鉄拳カードチャレンジ
Tekken Card Challenge
=============================================================================
Tekken Card Challenge for the WonderSwan
FAQ/Walkthrough V0.80
Last Updated July 23, 2001
Written by Jeff "CJayC" Veasey for GameFAQs (www.gamefaqs.com)
=============================================================================
Copyright 2001 Jeff Veasey.  You may not post this guide up on your web page,
print it in a magazine, or otherwise distribute it in any way without
permission.
=============================================================================
This document uses Shift-JIS encoding to display Japanese characters.  Most web
browsers can easily be updated to show Shift-JIS pages without much effort. 
See your browser's documentation for more details.
=============================================================================

Table of Contents
----------------------------------------
I.    Introduction and Version History
II.   Menu Translations
III.  Card Battle Mechanics
IV.   Adventure Game Mechanics
V.    Card Marks
VI.   Card List
VII.  Adventure Game Strategy
VIII. Codes and Secrets
IX.   Administrivia

=============================================================================

I.    Introduction and Version History

I've owned this game almost since it came out, but I never really understood
what was going on until I sat down and started translating the Japanese.  Now I
know, and I can truly say that this title is just way too random to be much
fun.  It's enjoyable for a little while, but there's just no way to control
what's going on most of the time...  Ah well, what did you expect for a Tekken
offshoot?

Version 0.80 (7/23/01): Missing 4 card values, 5 character strategies, True
Ogre's card names.
Version 0.50 (7/22/01): First public release, all card lists full, missing 5
card values.

=============================================================================

II.   Menu Translations

Main Menu
---------
Adventure         アドベンチャー
1-Player Battle   1人でバトル
1-Player Battle   2人でバトル
Link War          通信対戦
Data Initialize   データの初期化

Adventure Stage Clear Menu
--------------------------
Continue          つずける
Character Select  キャラをかえる
Exit to Main Menu しゅうりょう

=============================================================================

III.  Card Battle Mechanics

A card battle is a one-on-one battle between two characters.  Each character
starts with four cards, and selects one (or more, depending on certain
situations) of those cards to play against the opponent each turn.  The cards
are cycled through quickly in a roulette, making it very difficult to select
the intended card.  When playing against the computer, cards are always
selected randomly.

Each round, each player selects a card from the roulette, and the cards are
played against one another.  All main characters start with 100 hit points
(Tekken Forces characters always have fewer), and the battle ends when one
player is knocked out with 0 hit points remaining.

There are four types of cards available to every player:
  Guard Card:  Always card 01 with a point value of 00, this will guard against
both single and multiple attacks (except unblockable attacks).
  Attack Cards: Cards 02-10 (and sometimes 11 or 12, depending on the
character) with attack values ranging from 10 to 95.  Many cards have marks,
which add or remove certain features from cards.
  Block Cards:  Cards 11 and/or 12, depending on the character, acts like a
guard card but always with a bonus mark.
  Combo Cards:  Cards 13 through 15, which give the character 2, 3, and 4-hit
combos against the opponent.  Considered standard Attack cards for point value
purposes.  Not available in 1- or 2-player battles. See Adventure Game
Mechanics for more detail.

When two attack cards are played, the point values from each card are compared
against one another.  If one attack card has a higher value than the other,
then that card wins and the opponent is damaged for the point value on the
card.  The losing card is discarded from the loser's deck, and the winning card
is shuffled back into the winner's deck.

When an Attack card is played against a Guard or Block card, neither side
sustains damage, and both cards are discarded.  Exceptions are when a Block
card contains a Counter mark (the attacker takes damage) or the Attack card is
unblockable (Attack wins and is re-shuffled).

When two Guard or Block cards are played against one another, neither side
takes damage, and both cards are discarded from the deck.

=============================================================================

IV.   Adventure Game Mechanics

Selecting Characters
--------------------
The first time you play the game, you will be given the choice of three
starting characters.  The first two are always Jin and Xiaoyu, but the third is
dependant on the Sex and Blood Type you entered in the personalization menu on
your WonderSwan: (If you've never played with the menu, simply hold the Start
button while powering on your WS.)

Sex   Blood      Character
--------------------------
 ?      ?        Hwoarang
 M      ?/A/AB   Hwoarang
 M      A        Lei
 M      B        Eddy
 M      O        Paul
 F      Any      Nina

After you've selected the starting character, subsequent returns to the
character select screen will present you with a 21-character menu from which
you can select any unlocked character.  Additionally, if you press the Y4
button while over a character, you will be given the option to re-intialize
that character's data.  Otherwise, simply press A to select the character and
enter the game.

Controls
--------
The X-Buttons are used to move your character around the stage.  The A-Button
is used to engage enemy characters.  The B-Button displays an explanation of
the Y-Button, and is used to exit Y-Button menus.

The Y-Buttons are used primarily in deck management:
 Y1: Deck Change - View cards, set up your hand for the next battle.  X to
move, A to select, B to cancel/exit, Y4 to view descriptions.
 Y2: Combo Change - Change your combo card setup.  X to move, A to select, B to
cancel/exit, Y4 to view descriptions.
 Y3: Card View - X1 and X3 to cycle through cards, B to exit.
 Y4: Exchange - Upgrade 10 unused cards to the next higher level card.  X to
move, A to select, B to cancel/exit, Y4 to view descriptions.

To reset the game at any point, press A + B + Start.

The Adventure Field
-------------------
Each stage of the Adventure game takes place on a 15X15 square field.  Your
character has 60 "steps" in which to traverse the field and make it to the
exit.  The starting point is always on the leftmost column of the field, and
the ending point is always on the rightmost column.  Warning sirens will sound
at 20 and 10 steps remaining, and if you run out of steps, the "TIME UP" screen
appears and the stage ends.

