GRAND THEFT AUTO: VICE CITY STORIES
SPECIAL VEHICLES WALKTHROUGH
Version 1.1
By GTA_Loco
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1. VICE CITY IS YOURS AGAIN
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Flashback to the early 80s, and you're back in Vice City. In a place that
thrives in underworld activities, expect to immerse yourself again in a
gritty struggle for survival and control of a city of sin, greed and
overindulgence. You will find yourself again involved in the usual stealing
and killing, dealing and driving a lot around the places.
"GTA: Vice City Stories" covers the events that supposedly happened in 1984,
two years before "GTA: Vice City". It was first released on the PSP system,
but Rockstar finally ported it also on the PS2 platform, much like what they
did with GTA: Liberty City Stories.
Although it wasn't meant to be another major GTA story, the game itself is
quite comprehensive nonetheless in terms of missions and extra tasks to
accomplish. You can expect some of the usual stuffs, and of course lots of
vehicles to deal with again, in both storyline and side missions and
objectives. And as what had been a uniquely GTA trademark ever since, expect
also the presence once again of the so-called special vehicles for anyone
interested in them to find and collect.
These special vehicles basically have the same characteristics as the ones in
the previous GTA games that we've enjoyed looking for, namely:
1) Armoring: Protection of a vehicle from certain types of destruction.
2) Exclusive colors in their vehicle class.
3) Rarity: Something that's difficult to find or obtain.
The special properties are assigned to the vehicles in the game script, and
are obtainable without resorting to cheating methods, devices, and neither
were they modified. The armored ones serve some useful purpose, particularly
the bulletproof vehicles; for missions that involve dangerous tasks. The rest
however are more for looks and can be treated as just secret souvenirs that
you may want to keep.
Valid contributions to this guide therefore will only be those that are not
cheat-created special vehicles, whose special properties have not been
altered by using modification devices or codes.
This guide will be divided into five sections:
1. ARMORED VEHICLES
2. EXCLUSIVELY COLORED VEHICLES
3. RARE VEHICLES
4. IDENTICAL SPECIAL VEHICLES
5. UNOBTAINABLE SPECIAL VEHICLES.
Listing of the special vehicles will attempt to include practically every
single one that can be found in the game, inclusion of many of them however
will mainly be for the purpose of completion of the list, as well as a matter
of documentation only. Many of them are practically useless to have, but just
for the sake of "case study", they will be included nevertheless to cover all
the special vehicles that existed in the game. Besides, you certainly can't
collect all of them, as there won't be enough garages or garage space to
accommodate all of them, or even at least half of them.
If you have something to contribute or inform me about anything related to
this guide, please write me to this email address:
srgvm2005@yahoo.com
I'll be more than glad to correspond with you on anything about special
vehicles ONLY, but not on anything else about the game. Please just do that
in the proper forum or consult other guides.
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2. COPYRIGHT
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"Grand Theft Auto: Vice City Stories" is copyright 2006-2007 by Rockstar
Games, a subsidiary of Take-Two Interactive Software, Inc. All rights
reserved.
"GTA: Vice City Stories Special Vehicles Guide" is a copyright document 2006-
2007 by GTA_Loco. No part of this material may be reproduced in any manner
for whatever purpose, commercial or personal unless it is with my consent. If
you wish to use excerpts from this guide or the entire guide, ask for my
permission first before doing so and most possibly I'll allow you. Try to be
considerate, since much effort has been put to produce this guide. Anyone who
might be interested in this guide and whom I'll allow to use this may only
distribute and/or post the guide in its ORIGINAL FORMAT. DO NOT ALTER it
please.
The following sites are the only ones allowed so far to post/use this guide:
-GameFaqs.com
-IGN.com
-Supercheats.com
All trademarks are the property of their respective owners.
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3. TABLE OF CONTENTS
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1. Vice City is Yours Again
2. Copyright
3. Table of Contents
4. Version History
5. Garage Facts and Features
6. Other Relevant Game Facts
7. Starting A New Game
8. Definition of Terms
9. The Walkthroughs
10. Armored Vehicles
10.01 Bulletproof Sanchez
10.02 Fireproof Walton
10.03 Bulletproof Barracks OL
10.04 Fireproof Perennial
10.05 Fireproof Bobcat
10.06 Fireproof Quad bikes
10.07 Explosionproof Vehicles
10.08 Fireproof Cuban Hermes
10.09 Bulletproof Ventoso
10.10 Bulletproof/Fireproof Pony
10.11 Fireproof Pony
10.12 Fireproof Sentinel XS
10.13 Explosionproof/Fireproof Infernus
10.14 Comprehensiveproof Yola
10.15 Bulletproof/Fireproof Stretch
10.16 Bulletproof Stretch
10.17 Comprehensiveproof Sentinel XS
10.18 Explosionproof/Fireproof PCJ 600
10.19 Bulletproof Empire Sites Cars
10.20 Bulletproof BF Injection
10.21 Fireproof Stinger
10.22 Fireproof PCJ 600
10.23 Fireproof Washington
10.24 Fireproof Greenwood
10.25 Fireproof Securicar
10.26 Fireproof Moonbeam
10.27 Fireproof Oceanic
10.28 Fireproof Landstalker
10.29 Fireproof Sentinel
10.30 Explosionproof/Fireproof Vehicles
11. Exclusively Colored Vehicles
11.01 Yellow Green Streetfighter
11.02 Chrome Red Quad
11.03 Black Stallion
11.04 Green Pony
11.05 Navy Blue Flatbed
11.06 Chrome Red & Yellow Comet
11.07 Black and White Boxville
11.08 All Black Vehicles
11.09 Black Infernus
11.10 Black Cheetah
12. Rare Vehicles
12.01 Sandking
12.02 Splitz 6 ATV
12.03 Super Motorbikes
12.04 Lightless Taxi
13. Identical Special Vehicles
13.01 Fireproof Walton
13.02 Fireproof Perennial
13.03 Fireproof Bobcat
13.04 Fireproof Stinger
13.05 Black Sentinel
14. Unobtainable Special Vehicles
14.01 Fireproof Barracks OL
14.02 Bulletproof/Explosionproof Maverick
14.03 Explosionproof Seasparrow
14.04 Explosionproof/Fireproof Jetmax
14.05 Bulletproof Sentinel XS
14.06 Bulletproof Rumpo
14.07 Black and Yellow Maverick
14.08 Bulletproof Vehicles
14.09 Fireproof Racing Cars
14.10 Black FBI Washington
15. Overview of Special Vehicles
16. Mission List
17. Acknowledgement
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4. VERSION HISTORY
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Version 1.0 (December 02, 2006): Created this guide and submitted to
Gamefaqs.com
Version 1.1 (April 29, 2007): Major guide update! Removed ECV Ventoso
scooters, added more armored vehicles, including a couple of CP Sentinel XS
and a CP Yola boat. Updated some methods.
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5. GARAGE FACTS AND FEATURES
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Much like in Liberty City Stories, only three safe houses with a garage are
given to you where you can store your vehicles, and these are mission locked;
you can use them only after completing certain missions, while there's no
need to purchase them.
Two of these safe houses with a garage are located on the West Island, which
is where you will have almost half of your entire missions, and the third one
is on the East Island.
The three safe houses with a garage are A) 101 Bayshore Avenue in Vice Port,
West Island, B) The Compound in Little Haiti, West Island and C) The Clymenus
Suite in Vice Point East Island.
The two located in the West Island are useable before you can open the second
island. In particular, you can use 101 Bayshore Avenue, your first safe
house, after you complete the mission "Conduct Unbecoming" for Martinez, your
second safe house, The Compound, is useable after the mission
"D.I.V.O.R.C.E". for Louise Cassidy Williams. The third one, The Clymenus
Suite, opens for you as soon as you cross the other island, upon completing
the last mission in the West Island for Lance "From Zero to Hero".
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5.01: Size and Capacity
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The two garages in the West Island are medium sized ones, which are almost
similar in dimensions, but the first one you'll have access to appears to be
longer and wider. The Clymenus Suite safe house has the biggest garage, big
enough for long cars like a Stretch and even big enough for a Seasparrow to
fit in. This one though can only be used at a later part of the story once
the second island is unlocked already.
The usual safety mechanism is again employed by the garages, allowing for a
limited technical capacity of only one vehicle in 101 Bayshore Avenue and The
Compound, and three vehicles in The Clymenus Suite. In actual, each garage
has an Absolute Capacity of as much as four vehicles. You can still safely
stuff them with vehicles to the maximum, and how they can fit in a particular
garage will all depend on your clever layout.
1. 101 BAYSHORE AVENUE, Vicepoint, Main Island
Capacity: 4
Samples of what can be stored here are:
Storage 1:(1)CP Sentinel XS, (1)FP Cuban Hermes, (2)FP Quads
Storage 2:(1)Rhino, (1)EC Streetfighter, (1)FP Quad, (1)EP/FP PCJ 600
Storage 3:(1)BP Barracks OL, (1)EC Streetfighter, (1)Quad,
(1)EP/FP Perennial, FP Bobcat, FP Walton or EP Patriot
2. THE COMPOUND, Little Haiti, Main Island
Capacity: 4
Samples of what can be stored here are:
Storage 1:(1)BP/FP Pony, (1)FP Perennial, (1)Wintergreen, (1)Freeway
Storage 2:(1)Rhino, (1)EC Streetfighter, (1)EP/FP PCJ 600
3. THE CLYMENUS SUITE, Vice Point, West Island
Capacity: 4
Samples of what can be stored here are:
Storage 1:(1)Rhino, (1)EP/FP Infernus, (1)BP/FP Stretch, (1)CP Sentinel XS
Storage 2:(1)Yola boat, (1)EP/FP Infernus, (1)CP Sentinel XS,
(1)BP/FP Stretch
Storage 3:(1)CP Yola boat, (1)EP/FP Infernus, (1)CP Sentinel XS,
(1)EC Comet or (1)EC VCPD Cheetah
Storage 4:(1)CP Yola boat, (1)EC White and Black Maverick,
(1)EP/FP Infernus, (1)BP/FP Stretch,
Boarding your vehicles when they are crammed inside the garage is quite
manageable this time. From GTA3 to GTA:LCS, jam packing your garages with
vehicles have always required that you leave enough space in between them so
that you can still open the door of a vehicle you need to drive it out of the
garage. Or that you must park it allowing for a small space between it and
the back wall of the garage so that you can jump on the vehicle and into that
space to be able to push it out.
In GTA: Vice City Stories however, this concern has been simplified. You can
magically get in a vehicle, similarly to getting in a boat, by just standing
behind it and pressing the enter command. You must however park the vehicle
with its rear facing outwards, or if you park it otherwise, you won't be able
to get in it. This eliminates a great deal the inconvenience of squeezing and
pushing to get a vehicle out.
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5.02: New Feature
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One rather unexpected feature about the garages on this game is that in both
the PS2 and PSP platforms, they do not restore a destroyed vehicle. This is
exactly the same case as with the PS2 version of GTA:LCS. Garages in GTA:Vice
City Stories can repair a damaged vehicle in the usual way as it was before
in the other GTA series, but you certainly can never depend on it to restore
a burnt and blown up one. It will disappear inside the garage once you let
the door close on it.
It isn't quite clear whether this new feature was designed to lessen the
strain of additional informations to be stored in the garages, since this
game was originally created for the PSP platform that holds a rather limited
memory capacity. It may be that when they eventually ported it to the PS2,
Rockstar may have decided not to upgrade the garage feature anymore. It's
pure conjecture at best, as we may never know their reason for doing so
unless we have primary access to any information concerning this.
It is impossible then to utilize the garages to obtain certain special
vehicles, particularly the armored ones, if an aspect of a trick in their
acquisition requires that you must destroy them first and then restore them
afterwards in the garage, which had been the case before in the previous GTA
games.
Therefore, much like in the PS2 version of Liberty City Stories, this will
only leave now the option of ditching a vehicle into the water in order to
'destroy" it without blowing it up, should this method is absolutely
necessary to obtain it.
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5.03: Bugged Mechanism and Solution for the PSP Version
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There's a persistent annoying bug in all the garages on this platform, where
all stored vehicles disappear on a regular basis. Complaints against this
apparently bugged mechanism have been numerous, and the nature of the problem
appears to be consistently occurring and the same in all those complaints.
Some cases reported vehicles disappearing after doing one or a couple of
missions, although there have been reports from others that the problem
occurs after a long while. This can happen even when the garages are not
overstuffed, which is what was often seen as the culprit for the
disappearances of vehicles in the previous GTA games.
This concern however, is a big deal only for the serious garage users or
serious special vehicles collectors, given that a malfunctioning garage can
frustratingly dump someone's hard work on his finds.
