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| M O N S T E R H U N T E R P O R T A B L E 2nd G |
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| & |
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| M O N S T E R H U N T E R F R E E D O M U N I T E |
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|-------------------------------------------------------------|
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| F E L Y N E F I G H T E R G U I D E |
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Monster Hunter Portable 2nd G - Felyne Fighter Damage Formula FAQ
Platform: Playstation Portable (PSP)
Version 1.0
By: VioletKIRA & Hikki
E-mail: fullmooneve@hotmail.com
-----------------------------------------------------------------
=================================================================
Sections:
1. Introduction of the Felyne Fighter
2. How to calculate Damage
3. Felyne Fighter Leveling Up Information
4. Felyne Characteristics, Loyalty and Combat Styles
5. Felyne Fighter Skills
6. Training Routine Developement
7. Misc. Information & Frequently Asked Questions
8. Credit and Copyright
==============================================================
1. Introduction
==============================================================
When news of the new Monster Hunter Portable 2nd G came out, many fans had
anticipated a fresh new aspect of the game, a co-operative AI called the
Felyne Comrade (also called Felyne Fighter). This concept offered a whole new
range of tactics to the average hunt, enriching the experiences from the
precedent Monster Hunter titles.
Felyne Fighters are unique, they come in different colors and behaviors but
creating the best felyne fighter is difficult. Thats where this guide comes
in to help a little... So what are we waiting for? Lets get started, nya!
==============================================================
2. Damage Calculations
==============================================================
I'm sure many people have already started to wonder how much damage
their Slash Felyne Fighter does when launch an attack on Lunastra's head or
if the Attack Up Skill gives them a small or a big boost in power.
Felyne attacks are considered by many players as "nimble", "pathetic", "weak"
and "suprisingly unreliable"...
And correct they are! (especially the unreliable part) Felynes are mostly for
taunting or baiting opponents. But that doesn't mean their damage is insigni-
ficant. Unlike our golden rule: Raw > Elemental (for Heavy Weapons), the
felyne's is raw = elemental. Elemental is very useful at the early stages of
the felyne's development as it does more damage than raw as it is fixed. But
raw damage will eventually overtake the elemental (that is if you train and
buff up the cat). A fully trained cat will do up to 45 damage per attack!
--------------------------------
Damage Formula
--------------------------------
ATTACK X HITZONE X DEFENSE X RAGE X CRITICAL
Raw Damage = ----------------------------------------------
WEAPON DIVIDER
+
ELEMENTAL X ELEMHITZONE X DEFENSE X RAGE
Elemental Damage = ------------------------------------------
10
Looks just like ours, but without sharpness and attack type etc. If you are
familiar with how melee damage works, this should be a breeze for you.
Okay I'll explain each variable carefully:
The following faq will help: (all credits to DS31)
----------------------------------------------------------
| http://www.gamefaqs.com/portable/psp/file/943356/53339 |
----------------------------------------------------------
-------------
RAW DAMAGE:
-------------
ATTACK:
-------
This is the felyne's attack power. To view the attack power, go to START then
Reference, and finally Felyne. Just enter whatever value is shown, 120 = 120,
no need for decimal points.
HITZONE:
--------
This is the body part where the monster is being hit. Felyne's will mostly
hit the legs, head and stomach. It also can do a jumping slash attack that
can sometimes reach the wings. Say your felyne is attacking Tigrex. It runs
and does a SLASH attack on the HEAD. Looking at the Melee Damage FAQ, the hit
zone's value is 80, hence we substitute it into the equation as 0.80.
DEFENSE:
--------
This is the monster's defense which can vary from monster to monster and rage
mode to another rage mode. Again an example, your felyne attacks Naruga, it
has a defense of 85%. Simply substitute 0.85 in Defense.
RAGE:
-----
When a monster gets angry it's defense in most cases increases. Okay, now for
the example: Akantor gets angry and goes into rage mode. Its rage multiplier
is 0.8, so substitute 0.8 for the Rage Value.
CRITICAL:
---------
Affinity can only be unlocked with the "Combat Expert" skill. This will give
the cat an approximate affinity of 25% - 30%. When your cat does a critical
attack, it will show a light red slash meaning that your cat has dealt 120%
more damage to the monster than usually. For the Critical part, you need to
substitute 1.2 in. There is no such thing as a negative critical.
