鉄拳カードチャレンジ
Tekken Card Challenge
=============================================================================
Tekken Card Challenge for the WonderSwan
FAQ/Walkthrough V0.80
Last Updated July 23, 2001
Written by Jeff "CJayC" Veasey for GameFAQs (www.gamefaqs.com)
=============================================================================
Copyright 2001 Jeff Veasey. You may not post this guide up on your web page,
print it in a magazine, or otherwise distribute it in any way without
permission.
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This document uses Shift-JIS encoding to display Japanese characters. Most web
browsers can easily be updated to show Shift-JIS pages without much effort.
See your browser's documentation for more details.
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Table of Contents
----------------------------------------
I. Introduction and Version History
II. Menu Translations
III. Card Battle Mechanics
IV. Adventure Game Mechanics
V. Card Marks
VI. Card List
VII. Adventure Game Strategy
VIII. Codes and Secrets
IX. Administrivia
=============================================================================
I. Introduction and Version History
I've owned this game almost since it came out, but I never really understood
what was going on until I sat down and started translating the Japanese. Now I
know, and I can truly say that this title is just way too random to be much
fun. It's enjoyable for a little while, but there's just no way to control
what's going on most of the time... Ah well, what did you expect for a Tekken
offshoot?
Version 0.80 (7/23/01): Missing 4 card values, 5 character strategies, True
Ogre's card names.
Version 0.50 (7/22/01): First public release, all card lists full, missing 5
card values.
=============================================================================
II. Menu Translations
Main Menu
---------
Adventure アドベンチャー
1-Player Battle 1人でバトル
1-Player Battle 2人でバトル
Link War 通信対戦
Data Initialize データの初期化
Adventure Stage Clear Menu
--------------------------
Continue つずける
Character Select キャラをかえる
Exit to Main Menu しゅうりょう
=============================================================================
III. Card Battle Mechanics
A card battle is a one-on-one battle between two characters. Each character
starts with four cards, and selects one (or more, depending on certain
situations) of those cards to play against the opponent each turn. The cards
are cycled through quickly in a roulette, making it very difficult to select
the intended card. When playing against the computer, cards are always
selected randomly.
Each round, each player selects a card from the roulette, and the cards are
played against one another. All main characters start with 100 hit points
(Tekken Forces characters always have fewer), and the battle ends when one
player is knocked out with 0 hit points remaining.
There are four types of cards available to every player:
Guard Card: Always card 01 with a point value of 00, this will guard against
both single and multiple attacks (except unblockable attacks).
Attack Cards: Cards 02-10 (and sometimes 11 or 12, depending on the
character) with attack values ranging from 10 to 95. Many cards have marks,
which add or remove certain features from cards.
Block Cards: Cards 11 and/or 12, depending on the character, acts like a
guard card but always with a bonus mark.
Combo Cards: Cards 13 through 15, which give the character 2, 3, and 4-hit
combos against the opponent. Considered standard Attack cards for point value
purposes. Not available in 1- or 2-player battles. See Adventure Game
Mechanics for more detail.
When two attack cards are played, the point values from each card are compared
against one another. If one attack card has a higher value than the other,
then that card wins and the opponent is damaged for the point value on the
card. The losing card is discarded from the loser's deck, and the winning card
is shuffled back into the winner's deck.
When an Attack card is played against a Guard or Block card, neither side
sustains damage, and both cards are discarded. Exceptions are when a Block
card contains a Counter mark (the attacker takes damage) or the Attack card is
unblockable (Attack wins and is re-shuffled).
When two Guard or Block cards are played against one another, neither side
takes damage, and both cards are discarded from the deck.
=============================================================================
IV. Adventure Game Mechanics
Selecting Characters
--------------------
The first time you play the game, you will be given the choice of three
starting characters. The first two are always Jin and Xiaoyu, but the third is
dependant on the Sex and Blood Type you entered in the personalization menu on
your WonderSwan: (If you've never played with the menu, simply hold the Start
button while powering on your WS.)
Sex Blood Character
--------------------------
? ? Hwoarang
M ?/A/AB Hwoarang
M A Lei
M B Eddy
M O Paul
F Any Nina
After you've selected the starting character, subsequent returns to the
character select screen will present you with a 21-character menu from which
you can select any unlocked character. Additionally, if you press the Y4
button while over a character, you will be given the option to re-intialize
that character's data. Otherwise, simply press A to select the character and
enter the game.
Controls
--------
The X-Buttons are used to move your character around the stage. The A-Button
is used to engage enemy characters. The B-Button displays an explanation of
the Y-Button, and is used to exit Y-Button menus.
The Y-Buttons are used primarily in deck management:
Y1: Deck Change - View cards, set up your hand for the next battle. X to
move, A to select, B to cancel/exit, Y4 to view descriptions.
Y2: Combo Change - Change your combo card setup. X to move, A to select, B to
cancel/exit, Y4 to view descriptions.
Y3: Card View - X1 and X3 to cycle through cards, B to exit.
Y4: Exchange - Upgrade 10 unused cards to the next higher level card. X to
move, A to select, B to cancel/exit, Y4 to view descriptions.
To reset the game at any point, press A + B + Start.
The Adventure Field
-------------------
Each stage of the Adventure game takes place on a 15X15 square field. Your
character has 60 "steps" in which to traverse the field and make it to the
exit. The starting point is always on the leftmost column of the field, and
the ending point is always on the rightmost column. Warning sirens will sound
at 20 and 10 steps remaining, and if you run out of steps, the "TIME UP" screen
appears and the stage ends.
