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\__ ___/____ ____ \_ _____/__________ ____ ____ \_____ \
| | \__ \ / ___\ | __)/ _ \_ __ \_/ ___\/ __ \ / ____/
| | / __ \_/ /_/ > | \( <_> ) | \/\ \__\ ___/ / \
|____| (____ /\___ / \___ / \____/|__| \___ >___ > \_______ \
\//_____/ \/ \/ \/ \/
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Author: Soop |
| XTag: Soop |
| Began: September 1st, 2008 |
| Completed: -------- ---, ---- |
| Version: 1 |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I started playing this game after watching the cartoon series, and was quickly
Overwhelmed by the complexity of it. I'm afraid to say, there's no such thing
as full guide, you just have to rack up experience. However, this guide
should make it as painless as possible.
____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CT.TS || Table of Contents || CT.TS || |
|_||_______||____________________________________________________||_______||_|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| - Table of Contents.....................CT.TS |
| - Introduction..........................NT.RO |
| - Frequently Asked Questions............AQ.00 |
| - Building Hearts.......................BH.00 |
| - Hearts Explained.................BH.01 |
| - Golden Egg Sandwich..............BH.02 |
| - Other Sandwiches.................BH.03 |
| - Special Sandwiches...............BH.04 |
| - Class.................................CL.00 |
| - Basic Explanation................CL.01 |
| - Life Points......................CL.02 |
| - Ladders..........................CL.03 |
| - Collected Items..................CL.04 |
| - Gem Powers.......................CL.03 |
| - "Abyssal Burn" Decks.............CL.04 |
| - Mini-Games............................MG.00 |
| - Stones of Wisdom.................MG.01 |
| - Destiny 21.......................MG.02 |
| - 400 Friends......................MG.03 |
| - Dodgeball........................MG.04 |
| - Credits...............................CR.DT |
|____________________________________________________________________________|
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CH.00 || Introduction || NT.RO || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The basis of the game is to select a partner, and battle duels with them, all
the while earning money to build up your deck, and filling hearts. Once you
get to 8 hearts, there will be a final set piece and duel, and you will have
completed the game with that character, and you can pick another one and do
the same thing again.
____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || AQ.00 || Frequently Asked Questions || AQ.00 || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q - I just started and I keep losing! Any advice?
A - The duelists rank in order of hardness Red (easy, Yellow (Medium), Blue
(Hard). Pick fights with the reds to start with.
Q - Someone is asking me for 20,000 DP - shall I give it to him?
A - Don't give 20,000 DP to that kid. All you get is some crappy cards.
Q - How do I use UMD recognition?
A - From the start menu (can't be done in-game), go to database, then UMD
recognition. The game will prompt you with what to do. For the available
cards, check the UMD recognition FAQ.
Q - How do I get easy money (DP)?
A - The easiest way I know of to get DP is in stages:
Stage 1. When you're new at the game and you have a horrible deck, get
loads of easy money by going to the harbour and playing the 400
friends minigame. You get 200 DP every time you beat your
hi-score, so go in and grab 1 friend, then exit the field
(just walk off). Now keep trying to add one more friend each
time, and you'll end up with loads of DP. (you won't always be
able to get 1 more, but 2-3 more doesn't hurt).
Stage 2. Certain characters give out more DP. The teacher, Lioside can
be found in the classroom if you head there at the first period
of the day. He'll shell out about 1000DP per win.
Stage 3. There's a teacher called 'Mimicry' who appears at random
(some say after beating the game with 7 1st page characters).
If you see him, beat him 10 times to unlock him in free-duel
(outside of the story-mode game). When you play Mimicry and
set his deck to the downloaded recipe #2, he gives 500,000DP
if you beat him, and tonnes of experience points.
Q - How do I get those cards underneath other people?
A - To get cards you see people stood on, visit the location during class
(bunk off). The one exception is the card outside your dorm.
To get the card outside your dorm, you need to partner with Dorothy or
Sadie from the store. The chairman will then move to the store, enabling
you to collect the card.
To unlock Dorothy and Sadie as partners, either;
o Complete the game with 5 page 1 characters
o Accumulate 50 hours of playing time
____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || BH.00 || Building Hearts || BH.00 || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+------------------------- Hearts explained ------------------------- BH.01 --+
Each character you partner with needs to fill up 8 hearts in order to complete
the game. Each time you fill a heart, a challenge will appear on the map,
usually the day after you fill the heart.
You cannot fill any more hearts until the challenge is complete. (The
challenge appears as a speech bubble and exclamation mark on the map).
You gain heart by:
o Duelling
o Talking to pharoh (the cat) and scratching him in the correct place
o Buying sandwiches for 500DP from the front of the store
o Occasionally just from random events, such as turning up at a place your
partner wants to go.
