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    FAQ/Walkthrough by Billy Lee

    Version: 4.30 | Updated: 12/05/03 | Printable Version | Search This Guide

    
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                               Arc the Lad Collection
                                 Guide by Billy Lee
                                    Version 4.30
                               leeroy3825@hotmail.com
                                      11/29/03
    
    *****************************************************************************
                                     Disclaimer
    This document (c)2002-2003 Billy Lee.  This FAQ may be distributed only with
    permission from the author.  Using this guide to make a profit, including
    posting this guide in a members only area that requires a monthly fee or the
    like is strictly prohibited.  This guide must be displayed in its entirety.
    No pieces of this guide may be removed and/or copied to another location for
    public display.  This guide is protected by the American Copyright Laws.  If
    you are unclear as to what that means, here are a few web sites that help
    explain them.
    http://www.templetons.com/brad/copymyths.html
    http://www.library.vanderbilt.edu/copyright/resources.shtml
    
    Arc the Lad games are (c)1995-2001 Sony Computer Entertainment Inc.
    Arc the Lad Collection and English Translation (c)2001 Working Designs Inc.
    
    Most recent version always available at www.gamefaqs.com.
    *****************************************************************************
    
    Progress in current version: Moved the version history to the end of the
      document, Did a bunch of work on the Arc 2 section and some cleaning up in
      the Arc 1 section.  Added some ascii art.  No, you're not imagining things,
      it really has been a year and a half since the last update.
    
    Current Game being worked on in the set: Arc the Lad II
    
    Here's what still needs to be done before I consider this guide finished:
    Arc 1: The rest of the Accessories, that's about it...
    Arc 2: The 3 Guild jobs I'm missing, the rest of the Wanted Monsters, the
      rest of the info for Amaidar Temple Training battle arena, some
      housekeeping stuff here and there.
    Arena: Nothing.
    Arc 3: The rest of the Synthesis, Monsters, and Danger Dome lists.  And that
      one job I missed my first time through.
    
    --------------------------------
    Table Of Contents
    --------------------------------
    1. Intro and Contact
    2. Game Package
    3. Arc the Lad +
    4. Arc the Lad II +
    5. Arc Arena +
    6. Arc the Lad III 
    7. Acknowledgements and
        Previous Version History
    --------------------------------
    + = Section is updated
    --------------------------------
    
    =============================================================================
    1. Intro and Contact
    
      Arc the Lad was released originally in Japan in 1995.  Over the years it's
    evolved into one of the best series' in Japan, and last year in 2001, Working
    Designs worked out a deal so that they could translate and release the game
    series here in America.  Many delays later, the game is finally here, and it
    was well worth the wait.
    
    Contacting the author (that's me): If you need to get in touch with me for
      some reason about the guide, please feel free to do so using the email
      address listed above.  However, before you send the email, there are a few
      things you go make sure of to make my life easier.  And, if you make my
      life easier, I'll be more likely to respond sooner.
      1. PLEASE, PLEASE, PLEASE make sure there is a subject line to the email.
         There is far too much spam and viruses that are distributed through
         email, and unless there is a clear subject line, your email will be
         automatically deleted.  Does this mean you have to write the body of the
         email in the subject line?  No.  Just put something like Arc the Lad
         question or Arc the Lad, or something like that in the subject so I know
         it's not malicious.
      2. On the same note, email over 20k is also deleted automatically.  Again
         for the same reasons as listed above.  I haven't seen any legitimate
         questions over 1-5 k big, so that shouldn't be a problem.
      3. Please check to see whether your question is already answered in this
         guide.
      4. If you point out something I screwed up on (which I do, on occasion),
         that's great.  If I've been to vague or loose in directions making it
         hard to read/understand, let me know.
      5. I'm sorry, but I will not take screen shots and/or make movies of what
         to do in the game.  That requires way too much work on my end.
      6. If you're a webmaster that would like to post this guide on your site,
         for now my answer will be no.  I want to get the guide as complete as
         possible before I start to let sites other than GameFAQs host it.  Why?
         For the simple reason that in the past, I've had a hard time getting
         sites other than GameFAQs to update the guides when I sent them the
         updates.  I know this is unfair as there are several sites that do
         actually maintain regular updates, but that's the way it goes.
    
    =============================================================================
    2. Game Package
    
      Like all Working Designs packages, the game comes with some pretty cool
    stuff.  Here's an inventory of what you get:
    
    - 6 CD's.  5 of them are the game discs (Arc III is on 2 discs) and you also
      get 1 Making of disc in the package.
    
    - An instruction manual that contains directions for all of the games, it's
      got a hard leatherette cover on it and the pages are printed on glossy
      paper, which is the really high quality stuff (put it this way, if you
      wanted to buy paper like that for your home computer printer, it'd cost
      about $1 a page, maybe even more).
    
    - A black omake case that has a small magnet in it to keep it closed (so the
      contents don't go spilling out) that contains:
      - A PS1/PS2 memory card holder.  It only fits the ones that are made by
        Sony or that conform to those size standards.
      - 4 Analog Controller caps.  Little things that go on top of the Analog
        sticks.
      - 22 Character Standees.  They're pretty neat, each has a different 
        character picture on top, and the game they're from and their name
        written on the bottom.
      - Instructions on how to use the caps and standees.  In case it's too hard
        for you to figure out.
    
    - An Arc the Lad Character Watch.  You only get this if you preordered the
      game and it's not included in the package, you get it directly from the
      software distributor.
    
      Well, that's all that it comes with.  If you're dissapointed that there
    isn't more, well, be glad you got what you got.  Hell, it's not like Square
    gave anything extra/special when they brought the PSx versions of Chrono
    Trigger/Final Fantasy IV, V, VI over.
    
    =============================================================================
    3. Arc the Lad
    
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    Section Progress: Added in what the Romancing Stones do.  YOU CAN STOP
      MAILING ME ABOUT THEM NOW!  Also reformatted the Monster Dictionary
      section so it takes up less space.
    
    Note to Playstation 2 owners: Do not run this game with the Texture Mapping
      option set to Smooth, that will cause graphical glitches rather than make
      the graphics better.  However, setting the disc read speed to fast will
      remove the few second load times from the game.
    
    ============================
    Table of Contents
    ============================
    3-A. Game Basics
    3-B. Walkthrough
    3-C. Recurring Battle Maps
    3-D. Characters
    3-E. Item List
    3-F. Monster Dictionary
    3-G. Extra Fight Arenas
    3-H. Miscellaneous
    ============================
    
    =============================================================================
    3-A. Game Basics
    
      This game plays very much like other strategy RPGs like Vandal Hearts,
    Final Fantasy Tactics, and Ogre Battle (to name a few).  However, there are a
    few differences.
    
    - Be shure to read all of the information tips Chopin (the guy at the sky
      stations) has for you.  They've got some really useful info in them
    
    - At the beginning of the battle, one of your characters will prompt you to
      ask whether you really want to fight now or not.  Take notice that this is
      going to be the only chance you're going to have to run away.
    
    - When it's time for one of your characters turns, you will be able to move
      them around with the D-Pad and/or Left Analog Stick.  You move the
      character around just as though you were moving them in a normal walking
      around area, but with the slight difference that you have a limited amount
      of space to move them around in.  You get to increase the amount of space
      you can move over time through levels.  Also, some characters can move more
      than other characters, for example Kukuru can usually move 1 block further
      than Arc can.
    
    - When you're highlighted on a character, you can press Start to bring up
      their status screen.  You can see what skills they have and change their
      equipment.
    
    - You can hit R1 and L1 at the same time when a character is highlighted
      (in the time you're allowed to let them walk around) to be able to move
      the cursor around and see what you're up against.
    
    - Press R1 and move the D-Pad/Left Anolog Stick in a direction and your
      character will face in that direction.
    
    - You cannot walk through any enemies or even other players on your side.
      This is both good and bad.  It's bad obviously because it limits your
      movement, but it can prove to be useful if there are a lot of enemies
      around.  You can navigate to a narrow place and form a wall with your
      characters, thus reducing the number of enemies that can attack you as they
      end their turn when they attack.  Watch out for Flying enemies though, they
      don't seem to have any movement restrictions that I know of.  If you want
      to move past another character, you need to wait for your Jump rating to go
      up a few levels.  You'll then be able to jump over an enemy and/or player.
      Just take note that if you want to jump over the enemy/character, you need
      to move in a straight line and hold the direction you want to move in down
      in order to make sure you jump over them.  No diagonal jumping I'm afraid.
    
    - You need a jump level of 1 to jump over misc. objects that appear on the
      floor (that can be jumped over) and a jump rating of 2 to be able to jump
      over other players/enemies.
    
    - To attack an enemy you have to move next to them and then face them by
      pressing the D-Pad/Analog in the direction of the enemy and then pressing
      the X button on the controller.  This will automatically end your turn, so
      make sure you've done all the moving around you're going to do before you
      choose to attack.  In the case of multiple enemies, you will only attack
      the enemy you're facing.
    
    - If you are face to face with an enemy, you will have a higher chance to
      dodge/block their attack as well as have a higher chance of counter
      attacking after they attack.  This works both ways, so when you attack the
      enemy, try to be on the side of them or behind them.
    
    - If you don't want to attack(or can't), just move around, or not do anything
      on your turn, press the Triangle button on the controller.  This will bring
      up a prompt for you to end your turn.  If you're worried about ending
      everyone's turn and letting the enemies get a double turn, don't be.  The
      only turn that ends when you do this is the one for the character you're
      controlling at the time.
    
    - To use an Item in battle, press the Square button.  This will bring up a
      box showing all of the items you have in your possession.  To use an item,
      move over to it with the D-Pad/Analog to highlight it and press X to select
      the item.  Then you can select who you want to use the item with.  Take
      note that many items have limited ranges and some items that are used to
      deal damage to enemies can only be thrown in the 4 Cardinal directions.  To
      cancel the item using process, press Triangle at any point and you'll be
      taken back to the previous option.
    
    - To use Magic in battle, press the Circle button.  You will then be shown a
      ring of all the magic you currently have learned.  Use the D-Pad/Analog to
      move around the ring and select the magic you want to use, taking note that
      Healing and Defensive Magic will show you a grid of what will be effected
      by them.  If you want multiple people to be effected by the Magic, you have
      to make sure you're standing next to them for them to be effected.  Some
      Healing magic has a larger area effect(meaning it will hit more than just
      right next to the character casting it), which is easier to target.  Make
      sure you look at the range of the spell before you cast, since once you
      press X to select the magic, it's automatically casted.
    
    - In the case of Offensive magic, you will still be able to see the range of
      the skill when it's highlighted, but you won't cast it automatically, you
      will be instead prompted to choose a target.  If there is an enemy in range
      it will automatically selected.  You can then select a different monster if
      you want to or use this opportunity to move the cursor around and examine
      the area more(which is a good idea).  When you've got your enemy targeted,
      press X again to cast the spell.  You can press Triangle at any point
      before casting it to cancel the process.  Offensive skills hit the enemy
      only, so if one of your players is within the effect area of a skill, they
      won't take damage from it.
    
    - All magic has an Area of Effect.  What this is, is the number of squares
      that will be affected by the spell.  For example, if a spell has an Area
      of Effect of 3, it will hit the square that is targeted, plus 2 squares
      above, below, left, and right of it.  Here are a few drawings of what I'm
      talking about in case you're still confused.
        Area of      Area of     Area of      Area of           Area of
        Effect 1     Effect 2    Effect 3     Effect 4          Effect 5
           X            X            X            X                 X
                       XXX          XXX          XXX               XXX
                        X          XXXXX        XXXXX             XXXXX
                                    XXX        XXXXXXX           XXXXXXX
                                     X          XXXXX           XXXXXXXXX
                                                 XXX             XXXXXXX
                                                  X               XXXXX
                                                                   XXX
                                                                    X
      Also, there are Line Effects, which are spells that will only effect a
      line of enemies.  The line will go in the direction you were facing when
      you cast the spell, so if you want to change the direction of the spell
      without moving, press R1 and move the controller in the direction you wish
      to face, then select the magic.
    
    - As far as Range is concerned, it's similar to Area of Effect, only what was
      an Area Effect of 5, is where you could move/target with a Range of 4.  Am
      I making any sense?  If so, good.  If not, here are a few more drawings to
      try and help illustrate my point where X is where you could move/target and
      C is the character's position:
        Range 0      Range 1     Range 2      Range 3           Range 4
           C            X            X            X                 X
                       XCX          XXX          XXX               XXX
                        X          XXCXX        XXXXX             XXXXX
                                    XXX        XXXCXXX           XXXXXXX
                                     X          XXXXX           XXXXCXXXX
                                                 XXX             XXXXXXX
                                                  X               XXXXX
                                                                   XXX
                                                                    X
    
              
    - To open chests, attack them with either your normal attack or an item(i.e.
      Stone), or use magic.  Basically, you just have to damage the thing.
    
    - Every level rewuires 50 more exp points than the previous level required to
      get.  Basically, level 2 required 50, level 3 requires 100, level 4 150,
      etc.  I know what yo're thinking, levels must be a cinch, right?  Well,
      sort of.  Every time you gain a level, your exp is reset to 0, meaning you
      have to gain a fresh 100 for level 3 once you get the 50 needed for level
      2.  It's still fairly easy to gain levels though.
    
    - After Battle, your HP/MP will automatically be restored.
    
    =============================================================================
    3-B. Walkthrough
    
      A note on the Battle Maps: These are drawn in ASCII, so the vertical will
    look bigger than the horizontal, but in reality, it isn't.  The game uses
    squares for each space you can move, and I've measured them out and drawn
    them out, so the maps are accurate representations of the actual in-game
    battle grounds.
    Universal Map Key:
    - : Stuff you can jump over, but you can't stand on it
    = : Walls you can't jump over/stand on
    | : Same as above
    A : Arc's Starting position
    T : Tosh's Starting position
    P : Poco's Starting position
    I : Iga's Starting position
    K : Kukuru's Starting position
    G : Gogen's Starting position
    C : Chongara's Starting position 
    
    ::Arc's House
      After some scenes, you'll be in control.  First, hit X on the chest to get
    the Sword and Armor.  On the left side of the wall, examine the top of the 3
    chests for an herb, then gow down and talk to Mother for a Kaiser Glove,
    Energy Fruit, Revival Tonic, and Sacred Water, then check the stove for a
    stone(don't ask, just do it).  When you've got everything, leave for a bunch
    of scenes.
    
    ::Guardian Peak
      When all that's over, you're in your first battle against a couple green
    goo things...  Well, anyways, equip the Kaiser Glove Mother gave you.  This
    battle is really easy, the enemies all die in one hit, so just deal with them
    and don't forget the chest with an Energy Fruit in it.  After the battle,
    there will be a few more scenes.  If you want some early exp, you can let the
    slimes split and then kill them all, each will give you their full exp, not
    a divided sum.
    Guardian Peak Battle Map
       |=======|
       |=   ===|
      |== -   =|
     |==    ===|
     |=  S  ===|
     |=     =#=|  Key:
    |==    =  =|  #   : Treasure Chest(Energy Fruit)
    |=     =   |  S   : Green Slime starting poistions
    |= -   =   |
    |= S   =-==|
    |==      ==|
    |==     S =|
    |==--=     |
    |==  =---= |
    |== S    =-|
    |=     - S |
    |==        |
    |==--------|
    |     A    |
    |==========|
    
    ::Seirya Map
      Head to Palencia Castle.  You can go back home if you want, Mother will
    give you an herb and you can read a letter from your father explaining the
    basics of battle, but that's it.
    
    ::Palencia Castle
      There will be more scenes, then you're on the map again.
    
    ::Seirya Map
      Head to the Colbo Plains
    
    ::Colbo Plains
      Poco will join you here for another easy battle.  The only enemies you have
    to be careful of are the zombies, as they take more than 1 hit to die(rotting
    bastards...).  Well, once you're done there'll be a brief scene, then you're
    on the map again.
    Colbo Battle Map
     ================== 
    |=   ===== ===   ==|
    | =D  ===    =D    | Key:
    |        G         | D : Ghost Starting Positions
    | =        =Z      | G : Green Slime Starting Positions
    |              ==  | Z : Zombie Starting Positions
    |      ==      ==  | F : Fire Elemental Starting Position
    |==    ===  ====  =|
    |=== = =========  =|
    |===    ======== D=|
    |=  Z   Z==   ==   |
    |   ==     P  ===  |
    |= G===  A        G|
    |= ======  == F  ==|
     ==================
    ::Seirya Map
      Back to the Castle!
    
    ::Palencia Castle
      More scenes, then another fight(notice a pattern yet?).  Kukuru joins you
    here.  The first thing you should do is move Kukuru back to be in line with
    Arc and Poco, she'll die too quickly if you leave her out there on her own.
    Once she's back, proceed with the killing.  The two bad guys that you haven't
    seen before(the wizard and his friend) will give you a Magic Card and Boots
    (respectively).
    Castle Gate Battle Map
     =========================  Key:
    |    G D   G          A   | W : Witch Doctor
    | W     D G   K        P  | E : Evil Bonze
    |  E   D                  | G : Green Slime
     =========================  D : Ghost
    
      After the fight, more scenes, then back to the map.
    
    ::Seirya Map
      You can go back to the Colbo Plains for more fighting, but when you're
    ready, go to the Skyport.
    
    ::Seirya Skyport
      Say yes when you're ready to head out, then watch the scenes.
    
    ::Millmana Map
      Head to Capital HQ.
    
    ::Capital HQ
      After a few scenes, you'll be free to walk around.  Too bad there's nothing
    to do but talk to a few people/soldiers.  Well, talk to the guard at the
    bottom of the screen and move on to your next fight.
    
    ::Millmana Map
      You now have your choice of where to go.  I recommend gaining a few levels
    in the Nicarus Forest before going on to the harder areas.  I was level 9
    when I did the Forest and 11 when I did the Marsh.  None of the areas are
    really hard if you play it safe and don't get overexcited.  To get the
    treasure chests that seem unreachable, simply throw a rock at them(use them
    as an item).
    Battle Maps for Nicarus Forest, Ruvag Woods, and Sembara Marsh can be found
      in the Recurring Battle Maps section.
    
      Once both areas are complete, go back to HQ.
    
    ::Capital HQ
      Watch the scenes.
    
    ::Toyoke Forest
      After a brief scene, you guessed it!  Battle time.  This one is quite
    annoying in the fact that you have a lot of ground you've got to cover.  The
    actual fighting is easy enough though.  After the fight there will be more
    scenes.
     Toyoke Battle Map
     ==================
    |============= ====|
    |============   ===|
    |= N     ==      ==| Key:
    |       B   W   ===| N : Ninja
    |=   == ===========| B : Bloodweed
    |== ===============| W : Wraith
    |==M===============| M : Mighty Fly
    |=   ==    ========|
    |=    W ==      ===|
    |== ========  B  ==|
    |============    ==|
    |=============  M==|
    |========  ===   ==|
    |====    P  ===   =|
    |=  -   K A ====  =|
    |=  =====   ===== =|
    |=  ====== -===== =|
    |==  =====  ====  =|
    |==  =====   ===  =|
    |==   ====- N -   =|
    |==  =====       ==|
    |===========  W  ==|
     ==================
    
    
    ::Millmana Map
      Go visit the Forest Spirit again.  Don't ask, just do it, it will pay off
    later (if you really wanna know why, look in the miscellaneous section of the
    guide).  You can fight more if you want to gain levels, but otherwise go back
    to the Skyport and on to Seirya.
    
    ::Seirya Map
      Before you leave the Skyport you'll be greeted by someone telling you to go
    back to the castle, so head there.  Take note that the two new areas that
    have opened up require a fairly high level to beat.
    
    ::Palencia Castle
      After a lot of scenes you'll be fighting in the storehouse.  Take note that
    Tosh has joined up with you for the fight.  In other words, let the rest of
    your crew do the work if they can and don't put any equip on him at the start
    of battle.
    Storehouse Battle Map
     =================
    |=================|
    |=================|
    | G = N === N ====|
    |       ===    ===| Key:
    |       ===  D ===| N : Ninja
    | = D    G     ===| G : Ghoul
    | ==   == G      =| D : Doll Master
    |       TN        |
    |        ===      |
    |        ===    ==|
    | =====  ===    ==|
    | =====AKP    ====|
    | =====           |
     =================
    
      Afterwords, there will be more scenes, like usual.
    
    ::Seirya Map
      Touvil it is!
    
    ::Touvil
      Watch the scenes.
    
    ::Seirya Map
      Go back into Touvil
    
    ::Touvil
      Go into the burnt rubble of Arc's house and examine the rear right wall
    for Romancing Stone 1.  Once you've got it go across the bridge to exit
    back to the map.
    
    ::Seirya Map
      A new area has opened up, go there.
    
    ::Ancient Monolith
      Watch a scene, then you fight your first boss.
    Boss: Illusion Lord
    HP: 95
    Attacks:
    ::Diamond Dust - Area Effect 3
    ::Explosion - Area Effect 2
    - It counters every physical hit you make for quite a bit of damage(~20).
    - Use the items you've collected along the way(Small Bomb, Stone) to
      take it down easily.
    Minions:
    Illusion Flame x4 - HP: 30 Each
    Illusion World Battle Map
     ========
    |        |
    |        | Key:
    |F  L   F| F : Illusion Flame
    | F   F  | L : Illusion Lord
    |        |
    |  KAP   |
     ========
    
      After the battle, there will be more scenes, and Gogen will join up with
    you.
    
    ::Seirya Map
      Back to Palencia Castle.  You can go back to the monolith to collect
    stones(by checking the monolith and the 2 stones next to it oddly enough),
    but that's really not neccessary.
    
    ::Palencia Castle
      More scenes, Poco will get a new spell(well, musical instument, but it's
    the same thing) and you'll get full access to the airship.  Then you're on
    the map again.
    
    ::Seirya Map
      Head to the Skyport.
    
    ::Seirya Skyport
      There will be more scenes and Tosh will join up.  You'll then get to the
    big world map!
    
    ::World Map
      There's not really anything new anywhere, so head to Alatos.
    
    ::Alatos Skyport
      A brief scene, then you're on the map
    
    ::Alatos Map
      There's only one place you can go to, so head there.
    
    ::Chongara's Shop
      Watch the scenes.
    
    ::Alatos Map
      Go to the Forbidden Ruins
    
    ::Forbidden Ruins
      A fight, big surprise.  To end the fight and go down to the next level,
    have one of your characters step on the down stairs on the other side of the
    dungeon.  Take note that your characters don't recharge HP/MP between floors.
    Battle Maps for floors 1-5
    
    Forbidden Ruins Level Key:
    $   : Stairs leading up
    %   : Stairs leading down
    A   : Starting position for party entering from above
    B   : Starting position for party entering from below
    #!@ : Chests that return every time
    &*  : Chests that appear only once 
    
    Level 1:             Level 2:                      Level 3:
    Monsters:            Monsters:                     Monsters:
    W : Warlord          W : Werewolf                  W : Werewolf
     ======                   ======                   V : Voodoo Man
    |      |                 |      |                   ======
    |    W%|                 | W  A$|                  |     *| * Skill Bracelet
    |     B|                 |      |                  |    B%|
    |W---- | # Herb          |      |                  |      |
    | -  - | * Revival        ==  ==                   |      |
    | -# - |   Tonic      ======  ======               |V-----|
    | ---- |             |   W      W  #| # Speed      |     W|
    |    W |             |*             |   Satchel    |  --  |
    |$A    |              ======  ======  * Big Bomb   |  --  |
    |      |                  ==  ==                   |W     |
     ======                  |      |                  |-----V|
                             |B   W |                  |      |
                             |%     |                  |      |
                             |      |                  |$A    |
                              ======                   |      |
                                 Level 5:               ======
                                 Monsters
    Level 4:                     D : Demi Monk
    Monsters:                    B : Blood Knight
    V : Voodoo Man               ========
    D : Demi Monk               |        |
         ======                 | $A  B% |
        |      |                |        |
        |% V  $|                 ===  ===
        |B    A|              ======  ======
        |--  --|             |D*==B    B==D@|
        |#-  -V| # Stone     |  ====  ====  | # Paralysis
        | -  - | * Insomnia  |  ==      ==  |   Apple
        | -  - |   Card      |  ====  ====  | * Summon
        | -  - | @ Atrophy   |  == D   D==  |   Pot
        |      |   Ball      |  ====  ====  | @ Small
        | ---- |             | B          B |   Bomb
     ==== -D - ====          |  ====  ====  |
    |  -  - D-  -  |         |  ====  ====  |
    |  -  ----  -  |          ==============
    |* -        - @|            
     ==============
    
      Once you get the Summon Pot on Floor 5, make your way back up the stairs
    and to the map.
    
    ::Alatos Map
      Head back to Chongara's Shop
    
    ::Chongara's Shop
      Watch the scenes.
    
    ::Alatos Map
      Head to the Azenda Highland
    
    ::Azenda Highland Cave
      Chongara will join you for this battle.  The enemies are quite tough here
    so you might want to gain a few levels in the Ruins first.  Explosion and
    Burn Ground Work great against the bats.  You can use Chongara's Ability to
    summon the floor maker to get to the chests that are out of jumping range.
    Azenda Battle Map
     ============================
    |============================|
    |#===========================| Key:
    |B============= =============| Treasure Chests:
    |=== ====== J    ============|  ! Palo Nut
    |===  ====   ==   ===========|  @ Magic Leaf
    |===   =     ====  S=========|  # Reco's Grass
    |===     J   ====== =========|  $ Revival Tonic
    | === -    -===========@=====|  % Power Nut
    |  == -  -- ===!  =====B  ===| B : Giant Bat
    | B== ==-   ==== J =====-====| J : Stone Jackal
    |  == ==     ===     === ====| S : Stone Golem
    |= == ==      ===     - B====|
    |====  A       === ==== =====|
    |==== K    P    == ==========|
    |====    G        T==========|
    |=======  ===  C   ====== B==|
    |============  ====== B== $==|
    |========================  ==|
    |====B% =====================|
     ============================
    
    
      After the fight there will be more scenes.  You'll get the Light Stone and
    the King's Image for Chongara.  You'll then be on the map.
    
    ::Alatos Map
      Go to the Skyport
    
    ::Alatos Skyport
      There are a few scenes here, and Chongara becomes a permanent member of the
    party.
    Note: From here on in battle, when you press Select to get the configuration
      screen, you can select Chongara's Monster Book to see the stats on all of
      the monsters he's identified before.
    
    ::World Map
      Slight diversion from the story here.  Go to Millmana and visit the Forest
    Spirit again.  Then go to Seirya and Arc's house to read another letter from
    dad.  Once that's done, head to Greyshinne.  You can go back to Seirya and
    to the Monolith if you want to see a hilarious scene between comrades, but
    it's not required.
    
    ::Greyshinne Skyport
      Watch the scenes, then you're on the map.
    
    ::Greyshinne Map
      Go to the only other place you can.
    
    ::Amaidar Temple
      Watch the scenes, you're then in a 1 on 1 fight against Iga.  You're going
    to need to be at a fairly high level for this fight, so you should consider
    doing some levelling beforehand.  I was at level 29 and got through it ok.
    Arena Map
     ======================
    |         =  =         |
    |                      |
    |                      |
    |-                    -|
    |                      |
    |       A      I       |
    |                      |
    |                      |
    |                      |
    |-                    -|
    |                      |
    |                      |
     ======================
    Boss: Iga
    HP: 100
    Attacks:
    ::Physical Attack
    - He'll counter attack you, so don't attack him.  Instead, use magic to chip
      away at him and let Arc counter attack him.  All in all, it's not that hard
      of a fight.
    - You get a Short Sword when you win.
    
      More scenes will ensue afterwards.  Then you get to fight another boss
     ======================
    |         =  =         | Key:
    |          M           | M : Amaidar Monk
    | N    N        N    N | N : Novice Monk
    |-   N            N   -|
    |                      |
    |                      |
    |                      |
    |    T            K    |
    |          I           |
    |- P   A        G   C -|
    |                      |
    |                      |
     ======================
    Boss: Amaidar Monk
    HP: 158
    Attacks:
    ::Fire Attack - Area Effect 3
    - Just power up Arc, Iga, and Tosh(via the battle drum) and let them let
      loose and this'll be over in no time.
    - You get Prayer Beads and a Shift Flute(Poco) when you win.
    
    Minions
    Novice Monk
    HP: 85 each
    
      There will be a brief scene, then you're on the map again
    
    ::Greyshinne Map
      Onward to the mountains!
    
    ::Amaidar Mountain
      This area starts with the battle.  First, make sure you power up Arc, Iga,
    and Tosh to make it go quicker, then go around killing stuff.  The Water
    Slimes are incredibly easy to kill with Fire Magic(Explosion, Burn Ground)
    and the only thing you really need to look out for is the Hemo-ji's since
    they can turn a character into one of them(they're still on your side, but
    their sprite changes and they lose a lot of their battle power).  If that
    happens make sure you use a Power Jelly to get out of it quick.
    Mountain Battle Map
     ===================
    |===      ==========|
    |=   ====  =========|
    |   ======   =======|
    | ==========  ======|
    | ==  BB  ==  ======| Key:
    |  B      B==  =====| W : Water Slime
      == W   W ==S =====| B : Boogie Man
    | ====   ====  =====| W : Wild Hemo-ji
    |   ==SSS==   ====  |
    | -S==   ==S===  -  |
    |=====   ==-=== ==  |
    |=====   == ==  ==W |
    |=====   ==    W==  |
    |=====   ==      W =|
    |====       C    ===|
    |===     A K I   ===|
    |=====  T P G   ====|
     ===================
    
      After the fight are a few scenes, then you're back on the map.
    
    ::Greyshinne Map
      You should know the drill, make your way back to the skyport to leave.
    
    ::World Map
      You can head for Niedel if you want.  Or you can go back to Greyshinne to
    train at the temple(highly recommended), or go back to Seirya to talk to the
    king and/or visit Arc's house to get another letter from dad(and a romancing
    stone as well if you've read all his previous letters).  You should also go
    visit Millmana and the Spirit in Toyoke Forest for a Cure-All and a Throw
    Scroll the first time you visit her.  Actually, you can keep doing that last
    one as many times as you like for as many as you want.  Time consuming, but
    effective.  Anyway, when you're ready to continue the story, go to Niedel.
    
    ::Niedel Skyport
      Just a brief scene, then you're on the map.
    
    ::Niedel Map
      That Arena looks intriguing, doesn't it?  Go there.
    
    ::Tournament Arena
      You'll be able to move around on your own(for the first time in a while).
    Examine the Gong in the upper right of the area for an herb.  You can switch
    between characters to walk around with, but whoever you use doesn't really
    make a difference.  When you're ready to do battle, talk to the man with
    glasses standing between the two horse statues and select who will fight.  I
    chose Arc, but you can use whoever you want.  After another scene, you'll be
    walking around again.  Talk to the Official again to start the first bout.
    Remember, all battles are 1 on 1.  After each bout you'll be walking around
    again.  You can talk to people for different commentary, but it's really not
    anything special.  Talk to the guy in glasses each time to start the next
    bouts.  None of them are actually very hard if you're over level 35.
    Bout 1: Blood Knight Win: Revival Tonic
    Bout 2: Boogie Man   Win: Power Nut
    Semi-F: Black Knight Win: Magic Sprig
    Finals: Mad Monk     Win: Reco's Grass
    Orb Fight: Assassin  Win: Power Apple
      The Assassin fight is the only one you have to worry about, since if you
      damage it into critical without killing it, it will use a bomb and you
      won't get the exp for killing it or the very valuable Power Apple.
    
      Something to take note of, if you beat the tournament with Poco, you'll
    be given a Toy Ring as an added bonus.  Also, if you talk to the official
    (the guy you talk to in order to fight) 10 times from behind, he'll give
    you a Book of Cravis to shut you up.
      After you win, there will be a few scenes.  Then a boss fight.
    
     Boss: Blood Fiend
    HP: 125
    Attacks:
    None, just the basic attack
    - Can this even be considered a boss?
    - Can this even be considered an actual fight?
    - This was too pathetic to waste the time mapping it out...
    - He's a piece of Cake if you were strong enough for the Arena.
    - You get a Neba Neba for winning.  Like I said, not really all that much of
      a boss.
    Minions:
    Boogie Man x6
    
      Another scene, then you'll get the Wind Stone and the Tragedy Glasses.
    You're then taken back to the map.
    
    ::Niedel Map
      You can go back into the Arena and talk to the official for more Arena
    fights, or go to the skyport to continue with the story.
    
    ::Niedel Skyport
      A brief scene, then you're on the world map.
    
    ::World Map
      Go visit your friendly neighborhood Forest Spirit again. Then go to Alatos.
    
    ::Alatos Map
      Over to Chongara's shop.
    
    ::Chongara's Shop
      Watch a scene.  Chongara will gain the Odon Guardian Force.
    
    ::Alatos Map
      Head to the Skyport for the World Map
    
    ::World Map
      Go now to Zariban(note: it might be a good idea to do some levelling before
    you continue on)
    
    ::Zariban Skyport
      Watch the scene, then you're on the map.
    
    ::Zariban Map
      Head to the settlement
    
    ::Saryu Village
      There will be a few scenes, then a fight.  It's nothing special, but you do
    get introduced to a few new enemies.
    Village Battle Map
     ============================
    |=        === === ==         |
    |   -    -==    =            |
    |             -   -==== ==== |
    |           -   =  ==      = | S: Blood Skelton
    |   S         ===  =  E   == | E: Maneater
    |   -            S === == == | M: Insane Minotaur
    |          -            -  - |
    |  E   ==    ==         =  = |
    |  -  -     S     E===  =  = |
    |     S   = M -      =  == = |
    |     ==       =    S=       |
    |-  E          === ===     S-|
    |  =======  ==            =  |
    |  ==  = A         -         |
    |=   - =   === ===   ====== -|
    |     ==   ==    =   ==   =  |
    |             --        - = E|
    |==       -=     = K-= = ==  |
    |=    =    === ===   ===    -|
    |= ==-= P C       G T        |
    |=            I  -        -  |
    |======                    ==|
     ============================
      After that is another scene in which you get the Elder's Charm, then
    you're on the map again.
    
    ::Zariban Map
      Go to the Water Shrine
    
    ::Water Shrine
      There's a brief scene, then a fight.
    Outside the Shrine battle map
     ============================
    |      -  == ==========      |
    |      -     ==========      |
    |      -     ==     ===      |
    |      -         -    -      |
    |      -                     |
    |        F =       = F       |
    |         ===     === -      |
    |      -  ===     === -      |
    |    F -       B      - F    |
    |      ----   ---- ----      |
    |          F       F         |
    |                            |
    |                            |
    |                            |
    |                            |
    |              A             |
    |            G   T           |
    |           C K P I          |
    |                            |
     ============================
    
      After you kill the Blood Fiend, Poco will find an Atrophy Horn, then the
    battle will end and more scenes will follow.  Then a boss, sort of.
    Boss: Fire Golem
    Minions:
    Vampire Bat x4
    Necromancer x4
    Dark Monk   x4
    Inside the Shrine battle map
     ==============
    |======  ======|
    |=====  F =====|
    |B====N  N===B=|
    |===== DD =====| Key:
    |B=====  =====B| B : Vampire Bat
    |======  ======| D : Dark Monk
    |==N        N==| N : Necromancer
    |     D  D     | F : Fire Golem
    |   -      -   |
    |======  ======|
    |======  ======|
    |      AK      |
    |     P GC     |
    |    I    T    |
     ==============
    NOTE: There is actually a lot more to this battle map, but I've left it out
          due to the fact that nothing is there, just space.
    
      After it's gone there will be another scene, then you get the water stone.
    Chongara will also gain the Fu-Jin summon.  She'll also put in a request that
    you kill at least 10 monsters.  In reality, it's 100. (note: After you get
    the Cheer Trumpet from her you can go back for Big Bombs) Then, you'll be on
    the map.
    
    ::Zariban Map
      You can fight in the newly opened fighting areas for some exp and to ful-
    fill the Water Guardian's request to get the Cheer Trumpet for Poco.  While
    you're doing those fights, it's also a good time to level Choko (if you got
    her from the Ruins, if not, do so now).
    
    ::Zariban Skyport
      Watch the scene of where to go, then you're on the map.
    
    ::World Map
      Forest Spirit.  Visit her.  Seirya, here we come!
    
    ::Seirya Map
      Go to the Castle
    
    ::Palencia Castle
      There will be a long story sequence, and then another semi-boss fight.
    Boss: Wyvern
    Minons:
    Blood Slime x4
    Wicked Monk x4
    Bio Lab battle map
     ==================
    |==================|
    |==================|
    |==================|
    |==================|
    |==================|
    |======  W  =======| Key:
    |====== === =======| W : Wyvern
    |     B === B      | M : Wicked Monk
    |       ===        | B : Blood Slime
    |  M    ===    M   |
    |==     ===        |
    |==     ===        |
    |== B   ===   B    |
    |==     ===        |
    |==    M   M       |
    |                  |
    |===  =======  ====|
    |===   =====   ====|
    | ====       ======|
    | =====     =======|
    |  ===       ===== |
    |   == K A P == == |
    |     T G C I      |
    |                  |
    |======     =======|
     ==================
      You get a Hawk Statue afterwards.  Then more scenes where you get the Fire
    Stone and Chongara gets the Rai-Jin Guardian Force.  More scenes will follow,
    then you'll be in a fight with just Arc and Kukuru.  It's not that hard
    though(obviously), just have Arc open with a level 3 Gale Flash(it is lvl 3,
    right?) on one of the skeletons so it'll hit the two skels nearby, plus the
    Soul Stealer and the Soul Flame.  Then let Kukuru clear the paralyzed skels
    for an easy level up(unless she's already high up in levels).  After that,
    just have Arc take out the Flames and let Kukuru kill the paralyzed skels he
    leaves behind.
    Elevator Landing battle map
     ============
    |===     ====|
    |      S     | Key:
    |   F     F  | S : Soul Stealer
    |     N N    | F : Soul Flame
    | N         N| N : Shadow Skeleton
    |     A      |
    |      K     |
    |            |
    |            |
    |====    ====|
    |====    ====|
    |====    ====|
     ============
    
      After another brief scene you'll be fighting 2 Fate Dragons
    on an elevator.  Keep them near each other and let Arc's magic tear through
    them(hint:Gale Flash).  You'll get a Power Wrist and Warrior Charm when you
    kill them.
    Elevator battle map
     ========
    |        |
    |  A  -  | Key:
    |     K  | F : Fate Dragon
    |        |
    |  F     |
    |    F   |
     ========
    
      There will be more scenes, then you'll be on the map.
    
    ::World Map
      You must like visiting the naked Spirit in the Forest.  That's ok, it's
    going to pay off soon.  You can also go back to Greyshinne and visit the
    Monks for a new set of trivia (anda Rune Ring if you win).  Also, Niedel
    will open up the "Black Tournament" if you want to do that.  After all that,
    try to go back into Seirya and watch a scene, you'll then sneak back in.
    
    ::Seirya Map
      Head to Touvil.  After a few more scenes, you're fighting on the Mountain
    again.  Arc and Kukuru will be at the top of the map and the rest of your
    team will start at the bottom.
    Mountain battle map
     ====================
    |=======   ==========|
    |======  K ==========|
    |=====  - A =========|
    |=== -  -    -== ==- | Key:
    |==   =- -     =-= --| N : Arch Knight
    | D-- =--==  N       | D : Dragonfly
    |- -  = -===    ==--=| W : Wizard
    |-  - ==  ===  ===  =|
    |     ===W =======--=|
    |===== ===  ====  M  |
    |===== ====         =|
    |    ===========--===|
    |   D - N ======  ===|
    |---- -        =--== |
    |    ==   ====   N ==|
    | N    -  =  ==   ===|
    |         =--==-- ===|
    |           W==  =   |
    |    N         === ==|
    |         ======== ==|
    |==--=== =======  =D |
    |==  =======   ==== =|
    |==--=====  ======= =|
    | D     N   ======= =|
    |=======    - ==   ==|
    |========= T - =-== =|
    |=========    P-  - =|
    |=========  G  =--===|
    |========= C I     ==|
    |=======      =======|
    |======     =========|
    |          ==========|
     ====================
      Afterwards, another scene, then you'll be back on the map.
    
    ::Seirya Map
      Go to the falls.
    
    ::Sabatico Falls
      Fight the monsters(who are starting to get tough).  If you get an enemy
    between Rai-Jin and Fu-Jin, that's a one hit kill, but getting an enemy
    between then requires a bit of finesse(and teleporting, and patience).  Just
    use all your strongest attacks and you still shouldn't have a problem.  Keep
    Kukuru in the back so she can resurrect anyone if they need it and try to
    keep the enemies grouped together as some of the higher powered attacks from
    Arc, Iga, and Gogen will be dealing in the hundreds, enough to clear the
    field in a few turns.
    Falls battle map
     =============
    |======  =====|
    |=====   =====|
    |====     H===|
    |= ==      ===|
    |==  -      =H|
    |== H  --  ===|
    |==     H -===| Key:
    |===        ==| H : Ark Ghoul
    |H==   - =====| F : Arch Fiend
    |====    =F===|
    |=====     ===|
    |=====  --  ==|
    |=====   - ===|
    |==F==  F  ===|
    |===    -   ==|
    |===       ===|
    |=   ==    ===|
    |=   ==      =|
    |===      -===|
    |===       ===|
    |=== I -   ===|
    |====  K A  ==|
    |= ==    =====|
    |====   P=====|
    |===  T-   ===|
    |===     G== =|
    |===  C  -== =|
    |==        ===|
    |=====   =====|
    |=====  ======|
     =============
    
      After the fight there will be a scene.  If there's anything you want to do
    in the game like the Forbidden Dungeon or the Amaidar Training Grounds, do
    that now, you won't be coming back.  Make sure you do leave too.  Remember
    all those times you visited the Forest Spirit?  Well, go see her one more
    time and she'll reward you with a Silk Belt!
    
    ::Sabatico Falls Interior
      Watch the scene, you'll then be in an Illusion World where you have to
    fight demon versions of yourselves.  This is going to be your first really
    hard fight as they use all of your attacks.  I don't know about you, but I
    felt great joy at killing myself(you know what I mean).
    Illusion World battle map
     ========
    |        |
    |1234567 | Key:
    |        | The "Dark" versions of your characters will mirror the real one.
    |        |   In other words, Dark Arc is 1, Kuku is 2, etc.
    |        |
    |AKPTGIC |
     ========
    
      Afterwards there will be more scenes, then the credits.
    
    Congradulations, you've beaten the first game in the Arc the Lad series!
    
    Make sure you saved when you were prompted to, you'll be able to use that
    data in the next game.
    
    =============================================================================
    3-C. Recurring Battle Maps
    
    --------------
    Seirya Region
    --------------
    Colbo Plain
     ================== 
    |=   =====G===   C=|
    | =Z  ===   A=F    | Key:
    |        I       P | D : Ghost Starting
    | =  S     =       | S : Green Slime
    | Z      SK    == S| Z : Zombie
    |      ==  S  T==  | F : Fire Elemental
    |==    ===  ====S =|
    |=== = =========  =|
    |===    ======== S=|
    |=  F    ==   ==   |
    |   ==     Z  ===  |
    |=  ===  Z         |
    |= ======  == F  ==|
     ==================
    
    Karagan Plain
     ================== 
    |==  ===== ===FFF==|
    |     ===     FFF =| Key:
    |             S  ==| B : Blood Slime
    |      =    ==    =| S : Green Slime
    | B         ===    | W : Water Slime
    |   ===W    =====  | F : Fire Elemental
    |= S===    ======B |
    |=      B  =====   |
    |=I    C    ===    |
    |=   K       ==   W|
    |  P   T   G       |
    |=   =W  A  ==     |
    |=  ====   ===S  ==|
     ==================
    
    Quina Hill
     ================== 
    |=   ===E= ===   ==|
    |  O          B    | Key:
    |   ===       ==   | M : Mad Monk
    |  ====    =D == W | W : Wicked Monk
    |   ==    V    ==  | B : Boogie Man
    |=     ==      ==  | F : Fire Elemental
    |=    ==    ==  M  | D : Dark Monk
    |=T   ==   ====   =| E : Demi Monk
    |=  ===  A ====   =| O : Witch Doctor
    |=  ==      == I   | V : Voodoo Man
    |    K           G | Z : Evil Bonze
    |=     C    P      |
    |=     ==  == Z  ==|
     ==================
    
    ----------------
    Millmana Region
    ----------------
    
    Nicarus Forest
     ==================
    |=============  ===|
    |===   ===     E===|
    |=     ==       ===| Key:
    |          W       | E : Evil Bonze
    |==  ==    === S   | W : Witch Doctor
    |==  ===  =====    | S : Skeleton
    |==  ===S ======   | # : Treasure Chest(Energy Fruit)
    |=C I ==     ====S |
    |====       S====  |
    |====  T  ==  W==  |
    |=== A ======      |
    |  K  =======    ==|
    |    P===#===E  ===|
    |=  G ========  ===|
     ==================
    
    Ruvag Woods
     ================== 
    |=============  ===|
    |== =======      ==| Key:
    |=  =====  B====  =| B : Bloodweed
    |=W -   - =======  | W : Wraith
    |= -  -B  ====#== =| L : Warlord
    |= - ===   ====== =| # : Treasure Chest(Small Bomb)
    |==L ===== L ===W =|
    |==  ======    ====|
    |== G====== T  ====|
    |==  K ====P  =====|
    |==I==  A     =====|
    |=  =========C=====|
    | W =========  W===|
     ==================
    
    Sembara Marsh
     ================== 
    |=============  ===|
    |==  ======    T ==|
    |==   === W  === ==| Key:
    |= M      ======A  | W : Warlord
    |        W=======G | M : Mighty Fly
    |=    =========== K| # : Treasure Chest(Sacred Water)
    |==  =========== P |
    |==  ==M======  C =|
    |=== ===#====W I ==|
    |==  =====     ====|
    |==    ==     ==M==|
    |=        === =====|
    |   - W =====  ====|
    |============= ====|
     ==================
    
    ---------------          
    Zariban Region
    ---------------
    
    Raiden Ruins
     ============== 
    |==M        M==|
    |==          ==| Key:
    |==  M    M  ==| M : Medusa Lizard
    |==     N    ==| V : Vampire Bat
    |==V        V==| N : Necromancer
    |== N   V  N ==|
    |==     -    ==|
    |==     -    ==|
    |==          ==|
    |== I      G ==|
    |==== T  PC====|
    |======KA======|
    |======  ======|
     ==============
    
    Salyan Desert
     =====================
    |  -   -          -   |
    |      -   M -        | Key:
    |   M   ---      M--  | M : Mad Puppeteer
    |          B          | B : Blood Slime
    |   -   B     B       | N : Necromancer
    |   -      B          |
    |                     |
    |    N        -  N    |
    |          N  -       |
    |              -      |
    |                     |
    |    -        --     =|
    |    -               =|
    |   I             G   |
    |   -P     A     C -- |
    |         K T         |
    |                     |
     =====================
    
    Ishima Rocks
     =============== 
    |===============|
    |===   W  W    =| Key:
    |== D       -D =| W : Wicked Monk
    |===  B    B   =| D : Dragonfly
    |=======   =====| B : Blood Slime
    |=======   =====|
    |=  ====   === =|
    |=    T      P =|
    |=     K C    I |
    |====   A    G  |
    |=======    ====|
     ===============
    
    =============================================================================
    3-D. Characters
    
      When they reach certain levels, your characters will gain new spells and/or
    other spells will be upgraded.  Once you have a spell, it will upgrade every
    10 levels.
    
    *NOTE: This section is very incomplete right now, please don't flame me, I
           know it's missing a lot.*
    
    Arc
    Skills:
    Burn Ground - Level 2
    Lvl 1:  MP: 4   Range: 2   Area of Effect: 1
    Lvl 2:  MP: 8   Range: 3   Area of Effect: 2
    Lvl 3:  MP: 16  Range: 3   Area of Effect: 3
    
    Slow Enemy - Level 6
    Lvl 1:  MP: 6   Range: 2   Area of Effect: 1
    Lvl 2:  MP: 9   Range: 3   Area of Effect: 2
    Lvl 3:  MP: 14  Range: 3   Area of Effect: 3
    
    Meteor Shower - Level 10
    Lvl 1:  MP: 9   Range: 2   Area of Effect: 1
    Lvl 2:  MP: 14  Range: 3   Area of Effect: 2
    Lvl 3:  MP: 21  Range: 3   Area of Effect: 3
    
    Total Healing - Level 17
    Lvl 1:  MP: 7   Range: 0   Area of Effect: 2
    Lvl 2:  MP: 10  Range: 2   Area of Effect: 2
    Lvl 3:  MP: 15  Range: 3   Area of Effect: 3
    
    Gale Flash - Level 21
    Lvl 1:  MP: 12  Range: 2   Area of Effect: 1
    Lvl 2:  MP: 16  Range: 3   Area of Effect: 3
    Lvl 3:  MP: 24  Range: 3   Area of Effect: 4
    
    -------------------------------
    
    Poco
      One thing to note about Poco's instruments, they will all be level 1 when
    you get them, even if you're above the level required to get them another
    level.  What happens is the next time Poco levels up, the instrument gains a
    level.  *MAKE SURE POCO HAS ALL OF HIS INSTRUMENTS BEFORE YOU START LEVELLING
    HIM*  If he you get him to level 60 before he has all of his instruments,
    then they will be stuck at level 1.  Actually, the highest you should go is
    58, so he has 2 levels for the instruments to gain their levels.
    
    Skills:
    Battle Drum - Starts With
    Lvl 1:  MP: 3   Range: 0   Area of Effect: 3
    Level 13
    Lvl 2:  MP: 5   Range: 2   Area of Effect: 3
    Lvl 3:  MP: 8   Range: 3   Area of Effect: 3
    
    Healing Harp - Starts With
    Lvl 1:  MP: 3   Range: 0   Area of Effect: 2
    Level 14
    Lvl 2:  MP: 5   Range: 3   Area of Effect: 2
    Lvl 3:  MP: 8   Range: 0   Area of Effect: 4
    
    Slow Bass - Starts With
    Lvl 1:  MP: 7   Range: 2   Area of Effect: 1
    Level 15
    Lvl 2:  MP: 11  Range: 3   Area of Effect: 2
    Lvl 3:  MP: 17  Range: 3   Area of Effect: 3
    
    Speed Ocarina - Starts With
    Lvl 1:  MP: 4   Range: 0   Area of Effect: 2
    Level 16
    Lvl 2:  MP: 6   Range: 3   Area of Effect: 2
    Lvl 3:  MP: 9   Range: 3   Area of Effect: 3
    
    Lion Drum
    Gotten from: King of Palencia after Gogen joins your party
    Lvl 1:  MP: 8   Range: 2   Area of Effect: 1 - Line
    Level 18
    Lvl 2:  MP: 12  Range: 3   Area of Effect: 1 - Line
    Lvl 3:  MP: 16  Range: 5   Area of Effect: 1 - Line
    
    Cheer Trumpet
    Gotten From: Water Guardian after you beat 100 consecutive monsters
    Lvl 1:  MP: 8   Range: 2   Area of Effect: 1
    Level 19
    Lvl 2:  MP: 12  Range: 3   Area of Effect: 1
    Lvl 3:  MP: 18  Range: 4   Area of Effect: 1
    
    Atrophy Horn
    Gotten From: After the fight outside the Water Shrine
    Lvl 1:  MP: 12  Range: 3   Area of Effect: 2
    Level 20
    Lvl 2:  MP: 16  Range: 3   Area of Effect: 3
    Lvl 3:  MP: 24  Range: 4   Area of Effect: 3
    
    Shift Flute
    Gotten From: After the battle with Amaidar Monk
    Lvl 1:  MP: 10  Range: 0   Area of Effect: 3
    Level 21
    Lvl 2:  MP: 14  Range: 0   Area of Effect: 4
    Lvl 3:  MP: 18  Range: 0   Area of Effect: 5
    
    -------------------------------
    
    Kukuru
    Skills:
    Cure - Starts With
    Lvl 1:  MP: 4   Range: 0   Area of Effect: 2
    Level 13
    Lvl 2:  MP: 8   Range: 0   Area of Effect: 3
    Lvl 3:  MP: 12  Range: 0   Area of Effect: 4
    
    Antidote - Starts With
    Lvl 1:  MP: 3   Range: 2   Area of Effect: 1
    Level 15
    Lvl 2:  MP: 5   Range: 3   Area of Effect: 2
    Lvl 3:  MP: 8   Range: 4   Area of Effect: 2
    
    Silencer - Level 7
    Lvl 1:  MP: 6   Range: 2   Area of Effect: 1
    Lvl 2:  MP: 9   Range: 3   Area of Effect: 2
    Lvl 3:  MP: 14  Range: 4   Area of Effect: 2
    
    Refresh - Level 12
    Lvl 1:  MP: 8   Range: 2   Area of Effect: 1
    Lvl 2:  MP: 12  Range: 3   Area of Effect: 2
    Lvl 3:  MP: 18  Range: 4   Area of Effect: 2
    
    Divine Judgement - Level 14
    Lvl 1:  MP: 9   Range: 0   Area of Effect: 3
    Lvl 2:  MP: 14  Range: 3   Area of Effect: 2
    Lvl 3:  MP: 21  Range: 4   Area of Effect: 3
    
    Resurrect - Level 20
    Lvl 1:  MP: 12  Range: 2   Area of Effect: 1
    Lvl 2:  MP: 18  Range: 3   Area of Effect: 1
    Lvl 3:  MP: 27  Range: 4   Area of Effect: 1
    
    Divide - Level 26
    Lvl 1:  MP: 14  Range: 0   Area of Effect: 3
    Lvl 2:  MP: 21  Range: 0   Area of Effect: 4
    Lvl 3:  MP: 32  Range: 0   Area of Effect: 5
    
    -------------------------------
    Gogen
    
    Explosion - Starts With
    Lvl 1:  MP: 10  Range: 3   Area of Effect: 2
    Level 26
    Lvl 2:  MP: 16  Range: 3   Area of Effect: 3
    Lvl 3:  MP: 24  Range: 3   Area of Effect: 3
    
    Dream Knock - Starts With
    Lvl 1:  MP: 6   Range: 2   Area of Effect: 2
    Level 27
    Lvl 2:  MP: 10  Range: 3   Area of Effect: 2
    Lvl 3:  MP: 6   Range: 3   Area of Effect: 3
    
    Diamond Dust - Lvl 18
    Lvl 1:  MP: 14  Range: 3   Area of Effect: 2
    Lvl 2:  MP: 20  Range: 3   Area of Effect: 3
    Lvl 3:  MP: 26  Range: 3   Area of Effect: 3
    
    Wind Slash - Level 19
    Lvl 1:  MP: 16  Range: 3   Area of Effect: 2
    Lvl 2:  MP: 24  Range: 3   Area of Effect: 3
    Lvl 3:  MP: 32  Range: 3   Area of Effect: 3
    
    Heat Wall - Level 20
    Lvl 1:  MP: 13  Range: 1   Area of Effect: 1
    Lvl 2:  MP: 20  Range: 3   Area of Effect: 1
    Lvl 3:  MP: 30  Range: 3   Area of Effect: 1
    
    Thunderstorm - Level 21
    Lvl 1:  MP: 18  Range: 3   Area of Effect: 2
    Lvl 2:  MP: 28  Range: 3   Area of Effect: 3
    Lvl 3:  MP: 38  Range: 3   Area of Effect: 3
    
    Teleport - Level 22
    Lvl 1:  MP: 10  Range: 3   Area of Effect: 1
    Lvl 2:  MP: 15  Range: 4   Area of Effect: 1
    Lvl 3:  MP: 23  Range: 5   Area of Effect: 1
    
    -------------------------------
    Tosh
    
    Jubakuzen - Level 17
    Lvl 1:  MP: 5   Range: 1   Area of Effect: 1
    Lvl 2:  MP: 8   Range: 1   Area of Effect: 1
    Lvl 3:  MP: 12  Range: 1   Area of Effect: 1
    
    Shinzuken - Level 20
    Lvl 1:  MP: 16  Range: 2   Area of Effect: 1
    Lvl 2:  MP: 18  Range: 2   Area of Effect: 1
    Lvl 3:  MP: 20  Range: 2   Area of Effect: 1
    
    Koei-zen - Level 25
    Lvl 1:  MP: 20  Range: 1   Area of Effect: 1
    Lvl 2:  MP: 24  Range: 1   Area of Effect: 1
    Lvl 3:  MP: 28  Range: 1   Area of Effect: 1
    
    Ouka-raibaku-zen - Level 28
    Lvl 1:  MP: 24  Range: 1   Area of Effect: 1
    Lvl 2:  MP: 32  Range: 1   Area of Effect: 1
    Lvl 3:  MP: 40  Range: 1   Area of Effect: 1
    
    -------------------------------
    Iga
    
    Shingan-ho - Starts With
    Lvl 1:  MP: 2   Range: 2   Area of Effect: 3
    Level 31
    Lvl 2:  MP: 4   Range: 3   Area of Effect: 3
    Lvl 3:  MP: 6   Range: 4   Area of Effect: 4
    
    Taima-kodan - Starts With
    Lvl 1:  MP: 6   Range: N/A Area of Effect: N/A
    Level 32
    Lvl 2:  MP: 9   Range: N/A Area of Effect: N/A
    Lvl 3:  MP: 14  Range: N/A Area of Effect: N/A
    
    Senpu-gekishu - Level 25
    Lvl 1:  MP: 8   Range: 0   Area of Effect: 2
    Lvl 2:  MP: 12  Range: 0   Area of Effect: 2
    Lvl 3:  MP: 18  Range: 0   Area of Effect: 2
    
    Ryusei-baku - Level 27
    Lvl 1:  MP: 9   Range: 0   Area of Effect: 3
    Lvl 2:  MP: 14  Range: 0   Area of Effect: 4
    Lvl 3:  MP: 21  Range: 0   Area of Effect: 4
    
    Kishinryu-eiha - Level 29
    Lvl 1:  MP: 11  Range: 2   Area of Effect: 1 Line
    Lvl 2:  MP: 17  Range: 4   Area of Effect: 1 Line
    Lvl 3:  MP: 26  Range: 5   Area of Effect: 1 Line
    
    Messho-reppa - Level 30
    Lvl 1:  MP: 13  Range: 2   Area of Effect: 1
    Lvl 2:  MP: 20  Range: 3   Area of Effect: 1
    Lvl 3:  MP: 30  Range: 4   Area of Effect: 1
    
    -------------------------------
    Chongara
    
      Chongara's Magic works slightly different from normal magic, in that he
    summons various monsters to fight with the party instead of casting magic
    like the other characters do.  He does have one standard spell though, and it
    is useful on occasion (especially if you plan to complete the monster book).
    Only catch is, it only has one level.
    
    Identify - Starts With
    Lvl 1:  MP: 1   Range: 3   Area of Effect: 1
    
      He comes with 2 summons already, Kelack and Mofly.  The others you have to
    find.  In order for summons to gain levels, simply have them fight.  They
    gain experience the same way characters do, and can equip accessories.  If
    you're worried about putting an accessory on a summon and losing it, don't
    be, summons retain the equipment you put on them between battles.  In simple
    terms, if you put the Kaiser Glove on Mofly when you first get Chongara and
    never use Mofly until the last battle (why you'd do that is beyond me), then
    the Kaiser Glove will still be on Mofly.
    
    Summon Name     Where they're found
    -----------------------------------------
    Kelack          Start With
    Mofly           Start With
    Odon            Go back to Chongara's Shop after Iga joins
    Hemo-ji         Win 6 Rounds in the Amaidar Proving Grounds
    Rai-jin         Given to you by the Fire Guardian
    Fu-jin          Given to you by the Water Guardian
    Choko           Beat her on level 50 of the Forbidden Ruins
    
    =============================================================================
    3-E. Item Lists
    
    Items:
    
    Neba Neba         Temp Agility Decrease
    Power Jelly       Cure from Hemo-ji Condition
    Power Apple       Gain a Level
    Energy Fruit      Recovers 60HP
    
    Paralysis Apple   Causes Paralysis
    Stone             Causes Damage when thrown
    Reco's Grass      Increase Defense Ability
    Herb              Recovers 20HP
    
    Poison Berry      Poisons Foes
    Rue's Satchel     Cures Paralysis
    Special Satchel   Temp Agility Increase
    Small Bomb        Small Explosion
    
    Big Bomb          Big Explosion
    Cure-All          Recover's Statuses
    Sacred Water      Cures Poison
    Revival Tonic     Resurrects Dead
    
    Attack Tonic      Temp Offense Increase
    Sleep Ball        Causes Sleep
    Atrophy Ball      Decreases Offense/Defense
    Power Nut         +Offense
    
    Palo Nut          +Agility
    Life Nut          Max HP +2
    Magic Leaf        +Magic Ability
    Magic Sprig       Max MP +2
    
    Blindness Grass   Causes Blindness
    Bitter Leaf       Temp Defense Increase
    Nettle            Cures Stone
    Hard Nettle       Cures Silence
    
    Summon Pot 01     Summons Guardians(Chongara)
    
    -----------------------------
    Accessory List:
    
    Fire Charm
    Ice Charm
    Anti Hemo-ji
    Healing Charm
    Magic Card
    Insomnia Card
    Power Gauntlet
    
    Kaiser Glove
    Phantom Gauntlet
    Sunglasses
    Hit Scroll
    Throw Scroll
    Deity Fist
    Violet Necklace
    Necklace
    
    Prayer Beads
    Senior Bandana
    Whirlwind Bandana
    Hyper Boots
    Jump Boots
    Counter Bracelet
    Junk Bracelet
    Skill Bracelet
    
    Power Wrist
    Diel's Fang
    Monster's Fang
    Sea Breeze Harmony
    Shell
    Monster Fang
    Unicorn Horn
    Tragedy Glasses
    
    Mirror
    Rune Ring
    Phantom Ring
    Magic Ring
    Antidote Ring
    Phantom Shield
    Warrior Charm
    
    Elder's Charm
    Great Cane
    Hell Scope
    King's Image
    Hawk Statue
    Fiend Statue
    Short Sword
    Phantom Sword
    
    Raila's hairpin
    Armor Stone
    Romancing Stone 1
    Romancing Stone 2
    Romancing Stone 3
    Romancing Stone 4
    Sun Hat
    
    Book of Flower
    Book of Corvis
    Music Book
    Monolith Crest
    Yukari's Crest
    Flay's Crest
    Hero Crest
    
    =============================================================================
    3-F. Monster Dictionary
    
      This is basically just a transcript of Chongara's Book.  In the case of
    characters, what's listed is the stats that they have when they first join
    your party.
    
    0
    Name: Arc
    Level: 1    HP: 15     MP: 6        Movement: 3
    Str: 2      Wis: 2     Def: 2       Agl: 1
    Jump: 1     Throw: 0   Counter: 1   Catch: 1
    Abilities:
    Burn Ground, Total Healing, Gale Flash, Slow Enemy
    
    -------------------------
    1
    Name: Kukuru
    Level: 3    HP: 14     MP: 13       Movement: 4
    Str: 4      Wis: 3     Def: 3       Agl: 1
    Jump: 1     Throw: 1   Counter: 0   Catch: 0
    Abilities:
    Cure, Silencer, Divine Judgement, Divide
    
    -------------------------
    2
    Name: Tosh
    Level: 13   HP: 56     MP: 32       Movement: 4
    Str: 9      Wis: 7     Def: 7       Agl: 4
    Jump: 1     Throw: 1   Counter: 1   Catch: 0
    Abilities:
    Ouka-rabaku-zen, Jubakuken, Shinku-zen, Koei-zen
    
    -------------------------
    3
    Name: Poco
    Level: 2    HP: 18     MP: 12       Movement: 3
    Str: 3      Wis: 3     Def: 3       Agl: 0
    Jump: 0     Throw: 1   Counter: 0   Catch: 0
    Abilities:
    Lion Drum, Cheer Trumpet, Healing Harp ,Slow Bass
    
    -------------------------
    4
    Name: Gogen
    Level: 15   HP: 38     MP: 65       Movement: 3
    Str: 7      Wis: 10    Def: 8       Agl: 3
    Jump: 0     Throw: 0   Counter: 0   Catch: 1
    Abilities:
    Explosion, Diamond Dust, Wind Slash, Thunderstorm
    
    -------------------------
    5
    Name: Iga
    Level: 20   HP: 80     MP: 32       Movement: 3
    Str: 14     Wis: 11    Def: 11      Agl: 4
    Jump: 1     Throw: 1   Counter: 1   Catch: 1
    Abilities:
    Senpu-gekishu, Ryusei-baku, Kishinryu-eiha, Messho-reppa
    
    -------------------------
    6
    Name: Chongara
    Level: 16   HP: 42     MP: 60       Movement: 3
    Str: 10     Wis: 10    Def: 9       Agl: 3
    Jump: 1     Throw: 0   Counter: 1   Catch: 0
    Abilities:
    Summon, Search
    
    -------------------------
    7
    Name: Skeleton
    Level: 8    HP: 25     MP: 0        Movement: 3
    Str: 5      Wis: 0     Def: 3       Agl: 1
    Jump: 0     Throw: 0   Counter: 1   Catch: 0
    Item: Bitter Leaf
    Abilities:
    None
    
    -------------------------
    8
    Name: Ghost
    Level: 5    HP: 10     MP: 9        Movement: 3
    Str: 3      Wis: 2     Def: 1       Agl: 0
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Sacred Water
    Abilities:
    Silence
    
    -------------------------
    9
    Name: Zombie
    Level: 4    HP: 18     MP: 0        Movement: 2
    Str: 4      Wis: 0     Def: 1       Agl: 0
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Poison Berry
    Abilities:
    Paralyze, Throw
    
    -------------------------
    10
    Name: Green Slime
    Level: 1    HP: 3      MP: 3        Movement: 2
    Str: 4      Wis: 0     Def: 0       Agl: 0
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Herb
    Abilities:
    Split, Poison
    
    -------------------------
    11
    Name: Ninja
    Level: 14   HP: 35     MP: 15       Movement: 2
    Str: 8      Wis: 4     Def: 5       Agl: 3
    Jump: 1     Throw: 1   Counter: 1   Catch: 0
    Item: Small Bomb
    Abilities:
    Shuriken Bomb, Bomb
    
    -------------------------
    12
    Name: Witch Doctor
    Level: 6    HP: 15     MP: 14       Movement: 3
    Str: 3      Wis: 7     Def: 2       Agl: 1
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Hard Nettle
    Abilities:
    Dream Knock
    
    -------------------------
    13
    Name: Warlord
    Level: 11   HP: 30     MP: 12       Movement: 3
    Str: 6      Wis: 4     Def: 4       Agl: 2
    Jump: 1     Throw: 1   Counter: 1   Catch: 1
    Item: Attack Tonic
    Abilities:
    None
    
    -------------------------
    14
    Name: Evil Bonze
    Level: 7    HP: 20     MP: 24       Movement: 3
    Str: 4      Wis: 4     Def: 3       Agl: 1
    Jump: 0     Throw: 0   Counter: 0   Catch: 1
    Item: Sleep Ball
    Abilities:
    Cleanse
    
    -------------------------
    15
    Name: Giant Bat
    Level: 18   HP: 32     MP: 0        Movement: 4
    Str: 15     Wis: 5     Mef: 9       Agl: 5
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Speed Satchel
    Abilities:
    Blood Siphon, Supersonic Blast
    
    -------------------------
    16
    Name: Doll Master
    Level: 15   HP: 45     MP: 0        Movement: 4
    Str: 8      Wis: 3     Def: 5       Agl: 3
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Paralysis Apple
    Abilities:
    Darkness, Doll Dance
    
    -------------------------
    17
    Name: Soul Reaper
    Level: 22   HP: 102    MP: 78       Movement: 3
    Str: 19     Wis: 16    Def: 15      Agl: 6
    Jump: 0     Throw: 0   Counter: 1   Catch: 0
    Item: Attack Tonic
    Abilities:
    Dante's Descent, Black Thunder
    
    -------------------------
    18
    Name: Fire Elemental
    Level: 2    HP: 12     MP: 9        Movement: 3
    Str: 3      Wis: 2     Def: 1       Agl: 0
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Stone
    Abilities:
    Fusion, Bomb
    
    -------------------------
    19
    Name: Bloodweed
    Level: 10   HP: 22     MP: 37       Movement: 0
    Str: 6      Wis: 5     Def: 4       Agl: 1
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Neba Neba
    Abilities:
    Shed Seeds, Pollen Blast
    
    -------------------------
    20
    Name: Dream Cloud
    Level: 3    HP: 15     MP: 10       Movement: 4
    Str: 4      Wis: 1     Def: 2       Agl: 6
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Herb
    Abilities:
    Enclose
    
    -------------------------
    21
    Name: Stone Jackal
    Level: 19   HP: 68     MP: 40       Movement: 2
    Str: 12     Wis: 10    Def: 8       Agl: 1
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Atrophy Ball
    Abilities:
    Zone Attack, Stone
    
    -------------------------
    22
    Name: Mighty Fly
    Level: 12   HP: 35     MP: 0        Movement: 4
    Str: 6      Wis: 2     Def: 3       Agl: 2
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Small Bomb
    Abilities:
    Flame, Slap
    
    -------------------------
    23
    Name: Werewolf
    Level: 24   HP: 53     MP: 23       Movement: 5
    Str: 9      Wis: 6     Def: 6       Agl: 4
    Jump: 1     Throw: 0   Counter: 1   Catch: 0
    Item: Speed Satchel
    Abilities:
    Bite
    
    -------------------------
    24
    Name: Blood Skeleton
    Level: 24   HP: 96     MP: 0        Movement: 4
    Str: 18     Wis: 8     Def: 13      Agl: 5
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Bitter Leaf
    Abilities:
    None
    
    -------------------------
    25
    Name: Shadow Skeleton
    Level: 36   HP: 118    MP: 0        Movement: 4
    Str: 24     Wis: 12    Def: 18      Agl: 7
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Sacred Water
    Abilities:
    None
    
    -------------------------
    26
    Name: Wraith
    Level: 9    HP: 26     MP: 10       Movement: 3
    Str: 6      Wis: 4     Def: 4       Agl: 2
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Blindness Grass
    Abilities:
    Silence
    
    -------------------------
    27
    Name: Ghoul
    Level: 13   HP: 38     MP: 0        Movement: 2
    Str: 7      Wis: 2     Def: 4       Agl: 2
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Rue's Satchel
    Abilities:
    Paralyze, Throw
    
    -------------------------
    28
    Name: Water Slime
    Level: 20   HP: 64     MP: 6        Movement: 3
    Str: 12     Wis: 6     Def: 11      Agl: 4
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Power Jelly
    Abilities:
    Split, Poison
    
    -------------------------
    29
    Name: Blood Slime
    Level: 37   HP: 104    MP: 9        Movement: 3
    Str: 15     Wis: 11    Def: 15      Agl: 6
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Cure-All
    Abilities:
    Split, Poison
    
    -------------------------
    30
    Name: Assassin
    Level: 28   HP: 95     MP: 29       Movement: 3
    Str: 17     Wis: 9     Def: 11      Agl: 6
    Jump: 2     Throw: 1   Counter: 1   Catch: 1
    Item: Big Bomb
    Abilities:
    Shuriken Bomb, Bomb
    
    -------------------------
    31
    Name: Ninja Lord
    Level: 40   HP: 156    MP: 71       Movement: 3
    Str: 24     Wis: 26    Def: 18      Agl: 7
    Jump: 2     Throw: 2   Counter: 2   Catch: 2
    Item: Cure-All
    Abilities:
    Shuriken Bomb, Bomb, Paralyze
    
    -------------------------
    32
    Name: Voodoo Man
    Level: 15   HP: 32     MP: 16       Movement: 3
    Str: 7      Wis: 9     Def: 5       Agl: 3
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Hard Nettle
    Abilities:
    Explosion
    
    -------------------------
    33
    Name: Boogie Man
    Level: 23   HP: 82     MP: 104      Movement: 3
    Str: 11     Wis: 12    Def: 9       Agl: 4
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Herb
    Abilities:
    Wind Slash
    
    -------------------------
    34
    Name: Necromancer
    Level: 27   HP: 72     MP: 140      Movement: 3
    Str: 16     Wis: 15    Def: 10      Agl: 4
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Cure-All
    Abilities:
    Thunderstorm
    
    -------------------------
    35
    Name: Wizard
    Level: 42   HP: 59     MP: 164      Movement: 4
    Str: 13     Wis: 21    Def: 12      Agl: 6
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Poison Berry
    Abilities:
    Diamond Dust
    
    -------------------------
    36
    Name: Demi Monk
    Level: 16   HP: 43     MP: 42       Movement: 3
    Str: 11     Wis: 7     Def: 6       Agl: 4
    Jump: 1     Throw: 0   Counter: 0   Catch: 0
    Item: Nettle
    Abilities:
    Silence
    
    -------------------------
    37
    Name: Mad Monk
    Level: 24   HP: 80     MP: 50       Movement: 3
    Str: 15     Wis: 9     Def: 10      Agl: 5
    Jump: 1     Throw: 0   Counter: 0   Catch: 0
    Item: Poison Berry
    Abilities:
    Divine Judgement
    
    -------------------------
    38
    Name: Dark Monk
    Level: 25   HP: 87     MP: 68       Movement: 3
    Str: 17     Wis: 16    Def: 13      Agl: 5
    Jump: 2     Throw: 0   Counter: 0   Catch: 0
    Item: Bitter Leaf
    Abilities:
    Divine Judgement
    
    -------------------------
    39
    Name: Wicked Monk
    Level: 40   HP: 112    MP: 78       Movement: 3
    Str: 20     Wis: 22    Def: 19      Agl: 7
    Jump: 2     Throw: 0   Counter: 0   Catch: 0
    Item: Blindness Grass
    Abilities:
    Divide
    
    -------------------------
    40
    Name: Mad Puppeteer
    Level: 38   HP: 138    MP: 0        Movement: 4
    Str: 18     Wis: 8     Def: 11      Agl: 6
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Rue's Satchel
    Abilities:
    Darkness, Doll Dance
    
