M o n s t e r H u n t e r F r e e d o m U n i t e
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O============================================================================O
Monster Hunter Freedom Unite/Portable 2nd G FAQ/Walkthrough
For the Portable Sony Playstation
By Thomas Gazay aka Darksun45230 (qwerty45230@yahoo.com)
Version 2.50 (Most Recent Update: 1/03/10)
Copyright (c) 2010; Thomas Gazay
80 Characters Per Line
Font/Style/Size: Courier New/Regular/10
O=============================================================================O
"A Hunters Life for Me!"
/\ /\ |_|
/ \/ \onster | |unter===================================================--x
-----------x----------| Introduction! \
x===================================================----x
My name is Thomas Gazay aka Darksun45230 of GameFAQs. My story is a truly
boring one. I love Monster Hunter, and I don't have money for college. Guess
who needs a hobby? Yours truly has written (or in the process of writing
depending on which version reading) a guide. This guide has two purposes. One,
to kick my previous guides ass. And second, to give people the chance to break
into Monster Hunter.
As a the guide-writer it's my responsibility to teach you. Laughs are
forbidden. I'm serious. Because as an awesome-guide-maker I am, I must educate
you lowly serfs. Weep before my god-like intellect and good looks! MUAHAHAHHA~!
...I'm also here to teach you how to Hunt. Like a parent teaching a toddler, it
has to be done with the deepest affection. It also has to be repeated. Because
the parent knows his son and/or daughter won't get it the first time.
Information should come in little spurts. So they'll learn it. They can't learn
everything in a day. And you can't learn Monster Hunter in a day. Even if you
read this guide in a day.
Or in a equally hypothetical metaphor, the parent knows his child is an idiot.
That'll never change. No matter how hard the parent tries. So he/she might as
well beat (metaphorically speaking) a few lessons into the child's head. In the
hopes that he/she doesn't obliterate themselves. Or the poor souls that happen
to be nearby. For the both the parent and the child, the struggle is going to
be painful. In fact, it may damn well tear them apart. They'll learn though.
So which one are you? The child that learns, or the child that struggles?
/\ /\ |_|
/ \/ \onster | |unter===================================================--x
-----------x----------| Table of Contents! \
x===================================================----x
If you've ever read a guide then you should be familiar with CTRL + F. Simply
input a number on the list, like "[3.1]" for example (w/out quotations) to find
what you seek. Don't type something like "[3.1] Weapon Questions" or else
you'll come up with an error. It has to do with the way I formatted. *shrugs*
[0] If you e-mail me then you fail
[1] FAQ
[1.1] Beginning FAQ
[1.2] Game-Saving
[2] Pokke Village
[2.1] Home
[2.1.1] Item Box
[2.1.2] Felyne Kitchen
[2.2] Felyne Fighter
[2.2.1] Your Felyne Fighter
[2.2.2] Behavior
[2.2.3] Training
[2.2.4] Skills
[2.2.5] Loyalty
[2.3] Pokke Farm
[2.4] Weapon Seller/Forger
[2.5] Item Salesman
[2.6] Old Lady
[2.7] Training Hall
[2.7.1] Normal Training
[2.7.2] Special Training
[2.7.3] G Rank Training
[2.8] Village Elder
[2.9] Felyne Elder
[2.10] Guild Hall
[3] Basics
[3.1] Nature
[3.2] Controls
[3.3] Combat
[3.4] Accuracy
[3.5] Observance
[3.6] The Right Weapon
[3.7] Be Prepared
[3.7.1] Potions
[3.7.2] Paintballs
[3.7.3] Capturing
[3.7.4] Combining
[3.7.5] Enhancing
[3.7.6] Restoring Stamina
[3.7.7] Drinks
[3.7.8] Bombs
[3.7.9] Barrel Bombs
[3.7.10] Whetstones
[3.7.11] Ammo
[3.7.12] End-Game Inv.
[3.8] Choose your Skills
[3.9] Methods
[4] Weapons & Armor
[4.1] Weapon Questions
[4.1.1] Sword and Shield
[4.1.2] Dual Swords
[4.1.3] Greatsword
[4.1.4] Longsword
[4.1.5] Hammer
[4.1.6] Hunting Horn
[4.1.7] Lance
[4.1.8] Gunlance
[4.1.9] Light Bowgun
[4.1.10] Heavy Bowgun
[4.1.11] Bow
[4.2] Armor Questions
[4.3] Elder Armor
[4.3.1] Summary
[4.4] Felyne Elder Armor
[4.4.1] Summary
[4.5] G Rank Armor
[4.5.1] Summary
[5] Materials
[5.1] Gathering
[5.2] Pokke Farm
[5.3] Zenny
[6] End-Game Weapons
[6.1] Sword and Shield
[6.2] Dual Swords
[6.3] Greatswords
[6.4] Longswords
[6.5] Hammers
[6.6] Hunting Horn
[6.7] Lance
[6.8] Gunlance
[6.9] Light Bowgun
[6.10] Heavy Bowgun
[6.11] Bow
[7] Elder Quests
[7.1] Review
[7.1.1] Prep for Battle
[7.1.2] Wild-life
[7.1.3] Final Words
[7.2] Elder *
[7.3] Elder **
[7.3.1] Yian Kut-Ku
[7.3.2] Congalala
[7.3.3] Khezu
[7.3.4] Reviewing Elder **
[7.4] Elder ***
[7.4.1] Daimyo Hermituar
[7.4.2] Plesioth
[7.4.3] Gypceros
[7.4.4] Blangonga
[7.5] Elder ****
[7.5.1] Yian Garuga
[7.5.2] Monoblos/Diablos
[7.5.3] Shogun Ceanataur
[7.5.4] Gravios/Basarios
[7.5.5] Kushala Daora
[7.5.6] Tigrex
[7.6] Elder Quest *****
[7.6.1] Kirin
[To be continued...]
In case you need my Diagrams for reference (why is a mystery) just write
"Diagram #?" and replace the question mark with the following number. Simple
right?
Diagram #1 - Multi-Fireball
Diagram #2 - The Charge Method
Diagram #3 - Backhop Demonstration
Diagram #4 - Three Pronged Throw
Diagram #5 - Daimyo Hermituar
Diagram #6 - Hip-Check
Diagram #7 - Gypceros Tail Whip
Diagram #8 - Rock Cross
Diagram #9 - Wall-Guarding
Diagram #10 - Triple-Fireball
Diagram #11 - Tail Sweep
Diagram #12 - High Roar
Diagram #13 - Forward Sweep
Diagram #14 - Overshot Tackle
Diagram #15 - Full Moon Lightening
Diagram #16 - "Y" Lightening
Diagram #17 - Scrambled Lightening
Diagram #18 - Guarding against Lightening
Diagram #19 - Gunlance, Kirin, and you
x----------x
| Hosting! |
o==========o
The following sites are allowed to host this guide:
GameFAQs.com
Minegarde.com
reign-of-the-rathalos.com
SuperCheats.com
The following sites are forbidden to host this guide:
Cheatcc.com
If your site was not on either list, then you must acquire permission through
my e-mail address. And even if you're site WAS on the list, you must agree to
NEVER change the contents of the guide. I'm a pretty lax guy when it comes to
web-hosting. I prefer sites that don't have pop-up ads.
E-mail: qwerty45230@gmail.com
/\ /\ |_|
/ \/ \onster | |unter===================================================--x
-----------x----------| [!] Contributors! \
x===================================================----x
First things first. Before you witness my guide, read through the names.
...Come on! I couldn't have done it without them...You're just gonna scroll by
this aren't you?
...
....sigh...I tried.
x-------------x
| THE HEROES! |
x~~~~~~~~~~~~~x~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~x
| 3plepounder | Admiredfob |
| Akubarix | akurixs |
| Alex (for format style) | amadinho |
| Archdraong | arth1 |
| BC2 | Bisquick207 |
| BlazerMFT | Bloodred_Hunter |
| Boldrin | chefs knife |
| CloudMcVehemuZ | cosmos89 |
| Croda | croda7 |
| David Cheng | Deocricius |
| Devil Trigger | DivineChaos97 |
| DMurdock | Drakina |
| DS31x | Dustin/Necrus |
| Eroero | fenrirx61 |
| FoNgThOnGz | Freakonature00 |
| GANandSERTY | HoMeLeSsBoB |
| HotGamerMum | Jask |
| jhefsky and the akantot boyz | jophetism |
| KaizerMH2 | Kamikazeiii |
| Kawakami_Hanabi | Kayin9988 |
| KidImposter | KingOfMH |
| leo2710 | lunapanther |
| Lunaredge | M0rbid_An6e1 |
| MasterZ | mazereon |
| Mondin | mukyo |
| mxc5012 | mx_703 |
| naijiao | Ner'zhul |
| NodalW | noilleberreven |
| Ocelot19 | Ocu_87 |
| Orlan | Orlean Knight |
| OwwMyEye | Psychol0gist |
| RaX | Renati37 |
| Rezard | ricebun |
| rigaT0NY | Ronnomaru |
| Ryzer | Saha |
| satan_lolz666 | Scooty_Puff |
| SeleniaAngel | Severine |
| Shimmerweed | shiquan |
| shoecream (Guide Tools) | SinirothX (for format) |
| slyboots | Sven |
| swk3000 | tm10 |
| TTD2005 | VehemuZ |
| VGProdigy | wingedcloud |
| XiaoSkull | zaak |
| Zekiryo | Zelda911 |
| Zero_1_2 | |
x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~~~~~x
It will be updated as I complete the guide. So if you're reading this and this
isn't the Final version, chances are, your name could end up here!
Special Thanks to:
Neoseeker
Minegarde
YouTube
Reign-Of-The-Rathalos
And you for reading!
o---------x
| Quotes! |
x=========o
I've inserted a few quotations in order to spread knowledge, wisdom, and humor.
As any creditor, I am required to make a list of those whose dialogs I've
inserted in quotations. So logically, it's okay to laugh at the fact that I
included something from SpongeBob SquarePants.
x--------x
| MEDIA! |
x~~~~~~~~x~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~~x
| Castlevania | Cave Story | Chrono Cross |
|---------------------+--------------------+---------------------|
| Chrono Trigger | Dragon Ball Z | Final Fantasy |
|---------------------+--------------------+---------------------|
| Final Fantasy | Final Fantasy II | Final Fantasy IX |
| Dissidia | | |
|---------------------+--------------------+---------------------|
| Final Fantasy | Final Fantasy V | Final Fantasy VII |
| Tactics | | |
|---------------------+--------------------+---------------------|
| Final Fantasy VII: | Final Fantasy VIII | Final Fantasy X |
| Advent Children | | |
|---------------------+--------------------+---------------------|
| Kingdom Hearts | Kingdom Hearts II | Metal Gear Solid |
|---------------------+--------------------+---------------------|
| Metal Gear Solid 3 | SpongeBob | The Legend of Zelda |
| | SquarePants | |
|---------------------+--------------------+---------------------|
| Valkyrie Profile 2: | Robin Hood: |
| Silmeria | Men in Tights |
x~~~~~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~~x
x---------x
| PEOPLE! |
x~~~~~~~~~x~~~~~~~o~~~~~~~~~~~~~~~~~~~x
| Abraham Maslow | Al Pacino |
|-----------------+-------------------|
| Albert Einstein | Bob Dylan |
|-----------------+-------------------|
| Edgar Bergen | Fran Lebowitz |
|-----------------+-------------------|
| George Orwell | George Taylor |
|-----------------+-------------------|
| Mae West | Wernher von Braun |
x~~~~~~~~~~~~~~~~~o~~~~~~~~~~~~~~~~~~~x
/\ /\ |_|
/ \/ \onster | |unter===================================================--x
-----------x----------| [0] If you e-mail me then you fail \
x===================================================----x
-- Under no circumstances are you to e-mail me asking questions that have
already been answered in this FAQ.
-- Under no circumstances are you to e-mail me with non-Monster Hunter
material.
-- Under no circumstances are you to e-mail me about the forbidden list. You
know why you're site wasn't allowed. Deal with it.
If, and I mean once in a blue moon here, if I fail to cover a certain section
in my guide. Check other guides first before asking. If you fail to find the
information you're looking for, then, and only then, you can e-mail me.
E-mail: qwerty45230@gmail.com
If you e-mail me though, you fail at life.
o------------------x
| Version History! |
x==================o
x-----------o----------o---------------------------------------------------x
| Date | Version | Notes |
|-----------+----------+---------------------------------------------------|
| 4/16/2008 | 0.50 | Beta |
|-----------+----------+---------------------------------------------------|
| 4/17/2008 | 0.55 | Added Table of Contents; numbering system; |
| | | strategy against Teostra/Lunastra. |
|-----------+----------+---------------------------------------------------|
| 4/20/2008 | 1.00 | Completed overall strategies involving all |
| | | monsters except for Fatalis. |
|-----------+----------+---------------------------------------------------|
| 09/29/08 | 1.10 | Shifted gears towards Monster Hunter Freedom |
| | | Unite; Updated format; added entire sections; in |
| | | other words a complete revision. |
|-----------+----------+---------------------------------------------------|
| 1/10/09 | 1.20 | First version submitted to GameFAQs. Will update |
| | | in spurts. |
|-----------+----------+---------------------------------------------------|
| 1/13/09 | 1.25 | Made minor corrections. Added Gypceros section. |
|-----------+----------+---------------------------------------------------|
| 1/15/09 | 1.40 | Special Thanks to Mazereon; Devil Trigger; and |
| | | slyboots for corrections and additions. Finished |
| | | Elder ***; started Elder ****; added Garuga |
| | | strategy. |
|-----------+----------+---------------------------------------------------|
| 1/27/09 | 1.65 | Added Diablos and Shogun section; accepted |
| | | Bloodred_Hunter's Diablos Bow Strategy. |
|-----------+----------+---------------------------------------------------|
| 2/22/09 | 1.90 | Added the Basarios and the immense Kushala Daora |
| | | section. Special thanks to RaX and Sven. |
|-----------+----------+---------------------------------------------------|
| 3/23/09 | 2.00 | Major revision to armory section to appeal to |
| | | Gunners; finish Tigrex and review; added quotes |
| | | for flavor and wisdom; starting Elder *****. |
|-----------+----------+---------------------------------------------------|
| 5/17/09 | 2.25 | Another major revision to almost all sections; |
| | | added more Gunner armors to Armor section; |
| | | finished Kirin section; rewrote Yian Kut-Ku; |
| | | Congalala; and Khezu strategy. Revising in |
| | | progress for those Wyverns below Basarios. Merged |
| | | Weapon and Armor section. |
|-----------+----------+---------------------------------------------------|
| 6/20/09 | 2.30 | Completed Daimyo Hermituar; Special Thanks to |
| | | Ner'zhul for Shell Shop list. |
|-----------+----------+---------------------------------------------------|
| 7/10/09 | 2.35 | Completed Plesioth; Special Thanks to NodalW and |
| | | HoMeLeSsBoB for Farming Methods. |
|-----------+----------+---------------------------------------------------|
| 1/2/09 | 2.50 | My hiatus is over; Changed over the End-game |
| | | Weapon list to their Unite counterparts; finished |
| | | weapon recommendations for early Monsters. |
x-----------o----------o---------------------------------------------------x
/\ /\ |_|
/ \/ \onster | |unter===================================================--x
-----------x----------| [1] FAQ \
x===================================================----x
"The important thing is not to stop questioning."
~Albert Einstein
Q: Will this guide make me a better Monster Hunter?
A: No. Close this window... Yes of course read on.
Q: What is Monster Hunter?
A: Monster Hunter is an adventure game created by Capcom. You are a Hunter in a
world full of monsters. In order to fight off these creatures you forge
armor, through fishing, mining, combining items, creating weapons, and
making gems to further enhance our armor. We do this because we want to
become Monster Hunters.
Q: Who are you?
A: I am Darksun45230, and maybe, that's all you need to know.
Q: Why isn't this guide done?
A: Because...I haven't finished it yet. Unlike all my previous predecessors
I intend to finish this guide. Why? Because I have 10+ Resistance to
Burnout. I'm a still anxious about releasing it. It's been a long time
since I started writing this. And I'm afraid by doing this it'll kill my
motivation. However...people need help.
Q: Any other sites I should know about?
A: http://minegarde.com
http://www.reign-of-the-rathalos.com
Minegarde (formally Minegarde) has the end-all weapon branch section. I consult
Reign-of-the-Rathalos daily for their weapon calculator. Both are offer a
plethora of information, advice, and all with a smile. ^_- *wink*
Q: Are there videos out there that can help a Hunter like me?
A: http://www.youtube.com/user/naijiao
http://www.youtube.com/user/MHNoodles
http://www.youtube.com/user/admiredfob
MHNoodles covers the works of Monster Hunter Freedom 2, while AdmiredFob covers
post-MHF2. Their Newbie guides have helped propelled Hunters since the game's
start.
What about Naijiao? He professes in Greatsword Charge Guides. While being
something I cover, I cannot cover it to naijiao's degree.
Q: How hard is this game?
A: Hard. Very Hard. This guide will help you deal.
Q: Will what you teach me make my game easier?
A: Who knows? You can't MAKE the game easy. This guide teaches strategies to
take on different Wyverns. Not everything is covered, but most of it and in
great details. Just read on.
Q: Should I play this game?
A: It depends on your understanding of the Japanese language. Capcom will make
an American port for this game, eventually. Otherwise I would stick to
Monster Hunter in a language you'll understand.
Q: Do I need to play the Monster Hunter Freedom 2?
A: No. Monster Hunter Freedom Unite is an expansion meaning you don't need to
play MHF2 or have a copy on hand.
Q: I'm so very confused...where do I start?
A: You can start by reading this guide. The world of Monster Hunter is grand,
this guide will help you deal.
Q: Is this a sequel to Monster Hunter Freedom 2?
A: Yes and no. This is an expanded version of the original title. This version
includes extra content.
Q: What are the differences between Monster Hunter Freedom 2 and Monster Hunter
Freedom Unite?
A: An additional rank is capable of being unlocked for both Solo Quests and
Guild Quests. G Rank for Guild Quests and Felyne Elder for Solo Quests.
There are also new monsters, weapons, and materials to match each ranks.
Even G Rank Training Quests to prepare you for the career-ending matches.
Along with your own Felyne Fighter, you scale new Areas from older Monster
Hunter titles like Frontier and the original Monster Hunter Freedom. A
Hunter's Life for Me...again.
Q: I'm a veteran of the series, and seriously, what are the differences?
A: -- The Ceanataur SUUSS combination has been nerfed.
-- Devil Slicer has an extra requirement, Kirin Tail.
-- Hunting Horns receive an additional song that acts like Sonic Bomb.
-- Akantor Bow is nerfed, receives equipment upgrade but never regains
domineering ways.
-- Pokke Farm removed Gathering animation when materials are no longer
present.
-- You can send materials directly to the box or sell them (applies with
Monsters too.)
-- You can treasure hunt Solo.
^~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [1.1] FAQ --- |---
---| ~~~ Beginning FAQ ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~v
Q: How does the gameplay work?
A: The game itself is entirely mission based. You take Quests from the village
Elder at first, then when you become stronger you tackler the harder quests
available at the Guild Hall. You choose your armor from Gauntlets, Tassets,
Mails, and Boots; each item is customizable so you can mix and match
whatever you want. With a plethora of weapons ranging from Lances,
Gunlances, Bows, Swords and Shields, Dual Swords, Greatswords, Longswords,
Bowguns, Hammers, and Hunting Horns; it's a hunter's life for me.
Each weapon you have can execute a series of combos, Triangle, Triangle,
Triangle is most common. Each of the twelve weapon types you acquire has a
varying degree of effectiveness against certain monsters. Ergo, adding a level
of strategy and tactics unprecedented in any game imaginable.
Q: What are weapon types?
A: Short answer, they are the eleven weapons you start out with at the game's
beginning.
Long answer, each weapon has it's own subtle attributes that make it versatile
and completely different from any other weapon. Each weapon offers a
challenging, and unique aspect when compared to another weapon of it's kind.
Hence, weapon types.
Q: What weapon type should I start out with?
A: SnS, otherwise known as Sword and Shield. It's the easiest weapon to use as
it provides both balance and mobility. The perfect weapon for any beginner.
Q: What are missions?
A: Missions are the bulk of the game. They are quest that you do for fixed
amount of Zenny (currency) and the materials that come from felling said
monster. Why? Because it's what a Monster Hunter does.
Q: What are Maps?
A: Maps are specific locations that you arrive at when a mission begins. Some
take place during the day, or at night. There are subtle environmental
differences, like, at night Swamp water is poisonous.
It is important you know where you're going. If you're going to the Desert to
hunt Monoblos, shouldn't you bring Cold Drink? Forgetting to do that in later
quests can mean the difference between victory and defeat.
Q: What are Armor Skills?
A: Armor skills are the basic of the basic things you should know. Each piece
of armor in Monster Hunter comes with armor skill points. When you equip a
set as a whole, chances are those skill points will add up.
Q: What are Decorations?
A: Gems that attach to your armor that give you skill points. When you have met
the requirements to activate the skill it will add to your "Status" screen.
Example: You have Hermituar Armor. The helm gives you 1 point, the torso armor
gives you 2 points, the gauntlets give you 2 points, the tasset gives you 2
points, and the greaves give you 2 points (these aren't the actual stats I'm
just using this for sake of clarity.) You have a total of 9 Skill Points
applied to Guard however you need one more skill point to activate the skill.
What do you do? Each piece of armor has slots for a Gem from one slot to three.
Most armor pieces have at least one slot. If we make a Guard Gem and attach it
the Hermituar armor, that makes a total of 10 skill points and the skill Guard
activates. Got it? If not don't worry, it's simpler then it sounds.
Q: Arrg! I can't beat [Insert Wyvern Here!]
A: This is going to sound redundant, because it is, but this guide will help
you deal. Search this guide throughly, if you need something I can't provide
look to either the Monster Hunter Freedom 2 FAQs or the Monster Hunter
Freedom Unite FAQs. Be aware of the differences between the two games.
If you're more of a visual person hit YouTube and search for videos. I
guarantee you'll find at least one or more Hunters out there taking your Wyvern
on with ease.
Q: What are Secret Areas?
A: They are places that allow you to collect special items. However they are
only available during HR4+ Quests and only on the Snowy Mountain, Desert,
Swamp, and Volcano maps. You can't find them normally; instead you must
start there at the beginning of the mission. The chances of this happening
are 3%. However the Felyne Explorer Whim skill can make that 100%.
Q: What are Treasure Hunts?
A: They are quests that involve collecting items in order to gain points. The
more points you gain, the more that transfer over to Pokke Farm after. Usual
Treasure Hunts involve teaming up with more then one person to 'farm' for
materials and items to deposit in the supply box. You kill monsters and
collect various items that you wouldn't normally find in regular missions.
They all add up to points down the road, the rarer they are, the more points
they're worth.
Q: Where do I get (Insert Coin Here?)
A: Coins can only be acquired when beating a Training quest. The school is
located near the Guild Hall to the left. These coins unlock a special type
of armor called "Black Belt," the Training Instructor is wearing a full set
of this.
Q: I started a new game, why is it giving me an error?
A: Don't worry, this is normal. It's informing you that there is no save data
yet to be created on your memory stick.
Q: What are the ranks?
A: Elder Quest -- Easiest, Low Rank.
Felyne Elder Quests -- Easier, High Rank.
HR1 - HR3 -- Low Rank, Group capable, Monster compensate with more HP.
HR4 - HR6 -- High Rank, Group capable, Monster compensate with more HP.
HR7 - HR9 -- G Rank, Group capable, new and stronger Monsters.
Many Solo the Guild Hall quests as well in order to challenge themselves. If
that isn't your thing, then see next question.
Q: What is Xlink Kai?
A: Xlink Kai is software that allows you to communicate with other players
across the world. However you need Wifi Max (or any wireless USB unit) in
order to do this, since the only other alternative is PS3 Ad-Hoc Parties.
Their site: http://www.teamxlink.co.uk/
^~~~~~~~~~~~~~~~~~~~~~^
---| --- [1.2] FAQ --- |---
---| ~~~ Game-Saving ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~v
An epidemic among newcomers is the desire to have money, tons of equipment and
all the items they need without much effort. If you've played role-playing
games nowadays, they fork over these things like candy. Monster Hunter is not a
world of instant gratification. The game is like Rome, not built in a day.
In a beginner's struggle to achieve anything, they sometimes turn to game-
saving. To put it simply, it's like reading the last chapter of a book without
any idea on the how it arrived at that conclusion. The process involves
downloading the saved game of someone who submitted their own to GameFAQs or
any other gaming website. They replace their save with this other one, ergo
skipping all the important fundamentals.
Having end-game weapons and armor doesn't change the difficulty. In fact, it
only makes things harder. Without the time invested in the game, game-savers
aren't armed with skills to survive stronger monsters. Compare that to someone
who has invested countless hours completing missions on their own. You'll find
the game-saver outclassed every time.
In my opinion, if you don't possess the time and effort that this game
requires, then don't play. Because we don't want you. There are plenty of other
titles you can be piss poor at. Monster Hunter is an experience, a journey from
beginning to end as told by you. And there is nothing worse then superficiality
in a game that demands 'so' much more.
/\ /\ |_|
/ \/ \onster | |unter===================================================--x
-----------x----------| [2] Pokke Village \
x===================================================----x
"Huzzah!"
~Balrog, Cave Story
Stop! Look around. Welcome to Pokke Village! In this frosty little paradise
you'll have many things open to you. For new Hunter's (like you) it can be
confusing. Let's start off with the basic, basic, of the basics.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.1] Pokke Village --- |---
---| ~~~ Home ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
This is the place where you live. This is where you woke up. I cannot, for the
life of me, understand how one becomes confused about this. Inside your humble
abode. The first thing you should notice is your bed. You use this to sleep on
and save your game. Though, you'll be prompted to save after every mission.
Next to the bed is the bookshelf.
+------------------+
| Info Magazine |
|------------------|
| Hunter's Fashion |
|------------------|
| Piggie's Fashion |
+------------------+
Info Magazines explains the world of Monster Hunter. Hunter's Fashion help you
decide what your undergarments look like. (Believe you and me, I've seen
better at Victoria's Secret! ^_- *Wink*.) Along with Hunter's Fashion is a
section where you change your hairs cut and color. Helmets do a great job of
making this feature useless. Alongside that are your Piggie's Fashions. Whoa~!
Wait up there Darksun, what is a Piggy?
Piggy your Pet. He's your only pet that comes with interchangeable costumes.
x------------------x
| PIGGY'S FASHION! |
x------------------x--------------------------------------x
| Name | Description |
|-------------------+-------------------------------------|
| The Naked Emperor | Wearing a diaper with a tiny crown |
|-------------------+-------------------------------------|
| Memorial Stripes | Horizontal purple stripped suit |
|-------------------+-------------------------------------|
| Charming Pink | A pink tee-shirt |
|-------------------+-------------------------------------|
| Black Green Clash | Watermelon green stripped suit |
|-------------------+-------------------------------------|
| Sleepy Pig White | Sheep Suit |
|-------------------+-------------------------------------|
| Angel Leotard | Exactly is described |
|-------------------+-------------------------------------|
| Famitsu Suit | Black suit with Famitsu Logo |
x-------------------+-------------------------------------x
Simply approach Piggy and play his mini-game. Simply wait for the music to
stop and press the action button at the exact moment a heart appears above his
head. If you pressed it at the right time, then a large Heart would appear
over Piggy's head; he'll join you. If you got the timing wrong, a small heart
will appear over Piggy's head, he'll still join. If you mess up by either
waiting too long, or pressing the button too early, you'll have to retry. You
may not have all those costumes at first, meaning you have to download them
via Download.
^~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.1.1] Home --- |---
---| ~~~ Item Box ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~v
I'm a simple kind of FAQ writer. So when I say, you'll be spending most of
your time in front of an Item Box, I mean it.
You'll be spending most of your time in front of an item box.
As you'll learn. Items are a Hunter's bread and butter, as oxygen is to
humans, so on so forth. But why is this? It's because of the massive amount of
materials we have in said Item Box. Whether it's taking stuff out, putting
something in, or maybe you want to combine something?
x------------------x
| Put In Item |
|------------------|
| Take Out Item |
|------------------|
| Combine In Box |
|------------------|
| Change Equipment |
|------------------|
| Arrange Items |
|------------------|
| Sell Items |
x------------------x
#Combine in Box# was recently added along with extra space for materials. The
best part is that combining items in the box are always 100% Accurate! Cool
huh? If you didn't already notice, you can rotate the joystick to get a good
view of yourself, front and back. You can even get rid of that pesky Item Box
menu by pressing Start.
^~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.1.2] Home --- |---
---| ~~~ Felyne Kitchen ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~v
This won't be available at first, not until you unlock the Old Lady who sells
them by finishing 2* Elder Quests. Even then you're limited to one at first,
they can be of help during tough quests. For more information on your trusted
Felyne Chef see this link. Though they don't mention you can have your chefs
cook Raw Meat along with other Fish for surprising results!
http://www.gamefaqs.com/portable/psp/file/934395/501150
This part of the FAQ will focus on something else.
^~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.2] Home --- |---
---| ~~~ Felyne Fighter ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~v
Your Felyne Fighter is unlocked around the same time as your Chef Felyne.
Felyne Fighter's serve a more fun purpose. They get to go in battle with you.
Note though, a Felyne Fighter isn't a powerhouse. Nay, in fact you'll find
your cuddly sidekick weaker then you. So why take them?
A Felyne Fighter has many uses depending on what you are willing to teach it.
Perhaps you need thieving Felyne? Something that Paralyzes? Or maybe you enjoy
seeing a Felyne walk into an enemy with a over-sized bomb on it's head.
Doesn't everyone? There are a few facts you should know first.
-- Felyne Fighter's have a maximum of twenty levels.
-- You may recruit a maximum of thirteen fighters.
-- A Felyne can learn skills by acquiring skill points and applying them.
-- Felyne Fighter's start with 100 HP and by twenty have 130 HP.
-- The sum of a Felyne Fighter's Attack and Defense by the end is five-
hundred. Meaning you could have 450 Attack/50 Defense or vice versa.
-- Your Felyne will celebrate when you have prepared Well-Done Steak, sleep
with you at camp to recover HP, and fish with you while fishing.
-- Costumes are available via Download at the Main Menu.
-- You can switch your Chefs with your Fighters, kinda a lover-fighter
relationship.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.2.1] Felyne Fighter --- |---
---| ~~~ Your Felyne Fighter ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
On your journey to leveling your Felyne Fighter up, you'll eventually want to
decide how that happens. We're going to break it down so you can understand
what you're getting into with your Felyne.
x----------------x
| FELYNE STATUS! |
x----------------x---------------------------------x
| Name | Description |
|--------------+------------------------------------|
| Loyalty | Effects Felyne's actions |
|--------------+------------------------------------|
| Lineage | Color of Felyne |
|--------------+------------------------------------|
| Character | The way Felyne acts during battle |
|--------------+------------------------------------|
| Attack Type | Felyne's physical attack |
|--------------+------------------------------------|
| Combat Style | Preferred attack pattern |
x--------------+------------------------------------x
As we begin to cover all these sections it is important to understand your
Felyne's role in battle. The Wyvern/Monster you're facing will sometimes
target your Felyne. That's good for beginners as it takes some of the pressure
off. This sometimes yields the opportunity to restore your health. Useful
right?
For, uh, more advanced players. Who plans that a monster will turn your
direction or will aim at you, will find them annoying. The strategy section of
this guide was not written considering the actions and effects of your Felyne
Fighter. Period. That means you'll have to improvise at certain points; or not
take your Felyne Fighter at all. You may think its a small thing, but it's not.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.2.2] Felyne Fighter --- |---
---| ~~~ Behavior ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Call it what you want, personality, behavior, or whatnot. The first thing you
should look at when selecting your Felyne Fighter is it's Behavior. This
determines your Fighter's weapon preference, recovery
rate, and what it
attacks. There are many styles of behavior making it difficult to know which
one is right for you. Here is a list of these behaviors.
x------------------x
| FELYNE BEHAVIOR! |
x------------------x----------------------------------------------------------x
| Name | Preference | Heal Rate | Attacks |
|--------------+-----------------+------------------+-------------------------|
| Berserker | Weapon | Will not Revive | Large Monsters |
|--------------+-----------------+------------------+-------------------------|
| Normal | Weapon & Bomb | Normal | Small & Large Monsters |
|--------------+-----------------+------------------+-------------------------|
| Careful | Bombs | Fast | Small Monsters |
|--------------+-----------------+------------------+-------------------------|
| Timid | Bombs | Very Fast | Small Monsters |
|--------------+-----------------+------------------+-------------------------|
| Guerrilla | Weapon Only | Normal | Small & Large Monsters |
|--------------+-----------------+------------------+-------------------------|
| Weapon User | Weapon Only | Normal | Small & Large Monsters |
|--------------+-----------------+------------------+-------------------------|
| Weapon Lover | Weapon | Normal | Small & Large Monsters |
|--------------+-----------------+------------------+-------------------------|
| Bomb User | Bombs | Normal | Small & Large Monsters |
|--------------+-----------------+------------------+-------------------------|
| Bomb Lover | Weapon | Normal | Large Monsters Only |
|--------------+-----------------+------------------+-------------------------|
| Large Hunter | Weapon | Normal | Large Monsters Only |
|--------------+-----------------+------------------+-------------------------|
| Small Hunter | Weapon | Normal | Small Monsters Only |
|--------------+-----------------+------------------+-------------------------|
| *Pacifist | Doesn't Attack | Normal | Unable to Attack |
|--------------+-----------------+------------------+-------------------------|
| Martyr | Bombs Only | Will not Revive | Large Monsters Only |
x--------------+-----------------+------------------+-------------------------x
*Note: Pacifists are purely skill using Felynes. You'll have to teach them,
but they can learn skills like Greater Demon Flute to increase your attack.
Pacifists are the Behavior when it comes to skills and buffs. Though I've
heard Timid works too.
It's important you know the behavior of your Felyne, so you can equip him with
skills that match said Behavior.
Pro-tip:
-- For Feylnes that cannot revive themselves normally, bring Lifepowder.
Lifepowder will not only heal you, but you're Felyne as well. Healing Buffs
via Hunting Horns works as well.
-- The difference between Impact and Slash Types is simply the effect of each.
Slash will be more or less inclined to cut off said Wyvern's tail. Impact when
combined with a Hammer, can increase the knockout rate of said monster. Note
that not all monsters can be knocked out.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.2.3] Felyne Fighter --- |---
---| ~~~ Training ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Now the proud owner of a Felyne Fighter, how do you buff him up? Well, that's
where training comes in. We already know a Felyne Fighter can gain a maximum
of twenty levels, but what changes between Level 1 and Level 20? A Felyne's
stats are divided up between Attack Power, Defense, HP, Skill Points, and
Loyalty. Each are self-explanatory (we'll get to Loyalty later.)
In order to train a Felyne, simply check the Fighter Board in the Felyne
Kitchen and select #Development.# There you can train your Felyne under a
specific set of practices.
x---------------------x
| FELYNE DEVELOPMENT! |
x---------------------x----------------------------------x
| Name | Description |
|--------------+------------------------------------------|
| Martial Arts | Increases Attack Power |
|--------------+------------------------------------------|
| Strength | Increases Maximum HP |
|--------------+------------------------------------------|
| Toughness | Increases Defense |
|--------------+------------------------------------------|
| Fencing | Increases both Attack Power and Defense |
|--------------+------------------------------------------|
| Meditation | Increase Skill Points |
|--------------+------------------------------------------|
| Rest | Increases Loyalty |
+--------------+------------------------------------------+
Along with natural stat points, your Felyne can acquire extra attack and
defenses points via training. The difference between Fencing and Martial
Arts/Toughness is that Fencing gives a little less Attack and Defense to both
areas.
It is possible, even after leveling your Felyne to Level 20, to increase your
Felyne Fighter's Attack/Defense. Simply train him under either under Martial
Arts or Toughness. Note though, your Felyne Fighter's stats cap at five-
hundred. Meaning if you want to increase your Fighter's Defense, it will take
a stat point out of Attack and into defense.
Many state that putting points into Attack is useless in itself. For one, your
Felyne Fighter doesn't do a whole lot of damage. Rather, many use them as
fodder against enemy wyverns.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.2.4] Felyne Fighter's --- |---
---| ~~~ Skills ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Like a Hunter's armor skills, a Felyne Fighter's skills are their bread and
butter. By leveling or using Meditation, you can increase your Felyne
Fighter's skill points. What do skills do? Well, that's a good question. I
just happen to have a list.
x----------------x
| FELYNE SKILLS! |
x----------------x-----------------------------------------------------------x
| Name | Points | Description |
|----------------------------+---------+-------------------------------------|
| Flute | 20pts | Provokes enemy with 40% less HP. |
|----------------------------+---------+-------------------------------------|
| Demon Flute | 60pts | Increases Att. of Hunter & Felyne. |
|----------------------------+---------+-------------------------------------|
| Armor Flute | 60pts | Increases Def. of Hunter & Felyne. |
|----------------------------+---------+-------------------------------------|
| Antidote Flute | 30pts | Cures Poison. |
|----------------------------+---------+-------------------------------------|
| Health Flute | 70pts | Heals HP. |
|----------------------------+---------+-------------------------------------|
| Greater Health Flute | 120pts | Greatly Heals HP. |
|----------------------------+---------+-------------------------------------|
| Elemental Attack [Fire] | 15pts | Adds Fire to attacks. |
|----------------------------+---------+-------------------------------------|
| Elemental Attack [Water] | 15pts | Adds Water to attacks. |
|----------------------------+---------+-------------------------------------|
| Elemental Attack [Thunder] | 15pts | Adds Thunder to attacks. |
|----------------------------+---------+-------------------------------------|
| Elemental Attack [Ice] | 15pts | Adds Ice to attacks. |
|----------------------------+---------+-------------------------------------|
| Elemental Attack [Dragon] | 30pts | Adds Dragon to attacks. |
|----------------------------+---------+-------------------------------------|
| Elemental Attack Up | 50pts | Adds power to Elemental attacks. |
|----------------------------+---------+-------------------------------------|
| Status Attack [Poison] | 60pts | Adds Poison status to attacks. |
|----------------------------+---------+-------------------------------------|
| Status Attack [Para] | 60pts | Adds Para status to attacks. |
|----------------------------+---------+-------------------------------------|
| Status Attack [Sleep] | 60pts | Adds Sleep status to attacks. |
|----------------------------+---------+-------------------------------------|
| Status Attack Up | 120pts | Increases chance of status attack. |
|----------------------------+---------+-------------------------------------|
| Windpress | 100pts | Prevents Wind Effect. |
|----------------------------+---------+-------------------------------------|
| High Grade Earplugs | 140pts | Prevents Roar Effect. |
|----------------------------+---------+-------------------------------------|
| Attack Up | 60pts | Increases Felyne Attack. |
|----------------------------+---------+-------------------------------------|
| Defense Up | 60pts | Increases Felyne Defense. |
|----------------------------+---------+-------------------------------------|
| Strength Up | 120pts | Increases Felyne HP |
|----------------------------+---------+-------------------------------------|
| Guard Up | 90pts | Increases chance of blocking. |
|----------------------------+---------+-------------------------------------|
| Movement Speed Up | 100pts | Increases movement speed. |
|----------------------------+---------+-------------------------------------|
| Recovery Speed Increase | 130pts | Increases recovery rate. |
|----------------------------+---------+-------------------------------------|
| Combat Expert | 80pts | Increases Felyne Affinity |
|----------------------------+---------+-------------------------------------|
| Thievery | 100pts | Chance of stealing from Monsters. |
|----------------------------+---------+-------------------------------------|
| Trap Master | 160pts | Uses Shock Trap. |
|----------------------------+---------+-------------------------------------|
| Bomber | 150pts | Increases power of bombs. |
|----------------------------+---------+-------------------------------------|
| Bomb Resistance | 90pts | Resists Bomb Damage |
|----------------------------+---------+-------------------------------------|
| Large Barrel Bomb Skill | 140pts | Fighter uses LBB. |
|----------------------------+---------+-------------------------------------|
| Anti-Poison | 30pts | Prevents Poisoning. |
|----------------------------+---------+-------------------------------------|
| Farsight | 70pts | Randomly enables Pyschoserum. |
|----------------------------+---------+-------------------------------------|
| Anti-Gathering | 90pts | Trades Gathering for Power. |
|----------------------------+---------+-------------------------------------|
| Tireless | 80pts | Negates Idle pose but less HP. |
|----------------------------+---------+-------------------------------------|
| Art of Eight Wonders | 120pts | Large addition in attack. |
|----------------------------+---------+-------------------------------------|
| Risk Berserker | 150pts | Forfeits Revive for added attack. |
x----------------------------+---------+-------------------------------------x
Unlocking some of these abilities requires the Felyne to level or defeat a
certain monster. Lucky for you I also have a list.
x------------------x
| UNLOCKED SKILLS! |
x------------------x----------------------------------------------x
| Skill Name | Unlocked |
|-------------------------+---------------------------------------|
| Elemental Attack Up | Defeat Rathian or Rathalos |
|-------------------------+---------------------------------------|
| Status Attack [Poison] | Defeat Iodrome/Ioprey/Gypceros |
|-------------------------+---------------------------------------|
| Status Attack [Para] | Defeat Cephadrome/Genprey/Gendrome |
|-------------------------+---------------------------------------|
| Status Attack [Sleep] | Defeat Plesioth/Teostra/Lunastra |
|-------------------------+---------------------------------------|
| High Grade Earplug | Defeat Tigrex or Yian Garuga |
|-------------------------+---------------------------------------|
| Attack Up | Defeat Yian Kut Ku/Monoblos/Diablos |
|-------------------------+---------------------------------------|
| Defense Up | Defeat Basarios or Gravios |
|-------------------------+---------------------------------------|
| Strength Up | Defeat Congalala/Blangonga/Rajang |
|-------------------------+---------------------------------------|
| Guard Up | Daimyo Hermituar or Shogun Ceanataur |
|-------------------------+---------------------------------------|
| Movement Speed Up | Defeat Kirin or Tigrex |
|-------------------------+---------------------------------------|
| Bomb Resistance | Unlocks at Level 6 |
|-------------------------+---------------------------------------|
| Farsight | Unlocks at Level 8 |
|-------------------------+---------------------------------------|
| Windpress | Unlocks at Level 9 |
|-------------------------+---------------------------------------|
| Bomber | Unlocks at Level 10 |
|-------------------------+---------------------------------------|
| Anti-Gathering | Unlocks at Level 12 |
|-------------------------+---------------------------------------|
| Large Barrel Bomb Skill | Unlocks at Level 13 |
|-------------------------+---------------------------------------|
| Art of Eight Wonders | Unlocks at Level 14 |
|-------------------------+---------------------------------------|
| Tireless | Unlocks at Level 15 |
|-------------------------+---------------------------------------|
| Recovery Speed Increase | Unlocks at Level 18 |
|-------------------------+---------------------------------------|
| Risk Berserker | Unlocks at Level 20 |
x-------------------------+---------------------------------------x
Pro-Tip:
-- Your Felyne Fighter can learn one Elemental Skill at a time
-- Your Felyne Fighter can learn one Abnormal status skill at a time.
-- Stun Trap is rarely used, so spending points on it is pointless. Get it?
-- Thievery does not steal rare items, so don't count on much.
-- Attack Up does not effect your Bombs power however the skill "Bomber" does.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.2.5] Felyne Fighter's --- |---
---| ~~~ Loyalty ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
The more Loyalty your Felyne has, the more capable it is. Say you've given
your Pacifist Felyne Greater Health Flute. A Felyne with lower Loyalty is less
likely to use it then one with higher Loyalty. It's that simple.
Loyalty is determined by the Hearts your Felyne has in it's status menu. The
more they have, the greater chance they'll help you in battle. To increase
your Felyne's Heart Level you need Heart Points.
One Heart: 1000 Points
Two Hearts: 2500 Points
Three Hearts: 4500 Points
Four Hearts: 6000 Points
Five Hearts: 7000 Points
Heart Points are 10% of the Guild Points you collect from quests. For example,
you get 1000 Guild Points for defeating Elder Monoblos. (Not a real estimate,
just used for the sake of example.) The Heart Points are then multiplied by
ten percent.
1000 Points x 10% = 100 Heart Points
Choosing to rest after completing a quest will earn you five Heart Points.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.3] Pokke Village --- |---
---| ~~~ Pokke Farm ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
To the right, just out of your home, lies Pokke Farm. This is where you search
for materials, and resources abound. The man outside Pokke Farm will use your
Points for renovation. Seek Boldrin's Pokke Farm FAQ for more details.
http://www.gamefaqs.com/portable/psp/file/934395/50112
What that FAQ doesn't tell is that Mining Point +$ and Insect Thicket +4 are
unlocked through HR 7+ Quests.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.4] Pokke Village --- |---
---| ~~~ Weapon Seller/Forger ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Wait, what's that over there! Why it's the Weapon Seller (Felyne) and the
Weapon Forger (Man!) This is the place where you forge new armor and new
weapons. It's also the place where you buy them. When starting out, you'll
often be buying from the Felyne. However, as time passes and your materials
accumulate you'll begin forging. Simply have said materials either your
inventory or item box and bring them to the forger. And they'll forge it for a
lengthy fee.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.5] Pokke Village --- |---
---| ~~~ Item Salesman ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Next to the Weapon sellers, is the Item Salesman. She'll sell you stuff from
Antidotes to Whetstones. What more is there to say? ...Fine, here's a list.
x----------------x
| ITEM SALESMAN! |
x----------------x----------------------------------------------------x
| Name | Description |
|----------------------+----------------------------------------------|
| Herb | Heals small amount of HP. |
|----------------------+----------------------------------------------|
| Yellow Seed | Plant in Pokke Farm. |
|----------------------+----------------------------------------------|
| Potion | Heals HP. |
|----------------------+----------------------------------------------|
| Antidote | Cures Poison. |
|----------------------+----------------------------------------------|
| Whetstones | Sharpens Weapon. |
|----------------------+----------------------------------------------|
| Armor Stone | Used for Upgrading Armor. |
|----------------------+----------------------------------------------|
| Cool Drink | Resists Extreme Heat. |
|----------------------+----------------------------------------------|
| Hot Drink | Resists Extreme Cold. |
|----------------------+----------------------------------------------|
| Old Pickaxe | Used at Mining Spots; breaks easy. |
|----------------------+----------------------------------------------|
| Iron Pickaxe | Used at Mining Spots; sometimes breaks. |
|----------------------+----------------------------------------------|
| Mega Pickaxe | Used at Mining Spots; rarely breaks. |
|----------------------+----------------------------------------------|
| Old Bugnet | Used at Bug Spots; breaks easy. |
|----------------------+----------------------------------------------|
| Bugnet | Used at Bug Spots; sometimes breaks. |
|----------------------+----------------------------------------------|
| Mega Bugnet | Used at Bug Spots; rarely breaks. |
|----------------------+----------------------------------------------|
| Worm | Cheap fishing substitute. |
|----------------------+----------------------------------------------|
| Small Barrel | Used to make Small Barrel Bombs. |
|----------------------+----------------------------------------------|
| Large Barrel | Used to make Large Barrel Bombs. |
|----------------------+----------------------------------------------|
| Sm. Barrel Bomb | Detonates dealing small damage. |
|----------------------+----------------------------------------------|
| Lg. Barrel Bomb | Detonates dealing large damage. |
|----------------------+----------------------------------------------|
| Trap Tool | Used to make Shock/Pitfall Traps. |
|----------------------+----------------------------------------------|
| Tranquilizer | Used to make Tranq Bombs and more. |
|----------------------+----------------------------------------------|
| Boomerang | Helps sever Monster's Tail. |
|----------------------+----------------------------------------------|
| Binoculars | Allows you to spy things from distance. |
|----------------------+----------------------------------------------|
| BBQ Spit | Cooks Raw Meat in field. |
|----------------------+----------------------------------------------|
| Huskberry | Combines with various things to make ammo. |
|----------------------+----------------------------------------------|
| Normal S Lv1/Lv2/Lv3 | Ammo for Bowgun. |
|----------------------+----------------------------------------------|
| Pierce S Lv1/Lv2/Lv3 | Ammo dealing Piercing damage. |
|----------------------+----------------------------------------------|
| Pellet S Lv1/Lv2/Lv3 | Ammo dealing Scatter damage. |
|----------------------+----------------------------------------------|
| Crag S Lv1/Lv2/Lv3 | Ammo dealing Explosive damage. |
|----------------------+----------------------------------------------|
| Clust S Lv1/Lv2/Lv3 | Ammo dealing multi-Explosive damage. |
|----------------------+----------------------------------------------|
| Flaming S Lv1 | Ammo dealing Fire Element damage. |
|----------------------+----------------------------------------------|
| Water S Lv1 | Ammo dealing Water Element damage. |
|----------------------+----------------------------------------------|
| Thunder S Lv1 | Ammo dealing Thunder Element damage. |
|----------------------+----------------------------------------------|
| Freeze S Lv1 | Ammo dealing Ice Element damage. |
|----------------------+----------------------------------------------|
| Poison S Lv1 | Ammo with a chance of poisoning. |
|----------------------+----------------------------------------------|
| Para S Lv1 | Ammo with chance of paralyzing. |
|----------------------+----------------------------------------------|
| Sleep S Lv1 | Ammo with chance of sleep status. |
|----------------------+----------------------------------------------|
| Recov S Lv1/Lv2 | Ammo that heals it's target. |
|----------------------+----------------------------------------------|
| Empty Bottle | Used for making Coatings. |
|----------------------+----------------------------------------------|
| Power Coating | Deals extra damage with Bow. |
|----------------------+----------------------------------------------|
| Razor Coating | Melee attacks with bow deal extra. |
|----------------------+----------------------------------------------|
| Poison Coating | Chance of Poisoning with Bow. |
|----------------------+----------------------------------------------|
| Para Coating | Chance of Paralyzing with Bow. |
|----------------------+----------------------------------------------|
| Sleep Coating | Chance of Sleep status with Bow. |
|----------------------+----------------------------------------------|
| Book of Combos 1 - 5 | Increases chance of successful combination. |
|----------------------+----------------------------------------------|
| Organizer Guide | Increases Item Box inventory space. |
|----------------------+----------------------------------------------|
| Back Packer Guide | Increases Item Box inventory space further. |
|----------------------+----------------------------------------------|
| Monster Info | Gives brief description of each monster. |
x----------------------x----------------------------------------------x
Some of these things will be unlocked as time goes on. Through Elder Quests
mostly. For those transferring over from Monster Hunter Freedom 2, items can
be sent back to the Item Box.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.6] Pokke Village --- |---
---| ~~~ Old Lady ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
This tricky Old Lady (who appears to be the Felyne Lady's evil twin) sells
items. Some of which Hunter's profess in stocking up on, especially Flashbugs.
Though she won't always have them in inventory, as it changes after every
battle. As time passes, you'll be buying from her more often. Some things to
watch out for are Bomb Material, Gunpowder and Raw Meat.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.7] Pokke Village --- |---
---| ~~~ Training Hall ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
The Training Hall is located at the far left-most corner of Pokke Village. At
first it exists to give us tips and tricks about the fields of Monster Hunter.
After defeating a few Elder Monsters, we unlock them here.
Hold on a sec. What's the point of a Training Hall anyway? I mean it's not
like I get rewarded at the end of it now do I...? Wait, do I? Yes indeed.