While this is all well and good, most of these techniques will build your
heart up by fractions. In my first play-through with Jesse, it took me 2
weeks (in real life) to gain 2 hearts.
Then I started spamming the golden egg technique, and over the course of a
weekend, I completed the game with Jesse and now have 5 hearts with Jaden.
It is by FAR the quickest way to progress.
+---------------------- The Golden Egg Sandwich --------------------- BH.02 --+
It's possible to complete the game with once character in 7 in-game days.
This is the minimum you can do it in, and the best way I've found is spamming
Golden Egg Sandwiches (GES), which instantly fill up one heart.
When you look at the map, you'll notice that it changes depending on the time
of day. During one of these periods (random) you will be able to get a golden
egg sandwich from the store. I'd suggest getting about 2500DP (for 5 goes),
then visit the store.
Save when you're right in front of whoever's selling sandwiches, and then buy
5 sandwiches to see if there's a golden egg in there. (it looks like a regular
egg sandwich, but it has golden 'rays' emminating from it. It also appears
for half the screen-time of the other sandwiches, making it difficult to
time).
If you don't get it in the first 5, reset the game and try again. after that,
if you haven't seen it, it's probably not there. Exit the store, go back,
and repeat.
When you see the sandwich, if you don't get it, it's safe to reload and try
again. It will appear again eventually, albeit sporadically.
Now comes the best part. After you complete a challenge, there will be only
2 periods where the store is open (on the day you complete a challenge). This
is the evening, and the first period of night. This will save you a lot of
time and hassle.
+------------------------- Other Sandwiches ------------------------- BH.03 --+
If you have loads of DP and you can't be bothered with GES, here's how the
other sandwiches work:
Each character has:
o Sandwiches they don't mind (they will look normal and saying like "hey this
isn't bad")
o Sandwiches they like (they look happy and say something like "mmm, this is
good!")
o Sandwiches they love (they look happy and say something like "Oh, I love
these, don't you?")
o Sandwiches they hate (they look angry and tell you they don't like it).
Here's how it works:
o Sandwiches they love will increase the heart by one visible bar (equivilant
to 1 pixel) out of about 10 on the heart.
o Sandwiches they like will increase the heart by half a visible bar (meaning
you need 2 of these to get the effect of the best sandwiches - and spend
double)
o Sandwiches they don't mind will increase the heart by quarter a visible bar
(meaning you need 4 of these to get the effect of the best sandwiches -
and spend 4 times)
o Sandwiches they hate will decrease the heart by quarter a visible bar.
So by knowing which sandwiches they love, you can progress quicker and spend
less money. You can allegedly figure out what sandwiches each character
likes by reading their profile, but if you go for a couple of GES's, you'll
figure it out by trial and error.
+---------------------------- Special Sandwiches -------------------- BH.04 --+
In addition to normal sandwiches and the GES, there are two special effect
sandwiches:
The Destiny Sandwich - looks kind of like a shell with a question mark in it.
Every character that eats this will randomly like it, hate it, not mind, etc.
It's just completely random and not worth bothering with.
The Plain Sandwich - Looks like a face-down card. Someone has apparently
taken things too far and begun making card sandwiches. If you get this,
you'll aquire 3 random cards. You can get some pretty powerful cards in here.
I got the head of Exodia, and also Black Luster Soldier - Envoy of the
Beginning. So yeah, if you find yourself with spare DP, you could do worse.
____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CL.00 || Class || CL.00 || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+---------------------------- Basic Explanation --------------------- CL.01 --+
For completeness sake, here's a brief run down; Most week days the second
period of the day is reserved for school. your partner will ask if you want
to go (you can decline if you wish), and if you accept, you're presented with
a mini-game called "The Abyss". Your character will then blunder through a
maze dueling opponents with (at first) considerably fewer LP (life points).
+-------------------------------- Life Points ----------------------- CL.02 --+
Your starting LP (life points) is your characters level X 100.
In the battle, it doesn't matter if you increase your LP through spells -
afterwards you will still have the previous max LP, or if you lost LP at the
end of the battle, whatever it was reduced to. The only way to recover LP is
through rice-balls, or if you use LP increasing spells during a battle, it
will cap off at the starting maximum. There is also a gem to help out
(see below).
+--------------------------------- Ladders -------------------------- CL.03 --+
You can't control where your character goes. If there is a cross-path, he will
take it. In this way, it becomes impossible to plan your route except for the
use of ladders.
You can see how many ladders you have in the bottom left hand corner. To
activate one, you need to position the cursor over an arrow and press square.
The ladder will extend in the direction of the arrow, and your character will
cross it like any other path he encounters.
It's best to plan ahead, and use your ladders well in advance.
+---------------------------- Collected Items ----------------------- CL.04 --+
Anything you collected in the dungeon (including gem fragments) is lost if
you lose a battle and return to class.
