================================================================================
= Yggdra Union: We'll Never Fight Alone =
= FAQ/Walkthrough by: Shadowchaser91 Short version: 1 Gamma =
================================================================================
Release Date: October 24, 2008
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Table of Contents
01= quick notes
----
~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~
02= walkthrough
---- The whole point of this document, obviously.
~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~
03= end
----
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01=============================== quick notes ==================================
This is a shorter version of my original walkthrough for Yggdra Union [GBA]. The
original may be found elsewhere. As usual, this is all spoiler if you're
reading it and comments, edits, etc. are welcome: shadowchaser91@gmail.com .
I'm not including directions on how to play, controls, etc. That can be found
elsewhere.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!02============================== walkthrough =================================!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
< Chapter 1 - The Fugitive Bearing Hope >
-- Battlefield 1: Thieves' Stronghold ------------------------------------------
* Battle Map:
[ ]-[ ]
|
[1] [ ]
| |
[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]
| |
[ ]-[ ] [ ]
1. Discovery: Hair Band
* Enemies:
Assassin (x1) ??? GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1100
Bandit (x1) ??? GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1180
Valkyrie (x1) Luciana GEN: 2 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 3540
Item: Iron Choker [2]: [O] Evade criticals
* Win: Defeat all enemies
* MVP: 4 turns
-- Battlefield 2: Jaws of the Wolf [Part 1]-------------------------------------
Battle Map:
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[1]
1. Pillage: Fur (Milanor)
* Enemies:
Fencer (x1) Inzaghi GEN: 2 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 3020
Item: Leather Hat [2]: [O] Evade Panic
Fencer (x2) Mercenary GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240
Bandit (x2) Mercenary GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1180
* Tactics Summary: Not difficult. Yggdra can get some nice EXP and MVP here.
* Win: Defeat Inzaghi
-- Battlefield 2: Jaws of the Wolf [Part 2] ------------------------------------
* Battle Map:
[ ]-[ ]-[ ] [ ]-[ ]-[T]
| | | |
[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[V]
* Enemies:
Knight (x1) Leon GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 4800
Item: Phalanx [1]: [O] > Archers
Knight (x6) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1940
* Tactics Summary: All knights have Invincibility status. You can fight them but
that will get you EXP at the cost of some Morale.
* Win: Move everyone to "Jaws of the Wolf"
* MVP: 9 turns
-- Battlefield 3: West Orlando [Part 1] ----------------------------------------
* Battle Map:
[2] [V]
| |
[ ] [ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[B]-[ ]-[1]-[ ]-[ ]
| | | |
[ ] [ ] [ ]-[ ]
| | |
[V]-[ ]-[ ] [ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]
* Ally:
Knight (x1) Durant GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3900
Item: Paladin Lance [2]: Holy attack UP
* Enemies:
Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 3700
Item: Ruby Staff [1]: Fire attack UP
Witch (x3) Court Magician GEN: 1 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1390
Knight (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1450
Fencer (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240
* Tactics Summary: Unless you're confident with Yggdra or Milanor, don't go
after Eudy's team for now since staves are [O] against Swords, Axes, and Spears.
Just have Yggdra and Milanor head straight up and get to Durant.
* Win: Rendezvous with Durant (Move everyone next to Durant)
-- Battlefield 3: West Orlando [Part 2] ----------------------------------------
* Battle Map:
[V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[3] [2]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [V] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]-[B]-[ ]
| | | | |
[ ]-[ ]-[B]-[ ]-[ ]-[ ]-[ ] [1]
| | | |
[ ] [ ] [ ]-[ ]
| | |
[V]-[ ]-[ ] [ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]
1. Trade: Fur -> Fur Coat
2. Discovery: Kokorinut
3. Discovery: Trap
* Enemies:
Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 3700
Item: Ruby Staff [1]: Fire attack UP
Witch (x3) Court Magician GEN: 1 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1390
Knight (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1450
Fencer (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240
* Tactics Summary: It's hard to take down Eudy since she's carrying a staff, but
do the best you can. I recommend Milanor first and Yggdra second so Yggdra will
fight Eudy 6-5 for an advantage (and you should win 1-0). If you're planning to
use Durant for the rest of the game, then place him on the bridge, obviously.
* Win: Defeat all Enemies
-- Battlefield 3: West Orlando [Part 3] ----------------------------------------
* Enemies:
Valkyrie (x1) Aegina GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4100
Item: Flamberg [2]: [O] Fire attack UP
Valkyrie (x3) Protective Guard GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1350
* Tactics Summary: Don't use Milanor for this unless you're going after Aegina's
Flamberg. Yggdra's Void Holy is good. Keep Milanor third in formation and make
sure he's the one to take down Aegina for her equip item.
* Win: Defeat Aegina
* MVP: 32 turns
-- Battlefield 4: East Orlando [Part 1] ----------------------------------------
* Battle Map:
[ ]
|
[ ]-[ ] [V]
| | |
[ ]-[ ]-[B]-[ ]-[ ]
| |
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[F]
| | | |
[ ]-[1]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[V]
1. Discovery: Imperial Warfare 2
!. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any
time of day.
* Enemies
Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470
Fencer (x3) Sentry GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1410
* Tactics Summary: Put Yggdra on a fort tile and let her take care of this one.
* Win: Gain control of East Stronghold 1 (Move an ally to East Stronghold 1)
-- Battlefield 4: East Orlando [Part 2] ----------------------------------------
* Battle Map:
[ ]
|
[ ]-[ ] [V]
| | |
[ ]-[ ]-[B]-[1]-[ ]
| |
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[F]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[F]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[1]
| | |
[ ]-[V] [ ]
1. Discovery: Imperial Warfare 1
!. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any
time of day.
* Enemies
Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470
Bandit (x3) Sentry GEN: 1 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1210
* Tactics Summary: Put Yggdra on a fort tile and let her take care of this one.
* Win: Gain control of East Stronghold 2 (Move an ally to East Stronghold 2)
-- Battlefield 4: East Orlando [Part 3] ----------------------------------------
* Battle Map:
[ ] [ ]-[ ]-[1]
| | | |
[ ]-[ ] [V] [ ]-[ ]-[ ]-[ ]
| | | | | |
[ ]-[ ]-[B]-[1]-[ ] [F]-[ ]-[ ]
| | | | |
[ ]-[ ] [2]-[ ]-[ ]-[ ]-[F]
| | | | | |
[ ]-[ ]-[ ]-[F] [F]-[ ] [ ]-[V]
| | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[F]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[ ]-[V] [ ]
1. Discovery: Imperial Warfare 3
2. Acquisition: Goat's Milk. (Noon or Evening only)
!. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any
time of day.
* Enemies
Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470
Hunter (x3) Sentry GEN: 2 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1210
* Tactics Summary: Obviously take out the Hunters during the evening or night.
Put Yggdra on a fort tile and let her take care of this one.
* Win: Gain control of East Stronghold 3 (Move an ally to East Stronghold 3)
* MVP: 18 turns
< Chapter 2 - Lost Days >
-- Battlefield 5: Lorca Lakeside -----------------------------------------------
* Battle Map:
[V]
|
[ ]-[ ]-( ) ( )-( )-( )
| | | | | |
[ ]-[ ]-( )-( )-[ ]-[V]-( )
| | | | | | |
[ ]-[ ]-( )-[ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[V]
* Enemies:
Undine (x1) Ishiene GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 3600
Item: Ice Javelin [5]: [O] Ice attack UP
Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500
* Tactics Summary: To avoid the water bonus and 50% GEO effect, move Milanor to
the bottom right tile below the Undine and attack from there. That'll move
Ishiene out of water and onto the town on her next turn.
* Win: Defeat Ishiene
* MVP: 7 turns
-- Battlefield 6: Lorca Lakeside [Part 1]---------------------------------------
* Battle Map:
[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-( )-[2]-( )
| | | |
[ ]-[ ]-( )-[ ]-( )
| | | | |
[ ]-( )-( )-[ ]-( )
| | |
[ ]-( ) ( )
|
[1]
1. Go here to open up a larger area. (See Battle map 6.2 below.)
2. Target Point, the village.
* Enemies:
Bandit (x1) Ortega GEN: 1 | ATK: 3 | TEC: 1 | LUK: 2 | Morale: 3920
Item: Kill Blade [2]: [O] 1 on 1 = win
Bandit (x2) Brigand GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1460
Assassin (x2) Brigand GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1380
Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 3-| LUK: 2 | Morale: 1670
* Tactics Summary: When going against Ortega, you must initially get a 2-unit
advantage, or he'll come down with 1 on 1 = win against you.
* Win: Liberate Lake Town Velas (Move an ally to "Lake Town Velas")
-- Battlefield 6: Lorca Lakeside [Part 2]---------------------------------------
* Battle Map 6.2:
[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-( )-[ ]-( )
| | | |
[ ]-[ ]-( )-[ ]-( )
| | | | |
[ ]-( )-( )-[3]-( )
| | |
[ ]-( ) ( )
| | |
[ ]-[ ]-( )-[4]-( )-[V]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]
3. Discovery: Heal Herb
4. Nietzsche joins the party with a Coral Spear. Otherwise, she'll join at the
end but won't have the equip item.
* Enemies:
Assassin (x1) Zilva GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2760
Item: Stell Persona [1]: [O] Evade Panic
Assassin (x1) Elena GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930
Item: Gale Bow [1]: [O] Instant Charge
Fencer (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1140
* Tactics Summary: The assassin team goes first. Remaining Undines join in the
attack as well, so you can finish them off for their Medallions and EXP. Elena
will never attack you on her own, but all other units will. Also, try to stay
2 tiles away from an Undine to make her come out of the water for easier combat.
Also, don't fight the assassins at night. That's common sense.
* Win: Defeat Zilva
* MVP: 18 turns
-- Battlefield 7: Elise, The Water Capital [Part 1]-----------------------------
Battle Map:
[ ]-[ ]-( )-( )-( )-( )-( )
| | | | | | |
[ ]-[ ]-[ ]-[ ]-( )-( )-[ ]
| | | | | | |
[ ]-[ ]-( )-( )-( )-( )-( )
| | | |
[ ]-[ ]-[V]-[ ] [ ]
| |
[ ]-[ ]
|
[ ]
|
[ ]-[ ]
* Enemies:
Undine (x1) Ishiene GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 3940
Item: Brave Ring [2]: [O] Recover Morale when low
Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500
* Tactics Summary: The only time you'd want to have Yggdra in is if you want EXP
or her and you're using Revolution. Other than that, use Milanor and Nietzsche.
Hate Undines in Water because of the 50% GEO effect? Let the Undines use Diamond
Dust and the water tiles will freeze to ice.
* Win: Secure the Bridge to Florand (Move an ally to "Bridge")
-- Battlefield 7: Elise, The Water Capital [Part 2]-----------------------------
* Battle Map:
[V]-[ ]
| |
[ ]-[ ]-( )-( )-( )-( )-( )-( )-[ ]-[ ]-[ ]
| | | | | | | | | | |
[ ]-[ ]-[ ]-[ ]-( )-( )-[ ]-[ ]-[ ]-[ ]-[V]-[ ]
| | | | | | | | | |
[ ]-[ ]-( )-( )-( )-( )-( )-( )-[V]-[ ]
| | | | |
[ ]-[ ]-[V]-[ ] [ ]-[ ]-( )-( )
| | | | | |
[ ]-[ ] [1]-[ ]-( )-( )-(2)
| | | |
[ ] ( )-( )-( )
| |
[ ]-[ ] [3]
1. Discovery: Aquarius
2. Discovery: Pretty Shell (Nietzsche)
3. Discovery: Elemina Mint
* Enemies:
Undine (x1) Ishiene GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 4480
Item: Gungnir [4]: [O] Double A-Skill time
Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1670
Undine (x2) Undine GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500
* Tactics Summary: No Yggdra, as usual, for Undine fights. Keep Milanor to the
top left, though, for items in a second. Emelone isn't hard to take down, just
takes a while. After your second turn of attacks...
* More enemies:
Hunter (x1) Mizer GEN: 1 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 3780
Item: Winged Sandals [2]: [-] GEO 0%
Bandit (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1460
* Tactics Summary: Move Yggdra onto Fort terrain at the right and she can face
the undines. If you kept Milanor top left, he needs to Steal Mizer's equip so
you can get more equipment from Mizer later unless Milanor happens to have 4 LUK
as well. Note: If the Bandit retreats, then Mizer attacks and he loses, Mizer
will retreat as well, no matter how much Morale he has left, so getting those
Winged Sandals might be harder than it sounds.
* Win: Defeat Queen Emelone
* MVP: 21 turns
-- Battlefield 8: Black Rose Domain [Part 1]------------------------------------
* Battle Map:
[V]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[A]
| | |
[ ] [ ] [ ]
| | |
[ ]-[ ]-[V]-[ ]-[ ]
| | | |
[ ]-[ ] [ ]-[ ]
| |
[V] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
| |
[ ]-[ ]-( )
* Ally:
Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4020
Item: Gargoyle Rod [3]: [O] Night Happy
* Enemies:
Witch (x1) Rosary GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 4640
Item: Lucky Broom [1]: [O] Drop rate 100%
Golem (x2) GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1740
* Tactics Summary: Yggdra is [O] > Golem. If you take out the Golems before turn
7, Mizer will not appear.
* More enemies:
Hunter (x1) Mizer GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4140
Item: Tough Boots [1]: [O] Void Poison (effect and terrain)
Bandit (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
* Win: Defeat All Golems
-- Battlefield 8: Black Rose Domain [Part 2]------------------------------------
* Battle Map:
[1]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[A]
| | | |
[ ]-[ ]-[ ] [ ] [ ]
| | | |
[ ] [ ]-[ ]-[2]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ] [ ]-[ ]-( )
1. Acquisition: Mage Ring. (Total REP > 8)
2. Acquisition: Dowsing Rods. (Total REP must be 9 or higher) -- OR --
Acquisition: Flute of Deception. (Total REP must be 8 or lower)
* Enemies:
Witch (x1) Rosary GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 4640
Item: Lucky Broom [1]: [O] Drop rate 100%
Fencer (x1) Russell GEN: 2 | ATK: 3 | TEC: 4 | LUK: 3 | Morale:
Item: Zantetsu [3]: [O] > Golem
Fencer (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1690
Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1350
* Tactics Summary: The Imperial Army moves first, so units close to their
starting position will be attacked. Russell has Morale Protect, so his Morale
will always be 1 or more. After Roswell fires the Ankh, Russell won't have
Morale Protect anymore.
* Win: Defeat Astral Fencer Russell
* MVP: 23 turns
-- Battlefield 9: White Rose Domain [Part 1]------------------------------------
* Battle Map:
[V]
|
( )-( )-[ ]-[ ]-[ ]-[ ]
| | | |
[V]-( )-[ ]-[ ] [ ]
| | | |
[ ]-[B]-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-( )-( )-[B]-[ ]
| | | |
[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
* Allies:
Witch (x1) Rosary GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780
Item: Frilly Lace [2]: [O] Instant Charge
Golem (x2) Destroyer and Doom GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1750
* Enemies:
Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
Item: Gargoyle Rod [1]: [O] Night Happy
Skeleton (x4) Underling GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670
* Tactics Summary: Stay ahead of the golems. Both only move 1 tile per turn and
there are 2 bridges. That means you can't have a unit blocking the way, or one
of them won't move and you'll run out of cards. Start attacking the skeletons on
the right. Then...
* More enemies:
Hunter (x1) Mizer GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3780
Item: Ranger Boots [2]: [O] GEO +10%
Bandit (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
* Tactics Summary: If you cleared the right path first, then getting to the
Mizer is very easy to get to for card power and items. Roswell has Morale
Protect.
* Win: Destroy all Bridges (Have golems destroy all bridges)
-- Battlefield 9: White Rose Domain [Part 2]------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
|
[V] [ ] [ ]
| | |
( )-( )-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[V]-( )-[ ]-[ ] [ ] [ ]
| | | |
[ ]-( )-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-( )-( )-( )-[ ]
| | | |
[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
* Enemies:
Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
Item: Gargoyle Rod [1]: [O] Night Happy
Knight (x1) Leon GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 4800
Item: Phalanx [3]: [O] > Archers
Knight (x2) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1770
Assassin (x1) Imperial Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1500
* Tactics Summary: Assassins + Fixed Night = Some trouble, especially if your
units can't counter when they attack, so finish the Assassins off first. Nothing
else strategy-wise, except that Milanor should go after Leon and Yggdra actually
can take down a Heavy Knight with Revolution. Rosary will eventually start using
her Ankh as well, to take off 25% of the enemy's Morale. Don't get used it.
* Win: Defeat Black Knight Leon
* MVP: 21 turns
-- Battlefield 10: Verlaine Hills [Part 1]--------------------------------------
* Battle Map:
[ ]
|
[ ]-[ ] [ ]
|
[ ] [ ]
| |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[T]-[ ]
| |
[ ] [ ]-[V]
| | |
[1] [ ]-[ ]
| |
[ ]-[ ]
|
[ ]-[ ]
| |
[ ] [ ]-[ ]-( )
1. Pretty Shells -> Shell Breastplate here. (Nietzsche, Night only)
* Enemies:
Witch (x1) Rosary GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780
Item: Frilly Lace [2]: [O] Instant Charge
Necromancer (x1) Roswell GEN: 3 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
Item: Midnight Robe [1]: [O] Void Dark
Bandit (x1) Ortega GEN: 2 | ATK: 3 | TEC: 1 | LUK: 2 | Morake: 4560
Item: Berserk [1]: [-] Infinite Rage / [-] Infinite Aggressive
Bandit (x3) Brigand GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1590
Assassin (x1) Brigand GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1660
Fencer (x1) Inzaghi GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 4240
Item: Headgear [2]: [O] Void ailments
* Win: Liberate Marvel City (Move an ally to "Marvel City")
-- Battlefield 10: Verlaine Hills [Part 2]--------------------------------------
* Battle Map:
[ ] [ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ] [1]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | |
[ ]-[ ] [ ] [ ]-[ ] [ ]-[ ]-[ ]
| | | | | |
[V]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ]
| | | | | | | |
[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[V]-[ ]
| | | | | |
[ ] [ ]-[T]-[ ] [ ]-[ ]-[ ]
| | | | | |
[ ]-(2)-[ ]-[ ]-[ ]-[ ] [ ]-[V] [ ]-[ ]-[ ]-[ ]
| | | | | | | | | | |
[ ]-( )-[ ] [ ]-[V] [ ]-[ ] [V]-[ ]-[ ]-( )
| | | | | | | |
[ ]-[ ]-[B]-[ ]-[ ]-[ ] [ ]-[ ] [ ]-[ ]
| | | | |
[ ]-( )-( )-[B] [ ]-[ ]
| | | | | |
[ ]-[ ]-[V]-[ ]-[ ] [ ]-[ ]-( )
| | |
[A]-[ ]-[ ]
1. Discovery: Obsidian
2. Discovery: Rune Crystal (Nietzsche)
* Enemies:
Witch (x1) Rosary GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780
Item: Frilly Lace [2]: [O] Instant Charge
Witch (x2) White Rose Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1830
Golem (x3) Vergang, Heutig... GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1750
Necromancer (x1) Roswell GEN: 3 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
Item: Midnight Robe [1]: [O] Void Dark
Necromancer (x2) Black Rose... GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1830
Skeleton (x3) Underling GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670
* Tactics Summary: Unless you're confident, pick one. Not both. Nietzsche is
good in water, so you can go for Rosary and include her in formation while she's
in water. Roswell's Skeletons are asleep during the day, so they're easy 6-0
wins. Rosary seems harder because her assistant Witches are on +40% Fort
terrain, whereas Roswell's assistant Necromancers are on Grass terrain, so no
GEO.
