DARKSTONE FAQ v.1 for the Playstation Game Console
Written by Timothy Chen [yellowaznboy@yahoo.com]
Copyright (c) 2002 Timothy Chen

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Table of Contents
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
1. Introduction

2. History

3. Characters
	- Warriors
	- Wizards
	- Thieves
	- Priests

4. Distributing XP Points
	- Warrior/Amazon
	- Wizard/Sorceress
	- Thief/Assassin
	- Monk/Priest

5. Quest Walkthrough
	- The Town
		- Town Traders
	- Ardyl (Levels 1-4)
		- The Sun Cross
		- Riken's Ghost (The Horn Of Plenty)
		- Mika The Witch
	- Terrnya (Levels 5-8)
		- The Unicorn
		- The Reeds
		- Genna's Disease (The Antidote)
	- Marghor (Levels 9-12)
		- The Treasure (The Eye Of Ra)
		- The Hives
		- The Burnt Out Village (The Baby)
	- Dywahd (Levels 13-16)
		- Poison Vats
		- Shaddire (The Celestial Sword)
		- Horgan's Amulet
	- Omar (Levels 17-20)
		- Langolin (The Fountains Of Immortality)
		- Princess Jasmine
		- Kolos (The Myth of Medusa)
	- Mothada (Levels 21-24)
		- Three Demons (The Three Gems Of Hell)
		- The Pyramids Of Light (The Circles)
		- The Trial Of The Damned
	- Baastehl (Levels 25-28)
		- Luxurious The Vampire
		- Statues Of Arkhang (The Council of Druids)
		- The Holy Number
	- Serkesh (Levels 29-31)
		- Draak

6. Spells

7. Skills

8. Armory
	- Armor
	- Weapons
		-Standard Weapons
		-Unique Weapons

9. Items
	- Standard Items
	- Quest Items
	- Food Items

10. Enchantments/Curses
	-Armor Enchantments
	-Weapon Enchantments
	-Curses

11. Frequently Asked Questions

12. Advanced Strategies

13. Secrets

14. Acknowledgements

15. Author's Final Words


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1. Introduction
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	This is a FAQ for the videogame DARKSTONE for the Playstation.  Please bear in
mind that this is my first FAQ ever, so don't hate.  If you have any questions,
comments, corrections, information, etc., please feel free to email me at
yellowaznboy@yahoo.com.  I will read and respond to every letter if I have the
time.

	I have decided to only allow my current/future FAQs to be used on
GameFAQs.com, IGN.com, and Neoseeker.com.  Keeping my FAQ versions updated is
annoying enough as it is, I don't like it when my FAQs aren't updated if I
don't do it personally. Therefore, do not ask me if you can use my FAQ for your
website.

	This FAQ is best viewed under the following conditions: WordPad, Courier New
(10), text as "Wrap to ruler."

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2. History
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	Today, you are called upon to play a vital role in the future of our universe.
 Your heart burns with a fire which darkness cannot quench.  For you are the
pure heart whose destiny is to fight evil.  But before you engage in battle,
you must learn about Uma's history and thus come to understand why the threat
of darkness still hangs over the people of this planet.

	Thousands of years ago a titanic struggle between Life and Death took place
and mankind was on the brink of destruction.  The Goddess Kaliba called upon
the Druids who lived in the great forests of Uma to help in this battle.  She
gave unto them the gift of the Time Orb, which was fashioned from the tears
that fell from her cheeks.  With the power of the Time Orb behind them the
Druids were able to bring this war to an end.  After the war, the Druids that
had survived the battle against Death decided to break up the Time Orb to
prevent it from being used for evil purposes.  And so it was divided into Seven
Crystals and entrusted to anonymous guardians throughout the land.

	A thousand years later one of Kaliba's monks, Draak, tempted by the power of
Death, left the monastery, and chose a path of darkness.  Death soon found a
powerful ally in Draak and gave him access to the secrets of necromancy.  Using
his powers of necromancy he was able to resurrect a Dragon Lord and take over
his body.  Now wielding the power of a dragon, he plans on devastating the
world, by capturing its people to allow Death to feed on their souls.  Kaliba's
monks tried to talk sense to Draak, but were set asunder by the flames of his
dragon's breath.

	To regain the balance of the land of Uma you must embark on a quest marked
with death and destruction.  Upon this trek you will learn skills and spells
that will help you defeat Draak and his minions, thus brining an end to his
dark, demented dream of total annihilation.

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3. Characters
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	In Darkstone, you are able to select from eight characters belonging to four
different classes: Warriors, Wizards, Thieves, and Priests.  Each class
obviously has its own strengths and weaknesses.

Warriors
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	You have the option of a Warrior (male) or an Amazon (female).  Although there
are the obvious physical differences, they essentially have the same attributes
and skills.  A Warrior's main asset is physical strength, therefore, when
distributing experience points (XP points), it is recommended that most of the
points are distributed to the Strength attribute.  Easily the most powerful
class, and with the high strength, they are able to equip better, and heavier,
protective armament.

	The Warriors starting/maximum stats are as followed:

		Strength 	20 - unlimited
		Magic 	 5 - 50
		Dexterity 	10 - 100
		Vitality 	15 - 150

Wizards
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	You have the option of a Wizard (male) or a Sorceress (female).  Despite the
difference in their physical appearance, the two characters are equivalent in
starting attribute points and skills.  A Wizard's main asset is their extensive
knowledge of magic; therefore, when distributing XP points, it is recommended
that most of the points go to the Magic attribute.  They are possible the
hardest class to get into, because of their low vitality.

	The Wizards starting/maximum stats are as followed:

		Strength	 5 - 50
		Magic		20 - unlimited
		Dexterity	15 - 150
		Vitality	 5 - 100

Thieves
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	A Thief (male) and an Assassin (female) is available for this class.  With
their incredible speed, and natural ability in archery, it is advisable to
distribute XP points into the Dexterity attribute.  They also have the easiest
time acquiring money, as their skills enable them to identify magical objects,
bargain over the price they want to buy/sell, and use the amazing ability of
Theft.

	The Thieves starting/maximum stats are as followed:

		Strength	15 - 150
		Magic		10 - 100
		Dexterity	20 - unlimited
		Vitality	10 - 50

Priests
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	A Monk (male) and a Priest (female) are available under this class.  Again,
there is no difference in skills or starting attributes, only in their physical
appearance.  The Priest class is interesting.  They essentially have two stats
that are dominant.  With their high vitality and knowledge of magic, they are
easily the most well rounded class, able to take hits, because of their high
HP, and deal sufficient magic damage.

	The Priests starting/maximum stats are as followed:

		Strength	10 - 100
		Magic		15 - 150
		Dexterity	 5 - 50
		Vitality	20 - unlimited


* Note: It is possible to increase a characters stats above the maximum with
Elixirs.

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4. Distributing XP Points
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
	Each character class's attribute points are affected differently from each
other with the distribution of XP points.  For example, it takes 2 XP points in
the Magic attribute for a Warrior/Amazon to increase Mana by 1, while 2 XP in
Magic for a Wizard/Sorceress increases Mana by 3.

Warrior/Amazon
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Strength:  5 STR = +1 AC
           2 STR = +1 Damage

Magic:     2 MAG = +1 Mana

Dexterity: 2 DEX = +1 To Hit

Vitality:  1 VIT = +2 Life

Wizard/Sorceress
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Strength:  5 STR = +1 AC
           8 STR = +1 Damage

Magic:     2 MAG = +3 Mana

Dexterity: 2 DEX = +1 To Hit
           5 DEX = +1 AC
           4 DEX = +1 Damage

Vitality:  1 VIT = +1 Life

Thief/Assassin
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Strength:  5 STR = +1 AC
           4 STR = +1 Damage

Magic:     4 MAG = +3 Mana

Dexterity: 2 DEX = +1 To Hit
           5 DEX = +1 AC
           2 DEX = +1 Damage

Vitality:  2 VIT = +3 Life

Monk/Priest
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Strength:  5 STR = +1 AC
           8 STR = +1 Damage

Magic:     1 MAG = +1 Mana

Dexterity: 2 DEX = +1 To Hit
           5 DEX = +1 AC
           8 DEX = +1 Damage

Vitality:  2 VIT = +5 Life

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5. Quest Walkthrough
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
	Quests are randomly generated from a pool of about 20 or so quests every time
a character begins a new quest.  There are eight areas, each with its own
dungeons (levels).  Since each area has a randomly chosen quest, except for the
last one, each quest will be explained in no particular order, although some
quests are more difficult than others.

The Town
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Town Traders
Madame Irma: Cures you of poison, removes curses, and identifies magical
objects.

Perry the Publican: Sells food, buys useless artifacts (quest items), and
allows you to rest (for a price).

Gunther the Blacksmith: Buys/Sells/Repairs/Upgrades weapons and armors.

Master Elmeric: Buys/sells magic spell scrolls/books, as well as magical rings
and amulets.

Master Dalsin: Teaches skills (for a price).