WEAPON DIVIDER:
---------------
This is the most important part of the equation. Notice that your cat changes
its weapon now and then? This only can happen when your cat's attack is at a
certain level.
o-------------------------------------------------------o
| Attack Power | Slash Weapon | Impact Weapon | Divider |
|--------------+--------------+---------------+---------|
| 0 - 150 | Bone Pick | Catspaw | 10.6 |
|--------------+--------------+---------------+---------|
| 151 - 300 | Crystal Pick | Acorn Hammer | 8.9 |
|--------------+--------------+---------------+---------|
| 301 above | Ochre Scythe | Barrel Hammer | 8.0 |
|______________|______________|_______________|_________|
Note: These aren't actual names for the weapons.
So from the table above, just substitute the Divider into the equation from
above. Say if you have a Felyne with 190 Slash attack. Your felyne's weapon
will look like some kind of flat blue crystal wrapped around a stick. Since
the attack is between the 151-300 range, substitute in 8.9 as the Divider.
-----------------
ELEMENTAL DAMAGE:
-----------------
ELEMENTAL:
----------
Element Attack:
---------------
Your felyne will have different elemental attack values based on their attack
power. Yet again (I know I keep saying this) it is really easy to work with:
o--------------------------------------o
| Attack Power | Elemental | ElemAtk Up|
|--------------+-----------+-----------|
| 0 - 150 | 220 | 240 |
|--------------+-----------+-----------|
| 151 above | 280 | 300 |
|______________|___________|___________|
Put 220 if your cat has less than 150 attack power for whatever elemental the
melee weapon has as they all (Fire, Water, Ice, Thunder and Dragon) have the
same elemental power.
Status Attack:
--------------
Felyne's also have the status ability, but due to the difficulties I have
encountered, it was too hard to give a solid value:
o--------------------------------------o
| Attack Power | StatusAtk | StatAtk Up|
|--------------+-----------+-----------|
| 0 - 150 | 250 | 270 |
|--------------+-----------+-----------|
| 151 above | 300 | 320 |
|______________|___________|___________|
Again, I apologise these values are only approximations. When you calculate
status, it does not do actual damage it just lowers the monster's tolerance.
Poison, Paralyze and Sleep all have the same Status Attack.
For more information on Status Values on monsters, go to:
http://skiesofcroda.com/wip/status.php (Credits to me)
ELEMENTAL HITZONE:
------------------
This is same for raw, except this time it is just... elemental. Okay, this is
just simple substitution, for example: Your felyne attacks Garuga on the face
with Water Elemental imbued to its melee weapon. Garuga takes 20 Water, then
just put 0.20 into the elemental hitzone.
What about Bomb damage?!
Well, this Guide at first was meant to be called Felyne Fighter MELEE damage
FAQ. I've expanded it a bit covering more than Felyne Fighter damage. Bomber
cats are considered the Gunners since they can attack from a small distance
and from ledges, so I was too lazy to calculate a proper formula for damage.
==============================================================
3. Felyne Leveling Up Information
==============================================================
Attack, Defense and Health increase when a Felyne Fighter levels up. Here is
a table that shows these values for each level:
=================================
Level Attack Defense Health
=================================
1 10 10 100
2 13 14 100
3 16 18 100
4 19 23 101
5 22 28 102
6 26 33 103
7 30 39 104
8 34 45 105
9 38 52 106
10 43 59 107
11 48 67 109
12 53 75 111
13 58 84 113
14 63 93 115
15 68 103 117
16 74 113 119
17 80 124 121
18 86 135 124
19 93 147 127
20 100 160 130
=================================
==============================================================
4. Felyne Characteristics, Loyalty and Combat Styles
==============================================================
--------------------------------
Felyne Character
--------------------------------
=====================================================================
Character Attack Preference Healing Rate* Attacking Target
=====================================================================
Berserker More Melee VrySlow Heal Mostly Lg Monsters
Courageous More Melee Slow Heal Mostly Lg Monsters
Normal Both Equal Normal Heal Balanced
Careful More Bombs Fast Heal Mostly Sm Monsters
Timid More Bombs VryFast Heal Mostly Sm Monsters
Guerrilla Only Melee Normal Heal Only Sm Monsters
Weapon User Only Melee Normal Heal Balanced
Weapon Lover More Weapon Normal Heal Balanced
Bomb User Only Bombs Normal Heal Balanced
Bomb Lover More Bombs Normal Heal Balanced
Hunter (Large) More Melee Normal Heal Only Lg Monsters
Hunter (Small) More Melee Normal Heal Only Sm Monsters
Pacifist No Attacking Normal Heal No Attacking
Martyr Only Bombs VrySlow Heal Only Lg Monsters
=====================================================================
*:
----------------------
| Heal Rate | HP / sec |
|-----------|----------|
| Very Slow | 0.2 HP* |
|-----------|----------|
| Slow | 0.5 HP |
|-----------|----------|
| Normal | 1 HP |
|-----------|----------|
| Fast | 1.5 HP |
|-----------|----------|
| Very Fast | 2 HP |
|___________|__________|
*Not sure, but it takes a bloody long time.
