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Checking the margins, checking the margins, blah, blah, blah...

Forelli_Boy presents:
The UniGuide to Vice City Stories!
version TWO SE

Were you expecting some distracting ASCII art?
Let's just get to the good stuff already! :3

But first, a word our sponsor, the virtual attorney.

+            +
  Disclaimer
+            +

This guide contains the data necessary to attain 100% in the video game
Grand Theft Auto: Vice City Stories, for the PS2 and PSP. If you have any
questions, make sure they haven't been answered in the E-mail Policy Section.

Grand Theft Auto: Vice City Stories and other games in the series are
copyrighted and trademarked to Rockstar Games, and their mention in this guide
is solely for information and entertainment purposes. This guide may not be
reproduced IN ANY PORTION OR FORM WHATSOEVER, on any other website or
publication apart from GameFAQs, NeoSeeker, MyCheats/1Up, HonestGamers, and
Super Cheats without the author's EXPRESS WRITTEN PERMISSION. Such permission
can only be attained by contacting the author at the E-mail address mentioned in
the E-Mail Policy Section.

The views, opinions, political incorrectness and self-pity expressed in this
guide are the property of the author and may or may not reflect those of the
reader. I'm doing my part by limiting the profanity, but if you take offense at
any of the above, then I'm afraid you're crap outta luck. That's FREEDOM for ya.

==================================================0o0=

+==============+
| Introduction |
+==============+

"It's the EIGHTIES! And your only moral purpose is your own happiness,
              no matter what the cost to others!" - Dwayne Thorn

"[Vice City stands] for freedom, my friend. For freedom. In a much-controlled
              way, where everyone is alike, and looks alike, and can stand on
              their front lawn with a 12-gauge shotgun...

              THAT...is democracy." - Bryony Craddock

I love the 1980s. I love the music. The cars. (Oh, the CARS!) The babes. The
patriotism. Miami Vice. And most of all I loved the indulgence of the period,
and the way you could hack and slash your way up the ladder of prosperity and
show off the trophies (money, cars, women, etc.) without feeling a pang of
guilt, unless you were stupid enough to get caught. And you had to be pretty
stupid for that to happen in the 1980s. When you believed all the news you saw
on TV and suckled at the bosom of MTV and its synthesized pop. I didn't like the
part about the sexual ambiguity as much, but I'm no hater (i.e. I hate everyone
regardless. :D)

Unfortunately, I just happened to be born during the Ollie North Contra scandal,
which marked the end of that era and the beginning of a national consciousness
in politics, current issues, and how they affect our daily affairs. It sickens
me that Red values are starting to penetrate our very morals - and many of the
Latin American and European governments we had tamed - now that there's no more
Iron Curtain to keep them (or Al-Qaeda) caged.

Thankfully, there's a way for us to indulge in glorious years past, and it's
called Grand Theft Auto: Vice City Stories. Here you can indulge in what you
loved about the 80s and not get in trouble for it, unless you are stupid enough
to transfer the actions in-game to real life.

Enjoy your stay in Vice City, and be sure to watch yourself!

"You are a sad and lonely man. You have some very strange ideas...
               you should probably go into politics." - Maurice Chavez

==================================================0o0=

+==========+
| Contents |
+==========+

To skip down to a desired section, enter the four-letter string corresponding to
the mission/section you want into the "Find" function on your browser, and keep
clicking until the document scrolls down.

Special thanks to jtslau and Jeff Sapp for helping correct the contents.

NEW: Asterisks denote new content for the PS2 version.

I.   VERSION INFORMATION                                        [VEIN]

II.  STORYLINE MISSIONS                                         [STMS]
       Chapter I                                                [CH01]
          Sgt. Jerry Martinez                                   [SGJM]
             Soldier                                            [JMSL]
             Cleaning House                                     [JMCH]
             Conduct Unbecoming                                 [JMCU]

          Phil Cassidy                                          [PHCA]
             Cholo Victory                                      [PCCV]
             Boomshine Blowout                                  [PCBB]
             Truck Stop                                         [PCTS]
             Marked Man                                         [PCMM]

          Marty Williams                                        [MAWI]
             Shakedown                                          [MWSD]
             Fear the Repo                                      [MWFR]
             Waking Up the Neighbors                            [MWWN]
             O Brothel, Where Art Thou?                         [MWBT]
             Got Protection?                                    [MWGP]

          Louise Cassidy-Williams                               [LOCW]
             When Funday Comes                                  [LCFC]
             Takin' Out The White Trash                         [LCTW]
             D.I.V.O.R.C.E.                                     [LCDV]
             To Victor, the Spoils                              [LCVS]
       
       Chapter 2                                                [CH02]
          Lance Vance                                           [LAVA]
             Jive Drive                                         [LVJD]
             The Audition                                       [LVAU]
             Caught As An Act                                   [LVCA]
             Snitch Hitch                                       [LVSH]
             From Zero to Hero                                  [LVZH]

          Louise Cassidy-Williams                               [LCW2]
             Hose The Hoes                                      [LCHH]
             Robbing The Cradle                                 [LCRC]

          Umberto Robina                                        [UMRO]
             Nice Package                                       [URNP]
             Balls                                              [URBL]
             Papi Don't Screech                                 [URPP]
             Havana Good Time                                   [URHG]

          Bryan Forbes                                          [BFFO]
             Money For Nothing                                  [BFMN]
             Leap And Bound                                     [BFLB]
             The Bum Deal                                       [BFBD]

        Chapter 3                                               [CH03]
           Lance Vance                                          [LVA3]
             Brawn of the Dead                                  [L3BD]
             Blitzkrieg                                         [L3BK]
             Tune in, Turn on, Bug out                          [L3TB]
             Taking The Fall                                    [L3TF]
             White Lies                                         [L3WL]
             Where it Hurts Most                                [L3HM]
             Blitzkrieg Strikes Again                           [L3BA]
             Lost And Found                                     [L3LF]
             Light My Pyre                                      [L3LP]

           Reni Wassulmaier                                     [REWA]
             Accidents Will Happen                              [RWAH]
             The Colonel's Coke                                 [RWCC]
             Kill Phil                                          [RWKP]
             Say Cheese                                         [RWSC]
             Kill Phil Part 2                                   [RWK2]
             So Long Schlong                                    [RWSS]
             In The Air Tonight                                 [RWAT]

           Mendez Brothers                                      [MEBR]
             The Mugshot Longshot                               [MBML]
             Hostile Takeover                                   [MBHT]
             Unfriendly Competition                             [MBUC]
             High Wire                                          [MBHW]
             Burning Bridges                                    [MBBB]
              
           Gonzalez                                             [GNZA]
             Home's On The Range                                [GNHR]
             Purple Haze                                        [GNPH]
             Farewell To Arms                                   [GNFA]

           Ricardo Diaz                                         [RIDI]
             Steal The Deal                                     [RDSD]
             The Exchange                                       [RDEX]
             Domo Arigato Domestoboto                           [RDDD]
             Over The Top                                       [RDOT]
             Last Stand                                         [RDLS]

III. EMPIRE BUILDING                                            [EMBU]
       Expanding Your Empire                                    [EBEX]
       Defending Your Empire                                    [EBDE]
       Empire Earnings                                          [EBEE]

       Missions                                                 [EBMS]
          Loan Shark: Repo Man                                  [EMRM]
          Protection: Extortion                                 [EMEX]
          Prostitution: Pimping*                                [EMPM]
          Drugs: Drug Running                                   [EMDR]
          Smuggling                                             [EMSM]
          Robbery                                               [EMRO]

IV.  UP BUTTON (R3) MISSIONS                                    [UPBU]
       Paramedic                                                [UBPM]
       Taxi Driver                                              [UBTD]
       Fire Fighter                                             [UBFF]
       Vigilante                                                [UBVG]
       Air Rescue                                               [UBAI]

V.   SECRETS                                                    [SCRT]
       Red Balloons                                             [SCRB]
          Fort Baxter                                           [RBFB]
          Escobar International                                 [RBEI]
          Viceport                                              [RBVP]
          Little Havana                                         [RBLH]
          Starfish Island                                       [RBSI]
          Little Haiti                                          [RBLH]
          Downtown                                              [RBDT]
          Prawn Island                                          [RBPI]
          Vice Point                                            [RBVP]
          Leaf Links                                            [RBLL]
          Washington Beach                                      [RBWB]
          Ocean Beach                                           [RBOB]

       Unique Jumps                                             [SCUJ]
          Escobar International                                 [UJEI]
          Viceport                                              [UJVP]
          Little Havana*                                        [UJHV]
          Little Haiti                                          [UJHT]
          Starfish Island*                                      [UJSI]
          Downtown                                              [UJDT]
          Vice Point*                                           [UJVP]
          Washington Beach*                                     [UJWB]
          Ocean Beach*                                          [UJOB]

       Rampages                                                 [SCRP]
          Essentials of Being Prepared                          [RPEP]
          Little Havana*                                        [RPHV]
          Little Haiti                                          [RPHT]
          Starfish Island*                                      [RPSI]
          Downtown                                              [RPDT]
          Prawn Island*                                         [RPPI]
          Leaf Links                                            [RPLL]
          Vice Point                                            [RPVP]
          Washington Beach                                      [RPWB]
          Ocean Beach                                           [RPOB]

V.   SIDE TASKS                                                 [SITA]
       West Island                                              [STWI]
          Phil's Shooting Range                                 [SWPR]
          Dirt Track Madness                                    [SWDT]
          Playground On The Town                                [SWPT]
          Crims On Wings                                        [SWCW]
          Vice Sights                                           [SWVS]
          Fire Copter                                           [SWFC]
          Haiti Hover Race                                      [SWHH]
          Skywolf                                               [SWSW]
          Playground On The Dock*                               [SWPD]
          Rush!*                                                [SWRU]
          Human Memorial O.D.T*                                 [SWHM]

       East Island                                              [STEI]
          Beach Patrol                                          [SEBP]
          Harbor Hover Race                                     [SEHH]
          Playground On The Point                               [SEPP]
          Land, Sea and Air Ace                                 [SELA]
          Crash!                                                [SECR]
          Mashin' Up The Mall                                   [SEMM]
          Watersports                                           [SEWS]
          Swinger's Club                                        [SESC]
          Caddy Daddy*                                          [SECD]
          Playground On The Park*                               [SEPA]
          Crims On Water Wings*                                 [SECW]

       Both Islands                                             [STBI]
          Civil Asset Forfeiture Impound                        [SBCI]
          Turismo                                               [SBTS]

VI.  VEHICLES                                                   [VHCL]
       Two-Door Coupes                                          [VH2C]
       Sedans and Wagons                                        [VHSW]
       Sports & Muscle                                          [VHSM]
       SUVs                                                     [VHSV]
       Trucks & Vans                                            [VHTV]
       Heavy Vehicles                                           [VHHV]
       Two-Wheelers                                             [VHMT]
       Up Button (R3) Vehicles                                  [VHUB]
       Air Vehicles                                             [VHAV]
       ATVs                                                     [VHAT]
       Boats                                                    [VHBO]
       Miscellaneous                                            [VHMS]

VIII. WEAPONS                                                   [WEPN]
       Melee Weapons                                            [WPMW]
       Projectiles                                              [WPPJ]
       Pistols                                                  [WPPS]
       SMGs                                                     [WPSM]
       Shotguns                                                 [WPSH]
       Assault Rifles                                           [WPAR]
       Heavy Weapons                                            [WPHW]
       Sniper Rifles                                            [WPSR]
       Supplementaries                                          [WPSP]
       Friendly Neighborhood Retailers                          [WPRT]

IX.  MULTIPLAYER MODELS LIST                                    [MPML]

X.   E-MAIL POLICY                                              [EMAP]

XI.  SPECIAL THANKS TO...                                       [SPTT]
       
==================================================0o0=

+=====================+
| VERSION INFORMATION | [VEIN]
+=====================+
Zero.A - 16 Jan 2007 - The First Version.
Zero.B - 27 Jan 2007 - Chapter II & first missions of III added. :)
         Sort-of-completed Weapons List.
         99 Red Balloons completed.
         Updated other Secrets/Discovered Extras.
         More content for everything else.
Zero.B2 - 30 Jan 2007 - Disclaimer updated. Guide now available on HonestGamers.
          Rampages and Unique Jumps completed.
          Rectified Empire Missions: Drug Running.
Zero.C - 5 Feb 2007 - After 120 game days, 140 mission attempts not including
         reloads, 40 hours playing time, and 70 saves, I've got 100%.
         All content pertaining to that will be included here.

One - 11 Feb 2007 - Went ahead and put up the first formal release.
                    Happy Heart(break) day.
One.A - 13 Mar 2007 - Happy Saint Paddy's Day!
                      First PSP/PS2 version. Now very incomplete once again.
One.B - 18 Mar 2007 - All PS2 exclusive sidetasks found (I think,) as well
                      as all new Unique Jumps and Rampages. Chapter 3 still to
                      go. Jagshemash.
One.C - 23 Mar 2007 - Clarified a few details.
        Special thanks to Jeff Sapp for noticing an omission in the Table of
        Contents. New purchases for unlocking East Island.
        Still trying to start Chapter 3 and the upper-level businesses.
        Stay tuned!
One.D - 1 Apr 2007 - THIS AIN'T NO PRANK BITCHES. >8O
        100% done on the PS2, and not many changes.
        Added times for side missions.
        Guide to appear as part of the VCS SuperGuide on MyCheats soon!
        Version TWO to be added after figuring out the Multiplayer mystery.