Good ways to win: Nietzsche + Water + Ice Javelin ([O] Ice attack UP) + Diamond
Dust (Blizzard). Boot a White Rose Soldier or Black Rose Soldier out of their
Fort area and move Yggdra there, since she's [O] Fort Happy. Milanor and 1 on 1
= win is good, but you might want to save that item for later. Durant is Road
Happy, so keep him on the road for better results.
If you want a challenge, more items, or both, then I suggest you (after choosing
a house to attack) send Milanor to the OTHER house and stealing the equip item
from over there and then getting the hell outta there! Be very careful if you're
sending him down to Rosary's. If a Golem breaks out when Milanor is 1-2 tiles
away from either bridge, then the bridge will break(!) and Milanor can't get
back!
Important: Note that the enemy does not start using their Ankh until a fight
breaks out between a unit from one side against yours, so I suggest moving your
units over to one side in formation before attacking, or you're going to get
Ankhed-on early. Also, let the enemy attack first if you don't want to get hit
by the Ankh.
Depending on who you're attacking, the Ankh damage area will, of course, be
different.
* Win: Defeat Roswell -- or -- Defeat Rosary
* MVP: 23 turns
-- Battlefield 11A: Black Rose Domain [Part 1]----------------------------------
* Battle Map:
[V]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ] [ ] [ ]
| | |
[ ]-[ ]-[1]-[ ]-[ ]
| | | |
[ ]-[ ] [ ]-[ ]
|
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ] [ ]-[ ]-( )
1. Rune Crystal -> Crystal Rod. (REP must be at least 10)
* Ally:
Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4020
Item: Gargoyle Rod [3]: [O] Night Happy
* Enemies:
Knight (x1) Leon GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4800
Item: Brascendo [2]: [X] Morale down slowly
Knight (x3) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1940
Witch (x2) Imperial Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670
Griffon Rider (x1) Emilia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4400
Item: Teddy Bear [2]: No effect
* Win: Help Roswell (Move an ally next to Roswell)
-- Battlefield 11A: Black Rose Domain [Part 2]----------------------------------
* Tactics Summary: Keep Milanor to the right side of the battlefield and press
your attack. After Emilia's turn...
* Battle Map:
[V]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ] [ ]
| | | |
[ ] [ ]-[ ]-[1]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ] [ ]-[ ]-( )
1. Rune Crystal -> Crystal Rod. (REP must be at least 10)
* Enemies:
Assassin (x1) Zilva GEN: 1 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 4160
Item: Stell Persona [1]: [-] Gauge Lowers
Assassin (x1) Elena GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930
Item: Lightning Bow [2]: [O] Thunder attack UP
Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1620
* Tactics Summary: You might need to Steal some of the enemy's items unless
you're lucky enough to have them dropped. As usual, don't attack Assassins at
night. Nietzsche equipped with Ice Javelin + Aggressive or Diamond Dust is good.
Try not to have Leon Break Out or you'll most likely lose 0-1. Note that Zilva's
unit leaves if you defeat Leon, so get those items first.
* Win: Retake Black Rose Manor (Move Roswell to "Black Rose Manor")
* MVP: 17 turns
-- Battlefield 11B: White Rose Domain [Part 1]----------------------------------
* Battle Map:
[1] [ ]
| |
( )-( )-[ ] [ ]-[ ]-[ ]
| | | | |
[V]-( )-[ ]-[ ] [ ] [ ]
| | | |
[ ]-[B]-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-( )-( )-[B]-[ ]
| | | |
[ ]-[V]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-( )
| | |
[ ]-[ ]-[ ]
1. Obsidian -> Black Brand (Nietzsche only. There is also a REP requirement.)
* Ally:
Witch (x1) Rosary GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5000
Item: Lucky Broom [3]: [O] Drop rate 100%
* Enemies:
Fencer (x1) Russell GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 4360
Item: Shin Zantetsu [2]: [O] Morale damage = MAX
Fencer (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
Necromancer (x2) Imperial S... GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1670
Hunter (x1) Imperial Soldier GEN: 2 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1770
Griffon Rider (x1) Emilia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4400
Item: Teddy Bear [2]: No effect
* Win: Help Rosary (Move an ally next to Rosary)
-- Battlefield 11A: Black Rose Domain [Part 2]----------------------------------
* Tactics Summary: Keep Milanor to the right side of the battlefield and press
your attack. After Emilia's turn...
* Battle Map:
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
|
[1] [ ] [ ]
| | |
( )-( )-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[V]-( )-[ ]-[ ] [ ] [ ]
| | | |
[ ]-[B]-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-( )-( )-[B]-[ ]
| | | |
[ ]-[V]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-( )
| | |
[ ]-[ ]-[ ]
1. Obsidian -> Black Brand (Nietzsche only. There is also a REP requirement.)
* Enemies:
Assassin (x1) Zilva GEN: 1 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 4160
Item: Stell Persona [1]: [-] Gauge Lowers
Assassin (x1) Elena GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930
Item: Lightning Bow [2]: [O] Thunder attack UP
Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1620
* Tactics Summary: Yggdra, for some reason, is extremely good, or maybe it's
just me. Rosary does well too, just don't put her against the Hunter. Yggdra
against Russell plus Revolution equals win. For some odd reason, though, Russell
seems to get a lot of Critical hits and heavy charges on me, so stay on Fort
terrain so you get at least a 40% GEO. Otherwise, with Russell's [O] Morale
Damage = MAX, he gets a 60% Surviving units count, even if he doesn't have all
6 figures left when he wins. You might need to steal Russell's item and if you
defeat him before you defeat the Assassin team, you miss out on items.
* Win: Retake White Rose Manor (Move Rosary to "White Rose Manor")
* MVP: 16 turns
< Chapter 3 - Paltina Blitzkrieg >
-- Battlefield 12: Brigand Stronghold ------------------------------------------
* Battle Map:
[ ] [2]
| |
[ ]-[ ] [C] [ ]-[ ]-[ ]
| | | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | |
[3]-[ ] [ ]-[ ] [ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ] [ ]-[B]
| |
( )-[ ]-[ ]
| | |
[ ]-(1)-( )-[ ]-[ ]
1. Discovery: Upola Statue (Nietzsche) Use this item's effect to obtain a Split
Upola Statue
2. Pillage: Bronze Shield (Milanor)
3. Discovery: Gold Lump
* Enemies:
Bandit (x1) Ortega GEN: 3 | ATK: 3 | TEC: 1 | LUK: 2 | Morake: 4880
Item: Boss Bandana [2]: [O] Always Ace
Bandit (x5) Brigand GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
Assassin (x2) Brigand GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1790
Fencer (x3) Brigand GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
Item: Headgear [2]: [O] Void ailments
* Tactics Summary: Easy for the most part. Yggdra does well and Milanor is [O]
Wasteland Happy. Keep Durant and Nietzsche out of this for the most part. Mizer
appears from the bottom right at the end of Turn 6.
* More enemies:
Hunter (x1) Mizer GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3780
Item: Warp Shoes [2]: [-] Move -> Warp at night
Bandit (x1) Bounty Hunter GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
* Win: Defeat Ortega
* MVP: 17 turns
-- Battlefield 13: Lenessey Mountains [Part 1]----------------------------------
* Battle Map:
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
[ ] [ ]
| |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]
|
[ ] [4]
|
[3]-[1] [ ]-[ ]
| |
[2]-[ ]-[ ]
| |
[ ]-[ ]
1. First additional unit starts here.
2. The second additional unit you choose will start here.
3. Yggdra starts here. (Can't be changed.)
4. Milanor starts here. (Can't be changed.)
* Enemies:
Guardian Knight (x1) Baldus GEN: 4 | ATK: 4 | TEC: 3 | LUK: 1 | Morale: 5860
Item: Ipponki [3]: [X] Can't use skills
Knight (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
Griffon Rider (x2) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2370
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380
Valkyrie (x1) Aegina GEN: 2 | ATK: 3 | TEC: 5 | LUK: 2 | Morale: 5360
Item: Zolfy [2]: [O] 1 on 1 = win
Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220
Bandit (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2190
Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2070
Bandit (x4) Brigand GEN: 2-| ATK: 2 | TEC: 1 | LUK: 3-| Morale: 1910
Fencer (x1) Brigand GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
Assassin (x2) Brigand GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1790
* Tactics Summary: You're enclosed in the bottom area, so use the starting
positions guide to figure out which units you want where.
* Win: Wait until mist covers the area (Turn 24)
-- Battlefield 13: Lenessey Mountains [Part 2] [Easy]---------------------------
Note: This is taking the easy way out. You don't fight Aegina or Baldus and it's
the way you're "supposed" to go. If you're looking for a fight, see the next
section.
* Battle Map:
[1]
|
[ ]-[ ]-[ ]-[3]
|
[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
| |
[2]-[ ]-[ ]-[ ] [ ]-[4]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]
1. Have 1 unit stand here to reveal the exit (after ending your turn).
2. Stand here to reveal Baldus's Army (after ending your turn).
3. Discovery: Ogrenium
4. Discovery: Sealed Purse
* Win: Get everyone through the Mountain Pass (Move everyone to "Towards
Lunamina")
* Battle Map 13.2:
If you took [1] from Battle Map 1
[ ]-[ ]-[ ]-[ ]-[B]-[ ]
| |
[T]-[ ] [ ]-[1]
|
[ ]
|
[ ]-[ ]-[ ]
|
[ ]
|
[ ]-[ ]
|
[ ]-[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]
1. Standing here reveals Aegina's unit, which will make you fight if you move
into their presence. If you took this way, I assume you didn't want to fight,
so I won't bother explaining that detail.
* Win: Get everyone through the Mountain Pass (Move everyone to "Towards
Lunamina")
* MVP: 35 turns
-- Battlefield 13: Lenessey Mountains [Part 2] [Hard]---------------------------
* Battle Map 13.3:
If you took [2] from Battle Map 13.1 and followed the other instructions I gave
you earlier only. This is the hard way out. Otherwise, skip to Battlefield 14.
[ ]-[ ]-[ ]-[ ]-[B]-[2] [ ]-[ ]-[ ]
| | | | |
[ ]-[ ] [2]-[1]-[ ]-[ ]-[ ]
| | | |
[ ] [ ] [ ]-[ ]
| |
[ ]-[ ] [ ]-[ ]-[ ]
| |
[B] [ ]
| |
[ ] [ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]-[ ]
| |
[3] [ ]-[ ]-[ ]
| | |
[4]-[4]-[ ]-[ ] [ ]-[ ]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]
1.-4. Numbers used in the Tactics Summary below.
* Tactics Summary: It's hard, but it's possible! You should have prepared this
before you started this battlefield. Milanor should have Kill Blade equipped.
Yggdra should have Mage Ring or some other good equipment. Durant can have what-
ever, as long as it raises his stats. Phalanx is good when you put him against
the Hunters or Assassins. Nietzsche should have Icicle Spear if you have Diamond
Dust as well. That is Overkill (literally) against Griffon Riders, who are
[X] < Ice, so you auto-win, and Fatal Damage against all other units. And all
of your units should have their morale close to max.
Move Milanor and Rosary/Roswell toward the left and Yggdra and Durant/Nietzsche
to the right. Don't engage the enemy until you've moved Yggdra's team up towards
Aegina's party and Milanor's team toward Baldus. Put Yggdra and Durant/Nietzsche
in formation. Put Durant/Nietzsche on [1] and Yggdra on either [2] depending on
male/female formations. Put Milanor on either [4]. End your turn. On the NEXT
turn, choose a useful card, e.g. Shield Barrier, and move Rosary/Roswell to [3]
and engage the enemy. (Don't worry about MVP, since there's absolutely no way
you can get a +2 for this.) Once you move Roswell/Rosary to [3], your turn will
automatically end, which means the enemy attacks first.
Here are the cards I always use:
- Mind Change. Have Nietzsche or Yggdra against Aegina. Make sure either girl
has high TEC and hope that on the initial charge/counter, the TOTAL NUMBER of
figures remaining is 7 or less. Otherwise, you won't be able to defeat Aegina in
time before her Break Out with Revolution and that 1 on 1 = win will auto-
matically give her the win.
- Shield Barrier. Essential against either Aegina or Baldus, but note that, like
all other cards, you only have 1 turn, so use it wisely. Break Out right before
Aegina goes MAX to protect yourself from Revolution and recharge the bit you
lost by going Passive and Break Out again to save your units and Aegina will
lose. Against Baldus, just use it whenever to protect your units a bit from his
high ATK stat.
- Sanctuary. If you have 4 TEC or more on any unit, fight during the day
against Baldus and you won't lose as long as you keep going passive and Breaking
Out. Even Yggdra didn't lose against Baldus, though she had 4 ATK as well. Note
that this won't work on Aegina since you don't have time to use Sanctuary after
she does her Revolution and 1 on 1 = win combo.
- Revolution. Use with Yggdra on Baldus, of course. Note that this won't always
work out the way you want it to. As a matter of fact, you need a strong Yggdra
for this to actually work. You can't use it on Aegina because once again, Aegina
will win because of her Zolfy.
- Blizzard. If you have Nietzsche and have equipped the Ice Javelin item on her.
Break Out whenever to cause nice and effective Fatal Damage. If you use this
combo against an enemy Griffon Rider, that's an Overkill, which results in an
automatic KO for the Griffon Rider. If you're almost down to the enemy leader,
then wait until so and you'll automatically win with Fatal Damage.
Your card power will vary, but you should use the cards you've always been using
and powering up. Otherwise the enemy's high status carries them back up to full
Morale. Mine usually range from about 2000 to 3200. I find that Banshee's Cry
isn't very effective because the enemy can still hurt you with 1 ATK and your
gauge drains while you use it. Their high status actually gives them something
like an ATK +1 boost, so that's 2 ATK basically. I'd much rather use Shield
Barrier and null all damage, even if Shield Barrier wears away faster. Also,
it's true that Ace Guard helps you get a better counter, but a good counter is
not guaranteed. Also, if you're suffering from the Battle Penalty, then Ace
Guard doesn't really help that much. The weak counter ratio after 2 rounds of
Battle Penalty is about 85%, which means that 85% of the time, your charge/
counter will have an obvious lesser strength than if you had the full 6 figures
(or 3 for large units). Also, Ace Guard wouldn't be particularly useful against
Aegina because she Breaks Out with Revolution too quickly.
Once you've taken out either Aegina or Baldus, regroup and attack the other set
of enemies. If you're low on cards, don't use your last power card until you're
forming a 3-on-1 or 4-on-1 union against Aegina or Baldus. That's the only way
they'll fall. If you waste your last power card, then you might as well restart
the battlefield.
* Win: Defeat all enemies
* MVP: 35 turns... not that you'll get it...
-- Battlefield 14: Lunamina Pass [Part 1]---------------------------------------
* Battle Map:
[ ]
|
[ ]-[ ]
| |
[C]-[T]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]-[ ]
| |
[C] [ ]
|
[ ]-[ ]
* Enemies:
Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3460
Fencer (x3) Sentry GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
Assassin (x2) Sentry GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1660
* Win: Gain control of Lunamina Pass (Move an ally to "Lunamina Pass")
-- Battlefield 14: Lunamina Pass [Part 2]---------------------------------------
* Battle Map:
[ ]-[ ]-[ ] [ ]
| | |
[ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[C]-[T]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| |
[C] [ ]
|
[ ]-[ ]
* Enemies:
Valkyrie (x1) Messenger GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1950
Witch (x1) Messenger GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000
* Win: Defeat the enemy messenger units
* MVP: 7 turns
-- Battlefield 15: Framm Granary [Part 1]---------------------------------------
* Battle Map:
[1]-[ ]
|
[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[V]-[ ]-( )-( )-[ ]-[ ]
| | | |
( )-[B] ( ) [ ]
| | | |
( )-[B] [ ]-[ ]-[ ]-[2] [ ]
| | | |
( )-[ ]-[ ]-[ ]-[ ] [ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[G] [ ]-[ ]
| |
[ ]-[ ]
1. Acquisition: Straw Hat (Day/Evening)
2. Acquisition: Nestle Bouquet (Day/Evening, 12 REP or greater)
* Enemies:
Witch (x1) Eudy GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940
Item: Lady's Coat [2]: [X] No criticals
Witch (x3) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000
Fencer (x1) Inzaghi GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 4800
Item: Soldier's Bandana [2]: [O] No battle penalty
Fencer (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2020
Knight (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260
Bandit (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1910
* Tactics Summary: After turn 1, Eudy's unit and part of the map disappears, so
you're left with Inzaghi's guys. Don't sweat it.
* Win: Defeat Inzaghi
-- Battlefield 15: Framm Granary [Part 2]---------------------------------------
* Battle Map:
[V]-[ ]
|
[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[V]-[ ]-( )-( )-[ ]-[ ]
| | | |
( )-[B] ( ) [ ]
| | | |
( )-[B] [ ]-[ ]-[ ]-[V] [ ]
| | | |
( )-[T]-[T]-[T]-[T] [ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[G] [ ]-[ ]
| |
[ ]-[ ]
* Win: Move everyone to the Target points on Rodney Road within 1 turn.
If you do this, skip to Battlefield 16. Otherwise, continue here.
* Tactics Summary: If you have Nietzsche, put her in water at the bottom left.
Durant, leave him on the road tiles or on the bridge tile. You may or may
not want to pick a good card for your second turn, since when the enemy appears,
they will immediately attack from the bridge. If you have Yggdra equipped with
Zolfy and have decided not to level up Durant or Nietzsche, then put her on the
very left flagged tile. Whatever you do, DON'T put Milanor on the left. If you
have Roswell, put him on the top left village where you got the Straw Hat if you
want easy access to an item.
-- Battlefield 15: Framm Granary [Part 3]---------------------------------------
* Battle Map:
[1]-[ ]
|
[ ]-[ ]-[ ] [V]-[ ]
| | |
[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
( )-[ ] [V]-[ ]-( )-( )-[ ]-[ ]
| | | | |
[ ]-( ) ( )-[B] ( ) [ ]
| | | | |
( )-[B] [ ]-[ ]-[ ]-[V] [ ]
| | | |
( )-[T]-[T]-[T]-[T] [ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[G] [ ]-[ ]
| |
[ ]-[ ]
1. Discovery: Golden Wheat
* Enemies:
Valkyrie (x1) Aegina GEN: 2 | ATK: 4 | TEC: 5 | LUK: 2 | Morale: 5880
Item: Death Bringer [2]: [O] Critical 50%
Valkyrie (x4) Protective Guard GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220
* Tactics Summary: Watch out for Revolution. All enemies have HIGH status. If
you don't have something else to counter against Revolution, such as Shield
Barrier, you're most likely going to lose 0-1 and 1000+ Morale. Have Durant
block the Valkyries coming down, or Nietzsche in the water to attack (at least
she gets a -50% GEO effect if she loses.) Oh, and watch out for Aegina's
[O] Critical 50% on her charge (Nietzsche with the Shell Breastplate voids
this).