On each Adventure Field, you will find the following elements:
 - Plain Tiles: On which you can walk
 - Block Tiles: Trees, buildings, and mountains through which you can't pass
 - Kurukuru Cards: Extra cards for your deck - Walk over to pick them up
 - Temples: Two buildings that restore full health and grant cards and levels
 - Pits: Black holes that damage your character for a random point total.
 - Tekken Forces: Three or four low-level characters (Crow, Falcon, Hawk, and
Owl) who are looking to battle you.
 - Rival: One of three rivals for your character; an even match.
 - Entry/Exit Buildings: Your start and end points on each stage.

At the bottom of the screen are five figures:
 - Your character's HP (Maximum of 100, 50 for Crow)
 - Your character's Level (Maximum of 9)
 - Your characters Card Points (Maximum of 99)
 - Steps Remaining (Starts at 60, TIME UP at 0)
 - Current Stage Number (Maximum of 99)

As you move around, one square in each direction is revealed to you.  Temples,
Entry/Exit Buildings, and some (but not all) Block Tiles are visible from a
distance, but everything else is invisible.  There is also an arrow on top of
your character, which always points to the nearest Tekken Force, Rival or
Temple.

Your main objective on each stage is to make it to the Exit Building before you
run out of steps, collecting as many cards along the way as possible.  If you
run out of time or are defeated in battle, the game ends, returning you to the
menu.  Additionally, you will lose one of each card you have in your deck
(leaving a minimum of 2 cards of any one type).

Card Battles take place when you encounter enemy characters.  Battles will
commence if you run into an enemy who was hidden, if enemies surround you from
the rear and both sides, or if you are facing an enemy and press A.  If a
battle begins automatically, you will only face that one enemy, but if you are
directly next to multiple enemies and press the A button, you will engage all
enemies one after another with no break in between.

If you defeat a Rival, there seems to be a random chance that the Rival will be
unlocked in the character selection screen.  There is no pattern to the
unlocks, although getting a Perfect against the Rival seems to increase the
chances.

Once your character reaches Level 9 (not Stage 9), the next stage and all
following stages will turn into "Ogre World".  There are no Rivals in Ogre
World stages, but in their place is the Ogre Tower, in which Ogre resides. 
When you beat Ogre, the game ends, although you can re-enter the game for that
character afterwards, and the world will return to normal.

Enemies
-------
On each stage are up to four enemies, one of which can be a Rival character.
The most common enemy are the Tekken Forces, represented by four characters
from Tekken 3's Tekken Force mode:
  Crow: 50 Hit Points
  Falcon: 60 Hit Points
  Hawk: 70 Hit Points
  Owl: 80 Hit Points

The chances of meeting the tougher Tekken Forces depends on your character's
level, not the stage number.  You likely won't see anyone but Crow for the
first few levels, and then you'll notice Falcon and Hawk appear between levels
4 and 6.  At level 9, all four characters will appear randomly.  The Tekken
Forces always are at the same card level as your character, so see Crow's card
list below to get an idea of what to expect.

Your rivals are also at your card level, and always have 100 hit points.  Only
one of your three rivals will appear on any stage, so once you've met them, you
only have to worry about Tekken Forces.

Once you reach level 9, the Ogre Tower will appear on each stage field.  Ogre
is naturally at Level 9, and once he is defeated, he is replaced by True Ogre. 
True Ogre has 200 Hit Points, but is a Level 1 character with only four cards
to choose from.  One of them is an unblockable 50-point attack, but the others
are standard attack cards from 20 to 40 points.  True Ogre cannot block, but he
cannot be juggled either.

Gaining Cards and Levels
------------------------
As you progress through each Adventure Stage, you will gain cards and card
points from either battles or picking up Kurukuru cards on the ground.  You
will only gain and find cards that are within your current card level, so it is
important to raise your card level.

Defeating a Tekken Force character will win you one card and one Card Point.
Defeating a Rival will win you two cards and two points, but getting a Perfect
(taking no damage, regardless of your starting HP) will win three cards and
points.  As you might expect, picking up a Kurukuru card nets you a single card
and point for each one you find.

Every 10 card points you gain, you are eligible to move up one level.  Simply
enter a Temple, and you will gain a new card to match your new character level.
 Once you have reached level 9, no new levels are gained, but you will receive
one random card.

Each character has 15 cards associated with them.  Cards 2 through 5 are
granted at the beginning of the game, and another 8 cards are received at each
Level Up.  The remaining three cards are Combo Cards, which can be gained at
the completion of the 5th, 10th, and 15th stages if the following requirements
are met:
  2-Ren Combo:  Card Level 4 (Stage 5, 10, or 15)
  3-Ren Combo:  Card Level 7 (Stage 10 or 15, must have 2-Ren)
  4-Ren Combo:  Card Level 9 (Stage 15, must have 2-Ren and 3-Ren)

If you miss gaining a Combo Card at the end of a stage, you will not be able to
get that card for that character.  This makes it vitally important to get to
the required card levels for each of the three stages, as the Combo cards are
very useful.

Deck Management
---------------
At any point on the Adventure Field you can stop and manage your deck by
pressing one of the Y buttons.

Deck Change: Y1 Button
The Deck Change allows you to set up your hand (i.e. your first four cards) for
the next battle.  You can place up to two of any card in your hand.  In the
card list, you will see two numbers to the right of each card.  The first shows
how many cards are available to use in your hand (Max 2) and the second shows
the number of remaining cards in your deck (Max 15).