Defeating the Training Hall monsters yields prizes. For one, coins. By
defeating a certain monster at the Training Hall, we unlock their coins. These
coins can be used to forge Black Belt Armor. Which, if you were to ask me, is
useful.
You know the skill Torso Inc? It's ability doubles the skill points allocated
to your Torso section. In short, say you're Chain Mail armor has Health +3,
Hunger +2, Map +1, and Whim +2. Now equip something with the skill Torso
Inc...See the difference? That armor set now has a total of Health +6, Hunger +
4, Map +2, and Whim +2! Both bad skills and good ones are added.
Due to confusion regarding my explanation, I must explain what Torso Inc is
not. It doesn't multiple, rather adds, so if you have two Torso Inc armor
pieces, they both see the Torso separately. Meaning they will both have Health
+3, Hunger +2, Map +1, and Whim +2 with Chain Mail armor.
What are the benefits of Black Belt Armor? If you're down on your luck, or
simply cannot afford to make the full set as of now, and you really want the
skills... The problem with Black Belt Armor, along with all armor with Torso
Inc, is that they lack slots. Without slots, you can't gem, and that sucks.
Yes, you will be able to gem the Torso if slots are available.
Another reward is the extra money you can pocket from completing each quest.
Sometimes you'll receive Goldfish or Steel Eggs too. Though, a considerable
prize for later quests is none other then Expand Pickaxe. By combining it with
Ores, we can create double, maybe triple, of the Ore we're looking for!
Still not convinced are we? I mean, who would want to go through all this and
why? The answer is simple, Piercing. There are two items, only unlocked via
completing all the Training quests with ALL weapons. They are Barrage Piercing
and Sword Saint Piercing.
You may run into Piercings down the road. Heck, you may even wear one a few
times. Nothing however, and I mean nothing, compares to either of these
Piercings. Sword Saint Piercing gives you an astounding +10 Fencing
automatically unlocking ESP. And if you've yet to get around to my skill
section, you'll know that it allows to to pierce the hide of any monster no
matter how sharp. Barrage Piercing allows more shots with Bowgun and unlocks
the fourth charge via Bow (or third if you have Tyrants Wrack.)
Training Hall monsters are in two sections. Group and Solo Training. Group
will not be discussed. The following monsters are unlocked via defeating them
in either Elder or Guild Hall quests.
-- You're given a set of armor and weapons to choose from. You must defeat one
monster with at least one of these sets in order to move on.
-- You're given a select set of items with each set, use them wisely.
-- You don't get to keep carves, instead they are transferred into your points
ergo giving you more Pokke Points to play around with.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.7.1] Training Hall --- |---
---| ~~~ Normal Training ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Your Normal Training will take place in the Great Arena, always. There, you
will have access to five different weapon types. If you wish to unlock Barrage
Piercing (and I suggest you do) you'll need to defeat all of them with all
five. There are three corners which you can search through. They usually
contain Flash Bombs, Stun Traps, Small and Large Barrel Bombs. Exploit these,
or you will die. While at first they aren't as needed, but later on when
you're throwing down with Tigrex...it may be useful.
The following are unlocked via felling them in either Elder or Guild Hall
quests. I'm not sure on the exact method of unlocking them.
Level: * Yian Kut Ku
Level: * Congalala
Level: ** Khezu
Level: ** Daiymo Hermituar
Level: *** Blangonga
Level: *** Yian Garuga
Level: **** Tigrex
Level: **** Diablos
Level: ***** Gravios
Level: ***** Kirin
Pro-tip:
-- Don't feel discouraged after being wiped out. Put down the game, clear your
head, and approach it later. Try to remember what happened before
you...well...got KOed, and think of a way to avoid it from happening again.
Using too many Potions? Get hit less. Is your enemy just not dying? You need
hit it more, be patient though.
--Look at your armor and weapon. They're both trying to tell you something. If
you're armor has extra Health or Attack maybe they're telling you to be more
offensive. If you have Bomber, well, use Bombs! Check your inventory too.
-- You may find some enemies harder despite the rank. I know I did when facing
Tigrex, Arrg! Try skipping rank when you've unlocked other foes. Who knows,
you may be better after taking a break.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.7.2] Training Hall --- |---
---| ~~~ Special Training ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
As the title suggests Special Rank is special, duh. Each battle takes place in
one of the maps you normally travel to on a quest. Be it the Snowy Mountains,
the Volcano, or the Forest and Hills. However, instead of the materials you'd
harvest, there are materials here that will aide you in your endeavor. There
is currently no list available, so it's a matter of knowing where the
gathering spots are. Don't stress out, you'll find what your looking for. You
may need Pickaxes or Bugnets in order to find them. Since you can't carry them
into the actual quest you'll have to scrounge for your own.
Here's a quick list of monsters unlocked via challenging them through Elder or
Guild quests.
Level: * Cephadrome in Desert (Day)
Level: ** Plesioth in Jungle (Night)
Level: *** Shogun Ceanataur in Swamp (Day)
Level: **** Rathalos in Forest & Hills (Day)
Level: ***** Rajang in Snowy Mountains (Day)
The challenge is as fierce as Normal, maybe more. You're thrown into new
environments with equipment not your own, with barely any items. Truly, a test
worthy of a Monster Hunter. Remember, victory with all weapons means Sword
Saint Piercing, lovely.
Pro-tip:
-- Each Map has it's own layout with items unique to Training. If you find
you're lacking a certain item, or you don't have enough to heal
yourself...then maybe you need to look got it.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.7.3] Training Hall --- |---
---| ~~~ G Rank Training ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
The new training rank, G Rank Training. Monsters here are tough, nay
impossible. The maps are new and old. It seems just about everything has been
tweaked to give you the harder experience. The reward better be good right?
Unfortunately, no. Good Luck Piercing is our prize for defeating this rank
with all weapons. It provides +10 Luck, it ain't bad, but it's not good either.
So why justify all that time and effort? The real reason we're beating this
Rank is to unlock G Rank Fatalis. And guess what? You only need to defeat them
with one weapon type each in order to unlock! Now if only I could do
it! >.<
The following are unlocked via G Rank quests.
Level: * Hypnocatrice in Old Forest/Rainforest (Day)
Level: ** Green Congalala in Kokotto Jungle
Level: ** Purple Daimyo Hermituar in Kokotto Desert
Level: *** Narugacuga in Old Forest/Rainforest (Night)
Level: *** Brown Blangona in Kokotto Desert
Level: **** Lavasioth in Volcano (Night)
Level: **** Red Shogun Ceanataur in Kokotto Swamp
Level: ***** Rajang in Kokotto Volcano
There you have it. To make your struggle a bit easier, KillTheDJ has pieced
together a list of G Rank Training Resources.
http://forums.Minegarde.com/index.php?showtopic=438
Support his guide why don't you?
Pro-tip:
-- Despite the change in scenery and foe not a lot has changed. Follow the
basic rules and you'll do...well...you'll still have a difficult time. At
least you're armed with some guidelines.
-- Remember the Pro-tips in the Normal Training section. If you are wiped out,
getting frustrated solves nothing. Exploit the abilities given by your
equipment. And always remember that victory won easy, is no victory at all.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.8] Pokke Village --- |---
---| ~~~ Village Elder ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Here we are, the place you'll be going to for quests. Mainly, these quests are
here to ease you, coax you into the world of Monster Hunter. They're easy at
first, but then you run into what we call #Walls.#
A #Wall# in runner terminology is something you can't seem to get past. No
matter how hard you huff and puff. Whether it be Yian Kut Ku or the almighty
annoying Khezu, your #Wall# is out there. Later on, I will be extensively
covering each quest that helps you advance. For now though, you need to
realize the importance of not giving up.
Pro-tip...no not even pro:
-- If you're dying too many times, check out what you're doing. Are you trying
to predict your opponent's pattern? Maybe your armor is outdated. Maybe you
need another weapon type or maybe a better one would work for you. Are you
bringing the right items? Have you thought of applying a little strategy?
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.9] Pokke Village --- |---
---| ~~~ Felyne Elder ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
After you've finished the hard, hard road of Elder quests, this opens up. A
whole new batch of Hard Ranked (some G Ranked later on) quests. Unlike HR6+
Quests you'll have to do these alone. They might be easier then Guild Hall
Hard Rank quests though, as the monsters here have less overall HP.
The benefit is that if you transferred over from Monster Hunter Freedom 2, you
can skip the weapon & armor hunting if you got far enough. All monsters can be
slain with armor you got from HR6+ quests.
I will cover this part in greater detail later on.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [2.10] Pokke Village --- |---
---| ~~~ Guild Hall ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Upon approaching this grand hallway you have two choices. Online (via Ad-Hoc
or Xlink) or Offline (Solo.) The difference is simple, you can pause your game
Offline.
Here, you'll be assigned a great many quests. Separated into three categories
by rank, your #rank# is called Hunter Rank or for short #HR.# Each HR
corresponds with a number whether it be 1 or 9. For each set of quests you do,
you can raise your HR and unlock harder monsters. Why would we want to do
this? For their armor of course!
HR1 through HR3 are Elder Quests.
HR4 through HR6 are Hard Quests that unlock higher ranked armors.
HR7 through HR9 are G Rank Quests, they unlock some of the rarest and hardest
monsters in the game!
So is it a good idea to do Guild Hall quests? No, at least not yet. Try
getting through the Elder and Felyne Elder quests first. Build up your Felyne
Fighter, your weapon types and armor sets. The more skills you have, the more
capable you become when it comes to monsters!
/\ /\ |_|
/ \/ \onster | |unter===================================================--x
-----------x----------| [3] Basics \
x===================================================----x
"Basic research is what I am doing when I don't know what I am doing."
~Wernher von Braun
^~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.1] Basics --- |---
---| ~~~ Nature ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~v
Monster Hunter is unlike any creature you've ever encountered before. To
illustrate those differences, I look to Final Fantasy. First off, I love Final
Fantasy. My ultimate pick was Warrior, Red Mage, Black Mage, and White Mage. I
fought Garland and ultimately beat the game. All the while collecting
experience points which made my party the stronger.
In Monster Hunter, I'm armed with a Bone Lance and Battle Armor. I have
Sharpening Skill Increase and Attack Up [Low] which help. However beating the
Yian Kut-Ku takes skill, not experience points. When I say Final Fantasy's
battle system is "artificial" I mean that all that is required of you is to
make the right decisions in battle. In Monster Hunter, you have to anticipate
your opponent's next move, evade, and counter before your foe goes for the next
attack. All of which takes a distinguished amount of skill. You, the player,
get the "experience" points. Not your avatar.
You gain ability points as well, like the ability to discern your next best
course of action. The ability to choose between the items, equipment, and
weapons you need in the upcoming battle. All of which rely on you to make
progress. They want to stimulate that individual growth unlike any virtual game
before it.
This base is broken off into base elements of combat. It is the center of much
controversy and considered a disadvantage among casual players. The first we
will cover is obviously the basics.
^~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.2] Basics --- |---
---| ~~~ Controls ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~v
____________________________________________
/__L__/ .----------------------------. \__R__\
/ | | \
’ | | /\ )
| ^ | | _ ¯¯ |
| < > | | | | O |
| V | | ¯ |
; _ | | \/ ;
: :.: | | /\ :
\ ¯ |____________________________| /
¯¯¯¯¯\ home select start /¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Regrettably, I'm terrible with ASCII. A fact you will learn as this guide moves
on. Now, here are the list of controls. Also note that the controls are
unchangeable.
D-Pad: Controls the camera. Your camera doesn't have Auto-Lock (despite the
desire by many.) The first and foremost element of Monster Hunter relies on you
to keep an eye on your target. In baseball, they tell you to keep your eye on
the ball. The concept is the same here. Left and right pan the camera around,
while up and down zoom.
Players often find it difficult to shift the camera while in motion. To
compensate, they either use the L Trigger or Fingerhooking. Fingerhooking got
it's name from the way you curve your pointer finger. While your left thumb is
controlling the the Joystick, the left side of your pointer finger is
maneuvering the camera.
Joystick: Controls for movement. It's pretty basic stuff, left, right, up, down
all shift you into a direction. By gently tilting the joystick we can sneak.
Generally this isn't practiced unless you want to sneak up to a Wyvern. The
practice requires a Smoke Bomb in order to avoid being seen. And not every
monster uses their eyes to track you (aka Khezu.) I've seen situations where
sneaking has its advantages, but you won't need to use it.
L Trigger: Shifts the camera to wherever you're facing. A quaint but possibly
less effective method of controlling the camera.
R Trigger: When held it allows your avatar to run at the cost of the stamina.
If held to long, your stamina gauge runs out. It is also used in weapon attacks
when weapon is unsheathed.
Start: Brings up the in-game menu. This is not a "pause" function, and when
opening it up do so at your own risk. The monsters will still go after you.
x-------x
| MENU! |
x=======x-------------------------------------------x
| Items | Opens up current inventory. |
|------------------+--------------------------------|
| Combine | Allows for item combination. |
|------------------+--------------------------------|
| Quest Info | Gives details pertaining to |
| | quest. |
|------------------+--------------------------------|
| Gestures | Allows you to perform |
| | gestures; grayed out while in |
| | town. |
|------------------+--------------------------------|
| Player Info | Displays player information of |
| | Hunters in Gathering Hall. |
|------------------+--------------------------------|
| Guild Card | Opens a sub-menu allowing you |
| | to examine; edit; and look at |
| | other Guild Cards. |
|------------------+--------------------------------|
| Felyne Exchange | Allows you to exchange Felyne |
| | Fighters with another Hunter |
| | in Gathering Hall. |
|------------------+--------------------------------|
| Status | Checks your overall status. |
|------------------+--------------------------------|
| Equipment Detail | Displays status of equipment. |
|------------------+--------------------------------|
| Reference | Opens a sub-menu containing a |
| | list of combination items; |
| | list of Monsters; and status |
| | of your Felyne Fighter. |
|------------------+--------------------------------|
| Options | Opens the options menu; where |
| | you can set your selection |
| | method of Gathering hall; |
| | adjust the sound from |
| | Stereo/Dolby Pro Logic/Boost; |
| | Media Install option detects |
| | memory stick data. |
x---------------------------------------------------x
*Note: Pause is only available an Offline Quest.
Select: You ready for this? The select button kicks. I'm not kidding. You
literally throw your foot at an monster. It does minimal damage, and
application is anything but possible. It is good for breaking your friend's
sleep, stun, or roar status should the time call for it. I've also learned that
it works better with a Greatsword.
Triangle: The base for all weapon attacks. Pressing it unsheathes your weapon
and attacks your foe. It's usage depends heavily on the weapon you're using at
the time.
Circle: The confirm button in Monster Hunter Portable 2nd G, the Japanese
version of the game. It also acts as a secondary attack to the Triangle based
on what characteristics your weapon possesses.
Square: This button allows you to use items. To scroll for them by hold the L
Trigger and press the directional pads. It also sheathes your weapon.
Cross: The evade/roll, confirm button for Unite. The combination R Trigger +
Cross allows you to perform a dive while your weapon is unsheathed.
There you have it. These are controls you're required to know and master.
^~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.3] Basics --- |---
---| ~~~ Combat ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~v
Every now and then I scan through some low-rated reviews of our darling game.
Most actually pertain to Monster Hunter Freedom 2, but the games are rather
identical in form. A fact that may depress many who have hate-crushes. They
misunderstand what format in which Monster Hunter is presented, ergo labeling
them as "flaws." Their frustrations often shows up in their writing, ranting on
and on about how excruciating a game it is when they themselves really don't
understand it.
I notice however, that most address the same key issues. It is those I would
like to cover in this section. I will begin naturally with combat. Now, many
have misgivings about the form. That there are elements out of alignment. To
those desperately flailing their weapons around praying to hit something, and
those who can't keep their eye on the prize.
Combat is the exchange of blows, and you're the cheater. You attack a monster,
and attempt to maneuver out of the incoming blow. There will be times where you
can guard against attacks, and sometimes guarding is the only way. Your task to
achieve dominance through a stoic examination of every monster you encounter.
This guide will help you immeasurably with that. It's good to know the basics
of your world throughly...
^~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.4] Basics --- |---
---| ~~~ Accuracy ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~v
The trouble that gamers (like moi) is that we're used to the Hack & Slash
mentality when it comes to Action RPGS. We've seen it since the dawn of Action
type games, Phantasy Star, Kingdom Hearts, and so on. If you come equipped with
such an attitude, you might as well sell your copy.
Why? The very foundation of Monster Hunter depends on your accuracy. Whether or
not you hit the enemy in the right place or at all. In this game weapons come
with such a short range that it daunts newcomers. The series will never acquire
an auto-lock feature, and to include one would be sacrilege. You don't NEED
such things, you're better off without them.
Again, why? Well, you wouldn't have to try so hard if it were any different,
would you? Accuracy plays a role so vast that most Hunters don't even think
about it. Adjusting the camera and connecting your weapon with that of your
enemy... it's supposed to be challenging. And when you overcome that challenge,
well, things become easier.
Practicing said skills require you to simply hit your enemy. There is more to
it though then wildly slashing at whatever moves. You must observe then attack.
^~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.5] Basics --- |---
---| ~~~ Observance ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~v
Everyone has a tell. Whether it's in your speech or your mannerisms, it's
there. Wyverns are no different. Before they attack they carry out an animation
however small, always before attacking. Like the confident Poker player, you're
ready to call their bluff.
The most detailed section of the guide consists of the ins and outs of a
monster's tells. Or I'd like to call, "Frames." They are the animation frames
executed the exact moment before an attack. They appear quick, and sometimes
not at all. The tell or lack of a tell will be your only cue. But why is it so
important you ask?
Observing an attack, memorizing it's range and tell are crucial to avoiding
said move. By understanding our enemies offense, we can channel a righteous
offense. When we are skilled enough in avoiding that move, we begin to look for
openings. We capitalize on the seconds before or after the attack. It's
difficult to describe without an example.
Say, you're facing a Congalala. Say it's throws itself into a Belly Flop and
collided with the floor. During those moments when recovery are your moments to
strike, they are not very long moments, but they are the ones you receive. If
you're too slow, he'll move on and you'll miss your chance. If you're too
quick, you may get hit by the initial attack. Timing becomes an intimate factor
then.
Timing is based heavily on instinct and develops over-time like any skill does.
I can tell you is that in order to develop it, you need to see others practice
it. Scanning the net for videos is by all means okay. Hell, it's downright
logical.
^~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.6] Basics --- |---
---| ~~~ The Right Weapon ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~v
Any weapon type can fell any monster. If anyone tells you different, then they
are ignorant. It may be required you take certain armor skills into
consideration like ESP, Sharpness +1, and so on. The fact remains that all you
need are developed skills.
When starting out you receive all weapon types. Know though, that all weapons
are not created equal. Players apt for the easier weapon, Hunters apt for the
weapon that can best deal with the situation. The distinction is clear. As
every player must have done at some point, they choose the Longsword.
I have nothing against the weapon when used correctly. It carries with it a
decent amount of range and speed at the cost of power. That power becomes all
but obvious over-time. By that time however, you devoted several hours into
that pursuit and may be unwilling, or unprepared, to switch over.
That is why it's recommended that you, the Hunter, invest in more then one
weapon type. There are eleven types of weaponry you can add to your arsenal.
The more weapons you possess, the greater versatile you're going to be.
Going back to my original idea, not all weapons are created equal. Greatsword
and Hammers are generally on top, for Gunner's it's the Heavy Bowgun. I don't
recommend solely investing in them however. You have eleven different flavored
weapons, all with their own flaws and characteristics. I guarantee, going
outside your comfort zone can be satisfying. It has the potential to shift your
perspective on weaponry in general. Making you more skilled in general as a
Hunter.
A simple way of developing this skill to take on a different monster with a
different weapon. One you wouldn't normally use. Training Hall is a good way of
pursuing this. Take the fight outside though, you may not realize how
successful you can be.
^~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7] Basics --- |---
---| ~~~ Be Prepared ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~v
Items you get from the Supply Box don't last forever. In your long career of
Monster Hunter you will need to use everything at your disposal. The beginning
Elder Quests shows you what you should already be carrying. Some of those
things include the basics.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7.1] Be Prepared --- |---
---| ~~~ Potions ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
There are Potions ranging from First Aid to Max Potions. In many situations
you can get by with Potions and Mega Potions. Obviously, these are to restore
your health. Unless you have Fast Eating (Cooking +10) Skill don't eat these
during a fight. Or else you'll end up losing more then you gain. If you need a
Potion, retreat, then eat.
Of course there comes a time, when you can't flee to the next Area. Say, in
the Great Arena. In said situations, it may be a good idea to distract the
enemy with a Flashbomb or Shock Trap. More on those later.
I find myself using more and more Max Potions for most of the G Rank quests.
While optional, a single Max Potion can recover all lost HP and completely
fill the maximum Health limit.
o----------o
| COMBINE! |
o----------o------------------------------------o
\ Potions: Herb + Blue Mushrooms |
/ Mega Potions: Potions + Honey |
\ Max Potion: Mega Nutrients + Dragon Toadstool |
o==========-------------------------------------o
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7.2] Be Prepared --- |---
---| ~~~ Paintballs ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Paintball is the basic tracking system. Throw it onto the enemy Wyvern and
you'll be able to track it's location via map. It's a tool you'll never
discard. Knowing where to begin is key.
I discovered overtime that most monsters start a certain place. Pyschoserum
can help you discover this too. By taking it, you'll be able to discern your
target's current location with a window of a few seconds. Useful huh? Tracking
your wyvern becomes easier with these in hand. Neither are essential, most
missions will force you to rely on at least on of these.
o----------o
| COMBINE! |
o----------o-------------------------o
\ Psychoserum = Buy from Old Lady |
/ Paintball = Sap Plant + Paintberry |
o==========--------------------------o
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7.3] Be Prepared --- |---
---| ~~~ Capturing ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Stun/Pitfall Trap is always a must for most Wyverns.
Wyverns have a 'tell' for when they are close to death. Most Wyverns limp,
like Yian Kut Ku, Gravios, and Rathalos. Some monsters will show signs of
weakness like Daimyo Hermituar will ooze purple bubbles from the mouth. When
that monster exhibits the 'tell' or flees to the designated area it will most
likely fall asleep.
Travel to that area (sometimes they will move from one point to another and
eventually to the designated point. For example, Rathalos moves to Area 4
before moving to Area 5 to sleep.)
Tranq Bombs are your best friend when it comes to capturing Wyverns. You need
these in order capture them, how does it work? When you make it to the
designated Area you'll see the Wyvern/Monster taking a snooze. No, don't wake
them yet. First, we clear the area of other monsters (make sure you don't wake
the monster up during your extermination.) Then set up your trap. Which will
you use? Certain traps work and others don't on different monsters. Most
however are susceptible to Stun Trap. Next, we wake the Wyvern. Kick him;
throw a stone/paintball/whatever to get its attention. Lure that monster to
your trap and let if fall. When it's trapped throw two Tranq Bombs. That's it.
Summary:
1. Weaken Wyvern.
2. Watch it fly to the 'sleep Area.'
3. Follow Wyvern.
4. Give it a few seconds to fall asleep in 'sleep Area.'
5. Enter Area.
6. Set up Trap near Wyvern, preferably right in front of it.
7. Wake Wyvern.
8. Have Wyvern rush into Trap.
9. Throw two Tranq Bombs at Wyvern.
10. Congratulate yourself, you just captured a wyvern!
o----------o
| COMBINE! |
o----------o---------------------------------o
/ Stun Trap = Genprey Fang + Trap Tool |
\ Pitfall Trap = Net + Trap Tool |
/ Net = Spiderweb + Ivy |
\ Tranq Bomb = Tranquilizer + Bomb Material |
o==========----------------------------------o
Why would anyone go to this much trouble? One, it's not as complicated as it
sounds; and two; you get better rewards for capturing then slaying.
o--------------o o----------------o
| CAN CAPTURE! | | CAN'T CAPTURE! \
o--------------o---o-----------------o
| Drome Family \ Kushala Daora |
| Yian Kut Ku / Chameleos |
| Yian Garuga \ Lunstra |
| Hypnocatrice / Teostra |
| Gypceros \ Yamatsukami |
| Rathalos / Akantor |
| Rathian \ Kirin |
| Khezu / Ucamulbas |
| Basarios \ Crimson Fatalis |
| Congalala / White Fatalis |
| Daimyo Hermituar \ Fatalis |
| Shogun Ceanatuar / Shen Gao-Ren |
| Blangonga \ Lao Shan Lung |
| Plesioth /=================o
| Nargacuga \
| Tigrex /
| Diablos \
| Monoblos /
| Gravios \
| Rajang /
| Lavasioth \
o------------------o
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7.4] Be Prepared --- |---
---| ~~~ Combining ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Combo Books in particular are vital. See that little menu tab that says
"Combination" whenever you press start? This is how you turn Honey and Herbs
into Potions and Mega Potions. Genprey Fangs and Nets into Stun Traps and
Pitfall Traps. There are a total of five in the set. The more combination
books you have in your inventory at the time you combine materials, the less
likely the combining would fail.
We need these whenever a need comes up. Say you want to bring more then one
Stun Trap with you, but your inventory only allows you Stun Trap. Well, here's
a thought, why not bring the materials? This is no secret; most good hunters
bring these items with them on Quests. With Combo Books, you'll be able to
have a more successful combination. Note that for most combinations, you will
need only Combo Books 1, 2, and 3. You will use Book 4 only to make Lg Barrel
Bombs+ during the missions you want to use them.
Combo Books 1, 2, 3, 4, and 5 = All available at the shops. The more quests
you beat the more books that appear.
For a list of combination items check out Boldrin's FAQ:
http://www.gamefaqs.com/portable/psp/file/934395/50796
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7.5] Be Prepared --- |---
---| ~~~ Enhancing ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Attack Boosters are a fickle thing. Power Seeds, Mega Demondrugs, Power Pills,
Powercharms, and Powertalons all increase your attack power to almost demonic
levels. Defense Boosters work in the same way. Late in the game you'll find
yourself hankering for that expensive Powercharm from the Guild Hall shop. We
arrive at "Stacking." Stacking means simply stacking Attack or defense items.
Some items cannot add to your attack power as long as the effect of one other
item is still in play. These types of items increase your attack/defense
certain amounts, here is an example of stacking those items:
Felyne Attack Boost "Small" = Equivalent of Demondrug (+3x)
Felyne Attack Boost "Large" = Equivalent of Mega Demondrug (+5x)
Power Seed or Demon Flute (+10x)
Power Pill (+25x)
Powercharm (+6x)
Powertalon (+9x)
{Demondrug or Mega Demondrug} (+3x or +5x)
+
{Powerseed/Demon Flute or Power Pill} (+10x or +25x)
+
{Powercharm} (+6x}
+
{Powertalon} (+9x}
Defense works the same way; Just replace Demondrug with Armorskin, Power Pill
with Armor Pill, ect.
It's nice to carry at least a Power Seed every once and awhile. There is no
downside to stacking, so why not try it?
o----------o
| COMBINE! |
o----------o----------------------------------------------o
/ Power Seeds = Buy from Old Lady or Plant in Pokke Farm |
\ Power Pill = Immunizer + Power Seed |
/ Demondrug = Catalyst + Power Seed |
\ Mega Demondrug = Demondrug + Pale Extract |
/ Immunizer = Catalyst + Dragon Toadstool |
\ Armor Seeds = Buy from Old Lady or Plant in Pokke Farm |
/ Armorskin = Armor Seed + Catalyst |
\ Armor Pill = Armor Seed + Immunizer |
/ Mega Armorskin = Armor Skin + Pale Extract |
o==========-----------------------------------------------o
Section Credits:
Boldrin (Stacking Formula)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7.6] Be Prepared --- |---
---| ~~~ Restoring Stamina ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
I'm talking about food. What kind of food do Monster Hunters eat? Nothing
special, just meat. How it works is that you harvest Raw Meat from non-boss
creatures, like Mosswine, Popo, and Apceros. You can cook them using a BBQ
Spit, or take them back to your Felyne Kitchen and have your chefs take care
of it. Note though, the lower the level of the Felyne cooking your Raw Meat;
the more likely you'll end up with Rare or even Burnt Meat.
Why do we do this? Heck, it's to get your Stamina bar up. Something that is
very important, because when Guarding, or Running, or just about everything
requires stamina. If you're stamina goes to zero, it will turn red and you
will be unable to run, Wyverns will be able to break your Guard, you won't be
able to Charge for long with your Hammer, it makes it harder if not impossible
to roll. If you don't care for those things...why are you playing?
Personally, I love Mega Juice. It gives you Infinite Stamina, granted for a
short amount of time. Time nonetheless.
o----------o
| COMBINE! |
o----------o--------------------------------------------------------o
\ Raw Meat = Carve from monsters or buy from Old Lady |
/ Rare Meat = Cook with BBQ Spit and pull out meat early |
\ Well-Done Steak = Cook with BBQ Spit and pull when meat is darker |
/ Gourmet Steak = Cook with BBQ Spit and pull when time is right |
\ Mega Juice = Well-Done Steak + Power Extract (Gypceros) |
o==========---------------------------------------------------------o
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7.7] Be Prepared --- |---
---| ~~~ Drinks ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Cool/Hot Drinks are essential to the average Hunter. Rain, sleet, or shine, a
hunter's got to have them. What exactly do they do? In Areas of extreme
weather conditions they provide protection against heat or cold. Note that
some locations require both as there are different conditions depending on
which Area you are. Buy both at Shop.
o-------o o------o
| COLD! | | HOT! |
o-------o---------o o------o--------o
| Snowy Mountains \ / Volcano |
| Desert / \ Pokke Volcano |
| Pokke Desert \ / Desert |
| Pokke Jungle / \ Pokke Desert |
| Swamp \ o========-------o
| Pokke Swamp /
o========---------o
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7.8] Be Prepared --- |---
---| ~~~ Bombs ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Flash and Sonic Bombs are your tools against the worst of Monster Hunter.
What's the difference between these two? Flash Bomb sends out a large flash
that temporarily confuses the Wyvern/Monster, incredibly useful against
Tigrex, Rathalos and even Akantor. By confusing your enemy it'll use random
attacks or taunt; neither of which are aimed for you. This gives you time to
strike! Sadly, we're limited to 5; also, using Flash Bombs is considered
"cheap" and "broken." If you're a beginner who is just trying to get by anyway
you can, then don't listen to them. They developers wouldn't make Flash Bombs
so obtainable if they considered it "cheap."
Sonic Bombs act differently. Mostly, they are used to draw out enemies like
Plesioth or Cephadrome out of the water/sand. Throw them at Yian Kut Ku and
he'll freak out. They can't damage them; only enable you to damage those
enemies. Thankfully, you get a max of ten of these making Cephadrome Hunting
(which you'll need to do for Piscine Liver) too easy.
o----------o
| COMBINE! |
o----------o----------------------------o
\ Flash Bomb = Flashbug + Bomb Material |
/ Sonic Bomb = Screamer + Gunpowder |
o==========-----------------------------o
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7.9] Be Prepared --- |---
---| ~~~ Barrel Bombs ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Barrel Bombs come in three types; Small Barrel, Large Barrel, and Bouncing
Barrel Bombs. You won't use Bouncing Barrel Bombs very often, but the first
two a lot. Small Barrel Bombs are the ignition to Large Barrel Bombs; the
method is that you plant a Large Barrel Bomb and then a Small Barrel Bomb.
Because of the fact that Large Barrel Bombs do not ignite on their own, you
need to plant a Small Barrel Bomb or ignite it some other way using your Bow
to shoot it or throw something from Paintballs to Tranq Bombs.
Why is it that many suggest using Large Barrel Bomb +? One, it does a heck of
a lot of damage on its own. Two, when combined with the proper strategy it can
be deadly. Deadly. They are a favorite against Fatalis, Rajang, and many
others. It's because they do a fixed set of damage, which is increased with
the Bomber Skill. Without a doubt bombing has become a fun alternative to
regular hack and slash.
o----------o
| COMBINE! |
o----------o-----------------------------------------o
/ Sm. Barrel Bomb = Buy from Shop |
\ Large Barrel = Buy from Shop |
/ Lg. Barrel Bomb = Large Barrel + Gunpowder |
\ Lg. Barrel Bomb + = Lg. Barrel Bomb + Scatterfish |
o==========------------------------------------------o
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7.10] Be Prepared --- |---
---| ~~~ Whetstones ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Whetstones are eternally useful for the ever dulling weapon. The more you use
your weapon, the more wear, tear, and rust it takes. A whetstone (for some
reason) magically fixes this when used. The sharper your weapon, stronger it
is, plus you'll be able to pierce a Wyvern's hide easier for stronger the
level of your sharpness is. For Blademaster's must.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7.11] Be Prepared --- |---
---| ~~~ Ammo ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
As for Gunners who use Light Bowguns or Heavy Bowguns check combination guides
for ammo you can make. Since a Gunner's inventory is so fickle (depending on
what shots you have available) I can't possibly list the combos, but I can list
the ammo and what they do.
o----------o
| Normal S |
o----------o
Your basic rounds. These shells aren't used all that often and lack the power
available later on. The only benefit is that the Level 1 shots are infinite
meaning you can spam these bullets all you want without them ever running out.
Just don't expect to kill your target.
o----------o
| Pierce S |
o----------o
Better rounds for the tougher foe. Mainly used for penetrating the skin of a
rock wyvern, such as Basarios, Gravios, and even Fatalis later on. I've felled
many foes with these rounds meaning they shouldn't fail.
o----------o
| Pellet S |
o----------o
They do what they say, they scatter. These scatter rounds are for the bigger
foe. They aren't reliable in my opinion as they require closer range then
other ammo types in order to deal effective damage.
o--------o
| Crag S |
o--------o
Explosive rounds aimed at dealing extra damage by, uh, explosion. They're
coveted for the fact that they can deal damage that ignores defense.
o---------o
| Clust S |
o---------o
A stronger, if not powerful ammo type. While Crag comes with one explosion,
Clusts have multiple dealing a considerable damage to foes with lots of
defense. Cool huh?
o-------------o
| Elemental S |
o-------------o
Elemental rounds consisting of Fire, Water, Thunder, Ice, and Dragon. If
you're Wyvern has a weakness, bring these rounds.
o------------o
| Recovery S |
o------------o
Healing shots that replenish health of it's target. Okay for Group quests, but
the occasion never really comes up to use it.
o----------o
| Status S |
o----------o
Status rounds consisting of Poison, Paralyze, and Sleep. These are useful as
they can effect most Wyverns in just a few shots.
o---------o
| Paint S |
o---------o
Ammo version of Paintball...why bother?
o---------o
| Demon S |
o---------o
Shots that increase the target's attack. It's okay for group, not amazing, but
good nonetheless.
o---------o
| Armor S |
o---------o
Shots that increase the target's defense. Once again, it's okay, but there are
better Shells available.
The following list is provided by Ner'zhul for unlocking Shells in Shop.
x~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x
| Starting Shells | After Elder * | After Elder *** | After Elder ***** |
|~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~|
| Normal S Lv1 | Pierce S Lv2 | Normal S Lv3 | Pierce Lv3 |
| Normal S Lv2 | Pellet S Lv2 | | Pellet Lv3 |
| Pierce S Lv1 |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~x
| Pellet S Lv1 |
| Crag S Lv1 |
| Clust S Lv1 |
| Flaming S |
| Water S |
| Thunder S |
| Freeze S |
| Poison S Lv1 |
| Para S Lv1 |
| Sleep S Lv1 |
x~~~~~~~~~~~~~~~~~x
For the best way to make your own ammunition, take a gander at Boldrin's
Combination guide.
http://www.gamefaqs.com/portable/psp/file/934395/50796
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.7.12] Be Prepared --- |---
---| ~~~ End-Game Inv. ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Summary: A normal endgame inventory looks something like this.
Combo Book 1
Combo Book 2
Combo Book 3
10 Potions
10 Mega Potions
5 Cool/Hot Drinks
Powercharm
Powertalon
Armorcharm
Armortalon
10 Well-Done/Rare/Gourmet Steak
5 Flash Bombs or 10 Sonic Bombs or both
99 Paintballs
3 Psychoserums
Stun Trap or Pitfall Trap
8 Tranq Bombs
99 Genprey Fang or 10 Net
2 Trap tools
Optional for Bow users:
Power/Stun/Poison/Sleep/Razor/Paint Coating (Depending on what your bow can
handle.)
99 Empty Bottle (for combing with the below.)
20 Nitroshroom (for Power Coating.)
10 Toadstool (for Poison Coating.)
10 Stunshrooms (for Stun Coating.)
10 Sleep Herbs (for Sleep Coating.)
I don't see the point of Melee and Paint Coatings, mainly because Paintball
accomplishes the same thing and takes equal amount of inventory space. Plus,
you'll have to spend time reloading relevant coatings such as Power or Sleep.
Long story short, it's a waste of time.
Optional for Blademasters:
20 Whetstones.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.8] Basics --- |---
---| ~~~ Choose your Skills ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
We adore skills lovingly. No; it's not just the fact that you know the exact
moment to dodge an oncoming Rathian fireball. I'm talking about armor skills.
Whether they be something as simple (yet efficient) as increased
health/stamina/attack/defense or Reckless Abandon which adds affinity. Skills
are the Hunter's bread and butter and heck; it's almost the entire meal. We
sacrifice the fact that our armor looks like it belongs in the trash to
obtained needed skills (I mean Tigrex Armor, it's fugly.)
So what the most useful skills? Lucky for you I have a table:
x---------------------x
| BLADEMASTER SKILLS! |
x---------------------x---------------------------------------------------x
| Skill | Armor Skill | Description |
|-----------------+-----------------+-------------------------------------|
| Unsheath | Unsheathed | 100% Critical for Unsheath attacks. |
| Critical | Attack Critical | |
|-----------------+-----------------+-------------------------------------|
| Fast Charge | Concentrate | Allows faster charging for |
| | | Bow/Greatsword/Hammer; also charges |
| | | the Longsword's spirit bar quicker. |
|-----------------+-----------------+-------------------------------------|
| Sharpness | Artisan | Adds visible weapon sharpness |
|-----------------+-----------------+-------------------------------------|
| ESP | Fencing | Prevents weapons from bouncing off. |
|-----------------+-----------------+-------------------------------------|
| Sharp Sword | Sharp Sword | Weapon sharpness decreases less. |
|-----------------+-----------------+-------------------------------------|
| Reckless | Expert | Adds weapon Affinity. |
| Abandon | | |
|-----------------+-----------------+-------------------------------------|
| Sword Sharpener | Sharpening | Sharpen a weapon 5x faster. |
| | Skill Inc. | |
|-----------------+-----------------+-------------------------------------|
| Rage | Rampage | Adrenaline +2 plus Survival; only |
| | | for Crimson Fatalis Z. |
|-----------------+-----------------+-------------------------------------|
| Sword Mastery | True Strike | Sharpness +1 plus Large Attack Up; |
| | | only for White Fatalis Z. |
|-----------------+-----------------+-------------------------------------|
| Guard | Guard | Decreases the health and stamina |
| | | lost when hit while guarding |
|-----------------+-----------------+-------------------------------------|
| Guard Up | Guard Inc | Able to block attacks normally not |
| | | so (Ex: Gravios Beam.) |
x-------------------------------------------------------------------------x
o----------------o
| GUNNER SKILLS! |
o----------------o---------------------------------------------------------o
| Skill | Armor Skill | For Bowgun User | For Bow User |
|------------+--------------+----------------------+-----------------------|
| Speed Fire | Speed Fire | No reload for new | Increases Charge |
| | | type Ammo | |
|------------+--------------+----------------------+-----------------------|
| Recoil | Recoil | Decreases the recoil | No effect |
| | Reduction | rate | |
|------------+--------------+----------------------+-----------------------|
| Loading | Load Up | Adds an additional | Enables fourth charge |
| | | bullet slot | |
o--------------------------------------------------------------------------o
x----------------x
| USEFUL SKILLS! |
x----------------x-----------------------------------------------------------x
| Skill | Armor Skill | Description |
|---------------+----------------------+-------------------------------------|
| Adrenaline | Potential | Boost ATP/Def when Health is low |
| | | (Adrenaline +1 only adds Defense.) |
|---------------+----------------------+-------------------------------------|
| Evade | Evade | Longer time of invincibility when |
| | | rolling. |
|---------------+----------------------+-------------------------------------|
| Evade Inc | Evade Distance Up | Longer distance covered when |
| | | rolling. Best when paired with |
| | | Evade. |
|---------------+----------------------+-------------------------------------|
| Technique | Defensive Maneuvers | Reduce stamina usage when using |
| | | evade moves. Includes rolls; dives; |
| | | and Lance/Gunlance hops. |
|---------------+----------------------+-------------------------------------|
| Observance | Eagle Eye | Painted Monster turns yellow |
| | | signaling it's ready for capture. |
|---------------+----------------------+-------------------------------------|
| Chameleos | Fire Dragon Ward | Immune to Fatigue; Theft; and |
| Resistance | | Poison. Empress/Kaiser X only. |
|---------------+----------------------+-------------------------------------|
| Daora | Chameleos Dragon's | Dragon Wind Resistance and Snow |
| Resistance | Ward | Resist. Only for True |
| | | Mizuha/Extravagant X. |
|---------------+----------------------+-------------------------------------|
| Fire Dragon | Daora Ward | Terrain Damage Resist High and |
| Resistance | | Recovery Speed High. Kushala/Kusha |
| | | X only. |
|---------------+----------------------+-------------------------------------|
| Wyvern Wind | Wind Press | Negates Wyvern Winds. |
| Breaker | | |
|---------------+----------------------+-------------------------------------|
| Survival | Survival | All OHKO attacks all nullified as |
| | | long as the player's HP is above |
| | | 60. |
|---------------+----------------------+-------------------------------------|
| High Grade | Hearing Protection | Prevents Wyvern Roar from working. |
| Earplugs | | |
|---------------+----------------------+-------------------------------------|
| Status | Abnormal Status | Makes you immune to all abnormal |
| Resistance | Negated | status effects. Only for Black |
| | | Fatalis armor; Dragon X. |
|---------------+----------------------+-------------------------------------|
| Trapper | Reward | Increases chance of rewards you get |
| | Celebrity/Specialist | from capturing. |
x----------------------------------------------------------------------------x
There you have it. But how do we sort this all out? I mean what armors have
these skills and what Gem/Armor combinations optimize these skills to their
fullest? Links? You bet!
http://www.gamefaqs.com/boards/genmessage.php?board=943356&topic=43471307
http://forums.Minegarde.com/index.php?showtopic=2607
http://forums.Minegarde.com/index.php?showtopic=73
^~~~~~~~~~~~~~~~~~~~~~~^
---| --- [3.9] Basics --- |---
---| ~~~ Methods ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~v
One final note, I will be mentioning a few things. Things that may confuse you
if you haven't absorbed the Monster Hunter jargon on the boards of GameFAQs.
Key words we've used ourselves so many times that they've become second nature.
In our day to day lives, we forget who we're leaving behind when we say these
things. So here's a quick list.
Vertical: Up/Down direction
Horizontal: Left/Right direction
Hit-Zone: Range of an attack
Linear: Something that goes in a line.
Hugging: To press your body up against something (not as dirty as it sounds.)
"Elite": People who are exceptionally good at the game. (See below)
Shorthand:
Sword and Shield - SnS
Dual Swords - DS
Greatsword - GS
Longsword - LS
Hunting Horn - HH
Gunlance - GL
Now let me explain the "Elite." Believing that using the tactics explained in
this guide is cheap. Who cares what they think? You're you. You are not them.
You're Hunting style may never achieve skill. That doesn't mean they're
'better' then you. Should you choose to forsake certain tactics, that's fine.
It's fun to challenge yourself. You should NEVER let anyone bring you down
because of how you kill a monster!
Turning Method: The manipulation of a foe turning around.
It's practiced with almost every monster. Turning is the method of scoring a
blow while turning to face you. It's application is universal and applying it
can deal the extra damage you need to boost your output. The gap of time it
takes for an enemy to reach around to face you can mean the difference between
sharpening, healing, eating without getting hit.
Cornering Method: The manipulation of a foe or player into a corner.
When I was around five or six, my older brother and I used to play Street
Fighter 2 Turbo. Being a two-dimensional grudge match between Ryu and Balrog,
my brother loved spamming the fireball Hadoken, and heavy blows. Of course I'd
get hit most of time and end up losing to him. Eventually I defeated him
through anticipating the attack, blocking, and countering. The closer I got,
the more he inched to the corner of the ring. It was then I "cornered" him.
Meaning, there was a wall behind him, nowhere to run. With this in mind I
attacked with alternating heavy and light blows. And soon his HP gave out. I
won the match because he walked into a corner. From what I can remember it was
out of fear.
Your method will be out of trickery. This involves standing a few feet away
from a wall and having your enemy run into it. If your wall is curved, it makes
it difficult for him to escape. As you enemy runs in a straight line. The plus
side is that your opponent isn't sitting next to you, ready to throw his
controller at you should you beat him.
This technique is also practiced by your enemy believe it or not. The larger
monsters are the ones who apply this. By forcing you into a corner of a map,
it's harder to escape their attacks. Ergo, it makes you more vulnerable. It
starts as early as Yian Kut-Ku and never lets up.
Spacing Method: The manipulation of weapon range.
Battles with Wyverns can be so intense and how far or how close you are from
your opponent becomes crucial. In normal turn-based role-playing games you
wouldn't have to worry of such things. Monster Hunter takes their elements from
the fighting genre though, and spacing is a mighty factor in those. How does
this matter in a game like this though?
Your weapons possess a distinct and innate length. The key to striking your
enemy is ultimately determined by the length of your weapon and the speed of
your swing. Weapons with longer reach have a greater chance of hitting your
opponent, and especially matter with enemies like Khezu. The list below does
not reflect the weapons in power, but with the longest range. They are only a
element of a weapons nature, not the whole nine yards. Listed from Longest to
Shortest.
x----------x
| LONGEST! |
x==========x----------------x
| Heavy & Light Bowgun, Bow /
| Greatsword, Longsword \
| Lance, Gunlance /
| Hammer, Hunting Horn /
| Sword and Shield /
| Dual Sword /
x-----------x===========x
| SHORTEST! |
x-----------x
Each strike possesses a different variation of range, like the Longsword and
Greatsword have a large upward reach. Allowing you to connect your blade with
enemies like Fatalis. And the Hammer's Hammer Charge (Triangle + Circle) has a
large radius. There are many ways of experimenting with spacing, and it's
unique for each foe. It's crucial that you learn the proper spacing between
yourself and your opponent.
/\ /\ |_|
/ \/ \onster | |unter===================================================--x
-----------x----------| [4] Weapons & Armor \
x===================================================----x
"There's no knowledge that has the power to change your fate."
~DiZ, Kingdom Hearts II
It is my job as the guide-writer to inform you that there is an open avenue of
information concerning the Weapon Damage Formula. Written by the dreaded the
_DS31.
http://www.gamefaqs.com/portable/psp/file/943356/53339
The guide helps those trying to make it on their own in the world of Monster
Hunter. By calculating the damage formula we can break down each weapon by
their elements and prove which weapon is the stronger.
...Or if you're like me, too lazy or simply have no time to do math (who does?)
there's Reign of the Rathalo's Weapon Calculator.
http://www.reign-of-the-rathalos.com/forum/blog.php/?page_id=361
Another great source.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.1] Weapons & Armor --- |---
---| ~~~ Weapon Questions ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
I call the following lines this my "Schrute" format. Because every question
begins with the word "Question." A little injected humor.
I will be submitting my thoughts about in Question & Answer format. Why? It's
for my own benefit, I'm a pensive person. I also believe that this will allow
me to express my thoughts the best way I know how. Let's start with the basics.
o==========o-------------------------o
| Question \ What are Weapon Types? |
o============o-----------------------o
Throughout Monster Hunter you will receive eleven weapons. Each weapon is
unique in several aspects, most obvious being button control, swing/firing
speed, and mobility. There are elements that split these weapons apart, like
sharpness, damage type, and more. All these have a key effect on whether a
weapon is powerful or not, and ultimately effecting the outcome of your fight.
o==========o-------------------------o
| Question \ What is a Blademaster? |
o============o-----------------------o
A Blademaster is someone who professes in close-range combat type weapons.
Their armor is generally stronger then Gunner's because of their necessity to
be close to their target. They often get hit a lot more then Gunners and heal
more often. They have the largest arsenal of weapons available to them a total
of eight. Each varying in characteristic.
Weapons Available: Sword and Shield, Dual Swords, Greatsword, Longsword,
Hammer, Hunting Horn, Lance, and Gunlance.
o==========o--------------------o
| Question \ What is a Gunner? |
o============o------------------o
A smaller weapon class compared to a Blademaster. The Gunners profess in
"longer-range" combat. The reason why I say this is because we are generally
required to be near them in order to keep up the damage. The main difference
between Gunner and Blademaster is that Gunners can shoot from afar and avoid
oncoming attacks easier. Their armor however is weaker then that of the
Blademaster's, making it less appealing to beginners.
The Gunner has three main weapons: The Light Bowgun, the Heavy Bowgun, and the
Bow.
o==========o------------------------o
| Question \ What is Attack Power? |
o============o----------------------o
Eh, really? Well, the weapons attack power ultimately determines it's output of
damage. Every attack power number is supposed to be judged based on the weapon
type itself, not to other weapons. In other words, don't think the Greatsword
is stronger because your Iron Lance only has 138 Attack and the Buster Sword
has 288 Attack. It's because each weapon has different swing, a different
method of attacking that should not be measure solely by attack power.
o==========o---------------------o
| Question \ What is Sharpness? |
o============o-------------------o
All Melee weapons have Sharpness, with no exception. These element is key as it
determines whether your weapon bounces or not, your extra attack power, and
overall longevity in battle. The more sharpness you have the better, but that's
not all that is needed. If you look at any weapon you'll see it's level of
sharpness by color. The more color that you have of that weapon, the longer it
will last before needing sharpening.
You must sharpen weapons after using them to an extent. This is because weapons
dull overtime and with it that extra attack and ability to pierce hide is
distinguished as well. That is what makes Whetstones so important, because they
restore weapons to their brilliance. Even if your weapon has a decent amount of
sharpness, you may not be able to pierce the hide of every single monster. If
this happens, you may need to upgrade or acquire the skill ESP, which ignores
bouncing. Contrary to popular belief, bouncing still does damage, just not as
much and leaves you vulnerable to the monsters attack.
Colors of Sharpness:
Red --> Orange --> Yellow --> Green --> Blue --> White --> Purple
o==========o---------------------o
| Question \ What are Elements? |
o============o-------------------o
If you're not aware of the basis of Elements I will explain. You remember in
those role-playing video games, lets say Pokemon, there are creatures that are
weak to a certain type of attack? Elements are just that, they are extra damage
dealers based on the weakness and/or resistance of a monster. You receive an
extra number for an elemental weapon (like Fire 150, or Poison 200.) Note
though, that this doesn't add to your total attack power. In order to locate
the true formula for damage search in _DS31's Damage Melee Formula guide.
o==========o--------------------o
| Question \ What is Affinity? |
o============o------------------o
Affinity is a critical rate depending on your weapons status. In the beginning
you only receive weapons with no affinity whatsoever, but as time passes you
will unlock them. Positive affinity allows for random critical hits while
negative enables some of your hits to do less. Negative affinity is usually
found on overpowering weapons like Tigrex equipment in order to balance things
out. In order to counter negative affinity or increase your overall affinity
look to Reckless Abandon.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.1.1] Weapon Types --- |---
---| ~~~ Sword and Shield ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
"What I dream of is an art of balance."
