############
                           #####            #####
                      #####                      #####
                 #####                                #####
              ###                                          ###
           ####              ####### #            #          ####
         ### #               #  #  # #            #            ####
        ###  #               #  #  # #            #            # ###
       ###   #                  #    #            #            #  ###
      ###    # ####   ###       #    ####   ###   #     ###  ###   ###
      ###    # #   # #   #      #    #   # #   #  #    #  # #  #   ###
     ######### #     #          #    #   # ####   #    #  # #  #    ###
      ###    # #     #   #      #    #   # #      #    #  # #  #   ###
      ###    # #      ###       #    #   #  ###   ##### ###  ###   ###
       ###        **  **  *   *   ***  ** *** ***  **  *  *       ###
        ###      *   *  * *   *   *   *    *   *  *  * ** *      ###
         ###     *   *  * *   *   **  *    *   *  *  * * **     ###
           ####  *   *  * *   *   *   *    *   *  *  * *  *  ####
              ### **  **  *** *** ***  **  *  ***  **  *  *###
                 #####                                #####
                      #####                      #####
                           #####            #####
                                ############


                           Arc the Lad Collection
                             Guide by Billy Lee
                                Version 4.30
                           leeroy3825@hotmail.com
                                  11/29/03

*****************************************************************************
                                 Disclaimer
This document (c)2002-2003 Billy Lee.  This FAQ may be distributed only with
permission from the author.  Using this guide to make a profit, including
posting this guide in a members only area that requires a monthly fee or the
like is strictly prohibited.  This guide must be displayed in its entirety.
No pieces of this guide may be removed and/or copied to another location for
public display.  This guide is protected by the American Copyright Laws.  If
you are unclear as to what that means, here are a few web sites that help
explain them.
http://www.templetons.com/brad/copymyths.html
http://www.library.vanderbilt.edu/copyright/resources.shtml

Arc the Lad games are (c)1995-2001 Sony Computer Entertainment Inc.
Arc the Lad Collection and English Translation (c)2001 Working Designs Inc.

Most recent version always available at www.gamefaqs.com.
*****************************************************************************

Progress in current version: Moved the version history to the end of the
  document, Did a bunch of work on the Arc 2 section and some cleaning up in
  the Arc 1 section.  Added some ascii art.  No, you're not imagining things,
  it really has been a year and a half since the last update.

Current Game being worked on in the set: Arc the Lad II

Here's what still needs to be done before I consider this guide finished:
Arc 1: The rest of the Accessories, that's about it...
Arc 2: The 3 Guild jobs I'm missing, the rest of the Wanted Monsters, the
  rest of the info for Amaidar Temple Training battle arena, some
  housekeeping stuff here and there.
Arena: Nothing.
Arc 3: The rest of the Synthesis, Monsters, and Danger Dome lists.  And that
  one job I missed my first time through.

--------------------------------
Table Of Contents
--------------------------------
1. Intro and Contact
2. Game Package
3. Arc the Lad +
4. Arc the Lad II +
5. Arc Arena +
6. Arc the Lad III 
7. Acknowledgements and
    Previous Version History
--------------------------------
+ = Section is updated
--------------------------------

=============================================================================
1. Intro and Contact

  Arc the Lad was released originally in Japan in 1995.  Over the years it's
evolved into one of the best series' in Japan, and last year in 2001, Working
Designs worked out a deal so that they could translate and release the game
series here in America.  Many delays later, the game is finally here, and it
was well worth the wait.

Contacting the author (that's me): If you need to get in touch with me for
  some reason about the guide, please feel free to do so using the email
  address listed above.  However, before you send the email, there are a few
  things you go make sure of to make my life easier.  And, if you make my
  life easier, I'll be more likely to respond sooner.
  1. PLEASE, PLEASE, PLEASE make sure there is a subject line to the email.
     There is far too much spam and viruses that are distributed through
     email, and unless there is a clear subject line, your email will be
     automatically deleted.  Does this mean you have to write the body of the
     email in the subject line?  No.  Just put something like Arc the Lad
     question or Arc the Lad, or something like that in the subject so I know
     it's not malicious.
  2. On the same note, email over 20k is also deleted automatically.  Again
     for the same reasons as listed above.  I haven't seen any legitimate
     questions over 1-5 k big, so that shouldn't be a problem.
  3. Please check to see whether your question is already answered in this
     guide.
  4. If you point out something I screwed up on (which I do, on occasion),
     that's great.  If I've been to vague or loose in directions making it
     hard to read/understand, let me know.
  5. I'm sorry, but I will not take screen shots and/or make movies of what
     to do in the game.  That requires way too much work on my end.
  6. If you're a webmaster that would like to post this guide on your site,
     for now my answer will be no.  I want to get the guide as complete as
     possible before I start to let sites other than GameFAQs host it.  Why?
     For the simple reason that in the past, I've had a hard time getting
     sites other than GameFAQs to update the guides when I sent them the
     updates.  I know this is unfair as there are several sites that do
     actually maintain regular updates, but that's the way it goes.

=============================================================================
2. Game Package

  Like all Working Designs packages, the game comes with some pretty cool
stuff.  Here's an inventory of what you get:

- 6 CD's.  5 of them are the game discs (Arc III is on 2 discs) and you also
  get 1 Making of disc in the package.

- An instruction manual that contains directions for all of the games, it's
  got a hard leatherette cover on it and the pages are printed on glossy
  paper, which is the really high quality stuff (put it this way, if you
  wanted to buy paper like that for your home computer printer, it'd cost
  about $1 a page, maybe even more).

- A black omake case that has a small magnet in it to keep it closed (so the
  contents don't go spilling out) that contains:
  - A PS1/PS2 memory card holder.  It only fits the ones that are made by
    Sony or that conform to those size standards.
  - 4 Analog Controller caps.  Little things that go on top of the Analog
    sticks.
  - 22 Character Standees.  They're pretty neat, each has a different 
    character picture on top, and the game they're from and their name
    written on the bottom.
  - Instructions on how to use the caps and standees.  In case it's too hard
    for you to figure out.

- An Arc the Lad Character Watch.  You only get this if you preordered the
  game and it's not included in the package, you get it directly from the
  software distributor.

  Well, that's all that it comes with.  If you're dissapointed that there
isn't more, well, be glad you got what you got.  Hell, it's not like Square
gave anything extra/special when they brought the PSx versions of Chrono
Trigger/Final Fantasy IV, V, VI over.

=============================================================================
3. Arc the Lad

                        ##                         ##
                      ##                             ##
                    ##                                 ##
                   ##                                   ##
                 ###           ######         #           ##
                ## #           # # ##         #           ###
               ##  # ###  ##   # # ####  ##   #     #### ## #
              ##   # #  ##  #    #  #  ##  #  #    #  # # # ##
              ##   # #   #       #  #  ####   #    #  # # # ##
              ###### #   #  #    #  #  ##     #    #  # # # ##
              ##   # #    ##     #  #  # ##   ####  #### #####
              ##                                            ##
              ##                                            ##
              ##                                            ##
              ##                                            ##
               ##                                          ##
                #                                          #





Section Progress: Added in what the Romancing Stones do.  YOU CAN STOP
  MAILING ME ABOUT THEM NOW!  Also reformatted the Monster Dictionary
  section so it takes up less space.

Note to Playstation 2 owners: Do not run this game with the Texture Mapping
  option set to Smooth, that will cause graphical glitches rather than make
  the graphics better.  However, setting the disc read speed to fast will
  remove the few second load times from the game.

============================
Table of Contents
============================
3-A. Game Basics
3-B. Walkthrough
3-C. Recurring Battle Maps
3-D. Characters
3-E. Item List
3-F. Monster Dictionary
3-G. Extra Fight Arenas
3-H. Miscellaneous
============================

=============================================================================
3-A. Game Basics

  This game plays very much like other strategy RPGs like Vandal Hearts,
Final Fantasy Tactics, and Ogre Battle (to name a few).  However, there are a
few differences.

- Be shure to read all of the information tips Chopin (the guy at the sky
  stations) has for you.  They've got some really useful info in them

- At the beginning of the battle, one of your characters will prompt you to
  ask whether you really want to fight now or not.  Take notice that this is
  going to be the only chance you're going to have to run away.

- When it's time for one of your characters turns, you will be able to move
  them around with the D-Pad and/or Left Analog Stick.  You move the
  character around just as though you were moving them in a normal walking
  around area, but with the slight difference that you have a limited amount
  of space to move them around in.  You get to increase the amount of space
  you can move over time through levels.  Also, some characters can move more
  than other characters, for example Kukuru can usually move 1 block further
  than Arc can.

- When you're highlighted on a character, you can press Start to bring up
  their status screen.  You can see what skills they have and change their
  equipment.

- You can hit R1 and L1 at the same time when a character is highlighted
  (in the time you're allowed to let them walk around) to be able to move
  the cursor around and see what you're up against.

- Press R1 and move the D-Pad/Left Anolog Stick in a direction and your
  character will face in that direction.

- You cannot walk through any enemies or even other players on your side.
  This is both good and bad.  It's bad obviously because it limits your
  movement, but it can prove to be useful if there are a lot of enemies
  around.  You can navigate to a narrow place and form a wall with your
  characters, thus reducing the number of enemies that can attack you as they
  end their turn when they attack.  Watch out for Flying enemies though, they
  don't seem to have any movement restrictions that I know of.  If you want
  to move past another character, you need to wait for your Jump rating to go
  up a few levels.  You'll then be able to jump over an enemy and/or player.
  Just take note that if you want to jump over the enemy/character, you need
  to move in a straight line and hold the direction you want to move in down
  in order to make sure you jump over them.  No diagonal jumping I'm afraid.

- You need a jump level of 1 to jump over misc. objects that appear on the
  floor (that can be jumped over) and a jump rating of 2 to be able to jump
  over other players/enemies.

- To attack an enemy you have to move next to them and then face them by
  pressing the D-Pad/Analog in the direction of the enemy and then pressing
  the X button on the controller.  This will automatically end your turn, so
  make sure you've done all the moving around you're going to do before you
  choose to attack.  In the case of multiple enemies, you will only attack
  the enemy you're facing.

- If you are face to face with an enemy, you will have a higher chance to
  dodge/block their attack as well as have a higher chance of counter
  attacking after they attack.  This works both ways, so when you attack the
  enemy, try to be on the side of them or behind them.

- If you don't want to attack(or can't), just move around, or not do anything
  on your turn, press the Triangle button on the controller.  This will bring
  up a prompt for you to end your turn.  If you're worried about ending
  everyone's turn and letting the enemies get a double turn, don't be.  The
  only turn that ends when you do this is the one for the character you're
  controlling at the time.

- To use an Item in battle, press the Square button.  This will bring up a
  box showing all of the items you have in your possession.  To use an item,
  move over to it with the D-Pad/Analog to highlight it and press X to select
  the item.  Then you can select who you want to use the item with.  Take
  note that many items have limited ranges and some items that are used to
  deal damage to enemies can only be thrown in the 4 Cardinal directions.  To
  cancel the item using process, press Triangle at any point and you'll be
  taken back to the previous option.

- To use Magic in battle, press the Circle button.  You will then be shown a
  ring of all the magic you currently have learned.  Use the D-Pad/Analog to
  move around the ring and select the magic you want to use, taking note that
  Healing and Defensive Magic will show you a grid of what will be effected
  by them.  If you want multiple people to be effected by the Magic, you have
  to make sure you're standing next to them for them to be effected.  Some
  Healing magic has a larger area effect(meaning it will hit more than just
  right next to the character casting it), which is easier to target.  Make
  sure you look at the range of the spell before you cast, since once you
  press X to select the magic, it's automatically casted.

- In the case of Offensive magic, you will still be able to see the range of
  the skill when it's highlighted, but you won't cast it automatically, you
  will be instead prompted to choose a target.  If there is an enemy in range
  it will automatically selected.  You can then select a different monster if
  you want to or use this opportunity to move the cursor around and examine
  the area more(which is a good idea).  When you've got your enemy targeted,
  press X again to cast the spell.  You can press Triangle at any point
  before casting it to cancel the process.  Offensive skills hit the enemy
  only, so if one of your players is within the effect area of a skill, they
  won't take damage from it.

- All magic has an Area of Effect.  What this is, is the number of squares
  that will be affected by the spell.  For example, if a spell has an Area
  of Effect of 3, it will hit the square that is targeted, plus 2 squares
  above, below, left, and right of it.  Here are a few drawings of what I'm
  talking about in case you're still confused.
    Area of      Area of     Area of      Area of           Area of
    Effect 1     Effect 2    Effect 3     Effect 4          Effect 5
       X            X            X            X                 X
                   XXX          XXX          XXX               XXX
                    X          XXXXX        XXXXX             XXXXX
                                XXX        XXXXXXX           XXXXXXX
                                 X          XXXXX           XXXXXXXXX
                                             XXX             XXXXXXX
                                              X               XXXXX
                                                               XXX
                                                                X
  Also, there are Line Effects, which are spells that will only effect a
  line of enemies.  The line will go in the direction you were facing when
  you cast the spell, so if you want to change the direction of the spell
  without moving, press R1 and move the controller in the direction you wish
  to face, then select the magic.

- As far as Range is concerned, it's similar to Area of Effect, only what was
  an Area Effect of 5, is where you could move/target with a Range of 4.  Am
  I making any sense?  If so, good.  If not, here are a few more drawings to
  try and help illustrate my point where X is where you could move/target and
  C is the character's position:
    Range 0      Range 1     Range 2      Range 3           Range 4
       C            X            X            X                 X
                   XCX          XXX          XXX               XXX
                    X          XXCXX        XXXXX             XXXXX
                                XXX        XXXCXXX           XXXXXXX
                                 X          XXXXX           XXXXCXXXX
                                             XXX             XXXXXXX
                                              X               XXXXX
                                                               XXX
                                                                X

          
- To open chests, attack them with either your normal attack or an item(i.e.
  Stone), or use magic.  Basically, you just have to damage the thing.

- Every level rewuires 50 more exp points than the previous level required to
  get.  Basically, level 2 required 50, level 3 requires 100, level 4 150,
  etc.  I know what yo're thinking, levels must be a cinch, right?  Well,
  sort of.  Every time you gain a level, your exp is reset to 0, meaning you
  have to gain a fresh 100 for level 3 once you get the 50 needed for level
  2.  It's still fairly easy to gain levels though.

- After Battle, your HP/MP will automatically be restored.

=============================================================================
3-B. Walkthrough

  A note on the Battle Maps: These are drawn in ASCII, so the vertical will
look bigger than the horizontal, but in reality, it isn't.  The game uses
squares for each space you can move, and I've measured them out and drawn
them out, so the maps are accurate representations of the actual in-game
battle grounds.
Universal Map Key:
- : Stuff you can jump over, but you can't stand on it
= : Walls you can't jump over/stand on
| : Same as above
A : Arc's Starting position
T : Tosh's Starting position
P : Poco's Starting position
I : Iga's Starting position
K : Kukuru's Starting position
G : Gogen's Starting position
C : Chongara's Starting position 

::Arc's House
  After some scenes, you'll be in control.  First, hit X on the chest to get
the Sword and Armor.  On the left side of the wall, examine the top of the 3
chests for an herb, then gow down and talk to Mother for a Kaiser Glove,
Energy Fruit, Revival Tonic, and Sacred Water, then check the stove for a
stone(don't ask, just do it).  When you've got everything, leave for a bunch
of scenes.

::Guardian Peak
  When all that's over, you're in your first battle against a couple green
goo things...  Well, anyways, equip the Kaiser Glove Mother gave you.  This
battle is really easy, the enemies all die in one hit, so just deal with them
and don't forget the chest with an Energy Fruit in it.  After the battle,
there will be a few more scenes.  If you want some early exp, you can let the
slimes split and then kill them all, each will give you their full exp, not
a divided sum.
Guardian Peak Battle Map
   |=======|
   |=   ===|
  |== -   =|
 |==    ===|
 |=  S  ===|
 |=     =#=|  Key:
|==    =  =|  #   : Treasure Chest(Energy Fruit)
|=     =   |  S   : Green Slime starting poistions
|= -   =   |
|= S   =-==|
|==      ==|
|==     S =|
|==--=     |
|==  =---= |
|== S    =-|
|=     - S |
|==        |
|==--------|
|     A    |
|==========|

::Seirya Map
  Head to Palencia Castle.  You can go back home if you want, Mother will
give you an herb and you can read a letter from your father explaining the
basics of battle, but that's it.

::Palencia Castle
  There will be more scenes, then you're on the map again.

::Seirya Map
  Head to the Colbo Plains

::Colbo Plains
  Poco will join you here for another easy battle.  The only enemies you have
to be careful of are the zombies, as they take more than 1 hit to die(rotting
bastards...).  Well, once you're done there'll be a brief scene, then you're
on the map again.
Colbo Battle Map
 ================== 
|=   ===== ===   ==|
| =D  ===    =D    | Key:
|        G         | D : Ghost Starting Positions
| =        =Z      | G : Green Slime Starting Positions
|              ==  | Z : Zombie Starting Positions
|      ==      ==  | F : Fire Elemental Starting Position
|==    ===  ====  =|
|=== = =========  =|
|===    ======== D=|
|=  Z   Z==   ==   |
|   ==     P  ===  |
|= G===  A        G|
|= ======  == F  ==|
 ==================
::Seirya Map
  Back to the Castle!

::Palencia Castle
  More scenes, then another fight(notice a pattern yet?).  Kukuru joins you
here.  The first thing you should do is move Kukuru back to be in line with
Arc and Poco, she'll die too quickly if you leave her out there on her own.
Once she's back, proceed with the killing.  The two bad guys that you haven't
seen before(the wizard and his friend) will give you a Magic Card and Boots
(respectively).
Castle Gate Battle Map
 =========================  Key:
|    G D   G          A   | W : Witch Doctor
| W     D G   K        P  | E : Evil Bonze
|  E   D                  | G : Green Slime
 =========================  D : Ghost

  After the fight, more scenes, then back to the map.

::Seirya Map
  You can go back to the Colbo Plains for more fighting, but when you're
ready, go to the Skyport.

::Seirya Skyport
  Say yes when you're ready to head out, then watch the scenes.

::Millmana Map
  Head to Capital HQ.

::Capital HQ
  After a few scenes, you'll be free to walk around.  Too bad there's nothing
to do but talk to a few people/soldiers.  Well, talk to the guard at the
bottom of the screen and move on to your next fight.

::Millmana Map
  You now have your choice of where to go.  I recommend gaining a few levels
in the Nicarus Forest before going on to the harder areas.  I was level 9
when I did the Forest and 11 when I did the Marsh.  None of the areas are
really hard if you play it safe and don't get overexcited.  To get the
treasure chests that seem unreachable, simply throw a rock at them(use them
as an item).
Battle Maps for Nicarus Forest, Ruvag Woods, and Sembara Marsh can be found
  in the Recurring Battle Maps section.

  Once both areas are complete, go back to HQ.

::Capital HQ
  Watch the scenes.

::Toyoke Forest
  After a brief scene, you guessed it!  Battle time.  This one is quite
annoying in the fact that you have a lot of ground you've got to cover.  The
actual fighting is easy enough though.  After the fight there will be more
scenes.
 Toyoke Battle Map
 ==================
|============= ====|
|============   ===|
|= N     ==      ==| Key:
|       B   W   ===| N : Ninja
|=   == ===========| B : Bloodweed
|== ===============| W : Wraith
|==M===============| M : Mighty Fly
|=   ==    ========|
|=    W ==      ===|
|== ========  B  ==|
|============    ==|
|=============  M==|
|========  ===   ==|
|====    P  ===   =|
|=  -   K A ====  =|
|=  =====   ===== =|
|=  ====== -===== =|
|==  =====  ====  =|
|==  =====   ===  =|
|==   ====- N -   =|
|==  =====       ==|
|===========  W  ==|
 ==================


::Millmana Map
  Go visit the Forest Spirit again.  Don't ask, just do it, it will pay off
later (if you really wanna know why, look in the miscellaneous section of the
guide).  You can fight more if you want to gain levels, but otherwise go back
to the Skyport and on to Seirya.

::Seirya Map
  Before you leave the Skyport you'll be greeted by someone telling you to go
back to the castle, so head there.  Take note that the two new areas that
have opened up require a fairly high level to beat.

::Palencia Castle
  After a lot of scenes you'll be fighting in the storehouse.  Take note that
Tosh has joined up with you for the fight.  In other words, let the rest of
your crew do the work if they can and don't put any equip on him at the start
of battle.
Storehouse Battle Map
 =================
|=================|
|=================|
| G = N === N ====|
|       ===    ===| Key:
|       ===  D ===| N : Ninja
| = D    G     ===| G : Ghoul
| ==   == G      =| D : Doll Master
|       TN        |
|        ===      |
|        ===    ==|
| =====  ===    ==|
| =====AKP    ====|
| =====           |
 =================

  Afterwords, there will be more scenes, like usual.

::Seirya Map
  Touvil it is!

::Touvil
  Watch the scenes.

::Seirya Map
  Go back into Touvil

::Touvil
  Go into the burnt rubble of Arc's house and examine the rear right wall
for Romancing Stone 1.  Once you've got it go across the bridge to exit
back to the map.

::Seirya Map
  A new area has opened up, go there.

::Ancient Monolith
  Watch a scene, then you fight your first boss.
Boss: Illusion Lord
HP: 95
Attacks:
::Diamond Dust - Area Effect 3
::Explosion - Area Effect 2
- It counters every physical hit you make for quite a bit of damage(~20).
- Use the items you've collected along the way(Small Bomb, Stone) to
  take it down easily.
Minions:
Illusion Flame x4 - HP: 30 Each
Illusion World Battle Map
 ========
|        |
|        | Key:
|F  L   F| F : Illusion Flame
| F   F  | L : Illusion Lord
|        |
|  KAP   |
 ========

  After the battle, there will be more scenes, and Gogen will join up with
you.

::Seirya Map
  Back to Palencia Castle.  You can go back to the monolith to collect
stones(by checking the monolith and the 2 stones next to it oddly enough),
but that's really not neccessary.

::Palencia Castle
  More scenes, Poco will get a new spell(well, musical instument, but it's
the same thing) and you'll get full access to the airship.  Then you're on
the map again.

::Seirya Map
  Head to the Skyport.

::Seirya Skyport
  There will be more scenes and Tosh will join up.  You'll then get to the
big world map!

::World Map
  There's not really anything new anywhere, so head to Alatos.

::Alatos Skyport
  A brief scene, then you're on the map

::Alatos Map
  There's only one place you can go to, so head there.

::Chongara's Shop
  Watch the scenes.

::Alatos Map
  Go to the Forbidden Ruins

::Forbidden Ruins
  A fight, big surprise.  To end the fight and go down to the next level,
have one of your characters step on the down stairs on the other side of the
dungeon.  Take note that your characters don't recharge HP/MP between floors.
Battle Maps for floors 1-5

Forbidden Ruins Level Key:
$   : Stairs leading up
%   : Stairs leading down
A   : Starting position for party entering from above
B   : Starting position for party entering from below
#!@ : Chests that return every time
&*  : Chests that appear only once 

Level 1:             Level 2:                      Level 3:
Monsters:            Monsters:                     Monsters:
W : Warlord          W : Werewolf                  W : Werewolf
 ======                   ======                   V : Voodoo Man
|      |                 |      |                   ======
|    W%|                 | W  A$|                  |     *| * Skill Bracelet
|     B|                 |      |                  |    B%|
|W---- | # Herb          |      |                  |      |
| -  - | * Revival        ==  ==                   |      |
| -# - |   Tonic      ======  ======               |V-----|
| ---- |             |   W      W  #| # Speed      |     W|
|    W |             |*             |   Satchel    |  --  |
|$A    |              ======  ======  * Big Bomb   |  --  |
|      |                  ==  ==                   |W     |
 ======                  |      |                  |-----V|
                         |B   W |                  |      |
                         |%     |                  |      |
                         |      |                  |$A    |
                          ======                   |      |
                             Level 5:               ======
                             Monsters
Level 4:                     D : Demi Monk
Monsters:                    B : Blood Knight
V : Voodoo Man               ========
D : Demi Monk               |        |
     ======                 | $A  B% |
    |      |                |        |
    |% V  $|                 ===  ===
    |B    A|              ======  ======
    |--  --|             |D*==B    B==D@|
    |#-  -V| # Stone     |  ====  ====  | # Paralysis
    | -  - | * Insomnia  |  ==      ==  |   Apple
    | -  - |   Card      |  ====  ====  | * Summon
    | -  - | @ Atrophy   |  == D   D==  |   Pot
    |      |   Ball      |  ====  ====  | @ Small
    | ---- |             | B          B |   Bomb
 ==== -D - ====          |  ====  ====  |
|  -  - D-  -  |         |  ====  ====  |
|  -  ----  -  |          ==============
|* -        - @|            
 ==============

  Once you get the Summon Pot on Floor 5, make your way back up the stairs
and to the map.

::Alatos Map
  Head back to Chongara's Shop

::Chongara's Shop
  Watch the scenes.

::Alatos Map
  Head to the Azenda Highland

::Azenda Highland Cave
  Chongara will join you for this battle.  The enemies are quite tough here
so you might want to gain a few levels in the Ruins first.  Explosion and
Burn Ground Work great against the bats.  You can use Chongara's Ability to
summon the floor maker to get to the chests that are out of jumping range.
Azenda Battle Map
 ============================
|============================|
|#===========================| Key:
|B============= =============| Treasure Chests:
|=== ====== J    ============|  ! Palo Nut
|===  ====   ==   ===========|  @ Magic Leaf
|===   =     ====  S=========|  # Reco's Grass
|===     J   ====== =========|  $ Revival Tonic
| === -    -===========@=====|  % Power Nut
|  == -  -- ===!  =====B  ===| B : Giant Bat
| B== ==-   ==== J =====-====| J : Stone Jackal
|  == ==     ===     === ====| S : Stone Golem
|= == ==      ===     - B====|
|====  A       === ==== =====|
|==== K    P    == ==========|
|====    G        T==========|
|=======  ===  C   ====== B==|
|============  ====== B== $==|
|========================  ==|
|====B% =====================|
 ============================


  After the fight there will be more scenes.  You'll get the Light Stone and
the King's Image for Chongara.  You'll then be on the map.

::Alatos Map
  Go to the Skyport

::Alatos Skyport
  There are a few scenes here, and Chongara becomes a permanent member of the
party.
Note: From here on in battle, when you press Select to get the configuration
  screen, you can select Chongara's Monster Book to see the stats on all of
  the monsters he's identified before.

::World Map
  Slight diversion from the story here.  Go to Millmana and visit the Forest
Spirit again.  Then go to Seirya and Arc's house to read another letter from
dad.  Once that's done, head to Greyshinne.  You can go back to Seirya and
to the Monolith if you want to see a hilarious scene between comrades, but
it's not required.

::Greyshinne Skyport
  Watch the scenes, then you're on the map.

::Greyshinne Map
  Go to the only other place you can.

::Amaidar Temple
  Watch the scenes, you're then in a 1 on 1 fight against Iga.  You're going
to need to be at a fairly high level for this fight, so you should consider
doing some levelling beforehand.  I was at level 29 and got through it ok.
Arena Map
 ======================
|         =  =         |
|                      |
|                      |
|-                    -|
|                      |
|       A      I       |
|                      |
|                      |
|                      |
|-                    -|
|                      |
|                      |
 ======================
Boss: Iga
HP: 100
Attacks:
::Physical Attack
- He'll counter attack you, so don't attack him.  Instead, use magic to chip
  away at him and let Arc counter attack him.  All in all, it's not that hard
  of a fight.
- You get a Short Sword when you win.

  More scenes will ensue afterwards.  Then you get to fight another boss
 ======================
|         =  =         | Key:
|          M           | M : Amaidar Monk
| N    N        N    N | N : Novice Monk
|-   N            N   -|
|                      |
|                      |
|                      |
|    T            K    |
|          I           |
|- P   A        G   C -|
|                      |
|                      |
 ======================
Boss: Amaidar Monk
HP: 158
Attacks:
::Fire Attack - Area Effect 3
- Just power up Arc, Iga, and Tosh(via the battle drum) and let them let
  loose and this'll be over in no time.
- You get Prayer Beads and a Shift Flute(Poco) when you win.

Minions
Novice Monk
HP: 85 each

  There will be a brief scene, then you're on the map again

::Greyshinne Map
  Onward to the mountains!

::Amaidar Mountain
  This area starts with the battle.  First, make sure you power up Arc, Iga,
and Tosh to make it go quicker, then go around killing stuff.  The Water
Slimes are incredibly easy to kill with Fire Magic(Explosion, Burn Ground)
and the only thing you really need to look out for is the Hemo-ji's since
they can turn a character into one of them(they're still on your side, but
their sprite changes and they lose a lot of their battle power).  If that
happens make sure you use a Power Jelly to get out of it quick.
Mountain Battle Map
 ===================
|===      ==========|
|=   ====  =========|
|   ======   =======|
| ==========  ======|
| ==  BB  ==  ======| Key:
|  B      B==  =====| W : Water Slime
  == W   W ==S =====| B : Boogie Man
| ====   ====  =====| W : Wild Hemo-ji
|   ==SSS==   ====  |
| -S==   ==S===  -  |
|=====   ==-=== ==  |
|=====   == ==  ==W |
|=====   ==    W==  |
|=====   ==      W =|
|====       C    ===|
|===     A K I   ===|
|=====  T P G   ====|
 ===================

  After the fight are a few scenes, then you're back on the map.

::Greyshinne Map
  You should know the drill, make your way back to the skyport to leave.

::World Map
  You can head for Niedel if you want.  Or you can go back to Greyshinne to
train at the temple(highly recommended), or go back to Seirya to talk to the
king and/or visit Arc's house to get another letter from dad(and a romancing
stone as well if you've read all his previous letters).  You should also go
visit Millmana and the Spirit in Toyoke Forest for a Cure-All and a Throw
Scroll the first time you visit her.  Actually, you can keep doing that last
one as many times as you like for as many as you want.  Time consuming, but
effective.  Anyway, when you're ready to continue the story, go to Niedel.

::Niedel Skyport
  Just a brief scene, then you're on the map.

::Niedel Map
  That Arena looks intriguing, doesn't it?  Go there.

::Tournament Arena
  You'll be able to move around on your own(for the first time in a while).
Examine the Gong in the upper right of the area for an herb.  You can switch
between characters to walk around with, but whoever you use doesn't really
make a difference.  When you're ready to do battle, talk to the man with
glasses standing between the two horse statues and select who will fight.  I
chose Arc, but you can use whoever you want.  After another scene, you'll be
walking around again.  Talk to the Official again to start the first bout.
Remember, all battles are 1 on 1.  After each bout you'll be walking around
again.  You can talk to people for different commentary, but it's really not
anything special.  Talk to the guy in glasses each time to start the next
bouts.  None of them are actually very hard if you're over level 35.
Bout 1: Blood Knight Win: Revival Tonic
Bout 2: Boogie Man   Win: Power Nut
Semi-F: Black Knight Win: Magic Sprig
Finals: Mad Monk     Win: Reco's Grass
Orb Fight: Assassin  Win: Power Apple
  The Assassin fight is the only one you have to worry about, since if you
  damage it into critical without killing it, it will use a bomb and you
  won't get the exp for killing it or the very valuable Power Apple.

  Something to take note of, if you beat the tournament with Poco, you'll
be given a Toy Ring as an added bonus.  Also, if you talk to the official
(the guy you talk to in order to fight) 10 times from behind, he'll give
you a Book of Cravis to shut you up.
  After you win, there will be a few scenes.  Then a boss fight.

 Boss: Blood Fiend
HP: 125
Attacks:
None, just the basic attack
- Can this even be considered a boss?
- Can this even be considered an actual fight?
- This was too pathetic to waste the time mapping it out...
- He's a piece of Cake if you were strong enough for the Arena.
- You get a Neba Neba for winning.  Like I said, not really all that much of
  a boss.
Minions:
Boogie Man x6

  Another scene, then you'll get the Wind Stone and the Tragedy Glasses.
You're then taken back to the map.

::Niedel Map
  You can go back into the Arena and talk to the official for more Arena
fights, or go to the skyport to continue with the story.

::Niedel Skyport
  A brief scene, then you're on the world map.

::World Map
  Go visit your friendly neighborhood Forest Spirit again. Then go to Alatos.

::Alatos Map
  Over to Chongara's shop.

::Chongara's Shop
  Watch a scene.  Chongara will gain the Odon Guardian Force.

::Alatos Map
  Head to the Skyport for the World Map

::World Map
  Go now to Zariban(note: it might be a good idea to do some levelling before
you continue on)

::Zariban Skyport
  Watch the scene, then you're on the map.

::Zariban Map
  Head to the settlement

::Saryu Village
  There will be a few scenes, then a fight.  It's nothing special, but you do
get introduced to a few new enemies.
Village Battle Map
 ============================
|=        === === ==         |
|   -    -==    =            |
|             -   -==== ==== |
|           -   =  ==      = | S: Blood Skelton
|   S         ===  =  E   == | E: Maneater
|   -            S === == == | M: Insane Minotaur
|          -            -  - |
|  E   ==    ==         =  = |
|  -  -     S     E===  =  = |
|     S   = M -      =  == = |
|     ==       =    S=       |
|-  E          === ===     S-|
|  =======  ==            =  |
|  ==  = A         -         |
|=   - =   === ===   ====== -|
|     ==   ==    =   ==   =  |
|             --        - = E|
|==       -=     = K-= = ==  |
|=    =    === ===   ===    -|
|= ==-= P C       G T        |
|=            I  -        -  |
|======                    ==|
 ============================
  After that is another scene in which you get the Elder's Charm, then
you're on the map again.

::Zariban Map
  Go to the Water Shrine

::Water Shrine
  There's a brief scene, then a fight.
Outside the Shrine battle map
 ============================
|      -  == ==========      |
|      -     ==========      |
|      -     ==     ===      |
|      -         -    -      |
|      -                     |
|        F =       = F       |
|         ===     === -      |
|      -  ===     === -      |
|    F -       B      - F    |
|      ----   ---- ----      |
|          F       F         |
|                            |
|                            |
|                            |
|                            |
|              A             |
|            G   T           |
|           C K P I          |
|                            |
 ============================

  After you kill the Blood Fiend, Poco will find an Atrophy Horn, then the
battle will end and more scenes will follow.  Then a boss, sort of.
Boss: Fire Golem
Minions:
Vampire Bat x4
Necromancer x4
Dark Monk   x4
Inside the Shrine battle map
 ==============
|======  ======|
|=====  F =====|
|B====N  N===B=|
|===== DD =====| Key:
|B=====  =====B| B : Vampire Bat
|======  ======| D : Dark Monk
|==N        N==| N : Necromancer
|     D  D     | F : Fire Golem
|   -      -   |
|======  ======|
|======  ======|
|      AK      |
|     P GC     |
|    I    T    |
 ==============
NOTE: There is actually a lot more to this battle map, but I've left it out
      due to the fact that nothing is there, just space.

  After it's gone there will be another scene, then you get the water stone.
Chongara will also gain the Fu-Jin summon.  She'll also put in a request that
you kill at least 10 monsters.  In reality, it's 100. (note: After you get
the Cheer Trumpet from her you can go back for Big Bombs) Then, you'll be on
the map.

::Zariban Map
  You can fight in the newly opened fighting areas for some exp and to ful-
fill the Water Guardian's request to get the Cheer Trumpet for Poco.  While
you're doing those fights, it's also a good time to level Choko (if you got
her from the Ruins, if not, do so now).

::Zariban Skyport
  Watch the scene of where to go, then you're on the map.

::World Map
  Forest Spirit.  Visit her.  Seirya, here we come!

::Seirya Map
  Go to the Castle

::Palencia Castle
  There will be a long story sequence, and then another semi-boss fight.
Boss: Wyvern
Minons:
Blood Slime x4
Wicked Monk x4
Bio Lab battle map
 ==================
|==================|
|==================|
|==================|
|==================|
|==================|
|======  W  =======| Key:
|====== === =======| W : Wyvern
|     B === B      | M : Wicked Monk
|       ===        | B : Blood Slime
|  M    ===    M   |
|==     ===        |
|==     ===        |
|== B   ===   B    |
|==     ===        |
|==    M   M       |
|                  |
|===  =======  ====|
|===   =====   ====|
| ====       ======|
| =====     =======|
|  ===       ===== |
|   == K A P == == |
|     T G C I      |
|                  |
|======     =======|
 ==================
  You get a Hawk Statue afterwards.  Then more scenes where you get the Fire
Stone and Chongara gets the Rai-Jin Guardian Force.  More scenes will follow,
then you'll be in a fight with just Arc and Kukuru.  It's not that hard
though(obviously), just have Arc open with a level 3 Gale Flash(it is lvl 3,
right?) on one of the skeletons so it'll hit the two skels nearby, plus the
Soul Stealer and the Soul Flame.  Then let Kukuru clear the paralyzed skels
for an easy level up(unless she's already high up in levels).  After that,
just have Arc take out the Flames and let Kukuru kill the paralyzed skels he
leaves behind.
Elevator Landing battle map
 ============
|===     ====|
|      S     | Key:
|   F     F  | S : Soul Stealer
|     N N    | F : Soul Flame
| N         N| N : Shadow Skeleton
|     A      |
|      K     |
|            |
|            |
|====    ====|
|====    ====|
|====    ====|
 ============

  After another brief scene you'll be fighting 2 Fate Dragons
on an elevator.  Keep them near each other and let Arc's magic tear through
them(hint:Gale Flash).  You'll get a Power Wrist and Warrior Charm when you
kill them.
Elevator battle map
 ========
|        |
|  A  -  | Key:
|     K  | F : Fate Dragon
|        |
|  F     |
|    F   |
 ========

  There will be more scenes, then you'll be on the map.

::World Map
  You must like visiting the naked Spirit in the Forest.  That's ok, it's
going to pay off soon.  You can also go back to Greyshinne and visit the
Monks for a new set of trivia (anda Rune Ring if you win).  Also, Niedel
will open up the "Black Tournament" if you want to do that.  After all that,
try to go back into Seirya and watch a scene, you'll then sneak back in.

::Seirya Map
  Head to Touvil.  After a few more scenes, you're fighting on the Mountain
again.  Arc and Kukuru will be at the top of the map and the rest of your
team will start at the bottom.
Mountain battle map
 ====================
|=======   ==========|
|======  K ==========|
|=====  - A =========|
|=== -  -    -== ==- | Key:
|==   =- -     =-= --| N : Arch Knight
| D-- =--==  N       | D : Dragonfly
|- -  = -===    ==--=| W : Wizard
|-  - ==  ===  ===  =|
|     ===W =======--=|
|===== ===  ====  M  |
|===== ====         =|
|    ===========--===|
|   D - N ======  ===|
|---- -        =--== |
|    ==   ====   N ==|
| N    -  =  ==   ===|
|         =--==-- ===|
|           W==  =   |
|    N         === ==|
|         ======== ==|
|==--=== =======  =D |
|==  =======   ==== =|
|==--=====  ======= =|
| D     N   ======= =|
|=======    - ==   ==|
|========= T - =-== =|
|=========    P-  - =|
|=========  G  =--===|
|========= C I     ==|
|=======      =======|
|======     =========|
|          ==========|
 ====================
  Afterwards, another scene, then you'll be back on the map.

::Seirya Map
  Go to the falls.

::Sabatico Falls
  Fight the monsters(who are starting to get tough).  If you get an enemy
between Rai-Jin and Fu-Jin, that's a one hit kill, but getting an enemy
between then requires a bit of finesse(and teleporting, and patience).  Just
use all your strongest attacks and you still shouldn't have a problem.  Keep
Kukuru in the back so she can resurrect anyone if they need it and try to
keep the enemies grouped together as some of the higher powered attacks from
Arc, Iga, and Gogen will be dealing in the hundreds, enough to clear the
field in a few turns.
Falls battle map
 =============
|======  =====|
|=====   =====|
|====     H===|
|= ==      ===|
|==  -      =H|
|== H  --  ===|
|==     H -===| Key:
|===        ==| H : Ark Ghoul
|H==   - =====| F : Arch Fiend
|====    =F===|
|=====     ===|
|=====  --  ==|
|=====   - ===|
|==F==  F  ===|
|===    -   ==|
|===       ===|
|=   ==    ===|
|=   ==      =|
|===      -===|
|===       ===|
|=== I -   ===|
|====  K A  ==|
|= ==    =====|
|====   P=====|
|===  T-   ===|
|===     G== =|
|===  C  -== =|
|==        ===|
|=====   =====|
|=====  ======|
 =============

  After the fight there will be a scene.  If there's anything you want to do
in the game like the Forbidden Dungeon or the Amaidar Training Grounds, do
that now, you won't be coming back.  Make sure you do leave too.  Remember
all those times you visited the Forest Spirit?  Well, go see her one more
time and she'll reward you with a Silk Belt!

::Sabatico Falls Interior
  Watch the scene, you'll then be in an Illusion World where you have to
fight demon versions of yourselves.  This is going to be your first really
hard fight as they use all of your attacks.  I don't know about you, but I
felt great joy at killing myself(you know what I mean).
Illusion World battle map
 ========
|        |
|1234567 | Key:
|        | The "Dark" versions of your characters will mirror the real one.
|        |   In other words, Dark Arc is 1, Kuku is 2, etc.
|        |
|AKPTGIC |
 ========

  Afterwards there will be more scenes, then the credits.

Congradulations, you've beaten the first game in the Arc the Lad series!

Make sure you saved when you were prompted to, you'll be able to use that
data in the next game.

=============================================================================
3-C. Recurring Battle Maps

--------------
Seirya Region
--------------
Colbo Plain
 ================== 
|=   =====G===   C=|
| =Z  ===   A=F    | Key:
|        I       P | D : Ghost Starting
| =  S     =       | S : Green Slime
| Z      SK    == S| Z : Zombie
|      ==  S  T==  | F : Fire Elemental
|==    ===  ====S =|
|=== = =========  =|
|===    ======== S=|
|=  F    ==   ==   |
|   ==     Z  ===  |
|=  ===  Z         |
|= ======  == F  ==|
 ==================

Karagan Plain
 ================== 
|==  ===== ===FFF==|
|     ===     FFF =| Key:
|             S  ==| B : Blood Slime
|      =    ==    =| S : Green Slime
| B         ===    | W : Water Slime
|   ===W    =====  | F : Fire Elemental
|= S===    ======B |
|=      B  =====   |
|=I    C    ===    |
|=   K       ==   W|
|  P   T   G       |
|=   =W  A  ==     |
|=  ====   ===S  ==|
 ==================

Quina Hill
 ================== 
|=   ===E= ===   ==|
|  O          B    | Key:
|   ===       ==   | M : Mad Monk
|  ====    =D == W | W : Wicked Monk
|   ==    V    ==  | B : Boogie Man
|=     ==      ==  | F : Fire Elemental
|=    ==    ==  M  | D : Dark Monk
|=T   ==   ====   =| E : Demi Monk
|=  ===  A ====   =| O : Witch Doctor
|=  ==      == I   | V : Voodoo Man
|    K           G | Z : Evil Bonze
|=     C    P      |
|=     ==  == Z  ==|
 ==================

----------------
Millmana Region
----------------

Nicarus Forest
 ==================
|=============  ===|
|===   ===     E===|
|=     ==       ===| Key:
|          W       | E : Evil Bonze
|==  ==    === S   | W : Witch Doctor
|==  ===  =====    | S : Skeleton
|==  ===S ======   | # : Treasure Chest(Energy Fruit)
|=C I ==     ====S |
|====       S====  |
|====  T  ==  W==  |
|=== A ======      |
|  K  =======    ==|
|    P===#===E  ===|
|=  G ========  ===|
 ==================

Ruvag Woods
 ================== 
|=============  ===|
|== =======      ==| Key:
|=  =====  B====  =| B : Bloodweed
|=W -   - =======  | W : Wraith
|= -  -B  ====#== =| L : Warlord
|= - ===   ====== =| # : Treasure Chest(Small Bomb)
|==L ===== L ===W =|
|==  ======    ====|
|== G====== T  ====|
|==  K ====P  =====|
|==I==  A     =====|
|=  =========C=====|
| W =========  W===|
 ==================

Sembara Marsh
 ================== 
|=============  ===|
|==  ======    T ==|
|==   === W  === ==| Key:
|= M      ======A  | W : Warlord
|        W=======G | M : Mighty Fly
|=    =========== K| # : Treasure Chest(Sacred Water)
|==  =========== P |
|==  ==M======  C =|
|=== ===#====W I ==|
|==  =====     ====|
|==    ==     ==M==|
|=        === =====|
|   - W =====  ====|
|============= ====|
 ==================

---------------          
Zariban Region
---------------

Raiden Ruins
 ============== 
|==M        M==|
|==          ==| Key:
|==  M    M  ==| M : Medusa Lizard
|==     N    ==| V : Vampire Bat
|==V        V==| N : Necromancer
|== N   V  N ==|
|==     -    ==|
|==     -    ==|
|==          ==|
|== I      G ==|
|==== T  PC====|
|======KA======|
|======  ======|
 ==============

Salyan Desert
 =====================
|  -   -          -   |
|      -   M -        | Key:
|   M   ---      M--  | M : Mad Puppeteer
|          B          | B : Blood Slime
|   -   B     B       | N : Necromancer
|   -      B          |
|                     |
|    N        -  N    |
|          N  -       |
|              -      |
|                     |
|    -        --     =|
|    -               =|
|   I             G   |
|   -P     A     C -- |
|         K T         |
|                     |
 =====================

Ishima Rocks
 =============== 
|===============|
|===   W  W    =| Key:
|== D       -D =| W : Wicked Monk
|===  B    B   =| D : Dragonfly
|=======   =====| B : Blood Slime
|=======   =====|
|=  ====   === =|
|=    T      P =|
|=     K C    I |
|====   A    G  |
|=======    ====|
 ===============

=============================================================================
3-D. Characters

  When they reach certain levels, your characters will gain new spells and/or
other spells will be upgraded.  Once you have a spell, it will upgrade every
10 levels.

*NOTE: This section is very incomplete right now, please don't flame me, I
       know it's missing a lot.*

Arc
Skills:
Burn Ground - Level 2
Lvl 1:  MP: 4   Range: 2   Area of Effect: 1
Lvl 2:  MP: 8   Range: 3   Area of Effect: 2
Lvl 3:  MP: 16  Range: 3   Area of Effect: 3

Slow Enemy - Level 6
Lvl 1:  MP: 6   Range: 2   Area of Effect: 1
Lvl 2:  MP: 9   Range: 3   Area of Effect: 2
Lvl 3:  MP: 14  Range: 3   Area of Effect: 3

Meteor Shower - Level 10
Lvl 1:  MP: 9   Range: 2   Area of Effect: 1
Lvl 2:  MP: 14  Range: 3   Area of Effect: 2
Lvl 3:  MP: 21  Range: 3   Area of Effect: 3

Total Healing - Level 17
Lvl 1:  MP: 7   Range: 0   Area of Effect: 2
Lvl 2:  MP: 10  Range: 2   Area of Effect: 2
Lvl 3:  MP: 15  Range: 3   Area of Effect: 3

Gale Flash - Level 21
Lvl 1:  MP: 12  Range: 2   Area of Effect: 1
Lvl 2:  MP: 16  Range: 3   Area of Effect: 3
Lvl 3:  MP: 24  Range: 3   Area of Effect: 4

-------------------------------

Poco
  One thing to note about Poco's instruments, they will all be level 1 when
you get them, even if you're above the level required to get them another
level.  What happens is the next time Poco levels up, the instrument gains a
level.  *MAKE SURE POCO HAS ALL OF HIS INSTRUMENTS BEFORE YOU START LEVELLING
HIM*  If he you get him to level 60 before he has all of his instruments,
then they will be stuck at level 1.  Actually, the highest you should go is
58, so he has 2 levels for the instruments to gain their levels.

Skills:
Battle Drum - Starts With
Lvl 1:  MP: 3   Range: 0   Area of Effect: 3
Level 13
Lvl 2:  MP: 5   Range: 2   Area of Effect: 3
Lvl 3:  MP: 8   Range: 3   Area of Effect: 3

Healing Harp - Starts With
Lvl 1:  MP: 3   Range: 0   Area of Effect: 2
Level 14
Lvl 2:  MP: 5   Range: 3   Area of Effect: 2
Lvl 3:  MP: 8   Range: 0   Area of Effect: 4

Slow Bass - Starts With
Lvl 1:  MP: 7   Range: 2   Area of Effect: 1
Level 15
Lvl 2:  MP: 11  Range: 3   Area of Effect: 2
Lvl 3:  MP: 17  Range: 3   Area of Effect: 3

Speed Ocarina - Starts With
Lvl 1:  MP: 4   Range: 0   Area of Effect: 2
Level 16
Lvl 2:  MP: 6   Range: 3   Area of Effect: 2
Lvl 3:  MP: 9   Range: 3   Area of Effect: 3

Lion Drum
Gotten from: King of Palencia after Gogen joins your party
Lvl 1:  MP: 8   Range: 2   Area of Effect: 1 - Line
Level 18
Lvl 2:  MP: 12  Range: 3   Area of Effect: 1 - Line
Lvl 3:  MP: 16  Range: 5   Area of Effect: 1 - Line

Cheer Trumpet
Gotten From: Water Guardian after you beat 100 consecutive monsters
Lvl 1:  MP: 8   Range: 2   Area of Effect: 1
Level 19
Lvl 2:  MP: 12  Range: 3   Area of Effect: 1
Lvl 3:  MP: 18  Range: 4   Area of Effect: 1

Atrophy Horn
Gotten From: After the fight outside the Water Shrine
Lvl 1:  MP: 12  Range: 3   Area of Effect: 2
Level 20
Lvl 2:  MP: 16  Range: 3   Area of Effect: 3
Lvl 3:  MP: 24  Range: 4   Area of Effect: 3

Shift Flute
Gotten From: After the battle with Amaidar Monk
Lvl 1:  MP: 10  Range: 0   Area of Effect: 3
Level 21
Lvl 2:  MP: 14  Range: 0   Area of Effect: 4
Lvl 3:  MP: 18  Range: 0   Area of Effect: 5

-------------------------------

Kukuru
Skills:
Cure - Starts With
Lvl 1:  MP: 4   Range: 0   Area of Effect: 2
Level 13
Lvl 2:  MP: 8   Range: 0   Area of Effect: 3
Lvl 3:  MP: 12  Range: 0   Area of Effect: 4

Antidote - Starts With
Lvl 1:  MP: 3   Range: 2   Area of Effect: 1
Level 15
Lvl 2:  MP: 5   Range: 3   Area of Effect: 2
Lvl 3:  MP: 8   Range: 4   Area of Effect: 2

Silencer - Level 7
Lvl 1:  MP: 6   Range: 2   Area of Effect: 1
Lvl 2:  MP: 9   Range: 3   Area of Effect: 2
Lvl 3:  MP: 14  Range: 4   Area of Effect: 2

Refresh - Level 12
Lvl 1:  MP: 8   Range: 2   Area of Effect: 1
Lvl 2:  MP: 12  Range: 3   Area of Effect: 2
Lvl 3:  MP: 18  Range: 4   Area of Effect: 2

Divine Judgement - Level 14
Lvl 1:  MP: 9   Range: 0   Area of Effect: 3
Lvl 2:  MP: 14  Range: 3   Area of Effect: 2
Lvl 3:  MP: 21  Range: 4   Area of Effect: 3

Resurrect - Level 20
Lvl 1:  MP: 12  Range: 2   Area of Effect: 1
Lvl 2:  MP: 18  Range: 3   Area of Effect: 1
Lvl 3:  MP: 27  Range: 4   Area of Effect: 1

Divide - Level 26
Lvl 1:  MP: 14  Range: 0   Area of Effect: 3
Lvl 2:  MP: 21  Range: 0   Area of Effect: 4
Lvl 3:  MP: 32  Range: 0   Area of Effect: 5

-------------------------------
Gogen

Explosion - Starts With
Lvl 1:  MP: 10  Range: 3   Area of Effect: 2
Level 26
Lvl 2:  MP: 16  Range: 3   Area of Effect: 3
Lvl 3:  MP: 24  Range: 3   Area of Effect: 3

Dream Knock - Starts With
Lvl 1:  MP: 6   Range: 2   Area of Effect: 2
Level 27
Lvl 2:  MP: 10  Range: 3   Area of Effect: 2
Lvl 3:  MP: 6   Range: 3   Area of Effect: 3

Diamond Dust - Lvl 18
Lvl 1:  MP: 14  Range: 3   Area of Effect: 2
Lvl 2:  MP: 20  Range: 3   Area of Effect: 3
Lvl 3:  MP: 26  Range: 3   Area of Effect: 3

Wind Slash - Level 19
Lvl 1:  MP: 16  Range: 3   Area of Effect: 2
Lvl 2:  MP: 24  Range: 3   Area of Effect: 3
Lvl 3:  MP: 32  Range: 3   Area of Effect: 3

Heat Wall - Level 20
Lvl 1:  MP: 13  Range: 1   Area of Effect: 1
Lvl 2:  MP: 20  Range: 3   Area of Effect: 1
Lvl 3:  MP: 30  Range: 3   Area of Effect: 1

Thunderstorm - Level 21
Lvl 1:  MP: 18  Range: 3   Area of Effect: 2
Lvl 2:  MP: 28  Range: 3   Area of Effect: 3
Lvl 3:  MP: 38  Range: 3   Area of Effect: 3

Teleport - Level 22
Lvl 1:  MP: 10  Range: 3   Area of Effect: 1
Lvl 2:  MP: 15  Range: 4   Area of Effect: 1
Lvl 3:  MP: 23  Range: 5   Area of Effect: 1

-------------------------------
Tosh

Jubakuzen - Level 17
Lvl 1:  MP: 5   Range: 1   Area of Effect: 1
Lvl 2:  MP: 8   Range: 1   Area of Effect: 1
Lvl 3:  MP: 12  Range: 1   Area of Effect: 1

Shinzuken - Level 20
Lvl 1:  MP: 16  Range: 2   Area of Effect: 1
Lvl 2:  MP: 18  Range: 2   Area of Effect: 1
Lvl 3:  MP: 20  Range: 2   Area of Effect: 1

Koei-zen - Level 25
Lvl 1:  MP: 20  Range: 1   Area of Effect: 1
Lvl 2:  MP: 24  Range: 1   Area of Effect: 1
Lvl 3:  MP: 28  Range: 1   Area of Effect: 1

Ouka-raibaku-zen - Level 28
Lvl 1:  MP: 24  Range: 1   Area of Effect: 1
Lvl 2:  MP: 32  Range: 1   Area of Effect: 1
Lvl 3:  MP: 40  Range: 1   Area of Effect: 1

-------------------------------
Iga

Shingan-ho - Starts With
Lvl 1:  MP: 2   Range: 2   Area of Effect: 3
Level 31
Lvl 2:  MP: 4   Range: 3   Area of Effect: 3
Lvl 3:  MP: 6   Range: 4   Area of Effect: 4

Taima-kodan - Starts With
Lvl 1:  MP: 6   Range: N/A Area of Effect: N/A
Level 32
Lvl 2:  MP: 9   Range: N/A Area of Effect: N/A
Lvl 3:  MP: 14  Range: N/A Area of Effect: N/A

Senpu-gekishu - Level 25
Lvl 1:  MP: 8   Range: 0   Area of Effect: 2
Lvl 2:  MP: 12  Range: 0   Area of Effect: 2
Lvl 3:  MP: 18  Range: 0   Area of Effect: 2

Ryusei-baku - Level 27
Lvl 1:  MP: 9   Range: 0   Area of Effect: 3
Lvl 2:  MP: 14  Range: 0   Area of Effect: 4
Lvl 3:  MP: 21  Range: 0   Area of Effect: 4

Kishinryu-eiha - Level 29
Lvl 1:  MP: 11  Range: 2   Area of Effect: 1 Line
Lvl 2:  MP: 17  Range: 4   Area of Effect: 1 Line
Lvl 3:  MP: 26  Range: 5   Area of Effect: 1 Line

Messho-reppa - Level 30
Lvl 1:  MP: 13  Range: 2   Area of Effect: 1
Lvl 2:  MP: 20  Range: 3   Area of Effect: 1
Lvl 3:  MP: 30  Range: 4   Area of Effect: 1

-------------------------------
Chongara

  Chongara's Magic works slightly different from normal magic, in that he
summons various monsters to fight with the party instead of casting magic
like the other characters do.  He does have one standard spell though, and it
is useful on occasion (especially if you plan to complete the monster book).
Only catch is, it only has one level.

Identify - Starts With
Lvl 1:  MP: 1   Range: 3   Area of Effect: 1

  He comes with 2 summons already, Kelack and Mofly.  The others you have to
find.  In order for summons to gain levels, simply have them fight.  They
gain experience the same way characters do, and can equip accessories.  If
you're worried about putting an accessory on a summon and losing it, don't
be, summons retain the equipment you put on them between battles.  In simple
terms, if you put the Kaiser Glove on Mofly when you first get Chongara and
never use Mofly until the last battle (why you'd do that is beyond me), then
the Kaiser Glove will still be on Mofly.