On each Adventure Field, you will find the following elements:
- Plain Tiles: On which you can walk
- Block Tiles: Trees, buildings, and mountains through which you can't pass
- Kurukuru Cards: Extra cards for your deck - Walk over to pick them up
- Temples: Two buildings that restore full health and grant cards and levels
- Pits: Black holes that damage your character for a random point total.
- Tekken Forces: Three or four low-level characters (Crow, Falcon, Hawk, and
Owl) who are looking to battle you.
- Rival: One of three rivals for your character; an even match.
- Entry/Exit Buildings: Your start and end points on each stage.
At the bottom of the screen are five figures:
- Your character's HP (Maximum of 100, 50 for Crow)
- Your character's Level (Maximum of 9)
- Your characters Card Points (Maximum of 99)
- Steps Remaining (Starts at 60, TIME UP at 0)
- Current Stage Number (Maximum of 99)
As you move around, one square in each direction is revealed to you. Temples,
Entry/Exit Buildings, and some (but not all) Block Tiles are visible from a
distance, but everything else is invisible. There is also an arrow on top of
your character, which always points to the nearest Tekken Force, Rival or
Temple.
Your main objective on each stage is to make it to the Exit Building before you
run out of steps, collecting as many cards along the way as possible. If you
run out of time or are defeated in battle, the game ends, returning you to the
menu. Additionally, you will lose one of each card you have in your deck
(leaving a minimum of 2 cards of any one type).
Card Battles take place when you encounter enemy characters. Battles will
commence if you run into an enemy who was hidden, if enemies surround you from
the rear and both sides, or if you are facing an enemy and press A. If a
battle begins automatically, you will only face that one enemy, but if you are
directly next to multiple enemies and press the A button, you will engage all
enemies one after another with no break in between.
If you defeat a Rival, there seems to be a random chance that the Rival will be
unlocked in the character selection screen. There is no pattern to the
unlocks, although getting a Perfect against the Rival seems to increase the
chances.
Once your character reaches Level 9 (not Stage 9), the next stage and all
following stages will turn into "Ogre World". There are no Rivals in Ogre
World stages, but in their place is the Ogre Tower, in which Ogre resides.
When you beat Ogre, the game ends, although you can re-enter the game for that
character afterwards, and the world will return to normal.
Enemies
-------
On each stage are up to four enemies, one of which can be a Rival character.
The most common enemy are the Tekken Forces, represented by four characters
from Tekken 3's Tekken Force mode:
Crow: 50 Hit Points
Falcon: 60 Hit Points
Hawk: 70 Hit Points
Owl: 80 Hit Points
The chances of meeting the tougher Tekken Forces depends on your character's
level, not the stage number. You likely won't see anyone but Crow for the
first few levels, and then you'll notice Falcon and Hawk appear between levels
4 and 6. At level 9, all four characters will appear randomly. The Tekken
Forces always are at the same card level as your character, so see Crow's card
list below to get an idea of what to expect.
Your rivals are also at your card level, and always have 100 hit points. Only
one of your three rivals will appear on any stage, so once you've met them, you
only have to worry about Tekken Forces.
Once you reach level 9, the Ogre Tower will appear on each stage field. Ogre
is naturally at Level 9, and once he is defeated, he is replaced by True Ogre.
True Ogre has 200 Hit Points, but is a Level 1 character with only four cards
to choose from. One of them is an unblockable 50-point attack, but the others
are standard attack cards from 20 to 40 points. True Ogre cannot block, but he
cannot be juggled either.
Gaining Cards and Levels
------------------------
As you progress through each Adventure Stage, you will gain cards and card
points from either battles or picking up Kurukuru cards on the ground. You
will only gain and find cards that are within your current card level, so it is
important to raise your card level.
Defeating a Tekken Force character will win you one card and one Card Point.
Defeating a Rival will win you two cards and two points, but getting a Perfect
(taking no damage, regardless of your starting HP) will win three cards and
points. As you might expect, picking up a Kurukuru card nets you a single card
and point for each one you find.
Every 10 card points you gain, you are eligible to move up one level. Simply
enter a Temple, and you will gain a new card to match your new character level.
Once you have reached level 9, no new levels are gained, but you will receive
one random card.
Each character has 15 cards associated with them. Cards 2 through 5 are
granted at the beginning of the game, and another 8 cards are received at each
Level Up. The remaining three cards are Combo Cards, which can be gained at
the completion of the 5th, 10th, and 15th stages if the following requirements
are met:
2-Ren Combo: Card Level 4 (Stage 5, 10, or 15)
3-Ren Combo: Card Level 7 (Stage 10 or 15, must have 2-Ren)
4-Ren Combo: Card Level 9 (Stage 15, must have 2-Ren and 3-Ren)
If you miss gaining a Combo Card at the end of a stage, you will not be able to
get that card for that character. This makes it vitally important to get to
the required card levels for each of the three stages, as the Combo cards are
very useful.
Deck Management
---------------
At any point on the Adventure Field you can stop and manage your deck by
pressing one of the Y buttons.
Deck Change: Y1 Button
The Deck Change allows you to set up your hand (i.e. your first four cards) for
the next battle. You can place up to two of any card in your hand. In the
card list, you will see two numbers to the right of each card. The first shows
how many cards are available to use in your hand (Max 2) and the second shows
the number of remaining cards in your deck (Max 15).