Two - 15 Apr 2007 - The UniGuide is REEEEEEEEDY.
      The Multiplayer Mystery needs solving though.
      Also, be sure to stop by MyCheats.com and give a thumbs up to the
      SuperGuide, as it'll essentially be the UniGuide in convenient HTML form.
Two SE - 19 Jul 2007 - Multiplayer Mystery sol-ved. I think.
                       More credits added.
                       Happy Birthday to me.

==================================================0o0=

+====================+
| STORYLINE MISSIONS | [STMS]
+====================+

NOTE: All missions are unlocked by completing the mission before it, unless
      otherwise noted under the mission title.

-o0o Chapter 1 o0o- [CH01]

+---------------------+
| Sgt. Jerry Martinez | [SGJM]
+---------------------+

Soldier [JMSL]
-------
After the opening cutscene, you will get your briefing (and pager) from Jerry.
Then follow the instructions to get in (or rather, on) your first vehicle.
Thought it would be a car, didn't you?

Here's a shortcut for the newbies:
Turn right as you exit the base and follow the road until you can see the
tunnel, then jump the divider on your left and land on the road leading out from
under the other terminal. The beacon for the VIP terminal should be just ahead.

Watch the cutscene, and when you resume control, you're swimming! Hold down X
and sprint-swim straight toward shore. Don't worry about your health, if you
keep sprint-swimming you'll probably lose no more than 20%. The gunfire will
stop once you reach shore. Guess what, you've made it out right next to the
military base! You'll get a message from Jerry telling you to stash the package
at your barracks.

You can simply run back into the base and into the barracks, where the game will
explain the save point mechanics.

REWARD: $50
        Barracks save point unlocked. Free Pistol! 8D
        Jerry Missions now available at the stripes icon.

=o0o=

While you're still enlisted I highly recommend you run down a couple (read a
bunch) of soldiers and take their M-4s, so you can take out the Fort Baxter Red
Balloons. Don't worry about a court martial...for now.

You know what? Why don't you go and get all the Red Balloons and as many Unique
Jumps, Up Button and Side Missions, etc. as you can before you finish Conduct
Unbecoming? "Free" access M-4s help!

=o0o=

Cleaning House [JMCH]
--------------
Get on the bike and ride down to Phil's (old) shop at Viceport. Naturally, Phil
does not have the money. Get in Phil's Walton when prompted, and it's a short
drive to (the beacon across the street from) Phil's "old place." Of course, it's
even less surprising is that the Cholos - and your first outdoor-indoor
transition if you're lazy like me - stand between you and the money. Which would
make this mission your combat tutorial mission.

Thankfully if you've managed to get an M-4 off some soldiers back at the base
you can auto-aim and make the marked Cholos waiting outside say hello to your
little friend from across the road. Walk into the marker, then take out the ones
inside. Just be sure to hold your fire once the target indicators turn black,
and to keep your distance when taking out the ones inside the house, and you
won't even have to reload. Of course, I only had one full cartridge when I did
this, so. q:

You could also do this the normal way and use the pistol for the ones outside
before duking it out mano-a-mano with the ones inside, but that would be a lot
less fun now, wouldn't it?

Watch the short cutscene, then you can ride back to base in style using one of
the Sabres they left behind, unless of course you blew them up on a whim in
which case just grab another vehicle off the street.

REWARD: $100
        Phil's Shooting Range side mission unlocked.
        Page from your Aunt Enid. Oh, and Lance says hi! :D

Conduct Unbecoming [JMCU]
------------------
Jerry's got some weird fetishes...or maybe he's just high out of his mind. Or
both. Either way he wants you go pick up "Mary" and stop by Phil's apartment on
your way.

Grab the bike and head down to Phil's apartment, where he'll trade it in for a
Stinger. Nice. Head down to Viceport and drive around until you see a girl with
a big blue arrow over her head. "Mona" will tell you to take her to a party at
Starfish Island, where Mary is waiting. Take the bridge to the first highway and
make the first left, then drive into the beacon.

The snobs aren't armed (sissies.) so you can take 'em out with good ol'
fashioned fisticuffs. I was a man about it, though, and took them out with a
shotgun that I found. You can also use your M-4 if you like...and while you can.
I was probably lucky that Mary didn't get in the way though. Take her and get
into any of the cars, then head back to base.

If you want to get to know the city a little better, don't head there via
Escobar, instead head up the back roads behind Little Havana/Haiti and look for
the wood bridge shortcut that will lead you right to the base road.

Once you reach the front gate, you'll be given a verbal dressing down by an
ACTUAL soldier (would've been cool to use R. Lee Ermey's voice for it, just
because), and before you know it (and after a cutscene) you're standing outside
the base in civilian clothes and out of a job. Phil will page you asking you to
get over to his apartment again. There's a Ventoso scooter waiting by the fence
to get you there, so just take your time.


REWARD: Congratulations, YOU'RE FIRED!
        Barracks save point and cool DMX outfit locked.
        101 Bayshore Avenue safehouse unlocked.
        PS2 users can buy a Bulletproof Sanchez for $4000 at this safehouse.
        (Thanks to Cyborg_Mantis for clearing this up.)
        Phil Cassidy missions available at his place in Viceport.

--------------------------------------------------o0o-

+--------------+
| Phil Cassidy | [PHCA]
+--------------+

Cholo Victory [PCCV]
-------------
Phil's drunk to high hell, and he's got something to show you. Thankfully, it's
not a shotgun suppository. After another clichéd-hilarious 10-second cutscene,
you're given control of Phil's Walton, and he's raring to drive-by some Cholo.

First stop: the Police Station. Great place to take a drunk. Next stop, the
Hospital. If you've been about collecting the Red Balloons or rampages you've
probably already been there. Fortunately for you, you don't have to wait for
third-time-the-charm as Phil spots a Cholo trying to make a getaway.

Even better, this one's a rather lousy and slow driver of what should clearly be
a superior vehicle, so just keep close and let Phil take care of the rest. If
you've got an SMG of your own, you can join in.

Once you and Phil manage to set the Cholo's car on fire, the target will getout
so Phil can finish him off. You'll probably end up waiting for the explosion to
do it anyway, so just stand well back. You'll be told to head to the Pay 'n
Spray, so go on and receive the required tutorial-free spray.

After that it's just a leisurely drive back to Phil's shop.

REWARD: $200 and a tutorial briefing on drive-bys.
        Phil pages you, unlocking Marty's missions at the trailer park.
        Let's get Phil's over with for now.

Boomshine Blowout [PCBB]
-----------------
After hearing Phil wallow in his drunken self-pity for a couple of minutes,
you're given Phil's Walton and told head to his warehouse in Little Haiti to
save his boomshine, so head up there. Of course, you've currently got bigger
things on your mind than Phil getting caught in a booby-trapped door. You've now
got a seriously slow forklift and about 5 minutes before you lose more than an
arm.

To save you frustration in finding routes for the crates, I've forged out the
smoothest routes to the boxes. To get back, simply reverse the directions. Since
the camera is essentially fixed the directions will be given as if you were
driving it from overhead.

1. Go straight for the first set and bring it back. Easy.
2. Go up the near entrance, turn right at the second intersection and head
   straight out the gap between the long crates, then head down to pick up the
   next set of boxes.
3. Go up the entrance from #1, hang left at the debris then U-turn up and right
   at the end, then head out the aforementioned gap in the long crates and head
   down to pick up the next set.
4. Go up, hang left and make the U-turn as prescribed in #3. At the first
   intersection head all the way up and hang right, go straight until the end
   and turn down to head for the final set.

Other tips include raising the boomshine boxes halfway up on your way back so
you don't have to adjust it much if at all when you get to the truck, and as
soon as you've loaded each set, quickly hold down the D-Pad Right to lower the
forklift immediately.

Once you've finished all four sets, Phil will drive off and you'll spawn outside
the warehouse on the street side.

REWARD: $250
        Aunt Enid pages you. Lance isn't doing his chores again...

Truck Stop [PCTS]
----------
After a brief reunion with your old friend Jerry it's off to get some guns to
sell.

Drive up to the Beachcomber Hotel, where two gang members will automatically
join you, then make your way north. The truck should be rolling somewhere around
the border between Little Havana and Little Haiti if you can drive smoothly and
swiftly to its location. Be sure to check your radar/map screen, them roads are
twisty and the truck might turn down a different road while you're at high
speed.

Stay nice and close so Phil & Friends can get a good aim. Don't worry about
enemy fire too much, they can barely hit your car (even if it is a Perennial,
lol) and your buddies will have the guards filled fulla holes in little time.
Get ahead of the truck to slow it down, at least your Perennial can outrun THAT.

Focus more on keeping up with the enemy cars than Phil's truck, you can catch up
to it easy, and you'll still have Phil's buddies providing support fire. Even if
the gang members manage to spin you out and they catch up to the truck, the
damage meter will only inch up slowly, so you've got a lot of time to make up
for lost ground.

REWARD: $300
        Lance pages you, and wants to come over there. Yeah right...

Marked Men [PCMM]
----------
This mission is unlocked after completing "Got Protection?" for Marty.

Something fishy's going on above water...make sure you go into this one armed
and armored (hereafter referred to as A&A).

Phil's Walton is loaded with his boomshine and a damage meter, but just take it
easy on the drive to the lock-up. Take Bayshore Avenue all the way up to the
last intersection LEFT before you head downtown, then just follow the road until
it bends left and head into the alley. Once you get there...

As soon as the cutscene ends, get out of the car and gun down the henchmen, then
I highly recommend you blow up the cars, preferably with Molotovs. The
explosions will very likely knock them into the yard and out of blocking
position.

Turn RIGHT and head back from whence you came. Martinez' goons will be coming at
you in Stallions. Phil will throw Molotovs to damage them but don't count on him
being nearly as accurate as your skills (or more, depending on if you've built
up said skills.) Of course, the Walton is fireproof. If they manage to spin you
out, re-orient yourself quickly. The damage meter might inch up but the only way
to "stop" it is to stay mobile.

Once on the highway, it's a full-throttle game of dodge-the-auto all the way
back to Phil's. Keep to the left fork as Bayshore Avenue divides into Viceport,
and you can actually drive full speed up to Phil's beacon.

REWARD: You LIVE! Dickheads!
        Martinez pages a threat, but don't worry about him for now.

--------------------------------------------------o0o-

+----------------+
| Marty Williams | [MAWI]
+----------------+

The Marty missions are essentially a multi-part tutorial into the basics of
Empire acquisition. Pay very close attention to the game's briefing explanations
on Empire mechanics as I will not explain them again!

Before and after each of these missions I recommend grabbing the Shorty Shotgun
behind a trailer at the Southeast corner of the trailer park. Hell, don't even
pass the trailer park without it, even if you've gotten enough red balloons to
unlock it at your safehouses. That stuff's gooood shootin'. Furthermore, use of
Shotgun weapons in this guide will be referred to as "shredding."

Shakedown [MASD]
---------
First we meet a man who seems to have no problem controlling his woman.

Next it's time for business.

Your destination is the Miamta Cinema, or rather, the Mal Viento deli in front
of it. Shred the two goons waiting outside (their fists vs. your Shorty. Guess
who wins), then go in. Repeat the process with the goons inside. Their blows are
inconsequential anyway.

In retaliation for the attack on his business, Marty orders you to head down to
the Verdi Supermarket in front of the Police Station (aka the Donut Store from
the original VC). Smash up the merchandise inside with your fists or melee
weapon, and when the Cholo get into the store, shred 'em with the Shorty. Them
Cholos should be easy pickin's.

Once finished Marty will drive off and you'll be left close to the police
station. If they're not locked you can snatch a cop car and get 5 Shotgun
shells.

REWARD: $500

Fear the Repo [MWFR]
-------------
Apparently Marty STILL doesn't suspect Vic of hitting on his woman, despite the
obvious implications (to be fair, Vic is much more of a gentleman than Marty).
Politically-incorrect insinuations and more redneck soap opera drama aside, your
destination is the Empire building near the Beachcomber Hotel, where Marty will
give you your targets.

Target 1 is a Cheetah resting in the parking lot south of your apartment
safehouse. Whack the driver if you want, either way it's a short and easy drive
back to the lock-up as long as you haven't gone and gotten the VCPD swarming
you.

Target 2 is a Sentinel making rounds around Little Havana. Smash/drive-by it up
a bit to coax the driver out, and whack him if you have to. Get it repaired if
prompted, then drive back to base. DON'T shoot the driver through the
windshield, otherwise the game won't count it and you'll be driving around with
a big blue arrow over your head.

I actually managed to find this one stopped at a traffic light in Little Haiti
in the PS2 version, so I could just walk up to it and snatch that sucker. Maybe
you'll be as lucky.

Target 3 is a Benson delivery van. Whack the two people nearby, as the van won't
accelerate fast enough to keep them from pulling you out. When you get in you'll
be heading back to the lock-up with a 2-Star Wanted Level. Drive cautiously as
the cops are now less afraid to jump the lane-line to hit you dead on. Make it
back to the lock-up before you lose all the goods from collisions and you'll be
golden.