One solution that have somehow worked consistently was to simply open the
garage and check your cars BEFORE you save the game after doing your tasks
upon you return to the safe house.
From what has been tested so far, you have to do this every after single task
that you have to perform, which can range from doing any missions to doing
any free roam stuffs. It can be most tedious when your on Empire Building,
given that you have to check on all the garages every time, on at least 30
occasions, for the take over alone. Performing consecutive take-overs of
Empire Sites, even for as few as two succeeding take-overs can still result
in vanishing cars in at least one of the garages. Getting busted or wasted
also have resulted in the cars getting deleted in at least one garage, but
failing and redoing missions several times hasn't produced any detrimental
effects so far.
The suggested solution may sound like a rather crude and tedious way of
solving the bug, but so far this has helped fixed the problem of vanishing
vehicles in the garage. Perhaps a rather crude explanation for this is that,
the malfunction in the garages appears to be caused by a weak memory, so by
toggling off the garages in the manner described, it can help them "remember"
the vehicle stored inside them every time.
This method can just be too demanding of your time once you have opened all
the three garages on both Islands. You will have to visit each of them at
least once in every playthrough. But at the end of the day, all these
troubles is a small price to pay for keeping all your precious collection of
special vehicles for the rest of the game.
On a brighter side, when the game was eventually ported to the PS2 platform,
this bug was significantly corrected. The garages are more stable and
efficient, and one doesn't have to worry anymore about them constantly eating
the vehicles, not even without checking on them when doing tasks for an
extended time.
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6. OTHER RELEVANT GAME FACTS
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There are some features and mechanics in the game that are important to know
about also, so that you can avoid any inconvenience when facilitating your
quest for the special vehicles.
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6.01: Mission Start Vehicle Deletion
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In the previous GTA games, it's been always safe for most of the time to
obtain a mission even while you're driving in your armored vehicle or any
vehicle for that matter. But in this particular game, that won't be advisable
at all anymore.
For unknown reasons yet, most missions will always start the script with a
clean slate, deleting whatever vehicle you were riding at the time. It's
noticeable how only the regularly spawned vehicles are spared from this, but
the rest that happened to be outside of your garage will unceremoniously
disappear. There are a few missions that won't remove your vehicle from the
start, but will still eventually do so once you have gone through the
playthrough. Only the Turismo Races won't delete your vehicle.
So if conditions won't restrict you in a mission and you need to use one of
your armored vehicles, you must obtain it only after you have started your
task, and for as long as your assignment doesn't involve driving another
vehicle that can still possibly remove your armored vehicle.
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6.01: First of Two Vehicles Deletion
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This game is basically structured similarly to the past series in terms of
saving vehicle data that you make physical contact with, more particularly by
getting onboard it. Any previous vehicle you have ridden and have abandoned
for a considerable distance inclines to get deleted once you have acquired
another ride. Usually, this can occur on the first vehicle that you have
obtained among a couple of them.
If you're within a close proximity, the vehicle won't vanish. But if you move
further away from it, there's always the risk of it disappearing. That's why
you must take careful note not make the mistake of leaving your special
vehicle far away from you unattended should you need to take another one.
Going on foot back to where you left your first vehicle can always prevent
its disappearance from happening.
When saving in a safe house however, it is quite a different case. The first
and last vehicle you took, assuming you only rode in one, gets immediately
deleted after you go back outside of the safe house again. Win98crash has a
simple solution for this fortunately, which is to get a second vehicle BEFORE
you save. This will preserve the first one while the game removes the second
and last one you got in.
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7. STARTING A NEW GAME
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You don't just begin your game and start looking for the special vehicles
without putting into important considerations a few of the non-storyline
mission tasks that can provide you with the necessary tools and character
upgrades that can help you a lot in your quest for the special vehicles.
These tasks bear some benefits and rewards that are significant in your
preparations to ensure that your survival and success in obtaining the
special vehicles is somewhat guaranteed when your need to depend on them
arises. Many of these can also take some hefty amount of time to accomplish
but the fruits will still be all worth it for one purpose or another.
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7.01: Side Objectives
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Various side missions and objectives in the game will reward you with
benefits that will substantially prepare you in your tasks ahead. However,
only some of them are necessary to perform to obtain the tools and upgrades
that are essential for what you must do later.
1. Burst 99 balloons. This is just a variation of the standard hidden
packages. 99 red balloons are scattered around Vice City, bursting a
certain number of them will reward you with different types of weapon.
10 Balloons - Pistol
20 Balloons - Scorpion (SMG)
30 Balloons - Stubby Shotgun
40 Balloons - Molotov Cocktails
50 Balloons - AK-47
60 Balloons - Body Armour
70 Balloons - Flamethrower
80 Balloons - Equaliser (Revolver with Scope)
99 Balloons - Minigun (M249)
46 balloons can be found on the West Island, 2 in Starfish Island, 4 in
Prawn Island, 2 in Leaf Links and finally 45 are scattered in the East
Island.
For more informations how to locate these balloons, check on this site:
http://www.gtavcs-guide.com/99redballoons.html
2. Vigilante mission: Complete 15 levels. Earns extended Armor to 150.
What could be more important than having extra strength in your armor to
be able to survive the wicked gunfights that you'll inevitably get
involved in. You can trigger this mission by pressing R3 when you're
riding in any law enforcer vehicle, inclusive of a VCPD Wintergreen,
VCPD Cruiser, VCPD Enforcer, VCPD Cheetah, FBI Washington, Rhino and
Hunter. These vehicles can be found in most police HQs, or from some
driving around the city.
3. Paramedic mission: Complete 15 levels. Earns for you unlimited
sprint capability.
This skills upgrade is another necessary ability to survive situations
where tactically running away from a fight is the better part of valor.
It can significantly save you on many occasions. This can be most
convenient too should pushing is required for moving some vehicles.
Trigger mission by pressing R3 when in an ambulance.
4. Beach Patrol: Complete 15 levels. Earns for you unlimited swimming
capability.
There may be instances when having to take a dip into the waters is
unavoidable or can be accidental. Having tireless swimming capability can
certainly save you from getting wasted when this happens. Trigger mission
by getting in a BF Injection parked by a shack in Washington Beach. This
is located at the back of Standing Vice Point hotel.
4. Firefighter mission: Complete 12 levels. Makes the player fireproof.
You can never really tell when you will figure in a fiery situation.
There maybe times when resorting to flame-based weapons is your best means
for survival, and it's best to be always protected from it if the blast
get out of control. Get in any fire truck and trigger mission by
pressing R3.
5. Air Rescue: Complete 15 levels. Earns Extended Health. Rescue people from
land and sea, and bring them to the nearest hospital.
Getting armor protection is not enough for your survival. Having an
augmented health is a must too if you are to get past difficult occasions.
Activated in a rescue helicopter located at hospitals.
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7.02: Early Access To the Second Island
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It has been a standard GTA feature already to always lock or make
inaccessible some locations early in the game. Locked locations are
explorable already but only if you can find a way to get there by breaking on
any form of barriers established. Now you may ask, so what's the point in
going through all the trouble of getting right away to locked locations early
on? Why not just do the missions as you would normally do until you unlock
them later in the game?
There are those who would like to acquire the rewards and some conveniences
before they go further in the game:
1) Infinite weapon spawn in the safe houses
2) Character skills upgrade
3) Get out of the way some tasks required for 100% completion
4) Satisfy the curiosity
Particularly in GTA: Vice City Stories, some tricks were formulated on how to
get over to the second island early, inclusive of the original and most
effective means prior to the PS2 port, the taxi super jump. But with the
adaptation of the game to the PS2 platform, this trick was modified along
with some other game features, so that can't be performed anymore.
But GTA gamers have been known for their hardboiled ways and knack for
working their way around things, so fortunately, there were still other means
that were discovered that can still bring you over to the locked East Island
whenever you want to. Herewith are just some of them as shared by Lancet
Jades, all of which he credits other people for originally discovering them:
1. This is a slightly different version of the original PSP Taxi Super Jump
trick. Get the hydraulics for Taxis, and then jump a Cabbie or Taxi between
the east bridge off Starfish Island and the lone tree south of it (on Diaz's
property). Jump parallel to the bridge, and bail out. If you're lucky, the
game should semi-glitch, and you'll end up in the pedestrian walkway of the
bridge. Once you've regained your composure, you can then just walk to the
2nd island. A very hit or miss method, but
works.
2. Get a Yankee and back it up to that spot (between the tree and the
bridge). Try to get the right-hand wheels right next to the bridge structure.
When you get out, it'll sort of glitch and tilt, with the right side pointing
up. Get on top of it, and do a running jump. The altitude this tilt gives you
is sufficient to barely jump over the invisible wall that stretches up. The
tilt is critical. Without it, you just can't make it. Again, hit or miss,
because getting the Yankee backed up far enough, and with the tilt, without
it falling off the landmass, is difficult.
With 1 and 2, there's a way to rescue yourself if you fail and fall in the
water. If it's raining in the game, the swells of the ocean are enough to
give you enough height to jump up on the land to the north of the bridge, but
ONLY if its stormy. Calm waters make it a graveyard. The alternative is to
swim southwest. The border of Diaz's property has lots of right angles, with
a sloped stonewall leading down to the ocean. Go to the southern-most eastern
corner, and you'll find one part of the wall that you can actually run up.
Doing this, you can often find another Taxi or Yankee on the streets of
Starfish, allowing for another attempt rather quickly. If you need more
stamina, just try and climb any other portion of the stonewall. You'll run
along it (but not up), which isn't much, but allows you to recover stamina,
enough to make it the rest of the way.
3. This resembles GTA: Liberty City Stories' construction site trick, but
infinitely less bothersome, and much easier. Lucitanicus also originally
discovered this trick after he accidentally stumbled upon it in one of his
playtroughs of the game. This trick however, works only in the PS2, and won't
apply in the PSP. In a way this replaces the original taxi super jump in the
PSP.
Know that dirt mound with a police bribe at the top pointing west, near
Escobar's main terminal building (it's a bit southwest of it)? Beyond that
mound, there's a pipe in the ground. The trick is to jump on the pipe; you
will then find yourself making a sliding motion sideways as if you're slicing
through the pipe. If done right, and it actually works about 95% of the time,
you will see the Welcome postcard to the other island appear on your screen
indicating that you are entering the East island already. This is then
followed by you doing a face plant on the golf course in Leaf Links, and from
there you can now explore the second island. It's the easiest method so far
that involves fewer attempts.
Snapshots by Win98crash for trick no.3 can also be found here:
http://www.gtaforums.com/index.php?showtopic=268867&st=20
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7.03: Make Some Money First
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You don't need to make millions of dollars or become a virtual millionaire in
the game, but boosting your wallet with some cash still has its advantages.
This will come in handy if you need to make some purchases on weapons, some
armored vehicles, aircrafts, seacrafts or if you need to buy back your
weapons from the hospital or police HQ should you get wasted or busted and
can't be bothered to just reload your game.
Storyline missions earn for you certain amount, but there can be more than a
dozen other conventional and unconventional ways to make some money in the
game. Each of these can yield amounts ranging from a few dollars to thousands
of it.
A. Side Mission/Objective-based
1. Empire Building/Empire Sites missions
2. Vigilante
3. Air Rescue
4. Paramedic
5. Beach Patrol
6. Firefighter
7. Fire Heli
8. Taxi Driver
9. Vice Sights
10. Crims On Wings
11. Crims On Water Wings
12. Skywolf
13. Playground On the Town
14. Playground On the Point
15. Playground On the Docks (PS2 Exclusive)
16. Playground on the Park
17. Phil's Shooting Range
18. Crash
19. Rush (PS2 Exclusive)
20. Harbor Hover Race
21. Haiti Hover Race
22. Turismo Races
23. Rampages
B. Free Roam Sources
1. Perform unique jumps, insane jumps or stunts such as wheelie or stoppie.
2. Run over parking meters that will yield cash.
3. Kill pedestrians and pick-up dropped cash.
4. Rob enterable stores.
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7.04: Getting A Rhino Before Second Island Opens
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GTA: Vice City Stories uses the same game engine as what GTA: Liberty City
Stories used, so it's quite expected that there will be similarities too in
some tricks and glitches that can be performed in this game, including
obtaining a Rhino even before it is officially present in the game.
Although there's a Rhino already in the barracks where you will start off
your game, that tank won't be unlocked not until you complete all the
storyline missions in the game. It is unusually difficult to obtain as well
inclusive of the restrictions imposed upon you especially at the stage where
you no longer have access to the military camp. Your easier option will be to
steal one from the army if conditions will permit already to raise your
wanted level to six stars.