--------------------------------
Loyalty System
--------------------------------
Felyne Fighter's have a Loyatly Level, where the more time you spend with
it doing quests, the more loyal it will become. This means that it will
for example use its health flute, set traps often, nudge you when you are
in Knock Out (Dizzy) or covering your ears from a monster's scream. As
your Loyalty Heart Level increases, your felyne will do these more often.
The only thing it will do less is become idle, or fall asleep.
To increase Loyalty Heart level, you need the following amount of Loyalty
Points:
o------------------------o
| 1st heart: 1000 points |
| |
| 2nd heart: 2500 points |
| |
| 3rd heart: 4500 points |
| |
| 4th heart: 6000 points |
| |
| 5th heart: 7000 points |
o------------------------o
When you first hire your Felyne Fighter, it should already have 2 Hearts,
so it will start with 2500 Loyalty Points.
Loyalty Points can then be further obtained from quests, by simply taking the
Guild Point Reward's 10%. For example, you finish Elder "Final Invatation",
and you receive 2100 Guild Points. Your cat will get 2100 x 0.1 = 210 Loyalty
Points added to its total amount.
Also if you set the Felyne's Training Routine to "Break", it will gain 5
Loyalty Points, so break does have its advantages.
==============================================================
5. Felyne Fighter Skills
==============================================================
Felyne Fighters can have up to three skills, each having a different effect
on the felyne. Points rewarded from different quests completed will be needed
to acquire these skills. Certain skills will be unlocked after a condition is
reached, for example hunting the Garuga will unlock the High Grade Earplug
skill or slaying the Hypnoc will activate the Sleep weapon imbuement skill
for your felyne to later on purchase with points.
To purchase or acquire a skill:
Fighter Board -> Felyne Skills -> Acquire -> Select Felyne -> Select Skill
--------------------------------
Activating Skills
--------------------------------
When a skill is purchased your felyne fighter cannot use the skill straight
away, rather it needs time to learn the skill. To check if your felyne has
learnt the skill, go to START (Menu) -> Reference (Page 2) -> Felyne Status,
just below the Skill Points box it will show you what skills the felyne
currently has. It also shows that the skill is activated (white), or in the
progress of learning (grey).
Some more advanced skills will require more quests to be completed than other
skills for it to be activated. Once activated the skill will remain until you
want the felyne to forget it.
I rank skills according to how the amount of points required buy the skill:
There are three levels:
o-------------------------------------------o
| Skill Level | Skill Point | Learning Time|
|--------------+-------------+--------------|
| Basic | 1 - 49 | 1 quest |
|--------------+-------------+--------------|
| Intermediate | 50 - 99 | 2 quests |
|--------------+-------------+--------------|
| Advanced | 100 + | 3 quests |
|______________|_____________|______________|
Note:
- All cats follow this rule, no matter what the lineage or behaviour is.
- Gathering quests don't count as a quest. This includes G-rank Gathering.
Tip: Having at least one Advanced skill is recommended for a Lv 20 Felyne.
--------------------------------
Acquiring Skill Points
--------------------------------
Skill Points are awarded to the felyne when it completes a certain quest with
you depending on the quest's guild point reward. Calculating this is simple:
o------------------------------------------------o
| Skill Points = 1% of Quest Guild Point Reward* |
| |
| BUT: |
| If Quest Guild Point is lower than 200, then |
| skill points earn will be automatically 2. |
o------------------------------------------------o
*includes the deduction for fainting in the quest.
Easy to work out, so I will show two examples: Finishing the "Absolute Zero"
quest without fainting will earn you 3000 guild points. Take 1% of that will
give you 3000 x 0.01 = 30 Skill Points.