Ardyl (Levels 1-4)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Sun Cross
Tips: Get the amulet from level 4, and return to the monastery in level 3. 
	There are two Sun Crosses.  One is hidden in a secret room.  Access it 	by
pulling the switch next to the bookshelf; you must fight a boss to 	get this
Cross.  The other one is in the room with all the monks.  If 	you attempt to
take that Sun Cross, the monks turn into skeletons.  	Either way, return the
Cross to Drakus, who attacks you. Kill him to 	get the Crystal.
Items:Lv.1-Nothing
	Lv.2-Nothing
	Lv.3-Monastery of Kaliba
	Lv.4-Amulet
Reward: Crystal of Wisdom, weapon of choice, extra Sun Cross
Difficulty: 1/3

Riken's Ghost (The Horn Of Plenty)
Tips: Head to level 2 and kill the Fire Golem for his Sphere.  In level 3,
	kill the Ice Golem for his Sphere.  Equip the Cloak of Clouds you get 	from
Riken in level 4 and get the Crystal of Wisdom.  Kill the boss or 	run away.
Items:Lv.1-Nothing
	Lv.2-Fire Elemental Sphere
	Lv.3-Ice Elemental Sphere
	Lv.4-Cloak of Clouds, Horn of Plenty
Reward: Crystal of Wisdom, Horn of Plenty (infinite food), Cloak of Clouds
Difficulty: 1/3

Mika The Witch
Tips: Get the mirror in level 2.  Head to level 4, and give the mirror to 	Elos
in exchange for the Cursed Mirror.  Show Mika the Cursed Mirror so 	she will
release the spell.  Get the Crystal from villager.
Items:Lv.1-Nothing
	Lv.2-Mirror
	Lv.3-Nothing
	Lv.4-Cursed Mirror
Reward: Crystal of Wisdom
Difficulty: 1/3

Terrnya (Levels 5-8)
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The Unicorn
Tips: You can use the fairy to get some treasure in level 5.  Head down to
	level 8 and kill the boss to get the key.  Return to the Unicorn and 	use the
key on the padlock to receive the Crystal.
Items:Lv.5-Various treasure
	Lv.6-Nothing
	Lv.7-Nothing
	Lv.8-Key
Reward: Crystal
Difficulty: 1/3

The Reeds
Tips: Find all the reeds on each floor (two in level 5).  In level 8, you 	will
find 5 faces.  Like the fairy said, insert a reed in each face, 	from smallest
to largest, starting from the far left; the music will 	freeze the snakes in
the Crystal Room.  Or you could just kill all of 	the snakes and ignore getting
the reeds altogether (I killed all of the 	snakes but collected all of the
reeds, still).
Items:Lv.5-2x Reeds
	Lv.6-Reed
	Lv.7-Reed
	Lv.8-Reed, Crystal
Reward: Crystal
Difficulty: 1/3

Genna's Disease (The Antidote)
Tips: Find the letter under one of the tents.  Show Gutrick the letter.  Get
	the Ornate Cup from Ger, and enter the dungeon.  Collect all of the 	Prisms in
each floor and place them on a pedestal.  Use the Ornate Cup 	on the center
pedestal to get the Antidote.  Return with the Antidote 	to get the Crystal.
Items:Lv.5-Prism
	Lv.6-Prism, Crystal
	Lv.7-Prism
	Lv.8-Prism
Reward: Crystal
Dificulty: 1/3

Marghor (Levels 9-12)
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The Treasure (The Eye Of Ra)
Tips: One of longest/hardest quests in the game IMO.  First find the Ocular
	Globes and place them in their respective statues to get the statue. 	Once you
have all of the statues, head to level 12.  Solve the puzzle 	(place Bonze
Statue on III, Silver on X, and the Gold on VII) to open 	the door, or use
telekinesis (like I did) to open the chest and 	retrieve the Eye of Ra.  Return
outside to Marghor and give the Eye of 	Ra to the blind monk in exchange for
the Magnifying Glass.  Get some 	Fish from the bucket near Ger, the 	fisherman,
who is outside of 	Bartalan's Island.  Give the Fish to Rhino, who repairs the
bridge to 	Bartalan's Island.  Use the Magnifying Glass on the sign, which has
	directions on how to get to the chest, or you could just run through 	the mine
field (like I did) and get the Blank Bible.  Head over to the 	Temple of Eras,
and place food on the plates to get Eras to reveal 	himself.  Show him the
Blank Bible in exchange for the Word of Eras 	book.  Give this book to the
previously blind monk to reaffirm his 	faith and talk to Eras for the Crystal.
Items:Lv.9-Gold Statue, 2x Gold Ocular Globes
	Lv.10-Silver Statue, Silver Ocular Globe, Bronze Ocular Globe
	Lv.11-Bronze Statue, Silver Ocular Globe, Bronze Ocular Globe
	Lv.12-The Eye of Ra
Reward: Crystal
Difficulty: 3/3

The Hives
Tips: Head past level 9 and get the Armor of Fear in level 10 (after beating 	a
boss).  In level 11, free Rosso, who gives you the Sword of Elron.  	Equip the
sword (and armor, if you want) and kill the Queen in level 12 	for the Crystal.
Items:Lv.9-Nothing
	Lv.10-Armor of Fear
	Lv.11-Sword of Elron
	Lv.12-Crystal
Reward: Crystal
Difficulty:1/3

The Burnt Out Village (The Baby)
Tips: In front of the entrance to level 9 is a man.  Give him a Health Potion
	in exchange for an Invisibility Scroll.  Head to level 12, where the 	Baby is
held captive.  Use the Invisibility Scroll and grab the baby 	before the
durability expires, or you could fight honorably and kill 	the baby's captors. 
Either way, return the baby to the mother (Lucy 	for the Crystal.
Items:Lv.9-Nothing
	Lv.10-Nothing
	Lv.11-Nothing
	Lv.12-Baby
Reward: Crystal
Difficulty:1/3

Dywahd (Levels 13-16)
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Poison Vats
Tips: Indeed, an interesting little quest that reaps mediocre rewards.  Head
	to level 16, collecting the Potion of Poisons as you go.  In level 16, 	put an
antidote in each poison vat to get the Crystal.  You could leave 	now, but
there is more fun to be had.  After killing Arachach in level 	16 for the key,
head back down to level 15, collecting the previously 	inaccessible Medallion
of Aracachs.  Head to the Armory for an average 	weapon of your choice, and
then free the girl in level 13. Give her a 	Teleportation Scroll and head out
of the dungeon.  Near the entrance, 	talk to the husband, who refuses to reward
you.  Keep bugging him until 	he attacks.  Kill him.  Talk to the girl you just
rescued, and kill 	her.  Use the key to open the chest near the tent for a weak
Master's 	Sword.
Items:Lv.13-nothing
	Lv.14-2x Potion of Poisons
	Lv.15-2x Potion of Poisons, 2x Medallion of Aracach
	Lv.16-Crystal, 3x antidotes, key
Reward: Crystal, weapon of choice, weak treasure
Difficulty:2/3

Shaddire (The Celestial Sword)
Tips: Get the Celestial Symbol in Level 13, and exit the dungeon.  Retrieve
	the Celestial Sword, and head back into the dungeon.  Destroy all of 	the eggs
with the Sword, and exit once more.  Talk to Shaddire, who 	hands over the
Celestial Dagger.  Enter the dungeon and fight your way 	to level 16.  Once
there, place the Celestial Dagger on the pedestal to 	prevent the Crystal from
teleporting out of your grasps.
Items:Lv.13-Celestial Symbol
	Lv.14-nothing
	Lv.15-nothing
	Lv.16-Crystal
Reward: Crystal
Difficulty: 2/3

Horgan's Amulet
Tips: Horgan has an issue with the Orcs roaming around.  Look for Korgon and
	defeat it to receive the Crystal of Life.  Give the Crystal to Horgan, 	who
hands over his amulet.  Head to the entrance and place something 	heavy on the
plate, like a sword.  Equip the amulet Horgon gave you and 	enter the dungeon. 
Defeat each guardian to receive their sword.  Head 	past level 15 and place the
two swords of the Guardians to get the 	Crystal.
Items:Lv.13-Gartol's Sword
	Lv.14-Digmar's Sword
	Lv.15-nothing
	Lv.16-Crystal
Reward: Crystal
Difficulty:2/3

Omar (Levels 17-20)
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Langolin (The Fountains Of Immortality)
Tips: On each of the floors, there is a Fountain of Youth.  Whack it with 	your
weapon and collect the Elixir of Immortality.  With all three, 	head to level
20.  In the Crystal Room, use your Crystal of Wisdom to 	get the Crystal.
Items:Lv.17-Elixir of Immortality, Elixir of Youth
	Lv.18-Elixir of Immortality, Elixir of Youth
	Lv.19-Elixir of Immortality, Elixir of Youth
	Lv.20-Crystal
Reward: Crystal, 3x Elixir of Youth
Difficulty: 1/3

Princess Jasmine
Tips: In level 17, you need to get the Horn of Roland.  In level 18, get
	Melchoir's Key, and return to level 17 to get the Horn of Roland.  Get 	the
Diadem of Oblivion from Ramal in Level 19 by giving him the Horn of 	Roland. 
Head to level 20 and give the Diadem to the Princess so she 	can leave.
Items:Lv.17-Horn of Roland
	Lv.18-Melchoir's Key
	Lv.19-Diadem of Oblivion
	Lv.20-Crystal
Reward: Crystal
Difficulty: 1/3

Kolos (The Myth of Medusa)
Tips: You need an Elixir of Magic to get the Vial of Spirits in level 17. 
	Head down to level 19, collecting the Elixir of Youth and the two 	Elixir of
Strengths on the way (level 18).  Get the two Elixir of 	Magics and return to
level 17 to get the Vial of Spirits.  Head back 	down to level 19 and attempt
to grab the Crystal.  You will then need 	to trek down to level 20.  In Kolos'
chamber, use the Vial of Spirits 	on the corpse of Kolos, and be prepared to
fight the Spirit of Kolos.  	Defeat him to get the Crystal.
Items:Lv.17-Vial of Spirits
	Lv.18-Elixir of Youth, 2x Elixir of Strength
	Lv.19-2x Elixir of Magic
	Lv.20-Crystal
Reward: Crystal, 2x Elixir of Strength, Elixir of Youth, Elixir of Magic
Difficulty:2/3

Mothada (Levels 21-24)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Three Demons (The Three Gems Of Hell)
Tips: Before entering the dungeon, kill Gober to retrieve the Gaetan's Axe. 
	Return the Axe to Gaetan in exchange for the Shield of Demons.  Then 	enter
the dungeon and collect the Gems in each floor.  Not too 	difficult, but in
level 22, the Fire Gem room is full of traps that 	continuously shoots
fireballs.  To avoid the entire maze itself, just 	use Teleportation and
teleport into the room with the Fire Gem, saving 	you a lot of life points, as
well as grief.  On level 24, head to the 	Three Gems of Hell, and put the three
gems on each pillars to get the 	Helmet of Demons.  Equip the Shield of Demons
and the Helmet of Demons 	to get the crystal.
Items:Lv.21-Gem of Reason
	Lv.22-Fire Gem
	Lv.23-Gem of Courage
	Lv.24-Helmet of Demons, Crystal
Reward: Crystal
Difficulty:2/3

The Pyramids Of Light (The Circles)
Tips: Collect the Flower of Shade in each floor.  You must step on a
	teleporter outside of the enclosed room that holds the Flower of 	Shades, or
you could use your own spell, Teleportation, to get inside 	(like I did). 
After you have the three, exit the dungeon.  Near the 	entrance are three
circles.  Place a Flower of Shade on each circle.  	Go to each Circle of Life
and collect the newly created Flowers of 	Life.  Head back into the dungeon and
trek all the way down to level 	24.  Place a Flower of Life in each small
Pyramid to open the large 	Pyramid, which holds the Crystal.
Items:Lv.21-Flower of Shade
	Lv.22-Flower of Shade
	Lv.23-Flower of Shade
	Lv.24-Crystal
Reward: Crystal
Difficulty: 2/3

