8)

On the turn after reaching half life, will either use the regular attack or one
of the Flare (5/8) or Burn (3/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Burn (8/8)

On the turn after reaching 1/4 life, will either use the regular attack, or the
skill Burn.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: When hit with a fire elemental attack (can be reactivated)
Change Type: Stats 2
Stats Changed: Experience
Modifier: 16
Attack Type: 50/50 Attack, Skills
Special Message: "Lava Man absorbs the flame!"
Skills: Inferno (2/8), Fireblast (6/8)

When hit with a fire elemental attack (which can be reactivated), will boost
it's Experience to 1.6 times the current amount, so if it is the first time
being activated, will boost the Exp from 90 to 144, display the message
"Lava Man absorbs the flame!", and either use the regular attack, or one of the
Inferno (2/8) or Fireblast (6/8) skills at a 50/50 chance.

NOTE: the max Experience can reach is 65535, which takes 15 turns, but If you
only go 14 times, that is 64563 Experience, which is only slightly lower than
the cap, and would be slightly faster to do (not by much, but still :P), so it
is your call to go to 15 or to 14. Also, for 15 times using fire against it,
it's stats would look like so:

Strength: 999/65535 (depending on cap)
Defense: 999/33780
Agility: 999/16726
Intelligence: 999/33780

That is pretty deadly IF he were to use non-elemental attacks against everyone,
because that would almost certainly mean instant death, with fire elemental
attacks, fire rings and such make him a breeze, not to mention his weakness to
ice attacks :P.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Vulcan]
========

Stats:
Level: 25
HP: 300
AP: 40
Strength: 95
Defense: 550
Agility: 8
Intelligence: 2
Zenny: 300
Experience: 180

Resistances:
Fire: 7
Ice: 1
Lightning: 6
Earth: 1
Wind: 6
Holy: 5
Psionic: 5
Status: 5
Death: 5

Items:
Stolen Item: Protein
Steal Rate: 3
Dropped Item: Magma Armor
Drop Rate: 4

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Attack (8/8)

Will only Defend.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Hit with a fire elemental attack, once per battle
Change Type: Stats 1
Stats Changed: Defense
Modifier: 1
Attack Type: Low Attack, Skills
Special Message: "Vulcan begins to move!"
Skills: Lavaburst (8/8)

When hit with a fire elemental attack (once a battle), will lower it's Defense
to 10%, so from 550 to 55, display the message "Vulcan begins to move!", and
either use the regular attack (low chance), or the skill Lavaburst.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Hit with a fire elemental attack, once per battle
Change Type: Stats 2
Stats Changed: Experience
Modifier: 50
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Lavaburst (8/8)

When hit with a fire elemental attack (once a battle), will boost it's Exp to
5 times the base, so from 180 to 900, and either use the regular attack (low
chance), or the skill Lavaburst.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Attack (8/8)

Not used, but would cause it to revert back to only Defending.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 2
Stats Changed: Experience
Modifier: 250
Attack Type: Low Attack, Skills
Special Message: "Vulcan is frozen!"
Skills: Lavaburst (8/8)

Not used, but would cause it's Experience to raise to 25 times the current
value, so if the hit with fire boost didn't happen, it's raise it's Exp to
4500, display the message "Vulcan if frozen!", and either use the regular
attack (low chance), or the skill Lavaburst. It is likely that another earlier
section inflicted paralysis to the Vulcan similarly to the Tar Man's AI, likely
in place of the hit with fire AI it has now.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Scylla]
========

Stats:
Level: 70
HP: 1000
AP: 100
Strength: 100
Defense: 40
Agility: 13
Intelligence: 30
Zenny: 0
Experience: 500

Resistances:
Fire: 7
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 7

Items:
Stolen Item: Power Food
Steal Rate: 4
Dropped Item: Protein
Drop Rate: 4

Special Properties:
Initial Status: N/A
Type: Dragon
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Snap (3/8), Wall of Fire (5/8)

Will either use the regular attack or one of the Snap (3/8) or Wall of Fire
(5/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: If an enemy has the Special Flag enabled
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Defend, Skills
Special Message: N/A
Skills: Snap (1/8), Wall of Fire (2/8), Watch Enemy (5/8)

If there is an enemy with the Special Flag enabled (Gisshan at low life), will
either use the regular attack, Defend, or one of the Snap (1/8), Wall of Fire
(2/8), or Watch Enemy (5/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Charyb]
========

Stats:
Level: 70
HP: 1000
AP: 100
Strength: 100
Defense: 40
Agility: 13
Intelligence: 30
Zenny: 0
Experience: 500

Resistances:
Fire: 7
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 7

Items:
Stolen Item: Power Food
Steal Rate: 4
Dropped Item: Protein
Drop Rate: 4

Special Properties:
Initial Status: N/A
Type: Dragon
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Snap (3/8), Wall of Fire (5/8)

Will either use the regular attack or one of the Snap (3/8) or Wall of Fire
(5/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: If an enemy has the Special Flag enabled
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Defend, Skills
Special Message: N/A
Skills: Snap (1/8), Wall of Fire (2/8), Watch Enemy (5/8)

If there is an enemy with the Special Flag enabled (Gisshan at low life), will
either use the regular attack, Defend, or one of the Snap (1/8), Wall of Fire
(2/8), or Watch Enemy (5/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Gisshan]
=========

Stats:
Level: 40
HP: 800
AP: 300
Strength: 95
Defense: 32
Agility: 20
Intelligence: 50
Zenny: 1000
Experience: 500

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 7
Death: 7

Items:
Stolen Item: Magician Rod
Steal Rate: 5
Dropped Item: Waistcloth
Drop Rate: 5

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Defend, Skills
Special Message: N/A
Skills: Vitalize (2/8), Sleep (4/8), Confuse (2/8)

Will either Defend or use one of the Vitalize (2/8), Sleep (4/8), or Confuse
(2/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: 1/2 HP taken in one hit, or 1/4 HP in multiple
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

When half life is taken in one hit, or 1/4 in multiple, will enable the Special
Flag, and only use the regular attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Defend, Skills
Special Message: N/A
Skills: Vitalize (4/8), Sleep (2/8), Confuse (2/8)

On the turn after reaching half life, will either Defend (low chance), or use
one of the Vitalize (4/8), Sleep (2/8), or Confuse (2/8) skills. 

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: First turn, then again when healed to over 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Defend, Skills
Special Message: N/A
Skills: Vitalize (2/8), Sleep (4/8), Confuse (2/8)

On the first turn, and again the turn after being healed from under to over
half life, will either Defend or use one of the Vitalize (2/8), Sleep
(4/8), or Confuse (2/8) skills at a 50/50 chance. Used to revert back to the
default attack style after being healed back over half life.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: If any enemy is at 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Vitalize (8/8)

On the turn after any enemy reaches 1/4 HP, will only use the skill Vitalize.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Cerebus]
=========

Stats:
Level: 16
HP: 65
AP: 22
Strength: 85
Defense: 25
Agility: 16
Intelligence: 30
Zenny: 45
Experience: 72

Resistances:
Fire: 3
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 4

Items:
Stolen Item: Beef Jerkey
Steal Rate: 5
Dropped Item: Vitamins
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: Devil
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Howling (8/8)

Will either use the regular attack or the skill Howling (low chance).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Howling (8/8)

On the turn after reaching 1/4 life, will either use the regular attack, or the
skill Howling at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Special Properties
Stats Changed: No change
Modifier: N/A
Attack Type: Attack, Escape, Skills
Special Message: N/A
Skills: Snap (8/8)

Not used, but would cause it's special properties to revert back to the base
(possibly just disabling something, such as Reverse Targeting), and either use
the regular attack, Escape, or the skill Snap.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Phantom]
=========

Stats:
Level: 35
HP: 140
AP: 5
Strength: 83
Defense: 42
Agility: 17
Intelligence: 30
Zenny: 200
Experience: 115

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 0
Psionic: 1
Status: 4
Death: 7

Items:
Stolen Item: Belladonna
Steal Rate: 4
Dropped Item: Crepe Cape
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: Devil
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: Yes
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Death (8/8)

Will either use the regular attack or the skill Death (low chance).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Death (8/8)

On the turn after reaching 3/4 life, will only use the regular attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Hit with a holy elemental attack, once per battle
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Death (8/8)

When hit with a holy elemental attack (once a battle), will only Escape.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Death (8/8)

Not used, but would also cause the Phantom to flee, likely from a when alone
condition.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

====================
[Garr] (Angel Tower)
====================

Stats:
Level: 80
HP: 380
AP: 30
Strength: 0
Defense: 50
Agility: 11
Intelligence: 60
Zenny: 0
Experience: 400

Resistances:
Fire: 4
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 5
Status: 5
Death: 7

Items:
Stolen Item: Scale Mail
Steal Rate: 0
Dropped Item: Green Apple
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: Devil
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

NOTE: He does have drop rates of 0, those aren't typos, and his attack is 0 :P.

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Pyrokinesis (3/8), Fireblast (5/8)

Will either use the regular attack, or one of the Pyrokinesis (3/8) or
Fireblast (5/8) skills (low chance). Because he has 0 attack power, you would
expect him to do nothing to you, but because he is level 80 and enemies get
defense ignoring damage based on their level, he will still do around 16 damage
regardless of your defense.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================================
[ZombieDr] [Zombie Dr] [Zombie Doctor]
======================================

Stats:
Level: 30
HP: 145
AP: 60
Strength: 90
Defense: 12
Agility: 14
Intelligence: 150
Zenny: 215
Experience: 80

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 0
Psionic: 2
Status: 2
Death: 6

Items:
Stolen Item: MultiVitamin
Steal Rate: 4
Dropped Item: Vitamins
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Bone Dart (8/8)

Will either use the regular attack, or the skill Bone Dart at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Vitalize (8/8)

On the turn after reaching half life, will only use the skill Vitalize, insta
killing every Zombie enemy in the fight :P.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Any enemy at 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Vitalize (8/8)

On the turn after any enemy reaches 1/2 HP, will only use the skill Vitalize.
These doctors apparently didn't take the Zombies 101 class in college... and
here I thought it was a required class :P.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========================
[GntRoach] [Giant Roach]
========================

Stats:
Level: 23
HP: 150
AP: 20
Strength: 65
Defense: 4
Agility: 22
Intelligence: 8
Zenny: 0
Experience: 85

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Healing Herb
Steal Rate: 5
Dropped Item: Vitamin
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Jump (8/8)

Will either use the regular attack, or the skill Jump at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: If an enemy has the Special Flag enabled
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Douse (6/8), Jump (2/8)

If there is an enemy with the Special Flag enabled (such as FireSlug), it will
only use one of the Douse (6/8) or Jump (2/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========================
[D.Zombie] [Dragon Zombie]
==========================

Stats:
Level: 110
HP: 2500
AP: 200
Strength: 130
Defense: 45
Agility: 13
Intelligence: 50
Zenny: 300
Experience: 1000

Resistances:
Fire: 1
Ice: 4
Lightning: 4
Earth: 4
Wind: 4
Holy: 1
Psionic: 4
Status: 7
Death: 7

Items:
Stolen Item: Power Food
Steal Rate: 4
Dropped Item: Dragon Tear
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: Dragon
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Bone Dance (4/8), RottenBreath (4/8)

Will either use the regular attack (low chance), or one of the Bone Dance (4/8)
or RottenBreath (4/8) skills... He is a boss many people have trouble with
their first time, and yet his AI is so simple :P.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========================
[BlueGbln] [Blue Goblin]
========================

Stats:
Level: 25
HP: 120
AP: 20
Strength: 100
Defense: 35
Agility: 12
Intelligence: 1
Zenny: 75
Experience: 95

Resistances:
Fire: 2
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 3
Death: 4

Items:
Stolen Item: Beef Jerkey
Steal Rate: 5
Dropped Item: Scramasax
Drop Rate: 4

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Jolt (8/8)

Will either use the regular attack or the skill Jolt at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: Stats 1
Stats Changed: Intelligence
Modifier: 100
Attack Type: Attack, Escape, Skills
Special Message: N/A
Skills: Rejuvenate (5/8), Jolt (3/8)

On the turn after reaching half life, will set it's Intelligence to 10 times
the base amount (so from 1 to 10 :P), and will use the regular attack, Escape,
or either the Rejuvenate (5/8) or the Jolt (3/8) skills.

NOTE: If it heals itself to before half life, and is taken down to half again,
it will raise it's Intelligence by 10 times again, so it will then become 100,
and if done a third time, will reach max, if max is 999, so it can become 
powerful with Jolt if it stays for too long, and doesn't eat up it's AP on
Rejuvenate. 

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Jolt (8/8)

On the second turn, will either use the regular attack or the skill Jolt at a
50/50 chance. I am guessing this is so that if it is taken to half on the first
turn, it will revert back to attacking again.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[GooTitan] [Goo Titan]
======================

Stats: 
Level: 40
HP: 350
AP: 100
Strength: 120
Defense: 40
Agility: 17
Intelligence: 950
Zenny: 200
Experience: 660

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 1
Death: 5

Items:
Stolen Item: Life Shard
Steal Rate: 3
Dropped Item: Protectors
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Burn (8/8)

Will use the regular attack or the skill Burn at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: 
Change Type: At 1/4 HP, turn after
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Escape, Skills
Special Message: N/A
Skills: Timed Blow (8/8)

The turn after reaching 1/4 life, will either Escape or use the skill Timed
Blow at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When blinded
Change Type: Stats 1
Stats Changed: Level, Str, Def, Agl, Int
Modifier: 6
Attack Type: Attack, Defend, Skills
Special Message: N/A
Skills: Burn (8/8)

When blinded, will lower all of it's stats to 60% of their current values (6/10
is 60% :P), so Strength will become 72, Defense 24, Agility 10, and 
Intelligence 570, and will be able to use the regular attack, Defend, or the
skill Burn.

