BLUE WING BLITZ
Bandai Wonderswan
Guide made by Schlave
Copyright 2002
This guide is 100% Schlave.
Welcome to Walkthrough Final Version!
CONTENTS
(1) Updates
(2) Who am I?
(3) Story
(4) How to Play
(5) Characters
(6) Walkthrough
(7) Enemies
(8) Weapons
(9) Credits
(10) Legal Stuff
_______
__________________________/ 1 \________________________
/ UPDATES \
\__________________________ ________________________/
\_______/
25th June 2002 : Added Stage 23 and the Final Stage, thus finishing the
Walkthrough. Also corrected all formatting, added the Weapons and
Credits section, a difficulty meter in each stage of the Walkthrough and
finished the Enemies section. All good thing come to an end...and let it
be with this FAQ. Final Version finished...this is Schlave signing off.
23rd June 2002 : Changed the How to Play section on Attacking a bit. I
am also going to change the erroneous formatting of section numbers in
the How to Play and the Enemies section...soon, after I am done with the
Walkthrough.
19th June 2002 : Added Stage 22.
18th June 2002 : Added Stage 21 and updated the Enemies list, and added
a lot of new stuff to the Characters bit. Edited Stage 4 a bit to
correct a stupid mistake - Rayetta DOES NOT do refueling. Sorry. Version
0.5 finished, and enjoy the large update. (I should finish by 0.6...if I
am not wrong!)
15 June 2002 : Today I had a bit of time, I finalised Stage 19 and a few
enemies and added Stage 20.
9th June 2002 : Added Stage 19.
8th June 2002 : Added Stage 18 and another enemy.
1st June 2002 : Added Stage 17. What a headache!
24th April 2002 : Hi guys, I'm back...and with a quick-quick update,
0.4! It's sub-average (hey, I've got other FAQs and my life, and my
exams), but better than nothing, no? You guys have to wait a bit of time
before I post version 0.5 (after a period of tests), but it'll be, I
hope, worth waiting for. Before I forget...version 0.4 done.
18th March 2002 : Added Stage 16.
17th March 2002 : Added Stage 15 and a few more enemies.
9th March 2002 : Added Stage 14. Version 0.3 done - well it's a little
bit of a rush job, but it's quite a considerable update.
8th March 2002 : Added Stage 13. Finally I sorted out the Enemies
section. Still got Stage 14 to go before I release the new version.
6th March 2002 : Added Stage 12. I've finished the R & D and the Hangar
section in How to Play.
5th March 2002 : Right, I've now got new information on the "Hangar" bit
in How to Play section. I've modified it to the R & D and the Hangar,
and it will be finished in a matter of days. I'll add the Credits and
Frequently Asked Questions sections soon.
4th March 2002 : Added Stages 10 and 11, more enemies, and some stuff to
the How To Play section. Added a few more characters. Version 0.2
finished.
3rd March 2002 : Added the Enemies section.
1st March 2002 : Added Stage 9 and more to the How To Play section.
26th February 2002 : Finally I got past Stage 6. I added Stages 6, 7 and
8, and re-worked the organisation of the "How to Play" section. It's a
lot neater now. Version 0.1 finished.
10th February 2002 : Another few more Stages and two more characters.
8th February 2002 : First update of the FAQ. Added a few Stages of the
walkthrough, as well as a couple of the characters.
_______
__________________________/ 2 \________________________
/ WHO AM I? \
\__________________________ ________________________/
\_______/
My nick is Schlave, so just have it as that. Blue Wing Blitz was never
released in the US, and I've never been able to get hold of an English
version, so after playing the game for a while, I had a very good idea
of what it was like. And to my surprise, it was quite engrossing! If you
want a slight idea on how it's like, it's like Advance Wars for the GBA.
However, it's almost all air warcraft, and features much less
intricacies. This is an interesting strategy game, however it was killed
by the fact that this was released in the death throes of the Bandai
Wonderswan.
This game is not totally outstanding (and is annoying at times. The game
mysteriously seemed to sense when I was in a bad mood, and purposely
made me miss all my shots or make a missile inflict 4 points of damage)
but because it seemed abandoned for the game junkyard heap, I think it
was worth the bother to do a FAQ on it, despite the fact that it was all
in Japanese. I am unable to translate Japanese very well, apart from
reading most of the Kanji (I don't even speak Japanese, only Chinese),
so don't ask me to "translate the whole game", or tell you "the mission
briefings".
_______
__________________________/ 3 \________________________
/ STORY \
\__________________________ ________________________/
\_______/
There are six nations in a world of floating islands. One stands out
among the rest with its supreme air power and development. It is called
the Ordia Empire. Its power-corrupted leaders have decided to embark on
an expansionist policy, and swallow its nearby five neighbours, the Esk
Republic, United Federation of Roggina, the Unalan Republic, Kingdom of
Mackai and the Kingdom of Peag.
In an effort to maintain neutrality with the Ordia Empire, all five
nations have feigned diplomacy with the Ordia Empire, and each are
planning their own rebellion in the time they have bought. However,
Ordia is particularly eying the Esk Republic, a neutral country which
supplies other nations with food, and they have already made a few
gestures which Prime Minister Trund interpreted to be dangerous, and
decided to send a secret strike team.
You play as Keid, a youth who is quite unexperienced in terms of
dogfighting. You are part of the secret strike team, along with Payer, a
young girl who is senior to Keid, and will help him on his way. You are
on a mission to prevent the forces of Ordia from taking over the five
nations, and you must adopt strategies to beat the power and numbers of
Ordia's forces.
_______
__________________________/ 4 \________________________
/ CONTROLS \
\__________________________ ________________________/
\_______/
There are severals buttons on your Wonderswan handheld console.
A Button
B Button
Y1 Button : Button with 1 dot next to it
Y2 Button : Button with 2 dots next to it
Y3 Button : Button with 3 dots next to it
Y4 Button : Button with 4 dots next to it
Select
Start
Because I refer to the Y Buttons as Y1, Y2 etc. I just want to get it
clear in case people get confused.
_______
__________________________/ 5 \________________________
/ HOW TO PLAY \
\__________________________ ________________________/
\_______/
The gameplay of Blue Wing Blitz is complex indeed. I will discuss it in
parts at a time.
4.1 Simulation Map
==================
---------------
4.1.1 Airspaces
---------------
The most obvious things on the map are the four-coloured-rhombuses in a
group called airspaces. These are places where your plane can fly to,
and occupy. But beware - if enemy planes occupy that same airspace,
you'll automatically commence attack. Not so good if the enemies
outnumber you, eh?
-----------------------
4.1.2 Depths of Control
-----------------------
There are also three "depths of controls" in the simulation map. They
help you navigate about the various on the map, like selecting your
aircraft, or selecting the airspace.
4.1.2.1 General Airspace Mode
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The first is the GENERAL AIRSPACE MODE. You will know you are on
airspace selector when you see a cursor around one airspace. With this,
you can select which airspace you want to observe. When you are
selecting an airspace, press Y3 to see how many enemies/friends/bogies
(neutral objects) there are.
4.1.2.2 Specific Airspace Mode
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The second depth is the SPECIFIC AIRSPACE MODE. When in airspace
selector mode, press the A button to go one step in-depth into the
airspace you have selected. Now you can move your hand cursor over any
planes or structures in that area and analyse their gas, damage and
health point status by pressing Y3. Switch between the various airspaces
while staying in specific airspace mode by pressing Y4.
4.1.2.3 Specific Object Mode
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The final and most in-depth depth of control is SPECIFIC OBJECT MODE.
While your hand cursor is selecting a structure, press the A button to
select it. If it is an airborne object (like a plane or a mothership)
the selected plane will expand a little and show its actual look. On the
map, your comrades are displayed as yellow airships, your enemies as
blue, with a shrunken and simplified version of their respective planes.
-------------------------------
4.1.3 Controlling your Aircraft
-------------------------------
To move your aircraft, first select it using the hand cursor, then
select it by pressing A. You should see an enlarged and more detailed
version of the aircraft, with a grey dot over it.
4.1.3.1 Stay
=-=-=-=-=-=-
If you want it stay still, press A again and choose the bottom option
("Stay There").
4.1.3.2 Move
=-=-=-=-=-=-
If you want it to fly somewhere, press the direction pad in accordance
to where you want the aircraft to fly. When you're satisfied, press A
and the cursor will switch to any other remaining aircraft that are
yours. When you are satisfied with the instructions you have given your
aircraft, press Start and select the top option ("End Turn"). However,
if an enemy aircraft moves onto the same airspace as one of your
aircraft before your aircraft moves, your aircraft will be forced to
stay.
4.2 Fighting
============
-----------------------
4.2.1 Starting a Battle
-----------------------
Battles will start when you move one of your airships onto airspace
occupied by enemies, and also if your enemies have no more moves to
make. You can have at most two airplanes and one ground-based unit on an
airspace at a time, or one mothership and one ground-based unit,
likewise for the enemy. If an airspace has filled its maximum capacity,
no other units may move into the airspace.
--------------------------
4.2.2 Length of one Battle
--------------------------
Battles are turn-based and each side is given 4 turns per battle to make
attacks or maneuvres at each other, after which they'll have to start
another battle next turn whenever possible.
---------------------
4.2.3 The Battle Menu
---------------------
This, of course, appears when a battle starts, after the screen blacks
out from the simulation map.
4.2.3.1 General Actions
=-=-=-=-=-=-=-=-=-=-=-=
_____________________________________________________
| |
| |
| |
| THE FIGHTERS |
| |
| |
| |
| |
| |
|_____________________________________________________|
| Attack Accelerate Ascend Descend Change |
| Weapon |
| |
| ______ __________________________________________|
|| | | |
||Status| | Description of Action |
||______| | |
|__________|__________________________________________|
When you first enter the battle, you have 5 choices.
Attack : Straightaway commence your attack in three styles, depending on
the weapon. If you choose this option, you will go straight to the
Attack Battle Screen (below).
Accelerate : Speed up. You won't attack, but it will increase your
chances of dodging your opponent's attacks.
Ascend : Rise higher into the air. You won't attack, but it will
increase your attack power
Descend : Decrease your altitude. You won't attack, but it will increase
your chances of hitting the enemy.
Change weapon : If you have more than one weapon and want to exchange
your present one for a beefier or more accurate one, use this option.
4.2.3.2 Attacking
=-=-=-=-=-=-=-=-=
_____________________________________________________
| |
| |
| |
| THE FIGHTERS |
| |
| |
| |
| |
| |
|_____________________________________________________|
| Straight Vertical Horizontal |
| Attack Loop Turn |
| |
| ______ __________________________________________|
|| | | |
||Status| | Chances of Hitting/ |
||______| | Potential Damage Done (?) |
|__________|__________________________________________|
Now you have three styles of attacking your enemy. You can launch:
Straight Attack : Attack directly at the enemy! Your attack power will
not be very spectacular, but you will have more chances of damaging the
enemy. You use a small amount of ammunition for guns.