So if you're after this tank for whatever purpose before East Island is
accessible, you can obtain one from the army in the mission "Money For
Nothing" for Forbes, and this will be possible after you have successfully
allowed Lance and Forbes to reach their destination. The six stars wanted
level can be triggered only up to that point and not in any other time during
the mission. After you're given the instruction to clear your wanted level,
continue creating mayhem and messing up with the authorities instead and you
will eventually achieve six stars. Once the army appears, just figure out a
way to steal the tank. Clear your wanted levels by picking up police bribes
or using the Pay N Spray, this will complete your mission, and then you can
save the tank in any of your West Island garages.
The early six stars wanted level doesn't save though, much like in GTA:
Liberty City Stories, but it's a good chance nevertheless to have a Rhino if
you're after one about halfway through the missions on the West Island before
you unlock the second island.
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8. DEFINITION OF TERMS
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ARMOR/ARMORED/ARMORING - Protection or defensive covering of a vehicle
against certain form of destructive means. They do not necessarily refer to
fighting vehicles only such as a tank, but the definition covers broadly the
different types of vehicle protection applied in-game, ranging from being
fireproof to bulletproof, to comprehensiveproof.
CP - Comprehensiveproof: This is essentially a BP/EP/FP/DP or perhaps one you
can say as "indestructible" or "invulnerable". The term refers to the
application of all the known in-game armoring, thus, "comprehensive". Most
forms of damaging means under NORMAL circumstances cannot destroy this type
of vehicle, be it with whatever type of weapons or physical abuse.
Let's just be a bit clear about this though. There are some ways that can
still destroy this type of vehicle:
1) Flipping it upside down, the vehicle consequently catching fire and
exploding.
2) Riding the vehicle while you're on fire consequently setting it ablaze and
destroying it when it explodes,
3) A bump from a Rhino and
4) Using the Destroy All Cars cheat.
A fifth maybe is if it falls into the water and is irretrievable. Otherwise,
this is the maximum type of protection your vehicle can have, very ideal for
doing punishing and dangerous tasks.
BP - Bulletproof: Complete protection from any form of gunfire. An armored
vehicle (though not necessarily a fighting vehicle like a tank) capable of
withstanding and stopping 100%, any type of bullet or a direct shot from any
bullet-based weapon; ranging from pistols to a minigun.
EP -Explosionproof: Any type of explosive devise/weapon or form of explosion
cannot destroy a vehicle that has this quality; be it hand grenades, RPGs,
exploding vehicles or even a cannon fire from a Rhino or rocket fire from a
Hunter!
FP - Fireproof: Probably the least of all protections. A vehicle that is fire
retardant and immune from destruction by any form of blaze or flame-based
weapon like a flamethrower. However, this kind of armoring does not protect a
vehicle from a molotov blast, which in this game functions more like a
grenade than an incendiary weapon.
EC - Exclusive Color: Some vehicles do not have any armoring, but what makes
them special in another way is that they have a paintjob(s) that is/are
exclusively assigned to them, and is/are unobtainable from any Pay n Spray.
The color isn't anything unique by itself, but it's something that can be
found only in one or a few of the vehicles belonging to the same class. There
are some vehicles that sport an exclusive color and are also armored.
RARE - A vehicle that has a limited presence in the game. It's not just a
different version of a regularly spawning vehicle but something that you can
only find inside a mission or chance circumstances.
OBTAINABLE/UNOBTAINABLE - The terms refer to the final state of the special
property/properties of the vehicle or the vehicle itself, whether it/they can
be acquired and saved or not, when a mission is tactically failed
intentionally or successfully completed.
ABSOLUTE CAPACITY - Refers to the maximum number of vehicles you can actually
save in the garage without the risk of being "eaten" by it.
TECHNICAL CAPACITY - How many vehicles the garages would only open to allow
you to store any vehicle. This function is perhaps designed as a safety
mechanism, allotting one to two vehicles equivalent of vacant space in the
garages to prevent stored vehicles from possibly disappearing. This does not
necessarily mean though that you can't store any more than what's allotted to
you technically in the game. It'll all boil down to some clever layout of the
vehicles inside the garage in relation to their sizes.
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9. THE WALKTHROUGH
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In roughly storyline order, here are they and the walkthroughs on how you can
get them. The methods here have been done and tested on both the PS2 and PSP
platforms.
Difficulty rating was based on the whole process involved in obtaining the
special vehicles, inclusive of the stage or stages in the mission that you
have to go through, as well as after the mission is failed or passed. The
rating is mainly for reference, just an approximate of the effort required to
obtain a special vehicle and therefore can be relative, as actual difficulty
or ease of acquiring them can vary on the skills of players.
Applicable methods are also appropriately indicated whether they apply for
the PS2 or PSP version only or for both, given that there are some methods
that vary slightly between the two platforms.
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10. ARMORED VEHICLES
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The bulletproof and fireproof vehicles are still in the game! GTA: Vice City
Stories follows in the tradition of the GTA series, so expect this type of
vehicles to be around in the game once more.
So far, the list of confirmed armored vehicles in GTA:Vice City Stories isn't
that much impressive compared to a couple of more recent GTA games, namely
GTA:San Andreas and GTA:Liberty City Stories.
But despite that, you can still find a good number of them to collect and
have fun with.
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10.01: BULLETPROOF SANCHEZ
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Mission : After Conduct Unbecoming
Character : Sgt. Jerry Martinez
Location : 101 Bayshore Avenue Safe House, West Island
Availability: Infinitely purchasable for $4,000
Difficulty : 2
Source : GTA_Loco
It is your first bulletproof vehicle in the game. The only catch here is, you
must have at least $4,000 in your cash already to be able to buy the Sanchez,
unless you can wait until you have enough money for it. It is infinitely
purchasable in your first safehouse anyway, so maybe you shouldn't bother
much about acquiring it early on if you can't afford it yet.
This bulletproof motorbike is PS2 exclusive only. It's an addition to the
game when it was ported to the PS2 platform and you won't find this in the
PSP. There will be no message though that will notify you of a purchasable
item in your safe house.
After you complete the last mission for Sgt. Jerry Martinez, and once the
first safehouse is useable already, a padlock icon will appear by the wall to
the front of your safehouse. Step on that icon to buy the motorbike for the
amount required any time you need it.
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10.02: FIREPROOF WALTON
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Mission : Cholo Victory
Character : Phil Cassidy
Location : Vice Port, Main Island
Availability: Mission exclusive
Difficulty : 1 or 3
Source : GTA_Loco
In your first mission for Phil, you will accompany him find some Cholos
business rival that he likes to kill, as a way of getting even with them for
taking over much of the business in Vice City that has seriously affected his
income.
Basically, this is an orientation also to some of the usual places that you
must familiarize yourself with when starting a new game. Phil's search for
the Cholos to drive by will take you to the local precinct, a hospital and
Pay N Spray along the way.
Upon starting your assignment, you must use Phil's Walton truck, which for
some reasons is fireproof. You must never abandon him anytime as he's too
drunk to take care of himself and leaving him behind will result in failing
the mission. However, whether you fail or pass the mission, the Walton will
remain permanently fireproof.
METHOD 1 (Lancet Jade_PSP & PS2)
As soon as you begin the mission, the Walton will instantly become a
fireproof truck. If you're not into completing the mission yet at this point
for whatever reason, you must destroy Phil's truck by ditching it into the
water. You won't be able to snipe Phil, even though the truck isn't
bulletproof. After you manage to kill Phil by drowning him, just store this
Walton to your garage and save.
METHOD 2 (GTA_Loco_PSP & PS2)
Another way to obtain this involves going through your assignment as required
to pass the mission.
Drive Phil first over to the precinct and then to the hospital, after which
you and him will chase some Cholos in a car that Phil must kill. You can help
him out at this stage by performing the drive by yourself so that you can be
done with the task quickly.
The Cholos will return fire also once attacked, so be careful when
approaching them, as much as you have to be careful too of not raising your
wanted level by bumping into any cops along the way as your target weaves
through traffic during the chase.
Once the Cholos are killed, drive to the Pay N Spray to repair the Walton as
per Phil's instruction, take him to his place in Viceport to complete the
mission, and then just save the Walton in your garage.
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10.03: BULLETPROOF BARRACKS OL
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Mission : Truck Stop
Character : Phil Cassidy
Location : Viceport, West Island
Availability: Mission exclusive
Difficulty : 3
Source : GTA_Loco
You will find your former superior Sgt. Jerry Martinez hanging out with Phil
in his place for the first time since getting booted out of military service.
Martinez will oblige you and Phil to run some dirty errands for him, and your
target will be a truckload of arms that he's interested in.
The truck carrying the stuffs is a bulletproof Barracks OL. But it will be
bulletproof only during the time that Phil hasn't taken control of it yet, so
you must prevent this from happening. In order for you to obtain it, your
necessary action is to fail this mission by stealing the truck from the
gangsters, and then either destroying it using the waters or killing Phil and
the guys. Whatever action you take, you must be onboard it to prevent it from
vanishing once you fail the mission.
METHOD 1 (GTA_Loco_PSP & PS2)
Before you do this mission, it's a must to have in your arsenal either a
molotov or a flamethrower that you need to use to flush the driver out of the
truck once you've intercepted it, given that the Barracks OL is not
fireproof. A molotov can be found inside a trailer in the CAFI lot, or if
you've taken the task already of popping the 99 red balloons, you will have a
molotov and a flamethrower spawns in your safehouse after you've popped 40
and 70 balloons respectively.
Assuming you have the necessary weapon already, obtain the mission from
Phil's place. Drive first to the hotel to pick up a couple of guys, and after
the cut scene, the red blip will now appear in your radar.
Although Phil's Perennial car will importantly serve as a tracer for the
truck, you can leave it and just use another vehicle to chase the Barracks
OL. This way you can prevent Phil from taking control of the Barracks OL once
the gangsters onboard are dead and once the truck comes to a stop.
So as soon as the truck appears on the radar represented by a red blip, get
off the Perennial car and get in the Admiral parked nearby. Without using
Phil's car, it will be quite tricky to know the whereabouts of your object of
interest, but if you've memorized already the programmed route it'll take,
this shouldn't be much of a concern.
Quickly intercept the truck, get ahead of it, take out your flamethrower or
molotov, and torch the driver out. A quick burst from the flamethrower or
just one molotov will do the trick. As soon as the driver gets off, get in
the truck; and if you can't because he's blocking the door, just shoot him.
The armed passengers at the back will be shooting at you once you're behind
the wheels, but don't worry; the bulletproof armor will protect you.
Take note that the Barracks OL will still be programmed to continue on its
route if you didn't kill all the armed passengers at the back. So don't be
surprised if somewhere along the way the truck is scripted to take, you'd
lose control of the truck and it will drive by itself. You can avoid this
however, by breaking the pattern of its path. Drive to the opposite direction
or take a different route. This should ensure your total control of the
Barracks OL.
Drive to a seaside location near Hyman Stadium, look for a good spot and
slowly drive the Barracks OL into the water being careful not to go in too
deep. Optionally, you can just push it into the water if you don't want to
lose some health. As the scene begins to fade to acknowledge the destruction
of the truck and your failure of the mission, you've finally successfully
done it then. Drive the Barracks OL out of the water and just save it to your
garage.
Now you might wonder, how on earth will this long vehicle fit in your rather
small garage? You can either park the Barracks OL a bit diagonally so that
the whole of it will fit inside the garage, or park it in the normal way with
a small portion of its back sticking out of the garage. If you'll do it in
the former manner, you will lose about a couple of space for motorbikes; but
if you'll do it in the latter manner, you can still maximize the garage's
capacity. To close the garage's door however, considering that a portion of
the truck is sticking out of the garage, you need to get in another vehicle
that will serve as some sort of a remote control for it.
METHOD 2 (GTA_Loco_PSP & PS2)
Start the mission as normal until the point where you intercept the Barracks
OL when Phil and his guys will engage the armed escorts in a fierce gunfight.
This can be a more convenient way of eliminating a hindrance in stealing the
truck later. However, once the gangsters at the back of the truck are dead,
you must avoid using Phil's car or Phil will take control of the truck once
it comes to a halt somewhere, however far you are from it. Instead, leave
Phil and the guys behind, quickly get in another vehicle, preferably a
motorbike if you can manage to steal one, and continue chasing the Barracks
OL all by yourself.
Follow the Barracks OL carefully until it eventually stops somewhere in
Little Haiti. At this point, torch the driver out using a molotov or a
flamethrower, and quickly get in the truck once the driver gets off it. Steal
the truck and head over to a seaside location in Downtown, near the Hyman
Stadium, and carefully drive or push the truck into the water until you get a
mission failure message for destroying it.
