Wild Arms XF

Searching and Synthesis Guide

Blizzerd03


Wild Arms XF is a strategy RPG for the PSP.  One of the more 
interesting aspects of this game is the ability to search for items 
throughout the game and using these items to craft new weapons and 
armors throughout the game.  This guide is designed to make it a little 
easier to get the items you need to craft the most powerful weapons and 
armor in the game.

Table of Contents

To quickly find a specific section, press Control+F to enter the find 
option in your web browser and enter the numbers within the () next to 
the section you are looking for.

     Frequently Asked Questions (00100)
     Item Scopes (00200)
     Table of Items (00300)
     Searching (00400)
          Synthesis Items (00410)
               Ores (00411)
               Plants (00412)
               Bones (00413)
          Consumable Items (00420)
     Synthesis (00500)
     Consumable Items (00600)
     Contributors (00700)
     Version History (00800)
     Contact Information (00900)
     Legal Stuff (01000)


Frequently Asked Questions (00100)

Q.  I found a different item at (location) than you have listed, what 
gives?
A.  Keep in mind that all of the information in this guide was gathered 
from a file in the Final Act with all 12 Item Scopes.  The items you 
can find change depending on how many Item Scopes you have.  Also, when 
it comes to consumable items, I only listed the base item.  You can 
find higher level consumable items (i.e. a Nectar +1 or +2 as opposed 
to just a regular Nectar that I have listed)

Q.  What about the Guardian Shrine?
A.  Yes I know that it's available for searching for a short while in 
the game.  I have not gotten to that point in my current play through 
yet.  When I do, I will post the information here.

Q.  I have all the Item Scopes, and I still found something different 
from what you have listed.
A.  It's possible that I missed something, just email me with what you 
found and I'll check it out as soon as I have time to.  If you find 
something that I don't have and I verify you'll be given full credit 
for the item. 




Item Scopes (00200)

The Item Scopes are key items that affect the level of the items you 
are able to find, as well as the items you are able to synthesize.  I 
will have more information on the exact effect of each Item Scope as it 
is added to your inventory as I continue to play through the game again 
and gather this information.  For now, here are the locations of the 
Item Scopes.

1-4 Automatic
1-9 Promise Hill - using Excavator's Detect ability.
1-16 Automatic
2-7 Automatic
2-15 Automatic
3-4 Guardian Temple - using Excavator's Detect ability.
3-7 Automatic
3-13 Automatic
4-5 Automatic
4-7 Found in Chest located in map
4-11 Automatic
Epilogue - Foothills of no Return using Excavator's Detect ability.

I rarely found use for the synthesis of consumable items, these items 
will be listed in the Consumable Items (00600) section of the guide.

Having one Item Scope allows you to search for up to level 2 items.

Two Items Scopes allow you to search for up to level 2 items, and 
allows you to synthesize items up to the +1 level.  (You are able to 
have two Item Scopes before synthesis is available to you upon reaching 
Act 1-10.)

Three Item Scopes will allow you to search for items up to level 4, and 
will allow synthesis up to the +2 level of items.

Four Item Scopes allow you to search for items up to level 5, and 
allows synthesis of equipment up to the +3 level.

Five Item Scopes allows you to search for items up to level 6, and 
allows synthesis of the +4 level equipment.

Six Item Scopes allows level 6 synthesis items and allows synthesis up 
to the +5 level.

Seven Item Scopes allows you to find all synthesis items, but not at 
the full rate that I have listed in the guide.  This also allows for 
the synthesis of +6 level equipment.

Eight Item Scopes allows you to find all synthesis items at the full 
rate, and allows synthesis of the Maxed level equipment.

Nine Item Scopes allows the synthesis of Master level equipment.

More to come as I get the information.

Table of Items (00300)

These are the items that you will find by searching and thusly use for 
Item Synthesis.  I have them broken down into the three branches as 
they will appear in the game, Ore, Plant, and Bone.  Once you reach the 
Specialized level of equipment every weapon and armor will increase a 
certain statistic more than the other two of that level.  The Ores will 
be used to craft equipment with higher ATK and DEF, Plants will craft 
items with higher AIM and EVA, and Bones will craft items with higher 
MAG and RES.