    -------------------------
    41
    Name: Hellhound
    Level: 35   HP: 91     MP: 76       Movement: 5
    Str: 22     Wis: 12    Def: 14      Agl: 6
    Jump: 2     Throw: 0   Counter: 2   Catch: 0
    Item: Stone
    Abilities:
    Bite
    
    -------------------------
    42
    Name: Soul Stealer
    Level: 41   HP: 168    MP: 130      Movement: 3
    Str: 19     Wis: 16    Def: 12      Agl: 8
    Jump: 0     Throw: 0   Counter: 1   Catch: 0
    Item: Rue's Satchel
    Abilities:
    Dante's Descent, Black Thunder, Edge of Death
    
    -------------------------
    43
    Name: Vampire Bat
    Level: 30   HP: 65     MP: 0        Movement: 4
    Str: 22     Wis: 8     Def: 11      Agl: 6
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Speed Satchel
    Abilities:
    Blood Siphon, Supersonic Blast
    
    -------------------------
    44
    Name: Blood Knight
    Level: 17   HP: 52     MP: 44       Movement: 3
    Str: 12     Wis: 7     Def: 7       Agl: 5
    Jump: 2     Throw: 1   Counter: 1   Catch: 1
    Item: Energy Fruit
    Abilities:
    Slash
    
    -------------------------
    45
    Name: Black Knight
    Level: 25   HP: 94     MP: 88       Movement: 3
    Str: 19     Wis: 13    Def: 12      Agl: 5
    Jump: 2     Throw: 2   Counter: 1   Catch: 2
    Item: Cure-All
    Abilities:
    Cure, Slash
    
    -------------------------
    46
    Name: Arch Knight
    Level: 35   HP: 154    MP: 80       Movement: 3
    Str: 24     Wis: 16    Def: 18      Agl: 7
    Jump: 2     Throw: 2   Counter: 2   Catch: 2
    Item: Energy Fruit
    Abilities:
    Cure, Slash
    
    -------------------------
    47
    Name: Poison Cloud
    Level: 23   HP: 62     MP: 0        Movement: 4
    Str: 14     Wis: 8     Def: 16      Agl: 6
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Atrophy Ball
    Abilities:
    Poison Drops
    
    -------------------------
    48
    Name: Medusa Lizard
    Level: 32   HP: 95     MP: 54       Movement: 4
    Str: 20     Wis: 16    Def: 10      Agl: 3
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Nettle
    Abilities:
    Zone Attack, Stone
    
    -------------------------
    49
    Name: Dragonfly
    Level: 45   HP: 165    MP: 0        Movement: 4
    Str: 20     Wis: 9     Def: 12      Agl: 8
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Sleep Ball
    Abilities:
    Flame, Slap
    
    -------------------------
    50
    Name: Maneater
    Level: 31   HP: 78     MP: 85       Movement: 0
    Str: 16     Wis: 13    Def: 13      Agl: 5
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Blindness Grass
    Abilities:
    Shed Seeds, Pollen Blast
    
    -------------------------
    51
    Name: Soul Flame
    Level: 39   HP: 132    MP: 9        Movement: 3
    Str: 22     Wis: 14    Def: 18      Agl: 4
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Hard Nettle
    Abilities:
    Fusion, Bomb
    
    -------------------------
    52
    Name: Funeral Pyre
    Level: 44   HP: 104    MP: 1        Movement: 3
    Str: 24     Wis: 16    Def: 20      Agl: 6
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Small Bomb
    Abilities:
    Bomb
    
    -------------------------
    53
    Name: Wild Hemo-ji
    Level: 27   HP: 78     MP: 50       Movement: 3
    Str: 14     Wis: 9     Def: 10      Agl: 4
    Jump: 1     Throw: 0   Counter: 1   Catch: 0
    Item: Power Jelly
    Abilities:
    Hemo-ji Finger
    
    -------------------------
    54
    Name: Blood Fiend
    Level: 34   HP: 125    MP: 40       Movement: 3
    Str: 20     Wis: 10    Def: 12      Agl: 4
    Jump: 1     Throw: 1   Counter: 1   Catch: 1
    Item: Neba Neba
    Abilities:
    None
    
    -------------------------
    55
    Name: Arch Fiend
    Level: 38   HP: 400    MP: 100      Movement: 4
    Str: 24     Wis: 20    Def: 16      Agl: 6
    Jump: 0     Throw: 0   Counter: 1   Catch: 0
    Item: Cure-All
    Abilities:
    Dust Rain, Death Ball
    
    -------------------------
    56
    Name: Stone Golem
    Level: 19   HP: 95     MP: 26       Movement: 2
    Str: 12     Wis: 11    Def: 10      Agl: 4
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Small Bomb
    Abilities:
    Thunder Wave, Bomb
    
    -------------------------
    57
    Name: Wyvern
    Level: 32   HP: 390    MP: 60       Movement: 5
    Str: 23     Wis: 16    Def: 19      Agl: 7
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Attack Tonic
    Abilities:
    Death Wing, Poison
    
    -------------------------
    58
    Name: Insane Minotaur
    Level: 27   HP: 110    MP: 10       Movement: 4
    Str: 19     Wis: 12    Def: 15      Agl: 5
    Jump: 2     Throw: 2   Counter: 2   Catch: 2
    Item: Atrophy Ball
    Abilities:
    None
    
    -------------------------
    59
    Name: Ark Ghoul
    Level: 45   HP: 420    MP: 140      Movement: 4
    Str: 25     Wis: 21    Def: 16      Agl: 7
    Jump: 0     Throw: 0   Counter: 1   Catch: 0
    Item: Poison Berry
    Abilities:
    Dust Rain, Death Ball
    
    -------------------------
    60
    Name: Fire Golem
    Level: 36   HP: 125    MP: 101      Movement: 3
    Str: 19     Wis: 12    Def: 15      Agl: 5
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Atrophy Ball
    Abilities:
    Fire Waves, Bomb
    
    -------------------------
    61
    Name: Fate Dragon
    Level: 37   HP: 450    MP: 70       Movement: 6
    Str: 24     Wis: 14    Def: 16      Agl: 8
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Bitter Leaf
    Abilities:
    Death Wing, Paralyze
    
    -------------------------
    62
    Name: Great Serpent
    Level: 65   HP: 525    MP: 250      Movement: 5
    Str: 26     Wis: 26    Def: 17      Agl: 12
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Item: Neba Neba
    Abilities:
    Death Wing, Silent Waves
    
    -------------------------
    63
    Name: Novice Monk
    Level: 22   HP: 85     MP: 1        Movement: 3
    Str: 14     Wis: 8     Def: 6       Agl: 4
    Jump: 0     Throw: 0   Counter: 1   Catch: 0
    Item: Attack Tonic
    Abilities:
    None
    
    -------------------------
    64
    Name: Amaidar Monk
    Level: 35   HP: 158    MP: 144      Movement: 2
    Str: 17     Wis: 14    Def: 11      Agl: 5
    Jump: 1     Throw: 0   Counter: 2   Catch: 0
    Item: None
    Abilities:
    None
    
    -------------------------
    65
    Name: Brainpicker
    Level: 45   HP: 480    MP: 330      Movement: 3
    Str: 20     Wis: 15    Def: 13      Agl: 5
    Jump: 0     Throw: 0   Counter: 2   Catch: 0
    Item: Neba Neba
    Abilities:
    None
    
    -------------------------
    66
    Name: Fleshripper
    Level: 23   HP: 85     MP: 20       Movement: 3
    Str: 17     Wis: 13    Def: 13      Agl: 6
    Jump: 0     Throw: 0   Counter: 1   Catch: 0
    Item: Energy Fruit
    Abilities:
    None
    
    -------------------------
    67
    Name: Gutwrencher
    Level: 60   HP: 245    MP: 750      Movement: 3
    Str: 27     Wis: 23    Def: 25      Agl: 13
    Jump: 0     Throw: 0   Counter: 2   Catch: 0
    Item: Sleep Ball
    Abilities:
    None
    
    -------------------------
    68
    Name: Fleshpicker
    Level: 54   HP: 130    MP: 30       Movement: 5
    Str: 22     Wis: 20    Def: 21      Agl: 14
    Jump: 0     Throw: 0   Counter: 1   Catch: 0
    Item: Herb
    Abilities:
    None
    
    -------------------------
    69
    Name: Kelack
    Level: 14   HP: 60     MP: 56       Movement: 4
    Str: 8      Wis: 16    Def: 8       Agl: 5
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Abilities:
    Heal
    
    -------------------------
    70
    Name: Mofly
    Level: 15   HP: 55     MP: 40       Movement: 4
    Str: 10     Wis: 4     Def: 10      Agl: 6
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Abilities:
    Make Floor
    
    -------------------------
    71
    Name: Fu-jin
    Level: 30   HP: 84     MP: 64       Movement: 5
    Str: 17     Wis: 94    Def: 12      Agl: 6
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Abilities:
    Wind
    
    -------------------------
    72
    Name: Rai-jin
    Level: 29   HP: 78     MP: 64       Movement: 5
    Str: 17     Wis: 94    Def: 13      Agl: 6
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Abilities:
    Storm
    
    -------------------------
    73
    Name: Odon
    Level: 20   HP: 67     MP: 65       Movement: 4
    Str: 15     Wis: 15    Def: 12      Agl: 6
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Abilities:
    Transfer
    
    -------------------------
    74
    Name: Hemo-ji
    Level: 10   HP: 20     MP: 20       Movement: 4
    Str: 6      Wis: 4     Def: 2       Agl: 5
    Jump: 0     Throw: 0   Counter: 0   Catch: 0
    Abilities:
    Hemo-ji Finger
    
    -------------------------
    75
    Name: Dark Arc
    Level: 50   HP: 144    MP: 81       Movement: 3
    Str: 26     Wis: 18    Def: 23      Agl: 9
    Jump: 2     Throw: 2   Counter: 2   Catch: 2
    Abilities:
    Burn Ground, Total Healing, Gale Flash, Slow Enemy
    
    -------------------------
    76
    Name: Dark Kukuru
    Level: 50   HP: 136    MP: 186      Movement: 4
    Str: 21     Wis: 28    Def: 18      Agl: 9
    Jump: 2     Throw: 2   Counter: 2   Catch: 2
    Abilities:
    Cure, Silencer, Divine Judgement, Divide
    
    -------------------------
    77
    Name: Dark Tosh
    Level: 50   HP: 152    MP: 94       Movement: 3
    Str: 33     Wis: 18    Def: 27      Agl: 9
    Jump: 2     Throw: 2   Counter: 2   Catch: 2
    Abilities:
    Ouka-raibaku-zen, Jubakuken, Shinku-zen, Koei-zen
    
    -------------------------
    78
    Name: Dark Poco
    Level: 50   HP: 138    MP: 140      Movement: 3
    Str: 20     Wis: 30    Def: 18      Agl: 9
    Jump: 2     Throw: 2   Counter: 2   Catch: 2
    Abilities:
    Lion Drum, Cheer Trumpet, Healing Harp, Slow Bass
    
    -------------------------
    79
    Name: Dark Gogen
    Level: 50   HP: 94     MP: 198      Movement: 3
    Str: 21     Wis: 28    Def: 16      Agl: 8
    Jump: 2     Throw: 2   Counter: 2   Catch: 2
    Abilities:
    Explosion, Diamond Dust, Wind Slash, Thunderstorm
    
    -------------------------
    80
    Name: Dark Iga
    Level: 50   HP: 226    MP: 78       Movement: 3
    Str: 37     Wis: 18    Def: 20      Agl: 9
    Jump: 2     Throw: 2   Counter: 2   Catch: 2
    Abilities:
    Senpu-gekishu, Ryusei-baku, Kishinryu-eiha, Messho-reppa
    
    -------------------------
    81
    Name: Dark Chongara
    Level: 50   HP: 130    MP: 215      Movement: 3
    Str: 25     Wis: 27    Def: 20      Agl: 8
    Jump: 2     Throw: 2   Counter: 2   Catch: 2
    Abilities:
    Summon, Search
    
    
    =============================================================================
    3-G. Extra Fight Arenas
    
    ================================
    Section Contents
    ================================
    3-G-a. Amaidar Proving Grounds
    3-G-b. Forbidden Ruins
    3-G-c. Tournament Arena
    ================================
    
    -----------------------------------------------------------------------------
    3-G-a. Amaidar Proving Grounds
    
      This is a great place to gain some levels, as every fight is your party vs.
    16 monsters!  The battles start off simple, but get harder and harder as you
    go through them.  What's even better is that every time you beat one level of
    monster (i.e. you beat Battle 1) you won't have to fight that one ever again.
    This way you don't have to keep fighting enemies that are incredibly weak
    just to get up to the real challenge.
    
    The battle ground will look like this:
    
     ======================
    |         =  =         |  Key:
    |                      |  -   : Stuff you can jump over
    |-  EEEEEEEEEEEEEEEE  -|  = | : Borders, walls you can't pass through
    |                      |  H   : Walls you can't jump over
    |                      |  E   : Enemy starting positions
    |    T            K    |  A   : Arc's Starting position
    |-         A          -|  T   : Tosh's Starting position
    |  P   I        G   C  |  P   : Poco's Starting position
    |                      |  I   : Iga's Starting position
    |                      |  K   : Kukuru's Starting position
    |                      |  G   : Gogen's Starting position
    |                      |  C   : Chongara's Starting position
     ======================   
    
    Battle 1: Green Slime
    Battle 2: Fire Elemental
    Battle 3: Doll Master
    Battle 4: Giant Bat
    Battle 5: Water Slime
    Battle 6: Wild Hemo-ji
    After this fight, there is a scene with Chongara, at which point he gains the
      Hemo-ji Guardian Force
    Battle 7: Vampire Bat
    Battle 8: Soul Flame
    Battle 9: Mad Puppeteer
    Battle 10: Blood Slime
    Battle 11: Funeral Pyre
    After this fight, you are given a Monster Fang.
    
      Another neat feature of the Grounds is the Trivia.  If you say you're not
    there to fight, they'll ask if you want to play.  If you get all the
    questions right, you get the Monolith Crest.
    Questions:
    
    Q How many characters are in your party?
    A Seven
    
    Q Who joined the quest right after Poco?
    A Kukuru
    
    Q What is Tosh's strongest special ability?
    A Ouka raibaku zen
    
    Q What is the Minister's name in Palencia Castle?
    A Andel
    
    Q What is the Guardian you met in Millmana?
    A None
    
    Q Name of the royal airship given to you by the King of Seirya?
    A Silver Noah
    
    Q Which instrument DOESN'T Poco play?
    A Autoharp
    
    Q What is the name of Arc's special ability that draws on cosmic powers from
      outer space?
    A Gale Flash
    
    Q Where is it said you will meet friends who will share your destiny?
    A Gate to Palencia Castle
    
    
      Once you get the Fire Stone from the Fire Guardian, you can go back for a
    new set of trivia:
    
    Q Who is wanted by the castle guard for unspecified crimes against the King?
    A Tosh
    
    Q General Yagun has a pet.  What is it?
    A Monkey
    
    Q What is Arc's full name?
    A Arc Ricolne
    
    Q What was the name of the monster that held Gogen?
    A Illusion Lord
    
    Q Where is Hemo-ji's native habitat?
    A Amaidar Mountain
    
    Q What is the name of Arc's father?
    A Yoshua
    
    Q What is Arc's mother's name?
    A Polta
    
    Q What is the name of Kukuru's Clan?
    A Sacred White Clan
    
    Q What is Poco's choice in comfortable adventure-wear?
    A Spandex
    
    Q Who is the flight attendant on the Silver Noah and a friend of Bach?
    A Chopin
    
    Q In what country did you discover spies?
    A Millmana
    
    Q Which symbol do you find of the save data screen?
    A Title Logo
    
    Q What is the name of the Guardian Force at Chongara's Shop
    A Odon
    
    Q The sequel to Arc the Lad...
    A is packed-in!
    
    Q How many people are there on the staff that made Arc the Lad?
    A Too many.
    
    Q In the military office in the capital city, a dungeon with 50 basements...
    A is being built.
    
    Q What lies at the very bottom of the Forbidden Ruins?
    A It's a Secret
    
    Q How many people can you see when the door of the temple is open?
    A 21
    
    Q Which item did Chongara find at the Ancient Monolith?
    A Great item
    
    Q Choko is...
    A Cute
    
      After you get them all right, you'll be given a Rune Ring.
    
    -----------------------------------------------------------------------------
    3-G-b. Forbidden Ruins
    
      This is a really friggan' deep dungeon.  It goes down 50 floors and in
    order to get back up to the top, you have to go through *all* of the floors.
    Don't even think of coming here unless you've got at *LOT* of free time.  It
    might also be a good idea to Pause the game every now and then so you can get
    some sleep, food, sunlight, weird stuff like that.
      So, why come here?  Well, mainly because it's a great place for level
    building as well as item hunting.  some of the best items in the game are
    found here.  Also, it's a great place to read out monsters for Chongara's
    little book.
      All levels have at least one treasure chest on them.  Some of these chests
    contain accessories for your characters and will only appear once.  The other
    chests that contain normal items like Herbs, etc, will recharge every time
    you re-enter the level.  Really, if you wanted to, you could get 99 of just
    about every item in this place, but that will take an even longer amount of
    time and you don't really need items that much.  Besides, you do want to see
    your family occasionally, don't you?
    
    Note: Items marked with a * only appear once.  All others appear every time
      you enter the level
    
    Level: 1 Monsters: Warlord
             Treasure: Herb, *Revival Tonic
    
    Level: 2 Monsters: Werewolf
             Treasure: Speed Satchel, *Big Bomb
    
    Level: 3 Monsters: Werewolf, Voodoo Man
             Treasure: *Skill Bracelet
    
    Level: 4 Monsters: Voodoo Man, Demi Monk
             Treasure: Stone, Atrophy Ball, *Insomnia Card
    
    Level: 5 Monsters: Demi Monk, Blood Knight
             Treasure: Small Bomb, Paralysis Apple, *Summon Pot
    
    Level: 6 Monsters: Blood Knight, Poison Cloud
             Treasure: Bitter Leaf, Energy Fruit, *Power Gauntlet
    
    Level: 7 Monsters: Poison Cloud, Soul Reaper
             Treasure: Rue's Satchel, Blindness Grass, *Hell Scope
    
    Level: 8 Monsters: Boogie Man, Green Slime
             Treasure: *Sunglasses, *Revival Tonic
    
    Level: 9 Monsters: Mad Monk, Fire Elemental
             Treasure: Nettle, *Fire Charm
    
    Level:10 Monsters: Dream Cloud, Stone Golem
             Treasure: Attack Tonic, *Fire Charm
    
    Level:11 Monsters: Zombie, Ghost
             Treasure: Cure-All, *Flay's Crest, *Power Nut
    
    Level:12 Monsters: Witch Doctor, Ghost
             Treasure: Stone, Neba Neba, *Ice Charm
    
    Level:13 Monsters: Evil Bonze, Witch Doctor
             Treasure: Seep Ball, *Magic Ring, *Revival Tonic
    
    Level:14 Monsters: Evil Bonze, Skeleton
             Treasure: Sleep Ball, Speed Satchel, *Unicorn Horn
    
    Level:15 Monsters: Skeleton, Wraith
             Treasure: Speed Satchel, Sleep Ball, *Power Wrist
    
    Level:16 Monsters: Wraith, Bloodweed
             Treasure: Power Jelly, Sacred Water, *Anti Hemo-ji
    
    Level:17 Monsters: Warlord, Bloodweed
             Treasure: Power Jelly, *Healing Charm
    
    Level:18 Monsters: Mighty Fly, Warlord
             Treasure: Blindness Grass, *Mirror
    
    Level:19 Monsters: Might Fly, Ghoul
             Treasure: Energy Fruit, *Sea Breeze Harmony
    
    Level:20 Monsters: Blood Fiend, Ghoul
             Treasure: Herb, Neba Neba, Blindness Grass, *Violet Necklace
    
    Level:21 Monsters: Voodoo Man, Ninja
             Treasure: Cure-All, *Music Book
    
    Level:22 Monsters: Demi Monk, Voodoo Man
             Treasure: Sacred Water, *Hyper Boots
    
    Level:23 Monsters: Demi Monk, Blood Knight
             Treasure: Attack Tonic, *Yukari's Crest
    
    Level:24 Monsters: Giant Bat, Blood Knight
             Treasure: Bitter Leaf, *Power Apple
    
    Level:25 Monsters: Giant Bat, Stone Jackal
             Treasure: Herb, *Power Wrist
    
    Level:26 Monsters: Stone Jackal, Water Slime
             Treasure: Sacred Water, *Fire Charm
    
    Level:27 Monsters: Doll Master, Water Slime
             Treasure: Poison Berry, Rue's Satchel, Nettle, *Life Nut
    
    Level:28 Monsters: Doll Master, Soul Reaper
             Treasure: *Phantom Gauntlet
    
    Level:29 Monsters: Poison Cloud, Soul Reaper
             Treasure: Hard Nettle, *Sunglasses
    
    Level:30 Monsters: Arch Fiend
             Treasure: Speed Satchel, Stone, Atrophy Ball, *Anti Hemo-ji
    
    Level:31 Monsters: Boogie Man, Mad Monk
             Treasure: Energy Fruit, *Insomnia Card
    
    Level:32 Monsters: Mad Monk, Black Knight
             Treasure: Small Bomb, *Power Apple
    
    Level:33 Monsters: Black Knight, Wild Hemo-ji
             Treasure: Attack Tonic, *Hawk Statue
    
    Level:34 Monsters: Blood Skeleton, Wild Hemo-ji
             Treasure: Herb x2, Energy Fruit, Power Jelly x2, Neba Neba, Stone,
                       *Hit Scroll
    
    Level:35 Monsters: Hellhound, Blood Skeleton
             Treasure: Rue's Satchel, Small Bomb, *Deity Fist
    
    Level:36 Monsters: Hellhound, Assassin
             Treasure: Power Jelly, Small Bomb, Herb, Energy Fruit, *Mirror
    
    Level:37 Monsters: Vampire Bat, Assassin
             Treasure: *Shell
    
    Level:38 Monsters: Vampire Bat, Maneater
             Treasure: Neba Neba, *Magic Ring
    
    Level:39 Monsters: Wyvern
             Treasure: Herb, Stone, *Antidote Ring
    
    Level:40 Monsters: Dark Monk, Necromancer
             Treasure: Sleep Ball, Sacred Water, *Book of Flower
    
    Level:41 Monsters: Dark Monk, Arch Knight
             Treasure: Sleep Ball, Neba Neba, Herb, Sacred Water, *Phantom Shield
    
    Level:42 Monsters: Arch Knight, Shadow Skeleton
             Treasure: Herb, Sacred Water, *Phantom Sword
    
    Level:43 Monsters: Blood Slime, Shadow Skeleton
             Treasure: Herb x2, *Great Cane
    
    Level:44 Monsters: Mad Puppeteer, Blood Slime
             Treasure: *Sun Hat
    
    Level:45 Monsters: Mad Puppeteer, Soul Flame, Stone Golem
             Treasure: *Phantom Ring
    
    Level:46 Monsters: Ninja Lord, Soul Flame, Insane Minotaur
             Treasure: *Necklace
    
    Level:47 Monsters: Ark Ghoul, Ninja Lord
             Treasure: Diel's Fang
    
    Level:48 Monsters: Fate Dragon, Soul Stealer
             Treasure: Raila's hairpin
    
    Level:49 Monsters: Fleshpicker, Gutwrencher
             Treasure: None
    
    Level:50 Monsters: Choko, Wizard, Hellhound
             Treasure: Energy Fruit x2, Sacred Water x2, Sleep Ball,
                       Speed Satchel, Rue's Satchel, *Romancing Stone 4
    
    -----------------------------------------------------------------------------
    3-G-c. Tournament Arena
    
      The tournament arena in Niedel will open up for open bouts after you get
    the Wind Stone from the tournament.  The fights are just like the regular
    tournament in that they are a 1 on 1 fight of one of your characters against
    an enemy.  Yes, you can still choose who you want to fight.
      Yes, you can leave the Arena and keep your current battle record.  It
    is actually a good idea to leave every now and then to save once you get
    up in the fight numbers so that way you don't accidently lose everything.
      When you're ready to fight in the arena, talk to the same official you
    talked to during the tournament to get into a fight.  Whoever you decide to
    have fight, a good choice of equipment would be the Phantom Gauntlet, Hit
    Scroll, and Hyper Boots.  If you don't have any of those then just use
    whatever you're comfortable with.  Also, once you get your character set up
    for the fights, it might be a good idea to go into the configuration menu
    (hit [Select] when you're on the battle map, remember?) and set "Confirm
    setup" and "Confirm finish" to off so you can avoid the constant nagging
    for you to check your equip and make sure you're done (it saves you some
    time, and that message can get a bit annoying after you've seen it several
    hundred times).
      Getting all of the fights required is going to take a long time (don't
    believe me, look below) so you're going to want to configure the game to
    get it to work as fast as possible.  Here are a few suggestions:
    - Set the message speed to Fast.  This will save you a good few seconds
      when you're trying to sign up for the fights and afterwards as well when
      they show you your record.
    - Set Confirm setup to Off.  Again, this is gonna save you about 1 or 2
      seconds each fight.
    - Set Confirm finish to Off.  Yep, another 1-2 seconds saved.
    - Use Tosh.  Put the Phantom Gauntlet, Hyper Boots, and whatever else on
      him.  At level 60, Tosh is the fastest character in the game and the
      strongest (he an Iga both have 42 Str in my game).  With the Hyper Boots
      on he'll have at least 2 free turns before the enemy gets a chance to
      go.  With the Phantom Gauntlet on he'll be doing about 250 +- 30 damage.
      This is more than enough to kill the Ninja Lord in one hit.
    - Don't use magic.  That takes too long to cast.
    - Make sure you're comfortable, in a comfy chair/couch, have some CD's to
      listen to, stuff like that.  It may sound silly, but you're going to be
      doing the same exact thing for quite a while and it can get a bit
      annoying, boring, etc.
    
      Once I got a pattern down, I was able to average one fight and all the
    extra stuff that goes with it in about 25 seconds using the above method.
    That was about 5 fights in 2 minutes, which means I was getting 100 fights
    in less than 50 minutes.  My personal best was 34 minutes when I was on the
    900-999 stretch (I saved every 100 fights and always when I had only 1
    fight left before a prize).  Well, that's about all the advice I've got for
    that.  Continuing along...
    
      The most annoying thing about this place (next to the fact that you have
    to fight so many damn times) is that the only enemy you'll face in here is
    a Ninja Lord.  Every single fight is against one of those guys.  That makes
    an already boring an monotonous process even more so.
      Well, enough of my complaining.  Once you get a certain number of wins,
    you'll be allowed to choose a prize from a list, they are as follows.
    
    After 10 Fights you'll be able to choose a prize from a list of:
    Full Power Fruit (Power Apple)
    Big Bomb
    Atrophy Ball
    Revive Medicine (Revival Tonic)
      Personally, I think the Power Apple is the best choice since you don't
    really need the others (you have Kukuru for reviving, just have Arc protect
    her, no problem, and using item weapons like Bombs/Balls really isn't needed
    unless you're seriously under-levelled).
    
      Then you have to win 20 fights (10 more from what you have) for the next
    prize from this list:
    Power Nut
    Palo Nut
    Life Nut
    Magic Sprig
      Personally, I think the Palo Nut is the way to go as it offers Agility,
    which is the stat that grows the least and is one of the most important.
    
    You now have to make it to 40 to get a prize from this list.
    Ice Charm
    Fire Charm
    Magical Card (Magic Card)
    Whirlwind Bandana
      Go with the Whirlwind Bandana, it's the only one you don't have yet.
    
      Now, 80 fights (are you noticing a pattern yet?) to get:
    Insomnia Card (prevent Sleep)
    Anti Hemo-ji (prevent Hemo-ji)
    Mirror (prevent Silence, I think)
    Sunglasses (prevent Darkness)
      Eh... I actually found all of these kinda useless.  All they do is prevent
    various status effects, which aren't really that much of a problem anyway...
    Hemo-ji condition is the most annoying ailment, so go for that one if you
    can't decide.  I feel so jipped...
    
      For our next item, we've got to get to 120 wins (Ok, so much for that
    pattern) for... Diel's Fang.  That's it.  No choice in the matter... oh well.
    Well, you now have to get up to 160.
    
    At 160 (aha! a pattern again!) you get a choice again:
    Power Wrist
    Hyper Boots
    Healing Charm
    Shell
      Hyper Boots are the best option here for their Agility Booster.  In fact,
    the boots are one of the best accessories in the game.  Now, on to 200!
    
      Once you reach 200 you get a Phantom Gauntlet.  Sure, I'm dissapointed that
    there was no choice in the matter, but hey, I'm not complaining.  Phantom
    Gauntlet is another one of the best accessories in the game (it's up there
    with the Hyper Boots).  For the next prize, you have to reach *gasp* 1000
    wins!  Clear out your calender my friend, this one's gonna take a while.
    
      Once you win all 1000, well, I think the game says it best so I'll put it
    in their words:
    "Holy Smokes! You're amazing!
     Congradulations!
    
     You now get everything but the kitchen
     washbasin!
    
     Recieved a Full Power Fruit.
    
     Recieved a Big Bomb.
    
     Recieved an Atrophy Ball.
    
     Recieved Revive Medicine.
    
     Recieved a Power Nut
    
     Recieved a Palo Nut.
    
     Recieved a Life Nut.
    
     Recieved a Magic Sprig.
    
     Recieved an Ice Charm.
    
     Recieved a Fire Charm.
    
     Recieved a Magical Card.
    
     Recieved a Whirlwind Bandanna.
    
     Recieved an Insomnia Card.
    
     Recieved an Anit Hemo-ji.
    
     Recieved a Mirror.
    
     Recieved Sunglasses.
    
     Recieved a Power Wrist.
    
     Recieved Hyper Boots.
    
     Recieved a Healing Charm.
    
     Recieved a Shell.
    
     Recieved a Phantom Gauntlet.
    
     Recieved a Violet Laser.
    
     Recieved a Unicorn Horn.
    
     That's all the prizes in the storehouse! Now
     save the game, turn OFF the console, and go
     get a life!"
    
    NOTE: Not all of these items are what they say they are.  Here's a list of
      what each misrepresented item really is:
      Full Power Fruit - Power Apple
      Revive Medicine  - Revival Tonic
      Violet Laser     - Violet Necklace
    
      And there you have it, 1000 wins nets you all that deliciously good stuff.
    Well most of it is delicious.  I don't know about you, but having 3 Phantom
    Gauntlets and 3 Hyper Boots now kinda gives me a thrill, and makes the game
    feel like the rest of it will be incredibly easy.  Well, anyways, do like the
    game says and save then go see how much the world's changed since the last
    time you saw it.
      Something to do is go back in the arena (stop groaning) and win again just
    to watch the hilarious commentary that follows.
    
    -----------------------------------------
    Black Tournament
    
      Once you complete Chongara's Book (after you beat the Dark versions of
    yourselves in the Illusion World and are prompted to save), you can then load
    that data and go back to the Niedel Arena and fight in the Black Tournament.
    What this is, is the same fighting arena, except that you'll be fighting the
    Dark versions of the characters rather than Ninja Lords.  Nothing overly
    special, but it does become a great place to do levelling if you want to have
    everyone at level 60 to import into Arc 2.
    
    =============================================================================
    3-H. Miscellaneous
    
      None of this stuff was really big/important enough to get it's own section,
    but is still worth mentioning.
    
    =================================
    Section Contents
    =================================
    3-H-a. Easy Exp/Levels
    3-H-b. Romancing Stone Locations
    3-H-c. Getting the Silk Belt
    3-H-d. Choko
    =================================
    
    -----------------------------------------------------------------------------
    3-H-a. Easy Exp/Levels
    
      A really neat feature about the Forbidden Ruins is that it's incredibly
    easy to gain levels in there, and if you know what you're doing, you can gain
    mass amounts of levels in a very little amount of time, even for weaker
    characters like Poco and Kukuru.  The way to do it is to make your way to
    level 43.  I know that's a little tough, but if you've been using Arc in
    battle a lot, he should be around level 50 or so by now, low to mid 40's at
    the least.  He'll be able to drive through most enemies quickly enough so you
    don't lose anyone on the way down.
      Once you get to level 43 (with everyone still alive, hopefully) it's time
    for the fun to begin.  If you look around you'll notice that the level
    consists of 4 Blood Slimes in the corners, who are conveniently trapped in
    them since they can't jump over the barriers, and there are also 4 Shadow
    Skeletons in the center, who are also conveniently trapped.  Now, move Arc
    near the center cage and have him use one of his spells, Burn Ground should
    be enough, on one of the Skeletons.  Note that the spell will hit that
    Skeleton as well as 2 of his friends, who won't exactly die.  Instead they'll
    become paralyzed (aka sitting ducks).  On his next turn, have Arc move inside
    the center area with the Skeleton and knock him down.
      Voila, you now have about 1600 exp for any character in your party, as all
    they have to do is move into position and kill the Skeletons off.  And what's
    even more interesting, is if that character has the Necklace (it's a few more
    levels down, level 46 to be exact) equipped, they'll be gaining about 7-8 HP
    every level.  Pretty nice, huh?
      In case you're wondering if that's really worth it, picture Arc levelling
    up without the Necklace and having 175HP MP at level 60 and Kukuru using it
    and having 307HP at level 60.  It's a pretty big difference, wouldn't you
    say?
      Just in case you're wondering how to get Chongara up to level 60 even
    faster, all you have to do is go to the Raiden Ruins in Zariban, equip the
    King's Image, and let Choko have fun in there.  You'll get 1-2 levels in
    about a minute and a half (assuming you've already gotten Choko to level 60).
    
    -----------------------------------------------------------------------------
    3-H-b. Romancing Stones
    
      There are 4 Romancing Stones in the game.  When all 4 are put on a
    character, that character then has the MP costs for their spells reduced to
    0.  Yup, free magic.  Anyway, to find them:
    
    (Warning: Story Spoilers contained here within)
    
    1 - Right after your house is burned down, go back into Touvil and you'll be
        able to walk around the ruins.  Go to the back right corner of Arc's
        house and examine the wall there to find it.
    2 - Right after Iga joins your party, go to Touvil and read the letter your
        father left in the mailbox for you, the Stone is with that letter.  In
        case you're unsure as to where the mailbox is, it's the brown thing that
        looks like a sign in front of the house.
        NOTE: You have a limited time to get this stone.  Once you progress the
              story to the point where another letter is in the mailbox, the
              stone will be gone.
    3 - You get this one automatically when Gogen joins.
    4 - On Level 50 of the Forbidden Dungeon, it's in the treasure chest that is
        nearest to your party at the start of the level.  It's also the only
        chest that's not on the other side of the divider.
        NOTE: You only have one chance to get this, as once you beat Choko, you
              will no longer be able to walk around on 50, thus, the chest goes 
              kaput.
    
    -----------------------------------------------------------------------------
    3-H-c. Getting the Silk Belt
    
      In order to get the Silk Belt, you have to visit the Forest Spirit 7 times
    throughout the game, all at specific intervals.
    1. After the first tree event but before getting Gogen
    2. After getting the Light Orb but before going to the temple and meeting
       Iga.
    3. After getting the Earth Orb but before doing the tournament in Nedle
    4. After getting the Wind Orb but before going to the Water Shrine
    5. After getting the Water Orb but before going to the dungeon in Palencia
    6. After getting the Fire Orb and before going to Arc's house for the Fire
       event on the Sacred Mountain
    7. After the Sacred Mountain event
    
      If you miss out on this and do not get the silk belt, you don't need to
    worry too much, there's one in Arc 2 (see that section for details, it's in
    the walkthrough and the FAQ).
    
    -----------------------------------------------------------------------------
    3-H-d. Choko
    
      Choko is the game's "secret" character.  You can recruit her by beating her
    in battle on the 50th floor of the Forbidden Ruins.  Once you do beat her,
    she will become a Summon for Chongara.  She starts at level 1, like all other
    summons, but at that level, she's incredibly powerful, on par with Arc at
    level 60.  There is one catch to using her though, she can only be summoned
    on the recurring battle maps (see that section above).  Sorry, but you can't
    use her on any of the story battles.  I guess they thought that would make
    the game even more easy than it already is.  Even so, it still is fun using
    her.  I mean, c'mon, she's this little kid and she's beating the crap out of
    everything.  You don't usually see stuff like that except in Squaresoft made
    games.  Well, there's also one more slightly bad thing about her.  She
    doesn't have a page in Chongara's Monster Book.  Meaning you don't get to see
    the cute picture Chongara might have drawn of her.  Owell...  In case you're
    curious, her level 1 stats are:
    HP: 244
    MP: 91
    Movement: 6
    Str: 32
    Wis: 24
    Def: 27
    Agl: 14
    Jump: 2
    Throw: 2
    Counter: 2
    Catch: 2
    Abilities:
    None
    
    
    
    
    
    =============================================================================
    *****************************************************************************
    And thus the lonely ones are forced to fight on their own.  Not for glory or
             Honor, but for the lives of those who mean to kill them.
    *****************************************************************************
    =============================================================================
    4. Arc the Lad II
    
    
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                    #             *****************            #
    
    
    
    
    Section Progress: Added a couple things to the walkthrough and re-wrote
      several parts of it, hopefully it'll be easier to read and follow.  Worked
      on the characters section.  Did more on the Bounty Heads section.  Added a
      Mother Claire's section.  Added an FAQ section.  Many spelling and grammar
      fixes/corrections throughout the game section.  Added Diek's Power Unit 19.
      Indexed the Bounty Heads section so you can search through them with more
      ease.
    
    Note to Playstation 2 owners: Do not run this game with the Texture Mapping
      option set to Smooth, that will cause black lines around the backround
      images, making them align improperly and look off.  However, setting the
      disc read speed to fast will remove a few seconds from the load times in
      the game, although it will freeze the game on rare occasions.
    
    ===================================
    Section TOC
    -----------------------------------
    4-A. Game Basics
    4-B. Importing Arc the Lad
    4-C. Walkthrough
    4-D. Characters
    4-E. Status Ailments
    4-F. Choko and Diekback
    4-G. Mother Claire's & Monsters
    4-H. Bounty Heads
    4-I. Extra Fight Arenas
    4-J. FAQ
    4-K. Misc.
    ===================================
    
    =============================================================================
    4-A. Game Basics
    
      This game is slightly different from Arc the Lad in terms of control.  For
    one thing you can actually access your items/accessories outside of battle,
    as well the the configuration menu.  You're also going to be moving around on
    your own more, rather than just selecting the area of the map you want to
    visit and letting the game do all the walking around, etc.  The other really
    important thing to notice about this game compared to Arc 1 is that your HP/
    MP do not automatically restore after every battle.
    
      While in the status menu, you'll be able to see the status of the selected
    character (I know, big duh, but I needed a way to start the explanation).
    When you first select the character, you'll see their stats, level, Attack,
    etc.  If you press up, you'll see the status screen, which shows any ailments
    the character currently has, as well as a list of all status ailments if you
    press the X button on the controller.  If you press down from the stats
    screen, you can see the characters current ability listing as far as what
    skills/spells they know.  Press Left or Right on the controller to view the
    stats on the other characters in your party (if there are any).  Your basic
    abilities are pretty self explanatory, but just in case, here's what they do:
      Attack - How much damage you deal with physical attacks and with magic
               attacks that use physical damage.
      Defense - How much damage you receive from physical attacks.
      Magic - How much damage you deal/receive from Magical attacks.
      Agility - How fast your character gets their next turn.  Also adds to their
               Hit% and Dodge %.  Doesn't have anything to do with how fast they
               can run, that would be speed (if it were a stat, which it isn't,
               so don't worry about it).
      Throw - How well and far you can throw an item.  The lower the number the
               easier it is for enemies to catch the thrown item.
      Counter - Your ability to counter an attack.  At 0, you won't counter at
               all, 1 you'll can counter from the front, at 2 you'll be able to
               counter from any direction, 3 is basically 2 with a higher counter
               %.
      Range - How far your character can move in battle.  Basically how many
               little squares they can move each turn.
      Catch - Your ability to catch items thrown at you by enemies.  At higher
               levels (2-3), you'll be able to throw damaging items back at the
               enemy.
      Jump - How well you can jump.  At 0, you can't go over anything.  At 1 you
               can go over basic stuff like small rocks, etc.  At 2 you can jump
               over other characters/monsters.  At 3 you can jump over almost
               anything within reason.
    
      There you have it.  In case you're wondering why there are 2 values for
    every stat, that's because the first number is the base number for that stat
    and the second (to the right of the +) are any enhancements you've got added
    on via items/equipment.  Add the 2 of them together to get what your actual
    stats are.
    
      In order to run away from battle, you have to run to one of the edges of
    the area, it will then ask you if you want to leave.
    
      When you select to use magic through the Abilities menu, it will always go
    to the level 1 version of the spell first.  If you wish to use the level 2
    or level 3 version of the spell, press left/right on the D-Pad/Analog Stick.
    
      All magic has an Area of Effect.  What this is, is the number of squares
    that will be affected by the spell.  For example, if a spell has an Area of
    Effect of 3, it will hit the square that is targeted, plus 2 squares above,
    below, left, and right of it.  Here are a few drawings of what I'm talking
    about in case you're still confused.
        Area of      Area of     Area of      Area of           Area of
        Effect 1     Effect 2    Effect 3     Effect 4          Effect 5
           X            X            X            X                 X
                       XXX          XXX          XXX               XXX
                        X          XXXXX        XXXXX             XXXXX
                                    XXX        XXXXXXX           XXXXXXX
                                     X          XXXXX           XXXXXXXXX
                                                 XXX             XXXXXXX
                                                  X               XXXXX
                                                                   XXX
                                                                    X
      Also, there are Line Effects, which are spells that will only effect a
    line of enemies.  The line will go in the direction you were facing when you
    cast the spell, so if you want to change the direction of the spell without
    moving, press R1 and move the controller in the direction you wish to face,
    then select the magic.
    
      In addition, Arc 2 features Wave Effects.  These are similar to an Area of
    Effect, only they will start at the character, and as they get further away,
    they expand.  Yep, more drawings time.
      Wave       Wave       Wave        Wave          Wave
      Effect 1   Effect 2   Effect 3    Effect 4      Effect 5
        CX           X             X           X             X
                   CXX            XX          XX            XX
                     X          CXXX         XXX           XXX
                                  XX       CXXXX          XXXX
                                   X         XXX        CXXXXX
                                              XX          XXXX
                                               X           XXX
                                                            XX
                                                             X  
      As far as Range is concerned, it's similar to Area of Effect, only what was
    an Area Effect of 5, is where you could move/target with a Range of 4.  Am I
    making any sense?  If so, good.  If not, here are a few more drawings to try
    and help illustrate my point where X is where you could move/target and C is
    the character's position:
        Range 0      Range 1     Range 2      Range 3           Range 4
           C            X            X            X                 X
                       XCX          XXX          XXX               XXX
                        X          XXCXX        XXXXX             XXXXX
                                    XXX        XXXCXXX           XXXXXXX
                                     X          XXXXX           XXXXCXXXX
                                                 XXX             XXXXXXX
                                                  X               XXXXX
                                                                   XXX
                                                                    X
      The Square button on the controller opens up the menu.  You control
    everything from that little menu.  Ok, not everything, but you can change the
    configuration of the game, look at the stats page, change the equipment on
    characters in your party, cast spells, and use items.  Just about everything.
    
      You can assign skills to R2 and L2.  To do this, select the Abilities
    option in the battle menu, highlight the skill you want to set, and then
    press either R2 or L2 (whichever you want the skill set to).  Not really all
    that important, but it'll save you some time and having to constantly go into
    the menu to select spells you're going to be using a lot.
    
    *NEW*
      Each element has it's anti-type, that is the element it conflicts with.
    Elements matched this way will deal more damage to and take more damage from
    their opposites, as well as having a higher chance to hit/dodge from their
    counter type.
    Fire is opposite to Water
    Wind is opposite to Earth
    Dark is opposite to Light
      Well, there you go.
    
    *NEW*
      You cannot equip elements from opposite elements, so if you've got a Fire
    weapon equipped, you can't put a Water armor on.  Similarly, if a character
    has an innate element, like Elc is innately Fire, you cannot equip items from
    the opposite element, in this case Water.
    
    =============================================================================
    4-B. Importing Arc the Lad
    
      If you saved your data at the end of Arc the Lad 1 (it will prompt you to,
    so don't think you lost out because you forgot to save someplace), you'll be
    able to convert that data into Arc the Lad 2.  To make a new game in Arc the
    Lad 2 using that data, select the "convert" option underneath the continue/
    new game options on the starting screen.  If you have a save that is useable,
    it will be shown, and you'll be able to convert it.  Don't worry, when you
    convert it, you don't convert the save itself, that you'll still be able to
    use with Arc the Lad 1.  Once the conversion has taken place, the game will
    start as though you selected to start a new game.
    
      So, what transfers?  Well, for starters the stats and levels of all of your
    Arc the Lad characters.  Say Arc was lvl 50 when you saved at the end of the
    previous game, he'll be level 50 when you load him into this game.  Also, all
    accessories will transfer over when the Arc 1 characters join the Arc 2 ones.
    You will also be able to obtain all of Chongara's Summons, including Choko,
    as playable characters (not summons anymore).
      Also, if you do transfer, certain events in Arc 2 will be unlocked, such as
    a special series of events involving Choko.
    
    =============================================================================
    4-C. Walkthrough
    
      A note on the Battle Maps: These are drawn in ASCII, so the vertical will
    look bigger than the horizontal, but in reality, it isn't.  The game uses
    squares for each space you can move, and I've measured them out and drawn
    them out, so the maps are accurate representations of the actual in-game
    battle grounds.
    Universal Map Key:
    Stuff
    - : Stuff you can jump over, but you can't stand on it
    = : Walls/Obstacles you can't jump over/stand on
    | : Borders for the sides of the battle maps
    1 : First character's starting position
    2 : Second character's starting position
    3 : Third character's starting position
    4 : Fourth character's starting position
    5 : Fifth character's starting position
    NOTE: You can only have a maximum of 5 party members in the fight at any
          given time, and since you can select those party members, it's rather
          pointless to use the initial for the character's you control.  However,
          until you gain the option of choosing your party members, I'll still
          use letters for the characters.
    E : Elc
    L : Lieza
    S : Shu
    
    ---------------------------------------
    ::Elc's apartment
      There will be a few scenes, and then you'll be controlling Elc, this game's
    main character.  There's nothing to do/see here other than the scenery, so
    just walk down and try to leave for another brief scene.  Afterwards, leave
    to automatically go to your next destination.
    
    ::Prodias Guild
      After the quick dialogue, move up to the teller and talk to her/him.  After
    you get the job, talk to Lynx again, walk out, and watch the scenes.
    
    ::Aldia Skyport
      There's another scene, then a fight.  It's nothing special, just attack the
    guy (don't forget, your weapon has a range of 2) repeatedly to take him down.
    
    Skyport battle map
     ===========
    |  E        |
    |    X    = | Key:
    |          =| X : Alfred
    |= ===   ===|
    |=====   ===|
     ===========
    - Just hit him once and you win.
    
      After you win, there will be another brief scene, then you're in control.
    Talk to the girl who was previously held hostage for a Gale Bandanna and then
    follow the bad guy out the door to the ship.
    
    ::Romalia Airship
      There's not really a whole lot of choice here.  Run to the right and you'll
    automatically see another scene where you meet Lieza, then run to the right
    again.  Talk to the guy on the floor, then keep going to wind up on the deck.
    
    ::Airship Deck
      You'll fight your first boss for the second time (kinda redundant, huh?),
    only this time he'll summon a few bats to fight you and Lieza will join, with
    her pet of course.
    
    Deck battle map
     =========================
    |          B       =======|
    |  L     B            ====| B : Giant Bat
    |  =   E     X        ====| X : Alfred
    |   P    B            ====| P : Paundit
    |          B       =======|
     =========================
    Boss: Alfred
    Lv: 2
    HP: 21        Throw: 1
    MP: 11        Counter: 1
    Atk: 8        Range: 4
    Def: 7        Catch: 1
    Mag: 3        Jump: 1
    Agl: 2
     Equip:
      Weapon: Light Sword
      Armor: None
      Acc: None
     Weapon Tech:
      Sword - Lv 2
     Skills:
      Divine Judgement - Lv 1: 8MP
      Super Nova - Lv 1: 10MP
    
      After the fight there will be more scenes, then you'll be on the map.
    
    ::East Aldia Map
      Go to the lower-left corner of the map and you'll get to Indigos.  Go in
    there. (Really, that's the only place you can go)
    
    ::Indigos
      You'll see more scenes.
    
    ::Shu's Apartment
      When you get control again, you can rest on the couch and/or save, using
    the book on the table.  After you do either, leave the apartment.
    
    ::Indigos
      First things first, the Armory is almsot directly straight down from Shu's,
    the Jewelry Store is to the right of that, the Hunter's Guild office is to
    the left from Shu's, and the tavern is right above the Guild office.
      Go into the Guild office and talk to the guy behind the counter, then to
    the other hunter in the office to find out where Lado is.  Then, leave and go
    up to the tavern.  Watch the guy hobble on out, then talk to the barkeeper.
    Leave the tavern then leave the area.
    
    ::East Aldia Map
      Ruin town is directly to the left, go there.
    
    ::Ruin Town
      Watch the brief scene.  In case you were wondering, a diatribe is a type of
    abusive verbal attack.  Once you put what the thief said together, kill him.
    
    Ruin Town battle map
     =================
    |==== =     =     |
    |===              | Key:
    | E     L     ==  | L : Leland (HP: 19)
    |            == = |
    |                 |
    |=====          ==|
     =================
    
      Afterwards is another scene, then you're on the map again.
    
    ::East Aldia Map
      You can go back into Ruin Town to fight if you want, but it's not required.
    Go back to Indigos.
    
    ::Indigos
      Head back to Shu's place for a couple of scenes.  When you gain control,
    leave Shu's and go over to the Guild office.
      Talk to the guy behind the counter for a job.  If you accept, you'll be
    taken to the battle grounds automatically.
    
    Indigos Alley battle map
     ====
    |    |
    | L P|
    |  E | Key:
    |    | P : Paundit
    |    | F : Elemental
    |    | W : Witch Doctor
    |    | D : Phantasm
    |    |
    |    |
    |F D |
    | W F|
     ====
    
      In reality, this battle is unwinnable as monsters will keep coming no
    matter how many you kill.  On the bright side, once several new monsters
    appear and there's a bit of dialogue, the battle will end.  Then, there will
    be a scene.  After that you're in control again.  Go talk to the Guild office
    guy again.  You're now out to make 1500 so you can pay off Shante.  But,
    before you go after a job, head to Shu's and he'll become a party member.
       Rest in the bed to turn back to daylight.  It's now time to go after a few
    bounty heads.
    
    NOTE: Should you choose to, you can now go into the Arc Arena, a seperate
          game that came in the Arc the Lad Collection.
    
      Go to the Guild office and talk to the guy behind the counter again.
    Choose "Accept job" to be take to the list of available jobs.  Refer to the
    Bounty Heads section for info on the bounties.
      Once you've solved enough of them to be able to pay off Shante, go to the
    Tavern again and talk to the bartender.  Then, go to Shu's place to make it
    go dark, then head back to the tavern for a scene, then a fight.
    
    Tavern battle map
     ==========
    |  ======  |
    |    X     | Key:
    | R   == ==| P : Paundit
    |       R==| X : Gulnag
    | ==  =  ==| R : Robber
    | L E    ==|
    |=   ==R ==|
    | P S      |
    | =========|
    |          |
    |R ====   =|
    |  ====    |
    |          |
    |        = |
     ==========
    Boss: Gulnag - Dark
    Lv: 12
    HP: 40
    MP: 17    Throw: 1
    Atk: 10   Counter: 1
    Def: 9    Range: 3
    Mag: 5    Catch: 1
    Agl: 4    Jump: 1
     Skills:
      Magic Shield - Lv: 1  MP: 8
      Rob Mind - Lv: 1  MP: 0
     Equipment:
      Weapon: Wand
      Armor: None
      Acc: None
    
      After you win there're couple scenes, you're then fighting with Arc, Tosh,
    and Poco from Arc 1!  Apparently, they've learned a few extra skills since
    that game.  Unfortunately, Arc's Gale Flash has been toned down a bit.  And
    even more oddly enough, some of Arc's skills seemed to have changed Elements
    (i.e. Gake Flash was Wind, now it's Light).
    
    Factory battle map
     ================
    |====     =======|
    |====     =======|
    |====   W  ======| Key:
    |= -        - - =| W : Dark Wizard
    |=               | Z : Zombie
    |= === === ===  =| D : Death Wizard
    |  ==  ==  == = =|
    |       A        |
    |  Z  P   T  Z   | Characters:
    |                | A : Arc
    | D           D  | P : Poco
    |    Z     Z     | T : Tosh
    |                |
     ================
    - There's more to the map below where it cuts off, it's just a waste of space
      to display it.
    
      Afterwards is another scene, then you're in control of Elc again.  First
    things first, rest up until daylight, then leave Indigos.
    
    ::East Aldia Map
      Off to Prodias!
    
    ::Prodias
      Watch the scene, then go back to the city streets.  The Smith is to the
    right of Elc's, the hunter office is to the right of that, and to the right
    of the Guild is the tavern.  If you go down across the bridge, there's a
    weapon shop to the right and an armor shop to the left.
      Directly to the right of the bridge is a man standing next to a lampost,
    talk to him, then leave Prodias.
    
    ::East Aldia Map
      Go to the Hien Port.
    
    ::Hien Port
      Watch the scene, then talk to Lynx for the ticket.  Now, leave.
    
    ::East Aldia Map
      Go to the Ceremony Pavilion right below Prodias.
    
    ::Ceremony Pavilion
      Watch the scenes that ensue (there will be quite a few of them), you'll
    wind up in Vilmer's Lab.
    
    ::Yudo Village
      Go up the stairs and out the door at the bottom.  Outside, you can go down
    the path and in the first house on the right.  Down the stairs in there is a
    chest with a Small Sword.  Near the bottom of the village is a vendor
    directly to the left of the exit.  The house right above the vendor has a
    back entrance where the corner of the path is, enter there and get the chest
    with a Revenge Bandanna in it.  Anyways, go back into Vilmer's House and down
    to his lab.  There's a door near the stairs (if you tried to go in it before
    he'd yell at you), go in to watch a scene.   When you're in control again
    leave the village.
    
    ::Yados Isle Map
      Go left to the Sealed Ruins.
    
    ::Sealed Ruins
      Go into the Ruins.  Watch the scene, then you're in a fight.  Sort of,
    the idea is to make it all the way down to level 3, where you'll see a
    scene.
    
    ::Yudo Village
      Watch the scene, then try to leave for another scene.  After that, leave
    and go back to the ruins.
    
    ::Sealed Ruins
      Make your way back down to level 3 for a scene.  Then go to the right to
    find the stairs down.  Once down there, there will be a brief scene again,
    explaining what a Guardian Fountain is, when you're in control again, touch
    it and hit X, then go down the stairs.
    Level 1: There's a treasure chest with a Defender in it in the upper right
      corner, it's a pretty good weapon for Lieza.  That's about it though.
    Level 2: Nothing much...
    Level 3: You watch a few scenes here.
    Level 4: Easy Breazy Beautiful... nevermind... There's a HP/MP recharger
      here.
    Level 5: The stairs are pretty much straight up from where you are.  The
      chest on the left has a Reco's Grass, and the chest on the right has a
      Dagger+0.
    Level 6: Go down and to the right, at the intersection, the stairs are to the
      right, and the chest to the left has a Recover Fruit in it.  After you kill
      all of the monsters, a new path will open up.  At the first intersection,
      there is a Magic Apple in the chest to the left and the chest on the right
      has a Cure-All.  However, as soon as you take either of the treasures and
      go back to the intersection, you'll be attacked.  Once they're dead, move
      up to the stairs.  Alternatively, if you don't want to fight, you can
      press the buttons on each of the statues until they have their backs turned
      to the chest.
    Level 7: Walk up and you'll get a scene, then a fight.  After the fight,
      there will be a scene, and you'll get a Power Unit.  The treasure chest on
      the left has a Full Power Fruit, and the one on the right has a Revival
      Dust in it.
      Once you get everything, make your way back up to the third floor where
    there will be a scene.
    
    ::Yudo Village
      Another quick scene, then go up the stairs and rest.  There will be another
    series of scenes, then trouble back at Vilmer's House.  Go down the stairs
    for a two-for-one deal, a scene and a fight.
    
    Research Lab battle map
     ==================
    |=   ====     =====|
    |    ==  N     ====|
    |=        K       =| Key:
    |=     N   =       | P : Paundit
    |   = K K     =    | N : Ninja
    |   ====    ====   | K : Kobold
    | =====  E   ===  =|
    | =     P L       =|
    |                  |
    |            ==    |
    |  =   =    ==     |
    |===            ===|
     ==================
    
      Afterwards is another set of scenes.  When you're in control again, leave
    the village.
    
    ::Yagos Isle Map
      Up is the Hien, up is where you're going.
    
    ::Makeshift Skyport
      Watch the scene, then you're on the world map.
    
    ::World Map
      Go back to East Aldia.
    
    ::East Aldia Map
      Watch the scene, then go to Indigos.
    
    ::Indigos
      Go to Shu's Apartment for a scene.  In the morning go to the tavern for a
    scene.  Afterwards, go back to Shu's for another scene, then a fight.  Once
    you select who you want in the battle party, the battle will commence.
    
    Shu's Apartment battle map
     =========
    |===    ==|
    |=    X ==| Key:
    |=1  3 2 5| X : Slasher
    |=  === 4 | W : Witch Doctor
    |=        | O : Orc
    |    W O  |
    |== O W   |
    |===  ====|
     =========
    
      After the fight is another scene.  In the morning (notice the window has
    been repaired rather quickly) go back to the tavern for another scene.  Once
    you're fully stocked up on whatever (there are also 3 new Hunter jobs you can
    do), talk to Shante again.  After a scene, you'll be on the map.
    
    ::East Aldia Map
      To the left of the Hien is a mansion surrounded by a green wall, that's
    where you're going.
    
    ::Gallorno's House
      After a quick couple of scenes, you're fighting.
    
    Hallway battle map
     ===============
    |               |
    |=             =| Key:
    |======   ======| R : Robber
    |======   ======| N : Necromancer
    |==  ==   ==  ==| B : Blood Fiend
    |=     4 5     =|
    |=N   2 1 3   N=|
    |=             =|
    |= R         R =|
    |=      B      =|
    |=             =|
     ===============
    
      Once the monsters are out of the way, there will be another scene.  You're
    now on a quest to find the key.  Go right and in the first door to the top.
    After a quick scene you have to do battle again, but it's nothing special.
    After the fight, leave the room.  If you go in the room below that one,
    there's a chest with a Long Sword in it.  In the room furthest to the right,
    you'll see a quick scene and another easy fight.  If you go off to the left
    of Shante, then the room on the bottom has a chest with a Gauze Wrap+1 in it.
    The two upper rooms have nothing but a fight in them.  Anyways... Once you
    have the key, go back to where Shante is/was and then go through the big door
    in the middle.
    
    Main Auditorium battle map
     ===========
    |=== === ===|
    |           |
    |= H  X  H =| Key:
    |=   H H   =| X : Ginie
    |           | H : Hobgoblin
    |   =====   |
    |   =====   |
    |   =====   |
    |   =====   |
    |   =====   |
    |   =====   |
    |   =====   |
    |   =====   |
    |   2 1 3   |
    |==  4 5  ==|
     ===========
    Boss: Ginie - Dark
    Lv: 21
    HP: 86
    MP: 41
     Equipment:
      Weapon: Light Sword
    
      Once you take down Ginie, there will be a scene with quite a few plot
    revelations.  Then another fight.  Don't forget that with Shu back, you can
    steal items again.  You can get a Tem's Grass from Gallarno.
    
    Conference Room battle map
     ===========
    |=== === ===|
    |           |
    |=4 2   H H=| Key:
    |= 1     X =| X : Gallarno
    | 5 3   H H | H : Hobgoblin
    |   =====   |
    |   =====   |
    |   =====   |
    |   =====   |
    |   =====   |
    |   =====   |
    |   =====   |
    |   =====   |
    |           |
    |==       ==|
     ===========
    Boss: Gallarno - Dark
    Lv: 22
    HP: 57
    MP: 53 
    Steal: Tem's Grass
     Equipment:
      Weapon: Leather Knuckle
    
      Once he goes down, there will be more scenes, quite a few actually.  When
    you're in control again, you're in Indigos.
    
    ::Indigos
      Head to Shu's to take a rest if you want, then leave Indigos.
    
    ::East Aldia Map
      Go to the Hien Port to leave East Aldia.
    
    ::World Map
      Go back to Yagos Isle.
    
    ::Yagos Isle
      Go into Yudo Village...
    
    ::Yudo Village
      ...and into Vilmer's House.  If you go down to the basement, Vilmer will
    tell you the Robot has been repaired.  Go to the back room for a scene, then
    Diekback will join you.  Go back to where the Doc is and he'll give you Power
    Units 00-04.  Also note that the machine near where he's standing will divide
    Diek's exp among other party members (as Diek can't gain any levels).  One
    last thing to remember about Diek is that you have to rest with him after you
    equip his circuits to get his HP/MP up.  Leave agos Isle when you're done
    experimenting with Diek.
    
    ::World Map
      Either do some bounties or go to West Aldia.  Either way you should wind up
    in West Aldia when you're ready to continue the story.
    
    ::West Aldia Map
      There will be a scene, then you're on the map.  Well, you can go to one of
    2 places, Salba and the Hien.  Take a guess as to which one it is.
    
    ::Salba Desert
      If you guessed the Hien, you were wrong.  Quick scene, then quick fight.
    Note: I'm not going to show the entire battle map sicne you undoubtedly won't
          be using all of it as there's a lot of extra space.
    
    Desert battle map 1
     ================
    |=============  =|
    |==========      | Key:
    | ========       | M : Maneater
    |  4===== R  == -| R : Roc
    |   2 ==    R    |
    |  3          M  |
    |   1      -     |
    |  5   -  R  M ==|
    |   - ---      ==|
    |  ==    ---     |
    | -==  -   --==  |
    | --   ==   -==  |
     ================
    
      Once the fight is over, go right to the next screen.  Halfway through
    you'll be in a fight again.
    
    Desert battle map 2
     ============================
    |========  ==================|
    |=======    ====== ==========| Key:
    |=== -   - - ====  -      ===| J : J-Guard
    |==         3 1            ==| R : Robber
    |== -        5  -      C     | C : Roc
    |           4 2          J   |
    |   R         -        C     |
    |     R        -             |
    |    R          -            |
    |             --             |
    |= ==      - - ==     ==   ==|
    |  ==         -   -  -  ---==|
    | - - -==  --==  -  - -    ==|
    |=   -   == ===  ====  ===  =|
     ============================
    
      After this fight, go right one more time.  There will be another battle.
    
    Desert battle map 3
     =============================
    |===================  ========|
    |=========  =======   ========|
    |========    ===== -    ======|
    |==== -   - - ===   -     ====| Key:
    |===              M        ===| R : Robber
    | == -       C   -          ==| C : Roc
    |                   R         | M : Maneater
    |              M           -==|
    |   2         -             ==|
    |  3 1    ==      --    ==    |
    |   5     ==    C          -==|
    |  4     -  -           - -   |
    |   ==  --     ==         --  |
    |- -==       - == -   -- -    |
    | --   -  -   - == -==   =====|
     =============================
    
      After this fight, take the path at the top of the screen.
    
    ::Lost Forest
      There will be a scene.  After that, go in the house.  The treasure chest is
    really a shop, and you can rest/save here as well if you like.  When you're
    done, leave the house and take the path at the top of the screen for another
    scene.  Choose your party members.  All of the fights in here are virtually
    identical, so it's not worth it to map them out.  Just know you'll be
    fighting Red Skeletons and Treants throughout.  Take the path on the upper
    part of the screen where there's an opening in the shrubbery, then go right
    to get to a chest with Crush Boots in it.
      Go back to the first area (where the opening up top was) and go right this
    time.  Keep going right until you can't, then go up for 2 screens.  Now, go
    right one screen, up 2, right 1, down 1, right 1.  At the end of this path is
    the guardian of the forest, talk to him and ask where the forest exit is.
    Now go left 1, up 1, right 1, up 1.  You're out.  Finally.  Now, watch the
    scene, you're then in the sewers.
    
    ::White House Sewers
      Ok, is anyone noticing some familiarity with the name of this location yet?
    Well, whatever...  Go down and over to a ladder, this leads to a room where
    you can rest/save.  Once that's over, make your way back to where you came in
    and go left to a bridge then across it and continue down to find a switch,
    press it.  Go through the door that just opened, kill the monsters, then
    through the door on the other side of the bridge.  Now, go to the next inter-
    section and take the path going up, following it to a ladder.  Go down and
    hit the switch, then go through the door at the bottom of the screen.  In
    this area, there is a chest with a Power Nut in it.  Get it and go back to
    the intersection (where you went up to get to the ladder) and and go left
    this time to another ladder.
      Once you're down, go through the door, then up, past a divider wall, and
    right to another area.  Hit the switch in here, then back to the other room.
    Where you first entered this area there is a treasure chest and a walkway
    going right.  Follow the walkway to another room.  In here, after the fight
    with 3 Giant Bats and 2 Skeletons, go in the door at the top (or during the
    fight, you don't need to win it right now), right next to where you are.  Now
    go left through another passageway to get to the chest, which has a Magic
    Leaf in it.  Go back 2 rooms, to where there should be a fight waiting for
    you (unless you beat it earlier, then there won't be).  Beat up the monsters
    in here then exit, stage lower-right.  In here, have someone move over to the
    stairs/ladder/whatever while the battle (with 2 Skeletons and 2 Giant Bats)
    is still on (you won't be able to once it's over).  Get the Strangthen Fruit
    up here in the chest, then go back down and exit to the lower right (the
    battle will now be a Skeleton, a Giant Bat, and 2 Freezies).  In this next
    area, there is a short scene, then a fight (a Wizard, 2 Giant Bats, 2
    Skeletons, and 2 Freezies).  You fight a wizard this time, but still, nothing
    special.  Afterwards, hit the switch on the upper wall, then go through the
    doorway.  In here there's a Y-junction.  To the left is a save/rest room.  In
    order to go right, hit the switch on the wall, then go through.
    
    ::White House
      You'll have the option to change your battle group, do so if you want, then
    hit the switch on the left door.  Inside is a battle (Rabid Dog: Lv29 x2,
    Voodoo Man: Lv30 x2), and a chest with a Studded Club in it.  Go back out and
    head all the way right and hit a switch to open a door.  There's another
    switch in that room, hit it then go back out.  Go in the middle door (you
    will fight 2 Poison Clouds (Lv29), 2 Rabid Dogs (Lv29), and a Voodoo Man
    (Lv30) in here), then exit that room through the upper right corner.  Follow
    this corridor all the way to the bottom of the room where there is a switch
    in the lower left corner.  Press it them go through the door all the way to
    the right.  There's a chest with a Full Power Fruit in it in the back corner
    of this room, get it then go back out and to the middle door.  Fight the
    Rabid Dog x2, Poison Cloud x2, and Voodoo Man x2, then press the switch in
    the far right corner.  Go back out and through the left door.  In this room
    is a staircase, go up it.
      Follow this corridor and go through the door all the way at the end to the
    left.  Watch your step in here, if you step on one of the tiles that doesn't
    have anything on it, you'll fall through the floor.  There's a switch on the
    back wall, you can get to it without any worries if you walk along the edge
    of the room.  To go through the door, however, go back 3 tiles (so you're on
    the 4th one from the wall), go right 3 times to line yourself up with the
    door, then go straight through the door.  Through here, go right all the way
    to a door with a switch and through, you're gonna fight a really huge robot
    now.
    
     White House battle map 1
     =========
    |=B=====C=| Key:
    |= ==E== =| P : Ectoplasm (56HP each)
    |=A== ==D=| A, B, C, D, E : Gunhed
    |P       P|
    | 1 234 5 |
    |         |
    |         |
    |         |
    |         |
     =========
    Middle Gunhed Stats:
    Lv: 32 - Dark
    HP: 164
    MP: 140
     Attacks:
       Poison Wind
       Confusion
    Side Gunhed Stats:
    Lv: 28
    HP: 138
    MP: 999 (Upper Ones)
    MP: 118 (Lower Ones)
    - Once you defeat the two hands, you can jump on the body to destroy the
      shoulders.  Once they're dead, concentrate on the middle piece.
    - Or, if you prefer, you can just go after the head.  That will win the whole
      fight.
    - Until you're going to go all out against the middle section, stay away from
      it, it casts status magic like confuse and silence, and also casts magic
      that drains your MP.
    
      Once it's dead, a bridge comes out for you to go across.  Do so and go
    through the door for another scene, then another fight.
    
    White House battle map 2
     ========
    |====== G|
    |=====   |
    |=  == G | Key:
    |==   G  | F : Illusion Flame (Lv31)
    |==G     | G : Ghoul (Lv30)
    |== FF ==|
    |==    ==|
    |==    ==|
    |== 12 ==|
    |==35 4==|
    |===  ===|
     ========
    
      Afterwards is a scene.  When it's done, leave the room.  Go back out into
    the hallway right before where you fought the Gunhed, Mariel is waiting for
    you at the door to the left.  Follow her in for a scene.  Then, you're
    fighting again.
    
    White House Playroom map
     ===================
    |=====         =====|
    |====== ===== ======|
    |  ==== ===== ====  |
    |=    = ==  = =    =|
    |=    = =   = = -  =| Key:
    |=       5 4   ==  =| W : Wraith (Lv32)
    |=        1    W W =| B : Blood Knight (Lv32)
    |==  =   3 2       =|
    |=======           =|
    |==  =       == == =|
    |=  -       -      =|
    |=             -   =|
    |=       B B B     =|
    |=                 =|
    |=    ==           =|
    |=   - -  =======  =|
    |=   -  -          =|
    |=          = =    =|
    |=        =======  =|
    |=                 =|
    |                   |
     ===================
    
      Afterwards is another series of scenes, then you're in a one on one fight
    with Mariel.  Don't worry about maneuvering around, there's no room to do it.
    Mariel Stats:
    Lv: 34 - Water
    HP: 123
    MP: 59
    
      After you deal enough damage, the fight will end and there will be a scene.
    Then you fight her again.
    Mariel Stats:
    Lv: 35 - Water
    HP: 126
    MP: 60
      Do more damage to her, then watch the scenes.
    
    ::Silver Noah
      When you finally regain control, you're controlling Lieza in the strategy
    room on the Silver Noah.  Talk to Elc a couple times for another scene.  When
    you're in control of Lieza again, leave the conference/strategy/whatever room
    and go down the stairs.  Then go talk to Chopin in the front of the ship and
    you'll get a bit of dialogue.
    
    ::White House
      You're in control of Arc again, go in the door at the top of the stairs.
    Hit the switch, fight 2 Rabid Dogs (Lv40).  Just follow the trail and watch
    the scene at the end.  Then, more scenes follow.
    
    ::Touvil
      You're in control of Shu now.  Go left to exit the town and watch a scene.
    Go back to the shrine.  To the left is a room where you can save/rest.  Just
    keep going up and eventually you'll reach Kukuru.  Talk to her and answer yes
    twice for another scene.
    
    ::Palencia
      You start out in the lower-left corner of town.  To the right is the
    tavern, even further to the right is the Hunter Guild office.  Above the
    Guild office is the inn, and to the left of the inn is the Armory.  I
    suggest you visit the Armory to get some new and powerful weaponry, including
    a gun for Shu.  When you're done, leave town.
    
    ::Seirya Map
      Go right next door into the Downtown area.
    
    ::Downtown
      Talk to the people walking around here until you find someone (they should
    be near the bar) who tells you that someone named Pepe can help you get a
    ride.  Go into the tavern and talk to the guy in the back right corner.  Say
    you'll buy him a drink, then go talk to him again at the bar.  Then, leave.
    
    ::Seirya Map
      Go to Quina Hill.  It's in the lower left corner of the map where a hill
    is.
    
    ::Quina Hill
      You'll fight Wyverns in here.  They're fairly hard, but beatable.  Beat up
    a bunch of them for their Stones, then exit, re-enter, and repeat until you
    have 4.  Once you do that go back to Downtown. (If you want, you can continue
    fighting Wyverns for Shimmer Stones, until you give the 4 to Pepe, you're
    guaranteed one each fight.)
    
    ::Downtown
      Go back into the tavern and talk to Pepe again to give him all the stones.
    Talk to him again when you're ready to leave.  There will be a couple scenes.
    
    ::Romalia Battleship
    :3F
      After the scene, leave the room and go down a few rooms to get another
    scene.  Then, a fight.
    
    Battleship battle map 1
     =========
    |===   21 |
    |===      | Key:
    |== D     | D : Demi Monk
    |         |
    |==   ====|
    |==  =====|
    |== ------|
    |== D     |
    |         |
     =========
    
      After is another scene.  Then, leave the room. You have to hit the switches
    in the corner rooms now.  First, go into the room right below where you came
    out and hit the switch in there, then go to the room to the left of that one,
    and get the chest below the fence with a Recover Fruit in it while the battle
    is still on.  The other chest has a Reco's Grass in it, get that and leave.
    In the upper left corner of the area is another room with 2 Evil Eye baddies,
    take them out and flip the switch there, then go into the room to the right
    of where you just hit the switch and get the chest in the far right upper
    corner with a Magic Apple in it and the chest on the left side of the room
    with a Chaos Herb.
      Now, go through a doorway on the right wall of that square corridor, which
    leads directly to another intersection.  Take the upper path to the next
    area.
    
    :2F
      Follow this path all the way to the other side and back up to 3F.
    
    :3F
      You're in another square area, so go around to the bottom of it and in the
    door there, flip the switch, then go back around to the door on top to get a
    chest with Crystal Shoes in it.  Head back to 2F.
    
    :2F
      Go back to the intersection on the previous floor.
    
    :3F
      At the intersection where you went up, take the path down this time to 2F.
    
