=============================================================================
Monster Hunter Freedom 2 FAQ/Walkthrough
For the Portable Sony Playstation
By Thomas Gazay aka Darksun45230 (qwerty45230@yahoo.com)
Version 1.00 (Most Recent Update: 4/17/2008)
Copyright (c) 2008; Thomas Gazay
80 Characters Per Line
Font/Style/Size: Courier New/Regular/10
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"A Hunters Life for Me!"
Introduction-----------------------------------------------------------------
|My name is Thomas Gazay aka Darksun45230 of GameFAQs. So here's the story, I
|got bored one day and started writing this FAQ. I didn't stop; guess it must
|have been a boring several weeks. This guide's purpose is to give beginning
|Hunter purpose. The starting people have the most difficulty when it comes
|to Monster Hunter. It's my job to make sure that they find themselves, by
|providing cutting edge strategies, important information, and provoking
|critical thinking. That's how a Monster Hunter survives.
+----------------------------------------------------------------------------
TABLE OF CONTENTS
[1] FAQ
[2] Walkthrough on the Basics
[2.1] Don't rush in.
[2.2] Be prepared.
[2.3] Choose the right weapon.
[2.4] Choose the skills you'll need.
[2.5] Don't be greedy.
[2.6] Use your noodle.
[3] Armor and Weapons
[3.1] "What's a good armor set when starting out?"
[3.2] "What are better armors when advancing the Elder Ranked Quests?"
[3.3] "What armors do you recommend for HR4 and above?"
[3.4] "What are some weapons I should get?"
[4] Pokke Farm, Ruststones, and Items!
[4.1] "What is Pokke Farm?"
[4.2] "What are Ruststones and where do I find them?"
[4.3] "Where do I find...?"
[4.4] "When does my Monster drop shiny items?"
[5] Elder Quests
[5.1] Elder *
[5.1.1] Hunt the Carnivore
[5.1.2] Sinking Feeling
[5.1.3] Slay the Blangos
[5.1.4] Urgent: The Carnivorous Leader
[5.2] Elder **
[5.2.1] Reckless Bulldrome Hunter
[5.2.2] Jungle Menace
[5.2.3] Rarest of the Rare Beasts
[5.2.4] Liver of Legend!
[5.2.5] Urgent: Shadow in the Snow
[5.3] Elder ***
[5.3.1] Blango Slaying Tactics
[5.3.2] The Lurking Desert Giant
[5.3.3] Gypceros: The Venomous Terror
[5.3.4] A Killing from Mushrooms
[5.3.5] Urgent: The Ruler of the Snow
[5.3.6] Optional: Water Wyvern in the Desert
[5.4] Elder ****
[5.4.1] Battle of the Blos
[5.4.2] Basarios: Unseen Peril
[5.4.3] Commander in Flames
[5.4.4] More Coal Please
[5.4.5] Urgent: Absolute Power
[5.4.6] Optional: The Lone Black Garuga
[5.4.7] Optional: The Frozen Dictator/The Elder Dragon of Wind
[5.5] Elder *****
[5.5.1] The Poison Siege
[5.5.2] The Runaway Diablos
[5.5.3] Ultimate Crab Dinner
[5.5.4] Terror of the Gravios
[5.5.5] Urgent: Troublesome Pair
[5.5.6] Optional: The Legendary Kirin
[5.5.7] Overseer of Ancients/The Empress' Blazing Throne
[5.5.7] The Elder Dragon of the Mist/Towards the Silence
[5.6] Urgent Quests
[5.6.1] A Sun with Fangs/Emperor of Flame
[5.6.2] A State of Crisis
[5.6.3] The Final Invitation
[6] Hunter Rank
[6.1] 3* Guild Quests
[6.1.1] Giadrome Assault
[6.1.2] The Land Shark
[6.1.3] The Lurking Desert Giant
[6.1.4] The Mischief Maker
[6.1.5] Urgent: Blangonga
[6.2] 4* Guild Quests
[6.2.1] Master of the Giant Lake
[6.2.2] Evening Hermituar Sonata
[6.2.3] Pincer through the Sky
[6.2.4] Trouble in the Forest
[6.2.5] The Ioprey Leader
[6.2.6] Urgent: Tigrex
[6.3] 5* Guild Quests
[6.3.1] The Runaway Diablos
[6.3.2] Valor in the Swamp Zone
[6.3.3] The King's Domain
[6.3.4] The Queen's Descent
[6.3.5] Urgent: Shen Gaoren
[6.4] 6* Guild Quests
[6.4.1] The Poisoned Fang Duo
[6.4.2] Ultimate Crab Dinner
[6.4.3] Trapped by Yian Kut Ku
[6.4.4] Conga Counterattack
[6.4.5] Urgent: Lao Shan Lung Draws Near!
[6.5] 7* Guild Quests
[6.5.1] Two Roars in Snow
[6.5.2] Red Shadow in the Swamp
[6.5.3] The Underwater Terror
[6.5.4] Slay the Rathalos
[6.5.5] Basarios: Unseen Peril
[6.5.6] Urgent: Land of Tremors
[6.6] 8* Guild Quests
[6.6.1] The Fierce Black Horn
[6.6.2] Black Rock of the Swamp
[6.6.3] Blue Sky, Pink Earth
[6.6.4] Silver Rathalos
[6.6.5] Gold Rathian
[6.6.6] Urgent: Shen Gaoren
[6.6.7] Urgent: Akantor
[7] Online: The Do's and Don'ts of Xlink Kai
[8] Where you find Wyverns
[9] Strategies, Additional Information, ect.
[10] Things I'm going to add...\
[11] Credits
=============================================================================
[1] FAQ
=============================================================================
"I have a few questions for you..."
Q: Will this guide make me a better Monster Hunter?
A: No. Close this window... Yes of course read on.
Q: What is Monster Hunter?
A: Monster Hunter is an adventure game created by Capcom. You are a Hunter in
a world full of monsters. In order to fight off these creatures you forge
armor, through fishing, mining, combining items, creating weapons, and making
gems to further enhance our armor. We do this because we want to become
Monster Hunters.
Q: How does the gameplay work?
A: The game itself is entirely mission based. You take Quests from the village
Elder at first, then when you become stronger you tackler the harder quests
available at the Guild Hall. You choose your armor from Gauntlets, Tassets,
Mails, and Boots; each item is customizable so you can mix and match whatever
you want. With a plethora of weapons ranging from Lances, Gunlances, Bows,
Swords and Shields, Dual Swords, Greatswords, Longswords, Bowguns, Hammers,
and Hunting Horns; it's a hunter's life for me.
Q: How hard is this game?
A: Hard. Very Hard. This guide will help you deal.
Q: Will what you teach me make my game easier?
A: Who knows? You can't MAKE the game easy. This guide teaches strategies to
take on different wyverns. Not everything is covered, but most of it and in
great details. Just read on.
Q: Do I need to play the first MHF?
A: No. Monster Hunter Freedom does not have a storyline. Now quit asking!
Q: I started a new game, why is it giving me an error?
A: Don't worry, this is normal. It's informing you that there is no save data
yet to be created on your memory stick.
Q: How do I change my avatar's name/gender?
A: Note: The following requires Custom Firmware and CWCheat.
Name Change (requires CWCheat) posted by auslander:
http://forums.maxconsole.net/showthread.php?t=90044
Sex Change (See Above) Posted by auslander:
It is important that you have run-able CWCheat!!
Add below lines on MHF2 US games section of cheat.db file in
\seplugins\cwcheat folder.
-------------------------------
_C0 Gender to Male
_L 0x010C3855 0x00000000
_C0 Gender to Female
_L 0x010C3855 0x00000001
-------------------------------
This is for EU users.
-------------------------------
_C0 Gender to Male
_L 0x010C4B55 0x00000000
_C0 Gender to Female
_L 0x010C4B55 0x00000001
-------------------------------
You can see the changes, when character's armor is changed.
Do not change gender and open character info (which is activated by start menu)
when he/she wears male, or female only armor.
Q: I'm a beginner, what weapon should I use?
A: Read "Choose the Right Weapon."
Q: What is the best weapon?
A: Read "Choose the Right Weapon."
Q: What are Decorations?
A: Gems that attach to your armor that give you skill points. When you have
met the requirements to activate the skill it will add to your "Status" screen.
Example: You have Hermituar Armor. The helm gives you 1 point, the torso armor
gives you 1 point, the gauntlets give you 2 points, the tasset gives you 2
points, and the greaves give you 2 points (these aren't the actual stats I'm
just using this for sake of clarity.) You have a total of 9 Skill Points
applied to Guard however you need one more skill point to activate the skill.
What do you do? Each piece of armor has slots for a Gem from one slot to three.
Most armor pieces have at least one slot. If we make a Guard Gem and attach it
the Hermituar armor, that makes a total of 10 skill points and the skill Guard
activates. Got it? If not don't worry, it's simpler then it sounds.
Q: What are Secret Areas?
A: They are places that allow you to collect special items. However they are
only available during HR4+ Quests and only on the Snowy Mountain, Desert,
Swamp, and Volcano maps. You can't find them normally; instead you must start
there at the beginning of the mission. The chances of this happening are 3%.
However the Felyne Explorer Whim skill can make that 100%.
Q: What are Treasure Hunts?
A: They are quests that involve collecting items in order to gain points. The
more points you gain, the more that transfer over to Pokke Farm after. Usual
Treasure Hunts involve teaming up with more then one person to 'farm' for
materials and items to deposit in the supply box. You kill monsters and
collect various items that you wouldn't normally find in regular missions.
They all add up to points down the road, the rarer they are, the more points
they're worth.
Q: Where do I get (Insert Coin Here?)
A: Coins can only be acquired when beating a Training quest. The school is
located near the Guild Hall to the left. These coins unlock a special type of
armor called "Black Belt," the Training Instructor is wearing a full set of
this.
Q: What's the difference between Guild Hall and Elder Quests?
A: Elder = Solo
Guild = Group
Many solo the guild hall quests as well in order to challenge themselves. If
that isn't your thing, then see next question.
Q: What is Xlink Kai?
A: Xlink Kai is software that allows you to communicate with other players
across the world. However you need Wifi Max (or any wireless usb unit) in
order to do this, since there is no online mode.
Their site: http://www.teamxlink.co.uk/
==============================================================================
[2] Walkthrough on the Basics
==============================================================================
"I'm a beginner to Monster Hunter. And it's hard..."
Let me give you some tips on how to defeat any Wyvern/Monster.
[2.1] Don't rush in
----------------
Monster Hunter is about anticipating your opponent's next move. In this case
the Wyvern itself. Each Monster has a subtle 'tell', or the lack of a 'tell'
that shows you what the Wyvern will do next. Don't rush in. If the monster is
about to use a move and you're stupid enough to NOT notice it then why are you
playing?
[2.2] Be prepared.
----------------------
Items you get from the Supply Box don't last forever. In your long career of
Monster Hunter you will need to use everything at your disposal. The beginning
Elder Quests shows you what you should already be carrying. Some of those
things include the basics.
~Potions~
There are Potions ranging from First Aid to Max Potions. In many situations
you can get by with Potions and Mega Potions. Obviously, these are to restore
your health. Unless you have Gluttony Skill don't eat these during a fight. Or
else you'll end up losing more then you gain. If you need a Potion, retreat,
then eat.
Potions = Herb + Blue Mushrooms
Mega Potions = Potions + Honey
~Paintballs~
Paintball is the basic tracking system. It can be replaced by Autotracker and
the skill is necessary for Chameleos however you'll use Paintballs till then.
Paintball allows you to track a Wyvern by throwing it at them. You label them
and are able to track them into other areas. This is useful when you weaken a
Wyvern. That Wyvern will go to a designated Area to sleep and restore health.
The Elder Dragons are the exceptions of this rule; they simply retreat into
another area.
Paintball = Sap Plant + Paintberry.
Psychoserum = Buy from Old Lady (Shows monster location for a few seconds.)
~Traps & Tranq Bombs~
Stun/Pitfall Trap is always a must for most Wyverns. Those exceptions are the
Elder Dragons like Kirin, Fatalis, Akantor, Teostra, Lunastra, and the
others. The Elder Dragons cannot be captured like most Wyverns.
Wyverns have a 'tell' for when they are close to death. Most Wyverns limp,
like Yian Kut Ku, Gravios, and Rathalos. Some monsters will show signs of
weakness like Daimyo Hermituar will ooze purple bubbles from the mouth. Moving
on, when that monster exhibits the 'tell' or flees to the designated area it
will most likely fall asleep.
Travel to that area (sometimes they will move from one point to another and
eventually to the designated point. For example, Rathalos moves to Area 4
before moving to Area 5 to sleep.)
Tranq Bombs are your best friend when it comes to capturing Wyverns. You need
these in order capture them, how does it work? When you make it to the
designated Area you'll see the Wyvern/Monster taking a snooze. No, don't wake
them yet. First, we clear the area of other monsters (make sure you don't wake
the monster up during your extermination.) Then set up your trap. Which will
you use? Certain traps work and others don't on different monsters. Most
however are susceptible to Stun Trap. Next, we wake the Wyvern. Kick him;
throw a stone/paintball/whatever to get its attention. Lure that monster to
your trap and let if fall. When it's trapped throw two Tranq Bombs. That's it.
Stun Trap = Genprey Fang + Trap Tool
Pitfall Trap = Net + Trap Tool
Net = Spiderweb + Ivy
Tranq Bomb = Tranquilizer + Bomb Material
Summary:
1. Weaken Wyvern.
2. Watch it fly to the 'sleep Area.'
3. Follow Wyvern.
4. Give it a few seconds to fall asleep in 'sleep Area.'
5. Enter Area.
6. Set up Trap near Wyvern, preferably right in front of it.
7. Wake Wyvern.
8. Have Wyvern rush into Trap.
9. Throw two Tranq Bombs at Wyvern.
10. Congratulate yourself, you just captured a wyvern!
Why would anyone go to this much trouble? One, it's not as complicated as it
sounds; and two; you get better rewards for capturing then slaying.
~Combination Books~
Combo Books in particular are vital. See that little menu tab that says
"Combination" whenever you press start? This is how you turn Honey and Herbs
into Potions and Mega Potions. Genprey Fangs and Nets into Stun Traps and
Pitfall Traps. There are a total of five in the set. The more combination
books you have in your inventory at the time you combine materials, the less
likely the combining would fail.