Summon Name     Where they're found
-----------------------------------------
Kelack          Start With
Mofly           Start With
Odon            Go back to Chongara's Shop after Iga joins
Hemo-ji         Win 6 Rounds in the Amaidar Proving Grounds
Rai-jin         Given to you by the Fire Guardian
Fu-jin          Given to you by the Water Guardian
Choko           Beat her on level 50 of the Forbidden Ruins

=============================================================================
3-E. Item Lists

Items:

Neba Neba         Temp Agility Decrease
Power Jelly       Cure from Hemo-ji Condition
Power Apple       Gain a Level
Energy Fruit      Recovers 60HP

Paralysis Apple   Causes Paralysis
Stone             Causes Damage when thrown
Reco's Grass      Increase Defense Ability
Herb              Recovers 20HP

Poison Berry      Poisons Foes
Rue's Satchel     Cures Paralysis
Special Satchel   Temp Agility Increase
Small Bomb        Small Explosion

Big Bomb          Big Explosion
Cure-All          Recover's Statuses
Sacred Water      Cures Poison
Revival Tonic     Resurrects Dead

Attack Tonic      Temp Offense Increase
Sleep Ball        Causes Sleep
Atrophy Ball      Decreases Offense/Defense
Power Nut         +Offense

Palo Nut          +Agility
Life Nut          Max HP +2
Magic Leaf        +Magic Ability
Magic Sprig       Max MP +2

Blindness Grass   Causes Blindness
Bitter Leaf       Temp Defense Increase
Nettle            Cures Stone
Hard Nettle       Cures Silence

Summon Pot 01     Summons Guardians(Chongara)

-----------------------------
Accessory List:

Fire Charm
Ice Charm
Anti Hemo-ji
Healing Charm
Magic Card
Insomnia Card
Power Gauntlet

Kaiser Glove
Phantom Gauntlet
Sunglasses
Hit Scroll
Throw Scroll
Deity Fist
Violet Necklace
Necklace

Prayer Beads
Senior Bandana
Whirlwind Bandana
Hyper Boots
Jump Boots
Counter Bracelet
Junk Bracelet
Skill Bracelet

Power Wrist
Diel's Fang
Monster's Fang
Sea Breeze Harmony
Shell
Monster Fang
Unicorn Horn
Tragedy Glasses

Mirror
Rune Ring
Phantom Ring
Magic Ring
Antidote Ring
Phantom Shield
Warrior Charm

Elder's Charm
Great Cane
Hell Scope
King's Image
Hawk Statue
Fiend Statue
Short Sword
Phantom Sword

Raila's hairpin
Armor Stone
Romancing Stone 1
Romancing Stone 2
Romancing Stone 3
Romancing Stone 4
Sun Hat

Book of Flower
Book of Corvis
Music Book
Monolith Crest
Yukari's Crest
Flay's Crest
Hero Crest

=============================================================================
3-F. Monster Dictionary

  This is basically just a transcript of Chongara's Book.  In the case of
characters, what's listed is the stats that they have when they first join
your party.

0
Name: Arc
Level: 1    HP: 15     MP: 6        Movement: 3
Str: 2      Wis: 2     Def: 2       Agl: 1
Jump: 1     Throw: 0   Counter: 1   Catch: 1
Abilities:
Burn Ground, Total Healing, Gale Flash, Slow Enemy

-------------------------
1
Name: Kukuru
Level: 3    HP: 14     MP: 13       Movement: 4
Str: 4      Wis: 3     Def: 3       Agl: 1
Jump: 1     Throw: 1   Counter: 0   Catch: 0
Abilities:
Cure, Silencer, Divine Judgement, Divide

-------------------------
2
Name: Tosh
Level: 13   HP: 56     MP: 32       Movement: 4
Str: 9      Wis: 7     Def: 7       Agl: 4
Jump: 1     Throw: 1   Counter: 1   Catch: 0
Abilities:
Ouka-rabaku-zen, Jubakuken, Shinku-zen, Koei-zen

-------------------------
3
Name: Poco
Level: 2    HP: 18     MP: 12       Movement: 3
Str: 3      Wis: 3     Def: 3       Agl: 0
Jump: 0     Throw: 1   Counter: 0   Catch: 0
Abilities:
Lion Drum, Cheer Trumpet, Healing Harp ,Slow Bass

-------------------------
4
Name: Gogen
Level: 15   HP: 38     MP: 65       Movement: 3
Str: 7      Wis: 10    Def: 8       Agl: 3
Jump: 0     Throw: 0   Counter: 0   Catch: 1
Abilities:
Explosion, Diamond Dust, Wind Slash, Thunderstorm

-------------------------
5
Name: Iga
Level: 20   HP: 80     MP: 32       Movement: 3
Str: 14     Wis: 11    Def: 11      Agl: 4
Jump: 1     Throw: 1   Counter: 1   Catch: 1
Abilities:
Senpu-gekishu, Ryusei-baku, Kishinryu-eiha, Messho-reppa

-------------------------
6
Name: Chongara
Level: 16   HP: 42     MP: 60       Movement: 3
Str: 10     Wis: 10    Def: 9       Agl: 3
Jump: 1     Throw: 0   Counter: 1   Catch: 0
Abilities:
Summon, Search

-------------------------
7
Name: Skeleton
Level: 8    HP: 25     MP: 0        Movement: 3
Str: 5      Wis: 0     Def: 3       Agl: 1
Jump: 0     Throw: 0   Counter: 1   Catch: 0
Item: Bitter Leaf
Abilities:
None

-------------------------
8
Name: Ghost
Level: 5    HP: 10     MP: 9        Movement: 3
Str: 3      Wis: 2     Def: 1       Agl: 0
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Sacred Water
Abilities:
Silence

-------------------------
9
Name: Zombie
Level: 4    HP: 18     MP: 0        Movement: 2
Str: 4      Wis: 0     Def: 1       Agl: 0
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Poison Berry
Abilities:
Paralyze, Throw

-------------------------
10
Name: Green Slime
Level: 1    HP: 3      MP: 3        Movement: 2
Str: 4      Wis: 0     Def: 0       Agl: 0
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Herb
Abilities:
Split, Poison

-------------------------
11
Name: Ninja
Level: 14   HP: 35     MP: 15       Movement: 2
Str: 8      Wis: 4     Def: 5       Agl: 3
Jump: 1     Throw: 1   Counter: 1   Catch: 0
Item: Small Bomb
Abilities:
Shuriken Bomb, Bomb

-------------------------
12
Name: Witch Doctor
Level: 6    HP: 15     MP: 14       Movement: 3
Str: 3      Wis: 7     Def: 2       Agl: 1
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Hard Nettle
Abilities:
Dream Knock

-------------------------
13
Name: Warlord
Level: 11   HP: 30     MP: 12       Movement: 3
Str: 6      Wis: 4     Def: 4       Agl: 2
Jump: 1     Throw: 1   Counter: 1   Catch: 1
Item: Attack Tonic
Abilities:
None

-------------------------
14
Name: Evil Bonze
Level: 7    HP: 20     MP: 24       Movement: 3
Str: 4      Wis: 4     Def: 3       Agl: 1
Jump: 0     Throw: 0   Counter: 0   Catch: 1
Item: Sleep Ball
Abilities:
Cleanse

-------------------------
15
Name: Giant Bat
Level: 18   HP: 32     MP: 0        Movement: 4
Str: 15     Wis: 5     Mef: 9       Agl: 5
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Speed Satchel
Abilities:
Blood Siphon, Supersonic Blast

-------------------------
16
Name: Doll Master
Level: 15   HP: 45     MP: 0        Movement: 4
Str: 8      Wis: 3     Def: 5       Agl: 3
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Paralysis Apple
Abilities:
Darkness, Doll Dance

-------------------------
17
Name: Soul Reaper
Level: 22   HP: 102    MP: 78       Movement: 3
Str: 19     Wis: 16    Def: 15      Agl: 6
Jump: 0     Throw: 0   Counter: 1   Catch: 0
Item: Attack Tonic
Abilities:
Dante's Descent, Black Thunder

-------------------------
18
Name: Fire Elemental
Level: 2    HP: 12     MP: 9        Movement: 3
Str: 3      Wis: 2     Def: 1       Agl: 0
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Stone
Abilities:
Fusion, Bomb

-------------------------
19
Name: Bloodweed
Level: 10   HP: 22     MP: 37       Movement: 0
Str: 6      Wis: 5     Def: 4       Agl: 1
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Neba Neba
Abilities:
Shed Seeds, Pollen Blast

-------------------------
20
Name: Dream Cloud
Level: 3    HP: 15     MP: 10       Movement: 4
Str: 4      Wis: 1     Def: 2       Agl: 6
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Herb
Abilities:
Enclose

-------------------------
21
Name: Stone Jackal
Level: 19   HP: 68     MP: 40       Movement: 2
Str: 12     Wis: 10    Def: 8       Agl: 1
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Atrophy Ball
Abilities:
Zone Attack, Stone

-------------------------
22
Name: Mighty Fly
Level: 12   HP: 35     MP: 0        Movement: 4
Str: 6      Wis: 2     Def: 3       Agl: 2
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Small Bomb
Abilities:
Flame, Slap

-------------------------
23
Name: Werewolf
Level: 24   HP: 53     MP: 23       Movement: 5
Str: 9      Wis: 6     Def: 6       Agl: 4
Jump: 1     Throw: 0   Counter: 1   Catch: 0
Item: Speed Satchel
Abilities:
Bite

-------------------------
24
Name: Blood Skeleton
Level: 24   HP: 96     MP: 0        Movement: 4
Str: 18     Wis: 8     Def: 13      Agl: 5
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Bitter Leaf
Abilities:
None

-------------------------
25
Name: Shadow Skeleton
Level: 36   HP: 118    MP: 0        Movement: 4
Str: 24     Wis: 12    Def: 18      Agl: 7
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Sacred Water
Abilities:
None

-------------------------
26
Name: Wraith
Level: 9    HP: 26     MP: 10       Movement: 3
Str: 6      Wis: 4     Def: 4       Agl: 2
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Blindness Grass
Abilities:
Silence

-------------------------
27
Name: Ghoul
Level: 13   HP: 38     MP: 0        Movement: 2
Str: 7      Wis: 2     Def: 4       Agl: 2
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Rue's Satchel
Abilities:
Paralyze, Throw

-------------------------
28
Name: Water Slime
Level: 20   HP: 64     MP: 6        Movement: 3
Str: 12     Wis: 6     Def: 11      Agl: 4
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Power Jelly
Abilities:
Split, Poison

-------------------------
29
Name: Blood Slime
Level: 37   HP: 104    MP: 9        Movement: 3
Str: 15     Wis: 11    Def: 15      Agl: 6
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Cure-All
Abilities:
Split, Poison

-------------------------
30
Name: Assassin
Level: 28   HP: 95     MP: 29       Movement: 3
Str: 17     Wis: 9     Def: 11      Agl: 6
Jump: 2     Throw: 1   Counter: 1   Catch: 1
Item: Big Bomb
Abilities:
Shuriken Bomb, Bomb

-------------------------
31
Name: Ninja Lord
Level: 40   HP: 156    MP: 71       Movement: 3
Str: 24     Wis: 26    Def: 18      Agl: 7
Jump: 2     Throw: 2   Counter: 2   Catch: 2
Item: Cure-All
Abilities:
Shuriken Bomb, Bomb, Paralyze

-------------------------
32
Name: Voodoo Man
Level: 15   HP: 32     MP: 16       Movement: 3
Str: 7      Wis: 9     Def: 5       Agl: 3
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Hard Nettle
Abilities:
Explosion

-------------------------
33
Name: Boogie Man
Level: 23   HP: 82     MP: 104      Movement: 3
Str: 11     Wis: 12    Def: 9       Agl: 4
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Herb
Abilities:
Wind Slash

-------------------------
34
Name: Necromancer
Level: 27   HP: 72     MP: 140      Movement: 3
Str: 16     Wis: 15    Def: 10      Agl: 4
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Cure-All
Abilities:
Thunderstorm

-------------------------
35
Name: Wizard
Level: 42   HP: 59     MP: 164      Movement: 4
Str: 13     Wis: 21    Def: 12      Agl: 6
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Poison Berry
Abilities:
Diamond Dust

-------------------------
36
Name: Demi Monk
Level: 16   HP: 43     MP: 42       Movement: 3
Str: 11     Wis: 7     Def: 6       Agl: 4
Jump: 1     Throw: 0   Counter: 0   Catch: 0
Item: Nettle
Abilities:
Silence

-------------------------
37
Name: Mad Monk
Level: 24   HP: 80     MP: 50       Movement: 3
Str: 15     Wis: 9     Def: 10      Agl: 5
Jump: 1     Throw: 0   Counter: 0   Catch: 0
Item: Poison Berry
Abilities:
Divine Judgement

-------------------------
38
Name: Dark Monk
Level: 25   HP: 87     MP: 68       Movement: 3
Str: 17     Wis: 16    Def: 13      Agl: 5
Jump: 2     Throw: 0   Counter: 0   Catch: 0
Item: Bitter Leaf
Abilities:
Divine Judgement

-------------------------
39
Name: Wicked Monk
Level: 40   HP: 112    MP: 78       Movement: 3
Str: 20     Wis: 22    Def: 19      Agl: 7
Jump: 2     Throw: 0   Counter: 0   Catch: 0
Item: Blindness Grass
Abilities:
Divide

-------------------------
40
Name: Mad Puppeteer
Level: 38   HP: 138    MP: 0        Movement: 4
Str: 18     Wis: 8     Def: 11      Agl: 6
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Rue's Satchel
Abilities:
Darkness, Doll Dance

-------------------------
41
Name: Hellhound
Level: 35   HP: 91     MP: 76       Movement: 5
Str: 22     Wis: 12    Def: 14      Agl: 6
Jump: 2     Throw: 0   Counter: 2   Catch: 0
Item: Stone
Abilities:
Bite

-------------------------
42
Name: Soul Stealer
Level: 41   HP: 168    MP: 130      Movement: 3
Str: 19     Wis: 16    Def: 12      Agl: 8
Jump: 0     Throw: 0   Counter: 1   Catch: 0
Item: Rue's Satchel
Abilities:
Dante's Descent, Black Thunder, Edge of Death

-------------------------
43
Name: Vampire Bat
Level: 30   HP: 65     MP: 0        Movement: 4
Str: 22     Wis: 8     Def: 11      Agl: 6
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Speed Satchel
Abilities:
Blood Siphon, Supersonic Blast

-------------------------
44
Name: Blood Knight
Level: 17   HP: 52     MP: 44       Movement: 3
Str: 12     Wis: 7     Def: 7       Agl: 5
Jump: 2     Throw: 1   Counter: 1   Catch: 1
Item: Energy Fruit
Abilities:
Slash

-------------------------
45
Name: Black Knight
Level: 25   HP: 94     MP: 88       Movement: 3
Str: 19     Wis: 13    Def: 12      Agl: 5
Jump: 2     Throw: 2   Counter: 1   Catch: 2
Item: Cure-All
Abilities:
Cure, Slash

-------------------------
46
Name: Arch Knight
Level: 35   HP: 154    MP: 80       Movement: 3
Str: 24     Wis: 16    Def: 18      Agl: 7
Jump: 2     Throw: 2   Counter: 2   Catch: 2
Item: Energy Fruit
Abilities:
Cure, Slash

-------------------------
47
Name: Poison Cloud
Level: 23   HP: 62     MP: 0        Movement: 4
Str: 14     Wis: 8     Def: 16      Agl: 6
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Atrophy Ball
Abilities:
Poison Drops

-------------------------
48
Name: Medusa Lizard
Level: 32   HP: 95     MP: 54       Movement: 4
Str: 20     Wis: 16    Def: 10      Agl: 3
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Nettle
Abilities:
Zone Attack, Stone

-------------------------
49
Name: Dragonfly
Level: 45   HP: 165    MP: 0        Movement: 4
Str: 20     Wis: 9     Def: 12      Agl: 8
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Sleep Ball
Abilities:
Flame, Slap

-------------------------
50
Name: Maneater
Level: 31   HP: 78     MP: 85       Movement: 0
Str: 16     Wis: 13    Def: 13      Agl: 5
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Blindness Grass
Abilities:
Shed Seeds, Pollen Blast

-------------------------
51
Name: Soul Flame
Level: 39   HP: 132    MP: 9        Movement: 3
Str: 22     Wis: 14    Def: 18      Agl: 4
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Hard Nettle
Abilities:
Fusion, Bomb

-------------------------
52
Name: Funeral Pyre
Level: 44   HP: 104    MP: 1        Movement: 3
Str: 24     Wis: 16    Def: 20      Agl: 6
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Small Bomb
Abilities:
Bomb

-------------------------
53
Name: Wild Hemo-ji
Level: 27   HP: 78     MP: 50       Movement: 3
Str: 14     Wis: 9     Def: 10      Agl: 4
Jump: 1     Throw: 0   Counter: 1   Catch: 0
Item: Power Jelly
Abilities:
Hemo-ji Finger

-------------------------
54
Name: Blood Fiend
Level: 34   HP: 125    MP: 40       Movement: 3
Str: 20     Wis: 10    Def: 12      Agl: 4
Jump: 1     Throw: 1   Counter: 1   Catch: 1
Item: Neba Neba
Abilities:
None

-------------------------
55
Name: Arch Fiend
Level: 38   HP: 400    MP: 100      Movement: 4
Str: 24     Wis: 20    Def: 16      Agl: 6
Jump: 0     Throw: 0   Counter: 1   Catch: 0
Item: Cure-All
Abilities:
Dust Rain, Death Ball

-------------------------
56
Name: Stone Golem
Level: 19   HP: 95     MP: 26       Movement: 2
Str: 12     Wis: 11    Def: 10      Agl: 4
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Small Bomb
Abilities:
Thunder Wave, Bomb

-------------------------
57
Name: Wyvern
Level: 32   HP: 390    MP: 60       Movement: 5
Str: 23     Wis: 16    Def: 19      Agl: 7
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Attack Tonic
Abilities:
Death Wing, Poison

-------------------------
58
Name: Insane Minotaur
Level: 27   HP: 110    MP: 10       Movement: 4
Str: 19     Wis: 12    Def: 15      Agl: 5
Jump: 2     Throw: 2   Counter: 2   Catch: 2
Item: Atrophy Ball
Abilities:
None

-------------------------
59
Name: Ark Ghoul
Level: 45   HP: 420    MP: 140      Movement: 4
Str: 25     Wis: 21    Def: 16      Agl: 7
Jump: 0     Throw: 0   Counter: 1   Catch: 0
Item: Poison Berry
Abilities:
Dust Rain, Death Ball

-------------------------
60
Name: Fire Golem
Level: 36   HP: 125    MP: 101      Movement: 3
Str: 19     Wis: 12    Def: 15      Agl: 5
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Atrophy Ball
Abilities:
Fire Waves, Bomb

-------------------------
61
Name: Fate Dragon
Level: 37   HP: 450    MP: 70       Movement: 6
Str: 24     Wis: 14    Def: 16      Agl: 8
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Bitter Leaf
Abilities:
Death Wing, Paralyze

-------------------------
62
Name: Great Serpent
Level: 65   HP: 525    MP: 250      Movement: 5
Str: 26     Wis: 26    Def: 17      Agl: 12
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Item: Neba Neba
Abilities:
Death Wing, Silent Waves

-------------------------
63
Name: Novice Monk
Level: 22   HP: 85     MP: 1        Movement: 3
Str: 14     Wis: 8     Def: 6       Agl: 4
Jump: 0     Throw: 0   Counter: 1   Catch: 0
Item: Attack Tonic
Abilities:
None

-------------------------
64
Name: Amaidar Monk
Level: 35   HP: 158    MP: 144      Movement: 2
Str: 17     Wis: 14    Def: 11      Agl: 5
Jump: 1     Throw: 0   Counter: 2   Catch: 0
Item: None
Abilities:
None

-------------------------
65
Name: Brainpicker
Level: 45   HP: 480    MP: 330      Movement: 3
Str: 20     Wis: 15    Def: 13      Agl: 5
Jump: 0     Throw: 0   Counter: 2   Catch: 0
Item: Neba Neba
Abilities:
None

-------------------------
66
Name: Fleshripper
Level: 23   HP: 85     MP: 20       Movement: 3
Str: 17     Wis: 13    Def: 13      Agl: 6
Jump: 0     Throw: 0   Counter: 1   Catch: 0
Item: Energy Fruit
Abilities:
None

-------------------------
67
Name: Gutwrencher
Level: 60   HP: 245    MP: 750      Movement: 3
Str: 27     Wis: 23    Def: 25      Agl: 13
Jump: 0     Throw: 0   Counter: 2   Catch: 0
Item: Sleep Ball
Abilities:
None

-------------------------
68
Name: Fleshpicker
Level: 54   HP: 130    MP: 30       Movement: 5
Str: 22     Wis: 20    Def: 21      Agl: 14
Jump: 0     Throw: 0   Counter: 1   Catch: 0
Item: Herb
Abilities:
None

-------------------------
69
Name: Kelack
Level: 14   HP: 60     MP: 56       Movement: 4
Str: 8      Wis: 16    Def: 8       Agl: 5
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Abilities:
Heal

-------------------------
70
Name: Mofly
Level: 15   HP: 55     MP: 40       Movement: 4
Str: 10     Wis: 4     Def: 10      Agl: 6
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Abilities:
Make Floor

-------------------------
71
Name: Fu-jin
Level: 30   HP: 84     MP: 64       Movement: 5
Str: 17     Wis: 94    Def: 12      Agl: 6
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Abilities:
Wind

-------------------------
72
Name: Rai-jin
Level: 29   HP: 78     MP: 64       Movement: 5
Str: 17     Wis: 94    Def: 13      Agl: 6
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Abilities:
Storm

-------------------------
73
Name: Odon
Level: 20   HP: 67     MP: 65       Movement: 4
Str: 15     Wis: 15    Def: 12      Agl: 6
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Abilities:
Transfer

-------------------------
74
Name: Hemo-ji
Level: 10   HP: 20     MP: 20       Movement: 4
Str: 6      Wis: 4     Def: 2       Agl: 5
Jump: 0     Throw: 0   Counter: 0   Catch: 0
Abilities:
Hemo-ji Finger

-------------------------
75
Name: Dark Arc
Level: 50   HP: 144    MP: 81       Movement: 3
Str: 26     Wis: 18    Def: 23      Agl: 9
Jump: 2     Throw: 2   Counter: 2   Catch: 2
Abilities:
Burn Ground, Total Healing, Gale Flash, Slow Enemy

-------------------------
76
Name: Dark Kukuru
Level: 50   HP: 136    MP: 186      Movement: 4
Str: 21     Wis: 28    Def: 18      Agl: 9
Jump: 2     Throw: 2   Counter: 2   Catch: 2
Abilities:
Cure, Silencer, Divine Judgement, Divide

-------------------------
77
Name: Dark Tosh
Level: 50   HP: 152    MP: 94       Movement: 3
Str: 33     Wis: 18    Def: 27      Agl: 9
Jump: 2     Throw: 2   Counter: 2   Catch: 2
Abilities:
Ouka-raibaku-zen, Jubakuken, Shinku-zen, Koei-zen

-------------------------
78
Name: Dark Poco
Level: 50   HP: 138    MP: 140      Movement: 3
Str: 20     Wis: 30    Def: 18      Agl: 9
Jump: 2     Throw: 2   Counter: 2   Catch: 2
Abilities:
Lion Drum, Cheer Trumpet, Healing Harp, Slow Bass

-------------------------
79
Name: Dark Gogen
Level: 50   HP: 94     MP: 198      Movement: 3
Str: 21     Wis: 28    Def: 16      Agl: 8
Jump: 2     Throw: 2   Counter: 2   Catch: 2
Abilities:
Explosion, Diamond Dust, Wind Slash, Thunderstorm

-------------------------
80
Name: Dark Iga
Level: 50   HP: 226    MP: 78       Movement: 3
Str: 37     Wis: 18    Def: 20      Agl: 9
Jump: 2     Throw: 2   Counter: 2   Catch: 2
Abilities:
Senpu-gekishu, Ryusei-baku, Kishinryu-eiha, Messho-reppa

-------------------------
81
Name: Dark Chongara
Level: 50   HP: 130    MP: 215      Movement: 3
Str: 25     Wis: 27    Def: 20      Agl: 8
Jump: 2     Throw: 2   Counter: 2   Catch: 2
Abilities:
Summon, Search


=============================================================================
3-G. Extra Fight Arenas

================================
Section Contents
================================
3-G-a. Amaidar Proving Grounds
3-G-b. Forbidden Ruins
3-G-c. Tournament Arena
================================

-----------------------------------------------------------------------------
3-G-a. Amaidar Proving Grounds

  This is a great place to gain some levels, as every fight is your party vs.
16 monsters!  The battles start off simple, but get harder and harder as you
go through them.  What's even better is that every time you beat one level of
monster (i.e. you beat Battle 1) you won't have to fight that one ever again.
This way you don't have to keep fighting enemies that are incredibly weak
just to get up to the real challenge.

The battle ground will look like this:

 ======================
|         =  =         |  Key:
|                      |  -   : Stuff you can jump over
|-  EEEEEEEEEEEEEEEE  -|  = | : Borders, walls you can't pass through
|                      |  H   : Walls you can't jump over
|                      |  E   : Enemy starting positions
|    T            K    |  A   : Arc's Starting position
|-         A          -|  T   : Tosh's Starting position
|  P   I        G   C  |  P   : Poco's Starting position
|                      |  I   : Iga's Starting position
|                      |  K   : Kukuru's Starting position
|                      |  G   : Gogen's Starting position
|                      |  C   : Chongara's Starting position
 ======================   

Battle 1: Green Slime
Battle 2: Fire Elemental
Battle 3: Doll Master
Battle 4: Giant Bat
Battle 5: Water Slime
Battle 6: Wild Hemo-ji
After this fight, there is a scene with Chongara, at which point he gains the
  Hemo-ji Guardian Force
Battle 7: Vampire Bat
Battle 8: Soul Flame
Battle 9: Mad Puppeteer
Battle 10: Blood Slime
Battle 11: Funeral Pyre
After this fight, you are given a Monster Fang.

  Another neat feature of the Grounds is the Trivia.  If you say you're not
there to fight, they'll ask if you want to play.  If you get all the
questions right, you get the Monolith Crest.
Questions:

Q How many characters are in your party?
A Seven

Q Who joined the quest right after Poco?
A Kukuru

Q What is Tosh's strongest special ability?
A Ouka raibaku zen

Q What is the Minister's name in Palencia Castle?
A Andel

Q What is the Guardian you met in Millmana?
A None

Q Name of the royal airship given to you by the King of Seirya?
A Silver Noah

Q Which instrument DOESN'T Poco play?
A Autoharp

Q What is the name of Arc's special ability that draws on cosmic powers from
  outer space?
A Gale Flash

Q Where is it said you will meet friends who will share your destiny?
A Gate to Palencia Castle


  Once you get the Fire Stone from the Fire Guardian, you can go back for a
new set of trivia:

Q Who is wanted by the castle guard for unspecified crimes against the King?
A Tosh

Q General Yagun has a pet.  What is it?
A Monkey

Q What is Arc's full name?
A Arc Ricolne

Q What was the name of the monster that held Gogen?
A Illusion Lord

Q Where is Hemo-ji's native habitat?
A Amaidar Mountain

Q What is the name of Arc's father?
A Yoshua

Q What is Arc's mother's name?
A Polta

Q What is the name of Kukuru's Clan?
A Sacred White Clan

Q What is Poco's choice in comfortable adventure-wear?
A Spandex

Q Who is the flight attendant on the Silver Noah and a friend of Bach?
A Chopin

Q In what country did you discover spies?
A Millmana

Q Which symbol do you find of the save data screen?
A Title Logo

Q What is the name of the Guardian Force at Chongara's Shop
A Odon

Q The sequel to Arc the Lad...
A is packed-in!

Q How many people are there on the staff that made Arc the Lad?
A Too many.

Q In the military office in the capital city, a dungeon with 50 basements...
A is being built.

Q What lies at the very bottom of the Forbidden Ruins?
A It's a Secret

Q How many people can you see when the door of the temple is open?
A 21

Q Which item did Chongara find at the Ancient Monolith?
A Great item

Q Choko is...
A Cute

  After you get them all right, you'll be given a Rune Ring.

-----------------------------------------------------------------------------
3-G-b. Forbidden Ruins

  This is a really friggan' deep dungeon.  It goes down 50 floors and in
order to get back up to the top, you have to go through *all* of the floors.
Don't even think of coming here unless you've got at *LOT* of free time.  It
might also be a good idea to Pause the game every now and then so you can get
some sleep, food, sunlight, weird stuff like that.
  So, why come here?  Well, mainly because it's a great place for level
building as well as item hunting.  some of the best items in the game are
found here.  Also, it's a great place to read out monsters for Chongara's
little book.
  All levels have at least one treasure chest on them.  Some of these chests
contain accessories for your characters and will only appear once.  The other
chests that contain normal items like Herbs, etc, will recharge every time
you re-enter the level.  Really, if you wanted to, you could get 99 of just
about every item in this place, but that will take an even longer amount of
time and you don't really need items that much.  Besides, you do want to see
your family occasionally, don't you?

Note: Items marked with a * only appear once.  All others appear every time
  you enter the level

Level: 1 Monsters: Warlord
         Treasure: Herb, *Revival Tonic

Level: 2 Monsters: Werewolf
         Treasure: Speed Satchel, *Big Bomb

Level: 3 Monsters: Werewolf, Voodoo Man
         Treasure: *Skill Bracelet

Level: 4 Monsters: Voodoo Man, Demi Monk
         Treasure: Stone, Atrophy Ball, *Insomnia Card

Level: 5 Monsters: Demi Monk, Blood Knight
         Treasure: Small Bomb, Paralysis Apple, *Summon Pot

Level: 6 Monsters: Blood Knight, Poison Cloud
         Treasure: Bitter Leaf, Energy Fruit, *Power Gauntlet

Level: 7 Monsters: Poison Cloud, Soul Reaper
         Treasure: Rue's Satchel, Blindness Grass, *Hell Scope

Level: 8 Monsters: Boogie Man, Green Slime
         Treasure: *Sunglasses, *Revival Tonic

Level: 9 Monsters: Mad Monk, Fire Elemental
         Treasure: Nettle, *Fire Charm

Level:10 Monsters: Dream Cloud, Stone Golem
         Treasure: Attack Tonic, *Fire Charm

Level:11 Monsters: Zombie, Ghost
         Treasure: Cure-All, *Flay's Crest, *Power Nut

Level:12 Monsters: Witch Doctor, Ghost
         Treasure: Stone, Neba Neba, *Ice Charm

Level:13 Monsters: Evil Bonze, Witch Doctor
         Treasure: Seep Ball, *Magic Ring, *Revival Tonic

Level:14 Monsters: Evil Bonze, Skeleton
         Treasure: Sleep Ball, Speed Satchel, *Unicorn Horn

Level:15 Monsters: Skeleton, Wraith
         Treasure: Speed Satchel, Sleep Ball, *Power Wrist

Level:16 Monsters: Wraith, Bloodweed
         Treasure: Power Jelly, Sacred Water, *Anti Hemo-ji

Level:17 Monsters: Warlord, Bloodweed
         Treasure: Power Jelly, *Healing Charm

Level:18 Monsters: Mighty Fly, Warlord
         Treasure: Blindness Grass, *Mirror

Level:19 Monsters: Might Fly, Ghoul
         Treasure: Energy Fruit, *Sea Breeze Harmony

Level:20 Monsters: Blood Fiend, Ghoul
         Treasure: Herb, Neba Neba, Blindness Grass, *Violet Necklace

Level:21 Monsters: Voodoo Man, Ninja
         Treasure: Cure-All, *Music Book

Level:22 Monsters: Demi Monk, Voodoo Man
         Treasure: Sacred Water, *Hyper Boots

Level:23 Monsters: Demi Monk, Blood Knight
         Treasure: Attack Tonic, *Yukari's Crest

Level:24 Monsters: Giant Bat, Blood Knight
         Treasure: Bitter Leaf, *Power Apple

Level:25 Monsters: Giant Bat, Stone Jackal
         Treasure: Herb, *Power Wrist

Level:26 Monsters: Stone Jackal, Water Slime
         Treasure: Sacred Water, *Fire Charm

Level:27 Monsters: Doll Master, Water Slime
         Treasure: Poison Berry, Rue's Satchel, Nettle, *Life Nut

Level:28 Monsters: Doll Master, Soul Reaper
         Treasure: *Phantom Gauntlet

Level:29 Monsters: Poison Cloud, Soul Reaper
         Treasure: Hard Nettle, *Sunglasses

Level:30 Monsters: Arch Fiend
         Treasure: Speed Satchel, Stone, Atrophy Ball, *Anti Hemo-ji

Level:31 Monsters: Boogie Man, Mad Monk
         Treasure: Energy Fruit, *Insomnia Card

Level:32 Monsters: Mad Monk, Black Knight
         Treasure: Small Bomb, *Power Apple

Level:33 Monsters: Black Knight, Wild Hemo-ji
         Treasure: Attack Tonic, *Hawk Statue

Level:34 Monsters: Blood Skeleton, Wild Hemo-ji
         Treasure: Herb x2, Energy Fruit, Power Jelly x2, Neba Neba, Stone,
                   *Hit Scroll

Level:35 Monsters: Hellhound, Blood Skeleton
         Treasure: Rue's Satchel, Small Bomb, *Deity Fist

Level:36 Monsters: Hellhound, Assassin
         Treasure: Power Jelly, Small Bomb, Herb, Energy Fruit, *Mirror

Level:37 Monsters: Vampire Bat, Assassin
         Treasure: *Shell

Level:38 Monsters: Vampire Bat, Maneater
         Treasure: Neba Neba, *Magic Ring

Level:39 Monsters: Wyvern
         Treasure: Herb, Stone, *Antidote Ring

Level:40 Monsters: Dark Monk, Necromancer
         Treasure: Sleep Ball, Sacred Water, *Book of Flower

Level:41 Monsters: Dark Monk, Arch Knight
         Treasure: Sleep Ball, Neba Neba, Herb, Sacred Water, *Phantom Shield

Level:42 Monsters: Arch Knight, Shadow Skeleton
         Treasure: Herb, Sacred Water, *Phantom Sword

Level:43 Monsters: Blood Slime, Shadow Skeleton
         Treasure: Herb x2, *Great Cane

Level:44 Monsters: Mad Puppeteer, Blood Slime
         Treasure: *Sun Hat

Level:45 Monsters: Mad Puppeteer, Soul Flame, Stone Golem
         Treasure: *Phantom Ring

Level:46 Monsters: Ninja Lord, Soul Flame, Insane Minotaur
         Treasure: *Necklace

Level:47 Monsters: Ark Ghoul, Ninja Lord
         Treasure: Diel's Fang

Level:48 Monsters: Fate Dragon, Soul Stealer
         Treasure: Raila's hairpin

Level:49 Monsters: Fleshpicker, Gutwrencher
         Treasure: None

Level:50 Monsters: Choko, Wizard, Hellhound
         Treasure: Energy Fruit x2, Sacred Water x2, Sleep Ball,
                   Speed Satchel, Rue's Satchel, *Romancing Stone 4

-----------------------------------------------------------------------------
3-G-c. Tournament Arena

  The tournament arena in Niedel will open up for open bouts after you get
the Wind Stone from the tournament.  The fights are just like the regular
tournament in that they are a 1 on 1 fight of one of your characters against
an enemy.  Yes, you can still choose who you want to fight.
  Yes, you can leave the Arena and keep your current battle record.  It
is actually a good idea to leave every now and then to save once you get
up in the fight numbers so that way you don't accidently lose everything.
  When you're ready to fight in the arena, talk to the same official you
talked to during the tournament to get into a fight.  Whoever you decide to
have fight, a good choice of equipment would be the Phantom Gauntlet, Hit
Scroll, and Hyper Boots.  If you don't have any of those then just use
whatever you're comfortable with.  Also, once you get your character set up
for the fights, it might be a good idea to go into the configuration menu
(hit [Select] when you're on the battle map, remember?) and set "Confirm
setup" and "Confirm finish" to off so you can avoid the constant nagging
for you to check your equip and make sure you're done (it saves you some
time, and that message can get a bit annoying after you've seen it several
hundred times).
  Getting all of the fights required is going to take a long time (don't
believe me, look below) so you're going to want to configure the game to
get it to work as fast as possible.  Here are a few suggestions:
- Set the message speed to Fast.  This will save you a good few seconds
  when you're trying to sign up for the fights and afterwards as well when
  they show you your record.
- Set Confirm setup to Off.  Again, this is gonna save you about 1 or 2
  seconds each fight.
- Set Confirm finish to Off.  Yep, another 1-2 seconds saved.
- Use Tosh.  Put the Phantom Gauntlet, Hyper Boots, and whatever else on
  him.  At level 60, Tosh is the fastest character in the game and the
  strongest (he an Iga both have 42 Str in my game).  With the Hyper Boots
  on he'll have at least 2 free turns before the enemy gets a chance to
  go.  With the Phantom Gauntlet on he'll be doing about 250 +- 30 damage.
  This is more than enough to kill the Ninja Lord in one hit.
- Don't use magic.  That takes too long to cast.
- Make sure you're comfortable, in a comfy chair/couch, have some CD's to
  listen to, stuff like that.  It may sound silly, but you're going to be
  doing the same exact thing for quite a while and it can get a bit
  annoying, boring, etc.

  Once I got a pattern down, I was able to average one fight and all the
extra stuff that goes with it in about 25 seconds using the above method.
That was about 5 fights in 2 minutes, which means I was getting 100 fights
in less than 50 minutes.  My personal best was 34 minutes when I was on the
900-999 stretch (I saved every 100 fights and always when I had only 1
fight left before a prize).  Well, that's about all the advice I've got for
that.  Continuing along...

  The most annoying thing about this place (next to the fact that you have
to fight so many damn times) is that the only enemy you'll face in here is
a Ninja Lord.  Every single fight is against one of those guys.  That makes
an already boring an monotonous process even more so.
  Well, enough of my complaining.  Once you get a certain number of wins,
you'll be allowed to choose a prize from a list, they are as follows.

After 10 Fights you'll be able to choose a prize from a list of:
Full Power Fruit (Power Apple)
Big Bomb
Atrophy Ball
Revive Medicine (Revival Tonic)
  Personally, I think the Power Apple is the best choice since you don't
really need the others (you have Kukuru for reviving, just have Arc protect
her, no problem, and using item weapons like Bombs/Balls really isn't needed
unless you're seriously under-levelled).

  Then you have to win 20 fights (10 more from what you have) for the next
prize from this list:
Power Nut
Palo Nut
Life Nut
Magic Sprig
  Personally, I think the Palo Nut is the way to go as it offers Agility,
which is the stat that grows the least and is one of the most important.

You now have to make it to 40 to get a prize from this list.
Ice Charm
Fire Charm
Magical Card (Magic Card)
Whirlwind Bandana
  Go with the Whirlwind Bandana, it's the only one you don't have yet.

  Now, 80 fights (are you noticing a pattern yet?) to get:
Insomnia Card (prevent Sleep)
Anti Hemo-ji (prevent Hemo-ji)
Mirror (prevent Silence, I think)
Sunglasses (prevent Darkness)
  Eh... I actually found all of these kinda useless.  All they do is prevent
various status effects, which aren't really that much of a problem anyway...
Hemo-ji condition is the most annoying ailment, so go for that one if you
can't decide.  I feel so jipped...

  For our next item, we've got to get to 120 wins (Ok, so much for that
pattern) for... Diel's Fang.  That's it.  No choice in the matter... oh well.
Well, you now have to get up to 160.

At 160 (aha! a pattern again!) you get a choice again:
Power Wrist
Hyper Boots
Healing Charm
Shell
  Hyper Boots are the best option here for their Agility Booster.  In fact,
the boots are one of the best accessories in the game.  Now, on to 200!

  Once you reach 200 you get a Phantom Gauntlet.  Sure, I'm dissapointed that
there was no choice in the matter, but hey, I'm not complaining.  Phantom
Gauntlet is another one of the best accessories in the game (it's up there
with the Hyper Boots).  For the next prize, you have to reach *gasp* 1000
wins!  Clear out your calender my friend, this one's gonna take a while.

  Once you win all 1000, well, I think the game says it best so I'll put it
in their words:
"Holy Smokes! You're amazing!
 Congradulations!

 You now get everything but the kitchen
 washbasin!

 Recieved a Full Power Fruit.

 Recieved a Big Bomb.

 Recieved an Atrophy Ball.

 Recieved Revive Medicine.

 Recieved a Power Nut

 Recieved a Palo Nut.

 Recieved a Life Nut.

 Recieved a Magic Sprig.

 Recieved an Ice Charm.

 Recieved a Fire Charm.

 Recieved a Magical Card.

 Recieved a Whirlwind Bandanna.

 Recieved an Insomnia Card.

 Recieved an Anit Hemo-ji.

 Recieved a Mirror.

 Recieved Sunglasses.

 Recieved a Power Wrist.

 Recieved Hyper Boots.

 Recieved a Healing Charm.

 Recieved a Shell.

 Recieved a Phantom Gauntlet.

 Recieved a Violet Laser.

 Recieved a Unicorn Horn.

 That's all the prizes in the storehouse! Now
 save the game, turn OFF the console, and go
 get a life!"

NOTE: Not all of these items are what they say they are.  Here's a list of
  what each misrepresented item really is:
  Full Power Fruit - Power Apple
  Revive Medicine  - Revival Tonic
  Violet Laser     - Violet Necklace

  And there you have it, 1000 wins nets you all that deliciously good stuff.
Well most of it is delicious.  I don't know about you, but having 3 Phantom
Gauntlets and 3 Hyper Boots now kinda gives me a thrill, and makes the game
feel like the rest of it will be incredibly easy.  Well, anyways, do like the
game says and save then go see how much the world's changed since the last
time you saw it.
  Something to do is go back in the arena (stop groaning) and win again just
to watch the hilarious commentary that follows.

-----------------------------------------
Black Tournament

  Once you complete Chongara's Book (after you beat the Dark versions of
yourselves in the Illusion World and are prompted to save), you can then load
that data and go back to the Niedel Arena and fight in the Black Tournament.
What this is, is the same fighting arena, except that you'll be fighting the
Dark versions of the characters rather than Ninja Lords.  Nothing overly
special, but it does become a great place to do levelling if you want to have
everyone at level 60 to import into Arc 2.

=============================================================================
3-H. Miscellaneous

  None of this stuff was really big/important enough to get it's own section,
but is still worth mentioning.

=================================
Section Contents
=================================
3-H-a. Easy Exp/Levels
3-H-b. Romancing Stone Locations
3-H-c. Getting the Silk Belt
3-H-d. Choko
=================================

-----------------------------------------------------------------------------
3-H-a. Easy Exp/Levels

  A really neat feature about the Forbidden Ruins is that it's incredibly
easy to gain levels in there, and if you know what you're doing, you can gain
mass amounts of levels in a very little amount of time, even for weaker
characters like Poco and Kukuru.  The way to do it is to make your way to
level 43.  I know that's a little tough, but if you've been using Arc in
battle a lot, he should be around level 50 or so by now, low to mid 40's at
the least.  He'll be able to drive through most enemies quickly enough so you
don't lose anyone on the way down.
  Once you get to level 43 (with everyone still alive, hopefully) it's time
for the fun to begin.  If you look around you'll notice that the level
consists of 4 Blood Slimes in the corners, who are conveniently trapped in
them since they can't jump over the barriers, and there are also 4 Shadow
Skeletons in the center, who are also conveniently trapped.  Now, move Arc
near the center cage and have him use one of his spells, Burn Ground should
be enough, on one of the Skeletons.  Note that the spell will hit that
Skeleton as well as 2 of his friends, who won't exactly die.  Instead they'll
become paralyzed (aka sitting ducks).  On his next turn, have Arc move inside
the center area with the Skeleton and knock him down.
  Voila, you now have about 1600 exp for any character in your party, as all
they have to do is move into position and kill the Skeletons off.  And what's
even more interesting, is if that character has the Necklace (it's a few more
levels down, level 46 to be exact) equipped, they'll be gaining about 7-8 HP
every level.  Pretty nice, huh?
  In case you're wondering if that's really worth it, picture Arc levelling
up without the Necklace and having 175HP MP at level 60 and Kukuru using it
and having 307HP at level 60.  It's a pretty big difference, wouldn't you
say?
  Just in case you're wondering how to get Chongara up to level 60 even
faster, all you have to do is go to the Raiden Ruins in Zariban, equip the
King's Image, and let Choko have fun in there.  You'll get 1-2 levels in
about a minute and a half (assuming you've already gotten Choko to level 60).

-----------------------------------------------------------------------------
3-H-b. Romancing Stones

  There are 4 Romancing Stones in the game.  When all 4 are put on a
character, that character then has the MP costs for their spells reduced to
0.  Yup, free magic.  Anyway, to find them:

(Warning: Story Spoilers contained here within)

1 - Right after your house is burned down, go back into Touvil and you'll be
    able to walk around the ruins.  Go to the back right corner of Arc's
    house and examine the wall there to find it.
2 - Right after Iga joins your party, go to Touvil and read the letter your
    father left in the mailbox for you, the Stone is with that letter.  In
    case you're unsure as to where the mailbox is, it's the brown thing that
    looks like a sign in front of the house.
    NOTE: You have a limited time to get this stone.  Once you progress the
          story to the point where another letter is in the mailbox, the
          stone will be gone.
3 - You get this one automatically when Gogen joins.
4 - On Level 50 of the Forbidden Dungeon, it's in the treasure chest that is
    nearest to your party at the start of the level.  It's also the only
    chest that's not on the other side of the divider.
    NOTE: You only have one chance to get this, as once you beat Choko, you
          will no longer be able to walk around on 50, thus, the chest goes 
          kaput.

-----------------------------------------------------------------------------
3-H-c. Getting the Silk Belt

  In order to get the Silk Belt, you have to visit the Forest Spirit 7 times
throughout the game, all at specific intervals.
1. After the first tree event but before getting Gogen
2. After getting the Light Orb but before going to the temple and meeting
   Iga.
3. After getting the Earth Orb but before doing the tournament in Nedle
4. After getting the Wind Orb but before going to the Water Shrine
5. After getting the Water Orb but before going to the dungeon in Palencia
6. After getting the Fire Orb and before going to Arc's house for the Fire
   event on the Sacred Mountain
7. After the Sacred Mountain event

  If you miss out on this and do not get the silk belt, you don't need to
worry too much, there's one in Arc 2 (see that section for details, it's in
the walkthrough and the FAQ).

-----------------------------------------------------------------------------
3-H-d. Choko

  Choko is the game's "secret" character.  You can recruit her by beating her
in battle on the 50th floor of the Forbidden Ruins.  Once you do beat her,
she will become a Summon for Chongara.  She starts at level 1, like all other
summons, but at that level, she's incredibly powerful, on par with Arc at
level 60.  There is one catch to using her though, she can only be summoned
on the recurring battle maps (see that section above).  Sorry, but you can't
use her on any of the story battles.  I guess they thought that would make
the game even more easy than it already is.  Even so, it still is fun using
her.  I mean, c'mon, she's this little kid and she's beating the crap out of
everything.  You don't usually see stuff like that except in Squaresoft made
games.  Well, there's also one more slightly bad thing about her.  She
doesn't have a page in Chongara's Monster Book.  Meaning you don't get to see
the cute picture Chongara might have drawn of her.  Owell...  In case you're
curious, her level 1 stats are:
HP: 244
MP: 91
Movement: 6
Str: 32
Wis: 24
Def: 27
Agl: 14
Jump: 2
Throw: 2
Counter: 2
Catch: 2
Abilities:
None





=============================================================================
*****************************************************************************
And thus the lonely ones are forced to fight on their own.  Not for glory or
         Honor, but for the lives of those who mean to kill them.
*****************************************************************************
=============================================================================
4. Arc the Lad II


                        ##    *****************    ##
                      ##       *****     *****       ##
                    ##         *****     *****         ##
                   ##          *****     *****          ##
                 ###           ######    *****#           ##
                ## #           #*#*##    *****#           ###
               ##  # ###  ##   #*#*####  ##***#     #### ## #
              ##   # #  ##  #  **#**#  ##**#**#    #  # # # ##
              ##   # #   #     **#**#  ####***#    #  # # # ##
              ###### #   #  #  **#**#  ##*****#    #  # # # ##
              ##   # #    ##   **#**#  # ##***####  #### #####
              ##               *****     *****              ##
              ##               *****     *****              ##
              ##               *****     *****              ##
              ##               *****     *****              ##
               ##              *****     *****             ##
                #             *****************            #




Section Progress: Added a couple things to the walkthrough and re-wrote
  several parts of it, hopefully it'll be easier to read and follow.  Worked
  on the characters section.  Did more on the Bounty Heads section.  Added a
  Mother Claire's section.  Added an FAQ section.  Many spelling and grammar
  fixes/corrections throughout the game section.  Added Diek's Power Unit 19.
  Indexed the Bounty Heads section so you can search through them with more
  ease.

Note to Playstation 2 owners: Do not run this game with the Texture Mapping
  option set to Smooth, that will cause black lines around the backround
  images, making them align improperly and look off.  However, setting the
  disc read speed to fast will remove a few seconds from the load times in
  the game, although it will freeze the game on rare occasions.

===================================
Section TOC
-----------------------------------
4-A. Game Basics
4-B. Importing Arc the Lad
4-C. Walkthrough
4-D. Characters
4-E. Status Ailments
4-F. Choko and Diekback
4-G. Mother Claire's & Monsters
4-H. Bounty Heads
4-I. Extra Fight Arenas
4-J. FAQ
4-K. Misc.
===================================

=============================================================================
4-A. Game Basics

  This game is slightly different from Arc the Lad in terms of control.  For
one thing you can actually access your items/accessories outside of battle,
as well the the configuration menu.  You're also going to be moving around on
your own more, rather than just selecting the area of the map you want to
visit and letting the game do all the walking around, etc.  The other really
important thing to notice about this game compared to Arc 1 is that your HP/
MP do not automatically restore after every battle.

  While in the status menu, you'll be able to see the status of the selected
character (I know, big duh, but I needed a way to start the explanation).
When you first select the character, you'll see their stats, level, Attack,
etc.  If you press up, you'll see the status screen, which shows any ailments
the character currently has, as well as a list of all status ailments if you
press the X button on the controller.  If you press down from the stats
screen, you can see the characters current ability listing as far as what
skills/spells they know.  Press Left or Right on the controller to view the
stats on the other characters in your party (if there are any).  Your basic
abilities are pretty self explanatory, but just in case, here's what they do:
  Attack - How much damage you deal with physical attacks and with magic
           attacks that use physical damage.
  Defense - How much damage you receive from physical attacks.
  Magic - How much damage you deal/receive from Magical attacks.
  Agility - How fast your character gets their next turn.  Also adds to their
           Hit% and Dodge %.  Doesn't have anything to do with how fast they
           can run, that would be speed (if it were a stat, which it isn't,
           so don't worry about it).
  Throw - How well and far you can throw an item.  The lower the number the
           easier it is for enemies to catch the thrown item.
  Counter - Your ability to counter an attack.  At 0, you won't counter at
           all, 1 you'll can counter from the front, at 2 you'll be able to
           counter from any direction, 3 is basically 2 with a higher counter
           %.
  Range - How far your character can move in battle.  Basically how many
           little squares they can move each turn.
  Catch - Your ability to catch items thrown at you by enemies.  At higher
           levels (2-3), you'll be able to throw damaging items back at the
           enemy.
  Jump - How well you can jump.  At 0, you can't go over anything.  At 1 you
           can go over basic stuff like small rocks, etc.  At 2 you can jump
           over other characters/monsters.  At 3 you can jump over almost
           anything within reason.

  There you have it.  In case you're wondering why there are 2 values for
every stat, that's because the first number is the base number for that stat
and the second (to the right of the +) are any enhancements you've got added
on via items/equipment.  Add the 2 of them together to get what your actual
stats are.

  In order to run away from battle, you have to run to one of the edges of
the area, it will then ask you if you want to leave.

  When you select to use magic through the Abilities menu, it will always go
to the level 1 version of the spell first.  If you wish to use the level 2
or level 3 version of the spell, press left/right on the D-Pad/Analog Stick.

  All magic has an Area of Effect.  What this is, is the number of squares
that will be affected by the spell.  For example, if a spell has an Area of
Effect of 3, it will hit the square that is targeted, plus 2 squares above,
below, left, and right of it.  Here are a few drawings of what I'm talking
about in case you're still confused.
    Area of      Area of     Area of      Area of           Area of
    Effect 1     Effect 2    Effect 3     Effect 4          Effect 5
       X            X            X            X                 X
                   XXX          XXX          XXX               XXX
                    X          XXXXX        XXXXX             XXXXX
                                XXX        XXXXXXX           XXXXXXX
                                 X          XXXXX           XXXXXXXXX
                                             XXX             XXXXXXX
                                              X               XXXXX
                                                               XXX
                                                                X
  Also, there are Line Effects, which are spells that will only effect a
line of enemies.  The line will go in the direction you were facing when you
cast the spell, so if you want to change the direction of the spell without
moving, press R1 and move the controller in the direction you wish to face,
then select the magic.

  In addition, Arc 2 features Wave Effects.  These are similar to an Area of
Effect, only they will start at the character, and as they get further away,
they expand.  Yep, more drawings time.
  Wave       Wave       Wave        Wave          Wave
  Effect 1   Effect 2   Effect 3    Effect 4      Effect 5
    CX           X             X           X             X
               CXX            XX          XX            XX
                 X          CXXX         XXX           XXX
                              XX       CXXXX          XXXX
                               X         XXX        CXXXXX
                                          XX          XXXX
                                           X           XXX
                                                        XX
                                                         X  
  As far as Range is concerned, it's similar to Area of Effect, only what was
an Area Effect of 5, is where you could move/target with a Range of 4.  Am I
making any sense?  If so, good.  If not, here are a few more drawings to try
and help illustrate my point where X is where you could move/target and C is
the character's position:
    Range 0      Range 1     Range 2      Range 3           Range 4
       C            X            X            X                 X
                   XCX          XXX          XXX               XXX
                    X          XXCXX        XXXXX             XXXXX
                                XXX        XXXCXXX           XXXXXXX
                                 X          XXXXX           XXXXCXXXX
                                             XXX             XXXXXXX
                                              X               XXXXX
                                                               XXX
                                                                X
  The Square button on the controller opens up the menu.  You control
everything from that little menu.  Ok, not everything, but you can change the
configuration of the game, look at the stats page, change the equipment on
characters in your party, cast spells, and use items.  Just about everything.

  You can assign skills to R2 and L2.  To do this, select the Abilities
option in the battle menu, highlight the skill you want to set, and then
press either R2 or L2 (whichever you want the skill set to).  Not really all
that important, but it'll save you some time and having to constantly go into
the menu to select spells you're going to be using a lot.

*NEW*
  Each element has it's anti-type, that is the element it conflicts with.
Elements matched this way will deal more damage to and take more damage from
their opposites, as well as having a higher chance to hit/dodge from their
counter type.
Fire is opposite to Water
Wind is opposite to Earth
Dark is opposite to Light
  Well, there you go.

*NEW*
  You cannot equip elements from opposite elements, so if you've got a Fire
weapon equipped, you can't put a Water armor on.  Similarly, if a character
has an innate element, like Elc is innately Fire, you cannot equip items from
the opposite element, in this case Water.

=============================================================================
4-B. Importing Arc the Lad

  If you saved your data at the end of Arc the Lad 1 (it will prompt you to,
so don't think you lost out because you forgot to save someplace), you'll be
able to convert that data into Arc the Lad 2.  To make a new game in Arc the
Lad 2 using that data, select the "convert" option underneath the continue/
new game options on the starting screen.  If you have a save that is useable,
it will be shown, and you'll be able to convert it.  Don't worry, when you
convert it, you don't convert the save itself, that you'll still be able to
use with Arc the Lad 1.  Once the conversion has taken place, the game will
start as though you selected to start a new game.

  So, what transfers?  Well, for starters the stats and levels of all of your
Arc the Lad characters.  Say Arc was lvl 50 when you saved at the end of the
previous game, he'll be level 50 when you load him into this game.  Also, all
accessories will transfer over when the Arc 1 characters join the Arc 2 ones.
You will also be able to obtain all of Chongara's Summons, including Choko,
as playable characters (not summons anymore).
  Also, if you do transfer, certain events in Arc 2 will be unlocked, such as
a special series of events involving Choko.