    :2F
      Follow this path to another room where you'll fight a Demi Monk and 2 Evil
    Eyes.  Take them out and go through the door on the other side of the fence
    from where you came in.  When you finally get to another intersection, go
    right and hit a switch, then go back and take the upper path.
    
    :1F
      Go around the structure and into the door at the bottom of it, hit the
    switch in here, then go as far to the right as you can and into a darkened
    room.  Hit the left switch at the end (the right one will turn on the lights
    and you'll have to fight a Demi Monk and 2 Evil Eyes).  Leave and go through
    the tunnelish path to the left.
    
    :2F
      Go left and through the door that looks like it leads to a treasure chest.
    
    :3F
      Walk around the room and make your way into the door in the lower right
    corner, get the chest in here with a Ranger Suit in it, then go back to the
    second floor.
    
    :2F
      To the right is a fairly large room with a switch right next to the doorway
    to come into it.  Hit the switch and go through the door it just opened.
    
    :1F
      Just keep following the path laid out for you.
    
    :2F
      More Demi Monks and Evil Eyes to fight.  There will be a brief scene while
    you're going along, but the path is still a lonely one (meaning there are no
    branches).
    
    :1F
      Go through the double doors for a scene.  After that it's fun fight time.
    
    Battleship battle map 2
     ==========================
    |                          |
    |                          | Key:
    |  ===       12       ===  | P : Poison Cloud
    | =====              ===== | A : Assassin
    | =  =  P          P  =  = |
    |                          | Note: Yes, I realize the area is a lot bigger
    |         P      P         |   than that, but it's just open space, nothing
    |           A  A           |   special.
    |  ===                ===  |
     ==========================
    
      After is another scene.  Then, you'll be controlling Shante.  Move her for-
    ward and push the switch.  When you're given an option again, move the right
    lever, otherwise you'll have to fight again (it's funny to watch though).
    Then, more scenes.
    
    ::Clenia
      You start out in the inn.  Talk to the inkeeper, then leave the inn.  To
    the left is teh armory, even more left is the tavern.  There's nothing new
    from the last shop, so just leave town.
    
    ::Clenia Map
      Training Rock is to the right, which is where you should be headed.
    
    ::Training Rock
      There's a brief scene, then Shante is going to "help" Gruga.
    Training Rock battle map
     ======================
    |      1   ==    -    =|
    | N        N=== ==  @ =|
    |==          == ==    =| Key:
    |==             ===   =| N : Ninja
    |======           =====| # : Treasure Chest (Arsenic Mask)
    |  ====   =====    ===$| @ : Treasure Chest (Tanzanite)
    |     N   ======       | $ : Treasure Chest (Cure-All)
    |        N    #==      |
    |    ===        ===    |
    |    ===       ====    |
    |             ==       |
    |        ===  ==       |
    |=   ==  ===          =|
    |==  ==2             ==|
     ======================
    
      After is a scene, then you're on the map again.
    
    ::Clenia Map
      Go back into Clenia.
    
    ::Clenia
      Visit the inn again and talk to the inkeeper for another dialogue, then go
    into the left room and talk to Gruga if you want, or just stay at the inn.
    The next day, leave the inn and go to the upper part of town where there's a
    stone floor and pillars.  That's the arena, go in.  Talk to Gruga and watch
    the scenes.  During the intermission (well, when the other semi is going on)
    leave the arena and rest in the inn again.  Then, go back to the arena again.
    Talk to Gruga... again...  Then watch the fight.  Afterwards, you'll be
    outside the arena.  Go back to the inn for a scene, follow Gruga into the
    room, then read the note hanging from the bed by a knife.  After that, leave
    town.
    
    ::Clenia Map
      Head to Vacant House, it's to the right and up some.
    
    ::Vacant House
      Watch the scene, then you fight 2 Dragonflys and a Wizard, but it's nothing
    special.  After the fight, go in the right door.  After another scene you're
    going to fight 3 Black Knights and another Wizard.  Again, nothing all to
    special.  There will be more scenes afterwards.
    
    ::Clenia
      When you're in control again, de-equip everything and talk the inkeeper
    again, then leave the inn for another scene.
    
    ::Touvil
      After more scenes, you'll be controlling Lieza.  Leave the shrine and head
    over to the Silver Noah.  Talk to Chopin to leave and there will be a brief
    scene.
    
    ::Forles Skyport
      Nothing to do here, just leave.
    
    ::Forles Map
      You want to go to Holn, which is to the left.
    
    ::Holn
      You'll see a scene, then be in a fight.
    
    Holn Entrance battle map
     ================
    |====  ======== =|
    |==       B    - | Key:
    |       B       -| B : Barbarian
    |-     B        -|
    |  --   BB   --  |
    |  --        --  |
    |               -|
    |      312   -   |
    |   --5   4 --   |
     ================
    
      Once you kill 3 of them, the other 2 will run away, then there will be a
    scene.  Examine the rock that's in the way, then leave.
    
    ::Forles Map
      Go to the other city area, Ramul.
    
    ::Ramul
      To the right is the inn, and further to the right is the Armory.  The guild
    office is in the upper right corner of town.  Talk to all the people on the
    street and ask them for their help in removing the stone (they all say no),
    then try to leave for a scene.  Watch the scene, then go talk to the boy
    (Leets?  Someone at WD was having fun...).  After another quick scene, you're
    in town again.  Gogen has also joined up with you.  Leave town.  There are 2
    guild jobs that you can only do at this point in the game at the guild
    office, so do those if you are doing the guild side quests.
    
    ::Forles Map
      Go back to Holn.  If you used your Arc 1 data and brought Gogen over at
    level 60 (if you went that high), now would be a good opportunity to gain a
    few levels.
    
    ::Holn
      Watch the scene, then fight.
    
    Holn Bridge battle map
     ================
    |======    ======|
    |======    ======|
    |======    ======|
    |====== SS ======|
    |======    ======|
    |======    ======|
    |====W=    =W====|
    |======    ======|
    |======    ======|
    |====== 5  ======|
    |====== 21 ======|
    |======3  4======|
    |====      ==== =|
    |==            - | Key:
    |       S       -| B : Barbarian
    |-              -| W : Wyvern
    |  --        --  | S : Knight Stalker
    |  --   BB   --  |
    |               -| Note: One of the Barbarians will be Jad, a monster with a
    |            -   |   bounty on it's head.
    |   --      --   |
     ================
    
      After a quick scene you'll be moving around again, make your way all the
    way to the top of the area and enter the house up there.  There will be a
    scene, then a fight.
    
    Lieza's House battle map
     ============
    |=4  V     ==|
    |= 1   B    =| Key:
    |=3      V   | B : Beast Master
    |  2 ===    =| V : Venom Cloud
    | 5  ===   V=|
    |    ===    =|
    |       V    |
    |          ==|
     ============
    
      Take out the Beast Master to end the fight and watch another scene.  When
    in control again, you can go to the above room for a snooze-n-save, or just
    leave.
    
    ::Forles Map
      Go to the upper left part of the map past Holn into the ??? area.
    
    ::Chimera Research Lab
    :1F
      Watch the scene, when you're inside, go right at the first intersection and
    follow this to a switch.  Do the same with the left side, then take the path
    leading up.  At the T-junction go left and into a room where you fight 3 Red
    Skeleton enemies and a Great Dragon for a chest containing a Wind Staff.  Now
    go through the other door on the right.  You'll fight 3 Death Hounds and a
    Boogie Man, which are pretty much the regulars in this area.  Blood Hounds
    can drop an IceSnake Whip though, which is good for Lieza.  Go up the stairs
    in the corner when ready to continue.
    
    :2F
      In this next area, there are two doors at the top of the screen.  Go
    through the left door first, fight the enemies that are triggered when you
    get near the switch (Boogie Man x1, Red Skeleton x2, Death Hound x2), hit the
    switch, then go back and through the door on the right.  Beat the enemies
    (Voodoo Man x1, Great Dragon x2, Death Hound x2) and go through the door.  In
    this room are 3 sets of switches that will move around the blocks in the next
    room, creating various walkways.  The leftmost set will set the block closest
    to the top of the screen, the middle set - the middle block, and the right
    set sets the block closest to the bottom of the screen.
      First, set them all to right and get the chest with a Smart Capture inside.
    You can set them to left if you want and use that room to rest up (if you
    need to).  Then go back and set them all to middle and continue along the
    path and up the stairs.
    
    :3F
      Keep following the path.  In the next area will be a fight with 3 Great
    Dragons and 3 Death Hounds all next to each other.  This is a perfect time to
    let Gogen show off his magic power.  Through the door is another series of
    switches, this one a bit more complicated.  There are 9 switches, and if we
    number them from left to right, we'll get something that looks like this:
    123456789.  The platforms start out set to the middle, but just in case you
    screw something up, the comination for that is 1,6,8.  It's ok if you skip
    that one though, it leads to a trap door which sends you back to the previous
    switch combo puzzle thing.  Now, to set the platforms to the left side,
    activate switches 3,5,9 which lead to a chest with a Raila's Mirror inside.
    Go back and activate switches 2,4,7 (setting the path to the right side).
    This will bring you to the next area, and a fight.
    
     Laboratory battle map
     ==================
    |=====         ====|
    |   X        ===   | Key:
    |        J         | X : Holn Lab Chief
    |    ===     J  ===| J : Stone Jackal
    | ========     J   |
    |  =  J =          |
    |===J              |
    |==       1   ===  |
    |==      2 4 ===== |
    |       3   5      |
    |========  ========|
     ==================
    Boss: Holn Lab Chief - Fire
    Lv: 26
    HP: 95
    MP: 46    Throw: 2
    Atk: 25   Catch: 2
    Def: 26   Range: 4
    Mag: 9    Counter: 2
    Agl: 7    Jump: 0
     Skills:
      Retaliation - Lv: 1  MP: 2
      Thunder Breath - Lv: 1  MP: 8
     Equipment:
      Weapon: Pad
      Armor: None
      Acc: None
    - 1 Diamond Dust and it's toast.  Not very bossy, is it?
    
      After you kill him watch the scene.  You'll get Nol's Crystal, and more
    scenes.
    
    NOTE: You'll now be able to enter Mother Claire's the next time you're back
      on Forles.
    
    ::Elc's Mind
      After the scene, you'll be controlling Elc.  Keep going up for another
    scene.  You then have to fight your loved ones.
    
    Elc's Mind battle map
     ===================
    |=====         =====|
    |====    G M    ====|
    |==              ===| Key:
    |=     F     R    ==| G : Ginie
    |=                  | M : Mariel
    |         1         | F : Elc's Father
    |                   | R : Elc's Mother
    |=                 =|
    |==               ==|
    |===             ===|
    |====           ====|
    |=====     =========|
    |======   ==========|
     ===================
    
    - You can get a FlameLong Sword from Elc's Mother.
    
      Kill everyone, they're all about 20 levels lower than Elc.  Sad, but it's
    the way of things.  After is another scene.  Once you're in the land of the
    living again, follow Diek to visit Kukuru.  Talk to her again when you're
    ready to go to Palencia Castle.  Well, what's left of it anyways...
    
    ::Palencia
      Leave Town.
    
    ::Seirya Map
      Right, the Castle ruins are there.
    
    ::Basement Warehouse Ruins
      When you get down to the basement, there'll be a scene and then you'll be
    fighting 2 Funeral Pyres and a Dark Wraith.  You'll have Poco with you, but
    if you were like me and didn't train him... owell...  After the fight, go in
    the upper left door for another scene.  At the bottom is a fight with 2
    Vampire Bats and a Stone Fly (Note: They're all flying, so put Diek's Wind
    Unit on and use Wind Slash).  Continue on the path and you'll be in another
    fight.  One of the monsters has a bounty on it's head, that's Diros.  The
    other 2 enemies are Hell Hounds.  After, follow Poco again and examine the
    big glass tube in the upper middle of the area for another scene.  After the
    pep talk, use the Leaf Bead to go to Touvil so you meet up with Kukuru.
    
    ::Touvil
      Talk to her again and say yes (when you're ready) for another scene.
    
    ::Palencia
      Stock up on items if need be, then leave when you're ready.
    
    ::Seirya Map
      See that thing that looks like a lighthouse?  You're going there.
    
    ::Palencia Tower
      Watch the scene, then you're inside.
    
    :1F (Hall)
      Go to the right and down the stairs.
    
    :Basement 1
      Leave the room you start in and you'll be in a place that to me, can only
    be described as a maze.
    - Take the left path to a door and hit the switch to open it.  Hit the switch
      in the room, then go back and take the right path.
    - Follow that to the next intersection and take the lower route.
    - Get the chest with a Firangi in it, then go in the area to the left past
      the chest.
    - Go through the door, then get the chest with a Strengthen Fruit and hit the
      switch, then take the middle path in the room where the Firangi was.
    - Hit the switch in the next room to make a bridge, then go left (not over
      the bridge).
    - Keep following this to another switch, then go back to the bridge you made
      with the switch, across it, and in the door on the right, where a guard is
      standing watch.
    - Follow this corridor to a treasure chest with a B Ring Armor in it, then go
      back and through the door right above where the armor was, hitting the
      switch inside.
    - Now, go back and through the door to the left and down the stairs.
    
    :Basement 2
      Just follow the path.
    
    :Basement 1
      Watch the scene (Dim Tin Tin... Oh good grief...).  The chest has nothing
    in it, so just leave the cell (save if you want), then watch another scene.
    
    :Basement 2
      Just follow the path (don't hit the switch near where you start), making
    sure to get the Life Nut in a chest.  Just past where the Life Nut is, there
    will be a Lightning Show, then monsters.  They're just Medusa Lizards,
    nothing special.  There's another chest with a Magic Sprig in it, get that
    then continue along.  The floor will give way, and you'll fall down into a
    cell.
    
    :Basement 3
      Set all the switches to red, then go to the left and set those switches to
    red.  Now, go down 2 screens and set those switches to red.  Next, go back up
    and to the right (back to where you started) and go down to two more switches
    that you want to flip to red.  Then, go back up to the top and to the right
    for a chest with a Magic Canceller in it.  Go down 1 and to the right to a
    door.  Follow this to a staircase.
    
    :Basement 2
      Hit the switch near where you came up, then go left and around the panel
    that gives way when you step on it.  Hit the switch on the other side of the
    wall, then go across it.  Go through here to the newly extracted bridge.  In
    here there's a quick scene, then a fight.
    
    Basement battle map 1
     ========
    |=== M===|
    |===L ===|
    |===  ===|
    |===  ===| Key:
    |===  ===| M : Mad Monk
    |===12===| L : Medusa Lizard
    |=== 3===|
    |===  ===|
    |===L ===|
    |===  ===|
    |    M   |
     ========
    
      Like Diek says, it's an easy battle.  After that, continue along.  Take the
    right staircase and go up, there will be a scene.  After, leave and go back
    up the staircase and down the left one.  Watch the scene, rest when you're
    given the option, then after another scene you're fighting again.
    
    Basement battle map 2
     =========
    |  == ====|
    |  ==  1 =| Key:
    |== T     | T : Thunder Bird
    |==   N ==| N : Ninja Lord
    |== T   ==|
    |     ====|
     =========
    
      It's a fairly hard battle, make sure to make full use of your magic,
    Explosion works well.  Also, get yourself cornered to the left of the
    elevator, you won't have anywhere to go, but you'll only be attacked by one
    enemy at a time.  After you take them out there are more scenes.
    
    ::Secret Passage
      After a scene, you'll be fighting.  Don't let any of the villagers get hurt
    or you're screwed.  The enemies are really easy though, just 1 Giant Bat and
    1 Manticore, both at low levels.  Annoyingly though, the girls will block
    Poco from getting close to the monsters, but you should still be able to take
    them out with his Cheer trumpet.  After the first round, Elc will show up.
    He's still in miserable condition from the last fight, so have him keep
    running towards Diek and Poco and let them fight the enemies, consisting of
    2 Poison Bats and 2 Nightmares.  They're even lower levels than the last
    fight (all are under 20), so Elc might be able to take them out, but it's
    risky if he took too much damage against the Ninja Lord and Thunder Birds.
    After are more scenes.
    
    ::Touvil
      After a few scenes, leave for the Silver Noah.
    
    ::Houfion
      After another scene, you're in control of Shu again.  To the right is the
    shop, next to that is the Hunter's Guild office.  More to the right is the
    bar, and below the bar is the inn.  Below where you enter is the Recyclers'.
    Go into the bar and talk to the barkeep, then leave.  There's a scene, then
    you're fighting on the streets against a Ninja Master and 2 Werewolves.
    After is another scene, then go to the inn.  Talk to the innkeeper, then
    watch the scene.  After that go into the bar again and talk to the person at
    the upper left table (Tosh) for another scene.
    
    ::The Heap
      More scenes.  Then you're fighting Tosh (lv46).  Don't worry, he's not the
    same powerhouse he is when you're using him, but he's still powerful.  After
    is another scene.
    
    ::Houfion
      Follow Tosh for another scene.  Follow him again for another scene.  After
    that, talk to Tosh AGAIN, this time to get him to join up with you.  Leave
    Houfion.  Or, you can do the guild jobs in Houfion.
    
    ::Romalia Map
      Take the dirt path that looks like it leads to the skyport and go right, to
    the train tracks going into the big city.  This will take you to the Romalia
    Tunnel.
    
    ::Romalia Tunnel
      Watch the scene, then you're fighting a Dark Stalker and 3 Ice Devils on
    the tracks.  After that is another scene.
    
    ::Romalia Map
      Go back to Houfion.
    
    ::Houfion
      Make your way back to the bar and to the secret headquarters.  After a
    quick scene, you're fighting.
    
     Secret Headquarters battle map
     =========
    |===A SA==|
    |-   S- -=| Key:
    |=-===   =| A : SA-100
    |= -  - ==| S : SA-200
    |=-1--  ==|
    |-  2- -==|
    | -    - =|
    |        =|
     =========
      One of the SA-200s will be a monster with a bounty on it's head.  After the
    fight, there will be a bunch of scenes.  When you're in control again, leave
    Houfion.
    
    ::Romalia Map
      Go to the Romalia Tunnel.
    
    ::Romalia Tunnel
      Watch the scene, then you're fighting a bunch of monsters.  Well, guards
    that are monsters in... nevermind, they're Earth Devils and Mud Battlers (all
    lv50).  Just fight and keep it going as long as possible to give Shu the time
    he needs.  The easiest way to do it is to try and group them together so you
    can maneouver around better.  So fall back to a wall, fight, run, fight, run,
    fight, etc.  Another way to fight is to move so you're just inside the range
    of one monster, but will be out of the range of the others.  This will let
    that one monster attack you, and you counter.  If Tosh gets surrounded,
    you're gonna start to run into problems.  Also, don't forget to stock up on
    Blood Herbs at the shop before you start.  It's also a good idea to make sure
    he's got the Book of Flower on.  You need to make it at least 20 Turns, so
    fight conservatively.  This would've been so much easier with someone who had
    area effect skills...
      The easiest method I've found for doing this is to fall back until you're
    about 5-6 tiles away from the right side of the border with 4 monsters, with
    Tosh on the bottom and the 4 monsters in a vertical line right above him.
    All of the monsters have a range of 4, as does Tosh, so if you keep moving
    all the way left, then all the way back right, letting them attack with you
    countering, you'll only be attacked by 1 monster at a time, since the AI will
    always have the monsters move horizontally and stay at the same distance from
    you.  Also, since you're so far over to the right, you won't have to worry
    about getting swarmed by the monsters that spawn next to the tunnel entrance.
      Anyways, once you've got 20, use the Cast-Off ball for more scenes.  If you
    don't make it to 20, that's ok, you'll just have to be more efficient as Shu.
    After that you're using Shu, who has to finish setting the bombs while
    fighting the guards.  Note the Turn counter in the same place it was with
    Tosh.  You have the same number of turns to get Shu to arm all the bombs and,
    subsequently, stay alive.  It takes about 3 turns to activate a bomb and you
    can only work on one bomb each turn.  Really, it only takes about 6-7 turns
    to set all of the bombs.  Shu's enemies are a lot easier than the ones Tosh
    had to fight (2 lv30 Fire Golems and a Soothesayer), so no real worries
    there, just make sure if you're going to arm a bomb with enemies nearby you
    don't have the Sub-Machine Gun equipped when arming the bombs, as Shu will
    attack enemies rather than set the bombs.  Also, his enemies don't seem to
    replenish.  Watch the scenes afterwards.  If you do run out of turns,
    however, more enemies show up and the plan fails.  That means you have to
    start over.
    
    ::Chimera Research Lab
      You'll still be controlling the Tosh/Shu team, so run all the way to the
    left (if you're running low on health from that last ordeal, you can leave to
    go back to Houfion and visit the inn), then watch another scene.  After that,
    run to the right.  Keep following this path down all the stairs.  After you
    go past an area with a bunch of Gargoyle statues, there will be another
    scene.  After that, keep going and you'll meet up with Gogen and Lieza.  Keep
    following the path and you'll be in a fight.
    
    Chimera Lab clone battle map 1
     ==============
    | ==========   |
    |======== Z    | Key:
    |   = =Z       | Z : Blood Zombie (lv60)
    | = =        = | L : Fake Lieza
    | = 1        = | G : Fake Gogen
    | 2            |
    |    L     =   |
    |  G       =   |
    |==  ==========|
     ==============
    - The level of the clones are equal to the levels of your current characters.
      For example, if Tosh is 61 then Gogen is 61, and the same with Shu and
      Lieza.  They're not as hard as you'd think, but it is annoying as both of
      them have high evasion rates.
    
      Watch the scene afterwards.
    
      You're now controlling the Gogen/Lieza team (you've got a healer again!!!),
    choose the rest of your team from Lieza's captured monsters, then at the
    first intersection go right, then up at the next one to get a chest that's
    actually a trap.  It has a Spark Flail in it, which isn't anything all to
    great, so you may want to skip it as the monsters may be tough for the part
    of the party that isn't made up of Gogen.  If you decide to get it, that's
    fine, if not, that's ok too.  Just keep following the path on the outer ring
    and take the left door to get to a chest with an Ancient Spear in it.  Go
    back and in the right door and meet up with fake Tosh/Shu, who have the same
    levels as Gogen and Lieza, respectfully.
    
    Chimera Lab clone battle map 2
     =============
    |======  ===  |
    |======       |
    |======       |
    |=======S     | Key:
    | == ==  T    | S : Fake Shu
    |    ==1      | T : Fake Tosh
    |             |
    |     3 2     |
    |      5 4 == |
    |         ====|
    |=====  ======|
     =============
    - They work much the same way that the previous clone fight did.
    
      Watch the scene after the fight.
    
      Now, you're controlling Elc, Poco, and Diekback.  Hit the middle switch on
    the right side of the door to open it.  You can also hit the middle switch on
    the left side and get a recharge.  You now have to fight fake Arc and fake
    Kukuru with levels equal to Elc and Poco, respectively.
    
    Chimera Lab clone battle map 3
     ==============
    |=====  =====  |
    |=====         |
    |======K       | Key:
    |=====   A     | K : Fake Kukuru
    |=====         | A : Fake Arc
    |=====  2  = = |
    |      13 =====|
    |              |
    |====  ========|
     ==============
    - This one can hurt if they use magic.  Take out Kukuru first so she can't
      use Divide (the real screw-you-over spell).
    
      Watch the scene then...
      
      Next is Shante and Gruga.  Walk up and you'll be attacked by a Blood Zombie
    and 2 Ghoulgoyles.  After that, go up the middle path and hit the switch,
    then go around and through the door.  You get to fight against Elc, Lieza,
    and Alfred now.  Alfred's level is equal to Shante's and Elc and Lieza's are
    equal to Gruga.
    
    Chimera Lab clone battle map 4
     ==========
    |    == =  |
    |  = L   = |
    |  =   E = | Key:
    |     A    | A : Doppple-Alfred
    |          | L : Dopple-Lieza
    | =   1 =  | E : Dopple-Elc
    | =  2  =  |
    |          |
    |===  =====|
     ==========
    - Go after Lieza first, she's the healer (and thus, the most annoying).
    
      After the scene, you're controlling...
    
      Iga!  Go all the way to the right and open that door (if you want to see an
    extra scene of Iga confronting his clone, you can go through the first door).
    After the fight, watch the scenes.
      You now have everyone in your party.  Go down the stairs to the lower left
    for a fight with 6 Flesh Flickers and a chest with a Strengthen Fruit in it.
    The lower right stairs have 6 Blood Zombies and a chest with a Scale Whip.
    To the upper left is 6 Ghouls and an area where you can rest and change the
    battle configuration if you choose to do so, although it doesn't matter what
    the setup is at this point since you'll be able to change it again real soon.
    The upper right has 6 Zombies and the path to continue on.  In the next room
    will be a scene, after that continue along.
      In the next room you fight 6 fake Elc's.  Once they're gone, go back and
    through the other door.  You're fighting 6 Tosh's now.  This one can be a
    real bitch if you're not careful, or you don't get lucky and dodge.  After
    they're gone, go back out to the middle, then through the door in the middle.
    After another scene, you're gonig to fight Gallarno, only now, you've got Arc
    with you as well.
    
    Chimera Lab Galarno battle map
     ===========
    |======A====| Key:
    |=====XXX===| A : Gallarno Head
    |=====XXX===| X : Gallarno Pieces
    |== D     D | D : Death Mage
    |==         |
    |     1 2   |
    |    4 3 5  |
     ===========
    X - Boss: Gallarno
        Lv: 52  each
        HP: 234 each
        MP: 214 each
    A - Boss: Gallarno
        Lv: 54
        HP: 417
        MP: 234
    - Neither Gallarno nor his pieces have anything to steal.
    - Ignore the Death Mage's, a new one will spawn as soon as one of them dies.
    - Or, if you want, you can kill 5 on each side and the Death Mages will stop
      respawning.
    - Bring along characters with strong area skills, such as Arc, Gogen, Iga,
      Elc, Poco, and Lieza (well, if she's at a fairly high level, that is).
    - Once you kill the Gallarno Pieces, you can walk on them to get any close
      range fighters in there to attack (hint: Tosh).
    
      Once he goes down, watch the scene.
    
    ::Romalia Skyport
      Go talk to Chongara for another scene, then follow him onto the Silver Noah
    for another scene.
    
    ::Greyshinne Map
      Enter Amaidar Temple, which is up/left from the skyport.
    
    ::Amaidar Temple
      Watch the scenes.
    
    ::Greyshinne Map
      Go to Paysus, it's next to the skyport.
    
    ::Paysus
      To the left is the library, to the right is the Hunter Guild office.  Up
    and to the left is the Inn, up/left is the shop.  The only thing worth noting
    in the shop is that is has a Shotgun for Shu, and a few other weapons not
    previously available.  There aren't any newer swords/axes/spears/etc. though.
      Go into the library and up the stairs in the upper left corner.  Watch the
    scene then leave.  There will be another scene as you're leaving.  Now you
    have to find the guy that looks like what you saw in Sania's crystal ball.
    Ok, now, go all around town and talk to everyone that looks like him.  Make
    sure to talk to all the people in the shop, inn, library, and guild office as
    well as the people on the street and ask them all for an alibi.  There are 11
    people to talk to all in all (including the hunter in the second floor of the
    library).  Once you've done that return to the second floor of the library
    and talk to the hunter.  After that dialogue, leave town.
    
    ::Greyshinne Map
      Go to the Noyam Plains, to the left.
    
    ::Noyam Plain
      Watch the scene, after that you're fighting against 7 Soul Knights (lv47).
    Kill them off, then watch the next scene.
    
    ::Greyshinne Map
      Amaidar Mountain, here we come!  It's above Amaidar temple for those of you
    who are directionally challenged.
    
    ::Amaidar Mountain
      Watch the scene.  Iga now has a new skill, Amaidar Fist.
    
    ::Greyshinne Map
      Go south to the Border!  The Border is right below the skyport.
    
    ::Border
      Watch the scenes.  After, you're fighting against Soul Flames and Skeleton
    Knights (all lv47).  Hoorah...  One little interesting catch though.  After
    whoever goes first takes their turn, a giant cross hair will appear over one
    of your characters.  Make sure to move out of it as soon as possible, it
    deals a snotload of damage when it hits (upwards of 100) the next turn.
    Usually, they will have time to move out of it, so it's not a big problem.
    It will hit everything withing it's range though (it's range is the square in
    the center of the crosshair as well as the 8 squares directly connected to
    it, the ones that are covered by the red lines), which means if a monster
    gets caught in the blast, well, they take damage too (hint hint).  After,
    watch the scenes.
    
    ::Paysus
      After the scene, leave town.
    
    ::Greyshinne Map
      Go to the skyport to get on the Silver Noah.
    
    ::Silver Noah
      Watch the scene, you'll be taken to the World Map.
    
    ::World Map
      Not really a choice on where to go, you can get some info on the various
    continents.  When you're done with whatever, hit triangle.
    
    ::Silver Noah
      Say yes and you'll go ot the real world map.
    
    ::World Map
      There are a *LOT* of things you can do now...  If you're doing guild jobs,
    there are new jobs at every guild, so be sure to check with the guilds.
    
    Stuff to do in Clenia:
    - If you imported Arc 1 data with Choko, you can get Choko on Clenia Isle.
      See her section for more detail.
    - Once you get Choko you can start on her side quest (see the Choko section)
    - You can fight in Tournament Battles in the Clenia Arena.
    
    Stuff to do in Alatos
    - If you didn't get Choko in Arc 1, or didn't import Arc 1 data, you can
      still get her by going to the Forbidden Ruins and down the 50 floors, but
      you'll miss out on a few sequences that involve her.
    - You can visit Chongara's Shop.  You will gain Odon, and be able to walk
      around the shop.  See all those treasure chests?  They're all your
      accessories from Arc the Lad 1.
    - You can also revisit the Forbidden Ruins in Alatos (or go to them for the
      first time, depending on your Arc 1 conversion).  If you've got Choko with
      you when you go there, she will point out a shortcut to the 50th floor.
    - Also in Alatos, you can go through the Azenda Highland and Get Rai-Jin.
    
    Stuff to do in Zariban
    - Fu-Jin will be in the Water Shrine, waiting for you.
    
    Stuff to do on Yagos Isle
    - With the new equipment you got from Chongara's Shop (well, old... sort of),
      you can go to the Combine Shop and make some new equipment, i.e. a
      Romancing Stone from the 4 in Arc 1.
    - You can go do the Sealed Ruins and get the treasures on level 3 using
      Gogen's Teleport.  You can get a Crown Ax and a Magic Apple on the left
      side, the Ax not really worth it...  On the right side is a Magic Sprig
      and another Magic Apple.  Yay...  There are also a few chests on the
      bottom floor, namely a Magic Apple, Cheer Nettle, Pirom, and another
      Magic Apple.
    
    Stuff to do in Greyshinne
    - You can go back and train in the Amaidar Temple.
    - Go through the Sealed Ruins.
    
    Stuff to do in Seirya
    - There are a couple new bounty jobs in Palencia, but that's it.
    
    Stuff to do in Romalia
    - Other than guild jobs...
    - You can get Diek's Power Unit 12 from the Heap Cave-In.  Go left, up (into
      what almost looks like an open vent), up, left (you'll go through another
      small vent like hole past here), and follow that to a room with the Power
      Unit 12 in it.
    
    Stuff to do in Niedel
    - You can fight in the Arena in Misro.
    
    Stuff to do in Forles
    - You can go through Mother Claire's Cave to change the classes of your
      monsters and add abilities for your fighters, but that's all.
    
      To continue the story, go into Brakia.
    
    ::Brakia Map
      You can go to the Smith to have him raise Item levels and add effects to
    certain items.  Otherwise go to Ruwaga, it's the city on the hill.
    
    ::Ruwaga
      Watch the scene, then you're fighting 6 lv55 Spectres.  Once that's done
    you're moving around in town.  Go into the house to the left for another
    scene.  After that, leave town.
    
    ::Brakia Map
      Go to the mansion like house.
    
    ::Lord's Manor
      Watch the scene.  When you're in control, go all the way up and through the
    doors.  You'll have to fight 4 Iron Golems and 4 Dark Mages (all lv56).
    After the fight, take the left path (if you want to take the right path you
    can but that will have an extra fight in it) and follow it all the way to
    another fight with 2 Dark Mages and 4 Iron Golems (lv57 this time).  Dispose
    of them and go in the door at the top of the screen for another scene.
    
    ::Gruga's House
      You're controlling Shante.  Go into Gruga's back room, talk to him, then
    leave.
    
    ::Ruwaga
      Watch the scene.  Go to Gruga's house, it's right next to the weapon shop.
    Watch that scene, then leave town.
    
    ::Brakia Map
      See the cave opening in the base of the volcano?  Go there.
    
    ::Banza Mountain
      Follow the path and get on the mine cart.  After the ride you're fighting 7
    Mud Goblins (lv58).  After them, get on the next cart.  Before you get on the
    next cart, make sure the tracks are aligned to go straight by pressing the
    switch so it's leaning to the right.  Keep following the path, using another
    mine cart along the way until you reach an area with 8 Mud Goblins.  Get on
    the cart in that lower area and hit the switch, go right and on that cart to
    another switch, then go back across that cart and the cart above the switch.
    Go down and in the small hole opening, leading to a chest containing a
    Feather Staff then go back out the opening and to the right.   Ride the next
    cart to the next area.
      Don't get on this cart, first go up the tracks a bit and hit the switch to
    make the tracks go to the side.  Now, ride the cart and get the Battle Stick
    in a chest, then go back and ignore the switch and cart.  Just follow the
    tracks up to an area where you'll have to fight 6 Mud Stalkers (lv60).  After
    the fight, keep following the tracks to another switch and hit that one to
    make the tracks turn to the side rails.  Now, go back and hit the first
    switch to make the tracks there run straight and ride the cart.  At the end
    is a re-energizer, use it and continue.
      Run up and hit the switch to turn the tracks upwards and ride those to a
    switch, then go back and hit the track switch again, pointing the tracks
    left.  Once you're off the tracks, go left and you'll be attacked by 7 Mud
    Stalkers (lv61).  Kill them and ride the cart, then go right.  You'll be in
    another fight that has a wanted monster (Gigas) in it.  Once that's over
    continue up.  There will be a cart on the right, you can ride that back to
    the beginning of the area and go back for the re-energizer, otherwise, keep
    going up.
      In this area a monster will be getting on a mine cart and you'll be
    prompted to allow it or not.  Say no and you'll be in a fight with 6 lv62
    weretigers.  Say yes and you won't have to fight.  After the fight, ride the
    cart to the top, and the next area.
      Get on the cart, after you reach your destination, you'll be attacked by 5
    Weretigers (lv62).  After that you have your choice of 7 carts to ride on.
    Take the one leading up and follow it to another fight with 5 Weretigers
    (lv64).  After that, take the 3rd cart from the bottom all the way to a chest
    containing a Light Elbow.  Go back and take the one by itself heading to the
    right to the next area.
      In this area is a re-energizer.  Use it and continue.
      Watch the scene, then you fight.
    
    Mountain Peak battle map
     ==============
    |=====  =======|
    |==     R -  ==| Key:
    |== =        ==| R : Rygar
    |== G      G ==| G : Gas Cloud
    |             =|
    |      2 4    =|
    |==     1      |
    |==G   3 5     |
    |==         G  |
    |==         ===|
    |==     G   ===|
    |           ===|
    |====       ===|
     ==============
    Boss: Rygar
    Lv 70 - Dark
    HP: 336
    MP: 91    Throw: 2
    Atk: 48   Counter: 2
    Def: 38   Range: 4
    Mag: 19   Catch: 3
    Agl: 15   Jump: 2
     Skills:
      Death - Lv: 1  MP: 8
            - Lv: 2  MP: 24
     Equipment:
      Weapon: Iron Knuckle
    - You can steal a Revival Dust from Rygar.
    - He can drop a Recover Fruit on death.
    
      After is another set of scenes.
    
    ::Brakia Map
      Leave, you must.  Do Gooz guild jobs, you can.
    
    ::World Map
      To Forles you go.  If you've accumulated 250 merits by now doing guild jobs
    and monster hunting, you can go back to Prodias and into the back room of the
    guild office.  You can get the chests with a God Hunter Crest (left), a Boar
    Spear (middle), and a DarkLong Sword (right) in them.  The spear and sword
    are good weapons, but the crest is more of a status symbol than anything else
    as you can't equip it.
    
    ::Forles Map
      Into Holn you go.
    
    ::Holn
      Oi... No more Yoda talk...  Enter Lieza's House for a scene.  You'll fight
    4 Lv49 Death Druids, then watch another scene.  After that, leave Holn.
    
    ::Forles Map
      Enter Ramul.
    
    ::Ramul
      Go into the inn.  Watch the scene, then choose to rest.  There will be
    another scene, after it leave Ramul.
    
    ::Forles Map
      Enter the Cathedral next to Ramul.
    
    ::Gia Temple
    NOTE: When you're prompted to make your team selection, it is a good idea to
      bring along strong fighters, such as Tosh, Iga, Elc, Choko, etc.
    
      Quick scene, then you fight 9 Master Mummies (lv49).  There will be another
    scene, then you're inside.  Run all the way up the stairs and through the
    door for another scene.  When you're in control again, run up the right side
    into the door.  Follow this to a room with 2 treasure chests, one with a
    Hatchet and the other with a Wind Blade.  Exit through the top of the room
    and follow that.  You'll get in a fight with 3 Skeleton Lords (lv51) and 2
    Demi-Zombies (lv51).  After that, go through the door and watch another
    scene, then go straight down into another door.  Follow this to a chest with
    an Earth Blade in it, then keep going.  In the next room you'll fight another
    3 Skeleton Lords and 2 Demi-Zombies (all lv52).  There's also a chest with a
    Diek Punch in it.  Get that and go back to where you watched the scene.  Go
    to the left of where you entered this area the first time and in the door in
    the lower left corner.  Follow this to a room with a GroundGrizzle Fang in a
    chest, get it and go back again.  This time, go in the upper left door.  In
    the room past the corridor is a chest containing a Black Wear and a
    re-energizer.  Keep going to the next room, where there will be a fight with
    lv51 Skeleton Lords and Demi-Zombies.  You can choose to ignore this fight
    though, and go down the stairs to the right.  Follow this until you're back
    in the main hall and examine the alter to hit the hidden switch.  Go through
    the door.
      Watch the brief scene, then continue along.  In the next area it's more
    lv52 3 Skel 2 Zombie time, but only there's a slight hitch.  You can't use
    magic.  Kill them and continue.  This area is a giant puzzle, so be mindful
    of your restarts if you get stuck, but make sure you don't skip a step if you
    need to restart.  There is a re-energizer here, get that if you need it
    (which you probably do) and go through the mouth... door on the left.  Push
    the pillar in here into the back left corner, on the tile that is glowing, to
    open a door on the other side.  Go back and through the mouth on the right
    side and follow the path to another pillar which you have to push from the
    right to create a bridge, then walk across and push the pillar you come
    across as far as you can, then get under it and push it up 7 tiles, and then
    right until it falls.  Do likewise with the other 2 pillars in the area, only
    push them to the right first so you can get them into position.  Once you've
    pushed all 3 into position, creating a bridge, go over it and push the next
    pillar all the way up to open a door and go through it.
      In this next area, follow the path to an intersection and go down and then
    in the door leading up at the next one.  In here, push the pillar all the
    way up and to the tile second from the right where there should be a skull
    with a different appearence.  Once the door opens, leave this area and go
    left at the intersection to another area.  Push the pillar in here 3 spaces
    to the right and 5 down so it's in the lower left corner to open a door.  Now
    go back to the first intersection and go right and into a door.  In here,
    push the pillar all the way up and then left.  You will trigger a fight, it's
    more of the same as you've been fighting all along (these are lv54), kill
    them and continue pushing the pillar to the left until it's lined up with the
    doorway.  Now, push it all the way down and to the left corner, opening up
    another doorway.  Go back out and all the way to the doorway to the far left
    to the room where you moved the statue to open the door in the room you were
    just in.  Go in the newly opened doorway in here to get to a re-energizer.
    Use that and continue up the stairs.
      Watch the scene in here, then you'll be prompted to make a new party.  Why?
    Well, duh, you're going to fight.
    
      Evil Cathedral battle map
     =====================
    |=========   =========|
    |===   ===   ===   ===|
    |== == === = === == ==| Key: 
    |=  == ==  =  == ==  =| A : Archmonk
    |      ==== ====      | M : Mage Smog
    |        == ==        |
    | ==    M  A  M    == |
    | ==               == |
    |  M               M  |
    |=        2 3        =|
    |== M    4 1 5    M ==|
    |===               ===|
    |=========   =========|
    |======         ======|
     =====================
    
    - The Archmonk can drop a Silk Belt when killed.
      After the fight is another set of scenes.
    
    ::Forles Map
      Enter the Skyport.  More Ramul guild jobs are available now if you want to
    do them.
    
    ::Silver Noah
      Watch the scene, then you're on the World Map.
    
    ::World Map
      Head into Millmana.
    
    ::Millmana Map
      Head to Ajarl, it's to the right.
    
    ::Ajarl
      To the left is the inn, to the right is the bar.  Above the bar is the
    Shop and above the inn is the Guild Office.  Simple.  There are some new
    items in the shop, so you may want to check that out.  Anyway, go into the
    bar and talk to the man with a vacuum cleaner in the back right corner with
    Sania in the lead (hit L2/R2 to cycle through characters to get to her) for a
    scene.  After, leave Ajarl.
    
    ::Millmana Map
      Leave back to the map.
    
    ::World Map
      Directly to the right of Millmana (you have to press left though...) is the
    Oil Rig, head there.
    
    ::Oil Rig
      Watch the little movie.
    
    ::World Map
      Go back into Millmana.
    
    ::Millmana Map
      Head back into Ajarl.
    
    ::Ajarl
      Watch the scene, then go into the bar and chatter with the vacuum cleaner
    man.  Leave town after that.
    
    ::Millmana Map
      A new spot will open up, the Nien Forest.  It's right next to the Skyport,
    head there (you'll be able to see the Graunoln there too).
    
    ::Nien Forest
      After the scene, follow the path.  When you get to an intersection, go up.
    You'll fight 2 Dark Hemo-jis and 3 Lifesuckers.  Fight them and continue on
    the path and you'll fight another batch of the same enemies.  Kill them and
    continue to the next area where you fight again.  There might be a monster
    with a bounty on its head here (Kish).  Kill them and move to the next area
    for a scene.  When prompted, say you're not ready, that will bring you back
    to the map.
    
    ::Millmana Map
      Why did we do that?  So you can rest in the inn and save.  Go to Ajarl.
    Also, there's one other thing to do.  You know you're going to be chosing 2
    teams to go into battle, right?  Well, now is a good time to equip Arc and
    whoever you want to go with him, since they'll be fighting first and you
    won't get the opportunity to change equip from when you select the team to
    when you fight.
    
    ::Ajarl
      There's also a job for the Guild that you can do.  Anyways, once you're all
    prepared, leave.
    
    ::Millmana Map
      Go straight to the Train Cannon Base, you don't have to go through the
    forest again.
    
    ::Train Cannon Base
      If you're ready, say yes and you'll be take to the party making screen.
    You have to choose 2 teams, the air team and the ground team.  You choose
    air first.  Elc and Sania are automatics.  After them, you choose the ground
    team.  Arc is an automatic in that.  In case you're wondering, I had Elc,
    Sania, Raijin, Lieza, and Shante in my air team.  Arc, Tosh, Iga, Gogen, and
    Kelack in the ground team.  After you choose the teams you get to watch a
    few scenes.
    
    ::Ground Team
      You'll be fighting outside the cannon against 4 King Dragons (lv64) and 4
    Ogre Lords (lv63).  Don't worry about de-equipping everyone during the fight,
    you'll have the opportunity to do so later.  After are more scenes, then...
    
    ::Air Team
      Watch the scenes.  When you're aboard the Train Cannon, set up your equip
    and head right to the next area.  Head to the end of the hallway and press
    the switch, then go back to the door on the left and hit the switch in there.
    Now, go in the right door and follow the short path to the next room.  At the
    bottom is a chest containing a Rock Shot.  Go back up and to the right to hit
    a switch, then go in the right door on the wall below.  Get the chest with a
    Windgrizzle Fang in it, then hit the switch next to the door.  Go back out
    and hit the switch in the upper right corner again, then go back in the room
    and navigate to the lower right corner of the room and hit the switch there.
    Go back out and in the door to the left and hit the switch in there.  Now, go
    back out and follow past where the laser was to a door on the upper wall and
    enter.  In this room you have to time your movements with the lasers on the
    wall so you won't trip them (by the way, hitting lasers summons monsters for
    you to fight).  In the next room, hit the switch and go back out, past the
    lasers, and continue right to a door.  In here is a re-energizer and a lift.
    Take the lift down.
      At the bottom, go out to the left and then take the path down, left and up
    to get to 2 doors, one on the left, one on the right (you'll be able to
    recognize them by the lights over them, otherwise they blend into the walls
    on either side).  Go in the left one and fight the 4 Shadow Ninjas (lv65),
    then hit the switch on the wall.  Leave and go in the door on the right this
    time, you'll fight 2 Shadow Ninjas (lv65).  Make sure to have someone jump
    over the fence and get the chest with a Killer Sound in it while the battle
    is still on, or you'll miss out on it.  Hit the switch and go out again.
    Now, go up, past where the laser was just turned off, and at the top go right
    and into the door on the bottom of the wall.  In here, you'll play another
    game of laser-dodge, all to get to a switch (you won't have to fight if you
    hit a laser, but you will be sent back to the room entrance).  Hit it and go
    out and down, then to the left.  Go in the first door you see on the upper
    wall, you'll then fight 3 Assassin Lords and 3 Dark Monks.  Dispose of them
    and hit the switch (or, just hit the switch and run like hell).  Leave the
    room, then go left and up all the way.  Slightly to the right is a door, go
    in there and run all the way to the right and hit the switch.  Once you've
    done that, go back out and to the left, then down to where a door is on the
    left and go through.  There's another re-energizer there, and another lift
    for you to take.  Run past the lift first, and into another area for a chest
    containing a Diek Gun (yup, Diekback just got a gun).  Now, go back and take
    the lift down.
      Get the chest with a Pole Ax in it, then get back on the lift and press the
    switch to go down again.  In the next room the lasers are a bit more
    complicated than before, but still dealable.  Basically, you need to wait for
    the laser to go dark and the next one to appear, then wait for the one in
    front of you to go dark and move to that one before the one you're standing
    on lights up.  Simple, eh?  Make your way to the doors and go in the upper
    one.  Fight the enemies in here, then go to the next room.  There are 3
    switches on the wall, and only one of them can be green at a time.  Set the
    switch to the left one, then go back out into the laser corridor and enter
    the door on the bottom.  Make your way past these lasers by waiting for the
    path to the middle to be clear, then go down again when you can, and finally
    to the right into the next room.  Hit the switch in here and go back.
      If you want to save time on your return trip past the lasers, just run into
    one, it will send you to the entrance and you won't have to fight.  Now, back
    in laser corridor, keep working your way to the right.  Once you're past
    them, go into the door at the bottom and fight the enemies, then go to the
    room next door.  Hit the first switch on the wall, then move right to get the
    next one.  In the pair next to you, have the right switch set green and the
    left switch set red, then run right and hit the switch in the upper right
    corner of the room.  Go back to the corridor and continue right to another
    door on the upper wall.  Take this to another room where there is a path and
    a laser preventing you from moving.  Wait for the laser to go dark and run to
    the small alcove, then wait for it to go dark again and run to the next
    alcove.  After it goes dark again, you should be able to make it past the
    laser.  Follow the path to a chest containing a Magic Rod.  Now, go back to
    the corridor again and go all the way to the right.  Follow this again and
    you'll wind up in a save room.  Use the upper bed to rest if you need/want,
    then take the elevator down.
      Follow this path and you'll be attacked by Grim Stalkers and Shadow Ninjas.
    Fight and then leave the room via the lower left door.  Follow this to a
    chest containing a Memory Necklace and go back into the main room.  Enter the
    upper left door.  In the next room, take the stairs down and follow this to a
    chest in the next room containing a DarkGrizzle Fang, then go back up the
    stairs and to the left.  Follow that until you reach the next lift and take
    it up.
      When you come to an intersection, go right.  In the next room, get the 2
    chests, one with a Long Pole, the other with a Dark Weapon in it.  Then, go
    back and take the left path until you're on the bridge.  Watch the scene,
    then you're fighting on the bridge.
    
    Graunoln Bridge battle map
     =========
    |  G-  -  | Key:
    |-G  G   3| G : Grim Stalker
    |X   G 215| X : Giones
    | G G    4|
     =========
    Boss: Giones
    Lv: 74 - Dark
    HP: 248
    MP: 170   Throw: 3
    Atk: 30   Counter: 3
    Def: 26   Range: 5
    Mag: 33   Catch: 3
    Agl: 16   Jump: 3
     Skills:
      Poison Wind - Lv: 1  MP: 8
                  - Lv: 2  MP: 16
     Equipment:
      Weapon: Claw
    
      After the fight is another little set of scenes.  Then you're on the map.
    
    ::Millmana Map
      Head to Toyoke Forest.  To get there, take the bridge across to the
    destroyed base, then walk around the bottom of the island and up the right
    side to another bridge.  Just past that is the forest.
    
    ::Toyoke Forest
      Watch the scene, then you're back on the map.
    
    ::Millmana Map
      Exit via the skyport.
    
    ::World Map
      Now you can go to the Oil Rig without getting blown up, so do so.
    
    ::Oil Rig
      Watch the scenes, then you're in control.  There's only one way to go for
    now, so take it.  Along the way, you'll fight groups of Mysterious Fires and
    Red Phantoms.  Eventually, you'll get to what appears to be a dead end.  Take
    the Ruby in the treasure chest and then examine the pipe, you'll be taken to
    another "dead end."  There's another pipe to take, this time you'll wind up
    at a set of stairs.  Go down them and in the doorway.  Keep following the
    path until you get to an area with a pipe to the right and a doorway to the
    left.  Take the pipe first, to get to a chest with a Flame Edge in it, then
    head over left to the doorway.  In here is another crossroads, take the right
    path to another room with 2 chests, the upper one with a Revival Dust and the
    lower one with an Instant (very worth getting as it increases offense on
    level ups) in it.  Continuing along the path... at the next intersection, go
    down first and flip the switch, then go back up and to the left.  You'll
    fight a whole bunch of monsters (8 Mysterious Fires and a Phantom), then
    continue along the path.  In the next area, examine the knobs to move the
    pipe blocking the way where you were before, then go back to that area and
    through the pipe.
      Over here is a switch to turn on and a re-energizer.  Back track until you
    come to an area where there are 2 doorways right next to each other and a
    staircase that wasn't there before.  Go down the staircase and in the door at
    the bottom.  The 3 chests have a Reco's Grass (upper left), Studded Leather
    (upper right), and Rage Weaken Dust (below the Studded Leather).  In the room
    below the stiarcase is a pipe, take that and you'll drop down to an area with
    3 pipes in it.  Take the left one and follow the path to 3 chests, a Power
    Nut (left), Ray Sword (middle), and Crown Knife (right).  Now, take the right
    pipe to get back to the first 3 pipes.  Take the right one this time to a
    chest with a Rage Life Nut in it, then into the nearby pipe.  Hit the switch,
    then go into the next pipe.  Back at the 3 pipe circus, take the middle one
    and keep going until you get to a switch, hit it and continue along.  Take
    the right pipe again (yup, you're back here) and hit the switch at the end of
    the tunnel, then go piping again to get back to the start of the pipe maze.
    Jump in the pipe again and go through the door to a save/rest room.
      Leave the save/rest area and go right, to an elevator and take it down.
    Watch the scene, then select your party members for a boss fight.
    
    Deep Sea Oil Rig boss battle map
     ========
    |==    ==|
    |== X  ==| Key:
    |==    ==| X : Yagun
    | H  1 H | H : Hippogriff
    |   2 3  |
    |H 4 5  H|
    |   ==   |
    |H  ==  H|
    |        |
    |        |
     ========
    Boss: Yagun
    Lv: 75 - Dark
    HP: 376
    MP: 320
     Skills:
      Confusion Wind
      Super Nova
     Equipment:
      Weapon: Iron Knuckle
    
      Watch the scenes afterwards, then you've got 20 minutes to get the hell out
    of there.  Remember where the re-energizer was?  Make your way there.  In
    case you forgot how to get there, leave the save room and go left, take the
    pipe to the next room where you'll be attacked by 3 Mysterious Fires and 2
    Red Phantoms.  Go up the stairs and in the right door.  Keep following this
    path and you'll wind up in a room with 3 treasure chests and a fight with 2
    Mysterious Fires, 2 Red Phantoms, and Grovis, a wanted monster.  Dont' take
    too much time with this as you're still under the 20 minutes.  The chests
    have a Palo's Nut (left), Magic Apple (right), and a ShineGrizzle Fang (top).
    Once you've got everything, go back to the intersection and take the left
    door.  Follow this until the next intersection, where you go left to the
    doorway.  At this intersection, go left again to the next room where you go
    all the way down to the pipe.  Take that and get the re-energizer, then go
    through the door where you'll fight 4 Basilisks and a Dark Paladin.  Once
    they're gone, go in the door at the top and watch the scenes.
    
    ::Ajarl
      Watch the scene, then you're outside the bar.  You may want to save/rest at
    the inn, then leave town.  There's another job you can do for the guild as
    well, but like always, it's not required.
    
    ::Millmana Map
      Go to the skyport and exit Millmana.
    
    ::Silver Noah
      Watch the scenes.
    
    ::World Map
      2 new countries will open up for your visiting pleasure, press right from
    Millmana to get Balbalard, and press left twice (again, from Millmana) to go
    past Yagos Isle to Amigue.  There are a couple new guild jobs opened up
    throughout the map, but to advance the story you have to go to Amigue.
    
    ::Amigue Map
      Go down to Morea (anyone else thinking Moria, a la Tolkein?  Nevermind...)
    
    ::Morea
      Watch the scene.  Bar to the right, Shop to the left, Inn is upper left.
    Enter the bar and go up to the second floor for a scene.  Agree with them for
    another scene.
    
    ::Senor's House
      Go up the stairs and talk to the guy at the door.  When you're prompted
    with a choice, answer "Of course" and you'll eventually get to another choice
    to either pay or go away.  If you've got the money, pay it, else go out and
    do some fighting to earn the money.  After that, leave.
    
    ::Morea
      Yeah, I know the Senor's House is in here, I was bored.  Go around the
    house to the left and exit through the top of the screen.
    
    ::Amigue Map
      Head right, all the way to the Space Needle.
    
    ::The God Tower
    :1F
      Woohoo, God Tower... Been there, done that.  Watch the scene and choose
    your party.  There are 2 glowing thingy's on the floor, step on either one.
    
    :2F
      Go right and step on the triangle and you'll fight 3 SA-100s and 3 SA-200s.
    After the fight, step on the other triangle in the upper right corner and
    then on the dark circle glowing thing (it's kinda like a path, eh?).
    
    :3F
      Step on the right triangle to get to another glowing circle.
    
    :4F
      Upwards, you must go.
    
    :5F
      Watch the scene.
    
    :4F
      ...Go back up...
    
    :5F
      Go down the screen to get to the up (kinda odd, but do it anyway).
    
    :6F
      Go to the right for another scene.
    
    :2F
      You should recognize where you are, if not... oboy...  Make your way back
    up to the 6th floor.
    
    :6F
      This time, you have to fight when you get up.  Same as last time, only
    they're a level higher (74 now).  Afterwards, watch the scene and take the
    triangle to the circle.
    
    :7F
      Oooooooh, a puzzle, haven't had one of these for a while, eh?  The way this
    one works is:
    - You can only step on the square tiles.
    - Whenever you step on a tile, it changes the 4 surrounding tiles to the
      opposite of what they were, so if you had:  #
                                                 /##
              Got it?                             /  you now have: /
                   Yes?  Good.  No?  This may take a while...     ##/
                                                                   #
    - Simple, eh?
      There are 2 tiles you can step on in the beginning, step on the left one.
    Now, go right 4 times, down twice, right, up, right, down, left, down three
    times, left, up, right, and down to the solid surface again.  Fun, wasn't it?
    Hit the re-energizer if need be and continue along.
    
    :8F
      Oh joy, more triangles.  Step on any but the middle one in the left set of
    3 if you want to fight, otherwise, well, step on that one.
    
    :9F
      Move down and watch the scene.  You can either fight the monsters now or
    move to the next warp asap, your choice.
    
    :10F
      DO NOT STEP ON THE TRIANGLE!  Do take the warp next to it in the upper
    right area of the room.
    
    :11F
      Follow the trail.
    
    :12F
      At the top of the room are two switches, hit the left one and get on the
    warp you just got off of.
    
    :13F
      Watch the scene, then select party members for a semi-boss fight.  Just
    watch for now, afterwards you'll be fighting, finally.
    
    Tower battle map 1
     ===========
    |=     =====|
    |==      ===| X : Grogalde
    |   SA AS ==| S : SA-100 (lv77)
    |     X    =| A : SA-200 (lv77)
    |           |
    | 4       5 |
    |   2 1 3  =|
    |          =|
    |         ==|
    |        ===|
    |       ====|
    |=    ======|
     ===========
    Boss: Grogalde
    Lv: 80 - Dark
    HP: 316
    MP: 114
     Weapon: Iron Knuckle
    
      Afterwards, watch the scene.
    
    ::Morea
      Rest and save if you want, otherwise just leave.
    
    ::Amigue Map
      Leave the country.
    
    ::World Map
      Well, Balbalard time now.
    
    ::Balbalard Map
      Go to the Pyramid.
    
    ::Pyramid
      Watch the scene.
    
    ::Balbalard Map
      Head on into Muhad.
    
    ::Muhad
      Right to the right is the shop.  Above the shop on the left is the inn, to
    the right of that is the bar.  All the way in the upper right corner is the
    Guild office.  Talk to the person down from the Guild and then go in.  Talk
    to the person in there (other than the guy behind the counter) and then try
    to leave, there will be a scene.  Watch it and leave, then go into the bar.
    Talk to the same guy sitting at the upper left table for another scene.
    After, leave Muhad.
    
    ::Balbalard Map
      To the right is Kanara Desert, go there.
    
    ::Kanara Desert
      After a brief scene, you'll have to fight 6 Rocs (lv76) and Rayburn (lv77).
    Watch the scene afterwards.  When you're prompted to make a choice, choose
    "Live and Let Live" for another scene.  You'll get an Emerald (if you live
    and let live) and then be back on the map.
    
    ::Balbalard Map
      Head back into Muhad.
    
    ::Muhad
      Back to the bar (what a bunch of delinquents they are).  Talk to Rata again
    for a scene.
    
    ::Saryu Tribe Camp
      Watch the scenes and then leave.
    
    ::Balbalard Map
      Directly to the south is a cave, the Tukae Cave.  What are you waiting for?
    Go there!
    
    ::Tukae Cave
      Watch the scene, move up a bit, listen to the dialogue, and then you're
    fighting 6 Fanged Bats (lv80).  Continue into the next room.  Go right at the
    T-junction and then right again.  The wall is really a doorway to another
    room that has a treasure chest with a Black Suit in it and a battle with 6
    Serpents (lv79) and a Leviathan (lv84).  Once you get that, go back to the
    second intersection and go up.  At the next one, go right again for another
    fake wall, leading to 7 Serpents (lv79) and a chest with an Iolite.  Get that
    and go back and left.  Follow that to an opening and go through for a scene.
    Kill the bats and continue along.
      If you've been keeping up with the Guild jobs, go up to do more of the one
    where you need to find a dragon.  Otherwise, go right and follow that to the
    next area.  Watch the scene, then you'll fight 6 Will 'o Wisps (lv80) and
    a Wanted Monster, Gualde (lv81, Ninja Master).  Beat them, watch the brief
    scene, and go examine the corpse for another scene.
    
    ::Balbalard Map
      Go back to the Saryu Tribe Camp.  Also, take this time to de-equip Arc if
    you have anything good on him, as you're going to be losing him for a little
    bit.
    
    ::Saryu Tribe Camp
      Go to the tent all the way in back with the designs on the top and watch
    the scene.  When you leave the tent, Arc will be gone from the party
    temporarily.  Leave the camp.
    
    ::Balbalard Map
      Go to Muhad if you need to rest/save, then go to the pyramid.  Muhad guild
    jobs are available now if you want to do them.
    
    ::Pyramid
      Oh, look, another scene, who would've ever seen that one coming?  After you
    watch it, you have to fight 6 Flesh Golems (lv81) (Arc is also back now).
    Then, surprise, surprise, there will be another scene.  Once that's over
    you're in the pyramid.  Look at the floor tiles, see the ones with hands on
    them?  Whenever you step on one, you'll get pushed in the direction the hand
    is pointing to.  Move foreward and to the back left corner of the room and go
    to the next room.  When you're prompted with a riddle, the answer is Human
    (my sociology teacher taught me that one).  Now, go up to the next screen.
    Step on the sand moving to the right, then take the sand going up and then go
    through the door.  The answer to the next riddle is Tukae.
      Take the path leading to the right.  In this room, there should be a rock
    you can push to the right, do so until you can go past it.  Go down a little
    and then do the same, finally exiting to the bottom of the screen.  The
    answer to this question is Goz.  Go down, to the next screen.  This riddle's
    answer is Earth.  There's only one exit in here, follow it until you get to a
    room with moving sand around a lot of hand tiles.  Take the right one of the
    pair in the middle to get to the floor below.  The chests have a Light Saber
    (left) and an Abuser (right).  Now, make your way all the way back to the
    room where the riddle was/is about the money system (answer was Goz) and exit
    to the left.  In this room, step on the lower tile in the pairing of the two
    middle ones.  Now, take the stairs up.
      Once up, take the bottom door.  The answer is Evil Eye.  Go around and take
    the stairs up.  In this room, push the first block to the left as far as it
    will go (3 spaces), then push one up, the next one left, and then move up one
    and push that one to the left as far as it will go.  Now, hit the switch and
    go left one tile.  Push the block down and then push the next block to the
    left 2 spaces (so it's against the wall).  Now, push the block blocking the
    path all the way left and hit the next switch.  Now, go back down the stairs
    and to the room where you entered that floor.  This time take the path to the
    upper left.  Follow this to another room with a lot of tiles in it and take
    the one to the far left, then the one to the right.  The puzzle answer is
    Bird.  Now, go up the stairs.  Go up and across the sand that is now being
    blocked by the wall you moved earlier, and up the stairs.
      Watch the scene that ensues.  After, you're in a fight (when you choose
    your battle party, make sure Gogen is in it).
    
    Pyramid battle map
     ===========
    | == === == |
    |   A X A   | Key:
    |=         =| X : Dark Kasadoll
    | F       F | A : Anubis (lv85)
    |     1     | F : Flesh Golem (lv85)
    |=   2 3   =| # : Chest (Delta Guard)
    | F 4   5 F | % : Chest (Hell Crusher)
    |====---====| * : Switches, the same ones you hit earlier.  By hitting them
    |====---====|     this time (use Gogen to teleport to them), you will open up
    |====---====|      the set of "-"s that closed in behind you.
    |===#***%===|
    |===     ===|
    |===     ===|
     ===========
    Boss: Dark Kasadoll
    Lv: 88 - Dark
    HP: 444
    MP: 112   Throw: 3
    Atk: 59   Counter: 3
    Def: 46   Range: 5
    Mag: 23   Catch: 2
    Agl: 19   Jump: 2
     Skills:
      Charge - Lv: 1  MP: 2
      Death - Lv: 1  MP: 8
     Equipment:
      Weapon: Light Ax
     Steal: Cheer Nettle
    
      After the fight, watch the scene.  And yes, you did just make it through
    that dungeon with only 1 fight.
    
    ::Muhad
      Ok, for some reason all the people in my game were invisible...  But when I
    went to the inn to rest, afterwards they were all visible again... Well,
    whatever.  Leave town.
    
    ::Balbalard Map
      Exit Balbalard.
    
    ::Silver Noah
      Oooooooh a scene.
    
    ::World Map
      Seirya is your next target.  There's are more jobs to do in Brakia and
    Balbalard if you've been keeping up with those.
    
    ::Touvil
      Go visit Kukuru in the Shrine.  After the little chat, talk to her again to
    get 'ported to Palencia.
    
    ::Palencia
      Leave town.
    
    ::Seirya Map
      Downtown, when you're at home and life is making you lonely, you can always
    go, Downtown.
    
    ::Downtown
      I don't know about you, but it's been a while since Tosh had a drink, so
    move on in to the bar with Tosh in the lead.  Talk to the guy at the first
    table for some witty dialogue (ok, not really, but do it anyway).  Now go
    talk to the barkeep for a few scenes.
    
    ::Silver Noah
      Elc and Tosh are out of the party for now, not much to do here, so leave.
    
    ::Touvil
      Go to the shrine and get Kukuru to send you flying to to Palencia.  You'll
    be prompted to make a team to go after him, Arc is an auto-choice for going,
    and you can only have 3 other people.  I sent Iga, Gogen, and Rai-jin with
    Arc, in case you're somehow curious.  Anyways... after you choose, you'll get
    to watch another scene.
    
    ::Palencia
      Leave town.
    
    ::Seirya Map
      It's party time, head on into the Tower.
    
    ::Palencia Tower
      Once the scene is over, you'll be fighting 3 PA-100s (lv86) and 3 Flesh
    Flickers (lv86).  Win and then head up to the next room and take the elevator
    to floor 30 (the only choice you've got).
    
    :30th Floor (Hall)
      You'll be attacked again by 3 PA-100s (lv86) and 3 Flesh Flickers (lv86),
    kill them and take the door to the right.  Keep going up the stairs until you
    get to the 32nd floor hall and hit the switch there.  Now, go back to the
    30th floor hall and go up the stairs there, all the way to the 32nd floor
    hall.  Get the chest with a Needle Shoes in it and then hit the switch (the
    red thing on the wall).  Now go all the way back to the elevator and take it
    to floor 33.  Btw, yes, there will be fights all along the way, composing of
    Necromancers, Flesh Flickers, and PA-100s.
    
    :33rd Floor (Hall)
      There's a re-energizer here, and a couple escalators.  Go past the
    escalators though, to the North Room.  Get the chest in here with a Magic
    Gauntlet.  Go back and take the right escalator.  Fight the enemies and hit
    the switch, then hit the switch to change the direction of the escalator, and
    take it down.  (If you want to be crafty, you can have Gogen teleport
    everyone over to the left side, have someone hit the switch, and then have
    them go through a door on the other side of the wall to save time and partly
    avoid a fight.)  Go up the left escalator this time and through the door on
    the left.
      Take the chest with a Bandit Knife in it, then go back and through the
    North door.  Get the chest with a Hellfire Flail in it and go down to the
    next room.  Fight the enemies and then go through to the left room and hit
    the switch in there.  Now, go all the way back to the escalators (33f), and
    take the right one again.  Go into the south room on 34 and take the light
    teleporter and go up the stairs.  Follow this to another staircase and hit
    the switch after defeating the enemies.  Go all the way back to the escalator
    on 33 again and take the left one, again.  Make your way up all the pretty
    little stairs (to get to the stairs on 35F, use either of the light teleports
    that are close to the bottom of the area) to 36F and take the escalator.
    
    :37th Floor (Hall)
      If you're thinking this is *REALLY* going to take a long time, well, you're
    right.  Fight the enemies and take the left escalator down (hit the switch
    first).  Get the chests with a Crescent Ax (left) and a Dragon Katana (right)
    in them, then go back up and around the escalators to the stairs to 38F.  Hit
    the switch.  Go back down the stairs and un-equip anything of value (ie
    Romancing Stone, etc).  Get on the elevator Take it to floor 99 and watch the
    scenes that follow.
    
    ::Touvil
      THANK GOD THAT PLACE IS DONE WITH (for now, at least).  Once the scenes are
    over, you've got to make a party to defend Kukuru.  I chose Elc (obviously),
    Lieza, Diek, Gruga, and Choko.  You're fighting 4 Sacred Devils (lv84) who
    have a healing spell, Cure.  Kill them quickly.  Take in mind, that since
    they're Light elemental creatures, Death works amazingly well on them, so if
    you've got Diek's Unit 16, this will be incredibly easy.  Just make sure you
    keep Kukuru protected at all times.  Watch the scenes, then you're back with
    Arc...................
    
    ::Palencia Tower
    
    :99th Floor (Hall)
      Make sure you re-equip everyone for battle, but you might want to de-equip
    the rest of your characters if they've got any super items like a Romancing
    Stone or whatnot. then take the staircase.
    
    :Top floor
      There's a re-energizer, so get that then go through the door.  After the
    scene, you're fighting with just Tosh against Monji.  Monji will be the same
    level as Tosh, making the two evenly matched, so just whack away.  Or use
    Jubakuken to paralyze him and then whack away.  Once it's over, Tosh will
    have a new attack and there will be more scenes.  Afterwards, you'll be
    fighting again against 6 PA-200s (lv80) and a Necromancer (lv95).  During
    this fight you might want to remove any power items again as you won't be
    seeing quite a few of them again for a long time.  After the fight, there
    will be more scenes.
    
    ::Sabatico Shrine
      After a crapload of scenes, you need to select someone to go back in time.
    I chose Elc, mainly because he's become a walking tank.  Anyways, take your
    pick and then watch more scenes.
    
    ::Touvil
      Go left to the quarry and talk to Kukuru for more scenes.  Depending on who
    you chose to be your emmissary, the dialogue will change, but the movements
    and general flow of the story won't.  If you want to try it with everyone,
    that's your choice, but the only notable difference will be that she takes
    attitude with everyone except Arc, with him there's this whole sentimental...
    thing...  Really, it's just dialogue, then fighting, then more of the same.
    
    ::Palencia
      Once all that's over with, you're walking around.  Everything is pretty
    much the same as it was... will be... something... I hate time travel...
    Well anyways... leave town.
    
    ::Seirya Map
      Go to Palencia Castle Ruins.
    
    ::Castle Ruins
      Watch some scenes, then you have to fight 4 Black Knights (lv51).  Then
    move to the elevator (take the door) and watch the scene.  At the bottom,
    you'll be fighting again, 3 Fire Birds (lv52) this time.  Kill them and move
    to the next room.  Go up the stairs to the tank where the Guardian was/is and
    watch the scene.
    
    ::Seirya Map
      Go into the Skyport.
    
    ::Seirya Skyport
      Kukuru sneaks aboard, take 1.
    
    ::World Map
      There's really only one place you can go, so go there.
    
    ::Greyshinne Map
      Go to the temple.
    
    ::Amaidar Temple
      Watch the scenes, then you're fighting 4 Noxious Odors (lv52).  After
    are more scenes.
    
    ::Greyshinne Map
      Go up to the mountain.
    
    ::Amaidar Mountain
      Scenes, scenes, everywhere you go.  You're also gonna fight 2 Spectres and
    2 Blue Phantoms, all lv53.  Then, another scene, then 2 Red Phantoms, 2 Blue
    Phantoms (all lv53), and a Death Priest (lv54).  There'll be a bunch more
    scenes afterwards.
    
    ::Greyshinne Map
      Go to the Skyport and choose Niedel.
    
    ::World Map
      For some reason, even though you've already chosen Niedel, you still have
    to move there on the map...
    
    ::Niedel Map
      Misro, only place you can go.
    
    ::Misro
      Watch the scene.  When you're moving around, Go behind the Guild office and
    push the lady in front of a man forward, then push the old man so you can get
    to the house.  Enter and exit, then push the old man out of the way again,
    allowing access to the chest with a DarkMask in it.  There is another chest
    above the bar, to get it you're going to have to do a little bit of moving.
    People moving.  Anyways, examine the pillars along the outside of the Arnea,
    they all have a different message, which describes one of the people standing
    around stoned (no pun intended) (well, maybe a small one).  You need to find
    the correct person that matches the description on the pillar.  Thanks to
    abcdWazzaHefghijklmn for letting me in on this.  Actually, he/she was nice
    enough to tell me who lined up with what:
    1: Candy Wrappers - The little girl
    2: Incense        - The old lady 
    3: Cigar butts    - Guy with hands in jacket pocket
    4: Beer bottles   - Le man found right in front of the arena
    5: Shopping List  - The other woman... not the one with long hair (it's
                         *always* the other woman... ok, bad joke)
    6: Long Hair      - Woman with long looking hair
    7: Cane Marks     - Old man
    8: Graffiti       - Boy with red hat
    
      After having played through it myself, here's the solution:
    - Go up to the left side of the arena (not in it though) and to the boy with
      a cap on.  Push him 1 space to the left, then down 2 spaces.  Now, push him
      to the right so he lines up with the pillar that says something about
      graffiti, then up to that pillar for a click.
    - In the place where there are 5 people next to the weapon shop, push the
      woman to the left (she's just below a man and above the little girl).  Now,
      push her up so she's next to the man and out of the way.  Push the little
      girl to the right 6 spaces, then up 7, left 6, and up to the pillar.
    - Now, while you're up at the arena, push the man on the right side of the
      entrance to the left so he clicks into place.
    - Go back to the shop and push the woman with long hair to the left 2 spaces,
      then push the old man to the right 12, up 7, right 2, and up to his pillar.
    - Back to the shop again, push the woman with long hair right so she's lined
      up with the shopping list pillar, then up 6, right 4, then up to her spot.
    - Now, go all the way down to the town entrance and push the man there up 1
      space so he's next to the wall.  Now push him left to the second staircase
      to the left (it's past the old woman statue) and up 3 spaces.  Now push him
      right 1 space, up to the pots, right 3 spaces, up to the trees, right 8, up
      to the man in front of a pillar, left 4, and then up to his pillar.
    - Back to that left staircase, where the house is is an old woman statue.
      Push her to the left so she lines up with the staircase, then up to the
      arena like you just did with the man.  Her pillar is the one between the
      two men.
    - For the last one, you need to go to the bar.  The woman you need is right
      in front of it.  Push her left 1 space to the stairs, then push her down
      the stairs (lots of puns in this one) 2 spaces.  Now, go all the way around
      down the other stairs so you can push her to the left 22 spaces (line her
      up with the stairs in the left side of town).  You should know how to get
      her to her pillar (which is the only one left by now) by now, but just in
      case it's: up 3, right 1, up 5, right 3, up 3, right 11, up 10.
    