REWARD: $500
        Louise pages you, unlocking her missions at the LW marker.

Waking Up The Neighbors [MWWN]
-----------------------
If you have a good stock of Molotovs (10-15's plenty), skip the Grenades and
head straight out. I recommend molotovs for reasons explained in Rampage #6.

Your objective is to blow up the three vans parked at three Cholo businesses
across the city.

You can blow them up in any order, but here are their approximate locations:

1. Empire Building near Umberto's Diner
2. South of Miamta Cinema, Empire Building near Ray the Otter billboard
3. Empire Building in West Little Haiti, under the Redwood Junior billboard

A great tip when working with projectile weapons is to hold the Fire button only
about half a second, or right before Vic's arm is fully withdrawn. This way you
can score a close or direct hit on the target in question. I'm not quite sure of
the EXACT timing but once you can work it out you'll get used to it.

After taking out the second van, the Cholo will send cars after you, and the
guards of the third van will be active (i.e. shoot-on-sight) instead of
reactive. You'll probably have a Cholo car on your tail as you go for the third
van, so be sure to clear the area of any opposition before you go for that last
van. Take out the third van to complete the mission.

REWARD: $500
        VNN News Bulletin on gang violence flare-ups in the area.

O, Brothel, Where Art Thou? [MWBT]
---------------------------
I got a brother named Vince. Does that make me Lance? This mission serves as
your tutorial to conquering a business.

Head out of the trailer park and North to Stonewall J's, where the game will
explain weapon buying mechanics. You'll also receive the required tutorial-free
Shorty Shotgun (or rather, more ammo for your Shorty stock if you've played it
right.)

Destroy the car, either by shredding it or with a well-aimed Molotov/leftover
Grenade, and quickly shred the gang members that come out of the building. Go
inside when prompted and shred the gang members inside as well as the item/s
that need destroying to complete the gameplay part of the mission. More easy
pickin's.

After you clear out the interior, the game will explain some of the property
buying mechanics. Remember to pay attention to them!

REWARD: $700

Got Protection? [MWGP]
---------------
Wow, there's actually overt racial tension and Marty actually tries to diffuse
it. More political incorrectness aside...Marty's gotten word that the brothel
you just took over is being raided, and he wants you to save his girls. Get up
there - you should already know where it is - and watch the attack take place.

Technically you're supposed to use the nearby Oceanic to perform the meat of
this mission, but for some reason the game might spawn an extra Polaris V8 (it
did when I drove up there in Marty's truck), so use that if the tires are still
good. There are three girls you need to pick up, one North, one to the Southwest
and one Southeast. Head to the North one first, then follow the road down to
Southwest, then to Southeast, to minimize the final drive back to the brothel.

The trick is to get your vehicle between the Cholos and the girl to provide a
second barrier while she gets in, making sure to approach from a side that has
an empty seat for the girl to get in. The Cholos will likely try to get to your
vehicle so keep some SMG ammo handy to pick 'em off...just watch that the girl
doesn't try to get in on that same side. Watch out for Cholo vehicles trying to
pursue you as you pick up the girls, though their threat should quickly subside
as your car fills up, as they're armed with Micro SMGs that will make swiss
cheese out of the cars. Still, expect to lose a tire or two on the way there.

There seems to be a degree of unpredictability during this mission, as the
chicks can suddenly get killed without any warning. For example, one was about
to get into my car when a Cholo car suddenly ran her down. Still, this method
should minimize this risk.

REWARD: $500
        Phil's mission "Marked Men" unlocked.

=o0o=

Let's do Phil's first, for the sake of just clearing out the letters one at a
time. :)

=o0o=

--------------------------------------------------o0o-

+-------------------------+
| Louise Cassidy-Williams | [LOCW]
+-------------------------+

When Funday Comes [LCFC]
-----------------
Whoa, some (relatively) wholesome real romance and a date that won't end in Hot
Coffee. That's definitely a GTA first. Anyway, take the Regina (the game keeps
deleting your spawn vehicle) and head down to the beacon at the trailer park.

The course goes as follows:
-LEFT out of the trailer park and past Sunshine Autos, then up into a grassy
 pitch before the Airport.
-LEFT after the checkpoint there and turn around, heading across the street and
 onto another grassy patch, 
-Then head straight back down and around the other end of Sunshine Autos,
-Then turn RIGHT into the New Sunshine Autos construction yard. Head right
 around the edge of the pit, then hang left out the side entrance onto some
 grass, then it's back into the trailer park.

The one thing I hate about this mission is the highly unpredictable handling of
the Quadbike. When climbing up the grassy incline in front of the trailer park,
the damn thing wouldn't turn. By contrast, it seemed to want to pull me into the
pit with the slightest twitch when heading around the construction yard.

The Quadbike's handling is a little more predictable in the PS2 version, but try
not to take too many chances.

My general advice is don't floor it all the way, especially during the bigger
turns. You can make up for lost time when re-entering the trailer park.

REWARD: $500
        Quadbike available for purchase ($2000) from Sunshine Autos.
        "Turismo" missions available from Sunshine Autos.

Takin' Out The White Trash [LCTW]
--------------------------
I remember back on an RP forum I used to play around in, I gave this name to a
mission for the prototype of my webcomic character in Vice City. ANYWAY.

You and Louise head down to the trailer park to pick up her stuff...but Marty's
goons already saw you coming.

Get your shorty out and shred all of those suckers where they stand. After you
take out the first four, more will come at you from around the area. They're all
armed with melee weapons save for the last guy*, who has a pistol. They're all
really more easy lock-and-shoot pickin's, as long as Louise doesn't get in the
way, of course. I also noticed the Shorty has a shorter burst radius, so you
shouldn't worry about her unless she's right in the middle of the crossfire.

*For the PS2 versions, change it to last THREE guys.

If you want to be careful, just use a Pistol or more "accurate" weapon.

Finally, get back into the Regina (or Marty's truck, whichever works), head
straight out to Bayshore Avenue and put the pedal to the metal all the way home.
A bunch of Marty's trucks will come at you about the intersection of the
hospital, but if you're going at full speed the traffic should really be more of
a threat.

REWARD: $200
        Louise pages you, asking you to "get over here."
        Which is funny because I was already there.

D.I.V.O.R.C.E [LCDV]
-------------
Meet Mary-Jo, the envious sibling. She tells you about Marty's plans, and you
have to head down the trailer park to thwart them, pronto!

I took the Regina and stopped by the Police Station first, to transfer to a VCPD
Cruiser. If it's locked, just look for something sturdy that can handle the
twisty roads of Vice City's Inner Caribbean.

Catch up to the truck. It'll be hard to do on the inner streets of Little
Havana and Haiti, especially when one of Marty's trucks is also after you. Get
ready to strike if and when he gets to an area with a nice long straightaway, or
catch him at a corner. Once you can get a clear shot at his side, drive-by the
truck and don't stop until he exits your sights!

Once you've inflicted enough damage on Marty's truck, he'll get out and attack
you with a shotgun. Unless your car's close to burning, stay in your vehicle and
continue the drive-by until he goes down too. Just be sure to watch out that
you don't blow up Louise too. Don't worry about his henchmen after you kill
Marty, they'll get out and run.

Finally, head to the safehouse, get the truck sprayed if you want to.

REWARD: Compound (Phil's Place '86) safehouse unlocked.
        Trailer Trash (a.k.a. Carl Johnson) outfit unlocked.

To Victor, the Spoils [LCVS]
---------------------
Time to claim Marty's empire! You'll need your shotgun and a shot-load (for lack
of a more fitting word that will get by censors) of SMG ammo.

Get down to Sunshine Autos, where you'll be briefed on recruiting. Then recruit
the goons and get them all into the car, then head to the Empire building near
the Beachcomber Hotel.

Louise will leave you on foot, but here it's a simple matter of lock-and-shred,
one by one. They'll very likely be busy with your two goons anyway.

Then get to his Protection Racket, down the road from the Police Station in
Little Havana. Park on the road in front, look right and just hold down the Fire
button. They'll all swarm to your gunfire like moths to a bug-zapper. If any
cops try to get around the driver's side, just switch out while the gang members
cover your other side.

Finally, get inside and thoroughly shred the two Marty goons inside.

Once you're done the game will explain a lot of the mechanics of building your
rep and empire, so for the love of something, PAY ATTENTION.

REWARD: $1500
        Welcome to your new empire!
        Multiplayer content unlocked. See list below.
        Oh, and you've got a visitor at the airport. Hmm, who might it be?

=o0o=

Before beginning the next Chapter, work your reputation up to the max through
the three different businesses available, then go out and conquer the rest of
the island for yourself. Don't worry if you can't build up your Little Haiti
brothel yet, we'll solve that mystery early on in Chapter 2.

This way you assure yourself a steady and safe profit before you continue
wreaking storyline havoc. My empire netted me just over $20,000/day before I
started the next missions...

You should already have somewhere around 45% if you're diligent enough, too!

That's progress, just like my hair!

=o0o Chapter 2 o0o= [CH02]

+-------------+
| Lance Vance | [LAVA]
+-------------+

Jive Drive [LVJD]
----------
Seriously, if the trailers or all the gossip around didn't alert you to this
guy's presence, you'd be thinking "Oh God No." when you first meet Lance. But at
least the trouble you get into here isn't (entirely) his fault this time around.

The theme song (as it were, the radio is automatically tuned into this track) is
Run DMC's "It's Like That."

The first part consists of you as the car's "turret," trying to take down the
Cholos that come at you as Lance tries to evade them. This part is actually
quite easy if you hold down the L button to slow your aim. Keep the reticule
about the level of the cars' windshields so you can get the passenger, then
driver. When taking down those on foot you can simply hold the reticule about
the level of the goons and the car will scroll the aim through the group for
you.

You'll also go through the trenches in Little Haiti, in which case you can
simply adjust your aim upward and then back down again to take out the ones on
motorcycles. The chase part will end when Lance hits the "Lance Vance Chance"
jump.

Once the cutscene's over - and yes, that car's supposed to explode - lock on and
take down the first group of Cholos as quickly as you can. Then shadow Lance,
making sure to take down whichever group he's taking out. Watch out, some of
them might take cover behind the giant dumpsters, blocking your aim. You'll
automatically get a 2-star wanted level after taking down six gang members.

As soon as they're all dead, make a break for the Cholo Sabre parked by the open
gate (i.e. the one by the first group of Cholos you took down). Make sure Lance
gets in too, as the AI nodes seem to be out of whack for that area.

Race for the Pay 'n Spray, which isn't much of a drive South down Bayshore
Avenue. After the spray you can take your time heading to the hotel beacon,
which is up a driveway along the West perimeter road in Downtown.

REWARD: You LIVE! AGAIN! Dickheads!
        Umberto pages you, offering you work at the U icon in Little Havana.
        Louise has a new set of missions. You know where to find her.


The Audition [LVAU]
------------
This mission is unlocked by completing "Hose The Hoes" for Louise.

Lance is scheming and he wants you to trust him. Two words: Uh oh. Make sure
you're A&A for this one.

Get down to King Knuts', just down the road. Your driving has to really suck for
you not to get there in time. Once inside, Lance will make a call...before the
place suddenly gets held up by a bunch of robbers.

Thoroughly shred the goons...and you'll walk outside and right into a police
blockade with 2 stars. Nice going, Lance. Repeat the process for these lightly
armed cops, jump into one of their cars, and make for Viceport. Here, Lance is
actually helpful for once, as his gunfire will quickly disable the cops that are
after you.

I noticed that there's also a Bobcat parked in an open lot to the left of the
doorway that you can also use to make your getaway, and the Pay N' Spray will
help...but in the interest of time, convenience and fun, we'll stick with the
cop car.

There will be a Sanchez parked by the indicated staircase that you can use
to make the jumps into the impound. Make sure the coast is clear before getting
onto it though.

Once in the impound, there'll be goons waiting for you, leading all the way to
Forbes' car. Get rid of the first few with your Uzi, then make your way toward
the car, but leave the vehicle once you spot the next set. Dispatch the goons
with your SMG as soon as you can lock on to them, and repeat the process until
you get to the car.

Head toward the ramp but STOP before you reach the clearing that leads to it.
Get out and clear out the goons that are waiting for you. If you haven't gotten
the Red Balloon hidden by one of the warehouses (see below) then now's a good
time.

Leap out of the impound using the ramp and...Lance will leave you there.

Ingrate.

REWARD: $750.
        Civil Asset Forfeiture Impound side-task unlocked.
        Lance pages you, unlocking Brian Forbes' missions.

Caught As An Act [LVCA]
----------------
This mission is unlocked after completing "Money for Nothing."

Turns out that Lance is actually right for once, and the man in question tries
to make a getaway. Make a break for the Cheetah parked by the stairs and hop
right in. Catch up to him with the car, and the cash will spill out on the first
impact. Your objective is to get him out of the car without destroying it and
before all the cash flies out.