The Trial Of The Damned
Tips: Get the Key of the Damned before entering the dungeon.  Unlock the 	doors
to each Cross and bring them to level 24 to get the Crystal.
Items:Lv.21-Cross of Crime
	Lv.22-Cross of Punishment
	Lv.23-Cross of Pardon
	Lv.24-Crystal
Reward: Crystal
Difficulty:

Baastehl (Levels 25-28)
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Luxurious The Vampire
Tips: Get the Rock Breaking Hammer in level 25.  Exit the dungeon and use the
	Hammer on the rock blocking the Mad Ratman's Camp (or you could just 	teleport
through the rock if your Teleportation spell level is high 	enough).  Get the
Vampire's Sceptre.  Head back into the dungeon, and 	trek down to level 28,
picking up Luxurious' Cape on level 26, and 	Luxurious' Ring on level 27 (there
will be a large boss to contend with 	if you check the right treasure chest in
the room with the Ring). Show 	the guard the Sceptre to gain access to the room
with Luxurious.  Give 	the Vampire's Scpetre (and other equipment) to Luxurious
and be 	prepared to fight.  He is difficult, with over 1000 HP, and the ability
	to teleport.  Defeat him to get the Crystal.
Items:Lv.25-Rock-Breaking Hammer, Vampire's Sceptre
	Lv.26-nothing
	Lv.27-nothing
	Lv.28-Crystal
Reward: Crystal
Difficulty:3/3

Statues Of Arkhang (The Council of Druids)
Tips: Simply activate each statue on each floor.  In level 28, the Council of
	Druids will attack once you activate the statue, so be ready to scurry 	on out
of there before they overwhelm you.  Return to the Crystal Room 	on level 25
for the Crystal.
Items:Lv.25-Crystal
	Lv.26-nothing
	Lv.27-nothing
	Lv.28-nothing
Reward: Crystal
Difficulty: 1/3

The Holy Number
Tips: On each floor, there is a fake crystal (except the last one).  Whenever
	you attempt to take the crystal, a certain number of Potion of 	Surprises pops
out.  Note the number of Potions, as that is the Holy 	Number.  Use the Number
(5-4-0) to get the Crystal on level 28.
Items:Lv.25-5x Potion of Surprise
	Lv.26-4x Potion of Surprise
	Lv.27-nothing
	Lv.28-Crystal
Reward: Crystal
Difficulty: 3/3

Serkesh (Levels 29-31)
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Draak
Tips: There are no quest items to pick up (except for the Time Orb before
	entering the dungeon), so just blaze through the lower levels.  You can 	pick
up a pretty useful weapon (Njolner) with impressive stats in the 	last level of
the dungeon.  To defeat Draak, attack Draak until his 	life is reduced to about
50%, then use the Time Orb (so he wont be able 	to rejuvenate his life points
for about a minute).  Attack hard because 	Draak immediately replenishes his
life when time runs out.  If it does, 	you will have to 	re-energize the Time
Orb to be able to use it again, 	or you could reload your last save file (you
did save, right?)
	Items:Lv.29-nothing
	Lv.30-nothing
	Lv.31-Njolner, key, Dragon Scale, Astral Hand
Reward: Key (unlock door to get lots of money), Dragon Scale (used to get 4x 	 
Elixir of Strength/Dexterity/Vitality/Magic)
Difficulty: 4/3 (hard!)

_________
6. Spells
ŻŻŻŻŻŻŻŻŻ

	Spell books permanently allow you to use that particular spell.  Although many
books can be found throughout your quest in dungeons (from Desks), it will be
necessary to purchase spells as well.  There is a Magic requirement to learn
higher-level spells, so putting a few XP points in the Magic attribute every
level-up is a necessity, unless purchasing massive quantities of Elixir of
Magics from town is your thing.  Actually, it will be a necessity to purchase
Elixirs, especially if you are of a class other than the Wizard/Sorceress class.

Absorption
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST | DURABILITY |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |            |Absorbs the enemy's vital    |
|   1   |    105     |     75    |     60     |energy during combat.        |
|   2   |    155     |     70    |    120     |_____________________________|
|   3   |    205     |     65    |    180     |                             |
|   4   |    255     |     60    |    240     |            NOTES            |
|   5   |    305     |     55    |    300     |_____________________________|
|   6   |    355     |     50    |    360     |Not really that useful. Use a|
|   7   |    405     |     45    |    420     |wep with vampire enchantment |
|   8   |    455     |     40    |    480     |instead. [$180,000]          |
|_______|____________|___________|____________|_____________________________|

Antidote
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Is used to heal characters   |
|   1   |          5        |     7     |when they have been poisoned.|
|   2   |         30        |     7     |_____________________________|
|   3   |         55        |     6     |                             |
|   4   |         80        |     6     |            NOTES            |
|   5   |        105        |     5     |_____________________________|
|   6   |        130        |     5     |This is a space saver since  |
|   7   |        155        |     4     |you don't need antidote      |
|   8   |        180        |     4     |potions anymore. [$16,800]   |
|_______|___________________|___________|_____________________________|

Berserk
 ___________________________________________________________________________
|       |            |           |            |             |               |
| LEVEL | MAGIC REQ. | MANA COST | DURABILITY | AC INCREASE | HIT% INCREASE |
|_______|____________|___________|____________|_____________|_______________|
|       |            |           |            |             |               |
|   1   |      5     |     10    |     33     |      25     |       50      |
|   2   |     30     |     12    |     42     |      50     |      100      |
|   3   |     55     |     14    |     50     |      75     |      150      |
|   4   |     80     |     16    |     58     |     100     |      200      |
|   5   |    105     |     18    |     65     |     125     |      250      |
|   6   |    130     |     20    |     73     |     150     |      300      |
|   7   |    155     |     22    |     81     |     175     |      350      |
|   8   |    180     |     24    |     90     |     200     |      400      |
|_______|____________|___________|____________|_____________|_______________|
|             |Ups AC, speed of attack|       |Excellent for melee fighters.|
| DESCRIPTION |& hit %. HP regen also.| NOTES |Great bonuses. [$180,000]    |
|_____________|_______________________|_______|_____________________________|

Magic Bomb
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST |   DAMAGE   |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |Dmg. depends|Similar to a mine, explodes  |
|   1   |     55     |      8    |on Magic    |on contact or in time period.|
|   2   |    105     |     10    |attribute.  |_____________________________|
|   3   |    155     |     12    |            |                             |
|   4   |    205     |     14    |Fire damage.|            NOTES            |
|   5   |    255     |     16    |            |_____________________________|
|   6   |    305     |     18    |Single-Enemy|One of the best spells. Very |
|   7   |    355     |     20    |target.     |inexpensive Mana cost for    |
|   8   |    405     |     22    |            |good damage. [$19,200]       |
|_______|____________|___________|____________|_____________________________|

Fire Ball
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST |   DAMAGE   |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |Dmg. depends|Launches fireballs.          |
|   1   |    105     |      8    |on Magic    |                             |
|   2   |    155     |      9    |attribute.  |_____________________________|
|   3   |    205     |     10    |            |                             |
|   4   |    255     |     11    |Fire damage.|            NOTES            |
|   5   |    305     |     12    |            |_____________________________|
|   6   |    355     |     13    |Single-Enemy|With a little more Mana, you |
|   7   |    405     |     14    |target.     |can use the far superior     |
|   8   |    455     |     15    |            |Magic Bomb. [$19,200]        |
|_______|____________|___________|____________|_____________________________|

Confusion
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Plunges an enemy into total  |
|   1   |        155        |    100    |confusion,attacking comrades.|
|   2   |        205        |     97    |_____________________________|
|   3   |        255        |     94    |                             |
|   4   |        305        |     91    |            NOTES            |
|   5   |        355        |     88    |_____________________________|
|   6   |        405        |     85    |Don't use this spell relig-  |
|   7   |        455        |     82    |iously. High Mana cost, they |
|   8   |        505        |     79    |can still hit you. [$240,000]|
|_______|___________________|___________|_____________________________|

Detection
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Helps detect magic objects,  |
|   1   |         55        |     7     |which are highlighted in blue|
|   2   |         80        |     7     |_____________________________|
|   3   |        105        |     6     |                             |
|   4   |        130        |     6     |            NOTES            |
|   5   |        155        |     5     |_____________________________|
|   6   |        180        |     5     |Higher levels only make items|
|   7   |        205        |     4     |even more blue, so don't use |
|   8   |        230        |     4     |too much money. [$12,000]    |
|_______|___________________|___________|_____________________________|

Death Dome
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST |   DAMAGE   |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |Dmg. depends|Creates a protection dome,   |
|   1   |    155     |      8    |on Magic    |anyone who touches it is hit.|
|   2   |    205     |      9    |attribute.  |_____________________________|
|   3   |    255     |     10    |            |                             |
|   4   |    305     |     11    |Light dmg.  |            NOTES            |
|   5   |    355     |     12    |            |_____________________________|
|   6   |    405     |     13    |Area target.|Good spell to keep enemies at|
|   7   |    455     |     14    |            |bay. However, Poison Cloud   |
|   8   |    505     |     15    |            |does more damage.[$28,800]   |
|_______|____________|___________|____________|_____________________________|

Spark
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST |   DAMAGE   |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |Dmg. depends|Throws sparks at a target.   |
|   1   |     55     |      4    |on Magic    |                             |
|   2   |    105     |      5    |attribute.  |_____________________________|
|   3   |    155     |      6    |            |                             |
|   4   |    205     |      7    |Lightning   |            NOTES            |
|   5   |    255     |      8    |damage.     |_____________________________|
|   6   |    305     |      9    |            |Barely better than Magic     |
|   7   |    355     |     10    |Single-Enemy|Missile, and weaker than all |
|   8   |    405     |     11    |target.     |other spells. [$9,600]       |
|_______|____________|___________|____________|_____________________________|