     Once you've done all that, the chest will unlock and you'll be able to get
    the Super Boots inside.  Now, go in the door to the left above the chest and
    talk to the little girl (the only person not petrified).  After that, go into
    the arena.  After a small scene, you'll be fighting 2 Skeleton Knights and 2
    Black Skeletons, all 10 levels below Kukuru, with just Kukuru.  Once they're
    dead, it's on to the next battle, but first, a small scene.  You're fighting
    the same monsters as last time, only now there's a Demi-Ogre added in.  Just
    use Divide a couple times and you'll be fine.
      There will be another scene after, and then another fight against a Warlock
    (lv55).  Once that's over with, leave.
    
    ::Niedel Map
      Skyport, Alatos is next.
    
    ::World Map
      Here we go again...
    
    ::Alatos Map
      Azenda Highland is the place to be.
    
    ::Azenda Highland
      You have to fight 2 Super Hemo-jis and 2 Sword Eaters, all lv56.  After
    they're gone, there's a scene.  Choose to not hack it, then go back out.
    
    ::Alatos Map
      To Gazalla we go!
    
    ::Gazalla
      Talk to the person in front of their tarp, below the door to the inn, then
    go into the inn and talk to the old man in the back right corner room.  Now,
    leave the inn.  Go into the bar and talk to the person directly up from the
    door a couple times, then leave.  Go in the building below the inn, and talk
    to the doc.  Now, go back to the inn and talk to the old guy again.  Leave
    the inn again.  Go into the Shop this time and talk to the guy wearing
    clothes that stand out around this place (he's got a green backpack on).
    Talk to him and buy the necklace (it's only 1000g, cheap for this point in
    the game).  Go back to the old man yet again for a small scene.  Leave town
    afterwards.
    
    ::Alatos Map
      Go back over to the Highland.
    
    ::Azenda Highland
      The golem is gone now, so make your way through to the door.  Watch the
    scene in there, then...
    
    ::Alatos Map
      Only one more guardian left, so go to the skyport and select Zariban.
    
    ::World Map
      Really, I don't get why we're coming here all the time...
    
    ::Zariban Map
      Go down to the Water Shrine.
    
    ::Water Shrine
      You'll fight 6 Iron Golems and 1 Golem Master, all lv58.  After is a scene,
    well, who would've seen that one coming?  Leave, you've got more sidetracking
    to do.
    
    ::Zariban Map
      Go into Elzark.
    
    ::Elzark
      Go into the Hunter Guild Office for a scene.  After, leave town.
    
    ::Zariban Map
      Can't we do anything in this game without it turning into a massive
    scavenger hunt?  Owell, head on over to the Saryu Tribe Ruins.
    
    ::Saryu Tribe Ruins
      Quick scene, quick fight.  4 Dwarfs and 3 Ark Ghouls, all level 57.
    
    ::Zariban Map
      Back to the Water Shrine.
    
    ::Water Shrine
      Again it's 6 Iron Golems and a Golem Master, only now they're level 59.
    After is another scene which you should've guessed would be coming.
    
    ::Zariban Map
      Back to Seirya.
    
    ::World Map
      Woohoo!  Look at me, I'm a World Map!
    
    ::Seirya Map
      Now that "Around the World in 80 Minutes" (give or take a few) is over and
    done with, go back into Palencia.
    
    ::Palencia
      Say yes when prompted as soon as you're ready.  It's not like there's
    anything else to do anyway.
    
    ::Touvil
      Run up into the shrine.  Once the scene is over, you have to fight 4
    Kobolds, lv60.  You might want to strip Kukuru (not like that you sick sick
    person) of her equip..  Once you kill them and watch the scene, you're sent
    back... forward... something... to wherever the hell it was you came from.
    
    ::Touvil
      Leave the Shrine and go to the Silver Noah (you do know where that is by
    now, right?).
    
    ::Silver Noah
      Scenes, scenes, scenes are everywhere.  You're splitting up again, so
    choose your teams.  I sent Rai-jin, Tosh, Iga, and Choko with Arc, and Diek,
    Lieza, Gruga, and Fu-jin with Elc.  There will be some scenes afterwards.
    
    ::South Tower
      Once all's over with, you're controlling Elc's team, move up and go up the
    stairs.  To get the chest, find a place you can slide all the way down to the
    bottom on (2 spaces to the right of the chest will work), then slide between
    the 2 spikes just left of the stairs (one big one and one small one), now
    slide right, up, and left to get to the chest with an IceGrizzle Fang in it.
    From there, slide down, left, down, left, up, left, down, left, up, right,
    and examine the ball.
    
    ::North Tower
      Arc's turn!  Go up the stairs and fight 3 Ice Flys and 4 Frost Giants
    (lv91).  Once they're kaput, go up onto the deis and hit the switch, then go
    up the stairs.  Walk around the big hole in the ground and hit the switch,
    then go back down the stairs and onto the deis again.  Get the chest with a
    Dragon Scale in it, then move across the spikes and examine the orb thingy.
    
    ::South Tower
      This whole back and forth thing is kind of a nice change of pace...  Well,
    slide back to the stairs and go up.  There are a lot of stairs here...  In
    the set of stairs surrounding the ice rink, go up the lower stairs on the
    left side, and once up there slide right (which is automatic), down, left,
    up, left, and you'll get to a chest with an IceLong Sword in it.  Now slide
    right and you'll be down the stairs.  This time, take the stairs on the left
    side, second from the bottom and you'll slide over to the right side and
    be attacked by 3 Blue Phantoms and 4 Ice Devils (lv91).  Once that's over,
    push the block to the right all the way and go up to find another orb.
    
    ::North Tower
      Go back across the deis and up the stairs.  Go past where the block was and
    up the stairs there.  Push the upper ice block to trigger the orb thingy.
    
    ::South Tower
      Slide back across the ice sheet and down again.  Now, go up the lower left
    stairs again and slide down (remember you go right the first time when you
    go up the stairs), right, up, right, and you'll get to the stairs.  From the
    upper left corner of where the stairs are, slide left, up, left, up, right,
    up, right, up, right, up, and you'll be on stable ground again.  Move one
    space to the right, then slide down and then right, to get to a chest with
    Frey's Headdress in it.  Now slide left, up, walk left, slide down and you'll
    be on the area with the stairs and orb.  Examine the orb.
    
    ::North Tower
      Walk to the lower stairs and go up.  You'll be in a fight with 3 Ice Flys
    and 4 Frost Giants (lv93).  The chests have a Metal Arm (lower right) and an
    Amethyst (upper left) in them.  Get them and go up the stairs.  To the right
    of the stairs is a chest with Refreshing Shoes in it.  Get them and go back
    around, up the next stairs.  You'll be attacked by more of the same, lv94
    this time.  Once they're gone (they're dead, Jim, dead I tell you!), make
    your way to the next staircase.  Go above the stairs and slide left (you'll
    go through a wall) to get to the orb.
    
    ::South Tower
      Go up the stairs and you'll be in an Elc Team fight (4 Ice Devils and 3
    Blue Phantoms), level 93 this time.  The chest has a Strengthen Fruit in it.
    Up the next stairs is another Elc Team fight, lv94 now.  Kill and go up the
    stairs.  Go down one space, so you're exactly 2 spaces down from the stairs,
    and go left through the wall.  This will take you to 2 hidden chests with a
    Glacial Dagger (left) and a Palo's Nut (right).   Slide back and go down to
    the next orb.
    
    ::North Tower
      Slide right on the bottom ice patch and as soon as you're off go down as
    far as you can, then left, down again, and then left to get to a chest with
    an Ice Charm in it.  Now go back up and to the right, then go past where the
    ice block was.  Hit the re-energizer, then go up the stairs.  Watch the
    scenes then you're in a big boss fight.
    
     Tower battle map
     =====================
    |   ===         ===   |
    |        =   =        |
    |        =   =        | Key:
    |  G       X       G  | X : Andel
    |        =   =        | G : Giant Lizard (lv95)
    |        =   =        |     Watch out, the Giant Lizards can cast Invincible
    | G                 G |
    |        =   =        |
    |        = 1 =        |
    |  G      2 3      G  |
    |        =4 5=        |
    |        =   =        |
    |========== ==========|
     =====================
    Boss: Andel
    Lv: 97 - Dark
    HP: 504
    MP: 464
    Weapon: Iron Knuckle
    
      After are more scenes.
    
    ::Touvil
      Another scene to follow, when it's over and done with, go back to the
    Silver Noah.
    
    ::World Map
      You can do more of the Choko side story (if you've been keeping up with
    it).  There are also a couple new jobs scattered around, but that's about it.
    If you've gotten 250 merits doing guild jobs, you'll be able to go to Indigos
    and do the Super Hunter job.  After that, there's also an optional side-quest
    for Diekback's final power unit (below).  Head into Romalia when you're ready
    to continue the story.
    
    ::Yagos Isle (optional)
      After you've completed the super hunter job (if you didn't, skip this),
    leave Yagos and get the bounty or whatever, stock up on some healing items
    (you'll need them) and then go back to the sub.  When you start it up you'll
    be given the option of 2 places, the Shrine Front and the East Shrine.
    Choose the East Shrine and the sub will go there.
    
    ::East Shrine
      When you're prompted to make your party, make sure that Diekback is in it,
    put him in the lead and examine the door to the left.
      Once through the door, there will be a fight against an Earth Giant (lv108)
    and 5x CAM-6 (lv102).  After the fight go through the door at the top of the
    screen.
      In this next room another door will be opened for Diekback, go through it
    and you'll be fighting a Flesh Golem (lv108) and 3x CAM-6 (lv103).  Beat them
    and go through the next door.
      When you go up towards the stairs, there will be a prompt telling you the
    trial is for Diek only (if he dies at any point in the process you'll have to
    start the trials over).  Make sure he's got good power units on as this will
    take a while.  Submit to it and he'll be teleported to an area with 6x Freezy
    (lv50).  Once they're gone you'll be take to a place where he'll fight 4x
    Fire Golem (the top 2 are lv50, the bottom 2 are lv48).  Once they are gone
    it's on to 2x CAA-5 (lv50) and 2x Flesh Golem (lv52).
      After those fights you'll be teleported to another area.  Go down the
    stairs below, then through the door to the left.  In this next area, go
    through the door at the bottom of the screen to the next area and down the
    stairs on the other side of the lake in that one.
      In this oddly colored area, there will be a recovery fountain.  Use it and
    go through the door at the top of the screen.  After a scene, you're fighting
    Judgement, with Arc and Elc as auto-members and Diek unavailable.
    
     Judgement Battle Map
     ===========
    |   = = =   |
    |     X     |
    |   =   =   | Key:
    |           | X : Judgement
    |   =1 2=   |
    |     3     |
    |   =4 5=   |
    |           |
    |           |
     ===========
    Boss: Judgement
    Lv: 118 - Dark
    HP: 440
    MP: 162
    
      After is a scene, then you get Power Unit 19.  Do what you need to do then
    head to Romalia to continue the story.
    
    ::Romalia Map
      Go into Houfion.
    
    ::Houfion
      Watch the scene, after which you're fighting a bunch of monsters, 4
    Werejackals (lv97) and 2 Ninja Masters (lv98).  When that's over with, go to
    the bar and you'll get treated to your very own scene!  Then, another fight
    against the same group of enemies as before!  After that, put Tosh/Shu in the
    lead and talk to the kid (Danny) standing at the bar.  Follow him to the
    secret headquarters for another scene.  After, you're fighting 3 SA-100s and
    3 PA-100s, all level 100.  Wahoo, we finally broke into triple digits!  More
    scenes to follow, then you're in the back room of the bar.  Leave town.
    
    ::Romalia Map
      Go to the tunnel again.
    
    ::Romalia Tunnel
      You'll get to watch a scene, then select party members for a big fight.
    You'll have to hold them off for 10 turns, which, really, shouldn't be a
    problem (Elc...Invincible...catching on yet?).  Your opponents are: 7 Dark
    Mages and 7 Earth Giants, all lv101.  Did I forget to mention that every time
    you kill a monster, a new one comes and files in from the end, just like when
    you were doing this with Tosh?  After 10 rounds, we get to watch another
    scene, hurrah.  When it's you moving, head into the tunnel and select your
    next party.  You'll be on the tracks fighting 2 Soul Knights, 2 Dark Mages,
    and 2 Druids, all level 102.  After, go up the stairs and you'll be fighting
    again, 3 Zombie Masters and 3 Evil Bats, lv102 each.  Kill and keep going.
    Now, 2 TYPE-A Clones, lv98 (big bugs).  Then, a door opens.  Go inside and
    you'll get another scene.
    
    ::Romalia
      You'll be prompted to make another party.  You'll be running up the streets
    fighting guards.  Guards are Death Lizards and Arch Mages, nothing to really
    worry about.  When you get to an intersection, there will be a scene, then a
    fight with more guards.  Then, another scene and you're in a safehouse of
    sorts.  Save/Rest if you want, then leave.
      Once you're back on the streets, head to the right.  Try to go in the door
    and you'll have to fight some more guards.  Go in the house and fight the
    Great Gargoyles and Druids (lv108).  The left hall leads to a chest with a
    Garnet in it, the right leads to nothing.  Leave the house and continue along
    the path, until you get to another house to go in.  Same enemies as were in
    the last house.  Up the stairs is a Death Rosary in the chest and a switch on
    the wall, hit the switch and it'll lower a partition thing.  Leave the house
    and go left.  You'll run into a bunch of stone monsters.  Examine one a few
    times and you'll have to fight them.  It's just a bunch of Death Lizards,
    kill them and continue left.
      In the next area to the left is a partition wall and a switch, hit the
    switch, then go left again.  Go in the house after you've fought the
    monsters.  You'll fight more house monsters, Druids and Great Gargoyles.
    Keep going up and you'll be outside again, next to a switch.  Hit it and
    continue into the next house.  Talk to the guy at the stairwell a few times
    and you'll be in another house enemy fight.  Go up the stairs for 2 chests,
    a Tower Guard (upper) and a Crazy Face (lower).  Back down the stairs, go
    through the back door again to get back on the streets.  Keep going right
    until you see guards beating up a resistance guy.  Keep talking to them to
    intervene.  After, go into the house and take the right hall to get to a
    partition switch, hit it and leave the house.  Head right now.  In the next
    area, follow along the bottom wall and you'll get to another house.  Go in
    and up the stairs all the way to the attic.  Get the chest with a Force Staff
    in it and exit through the door up there.
      Fight the monsters out here (Hippogriffx4 and Cockatricex3, lv109) and make
    your way over to the attic on the other side of the area.  On the second
    floor of this house is a chest with a DarkWonder Card.  Leave the house and
    go left to the next area for a scene, after which you have to fight 3 SA-200s
    and 3 PA-200s, (lv110 each).  After is another scene, then go through the
    opening in the wall to get to another partition switch.  Hit it, then go in
    the house.  There are 3 chests in here, a Strengthen Fruit (left), Book of
    Cravis+3 (middle), and a Palo's Nut (right).  Get the stuff and then leave.
    Go back to the resistance safe house.
      Go up 2 partitions to the third (the one that's an intersection), then go
    left until you hit the underpass access area and watch the scene.  Before you
    do anything else, go in the house and up the stairs for 2 chests, a Power Nut
    (left) and a Blood Bomb (right).
      There are 2 ways to go about this next part.  You can either walk past all
    the partitions you just finished lowering, or you can take the sewers for a
    few extra items.  If you take the sewers, read the paragraph below.  If not,
    just skip to the next paragraph.
      Go in the underpass for a scene.  Follow the path until you get to an area
    with jets and a switch.  Hit the switch and continue to the next room where
    you'll be attacked by 4 Salamanders and 3 Ghost Knights, level 109 each.
    Once they're gone go to the left where you'll fight more of the same.  After,
    get the chest with a Muse in it and hit the switch on the top wall.  Go back
    to the big room and head right this time.  Hit the switch there and exit via
    upper right corner.  More enemies here, kill them, hit the switch, and go to
    the upper left.  Hit the switch in here and go down.  Enter the room and get
    the 2 chests, one with a Life Stealer (left) and the other with an Emblem of
    Tery (right).  Go back and up.  Now, go to the right and follow this to the
    exit.  No, you're not back where you started.  Take the lower right exit to
    leave the area.
      Once you're past all the partitions, there will be a scene.  After that you
    fight 4 Hydras and 3 Ogres, all lv111.  Another batch of scenes to follow.
    
    ::Romalia Skyport
      You'll be able to choose whether you want to go now or later.  Choose later
    so you can go do a bunch of stuff, well, some stuff...
    
    ::World Map
      What's there to do, you ask?  Well, the rest of the Guild jobs for one.
    You can also get exp, go to Mother Claire's, whatever.  Well, when you're
    done finishing up, go back to Romalia (or go to the skyport if you're in
    Romalia) and say yes when Chongara asks if you want to "land" on the castle.
    There will then be a scene.
    
    ::Romalia Castle
      After the scene, leave the Noah (just walk left, out the broken cockpit).
    Go left and you'll be attacked by 6 Black Skeletons (lv112).  Once they're
    kaputsky, go in the door.  Follow the path through the next corridor and
    there will be 4 exits.  Take the one right above you first.  Follow it and go
    left at the intersection and you'll have to fight 2 Death Priests and 3 Skel.
    Lords (lv115).  The chests have a Rune Guard (right) and a Magic Apple (left)
    in them.  Go back and take the right path at the intersection for a chest
    with a Death Illusion in it.  Go back to the room with 4 exits and take the
    lower left door.  Go on the teleportation thingy and follow the path to a
    room with 5 Black Skels, a Death Priest (all lv113), and a chest with a Death
    Needle in it.  Go back to the 4 door room again, this time take the upper
    left door.  Follow this all the way up to the next door, fighting the 4 Death
    Priests (lv114) along the way.  Use the teleport device to get yourself to...
    somewhere...
      Go down and you'll be attacked by a Death Priest and 4 Black Skels (lv113),
    and a Soul Knight (lv114).  Kill, get the chest with a Fire Stick in it, and
    continue down.  You'll be in another area with multiple doors, this time with
    5.  Take the lower left one first and you'll be in a fight with 2 Death
    Priests and a Soul Knight (lv115).  Kill them and get the chest with a Rune
    Blade in it, then go back out.  In the upper set of 3 doors, go in the right
    one and get the chest with a Death Eraser in it, then go in the middle one
    and get the chest with a Dark Aura in it.  Finally, go in the left upper door
    and walk up to the next area, you'll be attacked by 2 Soul Knights, 3 Ghost
    Knights, and 3 Death Priests, all lv115.  During the battle, have someone
    move over to the lower right corner so you can get the chest with a Grave
    Basher in it.  Kill them, get the chest with a Scorpion Tail in it along the
    way, and continue along.  Go on the teleport thingy again and you'll be in an
    area with different floor tiles.
      Go down to the next room and follow the corridor of crystals to another
    room.  The Red Crystal will restore HP/MP and the Blue one will save your
    game for you.  Go down again and there'll be a quick scene.  You'll now be
    controlling Arc.  For this next part of the game, you have to have 6 of your
    characters go through a "trial" of their humanity by going in one of the 6
    rooms around the area.  Some give you choices, some just make you fight.  If
    you do get a choice for a certain character, pick the options that are
    against the illusion (like saying no when the person offers you a way out,
    etc).  The scenes you'll see for each person vary, but in order to overcome
    the trial, the person will have to fight several enemies that are close to
    their level (hint, using Diek makes you fight something that's level 1).
    Doing these, also gives you a little extra bit of info on some of your
    characters.  Once you finish all 6 of them you're still controlling the same
    character.  If you go in the room right where you are, you'll get to the Save
    and refresh crystals.  Once you're ready to move on, go in the room all the
    way up top (from where the 6 trial rooms were) and keep following the path.
    You'll end up at a teleporter, step on it and you'll be prompted to make
    another party.
      Once you've done that, move down and you'll be attacked by 6 King Dragons,
    lv116.  After that's done with, keep going down.  You'll end up in another
    multi-exit room.  Go into the room right below where you come out and get the
    chest with a Carnelian in it.  Next, go in the room to the right of where you
    came out (second from left on the top row) for a chest with a Marion Knife in
    it.  If you go in the room below that one, you'll have to fight 3 Dragon
    Zombies (lv117).  Same thing will happen if you go into the 3rd room from the
    left on the upper.  If you go in the room below that one, however, you'll get
    a chest with an Aquamarine in it.  More to the right, the upper room has a
    Dragoon Spear in it, and the lower room has more Dragon Zombies in it.  When
    you get to the end of the hall, the doors will be a bit more receeded than
    the others.  The upper leads to a fight with 6 King Dragons (lv117).  Kill
    them and go up to the next room, it will have a chest with a Mystic Dress in
    it and a re-energizing crystal.  Once you get that, go back down and in the
    last lower door.  Keep following that and you'll wind up at a fight with 6
    King Dragons (lv116).  Keep going on, in the next room you'll fight 4 Black
    Dragons.  Kill them and keep going, you'll wind up in a room with 4 doors and
    a transparent crystal.  Basically, you have to go in the 4 doors so you can
    use the crystal.  Oh joy, more trials.
      Well, I started in the lower left.  Go up a bit and you'll be fighting a
    Bishop (lv120), a CAM-6 (lv119), and a CAA-5 (lv119).  Kill them and it's one
    down, 3 to go.  Upper left is next, this time you'll be fighting 3 Ark Ghouls
    (lv118).  Next, in the upper right, is 8 Zombie Masters, lv118.  Finally, the
    lower right, where you'll fight an Ifreet (lv120) and 4 Griffons (lv119).
    Once that's done, go back to the center crystal and examine it, a path will
    open up.  Go up to that new door and follow it to another teleport thingy.
      There will be a scene here, then you'll be fighting a boss.
     Sky Castle battle map 1
     =============
    |==== ====== =| Key:
    |= - -===  =-=| X : Zalbad-00 (506HP)
    | -   =Z=    =| Z : Zalbad
    |-  X     X - |
    | -           |
    |-=X  213  X -|
    |      4    - |
    |=  X  5  X  -|
    |= -        - |
    |== ==   - - =|
     =============
    Boss: Zalbad
    Lv: 122 - Dark
    HP: 2496
    MP: 604
     Skills:
      Mud Storm - Lv: 3  MP: 32
      Explosion - Lv: 3  MP: 40
      Tornado   - Lv: 3  MP: 40
      Blizzard  - Lv: 3  MP: 40
     Equipment: None
    
    Boss: Zalbad-00
    Lv: 120
    HP: 506
    MP: 486   Throw: 0
    Atk: 57   Catch: 0
    Def: 59   Range: 4
    Mag: 57   Counter: 0
    Agl: 25   Jump: 0
     Skills: None
     Equipment: None
    
      If you kill all of the Zalbad-00s, Zalbad will summon 6 more.
      Once you kill Zalbad, there will be a scene.  After that, you can either go
    up into the next area or go back to the save/re-energize crystal room.  Once
    you step on the upper teleporter (where Zalbad was), you'll watch a bunch of
    scenes, then have to fight with Kukuru against The Dark One.
    Boss: The Dark One
    Lv: 60 - Dark
    HP: 246
    MP: 246
      Just keep attacking with magic, he doesn't do anything.  After is another
    scene, then a fight.  THE fight.
    Boss: The Dark One
    Lv: 124 - Dark
    HP: 4152
    MP: 0
    Equipment:
     Weapon: Millennium
    Skills:
     Moral Collapse  MP: 0
      Look at how many HP he has... This is going to be one long ass fight.  If
    you've been keeping Rai-jin and Fu-jin up in levels, they'll be able to do
    the highest amount of damage against this guy.  Otherwise, just have Elc or
    someone with Invincible sit in front of him and pound away while everyone
    else hits him with magic from a distance.  When his health starts getting low
    he'll start using Moral Collapse, a skill that's gonna hit hard (100+ to
    unprotected characters).  Once you kill him, you move on to his next form.
    This is the last boss, what'd you expect?
    
    Boss: The Dark One
    Lv: 128 - Dark
    HP: 9999
    MP: 0
    Equipment:
     Weapon: Hell Knuckle
    Skills:
     Massacre     MP: 0
     God Destroy  MP: 0
      Yes, he's got even more HP than the last one...  And he'll start off by
    casting Massacre, which is even harder damage than Moral Collapse.  Well,
    use the same stradegy as last time, just use it longer...  If you got a
    Romancing Stone, it'll *really* help out the char using Invincible (most
    likely Elc).  Other than that... good luck.  If you're curious, I used Gruga,
    Elc, Rai-jin, Fu-Jin, and Lieza.  Gruga and Elc kept using Invincible while
    in his face, and Rai-jin/Fu-jin hit with magic constantly.  Lieza was there
    for healing purposes only.
      Once you finally kill him, there will be a lot more scenes to watch, and
    then...  You're done!
    
      Congratulations, you've beaten Arc the Lad II.
    
    
    
    =============================================================================
    4-D. Characters
    
      Ok, after careful consideration, I've come to a decision.  There are way
    too many bloody spells for me to list every one for every player, including
    all of the skills of the returning Arc the Lad 1 characters.  So, in order to
    save space in this already rather large guide, I'm going just going to say
    that your characters will probably have all of their skills at level 3 by
    the time they get to level 70~90.  Also, there are a few skills for a couple
    players that they will not get until a certain even in the plot has been
    triggered.
      Now, so there is actually something here and it's not just that one
    paragraph, I'm going to instead make rundowns on the characters, and explain
    some of the high/low points of each.  You know, turn this into an actual
    characters section.
    
    Elc
    
    Element: Fire
    Character Rundown: 
    Best Skills:
      Invincible - What more do you need to know?  It makes him completely
        untouchable by anything, including status ailments, for the duration it's
        active.  The duration is equal to the level of the skill (i.e. 1 round at
        level 1, 2 at 2, 3 at 3).
      Explosion - Elc doesn't really have a good magic stat, but this skill is
        leaps and bounds over Firestorm in both damage and range (ok, it's only 1
        range higher...).  Although it'll probably deal less than his physical
        attack, it's still useful for clearing out the monsters with the HP1
        status effect.
    Worst Skills:
      Firestorm - The first skill you get in the game and for good reason.  It
        has mediocre damage that doesn't really improve with skill level like
        some others tend to.  Your normal attack will be quite a lot more
        powerful, even in the early parts of the game.  It's basically a mini
        Explosion.
      Charge - This skill has the potential to be one of the best in the game.
        Unfortunately, that's all it is, potential.  By the time you've wasted
        enough turns to get it up to levels 4 and above (where it actually makes
        a difference), the enemy has already reached you and chances are one of
        them has done a normal attack on you, causing a counter attack, which
        resets the charge level.
    Character High Points:
    - High overall stats
    - Can be completely unstoppable at higher levels
    Character Low Points: 
    - Rather bad at low levels
    - Lack of good support skills
    - Naturally Fire elemental, so loses out on some equipment
    
    ------------------------
    Lieza
    
    Element: Earth
    Character Rundown:
    Hidden Skills:
      Ravish - Not really hidden, but she gets it as part of the plot near the
        beginning of the game.  I forgot exactly where, it's somewhere around
        when you meet up with Shu for the first time.
    Best Skills:
      Ravish - Well, first things first.  Even at level 3 there is still a pretty
        high chance of failure to capture the monster.  Especially the higher end
        monsters like Ninjas and Dragons.  If you want one of those, you'd better
        be prepared for a long fight and have enough Magic Apples (or the
        Romancing Stone) to keep her ravishing.  Once you do capture a monster
        though, you'll be able to start playing Arc Arena, and you can also use
        the monsters you capture in battle.  So, really, this skill can change
        the entire way you play the game!
        There are a few ways to increase the chance of Ravishing, so it's not
        quite so low.  1. Lower the monster's hp, the lower the better (just do
        not kill it).  2. Cast various status effects on it, like sleep and
        confusion (esp. sleep if it's a tough monster).  Cast stat boosters on
        Lieza, her magic stat is the key (well, one of them).  3. Use Search on
        it, that will help quite a bit. And above all, be patient, you're
        probably not going to get it on the first try.
      Search - Search identifies the monster's HP/MP/Str/everything else.  Use it
        to know what you're going up against so you don't get yourself creamed by
        accident.  Also fills an entry in Chongara's book.
      Cure - She's one of the few characters in the game with this skill, and
        when you put that together with the lack of inventory space for long
        dungeon treks and the fact that you don't heal automatically after battle
        like in Arc 1, you're going to be needing this skill a lot.  Even more so
        if you like to jump into fights and just attack without having any kind
        of plan.
    Worst Skills:
      Spinster - Why in the hell this skill even exists is beyond me...  The
        damage it deals is completely neglegable and in order to use it she has
        to be right next to the monsters, or even in the middle of a pack.  The
        only time you want her anywhere near a monster is when she's going to
        use Ravish.  Every other time she should be in the back, making sure to
        stay the hell out of the line of fire.
    Character High Points: 
    - Good Magic stat
    - Can capture monsters, a very useful thing in the game
    Character Low Points:
    - Low HP and Defense causes her to die a lot
    - Total lack of Offensive power
    - Ravish can sometimes take forever to capture a monster
    
    ----------------------------
    Shu
    
    Element: Wind
    Character Rundown:
    Best Skills:
      Steal - Free items are always a good thing.  Especially when you steal from
        bosses and enemies that give you items you couldn't normally get at that
        point in the game.
      Speed Up - Speed is one of the critical stats in this game, as it is in any
        strategy based game.  The sooner you can get your turn, the less likely
        you are to be killed.  Shu should use this at the beginning of combat so
        he can target more players, making it more effective.  Just remember that
        the bonus does ware off eventually.
      Time Bomb - At first this may not seem like a good skill because it doesn't
        deal any instant damage.  And you're right, that is one of it's lower
        points.  But, if you use strategy (wow! strategy in a Strat-RPG!), you
        can make it quite a vicious attack.  How?  Well, what you do is maneuver
        the enemy by luring him with your characters and then casting sleep on it
        when it's near it's other buddies, and KAPLOW!  You get decent damage
        against a bunch of morons.  Or, you can have Shu set multiple bombs on
        multiple monsters so there's always an explosion going off.  This is
        definitely one of the more fun skills in the game.
    Worst Skills:
      Random Attack - Another one of those "Why is this skill here?" skills.  It
        lowers his attack by so much, that you're better off just sticking with
        a normal machine gun attack.  For some reason this game seems to think
        that no skills involving a weapon should be stronger than the character's
        normal attack.  Well, whatever, if you feel the need to waste Shu's MP on
        something, I guess this is the place to do it.
      Wind Slash - Let's be honest, Shu's magic rating sucks.  The only reason he
        has this skill is to go with his Wind attribute.  There's no other reason
        to use it, unless you like seeing low damage numbers come from your
        players.
    Character High Points:
    - Very fast, the fastest character in the game.
    - Machine Guns have the best range out of any other weapon in the game.
    - Only character that can steal items from enemies.
    Character Low Points:
    - Low MP means you have to play smarter than with other characters
    - Low attack at later parts in the game compared to others
    
    ------------------------------
    Shante
    
    Element: Water
    Character Rundown:
    Best Skills:
      Resurrection - Brings characters that die in the game back.  If you play
        recklessly, this skill will be a lifesaver of immense proportions.  Even
        if you don't play recklessly, you're still going to need it every now and
        then.
      Divide - Ok, Divide has been royally weakened from how it was in Arc 1 and
        was a major disappointment to me when I finally got it.  Oh well though,
        it's still a rather good skill, and Shante's only worthwhile offense.
        Keep her behind the fighters and have her use this on the monster they're
        fighting for some great support.  In case you never used it in Arc 1 (I
        can understand that, Kukuru seems a bit crappy in that game when you
        start out), what this skill does is deal damage to the enemy, and divides
        (hence the name of the skill) the damage it deals as life to all the
        effected party members, including the caster.
      Refresh - One of the many widespread truths about RPGs, and even some other
        genres, is that status ailments are annoying as hell.  And so, any skill
        that can nullify them is a good skill.  This skill can really save your
        life, and subsequent headaches, in some of the more annoying parts of the
        game where monsters have lots and lots of statuses they like to cast on
        your characters.
      Cure - Not quite as useful as Divide, but it's still good for when you want
        to heal your party.  In some cases it's better than Divide since it's not
        dependant on the amount of monsters and how much you deal to them.
    Worst Skills:
      Dispel - I have yet to see any actual use for this skill.  Just forget she
        ever learned it and you'll have a much better time playing the game.
    Character High Points:
    - Great Healer, has all the healing you'll need stored in one package.
    Character Low Points:
    - Low HP and Defense means you're going to have to keep her as far from the
      actual fighting as possible or you're gonna get screwed.
    
    ------------------------------
    Gruga
    
    Element: Light
    Character Rundown:
    Best Skills:
      Gruga Special - Once you get it to level 3, this skill rocks.  The visual
        alone is worth using the skill.  Gruga picks up an enemy and throws it at
        the other enemies, with the enemy he threw bouncing from one to another.
        Don't be discouraged by the fact that Gruga can only target the enemy in
        front of him, it has a much bigger effect than you might think at first.
      Extract - Put Gruga in the middle of a pack of enemies and watch them all
        go kaput when he uses this.  The skill uses both your power stat your
        magic, which means that it will still be incredibly powerful, even with
        Gruga's crappy magic stat.  Once you get Gruga's strength over 200 (if
        you decide to go all out), this skill will pretty much be the only one
        you use.
    Worst Skills:
      Super Nova - Yet another "Why in the hell is this skill here?!?!" skill.
        Super Nova is easily one of the most powerful skills in the game.  If
        it's used by a mage.  Does Gruga look like a mage?  NO!  It's very
        obvious this skill is only here to reflect Gruga's natural Light element,
        because it serves absolutely no purpose otherwise.
      Gruga Charge - Same exact thing as normal Charge, it even has the same
        background graphic.  Still just as useless as normal Charge.  Even more
        so because Gruga doesn't need it to deal high damage.
    Character High Points:
    - Great HP, highest natural Strength of any other character in the game
    - Doesn't need to use magic to be a big asset to the game
    Character Low Points:
    - Really crappy magic stat...
    - Some pretty useless skills
    - Not the fastest character ever, you're going to need to use some speed
      boosters on him
    
    ------------------------------
    Sania
    
    Element: Dark
    Character Rundown:
    Best Skills:
      Shuffle Shot - Sania's only wide range offensive skill, and the first skill
        she learns (she comes with it).  Don't let the fact that it's an early
        skill confuse you, it packs one hell of a punch once her magic gets up
        there.
      Rob Mind - If you're not using the Romancing Stone and passing it around
        (or making dupes in Arc Arena), you're going to need this skill every now
        and then for a quick booster to your MP.
      Transfer - Ok, say you're getting clobbered and a healers' turn isn't
        coming up for a while.  Why not give them their turn now?  That's what
        this skill is there for.  It gives another party memeber an extra turn.
        Also, if you want to end a fight quick, you can give the turn to one of
        your damage powerhouses.
      Dark Destructor - Instantly kills any enemy that is not a boss.  Has a nice
        visual to go with it.  Only downsides are it's not 100% until it gets to
        level 3 and Sania gets up there in levels, and it doesn't work against
        Dark elemental enemies.
    Worst Skills:
      Trans Enemy - At first glance this skill looks good, you can move an enemy
        to a new location that's way the hell away from your party.  Well, that's
        how it works in theory anyways...  Most of the time you're more likely to
        move the enemy to a place that'll give it an advantage when it's turn
        comes up (i.e. away from the meat shields and closer to the mages).  Skip
        this skill, it can only cause you migranes.
      X-Cryte - It transfers damage Sania takes, which, again, sounds good in
        theory.  But you need to ask yourself one thing: Is putting Sania that
        close to enemies worth it just to deflect one attack to a monster?  I
        really hope your answer is no...
      Random Dice - It's a fun skill to use every now and then but a bit too
        random (hence the name) to be used all the time.
    Character High Points:
    - Good Magic stat
    - Higher HP and Defense than the other mages
    - Only naturally Dark elemental character in the game (that joins your team
      anyway)
    Character Low Points:
    - Lack of very many offensive/defensive skills makes you wonder why she has
      such a good magic stat
    
    ------------------------------
    Diekback
    
    Element: Varies by Power Unit
    Character Rundown:
    Hidden Skills:
      Well, the Power Units are all hidden, so I guess they fall here, but they
        get their own section.
    Best Skills:
      Whichever you like, see the section on his Power Units to decide which
        those are.
    Worst Skills:
      Same as above, only replace like with dislike.
    Character High Points:
    - Highly customizable
    - Gains a lot of exp in battle as he's stuck at level 1, exp you can then
      distribute to other players
    Character Low Points:
    - Really crappy weapons with low masteries, making him miss quite a lot later
      in the game
    - Doesn't gain levels, so once you get that last Power Unit, you've reached
      the max for his stats
    - Stats can't compare to high level characters.
    
    -------------------------------------------
    Returning Arc the Lad characters
    -------------------------------------------
    
    Arc
    
    Element: None
    Character Rundown:
    Best Skills:
      Gale Flash - It's a different element than it was in the first game and has
        had it's area of effect lowered, so you almost have to wonder why they
        didn't just rename the skill and leave the old one out.  That being said,
        it's still one of the better skills since it's Light elemental which few
        skills are in this game.
      Total Healing - The only healing spell that does both HP and status
        ailments.  Definitely one of the skills you should have hot-keyed.
    Worst Skills:
      Tornado - It's not guardian magic, which is what Arc specializes in, so
        what's it doing here?
      Magic Shield - See above
    Character High Points:
    - The best all-round character in the game.  Has good magic that is both
      offensive and defensive, and has powerful normal attacks to back them up.
    - Only healing spell in the game that also cures status ailments.
    Character Low Points:
    - HP and MP are a bit low.
    - His stats aren't as amazing as his skills.
    - Some of his skills have been altered unneccessarily since the first game.
    - Much like Gogen, some of his skills are basically the same thing with an
      elemental change (not as many though, which is why they aren't listed).
    
    ------------------------------
    Tosh
    
    Element: Fire
    Character Rundown:
    Hidden Skills:
      Monji Slash - Tosh will not learn this skill until after he fights his
        father in Palencia Tower.
    Best Skills:
      Jubakuken - It only deals 1/2 - 2/3 of his regular attack damage, but it
        paralyzes enemies with an almost 100% accuracy, making it great for any
        situation that will last more than one round.
      Monji Slash - Lowers all of an enemies stats, making them non-threats in
        battle, not unlike Jubakuken, but this deals a bit more damage.
      Shinku-zen - Tosh's lone ranged attack.  Granted, it's only 1 extra space
        in front of him, but it can still be used when enemies start some 20
        spaces away, or you don't want to be countered.
    Worst Skills:
      Ouka-raibaku-zen - It pains me to put this skill here considering it's one
        of my favorites to use.  The visuals and sound effects that go with it
        are really great, but unfortunately that's all it's good for.  The skill
        deals less damage than a normal attack from Tosh, so the only reason you
        would ever need to use it is when you don't want to be counter-attacked,
        and even then you've got other, more effective skills to use.
    Character High Points:
    - Incredible power, great speed, and a really good battle voice.  Tosh is
      easily one of the best fighters in the game, and can even go head-to-head
      with Gruga.
    Character Low Points:
    - Has no area effect skills at all, and other than Shinzuken, has no ranged
      attacks.
    
    ------------------------------
    Gogen
    
    Element: None
    Character Rundown:
    Best Skills:
      Dream Knock - Puts enemies to sleep.  I know it doesn't sound all that
        great but it makes stealing items from enemies and capturing monsters a
        lot easier and less annoying, especially for monsters that would normally
        attack you and die from the counter-attack.
      Teleport - Gogen's movement range is... well... bad.  At only 3 squares,
        you'll need to put some equipment on him (Violet Necklace for example)
        that raises movement.  With Teleport, you can increase that even further,
        and more importantly, use it to get to secret areas not normally
        accessible in the game.  You can also use it to move other characters
        in battle, almost as a secondary movement for them.
      Explosion, etc - Gogen's got a spell for every element in the game (except
        Light and Dark) so if you go up against something immune to one, you can
        just use another to get around that.
    Worst Skills:
      Gogen doesn't really have any "bad" skills, but I do feel the need to say
        that 5 of them are basically the same thing.
    Character High Points:
    - Highest Magic stat in the game.
    Character Low Points:
    - Other than the fact that they all deal damage from different elements,
      there is almost no variety in his skills, making you want to stick with
      someone like Arc or Sania instead.
    
    ------------------------------
    Iga
    
    Element: Earth
    Hidden Skills:
      Amaidar Fist - Iga learns this skill after the stolen Amaidar Scripture
        is recovered.
    Character Rundown:
    Best Skills:
      Messho-reppa - Instant death with an area effect.  The only downside is
        that it only works against enemies with a lower level than Iga.
      Ryusei-baku - If your level is too low for Messho-reppa to work, then use
        this instead.  It has the same range as Messho-reppa, only it deals
        damage instead of instantly killing.
    Worst Skills:
      Amaidar Fist - I've never really been able to understand this skill, mostly
        because the enemies are usually all dead before it can begin to work.  I
        think it works similar to the way poison does.  By the time you get it
        though, his other skills will overshadow it.  The fact that it only hits
        one enemy doesn't help much either.
      Senpu-Gekishu - Think Ryusei-baku.  Now think less area effect.
    Character High Points:
    - Good Str and HP, definitely useful as a tank for other characters.
    - Good variety of skills.
    Character Low Points:
    - Not very fast.
    
    ------------------------------
    Poco
    
    Element: Water
    Character Rundown:
    Best Skills:
      Lion Drum - Has a line area effect and is one of his more powerful skills,
        Poco should be using this as his main damage dealer since it's one of his
        only damage skills that hits more than one target.  It looks good too.
      Orchestra Hit - His only ranged wide area effect magic, so it's going to be
        put to constant use later in the game if you use him (especially if you
        consider how low his attacks are).  It's also a non-elemental attack like
        Lion Drum so you won't have to worry about it being weakened by any magic
        defenses.
    Worst Skills:
      Mind Buster - Why is this skill here?  Poco is a musician and every skill
        he has reflects that, except this one.  Not to mention the fact that it's
        right up there with Dispel in terms of uselessness.
    Character High Points:
    - Interesting character with interesting attacks.
    Character Low Points:
    - Doesn't have very good stats.
    
    ------------------------------
    Kukuru
    
    Element: Light
    Character Rundown:
    Best Skills:
      Divide - Not quite the area cleaner it was in Arc 1, you now have to target
        something.  It still gets the job done for what she needs.
      Divine Judgement - More damage than Divide but doesn't heal in return, less
        MP cost.  Use this when she doesn't need healing.
    Worst Skills:
      Cure - Well, the few times in the game you'll be fighting with Kukuru will
        not be enough to make her need healing, plus she has Divide for healing,
        making this skill something of a novelty to have.  You may need it, but
        chances are you won't.
    Character High Points:
    - Great Magic stat.
    Character Low Points:
    - Can use her for a whole... 5 battles in the entire game.
    
    -------------------------------------------
    Returning Arc 1 Summons:
    -------------------------------------------
    
    The summons from Arc 1 return as actual characters that join and do not need
    to be summoned in battle.
    
    Rai-jin
    
    Element: Wind
    Character Rundown:
    Best Skills:
      Thunder Storm - If/when you use Rai-jin, you'll be using this skill quite a
        lot.  It's a standard spell that pretty much any lightning character has,
        but with the great magic stat on Rai-jin it will be enough to take out
        most anything with one hit.
      Thunder Breath - Level 3 breath attacks are a great area cleaner, and this
        is no exception.  If there's a large concentration of enemies that are
        positioned so you can't get to them all with Thunder Storm, use this and
        you should be able to.
      Super Nova - One of the best magic spells in the game, it packs one hell of
        a punch against enemies, and an even greater one against dark elements.
        Also, being a light skill, you'll be able to use it against the undead
        (zombies, etc.) and not have to kill them twice like you normally do.
    Worst Skills:
      Furaiha - Just like in Arc 1, this skill requires both Rai-jin and Fu-jin
        to be on either side of an enemy and facing each other.  Only one of them
        has to activate the skill so if you want to have the other do something
        on their turn, go ahead.  The big downside to this skill is that the
        damage has been cut down, like many of the other skills from the first
        game to 300 or so damage.  Given the amount of work it takes to get the
        two into position, it's not worth it to use the skill unless you like the
        animation for it.
      Charge - Yet another character stuck with this skill.
      Protection - Protection is one of those skills you're hardly ever going to
        use because the turn it takes to cast it could be better spent using
        magic to wipe out a group of enemies.  Unless they're magic immune, you
        will probably never need to use this skill.
      Miss Catch - Ok, if you're thowing things at enemies, you're either bored
        or are at a very low level.  If it's the former, you're on your own.  If
        it's the latter, you should spend some time levelling characters up so
        they don't need to throw things because, really, throwing stuff never
        helps.
    Character High Points:
    - Incredible Magic stat.
    - Good Defense stat for a mage.
    Character Low Points:
    - Not the greatest in the other stats.
    
    ------------------------------
    Fu-jin
    
    Element: Wind
    Character Rundown:
    Best Skills:
      Tornado - Your standard high-end wind spell, it works great in just about
        any situation.
      Super Nova - One of the best magic spells in the game, it packs one hell of
        a punch against enemies, and an even greater one against dark elements.
        Also, being a light skill, you'll be able to use it against the undead
        (zombies, etc.) and not have to kill them twice like you normally do.
    Worst Skills:
      Furaiha - Same reasons as Rai-jin.
      Charge - Why-o-why do characters have this skill...
      Strike Power - While this might be useful as a support skill with people
        like Tosh, Iga, Gruga, etc. around, the actual benefit in damage from
        using the skill is so low that it's not worth it at all.
      Nice Catch - The only things enemies throw at you are junk.  Stuff that's
        not even worth selling.  Besides the fact that your characters will have
        a level 3 catch on their own at higher levels, very few of the items that
        enemies throw will deal damage when thrown back.
      Destruction - Another skill I haven't quite figured out any purpose for.
    Character High Points:
    - Incredible Magic stat.
    - Decent Offense stat.
    Character Low Points:
    - Not the greatest in the other stats.
    
    ------------------------------
    Hemo-ji
    
    Element: Water
    Character Rundown:
    Best Skills:
      Hemo-ji Finger - Turn enemies into Hemo-jis and make them a non-threat.  If
        it were only for the changing monsters into Hemo-jis, this would still be
        a great skill to use just for the effect.  The fact that it can render an
        enemy useless is just an added bonus.
      Chongara Bomb - The only skill in the game that hits every enemy on the
        battlefield.  If you use enough Magic Leaf items on him, this will be
        able to clear the entire battle map in one or two turns.  Great for when
        you want to just speed through an area.  Only downside is that you'll
        have to use a *lot* of magic boosting items on him to get it to that
        point.
    Worst Skills:
      Change Enemy - Uh... yeah... just pretend this skill doesn't exist.
      Mind Buster - The only time this skill could be useful is during a boss
        fight.  Take into account the fact that during boss fights you're going
        to want to use your power team(s), which probably won't include this guy,
        and you've got yourself a useless skill.
    Character High Points:
    - The best skill in the game for mass-destruction.
    Character Low Points:
    - Bad stats all around.
    - You'll need to use a lot of stat-increasing items to get him good.
    
    ------------------------------
    Mofly
    
    Element: Earth
    Character Rundown:
    Best Skills:
      Creation - Similar to the Make Bolt skill, although this one can actually
        be useful on occasion.  Not that it will deal enough damage to make you
        keep Mofly in the party, but if you do use him, this will help.
      Expand Range - One of Mofly's only skills that isn't wothless, it can be
        quite useful at times, especially in areas where the sides start some 20+
        tiles away from each other.
      Earthquake - Mofly's only decent stat is his magic one, even though that's
        still not up to par with your other mages.  Even so, this skill will deal
        enough damage to keep him from being totally useless.
    Worst Skills:
      Make Bolt - Unlike Arc 1, this skill is useless.  You can't use it to make
        bridges anymore, which was the only reason for it.  Instead, you now get
        to use it as an attack.  File this under "Ways to ruin a skill".
     
    Character High Points:
    - Decent support character.
    Character Low Points:
    - Very few skills that are actually useful.
    - Bad overall stats.
    
    ------------------------------
    Odon
    
    Element: Dark
    Character Rundown:
    Best Skills:
      Transfer - Turn into an enemy and use their skills against them.  If it
        sounds like fun, it is.  It also makes Odon one of the most versatile
        characters in the game.
    Worst Skills:
      Transfer - Why is this skill listed in both areas?  Because it's the only
        skill he has.  Also, while transfer is fun to use and can be useful at
        times, it cannot copy characters and bosses.  Also, once copied, you
        can't return to normal until after the battle.
    Character High Points:
    - Can copy just about any character in the game and share their skills.
    Character Low Points:
    - Transfer only copies skills and images, so it's not a total transformation.
    - Doesn't have any other skills of his own.
    
    ------------------------------
    Kelack
    
    Element: Light
    Character Rundown:
    Best Skills:
      Cure - The main skill and reason you've got Kelack in your party.  You're
        going to need a healer quite a bit throughout the game, and with Kelack,
        whose a dedicated healer, you can not worry about wasting Arc or Lieza's
        MP on using their curative spells.
      Refresh - The odds you'll actually need to be healed from a status ailment
        are low, but just in case, it's nice to know the skill is there.
      Acid Breath - Well, it's pretty much the only skill Kelack has that can do
        damage.  It's not the best one in the game, but if you don't need to heal
        a character and don't like doing nothing during a turn, then you might as
        well use this.
    Worst Skills:
      Charge - Given Kelack's low attack/offense, you would think this skill
        might come in handy in long battles.  Think again.  Instead of charging
        up, you should have Kelack heal or Refresh if need be.  If no one needs
        healing, you might as well have him use Acid Breath or something.
      Speed Up - The actual effectiveness of this skill is neglegable.  It might
        give a character their turn one spot early, but that's about it.  If time
        were active and you could have 2 or more turns before the enemy gets to
        go, then this skill might be useful, but as it stands it's not.
      Speed Down - Same logic as with Speed Up.
      Dispel - I'm still trying to figure out whether this skill is supposed to
        work the way it does in "Final Fantasy" or if it's supposed to be a low %
        Death, or... something other than a waste of a skill slot.
      Triple Attack - This one hits me the same way Tosh's Ouka-raibaku-zen skill
        does.  It's such a fun skill to use, but when you take into account the
        MP cost and the gact that it will hardly ever deal any damage, it can't
        really go anywhere else.
    Character High Points:
    - He (they?) is a dedicated healer, allowing you to use your other mages that
      have healing spells to concentrate on offense.
    Character Low Points:
    - Not very good on the offense.
    
    ------------------------------
    Choko
    
    Element: None
    Character Rundown:
    Hidden Skills:
      Stimulant - Choko only gains this skill at the end of her side quest.
      Vanish - Choko gets this skill with Stimulant.
    Best Skills:
      Stimulant - Transforms Choko into her demon form.  While in this form, her
        attack and defense are lowered a bit, while her magic is increased.  The
        big downside to doing this is that her first 6 skills become unavailable
        in Demon form, and Vanish is not available in her Human form.  Also,
        there is no confirmation for this skill, so if you have it as one of your
        shortcuts, you have to make sure you don't accidently trigger it.
      Kira-Kira - Hits surrounding enemies, and hits them hard.  Because it's
        surrounding enemies, it doesn't need a target, so if you've got an enemy
        2 tiles to the left of you and 2 tiles to the right of you, you can hit
        both of them, whereas with a skill like Super Nova, etc. you couldn't.
        The only reason you wouldn't hotkey this skill is if you're going to be
        going back and forth with Stimulant a lot.
      Vanish - Works like Kira-Kira, but is Dark elemental.
    Worst Skills:
      Pasha-Pasha - It works the same way that Tosh's Shinku-zen skill does, but
        unlike with him, Choko has many other ranged attacks that are better and
        more effective than just hitting one enemy an extra tile away.
        Interesting to watch, but not worth it in the long run.
      Poko-Poko - This is a single enemy skill that deals the same amount of
        damage as her normal attack.  The only reason you would use this is if
        you don't want to be countered and that shouldn't be a problem with
        Choko.
    Character High Points:
    - Some of the best stats and skills in the game.
    Character Low Points:
    - There's a rather long side quest you have to go through to get her in your
      party, as well as get some of her better skills.
    - Sometimes her cuteness to the umpteenth degree can get annoying.
    - Can only transform in battle, but stays transformed after battle.
    - Her first 4 skills can only be used in her child form, Vanish can only be
      used in her demon (Akura) form.
    
    =============================================================================
    4-E. Status Ailments
    
      During battle, just dealing damage is not always the best way to win.
    Sometimes, when you're overpowered, it'll do you good to make use of status
    attacks that have various effects to make the game easier for you.  Or harder
    if the enemy uses a status attack on you.  Also, there are quite a few
    positive status ailments in the game, like Magic Shield, etc.  Anyway, here's
    the list of them all:
    
    Status                What it does
    Undead Critically     One more hit to kill
      Injured
    Scapegoat             Shu intercepts damage
    Magic Shield          Reflects spell attack
    Amaidar Fist          Critical hits each turn
    Time Bomb             Critical hits occasionally
    Invincibility         Imparts resistance to damage
    Kishino               Stores damage, then release with Ryugaken
    Weak Enemy            Decrease Offense, Defense, Magic, & Agility
    X-Cryte               Sania's damage also sent to target
    Jubakuken             Cannot take any actions
    Earth Proof           Increase Earth Attack & Defense
    Earth Weakness        Decrease Earth Attack & Defense
    Water Proof           Increase Water Attack & Defense
    Water Weakness        Decrease Water Attack & Defense
    Fire Proof            Increase Fire Attack & Defense
    Fire Weakness         Decrease Fire Attack & Defense
    Wind Proof            Increase Wind Attack & Defense
    Wind Weakness         Decrease Wind Attack & Defense
    Light Proof           Increase Light Attack & Defense
    Light Weakness        Decrease Light Attack & Defense
    Dark Proof            Increase Dark Attack & Defense
    Dark Weakness         Decrease Dark Attack & Defense
    Hemo-ji               Hemo-ji condition, No Special Abilities
                            Decrease Offense & Defense
    Stone                 No action possible, Increase Defense
    Paralyze              No action possible
    Confusion             Uncontrollable action
    Sleep                 Unconscious, no action possible
                            Increase Damage Recovery
    Poison                Take damage every turn
                            Decrease Offense, Decrease Defense
    Darkness              Decrease Dodge, Defense, and Hit
    Silence               Special Abilities disabled
    Offense Up!           Increase Offense
    Offense Down!         Decrease Offense
    Magic Up!             Increase Magic
    Magic Down!           Decrease Magic
    Defense Up!           Increase Defense
    Defense Down!         Decrease Defense
    Agility Up!           Increase Agility
    Agility Down!         Decrease Agility
    Range Up!             Increase Range
    Range Down!           Decrease Range
    Jump Up!              Jump set to 3
    Jump Down!            Jump set to 0
    Counterattack Up!     Counterattack set to 3
    Counterattack Down!   Counterattack set to 0
    Throw Up!             Throw set to 3, barf bag included
    Throw Down!           Throw set to 0
    Catch Up!             Catch set to 3, great with fries
    Catch Down!           Catch set to 0
    Tohazen               Makes as if no weapons equipped
    
    =============================================================================
    4-F. Choko and Diekback
    
    
    Choko
    - If you imported Arc 1 data with Choko, you can go to Clenia Isle and into
      the Time Forest right below the skyport with Elc.  There are many ways to
      get to her village.  The easiest being: Left, Right, Left, Right, Left,
      Right, Down, Up.  You'll get to Tokoko Village.  Watch the scene, then go
      in the house in the upper left corner and watch the scene, then choose to
      accept the hospitality and watch another scene.  Go back into the main area
      for another scene, then talk to Choko.  Follow her to the right, then left,
      then down, then to the village exit.  You'll be back in the forest, just
      follow Choko and talk to her before exiting the screen.  You'll wind up in
      a graveyard, watch a scene, then follow her to the exit.  She will now join
      you.
    
    - If you didn't get Choko in Arc 1, or didn't import Arc 1 data, you can
      still get her by going to Alatos and down the 50 floors, but you'll miss
      out on a few sequences that involve her.
    
    - Once Choko is level 60, go back into the Time Forest and watch the scene.
      After that, go up until you reach a graveyard.  In the graveyard, go
      through the hidden opening where the tree is covering the fence.  Read the
      back of the large grave that Choko visited on the way out last time.  Leave
      once you've done this.
     
    - Right after you've done the previous step, enter the forest again and watch
      the scene.  When you're actually in control again, go back to Choko's house
      and talk to dad, then check the pile of stuff to the left past the bedroom
      door, then go out the back door.  Walk all the way back and to the right
      and examine the stick.  After that go back inside the house and watch the
      scenes.  When you fight, try not to kill any of the slimes.  Kill 1 Slime
      if you want to see the scene that explains why, then try not to kill any
      more after that (de-equip weapons if you have to).  If you've got Gogen in
      your party, having him use Dream Knock will help.  While you're in battle
      mode though, you can get a few treasure chests not otherwise available.
      One is to the left of the town entrance/exit, go all the way down the brown
      path and jump over where the fence disappears to make it to the chest with
      a Magic Leaf in it.  The other chest is above the church, jump over the
      bush in the back corner next to the church and follow the hidden path to
      the chest containing Red Shoes.  Once you have the chests, go to the left
      of where the Magic Leaf was and take the path to escape to the graveyard.
      Once you're in the graveyard, walk towards Choko's Mother's Grave.  You'll
      be attacked by zombies.  These you can kill if you want to.  Work your way
      to the grave and destroy it.  Note that you cannot use magic against it.
      Once you destroy it, watch the scene and then talk to Ralgo (Choko's dad)
      for another scene.  Then, leave the village.
    
    - Once you've defeated Andel at the North Pole, go back into the Time Forest
      and go up, you'll end up in Tokoko, watching a scene.  Once you can move
      around, you'll be in Choko's house, save if you want, but go back outside
      for another scene.  After, you'll have to select a party to fight some
      zombies with Elc, 8 Flesh Flickers, lv52.  Compared to what you've been
      fighting, these are nothing.  After is another scene.  When you're in
      control again, move Choko into the main room for another scene.  Respond
      with whatever, it doesn't matter.  After the scene, you'll be in the
      Clenia inn.  Leave Clenia and go to Alatos.
    
    - In Alatos, go to the Forbidden Ruins and take Choko's shortcut to the 50th
      floor (or go all the way down from 1, it doesn't matter) and examine the
      now empty throne down there to reveal a set of stairs.  Go down the stairs
      to get to a whole new set of floors.  Once you hit floor 71, there will be
      a scene, and then a boss fight.
    
       Ruins Level 71 battle map
       ===============
      |====== X ======|
      |#====     ====%|
      | G ==  1  == S | Key:
      |    ==   ==    | X : Akura
      |  L =======  R | L : Skeleton Lord
      |=== L===== R   | G : Ghost Knight
      |====  2 3    ==| R : Razor Knight
      |====  4 5   ===| S : Soul Knight
      |====       ====| # : Chest (Yellow Ribbon)
      |====       ====| % : Chest (Revival Dust)
      |======   ======|
      |======   ======|
      |======   ======|
      |======   ======|
      |======   ======|
      |======   ======|
      |======   ======|
      |======   ======|
      |======   ======|
       ===============
      Boss: Akura
      Lv: Choko's level + 4
      HP: 400
      MP: 300
    
      Once you defeat all of the monsters, there will be another scene.  After
      that, you have to fight Akura again, but this time there is a bridge so
      your other characters can help out.  Once you beat her there will be
      another scene.  Afterwards, Choko will have 2 new abilities, Stimulant,
      which allows her to transform into and from Akura, and Vanish, a surround
      hit attack that only works in Akura form.  She's even more cute as Akura.
      Well, anyways, stand in the middle of the black stone and you can exit the
      ruins.
    
      You have now completed the Choko side story, congratulations.
    
    -----------------
    Choko's Akura/Demon/Stimulant form.
    
    When Choko transforms through the use of Stimulant, it's more than just a
    graphical change.  Her stats will change as well to a more magic based
    character.  This might be confusing since all of her magic skills (minus
    Vanish) are lost in the transformation, but that's the way it works for some
    reason.  As far as I know, the only affected stats are Attack, Defense, and
    Magic.  Also, even though she has wings and flies around, she is not
    considered a flying creature in battle, meaning she can't just fly over any/
    everything.
    
    Stimulant Stat Changes:
    Attack  - 88%    (*.88) 
    Defense - 82%    (*.82)
    Magic   - 125.5% (*1.255)
    
    
    ----------------------------------
    Diekback
    
      By giving Diekback a Power Unit with an element, he is effectively gaining
    the effects as though he were of that element, i.e. if you put a Fire element
    on him, he'll be less resistant to Water and more resistant to Fire.
    
    Base Stats:
    Lv: 1
    Atk: 1   Def: 1
    Mag: 1   Agl: 1
    Mov: 2
    
    Weapons:
    
    Fists: Attack Power 4
    Weapon        Mastery   Location
    Diek Nail     12        Forbidden Ruins Level 68
    Diek Punch    8         Gia Temple
    Diek Knuckle  4         Starts with
    
    Guns: Attack Power 2
    Diek Gun G    10        Win 18 fights in the Arc Arena Tournament battle
    Diek Gun      4         Train Cannon
    
    Power Unit: 00
    Location: Vilmer
    HP: 56   MP: 35
    Atk: 10  Def: 14  Mag: 8   Agl: 5   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Charge            2     n/a   n/a
    
    Power Unit: 01 - Earth
    Location: Vilmer
    HP: 56   MP: 35
    Atk: 9   Def: 14  Mag: 8   Agl: 5   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Ground Shield     3     9     n/a
    Mud Storm         8     16    n/a
    
    Power Unit: 02 - Water
    Location: Vilmer
    HP: 56   MP: 35
    Atk: 9   Def: 14  Mag: 8   Agl: 5   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Diamond Dust      8     16    n/a
    Refresh           4     8     n/a
    
    Power Unit: 03 - Fire
    Location: Vilmer
    HP: 56   MP: 35
    Atk: 9   Def: 14  Mag: 8   Agl: 5   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Fire Shield       3     9     n/a
    Fire Breath       8     16    n/a
    
    Power Unit: 04 - Wind
    Location: Vilmer
    HP: 56   MP: 35
    Atk: 9   Def: 14  Mag: 8   Agl: 5   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Wind Shield       3     9     n/a
    Thunderstorm      8     16    n/a
    Wind Slash        8     16    n/a
    
    Power Unit: 05
    Location: Heap Cave-In, near Houfion in Romalia
    HP: 73   MP: 46
    Atk: 12  Def: 17  Mag: 10  Agl: 6   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Nice Catch        2     4     8
    Miss Catch        2     4     8
    
    Power Unit: 06
    Location: Greyshinne Sealed Ruins
    HP: 80   MP: 50
    Atk: 12  Def: 18  Mag: 11  Agl: 6   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Jump Low          5     10    20
    Easy Shoot        3     6     12
    
    Power Unit: 07 - Water
    Location: Greyshinne Sealed Ruins
    HP: 80   MP: 50
    Atk: 12  Def: 18  Mag: 11  Agl: 6   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Cold Breath       8     16    32
    Blizzard          10    20    40
    
    Power Unit: 08
    Location: Alatos Sealed Ruins
    HP: 90   MP: 55
    Atk: 14  Def: 20  Mag: 12  Agl: 7   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Jump High         5     10    20
    Power Shoot       3     6     12
    
    Power Unit: 09 - Wind
    Location: Alatos Sealed Ruins
    HP: 90   MP: 55
    Atk: 14  Def: 20  Mag: 12  Agl: 7   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Thunder Breath    8     16    32
    Tornado           10    20    40
    
    Power Unit: 10
    Location: Brakia Sealed Ruins
    HP: 105  MP: 68
    Atk: 16  Def: 23  Mag: 15  Agl: 8   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Silent            4     8     16
    Change Enemy      5     10    20
    
    Power Unit: 11 - Earth
    Location: Brakia Sealed Ruins
    HP: 105  MP: 68
    Atk: 16  Def: 23  Mag: 15  Agl: 8   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Acid Breath       8     16    32
    Earthquake        10    20    40
    
    Power Unit: 12
    Location: Heap Cave-In, near Houfion in Romalia
    HP: 73   MP: 46
    Atk: 12  Def: 17  Mag: 10  Agl: 6   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Weakness          6     12    24
    Trans Enemy       6     12    24
    Speed Down        2     4     8
    Distract Range    4     8     16
    
    
    Power Unit: 13
    Location: Amigue Sealed Ruins
    HP: 112  MP: 72
    Atk: 18  Def: 24  Mag: 16  Agl: 9   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Expand Range      4     8     16
    Mind Buster       8     16    32
    Dispel            8     24    72
    Extract           8     16    32
    
    Power Unit: 14 - Fire
    Location: Amigue Sealed Ruins
    HP: 112  MP: 72
    Atk: 18  Def: 24  Mag: 16  Agl: 9   Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Magic Shield      8     24    72
    Confusion         8     16    31
    Fire Storm        6     14    30
    Explosion         10    20    40
    
    Power Unit: 15
    Location: Balbalard Sealed Ruins
    HP: 134  MP: 87
    Atk: 21  Def: 29  Mag: 19  Agl: 10  Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Plasma Shock      4     8     16
    Power Loss        3     6     12
    Destruction       3     6     12
    Counter Hang      3     6     12
    
    Power Unit: 16 - Dark
    Location: Balbalard Sealed Ruins
    HP: 134  MP: 87
    Atk: 21  Def: 29  Mag: 19  Agl: 10  Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Invincible        8     24    n/a
    Paralyze Wind     12    24    48
    Death             8     24    72
    Happy Beam        26    31    n/a
    
    Power Unit: 17
    Location: Zariban Sealed Ruins
    HP: 187  MP: 122
    Atk: 29  Def: 39  Mag: 26  Agl: 14  Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Protection        4     8     16
    Strike Power      3     6     12
    Might Mind        2     4     8
    Retaliation       2     4     8
    
    Power Unit: 18 - Light
    Location: Zariban Sealed Ruins
    HP: 187  MP: 122
    Atk: 29  Def: 39  Mag: 26  Agl: 14  Mov: 2
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Invincible        8     24    72
    Super Nova        10    20    40
    Divine Judgement  8     16    32
    Happy Beam        26    31    126
    
    Power Unit: 19
    Location: Deep Sea Research Lab, East Shrine
    HP: 210  MP: 140
    Atk: 32  Def: 48  Mag: 30  Agl: 16  Mov: 3
    Skills:
    Skill Name        Lv 1  Lv 2  Lv 3
    Cure              7     14    28
    Divide            12    24    48
    Rob Mind          0     1     2
    Resurrection      16    31    96
    
    
    =============================================================================
    4-G. Mother Claire's & Monsters
    
    =========================
    Section TOC
    -------------------------
    4-G-a. Mother Claire's
    4-G-b. Monsters
    =========================
    
    
    -----------------------------------------------------------------------------
    4-G-a. Mother Claire's
    
    The lady to see for all of your extra skill placing and monster-class
    changing.  You can find her in a cave on the east side of Forles whenever you
    have Lieza with you after the little escapade with the evil nuns in Gia
    Temple.  To get to her, you can only use monsters you've captured and/or
    Paundit.  After you've selected your monster team and go through the door
    where the boulder is, follow the path over a ladder bridge to the next area
    and past a mining cart to a gap where a switch is and hit that to use the
    cart as a bridge to get to the next area.
    
    In here follow the tracks up and to the left, there will be a switch in that
    area.  Move it to the right (to the left triggers a fight with 7 Black
    Wraiths, lv30) and go through the door down and to the left down.  Fight the
    3 Rabid Bats and 4 Black Wraiths (lv31 this time) and hit the switch behind
    where the mining cart was, then go back to the previous room and through the
    door that was previously blocked by a cart.  You'll fight 4 Rabid Bats and 3
    Black Wraiths that are lv32.  Once they're gone, continue to the next area
    and you'll be through to Mother Claire's.  There will be a scene, then you'll
    have access to Clair'es services.
    
    Also, from now on you won't have to go through the monster trial cave to get
    to her.
    
    ----------------------
    Sub-Section TOC
    ----------------------
    G-a-1. Nol Skill
    G-a-2. Class Change
    G-a-3. Add Ability
    G-a-4. Sell Monster
    ----------------------
    
    --------------------------------
    G-a-1. Nol Skill
    
    Nol skill is what you use to have Mother Claire change a monster's class.
    It's simple enough, every time you kill a monster you get 3 Nol Skill points
    added to your pool.
    
    --------------------------------
    G-a-2. Class Change
    
    Monsters that you capture have the ability to change their class within the
    ranks of the monster type that they are.  This allows more versatility when
    capturing monsters, since if you capture a low end monster, you won't be
    stuck with a low end monster forever.  You'll be able to change its class and
    give it new stats and abilities often better than what it is normally capable
    of.  This opens up quite a few doors for you as many of the weaker versions
    of monsters are available in the early stages of the game, and those monsters
    can be upgraded to the ones you would normally see at the end of the game.
    
    See the Monsters part of this section for a complete listing of monsters and
    their various classes.
    
    --------------------------------
    G-a-3. Add Ability
    
    This allows you to add abilities to your characters and monsters that would
    not normally be available to them.  These abilities change with each
    character and monster type, but will remain the same for monster type
    classes.  Basically, a Ninja and Assassin Lord will both have the same skills
    available to them.
    
    Skills are only available to characters once they reach a certain level,
    although I'm not sure exactly what level you need to be to access all of the
    skills.  Generally, by the time they are level 120, a character will have all
    of their extra abilities available to them.  Each character can add 2
    abilities from the 6 that are available to them, with the exception of
    Diekback and Odon, who cannot have any added.
    
    Abilities that can be added to monsters are listed below in the Monsters part
    of the section.
    
    Available abilities for characters
    Arc                 Poco                Tosh                Iga
    Retaliation         Jump High           Speed Up            Power Loss
    Might Mind          Jump Low            Speed Down          Ground Shield
    Expand Range        Ice Shield          Expand Range        Strike Power
    Fire Storm          Diamond Dust        Fire Storm          Mud Storm
    Explosion           Might Mind          Explosion           Earthquake
    Invincible          Blizzard            Swing               Extract
    
    Gogen               Elc                 Lieza               Shante
    Might Mind          Protection          Counter Hang        Destruction
    Destruction         Strike Power        Trans Enemy         Retaliation
    Magic Shield        Mind Buster         Distract Range      Divine Judgement
    Mud Storm           Divide              Hold Enemy          Sleep Wind
    Blizzard            Extract             Dispel              Blizzard
    Super Nova          Swing               Mud Storm           Rob Mind
    
    Shu                 Sania               Gruga               Kelack
    Jump High           Poison Wind         Power Loss          Might Mind
    Power Loss          Sleep Wind          Expand Range        Silent
    Charge              Paralyze Wind       Counter Hang        Divide
    Thunder Storm       Petro Wind          Protection          Holy Breath
    Tornado             Divide              Strike Power        Magic Shield
    Extract             Death               Invincible          Super Nova
    
    Mofly               Hemo-ji             Fu-jin              Rai-jin
    Speed Up            Destruction         Wind Shield         Wind Shield
    Retaliation         Might Mind          Jump High           Jump High
    Might Mind          Distract Range      Speed Up            Speed Up
    Hold Enemy          Expand Range        Expand Range        Expand Range
    Sleep Wind          Cold Breath         Petro Wind          Paralyze Wind
    Confusion           Blizzard            Extract             Extract
    
    Choko               Paundit
    Earthquake          Destruction
    Blizzard            Counter Hang
    Explosion           Mind Buster
    Tornado             Diamond Dust
    Super Nova          Thunder Breath
    Death               Blizzard
    
    --------------------------------
    G-a-4. Sell Monster
      This is basically what it looks like.  Mother Claire will by a monster from
    you for Goz.  You don't get Nol Skill or anything, just money.  Think of it
    as a sort of bounty hunting for monsters without bounties.
    
    
    -----------------------------------------------------------------------------
    4-G-b. Monsters
    
    -------------------------------
    Sub-Section TOC
    -------------------------------
    G-b-1. Monster Types
    G-b-2. Monster Abilities
    G-b-3. Monster Class Changes
    -------------------------------
    
    There are 31 different types of monsters, for which there are 4-9 different
    sub-types each, giving you a grand total of 176 different monsters in the
    game, not counting the ones you can't capture (that I know of).  Hopefully
    that will clue you in as to why this is it's own sub-section and not just a
    part of Mother Claire's.
    
    The easiest way to navigate this part if you're looking for class changes is
    to use the search function [Ctrl] + [F] and type the monster name you're
    looking for.
    
    To find a monster ability, well, that gets a bit more complicated.  If you
    look at the first part (Monster Types), you'll see every monster listed under
    a monster genre.  If you search for the monster you're looking for, you can
    find the genre and then look that up.  I would have alphabatized the
    abilities part if I had thought of it in time, but didn't, so you're stuck
    with it the way it is (for now anyways).
    