Combo Change: Y2 Button
The Combo Change allows you to set up your Combo Cards. Each of the three
combo cards allows you to put in-deck cards in a combo (as if played serially).
The total point count of the cards you use in your combo cannot exceed the
point count of the combo card, but it does not have to match it. In a Combo,
you can only use Attack Cards, the Serial mark is not effective, and only the
first card in the combo is affected by preceeding marks (such as the Style
card).
Exchange: Y4 Button
The Exchange allows you to trade 10 of any card in your deck for the next
higher level card. You can only carry a maximum of 15 cards of any one type in
your hand, and the Level 9 card cannot be traded up.
=============================================================================
V. Card Marks
Upper Arrow /^ Juggle 浮かし
When a juggle card is used to attack successfully, the opponent becomes
airborne, and the attacker is given a free play for the next round. Multiple
juggles can be played one after another, chaining several free hits together.
Double Arrow >> Serial 連続
A serial card starts a "combo" of sorts, allowing the attacker to select
another card to follow the first attack, and the damage total of all chained
cards is used in the attack. Selecting an already-selected card or a
non-attack card ends the chain and begins the attack. Multiple Serial cards
can be chained together one-after-another, and the sum-total damage of all
cards is used in the attack.
Double Line // Block さばき
A Block card blocks any incoming attack, nullifying its damage.
Additionally, if a block successfully stops an attack, one random card from the
attacker is removed from the roulette for the next round only.
Turning Arrow /> Counter 返し
A Counter card takes any attack thrown against the character and counters it
back against the attacker. Counter damage cannot KO an opponent, but it will
reduce their health down to 5 points. Counter cards take precedence over an
unblockable card.
"K" K Style かまえ
After a Style card has been successfully played (an attack card hits or a
defense card blocks), certain attacks will hit for double damage. The card's
point value does not increase, but the damage done on a successful hit will be
raised. All characters with Style cards except Law and Hwoarang also have
corresponding Diaya cards that will double the attack power. For Law and
Hwoarang, on the next turn, an attack card will play as a Serial card.
Exclamations !! Self-Damage 自分もダメージ
A Self-Damage card damages the attacker as much as the defender by the same
damage point count if it is successful. Self-Damage cannot KO the attacker,
but it can reduce the health all the way down to 5 points.
Triangle |\ Disconnect 外れることあり
A Disconnect card attack will be dodged if it immediately follows a
successful attack.
Diamond * Daiya ダイヤ
Diaya cards have special properties, depending on the specific card. The
Daiya cards are marked in the card list below as follows:
*S = 2X Attack when played after Style かまえから、こうげき力UP
*G = Unblockable Attack ガードもさばきもできない
*H = HP Steal Attack HPをかいふく
*R = Style card plays as a Series かまえなられんぞくルーレット
=============================================================================
VI. Card List
====================================================================
Law Rivals: Mokujin, Paul, Hwoarang
--------------------------------------------------------------------
01 Guard 00 L3 ガード
02 Dragon Knuckle Combo 10 >> ST D.ナックル
03 Dragon Storm 15 /^ ST D.ストーム
04 Dragon Rush 20 /^ ST D.ラッシュ
05 Trap Right Blow 25 >> ST トラップ
06 Somersault Kick 30 /^ L2 サムーソルト
07 Dragon Slash 35 /^ L4 D.スラッシュ
08 Dragon Tail 40 L6 D.テイル
09 Double Dragon 45 L8 W.ドラゴン
10 Sunkei 50 L9 寸勁
11 Sabaki 00 // L7 さばき
12 Fake Step 00 // K L5 フェイク
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo 80 S15 4連コンボ
====================================================================
Ogre Rivals: Heichachi, King, Hwoarang
--------------------------------------------------------------------
01 Guard 00 L2 ガード
02 Double Face Breaker 10 ST ダブルフェイス
03 Quetzalcoatl 20 >> ST ケツアルクアトル
04 Sneak Blade 30 /^ ST スネイクブレード
05 Blazing Kick 40 /^ ST ブレイジングK
06 Awaseduki 45 L4 合突き
07 Zangetsu 50 >> L5 残月
08 Infinity Kick Combo 55 L6 インフィニティ
09 Leg Bazooka 60 L8 レッグバズーカー
10 Seiranken 90 *G L9 青嵐拳
11 Tobu 00 // L3 飛ぶ
12 Kannenshouheki 00 /> L7 感念障壁
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo 80 S15 4連コンボ
