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Guilty Gear Petit 2 - Semi-infinite combos *Sammy*
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By: Gregor Simeonov
Email: gregor@idirect.ca
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FAQ
http://www.wondermania.com
Wonder Mania-- The only dedicated english Wonderswan site!
Table of Contents:
- Introduction
- Control Scheme/abbreviations
- Note
- Semi-Infinite Combos
- Credits
- Introduction -
Guilty Gear Petit 2 is the best fighting game for the
Wonderswan Color so far. It features over 16 playable
characters, some hidden, and various modes to earn full
replay value. Impressively, it has all the features an
original Guilty Gear game would have, like air combos,
special attacks and one-hit KOs, with toned-down controls
to fit the Wonderswan Color's two button controls.
|||Control Scheme/abbreviations|||
P - punch- A button
K - kick - B button
S - slash - A + B buttons
(OTG) - off the ground, meaning that the previous command lifted the opponent into an air juggle
D - down, press down on the control pad
U - up, press up on the control pad
F - forward, press the direction towards the opponent on the control pad
B - back, press away form the opponent
Dash - double tap forward
/\ - jump
\/ - land
DJ - double jump, most characters have this, press UP once again while in air
SJ - super jump, press down then quickly up
++++++++
--NOTE--
++++++++
Semi-Infinite Combos are not INFINITE combos,
the opponent can get out of them by tech-hitting
(A + B in air). However, they are very strong combos,
that might trick the computer or human opponent once
in a while, and they will work. If you practice them
in training mode, they are completely infinite, as the
combo counter will keep on increasing as long as it's
maintained. In the FAQ, each hit of the combo is
divided by a semi-colon ( ; ). if there are multiple
directions in a hit, that means it's usually a special
move (i.e: d,df,f + a for Sol's flame attack). ALL OF THE
COMBOS ARE AIR JUGGLES, SO AFTER THE (OTG) NOTE, IT MEANS
THE OPPONENT IS ALWAYS IN THE AIR.
--------------------
********************
Semi-Infinite Combos
********************
--------------------
==========
Sol Badguy
==========
Infinite 1-
Setup (opponent in corner): D,DF,F+K; D+K; D+S (OTG); F,D,DF+P
Infinite: D+K; D+S; F,D,DF+P; D+K; D+S; F,D,DF+P...
Note: You must connect the low kick (D+K) right before the victim hits the ground, then connect the rest.
======
Millia
======
Infinite 1-
Setup (opponent in corner): D+S (OTG)
Infinite: D+S; D+S; dash; D+S; D+S; dash...
Note: This is a real easy one, there is plenty of time to dash. You can also connect a D+K to make it easier.
Infinite 2-
Setup (opponent in corner): D+S (OTG);
Infinite: /\; K; P; DJ; K; P; \/; /\; K; P; DJ; K; P; \/...
Note: Slow down the first couple hits when they're off the gorund,
and rember to jump right away after you hit the ground, and to
double jump when the Punch is connected.
======
Johnny
======
Infinite 1-
Setup (opponent in corner): F+P (OTG)
Infinite: F+P, F, F+P, F...
Note: Big woop, one hit infinite, remember to walk forward so you don't miss.
Infinite 2-
Setup (opponent in corner): F+P (OTG)
Infinite: /\; K; P; \/; F+P; /\; K; P; \/; F+P...
Note: Make sure that the opponent is above you when you connect
the Punch in the air, otherwise, it will slam him down to the
floor. Also, you might not be able to connect the K at first,
and the F+P is crucial for this to work.
===
Jam
===
Infinite 1-
Setup (opponent in corner): F+S (OTG); /\; K; P; K; P; \/ OR Jump in with a P (OTG); DJ; K; P; \/
Infinite: /\; K; P; \/; /\; K; P... OR /\; K; P; DJ; K; P; \/; /\; K; P...
Note: This is the first semi infinite i found, there are tons
of ways to get into it, you can even do a super or a throw
to it. The "A" really hits them back up, so its easy.
========
Potemkin
========
Infinite 1-
Setup (opponent in corner): D+S (OTG) OR F,DF,D,DB,B,F+K (OTG)
Infinite: D+K; D+S; /\ (towards opponent); K; \/; D+K; D+S; /\ ; K; \/...
Note: Use the D+K right before they hit the floor,
and relaunch using D+S. Make sure not to rush the
kick in the air (usually better to use as you're falling).
=========
GG Millia
=========
Infinite 1-
Setup (opponent in corner): F+P (OTG)
Infinite: F+P; F; F+P; F...
Note: Same as Johnny. The hit is actually above
GGMillia's head, but it doens't appear so.
Therefore, press the command early.
There are certanly more to come, once I figure them out :-).
I need to spend a bit more time with the game.
//-------\\
::Credits::
\\-------//
- bandai for the WSC
- Sammy for the game
- the gamers for reading it :-)
By: Gregor Simeonov
Email: gregor@idirect.ca
2002
WONDERMANIA!!
http://www.wondermania.com
--Copyright 2002--
No sale of FAQ permitted, email me if you want
to use it for a site.