    --------------------------------
    G-b-1. Monster Types:
    
    Bat -
    Rabid Bat, Giant Bat, Vampire Bat, Poison Bat, Fanged Bat, Evil Bat
    
    Bird -
    Thunder Bird, Fire Bird, Cockatrice, Phoenix, Manticore
    
    Bird/Hound -
    Roc, Rayburn, Nightmare, Sphinx
    
    Cloud -
    Phantasm, Poison Cloud, Venom Cloud, Gas Cloud, Acid Cloud, Mage Smog
    
    Death Druid -
    Death Druid, Death Wizard, Reaper, Death Mage, Death Priest, Lich
    
    Dragon 1 -
    Red Dragon, Hydra, Dragon Zombie, Black Dragon, King Dragon, Leviathan,
      Salamander, Behemoth
    
    Dragon 2 -
    Wyvern, Fate Dragon, Great Dragon, Serpent
    
    Fiend -
    Blood Fiend, Mud Battler, Knight Stalker, Mud Stalker, Shriek Lord, Black
      Fiend
    
    Fly -
    Mighty Fly, Dragonfly, Stone Fly, Ice Fly, Mutant Fly, Venom Fly
    
    Gargoyle -
    Gargoyle, Spelunker, Ghoulgoyle, Arch Gargoyle, Great Gargoyle, King Gargoyle
    
    Golem/Devil 1 -
    Stone Golem, Fire Golem, Iron Golem, Earth Devil, Ice Devil, Wind Devil
    
    Golem/Devil 2 -
    Flesh Golem, Earth Giant, Frost Giant, Sacred Devil, Death Devil, Ifreet
    
    Hound 1 -
    Rabid Dog, Death Hound, Werewolf, Weretiger, Werejackal, Wolf Zombie
    
    Hound 2 -
    Hell Hound, Killer Wolf, Anubis, Kobold, Hippogriff
    
    Hound 3 -
    Dark Fang, Blood Hound, Griffon, Chimera
    
    Knight -
    Ghost Knight, Arch Knight, Razor Knight, Soul Knight, Dark Paladin, Living
      Armor, Berserker
    
    Machine -
    SA-100, SA-200, PA-100, PA-200, CAA-5, CAM-6
    
    Mage 1 -
    Witch Doctor, Voodoo Man, Necromancer, Wizard
    
    Mage 2 -
    Dark Mage, Arch Mage, Warlock, Bishop
    
    Misc. -
    Doll Master, Skeleton, Red Skeleton, Fighter, Evil Bonze, Robber
    
    Monk/Puppeteer -
    Demi Monk, Mad Monk, Dark Monk, Spectre Monk, Druid, Mad Puppeteer, Beast
      Master, Golem Master, Pierott, Gepettoh
    
    Mummy -
    Mummy, Giant Mummy, Mum Mummy, Master Mummy, King Mummy, Mummy Lord
    
    Ninja -
    Ninja, Assassin, Ninja Lord, Ninja Master, Shadow Ninja, Assassin Lord
    
    Ogre -
    Orc, Hobgoblin, Mud Goblin, Demi-Ogre, Ogre, Ogre Lord
    
    Plant -
    Treant, Maneater, Poison Ivy, Lifesucker, Armor Eater, Sword Eater
    
    Pyre/Slime 1 -
    Elemental, Illusion Flame, Green Slime, Freezy
    
    Pyre/Slime 2 -
    Funeral Pyre, Soul Flame, Acid Slime, Dark Slime
    
    Stone Lizard -
    Stone Jackal, Medusa Lizard, King Lizard, Death Lizard, Giant Lizard,
      Basilisk
    
    Wraith 1 -
    Wriath, Ghost, Dark Wraith, Noxious Odor, Evil Eye, Dark Stalker
    
    Wraith 2 -
    Spectre, Blue Phantom, Red Phantom, Ectoplasm, Black Wraith, Grim Stalker
    
    Zombie -
    Zombie, Ghoul, Blood Zombie, Flesh Flicker, Demi-Zombie, Zombie Master
    
    --------------------------------
    G-b-2. Monster Abilities
    
    Ninja               Mummy               Gargoyle            Pyre/Slime 2
    Self Bomb           Jump High           Jump Low            Magic Shield
    Speed Up            Charge              Retaliation         Speed Up
    Fire Breath         Poison Breath       Dark Breath         Fire Breath
    Fire Storm          Paralyze Breath     Fire Breath         Confusion
    Confusion           Mezmerize Breath    Divide              Divide
    Death               Earthquake          Divine Judgement    Sleep Wind
    
    Mage 1              Dragon 1            Hound 1             Pyre/Slime 1
    Distract Range      Retaliation         Destruction         Ice Shield
    Power Loss          Strike Power        Counter Hang        Retaliation
    Silent              Mesmerize Breath    Mind Buster         Plasma Shock
    Fire Storm          Holy Breath         Diamond Dust        Protection
    Rob Mind            Petro Breath        Thunder Breath      Charge
    Explosion           Super Nova          Blizzard            Explosion
    
    Mage 2              Wraith 1            Misc. 1             Bat
    Silent              Strike Power        Retaliation         Magic Shield
    Explosion           Might Mind          Speed Up            Thunder Breath
    Blizzard            Acid Breath         Poison Wind         Acid Breath
    Resurrection        Sleep Wind          Extract             Silent
    Cure                Thunder Storm       Petro Wind          Mind Buster
    Super Nova          Death               Dark Breath         Thunder Storm
    
    Death Druid         Bird                Machine             Golem/Devil 1
    Mind Buster         Speed Down          Tornado             Mud Storm
    Sleep Wind          Strike Power        Blizzard            Charge
    Paralyze Wind       Distract Range      Explosion           Diamond Dust
    Resurrection        Sleep Wind          Tornado             Dark Shield
    Petro Wind          Protection          Extract             Extract
    Tornado             Confusion           Invincible          Wind Slash
    
    Monk/Puppeteer      Fiend               Zombie              Golem/Devil 2
    Fire Shield         Dark Breath         Speed Down          Dark Breath
    Refresh             Cure                Destruction         Petro Wind
    Acid Breath         Rob Mind            Refresh             Super Nova
    Dark Breath         Trans Enemy         Dark Breath         Divide
    Divine Judgement    Mesmerize Breath    Acid Breath         Rob Mind
    Death               Thunder Storm       Cold Breath         Resurrection
    
    Knight              Fly                 Plant               Wraith 2
    Hold Enemy          Expand Range        Jump High           Magic Shield
    Magic Shield        Distract Range      Distract Range      Confusion
    Silent              Speed Up            Charge              Expand Range
    Sleep Wind          Speed Down          Fire Breath         Mesmerize Breath
    Swing               Sleep Wind          Sleep Wind          Blizzard
    Cure                Divide              Confusion           Divine Judgement
    
    Ogre                Hound 2             Hound 3             Bird/Hound
    Hold Enemy          Speed Up            Poison Breath       Expand Range
    Expand Range        Refresh             Dark Breath         Paralyze Breath
    Speed Up            Poison Breath       Holy Breath         Plasma Shock
    Fire Breath         Dark Breath         Cold Breath         Wind Slash
    Invincible          Mesmerize Breath    Acid Breath         Confusion
    Petro Breath        Rob Mind            Paralyze Breath     Tornado
    
    Stone Lizard        Dragon 2            Cloud
    Expand Range        Power Loss          Acid Breath
    Protection          Strike Power        Power Loss
    Acid Breath         Trans Enemy         Trans Enemy
    Cold Breath         Cold Breath         Hold Enemy
    Plasma Shock        Paralyze Wind       Wind Slash
    Strike Power        Tornado             Cure
    
    --------------------------------
    G-b-3. Monster Class Changes
    
    NOTE: Percentages will not be exact due to rounding.
    
    Bat
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Giant Bat      100%   100%   100%   100%   -      30   60
    Vampire Bat    133%   114%   82%    116%   +1     40   88
    Poison Bat     133%   120%   82%    116%   +1     50   120
    Fanged Bat     133%   120%   82%    116%   +1     50   140
    Evil Bat       133%   120%   88%    116%   +2     60   192
    Rabid Bat      133%   120%   88%    116%   +1     60   216
    
    ----------------------
    Bird
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fire Bird      100%   100%   100%   100%   -      40   88
    Thunder Bird   105%   105%   105%   100%   -      50   120
    Cockatrice     105%   105%   123%   100%   -      60   192
    Phoenix        119%   112%   130%   86%    +2     70   560
    Manticore      80%    88%    130%   86%    -      30   60
    
    ----------------------
    Bird/Hound
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Roc            100%   100%   100%   100%   -      30   60
    Rayburn        131%   121%   84%    112%   -      50   130
    Nightmare      140%   128%   100%   96%    -      40   88
    Sphinx         140%   128%   108%   100%   -      60   192
    
    ----------------------
    Cloud
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Phantasm       100%   100%   100%   100%   -      30   60
    Poison Cloud   100%   100%   100%   100%   +1     30   60
    Venom Cloud    138%   130%   100%   95%    +1     40   96
    Gas Cloud      138%   130%   108%   95%    +1     50   130
    Acid Cloud     138%   130%   108%   100%   +2     60   168
    Mage Smog      107%   107%   158%   105%   +2     70   252
    
    ----------------------
    Death Druid
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Death Wizard   100%   100%   100%   100%   -      40   128
    Reaper         100%   100%   100%   100%   -      40   112
    Death Mage     100%   100%   100%   100%   -      50   140
    Death Druid    100%   100%   100%   100%   -      50   180
    Death Priest   100%   108%   100%   100%   +1     60   240
    Lich           100%   100%   105%   100%   +2     70   560
    
    ----------------------
    Dragon 1
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Red Dragon     100%   100%   100%   100%   -      50   130
    Hydra          94%    80%    86%    135%   -      50   130
    Dragon Zombie  94%    105%   100%   100%   -      60   192
    Black Dragon   94%    105%   100%   100%   +1     60   216
    King Dragon    100%   100%   100%   100%   +1     50   140
    Leviathan      100%   100%   100%   100%   +1     50   160
    Salamander     94%    105%   100%   100%   -      60   216
    Behemoth       94%    110%   100%   100%   +1     70   560
    
    ----------------------
    Dragon 2
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wyvern         100%   100%   100%   100%   -      40   88
    Fate Dragon    108%   133%   110%   77%    -      40   96
    Great Dragon   108%   133%   110%   77%    +1     40   104
    Serpent        108%   133%   110%   77%    +1     40   104
    
    ----------------------
    Fiend
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Blood Fiend    100%   100%   100%   100%   -      30   60
    Mud Battler    100%   100%   100%   100%   -      30   60
    Knight Stalker 137%   130%   100%   95%    -      40   88
    Mud Stalker    137%   130%   108%   95%    -      50   130
    Shriek Lord    137%   130%   108%   100%   -      60   192
    Black Fiend    145%   130%   100%   100%   +1     70   560
    
    ----------------------
    Fly
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mighty Fly     100%   100%   100%   100%   -      30   66
    Dragonfly      130%   115%   83%    114%   -      40   96
    Stone Fly      130%   123%   83%    114%   -      50   130
    Ice Fly        130%   123%   83%    114%   -      50   130
    Mutant Fly     138%   130%   108%   100%   +1     60   192
    Venom Fly      130%   123%   83%    114%   -      60   192
    
    ----------------------
    Gargoyle
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Gargoyle       100%   100%   100%   100%   -      40   88
    Spelunker      100%   100%   100%   100%   -      40   96
    Ghoulgoyle     100%   100%   105%   100%   -      50   130
    Arch Gargoyle  100%   100%   105%   100%   -      50   140
    Great Gargoyle 100%   100%   105%   105%   +1     60   192
    King Gargoyle  105%   100%   100%   105%   +2     70   560
    
    ----------------------
    Golem/Devil 1
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stone Golem    100%   100%   100%   100%   -      30   60
    Fire Golem     100%   100%   100%   100%   +1     30   66
    Iron Golem     137%   145%   116%   81     +1     50   120
    Earth Devil    100%   100%   100%   100%   +1     30   66
    Ice Devil      108%   109%   147%   100%   +1     40   96
    Wind Devil     100%   100%   100%   100%   +1     30   66
    
    ----------------------
    Golem/Devil 2
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Flesh Golem    100%   100%   100%   100%   -      60   156
    Frost Giant    100%   105%   100%   100%   -      70   224
    Earth Giant    111%   85%    89%    110%   -      70   224
    Sacred Devil   83%    80%    122%   110%   -      50   130
    Death Devil    105%   85%    93%    110%   -      60   192
    Ifreet         111%   85%    89%    110%   +1     70   560
    
    ----------------------
    Hound 1
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rabid Dog      100%   100%   100%   100%   -      40   88
    Death Hound    95%    88%    83%    118%   -      40   96
    Werewolf       95%    88%    100%   114%   -      50   120
    Weretiger      95%    88%    100%   114%   -      50   120
    Werejackal     95%    95%    100%   114%   -      60   168
    Wolf Zombie    95%    95%    100%   114%   -      60   192
    
    ----------------------
    Hound 2
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Hell Hound     100%   100%   100%   100%   -      50   130
    Killer Wolf    95%    95%    76%    118%   -      50   160
    Kobold         95%    82%    92%    113%   -      40   88
    Anubis         95%    82%    92%    113%   -      40   88
    Hippogriff     100%   100%   100%   100%   -1     50   130
    
    ----------------------
    Hound 3
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dark Fang      100%   100%   100%   100%   -      60   216
    Blood Hound    100%   95%    100%   104%   +1     70   560
    Griffon        106%   106%   117%   85%    -2     50   130
    Chimera        106%   106%   117%   88%    -2     60   216
    
    ----------------------
    Knight
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ghost Knight   100%   100%   100%   100%   -      70   252
    Arch Knight    95%    100%   104%   95%    -1     50   130
    Razor Knight   95%    100%   100%   95%    -      40   128
    Soul Knight    95%    100%   104%   100%   -      60   216
    Dark Paladin   95%    100%   104%   95%    -1     50   130
    Living Armor   95%    100%   104%   100%   -1     60   192
    Berserker      100%   100%   100%   100%   -      70   252
    
    ----------------------
    Machine
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SA-100         100%   100%   100%   100%   -      40   88
    SA-200         100%   100%   100%   100%   -      40   88
    PA-100         106%   113%   130%   84%    -      50   200
    PA-200         106%   113%   130%   84%    -      50   200
    CAA-5          100%   106%   110%   100%   +1     60   480
    CAM-6          106%   106%   110%   88%    +1     60   480
    
    ----------------------
    Mage 1
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Witch Doctor   100%   100%   100%   100%   -      30   66
    Voodoo Man     121%   122%   108%   105%   +1     30   72
    Necromancer    121%   122%   108%   105%   -      30   60
    Wizard         121%   122%   108%   105%   -      30   66
    
    ----------------------
    Mage 2
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dark Mage      100%   100%   100%   100%   -      60   192
    Arch Mage      100%   100%   100%   100%   -      60   192
    Warlock        92%    104%   100%   100%   -1     70   252
    Bishop         100%   92%    105%   100%   -1     70   560
    
    ----------------------
    Misc.
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Skeleton       100%   100%   100%   100%   -      30   66
    Red Skeleton   100%   100%   100%   100%   -      30   72
    Fighter        85%    87%    91%    95%    -      30   60
    Evil Bonze     100%   100%   100%   100%   -1     30   66
    Doll Master    138%   130%   100%   95%    -      40   88
    Robber         100%   100%   100%   100%   -      30   66
    
    ----------------------
    Monk/Puppeteer
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Demi Monk      100%   100%   100%   100%   -      30   72
    Mad Monk       108%   108%   147%   100%   +1     40   104
    Dark Monk      108%   108%   147%   105%   +1     50   140
    Spectre Monk   108%   108%   140%   105%   +2     60   192
    Druid          108%   115%   147%   105%   +2     60   216
    Mad Puppeteer  108%   120%   140%   95%    +1     40   88
    Beast Master   140%   127%   108%   95%    +1     50   130
    Golem Master   108%   108%   147%   105%   +1     50   140
    Pierott        108%   115%   147%   105%   +2     60   120
    Gepettoh       140%   127%   108%   100%   +1     60   192
    
    ----------------------
    Mummy
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mummy          100%   100%   100%   100%   -      30   66
    Giant Mummy    133%   143%   105%   86%    -      40   96
    Mum Mummy      133%   130%   105%   95%    -      50   130
    Master Mummy   133%   130%   116%   86%    -      50   130
    King Mummy     133%   130%   105%   100%   -      60   192
    Mummy Lord     145%   130%   100%   100%   -      70   560
    
    ----------------------
    Ninja
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ninja          100%   100%   100%   100%   -      30   66
    Assassin       112%   108%   100%   110%   -      40   88
    Ninja Lord     112%   115%   100%   110%   -      50   120
    Ninja Master   115$   130%   105%   100%   +1     60   168
    Shadow Ninja   112%   115%   100%   110%   -      50   120
    Assassin Lord  112%   123%   100%   110%   +1     60   192
    
    ----------------------
    Ogre
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Orc            100%   100%   100%   100%   -      30   60
    Hobgoblin      100%   100%   100%   100%   -      30   60
    Mud Goblin     138%   127%   100%   95%    -      40   88
    Demi-Ogre      138%   127%   100%   95%    -      40   96
    Ogre           138%   127%   108%   95%    -      50   140
    Ogre Lord      138%   127%   108%   100%   -      60   168
    
    ----------------------
    Plant
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Treant         100%   100%   100%   100%   -      30   66
    Maneater       100%   100%   100%   100%   -      30   72
    Poison Ivy     138%   143%   109%   80%    -      40   104
    Lifesucker     138%   143%   118%   80%    +1     50   130
    Armor Eater    130%   158%   118%   80%    +1     70   224
    Sword Eater    146%   128%   100%   100%   +1     70   224
    
    ----------------------
    Pyre/Slime 1
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Elemental      100%   100%   100%   100%   -      30   60
    Illusion Flame 118%   118%   108%   105%   +1     30   66
    Green Slime    118%   118%   108%   105%   -      30   60
    Freezy         127%   142%   150%   100%   -      40   88
    
    ----------------------
    Pyre/Slime 2
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Funeral Pyre   100%   100%   100%   100%   -      40   96
    Soul Flame     100%   100%   108%   100%   -      50   130
    Acid Slime     78%    94%    136%   100%   -      40   88
    Dark Slime     78%    94%    136%   105%   -      50   130
    
    ----------------------
    Stone Lizard
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stone Jackal   100%   100%   100%   100%   -      40   88
    Medusa Lizard  100%   100%   100%   100%   -      40   96
    King Lizard    100%   100%   104%   100%   -      50   130
    Death Lizard   95%    104%   104%   105%   -      60   168
    Giant Lizard   95%    110%   104%   100%   -      70   224
    Basilisk       95%    80%    83%    140%   -      70   224
    
    ----------------------
    Wraith 1
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ghost          100%   100%   100%   100%   -      30   60
    Wraith         119%   118%   109%   105%   +1     30   66
    Dark Wraith    128%   124%   164%   105%   +1     40   96
    Noxious Odor   156%   133%   95%    120%   -      40   88
    Evil Eye       156%   133%   95%    120%   +1     40   88
    Dark Stalker   156%   142%   95%    120%   +1     50   120
    
    ----------------------
    Wraith 2
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Spectre        100%   100%   100%   100%   -      50   130
    Blue Phantom   100%   107%   100%   100%   +1     60   192
    Red Phantom    100%   107%   100%   100%   +1     60   192
    Grim Stalker   122%   115%   57%    109%   -      50   130
    Ectoplasm      122%   115%   63%    109%   +1     60   168
    Black Wraith   122%   107%   63%    114%   +1     70   560
    
    ----------------------
    Zombie
    Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Zombie         100%   100%   100%   100%   -      30   66
    Ghoul          85%    85%    91%    95%    -      30   60
    Blood Zombie   138%   128%   100%   95%    -      40   96
    Flesh Flicker  138%   128%   109%   95%    -      50   140
    Demi-Zombie    138%   128%   109%   100%   +1     60   192
    Zombie Master  146%   128%   100%   100%   +1     70   252
    
    
    
    
    =============================================================================
    4-H. Bounty Heads
    
    =========================
    Section TOC
    -------------------------
    4-H-a. Wanted Monsters
    4-H-b. Guild Jobs
    =========================
    
    ----------------------------------------------------------
    4-H-a. Wanted Monsters:
    
      Wanted Monsters will appear randomly in certain areas.  To get the
    bounty on them, simply kill them.  You cannot Ravish them (for obvious
    reasons), but you can steal from them.  Usually they will have something
    other than what the normal monster of that type can drop, so it's worth
    it to steal (most of the time).
    
    ---------------------------
    Sub-Section TOC
    ---------------------------
    H-a-1. Ajarl Bounties
    H-a-2. Elzark Bounties
    H-a-3. Gooz Bounties
    H-a-4. Houfion Bounties
    H-a-5. Indigos Bounties
    H-a-6. Misro Bounties
    H-a-7. Morea Bounties
    H-a-8. Muhad Bounties
    H-a-9. Palencia Bounties
    H-a-10. Paysus Bounties
    H-a-11. Prodias Bounties
    H-a-12. Ramul Bounties
    ---------------------------
    
    --------------------------------------
    H-a-1. Ajarl:
    
    Dalcios
    Class: Red Dragon
    Reward: 3250
    Sighted: Razen Pond
    Steal: 
    -------------------------
    Gorgas
    Class: Weretiger
    Reward: 3105
    Sighted: Millmana Battle Area
    Steal: Cheer Nettle
    -------------------------
    Kish
    Class: Treant
    Reward: 3150
    Sighted: Nien Forest
    Steal: Power Club
    -------------------------
    Grovis
    Class: Dark Wraith
    Reward: 6480
    Sighted: Deep Sea Oil Rig
    Steal: Fate Sword (Win: Full Power Fruit)
    
    --------------------------------------
    H-a-2. Elzark:
    
    Maios
    Class: Mummy
    Reward: 2340
    Sighted: Zariban Sealed Ruins
    Steal: 
    -------------------------
    Tasman
    Class: Death Lizard
    Reward: 2250
    Sighted: Zariban
    Steal: 
    -------------------------
    Shvaidel
    Class: Sphynx
    Reward: 2700
    Sighted: Zariban
    Steal: 
    -------------------------
    Zanack
    Class: Dark Paladin
    Reward: 3150
    Sighted: Guild job (Stop the Desert Thieves II)
    Steal: Cheer Nettle (Win: Senior's Wish)
    
    --------------------------------------
    H-a-3. Gooz:
    
    Garop
    Class: Thunder Bird
    Reward: 3060
    Sighted: Banza Mountain
    Steal: Mad Builder
    -------------------------
    Gigas
    Class: Shriek Lord
    Reward: 2925
    Sighted: Banza Mountain
    Steal: Recover Fruit
    -------------------------
    Dabano
    Class: Doll Master
    Reward: 2970
    Sighted: Banza Mountain
    Steal: 
    -------------------------
    Dreyper
    Class: Skeleton Knight
    Reward: 3060
    Sighted: Banza Mountain
    Steal: 
    
    --------------------------------------
    H-a-4. Houfion:
    
    Gravis
    Class: Zombie MAster
    Reward: 2160
    Sighted: Houfion
    Steal: Bomb (Win: Drowned Ax)
    -------------------------
    SA-200SP
    Class: SA-200
    Reward: 2115
    Sighted: Houfion, secret base (part of the story)
    Steal: Paralyzer
    -------------------------
    Jackal
    Class: Anubis
    Reward: 3330
    Sighted: ?
    Steal: 
    -------------------------
    Dorarosh
    Class: Dark Wizard
    Reward: 2475
    Sighted: Clenia Isle
    Steal: 
    
    --------------------------------------
    H-a-5. Indigos:
    
    Aju
    Class: Freezy
    Sighted: Sewers
    Reward: 270
    Steal: Power Jelly
    -------------------------
    Shamus
    Class: Zombie
    Reward: 450
    Sighted: Sewer
    Steal: GroundKnife
    -------------------------
    Hoysler
    Class: Warlock
    Reward: 1125
    Sighted: Salba Desert (West Aldia)
    Steal: 
    -------------------------
    Docsum
    Class: Doll Master
    Reward: 450
    Sighted: Guild Job (Indigos Jewelry Robbery)
    Steal: Ruby
    -------------------------
    Arc (...)
    Class: Human
    Reward: 1,000,000
    Sighted: In your party
    Steal: N/A
    
    -------------------------------------
    H-a-6. Misro:
    
    Gigmunt
    Class: Soothesayer
    Reward: 2790
    Sighted: Niedel
    Steal: 
    -------------------------
    Tosh (...)
    Class: Human
    Reward: 1,000,000
    Sighted: In your party
    Steal: N/A
    -------------------------
    Negdus
    Class: Ogre
    Reward: 2880
    Sighted: Niedel Arena (Misro Guild Job)
    Steal: N/A (Win: Cheer Nettle)
    -------------------------
    Queger
    Class: Killer Wolf
    Reward: 2925
    Sighted: Ruins
    Steal: 
    
    -------------------------------------
    H-a-7. Morea:
    
    Dolgon
    Class: Earth Giant
    Reward: 3330
    Sighted: Amigue
    Steal: Bronze Guard
    -------------------------
    Golgon
    Class: Frost Giant
    Reward: 3420
    Sighted: Amigue
    Steal: Slayer Heavy Suit (Win: Crusty Pads)
    -------------------------
    Belladonna
    Class: Master Gargoyle
    Reward: 3510
    Sighted: Amigue Ruins
    Steal: 
    -------------------------
    Darry
    Class: Stone Fly
    Reward: 3510
    Sighted: Amigue Sealed Ruins
    Steal: 
    
    -------------------------------------
    H-a-8. Muhad:
    
    Darius
    Class: Earth Devil
    Reward: 3600
    Sighted: Kanara Desert
    Steal: Bitter Leaf
    -------------------------
    Gualde
    Class: Ninja Master
    Reward: 3645
    Sighted: Tukae Cave (part of the story)
    Steal: Andel Claim
    -------------------------
    Guadiras
    Class: Arch Mage
    Reward: 3915
    Sighted: Balbalard Sealed Ruins
    Steal: 
    
    -------------------------------------
    H-a-9. Palencia:
    
    Ragi
    Class: Apostate Priest
    Reward: 1575
    Sighted: Seirya (Quina Hill)
    Steal: Spirit Seed (Win: Miranda)
    -------------------------
    Kiba
    Class: Ninja
    Reward: 2115
    Sighted: Quina Hill
    Steal: 
    -------------------------
    Shako
    Class: Ghost
    Reward: 1800
    Sighted: Castle Ruins
    Steal: 
    -------------------------
    Diros
    Class: Spelunker
    Reward: 1890
    Sighted: Castle Ruins
    Steal: N/A (You fight him without Shu)
    
    -------------------------------------
    H-a-10. Paysus:
    
    Kido
    Class: Red Monk
    Reward: 2250
    Sighted: Greyshinne
    Steal: 
    -------------------------
    Bishamon
    Class: Black Knight
    Reward: 2250
    Sighted: Greyshinne
    Steal: 
    -------------------------
    Flame Brothers
    Class: Flame
    Reward: 2700
    Sighted: Mt. Amaidar
    Steal: Magic Apple (Win: Strengthen Fruit)
     (Note: The items are what drop for all 3)
    -------------------------
    Hell Spawn
    Class: Death Druid
    Reward: 2790
    Sighted: Greyshinne
    Steal: Magic Apple (Win: Magic Apple)
    
    -------------------------------------
    H-a-11. Prodias:
    
    Golza
    Class: Skeleton
    Reward: 540
    Sighted: Ruin Town
    Steal: Jump Nettle
    -------------------------
    Leland
    Class: Blood Knight
    Reward: 990
    Sighted: Ruin Town
    Steal: Cheer Nettle
    -------------------------
    Boosee
    Class: Hemo-ji
    Reward: 1350
    Sighted: Wastelands
    Steal: Power Jelly (Win: Scorpion)
    -------------------------
    Belzack
    Class: Soothesayer
    Reward: 1755
    Sighted: West Aldia
    Steal: 
    -------------------------
    Menan
    Class: Giant Mummy
    Reward: 1125
    Sighted: Yagos Isle (Sealed Ruins Lv 2)
    Steal: Tem's Grass (Win: Scale Legs)
    -------------------------
    Tianus
    Class: Wizard
    Reward: 2025
    Sighted: N/A
    Steal: 
    
    -------------------------------------
    H-a-12. Ramul:
    
    Jad
    Class: Barbarian
    Reward: 1350
    Sighted: Holn Area (Part of the story)
    Steal: N/A (you fight him without Shu)
    -------------------------
    Balguli
    Class: Death Lizard
    Reward: 1440
    Sighted: Forles (Fels Highland)
    Steal: 
    -------------------------
    Dillinger
    Class: Evil Eye
    Reward: 1485
    Sighted: Forles (Calmio Hill)
    Steal: 
    -------------------------
    Gaucrow
    Class: Roc
    Reward: 2250
    Sighted: Alatos
    Steal: 
    -------------------------
    
    
    ==========================================================
    4-H-b. Guild Jobs
    
    -----------------------
    Sub-Section TOC
    -----------------------
    H-b-1. Ajarl Jobs
    H-b-2. Elzark Jobs
    H-b-3. Gooz Jobs
    H-b-4. Houfion Jobs
    H-b-5. Indigos Jobs
    H-b-6. Misro Jobs
    H-b-7. Morea Jobs
    H-b-8. Muhad Jobs
    H-b-9. Palencia Jobs
    H-b-10. Paysus Jobs
    H-b-11. Prodias Jobs
    H-b-12. Ramul Jobs
    -----------------------
    
    
    ----------------------------------------------------------
    ----------------------------------------------------------
    H-b-1. Ajarl Jobs: Millmana
    
    Archaeological Guard
    Reward: 2800  Merits: 8
    
      Head to the bar and talk to the guy with either a hard hat or a safari hat
    on (can't figure out which...) in the back right corner.  Then leave Ajarl
    and go into the Nien Forest.  You'll be prompted to go to the research area,
    do so.  After a scene, you'll be attacked.  You have to fight monsters for 5
    turns, not that hard.  It should be noted that the Hemo-jis can drop a
    Damocles blade when they die.  This is noted because the blade will increase
    MP on a level up.  If you've got the Instant, then you just have to choose
    which level up bonus you want for the character.  Either kill them or wait
    them off for 5 turns.  Chances are you'll kill them in less than the required
    time.  But owell, once that's set, you're on the map again.  Either go to
    town to rest or go back into the forest for the next area.  This time you
    have to hold the monsters off for 7 turns.  Again, not very hard, but it's a
    bit more complicated with the layout of the area.  Same as last time, rest
    and come back.  This final time, you have to hold them off for 5 turns.
    Again, not very hard.  After that, you're done.
    
    --------------------------------------
    Rescue Coal Miners
    Reward: 8000  Merits: 12
    
      As soon as you accept the job and try to leave the guild office, you'll be
    taken to the mine.  When you go down into the mine, you'll be at a crossroads
    with 3 ways to go (one of which is blocked).  To remove blocks in your path,
    just examine them.  Anyways...
    1 - Go left.  Get rid of the first rock and save the miner.  Bring him back
      to the entrance and talk to the foreman to get rid of... err... save him.
    2 - Go back to where the miner was and remove one of the rocks going down and
      follow that path to another miner.  Save him too.
    3 - Now, from the main crossroads, go to the lower right corner, then exit to
      the right in the next room, and follow that to an opening to the top of the
      screen.  In there is another miner.
    4 - Take the two rights again from the entrance and this time go down.
      Follow this to another miner and save him.
    5 - From the entrance, again go right, but this time take the left path at
      the bottom of the screen.  From here, go down and destroy one of the rocks,
      then continue along the path.  You'll run into a miner right next to a cave
      opening.
    6 - Go back to where you just found the guy.  Go left and in the next room,
      go down, then left again to another miner.  Break the rock and bring him
      back.
    7 - From where #5 was, go down, right, down and then left, breaking 1 rock
      along the way.
    8 - From #7, go left twice, and then down to the next one.
    9 - Go right from #7, and then down, smashing through a rock.  Follow this to
      another miner.
    10 - From where #5 was, go down, right, and up, through a rock for the last
      guy.
    
      Once you get that last guy talk to the foreman one last time.  Mission
    Complete.
    
    --------------------------------------
    Return the Sea Dragon's Egg
    Reward: 4000  Merits: 30
    
      This is a Super Hunter job you are referred to from Indigos.  Go over to
    the inn and talk to the guy dressed in green near the counter.  After that,
    leave Millmana and head for Yagos Isle.  Visit Vilmer for a scene, then exit
    Yagos Isle and come right back.  There will be a submarine waiting for you,
    enter it.  You can explore this if you want, but when you're ready, examine
    the control chair (it's slightly blocked by a beam) and start the sub for a
    scene.  Then you're controlling the sub.  Dive twice and then prepare for an
    attack.  When given the option, attack.  After that, keep diving until there
    is another scene, and when you're under attack again fire a decoy shot.
    After that will be a scene and you'll be prompted to make a party.
      Inside, go through the door in the middle door and follow that.  There will
    be a prompt saying something about showing you the way to the guardian of the
    sea and a door will open.  Go through and there will be another scene.  Ask
    for a reason, then choose to keep the egg.  There will then be a battle.
    
    Sea Shrine battle map 1
     ===========
    |     F -   |
    |  ----   - | Key:
    |  -  ----- | F : Flesh Golem (lv120)
    |--- S S G  | S : Slime Bomber (lv98)
    |  G ------ | G : Golden Slime (lv102)
    | -  -    - |
    | -  -1-- - |
    | ---- ---- |
    |  4 2 3 5  |
     ===========
    
      Once they're all dead, go around and down the stairs and there will be
    another fight.
    
    Sea Shrine battle map 2
     ===========
    |           |
    |  -D- ---- | Key:
    | D   F  -  | F : Flesh Golem (lv100)
    | ------ -- | D : Dark Slime (lv98)
    |     D F-  |
    |---------- |
    |5  ------D |
    | 4  - - -- |
    |3 2 1      |
     ===========
    
      Down the next set of stairs and the guy will ask for the egg again.  Say
    no again and you'll be in a fight.
    
    Sea Shrine battle map 3
     ===========
    |  4   = =  |
    | 3 5  = =  | Key:
    |2 ===== =  | E : Earth Giant (lv110)
    | 1=   S =  | S : Slime Bomber (lv102)
    |  ===== =  | F : Freezy (lv102)
    |   F  = =  | A : Acid Slime (lv102)
    |F === = =  | S : Dark Slime (lv102)
    |  = =A= =  |
    | A= = = =  |
    |  =S= = =  |
    |D = =E= =  |
    |  = = = =  |
    | D= = = =  |
    |  =S= = =  |
    |  = = = =  |
    | == = = == |
    | =       = |
    | =   -   = |
    | ==     == |
    |  =======  |
    |           |
     ===========
    
      Once the fight is over there will be another scene.  The job is now done.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ----------------------------------------------------------
    ----------------------------------------------------------
    H-b-2. Elzark Jobs: Zariban
    
    Stop the Desert Thieves
    Reward: 4000  Merits: 7
    
      Once you take the job, go up to the tavern and talk to the people in there,
    then go to the inn and choose to rest (not spend the night).  Watch the
    scenes, then fight 5 Berserkers and 2 Dark Paladins (all lv48).  Once you
    kill off one of the Dark Paladins, they'll run away and the job will be
    complete.
    
    --------------------------------------
    
    Stop the Desert Thieves II
    Reward: 5000  Merits: 7
    
      Once you take the job, leave town and head to the Raiden Ruins (they're in
    the upper left corner of the map, on a hill).  Watch the scene, then you're
    fighting 10 Berserkers and 3 Dark Paladins (one of which is Zanack, a bounty
    head).  Kill them all and then watch the scene, job done.
    
    
    
    
    
    
    
    
    
    
    
    
    ----------------------------------------------------------
    ----------------------------------------------------------
    H-b-3. Gooz Jobs: Brakia
    
    Clear the Tracks!
    Reward: 3000  Merits: 6
    
      Leave Gooz and go to Banza Mountain.  Inside, go left and then up 2 screens
    and you'll get a scene (fighting the monsters along the way).  Basically, you
    have to push the rocks off the tracks.
    1st - Directly up from where you start are 2 carts next to each other and 2
          rockes above them.  Push the first one above the cart right 1 space,
          then push it down 1, after that, left 1, down 2, left all the way to
          the pit.
    2nd - Right above the 1st one, just do the basic same thing as you did for
          the last one.
    3rd - Up and to the right of where the others were, just push it left 6,
          down 4, left 1, down and left, just like the last 2.
    4th - Above the 3rd, push it left 6, down 13, then same old, same old.
    5th, 6th, 7th - The 3 right next to each other, if you can't figure them
          out...
    8th, 9th -  The 2 above the last ones.  These should be just as easy, just
          make sure you move the one on the right left one first so it doesn't
          get stuck, and the left one right a bit (don't go between the tracks)
          for the same reason.  After that, just down and left.
    10th - Above and to the left of the previous ones, push it right 4, then
          you're set for the down/left.
    
      Right side of the pit is done, now walk along the tracks at the top to get
    to the left side.
    
    11th - It's the one right next to the pit (well, to the left 3 tiles, but
          still...) push it right.
    12th - Right next to that last one, push it right as well.
    13th - Above those 2, push it down 4, right 1, down 3, right 1.
    14th - The last one is back on the tracks to the left of #13.  Just push it
          down all the way and then right all the way.
    
      Talk to the guy and select Finish Job.  You're done.
    
    --------------------------------------
    Collect Minerals
    Reward: 4000  Merits: 8
    
      Leave Gooz and go to Banza Mountain.  Watch the scene when you enter.  Once
    that's over, go left to the next screen.  Get the 2 minerals in there after
    you kill the monsters, then, go up.  Ride the cart to the next area and get
    the 1 mineral in here.  Go back to the main area where the guy is and go up
    from him.  There's 1 mineral lying near the lava, get it then ride the cart.
    You'll have to fight some monsters, but nothing big.  Kill them and ride the
    cart going up.  Make sure the switch up here is set to the curve (tracks
    will lead down) and ride the cart.  More enemies, then get the 2 minerals in
    here and go back.  Set the switch to straight and ride the cart again.  Keep
    going to the next cart.  Ride it and kill the monsters.  Get the Mineral and
    ride the lower cart.  Hit the switch and go back across the cart.  Go right
    and get the mineral near the upper tracks, then ride the nearby cart and hit
    the switch.  Go back on the cart and on the other upper cart.  Take the
    little alcove to 2 more minerals and continue right.  Before you get on the
    cart, run along the tracks to get the mineral.  Then ride the cart and go
    to the next area.
      Ignore the cart and run along the tracks to the first alcovish type area
    and get the 3 minerals there.  Keep following the tracks to the open area,
    kill the monsters, and keep following the tracks all the way to their end
    and get the mineral in that area.  Set the upper switch to the curve and
    ride the cart to the next area.  Follow the tracks on the right all the way
    to another mineral and go back.  Now, follow the tracks the cart's on
    straight to another mineral.  Set the tracks to straight and ride the cart
    up to a switch.  Go back across the cart and set the tracks to the curve and
    ride again.  Head left and kill the monsters, then ride the cart up.  Go up
    again and take the cart if you want to.  Near the area exit is another
    mineral, get it and continue.
      Follow the path, the last 2 minerals are in here.  Go all the way back to
    the guy at the entrance and talk to him again.  Job complete.
    
    --------------------------------------
    Deliver Meat to Gourmet  
    Reward: 2000  Merits: 5
    
      Go to the inn and into the room on the right.  Watch the scene then leave
    town.  Head to the Lord's Manor and take either path to the office...?  Where
    Gruga's kid is.  In the room to the right is a table with a big hunk of meat
    on it (upper left corner), get it and go back to the guy in the inn.  Job
    done.
    
    --------------------------------------
    Deliver the Herb
    Reward: 3000  Merits: 7
    
      Go to the bar in the upper right corner of Gooz for a scene.  Then leave
    and head for Banza Mountain.  Make your way all the way through it to the end
    and you'll find the special Cure-All herb.  Bring it back to the Doctor in
    the tavern to finish the job.
    
    --------------------------------------
    Monsters on the Tracks!
    Reward: 4800  Merits: 12
    
      Head on back to Mt. Banza and go left, then up twice, then exit through the
    upper left corner, and again to the upper left corner in the next room.
    There will be a scene, then you have to fight 7 lv65 Fire Birds.  They're no
    different from what you've been fighting all along, so it shouldn't be a
    problem.  After, watch the scene and you're done.
    
    --------------------------------------
    Get Monster Egg
    Reward: 3800  Merits: 7
    
      Go talk to the guy in the right room in the inn.  Head on back to Banza
    Mountain and make your way to where the previous job was (left, up, up, up,
    left, up).  Get the egg and make your way back to Gooz and talk to the guy
    again to finish the job. 
    
    --------------------------------------
    Monster Kids!
    Reward: 5000  Merits: 7
    
      Head to the inn and the room where the fat gourmet is.  Watch that scene
    then head up to the bar and talk to the doctor in there, then go back to the
    inn to the fat gourmet.  After the scene the job is done.
    
    
    
    
    
    
    
    
    
    
    ----------------------------------------------------------
    ----------------------------------------------------------
    H-b-4. Houfion Jobs: Romalia
    
    Stop the Terrible Gas Leak!
    Reward: 3000  Merits: 7
    
      Leave Houfion and go right, under the bridge, to Heap Cave-In.  After the
    dialogue, enter the cave-in.  Enemies in here are King Dragons and Skeleton
    Knights.  Go to the left at the T-junction and hit the switch at the end of
    the path.  Then go back and take the right path to get to a room with 3
    chests containing a Wind Mask, a Palo's Nut, and Smash Pads.  Also, the
    glowing thing on the wall is Power Unit 05 for Diekback.  After that, leave
    and talk to the guy again.  This job is done.
    
    --------------------------------------
    Guard the Recyclers
    Reward: 2000  Merits: 5
    
      Go down to the Recyclers' office and talk to the guy behind the counter.
    After a scene you'll be at The Heap, fight the enemies that keep appearing.
    It'll be all Black Dragons and Rabid Bats, but nothing to worry about with
    Tosh around.  The bats can drop a Backus Sword for Tosh, which is a pretty
    decent weapon that adds status effects to your attack.  After a while, he'll
    find what he was looking for and you'll leave.  After the scene, you're done.
    
    ---------------------------------------
    Monsters' Food!?
    Reward: 4000  Merits: 8
    
      Leave Houfion and go to the Heap Cave-In.  In here, take the left path to
    the end, where there will be a brief scene, then go through the opening.  At
    the intersection, take the path to the right.  Get the chests in here for a
    Conf Ancient Spear and a Cure-All.  Now, go back and take the path leading
    up.  Keep following this path, part of the way through there will be 2
    chests, the upper one with a Stripe, the other with a Cloak.  At the next
    intersection, go up.  In this area is a puzzle.  If you step on the tiles
    that have a square in the center and a border on them, you will have to fight
    6 Ghost Knights.  They aren't hard, but they do get annoying.  It's easier to
    just leave the area and re-enter than to fight, you'll save yourself time,
    HP/MP, and a headache.  There are six grey pillars that you have to move up
    in front of the door-like squares at the top of the screen.  To make things
    simple, I'm going to explain them from left to right.
    - 1. Up 1, Right 3, Up 1, Left 1, Up 4, Right 1, Up 1, Right 2.
    - 2. Up 1, Right 1, Up 3, Right 2, Up 1.
    - 3. Left 1, Up 4, Left 1, Up 4, Right 1, Up 1.
    - 4. Left 2, Up 2, Left 1, Up 5.
    - 5. Right 1 (triggers a fight), Up 8, Left 1, Up 1.
    - 6. Down 1, Left 3, Up 7.
    After that, you're done.
    
    --------------------------------------
    Catch the Scrap Thief
    Reward: 4000  Merits: 8
    
      Go ot the Recycler's Office and talk to the guy behind the counter.  Your
    job is to basically stand around until you're attacked by 6 Acid Slimes.
    Kill them, watch the scene, then get your bounty.
    
    
    
    
    
    
    
    
    
    
    
    
    ----------------------------------------------------------
    ----------------------------------------------------------
    H-b-5. Indigos Jobs: East Aldia
    
    Indigos Sewer Research
    Reward: 400  Merits: 2
    
      Once you accept it, go to the manhole in the upper left corner of town and
    examine it until you get the option to open it.  Open, and you're
    automatically inside.  After a quick scene, you're in a fight.  Like you
    didn't see that one coming.
    Sewer battle map
     =====================
    |=        ==         =|
    |                    =|
    |            G       =| Key:
    |          G  G       | P : Paundit
    |== =============== ==| G : Green Slime
    |== =============== ==|
    |       P E G  G G    |
    |=       L   G  G    =|
    |=      S  G   G     =|
    |                     |
     =====================
    
      Once they're dead, leave the sewers and go back to the Guild office to
    collect your bounty.
    
    --------------------------------------
    Ghost House Ruin Town
    Reward: 600  Merits: 2
    
      Once you accept, leave town and go to Ruin Town.  Go all the way to the
    right to find the haunted house and trek inside.  After a quick scene, go
    right and up the stairs.  Above the staircase on the 2nd floor you can just
    make out a kid with a skeleton, talk to him, then after a brief dialogue, a
    fight.
     ===========
    |=   ==L   =| Key:
    |=   PES    | P : Paundit
    |        ===| F : Elemental
    |=    F F===| X : Baldol
    |=     X ===|
    |=    E E===|
    |=          |
    |      = == |
    |      = ===|
     ===========
    Boss: Baldol - Fire
    Lv: 8
    HP: 31
    MP: 12    Throw: 0
    Atk: 10   Catch: 0
    Def: 7    Range: 4
    Mag: 4    Counter: 0
    Agl: 3    Jump: 0
     Skills:
      Magic Shield - Lv: 1  MP: 8
      Charge - Lv: 3  MP: 2
      Self Bomb - Lv: 2  MP: 0
     Equipment:
      Weapon: Light Sword
      Armor: None
      Acc: None
    
      As soon as you beat Baldol, the fight ends and you win.  Watch the scene
    afterwards, then leave and go back to claim your bounty.
    
    --------------------------------------
    Indigos Jewelry Robbery
    Reward: 1000  Merits: 4
    
      Go to the Jewelry Shop and talk to the guy behind the counter.  Say you're
    ready and there will be a scene, then it's fight time.
    
    Jewelry Store battle map 
     =================
    |= ====== ===    =|
    |= G          D   |
    | ---------       | G : Stone Golem
    |  G          =--=| D : Docsum
    |=            -  =| P : Paundit
    |=---------   -  =|
    |= G          -  =|
    |=            -  =|
    |=--- ---     =--=|
    |  G        E     |
    |          LSP    |
    |                 |
    |= =    =      = =|
    |==========  =====|
     =================
    
      You have to kill all the Golems before they can steal all the Jewels in the
    store (they break the cases and take them as their turn).  If they manage to
    steal everything, it's job failure.
      There's another scene after the fight, then the job is done.
    
    --------------------------------------
    Weird Sewer Sounds
    Reward: 1200  Merits: 6
    
      Once you accept the job, go down into the sewers (upper left corner of
    town, remember?) and move to the right, then fight.
     Sewer battle map
     ============================
    |       =  =   S  =      ==  | Key:
    |=== ========== ======== ====| X : Piers Beronica
    |=== ========== ======== ====| S : Skeleton
    |             53   S         |
    |           S 421      SX    |
     ============================
    Boss: Piers Beronica - Dark
    Lv: 18
    HP: 47
    MP: 57    Throw: 1
    Atk: 9    Catch: 1
    Def: 7    Range: 3
    Mag: 11   Counter: 1
    Agl: 4    Jump: 1
     Skills:
      Refresh - Lv: 1   MP: 4
      Mind Buster  - Lv: 1   MP: 8
     Equipment:
      Weapon: Wand
      Armor: None
      Acc: None
    
      After Peirs is dead, watch the scene then go collect your bounty.
    
    --------------------------------------
    Doll Collector in Ruins
    Reward: 1200  Merits: 6
    
      Leave Indigos and go to Ruin Town.  Go into the house in the far right
    corner of the town and select your party.  Yup, a fight.  Not yet though.
    This is somewhat of a puzzle, not a very hard on though.  Move to above
    the statue of the girl with the pigtails and push her down.  Go right one
    square and push the next pigtailed girl down.  Now, go to the right and
    push the other pigtailed girl to the right and go up the stairs.
      Walk into the room for a scene.  Now you fight.
     ===========
    |=  F=X=F ==| Key:
    |= = F F    |
    |        ===| F : Soul Flame
    |=  2 1  ===| X : Piers Beronica (again...?)
    |==3 4 5====|
    |=    =  ===|
    |= =        |
    |      = == |
    |      = ===|
     ===========
    
      Kill all the Soul Flames before they total Piers for a scene.  After
    that go back down the stairs.  To get out, push the blonde girl to the
    left, go left and down, then push the pigtailed girl left.  Go left and
    down again and push the blonde girl until you can get out.  Go collect
    your bounty.  If you want, right after you leave you can go back in and
    collect a bounty head (Golza) on the second floor.
    
    --------------------------------------
    Dangerous Types in Ruins
    Reward: 1300  Merits: 6
    
      Leave for Ruin Town.  After a scene, you'll be given a choice.  Answer
    whatever, you're gonna fight (you had to see that coming).
    Ruin Town battle map
     =================
    |==== -     - R   |
    |===     3   F    | Key:
    |         1 R  = X| X : Piers Beronica (you've got to be kidding...)
    |        2  F== = | R : Robber
    |         4  R R  | F : Fighter
    |=====   5    F ==|
     =================
    
      Beat up Piers again, just like you did in the previous 2 missions.
    
    
    --------------------------------------
    Barns' Lost Dog
    Reward: 800  Merits: 3
    
      During the daytime, the guy will be standing next to the tavern sign.  Talk
    to him and then go look for his dog (hey, some jobs are just that way, don't
    ask).  Go down into the sewers and watch the scene.
    Sewer battle map
     =====================
    |=    P   ==         =|
    |     LE             =|
    |     S              =| Key:
    |                    =| P : Paundit
    |== =============== ==| Z : Zombie
    |== =============== ==| G : Ghoul
    |    Z             G  |
    |=     Z            Z=|
    |=                Z  =|
    |                     |
     =====================
    
      Not a bounty head or anything, just kill it and watch the scene.  Go back
    to where the guy should be and talk to the kid.  Congratulations, you now
    have a pet pooch.
    
    --------------------------------------
    3AM Piano at the Bar
    Reward: 3000  Merits: 5
    
      Go to the tavern and talk to the barkeep.  Say yes when you're ready, there
    will then be a scene.  You're fighting in the bar again.  After the fight,
    you're done.
    Tavern battle map
     ===========
    |==    =====|
    |===  ======|
    |=  --====  |
    | BB 2 4    | Key:
    |M B  1== ==| B : Barbarian
    |=B  3 5  ==| M : Demi Monk
    |= ==  =  ==|
    |=        ==|
    |==   ==  ==|
    |=          |
    |= =========|
    |=          |
    |=  ====   =|
    |=  ====    |
    |=          |
    |=        = |
     ===========
    
    --------------------------------------
    Indigos Jewelry Robbers II
    Reward: 6000  Merits: 12
    
      Take the job and talk to the person behind the counter in the jewelry store
    again.  Say you're ready and there will be a scene, then you're fighting.
    This is basically the same thing as last time, only there are more golems
    this time around, and they're Iron Golems (lv44).  Take everyone out before
    they steal all the jewelry and run away, and the job will be done.
    
    --------------------------------------
    Mysterious Job Interview
    Reward: 3200  Merits: 7
    
      Go to the Aldia Bridge (you may have been there for a few Prodias Jobs,
    otherwise, it's the bridge on the way to/from Prodias), talk to the ninja
    standing there and answer "Not Really..." when you're given a choice.  After
    the dialogue, leave the area.  When you can go to Balbalard, go into the
    Tukae Cave and follow the paths in there, going Right, Up, Left, and Up when
    you come to the intersections (there will be other paths you have to follow
    that take bends and turns, but they will lead you to the intersections you
    need).  Talk to the dragon in the back left corner of the cave and then go
    back to East Aldia and the bridge to tell Ash about his dragon.  You're done.
    
    --------------------------------------
    Super Hunter Job #1
    You're referred over to the guild in Millmana.
    
    
    
    
    
    
    
    
    
    
    
    
    ----------------------------------------------------------
    ----------------------------------------------------------
    H-b-6. Misro Jobs: Niedel
    
    Find the Old Man
    Reward: 2000  Merits: 3
    
      Go into the second house to the right of the Shop, it's easy to spot with
    the two pots/barrels on either side of the door, and talk to the guy next to
    the bed.  Go over to the house in the lower left corner of town and talk to
    the guy playing with an umbrella, then go back to the first house and talk to
    the father again, then back to the lower left corner house and talk to the
    guy with the umbrella again.  Go back to the first house and talk to the guy.
    You're done.
    
    --------------------------------------
    Monster in the Arena
    Reward: 4000  Merits: 6
    
      Go into the arena at the top of town and talk to the official standing next
    to the blue horse.  You'll fight a wanted monster (Negdus) who will split
    himself into 8 pieces, 7 of which are fakes.  The one that is him is chosen
    at random, so you just have to keep killing them until you get lucky.
    
    --------------------------------------
    Arena Monster Revolt
    Reward: 4000  Merits: 7
    
      Go to the arena and talk to the official next to the blue horse.  In the
    fight, work your way up to the Skeleton Knight.  Fight the first 4 Skeletons,
    then move forward.  Once you're 15 squares from the doorway you came in,
    he'll summon 4 Red Skeletons.  Once you get to where there is a gate on the
    side, he'll summon another Skeleton Knight and 4 Arch Gargoyles.  Kill
    them all and you're done.
    
    
    
    
    
    
    
    
    
    
    
    ----------------------------------------------------------
    ----------------------------------------------------------
    H-b-7. Morea Jobs: Amigue
    
    Boor at the Bar
    Reward: 1000  Merits: 4
    
      Head over to the bar and talk to the bartender.  After the chat, talk to
    the other patrons, then go down the stairs and talk to the person down there.
    Then go back to the main area of the bar for a scene.  When you're out front
    there will be another scene, then you're in a gunfight at the Amigue Corral.
    Just watch as the people count to 5 and as soon as they do press R1 to turn
    and fire and you should win.  It's all just a matter of timing/reflex so do
    your best (and save before you take the job).  If you beat him, the job will
    be complete.
    
    --------------------------------------
    Find the Missing Burro
    Reward: 5500  Merits: 6
    
      Talk to the woman with purple hair near the bar.  Then, talk to the two
    kids nearby and leave town via down.  Go to Madeta Hill for a scene and an
    easy fight, then a scene.  Go back to town and talk to the woman again and
    you're done.
    
    --------------------------------------
    5 Feathers of Amigue Roc
    Reward: 4000  Merits: 7
    
      Go over to the bar and talk to the man sitting at the right table (below
    the piano) twice and he'll explain what he wants.  Leave town and go to
    Mateda Hill.  During the fight, one of the monsters will be a Roc.  When you
    kill it you will get a feather.  You have to repeat this process 5 times in
    order to get all the feathers you need.  If you enter and there's no Roc,
    leave and try again.  Once you have all 5 feathers, go back to the guy at the
    bar to finish the job.
    
    
    
    
    
    
    
    
    
    
    ----------------------------------------------------------
    ----------------------------------------------------------
    H-b-8. Muhad Jobs: Balbalard
    
    Find the Ring
    Reward: 3000  Merits: 5
    
      Go to Kanara Desert and select someone to look for the ring.  It's up and a
    little to the right.  You can find it by going to the right from the skeleton
    that looks a little like a velociraptor (it's tail and head are pointing up).
    Once you get it there will be a scene, then you have to fight 2 Barbarians,
    lv80.  Beat them and go back to the guild, you're done (no, you don't ever
    get to find out who the owner is).
    
    --------------------------------------
    Lost Girl
    Reward: 3500  Merits: 7
    
      Go to the inn and in the first door in the second area (it's the one on the
    right).  Talk to the girl in there for a scene, then leave and head for East
    Aldia and Prodias.  Head into Elc's Apartment building and in the room all
    the way to the right.  After the scene, head back to the girl in the Muhad
    inn.  Quick dialogue, then you're attacked by 5 Will 'o Wisps (lv80).  Take
    them out and watch the scene, then you're done.
    
    --------------------------------------
    Desert Rapture
    Reward: 4000  Merits: 8
    
      Head on over to the Kanara Desert for a scene, then a fight with a lv81
    Barbarian, 2 lv80 Robbers, and a lv82 Wraith Guard.  Beat them and the job is
    done.
    
    --------------------------------------
    Dangerous Medicine
    Reward: 4000  Merits: 6
    
      Go to Tukae Cave and into the first fake wall from when you were here
    during the story.  There will be 6 Serpents and 1 Leviathan for you to fight,
    do so and you'll get the Leviathan Horn from the Leviathan when it dies.
    Bring it back to the guild and the job is complete.
    
    
    
    
    
    
    
    
    
    
    
    ----------------------------------------------------------
    ----------------------------------------------------------
    H-b-9. Palencia Jobs: Seirya
    
    Find Ancient Treasure!
    Reward: 4000  Merits: 5
    
      Go to the bar and talk to the old man near the pool table, then go to
    Palencia Castle.  After the first fight inside, you'll get cued to look for
    the treasure.  Examine the rocks right next to the entrance, where there's a
    place you could normally jump over in battle in the upper right corner.  Get
    the letter and return to the tavern and talk to the old man again.  You're
    done.
    
    --------------------------------------
    Find Ancient Treasure II
    Reward: 6000  Merits: 6
    
      Talk to the old man in the bar again.  Leave Seirya and go to Quina Hill,
    it's all the way to the left on the map.  Fight the monsters, then look in
    the lower right corner of the area.  See the thing that looks like a dead
    crow?  That's the treasure.  Get it and go talk to the old man in the tavern
    yet again.  Job Complete.  Note that you can return to the old man at a later
    time and he will sell you an Illusion Robe+0 for 1000.  You can buy multiple
    robes by leaving and then re-entering the bar.
    
    --------------------------------------
    Vengeance Assistance
    Reward: 6000  Merits: 7
    
      At the inn, go in the middle door and talk to the kid.  After the scene,
    fight the Blue Phantom and Will 'o Wisps.  Kill the Blue Phantom, watch the
    scene, and you're done.
    
    
    
    
    
    
    
    
    
    
    
    
    ----------------------------------------------------------
    ----------------------------------------------------------
    H-b-10. Paysus Jobs: Greyshinne
    
    Find a New Home
    Reward: 3400  Merits: 6
    
      Talk to the old guy next to the bar in the restaurant.  When you get the
    Silver Noah and can move around freely, go to Zariban, and into Elzark.  Talk
    to the woman in the house just above the Hunter's Guild.  Go back to Paysus
    and talk to the old man again.  Job Done.  That was easier than usual.
    
    --------------------------------------
    Play Cupid
    Reward: 4000  Merits: 7
    
      Go to the inn and talk to the guy in the upper right room and say yes, then
    go downstairs and talk to the girl at the counter, then go back up and talk
    to Dr. Lovejoy again and say yes.  Now, leave Paysus and go to the Anan
    Flats, they're between the two staircases for Amaidar and the Sealed Ruins.
    Kill the enemies here, one of which has a bounty on it's head (Hell Spawn),
    then leave.  Go back to the inn in Paysus and give Romeo the jewelry, then
    you're done.
    
    --------------------------------------
    Monsters in Amaidar
    Reward: 2000  Merits: 5
    
      Head up to Amaidar Mountain, watch the scenes, then you're fighting 3
    Mysterious Fires and 4 Red Phantoms.  The 3 Fires are the Flame Brothers, a
    Bounty Head.  All of the enemies are lv70.  Defeat all of them and the job
    will be complete.
    
    
    
    
    
    
    
    
    
    
    
    
    ----------------------------------------------------------
    ----------------------------------------------------------
    H-b-11. Prodias Jobs: East Aldia
    
    Indigos Whiskey Delivery
      Talk to the barkeep in the Prodias Tavern, then go to Indigos and talk to
    the barkeep in that town's tavern.  Leave and you'll be fighting 2 Mighty
    Flys and 3 Fighters on the streets.  Nothing special.  After that you'll
    automatically go to the Prodias Tavern, talk to the barkeep to complete the
    mission.
    
    --------------------------------------
    Search for Missing Child
    Reward: 800  Merits: 3
    
      Talk to the old man on the right wall just inside the bar, then go back to
    Elc's Apartment and talk to the kid near the furthest door on the right in
    the hallway.
    
    --------------------------------------
    Monsters in Vacant House
    Reward: 2000  Merits: 4
    
      Leave Prodias and go over to where Gallarno's used to be, now a vacant
    house.  After the scene, make your way systematically through the house and
    eliminate all the monsters scattered around (In other words, start from the
    left and make your way right and vice versa).  It won't be much of a problem
    as all the monsters are low level (Vampire Bats and Ghouls, none of which
    have more than 60 HP).  In case you do run low on HP/MP, you can go back and
    talk to the wife at any time to rest up and recover.  Once they're all dead,
    go back to the Foyer and watch the scene, then go get your reward.
    
    --------------------------------------
    Protect House from Burglary
    Reward: 2000  Merits: 4
    
      Immediately after you finish the above job, this one will become available.
    Go back to the same place you just were (now called Mr. Dex's House) for a
    scene.  Use the same system as before to fight all the monsters (comprising
    of Werewolves and Doll Masters, basically as easy as last time, but without
    the extra hit required for being undead).  Don't worry about Ms. Rouge in
    the rooms, she's a non-combatant and will leave once you kill all the
    monsters.  I'm not sure if there's a time limit on the fights, as none of
    them lasted very long...  Once the 4th room is cleared, watch the scene and
    go collect your bounty.
    
    --------------------------------------
    Robber's Revenge
    Reward: 4000  Merits: 4
    
      Another follow up to the previous job, go back to Mr. Dex's House and view
    the little scene.  You'll fight 2x Doll Master, 3x Werewolf, 1x Kobold, and
    1x Mad Puppeteer.  Another scene to follow, then you're done.
    
    --------------------------------------
    Exterminate Weapons Thief
    Reward: 1000  Merits: 4
    
      Go next door to the left and talk to the smith.  Watch the scenes and
    eventually you'll be in a fight with a Boogie Man (lvl 47) and 4 Gas Clouds
    (all lvl 47 as well).  After you beat them, it's job done.  Also, you'll now
    be able to get to the weapon shop above the smith via the stairs to the right
    of the smith counter.
    
    --------------------------------------
    Slay the Monster
    Reward: 3000  Merits: 8
    
      Go to Elc's apartment building and choose to go to Apt. 2.  Watch the
    scenes that follow, then take the Silver Noah to Yagos Isle and visit Vilmer
    for another scene.  Now, leave Yudo village and go to the right and then up,
    you'll wind up at the Jinbara Tube.  Go in that.  There will be a Jinbara in
    there which is basically a maneater type enemy with 1024HP.  Kill it and take
    the juice back to Vilmer for another series of scenes, then the job is done.
    
    --------------------------------------
    Indigos Escort
    Reward: 3500  Merits: 6
    
      Leave Prodias and go to the Aldia Bridge (can't miss it, it's directly on
    the way to Indigos).  Watch the scene and fight Marg (what kind of a name is
    that for a bandit leader?).  To win, you can either A: Kill everyone and
    then Marg.  Or B: Kill Marg.  The enemies are all level 47, with the
    exception of Marg, who is 48.  Watch the scene afterwards, then you're done.
    In case you were wondering, Marg is not a bounty head and you don't get
    anything good from him, so you don't need Shu for stealing.
    
    --------------------------------------
    Catch the Slasher
    Reward: 4000  Merits: 8
    
      Go back to Aldia Bridge, you'll be prompted to pick a decoy (not Elc or
    Shu), pick someone who can handle themself in a fight, like Tosh, Igo, Choko,
    etc., pretty much anyone.  After you pick the decoy, pick your main party.
    There will be a scene afterwards, and you'll have to fight a Soul Knight with
    just your decoy.  You have to win this fight, if you don't kill him with the
    decoy, the job will fail.  Well, anyways, once the decoy wins, you can either
    let him go or take him in.  If you want your reward (and don't want to be a
    laughing stock at the guild), you'll take him in.
    
    
    
    
    
    
    
    
    
    
    
    
    ----------------------------------------------------------
    ----------------------------------------------------------
    H-b-12. Ramul Jobs: Forles
    
    Find Missing Son
    Reward: 1000  Merits: 3
    
      Leave the guild and enter the comedy club to the right, there will be a
    scene.  There will be a new spot open on the map near Holn, called Forest
    Edge (or something).  It's after you go up the first staircase and on the
    cliff.  Watch the scenes.  Job done.
    
    --------------------------------------
    Catch Mischievous Boy
    Reward: 1500  Merits: 3
    
      Leave the guild office and there will be a scene.  When you go to find
    the kid, he'll be hiding behind the roof of the inn, to the right of the
    tavern.  Only his cap is visible, so avoid talking to the other kid that
    looks like him by accident.  He'll then hide behind the roof of the shop
    near the guild office.  Next is under a tree directly to the left of the
    weapon shop sign.  After that he'll hide in between two houses below the
    flower shop girl.  Now, he's under the tree right next to the news stand
    to the right.  Next, go straight up to the edge of town, again watch out
    for the kid that looks like him.  Then he'll be under the balcony to the
    right of the weapon shop.  Finally, he'll hide behind the same tree from
    before that's near the shop, only this time he's completely hidden under
    the tree near the smoke coming out of the smokestack.  He'll run back to
    his mom and the job will be complete.
    
    --------------------------------------
    Yuk Yuk Comedy Club Guard
    Reward: 3500  Merits: 6
    
      Go next door to the comedy club and watch the scene.  Once that's done you
    have to fight 7 lv56 Orcs.  After is another scene, then you're done.
    
    --------------------------------------
    Get food to Holn Village
    Reward: 3000  Merits: 8
    
      Go left to the tavern and talk to the barkeep, then head to Holn.  There
    will be a scene, the you fight 6 lv56 Barbarians.  Beat them and watch the
    scene.  Job done.
    
    
    
    =============================================================================
    4-I. Extra Fight Arenas
    
    Mini-TOC:
    4-I-a. Amaidar Temple
    4-I-b. Niedel Arena
    4-I-c. Clenia Arena
    4-I-d. Forbidden Ruins
    4-I-e. Sealed Ruins
    
    ----------------------------------------
    4-I-a. Amaidar Temple
    
      Survival - Simple, just keep fighting till all your characters get wiped
    out.
    
    1st: 30
    2nd: 25
    3rd: 22 - Anti Hemo-ji+7
    4th: 20
    5th: 15
    
    
      Time Attack - Still Simple, you've got a limited time to fight, so make the
    best of it.  To win this in the least amount of time, have Iga use Messho-
    Reppa.
    
    Times:
    1 - 2:00:00
    2 - 2:12:00
    3 - 2:24:00
    4 - 2:36:00
    5 - 2:48:00
    
    ----------------------------------------
    4-I-b. Niedel Arena
    
      There are 3 different ways to fight here, all with their own different
    styles.  One thing they all have in common though (other than the fact that
    you're fighting) is that you can trade the prize money you win for items.
    To do that, talk to the huy with the purple hair (standing below the gong on
    the right side of the courtyard) about 5 times, then talk to the guy next to
    him.
    Prizes are as follows:
     1000 - Strengthen Fruit
     1500 - Cure-All
     2000 - Revival Dust
     2500 - Life Nut
     2500 - Magic Sprig
     2700 - Reco's Grass
     2800 - Power Nut
     2800 - Magic Sprig
     3000 - Palo's Nut
     3500 - Full Power Fruit
     3800 - Blood Bomb
     4000 - Rage Weaken Dust
     4600 - Ruby
     5200 - Rage Protect Dust
     6100 - Rage Bomb
     7100 - God Magic Apple
     7700 - Great Item
     8200 - Shell
     9000 - Unicorn Horn
     9600 - Chaos Gauze Wrap+9
    10300 - Blood Tanzanite
    11100 - Armor Stone
    11900 - Tragedy Glasses
    12600 - Steel Guard
    13900 - Slayer
    15000 - Book of Cravis+3
      Not a bad list, eh?
    
    Maten Tower
    
      This is kinda like a slot machine battle, the 4 wheels turn round and round
    until you stop them.  You then have to fight those monsters.  If you beat
    them all, you win a medal.
    Purple Ninja - Lv 53
    Green Ninja  - Lv 54
    Blue Ninja   - Lv 56
    White Ninja  - Lv 58
    
    Boma-Jin
    
      You start out near the exits with monsters in the middle, monsters which
    are trying to get to the exits.  All you have to do is stop them from getting
    there.  By the way, your magic gets completely drained before the fight.  You
    get 8 MP each time you beat a monster, so you're not totally wasted.  You get
    120 Seum (prize money) if you win the round, but every time a monster manages
    to reach an exit, that amount is cut in half.  If 4 manage to escape, you
    lose.  If you've got the Romancing Stone, put it on Iga and have him use
    Messho-reppa for an incredibly easy win.
    Black Skeleton: Lv 30
    Red Skeleton: Lv 26
    
    Toppa-Jin
    
      You start at the bottom of the Arena.  Basically, you're running the
    gauntlet through a crapload of monsters.  Your reward is simple.  Someone
    makes it to the rop, you get 100 Seum.  No one does, you get nothing.  This
    is a good place to make use of Elc's Invincible spell.  If you manage to kill
    all of the monsters, you get the standard 100, plus an extra 100 Seum bonus.
    Arch Gargoyle: Lv 55 x19
    
    ----------------------------------------
    4-I-c. Clenia Arena
    
      Like in Niedel, the Clenia arena is also open with 3 games to play.  These
    games are different from the Niedel ones in that they all can only have 1
    character in them at a time.  The Seum you earn in this arena is added to the
    Seum you earn in the other arena, and you can spend the Seum earned in both
    arenas at one.  So if you won 1000 in the Niedel arena and 1000 in this one,
    you'll have 2000 at your disposal.  In order to trade Seum for Items, talk to
    the person standing behind the right statue, you can just barely see them
    where the guy's arm is.
    
    Genma-jin
    
      You objective is to hit the monsters before they disappear.  Each one you
    hit is worth 10 Seum.  Kinda like that game where you bop the moles as they
    come out of the hole.
    
    Renma-jin
    
      This is basically the same thing as Genma-jin, except that there are now
    real monsters mixed in with the fake ones.  You have to hit the real ones
    to earn big points, and hit the fake ones to stay in the game.  Real monsters
    are worth 20 Seum and fakes are worth 5.  Also, as a hitch, real monsters
    will be able to hurt you.  You'll be able to recognize a real monster by the
    explosion sound that comes with their summoning, as well as the fact that the
    little light pillar that surrounds the fake ones will disappear.  Tip: A
    Romancing Stone and Violet Necklace on your character is a very good idea.
      This one will never end until you screw up/get killed.
    
    Daima-jin
    
      Ok, there's this big metal cage surrounding the enemies.  Your goal is to
    kill them all off without getting into the cage.  How do you do this?  It's
    pretty simple, use magic.  You get 200 Seum if you win in one round, but
    after every round, the number of Seum you win goes down by 10.  Meaning you
    have 20 turns to kill all the monsters or no reward.  This game takes a long
    time to win, and it's usually impossible to win in one turn.  Not to mention
    the meager reward.  Skip it.
    
    ----------------------------------------
    4-I-d. Forbidden Ruins
    
      If you did the Forbidden Ruins in the first game, then you should remember
    that this place takes a long friggan time to do since it's so deep.  Well,
    owell, you're here anyway, might as well have some fun.  Also, if you got
    Choko in Arc 1 and did the side quest to get her in this game as well, she
    will show you a shortcut down to the 50th floor.  The levels all look the
    same, but apparently someone restocked a few of them with treasure since the
    last time you were here.
    
    NOTE: The treasure lists are all based on playing the game through with your
      Arc 1 data converted, having done the Ruins.
    
    Enemies on the first 9 floors are all level 45
    Level: 1 Monsters: Fighter
             Treasure: Fallen Rain
    Level: 2 Monsters: Rabid Dog
             Treasure: Explosion Cymbals
    Level: 3 Monsters: Rabid Dog, Earth Devil
             Treasure: None
    Level: 4 Monsters: Earth Devil, Fighter
             Treasure: None
    Level: 5 Monsters: Death Hound, Blood Knight
             Treasure: Nothing
    Level: 6 Monsters: Ice Devil, Blood Knight
             Treasure: None
    Level: 7 Monsters: Death Hound, Ice Devil
             Treasure: None
    Level: 8 Monsters: Black Knight
             Treasure: None
    Level: 9 Monsters: Hell Hound, Wind Devil
             Treasure: None
    Level:10 Re-energizer (left statue)
             Ruins exit (right statue)
    
    Enemies on the next 9 floors are all level 46
    Level:11 Monsters: Wind Devil, Wyvern
             Treasure: None
    Level:12 Monsters: Wyvern, Arch Knight
             Treasure: None
    Level:13 Monsters: Fate Dragon, Sacred Devil
             Treasure: None
    Level:14 Monsters: Killer Wolf, Sacred Devil
             Treasure: None
    Level:15 Monsters: Arch Knight, Sacred Devil
             Treasure: None
    Level:16 Monsters: Fate Dragon, Killer Wolf
             Treasure: None
    Level:17 Monsters: Dark Fang
             Treasure: None
    Level:18 Monsters: Razor Knight, Death Devil
             Treasure: None
    Level:19 Monsters: Dark Fang, Red Dragon
             Treasure: None
    Level:20 Re-energizer (right statue)
             Ruins exit (left statue)
    
    Enemies on the next 9 floors are all level 47
    Level:21 Monsters: Hydra
             Treasure: None
    Level:22 Monsters: Death Devil, Soul Knight
             Treasure: None
    Level:23 Monsters: Soul Knight, Hydra
             Treasure: None
    Level:24 Monsters: Dark Fang, Soul Knight
             Treasure: FireRobe
    Level:25 Monsters: Blood Hound
             Treasure: None
    Level:26 Monsters: Dragon Zombie, Death Devil
             Treasure: None
    Level:27 Monsters: Soul Knight
             Treasure: Earth Charm
    Level:28 Monsters: Black Dragon
             Treasure: Death Blade
    Level:29 Monsters: Black Dragon, Soul Knight
             Treasure: None
    Level:30 Re-energizer (left statue)
             Ruins exit (right statue)
    
    Enemies on the next 9 floors are all level 48
    You are given the opportunity to change your battle party.
    Level:31 Monsters: Gargoyle, Blood Fiend
             Treasure: None
    Level:32 Monsters: Reaper, Noxious Odor
             Treasure: WindRobe
    Level:33 Monsters: Gargoyle, Reaper
             Treasure: None
    Level:34 Monsters: Blood Fiend, Noxious Odor
             Treasure: None
    Level:35 Monsters: Evil Eye, Spelunker
             Treasure: None
    Level:36 Monsters: Death Wizard, Mud Battler
             Treasure: None
    Level:37 Monsters: Death Wizard, Ghoulgoyle
             Treasure: None
    Level:38 Monsters: Knight Stalker, Ghoulgoyle
             Treasure: None
    Level:39 Monsters: Death Mage, Arch Gargoyle
             Treasure: None
    Level:40 Re-energizer (left statue)
             Ruins exit (right statue)
    
    Enemies on the next 9 floors are all level 49
    Level:41 Monsters: Death Mage, Arch Gargoyle
             Treasure: None
    Level:42 Monsters: Mud Stalker, Dark Stalker
             Treasure: None
    Level:43 Monsters: Death Mage, Great Gargoyle
             Treasure: None
    Level:44 Monsters: Great Gargoyle, Shriek Lord
             Treasure: None
    Level:45 Monsters: Death Druid, Shriek Lord
             Treasure: None
    Level:46 Monsters: Grim Stalker, King Gargoyle
             Treasure: None
    Level:47 Monsters: Black Wraith, Death Priest
             Treasure: Wind Charm
    Level:48 Monsters: Ectoplasm, Black Fiend, Death Priest
             Treasure: None
    Level:49 Monsters: Lich
             Treasure: Bravery Wings
    
      Once you do a certain part of the Choko side quest, you'll be able to get
    to below the 50th floor by examining the throne seat.
    