Vertical Loop : Loop from below! Use this if you want to be sure of a
hit! It's harder to inflict damage from below though, but you are
decently protected against enemy attack. You use a medium amount of
ammunition for guns.
Strafe : Your attacks are most powerful when strafing. However, you will
be more exposed to fire and take more damage. You use a large amount of
ammunition for guns.
When you attack, the weapon you are using to bombard the enemy with will
fire. That means you will see bursts of fire or missiles hitting your
enemy, depending on your choice of weapon. It is thus easier to know
which weapon you are presently using. When either you or an enemy is
destroyed, the respective plane explodes and disappears from the screen.
------------------------
4.2.4 Status of Aircraft
------------------------
To check on the status of your aircraft, first select the aircraft you
want to check (in SPECIFIC OBJECT MODE) and press Y3 to bring up a small
window at the bottom of the screen. It looks like this: (if you press Y3
again you will get another menu. Ignore it for now.)
___________________________________________
| ____ |
| / \ NAME OF AIRCRAFT |
| (DAMAGE) |
| \____/ AMOUNT OF HEALTH LEFT FUEL |
|___________________________________________|
The plane has three portions: the cockpit, body, wings and tail (does
not apply to motherships like Havilan's).
_
___| |___----------Cockpit
|___ ___|---------Wings
| |-------------Body
|___|------------Tail
The chance of each portion getting damaged is random. But if a portion
turns red, keep an eye on it because the aircraft will suffer more
damage than normal. Even maintenance from ground structures simply
restore your health points but do not repair your plane parts. Only
Havilan can restore several health points and repair your plane.
Also, watch your fuel before taking off to battle. Fuel is consumed in
the midst of battle, and if you run out of fuel, during battle a notice
will pop up saying "FUEL 0!" and - boom!
--------------------
4.2.5 Special Aiming
--------------------
Sometimes, when certain planes are about to attack, you will see this
screen with a picture of a plane in the middle and a crosshairs moving
all over the picture. This is a special aimed attack - you can choose
which part to attack by pressing A when the crosshairs is on a certain
part of the plane. So you can do more damage than normal by hitting a
certain portion of the plane, i.e. the cockpit. This ability is gained
through a certain upgrade.
-----------------------------
4.2.6 Ground and Air Fighting
-----------------------------
There are also ground (and sea) units which are present in this game.
Depending on what weapon you use to fire at the enemy, you/your
ally/your enemy will do less or more damage. Read the instructions below
carefully - they are a general strategy on how to save ammunition by
doing more damage with fewer rounds, or how to prevent a disadvantageous
battle by pitting a building against a bomber.
Ground tanks and ships usually do less damage to aircraft. Aircraft
which attack with bullet and missile weapons (like the 20 mm) generally
do less damage than they would do to aircraft.
However, if the aircraft uses a weapon specialized for tackling ground
units, i.e. bombs, significantly more damage will be dealt to the ground
units. Bombs, of course, cannot be used on aircraft - if you attempt to
do so, you will see a red message in Japanese, which sort of says "Not
applicable to this unit".
Ground units versus ground units has the same effect as air to air -
more devastating. Tanks pitted against buildings can let rip with
powerful missiles, and vice versa for the buildings.
---------------------------
4.2.7 Aftermath of a Battle
---------------------------
A destroyed aircraft of yours will be repaired and returned to the
battlefield after 2 turns at friendly structures. Havilan needs to be
present though - if he is destroyed, or is not present in the current
mission, any destroyed aircraft will be out of bounds for the whole
length of that mission.
When a battle is over and a unit is destroyed, after you return to the
simulation map map, the destroyed unit(s) will explode away.
If nothing has changed in terms of whether any unit has been destroyed
after the battle, you may choose to stay at the same airspace and duke
it out, or attempt to waylay the enemy aircraft on another route, or
just run away if you face a losing battle.
4.3 R & D, and The Hangar
=========================
After every battle, you get the chance to spice up your aircraft a bit,
install new weapons, traps, upgrade your aircraft, etc. Before all that,
you get to develop weapons you have sufficient technology and
information about, and they will be available to you in the hangar.
Warning: you may develop only ONE trap, weapon or airplane modification.
_____________________________________________________
| | | |
| | | |
| |_________________________| |
| |
| _________________________ |
| | | |
| | WEAPON DEVELOPMENT | |
| | | |
| | TRAP DEVELOPMENT | |
| | | |
| | MODIFICATION RESEARCH | |
| | | |
| | TO THE HANGAR (?) | |
| | | |
| |_________________________| |
| |
| |
|_____________________________________________________|
------------------------
4.3.1 Weapon Development
------------------------
If you have sufficient technology about a certain weapon, this will lead
you to a list with weapons you can develop.
----------------------
4.3.2 Trap Development
----------------------
A "trap" is, well, your secondary item. Access it by selecting your
aircraft and press B to bring up a menu. Select the top most option and
you will receive a list of what traps you have. Select the one you need,
and press A to lay it.
Trap development develops new traps for your aircraft. Available in the
hangar.
---------------------------
4.3.3 Modification Research
---------------------------
To improve various aspects of your aircraft, you need to be able to
modify them in a certain way, e.g. upgrade their cockpit armor, wing
armor etc. This option brings you to a menu with available modification
research projects. Select one and it will be available in the hangar.
-------------------
4.3.4 To the Hangar
-------------------
Done with developing? Now let's adjourn to the hangar, where you can fit
your plane out with equipment!!
You will encounter this menu:
_____________________________________________
| |
| - Aircraft Maintenance - General |
| - Save - Finished |
|_____________________________________________|
<it's a rough translation>
4.3.4.1 Aircraft Maintenance
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
When you select this, a list of your pilots at present pops up. Use the
X Buttons to scroll up and down and select the pilot whose plane you
want to modify. When you do this, you have two options:
Equipment Modification:
Here, you get to change the weapons and traps the aircraft is currently
equipped with. Select a weapon you want to replace, and you will be
brought to a menu with the available weapons/traps. Select the one you
want. Easy as pie.
Body Modification:
Here, you get to modify parts of the plane in certain ways, if you are
allowed to do. You can upgrade armor, size of fuselage, etc. Upgrade in
armor turns the bar of the specific part of the plane green. You can see
how much your plane is upgraded in the General section.
4.3.4.2 General
=-=-=-=-=-=-=-=
This contains a list of stuff which you may examine at your leisure.
There are three options (going from left to right, up to down):
Airplane Statistics:
When you select this, you get the list of pilots again. If you upgraded
any part of any aircraft and are itching to see which areas exactly were
upgraded, select this one.
Here are the translations for this menu:
FIRST PAGE
_________________________________________
| |
| HIGHEST ALTITUDE ASCENDING POWER |
| |
| HIGHEST SPEED AT DESCENDING POWER |
| HIGHEST ALTITUDE |
| HOVER TURNING |
| HIGHEST SPEED AT |
| LOWEST ALTITUDE TURNING AT LOW |
| ALTITUDE |
|_________________________________________|
SECOND PAGE
_________________________________________
| |
| BODY ARMOR |
| |
| TOP COCKPIT |
| BOTTOM WINGS |
| TAIL |
|_________________________________________|
Airplane Modification:
Another way to modify your aircraft. Here, you get to modify parts of
the plane in certain ways, if you are allowed to do. You can upgrade
armor, size of fuselage, etc. Upgrade in armor turns the bar of the
specific part of the plane green. You can see how much your plane is
upgraded in the "Airplane Statistics" section.
Enemies (Encountered):
Blue Wing Blitz keeps a record of the enemies you have met, new and old,
as well as friendly aircraft. Land units not included. Select a units
with the A button for some information (in Japanese...) on that unit.
4.3.4.3 Save
=-=-=-=-=-=-
Got cold feet for the next mission? Save your game.
4.3.4.4 Finished
=-=-=-=-==-=-=-=
You're done already? Equipped all necessary stuff and done all necessary
upgrades? THEN LET'S GET ON WITH THE MISSION!!
4.4 Your Wingmates and You
==========================
As said before, your comrades, especially those that are controlled by
you, are yellow colour. Always check the fuel and health points of
your's and your comrades' regularly, so you can see when it needs
topping up, or whether it shouldn't be sent off to battle. Fuel drains
faster when the fuselage is damaged badly (i.e. the central portion is
red in colour).
If you are running low on fuel and health points, the mothership can
always chip in to top these up. Havilan's SS3A is a good example of a
mothership. To top fuel and ammunition up, the mothership needs to be on
the same airspace as the airship. To top up health points, a friendly
building needs to be on the same airspace. If an airship runs out of
fuel or is destroyed, it crashes...and I don't want to know what happens
next.
If you and one or more of your comrades are on the same airspace and an
enemy attacks, you can team up on the guy! This will make your battles
helluva lot easier. However, it appears that only two airPLANES can team
up against one guy. If you're using a pilot with a mothership (e.g.
Havilan), it is equivalent to two planes, and even if you have an
additional comrade on the same airspace, he/she will be counted out.
_______
__________________________/ 5 \________________________
/ CHARACTERS \
\__________________________ ________________________/
\_______/
There are various characters in the game. They are mostly friendly to
your cause. When you defeat them, they will join your cause. I shall
highlight them as I go along.
The aircraft of certain characters all have a primary weapon, which is
highlighted in green at the Equipment Modification of a plane in the
Hangar (where you go to after completing a mission), and cannot be
removed. This is indicated.
Also, I've included a breakdown of statistics for each plane (brackets
represent how the statistic is measured. For stars, a scale of 1 - 5, 1
being absolutely lousy, 5 being excellent.)
________________________________________________________
| |
| ATTACK POWER : how powerful the plane is, on average,|
| with all its weapons (stars) |
| DEFENCE POWER : how tough it is in withstanding |
| attack (stars) |
| ARMOR : how much damage it can take before |
| going down (stars) |
| LIMITED whether it can perform straight, loop |
| MANEUVERABILITY: and strafe attacks or just a straight |
| attack (yes/no) |
|________________________________________________________|
5.1 Main Characters
===================
The main characters are, in short, the ones that make up your team, and
are under your command.
5.1.1 Keid
==========
Keid is a young man with a head of white hair who was recruited into
Trund's strike force. He is very inexperienced in real battles, but
eventually grows into a skilled dogfighter.
Airship used: ARIUS F33
Width: 8.1 m
Length: 7.9 m
Weight: 1660 kg
Maximum velocity: 660 km/h
Primary Weapon: 8 mm cannon (200 rounds)
Comments:
The Arius class is getting old and more feeble, but the F33 is
relatively tough and powerful, able to withstand a large amount of
damage without going down.