NOTE: Level seems to work differently, during in-game testing by ZC Liu/
slivers7, it seems as if level changes from 40 to 144, which is obviously not
60% of 40. Now 24 is 60% of 40 (same as the defense), which is what it should
have been if it follows the same rules, but as it obviously doesn't there has
to be an extra catch involved for level that isn't used in the other stats. The
funny thing is, if you take 24 and multiply it by the mod of 6, that creates 
the 144 value seen in-game, by why it does that, I do not know :/.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: If Ryu's? level is 6+ higher than the enemy's level
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Escape, Skills
Special Message: N/A
Skills: Timed Blow (8/8)

If Ryu's level is 6+ higher than the GooTitan's, so 46+, it will either use
Escape or the skill Timed Blow at a 50/50 chance.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Vagabond]
==========

Stats:
Level: 22
HP: 125
AP: 10
Strength: 112
Defense: 50
Agility: 13
Intelligence: 150
Zenny: 80
Experience: 88

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1

Items:
Stolen Item: Moon Sword
Steal Rate: 3
Dropped Item: MithrilArmor
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Healing Herb (8/8)

Will only use the regular attack.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Healing Herb (8/8)

The turn after reaching half life, will either use the regular attack, or the
skill Healing Herb (low chance), essentially making it a slightly stronger
Guard enemy :/.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, then again if healed back over 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Healing Herb (8/8)

On the first turn, and the turn after being healed from under half to over half
life, will only use the regular attack, used to make it revert back to the
default attack style if healed back past half life, so it doesn't repeatedly
use Healing Herb on itself.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Slasher]
=========

Stats:
Level: 80
HP: 98
AP: 12
Strength: 95
Defense: 27
Agility: 32
Intelligence: 200
Zenny: 70
Experience: 95

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 1
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Berries
Steal Rate: 5
Dropped Item: Swallow Eye
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: Yes

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Mind Flay (8/8)

Will only use the skill Mind Flay.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, then again when healed to over 1/2 HP, turn after
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Mind Flay (8/8)

On the first turn, and again the turn after being healed from under half to
over half life, will enable the special flag, and only use the skill Mind
Flay.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Second turn
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Mind Flay (8/8)

On the second turn, will enable the special flag, and either use the regular
attack, or the skill Mind Flay (low chance).

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[Weretigr] [Weretiger]
======================

Stats:
Level: 60
HP: 1200
AP: 50
Strength: 120
Defense: 30
Agility: 80
Intelligence: 150
Zenny: 450
Experience: 600

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Snap (8/8)

Will either use the regular attack or the skill Snap at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, then every two after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Snap (8/8)

On the first turn, and every two after, will either use the regular attack or
the skill Snap at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every two turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Focus (8/8)

Every two turns, will either use the regular attack, or the skill Focus (low
chance). Combines with above AI to make an every other turn sequence of attack
or Snap then attack or low chance Focus.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Mikba]
=======

Stats:
Level: 80
HP: 2400
AP: 200
Strength: 110
Defense: 52
Agility: 17
Intelligence: 50
Zenny: 1500
Experience: 3000

Resistances:
Fire: 3
Ice: 3
Lightning: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 4
Status: 7
Death: 7

Items:
Stolen Item: Silver Mail
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: Devil
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: Yes
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Venom Breath (8/8)

Will only use the skill Venom Breath.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Multistrike (2/8), Resist (3/8), Venom Breath (3/8)

On the second turn, will use either the regular attack, or the Multistrike 
(2/8), Resist (3/8), or Venom Breath (3/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Multistrike (4/8), Venom Breath (2/8), Quake (2/8)

On the turn after reaching half life, will either use the regular attack (low
chance), or the Multistrike (4/8), Venom Breath (2/8), or Quake (2/8) skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Fly Man]
=========

Stats:
Level: 25
HP: 135
AP: 20
Strength: 113
Defense: 50
Agility: 14
Intelligence: 20
Zenny: 140
Experience: 160

Resistances:
Fire: 2
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Scale Mail
Steal Rate: 4
Dropped Item: Flame Spear
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Flame Strike (3/8), Firebreath (5/8)

Will either use the regular attack (low chance), or one of the Flame Strike
(3/8) or Firebreath (5/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, then again if taken under and healed back above 1/2 HP
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Flame Strike (3/8), Firebreath (5/8)

On the first turn, and any time after being damaged below half, and healed back
up past half life, will enable the Special Flag, and either use the regular
attack (low chance), or one of the Flame Strike (3/8) or Firebreath (5/8)
skills. This skill set will never be used, since the following two sections
have higher priority and will alternate being active.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every two turns
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Flame Strike (4/8), Firebreath (4/8)

Every two turns, will enable the Special Flag, and either use the regular
attack (low chance), or one of the Flame Strike (4/8) or Firebreath (4/8)
skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: First turn, then every two after
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Flame Strike (4/8), Firebreath (4/8)

On the first turn and every two after, will enable the Special Flag, and will
either use the regular attack (low chance), or one of the Flame Strike (4/8) or
Firebreath (4/8) skills. Combined with the above section, makes an alternating
pattern of exactly the same thing, used to just counteract the below section
and makes the second section useless/unused :/.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: 1/2 HP taken in one hit, or taken to 1/4 in multiple hits
Change Type: Special
Stats Changed: Disable Special Flag
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Fire Strike (4/8), Firebreath (4/8)

When half life is taken in one hit, or is taken to 1/4 life in multiple hits,
will disable the Special Flag, and either use the regular attack (low chance),
or one of the Flame Strike (4/8) or Firebreath (4/8) skills. This section is
also pretty useless since the Special Flag will always be enabled right away,
causing it to activate any enemy's conditions that look for it since the stat
changes go in order from 2->5 for all that are true at that time, and the only
enemy that will look for this flag in the same battle as the Fly Man is the
GntRoach, which only has the section that looks for this flag, aside from it's
default, meaning once active it will remain active. This enemy is pretty messed
up AI wise :/.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[ToxicFly] [Toxic Fly]
======================

Stats:
Level: 25
HP: 40
AP: 0
Strength: 100
Defense: 12
Agility: 38
Intelligence: 1
Zenny: 20
Experience: 70

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 1
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Antidote
Steal Rate: 3
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Chlorine (8/8)

Will either use the regular attack (low chance), or the skill Chlorine.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: Special Properties
Stats Changed: Enable Target Low HP
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Chlorine (8/8)

On the second turn, will enable Target Low HP, and will only use the regular
attack on the lowest HP target.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Big Bulb]
==========

Stats:
Level: 40
HP: 110
AP: 15
Strength: 30
Defense: 45
Agility: 17
Intelligence: 50
Zenny: 75
Experience: 100

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Mandrake
Steal Rate: 4
Dropped Item: Life Shard
Drop Rate: 2

Special Properties:
Initial Status: Regen
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Defend, Skills
Special Message: N/A
Skills: Pollen (8/8)

Will use the regular attack, Defend, or the skill Pollen.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Hit with a physical attack (can be reactivated)
Change Type: Stats 1
Stats Changed: Unknown, Agility, Defense, Strength
Modifier: 12
Attack Type: Attack, Defend, Skills
Special Message: N/A
Skills: Pollen (8/8)

When hit with a physical attack (which can be reactivated), will multiply it's
Strength, Defense, Agility, and an unknown stat by 1.2, meaning if it is the
first time activating, Strength would become 36, Defense 54, Agility 20, and
whatever the unknown becomes, and will use the regular attack, Defend, or the
skill Pollen. This section works together with the fifth section to also boost
Experience gained.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Hit with a damaging skill, once per battle
Change Type: Stats 1
Stats Changed: Intelligence
Modifier: 20
Attack Type: Attack, Defend, Skills
Special Message: N/A
Skills: Pollen (8/8)

When hit with a damaging skill (once a battle), will double it's Intelligence
from 50 to 100, and will use the regular attack, Defend, or the skill Pollen.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When blinded
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Pollen (8/8)

When blinded, will only escape.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: When physically hit (can be reactivated)
Change Type: Stats 2
Stats Changed: Experience
Modifier: 12
Attack Type: Attack, Defend, Skills
Special Message: N/A
Skills: Pollen (8/8)

When physically hit (which can be reactivated), will multiply it's Experience
by 1.2, taking it from 100 to 120 if it's the first time activating, and will
use the regular attack, Defend, or the skill Pollen.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[HugeSlug] [Huge Slug]
======================

Stats:
Level: 90
HP: 2500
AP: 100
Strength: 150
Defense: 40
Agility: 24
Intelligence: 300
Zenny: 300
Experience: 2100

Resistances:
Fire: 1
Ice: 3
Lightning: 3
Earth: 2
Wind: 3
Holy: 5
Psionic: 5
Status: 7
Death: 7

Items:
Stolen Item: Vitamins
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: Yes
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Molasses (6/8), Syphon (2/8)

Will either use the regular attack, or one of the Molasses (6/8) or Syphon
(2/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: Stats 1
Stats Changed: Intelligence
Modifier: 1
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Syphon (2/8), Quake (6/8)

On the turn after reaching 1/4 life, will reduce it's Intelligence to 10%, so
from 300 to 30, and will eithr use the regular attack (low chance), or one of
the Syphon (2/8) or Quake (6/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Hit with a fire elemental attack, once per battle
Change Type: Special Properties
Stats Changed: Disable Dodge
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: "HugeSlug loses protective coating"
Skills: Syphon (8/8)

When hit with a fire elemental attack (once per battle), will disable Dodge,
display the message "HugeSlug loses protective coating" and will either use the
regular attack or the skill Syphon at a 50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Shroom]
========

Stats:
Level: 110
HP: 3000
AP: 200
Strength: 150
Defense: 35
Agility: 25
Intelligence: 70
Zenny: 300
Experience: 3900

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 6
Death: 7

Items:
Stolen Item: Wisdom Fruit
Steal Rate: 2
Dropped Item: Wisdom Ring
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Ragnarok (3/8), Lavaburst (2/8), Head Cracker (3/8)

Will either use the regular attack or one of the Ragnarok (3/8), Lavaburst
(2/8), or HEacd Cracker (3/8) skills at a 50/50 chance. He has nice skills, but
doesn't have the Intelligence to put them to good use :P.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Lavaburst (1/8), Ragnarok (1/8), Head Cracker (3/8), Restore (3/8)

On the turn after reaching half life, will either use the regular attack (low
chance), or one of the Lavaburst (1/8), Ragnarok (1/8), Head Cracker (3/8), or
Restore (3/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Lavaburst (1/8), Ragnarok (1/8), Head Cracker (1/8), Blitz (5/8)

On the trun after reaching 1/4 life, will only use one of the Lavaburst (1/8),
Ragnarok (1/8), Head Cracker (1/8), or Blitz (5/8) skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Blitz (8/8)

Not used, but would cause it to either use the regular attack (low chance), or
the skill Blitz, if it were to be used at higher health, that could have been
dangerous :P.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Sleepy]
========

Stats:
Level: 23
HP: 120
AP: 15
Strength: 113
Defense: 42
Agility: 26
Intelligence: 30
Zenny: 66
Experience: 95

Resistances:
Fire: 2
Ice: 2
Lightning: 1
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Baby Frog
Steal Rate: 4
Dropped Item: Fat Frog
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Snooze (2/8), Hypnotize (6/8)

Will either use the regular attack (low chance), or one of the Snooze (2/8) or
Hypnotize (6/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: If an enemy has the Special Flag enabled
Change Type: Special Properties
Stats Changed: Enable Target Low HP
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Snooze (2/8), Hypnotize (6/8)

When an enemy enables the Special Flag (not sure who would activate it in a
Sleepy battle), it will enable the Target Low HP flag, and either use the
regular attack (low chance), or one of the Snooze (2/8) or Hypnotize (6/8)
skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[BarbBulb] [Barb Bulb]
======================

Stats:
Level: 30
HP: 155
AP: 10
Strength: 115
Defense: 70
Agility: 15
Intelligence: 30
Zenny: 110
Experience: 125

Resistances:
Fire: 2
Ice: 2
Lightning: 0
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 3

Items:
Stolen Item: Croc Tear
Steal Rate: 5
Dropped Item: Vodka Shot
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Steroids (8/8)

Will only use the skill Steroids.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Attack (8/8)

On the second turn, will only Defend, letting it's Reprisal put it's boosted
attack to use while taking less damage from defending.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/4 HP
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

On the turn after reaching 1/4 life, will only use the regular attack.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Spiker]
========

Stats:
Level: 45
HP: 250
AP: 23
Strength: 122
Defense: 40
Agility: 18
Intelligence: 75
Zenny: 125
Experience: 240

Resistances:
Fire: 2
Ice: 2
Lightning: 1
Earth: 7
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 4

Items:
Stolen Item: Antidote
Steal Rate: 5
Dropped Item: Soul Gem
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Venom Breath (4/8), Giant Growth (4/8)

Will either use the regular attack, or one of the Venom Breath (4/8) or Giant
Growth (4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Venom Breath (2/8), Giant Growth (2/8), Rejuvenate (4/8)

On the turn after reaching half life, will either use the regular attack (low
chance), or one of the Venom Breath (2/8), Giant Growth (2/8), or Rejuvenate
(4/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, then again when healed to over 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Venom Breath (4/8), Giant Growth (4/8)

On the first turn, and again the turn after being healed over half life from 
under half, will either use the regular attack or one of the Venom Breath (4/8)
or Giant Growth (4/8) skills. This is used to restore the default attack style
if healed back over half life, so it doesn't repeatedly heal itself if it does
not need to.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[BombSeed] [Bomb Seed]
======================

Stats:
Level: 40
HP: 250
AP: 1
Strength: 135
Defense: 55
Agility: 27
Intelligence: 15
Zenny: 150
Experience: 212

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 4
Status: 4
Death: 4

Items:
Stolen Item: Vitamin
Steal Rate: 5
Dropped Item: Ivory Dice
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Sacrifice (8/8)

Will only defend.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 1
Stats Changed: AP
Modifier: 4
Attack Type: Defend only
Special Message: N/A
Skills: Sacrifice (8/8)

Not used, but would lower the current AP to 40%, meaning it would make it
impossible to use Sacrifice (though I do not see why they used a mod of 4
instead of 0, which makes the stat = 0), and would only Defend.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: "BombSeed is angered!"
Skills: Sacrifice (8/8)

On the turn after reaching half life, will display the message "BombSeed is
angered!", and either use the regular attack (low chance), or the skill
Sacrifice.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Gaist]
=======

Stats:
Level: 110
HP: 2500
AP: 1000
Strength: 135
Defense: 65
Agility: 25
Intelligence: 300
Zenny: 500
Experience: 1000

Resistances:
Fire: 7
Ice: 1
Lightning: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 5
Status: 5
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: Devil
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Sanctuary (3/8), Howling (2/8), Risky Blow (2/8), Corona (1/8)

Will either use the regular attack, or one of the Sanctuary (3/8), Howling
(2/8), Risky Blow (2/8), or Corona (1/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Howling (2/8), Risky Blow (3/8), Corona (3/8)

On the turn after reaching half life, will either use the regular attack (low
chance), or one of the Howling (2/8), Risky Blow (3/8), or Corona (3/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Risky Blow (1/8), Sanctuary (7/8)

Not used, but would make him use either the regular atttack (low chance), or
one of the Risky Blow (1/8) or Sanctuary (7/8) skills, likely activated by some
AI condition that chacks for support magic used on your side.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Torch]
=======

Stats:
Level: 8
HP: 300
AP: 1000
Strength: 70
Defense: 30
Agility: 15
Intelligence: 400
Zenny: 0
Experience: 0

Resistances:
Fire: 7
Ice: 0
Lightning: 2
Earth: 2
Wind: 0
Holy: 5
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Flare (8/8)

Will only use the skill Flare. 