Note that [O] 1 on 1 = win does not work if your leader was already downed by a
critical.
If you have Rosary and Doll Craft, you can summon a Golem and use it to destroy
the bridge to stop Aegina's unit from coming over. Note that this is risky,
since if you summon it to the wrong spot and the Valkyries attack it, golems
are [X] < Valkyrie and valkyries are [O] > Golem. Good if you're low on morale
or just don't want to fight. (However, doing this prevents you from getting the
Golden Wheat item unless Nietzsche helps defeat Aegina's unit.) If you do use
this tactic, then the only way you can gain EXP is by using Nietzsche on the
water tile that was where the bridge was. Good EXP gains can be made here.
Also note that whatever card you end on for this battlefield will carry over and
be your default card for BF16. Remember that your mission is NOT to defeat all
enemy Valkyrie, but to get all units to the flagged tiles. This means that if
you can't defeat all enemies, you don't have to. And if you do, then you don't
need Roswell to get the Golden Wheat at the top. Send any unit up to get it
after Aegina leaves.
* Win: Move everyone to the Target points on Rodney Road
* MVP: 12 turns
-- Battlefield 16: North Paltina [Part 1]---------------------------------------
* Battle Map:
[G]
|
[3]-[6]-[7]-[7]-[7]
| |
[5] [7]
| |
[ ]-[ ]-[ ]-[4]-[ ]
| | | |
[ ]-[1] [ ]-[ ]
| | |
[ ] [2]-[B]-( )
| | | |
[ ]-[ ] [ ]-[ ]-[ ]-[B]-( )
| | | |
[V] ( )-( )-( )
1. Gold Lump -> Golden Spear
2. Ogrenium -> Ogre Blade
3. Yggdra starts here.
4. Milanor starts here.
5. First pick starts here, away from Emilia's forces, but will still be in the
fight.
6. Second pick starts here, and most likely will be attacked first.
7. Emilia and her forces.
* Enemies:
Witch (x1) Eudy GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940
Item: Lady's Coat [2]: [X] No criticals
Griffon Rider (x1) Emilia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4760
Griffon Rider (x3) Scarlet ... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2100
Note: From now on, if you use the Flame card against a Griffon Rider and bring
her morale down to 0, you will get a Grilled Griffon. You can only do this once
per playthrough. some people might interpret that as you need to win by using
Flame (as in Fatal Damage). That's not true; you get the Grilled Griffon as long
as you use Flame first and then win.
* Tactics Summary: Emilia moves first, so watch which unit you choose for first
and second extra. The position will be key in determining who wins the first
round. Also units with low GEN, beware of Gravity Chaos. After your first
attack, Eudy will have her cannon ready.
* Win: Defeat Scarlet Princess Emilia
-- Battlefield 16: North Paltina [Part 2]---------------------------------------
* Battle Map:
[G]
|
[V]-[ ]-[ ]-[ ]-< >-< >-< >-< >-< >-< >-< >-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ] <1> [ ] [ ]
| | | |
[V]-[ ] < > [ ]-[ ]-[ ]-[ ]-[ ]
| | | | | |
[ ] [2] [ ]-[ ] [ ]-[ ]
| | | |
[ ]-[G] [ ] [ ]-[B]-( )
| | | |
[A]-[ ] [ ]-[ ]-[ ]-[B]-( )
| | | |
[V] ( )-( )-( )
1. Discovery: Warm Dud
2. Discovery: Sweetberry
* Enemies:
Witch (x1) Eudy GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940
Item: Lady's Coat [2]: [X] No criticals
Witch (x3) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000
Knight (x1) Leon GEN: 4 | ATK: 4 | TEC: 4 | LUK: 2 | Morale: 5480
Knight (x1) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3390
Knight (x2) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260
* Tactics Summary: Okay. Couple of things to ruin your day. Firstly, it's always
Noon, so the cannon is always fired (didn't I say this would ruin your day?
Sorry. Bad pun.) and you take 10% hit on Morale as usual. Just attack the three
Witches and wait. The Knights are invincible at the moment unless you inflict
Fatal Damage on them.
Keep 1 unit down at the village 2 tiles to the right of where Eudy is. Trust me.
Just have your units be hit by the cannon about 6 times. (Each character counts
as 1 time, so you can get hit 4 "times" per turn.) However, still keep that unit
down at the village closest to Eudy on her right. Kylier will show up after you
get hit by the cannon 6 times.
* Battle Map:
[G]
|
[V]-[ ]-< >-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
< >-[1] [ ] [ ] [ ]
| | | |
<V>-< > < >-[ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | |
<4> < > < >-[ ] [ ] [ ]-[ ] [ ]-[ ]
| | | | | |
< >-< >-< >-<G>-< >-[2] [ ] [ ]-[B]-( )
| | | | | | | |
[ ]-< >-< > [ ]-[ ] [A]-[ ] [ ]-[ ]-[ ]-[B]-( )
| | | | | | | | | |
[ ] < > [ ]-[ ]-[ ]-[3]-[ ]-[ ] [V] ( )-( )-( )
1. Nestle Bouquet -> Nana's Candy
If you choose not to trade the Nestle Bouquet here, then you have the chance of
getting more items in your Items List later. If you get Nana's Candy, then you
won't be able to do so.
2. Discovery: Princess Dress.
3. Discovery: Cracked Dud.
4. Discovery: Treasure Map.
* Tactics Summary: Attack Eudy with Kylier and keep the unit I told you to stay
at the bottom right in formation. The Knights on the left are still invincible,
but move all other units to the left. Note that your cards didn't reset. After
Eudy goes down, Leon and his Knights will be vulnerable.
* Enemies:
Knight (x1) Leon GEN: 4 | ATK: 4 | TEC: 4 | LUK: 2 | Morale: 5480
Knight (x1) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3390
Knight (x2) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260
Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1990
Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1950
* Tactics Summary: Don't have Yggdra fight here besides once with Revolution if
you wish. However, if you equipped Zolfy on her, then send her against Leon and
she'll almost always win, especially if she's on Fort terrain (lower bottom left
of the map where Leon is). You can also use the Revolution + Zolfy = 1 on 1 =
win trick.
Kylier doesn't need to be next to the cannon to use it, which is odd, but good,
since there are 2 items that only she can get. If you want the Treasure Map,
you need to get it fast, since there's only one way down the path. If Leon
decides to move up, he'll block you from getting that for good. (No Roswell to
warp since time is fixed Noon. If you have Durant, though, he can move past
enemy units to get the Treasure Map.)
* Win: Defeat Black Knight Leon
* MVP: 21 turns
-- Battlefield 17: South Paltina [Part 1]---------------------------------------
* Battle Map:
[ ] [A]
| |
[ ] [1]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ] [ ]
| |
[G]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-< >-< >
| | |
[ ]-[V]-< > <V>
| | | |
[V]-[ ]-[ ]-< >-< >
[G]
|
[ ]-[ ]-[ ]
1. Discovery: Cat's Eye
* Enemies:
Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 6320
Item: Early Drive [2]: [O] Instant Charge
Guardian Knight (x1) Baldus GEN: 4 | ATK: 4 | TEC: 3 | LUK: 1 | Morake: 5860
Item: Ipponki [3]: [X] Can't use skills
Griffon Rider (x2) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2100
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2110
* Tactics Summary: Gravity Chaos is good. Know your units' TEC when going
against Baldus, as he has 4 TEC and 4 GEN. He also seems to take a long time to
bring down when he's the only guy left, but he's not invincible.
* Win: Defeat Baldus, the God of War
-- Battlefield 17: South Paltina [Part 2]---------------------------------------
* Battle Map:
[ ] [ ]-[ ] [A]
| | | |
[ ] [1]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ] [ ]
| |
[G]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-< >-< >
| | |
[ ]-[V]-< > <V>
| | | |
[V]-[ ]-[ ]-< >-< >
[G]
|
[ ]-[ ]-[ ]
1. Discovery: Cat's Eye
* Enemies:
Assassin (x1) Zilva GEN: 1 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 4720
Item: Stell Nightmare [3]: [O] Dark attack UP
Assassin (x1) Elena GEN: 2 | ATK: 2 | TEC: 3 | LUK: 5 | Morale: 4060
Item: Rainbow Arc [2]: [O] Foe No Bonus GEO effect
* Tactics Summary: If you were getting the Cat's Eye with Kylier and you didn't
move afterwards, you're in good position. Union with Milanor and steal Elena's
item if you wish.
* Win: Defeat Zilva
-- Battlefield 17: South Paltina [Part 3]---------------------------------------
* Battle Map:
[ ] [ ]-[ ] [A]
| | | |
[ ] [ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ] [ ]
| |
[G]-[ ]-[ ]-[ ]-[ ] [V] [ ]-[V]
| | | | |
[ ] [ ]-< >-< >-< >-< >-< >-[ ]
| | | | | |
[ ]-[V]-< > <V> < >-< >-( >
| | | | | | |
[V]-[ ]-[ ]-< >-< >-< >-< >-< >-( )
|
[G]
|
[1]-[ ]-[ ]
1. Discovery: Hero Badge
* Enemies:
Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 6320
Item: Early Drive [2]: [O] Instant Charge
Valkyrie (x1) Aegina GEN: 2 | ATK: 4 | TEC: 5 | LUK: 2 | Morale: 5880
Item: Zolfy [2]: [O] 1 on 1 = win
Knight (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260
Witch (x2) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000
* Tactics Summary: Alright. Take out all extra units before going for Gulcasa.
Stay on good GEO ground and wait for him to come to you. Only Roswell/Rosary
have a weapon affinity neutral to scythes, but don't think they'll help you win,
because on their own, they're no match for Gulcasa's 4 ATK. Gravity Chaos is
amazing here. Stealing his item is another way to help you win, but this might
not work very well. 1 on 1 = win works, if you equipped Zolfy on Yggdra last
battlefield. However, if Gulcasa uses Genocide, then 1 on 1 = win will NOT work!
There are 2 water tiles on the bottom right that'll give Nietzsche an [O]
fighting status against him and a 50% GEO effect. Durant is good on the Road.
Also, the Gate down at the bottom right counts as Fort and Yggdra is Fort Happy.
Kylier isn't that good against Gulcasa and since she has [-] No GEO Effect, she
won't receive any GEO reductions if she loses. As for Milanor, his main purpose
there is to have high ATK (at least 4), to use Steal to rid Gulcasa of his item,
and to be the Ace for Gravity Chaos.
* Win: Defeat Gulcasa
* MVP: 17 turns
-- Battlefield 18: Machina Bridge [Part 1]--------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
|
[B]
|
[B]
|
[B]
|
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
* Ally:
Sword Maiden (x1) Yggdra GEN: 3 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 6140
Yggdra's stats will be the same as they were before. These are her stats for my
sixth playthrough. Her Card Points will change, though, for some odd reason. Any
equip item that she would have right now has disappeared (so if you equipped
something like Zolfy [2] on her last battlefield, she'll have nothing here.)
In the JP version of Yggdra Union, she'll have the Slik Corset back again or
something, though it won't change her stats; she'll just have the [O] Block
Counter special effect.
* Enemies:
Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 6320
-- Battlefield 18: Machina Bridge [Part 2]--------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
* Enemies:
Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 6320
Valkyrie (x1) Aegina GEN: 2 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 5680
Valkyrie (x2) Ambusher GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2350
* Tactics Summary: Take your turn. Save your strong cards and just select a
waste one. Move all units up (as far as you can). However, if you want to get
attacked, then choose a card that you can use and leave one unit down at the
bottom and anyone else you're using in formation.
If you look carefully, you'll notice that Yggdra's Morale damage calculations
are incorrect when she loses--this is done on purpose to make sure she loses,
so even if she has 6 ATK (which I doubt she does unless you're cheating) she
won't survive Gulcasa and Aegina's first attack wave with high Ability Differ-
ence. Her [O] Void Holy doesn't do anything either.
-- Battlefield 18: Machina Bridge [Part 3]--------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[1]
| | |
[ ]-[T]-[ ]
1. Discovery: [!] Mirror of Truth // Extra Contents --> Character Illustrations
* Enemies:
The Ancient (x1) Nessiah GEN: 4 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6640
Item: Etherion [1]: [O] Gauge fills fast
Note: Nessiah's Special Effects stats only remain like they are above as long as
he hasn't used his Break Out for that union. After he Breaks Out, he'll change
classes, which means his special effects will change as well, so you can't in-
flict status ailments before he uses Reincarnation, but you CAN do it after the
Break Out.
In JP version, however, his Special Effects remains the same even after his
Break Out, so you can never inflict a Status Ailment on him. Also, in the JP
version, Nessiah will remain [-] to swords, axes, and spears after his shift
even if the other figures on his side would be [O], so that's the good side.
Witch (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2390
Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
* Tactics Summary: Try NOT to attack Nessiah since you'll probably lose. If you
want his equip item, however, then you have to Steal. You can do this in two
ways. One, is to have Milanor go 1-on-5, attacking the Knight on the left or
right. He's going to lose at least 2 fights, but... The second way is to have
Milanor and another unit go 2-on-5 with Milanor attacking the Knight in the
middle. Nessiah will be last on the enemy list, so Milanor will be going 4-on-6.
Try to Steal before you're badly beaten. You can attack everyone else for EXP
and card power, but they all have Protect status. Stall for time or don't attack
at all. You will only have to do this for 2 turns.
* Win: Survive until Turn 23 and Retreat to Castle Paltina (Move everyone to
"Towards Paltina")
* MVP: 24 turns
< Chapter 4 - Yggdra in Chains >
-- Battlefield 19: Karona Outskirts [Part 1]------------------------------------
* Battle Map:
[ ]
|
[A]
[G] [G]
| |
[ ]-[ ]-[ ]-[ ]-[ ]-< >-[ ]-[2]
| | |
< >-< >-<1>
| |
< >-< >-< >
| | |
[ ]-[ ]-[ ]-< >-< >-< >-< >-< >-< >-<V>
1. Discovery: Burnt Dud
2. Discovery: Seductive Bustier. Unit must be equipped with the Treasure Map.
* Enemies:
Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5240
Equip: Noble Glasses [1]: [O] Evade Panic
Fencer (x1) Inzaghi GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 5160
Equip: Iron Helm [2]: [O] Evade criticals
Fencer (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180
Bandit (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2030
Knight (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
* Tactics Summary: Try to take down Inzaghi during the night.
* Win: Defeat Inzaghi
-- Battlefield 19: Karona Outskirts [Part 2]------------------------------------
* Battle Map:
[T]
|
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[V] [ ]-[ ] [ ]
| | | |
[V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [A]
| |
[G] [G]
| |
[ ]-[ ]-[ ]-[ ]-[ ]-< >-[ ]-[ ]
| | |
< >-< >-< >
| |
< >-< >-< >
| | |
[ ]-[ ]-[ ]-< >-< >-< >-< >-< >-< >-<V>
* Enemies:
Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5240
Equip: Noble Glasses [1]: [O] Evade Panic
Witch (x2) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2110
Knight (x1) Gatekeeper GEN: 3 | TEC: 2 | TEC: 2 | LUK: 1 | Morale: 3690
Valkyrie (x2) Sentry GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220
Hunter (x1) Sentry GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380
* Tactics Summary: Once the map opens. Note that you can't use Milanor, so
it might be impossible to get Eudy's item. Other than that, everything isn't
very hard, but the 40% GEO is annoying.
* Win: Infiltrate the Prison Tower (Move Milanor to "The Tower")
* MVP: 13 turns
-- Battlefield 20: The Tower ---------------------------------------------------
* Battle Map 20.1:
[1]
|
[2]
|
[ ]
|
[ ]
1. Stepping here opens right side of map 2. (After you end your turn.)
2. Stepping here opens left side of map 2. (After you end your turn.)
* Battle Map 20.2:
[ ]-[ ] [2]-[ ]-[ ]-[5]
| | |
[ ]-[ ]-[1] [ ]
| | |
[3]-[ ] [ ]-[ ]-[ ]-[4]
|
[ ]
3. Continues left. (See Map 3)
4. Continues right. (See Map 3)
5. Discovery: Letter.
* Battle Map 20.3:
[8]-[ ] [ ]-[ ] [2]-[ ]-[ ]-[5]
| | | |
[ ]-[6] [ ]-[ ]-[1] [ ] [9]
| | | | | |
[ ]-[ ]-[ ]-[3]-[ ] [ ]-[ ]-[ ]-[4] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[7]
6. Discovery: Blindfold.
7. Discovery: Rusted Chain.
8. Final stage left. (See map 4)
9. Continue right. (See map 4)
* Battle Map 20.4:
[ ]-[ ]-[ ] [ ]-[ ] [ ]-[ ]-[ ]-[ ] [0]
| | | | | |
[1]-[ ] [ ]-[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ]
| | | | | |
[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]
0. Final stage right. (See map 5.)
1. Discovery: Iron Shackles
* Enemy:
Valkyrie (x1) Aegina GEN: 3 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 5680
Item: Platinum Ornament [3]: [O] Void all but dark
Battle Map 20.5:
[ ]-[ ]-[ ] [ ]-[ ] [ ]-[ ]-[ ]-[ ] [0]-[ ]-[T]
| | | | | |
[1]-[ ] [ ]-[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ]
| | | | | |
[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]
* MVP: 9 turns
-- Battlefield 21: Amatorium Square --------------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]-[ ]
|
[ ]
|
[G]-[G] [ ]
| | |
[ ]-[ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ] [ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ] [1]
1. Discovery: Armory Key
* Enemies:
Fencer (x1) Russell GEN: 3 | ATK: 4 | TEC: 5 | LUK: 2 | Morale: 5840
Item: Yashamaru [3]: [O] Heavy counter rate UP
Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2070
Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2270
Fencer (x1) Inzaghi GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 5160
Item: Criticalizer [1]: [O] Critical 50%
Fencer (x1) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180
Knight (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
Bandit (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2030
* Strategy: Nietzsche v. Inzaghi is good if she has Shell Breastplate, since she
avoids all critical hits. Other than that, watch out if Russell attacks and uses
his Break Out, since that will destroy equipped items (though it sucks because
it does nothing else). If you're going to get Russell, don't hurt him too badly.
His Morale doesn't change when he joins. And if he dies, he doesn't join at all,
I believe. Another way to increase Morale damage dealt is to use items like
Flute of Deception, which nullifies all enemy GEO.