______________________________________
| |
| ATTACK POWER : **** |
| DEFENCE POWER : *** 1/2 |
| ARMOR : *** 1/2 |
| L. MANEUVERABILITY : no |
|______________________________________|
5.1.2 Payer
===========
A young girl in the air strike force with a totally weirdo hairstyle
(just look at the ponytail! Is that a ponytail anyway?). She's senior to
Keid in terms of skill, and will guide him along at the beginning.
Airship used: ARIUS A9
Width: 8.3 m
Length: 7.2 m
Weight: 2700 kg
Maximum velocity: 495 km/h
Primary Weapon: 8 mm cannon (200 rounds)
Comments:
The Arius class is getting old and more feeble, and Payer having an
older version than Keid's isn't helping much. It has less-than-average
defence and above-average armor but decently good attack power. Also, it
gets really junk at the later missions, with low accuracy (Yes, you CAN
miss 4 times in a row with Payer) and low defence (enemies easily crash
20 - 60 points of damage on Payer) in comparison to enemy planes. I
would suggest accompanying it with Keid, and using mostly straight
attacks with the 20 mm for this plane.
______________________________________
| |
| ATTACK POWER : *** |
| DEFENCE POWER : *** |
| ARMOR : ** 1/2 |
| L. MANEUVERABILITY : no |
|______________________________________|
5.1.3 Havilan
=============
He appears to be a pretty smart guy, cos' he wears flashy golden specs.
Havilan's bulky frame suits the SS3A he operates. He joins your party
later on in the game. A veteran pilot and an excellent engineer of the
Esk Republic.
Airship used: SS3A
Width: 19.5 m
Length: 141 m
Weight: 211 tonnes
Maximum Velocity: 336 km/h
Primary Weapon: N/A
Comments:
The SS3A mothership is fantastically powerful, and gets even more so as
it gets upgraded. It has extremely good armor which allows it to
withstand several battles in a row, and does not need to refuel. The
only downside is that you can't change the mothership's weapons.
______________________________________
| |
| ATTACK POWER (on average) : **** |
| DEFENCE POWER : **** |
| ARMOR : ***** |
| L. MANEUVERABILITY : yes |
|______________________________________|
5.1.4 Blore
===========
A cool guy who's from the Kingdom of Mackai. He's a skilled pilot and
excells in strategy. Very experienced, but can be very brash at times,
and uses ammunition at an alarming rate. Has a head of grey hair, of
which two locks hang over his face.
Airship used: RM 129F
Width: 12 m
Length: 9.2 m
Weight: 2900 kg
Maximum Velocity: 599 km/h
Primary Weapon: 13 mm cannon (130 rounds)
Comments:
The RM 129F is well-armored and has high attack power, especially with
its specially-equipped 13 mm vulcan. Once you get the chance, though,
equip another weapon onto it, because that's the only weapon it starts
with.
______________________________________
| |
| ATTACK POWER : **** |
| DEFENCE POWER : **** |
| ARMOR : *** |
| L. MANEUVERABILITY : no |
|______________________________________|
5.1.5 Rayetta
=============
A top FEMALE gunner from Mackai. Has extremely long, flowing white hair.
A cheerful person most of the time.
Airship used: QC 338B
Width: 15.6 m
Length: 13.3 m
Weight: 5900 kg
Maximum Velocity: 575 km/h
Primary Weapon: 8 mm cannon (200 rounds)
Comments:
Rayetta's bomber is very armored and can withstand a large amount of
pounding from adversaries...but it is weak in air-to-air combat because
of its limited maneuverabiity.
______________________________________
| |
| ATTACK POWER : *** |
| DEFENCE POWER : **** |
| ARMOR : **** |
| L. MANEUVERABILITY : yes |
|______________________________________|
5.1.6 Roster
============
A Roggina Pilot with starched yellow hair and a green collar. He joins
you in Stage 6. He has a boorish character, but upholds justice.
Airship used: MIMA TYPE 4
Width: 12.1 m
Length: 9 m
Weight: 2050 kg
Maximum Velocity: 522 km/h
Primary Weapon: 10 mm cannon (160 rounds)
Comments:
The Mima Type 4 is a large plane, slow but armored. It has pretty good
attack power.
______________________________________
| |
| ATTACK POWER : *** |
| DEFENCE POWER : **** |
| ARMOR : **** |
| L. MANEUVERABILITY : no |
|______________________________________|
5.1.7 Poty
==========
The 4th prince of his kingdom, Poty is a person who has high conduct and
stature. Has long brown hair which hangs over his head. Pilots the
powerful bomber BBM-45R.
Airship used: BBM-45R
Width: 27 m
Length: 21.5 m
Weight: 12440 kg
Maximum Velocity: 402 km/h
Primary Weapon: 10 mm cannon (160 rounds)
Comments:
The BBM-45R is another large bomber with limited maneuverability, but is
almost as tough as the SS3A, and boasts high bombing power. It's weak in
air-to-air combat, but if you equip the BBM-45R with a 20 mm, that
problem is lessened threefold.
______________________________________
| |
| ATTACK POWER : ** 1/2 |
| DEFENCE POWER : *** 1/2 |
| ARMOR : **** |
| L. MANEUVERABILITY : yes |
|______________________________________|
5.1.8 Sersh
===========
She is a bodyguard of Poty. She is a devoted companion of Poty. A head
of long red hair. She pilots a weird-looking FBM-7R.
Airship used: FBM-7R
Width: 12.3 m
Length: 12.3 m
Weight: 3100 kg
Maximum Velocity: 703 km/h
Primary Weapon: 10 mm cannon (160 rounds)
Comments:
Don't you think the FBM-7R looks weird?! Anyway, this unorthodox plane
sports excellent armor and good attack power. It also comes with a
mighty 30 mm cannon, which is not usually found in most planes. The 10
mm also does good damage.
______________________________________
| |
| ATTACK POWER : **** |
| DEFENCE POWER : *** 1/2 |
| ARMOR : **** |
| L. MANEUVERABILITY : no |
|______________________________________|
5.2 Background Characters
=========================
These people just have roles in briefing and in overall, simply exist in
the game or play a very minor part in combat.
5.2.1 Trund
===========
The prime minister of the Esk Republic. He's a pretty calm and composed
guy most of the time, but seems a bit on the plucky side.
5.2.2 Morue
===========
The airforce commander of Mackai. Calm and composed. Dressed in brown
army uniform and cap, and one side of her fringe hangs over her
emotionless face.
5.2.3 Fear
==========
Why, she does look like a First Lady (kinda like ex-President Clinton's
wife, or perhaps Margaret Thatcher) of the US or something! Wonder why?
;-) Anyway, she has a head of short white hair and looks a bit like a
grandmother (she's an old lady). She is the prime minister of Ordia, but
is supposedly friendly to your cause.
_______
__________________________/ 6 \________________________
/ WALKTHROUGH \
\__________________________ ________________________/
\_______/
Here you are, a guide on every single stage in Blue Wing Blitz. I've put
the stage objectives and the difficulty in stars, 1 being totally
wimpily easy, and 10 being nerve-rackingly difficult.
Training Stage 1
================
Objectives:
- Destroy a camp that turns hostile
Difficulty:
*
This is basically training for the beginners to Blue Wing Blitz. Payer
is your "enemy", and since she drives an older Arius model, she won't be
able to do much with her 8 mm guns, which she uses often. The camp is on
the other side of the map, but it won't turn hostile after a while
(exactly when it will turn hostile, I'm not so sure). Payer flies
around, annoying you by cooking up a few battles - but otherwise you
should be able to keep her away with your 8 mm and 20 mm cannons.
After a while, an image will pop up and inform you that the camp is now
hostile. Fly over to it, evading Payer all the while, and engage in
battle with it by flying to the airspace where the camp is. It's so easy
it's almost laughable, it does not even attack back! In a single battle
you should be able to polish it off. Mission Complete!
Training Stage 2
================
Objectives:
- Beat Havilan and have him join your team
Difficulty:
**
When the mission briefing starts, you notice a few cutscenes about
Havilan's SS3A wreaking havoc all over town.
Havilan pilots the SS3A mothership, and it packs quite a few punches, so
be careful. Now that you have Payer, it should go smoothly. But the SS3A
has mini-shells which dish out ~20 points (30 or 40 if you're unlucky)
of damage, and he might throw them at you after some fighting. Chase him
round and round, and gang up on him, because fighting him solo just
won't do.
The SS3A is tough, but it will go down after a couple of hard hits.
Pound away with the 20 mm for Keid, and the 8/13 mm for Payer.
Eventually, Havilan will submit to your power and join you. Mission
Complete!
Stage 1
=======
Objectives:
- Prevent the total destruction of the city
- Destroy the Ordia Strike Force
Difficulty:
*** 1/2
Oh NO!! Here comes Ordia, and they're really serious now!! They've sent
six A-52s (Class G) armed with air-to-ground bombs and 8 mm cannons! Oh
oh, this is your first real battle! Get serious, you! However, to make
things easier for you, the city has its own (however mediocre) anti-air
defences at each part of the city. Even so, Ordia starts attacking at
once, and its bombs easily wreak havoc on the houses and anti-aircraft
defences. Even before you have a chance to advance near enough, they
would have taken out one or two parts of the city. However, in the
process of attacking, several of the A52s will be pretty badly damaged.
Use this to your advantage.
With Payer and Havilan in your team, the fight will be easier than you
think. However, your main point of focus for now is to take out a few of
the planes, and defend at least ONE portion of the city in an airspace.
This mission is tricky, because at times two A-52s can gang up on one of
your airships. Try to keep Payer and Keid together, and let Havilan go
alone. Spread the two packs out into tight areas with buildings. When
Payer and/or Keid are running low on health or fuel, have Havilan aid
Payer first, and then Keid, if there is still time.
Watch the activity of the A-52s. They're tough nuts to crack in this
mission and strip away your health with their 8 mms, but a few of them,
as I said, have been battered by the anti-air defences of the city. Gang
up on the tougher ones, then polish off the damaged ones. Mission
Complete!
Stage 2
=======
Objectives:
- Deplete most of the Ordia fleet in 20 turns
Difficulty:
*****
WHOOAA MAMA! This is where every turn counts, because Ordia really
throws the horse on you! There are 14 planes of two types. One, the Type
6, can attack ground, but the other, the Type 12, cannot. Even the
city's anti-air defences won't be enough to suitably protect you, apart
from damaging the enemy planes somewhat.
The new two types of planes are a little tough, but not very powerful.
They merely can chip your Health Points away with their 13 and 20 mm
cannons. A new comrade joins your ranks to aid you in this tough mission
- Blore. He sports a cool new powerful fighter, which is equipped with a
very powerful 13 mm cannon. However, it's quite ammo-consuming, so be
sure to have Havilan handy.
