============================================================================= 1. Intro 2. Bosses, Descriptions, and Guides 3. Legal Stuff ============================================================================= 1. This is a guide to all the bosses in the game, and how to defeat them with ease. I'll give their difficulty on a 1,2,3,4, or 5 rating, 1 being pathetically easy and 5 being horrible. So here we go! ============================================================================= 2. Boss 1: Gelatinoid Difficulty: 1/5 Location: Wendell's Dream Description: The being that is causing Wendell's endless nightmare. It is nothing more than a whole bunch of purple slimes packed into one. Being the first boss, this thing is pretty pathetic. It's just a huge thing of slime that slooooowly comes after you. Just run up to it and slash it, then run back, let it creep forward a bit, run back up and slash it again. Note that bosses can not be hit while they are flashing, you'll have to wait a couple seconds between hits. After 20-25 hits, it will break into 4 smaller Gelatinoids. Use the same strategy as before, just be more careful as you'll have a lot less room. After you damage a Smaller Gelatinoid enough, it'll break into 4 of the little slime things we have fought all through Tarn's Mansion earlier and here in Wendell's Dream. Just focus on one Small Gelatinoid at a time and finish off the 4 slimes it breaks into, and repeat for the other 3 to save Wendell and win the battle. Boss 2: 4 Murgg Difficulty: 0.000000001/5 Location: Inoa Mine Destricption: Albino-white monkeys under the rule of Zazan. Oooook...The only reason I am classifying this as a boss is because it plays the boss theme. Basically, you are just fighting 4 Murgg. Kill them, open the chest that drops for a Life Vessel. Boss 3: Ancient Guardian Difficulty: 2/5 Location: Lars' Crypt Description: A large golem made to protect Lars' Crypt. Lars uses it as a test for you to overcome. The Guardian will start the battle by slamming it's fists into the ground, causing rocks to fall toward you, so run out of the way. All of it's attacks consist of falling rocks. Keep your eye on it, when it kinda shakes, rocks will either fall toward you in a horizontal line, or they will fall in a sideways U shape around the Guardian. It will also slam it's fists into the ground, causing rocks to fall in a circle around it. The best time to attack is right after a rockfall. So just keep your distance, and after it does an attack and the rocks stop falling, move in and slice at it, then just run back and repeat the process until it is destroyed. Boss 4: Sara Difficulty: 3/5 Location: Bonaire's Dream Description: An evil demon wooing Bonaire in his dreams. He thinks she is his dream woman, but she is really a monster diguised as a human. You fight her monster form just in time to save Bonaire. The first boss that puts up a decent fight. Sara has several different attacks. She will disappear from the battlefield, then she will either make 3 electric balls appear in random places that shoot little energy bullets at you, cause 3 electric balls to form around you in a triangular shape and fire cris-crossing bullets at you, appear with about 7 copies of herself and circle you, or appear somewhere in the room and just zip around the room in random directions. To avoid the first 2 attacks, jsut keep on the move. When she uses her clone attack, just slash at random copies and hope you hit the real Sara, there is no way to tell which is real or fake. Hitting the real one will cause all fakes to vanish. As for her last attack...well, it doesn't really seem to be an attack, just a "haha, I'm too fast for you!" kind of thing. The only way to damage Sara is to hit the real Sara when she does the clone attack, or hit here when she's doing the zoom-around-the-room thing. Just keep dodging and attacking when you get the chance and she'll be "crushed" eventually. Boss 5: Shrine Protector Difficulty: 2/5 Location: Ancient Shrine Description: Just like the Ancient Guardian, the Shrine Protector is a large golem made to protect the Ancient Shrine. Dwells in a sand-filled room, waiting for trespassers. This is just like the Ancient Guardian you fought before, so use the same strategy. The only real difference is that your movement will be restricted by the sand, and that when it slams it's fists on the ground, rocks will fall not only in a circle around it, but in several more circles branching outward. Just keep pounding it with the Iron Flail and it should go down quickly. Boss 6: 8 Mummy Creatures, Test of Strength Difficulty: 2/5 Location: Ancient Shrine Description: They are just like the mummy creatures you have fought all through the Shrine. Large, green, hook on one hand, head covered in bandages. Like the Murgg one, this is not a true boss, although I classify it as one due to the music. There are 8 of these things, and they each take 10 hits from the Flail or 15 hits from the Dagger. Also, they take up a lot of space in the room, and if they hit you or you touch them, you'll take heavy damage. Just try to keep your distance from them and keep pounding with the Flail. An effective but dangerous strategy is to run in front of one, and when it gets ready to