We need these whenever a need comes up. Say you want to bring more then one
Stun Trap with you, but your inventory only allows you Stun Trap. Well, here's
a thought, why not bring the materials? This is no secret; most good hunters
bring these items with them on Quests. With Combo Books, you'll be able to
have a more successful combination. Note that for most combinations, you will
need only Combo Books 1, 2, and 3. You will use Book 4 only to make Lg Barrel
Bombs+ during the missions you want to use them.
Combo Books 1, 2, 3, 4, and 5 = All available at the shops. The more quests
you beat the more books that appear.
~Attack Enhancers~
Attack Boosters are a fickle thing. Power Seeds, Mega Demondrugs, Power Pills,
Powercharms, and Powertalons all increase your attack power to almost demonic
levels. Defense Boosters work in the same way. Late in the game you'll find
yourself hankering for that expensive Powercharm from the Guild Hall shop. We
arrive at "Stacking." Stacking means simply stacking Attack or defense items.
Some items cannot add to your attack power as long as the effect of one other
item is still in play. These types of items increase your attack/defense
certain amounts, here is an example of stacking those items:
Felyne Attack Boost "Small" = Equivalent of Demondrug (+3x)
Felyne Attack Boost "Large" = Equivalent of Mega Demondrug (+5x)
Power Seed or Demon Flute (+10x)
Power Pill (+25x)
Powercharm (+6x)
Powertalon (+9x)
{Demondrug or Mega Demondrug} (+3x or +5x)
+
{Powerseed/Demon Flute or Power Pill} (+10x or +25x)
+
{Powercharm} (+6x}
+
{Powertalon} (+9x}
Defense works the same way; Just replace Demondrug with Armorskin, Power Pill
with Armor Pill, ect.
It's nice to carry at least a Power Seed every once and awhile. There is no
downside to stacking, so why not try it?
Power Seeds = Buy from Old Lady, if your frugal why not plant them in Pokke
Farm?
Power Pill = Immunizer + Power Seed
Demondrug = Catalyst + Power Seed
Mega Demondrug = Demondrug + Pale Extract.
Immunizer = Catalyst + Dragon Toadstool.
Catalyst = Buy from Old Lady.
Armor Seed = Buy from Old Lady.
Armor Skin = Armor Seed + Catalyst.
Armor Pill = Armor Seed + Immunizer.
Mega Armorskin = Armor Skin + Pale Extract.
~Stamina Restorers~
Stamina Restorers are basically food. What kind of food do Monster Hunters eat?
Nothing special, just meat. How it works is that you harvest Raw Meat from
non- boss creatures, like Mosswine, Popo, and Apceros. You can cook them using
a BBQ Spit, or take them back to your Felyne Kitchen and have your chefs take
care of it. Note though, the lower the level of the Felyne cooking your Raw
Meat; the more likely you'll end up with Rare or even Burnt Meat.
Why does one do this? Heck, it's to get your Stamina bar up. This is extremely
important because when Guarding, or Running, or just about everything requires
stamina. If you're stamina goes to zero, it will turn red and you will be
unable to run, Wyverns will be able to break your Guard, you won't be able to
Charge for very long with your Hammer, it makes it harder if not impossible to
roll. If you don't care for those things...why are you playing?
Raw Meat = Carve from Monsters listed in the above or buy from Old Lady.
Rare Meat = Cook with BBQ Spit and pull out meat early.
Well-Done Steak = Cook with BBQ Spit and pull out just as meat turns dark.
Gourmet Steak = Cook with BBQ Spit and pull out at the right time.
Mega Juice = Well-Done Steak + Power Extract (allows infinite stamina for
short time.)
~Cool Drink & Hot Drink~
Cool/Hot Drinks are as important as anything. Be sure you know which Map
you're going to. If you're going to the Desert or Volcano, take a Cool Drink.
Going to the Snowy Mountains or an area that's just plain cold? Take a Hot
Drink. If you don't you take Heat Damage, or Cold Damage. Heat Damage slowly
drains your Health, while Cold Damage takes away your Stamina.
Cool Drink = Buy from Shop.
Hot Drink = Buy from Shop.
~Flash & Sonic Bombs~
Flash and Sonic Bombs are your tools against the worst of Monster Hunter.
What's the difference between these two? Flash Bomb sends out a large flash
that temporarily confuses the Wyvern/Monster, incredibly useful against Tigrex,
Rathalos and even Akantor. By confusing your enemy it'll use random attacks or
taunt; neither of which are aimed for you. This gives you time to strike!
Sadly, we're limited to 5; also, using Flash Bombs is considered "cheap" and
"broken." If you're a beginner who is just trying to get by anyway you can,
then don't listen to them. They developers wouldn't make Flash Bombs so
obtainable if they considered it "cheap."
Sonic Bombs act differently. Mostly, they are used to draw out enemies like
Plesioth or Cephadrome out of the water/sand. Throw them at Yian Kut Ku and
he'll freak out. They can't damage them; only enable you to damage those
enemies. Thankfully, you get a max of ten of these making Cephadrome Hunting
(which you'll need to do for Piscine Liver) too easy.
Flash Bomb = Flashbug + Bomb Material
Sonic Bomb = Screamer + Gunpowder
~Barrel Bombs~
Barrel Bombs come in three types; Small Barrel, Large Barrel, and Bouncing
Barrel Bombs. You won't use Bouncing Barrel Bombs very often, but the first
two a lot. Small Barrel Bombs are the ignition to Large Barrel Bombs; the
method is that you plant a Large Barrel Bomb and then a Small Barrel Bomb.
Because of the fact that Large Barrel Bombs do not ignite on their own, you
need to plant a Small Barrel Bomb or ignite it some other way using your Bow
to shoot it or throw something from Paintballs to Tranq Bombs.
Why is it that many suggest using Large Barrel Bomb +? One, it does a heck of
a lot of damage on its own. Two, when combined with the proper strategy it can
be deadly. Deadly. They are a favorite against Fatalis, Rajang, and many
others. It's because they do a fixed set of damage, which is increased with
the Bomber Skill. Without a doubt bombing has become a fun alternative to
regular hack and slash.
~Whetstones~
Whetstones are eternally useful for the ever dulling weapon. The more you use
your weapon, the more wear, tear, and rust it takes. A whetstone (for some
reason) magically fixes this when used. The sharper your weapon, stronger it
is, plus you'll be able to pierce a Wyvern's hide easier the stronger the
level of your sharpness is. Specifically, this weapon is for Blademasters as
Bows and Bowguns don't have sharpness.
Summary: A normal endgame inventory looks something like this.
Combo Book 1
Combo Book 2
Combo Book 3
10 Potions
10 Mega Potions
5 Cool/Hot Drinks
Powercharm
Powertalon
Armorcharm
Armortalon
10 Well-Done/Rare/Gourmet Steak
5 Flash Bombs or 10 Sonic Bombs or both
99 Paintballs
3 Psychoserums
Stun Trap or Pitfall Trap
8 Tranq Bombs
99 Genprey Fang or 10 Net
Optional for Bow users:
Power/Stun/Poison/Sleep Coating (Depending on what your bow can handle.)
99 Empty Bottle (for combing with the below.)
20 Nitroshroom (for Power Coating.)
10 Toadstool (for Poison Coating.)
10 Stunshrooms (for Stun Coating.)
10 Sleep Herbs (for Sleep Coating.)
Optional for Blademasters:
10 Whetstones.
[2.3] Choose the right weapon.
--------------------------
The above says it all. But let's explore this. Believe it or not choosing the
right weapon isn't exactly critical. Why? I believe that any decent weapon
type can take down any Wyvern/Monster. We just haven't found a good enough
strategy.
I wouldn't even dare to suggest that Iron Dagger could be used to take down
Fatalis (even the good weapons take at least 40 minutes.) Most people tend to
take the advice of the first person who says it's easy. It may have been easy
for them, but what about you? You are NOT them.
Experimentation is fun if you know the weaknesses of your weapon and how to
compensate for it. For the longest time, I was convinced that the only way to
beat Monster Hunter was to use Longswords and Longswords only. Because of that
I lost a lot of variety on my way to HR 6. I neglected precious weapons and
only now I'm catching up. Never limit yourself to one weapon type. Why? It
gets boring. You may not agree with using a Lance against a Garuga or Demon
Dancing a Tigrex. For all you know it could be fun. Or not.
There are weapons however that make fights so much easier. Such as using
Onslaught on Silver Rathalos, or Bowing a Gravios to death. And they do, make
the fights much easier. Let me ask you though, is there a weapon type that
could do better?
[2.4] Choose the skills you'll need.
--------------------------------
We adore skills lovingly. No; it's not just the fact that you know the exact
moment to dodge an oncoming Rathian fireball. I'm talking about armor skills.
Whether they be something as simple (yet efficient) as increased
health/stamina/attack/defense or Reckless Abandon which adds affinity. Skills
are the Hunter's bread and butter and heck; it's almost the entire meal. We
sacrifice the fact that our armor looks like it belongs in the trash to
obtained needed skills (I mean Tigrex Armor, it's fugly.)
So what the most useful skills? Lucky for you I have a list:
~Blademaster Skills~
High Earplugs (Hearing Protection) - Prevents Wyvern Roar from working.
Autotracker (Psychic Vision) - Monster shows up on map.
Sharpness (Artisan) - Adds visible weapon sharpness
ESP (Fencing) - Prevents weapons from bouncing off.
Sharp Sword - Weapon sharpness decreases less.
Reckless Abandon (Expert) - Adds weapon Affinity.
Sharpening Skill Inc. - Sharpen a weapon 5x faster.
Fast Eating (Gluttony) - Food is eaten quicker.
Adrenaline (Potential) - Boost ATP/Def when Health is low (Adrenaline +1 only
adds Defense.)
Wind Press - Negates Wyvern Winds.
~Blocking Weapons~
Guard Up - Blocks unblockable attacks such as Gravios Beam.
Guard - Reduces damage from Stamina/Damage/Pushback.
Auto-Guard - Automatically guards if possible.
~Gunner/Bow Skills~
Speed Fire - No reload for new ammo type, increases the charge of Bow.
Recoil - Decreases the recoil from Bowguns, Bows are not effected.
Loading - Adds an additional bullet slot, enables Bow fourth level charge.
There you have it. But how do we sort this all out? I mean what armors have
these skills and what Gem/Armor combinations optimize these skills to their
fullest? Links? You bet!
http://skiesofcrimson.com/forum/topic/7827#comment-78919
[2.5] Don't be greedy.
------------------
I guarantee the main reason you're having trouble with a Wyvern is that you
don't care enough to hold back. You need to hone your instincts when it comes
to attacking Wyverns. Instincts like knowing when to attack and when to stop.
Always be aware that you have only a small window of time to attack said enemy
based on the weapon you have before they counter.
Say that you are facing a Yian Kut Ku, and that Yian Kut Ku does a taunt. A
taunt is where it will stand around doing nothing. Eventually, you'll gain a
sense of how long it does this after witnessing it a few times. Also you must
note that the timing will be off when Yian Kut Ku is in rage mode. Which means
you must analyze two sets of the same attack. Since every monster has rage
mode, you'll always need to do this. Luckily for the human mind it's not has
hard as it sounds.
Don't be greedy with your attacks. Don't ignore that little bell going off in
your brain telling you to dodge. Attacking too much doesn't solve anything;
Monster Hunter is not supposed to be a game where you trade blows. YOU are
supposed to be attacker, not it. YOU are supposed to dodge its blows, not
endure them. If you attack too much, you run the risk of getting hit. And to
be honest, it's not the end of the world. Just remember this simple rule.
The battle will end faster the less you get hit.
Why? Because when you get hit you need time to recover from the blow, take a
minute to heal or else risk dying...and so on. In all seriousness it's not
that vital, but it is faster, just a bit. So remember to time your attacks and
then dodge or block in order to avoid damage.
[2.6] Use your noodle.
------------------
I would have used "Don't be an idiot" but that would have sounded negative.
Basically, you want to stop acting like a Noob, a beginner, a complete dunce.
This is done by research. Where are your targets favorite Areas? What map are
you going to and will you need something extra (Hot Drink, Cool Drink,
Pickaxe?) You need to face a Gravios in order to unlock the next Elder Quest
Rank? Go on YouTube a watch a few videos. What are his attacks? What's his
weakness? What works best? Will this work better? Should I bring Pitfall or
Stun Trap? Should I bring a Cool Drink/Hot Drink?
You want to be prepared. That's what I'm trying to tell you. If you don't
exploit every single factor that this game allots then you're bound to fail.
Visit Pokke Farm, use Felyne Kitchen before every mission, and go out of your
way to combine items before a mission. Check out the "..." over the people
heads often, they have something to say to you. Go that extra mile to obtain
Power Extract so you can make Mega Juice and use during the Fatalis fight. If
you don't, you'll be sent shuffling back with the words "QUEST FAILED" etched
on your screen.
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[3] Armor and Weapons
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[3.1] "What's a good armor set when starting out?"
~Battle Armor~
When first starting I used Battle Armor until I beat YKK (Yian Kut Ku.)
Sped through the Elder 2* Quests using Kut Ku Armor. Kut Ku Armor ain't the
best looking, but the extra attack power appeals to beginners.
~Ceanatuar Armor~
An excellent armor set comes from the skills that they bring to the table.
Ceanataur Armor provides Sharpening Skl Inc and Sharp Sword which can be a
lifesaver for weapons that dull too easy.
~Hermituar Armor~
Hermituar is for starting Lancers and Gunlancers. It offers Guard +1 which can
reduce stamina and health damage.
~Blango Armor~
Blango Armor is useful when fighting enemies in Cold terrain. A full set can
get you Cold Reduced by Half, Snow Resistance, Quake Resistance (good when
facing Shen Gao Ren.)
~Tigrex Armor~
Tigrex is for more advance armors and requires a little fine tuning before
actually using it. For a Blademaster, Tigrex armor provides Autotracker, Quick
Eating, and if you have the right decorations Earplugs. However, despite all
these good traits you'll have to deal with Demonic Protection, and your fugly
appearance.
[3.2] "What are better armors when advancing the Elder Ranked Quests?"
~Monodevil Armor~
Monodevil Armor is a great addition to anyone's armory. If you're diligent
enough, you can hunt them for the Monoblos Heart. Believe me it's worth the
skills you get. (Loading for Gunners, and Expert for Blademasters.)
~Kirin Armor~
I found Kirin Armor useful for two reasons. One, once you get the hang of
slaying Kirin, the armor is really easy to make. And two, Elemental Attack Up
and Autotracker skill really helped during the Elder Dragon fights.