=============================================================================
4-C. Walkthrough

  A note on the Battle Maps: These are drawn in ASCII, so the vertical will
look bigger than the horizontal, but in reality, it isn't.  The game uses
squares for each space you can move, and I've measured them out and drawn
them out, so the maps are accurate representations of the actual in-game
battle grounds.
Universal Map Key:
Stuff
- : Stuff you can jump over, but you can't stand on it
= : Walls/Obstacles you can't jump over/stand on
| : Borders for the sides of the battle maps
1 : First character's starting position
2 : Second character's starting position
3 : Third character's starting position
4 : Fourth character's starting position
5 : Fifth character's starting position
NOTE: You can only have a maximum of 5 party members in the fight at any
      given time, and since you can select those party members, it's rather
      pointless to use the initial for the character's you control.  However,
      until you gain the option of choosing your party members, I'll still
      use letters for the characters.
E : Elc
L : Lieza
S : Shu

---------------------------------------
::Elc's apartment
  There will be a few scenes, and then you'll be controlling Elc, this game's
main character.  There's nothing to do/see here other than the scenery, so
just walk down and try to leave for another brief scene.  Afterwards, leave
to automatically go to your next destination.

::Prodias Guild
  After the quick dialogue, move up to the teller and talk to her/him.  After
you get the job, talk to Lynx again, walk out, and watch the scenes.

::Aldia Skyport
  There's another scene, then a fight.  It's nothing special, just attack the
guy (don't forget, your weapon has a range of 2) repeatedly to take him down.

Skyport battle map
 ===========
|  E        |
|    X    = | Key:
|          =| X : Alfred
|= ===   ===|
|=====   ===|
 ===========
- Just hit him once and you win.

  After you win, there will be another brief scene, then you're in control.
Talk to the girl who was previously held hostage for a Gale Bandanna and then
follow the bad guy out the door to the ship.

::Romalia Airship
  There's not really a whole lot of choice here.  Run to the right and you'll
automatically see another scene where you meet Lieza, then run to the right
again.  Talk to the guy on the floor, then keep going to wind up on the deck.

::Airship Deck
  You'll fight your first boss for the second time (kinda redundant, huh?),
only this time he'll summon a few bats to fight you and Lieza will join, with
her pet of course.

Deck battle map
 =========================
|          B       =======|
|  L     B            ====| B : Giant Bat
|  =   E     X        ====| X : Alfred
|   P    B            ====| P : Paundit
|          B       =======|
 =========================
Boss: Alfred
Lv: 2
HP: 21        Throw: 1
MP: 11        Counter: 1
Atk: 8        Range: 4
Def: 7        Catch: 1
Mag: 3        Jump: 1
Agl: 2
 Equip:
  Weapon: Light Sword
  Armor: None
  Acc: None
 Weapon Tech:
  Sword - Lv 2
 Skills:
  Divine Judgement - Lv 1: 8MP
  Super Nova - Lv 1: 10MP

  After the fight there will be more scenes, then you'll be on the map.

::East Aldia Map
  Go to the lower-left corner of the map and you'll get to Indigos.  Go in
there. (Really, that's the only place you can go)

::Indigos
  You'll see more scenes.

::Shu's Apartment
  When you get control again, you can rest on the couch and/or save, using
the book on the table.  After you do either, leave the apartment.

::Indigos
  First things first, the Armory is almsot directly straight down from Shu's,
the Jewelry Store is to the right of that, the Hunter's Guild office is to
the left from Shu's, and the tavern is right above the Guild office.
  Go into the Guild office and talk to the guy behind the counter, then to
the other hunter in the office to find out where Lado is.  Then, leave and go
up to the tavern.  Watch the guy hobble on out, then talk to the barkeeper.
Leave the tavern then leave the area.

::East Aldia Map
  Ruin town is directly to the left, go there.

::Ruin Town
  Watch the brief scene.  In case you were wondering, a diatribe is a type of
abusive verbal attack.  Once you put what the thief said together, kill him.

Ruin Town battle map
 =================
|==== =     =     |
|===              | Key:
| E     L     ==  | L : Leland (HP: 19)
|            == = |
|                 |
|=====          ==|
 =================

  Afterwards is another scene, then you're on the map again.

::East Aldia Map
  You can go back into Ruin Town to fight if you want, but it's not required.
Go back to Indigos.

::Indigos
  Head back to Shu's place for a couple of scenes.  When you gain control,
leave Shu's and go over to the Guild office.
  Talk to the guy behind the counter for a job.  If you accept, you'll be
taken to the battle grounds automatically.

Indigos Alley battle map
 ====
|    |
| L P|
|  E | Key:
|    | P : Paundit
|    | F : Elemental
|    | W : Witch Doctor
|    | D : Phantasm
|    |
|    |
|F D |
| W F|
 ====

  In reality, this battle is unwinnable as monsters will keep coming no
matter how many you kill.  On the bright side, once several new monsters
appear and there's a bit of dialogue, the battle will end.  Then, there will
be a scene.  After that you're in control again.  Go talk to the Guild office
guy again.  You're now out to make 1500 so you can pay off Shante.  But,
before you go after a job, head to Shu's and he'll become a party member.
   Rest in the bed to turn back to daylight.  It's now time to go after a few
bounty heads.

NOTE: Should you choose to, you can now go into the Arc Arena, a seperate
      game that came in the Arc the Lad Collection.

  Go to the Guild office and talk to the guy behind the counter again.
Choose "Accept job" to be take to the list of available jobs.  Refer to the
Bounty Heads section for info on the bounties.
  Once you've solved enough of them to be able to pay off Shante, go to the
Tavern again and talk to the bartender.  Then, go to Shu's place to make it
go dark, then head back to the tavern for a scene, then a fight.

Tavern battle map
 ==========
|  ======  |
|    X     | Key:
| R   == ==| P : Paundit
|       R==| X : Gulnag
| ==  =  ==| R : Robber
| L E    ==|
|=   ==R ==|
| P S      |
| =========|
|          |
|R ====   =|
|  ====    |
|          |
|        = |
 ==========
Boss: Gulnag - Dark
Lv: 12
HP: 40
MP: 17    Throw: 1
Atk: 10   Counter: 1
Def: 9    Range: 3
Mag: 5    Catch: 1
Agl: 4    Jump: 1
 Skills:
  Magic Shield - Lv: 1  MP: 8
  Rob Mind - Lv: 1  MP: 0
 Equipment:
  Weapon: Wand
  Armor: None
  Acc: None

  After you win there're couple scenes, you're then fighting with Arc, Tosh,
and Poco from Arc 1!  Apparently, they've learned a few extra skills since
that game.  Unfortunately, Arc's Gale Flash has been toned down a bit.  And
even more oddly enough, some of Arc's skills seemed to have changed Elements
(i.e. Gake Flash was Wind, now it's Light).

Factory battle map
 ================
|====     =======|
|====     =======|
|====   W  ======| Key:
|= -        - - =| W : Dark Wizard
|=               | Z : Zombie
|= === === ===  =| D : Death Wizard
|  ==  ==  == = =|
|       A        |
|  Z  P   T  Z   | Characters:
|                | A : Arc
| D           D  | P : Poco
|    Z     Z     | T : Tosh
|                |
 ================
- There's more to the map below where it cuts off, it's just a waste of space
  to display it.

  Afterwards is another scene, then you're in control of Elc again.  First
things first, rest up until daylight, then leave Indigos.

::East Aldia Map
  Off to Prodias!

::Prodias
  Watch the scene, then go back to the city streets.  The Smith is to the
right of Elc's, the hunter office is to the right of that, and to the right
of the Guild is the tavern.  If you go down across the bridge, there's a
weapon shop to the right and an armor shop to the left.
  Directly to the right of the bridge is a man standing next to a lampost,
talk to him, then leave Prodias.

::East Aldia Map
  Go to the Hien Port.

::Hien Port
  Watch the scene, then talk to Lynx for the ticket.  Now, leave.

::East Aldia Map
  Go to the Ceremony Pavilion right below Prodias.

::Ceremony Pavilion
  Watch the scenes that ensue (there will be quite a few of them), you'll
wind up in Vilmer's Lab.

::Yudo Village
  Go up the stairs and out the door at the bottom.  Outside, you can go down
the path and in the first house on the right.  Down the stairs in there is a
chest with a Small Sword.  Near the bottom of the village is a vendor
directly to the left of the exit.  The house right above the vendor has a
back entrance where the corner of the path is, enter there and get the chest
with a Revenge Bandanna in it.  Anyways, go back into Vilmer's House and down
to his lab.  There's a door near the stairs (if you tried to go in it before
he'd yell at you), go in to watch a scene.   When you're in control again
leave the village.

::Yados Isle Map
  Go left to the Sealed Ruins.

::Sealed Ruins
  Go into the Ruins.  Watch the scene, then you're in a fight.  Sort of,
the idea is to make it all the way down to level 3, where you'll see a
scene.

::Yudo Village
  Watch the scene, then try to leave for another scene.  After that, leave
and go back to the ruins.

::Sealed Ruins
  Make your way back down to level 3 for a scene.  Then go to the right to
find the stairs down.  Once down there, there will be a brief scene again,
explaining what a Guardian Fountain is, when you're in control again, touch
it and hit X, then go down the stairs.
Level 1: There's a treasure chest with a Defender in it in the upper right
  corner, it's a pretty good weapon for Lieza.  That's about it though.
Level 2: Nothing much...
Level 3: You watch a few scenes here.
Level 4: Easy Breazy Beautiful... nevermind... There's a HP/MP recharger
  here.
Level 5: The stairs are pretty much straight up from where you are.  The
  chest on the left has a Reco's Grass, and the chest on the right has a
  Dagger+0.
Level 6: Go down and to the right, at the intersection, the stairs are to the
  right, and the chest to the left has a Recover Fruit in it.  After you kill
  all of the monsters, a new path will open up.  At the first intersection,
  there is a Magic Apple in the chest to the left and the chest on the right
  has a Cure-All.  However, as soon as you take either of the treasures and
  go back to the intersection, you'll be attacked.  Once they're dead, move
  up to the stairs.  Alternatively, if you don't want to fight, you can
  press the buttons on each of the statues until they have their backs turned
  to the chest.
Level 7: Walk up and you'll get a scene, then a fight.  After the fight,
  there will be a scene, and you'll get a Power Unit.  The treasure chest on
  the left has a Full Power Fruit, and the one on the right has a Revival
  Dust in it.
  Once you get everything, make your way back up to the third floor where
there will be a scene.

::Yudo Village
  Another quick scene, then go up the stairs and rest.  There will be another
series of scenes, then trouble back at Vilmer's House.  Go down the stairs
for a two-for-one deal, a scene and a fight.

Research Lab battle map
 ==================
|=   ====     =====|
|    ==  N     ====|
|=        K       =| Key:
|=     N   =       | P : Paundit
|   = K K     =    | N : Ninja
|   ====    ====   | K : Kobold
| =====  E   ===  =|
| =     P L       =|
|                  |
|            ==    |
|  =   =    ==     |
|===            ===|
 ==================

  Afterwards is another set of scenes.  When you're in control again, leave
the village.

::Yagos Isle Map
  Up is the Hien, up is where you're going.

::Makeshift Skyport
  Watch the scene, then you're on the world map.

::World Map
  Go back to East Aldia.

::East Aldia Map
  Watch the scene, then go to Indigos.

::Indigos
  Go to Shu's Apartment for a scene.  In the morning go to the tavern for a
scene.  Afterwards, go back to Shu's for another scene, then a fight.  Once
you select who you want in the battle party, the battle will commence.

Shu's Apartment battle map
 =========
|===    ==|
|=    X ==| Key:
|=1  3 2 5| X : Slasher
|=  === 4 | W : Witch Doctor
|=        | O : Orc
|    W O  |
|== O W   |
|===  ====|
 =========

  After the fight is another scene.  In the morning (notice the window has
been repaired rather quickly) go back to the tavern for another scene.  Once
you're fully stocked up on whatever (there are also 3 new Hunter jobs you can
do), talk to Shante again.  After a scene, you'll be on the map.

::East Aldia Map
  To the left of the Hien is a mansion surrounded by a green wall, that's
where you're going.

::Gallorno's House
  After a quick couple of scenes, you're fighting.

Hallway battle map
 ===============
|               |
|=             =| Key:
|======   ======| R : Robber
|======   ======| N : Necromancer
|==  ==   ==  ==| B : Blood Fiend
|=     4 5     =|
|=N   2 1 3   N=|
|=             =|
|= R         R =|
|=      B      =|
|=             =|
 ===============

  Once the monsters are out of the way, there will be another scene.  You're
now on a quest to find the key.  Go right and in the first door to the top.
After a quick scene you have to do battle again, but it's nothing special.
After the fight, leave the room.  If you go in the room below that one,
there's a chest with a Long Sword in it.  In the room furthest to the right,
you'll see a quick scene and another easy fight.  If you go off to the left
of Shante, then the room on the bottom has a chest with a Gauze Wrap+1 in it.
The two upper rooms have nothing but a fight in them.  Anyways... Once you
have the key, go back to where Shante is/was and then go through the big door
in the middle.

Main Auditorium battle map
 ===========
|=== === ===|
|           |
|= H  X  H =| Key:
|=   H H   =| X : Ginie
|           | H : Hobgoblin
|   =====   |
|   =====   |
|   =====   |
|   =====   |
|   =====   |
|   =====   |
|   =====   |
|   =====   |
|   2 1 3   |
|==  4 5  ==|
 ===========
Boss: Ginie - Dark
Lv: 21
HP: 86
MP: 41
 Equipment:
  Weapon: Light Sword

  Once you take down Ginie, there will be a scene with quite a few plot
revelations.  Then another fight.  Don't forget that with Shu back, you can
steal items again.  You can get a Tem's Grass from Gallarno.

Conference Room battle map
 ===========
|=== === ===|
|           |
|=4 2   H H=| Key:
|= 1     X =| X : Gallarno
| 5 3   H H | H : Hobgoblin
|   =====   |
|   =====   |
|   =====   |
|   =====   |
|   =====   |
|   =====   |
|   =====   |
|   =====   |
|           |
|==       ==|
 ===========
Boss: Gallarno - Dark
Lv: 22
HP: 57
MP: 53 
Steal: Tem's Grass
 Equipment:
  Weapon: Leather Knuckle

  Once he goes down, there will be more scenes, quite a few actually.  When
you're in control again, you're in Indigos.

::Indigos
  Head to Shu's to take a rest if you want, then leave Indigos.

::East Aldia Map
  Go to the Hien Port to leave East Aldia.

::World Map
  Go back to Yagos Isle.

::Yagos Isle
  Go into Yudo Village...

::Yudo Village
  ...and into Vilmer's House.  If you go down to the basement, Vilmer will
tell you the Robot has been repaired.  Go to the back room for a scene, then
Diekback will join you.  Go back to where the Doc is and he'll give you Power
Units 00-04.  Also note that the machine near where he's standing will divide
Diek's exp among other party members (as Diek can't gain any levels).  One
last thing to remember about Diek is that you have to rest with him after you
equip his circuits to get his HP/MP up.  Leave agos Isle when you're done
experimenting with Diek.

::World Map
  Either do some bounties or go to West Aldia.  Either way you should wind up
in West Aldia when you're ready to continue the story.

::West Aldia Map
  There will be a scene, then you're on the map.  Well, you can go to one of
2 places, Salba and the Hien.  Take a guess as to which one it is.

::Salba Desert
  If you guessed the Hien, you were wrong.  Quick scene, then quick fight.
Note: I'm not going to show the entire battle map sicne you undoubtedly won't
      be using all of it as there's a lot of extra space.

Desert battle map 1
 ================
|=============  =|
|==========      | Key:
| ========       | M : Maneater
|  4===== R  == -| R : Roc
|   2 ==    R    |
|  3          M  |
|   1      -     |
|  5   -  R  M ==|
|   - ---      ==|
|  ==    ---     |
| -==  -   --==  |
| --   ==   -==  |
 ================

  Once the fight is over, go right to the next screen.  Halfway through
you'll be in a fight again.

Desert battle map 2
 ============================
|========  ==================|
|=======    ====== ==========| Key:
|=== -   - - ====  -      ===| J : J-Guard
|==         3 1            ==| R : Robber
|== -        5  -      C     | C : Roc
|           4 2          J   |
|   R         -        C     |
|     R        -             |
|    R          -            |
|             --             |
|= ==      - - ==     ==   ==|
|  ==         -   -  -  ---==|
| - - -==  --==  -  - -    ==|
|=   -   == ===  ====  ===  =|
 ============================

  After this fight, go right one more time.  There will be another battle.

Desert battle map 3
 =============================
|===================  ========|
|=========  =======   ========|
|========    ===== -    ======|
|==== -   - - ===   -     ====| Key:
|===              M        ===| R : Robber
| == -       C   -          ==| C : Roc
|                   R         | M : Maneater
|              M           -==|
|   2         -             ==|
|  3 1    ==      --    ==    |
|   5     ==    C          -==|
|  4     -  -           - -   |
|   ==  --     ==         --  |
|- -==       - == -   -- -    |
| --   -  -   - == -==   =====|
 =============================

  After this fight, take the path at the top of the screen.

::Lost Forest
  There will be a scene.  After that, go in the house.  The treasure chest is
really a shop, and you can rest/save here as well if you like.  When you're
done, leave the house and take the path at the top of the screen for another
scene.  Choose your party members.  All of the fights in here are virtually
identical, so it's not worth it to map them out.  Just know you'll be
fighting Red Skeletons and Treants throughout.  Take the path on the upper
part of the screen where there's an opening in the shrubbery, then go right
to get to a chest with Crush Boots in it.
  Go back to the first area (where the opening up top was) and go right this
time.  Keep going right until you can't, then go up for 2 screens.  Now, go
right one screen, up 2, right 1, down 1, right 1.  At the end of this path is
the guardian of the forest, talk to him and ask where the forest exit is.
Now go left 1, up 1, right 1, up 1.  You're out.  Finally.  Now, watch the
scene, you're then in the sewers.

::White House Sewers
  Ok, is anyone noticing some familiarity with the name of this location yet?
Well, whatever...  Go down and over to a ladder, this leads to a room where
you can rest/save.  Once that's over, make your way back to where you came in
and go left to a bridge then across it and continue down to find a switch,
press it.  Go through the door that just opened, kill the monsters, then
through the door on the other side of the bridge.  Now, go to the next inter-
section and take the path going up, following it to a ladder.  Go down and
hit the switch, then go through the door at the bottom of the screen.  In
this area, there is a chest with a Power Nut in it.  Get it and go back to
the intersection (where you went up to get to the ladder) and and go left
this time to another ladder.
  Once you're down, go through the door, then up, past a divider wall, and
right to another area.  Hit the switch in here, then back to the other room.
Where you first entered this area there is a treasure chest and a walkway
going right.  Follow the walkway to another room.  In here, after the fight
with 3 Giant Bats and 2 Skeletons, go in the door at the top (or during the
fight, you don't need to win it right now), right next to where you are.  Now
go left through another passageway to get to the chest, which has a Magic
Leaf in it.  Go back 2 rooms, to where there should be a fight waiting for
you (unless you beat it earlier, then there won't be).  Beat up the monsters
in here then exit, stage lower-right.  In here, have someone move over to the
stairs/ladder/whatever while the battle (with 2 Skeletons and 2 Giant Bats)
is still on (you won't be able to once it's over).  Get the Strangthen Fruit
up here in the chest, then go back down and exit to the lower right (the
battle will now be a Skeleton, a Giant Bat, and 2 Freezies).  In this next
area, there is a short scene, then a fight (a Wizard, 2 Giant Bats, 2
Skeletons, and 2 Freezies).  You fight a wizard this time, but still, nothing
special.  Afterwards, hit the switch on the upper wall, then go through the
doorway.  In here there's a Y-junction.  To the left is a save/rest room.  In
order to go right, hit the switch on the wall, then go through.

::White House
  You'll have the option to change your battle group, do so if you want, then
hit the switch on the left door.  Inside is a battle (Rabid Dog: Lv29 x2,
Voodoo Man: Lv30 x2), and a chest with a Studded Club in it.  Go back out and
head all the way right and hit a switch to open a door.  There's another
switch in that room, hit it then go back out.  Go in the middle door (you
will fight 2 Poison Clouds (Lv29), 2 Rabid Dogs (Lv29), and a Voodoo Man
(Lv30) in here), then exit that room through the upper right corner.  Follow
this corridor all the way to the bottom of the room where there is a switch
in the lower left corner.  Press it them go through the door all the way to
the right.  There's a chest with a Full Power Fruit in it in the back corner
of this room, get it then go back out and to the middle door.  Fight the
Rabid Dog x2, Poison Cloud x2, and Voodoo Man x2, then press the switch in
the far right corner.  Go back out and through the left door.  In this room
is a staircase, go up it.
  Follow this corridor and go through the door all the way at the end to the
left.  Watch your step in here, if you step on one of the tiles that doesn't
have anything on it, you'll fall through the floor.  There's a switch on the
back wall, you can get to it without any worries if you walk along the edge
of the room.  To go through the door, however, go back 3 tiles (so you're on
the 4th one from the wall), go right 3 times to line yourself up with the
door, then go straight through the door.  Through here, go right all the way
to a door with a switch and through, you're gonna fight a really huge robot
now.

 White House battle map 1
 =========
|=B=====C=| Key:
|= ==E== =| P : Ectoplasm (56HP each)
|=A== ==D=| A, B, C, D, E : Gunhed
|P       P|
| 1 234 5 |
|         |
|         |
|         |
|         |
 =========
Middle Gunhed Stats:
Lv: 32 - Dark
HP: 164
MP: 140
 Attacks:
   Poison Wind
   Confusion
Side Gunhed Stats:
Lv: 28
HP: 138
MP: 999 (Upper Ones)
MP: 118 (Lower Ones)
- Once you defeat the two hands, you can jump on the body to destroy the
  shoulders.  Once they're dead, concentrate on the middle piece.
- Or, if you prefer, you can just go after the head.  That will win the whole
  fight.
- Until you're going to go all out against the middle section, stay away from
  it, it casts status magic like confuse and silence, and also casts magic
  that drains your MP.

  Once it's dead, a bridge comes out for you to go across.  Do so and go
through the door for another scene, then another fight.

White House battle map 2
 ========
|====== G|
|=====   |
|=  == G | Key:
|==   G  | F : Illusion Flame (Lv31)
|==G     | G : Ghoul (Lv30)
|== FF ==|
|==    ==|
|==    ==|
|== 12 ==|
|==35 4==|
|===  ===|
 ========

  Afterwards is a scene.  When it's done, leave the room.  Go back out into
the hallway right before where you fought the Gunhed, Mariel is waiting for
you at the door to the left.  Follow her in for a scene.  Then, you're
fighting again.

White House Playroom map
 ===================
|=====         =====|
|====== ===== ======|
|  ==== ===== ====  |
|=    = ==  = =    =|
|=    = =   = = -  =| Key:
|=       5 4   ==  =| W : Wraith (Lv32)
|=        1    W W =| B : Blood Knight (Lv32)
|==  =   3 2       =|
|=======           =|
|==  =       == == =|
|=  -       -      =|
|=             -   =|
|=       B B B     =|
|=                 =|
|=    ==           =|
|=   - -  =======  =|
|=   -  -          =|
|=          = =    =|
|=        =======  =|
|=                 =|
|                   |
 ===================

  Afterwards is another series of scenes, then you're in a one on one fight
with Mariel.  Don't worry about maneuvering around, there's no room to do it.
Mariel Stats:
Lv: 34 - Water
HP: 123
MP: 59

  After you deal enough damage, the fight will end and there will be a scene.
Then you fight her again.
Mariel Stats:
Lv: 35 - Water
HP: 126
MP: 60
  Do more damage to her, then watch the scenes.

::Silver Noah
  When you finally regain control, you're controlling Lieza in the strategy
room on the Silver Noah.  Talk to Elc a couple times for another scene.  When
you're in control of Lieza again, leave the conference/strategy/whatever room
and go down the stairs.  Then go talk to Chopin in the front of the ship and
you'll get a bit of dialogue.

::White House
  You're in control of Arc again, go in the door at the top of the stairs.
Hit the switch, fight 2 Rabid Dogs (Lv40).  Just follow the trail and watch
the scene at the end.  Then, more scenes follow.

::Touvil
  You're in control of Shu now.  Go left to exit the town and watch a scene.
Go back to the shrine.  To the left is a room where you can save/rest.  Just
keep going up and eventually you'll reach Kukuru.  Talk to her and answer yes
twice for another scene.

::Palencia
  You start out in the lower-left corner of town.  To the right is the
tavern, even further to the right is the Hunter Guild office.  Above the
Guild office is the inn, and to the left of the inn is the Armory.  I
suggest you visit the Armory to get some new and powerful weaponry, including
a gun for Shu.  When you're done, leave town.

::Seirya Map
  Go right next door into the Downtown area.

::Downtown
  Talk to the people walking around here until you find someone (they should
be near the bar) who tells you that someone named Pepe can help you get a
ride.  Go into the tavern and talk to the guy in the back right corner.  Say
you'll buy him a drink, then go talk to him again at the bar.  Then, leave.

::Seirya Map
  Go to Quina Hill.  It's in the lower left corner of the map where a hill
is.

::Quina Hill
  You'll fight Wyverns in here.  They're fairly hard, but beatable.  Beat up
a bunch of them for their Stones, then exit, re-enter, and repeat until you
have 4.  Once you do that go back to Downtown. (If you want, you can continue
fighting Wyverns for Shimmer Stones, until you give the 4 to Pepe, you're
guaranteed one each fight.)

::Downtown
  Go back into the tavern and talk to Pepe again to give him all the stones.
Talk to him again when you're ready to leave.  There will be a couple scenes.

::Romalia Battleship
:3F
  After the scene, leave the room and go down a few rooms to get another
scene.  Then, a fight.

Battleship battle map 1
 =========
|===   21 |
|===      | Key:
|== D     | D : Demi Monk
|         |
|==   ====|
|==  =====|
|== ------|
|== D     |
|         |
 =========

  After is another scene.  Then, leave the room. You have to hit the switches
in the corner rooms now.  First, go into the room right below where you came
out and hit the switch in there, then go to the room to the left of that one,
and get the chest below the fence with a Recover Fruit in it while the battle
is still on.  The other chest has a Reco's Grass in it, get that and leave.
In the upper left corner of the area is another room with 2 Evil Eye baddies,
take them out and flip the switch there, then go into the room to the right
of where you just hit the switch and get the chest in the far right upper
corner with a Magic Apple in it and the chest on the left side of the room
with a Chaos Herb.
  Now, go through a doorway on the right wall of that square corridor, which
leads directly to another intersection.  Take the upper path to the next
area.

:2F
  Follow this path all the way to the other side and back up to 3F.

:3F
  You're in another square area, so go around to the bottom of it and in the
door there, flip the switch, then go back around to the door on top to get a
chest with Crystal Shoes in it.  Head back to 2F.

:2F
  Go back to the intersection on the previous floor.

:3F
  At the intersection where you went up, take the path down this time to 2F.

:2F
  Follow this path to another room where you'll fight a Demi Monk and 2 Evil
Eyes.  Take them out and go through the door on the other side of the fence
from where you came in.  When you finally get to another intersection, go
right and hit a switch, then go back and take the upper path.

:1F
  Go around the structure and into the door at the bottom of it, hit the
switch in here, then go as far to the right as you can and into a darkened
room.  Hit the left switch at the end (the right one will turn on the lights
and you'll have to fight a Demi Monk and 2 Evil Eyes).  Leave and go through
the tunnelish path to the left.

:2F
  Go left and through the door that looks like it leads to a treasure chest.

:3F
  Walk around the room and make your way into the door in the lower right
corner, get the chest in here with a Ranger Suit in it, then go back to the
second floor.

:2F
  To the right is a fairly large room with a switch right next to the doorway
to come into it.  Hit the switch and go through the door it just opened.

:1F
  Just keep following the path laid out for you.

:2F
  More Demi Monks and Evil Eyes to fight.  There will be a brief scene while
you're going along, but the path is still a lonely one (meaning there are no
branches).

:1F
  Go through the double doors for a scene.  After that it's fun fight time.

Battleship battle map 2
 ==========================
|                          |
|                          | Key:
|  ===       12       ===  | P : Poison Cloud
| =====              ===== | A : Assassin
| =  =  P          P  =  = |
|                          | Note: Yes, I realize the area is a lot bigger
|         P      P         |   than that, but it's just open space, nothing
|           A  A           |   special.
|  ===                ===  |
 ==========================

  After is another scene.  Then, you'll be controlling Shante.  Move her for-
ward and push the switch.  When you're given an option again, move the right
lever, otherwise you'll have to fight again (it's funny to watch though).
Then, more scenes.

::Clenia
  You start out in the inn.  Talk to the inkeeper, then leave the inn.  To
the left is teh armory, even more left is the tavern.  There's nothing new
from the last shop, so just leave town.

::Clenia Map
  Training Rock is to the right, which is where you should be headed.

::Training Rock
  There's a brief scene, then Shante is going to "help" Gruga.
Training Rock battle map
 ======================
|      1   ==    -    =|
| N        N=== ==  @ =|
|==          == ==    =| Key:
|==             ===   =| N : Ninja
|======           =====| # : Treasure Chest (Arsenic Mask)
|  ====   =====    ===$| @ : Treasure Chest (Tanzanite)
|     N   ======       | $ : Treasure Chest (Cure-All)
|        N    #==      |
|    ===        ===    |
|    ===       ====    |
|             ==       |
|        ===  ==       |
|=   ==  ===          =|
|==  ==2             ==|
 ======================

  After is a scene, then you're on the map again.

::Clenia Map
  Go back into Clenia.

::Clenia
  Visit the inn again and talk to the inkeeper for another dialogue, then go
into the left room and talk to Gruga if you want, or just stay at the inn.
The next day, leave the inn and go to the upper part of town where there's a
stone floor and pillars.  That's the arena, go in.  Talk to Gruga and watch
the scenes.  During the intermission (well, when the other semi is going on)
leave the arena and rest in the inn again.  Then, go back to the arena again.
Talk to Gruga... again...  Then watch the fight.  Afterwards, you'll be
outside the arena.  Go back to the inn for a scene, follow Gruga into the
room, then read the note hanging from the bed by a knife.  After that, leave
town.

::Clenia Map
  Head to Vacant House, it's to the right and up some.

::Vacant House
  Watch the scene, then you fight 2 Dragonflys and a Wizard, but it's nothing
special.  After the fight, go in the right door.  After another scene you're
going to fight 3 Black Knights and another Wizard.  Again, nothing all to
special.  There will be more scenes afterwards.

::Clenia
  When you're in control again, de-equip everything and talk the inkeeper
again, then leave the inn for another scene.

::Touvil
  After more scenes, you'll be controlling Lieza.  Leave the shrine and head
over to the Silver Noah.  Talk to Chopin to leave and there will be a brief
scene.

::Forles Skyport
  Nothing to do here, just leave.

::Forles Map
  You want to go to Holn, which is to the left.

::Holn
  You'll see a scene, then be in a fight.

Holn Entrance battle map
 ================
|====  ======== =|
|==       B    - | Key:
|       B       -| B : Barbarian
|-     B        -|
|  --   BB   --  |
|  --        --  |
|               -|
|      312   -   |
|   --5   4 --   |
 ================

  Once you kill 3 of them, the other 2 will run away, then there will be a
scene.  Examine the rock that's in the way, then leave.

::Forles Map
  Go to the other city area, Ramul.

::Ramul
  To the right is the inn, and further to the right is the Armory.  The guild
office is in the upper right corner of town.  Talk to all the people on the
street and ask them for their help in removing the stone (they all say no),
then try to leave for a scene.  Watch the scene, then go talk to the boy
(Leets?  Someone at WD was having fun...).  After another quick scene, you're
in town again.  Gogen has also joined up with you.  Leave town.  There are 2
guild jobs that you can only do at this point in the game at the guild
office, so do those if you are doing the guild side quests.

::Forles Map
  Go back to Holn.  If you used your Arc 1 data and brought Gogen over at
level 60 (if you went that high), now would be a good opportunity to gain a
few levels.

::Holn
  Watch the scene, then fight.

Holn Bridge battle map
 ================
|======    ======|
|======    ======|
|======    ======|
|====== SS ======|
|======    ======|
|======    ======|
|====W=    =W====|
|======    ======|
|======    ======|
|====== 5  ======|
|====== 21 ======|
|======3  4======|
|====      ==== =|
|==            - | Key:
|       S       -| B : Barbarian
|-              -| W : Wyvern
|  --        --  | S : Knight Stalker
|  --   BB   --  |
|               -| Note: One of the Barbarians will be Jad, a monster with a
|            -   |   bounty on it's head.
|   --      --   |
 ================

  After a quick scene you'll be moving around again, make your way all the
way to the top of the area and enter the house up there.  There will be a
scene, then a fight.

Lieza's House battle map
 ============
|=4  V     ==|
|= 1   B    =| Key:
|=3      V   | B : Beast Master
|  2 ===    =| V : Venom Cloud
| 5  ===   V=|
|    ===    =|
|       V    |
|          ==|
 ============

  Take out the Beast Master to end the fight and watch another scene.  When
in control again, you can go to the above room for a snooze-n-save, or just
leave.

::Forles Map
  Go to the upper left part of the map past Holn into the ??? area.

::Chimera Research Lab
:1F
  Watch the scene, when you're inside, go right at the first intersection and
follow this to a switch.  Do the same with the left side, then take the path
leading up.  At the T-junction go left and into a room where you fight 3 Red
Skeleton enemies and a Great Dragon for a chest containing a Wind Staff.  Now
go through the other door on the right.  You'll fight 3 Death Hounds and a
Boogie Man, which are pretty much the regulars in this area.  Blood Hounds
can drop an IceSnake Whip though, which is good for Lieza.  Go up the stairs
in the corner when ready to continue.

:2F
  In this next area, there are two doors at the top of the screen.  Go
through the left door first, fight the enemies that are triggered when you
get near the switch (Boogie Man x1, Red Skeleton x2, Death Hound x2), hit the
switch, then go back and through the door on the right.  Beat the enemies
(Voodoo Man x1, Great Dragon x2, Death Hound x2) and go through the door.  In
this room are 3 sets of switches that will move around the blocks in the next
room, creating various walkways.  The leftmost set will set the block closest
to the top of the screen, the middle set - the middle block, and the right
set sets the block closest to the bottom of the screen.
  First, set them all to right and get the chest with a Smart Capture inside.
You can set them to left if you want and use that room to rest up (if you
need to).  Then go back and set them all to middle and continue along the
path and up the stairs.

:3F
  Keep following the path.  In the next area will be a fight with 3 Great
Dragons and 3 Death Hounds all next to each other.  This is a perfect time to
let Gogen show off his magic power.  Through the door is another series of
switches, this one a bit more complicated.  There are 9 switches, and if we
number them from left to right, we'll get something that looks like this:
123456789.  The platforms start out set to the middle, but just in case you
screw something up, the comination for that is 1,6,8.  It's ok if you skip
that one though, it leads to a trap door which sends you back to the previous
switch combo puzzle thing.  Now, to set the platforms to the left side,
activate switches 3,5,9 which lead to a chest with a Raila's Mirror inside.
Go back and activate switches 2,4,7 (setting the path to the right side).
This will bring you to the next area, and a fight.

 Laboratory battle map
 ==================
|=====         ====|
|   X        ===   | Key:
|        J         | X : Holn Lab Chief
|    ===     J  ===| J : Stone Jackal
| ========     J   |
|  =  J =          |
|===J              |
|==       1   ===  |
|==      2 4 ===== |
|       3   5      |
|========  ========|
 ==================
Boss: Holn Lab Chief - Fire
Lv: 26
HP: 95
MP: 46    Throw: 2
Atk: 25   Catch: 2
Def: 26   Range: 4
Mag: 9    Counter: 2
Agl: 7    Jump: 0
 Skills:
  Retaliation - Lv: 1  MP: 2
  Thunder Breath - Lv: 1  MP: 8
 Equipment:
  Weapon: Pad
  Armor: None
  Acc: None
- 1 Diamond Dust and it's toast.  Not very bossy, is it?

  After you kill him watch the scene.  You'll get Nol's Crystal, and more
scenes.

NOTE: You'll now be able to enter Mother Claire's the next time you're back
  on Forles.

::Elc's Mind
  After the scene, you'll be controlling Elc.  Keep going up for another
scene.  You then have to fight your loved ones.

Elc's Mind battle map
 ===================
|=====         =====|
|====    G M    ====|
|==              ===| Key:
|=     F     R    ==| G : Ginie
|=                  | M : Mariel
|         1         | F : Elc's Father
|                   | R : Elc's Mother
|=                 =|
|==               ==|
|===             ===|
|====           ====|
|=====     =========|
|======   ==========|
 ===================

- You can get a FlameLong Sword from Elc's Mother.

  Kill everyone, they're all about 20 levels lower than Elc.  Sad, but it's
the way of things.  After is another scene.  Once you're in the land of the
living again, follow Diek to visit Kukuru.  Talk to her again when you're
ready to go to Palencia Castle.  Well, what's left of it anyways...

::Palencia
  Leave Town.

::Seirya Map
  Right, the Castle ruins are there.

::Basement Warehouse Ruins
  When you get down to the basement, there'll be a scene and then you'll be
fighting 2 Funeral Pyres and a Dark Wraith.  You'll have Poco with you, but
if you were like me and didn't train him... owell...  After the fight, go in
the upper left door for another scene.  At the bottom is a fight with 2
Vampire Bats and a Stone Fly (Note: They're all flying, so put Diek's Wind
Unit on and use Wind Slash).  Continue on the path and you'll be in another
fight.  One of the monsters has a bounty on it's head, that's Diros.  The
other 2 enemies are Hell Hounds.  After, follow Poco again and examine the
big glass tube in the upper middle of the area for another scene.  After the
pep talk, use the Leaf Bead to go to Touvil so you meet up with Kukuru.

::Touvil
  Talk to her again and say yes (when you're ready) for another scene.

::Palencia
  Stock up on items if need be, then leave when you're ready.

::Seirya Map
  See that thing that looks like a lighthouse?  You're going there.

::Palencia Tower
  Watch the scene, then you're inside.

:1F (Hall)
  Go to the right and down the stairs.

:Basement 1
  Leave the room you start in and you'll be in a place that to me, can only
be described as a maze.
- Take the left path to a door and hit the switch to open it.  Hit the switch
  in the room, then go back and take the right path.
- Follow that to the next intersection and take the lower route.
- Get the chest with a Firangi in it, then go in the area to the left past
  the chest.
- Go through the door, then get the chest with a Strengthen Fruit and hit the
  switch, then take the middle path in the room where the Firangi was.
- Hit the switch in the next room to make a bridge, then go left (not over
  the bridge).
- Keep following this to another switch, then go back to the bridge you made
  with the switch, across it, and in the door on the right, where a guard is
  standing watch.
- Follow this corridor to a treasure chest with a B Ring Armor in it, then go
  back and through the door right above where the armor was, hitting the
  switch inside.
- Now, go back and through the door to the left and down the stairs.

:Basement 2
  Just follow the path.

:Basement 1
  Watch the scene (Dim Tin Tin... Oh good grief...).  The chest has nothing
in it, so just leave the cell (save if you want), then watch another scene.

:Basement 2
  Just follow the path (don't hit the switch near where you start), making
sure to get the Life Nut in a chest.  Just past where the Life Nut is, there
will be a Lightning Show, then monsters.  They're just Medusa Lizards,
nothing special.  There's another chest with a Magic Sprig in it, get that
then continue along.  The floor will give way, and you'll fall down into a
cell.

:Basement 3
  Set all the switches to red, then go to the left and set those switches to
red.  Now, go down 2 screens and set those switches to red.  Next, go back up
and to the right (back to where you started) and go down to two more switches
that you want to flip to red.  Then, go back up to the top and to the right
for a chest with a Magic Canceller in it.  Go down 1 and to the right to a
door.  Follow this to a staircase.

:Basement 2
  Hit the switch near where you came up, then go left and around the panel
that gives way when you step on it.  Hit the switch on the other side of the
wall, then go across it.  Go through here to the newly extracted bridge.  In
here there's a quick scene, then a fight.

Basement battle map 1
 ========
|=== M===|
|===L ===|
|===  ===|
|===  ===| Key:
|===  ===| M : Mad Monk
|===12===| L : Medusa Lizard
|=== 3===|
|===  ===|
|===L ===|
|===  ===|
|    M   |
 ========

  Like Diek says, it's an easy battle.  After that, continue along.  Take the
right staircase and go up, there will be a scene.  After, leave and go back
up the staircase and down the left one.  Watch the scene, rest when you're
given the option, then after another scene you're fighting again.

Basement battle map 2
 =========
|  == ====|
|  ==  1 =| Key:
|== T     | T : Thunder Bird
|==   N ==| N : Ninja Lord
|== T   ==|
|     ====|
 =========

  It's a fairly hard battle, make sure to make full use of your magic,
Explosion works well.  Also, get yourself cornered to the left of the
elevator, you won't have anywhere to go, but you'll only be attacked by one
enemy at a time.  After you take them out there are more scenes.

::Secret Passage
  After a scene, you'll be fighting.  Don't let any of the villagers get hurt
or you're screwed.  The enemies are really easy though, just 1 Giant Bat and
1 Manticore, both at low levels.  Annoyingly though, the girls will block
Poco from getting close to the monsters, but you should still be able to take
them out with his Cheer trumpet.  After the first round, Elc will show up.
He's still in miserable condition from the last fight, so have him keep
running towards Diek and Poco and let them fight the enemies, consisting of
2 Poison Bats and 2 Nightmares.  They're even lower levels than the last
fight (all are under 20), so Elc might be able to take them out, but it's
risky if he took too much damage against the Ninja Lord and Thunder Birds.
After are more scenes.

::Touvil
  After a few scenes, leave for the Silver Noah.

::Houfion
  After another scene, you're in control of Shu again.  To the right is the
shop, next to that is the Hunter's Guild office.  More to the right is the
bar, and below the bar is the inn.  Below where you enter is the Recyclers'.
Go into the bar and talk to the barkeep, then leave.  There's a scene, then
you're fighting on the streets against a Ninja Master and 2 Werewolves.
After is another scene, then go to the inn.  Talk to the innkeeper, then
watch the scene.  After that go into the bar again and talk to the person at
the upper left table (Tosh) for another scene.

::The Heap
  More scenes.  Then you're fighting Tosh (lv46).  Don't worry, he's not the
same powerhouse he is when you're using him, but he's still powerful.  After
is another scene.

::Houfion
  Follow Tosh for another scene.  Follow him again for another scene.  After
that, talk to Tosh AGAIN, this time to get him to join up with you.  Leave
Houfion.  Or, you can do the guild jobs in Houfion.

::Romalia Map
  Take the dirt path that looks like it leads to the skyport and go right, to
the train tracks going into the big city.  This will take you to the Romalia
Tunnel.

::Romalia Tunnel
  Watch the scene, then you're fighting a Dark Stalker and 3 Ice Devils on
the tracks.  After that is another scene.

::Romalia Map
  Go back to Houfion.

::Houfion
  Make your way back to the bar and to the secret headquarters.  After a
quick scene, you're fighting.

 Secret Headquarters battle map
 =========
|===A SA==|
|-   S- -=| Key:
|=-===   =| A : SA-100
|= -  - ==| S : SA-200
|=-1--  ==|
|-  2- -==|
| -    - =|
|        =|
 =========
  One of the SA-200s will be a monster with a bounty on it's head.  After the
fight, there will be a bunch of scenes.  When you're in control again, leave
Houfion.

::Romalia Map
  Go to the Romalia Tunnel.

::Romalia Tunnel
  Watch the scene, then you're fighting a bunch of monsters.  Well, guards
that are monsters in... nevermind, they're Earth Devils and Mud Battlers (all
lv50).  Just fight and keep it going as long as possible to give Shu the time
he needs.  The easiest way to do it is to try and group them together so you
can maneouver around better.  So fall back to a wall, fight, run, fight, run,
fight, etc.  Another way to fight is to move so you're just inside the range
of one monster, but will be out of the range of the others.  This will let
that one monster attack you, and you counter.  If Tosh gets surrounded,
you're gonna start to run into problems.  Also, don't forget to stock up on
Blood Herbs at the shop before you start.  It's also a good idea to make sure
he's got the Book of Flower on.  You need to make it at least 20 Turns, so
fight conservatively.  This would've been so much easier with someone who had
area effect skills...
  The easiest method I've found for doing this is to fall back until you're
about 5-6 tiles away from the right side of the border with 4 monsters, with
Tosh on the bottom and the 4 monsters in a vertical line right above him.
All of the monsters have a range of 4, as does Tosh, so if you keep moving
all the way left, then all the way back right, letting them attack with you
countering, you'll only be attacked by 1 monster at a time, since the AI will
always have the monsters move horizontally and stay at the same distance from
you.  Also, since you're so far over to the right, you won't have to worry
about getting swarmed by the monsters that spawn next to the tunnel entrance.
  Anyways, once you've got 20, use the Cast-Off ball for more scenes.  If you
don't make it to 20, that's ok, you'll just have to be more efficient as Shu.
After that you're using Shu, who has to finish setting the bombs while
fighting the guards.  Note the Turn counter in the same place it was with
Tosh.  You have the same number of turns to get Shu to arm all the bombs and,
subsequently, stay alive.  It takes about 3 turns to activate a bomb and you
can only work on one bomb each turn.  Really, it only takes about 6-7 turns
to set all of the bombs.  Shu's enemies are a lot easier than the ones Tosh
had to fight (2 lv30 Fire Golems and a Soothesayer), so no real worries
there, just make sure if you're going to arm a bomb with enemies nearby you
don't have the Sub-Machine Gun equipped when arming the bombs, as Shu will
attack enemies rather than set the bombs.  Also, his enemies don't seem to
replenish.  Watch the scenes afterwards.  If you do run out of turns,
however, more enemies show up and the plan fails.  That means you have to
start over.

::Chimera Research Lab
  You'll still be controlling the Tosh/Shu team, so run all the way to the
left (if you're running low on health from that last ordeal, you can leave to
go back to Houfion and visit the inn), then watch another scene.  After that,
run to the right.  Keep following this path down all the stairs.  After you
go past an area with a bunch of Gargoyle statues, there will be another
scene.  After that, keep going and you'll meet up with Gogen and Lieza.  Keep
following the path and you'll be in a fight.

Chimera Lab clone battle map 1
 ==============
| ==========   |
|======== Z    | Key:
|   = =Z       | Z : Blood Zombie (lv60)
| = =        = | L : Fake Lieza
| = 1        = | G : Fake Gogen
| 2            |
|    L     =   |
|  G       =   |
|==  ==========|
 ==============
- The level of the clones are equal to the levels of your current characters.
  For example, if Tosh is 61 then Gogen is 61, and the same with Shu and
  Lieza.  They're not as hard as you'd think, but it is annoying as both of
  them have high evasion rates.

  Watch the scene afterwards.

  You're now controlling the Gogen/Lieza team (you've got a healer again!!!),
choose the rest of your team from Lieza's captured monsters, then at the
first intersection go right, then up at the next one to get a chest that's
actually a trap.  It has a Spark Flail in it, which isn't anything all to
great, so you may want to skip it as the monsters may be tough for the part
of the party that isn't made up of Gogen.  If you decide to get it, that's
fine, if not, that's ok too.  Just keep following the path on the outer ring
and take the left door to get to a chest with an Ancient Spear in it.  Go
back and in the right door and meet up with fake Tosh/Shu, who have the same
levels as Gogen and Lieza, respectfully.

Chimera Lab clone battle map 2
 =============
|======  ===  |
|======       |
|======       |
|=======S     | Key:
| == ==  T    | S : Fake Shu
|    ==1      | T : Fake Tosh
|             |
|     3 2     |
|      5 4 == |
|         ====|
|=====  ======|
 =============
- They work much the same way that the previous clone fight did.

  Watch the scene after the fight.

  Now, you're controlling Elc, Poco, and Diekback.  Hit the middle switch on
the right side of the door to open it.  You can also hit the middle switch on
the left side and get a recharge.  You now have to fight fake Arc and fake
Kukuru with levels equal to Elc and Poco, respectively.

Chimera Lab clone battle map 3
 ==============
|=====  =====  |
|=====         |
|======K       | Key:
|=====   A     | K : Fake Kukuru
|=====         | A : Fake Arc
|=====  2  = = |
|      13 =====|
|              |
|====  ========|
 ==============
- This one can hurt if they use magic.  Take out Kukuru first so she can't
  use Divide (the real screw-you-over spell).

  Watch the scene then...
  
  Next is Shante and Gruga.  Walk up and you'll be attacked by a Blood Zombie
and 2 Ghoulgoyles.  After that, go up the middle path and hit the switch,
then go around and through the door.  You get to fight against Elc, Lieza,
and Alfred now.  Alfred's level is equal to Shante's and Elc and Lieza's are
equal to Gruga.

Chimera Lab clone battle map 4
 ==========
|    == =  |
|  = L   = |
|  =   E = | Key:
|     A    | A : Doppple-Alfred
|          | L : Dopple-Lieza
| =   1 =  | E : Dopple-Elc
| =  2  =  |
|          |
|===  =====|
 ==========
- Go after Lieza first, she's the healer (and thus, the most annoying).

  After the scene, you're controlling...

  Iga!  Go all the way to the right and open that door (if you want to see an
extra scene of Iga confronting his clone, you can go through the first door).
After the fight, watch the scenes.
  You now have everyone in your party.  Go down the stairs to the lower left
for a fight with 6 Flesh Flickers and a chest with a Strengthen Fruit in it.
The lower right stairs have 6 Blood Zombies and a chest with a Scale Whip.
To the upper left is 6 Ghouls and an area where you can rest and change the
battle configuration if you choose to do so, although it doesn't matter what
the setup is at this point since you'll be able to change it again real soon.
The upper right has 6 Zombies and the path to continue on.  In the next room
will be a scene, after that continue along.
  In the next room you fight 6 fake Elc's.  Once they're gone, go back and
through the other door.  You're fighting 6 Tosh's now.  This one can be a
real bitch if you're not careful, or you don't get lucky and dodge.  After
they're gone, go back out to the middle, then through the door in the middle.
After another scene, you're gonig to fight Gallarno, only now, you've got Arc
with you as well.

Chimera Lab Galarno battle map
 ===========
|======A====| Key:
|=====XXX===| A : Gallarno Head
|=====XXX===| X : Gallarno Pieces
|== D     D | D : Death Mage
|==         |
|     1 2   |
|    4 3 5  |
 ===========
X - Boss: Gallarno
    Lv: 52  each
    HP: 234 each
    MP: 214 each
A - Boss: Gallarno
    Lv: 54
    HP: 417
    MP: 234
- Neither Gallarno nor his pieces have anything to steal.
- Ignore the Death Mage's, a new one will spawn as soon as one of them dies.
- Or, if you want, you can kill 5 on each side and the Death Mages will stop
  respawning.
- Bring along characters with strong area skills, such as Arc, Gogen, Iga,
  Elc, Poco, and Lieza (well, if she's at a fairly high level, that is).
- Once you kill the Gallarno Pieces, you can walk on them to get any close
  range fighters in there to attack (hint: Tosh).

  Once he goes down, watch the scene.

::Romalia Skyport
  Go talk to Chongara for another scene, then follow him onto the Silver Noah
for another scene.

::Greyshinne Map
  Enter Amaidar Temple, which is up/left from the skyport.

::Amaidar Temple
  Watch the scenes.

::Greyshinne Map
  Go to Paysus, it's next to the skyport.

::Paysus
  To the left is the library, to the right is the Hunter Guild office.  Up
and to the left is the Inn, up/left is the shop.  The only thing worth noting
in the shop is that is has a Shotgun for Shu, and a few other weapons not
previously available.  There aren't any newer swords/axes/spears/etc. though.
  Go into the library and up the stairs in the upper left corner.  Watch the
scene then leave.  There will be another scene as you're leaving.  Now you
have to find the guy that looks like what you saw in Sania's crystal ball.
Ok, now, go all around town and talk to everyone that looks like him.  Make
sure to talk to all the people in the shop, inn, library, and guild office as
well as the people on the street and ask them all for an alibi.  There are 11
people to talk to all in all (including the hunter in the second floor of the
library).  Once you've done that return to the second floor of the library
and talk to the hunter.  After that dialogue, leave town.

::Greyshinne Map
  Go to the Noyam Plains, to the left.

::Noyam Plain
  Watch the scene, after that you're fighting against 7 Soul Knights (lv47).
Kill them off, then watch the next scene.

::Greyshinne Map
  Amaidar Mountain, here we come!  It's above Amaidar temple for those of you
who are directionally challenged.

::Amaidar Mountain
  Watch the scene.  Iga now has a new skill, Amaidar Fist.

::Greyshinne Map
  Go south to the Border!  The Border is right below the skyport.

::Border
  Watch the scenes.  After, you're fighting against Soul Flames and Skeleton
Knights (all lv47).  Hoorah...  One little interesting catch though.  After
whoever goes first takes their turn, a giant cross hair will appear over one
of your characters.  Make sure to move out of it as soon as possible, it
deals a snotload of damage when it hits (upwards of 100) the next turn.
Usually, they will have time to move out of it, so it's not a big problem.
It will hit everything withing it's range though (it's range is the square in
the center of the crosshair as well as the 8 squares directly connected to
it, the ones that are covered by the red lines), which means if a monster
gets caught in the blast, well, they take damage too (hint hint).  After,
watch the scenes.

::Paysus
  After the scene, leave town.

::Greyshinne Map
  Go to the skyport to get on the Silver Noah.

::Silver Noah
  Watch the scene, you'll be taken to the World Map.

::World Map
  Not really a choice on where to go, you can get some info on the various
continents.  When you're done with whatever, hit triangle.

::Silver Noah
  Say yes and you'll go ot the real world map.

::World Map
  There are a *LOT* of things you can do now...  If you're doing guild jobs,
there are new jobs at every guild, so be sure to check with the guilds.

Stuff to do in Clenia:
- If you imported Arc 1 data with Choko, you can get Choko on Clenia Isle.
  See her section for more detail.
- Once you get Choko you can start on her side quest (see the Choko section)
- You can fight in Tournament Battles in the Clenia Arena.

Stuff to do in Alatos
- If you didn't get Choko in Arc 1, or didn't import Arc 1 data, you can
  still get her by going to the Forbidden Ruins and down the 50 floors, but
  you'll miss out on a few sequences that involve her.
- You can visit Chongara's Shop.  You will gain Odon, and be able to walk
  around the shop.  See all those treasure chests?  They're all your
  accessories from Arc the Lad 1.
- You can also revisit the Forbidden Ruins in Alatos (or go to them for the
  first time, depending on your Arc 1 conversion).  If you've got Choko with
  you when you go there, she will point out a shortcut to the 50th floor.
- Also in Alatos, you can go through the Azenda Highland and Get Rai-Jin.

Stuff to do in Zariban
- Fu-Jin will be in the Water Shrine, waiting for you.

Stuff to do on Yagos Isle
- With the new equipment you got from Chongara's Shop (well, old... sort of),
  you can go to the Combine Shop and make some new equipment, i.e. a
  Romancing Stone from the 4 in Arc 1.
- You can go do the Sealed Ruins and get the treasures on level 3 using
  Gogen's Teleport.  You can get a Crown Ax and a Magic Apple on the left
  side, the Ax not really worth it...  On the right side is a Magic Sprig
  and another Magic Apple.  Yay...  There are also a few chests on the
  bottom floor, namely a Magic Apple, Cheer Nettle, Pirom, and another
  Magic Apple.

Stuff to do in Greyshinne
- You can go back and train in the Amaidar Temple.
- Go through the Sealed Ruins.

Stuff to do in Seirya
- There are a couple new bounty jobs in Palencia, but that's it.

Stuff to do in Romalia
- Other than guild jobs...
- You can get Diek's Power Unit 12 from the Heap Cave-In.  Go left, up (into
  what almost looks like an open vent), up, left (you'll go through another
  small vent like hole past here), and follow that to a room with the Power
  Unit 12 in it.

Stuff to do in Niedel
- You can fight in the Arena in Misro.

Stuff to do in Forles
- You can go through Mother Claire's Cave to change the classes of your
  monsters and add abilities for your fighters, but that's all.

  To continue the story, go into Brakia.

::Brakia Map
  You can go to the Smith to have him raise Item levels and add effects to
certain items.  Otherwise go to Ruwaga, it's the city on the hill.

::Ruwaga
  Watch the scene, then you're fighting 6 lv55 Spectres.  Once that's done
you're moving around in town.  Go into the house to the left for another
scene.  After that, leave town.

::Brakia Map
  Go to the mansion like house.

::Lord's Manor
  Watch the scene.  When you're in control, go all the way up and through the
doors.  You'll have to fight 4 Iron Golems and 4 Dark Mages (all lv56).
After the fight, take the left path (if you want to take the right path you
can but that will have an extra fight in it) and follow it all the way to
another fight with 2 Dark Mages and 4 Iron Golems (lv57 this time).  Dispose
of them and go in the door at the top of the screen for another scene.

::Gruga's House
  You're controlling Shante.  Go into Gruga's back room, talk to him, then
leave.