~Henri Matisse
First on the chopping block is the Sword and Shield. A balanced weapon that
professes in speedy attacks, while at the same time able to defend. Cool huh?
o==========o--------------------------o
| Question \ What are it's controls? |
o============o------------------------o
Triangle - Slash/Unsheathes Weapon
Circle - Roundhouse
R Trigger - Block
Square - Sheathes Weapon
x-------------x
| C-C-COMBOS! |
x-------------x-------------------------------------------------------x
| Unsheathed Attack/Lunge | Triangle + Circle |
|------------------------------------+--------------------------------|
| Normal Combo | Triangle x3 |
|------------------------------------+--------------------------------|
| Normal Combo + Roundhouse Finisher | Triangle x3 + Circle |
|------------------------------------+--------------------------------|
| Block with sheathed weapon | R Trigger + Triangle + Circle |
|------------------------------------+--------------------------------|
| *Use Item while Guarding | Square |
|------------------------------------+--------------------------------|
| Attack while Guarding | Circle |
x------------------------------------+--------------------------------x
*Note: You can't use all items while doing this. Still convenient.
o==========o-----------------------------------------------o
| Question \ What are some useful skills for this weapon? |
O============o---------------------------------------------o
Some are more useful then others. Some are just there for convenience. One you
should be be aware of is Elemental Attack. Evade and Evade Inc complement this
set well as you'll be dodging more then fighting.
x---------x
| SKILLS! |
x---------x-------------------------------------------------------------x
| Name | Armor Skill | Description |
|------------------+--------------+-------------------------------------|
| Sharpness | Artisan | Adds visible weapon sharpness |
|------------------+--------------+-------------------------------------|
| ESP | Fencing | Prevents weapons from bouncing off. |
|------------------+--------------+-------------------------------------|
| Sharp Sword | Sharp | Weapon sharpness decreases less. |
| | Sword | |
|------------------+--------------+-------------------------------------|
| Reckless Abandon | Expert | Adds weapon Affinity. |
|------------------+--------------+-------------------------------------|
| Elemental Attack | Elemental | Increases Elemental Damage |
| | Attack Up | |
|------------------+--------------+-------------------------------------|
| Evade | Evade | Longer time of invincibility when |
| | | rolling. |
|------------------+--------------+-------------------------------------|
| Evade Inc | Evade | Longer distance covered when |
| | Distance | rolling. |
| | Up | |
x------------------+--------------+-------------------------------------x
o==========o--------------------------------o
| Question \ Can it block, how about Roll? |
o============o------------------------------o
Yes, and yes; however blocking is terrible on this weapon. It's good for one
blow like a Plesioth's Hip-Check, but if you're in a pickle (say cornered by a
Rathalos) expect to be flattened. With Power Juice it's possible to stay a
couple of extra blows, but even those knock you backwards. That makes recovery
difficult.
To sum it up. If you plan on blocking heavy blows, use a Lance, not an SnS.
o==========o--------------------------o
| Question \ What it's attack speed? |
o============o------------------------o
Fast, you can execute two Triangle, Triangle attacks before having to roll or
block an oncoming assault from a monster. If you get carried away though,
you'll find it difficult evade an oncoming assault.
o==========o------------------o
| Question \ How's mobility? |
o============o----------------o
Average, you're able to move around with as much freedom given by most
weapons.
o==========o--------------------------o
| Question \ What's its Damage Type? |
o============o------------------------o
By Damage Type, I assume you mean Cut, or Impact correct? Then in this case
it's Cut. Cut allows us to slice off tails off certain monsters while Impact
allows us to break certain monster's skulls.
o==========o----------------------------------------------------o
| Question \ How is it when going Solo? What about in a Group? |
o============o--------------------------------------------------o
Rarely will you be knocked down because someone swung a SnS your way. This is
kinda a double-edged sword though, they have terrible reach. It's always good
for crowd control though.
o==========o------------------------------------------o
| Question \ Does it have built-in ESP or Anti-Wind? |
O============o----------------------------------------o
No ESP, but there is a little Anti-Wind Resistance while performing a standard
combo.
o==========o----------------------------o
| Question \ How's the Damage Overall? |
O============o--------------------------o
Not the greatest, but makes for an excellent tool when the situation calls for
speed, quick attacks, and a decent shield. It's especially coveted for it's
uncanny ability to inflict status ailments due to it's multitude of blows.
o==========o--------------------------------o
| Question \ Why would I want this weapon? |
O============o------------------------------o
-- For it's exceptional adaptability to almost any situation.
-- Because of it's great elemental damage (fast attacks means a lot of hits.)
-- Because of it's ability to inflict status ailments quicker then others.
-- You can block, and even use items while blocking.
o==========o----------------------------------------------o
| Question \ When should I reconsider using this weapon? |
O============o--------------------------------------------o
-- Worst blocking weapon. At times you may get hit even though you put up your
shield.
-- Worst reach, not a huge problem but still present. Unsheathed Attack helps
you deal with distance.
-- Overshadowed by stronger weapons like Hammer and Greatsword.
o==========o--------------o
| Question \ Final word? |
O============o------------o
A great weapon overall. A good beginning weapon that keeps some of it's use
later on. It can match toe-for-toe against even the fastest Wyvern. So why not
stock up on some SnS?
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.1.2] Weapon Types --- |---
---| ~~~ Dual Swords ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
"Between two evils, I always pick the one I never tried before."
~Mae West, Klondike Annie
Sacrificing defense, Dual Swords allow a Hunter to deal stronger damage then
that of an SnS. While at the same time making you really cool while doing it!
Look everyone! I'm Roxas!
o==========o-------------------------o
| Question \ What are it's controls?|
o============o-----------------------o
Triangle - Slash
Circle - Roundhouse
R Trigger - Demon Mode
Square - Unsheathes Weapon
Note: Demon Mode is a mode only available to the DS user. It drains stamina
while at the same time enabling an attack called Demon Dance, along with a few
others. A way to get past the stamina requirement would be ingesting Power or
Mega Juice.
x-------------x
| C-C-COMBOS! |
x-------------x----------------------------------------------------------x
| Unsheathed Attack (Forward Slash) | Triangle + Circle |
|---------------------------------------+--------------------------------|
| Normal Combo | Triangle x3 |
|---------------------------------------+--------------------------------|
| Normal Combo + Roundhouse Finisher | Triangle x3 + Circle |
|---------------------------------------+--------------------------------|
| Demon Mode with sheathed weapon | R Trigger + Triangle + Circle |
|---------------------------------------+--------------------------------|
| (Demon Mode) Double-Roundhouse | Circle |
|---------------------------------------+--------------------------------|
| (Demon Mode) Demon Dance | Triangle + Circle |
|---------------------------------------+--------------------------------|
| (Demon Mode) Demon Dance + Roundhouse | Circle x2 |
x---------------------------------------+--------------------------------x
o==========o-----------------------------------------------o
| Question \ What are some useful skills for this weapon? |
o============o---------------------------------------------o
Look familiar? I'll bet. The DS and the SnS aren't that different from each
other skill-wise. ESP, Sharpness, and Sharp Sword out-rank in overall
usefulness though.
x---------x
| SKILLS! |
x---------x-------------------------------------------------------------x
| Name | Armor Skill | Description |
|------------------+--------------+-------------------------------------|
| Sharpness | Artisan | Adds visible weapon sharpness |
|------------------+--------------+-------------------------------------|
| ESP | Fencing | Prevents weapons from bouncing off. |
|------------------+--------------+-------------------------------------|
| Sharp Sword | Sharp | Weapon sharpness decreases less. |
| | Sword | |
|------------------+--------------+-------------------------------------|
| Reckless Abandon | Expert | Adds weapon Affinity. |
|------------------+--------------+-------------------------------------|
| Elemental Attack | Elemental | Increases Elemental Damage |
| | Attack Up | |
|------------------+--------------+-------------------------------------|
| Evade | Evade | Longer time of invincibility when |
| | | rolling. |
|------------------+--------------+-------------------------------------|
| Evade Inc | Evade | Longer distance covered when |
| | Distance | rolling. |
| | Up | |
x------------------+--------------+-------------------------------------x
o==========o--------------------------------o
| Question \ Can it block, how about Roll? |
o============o------------------------------o
Can't block, though you can Roll. As maneuverable as any weapon.
o==========o--------------------------o
| Question \ What it's attack speed? |
o============o------------------------o
Very, very fast. One of the fastest weapons in the game. You may have trouble
executing Demon Dance because of it's longevity. Instead try Double
Roundhouse, that way it will be easier to time when you roll aside.
o==========o------------------o
| Question \ How's mobility? |
o============o----------------o
A weapon type that encourages mobility. Use it, abuse it.
o==========o--------------------------o
| Question \ What's its Damage Type? |
o============o------------------------o
Cutting, great enemy of monster tails.
o==========o----------------------------------------------------o
| Question \ How is it when going Solo? What about in a Group? |
o============o--------------------------------------------------o
Has a little more range then your average SnS. Dual Swords are useful for the
pro who can avoid getting hit all that much. You can, however, get in someones
way while Demon Dancing, watch out for that.
o==========o------------------------------------------o
| Question \ Does it have built-in ESP or Anti-Wind? |
O============o----------------------------------------o
Indeed. Along with minor ESP, you'll receive Anti-Wind while in Demon Mode. So
chug down that Mega Juice and let's get busy!
o==========o----------------------------o
| Question \ How's the Damage Overall? |
O============o--------------------------o
Better compared to SnS. However Demon Mode fades, and Mega Juice eventually
runs out. When that happens damage is stunted.
-- Double-Roundhouse > Demon Dance when it comes to damage over time.
o==========o--------------------------------o
| Question \ Why would I want this weapon? |
O============o------------------------------o
-- Almost demonic weapon speed.
-- Remarkable inflicter of status ailments.
-- Decent Elemental usage.
o==========o----------------------------------------------o
| Question \ When should I reconsider using this weapon? |
O============o--------------------------------------------o
-- Only 70% of elemental damage is inflicted on the enemy.
-- Vulnerable to Roars and Flashes of foe (mostly Roars.) Remember to bring
Earplug.
-- Sharpness decreases faster then most weapons (at least it appears to me.)
Remember ESP/Sharp Sword is your friend.
o==========o--------------o
| Question \ Final word? |
O============o------------o
I wish it looked better on paper, because this an amazing weapon to see in
action. It's fun to use and sharpens your evasive skills. So why not use it?
Well... The DS is one of the weapons with potential only if you have the
'right' skills and items to do so.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.1.3] Weapon Types --- |---
---| ~~~ Greatsword ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
"Knights do it two-handed."
~Random Drunk Guy, Final Fantasy V
Ah the Greatsword, one of my favorite weapons of all time. Surprisingly
versatile, and a challenge to master. Also, who doesn't want to like Cloud
Strife? Come on...you know you want to.
It's a weapon so good that there are two styles of attacking with it. Charge,
or Infinite Combo. Each provide different advantages to the user. Charge can
make for quick damage as long as you can keep executing them. Infinite Combo
can deal great damage overtime as long as it's executed a lot.
o==========o--------------------------o
| Question \ What are it's controls? |
o============o------------------------o
Triangle - Slash
Circle - Roundhouse
R Trigger - Block
x-------------x
| C-C-COMBOS! |
x-------------x----------------------------------------------------x
| Upswing | Triangle + Circle |
|----------------------+-------------------------------------------|
| Guard while sheathed | R Trigger + Triangle + Circle |
|----------------------+-------------------------------------------|
| Unsheath Attack | While sheathed and running press Triangle |
|----------------------+-------------------------------------------|
| Charge Attack | Hold Triangle |
|----------------------+-------------------------------------------|
| Infinite Combo | Circle, Circle + Triangle (Repeat) |
x----------------------+-------------------------------------------x
Light on combos, simply because Charge Attack is all you're ever going to
need. Also, you can't forget the combo after the Charge Attack. By pressing
Circle or Circle + Triangle you will execute a normal attack, duh. By using
the Charge attack the first executed normal attack you can successful recover
without stopping the flow of damage. It sounds complicated but it's not.
o==========o-----------------------------------------------o
| Question \ What are some useful skills for this weapon? |
o============o---------------------------------------------o
In descending order, the best skills for a Greatsword are Unsheathed Critical
and Fast Charge. Both take advantage of the Greatswords strengths and plow
past it's weaknesses. Sharpness is always a welcome partner, as is Reckless
Abandon. ESP can help you pierce the hide of any monster, though I prefer
Sharpness over ESP. You'll need to sharpen with or without ESP anyway.
x---------x
| SKILLS! |
x---------x--------------------------------------------------------------x
| Skill | Armor Skill | Description |
|-------------------+-------------------+--------------------------------|
| Unsheath Critical | Unsheathed Attack | 100% Critical for Unsheathed |
| | Critical | attacks. |
|-------------------+-------------------+--------------------------------|
| Fast Charge | Concentrate | Allows faster charging for |
| | | Bow/Greatsword/Hammer; also |
| | | charges the Longsword's spirit |
| | | bar quicker. |
|-------------------+-------------------+--------------------------------|
| Sharpness | Artisan | Adds visible weapon sharpness. |
|-------------------+-------------------+--------------------------------|
| Reckless Abandon | Expert | Adds weapon Affinity. |
|-------------------+-------------------+--------------------------------|
| ESP | Fencing | Prevents weapons from bouncing |
| | | off. |
x-------------------+-------------------+--------------------------------x
o==========o--------------------------------o
| Question \ Can it block, how about Roll? |
o============o------------------------------o
Oh it can block. Like the SnS it's good for a few blows, just don't expect to
make a career out of it. For one, you have the same recoil as SnS blocking-
wise for heavy blows. Plus, you lose sharpness for every hit you block. It can
roll too, you'll find yourself relying on both, making it not only a powerful
weapon, but a versatile one too.
o==========o--------------------------o
| Question \ What it's attack speed? |
o============o------------------------o
Slow. Get used to it. It's one of those weapons you have to time exactly right
or else you'll end get getting hit. IE; Charge Attack. I never end up using
Infinite Combo unless the monster I'm facing is either trapped or otherwise
immobile. Simply because I want to be ready for anything. Greatsword's sword-
swings often leave me feel vulnerable and unable to move aside. Yes, Charge
Attack suffers the same problem, but with less of a chance.
o==========o------------------o
| Question \ How's mobility? |
o============o----------------o
Don't ever move with this weapon unsheathed. A good hunter knows when to
sheath his weapon and when not to. Lucky for us, we can pull out our guard
lightening fast.
o==========o--------------------------o
| Question \ What's its Damage Type? |
o============o------------------------o
Cutting, one of the best of it's kind.
o==========o----------------------------------------------------o
| Question \ How is it when going Solo? What about in a Group? |
o============o--------------------------------------------------o
It's great for Solo, especially if you're taking a break from your Felyne
Fighter. It's just you and and your monster. Meaning you can develop a pattern
and whatnot...covering that later.
As for Parties...uh...I use them. I've heard they're terrible for Parties
lately, and that's true if you plan on being an egghead. Upswing Attack is a
parties worst enemy, and Charge Attack is your best friend. Rarely will you
ever knock down your buddy with it. Of course, you can't always use Charge
Attack, that's why Unsheathed Critical works as a good substitute.
So is it good for group? Depends on your attack style. If you like to Infinite
Combo, I suggest a different weapon.
o==========o------------------------------------------o
| Question \ Does it have built-in ESP or Anti-Wind? |
o============o----------------------------------------o
ESP is available for the third level of your Charge Attack (the release) and
all it's attacks have Anti-Wind.
o==========o----------------------------o
| Question \ How's the Damage Overall? |
o============o--------------------------o
Has the potential to deal high-end damage. Depending on if your Charge Attacks
hit or if you manage to land a lot of combos.
o==========o--------------------------------o
| Question \ Why would I want this weapon? |
o============o------------------------------o
-- Amazing Attack Power and longest reach.
-- Ability to block light and medium blows with little recoil.
-- You can...kick while unsheathed. Cool for breaking KO or Sleep status on
allies.
-- Depending on how well you use it, Charge Attack can make most enemies
stagger.
-- Useful in many common situations, especially if tactics are applied right.
-- Great for crowd control.
-- Great for large enemies, or enemies whose attack patterns you can predict.
o==========o----------------------------------------------o
| Question \ When should I reconsider using this weapon? |
o============o--------------------------------------------o
-- If you find you're a bigger annoyance then an asset in your Group.
-- If you believe you won't get too many Charged Attacks or Infinite Combos.
-- If you find your attacks are being disrupted by Quake, it may be time to
find armor with Quake Resistance.
-- When slow weapon speed gets you down.
o==========o--------------o
| Question \ Final word? |
o============o------------o
An amazing weapon that needs skilled hands to be useful. One of my favorite
weapons to use, because it feels soooo good when you mastered the timing
surrounding the Charge Attack.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.1.4] Weapon Types --- |---
---| ~~~ Longsword ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
"There are so many frivolous things in this world."
~Hojo, Final Fantasy VII
My least favorite weapon of all time. There's nothing wrong with the weapon,
it's just everyone uses it; and some think it's the best weapon in the world.
Instead of branching out to weapons like Hammers and Greatswords many are
content with using Longswords for the rest of the game. A crime against nature.
The longsword is gifted with a special ability called Spirit Gauge and a bar
that increases the longevity of Spirit Attacks when used. Spirit Attacks are a
combo that deals extra damage to the enemy. Combined with great technique and
skills, this weapon can match any other weapon type.
Longsword is a brilliant weapon for the beginning Hunter. Especially Devil
Slicer, however the hunter must and branch out. If not...why are you playing
again?
o==========o--------------------------o
| Question \ What are it's controls? |
o============o------------------------o
Triangle - Downward Slash
Circle - Stab
R Trigger - Spirit Attack
Longswords have an ability called Spirit Gauge, it appears just below your
Health and Stamina bars. The more you attack enemies, the more the Gauge fills.
x-------------x
| C-C-COMBOS! |
x-------------x------------------------------------------------------x
| Backsweep | Circle + Triangle |
|--------------------------+-----------------------------------------|
| Normal Combo | Triangle x2, Circle, Triangle |
|--------------------------+-----------------------------------------|
| Unsheathed Spirit Attack | R Trigger + Triangle + Circle |
|--------------------------+-----------------------------------------|
| Normal Combo + Backsweep | Triangle x2, Circle, Triangle, Circle + |
| | Triangle |
|--------------------------+-----------------------------------------|
| Upslash | Circle, Triangle |
|--------------------------+-----------------------------------------|
| *Normal Spirit Combo | R Trigger (Repeat) |
|--------------------------+-----------------------------------------|
| *Extended Spirit Combo | R Trigger, Triangle (Repeat) |
x--------------------------+-----------------------------------------x
*Note: It is possible to Backsweep after performing each Combo.
o==========o-----------------------------------------------o
| Question \ What are some useful skills for this weapon? |
o============o---------------------------------------------o
As you can see Unsheathed Critical and Fast Charge have moved down the tier.
Sharpness, Sharp Sword, and Reckless Abandon have priority mainly because the
Longsword NEEDS them.
x---------x
| SKILLS! |
x---------x------------------------------------------------------------------x
| Skill | Armor Skill | Description |
|-------------------+-------------------+------------------------------------|
| Sharpness | Artisan | Adds visible weapon sharpness |
|-------------------+-------------------+------------------------------------|
| Sharp Sword | Sharp Sword | Weapon sharpness decreases less. |
|-------------------+-------------------+------------------------------------|
| Reckless Abandon | Expert | Adds weapon Affinity. |
|-------------------+-------------------+------------------------------------|
| Fast Charge | Concentrate | Allows faster charging for |
| | | Bow/Greatsword/Hammer; also |
| | | charges the Longsword's spirit bar |
| | | quicker. |
|-------------------+-------------------+------------------------------------|
| Unsheath Critical | Unsheathed Attack | 100% Critical for Unsheath |
| | Critical | attacks. |
|-------------------+-------------------+------------------------------------|
| ESP | Fencing | Prevents weapons from bouncing |
| | | off. |
x-------------------+-------------------+------------------------------------x
o==========o--------------------------------o
| Question \ Can it block, how about Roll? |
o============o------------------------------o
Cannot block, but you can Roll.
o==========o--------------------------o
| Question \ What it's attack speed? |
o============o------------------------o
Average, faster then Greatsword but slower then SnS or Dual Swords. It's great
for beginners learning how to dodge oncoming enemy assaults as they have easy
recovery time.
o==========o------------------o
| Question \ How's mobility? |
o============o----------------o
Average, you can move with the mobility and grace of any weapon. Back-sweep is
an excellent tool for those who can master it's timing.
o==========o--------------------------o
| Question \ What's its Damage Type? |
o============o------------------------o
Cutting. Looks cool.
o==========o----------------------------------------------------o
| Question \ How is it when going Solo? What about in a Group? |
o============o--------------------------------------------------o
Great Solo. It's long reach in Group can be troublesome as you can accidentally
(or on purpose -_^*Wink*) knock over a buddy.
o==========o------------------------------------------o
| Question \ Does it have built-in ESP or Anti-Wind? |
o============o----------------------------------------o
Anti-Wind to all attacks, ESP when using Spirit Gauge.
o==========o----------------------------o
| Question \ How's the Damage Overall? |
o============o--------------------------o
The Longsword does need help. With the proper knowledge and skills, the
Longsword can be an excellent weapon for the experienced Hunter.
o==========o--------------------------------o
| Question \ Why would I want this weapon? |
o============o------------------------------o
-- Better evasion time compared to Greatsword & Hammer.
-- Long Reach making it easier to attack Wyvern body parts.
-- Faster/Fast as Greatsword and Hammer.
-- Spirit Gauge provides a unique experience to hunters.
-- Good Crowd Control.
-- Back-sweep for extra evasion.
o==========o----------------------------------------------o
| Question \ When should I reconsider using this weapon? |
o============o--------------------------------------------o
-- Difficult weapon to master.
-- No Blocking.
-- Knocks other players down.
-- Often bounces off requiring Spirit Gauge use.
o==========o--------------o
| Question \ Final word? |
o============o------------o
It's a great beginning weapon, and Eagle Cleaver/Devil Slicer can be great
help. It's one of those weapons you need to "branch out" of for awhile. There
are other weapon types too you know.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.1.5] Weapon Types --- |---
---| ~~~ Hammer ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
"If the only tool you have is a hammer,
you tend to see every problem as a nail."
~Abraham Maslow
The Hammer is my favorite weapon. With the ability to charge while moving (at
the cost of stamina) the Hammer reigns as king. Who doesn't enjoy charging up
like ole blue boy Megaman?
o==========o--------------------------o
| Question \ What are it's controls? |
o============o------------------------o
Triangle - Downward Swing
Circle - Side Swing
R Trigger - Charge
x-------------x
| C-C-COMBOS! |
x-------------x---------------------------------------------------x
| Unsheathe Attack | Tilt Joystick then Triangle |
|------------------------+----------------------------------------|
| Triple Pound | Triangle 3x |
|------------------------+----------------------------------------|
| Super Pound | Unleash Charge. |
|------------------------+----------------------------------------|
| *Hammer Spin | Unleash Charge while moving. |
|------------------------+----------------------------------------|
| Hammer Spin + Finisher | Unleash Charge while moving then press |
| | Triangle after fourth spin. |
|------------------------+----------------------------------------|
| Quick Swing | Tap the R Trigger. |
|------------------------+----------------------------------------|
| Double Swing | Hold the R Trigger for two seconds. |
x------------------------+----------------------------------------x
*Note: The Hammer Spin has different consequences depending on when you press
the triangle. Too soon, and you'll execute something similar to Double Swing.
Too late and you'll end the end throwing your hammer about. The Hammer Spin +
Finisher as listed above is the most powerful.
o==========o-----------------------------------------------o
| Question \ What are some useful skills for this weapon? |
o============o---------------------------------------------o
It doesn't take a whole lot to make a Hammer happy. Sure, Reckless Abandon and
Sharpness are good. Fast Charge and Runner make it easier to get off a Charged
Pound right on the enemies noggin.
x---------x
| SKILLS! |
x---------x----------------------------------------------------------------x
| Skill | Armor | Description |
|------------------+-------------+-----------------------------------------|
| Fast Charge | Concentrate | Allows faster charging for |
| | | Bow/Greatsword/Hammer; also charges the |
| | | Longsword's spirit bar quicker. |
|------------------+-------------+-----------------------------------------|
| Runner | Stamina | Decreases stamina drain |
|------------------+-------------+-----------------------------------------|
| Reckless Abandon | Expert | Adds weapon Affinity. |
|------------------+-------------+-----------------------------------------|
| Sharpness | Artisan | Adds visible weapon sharpness |
x------------------+-------------+-----------------------------------------x
o==========o--------------------------------o
| Question \ Can it block, how about Roll? |
o============o------------------------------o
Can't block so you'll have to resort to rolling. Rolling could be a bit of a
problem if you're charging your Hammer as it cancels your effort. There are
times where you'll need to do so in order to avoid dying.
o==========o--------------------------o
| Question \ What it's attack speed? |
o============o------------------------o
Quite quick in swing, with the exception of Triple Pound. Players gravitate
towards this weapon in particular because of the eccentric speeds that this
weapon attacks in.
Should you desire a quick assault, merely tap the R Trigger to activate Quick
Swing. Should you catch your enemy in a KO, Triple Pound is there to deal
excessive damage.
o==========o------------------o
| Question \ How's mobility? |
o============o----------------o
Depending if you're charging or not it could be limited. Most of time you
either need to be, otherwise it's the same.
o==========o--------------------------o
| Question \ What's its Damage Type? |
o============o------------------------o
Impact. Meaning it has the ability to enable a special status known as KO. KO
is a mechanism where you're able to 'knock out' the monster for several
seconds allowing you to triple pound said foe.
Check _DS31's Melee Damage FAQ for an in-depth look on how long KO lasts for
each individual Wyvern. Like say, Khezu only stays down long enough for one
Triple Pound. While others stay down for much longer.
o==========o----------------------------------------------------o
| Question \ How is it when going Solo? What about in a Group? |
o============o--------------------------------------------------o
It's amazing when going Solo. In Groups, you need to aware that the finisher
of Triple Pound and Unsheathed Attack can send your ally flying.
o==========o------------------------------------------o
| Question \ Does it have built-in ESP or Anti-Wind? |
o============o----------------------------------------o
Super Charge and Spin Charge both have ESP built in. While Charging you have a
limited amount of Wind Resistance.
o==========o----------------------------o
| Question \ How's the Damage Overall? |
o============o--------------------------o
Damage over time is one of the best in-game. It's no wonder we're seeing so
many Hammers users on Xlink nowadays.
o==========o--------------------------------o
| Question \ Why would I want this weapon? |
o============o------------------------------o
-- Amazing Damage.
-- Ability to KO.
-- Impact Damage can crack skulls on Hermituar/Shogun
-- You can set off Charge Attack any time.
-- Items like Mega Juice prevent stamina from running out.
o==========o----------------------------------------------o
| Question \ When should I reconsider using this weapon? |
o============o--------------------------------------------o
-- When you want Elemental Damage, because there are better weapons for this.
-- When you want a weapon that can block.
-- When you want a weapon that can cut off tails.
-- When you want to use a faster weapon.
-- When you want better Crowd Control, there are better weapons for this.
o==========o--------------o
| Question \ Final word? |
o============o------------o
A high-end weapon that never loses it's usefulness. Throughout the game
Hammers will serve you well. It takes a bit of practice to use them though.
With timing and a shred of skill, you'll be Hammering like a pro in no time!
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.1.6] Weapon Types --- |---
---| ~~~ Hunting Horn ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
"When you play my Ocarina...
...I hope you will think of me and come back to the forest to visit.."
~Saria, Legend of Zelda
The distant cousin to the Hammer, the Hunting Horn. You may have already
guessed the Horns ability, to play notes. The Hunting Horn, or HH, can play
three different notes corresponding to different colors. Each HH comes with
it's own set of colored notes, whether it's Green for Healing, or Red for
beefing up attack and defense. The Hunting Horn is Buffing weapon.
For a list of Hunting Horn notes, go to the dreaded DS31x's Hunting Horn Notes
guide.
http://www.gamefaqs.com/portable/psp/file/934395/48357
o==========o--------------------------o
| Question \ What are it's controls? |
o============o------------------------o
Triangle - Upwards Swing
Circle - Thrust
R Trigger - Recital Notes
x-------------x
| C-C-COMBOS! |
x-------------x--------------------------------------------x
| Super Pound | Triangle + Circle |
|---------------------------------+------------------------|
| Play Notes with sheathed weapon | R Trigger + Triangle + |
| | Circle |
|---------------------------------+------------------------|
| (Recital Mode) Switch Notes | Circle or Triangle or |
| | Triangle + Circle |
x---------------------------------+------------------------x
o==========o-----------------------------------------------o
| Question \ What are some useful skills for this weapon? |
o============o---------------------------------------------o
You don't need a lot to appease a Hunting Horn. Flute is a must. During Play
Mode, you can use Evade and Evade Inc to become invincible.
x---------x
| SKILLS! |
x---------x-------------------------------------------------------------x
| Skill | Armor Skill | Description |
|-----------+-------------------+---------------------------------------|
| Flute | Horn | Increases length of Flute Buffs. |
|-----------+-------------------+---------------------------------------|
| Evade | Evade | Longer time of invincibility when |
| | | rolling. |
|-----------+-------------------+---------------------------------------|
| Evade Inc | Evade Distance Up | Longer distance covered when rolling. |
| | | Best when paired with Evade. |
x-----------+-------------------+---------------------------------------x
o==========o--------------------------------o
| Question \ Can it block, how about Roll? |
o============o------------------------------o
It can't block. Try rolling.
o==========o--------------------------o
| Question \ What it's attack speed? |
o============o------------------------o
A little faster then the Hammer, depending on what attack you use. Using
Triangle over and over again or using Super Pound.
o==========o------------------o
| Question \ How's mobility? |
o============o----------------o
White --> White
Or
Purple --> Purple
And you're good to go.
o==========o--------------------------o
| Question \ What's its Damage Type? |
o============o------------------------o
Impact. However it has less of a chance of KOing.
o==========o----------------------------------------------------o
| Question \ How is it when going Solo? What about in a Group? |
o============o--------------------------------------------------o
Not the best for Solo since your Buffs only last you a certain amount of time.
When they run out you can risk playing on the battlefield or do without them.
Plus, most flock to Hammer for KOing foes.
o==========o------------------------------------------o
| Question \ Does it have built-in ESP or Anti-Wind? |
o============o----------------------------------------o
You have both abilities during Recital Mode or performing Super Pound. You can
use the Horn to play notes that give you ESP, while others may provide Wind
Protection. Sounds useful m'right?
o==========o----------------------------o
| Question \ How's the Damage Overall? |
o============o--------------------------o
You have the Swing and Super Pound. No other attacks except Recital Mode. This
doesn't give you a very versatile move-set. And spammable the upwards swing
isn't the strongest.
o==========o--------------------------------o
| Question \ Why would I want this weapon? |
o============o------------------------------o
-- When you're partying with people on Xlink if no one brings one, you should
bringing one yourself.
-- Chance of KO.
-- Buffs can be useful whether in Solo or Party.
-- When you want a big weapon that can make you fast.
-- When you want the Hunting Horns quick swings.
o==========o----------------------------------------------o
| Question \ When should I reconsider using this weapon? |
o============o--------------------------------------------o
-- Using Recital Mode during a fight is risky. Ultimately ends with you being
hit at some point.
-- When you want to cut tails.
-- When you don't want to knock your teammates away with Super Pound.
-- When you want a weapon that can KO a bit faster.
o==========o--------------o
| Question \ Final word? |
o============o------------o
A good weapon, with a lot of potential, if used with skill. With the natural
ability to increase your speed and give you ESP, the Hunting Horn may be the
weapon for you.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.1.7] Weapon Types --- |---
---| ~~~ Lance ~~~ |---
v------------------------------v
"The Lancer's damage depends on Brave!"
~Generic Quote, Final Fantasy Tactics
Once a great weapon, still debated as such, but the transition from Monster
Hunter Freedom to this...it's overshadowed now by the Hammer, Greatsword, or
the sad denizens of the Longsword. Got a problem? Just poke, poke, poke your
problems away with the Lance. And no, this ain't no Dragoon's weapon.
o==========o--------------------------o
| Question \ What are it's controls? |
o============o------------------------o
Thrust - Triangle
Upwards Thrust - Circle
Back-step - X
Sidestep (after performing an action) - X + Left or Right tilt
Guard - R Trigger
x-------------x
| C-C-COMBOS! |
x-------------x------------------------------------------------------------x
| Triple Thrust | Triangle 3x |
|-----------------------------+--------------------------------------------|
| Upper Triple Thrust | Circle 3x |
|-----------------------------+--------------------------------------------|
| Charge | Triangle + Circle then Triangle to finish |
|-----------------------------+--------------------------------------------|
| Guard while weapon sheathed | R Trigger + Triangle + Circle |
x-----------------------------+--------------------------------------------x
o==========o-----------------------------------------------o
| Question \ What are some useful skills for this weapon? |
o============o---------------------------------------------o
Lance's Skills are focused on offense. Evasion and Defense come second. Don't
let the big shield confuse you like it did me. The Lance itself does pretty
good damage on it's own, plus, it isn't bad with Elements.
x---------x
| SKILLS! |
x---------x-----------------------------------------------------------------x
| Skill | Armor Skill | Description |
|------------------+-------------------+------------------------------------|
| Sharpness | Artisan | Adds visible weapon sharpness |
|------------------+-------------------+------------------------------------|
| Reckless Abandon | Expert | Adds weapon Affinity. |
|------------------+-------------------+------------------------------------|
| Evade | Evade | Longer time of invincibility when |
| | | rolling. |
|------------------+-------------------+------------------------------------|
| Evade Inc | Evade Distance Up | Longer distance covered when |
| | | rolling. Best when paired with |
| | | Evade. |
|------------------+-------------------+------------------------------------|
| Guard | Guard | Decreases the health and stamina |
| | | lost when hit while guarding |
|------------------+-------------------+------------------------------------|
| Guard Up | Guard Inc | Able to block attacks normally not |
| | | so (Ex: Gravios Beam.) |
|------------------+-------------------+------------------------------------|
| ESP | Fencing | Prevents weapons from bouncing |
| | | off. |
x------------------+-------------------+------------------------------------x
o==========o--------------------------------o
| Question \ Can it block, how about Roll? |
o============o------------------------------o
It's the best blocker in the game. It can't roll though, instead you're able
to Backstep, and as the name says, you can jump back up to three times. When
combined with Evade and Evade Inc this can make you godly.
o==========o--------------------------o
| Question \ What it's attack speed? |
o============o------------------------o
It can be fast depending on whether or not you're able to recover after the
third poke. Using a backstep can reset your combo and also give you a chance
to evade an oncoming blow.
o==========o------------------o
| Question \ How's mobility? |
o============o----------------o
About the same level as a Greatsword, terrible. You have two options at this
point. You could put away your Lance to get closer to the enemy. Or you can
wait for the enemy to come to you. I'd do the latter. ^_- *wink*
o==========o--------------------------o
| Question \ What's its Damage Type? |
o============o------------------------o
Both Impact and Cutting. Which means you can break shells and cut tails. It's
difficult for one to master Tail cutting with a Lance. The thicker the tail
however, the easier the cut is going to be.
o==========o----------------------------------------------------o
| Question \ How is it when going Solo? What about in a Group? |
o============o--------------------------------------------------o
Does well in either. Lances don't get in anyone's way, though you might hit
someone if you crash into them with Charge.
o==========o------------------------------------------o
| Question \ Does it have built-in ESP or Anti-Wind? |
o============o----------------------------------------o
It has Anti-Wind when in Charge, and ESP at green sharpness and higher.
o==========o----------------------------o
| Question \ How's the Damage Overall? |
o============o--------------------------o
Depending on how you use it, a Lance can be just as effective as the Hammer or
the Greatsword. You just have to be, really, really, good at it.
o==========o--------------------------------o
| Question \ Why would I want this weapon? |
o============o------------------------------o
-- Wide range.
-- Best blocking weapon in the game with minimal recoil.
-- Precise attacks, precision is next to godliness.
o==========o----------------------------------------------o
| Question \ When should I reconsider using this weapon? |
o============o--------------------------------------------o
-- When you want a faster weapon.
-- When you need mobility over defense.
-- Blocking decreases stamina.
-- Constant blocking may lead to cornering by bosses
-- Standard attacks may leave you open to assault.
o==========o--------------o
| Question \ Final word? |
o============o------------o
A great alternative to the Greatsword, the Hammer, or the Gunlance.
Simplistic, yet effective. Like all weapons, mastering it takes time.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.1.8] Weapon Types --- |---
---| ~~~ Gunlance ~~~ |---
v------------------------------v
"In the end, you have to choose whether you're going to live as a soldier...
...or just another man with a gun."
~The Boss, Metal Gear Solid 3
Oh poised abomination of Lance and Gun, the Gunlance. Able to shoot Wyverns
without the nasty inconvenience of not being able to stab them as well. With a
plethora of uses and a complex relationship between Gun and Lance, the Gunlance
is a surprising weapon of choice.
o==========o--------------------------o
| Question \ What are it's controls? |
o============o------------------------o
Thrust (Tilt Joystick for forward thrust) - Triangle
Shoot - Circle
Guard - R Trigger
Upwards Thrust - R Trigger then Triangle
Backstep - X
Sidestep (after performing an action) - X + Left or Right tilt
x-------------x
| C-C-COMBOS! |
x-------------x---------------------------------------------x
| Triple Thrust | Triangle 3x |
|-----------------------+-----------------------------------|
| Upward Swing | Triangle + Circle |
|-----------------------+-----------------------------------|
| Triple Upwards Thrust | R Trigger then Triangle 3x |
|-----------------------+-----------------------------------|
| Reload Shells | R Trigger then Circle |
|-----------------------+-----------------------------------|
| Extended Combo | Triangle 3x then Circle (Repeat) |
|-----------------------+-----------------------------------|
| Wyvern Fire | R Trigger then Triangle + Circle |
x-----------------------+-----------------------------------x
o==========o-----------------------------------------------o
| Question \ What are some useful skills for this weapon? |
o============o---------------------------------------------o
These are the skills, you need to kill. Ha! That rhymed! Gunnery Master is
important to Gunlancers because some weapons are more or less designed to
withstand Shells firepower. ESP is a godsend for those easy-to-dull equipment.
Load Up adds an extra slot for longer comboing. Sword Sharpener is for the
notoriously dulling history attached to the type.
Even with just one of these skills you can get by early on.
x---------x
| SKILLS! |
x---------x----------------------------------------------------------------x
| Skill | Armor Skill | Description |
|-----------------+-----------------------+--------------------------------|
| Gunnery Master | Gunnery | Master (10pts) Increases the |
| | | amount of damage of Gunlance |
| | | Shells and Wyvern Fire. King |
| | | (15pts) Increases Wyvern Fire |
| | | a bit more and reduces the |
| | | cool-off time. |
|-----------------+-----------------------+--------------------------------|
| ESP | Fencing | Prevents weapons from bouncing |
| | | off. |
|-----------------+-----------------------+--------------------------------|
| Load Up | Loading | Adds an Extra Shell. |
|-----------------+-----------------------+--------------------------------|
| Sword Sharpener | Sharpening Skill Inc | Whetstone usage speed |
| | | increased. |
|-----------------+-----------------------+--------------------------------|
| Guard | Guard | Decreases the health and |
| | | stamina lost when hit while |
| | | guarding |
|-----------------+-----------------------+--------------------------------|
| Guard Up | Guard Inc | Able to block attacks normally |
| | | not so (Ex: Gravios Beam.) |
x--------------------------------------------------------------------------x
o==========o--------------------------------o
| Question \ Can it block, how about Roll? |
o============o------------------------------o
Like the Lance it has great blocking capabilities without the ability to Roll.
o==========o--------------------------o
| Question \ What it's attack speed? |
o============o------------------------o
Same as Lance, it's a bit faster.
o==========o------------------o
| Question \ How's mobility? |
o============o----------------o
Same as Lance, bad. Back-hop is useful though.
o==========o--------------------------o
| Question \ What's its Damage Type? |
o============o------------------------o
Cutting, plus, it's easier to cut tails thanks to upward swing.
o==========o----------------------------------------------------o
| Question \ How is it when going Solo? What about in a Group? |
o============o--------------------------------------------------o
It's great either, be careful when firing Shells around your allies though.
Shells can stumble them, and Wyvern Fire makes them air-born.
o==========o------------------------------------------o
| Question \ Does it have built-in ESP or Anti-Wind? |
o============o----------------------------------------o
Forward Thrust and Wyvern Fire have Anti-Wind, but no ESP.
o==========o----------------------------o
| Question \ How's the Damage Overall? |
o============o--------------------------o
It depends on what Wyvern you're facing. The overall damage of a Gunlance is
decent and excellent against the Gravios and Fatalis family. (Not included
Black Fatalis however.)
o==========o--------------------------------o
| Question \ Why would I want this weapon? |
o============o------------------------------o
-- Has Lances Wide Range, Large Shield, and Precise attacks.
-- Extended Combo means longer attacks.
o==========o----------------------------------------------o
| Question \ When should I reconsider using this weapon? |
o============o--------------------------------------------o
-- Extended Combo leaves you open.
-- Shells/Wyvern Fire decrease Sharpness (when Sharpness reaches Red you cannot
fire anymore Shells.)
o==========o--------------o
| Question \ Final word? |
o============o------------o
A great alternative for the Lance. Sure, it's a monstrosity of machine and
medieval weapon, but isn't it cool? You may have trouble with it sometimes,
but don't give up on the Gunlance.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.1.9] Weapon Types --- |---
---| ~~~ Light Bowgun ~~~ |---
v------------------------------v
"Well I'm going to send you a love letter, my dear. Do you know what that is?
It's a bullet straight from my gun to your heart."
~Sniper Wolf, Metal Gear Solid
In the days where the Bow was not available to the average Hunter, the Bowgun
was king. It's still here, and in fact retains the attributes of speed and
mobility. Along with the ever-so-useful Shells one can see the merit of keeping
at least one Bowgun on hand. Ammunition is what we arm ourselves. See the next
section for that.
Most (including myself) confuse the Light Bowgun, the Heavy Bowgun, and the Bow
for long range weapons. They in fact, are not. Overall damage depends on how
many shots collide with the enemy. Ammo like Scatter depends on you being as
close as possible for maximum effect. So when you use a 'ranged' weapon, don't
think long range. VioletKIRA can explain better then I.
Bowgun Damage Formula:
http://www.gamefaqs.com/portable/psp/file/943356/55273
o==========o--------------------------o
| Question \ What are it's controls? |
o============o------------------------o
Triangle - Reload
Circle - Shoot
R Trigger - Aim (First Person)
L Trigger + D Pad - Aim (Third Person)
x-------------x
| C-C-COMBOS! |
x-------------x-----------------------------------------x
| Hit | Triangle + Circle |
|-----------------------+-------------------------------|
| Reload while sheathed | R Trigger + Triangle + Circle |
x-------------------------------------------------------x
It should be noted that reloading while sheathed takes more time then reloading
while not.
o==========o-----------------------------------------------o
| Question \ What are some useful skills for this weapon? |
o============o---------------------------------------------o
Concerning Light Bowgun, you must pile offensive skills on in order to cover
their lacking of it. Bundled with skills like Reckless Abandon, Elemental
Attack Up, and Normal S, Pierce S, Pellet S are essential for a clean victory.
x---------x
| SKILLS! |
x---------x---------------------------------------------------------x
| Skill | Armor Skill | Description |
|--------------------+------------------+---------------------------|
| Reckless Abandon | Expert | Adds weapon Affinity. |
| | | Chance to do a critical |
| | | hit; 25% extra damage. |
|--------------------+------------------+---------------------------|
| Elem Atk Up | Elemental Attack | Increases elemental |
| | | damage. |
|--------------------+------------------+---------------------------|
| Earplug/High Grade | Earplug | Immunity of screams. |
|--------------------+------------------+---------------------------|
| Recoil Reduction | Recoil | Decreases the recoil rate |
|--------------------+------------------+---------------------------|
| Speed Fire | Speed Fire | No reload for new type |
| | | Ammo |
|--------------------+------------------+---------------------------|
| Load Up | Loading | Adds one bullet per clip |
| | | to your gun's normal clip |
| | | size. |
x-------------------------------------------------------------------x
*Note: Speed Fire maxes recoil.
o==========o--------------------------------o
| Question \ Can it block, how about Roll? |
o============o------------------------------o
No block, just Roll.
o==========o------------------o
| Question \ How's mobility? |
o============o----------------o
As even paced as any SnS, Dual Sword, ect.
o==========o----------------------------------------------------o
| Question \ How is it when going Solo? What about in a Group? |
o============o--------------------------------------------------o
The Light Bowgun (or Heavy) is useful depending on your situation. It's up to
you, the player, to gauge which Wyverns you feel merit it's use. And, to be
honest, the Light Bowgun can be an all-purpose weapon.
As for Groups. It's better, as we can aid our fellow members with Status
ailment Shells and explosive Clusts. All the while, preventing the enemy from
getting to us. Whats a Wyvern most likely to go after, the guys in front, or
the guy who's not?
o==========o-------------------o
| Question \ What are Shells? |
o============o-----------------o
Even though I've said this before, the only way you'll learn is through
repetition. Shells are the Bowguns bread and butter. We operate Shells of
different variety. For a full list of these, see section [4.2.10].
Simply load them up and you're good to go!
o==========o----------------------------o
| Question \ How's the Damage Overall? |
o============o--------------------------o
Low to Medium. Dependent on your armor skills, weaponry, shells, and real
skills. The Light Bowgun can be quite a determent, or quite a friend.
o==========o--------------------------------o
| Question \ Why would I want this weapon? |
o============o------------------------------o
-- If you believe some distance will be the key to your victory.
-- If you want the option to Stun, Sleep, or Poison your enemy.
-- When you want a Bowgun with fast reload.
-- Rapid Fire is a nice bonus. However be aware that it reduces the percentages
of your Shells power.
-- If you want Bowgun with greater mobility then a Heavy Bowgun.
o==========o----------------------------------------------o
| Question \ When should I reconsider using this weapon? |
o============o--------------------------------------------o
-- If you believe closer-range-combat will be the key to your victory.
-- If you want a weapon that can block.
-- If you want to use stronger armor as Gunner Armor has less defense.
-- If you want a weapon you don't have to buy ammunition for.
-- If you want a Bowgun with Light Recoil.
-- Rapid Fire cannot be redirected when enemy moves, nor can you move out of
the way while Rapid Fire is in action. Also Rapid Fire decreases the
percentages of your shots which potentially means less damage over time.
o==========o--------------o
| Question \ Final word? |
o============o------------o
A long range weapon geared for evasive combat. While appearing simple, it's
nature is quite complex. Requiring precise timing and top-notch equipment to
compete with others of it's kind. In other words, it's a whole new ballpark.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.1.10] Weapon Types --- |---
---| ~~~ Heavy Bowgun ~~~ |---
v-------------------------------v
"Say hello to my little friend!"
~Al Pacino, Scarface
A trade for mobility for extra power. Due to this fact, the Heavy Bowgun is
often a favorite pick. It's poor mobility can be cloaked with skills. Many
Hunter's use this weapon for it's astounding firepower. Along with extra
attributes that attract one gearing for long range combat.
o==========o--------------------------o
| Question \ What are it's controls? |
o============o------------------------o
Triangle - Reload
Circle - Shoot
R Trigger - Aim (First Person)
L Trigger + D Pad - Aim (Third Person)
x-------------x
| C-C-COMBOS! |
x-------------x-----------------------------------------x
| Hit | Triangle + Circle |
|-----------------------+-------------------------------|
| Reload while sheathed | R Trigger + Triangle + Circle |
x-------------------------------------------------------x
It should be noted that reloading while sheathed takes more time then reloading
while not.
o==========o-----------------------------------------------o
| Question \ What are some useful skills for this weapon? |
o============o---------------------------------------------o
Reload Speed can counter the "Very Slow Reload" Bowguns. Evade and Evade Inc.
compensate the Heavy Bowgun's has sluggish mobility. Reckless Abandon,
Elemental Attack Up, and Earplug are for pumping the weapon and blocking
against their greatest annoyances. Normal S, Pierce S, and Pellet S skills
still hold quite a sway over this weapon.
x---------x
| SKILLS! |
x---------x----------------------------------------------------------x
| Skill | Armor Skill | Description |
|--------------------+-------------------+---------------------------|
| Reckless Abandon | Expert | Adds weapon Affinity. |
| | | Chance to do a critical |
| | | hit; 25% extra damage. |
|--------------------+-------------------+---------------------------|
| Elem Atk Up | Elemental Attack | Increases elemental |
| | | damage. |
|--------------------+-------------------+---------------------------|
| Earplug/High Grade | Earplug | Immunity of screams. |
|--------------------+-------------------+---------------------------|
| Evade | Evade | Longer time of |
| | | invincibility when |
| | | rolling. |
|--------------------+-------------------+---------------------------|
| Evade Inc | Evade Distance Up | Longer distance covered |
| | | when rolling. Best when |
| | | paired with Evade. |
|--------------------+-------------------+---------------------------|
| Recoil Reduction | Recoil | Decreases the recoil rate |
|--------------------+-------------------+---------------------------|
| *Speed Fire | Speed Fire | No reload for new type |
| | | Ammo. |
|--------------------+-------------------+---------------------------|
| Load Up | Loading | Adds one bullet per clip |
| | | to your gun's normal clip |
| | | size. |
x--------------------------------------------------------------------x
*Note: Speed Fire maxes recoil.
o==========o--------------------------------o
| Question \ Can it block, how about Roll? |
o============o------------------------------o
It can block via Shield attachment, but don't expect miracles. The shield is
for blocking Roars and Flashes. The recoil is terrible, even for minor blows.
And yes, it can Roll.
o==========o--------------------------o
| Question \ What it's attack speed? |
o============o------------------------o
Generally slow, hence the trade for attack power. To my surprise, it works in
the Bowgun's favor. Yes, there is a sacrifice in attack speed, but the power
more then makes up for the difference.
o==========o------------------o
| Question \ How's mobility? |
o============o----------------o
Bad as you are as slow as a Lancer or Gunlancer with the weapon unsheathed.
o==========o----------------------------------------------------o
| Question \ How is it when going Solo? What about in a Group? |
o============o--------------------------------------------------o
Like the Light Bowgun, it depends on the situation.
In Groups the HBG's power is always appreciated. Especially if you're teaming
up with a friend who great at controlling crowds (so you don't have to.)
o==========o----------------------------o
| Question \ How's the Damage Overall? |
o============o--------------------------o
A powerful ally come endgame. Towards the beginning, it can be rough, but later
on as you gain more skills it can be a huge asset.
o==========o--------------------------------o
| Question \ Why would I want this weapon? |
o============o------------------------------o
-- If you believe that longer range will be the key to your victory.
-- If you want the option to Stun, Sleep, or Poison your enemy.
-- When you want a ranged weapon that is stronger then the Light Bowgun.
-- When you want a ranged weapon that can defend against Roar, Flash, ect.