Healing
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Provides healing for your    |
|   1   |          5        |     15    |character.                   |
|   2   |         30        |     17    |_____________________________|
|   3   |         55        |     19    |                             |
|   4   |         80        |     21    |            NOTES            |
|   5   |        105        |     23    |_____________________________|
|   6   |        130        |     25    |Not as good as Health Potion.|
|   7   |        155        |     27    |Somewhat expensive Mana cost.|
|   8   |        180        |     29    |Use potions. [$36,000]       |
|_______|___________________|___________|_____________________________|

Haste
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST | DURABILITY |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |            |Allows you to move faster.   |
|   1   |     55     |     25    |      8     |                             |
|   2   |     80     |     25    |     15     |_____________________________|
|   3   |    105     |     25    |     23     |                             |
|   4   |    130     |     25    |     30     |            NOTES            |
|   5   |    155     |     25    |     38     |_____________________________|
|   6   |    180     |     25    |     45     |Makes you run faster. It has |
|   7   |    205     |     25    |     53     |been said that Haste lowers  |
|   8   |    230     |     25    |     60     |speed of attack. [$60,000]   |
|_______|____________|___________|____________|_____________________________|

Invisibility
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST | DURABILITY |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |            |Makes a character invisible  |
|   1   |     55     |     50    |      20    |to everyone.                 |
|   2   |     80     |     46    |      40    |_____________________________|
|   3   |    105     |     42    |      60    |                             |
|   4   |    130     |     38    |      80    |            NOTES            |
|   5   |    155     |     34    |     100    |_____________________________|
|   6   |    180     |     30    |     120    |You can be revealed with your|
|   7   |    205     |     26    |     140    |footsteps, so use it with the|
|   8   |    230     |     22    |     160    |skill Silence. [$120,000]    |
|_______|____________|___________|____________|_____________________________|

Invocation
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST | DURABILITY |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |            |Invokes a fire golem, which  |
|   1   |    155     |    100    |      8     |attacks your enemies.        |
|   2   |    205     |    100    |     15     |_____________________________|
|   3   |    255     |    100    |     23     |                             |
|   4   |    305     |    100    |     30     |            NOTES            |
|   5   |    355     |    100    |     38     |_____________________________|
|   6   |    405     |    100    |     45     |I encourage getting it, as it|
|   7   |    455     |    100    |     53     |is fun to use. Be careful, as|
|   8   |    505     |    100    |     60     |it hits you, too. [$240,000] |
|_______|____________|___________|____________|_____________________________|

Slowness
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST | DURABILITY |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |            |Slow down your enemy target's|
|   1   |    155     |     75    |      6     |speed of movement and combat.|
|   2   |    200     |     75    |     12     |_____________________________|
|   3   |    245     |     75    |     18     |                             |
|   4   |    290     |     75    |     24     |            NOTES            |
|   5   |    335     |     75    |     30     |_____________________________|
|   6   |    380     |     75    |     36     |Why waste time slowing the   |
|   7   |    425     |     75    |     42     |enemy down when you can just |
|   8   |    470     |     75    |     48     |kill it? [$180,000]          |
|_______|____________|___________|____________|_____________________________|

Light
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST | DURABILITY |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |            |Creates a luminous aura. It's|
|   1   |      5     |      5    |     40     |power depends on XP level.   |
|   2   |     30     |      6    |     50     |_____________________________|
|   3   |     55     |      7    |     60     |                             |
|   4   |     80     |      8    |     70     |            NOTES            |
|   5   |    105     |      9    |     80     |_____________________________|
|   6   |    130     |     10    |     90     |Sometimes the dungeon is just|
|   7   |    155     |     11    |    100     |not possible to navigate with|
|   8   |    180     |     12    |    110     |out this. [$12,000]          |
|_______|____________|___________|____________|_____________________________|

Magic Missile
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST |   DAMAGE   |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |Dmg. depends|Launches magic projectiles.  |
|   1   |      5     |      2    |on Magic    |                             |
|   2   |     55     |      3    |attribute.  |_____________________________|
|   3   |    105     |      4    |            |                             |
|   4   |    155     |      5    |Magic       |            NOTES            |
|   5   |    205     |      6    |damage.     |_____________________________|
|   6   |    255     |      7    |            |Worst offensive spell. Good  |
|   7   |    305     |      8    |Single-Enemy|for the first few levels, but|
|   8   |    355     |      9    |target.     |useless thereafter. [$4,800] |
|_______|____________|___________|____________|_____________________________|

Wall of Fire
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST |   DAMAGE   |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |Dmg. depends|Creates a wall of fire.      |
|   1   |    105     |     13    |on Magic    |                             |
|   2   |    155     |     15    |attribute.  |_____________________________|
|   3   |    205     |     17    |            |                             |
|   4   |    255     |     19    |Fire damage.|            NOTES            |
|   5   |    305     |     21    |            |_____________________________|
|   6   |    355     |     23    |Area target.|The Wall stays a bit after   |
|   7   |    405     |     25    |            |casting, hitting the enemy   |
|   8   |    455     |     27    |            |multiple times. [$31,200]    |
|_______|____________|___________|____________|_____________________________|

Food
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Provides your character with |
|   1   |         55        |     10    |food.                        |
|   2   |         80        |     10    |_____________________________|
|   3   |        105        |     10    |                             |
|   4   |        130        |     10    |            NOTES            |
|   5   |        155        |     10    |_____________________________|
|   6   |        180        |     10    |Unless you have no food, you |
|   7   |        205        |     10    |never, ever need this. Food  |
|   8   |        230        |     10    |is plentiful in DS. [$24,000]|
|_______|___________________|___________|_____________________________|

Forgetfulness
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Causes you to forget spells  |
|   1   |        105        |     75    |for monsters.                |
|   2   |        155        |     70    |_____________________________|
|   3   |        205        |     65    |                             |
|   4   |        255        |     60    |            NOTES            |
|   5   |        305        |     55    |_____________________________|
|   6   |        355        |     50    |Again, just as useless as the|
|   7   |        405        |     45    |spell Slowness. Just kill the|
|   8   |        455        |     40    |enemy. [$180,000]            |
|_______|___________________|___________|_____________________________|

Fear
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Causes panic amidst the enemy|
|   1   |        105        |     75    |lines.                       |
|   2   |        155        |     73    |_____________________________|
|   3   |        205        |     71    |                             |
|   4   |        255        |     69    |            NOTES            |
|   5   |        305        |     67    |_____________________________|
|   6   |        355        |     66    |If you just don't feel like  |
|   7   |        405        |     65    |fighting, scare the enemies  |
|   8   |        455        |     63    |away with fear. [$180,000]   |
|_______|___________________|___________|_____________________________|

Poison Cloud
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST |   DAMAGE   |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |Dmg. depends|Produces a green cloud, which|
|   1   |    155     |     20    |on Magic    |poisons anyone who nears it. |
|   2   |    205     |     22    |attribute.  |_____________________________|
|   3   |    255     |     24    |            |                             |
|   4   |    305     |     26    |Poison      |            NOTES            |
|   5   |    355     |     28    |damage.     |_____________________________|
|   6   |    405     |     30    |            |Like Magic Bomb, but targets |
|   7   |    455     |     32    |Multiple-   |multiple enemies. Better than|
|   8   |    505     |     34    |enemy target|Death Dome. [$48,000]        |
|_______|____________|___________|____________|_____________________________|

Stone
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Turns the target creature to |
|   1   |        105        |     60    |stone.                       |
|   2   |        155        |     62    |_____________________________|
|   3   |        205        |     64    |                             |
|   4   |        255        |     66    |            NOTES            |
|   5   |        305        |     68    |_____________________________|
|   6   |        355        |     70    |With a high Mana cost, it is |
|   7   |        405        |     72    |better to just blast a few   |
|   8   |        455        |     74    |Magic Bombs. [$144,000]      |
|_______|___________________|___________|_____________________________|

Magic Door
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Makes a door that allows you |
|   1   |          5        |     20    |to go to town and back.      |
|   2   |         30        |     18    |_____________________________|
|   3   |         55        |     16    |                             |
|   4   |         80        |     14    |            NOTES            |
|   5   |        105        |     12    |_____________________________|
|   6   |        130        |     10    |An essential spell. Get one  |
|   7   |        155        |      8    |as soon as possible and level|
|   8   |        180        |      6    |it for a lower cost.[$48,000]|
|_______|___________________|___________|_____________________________|

Reflection
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST | DURABILITY |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |            |Rebounds any spell/projectile|
|   1   |      5     |     16    |      5     |onto your aggressor.         |
|   2   |     30     |     17    |      8     |_____________________________|
|   3   |     55     |     18    |     11     |                             |
|   4   |     80     |     19    |     14     |            NOTES            |
|   5   |    105     |     20    |     17     |_____________________________|
|   6   |    130     |     21    |     20     |Good for those pesky Amazon/ |
|   7   |    155     |     22    |     23     |skeleton archers. Durability |
|   8   |    180     |     23    |     26     |is short, though. [$38,400]  |
|_______|____________|___________|____________|_____________________________|

Flame Thrower
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST |   DAMAGE   |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |Dmg. depends|Launches huge flames at enemy|
|   1   |    155     |     15    |on Magic    |targets.                     |
|   2   |    205     |     16    |attribute.  |_____________________________|
|   3   |    255     |     17    |            |                             |
|   4   |    305     |     18    |Fire damage.|            NOTES            |
|   5   |    355     |     19    |            |_____________________________|
|   6   |    405     |     20    |Line target.|Better version of fireball,  |
|   7   |    455     |     21    |            |still not as strong as Magic |
|   8   |    505     |     22    |            |Bomb/Poison Cloud. [$36,000] |
|_______|____________|___________|____________|_____________________________|

Telekinesis
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Can be used to open chests,  |
|   1   |         55        |     20    |pick up items & pull levers. |
|   2   |         80        |     18    |_____________________________|
|   3   |        105        |     16    |                             |
|   4   |        130        |     14    |            NOTES            |
|   5   |        155        |     12    |_____________________________|
|   6   |        180        |     10    |Telekinesis has a secret abi-|
|   7   |        205        |      8    |lity as well; it has the same|
|   8   |        230        |      6    |power as Storm. [$48,000]    |
|_______|___________________|___________|_____________________________|