Rank      Ore               Plant               Bone
 1      Iron Ore          Mantrap Vine        Tatzelwum Horn
 2      Elesium           Tabanga Branch      Kalivos Claw
 3      Spirit Crystal    Alraune Pollen      Gigamantis Claw
 4      Meteoric Iron     Tryphid Fruit       Yurung Fang
 5      Median Metal      Reguleus Sap        A Bao A Qu Drop
 6      Gulclyte Iron     Dendrobium Petal    Belleclaire Horn
 7      Mystic Silver     Ent Leaf            Tarasque Tusk
 8      Dragon Fossil     Black Fern Seed     Sol Niger Spike


Searching (00400)

When you search for items you send Drifters into vacant battle maps to 
find items.  Each map can yield different levels of item types, but not 
different branches of item types.  For example, at Trader's Road, you 
can find Mantrap Vines and Tabanga Branches.  These are the level 1 and 
2 items of the Plant branch.  You cannot find Ores or Bones of any 
level at this map.  Along with the Synthesis Items, you can also find 
consumable items from time to time on the maps.

The Synthesis Items listed on these maps are what is available to be 
found when you have all 12 Item Scopes found in the game.  If the map 
contains items of a higher level than you have the Item Scopes to find, 
it will be replaced with a lower level item.  For example, from the map 
Path to the Shrine, you can find Elesium, Spirit Crystals, and Meteoric 
Iron.  However, if you only have one or two Item Scopes, and have no 
yet unlocked the level 3 and 4 items from searching, you will only be 
able to find Iron Ore and Elesium.

Every map has a certain number of turns that it takes to find the 
Synthesis Items.  There are two ways to pass the turns.  You can either 
select the Wait command from the search menu or have your remaining 
characters engage in free battles.  Every turn that you wait costs 100 
Gella.

In addition to taking several turns, it also costs money to send 
Drifters to search for items.  The cost ranges from 50 to 80 Gella and 
you can send up to 6 Drifters to search at once.  Increasing the number 
of Drifters yields more items as they return.  There is really no 
reason to send less than six Drifters ever.


I have broken the maps down by the Type of Synthesis Item you can find 
at them, Ores first, then Plants, then Bones.

In addition to the type and level of item you can find at each 
location.  I have also included the range of how many items you can 
expect to find at each location.  The frequency of items will be 
represented as such.

F 0-6 of the item
D 4-10 of the item
C 9-15 of the item
B 14-19 of the Item
A over 18 of the item.

As you can see, there are overlaps among the level at which the items 
appear.  Obviously it will be much easier to look for a single item on 
a map where it has an A Frequency.  There are maps later in the game 
however, where you can find smaller amounts of a greater number of 
items.  How you choose to acquire the items you need is up to you.

Keep in mind that all of this data was gathered with all 12 Item 
Scopes, and with sending 6 Drifters to Search every time.

Synthesis Items (00410)

Ore Search Locations (00411)
Promise Hill 2 Turns 50 Gella Per Drifter
Iron Ore (A)
Elesium (F)

Rusty Docks 2 Turns 50 Gella Per Drifter
Iron Ore (F)
Elesium (A)

Path to the Shrine 2 Turns 50 Gella Per Drifter
Elesium (F)
Spirit Crystal (A)
Meteoric iron (D)

Rainy Pass 2 Turns 50 Gella Per Drifter
Meteoric Iron (D)
Median Metal (A)
Gulclyte Iron (F)

Dead Plateau 2 Turns 50 Gella Per Drifter
Median Metal (F)
Gulclyte Iron (A)
Mystic Silver (F)

Quarry of Desire 4 Turns 60 Gella Per Drifter
Gulcylte Iron (F)
Mystic Silver (B)
Dragon Fossil (F)

Wayward Path 4 Turns 60 Gella Per Drifter
Mystic Silver (F)
Dragon Fossil (A)

Twilight Valley 4 Turns 60 Gella Per Drifter
Iron Ore (D)
Elesium (F)
Spirit Crystal (F)
Meteoric Iron (F)
Median Metal (F)

Secret Base 6 Turns 70 Gella Per Drifter
Spirit Crystal (D)
Meteoric Iron (D)
Median Metal (F)
Gulclyte Iron (F)
Mystic Silver (F)

Foothills of no Return 8 Turns 80 Gella Per Drifter
Meteoric Iron (D)
Median Metal (F)
Gulclyte Iron (F)
Mystic Silver (F)
Dragon Fossil (F)

Schnell Ruins 14 Turns 80 Gella Per Drifter
Elesium (D)
Spirit Crystal (F)
Meteoric Iron (F)
Gulclyte Iron (F)
Mystic Silver (F)