Doing "Mountain Herb Picking" will offer you 40 Guild Points. Since this is
below 200, it will be made automatically into 2 Guild Points, as 1% of 40 is
0.4, not an integer! So the least you will recieve is 2 Skill Points.
If your cat is doing the "Meditation" Training Routine, add 2 Skill Points
to your total reward.
--------------------------------
Skills List
--------------------------------
Shown in different categories:
_________________________________________________
| Flute Cost: 20 Points |
|-------------------------------------------------|
| Your Felyne Fighter sees when you are in danger |
| and plays a flute to attract your attacker. |
| -- |
| This has the same effect as the item "Flute" by |
| giving the felyne the temporary "Taunt" Skill. |
| Will only work if there is a boss monster. |
|-------------------------------------------------|
| Unlocked at the start. |
|_________________________________________________|
_________________________________________________
| Demon Flute Cost: 60 Points |
|-------------------------------------------------|
| Your Felyne Fighter plays a tune that raises |
| both you and the Felyne Fighter's attack power. |
| -- |
| Gives you and the cat attack up small. |
|-------------------------------------------------|
| Unlocked at the start. |
|_________________________________________________|
_________________________________________________
| Armor Flute Cost: 60 Points |
|-------------------------------------------------|
| Your Felyne Fighter plays a tune that enhances |
| both you and the Felyne Fighter's defense. |
| -- |
| Gives you and the cat defense up small. |
|-------------------------------------------------|
| Unlocked at the start. |
|_________________________________________________|
_________________________________________________
| Antidote Flute Cost: 30 Points |
|-------------------------------------------------|
| Felyne Fighter plays a tune that cleanses of any|
| impurities and cure Poison status. |
| -- |
| Same effect as Antidote. |
|-------------------------------------------------|
| Unlocked at the start. |
|_________________________________________________|
_________________________________________________
| Health Flute Cost: 70 Points |
|-------------------------------------------------|
| Your Felyne Fighter plays a tune that recovers |
| a small amount of your health when needed. |
| -- |
| Same effect as a Herb. |
|-------------------------------------------------|
| Unlocked at the start. |
|_________________________________________________|
_________________________________________________
| Greater Health Flute Cost: 120 Points |
|-------------------------------------------------|
| Your Felyne Fighter learns to play a tune that |
| will recover a larger amount of your health. |
| -- |
| Same effect as a Potion. |
|-------------------------------------------------|
| Unlocked when Felyne's Loyalty is 4 Hearts. |
|_________________________________________________|
Tip: For Status Attack skills, they go well with
the "Tireless" skill which increases the felyne
fighter's attack rate, getting the monsterinto a
certain status faster.
_________________________________________________
| Elemental Attack [Fire] Cost: 15 Points |
|-------------------------------------------------|
| Imbues Felyne Fighter's melee weapon with Fire |
| element. |
| -- |
| See Elemental Table for more info. |
|-------------------------------------------------|
| Unlocked at the start. |
|_________________________________________________|
_________________________________________________
| Elemental Attack [Water] Cost: 15 Points |
|-------------------------------------------------|
| Imbues Felyne Fighter's melee weapon with Water |
| element. |
| -- |
| See Elemental Table for more info. |
|-------------------------------------------------|
| Unlocked at the start. |
|_________________________________________________|
_________________________________________________
| Elemental Attack [Ice] Cost: 15 Points |
|-------------------------------------------------|
| Imbues Felyne Fighter's melee weapon with Ice |
| element. |
| -- |
| See Elemental Table for more info. |
|-------------------------------------------------|
| Unlocked at the start. |
|_________________________________________________|
_________________________________________________
| Elemental Attack [Thunder] Cost: 15 Points |
|-------------------------------------------------|
| Imbues Felyne Fighter's melee weapon with |
| Thunder element. |
| -- |
| See Elemental Table for more info. |
|-------------------------------------------------|
| Unlocked at the start. |
|_________________________________________________|
_________________________________________________
| Elemental Attack [Dragon] Cost: 30 Points |
|-------------------------------------------------|
| Imbues Felyne Fighter's melee weapon with Dragon|
| element. |
| -- |
| See Elemental Table for more info. |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 7 or above. |
|_________________________________________________|