The trick is getting up close to Forbes' side, with your bumper just ahead, then
pinning Forbes' car at such an angle that he'll be wedged in. The AI will be
"cornered" in a manner in which the only way out is forward. Don't try getting
him to stop where a building juts out though, he'll just back up and be on his
way again. Of course, on one try I was able to force his car behind the fence of
the fire station yard, and he ended up dragging along the fence at such a speed
that I could run up to the car and yank Forbes out from the passenger side.

As soon as you drag him out you'll be thrown into a cutscene, and you're done.

REWARD: $750
        Lance Mission "Snitch Hitch" unlocked at his hotel.
        Forbes missions unlocked at the building where you brought him.
        VNN announcement about some random act of kindness. Weirdo.

Snitch Hitch [LVSH]
------------
Get to the airport within 3 minutes. It helps to use Bayshore Avenue all the way
down. Get there and...it turns out the dealer already sold the file to some guy
at the other terminal.

REMEMBER TO TAKE YOUR WEAPONS ON THE WAY OUT.

Head through the service entrance of the other terminal and follow the runway.
STOP as soon as the guards spawn. Approach each of them and lock on as soon as
they start firing. Take 'em out one by one while Lance taunts them. Once you
finish off the first set, Lance will enter the plane and some Bikers will
arrive, trying to claim what's theirs. They're easy to take down if you keep the
lock on.

When all the bikers bite the dust, Lance will leave you there. Again. Damn him.

At least you could probably take the Cheetah to the Impound if you haven't done
so already.

REWARD: $1000
        The satisfaction of shouting Lance Vance down.

From Zero to Hero [LVZH]
-----------------
This mission is unlocked after finishing "The Bum Deal" for Bryan Forbes.

Time to get back at your old friend Jerry. To a degree. That big shipment you've
been hearing about was actually Jerry's, and it's time to take it from him.

Head down to the dock beacon in the Sentinel XS provided, near the red bridge at
the Little Haiti coastal backroads. There'll be another cutscene, after which
it's time for things to get UGLY. Whip out an SMG (hopefully the MP5 you took
from Forbes) and Vice City type-write everyone. Interestingly, you should let
Lance take care of the guys on the trucks, as he stands at the ideal
aiming angle. Once they're all dead, get into the truck.

Following Lance isn't that hard to do. The goons that try to follow you are
little more than an annoyance, just spin them out to keep them distracted until
you get to the bridge.

Jerry will bomb the bridge for this part of the game, just keep the throttle
to the floor and keep to the sidewalk on the opposite side of where you see the
missiles going down. It's a bit easier to do this at night given that the
missiles are easier to see then.

The last part of the chase is a cakewalk. Lance's truck will essentially take
care of any roadblocks ahead, while SWAT vans will try but very likely fail to
shake your truck from its bearings. Once you reach Lance's garage at the
southern tip of the island, it's time to celebrate. After Lance's laughable
rendition of Martin Luther King Jr, that is.

REWARD: $3000
        Welcome to East Island!
        "Clymenus Suite"/Midland Safehouse unlocked.
        Little Willie available for $5000 at Midland.
        VNN Bulletin essentially proclaiming that the (game) world is yours.
        Split-6 ATV available for $4500 at the Compound.

        (PS2) Squallo available for $4000 at the long dock near the Junkyard.
              Skimmer available for $4500 at the dock behind Midland.
              BP Ventoso available for $2500 next to King Knuts, Downtown.
              Marquis available for $4500 at the dock near the freighter
                      used in "Leap and Bound," Viceport.
              Jetski available for $4500 south of Hyman Stadium, where the
                     grassy "beach" meets the concrete at the north side.

--------------------------------------------------o0o-

+-------------------------+
| Louise Cassidy-Williams | [LCW2]
+-------------------------+

Hose The Hoes [LCHH]
-------------
If you're wondering why you couldn't build up your Little Haiti starter brothel,
this is the reason - Marty's gang has set it on fire!

First, you have to pick up a firetruck, and thankfully, there's one parked just
up the road toward Downtown. Even more thankfully, it's likely that the game
WON'T delete the vehicle you headed over to her place with, so if it isn't worse
than her Regina (I brought the Cholo Sabre from "Jive Drive"), get into that and
take Louise up to the firetruck.

I recommend getting into it from the right so that Louise will follow easily.

Head down to the brothel and you'll see two burning cars as well as one huge
three-part spanning the building. Your main worry is the firing angle. Parking
with even one wheel on the sidewalk will send the water clear over the cars and
possibly the building, extinguishing nothing. You'll see what looks like steam
if the water is on target. It's okay to let the cars explode though, they
didn't seem to make a difference in the fire meter.

Once the cars are put out/exploded, target the building. It's not that hard to
aim right, and as for the arrows that appear later on, the water will go THROUGH
the building for whatever those arrows are supposed to indicate. Once all
three/five fires have been extinguished, Louise will point you in the direction
of the arsonist, who just happens to be across the street.

You can chase him up to the roof if you like, you can catch up to him easy. I
just ran a few meters forward and picked him off with my Micro SMG.

REWARD: $300
        The Sentinel parked near the arsonist.

Robbing The Cradle [LCRC]
------------------
You'll need a good amount of SMG ammo and at least full health for this one, as
well as a nice sturdy car. I just used the Sentinel from the previous mission.
>D ANYWAY. Louise has second thoughts about sending hitmen to Social Services,
so she wants you to put those thoughts into action.

Get in the Sentinel (or Louise's Regina, whatever floats your boat) and head
toward Downtown. You'll see the Welfare man being pursued by two goons in a
Bobcat. Issue drive-by justice to the goons until they stop, then get out and
finish the job. For some reason they simply stopped but didn't come out after a
certain damage level before the truck caught fire, allowing me to pick them off
in the cockpit with an AK. Either way it's easy pickin's.

Time for the social worker. Smash his car up a couple times with the car, and if
smoke's already billowing from your vehicle, issue short bursts of drive-by
justice until he stops and gets out. And...that's it! XD

REWARD: $300
        Louise thanks you. That's awful nice, really.

--------------------------------------------------o0o-

+----------------+
| Umberto Robina | [UBRB]
+----------------+

Nice Package [URNP]
------------
And Umberto wants you to prove that you have one by fetching one for him. Make
sure to have an SMG or Assault Rifle equipped before starting this mission.

You'll start off in a Cuban Hermes, and your destination is supposedly the V-
Rock Studio, Downtown. Slink out quickly toward Bayshore Avenue, and race for
your life north, keeping to the left as the road forks into Downtown. You'll
pass another car on the way and Juan (your "wingman") will give a few warning
shots, but don't worry about that car for now.

About the time you reach Ammu-Nation, the game will notify you that Hilberto's
team has the package, and at that point the car should be rounding the corner
and heading RIGHT FOR YOU! Smash them head-on if you can, then turn around and
pursue, keeping close. DON'T issue any drive-by justice unless you're sure the
road's nice and clear ahead, and even then it shouldn't be very long as all the
other cars will catch up soon and it'll be one big banger racing pit on Bayshore
Avenue.

If you're really good you can force Hilberto out of the car and take the package
back before the rest of the pack catches up, but in case they do, watch for
where the package ends up and get ready to make a move. Even though your car is
Puncture-Proof and more armored than normal, it's not invincible. You don't want
to be left without a vehicle while the car carrying the guy with the package
speeds off.

Once you get the package it's a mad dash down Bayshore Avenue back to Viceport.
Stop by the Pay 'N Spray in Little Haiti if you have to, after which you can
drive full speed through the gates and into the beacon. It doesn't matter if
Juan was killed or left behind, you won't get a bonus for his survival.

REWARD: $750
        If you've kept the Hermes you can drive it down the street to the
        Impound for a little extra.
        VNN makes a bulletin with some rather interesting connotations...


Balls [URBL]
-----
No seriously, that's what the mission is called. Jerry's hired the Cholos to
start wreaking some havoc all over Little Havana and you and a couple of
Umberto's goons are to play peacekeeper. There's an Admiral across the street
you can use.

You'll alternate between sets of Cholo on foot and those driving cars. Run the
foot over and stay close to the ones in cars, issuing drive-by justice if
necessary. Be careful not to stay too close to the cars if they explode. Chances
are your Admiral will go up in flames too, so get ready to make a mad dash for
some traffic you can jack. And watchc out for your men, they can take a lot of
punishment but they can still die, and you'll fail if any one of them do.

The latter doesn't seem too likely though, so just kick back and have fun.

REWARD: $800

Papi Don't Screech [URPP]
------------------
"Cause I've made up my mind, I~m keepin' my baby..."

I highly recommend upsizing your business near Umberto's diner to High Roller,
just for safety purposes. After watching Umberto have what is arguably
his manliest moment in his entire line of cutscenes, you're to head up to the
Stadium to pick up his dad in the Cuban Hermes provided.

From here you're to bring him back to the diner with a seemingly generous time
limit, but there's a twist. You're to drive down no faster than a certain speed,
and avoid the Cholos patrolling the Little Caribbean streets. Once you're
spotted, Alberto's dead.

Thankfully you can avoid all that.

Immediately head straight south onto the asphalt backroad that leads behind
Downtown. Follow it onto the grassy beach, and keep to the left of the huge
Unique Jump mound at the end, so you end up on the cobbled path. Then follow the
path along the coast. It will hook around and lead you up and over a red bridge
before leading you toward another huge Unique Jump mound. This time, hang right
and follow the grassy patch to the airport fence. Follow the wall around until
you can see a gap in the corrugated wall to your left with the jump from "Jive
Drive" in front. Slide down the gap such that you end up behind your business,
concealed at the corner of the wall. Be careful that you don't end up stuck on
the sand.

At this point there will be three Cholo patrols nearby, one down Airport Road
near Stonewall J's, and one in the alleyway just to the north of Café Robina.
The one you want to worry about is the one making its rounds in front of the
diner. Wait till that one passes and rounds the corner. Once it passes the
intersection by Stonewall J's, BREAK FOR THE DINER AND DON'T LOOK BACK!

Wasn't that fun?

REWARD: $1000

Havana Good Time [URHT]
----------------
Take the Hermes provided and make your way to the shanty town in Little Havana.
Make sure you're A&A before attempting this one.

I like to play Delta Force on the way to the entrance. As soon as the entrance
guards start shooting, return fire with an SMG or shred them. Try to lead them
so they all try to come through one passageway, right into the line of fire.

Once you're through you'll be defending Umberto's men from the Cholos as they
load up the vans. This part's rather easy, just dash over to whichever entrance
they're coming through and shred them. There's a number of entrances that are
hard to spot but they're at the very corners of the interior.

After the vans are fully loaded you'll be shown a cutscene, then it's time for
you to make for the hills. The Cholo will keep spawning around you, so just
clear the ones in front so you can escape.

To minimize the threat from the Cholo cars that start chasing you, make for the
should-now-be-familiar coastal backroads and follow them all the way until you
see the bridge that leads to Fort Baxter. Head left back onto Little Havana
streets and the Cholo will resume chase, though in my case they came at me as I
tried to exit and weren't as persistent since. Once you drive into the beacon
just sit back and watch the fireworks!

REWARD: $1500
        "Cuban-Style" outfit unlocked.
        VNN announces the end of the Little Havana conflict. Splendid.

--------------------------------------------------o0o-

+--------------+
| Bryan Forbes | [BRFO]
+--------------+

Money for Nothing [BFMN]
-----------------
Take the Sentinel provided down to the parking lot near the Moist Palms. The
easier entrance is cutting across the grassy path as you exit Downtown via
Bayshore Avenue. Then take the van down to the building in the alley behind the
Print Works and your Empire building there.

As soon as the cheap cutscene is done...

Exit the alley to the nearest street, and break RIGHT. Head onto the cobbled
path where the makeshift Fort Baxter bridge is. Unless you're unlucky enough to
have a bunch of cops suddenly come at you in a way they block you off from the
backroads and bust you before you can get away, you can break left again before
the bridge, and the cops won't pursue you if you do it straight. Head left onto
the grassy patch when you reach the Unique Jump mound and park your car by the
fence.

Now just sit back and relax until the Progress bar fills up. If a helicopter
comes, just circle the area (and be careful not to flip over or get stuck) until
Lance is in the clear. A cop car might chase you into the backroads, just stop
and drive-by anyone who comes out before continuing on.

The hard part is getting to the Pay 'N Spray. I recommend the one in Viceport.

Head out of the backroads through the same exit prescribed when evading the
Cholos in "Papi Don't Screech," then continue down past Sunshine Autos. As you
pass the trailer park, bank left and head between the buildings where you'll
find a Cop Star, leaving you with a more manageable level that you can live with
all the way to the Pay 'N Spray.

REWARD: $1500
        Lance pages you, unlocking "Caught As An Act" at the Stadium.

Leap And Bound [BFLB]
--------------
This mission is unlocked after completing "Caught As An Act."

Head up to Downtown (no pun intended) and climb the stairs at the indicated
building to get to the beacon. Once there you'll be provided with, and
instructed to arm your binoculars. Watch as Lance gets what he deserves.
Unfortunately, you have to save him. Jump off the building and get into the
Comet.

Race down Bayshore Avenue to keep up with the boat, leading you to the ship
parked just off the road in Viceport.

Hit the Unique Jump ramp to land on the ship, and thoroughly shred the guy who
starts firing at you. Now head to the aft of the ship and into the marker.