NOTE: While they do not actually have the Reverse Targeting flag enabled, they
do still attack Geist, which likely means that they are your "allies" for the
fight, but Gaist will not attack them, especially since they do not have to be
killed to win the fight, similarly to the Dodai in the contest.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Angler]
========

Stats:
Level: 48
HP: 3000
AP: 200
Strength: 160
Defense: 55
Agility: 20
Intelligence: 200
Zenny: 200
Experience: 3000

Resistances:
Fire: 2
Ice: 2
Lightning: 4
Earth: 2
Wind: 2
Holy: 3
Psionic: 5
Status: 5
Death: 7

Items:
Stolen Item: Fish-head
Steal Rate: 6
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Venom Breath (4/8), Bone Dart (4/8)

Will either use the regular attack or one of the Venom Breath (4/8) or Bone 
Dart (4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, then every three after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Venom Breath (4/8), Bone Dart (4/8)

On the first turn, and every three after, will either use the regular attack
or one of the Venom Breath (4/8), or Bone Dart (4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every three turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Thunder Clap (8/8)

Every three turns, will only use the skill Thunder Clap. With the above AI
section, it causes it to use only Thunder Clap every third turn, then switch
back to the regular attack pattern.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======
[Bolt]
======

Stats:
Level: 28
HP: 10
AP: 30
Strength: 135
Defense: 50
Agility: 23
Intelligence: 150
Zenny: 85
Experience: 160

Resistances:
Fire: 5
Ice: 5
Lightning: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 5
Status: 5
Death: 5

Items:
Stolen Item: Berries
Steal Rate: 5
Dropped Item: Royal Dagger
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: Yes
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Frost Strike (8/8)

Will either use the regular attack or the skill Frost Strike at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Escape, Skills
Special Message: N/A
Skills: Frost Strike (8/8)

Not used, but would cause it to use the regular attack, escape, or use the
skill Frost Strike.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Double Blow (8/8)

Not used, but would cause it to either use the regular attack (low chance), or
the skill Double Blow.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========================
[BoltArch] [Bolt Archer]
========================

Stats:
Level: 45
HP: 10
AP: 20
Strength: 100
Defense: 50
Agility: 50
Intelligence: 150
Zenny: 100
Experience: 190

Resistances:
Fire: 5
Ice: 5
Lightning: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 5
Status: 5
Death: 5

Items:
Stolen Item: Berries
Steal Rate: 5
Dropped Item: Panacea
Drop Rate: 4

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: Yes
Lucky Strike: Yes
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Blind (8/8)

Will either use the regular attack or the skill Blind (low chance).

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: If an enemy in the battle has the Special Flag enabled
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Blind (8/8)

If an enemy has the Special Flag enabled (such as BoltMage), will only use the
skill Blind.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Blind (8/8)

On the second turn, will only use the regular attack. This is used so that the
BoltArch will get to use a regular attack even if an enemy has the Special
Flag enabled.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[BoltMage] [Bolt Mage]
======================

Stats:
Level: 26
HP: 10
AP: 16
Strength: 125
Defense: 50
Agility: 35
Intelligence: 150
Zenny: 180
Experience: 185

Resistances:
Fire: 5
Ice: 5
Lightning: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 5
Status: 5
Death: 5

Items:
Stolen Item: Berries
Steal Rate: 5
Dropped Item: Robe of Wind
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: Yes
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Silence (8/8)

Will only use the skill Silence.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, then again when healed to over 1/2 HP, turn after
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Silence (8/8)

On the first turn, and again the turn after being healed from under half to
over half life, will enable the Special Flag, and only use the skill Silence.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, then every two after
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Silence (8/8)

On the first turn, then every two after, will enable the Special Flag, and only
use the skill Silence.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Second Turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Iceblast (2/8), Jolt (6/8)

On the second turn, will only use either the Iceblast (2/8) or Jolt (6/8)
skills.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Iceblast (4/8), Jolt (4/8)

When alone, will only use either the Iceblast (4/8) or Jolt (4/8) skills.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[KingToad] [King Toad]
======================

Stats:
Level: 30
HP: 210
AP: 30
Strength: 135
Defense: 50
Agility: 22
Intelligence: 30
Zenny: 150
Experience: 280

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 4

Items:
Stolen Item: Healing Herb
Steal Rate: 5
Dropped Item: Life Shard
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Influence (8/8)

Will either use the regular attack (low chance), or the skill Influence.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Icebreath (8/8)

When alone, will either use the regular attack (low chance), or the skill
Icebreath.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[GntCrab] [Giant Crab]
======================

Stats:
Level: 40
HP: 155
AP: 15
Strength: 137
Defense: 85
Agility: 18
Intelligence: 20
Zenny: 150
Experience: 230

Resistances:
Fire: 2
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 3
Status: 3
Death: 3

Items:
Stolen Item: Belladonna
Steal Rate: 4
Dropped Item: BlizzardMail
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Defend, Skills
Special Message: N/A
Skills: Double Blow (8/8)

Will use the regular attack, Defend, or the skill Double Blow.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Death (8/8)

On the turn after reaching 1/4 life, will only use the skill Death.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Death (8/8)

When alone, will only use the skill Death.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Death (8/8)

On the turn after reaching 3/4 life, will only attack.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[BoltLord] [Bolt Lord]
======================

Stats:
Level: 40
HP: 20
AP: 20
Strength: 140
Defense: 50
Agility: 17
Intelligence: 150
Zenny: 550
Experience: 320

Resistances:
Fire: 5
Ice: 5
Lightning: 5
Earth: 2
Wind: 5
Holy: 5
Psionic: 5
Status: 5
Death: 5

Items:
Stolen Item: Berries
Steal Rate: 5
Dropped Item: Laquer Helm
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: Yes
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Heal (8/8)

Will either use the regular attack (low chance), or the skill Heal.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When alone
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Modifier: N/A
Attack Type: Skills only
Special Message: "BoltLord panics!"
Skills: Heal (8/8)

When alone, will enable Reverse Targeting, display the message "BoltLord 
panics!", and only use the skill Heal on your team. I know you don't think
right when you panic, but helping your enemy is pretty bad XD.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Heal (8/8)

On the turn after reaching 3/4 HP, will only escape.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Myollnir (8/8)

Not used, but would cause it to only Escape. It seems like it originally was
able to use the skill Myollnir, which is a pretty powerful spell, and would
probably make it worthy of the BoltLord title, but it seems they decided to
massively dumb it down... why I do not know :/.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[Ammonite] (no cannon)
======================

Stats:
Level: 75
HP: 2000
AP: 100
Strength: 170
Defense: 75
Agility: 28
Intelligence: 75
Zenny: 500
Experience: 4500

Resistances:
Fire: 2
Ice: 2
Lightning: 1
Earth: 6
Wind: 2
Holy: 5
Psionic: 5
Status: 5
Death: 7

Items:
Stolen Item: Moon Tears
Steal Rate: 2
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

NOTE: This is the version you fight if you failed to make it far enough back on
the ship to reach the cannons.

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Tsunami (2/8), Multistrike (4/8), Confuse (2/8)

Will either use the regular attack (low chance), or one of the Tsunami (2/8),
Multistrike (4/8), or Confuse (2/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Tsunami (3/8), Iceblast (2/8), Blizzard (3/8)

When alone, will either use the regular attack (low chance), or one of the
Tsunami (3/8), Iceblast (2/8), or Blizzard (3/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===========================
[Ammonite] (cannon version)
===========================

Stats:
Level: 75
HP: 2000
AP: 100
Strength: 170
Defense: 75
Agility: 28
Intelligence: 75
Zenny: 500
Experience: 4500

Resistances:
Fire: 2
Ice: 2
Lightning: 1
Earth: 6
Wind: 2
Holy: 5
Psionic: 5
Status: 5
Death: 7

Items:
Stolen Item: Moon Tears
Steal Rate: 2
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

NOTE: This version is the one you fight for fleeing far enough back on the
ship before the battle starts.

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Tsunami (2/8), Multistrike (2/8), Confuse (1/8), Main Cannon (3/8)

Will either use the regular attack (low chance), or one of the Tsunami (2/8),
Multistrike (1/8), Confuse (1/8), or Main Cannon (3/8) skills.

NOTE: Main Cannon is an attack that is aimed at their party, it takes up one of
their turns and does not need the Reverse Targeting flag enabled, since it uses
the same targeting method healing spells/buffs use, if it was reversed it'd
hurt your team instead, and cause their other attacks to hit themselves :P.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Tsunami (3/8), Iceblast (2/8), Blizzard (2/8), Main Cannon (1/8)

When alone, will either use the regular attack (low chance), or one of the
Tsunami (3/8), Iceblast (2/8), Blizzard (2/8), or Main Cannon (1/8) skills.
Again, Main Cannon hits the Ammonite, not you.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Assassin]
==========

Stats:
Level: 30
HP: 160
AP: 10
Strength: 142
Defense: 60
Agility: 36
Intelligence: 100
Zenny: 380
Experience: 225

Resistances:
Fire: 3
Ice: 3
Lightning: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 0
Status: 0
Death: 4

Items:
Stolen Item: Lgt.Clothing
Steal Rate: 4
Dropped Item: Katzbalger
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Disembowel (8/8)

Will either use the regular attack or the skill Disembowel at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, then every two after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Disembowel (8/8)

On the first turn and every two after, will either use the regular attack, or
the skill Disembowel at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every two turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Target (8/8)

Every two turns, will either use the regular attack (low chance), or the skill
Target.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Mind Sword (8/8)

On the turn after reaching 1/4 life, will only Escape. Why it has Mind Sword
in the skill area though I don't know XD.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[MultiBot] [Multi Bot]
======================

Stats:
Level: 30
HP: 115
AP: 100
Strength: 148
Defense: 150
Agility: 20
Intelligence: 50
Zenny: 0
Experience: 300

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 6
Holy: 5
Psionic: 0
Status: 7
Death: 7

Items:
Stolen Item: Silver Mail
Steal Rate: 3
Dropped Item: Barrier Ring
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defende only
Special Message: N/A
Skills: Attack (8/8)

Will only Defend.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Hit with a fire elemental attack (can be reactivated)
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Wall of Fire (8/8)

When hit with a fire elemental attack (which can reactivate), will disable 
Reverse Targeting if it is enabled, and only use the skill Wall of Fire.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When hit with a lightning elemental attack (can be reactivated)
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Thunder Clap (8/8)

When hit with a lightning elemental attack (which can reactivate), will disable
Reverse Targeting if it is enabled, and only use the skill Thunder Clap.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When hit with an ice elemental attack (can be reactivated)
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Iceblast (8/8) 

When hit with an ice elemental attack (which can reactivate), will disable
Reverse Targeting if it is enabled, and ony use the skill Iceblast.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: When hit with a holy elemental attack, once per battle
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Rejuvenate (8/8)

When hit with a holy elemental attack (once per battle), will enable Reverse
Targeting, and only use the skill Rejuvenate on your party.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Audrey]
========

Stats:
Level: 29
HP: 175
AP: 10
Strength: 145
Defense: 55
Agility: 22
Intelligence: 400
Zenny: 110
Experience: 330

Resistances:
Fire: 0
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 2

Items:
Stolen Item: Green Apple
Steal Rate: 4
Dropped Item: Mandrake
Drop Rate: 4

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Pollen (8/8)

Will either use the regular attack (low chance), or the skill Pollen.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second Turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Devour (8/8)

On the second turn, will either use the regular attack or the skill Devour at
a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Absorb (8/8)

On the turn after reaching half life, will either use the regular attack, or
the skill Absorb at a 50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Devour (8/8)

Not used, but would cause them to either use the regular attack or the skill
Devour at a 50/50 chance again.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Thrasher]
==========

Stats:
Level: 29
HP: 90
AP: 1
Strength: 140
Defense: 50
Agility: 25
Intelligence: 50
Zenny: 110
Experience: 185

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 1
Holy: 5
Psionic: 1
Status: 1
Death: 1

Items:
Stolen Item: Wisdom Seed
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Timed Blow (4/8), Watch Enemy (4/8)