====================================================================
Kuma Rivals: Heihachi, Paul, Panda
--------------------------------------------------------------------
01 Guard 00 L3 ガード
02 Chouhatsu 10 ST 挑発
03 Kuma-Kijinken 20 /^ ST 熊鬼神拳
04 Bear Scissors 30 ST ベアシザース
05 Double Hammer 40 |\ ST ダブルハンマー
06 Hip Press 50 |\ L2 ヒッププレス
07 Megaton Claw 60 *S |\ L5 メガトンクロー
08 Rolling Bear 70 |\ L6 ロリング
09 Salmon Hunting 80 |\ L7 サーモン
10 Kurenaigaeshi 95 |\ L9 紅返し
11 Shagamu 00 K L4 しゃがむ
12 Cheerful Ball Up 90 |\ L8 ボールアップ
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 50 S10 3連コンボ
15 4-Ren Combo 60 S15 4連コンボ
====================================================================
Mokujin Rivals: Heihachi, Xiaoyu, Jin
--------------------------------------------------------------------
01 Guard 00 L2 ガード
02 Ankyaku 10 ST 暗脚
03 Devil Kiss 15 K ST デビルキッス
04 Karin 20 !! ST 華輪
05 Firecracker 25 /^ ST ファイヤークラッカー
06 Ali Kick 30 *S L4 アリキック
07 Sousouga 35 L6 綜爪牙
08 Mukurowari 40 L7 骸割り
09 Mahha Punch 45 *S L8 マッハパンチ
10 Mokujin Fang 50 *G L9 木人ファング
11 Sabaki 00 // L3 さばき
12 Kaeshi 00 /> L5 返し
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo 80 S15 4連コンボ
====================================================================
Julia Rivals: Heihachi, Eddy, King
--------------------------------------------------------------------
01 Guard 00 L3 ガード
02 Chouhatsu 10 ST 挑発
03 Koshinchuu 15 ST 虎身肘
04 Soukuuhou 20 ST 蒼空砲
05 Tsuutenhou 25 /^ ST 通天砲
06 Zensoujuujiha 30 /^ L2 前掃十字把
07 Senkyuutai 40 L4 穿弓腿
08 Totsusoushou 50 L6 突双掌
09 Ponken 60 L8 崩拳
10 Shippohouchuu 70 >> L9 疾歩崩肘
11 Sabaki 00 // L5 さばき
12 Tenshintai 00 /> L7 転身腿
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 55 S10 3連コンボ
15 4-Ren Combo 75 S15 4連コンボ
====================================================================
Panda Rivals: Jin, Xiaoyu, Kuma
--------------------------------------------------------------------
01 Guard 00 L3 ガード
02 Chouhatsu 10 ST 挑発
03 Kuma-Kijinken 20 /^ ST 熊鬼神拳
04 Panda Scissors 30 ST パンダシザース
05 Double Hammer 40 ST ダブルハンマー
06 Hip Press 45 L2 ヒッププレス
07 Megaton Claw 50 *S L5 メガトンクロー
08 Rolling Panda 55 L6 ロリングパンダ
09 Sasa Hunting 60 L7 ササハンティング
10 Sasagaeshi 70 *S L9 笹返し
11 Shagamu 00 K L4 しゃがむ
12 Cheerful Ball Up 65 L8 ボールアップ
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 50 S10 3連コンボ
15 4-Ren Combo 60 S15 4連コンボ
====================================================================
Paul Rivals: Law, Kuma, Jin
--------------------------------------------------------------------
01 Guard 00 L3 ガード
02 Somersault-NG 10 !! ST サマーNG
03 Kawarawari 20 ST 瓦割り
04 Urahayate 30 /^ ST 裏疾風
05 Fugaku 40 ST 富嶽
06 Abisekeri 50 L2 あびせ蹴
07 Rakuyou 55 L4 落葉
08 Tenpouryuu 60 /^ L6 三宝龍
09 Masakariusa 65 L7 鉞打ち
10 Ponken 70 L9 崩拳
11 Ukikusa 00 // L5 浮草
12 Zansetsu 00 /> L8 残雪
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo ?? S15 4連コンボ
====================================================================
Xiaoyu Rivals: Anna, Lei, Eddy
--------------------------------------------------------------------
01 Guard 00 L3 ガード
02 Chouhatsu 10 ST 挑発
03 Haishingeki 15 >> ST 背身撃
04 Fujinkyaku 20 ST 斧刃脚
05 Jouhoshouken 25 ST 上歩掌拳
06 Touken 30 >> *S L2 蕩肩
07 Toukuuhaikyaku 35 *S L4 騰空擺脚
08 Souhekishou 40 >> L6 双壁掌
09 Kobikyaku 45 /^ L8 虎尾脚
10 Kasuishou 50 L9 架推掌
11 Houou no Kamae 00 K L5 鳳凰の構え
12 Sabaki 00 // L7 さばき
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo 80 S15 4連コンボ
====================================================================
Yoshimitsu Rivals: Paul, Doctor.B, Heihachi
--------------------------------------------------------------------
01 Guard 00 L3 ガード
02 Manji Agura 10 *H ST 卍あぐら
03 Ninpou Manji Kazura 20 >> ST 卍葛
04 Yoshimitsu Blade 30 ST ブレード
05 Hikuuken 40 ST 飛空剣
06 Jiraiba 45 L2 地雷刃
07 Hyuugahou 50 /^ L5 日向砲
08 Dokugiri 55 *G L7 毒霧
09 Zetsumeiken 60 *G |\ L8 絶鳴剣
10 Madoinashi 65 *G !! L9 不惑
11 Sengaku 50 *H L4 千覚
12 Sabaki 00 // L6 さばき
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo ?? S15 4連コンボ
====================================================================
Nina Rivals: Anna, Hwoarang, Jin
--------------------------------------------------------------------
01 Guard 00 L2 ガード
02 One-Two Punch 10 >> ST ワンツー
03 Udehishigiharagatame 20 >> ST 腕挫腹固
04 Urakannukitakabajime 25 >> ST 鷹羽絞
05 Binta 30 ST ビンタ
06 Shouaku 35 >> L3 掌握
07 Abitogiri 40 L5 あびとぎり
08 Divine Cannon 45 /^ L7 D.キャノン
09 Fall Kick 50 L8 ファールキック
10 Soushouha 55 L9 双掌破
11 Sabaki 00 // L4 さばき
12 Kaeshi 00 /> L6 返し