Send your three airplanes forward to attack. The SS3A should edge
forward to go to each airplane's aid just in case. Your aircraft should
be situated at towns, because they have anti-air defences which can do
additional damage to the enemy. They aren't very strong, but they can
deal out 20 - 30 points of good damage. One type of plane, the one with
the propeller at the back, does not have air-to-ground attack, so lure
those into towns in airspaces you cannot reach, and focus on the
gliders, which have air-to-ground bombs.
Keep pushing the enemy back, and when you see an enemy plane trying to
escape and if you have two comrades on one airspace, use each of them to
fly to seperate airspaces adjacent to the enemy's and force him into
inevitable combat. However, know that at the start, there are only about
6 planes. Ordia sends in 2 at each time until all 14 have been sent. Do
not panic, because if you have covered half the towns, you will be able
to pick off the Type 6, and allow the towns' defences to destroy the
ground-to-air defenceless Type 12s. If you haven't, it will take some
more time and strategy, and you must ALWAYS have Havilan around.
With the sheer amount of enemy fighters, you will be running low on
health, ammunition and fuel often. When you destroy 13 planes, Havilan
says something, and then Mission Complete!
(after this mission, you may upgrade Havilan's ship to the SS3A-2!)
Stage 3
=======
Objectives:
- Destroy the Ordia structures.
- Destroy most of Ordia's warcraft.
Difficulty:
***** 1/2
This is an even trickier mission that needs skilful maneuvring, so
listen up! Even with Blore on your side, the enemies are still tough as
nuts, and Ordia has thrown in land units as well!
Tanks and mobile artillery trundle around, trying to do extra damage to
you as you pass along, or just wreck your buildings. They are slow and
unpowerful though, and are pretty inaccurate. They are merely there to
annoy you. They only move half an airspace at a time, and often stop on
roads, evading any attack. Their guns can easily trash any other
cities', so guard your buildings properly.
You should have noticed by now that there are hostile cities - city
blocks on airspaces with a red rhombus in between. Search and destroy
them. They are easy to destroy, and their firepower is weak - the
problem is with the defences that Ordia slowly adds in bit by bit to
whittle down your planes' health points. Concentrate on the buildings,
then go for land units and the Type 6s, and finally the Type 12s. There
are numerous units, so you must destroy as much you can. Exactly how
many aircraft and buildings you need to decimate I'm not sure, but I
think it should be less than 20.
With four aircraft under your control, utilise each one to hunt down one
or two enemies at a time. Have Havilan always follow closely so he can
either chip in to provide ammo and fuel, or attack another target. Do
not isolate Blore from the team - as mentioned, his 13 mm cannons are
very limited, although powerful, and he will often need supplies, unless
he is near a friendly structure. When all buildings are destroyed, you
should have at least 3 surviving units. Use them to hunt down the other
enemies, and corner them into inevitable battle. Gang up on them as much
as you can, and prevent the loss of two airmates, because just about
every wingman counts.
When you complete the quota, Havilan will say something, and then
Mission Complete!
(You get a Missile Pack after this.)
Stage 4
=======
Objective:
- Destroy all enemy units
Difficulty:
*** 1/2
Alright! An extra wingmate, Rayetta from Mackai! She sports a cool dual-
propeller bomber called the QC 338B. She is pretty good for accompanying
Blore. Her bomber also has mini-bombs, which you can use to destroy land
units with great efficiency.
Ordia has thrown in one of their expert fighters, and the pilot looks
like he's adorned in some weird samurai armour! The fighter itself is a
well-armoured F-2F Class A and packs shells to boast. He has an
advantage over your fighters, but if you allow each of your airplanes to
take turns at fighting him, or take the SS3A-2 to him, he should not be
much of a problem.
There are two or three Ordia buildings - destroy these first before they
top up the enemy fighters' fuel or ammo. The majority of the units are
ground-based, so take Keid's 20 mm and Payer's 13 mm to them. Have
Havilan's SS3A and Rayetta's QC 338B to refuel and aid in attacking
regularly, particularly against the expert fighter. There are also a
handful of average gliders, which should not be too much of a problem,
since your weaponry is superior to theirs.
When you destroy all the present enemy units (which number about 7 or
8), Rayetta will tell you that the enemies are cleared, then Mission
Complete!
(After this, you will get a couple of sea mines.)
Stage 5
=======
Objective:
- Do not let any transport ships escape
- Do not destroy any transport ships
- Protect all friendly frigates
Difficulty:
****** 1/2
Before the battle, during after-battle maintenance, Blore will remind
you that you need to add sea mines to each aircraft (even if you try to
exit the maintenance) except Havilan's. As an extra tip, equip Blore
with a second gun IMMEDIATELY (preferably the 13 mm) if you haven't done
so, because this stage is very ammo-consuming, and an extra weapon
prevents embarrassing lacks of ammo in tight spots. For added sea
protection, arm another plane with air-to-ground bombs. Do so, and then
you can resume with the mission. Havilan cannot participate in this
mission, so that's one handicap for your team.
This is another difficult mission - there are three transport ships,
which look like hovercraft with soldiers on them, which you are
supposed to intercept. Mind you, you are not supposed to blast them to
pieces - rather, you are supposed to plant mines in seaspaces where the
transport ships sail to, and allow the mine to detonate and disrupt the
transport ships' courses. The ships will attempt to escape by sailing
into a corner on the top right side of the map, and if they do, your
mission is unsuccessful. If you plant a mine at the wrong place, you'll
have to select the plane with A when there is a grey flashing dot on it
to get to the secondary actions menu, and select the middle option,
"Recover". You'll get back your mine, and you can move your plane to
the desired seaspace for subsequent turns.
This is, of course, easier said than done. The transport ships
themselves move at half a seaspace a turn, and the mines when planted
only detonate at the beginning of the next turn. To catch them out, you
must allow a plane with a mine to be a full seaspace ahead of the
transport ship before planting the mine.
- one turn for your plane to move ahead and for the ship to move half a
seaspace
- one turn for your plane to plant a mine and for the ship to advance to
the booby-trapped space
- one turn for the mine to detonate!
The mine disrupts the movement of the transport ships for one turn,
after which they can move. After you hit all all three transport ships
with mines, a frigate captain will tell you that you have got a new
weapon in the inventory (which you can equip later on). From then on,
most of the ships and planes will start to pull out, and if they are any
remaining transport ships left, use Rayetta or another plane with air-
to-ground/sea bombs to finish it off. The ship may make an attempt to
escape, but catching up to it should be easy enough.
The mission's obstacles include not only the above; Ordia sends out a
vast fleet with a few expert pilots, as well as bombers, to send your
friendly frigates to Davy Jones' locker. Most of the time, your aircraft
will find themselves locked in a deadly battle between enemy planes, and
may even be wiped out before having the chance to mine a seaspace.
Aircraft carriers, the second type of ship, can inflict terrible damage
on your aircraft, and can even restore ammunition and fuel of the enemy
aircraft. Rayetta cannot do this above sea, so you have to be careful!
Your frigates have, fortunately, the sense to run away from bombers and
other planes which can attack ships, but they can help out by attacking
helpless propeller-at-the-back planes. Guard them at all costs - if all
your frigates are destroyed, your mission will fail.
If you did not destroy all the ships before mining all three of them,
as well as protecting at least one friendly frigate, Mission Complete!
(After this, equip your new weapon, Scatter Rockets, onto one of your
aircraft.)
Stage 6
=======
Objectives:
- Destroy 6 Ordia structures
Difficulty:
***
Another teammate joins in the fun! He's Roster, and he packs a punch
with his light bomber equipped with 6 heavy bombs. With Havilan back and
ready, you should face less difficulty. Pack in your Scatter Rockets,
equip your aircraft with air-to-ground bombs (light and heavy), and
let's rock and roll!
Your basic objective here is to blow the Ordia structures to
smithereens. Tread carefully though - once again, new and more powerful
units pop up. Ordia has upgraded its planes, and has sent powerful new
airships to replace the propellers-at-the-back ones! Also, there are
anti-aircraft guns scattered around which can make your job a real
headache. The airships start coming in on turn 3, so prevent getting
caught in a disadvantageous firefight.
There are a very many buildings to destroy, and with the Type 12Ms and
B356s Ordia mobilises, you have to juggle between your damaged and
undamaged planes to creep through the net of defences. Blore and Roster
are very good for hunting down the planes with two back propellers, and
Rayetta can wreak havoc on the buildings within her reach. Have Roster
help whenever possible; his bomber isn't too well armed, what with a
mere 10 mm machine gun and heavy bombs, and avoid using him in solo
combat against two fighter planes. Payer's 20 mm can also do substantial
damage to buildings, but due to the limited amount of ammunition in the
20 mm, do not rely on her too often.
Your main strike force should be, however, Keid, Payer and Blore. If one
is caught up in another battle, Keid or Payer must be ready to assist.
This will minimise damage done to your aircraft. These three have the
best of power in the air, but always have Havilan as a backup to restore
fuel and ammo. Rayetta can also help out if Havilan is far away.
In all accounts, this mission should not be hard. There are many
structures around, but they don't put up much of a fight. Simply bomb 6
of the buildings to rubble and Mission Complete!
(After the mission, you will get an armour upgrade for your planes, as
well as a secondary item, "Gas Re-supply", which, when left on an
airspace, restores fuel for the friendly airplane which comes onto the
airspace with the Gas Tank.)
Stage 7
=======
Objectives:
- Do not allow all land units to be decimated
- Destroy remaining Ordia structures
- Take over a certain number of structures (I've forgotten how many)
Difficulty:
*****
Here come the land reinforcements, directed by Roster's companion Ruesh!
Mind you, they may not look like much, but the tanks, when they enter an
enemy airspace with a destroyed building, they can repair the building
and turn it to your side. And there are several of these airspaces
around. Which means you can turn the battle to your further advantage by
taking over these airspaces and having your aircraft maintained-while-u-
go. You have quite a lot of time to do all this - 30 turns.
The battle is not as easy as it may look, though. Enemy tanks can also
take over destroyed buildings on abandoned airspaces, and make things
harder for you. So you must leave two aircraft behind to deal with the
tanks, and send the rest to blast through the enemy aircraft and
buildings. DO NOT, at any cost, let the enemy resurrect its buildings.
It will, besides making you hurry your aircraft over a distance, also
restore badly damaged enemy planes that you could well have finished
off.
Your aim is to take over a certain number of Ordia structures. As said,
they can only be taken over if the airspace is empty of any other
enemies and the hostile building is destroyed. Ruesh's tanks will plod
around, taking over as many buildings as they can - but you must also
hold off the bombers that are mobilised to destroy them with two chosen
aircraft.
There are an awful lot of Type 12Ms and B356s, and if you separate
Havilan and Rayetta too far from the other planes, they are prone to
crashing due to lack of fuel, or getting blown to bits. Cycle between
the other planes and Havilan and Rayetta if you discover that an
airplane is dangerously low on health points, and vice versa.