-- Heavy Bowguns with Very Slow Reload can be fixed with Reload Speed +2.
o==========o----------------------------------------------o
| Question \ When should I reconsider using this weapon? |
o============o--------------------------------------------o
-- When you need a faster ranged weapon.
-- When you need more mobility.
-- If you want to use stronger armor as Gunner Armor has less defense.
-- If you want a weapon you don't have to buy ammunition from.
-- Using Shield Attachment means no Power Barrel which means a decrease in
overall damage.
-- Shield overall doesn't block much.
o==========o--------------o
| Question \ Final word? |
o============o------------o
It's a good weapon with a few drawbacks. In the end it's a matter of which
monster you're facing, and what's best equip to handle it.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.1.11] Weapon Types --- |---
---| ~~~ Bow ~~~ |---
v-------------------------------v
"If the point is sharp, and the arrow is swift,
...it can pierce through the dust no matter how thick."
~Bob Dylan
Ah the Bow. In my opinion, it has triumphed as the Ranged Weapon. Most Hunters
nowadays use Bows, being an effective force against Gravios and many others. I
myself favor Bows over Bowguns. Who'd a thunk it?
Our shots are infinite, meaning no Ammo required. Instead we receive Coatings,
that either increase our attack or deal status ailments. Mind you, Abnormal
Coatings aren't nearly as effective when compared with other weapons. It's nice
to have the option anyway.
In order to operate a Bow, you must hold the Triangle and Charge it. Each
Charge has a certain level and effective similar to Ammo. In order to better
understand how the Bow works, see DS31x's Bow Damage Formula FAQ.
http://www.gamefaqs.com/portable/psp/file/934395/48311
o==========o--------------------------o
| Question \ What are it's controls? |
o============o------------------------o
Triangle - Shoot
Circle - Melee Attack
x-------------x
| C-C-COMBOS! |
x-------------x------------------------------------------------x
| Aim | R Trigger + D Pad |
|-----------------------------+--------------------------------|
| Charge | Triangle (Hold) |
|-----------------------------+--------------------------------|
| Reload Coatings | Triangle + Circle |
|-----------------------------+--------------------------------|
| Melee Attack from sheathed | R Trigger + Triangle + Circle |
x-----------------------------+--------------------------------x
o==========o-----------------------------------------------o
| Question \ What are some useful skills for this weapon? |
o============o---------------------------------------------o
Reckless Abandon is needed to pump up the ranged weapon in general. Elemental
Attack Up is there for the same reasons we've included them for Light and Heavy
Bowgun. The NormS/PrceS/PellS skills become Rapid Bow Up, Pierce Bow Up, and
Scatter Bow Up. Runner is used for countering the stamina decrease, because
your Mega/Power Juice is likely to wear off. Fast Charge is for faster
charging, and Earplug for the obvious Roar nullifing.
x---------x
| SKILLS! |
x---------x----------+------------------+-------------------------x
| Skill | Armor Skill | Description |
|--------------------+------------------+-------------------------|
| Reckless Abandon | Expert | Adds weapon Affinity. |
| | | Chance to do a critical |
| | | hit; 25% extra damage. |
|--------------------+------------------+-------------------------|
| Elem Atk Up | Elemental Attack | Increases elemental |
| | | damage. |
|--------------------+------------------+-------------------------|
| Runner | Stamina | Stamina usage speed |
| | | decreases. |
|--------------------+------------------+-------------------------|
| Fast Charge | Concentrate | Allows faster charging |
| | | for Bow. |
|--------------------+------------------+-------------------------|
| Earplug/High Grade | Earplug | Immunity of screams. |
|--------------------+------------------+-------------------------|
| Load Up | Loading | Enables Fourth Charge. |
x--------------------+------------------+-------------------------x
o==========o--------------------------------o
| Question \ Can it block, how about Roll? |
o============o------------------------------o
No blocking, a minor flaw but not enough to deter us. It can roll too.
o==========o------------------o
| Question \ How's mobility? |
o============o----------------o
Average, you can move as swift as you can with any other weapon. Giving us the
one up over the Heavy Bowgun while still achieving some of it's power.
o==========o--------------------------o
| Question \ What's its Damage Type? |
o============o------------------------o
Technically, "Shot." Melee attack though has both Impact and Cutting damage.
Great for taking out minions in the area.
o==========o------------------------------o
| Question \ Can I cut tails with a Bow? |
o============o----------------------------o
Even with Razor Coatings, it's tough nicking those Tails off. All damage needs
to be Cutting, which makes things all the harder. The only tails I recommend
you go after are those of Elder Dragons. Once their health is below a certain
percentage, they become vulnerable.
o==========o--------------------o
| Question \ What are Charges? |
o============o------------------o
Are you perhaps referring to the Charges on a Bow? You'll notice that most Bows
have four level Charges, while the fourth needs to be unlocked via Load Up
hence my suggestion. Moving on. They are divided into several different
categories, Pierce, Rapid, and Scatter.
Pierce shoots arrows that, like the name, penetrates the hide of most monsters.
It's better to be used against monsters with long bodies like Plesioth. The
level of the charge is put into factor of course. Rapid fires a flurry of
arrows in a single row, useful. Scatter fires several arrows horizontally
meaning they scatter. This is useful for specific monsters like Fatalis and
Gravios.
In battle you can charge the bow, the flashing indicates the Bow has upped a
charge level. It continues like this until the maximum charge level available
is maintained. Remember, you need Load Up to access the Bows maximum charge.
o==========o---------------------o
| Question \ What are Coatings? |
o============o-------------------o
Coatings are extra items, in this case consider them a downgrade from Shells.
Depending on which Coatings you have whether they be Power, Para, Poison,
Sleep, or whatnot, they can be used alongside the bow. Yeah, they run out like
bullets, but you don't need them. Chances of inducing said ailment with
Coatings are quite low. You don't have much to lose when investing in them
though. As unlike Bowguns, using Coatings does not have recoil.
o==========o----------------------------------------------------o
| Question \ How is it when going Solo? What about in a Group? |
o============o--------------------------------------------------o
Like any ranged weapon, the Bow is useful depending on your situation. It's up
to you, the player, to gauge which Wyverns you feel merit it's use.
As for Groups. The occasional status ailment via Coatings can do wonders for a
teams moral. Overall, the bow is solid for online play.
o==========o----------------------------o
| Question \ How's the Damage Overall? |
o============o--------------------------o
The Bow starts quite weak and gives little in the future. It's often compared
with the Hunting Horn in it's respect to deal damage overtime. It's outclassed
by other weapons come endgame.
o==========o--------------------------------o
| Question \ Why would I want this weapon? |
o============o------------------------------o
-- If you believe that distance will be the key to your victory.
-- When you want a longer ranged elemental weapon.
-- Charge while moving.
-- Infinite Ammo.
-- Melee Attack can cut off tails.
o==========o----------------------------------------------o
| Question \ When should I reconsider using this weapon? |
o============o--------------------------------------------o
-- If you want to use stronger armor as Gunner Armor has less defense.
-- Limited Coatings which can be compensated by bringing combination materials.
-- No Blocking.
-- Melee Attack is poor substitute for cutting weapon.
o==========o--------------o
| Question \ Final word? |
o============o------------o
There you have it. All the ranged weapons to choose from. Each tailored to a
specific purpose, but in the end all it matters is which one is more fun to
use.
Section Credits:
mazereon (L & H Bowgun Section corrections, Hammer corrections,)
Devil Trigger (General Section corrections)
^~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.2] Armor --- |---
---| ~~~ Armor Questions ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~v
"The best armor is to keep out of range."
~Italian Proverb
The road to being number one is tough. You have to train your Pokemon
relentlessly...wrong game. The concept is the same though. If you've played
one of the many Pokemon titles, you'll know that you need to add stronger
Pokemon to your arsenal. In this case, stronger armor.
You may wonder, what armor should I get? Don't feel bad. In fact, everyone,
and I mean everyone thinks this sometimes. And if you're wondering what skills
you need. Do me a favor a scroll to section [3.8].
o==========o-----------------o
| Question \ What is Armor? |
o============o---------------o
Armor plays a simple yet vital role to Monster Hunter. It is our defense, and
also our method of acquiring Armor Skills. Armor is split into five separate
pieces, helmet, torso, gauntlet, waist, and leggings. In order to make a full
set you must forge each piece separately. Each piece comes with a certain
amount of defense, and when pooled together sum up to their total.
o==========o-------------------------o
| Question \ What are Armor Skills? |
o============o-----------------------o
They are a tool Hunters cannot do without. They are varied in effect, carrying
both positive and negative traits. Some maybe less useful then others, but that
doesn't disqualify their use. In order to activate an Armor Skill, the points
on each of your armor pieces must total ten, fifteen, or twenty. Meaning you
must Gem your armor if you plan on acquiring certain skills.
o==========o------------------------o
| Question \ What are Decorations? |
o============o----------------------o
These aren't your average decorations no. They are actually jewels and gems you
stud your armor with, while they are not visible on your avatar they are there.
Your armor needs slots in order to carry decorations, and while most have,
there more located on some more then others. Each armor piece can house a
certain amount of gems, and larger gems actually take two or more slots.
Hunters require decorations a single reason, to activate a skill.
o==========o---------------------------------------o
| Question \ How do I improve my Armor's Defense? |
o============o-------------------------------------o
Early in the game you receive an item called "Armor Stones." These stones help
you improve your armor piece by piece. It takes chunk of money to do this, but
if you're having trouble with a Wyvern...well, you just need more practice.
Still, upping defense is an open option for players that want a stronger
defense. More defense means less healing right?
o==========o--------------------------------o
| Question \ What is Elemental Resistance? |
o============o------------------------------o
Elemental resistance is your ability to resist the attacks of enemy Wyverns.
There are certain elements in a Wyverns attacks, like Daimyo Hermituar's Water
Gun, that apply to armor once struck. Your armor may resist the element, be
weak against it, or aren't effected either way.
^~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.3] Armor --- |---
---| ~~~ Elder Armor ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~v
What about the beginning? How do you, the hunter, break into the world of
Armor crafting? We start with the basics. The trick is to find the most worth-
while armor at the beginning. For me it was Battle Armor. Then I continued my
ascension.
As you progress you'll have a vast armory available to you. With pros, the
rules are different. Fashion is often greater then function. In our case, you
may wish to look at this in a different angle. Function dictates my course,
fashion takes a backseat. Why? Because you're just starting. You need these
skills, any skills, to gain a decent edge against Wyverns.
For the most part, there are more Blademaster Armors then Gunner Armors. Why?
Gunner armor in general has terrible defense, most of the skills I recommend
that come from Blademaster are situational. In reality, the both armor types
have narrow prospects, you just got to close your mind...wait...that didn't
come out right.
x----------------x
| LEATHER ARMOR! |
x================x--------x
\ User Type: Blademaster/Gunner
/ Total Defense: 10
\ Total Slots: Four
/ Elemental Strength: Fire
\ Elemental Weaknesses: N/A
/ Skills:
\ Throwing Skill Up
/ Gathering +1
\ Backpacking Expert (Need +1 Gem)
/
\ Armor Rating: Situational-Gathering
x================----------------x
This set is merely for Gathering purposes. Say you want to use and abuse a
Gathering Quest which involves an egg or other heavy object. Backpacking Expert
allows you to carry these items with little difficulty. Gathering +1 is
exceptional useful for Gathering Quests as it gives you more from one spot.
It's not bad for beginner armor.
x---------------x
| BATTLE ARMOR! |
x===============x--------x
\ User Type: Blademaster
/ Total Defense: 80
\ Total Slots: Four
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Thunder
/ Skills:
\ Sharpening Skl Inc
/ Attack Up [Small]
\ Detect (Needs 2+ in Gems)
/ Guard (Needs 4+ in Gems)
\
/ Armor Rating: Useful
x============--------------------x
Or...
x---------------x
| BATTLE ARMOR! |
x===============x--------x
\ User Type: Gunner
/ Total Defense: 50
\ Total Slots: Four
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Thunder
/ Skills:
\ Load Up
/ Attack Up [Small]
\ Detect (Needs 2+ in Gems)
/ NormalS Up (Needs 4+ in Gems)
\
/ Armor Rating: Useful
x================----------------x
This is my first 'good' armor. You can purchase it from the Felyne Armor
salesman in the village. As you can see, Attack Up is a godsend for the
starting hunter. This set is designed to give us a fighting chance against Yian
Kut Ku. Which, if you're like everyone else, is probably your wall.
x---------------x
| HORNET ARMOR! |
x===============x--------x
\ User Type: Gunner
/ Total Defense: 55
\ Total Slots: Six
/ Elemental Strength: Water, Dragon
\ Elemental Weaknesses: Fire, Ice, Thunder
/ Skills:
\ High Grade Earplug
/ Dragon Resistance +5
\ Gathering +1 (Need +4 Gems)
/
\ Armor Rating: Situational
x================----------------x
The earliest set with High Grade Earplugs, but with terrible defense and even
worse elemental resistance. Gunners are looking at a severe depletion in health
if crossed.
x---------------x
| IOPREY ARMOR! |
x===============x--------x
\ User Type: Gunner
/ Total Defense: 60
\ Total Slots: Four
/ Elemental Strength: Fire, Water, Ice
\ Elemental Weaknesses: N/A
/ Skills:
\ Pellet S Up (Need +2 Gems)
/ Pellet S Add (Upgrade for +3 Gems)
\ Poison Negated
/
\ Armor Rating: Situational
x================----------------x
Ioprey Armor is your Bowgun Pellet user armor. You benefit greatly when using
this on certain enemies. And if Pellet isn't what you're searching for...
x--------------x
| CONGA ARMOR! |
x==============x--------x
\ User Type: Gunner
/ Total Defense: 80
\ Total Slots: Four
/ Elemental Strength: Water, Thunder
\ Elemental Weaknesses: Fire
/ Skills:
\ Speed Eater
/ Antiseptic
\ Normal S Up (Need +2 Gems)
/
\ Armor Rating: Situational
x================----------------x
If you think Normal Shots are a winner, this this armor is for you!
x---------------x
| KUT-KU ARMOR! |
x===============x--------x
\ User Type: Blademaster
/ Total Defense: 120
\ Total Slots: Five
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Ice
/ Skills:
\ Health +30
/ Attack Up [Med]
\ Fire Res +5
/
\ Armor Rating: Fair-Useful
x================----------------x
Or...
x---------------x
| KUT-KU ARMOR! |
x===============x--------x
\ User Type: Gunner
/ Total Defense: 60
\ Total Slots: Five
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Ice
/ Skills:
\ Health +30
/ Attack Up [Med]
\ Fire Res +5
/
\ Armor Rating: Fair-Useful
x================----------------x
It's completely up to you whether or not you wish to switch. Why switch in the
first place? As a Blademaster, I found the extra Attack useful. Since you don't
have access to a full Felyne staff, Health +30 is a godsend. Especially for
those who get hit more then they should.
Both Battle and Yian Kut-Ku should suffice until you get to Shogun Ceanataur or
Yian Garuga. Until then, may I suggest branching out and even experimenting
with different armor sets. Like...
x--------------x
| KHEZU ARMOR! |
x==============x--------x
\ User Type: Blademaster
/ Total Defense: 160
\ Total Slots: Five
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: Water
/ Skills:
\ Damage Rec Speed +1 (Needs +2 Gems for 2+ Upgrade)
/ Flute Expert (Needs +2 Gems)
\ Wide Area +1
/
\ Armor Rating: Situational-Party
x================----------------x
Looking for that early Party armor? Got a buddy who can't fight alone? Training
your younger sibling in the arts of Monster Hunter? Look no further for your
early Elder support armor. This armor is what hard-core Hunting Horn users use.
Other then helping out your party member, this armor lacks the combative skills
we get with other sets. Still, worth acquiring nonetheless.
x------------------x
| HERMITUAR ARMOR! |
x==================x--------x
\ User Type: Blademaster
/ Total Defense: 160
\ Total Slots: Nine
/ Elemental Strength: Water
\ Elemental Weaknesses: Thunder, Fire
/ Skills:
\ Guard (Needs 3+ Gems)
/ Defense +20
\
/ Armor Rating: Useful-Lance/Gunlance
x================----------------x
True, Battle Armor can supply you with Guard. It can't give you the defense
that Hermituar armor offers. Nor does it require as many gems to get Guard.
This set is strictly for Lancers and Gunlancers. My problems with it are, that
its weak to fire. Fire is the most commonly used element in this game. So if
you end up getting hit, expect a sincere decrease in HP.
x----------------x
| LOBSTER ARMOR! |
x================x--------x
\ User Type: Blademaster
/ Total Defense: 170
\ Total Slots: Six
/ Elemental Strength: Water, Ice
\ Elemental Weaknesses: Fire, Dragon, Thunder (-30 Points)
/ Skills:
\ Evade +2
/ Water Resistance (Need 2+ Gems)
\ Fishing Expert
/
\ Armor Rating: Situational-Evasion
x================----------------x
We're not really investing (if you so choose) for Fishing Expert. Rather, we're
going for Evade +2. Evade +2 can help expert Hunters out of sticky situations.
It's not outstanding for beginner's Hunters as they've yet to master the
mechanics of evade. The Thunder weakness poses little problem so long as you
avoid Kirin and your own Lightening Rods.
x-----------------x
| KUT-KU D ARMOR! |
x=================x--------x
\ User Type: Blademaster
/ Total Defense: 110
\ Total Slots: Seven
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Ice
/ Skills:
\ Attack Up [Small] (Need 3+ Gems for Upgrade)
/ Reckless Abandon +1 (Need +3 Gems for Upgrade)
\ Elemental Attack (Need +3 Gems)
/
\ Armor Rating: Useful
x================----------------x
Or...
x-----------------x
| KUT-KU D ARMOR! |
x=================x--------x
\ User Type: Gunner
/ Total Defense: 50
\ Total Slots: Seven
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Ice
/ Skills:
\ Attack Up [Small] (Need 3+ Gems for Upgrade)
/ Reckless Abandon +1 (Need +3 Gems for Upgrade)
\ Elemental Attack (Need +3 Gems)
/
\ Armor Rating: Useful
x================----------------x
A great early on armor set. All you need are two Gems for either Attack or
Reckless Abandon and the skill upgrades. Otherwise, this is a great armor to
invest in. Especially since we get a taste of Elemental Attack Up.
x---------------x
| BLANGO ARMOR! |
x===============x--------x
\ User Type: Blademaster
/ Total Defense: 180
\ Total Slots: Six
/ Elemental Strength: Ice, Water
\ Elemental Weaknesses: Fire
/ Skills:
\ Cold Resistance
/ Snow Resistance
\ Terrain Damage Inc [Low]
/
\ Armor Rating: Situational
x================----------------x
Or...
x---------------x
| BLANGO ARMOR! |
x===============x--------x
\ User Type: Gunner
/ Total Defense: 108
\ Total Slots: Five
/ Elemental Strength: Ice, Water
\ Elemental Weaknesses: Fire
/ Skills:
\ Cold Resistance
/ Snow Resistance
\ Terrain Damage Inc [Low]
/
\ Armor Rating: Situational
x================----------------x
When times call for it, you'll want some armor with Quake Resistance. You'll
need this if you ever plan on a smooth victory against Shen Gaoren. Until then,
Quake Resistance has it's benefits. Though, the only time I ever used it was
then. Otherwise, it's a decent piece of armor.
x-----------------x
| MONOBLOS ARMOR! |
x=================x--------x
\ User Type: Blademaster
/ Total Defense: 180
\ Total Slots: Seven
/ Elemental Strength: Fire
\ Elemental Weaknesses: Thunder
/ Skills:
\ Health +20
/ Adrenaline +1
\ Attack Up [Low] (Need 2+ Gems)
/
\ Armor Rating: Fantastic with Adrenaline +2
x================----------------x
Or...
x-----------------x
| MONOBLOS ARMOR! |
x=================x--------x
\ User Type: Gunner
/ Total Defense: 90
\ Total Slots: Six
/ Elemental Strength: Fire
\ Elemental Weaknesses: N/A
/ Skills:
\ Health +20
/ Adrenaline +1
\ Attack Up [Low] (Need +2 Gems)
/
\ Armor Rating: Fantastic with Adrenaline +2
x================----------------x
Great armor if you can get the 3+ Gems and upgrade it into Adrenaline +2 for
Blademaster. The problem here is that Adrenaline only activates when your HP is
low. For beginner's that have yet to comb through their target's moves, this
armor may impede rather then aide. You have to narrow your opponent's moves to
an exact science before even thinking about this set. I warn you. Don't use
Adrenaline +2 until you've mastered the engrossing complexities of dodging at
low health.
x--------------------x
| YIAN GARUGA ARMOR! |
x=====================x--------x
\ User Type: Blademaster
/ Total Defense: 180
\ Total Slots: Six
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: N/A
/ Skills:
\ Reckless Abandon +1
/ Sharp Sword
\ Earplug (Need 2+ Gems)
/
\ Armor Rating: Useful
x================----------------x
Or...
x--------------------x
| YIAN GARUGA ARMOR! |
x====================x--------x
\ User Type: Gunner
/ Total Defense: 90
\ Total Slots: Six
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: N/A
/ Skills:
\ Reckless Abandon +1
/ Pierce S Lv1 Add
\ Earplug (Need +2 Gems)
/
\ Armor Rating: Useful
x================----------------x
A set worthy of acquiring, you'll find the simplistic addition of Reckless
Abandon sets this above most armors. Sharp Sword reduces the sharpness loss by
half, making it into an excellent set for Dual Sword users.
The less effective Gunner Armor is a clean substitute for Hornet armor which
cursed defense leads many to their end. However, you'll have to sacrifice High
Grade Earplugs because even with six Earplug gems you'll still only have
fourteen points. Instead, try Garuga Mask. You'll need two Earplug and two
Expert gems in order to make any use of this combination.
x------------------x
| CEANATUAR ARMOR! |
x==================x--------x
\ User Type: Blademaster
/ Total Defense: 185
\ Total Slots: Five
/ Elemental Strength: Water
\ Elemental Weaknesses: Thunder, Ice (low)
/ Skills:
\ Sharpness +1 (Needs 5+ Gems)
/ Sword Sharpener
\ Sharp Sword
/ Defense -20
\
/ Armor Rating: Fantastic
x================----------------x
Or...
x------------------x
| CEANATUAR ARMOR! |
x==================x--------x
\ User Type: Gunner
/ Total Defense: 90
\ Total Slots: Eight
/ Elemental Strength: Water
\ Elemental Weaknesses: None
/ Skills:
\ Pierce S Up/Pierce Bow Up
/ Target Range Down
\ Pierce S Lv1 Add (Need 5+ Gems)
/
\ Armor Rating: Fair
x================----------------x
With a little love, this set can take you far. Ceanataur armor is a
Blademaster's dream set. And at Elder Rank for godsakes! While not perfect, the
investment for Sharpness +1 will leave you with no regrets. Sadly, not many are
willing to make the commitment.
And commitment I mean you have to gather FIVE Monoblos Hearts in order to make
the Gems necessary for this armor set. Is it worth it? Ask yourself. The drop
rates of Monoblos Hearts are slim, however you can acquire what you need by
smashing the Daimyo Hermituar's Shell.
The Gunner set is fair, but not many devote the time to find Pierce S Add Gems.
If you're a Bowgun/Bow user, this definitely comes in handy.
x----------------x
| DIABLOS ARMOR! |
x================x--------x
\ User Type: Blademaster
/ Total Defense: 200
\ Total Slots: Five
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Ice
/ Skills:
\ Reckless Abandon +2
/ Low Wind Press
\ Health -10 (Fixed with a single Strength Gem.)
/
\ Armor Rating: Useful
x================----------------x
Diablos Armor is purely for Reckless Abandon +2. Low Wind Press, while a fair
skill, is not likely to get much usage. Still a gem to have around, and a
decent upgrade from Garuga.
x------------------x
| DIABLOS D ARMOR! |
x==================x--------x
\ User Type: Gunner
/ Total Defense: 90
\ Total Slots: Eight
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: Ice
/ Skills:
\ High Wind Press
/ Load Up
\
/ Armor Rating: Useful
x================----------------x
Love Load Up. High Wind Press can prevent most Wyvern's Wind generated attacks
from working, allowing you to minimize at least one part of your enemies game.
Sadly, the lack of Earplug will always be apparent.
x-------------------x
| BLACK BELT ARMOR! |
x===================x--------x
\ User Type: Blademaster and Gunner
/ Total Defense: 100
\ Total Slots: Three
/ Elemental Strength: All
\ Elemental Weaknesses: None
/ Skills:
\ Sharpness +1
/ Load Up
\ Map Unavailable
/
\ Armor Rating: Useful
x================----------------x
On it's own, the Black Belt armor can dominate. Sharpness +1 is all you need
with this baby, Gunners won't find it as useful as Diablos D comes with Load
Up. The REAL gem of this armor is that most pieces have Torso Inc. This skill
duplicates the armor skills on the Torso piece. As long as you change the Black
Belt Greaves (I go for Chrome Metal which also has Torso Inc) you can have the
skills of a full set.
I caution you to use this set sparingly. While Gems also apply to the equation,
bad skills do as well. You should also consider the low armor defense. In the
end, you can't really substitute Black Belt for the real thing.
x---------------------x
| DEATH STENCH ARMOR! |
x=====================x--------x
\ User Type: Blademaster
/ Total Defense: 200
\ Total Slots: Six
/ Elemental Strength: Fire
\ Elemental Weaknesses: Ice
/ Skills:
\ Stealth
/ ESP
\ Health -20
/
\ Armor Rating: Useful
x================----------------x
First, an awesome looking armor. Second, this is our first encounter with ESP
armor. For those quests that call for it, ESP may be the skill you're looking
for.
How do we get it? We're limited to Death Stench Cloths delivered by Trenya the
traveling Felyne. Trips to the Desert (for 500 points) take a mission to
complete (with the exclusion of gathering quests) so be sure to have a lot of
points to send Trenya on trips.
x------------------x
| MONODEVIL ARMOR! |
x=================x--------x
\ User Type: Blademaster
/ Total Defense: 170
\ Total Slots: Seven
/ Elemental Strength: Fire
\ Elemental Weaknesses: All but Fire
/ Skills:
\ Adrenaline +2
/ Sharpness +1 (Need 4+ Gems)
\ Reckless Abandon +1 (Need 3+ Gems)
/
\ Armor Rating: Fantastic
x================----------------x
Or...
x------------------x
| MONODEVIL ARMOR! |
x==================x--------x
\ User Type: Gunner
/ Total Defense: 80
\ Total Slots: Seven
/ Elemental Strength: Fire
\ Elemental Weaknesses: None
/ Skills:
\ Adrenaline +2
/ Load Up (Need 4+ Gems)
\ Reckless Abandon +1 (Need +3 Gems)
/
\ Armor Rating: Fantastic
x================----------------x
Each armor has just enough slots to activate said skills. The burden of each
set is gathering and forging said gems. I can tell you, this is mighty tricky
as the Blademaster set requires four Artisan Gems to activate Sharpness +1.
That's four Monoblos Hearts you have to gather. I can otherwise tell you, that
this armor is the cream of the Elder Quest crop.
Finding the Gunner armor is much easier, as Load Up doesn't require daunting
Gems. You're still without Earplug, but it's all situational from here.
x----------------------x
| RATHALOS SOUL ARMOR! |
x======================x--------x
\ User Type: Blademaster
/ Total Defense: 190
\ Total Slots: Six
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: Dragon
/ Skills:
\ Attack Up [Medium]
/ Earplug (Upgrade for 2+ Gems)
\ Reckless Abandon (Need +5 Gems)
/
\ Armor Rating: Useful
x================----------------x
Or...
x---------------------x
| RATALOS SOUL ARMOR! |
x=====================x--------x
\ User Type: Gunner
/ Total Defense: 90
\ Total Slots: Eight
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: Dragon
/ Skills:
\ Attack Up [Medium]
/ Earplug (Upgrade for 4+ Gems)
\ Reckless Abandon (Need +5 Gems)
/
\ Armor Rating: Useful
x================----------------x
Rathalos Soul is possibly the best armor for Elder Rank Quests. Earplugs are
essential to many quests, and Gunners can't do without them. I marked the
Gunner armor a little less useful as you're required to devote extra to Earplug
in order to upgrade. Either way, Reckless Abandon is thrown out the window.
Still a decent set.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.3.1] Elder Armor --- |---
---| ~~~ Summary - Zenny ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
In this stage of the game. Your main focus should be finding armor that suits
your weapon and skills. Most of you will choose Longsword in your beginning. I
don't blame you because I used it. Early on they're good weapons. However
you'll notice as time goes by, the weapon never picks up.
Cash (or Z) becomes a rather large issue. What makes the most money isn't
exactly the right course. The formula goes...
T + V + R = P
T = Time it takes to finish quest.
V = Value of materials
R = Reward Z Received
P = Overall profit.
For those more 'plain English' oriented, I know I am, let me explain this
another way. Each quest starts with 50 minutes on the clock, with few as the
exception. Now say, you found a quest you think pulls in a lot of dough, that's
good. However is it great? Few realize that they waste time trying to do money-
making quests. Either because they take too long, or the rewards simply aren't
good enough. Thats when you apply the formula into factor.
Take the time it takes to finish the quest (T) then compare it to the value of
materials sold after (V + R). You should have the time and the total sum (P)
written down.
Example 1: You receive 10000z worth in Materials and Reward but the quest time
averaged 20 min.
Example 2: You receive 5000z worth in Materials and Reward but the quest time
averaged 10 min.
In this case, both are equal. There is the X factor - things you carved from
Wyvern or otherwise gathered from the Map. This really doesn't make much of a
difference. Unless you're facing Lao, in which-case takes 20 mins at minimum.
Let's look at another example.
Example 1: You receive 24000z worth in Materials and Reward but the quest time
averaged 23 min.
Example 2: You receive 16000z worth in Materials and Reward but the quest time
averaged 15 min.
Boy that's a doozie. When this happens, it's best to stick with the one that
takes the shortest amount of time. The time saved adds up.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.4] Armor --- |---
---| ~~~ Felyne Elder Armor ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
So... We have amassed a darn good collection of Elder Quest armors. What now?
The rules of gathering Armor from here on out is simply to acquire the same
skills on different combinations of rarer armor. Now you've gotten armors like
Monodevil and Ceanatuar, you just don't want to go back. And why should you?
Where do we begin though? Where is our 'breaking into Hard Quests' armor?
That's tough because I had the exact problem. Still don't know how to deal with
it either. My opinion, find about Armor Combinations.
http://www.gamefaqs.com/boards/genmessage.php?board=934395&topic=44537507
TTD2005's Armor Combo sticky does justice. But you may want to check other
resources. Until then you may just want to find the Rarer version of your own
armor. Like switching out your old Rathalos Soul for Rathalos Soul U.
x--------------------x
| HERMITUAR S ARMOR! |
x====================x--------x
\ User Type: Blademaster
/ Total Defense: 280
\ Total Slots: Nine
/ Elemental Strength: Water
\ Elemental Weaknesses: Fire, Thunder
/ Skills:
\ Guard +1 (Upgrade for 5+ Gems)
/ Defense +20
\ Throwing Skill Up
/
\ Armor Rating: Fair
x================----------------x
A minor upgrade for Lancers/Gunlancers. You can upgrade to Guard +2 if you
wish.
x-------------------x
| NARUGACUGA ARMOR! |
x===================x--------x
\ User Type: Blademaster
/ Total Defense: 310
\ Total Slots: Nine
/ Elemental Strength: Water
\ Elemental Weaknesses: Fire, Thunder
/ Skills:
\ Defensive Maneuvers +2
/ Evade Distance Up
\ Attack Down [Small]
/
\ Armor Rating: Useful
x================----------------x
Or...
x----------------------x
| NARUGACUGA ARMOR! |
x======================x--------x
\ User Type: Gunner
/ Total Defense: 150
\ Total Slots: Nine
/ Elemental Strength: Water, Ice
\ Elemental Weaknesses: Fire, Thunder
/ Skills:
\ Defensive Maneuvers +2
/ Evade Distance Up
\ Attack Down [Small]
/
\ Armor Rating: Useful
x================----------------x
A unique set coming from one of the most evasive enemies in-game. Negative
attributes can be simply Gemmed away. Otherwise, it's a great set to add to
your arsenal.
x------------------x
| DIABLOS S ARMOR! |
x==================x--------x
\ User Type: Blademaster
/ Total Defense: 320
\ Total Slots: Eight
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Ice
/ Skills:
\ Reckless Abandon +2 (Upgrade with +4 Gems)
/ Low Wind Resistance
\ Health -10 (Kill with 2+ Gems)
/
\ Armor Rating: Useful
x================----------------x
Or...
x-----------------x
| DIABLOS S ARMOR! |
x=================x--------x
\ User Type: Gunner
/ Total Defense: 150
\ Total Slots: Seven
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: Ice
/ Skills:
\ Reckless Abandon +2
/ Low Wind Resistance
\ Health -10
/
\ Armor Rating: Fair
x================----------------x
A fair trade-off from Elder Diablos, but more Health Gems must be devoted in
order to kill-off Health -10. It had decent defense, but should avoid enemies
like Blangonga and Plesioth.
x--------------------x
| JOLLY ROGER ARMOR! |
x====================x--------x
\ User Type: Blademaster
/ Total Defense: 240
\ Total Slots: None
/ Elemental Strength: None
\ Elemental Weaknesses: None
/ Skills:
\ Carving Celebrity
/ Luck Booster
\ Bomber
/ Demonic Protection
\
/ Armor Rating: Situational
x================----------------x
Do what you want 'cause a pirate is free! You-are-a-PIRATE!
...Ahem. At least with this set you are. More or less a utility set for
gathering treasure. Carving Celebrity allows an extra carve on anything
including Tails. This allows you an extra chance to get that rare item needed
for forging. And believe me, there are plenty of these. Luck Booster has a
chance of increasing the normal rewards making your trip a little more
profitable.
The real problem with this set is that you're stuck with Demonic Protection.
Unless you have a three-slotted weapon, all with Protection Gems. You'd run
into those kind of weapons with Sword and Shields.
x---------------x
| RAJANG ARMOR! |
x===============x--------x
\ User Type: Blademaster
/ Total Defense: 275
\ Total Slots: Four
/ Elemental Strength: Fire, Dragon
\ Elemental Weaknesses: Ice
/ Skills:
\ Adrenaline +2
/ Flute Expert
\ Sharpness +1
/ Taunt
\
/ Armor Rating: Fantastic
x================----------------x
Or...
x---------------x
| RAJANG ARMOR! |
x===============x--------x
\ User Type: Gunner
/ Total Defense: 140
\ Total Slots: Four
/ Elemental Strength: Fire, Dragon
\ Elemental Weaknesses: Ice
/ Skills:
\ Adrenaline +2
/ Gunnery King
\ Stealth
/
\ Armor Rating: Useful
x================----------------x
Rajang! Great armor, but difficult to obtain. Those who use Hunting Horns will
worship the ground this armor recites on. This set is for those who wish to
invest in Adrenaline +2. These sets can serve one well, especially if you've
memorized each move and have the timing down to an exact science.
x---------------------------x
| BUTTERFLY/OBITUARY ARMOR! |
x===========================x--------x
\ User Type: Blademaster
/ Total Defense: 280
\ Total Slots: Eight
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: Ice, Water
/ Skills:
\ Evade +2
/ Abnormal Status Attack Up
\ Cold Inc [Low]
/
\ Armor Rating: Useful
x================----------------x
Or...
x---------------------------x
| BUTTERFLY/OBITUARY ARMOR! |
x===========================x--------x
\ User Type: Gunner
/ Total Defense: 140
\ Total Slots: Eight
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: Ice, Water
/ Skills:
\ Evade +2
/ Abnormal Status Attack Up
\ Cold Inc [Low]
/
\ Armor Rating: Useful
x================----------------x
Evade +2 is the perfect set for Heavy Bowgun, Lance, and Gunlance users. It
does have it's weaknesses, however with the power of Evade +2 you can scathe
by. Abnormal Status Attack Up does well with Lances. Hell, this set is built to
poke, poke, dodge.
x-------------------------x
| AUROROS/BOREALIS ARMOR! |
x=========================x--------x
\ User Type: Blademaster
/ Total Defense: 330
\ Total Slots: Eight
/ Elemental Strength: Water, Ice
\ Elemental Weaknesses: Fire, Dragon
/ Skills:
\ Guard +1 (Upgrade for +4 Gems)
/ Guard Inc
\ Damage Recovery Speed +1
/
\ Armor Rating: Fantastic
x================----------------x
If you're a Lancer/Gunlancer that values above else the power of Guard then
this set is yours. Not only is this a decent looking set of armor, but Damage
Recovery Speed +1 helps recover the red gauge you lost should you block more
then you can chew. This is the defined Guarding Lancer/Gunlancer set.
x------------------------x
| RATHALOS SOUL U ARMOR! |
x========================x--------x
\ User Type: Blademaster
/ Total Defense: 310
\ Total Slots: Nine
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: Dragon
/ Skills:
\ High Grade Earplug
/ Reckless Abandon +1
\ Health -10 (Kill with +1 Gem)
/
\ Armor Rating: Fantastic
x================----------------x
Or...
x------------------------x
| RATHALOS SOUL U ARMOR! |
x========================x--------x
\ User Type: Gunner
/ Total Defense: 140
\ Total Slots: Nine
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: Dragon
/ Skills:
\ High Grade Earplug
/ Reckless Abandon +1
\ Health -10 (Kill with +1 Gem)
/
\ Armor Rating: Fantastic
x================----------------x
My all purpose armor set back in the last title. You can easily Gem Reckless
Abandon +2, no doubt. I'd recommend you invest in both Gunner and Blademaster
sets. Even though their materials are rare (Rathalos Ruby) I guarantee it's
worth it.
x------------------------x
| SILVER RATHALOS ARMOR! |
x========================x--------x
\ User Type: Blademaster
/ Total Defense: 320
\ Total Slots: Ten
/ Elemental Strength: Fire
\ Elemental Weaknesses: Thunder, Water
/ Skills:
\ Attack Up [Low] (Upgrade for +1 Gem)
/ ESP
\
/ Armor Rating: Fantastic
x================----------------x
Or...
x------------------------x
| SILVER RATHALOS ARMOR! |
x========================x--------x
\ User Type: Gunner
/ Total Defense: 160
\ Total Slots: Ten
/ Elemental Strength: Fire
\ Elemental Weaknesses: None
/ Skills:
\ Pierce S Up
/ Elemental Attack Up (Need +2 Gems)
\ Attack Up [Low]
/
\ Armor Rating: Useful
x================----------------x
Very versatile set. Some use this to duel Akantor and Gem it with Guard. With
so many slots available who doesn't enjoy toying around?
x----------------x
| AKANTOR ARMOR! |
x================x--------x
\ User Type: Blademaster
/ Total Defense: 350
\ Total Slots: Six
/ Elemental Strength: Ice, Water
\ Elemental Weaknesses: Dragon
/ Skills:
\ Reckless Abandon +2 (Upgrade for +4 Gems)
/ Sharpness +1
\ Earplug (Need +3 Gems)
/ Distraction (Kill with +1 Gem)
\
/ Armor Rating: Fantastic
x================----------------x
Or...
x----------------x
| AKANTOR ARMOR! |
x================x--------x
\ User Type: Blademaster/Gunner
/ Total Defense: 170
\ Total Slots: Six
/ Elemental Strength: Ice, Water
\ Elemental Weaknesses: Dragon
/ Skills:
\ Reckless Abandon +2 (Upgrade for +4 Gems)
/ Load Up
\ Earplug (Need +3 Gems)
/ Distraction (Kill with +1 Gem)
\
/ Armor Rating: Fantastic
x================----------------x
Very worth facing Akantor for. In the days of Monster Hunter Freedom 2, this
armor was king...by king, I mean everyone WORE it. Distraction decreases the
charge of Hammers, Bows, and yes, even Greatswords. With the slot options low,
you'll have to decide between Reckless Abandon +3 and Earplug. Unless you use a
weapon with extra slots...
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.4.1] Felyne Elder Armor --- |---
---| ~~~ Summary ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
A wash for some, but overall there's a lot to gain during these quests. By now
you've been experimenting with Gems. And hopefully you've gone out of your way
to try armor combos. If not, no biggie.
After this, you should know which skills you're comfortable with. And now, you
should be adamant on gaining those same skills along G Rank.
^~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.5] Armor --- |---
---| ~~~ G Rank Armor ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~v
If you want to make the list, you gotta have talent dood! You gotta have guts
dood! You gotta have heart dood!
x---------------------x
| NARUGACUGA X ARMOR! |
x=====================x--------x
\ User Type: Blademaster
/ Total Defense: 450
\ Total Slots: Eleven
/ Elemental Strength: Water, Ice
\ Elemental Weaknesses: Fire, Thunder
/ Skills:
\ Evade Inc.
/ Evade +1 (Upgrade for +2 Gems)
\ Trap Master (Need +4 Gems)
/ Attack Down [Low] (Kill with +2 Gems)
\
/ Armor Rating: Fantastic
x================----------------x
Or...
x------------------------x
| NARUGACUGA X ARMOR! |
x========================x--------x
\ User Type: Gunner
/ Total Defense: 220
\ Total Slots: Eleven
/ Elemental Strength: Water, Ice
\ Elemental Weaknesses: Fire, Thunder
/ Skills:
\ Evade +2
/ Evade Inc. (Need +1 Gem)
\ Trap Master (Need +8 Gems)
/ Attack Down [Low] (Kill with +2 Gems)
\
/ Armor Rating: Fantastic
x================----------------x
The bold, the brave, and the Prinny sure could've used this. If you're looking
for G Rank Evade armor, then this is it. Hands down, one of the best in-game.
Attack Down is a downer, but less troublesome then people think. Overall, an
excellent set, especially for Lancers and Heavy Bowgun users.
x-------------------x
| LAVASIOTH X ARMOR! |
x===================x--------x
\ User Type: Blademaster
/ Total Defense: 460
\ Total Slots: Eight
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water
/ Skills:
\ Terrain Damage Reduced [Hi]
/ Survival (Need +3 Gems)
\ Concentration
/
\ Armor Rating: Useful
x================----------------x
Or...
x-------------------x
| LAVASIOTH X ARMOR! |
x===================x--------x
\ User Type: Gunner
/ Total Defense: 230
\ Total Slots: Eight
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: Water
/ Skills:
\ Terrain Damage Reduced [Hi]
/ Survival (Need +2 Gems)
\ Concentration
/
\ Armor Rating: Useful
x================----------------x
Survival will help you avoid those nasty OHKO attacks. Many of which the
Fatalis family is fond of. Otherwise one of the only sets you can acquire both
Survival and Concentration.
x--------------------x
| HERMITAUR Z ARMOR! |
x====================x--------x
\ User Type: Blademaster
/ Total Defense: 420
\ Total Slots: Thirteen
/ Elemental Strength: Water
\ Elemental Weaknesses: Ice, Thunder
/ Skills:
\ Guard +1 (Upgrade with +5 Gems)
/ Survival
\ Attack Up [Low] (Need +3 Gems)
/ Flat Footed (Kill with +3 Gems)
\
/ Armor Rating: Useful
x================----------------x
A great set for those investing in Guard. Survival mixed with Guard blend well,
especially in G Rank. The female version of this armor is quite stylish if I do
so myself.
x------------------x
| DIABLOS Z ARMOR! |
x==================x--------x
\ User Type: Blademaster
/ Total Defense: 455
\ Total Slots: Eleven
/ Elemental Strength: Fire
\ Elemental Weaknesses: Ice, Water
/ Skills:
\ Earplug (Upgrade for +5 Gems)
/ Sharpness +1 (Need +1 Gems)
\ Reckless Abandon +1
/
\ Armor Rating: Fantastic
x================----------------x
Or...
x------------------x
| DIABLOS Z ARMOR! |
x==================x--------x
\ User Type: Gunner
/ Total Defense: 240
\ Total Slots: Eleven
/ Elemental Strength: Fire, Thunder
\ Elemental Weaknesses: Water
/ Skills:
\ Earplug (Upgrade for +5 Gems)
/ Load Up (Need +1 Gems)
\ Reckless Abandon +1
/
\ Armor Rating: Fantastic
x================----------------x
With some mighty fine, ole rusty horns here can make a powerful set. In fact,
just 'bout everything can be upgraded. Them thar Earplugs can be High Grade
Earplugs or Reckless Abandon +1 can make +2. It's all in y'all city slickers
hands.
x--------------------x
| TRUE RAJANG ARMOR! |
x====================x--------x
\ User Type: Blademaster
/ Total Defense: 405
\ Total Slots: Ten
/ Elemental Strength: Fire, Dragon
\ Elemental Weaknesses: Ice
/ Skills:
\ Sharpness +1
/ Dragon Resistance +5
\ Concentration (Need +4 Gems)
/ Taunt
\
/ Armor Rating: Useful
x================----------------x
Say, that's some nice armor. Concentration plus Sharpness, who wish for
anything more? Taunt can easily be Gemed away, my opinion though, it doesn't
create any problems for Solo Hunters. Want the best GS armor? True Rajang Armor
has that potential. Make this set a priority.
x------------------x
| KUSHALA X ARMOR! |
x==================x--------x
\ User Type: Blademaster
/ Total Defense: 470
\ Total Slots: Ten
/ Elemental Strength: Ice, Water
\ Elemental Weaknesses: Dragon, Thunder
/ Skills:
\ Evade +1
/ Sharp Sword
\ Daora Ward
/
\ Armor Rating: Useful
x================----------------x
Or...
x------------------x
| KUSHALA X ARMOR! |
x==================x--------x
\ User Type: Gunner
/ Total Defense: 240
\ Total Slots: Ten
/ Elemental Strength: Ice, Water
\ Elemental Weaknesses: Dragon, Thunder
/ Skills:
\ Load Up
/ Recoil Reduction +1 (Upgrade for +3 Gems)
\ Daora Ward
/
\ Armor Rating: Fantastic
x================----------------x
If anything, get this for Daora Ward. With it, you'll have Resist Terrain
Damage [Hi] and an amazing recovery rate. Who couldn't use two skills for one?
x------------------x
| EMPRESS X ARMOR! |
x==================x--------x
\ User Type: Blademaster
/ Total Defense: 490
\ Total Slots: Nine
/ Elemental Strength: None.
\ Elemental Weaknesses: Fire, Dragon
/ Skills:
\ Fire Dragon Ward (Need Gunner Helm)
/ Wide Area +1 (Need +1 Gem)
\ Health Recovery Items Improved
/ Item Usage Decline
\
/ Armor Rating: Situational
x================----------------x
Fire Dragon Ward gives Immunity to Theft, Fatigue, and Poison. Aside from it's
skill-set, the strong weakness to both fire and dragon leave much to be
desired.
x-----------------x
| KAISER X ARMOR! |
x=================x--------x
\ User Type: Blademaster
/ Total Defense: 500
\ Total Slots: Nine
/ Elemental Strength: Fire
\ Elemental Weaknesses: Dragon, Water
/ Skills:
\ Fire Dragon Ward (Need Gunner Helm)
/ Reckless Abandon +2 (Upgrade for +1 Gems)
\ Item Usage Decline
/
\ Armor Rating: Fantastic
x================----------------x
Or...
x-----------------x
| KAISER X ARMOR! |
x=================x--------x
\ User Type: Gunner
/ Total Defense: 250
\ Total Slots: Nine
/ Elemental Strength: Fire
\ Elemental Weaknesses: Dragon
/ Skills:
\ Fire Dragon Ward
/ Reckless Abandon +2 (Upgrade for +1 Gems)
\ Normal S Up (Need +7 Gems)
/ Speed Fire (Need +8 Gems)
\ Item Usage Decline
/
\ Armor Rating: Useful
x================----------------x
Maybe the better armor, who knows? This FAQ writer recommends you take a look
at this. Reckless Abandon +3 is merely a gem away, making Kaiser armor not only
unique, but rather grand. Who wouldn't want a set?
x------------------x
| UCAMULBAS ARMOR! |
x==================x--------x
\ User Type: Blademaster
/ Total Defense: 500
\ Total Slots: Ten
/ Elemental Strength: Ice, Water
\ Elemental Weaknesses: Fire, Thunder
/ Skills:
\ Sharpness +1
/ ESP
\ Quake Resistance
/ Demonic Protection
\
/ Armor Rating: Fantastic
x================----------------x
Or...
x------------------x
| UCAMULBAS ARMOR! |
x==================x--------x
\ User Type: Blademaster/Gunner
/ Total Defense: 250
\ Total Slots: Ten
/ Elemental Strength: Water, Ice
\ Elemental Weaknesses: Fire
/ Skills:
\ Load Up
/ Reloading +1
\ Demonic Protection
/
\ Armor Rating: Fantastic
x================----------------x
One of the best armors with some of the best skills. Why don't we see more
people wearing this then? Because it looks uglier then Tigrex. It's quite
possibly, the most hideous thing to wear since Ebony armor in Elder Scrolls
III: Morrowind. Demonic Protection can be gemmed away. Plus, there are plenty
of slots open for experimentation.
x--------------------x
| GOLDEN MOON ARMOR! |
x====================x--------x
\ User Type: Blademaster
/ Total Defense: 480
\ Total Slots: Eleven
/ Elemental Strength: Fire
\ Elemental Weaknesses: Thunder
/ Skills:
\ Reward Celebrity
/ Luck Boost
\ Sharpness +1 (Need +8 Gems)
/
\ Armor Rating: Situational
x================----------------x
Or...
x--------------------x
| GOLDEN MOON ARMOR! |
x====================x--------x
\ User Type: Gunner
/ Total Defense: 240
\ Total Slots: Eleven
/ Elemental Strength: Fire
\ Elemental Weaknesses: None
/ Skills:
\ Reward Celebrity
/ Luck Boost
\ Reloading +1 (Need +8 Gems)
/
\ Armor Rating: Situational
x================----------------x
This armor set is more for gathering materials in general then rarities. Reward
Celebrity and Luck Boost give extra drops rather then rare. This utility set is
mainly to sell what you get as rewards, build up some cash for those expensive
armors and weapons. If the requirements for Sharpness +1 and Reloading +1
weren't so steep I'd reconsider the status of this armor.
x--------------------------x
| SILVER RATHALOS Z ARMOR! |
x==========================x--------x
\ User Type: Blademaster
/ Total Defense: 490
\ Total Slots: Ten
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Thunder
/ Skills:
\ Attack Up [Med] (Upgrade for +3 Gems)
/ ESP
\ Defense -20 (Kill with +1 Gems)
/
\ Armor Rating: Fair
x================----------------x
Hunters who are in desperate need for ESP, without the eyesore of wearing
Ucamulbas. I'm a little ify on including it on the list in the first place. I
suppose it could still be used for Gemming. Especially if you plan on turtling
(more on that later.)
x------------------x
| FATALIS Z ARMOR! |
x==================x--------x
\ User Type: Blademaster
/ Total Defense: 515
\ Total Slots: Ten
/ Elemental Strength: Thunder, Water, Ice
\ Elemental Weaknesses: Dragon
/ Skills:
\ Sharpness +1 (Need +1 Gems)
/ Evade +1 (Need +1 Gems)
\ Rampage
/ Damage Recovery Speed Weaker
\
/ Armor Rating: Fantastic
x================----------------x
Or...
x------------------x
| FATALIS Z ARMOR! |
x==================x--------x
\ User Type: Gunner
/ Total Defense: 265
\ Total Slots: Ten
/ Elemental Strength: Thunder, Water, Ice
\ Elemental Weaknesses: Dragon
/ Skills:
\ Reloading +1 (Need +1 Gems)
/ Evade +1 (Need +1 Gems)
\ Rampage
/ Damage Recovery Speed Weaker
\
/ Armor Rating: Fantastic
x================----------------x
Fatalis is end-game armor 101. Rampage is a mix of Survival plus Adrenaline +2.