* Win: (If you didn't rescue Flone) Get through Castle Karona Gates (Defeat
Inzaghi and Russell)
* Win: (If you did rescue Flone) Move an ally next to Russell
-- Battlefield 22: Castle Karona [Part 1]---------------------------------------
* Battle Map:
[ ]-[A]
[2]-[ ] [ ]
| |
[ ]-[ ]
| |
[ ]-[ ]
| |
[ ]-[ ]-[3]
| | |
[ ]-[ ]-[ ] [1]
| | | |
[V]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | |
[V] [ ]-[ ]-[ ]-[ ]
| |
[G]-[G]
1. Don't visit here. You'll have a random item stolen.
2. Discovery: Elegant Spear (Armory Key required in your inventory.)
3. Hero Badge -> Insect Cage
Note: I wouldn't trade the Hero Badge for the Insect Cage if you acquired Nana's
Candy in exchange for the Nestle Bouquet (which should now be a Wilting
Bouquet). However, if you don't use the Hero Badge but just like getting items
and completing your Item List, then why not? Wilted Bouquet and Insect Cage are
traded together for something else later in the game.
* Enemies:
Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4320
Item: Cardinal Cloak [3]: [O] Void fire
Valkyrie (x1) Aegina GEN: 3 | ATK: 3 | TEC: 5 | LUK: 2 | Morale: 6100
Item: Gauntlet [1]: [O] Block counter
Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1890
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2260
Witch (x1) Eudy GEN: 2 | ATK: 1 | TEC: 4 | LUK: 4 | Morale: 5240
Item: Sorcery Glasses [1]: [O] Gauge fills
* Tactics Summary: Take out all enemies except Aegina in one turn or you'll
suffer the consequences of repeated bow attacks. Have Nietzsche or Durant deal
with Aegina again, or even Milanor can, if he's leading and you're using Gravity
Chaos. Durant + Catastrophe + Gravity Chaos = auto win. Move your units up near
the place where you get the Elegant Spear as a different unit stands on the tile
that Aegina was standing on to advance to the next objective. Trust me. Moving
your units up is crucial.
* Win: Liberate Rosamil City (Move an ally to "Rosamil City")
-- Battlefield 22: Castle Karona [Part 2]---------------------------------------
Battle Map:
[1]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[3]
| | | |
[ ]-[A] [ ]-< > [ ]-[ ]-[ ]
| | | |
[ ]-< >-< > [ ] [ ]
| | | |
[ ]-[ ]-[ ]-< > < > < >-[ ]-[2]
| | | | | | |
[ ]-[ ]-< >-< > < > < > [ ]
| | | | |
[ ]-[ ] < > < >-[ ]-[ ]
| | | |
[ ]-[ ]-[V] < >-< >-[ ]
| | |
[ ]-[V]-[ ] [V]
| | | |
[V]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | |
[V] [ ]-[ ]-[ ]-[ ]
| |
[G]-[G]
1. Discovery: Disfigured Dud
2. Discovery: Evening Dress
3. Discovery: Mirage Coat (with Armory Key in inventory only)
* Enemies:
Dragon Knight (x1) Gulcasa GEN: 3 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4320
Item: Cardinal Cloak [3]: [O] Void fire
Knight (x4) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
Fencer (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180
Witch (x1) Eudy GEN: 2 | ATK: 1 | TEC: 4 | LUK: 4 | Morale: 5240
Item: Sorcery Glasses [1]: [O] Gauge fills
Witch (x2) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2280
* Tactics Summary: Use movement cards first, then attack. Save around 2-3 strong
cards for Gulcasa, though he's weaker than before. You can either go all against
Eudy then move on to Gulcasa or split your forces. If you're doing the latter,
having a unit with [O] Always Ace helps a lot. And Gravity Chaos works well.
* Win: Defeat Emperor Gulcasa
* MVP: 29 turns
-- Battlefield 23: Southwest Marduk --------------------------------------------
* Battle Map 23.1:
[2]
|
[ ]
|
[ ]
|
[ ] [1]-[1]-[1] [1]-[4]-[T]
| | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ]
| |
[ ]-[ ]-[3]
1. Stepping here reveals an enemy unit. (See Battle Map 3)
2. Opens up northwest area. Find Pamela if you go here. (See Battle Map 2)
3. Trap -> Elfin Bow (REP must be equal to or greater than 17)
4. Discovery: Aran Doll. (REP must be equal to or less than 5)
Reach the target Point and go to Battle Map 4.
* Battle Map 23.2: (Pamela is on this map, top left.)
[ ]-[ ]
|
[ ] [ ]
| |
[ ]-[ ]-[1]
|
[2]
|
[ ]
|
[ ]
|
[ ] [1]-[1]-[1] [1]-[4]-[T]
| | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ]
| |
[ ]-[ ]-[3]
* Enemy:
Mystic Witch (x1) Pamela GEN: 1 | ATK: 2 | TEC: 5 | LUK: 5 | Morale: 5000
Item: Dream Cap [1]: [X] Noon = sleep
* Tactics Summary: Have 1-2 units move up and defeat Pamela. Don't worry about
stealing her item because she'll give it to you. Try doing this during noon.
* Battle Map 23.3: (Pamela is on this map, top left. Imperial army in the
middle.)
[ ]-[ ]
|
[ ] [ ] [ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[1] [ ] [ ]
| | | |
[2] [ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[ ] [1]-[1]-[1] [1]-[4]-[T]
| | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ]
| |
[ ]-[ ]-[3]
* Enemies:
Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2400
* Battle Map 23.4:
[T]
|
[ ]-[ ] [1]-[ ]-[ ]
| |
[ ] [ ] [ ]-[ ]-[ ] [ ]-[5]
| | | | | |
[ ]-[ ]-[1] [ ] [ ] [1]-[ ]-[ ]-[6]
| | | | | |
[2] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[3]
| | | | |
[ ] [ ]-[ ]-[ ] [ ]
| | | | |
[ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[4]
| | | | | | |
[ ] [1]-[1]-[1] [1]-[ ]-[2]-[4]
| | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ]
| |
[ ]-[ ]-[V]
5. Head for Battlefield 23.5 (See Map 6.)
6. Elfin Bow -> Beasterfang
* Battle Map 23.5:
[T]
|
[ ]-[ ] [ ]-[ ]-[ ]
| |
[ ] [ ] [ ]-[ ]-[ ] [ ]-[5]
| | | | | |
[ ]-[ ]-[1] [ ] [ ] [ ]-[ ]-[ ]-[6]
| | | | | |
[2] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[3] [ ]
| | | | | |
[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ]
| | | | | | |
[ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | | | | |
[ ] [1]-[1]-[1] [1]-[ ]-[2]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ] [ ]
| | | |
[ ]-[ ]-[V] [ ]-[ ]-[ ]
* Enemies:
Fencer (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2460
Bandit (x3) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2310
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2540
* Battle Map 23.6:
[8]
|
[ ]-[ ] [ ]-[ ]-[ ] [ ]-[7]
| | |
[ ] [ ] [ ]-[ ]-[ ] [ ]-[5]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[1] [ ] [ ] [ ]-[ ]-[ ]-[6] [4]
| | | | | | |
[2] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[3] [ ]
| | | | | |
[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ]
| | | | | | |
[ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | | | | |
[ ] [1]-[1]-[1] [1]-[ ]-[2]-[4]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ] [ ] [ ]-[ ] [ ]
| | | |
[ ]-[ ]-[V] [ ]-[ ]-[ ]
7. Go to Battlefield 23.5. Only 1 unit needs to step here.
8. Go to Battlefield 24. (This is the [T].) All units need to arrive here.
* MVP: 14 turns
-- Battlefield 23.5: Resistance Camp [Part 1]-----------------------------------
* Battle Map:
[C]-[ ]-[ ]
| |
[ ]-[ ]
|
[ ]-[C]
| |
[ ]-[ ]
|
[ ]
|
[ ]-[ ] [1]
| |
[ ]-[V]-[ ]
1. Discovery: Killer Beehive
* Ally
Hunter (x1) Cruz GEN: 4 | ATK: 2 | TEC: 3 | LUK: 1 | Morale: 5960
* Enemies
Hunter (x1) Mizer GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5280
Item: Hoof Shoes [2]: [-] Move -> Horse
Bandit (x1) Bounty Hunter GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: -
Assassin (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: -
* Tactics Summary: Easy for the first objective. Then Mizer's [O] Day Happy and
Fort +40% GEO gets annoying, but he can't counter, so take him out in one turn
and you'll be fine.
* Win: Move an ally next to Cruz / * Win: Retrieve the resistance's hideout
(Move Cruz to "Hideout")
-- Battlefield 23.5: Resistance Camp [Part 2]-----------------------------------
* Battle Map:
[C]-[ ]-[ ]
| |
[1]-[ ]-[ ]-[ ]
| | |
[T]-[ ]-[ ] [ ]-[C]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ] [ ]
| | |
[ ]-[ ] [ ]-[V]-[ ]
1. Discovery: (Remember this from Riviera?) Powershroom
* Enemies:
Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2400
* Win: Move everyone to the secret path
* MVP: 13 turns
-- Battlefield 24: Northeast Marduk --------------------------------------------
* Battle Map 24.1:
[4]
|
[3]
|
[1] [3]-[3]-[ ]-[ ]
| | |
[ ]-[ ]-[5]-[ ] [ ]-[ ]
| | | |
[ ] [ ]-[2]-[ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]
|
[ ]
1. Discovery: World Tree Leaf
2. Discovery: Element (Roswell + Dowsing Rods equipped only)
3. Stepping here uncovers the enemy. (See Map 2.)
4. [T] Waypoint C. Go to Map 3.
5. If you visited the village before on Battlefield 23.5, then there'll be a
different dialogue here. I'm not sure if you're supposed to get something
here or not. I only had 16 REP.
!. If you have a Wilting Boquet and an Insect Cage, you will have magically
obtained a White Butterfly as well (check your items list). However, to keep
the Butterfly to trade for something later in the game, you must equip a unit
with the Insect Cage.
* Battle Map 24.2:
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ] [ ]
| | |
[4]-[ ] [ ]-[ ]-[ ]
| | | |
[3]-[ ]-[6]-[ ] [ ]
| | | |
[1] [3]-[3]-[ ]-[ ]
| | |
[ ]-[ ]-[5]-[ ] [ ]-[ ]
| | | |
[ ] [ ]-[2]-[ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]
|
[ ]
6. Discovery: World Tree Branch (Note that this can only be gotten by revealing
the enemy.)
* Enemies:
Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
Necromancer (x2) Imperial S... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2400
Valkyrie (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2350
* Battle Map 3:
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ] [ ]
| | |
[8]-[ ]-[8]-[ ]-[8]-[ ]-[ ] [ ]-[ ]-[ ]
| | | | | |
[ ]-[V] [ ]-[ ]-[ ]-[ ] [ ]
| | | | |
[ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ]
| | | | |
[7]-[ ] [ ]-[ ]-[V]-[ ] [ ]-[ ]
| | | | |
[V] [ ] [ ]-[ ]-[ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]
|
[ ]
7. [T] Waypoint D. To Map 5.
8. Stepping here uncovers the enemy group 2. (See Map 4.)
* Battle Map 24.4:
[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ] [ ] [ ] [ ]-[ ]-[ ] [ ]
| | | | | |
[8]-[ ]-[8]-[ ]-[8]-[ ]-[ ] [ ]-[ ]-[ ]
| | | | | |
[ ]-[V] [ ]-[ ]-[ ]-[ ] [ ]
| | | | |
[ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ]
| | | | |
[7]-[ ] [ ]-[ ]-[V]-[ ] [ ]-[ ]
| | | | |
[V] [ ] [ ]-[ ]-[ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]
|
[ ]
* Enemies:
Valkyrie (x1) Aegina GEN: 3 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6580
Item: Bloody Rapier [1]: [X] Move: Morale DOWN
Valkyrie (x1) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2510
Bandit (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 2710
* Tactics Summary: Aegina's here and she seems pretty strong. If you want to
fight her, you could get her item, though I don't see the point of it. Also
watch out for the Hunters... with 4 TEC and [O] Forest Happy, they'll take out
a lot of your figures on their charge and you can't counter.
* Battle Map 24.5:
[T] [ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | | | | | |
[ ] [ ]-[ ]-[ ] [ ] [ ] [ ]-[ ]-[ ] [ ]
| | | | | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | | | | |
[ ] [ ]-[V] [ ]-[ ]-[ ]-[ ] [ ]
| | | | | |
[ ]-[ ] [ ]-[ ] [ ] [ ]-[ ]-[ ]-[ ]
| | | | | | |
[0]-[9]-[ ]-[ ]-[ ] [ ]-[ ]-[V]-[ ] [ ]-[ ]
| | | | | | |
[ ]-[ ] [V] [ ] [ ]-[ ]-[ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]
|
[ ]
9. Discovery: Protato
0. To Pamela. (Second appearance.) This will work only if you've brought
Nietzsche onto the battlefield. She doesn't have to be the one to stand on
this tile, though; she just has to be somewhere on the map.
* Enemy:
Mystic Witch (x1) Pamela GEN: 1 | ATK: 2 | TEC: 5 | LUK: 5 | Morale: 5000
Item: Demon Tail [1]: [X] Noon = sleep -- OR --
Item: Pamela's Broom [2]: [O] A-Skill Time = 2x
* Tactics Summary: Go down to meet Pamela again if you wish. (It's an extra 3
tiles, so I'm not including it in another Map.) If she has the Demon Tail
equipped, then have 2 units attack her at noon with a 3500+ card and she'll
leave, but if she has Pamela's Broom equipped, then you'll need a 4-unit union
with a 3500+ card to win. If Pamela Breaks Out with Fortune, your units will be
at a huge disadvantage because Pamela has 5 LUK. Good luck. (Ironic, isn't it?)
* Win: Get out of the woods quietly (Move everyone to "Exit")
-- Battlefield 25: Valley of Lament [Part 1]------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ] [ ] [ ]
|
[ ]
|
[ ]
* Enemies:
Knight (x1) Garrison Captain GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: -
Bandit (x2) Sentry GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 231
* Win: Defeat the Garrison Captain
-- Battlefield 25: Valley of Lament [Part 2]------------------------------------
* Battle Map 25.2:
[T]
[1]
|
[ ]-[ ]-[ ]-[ ]-[ ] [ ]
| | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[1]
| | | | |
[ ]-[ ] [ ] [ ]-[ ]
| |
[ ] [V]
|
[ ]
1. Move any unit here to automatically continue to next event. (See Map 3)
-- Battlefield 25: Valley of Lament [Part 3]------------------------------------
* Battle Map 25.3:
[T]
[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-[ ] [ ] [2]-[1] [ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ] [ ] [ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[1]-[ ]-[V]
| | | | |
[ ]-[ ] [ ] [ ]-[ ]
| |
[ ] [V]
|
[ ]
2. Discovery: Skull Stone
* Enemies:
Knight (x1) Leon GEN: 3 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 6700
Item: Knight Killer [3]: [O] > Knight
Knight (x3) Heavy Knight GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2750
Griffon Rider (x1) Emilia GEN: 2 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 5860
Item: Ribbon [2]: [O] Void ailments
Griffon Rider (x2) Scarlet ... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2710
Assassin (x1) Zilva GEN: 2 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 5640
Item: Scorpio Tail [2]: [O] Sand Happy
Assassin (x1) Elena GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5200
Item: Meteor [3]: [O] Critical 50%
Assassin (x2) Shadow GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
Fencer (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2460
* Tactics Summary: Just hope you survive the first wave of attacks.
Counterattack and fight back. You have 2 turns to snag Emilia's item by stealing
it or defeating her. Leon will leave and then...
* Win: Survive
-- Battlefield 25: Valley of Lament [Part 4]------------------------------------
* Ally:
Assassin (x1) Elena GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5200
Item: Meteor [3]: [O] Critical 50%
* Tactics Summary: Kylier will show up as well, so this gets pretty easy. As
usual, don't attack Assassins at night.
* Win: Help Elena (Move an ally next to Elena)
-- Battlefield 25: Valley of Lament [Part 5]------------------------------------
* Battle Map:
[T]
|
[ ]-[ ]-[ ]-[ ]-[ ] [3]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ] [ ] [ ]-[ ] [ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ] [ ] [ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[V]
| | | | |
[ ]-[ ] [ ] [ ]-[ ]
| |
[ ] [V]
|
[ ]
3. Discovery: Knight Killer
* Win: Head to the Land of Ruin (Move everyone to "Land of Ruin")
* MVP: 27 turns
-- Battlefield 26: Land of Ruin [Part 1]----------------------------------------
* Battle Map:
(Note: This is a full map with every area opened before you move to the next
objective.)
[ ]-[ ]
| |
[7] [ ]-[5]-[ ]-[ ]
| |
[ ]-[ ]
| |
[5]-[ ] [ ]-[6]
| | |
[ ]-[ ]-[ ]-[V]-[4]
| | |
[ ]-[5] [ ]-[ ] [ ]
| | |
[ ]-[ ] [3]-[ ]-[ ]-[ ]-[ ]
| | | | | |
[V]-[ ]-[2]-[2]-[ ]-[ ]-[ ]-[ ]-[ ] [1]
| | | | |
[ ]-[ ] [ ]-[ ] [ ]-[ ]
| | |
[ ] [ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | | | |
[ ] [ ] [ ]-[ ]-[ ]-[ ]-[ ]
1. Acquisition: Dragon Eater (REP must be equal to or greater than 20. Also,
Milanor only.)
2. Small northwest extension revealed.
3. Center extension revealed.
4. Northeast extension revealed.
5. Visit all villages marked with this and you'll advance to the next stage of
this battlefield.
6. Discovery: Soul Crucible
7. Discovery: [Card] Dragon Killer.
* Enemies:
Assassin (x1) Elena GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5200
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2540
Bandit (x3) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480
Witch (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2390
Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
Griffon Rider (x3) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2710
Fencer (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2460
* Win: (See note 5 on map above)
-- Battlefield 26: Land of Ruin [Part 2]----------------------------------------
* Battle Map:
[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]-[V]
| | |
[V]-[ ] [ ]-[ ] [ ]
| | | |
[ ]-[ ]-[ ]-[V]-[ ] [ ]
| | | |
[ ]-[V] [ ]-[ ] [ ] [ ]-[ ]-[T]
| | | |
[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]
| | | | | |
[V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [V]
| | | | |
[ ]-[ ] [ ]-[ ] [ ]-[ ]
| | |
[ ] [ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | | | |
[ ] [ ] [ ]-[ ]-[ ]-[ ]-[ ]
* Win: Advance to the End of the Earth (Move all units to "End of the Earth")
* MVP: 54 turns
-- Battlefield 27: Gate of Atonement [Part 1]-----------------------------------
* Battle Map:
[ ] [ ]-[V]
| | |
[ ]-[ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
|
[ ]-[ ]
| |
[C]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ] [ ]
| | |
[1]-[ ]-[ ]
|
[C]
1. Discovery: Mana Stone. Kylier only.
* Ally:
Assassin (x1) Elena GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 5620
Item: Meteor [3]: [O] Critical 50%
* Enemies:
Knight (x1) Leon GEN: 3 | ATK: 4 | TEC: 4 | LUK: 1 | Morale: 6700
Item: Silvia [2]: [-] Gauge lowers
Griffon Rider (x1) Emilia GEN: 2 | ATK: 3 | TEC: 4 | LUK: 5 | Morale: 5860
Item: Small Breastplate [2]: [O] > Archers
Griffon Rider (x2) Scarlet ... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2710
Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2350
Witch (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2390
Knight (x3) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2580
* Tactics Summary: Elena will probably lose most of her fights unless it's night
time, so make it quick--as in, the first card you choose must be strong enough
to take out the 2 enemies (a Griffon Rider and Valkyrie) and have enough MOV to
have a second unit move next to Elena.