Shred the first guy you see as you head down the stairs, but don't head
straight, that's a dead end* even though you can see Lance. Head left instead,
and down the stairs, shredding the two guys there. There's health under the
stairs if you need it. Head down the passageway and you'll end up in the brig
where you'll find Lance surrounded by three guys. Go forward and quickly shred
them when they come at you, as one of them will have a chainsaw.

(*I just learned that you CAN jump right off the balcony and save yourself a
  lot of trouble, at least on the PS2 version.)

Head back from whence you came and you'll find the first package in the hallway
leading to the aforementioned dead end. As you head back up the stairs there'll
be two guys waiting for you to shred.

Now explore the boat and thoroughly shred anyone who gets in the way between you
and the merchandise. They're really easy pickings.

Technically, you're supposed to snatch the Sanchez parked nearby and use the
ramp to jump off the boat and into the ending beacon, but if you're collecting
for List 2 at the Civil Asset Forfeiture Impound, leap off the side of the boat
on foot and grab the Comet while you're at it, then drive into the beacon.

Once again, Lance will leave you there.

Dick.

REWARD: $1500

The Bum Deal [BFBD]
------------
It's a short drive to the White Stallionz Bar. Hell, you can just walk there.

When you arrive, gun down the bikers outside so you don't have to deal with them
later, then go in. You're about to find out why one of them would be driving a
Ventoso to a biker bar.


Once the cutscene ends it's time to show these weirdos what you can do with YOUR
little Shorty. The first set of goons like to use their hands to do the job,
while there a bunch of others packing their own pistols. After they all succumb
to the power of your Shorty (metaphorically speaking, as Lance said) head
outside and work your magic on the ones waiting there. Make sure Lance doesn't
get caught in the crossfire.

I chose the WinterGreen on the way out because I was completing the Civil
Forfeiture lists, but the Freeway is also a nice choice. For some reason the
Wintergreen handled better than normal. Either way, get back to your apartment
to find Forbes escaping on a Ventoso. Pursue him with your enhanced cycle and
he'll end up on Bayshore Avenue, allowing you to catch up quick and smite him
with some forward drive-by justice.

Ooooh, he's got an MP5!

NOTE: The gun named SMG will be hereafter referred to as an MP5 in order to
      avoid confusion with the SMG weapons category.

Gay connotations aside, drive Lance back to his hotel and you're done.

REWARD: Vic and Lance's entry and exit portals intact.
        Aunt Enid pages you, complimenting Lance. Thanks a lot.

=o0o=

Once you've unlocked the East Island I recommend you do what I recommended at
the end of Chapter 1 - expand your empire to the max, complete as many side 
tasks on BOTH islands as you can, and complete your collection of discovered
extras.

Oh, and there's one particular building that you won't be able to raid yet, but
like the starter brothel in Little Haiti, you'll be able to get to that later.

=o0o Chapter 3 o0o= [CH03]

+-------------+
| Lance Vance | [LVA3]
+-------------+

Brawn Of The Dead [L3BD]
-----------------
Now you know why they never hired Ving Rhames to play Vic. Anyway, Lance has
found a customer up at the mall and he wants you to head over there. The mission
will fast-forward the game time to 22:00, and you have to be there by 4:15.

Once you get to the mall, you'll be hired as a stuntman in Spitz' zombie flick
while Lance negotiates a deal. Your first scene is to hold down the information
booth with the female lead with a shotgun with unlimited ammo. This scene is, of
course, a cakewalk. With zombies. Just lock on, fire, and shift to the next
target. One shot will take a zombie down, and make sure your girlfriend doesn't
get in the way. Don't rest as soon as the timer runs out though, you'll be
finished when Spitz says so.

The second scene has you trying to stop zombies from entering the Vinyl
Countdown, armed with only a Katana. Again, easy if you know (i.e. I teach you)
the method. Zip to and from each flank, locking on to the Zombies and giving
them their final cut. Make sure you're locked on so you're not just slashing at
air, and alternate between each flank to keep your bases covered. Once again,
the scene will end when the director calls it a wrap.

Finally, just drive Lance back to his apartment. For some reason there was a
glitch that caused the Infernus I brought there to spawn UPSIDE-DOWN and
explode, so I just grabbed another car.

When you get back to your apartment, there'll be a supposedly-shocking-but-
knowing-Lance-then-you-probably-saw-it-coming revelation waiting.

REWARD: $850
        Pastel Suit available at Safehouses.
        Spitz pages you, unlocking Reni's missions at Interglobal Studios.
        Lance wants you over there pronto...

Blitzkrieg [L3BK]
----------
After yelling at Lance some more it's time for you to head out to defend a
business. That's right, this storyline mission is essentially a formalized
Empire defense mission. Make sure you're A&A, of course.

I had made the effort to take over the Empire building closest to Lance's
business so I could probably have walked there if I didn't want to arrive in 80s
style. Lance will defend the closest business to the start point anyway, from
the sidewalk.

Using the South Ocean Beach building as the template, the best vantage point is
the street, this way Lance doesn't get in your way as you take out the goons
coming at you. You'll know this mission is almost over when a bunch of goons
arrive in cars, but you and Lance - who can actually do some damage without
taking too much - should be able to take them out before they can shred you.

After that, there's a cutscene, a much-needed apology, and you're done.

REWARD: $500
        The Mendezes page you, opening up their missions at Prawn Island.

Turn on, Tune in, Bug out [L3TB]
-------------------------
This mission is unlocked by completing "Hostile Takeover" for the Mendezes.

This was probably the first mission to give me chronic frustration, especially
since the first parts were EASY if you have Molotovs or Grenade. That and Lance
yells at YOU this time.

Head to Ammu-Nation and pick up the free Rocket Launcher. You'll really only
need one shot if you've managed to accumulate a good stock of Molotovs or
Grenades. Next, head up to the nearest cop station, climb the stairs to the roof
and whack the two cops by the helicopter before taking out the antennae. If
you've destroyed them right the Maverick should be yours for the taking. Snatch
it and fly direct to the Little Havana police station, landing on the middle of
the roof where the SMG power-up is.

There's a cop-chopper with external gunmen waiting to pin you to the roof, but a
good rocket shot is all you need to make them go away. They probably won't do
much damage to your own Maverick either. Repeat the blast-or-burn process on the
two antenna there before whipping out your assault rifle, then fly Downtown.

You'll be received by AA fire when you get above the police station. Drop
yourself off onto the helipad (as in, leap out of your copter but from too high)
and pick off all the DEA agents from there. There's one on the helipad, another
on the lower roof and three on the raised roof. Once they're all down,
blast-or-burn the antennae.

If you've done all this right you'll have a 5-Star wanted level, and it's here
that I save you more trouble.

Technically, you're supposed to use the PCJ-600 at the bottom of the stairs to
make a mad dash toward the Pay 'N Spray, but neither you nor the bike will stand
a chance against MP5-armed agents and FBI Washingtons hurtling at you at full
speed. Believe me, I tried. THRICE. You could also use a map and locate enough
cop "stars" to bring down the wanted level to something manageable or even
eliminate it altogether.

Truthfully though, you really only need ONE. Take the Maverick already at the
station and fly down to the construction yard just south of Downtown. Pick up
the Cop Star there while in the chopper, then hop around to the north side of
the yard where a Pony will be waiting. Get into that and simply sprint down to
the Pay 'n Spray from there, staying on the divider until the first planters
appear. Don't worry about the roadblocks, Micro SMGs are piddance compared to
MP5s. Just keep that throttle pedal FLOORED!

Once your car is sprayed, you're all done.

REWARD: $300 for me sparing you the trouble. Blaah. D<
        Reni pages you, and Reni's got an offer, xxoxoooxoxo.
        Rocket Launcher available for purchase from Ocean Beach Ammu-Nation.

Taking The Fall [L3TF]
---------------
This mission is unlocked after completing "Home's On The Range" for Gonzalez.

Lance is acting untrustworthy. Again. Still, as your brother you have to help
him out, and besides, he'll actually prove useful for a lot of this mission if
you can fly right. That's right, this time you're flying and he's gunning.
You and Lance will get into a helicopter to take out some bikers. You have to
maintain "balance" by keeping the helicopter level and stationary, so Lance's
firing will be at its most accurate. And when it's accurate, it's positively
deadly.

Your first destination should be Starfish Island. The bikers should be heading
toward West Island, so get ready to head them off. Do that and stay low with
Lance facing them, and he should be able to decimate them. If a few get past,
quickly fly ahead and intercept, and repeat the process until they're all down.
I was able to get them just after the inter-island loading screen.

Next stop is the hotel construction yard right up the avenue. There are two sets
of targets at first, one at the higher floors of the scaffolding at the back of
the hotel, and one on the foreman's shack at the north end of the yard. Hover
close and Lance should take them out easy. After those are done there will be
one more set on the roof, so repeat the process there.

Then you'll be treated to a cutscene where you'll be shot down and you'll have
to rescue Lance. This is where your being A&A with an assault rifle comes into
play. Start from the ground floor, get behind the vans (and the Cop Star if you
want) and get up the scaffolding. For some reason the Bikers in the upper floor
aren't as heavily armed as their ground floor counterparts, so just work left to
right. Finally, go the back of the room where Lance will demonstrate a Unique
Jump (see Downtown Unique Jump #2) and you're done.

REWARD: $300, but this was easy anyway.
        VNN says there weren't any drugs in the hotel. Duh.
        Biker Angel now spawns at Lance's hideout.

White Lies [L3WL]
----------
First you're shown what you kinda sorta knew to be true all along, then you tell
Lance not to be stupid. The next thing you know, you're chasing said stupid
person around in a hovercraft, trying to pick up the packages as he throws them
out of a helicopter he's flying erratically.

Switch to in-car view as it will help you manage the camera better and put you
in a position to head right over the target packages. Also, do this at night so
you can see the packages better.

If you find you really bite at trying to get the packages, do the Haiti or
Harbor Hover Races - in-vehicle view - until you can manage the handling. For me
though the only real frustration was heading back into the water after crossing
the bridge, as the gap ended up flipping the hovercraft over. I managed to
evade this by sliding off to the incline's left and then working my way back
around.

Once you pick up enough packages to fill the meter you'll automatically finish.

REWARD: $1500
        Martinez wants a pass at Louise. Go on, take the whore.
        Bovver '64 available for $4500 behind Clymenus/Midland.

Where it Hurts Most [L3HM]
-------------------
Someone very close to you has just gone and done something impulsive and stupid,
and now you have to bail that someone out from a sticky situation. That's right,
you're going to save LOUISE! *roffles*

When you get to King Knuts, you'll see Martinez' men driving her away, and three
guys with bats will try to beat you down. Shred these Warriors rejects as soon
as you can, then run out onto the street and get into the first ride.

She will be hidden in one of three cars Downtown: one in an alley by King Knuts,
one behind the fire department (see the PCJ-600 in the Civil Asset Forfeiture
Impound section), and one in the alley just off of Hyman Condos. Each car is
placed deep in said alleys, behind at least one Bobcat and some armed guards.
The guards should be easy to pick off with the sniper rifle, and you can molotov
each car, the force of the blast hopefully getting it out of the way.

As is GTA, the car is NEVER the first one, so do the Fire Department alley
first. You should essentially expect to find Louise at the last one, which for
me was the Hyman Condos car. On the PS2 I managed to find her at the second
car...in the Fire Department alley.

Crap.

Finally, take Louise to the Hospital, with the hope that the cops don't dog you
enough for you to fail the mission.

REWARD: $500

Blitzkrieg Strikes Again [L3BA]
------------------------
This mission is unlocked by completing "Burning Bridges" for the Mendezes.

Which can only mean that the Mendez Brothers are going to strike your
businesses!

You'll have 8 minutes to devend the three closest businesses to Lance's, while
Los Cabrones and Phil take care of the other (insert how many others you've
conquered here). If you've completed your empire you could practically run
to each business, but let's just try to keep this short and sweet. The great
thing about this mission is that the only way you can really get killed - bar
complete stupidity and no A&A - is if you end up in the line of Lance's M4 fire.

Business 1 consists of lightly-armed henchmen that you and Lance can quickly mow
down. I actually forgot to stock up on assault-rifle ammo, but thankfully I
managed to recover my ass-load-of-MP5 from "Burning Bridges," so they were no
problem. The last goons will arrive in a car, and the whole ordeal should take
off no more than a minute unless some goons accidentally spawn behind a building
a block away, which can happen.

Businesses 2 and 3 are pretty much the same, the goons will have no more than
Uzis and they'll send two cars at you, one at the half and one at the end.

REWARD: $700 for surviving three rounds with the Blidiot.
        Reni pages, begging for a Nubian Adonis, meaning Reni's got a mission.
        Lance saying he's got the man for the job unlocks more Diaz missions.
        VNN announcement with the funniest tag-line so far.

Lost and Found [L3LF]
--------------
Drive (or fly XD) up to the hospital to pick up Louise. Once you get there,
you'll meet up with her and THEN learn that Lance has once again gotten himself
in trouble. Typical.

Head into hospital grounds toward the beacon, which will leave you inside the
helicopter. Fly all the way to the beachside high-rises on the OTHER island
(should be a mostly direct flight anyway) and land on the roof beacon near
Lance. You should be experienced enough that you won't have to worry about
accidentally shredding him with the blades or fumbling enough that you'll fail
the 30-second limit you'll get when Louise spots him.