If that doesn't sell you, then take into fact that you only need a few Gems to
make this set battle ready. Forging the armor is a task suited for the best.
x------------------------x
| WHITE FATALIS Z ARMOR! |
x========================x--------x
\ User Type: Blademaster
/ Total Defense: 520
\ Total Slots: Eleven
/ Elemental Strength: Thunder, Water, Ice
\ Elemental Weaknesses: Dragon
/ Skills:
\ Defensive Maneuvers +1 (Upgrade for +1 Gems)
/ True Strike
\ Damage Recovery Speed +1 (Need +8 Gems)
/ Bad Luck (Kill with +5 Gems)
\
/ Armor Rating: Fantastic
x================----------------x
Or...
x------------------------x
| WHITE FATALIS Z ARMOR! |
x========================x--------x
\ User Type: Gunner
/ Total Defense: 270
\ Total Slots: Twelve
/ Elemental Strength: Thunder, Water, Ice
\ Elemental Weaknesses: Dragon
/ Skills:
\ Defensive Maneuvers +1 (Upgrade for +1 Gems)
/ Marksman
\ Damage Recovery Speed +1 (Need +8 Gems)
/ Bad Luck (Kill with +5 Gems)
\
/ Armor Rating: Fantastic
x================----------------x
True Strike comes with Sharpness +1 and Attack Up [Large] which is enough
reason to forge this set. Despite Bad Luck, White Fatty armor is well worth
getting.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [4.5.1] G Rank Armor --- |---
---| ~~~ Summary ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
I couldn't possibly have anything more to tell you about G Rank Armors. So
let's review, pro-tip style!
Pro-tip:
-- Be sure to build up a good collection of Gems. Artisan, Expert, Potential
are all useful in the long run. Also find the time to make some Protection
Gems, you'd be surprised how many armors contain Demonic Protection.
-- Money's always a big problem, but skills like Reward Celebrity or Carving
Celebrity make gathering Z less of a task.
-- Rubies, Divine Plates, and Ores oh my! Sometimes the best method of keeping
yourself organized is to make a list of armor pieces you have, plus the
materials you need to make it.
Ex:
Armor Piece
-- Material
-- Material
And so on.
-- Elemental Weaknesses on an armor should never turn you away. Instead
capitalize on avoiding being hit by the enemies elemental attack.
-- Surf the Minegarde forums for tried and true armor combos. You won't
regret it!
/\ /\ |_|
/ \/ \onster | |unter===================================================--x
-----------x----------| [5] Materials \
x===================================================----x
"Hard work never killed anybody, but why take a chance?"
~Edgar Bergen
In the wide, wide world of Monster Hunter. The one with the most items is king.
Not really. Pretty much all you're doing in the game is gathering items. Would
have done wonders to put a story quest here and there...*sigh*
Where was I? Gathering. Aside from the various materials you'll find from
Wyvern/Monster corpses there are significant spots you need to know about.
You'll discover there are many ways to get stuff.
^~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [5.1] Materials --- |---
---| ~~~ Gathering ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~v
This section covers the methods of gathering items. While out there in the
world of Monster Hunter, you'll come across three resources that require
certain items. These are included as Mining Spots, Bug Spots, and Fishing
Spots.
Before you do ANY mining. You need to know that when the game begins you're
limited to Old and Iron Pickaxes. While they'll do you good, you eventually
want to unlock Mega Pickaxes. The "Mega" items come with gaining ranks, and are
more durable then their lesser counterparts. Mining Spots appear as natural
fissures on walls of rock. Sometimes an obvious cross (X marks the spot! ^_^)
or as pieces of rock that stand out (like rock protruding from a wall.) You'll
know it's a Mining Spot because the crossed out Pickax icon will disappear. So
long as you HAVE a Pickax.
As you mine, you'll notice that many will break. When that happens the game
automatically switches to the next Pickax in your inventory. You DID bring more
then one...right?
Bug Spots are fairly straightforward. They consist of a semi-visible fireflies
and all you must do is use the Bugnet. Fishing is a tricker, as those areas
will consist of lake areas, and even ponds. You don't know where exactly, but
you should try to find some fish and get in front of them. Fishing consists of
throwing bait (no Fishing Rods in this game) and waiting for a fish to pull.
Depending on your bait, you can attract several fish. If you're lucky, you can
even snag a Goldenfish which is worth it's weight in Pokke Points!
For locations, check out the "Maps and Charts" section of GameFAQs!
^~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [5.2] Materials --- |---
---| ~~~ Pokke Farm ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~v
Boldrin has this covered.
http://www.gamefaqs.com/portable/psp/file/934395/50112
There are a few things I like to cover before we move on. Pokke Farm will be a
major contributor when collecting materials. Also, his guide doesn't cover the
additions made in this game where you acquire Mining Point 4+ and Insect
Thicket 4+.
Fun story, it takes Pokke Points to get all those areas on Pokke Farm. At first
it seems overwhelming, but let me give you a Pro-tip.
^~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [5.3] Materials --- |---
---| ~~~ Zenny ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~v
You're already aware of the Questing Method stated in "[4.3.1]" however there
are key non-violent methods that can net beginners cash. Not all will be
available at first, but many are.
x---------x
| METHOD! |
x=========x------------------x
| Quest Type: Slaying Quest /
| Map: Snowy Mountains \
| Level: Beginner Training /
| Item: Carnivore Egg (700z) x----------x
| Mission: Weapon Training Hunting Horn |
x==============-------------------------x
Begin at Camp, kill the two Giaprey in Area 1 and head to Area 3. Kill the
other two Giaprey then collect the egg. BEFORE you take the egg take two
Rations and play the Notes White --> Blue to give yourself infinite Stamina.
You can run (hold R Trigger) all the way back to camp like this.
Your obstacles include the two Giaprey atop Area 5. You should be able to edge
past them. Why not kill them like we did the four Giaprey? Because then we
would complete the quest. No, we want to milk this.
In Area 4, we come across what appears to be a large cliff. DO NOT JUMP OFF!
Instead, hug the wall adjacent from you entered. Then walk off the cliff. You
should fall onto a small cliff. Keep hugging the wall and fall onto the next
one. Keep doing this until your on the ground. Make your way back to Area 1.
From there take small drops until you're on the ground. Run to camp and deposit
the Carnivore Egg.
You can repeat this infinitely, or until you run out of quest time. Just follow
the same steps. Don't worry, the Giaprey you killed do not respawn. When you're
running out of time or you think you have enough, simply kill one last Giaprey.
Section Credits:
3plepounder (for method)
x---------x
| METHOD! |
x=========x-----------------------x
| Quest Type: Pokke Farm \
| Map: Poke Farm /
| Level: Elder * \
| Item: Power Seed /
| Requirements: Power Seed & Dung \
x==============-------------------x
Note: You need to unlock this via Field +1 (1000 Pokke Points.)
An "over-time" investment. Even busy Hunters have the time to make a little
Zenny on the side by planting and selling Power Seeds. All you need is a little
Dung (or Worms if you can't locate) and a few Power Seeds. While it doesn't
account for a whole lot, over time you'll see your fortune amass. This can be
performed in tandem with the Method above.
x---------x
| METHOD! |
x=========x----------------x
| Quest Type: Farming \
| Map: Snowy Mountains /
| Level: Elder * \
| Item: Tigrex Skull Shell /
| Requirements: Mad Skills \
x==============------------x
In Area 8 (not sure) of the Snowy Mountains there is a Tigrex. Normally, you're
supposed to run away from him but those with skills can fight him. If you're
able to at least smash the skull then you can continue and complete the quest.
You may be able to acquire Tigrex parts including the Tigrex Skull Shell.
Section Credits:
Icowa
x---------x
| METHOD! |
x=========x---------------x
| Quest Type: Farming \
| Map: Jungle /
| Level: Elder ** \
| Item: Med Monster Bone /
| Requirements: None \
x==============-----------x
In Area 8 of the Jungle you can find Suiko Jewels that can be traded to the
Elder at Camp. You're limited to how much the Elder will want to trade you
however it's the only known way to get this item without having to fight. Even
faster with Gathering +2!
Section Credits:
HoMeLeSsBoB
x---------x
| METHOD! |
x=========x--------------x
| Quest Type: Farming \
| Map: Forest & Hills /
| Level: Guild ** \
| Item: Monster Bone + /
| Requirements: None \
x==============----------x
In "Slay the Great Kut-Ku!" quest, you can slay Kut-Ku for Monster Bone +! With
it, you can forge stronger weapons earlier in the game. Word of warning, don't
find yourself in the mind-set that stronger weapons equals better skills.
Section Credits:
NodalW
x---------x
| METHOD! |
x=========x-------------------x
| Quest Type: Gathering Quest \
| Map: Volcano /
| Level: Elder **** \
| Item: Sootstone /
| Misc: Coal \
x==============---------------x
I did well just farming Coal and bringing back Sootstones. Scattered in mining
spots through 4, 5, and 6. Bringing Gathering +2 and Backpacking Expert skills
with me, I'm able to fill up on Coal and retrieve the Sootstone. It's tough
getting the Sootstone, especially if you have Velociprey on your tail.
Nonetheless, it's rewarding to see those points stack. With this in mind,
you'll be able to maximize Pokke Farm usage.
/\ /\ |_|
/ \/ \onster | |unter===================================================--x
-----------x----------| [6] End-game Weapons \
x===================================================----x
On the long road of life, you will encounter monsters, hunt them, and acquire
their materials. These materials are forged with Felyne pride and the result
is nothing short but awesome. I speak of end-game weapons.
The cream of the crop; the best weapons in the game. Provided by Minegarde
mostly, Kayin9988, Severine, KidImposter, HotGamerMum. I borrowed a lot from
their lists...
http://forums.minegarde.com/index.php?showtopic=47
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [6.1] End-Game Weapons --- |---
---| ~~~ Sword and Shield ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
The name of the game is Element. The main elements, the ones that most
monsters are weak against, are the most important. Ergo, they will listed
first. Ice, Fire, Thunder, and Dragon are these. If you read the previous
section then you'll know that the most useful elemental weapons come from Sword
and Shield.
x--------------------x o--------------o
| DAORA'S MAELSTROM! | | WEAPON PATH! |
x----------------x---x o==============o-----o
| Attack: 378 \ / Rusted Sword |
| Element: 350 Ice / \ --> |
| Sharpness: White \ / Tarnished Sword |
| Affinity: N/A / \ --> |
| Slots: One \ / Steel Ice Dagger |
x-------------------x \ --> |
o-------------------------o Steel Ice Dagger + |
/ Daora's Razor --> Mistral Daora |
o===============o----------o----------------------o
x-----------------x o--------------o
| GOLDEN ECLIPSE! | | WEAPON PATH! |
x-----------------x-x o==============o-----o
| Attack: 336 \ / Bone Kris |
| Element: 520 Fire / \ --> |
| Sharpness: White \ / Bone Kris + |
| Affinity: N/A / \ --> |
| Slots: Two \ / Chief Kris |
x-------------------x \ --> |
o-------------------------o |
/ Red Saber --> Corona --> Golden Falchion |
/ Golden Falchion + --> Golden Eclipse |
o===============o----------o----------------------o
x-----------------------x o--------------o
| THUNDERBLADE VAJRA +! | | WEAPON PATH! |
x---------------------x-x o==============o-----o
| Attack: 350 \ / Hunter Dagger |
| Element: 380 Thunder / \ --> |
| Sharpness: White \ / Hunter Dagger + |
| Affinity: N/A / \ --> |
| Slots: Two \ / Assassin's Dagger |
x----------------------x \ --> |
o--------------------------o |
/ Velocidrome Bite --> Velocidrome Bite + |
/ Odyssey --> Odyssey + |
/ Thunderblade Vajra --> Thunderblade Vajra + |
o===============o----------o------------------------o
x-----------------------x
| HIGH SANDMAN SPIKE G! |
x-----------------------x
| Attack: 280 \
| Element: 320 Sleep /
| Sharpness: White \
| Affinity: N/A /
| Slots: Two \
x----------------------x
Note: Forged through Commendation S which is obtained at G Rank ***.
x--------------------------x o--------------o
| TRUE BLACK RUINER SWORD! | | WEAPON PATH! |
x---------------------x----x o==============o-----o
| Attack: 252 \ / Black Sword |
| Element: 320 Dragon / \ --> |
| Sharpness: White \ / Black Ruiner Sword |
| Affinity: -20 / \ --> |
| Slots: N/A \ / True Black |
x----------------------x \ Ruiner Sword |
o===============o-----o
Note: Terrible Affinity. Awful. However this was the compromise between
terrible Raw damage (Indigo Ogre Sword) or bad sharpness and the least amount
of Dragon Element (Black Dragon Sword.) It's a toss up.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [6.2] End-Game Weapons --- |---
---| ~~~ Dual Swords ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Same reason you get Dual Swords is the same reason you get a Sword and Shield.
The difference here is that Dual Swords have more potential for overall
damage. Though the elemental damage is dulled down.
There are two main Dual Swords you need to aim for. Ultimus Apocalypse, and
Fire and Ice. So what's the problem? They're really hard to get. You might
want to collect a few others if you're focused on building a Dual Sword
arsenal for any situation.
x---------------------x o--------------o
| ULTIMUS APOCALYPSE! | | WEAPON PATH! |
x-----------x---------x o==============o----o
| Attack: 336 \ / Black Twin Daggers |
| Element: 300 Drg/Thn / \ --> |
| Sharpness: White \ / Ultimus Celestials |
| Affinity: N/A / \ --> |
| Slots: N/A \ / Ultimus Apocalypse |
x----------------------x o===============o----o
x---------------x o--------------o
| FIRE AND ICE! | | WEAPON PATH! |
x---------------x------x o==============o-----o
| Attack: 350 \ / Rusted Sword |
| Element: 450 Ice/Fire / \ --> |
| Sharpness: White \ / Tarnished Sword |
| Affinity: N/A / \ --> |
| Slots: N/A \ / Steel Ice Dagger |
x-----------------------x \ --> |
o-------------------------o |
/ Twin Nails --> Twin Nails + --> Fire and Ice |
o===============o----------o---------------------o
x----------------------x o--------------o
| SILHOUETTE SABERS G! | | WEAPON PATH! |
x----------------------x o==============o--o
| Attack: 364 \ / NONE |
| Element: 400 Ice / o================o--o
| Sharpness: White \
| Affinity: N/A /
| Slots: Three \
x-------------------x
Note: This item is unlocked via Commendation S.
x--------------------x o--------------o
| PUNISHMENT BLADES! | | WEAPON PATH! |
x--------------------x o==============o-----o
| Attack: 350 \ / Bone Kris |
| Element: 400 Fire / \ --> |
| Sharpness: White \ / Bone Kris + |
| Affinity: N/A / \ --> |
| Slots: One \ / Chief Kris |
x-------------------x \ --> |
o-------------------------o |
/ Red Saber --> Twin Flames --> Hi Twin Flames |
/ Gradios Ultimus --> Corpse Blades --> |
/ Punishment Blades |
o===============o----------o------------------------o
x------------------------x o--------------o
| FESTIVE RUSTLING RAIN! | | WEAPON PATH! |
x------------------------x-x o==============o---o
| Attack: 350 \ / Bone Kris |
| Element: 200 Thn/120 Par / \ --> |
| Sharpness: White \ / Bone Kris + |
| Affinity: N/A / \ --> |
| Slots: One \ / Chief Kris |
x--------------------------x \ --> |
o-----------------------------o |
/ Crimson Club --> Monoblos Club --> Kirin Bolt |
/ Kirin Bolt + --> Kirin Bolts --> |
/ Festive Fall Typhoon --> FestiveRustlingRain |
o===============o----------o-------------------------o
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [6.3] End-Game Weapons --- |---
---| ~~~ Greatswords ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Note: There are two schools of thought surrounding Greatswords. Those that do
better when charged, and those that do better when they're used in the
Greatsword combo. The Greatsword combo consists of spamming Triangle then
Triangle, X over and over again.
I will only be covering a select few Greatswords. Why? Element isn't as
important as it is on other weapons. Trust me, gathering the materials and
learning to use this weapon is a challenge in itself.
x----------------------x o--------------o
| KING ATILLART SWORD! | | WEAPON PATH! |
x----------------------x o==============o------o
| Attack: 1488 \ / Bone Blade |
| Element: Raw / \ --> |
| Sharpness: White \ / Bone Blade + |
| Affinity: -15% / \ --> |
| Slots: N/A \ / Bone Slasher |
x----------------------x \ --> |
o-------------------------o |
/ Golem Blade --> Golem Blade + --> Executioner |
/ Sword of the Diablos --> Diablos Destroyer |
/ King Atillart Sword |
o===============o----------o------------------------o
Note: King Atillart Sword is incredible. However, like all good weapons, this
ones needs priming. Good skills like Concentrate, Sharpness, and Unsheathe
Critical are a requirement for any GS. The DKB is no exception.
x-----------------x o--------------o
| GAOREN CLEAVER! | | WEAPON PATH! |
x-----------------x-----x o==============o--o
| Attack: 1440 \ / Buster Sword |
| Element: Raw / \ --> |
| Sharpness: White \ / Buster Sword + |
| Affinity: N/A / \ --> |
| Slots: N/A \ / Buster Blade |
| Added Effect: 30+ Def / \ --> |
x-----------------------x / Ravager Blade |
o-------------------------o |
/ Ravager Blade + --> Chrome Razor --> |
/ Carbalite Sword --> Bronze Coin --> |
/ Gaoren Coin --> Gaoren Cleaver |
o===============o----------o--------------------o
Note: Why two Raws? Well each work in different ways. Because of the bad
Affinity on King Atillart Sword the reluctant switch to Gaoren Cleaver. Since
Gaoren Cleaver has neutral affinity, it's easier, if not practical, to spam the
Greatsword Combo (Trangle, X.) So why not take advantage of that?
x----------------x o--------------o
| IGNEOUS SWORD! | | WEAPON PATH! |
x----------------x----x o==============o---o
| Attack: 1344 \ / Buster Sword |
| Element: 220 Fire / \ --> |
| Sharpness: White \ / Buster Sword + |
| Affinity: 20% / \ --> |
| Slots: One \ / Buster Blade |
x---------------------x \ --> |
o------------------------o |
/ Ravager Blade --> Ravager Blade + --> |
/ Chrome Razor --> Carbalite Sword --> |
/ Decider --> Igneous Blade --> |
/ Igneous Sword |
o===============o-----------o--------------------o
Note: With it's amazing Affinity, the Lava Splitter has the potential to
become stronger then Gaoren Token. That is if the monster your fighting is
weak against Fire. Still, not a bad Greatsword to have handy.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [6.4] End-Game Weapons --- |---
---| ~~~ Longswords ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
I've told you all once, I'll tell you again. I hate Longswords. Doesn't mean
I'm against YOU using them. They are the faster, more mobile equivalent of a
Greatsword.
x-----------------------x o--------------o
| C. BLANGO DESTRUCTOR! | | WEAPON PATH! |
x--------------------x--x o==============o-----o
| Attack: 1536 \ / Buster Sword |
| Element: Raw / \ --> |
| Sharpness: White \ / Blango Destroyer |
| Affinity: -20% / \ --> |
| Slots: One \ / Blango Destroyer + |
x---------------------x \ --> |
o-------------------------o |
/ Blango Decimator --> Blango Destructor --> |
/ C.Blango Decimator --> C.Blango Destructor |
o===============o----------o-----------------------o
Note: Terrible Affinity, but with a Raw power unlike any other weapon.
Reckless Abandon is a must for this set.
x------------------------x o--------------o
| EDELWEISS ICE BLADE +! | | WEAPON PATH! |
x---------x--------------x o==============o------o
| Attack: 1344 \ / Buster Sword |
| Element: 200 Ice / \ --> |
| Sharpness: White \ / Buster Sword + |
| Affinity: 0% / \ --> |
| Slots: Two \ / Buster Blade |
x---------------------x \ --> |
o---------------------------o |
/ Ravager Blade --> Ravager Blade + --> |
/ Chrome Razor --> Carbalite Sword --> |
/ Guardian Sword --> Imperial Sword --> Aqua Guardian |
/ Edelweiss Ice Blade --> Edelweiss Ice Blade + |
o===============o----------o----------------------------o
Note: Best Ice weapon of it's type.
x---------------------------x o--------------o
| LEGENDARY FATALIS SCYTHE! | | WEAPON PATH! |
x-----------x---------x-----x o==============o
| Attack: 1248 \ / Black Scythe \
| Element: 300 Drg / \ --> \
| Sharpness: White \ / Fatalis Sickle \
| Affinity: N/A / \ --> o---o
| Slots: N/A \ / LgndaryFatalisSickle |
x---------------------x o===============o------o
Note: Best Dragon weapon of it's type. After Sharpness +1 is applied it has the
longest Purple Sharpness in the game.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [6.5] End-Game Weapons --- |---
---| ~~~ Hammers ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
I love Hammers. I'm a Megaman X fan, I used to love holding the Square button
waiting for his X Cannon to charge ^_^. It's kinda like this. Except you hold
R to charge and you do it in front of your foe.
Depending on what your using, you may be inclined towards Elemental/Status
Hammers. Go for it. Just know SnS and Dual Swords are my preferred weapons
when it comes to those things.
x----------------x o--------------o
| CHAOTIC ORDER! | | WEAPON PATH! |
x----------------x------x o==============o
| Attack: 1508 \ / Bone Club |
| Element: Raw / \ --> |
| Sharpness: White \ / Cyclo Hammer |
| Affinity: N/A / \ --> |
| Slots: N/A \ / Atlas Hammer |
| Added Effect: 20+ Def / \ --> |
x-----------------------x / Kut-Ku Jaw |
\ --> |
/ Kut-Ku Pick |
o-------------------------o |
/ Hard Bone Hammer --> Hard Bone Hammer + |
/ Diablos Hammer --> Diablos Chaos Broker |
/ Chaotic Order |
o===============o----------o-------------------o
Note: Awesome. Chaotic Order is a friend to all Hunter's. Clean
Affinity, White Sharpness, and amazing Raw attack power. It's sharpness, is a
little more then that of a Magnitude. Magnitude in general is stronger,
however if you want a weapon that will last a little bit longer in battle
before having to sharpen it, Chaotic Order is your guy!
x------------x o--------------o
| MAGNITUDE! | | WEAPON PATH! |
x------------x--------x o==============o----o
| Attack: 1612 \ / Cyclo Hammer |
| Element: Raw / \ --> |
| Sharpness: White \ / Conehead Hammer |
| Affinity: -15% / \ --> |
| Slots: One \ / Conehead Hammer + |
x---------------------x \ --> |
o-------------------------o |
/ Great Cone --> Desert Cone --> Magnitude |
o===============o----------o---------------------o
Note: Overall, Magnitude is stronger then Chaotic Order. It's negative
Affinity can covered up by Reckless Abandon. Like I said though, Magnitude has
less sharpness then CO. Also, and this is my opinion, CO looks A LOT
better then Magnitude!
So how do you decide which one to use? If you plan to charge, go with a
Magnitude as it consumes less sharpness. If you plan on using the Triangle,
Triangle, Triangle, combo for some or most parts of the battle, you want to
stick with CO. That can be your rule of thumb.
x-------------x o--------------o
| JUGGERNAUT! | | WEAPON PATH! |
x-------------x---------x o==============o
| Attack: 1404 \ / War Hammer |
| Element: Raw / \ --> |
| Sharpness: White \ / War Hammer + |
| Affinity: N/A / \ --> |
| Slots: Two \ / War Mace |
| Added Effect: 10+ Def / \ --> |
x-----------------------x / Iron Striker |
o-------------------------o |
/ Iron Striker + --> Anvil Hammer |
/ Onslaught Hammer --> Blacksmith |
/ Juggernaut |
o===============o----------o------------------o
Note: Not the greatest weapon of all time, but a close second. So why get it?
The materials that forge it are insanely easy to acquire.
x----------------x o--------------o
| KHEZU THUNDER! | | WEAPON PATH! |
x----------------x---x o==============o-o
| Attack: 1456 \ / Bone Club |
| Element: 250 Thn / \ --> |
| Sharpness: White \ / Cyclo Hammer |
| Affinity: N/A / \ --> |
| Slots: One \ / Atlas Hammer |
x---------------------x \ --> |
o-------------------------o |
/ Khezu Horn --> Khezu Horn + --> |
/ Purse Bop Purse Bop + --> Khezu Thunder |
o===============o----------o------------------o
Note: One of those 'stronger-then-raw-especially-when-you're-facing-target-
weak-against-thunder' weapons. That is if you take into calculation Reckless
Abandon.
x-------------------x o--------------o
| DRAGON BREAKER G! | | WEAPON PATH! |
x-------------------x o==============o--o
| Attack: 1300 \ / NONE |
| Element: 330 Drg / o================o--o
| Sharpness: White \
| Affinity: N/A /
| Slots: N/A \
x-------------------x
Note: This item is unlocked through Condemnation S.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [6.6] End-Game Weapons --- |---
---| ~~~ Hunting Horn ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Hunting Horns have a complex nature to them. At times, they are an asset and a
credit to your Party. If you're not in a party then they're still useful.
Hunting Horns have the ability to knock out any wyvern/monster/ect simply by
abusing the Triangle button. Not only that, but Hunting Horns provide various
buffs that make us feel like Red Mages from Final Fantasy XI. Powerful, yet
still able to buff the party.
I'll be listing the potential songs (another thing you can thank DS31x for.)
I've ranked them by usefulness. You shouldn't depend on a piece of paper
during battle though. Have these songs memorized.
x---------------x o--------------o
| GAOREN ZHONG! | | WEAPON PATH! |
x---------------x------x o==============-o
| Attack: 1560 \ / War Hammer |
| Element: Raw / \ --> |
| Sharpness: White \ / War Mace |
| Affinity: N/A / \ --> |
| Slots: One \ / Iron Striker |
| Added Effect: 36+ Def / \ --> |
| Notes: P;B;Y \ / Anvil Hammer |
x-----------------------x \ --> |
o-------------------------o Bronze Bell |
/ Gaoren Bell --> Gaoren Zhong |
o===============o----------o----------------o
Possible Combination's:
(Wind Pressure [Perfect]) Blue --> Blue --> Yellow --> Purple (3 min)
(Infinite Stamina [Large]) Purple --> Blue --> Blue (3 min)
(Water Defense Up [Small]) Yellow --> Blue --> Purple (1 min)
(Thunder Def Up [Large]) Yellow --> Yellow --> Blue (1 min)
(Dragon Def Up [Large]) Purple --> Yellow --> Yellow (1 min)
Note: This Horn for power. Dragonwood for Notes.
x---------------------------------x o--------------o
| DIVINE ANCIENT DRAGONWOOD FLUTE | | WEAPON PATH! |
x---------------x-----------------x o---------o==============o
| Attack: 1092 \ / Dragonwood Horn |
| Element: 260 Para / \ --> |
| Sharpness: White \ / Spirit Dragonwood Horn |
| Affinity: N/A / \ --> |
| Slots: Two \ / AncientDrgwdFlute |
| Notes: P;B;R / \ --> |
x-----------------------x / DivineAncDrgwdFlute |
o===============o---------o
Possible Combination's:
(Attack Power Up [Large]) Purple --> Red --> Red (2 min)
(Health +50) Red --> Blue --> Red --> Purple (3 min)
(Wind Pressure [Small]) Blue --> Blue --> Red (3 min)
(Infinite Stamina [Large]) Purple --> Blue --> Blue (3 min)
Note: Attack Power Up, Health +50, Infinite Stamina, sir...you are a god!
This, along with the Paralyzing factor and you got THE perfect Hunting Horn.
x----------------x o--------------o
| TIGREX HORN +! | | WEAPON PATH! |
x----------------x-----x o==============o---o
| Attack: 1508 \ / Striped Dragonga |
| Element: Raw / \ --> |
| Sharpness: Purple \ / Tigrex Horn |
| Affinity: -30% / \ --> |
| Slots: N/A \ / Tigrex Horn + |
| Notes: P;Lb;R / o===============o---o
x-----------------------x
Possible Combination's:
(Attack Power Up [Large]) Purple --> Red --> Red (2 min)
(Defense Up Large) Red --> Light Blue --> Light Blue --> Purple (2 min)
(Health +30) Red --> Red --> Light Blue
(Earplugs) Light Blue --> Light Blue --> Red
Note: A little Reckless Abandon and it's pretty decent. For both attacking and
support. Remember, Flute Expert can make these buffs last longer.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [6.7] End-Game Weapons --- |---
---| ~~~ Lance ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
There's a lot of discrimination when it comes to Lances. Most tend to side
with Gunlances simply because they're easier to handle and whatnot. Lances
have more attack power, keep most of their sharpness. Gunlances lose sharpness
as the battle goes on, mainly because of their Wyvern's Fire and shots.
Gunlances are also better at chaining combos. In the end, it depends on the
user's taste.
Let's not forget to mention Lances and Gunlances are amazing status inducers
and elemental attackers. They're pretty much compatible with a lot of
Blademaster Skills. So I'll list a few Lances to shoot for.
x-----------------x o--------------o
| RISING TEMPEST! | | WEAPON PATH! |
x-----------------x-x o==============o
| Attack: 736 \ / Longhorn |
| Element: Raw / \ --> |
| Sharpness: White \ / Longhorn + |
| Affinity: -20% / \ --> |
| Slots: One \ / Long Tusk |
x-------------------x \ --> |
o-------------------------o |
/ Crimson Lance --> Diablo Horn --> |
/ Diablo Spear --> Black Tempest --> |
/ Rising Tempest |
o===============o----------o-----------------o
Note: Amazing Raw, needs Reckless Abandon though.
x-------------------------------x o--------------o
| DRAGON RIDER SPEAR "GEIBOLG"! | | WEAPON PATH! |
x-----------------------x-------x o==============o-o
| Attack: 690 \ / Iron Lance |
| Element: Raw / \ --> |
| Sharpness: White \ / Iron Lance + |
| Affinity: N/A / \ --> |
| Slots: N/A \ / Paladin Lance |
| Added Effect: +12 Def / \ --> |
x-----------------------x / Rampart |
o----------------------------o |
/ Growling Wyvern --> Knight Lance --> |
/ Grayburg Javelin --> Dragon Rider Spear --> |
/ DrgnRdr Spr "Geibolg" |
o===============o----------o----------------------o
Note: Alternative Raw Spear in case your armor doesn't have room for Reckless
Abandon.
x--------------------x o--------------o
| DEMONLANCE RAJANG! | | WEAPON PATH! |
x--------------------x o==============o
| Attack: 621 \ / Longhorn |
| Element: 230 Thn / \ --> |
| Sharpness: White \ / Long Horn + |
| Affinity: +30% / \ --> |
| Slots: N/A \ / Long Tusk |
x-------------------x \ --> |
o-------------------------o |
/ Barbaroi Tusk --> Ogre Tusk --> |
/ Hard Bone Lance Hard Bone Lance + --> |
/ Demon Lance --> Great Demon Lance --> |
/ Demonlance Rajang |
o===============o----------o-------------------o
Note: Amazing Affinity, decent, if not amazing Raw attack power. How could
anyone hate a Lance as good as this?
x-----------------------x o--------------o
| DRAGON SEALER "NULL"! | | WEAPON PATH! |
x-------------------x---x o==============o-----o
| Attack: 575 \ / Vermillion Rim |
| Element: 340 Drg / \ --> |
| Sharpness: White \ / Dragonic Rim |
| Affinity: +25% / \ --> |
| Slots: N/A \ / Sealed Dragonlance |
x-------------------x \ --> |
o--------------------------o |
/ DragonSealer "Virtue" --> DragonSealer "Null" |
o===============o----------o-----------------------o
Note: Like the above, amazing against those weak against Dragon. Long live the
Lance!
x-----------x o--------------o
| DARKNESS! | | WEAPON PATH! |
x-----------x-------x o==============o
| Attack: 506 \ / Longhorn |
| Element: 250 Stun / \ --> |
| Sharpness: Purple \ / Longhorn + |
| Affinity: N/A / \ --> |
| Slots: Two \ / Dark Lance |
x-------------------x \ --> |
o-------------------------o |
/ Dark Spear --> Dark --> Darkness |
o===============o----------o---------------o
Note: Perfect Stun weapon. No extra sharpness needed.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [6.8] End-Game Weapons --- |---
---| ~~~ Gunlance ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
The strange marriage of Gun and Lance, just as Gun was to Blade in a game long
past. ^_- *Wink*
x--------------------x o--------------o
| BLACK GORE BUSTER! | | WEAPON PATH! |
x--------------------x-x o==============o--o
| Attack: 690 \ / Iron Gunlance |
| Element: Raw / \ --> |
| Sharpness: White \ / Iron Gunlance + |
| Affinity: N/A / \ --> |
| Slots: N/A \ / Steel Gunlance |
| Added Effect: 10+ Def / \ --> |
| Shell: Long Lv.4 \ / White Gunlance |
x-----------------------x \ --> |
o-------------------------o |
/ Black Gunlance --> Black Gore Cannon --> |
/ Black Gore Buster |
o===============o----------o-------------------o
Note: Better for combos.
x---------------------x o--------------o
| DESERT SLINGSHOTER! | | WEAPON PATH! |
x---------------------x-x o==============o-------o
| Attack: 736 \ / Bone Gunlance |
| Element: Raw / \ --> |
| Sharpness: White \ / Great Bone Gunlance |
| Affinity: -20% / \ --> |
| Slots: N/A \ / Wyvern Bone Gunlance |
| Shell: Normal Lv.4 / \ --> |
x-----------------------x \ Hellsting |
o---------------------------o |
/ Hellsting + --> Hellstinger --> Hell Blizzard |
/ Desert Slingshot --> Desert Slingshoter |
o===============o----------o--------------------------o
Note: Better for shooting as Wyvern Fire and Shots are not effected by
Affinity.
x---------------------x o--------------o
| LAVASIOTH GUNLANCE! | | WEAPON PATH! |
x---------------------x-x o==============o------o
| Attack: 644 \ / Iron Gunlance |
| Element: 240 Fire / \ --> |
| Sharpness: White \ / Snow Gunlance |
| Affinity: N/A / \ --> |
| Slots: 2 Slots \ / Snow Gunlance MK.II |
| Shell: Long Lv.4 / \ --> |
x-----------------------x / Marine Fisher |
o--------------------------o |
/ Deep Fisher --> Deep Ocean --> |
/ Sea King Gunlance --> Volcano Gunlance |
/ Lavasioth Gunlance |
o===============o----------o-------------------------o
Note: Amazing Raw, okay fire, but the extra slots make it versatile for armor
sets. Or maybe you need to cancel same bad status.
x---------------------x o--------------o
| HIGH VOLT GUNLANCE! | | WEAPON PATH! |
x---------------------x o==============-o
| Attack: 644 \ / Longhorn |
| Element: 260 Thn / \ --> |
| Sharpness: White \ / Longhorn + |
| Affinity: N/A / \ --> |
| Slots: One \ / Long Tusk |
| Shell: Long Lv.4 / \ --> |
x---------------------x / Barbaroi Tusk |
o---------------------------o |
/ Ogre Tusk --> Hard Bone Lance --> |
/ Hard Bone Lance + --> Full Vultage --> |
/ Full Generator --> High Volt Gunlance |
o===============o----------o---------------------o
Note: Trade one slot for extra Thunder Element. Otherwise godly stuff.
x-------------------x o--------------o
| DEMONIC BLIZZARD! | | WEAPON PATH! |
x-------------------x o==============o-------o
| Attack: 575 \ / Bone Gunlance |
| Element: 340 Ice / \ --> |
| Sharpness: White \ / Great Bone Gunlance |
| Affinity: +25% / \ --> |
| Slots: Two \ / Wyvern Bone Gunlance |
| Shell: Spread Lv.4 / \ --> |
x--------------------x / Hellsting |
o------------------------o |
/ Hellsting + --> Hellstinger |
/ --> Demonic Blizzard |
o===============o----------o-----------------------o
Note: Trade attack for Affinity. Hell Blizzard is what you get.
x--------------x o--------------o
| WORLD'S END! | | WEAPON PATH! |
x--------------x-----x o==============o-------o
| Attack: 575 \ / Iron Gunlance |
| Element: 370 Drg / \ --> |
| Sharpness: White \ / Iron Gunlance + |
| Affinity: N/A / \ --> |
| Slots: Two \ / Steel Gunlance |
| Shell: Long Lv.4 / \ --> |
x--------------------x / Special Ops Gunlance |
o------------------------o --> |
/ Imperial Gunlance --> Silver Rook --> |
/ Gun Chariot --> World's End |
o===============o----------o-----------------------o
Note: Dragon, Dragon, Dragon. Little less attack, little more element.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [6.9] End-Game Weapons --- |---
---| ~~~ Light Bowgun ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
If you choose a Bowgun, you should know how the table works. First, Rapid Fire
is a double-edged sword. It can actually LOWER your damage over time. As it
separates your shells into percentages. Plus, you can't move while you're
firing. Meaning skills like Evade and Evade Inc. are must have skills.
Also, I'll be listing Reload and Recoil. Note though, that some of the
information will be incomplete. Yes, even I lack sources.
x----------------------x o-------o
| MYTHICAL THREE-HORN! | | AMMO! |
x---------------x------x o=======o------------o
| Attack: 336 \ / Load Lv: 1 2 3 |
| Rapid Fire: Crag Lv.1 / \ Normal S: 9 9 12 |
| Reload: Normal \ / Pierce S: 4 4 4 |
| Affinity: N/A / \ Pellet S: - - - |
| Slots: Two \ / Crag S : 1 - - |
| Recoil: Moderate / \ Clust S : 2 2 2 |
x-----------------------x / Recov S : 3 3 - |
o-------------------o |
/ Poison S: 3 1 - Para S : 3 1 - |
\ Sleep S : 3 1 - Flame S : 4 - - |
/ Water S : 4 - - Thnd S : 4 - - |
\ Freeze S: 4 - - Drgn S : - - - |
/ Tranq S : 2 - - Paint S : 2 - - |
\ Demon S : 1 - - Armor S : 1 - - |
o===============o------------------------o
Note: As you can see, Clust is awesome when fighting against G Rank Crimson
Fatalis. Heck, any armored Wyvern, this Bowgun is made for Clusts.
x-------------x o-------o
| PROSPERITY! | | AMMO! |
x-------------x----------x o=======o-----------o
| Attack: 336 \ / Load Lv: 1 2 3 |
| Rapid Fire: Pellet Lv1 / \ Normal S: 6 6 9 |
| & Pierce Lv2 \ / Pierce S: 6 3 6 |
| Reload: Fast / \ Pellet S: 2 - - |
| Affinity: -15% \ / Crag S : 2 2 - |
| Slots: N/A / \ Clust S : 2 2 - |
| Recoil: Moderate \ / Recov S : 3 3 - |
| Added Effect: Def +16 / \ Poison S: 3 1 - |
x------------------------x / Para S : 3 1 - |
o--------------------o |
\ Sleep S : 3 1 - Flame S : 3 - - |
/ Water S : 3 - - Thnd S : 3 - - |
\ Freeze S: 3 - - Drgn S : - - - |
/ Tranq S : 2 - - Paint S : 2 - - |
\ Demon S : 1 - - Armor S : 1 - - |
o===============o------------------------o
Note: Can carry lots of ammunition.
x---------------x o-------o
| ABSOLUTE BOW! | | AMMO! |
x---------------x------x o=======o------------o
| Attack: 360 \ / Load Lv: 1 2 3 |
| Rapid Fire: Prce Lv.1 / \ Normal S: 9 9 12 |
| Fire S; Wtr S; Thn S \ / Pierce S: 4 4 3 |
| Reload: Very Slow / \ Pellet S: - - - |
| Affinity: N/A \ / Crag S : 1 1 1 |
| Slots: N/A / \ Clust S : 1 1 1 |
| Recoil: Moderate \ / Recov S : 3 - - |
x-----------------------x \ |
o-------------------o |
/ Poison S: 3 - - Para S : 3 - - |
\ Sleep S : 3 - - Flame S : 3 - - |
/ Water S : 3 - - Thnd S : 3 - - |
\ Freeze S: 3 - - Drgn S : - - - |
/ Tranq S : 2 - - Paint S : 2 - - |
\ Demon S : - - - Armor S : - - - |
o===============o------------------------o
Note: Sporting power and Rapid Fire Elements, make it perfect for gunning. No
Affinity or extra slots though.
x---------------------------x o-------o
| ENGRAVED FIRE WYVERN BOW! | | AMMO! |
x--------------x------------x o=======o-----------o
| Attack: 360 \ / Load Lv: 1 2 3 |
| Rapid Fire: Prce Lv.1 / \ Normal S: 9 9 12 |
| And Fire S \ / Pierce S: 4 4 3 |
| Reload: Very Fast / \ Pellet S: - - - |
| Affinity: N/A \ / Crag S : 1 1 - |
| Slots: One / \ Clust S : - - - |
| Recoil: Moderate \ / Recov S : 3 3- - o
x-----------------------x \ /
o----------------------o /
/ Poison S: 3 1 - Para S : 3 1 - o
\ Sleep S : - - - Flame S : 3 - - |
/ Water S : - - - Thnd S : - - - |
\ Freeze S: - - - Drgn S : - - - |
/ Tranq S : 2 - - Paint S : 2 - - |
\ Demon S : 1 - - Armor S : - - - |
o===============o------------------------o
Note: Another Bowgun, just as strong as Absolute Bow. Less fewer Rapid Fire
options for those who dislike it.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [6.10] End-Game Weapons --- |---
---| ~~~ Heavy Bowgun ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
In this world you'll need a few Heavy Bowguns to get by. It's best to know
which ones they are, and what they do.
x-----------------------x o-------o
| EVIL WIND DARKCANNON! | | AMMO! |
x------x----------------x o=======o-----------o
| Attack: 360 \ / Load Lv: 1 2 3 |
| Reload: Very Fast / \ Normal S: 6 6 9 |
| Affinity: 40% \ / Pierce S: - - - |
| Slots: N/A / \ Pellet S: 6 6 6 |
| Recoil: Moderate \ / Crag S : 3 3 3 |
x--------------------x \ Clust S : 3 3 3 |
/ Recov S : 3 3 - |
\ |
o--------------------o |
/ Poison S: - - - Para S : 4 2 - |
\ Sleep S : - - - Flame S : 3 - - |
/ Water S : - - - Thnd S : 4 - - |
\ Freeze S: - - - Drgn S : - - - |
/ Tranq S : 2 - - Paint S : 2 - - |
\ Demon S : 1 - - Armor S : 1 - - |
o===============o-------------------------o
Awesome affinity and decent availability in ammunition make this versatile
weapon.
x---------------x o-------o
| DAORA'S CETI! | | AMMO! |
x---------------x----x o=======o-----------o
| Attack: 408 \ / Load Lv: 1 2 3 |
| Reload: Very Slow / \ Normal S: 6 6 9 |
| Affinity: 30% \ / Pierce S: 3 3 3 |
| Slots: One / \ Pellet S: 4 - - |
| Recoil: Weak \ / Crag S : 1 - - |
x--------------------x \ Clust S : 1 - - |
/ Recov S : 3 3 - |
\ |
o--------------------o |
/ Poison S: 3 1 - Para S : 3 1 - |
\ Sleep S : - - - Flame S : - - - |
/ Water S : 3 - - Thnd S : - - - |
\ Freeze S: 3 - - Drgn S : - - - |
/ Tranq S : 2 - - Paint S : 2 - - |
\ Demon S : 1 - - Armor S : - - - |
o===============o------------------------o
Another excellent Bowgun, much to the likeness of Evil Wind Darkcannon.
x-----------------x o-------o
| DESTINY'S ARM! | | AMMO! |
x------------------x o=======o------------o
| Attack: 420 \ / Load Lv: 1 2 3 |
| Reload: Fast / \ Normal S: 9 9 12 |
| Affinity: -15% \ / Pierce S: 6 6 6 |
| Slots: Two / \ Pellet S: - - - |
| Recoil: Moderate \ / Crag S : 2 2 2 |
x------------------x \ Clust S : 2 2 2 |
/ Recov S : 3 - - |
\ |
o--------------------o |
/ Poison S: 3 - - Para S : 3 - - |
\ Sleep S : 3 - - Flame S : 4 - - |
/ Water S : 4 - - Thnd S : 4 - - |
\ Freeze S: - - - Drgn S : - - - |
/ Tranq S : 2 - - Paint S : 2 - - |
\ Demon S : - - - Armor S : - - - |
o===============o-------------------------o
Wide range of ammunition along with decent capacity for shells.
x----------------------------x o-------o
| ANCIENT DRAGONWOOD CANNON! | | AMMO! |
x----------------------------x o=======o-----------o
| Attack: 444 \ / Load Lv: 1 2 3 |
| Reload: Slow / \ Normal S: 6 6 9 |
| Affinity: N/A \ / Pierce S: - - - |
| Slots: Two / \ Pellet S: 6 6 6 |
| Recoil: Light \ / Crag S : 3 3 3 |
x--------------------x \ Clust S : 3 3 3 |
/ Recov S : 3 3 - |
\ o
o----------------------o /
/ Poison S: - - - Para S : 4 2 - o
\ Sleep S : - - - Flame S : 3 - - |
/ Water S : - - - Thnd S : 4 - - |
\ Freeze S: - - - Drgn S : - - - |
/ Tranq S : 2 - - Paint S : 2 - - |
\ Demon S : 1 - - Armor S : 1 - - |
o===============o------------------------o
Note: One of the best Pellet guns in-game.
x---------------------------x o-------o
| ULTIMATE LAO-SHAN CANNON! | | AMMO! |
x----------------x----------x o=======o----------o
| Attack: 480 \ / Load Lv: 1 2 3 |
| Reload: Very Slow / \ Normal S: - 6 9 |
| Affinity: -10% \ / Pierce S: - - 3 |
| Slots: One / \ Pellet S: - - 4 |
| Recoil: Weak \ / Crag S : - - 1 |
| Added Effect: 18+ Def / \ Clust S : - - 1 |
x-----------------------x / Recov S : - - - |
/ |
o-------------------o |
/ Poison S: - 1 - Para S : - - - |
\ Sleep S : - - - Flame S : 3 - - |
/ Water S : 3 - - Thnd S : 3 - - |
\ Freeze S: - - - Drgn S : - - - |
/ Tranq S : 2 - - Paint S : 2 - - |
\ Demon S : - - - Armor S : - - - |
o===============o-------------------------o
Note: Second in power only to Ukanlos Cannon.
x-----------------x o-------o
| UKANLOS CANNON! | | AMMO! |
x-----------------x-----x o=======o------------o
| Attack: 504 \ / Load Lv: 1 2 3 |
| Reload: Slow / \ Normal S: 5 5 12 |
| Affinity: -40% \ / Pierce S: 2 2 6 |
| Slots: N/A / \ Pellet S: 2 2 6 |
| Recoil: Moderate \ / Crag S : - - - |
| Added Effect: 10+ Def / \ Clust S : - - - |
x-----------------------x / Recov S : - - - |
\ |
o--------------------o |
/ Poison S: - - - Para S : - - - |
\ Sleep S : 3 1 - Flame S : - - - |
/ Water S : - - - Thnd S : - - - |
\ Freeze S: - - - Drgn S : - - - |
/ Tranq S : 2 - - Paint S : 2 - - |
\ Demon S : - - - Armor S : - - - |
o===============o-------------------------o
Terrible affinity, but overwhelming power. Comes with a few more options
compared to Ultimate Lao-Shan Cannon.
Section Credits:
Mazereon (Indicating best Heavy Bowguns)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [6.11] End-Game Weapons --- |---
---| ~~~ Bow ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
In my opinion, the easiest to use ranged weapon. Bows are cool, but lack the
power to see them much in endgame. Who doesn't want to look like Link from the
Legend of Zelda? I do!
We have three strong Raw bows. Each is amazing in their own way. Not sure
which one is stronger though...
x------------------------x o--------------o
| DIABLOS KING HORN BOW! | | WEAPON PATH! |
x----------------------x-x o==============o-----o
| Attack: 372 \ / Diablos Horn Bow I |
| Element: Raw / \ --> |
| Coatings: Power/Paint \ / Diablos Horn Bow II |
| Affinity: +30% / \ --> |
| Slots: N/A \ / Gale Horn Bow |
| Added Effect: +30 Def / \ --> |
x-----------------------x / DiablosKingHornBow |
o===============o-----o
x=========x-----x
| CHARGE LEVEL! |
x--------x---------------x
| Charge Lv1: Pierce Lv3 |
| Charge Lv2: Pierce Lv4 |
| Charge Lv3: Pierce Lv5 |
| Charge Lv4: Rapid Lv4 |
x------------------------x
Note: The strongest Raw Bow, ever. Great Affinity, extra defense. No slots
though.
x----------------------x o--------------o
| EXTERMINATOR BOW II! | | WEAPON PATH! |
x------------------x---x o==============o------o
| Attack: 384 \ / Black Bow |
| Element: Raw / \ --> |
| Coatings: Power/Paint \ / Black Bow II |
| Affinity: +20% / \ --> |
| Slots: One \ / Exterminator Bow I |
| Added Effect: +30 Def / \ --> |
x-----------------------x / Exterminator Bow II |
o===============o-----o
x=========x-----x
| CHARGE LEVEL! |
x--------x----------------x
| Charge Lv1: Scatter Lv4 |
| Charge Lv2: Scatter Lv4 |
| Charge Lv3: Rapid Lv4 |
| Charge Lv4: Rapid Lv5 |
x-------------------------x
Note: From from the depths of Fatalis parts comes Annihilator Bow! Rapid just
barely redeems this bow. Be sure to have Concentrate when using this bow,
because Scatter...is just awful.
x---------------x o--------------o
| MIDNIGHT BOW! | | WEAPON PATH! |
x---------------x-x o==============o--o
| Attack: 324 \ / Tigrex Arrow I |
| Element: Raw / \ --> |
| Coatings: All \ / Tigrex Arrow II |
| Affinity: +50% / \ --> |
| Slots: N/A \ / Hidden Bow |
x-----------------x \ --> |
/ Midnight Bow |
o===============o-o
x=========x-----x
| CHARGE LEVEL! |
x---------x---------------x
| Charge Lv1: Scatter Lv4 |
| Charge Lv2: Rapid Lv5 |
| Charge Lv3: Pierce Lv5 |
| Charge Lv4: Rapid Lv5 |
x-------------------------x
Note: Just...just godly Affinity. With this amazingly versatile set, you can
have all coatings, Power, Poison, Para, Sleep and the less important others.