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo 80 S15 4連コンボ
====================================================================
Heihachi Rivals: Julia, Jin, Xiaoyu
--------------------------------------------------------------------
01 Guard 00 L4 ガード
02 Kikokurenken 10 ST 鬼哭連拳
03 Goushouha 20 ST 剛掌破
04 Tamonsatsu 30 >> ST 多聞殺
05 Narakubarai 40 ST 奈落払い
06 Ponken 50 L2 崩拳
07 Fuujinken 60 /^ *S L5 風神拳
08 Kijinken 70 /^ L7 鬼神拳
09 Raijinken 80 *S L8 雷神拳
10 Onigawara 90 |\ *S L9 鬼瓦
11 Step 00 K L3 ステップ
12 Itsutetsu 00 /> L6 一徹
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo 80 S15 4連コンボ
====================================================================
King Rivals: Gun Jack, Paul, Lei
--------------------------------------------------------------------
01 Guard 00 L3 ガード
02 Drop Kick 10 ST ドロップキック
03 Knuckle Bomb 35 ST ナックルボム
04 Shoulder Tackle 40 ST タックル
05 Leg Lariat 50 ST Lラリアット
06 Back Drop 45 >> L2 バックドロップ
07 Power Bomb 15 >> L4 パワーボム
08 Giant Swing 20 L6 G.スイング
09 Muscle Buster 25 L8 M.バスター
10 Romero Special 30 L9 ロメロ.S
11 Sabaki 00 // L5 さばき
12 Kaeshi 00 /> L7 返し
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo 80 S15 4連コンボ
====================================================================
Lei Rivals: Yoshimitsu, Xiaoyu, Bryan
--------------------------------------------------------------------
01 Guard 00 L3 ガード
02 Haishinenbiraku 10 ST 背身燕尾落
03 Ryuusei 15 ST 龍声
04 Hyousousou 20 /^ *S ST 豹双爪
05 Kenzankyaku 25 ST 巻暫脚
06 Kousouenbu 30 L2 後掃燕舞
07 Choukyuukyaku 35 /^ L5 跳弓脚
08 Choukakurengeki 40 /^ *S L6 跳鶴連撃
09 Suikyogeki 50 L8 酔虚撃
10 Sekitou 55 L9 石頭
11 Tsuru no Kamae 00 /> K L4 鶴の構え
12 Suiho 00 // L7 酔歩
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo 80 S15 4連コンボ
====================================================================
Jin Rivals: Nina, Yoshimitsu, Hwoarang
--------------------------------------------------------------------
01 Guard 00 L4 ガード
02 Narakurai 10 *S ST 奈落払い
03 Kifuumon 20 ST 鬼風門
04 Shiunnidangeri 30 /^ ST 紫雲二段
05 Hakuroyuubu 35 ST 白鷺遊舞
06 Furajinken 40 /^ *S L2 風神拳
07 Oiduki 45 /^ L3 追い突き
08 Onikubiotoshi 50 L6 鬼首落とし
09 Rasetsumon 55 *S L7 羅刹門
10 Raijinken 60 *S L9 雷神拳
11 Step 00 K L5 ステップ
12 Kaeshi 00 /> L8 返し
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 55 S10 3連コンボ
15 4-Ren Combo 70 S15 4連コンボ
====================================================================
Hwoarang Rivals: Jin, Law, Heihachi
--------------------------------------------------------------------
01 Guard 00 L3 ガード
02 One-Two Punch 15 ST ワンツー
03 Middle Back Blow 20 ST ミドルバックB
04 Maeashigari 30 K ST 前足刈り
05 Lightning Blow 35 ST ライトニングB
06 Round Kick 40 L2 ラウンドキック
07 Cut Back 45 K L5 カットバック
08 Bazooka Kick 50 L7 バズーカーK
09 Raging Blade 55 /^ L8 ライジングB
10 Heel Explosion 60 *G |\ L9 ヒールEXP
11 Flamingo no Kamae 00 K L4 フラミンゴの構え
12 Sabaki 00 // L6 さばき
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo ?? S15 4連コンボ
====================================================================
Doctor B. Rivals: Anna, Yoshimitsu, Nina
--------------------------------------------------------------------
01 Guard 00 L2 ガード
02 Poison Breath 10 *G ST ポイズンブレス
03 Brilliant Pegasus Buster 20 ST ブリリアント
04 Youtsuu 30 !! *S ST 腰痛
05 Doctor Manji Car 40 *H ST ドクター卍カー
06 Rope Through 50 L3 ロープスルー
07 Kenjinken 55 /^ L5 賢人拳
08 Roujinken 55 /^ L6 老人拳
09 Panic Smoker 70 L8 パニークスモーカー
10 Roubakuken 80 *G L9 老爆拳
11 Uchukageoshi 00 K L4 裏影足
12 Panic Doctor 00 // L7 パニークドクター
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo ?? S15 4連コンボ
====================================================================
Bryan Rivals: Doctor.B, Yoshimitsu, Lei
--------------------------------------------------------------------
01 Guard 00 L2 ガード
02 Chouhatsu 10 ST 挑発
03 Sway and Smash 20 /^ *S ST スウェー&スマッシュ
04 Snake Edge 30 >> ST スネークエッジ
05 Double Body Blow 40 ST W.ボディーブロー
06 Slicer 50 L4 スライサー
07 Flying Kneel Kick 60 L6 フライングニールK
08 Snake Fang 65 L7 スネークファング
09 Mahha Punch 70 L8 マッハパンチ
10 Mahha Combination 75 >> |\ L9 マッハコンビ
11 Sabaki 00 // L3 さばき
12 Sway 00 // K L5 スウェー
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo 80 S15 4連コンボ
====================================================================
Crow Rivals: Jin, Xiaoyu, Heihachi
--------------------------------------------------------------------
01 Guard 00 L3 ガード
02 Ginsenka 10 *S ST 銀閃華
03 Knee Break 15 *S ST ニーブレイク
04 Jab 20 *S ST ジャブ
05 One-Two Punch 25 *S ST ワンツー
06 Snake Edge 30 *S L2 スネークエッジ