Teleportation
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Allows you to move instantly |
|   1   |        105        |     20    |to anywhere he chooses.      |
|   2   |        130        |     18    |_____________________________|
|   3   |        155        |     16    |                             |
|   4   |        180        |     14    |            NOTES            |
|   5   |        205        |     12    |_____________________________|
|   6   |        230        |     10    |At higher levels, you wont be|
|   7   |        255        |      8    |needing to pull switches. Use|
|   8   |        280        |      6    |Teleportation! [$48,000]     |
|_______|___________________|___________|_____________________________|

Storm
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Pushes enemies away. Causes  |
|   1   |        105        |     15    |damage if enemy hits a wall. |
|   2   |        155        |     17    |_____________________________|
|   3   |        205        |     21    |                             |
|   4   |        255        |     23    |            NOTES            |
|   5   |        305        |     25    |_____________________________|
|   6   |        355        |     27    |If you want to push enemies  |
|   7   |        405        |     29    |away, uses Telekinesis; lower|
|   8   |        455        |     31    |Mana Cost! [$48,000]         |
|_______|___________________|___________|_____________________________|

Thunder
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST |   DAMAGE   |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |Dmg. depends|Throws lightning bolts at the|
|   1   |    155     |     40    |on Magic    |enemy.                       |
|   2   |    205     |     42    |attribute.  |_____________________________|
|   3   |    255     |     44    |            |                             |
|   4   |    305     |     46    |Lightning   |            NOTES            |
|   5   |    355     |     48    |damage.     |_____________________________|
|   6   |    405     |     50    |            |Strong, but too costly. Use  |
|   7   |    455     |     52    |Multiple-   |something like Poison Cloud  |
|   8   |    505     |     54    |enemy target|instead. [$36,000]           |
|_______|____________|___________|____________|_____________________________|

Mutation
 _____________________________________________________________________
|       |                   |           |                             |
| LEVEL | MAGIC REQUIREMENT | MANA COST |         DESCRIPTION         |
|_______|___________________|___________|_____________________________|
|       |                   |           |Turns the enemy targets into |
|   1   |        155        |    100    |a chicken.                   |
|   2   |        205        |    100    |_____________________________|
|   3   |        255        |    100    |                             |
|   4   |        305        |    100    |            NOTES            |
|   5   |        355        |    100    |_____________________________|
|   6   |        405        |    100    |Quite amusing, but again, too|
|   7   |        455        |    100    |costly Mana-wise. Only use it|
|   8   |        505        |    100    |when you're bored. [$48,000] |
|_______|___________________|___________|_____________________________|

Night Vision
 ___________________________________________________________________________
|       |            |           |            |                             |
| LEVEL | MAGIC REQ. | MANA COST | DURABILITY |         DESCRIPTION         |
|_______|____________|___________|____________|_____________________________|
|       |            |           |            |Allows you to see the enemy  |
|   1   |     55     |     20    |       8    |better in dark areas.        |
|   2   |     80     |     20    |      15    |_____________________________|
|   3   |    105     |     20    |      23    |                             |
|   4   |    130     |     20    |      30    |            NOTES            |
|   5   |    155     |     20    |      38    |_____________________________|
|   6   |    180     |     20    |      45    |The color effect is cool, but|
|   7   |    205     |     20    |      53    |use light instead, as it uses|
|   8   |    230     |     20    |      60    |less Mana. [$48,000]         |
|_______|____________|___________|____________|_____________________________|

_________
7. Skills
ŻŻŻŻŻŻŻŻŻ
	Each character class has its own unique skills, but they share some common
ones as well, such as Learning.  It is advisable that you check Master Dalsin
as soon as you meet the level requirement.  It also costs a price to actually
learn the skill.  Some skills are worth the price, while others are essentially
useless.

Warrior/Amazon: 	Learning
			Concentration
			Master of Arms
			Repair
			Trade
			Forester

Wizard/Sorceress:	Learning
			Lycanthropy
			Communion
			Meditation
			Identification

Thief/Assassin:	Learning
			Trade
			Defusing
			Silence
			Theft

Monk/Priest:	Learning
			Communion
			Master of Arms
			Concentration
			Perception
			Prayer
			Recharging


Learning: Allows you to gain more experience, therefore increasing the speed of
leveling up.  Try to level this up every chance you get.

Trade: Allows you to bargain over the price you want to buy/sell items at. 
Make bigger profits from your trips in and out of the dungeons.

Communion: Allows you to regain Mana for you Mana stock more quickly.  This
skill is pretty useless, since you need to wait a long time still.  Use Mana
Potions instead.

Master of Arms: Allows you to attack faster and increases your chance of a
successful hit.  Very good for melee fighters.

Perception: Allows you to detect traps.  Higher levels make it easier to
determine whether chests/barrels are booby-trapped.

Concentration: Allows you to increase strength and dexterity.  Good for melee
fighters, but not as good as the spell, Berserk.  Level it up anyways.

Defusing: Allows you to remove traps from chests/barrels.  Pretty good,
although the damage from traps isn't that bad (just take the hit with a full
health bar if this skill is not available to your class).

Detection: Allows you to detect magic objects.  Same as the spell with the same
name.

Forester: Allows you to find food.  Food is everywhere, so you don't really
need a skill like this.

Identification: Allows you to identify unknown objects.  Cool skill.  If you
find an unknown object, it is identified automatically, rendering Irma useless
in this department.

Lycanthropy: Allows you to change your character into a werewolf.  Very fun
skill to use.  Switches your magic attribute points with strength for a limited
time.  Also, your speed is greatly increased.

Meditation: Allows you to increase your Mana points temporarily.  Since it is
only temporarily, it really isn't that useful.  Just bring a few extra Mana
Potions to replenish your Mana stocks.

Orientation: Allows you to temporarily display the entire map (including
regions/locations).  If you want to go directly to a particular location, then
use this Skill, otherwise it can cause a bit of confusion for people who want
to explore the dungeons for treasure, etc.

Prayer: Allows you to increase your character's armor class (AC).  Very good
skill, especially for melee fighters.  The durability is long, and the increase
in AC is excellent.

Recharging: Allows you to recharge the magic objects that you have.  Free
recharging of spells imbued in weapons and renders Master Elmeric useless in
that department.

Repair: Allows you to repair the weapons your have.  This skill renders Gunther
the Blacksmith somewhat useless.  By using this skill, some durability is
permanently lost.  Good for weapons you are not going to use and want to sell,
as it saves you a lot of money.

Silence: Allows your character to move around without being noticed.  Coupled
with the Invisibility Spell, you can essentially run through the dungeons
undetected.

Theft: Allows you to rob characters/enemies.  One of the best money-making
skills available.  At higher levels, you'll be stealing stuff like crazy,
finding better stuff as well.

 _____________________________________________
|             |                   |           |
| SKILL LEVEL | LEVEL REQUIREMENT |   PRICE   |
|_____________|___________________|___________|
|             |                   |           |
|      1      |          1        |     800   |
|      2      |          6        |    3200   |
|      3      |         12        |    7200   |
|      4      |         18        |   12800   |
|      5      |         24        |   20000   |
|      6      |         30        |   28800   |
|      7      |         36        |   39200   |
|      8      |         42        |   51200   |
|      9      |         48        |   64800   |
|     10      |         54        |   80000   |
|_____________|___________________|___________|

__________
8. Armory
ŻŻŻŻŻŻŻŻŻŻ
	You will be able to find/buy numerous types of weapons and protection during
your journey through Uma.  Objects however do not last forever; they eventually
wear out and will break.  Each armament in the game has a durability value that
decreases with usage (which must be repaired by Gunther the Blacksmith, or with
the Repair skill).  If not repaired, the item will eventually break and will be
lost forever.

	There are also unique weapons in the game.  Although they are obviously
stronger than their standard counterparts, they have a steep requirement before
being able to equip them.  Uniques also have two enchantments attached to the
weapon, making it even more valuable, especially enchantments that do not
pertain to your character.

	Lastly, weapons/armor can be upgraded by Gunther the Blacksmith.  It costs a
price as well as a few points of durability from the weapon or armor, though. 
Upgrade weapons/armor if it has lots of durability and is an item you like.

Armor
ŻŻŻŻŻ
	Each armor class has a range of AC values, durability values, and requirement
values.  Some armor have magical attributes as well that may affect the ranges.

Warrior/Amazon
 ______________________________________________________________
|                        |         |            |              |
|          NAME          |    AC   | DURABILITY | REQUIREMENTS |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Rags                   |   2-8   |    20-31   |   0-10 STR   |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Suit                   |  14-26  |    37-50   |  20-40 STR   |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Reinforced Leather     |  32-44  |    56-68   |  50-70 STR   |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Light Armor            |  50-62  |    75-87   |  80-100 STR  |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Plate Armor            |  68-74  |    93-100  | 110-120 STR  |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Mystic Armor           |  80-86  |   106-112  | 140-160 STR  |
|________________________|_________|____________|______________|

Wizard/Sorceress
 ______________________________________________________________
|                        |         |            |              |
|          NAME          |    AC   | DURABILITY | REQUIREMENTS |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Neophyte's Cape        |   2-14  |    20-37   |   0-20 MAG   |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Novice's Cape          |  20-32  |    43-60   |  30-50 MAG   |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Apprentice's Cape      |  38-50  |    62-75   |  60-80 MAG   |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Sorcerer's Cape        |  56-68  |    81-93   |  90-110 MAG  |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Chief Sorcerer's Cape  |  74-86  |   100-112  | 120-160 MAG  |
|________________________|_________|____________|______________|

Thief/Assassin
 ______________________________________________________________
|                        |         |            |              |
|          NAME          |    AC   | DURABILITY | REQUIREMENTS |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Rags                   |   2-8   |    20-31   |   0-10 DEX   |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Coat of Shadows        |  14-26  |    37-50   |  20-40 DEX   |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Leather Armor          |  32-44  |    56-68   |  50-70 DEX   |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Chain Mail             |  50-62  |    75-87   |  80-100 DEX  |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Studded Armor          |  68-74  |    93-100  | 110-120 DEX  |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Master's Armor         |  80-86  |   106-112  | 140-160 DEX  |
|________________________|_________|____________|______________|

Monk/Priest
 ______________________________________________________________
|                        |         |            |              |
|          NAME          |    AC   | DURABILITY | REQUIREMENTS |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Neophyte's Robe        |   2-14  |    20-37   |   0-20 VIT   |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Initiate's Robe        |  20-32  |    43-56   |  30-50 VIT   |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Priest's Robe          |  38-56  |    62-75   |  30-80 VIT   |
|________________________|_________|____________|______________|
|                        |         |            |              |
| High Priest's Robe     |  56-68  |    81-93   |  90-110 VIT  |
|________________________|_________|____________|______________|
|                        |         |            |              |
| King Priest's Robe     |  80-86  |   106-112  | 140-160 VIT  |
|________________________|_________|____________|______________|

Miscellaneous
 ______________________________________________________________
|                        |         |            |              |
|          NAME          |    AC   | DURABILITY | REQUIREMENTS |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Cloak of Clouds        |     8   |     OO     |     None     |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Armor of Fear          |     8   |     OO     |     None     |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Luxurious' Cape        |     8   |     OO     |    10 MAG    |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Shield of Demons       |     8   |     OO     |     None     |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Helmet of Demons       |     2   |     OO     |     None     |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Luxurious' Ring        |   N/A   |     N/A    |      N/A     |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Amulet of Kaliba       |   N/A   |     N/A    |      N/A     |
|________________________|_________|____________|______________|
|                        |         |            |              |
| Horgan's Amulet        |   N/A   |     N/A    |      N/A     |
|________________________|_________|____________|______________|

Weapons
ŻŻŻŻŻŻŻ
	Each weapon class has a damage range, a minimum damage and a maximum damage. 
This range gives you an idea of what the damage will be dealt every time a hit
connects.  Like armor, weapons have ranges in their requirement values/damage
range values/durability values as well.