Once you take over the required amount of structures, Ruesh reports that
you have won! Mission Complete!
Stage 8
=======
Objectives:
- Destroy all enemy structures
- Destroy all enemy forces
Difficulty:
- ******
For this mission, you must make sure at least 3 of your aircraft are
armed with air-to-ground bombs, because you will be doing a good lot of
bombing...
When you try to leave the hangar, Roster will pop up saying something
(what's he saying? is it a warning?). You can answer either yes or no to
his question (Yes is the top option, No is the bottom option.). If you
say no, you will leave the hangar and the mission will start!
In this mission, you have maximum time: 99 turns. It's a good thing too
- after all, to weave your tanks through the mess of bombers and special
fighter planes that Ordia throws at you, as well as to manage
maintenance and mobilisation of your planes is no easy task. Trust me,
one wrong move at the start and your planes will be ganged up upon by a
tank and two planes.
Later on in the game, after about 6 turns, Ordia will bring out two very
powerful, bright blue, new bombers. They are the Type 12Ns, and easily
wreak havoc upon planes which are partly damaged, and their 20 mm guns
can do 60 - 70 points of damage. Their armour is very good as well, and
they each have an immense number of health points. Keid and Blore are
best for taking them on. Have Payer and Rayetta/Roster to switch between
them whenever possible.
There are also 12 tanks which appear gradually trundling around the
area, looking for buildings to attack. Fortunately, your structures can
use the more powerful defence missiles equal to that of tanks, so worry
not unless there are bombers attacking. Still, they are a threat as they
can take over any of your destroyed structures, and lengthen the time of
your mission.
This mission is relatively difficult - besides worrying about tanks
crushing your buildings, you must also sally forth to eradicate the main
enemy aircraft. Leave Havilan and Roster behind to defend against tanks,
but if required bring Havilan out to refuel and resupply ammo. Use Keid,
Payer and Blore for attacking the main aircraft, and Rayetta for bombing
the enemy buildings. Payer and Blore can assist whenever Rayetta needs
help. In emergencies, when Keid, Payer, Blore and Rayetta are in serious
danger of being shot down, bring out either Havilan or Roster.
Your primary objectives should be to blast the enemy buildings and
protect your tanks from being destroyed. Then go after any other
remaining enemy forces until they are all destroyed. Mission Complete!
(after this, Havilan's mothership is upgraded, and now he's armed with
kickass medium shells and 8 mm array guns!)
Stage 9
=======
Objectives:
- Take over the enemy airport
- Do not allow decimation of all land units
Difficulty:
****** 1/2
The primary objective of this mission is to take over the single airport
at the other end of the map, and you have to escort Ruesh's tanks over
to the airport to take it over. Before that, you have to wreck the
building first, and with all the enemy planes that get in the way, it is
no wonder you have 40 turns to finish this mission.
There is a large river in the middle of the map, and two roads connect
two airspaces to the river. When your tanks advance onto these roads,
they cannot go further yet. After the next turn, they will construct a
small portion of a bridge occupying a single rhombus in the river
seaspace. Then they eventually build a complete bridge over two more
turns, then advance.
At the start, sally forth your aircraft towards the river. Destroy the
lone radar station with a few bombs from Roster. From the second turn
onwards, one or two enemy aircraft will materialize, and a cruiser will
appear on the river. Get Keid, Blore and Payer to hunt down the enemy
aircraft. Rayetta and Roster can take on any sea units with their bombs
and gang up on single enemy aircraft, but if they run into a more
powerful enemy aircraft, take Blore over to them, retreat Rayetta and
Roster, and have Havilan coming up from the back to resupply. If Havilan
himself runs into any difficulty, hold enemies off with his medium
shells (which you should have equipped).
You should have at least Keid, Payer and another aircraft with air-to-
ground bombs at the other side. Havilan and Roster should hang back to
guard the tanks and intercept enemy aircraft from behind. Make sure they
are on the same airspace; if Roster is damaged, Havilan can repair him.
With the two of them together, Roster will be close to invincible, and
if Havilan suffers bad damage, you can retreat him and allow Roster to
take his place for some time.
When you eventually reach the airport, Ordia will send in a few planes
and a Type 12N in a desperate attempt to shoot down your planes and
intercept your tanks. I hope your planes are still in fighting
condition, because the Type 12N bomber can do extreme damage to your
planes with its 20 mm. Let your planes do as much damage as they can to
the defence forces, and you should preferably have the airport wiped off
the map with a few bombs, then retreat them or introduce Havilan and
Roster in to back up your aircraft. Havilan and Roster should still be
fighting pretty fit, and if your aircraft are running low on fuel, top
them up and carry on.
Then, wait for your tanks to close in. An aircraft, preferably Blore or
Roster, must be on hand on prevent any last ditch attempts to destroy
your tanks. Carefully preventing them from getting hit by bombers,
escort them to the airport, where they can take it over! Mission
Complete!
Stage 10
========
Objectives:
- Destroy the invading mothership
Difficulty:
*****
Oh, NO! There's this mothership, the SS60, rampaging around, and it's up
to you to stop it (as usual)! This time, your forces start split into
four groups of two at corners of the map. The SS60 lies in the middle.
When the game starts immediately send your planes towards the
mothership. There are numerous enemy buildings everywhere, but they
should not be too much of a problem.
What's the main problem before the mothership is the several airplanes
that pop into the battlefield after the second turn. F-2Fs (Class A)
make a return, but since your planes are more powerful, they are not as
much a threat as they used to be. They are quite common now. Another
expert pilot has come in though, and he uses a F-2F (Class C), which
has small shells equipped. He can do some good damage, but with Keid's
and Payer's 20 mm, he should not be too much of a problem.
Havilan's new ship is insanely powerful. His 8 mm array guns once dealt
for me 40+, 50+, 60+ damage in three turns. His new medium shells can
shell out 30 - 45 points of damage, and he can easily take on two F-2Fs
(Class A).
Now, we get to the root of the problem: the SS60. It uses mainly small
shells, which don't do much - probably 10 - 25/30 points of damage.
However, it is fond of camping on the same airspace with its building
which, for every turn, refills its fuel, health points etc. You cannot
have that, so you must first bring Rayetta and Blore forth to attack, or
any other two planes, in which one has air-to-ground bombs. Bomb the
hostile building to rubble, then bring forth your firepower onto the
mothership. For favorable results, always have either two planes or just
Havilan to attack the SS60. Swap planes every turn to prevent the
mothership from escaping, or if your aircraft is getting badly battered.
Flank it at all sides to prevent it from escaping attack for at least
one turn, and also to facilitate exchange of aircraft when needed. Do
not worry too much about any other cronies still remaining - they hang
around helplessly, and cannot aid the SS60 much. If ever they should
attempt to intrude in, attack them. They should not be a primary target
though.
The SS60 is actually no great shakes, and you should be able to easily
strike it down. Mission Complete!
(after this, you get a couple of upgrades for your ships. You can
upgrade their descending speed, acceleration and fuel capacity.)
Stage 11
========
Objectives:
- escort all refugee trucks to the refugee camp with blue flags
Difficulty:
******
Woohoo, a new team mate, Poty! (er...) He uses a bomber, but it's not
too useful for direct combat with aircraft. It is also not very
powerful, what with poor maneuverbility, and a 10 mm and small bombs.
Not very good, so keep in mind that you have to add some more powerful
stuff to him after this mission.
Your job is, simply, to get the refugee trucks (yellow color) back to
the main camp, where your aircraft start at. The main camp has two blue
flags, and receives the refugee trucks. They, of course, contain the
citizens from the three cities doomed to destruction by bombers. The
cities' fate is sealed, and the citizens hurry off in trucks to get to
the main camp.
You are to protect every truck all the way to the base, because there
are several bombers and planes lurking around, and they can easily catch
up to the trucks. So at the start, split your aircraft up into three
groups of two, one group for each truck, and send the groups to each
city immeditately. Rule out Havilan and station him two airspaces in
front of the main camp as a guard against intruders, and also as a final
escort for the trucks to pass through safely. When the trucks reach the
main base, a notice will pop up informing you that they have reached
safety, and they each give you a weapon to equip on one of your
airplanes (find it in the Hangar at the end of the mission, of course).
Ordia has sunk in some cash for the more powerful bomber 400b-B and 98f-
P fighter planes. They are very tough, and because Ordia sends them out
bit by bit to destroy you eventually, there is this little strategic
spot in the middle of the map which you MUST use, where a friendly
airport is located. Station one group of planes there when the trucks
are close enough; like this you can keep up a tough defence without
flagging too much, since the airport repairs the planes on the airspace.
You can also flank other groups of planes around the airspace with the
airport, so interchanging of damaged planes is easy. The Scatter Rockets
do some good 30 - 50 points of damage (if you are lucky) and you should
have equipped them on an aircraft.
When all three trucks have arrived at the main camp, Mission Complete!
(you get the three weapons the trucks dump off at the main camp.)
Stage 12
========
Objectives:
- Capture all "tracking devices"
Difficulty:
*******
Now, Sersh, Poty's bodyguard, joins you with her FBM-7R! Damn, is it
powerful; it boasts a 10 mm and a 30 mm, which does excellent damage to
your foes! Do not waste it though, because you only have 30 rounds for
your 30 mm. Before you start the mission, she tells you to install a new
trap in 5 of your planes before you set off. I do not know what the trap
is called, but there are 5 of them in the hangar, so select that one and
istall one each in 5 of your planes. When you have finished, you may
exit the hangar. And do install your new weapons in your aircraft - they
will come in handy against the powerful fighters you'll encounter later
on.
The mission in itself is hard - there is no easy meat for you to waste -
and Ordia has deployed the bulk of its 98f-Ps to hunt you down. Make
sure you've got your 25 mm handy.
Your primary objectives is to capture all the "tracking devices" (I am
not sure of the real translation) - flashing dots with an I on them -
with your traps you have installed. Only planes with traps can capture
the devices - so you will have two aircraft that can't do capturing, one
of them Havilan. To capture a device, you need steer the plane with the
trap onto the airspace with the device. The next turn after that, the
device will be captured, and the plane cannot be used for capturing any
more devices.
The few bombers and numerous attacker planes fly all over the place, and
without suitable weaponry like missiles and 20 mm cannons, you cannot
cope. The 98f-Ps are especially lethal when they bring forth firepower
from their 20 mm cannons, and even Blore's 13 mms will not be able to
make up for it. Use Sersh's moderately powerful plane to help Poty,
because his bomber's true power comes into little use in this mission.
Never ever group Poty and Roster together, unless one of them has a
powerful weapon like a missile or a 25 mm. Your primary objective,
though, is the capture of all tracking devices, so if you are pursued by
98f-Ps but are just one airspace off the device, go for the device. Even
if the plane gets destroyed, if you capture the device, it will still
count.