_________________________________________________
| Elemental Attack Up Cost: 50 Points |
|-------------------------------------------------|
| Enhances your Felyne Fighter's attacks with |
| elemental properties, increasing their effectiv-|
| eness. |
| -- |
| Element Attack +20 |
|-------------------------------------------------|
| Unlocked by hunting: Rathalos and Rathian. |
|_________________________________________________|
_________________________________________________
| Status Attack [Poison] Cost: 60 Points |
|-------------------------------------------------|
| Imbues Felyne Fighter's melee weapon with a |
| Poison effect. |
| -- |
| See Status Table for more info. |
|-------------------------------------------------|
| Unlocked by hunting: Iodrome, Gypceros and |
| Chameleos. |
|_________________________________________________|
_________________________________________________
| Status Attack [Paralysis] Cost: 60 Points |
|-------------------------------------------------|
| Imbues Felyne Fighter's melee weapon with a |
| Paralysis effect. |
| -- |
| See Status Table for more info. |
|-------------------------------------------------|
| Unlocked by hunting: Gendrome, Cephadrome and |
| Khezu. |
|_________________________________________________|
_________________________________________________
| Status Attack [Sleep] Cost: 60 Points |
|-------------------------------------------------|
| Imbues Felyne Fighter's melee weapon with a |
| Sleep effect. |
| -- |
| See Status Table for more info. |
|-------------------------------------------------|
| Unlocked by hunting: Hypnoc, Plesioth, Basarios |
| and Gravios. |
|_________________________________________________|
_________________________________________________
| Status Attack Up Cost: 120 Points |
|-------------------------------------------------|
| Enhances your Felyne Fighter's attacks with |
| status effects, increasing their effectiveness |
| -- |
| Status Attack +20 |
|-------------------------------------------------|
| Unlocked by hunting a Plesioth, Lunastra and |
| Teostra. |
|_________________________________________________|
_________________________________________________
| Windpress Cost: 100 Points |
|-------------------------------------------------|
| Felyne Fighter is immune to most Wind effects. |
| -- |
| Same effect as "High-Wind Press" Skill. |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 9 or above. |
|_________________________________________________|
_________________________________________________
| High Grade Earplug Cost: 140 Points |
|-------------------------------------------------|
| Felyne Fighter is completely immune to the scre-|
| ams of Monsters. |
| -- |
| Same effect as "High-Grade Earplug" Skill. |
|-------------------------------------------------|
| Unlocked by hunting a Yian Garuga. |
|_________________________________________________|
_________________________________________________
| Attack Up Cost: 60 Points |
|-------------------------------------------------|
| Raises your Felyne Fighter's attack. |
| -- |
| Attack + 20 |
|-------------------------------------------------|
| Unlocked by hunting: Yian Kut-Ku, Monoblos, |
| Diablos and Rathalos. |
|_________________________________________________|
_________________________________________________
| Defense Up Cost: 90 Points |
|-------------------------------------------------|
| Raises your Felyne Fighter's defense. |
| -- |
| Defense +30 |
|-------------------------------------------------|
| Unlocked by hunting: Basarios and Gravios. |
|_________________________________________________|
_________________________________________________
| Strength Up Cost: 120 Points |
|-------------------------------------------------|
| Raises your Felyne Fighter's health. |
| -- |
| Health increases by 120% |
|-------------------------------------------------|
| Unlocked by hunting: Congalala, Blangonga and |
| Rajang. |
|_________________________________________________|
_________________________________________________
| Guard Up Cost: 70 Points |
|-------------------------------------------------|
| Your Felyne Fighter learns how to defend itself |
| well and raises its blocking effectiveness. |
| -- |
| Original Guarding Chance = 30% |
| Guard Up Chance = 40% |
|-------------------------------------------------|
| Unlocked by hunting: Daimyo Hermitaur, Shogun |
| Ceanataur, Red Shogun Ceanataur, Purple Daimyo |
| Hermitaur and Kushala Daora. |
|_________________________________________________|
_________________________________________________
| Movement Speed Up Cost: 100 Points |
|-------------------------------------------------|
| Your Felyne Fighter gains enhanced mobility and |
| raises its movement and gathering speed. |
| -- |
| Felyne can now catch up to you when you run. It |
| also can walk faster when holding bombs. |
|-------------------------------------------------|
| Unlocked by hunting: Kirin, Tigrex and Naruga. |
|_________________________________________________|
_________________________________________________
| Recovery Speed Inc Cost: 130 Points |