Combo Change: Y2 Button
The Combo Change allows you to set up your Combo Cards.  Each of the three
combo cards allows you to put in-deck cards in a combo (as if played serially).
 The total point count of the cards you use in your combo cannot exceed the
point count of the combo card, but it does not have to match it.  In a Combo,
you can only use Attack Cards, the Serial mark is not effective, and only the
first card in the combo is affected by preceeding marks (such as the Style
card).

Exchange: Y4 Button
The Exchange allows you to trade 10 of any card in your deck for the next
higher level card.  You can only carry a maximum of 15 cards of any one type in
your hand, and the Level 9 card cannot be traded up.

=============================================================================

V.    Card Marks

Upper Arrow     /^  Juggle      浮かし
  When a juggle card is used to attack successfully, the opponent becomes
airborne, and the attacker is given a free play for the next round.  Multiple
juggles can be played one after another, chaining several free hits together.

Double Arrow    >>  Serial      連続
  A serial card starts a "combo" of sorts, allowing the attacker to select
another card to follow the first attack, and the damage total of all chained
cards is used in the attack.  Selecting an already-selected card or a
non-attack card ends the chain and begins the attack.  Multiple Serial cards
can be chained together one-after-another, and the sum-total damage of all
cards is used in the attack.

Double Line     //  Block       さばき
  A Block card blocks any incoming attack, nullifying its damage. 
Additionally, if a block successfully stops an attack, one random card from the
attacker is removed from the roulette for the next round only.

Turning Arrow   />  Counter     返し
  A Counter card takes any attack thrown against the character and counters it
back against the attacker.  Counter damage cannot KO an opponent, but it will
reduce their health down to 5 points.  Counter cards take precedence over an
unblockable card.

"K"             K   Style       かまえ
  After a Style card has been successfully played (an attack card hits or a
defense card blocks), certain attacks will hit for double damage.  The card's
point value does not increase, but the damage done on a successful hit will be
raised.  All characters with Style cards except Law and Hwoarang also have
corresponding Diaya cards that will double the attack power.  For Law and
Hwoarang, on the next turn, an attack card will play as a Serial card.

Exclamations    !!  Self-Damage 自分もダメージ
  A Self-Damage card damages the attacker as much as the defender by the same
damage point count if it is successful.  Self-Damage cannot KO the attacker,
but it can reduce the health all the way down to 5 points.

Triangle        |\  Disconnect  外れることあり
  A Disconnect card attack will be dodged if it immediately follows a
successful attack.

Diamond         *   Daiya       ダイヤ
  Diaya cards have special properties, depending on the specific card.  The
Daiya cards are marked in the card list below as follows:
     *S = 2X Attack when played after Style かまえから、こうげき力UP
     *G = Unblockable Attack                ガードもさばきもできない
     *H = HP Steal Attack                   HPをかいふく
     *R = Style card plays as a Series      かまえなられんぞくルーレット