When everything goes back to normal, drive or push the truck out of the water
and store it in your garage.
METHOD 3 (GTA_Loco_PSP & PS2)
Going for the option of killing Phil will work also in obtaining the
bulletproof Barracks OL. You have to blow up Phil's Perennial car by shooting
at it or by using explosives, all the while that you're onboard the truck.
Same reminder goes here also not to ride Phil's car once the armed escorts
are dead and you've stolen the truck already.
So do the mission as normal until your crew has killed all the truck's armed
escorts onboard the Barracks OL, and at this point leave Phil and the guys
behind, get in another vehicle and intercept the truck. Try to block its path
if that will make it stop, otherwise, just follow it closely and wait until
it get stuck or stops somewhere along the way.
When it comes to a halt, get off your vehicle quickly and torch the driver
out. Shoot him if he is blocking the truck's door and you can't get in, then
steal the Barracks OL and make your way back to where you left Phil and the
guys. Get close enough to them so that you can have a good shot at the car,
and don't worry about the mission proceeding to the next part where the
Barracks OL won't be bulletproof anymore, as long as you don't ride Phil's
car.
Back to where Phil is, get off the truck, leave the door hanging open, and
start shooting at Phil's car until it goes on fire. Before it explodes,
quickly get in the truck and just wait for Phil and the guys to get killed in
the explosion.
Do not snipe Phil. If you do so, for some reasons you will always be thrown
out of the truck even if you're onboard already, and then it will disappear
afterwards. Optionally, you can also use explosives to blow up Phil's car,
although this might not be advisable as an instantaneous destruction of the
car might not give you enough time to get back in the Barracks OL before the
mission officially fails. If that happens, the Barracks OL will disappear.
With Phil dead along with the mission, you will still be in possession of the
bulletproof Barracks OL once everything goes back to normal and assuming you
did the right way. Drive your precious loot back to your garage and just save
it there.
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10.04: FIREPROOF PERENNIAL
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Mission : Truck Stop
Character : Phil Cassidy
Location : Little Havana, Main Island
Availability: Mission exclusive
Difficulty : 1 or 3
Source : GTA_Loco
In the same mission where you will accompany Phil intercept and steal a
Barracks OL, the car owned by Phil and is driven by you will be a fireproof
Perennial, as soon as the mission starts. It's a mission-required car, which
means it's crucial not to destroy it or you'll fail the mission. However,
whatever your option will be, whether you destroy the car and fail the
mission or complete the mission, the Perennial's fireproof property will be
permanent. Additionally, this car is also flatproof.
You can forget about acquiring this car however, if you fancy a similar type
in a better form, an explosionproof and fireproof one, in the firefighter
side mission that you can do anytime in the game.
METHOD 1 (GTA_Loco_PSP & PS2)
Easiest way to obtain the fireproof Perennial is to fail the mission by
destroying it. You can do so simply by ditching it into the water.
You can't botch the job by killing Phil or the hired muscles that will come
along with you by shooting anyone of them through the window or the car will
vanish.
So once you start the mission, don't bother following the mission
instructions but instead, head to a seaside location (as a white patch of
land in the map) right away near the Hyman Stadium. You can find a good spot
there where the shore gradually slopes down into the water.
Drive the car carefully into the water until it is about one third submerged,
then exit the vehicle and slowly push it some more until half of the car goes
underwater. Do not drive it up to that point of submersion, or you run the
risk of getting wasted. Although you can swim in the game, riding in a
vehicle while under the water will drown you quickly. The mission will fail
at this point once it considers that you have trashed the car. Swim/push the
car out of the water and then just drive it to your garage.
METHOD 2 (GTA_Loco_PSP & PS2)
Completing the mission is another option you can go for. It involves a lot of
chasing, crashing and shooting, but fortunately, the Perennial car is
designed to withstand enough of the punishing situation until you can be done
with your task.
Do the mission as normally required, pick-up a couple of Phil's friends over
at the hotel, and then locate where the truck is. Intercept the Barracks OL,
and just let your companions do the shooting. At some point in the mission
after the armed guards of the truck have been killed, the truck will just
stop somewhere. Next scenario is Phil riding in the truck already on his way
to his place in Vice Port. You must escort and protect the truck until Phil
reaches his place. Do not let him get far away from you or you'll lose him
and fail the mission.
The truck will be chased and shot at by retaliating gangsters along the way,
so you will be compelled to take out these guys. But you must do so carefully
so as not to destroy the fireproof Perennial you are driving. Assuming you
successfully escorted Phil to the destination, complete the mission and the
car will still be with you, its fireproof property still in place.
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10.05: FIREPROOF BOBCAT
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Mission : Shakedown
Character : Marty J. Williams
Location : Little Havana, Main Island
Availability: Mission exclusive
Difficulty : 1
Source : GTA_Loco
Marty's first job for you as your new boss is a tutorial on extortion and
protection racket. You and Marty will pay a visit to some stores to help him
out in demanding some money from storeowners. You are going to drive with him
in his Bobcat; another mission assigned vehicle, and which becomes fireproof
the moment you begin the mission. Obtaining this pick up truck requires that
you fail the mission either by killing Marty or ditching your ride into the
water, since Marty will drive this Bobcat with him at the end of a successful
mission and you won't be able to see this again afterwards.
METHOD 1 (GTA_Loco_PSP & PS2)
Your easiest option in obtaining the fireproof Bobcat and one without much
effort is to execute Marty as soon as you get control of it. But there is a
little catch here: do not kill him within the vicinity or immediate area near
where he lives or the Bobcat will disappear after Marty is dead. You have to
drive away considerably far enough from his place in order for the pick up
not to vanish once you fail the mission, and for this purpose, your safehouse
location is suitably far enough.
Obtain the mission from Marty's trailer home at Little Havana. After the cut
scene, you and him are immediately placed inside the truck. However, instead
of driving to the destinations, drive straight to your garage where you have
to execute Marty. It's more convenient if you have a sniper rifle already at
this point, but just incase you don't have one yet, a pistol will do just
fine.
Upon reaching your garage, get off the Bobcat, whip out your gun and shoot
Marty through the windshield. He'll fall off the vehicle along with your
mission, and all you have to do is to store in your garage your nice
fireproof Bobcat.
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10.06: FIREPROOF/EXCLUSIVELY COLORED QUAD BIKES
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Mission : When Funday Comes
Character : Louise Cassidy-Williams
Location : Little Havana, Main Island
Availability: Mission exclusive
Difficulty : 2
Source : GTA_Loco
This is your first visit to Louise in her cousin's place after she has
already separated from Marty. She confides with you her depression about the
fact that her whole life had been a big mess. And so to comfort her from what
she's going through, you'll invite her to go out and have some fun in a Quad
bike race at Marty's place.
Three of the Quad bikes Louise and two other guys will be riding in are
fireproof, all of which have an exclusive color as well. The Chrome Red
assigned to you isn't fireproof, but it has a special paintjob that's
unobtainable from Pay N Spray. Interestingly, these Quad bikes have flatproof
tires too.
Incidentally, this mission also opens all the street races in vice City where
you can find other fireproof and exclusively colored cars and motorbikes. The
races are obtainable from Sunshine Autos in Little Havana and from the
Fairground just near your The Clymenus Suite safehouse on the East Island.
METHOD 1 (GTA_Loco_PSP)
Failing the mission by killing one of the racers then stealing his/her ride
is required here to be able to get any one of the cool fireproof Quad bikes.
Winning or losing the race by not coming first place will only leave the
Chrome Red one in your possession and all of the three other bikes will be
gone for good.
It's crucial to prevent the Quad bike of your interest from completing one
lap of the race, or it will lose its fireproof property once it manages to
cross the start/finish line. Apparently, the fireproof armor of the Quads is
toggled off while a racer hasn't completed a lap yet.
Start the mission and drive with Louise to the race marker over at Marty's
place, you will then find yourself riding in one of the Quads. Wait for the
countdown, and as soon as the race begins, turn around and drive over to a
Perennial car parked beside a trailer nearby. Get off your bike and get into
the car quickly, and then block the racer's path that runs in between a
trailer and a house just behind the start line. The Perennial car is long
enough to cover most of the route's width to prevent the Quads from passing
through. Keep in mind though that you cannot get off your Quad for more than
30 seconds while the race is ongoing or you will fail the mission.
You must block any one or all of the racers long enough, to stop them from
proceeding with the race. For some reasons, if you delay a racer even for
just a few seconds in it's programmed time to complete a lap, he/she will not
continue with the race anymore even if he/she eventually manage to get past
your blockade. The racer will just stop there in the start/finish line, with
a blue arrow floating above indicating that the racer's ride is still in
fireproof mode. But if for whatever reasons the blue arrow disappears, the
Quad bike has already returned back to just being a normal one.
So once your blockade is in place, get in your Quad again and use your bike
also to block whatever gap is remaining in your barrier by parking behind the
Perennial car. Now just wait for the racers to pass by. They will struggle to
get past the blockade, and just a few seconds of letting them do so is enough
to prevent them from racing anymore. Let them pass and they will soon stop at
the start/finish line.
Drive near a Quad you like, get off your ride and carefully aim for a good
headshot at a rider. After he/she falls off his/her ride, quickly hop on the
Quad, press X a little for the vehicle to acknowledge your possession of it
so it won't disappear. Once the scene returns back to normal, you will find
the Quad still in your possession with its fireproof armor permanently in
place. Just store it in your garage and save the game.
METHOD 1 (GTA_Loco_PS2)
In the PS2 platform, the Perennial car that you must use in barricading the
racers was removed. But basically following on the PSP method, you can use
Marty's Bobcat instead of the Perennial car. Even though its location is
farther than the Perennial's in the PSP, the time it will take you in
performing the similar steps as in the PSP won't be that much, so this
shouldn't affect at all your success rate in obtaining the fireproof Quads.
So at the start of the race, turn around and quickly drive over to the parked
Bobcat near Marty's trailer house. Get off your bike and get in the pick up,
and then quickly drive over to the spot where you have to block the racer's
path. Once the blockade is in place, get off it and sprint as quickly as you
can back to your Quad bike before your 30 seconds expires. Drive back to
where you left the Bobcat and park behind it, fill up whatever gap remains in
your blockade.
Let the racers struggle to get past your barrier for a few seconds, and then
allow anyone to get past it. Once they stop in the start/finish line,(but
check if there's still a blue arrow floating above the racer)approach any one
of the racers, shoot him/her in the head and quickly hop in his/her Quad bike
as the rider falls off the bike. Press X a little for the vehicle to
acknowledge your possession of it so it won't disappear while the scene fades
out to mission failure. Once everything returns back to normal, you will find
the Quad still in your possession with its fireproof armor permanently in
place. Just store it in your garage and save the game.
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10.07: EXPLOSIONPROOF VEHICLES
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Mission : Got Protection?
Character : Marty J. Williams
Location : Little Havana, Main Island
Availability: Mission exclusive
Difficulty : 1,3 OR 4
Source : GTA_Loco
The Cholos will retaliate to Marty by attacking his brothel in Little Haiti,
which was previously owned by the gangsters. Determined as they were in
messing up with him big time, they will also ambush three of Marty's hookers
and it's your job for him to rescue his girls or else you will fail the
mission.
Your primary task here is to provide a four-seater ride and rescue three of
Marty's girls spread out in different locations in Little Haiti. You must
pick them up in one go and deliver them back to the brothel to complete the
mission.
There's something rather interesting in this mission, in that any four-seater
vehicle that you ride in after you step/drive into the pink marker by the
brothel instantly becomes explosionproof. This is perhaps designed to protect
you and the girls from any random explosion during the running gun battle
that will ensue after you pick them up. It's basically reminiscent of the
"Grey Imports" mission in GTA: San Andreas, where any vehicle you drive into
the dockyard marker instantly becomes explosionproof and fireproof.
There's one catch here though: the explosionproof armoring you will obtain
for a vehicle will replace whatever previous armoring the vehicle had. But
given that until that stage in the game you can only obtain just fireproof
ones, the replacement may be good in a sense and will be more like an upgrade
instead.
To successfully explosionproof a vehicle however, you must fail the mission
in order for the armoring to permanently work. If you pass the mission, that
special property will be removed.
A list of the four-seater vehicles you can explosionproof in this mission
includes:
1. Patriot
2. Washington
3. Admiral
4. Sentinel XS
5. Sentinel
6. Landstalker
7. Perennial
8. Glendale
9. Oceanic
10.Polaris V8
11.Pony
12.Rumpo
13.Burrito
14.Securicar
15.VCPD Cruiser
16.VCPD Enforcer
17.Ambulance
Only the Stretch, FBI Washington and Gang Rancher are the unobtainable ones
at this stage in the game.