There is an airspace with a single friendly structure, and you MUST hold
on to it. Best is to situate Havilan and the second plane at the
building, so badly damaged aircraft may retreat for maintenance. If you
dilly-dally, the 98f-Ps will reach the building first and destroy it
with a few swift blows from its bombs. With the building can you
actually hold out longer against the powerful Ordia horde. Also, avoid
using a single fighter to battle two 98f-Ps at once, which you will be
extremely prone to, given that you have to send a solo plane to capture
each device - you are likely to suffer tremendous damage, or get
destroyed, which will cost you time out of your mission, which is a mere
20 turns. You may not have sufficient time to go as a group and capture
the devices, although if you feel that you can make it, try this method.
As I said, it is time-consuming, but relatively safer.
If there is one mission where you cannot afford to screw up a single
plane, this is it. If one of the aircraft with an empty trap is blown
away, you'll have to waste time waiting for it to return to battle and
fly all the way to the airspace with the device again. It is okay if one
of your aircraft which has a captured device is destroyed, though; what
matters is that if all 5 security devices are captured, Mission
Complete!
Stage 13
========
Objectives:
- Destroy all hostile buildings
Difficulty:
**** 1/2
Once again, another relatively direct objective: just destroy all the
enemy buildings. Make sure you've armed yourself with bombs, because
there's going to be the need for lots of them. Arm at least 4 of your
planes with bombs, but slap on beefy weapons on the rest, especially
Roster and Poty.
There are 6 buildings on the map, and you need to destroy them all, as
previously said. This time, though, the "split your planes up into
groups" ruse will not work at all, because there are different
concentrations of enemies in each area. What you can do, though, is to
send Sersh on a solo to the right, send Keid and Payer forward to
assault the frontmost building, and Rayetta to destroy the two buildings
to the left. Escort her there using Blore. As for Poty and Roster, you
can have them wander over to the buildings on the right, and hinder
interception attempts with powerful weapons (which you should have
equipped, ne?).
When Keid and Payer have destroyed the frontmost building, attempt to
get them to the two buildings on the top right hand side of the map.
They are close together, so you can destroy them in a matter of two
turns. Any time when one of your aircraft has destroyed its objective
building, send it back for repairs by Havilan and the friendly airport.
Guard the airport with your life - it provides a vanguard for your
airplanes to hang onto when being buffeted by the constant dogfights.
The enemy is a major thorn in the flesh. The 98f-Ps let rip with their
20 mms, two new planes are introduced, and overall you might find it
much harder to get your aircraft safely to the buildings. Scatter
Rockets, Missiles, Medium Shells, 20, 25 and 30 mms should be around to
tear apart the enemy fighter planes, and Havilan should hang back at the
friendly building for a few airspaces so that he can offer help readily,
or just intercept and destroy enemy planes.
With so many enemy fighters, it is easy to lose a plane or two. If you
lose three or more, be careful - you are facing a losing game, so stall
for enough time until your downed fighters are repaired. With
perseverance, you should be able to destroy all 6 buildings, which are,
in themselves, really weedy! When you do...Mission Complete!
Stage 14
========
Objectives:
- Take over 4/5 destroyed hostile buildings
- Protect all land units
Difficulty:
****** 1/2
Take out the bombs and replace the gaps with big freakin' guns, cause
you are going to have to protect the four tanks you have with your life
in order to win this stage. The four tanks are supposed to plod their
way towards the 6 wreckages of the buildings and repair them and turn
them over to your side.
Just when you thought you could relax...WHOAH! Ordia throws in two
motherships (SS60 Type 3 - the latest) and a bunch of fearsome bombers
to intercept the tanks. This time, they are smarter, and will make a
stronger effort to bomb your tanks. You MUST have at least two planes
guarding every single tank, and both of the planes must have at least
one automatic weapon and/or one missile weapon. Avoid getting the tanks
into a battle with the enemy planes as well.
Havilan should help as much as he can, taking over battles that may be
threatening to the tanks. His medium shells help a lot. For planes which
are badly damaged, you should fly them to the friendly airport nearby
the starting point; Havilan cannot be used too often because every
airship counts in this mission.
When you finally capture 4 or 5 of the enemy buildings, Mission
Complete!
Stage 15
========
Objectives:
- Protect the airport at all costs
- Destroy all enemy forces
Difficulty:
********
Ordia's bomber's are closing in on a small airport! Ordia's prime
minister, Fear (yah lousy name) has agreed to set up a small land
defence force - but it is not much. Arm yourselves with a couple of
bombs (but mostly cannons and missiles) and sally forth straightaway
towards the airport.
Things are pretty difficult. Two of the types of mobilised enemy planes
can attack the airport. However, Havilan's ship has been upgraded to a
SS3B-R, with monstrously powerful big shells to replace the medium
shells! Still, you should not let your guard down - one of the types of
plane which can attack buildings packs bombs which do MASSIVE DAMAGE to
your airport. Luckily, it is not so well armored, and you should be able
to take it out (preferably with a 20 mm and Sersh's 30 mm)...do so as
soon as you can.
There are 9 planes altogether, but they are not super hard...make sure
that you do NOT get ganged up upon by two 400b-Bs, which are extremely
powerful. If you have scatter rockets, use them. Make sure you have
packed in 20, 25 and 30 mms as well as missile weapons. Finally...the
enemy buildings are optional, but if you have the spare energy and time,
go ahead and bully them. :-)
Do NOT let any enemy planes get close to destroying your airport, slowly
wipe them all out, and Mission Complete!
Stage 16
========
Objectives:
- Plant all 4 "Secondary Items" on the airspaces marked with an arrow
- Take over the enemy city (optional)
- Destroy all other enemy buildings (optional but will make your life
easier in Stage 17)
- Protect all land units
Difficulty:
*****
Another confusing mission - I do not know what the "Secondary Items"
translates to, but if you look into your inventory at the hangar, you
will see that you have four of one type of Secondary Item. That is the
one you are supposed to equip onto 4 of your planes, so do so
immediately.
At the start, make sure you know which units have a Secondary Item, then
sally them forth towards the marked airspaces. On the second turn (out
of 50) enemy planes will appear, and you must be sure to have planes
without Secondary Items to accompany the ones which have the Items as
well, otherwise if one with an Item is destroyed, you will waste
precious time waiting for him/her to get repaired. Sersh's 30 mm does
good damage to the 98k-Ps which appear first.
Fear's land units have come in again, and this time you must protect all
of them as well. There are two hostile buildings, a city and a factory.
Use a combination of Rayetta, Poty and Roster to take these buildings
out, then leave them for the land units to take over.
Havilan, having nothing to guard, can be stationed somewhere at the city
and if need so, destroy it. He may also help out in some tight spots
with his SSB-R, as well do refuelling and repairs if necessary.
When all Items have been placed at the marked airspaces, Mission
Complete!
Stage 17
========
Objectives:
- Plant 4 Supply Crates onto the marked airspaces
- Protect your friendly cities
- Blow all the rest of the enemy cities to hell and beyond
- Hang on for 13 turns
Difficulty:
********
Before the mission, Rayetta will say something. There are two Japanese
characters in brackets - remember how they look like, and by the way,
they are called "supplies". You have 7 of these supply crates, so
install 6 of them onto all 6 of your airplanes and mobilise! You need at
least 4. And to be frank, this is a very hard perseverance mission.
You must hold out against the tide of enemy forces for 13 turns, and you
must also protect your city (which only has, what, 80 points of armor).
Station Havilan at the city and send out two planes to the west, east
and south. Send out one plane toward the north. The marked airspaces are
much closer this time round.
Ordia has mobilised a few Lambda A-38s, but they don't do much damage.
However, they is a desperate flood of defences; by second turn, planes
already start appearing on the marked airspaces. Make sure you have two
planes together when they are challenged, or that plane becomes so much
salad. Ordia has thrown in another expert pilot, piloting a Lambda F-3A
Mark II with tougher armor and attack power. Also, right from the 3rd
turn the Lambda A-3B bombers start approaching your city. I hope you
still had Havilan there...send him out to take on two at a time, and
have another 2 more planes as backup. Never let the Lambda F-3Bs get
near your city, or they might wreak some destruction with their big
bombs. You must target these. Roster's 10 mm, Sersh's 30 mm and Scatter
Rockets will do very good. Havilan also does not have to stay at the
base all the while - you can make him go out an airspace from the city,
but nothing beyond that. His Large Shells and 8 mm array guns should be
able to keep enemy planes at bay.
You must have every plane near the city (except if you're going to bomb
an enemy building) otherwise bombers can easily close in from all
directions and crush your city with two bomb strikes. Intercept bombers
before they can advance from their airspace by all means.
By the second turn, you should already be able to get at least one plane
on each of two of the marked airspaces and emplace your Supply Crates.
Also, you should be able to get Poty and Rayetta on to a good start to
the enemy buildings on the left and bottom, and Roster a good route to a
marked airspace and the building at the north.
It will not be easy - Ordia sends out mainly bombers to get your city.
The Lambda bombers are well armored, but have average attack power air-
to-air. Take advantage of this to blow them out the sky. Just don't let
the Lambda F-3A Mark IIs blow your planes away...
Hang on for 13 turns. When the last turn ticks off, Payer says
something, and then Mission Complete!
Stage 18
========
Objectives:
- Protect your city
- Blast all big bombers to hell
Difficulty:
******* 1/2
Ordia has thrown in another spanking new silver coloured bomber. It
sports extremely powerful big bombs, but its armor is less than average
and its attack power air-to-air is not so good.
There are about 6 bombers altogether, and you are supposed to destroy
them all before they bomb your city to smithereens. There are a few
Lambda F-3A Mark IIs which protect the bombers from harm, and they can
do some serious damage to your planes with their large shells. There are
also several tanks trundling around the scenery, intent on attacking
your friendly radar stations or taking over any friendly destroyed
buildings.
The Mark IIs are well armored and are a nuisance to get rid of when you
are getting at the bombers. Only spend minimal ammunition of destroy 2
or 3 before you go for the bombers. The bombers also start pretty close
to your city, and if you don't intercept them in time, they will be
queuing up to drop bombs on your city. You MUST intercept them with
either Havilan or 2 planes and cause either serious damage or destroy
them. 25 mm, 30 mm and Scatter Rockets work wonders (40+ damage, even 90
sometimes).
You may find it hard to, but never wonder away from your city. As I
said, there are quite a lot of enemies. You never know when a bomber is
going to pop up and intercept your planes while another bombers happily
trashes the living hell out of your helpless city.
Once you destroy all the bombers...Mission Complete!
Stage 19
========
Objectives:
- Plant all surveillance objects on all 6 enemy factories in 25 turns
Difficulty:
******* 1/2
Before you start the mission from the Hangar, Payer says something. Her
words contain five characters in brackets, and they read, in Japanese,
something about surveillance objects. You have to install all 6 of them
onto 6 of your planes. Do so and you can go ahead with the mission.