Standard Weapons:

Warrior/Amazon
 _________________________________________________________________________
|                        |                    |            |              |
|          NAME          |    DAMAGE RANGES   | DURABILITY | REQUIREMENTS |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Swords                 |    (1-5)-(33-60)   |    10-62   |   20-30 STR  |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Master's Swords        |  (24-30)-(72-90)   |    53-112  |   80-180 STR |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Axes                   |    (3-9)-(6-27)    |    10-31   |   20-50 STR  |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Double-Handed Axes     |  (20-75)-(32-102)  |    87-125  |  150-200 STR |
|________________________|____________________|____________|______________|

Wizard/Sorceress
 _________________________________________________________________________
|                        |                    |            |              |
|          NAME          |    DAMAGE RANGES   | DURABILITY | REQUIREMENTS |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Sceptres               |    (1-2)-(5-11)    |    10-87   |    0-80 MAG  |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Staves                 |    (1-3)-(9-21)    |    15-62   |   30-140 MAG |
|________________________|____________________|____________|______________|
|                        |                    |            | (25 S/50 M)- |
| Lances                 |    (4-6)-(20-34)   |    25-68   | (45 S/150 M) |
|________________________|____________________|____________|______________|
|                        |                    |            |(40 S/150 M)- |
| Tridents               |  (24-36)-(40-60)   |    75-100  |(80 S/200 M)  |
|________________________|____________________|____________|______________|

Thief/Assassin
 _________________________________________________________________________
|                        |                    |            |              |
|          NAME          |    DAMAGE RANGES   | DURABILITY | REQUIREMENTS |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Bows                   |    (2-4)-(36-46)   |    20-150  |   20-180 DEX |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Throwing Axes          |   (5-20)-(27-32)   |    62-112  |   80-140 DEX |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Throwing Knives        |    (1-3)-(5-7)     |    10-31   |   10-31 DEX  |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Shurikens              |    (2-4)-(4-8)     |      12    |     None     |
|________________________|____________________|____________|______________|

Monk/Priest
 _________________________________________________________________________
|                        |                    |            |              |
|          NAME          |    DAMAGE RANGES   | DURABILITY | REQUIREMENTS |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Clubs                  |    (1-3)-(19-30)   |    12-62   |    0-120 VIT |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Maces                  |    (2-9)-(65-121)  |    14-80   |   20-100 VIT |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Halberds               |    (4-7)-(20-34)   |    15-67   |   20-140 VIT |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Hammers                |   (2-10)-(32-72)   |    22-92   |   30-190 VIT |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Scythes                |  (24-42)-(40-70)   |    72-90   |  150-180 VIT |
|________________________|____________________|____________|______________|

Miscellaneous
 _________________________________________________________________________
|                        |                    |            |              |
|          NAME          |    DAMAGE RANGES   | DURABILITY | REQUIREMENTS |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Celestial Sword        |         ???        |     OO     |     None     |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Celestial Dagger       |         ???        |     OO     |     None     |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Sword of Elron         |         ???        |     OO     |     None     |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Gartol's Sword         |         ???        |     OO     |     None     |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Digmar's Sword         |         ???        |     OO     |     None     |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Gaetan's Axe           |         4-8        |     OO     |     None     |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Vampire's Sceptre      |         2-4        |     OO     |     None     |
|________________________|____________________|____________|______________|
|                        |                    |            |              |
| Rock Breaking Hammer   |        10-12       |     OO     |     None     |
|________________________|____________________|____________|______________|

Unique Weapons:

Warrior/Amazon
 ___________________________________________________________________________
|                |               |            |              |              |
|      NAME      | DAMAGE RANGES | DURABILITY | REQUIREMENTS | ENCHANTMENTS |
|________________|_______________|____________|______________|______________|
|                |               |            |              |+40% damage/  |
| Master's Sword |     80-100    |     110    |    250 STR   |Eternal Youth |
|________________|_______________|____________|______________|______________|
|                |               |            |              |Communion/    |
| Master's Sword |    100-120    |     110    |    250 STR   |Mana Shield   |
|________________|_______________|____________|______________|______________|
|                |               |            |              |Stone Curse/  |
| Axe            |     30-90     |      80    |    150 STR   |Perception    |
|________________|_______________|____________|______________|______________|
|                |               |            |              |Storm/        |
| Double-Handed  |     50-       |     130    |    250 STR/  |   Fastest    |
|        Axe     |       120     |            |     50 DEX   |       Attack |
|________________|_______________|____________|______________|______________|

Wizard/Sorceress
 ___________________________________________________________________________
|                |               |            |              |              |
|      NAME      | DAMAGE RANGES | DURABILITY | REQUIREMENTS | ENCHANTMENTS |
|________________|_______________|____________|______________|______________|
|                |               |            |              |+50 Magic/    |
| Sceptre        |     10-15     |      70    |    150 MAG   |Quick Recovery|
|________________|_______________|____________|______________|______________|
|                |               |            |              |Touch of Con- |
| Sceptre        |     15-20     |      80    |    150 MAG   |fusion/ Trade |
|________________|_______________|____________|______________|______________|
|                |               |            |              |Storm/        |
| Staff          |     10-30     |      90    |    200 MAG   |Master of Arms|
|________________|_______________|____________|______________|______________|
|                |               |            |              |Medicine/     |
| Staff          |     30-40     |     100    |    250 MAG   |Life Recovery |
|________________|_______________|____________|______________|______________|

Thief/Assassin
 ___________________________________________________________________________
|                |               |            |              |              |
|      NAME      | DAMAGE RANGES | DURABILITY | REQUIREMENTS | ENCHANTMENTS |
|________________|_______________|____________|______________|______________|
|                |               |            |              |Poison/       |
| Bow            |     30-35     |     100    |    150 DEX   |Concentration |
|________________|_______________|____________|______________|______________|
|                |               |            |              |Fire Element/ |
| Bow            |     40-45     |     150    |    200 DEX   |Light Aura    |
|________________|_______________|____________|______________|______________|

Monk/Priest
 ___________________________________________________________________________
|                |               |            |              |              |
|      NAME      | DAMAGE RANGES | DURABILITY | REQUIREMENTS | ENCHANTMENTS |
|________________|_______________|____________|______________|______________|
|                |               |            |              |+25% Damage/  |
| Mace           |     20-25     |     100    |    150 VIT   |Theft         |
|________________|_______________|____________|______________|______________|
|                |               |            |              |Pushes Target |
| Mace           |     80-       |      80    | 130 STR/     |Back/ Quick   |
|                |       150     |            |     200 VIT  |Recovery      |
|________________|_______________|____________|______________|______________|

Miscellaneous
 ___________________________________________________________________________
|                |               |            |              |              |
|      NAME      | DAMAGE RANGES | DURABILITY | REQUIREMENTS | ENCHANTMENTS |
|________________|_______________|____________|______________|______________|
|                |               |            | 80 STR/      |+30 STR/      |
| Njolner        |     30-40     |     OO     |     20 DEX   |+40 DEX       |
|________________|_______________|____________|______________|______________|

________
9. Items
ŻŻŻŻŻŻŻŻ
	There are a host of items to find/buy.  Probably the item you will purchase
most as a magic character are Mana Potions.  At dirt cheap prices (Darkstone
economics), it would not hurt to bring several groups of 9.  Other items
include unique potions such as the Potion of Surprise.  It randomly "edits"
your attribute points, i.e. taking some points from DEX while adding some
points to VIT; it's totally a surprise!

	Other items include Magic Books/Scrolls, which give you the ability to use
spells.  Also, amulets and rings with special enhancements can be purchased. 
Amulets and rings are randomly generated, therefore providing variety in game
play.

	Moreover, the items that the merchants sell frequently change.  Therefore, if
you see an item that you might want to buy, purchase it as soon as possible,
because the next time you enter the town, it could be gone.  This goes for
weapons and armor, as well.