Guardian Shrine 2 Turns 50 Gella Per Drifter
   (This location only available for a short time in Act 3)
Spirit Crystal (F)
Meteoric Iron (A)
Median Metal (F)

Plant Search Locations (00412)
Trader's Road 2 Turns 50 Gella Per Drifter
Mantrap Vine (F)
Tabanga Branch (B)

Bandit's Forest 2 Turns 50 Gella Per Drifter
Mantrap Vine (B)
Tabanga Branch (F)

Fallen Fowl Swamp 2 Turns 50 Gella Per Drifter
Tabanga Branch (F)
Alraune Pollen (A)
Tryphid Fruit (F)

Deserter's Camp 2 Turns 50 Gella Per Drifter
Alraune Pollen (F)
Tryphid Fruit (A)
Reguleus Sap (F)

Frightful Abyss 4 Turns 60 Gella Per Drifter
Tryphid Fruit (F)
Reguleus Sap (D) 
Dendrobium Petal (C) 

White Devil Plains 4 Turns 60 Gella Per Drifter
Reguleus Sap (F)
Dendrobium Petal (A)
Ent Leaf (F)

The Frozen Lands 4 Turns 60 Gella Per Drifter
Ent Leaf (D)
Black Fern Seed (A)

Lonely Waterside 6 Turns 70 Gella Per Drifter
Dendrobium Petal (F)
Ent Leaf (A) 
Black Fern Seed (F)

Guardian Temple 6 Turns 70 Gella Per Drifter
Mantrap Vine (D)
Tabanga Branch (F)
Alraune Pollen (F)
Tryphid Fruit (F)
Reguleus Sap (F)

Quiet Sands 8 Turns 80 Gella Per Drifter
Alraune Pollen (D)
Tryphid Fruit (F)
Reguleus Sap (F)
Dendrobium Petal (F)
Ent Leaf (F)

Boot Hill 8 Turns 80 Gella Per Drifter
Tryphid Fruit (D)
Reguleus Sap (F)
Dendrobium Petal (F)
Ent Leaf (F)
Black Fern Seed (F)

Path of the Unjust 12 Turns 70 Gella Per Drifter
Tabanga Branch (D)
Alraune Pollen (F)
Tryphid Fruit (F)
Reguleus Sap (F) 
Dendrobium Petal (F)


Bone Search Locations (00413)
Windhalt Gatehouse 2 Turns 50 Gella Per Drifter
Tatzelwurm Horn (F)
Kalivos Claw (B)

Creedmore Prison 2 Turns 50 Gella Per Drifter
Tatzelwurm Horn (A)
Kalivos Claw (F)

West Wind Guidepost 2 Turns 50 Gella Per Drifter
Kalivos Claw (F)
Gigamantis Claw (A)
Yurung Fang (F)

Fort Molasar 2 Turns 50 Gella Per Drifter
Gigamantis Claw (F)
Yurung Fang (B)
A Bao A Qu Drop (F)

Starlit Path 2 Turns 50 Gella Per Drifter
Yurung Fang (F)
A Bao A Qu Drop (A)
Belleclaire Horn (F)

Rhino River 2 Turns 50 Gella Per Drifter
A Bao A Qu Drop (F)
Belleclaire Horn (B)
Tarasque Tusk (F)

The Flatwoods 4 Turns 60 Gella Per Drifter
Belleclaire Horn (F)
Tarasque Tusk (A)
Sol Niger Spike (F)

Rasalom Keep 4 Turns 60 Gella Per Drifter
Tarasque Tusk (F)
Sol Niger Spike (A)

Circle Valley 4 Turns 60 Gella Per Drifter
Tatzelwurm Horn (D)
Kalivos Claw (F)
Gigamantis Claw (F)
Yurung Fang (D) 
A Bao A Qu Drop (F)

Desert Ocean 8 Turns 80 Gella Per Drifter
Gigamantis Claw (D)
Yurung Fang (F)
A Bao A Qu Drop (F)
Belleclaire Horn (F)
Tarasque Tusk (F)

Trail to the Summit 8 Turns 80 Gella Per Drifter
Yurung Fang (D)
A Bao A Qu Drop (F)
Belleclaire Horn (F)
Tarasque Tusk (F)
Sol Niger Spike (F)


Consumable Items (00420)

You can also find a variety of Consumable Items by Searching.  
Personally I didn't find much use for this.  Unless you are trying to 
level up your characters or learn more class skills it's probably 
easier to get the items you're looking for by either buying them or 
synthesizing them.  You can find Lucky Cards, Gella Cards, and 
Potential Eggs which can make leveling easier.  Also, depending on how 
many Item Scopes you have you can find higher levels of the items.  For 
example, at Bandit's Road you can find Heal Berries early in the game.  
With all 12 Item Scopes these become Mega Berries.  The only items I 
will list are the base items.