~Death Stench Armor~
Three letters, ESP. With ESP, we can pierce the hide of any monster without
the worry of it bouncing back. I found Death Stench armor highly useful for
this reason. Plus, it looks really cool. How do we get it? We're limited to
Death Stench Cloths delivered by Trenya the traveling Felyne. Trips to the
Desert (for 500 points I believe) take a mission to complete (with the
exclusion of gathering quests) so be sure to have a lot of points to send
Trenya on trips.
~Rathalos Soul~
Rathalos Soul is possibly the best armor for Elder Rank Quests. With Earplugs,
Expert and a great attack boost it's always worth going out of your way to
make it. Plus, it doesn't look half bad.
The armors listed above are also best used for the starting Guild Hall Quests
until you get to HR4.
[3.3] "What armors do you recommend for HR4 and above?"
~Ceanatuar S/U~
Ceanataur Helm S, Ceanataur Mail U, Ceanataur Vambraces U, Ceanataur Tasset S,
Ceanataur Greaves S. Why? Because with combination it makes for an astounding
armor set that lasts throughout the rest of the game. It is possibly one of
the best all around offensive armors which rivals that of Rathalos Soul U
Armor. This set requires you pack a few gems here and there but when you
finish, the Ceanataur becomes a magnificent addition to your armory.
~Borealis Armor~
Borealis Armor set is one of the best Gunlancer/Lancer sets in the game. With
Guard +2, Guard Inc included, Lancers will drool over this set. Also, for male
characters it doesn't look half bad.
~Tigrex S~
Tigrex S is optional but useful nonetheless. Especially if you want Earplug
for your Blademaster/Gunner. Literally, Gunners need Earplugs to stave off
Gravios roars. That with Autotracker makes for a delightful set.
~Rathalos Soul U~
Rathalos Soul U is one of the best and easiest (easy when you compare it to
Akantor, Fatalis, and Rajang fights) to get. Both sets have Hi-Earplug, Expert,
and upped Attack. Most definitely the most useful armor in-game, get it.
~Silver Rathalos Armor~
Silver Rathalos Armor is great for a few reasons. One, with the right Gems,
you could turn it into an exceptional Lancer set. What makes this armor so
appealing is the skill ESP which allows ones weapons to not bounce back.
Combined with Guard Gems it has potential to be fierce armor.
~Akantor Armor~
Akantor Armor, though difficult to get, has the best all around skills for the
game. Including Artisan, Expert, and Earplug skills; there is not much else to
say about this set.
[3.4] "What are some weapons I should get?"
On that long road to becoming a Monster Hunter, it's nice to have a quick
cheat sheet of some of the best weaponry available. While this list is far
from complete, this is the bread and butter of a Hunter's Armory.
+Eternal Strife (SnS) (see Ruststone) - A fabled weapon used against Elder
Dragons.
Weapon Path: Rusted Sword -> Tarnished Sword -> Eternal Strife
+Onslaught Hammer (Hammer) - Easily, the best in-game Hammer and easiest to
acquire.
Weapon Path: War Hammer -> War Hammer + -> War Mace -> Iron Striker -> Iron
Striker + -> Anvil Hammer -> Onslaught Hammer
+Sakura Bell (HH) - Earliest Dragon weapon, that's it.
Weapon Path: War Hammer -> War Hammer + -> War Mace -> Iron Striker -> Iron
Striker + -> Anvil Hammer -> Sakura Recorder
+Devil Slicer (LS) - Often called broken, the Devil Slicer is a very common
and easy to make Longsword. It's okay but often overestimated. Try to limit
its usage.
Weapon Path: Iron Katana -> Iron Katana "Grace" -> Iron Katana "Gospel" ->
Eagle Cleaver -> Devil Slicer
+Gun Chariot (GL) - A Gunlance of superior quality. Armed with the Dragon
Element, it can take down Ankantor with gusto.
Weapon Path: Iron Gunlance -> Iron Gunlance + -> Steel Gunlance -> Special Ops
Gunlance -> Imperial Gunlance -> Silver Rook -> Gun Chariot
+Sandman Pike (SnS) - Used against Rajang in order to put him to sleep; we
could upgrade it to High Sandman Pike but it's not necessary. Sandman Pike is
enough.
Weapon Path: Bone Kris -> Bone Kris + -> Chief Kris -> Weary Finsword ->
Sandman Finsword -> Sandman Pike -> High Sandman Pike
+Diablos Chaos Broker (Hammer) - Runner up for best Hammer of all, bad
affinity can easily be fixed with reckless abandon. Slightly stronger then
Onslaught.
Weapon Path: Bone Club -> Cyclo-Hammer -> Atlas Hammer -> Kut-Ku Jaw -> Kut Ku
Pick -> Hard Bone Hammer -> Hard Bone Hammer + -> Diablos Hammer -> Diablos
Chaos Broker
+Ankantor Bow (Bow) - One of the best bows, mostly used as a Fatalis killer;
constructed solely from Akantor parts.
Weapon Path: Akantor Bow
+Glorious Victory (Bow) - The better bow after slaying White Fatalis; gotten
from White Fatalis parts.
Weapon Path: Glorious Victory
+Smolder Dragonsword (LS) - Dragon Element Longsword considered to be one of
the best Longswords.
Weapon Path: Bone Blade -> Bone Blade + -> Bone Katana "Wolf" -> Bone Katana
"Shark" -> Bone Katana "Dragon" -> Fire Dragonsword -> Red Dragonsword ->
Smolder Dragonsword
+Azure Ogre Sword (SnS) - Best Dragon Elemental SnS In-game.
Weapon Path: Flaming Pair -> Crimson Lotus Blades -> Blue Ogre Sword -> Azure
Ogre Sword
+Siegmund (GS) - Best Raw Greatsword.
Weapon Path: Bone Blade -> Bone Blade + -> Bone Slasher -> Golem Blade ->
Golem Blade + -> Valkyrie Blade -> Spartacus Blade -> Siegmund
+Ultimus Heaven & Earth (DS) - Best Dragon Elemental Dual Sword.
Weapon Path: Black Sword -> Double Dragon -> Dual Dragon Ultimus -> Ultimus
Heaven & Earth
+Eternal Schism (DS) - Second best Dragon Elemental Dual Sword, but much
easier to obtain.
Weapon Path: Worn Blades -> Weathered Blades -> Eternal Schism
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[4] Pokke Farm, Ruststones, and Items!
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[4.1] "What is Pokke Farm?"
Pokke Farm will be a major contributor when it comes to collecting materials.
In the beginning however, you'll need a lot of Pokke Points in order to make
it into something.
As for the best method of acquiring them, I did well just farming Coal and
bringing back Sootstones from the Volcano Map (during Day Gathering Hall Quest
of course.) But check out Boldrin's Pokke Farm FAQ listed on the Resources.
So what can we farm from ole Pokke Farm? Is it really worth taking a few
minutes out of each mission to farm for some Ores, Bugs, Plants, Fish, Honey,
and whatever? Yes. Those Ores help you forge most of your weapons, especially
at the beginning where weapons like Paladin Lance need many Iron Ores and
Machalite. The bugs can be used for future weapons and armor, especially
Orbitor and Butterfly armors later on. The Fish are an easy way of getting
Spear Tuna for a GS, Scatterfish to combine with Large Barrel Bombs, and Small
Goldfish to...just sell. From the Fields, you can plant Herbs, Power/Armor
Seeds, Red/Green Seeds, and get back Fire Herbs, Dosbiscus, and Dragon Seeds.
[4.2] "What Are Ruststones and Where Do I Find Them?"
Earliest Way: Best way is to, buy every kind of Pickaxe available, and buy a
Few Cool Drinks.
We will begin our search starting at Elder 4* Gathering Volcano quest.
1. Start in Area 4* which has two Mining points.
2. Move onto Area 5* which has two more Mining points.
3. Next go to Area 6* has two more and the 'pile of charcoal' which is used to
retrieve Sootstone.
4. Dash to Area 8* which has three Mining points but watch out for Felynes.
From here on you can follow this path until you find the Ruststone you're
looking for.
5. You want to move from Area 4, to 5, 6, then 8. Rinse and repeat until you
get your Ruststone.
If you don't want to find them now, I suggest farming them off of Lao later.
+Ruststone - Demonlock
+Ancient Stone - Island of the Gods
+Flat Ruststones - Greatsword
+Small Ruststones - Sword and Shield
+Ancient Flat Ruststones - Greatsword
+Sm Ancient Ruststones - Dual Swords
+Lg Ancient Stone - Hammer
+Ancient Stone Rod - Spear
+Large Ruststone - Hammer
The Ruststone Method, borrowed from Croda's guide, involves the practical
method of obtaining the "Ruststone Weapon." You see when one obtains a
Ruststone; it doesn't automatically mean we get the "Ruststone Weapon." There
is a fixed digit hidden somewhere that tells us this. It changes every-time we
either make a Ruststone into a weapon (not a "Ruststone Weapon" but a normal
weapon made from the Ruststone) or return from a mission. Are you with me so
far? Since we're not in the business of throwing away a perfectly good
Ruststone (at least I'm not) we're going to try going on a mission.
When we return from that mission (hopefully you saved...) try making the
Ruststone into something. It's different right? If it's not the "Ruststone
Weapon" you're looking for then reset and go on another mission. Rinse and
repeat. Notable Ruststone Weapons, Eternal Strife. A Dragon Element SnS that
makes the Elder Dragons (Teo, Luna, Cham, and Daora) on the Elder Quests a lot
easier.
[4.3] "Where do I find...?"
Note: Not all things are listed here; in fact, I've barely scratched the
surface. This is a quick list of obtainable items for reference. If you can't
find what you're looking for check the FAQ's.
+Vibrant Pelt - Congalala; just break its face with a fire weapon and be
patient.
+Thunderbug Juice - Remobra slaying quests at the tower, in Area three there
are glowing bugs that attack you. I find firing Gunlances at them gives you a
better chance of them dropping some.
+Monster Bone + - Beat the Remobra slaying quest (Elder 5*) and sometimes get
one as a reward. Now stop asking!
+Commendation - Beat the Shakalaka slaying quest and sometimes they are a
reward.
+Ceanataur Claws - You have to break it's claws during the fight to get any.
+Electro Sac - Khezu, Red Khezu (drops more,) Khezu Whelp Quests.
+Flashbugs - Buy them from Old Lady, or Gold Hammer at Bug Tree and Area 9 in
Forest and Hills.
+Rare Scarab - Insect Thicket +3, Bug Tree after upgrade.
+Piscine Fang - Defeat either Cephadrome or Plesioth.
+Large Monster Bone - Plesioth, Khezu, or trade Battlefield Jewels to Jungle
Elder.
+Medium Monster Bone - Yian Kut Ku.
+Ancient Fish - Casting Machine which you get after beating "Troublesome
Pair."
+Giant Bone - Bulldrome, Congalala.
+Expand Pickaxes - Battle Training with Kirin, Gravios, Diablos, Los, Rajang,
Special Training, and Treasure Missions.
+Carbalite Ore - Mining Upgrade +3.
+Rare Scarabs - Volcano Gathering in Area 2 (G-Rank), Forest and Hills 1 and
12.
+Novacrystal - Mining in the Swamp, Mining Point +3, Kill Gypceros (G-Rank.)
+Elder Thank You + - Get to HR 4.
+Speartuna - Randomly found in Jungle Fishing spot (Elder **.) Making Frozen
Tuna GS the strongest obtainable weapon without fighting, however it lacks
sharpness.
+DragonWood/Moss - Trenya is the only one who can get these for you. Chances
are Rare, but the more points you spend the better the chance.
+Khezu Whelps - In the swamp they are by some grass in Area 7. As for the
Snowy Mountains, you can find them by entering Area 8 and finding your way to
a small crawlspace near the entrance to Area 6. If you manage to find that,
you'll drop down and climb up to find the skin of a dead Wyvern. Use a pickaxe
to mine Khezu Whelps. Word of warning; Khezu Whelps drain health as long as
you carry them.
+Sinister Cloth - Trenya again.
+Pale Bone - Khezu.
+Union Ores - Mining Upgrade +3.
+Black Pearl - Daimyo Hermituar, or Guild Jungle Gathering in Area 10 (1st
area left to the camp.)
+Flame Sac - Yian Kut Ku, Rathalos, Rathian, and Trenya.
+Inferno Sac - Rathalos, Azure Rathalos, Gravios, Black Gravios (G-Rank)
+Great Hornflies - Bug Tree, Insect Thicket +1.
+Monster Fluid - Old Granny, or Vespiod (Poison with Poison Bomb.)
+Dragonite Ore - Volcano Gathering quest, not as reward but the area is packed
with Dragonite.
+Light Crystal - Send Trenya to the Swamp, break Gypceros head crest, G-Rank
Swamp Mining.
+Master's Skull - Forest and Hills in the floors of Area 5 (G Rank.)
+Gastronome - A rare drop from a Melynx (the black cat.)
+Fire Dragon Powder - Teostra (G-Rank.)
+Lost Umbrella - Found in Secret Area of the Desert.
+Felyne Ruby - Found in the Secret Area of the Desert.
[4.4] "When does my Monster drop shiny items?"
+Yian Kut Ku - Use a Sonic Bomb.
+Cephadrome - Sonic Bomb out of the sand.
+Gypceros - Carve while playing dead.
+Rathalos/Rathian/Gravios - Wake them up.
+Basarios - Make him pop out of the ground.
+Diablos/Monoblos - make them get their horns stuck.
+Daimyo Hermituar/Shogun Ceanataur - Let them finish eating.
+Congalala - Attack his tail.
+Khezu - Drops from his dangling acid attack.
+Tigrex - When he gets his teeth stuck in the wall.
+Plessy - Fish him out.
+Chameleos - Sonic Bomb while he is attacking.
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[5] Elder Quests
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"The Elder Quests are tough, any tips?"
Here we are the bulk of the guide. You need to understand that I will only be
covering the important quests that advance you or quests that cover a new
wyvern.
[5.1] Elder *
---------
[5.1.1] ~Hunt the Carnivore~
Mission: Slay 5 Giaprey
The Giaprey are found in Areas 5, 6, 7, and 8.
[5.1.2] ~Sinking Feeling~
Mission: Deliver 3 Popo Tongues
Popo's are those Yak-looking docile monsters. Kill three or more of these to
acquire three Popo Tongues.
[5.1.3] ~Slay the Blangos!~
Mission: Slay 3 Blangos
Instead of Giaprey they've been replaced with Blangos. They appear in Area 8.
[5.1.4] ~Urgent: The Carnivorous Leader~
Mission: Slay the Giadrome.