::Ruwaga
  Watch the scene.  Go to Gruga's house, it's right next to the weapon shop.
Watch that scene, then leave town.

::Brakia Map
  See the cave opening in the base of the volcano?  Go there.

::Banza Mountain
  Follow the path and get on the mine cart.  After the ride you're fighting 7
Mud Goblins (lv58).  After them, get on the next cart.  Before you get on the
next cart, make sure the tracks are aligned to go straight by pressing the
switch so it's leaning to the right.  Keep following the path, using another
mine cart along the way until you reach an area with 8 Mud Goblins.  Get on
the cart in that lower area and hit the switch, go right and on that cart to
another switch, then go back across that cart and the cart above the switch.
Go down and in the small hole opening, leading to a chest containing a
Feather Staff then go back out the opening and to the right.   Ride the next
cart to the next area.
  Don't get on this cart, first go up the tracks a bit and hit the switch to
make the tracks go to the side.  Now, ride the cart and get the Battle Stick
in a chest, then go back and ignore the switch and cart.  Just follow the
tracks up to an area where you'll have to fight 6 Mud Stalkers (lv60).  After
the fight, keep following the tracks to another switch and hit that one to
make the tracks turn to the side rails.  Now, go back and hit the first
switch to make the tracks there run straight and ride the cart.  At the end
is a re-energizer, use it and continue.
  Run up and hit the switch to turn the tracks upwards and ride those to a
switch, then go back and hit the track switch again, pointing the tracks
left.  Once you're off the tracks, go left and you'll be attacked by 7 Mud
Stalkers (lv61).  Kill them and ride the cart, then go right.  You'll be in
another fight that has a wanted monster (Gigas) in it.  Once that's over
continue up.  There will be a cart on the right, you can ride that back to
the beginning of the area and go back for the re-energizer, otherwise, keep
going up.
  In this area a monster will be getting on a mine cart and you'll be
prompted to allow it or not.  Say no and you'll be in a fight with 6 lv62
weretigers.  Say yes and you won't have to fight.  After the fight, ride the
cart to the top, and the next area.
  Get on the cart, after you reach your destination, you'll be attacked by 5
Weretigers (lv62).  After that you have your choice of 7 carts to ride on.
Take the one leading up and follow it to another fight with 5 Weretigers
(lv64).  After that, take the 3rd cart from the bottom all the way to a chest
containing a Light Elbow.  Go back and take the one by itself heading to the
right to the next area.
  In this area is a re-energizer.  Use it and continue.
  Watch the scene, then you fight.

Mountain Peak battle map
 ==============
|=====  =======|
|==     R -  ==| Key:
|== =        ==| R : Rygar
|== G      G ==| G : Gas Cloud
|             =|
|      2 4    =|
|==     1      |
|==G   3 5     |
|==         G  |
|==         ===|
|==     G   ===|
|           ===|
|====       ===|
 ==============
Boss: Rygar
Lv 70 - Dark
HP: 336
MP: 91    Throw: 2
Atk: 48   Counter: 2
Def: 38   Range: 4
Mag: 19   Catch: 3
Agl: 15   Jump: 2
 Skills:
  Death - Lv: 1  MP: 8
        - Lv: 2  MP: 24
 Equipment:
  Weapon: Iron Knuckle
- You can steal a Revival Dust from Rygar.
- He can drop a Recover Fruit on death.

  After is another set of scenes.

::Brakia Map
  Leave, you must.  Do Gooz guild jobs, you can.

::World Map
  To Forles you go.  If you've accumulated 250 merits by now doing guild jobs
and monster hunting, you can go back to Prodias and into the back room of the
guild office.  You can get the chests with a God Hunter Crest (left), a Boar
Spear (middle), and a DarkLong Sword (right) in them.  The spear and sword
are good weapons, but the crest is more of a status symbol than anything else
as you can't equip it.

::Forles Map
  Into Holn you go.

::Holn
  Oi... No more Yoda talk...  Enter Lieza's House for a scene.  You'll fight
4 Lv49 Death Druids, then watch another scene.  After that, leave Holn.

::Forles Map
  Enter Ramul.

::Ramul
  Go into the inn.  Watch the scene, then choose to rest.  There will be
another scene, after it leave Ramul.

::Forles Map
  Enter the Cathedral next to Ramul.

::Gia Temple
NOTE: When you're prompted to make your team selection, it is a good idea to
  bring along strong fighters, such as Tosh, Iga, Elc, Choko, etc.

  Quick scene, then you fight 9 Master Mummies (lv49).  There will be another
scene, then you're inside.  Run all the way up the stairs and through the
door for another scene.  When you're in control again, run up the right side
into the door.  Follow this to a room with 2 treasure chests, one with a
Hatchet and the other with a Wind Blade.  Exit through the top of the room
and follow that.  You'll get in a fight with 3 Skeleton Lords (lv51) and 2
Demi-Zombies (lv51).  After that, go through the door and watch another
scene, then go straight down into another door.  Follow this to a chest with
an Earth Blade in it, then keep going.  In the next room you'll fight another
3 Skeleton Lords and 2 Demi-Zombies (all lv52).  There's also a chest with a
Diek Punch in it.  Get that and go back to where you watched the scene.  Go
to the left of where you entered this area the first time and in the door in
the lower left corner.  Follow this to a room with a GroundGrizzle Fang in a
chest, get it and go back again.  This time, go in the upper left door.  In
the room past the corridor is a chest containing a Black Wear and a
re-energizer.  Keep going to the next room, where there will be a fight with
lv51 Skeleton Lords and Demi-Zombies.  You can choose to ignore this fight
though, and go down the stairs to the right.  Follow this until you're back
in the main hall and examine the alter to hit the hidden switch.  Go through
the door.
  Watch the brief scene, then continue along.  In the next area it's more
lv52 3 Skel 2 Zombie time, but only there's a slight hitch.  You can't use
magic.  Kill them and continue.  This area is a giant puzzle, so be mindful
of your restarts if you get stuck, but make sure you don't skip a step if you
need to restart.  There is a re-energizer here, get that if you need it
(which you probably do) and go through the mouth... door on the left.  Push
the pillar in here into the back left corner, on the tile that is glowing, to
open a door on the other side.  Go back and through the mouth on the right
side and follow the path to another pillar which you have to push from the
right to create a bridge, then walk across and push the pillar you come
across as far as you can, then get under it and push it up 7 tiles, and then
right until it falls.  Do likewise with the other 2 pillars in the area, only
push them to the right first so you can get them into position.  Once you've
pushed all 3 into position, creating a bridge, go over it and push the next
pillar all the way up to open a door and go through it.
  In this next area, follow the path to an intersection and go down and then
in the door leading up at the next one.  In here, push the pillar all the
way up and to the tile second from the right where there should be a skull
with a different appearence.  Once the door opens, leave this area and go
left at the intersection to another area.  Push the pillar in here 3 spaces
to the right and 5 down so it's in the lower left corner to open a door.  Now
go back to the first intersection and go right and into a door.  In here,
push the pillar all the way up and then left.  You will trigger a fight, it's
more of the same as you've been fighting all along (these are lv54), kill
them and continue pushing the pillar to the left until it's lined up with the
doorway.  Now, push it all the way down and to the left corner, opening up
another doorway.  Go back out and all the way to the doorway to the far left
to the room where you moved the statue to open the door in the room you were
just in.  Go in the newly opened doorway in here to get to a re-energizer.
Use that and continue up the stairs.
  Watch the scene in here, then you'll be prompted to make a new party.  Why?
Well, duh, you're going to fight.

  Evil Cathedral battle map
 =====================
|=========   =========|
|===   ===   ===   ===|
|== == === = === == ==| Key: 
|=  == ==  =  == ==  =| A : Archmonk
|      ==== ====      | M : Mage Smog
|        == ==        |
| ==    M  A  M    == |
| ==               == |
|  M               M  |
|=        2 3        =|
|== M    4 1 5    M ==|
|===               ===|
|=========   =========|
|======         ======|
 =====================

- The Archmonk can drop a Silk Belt when killed.
  After the fight is another set of scenes.

::Forles Map
  Enter the Skyport.  More Ramul guild jobs are available now if you want to
do them.

::Silver Noah
  Watch the scene, then you're on the World Map.

::World Map
  Head into Millmana.

::Millmana Map
  Head to Ajarl, it's to the right.

::Ajarl
  To the left is the inn, to the right is the bar.  Above the bar is the
Shop and above the inn is the Guild Office.  Simple.  There are some new
items in the shop, so you may want to check that out.  Anyway, go into the
bar and talk to the man with a vacuum cleaner in the back right corner with
Sania in the lead (hit L2/R2 to cycle through characters to get to her) for a
scene.  After, leave Ajarl.

::Millmana Map
  Leave back to the map.

::World Map
  Directly to the right of Millmana (you have to press left though...) is the
Oil Rig, head there.

::Oil Rig
  Watch the little movie.

::World Map
  Go back into Millmana.

::Millmana Map
  Head back into Ajarl.

::Ajarl
  Watch the scene, then go into the bar and chatter with the vacuum cleaner
man.  Leave town after that.

::Millmana Map
  A new spot will open up, the Nien Forest.  It's right next to the Skyport,
head there (you'll be able to see the Graunoln there too).

::Nien Forest
  After the scene, follow the path.  When you get to an intersection, go up.
You'll fight 2 Dark Hemo-jis and 3 Lifesuckers.  Fight them and continue on
the path and you'll fight another batch of the same enemies.  Kill them and
continue to the next area where you fight again.  There might be a monster
with a bounty on its head here (Kish).  Kill them and move to the next area
for a scene.  When prompted, say you're not ready, that will bring you back
to the map.

::Millmana Map
  Why did we do that?  So you can rest in the inn and save.  Go to Ajarl.
Also, there's one other thing to do.  You know you're going to be chosing 2
teams to go into battle, right?  Well, now is a good time to equip Arc and
whoever you want to go with him, since they'll be fighting first and you
won't get the opportunity to change equip from when you select the team to
when you fight.

::Ajarl
  There's also a job for the Guild that you can do.  Anyways, once you're all
prepared, leave.

::Millmana Map
  Go straight to the Train Cannon Base, you don't have to go through the
forest again.

::Train Cannon Base
  If you're ready, say yes and you'll be take to the party making screen.
You have to choose 2 teams, the air team and the ground team.  You choose
air first.  Elc and Sania are automatics.  After them, you choose the ground
team.  Arc is an automatic in that.  In case you're wondering, I had Elc,
Sania, Raijin, Lieza, and Shante in my air team.  Arc, Tosh, Iga, Gogen, and
Kelack in the ground team.  After you choose the teams you get to watch a
few scenes.

::Ground Team
  You'll be fighting outside the cannon against 4 King Dragons (lv64) and 4
Ogre Lords (lv63).  Don't worry about de-equipping everyone during the fight,
you'll have the opportunity to do so later.  After are more scenes, then...

::Air Team
  Watch the scenes.  When you're aboard the Train Cannon, set up your equip
and head right to the next area.  Head to the end of the hallway and press
the switch, then go back to the door on the left and hit the switch in there.
Now, go in the right door and follow the short path to the next room.  At the
bottom is a chest containing a Rock Shot.  Go back up and to the right to hit
a switch, then go in the right door on the wall below.  Get the chest with a
Windgrizzle Fang in it, then hit the switch next to the door.  Go back out
and hit the switch in the upper right corner again, then go back in the room
and navigate to the lower right corner of the room and hit the switch there.
Go back out and in the door to the left and hit the switch in there.  Now, go
back out and follow past where the laser was to a door on the upper wall and
enter.  In this room you have to time your movements with the lasers on the
wall so you won't trip them (by the way, hitting lasers summons monsters for
you to fight).  In the next room, hit the switch and go back out, past the
lasers, and continue right to a door.  In here is a re-energizer and a lift.
Take the lift down.
  At the bottom, go out to the left and then take the path down, left and up
to get to 2 doors, one on the left, one on the right (you'll be able to
recognize them by the lights over them, otherwise they blend into the walls
on either side).  Go in the left one and fight the 4 Shadow Ninjas (lv65),
then hit the switch on the wall.  Leave and go in the door on the right this
time, you'll fight 2 Shadow Ninjas (lv65).  Make sure to have someone jump
over the fence and get the chest with a Killer Sound in it while the battle
is still on, or you'll miss out on it.  Hit the switch and go out again.
Now, go up, past where the laser was just turned off, and at the top go right
and into the door on the bottom of the wall.  In here, you'll play another
game of laser-dodge, all to get to a switch (you won't have to fight if you
hit a laser, but you will be sent back to the room entrance).  Hit it and go
out and down, then to the left.  Go in the first door you see on the upper
wall, you'll then fight 3 Assassin Lords and 3 Dark Monks.  Dispose of them
and hit the switch (or, just hit the switch and run like hell).  Leave the
room, then go left and up all the way.  Slightly to the right is a door, go
in there and run all the way to the right and hit the switch.  Once you've
done that, go back out and to the left, then down to where a door is on the
left and go through.  There's another re-energizer there, and another lift
for you to take.  Run past the lift first, and into another area for a chest
containing a Diek Gun (yup, Diekback just got a gun).  Now, go back and take
the lift down.
  Get the chest with a Pole Ax in it, then get back on the lift and press the
switch to go down again.  In the next room the lasers are a bit more
complicated than before, but still dealable.  Basically, you need to wait for
the laser to go dark and the next one to appear, then wait for the one in
front of you to go dark and move to that one before the one you're standing
on lights up.  Simple, eh?  Make your way to the doors and go in the upper
one.  Fight the enemies in here, then go to the next room.  There are 3
switches on the wall, and only one of them can be green at a time.  Set the
switch to the left one, then go back out into the laser corridor and enter
the door on the bottom.  Make your way past these lasers by waiting for the
path to the middle to be clear, then go down again when you can, and finally
to the right into the next room.  Hit the switch in here and go back.
  If you want to save time on your return trip past the lasers, just run into
one, it will send you to the entrance and you won't have to fight.  Now, back
in laser corridor, keep working your way to the right.  Once you're past
them, go into the door at the bottom and fight the enemies, then go to the
room next door.  Hit the first switch on the wall, then move right to get the
next one.  In the pair next to you, have the right switch set green and the
left switch set red, then run right and hit the switch in the upper right
corner of the room.  Go back to the corridor and continue right to another
door on the upper wall.  Take this to another room where there is a path and
a laser preventing you from moving.  Wait for the laser to go dark and run to
the small alcove, then wait for it to go dark again and run to the next
alcove.  After it goes dark again, you should be able to make it past the
laser.  Follow the path to a chest containing a Magic Rod.  Now, go back to
the corridor again and go all the way to the right.  Follow this again and
you'll wind up in a save room.  Use the upper bed to rest if you need/want,
then take the elevator down.
  Follow this path and you'll be attacked by Grim Stalkers and Shadow Ninjas.
Fight and then leave the room via the lower left door.  Follow this to a
chest containing a Memory Necklace and go back into the main room.  Enter the
upper left door.  In the next room, take the stairs down and follow this to a
chest in the next room containing a DarkGrizzle Fang, then go back up the
stairs and to the left.  Follow that until you reach the next lift and take
it up.
  When you come to an intersection, go right.  In the next room, get the 2
chests, one with a Long Pole, the other with a Dark Weapon in it.  Then, go
back and take the left path until you're on the bridge.  Watch the scene,
then you're fighting on the bridge.

Graunoln Bridge battle map
 =========
|  G-  -  | Key:
|-G  G   3| G : Grim Stalker
|X   G 215| X : Giones
| G G    4|
 =========
Boss: Giones
Lv: 74 - Dark
HP: 248
MP: 170   Throw: 3
Atk: 30   Counter: 3
Def: 26   Range: 5
Mag: 33   Catch: 3
Agl: 16   Jump: 3
 Skills:
  Poison Wind - Lv: 1  MP: 8
              - Lv: 2  MP: 16
 Equipment:
  Weapon: Claw

  After the fight is another little set of scenes.  Then you're on the map.

::Millmana Map
  Head to Toyoke Forest.  To get there, take the bridge across to the
destroyed base, then walk around the bottom of the island and up the right
side to another bridge.  Just past that is the forest.

::Toyoke Forest
  Watch the scene, then you're back on the map.

::Millmana Map
  Exit via the skyport.

::World Map
  Now you can go to the Oil Rig without getting blown up, so do so.

::Oil Rig
  Watch the scenes, then you're in control.  There's only one way to go for
now, so take it.  Along the way, you'll fight groups of Mysterious Fires and
Red Phantoms.  Eventually, you'll get to what appears to be a dead end.  Take
the Ruby in the treasure chest and then examine the pipe, you'll be taken to
another "dead end."  There's another pipe to take, this time you'll wind up
at a set of stairs.  Go down them and in the doorway.  Keep following the
path until you get to an area with a pipe to the right and a doorway to the
left.  Take the pipe first, to get to a chest with a Flame Edge in it, then
head over left to the doorway.  In here is another crossroads, take the right
path to another room with 2 chests, the upper one with a Revival Dust and the
lower one with an Instant (very worth getting as it increases offense on
level ups) in it.  Continuing along the path... at the next intersection, go
down first and flip the switch, then go back up and to the left.  You'll
fight a whole bunch of monsters (8 Mysterious Fires and a Phantom), then
continue along the path.  In the next area, examine the knobs to move the
pipe blocking the way where you were before, then go back to that area and
through the pipe.
  Over here is a switch to turn on and a re-energizer.  Back track until you
come to an area where there are 2 doorways right next to each other and a
staircase that wasn't there before.  Go down the staircase and in the door at
the bottom.  The 3 chests have a Reco's Grass (upper left), Studded Leather
(upper right), and Rage Weaken Dust (below the Studded Leather).  In the room
below the stiarcase is a pipe, take that and you'll drop down to an area with
3 pipes in it.  Take the left one and follow the path to 3 chests, a Power
Nut (left), Ray Sword (middle), and Crown Knife (right).  Now, take the right
pipe to get back to the first 3 pipes.  Take the right one this time to a
chest with a Rage Life Nut in it, then into the nearby pipe.  Hit the switch,
then go into the next pipe.  Back at the 3 pipe circus, take the middle one
and keep going until you get to a switch, hit it and continue along.  Take
the right pipe again (yup, you're back here) and hit the switch at the end of
the tunnel, then go piping again to get back to the start of the pipe maze.
Jump in the pipe again and go through the door to a save/rest room.
  Leave the save/rest area and go right, to an elevator and take it down.
Watch the scene, then select your party members for a boss fight.

Deep Sea Oil Rig boss battle map
 ========
|==    ==|
|== X  ==| Key:
|==    ==| X : Yagun
| H  1 H | H : Hippogriff
|   2 3  |
|H 4 5  H|
|   ==   |
|H  ==  H|
|        |
|        |
 ========
Boss: Yagun
Lv: 75 - Dark
HP: 376
MP: 320
 Skills:
  Confusion Wind
  Super Nova
 Equipment:
  Weapon: Iron Knuckle

  Watch the scenes afterwards, then you've got 20 minutes to get the hell out
of there.  Remember where the re-energizer was?  Make your way there.  In
case you forgot how to get there, leave the save room and go left, take the
pipe to the next room where you'll be attacked by 3 Mysterious Fires and 2
Red Phantoms.  Go up the stairs and in the right door.  Keep following this
path and you'll wind up in a room with 3 treasure chests and a fight with 2
Mysterious Fires, 2 Red Phantoms, and Grovis, a wanted monster.  Dont' take
too much time with this as you're still under the 20 minutes.  The chests
have a Palo's Nut (left), Magic Apple (right), and a ShineGrizzle Fang (top).
Once you've got everything, go back to the intersection and take the left
door.  Follow this until the next intersection, where you go left to the
doorway.  At this intersection, go left again to the next room where you go
all the way down to the pipe.  Take that and get the re-energizer, then go
through the door where you'll fight 4 Basilisks and a Dark Paladin.  Once
they're gone, go in the door at the top and watch the scenes.

::Ajarl
  Watch the scene, then you're outside the bar.  You may want to save/rest at
the inn, then leave town.  There's another job you can do for the guild as
well, but like always, it's not required.

::Millmana Map
  Go to the skyport and exit Millmana.

::Silver Noah
  Watch the scenes.

::World Map
  2 new countries will open up for your visiting pleasure, press right from
Millmana to get Balbalard, and press left twice (again, from Millmana) to go
past Yagos Isle to Amigue.  There are a couple new guild jobs opened up
throughout the map, but to advance the story you have to go to Amigue.

::Amigue Map
  Go down to Morea (anyone else thinking Moria, a la Tolkein?  Nevermind...)

::Morea
  Watch the scene.  Bar to the right, Shop to the left, Inn is upper left.
Enter the bar and go up to the second floor for a scene.  Agree with them for
another scene.

::Senor's House
  Go up the stairs and talk to the guy at the door.  When you're prompted
with a choice, answer "Of course" and you'll eventually get to another choice
to either pay or go away.  If you've got the money, pay it, else go out and
do some fighting to earn the money.  After that, leave.

::Morea
  Yeah, I know the Senor's House is in here, I was bored.  Go around the
house to the left and exit through the top of the screen.

::Amigue Map
  Head right, all the way to the Space Needle.

::The God Tower
:1F
  Woohoo, God Tower... Been there, done that.  Watch the scene and choose
your party.  There are 2 glowing thingy's on the floor, step on either one.

:2F
  Go right and step on the triangle and you'll fight 3 SA-100s and 3 SA-200s.
After the fight, step on the other triangle in the upper right corner and
then on the dark circle glowing thing (it's kinda like a path, eh?).

:3F
  Step on the right triangle to get to another glowing circle.

:4F
  Upwards, you must go.

:5F
  Watch the scene.

:4F
  ...Go back up...

:5F
  Go down the screen to get to the up (kinda odd, but do it anyway).

:6F
  Go to the right for another scene.

:2F
  You should recognize where you are, if not... oboy...  Make your way back
up to the 6th floor.

:6F
  This time, you have to fight when you get up.  Same as last time, only
they're a level higher (74 now).  Afterwards, watch the scene and take the
triangle to the circle.

:7F
  Oooooooh, a puzzle, haven't had one of these for a while, eh?  The way this
one works is:
- You can only step on the square tiles.
- Whenever you step on a tile, it changes the 4 surrounding tiles to the
  opposite of what they were, so if you had:  #
                                             /##
          Got it?                             /  you now have: /
               Yes?  Good.  No?  This may take a while...     ##/
                                                               #
- Simple, eh?
  There are 2 tiles you can step on in the beginning, step on the left one.
Now, go right 4 times, down twice, right, up, right, down, left, down three
times, left, up, right, and down to the solid surface again.  Fun, wasn't it?
Hit the re-energizer if need be and continue along.

:8F
  Oh joy, more triangles.  Step on any but the middle one in the left set of
3 if you want to fight, otherwise, well, step on that one.

:9F
  Move down and watch the scene.  You can either fight the monsters now or
move to the next warp asap, your choice.

:10F
  DO NOT STEP ON THE TRIANGLE!  Do take the warp next to it in the upper
right area of the room.

:11F
  Follow the trail.

:12F
  At the top of the room are two switches, hit the left one and get on the
warp you just got off of.

:13F
  Watch the scene, then select party members for a semi-boss fight.  Just
watch for now, afterwards you'll be fighting, finally.

Tower battle map 1
 ===========
|=     =====|
|==      ===| X : Grogalde
|   SA AS ==| S : SA-100 (lv77)
|     X    =| A : SA-200 (lv77)
|           |
| 4       5 |
|   2 1 3  =|
|          =|
|         ==|
|        ===|
|       ====|
|=    ======|
 ===========
Boss: Grogalde
Lv: 80 - Dark
HP: 316
MP: 114
 Weapon: Iron Knuckle

  Afterwards, watch the scene.

::Morea
  Rest and save if you want, otherwise just leave.

::Amigue Map
  Leave the country.

::World Map
  Well, Balbalard time now.

::Balbalard Map
  Go to the Pyramid.

::Pyramid
  Watch the scene.

::Balbalard Map
  Head on into Muhad.

::Muhad
  Right to the right is the shop.  Above the shop on the left is the inn, to
the right of that is the bar.  All the way in the upper right corner is the
Guild office.  Talk to the person down from the Guild and then go in.  Talk
to the person in there (other than the guy behind the counter) and then try
to leave, there will be a scene.  Watch it and leave, then go into the bar.
Talk to the same guy sitting at the upper left table for another scene.
After, leave Muhad.

::Balbalard Map
  To the right is Kanara Desert, go there.

::Kanara Desert
  After a brief scene, you'll have to fight 6 Rocs (lv76) and Rayburn (lv77).
Watch the scene afterwards.  When you're prompted to make a choice, choose
"Live and Let Live" for another scene.  You'll get an Emerald (if you live
and let live) and then be back on the map.

::Balbalard Map
  Head back into Muhad.

::Muhad
  Back to the bar (what a bunch of delinquents they are).  Talk to Rata again
for a scene.

::Saryu Tribe Camp
  Watch the scenes and then leave.

::Balbalard Map
  Directly to the south is a cave, the Tukae Cave.  What are you waiting for?
Go there!

::Tukae Cave
  Watch the scene, move up a bit, listen to the dialogue, and then you're
fighting 6 Fanged Bats (lv80).  Continue into the next room.  Go right at the
T-junction and then right again.  The wall is really a doorway to another
room that has a treasure chest with a Black Suit in it and a battle with 6
Serpents (lv79) and a Leviathan (lv84).  Once you get that, go back to the
second intersection and go up.  At the next one, go right again for another
fake wall, leading to 7 Serpents (lv79) and a chest with an Iolite.  Get that
and go back and left.  Follow that to an opening and go through for a scene.
Kill the bats and continue along.
  If you've been keeping up with the Guild jobs, go up to do more of the one
where you need to find a dragon.  Otherwise, go right and follow that to the
next area.  Watch the scene, then you'll fight 6 Will 'o Wisps (lv80) and
a Wanted Monster, Gualde (lv81, Ninja Master).  Beat them, watch the brief
scene, and go examine the corpse for another scene.

::Balbalard Map
  Go back to the Saryu Tribe Camp.  Also, take this time to de-equip Arc if
you have anything good on him, as you're going to be losing him for a little
bit.

::Saryu Tribe Camp
  Go to the tent all the way in back with the designs on the top and watch
the scene.  When you leave the tent, Arc will be gone from the party
temporarily.  Leave the camp.

::Balbalard Map
  Go to Muhad if you need to rest/save, then go to the pyramid.  Muhad guild
jobs are available now if you want to do them.

::Pyramid
  Oh, look, another scene, who would've ever seen that one coming?  After you
watch it, you have to fight 6 Flesh Golems (lv81) (Arc is also back now).
Then, surprise, surprise, there will be another scene.  Once that's over
you're in the pyramid.  Look at the floor tiles, see the ones with hands on
them?  Whenever you step on one, you'll get pushed in the direction the hand
is pointing to.  Move foreward and to the back left corner of the room and go
to the next room.  When you're prompted with a riddle, the answer is Human
(my sociology teacher taught me that one).  Now, go up to the next screen.
Step on the sand moving to the right, then take the sand going up and then go
through the door.  The answer to the next riddle is Tukae.
  Take the path leading to the right.  In this room, there should be a rock
you can push to the right, do so until you can go past it.  Go down a little
and then do the same, finally exiting to the bottom of the screen.  The
answer to this question is Goz.  Go down, to the next screen.  This riddle's
answer is Earth.  There's only one exit in here, follow it until you get to a
room with moving sand around a lot of hand tiles.  Take the right one of the
pair in the middle to get to the floor below.  The chests have a Light Saber
(left) and an Abuser (right).  Now, make your way all the way back to the
room where the riddle was/is about the money system (answer was Goz) and exit
to the left.  In this room, step on the lower tile in the pairing of the two
middle ones.  Now, take the stairs up.
  Once up, take the bottom door.  The answer is Evil Eye.  Go around and take
the stairs up.  In this room, push the first block to the left as far as it
will go (3 spaces), then push one up, the next one left, and then move up one
and push that one to the left as far as it will go.  Now, hit the switch and
go left one tile.  Push the block down and then push the next block to the
left 2 spaces (so it's against the wall).  Now, push the block blocking the
path all the way left and hit the next switch.  Now, go back down the stairs
and to the room where you entered that floor.  This time take the path to the
upper left.  Follow this to another room with a lot of tiles in it and take
the one to the far left, then the one to the right.  The puzzle answer is
Bird.  Now, go up the stairs.  Go up and across the sand that is now being
blocked by the wall you moved earlier, and up the stairs.
  Watch the scene that ensues.  After, you're in a fight (when you choose
your battle party, make sure Gogen is in it).

Pyramid battle map
 ===========
| == === == |
|   A X A   | Key:
|=         =| X : Dark Kasadoll
| F       F | A : Anubis (lv85)
|     1     | F : Flesh Golem (lv85)
|=   2 3   =| # : Chest (Delta Guard)
| F 4   5 F | % : Chest (Hell Crusher)
|====---====| * : Switches, the same ones you hit earlier.  By hitting them
|====---====|     this time (use Gogen to teleport to them), you will open up
|====---====|      the set of "-"s that closed in behind you.
|===#***%===|
|===     ===|
|===     ===|
 ===========
Boss: Dark Kasadoll
Lv: 88 - Dark
HP: 444
MP: 112   Throw: 3
Atk: 59   Counter: 3
Def: 46   Range: 5
Mag: 23   Catch: 2
Agl: 19   Jump: 2
 Skills:
  Charge - Lv: 1  MP: 2
  Death - Lv: 1  MP: 8
 Equipment:
  Weapon: Light Ax
 Steal: Cheer Nettle

  After the fight, watch the scene.  And yes, you did just make it through
that dungeon with only 1 fight.

::Muhad
  Ok, for some reason all the people in my game were invisible...  But when I
went to the inn to rest, afterwards they were all visible again... Well,
whatever.  Leave town.

::Balbalard Map
  Exit Balbalard.

::Silver Noah
  Oooooooh a scene.

::World Map
  Seirya is your next target.  There's are more jobs to do in Brakia and
Balbalard if you've been keeping up with those.

::Touvil
  Go visit Kukuru in the Shrine.  After the little chat, talk to her again to
get 'ported to Palencia.

::Palencia
  Leave town.

::Seirya Map
  Downtown, when you're at home and life is making you lonely, you can always
go, Downtown.

::Downtown
  I don't know about you, but it's been a while since Tosh had a drink, so
move on in to the bar with Tosh in the lead.  Talk to the guy at the first
table for some witty dialogue (ok, not really, but do it anyway).  Now go
talk to the barkeep for a few scenes.

::Silver Noah
  Elc and Tosh are out of the party for now, not much to do here, so leave.

::Touvil
  Go to the shrine and get Kukuru to send you flying to to Palencia.  You'll
be prompted to make a team to go after him, Arc is an auto-choice for going,
and you can only have 3 other people.  I sent Iga, Gogen, and Rai-jin with
Arc, in case you're somehow curious.  Anyways... after you choose, you'll get
to watch another scene.

::Palencia
  Leave town.

::Seirya Map
  It's party time, head on into the Tower.

::Palencia Tower
  Once the scene is over, you'll be fighting 3 PA-100s (lv86) and 3 Flesh
Flickers (lv86).  Win and then head up to the next room and take the elevator
to floor 30 (the only choice you've got).

:30th Floor (Hall)
  You'll be attacked again by 3 PA-100s (lv86) and 3 Flesh Flickers (lv86),
kill them and take the door to the right.  Keep going up the stairs until you
get to the 32nd floor hall and hit the switch there.  Now, go back to the
30th floor hall and go up the stairs there, all the way to the 32nd floor
hall.  Get the chest with a Needle Shoes in it and then hit the switch (the
red thing on the wall).  Now go all the way back to the elevator and take it
to floor 33.  Btw, yes, there will be fights all along the way, composing of
Necromancers, Flesh Flickers, and PA-100s.

:33rd Floor (Hall)
  There's a re-energizer here, and a couple escalators.  Go past the
escalators though, to the North Room.  Get the chest in here with a Magic
Gauntlet.  Go back and take the right escalator.  Fight the enemies and hit
the switch, then hit the switch to change the direction of the escalator, and
take it down.  (If you want to be crafty, you can have Gogen teleport
everyone over to the left side, have someone hit the switch, and then have
them go through a door on the other side of the wall to save time and partly
avoid a fight.)  Go up the left escalator this time and through the door on
the left.
  Take the chest with a Bandit Knife in it, then go back and through the
North door.  Get the chest with a Hellfire Flail in it and go down to the
next room.  Fight the enemies and then go through to the left room and hit
the switch in there.  Now, go all the way back to the escalators (33f), and
take the right one again.  Go into the south room on 34 and take the light
teleporter and go up the stairs.  Follow this to another staircase and hit
the switch after defeating the enemies.  Go all the way back to the escalator
on 33 again and take the left one, again.  Make your way up all the pretty
little stairs (to get to the stairs on 35F, use either of the light teleports
that are close to the bottom of the area) to 36F and take the escalator.

:37th Floor (Hall)
  If you're thinking this is *REALLY* going to take a long time, well, you're
right.  Fight the enemies and take the left escalator down (hit the switch
first).  Get the chests with a Crescent Ax (left) and a Dragon Katana (right)
in them, then go back up and around the escalators to the stairs to 38F.  Hit
the switch.  Go back down the stairs and un-equip anything of value (ie
Romancing Stone, etc).  Get on the elevator Take it to floor 99 and watch the
scenes that follow.

::Touvil
  THANK GOD THAT PLACE IS DONE WITH (for now, at least).  Once the scenes are
over, you've got to make a party to defend Kukuru.  I chose Elc (obviously),
Lieza, Diek, Gruga, and Choko.  You're fighting 4 Sacred Devils (lv84) who
have a healing spell, Cure.  Kill them quickly.  Take in mind, that since
they're Light elemental creatures, Death works amazingly well on them, so if
you've got Diek's Unit 16, this will be incredibly easy.  Just make sure you
keep Kukuru protected at all times.  Watch the scenes, then you're back with
Arc...................

::Palencia Tower

:99th Floor (Hall)
  Make sure you re-equip everyone for battle, but you might want to de-equip
the rest of your characters if they've got any super items like a Romancing
Stone or whatnot. then take the staircase.

:Top floor
  There's a re-energizer, so get that then go through the door.  After the
scene, you're fighting with just Tosh against Monji.  Monji will be the same
level as Tosh, making the two evenly matched, so just whack away.  Or use
Jubakuken to paralyze him and then whack away.  Once it's over, Tosh will
have a new attack and there will be more scenes.  Afterwards, you'll be
fighting again against 6 PA-200s (lv80) and a Necromancer (lv95).  During
this fight you might want to remove any power items again as you won't be
seeing quite a few of them again for a long time.  After the fight, there
will be more scenes.

::Sabatico Shrine
  After a crapload of scenes, you need to select someone to go back in time.
I chose Elc, mainly because he's become a walking tank.  Anyways, take your
pick and then watch more scenes.

::Touvil
  Go left to the quarry and talk to Kukuru for more scenes.  Depending on who
you chose to be your emmissary, the dialogue will change, but the movements
and general flow of the story won't.  If you want to try it with everyone,
that's your choice, but the only notable difference will be that she takes
attitude with everyone except Arc, with him there's this whole sentimental...
thing...  Really, it's just dialogue, then fighting, then more of the same.

::Palencia
  Once all that's over with, you're walking around.  Everything is pretty
much the same as it was... will be... something... I hate time travel...
Well anyways... leave town.

::Seirya Map
  Go to Palencia Castle Ruins.

::Castle Ruins
  Watch some scenes, then you have to fight 4 Black Knights (lv51).  Then
move to the elevator (take the door) and watch the scene.  At the bottom,
you'll be fighting again, 3 Fire Birds (lv52) this time.  Kill them and move
to the next room.  Go up the stairs to the tank where the Guardian was/is and
watch the scene.

::Seirya Map
  Go into the Skyport.

::Seirya Skyport
  Kukuru sneaks aboard, take 1.

::World Map
  There's really only one place you can go, so go there.

::Greyshinne Map
  Go to the temple.

::Amaidar Temple
  Watch the scenes, then you're fighting 4 Noxious Odors (lv52).  After
are more scenes.

::Greyshinne Map
  Go up to the mountain.

::Amaidar Mountain
  Scenes, scenes, everywhere you go.  You're also gonna fight 2 Spectres and
2 Blue Phantoms, all lv53.  Then, another scene, then 2 Red Phantoms, 2 Blue
Phantoms (all lv53), and a Death Priest (lv54).  There'll be a bunch more
scenes afterwards.

::Greyshinne Map
  Go to the Skyport and choose Niedel.

::World Map
  For some reason, even though you've already chosen Niedel, you still have
to move there on the map...

::Niedel Map
  Misro, only place you can go.

::Misro
  Watch the scene.  When you're moving around, Go behind the Guild office and
push the lady in front of a man forward, then push the old man so you can get
to the house.  Enter and exit, then push the old man out of the way again,
allowing access to the chest with a DarkMask in it.  There is another chest
above the bar, to get it you're going to have to do a little bit of moving.
People moving.  Anyways, examine the pillars along the outside of the Arnea,
they all have a different message, which describes one of the people standing
around stoned (no pun intended) (well, maybe a small one).  You need to find
the correct person that matches the description on the pillar.  Thanks to
abcdWazzaHefghijklmn for letting me in on this.  Actually, he/she was nice
enough to tell me who lined up with what:
1: Candy Wrappers - The little girl
2: Incense        - The old lady 
3: Cigar butts    - Guy with hands in jacket pocket
4: Beer bottles   - Le man found right in front of the arena
5: Shopping List  - The other woman... not the one with long hair (it's
                     *always* the other woman... ok, bad joke)
6: Long Hair      - Woman with long looking hair
7: Cane Marks     - Old man
8: Graffiti       - Boy with red hat

  After having played through it myself, here's the solution:
- Go up to the left side of the arena (not in it though) and to the boy with
  a cap on.  Push him 1 space to the left, then down 2 spaces.  Now, push him
  to the right so he lines up with the pillar that says something about
  graffiti, then up to that pillar for a click.
- In the place where there are 5 people next to the weapon shop, push the
  woman to the left (she's just below a man and above the little girl).  Now,
  push her up so she's next to the man and out of the way.  Push the little
  girl to the right 6 spaces, then up 7, left 6, and up to the pillar.
- Now, while you're up at the arena, push the man on the right side of the
  entrance to the left so he clicks into place.
- Go back to the shop and push the woman with long hair to the left 2 spaces,
  then push the old man to the right 12, up 7, right 2, and up to his pillar.
- Back to the shop again, push the woman with long hair right so she's lined
  up with the shopping list pillar, then up 6, right 4, then up to her spot.
- Now, go all the way down to the town entrance and push the man there up 1
  space so he's next to the wall.  Now push him left to the second staircase
  to the left (it's past the old woman statue) and up 3 spaces.  Now push him
  right 1 space, up to the pots, right 3 spaces, up to the trees, right 8, up
  to the man in front of a pillar, left 4, and then up to his pillar.
- Back to that left staircase, where the house is is an old woman statue.
  Push her to the left so she lines up with the staircase, then up to the
  arena like you just did with the man.  Her pillar is the one between the
  two men.
- For the last one, you need to go to the bar.  The woman you need is right
  in front of it.  Push her left 1 space to the stairs, then push her down
  the stairs (lots of puns in this one) 2 spaces.  Now, go all the way around
  down the other stairs so you can push her to the left 22 spaces (line her
  up with the stairs in the left side of town).  You should know how to get
  her to her pillar (which is the only one left by now) by now, but just in
  case it's: up 3, right 1, up 5, right 3, up 3, right 11, up 10.

 Once you've done all that, the chest will unlock and you'll be able to get
the Super Boots inside.  Now, go in the door to the left above the chest and
talk to the little girl (the only person not petrified).  After that, go into
the arena.  After a small scene, you'll be fighting 2 Skeleton Knights and 2
Black Skeletons, all 10 levels below Kukuru, with just Kukuru.  Once they're
dead, it's on to the next battle, but first, a small scene.  You're fighting
the same monsters as last time, only now there's a Demi-Ogre added in.  Just
use Divide a couple times and you'll be fine.
  There will be another scene after, and then another fight against a Warlock
(lv55).  Once that's over with, leave.

::Niedel Map
  Skyport, Alatos is next.

::World Map
  Here we go again...

::Alatos Map
  Azenda Highland is the place to be.

::Azenda Highland
  You have to fight 2 Super Hemo-jis and 2 Sword Eaters, all lv56.  After
they're gone, there's a scene.  Choose to not hack it, then go back out.

::Alatos Map
  To Gazalla we go!

::Gazalla
  Talk to the person in front of their tarp, below the door to the inn, then
go into the inn and talk to the old man in the back right corner room.  Now,
leave the inn.  Go into the bar and talk to the person directly up from the
door a couple times, then leave.  Go in the building below the inn, and talk
to the doc.  Now, go back to the inn and talk to the old guy again.  Leave
the inn again.  Go into the Shop this time and talk to the guy wearing
clothes that stand out around this place (he's got a green backpack on).
Talk to him and buy the necklace (it's only 1000g, cheap for this point in
the game).  Go back to the old man yet again for a small scene.  Leave town
afterwards.

::Alatos Map
  Go back over to the Highland.

::Azenda Highland
  The golem is gone now, so make your way through to the door.  Watch the
scene in there, then...

::Alatos Map
  Only one more guardian left, so go to the skyport and select Zariban.

::World Map
  Really, I don't get why we're coming here all the time...

::Zariban Map
  Go down to the Water Shrine.

::Water Shrine
  You'll fight 6 Iron Golems and 1 Golem Master, all lv58.  After is a scene,
well, who would've seen that one coming?  Leave, you've got more sidetracking
to do.

::Zariban Map
  Go into Elzark.

::Elzark
  Go into the Hunter Guild Office for a scene.  After, leave town.

::Zariban Map
  Can't we do anything in this game without it turning into a massive
scavenger hunt?  Owell, head on over to the Saryu Tribe Ruins.

::Saryu Tribe Ruins
  Quick scene, quick fight.  4 Dwarfs and 3 Ark Ghouls, all level 57.

::Zariban Map
  Back to the Water Shrine.

::Water Shrine
  Again it's 6 Iron Golems and a Golem Master, only now they're level 59.
After is another scene which you should've guessed would be coming.

::Zariban Map
  Back to Seirya.

::World Map
  Woohoo!  Look at me, I'm a World Map!

::Seirya Map
  Now that "Around the World in 80 Minutes" (give or take a few) is over and
done with, go back into Palencia.

::Palencia
  Say yes when prompted as soon as you're ready.  It's not like there's
anything else to do anyway.

::Touvil
  Run up into the shrine.  Once the scene is over, you have to fight 4
Kobolds, lv60.  You might want to strip Kukuru (not like that you sick sick
person) of her equip..  Once you kill them and watch the scene, you're sent
back... forward... something... to wherever the hell it was you came from.

::Touvil
  Leave the Shrine and go to the Silver Noah (you do know where that is by
now, right?).

::Silver Noah
  Scenes, scenes, scenes are everywhere.  You're splitting up again, so
choose your teams.  I sent Rai-jin, Tosh, Iga, and Choko with Arc, and Diek,
Lieza, Gruga, and Fu-jin with Elc.  There will be some scenes afterwards.

::South Tower
  Once all's over with, you're controlling Elc's team, move up and go up the
stairs.  To get the chest, find a place you can slide all the way down to the
bottom on (2 spaces to the right of the chest will work), then slide between
the 2 spikes just left of the stairs (one big one and one small one), now
slide right, up, and left to get to the chest with an IceGrizzle Fang in it.
From there, slide down, left, down, left, up, left, down, left, up, right,
and examine the ball.

::North Tower
  Arc's turn!  Go up the stairs and fight 3 Ice Flys and 4 Frost Giants
(lv91).  Once they're kaput, go up onto the deis and hit the switch, then go
up the stairs.  Walk around the big hole in the ground and hit the switch,
then go back down the stairs and onto the deis again.  Get the chest with a
Dragon Scale in it, then move across the spikes and examine the orb thingy.

::South Tower
  This whole back and forth thing is kind of a nice change of pace...  Well,
slide back to the stairs and go up.  There are a lot of stairs here...  In
the set of stairs surrounding the ice rink, go up the lower stairs on the
left side, and once up there slide right (which is automatic), down, left,
up, left, and you'll get to a chest with an IceLong Sword in it.  Now slide
right and you'll be down the stairs.  This time, take the stairs on the left
side, second from the bottom and you'll slide over to the right side and
be attacked by 3 Blue Phantoms and 4 Ice Devils (lv91).  Once that's over,
push the block to the right all the way and go up to find another orb.

::North Tower
  Go back across the deis and up the stairs.  Go past where the block was and
up the stairs there.  Push the upper ice block to trigger the orb thingy.

::South Tower
  Slide back across the ice sheet and down again.  Now, go up the lower left
stairs again and slide down (remember you go right the first time when you
go up the stairs), right, up, right, and you'll get to the stairs.  From the
upper left corner of where the stairs are, slide left, up, left, up, right,
up, right, up, right, up, and you'll be on stable ground again.  Move one
space to the right, then slide down and then right, to get to a chest with
Frey's Headdress in it.  Now slide left, up, walk left, slide down and you'll
be on the area with the stairs and orb.  Examine the orb.

::North Tower
  Walk to the lower stairs and go up.  You'll be in a fight with 3 Ice Flys
and 4 Frost Giants (lv93).  The chests have a Metal Arm (lower right) and an
Amethyst (upper left) in them.  Get them and go up the stairs.  To the right
of the stairs is a chest with Refreshing Shoes in it.  Get them and go back
around, up the next stairs.  You'll be attacked by more of the same, lv94
this time.  Once they're gone (they're dead, Jim, dead I tell you!), make
your way to the next staircase.  Go above the stairs and slide left (you'll
go through a wall) to get to the orb.

::South Tower
  Go up the stairs and you'll be in an Elc Team fight (4 Ice Devils and 3
Blue Phantoms), level 93 this time.  The chest has a Strengthen Fruit in it.
Up the next stairs is another Elc Team fight, lv94 now.  Kill and go up the
stairs.  Go down one space, so you're exactly 2 spaces down from the stairs,
and go left through the wall.  This will take you to 2 hidden chests with a
Glacial Dagger (left) and a Palo's Nut (right).   Slide back and go down to
the next orb.

::North Tower
  Slide right on the bottom ice patch and as soon as you're off go down as
far as you can, then left, down again, and then left to get to a chest with
an Ice Charm in it.  Now go back up and to the right, then go past where the
ice block was.  Hit the re-energizer, then go up the stairs.  Watch the
scenes then you're in a big boss fight.

 Tower battle map
 =====================
|   ===         ===   |
|        =   =        |
|        =   =        | Key:
|  G       X       G  | X : Andel
|        =   =        | G : Giant Lizard (lv95)
|        =   =        |     Watch out, the Giant Lizards can cast Invincible
| G                 G |
|        =   =        |
|        = 1 =        |
|  G      2 3      G  |
|        =4 5=        |
|        =   =        |
|========== ==========|
 =====================
Boss: Andel
Lv: 97 - Dark
HP: 504
MP: 464
Weapon: Iron Knuckle

  After are more scenes.

::Touvil
  Another scene to follow, when it's over and done with, go back to the
Silver Noah.

::World Map
  You can do more of the Choko side story (if you've been keeping up with
it).  There are also a couple new jobs scattered around, but that's about it.
If you've gotten 250 merits doing guild jobs, you'll be able to go to Indigos
and do the Super Hunter job.  After that, there's also an optional side-quest
for Diekback's final power unit (below).  Head into Romalia when you're ready
to continue the story.

::Yagos Isle (optional)
  After you've completed the super hunter job (if you didn't, skip this),
leave Yagos and get the bounty or whatever, stock up on some healing items
(you'll need them) and then go back to the sub.  When you start it up you'll
be given the option of 2 places, the Shrine Front and the East Shrine.
Choose the East Shrine and the sub will go there.

::East Shrine
  When you're prompted to make your party, make sure that Diekback is in it,
put him in the lead and examine the door to the left.
  Once through the door, there will be a fight against an Earth Giant (lv108)
and 5x CAM-6 (lv102).  After the fight go through the door at the top of the
screen.
  In this next room another door will be opened for Diekback, go through it
and you'll be fighting a Flesh Golem (lv108) and 3x CAM-6 (lv103).  Beat them
and go through the next door.
  When you go up towards the stairs, there will be a prompt telling you the
trial is for Diek only (if he dies at any point in the process you'll have to
start the trials over).  Make sure he's got good power units on as this will
take a while.  Submit to it and he'll be teleported to an area with 6x Freezy
(lv50).  Once they're gone you'll be take to a place where he'll fight 4x
Fire Golem (the top 2 are lv50, the bottom 2 are lv48).  Once they are gone
it's on to 2x CAA-5 (lv50) and 2x Flesh Golem (lv52).
  After those fights you'll be teleported to another area.  Go down the
stairs below, then through the door to the left.  In this next area, go
through the door at the bottom of the screen to the next area and down the
stairs on the other side of the lake in that one.
  In this oddly colored area, there will be a recovery fountain.  Use it and
go through the door at the top of the screen.  After a scene, you're fighting
Judgement, with Arc and Elc as auto-members and Diek unavailable.

 Judgement Battle Map
 ===========
|   = = =   |
|     X     |
|   =   =   | Key:
|           | X : Judgement
|   =1 2=   |
|     3     |
|   =4 5=   |
|           |
|           |
 ===========
Boss: Judgement
Lv: 118 - Dark
HP: 440
MP: 162

  After is a scene, then you get Power Unit 19.  Do what you need to do then
head to Romalia to continue the story.

::Romalia Map
  Go into Houfion.

::Houfion
  Watch the scene, after which you're fighting a bunch of monsters, 4
Werejackals (lv97) and 2 Ninja Masters (lv98).  When that's over with, go to
the bar and you'll get treated to your very own scene!  Then, another fight
against the same group of enemies as before!  After that, put Tosh/Shu in the
lead and talk to the kid (Danny) standing at the bar.  Follow him to the
secret headquarters for another scene.  After, you're fighting 3 SA-100s and
3 PA-100s, all level 100.  Wahoo, we finally broke into triple digits!  More
scenes to follow, then you're in the back room of the bar.  Leave town.

::Romalia Map
  Go to the tunnel again.

::Romalia Tunnel
  You'll get to watch a scene, then select party members for a big fight.
You'll have to hold them off for 10 turns, which, really, shouldn't be a
problem (Elc...Invincible...catching on yet?).  Your opponents are: 7 Dark
Mages and 7 Earth Giants, all lv101.  Did I forget to mention that every time
you kill a monster, a new one comes and files in from the end, just like when
you were doing this with Tosh?  After 10 rounds, we get to watch another
scene, hurrah.  When it's you moving, head into the tunnel and select your
next party.  You'll be on the tracks fighting 2 Soul Knights, 2 Dark Mages,
and 2 Druids, all level 102.  After, go up the stairs and you'll be fighting
again, 3 Zombie Masters and 3 Evil Bats, lv102 each.  Kill and keep going.
Now, 2 TYPE-A Clones, lv98 (big bugs).  Then, a door opens.  Go inside and
you'll get another scene.

::Romalia
  You'll be prompted to make another party.  You'll be running up the streets
fighting guards.  Guards are Death Lizards and Arch Mages, nothing to really
worry about.  When you get to an intersection, there will be a scene, then a
fight with more guards.  Then, another scene and you're in a safehouse of
sorts.  Save/Rest if you want, then leave.
  Once you're back on the streets, head to the right.  Try to go in the door
and you'll have to fight some more guards.  Go in the house and fight the
Great Gargoyles and Druids (lv108).  The left hall leads to a chest with a
Garnet in it, the right leads to nothing.  Leave the house and continue along
the path, until you get to another house to go in.  Same enemies as were in
the last house.  Up the stairs is a Death Rosary in the chest and a switch on
the wall, hit the switch and it'll lower a partition thing.  Leave the house
and go left.  You'll run into a bunch of stone monsters.  Examine one a few
times and you'll have to fight them.  It's just a bunch of Death Lizards,
kill them and continue left.
  In the next area to the left is a partition wall and a switch, hit the
switch, then go left again.  Go in the house after you've fought the
monsters.  You'll fight more house monsters, Druids and Great Gargoyles.
Keep going up and you'll be outside again, next to a switch.  Hit it and
continue into the next house.  Talk to the guy at the stairwell a few times
and you'll be in another house enemy fight.  Go up the stairs for 2 chests,
a Tower Guard (upper) and a Crazy Face (lower).  Back down the stairs, go
through the back door again to get back on the streets.  Keep going right
until you see guards beating up a resistance guy.  Keep talking to them to
intervene.  After, go into the house and take the right hall to get to a
partition switch, hit it and leave the house.  Head right now.  In the next
area, follow along the bottom wall and you'll get to another house.  Go in
and up the stairs all the way to the attic.  Get the chest with a Force Staff
in it and exit through the door up there.
  Fight the monsters out here (Hippogriffx4 and Cockatricex3, lv109) and make
your way over to the attic on the other side of the area.  On the second
floor of this house is a chest with a DarkWonder Card.  Leave the house and
go left to the next area for a scene, after which you have to fight 3 SA-200s
and 3 PA-200s, (lv110 each).  After is another scene, then go through the
opening in the wall to get to another partition switch.  Hit it, then go in
the house.  There are 3 chests in here, a Strengthen Fruit (left), Book of
Cravis+3 (middle), and a Palo's Nut (right).  Get the stuff and then leave.
Go back to the resistance safe house.
  Go up 2 partitions to the third (the one that's an intersection), then go
left until you hit the underpass access area and watch the scene.  Before you
do anything else, go in the house and up the stairs for 2 chests, a Power Nut
(left) and a Blood Bomb (right).
  There are 2 ways to go about this next part.  You can either walk past all
the partitions you just finished lowering, or you can take the sewers for a
few extra items.  If you take the sewers, read the paragraph below.  If not,
just skip to the next paragraph.
  Go in the underpass for a scene.  Follow the path until you get to an area
with jets and a switch.  Hit the switch and continue to the next room where
you'll be attacked by 4 Salamanders and 3 Ghost Knights, level 109 each.
Once they're gone go to the left where you'll fight more of the same.  After,
get the chest with a Muse in it and hit the switch on the top wall.  Go back
to the big room and head right this time.  Hit the switch there and exit via
upper right corner.  More enemies here, kill them, hit the switch, and go to
the upper left.  Hit the switch in here and go down.  Enter the room and get
the 2 chests, one with a Life Stealer (left) and the other with an Emblem of
Tery (right).  Go back and up.  Now, go to the right and follow this to the
exit.  No, you're not back where you started.  Take the lower right exit to
leave the area.
  Once you're past all the partitions, there will be a scene.  After that you
fight 4 Hydras and 3 Ogres, all lv111.  Another batch of scenes to follow.

::Romalia Skyport
  You'll be able to choose whether you want to go now or later.  Choose later
so you can go do a bunch of stuff, well, some stuff...

::World Map
  What's there to do, you ask?  Well, the rest of the Guild jobs for one.
You can also get exp, go to Mother Claire's, whatever.  Well, when you're
done finishing up, go back to Romalia (or go to the skyport if you're in
Romalia) and say yes when Chongara asks if you want to "land" on the castle.
There will then be a scene.