Any gem fragments or cards you gain are kept on your return aboveground (as
long as you didn't lose a battle), and re-appear in your next class
+------------------------------- Gem powers ------------------------- CL.05 --+
Collect 4 gem fragments of the same colour to activate the following effects:
White gem - rare cards
Red gem - slows flashlight battery
Yellow gem - allows either saves or advances throughout the maze
Purple gem - allows you to change your starting point on each floor
Blue gem - double ladders
Green gem - heal 1% health every 3 steps
Indigo gem - cut opponents life points in half
Orange gem - reduces amount of traps in red boxes
Thanks to Arcaninex for the gem colour info.
+-------------------------- "Abyssal Burn" decks -------------------- CL.06 --+
The best way I've found to make getting through the class easily, is to
compile a specific deck that deals direct damage to the opponent. I won't
give you a complete deck, but look for cards such as:
o Hinotoma - Spell - Deals 500 damage to your opponent
o Goblin thief - Spell - Deals 500 damage to your opponent, you gain 500 LP
o Volcanic Slicer - Monster - Once per turn can deal 500 damage directly
o Soul of Fire - Spell - Select 1 Pyro-Type monster from your Deck and remove
it from play. Inflict damage to your opponent equal to half the ATK of the
removed monster.
o Spell absorbtion - Spell - Add 500 LP every time a spell is activated
o Poison of the old man - Spell - Choose; either recover 1200 LP, or deal 800
damage to your opponent
If you build a deck of these, it will keep you topped up, and most of the time
you'll be able to win first turn.
____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || MG.00 || Mini-Games || MG.00 || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+---------------------------- Stones of Wisdom ---------------------- MG.01 --+
Before playing, realise that more than any other, this mini-game is a crock of
****. Stones of Wisdom can be played by talking to the researcher at the
volcano.
Rules
The rules are simple. You place counters on the board, and anything between 2
counters of your colour flips to your colour. You can place the counters
anywhere on the board as long as it's horizontally, vertically, or diagonally
adjacent to another counter.
Playing
This is where it gets stupid. It looks like you choose the row, and then your
partner chooses the column. What actually happens is that your partner chooses
the column first, having a certain square in mind. Then regardless of what row
you choose, he will plok the counter either in a suitable place, or equally
often, in the middle of no-where, or on another couter - thus destroying it
and wasting your turn.
In the beginning stages, this isn't such a problem, as your opponent is
equally cack-handed. But the object of the game, is really to own the corners
and the sides. You can kind of make your partner do this to a point, but later
on, (about level 4) the CPU will do the same thing, only far, far more
efficiently. Thus at that stage, it's nigh-on impossible to win.
One thing I seemed to glean from it, is that your parnter is more willing to
be reasonable if you're winning, but if you're losing, he'd rather temporarily
win back the most counters possible that turn, even over taking a corner.
You can tell firstly what column he's after if he drops a counter somewhere
stupid. Next turn, it will be highlighted, and unless the spot he's after is
taken, he will place a counter somewhere in that column. All you have to do
in this instance is to work out the position that will win the most number of
counters and put it there.
I'd highly advise either not playing this game, or if you do, quit before
level 4, as you can't quit and so you must lose in the most painstaking way
by guessing where your partner wants to waste your go next.
If by some miracle you get 50,000 points, you unlock the pack Reserve Magic.
+------------------------------- Destiny 21 ------------------------- MG.02 --+
Destiny 21 is the minigame you can play by talking to the reseacher in the
chancellors office. If you're like me, you've had issues playing this game.
Here I will try to outline a basic strategy, but it's very difficult because
you're basically playing against the computer, and usually your dip****
partner. Here is a brief outline of the rules, and how to play:
Prep
o Monster cards are worth their level in points
o Trap cards divide your current score by 2 (if your score is odd when divided
,it will subtract 1 before dividing)
o Spell cards multiply your current score by 2
Because only trap cards can decrease your score, it is far easier to control
your score when you have less than 21
Play
You and your opponents are dealt 1 face up monster card with a random level.
Your opponent then draws one or more cards and reveals them.
The turn passes to you. You can now either draw up to 10 random face-down
cards from the deck (generally a bad idea unless you're truly screwed) or you
can pick one face up card that has its border concealed. (underneath, you'll
see a guess by your partner. My partner, Jesse, is absolutely awful at getting
it right. Ignore his guess and use your own judgement).
The play passes to your opponent, then to your partner, who if possible will
generally screw up, then opponent, then you.
At some point in the game, someone will draw a card, and before revealing it,
stop the game. Then you or your partner have one more turn to get closer to
21 than your opponents.
Particulars
Ok, here's the general idea; No-one can (or rather should realistically be
able to) memorise 2000+ cards - what they look like, their level and so on.