Despite what you think, this isn't an easy fight despite the fact that it's
just a Giadrome. One, it's pretty darn fast and if you bring a sluggish weapon
you'll find yourself having a difficult time. Try a SnS, Longsword, Bow,
Bowgun or Dual Swords for this mission. Literally, any weapon can bring down
Giadrome, but you have something that allows you to dodge quickly.
Giadrome travels between Areas 6, 7, and 8. And he's pretty quick about it. In
every area now there are Giapreys lurking. What you want to do is kill all the
enemies in Area 6 and wait for the Giadrome to rear its ugly head. It should
be only you two at this point making the fight a good one on one. Now we can
attack with whatever weapon we choose.
Follow the "Don't be Greedy" section at this point. Now after you've weakened
Giadrome considerably (he won't show it but he will flee the area in the midst
of battle) you go for the kill. Once you've got it corner in the next area be
quick to finish him off because I guarantee there are more Giaprey waiting on
the other side.
[5.2] Elder **
---------
[5.2.1] ~Reckless Bulldrome Hunter~
Mission: Hunt the Bulldrome
Bulldrome is hard sucker for beginners. For experts like me...he's pretty
annoying still. Ah, the best weapon you ask? Anything, seriously, a Hammer
does best with me. One, his head is basically the only body part other then
his backside. And two, I love to see him flip over with the stars above his
head.
Any speedy weapon will do, however I don't recommend using a Bowgun or a Bow.
Bulldrome tends to 'get-in-your-face' a lot because his only attack is tackle.
Besides, using a melee weapon is just more convenient.
You encounter in the cold mountains in Areas 6, 7, or 8. Just pick an Area,
clear it, and wait for Bulldrome to walk by. When he's close to dying he'll
flee the area in the middle of battle. Pursue him and finish him off.
[5.2.2] ~Jungle Menace~
Mission: Hunt the Yian Kut Ku
Lo and Behold gentlemen and lady gamers, the wall. In runner terminology the
wall is the barrier you can't get past. Yian Kut Ku is the first Wyvern you
encounter and he is the wall. Why is he so hard? Because people don't care
enough to memorize its attacks. So care. Fast.
SnS's are very balanced when Kut Ku fighting. Hammers/Hunting Horns are also
pretty awesome because our maneuverability with them is equal to that of an
SnS. If you can time it right, you could seriously damage it before it
realizes what happened. You can't cut off its tail so Greatswords aren't as
needed here. Longswords are okay, they aren't nearly as good as a Greatsword.
As for range, it's very possible to Gun or Bow him.
*If you're using SnS, aim for the head and attack with Triangle, Triangle, X
unless you have more time. Let your instincts decide this.
*Greatswords should be handled carefully. Regular attacks take a while to
execute, but if you catch it in a good place you can either use a Charge blow
or a quicker Circle, Circle + Square Combo.
*So Hammers are your thing? Charge, charge, charge! When it does a non-rage
mode taunt you can try Triangle, Triangle, Triangle combo on him.
*With Bows bring Power Coatings and whatever the bow you have allots you. With
Bowguns, bring whatever shells you can combine/buy. Tranq Shots are useful for
capturing Yian Kut Ku.
Where are Lancers/Gunlancers? I use them often when I farmed for Yian Kut Ku
armor. But should you use them? I don't think so. For one, it has a pecking
attack that can seriously deplete your stamina Guard. Lancing it is probably
the hardest thing to do. It needs good timing, and a careful planning.
Yian Kut Ku's elemental weaknesses include ice, water, and thunder. Its
Breakable Parts are the ears and beak. A Yian Kut Ku ear will be extremely
useful for Earplug Gems in the not-so-far-off future. Flash Bombs, Stun Traps,
Large Barrel Bombs, Small Barrel Bombs, and Sonic Bombs all work on Yian Kut
Kut. He's is perhaps the most versatile Wyvern in weaknesses because he's
vulnerable to everything.
Armorwise, bring Battle Armor. Decent defense with a small attack boost makes
for an easier and fun fight. It can be bought from the Felyne armor salesmen
for a fair price. It makes for excellent beginning skills. Now that we're set
it's time to head over to the Jungle.
By default Yian Kut Ku begins in Area 3. So head over there are wait for him
to fly to either Area 1 or 5, both are next to the camp. It's up to you. Now
that we've found him let's battle him. Here is a small list of his attacks.
It's up to you to decide how you counter it.
Fireball:
Yian Kut Ku will spit a fireball at you; his "tell" is that he jerks his head
upward and almost immediately spits a flaming ball of fury out. It is block-
able no matter what, and easy to dodge. Sometimes when fighting in an Area
with other monsters the fireball can lock onto them. This Fireball travels in
a single line and not very far before disappearing.
Peck Attack:
In a split second Yian Kut Ku will launch his body forward with his head held
high and peck at the ground like a chicken. Sometimes he will turn to face you
and try a Peck Attack the second time. This covers more range then a fireball,
don't get hit. As long as you're not greedy with your attacks you'll do fine.
Tail Whip:
Yian Kut Ku spins its tail around. This is a sort of anti-melee move in order
to force you to roll away from him. And it works. If you block this, you'll be
pushed back a good amount and chances are you won't be able to block the
second tail whip or you'll lose a lot of stamina doing it (though it recharges
right away.) Just roll.
Taunt:
Yian Kut Ku will scratch the ground and cry softly. This is a perfect time to
attack. You have at least a second to attack him, so go crazy before he
recovers. This might be a good time to throw a Paintball at him or a Sonic
Bomb even a Flash Bomb if needed. Set up a Stun Trap, Pitfall, seriously, he's
all yours for a single second.
Backward Brush:
As the name states, the Yian Kut Ku will brush the ground stirring up some air
and if you were close enough get knocked back. Its wings will expand and mouth
will open emitting a non-damaging scream. It does this to create distance
between you and itself, it might be preparing for another round of pecking or
tackling.
Rage Mode:
Yian Kut Ku will jump up and down with fiery smoke coming out of his mouth.
When he activates this mode he can use other attacks. His movements will
become much faster and less predictable. His damage would increase as well.
Remember for all Wyverns there are two sets of movements you must memorize,
normal mode and Rage mode. There are few exceptions to this rule.
Tackle:
Yian Kut Ku will rush at you with the fury of thousand generations of wyvern
inbreeding. Now is the time to tackle, this is a bad blow and he can run
across the field all the way from the other side to get to you. Find a way to
avoid this. I for one, decided to put away my weapon and Lunged for it (R + X)
bringing a few moments of invincibility. He recovers quickly, and as should
you
Multi-Fireball:
Yian Kut Ku will shoot many fireballs out of his mouth at random. It sounds
less threatening then it actually is. He will dump them in a left-right
interval as shown below. By advised, if you are anywhere near the path of
assault that fireball will hit you (duh.)
=================================================
=============================X===================
============================/=\==================
===========================/===\=================
==========================/=====\================
=========================O=======O===============
=================================================
Legend:
X = Yian Kut Ku
/\ = Path of assault
O = Where it lands
Okay, so my diagrams suck. Theoretically it's possible to attack Yian Kut Ku
down the middle, however the closer you are the better chance you have of
getting hit.
Sonic Bombs are actually more effective then Flash Bombs. See those hulking
ears? They aren't just for decoration. Yian Kut Ku is extremely vulnerable to
noise. A single Sonic Bomb can knock it into a daze. Its head will remain
aloft meaning you can't hit it. Instead use this opportunity to lay down some
Bombs or just aim for the legs. Got a Hammer? Triple Pound. Got a Greatsword?
Charge it. Flash Bombs confuse the daylights of a Yian Kut Ku. Meaning in this
dazed state it's entirely possible to execute a few charge attacks from a
Hammer or run through him with a Triangle + Circle Lance Charge.
I've told you all the secrets of Yian Kut Ku. It's up to you know. Use all the
skills to defeat Yian Kut Ku, Be prepared. Don't be greedy. And choose the
right weapon for you.
[5.2.3] ~Rarest of the Rare Beasts~
Mission: Hunt the Congalala
Congalala isn't that much a challenge, the again he can be annoying to those
who don't know what they're doing. Here we put what we learn about Yian Kut Ku
into Congalala. Don't get greedy, be prepared, and don't for god sakes be an
idiot when it comes avoiding his attacks.
You rarely want to stay directly in front of a Wyvern for very long.
Congalala has a triple-swipe combo that you need to watch out for. It covers a
lot of ground. Speaking of ground, Congalala falls to the ground often which
causes the ground to shake. This is the "Quake" effect. Also he roars.
So where do we aim for? The head, but didn't I just tell you not to stand in
front of him? So what are we supposed to do? Timing for one. There is a small
window of opportunity between every attack that you can attack the head. For
Congalala I use a SnS and usually go for the legs but the head is most
vulnerable.
Congalala has two status attacks, Sleep Breath which he uses seldom, and Fart.
Yeah, he blows a gas bomb. Don't look too surprised, it's a primate after all.
You already know the effects of being put to sleep would have, what happens
when you're farted on? You gain a smelly status that makes it impossible to
use certain items, it acts like being frozen but you can run and use weapons.
Use Deodorant to heal this but I'm going to say this again as this is the only
you're going to get it.
We want to focus on avoiding damage altogether.
To finish up, as long as you avoid its butt and its front (only go near to
attack) you'll survive another day.
Longswords are also an easy choice. They have good range and they are as fast
as a SnS. Remember to follow the same rules, don't be greedy with your attacks.
Time how fast your weapon swipes and the earliest time you can roll away.
Congalala starts in the Jungle of Area 3. So let's start our search there.
Sometimes Congalala runs to Area 5, or Area 9. So if you moved a little later
then you should have and don't find him in Area 6, then try those areas. Now
that we find him, once again, check for other monsters in the area and try to
eliminate them. I believe they are either Ceanataur or Hermituar or Conga.
During your fight, eventually Congalala's butt will turn a shade of red. How
do I know this? Before you call me a creep, this is the only way to tell if
Congalala has gone into Rage Mode. All his attacks heighten to a degree; he
will become faster and stronger.
When Congalala is weak he will limp for several seconds and then flee to Area
6. Follow it and capture. Congrats!
[5.2.4] ~Liver of Legend!~
Mission: Deliver 3 Piscine Livers
Bring Sonic Bombs and Small Bombs then go Area 2 of the Desert. Throw a Sonic
Bomb at those fins swimming across the floor to bring them to the surface.
These are Cephalos. Cephalos are mean shark-looking sonavaguns that quickly
retreat back to their sandy pool. It's your job to kill them before they jump
back in. Bring your favorite weapon, Raw or Thunder or Ice Element will do.
Follow the same rules as you would a normal Wyvern. Don't underestimate their
size, they pack quite a punch if you become careless.
If they jump back into the sand use another Sonic Bomb to bring them out. Take
advantage of the moments you have and attack them while they flop around. If
you run out of Sonic Bombs use Small Barrel Bombs. How they work is that you
lay a Bomb near a Cephalos Path. They have a set pattern where they swim. If
you memorize this pattern you can time when to plant a Small Barrel Bomb.
Once you kill a Cephalos carve its body and hopefully you should receive a
Piscine Liver. If not kill as many Cephalos as you need to. If you get really
good at it, you can collect more then the required amount for extra Pokke
Points. Don't linger too long here; there are easier ways to get Pokke Points.
[5.2.5] ~Urgent: Shadow in the Snow~
Mission: Hunt the Khezu
This is Khezu. And yes, we all hate Khezu. Why? One, no breakable parts. Two,
he's slow and looks like he belongs in a horror game. And three, his "Electric
Coat" attacks are almost laughably unfair. Go with any strong Bowgun or Bow.
You could try him with a SnS (make sure it has Fire Element.) Make sure you
have some kind of protection from his roar attack (preferably a Bowgun with a
shield.) When you're at the best, precede to Area 6, 7, or 8. These are
Khezu's territory. Sometimes he'll appear in Area 1 which is...weird because
I've never seen any other Wyvern go to that place (with the exception of
Kushala Daora.)
Paintball that sucker; Khezu has this habit of changing areas for no reason.
Also note that Khezu is especially slow when flying to a new Area. This may be
a good time to memorize where he is about to land. Then think about what I
said about Large Barrel Bombs...see the opportunity? Especially with a Bowgun,
you can shoot the bomb from afar just as Khezu is about to land. If you
decided to use a blade then throw a stone/paintball.
Ordinary melee combat with Khezu should act something like; Triangle, Triangle,
X. It's tough to predict what this creepy worm is about to do next so we
become cautious. With the Bowgun we get a little more latitude. We can shoot
him up all we want; it's just not going to be as effective unless we apply all
the Large Barrel Bombs to the equation. Bowguns do a little less damage, just
a little.
*Aim for the legs if you're using a Blademaster Weapon.
*Don't stand in one place too long if you're Gunning him.
*In Rage Mode, all of Khezu's attacks are stronger. Plus, he will have an
"Electric Coat" on for a lot of his attacks.
*Learn the blind spots Khezu has when using certain attacks. Exploit that
weakness then go for the kill.
When Khezu picks up and heads to Area 3, you know that he's almost down for
the count. Apply the capturing strategy and you've caught him. Nuff said.
http://www.youtube.com/watch?v=ZCRImOULC1M
(All credit of that video goes to KaizerMH2 of YouTube)
Deocricius wrote:
Honestly, you can use the same tactics as Blangonga, except replace Wyvern
Blade "Fall" with Bone Katana "Shark".
Take 3 Shock Traps, 3 LBB's, and 1 SBB.
Use Bone Katana "Shark", and attack him in the head and side/leg area. Use
your Traps as desired. After a while of combat, he should go into rage mode.
Now is the time to attack with care. After a while more of combat, he should
start to limp away. Track him down, and wait for him to go to sleep. Use two
Large Bombs on his head, but don't make the detonation of the Small Bomb wake
him up. If this doesn't kill him, attack him until he is dead.
[5.3] Elder ***
-----------
[5.3.1] ~Blango Slaying Tactics~
Mission: Slay 10 Blango
[5.3.2] ~The Lurking Desert Giant~
Mission: Hunt the Daimyo Hermituar
It's Hammer Time! That's right, we meet our first giant crap monster. Nah, it
ain't no Gaoren. Daimyo Hermituar has big claws, and an almost unbreakable
shell. You have two easy choices, by now if you've been working your way
through Longswords, you should have a Thunder Element Longsword. That works
well. If Longswords aren't your thing (like me) then get a Hammer. Hammers are
cherished by the community as a valuable weapon.