::Romalia Castle
  After the scene, leave the Noah (just walk left, out the broken cockpit).
Go left and you'll be attacked by 6 Black Skeletons (lv112).  Once they're
kaputsky, go in the door.  Follow the path through the next corridor and
there will be 4 exits.  Take the one right above you first.  Follow it and go
left at the intersection and you'll have to fight 2 Death Priests and 3 Skel.
Lords (lv115).  The chests have a Rune Guard (right) and a Magic Apple (left)
in them.  Go back and take the right path at the intersection for a chest
with a Death Illusion in it.  Go back to the room with 4 exits and take the
lower left door.  Go on the teleportation thingy and follow the path to a
room with 5 Black Skels, a Death Priest (all lv113), and a chest with a Death
Needle in it.  Go back to the 4 door room again, this time take the upper
left door.  Follow this all the way up to the next door, fighting the 4 Death
Priests (lv114) along the way.  Use the teleport device to get yourself to...
somewhere...
  Go down and you'll be attacked by a Death Priest and 4 Black Skels (lv113),
and a Soul Knight (lv114).  Kill, get the chest with a Fire Stick in it, and
continue down.  You'll be in another area with multiple doors, this time with
5.  Take the lower left one first and you'll be in a fight with 2 Death
Priests and a Soul Knight (lv115).  Kill them and get the chest with a Rune
Blade in it, then go back out.  In the upper set of 3 doors, go in the right
one and get the chest with a Death Eraser in it, then go in the middle one
and get the chest with a Dark Aura in it.  Finally, go in the left upper door
and walk up to the next area, you'll be attacked by 2 Soul Knights, 3 Ghost
Knights, and 3 Death Priests, all lv115.  During the battle, have someone
move over to the lower right corner so you can get the chest with a Grave
Basher in it.  Kill them, get the chest with a Scorpion Tail in it along the
way, and continue along.  Go on the teleport thingy again and you'll be in an
area with different floor tiles.
  Go down to the next room and follow the corridor of crystals to another
room.  The Red Crystal will restore HP/MP and the Blue one will save your
game for you.  Go down again and there'll be a quick scene.  You'll now be
controlling Arc.  For this next part of the game, you have to have 6 of your
characters go through a "trial" of their humanity by going in one of the 6
rooms around the area.  Some give you choices, some just make you fight.  If
you do get a choice for a certain character, pick the options that are
against the illusion (like saying no when the person offers you a way out,
etc).  The scenes you'll see for each person vary, but in order to overcome
the trial, the person will have to fight several enemies that are close to
their level (hint, using Diek makes you fight something that's level 1).
Doing these, also gives you a little extra bit of info on some of your
characters.  Once you finish all 6 of them you're still controlling the same
character.  If you go in the room right where you are, you'll get to the Save
and refresh crystals.  Once you're ready to move on, go in the room all the
way up top (from where the 6 trial rooms were) and keep following the path.
You'll end up at a teleporter, step on it and you'll be prompted to make
another party.
  Once you've done that, move down and you'll be attacked by 6 King Dragons,
lv116.  After that's done with, keep going down.  You'll end up in another
multi-exit room.  Go into the room right below where you come out and get the
chest with a Carnelian in it.  Next, go in the room to the right of where you
came out (second from left on the top row) for a chest with a Marion Knife in
it.  If you go in the room below that one, you'll have to fight 3 Dragon
Zombies (lv117).  Same thing will happen if you go into the 3rd room from the
left on the upper.  If you go in the room below that one, however, you'll get
a chest with an Aquamarine in it.  More to the right, the upper room has a
Dragoon Spear in it, and the lower room has more Dragon Zombies in it.  When
you get to the end of the hall, the doors will be a bit more receeded than
the others.  The upper leads to a fight with 6 King Dragons (lv117).  Kill
them and go up to the next room, it will have a chest with a Mystic Dress in
it and a re-energizing crystal.  Once you get that, go back down and in the
last lower door.  Keep following that and you'll wind up at a fight with 6
King Dragons (lv116).  Keep going on, in the next room you'll fight 4 Black
Dragons.  Kill them and keep going, you'll wind up in a room with 4 doors and
a transparent crystal.  Basically, you have to go in the 4 doors so you can
use the crystal.  Oh joy, more trials.
  Well, I started in the lower left.  Go up a bit and you'll be fighting a
Bishop (lv120), a CAM-6 (lv119), and a CAA-5 (lv119).  Kill them and it's one
down, 3 to go.  Upper left is next, this time you'll be fighting 3 Ark Ghouls
(lv118).  Next, in the upper right, is 8 Zombie Masters, lv118.  Finally, the
lower right, where you'll fight an Ifreet (lv120) and 4 Griffons (lv119).
Once that's done, go back to the center crystal and examine it, a path will
open up.  Go up to that new door and follow it to another teleport thingy.
  There will be a scene here, then you'll be fighting a boss.
 Sky Castle battle map 1
 =============
|==== ====== =| Key:
|= - -===  =-=| X : Zalbad-00 (506HP)
| -   =Z=    =| Z : Zalbad
|-  X     X - |
| -           |
|-=X  213  X -|
|      4    - |
|=  X  5  X  -|
|= -        - |
|== ==   - - =|
 =============
Boss: Zalbad
Lv: 122 - Dark
HP: 2496
MP: 604
 Skills:
  Mud Storm - Lv: 3  MP: 32
  Explosion - Lv: 3  MP: 40
  Tornado   - Lv: 3  MP: 40
  Blizzard  - Lv: 3  MP: 40
 Equipment: None

Boss: Zalbad-00
Lv: 120
HP: 506
MP: 486   Throw: 0
Atk: 57   Catch: 0
Def: 59   Range: 4
Mag: 57   Counter: 0
Agl: 25   Jump: 0
 Skills: None
 Equipment: None

  If you kill all of the Zalbad-00s, Zalbad will summon 6 more.
  Once you kill Zalbad, there will be a scene.  After that, you can either go
up into the next area or go back to the save/re-energize crystal room.  Once
you step on the upper teleporter (where Zalbad was), you'll watch a bunch of
scenes, then have to fight with Kukuru against The Dark One.
Boss: The Dark One
Lv: 60 - Dark
HP: 246
MP: 246
  Just keep attacking with magic, he doesn't do anything.  After is another
scene, then a fight.  THE fight.
Boss: The Dark One
Lv: 124 - Dark
HP: 4152
MP: 0
Equipment:
 Weapon: Millennium
Skills:
 Moral Collapse  MP: 0
  Look at how many HP he has... This is going to be one long ass fight.  If
you've been keeping Rai-jin and Fu-jin up in levels, they'll be able to do
the highest amount of damage against this guy.  Otherwise, just have Elc or
someone with Invincible sit in front of him and pound away while everyone
else hits him with magic from a distance.  When his health starts getting low
he'll start using Moral Collapse, a skill that's gonna hit hard (100+ to
unprotected characters).  Once you kill him, you move on to his next form.
This is the last boss, what'd you expect?

Boss: The Dark One
Lv: 128 - Dark
HP: 9999
MP: 0
Equipment:
 Weapon: Hell Knuckle
Skills:
 Massacre     MP: 0
 God Destroy  MP: 0
  Yes, he's got even more HP than the last one...  And he'll start off by
casting Massacre, which is even harder damage than Moral Collapse.  Well,
use the same stradegy as last time, just use it longer...  If you got a
Romancing Stone, it'll *really* help out the char using Invincible (most
likely Elc).  Other than that... good luck.  If you're curious, I used Gruga,
Elc, Rai-jin, Fu-Jin, and Lieza.  Gruga and Elc kept using Invincible while
in his face, and Rai-jin/Fu-jin hit with magic constantly.  Lieza was there
for healing purposes only.
  Once you finally kill him, there will be a lot more scenes to watch, and
then...  You're done!

  Congratulations, you've beaten Arc the Lad II.



=============================================================================
4-D. Characters

  Ok, after careful consideration, I've come to a decision.  There are way
too many bloody spells for me to list every one for every player, including
all of the skills of the returning Arc the Lad 1 characters.  So, in order to
save space in this already rather large guide, I'm going just going to say
that your characters will probably have all of their skills at level 3 by
the time they get to level 70~90.  Also, there are a few skills for a couple
players that they will not get until a certain even in the plot has been
triggered.
  Now, so there is actually something here and it's not just that one
paragraph, I'm going to instead make rundowns on the characters, and explain
some of the high/low points of each.  You know, turn this into an actual
characters section.

Elc

Element: Fire
Character Rundown: 
Best Skills:
  Invincible - What more do you need to know?  It makes him completely
    untouchable by anything, including status ailments, for the duration it's
    active.  The duration is equal to the level of the skill (i.e. 1 round at
    level 1, 2 at 2, 3 at 3).
  Explosion - Elc doesn't really have a good magic stat, but this skill is
    leaps and bounds over Firestorm in both damage and range (ok, it's only 1
    range higher...).  Although it'll probably deal less than his physical
    attack, it's still useful for clearing out the monsters with the HP1
    status effect.
Worst Skills:
  Firestorm - The first skill you get in the game and for good reason.  It
    has mediocre damage that doesn't really improve with skill level like
    some others tend to.  Your normal attack will be quite a lot more
    powerful, even in the early parts of the game.  It's basically a mini
    Explosion.
  Charge - This skill has the potential to be one of the best in the game.
    Unfortunately, that's all it is, potential.  By the time you've wasted
    enough turns to get it up to levels 4 and above (where it actually makes
    a difference), the enemy has already reached you and chances are one of
    them has done a normal attack on you, causing a counter attack, which
    resets the charge level.
Character High Points:
- High overall stats
- Can be completely unstoppable at higher levels
Character Low Points: 
- Rather bad at low levels
- Lack of good support skills
- Naturally Fire elemental, so loses out on some equipment

------------------------
Lieza

Element: Earth
Character Rundown:
Hidden Skills:
  Ravish - Not really hidden, but she gets it as part of the plot near the
    beginning of the game.  I forgot exactly where, it's somewhere around
    when you meet up with Shu for the first time.
Best Skills:
  Ravish - Well, first things first.  Even at level 3 there is still a pretty
    high chance of failure to capture the monster.  Especially the higher end
    monsters like Ninjas and Dragons.  If you want one of those, you'd better
    be prepared for a long fight and have enough Magic Apples (or the
    Romancing Stone) to keep her ravishing.  Once you do capture a monster
    though, you'll be able to start playing Arc Arena, and you can also use
    the monsters you capture in battle.  So, really, this skill can change
    the entire way you play the game!
    There are a few ways to increase the chance of Ravishing, so it's not
    quite so low.  1. Lower the monster's hp, the lower the better (just do
    not kill it).  2. Cast various status effects on it, like sleep and
    confusion (esp. sleep if it's a tough monster).  Cast stat boosters on
    Lieza, her magic stat is the key (well, one of them).  3. Use Search on
    it, that will help quite a bit. And above all, be patient, you're
    probably not going to get it on the first try.
  Search - Search identifies the monster's HP/MP/Str/everything else.  Use it
    to know what you're going up against so you don't get yourself creamed by
    accident.  Also fills an entry in Chongara's book.
  Cure - She's one of the few characters in the game with this skill, and
    when you put that together with the lack of inventory space for long
    dungeon treks and the fact that you don't heal automatically after battle
    like in Arc 1, you're going to be needing this skill a lot.  Even more so
    if you like to jump into fights and just attack without having any kind
    of plan.
Worst Skills:
  Spinster - Why in the hell this skill even exists is beyond me...  The
    damage it deals is completely neglegable and in order to use it she has
    to be right next to the monsters, or even in the middle of a pack.  The
    only time you want her anywhere near a monster is when she's going to
    use Ravish.  Every other time she should be in the back, making sure to
    stay the hell out of the line of fire.
Character High Points: 
- Good Magic stat
- Can capture monsters, a very useful thing in the game
Character Low Points:
- Low HP and Defense causes her to die a lot
- Total lack of Offensive power
- Ravish can sometimes take forever to capture a monster

----------------------------
Shu

Element: Wind
Character Rundown:
Best Skills:
  Steal - Free items are always a good thing.  Especially when you steal from
    bosses and enemies that give you items you couldn't normally get at that
    point in the game.
  Speed Up - Speed is one of the critical stats in this game, as it is in any
    strategy based game.  The sooner you can get your turn, the less likely
    you are to be killed.  Shu should use this at the beginning of combat so
    he can target more players, making it more effective.  Just remember that
    the bonus does ware off eventually.
  Time Bomb - At first this may not seem like a good skill because it doesn't
    deal any instant damage.  And you're right, that is one of it's lower
    points.  But, if you use strategy (wow! strategy in a Strat-RPG!), you
    can make it quite a vicious attack.  How?  Well, what you do is maneuver
    the enemy by luring him with your characters and then casting sleep on it
    when it's near it's other buddies, and KAPLOW!  You get decent damage
    against a bunch of morons.  Or, you can have Shu set multiple bombs on
    multiple monsters so there's always an explosion going off.  This is
    definitely one of the more fun skills in the game.
Worst Skills:
  Random Attack - Another one of those "Why is this skill here?" skills.  It
    lowers his attack by so much, that you're better off just sticking with
    a normal machine gun attack.  For some reason this game seems to think
    that no skills involving a weapon should be stronger than the character's
    normal attack.  Well, whatever, if you feel the need to waste Shu's MP on
    something, I guess this is the place to do it.
  Wind Slash - Let's be honest, Shu's magic rating sucks.  The only reason he
    has this skill is to go with his Wind attribute.  There's no other reason
    to use it, unless you like seeing low damage numbers come from your
    players.
Character High Points:
- Very fast, the fastest character in the game.
- Machine Guns have the best range out of any other weapon in the game.
- Only character that can steal items from enemies.
Character Low Points:
- Low MP means you have to play smarter than with other characters
- Low attack at later parts in the game compared to others

------------------------------
Shante

Element: Water
Character Rundown:
Best Skills:
  Resurrection - Brings characters that die in the game back.  If you play
    recklessly, this skill will be a lifesaver of immense proportions.  Even
    if you don't play recklessly, you're still going to need it every now and
    then.
  Divide - Ok, Divide has been royally weakened from how it was in Arc 1 and
    was a major disappointment to me when I finally got it.  Oh well though,
    it's still a rather good skill, and Shante's only worthwhile offense.
    Keep her behind the fighters and have her use this on the monster they're
    fighting for some great support.  In case you never used it in Arc 1 (I
    can understand that, Kukuru seems a bit crappy in that game when you
    start out), what this skill does is deal damage to the enemy, and divides
    (hence the name of the skill) the damage it deals as life to all the
    effected party members, including the caster.
  Refresh - One of the many widespread truths about RPGs, and even some other
    genres, is that status ailments are annoying as hell.  And so, any skill
    that can nullify them is a good skill.  This skill can really save your
    life, and subsequent headaches, in some of the more annoying parts of the
    game where monsters have lots and lots of statuses they like to cast on
    your characters.
  Cure - Not quite as useful as Divide, but it's still good for when you want
    to heal your party.  In some cases it's better than Divide since it's not
    dependant on the amount of monsters and how much you deal to them.
Worst Skills:
  Dispel - I have yet to see any actual use for this skill.  Just forget she
    ever learned it and you'll have a much better time playing the game.
Character High Points:
- Great Healer, has all the healing you'll need stored in one package.
Character Low Points:
- Low HP and Defense means you're going to have to keep her as far from the
  actual fighting as possible or you're gonna get screwed.

------------------------------
Gruga

Element: Light
Character Rundown:
Best Skills:
  Gruga Special - Once you get it to level 3, this skill rocks.  The visual
    alone is worth using the skill.  Gruga picks up an enemy and throws it at
    the other enemies, with the enemy he threw bouncing from one to another.
    Don't be discouraged by the fact that Gruga can only target the enemy in
    front of him, it has a much bigger effect than you might think at first.
  Extract - Put Gruga in the middle of a pack of enemies and watch them all
    go kaput when he uses this.  The skill uses both your power stat your
    magic, which means that it will still be incredibly powerful, even with
    Gruga's crappy magic stat.  Once you get Gruga's strength over 200 (if
    you decide to go all out), this skill will pretty much be the only one
    you use.
Worst Skills:
  Super Nova - Yet another "Why in the hell is this skill here?!?!" skill.
    Super Nova is easily one of the most powerful skills in the game.  If
    it's used by a mage.  Does Gruga look like a mage?  NO!  It's very
    obvious this skill is only here to reflect Gruga's natural Light element,
    because it serves absolutely no purpose otherwise.
  Gruga Charge - Same exact thing as normal Charge, it even has the same
    background graphic.  Still just as useless as normal Charge.  Even more
    so because Gruga doesn't need it to deal high damage.
Character High Points:
- Great HP, highest natural Strength of any other character in the game
- Doesn't need to use magic to be a big asset to the game
Character Low Points:
- Really crappy magic stat...
- Some pretty useless skills
- Not the fastest character ever, you're going to need to use some speed
  boosters on him

------------------------------
Sania

Element: Dark
Character Rundown:
Best Skills:
  Shuffle Shot - Sania's only wide range offensive skill, and the first skill
    she learns (she comes with it).  Don't let the fact that it's an early
    skill confuse you, it packs one hell of a punch once her magic gets up
    there.
  Rob Mind - If you're not using the Romancing Stone and passing it around
    (or making dupes in Arc Arena), you're going to need this skill every now
    and then for a quick booster to your MP.
  Transfer - Ok, say you're getting clobbered and a healers' turn isn't
    coming up for a while.  Why not give them their turn now?  That's what
    this skill is there for.  It gives another party memeber an extra turn.
    Also, if you want to end a fight quick, you can give the turn to one of
    your damage powerhouses.
  Dark Destructor - Instantly kills any enemy that is not a boss.  Has a nice
    visual to go with it.  Only downsides are it's not 100% until it gets to
    level 3 and Sania gets up there in levels, and it doesn't work against
    Dark elemental enemies.
Worst Skills:
  Trans Enemy - At first glance this skill looks good, you can move an enemy
    to a new location that's way the hell away from your party.  Well, that's
    how it works in theory anyways...  Most of the time you're more likely to
    move the enemy to a place that'll give it an advantage when it's turn
    comes up (i.e. away from the meat shields and closer to the mages).  Skip
    this skill, it can only cause you migranes.
  X-Cryte - It transfers damage Sania takes, which, again, sounds good in
    theory.  But you need to ask yourself one thing: Is putting Sania that
    close to enemies worth it just to deflect one attack to a monster?  I
    really hope your answer is no...
  Random Dice - It's a fun skill to use every now and then but a bit too
    random (hence the name) to be used all the time.
Character High Points:
- Good Magic stat
- Higher HP and Defense than the other mages
- Only naturally Dark elemental character in the game (that joins your team
  anyway)
Character Low Points:
- Lack of very many offensive/defensive skills makes you wonder why she has
  such a good magic stat

------------------------------
Diekback

Element: Varies by Power Unit
Character Rundown:
Hidden Skills:
  Well, the Power Units are all hidden, so I guess they fall here, but they
    get their own section.
Best Skills:
  Whichever you like, see the section on his Power Units to decide which
    those are.
Worst Skills:
  Same as above, only replace like with dislike.
Character High Points:
- Highly customizable
- Gains a lot of exp in battle as he's stuck at level 1, exp you can then
  distribute to other players
Character Low Points:
- Really crappy weapons with low masteries, making him miss quite a lot later
  in the game
- Doesn't gain levels, so once you get that last Power Unit, you've reached
  the max for his stats
- Stats can't compare to high level characters.

-------------------------------------------
Returning Arc the Lad characters
-------------------------------------------

Arc

Element: None
Character Rundown:
Best Skills:
  Gale Flash - It's a different element than it was in the first game and has
    had it's area of effect lowered, so you almost have to wonder why they
    didn't just rename the skill and leave the old one out.  That being said,
    it's still one of the better skills since it's Light elemental which few
    skills are in this game.
  Total Healing - The only healing spell that does both HP and status
    ailments.  Definitely one of the skills you should have hot-keyed.
Worst Skills:
  Tornado - It's not guardian magic, which is what Arc specializes in, so
    what's it doing here?
  Magic Shield - See above
Character High Points:
- The best all-round character in the game.  Has good magic that is both
  offensive and defensive, and has powerful normal attacks to back them up.
- Only healing spell in the game that also cures status ailments.
Character Low Points:
- HP and MP are a bit low.
- His stats aren't as amazing as his skills.
- Some of his skills have been altered unneccessarily since the first game.
- Much like Gogen, some of his skills are basically the same thing with an
  elemental change (not as many though, which is why they aren't listed).

------------------------------
Tosh

Element: Fire
Character Rundown:
Hidden Skills:
  Monji Slash - Tosh will not learn this skill until after he fights his
    father in Palencia Tower.
Best Skills:
  Jubakuken - It only deals 1/2 - 2/3 of his regular attack damage, but it
    paralyzes enemies with an almost 100% accuracy, making it great for any
    situation that will last more than one round.
  Monji Slash - Lowers all of an enemies stats, making them non-threats in
    battle, not unlike Jubakuken, but this deals a bit more damage.
  Shinku-zen - Tosh's lone ranged attack.  Granted, it's only 1 extra space
    in front of him, but it can still be used when enemies start some 20
    spaces away, or you don't want to be countered.
Worst Skills:
  Ouka-raibaku-zen - It pains me to put this skill here considering it's one
    of my favorites to use.  The visuals and sound effects that go with it
    are really great, but unfortunately that's all it's good for.  The skill
    deals less damage than a normal attack from Tosh, so the only reason you
    would ever need to use it is when you don't want to be counter-attacked,
    and even then you've got other, more effective skills to use.
Character High Points:
- Incredible power, great speed, and a really good battle voice.  Tosh is
  easily one of the best fighters in the game, and can even go head-to-head
  with Gruga.
Character Low Points:
- Has no area effect skills at all, and other than Shinzuken, has no ranged
  attacks.

------------------------------
Gogen

Element: None
Character Rundown:
Best Skills:
  Dream Knock - Puts enemies to sleep.  I know it doesn't sound all that
    great but it makes stealing items from enemies and capturing monsters a
    lot easier and less annoying, especially for monsters that would normally
    attack you and die from the counter-attack.
  Teleport - Gogen's movement range is... well... bad.  At only 3 squares,
    you'll need to put some equipment on him (Violet Necklace for example)
    that raises movement.  With Teleport, you can increase that even further,
    and more importantly, use it to get to secret areas not normally
    accessible in the game.  You can also use it to move other characters
    in battle, almost as a secondary movement for them.
  Explosion, etc - Gogen's got a spell for every element in the game (except
    Light and Dark) so if you go up against something immune to one, you can
    just use another to get around that.
Worst Skills:
  Gogen doesn't really have any "bad" skills, but I do feel the need to say
    that 5 of them are basically the same thing.
Character High Points:
- Highest Magic stat in the game.
Character Low Points:
- Other than the fact that they all deal damage from different elements,
  there is almost no variety in his skills, making you want to stick with
  someone like Arc or Sania instead.

------------------------------
Iga

Element: Earth
Hidden Skills:
  Amaidar Fist - Iga learns this skill after the stolen Amaidar Scripture
    is recovered.
Character Rundown:
Best Skills:
  Messho-reppa - Instant death with an area effect.  The only downside is
    that it only works against enemies with a lower level than Iga.
  Ryusei-baku - If your level is too low for Messho-reppa to work, then use
    this instead.  It has the same range as Messho-reppa, only it deals
    damage instead of instantly killing.
Worst Skills:
  Amaidar Fist - I've never really been able to understand this skill, mostly
    because the enemies are usually all dead before it can begin to work.  I
    think it works similar to the way poison does.  By the time you get it
    though, his other skills will overshadow it.  The fact that it only hits
    one enemy doesn't help much either.
  Senpu-Gekishu - Think Ryusei-baku.  Now think less area effect.
Character High Points:
- Good Str and HP, definitely useful as a tank for other characters.
- Good variety of skills.
Character Low Points:
- Not very fast.

------------------------------
Poco

Element: Water
Character Rundown:
Best Skills:
  Lion Drum - Has a line area effect and is one of his more powerful skills,
    Poco should be using this as his main damage dealer since it's one of his
    only damage skills that hits more than one target.  It looks good too.
  Orchestra Hit - His only ranged wide area effect magic, so it's going to be
    put to constant use later in the game if you use him (especially if you
    consider how low his attacks are).  It's also a non-elemental attack like
    Lion Drum so you won't have to worry about it being weakened by any magic
    defenses.
Worst Skills:
  Mind Buster - Why is this skill here?  Poco is a musician and every skill
    he has reflects that, except this one.  Not to mention the fact that it's
    right up there with Dispel in terms of uselessness.
Character High Points:
- Interesting character with interesting attacks.
Character Low Points:
- Doesn't have very good stats.

------------------------------
Kukuru

Element: Light
Character Rundown:
Best Skills:
  Divide - Not quite the area cleaner it was in Arc 1, you now have to target
    something.  It still gets the job done for what she needs.
  Divine Judgement - More damage than Divide but doesn't heal in return, less
    MP cost.  Use this when she doesn't need healing.
Worst Skills:
  Cure - Well, the few times in the game you'll be fighting with Kukuru will
    not be enough to make her need healing, plus she has Divide for healing,
    making this skill something of a novelty to have.  You may need it, but
    chances are you won't.
Character High Points:
- Great Magic stat.
Character Low Points:
- Can use her for a whole... 5 battles in the entire game.

-------------------------------------------
Returning Arc 1 Summons:
-------------------------------------------

The summons from Arc 1 return as actual characters that join and do not need
to be summoned in battle.

Rai-jin

Element: Wind
Character Rundown:
Best Skills:
  Thunder Storm - If/when you use Rai-jin, you'll be using this skill quite a
    lot.  It's a standard spell that pretty much any lightning character has,
    but with the great magic stat on Rai-jin it will be enough to take out
    most anything with one hit.
  Thunder Breath - Level 3 breath attacks are a great area cleaner, and this
    is no exception.  If there's a large concentration of enemies that are
    positioned so you can't get to them all with Thunder Storm, use this and
    you should be able to.
  Super Nova - One of the best magic spells in the game, it packs one hell of
    a punch against enemies, and an even greater one against dark elements.
    Also, being a light skill, you'll be able to use it against the undead
    (zombies, etc.) and not have to kill them twice like you normally do.
Worst Skills:
  Furaiha - Just like in Arc 1, this skill requires both Rai-jin and Fu-jin
    to be on either side of an enemy and facing each other.  Only one of them
    has to activate the skill so if you want to have the other do something
    on their turn, go ahead.  The big downside to this skill is that the
    damage has been cut down, like many of the other skills from the first
    game to 300 or so damage.  Given the amount of work it takes to get the
    two into position, it's not worth it to use the skill unless you like the
    animation for it.
  Charge - Yet another character stuck with this skill.
  Protection - Protection is one of those skills you're hardly ever going to
    use because the turn it takes to cast it could be better spent using
    magic to wipe out a group of enemies.  Unless they're magic immune, you
    will probably never need to use this skill.
  Miss Catch - Ok, if you're thowing things at enemies, you're either bored
    or are at a very low level.  If it's the former, you're on your own.  If
    it's the latter, you should spend some time levelling characters up so
    they don't need to throw things because, really, throwing stuff never
    helps.
Character High Points:
- Incredible Magic stat.
- Good Defense stat for a mage.
Character Low Points:
- Not the greatest in the other stats.

------------------------------
Fu-jin

Element: Wind
Character Rundown:
Best Skills:
  Tornado - Your standard high-end wind spell, it works great in just about
    any situation.
  Super Nova - One of the best magic spells in the game, it packs one hell of
    a punch against enemies, and an even greater one against dark elements.
    Also, being a light skill, you'll be able to use it against the undead
    (zombies, etc.) and not have to kill them twice like you normally do.
Worst Skills:
  Furaiha - Same reasons as Rai-jin.
  Charge - Why-o-why do characters have this skill...
  Strike Power - While this might be useful as a support skill with people
    like Tosh, Iga, Gruga, etc. around, the actual benefit in damage from
    using the skill is so low that it's not worth it at all.
  Nice Catch - The only things enemies throw at you are junk.  Stuff that's
    not even worth selling.  Besides the fact that your characters will have
    a level 3 catch on their own at higher levels, very few of the items that
    enemies throw will deal damage when thrown back.
  Destruction - Another skill I haven't quite figured out any purpose for.
Character High Points:
- Incredible Magic stat.
- Decent Offense stat.
Character Low Points:
- Not the greatest in the other stats.

------------------------------
Hemo-ji

Element: Water
Character Rundown:
Best Skills:
  Hemo-ji Finger - Turn enemies into Hemo-jis and make them a non-threat.  If
    it were only for the changing monsters into Hemo-jis, this would still be
    a great skill to use just for the effect.  The fact that it can render an
    enemy useless is just an added bonus.
  Chongara Bomb - The only skill in the game that hits every enemy on the
    battlefield.  If you use enough Magic Leaf items on him, this will be
    able to clear the entire battle map in one or two turns.  Great for when
    you want to just speed through an area.  Only downside is that you'll
    have to use a *lot* of magic boosting items on him to get it to that
    point.
Worst Skills:
  Change Enemy - Uh... yeah... just pretend this skill doesn't exist.
  Mind Buster - The only time this skill could be useful is during a boss
    fight.  Take into account the fact that during boss fights you're going
    to want to use your power team(s), which probably won't include this guy,
    and you've got yourself a useless skill.
Character High Points:
- The best skill in the game for mass-destruction.
Character Low Points:
- Bad stats all around.
- You'll need to use a lot of stat-increasing items to get him good.

------------------------------
Mofly

Element: Earth
Character Rundown:
Best Skills:
  Creation - Similar to the Make Bolt skill, although this one can actually
    be useful on occasion.  Not that it will deal enough damage to make you
    keep Mofly in the party, but if you do use him, this will help.
  Expand Range - One of Mofly's only skills that isn't wothless, it can be
    quite useful at times, especially in areas where the sides start some 20+
    tiles away from each other.
  Earthquake - Mofly's only decent stat is his magic one, even though that's
    still not up to par with your other mages.  Even so, this skill will deal
    enough damage to keep him from being totally useless.
Worst Skills:
  Make Bolt - Unlike Arc 1, this skill is useless.  You can't use it to make
    bridges anymore, which was the only reason for it.  Instead, you now get
    to use it as an attack.  File this under "Ways to ruin a skill".
 
Character High Points:
- Decent support character.
Character Low Points:
- Very few skills that are actually useful.
- Bad overall stats.

------------------------------
Odon

Element: Dark
Character Rundown:
Best Skills:
  Transfer - Turn into an enemy and use their skills against them.  If it
    sounds like fun, it is.  It also makes Odon one of the most versatile
    characters in the game.
Worst Skills:
  Transfer - Why is this skill listed in both areas?  Because it's the only
    skill he has.  Also, while transfer is fun to use and can be useful at
    times, it cannot copy characters and bosses.  Also, once copied, you
    can't return to normal until after the battle.
Character High Points:
- Can copy just about any character in the game and share their skills.
Character Low Points:
- Transfer only copies skills and images, so it's not a total transformation.
- Doesn't have any other skills of his own.

------------------------------
Kelack

Element: Light
Character Rundown:
Best Skills:
  Cure - The main skill and reason you've got Kelack in your party.  You're
    going to need a healer quite a bit throughout the game, and with Kelack,
    whose a dedicated healer, you can not worry about wasting Arc or Lieza's
    MP on using their curative spells.
  Refresh - The odds you'll actually need to be healed from a status ailment
    are low, but just in case, it's nice to know the skill is there.
  Acid Breath - Well, it's pretty much the only skill Kelack has that can do
    damage.  It's not the best one in the game, but if you don't need to heal
    a character and don't like doing nothing during a turn, then you might as
    well use this.
Worst Skills:
  Charge - Given Kelack's low attack/offense, you would think this skill
    might come in handy in long battles.  Think again.  Instead of charging
    up, you should have Kelack heal or Refresh if need be.  If no one needs
    healing, you might as well have him use Acid Breath or something.
  Speed Up - The actual effectiveness of this skill is neglegable.  It might
    give a character their turn one spot early, but that's about it.  If time
    were active and you could have 2 or more turns before the enemy gets to
    go, then this skill might be useful, but as it stands it's not.
  Speed Down - Same logic as with Speed Up.
  Dispel - I'm still trying to figure out whether this skill is supposed to
    work the way it does in "Final Fantasy" or if it's supposed to be a low %
    Death, or... something other than a waste of a skill slot.
  Triple Attack - This one hits me the same way Tosh's Ouka-raibaku-zen skill
    does.  It's such a fun skill to use, but when you take into account the
    MP cost and the gact that it will hardly ever deal any damage, it can't
    really go anywhere else.
Character High Points:
- He (they?) is a dedicated healer, allowing you to use your other mages that
  have healing spells to concentrate on offense.
Character Low Points:
- Not very good on the offense.

------------------------------
Choko

Element: None
Character Rundown:
Hidden Skills:
  Stimulant - Choko only gains this skill at the end of her side quest.
  Vanish - Choko gets this skill with Stimulant.
Best Skills:
  Stimulant - Transforms Choko into her demon form.  While in this form, her
    attack and defense are lowered a bit, while her magic is increased.  The
    big downside to doing this is that her first 6 skills become unavailable
    in Demon form, and Vanish is not available in her Human form.  Also,
    there is no confirmation for this skill, so if you have it as one of your
    shortcuts, you have to make sure you don't accidently trigger it.
  Kira-Kira - Hits surrounding enemies, and hits them hard.  Because it's
    surrounding enemies, it doesn't need a target, so if you've got an enemy
    2 tiles to the left of you and 2 tiles to the right of you, you can hit
    both of them, whereas with a skill like Super Nova, etc. you couldn't.
    The only reason you wouldn't hotkey this skill is if you're going to be
    going back and forth with Stimulant a lot.
  Vanish - Works like Kira-Kira, but is Dark elemental.
Worst Skills:
  Pasha-Pasha - It works the same way that Tosh's Shinku-zen skill does, but
    unlike with him, Choko has many other ranged attacks that are better and
    more effective than just hitting one enemy an extra tile away.
    Interesting to watch, but not worth it in the long run.
  Poko-Poko - This is a single enemy skill that deals the same amount of
    damage as her normal attack.  The only reason you would use this is if
    you don't want to be countered and that shouldn't be a problem with
    Choko.
Character High Points:
- Some of the best stats and skills in the game.
Character Low Points:
- There's a rather long side quest you have to go through to get her in your
  party, as well as get some of her better skills.
- Sometimes her cuteness to the umpteenth degree can get annoying.
- Can only transform in battle, but stays transformed after battle.
- Her first 4 skills can only be used in her child form, Vanish can only be
  used in her demon (Akura) form.

=============================================================================
4-E. Status Ailments

  During battle, just dealing damage is not always the best way to win.
Sometimes, when you're overpowered, it'll do you good to make use of status
attacks that have various effects to make the game easier for you.  Or harder
if the enemy uses a status attack on you.  Also, there are quite a few
positive status ailments in the game, like Magic Shield, etc.  Anyway, here's
the list of them all:

Status                What it does
Undead Critically     One more hit to kill
  Injured
Scapegoat             Shu intercepts damage
Magic Shield          Reflects spell attack
Amaidar Fist          Critical hits each turn
Time Bomb             Critical hits occasionally
Invincibility         Imparts resistance to damage
Kishino               Stores damage, then release with Ryugaken
Weak Enemy            Decrease Offense, Defense, Magic, & Agility
X-Cryte               Sania's damage also sent to target
Jubakuken             Cannot take any actions
Earth Proof           Increase Earth Attack & Defense
Earth Weakness        Decrease Earth Attack & Defense
Water Proof           Increase Water Attack & Defense
Water Weakness        Decrease Water Attack & Defense
Fire Proof            Increase Fire Attack & Defense
Fire Weakness         Decrease Fire Attack & Defense
Wind Proof            Increase Wind Attack & Defense
Wind Weakness         Decrease Wind Attack & Defense
Light Proof           Increase Light Attack & Defense
Light Weakness        Decrease Light Attack & Defense
Dark Proof            Increase Dark Attack & Defense
Dark Weakness         Decrease Dark Attack & Defense
Hemo-ji               Hemo-ji condition, No Special Abilities
                        Decrease Offense & Defense
Stone                 No action possible, Increase Defense
Paralyze              No action possible
Confusion             Uncontrollable action
Sleep                 Unconscious, no action possible
                        Increase Damage Recovery
Poison                Take damage every turn
                        Decrease Offense, Decrease Defense
Darkness              Decrease Dodge, Defense, and Hit
Silence               Special Abilities disabled
Offense Up!           Increase Offense
Offense Down!         Decrease Offense
Magic Up!             Increase Magic
Magic Down!           Decrease Magic
Defense Up!           Increase Defense
Defense Down!         Decrease Defense
Agility Up!           Increase Agility
Agility Down!         Decrease Agility
Range Up!             Increase Range
Range Down!           Decrease Range
Jump Up!              Jump set to 3
Jump Down!            Jump set to 0
Counterattack Up!     Counterattack set to 3
Counterattack Down!   Counterattack set to 0
Throw Up!             Throw set to 3, barf bag included
Throw Down!           Throw set to 0
Catch Up!             Catch set to 3, great with fries
Catch Down!           Catch set to 0
Tohazen               Makes as if no weapons equipped

=============================================================================
4-F. Choko and Diekback


Choko
- If you imported Arc 1 data with Choko, you can go to Clenia Isle and into
  the Time Forest right below the skyport with Elc.  There are many ways to
  get to her village.  The easiest being: Left, Right, Left, Right, Left,
  Right, Down, Up.  You'll get to Tokoko Village.  Watch the scene, then go
  in the house in the upper left corner and watch the scene, then choose to
  accept the hospitality and watch another scene.  Go back into the main area
  for another scene, then talk to Choko.  Follow her to the right, then left,
  then down, then to the village exit.  You'll be back in the forest, just
  follow Choko and talk to her before exiting the screen.  You'll wind up in
  a graveyard, watch a scene, then follow her to the exit.  She will now join
  you.

- If you didn't get Choko in Arc 1, or didn't import Arc 1 data, you can
  still get her by going to Alatos and down the 50 floors, but you'll miss
  out on a few sequences that involve her.

- Once Choko is level 60, go back into the Time Forest and watch the scene.
  After that, go up until you reach a graveyard.  In the graveyard, go
  through the hidden opening where the tree is covering the fence.  Read the
  back of the large grave that Choko visited on the way out last time.  Leave
  once you've done this.
 
- Right after you've done the previous step, enter the forest again and watch
  the scene.  When you're actually in control again, go back to Choko's house
  and talk to dad, then check the pile of stuff to the left past the bedroom
  door, then go out the back door.  Walk all the way back and to the right
  and examine the stick.  After that go back inside the house and watch the
  scenes.  When you fight, try not to kill any of the slimes.  Kill 1 Slime
  if you want to see the scene that explains why, then try not to kill any
  more after that (de-equip weapons if you have to).  If you've got Gogen in
  your party, having him use Dream Knock will help.  While you're in battle
  mode though, you can get a few treasure chests not otherwise available.
  One is to the left of the town entrance/exit, go all the way down the brown
  path and jump over where the fence disappears to make it to the chest with
  a Magic Leaf in it.  The other chest is above the church, jump over the
  bush in the back corner next to the church and follow the hidden path to
  the chest containing Red Shoes.  Once you have the chests, go to the left
  of where the Magic Leaf was and take the path to escape to the graveyard.
  Once you're in the graveyard, walk towards Choko's Mother's Grave.  You'll
  be attacked by zombies.  These you can kill if you want to.  Work your way
  to the grave and destroy it.  Note that you cannot use magic against it.
  Once you destroy it, watch the scene and then talk to Ralgo (Choko's dad)
  for another scene.  Then, leave the village.

- Once you've defeated Andel at the North Pole, go back into the Time Forest
  and go up, you'll end up in Tokoko, watching a scene.  Once you can move
  around, you'll be in Choko's house, save if you want, but go back outside
  for another scene.  After, you'll have to select a party to fight some
  zombies with Elc, 8 Flesh Flickers, lv52.  Compared to what you've been
  fighting, these are nothing.  After is another scene.  When you're in
  control again, move Choko into the main room for another scene.  Respond
  with whatever, it doesn't matter.  After the scene, you'll be in the
  Clenia inn.  Leave Clenia and go to Alatos.

- In Alatos, go to the Forbidden Ruins and take Choko's shortcut to the 50th
  floor (or go all the way down from 1, it doesn't matter) and examine the
  now empty throne down there to reveal a set of stairs.  Go down the stairs
  to get to a whole new set of floors.  Once you hit floor 71, there will be
  a scene, and then a boss fight.

   Ruins Level 71 battle map
   ===============
  |====== X ======|
  |#====     ====%|
  | G ==  1  == S | Key:
  |    ==   ==    | X : Akura
  |  L =======  R | L : Skeleton Lord
  |=== L===== R   | G : Ghost Knight
  |====  2 3    ==| R : Razor Knight
  |====  4 5   ===| S : Soul Knight
  |====       ====| # : Chest (Yellow Ribbon)
  |====       ====| % : Chest (Revival Dust)
  |======   ======|
  |======   ======|
  |======   ======|
  |======   ======|
  |======   ======|
  |======   ======|
  |======   ======|
  |======   ======|
  |======   ======|
   ===============
  Boss: Akura
  Lv: Choko's level + 4
  HP: 400
  MP: 300

  Once you defeat all of the monsters, there will be another scene.  After
  that, you have to fight Akura again, but this time there is a bridge so
  your other characters can help out.  Once you beat her there will be
  another scene.  Afterwards, Choko will have 2 new abilities, Stimulant,
  which allows her to transform into and from Akura, and Vanish, a surround
  hit attack that only works in Akura form.  She's even more cute as Akura.
  Well, anyways, stand in the middle of the black stone and you can exit the
  ruins.

  You have now completed the Choko side story, congratulations.

-----------------
Choko's Akura/Demon/Stimulant form.

When Choko transforms through the use of Stimulant, it's more than just a
graphical change.  Her stats will change as well to a more magic based
character.  This might be confusing since all of her magic skills (minus
Vanish) are lost in the transformation, but that's the way it works for some
reason.  As far as I know, the only affected stats are Attack, Defense, and
Magic.  Also, even though she has wings and flies around, she is not
considered a flying creature in battle, meaning she can't just fly over any/
everything.

Stimulant Stat Changes:
Attack  - 88%    (*.88) 
Defense - 82%    (*.82)
Magic   - 125.5% (*1.255)


----------------------------------
Diekback

  By giving Diekback a Power Unit with an element, he is effectively gaining
the effects as though he were of that element, i.e. if you put a Fire element
on him, he'll be less resistant to Water and more resistant to Fire.

Base Stats:
Lv: 1
Atk: 1   Def: 1
Mag: 1   Agl: 1
Mov: 2

Weapons:

Fists: Attack Power 4
Weapon        Mastery   Location
Diek Nail     12        Forbidden Ruins Level 68
Diek Punch    8         Gia Temple
Diek Knuckle  4         Starts with

Guns: Attack Power 2
Diek Gun G    10        Win 18 fights in the Arc Arena Tournament battle
Diek Gun      4         Train Cannon

Power Unit: 00
Location: Vilmer
HP: 56   MP: 35
Atk: 10  Def: 14  Mag: 8   Agl: 5   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Charge            2     n/a   n/a

Power Unit: 01 - Earth
Location: Vilmer
HP: 56   MP: 35
Atk: 9   Def: 14  Mag: 8   Agl: 5   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Ground Shield     3     9     n/a
Mud Storm         8     16    n/a

Power Unit: 02 - Water
Location: Vilmer
HP: 56   MP: 35
Atk: 9   Def: 14  Mag: 8   Agl: 5   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Diamond Dust      8     16    n/a
Refresh           4     8     n/a

Power Unit: 03 - Fire
Location: Vilmer
HP: 56   MP: 35
Atk: 9   Def: 14  Mag: 8   Agl: 5   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Fire Shield       3     9     n/a
Fire Breath       8     16    n/a

Power Unit: 04 - Wind
Location: Vilmer
HP: 56   MP: 35
Atk: 9   Def: 14  Mag: 8   Agl: 5   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Wind Shield       3     9     n/a
Thunderstorm      8     16    n/a
Wind Slash        8     16    n/a

Power Unit: 05
Location: Heap Cave-In, near Houfion in Romalia
HP: 73   MP: 46
Atk: 12  Def: 17  Mag: 10  Agl: 6   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Nice Catch        2     4     8
Miss Catch        2     4     8

Power Unit: 06
Location: Greyshinne Sealed Ruins
HP: 80   MP: 50
Atk: 12  Def: 18  Mag: 11  Agl: 6   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Jump Low          5     10    20
Easy Shoot        3     6     12

Power Unit: 07 - Water
Location: Greyshinne Sealed Ruins
HP: 80   MP: 50
Atk: 12  Def: 18  Mag: 11  Agl: 6   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Cold Breath       8     16    32
Blizzard          10    20    40

Power Unit: 08
Location: Alatos Sealed Ruins
HP: 90   MP: 55
Atk: 14  Def: 20  Mag: 12  Agl: 7   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Jump High         5     10    20
Power Shoot       3     6     12

Power Unit: 09 - Wind
Location: Alatos Sealed Ruins
HP: 90   MP: 55
Atk: 14  Def: 20  Mag: 12  Agl: 7   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Thunder Breath    8     16    32
Tornado           10    20    40

Power Unit: 10
Location: Brakia Sealed Ruins
HP: 105  MP: 68
Atk: 16  Def: 23  Mag: 15  Agl: 8   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Silent            4     8     16
Change Enemy      5     10    20

Power Unit: 11 - Earth
Location: Brakia Sealed Ruins
HP: 105  MP: 68
Atk: 16  Def: 23  Mag: 15  Agl: 8   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Acid Breath       8     16    32
Earthquake        10    20    40

Power Unit: 12
Location: Heap Cave-In, near Houfion in Romalia
HP: 73   MP: 46
Atk: 12  Def: 17  Mag: 10  Agl: 6   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Weakness          6     12    24
Trans Enemy       6     12    24
Speed Down        2     4     8
Distract Range    4     8     16


Power Unit: 13
Location: Amigue Sealed Ruins
HP: 112  MP: 72
Atk: 18  Def: 24  Mag: 16  Agl: 9   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Expand Range      4     8     16
Mind Buster       8     16    32
Dispel            8     24    72
Extract           8     16    32

Power Unit: 14 - Fire
Location: Amigue Sealed Ruins
HP: 112  MP: 72
Atk: 18  Def: 24  Mag: 16  Agl: 9   Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Magic Shield      8     24    72
Confusion         8     16    31
Fire Storm        6     14    30
Explosion         10    20    40

Power Unit: 15
Location: Balbalard Sealed Ruins
HP: 134  MP: 87
Atk: 21  Def: 29  Mag: 19  Agl: 10  Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Plasma Shock      4     8     16
Power Loss        3     6     12
Destruction       3     6     12
Counter Hang      3     6     12

Power Unit: 16 - Dark
Location: Balbalard Sealed Ruins
HP: 134  MP: 87
Atk: 21  Def: 29  Mag: 19  Agl: 10  Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Invincible        8     24    n/a
Paralyze Wind     12    24    48
Death             8     24    72
Happy Beam        26    31    n/a

Power Unit: 17
Location: Zariban Sealed Ruins
HP: 187  MP: 122
Atk: 29  Def: 39  Mag: 26  Agl: 14  Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Protection        4     8     16
Strike Power      3     6     12
Might Mind        2     4     8
Retaliation       2     4     8

Power Unit: 18 - Light
Location: Zariban Sealed Ruins
HP: 187  MP: 122
Atk: 29  Def: 39  Mag: 26  Agl: 14  Mov: 2
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Invincible        8     24    72
Super Nova        10    20    40
Divine Judgement  8     16    32
Happy Beam        26    31    126

Power Unit: 19
Location: Deep Sea Research Lab, East Shrine
HP: 210  MP: 140
Atk: 32  Def: 48  Mag: 30  Agl: 16  Mov: 3
Skills:
Skill Name        Lv 1  Lv 2  Lv 3
Cure              7     14    28
Divide            12    24    48
Rob Mind          0     1     2
Resurrection      16    31    96


=============================================================================
4-G. Mother Claire's & Monsters

=========================
Section TOC
-------------------------
4-G-a. Mother Claire's
4-G-b. Monsters
=========================


-----------------------------------------------------------------------------
4-G-a. Mother Claire's

The lady to see for all of your extra skill placing and monster-class
changing.  You can find her in a cave on the east side of Forles whenever you
have Lieza with you after the little escapade with the evil nuns in Gia
Temple.  To get to her, you can only use monsters you've captured and/or
Paundit.  After you've selected your monster team and go through the door
where the boulder is, follow the path over a ladder bridge to the next area
and past a mining cart to a gap where a switch is and hit that to use the
cart as a bridge to get to the next area.

In here follow the tracks up and to the left, there will be a switch in that
area.  Move it to the right (to the left triggers a fight with 7 Black
Wraiths, lv30) and go through the door down and to the left down.  Fight the
3 Rabid Bats and 4 Black Wraiths (lv31 this time) and hit the switch behind
where the mining cart was, then go back to the previous room and through the
door that was previously blocked by a cart.  You'll fight 4 Rabid Bats and 3
Black Wraiths that are lv32.  Once they're gone, continue to the next area
and you'll be through to Mother Claire's.  There will be a scene, then you'll
have access to Clair'es services.

Also, from now on you won't have to go through the monster trial cave to get
to her.

----------------------
Sub-Section TOC
----------------------
G-a-1. Nol Skill
G-a-2. Class Change
G-a-3. Add Ability
G-a-4. Sell Monster
----------------------

--------------------------------
G-a-1. Nol Skill

Nol skill is what you use to have Mother Claire change a monster's class.
It's simple enough, every time you kill a monster you get 3 Nol Skill points
added to your pool.

--------------------------------
G-a-2. Class Change

Monsters that you capture have the ability to change their class within the
ranks of the monster type that they are.  This allows more versatility when
capturing monsters, since if you capture a low end monster, you won't be
stuck with a low end monster forever.  You'll be able to change its class and
give it new stats and abilities often better than what it is normally capable
of.  This opens up quite a few doors for you as many of the weaker versions
of monsters are available in the early stages of the game, and those monsters
can be upgraded to the ones you would normally see at the end of the game.

See the Monsters part of this section for a complete listing of monsters and
their various classes.

--------------------------------
G-a-3. Add Ability

This allows you to add abilities to your characters and monsters that would
not normally be available to them.  These abilities change with each
character and monster type, but will remain the same for monster type
classes.  Basically, a Ninja and Assassin Lord will both have the same skills
available to them.

Skills are only available to characters once they reach a certain level,
although I'm not sure exactly what level you need to be to access all of the
skills.  Generally, by the time they are level 120, a character will have all
of their extra abilities available to them.  Each character can add 2
abilities from the 6 that are available to them, with the exception of
Diekback and Odon, who cannot have any added.

Abilities that can be added to monsters are listed below in the Monsters part
of the section.

Available abilities for characters
Arc                 Poco                Tosh                Iga
Retaliation         Jump High           Speed Up            Power Loss
Might Mind          Jump Low            Speed Down          Ground Shield
Expand Range        Ice Shield          Expand Range        Strike Power
Fire Storm          Diamond Dust        Fire Storm          Mud Storm
Explosion           Might Mind          Explosion           Earthquake
Invincible          Blizzard            Swing               Extract

Gogen               Elc                 Lieza               Shante
Might Mind          Protection          Counter Hang        Destruction
Destruction         Strike Power        Trans Enemy         Retaliation
Magic Shield        Mind Buster         Distract Range      Divine Judgement
Mud Storm           Divide              Hold Enemy          Sleep Wind
Blizzard            Extract             Dispel              Blizzard
Super Nova          Swing               Mud Storm           Rob Mind

Shu                 Sania               Gruga               Kelack
Jump High           Poison Wind         Power Loss          Might Mind
Power Loss          Sleep Wind          Expand Range        Silent
Charge              Paralyze Wind       Counter Hang        Divide
Thunder Storm       Petro Wind          Protection          Holy Breath
Tornado             Divide              Strike Power        Magic Shield
Extract             Death               Invincible          Super Nova

Mofly               Hemo-ji             Fu-jin              Rai-jin
Speed Up            Destruction         Wind Shield         Wind Shield
Retaliation         Might Mind          Jump High           Jump High
Might Mind          Distract Range      Speed Up            Speed Up
Hold Enemy          Expand Range        Expand Range        Expand Range
Sleep Wind          Cold Breath         Petro Wind          Paralyze Wind
Confusion           Blizzard            Extract             Extract

Choko               Paundit
Earthquake          Destruction
Blizzard            Counter Hang
Explosion           Mind Buster
Tornado             Diamond Dust
Super Nova          Thunder Breath
Death               Blizzard

--------------------------------
G-a-4. Sell Monster
  This is basically what it looks like.  Mother Claire will by a monster from
you for Goz.  You don't get Nol Skill or anything, just money.  Think of it
as a sort of bounty hunting for monsters without bounties.


-----------------------------------------------------------------------------
4-G-b. Monsters

-------------------------------
Sub-Section TOC
-------------------------------
G-b-1. Monster Types
G-b-2. Monster Abilities
G-b-3. Monster Class Changes
-------------------------------

There are 31 different types of monsters, for which there are 4-9 different
sub-types each, giving you a grand total of 176 different monsters in the
game, not counting the ones you can't capture (that I know of).  Hopefully
that will clue you in as to why this is it's own sub-section and not just a
part of Mother Claire's.

The easiest way to navigate this part if you're looking for class changes is
to use the search function [Ctrl] + [F] and type the monster name you're
looking for.

To find a monster ability, well, that gets a bit more complicated.  If you
look at the first part (Monster Types), you'll see every monster listed under
a monster genre.  If you search for the monster you're looking for, you can
find the genre and then look that up.  I would have alphabatized the
abilities part if I had thought of it in time, but didn't, so you're stuck
with it the way it is (for now anyways).

--------------------------------
G-b-1. Monster Types:

Bat -
Rabid Bat, Giant Bat, Vampire Bat, Poison Bat, Fanged Bat, Evil Bat

Bird -
Thunder Bird, Fire Bird, Cockatrice, Phoenix, Manticore

Bird/Hound -
Roc, Rayburn, Nightmare, Sphinx

Cloud -
Phantasm, Poison Cloud, Venom Cloud, Gas Cloud, Acid Cloud, Mage Smog

Death Druid -
Death Druid, Death Wizard, Reaper, Death Mage, Death Priest, Lich

Dragon 1 -
Red Dragon, Hydra, Dragon Zombie, Black Dragon, King Dragon, Leviathan,
  Salamander, Behemoth

Dragon 2 -
Wyvern, Fate Dragon, Great Dragon, Serpent

Fiend -
Blood Fiend, Mud Battler, Knight Stalker, Mud Stalker, Shriek Lord, Black
  Fiend

Fly -
Mighty Fly, Dragonfly, Stone Fly, Ice Fly, Mutant Fly, Venom Fly

Gargoyle -
Gargoyle, Spelunker, Ghoulgoyle, Arch Gargoyle, Great Gargoyle, King Gargoyle

Golem/Devil 1 -
Stone Golem, Fire Golem, Iron Golem, Earth Devil, Ice Devil, Wind Devil

Golem/Devil 2 -
Flesh Golem, Earth Giant, Frost Giant, Sacred Devil, Death Devil, Ifreet

Hound 1 -
Rabid Dog, Death Hound, Werewolf, Weretiger, Werejackal, Wolf Zombie

Hound 2 -
Hell Hound, Killer Wolf, Anubis, Kobold, Hippogriff

Hound 3 -
Dark Fang, Blood Hound, Griffon, Chimera

Knight -
Ghost Knight, Arch Knight, Razor Knight, Soul Knight, Dark Paladin, Living
  Armor, Berserker

Machine -
SA-100, SA-200, PA-100, PA-200, CAA-5, CAM-6

Mage 1 -
Witch Doctor, Voodoo Man, Necromancer, Wizard

Mage 2 -
Dark Mage, Arch Mage, Warlock, Bishop

Misc. -
Doll Master, Skeleton, Red Skeleton, Fighter, Evil Bonze, Robber

Monk/Puppeteer -
Demi Monk, Mad Monk, Dark Monk, Spectre Monk, Druid, Mad Puppeteer, Beast
  Master, Golem Master, Pierott, Gepettoh

Mummy -
Mummy, Giant Mummy, Mum Mummy, Master Mummy, King Mummy, Mummy Lord

Ninja -
Ninja, Assassin, Ninja Lord, Ninja Master, Shadow Ninja, Assassin Lord

Ogre -
Orc, Hobgoblin, Mud Goblin, Demi-Ogre, Ogre, Ogre Lord

Plant -
Treant, Maneater, Poison Ivy, Lifesucker, Armor Eater, Sword Eater

Pyre/Slime 1 -
Elemental, Illusion Flame, Green Slime, Freezy

Pyre/Slime 2 -
Funeral Pyre, Soul Flame, Acid Slime, Dark Slime

Stone Lizard -
Stone Jackal, Medusa Lizard, King Lizard, Death Lizard, Giant Lizard,
  Basilisk

Wraith 1 -
Wriath, Ghost, Dark Wraith, Noxious Odor, Evil Eye, Dark Stalker

Wraith 2 -
Spectre, Blue Phantom, Red Phantom, Ectoplasm, Black Wraith, Grim Stalker

Zombie -
Zombie, Ghoul, Blood Zombie, Flesh Flicker, Demi-Zombie, Zombie Master

--------------------------------
G-b-2. Monster Abilities

Ninja               Mummy               Gargoyle            Pyre/Slime 2
Self Bomb           Jump High           Jump Low            Magic Shield
Speed Up            Charge              Retaliation         Speed Up
Fire Breath         Poison Breath       Dark Breath         Fire Breath
Fire Storm          Paralyze Breath     Fire Breath         Confusion
Confusion           Mezmerize Breath    Divide              Divide
Death               Earthquake          Divine Judgement    Sleep Wind

Mage 1              Dragon 1            Hound 1             Pyre/Slime 1
Distract Range      Retaliation         Destruction         Ice Shield
Power Loss          Strike Power        Counter Hang        Retaliation
Silent              Mesmerize Breath    Mind Buster         Plasma Shock
Fire Storm          Holy Breath         Diamond Dust        Protection
Rob Mind            Petro Breath        Thunder Breath      Charge
Explosion           Super Nova          Blizzard            Explosion

Mage 2              Wraith 1            Misc. 1             Bat
Silent              Strike Power        Retaliation         Magic Shield
Explosion           Might Mind          Speed Up            Thunder Breath
Blizzard            Acid Breath         Poison Wind         Acid Breath
Resurrection        Sleep Wind          Extract             Silent
Cure                Thunder Storm       Petro Wind          Mind Buster
Super Nova          Death               Dark Breath         Thunder Storm

Death Druid         Bird                Machine             Golem/Devil 1
Mind Buster         Speed Down          Tornado             Mud Storm
Sleep Wind          Strike Power        Blizzard            Charge
Paralyze Wind       Distract Range      Explosion           Diamond Dust
Resurrection        Sleep Wind          Tornado             Dark Shield
Petro Wind          Protection          Extract             Extract
Tornado             Confusion           Invincible          Wind Slash

Monk/Puppeteer      Fiend               Zombie              Golem/Devil 2
Fire Shield         Dark Breath         Speed Down          Dark Breath
Refresh             Cure                Destruction         Petro Wind
Acid Breath         Rob Mind            Refresh             Super Nova
Dark Breath         Trans Enemy         Dark Breath         Divide
Divine Judgement    Mesmerize Breath    Acid Breath         Rob Mind
Death               Thunder Storm       Cold Breath         Resurrection

Knight              Fly                 Plant               Wraith 2
Hold Enemy          Expand Range        Jump High           Magic Shield
Magic Shield        Distract Range      Distract Range      Confusion
Silent              Speed Up            Charge              Expand Range
Sleep Wind          Speed Down          Fire Breath         Mesmerize Breath
Swing               Sleep Wind          Sleep Wind          Blizzard
Cure                Divide              Confusion           Divine Judgement

Ogre                Hound 2             Hound 3             Bird/Hound
Hold Enemy          Speed Up            Poison Breath       Expand Range
Expand Range        Refresh             Dark Breath         Paralyze Breath
Speed Up            Poison Breath       Holy Breath         Plasma Shock
Fire Breath         Dark Breath         Cold Breath         Wind Slash
Invincible          Mesmerize Breath    Acid Breath         Confusion
Petro Breath        Rob Mind            Paralyze Breath     Tornado

Stone Lizard        Dragon 2            Cloud
Expand Range        Power Loss          Acid Breath
Protection          Strike Power        Power Loss
Acid Breath         Trans Enemy         Trans Enemy
Cold Breath         Cold Breath         Hold Enemy
Plasma Shock        Paralyze Wind       Wind Slash
Strike Power        Tornado             Cure

--------------------------------
G-b-3. Monster Class Changes

NOTE: Percentages will not be exact due to rounding.