=============================================================================

VI.   Card List

====================================================================
Law                           Rivals:  Mokujin, Paul, Hwoarang
--------------------------------------------------------------------
01  Guard                     00        L3  ガード
02  Dragon Knuckle Combo      10  >>    ST  D.ナックル
03  Dragon Storm              15  /^    ST  D.ストーム
04  Dragon Rush               20  /^    ST  D.ラッシュ
05  Trap Right Blow           25  >>    ST  トラップ
06  Somersault Kick           30  /^    L2  サムーソルト
07  Dragon Slash              35  /^    L4  D.スラッシュ
08  Dragon Tail               40        L6  D.テイル
09  Double Dragon             45        L8  W.ドラゴン
10  Sunkei                    50        L9  寸勁
11  Sabaki                    00  //    L7  さばき
12  Fake Step                 00  // K  L5  フェイク
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               80        S15 4連コンボ
====================================================================
Ogre                          Rivals: Heichachi, King, Hwoarang
--------------------------------------------------------------------
01  Guard                     00        L2  ガード
02  Double Face Breaker       10        ST  ダブルフェイス
03  Quetzalcoatl              20  >>    ST  ケツアルクアトル
04  Sneak Blade               30  /^    ST  スネイクブレード
05  Blazing Kick              40  /^    ST  ブレイジングK
06  Awaseduki                 45        L4  合突き
07  Zangetsu                  50  >>    L5  残月
08  Infinity Kick Combo       55        L6  インフィニティ
09  Leg Bazooka               60        L8  レッグバズーカー
10  Seiranken                 90  *G    L9  青嵐拳
11  Tobu                      00  //    L3  飛ぶ
12  Kannenshouheki            00  />    L7  感念障壁
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               80        S15 4連コンボ
====================================================================
Kuma                          Rivals: Heihachi, Paul, Panda
--------------------------------------------------------------------
01  Guard                     00        L3  ガード
02  Chouhatsu                 10        ST  挑発
03  Kuma-Kijinken             20  /^    ST  熊鬼神拳
04  Bear Scissors             30        ST  ベアシザース
05  Double Hammer             40  |\    ST  ダブルハンマー
06  Hip Press                 50  |\    L2  ヒッププレス
07  Megaton Claw              60  *S |\ L5  メガトンクロー
08  Rolling Bear              70  |\    L6  ロリング
09  Salmon Hunting            80  |\    L7  サーモン
10  Kurenaigaeshi             95  |\    L9  紅返し
11  Shagamu                   00  K     L4  しゃがむ
12  Cheerful Ball Up          90  |\    L8  ボールアップ
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               50        S10 3連コンボ
15  4-Ren Combo               60        S15 4連コンボ
====================================================================
Mokujin                       Rivals: Heihachi, Xiaoyu, Jin
--------------------------------------------------------------------
01  Guard                     00        L2  ガード
02  Ankyaku                   10        ST  暗脚
03  Devil Kiss                15  K     ST  デビルキッス
04  Karin                     20  !!    ST  華輪
05  Firecracker               25  /^    ST  ファイヤークラッカー
06  Ali Kick                  30  *S    L4  アリキック
07  Sousouga                  35        L6  綜爪牙
08  Mukurowari                40        L7  骸割り
09  Mahha Punch               45  *S    L8  マッハパンチ
10  Mokujin Fang              50  *G    L9  木人ファング
11  Sabaki                    00  //    L3  さばき
12  Kaeshi                    00  />    L5  返し
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               80        S15 4連コンボ
====================================================================
Julia                         Rivals: Heihachi, Eddy, King
--------------------------------------------------------------------
01  Guard                     00        L3  ガード
02  Chouhatsu                 10        ST  挑発
03  Koshinchuu                15        ST  虎身肘
04  Soukuuhou                 20        ST  蒼空砲
05  Tsuutenhou                25  /^    ST  通天砲
06  Zensoujuujiha             30  /^    L2  前掃十字把
07  Senkyuutai                40        L4  穿弓腿
08  Totsusoushou              50        L6  突双掌
09  Ponken                    60        L8  崩拳
10  Shippohouchuu             70  >>    L9  疾歩崩肘
11  Sabaki                    00  //    L5  さばき
12  Tenshintai                00  />    L7  転身腿
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               55        S10 3連コンボ
15  4-Ren Combo               75        S15 4連コンボ
====================================================================
Panda                        Rivals: Jin, Xiaoyu, Kuma
--------------------------------------------------------------------
01  Guard                     00        L3  ガード
02  Chouhatsu                 10        ST  挑発
03  Kuma-Kijinken             20  /^    ST  熊鬼神拳
04  Panda Scissors            30        ST  パンダシザース
05  Double Hammer             40        ST  ダブルハンマー
06  Hip Press                 45        L2  ヒッププレス
07  Megaton Claw              50  *S    L5  メガトンクロー
08  Rolling Panda             55        L6  ロリングパンダ
09  Sasa Hunting              60        L7  ササハンティング
10  Sasagaeshi                70  *S    L9  笹返し
11  Shagamu                   00  K     L4  しゃがむ
12  Cheerful Ball Up          65        L8  ボールアップ
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               50        S10 3連コンボ
15  4-Ren Combo               60        S15 4連コンボ
====================================================================
Paul                         Rivals: Law, Kuma, Jin
--------------------------------------------------------------------
01  Guard                     00        L3  ガード
02  Somersault-NG             10  !!    ST  サマーNG
03  Kawarawari                20        ST  瓦割り
04  Urahayate                 30  /^    ST  裏疾風
05  Fugaku                    40        ST  富嶽
06  Abisekeri                 50        L2  あびせ蹴
07  Rakuyou                   55        L4  落葉
08  Tenpouryuu                60  /^    L6  三宝龍
09  Masakariusa               65        L7  鉞打ち
10  Ponken                    70        L9  崩拳
11  Ukikusa                   00  //    L5  浮草
12  Zansetsu                  00  />    L8  残雪
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               ??        S15 4連コンボ
====================================================================
Xiaoyu                        Rivals: Anna, Lei, Eddy
--------------------------------------------------------------------
01  Guard                     00        L3  ガード
02  Chouhatsu                 10        ST  挑発
03  Haishingeki               15  >>    ST  背身撃
04  Fujinkyaku                20        ST  斧刃脚
05  Jouhoshouken              25        ST  上歩掌拳
06  Touken                    30  >> *S L2  蕩肩
07  Toukuuhaikyaku            35  *S    L4  騰空擺脚
08  Souhekishou               40  >>    L6  双壁掌
09  Kobikyaku                 45  /^    L8  虎尾脚
10  Kasuishou                 50        L9  架推掌
11  Houou no Kamae            00  K     L5  鳳凰の構え
12  Sabaki                    00  //    L7  さばき
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               80        S15 4連コンボ
====================================================================
Yoshimitsu                    Rivals: Paul, Doctor.B, Heihachi
--------------------------------------------------------------------
01  Guard                     00        L3  ガード
02  Manji Agura               10  *H    ST  卍あぐら
03  Ninpou Manji Kazura       20  >>    ST  卍葛
04  Yoshimitsu Blade          30        ST  ブレード
05  Hikuuken                  40        ST  飛空剣
06  Jiraiba                   45        L2  地雷刃
07  Hyuugahou                 50  /^    L5  日向砲
08  Dokugiri                  55  *G    L7  毒霧
09  Zetsumeiken               60  *G |\ L8  絶鳴剣
10  Madoinashi                65  *G !! L9  不惑
11  Sengaku                   50  *H    L4  千覚
12  Sabaki                    00  //    L6  さばき
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               ??        S15 4連コンボ
====================================================================
Nina                          Rivals: Anna, Hwoarang, Jin
--------------------------------------------------------------------
01  Guard                     00        L2  ガード
02  One-Two Punch             10  >>    ST  ワンツー
03  Udehishigiharagatame      20  >>    ST  腕挫腹固
04  Urakannukitakabajime      25  >>    ST  鷹羽絞
05  Binta                     30        ST  ビンタ
06  Shouaku                   35  >>    L3  掌握
07  Abitogiri                 40        L5  あびとぎり
08  Divine Cannon             45  /^    L7  D.キャノン
09  Fall Kick                 50        L8  ファールキック
10  Soushouha                 55        L9  双掌破
11  Sabaki                    00  //    L4  さばき
12  Kaeshi                    00  />    L6  返し
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               80        S15 4連コンボ
====================================================================
Heihachi                      Rivals: Julia, Jin, Xiaoyu
--------------------------------------------------------------------
01  Guard                     00        L4  ガード
02  Kikokurenken              10        ST  鬼哭連拳
03  Goushouha                 20        ST  剛掌破
04  Tamonsatsu                30  >>    ST  多聞殺
05  Narakubarai               40        ST  奈落払い
06  Ponken                    50        L2  崩拳