    Enemies on the next 9 floors are all level 50
    Level:51 Monsters: Green Slime
             Treasure: Earth Slicer
    Level:52 Monsters: Iron Golem, Golem Master
             Treasure: Magic Apple
    Level:53 Monsters: Iron Golem, Golem Master
             Treasure: ShineKnife
    Level:54 Monsters: Maneater
             Treasure: Sapphire
    Level:55 Monsters: Acid Slime
             Treasure: Revivial Dust
    Level:56 Monsters: Acid Slime, Poison Ivy
             Treasure: Unfire
    Level:57 Monsters: Poison Ivy, Beastmaster
             Treasure: Cape
    Level:58 Monsters: Beast Master, Frost Giant
             Treasure: Mystic Card
    Level:59 Monsters: Frost Giant, Lifesucker
             Treasure: Blood Bomb
    Level:60 Re-energizer (right statue)
             Ruins exit (left statue)
             Treasure: Blood Tanzanite
    
    Enemies on the next 9 floors are all level 52
    Level:61 Monsters: Lifesucker, Pierott
             Treasure: Strengthen Fruit
    Level:62 Monsters: Pierott, Dark Slime
             Treasure: Mystic Dress
    Level:63 Monsters: Dark Slime, Earth Giant
             Treasure: Blood Bomb
    Level:64 Monsters: Gepettoh, Armor Eater
             Treasure: Full Power Fruit
    Level:65 Monsters: Gepettoh, Earth Giant
             Treasure: Crystal Rod
    Level:66 Monsters: Slime Bomber, Earth Giant
             Treasure: Ax Bomber
    Level:67 Monsters: Slimer Bomber, Sword Eater
             Treasure: Slayer
    Level:68 Monsters: Sword Eater, Flesh Golem
             Treasure: Diek Nail
    Level:69 Monsters: Golden Slime
             Treasure: Great Item
    Level:70 Re-energizer (left statue)
             Ruins exit (right statue)
             Treasure: Rune Ax
    
    When you go down the stairs to level 71, there will be a scene.
    Level:71 Monsters: Akura, Skeleton Lord, Ghost Knight, Razor Knight, Soul
                       Knight
             Treasure: Yellow Ribbon, Revival Dust
    
    
    ----------------------------------------
    4-I-e. Sealed Ruins
    
      The Sealed Ruins, you have to do the first one on Yagos Isle to get
    Diekback all fixed up as a part of the game.  The rest of them are optional.
    One of the little hitches involved with them is that you're required to do
    them in order, you can't skip over one to get to another.
      So, what's the whole purpose to doing the ruins?  Well, basically to get a
    bunch decent items, a few good items, and the Power Units for Diekback.
    
    Yagos Isle
      Look in the Walkthrough for this one.
    
    --------------------------
    Greyshinne
     Entrance:
       Enemies: Ghostx4 (lv40), Living Armorx3 (lv40)
       Treasure: Garland (top), Blood Bomb (bottom)
     B1:
       Enemies: Ghostx4 (lv41), Living Armorx3 (lv41)
       Treasure: Cure-All
     B2:
       Enemies: Ghostx4 (lv42), Living Armorx3 (lv42)
       Treasure: Recover Fruit
     B3:
       Enemies: Ghostx4 (lv43), Living Armorx3 (lv43)
       Treasure: Skull Mask
    I really hope you're noticing a pattern with the enemies...
     B4:
       Treasure: Magic Apple (left), Magic Sprig (right), Power Unit 06
       Re-energizer
     B5:
       Enemies: Ghostx4 (lv45), Living Armorx3 (lv45)
       Treasure: Elven Cloak (left), Borak Knife (middle), Earth Charm (right)
     B6:
       Enemies: Ghostx4 (lv46), Living Armorx3 (lv46)
       Treasure: None
     B7:
       Enemies: Ghostx4 (lv47), Living Armorx3 (lv47)
       Treasure: Magic Guard (left), Water Staff (right)
     B8:
       Enemies: Ghostx4 (lv48), Living Armorx3 (lv48)
       Treasure: Power Unit 07
    
    --------------------------
    Alatos
     1F:
       Enemies: Killer Wolfx7 (lv49)
       Treasure: Bitter Leaf (bottom), Cure-All (top)
     B1:
       Enemies: Warlockx7 (lv50)
       Treasure: Magic Apple (left), Chaos Bomb (middle), Attack Bottle (right)
     There are 3 down stairs on B1, 2 of which are in the middle area with
      chests.  In order to get to these, you need to bring Gogen with you and
      have him use Level 3 Teleport to be able to get over there.  Alternatively,
      if you don't have Gogen, you can go down the staircase in the lower right
      corner, and once you hit B3, you can go up a different staircase to get to
      the other B2.
    
     B2: From the lower right staircase
       Enemies: Warlockx4 (lv51), Killer Wolfx3 (lv51)
       Treasure: Chaos Herb (top), Yellow Powder (right)
     B2: From right staircase in middle of B1
       Treasure: Power Unit 09
     B2: From left staircase in middle of B1/lower left corner of B3
       Enemies: Warlockx4 (lv53), Killer Wolfx3 (lv53)
       Treasure: Scourge (top), Metal Defender (bottom)
     B3:
       Enemies: Warlockx4 (lv52), Killer Wolfx3 (lv52)
       Treasure: Cestus (upper left), Wind Charm (lower right), Power Unit 08
    
    --------------------------
    Brakia
    
     1F:
       Enemies: SA-100x3 (lv54), PA-100x4 (lv54)
       Treasure: Power Nut (right), Recover Fruit (left)
     B1: From the lower left staircase
       Re-energizer (once you defeat the enemies)
       Enemies: SA-100x3 (lv56), PA-100x4 (lv56)
       Treasure: Palo's Nut
       B2: From the left staircase
         Enemies: SA-100x3 (lv59), PA-100x4 (lv59)
         Treasure: None
         B3: 
           Enemies: SA-200x3 (lv63), PA-200x4 (lv63)
           Treasure: Cure-All (left), Wind Edge (right)
       B2: From the right staircase
         Enemies: SA-100x3 (lv60), PA-100x4 (lv60)
         Treasure: Reco's Grass
         B3:
           Enemies: SA-200x3 (lv64), PA-200x4 (lv64)
           Treasure: Blue Flail, Power Unit 10
    
     B1: From upper right staircase
       Enemies: SA-100x3 (lv55), PA-100x4 (lv55)
       Treasure: Atrophy Ball (upper), Super Rod (lower)
       B2: From the upper left staircase
         Enemies: SA-100x3 (lv57), PA-100x4 (lv57)
         Treasure: None
         B3:
           Enemies: SA-200x3 (lv61), PA-200x4 (lv61)
           Treasure: None
           B4:
             Enemies: SA-200x3 (lv65), PA-200x4 (lv65)
             Treasure: Bastard Sword (right middle), Phalanx (top), Life Nut
                       (left middle), Power Unit 11
    
       B2: From the lower left staircase
         Enemies: SA-100x3 (lv58), PA-100x4 (lv58)
         Treasure: Yellow Powder (lower), Spirit Seed (upper)
         B3:
           Enemies: SA-200x3 (lv62), PA-200x4 (lv62)
           Treasure: Full Power Fruit
    
    --------------------------
    Amigue
    
     1F:
       Enemies: Mutant Flyx4 (lv66), Arch Gargoylex3 (lv66)
       Treasure: *Blood Bomb (right), *Attack Bottle (far right),
                 **IceWonder Card (left)
         *In order to get these, you have to bring a creature with Flying (like a
          dragon or fly) into the battle and have them get the chests.
         **Alternately for this one you can have Gogen teleport over to it.
     B1:
       Enemies: Mutant Flyx4 (lv67), Arch Gargoylex3 (lv67)
       Treasure: Power Unit 13
     B2:
       Enemies: Mutant Flyx4 (lv68), Arch Gargoylex3 (lv68)
       Treasure: Magic Apple, *Revival Dust (left), *WaterRobe (middle), *Rayne
                                                                         (right)
         *In order to get these you have to jump over the barriers during a
          fight.
       Re-energizer (after fight)
     B3:
       Enemies: Mutant Flyx4 (lv69), Arch Gargoylex3 (lv69)
       Treasure: Reco's Grass, *Blue Adventurine
         *In order to get this you have to have a flying creature move over to it
          or have Gogen teleport to it from the lower right during the fight.
     B4:
       Enemies: Mutant Flyx4 (lv70), Arch Gargoylex3 (lv70)
       Treasure: Cure-All (upper left), Light Aura (lower right), Power Unit 14
    
    --------------------------
    Balbalard
    
      This one is a bit different from the others you've gone into.  Instead of
    just walking down stairs, you have to hit switches to open up new paths.
     1F:
       Left - Opens a path that leads to a fight with 4 Skeleton Lords (lv71) and
         3 Anubis' (lv71).
       Middle - Same as left.
       Right - Opens a path to the down stairs.
     B1:
       Left - Opens a path that leads to a fight with 4 Skeleton Lords (lv73) and
         3 Anubis' (lv73).
       Right - Same as left
       Flipping both switches opens a path on the right wall which leads to the
         treasure and the down stairs.
       Treasure: Life Nut
     B2: In another twist, there will be 6 chests lying around, none of which
       have an item in them, but they do have switches in them.  And, if you
       notice, one of the chests says something different from the others when
       you open it.  Press the switch in that chest (it's the lower left one, in
       case you're having trouble figuring it out) to reveal a bunch of stairs.
       If you press one of the other switches, you will have to fight: Skeleton
       Lordx4 (lv 75) and Anubisx2 (lv75) each time and then leave and come back
       to press the correct one.  Also, when you go down a staircase and back up
       to B2, a re-energizer will appear.  Anyways, here's what the stairs lead
       to.
     B3:
      Upper Row:
       Left - Power Unit 15
       Middle - Leads to a fight with Anubisx3 (lv76) and Skeleton Lordx4 (lv76),
            and it leads to the Lower Row, middle staircase (yes, it goes in a
            circle)
       Right - Leads to a staircase that continuously repeats itself.
      Lower Row
       Left - Leads to a fight: Anubisx3 (lv77) and Skeleton Lordx4 (lv77), 3
            chests containing: a Magic Leaf (upper left), a Strengthen Fruit
            (middle right), and a Zebra Ax (lower left), as well as a staircase
            down.
       Middle - Same as the Upper Row Middle staircase
       Right - Treasure: Shadow Sticher (right), Dark Charm (left)
               There's also a switch down there, pressing it triggers a fight:
               Anubisx3 (lv78) and Skeleton Lordx4 (lv78)
     B4:
       Enemies: Anubisx3 (lv79) and Skeleton Lordx4 (lv79)
       Treasure: WindLong Sword (upper right), Full Power Fruit (lower left)
     B5:
       Hit the switch, then go back up to B2 and take the Upper Right staircase.
       It will lead to Power Unit 16.  
    
    --------------------------
    Zariban
    
     1F:
       Enemies: Mummy Lordx7 (lv80)
       Treasure: Rage Herb
       Hit the switch to open the stairs down.
     B1:
       Enemies: Mutant Flyz7 (lv81)
       Treasure: Sarissa (lower left), Tomahawk (upper right)
       Stepping on the slightly raised tiles with a design on them will have
         various effects.
         Middle - Restores your HP/MP, one time use.
         Upper Left - Opens a path on the right wall leading to a down staircase.
         Upper Right - Wipes out the monsters.  You don't gain any exp for them,
                       but they are gone.
     B2:
       There are 3 switches:
         Left - Opens a path on the bottom wall leading to down stairs.
         Middle - Triggers a fight: Mummy Lordx7 (lv82)
         Right - Creates treasure chests with: Strengthen Fruit (upper right),
           Recover Fruit (middle right), Killer Spike (lower right), Dark Staff
           (upper left), Flame Tail (lower left)
     B3:
       3 more switches:
         Left - Opens a path leading to Power Unit 17
         Middle - Triggers a fight: Mutant Flyx7 (lv83)
         Right - Opens a path leading to the down staircase.
     B4:
       Re-energizer
       There are 2 staircases, one above you and one below you.
     B5: From upper staircase
       Enemies: Mutant Flyx4 (lv84), Mummy Lordx3 (lv84)
       Treasure: Beat Attacker (bottom), Brass Knuckle (top)
       The staircase at the top of the screen leads to a path on B4 that leads to
         another section of B5.
       B5:
         Enemies: Mutant Flyx4 (lv85), Mummy Lordx3 (lv85)
         Treasure: Power Unit 18
         The staircase leads to a path in B4, which leads to where you started,
           just take the staircase a second time to get back to the re-energizer
           and staircase.
     B5: From lower staircase
       Enemies: Mutant Flyx4 (lv86), Mummy Lordx3 (lv86)
       Treasure: Kenpo Suit (top), Magic Apple (bottom)
       The staircase at the bottom of the screen leads to a path on B4 that leads
         to another section of B5.
       B5:
         Enemies: Mutant Flyx4 (lv87), Mummy Lordx3 (lv87)
         Treasure: Ranger Suit (right), Flame Charm (left)
         The staircase leads to a path in B4, which leads to where you started,
           just take the staircase a second time to get back to the re-energizer
           and staircase.
    
      Once you finish the Zariban Ruins, you're all done with the Sealed Ruins
    side quests!  Congratulations and I hope you enjoy all of the Diekback
    enhancements you've just gotten as well as the items.
    
    =============================================================================
    4-J. FAQ
    
    You may be wondering why this is so low in the guide.  Well, that's because
    it has story spoilers in it.  And, I didn't feel like having to renumber the
    rest of the guide to make room for this up top.
    
    Q In Gia Temple, I'm doing the big catacombs puzzle and follow your
      walkthrough, but it doesn't seem to work.  Why?
    A It does work, and chances are you've messed something up and reset the
      puzzle and are trying to pick right back up where you left off.  You can't
      do that, you have to start the whole thing over from where the [Reset Now
      Active] message first appeared.  I'm pretty sure I marked where that is in
      the walkthrough, so just refer back to that when you're playing.
    
    Q How do I get a Silk Belt in Arc 2?
    A During the boss fight at Gia temple, the Archmonk will drop one on death.
      To increase the chances of getting it, have a Unicorn Horn and/or Shell
      equipped on the character that kills him.
    
    Q Where's Diek's Power Unit 20?
    A There is none.  Diekback has 20 power units, but they are numbered from 00
      to 19, not 01 to 20.
    
    
    There are probably more that I can't remember at the moment.
    
    =============================================================================
    4-K. Misc.
    
    When you use the Diek option to split exp in Vilmer's Lab, make sure you've
    got the King's Image on, it increases the amount of exp you get.
    
    Unstoppable Elc
    
      Ok, you know Elc's got an ability called Invincible, which makes him immune
    to everything for a while, right?  Ok, now, use that in conjunction with the
    Romancing Stone (you have to import the 4 Romancing Stones from Arc 1 and
    combine them) and you'll be able to cast Invincible for 0 MP.  Now, what
    makes this really good is that once you have a high enough level of counter-
    attack, you will be countering every single attack against you.  Let me
    re-itterate, you'll be able to stand there and let the enemies try to hit you
    while countering every single attack.  Worried about magicians?  Don't be,
    once they get in close enough, they use physical attacks.  Pretty neat, huh?
    Also, once you've gotten the Necklace back from your Arc 1 data, you can put
    that on Elc to get some massive HP bonuses when he levels.
      And if all that weren't enough, invincible has a nice little tidbit to it
    at higher levels.  Basically, the level of the skill denotes how many turns
    you have invincible.  In other words, at level 1, you get 1 turn of
    invincibility, the turn it's cast.  At lv 2, you get the turn it's cast, plus
    the next turn as well!
      Another nifty little tidvit about the invincible trick is that you can do
    it with Arc and Gruga as well.  The only catch with those two is that you
    have to visit Mother Claire and use the Add Ability option she has to give
    them the skill, once they reach a certain level.  Give Elc and/or Gruga
    Extract, and you'll be able to clear any area in the game without taking a
    single hit.
    
    -----------------------------------
    Combine Shop
    
      The purpose of the combine shop on Yagos Isle is to make new items from old
    items.  It's really a simple concept, if you've got the items needed, you can
    make a new, usually better item by combining them all.  Make sure you
    actually want to do the combining though, it's a one way street.
      Anyways... here's the list:
    
    Item: Spatha
    Stats: Lv 6/8, Atk 13/15, Dark Elemental
    Items Needed: Kaiser Glove, Small Sword
    
    Item: LightLong Sword
    Stats: Lv 4/10, Atk 30/46, Adds Light, Earth, Fire, Wind, Water Weakness to
      Attack, Light Elemental
    Items Needed: EarthLong Sword, IceLong Sword, FlameLong Sword, WindLong Sword
    
    Item: Falchion
    Stats: Lv 4/14, Atk 13/26, Earth Elemental
    Items Needed: EarthLong Sword, Long Sword
    
    Item: Taburl
    Stats: Lv 2/10, Atk 6/12
    Items Needed: Crown Axe, Gale Bandanna
    
    Item: Silent Massacre
    Stats: Lv 8/14, Atk 15/21
    Items Needed: Warpick, Scimitar
    
    Item: Beam Ax
    Stats: Lv 2/4, Atk 31/38, Fire Elemental
    Items Needed: FlameHand Ax, Drowned Ax
    
    Item: Dual Ball
    Stats: Lv 4/8, Atk 16/22
    Items Needed: Light Flail, Spark Flail
    
    Item: Assassin Dagger
    Stats: Lv 14/14, Atk 10/10, Increase Agility, Dark Elemental
    Items Needed: Dark Smasher, Gladius
    
    Item: Dual Knife
    Stats: 4/14, 8/15, Adds Silence to attack
    Items Needed: Slasher, Defender
    
    Item: Magic Nail
    Stats: Lv 4/14, Atk 11/21, Increase Magic Ability, Light Elemental
    Items Needed: Brass Knuckle, Spirit Seed
    
    Item: Stone Boots
    Stats: Lv 4/8, Atk 6/9, Adds Stone to attack
    Items Needed: Crush Boots, Mirror
    
    Item: Dagger Boots
    Stats: :v 1/8, Atk 14/26
    Items Needed: Tri-Shot, Scale Legs
    
    Item: Dragon Boots
    Stats: Lv 2/6, Atk 18/26
    Items Needed: Needle Shoes, Super Boots
    
    Item: Salamander
    Stats: Lv 6/14, Atk 29/47, Fire Elemental
    Items Needed: FlameSnake Whip, Scale Legs
    
    Item: Fibre Stick
    Stats: Lv 2/12, Atk 6/14
    Items Needed: Wood Club, Light Pole, Nuru-Nuru
    
    Item: Astral Pole
    Stats: Lv 4/12, Atk 19/33
    Items Needed: Fibre Stick, Studded Club
    
    Item: Mirage Wand
    Stats: Lv 6/12, Atk 9/14, Adds Confuse to attack
    Items Needed: Change Staff, Purple Mem Grass
    
    Item: Extra Rod
    Stats: Lv 15/15, Atk 33/33
    Items Needed: Scale Wand, Battle Stick
    
    Item: Micro Bomber
    Stats: Lv 2/14, Atk 20/47
    Items Needed: Killer Sound, Tower Guard
    
    Item: Double Moon
    Stats: Lv 6/14, Atk 29/47
    Items Needed: Light Sickle, Dark Weapon
    
    Item: Poisoner
    Stats: Lv 2/8, Atk 9/15, Adds Poison to attack
    Items Needed: Arsenic Mask, Poison, Antidote Nut
    
    Item: Elven Chain
    Stats: Lv 2/12, Def 10/21, Increase Move Ability
    Items Needed: Wind Robe, Violet Necklace
    
    Item: LightRobe
    Stats: Lv 4/6, Def 13/16, Light Elemental
    Items Needed: Decorator, Cape, Ruby
    
    Item: Light Charm
    Stats: Lv 8/12, Def 9/11, Atk/Mag/Def/Agl Down Dodge
    Items Needed: Earth Charm, Ice Charm, Flame Charm, Wind Charm
    
    Item: Chaos Tanzanite
    Stats: Lv 8/10, Def 7/8, Confuse/Sleep/Darkness Dodge
    Items Needed: Tanzanite, Sleepless Card, Sunglasses
    
    Item: Romancing Stone
    Stats: Lv 0/0, Def 0/0, Reduce MP Cost (reduces it down to 0)
    Items Needed: Romancing Stones 1-4 (can only get them if you imported Arc 1).
    
    
    
    
    
    =============================================================================
    -----------------------------------------------------------------------------
    ******************It's a monster!!!  AHHHHHHHHHHHHHH!!!!!!!******************
    -----------------------------------------------------------------------------
    =============================================================================
    5. Arc Arena
    
    
    
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                  ##   M O N S T E R      T O U R N A M E N T   ##
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      The Arena game is simple enough, but just in case you were wondering...
    
    Arena Layout:
    
    Bottom Street:
     Left Building: Iga's Dojo
     Right Building, Left Door: Trading Bazaar
     Right Building, Right Door: Shante's Theatre
    
    Upper Street:
     Left Building: Chongara's Shop
     Right Building, Left Door: Mother Claire's Den
     Right Building, Right Door: Vilmer's Lab/Blacksmith
    
    Monster Arena:
     Kukuru: Sign up sheet
     Sania: Save/Load
     Gogen: Visit Treasure Hoard
     Yagun: Enter Arena
    
    
    =============================================================================
    Iga's Dojo
    
      This is pretty straight forward, you can learn just about any/everything
    there is to basic battling in Arc 2, as well as do some training for your
    characters.  The training is computer controlled, just like all the rest of
    the fights in the Arena.
    
    =============================================================================
    Trading Bazaar
    
      Once you're inside the bazaar, you can talk to Andel and various monsters
    if you want.  To trade items, go in the left door and talk to Elc.  To trade
    monsters, go in the right door and talk to Lieza.  In order to trade, just
    select the player you want to give items, put them in the lead, and talk to
    the person who does the trading.  You'll then be taken to the inventory list
    of the selected character, here you can select the item you want to give to
    the other player.  Once you select it there'll be the standard "Are you sure"
    clause, say yes and voila, you've handed over an item.  No it's not a 2 way
    thing, in order for the other player to give you something in return, you
    have to switch them over to the active character (press start), and have them
    go through the whole trading process.
      There, simple eh?  Trading works the same with monsters as it does with
    items, so there's no need to explain that whole thing.  However, I should
    let you know of an exploit in the game.  Once you trade items away, an Herb
    for example, you can then go visit Sania and reload the player data to get
    that Herb back.  Then, you can give it to the other player again to, in a
    sense, duplicate the item.  Now, yes, you can use this to get yourself some
    mass amounts of powerful items (Full Power Fruit, etc) and even equipment,
    that's not the only thing it's good for.  You can also use it to expand the
    amount of inventory you have for Arc 2, since, really, you get screwed on
    inventory space in that game.  Just make a few "dummy" saves, empty them all
    out, and then transfer over whatever you need/want to.  They'll all be there
    later on when you come back.
    
    =============================================================================
    Shante's Theatre
    
      In here you can do a couple things totally unrelated to anything else.  You
    can watch some stage shows by talking to Shante, but you'll have to watch
    each one in order (in other words, you can't skip shows).  You can also talk
    to Odon and have him impersonate any of the characters from Arcs 1 and 2.
    Well, that's about it.
    
    =============================================================================
    Chongara's Shop
    
      Well, it's a shop, what more do you want?  He's got some items that you
    can't normally buy in Arc 2, nothing spectacular, but several of them are
    used in the combination shop.
    
    =============================================================================
    Mother Claire's Den
    
      Just the same as it is in Arc 2.
      Class Change: Change the class of a monster to a higher level version of
        the same type (i.e. Ninja, Ninja Lord, Ninja Master, etc.).  You need 3
        things in order to change a monster's class: 1, a monster (duh).  2, That
        monster must be a high enough level to change into the class you want.
        You can see the level needed to change in the change list.  And 3, you
        need enough Nol skill to change.  This usually won't be a problem, since
        all you need to do to get more Nol skill is fight with monsters.  If
        you're getting low on it, just take your monsters to an easy-to-win area
        and let them fight a bit.
      Add Ability: Probably one of the best extra options in the game.  It allows
        you to add extra abilities to your characters/monsters once they reach a
        certain level.  The skills you can gain are set for each character, and
        include certain skills like Divide, Extract, Invincible, and other power
        skills.
      Sell Monster: Well, exaclty what it says.  If you run out of room for
        monsters, you can sell them instead of just releasing them.  The amount
        of money you get for each is equal to the level of the monster multiplied
        by 10.
    
    =============================================================================
    Vilmer's Lab/Smith Shop
    
      Inside, Vilmer is to the left and the Smith is to the right.
      Vilmer's: Same thing it's used for in Arc 2, you can give the exp Diekback
        earns throughout the game to the various characters and monsters.
      Smith: You can use it to raise item levels and add effects to certain
        items.  You can also access the combine shop from here if you want to.
        The combinations are all the same as they are in Arc 2.
    
    =============================================================================
    Monster Arena
    
      The main reason you started up Arc Arena, right?
    
      Gogen: He'll take you to the treasure vault.  You can earn treasures by
        winning in the arena.
    
      Sania: Records.  She'll save/load data for you in the arena.
    
      Kukuru:  She'll sign you up for battles in the arena, of which there are 3
        types.
        Battle Arena - Your basic fights.  They get harder the more you progress,
          obviously.  You need to select 3 teams for each battle, consisting of
          up to 4 monsters a team.  You need to win 2/3 of the fights in order to
          get your prize, so if you win the first 2, you can stop there and not
          have to fight the third.
    
          3 Team Fights - The vaults for these fights are the room on the far
            left for items, and the first room on the right for monsters.
          1. Beginner's Luck
             Item: Ice Charm          Monster: Green Slime
          2. Death Squad
             Item: Gladius            Monster: Doll Master
          3. Eco Assassins
             Item: Kaiser Glove       Monster: Wizard
          4. Mettle Busters
             Item: Scimitar           Monster: Wraith
          5. Fantasy Nightmare
             Item: Mirror             Monster: Thunder Bird
          6. Yellow Death
             Item: Leather Protector  Monster: Earth Devil
          7. Deathperados
             Item: Magic Sprig        Monster: Soul Flame
          8. Winged Horror
             Item: Wind Charm         Monster: Dark Mage
          9. Black Flag
             Item: Change Staff       Monster: Rabid Bat
          10. Mystic Bye
             Item: Full Power Fruit   Monster: Death Druid
          11. Bad Medicine
             Item: Wind Robe          Monster: PA-100
          12. Rage Merchants
             Item: Destiny Mantle     Monster: Arch Gargoyle
          13. Tower of Power
             Item: Tri-Shot           Monster: Gepettoh
          14. Greased Frightenin'
             Item: Drowned Ax         Monster: Weretiger
          15. Blood Bath
             Item: FlameLong Sword    Monster: Blood Fiend
    
        After you beat fight #15, there will be a scene in which everyone
          congratulates you and a new challenger enters in.  After that, you can
          select 5 team battles.  For each of these, you have to win 3/5 of the
          battles.  As a small side-bonus though, you can use your characters
          (Elc, Arc, etc) as well.  You won't be able to control them though,
          they will still be (moronically) computer controlled.
    
          5 Team Fights - The vaults for these fights are the secodn room on the
            left for items, and the second room on the right for monsters.  They
            are the ones that were previously blocked by stone ninjas.
          1. Small Threat
             Item: Holy Magic Apple   Monster: Demi-Zombie
          2. Big Trouble
             Item: Dark Smasher       Monster: Armor Eater
          3. Jungle Bungle
             Item: Sunglasses         Monster: Chimera
          4. Eww Live Crew
             Item: Cape               Monster: Kobold
          5. Aqua Assassins
             Item: Earth Charm        Monster: Arch Knight
          6. Strong Army
             Item: Scale Legs         Monster: Venom Fly
          7. Nature Slam
             Item: Full Power Fruit   Monster: Master Mummy
          8. Soul Survivors
             Item: Violet Necklace    Monster: Assassin Lord
          9. Fiend Follies
             Item: Silver Knife       Monster: Ogre Lord
          10. Barbed Wire
             Item: FlameSnake Whip    Monster: Frost Giant
          11. First Strike
             Item: Diek Nail          Monster: Grim Stalker
          12. Battle Botts
             Item: Crash Cymbals      Monster: Sphynx
          13. Mysterious
             Item: FlameHand Ax       Monster: Fate Dragon
          14. Flight to Fight
             Item: Chokoslayer        Monster: Basilisk
          15. Dark Angels
             Item: Dragon Saber       Monster: Hydra
    
          There will be another scene of congratulations, and then...  The
            credits.  Yes, this side-game has it's own set of credits to roll
            through.  After the credits, you'll be just outside the Arena
            Courtyard, back on the street.
    
          Once you defeat the 15 5-Team battles, you can go into the Ultimate
            Room in the vault (far right) and get a Mega Revival Dust+9.  Now,
            whatever you think of normal Revival Dusts... throw out the window.
            This bitch gives you +55 defense, +40 Atk.  If you're stupid enough
            to use it in battle, it will revive a character with half of their HP
            restored.
    
        Vs Battle - You can battle Player 1 vs Player 2.  If you've got a friend
          you want to challenge in a fight, this is the way to do it (in the Arc
          world, that is).
    
        Tournament - It's the same Team Battle style as in Arena mode, but this
          time you're fighting with them nonstop, you can select where you fight
          from the 15 arena battle maps, and you can use manual control for your
          characters.  Once one of your teams is beaten, the next one will take
          over, and so on until all of your teams have been defeated, once that
          happens, you're out.  Well, back in the Arena courtyard anyway.  Oh, by
          the way, your characters' HP/MP aren't restored between fights.  One
          last thing, if one of the characters on your team dies during the
          fight, but the rest of the team survives, the character is brought back
          to life for the next round with 1 HP.
        And... Just in case you were wondering, the Tally box in the lower corner
          of the screen shows how many rounds you've won this time on the left
          and the world record on the right.
        After you win a certain number of fights, you can go into the first door
          on the left in the warehouse (take Gogen to get to the treasure room)
          and get a prize.
          (listed from left to right)
          Row 1
          2: Holy Magic Leaf+1
          4: Chaos Reco's Grass
          6: Chaos Power Nut
          8: Chaos Life Nut
          10: Sleepless Card
          Row 2
          14: Flame Charm
          18: Diek Gun G
          22: EarthRobe
          26: Charm Suit
          30: EarthLong Sword
          Row 3
          34: Silver Sword
          38: Staff
          42: Metal Crusher
          46: Flash Saber
          50: Sword
    
      Yagun: Talk to him once you've signed up with Kukuru to go into the arena.
    
      That's about it for here, easy, eh?
    
    
    
    
    
    =============================================================================
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    _-_-_-_-_Once again we dip into the lofty realm where dreams are not-_-_-_-_-
    _-_-_-_-_-_-_-_-_-_-_-_-_-just born but met as well_-_-_-_-_-_-_-_-_-_-_-_-_-
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    =============================================================================
    6. Arc the Lad III
    
    
                                         !!
                                       !!!!
                                      !! !!
                                      !! !!
                                  #####!!!! #####
                               ###     !!!!!     ###
                            ####*********!!*********####
                         ####    ****   *!!*   ****    ####
                       ###       ****   *!!*   ****       ####
                     ###         **######!!*   ***#          ###
                    ## #         **#*# ##!!*   ***#           ###
                   ##  # ###  ## **#*# ####* ##***#     #### ## #
                  ##   # #  ##  #****#  #!!##  #**#    #  # # # ##
                  ##   # #   #   ****#  #!!####***#    #  # # # ##
                  ###### #   #  #****#  #!!##  ***#    #  # # # ##
                   ##  # #    ## ****#  #!!# ##***####  #### #####
                    ##           ****   *!!*   ****           ###
                      ###        ****   *!!*   ****        ####
                         ####    ****   *!!*   ****     ####
                            ####*********!!*********####
                               ###       !!      ###
                                  #####  !! #####
                                         !!
                                         !!
                                          !
    
    
    Section Progress: Nothing this time around, sorry.
    
    Note to Playstation 2 owners: Changing the texture mapping to smooth and
      setting the disc speed to fast will greatly enhance the performance and
      look of this game.  However, using the faster disc access is a double edged
      sword.  I've noticed that when using faster disc speed, the game tends to
      freeze, or hang, a lot.
    
    ============================
    Section TOC
    ----------------------------
    6-A. Game Basics
    6-B. Importing Arc the Lad 2
    6-C. Walkthrough
    6-D. Characters
    6-E. Bounty Heads II
    6-F. Monsters
    6-G. Synthesis
    6-H. Extra Fight Arenas
    6-I. Side Stories
    ============================
    
    
    =============================================================================
    6-A. Game Basics
    
      The battles in this game play almost exatly the same way they did in Arc
    the Lad II, with a few exceptions.
    
    - Spells no longer have to target an actual enemy.  As long as the enemy is
      within range of the spells' AoE (Area of Effect), you can cast the spell.
      Basically, if the monster is 5 squares away, and your spell only reaches 4,
      you can still hit it if the AoE is 2 or more.
    
    - In addition to the normal AoEs and Wave Effects from the last game, this
      game now features a new type of effect, the Square Effect.  This works
      somewhat the same as the others, only it's... a square...  example:
      Square (1S)    Square (2S)    Square (3S)
      Effect 1       Effect 2       Effect 3
         XXX         XXXXX          XXXXXXX
         XXX         XXXXX          XXXXXXX
         XXX         XXXXX          XXXXXXX
                     XXXXX          XXXXXXX
                     XXXXX          XXXXXXX
                                    XXXXXXX
                                    XXXXXXX
      I think you get the idea.  Obviously, there are no 3Ss in the game, I
      just put it in to help you get a grip on the square concept.
    
    - Also, there is a new type of range effect, where you can hit something
      at a certain distance, but not before it (actually it's been in the game
      since Arc 1, but you just never noticed, or maybe you did and didn't
      realize it...).  These will be denoted as showing the range, and then
      showing the range that can't be hit.  Confusing?  kinda.  Drawing?  yes.
      Range      Range      Range      Range      Range      Range
      2(-1)      3(-1)      3(-2)      4(-1)      4(-2)      4(-3)
      C X        C XX       C  X       C XXX      C  XX      C   X
    
      Get the idea?  Good.
    
    - Dying in battle will not subtract any gold from your stash, as it did in
      Arc 2.  You will still retain all the exp you earned as well, so, really,
      dying will actually help you.  However, there will be certain situations
      where you can't lose the battle, such as when one of your character says
      "We can't lose!" or "We have to win" etc.  When these occur, your party can
      still lose the battle, but you won't be allowed to retry it, instead you
      will get an alternate scenario.  This happens most often on Guild jobs,
      where if you win, the job is a success, if you lose, the job is a failure.
    
    - There are also a few battles where if you die, you will not restart the
      battle.  Instead you will be kicked back to the map for the region you're
      in and all charaters will have 1HP and whatever they had for MP when they
      died.
    
    =============================================================================
    6-B. Importing Arc the Lad 2
    
      Ok, I'm not really sure what importing does for you yet... but the option
    is still there...  Well, whatever, when/if I figure it out I'll put it up.
    
    =============================================================================
    6-C. Walkthrough
    
    
    6-C-a. Disc 1
    
    ::Sasha
      Once the game starts and you've loaded your Arc 2 data (if you could/wanted
    to), you'll be treated to a bunch of scenes, watch them and afterwards you'll
    be walking around in the house.  Save and leave, that's all you can do.
    
    ::Eteru Isle Map
      Follow the path to Tohde Bridge.
    
    ::Tohde Bridge
      There will be a scene, during which you can learn how to battle, once you
    have learned all you need/want to, select exit and you'll be in a fight.
    You're fighting 3 Opossums.  It's really an easy fight (as it's your first)
    so don't worry about it too much.  After is another mini-scene.
    
    ::Eteru Isle Map
      Keep following the path to the city on the water, Itio.
    
    ::Itio
      Watch the scene, then you're moving around.  Right next to where you start
    is the inn, above that is the Guild.  Below the inn is the port, and to the
    right of that is the bar.  Further to the right from the bar is the shop.
    That's about all there is...  Go into the Guild and watch the scene.
    
    ::Sasha
      You get to watch another scene, then walk around.  Go to the lower left
    corner of the town and in the house there, there will be another scene for
    your viewing pleasure.  After that, leave and go in the house to the right.
    You'll get to watch another scene.  Go to the top right area of town and
    you'll find Leegle.  Watch the scene, then go behind the Elder's house and
    talk to him, then go inside and talk to the elder again.  After that scene's
    over with, go to the village gate and talk to the elder yet again.
    
    ::Eteru Isle Map
      Go back to Itio.
    
    ::Itio
      After the brief scene, go into the Guild office and watch the scene.  Talk
    to the guy behind the window, then choose to accept your first job.  After
    the next scene, leave town.
    
    ::Eteru Isle Map
      If you follow the path to the bridge, you'll see a branch going off to the
    right.  Follow that and then go up, to the right of the waterfall is the
    Trial Cave.
    
    ::Trial Cave
      When you're ready, head on into the cave.  Follow the path to the next area
    and you'll be attacked by one of these groups:
            (3 Slimes, 1 Ogre)
            (2 Slimes, 2 Cave Bats, 1 Sidewinder)
            (3 Cave Bats, 2 Slimes).
      Kill them and take the path leading to the right.  Keep following this to 2
    treasure chests, an Iron Knife (upper left) and an Herb (lower right).  Go
    back to the main room and go up this time.  Keep following this (getting the
    Palo Nut along the way) to another fight with:
            (5 Cave Bats)
            (2 Sidewinders, 2 Cave Bats)
      Kill them and continue down.  Take the stairs down and you'll fight 1
    Sidewinder and 2 Cave Bats.  In the next room there is a T-junction, take the
    left path and you fight:
            (2 Ogres, 2 Sidewinders)
            (3 Ogres)
      Get the chest with a Shimmer Stone in it and continue up.  Keep following
    the path and you'll wind up in a room with a chest (Shimmer Stone), a
    re-energizer (pink), and a save/load thingy (green).  Exit to the right and
    follow the path to an intersection.  Go to the lower left exit and get the
    chest with an Iron Spear in it, then go back up.  Go to the lower right this
    time, getting the 4 chests with a Falcon Statue (upper left), a Shimmer Stone
    (lower left), another Shimmer Stone (lower right), and a Palo Nut (upper
    right).  Go back to where the fountains are (the green and pink things) and
    examine the Crystals at the top of the screen.  Choose to push on them and
    there will be a scene.
      Inside the Crystal Room, there will be another scene, then you fight your
    first boss.
      Boss: Tengaron          Steal: Fur Cape
      Lv: 8, HP: 155, MP: 50, Atk: 40, Def: 7
      There will be another scene afterwards, then you're back on the map.
    
    ::Eteru Isle Map
      Head back to Itio.
    
    ::Itio
      Go into the Hunters' Guild and there will be a scene.  Afterwards, 3 new
    jobs will open up.  Finish the next 3 jobs (refer to Bounty Heads section)
    and return to the Guild.  A job across the sees will open up, take it.  Go to
    the inn (right below the Guild) and talk to the innkeeper for a scene, then
    leave, and go to the lower left corner of town to get to the port.  Watch the
    scene there, then head back into town and visit the pub.  Watch the rest of
    Shante's show (she's... bigger than she was in the last game), then the scene
    that follows.  After, go back to the port for a scene.  Say yes when you're
    ready, and there will be more scenes.
    
    ::Renn
      Watch the scene, then follow the docks into the city.  Go into the pub,
    it's at the top of town to the right.  Talk to the barkeep, then go to the
    inn, it's to the left.  Go up the stairs and in the door on the right.  Watch
    the scene (during which Poco will give you a 5 MaxHP bonus), then leave the
    inn and watch the scene.  Then, go to the upper right corner of town, for the
    Monster Society, and talk to Theo again for another scene.
      When all that's over with, go into the Guild.  Talk to the guy behind the
    counter for a scene.  Accept the job and there will be another scene.  After
    that, leave town.
    
    ::Forestamore Map
      Go up and you'll pretty much be forced into Corelia Pass.
    
    ::Corelia Pass
      Watch the scene, then you'll be attacked by 4 Rocs.  Kill them and there
    will be a scene for you to watch.
    
    ::Forestamore Map
      Keep following the path and go into the next town, Vernica.
    
    ::Vernica
      Go in the large barn all the way in the back of the village and get the
    chests in there for (starting from the left) a Magic Power Nut, a Magic
    Sprig, a Red Talisman, and a Blue Talisman.  Leave town.
    
    ::Forestamore Map
      The Great Scar is up and to the right of Vernica.
    
    ::Great Scar
      There will be a scene, then you're inside.  There's another scene inside,
    then... a mini-game!
    ::"Stones and Dragons"::
      The idea is to rotate the squares until the design is back to what it was
    originally.  Press Circle to rotate right, and Square to rotate left.
    Simple, I know.  Unfortunately, the pattern is random, so I can't tell you
    how to solve it, just play around with it a lot and you'll get it eventually.
    
      Once that's over with, there'll be another scene where Theo learns his Card
    stuff, then you're outside the cave.  Go up the rope and there will be a
    scene, after which you're fighting 4 Slumber Flowers.  Theo joins you now,
    so you can try him out.  After is another scene.
    
    ::Renn
      Watch the scene in the Monster Society.  You'll finish the job now, so...
    go back to the Guild.  Get your bounty, then notice the 3 new jobs being
    offered, accept one of them and finish it.  A job called "New Parent for the
    Baby Monster" will open up that's going to require you to stop working on any
    current jobs you have.  Take it once you're done with any others and then go
    to the Monster Society.  Watch the scene in here, then leave town.
    
    ::Forestamore Map
      Head to Vernica.
    
    ::Vernica
      Go all the way back to where the barn is and in the house on the left.
    There will be a scene inside.  After that, leave town.
    
    ::Forestamore Map
      Follow the road/path to the Astorny Bridge.
    
    ::Astorny Bridge
      Watch the scene.
    
    ::Forestamore Map
      Go back to Vernica.
    
    ::Vernica
      Go into the Elder's House again for another scene.  Then, go into the house
    right below (Hannah's) and you'll get another scene.  After that, leave town.
    
    ::Forestamore Map
      Go down to the Noalis Forest, right next to Renn.
    
    ::Noalis Forest
      Watch the scene, then you have to fight 5 Crimson Rocs.  They're relatively
    easy to kill, and easy for Theo to Card once their HP gets below half.  I
    doubt you'll want to card them though, they're really rather crappy summons,
    you're better off with Poison Slimes and Ogres for now.  There will be
    another scene afterwards, and you'll get a Calm Nut.
    
    ::Forestamore Map
      Go back to the Astorny Bridge.
    
    ::Astorny Bridge
      Watch the scene.
    
    ::Forestamore Map
      Go to the big Windmill, aka Lieza's Ranch.
    
    ::Lieza's Ranch
      Watch the scene.  The job will be done afterwards.  Leave the house and go
    into the barn next door.  Get the chests with: (from left to right) a Magic
    Apple, a Soothing Ring, an Amazing Herb, a Light Alloy, and a Recovery Tonic.
    After that, leave.
    
    ::Forestamore Map
      Go back to Renn.
    
    ::Renn
      Go into the Guild office and talk to the guy behind the counter for a
    scene.  After that, there are some more jobs open.  Do one of them, then
    when you come back for your bounty, there will be a scene when you try and
    enter the Guild.  After that, Job 15 (UFO) will open up.  Take it and go into
    the shop next door.  Watch the scene then leave town.
    
    ::Forestamore Map
      Go all the way up past Lieza's to the Karkado Mountains (you may have been
    there earlier to do some Cardishing for Theo).
    
    ::Karkado Mountains
      Watch the scene.  You'll get the ball (Diek?) then have to fight 3 Wild
    Dogs.  Then another scene occurs.
    
    ::Forestamore Map
      Go back to Renn
    
    ::Renn
      Report to the inn for a scene.  After that, go collect your reward.  Keep
    taking jobs and eventually one will come in that takes you outside
    Forestamore.  Take it when you're done with whatever you're going to do in
    this place.  The only thing I'd recommend is getting a few extra Ogre and/or
    Wyvern Cards for Theo to summon later.  Once you take the job, go to the item
    store next door and watch the scene.  After that, go down to the port, watch
    the scene, then head back into town and go to the Monster Society and watch
    the scene in there.  Now, leave town.
    
    ::Forestamore Map
      Go up to Lieza's
    
    ::Lieza's Ranch
      Go inside and talk to her for a scene.  After that, leave.
    
    ::Forestamore Map
      Ok, you're now going to have to do a bunch of trading so you can get your
    cards to trade for the Flying Fire.  For the cards you'll need:
    Wild Hemo-ji: Crimson Roc, found in Noalis Forest, trade it to the woman in
      the Monster Society with a purple and red dress.
    
    Dandelion: Go to Vernica and talk to the Elder, then Hannah, then leave and
      go to the Great Scar.  You'll have to fight 3 Slumber Flowers and a
      Dandelion, have Theo capture the Dandelion and you've got the card.
    
    Slime: The guy on the boat at the port.  You'll have to work for it, aka
      mini-game.
      ::"Cout Jugula"::
        You have to count what's going on the ship.  Simple, just make sure you
      don't confuse anything and watch out for people who walk off with what they
      walk on with.
    
      Once you get them all, go talk to the Chief of the Monster Society.  He'll
    give you the Flying Fire card in exchange for those other 3, do that then
    leave town.
    
    ::Forestamore Map
      Head to Lieza's.
    
    ::Lieza's Ranch
      Talk to Lieza and watch the scene.  When you're ready to go, talk to Lieza
    outside the house.
    
    ::Galeki Falls
      Watch the scene.
    
    ::North Sularto Map
      Society Village is right below you.
    
    ::Society Village
      After the scene, go into the Item Society, it's the door right where you
    are.  Watch the scene.  You'll finish the job.  You're free to do some
    exploring now, to check out the various societies and whatnot.  If you go
    into the Weapon Society (to the right of the Item Society) there will be a
    scene with Cheryl, after that, leave town.
    
    ::North Sularto Map
      Follow the path down to Gislem.
    
    ::Gislem
      There will be a scene welcoming you to Gislem, then you're in control.
    Head on over to the Guild, it's in the rightmost part of town.  There will be
    a brief bit of talking, but other than that, you're free to do jobs.  Take
    the Census job (the only one there).  This is gonna basically get you
    introduced to the town.  Well, anyways... here's all the people you need:
    1 - To the right of the vehicle below the Bar sign.
    2 - The old man walking around near the crossroads.
    3 - The woman walking around near (below) him.
    4 - The guy with the red mohawk between the shop and inn.
    5 - Lower part of town, where a bus is turned on it's side.
    6 - Right next to #5.
      That's it for people walking around, next comes the people in buildings.
    
     Guild Office:
    7/8 - The two Hunters walking around.
    
     Bar:
    9 - Guy sitting at the bar.
    10 - Bartender.
    11 - Guy walking around lowe left corner.
    12 - Up the stairs in the back room, there will be a scene with Cheryl.
    
     Shop:
    13 - Shopkeeper.
    
     Inn:
    14 - Innkeeper.
    15 - Person right next to her.
    
     Orphanage:
    16-21 - It's automatic.  Watch the scene.
    
     Academy Office:
    22-26 - Same thing as with the orphanage.
    
    27 - He'll appear when you leave the Academy Office.
    
      Go to the right of where #5 was, there's a whole other section to Gislem.
    
    28-30 - Watch the scene.  It's automatic.
    
    31 - The guy behind the counter in the Guild Office.
    
      That's everyone.  When you've finished with that one, just keep taking jobs
    until you get to #27.  Before you do though, you may want to do some fighting
    in the Danger Dome, it's a relatively easy way to upgrade your items for
    cheap.  For instance, if you made a Silver Sword earlier at the shop, you can
    wager that for a Platinum Sword.  You can go all the way up to Crystal as far
    as weapons (which is quite high for right now in the game) and Platinum for
    armor.  It's also a fairly good way to get some quick exp as all the enemies
    are the same level as the person who's fighting.  Yes, these are 1 on 1
    fights.
      Now, I should also tell you that there is a very easy way to get a very
    large amount of cash using the Danger Dome.  What you do is buy a Bomb at the
    shop.  Now, wager that for a Big bomb, and keep wagering up until you have a
    Rocket Bomb.  Now, wager that and you'll get a Shimmer Stone.  Do that one
    for a while (until you've got about 20 or so) and then start wagering Silver
    Mails for Platinum Mails.  Once you've got about 20 of those as well, go into
    a Synthesis Society, doesn't matter if it's weapon or item, and choose to
    experiment.  Combine the Platinum Armor with the Shimmer Stone and you'll get
    a Shining Armor.  Now the Shining Armor actually quite stinks as armor, but
    one sells for 30,000 Goz!  If you made 20 or so like I suggested, that gives
    you 600,000 Goz!  You can keep doing this as long as you like, until you've
    got straight 9s for cash.  Ok, side track done, back to story.
      After you've accepted the job to Obtain a Valuable Synthesis Item, leave
    Gislem.
    
    ::North Sularto Map
      Go up to Society Village.
    
    ::Society Village
      Go into the Item Society and watch the scene.  After, leave town.
    
    ::North Sularto Map
      Go back to Gislem.
    
    ::Gislem
      Go into the pub, talk to the bartender, and hand over the 100 Goz for the
    info, then another 100.  Once you know where she is don't pay the next 100,
    that you can find out for free.  After that, leave the bar and head over to
    Danger Dome.  Go inside and watch the scene.  You'll end up fighting Eden,
    Badan, and Gudan.  If you have trouble with this fight, you're either at way
    too low of a level to be playing this far into the game... or... well... we
    won't go there.  After you win, there will be a scene.  After that, leave
    town.
    
    ::North Sularto Map
      Go to Society Village.
    
    ::Society Village
      Go in the Item Society, hand over the alloy, and watch the scene.  The job
    is finished.  Leave town.
    
    ::North Sularto Map
      Go back to Gislem.
    
    ::Gislem
      Start taking more jobs.  Work your way up the #32 so you can advance the
    story.  Once you accept the job, leave town.
    
    ::North Sularto Map
      Society Village, here we come!
    
    ::Society Village
      Go into the Item Society and watch the scene, then head over to the Weapon
    Society.  Watch the scene in there, then leave town.
    
    ::North Sularto Map
      Head on into Ruin Town.
    
    ::Ruined City
      Watch the scene.  Cheryl will join your party now.  Just in time for a
    fight with 3 Academy 1 Fighters (Lv: 23, HP: 105, Atk: 75, Def: 12).  They
    shouldn't be too much of a problem.  The only downside is that you can't
    Cardish them.  On the plus side, they can drop Super Amazing Herbs.  There
    will be a scene afterwards (yes, that's probably Shu from Arc 2).
    
    ::North Sularto Map
      Go down below Gislem and into the cave on the cliff.
    
    ::Secret Path
      Watch the scene, once you're inside, follow the path.  In the little nitch
    to the left of the staircase, there is a chest with a Protection Armlet in
    it.  Get it and head downstairs where you'll fight 2 Paralyze Oozes, 1
    Phantom, and 2 Ghosts.  Kill them and get the chests with (from left to
    right)an Emblem of Lark, a Vitality Fruit, and a Life Fruit.  After that,
    keep following the path.  You'll end up in a fight with 2 Golems and a Golem
    Master.  Kill them and get the chests with a Palo Nut(top, hidden near the
    staircase) and a Magnetic Belt(bottom).  Keep following the path to B3, there
    will be a chest with a Rad's Reagent hidden near the staircase where you
    start out.  Get it and continue to the next area where you'll fight 2
    Skeletons, 2 Ghosts, and a Skull Warrior.  Get the chests (from the bottom)
    with a God's Nectar Fruit, a Light Alloy, and a Recovery Tonic, then continue
    along.
      You'll be in the Secret Path Center now, get the chests with a Strength
    Nut(top right), a Reco Pod (top left), then continue.  You'll fight 3 Golems
    and a Golem Master.  Kill them and continue along (no hidden chests this
    time).  The next area (B2) has a Recovery Fountain and a Save Fountain in it.
    Use them if need be and continue up the stairs.  You'll fight 2 Golems and 3
    Golem Masters.  Kill them and get the chest with a Magic Sprig, then keep
    going.  The chest in the next area has a Silver Knife, get it and go up the
    stairs.  Keep following the path and you'll eventually wind up in a fight
    with 2 Golems and 2 Apprentices.  Kill them, get teh chest with a Palo Nut,
    keep going up the stairs to the exit.
      Once you're outside there will be a scene.
    
    ::South Sularto Map
      Tests is pretty much right there next to you.
    
    ::Testa
      Watch the scene, then go in the Item Society, it's up and to the left.
    Watch the scene in there, then go to the right, Tosh's house is over there.
    Watch the scenes inside.  Eventually, Tosh'll tell you the name of the guy
    you're supposed to contact, Aliorihavelymasogarli.  There will be more of the
    scene, once that's over leave town.
    
    ::South Sularto Map
      There's a town to the Southeast (down and right) called Pandira, go there.
    
    ::Pandira
      Go up and in the door on the right, after a bit of a scene, you have to say
    the guy's name.  Remember it?  No?  ok, it's Aliorihavelymasogarli, just like
    Tosh told you.  Hand over the 2500 you got from the Society and leave town.
    Well, you could go into the Casino if you want, but it's not required.
    
    ::South Sularto Map
      Head back into Testa.
    
    ::Testa
      Go into the Item Society for a scene.  You'll wind up in the Weapon Society
    for another scene, where they'll synthesize a Ray Sword.  After head to the
    lower right area of town, to the building right next to the inn, that's the
    Bazaar Control Office.  Talk to the guy standing at the counter, then head on
    up to Tosh's place and meet with him.  There will be a scene, and the job
    will be finished.  When you leave his place, there will be another scene.
    After that, just start taking jobs at the guild again.  Side note, if you
    talk to the guy selling weapons (crappy weapons at that), when you exit,
    he'll offer you a Ray Sword for 7200G.  Buy one if you want it, it's not as
    strong as the Crystal Sword, but it's got a Magic and Def bonus on it.
      Well, whatever, until you get to job #38.  Once you take that job, head
    over to the Bazaar Control Office again and watch the scene.  You'll
    eventually wind up chasing a shoplifter, who will call on his twin (big?)
    brother to help him disguise himself and confuse you, etc.  Mini-game time.
    ::"Band of Brothers"::
      You have to follow him around with your eye as he moves, and make sure that
    you get the right one, as there's an unwritten rule about something in this
    village.  Every time you catch one, he'll call on another brother to come and
    try and help confuse you (why Alec doesn't just smack him is beyond me).  I'm
    not sure if this process is random or not, but just in case it's not, I'll
    include which one he was for me each time.
     1st - The one on the left.
     2nd - The middle one on my end.
     3rd - Second from left.
     4th - Third from left.
      After that, you'll win, and the job will be completed.
      When you're back in the Guild, all jobs will be complete, so just leave the
    Guild for a scene.  Another job will open up (surprise, surprise), take it.
    There will be a couple scenes afterwards, leave town after them.
    
    ::South Sularto Map
      Note: If you want to do job #40, go back into Testa and do it now, this is
    the only time you'll be able to do that job.
      Go up to the Secret Path, but don't go in.  Instead choose the option to
    take you directly to North Sularto.
    
    ::North Sularto Map
      Go into Gislem.
    
    ::Gislem
      Visit the Academy and go in the back room for a scene.  Leave after it.
    
    ::North Sularto Map
      Back to the South.
    
    ::South Sularto Map
      Go into Testa.
    
    ::Testa
      Visit Tosh's place and report to him.  He'll join up now.  You can't change
    his equipment and he doesn't even have the same stats/skills that he did if
    you imported Arc 2 (he's lv40 now...).  Well, owell, leave town.
    
    ::South Sularto Map
      Go to where the hole is on the crashed ship.
    
    ::Battleship
      There will be a scene, choose to go in and there will be another scene.
    After that scene, get the Tough Alloy in the chest and go down the stairs.
    :L Battleship 3F
      Go in the door on the far right, you'll be in a fight with 4 SA-100s and an
    Academy 1 Fighter.  Kill them, get the chests with a Swift Armlet (lower
    left), a Light Alloy (upper right), and a Rad's Reagent (upper left).  Then
    go out the door in the lower right corner of the room.  Go in the door to the
    far right again and get the chest with a Palo Nut, then examine the green
    panel and flip the switch.  Go back to the first corridor on this floor and
    in the door to the left.  Take the stairs.
    
    :Btlship Torpedo Bay
      You'll fight 2 Academy 1 Fighters, kill them and go to the right.  In here,
    get the chests with a Life Nut (left) and a Green Talisman (right), then hit
    the switch (aka green panel).  Go back to the 3F now.
    
    :L Battleship 3F
      Go through the right door to the other corridor again, only this time take
    the first door to the right and down the stairs.
    
    :L Battleship 2F
      Go in the door to the right, the only one you can.  You'll be in a
    cafateria fighting an Acedemy 1 Fighter and an Interceptor.  Kill them and
    continue right.  Hit the green panel to unlock the left door from where you
    entered the floor and go in the door there, then down the stairs.
    
    :L Battleship 1F
      Go left, kill the 2 Academy 1 Fighters and the Academy Spec Ops, then
    continue left.  Green Panel.  Unlock.  Go back.  You should get the idea by
    now.
    
    :L Battleship 2F
      You can go in the middle door now, take that all the way to the stairs.
    
    :L Battleship 1F
      Follow the path to the door.  Go in the door here and get the chests with
    a Magic Power Nut (upper left), a Life Nut (lower left), a Tough Alloy (upper
    right), and a Rad's Reagent (lower left).  Then go back out and to the right
    to the stairs.
    
    :C Battleship 2F
      Follow the path.
    
    :C Battleship 3F
      Keep following and you'll get a scene.  Tosh'll leave the party, Shu will
    join it.  Again, he doesn't retain any of his Arc 2 stats should you have
    loaded them in (what a bummer this is turning out to be...).  The door to the
    right of the stairs is a save/rest room, use it if need be, otherwise go up
    the stairs.
    
    :C Battleship Deck
      Watch the scene, then you fight 2 Cannon Traps and 2 Shotgun Traps.  If you
    want, you can steal a Light Alloy from the Cannon Traps and a Shimmer Stone
    from the Shotgun Traps, but it's really not worth it as they're all hard to
    steal from and do pretty high damage.  They are decent Cardishes though.
    After that, go down the staircase on the right (or go left if you need to
    rest).
    
    :R Battleship 3F
      Don't step on the glowing floor, you lose 10HP every time you do.  Instead,
    go right, through the door, and down the stairs.
    
    :R Battleship 2F
      Go in the first door on the left and hit the switch, then go in the room
    next to it.  You'll fight either 3 Interceptors or 3 Gunner Pods.  Kill
    whichever you get and go through the left door.  Go all the way left and in
    the door there.  Get the chest with a Tough Alloy in it and hit the switch to
    get the passcode.  Write it down (it's random) someplace where you won't
    forget it.  Now, go back up to the 3rd floor.
    
    :R Battleship 3F
      Go across the previously trapped floor and input the passcode on the panel
    halfway across.  Hit the switch in here for passcode 3.  Again, write it down
    and leave the room.  Go to the end of the corridor and in the door there.
    Follow that to a staircase.
    
    :R Battleship Deck
      Kill the 3 Gunner Pods and go down the left stairs
    
    :R Battleship 3F
      Follow the path to a door.  Inside are 3 chests, an Emblem of Lark (left),
    a Rad's Reagent (middle), and a Magic Sprig (right).  Get them and hit the
    switch for Passcode 2.  Write it down and go back to the 2nd floor on the
    other side.
    
    :R Battleship 2F
      Once you're on the other side of the lounge, go down the stairs.
    
    :R Battleship Corridor
      Enter the passcode at the panel on the wall.  Get the 2 chests in here with
    a Violet Fruit (left) and a Yellow Talisman, then hit the switch.  Go out the
    door and to the left, enter passcode 3 on the panel, and go through the door
    and up the stairs.
    
    :R Battleship 2F
      Go in the door and get the chests with a Palo Nut (left) and a Magic Armlet
    on the right.  You can save/rest here if you want, otherwise go back out and
    up the stairs to the left.
    
    :R Battleship 3F
      Follow the path to a door, in there will be a scene.  Then, you're in a
    boss fight!
    Boss: Chaos Arms - HP: ~590
    Minions: Crustacean x4
      That thing looks so familiar, I coulda sworn I've seen it someplace else...
    Owell, whatever.  All you need to do is keep attacking and use Alec as a
    healer when need be.  Don't bother with the Crustaceans, as soon as they run
    out of MP all they can do is a whimpy little attack that hardly registers.
      After the fight is another scene, then Shu's gone.  Exit the same way he
    did.
    
    ::South Sularto Map
      Go into Testa.
    
    ::Testa
      Watch the scene, then head into the Guild.  Keep taking jobs until #45
    comes up.  Before you take it, I suggest you do anything you want to in
    Sularto, such as Danger Dome, Cardishing, etc.  Once you do accept it, leave
    town.
    
    ::South Sularto Map
      Go up to the North.
    
    ::North Sularto Map
      Enter Society Village.
    
    ::Society Village
      Visit the 3 Societies (Weapon, Item, Monster) and watch the scene in each.
    After you've gone to all 3, leave town.
    
    ::North Sularto Map
      Back down South.
    
    ::South Sularto Map
      As soon as you're ready to move on, go to the South Wharf, it's right below
    Pandira.
    
    ::South Wharf
      There will be a scene, then you'll have to fight 3 Cassowaries and 3 Bomber
    Flies.  This battle is a lot easier than the game makes it out to be, so long
    as you've not gotten lazy and left all your characters levels below 25.
    Dispatch them however you feel like (magic and physical attacks all work
    fine), then tell the captain you're ready to leave, and you're off!
    
    ::Jiharta Dock
      Watch the scene.
    
    ::Jiharta Map
      Head to the lower right part of the map for Paysus.
    
    ::Paysus
      The library is to the left of where you start out.  Go in there and watch
    the scene.  After, leave and watch the scene, then head over to the guild
    and watch the scene in there.  Take the job and then leave the Guild.  Head
    to the upper right corner of town (over the bridge) and go inside the house
    there for a scene.  Leave town afterwards.
    
    ::Jiharta Map
      Go to Amaidar Temple.
    
    ::Amaidar Temple
      Watch the scene.
    
    ::Jiharta Map
      Head down to Rusaht.
    
    ::Rusaht
      Just walk straight up to get to the Spell Institute and watch the scene
    there.  Marsia will come with you (not join) when you leave.  Leave town.
    
    ::Jiharta Map
      Go bck up to the Amaidar Temple.
    
    ::Amaidar Temple
      Watch the scene.
    
    ::Jiharta Map
      Continue your role as a ping pong ball and go back to Rusaht.
    
    ::Rusaht
      Go into the Intstitute for a scene, then leave Rusaht.
    
    ::Jiharta Map
      Down to Paysus.
    
    ::Paysus
      Go into the Guild for a scene.  After, go back out and up to the upper
    right corner of town.  Go in the house to the left of Tikva's and you'll get
    a scene.  After, leave town.
    
    ::Jiharta Map
      Up and to the left from Paysus, where there is a little curve in the river,
    between two small forests, that's where the Romastor River is.
    
    ::Romastor River
      Watch the scene, after a while you'll be fighting Galdo, and Marsia will
    join you.  He'll use rounds 1 and 2 to cast support skills (Agl up and Atk
    up), then start hitting hard on the 3rd.  Make sure you've got Theo with you
    and make sure he casts Card Field right off the bat and you should be fairly
    safe.  After that just have Marsia cast Light Arrow, and have whoever else is
    with you attack/use spells.  Bring Alec or Cheryl in in case you need to do
    any healing, but other than that, just keep plugging away (he's got about 300
    HP) and you'll win eventually.  He doesn't have anyhing to steal, btw.
      After that is a scene.
    
    ::Amaidar Temple
      Watch the scene.
    
    ::Rusaht
      More scene to watch.  Marsia will become permanent now.  After, leave town.
    
    ::Jiharta Map
      Go back down to Paysus.
    
    ::Paysus
      Visit the Guild for a scene.  The job will be complete.  Start taking jobs
    again until you get to #51.  Take it and go to the library.  Talk to the
    manager for a scene, then walk around town talking to everyone (don't forget
    to go upstairs in the library).  Once you've done that, leave town.
    
    ::Jiharta Map
      Go up to Rusaht.
    
    ::Rusaht
      Go into the Institute for a scene, then talk to everyone around town.
    After you do that leave town.
    
    ::Jiharta Map
      Head on over to Roma Lake Shore.
    
    ::Roma Lake Shore
      Watch the scene, you'll be attacked by 2 Dragoons and 3 Maneaters.  Kill
    them and there will be another scene.
    
    ::Jiharta Map
      Head to Amaidar Temple.
    
    ::Amaidar Temple
      Watch the scene, then you have to fight 5 Amaidar Monks.  5 Monks, all
    lined up in a row.  5 Monks all lined up in a perfect formation to be hit by
    Knife Rain and either Impulse Bomb or something from Marsia.  Kill them and
    then take out the ring leader Harzan.  He packs a bit of a punch, so Card
    Field will come in useful.  Otherwise, just attack as you normally would.
    After is a scene, then you're in control.  Talk to all the monks, then choose
    to head back.
    
    ::Jiharta Map
      Paysus is where you wanna be.
    
    ::Paysus
      Go into the library and talk to the manager again.  Say you've collected
    enough and there will be a scene, then the job is done.  Go back to the Guild
    and start taking jobs again.  After you do a couple of them, 56 will show up.
    Take that and leave town.
    
    ::Jiharta Map
      Go to Amaidar Temple.
    
    ::Amaidar Temple
      Watch the scene.
    
    ::Jiharta Map
      If you want to buy anything or kill the wanted monsters, do it now.  When
    you're ready, go to Jiharta Dock.
    
    ::Jiharta Dock
      Talk to the captain at the end of the dock and tell him you're ready.
    
    ::Dartanelle Beach
      Watch the scene.
    
    ::Parute Map
      Paltos is the city with a big ring right above it.
    
    ::Paltos
      Watch the scene, when it's over head up to the Arena for another scene.
    After that, go to the Item Society (it's the first bulding on the right,
    right outside the Arena) for a scene.  Leave town after that.
    
    ::Parute Map
      Go straight down to the Mountain Retreat.
    
    ::Mountain Retreat
      Go into the house for a scene.
    
    ::Parute Map
      Back to Paltos.
    
    ::Paltos
      Report to the Guild (upper right corner of town) and start taking on jobs.
    Once you get to 61, well, it's time to further the story.  Go to Gruga's
    place, he lives in the house to the left of the museum.  There will be a
    scene.  After the soap opera is done, you'll be fighting 2 Academy 1 Fighters
    and 2 Academy Spec Ops's'sss...  These guys should not be a threat at all
    anymore, just waste them, you probably won't even need to use skills.  There
    will be a scene afterwards, then the job is done.  Then, there will be
    another scene.
    
    ::Mountain Retreat
      After the scene, leave.
    
    ::Parute Map
      Head back into Paltos.
    
    ::Paltos
      Visit the Guild.  Take the other jobs if you want to, but #64 is your main
    story thing.  Take it and leave town.
    
    ::Parute Map
      Go down to the Mountain Retreat.
    
    ::Mountain Retreat
      Go inside the house and watch the scene.
    
    ::Parute Map
      Before you go back to Paltos, you need Alec to be about level 50 for this
    part of the game, so go do some leveling if you need to.  Otherwise go into
    Paltos.
    
    ::Paltos
      Go to the Arena for a scene.  When you're in control, go into the equip
    screens and start adjusting everyone else's equip so that Alec will have all
    the best stuff available to him for the fight (i.e. Reciprocal Blade, Force
    Rod, any stat boosting accessories you want, etc).  Once you've done that,
    go into the waiting room to the left.  There will be a scene, then your first
    fight against... Leegle!  Remember, the Hunter who helped you waaaaaaay back
    at the beginning of the game?  Stats: Lv: 41, HP: 265, MP: 160, Atk: 139,
    MP: 160.  I just stuck all my Mag+ stuff on Alec and used Divide the whole
    time.  Your HP/MP is refilled after the fight, so don't worry about
    conserving anything, let loose with whatever.  After that fight, you'll skip
    straight to the Semi-Finals against Shadow.  Stats: Lv: 44, HP: 350, MP: 250,
    Atk: 160, Def: 20, Agl: ~60.  This guy casts a lot of status magic, mainly
    sleep and confuse, so either put the correspoinding accessories on or cast
    Silence on the first round.
      Another scene, then the finals against Velhart.  Stats: Lv: 40, HP: 340,
    MP: 200, Atk: 144, Def: 38.  Magic is the easiest way to go, but you can
    muscle him out if you feel like it.  Anyways, scene to follow.
    
    ::Parute Map
      Go down to the very bottom left corner of the map.  Around there will be 2
    big stones with something that doesn't really look like it belongs there in
    the middle.  That's where you're headed.
    
    ::Secret Academy Base
    :Academy Base 1F
      Go inside and take a right at the intersection.  You'll wind up fighting an
    Intruder, an Academy Spec Ops, and 2 Academy 1 Fighters.  Kill them and go up
    the staircase on the right.
    
    :Academy Base 2F
      You'll fight 2 Academy Spec Ops, 2 Academy 1 Fighters, and 2 Intruders.
    Once they're disposed of go through the door at the bottom.  Go in the middle
    door (first one to the left of the door you just came out of) and get the
    chests with a Magic Sprig (bottom) and a Reco Pod (top), then push the big
    red button.  Go out and in the door to the left.  Go down the left staircase.
    
    :Academy Base 1F
      You'll fight 2 Academy 1 Fighters and 2 Academy Spec Ops.  By now you
    should have realized that Alec can kill just about anything in one hit with
    Crystal Dust if you put a Force Rod and Magic Armlet/Spirit Ring on him.
    Anyways, kill, move on, go down stairs.
    
    :Academy Base B1
      Follow the path and go in the first door on the left.  Get the chests with
    a Palo Nut (bottom), an Inferno Powder (upper left), and a Mysterious Ore
    (upper right), then push the Red Button (yes, I am aware of all the jokes in
    pushing these red buttons).  Go out and in the door to the right.  Fight the
    3 A1Fs and the ASO (got tired of writing them out all the time).  Go in the
    left door and get the 3 chests with a Vitality Fruit (left), a Magic Power
    Nut (middle), and a Strength Nut (right).  Go back and fight again, then in
    the right door.  You'll fight 4 Intruders and an ASO.  After they're gone go
    up the stairs.
    
    :Academy Base 1F
      Recognize where you are?  Well, kill the bad guys and go through the door
    at the bottom.  Go in the middle door here now (the first one to the left),
    kill the 3 A1Fs and go in the door at the back of the room.  Save at the
    fountain if you want then go through the door.
    
    :Aura Experiment Room
      Watch the scene.  After, Velhart will join and you'll fight 2 Steingraffs.
    Twin Bosses: Steingraff
    HP: 575 each
    Attacks:
     Gattling Barrage - Medium damage to everything on the horizontal line it
       chooses.
     Power Shot (?) - Heavy damage 2 colums out, 3 rows up/down (think 1S with
       the first column missing).
     Frenzy Laser - Medium-Heavy damage to everything on the horizontal line, 4
       Rows verticle.
      There will be a scene afterwards, then Velhart becomes permanent.
    
    ::Parute Map
      Go into Paltos.
    
    ::Paltos
      Go into the Item Society for a scene.  Leave after it.  That job is done.
    Go into the Guild for a scene.  When that's over take job 69.  After you
    accept it, several other jobs will become available.  Once you're ready to
    move on with the story, leave town.
    
    ::Parute Map
      Go around the hills/cliffs/mountains/whatever to Cariote Cave.
    
    ::Cariote Cave
      Watch the scene, then go inside.
    
    :Cariote Cave 1F-A
      Go left at the intersection to a minefield.  Follow along the left wall
    until you get to a rock, then go right so you're above the left rock that's
    next to another rock you should be to the left of.  Now, go up to the chest
    and get it for a Rad's Reagent.  Go straight to the left wall again and this
    time follow it straight up as far as you can (don't move over to the right to
    get further up, stop where the left wall stops).  Go right until you're just
    above the chest and get that for an Inferno Powder.  Go back to the left wall
    and stay close to the wall as you go right, up, right, up, etc. to the next
    room.  You'll fight 3 Crypt Rats, 2 Dungeon Mice, and a Flame.  Kill them and
    go up to the next room.  Get the chests with a Light Alloy (top) and a Rad's
    Reagent (bottom) then pull the lever.
      Go back to the first intersection and go right.  Go up the rope in the next
    area.
    
    :Cariote Cave 2F-A
      In here, there are several holes in the ground that will make you fall back
    down to the room below if you step on them.  So, from the rope, go down 6
    tiles (it helps if you're walking slow), right 5, down 2, right 2, down 2,
    right 5, up 6, then right and you're in the clear.  Go down the rope.
    