Once you've chosen your weapon take the mission and head to Area 3 (or 9
depending if you're facing two of them.) Later on during the HR4+ Quests
you'll need a very valuable item that can be acquired from Daimyo Hermituar.
The Monoblos Heart. Why not just take it from a Monoblos? Well, according to
Kawakami_Hanabi's Carving guide it is indeed faster to get if off a Hermituar.
For now don't bother with this, since we cannot acquire Monoblos Hearts from
Elder Hermituar's.
Hermituar Armor makes good beginning lancing armor for starting
Gunlancers/Lancers. Though not necessary, if you plan on using a Gunlance
anytime soon, the Hermituar armor is your best friend.
Moving on, the Hermituar has good ranged attacks. From the front, the side,
and even the back; wow, are we safe at all?
=====================D=====================
=====================D=====================
=================S-S-X-S-S=================
=====================C=====================
=====================C=====================
=====================C=====================
Legend:
X = Daimyo Hermituar
S-S = Range of Side-Swipe
C = Claw Attack (frontal)
D = Monoblos Horn (Back)
O = Attack Spots
Looks confusing right? I told you my graphs aren't the best. The above is
basically telling you the areas that Daimyo Hermituar is able to cover within
an instant. So how do we damage him without him taking a swipe at us? It's not
easy, but do you see those empty spaces on his sides? We want to attack his
corner, specifically his legs.
Daimyo Hermituar's legs are like jelly under the power of a well placed Hammer.
If you have a Longsword, that's good to. Remember, you want to stay on the
corners listed in the above and only for a small amount of time. Because it
moves you'll have to reposition yourself on the corner every time it moves.
Now what can we break? In order to get the Monoblos Heart (ignore this part if
you're on non-HR4+ Quest) you must break the Monoblos Shell TWICE! The first
time you will break the Monoblos skull's eye socket, then the second time you
will break the horn. The broken horn will tell you that you can do no more.
When you finally have done enough damage to its legs, Daimyo Hermituar will
trip leaving him open to your attacks.
*For Hammers use Triangle, Triangle, and Triangle.
*For SnS go crazy with a full combo, maybe two.
*For Dual Swords, use Demons Dance as many times as you can.
*Greatswords should charge.
*Longswords should aim for the claws.
*Hunting Horns should aim for the head and try to knock them in a daze.
*Gunlancers should hit Triangle, Triangle, Triangle, and Circle then repeat.
*Lancers should just go for it.
Repeat tactics. If you want, you can trap the Daimyo Hermituar set up a Stun
Trap near the Hermituar when it's tripped or using it's defensive attack
(pulls claws close to it's face making it impossible to do decent damage.) You
can apply and Stun Trap and use Barrel Bombs. It works so why not?
Daimyo Hermituar will retreat to Area 7 (moving through either Area 3 or Area
9 to get there.) Either way he'll end up trying to restore his health. He
doesn't sleep, rather he'll try to eat something. While he's doing this, set
up a Stun Trap and get out those Tranqs. Make sure he sees you and rushes
towards you. When you got him, throw the Tranqs and end the quest.
[5.3.3] ~Gypceros: Venomous Terror~
Mission: Hunt the Gypceros
The second bird Wyvern, and god is it annoying. Gypceros is the flasher, it
works its annoyance by flashing every so often a bright flare that makes it
impossible to attack. There are a few ways to counter this; bring a weapon
that blocks, any will do. Or the moment he moves his head back and forth
chirping softly, you un-equip your weapon, turn the opposite direction and
start running. When it unleashes the flash go into a dive and you should avoid
getting the effects of this. Or, the third option, break the flashing part on
its head.
Gypceros is designed similar to that of Yian Kut Ku. Same peck attack, same
fireball attack (instead of fire though it uses poison,) and the same tail
whip it's put in the same category as our flying big-eared foe. There are a
few differences.
When using its tail whip, Gypceros tail whips out longer meaning greater range.
Here is a small diagram explaining the difference. Imagine the following is an
overhead view of the two attacks.
Yian Kut Ku Tail Whip:
=====================================
=====================================
===============\\|//=================
=================X===================
=====================================
=====================================
=====================================
Legend:
\|/ = Range of Tail Whip.
X = Yian Kut Ku.
Now compare with Gypceros Tail Whip:
=====================================
===============\\|//=================
===============\\|//=================
=================X===================
=====================================
=====================================
=====================================
Legend:
\|/ = Range of Tail Whip.
X = Gypceros.
Note this is slightly inaccurate as Gypcero's Tail Whip isn't double the
length of Yian Kut Ku's. Just a bit longer.
Also, Gypceros has a poison attack when in Rage Mode. It's similar to Yian Kut
Ku's Multi-Fireball only in the fact that they only do it in Rage Mode.
Gypceros will lunge in a zig-zag formation out of control spitting poison
balls which have almost no chance of hitting of as long as you don't get in
its way. Other then that it's the same fight. Here are some tips:
*Greatswords have great reach plus they can Guard against Gypceros flash. They
are the natural crest breaker.
*Aim for the legs, Gypceros is easy to topple when tripped.
*If you are hit by Gypceros peck attack, he will steal something from your
inventory.
*Only Pitfalls work on Gypceros. Stun Traps, Sonic Bombs, and Flash Bombs are
ineffective.
*If you have a Bowgun aim for head to break its crest.
*Gypceros starts in Area 8 and favors Areas 4, 2, and 1. Gypceros will sleep
in Area 2.
[5.3.3] ~A Killing from Mushrooms~
Mission: Deliver 10 Special Mushrooms
[5.3.4] ~Urgent: The Ruler of the Snow~
Mission: Hunt the Blangonga
The snow lion of the...snow. Blangonga is not a pushover in any sense of the
word. While Khezu was slow and powerful, Blangonga is fast a deadly. Blangonga
walks on four legs; he's a different species altogether from a Wyvern. So what
do we use? A fast weapon works best. I used a fire SnS in this scenario. Bring
Flash Bombs and Stun Traps. We're going to learn to use these together.
Armorwise, I'd go for good attacking armor like Yian Kut Ku. If you feel
skittish about your skills try more defensive armor. You may need Thawer as
Blangonga can freeze making you unable to use items or attack. But we're not
trying to fix the effects of getting hit, we're trying to avoid collision
altogether. By now you have a few victories under your belt, Congalala, Khezu,
and Yian Kut Ku. Blangonga is nothing different. Head up to Area 6, 7, or 8
(you may need Psychoserum to nail down his exact locale.)
After spotting him you have a few seconds to set up your first Stun Trap. Yes,
we're going to use more then one trap. Why? Well, you'll like this outcome. We
could, this is optional, lay down a few Large Barrel Bombs near him when we
trap him. And watch them go off. Or if money isn't your biggest asset, you can
just attack him like a crazy man on steroids. If you are using a Hammer or a
Hunting Horn you want to aim for the head. A Greatsword? Charge it. But if you
went with my suggestion on the Fire SnS, we want to aim for the legs. Why? To
trip him of course. Note; if you want his fang aim for the head then after its
broke go after the legs.
Now back up! How are we supposed to trap him? Will we have enough time?
Truthfully, yes. Many have used a surefire way to get enough time AND deal
considerable damage on top of that. How do we do this? The answer is
Flashbombs. Flashbombs confuse the living daylight out of our snow lion foe. A
Flashbomb is thrown and ignited between you and the Blangonga, while not
blinding you; the Blangonga is surely to have stars around its head. Literally.
You can get a few hits off when he's confused, but be careful. He can still
attack, just not you directly. It's kinda random. Now during his bewilderment,
you plant a Stun Trap and if you have a few seconds take a small chunk of his
HP. Get him to fall into your trap and hit him where it hurts.
While this is a good strategy the rest of the fight should consist of you
Aiming for either its legs or its head depending on what weapon you have, and
what you want in the rewards. Blangonga Fangs can be used for the Ice
Elemental Bow, really useful for Diablos fights. After a few bouts he'll run
into Area 3. Now be careful, just because he runs into Area 3 doesn't mean
he's dying.
Blangonga's "tell" is he will limp, not always but mostly, he will limp and
then move to Area 3. Hopefully you saved one last Stun Trap and Tranq Bomb. If
not, oh well. There are going to be Blangos in Area 3, so remember to kill
them and try not to wake Blangonga in the process. If you've followed my words
closely, you should not only walk away from Blangonga (of course with a few
scratches) but with a nice fang to go with it. Congrats.
http://www.youtube.com/watch?v=FqendGtm7wI
(All credit of that video goes to Psychol0gist of YouTube)
Deocricius wrote:
Take 3 Shock Traps, 3 LBB's, and 1 SBB and Flashbombs if desired.
Use Wyvern Blade "Fall", and attack him in the head and side/leg area.
Use your Traps as desired, as your Flashbombs. After a while of combat, he
should go into rage mode. Now is the time to attack with care. After a while
more of combat, he should start to limp away. Track him down, and wait for him
to go to sleep. Use two Large Bombs on his head, but don't make the detonation
of the Small Bomb wake him up. If this doesn't kill him, attack him until he
is dead.
Optional Quests:
[5.3.5] ~Water Wyvern in the Desert~
Mission: Defeat Plesioth
Good news. Plesioth travels only between Area 6 (bring Hot Drink) and 7; the
bad news is that he's underwater. How can we fight a Wyvern we can't even see?
We have two options, Frogs or Sonic Bombs. Wait a sec! How are Frogs going to
help us surface a water wyvern...? By fishing. You are going to find a Frog
and to use as bait in either Area 6 or 7 and lure Plesioth to you. The wait is
surprisingly short. Go by the water in either Area (you may need Pyschoserum
to track down his exact location) and find the spot on the water that allows
you to fish. Throw the Frog down and wait for Plesioth to show up. Don't take
it out yet! You need to get Plesioth to bite. Wait until he takes a bite on
your Frog and pull like any other fish. Congrats! You just fished a Plesioth!
We're not done yet. We just fished him out, he's pissed about this. Rush over
to the floppy fish (he'll be on his legs soon.)
*If your using a Greatsword be sure to use a charge attack, you have enough
time for a single one.
*Every weapon at this point should be aimed for his Fin. It's a breakable part
we get seldom opportunity to hit.
I wouldn't recommend going under his legs. I myself couldn't find a spot where
his legs didn't bat me. Also, because of his size Plesioth has a nasty range
with his Tail Whip. But his legs are the weakest reachable part, if you have a
ranged weapon or one with great reach you'll want to aim for his neck.
Plesioth has a few attacks we've seen already, Tail Whip and Hip Check, but
he's armed with Water Beam. It's a small beam of water that's deadly if it
connects. You'll want to avoid being hit with this obviously. Luckily for us,
his range with Water Beam is pitiful, plus every time he uses this it leaves
him open to attack. If only for a short moment.
*Hammers should aim for his legs with a charge.
*Thunder Elemental weapons work best. However Stun Status weapons work even
better when facing Plesioth. By paralyzing Plesioth, he'll stay on land for a
little longer.
*We'll need Plesioth Fin for Sandman's Pike in the future.
*Bows and Bowguns can damage him and bring him out of the water. However if
you get carried away you'll end up killing him and you won't be able to carve.
[5.4] Elder ****
------------
[5.4.1] ~Battle of the Blos~
Mission: Hunt the Monoblos
See Ceanataur First for armor requirements. If you already have the Ceanataur
armor then we can move on. Monoblos comes in two forms, White and Normal
(sandy) with one horn protruding from its head. This horn is its most
dangerous weapon, which can be nullified once we break it off. How? A
Greatsword or a Hammer could, however for cutting the tail you need a cutting
weapon (Longsword, Greatsword, Dual Sword, SnS, or even a Gunlance can do the
job.) If you plan on forging Monodevil armor (a good investment no doubt) you
need a Monoblos Tail. More important then the tail is the actual Monoblos
Heart.
The Monoblos Heart is THE hardest item to acquire. I mentioned it earlier when
fighting Daimyo Hermituar. A Monoblos Heart has a 2% chance of ending up in
your inventory. Yeah. Yeah. Yeah...
*Greatswords do wonders against Monoblos depending how it's used.
*With a Greatsword, you want to attack from underneath.
*Longswords are fun for slashing up foes, and make for an even substitute,
especially if it is Thunder Element.
*Monoblos and Diablos have basically the same attacks.
*Monoblos is weaker to Thunder, Diablo is weaker to Ice.
*Monoblos and Diablos are physically the same, with the exception of the
second
horn on Diablos.
*Under the belly or the legs are the best attack spots. Also it just happens
to be their blind-spot giving Greatswords a clear advantage.
*Sonic Bombs force them out from the ground when they dig into the sand. Flash
Bombs confuse the living daylights out of them. However neither work when they
are in Rage Mode.
*In the Desert they rest in Area 7 (like they always do.)
*They have two types of tackles, one done with the horn in a straight line and
one done short range but the chances of getting hit are higher.
*They have two types of Tail Whips, one sweeps at a 90 Degree angle while the
other sweeps somewhere around 180 Degrees. Here is an example, once again
imagine you are viewing this from overhead.
===========================================
==================\\|//====================
====================X======================
===========================================
This is a diagram of a Normal Tail Whip.
===========================================
==================\\|//====================
==================--X--====================
===========================================
This is an Extended Tail Whip, the Tail Sweep as it goes lower then a Tail
Whip.
Legend:
\|/- = Range of Tail Whip/Sweep
X = Monoblos/Diablos
*Bring anything that can block Roars. Earplug is a good (available with Tigrex
Armor.)
*Rage Mode increases their attack power greater then that of other Wyverns.
Watch out. Remember, Wyverns are faster when they are in Rage Mode.
*Stun Traps can be destroyed if the Monoblos/Diablos emerge from the spot
where you laid the trap.
*Monoblos/Diablos can get their horns stuck in certain walls leaving them open
to attack. However after a period of time, their horns break off.
Strategies against him include the ole Stun Trap salute. The downside to this
is Monoblos unique attack. Monoblos digs into the sand pops up. This can be
countered by throwing a Sonic Bomb. This will make Monoblos pop out of the
ground half-way, leaving you time to set up a Trap whether you want to capture
him before he leaves the Area to rest or just get a few good hits off of him.
I wouldn't recommend bombing him because he seldom stays on the same spot for
very long.
http://youtube.com/watch?v=aLOBNKZwQ8Q
(All credit goes to CarlosHathingy of YouTube.)
[5.4.2] ~Basarios: Unseen Peril~
Mission: Hunt the Basarios
Basarios is the most pathetic Wyvern compared to all the others. Plus, his
armor isn't half bad (Defense + Skill,) but bad looking (unless rocks are your
thing.) Bring a Bow. With a Bow, specifically a Daimyo Bow, you can down
Basarios in no time. This is also a good place to handle the Bow as time goes
on you might be using the Bow to take down high-end baddies.