METHOD 1 (GTA_Loco_PSP & PS2)
The only way to preserve the explosionproof armoring that will be toggled off
in a four-seater vehicle that you'll ride, is to dunk the vehicle into the
water while you're onboard a few seconds before the girls' life bar is
emptied. This can be quite risky and tricky in that you can get wasted or
that you won't keep the explosionproof property for a vehicle if your timing
is poor. Killing the girls or allowing them to get killed while you're on dry
land even when you're onboard the vehicle, or being out of the vehicle, in or
out of the water, won't preserve the explosionproof property.
There are at least four mission-assigned cars that you can immediately
acquire within the vicinity where the mission will take place, and these are
the Polaris V8, Oceanic, Admiral, Perennial and Glendale. The Polaris V8 and
Oceanic cars are the easiest to acquire among them. The former is parked
behind the brothel, while the latter will be parked right in front of you
once the rescue part of the mission starts. You might want to forego the
Polaris V8 since you can get another one in a better form, a bulletproof one
from a prostitution type of business, once you have owned all the 30 empire
sites.
The three others may randomly drive around, but if ever you didn't encounter
any of them on the street, then you have to get the ones being used by the
girls. As soon as the rescue part begins, where the life bar of the girls has
appeared, steal the car of your choice, drive it as quickly as you can to the
waters near the bridge going to Escobar International Airport, and dunk the
car there at the right time.
It could only be a hassle if you'll go for the cars being used as shields by
the girls in that, you will be obliged to pick up the girl once you come near
her or you'll fail the mission if you leave her behind. If you do pick her up
however, Cholos riding in cars won't stop chasing and attacking you.
For the Oceanic and Polaris V8 you can quite conveniently avoid passing by
near any of the girls while on your way to the waters. For the others though,
you will have to deal with the messy chase. If ever you have to obtain any of
the girls' cars, you must take her with you and prevent her from getting
killed along the way. Take note also that you can't kill any of the girls
when you dunk the car into the water, even while she's onboard. Only you will
get wasted, so this method won't work in failing the mission.
Assuming you survived obtaining any of them and have made it to the waters,
just wait for the girls' life bar to get emptied. A few seconds before the
bar disappears, drive the car into the water until you see your health bar is
slowly reduced. Just keep it like that until the mission fails. Drive out of
the water quickly afterwards, or get off and swim/push the vehicle if you're
having difficulties driving it out of the water. The explosionproof property
at this point will be permanently in place.
METHOD 2 (GTA_Loco_PSP & PS2)
If you want to explosionproof other vehicles that you can't easily obtain,
steal one first and then store it in your garage before you do the mission.
Start the mission until you reach the point where you have to rescue the
girls, and drive back to your garage as quickly as you can by using any
available means. Take the shortest route going back to your safe house, but
try not to come too near to a girl if ever you have to pass by one,
especially if you're driving in a four-seater vehicle. Actually, you must
avoid at all cost to pass very close to the spot where the shootouts are
taking place, or you will trigger the Cholos into ganging up on you even if
you didn't pick up any of the girls. This can spoil what you need to do along
the way.
Now once you've reached your garage, take out the vehicle you want to
explosionproof, and make your way to the seaside location near the bridge at
Escobar International airport. Wait for the girls' life bar to get emptied;
before it disappears and prior to failing the mission, drive the vehicle into
the water until your health bar is gradually reduced, which means you're
submerged already along with your ride. At this point, the vehicle has
already acquired the explosionproof armoring permanently. Just remain in the
vehicle while it is underwater until the mission has officially failed. After
the failure message appears, quickly drive or swim/push your ride out of the
waters and store it in your garage.
*****************************************************************************
10.08: FIREPROOF CUBAN HERMES
*****************************************************************************
Mission : Papi Don't Screech
Character : Umberto Robina
Location : Little Havana, Main Island
Availability: Mission exclusive
Difficulty : 1 or 2
Source : GTA_Loco
After doing a few missions for Umberto, he now trusts you enough to take care
of some personal things for him. He needs your big balls to protect his
father from some Cholo threat, as they plan to give Umberto a little payback
for messing with their affairs. You must fetch Umberto's father Alberto from
the Hyman Stadium and be on time for the opening of his cafe in Little
Havana, and must be careful as well not to stress him along the way or you'll
fail the mission. To make matters delicate, some Cholos are waiting in ambush
at certain points along the way.
You are required to drive Umberto's Cuban Hermes car for the task, thus you
mustn't destroy it or you'll also fail the mission given that it's another
mission-assigned car. Now as soon as you start the mission, the car is
converted into a fireproof one, a rather lame upgrade for a rather dangerous
assignment. You can choose to either fail the mission first just to
conveniently get the car, or you can complete the mission right away.
METHOD 1 (GTA_Loco_PSP & PS2)
For the option of failing the mission, you can just stress Alberto to death.
As soon as he's with you, get off the car, walk away from it and just leave
him there. You don't need to go very far though and soon enough Alberto's
stress meter will fill quickly. He'll have a heart attack and you'll fail the
mission, but the Cuban Hermes won't disappear as long as you don't go very
far from it. It will still be fireproof just waiting to be saved in your
garage.
METHOD 2 (GTA_Loco_PSP & PS2)
A more stressful option is to pass the mission.
Do the mission as normally required, use Umberto's car and fetch his father
Alberto from the Hyman Stadium. On the way back to Alberto's cafe, drive at a
moderate speed, avoid bumping into anything or raising your wanted level.
These can give Alberto a heart attack that can kill him and your mission.
Along the way you must also avoid some Cholos waiting in ambush, so you must
find a route that will take you quickly to Alberto's cafe safely and on time
for its opening.
Check out some routes via the Downtown shoreline passing through your safe
house and around Little Havana far away from where the Cholos are randomly
appearing. You will end up just a short distance drive away from your
destination. Don't be complacent though, always check your radar for the
random appearance of red blips representing the Cholos, and look for routes
that can avoid them. Once you manage to make it to the cafe without any
hassle to pass the mission, you will still be behind the wheels of Umberto's
fireproof Cuban Hermes, yours to keep for good.
*****************************************************************************
10.09: BULLETPROOF VENTOSO
*****************************************************************************
Mission : After the mission To Victor, The Spoils
Character : Louise Cassidy-Williams
Location : King Knuts, Downtown, West Island
Availability: Infinitely purchasable for $2,500
This will be your second and last bulletproof motorbike in the game that will
be infinitely purchasable in a downtown food store after you successfully
complete a mission for Louise. Incidentally, the mission will also open the
empire sites business building, that's probably one reason why you will be
offered an additional armored ride. The reward may be rather lame, but at
least this motorbike is armored and can still be useful somehow for some
tasks. At this point in the game also you probably have the sufficient money
already to purchase the motorbike in case you need it.
You can find the padlock icon where you can buy this bulletproof Ventoso to
the left side of the King Knuts building in its Downtown branch. There will
be no notification message that this armored motorbike will be available for
purchase after you finish the Louise mission, unlike the others.
*****************************************************************************
10.10: BULLETPROOF/FIREPROOF PONY
*****************************************************************************
Mission : Money for Nothing
Character : Bryan Forbes
Location : Downtown, West Island
Availability: Mission exclusive
Difficulty : 2
Source : GTA_Loco
If you've played GTA3 before, this mission is quite similar to "Decoy".
You, Forbes and Lance are going to plan out a way to sneak out a Pony van
full of drugs from a warehouse in Little Haiti. You have to pull this off
right under the noses of the DEA and cops by using a decoy van that you have
to drive to lure the cops far away from the real one that has the stuffs.
This bulletproof/fireproof Pony isn't the decoy van, but it's the other Pony
that has the drugs Lance and Bryan are driving. You will see this van only
after you drive into the warehouse marker. You need to fail the mission by
killing Lance or Forbes, since passing it requires that you drive far away
from the bulletproof/fireproof Pony and you won't see it anymore afterwards.
METHOD 1 (GTA_Loco_PSP & PS2)
Drive Forbes and Lance to the location of the decoy Pony van in a parking lot
near Forbes' place. Get in the decoy van with the guys, head down to the
warehouse in Little Haiti and drive into the red marker. Be careful not to
destroy the decoy van en route as it is a mission-assigned vehicle or you'll
fail the mission and will lose the opportunity to get the BP/FP Pony.
After the cut scene where it shows the decoy van gets repainted, you will
find Lance and Forbes riding the BP/FP Pony parked just beside the decoy van.
Don't bother stealing it from Lance as its doors are locked, that's why Lance
has to be shot through the windshield, so that you can get in it.
You must push the BP/FP Pony first out of the warehouse before you have to
kill Lance. The reason for this is that once you fail the mission, the
warehouse doors will be shut off while the vehicles are still inside. You
will be thrown outside with no means to get the BP/FP Pony again. But if you
fail the mission when the BP/FP Pony is outside of the warehouse already, it
will remain there where you left it. Don't worry about the cops too at this
point if you must push the BP/FP Pony out. Your wanted level will be raised
only once you get on the road riding in the decoy van.
Use the decoy van to push the BP/FP Pony until it is safely outside of the
warehouse. However, be careful not to destroy either of the vans when doing
so considering that they're not damageproof. If you accidentally destroy your
van when the BP/FP Pony is outside already, you won't lose the latter but the
doors will be locked. You'll have a difficult time pushing this all the way
to your garage then.
Now once the BP/FP Pony is on warehouse parking lot already, get off your
vehicle, take out your sniper rifle or any gun, get a good aim at Lance or
Forbes and pull the trigger. Your victim will fall off the van, mission will
fail, but the BP/FP Pony will still be there. Its door will remain open, and
all you have to do at this point is get in it, drive it to your garage and
save it there.
*****************************************************************************
10.11: FIREPROOF PONY
*****************************************************************************
Mission : Money for Nothing
Character : Bryan Forbes
Location : Downtown, West Island
Availability: Mission exclusive
Difficulty : 1
Source : GTA_Loco
In the same mission where you can get a BP/FP Pony, the decoy van you're
supposed to use as a bait to lure the cops away from Lance and Forbes is
fireproof before it gets repainted in the warehouse. It's almost pointless to
obtain this one considering that you can get a BP/FP one.
METHOD 1 (GTA_Loco_PSP & PS2)
Do the mission normally up to the point where you must head down to the
parking lot to pick up this van. As soon as you're beside it, take out your
gun and shoot any of the two guys to fail the mission. Just drive this van to
your garage and save it.
*****************************************************************************
10.12: FIREPROOF SENTINEL XS
*****************************************************************************
Mission : From Zero to Hero
Character : Lance Vance
Location : Downtown, West Island
Availability: Mission exclusive
Difficulty : 1
Source : GTA_Loco
Your last mission for Lance on the West Island has you helping him out
intercept a large shipment of Martinez's drugs over at the docks. You have to
seize two Barracks OL trucks full of stuffs, and then drive over to Lance's
safe house on the other island.
At the start of the mission, you and the others will be immediately onboard a
Sentinel XS that is fireproof. You're supposed to drive your crew in this car
to the destination, but if you're interested in obtaining this, you
definitely have to fail the mission. This will be nowhere in sight once the
gunfight at the docks is over, when you and Lance are to drive the trucks to
the Lance's safe house.
You might want to ignore this one if you need to use your limited garage
space for other special vehicles, since you can obtain another Sentinel XS in
a much better form later in a Reni mission. It's your choice in the end, if
you'll still be interested to collect this in any case.
METHOD 1 (GTA_Loco_PSP & PS2)
You must kill Lance and fail the mission to successfully obtain this car. You
can't kill him however, by shooting him through the windshield, even though
the car isn't bulletproof. You will just destroy the Sentinel XS and fail the
mission in the wrong way. Instead, you have to dump the Sentinel XS into the
water on a Downtown seaside spot near the Hyman Stadium just behind Lance's
hotel.
So once you get control of the car, proceed right away to the seaside
location, slowly drive the car into the water being careful not to go too
deep. You might find it difficult to retrieve the car later if you
accidentally went into the waters too deep. Just submerge the car deep enough
until you get the message that you have killed Lance, apparently from
drowning, and your mission will fail. Funny though how you will see Lance and
the two other guys casually get off the car and walk aimlessly, when Lance is
supposed to have died. But who cares about that when what's important is,
you're now in possession of a cool fireproof Sentinel XS.
*****************************************************************************
10.13: EXPLOSIONPROOF/FIREPROOF INFERNUS
*****************************************************************************
Mission : Accidents Will Happen
Character : Reni Wassulmaier
Location : Film Studio, Prawn Island
Availability: Mission exclusive
Difficulty : 3
Source : GTA_Loco
Reni's stunt driver in an action movie he's filming has quit, and while you
try to sell him some stuff since you thought he needed some when he called
upon you, you'll realize that he'll want to hire you as a replacement driver
instead.