What's the best news? You can forge this bow right off the bat. All you need
is G Rank Nagacuga parts. Cool right?
x-----------------x o--------------o
| DEVIL BLOS BOW! | | WEAPON PATH! |
x-----------------x----x o==============o
| Attack: 324 \ / N/A |
| Element: 150 Fire / o================o
| Coatings: Power/Paint \
| Affinity: +10% /
| Slots: One \
| Added Effect: +10 Def /
x-----------------------x
x=========x-----x
| CHARGE LEVEL! |
x--------x----------------x
| Charge Lv1: Pierce Lv3 |
| Charge Lv2: Pierce Lv4 |
| Charge Lv3: Pierce Lv5 |
| Charge Lv4: Scatter Lv5 |
x-------------------------x
Forged from Diablos parts and Dengeki Ticket G. In Unite it's simply reffered
to as "dummy."
x----------------------x o--------------o
| DRAGONHEAD HARP III! | | WEAPON PATH! |
x-----------x----------x--x o==============o------o
| Attack: 240 \ / Dragonhead Harp I |
| Element: 300 Water / \ --> |
| Coatings: All \ / Dragonhead Harp II |
| Affinity: N/A / \ --> |
| Slots: One \ / Dragonhead Hard III |
| Added Effect: +20 Def / o===============o-----o
x-------------------------x
x=========x-----x
| CHARGE LEVEL! |
x--------x----------------x
| Charge Lv1: Scatter Lv5 |
| Charge Lv2: Rapid Lv2 |
| Charge Lv3: Rapid Lv1 |
| Charge Lv4: Pierce Lv5 |
x-------------------------x
Note: With Scatter, this weapon is the perfect Black Gravios killer.
x------------------------x o--------------o
| DRAGONWOOD BOW APOLLO! | | WEAPON PATH! |
x-------------------------x o==============o--------o
| Attack: 300 \ / Dragonbow Halo |
| Element: 180 Thn / \ --> |
| Coatings: All but Razor \ / Dragonbow Solar |
| Affinity: +20% / \ --> |
| Slots: N/A \ / Dragonwood Bow Apollo |
| Added Effect: Para Up / o===============o-------o
x-------------------------x
x=========x-----x
| CHARGE LEVEL! |
x--------x----------------x
| Charge Lv1: Scatter Lv3 |
| Charge Lv2: Scatter Lv4 |
| Charge Lv3: Pierce Lv5 |
| Charge Lv4: Rapid Lv4 |
x-------------------------x
Note: Interesting added effect.
x---------------------x o--------------o
| DAORA'S SAGITTARII! | | WEAPON PATH! |
x----------x----------x--------x o==============o------o
| Attack: 300 / / Frozen Stallion |
| Element: 180 Ice \ \ --> |
| Coatings: Pwer/Para/Pois/Pai / / Daora's Sagittarii |
| Affinity: +30% \ o===============o-----o
| Slots: One /
x------------------------------x
x=========x-----x
| CHARGE LEVEL! |
x--------x----------------x
| Charge Lv1: Rapid Lv3 |
| Charge Lv2: Scatter Lv4 |
| Charge Lv3: Pierce Lv5 |
| Charge Lv4: Rapid Lv5 |
x-------------------------x
Note: Powerful Ice Elemental Bow.
x--------------------x o--------------o
| AKANTOR CHAOS BOW! | | WEAPON PATH! |
x--------------------x----x o==============o----o
| Attack: 312 / / Akantor Bow |
| Element: 200 Dragon \ \ --> |
| Coatings: Power/Poison / / Akantor Chaos Bow |
| Affinity: +40% \ o===============o---o
| Slots: One /
x-------------------------x
x=========x-----x
| CHARGE LEVEL! |
x--------x----------------x
| Charge Lv1: Scatter Lv4 |
| Charge Lv2: Pierce Lv4 |
| Charge Lv3: Rapid Lv5 |
| Charge Lv4: N/A |
x-------------------------x
Note: There is no Lv4 Charge. You'll need Load Up to unlock the Lv3 Charge.
Otherwise it's the best Dragon Bow.
Section Credits:
Minegarde (for helping me update the list.)
Kayin9988
Severine
KidImposter
HotGamerMum
Devil Trigger (Massive corrections.)
/\ /\ |_|
/ \/ \onster | |unter===================================================--x
-----------x----------| [7] Elder Quests \
x===================================================----x
"A gem is not polished without rubbing, nor a man perfected without
trials."
~Chinese Proverb
Before we begin anything. There are many things you should already know. For
those who skipped those sections, I'm going to shove the info down your throat.
My reasoning? Because you NEED to know these things.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.1] Elder Quest --- |---
---| ~~~ Review ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~v
I am assuming, this is your first Monster Hunter. As a Hunter, it is your
priority to DO certain things before venturing off. The first should be the
exploration of your environment. This means, exploring your home, Pokke Farm,
and once you've unlocked it, the Felyne Kitchen.
Once you've cleverly perceived the size of Pokke Village, you may want to start
Elder Quests. As you progress in these quests, you'll gain access to more Areas
and more monsters. With these monsters comes more materials. So how does the
average Hunter live day by day? How do we sort out all the complicated details
of gathering and forging and slaying? It's not easy.
The average hunter sets him or herself into a pattern. This pattern consists of
doing several things before departing. Even if it's not in the same order, you
still do it. Call it multi-tasking, or whatever, a true hunter one or more of
these things before leaving.
-- Check if new armor or weapons can be forged.
-- Visit Felyne Kitchen for a boost!
-- Check on the condition of your Felyne Fighter!
-- Visit and gather materials at Pokke Farm!
-- Buy needed items such as Potions or Antidotes.
This, should be your checklist. Before leaving, you should make it a priority
to check these things off. These way, you can establish that needed pattern
without wondering if you've forgotten something. Takes the stress off your
shoulders, and makes it easier to engage in combat.
^~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.1.1] Review --- |---
---| ~~~ Prep for Battle ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~v
So you're wondering how to break into the world of Monster Hunter? The game is
paced so beginners aren't overwhelmed. You're given one of each weapon type,
and a set of armor. As a Hunter, you should experiment with each at least once.
As for the armor, I can't say you should keep it for long. With the lack of
materials though, how do we progress?
The Felyne next to the Weapon/Armor Forger sells beginning weapons. While not
great, they're much better then the ones you start out with. As a Hunter, you
should not only profess in one weapon type, but several. Managing this can be
tough. You will get the hang of it though.
As a beginner, I recommend you start easy. Either with an SnS or a Longsword.
Both are great beginner weapon. After you get the hang of those, I suggest the
Lance or Gunlance. Both offer outstanding defense, however take skill to
master. Then onto Hammer and/or Greatsword, and if you like to experiment with
range, Bow or Bowgun.
As you experiment with more weapons, you look for things to test these out on.
The more you kill, the more materials you get. And at last we can forge our own
armor. You're well aware of my recommendations on that section. If not, simply
scroll up a few pages.
^~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.1.2] Review --- |---
---| ~~~ Wild-life ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~v
Haven't covered wild-life yet. You may know them as Apceros, Popo's, or Kelbi.
Wildlife is split into two main categories, aggressive and passive. When a
monster is passive, it will not attack you. Some monsters won't attack you,
even if you attack them.
Aggressive monsters, even the small, pose a big problem. These aide your foe,
as they distract you from executing your attacks. When they interfere with your
strategy, chances are, you're toast. If you haven't already guessed, they
attack you with no provocation.
There are monsters placed by the developers in order balance the fight. Say,
you found a great spot where you can snipe Plesioth at. Anticipating a player
will abuse such a thing, the developers programmed a Vespiod to appear to
distract the player. Either way, aggressive monsters make you aggressive. It's
best to kill these buggers before they become a big problem.
Prey Family - These monsters resemble raptors from Jurassic Park. They come in
many shapes and sizes. Each species has different status ailment to dish out.
While easy to kill, these creatures often hunt in pairs and with speed.
Felyne Family - These monsters are wild Felyne. Depending on their color,
they'll attempt steal an item or attempt to blow you up. An odd cousin of the
species is known as Shakalaka. These critters pop up from oddly colored
mushrooms and can deal lots of damage. They're tough to kill because of their
size. Plus, they like putting their foes to sleep with sleep bombs. If you can,
avoid mushrooms during a fight.
Insect Family - These monsters are over-sized bugs begging for extermination.
They include Vespoid, a bee-like insect that paralyzes with it's stinger.
Hornetaurs are belly-crawling beetles, waiting to ambush unsuspecting hunters.
While not posing much a threat, Hornetaurs seldom hunt alone. Great Thunderbugs
are a rare sight, when encountered these clusters of fireflies attempt to
paralyze you.
Indigenous Family - This section is dedicated to the large and in charge
wildlife. Excluded from these are Aptonoth, Popo's, Kelbi and Anteka who are
all passive creatures. Mosswine would have been included, if not for the fact
that they attack when provoked. Also included here are Bullfango, which are
bull-like boars that charge at hunters. Not forgetting Apceros, a creature
similar to a stegosaurus. It's sluggish speed makes it an easy kill.
Monster Family - These monsters are "mini" versions of "boss" monsters.
Blango's are snow-lion type creatures who are also quick and vicious. Conga's
are baboon type creatures whose stink is unmatched. Hermituar and Ceanataur are
crab-like creatures. They emerge from the ground to ensnare hunter's. Cephalos
are subjects of sand, like a sand-shark that spits globs of the stuff. Remobra
are aerial creatures that enjoy hawking poison down on hunters. Quite possibly,
more annoying then Morrowind's Cliff Riders.
On retrospect they aren't. Cliff Riders are devil incarnate.
^~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.1.3] Review --- |---
---| ~~~ Examination ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~v
I will set aside a section of the Walkthrough to discuss a boss monster, the
Wyverns. There I will list every detail about said Wyvern from weakest part of
the body, to weapon strategies, to the actual weapons themselves. In the
beginning however, you won't have a capable range of weaponry. Listing what you
can acquire will come later when becomes a necessity. Here is a quick rundown
of what you'll see.
o==========o-----------------o
| Question \ What is _____? |
o============o---------------o
My "Schrute" format will ask the basic question. What is the monster I'm
fighting? Well, along with a cheery description of said Wyvern, you'll also
receive a list of characteristics.
Most effective attacks: Explains what body part is weakest to what weapon type.
Most effective element: Explains what element does the most damage.
Susceptible Status Ailments: Status ailments come in a variety of ways and
effects every Wyvern/Monster differently. This will merely list the odd
characteristics that status attacks have.
Susceptible Bombs: Usually only two Bombs will make this list, Sonic or Flash.
Rarely will I suggest Dung Bomb, if at all.
Susceptible Traps: Reserved for Stun Trap or Pitfall mentioning if they need to
be in Rage Mode or not for it to work.
Breakable Parts: Obviously listing all the breakable parts of your opponent.
Breaking these parts leads to rare rewards after missions.
Near Death When: Noted behavior when Monster's health is critical.
o==========o-----------------------------o
| Question \ What attacks does it have? |
o============o---------------------------o
This will list every single attack a Wyvern/Monster possesses. Along with their
obvious tells. This section is extremely important for all Hunters, as you must
study their moves in order to react, counter, and defeat them. That is why, you
should take a moment during battle, look at their moves and compare them to the
list. I will mention these moves in great detail in my next section.
o==========o-------------------------------o
| Question \ What weapons should I bring? |
o============o-----------------------------o
This section will eat up portions of the guide. Each weapon requires a
different approach, and in-depth detail. I can, have, and will continue to
write paragraphs chock full of info. Every node, every tip, every scrap of
detail I can think of will be wedged between these five sections.
x--------------------------------x
| Sword and Shield, Dual Swords! |
o================================o
Will list details concerning the Sword and Shield, and Dual Swords.
x------------------------x
| Greatsword, Longsword! |
o========================o
Will list details concerning the Greatsword and the Longsword.
x-----------------------x
| Hammer, Hunting Horn! |
o=======================o
Will list details concerning the Hammer and the Hunting Horn.
x------------------x
| Lance, Gunlance! |
o==================o
Will list details concerning the Lance and the Gunlance.
x--------------x
| Bow, Bowgun! |
o==============o
Will list details concerning the Bow, the Light Bowgun, and the Heavy Bowgun.
o==========o----------------------------o
| Question \ What armor should I wear? |
o============o--------------------------o
Not really a major section, so I will sometimes cut it altogether. If you're
looking for reference take to section [4.3] for Elder Rank Armor.
o==========o------------------o
| Question \ Final thoughts? |
o============o----------------o
My final words go here. Summarizing the Monster as a whole after breaking it
into pieces. Ending with words of encouragement and a pat on the back.
^~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.1.3] Review --- |---
---| ~~~ Final Words ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~v
My, my. I had to cover A LOT before getting to this section. You know, as much
a parent prepares a child for his first day of school, there's not a lot I can
do to prepare you for Monster Hunter. It's an experience. It's a journey.
Throughout the game you'll complete mission after mission. Enjoying the thrill
of the hunt. Whether it's capturing a Yian Kut Ku, or blowing it to
smithereens! It's the ride that never seems to end.
While you enjoy the excitement of Monster Hunter, I urge you to remember the
outside world. I know of no hunter who beat the game in a day. It's important
to rest your weary-self, and meditate on what you've learned. I ask you to
pause for five minutes, and experience life.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.2] Elder Quest --- |---
---| ~~~ Elder * ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~v
Allow me to walk you through my format. The quests I have listed will allow you
to progress onto the next hunter rank once completed. You'll know because there
will be a "Yes" next to the Mandatory box. I cannot, and will not, engross in
much detail concerning these non-mandatory quests. Unless they include a new
Wyvern.
x------------------------x
| #3 Hunt the Carnivore! |
x------------------------x--------x
| Mandatory: Yes /
| Type: Slaying Quest \
| Reward: 300z /
| Contract Fee: 0z \
| Location: Snowy Mountains (Day) /
| Details: Slay 5 Giaprey \
x---------------------------------x
As you can see from this example, "Yes" is listed next to Mandatory because
it's required to pass in order to get the "Urgent" Quest for that rank. By
completing the "Urgent" Quest, we can move on.
Type refers to the type of quest. These range from Gathering, Slaying, and
Hunting. Gathering requires you to acquire a certain item and deposit in into
the red/brownish box at your camp. Slaying demands that you kill your target
monster, meaning you cannot capture it. And of course, Hunt means you can
either kill or capture the target.
Reward and Contract Fees are the income you receive after completing a Quest.
You'll notice the Contract Fee is 0z on this one. Which means you pay nothing,
but also don't get paid back in the Contract Fee area.
Location simply refers to the location. Your destination. Why is this
important? It's good to come with Hot or Cold Drink. For a list of Hot/Cold
Areas, refer to my section "[4.2.6]" under Drinks. And of course, Details
should be obvious. Let's begin!
x---------------------------x
| #1 Mountain Herb Picking! |
x---------------------------x-------x
| Mandatory: No /
| Type: Gathering Quest \
| Reward: 300z /
| Contract Fee: 0z \
| Location: Snowy Mountains (Day) /
| Details: Deliver 5 Mountain Herbs \
x-----------------------------------x
x---------------------------x
| #2 An Anteka in the Snow! |
x---------------------------x------x
| Mandatory: No /
| Type: Gathering Quest \
| Reward: 300z /
| Contract Fee: 0z \
| Location: Snowy Mountains (Day) /
| Details: Gather 3 Anteka Antlers \
x----------------------------------x
x------------------------x
| #3 Hunt the Carnivore! |
x------------------------x--------x
| Mandatory: Yes /
| Type: Slaying Quest \
| Reward: 300z /
| Contract Fee: 0z \
| Location: Snowy Mountains (Day) /
| Details: Slay 5 Giaprey \
x---------------------------------x
Giaprey are white, dinosaur-like monsters with the ability to freeze you. They
hunt along Areas 5, 6, 7, and 8.
x---------------------x
| #4 Sinking Feeling! |
x---------------------x-------------x
| Mandatory: Yes /
| Type: Gathering Quest \
| Reward: 300z /
| Contract Fee: 0z \
| Location: Snowy Mountains (Night) /
| Details: Gather 3 Popo Tongues \
x-----------------------------------x
Popo's are big, Yak-like monsters that roam in grassy areas of the Snowy
Mountains. You'll need to kill these in order to get your Popo Tongues. I would
make some comment about "lambs-to-the-slaughter" but I'm sure what you'll
encounter in that will sound ironic. Especially considering there is a Tigrex
waiting to ambush you...
x------------------------x
| #5 Slay the Blangos! |
x------------------------x----------x
| Mandatory: Yes /
| Type: Slaying Quest \
| Reward: 300z /
| Contract Fee: 0z \
| Location: Snowy Mountains (Night) /
| Details: Slay 3 Blangos \
x-----------------------------------x
These small snow-lion type creatures can be found in the same areas we found
our Giaprey.
x-----------------------------x
| (U) The Carnivorous Leader! |
x-----------------------------x---x
| Mandatory: Urgent /
| Type: Hunting Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Snowy Mountains (Day) /
| Details: Hunt the Giadrome \
x---------------------------------x
You're Urgent quest will always have "Urgent" marked beside Mandatory. Being
this is your first, let me explain. Urgent Quests are special quests unlocked
after completing the Mandatory Quests. What are Urgent Quests? They unlock a
quest against a "Boss" monster. In this case, a "Mini-Boss."
Giadrome is a slightly larger version of it's counter-part, the Giaprey. Having
increases health and power, you'll have a tough time with him. That's the point
of Urgent Quests. To test your skills learned so far.
At this point I go into suggesting what weapons you should use. Any of them
will do, the point I'm trying to make is what works. Then I'll go on to detail
it's attacks, which are quite limited to pouncing, spitting ice, and calling
Giaprey to it's defense. At times I can be quite detailed, I'll even draw a
rough diagram. The diagrams are meant to show the player the monster's pattern,
or a method of attack.
Then of course, I disclose the miscellaneous details. Like, Giadrome will flee
the area if critically injured. This indicates he's ready for the final blow.
Be careful though, as there are other Giaprey waiting on the other side. Just
be aware, I'll be covering the other Wyverns in tremendous detail. The below is
just a format for the insanely easy Mini-bosses.
x-----------x
| GIADROME! |
x-----------x==============x
| Size: Small-Average /
| Family: Prey \
| Breakable Part: None /
| Weakness: Fire \
| Rare Item: Giadrome Head /
x==========================x
Allow me to explain. Size, is just that, size. I state this for one of two
reasons. The first is that you'll have a pretty good size of the monster. The
second is that you be aware the a monster's size changes with every battle.
When they are larger, chances are they have more Health. Even if they don't,
larger monsters are still tougher then their smaller forms.
Family is stating which family it belongs to. Though the game categorizes the
Prey Family as "Bird Wyverns" that title is best given to monsters like Yian
Kut Ku and Gyceros. Hence the name-change.
As your career as a Monster Hunter advances, you'll encounter many monsters.
Monster with breakable body parts. Most don't require you to do anything
special (other then actually hitting the body part.) With "Weakness" I'll list
what element the Monster is most weak against.
While being weak against Fire, you won't have the resources to exploit
Giadrome's weakness. I've never needed it to defeat him; neither should you.
If you managed to beat Giadrome, then lets move on. Or if you'd like, you can
hunt him multiple times in the next Elder Rank for materials.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.3] Elder Quest --- |---
---| ~~~ Elder ** ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~v
We really can't do anything right now. As we're just emerging from the game's
"semi-tutorial" mode. However Elder ** unlocks some rewarding ventures. This
includes the "wall" Yian Kut Ku.
x---------------------------------x
| #1 Gathering - Snowy Mountains! |
x---------------------------------x
| Mandatory: No /
| Type: Gathering Quest \
| Reward: 12z /
| Contract Fee: 0z \
| Location: Snowy Mountains (Day) /
| Details: Gather Materials \
x---------------------------------x
Ever said "I wish I could gather all those swell items without fighting any
monsters" to yourself? Fret no more. These types of Gathering Quests give
players the chance to gather some key material from the Area. For more
information on the how, refer to "[5.1]" under Materials.
In order to leave, simply check the blue box at your Camp for Paw Passes.
Deposit these into the brown/red box.
x-----------------------------x
| #2 Gathering - Jungle Zone! |
x-----------------------------x
| Mandatory: No /
| Type: Gathering Quest \
| Reward: 12z /
| Contract Fee: 0z \
| Location: Jungle (Day) /
| Details: Gather Materials \
x-----------------------------x
Same as above.
x-----------------------------x
| #3 Gathering - Desert Zone! |
x-----------------------------x
| Mandatory: No /
| Type: Gathering Quest \
| Reward: 12z /
| Contract Fee: 0z \
| Location: Desert (Day) /
| Details: Gather Materials \
x-----------------------------x
Same as above.
x----------------------------x
| #4 The Carnivorous Leader! |
x----------------------------x----x
| Mandatory: No /
| Type: Hunting Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Snowy Mountains (Day) /
| Details: Hunt the Giadrome \
x---------------------------------x
The former Urgent Quest reintroduced through the next Elder Rank. Should you
want the best available weapons and armor, you'll find yourself taking these
quests often.
x-------------------------------x x------------x
| #5 Reckless Bulldrome Hunter! | | BULLDROME! |
x-------------------------------x-x x------------x===============x
| Mandatory: Yes / / Size: Small-Average |
| Type: Hunting Quest \ \ Family: Indigenous/Primate |
| Reward: 300z / / Breakable Parts: None |
| Contract Fee: 0z \ \ Weakness: Thunder |
| Location: Snowy Mountains (Day) / / Rare Item: Fango Head |
| Details: Slay 5 Giaprey \ x============================x
x---------------------------------x
If you have no idea what you're doing, then Bulldrome's annoying. As you
progress you'll learn that you never get better. He just gets less annoying.
Ole bully has but one attack, tackle. While Impact weapons are slightly less
effective on Bulldrome, I found Hammering him brings about an easy "knocked-
out" status. In this time, you'll be able to pound, pound, pound away! Like all
monsters of the Snowy Mountains, you'll encounter him around Areas 6, 7, or 8.
He'll flee to one of these areas when weak. Pursue then finish him.
x----------------------x
| #6 Slay the Giaprey! |
x----------------------x----------x
| Mandatory: No /
| Type: Slaying Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Snowy Mountains (Day) /
| Details: Slay 20 Giaprey \
x---------------------------------x
Beware of Giadrome!
x-------------------------x
| #7 The Pack of Blangos! |
x-------------------------x--------x
| Mandatory: No /
| Type: Slaying Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Snowy Mountain (Night) /
| Details: Slay 5 Blangos \
x----------------------------------x
Beware of Bulldrome!
x--------------------------x
| #8 The Taboo Negligence! |
x--------------------------x--------x
| Mandatory: No /
| Type: Gathering Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Snowy Mountains (Night) /
| Details: Gather 15 Mountain Herbs \
x-----------------------------------x
x-------------------------------x x--------------x
| #9 Hunt Down the Velocidrome! | | VELOCIDROME! |
x-------------------------------x-x x--------------x==============x
| Mandatory: No / / Size: Small-Average |
| Type: Hunting Quest \ \ Family: Prey |
| Reward: 900z / / Breakable Part: None |
| Contract Fee: 150z \ \ Weakness: Ice |
| Location: Jungle (Day) / / Rare Item: Velocidrome Head |
| Details: Hunt the Velocidrome \ x=============================x
x---------------------------------x
Velocidrome is a lesser version of it's species, as it lacks a status attack.
It attacks with the same method as a Giadrome would. This guy should be no
problem.
x--------------------x
| #10 Jungle Menace! |
x--------------------x-------x
| Mandatory: Yes /
| Type: Hunting Quest \
| Reward: 1500z /
| Contract Fee: 250z \
| Location: Jungle (Night) /
| Details: Hunt Yian Kut Ku! \
x----------------------------x
See "[7.3.1]" for details.
x----------------------------x
| #11 Rarest of Rare Beasts! |
x----------------------------x
| Mandatory: Yes /
| Type: Hunting Quest \
| Reward: 1500z /
| Contract Fee: 250z \
| Location: Jungle (Night) /
| Details: Hunt Congalala \
x---------------------------x
See "[7.3.2]" for details.
x----------------------------------x
| #12 Hunt the Rare Forest Congas! |
x----------------------------------x
| Mandatory: No /
| Type: Slaying Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Jungle (Day) /
| Details: Slay 10 Congas \
x---------------------------------x
Watch out for Velocidrome!
x-------------------------------x
| #13 Attack of the Giant Bugs! |
x-------------------------------x
| Mandatory: No /
| Type: Slaying Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Jungle Day /
| Details: Slay 20 Vespoids \
x-------------------------------x
Ignore, the Hornetuars (beetle-like bugs) and go straight for the Vespoids
(bee-like bugs.)
x-------------------------x
| #14 Collect to Combine! |
x-------------------------x------------x
| Mandatory: No /
| Type: Gathering Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Jungle (Day) /
| Details: Gather 10 Special Mushrooms \
x--------------------------------------x
Collect Special Mushrooms by searching Area's for Mushroom Gathering Points.
Even if you don't collect the first time, try until you do.
x------------------------x
| #15 Hunt the Gendrome! | x-----------x
x------------------------x | GENDROME! |
| Mandatory: No / x-----------x===============x
| Type: Hunting Quest \ | Size: Small-Average /
| Reward: 900z / | Family: Prey \
| Contract Fee: 150z \ | Breakable Parts: None /
| Location: Desert (Day) / | Weakness: Ice \
| Details: Hunt Gendrome \ | Rare Item: Gendrome Skull /
x------------------------x x===========================x
Gendrome can paralyze, only if you're caught in it's pounce. Otherwise watch
out for the Genprey he summons. You've already tackled Giadrome and
Velocidrome. If you're still having trouble...well that's expected. Gendrome is
supposed to be annoying.
x---------------------x
| #16 The Land Shark! | x-------------x
x---------------------x----x | CEPHADROME! |
| Mandatory: No / x-------------x===========x
| Type: Hunting Quest \ | Size: Medium-Large /
| Reward: 1200z / | Family: Piscine \
| Contract Fee: 200z \ | Breakable Parts: Fin /
| Location: Desert (Day) / | Weakness: Ice \
| Details: Hunt Cephadrome \ | Rare Item: Cephalos Fin /
x--------------------------x x=========================x
Cephadrome is tricky. While some may equate him to an actual Wyvern, the
monster is a pushover. If you have Sonic Bombs, now would be the time to pack
them. You'll find Cephadrome in the largest Areas of the desert rolling around
in a "square" pattern. When you find him you have two methods of drawing him
out, either throwing a Sonic Bomb directly at the fin or exploding a Small
Barrel Bomb. Sometimes, you can even attack him to get him to rise. That's rare
though.
He has two attacks when topside, he'll use his own version of Tail Whip or
launch a concentrated ball of sand as if it were a Fireball. His Tail Whip is
what you need to watch out for. Find which direction he swings his tail and
pick the opposite side to position yourself at. Then attack.
After a few minutes, he'll jump back into the sand. There are times where this
happens just after a few attacks. Draw him out with another Sonic Bomb and
attack until he squeals.
Personally, I found the Sword and Shield easier to handle. It's fast, plus you
need to deal fast damage before he sinks back. Of course Lance works just as
well, if not better in terms of damage dealing. A few pokes to the head can
deal a considerable amount. Just be sure to avoid it's Tail Whip.
x----------------------x
| #17 Liver of Legend! |
x----------------------x-----------x
| Mandatory: Yes /
| Type: Gathering Quest \
| Reward: 1200z /
| Contract Fee: 200z \
| Location: Desert (Day) /
| Details: Gather 3 Piscine Livers \
x----------------------------------x
You remember the Cephadrome m'right? Well, Cephalos are the smaller version of
these monsters. They appear in the same areas as of a Cephalos and they have
less health. So what's the problem? You have the retrieve Piscine Livers from
these dudes. Our methods of drawing them out are the same as Cephadrome, Sonic
or Small Barrel Bombs.
After killing them, you get a carve (I'm not sure if it's one or two.) Chances
are, you're going to be getting a Piscine Liver. Deliver three of those and
you'll golden. Remember to bring Cold Drink!
x-------------------x
| #18 Gone Fishin'! |
x-------------------x----------x
| Mandatory: No /
| Type: Gathering Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Desert (Day) /
| Details: Gather 2 Goldenfish \
x------------------------------x
Get some bait and start Fishing in Area 1. Your objective is to capture 2
Goldenfish. They look like gold fish obviously, so if you don't see any, enter
and re-enter that Area until you do. Watch out for Gendrome, cause chances are
he's there.
x-------------------------x
| (U) Shadow in the Snow! |
x-------------------------x-------x
| Mandatory: Urgent /
| Type: Hunting Quest \
| Reward: 2100z /
| Contract Fee: 350z \
| Location: Snowy Mountains (Day) /
| Details: Hunt Khezu \
x---------------------------------x
See "[7.3.3]" for details.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.3.1] Elder ** --- |---
---| ~~~ Yian Kut-Ku ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~v
"I think that guy is missing a few buttons..."
~Locke about Kefka, FFVI
o==========o-------------------------o
| Question \ What is a Yian Kut Ku? |
o============o-----------------------o
Lo and Behold gentlemen and lady gamers, "the wall." In runner terminology "the
wall" is the barrier you can't get past. As seen in Run Fatboy Run. Yian Kut Ku
is the first Wyvern you encounter and he is the wall. Ready to blitz you with
fire, claws, and tails.
Find your balance. Whether it be SnS, Lance, or Greatsword. By now, you've
learned your weapon. The time to master it is now. Evasion is key. Practice the
rituals of the "[4] Basics" and you should shine.
Most effective attacks: Impact (Head) and Cutting (Stomach)
Most effective element: Water
Susceptible Status Ailments: Poison, Sleep, Paralysis.
Susceptible Bombs: Flash and *Sonic.
Susceptible Traps: Stun Trap, Pitfall
Breakable Parts: Ears
Near Death When: Ears droop, or if he limps before fleeing area.
*Note: Sonic sends him into Rage Mode. Also, Sonic Bombs cause Yian Kut-Ku to
lift his head making it a poor choice for Impact weapons.
Reminder:
-- Cutting weapons are SnS, Dual Swords, Longsword, Greatsword, Gunlance,
**Bow, and *Lance.
-- Impact weapons are Hammer, Hunting Horns, **Bow, and *Lance.
*Note: Being that Lance counts
as both Impact and Cutting, whichever type does
more damage (IE Impact (Head)) the Lance will switch it's type to Impact.
**Note: Bow's Melee counts as Cutting and Impact. I wouldn't normally use it
during battle. Especially since this is your first Wyvern fight.
o==========o-----------------------------o
| Question \ What attacks does it have? |
o============o---------------------------o
Fireball:
Yian Kut Ku will spit a fireball at you; his "tell" is that he jerks his head
upward. The good news is that it's both block-able and easy to dodge. It's hit-
zone is linear and short range. Most fireballs are like this, so it's easy to
gauge the distance between where it starts and where it ends.
Peck Attack:
Our pink and purple friend will launch (hop) forward; with his head held high
he'll start pecking in a downward motion. Like a chicken pecking at seeds. This
is linear, but if you're caught it can destroy you. Dodge, don't Guard as his
pecking attacks hits your shield multiple times.
At times, you can rear up and commit to another lengthy pecking attack. A good
way to avoid it is memorizing the split second before he commits. His "tell."
You can even count the times he pecks for an attack. That way, you can counter
the moment he's finished.
Backward Brush:
Yian Kut-Ku will brush the ground summoning Wind. He will launch himself
backwards, in preparation for another attack. His wings expand and emits and
non-damaging scream. Either Pecking or Tackling.
Tackle:
One of his deadliest attacks is a full-out tackle. Covering great distances,
he'll roar and stumble and eventually crash just short of the map's edge. This
attack has a wide hit-zone so Lunge (R + X) if you must. I must note though,
that a few moments after executing the tackle, he is vulnerable to attack. So
if you didn't get caught, you could take advantage.
Tail Whip:
A common trait among Wyverns with tails is Tail Whip. The monster will spin
their tail in a one-hundred eighty degree angles. In Yian Kut-Ku's case he'll
usually swing the left. Meaning it'd be a good idea to keep his right. That
way, you'll be able to see the Tail Whip and even get a few hits in before
dodging.
Launch:
If Yian Ku-Ku feels threatened by your barrage, he'll take the air summoning
Wind as he departs. This is often confused for him escaping, however he'll soon
land. Quite annoying. Only if you're standing directly under him does this
attack have a chance of hitting you.
Bite:
A simple short-range bite with his beak. It's sluggish and avoidable as long as
you keep away from his front.
Taunt:
At this moment, Yian Kut-Ku will initiate it's Taunt. A Taunt is just that,
it's a non-aggressive move that lasts for a moment. This tests a Hunter's
ability to take advantage, while being able to recover before his next attack.
He will scratch the ground and emit a soft cry. If you're daring enough, you
can set up a Trap, use a Bomb, even Paintball him. It's your second, take
advantage.
Closing the Distance:
Yian Kut-Ku will try many things to close the distance between you and him. If
you're a Bow or Bowgun user then listen up. His methods include a low-altitude
flight coming at you in a linear direction. This is easy to dodge, however this
whips up Wind. Another way of closing distance is by using his Peck Attack.
Which is also linear, however it involves him rushing forward, and ergo closes
distance.
Rage Mode:
What is Rage Mode? Rage Mode is a mode that every Boss enemy (be it Wyvern or
Monster) undergoes. The monster will launch into a frenzy, gaining power,
speed, and even new attacks. New speed means your sense of timing will be off.
It'll be up to you to adjust. Don't fret, it's not as hard as it sounds.
Yian Kut-Ku will show you his rage mode by leaping up and down in frustration.
He will then emit fiery smoke from his mouth, indicated his Rage. In this mode
he'll have access to a new attack.
Multi-Fireball:
We arrive at my first, but not last, diagram. These paint a rough, rough,
overhead view of an action. This prepares you a little for this new attack.
While looking a bit confusing, it's anything but. Below the diagram is a Legend
which lists what the "X's" and the "O's" are.
Yian Kut-Ku will dump fireballs left and right. It reminds me of a blind
attempt to drown you out. Don't be intimidated by this. It just means he's
getting desperate.
Diagram #1 - Multi-Fireball
================
=======X========
======/=\=======
=====/===\======
====/=====\=====
===O=======O====
================
Legend:
X = Yian Kut Ku
/\ = Path of assault
O = Where it lands
This is what my Diagrams look like. "=" is just empty space, sometimes I'll
separate lines with a space or " " which indicates terrain you can't walk on.
You shouldn't need to remember this, as I'll remind you when the time comes.
o==========o-------------------------------o
| Question \ What weapons should I bring? |
o============o-----------------------------o
x--------------------------------x
| Sword and Shield, Dual Swords! |
o================================o
x-------------------x
| VELOCIDROME BITE! |
x-------------------x--------x
| Weapon Type: SnS
| Weapon Attack: 168
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: One
| Path:
| Hunter's Dagger --> Hunter's Dagger +
| Assassin's Dagger --> Velocidrome Bite
|
| Method:
| If you already don't have Hunter's Dagger, you can buy it from the Felyne
| Weapon seller. You must then take it to the weapon forger and improve it
| with 3 Iron Ore. Iron Ore can be found in mining spots across the snowy
| mountains, or jungle. Check GameFAQs resources map for details. While three
| is the requirement, you'll actually need another three for the next weapon
| improvement, so you want to gather six total.
|
| You should keep your eye out for three Earth Crystal and the elusive
| Machalite Ore. You'll need four total, and at this point is quite a rare
| find. I've had luck at Area 2 of the Snowy Mountains. Start by climbing to
| the summit of Area 2 (approaches the entrance to Area 7) then turn face the
| cliff. Adjust your camera and look for a small bluff below. Crawl to the
| edge of the cliff and fall onto it, there should be another, keep going
| until you find a fissure and start mining. I've walked away with one or two
| Machalite Ore at a time. You may be luckier then me, so start mining!
|
| The rest comes from Velocidrome parts. Not to be confused with Velociprey,
| Velocidrome is the mini-boss of the pack. You'll need four Velocidrome Claws
| and two Velocidrome Hide for forging.
|
| Challenge Rating: Average
x---------------------------------x
If balance is what you seek, then seek the Sword and Shield. With the power of
the sword and shield, one can conquer all plains of battle. It's form consists
of resounding strikes...preferably before you commit a final combo so you have
a chance to evade. Normally, I aim for the head then execute a short attack via
Triangle, Triangle, then evade. This way I can deal some damage while still
having the time to escape.
This may take some time, but you CAN execute a final attack if you feel
confident. Like when he does a taunt, or is recovering from a tackle. These
windows are few, so take advantage when you get the chance.
Most of the time, you either want to go for the head or the stomach area. Your
pattern should be "Attack-Dodge-Attack-Dodge." Beware of blocking, your SnS
isn't made for blocking heavy blows. You should be okay with fireball, but if
your caught in Peck Attack you're toast. Remember you can use items while
blocking, which comes useful if you have a moment to spare.
x------------------x
| GIAPREY CLAWS +! |
x------------------x--------x
| Weapon Type: Dual Swords
| Weapon Attack: 140
| Element: Ice 240
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Hunter's Dagger --> Giaprey Claws
| --> Giaprey Claws +
|
| Method:
| Buy or make a Hunter's Dagger. Then go after Giadrome, yes, you're going to
| need Giaprey parts, but you get those in the reward section for facing off
| with Giadrome anyway. Plus there are plenty of Giaprey to go after during
| the quest. This will make collecting materials easier, if not a bit tedious,
| in the long run.
|
| Challenge Rating: Average-Hard
x---------------------------------x
The Giaprey Claws dull quickly, counter with Battle Armor's Sharpening Skull
Inc. You should always choose your sharpening times with care (IE, Taunt.)
Otherwise it's a similar game in contrast with the Sword and Shield. Avoid the
tail by keeping round his side, this will help evade the infuriating pecking
attack as well.
Your attack of choice is going to the Roundhouse (Circle button.) It is an
effective tool which can deal a considerable amount, while giving some time to
evade. The avenues of execution are all open to you, but I'll list a few. After
turning, there is a window of opportunity just as the AI is moving to face you.
You can lash out just as he's using Bite, remember that positioning is key. The
range of Dual Swords requires precision when attempting to exploit this attack.
Too close means you get hit, and too far means no damage done and opportunity
wasted.
You can attacked two maybe three times during a Taunt using Roundhouse. I found
Demon Mode useful, but you lose some time when entering the mode. Plus, your
weapons will dull quicker. Speaking of Demon Mode, being in that mode makes you
immune to Wind. On an overall note, the weapon gives you many opportunity for
attack but it takes practice. Remember to never stay in one spot, and always be
wary of it's next attack.
x------------------------x
| Greatsword, Longsword! |
o========================o
x----------------x
| RAVAGER BLADE! |
x----------------x--------x
| Weapon Type: Greatsword
| Weapon Attack: 576
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Added Effect: Def +1
| Path:
| Buster Sword --> Buster Sword +
| Buster Blade --> Ravager Blade
|
| Method:
| You will need (assuming you did not make Buster Sword from scratch) a total
| of twenty Iron Ore, five Disc Stones, fifteen earth crystals, and six
| Machalite Ore. As of now, you have these resources available throughout the
| Mining spots in the Jungle and the Snowy Mountains. If you are having
| trouble locating them refer to Scootypuff's resource maps on GameFAQs.
|
| Challenge Rating: Average-Hard
x---------------------------------x
If power is what you seek, then seek the Greatsword. Defeating a Yian Kut-Ku
with one is not for the faint of heart. Being slow, a beginner might take one
look at this weapon and wonder how they could ever land a blow. It takes
immaculate timing, and great accuracy. By manipulating a Wyvern's blind-spot,
you can successfully deal blows.
Our strategy can be one of "Unsheathe-Sheath-Run" and repeat. This is where you
run up to the Yian Kut-Ku and execute an Unsheathe Attack. This gets out a
quick first strike. It's effective, especially on faster enemies.
Another method is through Charging. If you've read the "[4] Weapon Types"
section, then you know what Charging is. Assuming you haven't read that
section, Charging is where you hold the Triangle button with your weapon
sheathed. You may be wondering how the hell we actually HIT the enemy. More
advance players construct a strategy involving the time they have to charge;
and the time you have before you need to charge or your enemy attacks.
Remarkably, it's not as hard as it sounds. I have a diagram to demonstrate.
Diagram #2 - The Charge Method
==============
======O=======
=====V========
==============
==============
Legend:
V = Direction Yian Kut-Ku is facing.
O = Position you should be at when you start charging your Greatsword.
This also works for Hammers. The concept surrounding this, is that you have
enough time to charge. Granted it doesn't have to be fully charged. In fact,
there are times where you're not ever going to get a full charge. It all
depends on how skilled you are with the Greatsword.
Say, for example, I go into battle with a Greatsword. After some Unsheathe
Attacks our foe will launch a fireball. If I time this right I can position
myself at the location shown on the diagram. Preferably facing his backside.
Now Yian Kut-Ku may turn around, or use Tail Whip. If I'm in the right position
I can avoid this. If not, well, gotta try again.
Moments of vulnerability:
-- His Launch Attack, in order to stave off damage, Yian Kut Ku will take to
the air. At this moment we can prepare a charge to go off when he comes back
down.
-- During his Taunt, where it is possible to let off a fully Charged attack.
Let's not forget that Greatswords get Anti-Wind, allowing you attack the enemy
when they summon Wind. Wind is just that, they're powerful gusts that knock you
back. When executing a combo with a Greatsword, we can get in a couple of
shots. As I have mentioned, combos are the normal attacks done with the
Greatsword. When performed in tandem with each other one can make an "infinite
combo" (Circle + Circle and Triangle.)
In particular, I've found using Circle and Triangle effective. When aiming for
the head, by pressing those two buttons our Greatsword swings overhead. With
the right timing we can get a hit off. Being the range of this attacks farther
then you'd expect, we can keep a small amount of distance away.
Even if you don't plan on using a Greatsword against Yian Kut-Ku, it's good to
know this for future reference. Always remember that enemies have points of
vulnerability to Charge attacks. It's up to you to find them! ...Or me to point
them out for you. ^_^;;
x-----------------------x
| IRON KATANA "GOSPEL"! |
x-----------------------x--------x
| Weapon Type: Longsword
| Weapon Attack: 576
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Buster Sword --> Buster Sword + --> Iron Katana
| --> Iron Katana "Grace" --> Iron Katana Gospel
|
| Method:
| Start or buy a Buster Sword. In order to reach "Gospel" you will need a
| total of thirty-four Iron Ore, ten Disc Stone, eighteen Machalite Ore, and
| twenty-five Earth Crystal. All of which come from mining spots throughout
| the maps, so get digging!
|
| Challenge Rating: Average
x---------------------------------x
The Longsword is a like extension cord on the Sword and Shield except the
latter is removed. The range of our weapon allows us to cover higher ground,
transforming it into the "safe" weapon of choice. Attacks like Bite allows you
to attack from further away without taking damage. Remember your positioning
though and that you move forward a bit when using an Overhead Swing (Triangle.)
If you find yourself too deep then retreat with a Back-Sweep (Circle +
Triangle.)
You won't have too many chances to attack in Rage Mode, but his frames while
entering Rage Mode (the hopping) can be taken advantage of briefly. You can
resist his Wind generating attacks by attacking, just make sure you don't stop.
And should you avoid his Tackle, the tail is open during his recovery. Nailing
it requires good aim. The Spirit attacks can be executed in spurts. During
battle I launched swings via R Trigger, moved, swung again, and repeated this
until the gauge depleted. From there I started over again.
x-----------------------x
| Hammer, Hunting Horn! |
o=======================o
x---------------x
| IRON STRIKER! |
x---------------x--------x
| Weapon Type: Hammer
| Weapon Attack: 624
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| War Hammer --> War Hammer +
| War Mace --> Iron Striker
|
| Method:
| Assuming you started with a War Hammer, you'll need a total of twenty-seven,
| six Disc Stones, five Machalite Ore, and three Earth Crystals. All, and must
| be, collected from various mining spots across the Jungle and Snowy
| Mountains. Yeah, it's a grind I know, but Iron Striker is a reliable weapon
| with a path that leads all the way to G Rank.
|
| Challenge Rating: Low-Average
x---------------------------------x
The unique attributes of Hammers is that you're allowed to charge while moving.
With that in mind, it makes it far easier to avoid our foe. As a Hammer user,
you'll want to aim for the head. However the legs work too, and depending on
his size you could scathe his wings. Why the legs? Because we can knock him
down. This leaves him open to hits.
You're strategy should consist of "Charge-Approach-Execute-Dodge" and repeat.
Whipping our Hammers, we begin the charge while avoiding Yian Kut-Ku's attacks.
As long as we keep our stamina up, we can hold it for as long as we need. When
you see a moment of vulnerability or just can't hold it in any longer,
approach. Choose a time when he's either recovering or is taunting. Then
execute. You may even get him to flinch.
Using the Triple Pound (Triangle, Triangle, Triangle) is difficult. The output
damage is larger though, so it's rewarding. You may want to use this when
you've trapped your foe or flashes him. Even in a non-Rage Mode Taunt he's
vulnerable to a Triple Pound. If you manage to KO him, bravo. You can get away
with two Triple Combo's before he recovers. This will deal a lethal amount of
damage, crippling anything he has to throw at you.
x--------------------x
| GIAPREY BALLOON +! |
x--------------------x--------x
| Weapon Type: Hunting Horn
| Weapon Attack: 520
| Element: Ice 150
| Sharpness: Yellow
| Affinity: N/A
| Slots: N/A
| Notes: White, Green, Light Blue
| Path:
| Bone Club --> Giaprey Balloon --> Giaprey Balloon +
|
| Method:
| Assuming you bought the Bone Club, you'll need two Giaprey Hide, two Giaprey
| Scales, and three Ice Crystals to make the Giaprey Balloon. All of which can
| be found off Giaprey during the Giadrome hunting mission (bring whatever
| Pickaxes you can.)
|
| The next improvement comes from Giadrome Parts, five Giadrome Hide, three
| Screamers, and one Giadrome Skull. The Giadrome Skull is perhaps the most
| difficult of the materials to find as it's chance of dropping is rare. It
| could go better if you captured it (See section [3.7.3] for details.) The
| materials are provided for you in the Supply Box.
|
| Noteworthy Notes:
| (Heal +20 & Antidote) -- White --> Green
| (Heal +30 & Freshness) -- Green --> White --> Light Blue
|
| Challenge Rating: Average-Hard
x---------------------------------x
With the spam-able Triangle attack, we can render KO lightening fast.
After pumping yourself up with speed boosts (White, White, White under Recital
Mode) commit to a "Attack-Dodge-Attack-Dodge" pattern aiming for the head. You
always want to start with White --> White, sheathe, then White --> White again
for ESP. Your Hunting Horn's strength is less then norm because of the lack of
green sharpness.
We always want to go after the head, but with ESP we're allowed to tag any part
of the body. I took advantage of this during Multi-Fireball, by targeting his
backside we can score extra hits. Your attack pattern should take advantage of
Super Pound (Triangle + Circle) and attempt to KO your enemy. Rarely do you
want to use the Triangle unless your working for a KO. Either way, plan to
evade after executing your move. Remember to keep the damage flow. If you're
having trouble getting to the head, try pounding the legs. It helps especially
if he's spamming Tail Whip.
x------------------x
| Lance, Gunlance! |
o==================o
x---------------x
| SPIKED SPEAR! |
x---------------x--------x
| Weapon Type: Lance
| Weapon Attack: 276
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Iron Lance --> Iron Lance + -->
| Bone Javelin --> Spiked Spear
|
| Method:
| You need three Iron Ore to improve Iron Lance into Iron Lance +. You will
| need to gather four Small Monster Bones from Apceros. And while you are
| farming these from your quarry, venture to find three Medium Monster Bones.
| Finding them can be quite difficult, and only other available to get the
| materials come from boss Monsters like Yian Kut-Ku and Congalala themselves.
| If you're up to it, then you may want to invest in Paladin Lance.
|
| You will also need four Iron Ore, four Brute Bones (Blango), three Machalite
| Ore, and two Killer Beetles. Difficult to find I know, but worth the forge.
|
| Challenge Rating: Average
x---------------------------------x
Or...
x-----------------x
| PALADIN LANCE! |
x-----------------x--------x
| Weapon Type: Lance
| Weapon Attack: 253
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Added Effect: Defense +4
| Path:
| Iron Lance --> Iron Lance + -->
| Steel Lance --> Paladin Lance
|
| Method:
| You'll need twenty-one Iron Ore, five Earth Crystals, four Disc Stones, and
| four Machalite Ore. All come from mining. The Paladin Lance is a little
| easier to acquire then the Spiked Spear, with the cost of attack being it's
| price.
|
| Challenge Rating: Average
x---------------------------------x
Approaching a Yian Kut-Ku with a Lance is tricky. When done right though,
you're a Hunter among Hunters. The main issue that most player's have with the
Lance is that Evade is replaced with Back-hop. In many ways, Back-hop is just
as good as Evading. You'll notice in the heat of battle, you won't have the
time to sheath and dodge. A beginner would think that Guarding compensates for
this. As you'll learn though, the Lance incapable of withstanding multiple
assaults. This is where Back-hopping comes in.
Say for a minute, you need to dodge a linear attack. Be it a fireball, a
tackle, or beam. This is where the Back-hop comes in. Wait! Doesn't the Back-
hop, only go backwards? I mean, isn't that WHY we call it the "Back-hop?" It
all depends on which direction your facing.
Diagram #3 - Back-hop Demonstration
============
============
=====X======
=====^======
============
Legend:
X = Enemy
^ = You and the direction you're facing.
Say you're caught in this situation. It's going to happen many times. You're
caught in front of the enemy and you got no other way to go. What do you do?
============
=====X======
=====|=<<===
=====|======
=====|======
============
Legend:
X = Enemy
<< = You and the direction you're facing.
By changing direction, we can manipulate Back-hop to act like Evade. With the
Lance, we are awarded three Back-hops at the cost of stamina. It'll result in
some serious evasion while combining the prowess poking of your tool (innuendo
not intended.)
Your method should consist of avoiding the Kut-Ku's front while poking him in
the eye. With all your skills, you should be able to handle him with ease. Or
not...
x----------------------x
| SNOW GUNLANCE MK.II! |
x----------------------x--------x
| Weapon Type: Gunlance
| Weapon Attack: 253
| Element: Ice 120
| Sharpness: Green (Very Low)
| Affinity: N/A
| Slots: N/A
| Shelling Type: Normal Lv2
| Path:
| Iron Gunlance --> Snow Gunlance
| --> Snow Gunlance MK.II
|
| Method:
| You'll need two Giaprey Hide, three Giaprey Scales, eight Iron Ore for the
| upgrade to Snow Gunlance. After this, you'll need eight Earth Crystals,
| three Giadrome Hide, and one Giadrome Head. The Giadrome Head (as I
| mentioned before) is a rare drop but your chances increase by capturing it.
|
| Challenge Rating: Average-Hard
x---------------------------------x
Limit yourself to Upwards Swing (Triangle + Circle) then evade. Remember a
moment has to pass before you can use another Back-Hop (unlike the Lance.)
That's why most stick to guarding over evading. It's still a no-no to block
against Peck Attack. However attacks like Tail Whip can be leave our foe
vulnerable to well-timed stabs (as to avoid getting hit.)