Why is Basarios so sore? It's because he doesn't have a variety of attacks you
might expect. First of all it's cousin, the Gravios, is much more a threat
while a Basarios is just a downgrade. When you compare the two, you can't help
but laugh.
Basarios has few attacks. Basarios will tackle you. Basarios will shoot out
poison and generate poison mist near him if you are too close. And Basarios
has what we call "Basarios Beam." What is this? Basarios Beam is a Beam that
works only 10% of the time, the rest of the time Basarios opens his mouth and
tries to make a beam emerge (they even have the beam sound effect.) Not only
does this add to our window of opportunity to shoot him up, everything he does
can be countered with a barrage of arrows.
*After you avoid Basarios Tackle, aim for his tail and shoot, shoot, shoot!
*During Basarios Beam, simply move out the line of fire because there is still
a chance of the beam producing and shoot.
There's not much more I can teach you about this odd creature. He hides in the
Volcano Map in either Area 6 or 4 as a rock. It's your job to find this rock
and bring him to justice! And what better tool then a few Large Barrel Bombs?
Remember, idle hands are the devil's plaything...
Basarios will try to in the ground as a rock when it's been weakened severely.
Go to either Area's to find him and trap him. Easy right?
[5.4.3] ~Commander in the Flames~
Mission: Hunt the Shogun Ceanataur
Shogun Ceanataur should be the first Monster you tackle. Why? Because we want
his armor, badly. Ceanataur armor will set us up with some of the best Elder
Rank armor aside from Rathalos and Tigrex (more on that later.) Also,
Ceanataur
Armor S/U is some of the best offensive armor in the game. So you can always
count on this armor brand to take the battlefield by storm.
So what is a Shogun Ceanataur? A mean player, you may think it's similar to
that of Daimyo Hermituar. It's not. While Daimyo Hermituar has large grating
claws, Shogun has long and much sharper claws. When it goes into Rage Mode its
claws will extend into scythes, giving him even more range.
*Shogun uses its claws a lot more then anything else.
*Shogun doesn't have water blast attack like Hermituar does.
*In Area 7 or Area 9 Shogun will sometimes jump and latch upside on the
ceiling
It will use a high powered water beam that hits everything directly below it.
It's just for show since it has no real range.
*Sometimes when on the ceiling Shogun will start eating something. Shogun's
slobber washes down and turns into a shiny drop; be careful because the drool
is acidic.
*Hammers are your best bet. They can break his shell like nothing.
*Shogun has three shells, Gravios, Shell 1, and Shell 2. Only the Gravios
Shell produces the Gravios Shell Material.
*Shogun's Claws have longer range.
*In the Swamp, Shogun starts in Area 7.
*In order to get Shogun Claw Material for your Ceanataur Gauntlets you must
break one or more of its claws. A difficult task.
*Shogun's corners are just as vulnerable as Daimyo Hermituar; however his legs
aren't nearly as weak.
*You can break Shogun Ceanataur's shell completely. When this happens he will
travel from Area 7, 9, and 3 to retrieve a new shell. In Area 3 he gets a new
shell, plus he will drop a shiny item.
*When Ceanataur is close to dying, a dark shade of bubbles will froth out of
his mouth.
[5.4.4] ~More Coal Please~
Mission: Deliver 15 pieces of Coal
Go to Pokke Farm section for more information.
[5.4.5] ~Urgent: Absolute Power~
Mission: Hunt the Tigrex
See Ceanataur First for armor requirements. If you already have the Ceanataur
armor then we can move on. There is no easy way to beat Tigrex. Many have
become accustomed to calculating the flinch-rate against a Tigrex. However we
won't dive into such depths. Mainly due to the fact that math really confuses
me. Ummm...moving on we need to choose a weapon.
*If you believe in the power of love, you will not use Devil Slicer (use Devil
Slicer *wink*)
Weapon Path: Iron Katana->Iron Katana "Grace"->Iron Katana "Gospel"->Eagle
Cleaver->Devil Slicer
*If you wish to learn the timing and where to stand, use a Greatsword. I can
help you with this.
========================================
====================O===================
=====================V==================
========================================
========================================
Legend:
V = Direction Tigrex is facing.
O = Position you should be at when you start charging your Greatsword.
Our methodology is that given the right timing we should be able to execute a
charged at with our Greatsword the moment he turns to face you after an attack.
If you can master this, you can defeat Tigrex and hell lots of high-end
monsters including Akantor.
*Why not become the rebel? Taking on Tigrex with a Hunting Horn is hilarious.
The trick is to get him dazed using Triangle and super pounding him with
Triangle + Circle.
*I never tried Tigrex with a Hammer. To be honest I can see how it could be
done, but you'll be using Hammers a lot later (if you follow my suggestions.)
I believe it works the same method, occasionally pound its head whenever you
see an opportunity then roll away.
*Gunlance's/Lance's are great against Tigrex. Why? Tigrex has good teeth. Nice
and sharp dentures that love to sink their teeth into anything, including
walls With your tremendous guarding capabilities, Tigrex can launch himself
right at you and only take a stamina hit. Now, combine this fact with the one
above. Say! Let's get Tigrex to get stuck on the wall! And since we're there
anyway, we might as well use this to poke the living **** out of him! Before
careful, if you hit the wall instead of Tigrex you'll bounce back and lose the
small window of time you'd have to poke him. Good luck.
*SnS is a really balanced weapon. But, when it comes to dealing damage, it
falls below par. Try using one of the weapons listed above. Grow to love the
other weapon types. Even Dual Swords have their appeal.
*Should you Bow/Gun Tigrex? I don't see why not. Just avoid his long range
attacks.
Tigrex is in the mountains. Alright rookie hunters, this is your moment. This
is the battle that defines you from beginning hunter to intermediate hunter.
Bring everything you think you need. Flash Bombs, Large Barrel Bombs, Large
Barrel Bombs +, Stun Trap, and everything you need to combine them (all
optional.)
The law of the snowy mountains tells us already that Tigrex is in one of the
three areas, 6, 7, or 8. Usually I find him in Area 8. When we get around to
finding him we have a few choices depending on the weapon that we choose.
*If you chose Devil Slicer, you may apply the "Flash Bomb + Stun Trap"
Strategy
and/or "Stun Trap + Large Barrel Bomb" Strategy. You can do this with any
weapon. It's just Devil Slicer has no other advantage over Tigrex when
compared to the dizzying effect of the Hammer/Hunting Horn, or the guarding
capabilities of the Gunlance/Lance.
*Speaking of the Gunlance/Lance, the wall of ice in by your side (if you are
in Area 8, otherwise there are ice walls surrounding you) is perfect for when
Tigrex tries to take a bite. You can use the times where he just tackles you
to stab him once or twice at the most. When he does lunge at you with his
teeth you want to be standing in front of the wall facing him. Here is an
overhead diagram:
=====================V===================
=========================================
=====================^===================
==============|---------------|==========
=========================================
=========================================
Legend:
V = Tigrex and his direction.
^ = You against the wall but facing Tigrex
|---| = The wall
*With a Hammer it's easier to execute a charge attack. Why? Because unlike a
Greatsword you can release your charge whenever you want to; it eliminates the
need to time your blows. Hammers should work just like Greatswords in this
situation so check the diagram for Greatswords. Remember, we still have to
time the hit so that we don't end up being hit. Got it?
*Dual Swords a huge challenge and they require a great deal of timing. I don't
recommend anyone try this strategy without first having Mega Juice. Dual
Swords can be really strong, but they need to be applied with precision or
else you'll end up getting hit more times then you can count. You can win time
the same way a Greatsword can when Tigrex turns around after attacking. Mostly
you want to be in Demon Mode (Press R) and press Triangle + Circle when Tigrex
is turning around. The advantage here is with Dual Swords you can roll away at
any time, where as Hammers and Greatswords need just a little bit extra to do
their work. You can add Circle attack, just one press will do, to get him
during the moments he's preparing for his next attack. Quickly dodge and
continue the strategy. Refer to the Greatsword Diagram for more info.
Now we finally move onto attacks.
Roar:
Tigrex Roar is actually different compared to others. Instead of causing
damage to the ear, Tigrex's Roar will damage anyone near him. He will stand up
on his hind legs and scream. Here is a quick diagram of the area of fire:
=========================================
====================XXX==================
====================XVX==================
====================XXX==================
=========================================
Legend:
X = Area of fire
V = Tigrex
You have one of three choices depending on what weapon you have. First option,
roll away from the area of fire. Lancers/Gunlancers will have trouble with
this as they cannot roll, so we get to the second option guard. Now we have
the third option; this is reserved for experts who have gotten their timing so
well down that they can actually activate a moment of invincibility when they
role. If you roll toward the sound wave at the exact time Tigrex emits it then
you will avoid taking the hit and you gain a few moments to attack him while
he is recovering. There is no way I can show you on paper, it just needs to be
timed right.
Tackle:
Tigrex main attack is tackling you with his jaw unhinged. We want to remember
one this, you never want to be directly in front of any monster for very long.
The same rule applies almost biblically to Tigrex, especially when he tries to
tackle. At this moment I would like to bring up that Tigrex loves to overshoot
his intended target, you, and actually he'll end up somewhat behind you if you
dodged or blocked properly. This is the moment where you can Charge either
your Hammer or Greatsword at the right spot and hopefully you weren't too soon
or too late and successfully connected the blow. You can do this exact method
with Dual Swords as well; we aren't bound by timing or charges here but Tigrex
should get a good amount of Demon Dance when he turns to face you.
Sometimes, when Tigrex is in Rage Mode he'll tackle again and again. After the
third time he'll come to stop, follow the same strategy here but remember all
Wyverns are faster when in Rage Mode. Tigrex is no exception.
Note for Gunlancers/Lancers that when Tigrex tackles you, you have a slim
window to turn around (after guarding the blow) and poking his tail. If you do
this a lot you are surely to cut it off.
Spin:
Tigrex will sometimes spin around in a complete circle. Anyone nearby will get
hit.
3-Pronged Shot:
Tigrex's ranged attack:
=====================================
====================V================
==================/=|=\==============
=================/==|==\=============
================/===|===\============
===============/====|====\===========
Legend:
V = Tigrex
/|\ = Line of fire
As the three rocks/snowballs travel the less likely you are to get hit. It's
possible to evade them by hiding in-between the gaps of the three rocks.
Remember though, you rarely want to be in front of a Wyvern for very long. If
you are by his side away from the line of fire you have an opportunity to
damage him. Even set yourself up for another charge attack.
*Sometimes he'll swipe you with his claw, yet another reason to never be in
front of him for very long.
*His tail is thick so Gunlances/Lances can cut it off.
*Tigrex has breakable claws.
*Seeing Tigrex flee means only two things, you're losing and he got bored or
(most likely) Tigrex is weakened and will flee to rest up.
*Use your Dual Swords to flinch him always aim for the head.
*Use your Hammer to Charge him, only when he's dizzy do you Triple Pound.
*Use your Greatsword to charge him; this requires the most precise timing.
*Use your Gunlance/Lance to block Tigrex attacks (even then you should be
moving out of his way) and make sure your back is against the ice wall.
*Avoid his Three-Pronged Attack, by either finding the gap between the
projectiles or being close to Tigrex blind spot during the attack.
*Only if you're confident should you attempt to roll into the Tigrex's Roar.
It's easier to just get out of range but you lose the precious moments to
attack him.
*Expert Gunlancers/Lancers should be able to cut off Tigrex's tail with ease.
Hit it once after he tackles you; you must act immediately.
*Getting him stuck in a wall of ice isn't just for Gunlancers/Lancers, if you
can avoid his tackle while still facing back to the wall you could do it.
*Tigrex weakest body part is his head; elemental weakness is Thunder.
*Devil Slicer is a good weapon but not nearly as powerful as Hammer or
Greatsword. With the Longsword, you'll need to improvise your strategy.
That's all I can teach you about Tigrex. Remember everything I stated at the
beginning of the Walkthrough. Don't rush in, Be prepared, and choose the
skills will need.
http://www.youtube.com/watch?v=t75CHOaIwrA
(All credit of that video goes to mxc5012 of YouTube)
Deocricius wrote:
Use Devil Slicer. Take 4 traps (3 shock, 1 pitfall), 3 LBB's, and 1 SBB. and
flashbombs if desired. I would suggest using Ceanataur armor or Hermitaur
armor. Attack his tail when he does that roar and biting attack and get his
tail off. When he is rage mode, attack him (He take s more damage when he is
in rage mode), but be careful, seeing as one combo of attacks can have you
Kitty Carted. Use your flashbombs and traps as wanted throughout the fight. He
should retreat to sleep soon. Chase him there, but wait to go in for 30-45
seconds. Go in and kill the Apceros, then put two LBB's at his head, and blow
it with a SBB,(Make sure you far enough away so that the Small Bomb doesn't
wake up the Tigrex, but close enough that it blows the Large Bombs. If that in
itself doesn't kill him, continue to attack him. Get him stuck in the wall and
use your last Bomb on his head, and attack him till he is dead.
Optional Quests:
[5.4.6] ~The Lone Black Garuga~
Mission: Hunt Yian Garuga
You need to defeat 10 Yian Kut Ku's in order to unlock the Garuga side-quest.
If you met Rathian and Yian Kut Ku in battle then there is not much to explain.
Just treat Yian Garuga as you would any Rathian. However be warned that Yian
Garuga is pretty darn fast, even faster in Rage Mode.
*Any good water weapon can take down Yian Garuga.
*Garuga spins his tail to the right, always. Meaning we should always run left
to avoid getting the brunt of his blows.
*Yian Garuga is a strange mix of Rathian and Yian Kut Ku. Expect their attacks
coming from him.
*Yian Garuga has Rathian's backflip.
*Yian Garuga can poison.
*You can hide in the brush (by the old tree between the two trunks, upper-
right corner of the map) in Area 2 with a Gunlance/Lance. You only have to
worry about Garuga's Fireballs. Since hiding here makes you all but invincible
it's looked down upon. Plus, it takes longer to kill him then you would have
with a Hammer or Greatsword. Your choice.
[5.4.7] ~The Frozen Dictator/The Elder Dragon of Wind~
Mission: Kill Kushala Daora
Your first Elder Dragon and god is he tough; at least for a beginner. Kushala
Daora belongs to the family of Elder Dragons. What does this mean for us? You
cannot capture an Elder Dragon; Pitfall and Stun Traps don't work. You have
two choices at this point. You can fight the Elder Dragon until they flee the
Area and they actually flee the battle. Or you can kill them right then and
there. If you can't, don't worry. The damage you deal to it carries over to
the next fight; hence the reason why they come in two quests, location change.