stap you with it's hook hand, run behind it or to it's side and unload on it. If you keep hitting it non-stop it won't be able to attack. Just keep it up till they die. Boss 7: Watcher in the Water Difficulty: 3/5 Location: Ocean Cave Description: An evil monster made up of what I assume to be the souls of the people who have died in the cave, or perhaps in shipwrecks. This thing can take quite a bit of damage, so don't get impatient. At the beginning of the fight, it will just be a ghostly face moving around in the water. Keep near it and stay on the move at all times, as large arms&hands made of water will try to shoot up under you and damage you. Also, while it is under the water as a face, it may cause large amounts of bubbles to come spinning out from it across every inch of the room in a pinwheel pattern. Use the sword to cut through them as they get near you. You can jump them too, but you could still get hit. After a little while the face will rise out of the ground and form into what appears to be a tall, wide arm covered with faces. As soon as it comes up, it may be encircled with Water Arms that will spin outward from it. You can cut through these, or wait until there is a big enough gap to run between them. This thing is the Watcher's weak state, so move in and slash it with the sword. You can also throw bombs into it, but it is easier and quicker with the sword. Also, note that if don't don't attack it quickly enough, after about 2 seconds tons and tons of Water Arms will start poping up randomly all around the room. So hit it as quickly as possible when it appears, then run away and repeat the whole process from the beginning until it is defeated. One more thing, there is a spot of safe ground in the north-east corner of the room where none of this thing's attacks can hit you. If it goes crazy with the hands, you may wanna head there until it calms down. Good luck! Boss 8: Soul Leech Difficulty:2/5 Location: Kline's Dream Description: A horrifying monster that is turning Kline into a monster. As it's name implies, the Soul Leech absorbes the souls, hearts and minds of those that it enters. It's head has eyes and a central, circular mouth of teeth, much like that of a worm. It's chest and stomach has a massive tentacle mouth on it. These tentacles come apart, and when the mouth is revealed, Soul Leech sucks in it's pray and devours it. Eh...As the description clearly states, this thing has a large mouth on it's stomach that will open and try to suck you and Kline in. If either you or Kline get sucked into the mouth you will lose 2 or 3 health. Sometimes it spits out purple slimes, kill these as they often drop health.(When the mouth opens, it'll suck all the slimes in and kill them anyway.) The key to beating this thing is to stay as far back possible and throw 2 bombs anywhere when it starts trying to suck you in. It will suck the 2 bombs up to itself and they will blow up in the mouth, damaging the whole Leech. You can also hit it with the sword if you find yourself too close to it's mouth. It takes 2 bombs, or 1 bomb and 1 sword attack to stop it's sucking attack. After you deal some good damage, Septimus calls you out of the dream because Kline is suddenly going berserk. He transforms into a werewolf, and you are immediatly thrown into another fight, in the village. Seems we could not save him before the Soul Leech devoured him completely...It escaped, by the way. Boss 9: Werewolf Kline Difficuly: 1/5 Location: Inoa Village Description: Kline has been transformed into a terrible werewolf by the nightmare. More specifically, due to the Soul Leech devouring his heart and mind. Now we have no choice but to...put him out of his misery. And put him out of his misery we will. Werewolf Kline is all bark and no bite. He is even easier then first boss! Just run out of his way when he charges at you, then slash him from the side with the sword. As he takes damage, he may start charging twice in a row. He should go down very quickly, around 10 hits. Boss 10: Reptilicus Maximus Difficulty: 2/5 Location: Reptile Lair Description: King of the Lizard Warriors, he has slept for many years as a giant statue. This guy is nothing too bad. First off, ignore the Lizard Warriors in the room, if you kill them the statues will just respawn them, and these statues cannot be destroyed. The only thing he does at first is jump around the room. Sometimes, he will jump up into the air and come slamming down, stunning everything(Including the Warriors). The best thing you can do is just keep jumping around yourself and constantly pound RM with sword attacks. When you get low on health use the Water Scroll to heal. When using it to heal try to stand in front of him so the icy shield things will hurt him. After taking heavy damage he will try to turn back into a statue. In this state he will constantly heal himself, so attack him 2 or 3 times to break him out of statue form and just keep pounding on him and healing until he dies. When he dies all the Warriors die as well. Boss 11: Soul Leech(Again) Difficulty: 4/5 Location: Giles' Dream Description: The same hideous monster that turned Kline into werewolf and absorbed his heart. Now it is trying to turn Giles' into a heartless being as well, and must