* Win: Help Elena (Move an ally next to her)
-- Battlefield 27: Gate of Atonement [Part 2]-----------------------------------
* Tactics Summary: Beat the mush out of Emilia and all remaining units.
* Win: Capture Bardock Stronghold (Move an ally to "Bardock Stronghold")
-- Battlefield 27: Gate of Atonement [Part 3]-----------------------------------
* Battle Map:
[ ] [ ]-[V]
| | |
[ ]-[ ] [ ]-[ ] [2]
| | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]
| | | |
[C]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[C] [ ] [ ]-[C]
| | |
[ ] [ ]-[ ]
| |
[ ]-[1]-[ ]
1. Trade: Random item for Dark Matter (If you look like "brave boys and girls",
which basically means if you haven't visited the Kiss of Death village yet.)
or...
Trade: Random item for Uncanny Fruit (If you look like you're "down in
the dumps", or if you got the Kiss of Death.)
Dark Matter: It's used later to get another item. However, the item you get
requires low REP and only Russell can equip it.
Uncanny Fruit: [EDIBLE] [O] Eat: Random stat UP
2. Acquisition: Card, Kiss of Death (Night only) You'll see what its effect is.
* Enemies:
Knight (x1) Leon GEN: 3 | ATK: 4 | TEC: 4 | LUK: 1 | Morale: 6700
Item: Silvia [2]: [-] Gauge lowers
Knight (x4) Heavy Knight GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2750
Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2170
* Tactics Summary: Milanor is the easiest here, but other units work fine as
well. Start powering up Elena at night if you wish.
* Win: Defeat Black Knight Leon
* MVP: 18 turns
-- Battlefield 28: Galleon Prison [Part 1]--------------------------------------
* Battle Map:
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[3]-[3] [ ]-[ ]
| | |
[2] [ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]-[1]
| |
[ ]-[ ]
|
[ ]-[ ]
| |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
1. Discovery: [!] Old Music Box // Extra Contents --> Sound Mode (If you want to
listen to that, then you should probably just buy the CD--Yggdra Union Perfect
Audio Collection--instead.)
2.-3. See Tactics Summary.
* Enemies:
Knight (x1) Garrison Captain GEN: 3 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 4440
Witch (x3) Sentry GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 2390
Golem (x3) Sentry GEN: 3 | ATK: 3 | TEC: 1 | LUK: 1 | Morale: 2720
Bandit (x1) Sentry GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630
* Tactics Summary: Defeating the Garrison Captain makes all other units retreat.
Send 1-2 units down to free Yggdra since you're going to be going back the way
you came. However, the other units back at the start will be fighting too. Keep
Durant/Nietzsche back at the start if you chose them, and Russell is good at
the beginning too. Durant/Nietzsche should be on [2] and any supporting unit(s)
should be on or near [3]. If you sent Milanor down to get Yggdra, then place
him on the RIGHT side of Yggdra when you fulfill the objective.
* Win: Rescue Yggdra (Move an ally next to Yggdra)
-- Battlefield 28: Galleon Prison [Part 2]--------------------------------------
* Battle Map 28.2:
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]
| |
[T] [ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]
|
[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[1]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
1. Discovery: Rope
* Enemies:
Dragoon (x1) Gulcasa GEN: 3 | ATK: 5 | TEC: 4 | LUK: 2 | Morale: 7680
Item: Inferno [1]: [O] Win = Drain Morale 25%
Imperial Knight (x3) Imperi... GEN: 3 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 3180
* Tactics Summary: Milanor is [O] Wasteland. He and Rosary/Roswell are the only
units that can hopefully survive the first attackwave from Gulcasa. Attack back
if you think you can, but Gulcasa has HIGH and Protect status. The others can be
taken down for 80 card points and nice EXP each. Aegina will show up after you
end your second turn, so I suggest you choose a card like Mind Change for if
Nietzsche was back there. I don't recommend having Cruz in formation, since he
can't counter.
* Battle Map 28.3:
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ] [T] [ ]-[ ]
| | |
[ ] [ ] [ ]-[ ] [ ]-[ ]
| | | | | |
[ ] [ ]-[ ] [ ]-[1]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ] [ ]-[ ]
|
[ ]
* Enemies
Valkyrie (x1) Aegina GEN: 3 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6920
Item: Bloody Rapier [1]: [X] Move: Morale DOWN
Valkyrie (x1) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2950
Bandit (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2760
Hunter (x2) Imperial Soldier GEN: 3 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 3030
* Tactics Summary: If you left a high-leveled Nietzsche or Durant back at the
start, then you should have few problems as long as you form a double union.
That means Nietzsche and 1 other unit like Roswell. Otherwise, you're going to
do well against Aegina, but badly against the 2 Bandits that are second and
fourth in Aegina's formation. If Milanor has 6 ATK, 5+ GEN, and 5+ TEC, just
leave him near Gulcasa's starting point and let him at Gulcasa. Just don't put
him on the fortress or he'll lose.
* Win: Survive
-- Battlefield 28: Galleon Prison [Part 3]--------------------------------------
* Battle Map:
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ] [T] [ ]-[ ]
| | |
[2] [ ] [ ]-[ ] [ ]-[ ]
| | | | | |
[ ] [ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ]
| | |
[ ]-[1]-[ ] [ ]-[ ]
|
[ ]
1. Discovery: Lost Material
2. Discovery: Rusted Sword
* Win: Get Elena into position (Move Elena to "Cliff of Despair")
-- Battlefield 28: Galleon Prison [Part 4]--------------------------------------
* Tactics Summary: All units except Elena have high priority, since she can't be
touched by Gulcasa anyway. Move them to the target point and complete this
battlefield. If Roswell somehow can't make it to the target point for units like
Milanor (because he must move 2 spaces at night) he's supposed to take Elena's
path out, so, no, it's not a glitch.
* Win: Retreat from the front (Move all units to "Retreat Path")
* MVP: 25 turns
< Chapter 5 - Truth and Sin, Light and Shadows >
-- Battlefield 29: Nyllard Desert [Part 1]--------------------------------------
Battle Map:
{ }-{ } { }-[ ]-{ }-{ }
| | | | | |
{ }-{ } { }-[ ]-{ }-{ }
| | | | | |
{ }-{ } [ ]-[ ]-[ ]-{ }
| | | | | |
{ }-[ ] { }-{ }-[ ]-[ ]
| | | |
{ }-[ ] { } [ ]
| | | |
{ }-[ ] {1}-{ } [ ]
| | | |
[ ]-[ ] { }-[ ]-[ ]
| | | |
[ ]-{ } { }-{ }-[ ]
| | | | |
[ ]-{ } { }-(2)-[ ]
1. You'll find an Undine here. Give her water in exchange for information and
a Mermaid Fin. (There is no "Water" item. Just standing on {1} will suffice.)
2. Acquisition: Stardust (If you talked to the Undine)
* Enemies:
Assassin (x1) Zilva GEN: 1 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6200
Item: Jack Hand [1]: [O] 1 on 1 = win
Assassin (x2) Shadow GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2560
Hunter (x1) Mizer GEN: 2 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 5820
Item: Dragon Boots [2]: [O] Move -> Dragon
Bandit (x1) Bounty Hunter GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630
Assassin (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2460
Witch (x1) Bounty Hunter GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 2720
* Tactics Summary: Stay on the road, but have one unit head towards [1] and
Nietzsche towards [2] if you want the items. Other than don't lose or you get
-20% GEO. I recommend you keep all units together at the bottom and leave
Yggdra back at the top left and move her toward [4] (See map below). If you have
the Elemina Mint you'll... well, you'll see....
* Win: Liberate Ryne Town (Move an ally there)
-- Battlefield 29: Nyllard Desert [Part 2]--------------------------------------
* Battle Map 29.2:
{ }-{ } { }-[ ]-{ }-{ }
| | | | | |
{ }-{4} { }-[ ]-{ }-{ }
| | | | | |
{ }-{ }-{ }-{ } [ ]-[ ]-[ ]-[ ]-{ }
| | | | | | | | |
{1}-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-[ ]-[ ]
| | | | | | |
{ }-[ ]-{ } { }-{ } { } [ ]
| | | | |
{ }-[ ]-{ } { }-{ } [ ]
| | | | |
[ ]-[ ]-[2] { }-[ ]-[ ]
| | | |
[ ]-{ } { }-{ }-[ ]
| | | | |
[ ]-{ } { }-( )-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ] { }
|
[ ] [3]-[ ]
1. Discovery: Desert Rose (Noon/Evening only.)
2. Trade: Rope -> Yarde Horn
3. One unit stand here and you advance to the next objective.
4. Move Yggdra toward here if you have the Elemina Mint in your inventory.
Battle Map 29.3:
{ }-{ } { }-[ ]-{ }-{ }
| | | | | |
{ }-{4} { }-[ ]-{ }-{ }
| | | | | |
{ }-{ }-{ }-{ } [ ]-[ ]-[ ]-[ ]-{ }
| | | | | | | | |
{1}-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-[ ]-[ ]
| | | | | | |
{ }-[ ]-{ } { }-{ } { } [ ]
| | | | |
{ }-[ ]-{ } { }-{ } [ ]
| | | | |
[ ]-[ ]-[2] { }-[ ]-[ ]
| | | |
[ ]-{ } { }-{ }-[ ]
| | | | |
[ ]-{ } { }-{ }-{ }-( )-[ ]
| | | | |
{ }-{ }-[ ]-[ ]-[ ]-[ ]
| | | | |
{ }-[ ]-[ ]-{ }-{ }
| | | |
[ ] [3]-[ ]-{ }-{ }
* Enemies:
Bandit (x1) Dort GEN: 3 | ATK: 4 | TEC: 1 | LUK: 2 | Morale: 6140
Item: Hammer of Ruin [1]: [O] Destroy Objects
Bandit (x4) Bandit GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480
Griffon Rider (x3) Bandit GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2870
* Tactics Summary: I swear they put this map up for Yggdra with all these sword-
users, but Yggdra should be at the top left... Have Elena gain some EXP here by
fighting at night.
* Win: Defeat Dort
-- Battlefield 29: Nyllard Desert [Bath Scene!]---------------------------------
Note: The NA version of Yggdra Union shows a little bit more of Yggdra than the
JP version, so... just saying this ahead of time, because some people are really
squeamish when it comes to these kinds of things.
Battle Map:
{ }-{2}-[3] { }-[ ]-{ }-{ }
| | | | | |
{ }-{ } { }-[ ]-{ }-{ }
| | | | | |
{ }-{ }-{ }-{ } [ ]-[ ]-[ ]-[ ]-{ }
| | | | | | | | |
{ }-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-[ ]-[ ]
| | | | | | |
{ }-[ ]-{ } { }-{ } { } [ ]
| | | | |
{ }-[ ]-{ } { }-{ } [ ]
| | | | |
[ ]-[ ]-[V] { }-[ ]-[ ]
| | | |
[ ]-{ } { }-{ }-[ ]
| | | | |
[ ]-{ } { }-{ }-{ }-( )-[ ]
| | | | | | |
[ ]-{ }-{ }-{ }-{ }-[ ]-[ ]-[ ]-[ ]
| | | | | | | |
[ ]-( )-( )-{1}-[ ]-[ ]-{ }-{ }
| | | | | | |
[T]-[ ]-[ ]-[ ]-[ ]-{ }-{ }
1. Discovery: Power Fruit
2. Move Yggdra here to open the extra tile. Noon only.
3. Visit this village at Noon only with Yggdra. (Elemina Mint required.) You'll
get to see a cutscene and receive a Fairy Bell.
* Win: Head for the town of Sornetta (Move an ally there)
* MVP: 21 turns
-- Battlefield 30: South Nyllard [Part 1]---------------------------------------
* Battle Map:
{ }-{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }
| | | | | | | | | |
{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }-{ }
| | | | | | | | | |
{1}-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-{ }-{ }
| | | | | | | | | |
[ ]-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{3}-{ }
| | | | | | |
[T]-[ ]-( )-{ }-{ }-{ }-{ }
| | | | | |
[ ]-( )-{2}-{ }-{ }-{ }
1. Discovery: Yumina's Diary
2. Discovery: Mepple
3. Discovery: Rokon Skull
* Enemies:
Griffon Rider (x1) Emilia GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 6440
Item: Walnut Bread [-]: [O] Eat: GEN UP
Griffon Rider (x2) Scarlet ... GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3050
Bandit (x4) Bandit GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2480
Assassin (x1) Bandit GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2350
* Tactics Summary: You can try to pursue Emilia if you want, but they'll get
away. Go after the bandits and Elena + powered up Bloody Claw card + 5 enemies =
5 wins. If you have enough overall REP, then you will go on to the next part of
this Battlefield. Otherwise, you'll advance automatically to BF31.
By the way, Emilia has Morale Protect, so you can only get her Walnut Bread by
Stealing. You'll have another chance at it later, but if you're following my
guide, then Yggdra will be facing Emilia (though you can change Yggdra with
someone else if you wish). But anyway, Yggdra must have at least 4 LUK, so raise
her LUK now while you can or just Steal.
* Win: Liberate Ranquet City (Move an ally there)
* MVP: 32 turns [If your REP is too low.]
-- Battlefield 30: South Nyllard [Part 2]---------------------------------------
Battle Map:
{ }-{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }
| | | | | | | | | |
{ }-{ }-{ }-{ }-{ }-{ }-[ ]-{ }-{ }-{ }
| | | | | | | | | |
{ }-[ ]-[ ]-[ ]-[ ]-[ ]-{ }-{ }-{ }-{ }
| | | | | | | | | |
[ ]-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{ }
| | | | | | | | | |
[V]-[ ]-( )-{ }-{ }-{ }-{ }-{ }-{ }-{ }
| | | | | | | | | |
[ ]-( )-{ }-{ }-{ }-{ }-{ }-{ }-{ }-{ }
| | | | | | | | | |
{ }-[ ]-{ }-{ }-{ }-{ }-{ }-{ }-{ }-[ ]
| | | | | | | | | |
{ }-{ }-[ ]-{ }-{ }-[ ]-[ ]-{C}-{ }-{ }
| | | | | | | | | |
{ }-{ }-[1]-{ }-{ }-[2]-[ ]-{ }-{ }-{ }
| | | | | | | | | |
{ }-{ }-{ }-{ }-{ }-{C}-{ }-{C}-{ }-{ }
1. Trade: Stardust and Desert Rose -> Stardust Hourglass
2. Discovery: Sun Orb
* Enemies:
Bandit (x1) Dort GEN: 4 | ATK: 3 | TEC: 1 | LUK: 2 | Morale: 6460
Item: Gaudy Turban [2]: [O] No zero reset / Note: This item's effect does not
work. I tried.
Bandit (x2) Bandit GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630
Griffon Rider (x2) Bandit GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2870
Assassin (x2) Bandit GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2350
Golem (x3) Protector GEN: 4 | ATK: 4 | TEC: 1 | LUK: 1 | Morale: 4470
Item: Golem Suit [2]: [X] Move -> Slow
* Tactics Summary: Make sure you stay a couple tiles away and in formation
because the enemy comes toward you. A unit with [O] Block Catapault would be
nice considering you automatically lose 3 figures on the enemy charge otherwise.
Still, not too hard. If you get rid of the Golem, the others' <>High status
goes away too.
* Win: Defeat Dort
* MVP: 32 turns
-- Battlefield 31: Lombardia [Part 1]-------------------------------------------
* Battle Map:
{ }-{ }-{ }
| | |
{ }-{ }-{ }-{ }
| | |
[ ]-[ ]-[ ]
| | |
{ }-{ }-[ ]-{ }-{ }
| | | |
[ ]-[ ]-[ ] [ ]-{ }-{ }
| | | |
[ ] [ ]-[ ]-[ ] { }
| |
< >-[ ] [1]
| |
< >-< > [A]
| | |
< >-< > [ ]
| | |
< >-< > [ ]-[ ]
|
< >
1. Trade: Caged Butterfly -> Good Luck Charm
* Ally:
Temple Knight (x1) Gordon GEN: 4 | ATK: 4 | TEC: 4 | LUK: 3 | Morale: 7320
Item: Crusade Lance [0]: [O] > Skeleton
* Enemies:
Assassin (x1) Zilva GEN: 1 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 6200
Item: Jack Hand [1]: [O] 1 on 1 = win
Assassin (x2) Shadow GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2560
Bandit (x3) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630
* Tactics Summary: Pretty easy. Just don't attack Zilva during the night and
you'll be fine.
* Win: Defeat Zilva (and protect the Holy City Oz)
-- Battlefield 31: Lombardia [Part 2]-------------------------------------------
Battle Map:
{ }-{T}-{ } { }-{ }-{ }
| | | | | |
{ }-{ }-{ } { }-{ }-{ }-{ }
| | | | |
{ }-{ } {1} [ ]-[ ]-[ ]
| | | |
{ } { }-{ }-[ ]-{ }-{ }
| | | | |
( )-{ } [ ]-[ ]-[ ] [ ]-{ }-{ }
| | | | | |
[B]-{ } [ ] [ ]-[ ]-[ ] { }
| | | |
[ ]-( )-[ ]-[ ] [V]
| | | |
[V]-( )-[ ]-[ ] [A]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]
|
[V] [ ]
1. Visiting here at night gets you into a conversation with a Skeleton, though I
don't know if you're supposed to get anything for this.
* Enemy:
Necromancer (x1) Mardym GEN: 4 | ATK: 2 | TEC: 2 | LUK: 4 | Morale: 6600
Item: Jewel Rod [2]: [O] Thunder attack UP
* Tactics Summary: Whatever you do, DO NOT move Gordon up first. Move Yggdra up
instead (unless she doesn't have 4 LUK or [O] Drop rate = 100%, in which case
you might want to choose another character with 4 LUK). Have Gordon follow
Yggdra but keep him out of formation.
* Additional enemies:
Griffon Rider (x1) Emilia GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 6440
Item: Walnut Bread [-]: [O] Eat: GEN UP
Griffon Rider (x2) Scarlet ... GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3050
* Tactics Summary: As a note of interest, you might want to send Cruz up there
to fight the Griffon Riders, just because he's [O] > Griffon Rider and they're
[X] < Hunter. Well, that and because of what Emilia says to him when you move
him next to her. :)
* Win: Liberate the Old Church (Move Gordon to "Old Church")
-- Battlefield 31: Lombardia [Part 3]-------------------------------------------
* Battle Map:
( )-( )-( )-( )-( )-( )-( )-{ }-[T]-{ } { }-{ }-{ }
| | | | | |
{ }-{ }-{ } { }-{ }-{ }-{ }
| | | | |
{ }-{ } { } [ ]-[ ]-[ ]
| | | |
{ } { }-{ }-[ ]-{ }-{ }
| | | | |
( )-{ } [ ]-[ ]-[ ] [ ]-{ }-{ }
| | | | | |
[4]-[ ]-( )-( )-[3]-[B]-{ } [ ] [ ]-[ ]-[ ] { }
| | | | | | | | |
[ ]-( )-[1]-( )-[ ]-[ ]-( )-[ ]-[ ] [V]
| | | | | | | | |
[ ]-[B]-[ ]-[B]-[ ]-[V]-( )-[ ]-[ ] [A]
| | | | | | | | | |
[B]-( )-[B]-( )-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | | |
[ ]-[ ]-[ ]-[2]-[ ]-(6)-[ ]-[ ]-[ ] [ ]-[ ]
| | | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-{ }
| | | | | | |
[V]-[ ]-[ ]-[ ]-[5]-[ ]-{ }
Note: You won't get anything from any villages if you have the Skull Stone with
you.