07 Fubuki 35 *S L4 吹雪
08 Middle Kick 40 *S L6 ミドルキック
09 Kakatootoshi 45 *S L7 踵落し
10 Fuujinken 50 *S L9 風神拳
11 Nakama o Yobu 00 K L8 仲間を呼ぶ
12 Juu o Kamaeru 40 !! L5 銃を構える
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo 80 S15 4連コンボ
====================================================================
Gun Jack (CANNOT BE JUGGLED) Rivals: Julia, Bryan, Anna
--------------------------------------------------------------------
01 Guard 00 L5 ガード
02 Machine Gun Knuckle 10 ST マシンガンN
03 Violence Upper 20 ST バイオレンスU
04 Cherno 30 ST チェルノ
05 Head Sliding 40 ST スライディング
06 Exploder 50 L2 エクスプローダー
07 Megaton Sweep 55 L3 メガトンスィープ
08 Stomping Kick 60 L4 ストンピング
09 Bravo Knuckle 70 L7 ブラボーナックル
10 Gigaton Punch 95 |\ L9 ギガトンパンチ
11 Sora o Tobu 00 // L6 空を飛ぶ
12 Dive Bomber 80 *G |\ L8 ダイブボマー
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 50 S10 3連コンボ
15 4-Ren Combo 60 S15 4連コンボ
====================================================================
Anna Rivals: Mokujin, Gun Jack, Nina
--------------------------------------------------------------------
01 Guard 00 L2 ガード
02 Chaos Tear 10 ST カオステイル
03 Peking Heel 15 *S ST ピッキングヒール
04 Somersault Kick 25 /^ ST サムーソルト
05 Bloody Chaos 30 /^ ST ブラッディカオス
06 Executioner 40 L4 エクスキューショナー
07 Right Hand Stab 45 L6 ライトハンドS
08 Soushouha 50 L7 双掌破
09 Bloody Scissors 55 L8 ブラッディシザース
10 Yamaarashi 60 L9 山嵐
11 Chaos Judgement 00 /> K L3 ジャッジメント
12 Kaeshi 00 /> L5 返し
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo 70 S15 4連コンボ
====================================================================
Eddy Rivals: Xiaoyu, King, Julia
--------------------------------------------------------------------
01 Guard 00 L4 ガード
02 Bencao 10 ST ベンリン
03 Lateral 20 K ST ラテラオ
04 Biriba Troca 30 /^ ST ビリバ
05 Espada 40 >> K ST エスパーダ
06 Suicidio 45 L3 シジュ
07 Au Batido 50 L5 バチュド
08 Parafuzo 55 *R L7 パラフーゾ
09 Cabecada 60 L8 サベサダス
10 Vucao 65 >> L9 ヴカオン
11 Sakadachi 00 K L2 逆立ち
12 Suwaru 00 // L6 座る
13 2-Ren Combo 40 S5 2連コンボ
14 3-Ren Combo 60 S10 3連コンボ
15 4-Ren Combo 80 S15 4連コンボ
====================================================================
Not Playable:
====================================================================
True Ogre (CANNOT BE JUGGLED)
--------------------------------------------------------------------
02 ???? 20 ST
03 ???? 30 ST
04 ???? 40 ST
05 ???? 50 *G ST
====================================================================
=============================================================================
VII. Adventure Game Strategy
General Strategy
----------------
* It's always better to Reset than lose a battle. Since you can always tell
if your opponent is going to be able to knock you out on the next card, hitting
reset will save you the loss of your cards and allow you to try the level over.
* If you cannot make the required levels to get the combo cards on stages 5,
10, or 15, it's best to take the TIME UP and loss of cards rather than losing
the chance to get those combo cards. You only have one shot at them, and
losing the cards due to a TIME UP does not decrease your Card Point total or
your Card Level.
* One cheap way to get ahead in the game is to replay stage 1 over and over,
collecting cards, avoiding battle, and not leveling up. You can gain up to 99
card points without leveling up, which will allow you to play through levels
without having to worry about collecting Card Point to get those elusive Combo
Cards.
* Don't be in such a rush that you hit a pit. Look where you're stepping.
* One good strategy in a level is to immediately head for the exit, then step
back and look for cards and easily-winnable battles until time grows short.
* When preparing to meet Ogre, make your way to the exit in Ogre World, then
stop and set up your combo cards and your hand before leaving the stage. Your
setup is saved at the end of each stage, so you'll be ready to face Ogre time
and time again with your preferred setup if need be.
* Against Ogre, the best card setup is generally one counter card (if you have
one) and three of your highest attack cards or serial cards if you have them.
Character Strategy: Law
-----------------------
When playing as Law, live for those Serial attacks. Law is powerful early on
thanks to the DKC and TRB, and once he gains the Fake Step at Level 5, any card
can become a Serial starter. The four Juggling cards work great at the end of
combos or serials, making Law a fairly easy play.