|-------------------------------------------------|
| Your Felyne Fighter recovers from injuries fast-|
| er and lessens the time taken to recuperate. |
| -- |
| Felyne Healing rate up one level. |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 18 or above. |
|_________________________________________________|
_________________________________________________
| Combat Expert Cost: 80 Points |
|-------------------------------------------------|
| Your Felyne Fighter learns how to score critical|
| hits. |
| -- |
| Affinity: 25%-30% (approx.) |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 5 or above. |
|_________________________________________________|
_________________________________________________
| Thievery Cost: 100 Points |
|-------------------------------------------------|
| Your Felyne Fighter occasionally steals items |
| for you when it attacks. |
| -- |
| 10% chance of taking a low rarity item from the |
| monster for each attack. |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 10 or above. |
|_________________________________________________|
_________________________________________________
| Trap Master Cost: 160 Points |
|-------------------------------------------------|
| Your Felyne Fighter learns how to set Shock |
| Traps. |
| -- |
| 5% chance of setting a Shock Trap every 10 min. |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 18 or above. |
|_________________________________________________|
_________________________________________________
| Bomber Cost: 150 Points |
|-------------------------------------------------|
| Raises the power of your Felyne Fighter's bombs.|
| -- |
| Small Barrel Bomb and Large Barrel Bomb will be |
| increased by 150%. |
|-------------------------------------------------|
| Unlocked when Felyne's Loyalty is 3 Hearts. |
|_________________________________________________|
_________________________________________________
| Bomb Resistance Cost: 90 Points |
|-------------------------------------------------|
| Reduces Bomb damage done to both Felyne Fighter |
| and hunter. |
| -- |
| Damage reduced by half. |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 6 or above. |
|_________________________________________________|
_________________________________________________
| Large Barrel Bomb Skill Cost: 140 Points |
|-------------------------------------------------|
| Your Felyne Fighter will occasionally use Large |
| Barrel Bombs to attack the enemy. |
| -- |
| Felyne will have a 15%-20% chance of bringing up|
| a Large Barrel Bomb, when attacking with bombs. |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 13 or above. |
|_________________________________________________|
_________________________________________________
| Anti-Poison Cost: 30 Points |
|-------------------------------------------------|
| Felyne Fighter gains immunity to Poison. |
| -- |
| Same effect as the "Poison Negated" Skill. |
|-------------------------------------------------|
| Unlocked by hunting: Iodrome and Volganos. |
|_________________________________________________|
_________________________________________________
| Farsight Cost: 70 Points |
|-------------------------------------------------|
| Felyne Fighter gains senses that help you track |
| spot Monsters. |
| -- |
| Same effect as Psychoserum works for 10 seconds |
| in 5 minute intervals. Only works if there is a |
| boss monster in the map. |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 8 or above. |
|_________________________________________________|
_________________________________________________
| Anti-Gathering Cost: 90 Points |
|-------------------------------------------------|
| Felyne Fighter doesn't gather and only attacks. |
| Attack is increased. |
| -- |
| Any form of gathering is disabled, attack power |
| is increased by 30. Idle or sleeping is still |
| possible. |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 12 or above. |
|_________________________________________________|
_________________________________________________
| Tireless Cost: 80 Points |
|-------------------------------------------------|
| Felyne Fighter attacks and does not rest. Drains|
| Felyne's Fighter's strength and lowers health. |
| -- |
| Sleeping and idle states are negated, but health|
| is reduced by 25%. |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 15 or above. |
|_________________________________________________|
_________________________________________________
| Art of Eight Wonders Cost: 120 Points |
|-------------------------------------------------|
| Felyne Fighter comes back after recovering with |
| increased fervor and attack power. |
| -- |
| Attack will be increased by 10 for each time the|
| felyne faints. After the 8th faint, the attack |
| will return to the original value. |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 14 or above. |
|_________________________________________________|
Note:
It is different when a felyne Faints and Retreats.
Fainting is when the felyne's health is reduced to
0. The felyne retreats when its health is 50% or
lower.