At the start, sally forth all aircraft to the front. Your very first foe
will be a mere turret, which shouldn't be too hard to shoot to bits with
Keid and Payer. But as the mission progresses, you'll find Ordia's
thrown in a totally new jet fighter. It has very little fuel (24 units
only!) and is prone to crashing from lack of fuel, but is well equipped
with 10 mm guns...and Scatter Rockets. You absolutely MUST have 20 mm
cannons or even 30 mms against it, and possibly even Scatter Rockets as
well. They sport good armor as well. There are also 4 or 5 Lambda F-3A
Mark IIs standing by to do some hurt to your own planes. Havilan is
excellent for holding them up, and whenever possible, blowing the new
jets out of the sky. Still, Havilan should not be destroyed whenever
possible; keep him out of unnecessary battles, or just rush him into a
half-completed battle to finish off enemy fighters. If he, as well as
one or more planes with unplanted surveillance objects are
destroyed...GameOver. If he is severely weakened, steer him to safety,
and if any planes which carry unplaced surveillance objects are waiting
to be returned to battle, Havilan can safely repair them and return them
to the battlefield.
It is difficult to avoid conflict because the enemy jet fighters are
swift and can intercept you more often than not, but make sure no plane
with a surveillance object goes down or you'll waste good turns waiting
for it to return to the battlefield. Simply plant the 6 surveillance
objects on the factories and Mission Complete!
(After this, you get an 8 mm array gun weapon. Much more powerful than
the standard 8 mm!)
Stage 20
========
Objectives:
- Destroy the battleship
- Protect Havilan
Difficulty:
******
The moment you enter the mission, you will see a cutscene. A tremendous
battleship has entered and is wreaking havoc, and it's even larger than
Havilan's own! It takes up a whole airspace and is ground-based,
therefore you may use bombs on it. You have 40 turns to destroy this
immobile monstrosity.
Ordia has thrown in another fighter plane, and it's bright orange
coloured. The plane, the Lambda F-8C, has good guns, but very average
armor...go for it. There's another enemy unit that is identified as an
"aircraft" but it is actually a heavy-duty kamikaze ship; it's extremely
heavily armored with tons of fuel, really does nothing during combat but
fly around, and they aim to destroy Havilan!! 4 missiles will blow
Havilan's SS3A away, so make sure you take your 8 mms (even the smallest
weapons will do a lot of damage) and occasional bursts of 20 mm and 25
mm guns to destroy the missiles before they get anywhere near Havilan.
Keep Havilan out of danger (or safely out of range), and advance towards
the battleship. Have at least 4 planes go for the battleship, and make
sure they have sufficient ammo (Havilan will probably be too busy
running away; if you've managed to keep the missiles at bay, push him
forward as well) and health. When you reach the battleship, unleash all
your ammunition on it. If you haven't by then, bring the rest of your
force forward.
The battleship isn't exactly as tough as it really seems - it's grounded
and damaged, so several rounds of 24 and 20 mm guns on it should destroy
it.
When you destroy the battleship - Mission Complete!
Stage 21
========
Objectives:
- Destroy all 3 motherships
Difficulty:
**** 1/2
Ordia has mobilised 3 SS60 motherships (the same kind first found in
Stage 10), and after wreaking havoc, they are about to pull out. Destroy
them before they escape! You have maximum time - 99 turns - but you have
to intercept them quickly all the same. The motherships are slightly
more heavily armed, boasting scatter rockets. Make sure you arm your
planes with Scatter Rockets, 13, 20 and 25 mms, as well as a few bomb
packs.
The motherships have 5 or 6 Lambda F-3A Mark IIs flying around to do
serious damage to you with their medium shells. There are also a few I-
1Xs to put you out with Scatter Rockets. Never get ganged up on by
Lambda Mark IIs (unless you're Havilan) if you want to have your planes
survive longer. Havilan can easily destroy Mark IIs with his large
shells.
The motherships also only move to retreat inland after a good couple of
turns, so use that time to catch the motherships. At least 2 planes per
mothership, or you'll be too slow. Have Scatter Rockets, 13, 20 and 25
mm cannons available, which can do excellent damage to the ships.
There are several hostile buildings littered all over the landscape.
They don't provide much obstruction (aside from forcing you into doing
unnecessary battle), so if you ever encounter one, blast it away with a
couple of bomb runs. If a single ship escapes, your game is over. But
once you destroy all the ships - Mission Complete! (That was easy)
(after this mission, Havilan gets the SS3C, an even more powerful
version of his mothership! It has 10 mm array guns and 80 Scatter
Rockets!)
Stage 22
========
Objectives:
- Destroy all hostile buildings
Difficulty:
******
This mission marks the beginning of the final strike on Ordia's iron
fist over superiority. Your squad of planes have landed on a city area
of the floating island of Ordia itself, and you are to destroy them all.
There are 6 buildings to destroy in 50 turns.
There are 3 buildings to the east (right), 2 to the north (in front) and
1 to the west (left). Send Payer and Keid towards the northern buildings
and bring up one airspace all your planes. Then send Rayetta and Blore
to the east, Sersh and Poty to the west and let Havilan and Roster
remain in the centre.
From the second turn onwards, Ordia throws on its defences (Lambda F-8Cs
and the Lambda A-3B). The Lambda A-3B has air-to-ground attack
capability, and you only have 2 tanks, so make sure you aim for these
first. Otherwise, the A-3B will easily decimate them. The A-3Bs have
pretty strong armor, so it might take a bit of time.
Once you destroy all the enemy buildings...you have a part of Ordia
under your mercy. Mission Complete!
Stage 23
========
Objectives:
- Destroy all hostile buildings
Difficulty:
*********
The briefing before this mission apparently involves a broadcast
directly from Ordia themselves. Myself, I think it's something of a
threat - probably along the lines of "give up or die". And that may be
true, for this mission is, by far, the toughest in the game.
At the start, you will see no enemies, no buildings, no nothing. When
you bring forward all your aircraft, by the second and third turn, the
enemies and hostile buildings start popping up. Ordia has thrown in a
new bomber, the GB-1FS, which packs a tough little 20 mm and does
excellent damage with it, and is very tough armor-wise - shoot it down
with 25 mms and shells.
You have only 2 tanks, which are quite strong against the bombers.
Lambda F-8Cs are defenceless towards the tanks, but the bombers can
damage tanks and buildings. Your tanks can get pretty badly battered in
a single battle though. But if they take over enemy airports, your
planes can get some R&R in the heat of battle if necessary.
This mission is difficult to the extent where going after the enemy is
not optimal. The best strategy is to advance very slowly, accompanying
the capture of buildings as you go. The buildings appear as you advance
northward, and there are 3 buildings (in a cluster) to the west, 1 to
the north, 1 to the south, 5 (in a cluster) and 2 at the very edge of
the map to the east. The clustered buildings are easily the bastards to
destroy and take over - for one instance, bombers occasionally appear
and prevent your tanks from taking over all buildings in a single sweep.
The majority of your firefights will, though, take place in the upper-
left corner cluster of 3 buildings, where enemy planes and bombers
usually spawn. You need at least 5 or 6 planes in that area when
attempting to take over those three buildings, to corner the enemy
planes. That area should be tackled last; the 5-building cluster is not
too difficult, because few enemies come about that area, and it should
not be too difficult to station 2 planes at that area and pick off any
foes that come by. (The tanks take over 3 buildings of the cluster, then
the other 2 later on.)
Havilan should hang back, avoiding unnecessary conflict. During this
battle it is likely that you will lose up to 3 or 4 of your planes. At
this point, if you have any other plane on the same airspace as Havilan,
get it off NOW, and let your planes slowly regenerate and return to
battle.
When the enemy force slackens (sometimes, enemies do escape from the
battlefield for a turn or two), use the time to destroy buildings to
facilitate your tanks' taking over of them.
Once you destroy all the buildings...Mission Complete!
(after this, upgrade your planes. There should be an upgrade available)
Final Stage
===========
Objectives:
- Destroy the Ordia flagship
Difficulty:
******** 1/2
You've battled long and hard for this moment: the toppling of Ordia. But
there's just one more thing in the way: Ordia's formidable flagship! Arm
yourself well, for this is the very last battle, and you want to throw
the horse back on Ordia this time! After broadcasting a series of foul-
mouthed threats at you, the battle of all battles begins!
The ease you will have in this stage depends on how many buildings you
have under your control; if you have a lot, your planes can get some
quick maintenance in tight spots, and you did capture the airport in the
centre, congrats; the flagship is right next to it, and while battling
it, you can restore ammunition at the airport and come back with guns
blazing!
Your fighters start off dispersed in pairs at four sides of the same
battlefield in the previous stage, along with whatever captured
buildings you might have. At the start, sally all planes towards the
flagship. Ordia has also thrown in a final fighter plane: the Lambda F-
8C Mark II! It sports better armor and attack power! Nevertheless, it
isn't much tougher than its predecessor - just gang up on it for ease of
destroying it. Occasionally, the Lambda A-3Bs and F-8Cs Mark Is and IIs
get into the way - pick them off with mostly direct attacks, and save
your the majority of ammo in your big guns (20, 25, 30 mm) and missiles
(Scatter Rockets and Large Missiles) for the flagship.
The flagship has a monstrous turret at its front and looks a bit like a
flying catamaran. It is tough as school peas and bears Large Shells
which do up to 40+ damage most of the time. Bring bear ALL your missile
and cannon Bronx fury onto the flagship with strafing attacks, and
switch to direct attacks occasionally if your planes are critically
damaged. If you need ammo, fly to the airspace with the airport nearest
the flagship (in the centre) and grab some ammunition there. If you need
repairs, have Havilan bring up the rear, and dock at his airspace. He is
also handy for keeping off intruders who try to attack your planes when
they are not engaging with the flagship.
The flagship is tough, but if you keep switching planes for fresher ones
and continuously rain attacks on it, the flagship will go down. Mission
Complete...and MISSION ALL OVER!
*********************************************************************
Now go enjoy the cutscene...
*********************************************************************
_______
__________________________/ 7 \________________________
/ ENEMIES \
\__________________________ ________________________/
\_______/
Obviously Ordia, being a powerful nation, has a massive fleet of planes
with which to take over opposing nations. Some of these are powerful,
some are absolutely weedy.
Ordia also has a handful of units that are ground-based, e.g. frigates,
aircraft carriers etc.
As I have no prior knowledge of Japanese whatsoever, I am putting
information on each aircraft according to my deductions from encounters.
It should be mostly correct, or so I assume.
7.1 Fighter Planes
==================
These make up the bulk of Ordia's forces. The fighter planes each have a
rate of movement of one airspace a turn.
-------------
7.1.1 Type 12
-------------
Fuel: 38
Description: Small blue airplane with two wings and a propeller at the
back.