Will either use the regular attack, or one of the Timed Blow (4/8) or Watch
Enemy (4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When 1/2 HP is taken in one hit, or taken to 1/4 HP in multiple
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Timed Blow (8/8)

When half life is taken in one hit, or taken down to 1/4 life in multiple hits,
will enable the Special Flag, and only use the Timed Blow skill.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: If an enemy has the Special Flag enabled
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Timed Blow (8/8)

If there is an enemy with the Special Flag enabled, it will only use the skill
Timed Blow. Used to make other Thrashers use Timed Blow when one is badly hurt.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: If an enemy is killed, once per battle
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Timed Blow (8/8)

When an enemy is killed (once per battle), will only use the skill Timed Blow.
Used just like the above, but makes sure that the other Thrashers in the battle
always use Timed Blow, since killing one will not activate the second section,
making the third not activate as well.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

====================
[TankBot] [Tank Bot]
====================

Stats:
Level: 50
HP: 275
AP: 200
Strength: 114
Defense: 40
Agility: 30
Intelligence: 100
Zenny: 0
Experience: 500

Resistances:
Fire: 2
Ice: 2
Lightning: 1
Earth: 6
Wind: 2
Holy: 5
Psionic: 1
Status: 7
Death: 7

Items:
Stolen Item: Wisdom Seed
Steal Rate: 4
Dropped Item: Wisdom Fruit
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Transfer (8/8)

Will only use the skill Transfer.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Defend, Skills
Special Message: N/A
Skills: Sacrifice (8/8)

When alone, will either Defend or use the skill Sacrifice at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Any enemy at 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Vitalize (8/8)

On the turn after any enemy reaches 1/4 life, will only use the skill Vitalize.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Hit with a lightning elemental attack (can be reactivated)
Change Type: Status
Stats Changed: Enable Confuse
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Sacrifice (8/8)

When hit with a lightning elemental attack (which can reactivate), will gain
the confuse status, and only use the skill Sacrifice when it's confusion wears
off.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

================================
[ToxicMan] (average) [Toxic Man]
================================

Stats:
Level: 30
HP: 175
AP: 15
Strength: 150
Defense: 75
Agility: 22
Intelligence: 30
Zenny: 25
Experience: 325

Resistances:
Fire: 2
Ice: 3
Lightning: 3
Earth: 6
Wind: 4
Holy: 0
Psionic: 2
Status: 7
Death: 7

Items:
Stolen Item: Clay Vase
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: Poison
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Chlorine (4/8), Venom Breath (4/8)

Will either use the regular attack, or one of the Chlorine (4/8) or Venom
Breath (4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 1
Stats Changed: Defense, Agility
Modifier: 1
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Burn (8/8)

Not used, but would reduce both Defense and Agility to 10% of their current
values (so to 7 and 2 respecitvely), and either use the regular attack or the
skill Burn at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Flare (5/8), Burn (3/8)

Not used, but would either use the regular attack, or one of the Flare (5/8) or
Burn (3/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Burn (8/8)

Not used, but would cause it to either use the regular attack, or the skill
Burn at a 50/50 chance.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 2
Stats Changed: Experience
Modifier: 50
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Fireblast (4/8), Flare (4/8)

Not used, but would cause it to multiply it's Experience by 5 (so from 325 to
1625), and either use the regular attack, or one of the Fireblast (4/8) or
Flare (4/8) skills at a 50/50 chance.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===============================
[ToxicMan] (strong) [Toxic Man]
===============================

Stats:
Level: 30
HP: 35
AP: 15
Strength: 190
Defense: 120
Agility: 28
Intelligence: 50
Zenny: 25
Experience: 335

Resistances:
Fire: 2
Ice: 3
Lightning: 3
Earth: 6
Wind: 4
Holy: 0
Psionic: 2
Status: 7
Death: 7

Items:
Stolen Item: Clay Vase
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: Poison
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Chlorine (4/8), Venom Breath (4/8)

Will either use the regular attack, or one of the Chlorine (4/8) or Venom
Breath (4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 1
Stats Changed: Defense, Agility
Modifier: 1
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Burn (8/8)

Not used, but would reduce both Defense and Agility to 10% of their current
values (so to 7 and 2 respecitvely), and either use the regular attack or the
skill Burn at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Flare (5/8), Burn (3/8)

Not used, but would either use the regular attack, or one of the Flare (5/8) or
Burn (3/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Burn (8/8)

Not used, but would cause it to either use the regular attack, or the skill
Burn at a 50/50 chance.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 2
Stats Changed: Experience
Modifier: 50
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Fireblast (4/8), Flare (4/8)

Not used, but would cause it to multiply it's Experience by 5 (so from 335 to
1675), and either use the regular attack, or one of the Fireblast (4/8) or
Flare (4/8) skills at a 50/50 chance.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=============================
[ToxicMan] (weak) [Toxic Man]
=============================

Stats:
Level: 20
HP: 600
AP: 15
Strength: 120
Defense: 10
Agility: 15
Intelligence: 30
Zenny: 25
Experience: 225

Resistances:
Fire: 2
Ice: 3
Lightning: 3
Earth: 6
Wind: 4
Holy: 0
Psionic: 2
Status: 7
Death: 7

Items:
Stolen Item: Clay Vase
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: Poison
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Defend, Skills
Special Message: N/A
Skills: Chlorine (4/8), Venom Breath (4/8)

Will either use the regular attack, Defend, or one of the Chlorine (4/8) or 
Venom Breath (4/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 1
Stats Changed: Defense, Agility
Modifier: 1
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Burn (8/8)

Not used, but would reduce both Defense and Agility to 10% of their current
values (so to 7 and 2 respecitvely), and either use the regular attack or the
skill Burn at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Flare (5/8), Burn (3/8)

Not used, but would either use the regular attack, or one of the Flare (5/8) or
Burn (3/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Burn (8/8)

Not used, but would cause it to either use the regular attack, or the skill
Burn at a 50/50 chance.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 2
Stats Changed: Experience
Modifier: 50
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Fireblast (4/8), Flare (4/8)

Not used, but would cause it to multiply it's Experience by 5 (so from 225 to
1125), and either use the regular attack, or one of the Fireblast (4/8) or
Flare (4/8) skills at a 50/50 chance.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Codger]
========

Stats:
Level: 45
HP: 225
AP: 4
Strength: 155
Defense: 58
Agility: 23
Intelligence: 250
Zenny: 230
Experience: 380

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1

Items:
Stolen Item: Rare Book
Steal Rate: 3
Dropped Item: Skill Ink
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: MagicShuffle (6/8), Bad Back (2/8)

Will either use the regular attack (low chance), or one of the MagicShuffle
(6/8) or Bad Back (2/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: MagicShuffle (6/8), Bad Back (2/8)

On the second turn, will either use the regular attack (low chance), or one of
the MagicShuffle (6/8) or Bad Back (2/8) skills. Same as it's default, and
it cannot overwrite the third section if they both activate, so I do not see
the point of it :/.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Flying Kick (6/8), Bad Back (2/8)

On the turn after reaching 3/4 life, will only use one of the Flying Kick (6/8)
or Bad Back (2/8) skills. I really do not see the point of it having the skill
Flying Kick :/.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Reaper]
========

Stats:
Level: 60
HP: 240
AP: 20
Strength: 123
Defense: 65
Agility: 35
Intelligence: 80
Zenny: 270
Experience: 420

Resistances:
Fire: 1
Ice: 3
Lightning: 2
Earth: 2
Wind: 2
Holy: 0
Psionic: 2
Status: 3
Death: 7

Items:
Stolen Item: Magic Shard
Steal Rate: 3
Dropped Item: PhantomDress
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: Devil
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Focus (8/8)

Will only use the skill Focus.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Every two turns.
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Multistrike (8/8)

Every two turns, will either use the regular attack (low chance), or the skill
Multistrike.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, then every two after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Focus (8/8)

On the first turn and every two after, will only use the skill Focus, making a
Focus->Attack/Multistrike pattern.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When hit with a holy elemental attack, once per battle
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Defend only
Special Message: N/A
Skills: Focus (8/8)

When hit with a holy elemental attack, will only Defend.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Multistrike (8/8)

When alone, will either use the regular attack (low chance) or the skill
Multistrike.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Insector]
==========

Stats:
Level: 32
HP: 274
AP: 15
Strength: 160
Defense: 65
Agility: 35
Intelligence: 75
Zenny: 220
Experience: 520

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 1
Death: 2

Items:
Stolen Item: Beef Jerkey
Steal Rate: 5
Dropped Item: Gale Javelin
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Typhoon (8/8)

Will either use the regular attack or the skill Typhoon at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Devour (8/8)

On the turn after reaching half life, will enable Reverse Targeting, and only
use the skill Devour on it's own team.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Devour (8/8)

On the turn after reaching half life, will enable the Special Flag, and only
use the skill Devour. Used with the above to make it enable Reverse Targeting
and cause the Dragnflys to run (because a big fly is eating little flies :3).

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: Low Escape, Skills
Special Message: N/A
Skills: Tornado (8/8)

On the turn after reaching 1/4 life, will disable Reverse Targeting, and will
either Escape (low chance), or use the skill Tornado.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: When alone
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: Low Escape, Skills
Special Message: N/A
Skills: Tornado (8/8)

When alone, will disable Reverse Targeting if it was enabled, and will either
Escape (low chance), or use the skill Tornado.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[Dragnfly] [Dragonfly]
======================

Stats:
Level: 35
HP: 75
AP: 10
Strength: 149
Defense: 75
Agility: 28
Intelligence: 1
Zenny: 60
Experience: 250

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 0

Items:
Stolen Item: Panacea
Steal Rate: 5
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Snap (4/8), Chlorine (4/8)

Will either use the regular attack or one of the Snap (4/8) or Chlorine (4/8)
skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: If an enemy has the Special Flag enabled
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Escape, Skills
Special Message: N/A
Skills: Snap (4/8), Chlorine (4/8)

When an enemy enables the Special Flag (i.e. Insector), will use the regular
attack, Escape, or one of the Snap (4/8) or Chlorine (4/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Elder]
=======

Stats:
Level: 100
HP: 5000
AP: 500
Strength: 245
Defense: 90
Agility: 29
Intelligence: 100
Zenny: 0
Experience: 6000

Resistances:
Fire: 3
Ice: 3
Lightning: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 5
Status: 6
Death: 7

Items:
Stolen Item: Dynamite
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

NOTE: He is NOT considered the Dragon type, even though he is clearly one.

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Sirocco (2/8), Inferno (2/8), Double Blow (2/8), Myollnir (2/8)

Will either use the regular attack (low chance), or one of the Sirocco (2/8),
Inferno (2/8), Double Blow (2/8), or Myollnir (2/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, then every three after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Sirocco (2/8), Inferno (2/8), Double Blow (2/8), Myollnir (2/8)

On the first turn, and every three after, will either use the regular attack
(low chance), or one of the Sirocco (2/8), Inferno (2/8), Double Blow (2/8), or
Myollnir (2/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every three turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Bad Back (8/8)

Every three turns, will only use the skill Bad Back (he is old after all :P).
Combined with the above, creates an every third turn Bad Back break, with the
regular attack style the rest of the time.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Egg Gang]
==========

Stats:
Level: 45
HP: 270
AP: 20
Strength: 174
Defense: 85
Agility: 27
Intelligence: 200
Zenny: 420
Experience: 560

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 1
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 4

Items:
Stolen Item: Beads
Steal Rate: 3
Dropped Item: Ivory Dice
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Ovum (8/8)

Will only use the skill Ovum.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, then every two after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Ovum (8/8)

On the first turn, and every two after, will only use the skill Ovum.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every two turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Magic Ball (4/8), Double Blow (4/8)

Every two turns, will either use the regular attack (low chance), or one of the
Magic Ball (4/8) or Double Blow (4/8) skills. Combined with the above, it makes
an every other turn pattern of Ovum, then Attack/Magic Ball/Double Blow.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Unmotivate (4/8), Watch enemy (4/8)

Not used, but would cause them to only use one of the Unmotivate (4/8) or Watch
Enemy (4/8) skills... such powerful skills XD.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Escape, Skills
Special Message: N/A
Skills: Noting (8/8)

Nout used, but would cause them to either Escape or use the skill Noting at a
50/50 chance.

NOTE: Noting skills are skills that were taken out of use, but are still in the
game, this one seems to be exactly the same as the Unmotivate and Watch Enemy
skills, so there is no real loss :/.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[Hobgobln] [Hobgoblin]
======================

Stats:
Level: 46
HP: 380
AP: 200
Strength: 188
Defense: 90
Agility: 17
Intelligence: 50
Zenny: 300
Experience: 800

Resistances:
Fire: 2
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 2
Death: 5

Items:
Stolen Item: Power Food
Steal Rate: 3
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Intimidate (3/8), Spirit Blast (5/8)

Will either use the regular attack, or one of the Intimidate (3/8) or Spirit
Blast (5/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: If an enemy has the Special Flag enabled
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

When an enemy in the battle enables the Special Flag (BossGbln), it will only
use the regular attack it's own party. 