07  Fuujinken                 60  /^ *S L5  風神拳
08  Kijinken                  70  /^    L7  鬼神拳
09  Raijinken                 80  *S    L8  雷神拳
10  Onigawara                 90  |\ *S L9  鬼瓦
11  Step                      00  K     L3  ステップ
12  Itsutetsu                 00  />    L6  一徹
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               80        S15 4連コンボ
====================================================================
King                          Rivals: Gun Jack, Paul, Lei
--------------------------------------------------------------------
01  Guard                     00        L3  ガード
02  Drop Kick                 10        ST  ドロップキック
03  Knuckle Bomb              35        ST  ナックルボム
04  Shoulder Tackle           40        ST  タックル
05  Leg Lariat                50        ST  Lラリアット
06  Back Drop                 45  >>    L2  バックドロップ
07  Power Bomb                15  >>    L4  パワーボム
08  Giant Swing               20        L6  G.スイング
09  Muscle Buster             25        L8  M.バスター
10  Romero Special            30        L9  ロメロ.S
11  Sabaki                    00  //    L5  さばき
12  Kaeshi                    00  />    L7  返し
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               80        S15 4連コンボ
====================================================================
Lei                           Rivals: Yoshimitsu, Xiaoyu, Bryan
--------------------------------------------------------------------
01  Guard                     00        L3  ガード
02  Haishinenbiraku           10        ST  背身燕尾落
03  Ryuusei                   15        ST  龍声
04  Hyousousou                20  /^ *S ST  豹双爪
05  Kenzankyaku               25        ST  巻暫脚
06  Kousouenbu                30        L2  後掃燕舞
07  Choukyuukyaku             35  /^    L5  跳弓脚
08  Choukakurengeki           40  /^ *S L6  跳鶴連撃
09  Suikyogeki                50        L8  酔虚撃
10  Sekitou                   55        L9  石頭
11  Tsuru no Kamae            00  /> K  L4  鶴の構え
12  Suiho                     00  //    L7  酔歩
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               80        S15 4連コンボ
====================================================================
Jin                           Rivals: Nina, Yoshimitsu, Hwoarang
--------------------------------------------------------------------
01  Guard                     00        L4  ガード
02  Narakurai                 10  *S    ST  奈落払い
03  Kifuumon                  20        ST  鬼風門
04  Shiunnidangeri            30  /^    ST  紫雲二段
05  Hakuroyuubu               35        ST  白鷺遊舞
06  Furajinken                40  /^ *S L2  風神拳
07  Oiduki                    45  /^    L3  追い突き
08  Onikubiotoshi             50        L6  鬼首落とし
09  Rasetsumon                55  *S    L7  羅刹門
10  Raijinken                 60  *S    L9  雷神拳
11  Step                      00  K     L5  ステップ
12  Kaeshi                    00  />    L8  返し
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               55        S10 3連コンボ
15  4-Ren Combo               70        S15 4連コンボ
====================================================================
Hwoarang                      Rivals: Jin, Law, Heihachi
--------------------------------------------------------------------
01  Guard                     00        L3  ガード
02  One-Two Punch             15        ST  ワンツー
03  Middle Back Blow          20        ST  ミドルバックB
04  Maeashigari               30  K     ST  前足刈り
05  Lightning Blow            35        ST  ライトニングB
06  Round Kick                40        L2  ラウンドキック
07  Cut Back                  45  K     L5  カットバック
08  Bazooka Kick              50        L7  バズーカーK
09  Raging Blade              55  /^    L8  ライジングB
10  Heel Explosion            60  *G |\ L9  ヒールEXP
11  Flamingo no Kamae         00  K     L4  フラミンゴの構え
12  Sabaki                    00  //    L6  さばき
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               ??        S15 4連コンボ
====================================================================
Doctor B.                     Rivals: Anna, Yoshimitsu, Nina
--------------------------------------------------------------------
01  Guard                     00        L2  ガード
02  Poison Breath             10  *G    ST  ポイズンブレス
03  Brilliant Pegasus Buster  20        ST  ブリリアント
04  Youtsuu                   30  !! *S ST  腰痛
05  Doctor Manji Car          40  *H    ST  ドクター卍カー
06  Rope Through              50        L3  ロープスルー
07  Kenjinken                 55  /^    L5  賢人拳
08  Roujinken                 55  /^    L6  老人拳
09  Panic Smoker              70        L8  パニークスモーカー
10  Roubakuken                80  *G    L9  老爆拳
11  Uchukageoshi              00  K     L4  裏影足
12  Panic Doctor              00  //    L7  パニークドクター
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               ??        S15 4連コンボ
====================================================================
Bryan                         Rivals: Doctor.B, Yoshimitsu, Lei
--------------------------------------------------------------------
01  Guard                     00        L2  ガード
02  Chouhatsu                 10        ST  挑発
03  Sway and Smash            20  /^ *S ST  スウェー&スマッシュ
04  Snake Edge                30  >>    ST  スネークエッジ
05  Double Body Blow          40        ST  W.ボディーブロー
06  Slicer                    50        L4  スライサー
07  Flying Kneel Kick         60        L6  フライングニールK
08  Snake Fang                65        L7  スネークファング
09  Mahha Punch               70        L8  マッハパンチ
10  Mahha Combination         75  >> |\ L9  マッハコンビ
11  Sabaki                    00  //    L3  さばき
12  Sway                      00  // K  L5  スウェー
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               80        S15 4連コンボ
====================================================================
Crow                          Rivals: Jin, Xiaoyu, Heihachi
--------------------------------------------------------------------
01  Guard                     00        L3  ガード
02  Ginsenka                  10  *S    ST  銀閃華
03  Knee Break                15  *S    ST  ニーブレイク
04  Jab                       20  *S    ST  ジャブ
05  One-Two Punch             25  *S    ST  ワンツー
06  Snake Edge                30  *S    L2  スネークエッジ
07  Fubuki                    35  *S    L4  吹雪
08  Middle Kick               40  *S    L6  ミドルキック
09  Kakatootoshi              45  *S    L7  踵落し
10  Fuujinken                 50  *S    L9  風神拳
11  Nakama o Yobu             00  K     L8  仲間を呼ぶ
12  Juu o Kamaeru             40  !!    L5  銃を構える
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               80        S15 4連コンボ
====================================================================
Gun Jack (CANNOT BE JUGGLED)  Rivals: Julia, Bryan, Anna
--------------------------------------------------------------------
01  Guard                     00        L5  ガード
02  Machine Gun Knuckle       10        ST  マシンガンN
03  Violence Upper            20        ST  バイオレンスU
04  Cherno                    30        ST  チェルノ
05  Head Sliding              40        ST  スライディング
06  Exploder                  50        L2  エクスプローダー
07  Megaton Sweep             55        L3  メガトンスィープ
08  Stomping Kick             60        L4  ストンピング
09  Bravo Knuckle             70        L7  ブラボーナックル
10  Gigaton Punch             95  |\    L9  ギガトンパンチ
11  Sora o Tobu               00  //    L6  空を飛ぶ
12  Dive Bomber               80  *G |\ L8  ダイブボマー
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               50        S10 3連コンボ
15  4-Ren Combo               60        S15 4連コンボ
====================================================================
Anna                          Rivals: Mokujin, Gun Jack, Nina
--------------------------------------------------------------------
01  Guard                     00        L2  ガード
02  Chaos Tear                10        ST  カオステイル
03  Peking Heel               15  *S    ST  ピッキングヒール
04  Somersault Kick           25  /^    ST  サムーソルト
05  Bloody Chaos              30  /^    ST  ブラッディカオス
06  Executioner               40        L4  エクスキューショナー
07  Right Hand Stab           45        L6  ライトハンドS
08  Soushouha                 50        L7  双掌破
09  Bloody Scissors           55        L8  ブラッディシザース
10  Yamaarashi                60        L9  山嵐
11  Chaos Judgement           00  /> K  L3  ジャッジメント
12  Kaeshi                    00  />    L5  返し
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               70        S15 4連コンボ
====================================================================
Eddy                          Rivals: Xiaoyu, King, Julia
--------------------------------------------------------------------
01  Guard                     00        L4  ガード
02  Bencao                    10        ST  ベンリン
03  Lateral                   20  K     ST  ラテラオ
04  Biriba Troca              30  /^    ST  ビリバ
05  Espada                    40  >> K  ST  エスパーダ
06  Suicidio                  45        L3  シジュ
07  Au Batido                 50        L5  バチュド
08  Parafuzo                  55  *R    L7  パラフーゾ
09  Cabecada                  60        L8  サベサダス
10  Vucao                     65  >>    L9  ヴカオン
11  Sakadachi                 00  K     L2  逆立ち
12  Suwaru                    00  //    L6  座る
13  2-Ren Combo               40        S5  2連コンボ
14  3-Ren Combo               60        S10 3連コンボ
15  4-Ren Combo               80        S15 4連コンボ
====================================================================