be stopped! So we finally get revenge on this thing for what it did to Kline! The fight is very similar to the one in Kline's Dream, but there are two differences. One: it now takes THREE bombs to the mouth to stop it's attack. Two: like with Kline, Giles is wondering around on the battlefield, but if he gets sucked in it will instantly kill you. Giles' life is hanging by a thread and so if this thing sucks him in even once, it's byebye to the Giles, his dream, and you. Just throw bombs like crazy when it's mouth opens, and try to keep Alundra in between the monster and Giles when it does the suck attack, so that if anyone gets sucked in it's you. And as stupid as this may sound, if you don't have time to hit it 3 times and Giles is very close to it, you may want to just run into the monster and let it suck you up to protect him. It won't do much damage. The fact that it is so easy for Giles to die here is why this got a 4/5 difficulty. Boss 12: Corpse Worm Difficulty: 3/5 Location: Magyscar Description: A giant centipede-like monster made of the corpses of a thousand dead. So, see how many segments this thing has? Well, attack each segment until it turns brownish-red, and when all secions are brown-red it's head will become vulnerable. So unload on it. Just try to keep to this thing's side, and when it nears a corner of a room back up because it is about to turn around and head the other way. After some damage to the head it will scream and the armor will turn white again. From here on just repeat the process until it dies. As for it's attacks, it's got two. One of them is where it lays an...egg, or something. After around 10 seconds it will hatch and, oddly enough, giant bees will come out of it. In the second attack, it spits a rock out of it's mouth that will bounce all over the room. Just follow the strategy listed above and you'll emerge victorious! Boss 13: Nirude Difficulty: 1/5 Location: A giant collapsing cave somewhere Description: Nirude is one of six or seven ancient giant gods. Actually, he is the only one left due to a war between them, but I'll let the game explain that. Nirude himself is actually the massive Nirude Temple you are in, but this golem we are about to run away from is the living embodiement of him. It's kinda tough to explain. So like I said, we are RUNNING from this guy. Don't even try to attack him, just keep running down the path. Many rocks will fall onto the path and block your way, just cut through them with your sword and keep moving south. As you run away Nirude's rocky armor will slowly break away, revealing his rotting muscles and body mass. When you have reached the end of the path, Nirude will have damaged himself so bad bringing the cave down on you that he will die(lol, noob) Boss 14: Hidden Eye Difficulty: 1/5 Location: Elene's Dream Description: Similar to the first boss, but they now have an "eye". These are much like the first boss of the game, but the only difference is that their weak point is their "eye" that is in the top of them. Just slash at it until the "eye" is at the bottom of the monster, then get as close to it as you can without getting hurt and attack the eye. It will go back to the top and you gotta repeat the process until it dies. You will battle them 3 times in the dungeon, one fight has only one Hidden Eye, while the other 2 fights will set you up against 2 at once. Keep in mind that the fight with the single Hidden Eye takes place in an area with lava and gaps in the ground you will have to avoid. Boss 15: Stone Golem Difficulty: 1/5 Location: Murgg Woods/Cave Description: Some Stone Golem those crazy Murgg have put in charge of guarding the cave that leads to the Giant Tree. bad choice on their part. I swear, this is exactly like the Ancient Guardian you fight in Lars' Crypt. It only causes like 1 or 2 damage with every attack, and with the weapons we have now you can take this thing down like nobody's buisness. Boss 16: Zazan Difficulty: 3/5 Location: Giant Tree/Murgg Fortress Description: Imagine Bigfoot, only wider and more muscley with a pink left breast. Well, that's what this guy is. Zazan is the leader of the Murgg, and a loyal servent to Melzas(Can't believe I haven't mentioned him yet) Zazan has 2 attacks. One of them is throwing rocks at you, this is pretty easy to dodge, just keep moving to avoid them. The other...Well, remember that arm-spinning move he did to drill through the Coal Mine wall early in the game? He's gonna be doing that to you a LOT. Don't worry about his arms, they just pass over you. Just don't come into contact with his body when he is doing the arm attack, or you will take massive damage. Just look for an opening to attack, preferably right after the arm move, and hack away! And bring PLENTY of Herbs, and probably a Strength Tonic and Strength Elixyr too, and you should come out just fine. Wonder Essence wouldn't hurt either, you can get all these items cheap at Lurvy's shop. It is below the Deserts of Despair, next to the Cliffs of Madness. Boss 17: Wilda Difficulty: 3/5 without Nava's Charm, 0/5 with it. Location: Torla Mountain Description: He claims to be an ancient god of destruction. Wilda is a massive dragon living in Torla Montain. Sooooo...Wanna know why I give him a 0/5 if