Traders Road
   Antidote
   Heal Berry
Windhalt Gatehouse
   Potential Egg
   Lucky Card
Bandit's Forest
   Heal Berry
Promise Hill
   Cyclone Gem
   Break Gem
Creedmore Prison
   Lucky Card
   Gella Card
Rusty Docks
   Freeze Gem
   Fire Gem
Fallen Fowl Swamp
   Fire Gem
   Revive Fruit
Path to the Shrine
   Exploder Gem
   Chakram
West Wind Guidepost
   Potential Egg
Fort Molasar
   Lucky Card
Rainy Pass
   Freeze Gem
   Fire Gem
Starlit Path
   Lucky Card
   Potential Egg
Rhino River
   Potential Egg
   Gella Card
Deserter's Camp
   Nectar
Dead Plateau
   Chakram
   Exploder Gem
Quarry of Desire
   Exploder Gem
   Chakram
Frightful Abyss
   Medicine
Wayward Path
   Break Gem
The Flatwoods
   Gella Card
   Lucky Card
Rasalom Keep
   Lucky Card
   Potential Egg
Twilight Valley
   Cyclone Gem
Circle Valley
   Gella Card
White Devil Plains
   Breath Mint
Sundome Abbey Ruins
   Lucky Card
Lonely Waterside
   None
Path of the Unjust
   None
Secret Base
   Freeze Gem
Desert Ocean
   Gella Card
Quiet Sands
   Holy Root
Boot Hill
   Great Apple Seed
The Frozen Lands
   Pygmalion
Guardian Temple
   Peppy Acorn
Foothills of no Return
   Exploder Gem
Schnell Ruins
   Fire Gem
Trail to the Summit
   Potential Egg
Guardian Shrine (Only available for a short time in Act 3)
   Break Gem
   Cyclone Gem



Synthesis (00500)

Ok, so I've spent all this time finding these items, now what do I use 
them for?

You want stronger weapons right?  That's what they're for.

There are 11 different levels of items.  They are as follows:
Base Items (Basic items you can buy in shops)
Specialized Items (These are the items that increase a specific stat 
more than the others, ATK AIM or MAG for weapons.  DEF, EVA, or RES for 
armor)
+1 (Each one has an increased stat, just like the Specialized, these 
are just Stronger)
+2
+3
+4
+5
+6
Maxed (Same as Specialized, increased statistic, but stronger than +6)
Master (There is only one Master level weapon and armor for each class, 
so the three branches combine into one weapon.  You can make it from 
any kind of Maxed weapon or armor.)
Ultimate (The strongest weapons or armors in the game, made only from a 
Master level weapon or armor)

To upgrade weapons you need to have the previous level weapon, along 
with a certain amount of Synthesis Items.  To upgrade any item level, 
just look it up in the table.  It doesn't matter if you are using a 
weapon with increased ATK or an armor with increased EVA, as long as 
you are upgrading to the next level in the branch the requirements are 
the same.

From          To             Synthesis Items       Money

Base          Specialized    3 lvl 1               240G
Specialized   +1             5 lvl 1 3 lvl 2       480G
+1            +2             6 lvl 2 5 lvl 3       960G
+2            +3             8 lvl 3 6 lvl 4       1920G
+3            +4             9 lvl 4 8 lvl 5       3840G
+4            +5             11 lvl 5 9 lvl 6      7680G
+5            +6             12 lvl 6 11 lvl 7     15360G
+6            Maxed          14 lvl 7 12 lvl 8     30720G

Maxed         Master         23 lvl 5 23 lvl 6     61440G
                             23 lvl 7 53/62/71 lvl 8

When going from Maxed level items to Master level items, the number of 
level 8 Synthesis Items required varies depending on which branch item 
you are using.  If you are using the ATK/DEF branch (ores), it requires 
53 level 8 items.  AIM/EVA (plant) requires 62 level 8 items.  MAG/RES 
requires 71 level 8 items.  I'm not sure exactly why, but its how it 
is.