NOTE: The only encounter with both the Hobgobln and BossGbln only has one of 
each in it, so the Hobgobln will kill the Boss and then be alone, activating
the section below to prevent it from killing itself.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When alone
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Intimidate (3/8), Spirit Blast (5/8)

When alone, will disable Reverse Targeting if it was enabled, and either use
the regular attack, or one of the Intimidate (3/8) or Spirit Blast (5/8) skills
at a 50/50 chance, essentially just reverting back to the default AI if a Boss
was killed.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Gold Egg]
==========

Stats:
Level: 80
HP: 500
AP: 100
Strength: 190
Defense: 120
Agility: 38
Intelligence: 250
Zenny: 20000
Experience: 100

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 1
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: Diamond Ring
Steal Rate: 3
Dropped Item: Divine Helm
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Escape, Skills
Special Message: N/A
Skills: Ovum (4/8), Resist (4/8)

Will use the regular attack, Escape, or one of the Ovum (4/8) or Resist (4/8)
skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When physically hit (can be reactivated)
Change Type: Stats 2
Stats Changed: Zenny
Modifier: 8
Attack Type: Attack, Escape, Skills
Special Message: "Gold Egg loses a chunk of flesh!"
Skills: Ovum (4/8), Resist (4/8)

When hit with a physical attack (which can reactivate), will reduce Zenny to 
80% of it's current value (so if it is the first time activating, Zenny would
go from 20000 to 16000), display the message "Gold Egg loses a chunk of 
flesh!", and use the regular attack, Escape, or one of the Ovum (4/8) or Resist
(4/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[PipeBomb] [Pipe Bomb]
======================

Stats:
Level: 36
HP: 145
AP: 25
Strength: 170
Defense: 160
Agility: 32
Intelligence: 80
Zenny: 180
Experience: 495

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Vitamin
Steal Rate: 4
Dropped Item: Ivory Dice
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Protect (6/8), Air Raid (2/8)

Will either use the regular attack (low chance) or one of the Protect (6/8) or
Air Raid (2/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Air Raid (8/8)

On the second turn, will only use the skill Air Raid.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Sacrifice (8/8)

On the turn after reaching 1/4 life, will only use the skill Sacrifice.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

====================
[GntOrc] [Giant Orc]
====================

Stats:
Level: 50
HP: 245
AP: 50
Strength: 174
Defense: 57
Agility: 25
Intelligence: 30
Zenny: 260
Experience: 480

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1

Items:
Stolen Item: Titan Belt
Steal Rate: 4
Dropped Item: Tiger's Cap
Drop Rate: 2

Special Properties:
Initial Status: Regen
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, skills
Special Message: N/A
Skills: Magic Belt (6/8), Blitz (2/8)

Will either use the regular attack (low chance), or one of the Magic Belt (6/8)
or Blitz (2/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Protect (6/8), Blitz (2/8)

On the second turn, will either use the regular attack (low chance), or one of
the Protect (6/8) or blitz (2/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every three turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Blitz (8/8)

Every three turns, will either use the regular attack (low chance), or the
skill Blitz.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When stolen from
Change Type: Stats 1
Stats Changed: Strength
Modifier: 5
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Blitz (8/8)

When stolen from, will cut it's Strength in half from 174 to 87, and will
either use the regular attack (low chance) or the skill Blitz.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======
[Drak]
======

Stats:
Level: 10
HP: 340
AP: 20
Strength: 245
Defense: 120
Agility: 42
Intelligence: 100
Zenny: 350
Experience: 850

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 7

Items:
Stolen Item: Titan Belt
Steal Rate: 3
Dropped Item: Mind Shield
Drop Rate: 1

Special Properties:
Initial Status: Paralysis
Type: Dragon
Reverse Targeting: Yes
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Cure (8/8)

Will only use the skill Cure on your team.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, again if taken below and healed back above 1/2 HP
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: "Drak is paralyzed by the heat"
Skills: Cure (8/8)

On the first turn, and again any time it is healed from under half to over half
life, will display the message "Drak is paralyzed by the heat", and only use
the skill Cure on your team (unless one of the next two sections activate, then
it will use it on itself :P).

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Hit with a physical attack, once per battle
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Typhoon (8/8)

When physically hit (once per battle), will disable Reverse Targeting, and
either use the regular attack or the skill Typhoon at a 50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Hit with a damaging skill, once per battle
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Typhoon (8/8)

When hit by a damaging skill (once per battle), will disable Reverse Targeting,
and either use the regular attack or the skill Typhoon at a 50/50 chance.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Cure (8/8)

On the turn after reaching 3/4 life, will only Escape.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Magmaite]
==========

Stats:
Level: 50
HP: 400
AP: 40
Strength: 215
Defense: 160
Agility: 15
Intelligence: 150
Zenny: 300
Experience: 1300

Resistances:
Fire: 4
Ice: 4
Lightning: 4
Earth: 0
Wind: 4
Holy: 5
Psionic: 4
Status: 5
Death: 7

Items:
Stolen Item: Napalm
Steal Rate: 4
Dropped Item: Royal Armor
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Air Raid (4/8), Flying Kick (4/8)

Will either use the regular attack, or one of the Air Raid (4/8) or Flying Kick
(4/8) skills at a 50/50 chance. But seriously, a large rock enemy that can fly
through the air? Somebody must have been on something when they made his AI :P.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Air Raid (2/8), Flying Kick (2/8), Lavaburst (4/8)

On the turn after reaching half life, will either use the regular attack (low
chance), or one of the Air Raid (2/8), Flying Kick (2/8) or Lavaburst (4/8)
skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Resistances
Stats Changed: Ice, Lightning, Earth, Wind
Modifier: 4
Attack Type: Low Attack, Skills
Special Message: "Magmaite begins to move!"
Skills: Lavaburst (8/8)

Nor used, but would cause it to make it's Ice, Lightning, Earth, and Wind
resistances set to 4 (though all but Earth are already 4), display the message
"Magmaite begins to move!", and either use the regular attack (low chance), or
the skill Lavaburst. It likley activated if hit with a fire elemental attack,
similarly to the Vulcan enemy earlier in the game.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Scorpion]
==========

Stats:
Level: 40
HP: 185
AP: 20
Strength: 190
Defense: 165
Agility: 28
Intelligence: 100
Zenny: 320
Experience: 620

Resistances:
Fire: 4
Ice: 1
Lightning: 1
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 4

Items:
Stolen Item: Antidote
Steal Rate: 4
Dropped Item: Protein
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Double Blow (4/8), Chlorine (4/8)

Will either use the regular attack (low chance), or use one of the Double Blow
(4/8) or Chlorine (4/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Tornado (8/8)

When alone, will either use the regular attack (low chance) or the skill
Tornado.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Cacti]
=======

Stats:
Level: 38
HP: 160
AP: 20
Strength: 190
Defense: 85
Agility: 18
Intelligence: 50
Zenny: 210
Experience: 510

Resistances:
Fire: 2
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 3

Items:
Stolen Item: Croc Tear
Steal Rate: 5
Dropped Item: Vodka Shot
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Defend, Skills
Special Message: N/A
Skills: Pollen (8/8)

Will either Defend or use the skill Pollen at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Attack (8/8)

On the turn after reaching half life, will only use the regular attack.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Manmo]
=======

Stats:
Level: 100
HP: 3200
AP: 200
Strength: 235
Defense: 90
Agility: 35
Intelligence: 80
Zenny: 1000
Experience: 6000

Resistances:
Fire: 2
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 6
Death: 7

Items:
Stolen Item: Power Food
Steal Rate: 7
Dropped Item: Aries Gloves
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Feign Swing (4/8), Focus (2/8), Howling (2/8)

Will either use the regular attack, or one of the Feign Swing (4/8), Focus
(2/8), or Howling (2/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Focus (2/8), Howling (2/8), Quake (4/8)

On the turn after reaching half life, will either use the regular attack (low
chance), or one of the Focus (2/8), Howling (2/8), or Quake (4/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[Berserkr] [Berserker]
======================

Stats:
Level: 100
HP: 12000
AP: 500
Strength: 600
Defense: 300
Agility: 60
Intelligence: 999
Zenny: 3000
Experience: 30000

Resistances:
Fire: 3
Ice: 3
Lightning: 3
Earth: 6
Wind: 3
Holy: 5
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: Aries Gloves
Steal Rate: 3
Dropped Item: Rufad'sSpear
Drop Rate: 3

Special Properties:
Initial Status: Confuse
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Fire Whip (8/8)

Will either use the regular attack, or the skill Fire Whip at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Berserk (8/8)

On the turn after reaching 1/4 life, the Berserkr will only use the skill
Berserk... I never wouldhave guessed that a Berserker would go Berserk XD.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Might (8/8)

Not used, but would cause it to only use the skill Might... seing some DeathBot
copy/paste action going on here.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Triple Blow (8/8)

Not used, but would cause it to either use the regular attack (low chance), or
the skill Triple Blow... seems familiar from DeathBot :P.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Protect (8/8)

Not used, and you guessed it, another DeathBot AI c/p, which would cause it to
only use the skill Protect.


NOTE: The following Sample enemies are just essentially copy/pasted remakes of
some of the bosses you have fought through the course of the game, and show
little, if any improvement over the originals, sans the Stallion and Dodo (a
boss from the original Breath of Fire), who can actually be considered the only
REAL fights in the place you fight the Samples... they could have at least
given every enemy a decent upgrade, it didn't have to be spectacular :/.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[ArchMage] [Arch Mage]
======================

Stats:
Level: 100
HP: 3000
AP: 50000
Strength: 300
Defense: 150
Agility: 80
Intelligence: 700
Zenny: 2000
Experience: 48000

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: Soul Gem
Steal Rate: 5
Dropped Item: Holy Avenger
Drop Rate: 7

Special Properties:
Initial Status: Regen
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Myollnir (4/8), Mind Sword (4/8)

Will only use one of the Myollnir (4/8) or Mind Sword (4/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Only one living party member, turn after
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Benediction (8/8)

On the turn after you go down to only one living party member, will enable
Reverse Targeting, and only use the skill Benediction on your party... think
you were getting off the hook THAT easily eh? XD

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: All party members alive, turn after
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Myollnir (4/8), Mind Sword (4/8)

On the turn after all of your party members are brought back to life, will
disable Reverse Targeting, and return to only using one of the Myollnir (4/8)
or Mind Sword (4/8) skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Armor]
=======

Stats:
Level: 40
HP: 275
AP: 10000
Strength: 225
Defense: 220
Agility: 25
Intelligence: 999
Zenny: 100
Experience: 1220

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 5
Status: 5
Death: 7

Items:
Stolen Item: Claymore
Steal Rate: 5
Dropped Item: Gideon'sGarb
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Risky Blow (2/8), Frost Strike (6/8)

Will either use the regular attack (low chance), or one of the Risky Blow (2/8)
or Frost Strike (6/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When hit with a physical attack (can be reactivated)
Change Type: Stats 1
Stats Changed: AP
Modifier: 4
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Risky Blow (2/8), Frost Strike (6/8)

When physically hit (which can reactivate), will reduce it's AP to 40% of it's
current amount (so if it is the first time activating, and it hadn't used any
AP yet, it will go from 10000 to 4000), and either use the regular attack (low
chance), or one of the Risky Blow (2/8) or Frost Strike (6/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: Stats 1
Stats Changed: Defense
Modifier: 5
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Risky Blow (2/8), Frost Strike (6/8)

On the turn after reaching 3/4 life, will lower it's defense to half of it's
current amount (so from 220 to 110), and will either use the regular attack
(low chance), or one of the Risky Blow (2/8) or Frost Strike (6/8) skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: Drop Rates
Stats Changed: Steal 1, Drop 0
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: "Armor's armor is cracked!"
Skills: Risky Blow (2/8), Frost Strike (6/8)

On the turn after reaching 3/4 life, will make it's Steal rate 1, and it's Drop
impossible to get, display the message "Armor's armor is cracked!", and will
either use the regular attack (low chance), or one of the Risky Blow (2/8) or
Frost Strike (6/8) skills.

NOTE: To get the Gideon'sGarb from it, you have to kill it before it shows the
armor cracked message, you can take it to slightly above 3/4 life and it will
not activate, and even if you take it under 3/4, you still have the rest of the
turn to kill it, because once the next turn arrives, it will be broken. Just
throw everything at it at once, and you will have a chance to get the garb.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: When stolen from
Change Type: Stats
Stats Changed: Level, Strength
Modifier: 7
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Risky Blow (2/8), Frost Strike (6/8)

When stolen from, will reduce it's Level and Strength to 70% of their current
values (so Level would go from 40 to 28*, and Strength from 225 to 157), and
will either use the regular attack (low chance), or one of the Risky Blow (2/8)
or Frost Strike (6/8) skills.

*The level may change differently, a test against a GooTitan, which has the
same level as the Armor caused it's level to go from 40 to 144 when the mod
was six, when it shold have been 24, though 24 * 6 is 144, so if the Armor's
level acts the same, it would go to 28 then multiply by 7 (the mod) to reach
level 196, which would actually cause the damage to increase since level is a
part of the damage formula from what i have seen :/.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Nitemare]
==========

Stats:
Level: 45
HP: 215
AP: 85
Strength: 213
Defense: 130
Agility: 40
Intelligence: 300
Zenny: 220
Experience: 850

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 2
Psionic: 4
Status: 6
Death: 7

Items:
Stolen Item: Hawk's Ring
Steal Rate: 2
Dropped Item: Burglar Garb
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: Devil
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Sleep (6/8), Syphon (2/8)

Will either use the regular attack (low chance), or one of the Sleep (6/8) or
Syphon (2/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Syphon (4/8), Magic Ball (4/8)

On the second turn, will either use the regular attack (low chance), or one of
the Syphon (4/8) or Magic Ball (4/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Escape, Skills
Special Message: N/A
Skills: Syphon (8/8)

Not used, but would cause it to either use the regular attack, Escape, or the
skill Syphon.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Escape, Skills
Special Message: N/A
Skills: Syphon (8/8)

Not used, and is the same as the above, but likely a different condition was
used.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: If Ryu's level is 6+ more than the enemy's level
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Attack (8/8)

If Ryu's level is 6+ more than the enemy's level (so 51+), will enable the
Special Flag, and only Escape.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Adept]
=======

Stats:
Level: 38
HP: 190
AP: 14
Strength: 205
Defense: 91
Agility: 35
Intelligence: 300
Zenny: 550
Experience: 650

Resistances:
Fire: 2
Ice: 1
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 3
Status: 4
Death: 5

Items:
Stolen Item: Holy Robe
Steal Rate: 2
Dropped Item: Shaman'sRing
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Meditation (4/8), MagicShuffle (4/8)

Will ony use one of the Meditation (4/8) or MagicShuffle (4/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, then every two after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Meditation (4/8), MagicShuffle (4/8)

On the first turn, and every two after, will only use one of the Meditation
(4/8) or MagicShuffle (4/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every two turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: MagicShuffle (8/8)

Every two turns, will only use the skill MagicShuffle. This is so that it will
always attack on the second turn, so it doesn't have the chance to continually
skip turns using Meditation.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[DeathBot] [Death Bot]
======================

Stats:
Level: 50
HP: 450
AP: 50
Strength: 200
Defense: 125
Agility: 23
Intelligence: 100
Zenny: 100
Experience: 960

Resistances:
Fire: 3
Ice: 3
Lightning: 1
Earth: 6
Wind: 3
Holy: 5
Psionic: 5
Status: 5
Death: 7

Items:
Stolen Item: DamascusMail
Steal Rate: 3
Dropped Item: Atomic Bomb
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Barrier (8/8)

Will only use the skill Barrier.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, again when taken below and healed back above 1/2 HP
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: "INTRUDER ALERT. ARMING WEAPONS."
Skills: Barrier (8/8)

On the first turn, and again whenever it is taken under, and healed back above
half life, will display the message "INTRUDER ALERT. ARMING WEAPONS", and only
use the skill Barrier.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every three turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Might (8/8)

Every three turns, will only use the skill Might.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Every two turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Triple Blow (8/8)

Every two turns, will either use the regular attack (low chance), or the skill
Triple Blow.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Protect (8/8)

On the second turn, will only use the skill Protect.