Bat
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Giant Bat      100%   100%   100%   100%   -      30   60
Vampire Bat    133%   114%   82%    116%   +1     40   88
Poison Bat     133%   120%   82%    116%   +1     50   120
Fanged Bat     133%   120%   82%    116%   +1     50   140
Evil Bat       133%   120%   88%    116%   +2     60   192
Rabid Bat      133%   120%   88%    116%   +1     60   216

----------------------
Bird
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fire Bird      100%   100%   100%   100%   -      40   88
Thunder Bird   105%   105%   105%   100%   -      50   120
Cockatrice     105%   105%   123%   100%   -      60   192
Phoenix        119%   112%   130%   86%    +2     70   560
Manticore      80%    88%    130%   86%    -      30   60

----------------------
Bird/Hound
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Roc            100%   100%   100%   100%   -      30   60
Rayburn        131%   121%   84%    112%   -      50   130
Nightmare      140%   128%   100%   96%    -      40   88
Sphinx         140%   128%   108%   100%   -      60   192

----------------------
Cloud
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Phantasm       100%   100%   100%   100%   -      30   60
Poison Cloud   100%   100%   100%   100%   +1     30   60
Venom Cloud    138%   130%   100%   95%    +1     40   96
Gas Cloud      138%   130%   108%   95%    +1     50   130
Acid Cloud     138%   130%   108%   100%   +2     60   168
Mage Smog      107%   107%   158%   105%   +2     70   252

----------------------
Death Druid
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Death Wizard   100%   100%   100%   100%   -      40   128
Reaper         100%   100%   100%   100%   -      40   112
Death Mage     100%   100%   100%   100%   -      50   140
Death Druid    100%   100%   100%   100%   -      50   180
Death Priest   100%   108%   100%   100%   +1     60   240
Lich           100%   100%   105%   100%   +2     70   560

----------------------
Dragon 1
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red Dragon     100%   100%   100%   100%   -      50   130
Hydra          94%    80%    86%    135%   -      50   130
Dragon Zombie  94%    105%   100%   100%   -      60   192
Black Dragon   94%    105%   100%   100%   +1     60   216
King Dragon    100%   100%   100%   100%   +1     50   140
Leviathan      100%   100%   100%   100%   +1     50   160
Salamander     94%    105%   100%   100%   -      60   216
Behemoth       94%    110%   100%   100%   +1     70   560

----------------------
Dragon 2
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wyvern         100%   100%   100%   100%   -      40   88
Fate Dragon    108%   133%   110%   77%    -      40   96
Great Dragon   108%   133%   110%   77%    +1     40   104
Serpent        108%   133%   110%   77%    +1     40   104

----------------------
Fiend
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Blood Fiend    100%   100%   100%   100%   -      30   60
Mud Battler    100%   100%   100%   100%   -      30   60
Knight Stalker 137%   130%   100%   95%    -      40   88
Mud Stalker    137%   130%   108%   95%    -      50   130
Shriek Lord    137%   130%   108%   100%   -      60   192
Black Fiend    145%   130%   100%   100%   +1     70   560

----------------------
Fly
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mighty Fly     100%   100%   100%   100%   -      30   66
Dragonfly      130%   115%   83%    114%   -      40   96
Stone Fly      130%   123%   83%    114%   -      50   130
Ice Fly        130%   123%   83%    114%   -      50   130
Mutant Fly     138%   130%   108%   100%   +1     60   192
Venom Fly      130%   123%   83%    114%   -      60   192

----------------------
Gargoyle
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gargoyle       100%   100%   100%   100%   -      40   88
Spelunker      100%   100%   100%   100%   -      40   96
Ghoulgoyle     100%   100%   105%   100%   -      50   130
Arch Gargoyle  100%   100%   105%   100%   -      50   140
Great Gargoyle 100%   100%   105%   105%   +1     60   192
King Gargoyle  105%   100%   100%   105%   +2     70   560

----------------------
Golem/Devil 1
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stone Golem    100%   100%   100%   100%   -      30   60
Fire Golem     100%   100%   100%   100%   +1     30   66
Iron Golem     137%   145%   116%   81     +1     50   120
Earth Devil    100%   100%   100%   100%   +1     30   66
Ice Devil      108%   109%   147%   100%   +1     40   96
Wind Devil     100%   100%   100%   100%   +1     30   66

----------------------
Golem/Devil 2
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flesh Golem    100%   100%   100%   100%   -      60   156
Frost Giant    100%   105%   100%   100%   -      70   224
Earth Giant    111%   85%    89%    110%   -      70   224
Sacred Devil   83%    80%    122%   110%   -      50   130
Death Devil    105%   85%    93%    110%   -      60   192
Ifreet         111%   85%    89%    110%   +1     70   560

----------------------
Hound 1
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rabid Dog      100%   100%   100%   100%   -      40   88
Death Hound    95%    88%    83%    118%   -      40   96
Werewolf       95%    88%    100%   114%   -      50   120
Weretiger      95%    88%    100%   114%   -      50   120
Werejackal     95%    95%    100%   114%   -      60   168
Wolf Zombie    95%    95%    100%   114%   -      60   192

----------------------
Hound 2
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hell Hound     100%   100%   100%   100%   -      50   130
Killer Wolf    95%    95%    76%    118%   -      50   160
Kobold         95%    82%    92%    113%   -      40   88
Anubis         95%    82%    92%    113%   -      40   88
Hippogriff     100%   100%   100%   100%   -1     50   130

----------------------
Hound 3
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Fang      100%   100%   100%   100%   -      60   216
Blood Hound    100%   95%    100%   104%   +1     70   560
Griffon        106%   106%   117%   85%    -2     50   130
Chimera        106%   106%   117%   88%    -2     60   216

----------------------
Knight
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ghost Knight   100%   100%   100%   100%   -      70   252
Arch Knight    95%    100%   104%   95%    -1     50   130
Razor Knight   95%    100%   100%   95%    -      40   128
Soul Knight    95%    100%   104%   100%   -      60   216
Dark Paladin   95%    100%   104%   95%    -1     50   130
Living Armor   95%    100%   104%   100%   -1     60   192
Berserker      100%   100%   100%   100%   -      70   252

----------------------
Machine
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SA-100         100%   100%   100%   100%   -      40   88
SA-200         100%   100%   100%   100%   -      40   88
PA-100         106%   113%   130%   84%    -      50   200
PA-200         106%   113%   130%   84%    -      50   200
CAA-5          100%   106%   110%   100%   +1     60   480
CAM-6          106%   106%   110%   88%    +1     60   480

----------------------
Mage 1
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Witch Doctor   100%   100%   100%   100%   -      30   66
Voodoo Man     121%   122%   108%   105%   +1     30   72
Necromancer    121%   122%   108%   105%   -      30   60
Wizard         121%   122%   108%   105%   -      30   66

----------------------
Mage 2
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Mage      100%   100%   100%   100%   -      60   192
Arch Mage      100%   100%   100%   100%   -      60   192
Warlock        92%    104%   100%   100%   -1     70   252
Bishop         100%   92%    105%   100%   -1     70   560

----------------------
Misc.
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skeleton       100%   100%   100%   100%   -      30   66
Red Skeleton   100%   100%   100%   100%   -      30   72
Fighter        85%    87%    91%    95%    -      30   60
Evil Bonze     100%   100%   100%   100%   -1     30   66
Doll Master    138%   130%   100%   95%    -      40   88
Robber         100%   100%   100%   100%   -      30   66

----------------------
Monk/Puppeteer
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Demi Monk      100%   100%   100%   100%   -      30   72
Mad Monk       108%   108%   147%   100%   +1     40   104
Dark Monk      108%   108%   147%   105%   +1     50   140
Spectre Monk   108%   108%   140%   105%   +2     60   192
Druid          108%   115%   147%   105%   +2     60   216
Mad Puppeteer  108%   120%   140%   95%    +1     40   88
Beast Master   140%   127%   108%   95%    +1     50   130
Golem Master   108%   108%   147%   105%   +1     50   140
Pierott        108%   115%   147%   105%   +2     60   120
Gepettoh       140%   127%   108%   100%   +1     60   192

----------------------
Mummy
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mummy          100%   100%   100%   100%   -      30   66
Giant Mummy    133%   143%   105%   86%    -      40   96
Mum Mummy      133%   130%   105%   95%    -      50   130
Master Mummy   133%   130%   116%   86%    -      50   130
King Mummy     133%   130%   105%   100%   -      60   192
Mummy Lord     145%   130%   100%   100%   -      70   560

----------------------
Ninja
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ninja          100%   100%   100%   100%   -      30   66
Assassin       112%   108%   100%   110%   -      40   88
Ninja Lord     112%   115%   100%   110%   -      50   120
Ninja Master   115$   130%   105%   100%   +1     60   168
Shadow Ninja   112%   115%   100%   110%   -      50   120
Assassin Lord  112%   123%   100%   110%   +1     60   192

----------------------
Ogre
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Orc            100%   100%   100%   100%   -      30   60
Hobgoblin      100%   100%   100%   100%   -      30   60
Mud Goblin     138%   127%   100%   95%    -      40   88
Demi-Ogre      138%   127%   100%   95%    -      40   96
Ogre           138%   127%   108%   95%    -      50   140
Ogre Lord      138%   127%   108%   100%   -      60   168

----------------------
Plant
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Treant         100%   100%   100%   100%   -      30   66
Maneater       100%   100%   100%   100%   -      30   72
Poison Ivy     138%   143%   109%   80%    -      40   104
Lifesucker     138%   143%   118%   80%    +1     50   130
Armor Eater    130%   158%   118%   80%    +1     70   224
Sword Eater    146%   128%   100%   100%   +1     70   224

----------------------
Pyre/Slime 1
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Elemental      100%   100%   100%   100%   -      30   60
Illusion Flame 118%   118%   108%   105%   +1     30   66
Green Slime    118%   118%   108%   105%   -      30   60
Freezy         127%   142%   150%   100%   -      40   88

----------------------
Pyre/Slime 2
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Funeral Pyre   100%   100%   100%   100%   -      40   96
Soul Flame     100%   100%   108%   100%   -      50   130
Acid Slime     78%    94%    136%   100%   -      40   88
Dark Slime     78%    94%    136%   105%   -      50   130

----------------------
Stone Lizard
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stone Jackal   100%   100%   100%   100%   -      40   88
Medusa Lizard  100%   100%   100%   100%   -      40   96
King Lizard    100%   100%   104%   100%   -      50   130
Death Lizard   95%    104%   104%   105%   -      60   168
Giant Lizard   95%    110%   104%   100%   -      70   224
Basilisk       95%    80%    83%    140%   -      70   224

----------------------
Wraith 1
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ghost          100%   100%   100%   100%   -      30   60
Wraith         119%   118%   109%   105%   +1     30   66
Dark Wraith    128%   124%   164%   105%   +1     40   96
Noxious Odor   156%   133%   95%    120%   -      40   88
Evil Eye       156%   133%   95%    120%   +1     40   88
Dark Stalker   156%   142%   95%    120%   +1     50   120

----------------------
Wraith 2
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spectre        100%   100%   100%   100%   -      50   130
Blue Phantom   100%   107%   100%   100%   +1     60   192
Red Phantom    100%   107%   100%   100%   +1     60   192
Grim Stalker   122%   115%   57%    109%   -      50   130
Ectoplasm      122%   115%   63%    109%   +1     60   168
Black Wraith   122%   107%   63%    114%   +1     70   560

----------------------
Zombie
Class          Atk    Def    Mag    Agi    Mov    Lv   Nol Skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zombie         100%   100%   100%   100%   -      30   66
Ghoul          85%    85%    91%    95%    -      30   60
Blood Zombie   138%   128%   100%   95%    -      40   96
Flesh Flicker  138%   128%   109%   95%    -      50   140
Demi-Zombie    138%   128%   109%   100%   +1     60   192
Zombie Master  146%   128%   100%   100%   +1     70   252




=============================================================================
4-H. Bounty Heads

=========================
Section TOC
-------------------------
4-H-a. Wanted Monsters
4-H-b. Guild Jobs
=========================

----------------------------------------------------------
4-H-a. Wanted Monsters:

  Wanted Monsters will appear randomly in certain areas.  To get the
bounty on them, simply kill them.  You cannot Ravish them (for obvious
reasons), but you can steal from them.  Usually they will have something
other than what the normal monster of that type can drop, so it's worth
it to steal (most of the time).

---------------------------
Sub-Section TOC
---------------------------
H-a-1. Ajarl Bounties
H-a-2. Elzark Bounties
H-a-3. Gooz Bounties
H-a-4. Houfion Bounties
H-a-5. Indigos Bounties
H-a-6. Misro Bounties
H-a-7. Morea Bounties
H-a-8. Muhad Bounties
H-a-9. Palencia Bounties
H-a-10. Paysus Bounties
H-a-11. Prodias Bounties
H-a-12. Ramul Bounties
---------------------------

--------------------------------------
H-a-1. Ajarl:

Dalcios
Class: Red Dragon
Reward: 3250
Sighted: Razen Pond
Steal: 
-------------------------
Gorgas
Class: Weretiger
Reward: 3105
Sighted: Millmana Battle Area
Steal: Cheer Nettle
-------------------------
Kish
Class: Treant
Reward: 3150
Sighted: Nien Forest
Steal: Power Club
-------------------------
Grovis
Class: Dark Wraith
Reward: 6480
Sighted: Deep Sea Oil Rig
Steal: Fate Sword (Win: Full Power Fruit)

--------------------------------------
H-a-2. Elzark:

Maios
Class: Mummy
Reward: 2340
Sighted: Zariban Sealed Ruins
Steal: 
-------------------------
Tasman
Class: Death Lizard
Reward: 2250
Sighted: Zariban
Steal: 
-------------------------
Shvaidel
Class: Sphynx
Reward: 2700
Sighted: Zariban
Steal: 
-------------------------
Zanack
Class: Dark Paladin
Reward: 3150
Sighted: Guild job (Stop the Desert Thieves II)
Steal: Cheer Nettle (Win: Senior's Wish)

--------------------------------------
H-a-3. Gooz:

Garop
Class: Thunder Bird
Reward: 3060
Sighted: Banza Mountain
Steal: Mad Builder
-------------------------
Gigas
Class: Shriek Lord
Reward: 2925
Sighted: Banza Mountain
Steal: Recover Fruit
-------------------------
Dabano
Class: Doll Master
Reward: 2970
Sighted: Banza Mountain
Steal: 
-------------------------
Dreyper
Class: Skeleton Knight
Reward: 3060
Sighted: Banza Mountain
Steal: 

--------------------------------------
H-a-4. Houfion:

Gravis
Class: Zombie MAster
Reward: 2160
Sighted: Houfion
Steal: Bomb (Win: Drowned Ax)
-------------------------
SA-200SP
Class: SA-200
Reward: 2115
Sighted: Houfion, secret base (part of the story)
Steal: Paralyzer
-------------------------
Jackal
Class: Anubis
Reward: 3330
Sighted: ?
Steal: 
-------------------------
Dorarosh
Class: Dark Wizard
Reward: 2475
Sighted: Clenia Isle
Steal: 

--------------------------------------
H-a-5. Indigos:

Aju
Class: Freezy
Sighted: Sewers
Reward: 270
Steal: Power Jelly
-------------------------
Shamus
Class: Zombie
Reward: 450
Sighted: Sewer
Steal: GroundKnife
-------------------------
Hoysler
Class: Warlock
Reward: 1125
Sighted: Salba Desert (West Aldia)
Steal: 
-------------------------
Docsum
Class: Doll Master
Reward: 450
Sighted: Guild Job (Indigos Jewelry Robbery)
Steal: Ruby
-------------------------
Arc (...)
Class: Human
Reward: 1,000,000
Sighted: In your party
Steal: N/A

-------------------------------------
H-a-6. Misro:

Gigmunt
Class: Soothesayer
Reward: 2790
Sighted: Niedel
Steal: 
-------------------------
Tosh (...)
Class: Human
Reward: 1,000,000
Sighted: In your party
Steal: N/A
-------------------------
Negdus
Class: Ogre
Reward: 2880
Sighted: Niedel Arena (Misro Guild Job)
Steal: N/A (Win: Cheer Nettle)
-------------------------
Queger
Class: Killer Wolf
Reward: 2925
Sighted: Ruins
Steal: 

-------------------------------------
H-a-7. Morea:

Dolgon
Class: Earth Giant
Reward: 3330
Sighted: Amigue
Steal: Bronze Guard
-------------------------
Golgon
Class: Frost Giant
Reward: 3420
Sighted: Amigue
Steal: Slayer Heavy Suit (Win: Crusty Pads)
-------------------------
Belladonna
Class: Master Gargoyle
Reward: 3510
Sighted: Amigue Ruins
Steal: 
-------------------------
Darry
Class: Stone Fly
Reward: 3510
Sighted: Amigue Sealed Ruins
Steal: 

-------------------------------------
H-a-8. Muhad:

Darius
Class: Earth Devil
Reward: 3600
Sighted: Kanara Desert
Steal: Bitter Leaf
-------------------------
Gualde
Class: Ninja Master
Reward: 3645
Sighted: Tukae Cave (part of the story)
Steal: Andel Claim
-------------------------
Guadiras
Class: Arch Mage
Reward: 3915
Sighted: Balbalard Sealed Ruins
Steal: 

-------------------------------------
H-a-9. Palencia:

Ragi
Class: Apostate Priest
Reward: 1575
Sighted: Seirya (Quina Hill)
Steal: Spirit Seed (Win: Miranda)
-------------------------
Kiba
Class: Ninja
Reward: 2115
Sighted: Quina Hill
Steal: 
-------------------------
Shako
Class: Ghost
Reward: 1800
Sighted: Castle Ruins
Steal: 
-------------------------
Diros
Class: Spelunker
Reward: 1890
Sighted: Castle Ruins
Steal: N/A (You fight him without Shu)

-------------------------------------
H-a-10. Paysus:

Kido
Class: Red Monk
Reward: 2250
Sighted: Greyshinne
Steal: 
-------------------------
Bishamon
Class: Black Knight
Reward: 2250
Sighted: Greyshinne
Steal: 
-------------------------
Flame Brothers
Class: Flame
Reward: 2700
Sighted: Mt. Amaidar
Steal: Magic Apple (Win: Strengthen Fruit)
 (Note: The items are what drop for all 3)
-------------------------
Hell Spawn
Class: Death Druid
Reward: 2790
Sighted: Greyshinne
Steal: Magic Apple (Win: Magic Apple)

-------------------------------------
H-a-11. Prodias:

Golza
Class: Skeleton
Reward: 540
Sighted: Ruin Town
Steal: Jump Nettle
-------------------------
Leland
Class: Blood Knight
Reward: 990
Sighted: Ruin Town
Steal: Cheer Nettle
-------------------------
Boosee
Class: Hemo-ji
Reward: 1350
Sighted: Wastelands
Steal: Power Jelly (Win: Scorpion)
-------------------------
Belzack
Class: Soothesayer
Reward: 1755
Sighted: West Aldia
Steal: 
-------------------------
Menan
Class: Giant Mummy
Reward: 1125
Sighted: Yagos Isle (Sealed Ruins Lv 2)
Steal: Tem's Grass (Win: Scale Legs)
-------------------------
Tianus
Class: Wizard
Reward: 2025
Sighted: N/A
Steal: 

-------------------------------------
H-a-12. Ramul:

Jad
Class: Barbarian
Reward: 1350
Sighted: Holn Area (Part of the story)
Steal: N/A (you fight him without Shu)
-------------------------
Balguli
Class: Death Lizard
Reward: 1440
Sighted: Forles (Fels Highland)
Steal: 
-------------------------
Dillinger
Class: Evil Eye
Reward: 1485
Sighted: Forles (Calmio Hill)
Steal: 
-------------------------
Gaucrow
Class: Roc
Reward: 2250
Sighted: Alatos
Steal: 
-------------------------


==========================================================
4-H-b. Guild Jobs

-----------------------
Sub-Section TOC
-----------------------
H-b-1. Ajarl Jobs
H-b-2. Elzark Jobs
H-b-3. Gooz Jobs
H-b-4. Houfion Jobs
H-b-5. Indigos Jobs
H-b-6. Misro Jobs
H-b-7. Morea Jobs
H-b-8. Muhad Jobs
H-b-9. Palencia Jobs
H-b-10. Paysus Jobs
H-b-11. Prodias Jobs
H-b-12. Ramul Jobs
-----------------------


----------------------------------------------------------
----------------------------------------------------------
H-b-1. Ajarl Jobs: Millmana

Archaeological Guard
Reward: 2800  Merits: 8

  Head to the bar and talk to the guy with either a hard hat or a safari hat
on (can't figure out which...) in the back right corner.  Then leave Ajarl
and go into the Nien Forest.  You'll be prompted to go to the research area,
do so.  After a scene, you'll be attacked.  You have to fight monsters for 5
turns, not that hard.  It should be noted that the Hemo-jis can drop a
Damocles blade when they die.  This is noted because the blade will increase
MP on a level up.  If you've got the Instant, then you just have to choose
which level up bonus you want for the character.  Either kill them or wait
them off for 5 turns.  Chances are you'll kill them in less than the required
time.  But owell, once that's set, you're on the map again.  Either go to
town to rest or go back into the forest for the next area.  This time you
have to hold the monsters off for 7 turns.  Again, not very hard, but it's a
bit more complicated with the layout of the area.  Same as last time, rest
and come back.  This final time, you have to hold them off for 5 turns.
Again, not very hard.  After that, you're done.

--------------------------------------
Rescue Coal Miners
Reward: 8000  Merits: 12

  As soon as you accept the job and try to leave the guild office, you'll be
taken to the mine.  When you go down into the mine, you'll be at a crossroads
with 3 ways to go (one of which is blocked).  To remove blocks in your path,
just examine them.  Anyways...
1 - Go left.  Get rid of the first rock and save the miner.  Bring him back
  to the entrance and talk to the foreman to get rid of... err... save him.
2 - Go back to where the miner was and remove one of the rocks going down and
  follow that path to another miner.  Save him too.
3 - Now, from the main crossroads, go to the lower right corner, then exit to
  the right in the next room, and follow that to an opening to the top of the
  screen.  In there is another miner.
4 - Take the two rights again from the entrance and this time go down.
  Follow this to another miner and save him.
5 - From the entrance, again go right, but this time take the left path at
  the bottom of the screen.  From here, go down and destroy one of the rocks,
  then continue along the path.  You'll run into a miner right next to a cave
  opening.
6 - Go back to where you just found the guy.  Go left and in the next room,
  go down, then left again to another miner.  Break the rock and bring him
  back.
7 - From where #5 was, go down, right, down and then left, breaking 1 rock
  along the way.
8 - From #7, go left twice, and then down to the next one.
9 - Go right from #7, and then down, smashing through a rock.  Follow this to
  another miner.
10 - From where #5 was, go down, right, and up, through a rock for the last
  guy.

  Once you get that last guy talk to the foreman one last time.  Mission
Complete.

--------------------------------------
Return the Sea Dragon's Egg
Reward: 4000  Merits: 30

  This is a Super Hunter job you are referred to from Indigos.  Go over to
the inn and talk to the guy dressed in green near the counter.  After that,
leave Millmana and head for Yagos Isle.  Visit Vilmer for a scene, then exit
Yagos Isle and come right back.  There will be a submarine waiting for you,
enter it.  You can explore this if you want, but when you're ready, examine
the control chair (it's slightly blocked by a beam) and start the sub for a
scene.  Then you're controlling the sub.  Dive twice and then prepare for an
attack.  When given the option, attack.  After that, keep diving until there
is another scene, and when you're under attack again fire a decoy shot.
After that will be a scene and you'll be prompted to make a party.
  Inside, go through the door in the middle door and follow that.  There will
be a prompt saying something about showing you the way to the guardian of the
sea and a door will open.  Go through and there will be another scene.  Ask
for a reason, then choose to keep the egg.  There will then be a battle.

Sea Shrine battle map 1
 ===========
|     F -   |
|  ----   - | Key:
|  -  ----- | F : Flesh Golem (lv120)
|--- S S G  | S : Slime Bomber (lv98)
|  G ------ | G : Golden Slime (lv102)
| -  -    - |
| -  -1-- - |
| ---- ---- |
|  4 2 3 5  |
 ===========

  Once they're all dead, go around and down the stairs and there will be
another fight.

Sea Shrine battle map 2
 ===========
|           |
|  -D- ---- | Key:
| D   F  -  | F : Flesh Golem (lv100)
| ------ -- | D : Dark Slime (lv98)
|     D F-  |
|---------- |
|5  ------D |
| 4  - - -- |
|3 2 1      |
 ===========

  Down the next set of stairs and the guy will ask for the egg again.  Say
no again and you'll be in a fight.

Sea Shrine battle map 3
 ===========
|  4   = =  |
| 3 5  = =  | Key:
|2 ===== =  | E : Earth Giant (lv110)
| 1=   S =  | S : Slime Bomber (lv102)
|  ===== =  | F : Freezy (lv102)
|   F  = =  | A : Acid Slime (lv102)
|F === = =  | S : Dark Slime (lv102)
|  = =A= =  |
| A= = = =  |
|  =S= = =  |
|D = =E= =  |
|  = = = =  |
| D= = = =  |
|  =S= = =  |
|  = = = =  |
| == = = == |
| =       = |
| =   -   = |
| ==     == |
|  =======  |
|           |
 ===========

  Once the fight is over there will be another scene.  The job is now done.














----------------------------------------------------------
----------------------------------------------------------
H-b-2. Elzark Jobs: Zariban

Stop the Desert Thieves
Reward: 4000  Merits: 7

  Once you take the job, go up to the tavern and talk to the people in there,
then go to the inn and choose to rest (not spend the night).  Watch the
scenes, then fight 5 Berserkers and 2 Dark Paladins (all lv48).  Once you
kill off one of the Dark Paladins, they'll run away and the job will be
complete.

--------------------------------------

Stop the Desert Thieves II
Reward: 5000  Merits: 7

  Once you take the job, leave town and head to the Raiden Ruins (they're in
the upper left corner of the map, on a hill).  Watch the scene, then you're
fighting 10 Berserkers and 3 Dark Paladins (one of which is Zanack, a bounty
head).  Kill them all and then watch the scene, job done.












----------------------------------------------------------
----------------------------------------------------------
H-b-3. Gooz Jobs: Brakia

Clear the Tracks!
Reward: 3000  Merits: 6

  Leave Gooz and go to Banza Mountain.  Inside, go left and then up 2 screens
and you'll get a scene (fighting the monsters along the way).  Basically, you
have to push the rocks off the tracks.
1st - Directly up from where you start are 2 carts next to each other and 2
      rockes above them.  Push the first one above the cart right 1 space,
      then push it down 1, after that, left 1, down 2, left all the way to
      the pit.
2nd - Right above the 1st one, just do the basic same thing as you did for
      the last one.
3rd - Up and to the right of where the others were, just push it left 6,
      down 4, left 1, down and left, just like the last 2.
4th - Above the 3rd, push it left 6, down 13, then same old, same old.
5th, 6th, 7th - The 3 right next to each other, if you can't figure them
      out...
8th, 9th -  The 2 above the last ones.  These should be just as easy, just
      make sure you move the one on the right left one first so it doesn't
      get stuck, and the left one right a bit (don't go between the tracks)
      for the same reason.  After that, just down and left.
10th - Above and to the left of the previous ones, push it right 4, then
      you're set for the down/left.

  Right side of the pit is done, now walk along the tracks at the top to get
to the left side.

11th - It's the one right next to the pit (well, to the left 3 tiles, but
      still...) push it right.
12th - Right next to that last one, push it right as well.
13th - Above those 2, push it down 4, right 1, down 3, right 1.
14th - The last one is back on the tracks to the left of #13.  Just push it
      down all the way and then right all the way.

  Talk to the guy and select Finish Job.  You're done.

--------------------------------------
Collect Minerals
Reward: 4000  Merits: 8

  Leave Gooz and go to Banza Mountain.  Watch the scene when you enter.  Once
that's over, go left to the next screen.  Get the 2 minerals in there after
you kill the monsters, then, go up.  Ride the cart to the next area and get
the 1 mineral in here.  Go back to the main area where the guy is and go up
from him.  There's 1 mineral lying near the lava, get it then ride the cart.
You'll have to fight some monsters, but nothing big.  Kill them and ride the
cart going up.  Make sure the switch up here is set to the curve (tracks
will lead down) and ride the cart.  More enemies, then get the 2 minerals in
here and go back.  Set the switch to straight and ride the cart again.  Keep
going to the next cart.  Ride it and kill the monsters.  Get the Mineral and
ride the lower cart.  Hit the switch and go back across the cart.  Go right
and get the mineral near the upper tracks, then ride the nearby cart and hit
the switch.  Go back on the cart and on the other upper cart.  Take the
little alcove to 2 more minerals and continue right.  Before you get on the
cart, run along the tracks to get the mineral.  Then ride the cart and go
to the next area.
  Ignore the cart and run along the tracks to the first alcovish type area
and get the 3 minerals there.  Keep following the tracks to the open area,
kill the monsters, and keep following the tracks all the way to their end
and get the mineral in that area.  Set the upper switch to the curve and
ride the cart to the next area.  Follow the tracks on the right all the way
to another mineral and go back.  Now, follow the tracks the cart's on
straight to another mineral.  Set the tracks to straight and ride the cart
up to a switch.  Go back across the cart and set the tracks to the curve and
ride again.  Head left and kill the monsters, then ride the cart up.  Go up
again and take the cart if you want to.  Near the area exit is another
mineral, get it and continue.
  Follow the path, the last 2 minerals are in here.  Go all the way back to
the guy at the entrance and talk to him again.  Job complete.

--------------------------------------
Deliver Meat to Gourmet  
Reward: 2000  Merits: 5

  Go to the inn and into the room on the right.  Watch the scene then leave
town.  Head to the Lord's Manor and take either path to the office...?  Where
Gruga's kid is.  In the room to the right is a table with a big hunk of meat
on it (upper left corner), get it and go back to the guy in the inn.  Job
done.

--------------------------------------
Deliver the Herb
Reward: 3000  Merits: 7

  Go to the bar in the upper right corner of Gooz for a scene.  Then leave
and head for Banza Mountain.  Make your way all the way through it to the end
and you'll find the special Cure-All herb.  Bring it back to the Doctor in
the tavern to finish the job.

--------------------------------------
Monsters on the Tracks!
Reward: 4800  Merits: 12

  Head on back to Mt. Banza and go left, then up twice, then exit through the
upper left corner, and again to the upper left corner in the next room.
There will be a scene, then you have to fight 7 lv65 Fire Birds.  They're no
different from what you've been fighting all along, so it shouldn't be a
problem.  After, watch the scene and you're done.

--------------------------------------
Get Monster Egg
Reward: 3800  Merits: 7

  Go talk to the guy in the right room in the inn.  Head on back to Banza
Mountain and make your way to where the previous job was (left, up, up, up,
left, up).  Get the egg and make your way back to Gooz and talk to the guy
again to finish the job. 

--------------------------------------
Monster Kids!
Reward: 5000  Merits: 7

  Head to the inn and the room where the fat gourmet is.  Watch that scene
then head up to the bar and talk to the doctor in there, then go back to the
inn to the fat gourmet.  After the scene the job is done.










----------------------------------------------------------
----------------------------------------------------------
H-b-4. Houfion Jobs: Romalia

Stop the Terrible Gas Leak!
Reward: 3000  Merits: 7

  Leave Houfion and go right, under the bridge, to Heap Cave-In.  After the
dialogue, enter the cave-in.  Enemies in here are King Dragons and Skeleton
Knights.  Go to the left at the T-junction and hit the switch at the end of
the path.  Then go back and take the right path to get to a room with 3
chests containing a Wind Mask, a Palo's Nut, and Smash Pads.  Also, the
glowing thing on the wall is Power Unit 05 for Diekback.  After that, leave
and talk to the guy again.  This job is done.

--------------------------------------
Guard the Recyclers
Reward: 2000  Merits: 5

  Go down to the Recyclers' office and talk to the guy behind the counter.
After a scene you'll be at The Heap, fight the enemies that keep appearing.
It'll be all Black Dragons and Rabid Bats, but nothing to worry about with
Tosh around.  The bats can drop a Backus Sword for Tosh, which is a pretty
decent weapon that adds status effects to your attack.  After a while, he'll
find what he was looking for and you'll leave.  After the scene, you're done.

---------------------------------------
Monsters' Food!?
Reward: 4000  Merits: 8

  Leave Houfion and go to the Heap Cave-In.  In here, take the left path to
the end, where there will be a brief scene, then go through the opening.  At
the intersection, take the path to the right.  Get the chests in here for a
Conf Ancient Spear and a Cure-All.  Now, go back and take the path leading
up.  Keep following this path, part of the way through there will be 2
chests, the upper one with a Stripe, the other with a Cloak.  At the next
intersection, go up.  In this area is a puzzle.  If you step on the tiles
that have a square in the center and a border on them, you will have to fight
6 Ghost Knights.  They aren't hard, but they do get annoying.  It's easier to
just leave the area and re-enter than to fight, you'll save yourself time,
HP/MP, and a headache.  There are six grey pillars that you have to move up
in front of the door-like squares at the top of the screen.  To make things
simple, I'm going to explain them from left to right.
- 1. Up 1, Right 3, Up 1, Left 1, Up 4, Right 1, Up 1, Right 2.
- 2. Up 1, Right 1, Up 3, Right 2, Up 1.
- 3. Left 1, Up 4, Left 1, Up 4, Right 1, Up 1.
- 4. Left 2, Up 2, Left 1, Up 5.
- 5. Right 1 (triggers a fight), Up 8, Left 1, Up 1.
- 6. Down 1, Left 3, Up 7.
After that, you're done.

--------------------------------------
Catch the Scrap Thief
Reward: 4000  Merits: 8

  Go ot the Recycler's Office and talk to the guy behind the counter.  Your
job is to basically stand around until you're attacked by 6 Acid Slimes.
Kill them, watch the scene, then get your bounty.












----------------------------------------------------------
----------------------------------------------------------
H-b-5. Indigos Jobs: East Aldia

Indigos Sewer Research
Reward: 400  Merits: 2

  Once you accept it, go to the manhole in the upper left corner of town and
examine it until you get the option to open it.  Open, and you're
automatically inside.  After a quick scene, you're in a fight.  Like you
didn't see that one coming.
Sewer battle map
 =====================
|=        ==         =|
|                    =|
|            G       =| Key:
|          G  G       | P : Paundit
|== =============== ==| G : Green Slime
|== =============== ==|
|       P E G  G G    |
|=       L   G  G    =|
|=      S  G   G     =|
|                     |
 =====================

  Once they're dead, leave the sewers and go back to the Guild office to
collect your bounty.

--------------------------------------
Ghost House Ruin Town
Reward: 600  Merits: 2

  Once you accept, leave town and go to Ruin Town.  Go all the way to the
right to find the haunted house and trek inside.  After a quick scene, go
right and up the stairs.  Above the staircase on the 2nd floor you can just
make out a kid with a skeleton, talk to him, then after a brief dialogue, a
fight.
 ===========
|=   ==L   =| Key:
|=   PES    | P : Paundit
|        ===| F : Elemental
|=    F F===| X : Baldol
|=     X ===|
|=    E E===|
|=          |
|      = == |
|      = ===|
 ===========
Boss: Baldol - Fire
Lv: 8
HP: 31
MP: 12    Throw: 0
Atk: 10   Catch: 0
Def: 7    Range: 4
Mag: 4    Counter: 0
Agl: 3    Jump: 0
 Skills:
  Magic Shield - Lv: 1  MP: 8
  Charge - Lv: 3  MP: 2
  Self Bomb - Lv: 2  MP: 0
 Equipment:
  Weapon: Light Sword
  Armor: None
  Acc: None

  As soon as you beat Baldol, the fight ends and you win.  Watch the scene
afterwards, then leave and go back to claim your bounty.

--------------------------------------
Indigos Jewelry Robbery
Reward: 1000  Merits: 4

  Go to the Jewelry Shop and talk to the guy behind the counter.  Say you're
ready and there will be a scene, then it's fight time.

Jewelry Store battle map 
 =================
|= ====== ===    =|
|= G          D   |
| ---------       | G : Stone Golem
|  G          =--=| D : Docsum
|=            -  =| P : Paundit
|=---------   -  =|
|= G          -  =|
|=            -  =|
|=--- ---     =--=|
|  G        E     |
|          LSP    |
|                 |
|= =    =      = =|
|==========  =====|
 =================

  You have to kill all the Golems before they can steal all the Jewels in the
store (they break the cases and take them as their turn).  If they manage to
steal everything, it's job failure.
  There's another scene after the fight, then the job is done.

--------------------------------------
Weird Sewer Sounds
Reward: 1200  Merits: 6

  Once you accept the job, go down into the sewers (upper left corner of
town, remember?) and move to the right, then fight.
 Sewer battle map
 ============================
|       =  =   S  =      ==  | Key:
|=== ========== ======== ====| X : Piers Beronica
|=== ========== ======== ====| S : Skeleton
|             53   S         |
|           S 421      SX    |
 ============================
Boss: Piers Beronica - Dark
Lv: 18
HP: 47
MP: 57    Throw: 1
Atk: 9    Catch: 1
Def: 7    Range: 3
Mag: 11   Counter: 1
Agl: 4    Jump: 1
 Skills:
  Refresh - Lv: 1   MP: 4
  Mind Buster  - Lv: 1   MP: 8
 Equipment:
  Weapon: Wand
  Armor: None
  Acc: None

  After Peirs is dead, watch the scene then go collect your bounty.

--------------------------------------
Doll Collector in Ruins
Reward: 1200  Merits: 6

  Leave Indigos and go to Ruin Town.  Go into the house in the far right
corner of the town and select your party.  Yup, a fight.  Not yet though.
This is somewhat of a puzzle, not a very hard on though.  Move to above
the statue of the girl with the pigtails and push her down.  Go right one
square and push the next pigtailed girl down.  Now, go to the right and
push the other pigtailed girl to the right and go up the stairs.
  Walk into the room for a scene.  Now you fight.
 ===========
|=  F=X=F ==| Key:
|= = F F    |
|        ===| F : Soul Flame
|=  2 1  ===| X : Piers Beronica (again...?)
|==3 4 5====|
|=    =  ===|
|= =        |
|      = == |
|      = ===|
 ===========

  Kill all the Soul Flames before they total Piers for a scene.  After
that go back down the stairs.  To get out, push the blonde girl to the
left, go left and down, then push the pigtailed girl left.  Go left and
down again and push the blonde girl until you can get out.  Go collect
your bounty.  If you want, right after you leave you can go back in and
collect a bounty head (Golza) on the second floor.

--------------------------------------
Dangerous Types in Ruins
Reward: 1300  Merits: 6

  Leave for Ruin Town.  After a scene, you'll be given a choice.  Answer
whatever, you're gonna fight (you had to see that coming).
Ruin Town battle map
 =================
|==== -     - R   |
|===     3   F    | Key:
|         1 R  = X| X : Piers Beronica (you've got to be kidding...)
|        2  F== = | R : Robber
|         4  R R  | F : Fighter
|=====   5    F ==|
 =================

  Beat up Piers again, just like you did in the previous 2 missions.


--------------------------------------
Barns' Lost Dog
Reward: 800  Merits: 3

  During the daytime, the guy will be standing next to the tavern sign.  Talk
to him and then go look for his dog (hey, some jobs are just that way, don't
ask).  Go down into the sewers and watch the scene.
Sewer battle map
 =====================
|=    P   ==         =|
|     LE             =|
|     S              =| Key:
|                    =| P : Paundit
|== =============== ==| Z : Zombie
|== =============== ==| G : Ghoul
|    Z             G  |
|=     Z            Z=|
|=                Z  =|
|                     |
 =====================

  Not a bounty head or anything, just kill it and watch the scene.  Go back
to where the guy should be and talk to the kid.  Congratulations, you now
have a pet pooch.

--------------------------------------
3AM Piano at the Bar
Reward: 3000  Merits: 5

  Go to the tavern and talk to the barkeep.  Say yes when you're ready, there
will then be a scene.  You're fighting in the bar again.  After the fight,
you're done.
Tavern battle map
 ===========
|==    =====|
|===  ======|
|=  --====  |
| BB 2 4    | Key:
|M B  1== ==| B : Barbarian
|=B  3 5  ==| M : Demi Monk
|= ==  =  ==|
|=        ==|
|==   ==  ==|
|=          |
|= =========|
|=          |
|=  ====   =|
|=  ====    |
|=          |
|=        = |
 ===========

--------------------------------------
Indigos Jewelry Robbers II
Reward: 6000  Merits: 12

  Take the job and talk to the person behind the counter in the jewelry store
again.  Say you're ready and there will be a scene, then you're fighting.
This is basically the same thing as last time, only there are more golems
this time around, and they're Iron Golems (lv44).  Take everyone out before
they steal all the jewelry and run away, and the job will be done.

--------------------------------------
Mysterious Job Interview
Reward: 3200  Merits: 7

  Go to the Aldia Bridge (you may have been there for a few Prodias Jobs,
otherwise, it's the bridge on the way to/from Prodias), talk to the ninja
standing there and answer "Not Really..." when you're given a choice.  After
the dialogue, leave the area.  When you can go to Balbalard, go into the
Tukae Cave and follow the paths in there, going Right, Up, Left, and Up when
you come to the intersections (there will be other paths you have to follow
that take bends and turns, but they will lead you to the intersections you
need).  Talk to the dragon in the back left corner of the cave and then go
back to East Aldia and the bridge to tell Ash about his dragon.  You're done.

--------------------------------------
Super Hunter Job #1
You're referred over to the guild in Millmana.












----------------------------------------------------------
----------------------------------------------------------
H-b-6. Misro Jobs: Niedel

Find the Old Man
Reward: 2000  Merits: 3

  Go into the second house to the right of the Shop, it's easy to spot with
the two pots/barrels on either side of the door, and talk to the guy next to
the bed.  Go over to the house in the lower left corner of town and talk to
the guy playing with an umbrella, then go back to the first house and talk to
the father again, then back to the lower left corner house and talk to the
guy with the umbrella again.  Go back to the first house and talk to the guy.
You're done.

--------------------------------------
Monster in the Arena
Reward: 4000  Merits: 6

  Go into the arena at the top of town and talk to the official standing next
to the blue horse.  You'll fight a wanted monster (Negdus) who will split
himself into 8 pieces, 7 of which are fakes.  The one that is him is chosen
at random, so you just have to keep killing them until you get lucky.

--------------------------------------
Arena Monster Revolt
Reward: 4000  Merits: 7

  Go to the arena and talk to the official next to the blue horse.  In the
fight, work your way up to the Skeleton Knight.  Fight the first 4 Skeletons,
then move forward.  Once you're 15 squares from the doorway you came in,
he'll summon 4 Red Skeletons.  Once you get to where there is a gate on the
side, he'll summon another Skeleton Knight and 4 Arch Gargoyles.  Kill
them all and you're done.











----------------------------------------------------------
----------------------------------------------------------
H-b-7. Morea Jobs: Amigue

Boor at the Bar
Reward: 1000  Merits: 4

  Head over to the bar and talk to the bartender.  After the chat, talk to
the other patrons, then go down the stairs and talk to the person down there.
Then go back to the main area of the bar for a scene.  When you're out front
there will be another scene, then you're in a gunfight at the Amigue Corral.
Just watch as the people count to 5 and as soon as they do press R1 to turn
and fire and you should win.  It's all just a matter of timing/reflex so do
your best (and save before you take the job).  If you beat him, the job will
be complete.

--------------------------------------
Find the Missing Burro
Reward: 5500  Merits: 6

  Talk to the woman with purple hair near the bar.  Then, talk to the two
kids nearby and leave town via down.  Go to Madeta Hill for a scene and an
easy fight, then a scene.  Go back to town and talk to the woman again and
you're done.

--------------------------------------
5 Feathers of Amigue Roc
Reward: 4000  Merits: 7

  Go over to the bar and talk to the man sitting at the right table (below
the piano) twice and he'll explain what he wants.  Leave town and go to
Mateda Hill.  During the fight, one of the monsters will be a Roc.  When you
kill it you will get a feather.  You have to repeat this process 5 times in
order to get all the feathers you need.  If you enter and there's no Roc,
leave and try again.  Once you have all 5 feathers, go back to the guy at the
bar to finish the job.










----------------------------------------------------------
----------------------------------------------------------
H-b-8. Muhad Jobs: Balbalard

Find the Ring
Reward: 3000  Merits: 5

  Go to Kanara Desert and select someone to look for the ring.  It's up and a
little to the right.  You can find it by going to the right from the skeleton
that looks a little like a velociraptor (it's tail and head are pointing up).
Once you get it there will be a scene, then you have to fight 2 Barbarians,
lv80.  Beat them and go back to the guild, you're done (no, you don't ever
get to find out who the owner is).

--------------------------------------
Lost Girl
Reward: 3500  Merits: 7

  Go to the inn and in the first door in the second area (it's the one on the
right).  Talk to the girl in there for a scene, then leave and head for East
Aldia and Prodias.  Head into Elc's Apartment building and in the room all
the way to the right.  After the scene, head back to the girl in the Muhad
inn.  Quick dialogue, then you're attacked by 5 Will 'o Wisps (lv80).  Take
them out and watch the scene, then you're done.

--------------------------------------
Desert Rapture
Reward: 4000  Merits: 8

  Head on over to the Kanara Desert for a scene, then a fight with a lv81
Barbarian, 2 lv80 Robbers, and a lv82 Wraith Guard.  Beat them and the job is
done.

--------------------------------------
Dangerous Medicine
Reward: 4000  Merits: 6

  Go to Tukae Cave and into the first fake wall from when you were here
during the story.  There will be 6 Serpents and 1 Leviathan for you to fight,
do so and you'll get the Leviathan Horn from the Leviathan when it dies.
Bring it back to the guild and the job is complete.











----------------------------------------------------------
----------------------------------------------------------
H-b-9. Palencia Jobs: Seirya

Find Ancient Treasure!
Reward: 4000  Merits: 5

  Go to the bar and talk to the old man near the pool table, then go to
Palencia Castle.  After the first fight inside, you'll get cued to look for
the treasure.  Examine the rocks right next to the entrance, where there's a
place you could normally jump over in battle in the upper right corner.  Get
the letter and return to the tavern and talk to the old man again.  You're
done.

--------------------------------------
Find Ancient Treasure II
Reward: 6000  Merits: 6

  Talk to the old man in the bar again.  Leave Seirya and go to Quina Hill,
it's all the way to the left on the map.  Fight the monsters, then look in
the lower right corner of the area.  See the thing that looks like a dead
crow?  That's the treasure.  Get it and go talk to the old man in the tavern
yet again.  Job Complete.  Note that you can return to the old man at a later
time and he will sell you an Illusion Robe+0 for 1000.  You can buy multiple
robes by leaving and then re-entering the bar.

--------------------------------------
Vengeance Assistance
Reward: 6000  Merits: 7

  At the inn, go in the middle door and talk to the kid.  After the scene,
fight the Blue Phantom and Will 'o Wisps.  Kill the Blue Phantom, watch the
scene, and you're done.












----------------------------------------------------------
----------------------------------------------------------
H-b-10. Paysus Jobs: Greyshinne

Find a New Home
Reward: 3400  Merits: 6

  Talk to the old guy next to the bar in the restaurant.  When you get the
Silver Noah and can move around freely, go to Zariban, and into Elzark.  Talk
to the woman in the house just above the Hunter's Guild.  Go back to Paysus
and talk to the old man again.  Job Done.  That was easier than usual.

--------------------------------------
Play Cupid
Reward: 4000  Merits: 7

  Go to the inn and talk to the guy in the upper right room and say yes, then
go downstairs and talk to the girl at the counter, then go back up and talk
to Dr. Lovejoy again and say yes.  Now, leave Paysus and go to the Anan
Flats, they're between the two staircases for Amaidar and the Sealed Ruins.
Kill the enemies here, one of which has a bounty on it's head (Hell Spawn),
then leave.  Go back to the inn in Paysus and give Romeo the jewelry, then
you're done.

--------------------------------------
Monsters in Amaidar
Reward: 2000  Merits: 5

  Head up to Amaidar Mountain, watch the scenes, then you're fighting 3
Mysterious Fires and 4 Red Phantoms.  The 3 Fires are the Flame Brothers, a
Bounty Head.  All of the enemies are lv70.  Defeat all of them and the job
will be complete.












----------------------------------------------------------
----------------------------------------------------------
H-b-11. Prodias Jobs: East Aldia

Indigos Whiskey Delivery
  Talk to the barkeep in the Prodias Tavern, then go to Indigos and talk to
the barkeep in that town's tavern.  Leave and you'll be fighting 2 Mighty
Flys and 3 Fighters on the streets.  Nothing special.  After that you'll
automatically go to the Prodias Tavern, talk to the barkeep to complete the
mission.

--------------------------------------
Search for Missing Child
Reward: 800  Merits: 3

  Talk to the old man on the right wall just inside the bar, then go back to
Elc's Apartment and talk to the kid near the furthest door on the right in
the hallway.

--------------------------------------
Monsters in Vacant House
Reward: 2000  Merits: 4

  Leave Prodias and go over to where Gallarno's used to be, now a vacant
house.  After the scene, make your way systematically through the house and
eliminate all the monsters scattered around (In other words, start from the
left and make your way right and vice versa).  It won't be much of a problem
as all the monsters are low level (Vampire Bats and Ghouls, none of which
have more than 60 HP).  In case you do run low on HP/MP, you can go back and
talk to the wife at any time to rest up and recover.  Once they're all dead,
go back to the Foyer and watch the scene, then go get your reward.

--------------------------------------
Protect House from Burglary
Reward: 2000  Merits: 4

  Immediately after you finish the above job, this one will become available.
Go back to the same place you just were (now called Mr. Dex's House) for a
scene.  Use the same system as before to fight all the monsters (comprising
of Werewolves and Doll Masters, basically as easy as last time, but without
the extra hit required for being undead).  Don't worry about Ms. Rouge in
the rooms, she's a non-combatant and will leave once you kill all the
monsters.  I'm not sure if there's a time limit on the fights, as none of
them lasted very long...  Once the 4th room is cleared, watch the scene and
go collect your bounty.

--------------------------------------
Robber's Revenge
Reward: 4000  Merits: 4

  Another follow up to the previous job, go back to Mr. Dex's House and view
the little scene.  You'll fight 2x Doll Master, 3x Werewolf, 1x Kobold, and
1x Mad Puppeteer.  Another scene to follow, then you're done.

--------------------------------------
Exterminate Weapons Thief
Reward: 1000  Merits: 4

  Go next door to the left and talk to the smith.  Watch the scenes and
eventually you'll be in a fight with a Boogie Man (lvl 47) and 4 Gas Clouds
(all lvl 47 as well).  After you beat them, it's job done.  Also, you'll now
be able to get to the weapon shop above the smith via the stairs to the right
of the smith counter.

--------------------------------------
Slay the Monster
Reward: 3000  Merits: 8

  Go to Elc's apartment building and choose to go to Apt. 2.  Watch the
scenes that follow, then take the Silver Noah to Yagos Isle and visit Vilmer
for another scene.  Now, leave Yudo village and go to the right and then up,
you'll wind up at the Jinbara Tube.  Go in that.  There will be a Jinbara in
there which is basically a maneater type enemy with 1024HP.  Kill it and take
the juice back to Vilmer for another series of scenes, then the job is done.

--------------------------------------
Indigos Escort
Reward: 3500  Merits: 6

  Leave Prodias and go to the Aldia Bridge (can't miss it, it's directly on
the way to Indigos).  Watch the scene and fight Marg (what kind of a name is
that for a bandit leader?).  To win, you can either A: Kill everyone and
then Marg.  Or B: Kill Marg.  The enemies are all level 47, with the
exception of Marg, who is 48.  Watch the scene afterwards, then you're done.
In case you were wondering, Marg is not a bounty head and you don't get
anything good from him, so you don't need Shu for stealing.

--------------------------------------
Catch the Slasher
Reward: 4000  Merits: 8

  Go back to Aldia Bridge, you'll be prompted to pick a decoy (not Elc or
Shu), pick someone who can handle themself in a fight, like Tosh, Igo, Choko,
etc., pretty much anyone.  After you pick the decoy, pick your main party.
There will be a scene afterwards, and you'll have to fight a Soul Knight with
just your decoy.  You have to win this fight, if you don't kill him with the
decoy, the job will fail.  Well, anyways, once the decoy wins, you can either
let him go or take him in.  If you want your reward (and don't want to be a
laughing stock at the guild), you'll take him in.












----------------------------------------------------------
----------------------------------------------------------
H-b-12. Ramul Jobs: Forles

Find Missing Son
Reward: 1000  Merits: 3

  Leave the guild and enter the comedy club to the right, there will be a
scene.  There will be a new spot open on the map near Holn, called Forest
Edge (or something).  It's after you go up the first staircase and on the
cliff.  Watch the scenes.  Job done.

--------------------------------------
Catch Mischievous Boy
Reward: 1500  Merits: 3

  Leave the guild office and there will be a scene.  When you go to find
the kid, he'll be hiding behind the roof of the inn, to the right of the
tavern.  Only his cap is visible, so avoid talking to the other kid that
looks like him by accident.  He'll then hide behind the roof of the shop
near the guild office.  Next is under a tree directly to the left of the
weapon shop sign.  After that he'll hide in between two houses below the
flower shop girl.  Now, he's under the tree right next to the news stand
to the right.  Next, go straight up to the edge of town, again watch out
for the kid that looks like him.  Then he'll be under the balcony to the
right of the weapon shop.  Finally, he'll hide behind the same tree from
before that's near the shop, only this time he's completely hidden under
the tree near the smoke coming out of the smokestack.  He'll run back to
his mom and the job will be complete.

--------------------------------------
Yuk Yuk Comedy Club Guard
Reward: 3500  Merits: 6

  Go next door to the comedy club and watch the scene.  Once that's done you
have to fight 7 lv56 Orcs.  After is another scene, then you're done.

--------------------------------------
Get food to Holn Village
Reward: 3000  Merits: 8

  Go left to the tavern and talk to the barkeep, then head to Holn.  There
will be a scene, the you fight 6 lv56 Barbarians.  Beat them and watch the
scene.  Job done.



=============================================================================
4-I. Extra Fight Arenas

Mini-TOC:
4-I-a. Amaidar Temple
4-I-b. Niedel Arena
4-I-c. Clenia Arena
4-I-d. Forbidden Ruins
4-I-e. Sealed Ruins

----------------------------------------
4-I-a. Amaidar Temple

  Survival - Simple, just keep fighting till all your characters get wiped
out.