Now you're supposed to take out the boats. The mechanics of this part are the
same as "White Lies" - keep the helicopter balanced so Lance has the best
accuracy. Go straight for the lead Tropic and cut it off. Once everyone on it is
dead, it'll stop along with the rest of the formation, allowing for easy
pickings as long as you don't hover too close. After the other boats have been
cleared, hover low over the Tropic to drop Lance off.

As soon as Lance rides off into the sunset, fly Louise back to her apartment.
The two of you will make up (but not out, no thanks to Jack Thompson) and that's
that. For now.

REWARD: $1500
        Martinez pages you with yet another warning.

Light My Pyre [L3LP]
-------------
This mission is unlocked by completing "In The Air Tonight" for Reni.

You're out to save Louise, but Lance is far more hellbent on avenging his car.

Which bites because he's going the first part of this mission unarmed.

Before starting this mission I highly recommend stocking up on Minigun AND SMG
ammo, though I got away with substituting the M249 for the Minigun. Conquering
all the Empire buildings is also very highly recommended.

You start the mission on foot, while Lance rides off on a bike. You have to
catch up with him and fend off the Mendez cars all the way up to the bridge to
Prawn Island. Start by running out onto the road in front and jacking the FIRST
car/cycle you come across, then jam the throttle to catch up with Lance on Ocean
Drive.

The SMG ammo comes into play here as you will now be issuing more drive-by
justice than Shaft, Kojak, and Crockett & Tubbs combined. Lance tends to follow
the car so stay by its side while he diverts most of the car's fire. Watch
carefully that he doesn't end up between you or the car. He'll disengage from
that car only when it catches fire, and then it's time to move on up. If your
own car catches fire, be prepared to switch cars as soon as you bail out.

Attaining all Empire buildings will work much to your favor as you pass the
Malibu, as there'll be a bullet-proof car waiting at the Empire building just
after that (if it's not there, then it'll spawn pretty quickly.) Hop into that
car and get back on the trail. Once you hit the Prawn Island bridge you'll get a
cutscene that shows Lance entering the mansion. Cars will block off the gates,
and you have to follow.

There's health in the bushes at the road up to the mansion, and armor in
Interglobal Studios, behind the "Crash!" bus if you need it.

Park just up the incline but short of the gate, get out and take care of anyone
who might spawn on the sidewalk. Then blow up the two cars blocking the gates.
You can make your way to the indicator at the BACK of the mansion the hard way -
by blasting a swath clear through the constantly-spawning enemies all the way
to the gate.

Or you could do it the easy way if you have a BP car by driving right through
the gates and advancing to the beacon like you're in Fallujah, issuing drive-by
justice to these "terrorists" as you go along. Be sure to stop as close to the
beacon as you can so you don't have to spend too much time exposed. Of course,
if you didn't arm your M249/Minigun, be sure to do so before you hit the beacon.

When you get inside, Armando will tell you that he's killed Louise (noooo!) and
Lance (woohoo!) and then try to do the same to you with his flamethrower. Simply
lock onto him with the M249/Minigun and shred him in seconds from where you
start off. His flamethrower won't do much damage, and you can smile extra hard
if you've got Fireproofing.

After he goes down, you'll watch a scene that would actually be tear-jerking if
it actually had audio. Damn. The PS2 version does, though.

REWARD: $2500
        Diaz knows how you can take Mendez down, unlocking "Over The Top."

--------------------------------------------------o0o-

+------------------+
| Reni Wassulmaier | [REWA]
+------------------+

Accidents Will Happen [RWAH]
---------------------
Reni certainly is a...universal personality. Leg-humping aside...Reni suddenly
needs a stunt driver, and predictably enough, you're it. You'll be given a red
Infernus, then head to the starting line which is just over the bridge.

The course will take you around the Ducum Inn, then through the park shortcut
between the mall and the Prawn Island bridge. You'll head south down Vice Point,
cutting through a row of houses before ending up near the Leaf Links bridge.
You'll continue south and right down the fairgrounds. There will be a
number of ramps along the way, usually posted along the bridges. There are also
other Infernuses that you can smash into to keep that Action meter going, don't
worry because their explosions won't do smack to your ride unless you somehow
get flipped over in the process.

Cut through the construction site near the Viceport Bridge Empire building, and
continue south until you end up near an alleyway that leads to the ramp of the
condemned building near the Pay 'n Spray. If you've done it right you'll have
enough time to stop and align yourself so you can hit the ramp.

If you hit the ramp at the required speed you'll be shown a cutscene that
reminds me of Tomorrow Never Dies for some reason. Once that scene is over,
you're done.

Oh, and don't skip the cutscene, otherwise in-car audio will be disabled for
some reason. You can re-enable it by going to the Audio menu and letting the
music play before exiting.

REWARD: 850 beautiful dollars.

The Colonel's Coke [RWCC]
------------------
This mission is unlocked by completing "Turn on, Tune in, Bug out."

I thought Reni was going to fire that bitch. Seriously, Frankie creeps me out
more than Reni does.

Drive down to a very familiar dock and meet a very familiar (for VC fans anyway)
face. Then get into the chopper. Your mission is to escort Gonzalez' boat all
the way down to Viceport, and he'll be attacked from sea, land and air.
Thankfully, your helicopter is actually invincible (I never got shot down and it
actually clung to the ceiling of a bridge for several seconds without even
smoking) and has superior firepower thanks to your gun and the gunmen on the
side.

Don't worry about the ones on Jetskis, and you can easily take out the ones
coming in on the big wooden Yolas. In case there are some land gunners nearby,
just hover close (I couldn't hit them for beans.) and let the side gunners take
them out.

When you get to an also-familiar tanker an enemy chopper will take off to attack
the boat, and this is where your Sea Sparrow skills are most needed. Get it into
your gunsights and fill that bastard fulla holes, thankfully the gun will make
short work of it. After it's down you can simply continue to fend off the naval
goons until Gonzalez gets to the garage.

REWARD: $850

Kill Phil [RWKP]
---------
Reni and Reni's friend Barry want you to go escort a superstar as he arrives in
town. The catch being that his "fans" from Liberty City are not very happy that
Barry never repaid them the 3 million "quid" he borrowed. But we'll worry about
that in a bit. For now, get your assault rifle ready.

Drive down to the bullet-proof limo parked at a beachside hotel in Vice Point,
and drive THAT to the park by the Starfish Island bridge. You know, the one
where they build that building that Avery wants you to destroy, but that's for
the future. (Or was that the past?) Anyway, Barry's star will land and -
predictably - get ambushed by Barry's creditors.

Once you step out of the car, shuffle a bit to your left and work your assault
rifle magic left to right, or vice versa, whichever direction works best. Phil
should barely be scratched if you do this quickly.

That's right. Phil COLLINS.

Finally, you're supposed to rush Phil and Barry back to the hotel near the
Marina. The problem is not worrying about the limo or its passengers, it's that
the goons' driveby can hit YOU. Stick to the sidewalks if you can, and make sure
to try spinning out a couple if you can. Go for the tires to spin out any
roadblocks they throw at you. Once you reach the marina, you're done.

REWARD: $1000
        VNN announcement that Phil Collins is in town. Whoop-de-doo.
        Gonzalez mission "Home's On The Range" unlocked at the driving range.

Say Cheese [RWSC]
----------
You'll find this mission at one of the studio hangars instead of the usual start
point.

Get on the jetski at the back. The route to the first ramp is easy. The trick to
getting the next ramps is to watch the throttle, and don't floor it or shove the
analog nub when the turns get too hard. In-ski view also works so you know where
you're going. Finally, watch the arrows!

The course will take you straight toward Leaf Links where you'll cross-section
an island before being led into the canals. About halfway down those you'll
encounter a sharp right which will take you to another ramp that leads into the
narrow canals on another Leaf Links island. After you criss-cross those you'll
end up on a ramp that will leave you in the main bay, and it's pretty much a
straight shot all the way to the ramp near the Hospital.

Bail in the air and transfer to the bike, and follow the course markings all the
way to the end. The only tricky checkpoint is the one that gets over the
hospital wall near the beginning of this segment of the course, since you'll
essentially be driving blind until you land from the bushes.

Heh heh...she just can't get enough.

REWARD: $850 and another Rockstar sex-pun.

Kill Phil: Part 2 [RWK2]
-----------------
This mission is unlocked after completing "Purple Haze" for Gonzalez.

Remind me never to take a transgender for a date to Monaco. Anyway.

The mission will jump time to 12:30 and you'll have until 17:30 to clear out the
threat at the stadium, so head down there pronto. For some reason the only
vehicle available to me nearby was the Caddy, so I just ran outside and jacked
something faster.

As soon as you enter the stadium, lock-on and whack the guy in front of you.
It'll be some long tunnels, so you can use the BMX provided. Just be sure to
power-bail right before you reach each set.

Once you're there you're essentially following the tunnel to each set of hitmen.
The first two sets - after the one you see as you enter - consist of you coming
up a short set of stairs to whack four people. Keep going after the second set
and you'll soon end up in the main performance area, under the rigging.

Keep going forward until you see a ramp to your right. Go up those and whack
everyone on stage, then get back on the bike and drop down to the right to head
toward the next tunnels.

There's health and armor where the fourth set should be. Keep going to whack the
fifth set (which is exactly like the first two only they're not up a short
flight of stairs), and grab the keycard that one of them drops. Backtrack
quickly toward the beacon that will lead you to the basement. Once you're
there you'll be at one end of a hall with a doorway at the end that leads to a
room full of henchmen.

Go up to the doorway but don't go in unless you like (being) swiss cheese.
Instead, shift about the edge of the doorway on the outside, taking out each
side as you go. Work quickly, you should really have about a minute or so by the
time you get to the doorway.

You're done once they're all done for.

REWARD: $1500
        Reni pages, and Reni says that Mr. Dickhead wants to see you.

So Long Schlong [RWSS]
---------------
This mission is unlocked after completing "Blitzkrieg Strikes Again" for Lance.

Reni needs to get yet another sex change to escape Diego Mendez, so you'll have
to distract him (i.e. Diego's men) by defending the studio until Reni gets to
the hospital. You'll have to shuffle between both entrances to nail them as they
enter the yard (or try to cross between using the passageway you use), and you
can't go outside and whack them as they spawn. An SMG works nicely but an
assault rifle is recommended for its range and efficiency.

After defending the gate for about 90 seconds Reni will page you, having been
cornered by Diego's men. Run out onto the main road and jack the first car you
see, and race down to the slightly-ajar metal gate in front of some condos in
Vice Point.

Once you get to the gate the screen will fade, and once you resume control go in
and torpedo each of those homophobes with your SMG or Assault Rifle. I got away
with a Molotov on the car to Reni's right, but when I tried it on the car ahead
of Reni, Vic suddenly turned around and torched REni instead.

After which, drive Reni to the hospital in Ocean Beach. More of Mendez' goons
will come at you but if you've gotten good at high-speed evasion they should'nt
give you more than a couple of flat tires. Remember to stick to the right lane,
and drive on the sidewalk when you can.

REWARD: $1000

In The Air Tonight [RWAT]
------------------
This mission is unlocked after finishing "Domo Arigato Domestoboto" for Diaz.

And if you're wondering why I never mentioned Reni's specific gender, it's
because I remember Reni mentioning having BOTH as of LCS. I'd have referred to
Reni as a shi/hir, but Reni's not a furry.

First up, take the "shiny, new" Reni to the airport. You can take the car, a
couple of Mendez' cars will come at you down Airport Road but aren't much of a
threat if you move quickly. Or you could arrive in style with the helicopter,
whichever you like.

After an eye-twitching farewell sequence, you're to head to the stadium. You can
use the car that brought you there, or you could go into the airport to find a
copter so you can arrive at the Stadium like an Easy Lover. When you arrive
you'll be stripped of your weapons, but thankfully you won't need them, though
there are some fun things you can do with a weapons cheat.

You'll be placed in the center of a 3x3 grid, with a very-classic GTA camera.
Don't worry, it's easy to get used to. What you have to do is sprint for the
people cutting the cables and punch 'em out. If they can cut five cables, then
Phil will really Feel It In The Air Tonight. It only takes one or two punches to
take each one out.

After you knock down the first guy, they'll start spawning in pairs. Your
priority then is still the guy cutting the wires rather than the runner. After
taking down a few you can enjoy a portion of the show, but it appears you'll
only be going two rounds though, so enjoy the rest of the show while it lasts.
Oh, and make sure to turn up the SFX VOLUME if you want to really enjoy the
music.

REWARD: $3000
        The entire, uninterrupted concert available at $6000 at the stadium.
        The song is worth it, though "Easy Lover" would've made a great bonus.
        Louise calls, asking for a date. "Light My Pyre" available for Lance.
        Don't worry guys, you're almost home! 83

--------------------------------------------------o0o-

+-----------------+
| Mendez Brothers | [MEBR]
+-----------------+

The Mugshot Longshot [MBML]
--------------------
Lance has a way to blame Martinez for the missing coke. That's not really a bad
idea from Lance...now if only he could work on the execution.