Not Playable:
====================================================================
True Ogre (CANNOT BE JUGGLED)
--------------------------------------------------------------------
02  ????                      20        ST
03  ????                      30        ST
04  ????                      40        ST
05  ????                      50  *G    ST
====================================================================

=============================================================================

VII.  Adventure Game Strategy

General Strategy
----------------
*  It's always better to Reset than lose a battle.  Since you can always tell
if your opponent is going to be able to knock you out on the next card, hitting
reset will save you the loss of your cards and allow you to try the level over.
*  If you cannot make the required levels to get the combo cards on stages 5,
10, or 15, it's best to take the TIME UP and loss of cards rather than losing
the chance to get those combo cards.  You only have one shot at them, and
losing the cards due to a TIME UP does not decrease your Card Point total or
your Card Level.
*  One cheap way to get ahead in the game is to replay stage 1 over and over,
collecting cards, avoiding battle, and not leveling up.  You can gain up to 99
card points without leveling up, which will allow you to play through levels
without having to worry about collecting Card Point to get those elusive Combo
Cards.
*  Don't be in such a rush that you hit a pit.  Look where you're stepping.
*  One good strategy in a level is to immediately head for the exit, then step
back and look for cards and easily-winnable battles until time grows short.
*  When preparing to meet Ogre, make your way to the exit in Ogre World, then
stop and set up your combo cards and your hand before leaving the stage.  Your
setup is saved at the end of each stage, so you'll be ready to face Ogre time
and time again with your preferred setup if need be.
*  Against Ogre, the best card setup is generally one counter card (if you have
one) and three of your highest attack cards or serial cards if you have them.