But after playing for a while, I honestly don't think all the cards are in
there. For instance, Gate Guardian, a very helpful 11* card appears quite
often, as does Ultra Cyber-End Dragon, along with a few others. Once you start
to recognise cartain cards, this can really help you out.
The ideal situation to start is with a high card, preferably 10 or 11. Then
you can look for a spell card, and call stop with 20 or 22 points in the bank.
Even better, if you see Gate Guardian or Cyber-End Dragon, it's feasable to
get 21 right away. The biggest danger is when you start with a 1* and your
opponent with a 10 or 11.
You can only draw 10 cards per game. If you reach this limit, the game
automatically calls stop.
Your opponent should only ever call when he's within 5 points either way of
21. Sometimes they draw so many spell cards that their score shoots to over
100, and they'll never call. You'd win anyway, but it gives you some space to
try far a score closer to 21. I'll give you the reason why later.
The pain in the *** is, when you're close to 21, there's a danger your
partner will call stop, and then pull a trap card or something. It doesn't
matter if he used a card last turn that will take you up to 21, he'll often
just draw blind and to hell with the consequences. This is why, ideally, you
want to get 10 or 11 and double it, or get to 42 and halve it
(more risk though).
Points and Prizes
However the real tactic is not just to get 21. Every time you win a match,
your score multiplier goes up by 10%. I'm not sure if it stops at any point,
but I don't see why it should. So ideally, you want to win more matches in a
row, and when you do get a 21, it will be payday.
Your score is comprised of 2 factors;
1 - How many cards you are away from 21. You earn 2100 points for being dead
on 21, and your score is halved for each card away you are. So 20 or 22
nets you a respectable 1050, and it goes down rather rapidly from there.
2 - How many cards you've drawn. This pales in comparison to the 21 score. It
starts at 100 points. After the first card you draw (which you must draw),
every card you draw decreases the 100 points by 10 points. When you stop
(if you win) this is added to the first factor and multiplied.
So before multipliers, the maximum score you can get is 2200
All in all, the game relies a huge amount of luck, 3 out of 4 turns being out
of your control and generally conspiring against you. It would be nice if the
game put in a guaranteed first-turn 21, but it's just not possible starting
with a 1* card.
Additionally, scoring 50,000 in total on Destiny 21 will unlock the pack
"Test of Luck". But to get 50,000, you'll need to get 21 about 15 goes in a
row straight, or if you can make it to the 21st level upwards, one 21 will net
you the entire score. Good luck.
+------------------------------- 400 Friends ------------------------ MG.03 --+
This minigame is activated by talking to the researcher at the harbour. It's
a fairly simple premise: You and your partner set off around a small square
collecting people. Anyone in blue follows in a chain behind your partner,
anyone in red follows in a chain behind you. The game ends if you hit your
partner, walk of the field, or walk into your own trail. When you pick someone
up, a countdown will appear. In the next ten seconds every person you pick up
gets bonus person added to their respective trail for free. So if you manage
to collect 4 people in that ten seconds, you get +1, +2, +3, +4 = +10 bonus
friends.
This game is particularly useful because you can abuse the 200 DP bonus you
get for breaking your high score by deliberately losing in small increments.
Getting all 400 friends and beating the minigame unlocks the pack "Test of
Luck".
+-------------------------------- Dodgeball ------------------------- MG.04 --+
This minigame is activated by talking to the researcher at the beach. It
starts off fairly easy, then gets harder and harder. It's also more of a
reflex-based game, so there isn't a lot of strategy.
You and your partner face opponents of increasing life points (maximum of 4)
and you must throw various balls at them to take down their life points.
Your opponents attack you as well. You can move one block per turn. The
weapons to choose from are:
o Dodgeball - standard weapon. Easy to use, with a slow power/aim selection.
o Rugby ball - harder to use than the dogdgeball, but it bounces back and
forth. Very destructive, possibly the best weapon
o Tennis Ball - releases 3 tennis balls, which spread out. Each deducts 1 bar
of energy. Very fast to use, not much use in later stages.
o Bowling ball - very hard to use, with very fast power/aim selection. When
it lands, it demolishes all block beneath it. One hit Kill.
o Custard Pie - like a dodgeball, but doesn't deduct health. If it hits, its
target is unable to move or attack for several turns.
Clearing this game with 100,000 points unlocks the Dramatic a la carte pack.
____________________________________________________________________________
|~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~|
| || CR.DT || Credit || CR.DT || |
|_||_______||____________________________________________________||_______||_|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks to Arcaninex for the gem colour info, Jackal110 for the pack unlock
info for the minigames, and to the rest of the Yu-Gi-Oh crew on Gamefaqs for
helping a nub out. Most of this FAQ is just basic observation. If you want
to copy this guide, knock yourself out, but don't forget to stick my name on
it.
Special thanks to Marcus Girard ( MHxOGRE ) for the awesome layout.