    :Cariote Cave 1F-F
      You'll fight either 4 Cobras and 2 Dungeon Mice; or 2 Cobras, 3 Dungeon
    Mice, and 2 Flames.  Kill whatever you get and move to the next room where
    there will be mines spread throughout the area.  See the rock directly to
    your right?  Don't step to the left of it.  Go around that and up to the
    chest for a Magic Power Nut.  From directly below the chest, go right until
    you run into a rock, then go straight down so you're next to the chest and
    get it for a Recovery Tonic.  From there, go up to the wall, then right to a
    rock, down 1, and right so you're in front of a chest.  Get the Palo Nut in
    that, then go right to a rock, down to another rock, and then right to the
    wall.  You'll be safe now, so go into the next room.  Get the 2 chests in
    here with an Inferno Powder (left) and a Rad's Reagent (right), then move the
    lever.  Go back to the minefield and do what you did before, only backwards,
    to get to the rope up.
    
    :Cariote Cave 2F-F
      Follow the path to a rope down.
    
    :Cariote Cave 1F-I
      This is another area where you can fall through invisible holes in the
    ground.  Go down 3 (or to the boulder, whichever you prefer), then right 6,
    down 8, left 8, up 4, left 4, up 4, left 5, down 10, left 1, down 2, left to
    the exit.  Get  the chests with a Rad's Reagent (left), a Reco Pod (middle),
    and a Strength Armlet (right), then go back to the trap room.  The trap
    starts at the wall, but anyways, go right to the boulder and then down to the
    corner.  From there, go right 11, up 4, left 4, and  get the chest with a
    Palo Nut in it.  There's a hole to the right (right 3, down 2, I believe),
    step on that to go down.
    
    :Cariote Cave B1-I
      Get the chest with a Life Nut in it, then go down to the exit.  You'll
    fight a Dragon Fly, 3 Dungeon Mice, and 2 Shaman Hemo-ji.  Kill them and move
    on.  Go up at the intersection and you'll find a Save/Rest area.  Use that if
    you want to, then head down to an area with a lot of ropes to go down.  Go
    down and left past the rope and keep going to the next area.  In here go down
    across a small wood bridge and once you're over it, keep going down.  Get the
    chest with a Mysterious Ore, then go back to the previous screen and to the
    right.  Go down the rope here.
    
    :Cariote Cave B2-B
      Go to the next rope, to the right.
    
    :Cariote Cave B1-F
      Go up and around so you take the exit at the top of the screen.  In this
    area, there are 2 ropes you can go down, go down the left one first.
    
    :Cariote Cave B2-A
      Get the chest with a Mysterious Ore in it and go back up.
    
    :Cariote Cave B1-E
      Take the right rope this time.
    
    :Cariote Cave B2-A
      Follow to the next rope.
    
    :Cariote Cave B1-E
      Down to the next area.  Go straight down to get the chest with a Tough
    Alloy in it, then take the path exiting left.  Go across the little bridge
    and down past the rope, follow this to an exit, stage right.  Go down the
    first rope you meet here.
    
    :Cariote Cave B2-E
      Get the chests with an Inferno Powder (left) and a Mysterious Ore (right).
    Then, go all the way right and up the rope.
    
    :Cariote Cave B1-H
      Get the chest with a Mysterious Ore in it and go back down.
    
    :Cariote Cave B2-E
      Go up the middle rope this time.
    
    :Cariote Cave B1-H
      Go straight down and take the rope in the next room.
    
    :Cariote Cave B2-C
      Up the rope to the left.
    
    :Cariote Cave B1-J
      Go up to the next area and take the first left to another area.  Follow
    this to the next area where you take the first right you can, leading to a
    rope.
    
    :Cariote Cave B2-C
      Follow the path to another rope.
    
    :Cariote Cave B1-J
      Go up to the next area and across the bridge thingy.  Take the exit in the
    upper right corner.  In here, take the upper path for a rope to go down.
    
    :Cariote Cave B2-B
      Go left to the rope.
    
    :Cariote Cave B1-G
      Exit down and take a left in the next room to get to another rope.
    
    :Cariote Cave B2-D
      Get the chest with a Flay's Crest and go back up.
    
    :Cariote Cave B1-H
      Go left and in the next area go down the rope.
    
    :Cariote Cave B2-D
      Follow to the rope up.
    
    :Cariote Cave B1-H
      Go up, and in the next room go down the rope.
    
    :Cariote Cave B2-B
      Get the chest with a Strength Nut, then go back up.
    
    :Cariote Cave B1-G
      Go all the way up again.  In the next area, there's only one way to go, so
    go down the rope.
    
    :Cariote Cave B2-F
      Follow the path to a save fountain, then go up the rope.
    
    :Cariote Secret Hangar
      There will be a scene and you're prompted to save.  After you do that, talk
    to Lutz and say yes twice.  There will be another scene, and then disc 1 is
    finished!
    
    -----------------------------------------------------------------------------
    6-C-b. Disc 2 Walkthrough
    
    ::Ragnark Beach
      Watch the scene, then you're on the map.
    
    ::Ragnark Map
      Ok, there are 2 things you can do now.  A: Go into the town.  B: Board the
    Hovercraft and get to the world map for the first time in the game.
    
    ::World Map
      There are a bunch of things you can do now.  The key one being going around
    to all the different continents, getting the bounties on all the new monsters
    that have appeared.  You can also do some synthesizing with the items you
    found in the cave at the end of disc 1.  Danger Dome is still open, so you
    can get items/levels there.  It's also upgraded itself (meaning you can go
    higher up than you could before).  Also, the Testa Bazaar has a lot of new
    items for sale in it, as well as a few "special deals" that the merchants
    will offer you when you go to quit.
      Ok, well, when you've done all you want to do, go back to Ragnark.
    
    ::Ragnark Map
      Go into Felator.
    
    ::Felator
      Watch the scene, then try to go in the base.  There will be another scene,
    after that go into the inn for another scene.  Pick up the lab coat in the
    back right corner of the area and go to the base.  After a quick scene, tell
    the guard you're working with Sharon and you're in.
    
    :Academy Bldg 1F
      After another scene, you have to maneuver around a guard.  Walk up then go
    back to where you entered.  Now, walk around the room going right (following
    the guard) until you can get to the left door (in the little alcove).  Hit
    the switch on the wall and go back out.  Go through the door on the right
    this time (the guard is gone) and hit the switch in that room.  Now, go in
    the upper door.  Go in the first door here and activate inhibitors 1 and 4.
    Go back out and in the left door.  Hit the switch then go back to the
    inhibitor room.  Activate 2 and 3 this time and go in the right door.  Go up
    the stairs here.
    
    :Academy Bldg 2F
      Go in the only door you can without hitting some sort of trap (the upper
    door in the bottom right corner).  Hit 2 and 3 then go in the center door.
    Hit the switch.  Go back to the inhibitor room and turn off 3, then turn on
    4.  Go in the right door for 3 chests, a Grenade Launcher (left), a Wisdom
    Tablet (middle), and a Mysterious Ore (right).  Go into the inhibitor room
    again and turn off all of them, then turn on 1 and 3.  Now, go in the left
    room and down the stairs.
    
    :Academy Bldg 1F
      Go in the next room, hit the switch, go back up the stairs.
    
    :Academy Bldg 2F
      Go in the lower right door.  Go up one space, then right, then down, then
    to the door.  You'll be able to get to the door without being detected that
    way.  Once you're through, go in the door to the left.  Go right and then up
    to right before you are past the crates.  Go back down 2 tiles, then go up
    and then left.  Go down between the middle and left partitions and to the
    door.  Go in the door to the left for a scene.  After that, go into Sharon's
    office and check the lower right part of her desk.  After that, leave the
    building for a scene, then leave town.
    
    ::Ragnark Map
      Go up to the White Bone Forest.
    
    ::White Bone Forest
      After a quick scene you're fighting 3 Gas Clouds.  After that is another
    scene.
    
    ::Ragnark Map
      Next up is Midoro Swamp.
    
    ::Midoro Swamp
      You have to fight 3 Stone Gels and 2 Zombies.  Scenes around.
    
    ::World Map
      If you want to go back to Felator to save/rest, do so now.  Otherwise, go
    up to the academy base.
    
    ::Academy HQ
    
    :Acad HQ 1F
      Watch the scene.  You'll wind up fighting 4 A1Fs.  After that, get the
    chest with an Inferno Powder in the upper right corner.
      There are 2 ways to get up to the top.  You can take the stairs all the way
    up and have a crapload of fights along the way (all the Academy stuff you're
    used to, plus some of the upgraded versions of each).  Or, you can go up the
    elevators.  I recommend doing the elevator trials and then going back for the
    stairs (if you're the kind of person, like me, who has to get everything.  If
    you're not, choose one).
    
      Get on the only elevator you can.
    
    :Acad HQ Bldg B 3F
      Of the three elevators going up, get on the middle one
    
    :Acad HQ Bldg B 4F
      Go into the next room and flip the middle switch.  Get on the moving floor
    that's going down and ride it to a chest with a God's Nectar Fruit in it.  Go
    into the next area and ride the elevator down.
    
    :Acad HQ Bldg B 2F
      Get the chest with the Mysterious Ore in it, then go back up.
    
    :Acad HQ Bldg B 4F
      Ride the conveyor back and flip the right switch as well.  Now, ride that
    to another area.  Go up the elevator.
    
    :Acad HQ Bldg B 5F
      Hit the switch in the next area, then go back down to the conveyor area.
    
    :Acad HQ Bldg B 4F
      Go back to the middle and ride the elevator down.
    
    :Acad HQ Bldg B 3F
      Get on the left elevator
    
    :Acad HQ Bldg B 5F
      Get on the middle elevator.
    
    :Acad HQ Bldg B 6F
      Get the chest with an Inferno Powder then go down the right elevator.
    
    :Acad HQ Bldg B 5F
      Go down the left elevator.
    
    :Acad HQ Bldg B 3F
      Go down.
    
    :Acad HQ 1F
      Go up the elevator to the right.
    
    :Acad HQ Bldg B 2F
      Up the right one.
    
    :Acad HQ Bldg B 7F
      Down the left one.
    
    :Acad HQ Bldg B 6F
      Go into the next area and hit the switch and then go back up.
    
    :Acad HQ Bldg B 7F
      Down the other one.
    
    :Acad HQ Bldg B 2F
      Up the one to the left.
    
    :Acad HQ Bldg B 7F
      Go into the next area and unlock more elevators.  Go back down now.
    
    :Acad HQ Bldg B 2F
      Go down all the way.
    
    :Acad HQ 1F
      Go up the left one.
    
    :Acad HQ Bldg B 3F
      Get on the elevator all the way to the right.
    
    :Acad HQ Bldg B 8F
      Go into the next area.  Flip the left switch and then ride.  Flip the
    switch here, then ride back.  Flip the right switch and ride again.  Get the
    chest with an Astral Rod, then ride back to the middle.  Go in the next area
    and up the 'vator.
    
    :Acad HQ Bldg B 10F
      Into the next area, flip the switch and ride.  Go to the next area and down
    the elevator there.
    
    :Acad HQ Bldg B 4F
      Get the two chests with a Speed Ring (left) and a Wisdom Tablet (right),
    then ride back up.
    
    :Acad HQ Bldg B 10F
      Ride the conveyor, getting on the track to the left.  Go down the elevator
    here.
    
    :Acad HQ Bldg B 6F
      Go into the next area and hit the switch, then ride back up.
    
    :Acad HQ Bldg B 10F
      Ride back to the platform with 4 conveyors connecting to it and hit the
    switch.  Ride the one to the left again and go up the elevator.
    
    :Acad HQ Bldg B 11F
      Go on the down elevator to the left.
    
    :Acad HQ Bldg B 9F
      Keep riding down.
    
    :Acad HQ Bldg B 7F
      Hit the switch then go back.
    
    :Acad HQ Bldg B 9F
      Up to 11.
    
    :Acad HQ Bldg B 11F
      Go down the right one.
    
    :Acad HQ Bldg B 10F
      Ride teh conveyor back to the 4 outlet platform and take the one all the
    way to the right.  Go down the elevator here.
    
    :Acad HQ Bldg B 8F
      Get on the conveyor going back and down the elevator.
    
    :Acad HQ Bldg B 3F
      Get on the elevator going down.
    
    :Acad HQ Bldg B 2F
      Go back down to the first floor.
    
    :Acad HQ 1F
      Take the down elevator.
    
    :Academy HQ B Building underground 1F
      Get the chests with a Grenade Launcher (left) and a Wisdom Tablet (right).
    Go back up.
    
    :Acad HQ 1F
      Ready to do the stairs?  All that last elevator is, is an express line to
    the 13th floor, so you can take that if you want, or you can go up the stairs
    for some fighting and a few extra items.  If you decide to take that last
    elevator, go ahead, just skip the next part of the walkthrough.
    
    :Acad HQ Bldg A 2F
    Enemies: Gun Trap x3, Gunner Pod x2
    
    :Acad HQ Bldg A 3F
    Chests: Tough Alloy (right/left)
    
    :Acad HQ Bldg A 4F
    Enemies: A1F x2, ASO x1, Shotgun Trap x3
    
    :Acad HQ Bldg A 5F
    Enemies: CAA-5 x2, A1F x2, Shotgun Trap x3
    
    :Acad HQ Bldg A 6F
      Go in the door, it's a rest area.  When you're done, go up the stairs.
    
    :Acad HQ Bldg A 7F
      Go up the stairs to the left.
    
    :Acad HQ Bldg A 8F
    Chests: Wisdom Tablet
    
    :Acad HQ Bldg A 9F
    Chests: Life Nut (left), Wisdom Tablet (right)
    
    :Acad HQ Bldg A 10F
    Chests: Magic Power Nut (left), Vitality Fruit (right)
    
    :Acad HQ Bldg A 11F
      Hit the switch, then go back down to 7F.
    
    :Acad HQ Bldg A 7F
      In case you decided to be brave and not de-activate the floor trap, here's
    how to get through it.  First, go down 5, then left 1, down 2, right 1, down
    2, left 1, down 2, right 2, down to the wall (4), right 3, up 1, right 2, up
    1, right 4, up 2, left 1, up 2, right 2, up 4, left 2, up to the wall, and go
    up the stairs.
    
    :Acad HQ Bldg A 8F
    Enemies: A1F x2, ASO x2, CAA-5 x3
    
    :Acad HQ Bldg A 9F
    Enemies: A1F x1, Intruder x2, Shotgun Trap x3
    
    :Acad HQ Bldg A 10F
    Enemies: Intruder x2, Shotgun Trap x3
    
    :Acad HQ Bldg A 11F
    Enemies: ASO x1, Intruder x2, Shotgun Trap x3
    
    :Acad HQ Bldg A 12F
    Enemies: A1F x3, A3F x1, CAA-5 x2
    
    :Acad HQ Bldg A 13F
      Go in the door, it's a save/rest area.  If you took the stairs you'll need
    to rest.  If you took the elevator, you're gonna definately want to save so
    you'll never have to go through all that again.  Well, anyway, go up the
    stairs when you're done with that stuff.
    
    :Acad HQ Bldg A 14F
      Go in the door to the right for a scene.  After it, head right and up the
    stairs.
    
    :Acad HQ Bldg A 15F
      Go in the door all the way to the left for a scene.  Well, a boss really.
    Boss: Fear Crimson
    HP: 890
    Weak against Fire
    Steal: Nothing
    Attacks:
     Reactor Flare - Medium Fire Damage on surrounding enemies (Range: 0 AoE: 2S)
     Vortex Storm  - Minor Wind Damage (Range: 2  AoE: 3)
     Gravity Breath- Gravity attack (Range: 2  AoE: 3)
     Fire Crimson  - Major Fire Damage (Range: 0  AoE: All)
    
      Scene afterwards, then more scenes, then even more scenes.
    
    ::Ragnark Map
      Get back on the hovercraft.
    
    ::World Map
      Go down to Parute.
    
    ::Parute Map
      Go into Paltos.
    
    ::Paltos
      Go in the back room at the Hunter's Guild for a scene.  Then, the job is
    done.  There are now a bunch more jobs to do in all the guilds around the
    world, so get started.  After you do several jobs, you'll be called back to
    the Paltos Guild special room.  Inside is a scene, after it, leave town.
    
    ::Parute Map
      Get on the Hovercraft.
    
    ::World Map
      Head to Jiharta.  In case you don't know where it is, it's to the right of
    Forestamore.
    
    ::Jiharta Map
      Into Paysus you go.
    
    ::Paysus
      Take Guild job #76, then leave town.
    
    ::Jiharta Map
      Up on into Rusaht.
    
    ::Rusaht
      Go into the Spell Institute for a short scene, then go in the room on the
    left.  Watch the scene and exit town.
    
    ::Jiharta Map
      Go to the peninsula to the right, that's where Gogen is.
    
    ::Elbow Cape
      Watch the scene, then you're in a dungeon.
    :Elbow Cape Ruins B1-A
      You have to play a mini-game now.
    ::"Boxing with a Box"::
      You have to trap the thing and take what's inside.  Start by going to the
    right, around it so you don't make it move.  Push it down so it's next to the
    box to the right of the entrance, then push it left to the crates on the left
    wall, then down, then right, so it runs into the box near the entrance again.
    From here, push it up twice, then left into the little nook and you've got
    it.
      Get the Strength Nut and go up to the next room.  You now have to do the
    same thing with 2 boxes.
      Same rules as before.  The idea this time is to walk up behind the box on
    the left so it's next to the crate with 1 space in the middle.  Now, push the
    other chest back left and then up, between the chest and crate.  You'll get
    that one (Reco Pod) and reset the game.
      For the next one, push the right chest left and it will line up with the
    crate.  Now, push it up and it will line up next to the box with a space in
    the middle.  Push the other box left, so it's in front ot the crate and push
    it up as well.  It will go off to the left instead, but that's ok.  Push it
    right and then up and you've got it.
      Go in to the next room...
      Push the lower chest left, then up.  Push the upper crate up, then left,
    then up again.  Get the Light Fragment and reset.
      Push the upper box up, left, up, right, down, left, up, up, and right (only
    if it went left.  If it went right, that's ok, you want it to line up behind
    the crate).  Now, if you ignored the other chest as much as possible, it
    should be to the right of the entrance, blocking it.  Push it down, down,
    right (well, you have to go at it from above again), right, right, right,
    right, right/up (you go at it from the left, but it goes up since it's in a
    corner), up, up, up, corner left and then left again.  Now it should be to
    the right of the crate on the upper wall.  Push it left/down, left, and up
    and you'll corner it.  Get the Life Nut and move on.
      In the next room, push the right chest up twice, then right twice.  Push
    the middle (now right) chest up twice and right 3 times and you'll trap it.
    Get the White Talisman, then go push the left (and lonely) chest up to the
    wall.  Now, push it right to the right side wall.  You'll trap both it and
    the other chest, get the Light Fragment and Soul Herb and move on.
      And then there were 4...  Oboy...
      Push the upper left one left, to the wall.  Push the upper right one up and
    then left to the wall, but don't try to get it. Instead, move the lower left
    one up and it will line up with the chest below the one in the corner.  Push
    it left and it should go down.  Now, push it up and then left.  Get those 2
    with a Recovery Tonic and a Light Fragment, then reset.
      You're going to basically do the same thing as last time, only backwards.
    Push the lower left one left, to the wall.  Now, push the lower right one
    down, and then left to the wall.  After you've done that, push the upper left
    one down twice and then left.  If it goes down, good.  If it goes up, push it
    down, then left.  Get these two chests with a Magic Sprig and a Strength Nut,
    then move on.
      No crates/boxes/chests here, just go down the stairs.
    
    :Elbow Cape Ruins B2-A
      Go in the first door on your left.  You're playing a memory game now.  I'm
    not sure if the order is random, but it was middle, far left, far right, 2nd
    from left, 2nd from right for me.  When you get them right, go into the next
    room for a Magic Sprig (left), a Life Fruit (middle), and a Palor Nut (right)
    and then go back to the main hall and right to the next door.
      In the next room there are more thingys to light up.  The notes will be
    far left, middle, 2nd from right, far right, 2nd from right, middle, 2nd from
    right, far left.  Play that and then get the chests in the next room with a
    Reco Pod (left) and a Potent Violet Fruit (right).
      Go back out and to the next room where a series of 9 waits.  This time it's
    far left, 2nd from left, middle, far left, middle, 2nd from right, middle,
    2nd from left, far left.  Play and go in the next room for a Palo Nut (left),
    a Battle Suit (middle), and a Magic Power Nut (right).
      Go back out again, but this time go down the stairs.
    
    :Elbow Cape Ruins B3-A
      Go in the door on the left.  I'm not sure exactly how to explain this
    one, just mess around with it until you move on.  In the next room you have
    to do pretty much the same thing, only now you have to watch out for falling
    off a ledge, make it through there and you do another ledge area.  The
    easiest way to figure out who you really are is when you press a direction on
    the control pad, the real you will be the only one to move in the correct
    direction 3 or more times in a row.  Once you figure that part out, the rest
    is easy.  Well, once you make it through those areas, you're in Gogen's room.
    Watch the scene.
    
    ::Jiharta Map
      Get on your Hovercraft.
    
    ::World Map
      Back to Parute.
    
    ::Parute Map
      Into Paltos...
    
    ::Paltos
      Go into the Guild office and to the back room for a scene.  You're now on
    a quest to gather the Eternal Flame, Eternal Ice, Eternal Tree, and Eternal
    Steel.  Do whatever guild jobs are left and then go back into the Paltos
    Guild for a scene.  Talk to the guildmaster again and then take job #81.
    Leave town.
    
    ::Parute Map
      Head on over to Cariote Cave
    
    ::Cariote Cave
      Watch the scene, then you're inside.
    
    :Cariote Cave 1F-A
      Take a right at the intersection and go up the rope in the next area.
    
    :Cariote Cave 2F-A
      From the rope, go down 6, right 5, down 2, right 2, down 2, right 5, up 6,
    then right to the rope.
    
    :Cariote Cave 1F-F
      Fight whatever and then move on to the next area.  From just below the rock
    on the left wall near where you start, go right so you're lined up under the
    chest, up to the chest, right and up to the rope.  Stay away from the squares
    directly next to rocks and you'll be fine.
    
    :Cariote Cave 2F-B
      Follow the path to a rope down.
    
    :Cariote Cave 1F-I
      Just go down the nearby rope.
    
    :Cariote Cave B1-I
      Go across the bridge to the next area and there will be a scene.  When
    that's done, leave and you'll be brought back to the entrance for another
    scene.  Choose the option for none of the societies when prompted.
    
    ::Parute Map
      Go into Paltos.
    
    ::Paltos
      Visit the Hero Museum (the place with the armor statues outside) for a
    scene, then leave town.
    
    ::Parute Map
      Head directly to the right of the arena circle and into the Digarta Wilds.
    
    ::Digarta Wilds
      Watch the ever so impressive scene.
    
    ::Parute Map
      Back to Paltos.
    
    ::Paltos
      Go visit Gruga, his house is next to the Hero Museum.  Watch the scene
    there, then go to the arena and head on in to the main area for a scene.
    After that, head to Rochefort Manor for another scene.  Now, head back to the
    arena and in the door on the right.  After that scene, leave town.
    
    ::Parute Map
      Go to Dartanelle Beach.
    
    ::Dartanelle Beach
      Watch the scene.
    
    ::Parute Map
      Go back to Digarta.
    
    ::Digarta Wilds
      Watch the scene, job completed.
    
    ::Parute Map
      Go back into Paltos.
    
    ::Paltos
      Go visit the Guild for a scene, then head into the back room for another
    scene.  After that, leave town.
    
    ::Parute Map
      Board the Hovercraft.
    
    ::World Map
      Ok, there are a bunch more jobs to do scattered around the world, so go do
    those, then head to Forestamore.
    
    ::Forestamore Map
      Make your way on into Renn.
    
    ::Renn
      Take job #86 at the guild then leave town.
    
    ::Forestamore Map
      Head up to Vernica.
    
    ::Vernica
      Visit Hannah for a scene and then leave town.
    
    ::Forestamore Map
      Go to the Great Scar.
    
    ::Great Scar
      Watch the scene and enter the temple for another scene.  After that, leave.
    
    ::Forestamore Map
      Go to Lieza's Ranch.
    
    ::Lieza's Ranch
      Go inside the ranch and watch the scene.  Leave afterwards.
    
    ::Forestamore Map
      Back to Renn.
    
    ::Renn
      Go to the bar and talk to the bartender.  Now, go to the inn and to the
    second floor.  Go in the door on the right and watch the scene.  Leave town.
    
    ::Forestamore Map
      Up to Lieza's again.
    
    ::Lieza's Ranch
      Go inside the ranch and watch another scene.
    
    ::Forestamore
      To the Great Scar.  Again.
    
    ::Great Scar
      Go into the temple and watch the scene.  Choose whatever you want to hear,
    the doors will open up and you'll go in.  First, take the lower right path
    and follow that to a rope down.
    
    :Sealed Ruins B2
      Follow that and you'll be in a fight with either 2 Maneaters and 3
    Lifesuckers; or 2 Lifesuckers and 4 Maneaters.  Beat them and continue along.
    You'll get to a chest with a Wind Fragment in it.  Get that and go back to
    the crossroads.
    
    :Sealed Ruins B1
      Take the upper right path this time.  Go down the vine.
    
    :Sealed Ruins B2
      Watch the scene.
    
    :Sealed Ruins B3
      When the scene finishes go to the right hole and take the vine.  Use the
    vine with the left hole then go down.
    
    :Sealed Ruins B4
      Take the vine on the left and then go back up.
    
    :Sealed Ruins B3
      Place the vine on the right hole, then go pick up the one on the left.  Go
    down the hole on the right.
    
    :Sealed Ruins B4
      Place the vine you took earlier on the hole and go down.
    
    :Sealed Ruins B5
      Go down.
    
    :Sealed Ruins B6
      Fight the Armor Eater, 2 Lifesuckers, and 3 Maneaters, then get the chests
    with a Yellow Talisman (upper left), Wind Fragment (lower left), and a couple
    Tem's Root (both chests on right side).  Go back up after.
    
    :Sealed Ruins B5
      Go up.
    
    :Sealed Ruins B4
      Pick up the vine, then go up.
    
    :Sealed Ruins B3
      Place the vine you're carrying on the left side, pick up the one on the
    right, then go down the left.
    
    :Sealed Ruins B4
      Place the vine and go down.
    
    :Sealed Ruins B5
      Take the path leading down.  You'll fight 3 Mandrakes and 2 Lifesuckers.
    Kill them and continue down.  Go down the vine on the right in the next area.
    
    :Sealed Ruins B6
      Get the chests with a Wisdom Tablet (left), an Earth Fragment (middle), and
    a Wisdom Tablet (right) then go back up.
    
    :Sealed Ruins B5
      Take the vine and use it on the left hole and go down.
    
    :Sealed Ruins B6
      Go down the vine.
    
    :Sealed Ruins B7
      Fight the 3 Copper Dragons then go down.
    
    :Sealed Ruins B8
      Get the chests, a Wisdom Tablet (lower left), Earth Fragment (upper left),
    a Rocket Bomb (upper right), a Phalanx (lower right), and a Green Talisman
    (middle).  Go back up after you get them.
    
    :Sealed Ruins B7
      Fight the enemies, grab the vine you just came up, the go up the other
    vine.
    
    :Sealed Ruins B6
      Go up again.
    
    :Sealed Ruins B5
      Go up, kill the monsters, then continue up to the next area.  Go up the
    left vine.
    
    :Sealed Ruins B4
      Place the vine you've been carrying on the left hole, then pick up the vine
    on the right and go down.
    
    :Sealed Ruins B5
      Go down the next vine.
    
    :Sealed Ruins B6
      Fight the 2 Myconids and 4 Polar Bats, then continue along down.
    
    :Sealed Ruins B7
      Use the save/rest fountains, then place the vine and go down.
    
    :Sealed Ruins B8
      Follow the path to the next area for a scene.  After, you're fighting a
    boss.
    Boss: Rootbytus
    HP: 1374
    Steal: Nothing
    Attacks:
     Raging Blaze - Minor Fire damage to all.
     Genesis-X - Switches head and tail
     Cyclone Fury - Minor Wind damage, Range: 0, AoE: 3
      Once you deal enough damage to kill it, it'll use Genesis-X and there will
    be a scene.  After that, you're fighting again.
    
    Boss: Rootbytus
    HP: 1374
    Steal: Nothing
    Attacks:
     Movement - Moves to a new location
     Fascination Laser - Medium Non-elemental damage (Range: 3(-2), AoE: 1S)
     Thorn Thrust - Medium damage physical attack (Range: 0, AoE: 1)
    
      Once it's dead this time there will be a scene.
    
    ::Forestamore Map
      There's a new job in the guild, but other than that, leave.
    
    ::World Map
      Parute is your destination, but you can do a bunch of the other Guild jobs
    first if you want.
    
    ::Parute Map
      Go into Paltos.
    
    ::Paltos
      You know the drill.  Guild, scene, back room, scene.  Leave town.
    
    ::Parute Map
      Leave the country.
    
    ::World Map
      Do like the man said and go to Jiharta.
    
    ::Jiharta Map
      Paysus is calling you, don't you hear it?
    
    ::Paysus
      Take job #92 at the guild.  Leave town afterwards.
    
    ::Jiharta Map
      Go to Amaidar Temple.
    
    ::Amaidar Temple
      Watch the scene.
    
    ::Jiharta Map
      Go up the path to the left of the temple to get to the Ice Gallery.
    
    ::Ice Gallery
      Scene.
    
    :Ice Gallery 1F
      Watch the scene then go up to the next area where there should be a
    different colored floor.  That's slick ice, what it does is when you step on
    it, you keep going in the same direction until you hit something.  Where the
    cave widens to become the ice area, go as far to the right as you can without
    stepping on the ice.  You should be below a block rock that has a rock on
    either side of it, one to the upper left, and one to the lower right.  Well,
    slide on the ice to that rock, then slide right so you run into a wall.  Now
    go up and get the chest with a wisdom tablet in it and slide back to the
    normal surface.  Now, from where you were lined up for the rock, go left 1
    space and slide up, left, up, right, up, left, up, and go to the next area.
    You'll fight 5 Vampire Bats and 3 Attack Dogs.  Beat them and continue on.
    In the next area, go past the stairs and get the chest with an Ice Amulet in
    it, then go back and up the stairs.
    
    :Ice Gallery 2F
      Follow along the path to the next area for another ice dancing lesson.
    This time go straight up from where you enter to slide up, then slide right,
    up, left, up, right, and get the chest with a Water Fragment in it.  Now,
    from there, slide up, left, down, right, up, right, up, left, and you'll be
    at the up stairs.
    
    :Ice Gallery 3F
      Gop to the next area and use the fountains if you need to.  Now, slide left
    directly from the restoration fountain, then slide down to the only block you
    can see.  Slide right from there, then down, left, and get the chest with a
    Water Fragment.  Now, slide down and you'll be on a patch of stable land.
    Get the chest with another Water Fragment in it, then take one step left, one
    step down, and slide left, then up to be back on land.  Now slide back right
    to where the fountains are and look at what you can slide down on.  There's
    a rock straight down from the lower left corner of land and and a hole to the
    right of it with 2 spaces between them.  Slide down just to the right of the
    rock (so you're going down the left one of the two spaces), then slide left.
    You'll be on that little patch in the middle, get the Blue Talisman in the
    chest.  Slide back right and up.  Go back to the left platformish area and
    to the second tile from the right.  Slide down so you go directly to the
    right of therock you can see, and from there, go left, down, right, up, and
    get the chest with a Raila's Mirror in it.  Now slide left and up and go to
    the next area.  Keep going and you'll be in a fight with 2 Dark Fogs and 3
    Water Dragons.  Kill and continue.
      In the next room you'll fight 2 Dark Fogs and 4 Night Callers.  After you
    beat them and move to the next area, there will be a scene.
    
    ::Jiharta Map
      Enter Rusaht.
    
    ::Rusaht
      Go visit the Spell Institute and watch the scene in there.
    
    ::Amaidar Temple
      Watch the scene.
    
    ::Jiharta Map
      Go to Paysus
    
    ::Paysus
      Go to the Library and watch the scene, then leave town.
    
    ::Jiharta Map
      Back to Amaidar.
    
    ::Amaidar Temple
      Watch the scene.
    
    ::Jiharta Map
      Make sure you have a Wise Man Robe for Marsia, you're going to need it.  If
    you don't have one, they're easy to synthesize, just mix all 6 elemental
    fragments.  When you have that, go to Rusaht again.
    
    ::Rusaht
      Go in the spell institute and in the side room for a scene.  After that,
    you'll be fighting all 4 with just Marsia.  Ok, this battle may seem
    intimidating at first, but there's an insanely easy way to win this fight.
    Put the Wise Man Robe you just got (or one you already have) on Marsia, all
    the enemies will deal only 1 damage to her.  After that, just use the
    oppossite elements on them (i.e. Land Ax on Breeze, etc).  Or you can just
    use Light Arrow and Dark Extreme to take them all down.  They all have
    infinite MP and really high def, so don't even bother with physical attacks.
      Scene afterwards, then you're fighting again.  It's the same story as last
    time, Wise Man Robe for an easy fight, this time don't use Light Arrow or
    Dark Extreme as neither will have that much of an effect.
      Another scene will follow, and Marsia will learn Giga Plasma!  Leave town.
    
    ::Jiharta Map
      Go back to the Ice Gallery and choose to go straight to the wall rather
    than go through the whole thing again.
    
    ::Eternal Ice Wall
      Watch the scene.  Boss time!
    Boss: Cliff Gigantor
    HP: ~1150
    Weak Against Fire
    Steal: Nothing
    Attacks:
     Prism Wall - Summons an Ice Golem
     Ice Masher - HEAVY Water damage (Range: 4S, Aoe: 1)
     Icicle Cage - Medium Water damage (Range: 0, Aoe: 2S)
    - Go ahead, try out your new Giga Plasma.
    Minions: Ice Golem x4
    Lv: 41
    HP:  214  MP:  80
    Atk: 183  Def: 46
    
      Scene afterwards, then the job for Eternal Ice is done.
    
    ::Jiharta Map
      Leave.
    
    ::World Map
      A couple new jobs have opened up around the globe, so go do them if you
    want, then head to Parute.
    
    ::Parute Map
      Visit Paysus.
    
    ::Paysus
      Go into the Guild for a scene, then go to the back room for another scene.
    After that... To Testa!
    
    ::Jiharta Map
      We're on our way...
    
    ::World Map
      To South Sularto.
    
    ::South Sularto Map
      Head into Testa.
    
    ::Testa
      Take job 98 at the Guild, then go to the Bazaar.  Talk to Chongara, then
    leave town.
    
    ::South Sularto Map
      Pandira is the next stop.
    
    ::Pandira
      Go into Ali's shop and talk to him for a scene.  After that, leave town.
    
    ::South Sularto Map
      Go back to Testa.
    
    ::Testa
      Go back to the Bazaar and talk to Chongara again.  Watch the scene, then
    leave town.
    
    ::South Sularto Map
      Take the shortcut to North Sularto.
    
    ::North Sularto Map
      The volcano will now be open, so go there.  It's a good idea to have either
    a Wise Man Robe or a Flame Amulet on each person as just about every enemy in
    here is Fire elemental, and having one of those on a character will bring the
    damage you take from the enemies down to 1.
    
    ::Volcano Cave
      Watch the scene.
    :Volcano B1
      There will be another scene, watch it then start following the path.  Get
    the chest with a Flame Fragment, and keep going to the next area.  You'll
    fight either 2 Phoenix and 4 Flames, 3 Phoenix and 3 Flames.  Kill them and
    keep going.  In the next area, step on the lower floor button, then go right
    to see the sparks from the trap, then move up to make it blast.  now go past
    it and step on the lower one again.  Again, go right to see the sparks, up to
    trigger it, then go past and down the stairs.
    
    :Volcano B2
      Get the chest with a Flame Fragment, then go left.  You'll fight either 2
    Dragon Flies and 2 Suzakus, or 4 Phoenix's and 1 Suzaku.  Beat them and keep
    going.  Get the three chests in this area with a Flame Amulet (left), a Flame
    Fragment (middle), and a Red Talisman (right), then go back past the monsters
    and go down.  Take the lower left path.  When you get to the trap, step on
    the first one, then move to the third.  From here, go down, left 2, up, left
    and you'll be in the clear.  Go down the stairs.
    
    :Volcano B3
      You'll fight 4 Suzakus and a Fire Dragon.  Kill them and keep going.  In
    the next area, step on the first trap and go right 1, down 1, right 1, up 1,
    left 1, right 6, down 1, up 1, right 2 and you're in the clear to keep going.
    Just follow the path in the next area and you'll get to a scene.
    
    ::North Sulart Map
      Go to Society Village.
    
    ::Society Village
      Enter the Item Society for a scene.  After that, go to the Weapon Society
    for another scene.  Leave town after.
    
    ::North Sularto
      Go to Gislem.
    
    ::Gislem
      Godan and his gang are in the Danger Dome Lobby, so head there and watch
    the scene.  Leave town.
    
    ::North Sularto Map
      Take the path to South Sularto.
    
    ::South Sularto Map
      Go in Kutao Temple.
    
    ::Kutao Temple
      Watch the scene, then you're inside.
    
    :Kutao Temple B1
      Go down, left, and left again and you'll be at the stairs.
    
    :Kutao Temple B2
      Watch the scene, then go down, left, down, and there will be a scene.
    After which, you'll be fighting 5 Dwarf Behemoths.  Just use magic to kill
    them all, or Cardish them.  Watch the scene.
    
    ::Society Village
      You'll be in the Weapon Society for another scene.  After, go to the Item
    Society for a scene.  Leave town again.
    
    ::North Sularto Map
      Go back to the Volcano and go straight to the Lake of Fire.
    
    ::Lake of Fire
      Watch the scene, then you're playing a mini-game.
    ::"Boulder Dash"::
      When you're selecting where Cheryl shoots her gun, where the lava comes
    from is random, but the way the lava flows is not.  It will always take the
    deviation in the path.  In other words, when you look at all those little
    spaces between the columns, the lava will always turn into whichever one it
    can.  Really, if you follow that, you can see the exact path the lava will
    take and block accordingly.
      There will be a scene, then the job is complete.  You'll also get the
    Diekback Monster Card.
    
    ::North Sularto Map
      Leave.  If you left the Hovercraft in the South, go there.
    
    ::World Map
      More Guild jobs have opened, so do them.  Once that's done, go back to
    Paltos.
    
    ::Parute Map
      Paltos.
    
    ::Paltos
      Go into the Guild for a scene like usual.  Take job 102, the last one when
    you're ready.  After leave town.
    
    ::Parute Map
      Back into the world.
    
    ::World Map
      Go to Eteru Isle.
    
    ::Eteru Map
      Go to the Trial Cave.  Make sure you've finished every other job there is
    to do before you go in as they will all be abandoned/taken by another hunter
    after you finish this job.
    
    ::Trial Cave
      Watch the scene, then you're inside.  Make your way to where the Trial was
    on the second floor, the monsters in here are still rather easy.  Once you
    get there, there will be a scene, then the job is complete.
    
    ::Eteru Map
      Leave.
    
    ::World Map
      Go to Parute.
    
    ::Parute Map
      Into Paltos...
    
    ::Paltos
      Go back to the Guild for a scene.  Leave after.
    
    ::Parute Map
      Go bye bye.
    
    ::World Map
      Do anything you may want to do or finish up (synthesis, monster bounties,
    Danger Dome, etc), then head to Ragnark.
    
    ::Ragnark
      Go to the Lake Bottom.
    
    ::Lake Bottom (Hien)
      Watch the scene, then if you're ready, tell Elc you are and you're off!
    
    ::Romalian Sky Castle
    :Sky Castle 1F
      Watch the scene, then you're inside.  Oh yeah, Elc has joined the party!
    First, go left.  If you've been keeping up with the family of travelling
    merchants, they will have opened a shop here.  Dad has platinum level armor
    and alloy level weapons for sale, not to mention accessories to prevent any
    statuses.  Mom is an inn.  The kid all the way on the left is a Guild.  The
    kid to the right of that one is the Item Synthesis place, continuing right is
    Weapon Synthesis, and all the way at the end is Monster Society stuff.  Also
    in this room is a chest with a Shimmer Stone in it.  Well, when you're done
    with them continue up.
      This is a save/rest room, in case you missed out on the family.  Ok, now go
    back past the crazy family to the hall you started in, and go in the middle
    door (the right door leads to an endless loop of enemies).  Stop on the tele-
    porter thingy.
    
    :Sky Castle 2F
      Go up to the next room and you'll be in the Trial area.  The trials are all
    fairly easy and contain monsters from their groups.
    Trial Room     Monsters                Where to go after   
    Feral Trial    Dogs, Scorpians, Mice   Right
    Spectre Trial  Fogs, Oozes             Up
    Winged Trial   Flying enemies          Left
    Flora Trial    Plants (various eaters) Up
                Save/Recover Fountains
    Undead Trial   Undead (skells, ghouls) Right
    Mecha Trial    Robots, Traps           Right
    Power Trial    Manakins, Ogres, Golems Down
    Dragon Trial   Dragons (duh)           Right
      You're through with the trials now.  Follow the path and get the chests
    with a Flame Fragment (left) and a Strength Armlet (right).  Step on the
    teleporter afterwards.
    
    :Sky Castle 3F
      This place should be somewhat familiar from Arc 2.  Anyways, go in the
    first room right above you and fight the 2 Litch's and the Death Lord, then
    get the chest with a Mysterious Ore and leave.  Actually, you can get the
    item and get back out without having to fight.  Go in the first room to the
    left for 4 chests with a Water Fragment (upper left), a Rad's Reagent (lower
    left), a Tough Alloy (upper right), and an Earth Fragment (lower right), then
    go back out and keep going left to the next door.  In here are 3 chests with
    a Black Talisman (left), a Protection Armlet (middle), and a White Talisman
    (right).  Moving on, when you get to the end of the hallway, go in the upper
    door (the lower one has nothing in it).
      Follow this path for a few rooms, getting the chest with a Wind Fragment
    along the way.  You'll wind up in a hallway with a door and a teleporter.  Go
    in the room first and step on the hole in the ground.
    
    :Sky Castle 1F
      You're back at the Save/Rest room.  You can go back to the crazy family
    again if you want to do whatever, then go back and step on the hole (mini-
    teleporter I guess).
    
    :Sky Castle 3F
      Go out the door and right, follow that to a big teleporter and ride it.
    
    :Sky Castle 4F
      Go through the door.  You have to fight 3 A1Fs, an A3F, and an ASO.  Yep,
    Academy boys time again.  Kill them and get the chest with a Blue Talisman in
    it.  In the next room there will be a scene, then you fight Galdo.
    Boss: Galdo
    HP: ~2400
    Steal: Nothing
    Attacks:
      Agility Bellow - Increases his Agility
      Wild Shout - Increases Attack Power
      Flick Shield - Minor Physical damage (Range: 1, AoE: 1)
      Break Shield - Minor Physical damage (Range: 0, AoE: 2S(minus corners))
    Minions: Academy 3 Fighter x4
    
      There will be a scene afterwards, watch it and you'll wind up in the next
    room.  Get the chests with a God's Nectar Fruit in it, then go in the door.
    Fight the 2 Killer Dogs and Beastmaster, then go in the left door at the top
    of the room (don't go in any of the other doors, they all lead back to either
    the room you're in or the very first room of this maze-like area).  You'll be
    in a similar looking room, fighting 3 Mortality Shadows and a Death Lord.
    Beat them, get the chest with a Green Talisman, and go in the left door
    again.  In this area, you'll fight 2 Master Golems, 2 Crystal Golems, and a
    Golem Master.  Take the right door.  This time you fight 5 Poltergeists and a
    Shaman, beat them and go in the left door.  You now fight 3 Bishops, 2 Mages,
    and a High Priestess.  Get the chest with a Rad's Reagent, then go in the
    middle door.
    
    :Sky Castle 5F
      Go through the crack and get the hidden chest behind the 2 crates (you can
    just barely see the left side of the chest) containing a Wisdom Tablet, then
    keep going to the next area.  Go in the first door above you and get the
    chests with a Yellow Talisman (left), a Light Fragment (middle), and a Light
    Alloy (right), then go back out and to the right.  The upper room in the next
    set of doors has a Red Talisman (left), a Light Saber (middle), and a
    Mysterious Ore (right).  The bottom door has a chest with a Dark Fragment.
    Get them and continue right to the next set of doors, where the upper one has
    a Tough Alloy (left), a Magic Armlet (middle), and a Mysterious Ore (right).
    The bottom door has an Inferno Powder (left) and a Swift Armlet (right).
    Once you've gotten them, keep going right.  the next set of doors will be set
    deeper back in the walls, the upper with a fight against a Wizard, a Healer,
    and a Priestess (and nothing else).  The lower continues the path onwards.
    Follow the path and you'll eventually wind up at another area that has a door
    and a teleporter.  In the door is a chest with a Light Alloy and another
    teleporter to the first floor resting area.  Save/rest if you need/want to,
    then get on the teleporter (the one on the 5th floor in case you're
    confused).
    
    :Sky Castle 6F
      Get the 4 chests with a Strength Armlet (lower left) and a Protection
    Armlet (lower right), a Magic Armlet (upper left), and a Swift Armlet (upper
    right) then go through the door.  There will be a scene, then another boss.
    Boss: Seville
    HP: ~1550
    Steal: Nothing
    Attacks:
     Agility Bellow
     White Shadow Dual Blade: High Pysical damage (Range: 5 Line, AoE: 1)
     Psycho Blade: Medium Physical damage (Range: 0, AoE: 4)
     Sword Dance: High Physical damage (Range: 1, AoE: 1)
    
    Minions: Wyvern Slave x2, A1F x2
    
      There will be another scene after the fight.  In the next area is a chest
    with a Wisdom Tablet, next to the Restoration Fountain.  There's also a save
    fountain if you need/want that.  Continue upwards and keep following that
    path.  After you pass through a few rooms you'll wind up in the Inner
    Sanctum.
    
    :Inner Sanctum
      Watch the scene.  Big Boss time!
    
    Boss: The Dark One
      There are 6 eyes you have to beat.
    HP: ~650 each
    Attacks:
    Steal: Nothing
     Flashpoint - Medium Fire damage against all.
     Evil Vortex - Medium Dark damage against all.
     Water Torture - Medium Water damage against all.
    
       Elc has left the party, so you have to fight them with your normal
    characters.  They aren't really all that hard, just make sure you concentrate
    on one at a time, and make sure you bring both Alec and Marsia along for
    Resurrection, you'll probably be needing it.  Also, if you bring Velhart into
    the fight for his Omega BUSTER, use Super Amazing Herbs to heal him instead
    of magic, that way you can keep him alive, but with low HP.  Otherwise, have
    Alec heal, revive, and use Crystal Dust when he can, Marsia, Giga Plasma and
    revive, Theo use whatever cards you brought, Lutz... Knife Rain I guess...
    Velhart, Omega BUSTER is all you really need, and Anrietta should use
    Platinum Pressure.  That's about it...
      There will be a scene afterwards, then boss again.
    Boss: The Dark One
    HP: ~9900
    Steal: Nada
    Attacks:
     Dark Flash - Medium Dark damage against all.
     Vile Crop - Medium Earth damage against all.
     Chaotic Impulse - Medium Fire damage against all.
     Advent of Demise - Medium Physical damage against all.  Not only that, but
       the punk absorbs that damage, healing himself. grrr...  Good news though,
       every time he uses it, it gets weaker.
    
      Use the same tactics you did against the last boss, only this time you're
    fighting one enemy instead of 6.  Watch the scene after you beat it and enjoy
    the ending!
    
    Congradulations, you've finished Arc 3 and the Arc the Lad Collection!
    
    =============================================================================
    6-D. Characters
    
    Alec
    
    Compared to others, he is:
    HP: Above Average
    MP: Average
    Atk: Above Average
    Def: Average
    Agl: Average
    Mag: Average
    
    Cure - 2, 11, 21
    Lvl 1:  MP: 12  Range: 1   AoE: 2
    Lvl 2:  MP: 12  Range: 2   AoE: 2
    Lvl 3:  MP: 12  Range: 2   AoE: 3
    
    Force Ring - 5, 15, 25
    Lvl 1:  MP: 18  Range: 2   AoE: 2
    Lvl 2:  MP: 18  Range: 2   AoE: 3
    Lvl 3:  MP: 18  Range: 3   AoE: 3
    
    Silent - 10
    Lvl 3:  MP: 16  Range: 3   AoE: 3
    
    Resurrection - 20
    Lvl 3:  MP: 48  Range: 0   AoE: 1S
    
    Impulse Bomb - 30, 38, 46
    Lvl 1:  MP: 18  Range: 2   AoE: 2
    Lvl 2:  MP: 18  Range: 2   AoE: 3
    Lvl 3:  MP: 18  Range: 3   AoE: 3
    
    Divide - 35, 42, 49
    Lvl 1:  MP: 5   Range: 1   AoE: 1
    Lvl 2:  MP: 5   Range: 2   AoE: 1
    Lvl 3:  MP: 5   Range: 3   AoE: 1
    
    Crystal Dust - 40, 47, 53
    Lvl 1:  MP: 16  Range: 2   AoE: 2
    Lvl 2:  MP: 16  Range: 2   AoE: 3
    Lvl 3:  MP: 16  Range: 3   AoE: 3
    
    Brain Blast - 45, 51, 57
    Lvl 1:  MP: 20  Range: 2   AoE: 2
    Lvl 2:  MP: 20  Range: 2   AoE: 3
    Lvl 3:  MP: 20  Range: 3   AoE: 3
    
    ---------------------------------------------------
    Lutz
    
    Compared to others, he is:
    HP: Average
    MP: Average
    Atk: Average
    Def: Average
    Agl: Excellent
    Mag: Average
    
    Knife Rain - 2, 17, 33
    Lvl 1:  MP: 18  Range: 2   AoE: 2
    Lvl 2:  MP: 12  Range: 2   AoE: 3
    Lvl 4:  MP: 12  Range: 3   AoE: 3
    
    Steal - 7
    Lvl 3:  MP: 5   Range: 1   AoE: 1
    
    Refresh - 15, 24, 27
    Lvl 1:  MP: 8   Range: 2   AoE: 2
    Lvl 2:  MP: 8   Range: 2   AoE: 2
    Lvl 3:  MP: 8   Range: 2   AoE: 3
    
    Fatal Dagger - 20
    Lvl 3:  MP: 20  Range: 1   AoE: 1
    
    Magic Shield - 25, 33, 41
    Lvl 1:  MP: 16  Range: 1   AoE: 2
    Lvl 2:  MP: 16  Range: 2   AoE: 2
    Lvl 3:  MP: 16  Range: 2   AoE: 3
    
    Excitement - 45
    Lvl 3:  MP: 8   Range: 3   AoE: 3
    
    Silent - 50
    Lvl 3:  MP: 16  Range: 3   AoE: 3
    
    ---------------------------------------------------
    Theo
    
    Compared to others, he is:
    HP: Below Average
    MP: Below Average
    Atk: Average
    Def: Below Average
    Agl: Average
    Mag: Average
    
    Cardish - Starts with
    Lvl 3:  MP: 1   Range: 1   AoE: 1
    
    Card Field - 12, 21, 30
    Lvl 1:  MP: 8   Range: 1   AoE: 2
    Lvl 2:  MP: 8   Range: 2   AoE: 2
    Lvl 3:  MP: 8   Range: 2   AoE: 3
    
    Rob Mind - 24, 32, 37
    Lvl 1:  MP: 1   Range: 1   AoE: 1
    Lvl 2:  MP: 1   Range: 2   AoE: 1
    Lvl 3:  MP: 1   Range: 3   AoE: 1
    
    Cross Javelin - 34, 40, 46
    Lvl 1:  MP: 16  Range: 0   AoE: 2
    Lvl 2:  MP: 16  Range: 0   AoE: 1S
    Lvl 3:  MP: 16  Range: 0   AoE: 2S*
    *It doesn't hit the 4 corners.
    
    Divide - 43, 49, 52
    Lvl 1:  MP: 5   Range: 1   AoE: 1
    Lvl 2:  MP: 5   Range: 2   AoE: 1
    Lvl 3:  MP: 5   Range: 3   AoE: 1
    
    ---------------------------------------------------
    Cheryl
    
    Compared to others, she is:
    HP: Average
    MP: Average
    Atk: Average
    Def: Average
    Agl: Above Average
    Mag: Above Average
    
    Napalm Edge - Starts with, 24(?), 29
    Lvl 1:  MP: 12  Range: 3(-2)  AoE: 2
    Lvl 2:  MP: 12  Range: 3(-2)  AoE: 1S
    Lvl 3:  MP: 12  Range: 3(-2)  AoE: 3
    
    Double Illusion - 17, 23, 32
    Lvl 1:  MP: 18  Range: 1   AoE: 2
    Lvl 2:  MP: 18  Range: 2   AoE: 2
    Lvl 3:  MP: 18  Range: 2   AoE: 3
    
    Cure - 19, 28, 37
    Lvl 1:  MP: 12  Range: 1   AoE: 2
    Lvl 2:  MP: 12  Range: 2   AoE: 2
    Lvl 3:  MP: 12  Range: 2   AoE: 3
    
    Refresh - 25, 36, 41
    Lvl 1:  MP: 8   Range: 1   AoE: 2
    Lvl 2:  MP: 8   Range: 2   AoE: 2
    Lvl 3:  MP: 8   Range: 2   AoE: 3
    
    Night Raid - 31, 38, 46
    Lvl 1:  MP: 20  Range: 2(-1)  AoE: 1S*
    Lvl 2:  MP: 20  Range: 3(-2)  AoE: 1S
    Lvl 3:  MP: 20  Range: 3(-2)  AoE: 3
    *Well, sort of 1S, the back line is cut off.
    
    Dark Out - 38, 45, 52
    Lvl 1:  MP: 8   Range: 1   AoE: 2
    Lvl 2:  MP: 8   Range: 2   AoE: 2
    Lvl 3:  MP: 8   Range: 2   AoE: 3
    
    Rob Mind - 42, 48, 54
    Lvl 1:  MP: 1   Range: 1   AoE: 1
    Lvl 2:  MP: 1   Range: 2   AoE: 1
    Lvl 3:  MP: 1   Range: 3   AoE: 1
    
    ---------------------------------------------------
    Marsia
    
    Compared to others, she is:
    HP: Below Average
    MP: Excellent
    Atk: Poor
    Def: Below Average
    Agl: Average
    Mag: Excellent
    
    Heat Shell - Starts with, 24, 35
    Lvl 1:  MP: 16  Range: 2   AoE: 2
    Lvl 2:  MP: 16  Range: 2   AoE: 3
    Lvl 3:  MP: 16  Range: 3   AoE: 3
    
    Water Crumble - Starts with, 22, 30
    Lvl 1:  MP: 16  Range: 2   AoE: 2
    Lvl 2:  MP: 16  Range: 2   AoE: 3
    Lvl 3:  MP: 16  Range: 3   AoE: 3
    
    Land Ax - Starts with, 27, 41
    Lvl 1:  MP: 16  Range: 2   AoE: 2
    Lvl 2:  MP: 16  Range: 2   AoE: 3
    Lvl 3:  MP: 16  Range: 3   AoE: 3
    
    Air Blast - Starts with, 25, 41
    Lvl 1:  MP: 16  Range: 2   AoE: 2
    Lvl 2:  MP: 16  Range: 2   AoE: 3
    Lvl 3:  MP: 16  Range: 3   AoE: 3
    
    Light Arrow - Starts with, 32, 48
    Lvl 1:  MP: 20  Range: 2   AoE: 2
    Lvl 2:  MP: 20  Range: 2   AoE: 3
    Lvl 3:  MP: 20  Range: 3   AoE: 3
    
    Dark Extreme - Starts with, 37, 49
    Lvl 1:  MP: 20  Range: 2   AoE: 2
    Lvl 2:  MP: 20  Range: 2   AoE: 3
    Lvl 3:  MP: 20  Range: 3   AoE: 3
    
    Resurrection - 44
    Lvl 3:  MP: 48  Range: 0   AoE: 1S
    
    Giga Plasma - Learned as a part of the story
    Lvl 3:  MP: 64  Range: 7!  Aoe: Well, it's 1 for the first row right next to
      Marsia, then it's 3 spaces wide for the next 6.
    
    ---------------------------------------------------
    Velhart
    
    Compared to others, he is:
    HP: Excellent
    MP: Poor
    Atk: Excellent
    Def: Above Average
    Agl: Average
    Mag: Average
    
    Omega BUSTER - Starts with, 43, 46
    Lvl 1:  MP: 25  Range: 1   AoE: 1
    Lvl 2:  MP: 25  Range: 1   AoE: 1
    Lvl 3:  MP: 25  Range: 1   AoE: 1
    
    Omega BREAKER - Starts with
    Lvl 3:  MP: 24  Range: 5 (Line) AoE: 1
    
    Omega BURST - Starts with, 49, 52
    Lvl 1:  MP: 18  Range: 0   AoE: 2
    Lvl 2:  MP: 18  Range: 0   AoE: 1S
    Lvl 3:  MP: 18  Range: 0   AoE: 2S*
    *It doesn't hit the 4 corners.
    
    MUSOU - 55, 57, 61
    Lvl 1:  MP: 15  Range: 0   AoE: 1
    Lvl 2:  MP: 15  Range: 0   AoE: 1
    Lvl 3:  MP: 15  Range: 0   AoE: 1
    
    ---------------------------------------------------
    Anrietta
    
    Compared to others, she is:
    HP: Average
    MP: Average
    Atk: Average
    Def: Average
    Agl: Average
    Mag: Average
    
    Ruby Laser - Starts with
    Lvl 3:  MP: 20  Range: 7  Aoe: Well, it's 1 for the first row right next to
      Anrietta, then it's 3 spaces wide for the next 6.
    
    Diamond Shower - Starts With
    Lvl 3:  MP: 30  Range: 3  AoE: 3
    
    Platinum Pressure - Starts With
    Lvl 3:  MP: 40  Range: 2  AoE: 3
    
    Jewelry Box - Starts With
    Lvl 3:  MP: 50  Range: 2  AoE: 3
    
    
    =============================================================================
    6-E. Bounty Heads II
    
    Hunter Ranks:
    Rank is based on the number of merits you have.
    00        : Uninitiated
    01  - 30  : Tripe Hunter
    31  - 60  : Truffle Hunter
    61  - 110 : Amateur Hunter
    111 - 140 : Careful Hunter
    141 - 180 : Rookie Hunter
    181 - 230 : Outlaw Hunter
    231 - 290 : Fearless Hunter
    291 - 350 : Awesome Hunter
    351 - 420 : Expert Hunter
    421 - 510 : Pro Hunter
    511 - 610 : Ruthless Hunter
    611 - 725 : Deadly Hunter
    726 - 860 : Fiend Hunter
    861 -     : God Hunter
    
    Also, you may notice that each merit gets you a bronze star.  10 Bronze Stars
      gets you a Silver Star.  10 Silver Stars will get you a Gold Star.  Nothing
      important, I know, but hey, it's a Gold Star!
    
    
    Guild Jobs
    
    1. Hunter Registration Test
    Reward: 0  Merits: 5
    
      Follow the walkthrough for this one, you have to do it as part of the story
    anyway.
    
    ------------------------------------
    2. Protect Medicinal Plants
    Reward: 80  Merits: 6
    
      Lendal's place is right above the bar, go in there and watch the scenes.
    After a while, there will be a mini-game (woot!).
    ::"Three Blind Mice"::
      The idea is to catch the mice by examining the last cart that they were in.
    You've got 5 tries to catch them all.  Basically what you do is what the
    little mousy move around and examine the box where he stops.  Simple, but
    hey, it's a mini-game.  If you're having trouble keeping up with them, dear
    lord you're slow... ahem... I mean... just watch the table in the center and
    let your peripheral vision follow the mice around.  Once you catch all 3, you
    win.
    
      There will be another series of scenes afterwards.  When all that sappy
    crap is over with, job complete.
    
    ------------------------------------
    3. Supplies for Hunter Jay
    Reward: 100  Merits: 6
    
      Go to the shop and buy a Vigor Seed and an Adventurer Vest.  Then leave
    town and go to Lukae River (If he's not there go to Kiska Marsh).  After you
    fight the monsters, there will be a scene and Jay will show up.  After
    another scene, job done.
    
    ------------------------------------
    4. Nasty Creatures in the House
    Reward: 120  Merits: 7
    
      The vacant house will be pointed out to you, but in case you forgot, it's
    the first door to the right of the Guild.  Watch the scene, then you're
    playing a mini-game.
    ::"Eek Screech Boom"::
      I know the name has nothing to do with anything, it's just what came into
    my head.  There are 7 crates and 7 holes (imagine that), your job is to move
    all the crates over all the holes.  For explaining purposed I'm going to
    start with the hole in the upper right corner.
    1 - Walk to the right and then up and push the crate with it's lid off up 2
        and right 1.
    2 - Back at the house entrance, push the crate right above it (there should
        be 2 crates right next to each other, you want the one on the right) up
        1, then push the crate that was next to it to the left, blocking the hole
        in the lower left corner.
    3 - To the left of the one you just pushed up (to get out of the way) is
        another crate, push it up 2 so it's next to the stairs.  There should be
        a crate right to your left next to the hole, push it in.  On.  Whatever.
    4 - From pushing that last one left, go back right, next to the... table?
        There should be 2 crates next to each other, push the one you can all the
        way up (push it twice), left 1, up 1 to block the hole.
    5 - The crate next to the stairs (that you pushed up for #3), push it right
        2, up 1, right 1, up 1.
    6 - There should be another crate right below you, next to that table thing.
        Push it right 1, down 2, then walk all the way around the room and push
        it right 1, up 2.
    7 - For the final one, push it down 2, right 2 and you're done.
    
      There will be another scene.  Job done.
    
    ------------------------------------
    5. Examiner's Assistant
    Reward: 100  Merits: 8
    
      Right after you accept, you are taken back to the Crystal Room where your
    test was.  After another scene, you're fighting the candidates, 2x Swordsman,
    2x Apprentice.  They're incredible easy, so don't worry about it too much.
    Lutz' Knife Rain will kill the Apprentices in one hit, and Alec can stand up
    to the Swordsmen easily.  After they're toast, there's a scene, then job
    complete.
    
    ------------------------------------
    6. Chase the Monster Egg Trunk
    Reward: 150  Merits: 8
    
      This is part of the story, so you have to do it.  Refer to the Walkthrough.
    
    ------------------------------------
    7. Fetch the Runaway Boy
    Reward: 180  Merits: 9
    
      This is part of the story, so you have to do it.  Refer to the Walkthrough.
    
    ------------------------------------
    8. Renn Hunters' Monster Assault
    Reward: 200  Merits: 8
    
      You leave for the job immediately, so just sit back and watch the show for
    a while.  Eventually, you'll fight an Opossum, lvl 1...  oboy...  Bunch more
    scenes to ensue.  Then you're finally in a somewhat decent fight with 2
    Vipers and 2 Wild Dogs.  The Wild Dogs are all you really need to worry
    about, the Vipers are... well... dead in one hit...  After is another scene.
    When you're prompted to make a choice, answer either way, it doesn't matter.
    After that scene, you're done.
    
    ------------------------------------
    9. Model for a Troubled Painter
    Reward: 160  Merits: 5
    
      Go to the inn and watch the scene, then go down to the port for another
    scene, then you play a mini-game.
    ::"Strike a Pose"::
      Well, it's kinda like PaRappa the Rapper, but without the beat...  Square
    moves Alec, X moves Theo, and Circle moves Lutz.  Your job is to move when
    called to do so.  You could also kinda think of it like that mole whacking
    game you see at Carnivals, Fairs, etc.  Well, have fun.  The only thing you
    have to worry about is sometimes he'll start to say a name or say something
    else without the button appearing on screen.  When that happens, don't press
    anything or you'll screw up.  Only press the buttons once the little graphic
    of a button is on the screen.  You have about 3 seconds to move each time he
    orders you to during the first round, 2 seconds during the second, and 1 for
    the third.  You'll have to do this 3 times, then you're set.  After that is
    more scenes, then you're done.
    
    ------------------------------------
    10. Chase Away the Suspicious Man
    Reward: 170  Merits: 7
    
      Go in the house directly to the left of the Guild, watch the scenes that
    follow.  You'll eventually wind up in Noalis Forest for another scene, then
    you have to fight a Crimson Roc, 2 Poison Slimes, and 2 Poison Mushrooms.  If
    you lose this fight, the job is a failure, so don't screw up.  You shouldn't
    have any problems though, they aren't that hard.  After is another scene, job
    done.
    
    ------------------------------------
    11. New Parent for the Baby Monster
    Reward: 180  Merits: 8
    
      Part of the story, look in the walkthrough.
    
    ------------------------------------
    12. Drive the Gang from the Bridge
    Reward: 200  Merits: 7
    
      Go to Astorny Bridge.  After an... interesting scene, there will be a fight
    with you vs: 5x Rainbow Gang Banit.  You lose, you fail, so don't lose.  If
    Theo has a Wyvern or Ogre Card, they will work really well, otherwise, just
    have Lutz use Knife Rain and Alec use Force Ring (if it's level 2, otherwise
    just attack).  There will be another odd scene afterwards, then job finished.
    
    ------------------------------------
    13. New Work for the Artist
    Reward: 170  Merits: 5
    
      Go into the pub and watch the scene.  Then you're playing a mini-game, sort
    of.
    ::"Pick-me-Up"::
      Well, you have to have Lutz sweet talk his way into getting the girl to let
    the artist draw her.  Choose: Excuse me, Model for a picture, You're perfect
    for a model, No!  It's true!, and Say, I can draw you!
      That's it, afterwards is another scene, then you're done.
    
    ------------------------------------
    14. Corelia Pass Monster Mashing
    Reward: 200  Merits: 7
    
      Head to Corelia Pass, you'll fight a couple monsters, the hardest one being
    a Wild Dog (honestly, I killed the others so fast I forgot to take down what
    they were).  I think the others were 2x Sidewinder and an Opossum.  Anyways,
    after the fight is a scene.
    
    ------------------------------------
    15. Recover the Strange UFO
    Reward: 190  Merits: 9
    
      Story job, check the walkthrough.
    
    ------------------------------------
    16. A Nut in the Basement
    Reward: 180  Merits: 8
    
      Go into the bar for a bit of dialogue and a scene.  After that, you want to
    first fo to the shop and buy a Vigor Seed, then go down to the port and in
    the shop to the right of the dock.  There will be another scene.  After you
    give him the Vigor Seed (the one you bought earlier, right), there will be
    another scene, then you have to fight 5 Poison Slimes.  Once they're dead,
    there will be another scene, then job done.
    
    ------------------------------------
    17. A Playmate for Paundit
    Reward: 150  Merits: 5
    
      Go visit Lieza's Ranch and watch the scene.  Agree to take him and there
    will be more scenes, then you'll have to guess which one is Paundit.  If you
    look at all their faces, Paundit is the one who doesn't have his mouth open
    and his eyes aren't all... evil like.  Pick the right one, watch the scene,
    job done.
    
    ------------------------------------
    18. Bodyguard for a Troubled Painter
    Reward: 160  Merits: 7
    
      Go into the inn for a scene.  You'll wind up on Astorny Bridge for another
    scene, then you have to fight 2 Pit Scorpians and a Roc.  Easy as hell.
    Watch the scene afterwards
    
    ------------------------------------
    19. See the Little Roc!
    Reward: 150  Merits: 6
    
      Go to the Monster Society and talk to the person standing at the table,
    she's wearing a different outfit than the drab blue normally worn in here.
    Agree to take her, then leave town and go to Corelia Pass.  You'll have to
    fight 4 Rocs, then more dialogue.  After, go to Noalis Forest.  Watch the
    scene and kill the 5 Crimson Rocs.  Job complete.
    
    ------------------------------------
    20. Appraisal of a Mysterious Object
    Reward: 220  Merits: 9
    
      Story job, see walkthrough.
    
    ------------------------------------
    21. Gislem Census
    Reward: 200  Merits: 8
    
      Yet another story job.
    
    ------------------------------------
    22. Help the Troubled Customer
    Reward: 249  Merits: 6
    
      Go to the inn and watch the scene, then go in the room on the left and
    watch that scene.  After that, leave the inn and go to the Danger Dome.  Walk
    up to the guy with a spear and watch the scene.  You'll have to put something
    up for the gamble, and not something really cheap either.  I just used a
    Recovery Tonic (not like we're using them all that much anyway...).  Once you
    choose your item, agree and it'll be a one on one fight with Theo and a Spear
    Hunter (Lv: 17, HP: 101, MP: 100, Atk: 58, Def: 6).  Not an extraordinarily
    hard fight, start with Theo casting Card Field and then just stab away.  The
    only thing you have to worry about is him using his spear throw skill, but
    it's not all that much to worry about.  If you need to, use a summon, but you
    shouldn't have to.
      Watch the scene afterwards then go to the pub.  Talk to the guy at the bar
    with a Spear for another scene, then go to the Danger Dome again (you may
    want Theo to rest at the inn first though).  Bet whatever (Recovery Tonic
    works again), Theo's fighting alone again.  Spear Thief (Lv: 21, HP: 129,
    MP: 70, Atk: 62, Def: 8)  He's a bit tougher than the last one, but should
    still not be a problem if you've been keeping Theo up.  There's another scene
    afterwards, then the job's done.  You'll get to keep the Silver Sarissa from
    before as an added bonus.
    
    ------------------------------------
    23. Power Plant Chief's Crisis
    Reward: 320  Merits: 9
    
      Go to Society Village and in the power plant behind the Item Society.
    There will be a scene, after it go up the stairs for another scene.  Talk to
    the chief (bald guy) and there will be another scene.  After that it's a 1 on
    1 with Alec vs. Noye (Lv: 21, HP: 228, MP: 180, Atk: 70, Def: 8).  Just
    attack him and use Cure if you need to.  After is another scene, then the job
    is finished.
    
    ------------------------------------
    24. Wilderness Monster Mashing
    Reward: 300  Merits: 7
    
      Leave town and go into the Sabi Wilds.  After the scene, you'll be
    presented with the choice of a handicap if you want it.  Without the handicap
    you've got 3 rounds to win (it took him 4, and if you tie, you lose).  If you
    take the handicap, you have 4 rounds to win (same 4, only if it's a tie, you
    win).
      You'll go up against 4 Desert Devils and 2 Sidewinders, all of which you
    should be able to kill with one hit (hint: Theo) (hint 2: SUMMON!!!).  There
    will be a scene afterwards, then the job's done.
    
    ------------------------------------
    25. Traveling Merchant's Tonic Test
    Reward: 260  Merits: 6
    
      Go to Galecki Falls and watch the scene.  You'll then fight a battle
    against 4 PA-200s where you're losing HP/MP at the start of each turn!  You
    get brought down to about 90% of the HP/MP you previously had, so it won't
    kill you (but the monsters can).  The battle won't be too hard though, just
    use Lutz's knife rain while you can and have Theo summon a card (PA-200s
    work, oddly enough) and yo shouldn't have any real problems.  Afterwards,
    he'll sell you a whole bunch of junk for 100 Goz.  It's cheap and you can
    sell all the crap later, so go for it if you want.  I got it just for
    completeness (and hey, who know, maybe some of that crap can be synthesized).
    
    ------------------------------------
    26. Escort to the Ruined City
    Reward: 80  Merits: 9
    
      Go over to the orphanage for a scene.  After a while you'll have to fight
    a Ninja and a Robber, nothing hard.  Just make sure you're all healed at the
    end of the fight, you'll be fighting again soon without the option of going
    to the inn.  There will be more scenes, then when you think the job is done,
    you'll be optioned with either going to the pub or investigating something.
    Investigate.  You'll have to fight the same enemies again.  After that is
    another scene, then you've finished the job.
    
    ------------------------------------
    27. Get a Valuable Synthesis Item
    Reward: 270  Merits: 8
    
      Story job, visit the walkthrough for it.
    
    ------------------------------------
    28. Clean up Galecki Falls
    Reward: 300  Merits: 7
    
      Leave town and go to Galecki Falls.  Watch the scene, eventually, you'll be
    fighting another cream puff fight.  Dispose of the Rainbow Gang (they're
    strongest person has 56HP, so you better not have any trouble with them),
    Knife Rain/Force Ring can kill them in one round.  There's another scene,
    then the job is finished.  Finished I tell you!
    
    ------------------------------------
    29. Search for the Secret Fruit
    Reward: 250  Merits: 6
    
      Go to the inn and in the far right room and watch the scene, then go into
    the room next door.  Talk to all the people in there twice, then leave town.
    Head into the Sabi Wilds and watch the scene in there.  You'll be fighting a
    Sidewinder, an Earth Dragon, a Dragoon, and an Abyssar Gargoyle.  An easy way
    to tell which monster is the one you want to keep is that the monster can not
    be carded with Theo's Cardish ability.  Well, don't kill the Earth Dragon and
    kill everything else (the ED can't be carded), then watch the scene
    afterwards.  Da job be done man.
    
    ------------------------------------
    30. Monster Invasion!
    Reward: 300  Merits: 9
    
      Visit the pub and talk the the guy with the red shirt on, standing at the
    bar.  After that, you fight 7 Stun Smogs, they're nothing to worry about (Lv:
    15, HP: 36).  After is another scene.
    
    ------------------------------------
    31. Synthesis Tournament Partner
    Reward: 280  Merits: 7
    
      Leave town and head for Society Village.  Talk to the girl in a pinkish/
    white outfit standing to the left of the door to the Item Society.  If you've
    been experimenting, keeping up with synthesis, listening to the counter-man's
    advice, you won't need to do any cramming.  If you're still unfamiliar with
    synthesis, I'd suggest you cram, but you don't have to.  When you decide to
    head out, there will be a scene.  After a few more, you have to choose an
    item to synthesize with hers (she chose a Steel Sword for me, if she chose
    something else for you, lemme know).  Choose the Shimmer Stone (to make a
    Silver Sword) and you'll advance.
      In the semis, she will choose a Shimmer Stone, choose the Fur Cape and
    you'll make a Hunter's Cape.
      When you get to the Finals, she'll choose a Light Alloy.  You choose the
    Mint, and you'll make an Insomnia Card, and subsequently, win.  Amazingly
    enough, that will also finish the job.
    