What must we as hunters do to prepare for such an encounter? Anti-wind armor
comes to mind. Thawer for the snowy mountains. Hot Drink. Oh, you might wanna
pack a few hundred Flash Bombs or so. I kid, but Kushala Daora is no pushover.
Kushala Daora, along with his other Elder Dragon brethren, has a barrier
wrapped around him we call a "cloak;" in this case, a wind cloak. As long as
this cloak is around Kushala it will be impossible to go near him. Unless you
do one of two things, wear Anti-Wind armor or poison him. You get five poison
knives from the supply box; it's your job to poison Kushala with these. As for
Gunners simply use Poison S. Operating Kushala is difficult, he's not very big
but he's fast and can take to the skies at any moment. He has an entire range
of attacks while off the ground, plus he's untouchable when aerial. Nearly
untouchable. A Flash Bomb will ground ole Daora and let you take a few hits
off
*Try using any weapon with Dragon Element, particularly Eternal Strife or
Eternal Schism.
*SnS strategy is simple, aim for the head. Remember the rules "Don't Rush In"
and "Don't be Greedy." After a few hits, Kushala will fall unto the ground
flailing. It's important to do as much damage to the head before he gets back
up. The more we hit the head the more he will flinch, the more he flinches the
less likely the wind cloak will return.
*With Anti-Wind Armor, you can stay under Kushala's feet while he unleashes
his aerial attacks.
*If you lack Anti-Wind Armor, send out a Flash Bomb to bring Kushala to ground.
*Kushala is too fast for a Greatsword, unless you have perfect timing we
should go with another weapon.
*Thunder or Dragon Longswords make good here, we should limit ourselves to
Triangle, Triangle here. Maybe Triangle + Circle to move back, but I suggest
Rolling.
*While Kushala Daora is aerial, it is possible to hit him with a long weapon.
You want to stick to his left and watch for movement, if he starts to move
he's planning on using an aerial tail whip. He will sometimes do an aerial
back-step as well.
*Daora Beam, Daora's main attack, has wider range then say, a Water Beam does.
Just a bit, but watch out. Also Daora Beam can freeze you on the snowy
mountains, while the jungle's Daora Beam cannot.
*While Kushala is in the air you can use Rocket Barrel Bombs to deal damage.
*Anti-Wind > Earplugs. In this case, he uses his wind a lot more then he does
Roar.
*By hitting Daora's head we make it more likely he'll flinch. If you are using
a cutting weapon, now would be a good time to hack away at that tail.
*When charging the Hammer, it has Anti-Wind imbued with the technique. If
you're proficient you can use this ability in battle.
[5.5] Elder *****
-------------
[5.5.1] ~The Poison Siege~
Mission: Hunt the Gypceros and the Purple Gypceros
*Make sure you never encounter the in the same Area. If you do, then Paintball
them both and flee until one of them leaves. Pick off the one that doesn't.
[5.5.2] ~The Runaway Diablos~
Mission: Hunt the Diablos
*Refer to the Monoblos Strategy minus the Monoblos Heart and Monodevil armor.
Diablos has his own set of armor.
[5.5.3] ~Ultimate Crab Dinner~
Mission: Hunt 2 Daimyo Hermituar's
*Same advice, make sure you never encounter the in the same Area. If you do,
then Paintball them both and flee until one of them leaves. Pick off the one
that doesn't.
[5.5.4] ~Terror of the Gravios~
Mission: Hunt the Gravios
The title should say it all. Gravios is nothing to sneeze at. Gravios is
Basarios on steroids. Gravios is bigger then Basarios. Gravios is stronger
then Basarios. Gravios Beam works 100% of time. It's legendary for its Roar +
Gravios Beam Combo that finish off Bow users in an instant.
For Elder Gravios I recommend you Bow him. However if you are feeling
adventurous you can get him faster with a Hammer. There's not much to say, you
start the hunt at the Volcano between Areas 4, 3, and 5 (starts in Area 7)
bring Tigrex Armor in this situation as it brings Earplug to the table
(hopefully you gemmed it up.)
Moving onto Gravios Attacks, he basically has the same attacks as a Basarios
only stronger and instead of poison status attacks, he has sleep.
Strategy with a Hammer is simple, Charge away at Gravios belly. Because of his
enormous size his stomach is left hanging. This gives us an opportunity to
pound. However, we can't rely on tripping him or confusing him so pace
yourself. Beware though, his feet tend to move around a lot when you're under
him and they could do a bit of damage.
Bow users will have no problem. Go with a Water Bow, you can't fail with
Daimyo Bow. Beware of the Gravios Beam. Simple strategy, shoot, evade, shoot,
evade, shoot, evade, and so on.
Neither Flash Bombs nor Sonic Bombs work on him. In order to snag him in a
Stun Trap you must set it up in the Area before he arrives in it (Autotracker
is really good at this point)
Tackle:
If you're a Bow user you'll love this attack. Gravios Tackle goes in a
straight line, and despite his size this is pretty easy to dodge. With Hammers
it's possible to hit Gravios feet as he rushes past, I've done it. It requires
good timing though and there's no downside if you don't hit them. Here is an
overhead diagram.
==========================X================
==========================|================
========================O=V=================
==========================|================
==========================|================
===========================================
Legend:
X = Where Gravios started running
O = Where you should be so you have time to charge the Hammer
| = Line of fire
It's also possible to hit him with a charge before he starts moving it depends
where you are and if your Hammer is charged.
Tail Spin:
Gravios has a large Tail Spin attack with wide range. However do to his size,
if you are under Gravios near his legs you can avoid getting hit by this. Also,
Hammers are suggested for this as you can pound Gravios belly and avoid taking
damage at the same time.
Gravios Beam:
Gravios sends out a beam that penetrates even the toughest guard (need Guard
Inc. to block.) The beam is hardly a threat as long as you aren't standing
directly in front of Gravios. The range is hilariously linear and you can
easily avoid it. During this time you can shoot him many times with your Bow
or if you are using a Hammer walk up to him, during the time he is releasing
the beam it's possible to get a charge Hammer attack off. Beware; sometimes
after using Gravios Beam he emits a fiery after-burst that damages anyone near.
*Gravios stomach can be broken. When this happens he is weaker to Dragon
Element.
*Gravios can walk on lava and flees the area by submerging into a lava stream.
*Gravios emits a sleeping gas from its body occasionally.
*Fighting Gravios is about good hits, timing here isn't a huge necessity
unless you feel justified fighting him with a Greatsword.
*Gravios hide is extremely hard; don't bring weapons without good sharpness.
*Later, in the HR4+ Quests, Gravios Beam will sometimes go from side to side.
*Along with Stun Traps, Pitfalls work on Gravios as well.
*For Greatswords hide under the legs as if you were fighting Monoblos/Diablos.
*For SnS bring a sharp Water element weapon and aim for the legs.
[5.5.5] ~Urgent: Troublesome Pair~
Mission: Hunt Rathalos and Rathian.
They are the King and Queen for a good reason. Troublesome Pair is the first
Elder Quest you encounter Rathalos and Rathian, both at the same time.
Remember the rules of fighting two monsters on the same map; never fight the
two at once and remember to bring Autotracker so you can track them easier.
Tigrex Armor (or any armor with Earplugs) is a must. Earplugs block Rathalos
and Rathian's Roar. Now that we have armor out of the way, what must we
prepare in order to fight the KING of wyverns?
*Longswords like Devil Slicer are especially useful if you are having trouble
with Rathian. Stay away from over-using this weapon.
*Greatswords are a powerful tool as long as you memorize where Rathalos turns
to face you. We'll be applying this strategy with all wyverns like Rathalos
and Tigrex from now on.
*Hammers should aim for the head.
I generally go with Hammers. Hammers have some advantages over Greatswords in
terms of charging, but Greatswords deal more damage. As for Longswords, I used
them once, and they are okay but not nearly as good the other two. We want to
wean off the Longswords because they won't be nearly as useful anymore.
Both Rathalos and Rathian are vulnerable to Traps as any other Wyvern; as well
as Large Barrel Bombs. But my strategies involve a serious damage dealing
course, so it may not be needed.
Find Rathalos or Rathian. I find Rathalos easier mainly due to the fact that
I've studies its movements and know where and when to it. With a Hammer. This
godly hulk of metal can and will get us out of a lot of fixes. By now you want
to be on the Onslaught Hammer path. We won't be able to use Onslaught until we
get to HR4. Until then we will have to settle for Anvil Hammer.
Rathalos is like putty in any Hammer user's hands. Why? Rathalos head
conveniently sticks out like an amusement park target. Like Tigrex his head
charges...head first duh, giving us the advantage of hitting the most
vulnerable part of its body. Also, Rathalos loves aerial attacks. He will rise
up from the ground and either launches three fireballs at you or he will jab
at you with his claws from nearby. Both are avoidable if you run under his
shadow. So why does this give us an advantage with a Hammer? Hey, wait a
minute! Does this window of opportunity provide us to do something with both a
Greatsword and a Hammer that other weapons simply can't do? Charge it.
When under a Rathalos you have time to set up a charge whether it be Hammer or
Greatsword. A Greatsword needs better timing as you cannot control when you
unleash the Charge unlike Hammers. Where exactly do we aim? His head of course!
With the proper timing, you can (and should) be aiming for the Rathalos crown.
Making the connection is surprisingly simple.
There are plenty of opportunities to grand-slam Rathalos with a Hammer. All it
needs is good timing. Say when Rathalos starts Roaring, if you followed my
advice you have Earplugs correct? Then you shouldn't have a problem. During
his Roar you have an opportunity to hit his head just as it drops back down to
the ground. (Because Rathalos lifts his head when he roars and it returns to
the ground when he's finishing.) If his Roar doesn't affect you, you have an
opportunity to score a blow on his head.
Rathalos works like Tigrex. It is fully possible to execute a charged attacked
using the same position we use in the Greatsword Diagram:
========================================
====================O===================
=====================V==================
========================================
========================================
Legend:
V = Direction Rathian/Rathalos is facing.
O = Position you should be at when you start charging your Greatsword/Hammer.
After trying to tackle you, shooting a few fireballs, and even trying to gnash
at you with his claws; Rathalos will always turn around to face you.
If you Hammer his head enough times, he'll fall over dazed. Exactly what we're
aiming for; take out two Triple Pounds on his head. You should have exactly
enough time for two.
Repeat the above with Rathalos and you'll either kill him before he has the
chance to flee or he'll flee to Area 5. He'll go to Area 4 for some reason,
then to Area 5. Capture him there and make sure you don't run into Rathian.
When you capture Rathalos we'll hunt down Rathian.
Similar to Rathalos, however Rathian focus on assaults from the ground. She
loves closing the distance between you and her. Plus, her backflip is
poisonous. Despite the differences, she is just as weak to your attacks. You
need to modify your strategy, maybe add a Flash Bomb or Stun Trap if you're
not doing too hot. She's a fierce one alright, but you should down her just as
easily as you did Rathalos. She too retreats to Area 5, pursue and capture.
Congrats.
http://www.youtube.com/watch?v=fsmRMGo4auQ
(All credit of that video goes to Bisquick207 of YouTube)
Deocricius wrote:
Use Devil Slicer and this should be cakewalk. Take 3 shock pits, and 1
pitfall. Take flashbombs if desired. Go for the Rathalos first, because I
usually find that if Rathian comes in when you are fighting him she says "He
can take him" and flies away. Usually. Attack his tail first, and once you get
that off, break his head, and then his wing claws. He should be pretty beat up
and dead by the time you have accomplished this. Use the same tactic for
Rathian. Use 2 traps on each (total of 4), and you should have no problem
finishing this quest.
Optional Quests:
[5.5.6] ~The Legendary Kirin~
Mission: Kill Kirin
I love Kirin. Smexy lady Kirin Armor is enough to inspire a nation to war (not
really.) Preparing for Kirin is actually simpler then preparing for the other
Elder Dragons. Kirin doesn't have a cloak so we don't have to worry about that.
We DO have to worry about a few things, Kirin's speed and size.
Kirin is small, seriously small. About the size of a Kelbi, and faster then
anything you've encountered. Because of this many tend to overestimate Kirin's
abilities. She loves to throw lightening at you, and ram you whether in a
straight line or a zig-zag.
Believe that Kirin is not as hard as you think. You need the right strategy
and you can pound her from existence. But where to begin? Use whatever armor
you think you want; Kirin doesn't generate wind or heat. Armor with Thunder
resistance is good though. I wouldn't recommend Ceanataur armor for that
reason. If you feel confident you won't need to change but remember one or two
hits from Kirin while wearing Ceanataur armor or any armor with low resistance
to Thunder.
Our weapons of choice, Hammers or SnS. SnS are defensive, they make avoiding
Kirin much easier. As for Hammers, they make a strong offensive bout. But what
about a Hunting Horn? Sakura Bell comes to mind. I choose this weapon because
one, Dragon Element, and two, you can knock Kirin in a daze. Not to mention
that Kirin is putty when using a Hunting Horn.
*With Hunting Horns, you want to use Triangle most of the time. When you think
you can score a clean hit go for Triangle + Circle then roll. If you manage to
knock Kirin down Triangle + Circle away until she gets up.
*With Hammers, you want to save all blows for a charged pound. If you can get
to Kirin at the start of her Taunt you can use a Triple Pound.
*With SnS, you want to slash and roll. Rinse and repeat.
*Bombs are as useful as you make them. The trick to leading Kirin to them is
to lay down a bomb, wait until Kirin comes towards you and letting her use her
lightening attack. That will make the bomb explode and hurt Kirin. Be sure to
be a good distance away from that bomb when it goes off.
Remember the rule "Don't Rush In" and you'll do fine.
[5.5.7] ~Overseer of the Ancients/The Empress' Blazing Throne~
Mission: Kill Lunastra
Remember Kushala? He's nothing compared to ole Luna. Oddly enough they have
the same strategy here. Aim for the head with a Dragon Elemental. Since
Lunastra and Teostra are so similar we're going to cover them both.
*Teostra/Lunastra does not have Kushala Daora's Beam or aerial attacks; they
are only similar psychical meaning the same swipe attacks we saw on Kushala.
*Teostra/Lunastra has a flame "cloak," that does heat damage and heat damages
drains HP slowly. We must poison them in order to stop this.
*Instead of a beam, Luna has a flame thrower attack ranges from left to right.