1st: 30
2nd: 25
3rd: 22 - Anti Hemo-ji+7
4th: 20
5th: 15


  Time Attack - Still Simple, you've got a limited time to fight, so make the
best of it.  To win this in the least amount of time, have Iga use Messho-
Reppa.

Times:
1 - 2:00:00
2 - 2:12:00
3 - 2:24:00
4 - 2:36:00
5 - 2:48:00

----------------------------------------
4-I-b. Niedel Arena

  There are 3 different ways to fight here, all with their own different
styles.  One thing they all have in common though (other than the fact that
you're fighting) is that you can trade the prize money you win for items.
To do that, talk to the huy with the purple hair (standing below the gong on
the right side of the courtyard) about 5 times, then talk to the guy next to
him.
Prizes are as follows:
 1000 - Strengthen Fruit
 1500 - Cure-All
 2000 - Revival Dust
 2500 - Life Nut
 2500 - Magic Sprig
 2700 - Reco's Grass
 2800 - Power Nut
 2800 - Magic Sprig
 3000 - Palo's Nut
 3500 - Full Power Fruit
 3800 - Blood Bomb
 4000 - Rage Weaken Dust
 4600 - Ruby
 5200 - Rage Protect Dust
 6100 - Rage Bomb
 7100 - God Magic Apple
 7700 - Great Item
 8200 - Shell
 9000 - Unicorn Horn
 9600 - Chaos Gauze Wrap+9
10300 - Blood Tanzanite
11100 - Armor Stone
11900 - Tragedy Glasses
12600 - Steel Guard
13900 - Slayer
15000 - Book of Cravis+3
  Not a bad list, eh?

Maten Tower

  This is kinda like a slot machine battle, the 4 wheels turn round and round
until you stop them.  You then have to fight those monsters.  If you beat
them all, you win a medal.
Purple Ninja - Lv 53
Green Ninja  - Lv 54
Blue Ninja   - Lv 56
White Ninja  - Lv 58

Boma-Jin

  You start out near the exits with monsters in the middle, monsters which
are trying to get to the exits.  All you have to do is stop them from getting
there.  By the way, your magic gets completely drained before the fight.  You
get 8 MP each time you beat a monster, so you're not totally wasted.  You get
120 Seum (prize money) if you win the round, but every time a monster manages
to reach an exit, that amount is cut in half.  If 4 manage to escape, you
lose.  If you've got the Romancing Stone, put it on Iga and have him use
Messho-reppa for an incredibly easy win.
Black Skeleton: Lv 30
Red Skeleton: Lv 26

Toppa-Jin

  You start at the bottom of the Arena.  Basically, you're running the
gauntlet through a crapload of monsters.  Your reward is simple.  Someone
makes it to the rop, you get 100 Seum.  No one does, you get nothing.  This
is a good place to make use of Elc's Invincible spell.  If you manage to kill
all of the monsters, you get the standard 100, plus an extra 100 Seum bonus.
Arch Gargoyle: Lv 55 x19

----------------------------------------
4-I-c. Clenia Arena

  Like in Niedel, the Clenia arena is also open with 3 games to play.  These
games are different from the Niedel ones in that they all can only have 1
character in them at a time.  The Seum you earn in this arena is added to the
Seum you earn in the other arena, and you can spend the Seum earned in both
arenas at one.  So if you won 1000 in the Niedel arena and 1000 in this one,
you'll have 2000 at your disposal.  In order to trade Seum for Items, talk to
the person standing behind the right statue, you can just barely see them
where the guy's arm is.

Genma-jin

  You objective is to hit the monsters before they disappear.  Each one you
hit is worth 10 Seum.  Kinda like that game where you bop the moles as they
come out of the hole.

Renma-jin

  This is basically the same thing as Genma-jin, except that there are now
real monsters mixed in with the fake ones.  You have to hit the real ones
to earn big points, and hit the fake ones to stay in the game.  Real monsters
are worth 20 Seum and fakes are worth 5.  Also, as a hitch, real monsters
will be able to hurt you.  You'll be able to recognize a real monster by the
explosion sound that comes with their summoning, as well as the fact that the
little light pillar that surrounds the fake ones will disappear.  Tip: A
Romancing Stone and Violet Necklace on your character is a very good idea.
  This one will never end until you screw up/get killed.

Daima-jin

  Ok, there's this big metal cage surrounding the enemies.  Your goal is to
kill them all off without getting into the cage.  How do you do this?  It's
pretty simple, use magic.  You get 200 Seum if you win in one round, but
after every round, the number of Seum you win goes down by 10.  Meaning you
have 20 turns to kill all the monsters or no reward.  This game takes a long
time to win, and it's usually impossible to win in one turn.  Not to mention
the meager reward.  Skip it.

----------------------------------------
4-I-d. Forbidden Ruins

  If you did the Forbidden Ruins in the first game, then you should remember
that this place takes a long friggan time to do since it's so deep.  Well,
owell, you're here anyway, might as well have some fun.  Also, if you got
Choko in Arc 1 and did the side quest to get her in this game as well, she
will show you a shortcut down to the 50th floor.  The levels all look the
same, but apparently someone restocked a few of them with treasure since the
last time you were here.

NOTE: The treasure lists are all based on playing the game through with your
  Arc 1 data converted, having done the Ruins.

Enemies on the first 9 floors are all level 45
Level: 1 Monsters: Fighter
         Treasure: Fallen Rain
Level: 2 Monsters: Rabid Dog
         Treasure: Explosion Cymbals
Level: 3 Monsters: Rabid Dog, Earth Devil
         Treasure: None
Level: 4 Monsters: Earth Devil, Fighter
         Treasure: None
Level: 5 Monsters: Death Hound, Blood Knight
         Treasure: Nothing
Level: 6 Monsters: Ice Devil, Blood Knight
         Treasure: None
Level: 7 Monsters: Death Hound, Ice Devil
         Treasure: None
Level: 8 Monsters: Black Knight
         Treasure: None
Level: 9 Monsters: Hell Hound, Wind Devil
         Treasure: None
Level:10 Re-energizer (left statue)
         Ruins exit (right statue)

Enemies on the next 9 floors are all level 46
Level:11 Monsters: Wind Devil, Wyvern
         Treasure: None
Level:12 Monsters: Wyvern, Arch Knight
         Treasure: None
Level:13 Monsters: Fate Dragon, Sacred Devil
         Treasure: None
Level:14 Monsters: Killer Wolf, Sacred Devil
         Treasure: None
Level:15 Monsters: Arch Knight, Sacred Devil
         Treasure: None
Level:16 Monsters: Fate Dragon, Killer Wolf
         Treasure: None
Level:17 Monsters: Dark Fang
         Treasure: None
Level:18 Monsters: Razor Knight, Death Devil
         Treasure: None
Level:19 Monsters: Dark Fang, Red Dragon
         Treasure: None
Level:20 Re-energizer (right statue)
         Ruins exit (left statue)

Enemies on the next 9 floors are all level 47
Level:21 Monsters: Hydra
         Treasure: None
Level:22 Monsters: Death Devil, Soul Knight
         Treasure: None
Level:23 Monsters: Soul Knight, Hydra
         Treasure: None
Level:24 Monsters: Dark Fang, Soul Knight
         Treasure: FireRobe
Level:25 Monsters: Blood Hound
         Treasure: None
Level:26 Monsters: Dragon Zombie, Death Devil
         Treasure: None
Level:27 Monsters: Soul Knight
         Treasure: Earth Charm
Level:28 Monsters: Black Dragon
         Treasure: Death Blade
Level:29 Monsters: Black Dragon, Soul Knight
         Treasure: None
Level:30 Re-energizer (left statue)
         Ruins exit (right statue)

Enemies on the next 9 floors are all level 48
You are given the opportunity to change your battle party.
Level:31 Monsters: Gargoyle, Blood Fiend
         Treasure: None
Level:32 Monsters: Reaper, Noxious Odor
         Treasure: WindRobe
Level:33 Monsters: Gargoyle, Reaper
         Treasure: None
Level:34 Monsters: Blood Fiend, Noxious Odor
         Treasure: None
Level:35 Monsters: Evil Eye, Spelunker
         Treasure: None
Level:36 Monsters: Death Wizard, Mud Battler
         Treasure: None
Level:37 Monsters: Death Wizard, Ghoulgoyle
         Treasure: None
Level:38 Monsters: Knight Stalker, Ghoulgoyle
         Treasure: None
Level:39 Monsters: Death Mage, Arch Gargoyle
         Treasure: None
Level:40 Re-energizer (left statue)
         Ruins exit (right statue)

Enemies on the next 9 floors are all level 49
Level:41 Monsters: Death Mage, Arch Gargoyle
         Treasure: None
Level:42 Monsters: Mud Stalker, Dark Stalker
         Treasure: None
Level:43 Monsters: Death Mage, Great Gargoyle
         Treasure: None
Level:44 Monsters: Great Gargoyle, Shriek Lord
         Treasure: None
Level:45 Monsters: Death Druid, Shriek Lord
         Treasure: None
Level:46 Monsters: Grim Stalker, King Gargoyle
         Treasure: None
Level:47 Monsters: Black Wraith, Death Priest
         Treasure: Wind Charm
Level:48 Monsters: Ectoplasm, Black Fiend, Death Priest
         Treasure: None
Level:49 Monsters: Lich
         Treasure: Bravery Wings

  Once you do a certain part of the Choko side quest, you'll be able to get
to below the 50th floor by examining the throne seat.

Enemies on the next 9 floors are all level 50
Level:51 Monsters: Green Slime
         Treasure: Earth Slicer
Level:52 Monsters: Iron Golem, Golem Master
         Treasure: Magic Apple
Level:53 Monsters: Iron Golem, Golem Master
         Treasure: ShineKnife
Level:54 Monsters: Maneater
         Treasure: Sapphire
Level:55 Monsters: Acid Slime
         Treasure: Revivial Dust
Level:56 Monsters: Acid Slime, Poison Ivy
         Treasure: Unfire
Level:57 Monsters: Poison Ivy, Beastmaster
         Treasure: Cape
Level:58 Monsters: Beast Master, Frost Giant
         Treasure: Mystic Card
Level:59 Monsters: Frost Giant, Lifesucker
         Treasure: Blood Bomb
Level:60 Re-energizer (right statue)
         Ruins exit (left statue)
         Treasure: Blood Tanzanite

Enemies on the next 9 floors are all level 52
Level:61 Monsters: Lifesucker, Pierott
         Treasure: Strengthen Fruit
Level:62 Monsters: Pierott, Dark Slime
         Treasure: Mystic Dress
Level:63 Monsters: Dark Slime, Earth Giant
         Treasure: Blood Bomb
Level:64 Monsters: Gepettoh, Armor Eater
         Treasure: Full Power Fruit
Level:65 Monsters: Gepettoh, Earth Giant
         Treasure: Crystal Rod
Level:66 Monsters: Slime Bomber, Earth Giant
         Treasure: Ax Bomber
Level:67 Monsters: Slimer Bomber, Sword Eater
         Treasure: Slayer
Level:68 Monsters: Sword Eater, Flesh Golem
         Treasure: Diek Nail
Level:69 Monsters: Golden Slime
         Treasure: Great Item
Level:70 Re-energizer (left statue)
         Ruins exit (right statue)
         Treasure: Rune Ax

When you go down the stairs to level 71, there will be a scene.
Level:71 Monsters: Akura, Skeleton Lord, Ghost Knight, Razor Knight, Soul
                   Knight
         Treasure: Yellow Ribbon, Revival Dust


----------------------------------------
4-I-e. Sealed Ruins

  The Sealed Ruins, you have to do the first one on Yagos Isle to get
Diekback all fixed up as a part of the game.  The rest of them are optional.
One of the little hitches involved with them is that you're required to do
them in order, you can't skip over one to get to another.
  So, what's the whole purpose to doing the ruins?  Well, basically to get a
bunch decent items, a few good items, and the Power Units for Diekback.

Yagos Isle
  Look in the Walkthrough for this one.

--------------------------
Greyshinne
 Entrance:
   Enemies: Ghostx4 (lv40), Living Armorx3 (lv40)
   Treasure: Garland (top), Blood Bomb (bottom)
 B1:
   Enemies: Ghostx4 (lv41), Living Armorx3 (lv41)
   Treasure: Cure-All
 B2:
   Enemies: Ghostx4 (lv42), Living Armorx3 (lv42)
   Treasure: Recover Fruit
 B3:
   Enemies: Ghostx4 (lv43), Living Armorx3 (lv43)
   Treasure: Skull Mask
I really hope you're noticing a pattern with the enemies...
 B4:
   Treasure: Magic Apple (left), Magic Sprig (right), Power Unit 06
   Re-energizer
 B5:
   Enemies: Ghostx4 (lv45), Living Armorx3 (lv45)
   Treasure: Elven Cloak (left), Borak Knife (middle), Earth Charm (right)
 B6:
   Enemies: Ghostx4 (lv46), Living Armorx3 (lv46)
   Treasure: None
 B7:
   Enemies: Ghostx4 (lv47), Living Armorx3 (lv47)
   Treasure: Magic Guard (left), Water Staff (right)
 B8:
   Enemies: Ghostx4 (lv48), Living Armorx3 (lv48)
   Treasure: Power Unit 07

--------------------------
Alatos
 1F:
   Enemies: Killer Wolfx7 (lv49)
   Treasure: Bitter Leaf (bottom), Cure-All (top)
 B1:
   Enemies: Warlockx7 (lv50)
   Treasure: Magic Apple (left), Chaos Bomb (middle), Attack Bottle (right)
 There are 3 down stairs on B1, 2 of which are in the middle area with
  chests.  In order to get to these, you need to bring Gogen with you and
  have him use Level 3 Teleport to be able to get over there.  Alternatively,
  if you don't have Gogen, you can go down the staircase in the lower right
  corner, and once you hit B3, you can go up a different staircase to get to
  the other B2.

 B2: From the lower right staircase
   Enemies: Warlockx4 (lv51), Killer Wolfx3 (lv51)
   Treasure: Chaos Herb (top), Yellow Powder (right)
 B2: From right staircase in middle of B1
   Treasure: Power Unit 09
 B2: From left staircase in middle of B1/lower left corner of B3
   Enemies: Warlockx4 (lv53), Killer Wolfx3 (lv53)
   Treasure: Scourge (top), Metal Defender (bottom)
 B3:
   Enemies: Warlockx4 (lv52), Killer Wolfx3 (lv52)
   Treasure: Cestus (upper left), Wind Charm (lower right), Power Unit 08

--------------------------
Brakia

 1F:
   Enemies: SA-100x3 (lv54), PA-100x4 (lv54)
   Treasure: Power Nut (right), Recover Fruit (left)
 B1: From the lower left staircase
   Re-energizer (once you defeat the enemies)
   Enemies: SA-100x3 (lv56), PA-100x4 (lv56)
   Treasure: Palo's Nut
   B2: From the left staircase
     Enemies: SA-100x3 (lv59), PA-100x4 (lv59)
     Treasure: None
     B3: 
       Enemies: SA-200x3 (lv63), PA-200x4 (lv63)
       Treasure: Cure-All (left), Wind Edge (right)
   B2: From the right staircase
     Enemies: SA-100x3 (lv60), PA-100x4 (lv60)
     Treasure: Reco's Grass
     B3:
       Enemies: SA-200x3 (lv64), PA-200x4 (lv64)
       Treasure: Blue Flail, Power Unit 10

 B1: From upper right staircase
   Enemies: SA-100x3 (lv55), PA-100x4 (lv55)
   Treasure: Atrophy Ball (upper), Super Rod (lower)
   B2: From the upper left staircase
     Enemies: SA-100x3 (lv57), PA-100x4 (lv57)
     Treasure: None
     B3:
       Enemies: SA-200x3 (lv61), PA-200x4 (lv61)
       Treasure: None
       B4:
         Enemies: SA-200x3 (lv65), PA-200x4 (lv65)
         Treasure: Bastard Sword (right middle), Phalanx (top), Life Nut
                   (left middle), Power Unit 11

   B2: From the lower left staircase
     Enemies: SA-100x3 (lv58), PA-100x4 (lv58)
     Treasure: Yellow Powder (lower), Spirit Seed (upper)
     B3:
       Enemies: SA-200x3 (lv62), PA-200x4 (lv62)
       Treasure: Full Power Fruit

--------------------------
Amigue

 1F:
   Enemies: Mutant Flyx4 (lv66), Arch Gargoylex3 (lv66)
   Treasure: *Blood Bomb (right), *Attack Bottle (far right),
             **IceWonder Card (left)
     *In order to get these, you have to bring a creature with Flying (like a
      dragon or fly) into the battle and have them get the chests.
     **Alternately for this one you can have Gogen teleport over to it.
 B1:
   Enemies: Mutant Flyx4 (lv67), Arch Gargoylex3 (lv67)
   Treasure: Power Unit 13
 B2:
   Enemies: Mutant Flyx4 (lv68), Arch Gargoylex3 (lv68)
   Treasure: Magic Apple, *Revival Dust (left), *WaterRobe (middle), *Rayne
                                                                     (right)
     *In order to get these you have to jump over the barriers during a
      fight.
   Re-energizer (after fight)
 B3:
   Enemies: Mutant Flyx4 (lv69), Arch Gargoylex3 (lv69)
   Treasure: Reco's Grass, *Blue Adventurine
     *In order to get this you have to have a flying creature move over to it
      or have Gogen teleport to it from the lower right during the fight.
 B4:
   Enemies: Mutant Flyx4 (lv70), Arch Gargoylex3 (lv70)
   Treasure: Cure-All (upper left), Light Aura (lower right), Power Unit 14

--------------------------
Balbalard

  This one is a bit different from the others you've gone into.  Instead of
just walking down stairs, you have to hit switches to open up new paths.
 1F:
   Left - Opens a path that leads to a fight with 4 Skeleton Lords (lv71) and
     3 Anubis' (lv71).
   Middle - Same as left.
   Right - Opens a path to the down stairs.
 B1:
   Left - Opens a path that leads to a fight with 4 Skeleton Lords (lv73) and
     3 Anubis' (lv73).
   Right - Same as left
   Flipping both switches opens a path on the right wall which leads to the
     treasure and the down stairs.
   Treasure: Life Nut
 B2: In another twist, there will be 6 chests lying around, none of which
   have an item in them, but they do have switches in them.  And, if you
   notice, one of the chests says something different from the others when
   you open it.  Press the switch in that chest (it's the lower left one, in
   case you're having trouble figuring it out) to reveal a bunch of stairs.
   If you press one of the other switches, you will have to fight: Skeleton
   Lordx4 (lv 75) and Anubisx2 (lv75) each time and then leave and come back
   to press the correct one.  Also, when you go down a staircase and back up
   to B2, a re-energizer will appear.  Anyways, here's what the stairs lead
   to.
 B3:
  Upper Row:
   Left - Power Unit 15
   Middle - Leads to a fight with Anubisx3 (lv76) and Skeleton Lordx4 (lv76),
        and it leads to the Lower Row, middle staircase (yes, it goes in a
        circle)
   Right - Leads to a staircase that continuously repeats itself.
  Lower Row
   Left - Leads to a fight: Anubisx3 (lv77) and Skeleton Lordx4 (lv77), 3
        chests containing: a Magic Leaf (upper left), a Strengthen Fruit
        (middle right), and a Zebra Ax (lower left), as well as a staircase
        down.
   Middle - Same as the Upper Row Middle staircase
   Right - Treasure: Shadow Sticher (right), Dark Charm (left)
           There's also a switch down there, pressing it triggers a fight:
           Anubisx3 (lv78) and Skeleton Lordx4 (lv78)
 B4:
   Enemies: Anubisx3 (lv79) and Skeleton Lordx4 (lv79)
   Treasure: WindLong Sword (upper right), Full Power Fruit (lower left)
 B5:
   Hit the switch, then go back up to B2 and take the Upper Right staircase.
   It will lead to Power Unit 16.  

--------------------------
Zariban

 1F:
   Enemies: Mummy Lordx7 (lv80)
   Treasure: Rage Herb
   Hit the switch to open the stairs down.
 B1:
   Enemies: Mutant Flyz7 (lv81)
   Treasure: Sarissa (lower left), Tomahawk (upper right)
   Stepping on the slightly raised tiles with a design on them will have
     various effects.
     Middle - Restores your HP/MP, one time use.
     Upper Left - Opens a path on the right wall leading to a down staircase.
     Upper Right - Wipes out the monsters.  You don't gain any exp for them,
                   but they are gone.
 B2:
   There are 3 switches:
     Left - Opens a path on the bottom wall leading to down stairs.
     Middle - Triggers a fight: Mummy Lordx7 (lv82)
     Right - Creates treasure chests with: Strengthen Fruit (upper right),
       Recover Fruit (middle right), Killer Spike (lower right), Dark Staff
       (upper left), Flame Tail (lower left)
 B3:
   3 more switches:
     Left - Opens a path leading to Power Unit 17
     Middle - Triggers a fight: Mutant Flyx7 (lv83)
     Right - Opens a path leading to the down staircase.
 B4:
   Re-energizer
   There are 2 staircases, one above you and one below you.
 B5: From upper staircase
   Enemies: Mutant Flyx4 (lv84), Mummy Lordx3 (lv84)
   Treasure: Beat Attacker (bottom), Brass Knuckle (top)
   The staircase at the top of the screen leads to a path on B4 that leads to
     another section of B5.
   B5:
     Enemies: Mutant Flyx4 (lv85), Mummy Lordx3 (lv85)
     Treasure: Power Unit 18
     The staircase leads to a path in B4, which leads to where you started,
       just take the staircase a second time to get back to the re-energizer
       and staircase.
 B5: From lower staircase
   Enemies: Mutant Flyx4 (lv86), Mummy Lordx3 (lv86)
   Treasure: Kenpo Suit (top), Magic Apple (bottom)
   The staircase at the bottom of the screen leads to a path on B4 that leads
     to another section of B5.
   B5:
     Enemies: Mutant Flyx4 (lv87), Mummy Lordx3 (lv87)
     Treasure: Ranger Suit (right), Flame Charm (left)
     The staircase leads to a path in B4, which leads to where you started,
       just take the staircase a second time to get back to the re-energizer
       and staircase.

  Once you finish the Zariban Ruins, you're all done with the Sealed Ruins
side quests!  Congratulations and I hope you enjoy all of the Diekback
enhancements you've just gotten as well as the items.

=============================================================================
4-J. FAQ

You may be wondering why this is so low in the guide.  Well, that's because
it has story spoilers in it.  And, I didn't feel like having to renumber the
rest of the guide to make room for this up top.

Q In Gia Temple, I'm doing the big catacombs puzzle and follow your
  walkthrough, but it doesn't seem to work.  Why?
A It does work, and chances are you've messed something up and reset the
  puzzle and are trying to pick right back up where you left off.  You can't
  do that, you have to start the whole thing over from where the [Reset Now
  Active] message first appeared.  I'm pretty sure I marked where that is in
  the walkthrough, so just refer back to that when you're playing.

Q How do I get a Silk Belt in Arc 2?
A During the boss fight at Gia temple, the Archmonk will drop one on death.
  To increase the chances of getting it, have a Unicorn Horn and/or Shell
  equipped on the character that kills him.

Q Where's Diek's Power Unit 20?
A There is none.  Diekback has 20 power units, but they are numbered from 00
  to 19, not 01 to 20.


There are probably more that I can't remember at the moment.

=============================================================================
4-K. Misc.

When you use the Diek option to split exp in Vilmer's Lab, make sure you've
got the King's Image on, it increases the amount of exp you get.

Unstoppable Elc

  Ok, you know Elc's got an ability called Invincible, which makes him immune
to everything for a while, right?  Ok, now, use that in conjunction with the
Romancing Stone (you have to import the 4 Romancing Stones from Arc 1 and
combine them) and you'll be able to cast Invincible for 0 MP.  Now, what
makes this really good is that once you have a high enough level of counter-
attack, you will be countering every single attack against you.  Let me
re-itterate, you'll be able to stand there and let the enemies try to hit you
while countering every single attack.  Worried about magicians?  Don't be,
once they get in close enough, they use physical attacks.  Pretty neat, huh?
Also, once you've gotten the Necklace back from your Arc 1 data, you can put
that on Elc to get some massive HP bonuses when he levels.
  And if all that weren't enough, invincible has a nice little tidbit to it
at higher levels.  Basically, the level of the skill denotes how many turns
you have invincible.  In other words, at level 1, you get 1 turn of
invincibility, the turn it's cast.  At lv 2, you get the turn it's cast, plus
the next turn as well!
  Another nifty little tidvit about the invincible trick is that you can do
it with Arc and Gruga as well.  The only catch with those two is that you
have to visit Mother Claire and use the Add Ability option she has to give
them the skill, once they reach a certain level.  Give Elc and/or Gruga
Extract, and you'll be able to clear any area in the game without taking a
single hit.

-----------------------------------
Combine Shop

  The purpose of the combine shop on Yagos Isle is to make new items from old
items.  It's really a simple concept, if you've got the items needed, you can
make a new, usually better item by combining them all.  Make sure you
actually want to do the combining though, it's a one way street.
  Anyways... here's the list:

Item: Spatha
Stats: Lv 6/8, Atk 13/15, Dark Elemental
Items Needed: Kaiser Glove, Small Sword

Item: LightLong Sword
Stats: Lv 4/10, Atk 30/46, Adds Light, Earth, Fire, Wind, Water Weakness to
  Attack, Light Elemental
Items Needed: EarthLong Sword, IceLong Sword, FlameLong Sword, WindLong Sword

Item: Falchion
Stats: Lv 4/14, Atk 13/26, Earth Elemental
Items Needed: EarthLong Sword, Long Sword

Item: Taburl
Stats: Lv 2/10, Atk 6/12
Items Needed: Crown Axe, Gale Bandanna

Item: Silent Massacre
Stats: Lv 8/14, Atk 15/21
Items Needed: Warpick, Scimitar

Item: Beam Ax
Stats: Lv 2/4, Atk 31/38, Fire Elemental
Items Needed: FlameHand Ax, Drowned Ax

Item: Dual Ball
Stats: Lv 4/8, Atk 16/22
Items Needed: Light Flail, Spark Flail

Item: Assassin Dagger
Stats: Lv 14/14, Atk 10/10, Increase Agility, Dark Elemental
Items Needed: Dark Smasher, Gladius

Item: Dual Knife
Stats: 4/14, 8/15, Adds Silence to attack
Items Needed: Slasher, Defender

Item: Magic Nail
Stats: Lv 4/14, Atk 11/21, Increase Magic Ability, Light Elemental
Items Needed: Brass Knuckle, Spirit Seed

Item: Stone Boots
Stats: Lv 4/8, Atk 6/9, Adds Stone to attack
Items Needed: Crush Boots, Mirror

Item: Dagger Boots
Stats: :v 1/8, Atk 14/26
Items Needed: Tri-Shot, Scale Legs

Item: Dragon Boots
Stats: Lv 2/6, Atk 18/26
Items Needed: Needle Shoes, Super Boots

Item: Salamander
Stats: Lv 6/14, Atk 29/47, Fire Elemental
Items Needed: FlameSnake Whip, Scale Legs

Item: Fibre Stick
Stats: Lv 2/12, Atk 6/14
Items Needed: Wood Club, Light Pole, Nuru-Nuru

Item: Astral Pole
Stats: Lv 4/12, Atk 19/33
Items Needed: Fibre Stick, Studded Club

Item: Mirage Wand
Stats: Lv 6/12, Atk 9/14, Adds Confuse to attack
Items Needed: Change Staff, Purple Mem Grass

Item: Extra Rod
Stats: Lv 15/15, Atk 33/33
Items Needed: Scale Wand, Battle Stick

Item: Micro Bomber
Stats: Lv 2/14, Atk 20/47
Items Needed: Killer Sound, Tower Guard

Item: Double Moon
Stats: Lv 6/14, Atk 29/47
Items Needed: Light Sickle, Dark Weapon

Item: Poisoner
Stats: Lv 2/8, Atk 9/15, Adds Poison to attack
Items Needed: Arsenic Mask, Poison, Antidote Nut

Item: Elven Chain
Stats: Lv 2/12, Def 10/21, Increase Move Ability
Items Needed: Wind Robe, Violet Necklace

Item: LightRobe
Stats: Lv 4/6, Def 13/16, Light Elemental
Items Needed: Decorator, Cape, Ruby

Item: Light Charm
Stats: Lv 8/12, Def 9/11, Atk/Mag/Def/Agl Down Dodge
Items Needed: Earth Charm, Ice Charm, Flame Charm, Wind Charm

Item: Chaos Tanzanite
Stats: Lv 8/10, Def 7/8, Confuse/Sleep/Darkness Dodge
Items Needed: Tanzanite, Sleepless Card, Sunglasses

Item: Romancing Stone
Stats: Lv 0/0, Def 0/0, Reduce MP Cost (reduces it down to 0)
Items Needed: Romancing Stones 1-4 (can only get them if you imported Arc 1).





=============================================================================
-----------------------------------------------------------------------------
******************It's a monster!!!  AHHHHHHHHHHHHHH!!!!!!!******************
-----------------------------------------------------------------------------
=============================================================================
5. Arc Arena



                        ##                         ##
                      ##                             ##
                    ##                                 ##
                   ##                                   ##
                 ###               ##                    ##
                ## #               ##                     ##
               ##  # ###  ##      #  #   ###  ##  ###   #####
              ##   # #  ##  #     #  #   #  ##  # #  # #  # ##
              ###### #   #       ######  #   ###  #  # #  # ##
              ##   # #   #  #    #    #  #   #    #  # #  # ##
              ##   # #    ##    #      # #    ##  #  #  ######
              ##                                            ##
              ##   M O N S T E R      T O U R N A M E N T   ##
              ##                                            ##
              ##                                            ##
               ##                                          ##
                #                                          #




  The Arena game is simple enough, but just in case you were wondering...

Arena Layout:

Bottom Street:
 Left Building: Iga's Dojo
 Right Building, Left Door: Trading Bazaar
 Right Building, Right Door: Shante's Theatre

Upper Street:
 Left Building: Chongara's Shop
 Right Building, Left Door: Mother Claire's Den
 Right Building, Right Door: Vilmer's Lab/Blacksmith

Monster Arena:
 Kukuru: Sign up sheet
 Sania: Save/Load
 Gogen: Visit Treasure Hoard
 Yagun: Enter Arena


=============================================================================
Iga's Dojo

  This is pretty straight forward, you can learn just about any/everything
there is to basic battling in Arc 2, as well as do some training for your
characters.  The training is computer controlled, just like all the rest of
the fights in the Arena.

=============================================================================
Trading Bazaar

  Once you're inside the bazaar, you can talk to Andel and various monsters
if you want.  To trade items, go in the left door and talk to Elc.  To trade
monsters, go in the right door and talk to Lieza.  In order to trade, just
select the player you want to give items, put them in the lead, and talk to
the person who does the trading.  You'll then be taken to the inventory list
of the selected character, here you can select the item you want to give to
the other player.  Once you select it there'll be the standard "Are you sure"
clause, say yes and voila, you've handed over an item.  No it's not a 2 way
thing, in order for the other player to give you something in return, you
have to switch them over to the active character (press start), and have them
go through the whole trading process.
  There, simple eh?  Trading works the same with monsters as it does with
items, so there's no need to explain that whole thing.  However, I should
let you know of an exploit in the game.  Once you trade items away, an Herb
for example, you can then go visit Sania and reload the player data to get
that Herb back.  Then, you can give it to the other player again to, in a
sense, duplicate the item.  Now, yes, you can use this to get yourself some
mass amounts of powerful items (Full Power Fruit, etc) and even equipment,
that's not the only thing it's good for.  You can also use it to expand the
amount of inventory you have for Arc 2, since, really, you get screwed on
inventory space in that game.  Just make a few "dummy" saves, empty them all
out, and then transfer over whatever you need/want to.  They'll all be there
later on when you come back.

=============================================================================
Shante's Theatre

  In here you can do a couple things totally unrelated to anything else.  You
can watch some stage shows by talking to Shante, but you'll have to watch
each one in order (in other words, you can't skip shows).  You can also talk
to Odon and have him impersonate any of the characters from Arcs 1 and 2.
Well, that's about it.

=============================================================================
Chongara's Shop

  Well, it's a shop, what more do you want?  He's got some items that you
can't normally buy in Arc 2, nothing spectacular, but several of them are
used in the combination shop.

=============================================================================
Mother Claire's Den

  Just the same as it is in Arc 2.
  Class Change: Change the class of a monster to a higher level version of
    the same type (i.e. Ninja, Ninja Lord, Ninja Master, etc.).  You need 3
    things in order to change a monster's class: 1, a monster (duh).  2, That
    monster must be a high enough level to change into the class you want.
    You can see the level needed to change in the change list.  And 3, you
    need enough Nol skill to change.  This usually won't be a problem, since
    all you need to do to get more Nol skill is fight with monsters.  If
    you're getting low on it, just take your monsters to an easy-to-win area
    and let them fight a bit.
  Add Ability: Probably one of the best extra options in the game.  It allows
    you to add extra abilities to your characters/monsters once they reach a
    certain level.  The skills you can gain are set for each character, and
    include certain skills like Divide, Extract, Invincible, and other power
    skills.
  Sell Monster: Well, exaclty what it says.  If you run out of room for
    monsters, you can sell them instead of just releasing them.  The amount
    of money you get for each is equal to the level of the monster multiplied
    by 10.

=============================================================================
Vilmer's Lab/Smith Shop

  Inside, Vilmer is to the left and the Smith is to the right.
  Vilmer's: Same thing it's used for in Arc 2, you can give the exp Diekback
    earns throughout the game to the various characters and monsters.
  Smith: You can use it to raise item levels and add effects to certain
    items.  You can also access the combine shop from here if you want to.
    The combinations are all the same as they are in Arc 2.

=============================================================================
Monster Arena

  The main reason you started up Arc Arena, right?

  Gogen: He'll take you to the treasure vault.  You can earn treasures by
    winning in the arena.

  Sania: Records.  She'll save/load data for you in the arena.

  Kukuru:  She'll sign you up for battles in the arena, of which there are 3
    types.
    Battle Arena - Your basic fights.  They get harder the more you progress,
      obviously.  You need to select 3 teams for each battle, consisting of
      up to 4 monsters a team.  You need to win 2/3 of the fights in order to
      get your prize, so if you win the first 2, you can stop there and not
      have to fight the third.

      3 Team Fights - The vaults for these fights are the room on the far
        left for items, and the first room on the right for monsters.
      1. Beginner's Luck
         Item: Ice Charm          Monster: Green Slime
      2. Death Squad
         Item: Gladius            Monster: Doll Master
      3. Eco Assassins
         Item: Kaiser Glove       Monster: Wizard
      4. Mettle Busters
         Item: Scimitar           Monster: Wraith
      5. Fantasy Nightmare
         Item: Mirror             Monster: Thunder Bird
      6. Yellow Death
         Item: Leather Protector  Monster: Earth Devil
      7. Deathperados
         Item: Magic Sprig        Monster: Soul Flame
      8. Winged Horror
         Item: Wind Charm         Monster: Dark Mage
      9. Black Flag
         Item: Change Staff       Monster: Rabid Bat
      10. Mystic Bye
         Item: Full Power Fruit   Monster: Death Druid
      11. Bad Medicine
         Item: Wind Robe          Monster: PA-100
      12. Rage Merchants
         Item: Destiny Mantle     Monster: Arch Gargoyle
      13. Tower of Power
         Item: Tri-Shot           Monster: Gepettoh
      14. Greased Frightenin'
         Item: Drowned Ax         Monster: Weretiger
      15. Blood Bath
         Item: FlameLong Sword    Monster: Blood Fiend

    After you beat fight #15, there will be a scene in which everyone
      congratulates you and a new challenger enters in.  After that, you can
      select 5 team battles.  For each of these, you have to win 3/5 of the
      battles.  As a small side-bonus though, you can use your characters
      (Elc, Arc, etc) as well.  You won't be able to control them though,
      they will still be (moronically) computer controlled.

      5 Team Fights - The vaults for these fights are the secodn room on the
        left for items, and the second room on the right for monsters.  They
        are the ones that were previously blocked by stone ninjas.
      1. Small Threat
         Item: Holy Magic Apple   Monster: Demi-Zombie
      2. Big Trouble
         Item: Dark Smasher       Monster: Armor Eater
      3. Jungle Bungle
         Item: Sunglasses         Monster: Chimera
      4. Eww Live Crew
         Item: Cape               Monster: Kobold
      5. Aqua Assassins
         Item: Earth Charm        Monster: Arch Knight
      6. Strong Army
         Item: Scale Legs         Monster: Venom Fly
      7. Nature Slam
         Item: Full Power Fruit   Monster: Master Mummy
      8. Soul Survivors
         Item: Violet Necklace    Monster: Assassin Lord
      9. Fiend Follies
         Item: Silver Knife       Monster: Ogre Lord
      10. Barbed Wire
         Item: FlameSnake Whip    Monster: Frost Giant
      11. First Strike
         Item: Diek Nail          Monster: Grim Stalker
      12. Battle Botts
         Item: Crash Cymbals      Monster: Sphynx
      13. Mysterious
         Item: FlameHand Ax       Monster: Fate Dragon
      14. Flight to Fight
         Item: Chokoslayer        Monster: Basilisk
      15. Dark Angels
         Item: Dragon Saber       Monster: Hydra

      There will be another scene of congratulations, and then...  The
        credits.  Yes, this side-game has it's own set of credits to roll
        through.  After the credits, you'll be just outside the Arena
        Courtyard, back on the street.

      Once you defeat the 15 5-Team battles, you can go into the Ultimate
        Room in the vault (far right) and get a Mega Revival Dust+9.  Now,
        whatever you think of normal Revival Dusts... throw out the window.
        This bitch gives you +55 defense, +40 Atk.  If you're stupid enough
        to use it in battle, it will revive a character with half of their HP
        restored.

    Vs Battle - You can battle Player 1 vs Player 2.  If you've got a friend
      you want to challenge in a fight, this is the way to do it (in the Arc
      world, that is).

    Tournament - It's the same Team Battle style as in Arena mode, but this
      time you're fighting with them nonstop, you can select where you fight
      from the 15 arena battle maps, and you can use manual control for your
      characters.  Once one of your teams is beaten, the next one will take
      over, and so on until all of your teams have been defeated, once that
      happens, you're out.  Well, back in the Arena courtyard anyway.  Oh, by
      the way, your characters' HP/MP aren't restored between fights.  One
      last thing, if one of the characters on your team dies during the
      fight, but the rest of the team survives, the character is brought back
      to life for the next round with 1 HP.
    And... Just in case you were wondering, the Tally box in the lower corner
      of the screen shows how many rounds you've won this time on the left
      and the world record on the right.
    After you win a certain number of fights, you can go into the first door
      on the left in the warehouse (take Gogen to get to the treasure room)
      and get a prize.
      (listed from left to right)
      Row 1
      2: Holy Magic Leaf+1
      4: Chaos Reco's Grass
      6: Chaos Power Nut
      8: Chaos Life Nut
      10: Sleepless Card
      Row 2
      14: Flame Charm
      18: Diek Gun G
      22: EarthRobe
      26: Charm Suit
      30: EarthLong Sword
      Row 3
      34: Silver Sword
      38: Staff
      42: Metal Crusher
      46: Flash Saber
      50: Sword

  Yagun: Talk to him once you've signed up with Kukuru to go into the arena.

  That's about it for here, easy, eh?





=============================================================================
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
_-_-_-_-_Once again we dip into the lofty realm where dreams are not-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-just born but met as well_-_-_-_-_-_-_-_-_-_-_-_-_-
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
=============================================================================
6. Arc the Lad III


                                     !!
                                   !!!!
                                  !! !!
                                  !! !!
                              #####!!!! #####
                           ###     !!!!!     ###
                        ####*********!!*********####
                     ####    ****   *!!*   ****    ####
                   ###       ****   *!!*   ****       ####
                 ###         **######!!*   ***#          ###
                ## #         **#*# ##!!*   ***#           ###
               ##  # ###  ## **#*# ####* ##***#     #### ## #
              ##   # #  ##  #****#  #!!##  #**#    #  # # # ##
              ##   # #   #   ****#  #!!####***#    #  # # # ##
              ###### #   #  #****#  #!!##  ***#    #  # # # ##
               ##  # #    ## ****#  #!!# ##***####  #### #####
                ##           ****   *!!*   ****           ###
                  ###        ****   *!!*   ****        ####
                     ####    ****   *!!*   ****     ####
                        ####*********!!*********####
                           ###       !!      ###
                              #####  !! #####
                                     !!
                                     !!
                                      !


Section Progress: Nothing this time around, sorry.

Note to Playstation 2 owners: Changing the texture mapping to smooth and
  setting the disc speed to fast will greatly enhance the performance and
  look of this game.  However, using the faster disc access is a double edged
  sword.  I've noticed that when using faster disc speed, the game tends to
  freeze, or hang, a lot.

============================
Section TOC
----------------------------
6-A. Game Basics
6-B. Importing Arc the Lad 2
6-C. Walkthrough
6-D. Characters
6-E. Bounty Heads II
6-F. Monsters
6-G. Synthesis
6-H. Extra Fight Arenas
6-I. Side Stories
============================


=============================================================================
6-A. Game Basics

  The battles in this game play almost exatly the same way they did in Arc
the Lad II, with a few exceptions.

- Spells no longer have to target an actual enemy.  As long as the enemy is
  within range of the spells' AoE (Area of Effect), you can cast the spell.
  Basically, if the monster is 5 squares away, and your spell only reaches 4,
  you can still hit it if the AoE is 2 or more.

- In addition to the normal AoEs and Wave Effects from the last game, this
  game now features a new type of effect, the Square Effect.  This works
  somewhat the same as the others, only it's... a square...  example:
  Square (1S)    Square (2S)    Square (3S)
  Effect 1       Effect 2       Effect 3
     XXX         XXXXX          XXXXXXX
     XXX         XXXXX          XXXXXXX
     XXX         XXXXX          XXXXXXX
                 XXXXX          XXXXXXX
                 XXXXX          XXXXXXX
                                XXXXXXX
                                XXXXXXX
  I think you get the idea.  Obviously, there are no 3Ss in the game, I
  just put it in to help you get a grip on the square concept.

- Also, there is a new type of range effect, where you can hit something
  at a certain distance, but not before it (actually it's been in the game
  since Arc 1, but you just never noticed, or maybe you did and didn't
  realize it...).  These will be denoted as showing the range, and then
  showing the range that can't be hit.  Confusing?  kinda.  Drawing?  yes.
  Range      Range      Range      Range      Range      Range
  2(-1)      3(-1)      3(-2)      4(-1)      4(-2)      4(-3)
  C X        C XX       C  X       C XXX      C  XX      C   X

  Get the idea?  Good.

- Dying in battle will not subtract any gold from your stash, as it did in
  Arc 2.  You will still retain all the exp you earned as well, so, really,
  dying will actually help you.  However, there will be certain situations
  where you can't lose the battle, such as when one of your character says
  "We can't lose!" or "We have to win" etc.  When these occur, your party can
  still lose the battle, but you won't be allowed to retry it, instead you
  will get an alternate scenario.  This happens most often on Guild jobs,
  where if you win, the job is a success, if you lose, the job is a failure.

- There are also a few battles where if you die, you will not restart the
  battle.  Instead you will be kicked back to the map for the region you're
  in and all charaters will have 1HP and whatever they had for MP when they
  died.

=============================================================================
6-B. Importing Arc the Lad 2

  Ok, I'm not really sure what importing does for you yet... but the option
is still there...  Well, whatever, when/if I figure it out I'll put it up.

=============================================================================
6-C. Walkthrough


6-C-a. Disc 1

::Sasha
  Once the game starts and you've loaded your Arc 2 data (if you could/wanted
to), you'll be treated to a bunch of scenes, watch them and afterwards you'll
be walking around in the house.  Save and leave, that's all you can do.

::Eteru Isle Map
  Follow the path to Tohde Bridge.

::Tohde Bridge
  There will be a scene, during which you can learn how to battle, once you
have learned all you need/want to, select exit and you'll be in a fight.
You're fighting 3 Opossums.  It's really an easy fight (as it's your first)
so don't worry about it too much.  After is another mini-scene.

::Eteru Isle Map
  Keep following the path to the city on the water, Itio.

::Itio
  Watch the scene, then you're moving around.  Right next to where you start
is the inn, above that is the Guild.  Below the inn is the port, and to the
right of that is the bar.  Further to the right from the bar is the shop.
That's about all there is...  Go into the Guild and watch the scene.

::Sasha
  You get to watch another scene, then walk around.  Go to the lower left
corner of the town and in the house there, there will be another scene for
your viewing pleasure.  After that, leave and go in the house to the right.
You'll get to watch another scene.  Go to the top right area of town and
you'll find Leegle.  Watch the scene, then go behind the Elder's house and
talk to him, then go inside and talk to the elder again.  After that scene's
over with, go to the village gate and talk to the elder yet again.

::Eteru Isle Map
  Go back to Itio.

::Itio
  After the brief scene, go into the Guild office and watch the scene.  Talk
to the guy behind the window, then choose to accept your first job.  After
the next scene, leave town.

::Eteru Isle Map
  If you follow the path to the bridge, you'll see a branch going off to the
right.  Follow that and then go up, to the right of the waterfall is the
Trial Cave.

::Trial Cave
  When you're ready, head on into the cave.  Follow the path to the next area
and you'll be attacked by one of these groups:
        (3 Slimes, 1 Ogre)
        (2 Slimes, 2 Cave Bats, 1 Sidewinder)
        (3 Cave Bats, 2 Slimes).
  Kill them and take the path leading to the right.  Keep following this to 2
treasure chests, an Iron Knife (upper left) and an Herb (lower right).  Go
back to the main room and go up this time.  Keep following this (getting the
Palo Nut along the way) to another fight with:
        (5 Cave Bats)
        (2 Sidewinders, 2 Cave Bats)
  Kill them and continue down.  Take the stairs down and you'll fight 1
Sidewinder and 2 Cave Bats.  In the next room there is a T-junction, take the
left path and you fight:
        (2 Ogres, 2 Sidewinders)
        (3 Ogres)
  Get the chest with a Shimmer Stone in it and continue up.  Keep following
the path and you'll wind up in a room with a chest (Shimmer Stone), a
re-energizer (pink), and a save/load thingy (green).  Exit to the right and
follow the path to an intersection.  Go to the lower left exit and get the
chest with an Iron Spear in it, then go back up.  Go to the lower right this
time, getting the 4 chests with a Falcon Statue (upper left), a Shimmer Stone
(lower left), another Shimmer Stone (lower right), and a Palo Nut (upper
right).  Go back to where the fountains are (the green and pink things) and
examine the Crystals at the top of the screen.  Choose to push on them and
there will be a scene.
  Inside the Crystal Room, there will be another scene, then you fight your
first boss.
  Boss: Tengaron          Steal: Fur Cape
  Lv: 8, HP: 155, MP: 50, Atk: 40, Def: 7
  There will be another scene afterwards, then you're back on the map.

::Eteru Isle Map
  Head back to Itio.

::Itio
  Go into the Hunters' Guild and there will be a scene.  Afterwards, 3 new
jobs will open up.  Finish the next 3 jobs (refer to Bounty Heads section)
and return to the Guild.  A job across the sees will open up, take it.  Go to
the inn (right below the Guild) and talk to the innkeeper for a scene, then
leave, and go to the lower left corner of town to get to the port.  Watch the
scene there, then head back into town and visit the pub.  Watch the rest of
Shante's show (she's... bigger than she was in the last game), then the scene
that follows.  After, go back to the port for a scene.  Say yes when you're
ready, and there will be more scenes.

::Renn
  Watch the scene, then follow the docks into the city.  Go into the pub,
it's at the top of town to the right.  Talk to the barkeep, then go to the
inn, it's to the left.  Go up the stairs and in the door on the right.  Watch
the scene (during which Poco will give you a 5 MaxHP bonus), then leave the
inn and watch the scene.  Then, go to the upper right corner of town, for the
Monster Society, and talk to Theo again for another scene.
  When all that's over with, go into the Guild.  Talk to the guy behind the
counter for a scene.  Accept the job and there will be another scene.  After
that, leave town.

::Forestamore Map
  Go up and you'll pretty much be forced into Corelia Pass.

::Corelia Pass
  Watch the scene, then you'll be attacked by 4 Rocs.  Kill them and there
will be a scene for you to watch.

::Forestamore Map
  Keep following the path and go into the next town, Vernica.

::Vernica
  Go in the large barn all the way in the back of the village and get the
chests in there for (starting from the left) a Magic Power Nut, a Magic
Sprig, a Red Talisman, and a Blue Talisman.  Leave town.

::Forestamore Map
  The Great Scar is up and to the right of Vernica.

::Great Scar
  There will be a scene, then you're inside.  There's another scene inside,
then... a mini-game!
::"Stones and Dragons"::
  The idea is to rotate the squares until the design is back to what it was
originally.  Press Circle to rotate right, and Square to rotate left.
Simple, I know.  Unfortunately, the pattern is random, so I can't tell you
how to solve it, just play around with it a lot and you'll get it eventually.

  Once that's over with, there'll be another scene where Theo learns his Card
stuff, then you're outside the cave.  Go up the rope and there will be a
scene, after which you're fighting 4 Slumber Flowers.  Theo joins you now,
so you can try him out.  After is another scene.

::Renn
  Watch the scene in the Monster Society.  You'll finish the job now, so...
go back to the Guild.  Get your bounty, then notice the 3 new jobs being
offered, accept one of them and finish it.  A job called "New Parent for the
Baby Monster" will open up that's going to require you to stop working on any
current jobs you have.  Take it once you're done with any others and then go
to the Monster Society.  Watch the scene in here, then leave town.

::Forestamore Map
  Head to Vernica.

::Vernica
  Go all the way back to where the barn is and in the house on the left.
There will be a scene inside.  After that, leave town.

::Forestamore Map
  Follow the road/path to the Astorny Bridge.

::Astorny Bridge
  Watch the scene.

::Forestamore Map
  Go back to Vernica.

::Vernica
  Go into the Elder's House again for another scene.  Then, go into the house
right below (Hannah's) and you'll get another scene.  After that, leave town.

::Forestamore Map
  Go down to the Noalis Forest, right next to Renn.

::Noalis Forest
  Watch the scene, then you have to fight 5 Crimson Rocs.  They're relatively
easy to kill, and easy for Theo to Card once their HP gets below half.  I
doubt you'll want to card them though, they're really rather crappy summons,
you're better off with Poison Slimes and Ogres for now.  There will be
another scene afterwards, and you'll get a Calm Nut.

::Forestamore Map
  Go back to the Astorny Bridge.

::Astorny Bridge
  Watch the scene.

::Forestamore Map
  Go to the big Windmill, aka Lieza's Ranch.

::Lieza's Ranch
  Watch the scene.  The job will be done afterwards.  Leave the house and go
into the barn next door.  Get the chests with: (from left to right) a Magic
Apple, a Soothing Ring, an Amazing Herb, a Light Alloy, and a Recovery Tonic.
After that, leave.

::Forestamore Map
  Go back to Renn.

::Renn
  Go into the Guild office and talk to the guy behind the counter for a
scene.  After that, there are some more jobs open.  Do one of them, then
when you come back for your bounty, there will be a scene when you try and
enter the Guild.  After that, Job 15 (UFO) will open up.  Take it and go into
the shop next door.  Watch the scene then leave town.

::Forestamore Map
  Go all the way up past Lieza's to the Karkado Mountains (you may have been
there earlier to do some Cardishing for Theo).

::Karkado Mountains
  Watch the scene.  You'll get the ball (Diek?) then have to fight 3 Wild
Dogs.  Then another scene occurs.

::Forestamore Map
  Go back to Renn

::Renn
  Report to the inn for a scene.  After that, go collect your reward.  Keep
taking jobs and eventually one will come in that takes you outside
Forestamore.  Take it when you're done with whatever you're going to do in
this place.  The only thing I'd recommend is getting a few extra Ogre and/or
Wyvern Cards for Theo to summon later.  Once you take the job, go to the item
store next door and watch the scene.  After that, go down to the port, watch
the scene, then head back into town and go to the Monster Society and watch
the scene in there.  Now, leave town.

::Forestamore Map
  Go up to Lieza's

::Lieza's Ranch
  Go inside and talk to her for a scene.  After that, leave.

::Forestamore Map
  Ok, you're now going to have to do a bunch of trading so you can get your
cards to trade for the Flying Fire.  For the cards you'll need:
Wild Hemo-ji: Crimson Roc, found in Noalis Forest, trade it to the woman in
  the Monster Society with a purple and red dress.

Dandelion: Go to Vernica and talk to the Elder, then Hannah, then leave and
  go to the Great Scar.  You'll have to fight 3 Slumber Flowers and a
  Dandelion, have Theo capture the Dandelion and you've got the card.

Slime: The guy on the boat at the port.  You'll have to work for it, aka
  mini-game.
  ::"Cout Jugula"::
    You have to count what's going on the ship.  Simple, just make sure you
  don't confuse anything and watch out for people who walk off with what they
  walk on with.

  Once you get them all, go talk to the Chief of the Monster Society.  He'll
give you the Flying Fire card in exchange for those other 3, do that then
leave town.

::Forestamore Map
  Head to Lieza's.

::Lieza's Ranch
  Talk to Lieza and watch the scene.  When you're ready to go, talk to Lieza
outside the house.

::Galeki Falls
  Watch the scene.

::North Sularto Map
  Society Village is right below you.

::Society Village
  After the scene, go into the Item Society, it's the door right where you
are.  Watch the scene.  You'll finish the job.  You're free to do some
exploring now, to check out the various societies and whatnot.  If you go
into the Weapon Society (to the right of the Item Society) there will be a
scene with Cheryl, after that, leave town.

::North Sularto Map
  Follow the path down to Gislem.

::Gislem
  There will be a scene welcoming you to Gislem, then you're in control.
Head on over to the Guild, it's in the rightmost part of town.  There will be
a brief bit of talking, but other than that, you're free to do jobs.  Take
the Census job (the only one there).  This is gonna basically get you
introduced to the town.  Well, anyways... here's all the people you need:
1 - To the right of the vehicle below the Bar sign.
2 - The old man walking around near the crossroads.
3 - The woman walking around near (below) him.
4 - The guy with the red mohawk between the shop and inn.
5 - Lower part of town, where a bus is turned on it's side.
6 - Right next to #5.
  That's it for people walking around, next comes the people in buildings.

 Guild Office:
7/8 - The two Hunters walking around.

 Bar:
9 - Guy sitting at the bar.
10 - Bartender.
11 - Guy walking around lowe left corner.
12 - Up the stairs in the back room, there will be a scene with Cheryl.

 Shop:
13 - Shopkeeper.

 Inn:
14 - Innkeeper.
15 - Person right next to her.

 Orphanage:
16-21 - It's automatic.  Watch the scene.

 Academy Office:
22-26 - Same thing as with the orphanage.

27 - He'll appear when you leave the Academy Office.

  Go to the right of where #5 was, there's a whole other section to Gislem.

28-30 - Watch the scene.  It's automatic.

31 - The guy behind the counter in the Guild Office.

  That's everyone.  When you've finished with that one, just keep taking jobs
until you get to #27.  Before you do though, you may want to do some fighting
in the Danger Dome, it's a relatively easy way to upgrade your items for
cheap.  For instance, if you made a Silver Sword earlier at the shop, you can
wager that for a Platinum Sword.  You can go all the way up to Crystal as far
as weapons (which is quite high for right now in the game) and Platinum for
armor.  It's also a fairly good way to get some quick exp as all the enemies
are the same level as the person who's fighting.  Yes, these are 1 on 1
fights.
  Now, I should also tell you that there is a very easy way to get a very
large amount of cash using the Danger Dome.  What you do is buy a Bomb at the
shop.  Now, wager that for a Big bomb, and keep wagering up until you have a
Rocket Bomb.  Now, wager that and you'll get a Shimmer Stone.  Do that one
for a while (until you've got about 20 or so) and then start wagering Silver
Mails for Platinum Mails.  Once you've got about 20 of those as well, go into
a Synthesis Society, doesn't matter if it's weapon or item, and choose to
experiment.  Combine the Platinum Armor with the Shimmer Stone and you'll get
a Shining Armor.  Now the Shining Armor actually quite stinks as armor, but
one sells for 30,000 Goz!  If you made 20 or so like I suggested, that gives
you 600,000 Goz!  You can keep doing this as long as you like, until you've
got straight 9s for cash.  Ok, side track done, back to story.
  After you've accepted the job to Obtain a Valuable Synthesis Item, leave
Gislem.

::North Sularto Map
  Go up to Society Village.

::Society Village
  Go into the Item Society and watch the scene.  After, leave town.

::North Sularto Map
  Go back to Gislem.