Another cheap plane which can be easily gotten rid of. It has lousy
armor equipped, and no air-to-ground attack support puts it at a further
disadvantage. It is commonly found in the earlier missions.
--------------
7.1.2 Type 12M
--------------
Fuel: 38
Description: Blue wingship with two wings and a propeller at the back.
Now we're getting on to the beefier stuff. Like its cousin the Type 12,
it is blue and has a back propeller, and its armor is not much better,
but by god, they do much more damage than the Type 12. Watch out for
this one.
------------------
7.1.3 F-2F Class A
------------------
Fuel: 52
Description: Blue plane with an orange-bladed propeller at the front.
At the beginning of the game, when your planes' armor and attack are
still fledgling, this fighter plane is a threat. However, alter in the
game this airplane is not much of a threat anymore, and is quite easy to
strike down.
-----------------
7.1.4 F-2F Class C
-----------------
Fuel: 46
Description: Same as F2F Class A, except from a different perspective
and a maroon canopy on the top.
This is another dangerous plane which deals pretty good damage to your
aircraft. It's slightly upgraded in terms of armor and attack.
-----------
7.1.5 98f-P
-----------
Fuel: 55
Description: Grey plane with red wing flaps and yellow propeller blades.
Dangerous, I'd say. They use 20 mm cannons to badly wallop your
aircraft, and it has very good armor. Gang up in twos against this foe.
Once its 20 mms runs dry, though, their power is severely diminished.
-----------
7.1.6 98k-P
-----------
Fuel: 55
Description: Like the 98f-p, except from the front. It has a big grey
and orange striped bomb on its underside.
You want danger? This provides fully! It is even more powerful than the
fearsome 98f-P, with better armor!
-----------------
7.1.7 Lambda F-3A
-----------------
Fuel: 68
Description: Looks like Rayetta's bomber, but is silver coloured and
smaller. Has a propeller on each wing.
This fighter is moderately powerful and boasts medium shells, but is not
much cause for worry. Top up on your 20 mm and armor and you will be
okay.
-------------------------
7.1.8 Lambda F-3A Mark II
-------------------------
Fuel: 68
Description: Looks like a bigger version of the Lambda F-3A, and is
viewed from the front.
The Mark II is basically, by deduction, a tougher version of its older
brother in terms of armor, but not so much in attack power.
----------
7.1.9 I-1X
----------
Fuel: 24
Description: Has fin-like orange-striped wings, and a green, short,
bullet-shaped body.
The I-1X is an unorthodox plane, but should not be underestimated. Its
armor is pretty good against missiles, but is weaker towards guns. It is
also very fast, and can intercept you often. It's weakness is its fuel
tank - it is absolutely puny, and won't survive a long-drawn battle.
------------------
7.1.10 Lambda F-8C
------------------
Fuel: 54
Description: A bright orange body with black cockpit and single
propeller in front.
The Lambda F-8C has excellent resistance towards missiles, but is weak
towards cannon fire, and its armor is not so strong - a couple of strong
hits will easily strike this plane down. It is armed with 20 mm cannons
which easily do damage up to 40 and above.
--------------------------
7.1.11 Lambda F-8C Mark II
--------------------------
Fuel: 38
Description: A bright orange body with black cockpit and single
propeller in front, albeit with an insignia on its body.
Ordia pumped up the Lambda F-8C's armor and attack power - and you get
the Mark II. Disruptive and moderately powerful with 20 mm cannons, you
have got to watch out for this one.
7.2 Attacker Planes
===================
Attacker Planes do more attack damage, but are lesser in defence
capabilities.
-------------------
7.2.1 A-52G Class 3
-------------------
Fuel: 50
Description: Grey plane with orange-tipped single propeller at the
front.
They don't do a great deal of damage with their 8 mms - but they are not
the worst yet.
-----------------
7.2.2 Mima Type 6
-----------------
Fuel: 52
Description: Maroon airplane with a propeller at the front.
Usually accompanies the Type 12. It's more powerful in the sense that it
can do excellent ground damage with its bombs, and its 8 mms are
slightly more satisfactory. But it is not much of a problem.
-----------------
7.2.3 Mima Type 7
-----------------
Fuel: 56
Description: Light red airplane with a turret mounted on its body and a
propeller on its front. Marked with red stripes in a few places.
Quite a powerful piece of equipment, this! It does not do major damage,
but I'll have you know that this plane is the start of your worries.
-------------------
7.2.4 A52-G Class 9
-------------------
Fuel: 42
Description: Grey plane with orange-tipped single propeller at the
front, as well as orange guns at the sides.
Much more powerful than the Class 3 A52-G, in terms of armor and attack.
------------------
7.2.5 9c-A Class 3
------------------
Fuel: 50
Description: Looks a little bit like Blore's plane. Dark green with red
and orange wing flaps and a single front propeller.
A moderately dangerous plane, with pretty good attack power. Watch this
one carefully.
-----------------
7.2.6 Lambda A-3B
-----------------
Fuel: 54
Description: Snazzy colors! Wings are a mixture of light orange and
purple, red and white striped propeller tip, and several guns on the
plane's top.
Not that dangerous if you are well-armored. It does not do much damage,
but can be deadly to buildings.
------------------
7.2.7 9r-A Class 3
------------------
Fuel: 50
Description: Looks a little bit like Blore's plane. Dark green with
orange wing flaps and a single front propeller. Like the 9c-A, but is
drawn from the front. Red propeller tip.
Light armor, and a puny 10 mm primary cannon. However, thius plane will
unexpectedly deal terrible damage upon buildings with its small bombs.
Beware.
7.3 Bombers
===========
These are things of Ordia's force to genuinely worry about. They do huge
damage to land forces, and have excellent armor and good attack.
--------------
7.3.1 Type 12J
--------------
Fuel: 60
Description: A dark-blue and grey bomber with two propellers mounted on
each wing on the front. Bulbous body.
The first bomber you will meet, and it is a threat to your aircraft.
Besides dealing marvellous damage to your land units, it also packs a
punch with its 8 mm. Its armor is also relatively strong at the
beginning of the game.
------------------
7.3.2 B356 Class 8
------------------
Fuel: 70
Description: A grey plane with red wingtips and a big propeller mounted
on each wing.
Bombs like there's no eternity, and has armor which could withstand a
buccaneer's rage.
--------------
7.3.3 Type 12N
--------------
Fuel: 74
Description: A bright blue plane with two propellers on each wing and a
small gun perched on the front of the plane.
I hate to say this, but this plane will make you run like
hell...especially when its 20 mms, though very limited, can usually deal
50 - 80 points of damage to your airplanes. Its armor is really tough
and it crashes incredible damage upon land units.
------------
7.3.4 400b-B
------------
Fuel: 60
Description: A light grey plane with a black-and-red tail flap, a funny
gun on its back, and orange stripes on its wings.
This has thick armor and excellent protection, baby! Though not
tremendously powerful air-to-air wise, it is still a hefty bomber.
---------
7.3.5 B1A
---------
Fuel: 80
Description: A silver-colored bomber with three propellers (yellow-
striped propeller engine) on each wing and a yellow-tipped nose.
The B1A has tremendously powerful bombs but is basically weak in air-to-
air conflict and easy to take out without adequate air support.
------------
7.3.6 GB-1FS
------------
Fuel: 80
Description: A brown-coloured bomber with two propellers on each wing
and a small gun mounted on the bottom of the bomber's body.
This bomber is the most well-rounded bomber of Ordia's, and the one to
be most feared too. With excellent armor, a 20 mm cannon, and bombs
which do decent damage to buildings and tanks, this bomber will be quite
a tight bit of trouble in most times.
_______
__________________________/ 8 \________________________
/ WEAPONS \
\__________________________ ________________________/
\_______/
There are a variety of weapons you can find in Blue Wing Blitz. There
are three types: Cannon, Missile and Bomb. Since I don't know Japanese,
I shall have to illustrate the icon of the Cannon, Missile and Bomb
weapons using ASCII. The icon is shown on the left side of the name of
the weapon. Oh, and if you see any of the illustrated characters in the
name of the weapon, check the FAQ to see if it is a Missile, Cannon or
Bomb weapon. E.g. if you see the character for "Big" in a weapon name,
and you have the "Missile" icon next to the weapon name, you are looking
at the Large Missile Pack.
____
______| |
| |
|______ |
|____|
8.1 Cannon
==========
Cannons are the backbone of your weapons, and are rapid fire. The larger
the calibre, the more powerful it is, but the less amount of ammunition
there is in the cannon. Cannons also have 3 levels of fire:
- First Level: least ammunition used, and Straight Attacks usually come
about this level.
- Second Level: more ammunition used, and Straight Attacks and Loops
trigger this.
- Third Level: most ammunition used, triggered by Strafe attacking.
There are 6 calibres of Cannon in total:
- 8 mm, 200 rounds
- 10 mm, 160 rounds
- 13 mm, 120 rounds
- 20 mm, 60 rounds
- 25 mm, 40 rounds
- 30 mm, 30 rounds (exclusive to Sersh's plane)
____
____/ /
:____ <
\__\_
8.2 Missile
===========
Missiles are very powerful, but VERY inaccurate )with the exception of
Scatter Rockets). When they strike, they can do up to 80+ damage - but
if you're unlucky, you'll do 1 - 20 points of damage.
When you see these characters in the names:
| __|__ |
/ | \ |__|__| ___|___
/ | \ | / \
\| | / \
(Small) (Medium) (Large)
There are four types of Missiles altogether:
- Small Missiles, 12 missiles
- Medium Missiles, 8 missiles
- Large Missiles, 4 missiles
- Scatter Missiles, 40 rockets, 8 rockets per shot (umm, I can't
illustrate the Japanese for that)
____
___/ |
/ /
\___ \
\____|
8.3 Bomb
========
Bombs cannot be used against airplanes or any other airborne structure,
but do a tremendous amount of damage on buildings and ground-borne
structures.
When you see these characters in the names:
| __|__ | _____ |
/ | \ |__|__| ___|___ |___ ___|___
/ | \ | / \ |___| / \
\| | / \ |_____ / \
(Small) (Medium) (Large) (Giant)
There are four types of Bombs altogether:
- Small Bombs, 40 bombs, 4 bombs per shot
- Medium Bombs, 16 bombs
- Large Bombs, 8 bombs
- Giant Bombs, 2 bombs
_______
__________________________/ 9 \________________________
/ CREDITS \
\__________________________ ________________________/
\_______/
Kudos to the guy on the GameFAQs Japan board who helped me with a
translation of the mission briefing in Stage 5, thus allowing me to
understand the mission and complete it. This guy shall remain unknown -
for I have forgotten his nick.
_______
__________________________/ 10 \________________________
/ LEGAL STUFF \
\__________________________ ________________________/
\_______/
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