=======================================
===================V===================
==================/====================
=================/=====================
================/======================
=======================================
===================V===================
===================|===================
===================|===================
===================|===================
=======================================
===================V===================
====================\==================
=====================\=================
======================\================
Legend:
V = Teostra/Lunastra and their direction.
/ = Where the flame begins and ends
| = Flame, it is traveling right.
\ = Where the flame starts rolling back left.
Okay, well what can we do with this? Let me draw you a different diagram.
=======================================
====================V==================
==================O/===================
==================/====================
=================/=====================
Legend:
V = Teostra/Lunastra
/ = Line of fire
O = Where you should be when the attack occurs.
You want to memorize the exact spot out of Teostra/Lunastra's. Why? The
advantage here is that you can do anything to Teostra/Lunastra. Anything.
Charge a Greatsword/Hammer and wait for the results. You'll like them.
*Teostra/Lunastra has a surround bombing attack. They will concentrate with
wings spread then they will snap their jaws and ignite an entire circle in
fire. There are three types of these attacks, medium range, longer range, and
close range. It's been confirmed that Teostra/Lunastra's surround bombing can
be predicted based on the shade of the "sparks" that fly up before they attack.
So how to do we counter this? We could hide extremely close to them, facing
outward we could block this attack with a blocking weapon. We could evade and
pray to god we avoid the blow. Or we could predict that it won't hit us and go
for their heads. Sometimes it works, sometimes it doesn't... Here's a quick
overhead diagram.
=======================================
=================XXX===================
=================XVX===================
=================XXX===================
=======================================
=======================================
Close Range. These are darkest.
=================XXX===================
================X===X==================
================X=V=X==================
================X===X==================
=================XXX===================
=======================================
Medium Range. They are brighter.
=======================================
==================XXX==================
================X=====X================
================X==V==X================
================X=====X================
==================XXX==================
=======================================
=======================================
Long Range. These are brightest.
These are inaccurate, as there is spot directly in between both the long range
and close range attacks. This "spot" allows us to avoid both blows without
putting much distance between us and Teostra/Lunastra.
*It's entirely possible to Gunlance Teostra/Lunastra especially at the higher
levels when we get Gun Chariot. The trick is to stay close to the head and
guard as much as possible. With a Gunlance we can block their surround bombing
attack and get a few hits between. We literally want to get under its head
when it uses the flamethrower attack. During this time we can poke out even
more damage. If you can time it right, Wyvern Fire is not opposed. Be careful
about reloading, especially when Teostra/Lunastra is about to attack. Pick
your moments. And remember.
You rarely want to stay directly in front of a Wyvern for very long.
When Teostra tackles you, and you block it, you have a small chance to take a
poke at their tail. Take one poke, maybe two depending when you started and
how much time you think you have before Teostra turns around. This is exactly
like Diablos or Tigrex when it comes to tail cutting. Lunastra jumps when she
tackles making it hard, if not impossible, to poke her tail with this strategy.
*Strategy with a Hammer is simple. Charge, release. Find a spot between you
and Teostra/Lunastra from the attacks I listed above and release. You may need
Mega Juice to pull this off.
*Greatswords should be self-explanatory at this point. Find the time where you
have to charge. Take advantage of the fact that they must turn around. "Don't
rush in" and "Don't get greedy," trust me, the damage adds up.
Remember that gap I discussed when Teostra/Lunastra uses surround bombing
attack? Well remember, if you do exploit that spot, there's a 1/3 you'll get
hit. Hard.
Teostra/Lunastra will use a Tail Whip attack that sweeps from left to right
unlike the other types of tail whips.
=======================================
==================O====================
===================\|/=================
====================V==================
=======================================
=======================================
Legend:
O = You charging your Greatsword.
V = Teostra/Lunastra and the direction they are facing.
\|/ = Tail Whip.
*I wouldn't go so far as to recommend Dual Swords but people have done it.
Master the times you get to strike, because they are seldom and should be
limited to Triangle most of the time. However when Teostra/Lunastra attacks we
can hit Circle when they are using flamethrower. Since Dual Swords have no
guard you better find the "spot" whenever they use surrounding bomb attack.
The trick with Dual Swords is to always aim of the head. Always. We want to
master the flinch rate. When Teostra/Lunastra flinch they fall to the ground
flailing. By using exactly one Circle then Triangle + Circle attack we can
accurately deal a considerable amount before they recover without getting
carried away. Why? With Teostra/Lunastra flinch damage adds up, especially
counts when they are flailing.
We have moments where Teostra/Lunastra turn around to face you. Make sure that
you have your blades out, by hitting them once you add to the flinch rate. Be
careful not to get caught in their Tail Whip.
Remember, with Dual Swords you want to be 10% offensive, and 90% evasive.
Using Dual Swords against Teostra/Lunastra is no easy feat. Think it through
before choosing this weapon.
*Lunastra jumps while Teostra tackles.
I hope I taught you well. Defeating Teostra/Lunastra is not easy, but
hopefully you learned something here you didn't know before. Apply that to
your strategy and you're sure to win!
[5.5.8] ~The Elder Dragon of Mist/Towards the Silence~
Mission: Kill Chameleos
Let me tell you a little about Chameleos. Unlike his Elder Dragon brethren who
have wind "cloaks" and flame "cloaks," Chameleos has an invisibility "cloak."
Even with Autotracker, tracking Chameleos can be pure hell if you've neglected
Paintballs or Pyschoserum. Since he shows us the general area he's in, not the
exact spot, we must play the battle with guesswork.
There is only one way to dispel Chameleos invisibility cloak. We throw Sonic
Bombs at him the moment he de-cloaks to attack us. Unlike the other Elder
Dragons, Chameleos has a full armada of individual attacks, from snapping at
you with his iguana-like tongue to emitting a poisonous gas from right under
him. Chameleos has the widest range of status attacks I've ever seen on a
single wyvern. He can brush you back with Wyvern Wind by slapping his
overgrown tail on the ground. He can give you "defense zero" status where
white smoke surrounds you and eliminates your defense. Finally, he can poison
you by unleashing a mass of poisonous gas from under him. How can we stand up
to such a being with power over so many statuses, plus his deranged
invisibility?
When you get to the map use Pyschoserum and run to that area (most likely Area
8.) You will eventually spot something, whether you run into it or hear it
growl. When you got him, Paintball him, it helps a little.
*A trick to finding him when that yellow eye is up, is to try running around
in circle. The moment your character starts "running away" means that
Chameleos is behind you. You notice that you run differently when running from
a Wyvern rather then towards it? That's Chameleos you're running away from.
You will also notice that Chameleos's cloak will flash for a few seconds.
Once you've nailed down Chameleos location, you must memorize where he is and
predict where he might move next. If you focus on this, it's not too hard to
do. Just sounds complicated.
The moment he de-cloaks to attack that Sonic Bomb better be on him faster then
he has a chance to attack. Or else I can predict this scenario:
-Chameleos de-cloaks.
-You throw the Sonic Bomb.
-You threw it too late.
-Chameleos hits you with an attack.
-Chameleos is hit with the Sonic Bomb.
-You take a second to recover.
-Chameleos re-cloaks.
Don't get mixed up with the scenario above. You must not be in front of
Chameleos at any time. This is why it's all too important you memorize which
direction Chameleos is facing.
*With any weapon (I pray you weren't silly enough to bring a Greatsword; it's
a good weapon, just not against Chameleos) you need to attack his side between
his front and back legs. Why? He can't hit us here, at least not with physical
attacks (tongue, claws, ect.) We only have to watch out for Wyvern Wind.
*Chameleos can steal things with his tongue. Creepy huh? Despite what you
think his tongue has quite a broad range. You want to completely avoid hitting
his front and aim for the side.
*Chameleos long range attacks include spitting out an acidic compound similar
to a fireball. I wouldn't touch it. You shouldn't either. Next we have the
"gas" he emits from his mouth. This covers a wide space, and yet again, we
should avoid hitting his front. If you can avoid his front, you have nothing
to worry about.
*Unfortunately for us, Chameleos re-cloaks faster then we would like. Making
us blind again, he'll force us to use another Sonic Bomb to draw him out.
Remember, only when he is attacking should we use a Sonic Bomb against him. To
find out which direction he's going to move to run around a bit. It's critical
that you make use of every single Sonic Bomb in your inventory. If you feel
unprepared even with 10 Sonic Bombs combine Screamers + Gunpowder to make more.
*In Rage Mode, Chameleos emits a fine green smoke. Use this to track down our
angry iguana.
*It's entirely possible to launch an assault against Chameleos with his
invisibility cloak on. You just have to find him, and predict where he will
move next. Since we'll be attacking his side, it is assumed that he will face
you in order to attack. So whenever he is so bold as to attack, he show
himself (just a little if it's a claw attack) and disappear. Use this to roll
and reposition yourself at his side. This is tough, but doable. Sometimes he
will show more then an attack and actually show where he's turning. Take
advantage of this. Our one foe for this strategy is Chameleos's Wyvern Wind.
It can knock you away and cause you to lose your positioning. Be careful.
*You never want to lose track of Chameleos. If this happens run around until
you know which direction he's coming from. Or else he'll find you with a nice
tackle. Chameleos tackles are deadly because of the reach his head has. He can
come from across the other-side of the map and the time it takes you to throw
a Sonic Bomb will still cause him to hit you. Sure the Sonic Bomb will connect.
But remember that scenario?
*Eventually, you will cause Chameleos to flinch and fall to the ground (this
is after a long time of fighting.) Take this opportunity to smash his horn.
Chameleos horns are vital for Chameleos armor (not necessary but good looking)
and later on Chameleos Ruby.
That is all I can teach you about the fatal foe, Chameleos. Good luck and make
sure you're prepared to face him.
[5.6] Urgent Quests
---------------
[5.6.1] ~A Sun with Fangs/Emperor of Flame~
Mission: Kill Teostra
See "[5.5.7]"
[5.6.2] ~A State of Crisis~
Mission: Kill Shen Gaoren
Shen Gaoren. Have we finally gotten to him? Lovely. So what is Shen Gaoren,
and why does it have a funny name? Well, let me draw a picture. Imagine you're
fighting against a Daimyo Hermituar or a Shogun Ceanatuar, well take away the
fancy sharp claws and the defensive claws, and heck take out the claws
altogether. Instead, imagine those tiny legs of the two grew longer, and
thicker, and larger, and stronger. Imagine that they were so long that they
were stories tall. Now imagine if those long legs were marching towards
you...That's Gaoren.
A massive crab is marching towards your town. How do we counter this? A Fire
or Dragon weapon, and Anti-Quake armor (Blango armor if nothing.) Our
objective is either to do enough damage to drive Shen Gaoren away, or kill him.
We want to kill him. Pick up what you need in the supply box then go to the
upper-right area of the map where the spears are to collect the Ballista S.
You can collect Supplied Barrel Bombs (equivalent of Large Barrel Bomb +)
Run to Area 3 and witness the waves emitting from the construction pillar. If
you want you can aim Ballista S to those waves and get a few hits on Shen
Gaoren early. Run to the north-western edge of Area 3 and watch as it emerges
from the fog.
Gaoren has four legs, our objective is damage those legs enough so we can
cause him to fall and then we hit his shell. In the town there are many things
we can do to damage him. But I'll cover those later. We want to turn his legs
dark red (meaning to make them bleed) then move on to the other leg. As soon
as we get all his legs red.
When Gaoren aims his skull at the town. At the exact moment he opens his jaw,
press X (or O depending on which version you're playing) and that will
activate the Dragonator. A huge pair of sharp spikes should come out and slice
at Gaoren's legs. Remember the skull needs to be open, and you can only use
this once so make sure it counts!
It's also a good idea to use that ammo you got from the supply box. Ballista S
can be used with that turret next to the Dragonator. Aim for the skull and
keep going until you run out. If you've done a good deal of damage to Gaoren
by now, you could have cracked the shell by now. Congrats.
*Bows with Dragon elements are good, however I doubt you have any in your
arsenal. If you have a Fire Bow then feel free to try but know a few things.
Since we are aiming for the legs, you must be precise with your shots.
Remember, any damage is better then no damage. Also think about attack
boosters. Learn about Felyne Heroics, and see the stacking section under "Be
prepared."
When he lowers his body use Power Coatings and aim for the shell. Ignore the
legs for now and take advantage of this opportunity. When he lifts his body
back up, return to the legs. You should use the Power Coatings on the legs
often. If you run low on Power Coatings, use a Farcaster to return to the
supply box and collect the extra. You should have taken with you Empty Bottle
and Nitroshrooms, these can be combined to make even more Power Coatings.
*Now is the time to use all of our Bomb strategies. Try to time your attack to
where Gaoren's leg is going to step on. Use your best bombs (preferably Large
Barrel Bombs +) and make them explode. You want to aim for the legs with these
babies.
*Bring your strongest Hammer (in this case Anvil Hammer) and get to work on
those legs. It's important you bring any Anti-Quake armor. Go out of your way
to get some. Most of the time we want to use Triangle, Triangle then roll.
When you see the opportunity, go for a triple pound.
Remember how I told you rarely want to stay in front of a monster for very
long? Gaoren is the exception. When he lowers his shell to shift movements,
you want to be right in front of that sucker Triple Pounding his face. When he
goes back up, retreat from inside his legs and hit them from the outside. It's
smarter, trust me. This is because Gaoren likes to claw a wide range when he's
hitting the town. If you apply enough to the legs they will break and cause
Gaoren to fall. Take your anger out on his shell and hopefully you'll break it.
Repeat this strategy until dead.
*With Longswords you can use Fire, Dragon, and yes, even Thunder. Out strategy
is the same. Aim for the legs with your best weapon. Keep outside most of the
time. Use the Dragonator when the time comes, and Balista S when going back
down.
*We want to shift strategies with Greatswords. Particularly, shifted back and
forth between Triangle and Triangle + Circle. We should do a good amount of
damage to the legs before they step forward. Repeat this strategy until
satisfied. When Gaoren lowers his body use a charge attack to do serious
damage.
*With Dual Swords you want focus on Demon Dancing (Triangle + Circle after
pressing R) then rolling. Demon Dancing should be your attack of choice.
Hopefully, you should be able to repel or even kill Shen Gaoren with this
strategy. Congrats. You've passed the Elder Quests! Or have you...
[5.6.3] ~The Final Invitation~
Mission: Kill Dual Rajang
Note: Skip this section until you beat Akantor.
In order to unlock Rajang you must be Shen Gaoren. Also, I don't recommend you
face Rajang until you have the very