you have Nava's Charm? Because you are invincible! Since Nava's Charm completely nullifies fire attacks, and all this guy does is fire attacks, he can't do squat to you! But to start, I might as well list his attacks. He will bend his head down and breath a steady stream of flames the prevent you from walking forward and will take like 20 health(Without Nava's Charm) He will also do 3 fireball attacks in a row. What I mean is, he will breath 3 groups of fireballs in 2 different patterns: Far left of the field, middle, right by his mouth, or: Mouth, Middle of field, far left. His one other attack doesn't really seem to hurt you, he just raises up and roars, causing rocks to fall everywhere. They never hit, it's hard to tell if they are even falling on the battlefield! And to damage Wilda, you must hit him with the Ice Wand when he lowers his head to breath flames. This is his only weakness. Boss 18: Terror Twins Difficulty: 1/5 Location: Nestus&Bergus' Dream. Description: Eh...Remember Sara? Imagine 2 REALLY BIG versions of her that copy eachother's movements. I swear this battle was put in as a joke. See, since these things are basically the same monster, just with 2 different bodies, striking one will damage them both. Now the reason these things are so easy is because their attacks are pathetically easy to dodge. The only attack I ever saw was if you go in between them, they shoot lasers out of their stomaches. If you just keep to the right side of the arena and pound away on one of them from behind, you will emerge victorious without even getting hit once. They really are that easy. I beat them on my first try without getting hit once! And once one dies, the other goes down with it. Boss 19: The Hideous thing Ronan had Become Difficulty: 4/5 Location: Sancuary? Description: Well, uh...I can't describe him. He's really big and white with several green pulsing bulges on him, and he has a trunk-like arm that he shoots a massive energy beam out of. To start, there are 2 very different strategies you can use here. As soon as the battle begins, Ronan makes about 8-10 spiked balls circle him for protection. You can run up and slash these until they are destroyed, then strike Ronan's body with your sword. OR, you can stay WAY back from him and constantly hit him with charged shots from the Willow Bow. It takes a little while but it is much safer. See, Ronan has got some insane attack power. Even with the Ancient Armor, he'll be doing 15+ damage to you with every attack. As for his attacks, you can get hit by the spiked balls, he sometimes hunches over and fires lasers out of his back that rain down on you(Watch for the shadows to know where they will strike) and in his most deadly attack, he will take his trunk-arm and fire a massive energy beam from it. Try to avoid this at all costs. Staying way back and fireing at him with charged Willow Bow shots makes it much easier to dodge his attacks. Plus, charged shots pass right through the spike balls and hit Ronan. So I suggest the Bow strategy. After a hard fight you will win! Boss 20: Zorgia Difficulty:4/5 Location: Somewhere Description: A very, very evil winged demon. He openly admits to you before the fight that his greatest pleasure is killing innocent people, watching them suffer before delivering the final blow...EMO! I dunno why everyone thinks he is so easy, I had a ton of trouble with him, mostly due to the massive ammount of damage he can take. Zorgia has 3 attacks. In his first attack he will make discs fly at you and follow you around, slicing into you and hurting you bad. Don't try attacking them, it won't destroy them. You have to stand near the edge of the battlefield and wait until they come near you, then just as they go for you run out of the way and let them hit the wall. This destroys them. In another attack, he will land and cause evil energies to come up from the ground in 2 different patterns, just keep on constant move to avoid. He will also land and cause rocks to fall everywhere. You can tell he is about to do this because he will glow white and yell. Zorgia can only be hit when he is on the ground, and unless he is doing an attack, this is no more than half a second. And the guy can take almost 30 hits, plus many of his attacks do tremendous damage. Make sure you bring all the healing items you can, and keep the Water Book handy for healing! Boss 21: 4-Winged Dragon Difficuly:2/5 with Nava's Charm, 4/5 without. Location: Same place you fought Zorgia. Description: A huge 4-winged fire breathing dragon Melzas calls forth to deal with you. It takes you out of his throne room and up into the place you battled Zorgia. This thing has 4 attacks. Before I get started, let me tell you to equip your Nava Charm now! It will help greatly. In his first attack, he will land down and fly in a figure 8 or circle pattern around the field. Try to get in front of him and he will stop, and get ready to shoot 3 fireballs(Useless with the Charm!) At this point, run to his side and charge your sword and hit him with a charge attack. He will continue moving in his pattern until he flies back up into the air. Now, he may fly up to the top of the battlefield, then fly up real high(If you only see his shadow, you know he's doing this