Drive down to the police station, and you'll see Martinez and a DEA agent
getting into a car. Once the game hands you control, DRIVE into the vantage
point, get out and zoom in with the camera (it's like operating a sniper rifle)
all the way so you can get the best picture. Jump back into your car and wait
for Martinez to pass before continuing.

Tail him and keep your distance, you'll eventually end up at Pier 1 at the
Marina. Race to the vantage point and snap a photo. After the cutscene you'll
have a 4-star wanted level. Thankfully you can avoid all the cops on the way to
get Forbes' ID by using the Cheetah and taking the trail that leads south of the
Marina down to Lance's place.

Once you have the ID, backtrack back to the Marina and take one of the faster
boats at the pier. Your target is the West Island dock that's just north of the
Starfish Island bridge. You'd also do well to pick up the armor at those docks.

...Because once you get there you can simply sprint all the way to the Print
Works. Go parkour/free-running on the nearby palm tree planters if need be, just
don't give them an easy target.

REWARD: Zilch. Besides which, you didn't really go through any trouble, did you?

Hostile Takeover [MBHT]
----------------
Honesty really is a good policy. If only Lance were.

Get to that business you couldn't take over in Vice Point. Once there, whip out
an Assault Rifle and shred each of the bikers as well as any cops that get in
your way. Make sure to lock-shift your target as soon as each target goes down
so you can take care of the other opposition quickly.

After you've managed to clear the area, a pack of bikers will try to escape in a
fleet or flock or pack or whatever the hell you call a bunch of bikers. Use a
formidable vehicle and launch yourself into the middle of their pack. They'll
start firing, but a little drive-by justice will decimate them quickly. If
you've managed to steal a bike - I accidentally blew up the ones in front of the
place when I attempted the mission - you can also work forward drive-by magic.

REWARD: $1000 once the pack's been sheared.
        Empire building in Vice Point.
        If you've already got the other 29, you've just completed your empire!
        Lance pages, and he needs help...

Unfriendly Competition [MBUC]
----------------------
Time to stop some plagiarism! Make sure you're A&A for this one.

Your first stop is a set of houses surrounding a pool with a cabana in Vice
Point (see Red Balloon 62). Simply park on the sidewalk and pick off the targets
with an assault rifle or M249. Your car should have no more than a couple of
flat tires after all that. Once they're all down, drive off to the Standing Vice
Point Hotel (i.e. the one next to the one with the pixellated you-know-what).

Apparently, the public execution isn't the target's...unless you've come
prepared. Whip out your assault rifle or SMG and get ready to face down a whole
buncha chicks with guns. Lock-shifting isn't that effective here due to the
number of thin obstacles that will block your way, so shuffle around the pool
island and make sure you're pointed in the general direction of the most
threatening enemy. 

You can start by taking out the one in front of you, but watch that dive plank.
Don't worry too much about the chicks that dive into the drained pool, they'll
very likely get stuck on the wall. There's some extra health on the bridge
nearby if you really need it.

Once you're done taking those bad girls to town it's time to take down the
dealer. Rush down the stairs at the back of the pool area and hop onto the ATV.
Catch up to the guy, but not too quickly or his rider will shred you. Use
continuous forward drive-by justice to wear out the rider, then get your vehicle
right behind his and finish him off. If you've done this right he won't even be
able to throw any grenades. And don't worry about that helicopter noise in the
background.

REWARD: $1300
        Quad available for $3000 at the back of the hotel you came from.

High Wire [MBHW]
---------
Hopefully you've gotten enough practice with Fire Copter and Air Rescue that you
can fly a smaller copter with more precision. If not, go do those two.

So you're going to be framed if you don't un-frame yourself before you're
framed. Sounds like a reasonable proposition. Drive down to the Junkyard and the
next thing you know, you'll be in a helicopter with a magnet. Time for some
lifting.

Fly down to the Civil Asset Forfeiture Impound and pick up the marked container,
then fly to the "drop-off" point at the fenced-off area near the VIP terminal.
Easy liftings.

Target number 2 is a crate on a Flatbed leaving the Impound yard for the police
station in Little Havana. Fly directly toward Bayshore Avenue, keeping quick and
low, and you should be able to see the truck as it hits the main road. Though it
moves relatively slow, you should quickly align yourself and accelerate just
enough to keep up with the truck. Watch the magnet's shadow when you're close.
Once you've gotten a hold of the crate simply fly back to where you dropped off
the first one.

As soon as you've dropped off the last crate it's time to save your contact.
Rush over to the East Island around the vicinity of Washington Beach and catch
up with him. He won't be zig-zagging across alleyways but he will be moving
rather quickly. Watch the magnet's shadow and don't drop it on him until you're
certain it's the right call. Once you've picked his car up, the bikers will stop
and all you have to do is drop him off on top of the Washington Beach car park.

If you haven't done so already, you can take the Maverick to the Impound.

REWARD: $1500

Burning Bridges [MBBB]
---------------
This mission is unlocked by completing "Farewell to Arms" for Gonzalez. After a
rather predictable cutscene you'll wake up at the Gas Works in Escobar
International without your ammo, in an otherwise predictable situation.

Turn right around and you'll see the saved ammo for the first four slots in your
inventory after the melee weapons in a corner.* Then go up a nearby ramp to a
shack, picking up some armor on the way. Jump through the gap in the fence -
indicated in the cutscene - and start taking out anybody nearby. The first valve
should be right around the bend. Head left at the pipe and go around the outer
perimeter, you'll eventually come back in for the second pipe. Remember to keep
your finger on the lock-button as there'll be enemies around the corner as well
as from the air that your MP5 can reach. Continue around to the third pipe,
watch for the guys with sniper rifles. Make sure you can react to them before
they can shoot you.

*In the PS2 version, ALL your weapons will be available in said corner. Nice.

Once all three valves are down, get on the PCJ, pick up Lance, and rocket out
for the stunt spectacular!

REWARD: The satisfaction of watching stuff blow up. No cash though. D:
        Lance pages you, unlocking "Blitzkrieg Strikes Again."
        VNN News report on the "Spicy News-a-ball."

--------------------------------------------------o0o-

+----------+
| Gonzalez | [GONZ]
+----------+

Home's On The Range [GNHR]
-------------------
The premise of this mission is simple. There's a target on a buoy rigged with
explosives and you and Gonzalez will take turns to see who can hit him first.
have to hit him with a golf-ball before Gonzalez does to win. Even the mechanics
are simple, and the only thing that's "tricky" is your timing.

There are two meters that will show, one for power and one for aim. When
prompted you will push X to start the Power needle toward the right, and you
have to press X again to stop it, ideally in the narrow green area. The needle
will stay in its position as we transfer to the Aim meter. The meter will
continue at the speed it's going, only in the other direction.

The needle will accelerate as it moves forward, and will NOT rebound if it hits
the edge, so anticipating its arrival in the green is KEY. I was able to get it
on my fourth shot on the PSP...and my first on the PS2.

Once Hey-soos goes up in a blaze of glory, you'll be rewarded materially.

REWARD: $1000
        Lance pages, opening up more missions at his hideout.
        Gonzalez' next mission is unlocked at the Ducum Inn.

Purple Haze [GNPH]
-----------
Gonzalez' is making a "side deal" without the Colonel's permission and you'll be
the runner. Given that it's the GTA series, it really sounds like a simple
drive-deal-ambush mission and plays like one too...up until the actual ambush.

Drive down to the lock-up and it'll open revealing the van you will have to
drive to an alley in Washington Beach. Once you reach the checkpoint, BAM! (see
the cutscene and you get the idea.) The "mode" you will finish the REST of this
mission in thoroughly pawns Tommy's boomshine drunkeness and CJ's weed high, and
is STILL quite manageable!

When you regain consciousness, Gonzalez will page you and tell you to head to a
nearby payphone. Answer the call there. From here you will have about 10 real
life minutes to get to Starfish and bring the goods back. Have your Shorty
ready, it's time for some shredding! Take any vehicle you want, there's a
Sanchez provided around the corner but on one attempt I accidentally drove into
the canals so I climbed out and picked up a Comet that just happened to be
driving past instead. XD

NOTE that vehicle handling is severely affected by the highness i.e. vehicles
will act like their rear tires are flat, so once your car starts turning in one
direction apply the appropriate counter-steer. Don't floor it too much or you'll
find yourself in a wall fast.

Get to the first house on the right as you enter Starfish Island. There will be
a short fade-cutscene when you get near. Once you resume control, head right
through the front gate and shred all the targets. Their pistols don't stand a
chance against a man on drugs with a shotgun. Get into the van and ride out of
the party with an accumulated 2-Star wanted level.

Following the handling tips above, get the van back to the lock-up. Use the slow
motion to your advantage to anticipate where the cops might be coming at you
from. And don't ever hover close to the lane-line, the cops are no longer afraid
to cross it at high speed.

Once you're there, Gonzalez will tell you that he's done with you. For now.

REWARD: $1000
        "Kill Phil: Part 2" unlocked for Reni.

Farewell To Arms [GNFA]
----------------
This mission is unlocked after completing "The Exchange" for Diaz.

This is the only other "turret" mission in the game, and thankfully you'll be
aided by the same sniper triangles you saw in "The Exchange" to help point out
where the enemies might be. Your mission is to escort Gonzalez to the airport so
he can ship the guns out of the country. He'll be attacked by Sharks on the way,
and you'll be protecting him from your helicopter.

Remember to use that L Button to fine-tune your aim, even if Sharks Rangers are
bigger than normal gang vehicles.

As soon as you're given control, look left toward the bridge to the mainland and
watch for a Sharks truck. Blow that up as soon as it gets into range. As you hit
the mainland, more Sharks will attack from the North, usually in packs of no
more than 3, before Gonzalez' truck stalls near the Cam's Locksmith building.
The Sharks will try to swarm him, but they'll be stopped so you can take them
out quickly. Once they're down the copter will fly ahead to a nearby roadblock
to Airport Road, which you can easily rid Gonzalez of.

Three more trucks will try to attack as Gonzales makes his way down the side
service road and into the airport.

When you arrive, Diaz' men will block the entrances and you have to cover them
while Gonzalez loads the guns. You'll be fending off three rounds of Sharks
vehicles, alternating between the airport entrances. Thankfully they're very
easy to spot and hit from that range given their size, just make sure that Diaz'
vehicles don't get in the way.

Finally, you'll try to fend off some Sharks as they pursue Gonzalez' plane
across the runway. Keep your aim steady on each vehicle before moving on and
prioritize the ones closest to the plane. Once the plane takes off the end,
you're safe, and Diaz' pilot will drop you off at the nearby Helipad.

REWARD: $2500
        Minigun now available at North Point Ammu-Nation.
        Mendez pages, and he wants to settle this. "Burning Bridges" unlocked.
        VNN News Report on 199 keys returned. That's right, 199.

+--------------+
| Ricardo Diaz | [RIDI]
+--------------+

All of Diaz' missions are accessible from the famous Diaz Mansion.

Steal the Deal [RDSD]
--------------
Glad to see someone hasn't changed much over the VCs. And THAT's where they got
Quentin.

First stop is the Strip Club Soon To Be Known As The Pole Position.

Gonzalez' goon will lead you right to the Fairgrounds, where you'll transfer to
Jetski. You'll go slow out the canals and shoot into the bay, where you'll
eventually end up at some familiar wooden shacks. These shacks are patrolled by
guards on land, backed up by three circling speedboats and two guys in
watchtowers. Use an assault rifle, go around and finish them all off. Stay away
from the docks that jut out unless you're going for the speedboats first, and be
sure to manual aim at the watchtower guards as the walls block your fire.

Once everyone's taken care of, hop on the Jetmax and just tap the throttle as
you wiggle the boat out onto open sea. Once you're safely out - and you'll know
when three new boats spawn, floor it straight back to Diaz' mansion. They won't
even be able to catch up.

REWARD: $1500

The Exchange [RDEX]
------------
Don't I remember this mission title from somewhere?

Drive the designated Pony to Downtown, where the beacon waits at the side of
Lance's hotel. You'll end up in the parking lot.

And pinned by snipers.

Quickly make for the Dragunov right next to you and move a bit toward the way
you came in, because there's another sniper on a building to the right that you
might not notice right away when you get the Dragunov.

Work on each sniper counter-clockwise. The fact that there are triangles in the
reticule to point at each sniper means you no longer have to check your radar
and then point in that general direction. Just watch for a triangle that
suddenly breaks from the pack as it moves across the reticule and then search
for the sniper through that one. Also, in the PS2 version, the triangles will
light up when a target enters the reticule but does not hit the lines.

After finishing all the snipers the DEA will arrive and hand you their truck in
exchange for your van. You now have to drive the truck back to the Diaz Mansion.

DON'T get cocky and launch out onto the main road, the truck's an easy target
for the Sentinels. Instead as you head out the alley, keep to your right and go
up the ramp to the main driveway of the hotel. Get out and whack the Sentinels
with an assault-rifle or heavy weapon, then get back into the truck, turn around
and THEN head down to the main road. Another Sentinel should rush past you
before you hit Bayshore Avenue, as well as any cops from the Wanted Levels
you've just accumulated.