You can apply your attacks during a Taunt, but remember Wyvern Fire (Triangle +
Circle while guarding) is always available. And like any weapon with decent
length, we can snag the tail after evading or blocking Tackle by using
Unsheathe Attack/Forward Stab (Forward + Triangle.) Also when using Launch, you
can aim your Gunlance shells upwards using the Upwards Swing (Triangle +
Circle) then Shoot (Circle). If you're lucky, you can make him fall.
x--------------x
| Bow, Bowgun! |
o==============o
x--------------------x
| BLANGO FUR BOW II! |
x--------------------x--------x
| Weapon Type: Bow
| Weapon Attack: 120
| Element: Ice 80
| Affinity: N/A
| Slots: One
| Coatings: All but Razor
| Charges Levels:
| Charge Lv1: Rapid Lv1
| Charge Lv2: Pierce Lv1
| Charge Lv3: Rapid Lv3
| Charge Lv4: Scatter Lv3
|
| Path:
| Blango Fur Bow I --> Blango Fur Bow II
|
| Method:
| You'll need ten Ice Crystals which can be gathered around the Snowy
| Mountains. You'll also need five Giaprey Scales and four Blango Pelts, all
| of which come from their respective sources (Giaprey = Scales, Blango =
| Pelts.) When finished you'll need Brute Bone (Bulldrome or more Blango) four
| Giadrome Hide, and ten Carpenterbugs (Pokke Farm.)
|
| Challenge Rating: Average
x---------------------------------x
Using the Bow is quite simple. Load your coatings (Triangle + Circle) then hold
the Triangle button to charge your Bow. When you feel the moment is right,
unleash it. During the battle stay close to him, but keep outside the range of
his attacks like Tail Whip. With this in mind, it makes for an easier fight.
You want to maintain a counterclockwise movement at all times. Only taking the
time to stop to fire at his head. It goes without saying but keep away from his
front.
Watch your stamina gauge making sure you have enough to evade an oncoming
attack. Peck Attack and Tackle are especially unforgiving when it comes to
this. And when running out of Coatings look for right moment to reload, such as
a Taunt or the comical Bite attack. I only recommend using Sonic Bombs (found
in supply box) as a last resort.
x------------------x
| SHOTGUN (WHITE)! |
x------------------x--------x
| Weapon Type: Light Bowgun Load Lv: 1 2 3
| Weapon Attack: 120 Normal S: 6 6 - Flame S : - - -
| Reload: Fast Pierce S: 3 - - Water S : - - -
| Recoil: Moderate Pellet S: 3 - - Thnd S : - - -
| Affinity: N/A Crag S : 1 - - Freeze S: 3 - -
| Slots: N/A Clust S : 1 - - Drgn S : - - -
| Rapid Fire: Pellet S Lv1 Recov S : 3 3 - Tranq S : - - -
| Poison S: 3 - - Paint S : - - -
| Para S : 3 - - Demon S : - - -
| Sleep S : 3 - - Armor S : - - -
|
| Method:
| You'll need four Giadrome Claws, six Giaprey Scales, one Machalite Ore and
| four Small Monster Bones. The claws come from Giadrome obviously, the scales
| from Giaprey, the Machalite Ore comes from mining spots (see SnS section)
| and the Small Monster Bones are found on Apceros in the Desert Gathering
| Quest.
|
| Challenge Rating: Low-Average
x---------------------------------x
x-------------x
| SAND DIVER! |
x-------------x--------x
| Weapon Type: Heavy Bowgun Load Lv: 1 2 3
| Weapon Attack: 192 Normal S: 6 6 - Flame S : 4 - -
| Reload: Fast Pierce S: 3 - - Water S : 4 - -
| Recoil: Moderate Pellet S: 3 - - Thnd S : 4 - -
| Affinity: N/A Crag S : 1 - - Freeze S: - - -
| Slots: N/A Clust S : 1 - - Drgn S : - - -
| Recov S : 3 3- - Tranq S : 2 - -
| Poison S: - - - Paint S : 2 - -
| Para S : 3 1 - Demon S : - - -
| Sleep S : 3 1 - Armor S : - - -
|
| Method:
| Skipping ahead a bit, the Liver of Legend quest grants you access to
| Cephalos. You need two Cephalos Fin and six Cephalos Scales from them. While
| accomplishing Liver of Legend you can search for these parts. The fins rare
| but acquirable, and once you have them search for ten Iron Ore and three
| Machalite Ore. Once you've spent the better part of an hour gathering forge
| the Sand Diver and get ready to fight.
|
| Challenge Rating: Low-Average
x---------------------------------x
Light Bowgun Shells: Pierce Lv1, Freeze S, Normal Lv2, Normal Lv1
Heavy Bowgun Shells: Pierce Lv1, Water S, Normal Lv2, Normal Lv1
Start with Pierce aiming for the head. The trick for scoring great damage.
Didn't care to include Pellet because it came with Rapid Fire, and that would
ground us for seconds we can't afford. You want to perform the same regiment as
you would with a Bow, never stray too far or too close to your prey.
You also want to maintain that counterclockwise motion in order to avoid his
Tail Whip and coming attack. You should choose your reload times sparingly.
With Battle Armor's Reloading + 1, doing so is easy. Pull out the Freeze S
should you run out of Pierce Lv1. If you want, you can bring Huskberry and
Velociprey Fangs for combination. Remain cautious, try to eliminate the habit
of spamming shots from one spot. Spending too much time in one place can be
dangerous on the field. Amend your skills to these standards and you'll do
fine.
o==========o----------------------------o
| Question \ What armor should I wear? |
o============o--------------------------o
I believe I may have covered this in "[4.3]" but I'll re-post it.
x---------------x
| BATTLE ARMOR! |
x===============x--------x
\ User Type: Blademaster
/ Total Defense: 80
\ Total Slots: Four
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Thunder
/ Skills:
\ Sharpening Skill Inc
/ Attack Up [Small]
\ Detect (Needs 2+ in Gems)
/ Guard (Needs 4+ in Gems)
\
/ Armor Rating: Useful
x============--------------------x
Or...
x---------------x
| BATTLE ARMOR! |
x===============x--------x
\ User Type: Gunner
/ Total Defense: 50
\ Total Slots: Four
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Thunder
/ Skills:
\ Load Up
/ Attack Up [Small]
\ Detect (Needs 2+ in Gems)
/ Normal S Up (Needs 4+ in Gems)
\
/ Armor Rating: Useful
x================----------------x
We get Sharpening Skill Inc and Attack Up [Small] right off. It's resistant
against Fire (which means less damage form Fireballs.) Plus, it's versatile.
While you won't have access to Guard, you will later.
o==========o------------------o
| Question \ Final thoughts? |
o============o----------------o
The impassible wall that's tamed through developed skill. True mastery of this
wyvern comes from failure, the more times you fail the more you'll learn. The
time will come when you will defeat your foe and claim you rank as Monster
Hunter. Time tempers all skills. And should you find yourself on the wrong side
of a mission, pause, take a step back, and calm down. Go back to that exact
moment you which you failed and push past the pain. When you attempt to correct
an action you have wronged, you are a step closer to victory! To sum up, it's
why I got hit, and what I can do to prevent it from happening again.
Win with haste, win with grace.
^~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.3.2] Elder ** --- |---
---| ~~~ Congalala ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~v
"Take your stinking paws off me, you damned dirty ape!"
George Taylor, Planet of the Apes.
o==========o---------------------o
| Question \ What is Congalala? |
o============o-------------------o
The white-furry Donkey Kong of Monster Hunter. While lacking Barrels to throw
at you, Congalala borrows traits from a more primitive Nintendo character.
Wario, if you believe it. Throwing globs of it's own excrement at you, he'll
unleash a series of gross, primate fashioned attacks.
Most effective attacks: Head (Both)
Most effective element: Fire
Susceptible Status Ailments: High tolerance to status ailments.
Susceptible Bombs: Flash
Susceptible Traps: Stun Trap, Pitfall (Non-Rage Mode only)
Breakable Parts: Horn, Tail (you can make his item drop.)
Near Death When: Will limp before fleeing Area.
Congalala likes to eat. Even with it's high tolerance, you can lay down a
"Status" Meat and have him eat it. Chances are, he'll fall under it. This gives
you time to deal heavy damage. Even if he doesn't affected the next time, you
can still benefit from distracting him for extra hits!
o==========o-----------------------------o
| Question \ What attacks does it have? |
o============o---------------------------o
Swipe:
Congalala will take a single swipe at you. It's quite fast. It's hit-zone
appears a little larger then Yian Kut-Ku's.
Back-Hop:
Our furry foe will leap backwards, usually in preparation for another attack
like Triple-Combo or Three-Pronged Throw.
Rush:
Congalala will take off in a linear direction. Often coming to an abrupt stop
in order to execute another move. It's quite the opposite of Back-Hop, as he's
strategy now is to enclose you in his next move.
Triple-Combo:
Our fat foe stands on two legs and begins an wide hit-zone swipe attack. After
three blind swipes his legs give in causing him to fall. The ground will shake
creating a "Quake" effect. Often used with larger monsters; "Quake" can
momentarily cause you to shake. While not damaging, you automatically sheathe
your weapon effectively canceling your offense. Quake can be canceled with
"Anti-Quake" armor, which comes with Congalala Armor.
After this combo however, he is vulnerable to attack. For a brief moment he
rests on the ground recovering from the strain put on his legs. Leaving you a
moment to deal some damage.
Roar:
Congalala will Roar, when a monster "Roars" you'll crouch to cover your ears.
After the monster finishes roaring, you'll be vulnerable to attack. This is
what kills Gunners later on, as their armor is weaker. To counter this, you
need to have armor with "Earplug" armor. You won't have access to this armor
right away. It's best block it with a shield.
Three-Pronged Throw:
Say, you ever go to the zoo, and someone does something to frighten the
monkeys? Can you guess what they'll do? No? Well, our foe will reach it's
behind with it's tail and pile on excrement. In one quick motion he'll launch a
festive smoldering ball of dung. In pairs of three no doubt.
Diagram #4 - Three Pronged Throw
=================
========V========
======/=|=\======
=====/==|==\=====
====/===|===\====
===/====|====\===
Legend:
V = Monster
/|\ = Line of fire
Most of the time, Congalala will jump backwards in order create distance. This
is a good indicator of intent. Look for the signs and dodge when appropriate.
Be aware the this attack has a screwy lock-on system designed to hit you. I say
"screwy" because they miss more often then they hit.
Bloat:
In nature, an animal will sometimes make itself appear larger then it actually
is to intimidate predators. Congalala's example of this is when he bloats.
Standing on both hind-legs, he'll pump out his belly turning it into a shield.
The smart hunter would go around his front and attack from the sides. Soon
after, he'll exhale and be thrown back onto the ground. If you happen to be in
front of him at the time, god help you.
Sometimes he'll add a gaseous fart to this. Especially when in Rage Mode. A
good way to avoid this is by attacking his SIDES.
Belly Flop:
Jumping into the air, our foe will commit to a crushing belly flop. Aimed
directly at you, you'll need to dodge or Guard against it right away. It's
quick and lethal. The good news? If you happen to evade it, you can take
advantage of the moment where he's recovering. Those damn joints of his!
Expel Gas:
During the fight, our furry foe stomach may act up. When this happens he'll
crouch, cover his stomach, and raise his posterior high. Fumes will begin to
pour out followed quickly by expulsion. A gas attack.
If you're caught, this will render your status...errr...Not sure what it's
called. But you stink. Deodorant can solve this problem. Until then, you won't
be able to use items such as Potions or even Whetstones.
Breath:
After taking considerable damage, our foe will attempt to eat the object
wrapped around his tail (usually a mushroom.) Even if he's holding a bone,
there's usually a mushroom gathering point nearby. Depending on your location
he'll unleash a different breath attack. If it's swamp, it'll be poison, if
it's the jungle, it'll be fire.
You'll run into this attack later on with Teostra. The "hit-zone" of this
attack extends far because of his ability to shift it from left to right. It
takes some time, but you can predict where the breath starts and ends. Allowing
you to take advantage.
Section Credits:
Mondin
ricebun
Rage Mode:
If Congalala feels like he's in a pinch, he'll stand on his hinds legs and
expel gas. His face and butt will also turn red. While quite humorous be aware
that his attack power increases dramatically. A careless move can wipe that
smile from clean off.
In Rage Mode, he'll use a great many moves at once. Many accompanied by farts.
In order to prevent any of his blows from landing, it would be a good idea to
attack wisely. Like for example, if he uses his Triple-Combo, attack the Tail
while he's recovering. Not the front.
Slam:
A basic body-slam I've only seen in Rage Mode. With Congalala's enhances speed,
he'll stand on both feet only to fall back down in a terrible body-slam.
o==========o-------------------------------o
| Question \ What weapons should I bring? |
o============o-----------------------------o
x--------------------------------x
| Sword and Shield, Dual Swords! |
o================================o
x-------------------x
| VELOCIDROME BITE! |
x-------------------x--------x
| Weapon Type: SnS
| Weapon Attack: 168
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: One
| Path:
| Hunter's Dagger --> Hunter's Dagger +
| Assassin's Dagger --> Velocidrome Bite
|
| Method:
| If you already don't have Hunter's Dagger, you can buy it from the Felyne
| Weapon seller. You must then take it to the weapon forger and improve it
| with 3 Iron Ore. Iron Ore can be found in mining spots across the snowy
| mountains, or jungle. Check GameFAQs resources map for details. While three
| is the requirement, you'll actually need another three for the next weapon
| improvement, so you want to gather six total.
|
| You should keep your eye out for three Earth Crystal and the elusive
| Machalite Ore. You'll need four total, and at this point is quite a rare
| find. I've had luck at Area 2 of the Snowy Mountains. Start by climbing to
| the summit of Area 2 (approaches the entrance to Area 7) then turn face the
| cliff. Adjust your camera and look for a small bluff below. Crawl to the
| edge of the cliff and fall onto it, there should be another, keep going
| until you find a fissure and start mining. I've walked away with one or two
| Machalite Ore at a time. You may be luckier then me, so start mining!
|
| The rest comes from Velocidrome parts. Not to be confused with Velociprey,
| Velocidrome is the mini-boss of the pack. You'll need four Velocidrome Claws
| and two Velocidrome Hide for forging.
|
| Challenge Rating: Average
x---------------------------------x
Or...
x-------------x
| VIPER BITE! |
x-------------x--------x
| Weapon Type: SnS
| Weapon Attack: 140
| Element: 220
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Hunter's Dagger --> Snake Bite -->
| Snake Bite + --> Viper Bite
|
| Method:
| Start with Hunter's Dagger gather three Giaprey Hide, one Sharp Claw (Conga,
| Blango, Hermituar) then four Small Monster Bones. After this go after
| Giadrome until you have one Giadrome Hide, four Giadrome Claws, and four
| Carpenterbugs (Pokke Farm, Insect Thickets.)
|
| The Viper Bite is a sweet alternative for those looking for a status
| inducer. This weapon can serve us on various missions and is a neat
| alternative for the casual Hunter.
|
| Challenge Rating: Average
x---------------------------------x
In particular, the Sword and Shield once again serves as balance. It has
shorter range then I would like, but is still effective nonetheless. Rely on
your convictions as a Hunter in order to endure. Our game is simple, we want to
glide around our enemy and attack from the safest point. His sides are most
vulnerable but his head weakest. It's up to you whether you wish to risk it.
Now, after Congalala performs a Belly Flop, you can Lunge (Triangle + Circle)
on the tail during his recovery. The quick overhead slashes allow us to attack
the protruding tail with ease. The tail is effectively our "safe" target. Our
goal is to knock the held object off his tail because we want to knock that
Mushroom (or bone) away as to not activate his Breath attack. It's not so much
dangerous, as it is dangerous *and* annoying. Beware of the sudden bowel
movements while attack his behind. This makes quite easy for us to counter
Bloat, because we simply maneuver around him. You can execute a full-combo
while he's recovering from Triple-Combo. Bloat is merely the icing on the cake.
x------------------x
| GIAPREY CLAWS +! |
x------------------x--------x
| Weapon Type: Dual Swords
| Weapon Attack: 140
| Element: Ice 240
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Hunter's Dagger --> Giaprey Claws
| --> Giaprey Claws +
|
| Method:
| Buy or make a Hunter's Dagger. Then go after Giadrome, yes, you're going to
| need Giaprey parts, but you get those in the reward section for facing off
| with Giadrome anyway. Plus there are plenty of Giaprey to go after during
| the quest. This will make collecting materials easier, if not a bit tedious,
| in the long run.
|
| Challenge Rating: Average-Hard
x---------------------------------x
An advantage of the Dual Swords is that we can assert Demon Dance periodically.
When recovering from attacks like Triple-Combo, Bloat, and even Belly Flop we
can dish a flurry of hits depending on our timing. The quickly dulling blades
of your Giaprey Claws will disturb your strategy. That makes sharpening
important, and Sharpening Skill Inc a requirement.
Our weapon's operation is similar to that of the Sword and Shield. By attacking
the tail with Roundhouse (Circle) we can avoid the attacks that come from the
front. We can also gain extra time during his repositioning (to turn to you)
for quick attacks. You can methodically operate the Roundhouse until you see an
opening. These opens are, as stated, the recovery times between moves. Our
furry foe will exert far too much energy in his attacks and take time to
recover. And should failure find you, figure out why and adjust accordingly.
x------------------------x
| Greatsword, Longsword! |
o========================o
x----------------x
| RAVAGER BLADE! |
x----------------x--------x
| Weapon Type: Greatsword
| Weapon Attack: 576
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Added Effect: Def +1
| Path:
| Buster Sword --> Buster Sword +
| Buster Blade --> Ravager Blade
|
| Method:
| You will need (assuming you did not make Buster Sword from scratch) a total
| of twenty Iron Ore, five Disc Stones, fifteen earth crystals, and six
| Machalite Ore. As of now, you have these resources available throughout the
| Mining spots in the Jungle and the Snowy Mountains. If you are having
| trouble locating them refer to Scootypuff's resource maps on GameFAQs.
|
| Challenge Rating: Average-Hard
x---------------------------------x
I admire your courage. Admiration in the fact that you're using the Greatsword
despite your revulsion for it's speed. And courage in the fact that you figured
out it's damn good you cheap son-of-gun. Either way round your attacks to a
simple pattern, use Unsheathe Attack, then evade, then sheathe and wait for
your next opportunity. If you'd like you can apply this to his tail as destroy
the mushroom. If you find yourself missing a lot you can practice till you got
it right, or just aim for the sides.
You'll eventually want to attack the head in order to break the horn. Wait
until you've chipped away at his health before attempting (good indicator is
when he flees the area.) Now guarding is alright every once and awhile, doing
so is better then getting hit. However it decreases your sharpness, but more
then that some attacks like Belly Flop can still hurt a bit.
Charging should be practiced only when you feel ready for it. After recovering
from one of his moves, you can begin to charge up. Often you'll only get so far
as a Lv1 Charge, but it's better then missing because you took the time to go
all the way to the final level. Bloat and Triple-Combo leave wonderful avenues
available for you to drive through. With Bloat, all you have to do is position
yourself behind Congalala and wait for him to recover. With Triple-Combo, all
you must do is guess where he will fall after performing the last slash in the
attack. Begin charging as he falls but stay out of the range of Quake effect.
If you do this right, you can get away with a full charge.
x-----------------------x
| IRON KATANA "GOSPEL"! |
x-----------------------x--------x
| Weapon Type: Longsword
| Weapon Attack: 576
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Buster Sword --> Buster Sword + --> Iron Katana
| --> Iron Katana "Grace" --> Iron Katana Gospel
|
| Method:
| Start or buy a Buster Sword. In order to reach "Gospel" you will need a
| total of thirty-four Iron Ore, ten Disc Stone, eighteen Machalite Ore, and
| twenty-five Earth Crystal. All of which come from mining spots throughout
| the maps, so get digging!
|
| Challenge Rating: Average
x---------------------------------x
If you wish, you can perform Unsheathe Attacks similar in pattern to that of a
Greatsword. Sheathing will be unnecessary as your weapon possesses greater
mobility. It's possible to circle around your foe and lop at his tail. He's
especially vulnerable during and after his attacks. You can go after the tail
for safety reasons, or invest in breaking his horn.
The Spirit Combo suits us well during those moments where he's prone. We want
to assert our attacks substituting them for the times we've charged with the
Greatsword like at the end of Triple Combo and during Bloat. The advantage
behind this is that we are allowed to keep a greater distance, and are avoid
more attacks. You can otherwise adapt your tactics to finding openings as
described in the Sword and Shield section. Looking for openings.
x-----------------------x
| Hammer, Hunting Horn! |
o=======================o
x---------------x
| IRON STRIKER! |
x---------------x--------x
| Weapon Type: Hammer
| Weapon Attack: 624
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| War Hammer --> War Hammer +
| War Mace --> Iron Striker
|
| Method:
| Assuming you started with a War Hammer, you'll need a total of twenty-seven,
| six Disc Stones, five Machalite Ore, and three Earth Crystals. All, and must
| be, collected from various mining spots across the Jungle and Snowy
| Mountains. Yeah, it's a grind I know, but Iron Striker is a reliable weapon
| with a path that leads all the way to G Rank.
|
| Challenge Rating: Low-Average
x---------------------------------x
Or...
x-------------x
| KUT-KU JAW! |
x-------------x--------x
| Weapon Type: Hammer
| Weapon Attack: 676
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Bone Club --> Cyclo Hammer -->
| Atlas Hammer --> Kut-Ku Jaw
|
| Method:
| Start with Bone Club gather three Brute Bones (Blango, Bulldrome) and three
| Small Monster Bones (Apceros, Aptonoth.) Once you have the Atlas Hammer
| begin gathering two Giant Bones (Bulldrome) and another ten Small Monster
| Bones. After that you must fight Yian Kut-Ku until you acquire it's rarest
| drop the Giant Beak. You must also gather five Sharp Claws and two Monster
| Fluid.
|
| The Monster Fluid comes from two places, the first from the Old Lady seller.
| However they cost 5000z a pop, and I can't guarantee it will always show up
| in her inventory. You can instead go buy Bomb Material and Toadstool (if it
| doesn't show up you can do a quest and see if it comes later.) Combine those
| to make a Poison Smoke Bomb and keep some of the materials you used for
| combination in stock (it doesn't hurt to carry Combination Books.) Take the
| quest "#13 Attack the Giant Bugs" and bring those poison bombs with you. You
| can also take a Bowgun that's capable of using Poison S if you want. Once
| done, you're objective is to kill the Vespoids *without* shattering their
| bodies. To accomplish this you must kill those flying suckers with a Poison
| Smoke Bomb or Poison S Shells. They must die of poison. Once that happens,
| you can carve their bodies with a chance of receiving Monster Fluid along
| with Vespoid parts (which we can use later for some sweet Gunner Armor.)
|
| Hunting for the Kut-Ku Jaw is supremely delicate work. It can easily take
| you hours to gather all the necessary materials. There are two reasons why I
| recommend you do this. First and foremost the Kut-Ku Jaw's power is rivaled
| by no other weapon and in fact is on the path to the strongest Raw Hammer
| in-game the Chaotic Order. Second, I'm going to recommend you do this
| anyway, so you're just getting a leg-up right now by doing this.
|
| Challenge Rating: Low
x---------------------------------x
The impact of the Hammer can send Congalala in a fury faster then a frog
dropped in boiling water. While you can be dangerous with this weapon type,
know that your foe can return the brunt in two-fold. Remember to never stay in
one place at one time. And always beware of the his bowel movements.
You pattern should resemble something like... charge, aim, unleash, dodge,
rinse and repeat. Remember to keep your distance before moving in for the
pound. You'll want to time your attacks because of gap upon unleashing the
Hammer and having it hit. It can leave you open to crazy assaults. The best
times of unleashing are during the recover of Belly Flop, Triple Combo, and
Bloat (so long as you hit his backside.) You can unleash a Charged Attack upon
the tail, then turn your attention to the head.
x--------------------x
| GIAPREY BALLOON +! |
x--------------------x--------x
| Weapon Type: Hunting Horn
| Weapon Attack: 520
| Element: Ice 150
| Sharpness: Yellow
| Affinity: N/A
| Slots: N/A
| Notes: White, Green, Light Blue
| Path:
| Bone Club --> Giaprey Balloon --> Giaprey Balloon +
|
| Method:
| Assuming you bought the Bone Club, you'll need two Giaprey Hide, two Giaprey
| Scales, and three Ice Crystals to make the Giaprey Balloon. All of which can
| be found off Giaprey during the Giadrome hunting mission (bring whatever
| Pickaxes you can.)
|
| The next improvement comes from Giadrome Parts, five Giadrome Hide, three
| Screamers, and one Giadrome Skull. The Giadrome Skull is perhaps the most
| difficult of the materials to find as it's chance of dropping is rare. It
| could go better if you captured it (See section [3.7.3] for details.) The
| materials are provided for you in the Supply Box.
|
| Noteworthy Notes:
| (Heal +20 & Antidote) -- White --> Green
| (Heal +30 & Freshness) -- Green --> White --> Light Blue
|
| Challenge Rating: Average-Hard
x---------------------------------x
The Hunting Horn is tougher, but simpler in a sense. Involving bashing Triangle
until you've brought Congalala into submission. Mindless violence is good every
now and then. Remember, our hits gotta connect with the head in order to
inflict KO. This poses a problem. If you remain at Congalala's front for long
he'll rush you, or do worse. It's a calculated risk, but the payoff is sweet.
The option is always available for your to attack the tail. The Overhead Swings
are slow however, so instead attack with the Super-Pound (Triangle + Circle)
and reposition if needed. It's possible to activate Recital Mode, and execute a
song during Bloat, Belly Flop, and Triple Combo so long as you remain out of
range. Limit yourself to two notes per Recital as to prevent lingering in the
mode for too long. Most of the time, you'll be using it to recharge your
mobility so it won't be much of a nuisance.
x------------------x
| Lance, Gunlance! |
o==================o
x---------------x
| SPIKED SPEAR! |
x---------------x--------x
| Weapon Type: Lance
| Weapon Attack: 276
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Iron Lance --> Iron Lance + -->
| Bone Javelin --> Spiked Spear
|
| Method:
| You need three Iron Ore to improve Iron Lance into Iron Lance +. You will
| need to gather four Small Monster Bones from Apceros. And while you are
| farming these from your quarry, venture to find three Medium Monster Bones.
| Finding them can be quite difficult, and only other available to get the
| materials come from boss Monsters like Yian Kut-Ku and Congalala themselves.
| If you're up to it, then you may want to invest in Paladin Lance.
|
| You will also need four Iron Ore, four Brute Bones (Blango), three Machalite
| Ore, and two Killer Beetles. Difficult to find I know, but worth the forge.
|
| Challenge Rating: Average
x---------------------------------x
Or...
x-----------------x
| PALADIN LANCE! |
x-----------------x--------x
| Weapon Type: Lance
| Weapon Attack: 253
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Added Effect: Defense +4
| Path:
| Iron Lance --> Iron Lance + -->
| Steel Lance --> Paladin Lance
|
| Method:
| You'll need twenty-one Iron Ore, five Earth Crystals, four Disc Stones, and
| four Machalite Ore. All come from mining. The Paladin Lance is a little
| easier to acquire then the Spiked Spear, with the cost of attack being it's
| price.
|
| Challenge Rating: Average
x---------------------------------x
With Lance, you'll be stripped of some mobility but have the triple Back-Hop
(Cross) to *back* you up (only pun in the entire guide, I swear on it.) With
either the Gunlance or the Lance you'll want to mix evasion with guarding.
You'll also want to eat Rations to max your stamina. You can't maneuver to the
tail unless you sheathe and reposition yourself. So dusting the tail is a long
shot. You can hope that he Belly Flops over your head and score a few hits, but
truthfully you want to focus on his sides.
Attacking his head is possible with advance maneuvering. Taking advantage of
Side-Step (D-Pad + Cross after performing an action) can help. Prioritize Back-
Hop over guarding, it's better to avoid the drain in stamina. In situations
where you're compelled to guard, beware of Belly Flop, as it drains health as
well as stamina. Look for opportunities for a Lance Charge (Triangle + Circle)
like the recovery times of Triple Combo and Belly Flop. During Bloat you can
sheath, maneuver around, and attack for a quick bit of damage.
x----------------------x
| SNOW GUNLANCE MK.II! |
x----------------------x--------x
| Weapon Type: Gunlance
| Weapon Attack: 253
| Element: Ice 120
| Sharpness: Green (Very Low)
| Affinity: N/A
| Slots: N/A
| Shelling Type: Normal Lv2
| Path:
| Iron Gunlance --> Snow Gunlance
| --> Snow Gunlance MK.II
|
| Method:
| You'll need two Giaprey Hide, three Giaprey Scales, eight Iron Ore for the
| upgrade to Snow Gunlance. After this, you'll need eight Earth Crystals,
| three Giadrome Hide, and one Giadrome Head. The Giadrome Head (as I
| mentioned before) is a rare drop but your chances increase by capturing it.
|
| Challenge Rating: Average-Hard
x---------------------------------x
Or...
x-----------------x
| STEEL GUNLANCE! |
x-----------------x--------x
| Weapon Type: Gunlance
| Weapon Attack: 276
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: One
| Shelling Type: Normal Lv2
| Path:
| Iron Gunlance --> Iron Gunlance +
| --> Steel Gunlance
|
| Method:
| You must create Iron Gunlance from scratch. That means you'll need five
| Machalite Ore, ten Iron Ore, five Gunpowder (Fire Herb + Nitroshroom (both
| come from Pokke Farm or various gathering spots or can be bought from the
| Old Lady)) and one Flame Sac (Yian Kut-Ku.) After gathering your materials
| to make Iron Gunlance. You'll want to gather ten more Machalite Ore, eight
| Earth Crystals, ten Disk Stone, another five Gunpowder and another three
| Flame Sacs.
|
| This weapon requires you to have defeated Yian Kut-Ku already. It's
| materials may be hard to acquire, it's path leads us to Devout End however,
| one of the strongest Dragon type Gunlances in-game.
|
| Challenge Rating: Average-Hard
x---------------------------------x
You may commit to more sheathing with the Gunlance then the Lance for mobility
issues. The absence of the extra Back-Hops isn't as felt here as it is later.
There's no shame in guarding against small blows like Swipes and whatnot. It's
possible to "turtle" which is a basic attack while guarding. Executing this
requires you to take heed in it's attacks. It may hit you with a swipe and you
can poke back right after, but don't get carried away. You're left wide open
while attacking yourself, and should you be accosted by an attack like Triple-
Combo you'll receive the brunt of the blow.
Should you decide to reach for the tail, try an Uppercut (Triangle + Circle) to
nip it. Offing a few shells doesn't hurt either. For Wyvern Fire, the
opportunities come up at recovery points like Bloat, Belly Flop, and Triple-
Combo especially. Choose the right moment after Bloat, just as Congalala
exhales and comes down activate it. It takes timing but when accomplished
terminates any advantage he possessed. With Belly Flop, all you need to do is
guess the trajectory of his landing. With Triple Combo just let him fall to the
floor. Sweet.
x--------------x
| Bow, Bowgun! |
o==============o
x--------------------x
| BLANGO FUR BOW II! |
x--------------------x--------x
| Weapon Type: Bow
| Weapon Attack: 120
| Element: Ice 80
| Affinity: N/A
| Slots: One
| Coatings: All but Razor
| Charges Levels:
| Charge Lv1: Rapid Lv1
| Charge Lv2: Pierce Lv1
| Charge Lv3: Rapid Lv3
| Charge Lv4: Scatter Lv3
|
| Path:
| Blango Fur Bow I --> Blango Fur Bow II
|
| Method:
| You'll need ten Ice Crystals which can be gathered around the Snowy
| Mountains. You'll also need five Giaprey Scales and four Blango Pelts, all
| of which come from their respective sources (Giaprey = Scales, Blango =
| Pelts.) When finished you'll need Brute Bone (Bulldrome or more Blango) four
| Giadrome Hide, and ten Carpenterbugs (Pokke Farm.)
|
| Challenge Rating: Average
x---------------------------------x
Or...
x-----------------x
| KUT-KU STAVE I! |
x-----------------x--------x
| Weapon Type: Bow
| Weapon Attack: 120
| Element: Fire 80
| Affinity: N/A
| Slots: One
| Coatings: All but Razor
| Charges Levels:
| Charge Lv1: Scatter Lv1
| Charge Lv2: Scatter Lv2
| Charge Lv3: Scatter Lv3
| Charge Lv4: Pierce Lv2
|
| Path:
| Kut-Kut Stave I
|
| Method:
| You'll need to have fought Yian Kut-Ku in order to unlock this Bow. The
| difference between these two weapons is that Congalala is weaker to Fire
| then Ice, ergo, does more damage. So if you feel you need it then gather
| five Kut-Ku Shells, five Kut-Ku Scales, two Flame Sacs, and four
| Carpenterbugs (Pokke Farm.)
|
| Challenge Rating: Average
x---------------------------------x
Bring whatever Coatings you wish, however remember his tolerance to abnormal
statuses. I brought Power Coatings, some Empty Bottles and Nitroshroom for
making more. If you wish to induce an abnormal ailment why not bring something
like Tainted Meat? As soon as you near Congalala eat some Rations to max your
stamina. You're biggest obstacle is going to be the wild-life. Try to kill
those before taking Congalala. Vespoids of Area 3 in the Jungle respawn, so it
may be wise to a Paintball and vacate until he switches locale.
I prefer Blango Bow's Rapid Lv3, to Kut-Ku Staves Scatter Lv3. Scatter doesn't
suit Congalala due to the shape of his body, so Rapid is a useful alternative.
With either Bow, you'll want to aim for the main body. Don't bother going after
the tail, as we have enough distance from our as it is. Movement-wise you'll
want to assume the usual counterclockwise pattern. It's true we don't have to
fear reprisal from Tail Whip, so you could maneuver in the opposite direction.
Most moves are countered the same way, charge, aim, and shoot. You can shoot
just as Congalala finishes a Belly Flop. When using Bloat you can release just
as he exhales or if you have Blango Bow you can tag him with a Pierce Lv1.
Triple Combo is self explanatory, however if you catch yourself directly in
front of him you can opt for Pierce Lv1 for decent damage.
x------------------x
| SHOTGUN (WHITE)! |
x------------------x--------x
| Weapon Type: Light Bowgun Load Lv: 1 2 3
| Weapon Attack: 120 Normal S: 6 6 - Flame S : - - -
| Reload: Fast Pierce S: 3 - - Water S : - - -
| Recoil: Moderate Pellet S: 3 - - Thnd S : - - -
| Affinity: N/A Crag S : 1 - - Freeze S: 3 - -
| Slots: N/A Clust S : 1 - - Drgn S : - - -
| Rapid Fire: Pellet S Lv1 Recov S : 3 3 - Tranq S : - - -
| Poison S: 3 - - Paint S : - - -
| Para S : 3 - - Demon S : - - -
| Sleep S : 3 - - Armor S : - - -
|
| Method:
| You'll need four Giadrome Claws, six Giaprey Scales, one Machalite Ore and
| four Small Monster Bones. The claws come from Giadrome obviously, the scales
| from Giaprey, the Machalite Ore comes from mining spots (see SnS section)
| and the Small Monster Bones are found on Apceros in the Desert Gathering
| Quest.
|
| Challenge Rating: Average
x---------------------------------x
x-------------x
| SAND DIVER! |
x-------------x--------x
| Weapon Type: Heavy Bowgun Load Lv: 1 2 3
| Weapon Attack: 192 Normal S: 6 6 - Flame S : 4 - -
| Reload: Fast Pierce S: 3 - - Water S : 4 - -
| Recoil: Moderate Pellet S: 3 - - Thnd S : 4 - -
| Affinity: N/A Crag S : 1 - - Freeze S: - - -
| Slots: N/A Clust S : 1 - - Drgn S : - - -
| Recov S : 3 3- - Tranq S : 2 - -
| Poison S: - - - Paint S : 2 - -
| Para S : 3 1 - Demon S : - - -
| Sleep S : 3 1 - Armor S : - - -
|
| Method:
| Skipping ahead a bit, the Liver of Legend quest grants you access to
| Cephalos. You need two Cephalos Fin and six Cephalos Scales from them. While
| accomplishing Liver of Legend you can search for these parts. The fins rare
| but acquirable, and once you have them search for ten Iron Ore and three
| Machalite Ore. Once you've spent the better part of an hour gathering forge
| the Sand Diver and get ready to fight.
|
| Challenge Rating: Average-Hard
x---------------------------------x
Light Bowgun Shells: Freeze S, Normal Lv2, Pierce Lv1, Normal Lv1, Clust Lv1
Heavy Bowgun Shells: Fire S, Normal Lv2, Pierce Lv1, Normal Lv1, Clust Lv1
Evoke the same strategy you used with the Bow concerning movement. With the
Heavy Bowgun sheathing is a last resort as we want to continue the damage flow.
If you feel you must, then you must. As always wild-life continues to annoy
ranged-attackers. We can handle it a bit easier with the Bowgun's however, as
we have a decent cache of shells to spoil them with. Do your best to get by.
Reason Shotgun [White] was chosen was our lack of Fire S Bowguns. With this
Bowgun we at least have Freeze S. And the reason Sand Diver was chosen was
because it gives us Fire S, and with four bullet slots in fact. Attacks like
Triple Combo and Belly Flop recovery allow you barrage Shells. I found Normal S
was well suited for said task. You could also take those moments to fire Clusts
and cause severe damage. I choose Battle Armor because of the Reloading +1. It
does help, especially since Shotgun [White] only has three slots for Freeze S.
And every-time you reload it only makes you more the vulnerable.
o==========o----------------------------o
| Question \ What armor should I wear? |
o============o--------------------------o
At this point you have a small variety open to you. Try to obtain armor with
skills relevant to the weapon you're using. Remember, Defense < Skills. You can
do without defense so much if you focus on evasion. Skills are of dire
importance. Otherwise you have a few options open.
x---------------x
| BATTLE ARMOR! |
x===============x--------x
\ User Type: Blademaster
/ Total Defense: 80
\ Total Slots: Four
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Thunder
/ Skills:
\ Sharpening Skl Inc
/ Attack Up [Small]
\ Detect (Needs 2+ in Gems)
/ Guard (Needs 4+ in Gems)
\
/ Armor Rating: Useful
x============--------------------x
Or...
x---------------x
| BATTLE ARMOR! |
x===============x--------x
\ User Type: Gunner
/ Total Defense: 50
\ Total Slots: Four
/ Elemental Strength: Fire
\ Elemental Weaknesses: Water, Thunder
/ Skills:
\ Load Up
/ Attack Up [Small]
\ Detect (Needs 2+ in Gems)
/ Normal S Up (Needs 4+ in Gems)
\
/ Armor Rating: Useful
x================----------------x
o==========o------------------o
| Question \ Final thoughts? |
o============o----------------o
Congalala is an annoyer monster. His strategy consists of controlling the
environment with his brutish attacks. It's up to you to maintain. If you're
having trouble maintaining think about your last actions. Why did you get hit?
What did you DO wrong? How can you fix it?
^~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.3.3] Elder ** --- |---
---| ~~~ Khezu ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~v
"The blood that flows in my veins is cursed."
~Alucard, Castlevania
o==========o-----------------o
| Question \ What is Khezu? |
o============o---------------o
I've seen and fought Khezu many times. Many, many, many times. And I still
don't know what he/she/it is (will be referred to as "he" because it's easier
for me.) Because unlike any of Wyvern, Khezu... it doesn't have eyes, or a beak
or a nose. It's like...a worms head. A Wyvern with a giant worm's head and
color to match. Along with electric moves that remind me of Street Fighter's
Blanka, it is truly bizarre.
Okay. I have a theory. Imagine if you will. That a wyvern shed it's skin (like
a snake.) Then a parasite comes along and burrows in said skin. After a while
these parasites get fatter. Eventually shaping themselves in a fashion similar
to the shell's shape, a Wyvern. A wolverine among wolves in wolves clothing.
That's Khezu, an impostor. This loathsome creature has no eyes, so it must
smell it's prey. It prefers areas far from sunlight, ergo pale skin. And scales
cavern walls like a insect crawling on it's belly. Without a shred of doubt,
the creepiest monster in all of Monster Hunter.
Most effective attacks: *Legs --> Head, Wing
Most effective element: Fire
Susceptible Status Ailments: Least Resistant to Sleep.
Susceptible Bombs: None**
Susceptible Traps: Stun Trap, Pitfall
Breakable Parts: Back
Near Death When: Will become docile for several seconds then flee the area,
torn body.
*Note: A good method of attacking would be going after the leg (stick to one)
first, causing him to fall over, then attacking his head.
**Note: Technically untrue, as Dung Bomb has can throw him into a berserk
state. I don't mention it because it is more a detriment then anything.
o==========o-----------------------------o
| Question \ What attacks does it have? |
o============o---------------------------o
Before we begin, you need to know about Khezu. He's a creeper monster. Which
means the system doesn't recognize him as a monster. You know that yellow eye
thingie that comes up whenever a Wyvern spots you? Khezu doesn't have that.
While you may think it's nothing to worry about. This nullifies (R + X) meaning
you cannot use the life-saving dodge. While not an outright attack, it does
affect your strategy.
Khezu is sluggish, possibly one of the slowest monsters in-game. Even in
flight, he's unbearably slow. This is not to be mistaken for a weakness. To
compensate, his attacks are immeasurably strong and chains them together like
an alchemist makes gold. Which means the casual Guarding has to stop. If you
get caught during Rage Mode, you're dead.
Electric Coat:
Usually his first attack. He will hunch down and plug his oddly shaped tail
into the ground then surround his body with a coat of electricity. This is an
anti-Blademaster repellent. And it's deadly. He is vulnerable for less then a
second as he begins to stand. You should strike before his head reaches normal
level.
He'll use this attack often. You need to be ready to dodge at any moment. While
Khezu himself is slow, this attack can happen quite fast with little warning.
It's been annoying Hunter's since the beginning of time. You MUST develop your
own sense of timing surrounding this attack. It's something that can't be
written down or even shown on video. Chances are, if you're having trouble
defeating Khezu. It's this attack you're fighting against.
Roar:
Khezu will emit a powerful Roar attack. Without Earplug, we're vulnerable to
one of his next attacks. Pray you never get caught by it. A good trick to avoid
being caught is to stand directly behind said monster. That way, the monster
will have to TURN before he attacks. Giving you extra moments of recovery.
Leap:
Kinda like Congalala's Belly Flop, our pale foe will attempt to leap over you.
And like a traumatic game of leap frog he comes up short. It's linear so you
should be able to avoid it. A good time to lay waste are the seconds directly
after he lands. That means you have to know WHERE he's going to land (which
isn't hard) and when to strike (dependent on your weapon type.) A weapon with
long reach is preferred.
If you time it right, you can actually get away with hitting him BEFORE he
leaps. It requires a great sense of timing, and tremendous skill (as to avoid
getting hit by his leap.)
Tail Whip:
Our pale foe will use Tail Whip. With his stubby tail though, the chances of
hitting you are slim (especially keeping to the right side.) Like all of his
attacks, it's something to watch out for.
Bite:
This is actually more dangerous then it is on a Yian Kut-Ku. Reason being that
Khezu's worm-like mouth elongates snapping a wide hit-zone. As long as you keep
away from his immediate front, you should be fine.
Three-Pronged Attack:
Similar to Congalala's Three-Pronged Throw, Khezu will launch three electric
projectiles on the ground and travel as is if they were live-wires.
Diagram #4 - Three Pronged Throw
=================
========V========
======/=|=\======
=====/==|==\=====
====/===|===\====
===/====|====\===
Legend:
V = Monster
/|\ = Line of fire
You're going to have to imagine a closer range then what I have drawn. As this
diagram takes liberties on the distance between each electric ball. Standing in
front of Khezu will most likely provoke this action. If you manage to get to
Khezu sides as he launches this attack, you'll have several seconds to inflict
a good amount before he recovers.
Rage Mode:
Khezu will instantly jerk his head down and emit a frosty-colored smoke. With
this in tow, his attacks become slightly faster but much deadlier. It's not out
of his power to inflict a OHKO on the unprepared.
He will also use Electric Coat far more often. Being in Rage Mode means his
recover time is cut half, which means less hits. Which translates to less
damage. In order to adapt, we must adjust our sense of timing.
Electric Leap:
A normal Leap with the exception of it being surrounded by an electric coat.
It's one of his more famous attacks, as it's paired with Roar to catch you off-
guard. However, he'll only perform this under Rage Mode.
o==========o-------------------------------o
| Question \ What weapons should I bring? |
o============o-----------------------------o
Khezu will fly to Area 1, just outside the camp a few minutes into battle. Just
wait there to encounter him.
x--------------------------------x
| Sword and Shield, Dual Swords! |
o================================o
x-------------------x
| VELOCIDROME BITE! |
x-------------------x--------x
| Weapon Type: SnS
| Weapon Attack: 168
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: One
| Path:
| Hunter's Dagger --> Hunter's Dagger +
| Assassin's Dagger --> Velocidrome Bite
|
| Method:
| If you already don't have Hunter's Dagger, you can buy it from the Felyne
| Weapon seller. You must then take it to the weapon forger and improve it
| with 3 Iron Ore. Iron Ore can be found in mining spots across the snowy
| mountains, or jungle. Check GameFAQs resources map for details. While three
| is the requirement, you'll actually need another three for the next weapon
| improvement, so you want to gather six total.
|
| You should keep your eye out for three Earth Crystal and the elusive
| Machalite Ore. You'll need four total, and at this point is quite a rare
| find. I've had luck at Area 2 of the Snowy Mountains. Start by climbing to
| the summit of Area 2 (approaches the entrance to Area 7) then turn face the
| cliff. Adjust your camera and look for a small bluff below. Crawl to the
| edge of the cliff and fall onto it, there should be another, keep going
| until you find a fissure and start mining. I've walked away with one or two
| Machalite Ore at a time. You may be luckier then me, so start mining!
|
| The rest comes from Velocidrome parts. Not to be confused with Velociprey,
| Velocidrome is the mini-boss of the pack. You'll need four Velocidrome Claws
| and two Velocidrome Hide for forging.
|
| Challenge Rating: Average-Hard
x---------------------------------x
Or...
x-------------x
| VIPER BITE! |
x-------------x--------x
| Weapon Type: SnS
| Weapon Attack: 140
| Element: Par 220
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Hunter's Dagger --> Snake Bite -->
| Snake Bite + --> Viper Bite
|
| Method:
| Start from Hunter's Dagger and gather three Giaprey Hide, a Sharp Claw
| (Conga or Hermituar in Jungle,) and a Small Monster Bone. Upon acquiring the
| Snake Bite move onto Giadrome by carving one Giadrome Hide and four Giadrome
| Claws from his corpse. Get four Carpenterbugs from Pokke Farm and forge the
| Snake Bite +. You will need to accomplish the "Hunt the Gendrome" quest and
| go after the Genprey for five Genprey Hide, fifteen Genprey Fangs, and three
| Small Monster Bones.
|
| I've been told the Viper Bite is a decent alternative to the Velocidrome
| Bite. Early players may not covet Paralyze, but it can be effective if
| combined with the usage of Barrel Bombs and/or Shock Traps.
|
| Challenge Rating: Average-Hard
x---------------------------------x
Why can't I get a flesh-addicted drooling mutant as a pet? Sigh... the most
irksome attack in Khezu's arsenal will be Electric Coat. Upon attacking close-
range, he can counter with it. Attempt to guard this and Roar, however you must
tame your swings to either the fist two (Triangle, Triangle) or Lunge (Triangle
+ Circle.) Reason I mention Roar is that during Rage Mode he'll chain Roar +
Electric Leap.
Attacking the legs is your main objective, but there are attacks which leave
the head wide open. Like Three-Pronged Attack which not only leaves his sides
open during the attack, but the head after execution. Occasionally you can go
after the wings, as it's our "safe" strategy. Since his wings peak just a bit
outside his body, it's possible to score blows and avoid Electric Coat with a
simple roll. You can even nip the tail after he lands from Leap.
x--------------x
| TWIN KUT-KU! |
x--------------x--------x
| Weapon Type: Dual Swords
| Weapon Attack: 154
| Element: Fire 100
| Sharpness: Yellow
| Affinity: N/A
| Slots: One
| Path:
| Bone Scythe --> Bone Scythe +
| Chief Scythe --> Twin Kut-Ku
|
| Method:
| Buy or start with a Bone Scythe improve into a Bone Scythe + by gathering
| two Sharp Claws and two Small Monster Bones. In order to improve into a
| Chief Scythe you must acquire two Medium Monster Bones from an Apceros or
| Yian Kut-Ku. In order to find the eight Small Husk Bone you must venture
| into Area 7 of the Jungle and search among the pile of bones. You must also
| find two Unknown Skulls for the next upgrade so keep that in mind. Also note
| that you can find Small Husk Bones on the Old Lady.
|
| You will need two Velocidrome Claws which come from the Velocidrome
| obviously. Finally you will need four Kut-Ku Scales, and four Hot Drink to
| forge the Twin Kut-Ku. I wouldn't blame you for giving up on the path. I
| also won't stop you from fulfilling your dual sword fantasy (like a Jedi,
| right?)
|
| Challenge Rating: Hard
x---------------------------------x
Pick a leg and attack with Roundhouse (Circle) in order to knock Khezu down.
Once accomplished perform Demon Dance (Triangle + Circle in Demon Mode) or
Double Roundhouse (Circle in Demon Mode) on the head. You're weapon may dull,
so bring Battle Armor to shorten sharpening. Choose your moments wisely, as the
wrong one can mean defeat. This is due to his uncanny ability to chain his
moves together despite his sluggishness.
Like the Sword and Shield, attacking the wing is your "safe" option. We can
react and evade quicker should our foe counter with Electric Coat. You can
exploit this move by maneuvering in front of him while performing the attack,
and execute a Roundhouse as he recovers. You cannot do this during Rage Mode
however. During Tail Whip, it's possible to perform a Roundhouse just as our
foes head meets your direction. It's tough trying to figure where the head will
stop when you're fixed on the tail. It's doable however, but conditional on his
size.
You can exploit Leap by attacking the legs of Khezu as he's recovering from the
jump. Be quick with you assault, as it's dangerous to remain that close. You
can exploit Three-Pronged Throw by waiting till after the currents have
discharged and Forward Slash (Triangle + Circle) to the head. Should you find
yourself on the wrong end of this attack, try running away from the current.
The further you are, the wider the gap becomes and the easier it is to dodge.
In order to stave off Roar, you must position yourself directly behind Khezu.
That way, it will take a bit more time for him to face you. It takes time to
learn these openings, but victory comes only with struggle and learning.
x------------------------x
| Greatsword, Longsword! |
o========================o
x----------------x
| RAVAGER BLADE! |
x----------------x--------x
| Weapon Type: Greatsword
| Weapon Attack: 576
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Added Effect: Def +1
| Path:
| Buster Sword --> Buster Sword +
| Buster Blade --> Ravager Blade
|
| Method:
| You will need (assuming you did not make Buster Sword from scratch) a total
| of twenty Iron Ore, five Disc Stones, fifteen earth crystals, and six
| Machalite Ore. As of now, you have these resources available throughout the
| Mining spots in the Jungle and the Snowy Mountains. If you are having
| trouble locating them refer to Scootypuff's resource maps on GameFAQs.
|
| Challenge Rating: Average-Hard
x---------------------------------x
Wait in Area 1, begin charging as his shadow stops and you should execute a
fully charged attack. This is a prelude to your charging strategy. Feel free to
Pitfall Trap Khezu, as it allows us to execute two full charges. During your
bout prepare to guard against Roar, sheathed guard (R + Triangle + Circle) will
help you avoid his chains. With the Greatsword, we can turn Electric Coat
against our foe with two options. We can position ourselves in front of him and
charge for the head as he recovers, or the safer option (depending on how you
look at it) which is throwing a horizontal slash (Circle) during the attack.
You would be surprised how much positioning becomes key with the Greatsword.