attack!) and after a few seconds, come slaming down on you. To avoid it just run down. Also, try to get a quick hit in on him as soon as he lands and misses. In the third attack, he will fly around breathing flames down on you. It takes around 12 health, but is useless if you got the Charm equipped! His fourth attack will have him land near you and lash at you with his tail. Just get good at dodging his attacks and keep hitting him with charged slashes when he leaves himself open, and he should go down in 10-15 minutes. Don't get impatient, he has a ton of health. After defeating the dragon, the prayers of the villagers restore you to full strength and Melzas comes to fight you himself. Boss 22: Melzas Difficulty: 1/5 Location: Same as before Description: Melzas is a foul demon ressurected on the floor of the lake, inside the Lake Shrine(AKA Melzas' Castle) Everyone was decieved into praying to Melzas, and this has made him extremely powerful. Melzas is the source of all the nightmares, and must be stopped here and now! Are you ready!? Now, here is the deal with Melzas. He will either appear near the top of the battlefield as 3, or in the corners of the battlefield as 4. Only one Melzas is real, and you have to hit it to damage him. Stay in the center of the battlefield so you can see where he appears. now, each Melzas appears about a split second apart, and the last one to appear is the real Melzas. Just keep your eyes on the whole battlefield, and watch them appear. When the last Melzas appears, attack it. If you don't attack the real Melzas in the 4-clone attack quickly enough, he will cause a circle to appear in the center of the battlefield that either releases 3 energy balls(Hit them a few times to destroy them) or a ring of fire. If you fail to attack the real Melzas in the 3-clone attack quickly enough, he will hit you with 3 huge energy beams that do twice the damage as Ronan's. So why do I give him a 1/5? Because if you have quick timing and you keep your eyes peeled, you beat him without getting hit at all. You just have to find and attack the real copy in time, which becomes pretty easy after awile. After a TON of hits, he will kneel down, seemingly dying. Yay! We beat the g--Oh wait. This is a Japanese RPG. That means this guy PROBABLY has some wickedly hard true from. If you guessed yes, you're RIGHT! Final Boss: Melzas' True Form Difficulty: 2/5 with the fire book, 5/5 without Location: Inside Melzas' Crazy Mind. Description: Hmm...How can I describe this? I think what has happened here is that Melzas has fused with his own brain and mind, and now we are fighting the hideous thing that resulted. Basically, we are on what appears to be a wrinkled blue-grey surface, and ahead of us are 2 giant eyeballs on stalks, 2 hands floating in the air, and Melzas' brain, which seems to have his face on it. Meh, onto the fight. Now the reason I gave the 2 different difficulties is this: You know those hands? Well, if they grab you, you are dead. Guaranteed. But you see, with the Fire Book, you can torch the things instantly. They do come back after about 20 seconds, though. So here is how to end the fight quickly: Run up the ramp ahead to the Brain, then wait until the 2 hands get near you. When they are almost to the ramp, use the Fire Book. This will deal the brain some good damage, and since the hands were so close to you, the attack torched them to nothing! Now, all you have to worry about is the eyestalks. Normally they just try to shoot energy at you, but since we are so close to the brain and right next to them, they will attempt to crush you by slamming themselves onto the ramp, and you.Just stay in the top-center of the ramp. Keep jumping and sliceing the brain. When one starts to fall, quickly move a few feet in the oposite direction of it. If the right one tries to fall, run a bit left. If the left one falls, vice-versa. If they both fall at the same time, you should be safe in the very center-top of the ramp, right next to the brain. When the hands come back, just wait until they get close and torch them with the Fire Book again, then continue to pound the brain until it finally explodes in a blaze of glory. It's not quite over yet, though. After defeating the brain, you will be taken back to the Throne Room. Melzas will be kneeling at the far end of the room, over the hole. Lars will say that in order to destroy Melzas for good, he will have to be burned. So walk up to Melzas at the far end of the room and use the fire wand on him. This will torch him. Melzas will say some crap before he dies, and after he disappears, the palace will start crashing down around you. Lars tells you to hurry and escape. After you escape...enjoy the ending anime movie! Congradulations on beating one of the hardest Action-RPG's out there! I hope my boss guide helped. ============================================================================= 3.This guide is (C) to me, The Blue Ottsel This guide can only be posted on Gamefaqs.com All boss strategies and descriptions are mine, I did not copy them from any source. You may not reproduce or sell this guide for money, in part or in whole. All bosses and boss names are (C) the creators of Alundra.
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