Character Strategy: Law
-----------------------
When playing as Law, live for those Serial attacks.  Law is powerful early on
thanks to the DKC and TRB, and once he gains the Fake Step at Level 5, any card
can become a Serial starter.  The four Juggling cards work great at the end of
combos or serials, making Law a fairly easy play.

Character Strategy: Ogre
------------------------
The second-tougest charcter in the game, Ogre comes into his own at Level 5
with the Zangetsu, a 50-point Serial card.  You can make short work of any
opponent without a second thought, and the 90-point unblockable Seiranken is
just nasty at Level 9.  Ogre is unstoppable for the most part, making his
Adventure game a breeze.

Character Strategy: Kuma
------------------------
Kuma looks powerful, but is actually very hard to play.  Almost every one of
his powerful attacks will miss every other turn, and he's only got one
after-Style card to use.

Playing as Kuma relies on getting the first attack in and in hard.  If it's
blocked, you could be in trouble.  Keep those high attack cards in your hand,
but remember that they'll fail every other time they hit.  Against Ogre, go for
the one bit hit to start and try to win out against his other cards as they
come.

Character Strategy: Mokujin
---------------------------
Mokujin is very weak, has no serial cards, and lacks any redeeming values
whatsoever.  Second weakest in the game, you'll want to concentrate the
majority of your time avoiding combat and counting on your Combo cards to save
you at the very end.  Even the Level 9 Mokujin Fang is a bit of a joke, only
dealing 50 points of unblockable damage.

When going against Ogre, live off of your Combo cards, and keep the Kaeshi
handy in case he throws his 90-pointer at you.  Luck is the only way to survive
against him and True Ogre, so be prepared to do a lot of resetting.

Character Strategy: Julia
-------------------------
Julia is a horribly weak character with no redeeming values...until Level 9, at
which point she becomes a powerhouse.  The Shippohouchuu is an unbelievable
70-point Serial card, which will decimate anything in its way.  Two of them,
another high point card, and a Counter will ensure quick defeat of anyone in
your way, including True Ogre, who can actually be killed in one turn.

Character Strategy: Panda
-------------------------
Panda's attacks are weaker than Kuma's, but he doesn't suffer from the dreaded
black triangle syndrome.  With no serial cards and only a weak juggle, playing
as Panda means hitting hard and fast.  The Style card has two corresponding
follow-up attacks for big damage, which can be useful against rivals or Ogre.

The best strategy here is to hold off leveling up as long as possible, in order
to take full advantage of your early edge against the Tekken Force and your
rivals.  Meeting Ogre can be scary, and most battles will turn into a war of
luck.

Character Strategy: Paul
------------------------
Paul plays like Panda with a couple of extra juggles in there.  Hit hard, hit
fast, and cross your fingers that your Rival or Ogre don't go Serial on you. 
Paul simply does not stand up to Law, Jin, or Ogre very well, so be prepared to
Reset the game on a bad draw (i.e. fairly often).

Character Strategy: Xiaoyu
--------------------------
With three serial cards, two setup attacks, and a 45-point juggle, Xiaoyu is
best powered up as quickly as possible.  You should be able to readily handle
anything any other character throws at you with your serials, making Xiaoyu a
great starter character.

Character Strategy: Yoshimitsu
------------------------------
Yoshi is a bit of an enigma.  Strong early, weak late, and a danger to himself
with a 65-point self-damage card.  The 50-point Sengaku is his most useful
card, stealing HP back from the enemy.  With this, he's able to hold his own
against most everyone, as long as the draws are lucky.

Character Strategy: Nina
------------------------
Serial, serial, serial, serial.  Nina cannot be stopped early or late in the
game.  One of only four characters that can kill a rival in one turn at Level
1, she's best when stringing one attack after another, obviously.  Your rivals
should fall fairly easily, and even Ogre shouldn't prove too much trouble with
the proper setup (Shoukaku X 2, 4-Ren Combo, Kaeshi to counter).

Character Strategy: Heihachi
----------------------------
As in Tekken 3 itself, Heihachi is Power.  From Level 1 (100 point damage
Serial possible) to Level 9 (a 90-point card w/Setup bonus), it's just hard to
lose when playing as Heihachi.  Add in two massively powerful Juggle cards (60
and 70 points), Adventure mode is a stroll in the park.

Character Strategy: King
------------------------
King is unlike any other character in the game in that he's maxed out from the
beginning.  His 50-point Leg Lariat is his most powerful card (not counting the
Combos), and after Level 2, he actually gets weaker on average by gaining only
cards with lower point values.  Of course, at level 2, he becomes godlike with
the 45-point Serial card, Back Drop.  From there, he remains unstoppable for
the rest of the game.

It's actually best to take out the rivals earlier in the game.  Save up cards
and only level up at the last possible moment in order to maximize your unfair
advantage over everyone else.  By Level 9, the playing field is just a little
more even, but it's still possible to overpower anyone else.  Two Back Drops
give you 90, and your third attack is completely up to you against the Tekken
Forces, Rivals, or Ogre.

Character Strategy: Lei
-----------------------
Lei looks weak until level 4, where he picks up the Tsuru no Kamae.  A
Counter/Setup card, it's Lei's best defense and offense in the game, allowing
him to take out any opponent fairly quickly.  Don't forget to set up your combo
cards to lead with the Hyousousou or Choukakurengeki, and you're set for the
whole game, including Ogre.

Character Strategy: Jin
-----------------------
Jin's strength lies in a combination of Juggle and Setup, but that alone
doesn't push him to the next level.  Fairly weak when his opponents aren't in
mid-air, it's best to avoid combat after Level 3, as you'll quickly find
yourself overmatched against your three serial-throwing rivals.