To upgrade from Master to Ultimate requires 38 Iron Ores, 38 Mantrap 
Vines, and 38 Tatzelwurm Horns (the level 2 Ore, Plant, and Bone items) 
along with 53 Mystic Silver, 38 Ent Leaf, and 38 Tarasque Tusks (the 
level 7 Ore, Plant, and Bone items)  This final upgrade also costs 
122880 Gella.  These items are very expensive, and not really needed in 
your first play through of the game (IMO).

Also, you are able to change the upgrade from one branch to the other.  
So if you have a +2 level ATK weapon and you want to make it a +3 AIM 
weapon you can do so, it will just cost slightly more in Synthesis 
Materials, but no more in Gella.

From          To             Synthesis Items       Money
Specialized   +1             7 lvl 1 5 lvl 2       480G
+1            +2             9 lvl 2 7 lvl 3       960G
+2            +3             11 lvl 3 9 lvl 4      1920G
+3            +4             14 lvl 4 11 lvl 5     3840G
+4            +5             16 lvl 5 14 lvl 6     7680G
+5            +6             18 lvl 6 16 lvl 7     15360G
+6            Maxed          20 lvl 7 18 lvl 8     30720G

There is also one more item that you can Synthesize once you have all 
12 Item Scopes.  This item is the Sheriff Star.  To make this item, you 
need 2 Sword Badges (Ultimate Fantastica Armor), 2 Wicked Sneakers 
(Ultimate Excavator Armor), 2 Megingjord (Ultimate Grappler Armor), 2 
Breidablik (Ultimate High Cavalier Armor), 2 Tiny Flower (Ultimate 
Dandelion Shot Armor), 2 Warrioress Garb (Ultimate Royal Fencer Armor), 
and 2 Aegis Barrier (Ultimate Shield), and 184320 Gella.  This is the 
strongest armor in the game, but good luck getting it.

Consumable Items (00600)
You are able to have two Item Scopes before synthesis becomes available 
in Act 1-9, so I don't know if there is any difference between the 
items you are able to make with one or two Item Scopes.

Three Item Scopes
   Potion Berry
   Exploder Gem
   Large Moon
   Elemental Gems +1
   Exploder Gem +1
   Nectar +1
   Antidote +1
   Medecine +1
   Breath Mint +1

Four Item Scopes
   Exploder Gem (new recipe)
   Mega Berry
   Revive Fruit
   Flying Saucer
   Elemental Gems +1 (new recipes)
   Exploder Gem +1 (new recipe)
   Antidote +2
   Medicine +2
   Peppy Acorn +1
   Pinwheel +1
   Pygmalion +1

Five Item Scopes
   Holy Root
   Imprisoner
   Money Pit
   Dark Nebula
   Nectar +2
   Breath Mint +2
   Holy Root +1

Six Item Scopes
   Holy Berry
   Smart Bomb
   Exploder
   Circle Zapper
   Pygmalion +2
   Full Revive
   Unholy Berry
   Peppy Acorn +2
   Pinwheel +2
   Magic Berry

Seven Item Scopes
   Angel Halo
   Holy Root +2

Eight Item Scopes
   Buzzsaw

Nine Item Scopes
   None Added


Contributors (00700)
None so far

Version History (00800)

5/11/08 Version .90 Initial version.
Almost complete, just need to continue with my second play through to 
find how many Item Scopes you need to be able to search for the level 
5-8 Synthesis Items as well as what each Scope unlocks in terms of 
items you can synthesize.

7/7/08 Version .95
Original intent of guide nearly completed, just need to finish 
playthrough to acquire the rest of the Item Scopes.  I will also be 
adding the synthesis recipes for Consumable Items at a later date.

Contact Information (00900)
Blizzerd1984@yahoo.com (Please make sure that you have the game title 
somewhere in the subject line, or I will ignore your message entirely.)

In addition, if you are contributing something that I may have missed 
in the guide, or have a correction on something I had listed.  Please 
include how you wish you be listed within the Contributors section of 
the guide.

Legal Stuff (01000)
Websites permitted to have this guide:

www.gamefaqs.com

If you see this guide in any form on another website, please notify the 
author as soon as possible.

Copyright 2008 Adam Pramik

This guide may not be reproduced except for private use.  It may not be 
used in any public medium either digital or in print without consent of 
the author.  Use of this guide without consent of the author is 
strictly prohibited, and is a violation of copyright.