Once on the drag, cut to the grass and keep on it as far south as you can. There
should be at least one Sentinel roadblock, at the bridge to Starfish Island. If
you can make your way past that - and it should be quite easy given that on
foot, guns fire less rapidly than in a car - you'll only have to worry about
those nagging cop cars on your way into the mansion.

I was actually able to run over the guy at the roadblock then U-turn just down
the road and come back clean.

Simply park the truck in the garage at the Diaz Mansion and leave,
and you're done!

REWARD: $1750
        Gonzalez wants your help one more time. Please.
        At least the start point for that is right next to you.

Domo Arigato Domestoboto [RDDD]
------------------------
This mission is unlocked by completing "So Long Schlong" for Reni.

Ha ha, Lance gets comedown. At least this mission is essentially a come-as-you-
are, since you won't really be doing any fighting.

Head to the van up by Mendez' mansion - you should already know where that is.
Once you get in your controls will be transferred into the remote-hacked
Domestobot. You have to find your way to the basement safe, but you will
inevitably have to do one or more of the following tasks for Armando:

-Cleaning Arm: Drive over all the designated piles of rubbish.
-Lighter Arm: Go up to Armando in the Lounge with the Lighter Arm.
-Grabber Arm: Pick up a drink tray and bring it to Armando.

You'll have 2 minutes per task, with which you should use the corresponding arm.
The Pleasure Arm - which must be seen to be believed - is solely for humor
purposes, particularly with the girls on the 2nd floor.

So...how to get to the safe?

From Armando's Lounge, turn right and head straight to the end of the hall. Look
for a room with a blue carpet to your right (Store Room), then go in and look to
your right to the Basement Stairs. Once downstairs the safe should be that big
steel block ahead of you. You'll have 20 tries to enter the code, and you may be
interrupted in between them.

I won't spoil the code for you, because you can probably find it on bulletin
boards and cheat sites across the web, but the KEY to cracking the safe is to
just enjoy VICE city stories while you can, though I do miss the PHONE missions.

Finally, roll up to the safe with your Lighter Arm to finish this.

REWARD: $2000
        Phil calls you up, thanking you for taking care of Louise.
        "In The Air Tonight" unlocked for Reni.

Over The Top [RDOT]
------------
This mission is unlocked by completing "Light My Pyre" for Lance.

Ever wanted to pilot a Hunter? Well, you're about to! Remember, A&A.

Drive down to Phil's. There'll be a Mendez car to ambush you as you get off the
bridge, just get out and pick it off with some drive-by justice. After you
arrive at Phil's the two of you will head to the army base in his pickup truck.
Stop by the alley behind your Bayshore Avenue hideout to re-stock on health (and
weapons, armor if you've gotten enough balloons, for which I commend you.) After
another drunk Phil moment, head to the side of the base and follow the beacon
in. To get to the admin building, head to your left, turn right at the corner,
and then go straight into the yard that leads to the big building.

Now it's time to infiltrate the base much the same way you did in San Andreas.

Namely, screw the stealth, whip out your assault rifle, and take down any
soldier that gets in your way before you get to the admin building. Be sure to
get them before they can get you in their sights, and watch for suppressive fire
from the watch towers. You might need to manual aim to get to those soldiers
from the range you'll approach them from. The ground soldiers will keep
spawning, so just mow down enough for you to get to the building.

There's health in front of the medic building as it's always been, and some
armor in the admin building in a room just off to the side near the entrance.

Once inside, clear the two soldiers ahead of you, go all the way to the end of
the hall and hook left for the control console. After you activate it you'll
have 3 minutes to get out of the building, backtrack down the route you came
from until you see an opening to your left that leads to the Hunter. There will
be new soldiers manning the watch towers so keep your eyes peeled before they do
that for you.

Jack that Hunter and fly out of there as quick as you can. You should have a
worry-free flight back to the Diaz Mansion.

REWARD: $3000
        You get your cool DMX/"Army Fatigues" outfit back.
        VNN report on yet another way you've screwed the Army over.
        Martinez pages, and yes, it is time to settle this.

Last Stand [RDLS]
----------
This is it. Time to finish this. And other impending-doom one-liners.

If you're going for 100%, then you'll have to have 99.1% completed - see the
savefile stats - in order to make this the last thing you need to do.

A&A is a MUST-HAVE, and speaking of the second A, the key to breaking this
mission hinges on a letter and three numbers: M249. Or Minigun, but I find the
M249 also works wonders. You can get the M249 with all 99 Red Balloons, or the
Minigun if you've got lots of cash - either way, make sure you've got assloads
of ammo for it.

(Special thanks to Arrigo Tse for pointing out a lapse in grammar.)

Fly the Hunter to the Mendez Building and proceed to go beserker on the guards
with the rockets. After clearing all the guards - you'll have to go around the
building twice to do so - you'll be "shot down" and deployed on the rooftop.
Grab the Armor and assault rifle (ammo).

Once inside, work your way around the entire floor to the stairs in the back.
Don't advance too quickly or you'll be shredded by the guys in the current room
and the one next to it as well. You'll see some armor behind a file cabinet as
you approach the third room. Repeat the process for the lower floor, and be sure
to pick up the armor on your way up after the cutscene.

You'll face two guards at a time before being attacked by helicopter. When that
happens, duck behind the conveniently placed file cabinets, and then attack
when prompted. The M249 will make quick work of this bad mother using manual
aim. Finally, make your way upstairs, where Jerry and Diego will confront you.

Shred each of them quickly with the M249 and...

REWARD: You beat the game! :3
        "Winner" shirt unlocked.
        (PSP) Assloads of multiplayer content unlocked.

+------------------+
| 100% Completion? |
+------------------+
So...what do you get for completing 100%?
1. Unlimited Ammunition
2. Double Armor for Cars.
3. Video Memories at your Clymenus/Midland safehouse.
   With this you can freely watch any cinematic that uses mo-cap. This does NOT
   apply to "talking model" scenes.

--------------------------------------------------o0o-

+=================+
| EMPIRE BUILDING | [EMBU]
+=================+
+-----------------------+
| Expanding Your Empire | [EBEX]
+-----------------------+
I'm assuming that you DIDN'T skip through the tutorials in Chapter I, which
taught you an assload about completing this. If you DID, you're crap outta luck
until enough of you e-mail me about it, I'm just using this part to fill in
gaps.

The amount of money you receive when you successfully drive a gang out of a
location is as follows - $1000 for Small Time, $1500 for Medium Venture, and
(presumably because I haven't gotten there yet) $2000 for High Roller.

Unless you'd like to attack the same business location again, you'd better buy
it up for yourself before you leave, because it very likely won't be up for sale
when you come back.

Oh, and when you buy your first High Roller Empire building for a certain type
of business, you'll get its respective outfit. I love that Hood outfit,
especially when equipped with an AK. Really CS-Terrorist cool.

+-----------------+
| Empire Earnings | [EBEE]
+-----------------+
This suggestion was suggested by Gabi the "Goddess on the Floor," and
supplemented by data from GTAForums.com.

Earnings listed below are DOUBLED for your first "promotion," and TRIPLED
for achieving the top rank. Earnings are also listed per business.

                    Small Time        Medium Venture        High Roller
Protection              200                300                  300
Loan Shark              300                600                  600
Prostitution            400                800                  800

Drugs                   250                500                1,000
Smuggling               300                600                1,200
Robbery                 350                700                1,400

+-----------------------+
| Defending Your Empire | [EBDE]
+-----------------------+
Like San Andreas, you will be alerted via briefing if a property is being
attacked. Said property will also show up on your radar "emitting" waves.

The first part of you successfully repelling a raid consists of you high-tailing
your way to the scene in time to dispatch as many of the initial swarm as you
can. DON'T depend on your gang members, they're just a distraction and meat
shield.

The SECOND part consists of pairs of gang members arriving on the scene in a
vehicle. Only ONE vehicle comes at a time, so it'll work to your advantage to
clear out the troops on foot before the extras are deployed. You'll need to
eliminate anywhere from 4-10 vehicles worth of gang members - depending on the
size of the asset - before the game notifies you that the defense is successful.

If you decide to let/are too slow to prevent your property get "damaged," it's
only $500 to repair it. But you need the cash, don't you?

Oh, and by the way, you WON'T get away with saving your game to repel/neutralize
an attack. In fact, save and your property gets damaged. On the other hand, I
actually died of natural causes when trying to fend off some attackers (i.e. I
fell off the roof of the empire building I was sniping from and died) and it
DIDN'T count as a loss...though I wouldn't recommend that if you want to save
your cash.

HOWEVER, there will be instances where you will have to cut your losses, so to
speak. These instances arise primarily when you start swimming with the Sharks.
Not only do they seem to attack consecutively on opposite corners of the city,
they also come at you in fours in a Rancher, with rapidly-than-normal drive-by
fire and a guy riding with an AK. And it's not just during defenses.

If you've come out of defending a building with drastically low health, and
there's another attack, it's best just to head to a savepoint and save, then
reload. While the gang attacks will stop, the building in question will register
as damaged, but $500 to repair it sounds a lot better than $2500 to cover your
wasted/busted expenses.

--------------------------------------------------o0o-

+----------+
| Missions | [EBMS]
+----------+

The first three businesses are available as soon as you can start your empire.
The other three are unlockABLE once you arrive on East Island. In order to 
unlock them from there, simply launch a successful attack on the Empire building
corresponding to that type of business. Check your map display so you know what
kind of business you're raiding.

Andrew Roberts e-mailed me an increasingly popular method to bypass the closed
Starfish Island gate and access the East Island early. He also expressed concern
that he might NOT be able to unlock the other three business types if he takes
over the East Island businesses early.

I personally went and confirmed this concern, thus I CANNOT recommend this
"hack" at all if you want to try taking over all of the East Island businesses
prior to Chapter 3 (i.e. finishing "From Zero to Hero." The
Drugs/Smuggling/Robbery businesses will NOT be unlocked by attacking East Island
businesses early (and you should have noticed this when you attacked D/S/R
buildings on the WEST Island, since they operate on the same mechanics.)

So for the sake of that Smart Suit, please. Don't cheat.

We now return to your regularly scheduled walkthrough.

Loan Shark: Repo Man [EMRM]
--------------------
Building a High Roller Loan Shark business will net you the Repo Man outfit.
Now you can mean business AND look it, too!

This one's easy if you're A&A (see the "Marked Man" prologue so you know what
it means.) It alternates between bringing vans (specifically Bensons) full of
merchandise, and motorcycles (specifically PCJ-600s), to the place you
started the mission from. Even better, when you get back there's an
Admiral waiting to bring you to the next poor sucker.

For the vans, give them a good knock-around with your car let them know you mean
business. Snipe the drivers out from a roadblock if you know the roads well.
They might come at you, so be sure to eliminate them. Then it's a safe yet swift
drive back to base to cash in.

For the motorcycles, simply get the guy off (you could either try PITting the
bike to save ammo, or use drive-by ammo and save time, your choice) and snatch
it back.

The one thing that could really jeopardize this mission are cops. Keep them at
1-star bay and lure them away quickly before they can bust you. The vans are NOT
fast enough to accelerate away and the cops can simply knock you off as soon as
you get on a bike.

You'll get $150 for each bike, and each car that you get to base will earn you a
maximum of $150 ($200 for the first car on each attempt) if you keep the
merchandise from falling off. You'll also get a $250 flat bonus for every 3
consecutive vehicles you deliver.

Lift your first car to become a Lifter. Successfully repossess 15 vehicles and
everyone will learn to fear the Crim-Reaper.

Protection: Extortion [EMEX]
---------------------
You'll get a rather it-was-straight-back-in-the-80s Hired Muscle outfit for
building a High Roller Protection Business.

The one thing I don't get about this mission is why the individual stores in
these missions are NOT counted as part of your turf.

Anyway, you will encounter five specific kinds of tasks:

1. Get a store to accept your protection. Simply get over there and smash up the
   place. Sometimes the guy calls the cops on you if you're taking too long. I
   just use a well-thrown molotov unless there's not much to destroy (mmm,
   fire!) and be done with it.
2. Take out the gang member/s guarding said store and then go in there and smash
   up the place. Normally you could use a melee weapon and defend against gang
   members that enter to try and stop you. But in these cases, it also helps to
   use a molotov. 
3. Take out the gang members raiding one of your stores, outside and inside.
   It's a simple matter of point-and-shred, especially given the shotgun's
   lethality in close quarters. This is usually followed by...
4. Retaliate by taking over one of their stores!
   Sometimes this is even followed by...
5. Stop gang member/s from retaliating for a previous engagement on your stores!

On occasion the gang you've just attacked/repelled will come at you after
completing your task. There will be someone right outside with a melee weapon
who will try to beat you down, and another behind him to provide supporting
fire. You could bring a vehicle with you just in case, or wait until the first
chase vehicle arrives and swipe it from the henchmen. Either way, be prepared to
switch vehicles on your way to the next business.

The chase mode will disappear after you complete the next task.

You will earn somewhere between $100-$300 for each task completed.

Your first store move will get you into the rank of Hoodlum. Once you've
completed a total of 15 attacks/saves you'll be the Ultimate Bad-Ass. No,
really!

Prostitution: Pimping [EMPM]
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Build a High Roller Prostitution business and earn yourself a Leisure Suit for
all your hard work/-earned money spent.