1. Trade: Rokon Skull and Poison Viper -> Lacan's Medicine. (18 total REP or
higher required.)
2. Trade: Mana Stone and Rusted Sword -> Magical Sword. (Night only. 18 REP or
more required.)
3. Acqisition: 7-star Sword. (Total REP must be equal to or greater than 23.)
4. Visit this village with a female character in the Evening if you have 15 REP
or higher to get the Twilight Veil. Visit with 14 REP or less plus the Dark
Matter and at night to get a Dark Sabre. You cannot get both on one play-
through.
5. Trade: Yumina's Diary -> Marchen Wings. (Not at night.)
6. Discovery: Shiny Coin (Nietzsche only. Not even another unit with Mermaid
Fin can get this item. Trust me. I tried.)
* Enemies:
Necromancer (x1) Mardym GEN: 4 | ATK: 2 | TEC: 2 | LUK: 4 | Morale: 6600
Item: Jewel Rod [2]: [O] Thunder attack UP
Valkyrie (x2) Meriant GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2670
Assassin (x2) Meriant GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2460
Skeleton (x3) Meriant GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 2720
* Tactics Summary: Wipe out everyone, but make sure your units that will be
facing Skeletons have high GEN, since Poison Breath obviously causes Poison,
which decreases Morale by 10% outside of battle every turn and you lose figures
faster in battle. (However, a slight glitch is that you don't lose anyone if
your [O] Void element ability is in effect.) Mardym has a staff, so Elena works
very well. Nietzsche is also good when she's unioned in the water Overall, this
shouldn't be hard.
Note that Mardym will move towards you if you're three tiles away from him, so
if you're just using Movement cards to get all the items before attacking him,
then keep your units at least 4 tiles away and he won't come after you (and you
won't accidentally finish him off before you got every item).
* Win: Defeat Archbishop Mardym
MVP: 47 turns
-- Battlefield 32: St. Meriata Diocese [Part 1]---------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]-[B]-[ ]-( )-{ }-[B]
| | | | | | |
[ ]-[ ] ( )-( )-[ ]-( )-( )-[ ]
| | | | | | |
[ ]-[ ] [ ]-{ }-{ }-[ ]-( )-{ }-[ ]
| | | | | | | | |
[ ]-[ ] [3]-( )-( )-[B]-{ }-[ ]-[ ]
| | | | | |
[ ]-{ }-[ ]-[ ]-[ ]-{ }
| | | | |
( )-( )-{ }-{ }-{ }
| | |
[1]-( )-( )
| |
( )-( )
| |
[2]-{ }-{ }
1. Discovery: Banango
2. Trade: Stardust Hourglass and Lost Material --> ???????? Very high REP only.
The item will "develop over time" which means you can't use it just yet.
3. Discovery: Kalinka Berry
* Enemies:
Necromancer (x1) Juvelon GEN: 4 | ATK: 2 | TEC: 1 | LUK: 5 | Morale: 6200
Item: Meria Bible [2]: [O] Void Holy
Necromancer (x2) Bishop GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4270
Assassin (x1) Amareus GEN: 2 | ATK: 4 | TEC: 5 | LUK: 4 | Morale: 6380
Item: Wind Cutter Blue [2]: [O] No battle penalty
Knight (x1) Meriant GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3030
Skeleton (x5) Meriant GEN: 2 | ATK: - | TEC: - | LUK: - | Morale: 2720
Necromancer (x1) Mardym GEN: 3 | ATK: 3 | TEC: 3 | LUK: 4 | Morale: 6600
Item: Alchemy Glass [1]: [O] Exp +3
Valkyrie (x2) Meriant GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2670
Griffon Rider (x2) Meriant GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3050
* Tactics Summary: Notice the 5 Skeletons sleeping around? They have a [.]
formation, which means that if attacked normally, they don't union with any
other enemy. Save your power cards and just use neutral ones on them. I would
send Nietzsche down there and beat up the Griffon Riders.
* Win: Defeat Cardinal Juvelon
-- Battlefield 32: St. Meriata Diocese [Part 2]---------------------------------
Battle Map:
[ ]-[ ]-[ ]-[ ]-[B]-[ ]-( )-{ }-[B]
| | | | | | |
[ ]-[ ] ( )-( )-[ ]-( )-( )-[ ]
| | | | | | |
[ ]-[ ] [ ]-{ }-{ }-[ ]-( )-{ }-[ ]
| | | | | | | | |
[ ]-[ ] [ ]-( )-( )-[B]-{ }-[ ]-[ ]
| | | | | | |
[G] [ ]-{ }-[ ]-[ ]-[ ]-{ }
| | | | | |
[B]-[B] ( )-( )-{ }-{ }-{ }
| | | |
[ ]-[ ] [ ]-( )-( )
| | |
[B] ( )-( )
| | |
[T] [ ]-{ }-{ }
* Enemies:
Dragoon (x1) Gulcasa GEN: 4 | ATK: 5 | TEC: 4 | LUK: 3 | Morale: 8000
Item: Burning Sun [3]: [O] Day Happy
Imperial Knight (x3) Imperi... GEN: 3 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 3030
Valkyrie (x1) Aegina GEN: 4 | ATK: 3 | TEC: 6 | LUK: 1 | Morale: 7460
Item: Rosary of Taboo [1]: [X] Morale down slowly
* Tactics Summary: Have Gordon retreat and some of your units take over, since
he probably went down to around 2000+ Morale. Bonuses are what's going to keep
you alive, e.g. Nietzsche [O] Water Happy, Durant [O] Road Happy. [O] Evening
Happy items are good too. Using Gravity Chaos on Gulcasa won't inflict him with
a status ailment since he's <>High. Remember that your goal is not to win, but
to survive. Use cards like Shield Barrier if you're having a tough time. If you
have Rosary, summoning Golems will help stall for time. Rosary is also [O] Void
Fire, so she won't lose while Gulcasa's in Rage.
* Win: Defend the Church for 15 more turns!
-- Battlefield 32: St. Meriata Diocese [Part 3]---------------------------------
* Tactics Summary: Win. If you use Flame on an Imperial Knight and defeat them,
you will get a Dragon Steak, much like Grilled Griffon.
* Win: Defeat Gulcasa
* MVP: 46 turns
< Chapter 6 - The Gran Centurio >
-- Battlefield 33: Welheim, the Holy Land---------------------------------------
Battle Map:
[ ]-[ ]-[ ]
| |
[1]-[ ]
|
[ ]
|
[ ]-[ ] [ ]-[ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ] [2]
| | |
[ ]-[ ]-[ ] [ ]
|
[ ]
|
[ ]
1. Discovery: Orihalcum
2. Discovery: Forbidden Fruit
* Enemies:
Witch (x1) Rosary GEN: 1 | ATK: 2 | TEC: 5 | LUK: 3 | Morale: 6390
Item: White Rose Crest [1]: [O] Holy attack UP
Golem (x2) Roccia and Fels GEN: 3 | ATK: 3 | TEC: 1 | LUK: 1 | Morale: 2980
-- OR --
Necromancer (x1) Roswell GEN: 1 | ATK: 3 | TEC: 3 | LUK: 4 | Morale: 7220
Item: Black Rose Crest [1]: [O] Dark attack UP
Skeleton (x2) Underling GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 2830
* Win: Defeat Rosary
-- OR --
* Win: Defeat Roswell
* MVP: 10 turns
-- Battlefield 34: Nacht Altar--------------------------------------------------
* Battle Map:
[ ] [ ]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ] [ ]
|
[ ]
* Enemy:
Valkyrie (x1) Aegina GEN: 3 | ATK: 4 | TEC: 6 | LUK: 1 | Morale: 7780
Item: Revenger [2]: [-] Counter same damage
* Win: Defeat Aegina
* MVP: 2 turns
< Chapter 7 - To the Land of the Sleeping Dragon >
-- Battlefield 35: Canossa Road [Part 1]----------------------------------------
Notes before you begin:
Restore ALL units' Morale if you're choosing them to fight. Bring 6-8 power
cards, 1-3 neutral cards, and the rest (5-7) Movement cards. Also, equip any
Morale Recovery items on units that will be fighting Baldus's Knights. If you
figure one unit is going to die anyway later, equip that unit with something
that's No Zero Reset if you want to preserve EXP. Anything that raises GEO
effect would work nicely as well, such as the Mirage Coat or those Boots that
you got off Mizer.
If you want to try to win, then bring in Crusade, Bloody Claw, and any <element>
attack UP items and the respective card (i.e. Thunder attack UP + Thunderbolt)
Also, if you still have it, equip Yggdra with Mage Ring or Magical Sword if you
wish for the [O] Gauge Fills effect. Any other [O] Gauge Fills item can be
equipped too, but note that doing this will not allow you to equip a second
<element> attacK UP item, so choose carefully. This means that when choosing
your cards, only choose Crusade, Bloody Claw, and element cards that you can
use. All other cards won't work anyway (you won't get any power-ups for them),
so just bring cards with high MOV. It seems like you can bring in Revolution
for this too.
If Yggdra is up to level 15, you have the Etherion item, and you're planning to
use Revolution, then equip Etherion on her!
* Battle Map:
[ ]-[A] [ ]-[ ]-[ ]
| |
[ ]-[B]
| |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[B] [B]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
* Enemies:
Witch (x1) Eudy GEN: 3 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 7410
Item: Formular [1]: [O] Gauge = Max
Guardian Knight (x1) Baldus GEN: 5 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 8180
Item: Mars Shield [1]: [O] Block Charge
Steel Knight (x5) Imperial ... GEN: 4 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 5490
* Tactics Summary: Just to let you know, all enemies are "invincible" right now,
so don't choose a power card, since you won't get anything for it. Choose units
that you want to raise EXP for and have them attack (and fail) and then, the
enemy will attack you.
If you're a rebel, then you can use Crusade to end any fight. If you did equip
Yggdra with a [O] Gauge fills item, then have her go 1-on-5 and win all of them
by breaking out with Crusade. Bloody Claw will end the fight only if the enemy
Steel Knight leader is alone. I believe you can't get critical hits here, or if
the head is defeated, any remaining figure will still be invincible. Any Fatal
Damage to one remaining enemy Steel Knight will let you win (i.e. Elena +
Lightning Bow {[O] Thunder attack UP} + Thunderbolt, Yggdra + Black Rose Crest
{Dark attack UP} + Gravity Chaos, etc.) Also, if you use Revolution with Yggdra,
she will win if it was 1 on 1 for about 4 seconds. (Otherwise, the enemy leading
figure will still be alive.) The second way to get around this is to use
Revolution twice, but you'll need Etherion's [O] Gauge fills fast effect. You
can use Revolution again with just the [O] Gauge fills effect, but this only
works if the enemy is in Normal mode and occasionally in Rage mode. If the
enemy's at Max, then there's no way you can get in 2 Revolutions without the
[O] Gauge fills fast effect.
If you can't/aren't a rebel, then when your units attack, Note that they WILL
lose a good amount of Morale, so only units with high Morale or high GEN should
attack (I told you to recover your units' Morale at the beginning).
Unfortunately, 1 on 1 = win items also don't work, so don't waste your time
there. Of course, Eudy will fire the cannon on her turn as well, causing 10%
Morale damage. If you want Baldus's Mars Shield you MUST use Milanor to Steal
it. There's no other way to get that item, as Baldus remains invincible and
has Morale Protect.
For even more EXP for your units (at lesser Morale cost), use Banshee's Cry
just as your unit is about to lose to give you a better Ability Difference
rating so you basically get free or almost free EXP.
After you lose 10 fights, you advance to the next objective.
Note: Your cards do NOT reset after you lose 10 times, so you might have some
difficulties moving your units down to the target points if you were too rebeli-
ous. Save cards with at least 70 MOV remaining or you probably won't make it.
The way around this is to lose 10 times first, open up the next objective,
then attack Baldus and his Knights while completing the second objective.
-- Battlefield 35: Canossa Road [Part 1]----------------------------------------
* Battle Map:
[ ]-[A] [ ]-[ ]-<1>
| |
[ ]-<B>
| |
[ ]-< >-< >-<T>-<T>-<T>-[T]
| | |
< >-<B> <B>
| | |
< >-< >-< >-< >-< >-[ ]
| | | |
[ ] [ ]-< >-< >-< >
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-< >
| | | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]
| |
[ ]-[ ]-[ ] [2]
| | |
[T]-[T]-[T]-[ ]
| | |
[T]-[T]-[T]
1. Discovery: Muddy Dud
2. Trade: Orihalcum -> Excalibur. (Yggdra or Russell only, Day/Evening only,
random chance it will not happen, must never have restarted a battlefield.)
2. Trade: Element and World Tree Branch -> Element Rod. (Roswell only, Day/
Evening only, random chance it will not happen, must never have restarted a
battlefield.)
* Enemies:
Hunter (x2) Ambusher GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 3150
Bandit (x2) Ambusher GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2910
Undine (x2) Ambusher GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3150
* Win: Retreat to the hills (Move everyone to "To Regnar Hills")
* MVP: 49 turns
-- Battlefield 36: South Gate - Mountain Bypass [Part 1]------------------------
Notes before you begin:
Only the sentries can be taken down. The Garrison Captain has Morale Protect,
Baldus and his knights are invincible except against the tactics I told you
about earlier and they also have Morale Protect, and Eudy is untouchable.
Have cards with high move (7-12). If you want to fight, you only need to have
2-4 good cards and include Crusade (gives 12 move anyway) if you want to lose
more morale but have Yggdra fight Baldus and his knights for more EXP and card
power.
Restore ALL units to high or close to max Morale for this, especially those that
will be moving up near Baldus. Also, [O] No Zero Reset items are good to equip,
along with [O] GEO +10% or [O] GEO +20% items.
Milanor and Elena will not be fighting here, so you can take this time to give
either of them something to eat.
Bring cards that will reduce Morale damage as well, like Banshee's Cry. Using
Kiss of Death will work if you know when to activate it, but your REP is going
to almost always be 0 anyway, so that definitely doesn't produce as good
results as Banshee's Cry. Note that these cards won't be getting any powerups,
either. Finally, Shield Barrier will NOT help reduce Morale damage, and since
it has only 6 MOV, I wouldn't bring it in.
If you have Rosary, you can try bringing in Doll Craft, Earthquake, and equip a
unit with Marchen Wings if you want. See the strategy for that below.
* Battle Map:
[ ]-[A] [ ]-[ ]-< >
| |
[ ]-<B>
| |
[ ]-< >-< >-<T>-<T>-<T>-[T]
| | |
< >-<B> <B>
| | |
[G] < >-< >-< >-< >-< >-[ ]
| | | | |
[ ] [ ]-< >-< >-< >
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-< >
| | | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]
| |
[T]-[T] [ ]-[ ]-[ ] [V]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
* Enemies:
Knight (x1) Garrison Captain GEN: 4 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 5410
Valkyrie (x5) Sentry GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3070
Witch (x1) Eudy GEN: 3 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 7410
Item: Formular [1]: [O] Gauge = Max
Guardian Knight (x1) Baldus GEN: 5 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 8180
Item: Mars Shield [1]: [O] Block Charge
Steel Knight (x5) Imperial ... GEN: 4 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 5490
* Tactics Summary: Move all units to their respective positions. The last move
must be made at night or Milanor and Elena must move to their positions at night
or something like that. You can get into a few fights along the way with the
sentries if you want. This shouldn't be too hard. Once you get within cannon
range, Eudy will fire the cannon for Morale damage. Also, to prepare for the
next fight, I would suggest that you Summon golems/skeletons and make them help
take off some of the Morale damage that will almost definitely be done to your
units. Then again, that was just a theory and I'm not sure if that can actually
be done. No harm in trying, though.
Once again, only the following work:
A unit equipped with [O] <insert element> attack UP and card Break Out of that
element and, of course, Yggdra with Crusade. If you still have the Magical Sword
equipped on Yggdra, then, once again, you should be able to go 1-on-5 against
the Knights and win all to get a total of somewhere around 400 card power.
Revolution is good too, but if you equipped the Etherion earlier, then you won't
have it now.
Big Note: Your formation is set until someone dies. If you have a male unit in
front, he's the only person that can be used in a union (and therefore will take
quite a hit on Morale). See next battle map. Units with [O] No Zero Reset, take
your positions carefully. (In other words, take a hit for the team.) One unit is
almost definitely going to retreat, so make that be the one with No Zero Reset
so at least he/she doesn't lose EXP. This is most likely going to either be the
leader of the charge (unless it's Yggdra, in which case you should use Crusade
to buy yourself 1 turn) or the unit right behind him/her (on the right). Second
note, try to move all units to the target points at Night. That way, you'll
start out at night next, which will prove useful.
* Win: Split into 2 groups and start the mission! Move Milanor and Elena to
"Toward Mountain Pass" and everyone else to "South Gate"
-- Battlefield 36: South Gate - Mountain Bypass [Part 2]------------------------
* Battle Map:
[ ]-[A] [ ]-[ ]-< >
| |
[ ]-<B>
| |
[ ]-< >-< >-<1>-<1>-<1>-[1]
| |
< >-<B>
| |
[G] <F>-< >-<F>
| | | |
[ ] [ ]-<F>-< >-< >
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-< >
| | | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]
| |
[T]-[ ]-[ ] [ ]-[ ]-[ ] [V]
| | | | |
[T] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
1. Your units are stuck here until one of them loses.
* Tactics Summary: You're enclosed and you will have to fight. If you want it
to be over quickly, then let one unit lose his/her Morale and retreat. Then take
that person's spot. Since the Guardian Knights only attack and don't move,
you'll avoid more fights.
Ways to protect your Morale:
When you're down to 1 figure, use Banshee's Cry. That'll give somewhere around a
-40% Ability difference and if you're lucky, you can use that to avoid all
Morale damage for one union. You can also equip items that raise your GEN up to
6 to get about a -30% Ability Difference without Banshee's Cry. Or, you can al-
ways Crusade for the win, or element combos for the win, so you don't lose any
Morale. The third way is to equip Morale Recovery items like Nana's Candy.
Even though fences have been set up, there's a way around that. This strategy
won't help any of your units get free from Baldus's army... or will it? This is
how it works:
* The Golem Strategy:
First, have Rosary summon a Golem. Yggdra should be first, Rosary second, and
any unit third is okay. Choose Doll Craft and since Yggdra has [O] Always Ace,
Rosary will be able to summon on her turn. Hopefully, the Golem will be 2 tiles
to the left of Yggdra (surrounded by 4 Knights). Don't worry; the Knights won't
attack the Golem on their turn. Next turn, choose Earthquake and have the Golem
attack the Knight on the right (between it and Yggdra).