Standard Items
 ___________________________________________________________________________
|                    |           |            |                             |
|        NAME        | BUY PRICE | SELL PRICE |         DESCRIPTION         |
|____________________|___________|____________|_____________________________|
|                    |           |            | Fully replenishes your life |
| Health Potion      |     150   |       50   | stocks.                     |
|____________________|___________|____________|_____________________________|
|                    |           |            | Fully replenishes your Mana |
| Mana Potion        |     200   |       66   | stocks.                     |
|____________________|___________|____________|_____________________________|
|                    |           |            | Removes poison status.      |
| Antidote Potion    |     150   |       50   |                             |
|____________________|___________|____________|_____________________________|
|                    |           |            | ???                         |
| Potion of Poison   |     N/A   |      ???   |                             |
|____________________|___________|____________|_____________________________|
|                    |           |            | Randomly "edits" your attri-|
| Potion of Surprise |     N/A   |     3333   | bute points.                |
|____________________|___________|____________|_____________________________|
|                    |           |            | Reduces age by 5.           |
| Potion of Youth    |     N/A   |    33333   |                             |
|____________________|___________|____________|_____________________________|
|                    |           |            | Reduces age by 5.           |
| Elixir of Youth    |  100000   |    33333   |                             |
|____________________|___________|____________|_____________________________|
|                    |           |            | Reduces age by 5. Notice the|
| Elixir of youth    |     N/A   |     3333   | sell price and name. (???)  |
|____________________|___________|____________|_____________________________|
|                    |           |            | Permanently adds 1 point to |
| Elixir of Magic    |   10000   |     3333   | your magic attribute.       |
|____________________|___________|____________|_____________________________|
|                    |           |            | Permanently adds 1 point to |
| Elixir of Strength |   10000   |     3333   | your strength attribute.    |
|____________________|___________|____________|_____________________________|
|                    |           |            | Permanently adds 1 point to |
| Elixir of Dexterity|   10000   |     3333   | your dexterity attribute.   |
|____________________|___________|____________|_____________________________|
|                    |           |            | Permanently adds 1 point to |
| Elixir of Vitality |   10000   |     3333   | your vitality attribute.    |
|____________________|___________|____________|_____________________________|
|                    |           |            | Equippable item that creates|
| Torch              |    1050   |      ???   | a luminous aura around you. |
|____________________|___________|____________|_____________________________|
|                    |           |            | Allows you to use the parti-|
| Scrolls            |  Varies   |   Varies   | cular spell once.           |
|____________________|___________|____________|_____________________________|
|                    |           |            | Permanently adds the spell  |
| Magic Books        |  Varies   |   Varies   | to your spell book.         |
|____________________|___________|____________|_____________________________|
|                    |           |            | Equippable item with various|
| Amulets            |  Varies   |   Varies   | enhancements/enchantments.  |
|____________________|___________|____________|_____________________________|
|                    |           |            | Equippable item with various|
| Rings              |  Varies   |   Varies   | enhancements/enchantments.  |
|____________________|___________|____________|_____________________________|

Quest Items
 ________________________________________________________________________
|                    |                     |                             |
|        NAME        |   LOCATION/LEVEL    |            QUEST            |
|____________________|_____________________|_____________________________|
|                    |                     | The Sun Cross               |
| Sun Cross          | Level 3             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Sun Cross               |
| Kaliba's Amulet    | Level 4             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Riken's Ghost (The Horn of  |
| Fire Elmntal Sphere| Level 2             | Plenty)                     |
|____________________|_____________________|_____________________________|
|                    |                     | Riken's Ghost (The Horn of  |
| Ice Elmntal Sphere | Level 3             | Plenty)                     |
|____________________|_____________________|_____________________________|
|                    |                     | Riken's Ghost (The Horn of  |
| Cloak of Clouds    | Level 4             | Plenty)                     |
|____________________|_____________________|_____________________________|
|                    |                     | Mika the Witch              |
| Mirror             | Level 2             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Mika the Witch              |
| Cursed Mirror      | Level 4             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Unicorn                 |
| Fairy              | Terrnya             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Unicorn                 |
| Padlock Key        | Level 8             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Reeds                   |
| Reed               | Level 5,6,7,8       |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Genna's Disease (The        |
| Prism              | Level 5,6,7,8       | Antidote)                   |
|____________________|_____________________|_____________________________|
|                    |                     | Genna's Disease (The        |
| Ornate Cup         | Terrnya             | Antidote)                   |
|____________________|_____________________|_____________________________|
|                    |                     | Genna's Disease (The        |
| Antidote           | Level 6             | Antidote)                   |
|____________________|_____________________|_____________________________|
|                    |                     | The Treasure (The Eye of Ra)|
| Gold Ocular Globe  | Level 9             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Treasure (The Eye of Ra)|
| Silver Ocular Globe| Level 10,11         |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Treasure (The Eye of Ra)|
| Bronze Ocular Globe| Level 10,11         |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Treasure (The Eye of Ra)|
| Gold Statue        | Level 9             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Treasure (The Eye of Ra)|
| Silver Statue      | Level 10            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Treasure (The Eye of Ra)|
| Bronze Statue      | Level 11            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Treasure (The Eye of Ra)|
| Eye of Ra          | Level 12            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Treasure (The Eye of Ra)|
| Blank Bible        | Marghor             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Treasure (The Eye of Ra)|
| Magnifying Glass   | Marghor             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Treasure (The Eye of Ra)|
| Word of Eras       | Marghor             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Hives                   |
| Armor of Fear      | Level 10            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Hives                   |
| Sword of Elron     | Level 11            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Burnt-Out Village (The  |
| Baby               | Level 12            | Baby)                       |
|____________________|_____________________|_____________________________|
|                    |                     | Poison Vats                 |
| Medllion of Aracach| Level 15            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Poison Vats                 |
| Key (Spider Prison)| Level 16            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Shaddire (The Celestial     |
| Celestial Symbol   | Level 13            | Sword)                      |
|____________________|_____________________|_____________________________|
|                    |                     | Shaddire (The Celestial     |
| Celestial Sword    | Dywahd              | Sword)                      |
|____________________|_____________________|_____________________________|
|                    |                     | Shaddire (The Celestial     |
| Celestial Dagger   | Dywahd              | Sword)                      |
|____________________|_____________________|_____________________________|
|                    |                     | Horgan's Amulet             |
| Horgan's Amulet    | Dywahd              |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Horgan's Amulet             |
| Crystal of Life    | Dywahd              |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Horgan's Amulet             |
| Gartol's Sword     | Level 13            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Horgan's Amulet             |
| Digmar's Sword     | Level 14            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Langolin (The Fountains of  |
| Elxr of Immortality| Level 17,18,19      | Immortality)                |
|____________________|_____________________|_____________________________|
|                    |                     | Princess Jasmine            |
| Horn of Roland     | Level 17            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Princess Jasmine            |
| Melchoir's Key     | Level 18            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Princess Jasmine            |
| Diadem of Oblivion | Level 19            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Kolos (The Myth of Medusa)  |
| Vial of Spirits    | Level 17            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Three Demons (The Three Gems|
| Gaetan's Axe       | Mothada             | of Hell)                    |
|____________________|_____________________|_____________________________|
|                    |                     | Three Demons (The Three Gems|
| Shield of Demons   | Mothada             | of Hell)                    |
|____________________|_____________________|_____________________________|
|                    |                     | Three Demons (The Three Gems|
| Gem of Reason      | Level 21            | of Hell)                    |
|____________________|_____________________|_____________________________|
|                    |                     | Three Demons (The Three Gems|
| Fire Gem           | Level 22            | of Hell)                    |
|____________________|_____________________|_____________________________|
|                    |                     | Three Demons (The Three Gems|
| Gem of Courage     | Level 23            | of Hell)                    |
|____________________|_____________________|_____________________________|
|                    |                     | Three Demons (The Three Gems|
| Helmet of Demons   | Level 24            | of Hell)                    |
|____________________|_____________________|_____________________________|
|                    |                     | The Pyramids of Light (The  |
| Flower of Shade    | Level 21,22,23      | Circles)                    |
|____________________|_____________________|_____________________________|
|                    |                     | The Pyramids of Light (The  |
| Flower of Life     | Mothada             | Circles)                    |
|____________________|_____________________|_____________________________|
|                    |                     | The Trial of the Damned     |
| Key of Damned      | Mothada             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Trial of the Damned     |
| Cross of Crime     | Level 21            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Trial of the Damned     |
| Cross of Punishment| Level 22            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | The Trial of the Damned     |
| Cross of Pardon    | Level 23            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Luxurious the Vampire       |
| Rock Breaking Hammr| Level 25            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Luxurious the Vampire       |
| Vampire's Sceptre  | Baastehl            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Luxurious the Vampire       |
| Vampire's Cape     | Level 26            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Luxurious the Vampire       |
| Vampire's Ring     | Level 27            |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Draak                       |
| Time Orb           | Serkesh             |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Draak                       |
| Dragon Scale       | Draak's Lair        |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Draak                       |
| Key (Draak's Money)| Draak's Lair        |                             |
|____________________|_____________________|_____________________________|
|                    |                     | Draak                       |
| Astral Hand        | Draak's Lair        |                             |
|____________________|_____________________|_____________________________|

Food Items
 ______________________________________________________________
|                    |           |                             |
|        NAME        | BUY PRICE |            NOTES            |
|____________________|___________|_____________________________|
|                    |           |                             |
| Fish               |    100    |                             |
|____________________|___________|_____________________________|
|                    |           |                             |
| Apple              |     50    |                             |
|____________________|___________|_____________________________|
|                    |           |                             |
| Chicken            |    120    |                             |
|____________________|___________|_____________________________|
|                    |           |                             |
| Drumstick          |     80    |                             |
|____________________|___________|_____________________________|
|                    |           |                             |
| Mushroom           |     40    |                             |
|____________________|___________|_____________________________|
|                    |           |                             |
| Egg                |     60    |                             |
|____________________|___________|_____________________________|
|                    |           |                             |
| Cherry             |     30    |                             |
|____________________|___________|_____________________________|
|                    |           |                             |
| Grapes             |     70    |                             |
|____________________|___________|_____________________________|

_______________________
10. Enchantments/Curses
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
	There are many enchantments that add special abilities to weapons and armor. 
Some enhance the attack speed, while others have imbued magic attacks and
elements.  Certain enchantments make life much easier in Darkstone, such as the
Abundance enchantment, which stops your hunger levels from ever dropping.

	Items can also carry curses.  Once a cursed item is equipped, it is impossible
to remove the item without help.  Most curses will make your life dreadful,
frustrating you with odd quirks like random item drops and faster food
consumption.  The only way to remove a curse is to talk to Madame Irma, who
will remove the curse from you (unequip the cursed item) for 20,000 gold.

	To ascertain whether an item is cursed or not, look at its various attributes
to see if something seems suspicious.  For example, an item, which usually has
a certain attribute requirement, requires nothing is usually cursed (i.e.
Master's Armor requires 100+ strength to equip, if you find one without a
requirement, it might be cursed).  Also, if the sell price of an object is
below what the average price usually is, then it is probably cursed.  Finally,
if something looks too good to be true (like +50 points to each attribute),
then it probably is.

Armor Enchantments
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Abundance: Allows you to never go hungry again.

Eternal Youth: Allows you to stop the aging process.  If you equip this, you
still age, but you don't see the effects.  For example, if you equipped an item
with Eternal Youth at age 25, and you play for 25 years (Darkstone years), once
the item is unequipped, you will be 50 years old.