NOTE: Since it has a lot of turn based conditions, let me explain it all 
together. On the first turn it will only use the skill Barrier (along with the
intruder message), second turn only use Protect, and then continually do an
only Might turn, followed by two attack/Triple Blow turns, so:

Barrier -> Protect -> Might -> Atk/TB -> Atk/TB -> Might -> Atk/TB, etc.

If you reactivate the Barrier section (healing it back up from under half life)
it will just cause it to skip whatever turn (turns if on the start of an Atk/TB
cycle), and resume doing what it had been doing.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[RedDrake] [Red Drake]
======================

Stats:
Level: 45
HP: 350
AP: 53
Strength: 245
Defense: 140
Agility: 30
Intelligence: 100
Zenny: 250
Experience: 2050

Resistances:
Fire: 3
Ice: 1
Lightning: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 4
Status: 4
Death: 5

Items:
Stolen Item: Ring of Fire
Steal Rate: 2
Dropped Item: Dragonfang
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: Dragon
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Howling (3/8), Flame Breath (5/8)

Will either use the regular attack or one of the Howling (3/8) or Flame Breath
(5/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Flame Breath (8/8)

When alone, will only use the skill Flame Breath.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Venom Breath (8/8)

Not used, but would cause it to either use the regular attack, or the skill
Venom Breath (low chance)... Why it had Venom Breath I do not know, unless it
it was originally going to be like it's palette swap Spiker, which has the
skill.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[IceDrake] [Ice Drake]
======================

Stats:
Level: 45
HP: 350
AP: 53
Strength: 245
Defense: 140
Agility: 30
Intelligence: 100
Zenny: 250
Experience: 2050

Resistances:
Fire: 1
Ice: 3
Lightning: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 4
Status: 4
Death: 5

Items:
Stolen Item: Ring of Ice
Steal Rate: 2
Dropped Item: Dragonfang
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: Dragon
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Howling (3/8), Frost Breath (5/8)

Will either use the regular attack or one of the Howling (3/8) or Frost Breath
(5/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Frost Breath (8/8)

When alone, will only use the skill Frost Breath.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Venom Breath (8/8)

Not used, and is the same as the RedDrake's section, probably for the same
reason.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======
[Newt]
======

Stats:
Level: 45
HP: 250
AP: 35
Strength: 245
Defense: 140
Agility: 45
Intelligence: 150
Zenny: 350
Experience: 1550

Resistances:
Fire: 3
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 3
Status: 4
Death: 5

Items:
Stolen Item: Heat Shotel
Steal Rate: 2
Dropped Item: Mind Shield
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: Dragon
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Shield (4/8), Mighty Chop (2/8), Simoon (2/8)

Will either use the regular attack (low chance), or one of the Shield (4/8),
Mighty Chop (2/8), or Simoon (2/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Mighty Chop (5/8), Simoon (3/8)

On the second turn, will either use the regular attack (low chance), or one of
the Mighty Chop (5/8) or Simoon (3/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Mighty Chop (5/8), Simoon (3/8)

When alone, will either use the regular attack (low chance), or one of the
Mighty Chop (5/8) or Simoon (3/8) skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When 1/2 HP is taken in one hit, or taken to 1/4 HP otherwise
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Mighty Chop (5/8), Simoon (3/8)

When half life is taken in one hit, or it is taken to 1/4 life otherwise, it
will enable the Special Flag (causing any Clones to run), and will either use
the regular attack (low chance), or one of the Mighty Chop (5/8) or Simoon
(3/8) skills... again.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: When stolen from
Change Type: Stats 1
Stats Changed: Strength
Modifier: 5
Attack Type: Escape only
Special Message: N/A
Skills: Attack (8/8)

When stolen from, will halve it's Strength from 245 to 122, and will only
Escape. It doesn't need to halve it's Strength if it is fleeing, though you
"can" make it stay if it is the only enemy left after stealing from it (i.e.
you kill it's friends after stealing from it, and before it's next turn), or
if you steal from it after it's turn on the first turn, and let the second turn
AI section activate, overwriting the Escape only attack style, though for the
most part it is useless :P.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Clone]
=======

Stats:
Level: 38
HP: 90
AP: 20
Strength: 220
Defense: 65
Agility: 38
Intelligence: 1
Zenny: 255
Experience: 320

Resistances:
Fire: 3
Ice: 1
Lightning: 3
Earth: 2
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1

Items:
Stolen Item: Vitamin
Steal Rate: 5
Dropped Item: Bell Collar
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: Dragon
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Flame Strike (3/8), Blind (5/8)

Will either use the regular attack or one of the Flame Strike (3/8) or Blind
(5/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Flame Strike (3/8), Blind (5/8)

Not used, but would cause it to enable the Special Flag, and either use the
regular attack (low chance), or one of the Flame Strike (3/8) or Blind (5/8)
skills, likely as a below X HP condition, making the other Clone's flee.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When an enemy has the Special Flag enabled
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Flame Strike (3/8), Blind (5/8)

When an enemy enables the Special Flag, will only Escape.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Hopper]
========

Stats:
Level: 38
HP: 175
AP: 25
Strength: 217
Defense: 75
Agility: 29
Intelligence: 50
Zenny: 120
Experience: 380

Resistances:
Fire: 2
Ice: 4
Lightning: 1
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Fat Frog
Steal Rate: 2
Dropped Item: Balance Ring
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: Yes

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Air Raid (4/8), Hypnotize (4/8)

Will either use the regular attack (low chance), or one of the Air Raid (4/8)
or Hypnotize (4/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Watch Enemy (8/8)

When alone, will either use the regular attack (low chance) or the skill Watch
Enemy.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Air Raid (4/8), Hypnotize (4/8)

Not used, but would cause it to return to it's default attack style.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Chimera]
=========

Stats:
Level: 110
HP: 7500
AP: 500
Strength: 310
Defense: 85
Agility: 38
Intelligence: 60
Zenny: 2000
Experience: 9000

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 5
Status: 6
Death: 7

Items:
Stolen Item: Firecracker
Steal Rate: 3
Dropped Item: Icicle
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Paralyzer (5/8), Inferno (2/8), Blizzard (1/8)

Will either use the regular attack, or one of the Paralyzer (5/8), Inferno
(2/8), or Blizzard (1/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Paralyzer (3/8), Inferno (2/8), Blizzard (2/8), Myollnir (1/8)

On the turn after reaching half life, will either use the regular attack (low
chance), or one of the Paralyzer (3/8), Inferno (2/8), Blizzard (2/8), or
Myollnir (1/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Restore (4/8), Myollnir (4/8)

On the turn after reaching 1/4 life, will only use one of the Restore (4/8) or
Myollnir (4/8) skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[FoulWeed] [Foul Weed]
======================

Stats:
Level: 42
HP: 680
AP: 30
Strength: 248
Defense: 80
Agility: 21
Intelligence: 250
Zenny: 250
Experience: 1700

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 3
Death: 4

Items:
Stolen Item: Power Food
Steal Rate: 3
Dropped Item: Protein
Drop Rate: 3

Special Properties:
Initial Status: Sleep
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Devour (4/8), Quake (4/8)

Will either use the regular attack (low chance), or one of the Devour (4/8) or
Quake (4/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Absorb (8/8)

On the turn after reaching 1/4 life, will either use the regular attack (low
chance), or the skill Absorb.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, again when taken below and healed back above 1/2 HP
Change Type: Special
Stats Changed: Enable Special Flag
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Devour (4/8), Quake (4/8)

On the first turn, and again any time it is taken below half and healed back
above half life, will enable the Special Flag (to anger the Plant42 enemy), and
will either use the regular attack (low chance), or one of the Devour (4/8) or
Quake (4/8) skills. This section is used to return it back to it's default AI
if it manages to heal itself back above half life with Absorb.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Plant42]
=========

Stats:
Level: 38
HP: 220
AP: 50
Strength: 225
Defense: 135
Agility: 30
Intelligence: 200
Zenny: 0
Experience: 1200

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Mandrake
Steal Rate: 5
Dropped Item: Vitamins
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Nue Stomp (8/8)

Will only use the regular attack. Yes it has Nue Stomp in the skill list, big
whoop, wanna fight about it?

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: If an enemy has the Special Flag enabled
Change Type: Special Properties
Stats Changed: Enable Reverse Targeting
Modifier: N/A
Attack Type: Attack only
Special Message: N/A
Skills: Snap (4/8), Pollen (2/8) Absorb (2/8)

If there is an enemy with the Special Flag enabled, it will enable Reverse
Targeting and only use the regular attack. At least this time it actually has
skills that make sense :/.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When alone
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: Attack, low Escape
Special Message: N/A
Skills: Snap (4/8), Pollen (2/8), Absorb (2/8)

When alone, will disable Reverse Targeting, and will either use the regular
attack, or Escape (low chance).

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Second turn
Change Type: Special Properties
Stats Changed: Disable Reverse Targeting
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Snap (4/8), Pollen (2/8), Absorb (2/8)

On the second turn, will disable Reverse Targeting, and either use the regular
attack (low chance), or one of the Snap (4/8), Pollen (2/8), or Absorb (2/8)
skills. It finally gets a skill using section :P.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========
[Wraith]
========

Stats:
Level: 44
HP: 100
AP: 80
Strength: 210
Defense: 600
Agility: 34
Intelligence: 80
Zenny: 275
Experience: 1250

Resistances:
Fire: 5
Ice: 5
Lightning: 5
Earth: 6
Wind: 5
Holy: 5
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: Soul Gem
Steal Rate: 2
Dropped Item: Divine Helm
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: Yes
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8),
        Typhoon (1/8)

Will only use one of the Depress (3/8), Fireblast (2/8), Iceblast (1/8),
Lightning (1/8), or Typhoon (1/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When hit with a fire elemental attack, once per battle
Change Type: Resistances
Stats Changed: Fire
Modifier: 0
Attack Type: Skills only
Special Message: "Flame barrier is destroyed!"
Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8),
        Typhoon (1/8)

When hit with a fire elemental attack (once per battle), will make it's fire
resistance 0 (weak to it), display the message "Flame barrier is destroyed!",
and only use one of the Depress (3/8), Fireblast (2/8), Iceblast (1/8),
Lightning (1/8), or Typhoon (1/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When hit with an ice elemental attack, once per battle
Change Type: Resistances
Stats Changed: Ice
Modifier: 0
Attack Type: Skills only
Special Message: "Frost barrier is destroyed!"
Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8),
        Typhoon (1/8)

When hit with an ice elemental attack (once per battle), will make it's ice
resistance 0 (weak to it), display the message "Frost barrier is destroyed!",
and only use one of the Depress (3/8), Fireblast (2/8), Iceblast (1/8),
Lightning (1/8), or Typhoon (1/8) skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: When hit with a lightning elemental attack, once per battle
Change Type: Resistances
Stats Changed: Lightning
Modifier: 0
Attack Type: Skills only
Special Message: "Lightning barrier is destroyed!"
Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8),
        Typhoon (1/8)

When hit with a lightning elemental attack (once per battle), will make it's
lightning resistance 0 (weak to it), display the message "Lightning barrier is
destroyed!", and only use one of the Depress (3/8), Fireblast (2/8), Iceblast
(1/8), Lightning (1/8), or Typhoon (1/8) skills.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: When hit with a wind elemental attack, once per battle
Change Type: Resistances
Stats Changed: Wind
Modifier: 0
Attack Type: Skills only
Special Message: "Wind barrier is destroyed!"
Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8),
        Typhoon (1/8)

When hit with a wind elemental attack (once per battle), will make it's wind
resistance 0 (weak to it), display the message "Wind barrier is destroyed!",
and only use one of the Depress (3/8), Fireblast (2/8), Iceblast (1/8),
Lightning (1/8), or Typhoon (1/8) skills.

NOTE: Essentially it uses the same attack style throughout the battle, but if
it is hit with one of those four elements (which it starts being very resistant
to), it will lose it's resistance to them.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Goo King]
==========

Stats:
Level: 50
HP: 1500
AP: 1000
Strength: 250
Defense: 110
Agility: 70
Intelligence: 350
Zenny: 1000
Experience: 15000

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 5
Status: 7
Death: 7

Items:
Stolen Item: Green Apple
Steal Rate: 7
Dropped Item: GooKingSword
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

NOTE: This GooKingSword is the real one, not the hoax people keep putting on
the interwebz XD.