    ------------------------------------
    32. Bazaar Synthesis Item Sale
    Reward: 270  Merits: 6
    
      Story job, walkthrough.
    
    ------------------------------------
    33. Another Power Plant Crisis
    Reward: 350  Merits: 9
    
      Leave Gislem and go to Society Village.  Go up to the factory and watch a
    scene.  Afterwards, go up the stairs and talk to the Chief.  You'll have to
    fight Noye (girl from the last Power Plant job) again.  Take her out and
    watch the scene.  Then, after what seems like a movie, you have to fight.
    (note: if you accepted this job after the part where Tosh joins up with you
    for a while, you can use him in this fight.)
      You fight a Monk, a Street Fighter, and a Fighter, none of which have HP
    over 100, and very low def.  Real tough, eh?  Well, if you let the fight
    drag on it can be, they have quite high attack powers (for their level at
    least).  Kill them and there will be another sappy sequence.  Job finit.
    
    ------------------------------------
    34.  Bazaar Item Contest
    Reward: 300  Merits: 10
    
      You'll see a scene as soon as you accept.  Whichever option you choose, it
    doesn't matter, Lutz will be in control.  You have to walk around and try to
    get the best deal you can.  Yes, this is a mini-game.
    ::"The Price is Right"::
      Ok, there are 8 traders, 4 on the right and 4 on the left.  Your job is to
    get the best deal that you can.
    On the right side of the judge, you have:
     Upper left  - Power Jelly -> Bronze Dagger/Steel Sword
     Upper right - Sword (any) -> Chain Vest
     Lower right - Big Bomb    -> Silver Blade
     Lower left  - Protector   -> Silver Knife/Magic Apple
    On the left side of the judge is:
     Upper right - Memory Plant -> Iron Sword/Butcher Knife
     Upper left  - Herb         -> Memory Plant/Power Jelly
     Lower right - Apple        -> Big Bomb
     Alba        - Knife (any)  -> Apple Extract
    
      The idea is to wind up at the Silver Blade, to do that first trade the Herb
    for a Power Jelly, then that for the Bronze Dagger, for the Apple Extract,
    for the Big Bomb, for the Silver Blade.  Yes, your opponent helps you win
    this.  Give the Blade to the judge and you win.  Job complete.
    
    ------------------------------------
    35. Crash Site Monster Bash
    Reward: 300  Merits: 7
    
      Leave town and go up to the Secret Path.  There will be a scene, then
    you're in a mini-game... sort of...
    ::"Journey to the Center of the Path"::
      You've got a limited amount of time to get to the center, turns rather.
    In every fight, the number of turns it takes you to kill the monsters will be
    added up and compared later on to how many turns Alba is using.  The first
    fight takes Alba 4 rounds.  The second one takes him 2 Rounds, for a total
    of 6.  Beat the next one in 2 rounds (which really, it should only be taking
    you 2 rounds at most.  1 If you've got some good summons for Theo).  When you
    reach the center, there will be a scene and afterwards, you have to fight a
    Golem Master and 3 Golems.  Again, use 2 turns only, you shouldn't need more.
    In the end, Alba uses 10 turns, so if you spent 2 on each of the 4, that'll
    give you 8, making you the winner.  Job complete.
    
    ------------------------------------
    36. Discover the Charm's Power
    Reward: 260  Merits: 8
    
      Leave town, head to Dongle Cape, watch the scene.  After, you have to fight
    3 Armor Tortoises and 2 Crimson Rocs without using any normal attacks, all
    abilities.  It shouldn't be hard, considering some of the skills your party
    should have by now.  Kill them and watch the scene.  Job done.
    
    ------------------------------------
    37. Make the Shop Prosper
    Reward: 220  Merits: 6
    
      Go over to Pandira and into Ali's shop for a scene.  Mini-game time!
    ::"Can I get your number please"::
      You have to decide who talks to who in order to get them to go into the
    shop.
    Spicy - Lutz
    Rejected Chick - Cheryl
    Freaked out Hunter - Theo
    Crossdresser - Alec
      There's a scene afterwards, el job esta complete.
    
    ------------------------------------
    38. Catch the Bazaar Shoplifter!
    Reward: 360  Merits: 7
    
      Story Job.
    
    ------------------------------------
    39. Bring Back the Water Sphere!
    Reward: 350  Merits: 12
    
      This is a job, a job for the story.
    
    ------------------------------------
    40. ???
    Reward: 250  Merits: 9
    
      I missed this job, but from what I understand, all it is, is an escort for
    the people heading to Gislem.  Your standard scene-fight routine.
    
    ------------------------------------
    41. Friends for Danny
    Reward: 100  Merits: 6
    
      Leave the Gislem Guild and head over to the orphanage.  Watch the scene,
    then head to the back room.  When you're offered a choice, choose either, it
    doesn't matter.  Watch more of the scene, then go to the inn and in the door
    on the right.  There will be another scene, and you'll eventually wind up at
    Ruined City, fighting a Ninja and a Robber.  Easy kills for another scene.
    You can get a Rad's Reagent from this if you're lucky.  'Nother scene, then
    you're done.
    
    ------------------------------------
    42. A Request from Tosh
    Reward: 320  Merits: 9
    
      Go visit Tosh.  After the scene, go visit what they told you to, the inn,
    the pub, and the societies.  Start with the inn, it's closest.  After that,
    go to the Weapon Society, then the Monster Society.  Next, the Item Society.
    After you've talked to the people in there, go to the Pub.  Then, go visit
    Tosh again and he'll accompany you.  All that earlier was to learn this guy's
    pattern. Item -> Pub -> Monster -> Weapon -> Inn.  Where he is will be
    random, but it's easy to figure out where he'll be next.  For example, if you
    go into the pub and they say he's heading to the Monster Society, head to the
    Weapon Society to cut him off (well, find him anyway).  When you find him,
    there will be a scene.  After that, go to the open house in the lower left
    corner of the town and watch the scene there.  Eventually, you'll be fighting
    on the Hell Plain against 3 Fighters (easy as hell).  Tosh will join you for
    this battle (exactly as he was when he left your party last time).  After the
    fight, you get to choose what to do with the guy.  Choose to hold a grudge
    for the more humorous scene.  Either way, job complete.
    
    ------------------------------------
    43. Gislem Gift Courier
    Reward: 300  Merits: 7
    
      Leave town and go to the Secret Path.  Watch the scene, then you're inside
    the tunnel, fighting 2 Golems and 2 Ogre Mages.  Kill them and move up a
    screen.  There will be an item twinkling in the upper right corner of this
    room.  Get it and move on, until you're down a set of stairs.  There's
    another twinkling item right to the left of the staircase.  Get that and then
    get the next twinkling item next to the rock on the right wall.  Keep going
    and you'll be in a fight with 3 Stun Smogs and 2 Ogre Mages.  Kill them and
    go up the stairs.  There's another twinkling item to the right of the stair-
    case at the top, get it.  Get the next one as well, right below the save
    fountain.  You should finally find one of the rare items, a Light Fragment.
    Now all you need is the matching Dark Fragment.  Go up the stairs and you'll
    fight 3 Skeleton Warriors and 2 Skeletons.  Dispose of them and continue
    along.
      In the Center, on the left side of where you entered is another twinkler.
    There's another twinkler on the left wall, and another on the right wall.
    Keep going and you'll fight 2 Skeletons, a Skeleton Warrior, and 2 Ghosts.
    Kill them and continue.  In the next room, the twinkler is to the right of
    the staircase.  This is a Dark Fragment.  Get it and you'll see a scene,
    job complete.  Also, from now on, you can buy Dark Fragments in Gislem and
    Light Fragments in Testa.
    
    ------------------------------------
    44. Chase the Gang Away
    Reward: 300  Merits: 7
    
      Leave town and go to South Wharf.  Watch the scene and choose whatever,
    you'll have to listen to the story either way.  After, you have to fight the
    Rainbow Bridge Gang again, don't worry, they haven't done anything smart,
    like gotten tough or anything.  Kill them, watch the scene, you're done.
    
    ------------------------------------
    45. Take Information to the Library
    Reward: 270  Merits: 9
    
      Story Job.
    
    ------------------------------------
    46. All Hunters, Find Tikva!
    Reward: 200  Merits: 10
    
      Stooooooooory.
    
    ------------------------------------
    47. Finger the Page Pilferer!
    Reward: 300  Merits: 8
    
      Go to the library for a scene.  Your job is to figure out who stole the
    pages from the book.  When you're on the second floor, walk around and talk
    to everyone.  Listen to their stories, then go back downstairs and say "Well,
    sort of" for a scene.
    Alibis:
    Silva - no one there when he got there, manager opened the door, was tired.
      Passed ??? on the way out.  didn't see Gantz.
    Gantz - passed Yonan, passed ??? on way out, didn't see Silva.
    Yonan - saw Gantz, left past Mular, didn't see Silva.
    Culpini - passed Gantz, didn't see Yonan, passed ??? on way out.
    Mular - Got there late, bumped into ???, left.
    
    The order: Silva, Yonan, Gantz, Culpini, Mular
      Once you put them in that order, talk to the manager and say "It's all
    clear now."  When all the suspects have arrived, talk to Yonan and accuse
    him.  There will be a scene, then the job is done.
    
    ------------------------------------
    48. Drive Lakeshore Bandits Away!
    Reward: 400  Merits: 8
    
      Leave town and go to Roma Lake Shore for a scene.  After another Rainbow
    Bridge... whatever... you'll be fighting them.  The gang members are all
    whimps as usual, but the new kid, the Assistant Cheif, actually packs a bit
    of a punch.  Kill off the other members with whoever using whatever, then
    focus on her.  Lutz's Fatal Dagger takes her down rather easily.  After is a
    scene, then job done.
    
    ------------------------------------
    49. Find the Pet Dog
    Reward: 500  Merits: 6
    
      Go to the restaurant for a scene.  After a while, you'll be attacked by 2
    Myconids and 2 Alraunes.  Kill/Cardish them for another scene.  After that
    you fight 3 Shuternelles and 2 Crystal Gargoyles.  After yet another scene
    you'll fight 4 Alraunes and 2 Pen-Pen Plants.  After you kill them, there
    will be another scene, then the job is done.
    
    ------------------------------------
    50. Retrieve the Scroll of Truth
    Reward: 360  Merits: 9
    
      Leave town and heat to Rusaht, the Spell Institute.  Go into the side room
    at the Institute and watch the scenes, once you're on Mt. Amaidar you'll have
    to asnwer some trivia.  Answer whatever, it don't matter.  After that, you
    have to get a bunch of chests without killing the monsters.  It's fairly
    simple and none of the monsters are a real danger, basically just split
    everyone up.  Have Lutz go after the ones on the left, Alec go after the ones
    on the right, and have Theo and Cheryl play decoys in the lower parts of the
    screen.  Once you get all the Talismans, kill off the monsters.  There will
    be a scene, then the job is done.
    
    ------------------------------------
    51. Collect Historical Information
    Reward: 410  Merits: 10
    
      Story job.
    
    ------------------------------------
    52. Investigate the Spooky Sounds!
    Reward: 360  Merits: 8
    
      Go up to Tikva's house and talk to the 2 women standing there.  Watch the
    scene.  When you're finally moving Cheryl around, have her examine all 6 of
    the bookcases, then talk to Marsia again and say you've got the Solution.
    First, answer Hemo-ji, then Mt. Amaidar Peak.  After that, say you think
    that's the solution and there will be a scene.  After that, you'll be on the
    top of Amaidar Mountain, fighting a group of Wild Hemo-jis with a King
    Hemo-ji in it.  They shouldn't be too tough, just watch out for the whole
    Hemo-ji touch making you a Hemo-ji clause (hint: kill them quickly).  After
    that is another scene, then the job is done.  The Shotgun synthesis will
    become available now.
    
    ------------------------------------
    53. Help Sania Break the Cycle
    Reward: 300  Merits: 8
    
      Go to the bar and talk to Sania (big white robe on) for a scene.  When you
    get prompted to make a choice, choose either and monsters will appear.  At
    the next choice, choose to stay silent.  Next, tell him he's on his own.
    After that, you have to fight 2 Maneaters and 3 Dragoons.  Kill them and
    there will be a scene.  Job success.
    
    ------------------------------------
    54. Traveling Duo's Great Discovery
    Reward: 340  Merits: 6
    
      As soon as you accept, you're taken to Mt. Amaidar for a scene.  After the
    scene you have to fight without using Magic at all.  I don't have to tell you
    to leave Marsia out of this one, do I?  You'll fight 4 Maneaters and 1 Wild
    Hemo-ji, nothing hard.  Take out the Hemo-ji first though, you don't want to
    accidently get stuck as a Hemo-ji with no Refresh skill to make up for it
    (you could use a Power Jelly, but it's still easier to just avoid becoming a
    Hemo-ji).  After the fight, you'll get a new Synthesis recipe, and Theo will
    get a Dryad card.  After the rest of the scene the job is done.
    
    ------------------------------------
    55. Trainee Monk's Romance Trouble
    Reward: 340  Merits: 7
    
      You may want to save before you do this job.
      Leave town and go to Mt. Amaidar Path.  If you're having trouble finding
    it, just go straight up from Paysus.  Watch the scene.  When you're at the
    top of the mountain, talk to the guy without a mask on (all the way at the
    top).  When prompted, say you have a plan.  There will be a bit more talking,
    then you're playing a Mini-game.
    ::"Monk Misderection"::
      You have to get Kurt past the monks by being walls.  You've only got 5
    mistakes, so don't screw up.  Controls are simple, use X to talk, Triangle to
    cancel a talk.  Kurt moves on his own, so you have to stay relatively on your
    toes.  If you want to change Kurt's direction, just talk to him from the side
    you want him to go (i.e. if you want him to go left, talk to him from the
    left side).  The movements of the monks are all random, so I can't give you a
    step by step deduction.
      Once you get off the top of the mountain, you have to go do this again at
    the base (well, the path), and it's a bit more annoying this time.  Once you
    get him past this set, you'll be in the clear.  After a bit of a scene, you
    have to make a choice.  Choose to stall him.  You then have to fight Alba and
    company.  The fight is fairly simple, have Theo cast Card Field asap, Lutz
    and Alec should be able to go before the opposing team, Marsia might not be
    quite as effective once Enea casts Magic shield (she'll still do about 40-50
    though, so don't count her completely out), and Cheryl can sit back and use
    her gun and heal if you need to.  There will be a scene afterwards, then the
    job is finished.
    
    ------------------------------------
    56. Archmonk Iga's Special Delivery
    Reward: 500  Merits: 10
    
      Story job.
    
    ------------------------------------
    57. Decode the Mysterious Memo
    Reward: 500  Merits: 9
    
      Head over to the pub and talk to the hunter at the bar.  You'll have to
    read the memo and figure out where the meeting will be.  Or, just scroll down
    to find out.  Well it says a lot of stuff about running away, so try the
    Ruins.  Holy shit I was right! (probably missed the big clue that's obvious
    when you see it too)  After a scene you'll fight 3 Intruders, and these
    suckers pack a punch.  Fortunately, they don't have the thickest skin of all
    time either.  If you've gotten any of Marsia's skills up to level 3, use them
    to easily take down at least half of their HP.  Alec's Impulse Bomb or Lutz's
    Knife Rain can do the rest.  Or... you can Fatal Dagger/Cardish them and have
    Alec and Cheyrl do healing.
      After that, watch the scene and choose "Run away" as the clue and the job
    will be a success.
    
    ------------------------------------
    58. Stop Illegal Monster Card Buying
    Reward: 450  Merits: 8
    
      Go over to the Monster Society and watch the little scene.  Leave and talk
    to the people nearby until someone tells you about a rich guy at the inn,
    then go to the inn for a scene.  When you get to the Ruins, you'll have to
    fight 3 Ogre Mages.  Kill them for another scene.  After that, you'll fight
    4 Ogre Mages and an Ogre Lord.  The Lord packs one hell of a punch, so you'd
    better have Alec and Cheryl standing by with Cure.  Or, you could just use
    Knife Rain, Impulse Bomb, and any of Marsia's skills and kill him before he
    goes, but then you won't be able to cardish it.  Your choice.  After is a
    scene, then the job is done.
    
    ------------------------------------
    59. Monster Extermination in Tolarka
    Reward: 500  Merits: 7
    
      Side story job.  Sorta...  Well, anyways, once you accept it there will be
    a scene.  After a while, you'll fight 3 Cobras and 2 Doommongers.  Keep your
    team together and let the monsters cluster, you'll be able to take them all
    out at once that way.  After another scene, you'll have to fight a 3 Crypt
    Rats, 2 Cobras, and 1 Sidewinder.  There will be another scene, then the job
    is complete.
    
    ------------------------------------
    60. Command a Monster Hunter Team!
    Reward: 500  Merits: 9
    
      As soon as you accept the job, there will be a scene, then you have to
    assign hunters to take on various monsters in various degrees of difficulty.
    Diff     Location        Hunters
    ----------------------------------------
    Hard     Dartanelle      Second from right, Far left
    Medium   Tolarka Ruins   Far right, Third from left
    Easy     Parute Desert   Third from right, Second from left
      Watch the scene afterwards, you'll wind up on the Parute Desert and having
    to fight 2 Dragons and a Copper Dragon.  Bright side: There are only 3, they
    die relatively easily with magic etc.  Bad side: They do a lot of damage and
    can take normal hits relatively easily.  Lutz's Fatal Dagger works best,
    followed by either magic or Cardish (and they're good cards too).
    
    ------------------------------------
    61. Help with the Tournament Prep
    Reward: 450  Merits: 10
    
      Le job pour l'histoire.
    
    ------------------------------------
    62. Help Hunter Back from Darkside
    Reward: 400  Merits: 7
    
      Go to the inn and in the first door on the left and watch the scene.  After
    that, go to the bar and watch the scene there.  You'll have to play another
    game of choices, or something like that.  Anyways, choose whatever, the scene
    will be the same no matter what.  After that scene, choose the entusiastic
    "We'll enter the Black Tournament!"  Leave town and head to Tolarka Ruins.
    Talk to the blue guy with a mask on in the upper left corner for a scene.
    You'll wind up fighting with Alec 1 on 1 against either a Sword Master or a
    Monk.  Choose whoever, you'll fight them and then fight the other one next.
    Both are relatively easy for Alec.  After that is a scene, then you fight an
    Illusionist and 2 Prestidigitators.  They're mages and they've got crappy
    defense.  Do you really need help on this?  Just don't bring Theo, these are
    humanoids, meaning you can't Cardish them.  Anyways, kill him, watch scene,
    job done.
    
    ------------------------------------
    63. Scout the Site of a New Inn!
    Reward: 440  Merits: 6
    
      Make sure you're at full HP/MP before venturing out for this job.
      Go to the Tolarka Ruins and watch the scene.  You'll eventually be fighting
    3 Doommongers and 3 Crypt Rats.  After that is a scene, then another fight,
    this time with 3 Crypt Rats and 2 Cobras.  Another scene follows, then you
    fight 2 Doommongers and 3 Cobras.  After the following scene, the job is
    done.
    
    ------------------------------------
    64. Safeguard the Tournament Prize
    Reward: 450  Merits: 11
    
      My name is Job, Story Job.
    
    ------------------------------------
    65. Make Dartanelle Beach Safe Again
    Reward: 500  Merits: 7
    
      Go to Dartanelle Beach and watch... whatever that is... a scene I guess...
    You're now fighting the Saucy Love Thieves Gang...  Please stop laughing long
    enough to fight them.  Amazingly enough, they're still all the same named
    people.  Owell, kill them and watch the scene, job done.
    
    ------------------------------------
    66. Crisis at the Rochefort Manor
    Reward: 800  Merits: 7
    
      Head over to Rochefort Manor (big house to the left of the Monster Society)
    and watch the scene.  Once that's blown your mind, you get to play a mini-
    game.
    ::"Dear God, kill me now"::
      You have to catch Mew, Anrietta's Cat.  To do so, chase it up, then left so
    it's in front of the curtains, then press X to catch the little furball.
    After another scene, you'll have to catch the damn thing again.  Chase it
    into a corner (up/right works fastest) and grab it.  Then another scene.
    Then you're chasing that stupid rodent again!  Go around the table to the
    right and force the cat left, then down, then to the right so it's trapped
    between the plant and table.  Catch it, cook it, eat... er... watch the
    scene...
      Thank God that job is done.
    
    ------------------------------------
    67. Gruga's Surveillance Request
    Reward: 450  Merits: 10
    
      Go to Gruga's for a couple of scenes, then leave town and head to
    Dartanelle Beach.  Watch the scene, then you fight a Sniper, a Robber, and an
    A-class criminal.  Oh no!  Whatever will we do! (sorry, I'm still a bit
    sarcastic from that last job)  Kill them, it shouldn't be too hard.  Watch
    the scene, job done.
    
    ------------------------------------
    68. Catch Mamaman's Depression
    Reward: 440  Merits: 6
    
      Go to the inn and talk to Catch.  There will be a long scene, then you have
    to play a mini-game of sorts.  I think.
    ::"Idea Man"::
      Well, um.  Listen to Cheryl's idea.
    
    There will be another scene, then another mini-game.
    ::"Love and War"::
      You have to pick 2 people to team up and fight each other.  Kinda like
    going on a blind date and trying to kill your date.  There are 7 people to
    match up, each with different likes and dislikes.  Anyways... to match them
    up:
    Name        Likes        Good with   Dislikes
    Izabel      Guns         Whips       Ninjas
    Nastasia    Swords       Swords      Ninjas
    Zenden      Guns/Healer  Spears      Swords
    Geles       Whatever     Guns        Whips
    Hakan       Whatever     Fists       Guns
    Clea        Close/Fists  Shotgun     Ninjas
    Pamela      Spear        Staff/Heal  Ninjas
    Spicey      Anything     Blades      Nothing
      Well, the only match-up that will work is Zenden and Pamela, so go talk to
    Catch and say you're sure, then input Zenden for male and Pamela for female.
    Watch the scene afterwards.  Then choose a team to fight them from your own
    party.  Oboy...  Put Lutz and Cheryl together, then go to the Arena and talk
    to Catch for a scene.  You'll end up in the Arena fighting a Spear Hunter
    (Zenden) and a Healer (Pamela).  I'm not sure if you're supposed to win or
    not, but do it anyway and watch the scene.  Job done.
    
    ------------------------------------
    69. Search Academy HQ!
    Reward: 1000  Merits: 11
    
      Well, it's got something to do with the story, so guess where it is.
    
    ------------------------------------
    70. Changes at Amaidar Temple
    Reward: 500  Merits: 7
    
      Leave town and go to Amaidar Temple.  Watch the scene, then start talking
    to the monks.  Talk to each one 2-3 times and there will be another scene.
    Say yes and there will be another scene.  Have whoever talk, it'll wind up
    the same, Velhart will be fighting monks one on one.  They're *really* easy,
    you probably don't even have to use skills.  They're all Lvl: 24, HP: 143,
    MP: 70, Atk: 113, Def: 15.  There are 6 of them all in all.
    
    ------------------------------------
    71. Rochefort Family Crisis
    Reward: 800  Merits: 8
    
      Go to Rochefort Manor for a scene.  After all that you'll be fighting with
    Alec and... Anrietta...  Her magic is actually pretty damn powerful.  At
    least it would be if she were over level 1...  Anyways, just deck out Alec in
    magic gear and 2 Crystal Dusts should end the fight easily (you may only need
    one if he gets a counter attack in on the spear guy).  Another scene to
    follow, then job done.
    
    ------------------------------------
    72. Explore the Treasure Dungeon!
    Reward: 500  Merits: 9
    
      Go to the Kutao Temple, it's directly to the left of the Hovercraft.  Ask
    Tosh to join and he will.  Just so you know, this next area is the game's
    repeating time-space vortex area.  You can use the map in the Extra Fight
    Arenas section if you want.  Actually, it'd probably be easier for both you
    and me if you just used that.
    
    ------------------------------------
    73. Guild Staff:The Next Generation
    Reward: 500  Merits: 7
    
      As soon as you accept, there will be a scene.  After that, you have to help
    the kids pass the message along correctly.
    Message: A Hunter has to be strong, but strength alone does not make a
             Hunter.
      After they fail miserably the first time, you have to step in and help.
    When each kid repeats the message, press X if it's wrong or Circle if it's
    right.  Actually, only press X if it's wrong.  If it's right, just let the
    kid continue on his own (you only have about 1 second anyways, so you might
    as well).  It's the same message as last time, so it should be relatively
    easy.  Once you get that one right, you move on to the next message.
    Message: The Guild Network is Speedy, but is sometimes inaccurate.
      This one is going to get a little backwards, but don't worry about it, it's
    still right.  Just look out for the major mistakes.  After that, job done.
    
    ------------------------------------
    74. Protect the Materials Shipment
    Reward: 500  Merits: 9
    
      Go to Midoro Swamp (back in Ragnark) for a scene.  After that, talk to Shu
    again and choose who you want to help fight monsters.  Then, you fight 3
    Stone Gels and 2 Zombies.  Do not, under any cercumstance, let them get to
    the area marked by Shu.  If they get there, the job is a failure.  Also note
    that the monsters will only attack you if you get in their way, otherwise,
    they head beeline for the lower left corner.  After the fight is a scene,
    then whoever you chose earlier will go help Shu and you'll be with just Alec
    and Velhart.  It's 2 Zombies and 2 Stone Gels, nothing to worry about.  Then
    another scene, then another fight.  Shu will join up for this one, so use him
    if you want to, but your characters may have passed him by by now (damn that
    non-stat transfer from 2...).  Anyways, you'll have a full team this time for
    4 Zombies and 2 Stone Gels, really nothing to worry about anymore.  Win the
    fight and the job's done (after a scene, of course).
    
    ------------------------------------
    75. Get to the Artist's Exhibition
    Reward: 480  Merits: 5
    
      Go over to the inn for a scene.  After, leave town and go to Noalis Forest.
    There'll be a scene, then you fight 3 Poison Mushrooms, 2 Fungi, and a
    Myconid.  Another scene, then head to Corelia Pass for more of the same.
    This time you fight 2 Phoenix and 3 Rocs.  Now, head up to Karkado Mountains
    and you'll see the scene, then fight 4 Wyverns and 2 Kerberos'.  After that
    is a longer scene, then the job is over.
    
    ------------------------------------
    76. Interview Magic Master Gogen
    Reward: 800  Merits: 12
    
      Story job, you know where to go.
    
    ------------------------------------
    77. Where is the Heinous Hunter?
    Reward: 500  Merits: 7
    
      Leave town and go to the Sabi Wilds, there will be a long scene.  When it's
    done, you have to fight a bunch of Hunters (Spear, Rifle, Katana, and Hunter
    Aura).  Well, do that thing you do and kill them.  If you've got Alec and
    Marsia, just trade off on the heavy magic gear like Strongest Cane, Wise Man
    Robe, Spirit Ring, Magic Armlet (unless you made 2 sets) and they should be
    gone in 1 turn.  After another set of scenes, you'll be fighting a Lady
    Rogue, a Bishop, and 4 Paladins.  Another scene, then you're done.
    
    ------------------------------------
    78. Raia's Dream
    Reward: 380  Merits: 9
    
      Go to the Arena and in the right door for a scene.  After that, you're
    practicing your dance steps.  You press Circle for Cheryl and Square for
    Marsia.  The way it works is a song line will appear and either a Square or
    Circle will appear under one of the words.  When that word is highlighted,
    and sung, pres the corresponding button (the button under the word will light
    up at the right moment).  Well, that's pretty much all there is to it.  Say
    you're ready and there will be a scene.  You'll get to watch the other acts,
    then it's your turn.  After a bit of a scene (a damn funny scene), Anrietta
    will join up too.  She's the X button.  Have fun!  Unless you really screw up
    you're going to win.  Just remember you can see the buttons coming, so get
    ready and press as soon as it gets to the right one.  Scene to follow, job
    complete.
    
    ------------------------------------
    79. Dreaded Village of Hemo-jis!
    Reward: 500  Merits: 8
    
      Leave Renn and go to Vernica for a scene.  Then, a mini-game.
    ::"Hemo-ji duck shoot"::
      You have to have Cheryl shoot the Hemo-jis with the right kind of bullet in
    order to either repel or cure them.  To tell them apart, a Wild Hemo-ji has a
    green hat with green clothes.  Villager Hemo-jis have a red/white hat and
    yellow/white clothes.
      Make sure you shoot the right type of bullet when you're prompted to at the
    beginning (for the practice run).
      When you're set to start shooting, face the desired direction and press X
    to shoot a repellant bullet and circle to shoot a curative bullet.
      You have to save 10 villagers to win, and each companion basically counts
    as a life.  If you lose all of your lives, Shu will show up to bail you out.
    But, you'll fail the job.  Save them all and it's job complete.  Almost.
    There's a scene, then you follow more into the barn and have to fight.  Any
    players you choose that were turned in the game will still be that way.
    
    ------------------------------------
    80. Sexy Casino Party Help Needed!
    Reward: 550  Merits: 6
    
      Go to Pandira and into the inn for a scene.  After that, you're playing a
    mini-game!
    ::"Barmaid Brawl!"::
     Round 1:
      Guy in blue suit at right middle table - Beer
      Lady in fur coat standing to the right of the left middle table - Wine
      Kid at bottom left table - Milk
    There will be a scene, then...
     Round 2:
      Guy standing near the left of the left middle table - Chardonay (wine),
        started as a Beer.
      Kid at bottom left table - Milk
      Lady in black dress to the left of the right middle table - Whiskey
      Guy in blue suit at upper right table - Beer
    Another scene...
     Round 3:
      Guy standing near the left of the left middle table - Whiskey
      Guy standing to the right of the left middle table - Beer
      Lady standing at lower right table - Wine
      Guy standing at right middle table - Milk
      Lady standing at right middle table - Milk
     After that, more scenes and you're done.
    
    ------------------------------------
    81. Get the Eternal Steel!
    Reward: 800  Merits: 13
    
      Story Job.
    
    ------------------------------------
    82. The Truth about the Academy
    Reward: 550  Merits: 11
    
      Head over to the Library and talk to the guy behind the counter for a
    scene.  After that, you play a trivia game.  Well, sort of... You'll be
    asked different questions about the academy and then given some time talk it
    over with your friends.  Talk to the old guy again to answer.
    Q: Who was the first Academist you met at Corelia Pass?
    A: Sharon
    
    Q: Who helped you get the Water Sphere back?
    A: Shu
    
    Q: Who helped free the former Hunter from the Academy at Romastor River?
    A: Marsia
    
    Q: Whoo took the Brilliant Goddess Statue?
    A: Velhart
      Scenes, then job done.
    
    ------------------------------------
    83. Where is the Missing Document?
    Reward: 540  Merits: 8
    
      Leave town and go to Society Village.  Enter the Item Society for a scene.
    After that, you have to start travelling to the other continents and
    visiting their Item Societies, talking to the person in each who doesn't do
    either synthesis or info selling.  Start by heading to South Sularto.  After
    that, go to Jiharta.  After that, Parute.  Go in the Weapon Society in Parute
    and talk to the kid a few times.  Now, go back to Testa and into the Weapon
    Society.  Talk to the guy in there, then head back to Jiharta and talk to the
    guy in the Paysus Weapon Society.  After that, go back to Society Village and
    talk to the guy who hired you in the Item Society.  Go all the way back to
    Paltos and talk to Secat's kid again.  Now you can go back to the Item
    Society in Society Village and talk to Elnan again for a scene.  Job done.
    
    ------------------------------------
    84. Protect Vernica's Treasure
    Reward: 600  Merits: 7
    
      As soon as you accept, there will be a scene.  A long scene.  Then, a mini-
    game.
    ::"Ninja Repellant"::
      This is a game of reactions.  Basically, just slash at the ninjas when
    they're right in your face.  Miss more than 3 and you're screwed.  The best
    way to time it is to wait for them to get to the second to last vertical rope
    on the bridge and swing with X.  Do that, then scenes to follow, then you're
    done.
    
    ------------------------------------
    85. Spooky Stuffed Animal Warehouse
    Reward: 540  Merits: 6
    
      Head on over to the Bazaar Control Office for a scene.  Then go into the
    inn and in the first door on the left for a scene.  Then, you play a mini-
    game.
    ::"Sortin' the load, sortin' the load"::
      You've got to arrange the stuffed toys in order.  It's all random, so just
    do your best to guess.
      After you do that there will be a scene, then you have to fight the
    monsters that weren't a part of the line-up.  There will be a scene, then
    you're playing another mini-game.
    ::Catch the Culprit!"::
      Well, this is kinda like... something...  Go up, right, right, down, left,
    left, down, left, up, up, left, down, down.  There will be a scene, then the
    job is complete.
    
    ------------------------------------
    86. Get the Eternal Tree Branch!
    Reward: 800  Merits: 13
    
      Story job...
    
    ------------------------------------
    87. Help the Indebted Family!
    Reward: 480  Merits: 8
    
      Leave town and go to Pandira.  Go into the inn, watch the scene, then go up
    the stairs and in the first door on the left for another scene.  When that's
    done go talk to the guy in the lower right corner of town (he's got a red
    mohawk) for another scene.  Now go into the Casino for yet another scene.
    When you're prompted with choices, answer "Less than the agreement shows" and
    "The amount was doubled."  There will be more of the scene, then you're on
    the Hell Plains fighting 3 A-Class Criminals.  Beat the snot out of them,
    watch the scene, job finished.
    
    ------------------------------------
    88. Stop the Imposter Swordsman!
    Reward: 420  Merits: 9
    
      Go to the Arena and in the left door for a scene, then leave the arena for
    another scene.  When that's over leave town and head to the Parute Desert.
    There will be a scene, then you're fighting a Dark Knight.  It's 1 vs. 4, you
    better not have any trouble with this fight.  After that, another scene, then
    head to Tolarka Castle Ruins for a scene.  Once that's over the job is
    officially complete.
    
    ------------------------------------
    89. Investigate a Mysterious Box
    Reward: 540  Merits: 8
    
      This is single handedly the easiest job in the game.  Go to the Item
    Society and watch the scene.  The very long scene.  Answer honestly and the
    job is done.
    
    ------------------------------------
    90. What Kind of Present?
    Reward: 450  Merits: 6
    
      Go up to Society Village and in the Weapon Society for a few scenes.  After
    them, you'll be in Ruined City fighting 2 Sleeping Gusts, 2 Stun Smogs, and
    2 Night Callers.  Beat them and there will be another scene.  When prompted
    with what to do with the flower, give it to Cheryl.  Then, you'll be on Roma
    Lake Shore fighting a Mandrake and 4 Maneaters.  You have to kill the
    Maneaters without harming the Mandrake or you're screwed.  It shouldn't be
    any trouble.  You can cheat and bring a Paralasys Ooze Card along and use
    that, then just pick apart the Maneaters, but that's almost a waste of a
    card.  Or you can just bring Alec and Marsia in to the fight and have them
    use a spell on the packs.  Another scene afterwards.  Give the flower to
    Marsia and there will be another scene.  After that, leave Vernica.  You now
    have to gather flowers for all the chi---women you've met.  Might as well
    start with Lieza.
    Lieza    - Her Ranch     - Tiafriel (Karkado Mountains).  When you're on the
      range, choose to trim the excess leaves, then give it plenty of water, and
      finally ...with some surrounding dirt.  Moving on...
    Kulara   - Orphanage     - Fandelion (Dongle Cape).  On the cape, you'll have
      to win in 3 rounds.  Simple.  Bring Theo with a fairly strong card like a
      Hell Guardian or Skeleton Warrior and blam!  One round victory.  If you
      forgot the card, have Cheryl Night Raid, Alec Crystal Dust, Theo Cross
      Javelin, Velhart Omega BUSTER, Lutz Knife Rain, or Marsia use whatever.
      It's not that hard to win quickly.  Next...
    Sania    - Paysus Pub    - Mystagia (Kaoyan Forest).  Take whichever, just
      don't wait too long to decide.
    Raia     - Itio Pub      - Passion Rose (Parute Desert).  When you're at the
      Parute Desert, examine the red flower sorta just sitting there and it'll
      move.  Examine it again where it re-appears and it will vanish again.  When
      you try to examine it for a third time, there will be a scene.
    Anrietta - Her house     - Princess Anrietta (she gives them to you).  Choose
      to give them to her, or you'll be sorry later on.
    
      Once you've gotten all the flowers, there will be an additional scene
    wherever you are.  Go back to the Weapon Society in Society Village and talk
    to the client again.  After the scene, job done.
    
    ------------------------------------
    91. Traveling Guild Worker Escort
    Reward: 530  Merits: 7
    
      Leave town and choose to enter the Secret Path from the North side.  Watch
    the scene, then make your way to the center of the area.  When you get to an
    open area, there will be a scene, then a fight.  That's pretty much how this
    entire job is going to go.  Scene, fight, walk (with different handicap each
    fight).  So, to make things simple, I'm just going to list the fights and the
    handicaps you're going to have for each.
    Fight 1:
      Handicap: HP&MP Drain
      Monsters: Paralyze Ooze x4, Wonderful Hemo-ji x2
    Fight 2: Right after fight 1
      Handicap: None
      Monsters: Ghost x4, Paralyze Ooze x2
    Fight 3:
      Handicap: Special Abilities don't work (as if entire party was silenced)
      Monsters: Ghoul x2, Golem x4
    Fight 4:
      Handicap: Physical Attacks don't work
      Monsters: Ghoul x3, Ogre Mage x3
    
      After that fight there will be a scene, then the job is done.
    
    ------------------------------------
    92. Get the Eternal Ice!
    Reward: 800  Merits: 13
    
      Story.
    
    ------------------------------------
    93. Eternal Love Final Confession
    Reward: 370  Mertits: 6
    
      The final chapter in the "Affairs of Spicey" is about to happen.  Go next
    door to the vacant house and go up the stairs for a scene.  When that's over
    you may want to save at the inn, as there's an annoying mini-game coming up.
    Well, whatever, go back into the vacant house for another scene.  When that's
    done you have to move the boxes in order to get the Goz coin.
    ::"My Dear Penny"::
      From where you start, go right 2, up 4, left 1, up 2, right 1, down 1, and
    then right 1 to get the coin.
    
      After you get the coin there will be a scene.  After that, you'll be in
    North Sularto playing a mini-game.
    ::"Star Fragmented Lovers"::
      Well, if you did the job where you had to block the line of site of the
    monks for some guy to get to his love, it's the same concept.  In case you
    didn't, you talk to people with X in order to block them from seeing Spicy
    and press Triangle at any time in the conversation if you want to cut it
    short (in case you have to block someone else or you don't need to block the
    kid anymore).  Also, if you talk to Spicy with X, it'll change his direction
    to wherever you talk to him from (if you talk to him from the left side,
    he'll go left).  Well, that's just about it.  There are a few downsides
    though, unlike the monk one that was in a relatively wide open area and you
    had a bunch of tries, you're now in a small area with only 3 chances to not
    screw up...  And even better, the kids have a very long range of vision
    (about 5-6 tiles).  Did I mention that I hate this kind of mini-game?  Well,
    I do.
      The best recommendation I can give is to have Spicey go through the middle.
    Talk to him to make him go right at the very start of the game, then he
    should have a clear path that only needs to have 1 kid blocked.  At least it
    worked that way for me.
      When you finish that you'll be on the North Sularto Map.  Go back to Itio
    and save.  Then, go into Chuanna's Home for a scene.  After that scene, you
    will be in the White Bone Forest for another scene, then a fight with  2
    Litch and 2 Nether Ghosts.  Scene to follow.  Job complete.
    
    ------------------------------------
    94. Monster Extermination in Cariote
    Reward: 500  Merits: 8
    
      When you choose to accept the job, there will be a scene.  When you're in
    Cariote, just follow the path left.  Don't worry about any of the traps, they
    have all been disarmed.  When you get to where a fight normally is, there
    will be a scene, then a fight with 3 Crypt Rats and 3 Dungeon Mice.  Kill
    them and watch the scene.  After that, you're fighting The Red Death.
    Boss: The Red Death
    Lv: 60   HP: 596
    MP: 400  Atk: 220
    Def: 32  Agl: ~73
    Steal: Nothing
    Weak Against Holy (basically... Light Arrow)
    
      After you beat it there will be a scene, and thus, the Alba Saga concludes.
    
    ------------------------------------
    95. RBG: The Last Encounter
    Reward: 1000  Merits: 7
    
      Yes, this will finally be the conclusion of those nutcases that call
    themselves the Rainbow Bridge Gang.  Anyway, leave town and go to Astorny
    Bridge.  Watch the scene, then you're fighting them again.  And they're still
    their level 18 weakling selves.  Owell, beat them, watch the scene and the
    job will end.
    
    ------------------------------------
    96. Rochefort Company's New Product!
    Reward: 1200  Merits: 6
    
      Go to Rochefort Manor for a scene.  When prompted, tell her you're ready
    and you're off for Gislem.  When you get there there will be a scene, after
    which you should head to the Danger Dome.  Go inside for a scene, after that
    you're fighting a Robber and a Ringleader with just Alec.  They're levels 15
    and 17 (respectively), lose and you deserve what you get.  There will be a
    scene.  In case you're wondering, the french name she gives the bloody thing
    is "Savory Red Apple."  After that is another scene, then the job is finally
    done.
    
    ------------------------------------
    97. Protect Raia During the Show!
    Reward: 360  Merits: 10
    
      Go to the pub for a scene, when Raia starts singing, you'll be playing a
    mini-game.
    ::"The Bouncer"::
      You have to move Alec around to get in front of anyone who gets close to
    the stage.  It's a simple concept, but can get aggrivating since they all
    move at different speeds.  Also, none of them can get through at all.  If any
    of them get past you, the job's a failure.  Good luck.  If you stop them all
    from getting to the stage during the show, there will be a scene and the job
    will be a success.
    
    ------------------------------------
    98. Get the Eternal Flame!
    Reward: 800  Merits: 13
    
      Story job.
    
    ------------------------------------
    99. Do the Monster Card Tournament!
    Reward: 630  Merits: 8
    
      Head straight to the Monster Society and watch the scene.  Choose to let
    Theo do the job when he asks.  If you need to do some studying, do it, then
    talk to the old guy again and go to Karkado.  Watch the scene, then you're
    playing the monster card guessing game.
    1st - Crimson Roc
    2nd - Gunner
    3rd - Litch
    4th - Mage Hemo-ji
    5th - Earth Dragon
      Lumina will only get 1 wrong, meaning you can't mess up on any.  It should
    not be a problem though, not with the answers right in your face.  Anyways...
    You'll get a Card Trident for winning.  Job fambooglied finished.
    
    ------------------------------------
    100. Find the Missing Daughter!
    Reward: 900  Merits: 9
    
      Head over to Rochefort Manor for a scene.  Talk to the cat for another
    scene.  Start talking to people around town.  Once someone mentions Paysus,
    leave town and go to Amaidar Temple in Jiharta.  Watch the scene, then go to
    the Spell Institute for another scene.  Now, go back to Rochefort Manor in
    Paltos.  Watch the scene, then you're fighting a Ninja and a Robber.
    Anrietta has joined up as well, but she's level 1... so she's kinda useless.
    Well, kill them and watch the scene.  When you're given a choice, answer
    "Are you serious?"  She'll recoil a bit and then, if you gave her the flowers
    earlier (during job 90), she will ask you if she can join you again.  Now, if
    you say no, there will be a scene, then the job is a success.  If you say All
    right, then she will join your party, but the job will be a failure.  If you
    choose to fail the job, you won't have a perfect record, but that's ok.  The
    only thing you get for a perfect job is... well... you don't really get
    anything...  I think you get a plaque in the Hall of Heroes and the title of
    "Legendary Hunter," but there are no extra items/jobs to do like there was in
    Arc 2.
      A little note about Anrietta, she starts at level 1, but all of her skills
    are already level 3.
    
    ------------------------------------
    101. Unleash the Ultimate Monster
    Reward: 360  Merits: 7
    
      Go to the Volcano for a scene.  After that, you need to get the 6 different
    Dragons as cards.  Hurray...
    Fire Dragon   - There's one in the Volcano.
    Water Dragon  - Ice Gallery in Jiharta.
    Earth Dragon  - Trial Cave, back on Eteru
    Copper Dragon - Sealed Ruins in Forestamore
    Silver Dragon - White Bone Forest in Ragnark
    Gold Dragon   - Midoro Swamp, also in Ragnark
    
      Once you've collected at least one of each, go talk to the guy at the
    Volcano again.  You'll need to make 2 trips, so do that, then watch a scene.
    Job complete.  Theo will get an Altima Card as well.
    
    ------------------------------------
    102. Create a New Ark!
    Reward: 1000  Merits: 18
    
      Story job.
    
    =============================================================================
    6-F. Monsters
    
    Eteru
    Trial Cave: Ogre, Sidewinder, Ogre Lord, Polar Bat
      Opossum, Slumber Flower, Slime, Sidewinder, Pit Scorpian, Viper, Ogre,
    Poison Mushroom
    
    Forestamore
    Corelia Pass: Wild Dog, Sidewinder, Roc
    Noalis Forest: Ogre, Poison Slime, Poison Mushroom, Crimson Roc, Cave Bat
    Astorny Bridge: Pit Scorpian, Viper, Sidewinder, Roc
    Karkado Mountain: Wild Dog, Ogre, Wyvern
    ???: Maneater, Mandrake, Hell Hound, Venom Lord, Kerberos, Venom Hound
    
    North Sularto
    Galecki Falls: PA-200, SA-100, Shotgun Trap, Gun Trap
    Sabi Wilds: Desert Devil, Viper, Sidewinder
    Secret Path: Paralyze Ooze, Ghost, Golem, Phantom, Skull Warrior
    Ruined City: Night Caller, Stun Smog, Skeleton, Slime, Shade
    ???: Sleeping Gust, Ghoul
    
    South Sularto
    Battleship: Interceptor, Prowler, SA-100, Gun Trap, Shotgun Trap, Cannon Trap
    South Wharf: Bomber Fly, Sphere
    Secret Path: Wild Hemo-ji, Wonderful Hemo-ji, Ogre Mage, Skeleton
    Dongle Cape: Stone Tortoise, Armor Tortoise, Crimson Roc
    Hell Plain: Wild Hemo-ji, Wonderful Hemo-ji, Ogre, Ogre Mage
    
    Jiharta:
    Amaidar Mountain: Iron Golem, Abyssar Gargoyles, Maneater, Armor Eater,
         Crystal Gargoyle, Shuternelle
    Romastor River: Pen-Pen Plant, Alraune, Fungus
    Kaoyan Forest: Dandelion, Tulip, Alraune, Pen-Pen Plant
    Roma Lake Shore: Maneater, Dragoon
    
    Parute:
    Parute Desert: Cobra, Hell Hound
    Tolarka Castle Ruins: Cobra, Crypt Rat, Doommonger
    Dartanell Beach: Dryad, Armor Toirtoise, Mage Hemo-ji, Shaman Hemo-ji
    
    =============================================================================
    6-G. Synthesis
    
      Obviously, I haven't been playing around with this part very much.  The
    combinations I've got in here are the ones David Hikagi sent to me and I've
    tried out.  He sent me a lot more, but I haven't had time (or the synthesis
    items) to verify them one way or another.
    
    Item                Synth Items Needed
    -------------------------------------------------------------------
    Weapons:
    Alloy Blade         Platinum Sword, Light Alloy, Tough Alloy
    Assassin Knife      Silver Knife, Vigor Seed, Tough Alloy
    Assault Gun         Sub-Machine Gun, Light Alloy
    Avenger             Palo Nut, Silver Blade
    Blaze Guard         Crystal Blade, Flame Fragment
    Card Trident        Platinume Sarissa, Harmony Needle, Rue's Medicine
    Dark Spear          Crystal Spear, Hybrid Magic Apple, Dark Fragment
    Diablo Edge         Platinum Sword, Hybrid Mag Apple, Dark Fragment
    Earth Blade         Platinum Sword, Hybrid Mag Apple, Earth Fragment
    Firangi             Platinum Sword, Hybrid Mag Apple, Flame Fragment
    Force Rod           Platinum Rod, Magic Power Nut, Magic Sprig
    Holy Spear          Crystal Spear, Hybrid Magic Apple, Light Fragment
    Hunter Rifle        Shotgun, Peacemaker
    Hyper-Alloy Rod     Platinum Rod, Light Alloy, Tough Alloy
    Ice Saber           Platinum Sword, Hybrid Mag Apple, Water Fragment
    Lunar Blaster       Sniper Rifle, Mysterious Ore, Inferno Powder
    Magic Stick         Rune Wand, Magic Power Nut
    Muse Lance          Platinum Sarissa, Palo Nut
    Mystic Rod          Hyper-Alloy Rod, Magic Apple, Wisdom Tablet
    Nightmare           Assault Gun, Inferno Powder
    Peacemaker          Revolver, Light Alloy, Inferno Powder
    Ray Sword           Platinum Sword, Hybrid Mag Apple, Light Fragment
    Reciprocal Blade    Platinum Knife, Palo Nut, Light Alloy
    Rocket Launcher     Grenade Launcher, Tough Alloy
    Rune Wand           Platinum Rod, Shimmer Stone, Tem's Root
    Shadow Stitcher     Crystal Knife, Power Jelly, Wisdom Tablet
    Shotgun             Assault Gun, Light Alloy, Inferno Powder
    Silent Dagger       Silver Knife, Harmony Needle, Tough Alloy
    Silver Blade        Steel Blade, Shimmer Stone
    Silver Knife        Steel Scalpel, Shimmer Stone
    Silver Rod          Steel Rod, Shimmer Stone
    Silver Sarissa      Steel Spear, Shimmer Stone
    Silver Sword        Steel Sword, Shimmer Stone
    Sniper Rifle        Hunter Rifle, Inferno Powder
    Stone Gun           Rocket Bomb, Grenade Launcher, Calm Nut, Ice Saber
    Storm Sword         Platinum Sword, Hybrid Mag Apple, Wind Fragment
    Titanium Blade      Platinum Blade, Light Alloy, Tough Alloy
    Titanium Knife      Platinum Knife, Light Alloy, Tough Alloy
    Titanium Spear      Platinum Sarissa, Light Alloy, Tough Alloy
    
    Armor:
    Dark Robe           Platinum Robe, Dark Fragment, Tem's Root
    Earth Robe          Platinum Robe, Earth Fragment, Tem's Root
    Hunter Cape         Fur Cape, Shimmer Stone
    Shining Mail        Platinum Mail, Shimmer Stone
    Silver Brastplate   Chain Vest, Shimmer Stone
    Silver Mail         Steel Armor, Shimmer Stone
    
    =============================================================================
    6-H. Extra Fight Arenas
    
    6-H-a. Danger Dome
    
      Located in North Sularto, the Danger Dome is similar to the Arena from
    Final Fantasy 3(6j).  What happens here is you talk to one of the people in
    the reception area (I guess that's what that is...) and they will ask you to
    wager an item.  Select what you want to wager and they will then tell you
    what they're wagering in return.  Most of the time it will be the next step
    up in the Item's class level (i.e. the next step up from Platinum is Crystal;
    the next step up from Big Bomb is Antipersonnel Bomb, etc.), but occasionally
    they will offer you something else.  If the item you're wagering has no
    upgrade, or you're too early in the game to get anything better, then they
    will offer you an Herb/Shimmer Stone.
      Once you choose an item for betting and you accept what they have to offer,
    you'll be taken to the Arena.  The fights are one on one, and you get to
    choose who will be fighting.  The enemies are all at the exact same level as
    the person fighting, so you don't have to worry about sending someone into a
    fight that you know they can't win, like Marsia at level 30 going against a
    level 60 Ninja.
      As an added bonus to this, you can actually choose the type of enemy that
    you will be fighting.  The choices are, well, you can choose from any type of
    human opponent, from Healers to Ninjas to even Hunters.  I recommend going
    against the Hunters (they all dress virtually identically, so you should be
    able to recognize them quite easily) who carry a gun, they seem to be the
    easiest to kill.
      Well, without further ado, here's the wagering list.
    
    Item                 Item
    Wagered              Gained
    ----------------------------------------------
    Items:
    Antipersonnel Bomb   Rocket Bomb
    Big Bomb             Antipersonnel Bomb
    Bomb                 Big Bomb
    General Tonic        Recovery Tonic
    Life Fruit           Soul Herb
    Recovery Tonic       General Tonic
    Rocket Bomb          Shimmer Stone
    Soul Herb            Life Fruit
    
    Weapons:
    Swords:
    Bronze Sword         Iron Sword
    Diablo Edge*         Dark Fragment
    Diablo Edge**        Ray Sword
    Earth Blade*         Earth Fragment
    Earth Blade**        Storm Sword
    Firangi*             Flame Fragment
    Firangi**            Ice Saber
    Ice Saber*           Water Fragment
    Ice Saber**          Firangi
    Iron Sword           Steel Sword
    Platinum Sword       Crystal Sword
    Ray Sword*           Light Fragment
    Ray Sword**          Diablo Edge
    Silver Sword         Platinum Sword
    Steel Sword          Silver Sword
    Storm Sword*         Wind Fragment
    Storm Sword**        Earth Blade
    * These items are what you will get on disc 1.
    **These items are what you will get on disc 2.
    Blades:
    Blaze Guard          Glacier Guard
    Dark Protector       Light Protector
    Earth Keeper         Wind Keeper
    Glacier Guard        Blaze Guard
    Light Protector      Dark Protector
    Platinum Blade       Crystal Blade
    Silver Blade         Platinum Blade
    Steel Blade          Silver Blade
    Wind Keeper          Earth Keeper
    Knives:
    Bronze Dagger        Iron Knife
    Iron Knife           Steel Scalpel
    Platinum Knife       Crystal Knife
    Reciprocal Blade     Light Alloy
    Silver Knife         Platinum Knife
    Steel Scalpel        Silver Knife
    Spears:
    Iron Spear           Steel Spear
    Platinum Sarissa     Crystal Spear
    Silver Sarissa       Platinum Sarissa
    Steel Spear          Silver Sarissa
    Guns:
    Assault Gun          Heavy Machine Gun
    Genocider            Light Alloy
    Hunter Rifle         Tough Alloy
    Peacemaker           Light Alloy
    Revolver             Sub-Machine Gun
    Rocket Launcher      Light Alloy
    Sniper Rifle         Tough Alloy
    Staves:
    Force Rod            Earth Fragment
    Magic Stick          Dark Fragment
    Mirage Wand          Water Fragment
    Renewal Want         Light Fragment
    Rune Wand            Flame Fragment
    Sacred Rod           Rad's Reagent
    Vlad Wand            Wind Fragment
    
    Armor:
    Leather Armor        Steel Armor
    Steel Armor          Silver Mail
    Silver Mail          Platinum Mail
    Fur Cape             Hunter Cape
    Hunter Cape          Platinum Robe
    Adventurer Vest      Chain Vest
    Chain Vest           Silver Breastplate
    Silver Breastplate   Pltnum Breastplate
    
    -----------------------------------------------------------------------------
    6-G-b. Kutao Ruins
    
      Well, I guess this is Arc 3's Annoying-as-hell dungeon.  You can get to it
    for job 72, where you have to find lost Hunters.  There are some really good
    items in it (Romancing Stone, King's Image), which makes going there worth
    the annoyance.  And plus, you have a map, so really, it's only annoying for
    the mapmaker (hint: me).  Why is it so annoying?  Because the place is a time
    and space vortex, meaning that if you take a wrong turn, you're going to wind
    up in a place you don't want to be.  Well, whatever, here's your map.
    
    Note: If when you enter a room and there are more exits that what's listed
          (i.e. the map only has an exit to the left and above, yet the room has
          exits on all sides) it's because the exits that are not listed will
          lead you to the oppossite side of the room (eg if you go right, you'll
          wind up on the left side of the same room).
    
    
    Kutao Temple B1
    
              Start
              -- --
    Down      | E | E - Earth Fragment
    |- -|-----|- -|
    |             |
    |---|-----|---|
    
    ===========================================
    
    Kutao Temple B2
                                  Up
                                 - -
                                 | |
                                 | |
                                 | |  
               ---               | | W - Wind Amulet
              |Tab|              | | P - Palo Nut
          |-|--- ----|-|---------| |--------|
          |     W         Skels       Maris |
          | |--------| |---------| |--------|
          | |        | |         | |       
          | |        | |         | |
          | |        | |         | |
     |----- ----|----| |----|----| |----|
     |     P                            |
     |----- ----|----| |----|----- -----|
          | |        | |         | |
          ---        |L|         ---
                     | | L - Lost Hunter
                     | |
                   --| |-- ------- ------- ------- 
                  |o     o|       | Will  |o     o|
                  |                  -o-   Hunters|
                  |o      |       |  Wisp |      o|
                  |------- --- --- --- --- --- ---|
                  |       | o   o |       |       |
                  |Hemo-ji Hunters        |       |
                  |       | o   o |       |       | o - Pillars (for orientation)
                  |--- --- ------- --- --- --- ---|
                  |       | o o o |       |       |
                  |        Hunters          Hell  |
                  |       | o o o |       |Guard  |
                  |--- --- --- --- --- --- --- ---|
                  |o      |  o o  |       |      o|
                  |       |       |Hunters        |
                  |o     o|  o o  |       |o     o|
                   ------- --| |-- ------- -------
     K - King's Image        | |----- ----- --- ---
     R - Romancing Stone     | |K L R|Save/|Puzzle1|
     L - Light Alloy         | |     |Heal |       |
                             |  -- ----- ----- ----
                             |                   |
                              -------------------
    Puzzle1:
    Left Block - Re-enter room
    2nd Left - Tablet Room
    3rd Left - Down Stairs
    Right - Tablet Room
    
    ===========================================
    
    Kutao Temple B3
          ---   
     ---  | |-------
     |T|  | |Puzzle2|
    -- ---|  --- ---
    |              |
    ------- --------
         |   |
         | X |
         -----
    Puzzle1:
    Left - X Room
    2nd Left - X Room
    3rd Left - Continuance
    4th Left - Tablet Room
    
    B3, from Puzzle
    
    
    R - Rad's Reagent       -----    -----
    C - Parade Coat         |RCR|   |DSM|
    D - Dark Fragment       -- --   -- -- 
    S - Swift Armlet        |Gol|   |Gol|
    M - Mysterious Ore      | em|---| em|-------
    T - Tough Alloy         |   |Tab|   |Puzzle3|
                            -- --- --- --- -----
                            |   |   |   |   |
                            | Scene         |
                            -------   -------
      -------                      | |
      |tab  |                      | |
      |-- --|-----|-----|-----|----   ----|-----|
      |                                      T  |
      |-----|-----|-----|-----|----- -----|-----|
                                 Puzzle2
    
    Puzzle3:
    Left - Puzzle 4
    2nd Left - Tablet Room
    3rd Left - X Room
    Right - X Room
    
    Puzzle 4:
    Left - Tablet room
    2nd Left - Hunters/Scene
    3rd Left - Chests: Strength Armlet (left), Dark Fragment (middle),
               Mysterious Ore (right)
    Right - 4x Hell Guardian, Gatekeeper
    
    2nd Left        4th Left
    (Hunters)       (Bad Guys)
    
                      ---
    Rad's Reagent    |RSP|
    Shimmer Stone   --- ---
    Prot. Armlet   |       |
      Puzzle5      |Skel   |
       -- --       |Baddies|
       |   |        --- ---
       |   |       |Guard  |
       |   |       |Baddies|
       |   |       |       |
       -- --        --- ---
      Puzzle4       Puzzle4
    
    Puzzle5
    Left - X Room
    2nd Left - Continuance
    3rd Left - X Room
    Right - X Room
    (As you enter the last room, there will be a scene, when you leave to
     go back, there will be another scene, you're done in here, so choose
     to join with them and leave.)
      ---------
     |  TMOLD  | T - Tough Alloy
     |---- ----| M - Magic Armlet
     |         | O - Mysterious Ore
     |         | L - Light Alloy
     |         | D - Decorator
      ---   ---
         | |
         | |
         | |
        -- --------------
       |    o|o    |     |
       |                 |
       |     |     |o    |
        -----+-----+-- --|
             |o    |     | o - Pillars (for orientation)
             |           |
             |     |    o|
             |-- --+-----
             |    o|  
             |     |
             |     |
              -- --
             Puzzle5
    
    =============================================================================
    6-I. Side Stories and Mini-Games
    
      There are a bunch of optional things to do in Arc 3 that have no real
    impact on the game's story, they're just little side things you can do.
    
    Choko Time!
    
      Yes, Choko, the cute little devil child, is back in this game as well.
    This time it's not as a playable character, but as a character you can play
    with.  I realize that made almost no sense, so let me explain a little.  You
    can meet Choko at the Shop in most regions, she'll be in a yellow pot (that
    really sticks out) somewhere in the store.  Talk to the pot and she'll show
    up and take you to the Choko Time! mini-game.  You can download this onto
    your pocketstation if you have one (if you're playing American, chances are
    you don't), or, you can play the exact same thing on your Playstation.  Yes,
    it comes complete with the 2 color screen with really big pixels.  My guess
    is that it really is the exact same thing as what you'd get on the
    Pocketsation.  Well, for the two people still reading this, here's a rundown
    of what's in Choko Time!
      You can find Choko in these places:
    Testa: Bazaar, her pot is with Chongara.
    
    
    Item Search
      The better you get Choko's stats, the better the item she can find when you
    send her out searching.
    
    Puzzle
      Works the same way a Rubix Cube does.  If you know what that is, you're all
    set to start playing, you have to re-order the puzzle so it goes from 1-9 in
    sequence.  It's fairly simple.
      If you don't know what a Rubix Cube is or how it works.  Well, you're
    screwed.  Kidding.  It's simple, you can move a number left, right, up, or
    down.  Now, the kicker in this is that when you move a number, it moves the
    adjacant numbers as well.  In other words, if you've got something that looks
    like  123  that, by moving 4 to the left, you'll also move 5 and 6, so the
          456  middle row will look like  564  now.  The rest of the puzzle will
    stay  789  the same though, so don't worry about moving 9 as well.  The same
    principle applies when you move up/down.  If we were to move 4 up, it would
    move 1 and 7 with it, so you'll wind up with  423  instead (I was going
    vertical anyways, so figured why not put the  756  others in).  Get it?
    Good.  The pattern is random, so you've got   189  to figure it out on your
    own.  Have fun.  Solving it within the time limit will net you +3 for all her
    stats.  I'm not sure if solving it faster gets better stats.
    
    Jump Rope
      Simple, press the X button when you want Choko to jump.  The better you
    time it, the more times you'll jump, the better the more stat bonuses Choko
    will recieve.
    
    Coin Con
      Not sure, haven't tried it yet.
    
    -----------------------------------------------------------------------------
    Casino
    
      Located on South Sularto, in Pandira, the Casino is where you can gamble
    special chips that you can get from the slot machines (by gambling Goz) in
    order to buy prizes.  There are several different games you can play in the
    casino, each with different pay offs and risk.
      If you've got some moral or religious objection to gambling, I think it
    goes without saying that you should avoid this place.
    
    -----------------------------------------------------------------------------
    Gift Exchange
    
      The gift echange girl is the one wearing the green dress at the front
    counter.  She'll exchange your chips for items.  On disc 1, you'll only have
    access to the first 2 pages, but once you get to disc 2, pages 3 and 4 will
    become available.
    
    Chips (in
    thousands)     Prize
    ------------------------------------
    Page 1:
    10             Recovery Tonic
    20             Shimmer Stone
    30             Super General Tonic
    40             Potent Herb
    Page 2:
    50             Antipersonnel Bomb
    60             Light Alloy
    80             Super Potent Apple
    120            Rad's Reagent
    Page 3:
    150            Life Nut
    150            Magic Power Nut
    150            Alloy Blade
    150            Peacemaker
    Page 4:
    200            Reciprocal Blade
    200            Vlad Wand
    200            Avenger
    200            Magma Spear
    
    Note: You can only get one of each from pages 3 and 4.
    
    -----------------------------------------------------------------------------
    Slot Machine (near the entrance)
      The only game where you can wager regular Goz for chips.  It works like a
    real slot machine as well, you pay 25 Goz to gamble on the middle row,
    another 25 (for a total of 50) to gamble on all 3 rows, and an added 50 (for
    a total of 100 Goz) to gamble on all 3 rows plus the diagonals.  Once you
    select how much you're going to wager, you then press X to start the slots.
    Once all 3 are going, you then press X again to stop them one at a time.  You
    press X the first time to stop the middle slot, press it a second time to
    stop the second slot, and a third time to stop the right slot.  You're given
    as much time as you want to stop the slots, so don't worry about rushing,
    unless you feel that will give you luck.  I've got really bad luck, so unless
    someone helps out, this isn't gonna be a very complete list...
    Green Slime, Green Slime, Hemo-ji = 50
    Dandelion, Dandelion, Dandelion   = 125
    2 Hemo-jis and something else     = 25
    
    -----------------------------------------------------------------------------
    Monster Trio (lower right)
    The concept is that you have to match up three matching plates.  If you've
    ever played the old Milton Bradley game Memory, this is the same thing.
    There are 3 rows, 5 colums each.  Your job is to match the numbers on the
    cards (plates?) with each other.  It may help you to write down where each
    one is, so you have it for future reference.  Here's a table for you to use:
      C   O   L   U   M   n                    C   O   L   U   M   n
    R                                        R 14  3   8   7   11
    O                                        O 3   11  8   8   7
    W                                        W 14  7   14  11  3
    Hopefully that's self explanatory.  I put one of my games next to the blank
    template in case there was still any confusion.
    
    The amount of chips you get in return is based on how many turns it took you
    to solve the thing.
    
    -----------------------------------------------------------------------------
    Monster Mind (lower left)
    
      There are 4 plates/cards face down.  You get 15 cards.  You have to match
    one that you have with one that's face down.  Once you think you've gotten it
    all right, you then press Triangle to see how you did.  A circle means you
    got it right, a triangle means you put down a card that matches a face down
    one, just not the one you put it with, and an X means you didn't get any kind
    of a match at all.
      You get 7 turns to match them all up.  Prizes are based on how many turns
    it takes for you to get them all right.
    
    -----------------------------------------------------------------------------
    Monster Poker (upper left)
    
      This game plays exactly like 5 Card Draw Poker, except there are only 45
    cards rather than 52.  Color is equal to suit and number is equal to the
    number on the cards.  There are 15 cards in each suit (color) and only 3
    suits.  Obviously you won't be able to have 4 of a kind or a Royal Flush, so
    don't even try.
      To start out, you choose how much you're going to bet.  You're not playing
    against anyone, which means you can't bluff or call out bluffs, which is half
    the fun of Poker...  Owell, choose how much you're going to bet, then look
    at the cards you've been dealt and then choose which cards you want to keep
    and which cards you want to throw away for others.  If you were dealt a point
    hand, keep the cards that will give you the points and throw away the extras
    to try and get more points.  Select the cards you want to trade off by
    moving over it and pressing X.  When you've selected all the ones you want to
    exchange, press triangle.  If you like everything you've been dealt, just
    press triangle.  After you're dealt the new cards, the hand is over and your
    points are added up.  The numbers from the list below are what the number you
    bet to begin with are multiplied by.  In other words, if you bet 100 and got
    a flush, you'll get 100 x2, or 200.
    
    Points:
    Straight Flush  - x100
    Full House      - x50
    Straight        - x25
    Three of a Kind - x5
    Two Pair        - x3
    Flush           - x2
    One Pair        - x1
    
    -----------------------------------------------------------------------------
    Monster Walk (upper right)
    
    The only game where you play against the dealer (aka computer).  You get 5
    cards, each moves the monster the number of spaces that correspond to the
    number on the card (i.e. a 1 would move the monster 1 space).  There are also
    support cards that will last a turn.  The amount of reward you get is the
    number of spaces the dealer still has to move to get to the end, doubled and
    multiplied by how much you bet.
    
    You get to move first, so use that to your advantage.  If you get a sleep
    card, always try to keep that in your inventory until the comp uses a reverse
    card (which it will, eventually).  If the comp uses 1/2 speed on you, use
    your lowest number.  A 1 is preferable since you'll still move 1 space, just
    make sure you don't waste a 5 or 4.  You have to land on the finish line
    exactly.  You can't play a card that has more than what you need on it (i.e.
    you have a 5 card and all you need is 4, then you can't play the 5).
    
    Really, you should only use status cards when the computer does in order to
    counter it.  Also, try to save your reverses for when you're just about to
    win.  If you know you're going to win anyways, why not try and increase the
    amount of chips you can win by reversing the enemy?
    
    This has got to be the easiest game in the casino to win, and if you play
    your cards right (no pun intended), it can have some very high payoffs.
    
    If you want to bet more than 1000, just press L2 to bet an extra 1000.
    
    Oh, and by the way, if the computer gets to 5 or less to win, it is pretty
    much garunteed to have the number card for the exact number of spaces it
    needs to win.
    
    Special Cards:
    Gravity - Cut movement of opponent in half.  At half speed, a 1 will still
      move 1, a 2 will move 1, a 3 will move 2, a 4 will move 2, and a 5 will
      move 3.
    Confusion - Reverse direction of opponents movement.  Easiest to counter with
      another special card, sleep/confusion works best.
    Sleep - Skip opponents turn.  No way to counter.
    
    -----------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    Side Stories
    
      There are a few stories that revolve around you doing certain Hunter jobs,
    they aren't required to do and don't have any real impact on the game other
    than you getting access to extra items/accessories.
    
    Hunter Alba
      Alba is a cocky hunter that constantly tries to prove his superiority over
    Alec, even though he constantly fails (if you succeed at the Guild job).  He
    has 2 friends who travel with him, Bolgar and Enea, who worked with Alba's
    father (who was also a hunter).  As the story progresses, you get an insight
    into why Alba is the way he is, and why Enea and Bolgar stay with him, even
    though he obviously gets on their nerves with all of his trash talk to other
    people, especially Lutz.
    
    Rainbow Bridge Gang
      The largest group of morons that you'll see together in this game.  They
    are there primarily for comic relief and easy merits.  Their story is one
    where the gang members were going to kill themselves, then the chief came
    along and stopped them, and since then they're on some dimented mission.  The
    gang falls apart when a chick joins.  Typical.
    
    Saucy Love Thieves
      The reincarnation of the Rainbow Bridge Gang, under new management of the
    reluctant female leader.  Eventually, they will wind up at an audition for
    Anrietta's birthday party where they get beaten up by Gruga and arrested for
    firing live ammo during their song.
    
    Spicey
      Ah, Spicey, the Ninja who couldn't.  Spicey is on a constant search for the
    woman of his dreams, which is basically any woman he sees.  Unfortunately,
    Spicey has very little going for him, so he tends to get rejected a lot.  I
    mean, a *lot*.  Poor guy.  He too winds up at the audition.  Things take a
    turn for the worst when he proposes to Anrietta under the guise of Mysterian
    X.  After getting blindsided by Elena, he vanishes.
    
    =============================================================================
    7. Acknowledgements and Previous Version history
    
    This guide is to only be found at www.gamefaqs.com
    
    Mike - My best friend... Awwwwww..........
    Sony - Making the Games
    Working Designs - Translating and (finally) releasing the game in the US,
      even though there was a six month delay, it was worth it.
    
    Special Arc 1 thanks
    vegeta2015 - Info on getting the silk belt.
    Maddoc Zeltarnis - Info on not panicing when you find out you didn't visit
      the forest spirit enough to get the Silk Belt.
    Lourde Incarnadine - Info on getting the Toy Ring.
    
    Special Arc 2 thanks
    Andre L Harris - The actual location of Diekback's Power Unit 19.
    LordDune - The directions through the Time Forest where Choko is.
    abcdWazzaHefghijklmn - The Clenia treasure chest puzzle.
    Jason Trewin - Info on the Death Mages respawning during the Gallarno fight.
    ? - A list of the Guild Jobs. (I've forgotten who I got this from)
    The countless people who emailed me about Diek's Power Unit 19.
    
    Special Arc 3 thanks
    David Hikagi - Synthesis info.
    
    Previous Updates:
    Version 3.7: Finished the Arc the Lad 3 Walkthrough.  All that's left for
      that game is Synthesis info and Monster info.
    Version 3.5: More to Arc 3.  I'll be in Canada again this next week, so I
      doubt I'll get anything done.  Actually, I know I won't be getting anything
      done.  Also, thanks to klez and the people who won't run a virus scanner,
      I'll probably lose any messages sent this next week, so it might not be a
      good idea to send me any mail until Sunday, the 28th of July.  Besides,
      I've still got some mail left from the last time I went away.
    Version 3.3: Added more to the Arc 3 section.  A lot of people have been
      emailing me about the Arc 2 section lately.  I just wanted you all to know
      that it is in no way finished, I just wanted to get the Arc 3 walkthrough
      done so I wouldn't have to worry about that anymore.  I will be going back
      through all 3 games, making sure I've gotten everything.
    Version 3.1: Added a few more things into the Arc 2 section.  Did the Arc
      Arena section.  Started work on Arc the Lad III.
    Version 2.95: Worked on the Arc the Lad II section.  There's a bunch more
      stuff I've gotten from people that I haven't added in yet.  Main reason
      being that I'm pretty much heading out the door right now to go to Canada
      for the weekend (my cousin is getting married!).  I'll add all that stuff
      in when I get back, as well as start to work on Arc III.
    Version 2.9: Worked on the Arc the Lad II section.
    Version 2.6: Worked on the Arc the Lad II section.
    Version 2.3: Worked on the Arc the Lad II section.
    Version 2.1: Worked on the Arc the Lad II section.  Added a couple overlooked
      things to the Arc the Lad section and put a few finishing touches on it.
    Version 1.9: Worked on the Arc the Lad section.
    Version 1.6: Worked on the Arc the Lad section.  Updated the disclaimer.
      Added to the Intro and Contact section.
    Version 1.3: Fixed a minor screw up in the contacting me part of the intro.
      More work on the Arc the Lad section.
    Version 1: Initial Release