You have a forty-sixty chance of Khezu turning to face you after performing an
attack. Regardless, choose a safe distance then begin charging. You can exploit
Three Pronged Throw by positioning yourself near the head, by the top of of the
wind is a good indicator, and charge. If positioned right, you should avoid the
discharge and execute a charge. After a Leap, you can run to the side and pull
of an Unsheathed Attack on the legs or the wing depending on how safe you play
it. And during Rage Mode, you're forced to resort to lesser level charges as to
avoid dying.
x-----------------------x
| IRON KATANA "GOSPEL"! |
x-----------------------x--------x
| Weapon Type: Longsword
| Weapon Attack: 576
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Buster Sword --> Buster Sword + --> Iron Katana
| --> Iron Katana "Grace" --> Iron Katana Gospel
|
| Method:
| Start or buy a Buster Sword. In order to reach "Gospel" you will need a
| total of thirty-four Iron Ore, ten Disc Stone, eighteen Machalite Ore, and
| twenty-five Earth Crystal. All of which come from mining spots throughout
| the maps, so get digging!
|
| Challenge Rating: Average
x---------------------------------x
Our objective becomes tagging Khezu's parts bleeding the range our blade.
You're "safety" moves thin reprisal from Electric Coat. The Longsword possesses
a series of clean swings, however these attacks inch us forward. Should we draw
near enough, we'll get sent backwards with his attacks. The combo Stab & Slash
& Backsweep (Circle, Triangle, Triangle + Circle) can dish out with minimal
inching. In fact we can use this very combination to exploit Electric Coat by
using this combo in tandem. You may want to consider the shorter alternatives
Stab & Slash (Circle, Triangle) and Stab & Backsweep (Circle, Triangle +
Circle.)
You're bound to fill that Spirit Gauge up. Should you desire to unleash it, tap
the R Trigger once to use a singular slash as to prevent inching. During the
recovery time of Three Pronged Throw you can use Stab & Slash. You have the
same opportunity to attack the sides after Leap. And like the Dual Swords you
must position yourself behind your enemy in order to avoid Roar.
x-----------------------x
| Hammer, Hunting Horn! |
o=======================o
x---------------x
| IRON STRIKER! |
x---------------x--------x
| Weapon Type: Hammer
| Weapon Attack: 624
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| War Hammer --> War Hammer +
| War Mace --> Iron Striker
|
| Method:
| Assuming you started with a War Hammer, you'll need a total of twenty-seven,
| six Disc Stones, five Machalite Ore, and three Earth Crystals. All, and must
| be, collected from various mining spots across the Jungle and Snowy
| Mountains. Yeah, it's a grind I know, but Iron Striker is a reliable weapon
| with a path that leads all the way to G Rank.
|
| Challenge Rating: Low-Average
x---------------------------------x
Or...
x-------------x
| KUT-KU JAW! |
x-------------x--------x
| Weapon Type: Hammer
| Weapon Attack: 676
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Bone Club --> Cyclo Hammer -->
| Atlas Hammer --> Kut-Ku Jaw
|
| Method:
| Start with Bone Club gather three Brute Bones (Blango, Bulldrome) and three
| Small Monster Bones (Apceros, Aptonoth.) Once you have the Atlas Hammer
| begin gathering two Giant Bones (Bulldrome) and another ten Small Monster
| Bones. After that you must fight Yian Kut-Ku until you acquire it's rarest
| drop the Giant Beak. You must also gather five Sharp Claws and two Monster
| Fluid.
|
| The Monster Fluid comes from two places, the first from the Old Lady seller.
| However they cost 5000z a pop, and I can't guarantee it will always show up
| in her inventory. You can instead go buy Bomb Material and Toadstool (if it
| doesn't show up you can do a quest and see if it comes later.) Combine those
| to make a Poison Smoke Bomb and keep some of the materials you used for
| combination in stock (it doesn't hurt to carry Combination Books.) Take the
| quest "#13 Attack the Giant Bugs" and bring those poison bombs with you. You
| can also take a Bowgun that's capable of using Poison S if you want. Once
| done, you're objective is to kill the Vespoids *without* shattering their
| bodies. To accomplish this you must kill those flying suckers with a Poison
| Smoke Bomb or Poison S Shells. They must die of poison. Once that happens,
| you can carve their bodies with a chance of receiving Monster Fluid along
| with Vespoid parts (which we can use later for some sweet Gunner Armor.)
|
| Hunting for the Kut-Ku Jaw is supremely delicate work. It can easily take
| you hours to gather all the necessary materials. There are two reasons why I
| recommend you do this. First and foremost the Kut-Ku Jaw's power is rivaled
| by no other weapon and in fact is on the path to the strongest Raw Hammer
| in-game the Chaotic Order. Second, I'm going to recommend you do this
| anyway, so you're just getting a leg-up right now by doing this.
|
| Challenge Rating: Low-Average
x---------------------------------x
We will be using Charge solely throughout the match, with the exception of
toppling Khezu via legs. Beware, as your Charge unleashes you inch closer
towards your target! It's up to you to find a ground between the drop of your
hammer and the coat of electricity. You can hit any part of the body due to
innate ESP of the Hammer, but we want to focus on the head and/or legs. The
tail can also be snagged after a Leap but damage is minimal.
Wait in Area 1 as usual, and begin charging as his shadow stops and release
when he lands. One of the largest advantages of the Hammer is the ability to
hit Khezu's head during Electric Coat. With the proper timing and positioning
you can turn his most dangerous move to your advantage. You can accomplish this
with any part of the body and with moves like Three Pronged Attack. After
performing a Leap, you can release on the legs with his back turned. If you're
having trouble reaching for the legs or the head then try the wings. And like
any weapon without the ability to block, you must position yourself behind your
enemy to avoid Roar.
x--------------x
| SONIC GLASS! |
x--------------x--------x
| Weapon Type: Hunting Horn
| Weapon Attack: 624
| Element: Raw
| Sharpness: Green
| Affinity: 5%
| Slots: N/A
| Notes: White, Green, Yellow
| Path:
| Bone Club --> Cyclo Hammer --> Skullcrusher
| --> Skullcrusher + --> Sonic Glass
|
| Method:
| The reason I don't mention the Sonic Glass earlier is for two-fold purposes.
| The first being that it's impossible to forge without having access to
| Congalala and Yian Kut-Ku. The second, and more pressing reason is because
| the materials are crazy to gather. In order to follow this path you must
| listen to my instructions with care.
|
| Improving Bone Club to Cyclo Hammer requires three Brute Bones (Bulldrome)
| and three Small Monster Bones (Old Lady, Apceros, Giadrome.) You must then
| farm Yian Kut-Ku until you have eight Medium Monster Bones. Then go after
| Cephalos or Cephadrome for ten Piscine Fangs and Congalala for three
| Congalala Claws. Finally, get Sharp Claws from either Conga or Blango. Once
| completed it's time to get the Vespoid stuff out of the way. Refer the Kut-
| Ku Jaw instructions as to *how* you gather the parts. Needless to say, you
| will need one Vespoid Adomen, four Vespoid Shells, four Hornetaurs (on the
| same mission as Vespoids,) and one Monster Fluid.
|
| Noteworthy Notes:
| (Recover Speed[Small]) -- Green --> Green --> Yellow (1 Min.)
| (High Frequency) -- Yellow --> Yellow --> Yellow
|
| Challenge Rating: Average
x---------------------------------x
There's not a lot I can tell you that hasn't already been addressed through the
Hammer. The replacement Superpound (Triangle + Circle), is a poor man's Hammer
Charge. Trading power with cost for trifling simplicity once more. All the
points to which Khezu is vulnerable with Hammer Charge can be done with
Superpound with a variation on timing. It's true, we don't have to wait for a
Charge so we can strike whenever we wish.
You can use Superpound during Electric Coat, if you can't hit the head then go
after another body part. We can exploit Three Pronged Throw whilst his head is
lowered, just wait at the point of his wing and attempt to nail the head. Leap
can be exploited with superb timing, you can nail him just as he jumps if
you're quick enough. As always, the wing and legs are open if you can't score
the head. And often it's wiser to go after either. And like any weapon that
can't block, if you see a Roar coming position yourself away from his front to
buy time. Overall, play the instrument with the Hunting Horn as you did with
the Hammer. Play with spacing and attempt to hone your sense of timing
surrounding his movements.
x------------------x
| Lance, Gunlance! |
o==================o
x---------------x
| SPIKED SPEAR! |
x---------------x--------x
| Weapon Type: Lance
| Weapon Attack: 276
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Iron Lance --> Iron Lance + -->
| Bone Javelin --> Spiked Spear
|
| Method:
| You need three Iron Ore to improve Iron Lance into Iron Lance +. You will
| need to gather four Small Monster Bones from Apceros. And while you are
| farming these from your quarry, venture to find three Medium Monster Bones.
| Finding them can be quite difficult, and only other available to get the
| materials come from boss Monsters like Yian Kut-Ku and Congalala themselves.
| If you're up to it, then you may want to invest in Paladin Lance.
|
| You will also need four Iron Ore, four Brute Bones (Blango), three Machalite
| Ore, and two Killer Beetles. Difficult to find I know, but worth the forge.
|
| Challenge Rating: Low-Average
x---------------------------------x
Because of the natural inching of your pokes, you're limited to one poke per
Electric Coat. Most chances of attack should employ the Upwards Thrust (Circle)
and only when Khezu's head is lowered should you try the Forward Thrust
(Triangle.) Spacing is key should you wish to manipulate the field. Triple
Backhop (Cross x3) serves us well in evading attacks (especially Electric
Coat.) Your maneuverability doesn't require you to sheathe as often, in fact
I'd recommend against it. You never know when you'll be forced to guard.
Don't try to guard against Triple Pronged Throw. Instead wait at the tip of
Khezu's wing during the attack, wait till he discharges and poke thrice. You
can obviously guard against Roar, but I'd still recommend you remain at side or
behind for shield recoil. During Tail Whip, you can use Upwards Stab (Circle)
to pierce the head or wing. Overall, the Lance takes practice but you can grab
victory once you've adapted. When your foe is docile in the moments before he
flees to Area 3, you can stab his head and attempt to stagger.
x-----------------x
| STEEL GUNLANCE! |
x-----------------x--------x
| Weapon Type: Gunlance
| Weapon Attack: 276
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: One
| Shelling Type: Normal Lv2
| Path:
| Iron Gunlance --> Iron Gunlance +
| --> Steel Gunlance
|
| Method:
| You must create Iron Gunlance from scratch. That means you'll need five
| Machalite Ore, ten Iron Ore, five Gunpowder (Fire Herb + Nitroshroom (both
| come from Pokke Farm or various gathering spots or can be bought from the
| Old Lady)) and one Flame Sac (Yian Kut-Ku.) After gathering your materials
| to make Iron Gunlance. You'll want to gather ten more Machalite Ore, eight
| Earth Crystals, ten Disk Stone, another five Gunpowder and another three
| Flame Sacs.
|
| It's materials may be hard to acquire, it's path leads us to Devout End
| however, one of the strongest Dragon type Gunlances in-game.
|
| Challenge Rating: Low-Average
x---------------------------------x
The single Backhop limit is noticeably immaterial. Throughout the match you
will be dependent on two attacks, Uppercut (Triangle + Circle), and Shells
(Circle). You can spam Shells or Wyvern Fire during Electric Coat, giving you
the ability to attack with zero consequences. Opportunities for Uppercut come
from attacks like Bite, where just as he withdraws his head you can counter
with a quick one.
Guarding against Roar is tricky, but ultimately up to you to decide. You can
position yourself near his front in preparation for the Roar and when it
happens you can guard and counter with Uppercut. It's dangerous in general to
be near Khezu's front, so it's a risk. And like the Lance, you can counter
Three Pronged Throw by waiting by the tip of the wing for discharge. Avoid
Forward Thrust (Triangle while holding joystick forward) else settle for two-
hits. Beware of Electric Leap, while you can block against it the wrong spacing
will connect with your backside. You can finish Khezu with the Upwards Stabs as
he's locked in his docile state before fleeing to Area 3.
x--------------x
| Bow, Bowgun! |
o==============o
x-----------------x
| KUT-KU STAVE I! |
x-----------------x--------x
| Weapon Type: Bow
| Weapon Attack: 120
| Element: Fire 80
| Affinity: N/A
| Slots: One
| Coatings: All but Razor
| Charges Levels:
| Charge Lv1: Scatter Lv1
| Charge Lv2: Scatter Lv2
| Charge Lv3: Scatter Lv3
| Charge Lv4: Pierce Lv2
|
| Path:
| Kut-Kut Stave I
|
| Method:
| You'll need five Kut-Ku Shells, five Kut-Ku Scales, two Flame Sacs, and four
| Carpenterbugs (Pokke Farm.)
|
| Challenge Rating: Average
x---------------------------------x
Stave has Scatter, so find the proper spacing between you and Khezu that allows
for all arrows to connect. With the Bow, we spend less time aiming for a
specific parts and more on evading. You should always retain that
counterclockwise motion as to avoid Tail Whip and other attacks. For Coatings,
I sided with the Power Coatings only. If you find yourself nosediving then
consider using others.
As always our innate evasion and spacing shaves the likelihood of getting hit.
Wildlife remains a great annoyer. Use moments like Electric Coat or an-out-of-
the-way Three Pronged Attack to strike at respawning Vespoids. Otherwise there
is not much to your game that should change. Charge up, wait for opportunity to
release and repeat till dead.
x---------------x
| WILD ASSUALT! |
x---------------x--------x
| Weapon Type: Light Bowgun Load Lv: 1 2 3
| Weapon Attack: 132 Normal S: 6 6 - Flame S : 3 - -
| Reload: Fast Pierce S: 3 3 - Water S : - - -
| Recoil: Moderate Pellet S: 3 - - Thnd S : - - -
| Affinity: N/A Crag S : - - - Freeze S: - - -
| Slots: One Clust S : 1 - - Drgn S : - - -
| Rapid Fire: Pierce Lv1 Recov S : 3 3 - Tranq S : 2 - -
| Poison S: 3 1 - Paint S : 2 - -
| Para S : 3 1 - Demon S : - - -
| Sleep S : 3 1 - Armor S : 1 - -
|
| Method:
| You'll need five Congalala Pelts, three Congalala Fangs, five Machalite Ore,
| and one Giant Bone (Bulldrome, Congalala) to forge this weapon. To obtain
| Pierce Lv2 ammunition combine Huskberry and Pin Tuna (Pokke Farm, Fishing
| Pier.)
|
| Challenge Rating: Low-Average
x---------------------------------x
x-------------x
| SAND DIVER! |
x-------------x--------x
| Weapon Type: Heavy Bowgun Load Lv: 1 2 3
| Weapon Attack: 192 Normal S: 6 6 - Flame S : 4 - -
| Reload: Fast Pierce S: 3 - - Water S : 4 - -
| Recoil: Moderate Pellet S: 3 - - Thnd S : 4 - -
| Affinity: N/A Crag S : 1 - - Freeze S: - - -
| Slots: N/A Clust S : 1 - - Drgn S : - - -
| Recov S : 3 3- - Tranq S : 2 - -
| Poison S: - - - Paint S : 2 - -
| Para S : 3 1 - Demon S : - - -
| Sleep S : 3 1 - Armor S : - - -
|
| Method:
| Skipping ahead a bit, the Liver of Legend quest grants you access to
| Cephalos. You need two Cephalos Fin and six Cephalos Scales from them. While
| accomplishing Liver of Legend you can search for these parts. The fins rare
| but acquirable, and once you have them search for ten Iron Ore and three
| Machalite Ore. Once you've spent the better part of an hour gathering forge
| the Sand Diver and get ready to fight.
|
| Challenge Rating: Average-Hard
x---------------------------------x
Light Bowgun Shells: Flaming S. Normal S Lv2, Pierce S Lv2, Clust S Lv1.
Heavy Bowgun Shells: Flaming S. Normal S Lv2, Pierce S Lv1, Clust S Lv1.
Note: Bring Huskberry and Fire Herb should you desire more Flaming Shells.
Wait in Area 1, wait for Khezu to fly and land. Upon his descent fire a Clust.
You're objective here is to abuse the Flaming Shells. Being that you possess
decent spacing between you and your opponent, connecting shots with the head is
a bit easier. Attacks like Three Pronged Attack for example, can leave him wide
open for assault, but also reloading. When evading Leap, you often lose sight
of the head and should that happen you can aim for the other parts of the body.
Because of Khezu's speed, we are allowed to fire many Shells with little
discretion. Flaming Shells blast chunks of his health being weak to fire.
Normal Shells are backup and deal decent damage after the previous ammo has
been exhausted. Pierce S is for crowd control as our foe flees to areas teeming
with Giadrome. If you wish it, you can attach a shield to block Roar.
Personally I don't because Roar can be thwarted through positioning yourself on
the side or behind. However, beginner's may find this practice risky. Overall,
the Bowgun provides us with a level of space that makes fighting the pale thing
easier.
o==========o------------------o
| Question \ Final thoughts? |
o============o----------------o
Brian is burnt, I should make dinner...oh? You mean about Khezu? Why didn't you
say so? Ah, this ugly earthworm of Wyvern spawn brandishes a powerful offense.
Once you've spent twelve hours trying to beat it with every weapon things
become a bit easier. Till then, this bunny is as tough as a tiger, as electric
as Street Fighter's Blanka, and as slow as a sloth swimming through a flooded
forest.
Fact: Wherever you are, expect the day to brighten a bit with you kick his
sorry hide.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.3.4] Review --- |---
---| ~~~ Reviewing Elder ** ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
In this section we'll review what we've learned after fighting our first
Wyverns/Monster. I'll make these sections after I've gone over a plethora of
new information every two or so sections. Why? Because you'll only learn
through repetition. Also, it's difficult to soak up all this new information at
once. Therefore, these sections cut out the tender bits of information for your
reading pleasure.
x----------------------x
| Gathering Materials! |
o======================o
By now, you should be well versed in the arts of gathering through Gathering
Quests. However, there is another side of gathering that encompasses the entire
series. Gathering Materials for your armor and weapons. With several monsters
at your disposal, it's hard to recognize which armor you'd rather have. I mean,
do I really need Anti-Quake Congalala Armor? No, if you rather Gem your armor,
then so be it.
Ah Gems, how wonderful to have. Of course, you shouldn't have access to very
many materials in order to make them. Don't feel discouraged by this. You're
just starting out. Like a freckle in the world of Monster Hunter. In order to
get more Gems, you'll need items from certain places. Albeit, Pokke Farm and
Wyverns. Should you have trouble locating what you seek, there are many guides
out there for beginners searching for the materials they need.
x----------------------x
| Upgrading Equipment! |
o======================o
Upgrading armor and weapons can be difficult. You'll notice that weapons follow
a chain. If you read the end-game weapons section "[6]" and got confused it's
understandable. Weapons follow a specific chain that can branch out to other
weapons, and sometimes other weapon types. It's like a tree, and you're
starting at the weakest root. Err...bad analogy.
Weapons branching does flow like a tree though. You start out as a seedling,
then you grow and have access to more and more branches. Eventually, you can
acquire the weapon you desire. Or the one you think is more powerful. In order
to do this, you have to gather materials from all over. Your most important lay
in Monster/Wyvern parts and raw Ores. Ores usually obtained at Pokke Farm or
trips to Mining Spots.
The other side of equipment is your armor. Unlike weapons, they don't follow
branching. Instead, what you see is what you get. Or is it? Often beginners
overlook armor types because they don't carry the skills they want. What they
don't realize is that the armor they overlooked may indeed carry more slots, or
offer a skill they didn't know they needed. It's tragic. Starting off as a
beginner myself, I forsook key pieces of armor with exceptional skills. It was
because I stuck to what I knew. And that was nothing.
Instead of branching, we can upgrade our armors defense. I know, it's not
nearly as glamorous as branching. It's entirely less confusing though. We're
limited to how far we can go by our "stones" and our wealth. And to tell you
the truth, the only way you're going ever get credible defense for Gunner armor
is by upgrading all pieces, not just one.
x--------------x
| The Pattern! |
o==============o
During your questing, you must have noticed it? That you fell into a pattern in
order to keep things in order? It's nothing to be ashamed of. Some may call
this "repetitiveness" but the beginner Hunter it prevents us from being
overwhelmed. Keeping things simple is the key. Have you tried out my suggestion
yet? The one where you make a list of your armor and the materials to make it?
If you haven't, it's expected. If you have, good job. Later on in the game,
these habits become crucial for breaking into the next rank.
By accepting the fact, that we must DO certain things before the next mission,
we fall into a pattern. The trick is to do this as efficiently as possible. In
other words, fast. A sad fact about "The Pattern" is that overtime it becomes a
"rut" meaning boring. If you've played for three-hundred hours like I have,
then you'd know. It's tedious.
When that happens, there really isn't anything you can do. And it's my
suggestion that you take a long break from Hunting. Chances are you could be
approaching Burn-out. That however, is beside the point. Settling into a
pattern can help you in the long run. These are skills you should learn before
you leave this guide behind. So make a checklist, Felyne Kitchen, Felyne
Fighter, Pokke Farm, Item Shop, Equipment Shop...ectera.
x----------------x
| Your Strategy! |
o================o
At this point. I'd estimate you're sluggish, get hit a lot, and just barely
made it by that Khezu. Being the case, I bet you're wondering how you'll make
through the next rank. If you're will to learn, then there are resources that
can help you. There are only so many things my writing can tell you. Being the
case, the best teacher is your own experience. We do this by self-reflection,
or more importantly, the Training Hall.
I was at first surprised when I fought in the Training Hall. They gave you weak
equipment and hardly any items and sent you off to fight. Believe it or not,
they give you exactly what you need. Nothing else. The Training Hall is a great
place to learn the movements of each weapon; what it takes to defeat each
Wyvern. You can absorb lots of info by watching other people take on these
Monsters. Be it YouTube, or a friend. Oh, lets face it, YouTube will be your
source.
Why does this work? Because other people have the same weapons as you. The
EXACT same items and equipment. The only difference between you and them, is
that they've had a lot more practice. We can close the gap, by learning exactly
what they did. By emulating a more experienced player, can apply it to our own
strategy. And who knows, you may end falling in love with a weapon type!
x--------------x
| Wrapping Up! |
o==============o
You should have a better understanding of the world of Monster Hunter. These
skills can and will propel you to newer and more challenging levels of the
game. I am doubtless that you will be able to handle it. Given all we've gone
over in this section. If you've followed my words to a tee, you should be doing
well. Or at least a little better. Either way, I've done my job.
^~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.4] Elder Quest --- |---
---| ~~~ Elder *** ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~v
x----------------------------x
| #1 Gathering - Swamp Zone! |
x----------------------------x
| Mandatory: No /
| Type: Gathering Quest \
| Reward: 12z /
| Contract Fee: 0z \
| Location: Swamp (Day) /
| Details: Gather Materials \
x----------------------------x
Different local, same request. This would be a good time to explore the Swamp.
Familiarize yourself with your environment. Otherwise, check the resources Map.
x----------------------------------x
| #2 Gathering - Forest and Hills! |
x----------------------------------x
| Mandatory: No /
| Type: Gathering Quest \
| Reward: 12z /
| Contract Fee: 0z \
| Location: Forest & Hills (Day) /
| Details: Gather Materials \
x---------------------------------x
My place for capturing Bugs. It should be yours too.
x------------------------x
| #3 Shadow in the Snow! |
x------------------------x--------x
| Mandatory: No /
| Type: Hunting Quest \
| Reward: 2100z /
| Contract Fee: 350z \
| Location: Snowy Mountains (Day) /
| Details: Hunt Khezu \
x---------------------------------x
Allows you to re-hunt Khezu for various materials.
x------------------------------x
| #4 The Subterranean Glutton! |
x------------------------------x---x
| Mandatory: No /
| Type: Gathering Quest \
| Reward: 1200z /
| Contract Fee: 200z \
| Location: Snowy Mountain (Night) /
| Details: Gather 3 Khezu Whelps \
x----------------------------------x
A difficult quest for many. Because of the location of the "Khezu Whelps" many
wander around for ages looking for them. Lucky for you, you have me! ^_^
Explore around Area 8, until you find a small crawlspace. Go crawl through it
(crouch via X button duh) until you're out. From there, just keep climbing
until you come across what looks like a shell. It is in fact, this is the shed
skin of Kushala Daora. You must pick at them with a Pickax in order to obtain a
Khezu Whelp. So what's the catch? You can only carry one. Plus, they drain your
health. In other words, you have an actual parasite attached to you. 0_0;;
Doubtless, you've packed a Farcaster for at least one trip back. The rest
you're going to have to do on foot. It's up to you whether or not you want to
use it first, second, or last. Khezu Whelps provide a good amount of Pokke
Points as well. So you may want to consider farming.
x----------------------------x
| #5 Blango Slaying Tactics! |
x----------------------------x------x
| Mandatory: Yes /
| Type: Slaying Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Snowy Mountains (Night) /
| Details: Slay 10 Blango \
x-----------------------------------x
I'll let you in on the joke, this is apparently trying to prep you for the
Urgent Quest "Ruler of the Snow" where you hunt Blangonga. Which is funny,
because it really doesn't help. You'll find Blango in Areas 6, 7, and 8. You'll
need to revisit each Area as they re-spawn.
x-----------------------------x
| #6 Aim for the Jungle Crab! |
x-----------------------------x--x
| Mandatory: No /
| Type: Hunting Quest \
| Reward: 1800z /
| Contract Fee: 300z \
| Location: Jungle (Night) /
| Details: Hunt Daimyo Hermituar \
x--------------------------------x
See "[7.4.1]" for details.
x------------------------------x
| #7 Master of the Giant Lake! |
x------------------------------x
| Mandatory: No /
| Type: Hunting Quest \
| Reward: 2400z /
| Contract Fee: 400z \
| Location: Jungle (Night) /
| Details: Hunt Green Plesioth \
x------------------------------x
See "[7.4.2]" for details.
x---------------------------x
| #8 A Swarm of Hermituars! |
x---------------------------x-x
| Mandatory: No /
| Type: Slaying Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Jungle (Day) /
| Details: Slay 10 Hermituars \
x-----------------------------x
Mini-version of Daimyo Hermituar. They can be found all throughout the Jungle.
They burrow themselves so they not in plain sight. Look for sections in an Area
where a small amount of dirt is rising. Walk over it and prepare to dodge.
x------------------------------x
| #9 The Purple Poison Menace! |
x-------------------------------x
| Mandatory: No /
| Type: Hunting Quest \
| Reward: 2100z /
| Contract Fee: 350z \
| Location: Jungle (Night) /
| Details: Hunt Purple Gypceros \
x-------------------------------x
See "[7.4.3]" for details.
x-------------------------------x
| #10 The Lurking Desert Giant! |
x--------------------------------x
| Mandatory: Yes /
| Type: Hunting Quest \
| Reward: 1800z /
| Contract Fee: 300z \
| Location: Desert (Day) /
| Details: Hunt Daimyo Hermituar \
x--------------------------------x
Once again, see "[7.4.1]" for details.
x---------------------------------x
| #11 Water Wyvern in the Desert! |
x---------------------------------x
| Mandatory: No /
| Type: Hunting Quest \
| Reward: 2100z /
| Contract Fee: 350z \
| Location: Desert (Day) /
| Details: Hunt Plesioth \
x------------------------x
Once again, See "[7.4.2]" for details.
x-----------------------x
| #12 Slay the Genprey! |
x-----------------------x--x
| Mandatory: No /
| Type: Slaying Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Desert (Day) /
| Details: Slay 20 Genprey \
x--------------------------x
Watch out for Gendrome!
x--------------------------------x
| #13 Gypceros: Venomous Terror! |
x-------------------------x------x
| Mandatory: Yes /
| Type: Hunting Quest \
| Reward: 1800z /
| Contract Fee: 300z \
| Location: Swamp (Night) /
| Details: Hunt Gypceros \
x-------------------------x
Dear god, for the last time, See "[7.4.3]" for details.
x--------------------------------x
| #14 Attack of the Blue Kut-Ku! |
x--------------------------------x
| Mandatory: No /
| Type: Hunting Quest \
| Reward: 1800z /
| Contract Fee: 300z \
| Location: Swamp /
| Details: Hunt Blue Yian Kut-Ku \
x--------------------------------x
Yian Kut-Ku with a color-swap. Handle with care, beware of poisonous miasma.
x-------------------------x
| #15 The Mischief-Maker! |
x-------------------------x
| Mandatory: No /
| Type: Hunting Quest \
| Reward: 1500z /
| Contract Fee: 250z \
| Location: Swamp (Day) /
| Details: Hunt Congalala \
x-------------------------x
Prepare to hunt you're arch-nemesis in the Swamp! How fitting.
x--------------------------x
| #16 Fang of the Iodrome! |
x--------------------------x
| Mandatory: No /
| Type: Hunting Quest \
| Reward: 1200z /
| Contract Fee: 200z \
| Location: Swamp (Day) /
| Details: Hunt Iodrome \
x-----------------------x
Iodrome is the most annoying of the Prey family. It spits the poison!
x----------------------------x
| #17 Slay the Great Kut-Ku! |
x----------------------------x
| Mandatory: No /
| Type: Hunting Quest \
| Reward: 1500z /
| Contract Fee: 250z \
| Location: Forest & Hills /
| Details: Hunt Yian Kut-Ku \
x---------------------------x
Yian Kut-Ku has taken the Forest & Hills. It's time for you welcome him!
x-------------------------------x
| #18 A Killing from Mushrooms! |
x-------------------------------x------x
| Mandatory: Yes /
| Type: Gathering Quest \
| Reward: 900z /
| Contract Fee: 150z \
| Location: Forest & Hills /
| Details: Gather 10 Special Mushrooms \
x--------------------------------------x
Nothing you haven't done before. Look for Mushroom Gathering Points and
Mosswine (I believe they drop some too.)
x----------------------------x
| (U) The Ruler of the Snow! |
x----------------------------x
| Mandatory: Urgent /
| Type: Hunting Quest \
| Reward: 3000z /
| Contract Fee: 500z \
| Location: Snowy Mountains /
| Details: Hunt Blangonga \
x---------------------------x
You won't be Hunting in the Snowy Mountains for long time after this mission.
Why not take the scenic route? No? In that case, head over to "[7.4.4]" for
details.
x--------------x
| Special Note |
o==============o---x
| As the section above wasn't enough to congratulate you on the passage of
| Elder ** now I'm offering a special note. This isn't so much as a
| congratulations as a warning.
|
| Steer clear of Dynamic Hammer. If you check around you'll find that Dynamic
| Hammer is actually upgradeable after fighting the Blue Kut-Ku. What the game
| doesn't tell you is that in order to create this weapon of astounding Raw you
| have sacrifice Kut-Ku Jaw. Don't. I assume you've worked hard (if not then
| you're cheater and I wish you nothing but ill luck) to forge that weapon as
| early as you've have. It would be a shame to put into Dynamic Hammer. Why?
|
| In Monster Hunter we take our own path. We forge our weapon with the
| expectation that an upgrade will be available in a decent amount of time. In
| the world of Dynamic Hammer you make one upgrade and can't improve until High
| Rank quests. And by then you have better options so really, the path you took
| is a waste of money. It's a trap. A trade for a little more attack power now
| is by all means a good option to have if you bother to forge two Kut-Ku Jaws.
| But most player's don't have that time or patience and I wouldn't recommend
| it unless you're a completionist. Bottom line, don't fall for the trap.
o------------------x
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
---| --- [7.4.1] Elder Quest --- |---
---| ~~~ Daimyo Hermituar ~~~ |---
v~~~~~~~~~~~~~~~~~~~~~~~~~~~~~v
"Guard your emotions first, then guard your summoner."
~Auron, Final Fantasy X
o==========o----------------------------o
| Question \ What is Daimyo Hermituar? |
o============o--------------------------o
A behemoth red crab that looks like Sebastian from The Little Mermaid on
steroids. Hermy (his nickname) sports a fancy shell from a dead Monoblos
(you'll meet him soon.) He's got defense from the front, back, and his sides.
He's literally a walking fortress. Armed with two pincers that cut through fog
like a knife through butter; this lobster's boiling point was long overdue.
Most effective attacks: *Legs --> Skull or Head
Most effective element: Fire or Thunder.
Susceptible Status Ailments: **Stun
Susceptible Bombs: ***Sonic Bomb
Susceptible Traps: Stun Trap, Pitfall
Breakable Parts: Skull, Claws
Near Death When: Bubbles will gush from his mouth (tinted bloody red.) Don't
confuse this with Rage Mode.
*Note: Like Khezu, we aim for one of his legs (take your pick) to knock him
down. When that happens, we can either aim for the Skull (to break it) or the
Head (his weak-point.)
**Note: At the start of the battle, he's very vulnerable to Stun. However after
recovering from it once, his tolerance skyrockets. In other words, you can Stun
him once. Just don't rely on it happening a second time.
***Note: Only when he Guards is he vulnerable to Sonic Bomb.
o==========o-----------------------------o
| Question \ What attacks does it have? |
o============o---------------------------o
Before we begin, I'd like to draw a picture of Daimyo Hermituar as a whole.
When I said he was a fortress, I wasn't kidding. He's protected from all sides.
I will try to attack you depending on where you are. Allow the crappy diagram
to explain.
Diagram #5 - Daimyo Hermituar
=======R=======
=======R=======
===S-S-V-S-S===
======FBF======
=======B=======
=======B=======
Legend:
V = Daimyo Hermituar
S-S = Range of Side-Swipe
B = Bash Attack (Frontal-Linear)
F = Frontal Swipe (Also Water Gun)
R = Rush (Back)
Be advised, this is hardly accurate. As defined in the Legend, "V" represents
downward Daimyo Hermituar. "S-S" is his attack Side-Swipe.
Side-Swipe:
As the name depicts, Side-Swipe is when Hermy swipes at you from his side.
Usually doing a side-ways crab-walk to reach you all the better. It extends in
a horizontal slash, cutting at you like a sickle to grass. You'll find that
this attack really isn't all that strong in Non-Rage Mode. I'm not saying you
should intentionally get hit, it's just if you get hit a few times, it isn't
the end of the world.
Bash Attack:
Defined as "C" in the diagram. If you happen to be facing Hermy's front, this
is what he'll throw at you! He'll march forward (depending how far you are away
from him) and bash you with the outside shell of his claws.
Frontal Swipe:
A wider and more horizontal swipes instead of the bashing we see with the Claw
Attack. Just consider Bash Attack more like an impact attack and Frontal Swipe
more like a cutting attack.
Rush:
Do you see that giant horned-skull atop Hermy's body? It ain't for decorations!
If find yourself behind him, he'll rush that horn full-speed towards you. It's
tough to avoid (least in my case.) Rush shows up as an "R" on the diagram.
Enraged Rush:
An additional attack exclusive to Unite. Consider it an advance form of Hermy's
Rush, where he attempt to ream you with the Horn. In this version, he'll squirm
like a fussy child in a stroller and throw his bodyweight with his back-side
leading charge. The attack possess a wide hit-zone and should you attempt to
guard it will deal two-fold on your shield.
Guard:
Not nearly as advanced as your Guard, or else we'd be in trouble. In this case,
Hermy's Guard acts like an anti-Blademaster barrier (arrows don't pierce
either.) He will withdraw his body-parts, much a spider curls it's legs up when
dying. Hunched into an invincible shell, you're attacks won't damage him in the
slightest. What do we do? Sonic Bomb.
The only time we'll be able to use Sonic Bomb on him is when he's Guarding.
Just chuck on of those babies at Hermy and he'll shoot straight-up and right
back down. Stunning him for a brief moment allows your assault to go
unchallenged. It's one of his greatest points of vulnerability. If you don't
have access to a Sonic Bomb, then just wait for him to break his Guard (you'll
notice a slight shift of his legs/body/claws.) While it doesn't give you as
much time as a Sonic Bomb would, it's still something right?
Water Gun:
Similar to the attack "Water Gun" from Pokemon. And true the series, it's
cuteness factor zero. Our foe will throw his claws in a wide arc just as the
liquid bursts, in other words it covers his front-section. If you plan on
attacking go after the sides, avoid the front-legs. After the discharge
however, his body is open to attack while recovering. Meaning, you can go after
the legs, claws, or the other body parts for a small window of time.
Burrow:
Another "Pokemon-esque" attack. Hermy will Burrow at the ground below him and
bury himself. A good way of avoiding this attack is...running away. His horn
will pop up from the ground many times before resurfacing. If you're hit, boy,
will you be sorry.
Take a look at what VioletKIRA says about Burrow.
"Whenever monsters burrow, there is a set time when they resurface. For
Carapaceons, they either resurface on 2 seconds later, 7 seconds or 10 seconds.
If it hasn't resurfaced after the 7 seconds, drink your potion, sharpen etc...
because the 10 second resurfaces at the same place it burrows."
Jump:
Ole Hermy will try to flank you by jumping straight up into the air and right
back down. In later stages of the game he'll follow you, but not now. Another
reason for keeping your combos short, eh? After landing, he's vulnerable while
trying to get back onto his legs.
Rage Mode:
In order to flaunt his crab-like awesomeness, Hermy will raise his claws up and
down with bubbles flowing from his mouth. In this mode he is faster, stronger,
and recovers from his attacks at lightening pace. Be on your guard!
o==========o-------------------------------o
| Question \ What weapons should I bring? |
o============o-----------------------------o
Sir Author Conan Dole once wrote:
"It was easier to know it than to explain why I know it. If you were asked to
prove that two and two made four, you might find some difficulty, and yet you
are quite sure of the fact."
The quest to explain combat against Hermy is somewhat ambiguous. When it comes
down to it, the only factual thing you need to know is to hit then evade. There
are several things I can touch up about specific weaponry, but the basics
remain the same. Hit, evade or guard, then hit again.
Leg Lock:
The process in which you aim for Hermy's legs the entire round. So much so,
that he barely gets the chance to attack. The "elite" look down on anyone who
uses such strategies. You're not trying to garner the respect of your peers.
You're trying to survive. We can worry about thriving later.
You have four legs to go after, how will you decide to attack them? You could
go after whichever crosses your path like most do, or you can target a specific
leg. Targeting a single leg means a more consistent method of attack, while
swingingly randomly means more knockdowns but they take longer to accomplish
then the former.
So say, I go after the right-hind leg. It's somewhat safe, and it easy to
access with my weapon type. In this scenario I attack that leg the entire
round. And upon staggering Hermy, I attack the head go after the leg once more.
The point here is that I never let up on the one leg. In the other scenario,
I'm attacking the right-front leg and the right-hind leg. Unless I can nail
them both (via Hammer Charge and smaller size variable) it will take longer to
topple Hermy. Got it memorized?
For the Skull:
I like to place a Stun Trap near Hermy before he notices. After trapping him I
aim for the shell (which is only breakable via Impact weapon.) You won't break
it at first, but a second try might just do it. Be aware that his shell has to
be broken twice in order to receive anything from the rewards.
For the Claws:
There are a few moments to which you have access to our foes Claws. To break
them easier, you will need a weapon of range. Times when any weapon can clobber
them come from stunning via Leg-Locking or negating Hermy's Guard via Sonic
Bomb. These frail windows of opportunity leave him open for claw shattering as
well as other avenues.
x--------------------------------x
| Sword and Shield, Dual Swords! |
o================================o
x-------------------x
| VELOCIDROME BITE! |
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| Weapon Type: SnS
| Weapon Attack: 168
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: One
| Path:
| Hunter's Dagger --> Hunter's Dagger +
| Assassin's Dagger --> Velocidrome Bite
|
| Method:
| Start with Hunter's Dagger. Gather a total of six Iron Ore, three Earth
| Crystals, four Machalite Ore, four Velocidrome Claws, and two Velocidrome
| Hide. We've yet to unlock the juicy new weapons for our new rank (should you
| decide to go after Hermy first.) The Velocidrome Bite is a dependable ally
| and should not be discarded yet.
|
| Challenge Rating: Average-Hard
x---------------------------------x
Remember to choose your target whether it be leg, claw, or head. Practicing
Leg-Locking however allows us to any part when he's fallen over. With this in
mind we can break off any part with minimal risk. If you're trigger-happy for
Claw parts you can also risk a Stun Trap to help move things along. Our weapon
choice allows for quick clean attacks on the matter, which gives you more time
to evade.
Abuse your speedy-swings, but not to the point where your route gets you hit.
There's a good chance no matter how good you are at evading, you will be struck
at the very least once while working over Hermy. His attacks (especially Side-
Swipe) come quick, but there are many to which you have more then enough time
to either put up your guard or avoid altogether. Being hit by those (Jump,
Water Gun, Burrow, Enraged Tackle) means you need more practice.
Time-wise the safe route is to attack is a maximum of two to three swings
before evading. I prefer a quick swing and following up with a Roundhouse
(Triangle, Circle) on his back leg. If you've knocked him over while avoiding a
fair share of scraps, then you've done right. Swing & Roundhouse (Triangle,
Circle) has a bit of a lag issue but damages a bit more then two regular sword
swings. If you're good enough with timing, you can notice the slight difference
in speed between the two. If you find Slash & Roundhouse too slow then switch
up to Lunge (Triangle + Circle) and evade appropriately.
If you place yourself at his side during the Water Gun, you can execute the
full combo and have time to move away. You should also regard that his claws
are available. After executing Burrow he's open while surfacing for a few
moments, it's safer to take advantage of the seven second Burrow then the two
second, as the latter requires evasion if you get my drift. And finally, when
coming down from a Jump you have a few moments to attack. Remember that after
landing Jump generates Wind and if your proximity is close enough, damage. The
best route to avoiding this is to stay outside the zone of damage, but close
enough to Lunge when the moment feels right.
x-------------------x
| VELOCIPREY CLAWS! |
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| Weapon Type: Dual Swords
| Weapon Attack: 196
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: One
| Path:
| Hunter's Dagger --> Giaprey Claws -->
| Giaprey Claws + --> Velociprey Claws
|
| Method:
| To make Giaprey Claws +, buy or make a Hunter's Dagger. Then go after
| Giadrome, yes, you're going to need Giaprey parts, but you get those in the
| reward section for facing off with Giadrome anyway. Plus there are plenty of
| Giaprey to go after during the quest. This will make collecting materials
| easier, if not a bit tedious, in the long run. If you already have Giaprey
| Claws +, you can skip this section entirely.
|
| In order to upgrade, you'll need six Velocidrome Claws, one Velocidrome
| Head, and two Pale Extract (Khezu.) This means a lot of Velocidrome hunting,
| however if you're adamant on using Dual Swords, this is by far the best you
| can obtain at the moment.
|
| Challenge Rating: Average-Hard
x---------------------------------x
To put it simply, avoid the fickle attacks. It may be your assumption that
since you don't have a shield you'll be doing more dodging. Incorrect, as I'd
recommend you avoid blocking with the Sword and Shield because of the recoil
from blocking (especially Enraged Rush.) In other words it acts akin to that of
the Sword and Shield with very minor variations.
Your avenue of attack will remain Roundhouse (Circle) for it's speedy work. It
helps to avoid Hermy's reach nonetheless. As always, the legs should be your
priority and when you've knocked him down enter Demon Mode (R Trigger while
Unsheathed.) Instead of the usual Demon Dance (Triangle + Circle) you can
attempt a Double Roundhouse (Circle while in Demon Mode) and connect with Demon
Dance by pressing Circle during the Double Roundhouse. In other words, Circle
then Circle. Cancel out Demon Mode and be ready to dodge the oncoming attack.
Assuming you've read up the Hermy's move-set you should be aware of his
openings to a degree. Continue to exploit the legs, and victory is yours.
x------------------------x
| Greatsword, Longsword! |
o========================o
x--------------------x
| KHEZU SHOCK SWORD! |
x--------------------x--------x
| Weapon Type: Greatsword
| Weapon Attack: 624
| Element: Thunder 220
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Buster Sword --> Buster Sword + --> Buster Blade --> Ravager Blade
| --> Khezu Shock Sword
|
| Method:
| To forge Ravager Blade, you will need (assuming you did not make Buster
| Sword from scratch) a total of twenty Iron Ore, five Disc Stones, fifteen
| earth crystals, and six Machalite Ore. As of now, you have these resources
| available throughout the Mining spots in the Jungle and the Snowy Mountains.
| If you are having trouble locating them refer to Scootypuff's resource maps
| on GameFAQs.
|
| Should you already have the Ravager Blade as per my suggestions, then all
| you'll need is fifteen Iron Ore, two Electro Sacs, and three Flabby Hides
| (the last two come directly from Khezu.)
|
| Challenge Rating: Average-Hard
x---------------------------------x
The not-so-tidy weapon of choice. Your priorities should remain the same, and
when done right the poor mobility is hardly a problem. One has, as they always
do, the option to press with normal sword swings or Charge. In this case I
submit charging works better. Better as in, when used right, it ends the fight.
With the combos, you'll have to deal a series of swings based the various
openings I'm covering with Charging anyway.
To Charge, you need correct spacing and placement. Spacing (in case you've
forgotten) means how far and how close you are to your enemy (in this case
Hermy.) With the correct placement, your Charges can land while keeping a
relatively safe distance allowing you to evade when you've recovered. The idea
here is to find moments where you can strike and recover without getting hit.
Placement should follow the Charge Method, which is to remain at an enemy's
side. This is especially important because of Enraged Tackle activates when
attacking from the behind.
Water Gun is a prime example of how Charging should work, as soon as you see
the frames begin charging. Depending on your timing you should get a full
charge, and if not, then you released too soon or started too late. As he lands
from a Jump begin charging, should he turn to face you, you'll have more time.
If he opts for a Side-Swipe then you may have no time to dodge. It'll be up to
you to weigh your options. Remember the various forms of Burrow, the easiest to
manipulate is the ten second one as you know exactly where he surfaces. To sum
up, after every attack (aside from swings unless you've nailed the timing) rush
to the side and wait for the turn.
If you find yourself in a bind, Unsheathed attack is the alternative to
Charging. Not as efficient but allows for easier evasion, and in the long run
it's best to minimize damage. This in turns works as our "safety" attack. Don't
get caught spamming the attack however, as you'll end up using only a fraction
of the Greatsword's power.
x----------------x
| EAGER CLEAVER! |
x----------------x--------x
| Weapon Type: Longsword
| Weapon Attack: 624
| Element: Thunder 250
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Buster Sword --> Buster Sword + --> Iron Katana --> Iron Katana "Grace" -->
| Iron Katana "Gospel" --> Eager Cleaver
|
| Method:
| Start or buy a Buster Sword. In order to reach Eager Cleaver you will need a
| total of thirty-four Iron Ore, ten Disc Stones, thirty-three Machalite Ore,
| fifty Earth Crystals, and four Electro Sacs (Khezu.) All of which come from
| mining spots throughout the maps, so get digging!
|
| If you've already acquired "Gospel" then it's a quick round-up of only
| fifteen Machalite, twenty-five Earth Crystals, and four Electro Sacs
| (Khezu.) You see? You get rewarded for following my advice.
|
| Challenge Rating: Average
x---------------------------------x
The speed of your swings and the fact that this is your first Thunder type
weapon makes gutting Hermy a cinch. Apply the exact strategy written in the
Sword and Shield section. With the exception of your method of attack which
should be Stab & Slash (Circle, Triangle) for speed. I don't place much faith
in Backsweep (Triangle + Circle) unless you've caught yourself in front of
Hermy.
When you've built up your Spirit Combo, release in one swing increments unless
you see an opening. There are plenty of opportunities to slash like a wild-man,
but getting carried away gets you hit. Attacks like Water Gun, after a Jump,
and resurfacing from a Burrow are the perfect times to apply.
x-----------------------x
| Hammer, Hunting Horn! |
o=======================o
x-------------x
| KUT-KU JAW! |
x-------------x--------x
| Weapon Type: Hammer
| Weapon Attack: 676
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Bone Club --> Cyclo Hammer -->
| Atlas Hammer --> Kut-Ku Jaw
|
| Method:
| Start with Bone Club gather three Brute Bones, and three Small Monster
| Bones. Once you have the Atlas Hammer begin gathering two Giant Bones and
| another ten Small Monster Bones. After that you must fight Yian Kut-Ku until
| you acquire it's rarest drop the Giant Beak. You must also gather five Sharp
| Claws and two Monster Fluid via Vespoids and/or Hornetaurs.
|
| Challenge Rating: Low
x---------------------------------x
Like cracking a first-rate Lobster from a first-rate restaurant. There is
nothing the Hammer can't break when it comes to Hermy. His claws and skull are
your targets, but work on the legs and nip those while he's down. Keep your
stamina at it's highest (as you should always.) Should you aim for the Shell,
there's a good chance you'll need it to avoid Enraged Tackle.
Exploit the usual openings. Attacks like Water Gun leave him completely open to
the Super Pound. Just skate to the side and release. It's a bit trickier with
Burrow, but it's possible to release just before he submerges. Charging rids of
the minor Wind created when Hermy lands from a Jump, you can exploit this and
send your opponent reeling. And once he's collapsed assault with a Triple
Pound. You can get away with at least one full attack. With his move-set in
mind, simply rinse and repeat until dead.
x-------------x
| KHEZU HORN! |
x-------------x--------x
| Weapon Type: Hunting Horn
| Weapon Attack: 624
| Element: Thunder 200
| Sharpness: Green (Low)
| Affinity: N/A
| Slots: One
| Notes: White, Blue, Yellow
| Path:
| Bone Club --> Cyclo Hammer --> Atlas Hammer --> Khezu Horn
|
| Method:
| Buy a Bone Club and gather two Giant Bones (Congalala), three Brute Bones,
| and thirteen Small Monster Bones. Improve until you get Atlas Hammer, then
| farm three Flabby Hide, four Pale Extract, and two Electro Sacs from Khezu.
|
| Noteworthy Notes:
| (Infinite Stamina [Small]) -- White --> Blue (1 Min)
| (Elemental Attack Up) -- Yellow --> Blue --> Yellow --> White (1:30 Min)
| (Fire Def Up [Large]) -- Yellow --> Blue --> White (1 Min)
| (Thunder Def Up [Large]) -- Yellow --> Yellow --> Blue (1 Min)
|
| Challenge Rating: Low-Average
x---------------------------------x
A ritual you've been practicing with the Hunting Horn since you've first used
the weapon type. Super Pound (Triangle + Circle) will help you catch his legs,
while Swing (Triangle) can score the claws. With the move-set in mind, you can
be daydreaming and still put up a decent fight. Find an opening, Super Pound,
and evade appropriately. Be in mind if you wish to break the skull, to watch
out for Enraged Tackle.
The notes, White --> White --> Blue --> White --> White will activate your
extra mobility, infinite stamina, and ESP. It's efficient but the infinite
stamina isn't as useful in this fight. You will however, need ESP for the
current sharpness of your Hunting Horn, as it's barely in the green. Hence my
suggestion for Battle Armor as quick sharpening is infinitely useful. Because
of the swing speed of the weapons, it's not entirely recommended you use this
weapon type as a "body-part breaker." You *do* have the options open however.
x------------------x
| Lance, Gunlance! |
o==================o
x---------------x
| SPIKED SPEAR! |
x---------------x--------x
| Weapon Type: Lance
| Weapon Attack: 276
| Element: Raw
| Sharpness: Green
| Affinity: N/A
| Slots: N/A
| Path:
| Iron Lance --> Iron Lance + -->
| Bone Javelin --> Spiked Spear
|
| Method:
| You need three Iron Ore to improve Iron Lance into Iron Lance +