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, Escape, Skills
Special Message: N/A
Skills: Charge (4/8), Burn (4/8)

Will use the regular attack, Escape, or use one of the Charge (4/8) or Burn
(4/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When stolen from
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: "Goo King wants the item back!"
Skills: Sirocco (2/8), Ragnarok (2/8), Tornado (2/8), Charge (2/8)

When stolen from, it will display the message "Goo King wants the item back!",
and will only use one of the Sirocco (2/8), Ragnarok (2/8), Tornado (2/8) or
Charge (2/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Burn (8/8)

Not used, but would cause it to only use the skill Burn. It was probably a when
blinded condition, since pretty mcuh all other goos have one, but was likely
removed because it would make the Goo King to weak :P.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Mad Gong]
==========

Stats:
Level: 40
HP: 230
AP: 30
Strength: 230
Defense: 52
Agility: 30
Intelligence: 85
Zenny: 0
Experience: 850

Resistances:
Fire: 2
Ice: 1
Lightning: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 1
Status: 1
Death: 1

Items:
Stolen Item: Vodka Shot
Steal Rate: 5
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Charge (8/8)

Will either use the regular attack or the skill Charge at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When physically hit (can be reactivated)
Change Type: Stats 1
Stats Changed: Strength
Modifier: 11
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Charge (8/8)

When hit with a physical attack (which can reactivate), will multiply it's
current Strength by 1.1 (so for the first time it will go from 230 to 253), and
will either use the regular attack or the skill Charge at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Drop Rates
Stats Changed: Steal 0, Drop 0
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Giant Growth (8/8)

Not used, but would make it's Steal rate 0 (it has no Dropped item), and either
use the regular attack or the skill Giant Growth at a 50/50 chance. It having
Giant Growth is stupid if it is only Ryu, unless the entire party was 
originally meant to be there, either way it ended up being removed :P.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[VileWeed] [Vile Weed]
======================

Stats:
Level: 35
HP: 190
AP: 4
Strength: 232
Defense: 102
Agility: 9
Intelligence: 48
Zenny: 0
Experience: 750

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 2

Items:
Stolen Item: Rice Ball
Steal Rate: 7
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Myollnir (1/8), Sirocco (1/8), Watch Enemy (1/8), Molasses (1/8),
        Heal (1/8), Shield (1/8), Simoon (1/8), Death (1/8)

Will either use the regular attack (low chance), or one of the Myollnir,
Sirocco, Watch Enemy, Molasses, Heal, Shield, Simoon, or Death (each with a 1/8
chance) skills. The only skills it can use are Simoon, Shield, Heal (each only
once before running out of AP), Molasses, and Watch Enemy, so most of the time
it's attacks will be useless :P.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 1
Stats Changed: Defend
Modifier: 15
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Weaken (2/8), Blunt (3/8), Slow (3/8)

Not used, but would cause it to multiply it's current Defense by 1.5, so from
102 to 153, and will either use the regular attack, or one of the Weaken (2/8),
Blunt (3/8), or Slow (3/8) skills, at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Resistances
Stats Changed: Fire
Modifier: 7
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Molasses (8/8)

Not used, but would cause it to set it's fire resistance to 7, and either use
the regular attack, or the skill Molasses at a 50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Resistances
Stats Changed: Ice
Modifier: 7
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Molasses (8/8)

Not used, but would cause it to set it's ice resistance to 7, and either use
the regular attack, or the skill Molasses at a 50/50 chance.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Resistances
Stats Changed: Lightning
Modifier: 7
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Molasses (8/8)

Not used, but would cause it to set it's lightning resistance to 7, and either
use the regular attack, or the skill Molasses at a 50/50 chance.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Thanotos]
==========

Stats:
Level: 40
HP: 200
AP: 50
Strength: 240
Defense: 90
Agility: 23
Intelligence: 130
Zenny: 0
Experience: 755

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 2
Holy: 1
Psionic: 4
Status: 4
Death: 7

Items:
Stolen Item: Clothing
Steal Rate: 3
Dropped Item: Panacea
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Leech Power (3/8), Drain (3/8), Blizzard (2/8)

Will either use the regular attack (low chance), or one of the Leech Power
(3/8), Drain (3/8), or Blizzard (2/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Resistances
Stats Changed: Fire, Ice
Modifier: 0
Attack Type: Skills only
Special Message: N/A
Skills: Death (8/8)

Not used, but will set it's fire and ice resistances to 0, and only use the
skill Death.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Skills 1
Stats Changed: Defense
Modifier: 100
Attack Type: Skills only
Special Message: "Thanotos's shield is repaired!"
Skills: Death (8/8)

Not used, but would cause it to multiply it's defense by 10 (so from 90 to 
900), display the message "Thanotos's shield is repaired!", and only use the
skill Death. 

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 1
Stats Changed: AP
Modifier: 250
Attack Type: Attack only
Special Message: "Thanotos's armor is cracked!"
Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), 
        ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8)

Not used, but would cause it's AP to become 25 times the current amount (capped
at it's max of 50, so as long as it had at least 2 AP, it would be completely
filled up), display the message "Thanotos's armor is cracked!" and only use the
regular attack.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 1
Stats Changed: Defense
Modifier: 1
Attack Type: Attack only
Special Message: N/A
Skills: Death (8/8)

Not used, but would cause it's defense to reduce to 10% of it's current value
(so if it had been raised to 900, it would now reduce to the base of 90), and
only use the regular attack. It is likely that this section works with the 
above since the armor cracked message is there.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Arwan]
=======

Stats:
Level: 140
HP: 2400
AP: 1000
Strength: 250
Defense: 114
Agility: 36
Intelligence: 250
Zenny: 0
Experience: 5000

Resistances:
Fire: 3
Ice: 3
Lightning: 3
Earth: 3
Wind: 3
Holy: 1
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: Devil
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Sleep (4/8), Chill (4/8)

Will either use the regular attack or one of the Sleep (4/8) or Chill (4/8)
skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Blizzard (4/8), Chill (4/8)

On the turn after reaching half life, will either use the regulat attack or one
of the Blizzard (4/8) or Chill (4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[D.Lord] [Dragon Lord]
======================

Stats:
Level: 120
HP: 12500
AP: 500
Strength: 315
Defense: 140
Agility: 41
Intelligence: 150
Zenny: 3000
Experience: 15000

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 6
Status: 7
Death: 7

Items:
Stolen Item: Dragon Blade
Steal Rate: 7
Dropped Item: Dragon Armor
Drop Rate: 7

Special Properties:
Initial Status: N/A
Type: Dragon
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Howling (2/8), Triple Blow (2/8), Inferno (2/8), Blizzard (2/8)

Will either use the regular attack, or one of the Howling (2/8), Triple Blow
(2/8), Inferno (2/8), or Blizzard (2/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Sirocco (3/8), Howling (1/8), Inferno (1/8), Blizzard (1/8),
        Triple Blow (2/8)

On the turn after reaching half life, will either use the regular attack (low
chance), or one of the Sirocco (3/8), Howling (1/8), Inferno (1/8), Blizzard
(1/8), or Triple Blow (2/8) skills. Bosses seem to use the same general layout
throughout the game... use these skills, then use this stuff after reaching
X/X HP left :/.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

================
[Sample 1] (Nue)
================

Stats:
Level: 20
HP: 290
AP: 3
Strength: 22
Defense: 11
Agility: 12
Intelligence: 2
Zenny: 50
Experience: 95

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 4
Death: 7

Items:
Stolen Item: Power Food
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Chlorine (3/8), Nue Stomp (5/8)

Will either use the regular attack, or one of the Chlorine (3/8) or Nue Stomp
(5/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: Stats 1
Stats Changed: Strength
Modifier: 11
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Jolt (6/8), Nue Stomp (2/8)

On the turn after reaching 1/2 life, will either use the regular attack (low
chance), or one of the Jolt (6/8) or Nue Stomp (2/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default


~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[Sample 2] (Huge Slug)
======================

Stats:
Level: 80
HP: 1200
AP: 100
Strength: 145
Defense: 40
Agility: 22
Intelligence: 300
Zenny: 300
Experience: 2100

Resistances:
Fire: 1
Ice: 3
Lightning: 3
Earth: 2
Wind: 3
Holy: 5
Psionic: 5
Status: 7
Death: 7

Items:
Stolen Item: Vitamins
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: Yes
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Molasses (6/8), Syphon (2/8)

Will either use the regular attack or one of the Molasses (6/8) or Syphon (2/8)
skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: Stats 1
Stats Changed: Intelligence
Modifier: 1
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Syphon (2/8), Quake (6/8)

On the turn after reaching 1/4 life, will either use the regular attack (low
chance), or one of the Syphon (2/8) or Quake (6/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When hit with a fire elemental attack, once per battle
Change Type: Special Properties
Stats Changed: Disable Dodge
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: "Sample 2 loses protective coating"
Skills: Syphon (8/8)

When hit with a fire elemental attack (once per battle), will diable Dodge,
display the message "Sample 2 loses protective coating", and either use the
regular attack or the skill Syphon at a 50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==================
[Sample 3] (Mikba)
==================

Stats:
Level: 80
HP: 2400
AP: 200
Strength: 110
Defense: 52
Agility: 17
Intelligence: 50
Zenny: 1500
Experience: 2000

Resistances:
Fire: 3
Ice: 3
Lightning: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 4
Status: 7
Death: 7

Items:
Stolen Item: Silver Mail
Steal Rate: 4
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: Devil
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: Yes
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Venom Breath (8/8)

Will only use the skill Venom Breath.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Multistrike (2/8), Resist (3/8), Venom Breath (3/8)

On the second turn, will either use the regular attack, or one of the
Multistrike (2/8), Resist (3/8), or Venom Breath (3/8) skills at a 50/50
chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Multistrike (4/8), Venom Breath (2/8), Quake (2/8)

On the turn after reaching half life, will either use the regular attack (low
chance), or one of the Multistrike (4/8), Venom Breath (2/8), or Quake (2/8)
skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=================
[Sample 4] (Dodo)
=================

Stats:
Level: 80
HP: 6500
AP: 100
Strength: 290
Defense: 130
Agility: 42
Intelligence: 150
Zenny: 500
Experience: 6000

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 7
Death: 7

Items:
Stolen Item: Ring of Fire
Steal Rate: 2
Dropped Item: Dragonfang
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Snap (4/8), Double Blow (4/8)

Will either use the regular attack, or one of the Snap (4/8) or Double Blow
(4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, every three after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Snap (4/8), Double Blow (4/8)

On the first turn, and every three turns after that, will either use the
regular attack, or one of the Snap (4/8) or Double Blow (4/8) skills at a 50/50
chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every three turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Evil Eye (8/8)

Every three turns, it will only use the skill Evil Eye. Combined with the above
makes it so that it only uses it on every third turn, then switches back to 
it's default attack style.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

===================
[Sample 5] (Angler)
===================

Stats:
Level: 48
HP: 3000
AP: 200
Strength: 160
Defense: 55
Agility: 20
Intelligence: 200
Zenny: 200
Experience: 3000

Resistances:
Fire: 2
Ice: 2
Lightning: 4
Earth: 2
Wind: 2
Holy: 3
Psionic: 5
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Venom Breath (4/8), Bone Dart (4/8)

Will either use the regular attack, or one of the Venom Breath (4/8) or Bone
Dart (4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: First turn, every three after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Venom Breath (4/8), Bone Dart (4/8)

On the first turn, and every three after, will either use the regular attack,
or one of the Venom Breath (4/8) or Bone Dart (4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Every three turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Thunder Clap (8/8)

Every three turns, will only use the skill Tunder Clap. Combined with the
above, will make it so it only uses Thunder Clap on the third turns, then goes
back to it's default attack style.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=====================
[Sample 6] (Ammonite)
=====================

Stats:
Level: 60
HP: 2000
AP: 100
Strength: 165
Defense: 75
Agility: 30
Intelligence: 60
Zenny: 500
Experience: 3000

Resistances:
Fire: 2
Ice: 2
Lightning: 1
Earth: 6
Wind: 2
Holy: 5
Psionic: 5
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Tsunami (2/8), Multistrike (4/8), Confuse (2/8)

Will either use the regular attack (low chance), or one of the Tsunami (2/8),
Multistike (4/8), or Confuse (2/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When alone
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Tsunami (3/8), Iceblast (2/8), Blizzard (3/8)

When alone, will either use the regular attack (low chance), or one of the
Tsunami (3/8), Iceblast (2/8), or Blizzard (3/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==================
[Sample 7] (Manmo)
==================

Stats:
Level: 70
HP: 2500
AP: 100
Strength: 220
Defense: 85
Agility: 30
Intelligence: 50
Zenny: 1000
Experience: 6000

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: Yes
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Quake (4/8), Double Blow (4/8)

Will either use the regular attack, or one of the Quake (4/8) or Double Blow
(4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==================
[Sample 8] (Rocky)
==================

Stats:
Level: 16
HP: 280
AP: 50
Strength: 28
Defense: 12
Agility: 13
Intelligence: 5
Zenny: 0
Experience: 85

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Life Shard
Steal Rate: 6
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Air Raid (8/8)

Will eithe use the regular attack (low chance) or the skill Air Raid.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Every three turns
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Ovum (8/8)

Every three turns, will either use the regular attack, or the skill Ovum at a 
50/50 chance. Combined with the below section, will only use this style on
every third turn before reverting back to it's default attack style.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: First turn, then every three after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Air Raid (8/8)

On the first turn, and every three after, will either use the regular attack
(low chance), or the skill Air Raid.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==================
[Sample 9] (Gaist)
==================

Stats:
Level: 80
HP: 1500
AP: 1000
Strength: 128
Defense: 50
Agility: 25
Intelligence: 300
Zenny: 500
Experience: 2000

Resistances:
Fire: 7
Ice: 2
Lightning: 3
Earth: 3
Wind: 3
Holy: 5
Psionic: 5
Status: 7
Death: 7

Items:
Stolen Item: N/A
Steal Rate: 0
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: Devil
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Sanctuary (3/8), Howling (2/8), Risky Blow (2/8), Corona (1/8)