Life Recovery: Allows you to recover life at a gradual pace.

Light Aura: Allows you to have an aura around you at all times (same as the
spell Light, but without the durability).

Mana Shield: Allows you to use your Mana stock as life points, losing Mana
points before losing your health.  Magic users with low vitality and high magic
should use this.

Permanent Perception: Allows you to detect traps (same as the skill Perception).

Poison's Effects Slowed Down: Allows you a longer period of time before the
poison effect takes HP away.

Spell Duration Increased: Allows your spells to last twice as long.

Quick Mana Recovery: Allows you to recover Mana at an accelerated pace (a
little better than the skill Communion).

Weapon Enchantments
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Faster Attack: Allows you to attack faster than normal.

Fastest Attack: Allows you to attack even faster than normal.

Fire Element: Allows your weapon to be imbued with the fire element.  This has
its disadvantages.  Many enemies are immune to fire attacks, therefore
rendering a weapon with this imbuement useless.

Magic Missile: Allows you to cast the spell Magic Missile with an attack,
requiring no Mana at all.

Poison: Allows your weapon to be imbued with the poison element.  This also has
its disadvantages, similar to those experienced with a weapon with the fire
element imbued.

Quick Recovery: Allows you to recover much faster after being damaged by an
enemy.

Stone Curse: Allows you to freeze an enemy with an attack.

Storm: Allows you to cast the spell Storm with an attack, requiring no Mana at
all.

Touch of Confusion: Allows you to confuse an enemy with an attack.

Vampire: Allows you to steal the enemy's vital energy with an attack,
replenishing your own life stock.

Curses
ŻŻŻŻŻŻ
Bulimia: Food decreases faster.

Leaking Pockets: Randomly drop items.

Old Age: Adds 50 years to your age (i.e. if your age is 25, you will become 75
years old).

Slow Motion: All of your actions are significantly reduced in speed.

______________________________
11. Frequently Asked Questions
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Why can't I put any more points into [insert attribute here] anymore?

There is a cap in the stats for each attribute (see Characters section).  Once
an attribute has reached its cap, you cannot distribute anymore XP points to
that attribute anymore.  However, it is still possible to increase a stat that
has reached its cap.  Just use an Elixir that raises the attribute and you can,
essentially, "max out" your stats.

What is the Dragon Scale for?

After defeating Draak, you can use the Dragon Scale to get a few items. 
Remember the room with the four dragon circles on the ground (just search
Draak's Lair for a while)?  Use the Dragon Scale on each circle to receive some
nice Elixirs.

Why doesn't Maria and Garth talk to me anymore?

After finding four Crystals, Maria and Garth (and the chicken) will be frozen
in place (although they are randomly placed every time you enter the town)
until you receive the Astral Hand.

Why doesn't anyone in town talk to me anymore?

After defeating Draak, you need to use the Astral Hand you received from
Draak's corpse on the Monolith.  After that, everyone should be functioning
again, and you can buy/sell stuff again.

Note: If you talk to Maria, Garth, or the chicken, the end sequence will
commence.

Oops, I sold a required item for the quest.  What do I do?

Don't worry about the item.  It is impossible for you to sell a quest item that
is used to get the crystal until after you receive the crystal.  If you find a
quest item that you can sell before you have received the crystal, it is
usually an item that is used for an extramural sidequest.  Examples of such
items include the Potion of Poison and the Armor of Fear.

I entered a room and died.  Now I can't access the room because the switch is
out of reach. Is there a way to get my stuff back?

There sure is!  You have a very cool spell called Telekinesis that can pick up
items, open chests/doors, and PULL SWITCHES.  Use Telekinesis to pull the
switch, or, if you don't want to enter the room and end up dying again, just
use it to gather all of your items back.

Why are the dungeons so dark?  It's too difficult to see the enemies and the
surroundings without using the spell Light.

There could be several reasons why your screen is so dark.  First of all,
consider adjusting the Brightness on your television screen.  Certain areas in
the game were decisively made dark to add a sense of murkiness and obscurity. 
If the dark dungeons are too frustrating, find a helmet with the enchantment
Light Aura and you never have to worry about not being able to see the
surroundings anymore.

What are the major differences between the PC version and the Playstation
version?

Firstly, there isn't an option to create two characters and control them at the
same time (two characters in one quest).

There also aren't a few spells and skills in the game, as they are irrelevant
to single character-only quests, such as the spell Resurrection and the skill
Medicine.  Who would you cast them on?

The obvious differences in the graphics speak for themselves, but the
Playstation version has many more areas than the PC counterpart (eight areas on
the Playstation compared to the four on the PC version).

The PC version also has many sidequests (money quests) that are given to the
character by the many NPCs in the game.  They mainly consisted of finding items
and returning them, although a couple of quests called for the extermination of
some enemies.

Lastly, the online aspect of the game is obviously not in the Playstation
version.  The PC version could support four characters in one game.
Furthermore, a quest editor was released for the PC version for people to
download, where people could create their own quests (along with custom items).
 The PC version also allowed new character skins to be used, ranging from
superhero costumes, to even more drab Monk outfits.

Still, the Playstation version was a pretty faithful conversion.  If only you
could control two characters in one quest. Oh well, there still is that
Invocation spell...

_______________________
12. Advanced Strategies
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
	Here are some strategies that will hopefully assist you in your adventure.  If
you have some cool tricks, or "advanced strategies," please email them to me so
I can compile all of them here.  Thanks.

- When casting magic, there is a slight lag before you can cast another spell. 
However, if you are moving (walking/running) when you cast magic, you can
immediately cast another spell.  Since you are moving, the game wont be able to
show the animation of you casting magic.  Once you master this technique,
you'll be popping off five Magic Bombs in less than two seconds!

- It is possible to cast magic into other rooms.  Use this to your advantage by
defeating enemies before they have a chance to enter your room.  Spells like
Poison Cloud and Thunder can effectively eliminate enemies behind doors/walls.

- The three best spells in the game just happens to begin with the letter "T,"
Telekinesis, Teleportation, and Thunder.

- Telekinesis is one of the coolest spells in the game.  Not only does it pick
up items, pull switches, and open chests/doors/barrels for you, it also pushes
enemies back, similar to the spell Storm.  Enemies will also take damage if
they hit the wall after a cast of Telekinesis.  With the lower Mana cost, it is
recommended you use Telekinesis (instead of Storm) for your enemy-pushing fun. 
Even better, Telekinesis will also activate Mana/Health fountains for you.  So,
the next time you're at the brink of death with no curative items, and there is
a Health fountain in the other room but is full of Wizards, cast Telekinesis to
activate the fountain at a safe distance.  Moreover, don't forget that
Telekinesis can pick up objects for you.  It is helpful if you can't figure out
a puzzle that opens up a door to an item (like the Eye of Ra Quest).  Just use
Telekinesis to get the item from behind the door, eliminating the need to pick
up particular quest items (in the case of the Eye of Ra quest, the
Gold/Silver/Bronze statues).

- Teleportation is another great spell.  At higher levels, you can teleport
pretty far.  Teleportation is great for accessing difficult to reach areas, or
enclosed rooms (like the rooms that hold the Flower of Shade in the Pyramids of
Light quest).  The only problem is the Mana cost, which is somewhat expensive.

- Thunder is the strongest spell in the game.  Not only that, but it targets
all enemies that are near, instead of only a specific area (like Poison Cloud).
 If the target is in reach, it WILL be struck with lightning.

- If you find an item that is unidentified, go to Gunther the Blacksmith and
see how much it is worth.  If the sell price is 1 gold, then it is worth
identifying.  If it is of any other value, sell it immediately because it is a
cursed item.  You will usually get more money as opposed to identifying it and
then selling it.

- Food is always abundant, so there's no reason to purchase/carry food. 
However, if you get the Horn of Plenty, just use the Horn's Abundance ability
to get as much food as you want for free.

- Scrolls will disappear if you leave them lying on the ground and enter a new
area.  Therefore, if you are heading back to town with a full bag and scrolls
on the ground, consider dropping weapons/armors for the scrolls instead, and
then return to pick up the items you dropped.

- If you have an Analog controller, use the ability to rotate the camera while
running to your advantage.  You can effectively strafe around your opponent
while casting magic.  Since you are moving, there will be no time for the game
to show the animation, and you will essentially circle the enemy unharmed. 
This tactic is especially useful against bosses, including Draak himself.

- Draak is a difficult boss, especially with the Mystical Wyverns floating
about.  The first thing you should do is lure the Mystical Wyverns to one side
of the room.  Then immediately run back to Draak and begin attacking.  Avoid
his fire attack, or cast Reflections.  When his life is down to 50%, use the
Time Orb and continue to fight.  If the Time Orb's durability is almost up and
you are not even close to defeating Draak, immediately cast a Magic Door and
return to town.  Return to Sebastian and restore the durability of the Time
Orb.  Return to Draak and his life should still be the same as before you left
the lair.  Cast the Time Orb again and finish him off.

___________
13. Secrets
ŻŻŻŻŻŻŻŻŻŻŻ
Hidden Song: Pay the Bard and the woman 1 gold to hear the Darkstone Song.

Hidden Costumes (skins): Complete the game once to unlock additional character
skins.

Bonus Option: Complete the game once to unlock a Bonus Option.  Available in
the Bonus Option include a video clip (music video), an art gallery, and a
cinema viewer.

Double Crystals: It is possible to steal a crystal from Kolos in the Kolos
quest (The Myth of Medusa).  Even better, after defeating Kolos, you are
rewarded the Crystal you normally receive, making that two crystals for one
quest.  Furthermore, you can use the double Crystals to reconstruct the Time
Orb, making it possible to play one less quest.  There must be more double
Crystals quests.

Free Money: When purchasing weapons from Gunther the Blacksmith, look for a
Mace that costs around 3,000 gold.  Buy it and sell it back to him.  You should
make about a 400 gold profit.

____________________
14. Acknowledgements
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- Big thanks goes out to Thanato's Dark Stone website for various info on
weapons and armor.

- Thanks to various other contributors who indirectly gave me some information.

________________________
15. Author's Final Words
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
	Please email me if you have some information you would like to share, or if
you have a gripe about something in the FAQ (or me in general).  You can email
me at yellowaznboy@yahoo.com.

	I hope you enjoyed this FAQ.  Thanks for reading.