Your task then is to drive a nice looking Infernus sports car in a high-speed
sequence, keep the action meter filled, and pass through several checkpoints
to add time to your timer until you complete the whole course required. The
stunt will also require bumping into stunt cars that will explode upon
contact, probably why the Infernus car assigned to you will be explosionproof
and fireproof to protect it from getting damaged. Incidentally, this car also
has an attractive exclusive Chrome Red color paintjob.
To obtain this sports car however, it is necessary to fail the mission. It
will be gone after you have driven it inside a building in a successful
conclusion of your stunt.
METHOD 1 (GTA_Loco_PSP & PS2)
The Infernus car must be dunked into the water in order to fail the mission.
It's the only way that will work in terms of preserving its special
properties in a post mission failure scenario. But there is a subtle catch in
this that if overlooked can still lead to not being able to keep the
armorings of the special car, and that is, YOU MUSTN'T RIDE THE CAR or you
will disable them.
The crippling effect though won't manifest itself not until AFTER you fail
the mission. If you get in the Infernus at any point during the mission, the
explosionproof and fireproof armorings will still be in full effect, but
these will be deleted once you have dunked the car into the water, and the
Infernus will revert back to a normal car. This is also one reason why you
can't fail the mission in other ways that involve riding in the car.
To get around this, you must instead carefully push the Infernus to the
waters by using a fire truck. This way you avoid any direct contact with it
that can delete the special properties. The car is unusually heavy, so using
any other smaller vehicle for pushing it might not work conveniently at all.
When you start the mission and as soon as you see the car in front of you,
drive over to the fire station and get the fire truck. Go back to the film
studio and carefully push the Infernus towards the seaside location in
Downtown, near Hyman Stadium, West Island. Do not go anywhere in the East
Island beach, given that the fire truck can't travel properly in the sand.
It'll take you one hell of a time pushing the car and you might just
eventually destroy it even before you can reach the waters.
It might also take you a couple or more fire trucks to successfully push the
Infernus, but whatever it takes, you can have your own sweet time in
obtaining a fire truck every time you need to, given that you aren't
constrained in your actions in terms of time, if you haven't driven yet into
the start line, or proximity to your mission location including the mission-
assigned Infernus car. So if the fire truck you're using eventually gets
damaged, just get another one and continue what you were doing.
Once you've reached the location for dunking the car, push it carefully into
the water until the game acknowledges that you have destroyed it. Avoid
getting it stuck along the way or you will never obtain its special
properties if you're left with no other course of action but to ride in it to
get it unstuck.
So after the fade out followed by mission failure, you will still find the
car where you ditched it. At this point, it's already safe to ride in it.
Just drive or swim/push it out of the water, store it in your garage and
save. You now own a nice explosionproof/fireproof Infernus car.
*****************************************************************************
10.14: COMPREHENSIVEPROOF YOLA
*****************************************************************************
Mission : Unfriendly Competition
Character : Diego and Armando Mendez
Location : Mendez Mansion, Prawn Island
Availability: Mission exclusive
Difficulty : 5
Source : GTA_Loco
It's an armored boat in this case, although not necessarily a good-looking
one, it's a cool fully armored vehicle nevertheless.
This will serve as the get away vehicle of the second drug dealer that you
have to kill for Armando. Armando is worried that some competition has moved
into the city, that's why he will ask for your help to eliminate this threat
for him.
It's probably the most difficult armored vehicle to obtain in the game, borne
by the fact that you must go through a nightmarish shootout with LOTS of
heavily armed women, at the second and third phase of the mission, before you
can reach the comprehensiveproof Yola boat moored at the northernmost part of
the East Island beach. And you can't get far away from the dealer when it's
time for you to kill him or you will fail the mission. So there's no point in
trying to avoid the chase part and just proceeding to the location of the
boat.
You must follow your target closely, but whatever happens, do not kill him
yet, not until you reach the location where the boat is. If you kill him
right away and passed the mission, the boat will disappear if you didn't have
a close visual on it yet. Do not attempt as well to run away with the boat
without killing the drug dealer. You will get wasted without given any reason
why. But this is probably for failing the mission for not accomplishing the
required task, so that the game will delete the boat and you as well. This
therefore requires that you have to pass the mission to be able to obtain the
comprehensiveproof Yola successfully.
It's an essential preparation for your survival to arm yourself to the teeth
when you do this mission. It won't be a walk in the park task and you will be
put in an extremely gritty situation that you have to overcome for your
successful quest of an armored boat.
METHOD 1 (GTA_Loco_PSP & PS2)
Do the mission until you reach the part where you have to go after a second
drug dealer billeted in Standing Vice Point hotel. Once you're there, prepare
yourself for some wicked fireworks.
Kill all the attacking women in the poolside area until the last one of them
falls. Use your most lethal weapons to eliminate the threats, and try to save
as much of your armor and health as you can since you will need these badly
all throughout the mission.
Once you've taken out all the poolside enemies, the following cut scene will
show the dealer escaping in a Quad bike along with an armed escort. Trigger
the chase, get in the other Quad bike, and follow your target closely. Take
note not to use a molotov prior to the chase, if ever you suddenly felt the
urge of doing so, in the thought of softening him up first and as well as
quickly eliminating his armed lady bodyguard. The dealer will get off his
ride, and strangely, he will just aimlessly wander around the beach. If this
happens, you've screwed up already your quest for the CP Yola given that
there will be no way at this point to make him proceed to his supposed
destination, and given that you can't distance yourself far away from him
either or the mission will fail without the boat.
During the chase, quickly kill his armed lady escort, and once she's down,
get on the left side of your target while you continue to follow him. Avoid
getting behind him, as he will be tossing grenades at you. At some point
along the way, a helicopter with a couple more armed ladies will appear and
will try to nail you down. Take down the airborne threats as well, but be
careful not to lose your primary target if you have to get off your bike.
With everyone dead and all that remains is the dealer, just follow him until
you reach the northernmost part of the beach where you will see the CP Yola
boat moored on the shore. At this point, the dealer will get off his ride and
will unload some rounds at you, waste him in return to finish off your task.
With the dealer finally dead and the mission successfully completed, get in
the boat and sail towards your Clymenus Suite safe house to stash your nice
reward.
Drive it on a grassy area by the parking lot near your safe house, and from
there you can just push it towards your garage. The boat is lightweight and
can be very easily push; don't worry too about destroying the boat if you
crash it too much while pushing it to your garage considering that it is
damageproof. The boat might also look too long to fit in the garage, but
don't worry, as it will fit in there just fine. Store it lengthwise, a little
portion of it will be sticking out of the garage but it won't disappear when
you close the door. You just need to get in another vehicle that will serve
as your remote control to close the garage's door to save your exotic
collection.
*****************************************************************************
10.15: BULLETPROOF/FIREPROOF STRETCH
*****************************************************************************
Mission : Kill Phil
Character : Reni Wassulmaier
Location : Film Studio, Prawn Island
Availability: Mission exclusive
Difficulty : 1 or 3
Reni's director Barry is in big trouble with some people he owes some money
to, and they're threatening to kill his good friend Phil who is arriving in
Vice City for a concert. Phil happens to be the 80's pop music super
celebrity Phil Collins, who made a surprising appearance in the game.
Barry will need your services to protect his good friend from getting harmed,
so you must fetch Phil from a secret place where he will arrive, and then you
must escort him to safety until he reaches his hotel. As an added security,
Barry has purchased for the occasion a bulletproof/fireproof Stretch that you
will drive to transport your special guest. This car also has an exclusive
Black paintjob that is unobtainable from Pay N Spray. A normal Stretch limo
only has Red, White and Gray colors you can have from Pay N Spray.
You can choose either to fail the mission first and save the limo, or you can
complete your assignment right away and then keep it afterwards. Either way,
the armoring of the car won't be affected at all, so it's your choice which
option to go for.
METHOD 1 (GTA_Loco_PSP & PS2)
Failing the mission first is an easier option. You need not go through any
hassle with the gangsters who will try to kill Phil, or the cops whom you
might accidentally alert as a result of your confrontation with your
adversaries. For this option though, you must kill Barry by any means while
you're onboard the Stretch. Do not allow him to ride in the limo or you will
be forced to use the waters. And if you kill Phil by sniping him when he's in
the limo, it will disappear after the fade out. So preferably, he has to die
while he's off the limo and you're in it.
At the start of the mission, accompany Barry to a hotel parking lot where you
have to pick up the bulletproof/fireproof Stretch. Get in the BP/FP Stretch
quickly and drive away from Barry as quickly as well. Kill him in any way
while you're riding in the Stretch, either you drive by him or just run him
over. Once the mission fails, there will be no fade out and the Stretch will
still be with you, still bulletproof and fireproof. Drive it to your garage
and save. It's as easy as a pie.
METHOD 2 (GTA_Loco_PSP & PS2)
Your normal option would be to complete the mission as required and just save
in your garage your cool reward afterwards for keeping Phil alive.
Pick up the Stretch from a hotel parking lot, and then drive over to the
location where Phil will be arriving. After the cut scene, you will find
yourself in the middle of an attack by a group of about six assailants. Take
them out quickly and then get in the Stretch. Drive Phil and Barry as quickly
to the hotel as you can, and be wary of more attackers that will come at you.
But since you're riding in a bulletproof car, you shouldn't worry much about
this.
However, along the way you still have to be careful with figuring in crashes
and random explosions around you, considering that the car you're driving
isn't damageproof or explosionproof. The attackers are aggressive, who will
bump hard into your car repeatedly as they open fire. Any collateral victim
around the place might trigger an unexpected explosion your car might get
caught into. That can spell doom for your mission and the bulletproof/
fireproof Stretch. Besides, you also wouldn't want your music idol to die in
such a disgraceful manner would you?
Once you've reached the hotel, drive into the marker to complete the mission,
drive home the Stretch, and save it in your Clymenus Suite.
*****************************************************************************
10.16: BULLETPROOF STRETCH
*****************************************************************************
Mission : After the mission Kill Phil
Character : Reni Wassulmaier
Location : Sunshine Autos, Little Havana, West Island
Availability: Infinitely purchasable for $5,000
If for some reasons you've missed getting Phil's bulletproof/fireproof
Stretch in the mission "Kill Phil", or if one of your garages unfortunately
ate the car, you can always just buy one again in the Sunshine Autos showroom
in Little Havana after you complete the aforementioned Reni mission. It's
bulletproof only though, sans the fireproof armoring, one special property
less than Phil's limo but useful nevertheless.
You will receive a message immediately after you complete the mission "Kill
Phil", informing you of a new purchasable item at the Sunshine Autos
showroom. That's the bulletproof Stretch that you can buy for $5,000. It's
infinitely purchasable from the showroom any time you need it. If you're
facing the two garages located to the left of the showroom's main building,
it's the left icon that is the BP Stretch. Just like the BP/FP Stretch in the
Reni mission, the BP Stretch also sports an exclusive Black color.
*****************************************************************************
10.17: COMPREHENSIVEPROOF SENTINEL XS
*****************************************************************************
Mission : So Long Schlong
Character : Reni Wassulmaier
Location : Film Studio, Prawn Island
Availability: Mission exclusive
Difficulty : 2
Source : GTA_Loco
Reni has upset Diego Mendez for putting you in contact with Ricardo Diaz, so
Diego has sent out some of his men to eliminate Reni as a consequence. Reni
will ask for your help to prevent Diego's men from searching the film studio
premises, while he tries to make good his escape. You can't leave the studio
when you're supposed to be covering for Reni's escape or else you'll fail the
mission even before the CP Sentinel XS cars will appear. They will appear
only once Diego's men will have found Reni in a compound near the Malibu
Club. It's from these groups of Armando's goons that you can obtain any one
or both of the comprehensiveproof Sentinel XS cars, so you'll have to wait in
the film studio until Reni will page you.
METHOD 1 (GTA_Loco_PSP & PS2)
Do the mission as normal, kill all the goons that will enter the compound to
search the premises for Reni's whereabouts. Continue doing this until you
receive a pager from Reni asking you to rescue him from Armando's goons who
discovered where he is hiding. At this point, the comprehensiveproof Sentinel
XS cars will also appear being used as shields by the goons, in the same
location where Renis is.
Now instead of helping Reni, you must fail the mission to be able to preserve
and obtain the special properties of the comprehensiveproof Sentinel XS. The
armoring of the cars is toggled off only while Reni's life bar is on screen
and you haven't entered the part yet where you must save him. Once you have
formally entered the rescue part of the mission,(and where Reni's life bar
has disappeared already), after the fade out and a cut scene, the Sentinel XS
cars will revert back to being normal ones.