Against Ogre and True Ogre, there's no way to easily win except with luck. 
Cross your fingers, keep the Kaeshi on standby, and good luck.

Character Strategy: Hwoarang
----------------------------


Character Strategy: Doctor B.
-----------------------------


Character Strategy: Bryan
-------------------------


Character Strategy: Crow
------------------------
Let's face it; Crow sucks.  With only 50 HP, you've only got half as much
health as any other character.  There's only one real strategy here: AVOID ALL
COMBAT.  From levels 1 through 7, Crow is absolutely helpless.  He's as weak or
weaker than any other character, and the three rivals the game sticks you with
are all absolutely lethal.  At Level 8, you get half a chance with the Nakama o
Yobu card, which doubles the damage (but not the point value) of your next
attack.

When you get down to it, there's only one real battle you'll be wanting to
fight here.  When facing Ogre, first set up your Combo cards with the most
powerful attacks coming first (i.e. for the 4-hit card, Fuujinken and then
three Ginsenkas).  Set up your hand with two Nakama cards, your 3-Hit combo,
and your 4-hit combo.  Then get your trigger finger ready.  Against Ogre
(assuming he doesn't throw the unblockable 90-point Seiranken at you), Nakama,
then either combo card to finish him in two moves.  Against True Ogre, repeat
with the other combo card (assuming he doesn't breathe fire), and try to win
the war of attrition.

Good luck.  You'll need it.

Character Strategy: Gun Jack
----------------------------


Character Strategy: Anna
------------------------


Character Strategy: Eddy
------------------------
The most powerful character in the game, to the point of being extremely cheap.
 You start the game with a 40-point Serial, and end it with a 65-point Serial. 
Nasty.  Eddy is one of two characters that can take out Rivals at Level 1 and
True Ogre at Level 9 in one round.  Use the serial cards religiously, and never
look back.

Character Power by Level
------------------------
On the following chart, the numbers show:
  Highest Single Card/Highest Possible Serial
Not included are Combo cards (as they CPU will never use them).

              L1     L2     L3     L4     L5     L6     L7     L8     L9
Law         25/080 30/090 30/090 35/095 35/095 40/100 40/100 45/105 50/110
Ogre        40/080 40/080 40/080 45/085 50/165 55/175 55/175 60/180 90/210
Kuma        40/040 50/050 50/050 50/050 60/060 70/070 80/080 90/090 95/095
Mokujin     25/025 25/025 25/025 30/030 30/030 35/035 40/040 45/045 50/050
Julia       25/025 30/030 30/030 40/040 40/040 50/050 50/050 60/060 70/200
Panda       40/040 45/045 45/045 45/045 50/050 55/055 60/060 65/065 70/070
Paul        40/040 50/050 50/050 55/055 55/055 60/060 65/065 65/065 70/070
Xiaoyu      25/055 30/100 30/100 35/110 35/110 40/145 40/145 45/155 50/160
Yoshimitsu  40/080 45/085 45/085 50/090 50/090 50/090 55/095 60/100 65/105
Nina        30/100 30/100 35/125 35/125 40/135 40/135 45/140 50/145 55/150
Heihachi    40/100 50/110 50/110 50/110 60/120 60/120 70/130 80/140 90/150
King        50/050 50/140 50/140 50/165 50/165 50/165 50/165 50/165 50/165
Lei         25/025 30/030 30/030 30/030 35/035 40/040 40/040 50/050 55/055
Jin         35/035 40/040 45/045 45/045 45/045 50/050 55/055 55/055 60/060
Hwoarang    35/035 40/040 40/040 40/040 45/045 45/045 50/050 55/055 60/060
Doctor B.   40/040 40/040 50/050 50/050 55/055 55/055 55/055 70/070 80/080
Bryan       40/100 40/100 40/100 50/110 50/110 60/120 65/125 70/130 75/205
Crow        25/025 30/030 30/030 35/035 40/040 40/040 45/045 45/045 50/050
Gun Jack    40/040 50/050 55/055 60/060 60/060 60/060 70/070 80/080 95/095
Anna        25/025 25/025 25/025 40/040 40/040 45/045 50/050 55/055 60/060
Eddy        40/110 40/110 45/125 45/125 45/130 45/130 55/135 60/140 65/235

=============================================================================

VIII. Codes and Secrets

Instantly Unlock All Characters for Battle Modes:
  Press Y4, Y3, then Y3 + Y4 + X2 at the title screen very quickly.  A sound
will confirm the code.

True Ogre:
  Press Y4 while selecting Ogre in 1P or 2P Battle mode (doesn't work for me,
can anyone confirm this?).

Unlock Ogre and Crow:
  Complete the game (defeat Ogre) with all 19 unlockable characters.

=============================================================================

IX.   Administrivia

Sources:

All of the kanji move names come directly from the game itself, from the Namco
web site, or from one of a thousand web sites that have copied the official
Namco literature.

The Unlock and True Ogre code was found here:
http://www.ic-net.or.jp/home/t-sampei/u/w/tekencars.htm

Translations for some of Eddy's moves found here:
http://home.earthlink.net/~uttie/eddycap.html

Contacting Me:

If you have anything to add or correct, please do send it along to
cjayc@gamefaqs.com for inclusion in the next revision.

Copyright Notice:

This document is Copyright 2001 Jeff "CJayC" Veasey. It may be not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site outside of GameFAQs. It may not be distributed
electronically outside of the GameFAQs web site, and it may not be distributed
otherwise at all. The latest version of this document on the GameFAQs web site
will hold the current Copyright and distribution information. At this time,
this document is exclusive to GameFAQs; please do not ask for reproduction
rights without compensation.


---EOF---