Check when the Golem will fight the Knight at the very bottom. This is very
important. It should be the 4th engagement. Let the Golem Break Out with Earth-
quake in the FIRST and FOURTH fights only. You should destroy the bridges and
the fences, and the knights standing on the bridges should've drowned. Now, any
unit equipped with Dragon Boots which gives the [O] Move -> Dragon effect can
move over enemy units and over water to safety. [-] Move -> Fly units can do so
as well, but [-] Move -> Horse and [O] Move -> Swim can't do it.
... but remember, your objective is to move Elena and Milanor. Don't forget!
* Win: Move Milanor and Elena to "Mt. Bypass"
* MVP: 34 turns
-- Battlefield 37: Mountain Bypass - Floodgate [Part 1]-------------------------
* Battle Map:
(This includes several little segments that I'm not bothering to make individual
sections for. It's pretty straightforward.)
[G]
|
[ ]
|
[ ]-[ ]-[ ]
|
[ ]-[ ]
|
[ ]
|
[ ]-[ ]-[ ]
|
[T]-[ ]-[ ]
|
[T]
|
[ ] [ ]-[ ]-[ ]
| |
[ ] [T]
| |
[T]-[T]-[ ]-[ ]-[ ]-[T]
* Tactics Summary: Choose a card with 6, 10, and 8 MOV respectively to advance
to the next checkpoint in 1 turn. Then be prepared for a surprise.
* Enemies:
Assassin (x1) Zilva GEN: 2 | ATK: 4 | TEC: 5 | LUK: 5 | Morale: 8480
Item: Carnage Claw [1]: [-] Infinite Rage / [-] Infinite Aggressive
Assassin (x3) Shadow GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2740
* Tactics Summary: Even though it's night, Zilva isn't attacking you, so it's
not as difficult as you might think.
* Win: Defeat Zilva.
-- Battlefield 37: Mountain Bypass - Floodgate [Part 2]-------------------------
Battle Map:
[ ]-[ ]
|
[ ] [G]
| |
[ ] [1]
| |
[ ]-[ ] [T]-[ ]-[ ]-[ ]
| | |
[ ] [T]-[T] [ ]-[ ]
| | |
[ ]-[ ]-[ ] [ ]
|
[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
|
[ ]
|
[ ] [ ]-[ ]-[ ]
| |
[ ] [ ]
| |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
1. Discovery: Mountain Grapes
* Enemies:
Knight (x1) Floodgate Guard GEN: 4 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 5160
Undine (x2) Sentry GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3150
* Win: Gain control of the Floodgate within 5 turns! (Move an ally to
"Floodgate")
* MVP: 16 turns
-- Battlefield 38: Inside Ishnad [Part 1]---------------------------------------
* Battle Map:
[ ]
[C]
|
[ ]
[G]
|
[ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ] [ ]
| |
[ ] [ ] [ ] [1]
| | |
[ ]-[ ]-(2)-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ] [ ]-[ ]-[ ]
|
[ ]
1. Discovery: Snipe Glass
2. Discovery: Dozeu. Nietzsche only. Night Only. ("Ooh! This little fishy looks
all slimy and really tasty!") If a unit is equipped with the Glass Bottle
(obtained after drinking the Goat Milk), then you can turn this into a Bottled
Dozeu, which can be used to trade for another item later. However, if you
don't have the Glass Bottle equipped, then the Dozeu will rot. This also
counts as a few items. It seems like you can get both Bottled Dozeu and the
Dozeu that will eventually turn into a Dead Dozeu in one playthrough. Have
Nietzsche hold the Glass Bottle. At night, get the Dozeu. After that, move 1
tile away and she'll put it in the bottle. After that, move back to the water
tile to get another Dozeu. You must do this in 1 turn. (Can anyone confirm?)
* Enemies:
Valkyrie (x3) Imperial Sold... GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 2950
Guardian Knight (x1) Baldus GEN: 5 | ATK: 5 | TEC: 4 | LUK: 2 | Morale: 8180
Item: Grand Cross [3]: [O] Void all elements
* Tactics Summary: Easy, but note that the Valkyrie are part of Emilia's unit
and have Gravity Chaos as their card.
* Win: Rendezvous with Yggdra! (Move everyone next to each other)
-- Battlefield 38: Inside Ishnad [Part 2]---------------------------------------
Battle Map 38.2:
[ ]
[A]
|
< >
<G>
|
[ ]-[V]-[ ] [ ]-[ ]-[ ]-< >-< >
| | | | |
[V]-[ ]-[ ]-[ ]-[ ] <1>
| | |
[ ]-[ ] [ ] [ ] [ ]
| | | |
[ ]-[ ]-( )-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ] [ ]-[ ]-[ ]
|
[ ]
3. Discovery: Damp Dud
* Enemies:
Griffon Rider (x1) Emilia GEN: 2 | ATK: 4 | TEC: 5 | LUK: 5 | Morale: 7120
Item: Bead Bracelet [1]: [O] Evade Panic
Griffon Rider (x3) Scarlet ... GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3320
* Tactics Summary: Attack an enemy unit so that Emilia isn't third in formation,
or her 5 TEC and Gravity Chaos is going to be a pain. Your units should have at
least 3 GEN by now, so let a Scarlet Rider Break Out and you'll be able to avoid
the attack. Take over the town Emilia was guarding to move on to the next
objective.
Battle Map 38.3:
[ ]-[ ]-[ ]-< >-< > [ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-< >-< >-< >-< >-< >-[A]-[ ]
| | | | | | | |
[ ]-< >-< >-< >-< > < >-< >-[4]
|
<G>
|
[ ]-[V]-[ ] [ ]-[ ]-[ ]-< >-< >
| | | | |
[V]-[ ]-[ ]-[ ]-[ ] < >
| | |
[ ]-[ ] [ ] [ ] [ ]
| | | |
[ ]-[ ]-( )-[ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ] [ ]-[ ]-[ ]
|
[ ]
4. Discovery: Holey Dud
* Enemies:
Guardian Knight (x1) Baldus GEN: 5 | ATK: 5 | TEC: 4 | LUK: 2 | Morale: 8180
Item: Grand Cross [3]: [O] Void all elements
Fencer (x2) Imperial Soldier GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3060
Undine (x2) Imperial Soldier GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3320
Golem (x2) Imperial Soldier GEN: 3 | ATK: 3 | TEC: 1 | LUK: 1 | Morale: 2460
Witch (x1) Eudy GEN: 3 | ATK: 3 | TEC: 5 | LUK: 4 | Morale: 7410
Item: Formular [1]: [O] Gauge = max
Witch (x3) Court Magician GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3000
* Tactics Summary: Either take out Eudy and her witches first to avoid
cannonfire or go straight for Baldus by occupying the tiles on his left side
that are out of cannonfire range. Going for Eudy first nets you more EXP and
card power, but your cards didn't get reset, so you might run out if you aren't
careful. Also, note that since Baldus is [O] Void Ailments and [O] Void All
Attr. (Attributes), cards like Gravity Chaos have no effect on him. As a matter
of fact, you can't even go Aggressive on him with Yggdra, Nietzsche, Rosary,
Roswell, Russell, Elena because they add an element when they're Aggressive.
* Win: Defeat all enemies
* MVP: 40 turns
-- Battlefield 39: Gates of Bronquia -------------------------------------------
* Battle Map:
[G]
|
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[1]
| | | |
[ ]-[ ]-[ ] [G]
| | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | | | | |
[ ]-[ ]-[ ]-[G]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
1. Discovery: [!] Item Manual // Extra Contents --> Item List
* Enemies:
Guardian Knight (x1) Baldus GEN: 6 | ATK: 6 | TEC: 5 | LUK: 2 | Morale: 6400
Item: Werdna [3]: [O] Always Ace
Fencer (x2) Imperial Soldier GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3460
Golem (x2) Imperial Soldier GEN: 3 | ATK: 3 | TEC: 1 | LUK: 1 | Morale: 2460
* Tactics Summary: If Milanor has 6 TEC, then Stealing Baldus's item first might
be a good idea. Milanor should be good against Baldus and even Yggdra with 6
ATK, GEN, and TEC can win. Elena at night and Cruz at noon work well, but move
them out of formation when after you charge, since bow-users can't counter.
Putting Rainbow Arc on Elena is nice.
So, wipe out all other units and then go 3-on-1 or 4-on-1 on Baldus and you
should win. Units with low attack (5 or less) be careful. If you have to use a
last resort, use Kylier, since she's [O] > Knight and Baldus is [X] < Griffon
Rider. To win and do decent damage, though, use Shield Barrier, Bloody Claw, and
maybe even Fortune.
Finally, if you want to get the item, Rag in the next battlefield, you'll need
to have a total of less than 14 REP. The next battlefield will be really easy,
so take the chance to lose now (and with 40% GEO effect from the Fort, eliminate
a lot of Morale damage) to get that item.
* Win: Defeat Baldus
* MVP: 14 turns
-- Battlefield 40: Bardot Hill [Part 1]-----------------------------------------
* Battle Map:
[V]
|
[ ]-[ ]
|
[ ] [B]-[C]
| |
[B]-[ ]-[F]
| | |
( )-[ ]-[ ]-[ ]
| | |
[C]-[ ]-[ ]
| |
[F]-[ ]-[V]
| |
[B]-[ ]-[ ]
|
[ ]
|
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]
* Enemies:
Fencer (x1) Cannan GEN: 4 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 5660
Item: Lionheart [1]: [O] No battle penalty
Valkyrie (x1) Monica GEN: 3 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 5100
Item: Rosary of Hope [2]: [O] Gauge = maybe max
Valkyrie (x1) Militia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220
Hunter (x1) Militia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2110
Knight (x1) Militia GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
Bandit (x1) Militia GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2030
Undine (x1) Militia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220
* Win: Capture Fort Ronaris! (Move an ally to "Fort Ronaris")
-- Battlefield 40: Bardot Hill [Part 2]-----------------------------------------
* Battle Map 40.2:
( )-[C]-( ) [V]
| | | |
[2]-[ ]-[B]-[ ]-[B]-[ ] [ ]-[ ]
| | | | |
[ ]-[V]-( )-[ ] [B]-[C]
| | | | | |
[ ]-[ ]-[ ]-( )-[1]-[ ] [ ]-[ ]-[B]-[ ]-[F]
| | | | | | | | | | |
[ ]-[C]-( )-[ ]-[F]-[ ]-[ ]-[ ]-( )-( )-[ ]-[ ]-[ ]
| | | | | | | | | | | |
[ ]-( )-[ ]-[V]-[ ]-[ ]-(3)-( )-( )-[C]-[ ]-[ ]
| | | | | | | |
[ ] [ ]-[ ] [B]-[ ]-[4] [F]-[ ]-[V]
| |
[B]-[ ]-[ ]
|
[ ]
|
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]
1. Acquisition: Blue Apple
Oh, and in case you wanted to know: Blue Apple: [Edible] [X] Eat: LUK DW
2. (Bad) Trade: *Random Weapon* --> Blunt Sword. Not sure how it works here,
but once it was Phalanx --> Blunt Sword, then it was Zolfy --> Blunt Sword,
so I assume it's random. However, it seems predetermined somehow.
3. Discovery: Engagement Ring. You can find the Engagement Ring again too (after
you trade the Ring for a Silk Hood) like you did with the Dozeu a few Battle-
fields ago. Nietzsche's good at finding things, I guess.
4. Trade: Engagement Ring --> Silk Hood (Day/Evening only)
* Enemies:
Fencer (x1) Cannan GEN: 4 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 5660
Item: Lionheart [1]: [O] No battle penalty
Fencer (x1) Militia GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2180
Bandit (x1) Militia GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1910
Knight (x2) Militia GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
Undine (x2) Militia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2270
Hunter (x1) Militia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380
* Battle Map 40.3:
( )-[C]-( ) [V]
| | | |
[2]-[ ]-[B]-[ ]-[B]-[ ] [ ]-[ ]
| | | | |
[ ]-[V]-( )-[ ] [B]-[C]
| | | | | |
[ ]-[ ]-[ ]-( )-[1]-[ ] [ ]-[ ]-[B]-[ ]-[F]
| | | | | | | | | | |
[ ]-[C]-( )-[ ]-[F]-[ ]-[ ]-[ ]-( )-( )-[ ]-[ ]-[ ]
| | | | | | | | | | | |
[ ]-( )-[ ]-[V]-[ ]-[ ]-(3)-( )-( )-[C]-[ ]-[ ]
| | | | | | | |
[ ] [ ]-[ ] [B]-[ ]-[4] [F]-[ ]-[V]
| | | |
[5]-( )-( ) [B]-[ ]-[ ]
| | |
[ ]-[ ] [V] [ ]
| | |
[ ]-[ ] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]-[ ]
5. Trade: Shiny Coin -> Evil Eye (REP equal to or greater than 14)
OR -> Rag (REP equal to or less than 13)
* Additional enemy:
Griffon Rider (x1) Emilia GEN: 3 | ATK: 4 | TEC: 5 | LUK: 4 | Morale: 7380
Item: Cat Ears [3]: [O] Night move = Morale UP
* Win: Capture Fort Genoma! (Move an ally to "Fort Genoma")
* MVP: 30 turns
-- Battlefield 41: Drominos Marsh ----------------------------------------------
* Battle Map:
[ ]-[ ] [2] [ ]-[ ]
| | | | |
[ ]-[ ] [ ] [5] [ ]-[ ]
| | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-( )-[ ] [ ]-[ ]
| | | | | | |
[ ] [ ]-{ }-[ ]-[B]-[ ]-{ }-{ }-{ }-{ }-{ }
| | | | | | |
[ ]-[ ]-[ ]-{ }-{ }-{ } ( )-{ }-{ } { }
| | | | | | |
[ ]-[V]-[ ] {1} ( )-[ ]-{ }-{ }-{4} { }-{ }
| | | | | | |
[ ]-[ ]-[ ] [ ]-{ } { }-{ }-{ }
| |
[3]-{ } { }-{ }
|
[6]-[ ]
1. Discovery: Hresvelgr
2. Acquisition: Egg Shell
3. Trade all your Duds here. 1-2 gets you a Night Scope. 3-4 gets you a Gat-
ling Bow. 5-6 gets you a Guillotine Cutter. Finally, if you have all 7, you
get a Hyper Drill, which is used for the Fanelia later on if you want that.
You must get here at night. If you want a specific item, then just use the
Duds to recover Nietzsche's Morale until you have a certain amount of them.
Hope you know how to count.
Night Scope: [1] Bow-user only, TEC +6, [O] Night Happy (Note: There's no point
in giving Elena this item, since she's Night Happy anyway, so use it on Cruz.)
Guillotine Cutter: [1] Milanor only, GEN -4, ATK UP, LUK -2, [O] Critical 50%
Gatling Bow: [2] Elena only, ATK UP, TEC +4, [O] Gauge Fills
Hyper Drill: [2] Durant only, ATK UP, TEC DW, [O] Morale Damage = MAX (This item
is needed for the Fanelia, which means you can't equip it if you want that
item.)
4. Discovery: Shaman Mask
5. Trade: Bottled Dozeu -> Dried Lizard (Day/Evening only.)
6. Discovery: Cursed Talisman (Roswell or Rosary only with Evil Eye equipped.)
* Enemies:
Griffon Rider (x1) Emilia GEN: 3 | ATK: 4 | TEC: 5 | LUK: 5 | Morale: 7380
Item: Black Maria [3]: [O] Block counter
Griffon Rider (x5) Scarlet ... GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 3650
Hunter (x2) Volunteer Soldier GEN: 2 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 2870
Fencer (x2) Volunteer Soldier GEN: 2 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 2780
Undine (x2) Volunteer Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2870
Necromancer (x2) Volunteer ... GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 2850
Skeleton (x2) Volunteer Sol... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 2720
Bandit (x2) Volunteer Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 2630
* Win: Defeat All Enemies
* MVP: 50 turns
< Chapter 8 - Bronquia Showdown >
-- Battlefield 42: Arc of Triumph [Part 1]--------------------------------------
* Battle Map 42.1:
[ ] [A]-[ ]
[G]-[G]
| |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-< >-< >
| | | |
[ ]-< >-< >-< >
| | |
< >-< >-< >-< >
| |
< >-< >-< >
| |
< >-< >
| |
< >-< >-< >
| | |
< >-< >-< >-< >
* Enemies:
Dragoon (x1) Gulcasa GEN: 5 | ATK: 6 | TEC: 4 | LUK: 3 | Morale: 9040
Item: Ifrit Fling [2]: [O] Fire attack UP
Imperial Knight (x3) Imperi... GEN: 4 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 5890
Witch (x1) Eudy GEN: 4 | ATK: 3 | TEC: 5 | LUK: 5 | Morale: 7460
Item: Southern Cross [1]: [O] Power 50% UP
Witch (x1) Court Magician GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3280
Golem (x2) Tutelar GEN: 4 | ATK: 4 | TEC: 1 | LUK: 1 | Morale: 5430
* Tactics Summary: Every time you get hit by the Double Ankh, you lose 40% of
Morale. If you can, attack the enemy on your first turn and take out the scythe-
wielding Imperial Knights. The Witch on the top left has Morale Protect so you
can't complete this mission, but don't worry. Keep attacking and around turn 13,
Kylier will show up...
Note: Kylier may appear after the end of Turn 7 (your turn). I'm pretty sure
this is the case if manage to defeat an Imperial Knight on your turn when he was
at full Morale. (I did so with Yggdra.) However, if you can disprove this
theory, let me know. Kylier will usually turn up after the end of your Turn 13.
* Battle Map 42.2:
[ ] [A]-[ ]
|
[ ]
|
[G]-[G] [ ]-[ ]
| |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-< >-< >
| | | |
[ ]-< >-< >-< >
| | |
< >-< >-< >-< >
| |
< >-< >-< >
| |
< >-< >
| |
< >-< >-< >
| | |
< >-< >-< >-< >
* Ally:
Griffon Rider (x1) Kylier GEN: 3 | ATK: 4 | TEC: 3 | LUK: 4 | Morale: 7900
-- Battlefield 42: Arc of Triumph [Part 2]--------------------------------------
* Battle Map:
[1]
[ ]-[2]
| |
[ ]-[ ]
| |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[3]
| | | |
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
| |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
1. Discovery: Southern Cross. (Only if you never restarted a battlefield.)
2. Discovery: Ankh Piece.
3. Discovery: Griffon Feather.
* Enemies:
Knight (x1) Gatekeeper GEN: 4 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 5650
Knight (x1) Sentry GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3510
Valkyrie (x2) Sentry GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3240
* Win: Defeat the soldiers at the Arc of Triumph
* MVP: 26 turns
-- Battlefield 43: Imperial Capital of Flarewerk {Part 1]-----------------------
* Battle Map:
[1]-( )
| |
[ ]-[ ] ( )-( )-( ) [V]
| | | | |
[ ]-[ ]-[V]-[ ]-[ ]-( )-( ) ( )-[ ]
| | | | | | |
[G] [ ] [V]-[ ]-[ ]-[B]-[B]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[G]-[ ]-[ ]-[ ]-[ ]-[V] [V]-[ ] [ ]
| | | |
[V]-[ ] [ ]-[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ] [V]-[ ]-[ ]
| | | | |
[G] [V]-[ ]-[ ]-[ ]-[ ]-[ ]
1. Discovery: Stray Dragon.
* Enemies:
Dragoon (x1) Gulcasa GEN: 5 | ATK: 6 | TEC: 4 | LUK: 3 | Morale: 9040
Item: Ifrit Fling [2]: [O] Fire attack UP
Valkyrie (x1) Luciana GEN: 3 | ATK: 5 | TEC: 6 | LUK: 2 | Morale: 8120
Item: Blue Stinger [1]: [O] Ice attack UP
Undine (x4) Imperial Soldier GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3490
Assassin (x4) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 2970
Knight (x6) Imperial Soldier GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3510
Valkyrie (x1) Aegina GEN: 3 | ATK: 5 | TEC: 4 | LUK: 4 | Morale: 7940
Item: Red Crimson [1]: [O] Fire attack UP
* Tactics Summary: The only real thing to be careful about for this battlefield
is Revolution. Only Aegina and Luciana can use it, so if they're fourth or fifth
in line to fight, then they'll most likely be at MAX when they fight. If you
don't get a Critical hit on them, they will use Revolution and you're basically
screwed unless you have Yggdra using Crusade, Durant going Aggressivewith 6 ATK,
or are using Shield Barrier. There probably are some other ways to help you win
after Revolution, including the famous 1 on 1 = win equip items.