_________________________________________________
| Risk Breaker Technique Cost: 150 Points |
|-------------------------------------------------|
| Felyne Fighter receives a great attack and defe-|
| nse boost, but will not recover until quest end.|
| -- |
| Attack and defense increased by 50 each. Revival|
| is disabled, name will start to blink as the fe-|
| lyne's health is lower than 60%. |
|-------------------------------------------------|
| Unlocked when Felyne's Level is 20. |
|_________________________________________________|
--------------------------------
Erasing Skills
--------------------------------
Felyne Fighter Skills can be erased by:
Fighter Board -> Felyne Skills -> Erase -> Select Felyne -> Select Skill
When the skill is erased, half the skill points needed to purchase that skill
will be refunded to the felyne. Take note that skills can only be erased if
the felyne has already learnt that skill, not in the middle of learning it.
==============================================================
6. Training Routine Development
==============================================================
The Felyne Fighter can have training, to increase some of its stats. To do
this go to the Felyne Fighter Board -> Development -> Select Felyne Fighter
-> Select Training Type
======================================
Training Type Effect
======================================
Martial Arts Experience +10
--------------------------------------
Strength Attack +2
--------------------------------------
Toughness Defense +2
--------------------------------------
Fencing Attack +1, Defense +1
--------------------------------------
Meditation Skill Point Reward +2
--------------------------------------
Rest Loyalty Points + 5
======================================
Note: Increasing will have effect after a quest. For "Fencing" it will increase
randomly, sometimes attack and sometimes defense. For Toughness and
Strength, it will sometimes increase by 1, not just 2. I do not know why
this happens so yeah...
==============================================================
7. Frequently Asked Questions / Misc. Information
==============================================================
Misc. Information:
Note: Increasing will have effect after a quest. For "Fencing" it will increase
- Without any Training, a Lv 20 cat's attack and defense will add up to 200.
- A fully buffed Lv 20 cat's attack and defense will add up to 500.
I will add more questions as you ask... so ask away!
Q: What happened to sharpness and attack type?
----------------------------------------------
A:
Well your cat does not sharpen its weapon, therefore is has a fixed, endless
supply of sharpness. As for attack types, a felyne will have two different
attacks:
Spinning Slash - The cat goes on all fours and rushes to the monster, doing a
spin.
Pros:
- The cat can quickly recover from the spin and launch another.
- A fast attack.
Cons:
- Low reach, mostly reaches the legs.
Jumping Slash - Same as the Spinning, but the cat will jump and do some kind
of slam dunk with its melee weapon.
Pros:
- High reach, this can do tail cuts and claw/wing/face breaks.
- Also a fast attack.
Cons:
- Slow recovery, leaves the cat open.
Obviously you cannot control what the cat does, so hope for the best :D
Q: Why don't you have any suggestions on which cat to buy?
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A: Well this FAQ gives enough information for you to customise your own.
Q: How much damage does my cat do when it bounces off a monster?
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A: Same as us, multiply the raw damage by 0.7 if the cat bounces. No, the
elemental doesn't change when bouncing.
Q: You don't shed a lot of light on bomb cats... do they suck?
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A: As you know, bomb cats move slower than normal melee users, but they are
allowed to have that "sonic" effect, from the bomb's explosions. They also
ignore any bouncing.
Q: How much Knock Out does my Impact Cat do?
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A: It does 20 Knock Out. For more information on Knock Out Values go to:
http://forums.skiesofcroda.com/index.php?showtopic=1740 (Credits to me)
Q: Can my Felyne cut off tails?
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A: Yes, it can if you get lucky.
Q: Where do I get that Samurai suit for my felyne?
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A: It can be obtained by going to Download on the main menu. No whatever
costume your felyne fighter wears does not affect its damage outcome.
Q: The cloth strip around the Felyne's weapon changes color...Why?
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A: It changes color according to its Elemental attack:
None: White
Fire: Red
Water: Dark Blue
Thunder: Orange
Ice: Light Blue
Dragon: Brown
Poison: Purple
Paralyze: Yellow
Sleep: Green
Colors don't effect anything, just for the looks.
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7. Credit and Copyright
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The following that made this FAQ possible:
- My monster hunting group: fullmooneve, for helping me with any problems.
- TeamHGG for making the English Patch.
- The Monster Hunter Community, for being nice and helpful to me.
- My free time. A lot of it.
- Skies of Croda for hosting this FAQ.
- GameFAQs for hosting this FAQ.
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- Copyright
=========================
Copyright 2008 Viki Chan & Dylan Lai
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.