This part in the mission that you must avoid from happening can be triggered
if you approach the location where the shootout is going on ON FOOT, or if
you enter the compound in any manner. There is a "trigger zone" within the
vicinity of the compound that covers the area from the partially opened gate
extending to the empire site located just across the road. If you go on foot
within this area, you will trigger the next stage in the mission where the
Sentinel XS cars won't be comprehensiveproof anymore.
You can avoid this however, by simply not getting off your vehicle or
entering the compound while you wait for Reni to die. So get in any vehicle
once Reni has paged you, head over to the compound and park by the gate to
get a good visual on Reni, and then just wait for his life bar to get
emptied. Upon failing the mission, go inside the compound and just drive any
one of the two or both of the unlocked comprehensiveproof Sentinel XS cars to
your garage and save it.
*****************************************************************************
10.18: EXPLOSIONPROOF/FIREPROOF PCJ 600
*****************************************************************************
Mission : Burning Bridges
Character : Armando & Diego Mendez
Location : Prawn Island
Availability: Mission exclusive
Difficulty : 4
Source : GTA_Loco
The time has come for you and Lance to sever your employ from the Mendez
brothers. But Armando and Diego's terms are not that favorable to you, and
you'd be double-crossed by them instead of coming into any acceptable terms.
You and Lance will be clobbered and dumped in an oil depot by the airport
where both of you were supposed to be executed by Mendez's goons. Their plan
will fail however, as they'll accidentally shoot at the fuel pipes instead
that will start a tremendous fire in the place.
Your crucial task at this point is to save Lance who is trapped between the
fires that you have put out by shooting at three valves. But concealed also
from view, located beside the third valve, is the get away PCJ 600 that you
and Lance must use to escape from the fiery place. Naturally, the motorbike
is explosionproof and fireproof armored to withstand the blaze so that you
and Lance can safely get away from the exploding place.
If you successfully conclude the mission, the armored motorbike will be gone,
that's why it is necessary that you fail your assignment in order to obtain
it. However, whatever you do, you mustn't leave the place without killing
Lance, or just allowing the pressure meter to fill in or you'll still get
wasted however you're far away already from the place.
METHOD 1 (GTA_Loco_PSP & PS2)
You must kill Lance right away by shooting him. As soon as the place starts
burning and the pressure meter appears, use any of your guns to shoot Lance
who will be moving to and from where he is trapped. Don't use a flamethrower,
molotov, rocket launcher or grenades as Lance is explosionproof and fireproof
at this point, so you have to rely on your bullet-based weapons instead. Once
he dies, the flames will all be instantly extinguished. Look dead straight
ahead of you, on a distance you will still find the motorbike where it is
parked, just get over where it is and drive it to your garage and save it.
Alternatively, you can also use the Sentinel XS car parked by the wall. Get
in the car and gain speed, bail out before you enter into the burning valves.
If your timing is right, this will run over Lance and will kill him
immediately. If this won't work however, you might just have to resort to
shooting Lance to death.
Do not attempt to get past the fires even if you're fireproof already, or
you'll still get wasted, as the script obviously didn't want it to be that
easy for you to just shortcut your way through your tasks.
METHOD 2 (GTA_Loco_PSP & PS2)
If for some reasons you can't kill Lance using your guns or the car, you have
to work your way around the place then until you reach where he is trapped.
Shoot your way past Mendez's goons who will confront you along the way, shoot
at the first and second valves, while taking out any of the goons that will
try to stop you on your way. When you're done with the two valves, head over
to the third valve near where Lance is. Once you've got a visual on him,
shoot him instead of shooting at the last valve. This will fail the mission
for killing Lance instead of saving him, but on the brighter side the
motorbike will still be there just waiting for you to save it in your garage.
*****************************************************************************
10.19: BULLETPROOF EMPIRE SITES CARS
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Mission : Empire Building
Availability: Infinitely spawned at Empire Sites, after taking over all of 30
Empire Sites in Vice City
Location : Vice City
Difficulty : 5
Source : Archaon, Lord of End Times
For the first time in a GTA game, bulletproof cars are now regularly spawned
in designated locations even on free roam! Thanks to Archaon, Lord of End
Times for contributing this information.
This is another new feature in a GTA game. In the past, all types of armored
vehicles can only be found and obtained inside storyline missions and some
side missions. GTA: Liberty City Stories offered a rather novel feature by
rewarding you with a couple of free roam BP/FP vehicle at the end of a couple
of side missions. The only catch in those bonus vehicles was, they were one-
time free-roam spawn only. Failure to save them in your garage once they
appear can lead to their loss for good.
GTA: Vice City Stories however tweaked this feature a bit by providing you
with an unlimited supply of six types of bulletproof cars outside of any
mission, although you still need to perform certain tasks that are
essentially part of a mission, in order for them to appear and become
bulletproof. Your reward will always be outside of your property anytime you
need it. No purchases or any more missions necessary.
METHOD 1 (PSP & PS2)
The bottom line in obtaining the bulletproof cars is to take over ALL OF THE
30 EMPIRE SITES around Vice City. Once you have accomplished this, a message
will appear on your screen telling you that all the cars outside of your
empire sites have been upgraded, meaning, they are now bulletproof.
However, you won't be able to own all the 30 empire sites not until quite
late in the game. You can take over only the 29 empire sites out of the 30;
the 30th empire site owned by the bikers gang can't be taken over not until
you do the mission "Hostile Takeover" for the Mendez brothers which about
halfway through the second island missions.
There are six different types of bulletproof cars you can have in your Empire
Sites, depending on what particular type of business exists:
1. Bulletproof Idaho - Protection Racket
2. Bulletproof Admiral - Loan Shark
3. Bulletproof Polaris V8 - Prostitution
4. Bulletproof Stallion - Drug
5. Bulletproof Sabre Turbo - Smuggling
6. Bulletproof Landstalker - Robbery
If you change a particular business to another type of business, the type of
bulletproof car will change likewise.
Methodology on Empire Site building and management of them will not be
outlined here anymore, since those are pretty much covered already in other
walkthroughs. This mission can be somewhat time-consuming and rather
difficult as it isn't a simple walk in the park of just grabbing an Empire
Site from a gang and then keeping it without any hassle. You also have to
constantly protect your acquisition from regular attacks by business rivals,
both from whom you grabbed an empire site and from another gang that will
take an interest in your property. Expect random attacks on any of your
business sites as your acquisition expands. Failure to protect your Empire
Site can lead to its acquisition by a rival gang, which can significantly
affect your quest for the bulletproof cars longer than it should, not to
mention the annoying experience.
One trick that can work here is to save and reload your game for every few
empire sites that you took over. This somehow clears off any repercussions
from your previous actions. When taking over empire sites successively, it
may be a good idea also to ride in an R3 mission vehicle that you can toggle
a mission from to prevent attacks from occurring, en route to another empire
site that you have to take over. Doing R3 missions hold off and cancel
attacks from rival gangs, so this little trick can be a clever way. You can
then just cancel the R3 mission once you're at the empire site already to
initiate your attack. Get in a different vehicle first, then get in your R3
mission vehicle again, park it substantially away from the perimeter of the
empire site, and then start your attack on the empire site. The purpose of
doing this is to prevent your R3 mission vehicle from vanishing once you've
successfully concluded your take over.
On the PSP version, apart from the time required taking over and protecting
an Empire site, another consideration that can be time-consuming as well in
your quest for the bulletproof cars are the glitched garages. Garages on the
PSP version eat stored vehicles on a regular basis if not managed carefully.
In relation to Empire Building, it appears that you can take over and develop
only one Empire Site at a time, or for some reasons your stored vehicles in
at least one garage will vanish if you do more take overs consecutively. That
means, if you plan on seizing a large number of sites in one go, you must
check on your garages first every time before you proceed. This is an
important requirement if you have other acquired special vehicles from
earlier missions that you will like to keep for good in your garages.
But like what's mentioned in the section about the garages, when this game
was transported on the PS2 platform, this bug was significantly corrected.
It won't be much of a concern anymore about your vehicles vanishing in your
garages when doing the Empire Site building for an extended time.
*****************************************************************************
10.20: BULLETPROOF BF INJECTION
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Mission : After 15 levels of Beach Patrol side mission
Location : Washington Beach, West Island.
Availability: Infinitely purchasable for $5,000 at Sunshine Autos showroom,
Little Havana, West Island
Difficulty : 3 or 4
Source : Archaon, Lord of End Times
This is another bulletproof vehicle that will serve as a reward after you've
completed 15 levels of the side mission "Beach Patrol". You will be notified
about its availability at the Sunshine Autos showroom immediately upon
completing the side mission, and it will be infinitely purchasable from there
for $5,000.
The side mission can be obtained by riding in a BF Injection parked by a
lifeguard house in the beach, at the back of Standing Point Vice hotel, East
Island. There are three random sets of missions you can expect to do in Beach
Patrol and they involve: 1) Driving a paramedic to patients spread out in the
beach 2) Saving drowning swimmers in the sea by throwing lifesavers and
2)Knocking off Sanchez-riding gangsters who are creating havoc in the beach.
These three types of mission are basically patterned after the normal side
missions Paramedic and Vigilante, except that the number of people involved
does not go up in numbers as you go further up the levels.
You can cycle through the missions by starting and canceling it, to choose
which one you think you can accomplish more easily. Just like the other side
missions, you can complete the 15 levels on a 5 level checkpoints basis at
your convenient time.
*****************************************************************************
10.21: FIREPROOF STINGER
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Mission : Turismo Race - Unlocked after the mission When Funday Comes
Race no.4 : Rum & Salsa Sting
Location : Sunshine Autos/Little Havana, West Island
Start Line : Little Havana, West Island
Availability: Infinitely obtainable from the race
Difficulty : 2
Source : GTA_Loco
The fireproof cars are in the game again! Ever since GTA:Vice City, all the
racing cars in street races have been fireproof. Most of them are nice to
have, but unfortunately you don't have enough garages or garage space to
store all of them. Sadly however, this time around, only the Stinger is
obtainable among the fireproof racing cars that also include a Cheetah and an
Infernus.
There is another fireproof Stinger in the mission "Caught as an Act", so if
you've missed obtaining this from that mission or garage space didn't permit
early on, don't worry as you will have an infinite chance of obtaining it
anytime you do race no.4 of the "Turismo Race" after it is unlocked. It might
be preferable to obtain the FP Stinger in the "Turismo Race", particularly
the black and light blue one, given that they have an additional special
property in terms of an exclusive paintjob.
The trick in obtaining this and preserving its fireproof property involves
not starting the race, killing the driver by sniping him, and then getting in
his car once he fall off his ride and before the scene fades out followed by
mission failure. If you do not get in his car quickly, it will disappear
after the fade out.
.............................................................................
WARNING: Never use any of your armored vehicles when doing this mission. For
some reasons, the mission will PERMANENTLY DISABLE the vehicle's special
properties as soon as you ride in it after you started the race, as well as
while it is ongoing. Everything will return back to normal only once the race
is over, whether you failed or completed it, and you can safely ride again
your armored vehicle without crippling its special properties.
.............................................................................
METHOD1 (GTA_Loco_PSP & PS2)
Step into the race menu marker where it is located. One is in Sunshine Autos
in Little Havana where you can enter race nos. 1 to 5, and the other is in a
carnival stall in Vice Point just behind your Clymenus Suite safe house where
you can enter race nos. 6 to 9.
Choose which race is the fireproof car to your liking. Head down to the start
line in any vehicle, but do not drive into the red marker, or do anything
else that would trigger the race. If you accidentally triggered the race,
either by bumping into your racing opponents or hitting any of them, it will
be difficult to prevent them from completing the race laps. Allowing them to
do so will turn them again into normal cars sans Fireproofing. The special
property is toggled off only before and during the race while your opponents
haven't completed the laps yet.
Much like how you can get the Fireproof Quads in Louise's mission When Funday
Comes, you have to fail the race by killing the driver of the car then
seizing his ride before the scene fades out. Prior to the race, the car doors
are locked, so there's no chance at all in stealing it. The cars will be
unlocked only after they have returned again to the start/finish line, but
that is precisely what you don't want to happen because by that time, the
cars will no longer be Fireproof. And if you fail the mission without getting
in the car, it will disappear after the fade out.
So once you arrive at the start line, whip out your sniper rifle or any
machine gun, and then stand very close beside the car you like. Make a
careful aim at the head of the driver then pull the trigger. If you do it
right, the driver will fall off the car and the door will open. You have a
very brief window of time to get in the car before the mission fails. If you
manage to get in just in time, once the scenario returns back to normal, you
will still find the car in your control, and its fireproof property will
still be in place.