Character Strategy: Ogre
------------------------
The second-tougest charcter in the game, Ogre comes into his own at Level 5
with the Zangetsu, a 50-point Serial card. You can make short work of any
opponent without a second thought, and the 90-point unblockable Seiranken is
just nasty at Level 9. Ogre is unstoppable for the most part, making his
Adventure game a breeze.
Character Strategy: Kuma
------------------------
Kuma looks powerful, but is actually very hard to play. Almost every one of
his powerful attacks will miss every other turn, and he's only got one
after-Style card to use.
Playing as Kuma relies on getting the first attack in and in hard. If it's
blocked, you could be in trouble. Keep those high attack cards in your hand,
but remember that they'll fail every other time they hit. Against Ogre, go for
the one bit hit to start and try to win out against his other cards as they
come.
Character Strategy: Mokujin
---------------------------
Mokujin is very weak, has no serial cards, and lacks any redeeming values
whatsoever. Second weakest in the game, you'll want to concentrate the
majority of your time avoiding combat and counting on your Combo cards to save
you at the very end. Even the Level 9 Mokujin Fang is a bit of a joke, only
dealing 50 points of unblockable damage.
When going against Ogre, live off of your Combo cards, and keep the Kaeshi
handy in case he throws his 90-pointer at you. Luck is the only way to survive
against him and True Ogre, so be prepared to do a lot of resetting.
Character Strategy: Julia
-------------------------
Julia is a horribly weak character with no redeeming values...until Level 9, at
which point she becomes a powerhouse. The Shippohouchuu is an unbelievable
70-point Serial card, which will decimate anything in its way. Two of them,
another high point card, and a Counter will ensure quick defeat of anyone in
your way, including True Ogre, who can actually be killed in one turn.
Character Strategy: Panda
-------------------------
Panda's attacks are weaker than Kuma's, but he doesn't suffer from the dreaded
black triangle syndrome. With no serial cards and only a weak juggle, playing
as Panda means hitting hard and fast. The Style card has two corresponding
follow-up attacks for big damage, which can be useful against rivals or Ogre.
The best strategy here is to hold off leveling up as long as possible, in order
to take full advantage of your early edge against the Tekken Force and your
rivals. Meeting Ogre can be scary, and most battles will turn into a war of
luck.
Character Strategy: Paul
------------------------
Paul plays like Panda with a couple of extra juggles in there. Hit hard, hit
fast, and cross your fingers that your Rival or Ogre don't go Serial on you.
Paul simply does not stand up to Law, Jin, or Ogre very well, so be prepared to
Reset the game on a bad draw (i.e. fairly often).
Character Strategy: Xiaoyu
--------------------------
With three serial cards, two setup attacks, and a 45-point juggle, Xiaoyu is
best powered up as quickly as possible. You should be able to readily handle
anything any other character throws at you with your serials, making Xiaoyu a
great starter character.
Character Strategy: Yoshimitsu
------------------------------
Yoshi is a bit of an enigma. Strong early, weak late, and a danger to himself
with a 65-point self-damage card. The 50-point Sengaku is his most useful
card, stealing HP back from the enemy. With this, he's able to hold his own
against most everyone, as long as the draws are lucky.
Character Strategy: Nina
------------------------
Serial, serial, serial, serial. Nina cannot be stopped early or late in the
game. One of only four characters that can kill a rival in one turn at Level
1, she's best when stringing one attack after another, obviously. Your rivals
should fall fairly easily, and even Ogre shouldn't prove too much trouble with
the proper setup (Shoukaku X 2, 4-Ren Combo, Kaeshi to counter).
Character Strategy: Heihachi
----------------------------
As in Tekken 3 itself, Heihachi is Power. From Level 1 (100 point damage
Serial possible) to Level 9 (a 90-point card w/Setup bonus), it's just hard to
lose when playing as Heihachi. Add in two massively powerful Juggle cards (60
and 70 points), Adventure mode is a stroll in the park.
Character Strategy: King
------------------------
King is unlike any other character in the game in that he's maxed out from the
beginning. His 50-point Leg Lariat is his most powerful card (not counting the
Combos), and after Level 2, he actually gets weaker on average by gaining only
cards with lower point values. Of course, at level 2, he becomes godlike with
the 45-point Serial card, Back Drop. From there, he remains unstoppable for
the rest of the game.
It's actually best to take out the rivals earlier in the game. Save up cards
and only level up at the last possible moment in order to maximize your unfair
advantage over everyone else. By Level 9, the playing field is just a little
more even, but it's still possible to overpower anyone else. Two Back Drops
give you 90, and your third attack is completely up to you against the Tekken
Forces, Rivals, or Ogre.
Character Strategy: Lei
-----------------------
Lei looks weak until level 4, where he picks up the Tsuru no Kamae. A
Counter/Setup card, it's Lei's best defense and offense in the game, allowing
him to take out any opponent fairly quickly. Don't forget to set up your combo
cards to lead with the Hyousousou or Choukakurengeki, and you're set for the
whole game, including Ogre.
Character Strategy: Jin
-----------------------
Jin's strength lies in a combination of Juggle and Setup, but that alone
doesn't push him to the next level. Fairly weak when his opponents aren't in
mid-air, it's best to avoid combat after Level 3, as you'll quickly find
yourself overmatched against your three serial-throwing rivals.
Against Ogre and True Ogre, there's no way to easily win except with luck.
Cross your fingers, keep the Kaeshi on standby, and good luck.