* Win: Defeat Aegina
-- OR --
* Win: Defeat Luciana
-- Battlefield 43: Imperial Capital of Flarewerk {Part 2]-----------------------
Battle Map:
[ ]-( )
| |
[ ]-[ ] ( )-( )-( ) [V]
| | | | |
[ ]-[ ]-[V]-[ ]-[ ]-( )-( ) ( )-[ ]
| | | | | | |
[C] [ ]-[G] [ ] [V]-[ ]-[ ]-[B]-[B]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | |
[ ]-[ ]-[ ] [G]-[ ]-[ ]-[ ]-[ ]-[ ] [V]-[ ] [ ]
| | | | | | |
[ ] [ ] [ ] [V]-[ ] [ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ] [ ]-[ ] [ ]-[ ]-[ ]
| | | | | | | | |
[G]-[ ]-[ ] [ ]-[A] [V]-[ ]-[ ]-[ ]-[ ]-[ ]
* Enemies:
Valkyrie (x1) Luciana GEN: 3 | ATK: 5 | TEC: 6 | LUK: 2 | Morale: 8120
Item: Blue Stinger [1]: [O] Ice attack UP
-- OR --
Valkyrie (x1) Aegina GEN: 3 | ATK: 5 | TEC: 4 | LUK: 4 | Morale: 7940
Item: Red Crimson [1]: [O] Fire attack UP
Assassin (x3) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3130
Fencer (x2) Imperial Soldier GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3390
Bandit (x2) Imperial Soldier GEN: 2 | ATK: 3 | TEC: 1 | LUK: 3 | Morale: 3190
* Tactics Summary: Nothing you can really do to avoid cannonfire. Anyway, like
most other fights, you need to clear out most enemies before going for the
leader. Yggdra would help out here, since she's Void Holy and the leader starts
out at Rage (Add Holy). Don't use Milanor unless you're using Gravity Chaos or
something of like that. Note: End with a good card that Milanor can use. This
will be carried over to the next battlefield. Gravity Chaos is good.
* Win: Defeat Aegina
-- OR --
* Win: Defeat Luciana
* MVP: 45 turns
-- Battlefield 44: Castle Bronquia [Part 1]-------------------------------------
* Battle Map:
<7>-<1>-<2>-<4>-<G>
| | | |
[ ]-[ ] <3>-<5>-[6]
| |
[ ]-[ ]-[A] [ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ] [ ]
|
[G]
[G]
|
[ ]
|
[ ]
|
[G]-[ ]-[ ]-[ ]-[ ]-[ ]-[G]
|
[G]
1. Milanor starts here.
2. Yggdra starts here.
3. First choice unit (the one you select first during the morale recovery/equip
items screen) starts here.
4. Second choice unit starts here.
5. Third choice unit starts here.
6. Fourth choice unit starts here.
7. Units will attack from here. One possible formation is: 1 Fencer, 1 Assassin,
and 1 Necromancer.
* Enemies:
Dragoon (x1) Gulcasa GEN: 5 | ATK: 6 | TEC: 4 | LUK: 3 | Morale: 9040
Item: Ifrit Fling [2]: [O] Fire attack UP
Knight (x1) Imperial Soldier GEN: 4 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3670
Fencer (x2) Imperial Soldier GEN: 3 | ATK: 4 | TEC: 2 | LUK: 1 | Morale: 3550
Undine (x1) Imperial Soldier GEN: 3 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 3650
Bandit (x1) Imperial Soldier GEN: 2 | ATK: 4 | TEC: 1 | LUK: 3 | Morale: 3350
Assassin (x1) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3130
Necromancer (x1) Imperial S... GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 3450
Skeleton (x1) Imperial Sold... GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 3440
Guardian Knight (x3) Imperi... GEN: 4 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 6000
Valkyrie (x1) Luciana GEN: 3 | ATK: 5 | TEC: 6 | LUK: 2 | Morale: 8120
Item: Blue Stinger [1]: [O] Ice attack UP
* Tactics Summary: Watch the order that you select your units. See the map above
and notes on it. Gulcasa Advances first. If your Morale isn't high, but you have
good stats, then try to take out all enemies except Gulcasa, Then go all-out
5-on-1 (or however many good units you have) against him. He doesn't have <>High
at this point, so that should help. Yggdra is Fort Happy. *hint hint*
One last thing: the cannon range is puny! Try to move all units (the ones that
are good and have high Morale remaining have top priority) to get them out of
that little bit of a starting point and you can avoid a lot of cannonfire.
* Win: Defeat Emperor Gulcasa
-- Battlefield 44: Castle Bronquia [Part 2]-------------------------------------
* Battle Map 44.2:
[ ]-[ ]-[ ]-[ ]-[G]
| | | |
[ ]-[ ] [ ]-[ ]-[ ]
| |
[ ]-[ ]-[A] < >-[ ]-[ ]
| | | |
[ ]-[ ] < >-< >-< >-< > [ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ] < > [ ]-[ ]
| | |
[G] [A]-[ ]-[ ]
| | |
[G]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ]
| | |
[ ] [ ]-[ ]
| |
[G]-[ ]-[ ]-[ ]-[ ]-[ ]-[G]
|
[G]
* Enemies:
Valkyrie (x1) Aegina GEN: 4 | ATK: 5 | TEC: 6 | LUK: 2 | Morale: 8160
Item: End of Ages [1]: [O] Power 50% UP
-- OR --
Valkyrie (x1) Luciana GEN: 3 | ATK: 5 | TEC: 6 | LUK: 3 | Morale: 8440
Item: Mistilteinn [1]: [O] Win = Drain Morale
Valkyrie (x4) Sentry GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 2500
* Tactics Summary: Have 1 unit pursue Aegina's unit and the rest hang behind.
Gulcasa and his Imperial Knights will reappear in a bit at the far left gate.
* Battle Map 44.3:
[ ]-[ ]-[ ]-[ ]-[G]
| | | |
[ ]-[ ] [ ]-[ ]-[ ]
| |
[ ]-[ ]-[A] [ ]-[ ]-[ ]
| | | |
[ ]-[ ] [ ]-[ ]-[ ]-[ ] [ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ] [ ] [ ]-[ ]
| | |
[G] [A]-[ ]-[ ]
| | | |
[C]-[1]-[ ]-[ ]-[ ]-[G]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ] [ ] [ ]-[ ]-[ ]
| | | | |
[ ]-[ ] [ ] [ ]-[ ]
| | |
[G]-[ ]-[ ]-[ ]-[ ]-[ ]-[G]
|
[G]
* Additional Enemies:
Dragoon (x1) Gulcasa GEN: 6 | ATK: 6 | TEC: 3 | LUK: 4 | Morale: 9040
Item: Salamandora [1]: [-] Counter same damage
Imperial Knight (x4) Imperi... GEN: 4 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 6130
* Tactics Summary: Gulcasa appears on the left side of the gates, so any units
within 8-9 tiles will probably be attacked. Your first priority is the Valkyrie
unit. If you're trapped, just take her down to end this quickly.... However,
if you aren't in trouble, then you should try to take out some of the Imperial
Knights before finishing the Valkyries off.
* Continue: Defeat Aegina
-- OR --
* Continue: Defeat Luciana
-- Battlefield 44: Castle Bronquia [Part 3a]------------------------------------
* Tactics Summary: Once the Valkyries are gone, Gulcasa will try to return to
the castle. The only way to stop him is to have Yggdra equipped with Marchen
Wings fly over and block his path. If you can defeat him before he transforms,
continue in Battlefield 45. Otherwise, attack the Imperial Knights for some EXP
and what card power you can get off them, and be prepared to fight Gulcasa's
transformation.
* Win: Defeat Emperor Gulcasa
* MVP: 50 turns
-- Battlefield 44: Castle Bronquia [Part 3b]------------------------------------
* Changed enemy:
Brongaa Knight (x1) Gulcasa GEN: 1 | ATK: 6 | TEC: 4 | LUK: 5 | Morale: 6540
- [O] Void ailments
- [O] Wasteland Happy
- [O] Void all elements
Item: Salamandora [1]: [-] Counter same damage
* Note: You MUST Steal Gulcasa's item if you want to have a shot at getting
another equip item this playthrough! If Milanor doesn't have 6 TEC, then he can
only Steal after Gulcasa transforms. Gulcasa will NOT drop his item if you
defeat him normally. Also Gulcasa's special effects changed.
* Win: Defeat Emperor Gulcasa
* MVP: 50 turns
-- Battlefield 45: Chamber of Brongaa ------------------------------------------
* Battle Map:
[G]
|
[ ]-[ ]-[ ]
| |
[1] [ ]-[ ]
| |
[ ]-[ ] [ ]
| |
[ ] [T]-[ ]
* Enemy:
Brongaa Knight (x1) Gulcasa GEN: 1 | ATK: 6 | TEC: 6 | LUK: 6 | Morale: 6600
Item: Prominence [2]: [O] Gauge fills
* Win: Defeat Gulcasa
* MVP: 4 turns
* Note: If you fail to defeat Gulcasa before he reaches the Target Point, you'll
have a third ending right now instead of going on to Battlefield 48. I'd lose
on purpose if you want to collect all CGs, since you get to restart right here
in Battlefield 45 when the ending is done anyway.
< Chapter 9 - Battle on the Requiem >
-- Battlefield 46: Ancardia, the Lost Paradise ---------------------------------
* Battle Map:
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ] [ ]
| |
[ ]-[ ]
| |
[ ]-[ ]-[ ]
* Enemy: [NA Version]
Griffon Rider (x1) Kylier GEN: 1 | ATK: 4 | TEC: 3 | LUK: 4 | Morale: 5920
-- OR --
* Enemy: [JP Version]
Griffon Rider (x1) Kylier GEN: 1 | ATK: 5 | TEC: 4 | LUK: 4 | Morale: 5920
Item: Bloody Rose [0]: [O] Power 25% UP
* Win: Defeat Kylier
* MVP: 7 turns
-- Battlefield 47: Great Temple ------------------------------------------------
* Battle Map:
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ] [ ] [1]
| | |
[ ]-[ ] [ ]-[ ]-[ ]
| |
[ ]-(2)-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]
1. There's a strong energy from below. If you stand here (on and off) 3 times,
with the Hyper Drill, you'll find the Fanelia. NOTE: Durant will NOT be able
to find this item no matter what you do, so you must use another unit to do
this.
2. Discovery: Transmigragem. (*gasp!* Nietzsche finally found it!!)
* Enemies:
The Ancient (x1) Nessiah GEN: 6 | ATK: 5 | TEC: 6 | LUK: 3 | Morale: 9320
Item: Revelations of the Gods [0]
Note: Nessiah's Special Effects stats only remain like they are above as long as
he hasn't used his Break Out for that union. After he Breaks Out, he'll change
classes, which means his special effects will change as well, so you can't in-
flict status ailments before he uses Reincarnation, but you CAN do it after the
Break Out. In JP version, however, this does not apply (he'll keep his Special
Effects even after breaking out).
Astarte (x3) Astarte GEN: 2 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 5700
Skeleton (x2) Soulless One GEN: 2 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 3560
Golem (x2) Soulless One GEN: 4 | ATK: 4 | TEC: 2 | LUK: 2 | Morale: 3800
* Tactics Summary: Get rid of the Astarte first if you want to nullify Nessiah's
High status, or, if you're looking for a challenge, try to beat him WITH his
High. Anyway, if you attack him directly, you'd better win before he uses his
Break Out. Try to do it this way: Attack 3-on-1 at minimum. Your first two
should have 6 ATK and bring him down both times. Before your third character
attacks, Nessiah should be close to MAX. When you go the third time, go passive
and fill up as much gauge as you can before he Breaks Out to Reincarnate. After
that, go all-out Aggressive against him and hopefully you can even overcome one
Reincarnation. If you can't, then you're screwed and will lose 0-5 at worst.
Since he has 8000+ card power, that'll hurt. There is more than one way to win,
of course, but what I've given you there is something good to start with. Elena
is especially good since Bows > Books and she's Night Happy.
This was a lot easier than Gulcasa... or maybe it's because I have both Elena
and Cruz up to level 18. Oh, well. It would've been more of a challenge if
Nessiah kept his High when the Astarte lost....
* Win: Defeat the Fallen Angel, Nessiah
* MVP: 10 turns
-- Battlefield 48: Heaven's Gate -----------------------------------------------
* Battle Map 48.1:
[ ]
|
[ ]-[ ]
|
[ ]
|
[ ]-[ ]
|
[ ]
|
[ ]
[ ]
* Enemy:
Archangel (x1) ??? GEN: 6 | ATK: 6 | TEC: 6 | LUK: 6 | Morale:20000
- [O] Void ailments
- [O] Angel Scepter shield
- [-] HP control system
Item: Scepter of Wisdom [0]: [O] Gauge = max
* Tactics Summary: Move 1 turn and you'll be faced with a choice.
Battle Map 48.2:
[T]
|
[ ]
|
[ ]-[ ]-[ ]
|
[ ]
|
[ ]-[ ]
|
[ ]
|
[ ]-[ ]
|
[ ]
|
[ ]
|
[ ]-[ ]
| |
[ ]-[ ]
[ ]
-- First Ending ----------------------------------------------------------------
* Tactics Summary: Move Yggdra up to the Sanctuary.
* Win: Seal the Gran Centurio (Move Yggdra to "Great Temple")
* MVP: 0 turns
---------- Power Traded for Wisdom ---------------------------------------------
Since King Paltinas's founding of the Kingdom of Fantasinia, the Holy Sword
Gran Centurio has lit a path in the name of justice. At the close of the war
with Bronquia, Yggdra, the 32nd Monarch of Fantasinia, renounced all military
force forever and sealed the Holy Sword in the Great Temple. She vowed never to
allow war to give rise to any more sorrow or hatred. Acknowledging this, the
Guardian Angel Marietta gave Yggdra her holy Scepter of Wisdom, and Yggdra swore
to be driven by wisdom rather than power. A gentle breeze has begun to flow,
bringing a new age of peace to Paltina...
Fin.
-- Second Ending ---------------------------------------------------------------
* Battle Map:
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Notes before you begin:
You should've filled everyone's Morale to maximum or close to that. Also, have
any Morale Recovering items, i.e. Cat Ears [3] equipped. Time is still Fixed
Night, so Noon/Evening cards will have no effect. Cards you should definitely
have for this fight: Crusade and Doll Craft/Necro Gate.
Things that will be pointless to equip:
[O] Critical 50%. A.S. Shield prevents all critical hits.
[O] No Battle Penalty There's only one enemy unit.
[O] 1 on 1 = win Has no effect.
[O] Void ailments Marietta doesn't inflict ailments.
[O] Void (any) attr. Marietta doesn't have an element attribute.
[O] <element> attack UP A.S. Shield prevents all Fatal Damage.
[O] 1-hit kill % UP That A.S. Shield is so annoying...
... and other useless stuff like that.
Things that will help to equip:
[O] Night Move = Morale UP Cat Ears is good.
[O] Block Counter Well, it won't help as much as Cat Ears.
[O] Skill Time 2x (depends on which cards you use)
[O] Gauge Fills Yes. This is always good.
[O] GEO effect + <insert percentage>
[-] Infinite Aggressive Surprisingly, it works.
... and other not useless stuff like that.
* Tactics Summary: Yes, I know you always lose. Keep attacking her anyways, and
make sure it's always 4-on-1 or 5-on-1, or you'll run out of cards. Only a few
cards out of your entire list will have any effect, which include things that
affect your own party, such as Shield Barrier, Banshee's Cry. Also, Marietta's
A.S. Shield will nullify most card effects and all critical hits, to prevent
her from losing, while at the same time, HP control system allows her to modify
her own HP in battle, though I believe this costs her Morale points. Even if
you lose, most units will gain enough EXP to raise them a level or something
close to it, so all of your units will probably end up at lv 20 by the end of
this...
Anyway, how to win: Well, as I mentioned, her Morale goes down after battles. By
the time you're on turn 12, check her Morale. Don't worry if it's still ????,
but if it shows up as somewhere in the 9000s, then you're already halfway done.
(Then check your own units' Morales and hope you still have more than half,
especially Yggdra.) If you don't see it, check again on about turn 17. If by
turn 21 you still haven't seen her Morale drop below 10000, then there's a
problem. The longer you're in battle against her, the more her Morale will de-
crease. Units with good ATK power can really bring her down by about 500-600
Morale points each. When she's down to exactly 1 Morale, she'll switch to an S.
Shield. That's when you use Crusade. Don't mess up, as in when you're down to
1 La Pucelle v. 1 Archangel, don't let her keep smashing you and canceling
your charge, or you're going to lose before you have the chance to Break Out.
Side note: Can someone who has tried out the effect of equipping Fanelia and
using a [O] All elements UP UP + elemental card attack and seeing if it works?
I'm just sort of wondering since you can't equip the Fanelia until this last
battlefield and if that effect doesn't really do anything (besides the fight
status change +2/-2 when going Aggressive), then... what was the point of
putting Fanelia in Yggdra Union?
* Win: Defeat Marietta
* MVP: 0 turns
---------- The Advent of Ragnarok ----------------------------------------------
Ancardia, the Lost Paradise, continued to rise during the fierce battle with
Nessiah, reaching the boundary between the realm of the humans and that of the
gods, known as Heaven's Gate. The guardian angel Marietta flew down to deliver
the words of the gods to the Royal Army. Yggdra, who believed in the absolute
justice of the Holy Sword which has served as a pillar of Fantasinia, responded
by slaying her with the Gran Centurio. Violent thunder roared and lightning rent
the clouds. The war had been carried into the heavens... A titanic clash between
Yggdra's forces and the gods... The great battle that came to be known as "Rag-
narok" was about to begin...
Fin.
03=================================== end ======================================
Acknowledgements are on my larger walkthrough for Yggdra Union.