*****************************************************************************
10.22: FIREPROOF PCJ 600
*****************************************************************************
Mission : Turismo Races
Location : Sunshine Autos
Little Havana, Main Island
a. Race no.1 : Escobar Run-way
Start Line : Escobar International Airport, Main Island
b. Race no.3 : Port Sports
Start Line : Vice Point, Main Island
c. Race no.5 : Cuban Wheels
Start Line : Little Haiti, Main Island
Location : Carnival
Beach, West Island
a. Race no.7 : High Stakes Highway
Start Line : Vice Point, West Island
b. Race no.8 : Asphalt Assault
Start Line : Ocean Beach, West Island
Availability : Infinitely obtainable from any the races.
Dufficulty : 1
Source : GTA_Loco
Ever since GTA: San Andreas, all the PCJ 600s in the street races have been
designated fireproof motorbikes, and now it's back again in this game. In
fact, only a PCJ 600 is used as a motorbike for all the races this time,
under the motorbike category. Note that the Black PCJ 600 has an exclusive
paintjob also.
As an alternative, you can also obtain a special PCJ 600 from a storyline
mission in a better armoring, an EP/FP one, so you might want to ignore this
in the end.
.............................................................................
WARNING: Never use any of your armored vehicles when doing this mission. For
some reasons, the mission will PERMANENTLY DISABLE the vehicle's special
properties as soon as you ride in it after you started the race, as well as
while it is ongoing. Everything will return back to normal only once the race
is over, whether you failed or completed it, and you can safely ride again
your armored vehicle without crippling its special properties.
.............................................................................
METHOD1 (GTA_Loco_PSP & PS2)
Step into the race menu marker where it is located. One is in Sunshine Autos
showroom in Little Havana and the other is in the Fairground in Vice Point
just behind your Clymenus Suite safe house.
Choose in the race menu any race on the motorbike category where it is
available. Head down to the start line in any vehicle, but do not drive into
the red marker, or do anything else that will trigger the race. Don't bother
attempting to steal the motorbike by slapping on the racer, as your character
won't respond to your command. Instead, whip out your sniper rifle or any
gun, and then stand very close beside the PCJ 600 you like. Aim carefully at
the head of the racer, and then pull the trigger. As the racer falls off the
motorbike, quickly hop in it, press X a little just for the motorbike to
acknowledge your possession of it so it won't disappear after the fade out.
Once the scenario returns back to normal, you will still find yourself riding
on the PCJ 600, fireproof still and just waiting for you to keep it in your
garage.
*****************************************************************************
10.23: FIREPROOF WASHINGTON
*****************************************************************************
Mission : Courier Briefcase
Robbery Mission nos.1 & 6
Location : Robbery Empire Sites
Availability: Infinitely obtainable from Empire mission
Difficulty : 1 or 3
Source : GTA_Loco
It's not only bulletproof cars that your Empire Sites provide, but you can
also find some additional fireproof vehicles in missions for your ROBBERY
business. If you're doing the missions for the first time, your target in the
first and sixth robbery missions will be driving a fireproof Washington car.
This is perhaps to prevent you from conveniently just torching the courier
out of his car so that you can easily steal the briefcase from him, which is
your main objective here. You are then supposed to bring back the stolen
briefcase to you empire site to complete the mission.
This has to be accomplished also before the courier can reach his destination
or you will fail your task. The mission will instruct you to damage his car
in any manner to force him out of the car and leave the briefcase, but
whatever you do, you mustn't destroy the car or you'll fail the mission. You
need to scare him away or kill him if it's possible, so that you can steal
the briefcase and bring it back to the robbery business site where you
started the mission. The car is optional for the job, but assuming you want
to keep the fireproof car as an additional bonus as well, then it is
important that you have to figure out a way to steal it.
Take note that starting from this fireproof Washington car, all the other
fireproof vehicles you can find in the robbery mission can be "created" in a
better form in the mission "Got Protection?" for Marty J. Williams, where you
can explosionproof any four-seater vehicle, an armoring a tad better than
just fireproof. Except for the boats, all the vehicles involved in all the
levels of this empire business mission are four-seaters.
METHOD 1 (GTA_Loco_PSP & PS2)
Start the mission as normal, trace the car on the map and head over to its
location. Most of the time the car will start moving as soon as you get on
the road, but there are also occasions when it won't move right away not
until you get too close to it. If it didn't drive away immediately, you get a
better chance of stealing the car from the courier by sniping at him so that
he'll fall off his ride and leave the door hanging open. You need to do this
given that the car will be locked and you won't be able to just yank the
courier out.
Once you have a good visual on the stationary car, position yourself in front
it, approach it carefully, and get close enough to get a good headshot at the
driver using a sniper rifle. Aim carefully, and then shoot. The driver as
well as the briefcase will fall off the car, so all you have to do at this
point is sprint towards your fallen target and grab the briefcase. Get in the
car quickly and use it to drive back to your empire site to complete the
mission. The car will still be with you afterwards.
Along the way you will be chased and shot at by a couple of your target's
back up security, plus at least a couple of wanted stars from the cops, so
try to lose the heat first by using the nearest Pay N Spray. If at this point
the armed backups are still harassing you, try to take them out any way you
can while being careful not to lose your fireproof Washington car.
METHOD 2 (GTA_Loco_PSP & PS2)
If you're not into completing the mission yet or have completed it already
and you're just after the car, one hassle-free way to get it is to just fail
the mission.
Start the mission, trace the location of the car. Whether it starts to drive
to its destination or remains parked there where it spawned, once you have a
clear visual on it, cancel the mission by pressing R3 twice consecutively.
The car will just sit there where it spawned or where it was along the way,
with the driver still onboard. If there happens to be some occupants in the
car, they will just get off and leave the driver alone. But whatever happens,
do not attempt to open the door since it will be locked, and by doing so will
only prompt the driver to get off and close the door. This will leave you the
inconvenient option of pushing it to your garage.
Whip out your sniper rifle instead, aim carefully at the driver's head and
fire. He will fall off the car leaving the door hanging open, just get in the
car and save it to your garage.
METHOD 3 (GTA_Loco_PSP & PS2)
Another way to fail the mission is to just wait for the car at its
destination point. As soon as your target appears on the radar, get in a
helicopter and fly quickly ahead to the courier's destination marked as a
dark red blip on the map. Do not get too close however when following it, or
fly over it if you're in an aircraft, or you'll raise some wanted levels as
well as you'll alert a couple of car-riding armed back-ups. Take note that as
you go higher up the levels of the mission, your wanted level is increased
also.
Once you've reached the destination ahead of your target, just wait for the
car to arrive at the location to fail the mission. The car will just stop on
the spot, but the driver will stay in the car. You can now safely approach
the car without getting any heat from both the cops and the armed escorts.
Get in front of the car, shoot the driver through the windshield and he'll
fall off his ride. Hop on it and drive it away to your garage and save.
*****************************************************************************
10.25: FIREPROOF GREENWOOD
*****************************************************************************
Mission : Courier Briefcase
Robbery Mission no.1
Location : Robbery Empire Sites
Availability: Infinitely obtainable from Empire mission
Difficulty : 1 or 3
Source : GTA_Loco
In the same robbery mission where you have to grab a briefcase from a courier
in a Washington car, the armed back ups of your target ride in a couple of
Greenwood cars that are fireproof as well. Getting any of these FP Greenwoods
requires that you fail the mission for a trouble free way. It will be quite
difficult to steal any of them from the driver since they will be moving and
shooting a lot.
METHOD 1 (GTA_Loco_PSP & PS2)
Start the mission, trace the location of the courier in a Washington car. If
your target drives away immediately and its escort Greenwood shows right away
following the courier behind, then you're good to go. There are times when
it's only the Washington car that is visible, so if this happens, chances are
you have to provoke the situation for the Greenwood cars to appear. If you
prefer not to engage in a confrontation however, reload the mission until you
get the one where the FP Greenwoods will spawn immediately following the
Washington car close by.
Assuming the Greenwood cars appeared immediately as escorts, trace their
location and head over there right away. As soon as you get a good visual on
the group, cancel the mission. Some of the armed men aboard the Greenwood car
will alight, but the driver will remain in the car. At this point, it's now
safe to approach the car and steal it. Do not attempt to open the door as it
is locked, if you do that, the driver will get off and lock the car's door.
This will require you then to push the car all the way to your garage, which
isn't convenient at all.
Instead, whip out your sniper rifle, and take a good headshot at the driver.
He'll fall off the car leaving the door hanging open, just get in the car and
drive it away to your garage.
METHOD 2 (GTA_Loco_PSP & PS2)
If you have provoked the situation where the armed escorts in Greenwood cars
will open fire at you and raised your wanted level with the cops, lose the
heat from the cops first by using the Pay N Spray, then attend next to the
Greenwood cars. Look for a good place to trap any of them, like in a fenced
location, since they will be chasing and attacking you throughout the
mission, while the courier hasn't reached his destination yet. If you managed
to get them stuck somewhere, like against a wall or any structure, quickly
get off your car, take out your sniper rifle or any machine gun, take a very
careful aim at the driver, and then shoot his head off through the car's
windshield. He'll fall off the car leaving the door open, hop in it and drive
away. His armed occupants will also attack you once you have killed their
driver, so just take them out if you have to before you steal the car. Just
wait for the mission to fail by allowing your target to reach its
destination, and save your fireproof Greenwood in the garage.
*****************************************************************************
10.26: FIREPROOF SECURICAR
*****************************************************************************
Mission : Money Truck
Robbery Mission nos.2 & 4
Location : Robbery Empire Sites
Availability: Infinitely obtainable from Empire mission
Difficulty : 1
Source : GTA_Loco
Your target in the second and fourth robbery mission is to steal a fireproof
Securicar along with the money it is carrying. If you pass the mission
successfully, the mission will delete the truck. So this means that you have
to fail your task to be able to get the fireproof Securicar.
METHOD 1 (GTA_Loco_PSP & PS2)
Obtain the mission from your empire site, and locate the whereabouts of the
van. If it starts moving right away, try to get ahead of the van and wait for
it anywhere along the route it will take. You can approximate this by
checking on the pause map regularly, to give you an idea on the path the
Securicar van will pass through.
When you've found a good spot already, just wait for the van to show up, and
as soon as you have a visual on it as it comes close to where you are, cancel
the mission quickly. That will stop the Securicar on its track; its driver
however will remain inside as if just waiting for you to steal his ride.
Approach it, position yourself in front of the van, use a sniper rifle and
shoot the driver out. He'll fall off the Securicar van leaving the door
hanging open, just hop in the van and save it in your garage.
*****************************************************************************
10.27: FIREPROOF MOONBEAM
*****************************************************************************
Mission : Money Truck
Robbery Mission no.2
Location : Robbery Empire Sites
Availability: Infinitely obtainable from Empire mission
Difficulty : 1 or 3
Source : GTA_Loco
This is just one of the several fireproof vehicles that will be used by the
armed escorts of your mission's primary target. In particular, this fireproof
Moonbeam will always appear as the vehicle carrying the armed back-ups of the
Securicar van in at least one of the levels for the "Money Truck" robbery
mission. The method to obtain this is essentially similar most of the
fireproof vehicles on the different robbery missions.
METHOD 1 (GTA_Loco_PSP & PS2)
Start the mission, trace the location of the Securicar van, and if a couple
of these Moonbeams shows right away following the Securicar behind, then
you're good to go. As soon as you get a good visual on the group, cancel the
mission. As is the routine, some of the armed men aboard the Moonbeams will
alight, but the drivers will remain behind the wheels. At this point, it's
now safe to approach any of the vans and steal it. Do not attempt to open the
door as it is locked, and if you do that, the driver will get off and lock
the door, which will force you then to push the van all the way to your
garage. That's why you must avoid this from happening.
Instead, whip out your sniper rifle, and take a good headshot at the driver.
He'll fall off the van leaving the door hanging open, just get in it and
drive it away to your garage.
METHOD 2 (GTA_Loco_PSP & PS2)
If you have provoked the situation where the armed escorts will attack you
and you've raised your wanted level with the cops as well, lose the heat from
the cops first by using the Pay N Spray. Now once you're clear, look for a
good place to trap any of the Moonbeams, like a fenced location, since they
will be chasing and attacking you throughout the time, while the courier
hasn't reached his destination yet. If you managed to get any one of them
stuck somewhere, quickly get off your vehicle, take out your sniper rifle or
any gun, take a careful aim at the driver, and then shoot his head off
through the car's windshield. He'll fall off the van leaving the door open,
hop in it and just drive it away. Wait for the mission to fail by allowing
your target to reach its destination, so that you can finally save your
fireproof Moonbeam in the garage.
**********************