Character Strategy: Hwoarang
----------------------------
Character Strategy: Doctor B.
-----------------------------
Character Strategy: Bryan
-------------------------
Character Strategy: Crow
------------------------
Let's face it; Crow sucks. With only 50 HP, you've only got half as much
health as any other character. There's only one real strategy here: AVOID ALL
COMBAT. From levels 1 through 7, Crow is absolutely helpless. He's as weak or
weaker than any other character, and the three rivals the game sticks you with
are all absolutely lethal. At Level 8, you get half a chance with the Nakama o
Yobu card, which doubles the damage (but not the point value) of your next
attack.
When you get down to it, there's only one real battle you'll be wanting to
fight here. When facing Ogre, first set up your Combo cards with the most
powerful attacks coming first (i.e. for the 4-hit card, Fuujinken and then
three Ginsenkas). Set up your hand with two Nakama cards, your 3-Hit combo,
and your 4-hit combo. Then get your trigger finger ready. Against Ogre
(assuming he doesn't throw the unblockable 90-point Seiranken at you), Nakama,
then either combo card to finish him in two moves. Against True Ogre, repeat
with the other combo card (assuming he doesn't breathe fire), and try to win
the war of attrition.
Good luck. You'll need it.
Character Strategy: Gun Jack
----------------------------
Character Strategy: Anna
------------------------
Character Strategy: Eddy
------------------------
The most powerful character in the game, to the point of being extremely cheap.
You start the game with a 40-point Serial, and end it with a 65-point Serial.
Nasty. Eddy is one of two characters that can take out Rivals at Level 1 and
True Ogre at Level 9 in one round. Use the serial cards religiously, and never
look back.
Character Power by Level
------------------------
On the following chart, the numbers show:
Highest Single Card/Highest Possible Serial
Not included are Combo cards (as they CPU will never use them).
L1 L2 L3 L4 L5 L6 L7 L8 L9
Law 25/080 30/090 30/090 35/095 35/095 40/100 40/100 45/105 50/110
Ogre 40/080 40/080 40/080 45/085 50/165 55/175 55/175 60/180 90/210
Kuma 40/040 50/050 50/050 50/050 60/060 70/070 80/080 90/090 95/095
Mokujin 25/025 25/025 25/025 30/030 30/030 35/035 40/040 45/045 50/050
Julia 25/025 30/030 30/030 40/040 40/040 50/050 50/050 60/060 70/200
Panda 40/040 45/045 45/045 45/045 50/050 55/055 60/060 65/065 70/070
Paul 40/040 50/050 50/050 55/055 55/055 60/060 65/065 65/065 70/070
Xiaoyu 25/055 30/100 30/100 35/110 35/110 40/145 40/145 45/155 50/160
Yoshimitsu 40/080 45/085 45/085 50/090 50/090 50/090 55/095 60/100 65/105
Nina 30/100 30/100 35/125 35/125 40/135 40/135 45/140 50/145 55/150
Heihachi 40/100 50/110 50/110 50/110 60/120 60/120 70/130 80/140 90/150
King 50/050 50/140 50/140 50/165 50/165 50/165 50/165 50/165 50/165
Lei 25/025 30/030 30/030 30/030 35/035 40/040 40/040 50/050 55/055
Jin 35/035 40/040 45/045 45/045 45/045 50/050 55/055 55/055 60/060
Hwoarang 35/035 40/040 40/040 40/040 45/045 45/045 50/050 55/055 60/060
Doctor B. 40/040 40/040 50/050 50/050 55/055 55/055 55/055 70/070 80/080
Bryan 40/100 40/100 40/100 50/110 50/110 60/120 65/125 70/130 75/205
Crow 25/025 30/030 30/030 35/035 40/040 40/040 45/045 45/045 50/050
Gun Jack 40/040 50/050 55/055 60/060 60/060 60/060 70/070 80/080 95/095
Anna 25/025 25/025 25/025 40/040 40/040 45/045 50/050 55/055 60/060
Eddy 40/110 40/110 45/125 45/125 45/130 45/130 55/135 60/140 65/235
=============================================================================
VIII. Codes and Secrets
Instantly Unlock All Characters for Battle Modes:
Press Y4, Y3, then Y3 + Y4 + X2 at the title screen very quickly. A sound
will confirm the code.
True Ogre:
Press Y4 while selecting Ogre in 1P or 2P Battle mode (doesn't work for me,
can anyone confirm this?).
Unlock Ogre and Crow:
Complete the game (defeat Ogre) with all 19 unlockable characters.
=============================================================================
IX. Administrivia
Sources:
All of the kanji move names come directly from the game itself, from the Namco
web site, or from one of a thousand web sites that have copied the official
Namco literature.
The Unlock and True Ogre code was found here:
http://www.ic-net.or.jp/home/t-sampei/u/w/tekencars.htm
Translations for some of Eddy's moves found here:
http://home.earthlink.net/~uttie/eddycap.html
Contacting Me:
If you have anything to add or correct, please do send it along to
cjayc@gamefaqs.com for inclusion in the next revision.
Copyright Notice:
This document is Copyright 2001 Jeff "CJayC" Veasey. It may be not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site outside of GameFAQs. It may not be distributed
electronically outside of the GameFAQs web site, and it may not be distributed
otherwise at all. The latest version of this document on the GameFAQs web site
will hold the current Copyright and distribution information. At this time,
this document is exclusive to GameFAQs; please do not ask for reproduction
rights without compensation.
---EOF---