Will either use the regular attack, or one of the Sanctuary (3/8), Howling
(2/8), Risky Blow (2/8), or Corona (1/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Howling (2/8), Risky Blow (3/8), Corona (3/8)

On the turn after reaching half life, will either use the regular attack (low
chance), or one of the Howling (2/8), Risky Blow (3/8), or Corona (3/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Risky Blow (1/8), Sanctuary (7/8)

Not used, but would cause it to either use the regular attack (low chance), or
one of the Risky Blow (1/8), or Sanctuary (7/8) skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================================
[Sample10] (blue Stallion) [Sample 10]
======================================

Stats:
Level: 90
HP: 2300
AP: 1000
Strength: 250
Defense: 100
Agility: 38
Intelligence: 75
Zenny: 800
Experience: 5000

Resistances:
Fire: 2
Ice: 7
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 7

Items:
Stolen Item: Life Shard
Steal Rate: 5
Dropped Item: Ring of Ice
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Barrier (8/8)

Will only use the skill Barrier.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Iceblast (8/8)

On the second turn, will only use the skill Iceblast.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Resist (4/8), Iceblast (2/8), UtmostAttack (2/8)

On the turn after reaching half life, will either use the regular attack, or
one of the Resist (4/8), Iceblast (2/8), or UtmostAttack (2/8) skills at a
50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: UtmostAttack (5/8), Resist (3/8)

On the turn after reaching 1/4 life, will either use the regular attack (low
chance), or one of the UtmostAttack (5/8), or Resist (3/8) skills.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=====================================
[Sample11] (red Stallion) [Sample 11]
=====================================

Stats:
Level: 90
HP: 2300
AP: 1000
Strength: 250
Defense: 100
Agility: 38
Intelligence: 75
Zenny: 800
Experience: 5000

Resistances:
Fire: 7
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 7

Items:
Stolen Item: Life Shard
Steal Rate: 5
Dropped Item: Ring of Fire
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Barrier (8/8)

Will only use the skill Barrier.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Fireblast (8/8)

On the second turn, will only use the skill Fireblast.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Resist (4/8), Fireblast (2/8), UtmostAttack (2/8)

On the turn after reaching half life, will either use the regular attack, or
one of the Resist (4/8), Fireblast (2/8), or UtmostAttack (2/8) skills at a
50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: UtmostAttack (5/8), Resist (3/8)

On the turn after reaching 1/4 life, will either use the regular attack (low
chance), or one of the UtmostAttack (5/8), or Resist (3/8) skills.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

========================================
[Sample12] (yellow Stallion) [Sample 12]
========================================

Stats:
Level: 90
HP: 2300
AP: 1000
Strength: 250
Defense: 100
Agility: 38
Intelligence: 75
Zenny: 800
Experience: 5000

Resistances:
Fire: 2
Ice: 2
Lightning: 7
Earth: 2
Wind: 2
Holy: 5
Psionic: 4
Status: 5
Death: 7

Items:
Stolen Item: Life Shard
Steal Rate: 5
Dropped Item: Thunder Ring
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Barrier (8/8)

Will only use the skill Barrier.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Second turn
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Lightning (8/8)

On the second turn, will only use the skill Lightning.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Resist (4/8), Lightning (2/8), UtmostAttack (2/8)

On the turn after reaching half life, will either use the regular attack, or
one of the Resist (4/8), Lightning (2/8), or UtmostAttack (2/8) skills at a
50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: UtmostAttack (5/8), Resist (3/8)

On the turn after reaching 1/4 life, will either use the regular attack (low
chance), or one of the UtmostAttack (5/8), or Resist (3/8) skills.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Mist Man]
==========

Stats:
Level: 50
HP: 450
AP: 10000
Strength: 285
Defense: 250
Agility: 40
Intelligence: 999
Zenny: 400
Experience: 5200

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 5
Status: 5
Death: 7

Items:
Stolen Item: SeekingSword
Steal Rate: 3
Dropped Item: Mist Armor
Drop Rate: 3

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: ThundrStrike (8/8)

Will either use the regular attack or the skill ThundrStrike at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When hit with a physical attack, can be reactivated
Change Type: Stats 1
Stats Changed: AP
Modifier: 4
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: ThundrStrike (8/8)

When hit with a physical attack (which can reactivate), will reduce it's AP to
40% of it's current amount (so if it hasn't done anything yet, it would reduce
from 10000 to 4000), and will either use the regular attack or the skill
ThundrStrike at a 50/50 chance.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: Stats 1
Stats Changed: Defense
Modifier: 5
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: ThundrStrike (8/8)

On the turn after reaching 3/4 life, will halve it's defense (so from 250 to
125), and will either use the regular attack or the skill ThundrStrike at a
50/50 chance.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: At 3/4 HP, turn after
Change Type: Drop Rates
Stats Changed: Steal 1, Drop 0
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: "Mist Man's armor is cracked!"
Skills: ThundrStrike (8/8)

On the turn after reaching 3/4 life, will make it's Steal rate 1, and it's Drop
impossible to get, display the message "Mist Man's armor is cracked!", and will
either use the regular attack or the skill ThundrStrike at a 50/50 chance. Just
like the Armor enemy, if you want it's dropped item, you have to kill it before
this condition activates (it even displays the same message as the Armor enemy,
but with Mist Man instead of Armor... how creative :P).

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Condition: Off, not used
Change Type: Stats 1
Stats Changed: Defense
Modifier: 5
Attack Type: 50/50 Attack, Skills
Special Message: "Mist Man's armor is cracked!"
Skills: ThundrStrike (8/8)

Not used, and is the same as the third section, except with the "armor cracked"
message, which leads me to believe that it had a much different AI before than
it has now.

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=========
[Vampire]
=========

Stats:
Level: 70
HP: 1000
AP: 100
Strength: 275
Defense: 175
Agility: 50
Intelligence: 900
Zenny: 1000
Experience: 12000

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 4
Psionic: 5
Status: 7
Death: 7

Items:
Stolen Item: Burglar Garb
Steal Rate: 2
Dropped Item: Lifestealer
Drop Rate: 2

Special Properties:
Initial Status: Regen
Type: Devil
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Flare (4/8), Frost (4/8)

Will either use the regular attack (low chance), or one of the Flare (4/8) or
Frost (4/8) skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: When alone
Change Type: Status
Stats Changed: Disable all
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Triple Blow (2/8), Death (3/8), Evil Eye (3/8)

When alone, will remove all statuses it has (so Regen is gone), and only use
one of the Triple Blow (2/8), Death (3/8) or Evil Eye (3/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: When alone
Change Type: Stats 2
Stats Changed: Experience
Modifier: 5
Attack Type: Skills only
Special Message: "Vampire is flustered!"
Skills: Triple Blow (2/8), Death (3/8), Evil Eye (3/8)

When alone, will halve it's experience from 12000 to 6000, display the message
"Vampire is flustered!", and only use one of the Triple Blow (2/8), Death 
(3/8), or Evil Eye (3/8) skills. Works with the above to remove the Regen
status from it.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

======================
[NightBat] [Night Bat]
======================

Stats:
Level: 35
HP: 75
AP: 20
Strength: 212
Defense: 75
Agility: 52
Intelligence: 130
Zenny: 58
Experience: 350

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 6
Wind: 2
Holy: 5
Psionic: 2
Status: 2
Death: 2

Items:
Stolen Item: Power Food
Steal Rate: 2
Dropped Item: Protein
Drop Rate: 2

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: Yes
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Gloom (8/8)

Will either use the regular attack, or the skill Gloom at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: If an enemy has the Special Flag enabled
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Escape
Special Message: N/A
Skills: Gloom (8/8)

If an enemy has the Special Flag enabled, it will either use the regular attack
(low chance), or Escape. However, I do not think there is any enemies where it
is encountered that enable the flag, so they will never use this.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

==========
[Revenant]
==========

Stats:
Level: 45
HP: 290
AP: 50
Strength: 252
Defense: 145
Agility: 47
Intelligence: 200
Zenny: 500
Experience: 1500

Resistances:
Fire: 1
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 2
Psionic: 3
Status: 3
Death: 7

Items:
Stolen Item: Belladonna
Steal Rate: 4
Dropped Item: Diana'sDress
Drop Rate: 1

Special Properties:
Initial Status: N/A
Type: Devil
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: Yes
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: 50/50 Attack, Skills
Special Message: N/A
Skills: Multistrike (4/8), Chill (4/8)

Will either use the regular attack, or one of the Multistrike (4/8) or Chill
(4/8) skills at a 50/50 chance.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Leech Power (8/8)

Not used, but would cause it to only use the skill Leech Power.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Attack, low Skills
Special Message: N/A
Skills: Death (8/8)

Not used, but would cause it to either use the regular attack, or the skill
Death (low chance).

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Condition: Off, not used
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Escape only
Special Message: N/A
Skills: Death (8/8)

Not used, but would make it only Escape. This is probably the result of a
copy/paste from the Phantom enemy's AI :P.

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Default

v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v

=======
[Myria]
=======

Stats:
Level: 120
HP: 20000
AP: 10000
Strength: 305
Defense: 100
Agility: 52
Intelligence: 150
Zenny: 0
Experience: 0

Resistances:
Fire: 2
Ice: 2
Lightning: 2
Earth: 2
Wind: 2
Holy: 5
Psionic: 7
Status: 7
Death: 7

Items:
Stolen Item: Napalm
Steal Rate: 1
Dropped Item: N/A
Drop Rate: 0

Special Properties:
Initial Status: N/A
Type: N/A
Reverse Targeting: No
Reprisal: No
Dodge: No
Lucky Strike: No
Target Low HP: No

~~~~~~~~~~~~
AI section 1
~~~~~~~~~~~~

Condition: N/A
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Sanctuary (2/8), Venom (2/8), Inferno (1/8), Blizzard (1/8),
        Sirocco (1/8), Evil Eye (1/8)

Will either use the regular attack (low chance), or one of the Sanctuary (2/8),
Venom (2/8), Inferno (1/8), Blizzard (1/8), Sirocco (1/8), or Evil Eye (1/8)
skills.

~~~~~~~~~~~~
AI section 2
~~~~~~~~~~~~

Condition: At 1/2 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Low Attack, Skills
Special Message: N/A
Skills: Venom (1/8), Inferno (1/8), Blizzard (1/8), Sirocco (1/8),
        Myollnir (1/8), Holocaust (2/8), Restore (1/8)

On the turn after reaching half life, will either use the regular attack (low
chance), or one of the Venom (1/8), Inferno (1/8), Blizzard (1/8), Sirocco
(1/8), Myollnir (1/8), Holocaust (2/8), or Restore (1/8) skills.

~~~~~~~~~~~~
AI section 3
~~~~~~~~~~~~

Condition: At 1/4 HP, turn after
Change Type: N/A
Stats Changed: N/A
Modifier: N/A
Attack Type: Skills only
Special Message: N/A
Skills: Venom (2/8), Holocaust (3/8), Sirocco (1/8), Myollnir (1/8),
        Death (1/8)

On the turn after reaching 1/4 life, will only use one of the Venom (2/8),
Holocaust (3/8), Sirocco (1/8), Myollnir (1/8), or Death (1/8) skills.

~~~~~~~~~~~~
AI section 4
~~~~~~~~~~~~

Empty Default

~~~~~~~~~~~~
AI section 5
~~~~~~~~~~~~

Empty Default


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================
Copyright [COPY]
================

This guide was made by me, and as such only I get to say when an where it
appears, so if I see it anywhere that I did not specifically give permission
for it to be, I will likely not be a very happy camper. Mostly everything in
this guide is information that I found, the rest of it is from those in the
credits section, there are those that like to take other's work, and call it
their own, and that is not something I want to see happen to my guide, or any
other guide anywhere, and if I do see it, you can bet that I will be on you
like Rei was to Loki, and we all know what happened to that poor bastard :P.
If you want to use any part of my guide, just ask me, and I will likely say yes
as long as it isn't for anything commercial, or for monetary gain, because I am
not making any money off of this, and neither should you. The game, and the
characters in it are all copyrighted to CAPCOM, so if you decide to steal from
them, they probably will not be that happy about it either :P.

Basically, this guide is copyrighted to me, so just don't steal it, okay?


~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~


==============
Credits [CRDT]
==============

In no particular order:

LBoshka - The checksum data helped me with a good bit, since it is harder to
          edit the character stats normally to where I needed them, thanks!

DavidK5 - For the chat logs, and your wonderful guide which I still use when I
          play... It has everything you could ask for... except maybe the info
          in this guide :P. Your suggestions have been helpful to me as well,
          you are pretty much the one who got me started on everything, thanks
          for the help, and thanks for the awesome guide >:D.

bmecoli - For the data you had found in your time looking through the game
          data, it is what helped me see what everything was, and where to look
          for the enemy data in the first place (I had figured it was in the
          battle files :P). Without the list you gave me, I would likely not be
          as far as I am now, thank you :D.

slivers7/ZC Liu - For the resistances section, for helping me solve some of the
                  unknown data sections, along with the enemy testing, and for
                  the guide that made me want to know everything about the
                  enemies to begin with (you started it and then stopped... I
                  didn't like not having a full list of that data :P). I also
                  can't forget to thank you for putting up with my ginormous
                  emails... but everybody on the board has to put up with it
                  as well XD.

CAPCOM - For this game, which is one of my favorite games out there, along
         with the other Breath of Fire games.

CJayC - For keeping GameFAQs going, and for hosting my file so I don't have to
        put a link on the board that will be seen by less :P.


And to everybody that was interested in my progress (on the guide itself, or
the mod I will be working on now >:3), I probably would not have tried to do
this guide if nobody was even interested, and I was actually surprised to see
anybody interested at all :P.


In case you did not see it at the top (i.e. you are blind like me :D), my email
is butterypeanut@yahoo.com, and i usually check it pretty often, so if you have
any questions/comments/suggestions, just send them to me. For hate mail, you
can bet that I will promptly delete them, and possibly retaliate with a pretty
happy email of my own ^_^.