::Gislem
  Go into the pub, talk to the bartender, and hand over the 100 Goz for the
info, then another 100.  Once you know where she is don't pay the next 100,
that you can find out for free.  After that, leave the bar and head over to
Danger Dome.  Go inside and watch the scene.  You'll end up fighting Eden,
Badan, and Gudan.  If you have trouble with this fight, you're either at way
too low of a level to be playing this far into the game... or... well... we
won't go there.  After you win, there will be a scene.  After that, leave
town.

::North Sularto Map
  Go to Society Village.

::Society Village
  Go in the Item Society, hand over the alloy, and watch the scene.  The job
is finished.  Leave town.

::North Sularto Map
  Go back to Gislem.

::Gislem
  Start taking more jobs.  Work your way up the #32 so you can advance the
story.  Once you accept the job, leave town.

::North Sularto Map
  Society Village, here we come!

::Society Village
  Go into the Item Society and watch the scene, then head over to the Weapon
Society.  Watch the scene in there, then leave town.

::North Sularto Map
  Head on into Ruin Town.

::Ruined City
  Watch the scene.  Cheryl will join your party now.  Just in time for a
fight with 3 Academy 1 Fighters (Lv: 23, HP: 105, Atk: 75, Def: 12).  They
shouldn't be too much of a problem.  The only downside is that you can't
Cardish them.  On the plus side, they can drop Super Amazing Herbs.  There
will be a scene afterwards (yes, that's probably Shu from Arc 2).

::North Sularto Map
  Go down below Gislem and into the cave on the cliff.

::Secret Path
  Watch the scene, once you're inside, follow the path.  In the little nitch
to the left of the staircase, there is a chest with a Protection Armlet in
it.  Get it and head downstairs where you'll fight 2 Paralyze Oozes, 1
Phantom, and 2 Ghosts.  Kill them and get the chests with (from left to
right)an Emblem of Lark, a Vitality Fruit, and a Life Fruit.  After that,
keep following the path.  You'll end up in a fight with 2 Golems and a Golem
Master.  Kill them and get the chests with a Palo Nut(top, hidden near the
staircase) and a Magnetic Belt(bottom).  Keep following the path to B3, there
will be a chest with a Rad's Reagent hidden near the staircase where you
start out.  Get it and continue to the next area where you'll fight 2
Skeletons, 2 Ghosts, and a Skull Warrior.  Get the chests (from the bottom)
with a God's Nectar Fruit, a Light Alloy, and a Recovery Tonic, then continue
along.
  You'll be in the Secret Path Center now, get the chests with a Strength
Nut(top right), a Reco Pod (top left), then continue.  You'll fight 3 Golems
and a Golem Master.  Kill them and continue along (no hidden chests this
time).  The next area (B2) has a Recovery Fountain and a Save Fountain in it.
Use them if need be and continue up the stairs.  You'll fight 2 Golems and 3
Golem Masters.  Kill them and get the chest with a Magic Sprig, then keep
going.  The chest in the next area has a Silver Knife, get it and go up the
stairs.  Keep following the path and you'll eventually wind up in a fight
with 2 Golems and 2 Apprentices.  Kill them, get teh chest with a Palo Nut,
keep going up the stairs to the exit.
  Once you're outside there will be a scene.

::South Sularto Map
  Tests is pretty much right there next to you.

::Testa
  Watch the scene, then go in the Item Society, it's up and to the left.
Watch the scene in there, then go to the right, Tosh's house is over there.
Watch the scenes inside.  Eventually, Tosh'll tell you the name of the guy
you're supposed to contact, Aliorihavelymasogarli.  There will be more of the
scene, once that's over leave town.

::South Sularto Map
  There's a town to the Southeast (down and right) called Pandira, go there.

::Pandira
  Go up and in the door on the right, after a bit of a scene, you have to say
the guy's name.  Remember it?  No?  ok, it's Aliorihavelymasogarli, just like
Tosh told you.  Hand over the 2500 you got from the Society and leave town.
Well, you could go into the Casino if you want, but it's not required.

::South Sularto Map
  Head back into Testa.

::Testa
  Go into the Item Society for a scene.  You'll wind up in the Weapon Society
for another scene, where they'll synthesize a Ray Sword.  After head to the
lower right area of town, to the building right next to the inn, that's the
Bazaar Control Office.  Talk to the guy standing at the counter, then head on
up to Tosh's place and meet with him.  There will be a scene, and the job
will be finished.  When you leave his place, there will be another scene.
After that, just start taking jobs at the guild again.  Side note, if you
talk to the guy selling weapons (crappy weapons at that), when you exit,
he'll offer you a Ray Sword for 7200G.  Buy one if you want it, it's not as
strong as the Crystal Sword, but it's got a Magic and Def bonus on it.
  Well, whatever, until you get to job #38.  Once you take that job, head
over to the Bazaar Control Office again and watch the scene.  You'll
eventually wind up chasing a shoplifter, who will call on his twin (big?)
brother to help him disguise himself and confuse you, etc.  Mini-game time.
::"Band of Brothers"::
  You have to follow him around with your eye as he moves, and make sure that
you get the right one, as there's an unwritten rule about something in this
village.  Every time you catch one, he'll call on another brother to come and
try and help confuse you (why Alec doesn't just smack him is beyond me).  I'm
not sure if this process is random or not, but just in case it's not, I'll
include which one he was for me each time.
 1st - The one on the left.
 2nd - The middle one on my end.
 3rd - Second from left.
 4th - Third from left.
  After that, you'll win, and the job will be completed.
  When you're back in the Guild, all jobs will be complete, so just leave the
Guild for a scene.  Another job will open up (surprise, surprise), take it.
There will be a couple scenes afterwards, leave town after them.

::South Sularto Map
  Note: If you want to do job #40, go back into Testa and do it now, this is
the only time you'll be able to do that job.
  Go up to the Secret Path, but don't go in.  Instead choose the option to
take you directly to North Sularto.

::North Sularto Map
  Go into Gislem.

::Gislem
  Visit the Academy and go in the back room for a scene.  Leave after it.

::North Sularto Map
  Back to the South.

::South Sularto Map
  Go into Testa.

::Testa
  Visit Tosh's place and report to him.  He'll join up now.  You can't change
his equipment and he doesn't even have the same stats/skills that he did if
you imported Arc 2 (he's lv40 now...).  Well, owell, leave town.

::South Sularto Map
  Go to where the hole is on the crashed ship.

::Battleship
  There will be a scene, choose to go in and there will be another scene.
After that scene, get the Tough Alloy in the chest and go down the stairs.
:L Battleship 3F
  Go in the door on the far right, you'll be in a fight with 4 SA-100s and an
Academy 1 Fighter.  Kill them, get the chests with a Swift Armlet (lower
left), a Light Alloy (upper right), and a Rad's Reagent (upper left).  Then
go out the door in the lower right corner of the room.  Go in the door to the
far right again and get the chest with a Palo Nut, then examine the green
panel and flip the switch.  Go back to the first corridor on this floor and
in the door to the left.  Take the stairs.

:Btlship Torpedo Bay
  You'll fight 2 Academy 1 Fighters, kill them and go to the right.  In here,
get the chests with a Life Nut (left) and a Green Talisman (right), then hit
the switch (aka green panel).  Go back to the 3F now.

:L Battleship 3F
  Go through the right door to the other corridor again, only this time take
the first door to the right and down the stairs.

:L Battleship 2F
  Go in the door to the right, the only one you can.  You'll be in a
cafateria fighting an Acedemy 1 Fighter and an Interceptor.  Kill them and
continue right.  Hit the green panel to unlock the left door from where you
entered the floor and go in the door there, then down the stairs.

:L Battleship 1F
  Go left, kill the 2 Academy 1 Fighters and the Academy Spec Ops, then
continue left.  Green Panel.  Unlock.  Go back.  You should get the idea by
now.

:L Battleship 2F
  You can go in the middle door now, take that all the way to the stairs.

:L Battleship 1F
  Follow the path to the door.  Go in the door here and get the chests with
a Magic Power Nut (upper left), a Life Nut (lower left), a Tough Alloy (upper
right), and a Rad's Reagent (lower left).  Then go back out and to the right
to the stairs.

:C Battleship 2F
  Follow the path.

:C Battleship 3F
  Keep following and you'll get a scene.  Tosh'll leave the party, Shu will
join it.  Again, he doesn't retain any of his Arc 2 stats should you have
loaded them in (what a bummer this is turning out to be...).  The door to the
right of the stairs is a save/rest room, use it if need be, otherwise go up
the stairs.

:C Battleship Deck
  Watch the scene, then you fight 2 Cannon Traps and 2 Shotgun Traps.  If you
want, you can steal a Light Alloy from the Cannon Traps and a Shimmer Stone
from the Shotgun Traps, but it's really not worth it as they're all hard to
steal from and do pretty high damage.  They are decent Cardishes though.
After that, go down the staircase on the right (or go left if you need to
rest).

:R Battleship 3F
  Don't step on the glowing floor, you lose 10HP every time you do.  Instead,
go right, through the door, and down the stairs.

:R Battleship 2F
  Go in the first door on the left and hit the switch, then go in the room
next to it.  You'll fight either 3 Interceptors or 3 Gunner Pods.  Kill
whichever you get and go through the left door.  Go all the way left and in
the door there.  Get the chest with a Tough Alloy in it and hit the switch to
get the passcode.  Write it down (it's random) someplace where you won't
forget it.  Now, go back up to the 3rd floor.

:R Battleship 3F
  Go across the previously trapped floor and input the passcode on the panel
halfway across.  Hit the switch in here for passcode 3.  Again, write it down
and leave the room.  Go to the end of the corridor and in the door there.
Follow that to a staircase.

:R Battleship Deck
  Kill the 3 Gunner Pods and go down the left stairs

:R Battleship 3F
  Follow the path to a door.  Inside are 3 chests, an Emblem of Lark (left),
a Rad's Reagent (middle), and a Magic Sprig (right).  Get them and hit the
switch for Passcode 2.  Write it down and go back to the 2nd floor on the
other side.

:R Battleship 2F
  Once you're on the other side of the lounge, go down the stairs.

:R Battleship Corridor
  Enter the passcode at the panel on the wall.  Get the 2 chests in here with
a Violet Fruit (left) and a Yellow Talisman, then hit the switch.  Go out the
door and to the left, enter passcode 3 on the panel, and go through the door
and up the stairs.

:R Battleship 2F
  Go in the door and get the chests with a Palo Nut (left) and a Magic Armlet
on the right.  You can save/rest here if you want, otherwise go back out and
up the stairs to the left.

:R Battleship 3F
  Follow the path to a door, in there will be a scene.  Then, you're in a
boss fight!
Boss: Chaos Arms - HP: ~590
Minions: Crustacean x4
  That thing looks so familiar, I coulda sworn I've seen it someplace else...
Owell, whatever.  All you need to do is keep attacking and use Alec as a
healer when need be.  Don't bother with the Crustaceans, as soon as they run
out of MP all they can do is a whimpy little attack that hardly registers.
  After the fight is another scene, then Shu's gone.  Exit the same way he
did.

::South Sularto Map
  Go into Testa.

::Testa
  Watch the scene, then head into the Guild.  Keep taking jobs until #45
comes up.  Before you take it, I suggest you do anything you want to in
Sularto, such as Danger Dome, Cardishing, etc.  Once you do accept it, leave
town.

::South Sularto Map
  Go up to the North.

::North Sularto Map
  Enter Society Village.

::Society Village
  Visit the 3 Societies (Weapon, Item, Monster) and watch the scene in each.
After you've gone to all 3, leave town.

::North Sularto Map
  Back down South.

::South Sularto Map
  As soon as you're ready to move on, go to the South Wharf, it's right below
Pandira.

::South Wharf
  There will be a scene, then you'll have to fight 3 Cassowaries and 3 Bomber
Flies.  This battle is a lot easier than the game makes it out to be, so long
as you've not gotten lazy and left all your characters levels below 25.
Dispatch them however you feel like (magic and physical attacks all work
fine), then tell the captain you're ready to leave, and you're off!

::Jiharta Dock
  Watch the scene.

::Jiharta Map
  Head to the lower right part of the map for Paysus.

::Paysus
  The library is to the left of where you start out.  Go in there and watch
the scene.  After, leave and watch the scene, then head over to the guild
and watch the scene in there.  Take the job and then leave the Guild.  Head
to the upper right corner of town (over the bridge) and go inside the house
there for a scene.  Leave town afterwards.

::Jiharta Map
  Go to Amaidar Temple.

::Amaidar Temple
  Watch the scene.

::Jiharta Map
  Head down to Rusaht.

::Rusaht
  Just walk straight up to get to the Spell Institute and watch the scene
there.  Marsia will come with you (not join) when you leave.  Leave town.

::Jiharta Map
  Go bck up to the Amaidar Temple.

::Amaidar Temple
  Watch the scene.

::Jiharta Map
  Continue your role as a ping pong ball and go back to Rusaht.

::Rusaht
  Go into the Intstitute for a scene, then leave Rusaht.

::Jiharta Map
  Down to Paysus.

::Paysus
  Go into the Guild for a scene.  After, go back out and up to the upper
right corner of town.  Go in the house to the left of Tikva's and you'll get
a scene.  After, leave town.

::Jiharta Map
  Up and to the left from Paysus, where there is a little curve in the river,
between two small forests, that's where the Romastor River is.

::Romastor River
  Watch the scene, after a while you'll be fighting Galdo, and Marsia will
join you.  He'll use rounds 1 and 2 to cast support skills (Agl up and Atk
up), then start hitting hard on the 3rd.  Make sure you've got Theo with you
and make sure he casts Card Field right off the bat and you should be fairly
safe.  After that just have Marsia cast Light Arrow, and have whoever else is
with you attack/use spells.  Bring Alec or Cheryl in in case you need to do
any healing, but other than that, just keep plugging away (he's got about 300
HP) and you'll win eventually.  He doesn't have anyhing to steal, btw.
  After that is a scene.

::Amaidar Temple
  Watch the scene.

::Rusaht
  More scene to watch.  Marsia will become permanent now.  After, leave town.

::Jiharta Map
  Go back down to Paysus.

::Paysus
  Visit the Guild for a scene.  The job will be complete.  Start taking jobs
again until you get to #51.  Take it and go to the library.  Talk to the
manager for a scene, then walk around town talking to everyone (don't forget
to go upstairs in the library).  Once you've done that, leave town.

::Jiharta Map
  Go up to Rusaht.

::Rusaht
  Go into the Institute for a scene, then talk to everyone around town.
After you do that leave town.

::Jiharta Map
  Head on over to Roma Lake Shore.

::Roma Lake Shore
  Watch the scene, you'll be attacked by 2 Dragoons and 3 Maneaters.  Kill
them and there will be another scene.

::Jiharta Map
  Head to Amaidar Temple.

::Amaidar Temple
  Watch the scene, then you have to fight 5 Amaidar Monks.  5 Monks, all
lined up in a row.  5 Monks all lined up in a perfect formation to be hit by
Knife Rain and either Impulse Bomb or something from Marsia.  Kill them and
then take out the ring leader Harzan.  He packs a bit of a punch, so Card
Field will come in useful.  Otherwise, just attack as you normally would.
After is a scene, then you're in control.  Talk to all the monks, then choose
to head back.

::Jiharta Map
  Paysus is where you wanna be.

::Paysus
  Go into the library and talk to the manager again.  Say you've collected
enough and there will be a scene, then the job is done.  Go back to the Guild
and start taking jobs again.  After you do a couple of them, 56 will show up.
Take that and leave town.

::Jiharta Map
  Go to Amaidar Temple.

::Amaidar Temple
  Watch the scene.

::Jiharta Map
  If you want to buy anything or kill the wanted monsters, do it now.  When
you're ready, go to Jiharta Dock.

::Jiharta Dock
  Talk to the captain at the end of the dock and tell him you're ready.

::Dartanelle Beach
  Watch the scene.

::Parute Map
  Paltos is the city with a big ring right above it.

::Paltos
  Watch the scene, when it's over head up to the Arena for another scene.
After that, go to the Item Society (it's the first bulding on the right,
right outside the Arena) for a scene.  Leave town after that.

::Parute Map
  Go straight down to the Mountain Retreat.

::Mountain Retreat
  Go into the house for a scene.

::Parute Map
  Back to Paltos.

::Paltos
  Report to the Guild (upper right corner of town) and start taking on jobs.
Once you get to 61, well, it's time to further the story.  Go to Gruga's
place, he lives in the house to the left of the museum.  There will be a
scene.  After the soap opera is done, you'll be fighting 2 Academy 1 Fighters
and 2 Academy Spec Ops's'sss...  These guys should not be a threat at all
anymore, just waste them, you probably won't even need to use skills.  There
will be a scene afterwards, then the job is done.  Then, there will be
another scene.

::Mountain Retreat
  After the scene, leave.

::Parute Map
  Head back into Paltos.

::Paltos
  Visit the Guild.  Take the other jobs if you want to, but #64 is your main
story thing.  Take it and leave town.

::Parute Map
  Go down to the Mountain Retreat.

::Mountain Retreat
  Go inside the house and watch the scene.

::Parute Map
  Before you go back to Paltos, you need Alec to be about level 50 for this
part of the game, so go do some leveling if you need to.  Otherwise go into
Paltos.

::Paltos
  Go to the Arena for a scene.  When you're in control, go into the equip
screens and start adjusting everyone else's equip so that Alec will have all
the best stuff available to him for the fight (i.e. Reciprocal Blade, Force
Rod, any stat boosting accessories you want, etc).  Once you've done that,
go into the waiting room to the left.  There will be a scene, then your first
fight against... Leegle!  Remember, the Hunter who helped you waaaaaaay back
at the beginning of the game?  Stats: Lv: 41, HP: 265, MP: 160, Atk: 139,
MP: 160.  I just stuck all my Mag+ stuff on Alec and used Divide the whole
time.  Your HP/MP is refilled after the fight, so don't worry about
conserving anything, let loose with whatever.  After that fight, you'll skip
straight to the Semi-Finals against Shadow.  Stats: Lv: 44, HP: 350, MP: 250,
Atk: 160, Def: 20, Agl: ~60.  This guy casts a lot of status magic, mainly
sleep and confuse, so either put the correspoinding accessories on or cast
Silence on the first round.
  Another scene, then the finals against Velhart.  Stats: Lv: 40, HP: 340,
MP: 200, Atk: 144, Def: 38.  Magic is the easiest way to go, but you can
muscle him out if you feel like it.  Anyways, scene to follow.

::Parute Map
  Go down to the very bottom left corner of the map.  Around there will be 2
big stones with something that doesn't really look like it belongs there in
the middle.  That's where you're headed.

::Secret Academy Base
:Academy Base 1F
  Go inside and take a right at the intersection.  You'll wind up fighting an
Intruder, an Academy Spec Ops, and 2 Academy 1 Fighters.  Kill them and go up
the staircase on the right.

:Academy Base 2F
  You'll fight 2 Academy Spec Ops, 2 Academy 1 Fighters, and 2 Intruders.
Once they're disposed of go through the door at the bottom.  Go in the middle
door (first one to the left of the door you just came out of) and get the
chests with a Magic Sprig (bottom) and a Reco Pod (top), then push the big
red button.  Go out and in the door to the left.  Go down the left staircase.

:Academy Base 1F
  You'll fight 2 Academy 1 Fighters and 2 Academy Spec Ops.  By now you
should have realized that Alec can kill just about anything in one hit with
Crystal Dust if you put a Force Rod and Magic Armlet/Spirit Ring on him.
Anyways, kill, move on, go down stairs.

:Academy Base B1
  Follow the path and go in the first door on the left.  Get the chests with
a Palo Nut (bottom), an Inferno Powder (upper left), and a Mysterious Ore
(upper right), then push the Red Button (yes, I am aware of all the jokes in
pushing these red buttons).  Go out and in the door to the right.  Fight the
3 A1Fs and the ASO (got tired of writing them out all the time).  Go in the
left door and get the 3 chests with a Vitality Fruit (left), a Magic Power
Nut (middle), and a Strength Nut (right).  Go back and fight again, then in
the right door.  You'll fight 4 Intruders and an ASO.  After they're gone go
up the stairs.

:Academy Base 1F
  Recognize where you are?  Well, kill the bad guys and go through the door
at the bottom.  Go in the middle door here now (the first one to the left),
kill the 3 A1Fs and go in the door at the back of the room.  Save at the
fountain if you want then go through the door.

:Aura Experiment Room
  Watch the scene.  After, Velhart will join and you'll fight 2 Steingraffs.
Twin Bosses: Steingraff
HP: 575 each
Attacks:
 Gattling Barrage - Medium damage to everything on the horizontal line it
   chooses.
 Power Shot (?) - Heavy damage 2 colums out, 3 rows up/down (think 1S with
   the first column missing).
 Frenzy Laser - Medium-Heavy damage to everything on the horizontal line, 4
   Rows verticle.
  There will be a scene afterwards, then Velhart becomes permanent.

::Parute Map
  Go into Paltos.

::Paltos
  Go into the Item Society for a scene.  Leave after it.  That job is done.
Go into the Guild for a scene.  When that's over take job 69.  After you
accept it, several other jobs will become available.  Once you're ready to
move on with the story, leave town.

::Parute Map
  Go around the hills/cliffs/mountains/whatever to Cariote Cave.

::Cariote Cave
  Watch the scene, then go inside.

:Cariote Cave 1F-A
  Go left at the intersection to a minefield.  Follow along the left wall
until you get to a rock, then go right so you're above the left rock that's
next to another rock you should be to the left of.  Now, go up to the chest
and get it for a Rad's Reagent.  Go straight to the left wall again and this
time follow it straight up as far as you can (don't move over to the right to
get further up, stop where the left wall stops).  Go right until you're just
above the chest and get that for an Inferno Powder.  Go back to the left wall
and stay close to the wall as you go right, up, right, up, etc. to the next
room.  You'll fight 3 Crypt Rats, 2 Dungeon Mice, and a Flame.  Kill them and
go up to the next room.  Get the chests with a Light Alloy (top) and a Rad's
Reagent (bottom) then pull the lever.
  Go back to the first intersection and go right.  Go up the rope in the next
area.

:Cariote Cave 2F-A
  In here, there are several holes in the ground that will make you fall back
down to the room below if you step on them.  So, from the rope, go down 6
tiles (it helps if you're walking slow), right 5, down 2, right 2, down 2,
right 5, up 6, then right and you're in the clear.  Go down the rope.

:Cariote Cave 1F-F
  You'll fight either 4 Cobras and 2 Dungeon Mice; or 2 Cobras, 3 Dungeon
Mice, and 2 Flames.  Kill whatever you get and move to the next room where
there will be mines spread throughout the area.  See the rock directly to
your right?  Don't step to the left of it.  Go around that and up to the
chest for a Magic Power Nut.  From directly below the chest, go right until
you run into a rock, then go straight down so you're next to the chest and
get it for a Recovery Tonic.  From there, go up to the wall, then right to a
rock, down 1, and right so you're in front of a chest.  Get the Palo Nut in
that, then go right to a rock, down to another rock, and then right to the
wall.  You'll be safe now, so go into the next room.  Get the 2 chests in
here with an Inferno Powder (left) and a Rad's Reagent (right), then move the
lever.  Go back to the minefield and do what you did before, only backwards,
to get to the rope up.

:Cariote Cave 2F-F
  Follow the path to a rope down.

:Cariote Cave 1F-I
  This is another area where you can fall through invisible holes in the
ground.  Go down 3 (or to the boulder, whichever you prefer), then right 6,
down 8, left 8, up 4, left 4, up 4, left 5, down 10, left 1, down 2, left to
the exit.  Get  the chests with a Rad's Reagent (left), a Reco Pod (middle),
and a Strength Armlet (right), then go back to the trap room.  The trap
starts at the wall, but anyways, go right to the boulder and then down to the
corner.  From there, go right 11, up 4, left 4, and  get the chest with a
Palo Nut in it.  There's a hole to the right (right 3, down 2, I believe),
step on that to go down.

:Cariote Cave B1-I
  Get the chest with a Life Nut in it, then go down to the exit.  You'll
fight a Dragon Fly, 3 Dungeon Mice, and 2 Shaman Hemo-ji.  Kill them and move
on.  Go up at the intersection and you'll find a Save/Rest area.  Use that if
you want to, then head down to an area with a lot of ropes to go down.  Go
down and left past the rope and keep going to the next area.  In here go down
across a small wood bridge and once you're over it, keep going down.  Get the
chest with a Mysterious Ore, then go back to the previous screen and to the
right.  Go down the rope here.

:Cariote Cave B2-B
  Go to the next rope, to the right.

:Cariote Cave B1-F
  Go up and around so you take the exit at the top of the screen.  In this
area, there are 2 ropes you can go down, go down the left one first.

:Cariote Cave B2-A
  Get the chest with a Mysterious Ore in it and go back up.

:Cariote Cave B1-E
  Take the right rope this time.

:Cariote Cave B2-A
  Follow to the next rope.

:Cariote Cave B1-E
  Down to the next area.  Go straight down to get the chest with a Tough
Alloy in it, then take the path exiting left.  Go across the little bridge
and down past the rope, follow this to an exit, stage right.  Go down the
first rope you meet here.

:Cariote Cave B2-E
  Get the chests with an Inferno Powder (left) and a Mysterious Ore (right).
Then, go all the way right and up the rope.

:Cariote Cave B1-H
  Get the chest with a Mysterious Ore in it and go back down.

:Cariote Cave B2-E
  Go up the middle rope this time.

:Cariote Cave B1-H
  Go straight down and take the rope in the next room.

:Cariote Cave B2-C
  Up the rope to the left.

:Cariote Cave B1-J
  Go up to the next area and take the first left to another area.  Follow
this to the next area where you take the first right you can, leading to a
rope.

:Cariote Cave B2-C
  Follow the path to another rope.

:Cariote Cave B1-J
  Go up to the next area and across the bridge thingy.  Take the exit in the
upper right corner.  In here, take the upper path for a rope to go down.

:Cariote Cave B2-B
  Go left to the rope.

:Cariote Cave B1-G
  Exit down and take a left in the next room to get to another rope.

:Cariote Cave B2-D
  Get the chest with a Flay's Crest and go back up.

:Cariote Cave B1-H
  Go left and in the next area go down the rope.

:Cariote Cave B2-D
  Follow to the rope up.

:Cariote Cave B1-H
  Go up, and in the next room go down the rope.

:Cariote Cave B2-B
  Get the chest with a Strength Nut, then go back up.

:Cariote Cave B1-G
  Go all the way up again.  In the next area, there's only one way to go, so
go down the rope.

:Cariote Cave B2-F
  Follow the path to a save fountain, then go up the rope.

:Cariote Secret Hangar
  There will be a scene and you're prompted to save.  After you do that, talk
to Lutz and say yes twice.  There will be another scene, and then disc 1 is
finished!

-----------------------------------------------------------------------------
6-C-b. Disc 2 Walkthrough

::Ragnark Beach
  Watch the scene, then you're on the map.

::Ragnark Map
  Ok, there are 2 things you can do now.  A: Go into the town.  B: Board the
Hovercraft and get to the world map for the first time in the game.

::World Map
  There are a bunch of things you can do now.  The key one being going around
to all the different continents, getting the bounties on all the new monsters
that have appeared.  You can also do some synthesizing with the items you
found in the cave at the end of disc 1.  Danger Dome is still open, so you
can get items/levels there.  It's also upgraded itself (meaning you can go
higher up than you could before).  Also, the Testa Bazaar has a lot of new
items for sale in it, as well as a few "special deals" that the merchants
will offer you when you go to quit.
  Ok, well, when you've done all you want to do, go back to Ragnark.

::Ragnark Map
  Go into Felator.

::Felator
  Watch the scene, then try to go in the base.  There will be another scene,
after that go into the inn for another scene.  Pick up the lab coat in the
back right corner of the area and go to the base.  After a quick scene, tell
the guard you're working with Sharon and you're in.

:Academy Bldg 1F
  After another scene, you have to maneuver around a guard.  Walk up then go
back to where you entered.  Now, walk around the room going right (following
the guard) until you can get to the left door (in the little alcove).  Hit
the switch on the wall and go back out.  Go through the door on the right
this time (the guard is gone) and hit the switch in that room.  Now, go in
the upper door.  Go in the first door here and activate inhibitors 1 and 4.
Go back out and in the left door.  Hit the switch then go back to the
inhibitor room.  Activate 2 and 3 this time and go in the right door.  Go up
the stairs here.

:Academy Bldg 2F
  Go in the only door you can without hitting some sort of trap (the upper
door in the bottom right corner).  Hit 2 and 3 then go in the center door.
Hit the switch.  Go back to the inhibitor room and turn off 3, then turn on
4.  Go in the right door for 3 chests, a Grenade Launcher (left), a Wisdom
Tablet (middle), and a Mysterious Ore (right).  Go into the inhibitor room
again and turn off all of them, then turn on 1 and 3.  Now, go in the left
room and down the stairs.

:Academy Bldg 1F
  Go in the next room, hit the switch, go back up the stairs.

:Academy Bldg 2F
  Go in the lower right door.  Go up one space, then right, then down, then
to the door.  You'll be able to get to the door without being detected that
way.  Once you're through, go in the door to the left.  Go right and then up
to right before you are past the crates.  Go back down 2 tiles, then go up
and then left.  Go down between the middle and left partitions and to the
door.  Go in the door to the left for a scene.  After that, go into Sharon's
office and check the lower right part of her desk.  After that, leave the
building for a scene, then leave town.

::Ragnark Map
  Go up to the White Bone Forest.

::White Bone Forest
  After a quick scene you're fighting 3 Gas Clouds.  After that is another
scene.

::Ragnark Map
  Next up is Midoro Swamp.

::Midoro Swamp
  You have to fight 3 Stone Gels and 2 Zombies.  Scenes around.

::World Map
  If you want to go back to Felator to save/rest, do so now.  Otherwise, go
up to the academy base.

::Academy HQ

:Acad HQ 1F
  Watch the scene.  You'll wind up fighting 4 A1Fs.  After that, get the
chest with an Inferno Powder in the upper right corner.
  There are 2 ways to get up to the top.  You can take the stairs all the way
up and have a crapload of fights along the way (all the Academy stuff you're
used to, plus some of the upgraded versions of each).  Or, you can go up the
elevators.  I recommend doing the elevator trials and then going back for the
stairs (if you're the kind of person, like me, who has to get everything.  If
you're not, choose one).

  Get on the only elevator you can.

:Acad HQ Bldg B 3F
  Of the three elevators going up, get on the middle one

:Acad HQ Bldg B 4F
  Go into the next room and flip the middle switch.  Get on the moving floor
that's going down and ride it to a chest with a God's Nectar Fruit in it.  Go
into the next area and ride the elevator down.

:Acad HQ Bldg B 2F
  Get the chest with the Mysterious Ore in it, then go back up.

:Acad HQ Bldg B 4F
  Ride the conveyor back and flip the right switch as well.  Now, ride that
to another area.  Go up the elevator.

:Acad HQ Bldg B 5F
  Hit the switch in the next area, then go back down to the conveyor area.

:Acad HQ Bldg B 4F
  Go back to the middle and ride the elevator down.

:Acad HQ Bldg B 3F
  Get on the left elevator

:Acad HQ Bldg B 5F
  Get on the middle elevator.

:Acad HQ Bldg B 6F
  Get the chest with an Inferno Powder then go down the right elevator.

:Acad HQ Bldg B 5F
  Go down the left elevator.

:Acad HQ Bldg B 3F
  Go down.

:Acad HQ 1F
  Go up the elevator to the right.

:Acad HQ Bldg B 2F
  Up the right one.

:Acad HQ Bldg B 7F
  Down the left one.

:Acad HQ Bldg B 6F
  Go into the next area and hit the switch and then go back up.

:Acad HQ Bldg B 7F
  Down the other one.

:Acad HQ Bldg B 2F
  Up the one to the left.

:Acad HQ Bldg B 7F
  Go into the next area and unlock more elevators.  Go back down now.

:Acad HQ Bldg B 2F
  Go down all the way.

:Acad HQ 1F
  Go up the left one.

:Acad HQ Bldg B 3F
  Get on the elevator all the way to the right.

:Acad HQ Bldg B 8F
  Go into the next area.  Flip the left switch and then ride.  Flip the
switch here, then ride back.  Flip the right switch and ride again.  Get the
chest with an Astral Rod, then ride back to the middle.  Go in the next area
and up the 'vator.

:Acad HQ Bldg B 10F
  Into the next area, flip the switch and ride.  Go to the next area and down
the elevator there.

:Acad HQ Bldg B 4F
  Get the two chests with a Speed Ring (left) and a Wisdom Tablet (right),
then ride back up.

:Acad HQ Bldg B 10F
  Ride the conveyor, getting on the track to the left.  Go down the elevator
here.

:Acad HQ Bldg B 6F
  Go into the next area and hit the switch, then ride back up.

:Acad HQ Bldg B 10F
  Ride back to the platform with 4 conveyors connecting to it and hit the
switch.  Ride the one to the left again and go up the elevator.

:Acad HQ Bldg B 11F
  Go on the down elevator to the left.

:Acad HQ Bldg B 9F
  Keep riding down.

:Acad HQ Bldg B 7F
  Hit the switch then go back.

:Acad HQ Bldg B 9F
  Up to 11.

:Acad HQ Bldg B 11F
  Go down the right one.

:Acad HQ Bldg B 10F
  Ride teh conveyor back to the 4 outlet platform and take the one all the
way to the right.  Go down the elevator here.

:Acad HQ Bldg B 8F
  Get on the conveyor going back and down the elevator.

:Acad HQ Bldg B 3F
  Get on the elevator going down.

:Acad HQ Bldg B 2F
  Go back down to the first floor.

:Acad HQ 1F
  Take the down elevator.

:Academy HQ B Building underground 1F
  Get the chests with a Grenade Launcher (left) and a Wisdom Tablet (right).
Go back up.

:Acad HQ 1F
  Ready to do the stairs?  All that last elevator is, is an express line to
the 13th floor, so you can take that if you want, or you can go up the stairs
for some fighting and a few extra items.  If you decide to take that last
elevator, go ahead, just skip the next part of the walkthrough.

:Acad HQ Bldg A 2F
Enemies: Gun Trap x3, Gunner Pod x2

:Acad HQ Bldg A 3F
Chests: Tough Alloy (right/left)

:Acad HQ Bldg A 4F
Enemies: A1F x2, ASO x1, Shotgun Trap x3

:Acad HQ Bldg A 5F
Enemies: CAA-5 x2, A1F x2, Shotgun Trap x3

:Acad HQ Bldg A 6F
  Go in the door, it's a rest area.  When you're done, go up the stairs.

:Acad HQ Bldg A 7F
  Go up the stairs to the left.

:Acad HQ Bldg A 8F
Chests: Wisdom Tablet

:Acad HQ Bldg A 9F
Chests: Life Nut (left), Wisdom Tablet (right)

:Acad HQ Bldg A 10F
Chests: Magic Power Nut (left), Vitality Fruit (right)

:Acad HQ Bldg A 11F
  Hit the switch, then go back down to 7F.

:Acad HQ Bldg A 7F
  In case you decided to be brave and not de-activate the floor trap, here's
how to get through it.  First, go down 5, then left 1, down 2, right 1, down
2, left 1, down 2, right 2, down to the wall (4), right 3, up 1, right 2, up
1, right 4, up 2, left 1, up 2, right 2, up 4, left 2, up to the wall, and go
up the stairs.

:Acad HQ Bldg A 8F
Enemies: A1F x2, ASO x2, CAA-5 x3

:Acad HQ Bldg A 9F
Enemies: A1F x1, Intruder x2, Shotgun Trap x3

:Acad HQ Bldg A 10F
Enemies: Intruder x2, Shotgun Trap x3

:Acad HQ Bldg A 11F
Enemies: ASO x1, Intruder x2, Shotgun Trap x3

:Acad HQ Bldg A 12F
Enemies: A1F x3, A3F x1, CAA-5 x2

:Acad HQ Bldg A 13F
  Go in the door, it's a save/rest area.  If you took the stairs you'll need
to rest.  If you took the elevator, you're gonna definately want to save so
you'll never have to go through all that again.  Well, anyway, go up the
stairs when you're done with that stuff.

:Acad HQ Bldg A 14F
  Go in the door to the right for a scene.  After it, head right and up the
stairs.

:Acad HQ Bldg A 15F
  Go in the door all the way to the left for a scene.  Well, a boss really.
Boss: Fear Crimson
HP: 890
Weak against Fire
Steal: Nothing
Attacks:
 Reactor Flare - Medium Fire Damage on surrounding enemies (Range: 0 AoE: 2S)
 Vortex Storm  - Minor Wind Damage (Range: 2  AoE: 3)
 Gravity Breath- Gravity attack (Range: 2  AoE: 3)
 Fire Crimson  - Major Fire Damage (Range: 0  AoE: All)

  Scene afterwards, then more scenes, then even more scenes.

::Ragnark Map
  Get back on the hovercraft.

::World Map
  Go down to Parute.

::Parute Map
  Go into Paltos.

::Paltos
  Go in the back room at the Hunter's Guild for a scene.  Then, the job is
done.  There are now a bunch more jobs to do in all the guilds around the
world, so get started.  After you do several jobs, you'll be called back to
the Paltos Guild special room.  Inside is a scene, after it, leave town.

::Parute Map
  Get on the Hovercraft.

::World Map
  Head to Jiharta.  In case you don't know where it is, it's to the right of
Forestamore.

::Jiharta Map
  Into Paysus you go.

::Paysus
  Take Guild job #76, then leave town.

::Jiharta Map
  Up on into Rusaht.

::Rusaht
  Go into the Spell Institute for a short scene, then go in the room on the
left.  Watch the scene and exit town.

::Jiharta Map
  Go to the peninsula to the right, that's where Gogen is.

::Elbow Cape
  Watch the scene, then you're in a dungeon.
:Elbow Cape Ruins B1-A
  You have to play a mini-game now.
::"Boxing with a Box"::
  You have to trap the thing and take what's inside.  Start by going to the
right, around it so you don't make it move.  Push it down so it's next to the
box to the right of the entrance, then push it left to the crates on the left
wall, then down, then right, so it runs into the box near the entrance again.
From here, push it up twice, then left into the little nook and you've got
it.
  Get the Strength Nut and go up to the next room.  You now have to do the
same thing with 2 boxes.
  Same rules as before.  The idea this time is to walk up behind the box on
the left so it's next to the crate with 1 space in the middle.  Now, push the
other chest back left and then up, between the chest and crate.  You'll get
that one (Reco Pod) and reset the game.
  For the next one, push the right chest left and it will line up with the
crate.  Now, push it up and it will line up next to the box with a space in
the middle.  Push the other box left, so it's in front ot the crate and push
it up as well.  It will go off to the left instead, but that's ok.  Push it
right and then up and you've got it.
  Go in to the next room...
  Push the lower chest left, then up.  Push the upper crate up, then left,
then up again.  Get the Light Fragment and reset.
  Push the upper box up, left, up, right, down, left, up, up, and right (only
if it went left.  If it went right, that's ok, you want it to line up behind
the crate).  Now, if you ignored the other chest as much as possible, it
should be to the right of the entrance, blocking it.  Push it down, down,
right (well, you have to go at it from above again), right, right, right,
right, right/up (you go at it from the left, but it goes up since it's in a
corner), up, up, up, corner left and then left again.  Now it should be to
the right of the crate on the upper wall.  Push it left/down, left, and up
and you'll corner it.  Get the Life Nut and move on.
  In the next room, push the right chest up twice, then right twice.  Push
the middle (now right) chest up twice and right 3 times and you'll trap it.
Get the White Talisman, then go push the left (and lonely) chest up to the
wall.  Now, push it right to the right side wall.  You'll trap both it and
the other chest, get the Light Fragment and Soul Herb and move on.
  And then there were 4...  Oboy...
  Push the upper left one left, to the wall.  Push the upper right one up and
then left to the wall, but don't try to get it. Instead, move the lower left
one up and it will line up with the chest below the one in the corner.  Push
it left and it should go down.  Now, push it up and then left.  Get those 2
with a Recovery Tonic and a Light Fragment, then reset.
  You're going to basically do the same thing as last time, only backwards.
Push the lower left one left, to the wall.  Now, push the lower right one
down, and then left to the wall.  After you've done that, push the upper left
one down twice and then left.  If it goes down, good.  If it goes up, push it
down, then left.  Get these two chests with a Magic Sprig and a Strength Nut,
then move on.
  No crates/boxes/chests here, just go down the stairs.

:Elbow Cape Ruins B2-A
  Go in the first door on your left.  You're playing a memory game now.  I'm
not sure if the order is random, but it was middle, far left, far right, 2nd
from left, 2nd from right for me.  When you get them right, go into the next
room for a Magic Sprig (left), a Life Fruit (middle), and a Palor Nut (right)
and then go back to the main hall and right to the next door.
  In the next room there are more thingys to light up.  The notes will be
far left, middle, 2nd from right, far right, 2nd from right, middle, 2nd from
right, far left.  Play that and then get the chests in the next room with a
Reco Pod (left) and a Potent Violet Fruit (right).
  Go back out and to the next room where a series of 9 waits.  This time it's
far left, 2nd from left, middle, far left, middle, 2nd from right, middle,
2nd from left, far left.  Play and go in the next room for a Palo Nut (left),
a Battle Suit (middle), and a Magic Power Nut (right).
  Go back out again, but this time go down the stairs.

:Elbow Cape Ruins B3-A
  Go in the door on the left.  I'm not sure exactly how to explain this
one, just mess around with it until you move on.  In the next room you have
to do pretty much the same thing, only now you have to watch out for falling
off a ledge, make it through there and you do another ledge area.  The
easiest way to figure out who you really are is when you press a direction on
the control pad, the real you will be the only one to move in the correct
direction 3 or more times in a row.  Once you figure that part out, the rest
is easy.  Well, once you make it through those areas, you're in Gogen's room.
Watch the scene.

::Jiharta Map
  Get on your Hovercraft.

::World Map
  Back to Parute.

::Parute Map
  Into Paltos...

::Paltos
  Go into the Guild office and to the back room for a scene.  You're now on
a quest to gather the Eternal Flame, Eternal Ice, Eternal Tree, and Eternal
Steel.  Do whatever guild jobs are left and then go back into the Paltos
Guild for a scene.  Talk to the guildmaster again and then take job #81.
Leave town.

::Parute Map
  Head on over to Cariote Cave

::Cariote Cave
  Watch the scene, then you're inside.

:Cariote Cave 1F-A
  Take a right at the intersection and go up the rope in the next area.

:Cariote Cave 2F-A
  From the rope, go down 6, right 5, down 2, right 2, down 2, right 5, up 6,
then right to the rope.

:Cariote Cave 1F-F
  Fight whatever and then move on to the next area.  From just below the rock
on the left wall near where you start, go right so you're lined up under the
chest, up to the chest, right and up to the rope.  Stay away from the squares
directly next to rocks and you'll be fine.

:Cariote Cave 2F-B
  Follow the path to a rope down.

:Cariote Cave 1F-I
  Just go down the nearby rope.

:Cariote Cave B1-I
  Go across the bridge to the next area and there will be a scene.  When
that's done, leave and you'll be brought back to the entrance for another
scene.  Choose the option for none of the societies when prompted.

::Parute Map
  Go into Paltos.

::Paltos
  Visit the Hero Museum (the place with the armor statues outside) for a
scene, then leave town.

::Parute Map
  Head directly to the right of the arena circle and into the Digarta Wilds.

::Digarta Wilds
  Watch the ever so impressive scene.

::Parute Map
  Back to Paltos.

::Paltos
  Go visit Gruga, his house is next to the Hero Museum.  Watch the scene
there, then go to the arena and head on in to the main area for a scene.
After that, head to Rochefort Manor for another scene.  Now, head back to the
arena and in the door on the right.  After that scene, leave town.

::Parute Map
  Go to Dartanelle Beach.

::Dartanelle Beach
  Watch the scene.

::Parute Map
  Go back to Digarta.

::Digarta Wilds
  Watch the scene, job completed.

::Parute Map
  Go back into Paltos.

::Paltos
  Go visit the Guild for a scene, then head into the back room for another
scene.  After that, leave town.

::Parute Map
  Board the Hovercraft.

::World Map
  Ok, there are a bunch more jobs to do scattered around the world, so go do
those, then head to Forestamore.

::Forestamore Map
  Make your way on into Renn.

::Renn
  Take job #86 at the guild then leave town.

::Forestamore Map
  Head up to Vernica.

::Vernica
  Visit Hannah for a scene and then leave town.

::Forestamore Map
  Go to the Great Scar.

::Great Scar
  Watch the scene and enter the temple for another scene.  After that, leave.

::Forestamore Map
  Go to Lieza's Ranch.

::Lieza's Ranch
  Go inside the ranch and watch the scene.  Leave afterwards.

::Forestamore Map
  Back to Renn.

::Renn
  Go to the bar and talk to the bartender.  Now, go to the inn and to the
second floor.  Go in the door on the right and watch the scene.  Leave town.

::Forestamore Map
  Up to Lieza's again.

::Lieza's Ranch
  Go inside the ranch and watch another scene.

::Forestamore
  To the Great Scar.  Again.

::Great Scar
  Go into the temple and watch the scene.  Choose whatever you want to hear,
the doors will open up and you'll go in.  First, take the lower right path
and follow that to a rope down.

:Sealed Ruins B2
  Follow that and you'll be in a fight with either 2 Maneaters and 3
Lifesuckers; or 2 Lifesuckers and 4 Maneaters.  Beat them and continue along.
You'll get to a chest with a Wind Fragment in it.  Get that and go back to
the crossroads.

:Sealed Ruins B1
  Take the upper right path this time.  Go down the vine.

:Sealed Ruins B2
  Watch the scene.

:Sealed Ruins B3
  When the scene finishes go to the right hole and take the vine.  Use the
vine with the left hole then go down.

:Sealed Ruins B4
  Take the vine on the left and then go back up.

:Sealed Ruins B3
  Place the vine on the right hole, then go pick up the one on the left.  Go
down the hole on the right.

:Sealed Ruins B4
  Place the vine you took earlier on the hole and go down.

:Sealed Ruins B5
  Go down.

:Sealed Ruins B6
  Fight the Armor Eater, 2 Lifesuckers, and 3 Maneaters, then get the chests
with a Yellow Talisman (upper left), Wind Fragment (lower left), and a couple
Tem's Root (both chests on right side).  Go back up after.

:Sealed Ruins B5
  Go up.

:Sealed Ruins B4
  Pick up the vine, then go up.

:Sealed Ruins B3
  Place the vine you're carrying on the left side, pick up the one on the
right, then go down the left.

:Sealed Ruins B4
  Place the vine and go down.

:Sealed Ruins B5
  Take the path leading down.  You'll fight 3 Mandrakes and 2 Lifesuckers.
Kill them and continue down.  Go down the vine on the right in the next area.

:Sealed Ruins B6
  Get the chests with a Wisdom Tablet (left), an Earth Fragment (middle), and
a Wisdom Tablet (right) then go back up.

:Sealed Ruins B5
  Take the vine and use it on the left hole and go down.

:Sealed Ruins B6
  Go down the vine.

:Sealed Ruins B7
  Fight the 3 Copper Dragons then go down.

:Sealed Ruins B8
  Get the chests, a Wisdom Tablet (lower left), Earth Fragment (upper left),
a Rocket Bomb (upper right), a Phalanx (lower right), and a Green Talisman
(middle).  Go back up after you get them.

:Sealed Ruins B7
  Fight the enemies, grab the vine you just came up, the go up the other
vine.

:Sealed Ruins B6
  Go up again.

:Sealed Ruins B5
  Go up, kill the monsters, then continue up to the next area.  Go up the
left vine.

:Sealed Ruins B4
  Place the vine you've been carrying on the left hole, then pick up the vine
on the right and go down.

:Sealed Ruins B5
  Go down the next vine.

:Sealed Ruins B6
  Fight the 2 Myconids and 4 Polar Bats, then continue along down.

:Sealed Ruins B7
  Use the save/rest fountains, then place the vine and go down.

:Sealed Ruins B8
  Follow the path to the next area for a scene.  After, you're fighting a
boss.
Boss: Rootbytus
HP: 1374
Steal: Nothing
Attacks:
 Raging Blaze - Minor Fire damage to all.
 Genesis-X - Switches head and tail
 Cyclone Fury - Minor Wind damage, Range: 0, AoE: 3
  Once you deal enough damage to kill it, it'll use Genesis-X and there will
be a scene.  After that, you're fighting again.

Boss: Rootbytus
HP: 1374
Steal: Nothing
Attacks:
 Movement - Moves to a new location
 Fascination Laser - Medium Non-elemental damage (Range: 3(-2), AoE: 1S)
 Thorn Thrust - Medium damage physical attack (Range: 0, AoE: 1)

  Once it's dead this time there will be a scene.

::Forestamore Map
  There's a new job in the guild, but other than that, leave.

::World Map
  Parute is your destination, but you can do a bunch of the other Guild jobs
first if you want.

::Parute Map
  Go into Paltos.

::Paltos
  You know the drill.  Guild, scene, back room, scene.  Leave town.

::Parute Map
  Leave the country.

::World Map
  Do like the man said and go to Jiharta.

::Jiharta Map
  Paysus is calling you, don't you hear it?

::Paysus
  Take job #92 at the guild.  Leave town afterwards.

::Jiharta Map
  Go to Amaidar Temple.

::Amaidar Temple
  Watch the scene.

::Jiharta Map
  Go up the path to the left of the temple to get to the Ice Gallery.

::Ice Gallery
  Scene.

:Ice Gallery 1F
  Watch the scene then go up to the next area where there should be a
different colored floor.  That's slick ice, what it does is when you step on
it, you keep going in the same direction until you hit something.  Where the
cave widens to become the ice area, go as far to the right as you can without
stepping on the ice.  You should be below a block rock that has a rock on
either side of it, one to the upper left, and one to the lower right.  Well,
slide on the ice to that rock, then slide right so you run into a wall.  Now
go up and get the chest with a wisdom tablet in it and slide back to the
normal surface.  Now, from where you were lined up for the rock, go left 1
space and slide up, left, up, right, up, left, up, and go to the next area.
You'll fight 5 Vampire Bats and 3 Attack Dogs.  Beat them and continue on.
In the next area, go past the stairs and get the chest with an Ice Amulet in
it, then go back and up the stairs.

:Ice Gallery 2F
  Follow along the path to the next area for another ice dancing lesson.
This time go straight up from where you enter to slide up, then slide right,
up, left, up, right, and get the chest with a Water Fragment in it.  Now,
from there, slide up, left, down, right, up, right, up, left, and you'll be
at the up stairs.

:Ice Gallery 3F
  Gop to the next area and use the fountains if you need to.  Now, slide left
directly from the restoration fountain, then slide down to the only block you
can see.  Slide right from there, then down, left, and get the chest with a
Water Fragment.  Now, slide down and you'll be on a patch of stable land.
Get the chest with another Water Fragment in it, then take one step left, one
step down, and slide left, then up to be back on land.  Now slide back right
to where the fountains are and look at what you can slide down on.  There's
a rock straight down from the lower left corner of land and and a hole to the
right of it with 2 spaces between them.  Slide down just to the right of the
rock (so you're going down the left one of the two spaces), then slide left.
You'll be on that little patch in the middle, get the Blue Talisman in the
chest.  Slide back right and up.  Go back to the left platformish area and
to the second tile from the right.  Slide down so you go directly to the
right of therock you can see, and from there, go left, down, right, up, and
get the chest with a Raila's Mirror in it.  Now slide left and up and go to
the next area.  Keep going and you'll be in a fight with 2 Dark Fogs and 3
Water Dragons.  Kill and continue.
  In the next room you'll fight 2 Dark Fogs and 4 Night Callers.  After you
beat them and move to the next area, there will be a scene.

::Jiharta Map
  Enter Rusaht.

::Rusaht
  Go visit the Spell Institute and watch the scene in there.

::Amaidar Temple
  Watch the scene.

::Jiharta Map
  Go to Paysus

::Paysus
  Go to the Library and watch the scene, then leave town.

::Jiharta Map
  Back to Amaidar.

::Amaidar Temple
  Watch the scene.

::Jiharta Map
  Make sure you have a Wise Man Robe for Marsia, you're going to need it.  If
you don't have one, they're easy to synthesize, just mix all 6 elemental
fragments.  When you have that, go to Rusaht again.

::Rusaht
  Go in the spell institute and in the side room for a scene.  After that,
you'll be fighting all 4 with just Marsia.  Ok, this battle may seem
intimidating at first, but there's an insanely easy way to win this fight.
Put the Wise Man Robe you just got (or one you already have) on Marsia, all
the enemies will deal only 1 damage to her.  After that, just use the
oppossite elements on them (i.e. Land Ax on Breeze, etc).  Or you can just
use Light Arrow and Dark Extreme to take them all down.  They all have
infinite MP and really high def, so don't even bother with physical attacks.
  Scene afterwards, then you're fighting again.  It's the same story as last
time, Wise Man Robe for an easy fight, this time don't use Light Arrow or
Dark Extreme as neither will have that much of an effect.
  Another scene will follow, and Marsia will learn Giga Plasma!  Leave town.

::Jiharta Map
  Go back to the Ice Gallery and choose to go straight to the wall rather
than go through the whole thing again.

::Eternal Ice Wall
  Watch the scene.  Boss time!
Boss: Cliff Gigantor
HP: ~1150
Weak Against Fire
Steal: Nothing
Attacks:
 Prism Wall - Summons an Ice Golem
 Ice Masher - HEAVY Water damage (Range: 4S, Aoe: 1)
 Icicle Cage - Medium Water damage (Range: 0, Aoe: 2S)
- Go ahead, try out your new Giga Plasma.
Minions: Ice Golem x4
Lv: 41
HP:  214  MP:  80
Atk: 183  Def: 46

  Scene afterwards, then the job for Eternal Ice is done.

::Jiharta Map
  Leave.

::World Map
  A couple new jobs have opened up around the globe, so go do them if you
want, then head to Parute.

::Parute Map
  Visit Paysus.

::Paysus
  Go into the Guild for a scene, then go to the back room for another scene.
After that... To Testa!

::Jiharta Map
  We're on our way...

::World Map
  To South Sularto.

::South Sularto Map
  Head into Testa.

::Testa
  Take job 98 at the Guild, then go to the Bazaar.  Talk to Chongara, then
leave town.

::South Sularto Map
  Pandira is the next stop.

::Pandira
  Go into Ali's shop and talk to him for a scene.  After that, leave town.

::South Sularto Map
  Go back to Testa.

::Testa
  Go back to the Bazaar and talk to Chongara again.  Watch the scene, then
leave town.

::South Sularto Map
  Take the shortcut to North Sularto.

::North Sularto Map
  The volcano will now be open, so go there.  It's a good idea to have either
a Wise Man Robe or a Flame Amulet on each person as just about every enemy in
here is Fire elemental, and having one of those on a character will bring the
damage you take from the enemies down to 1.

::Volcano Cave
  Watch the scene.
:Volcano B1
  There will be another scene, watch it then start following the path.  Get
the chest with a Flame Fragment, and keep going to the next area.  You'll
fight either 2 Phoenix and 4 Flames, 3 Phoenix and 3 Flames.  Kill them and
keep going.  In the next area, step on the lower floor button, then go right
to see the sparks from the trap, then move up to make it blast.  now go past
it and step on the lower one again.  Again, go right to see the sparks, up to
trigger it, then go past and down the stairs.

:Volcano B2
  Get the chest with a Flame Fragment, then go left.  You'll fight either 2
Dragon Flies and 2 Suzakus, or 4 Phoenix's and 1 Suzaku.  Beat them and keep
going.  Get the three chests in this area with a Flame Amulet (left), a Flame
Fragment (middle), and a Red Talisman (right), then go back past the monsters
and go down.  Take the lower left path.  When you get to the trap, step on
the first one, then move to the third.  From here, go down, left 2, up, left
and you'll be in the clear.  Go down the stairs.

:Volcano B3
  You'll fight 4 Suzakus and a Fire Dragon.  Kill them and keep going.  In
the next area, step on the first trap and go right 1, down 1, right 1, up 1,
left 1, right 6, down 1, up 1, right 2 and you're in the clear to keep going.
Just follow the path in the next area and you'll get to a scene.

::North Sulart Map
  Go to Society Village.

::Society Village
  Enter the Item Society for a scene.  After that, go to the Weapon Society
for another scene.  Leave town after.

::North Sularto
  Go to Gislem.

::Gislem
  Godan and his gang are in the Danger Dome Lobby, so head there and watch
the scene.  Leave town.

::North Sularto Map
  Take the path to South Sularto.

::South Sularto Map
  Go in Kutao Temple.

::Kutao Temple
  Watch the scene, then you're inside.

:Kutao Temple B1
  Go down, left, and left again and you'll be at the stairs.

:Kutao Temple B2
  Watch the scene, then go down, left, down, and there will be a scene.
After which, you'll be fighting 5 Dwarf Behemoths.  Just use magic to kill
them all, or Cardish them.  Watch the scene.

::Society Village
  You'll be in the Weapon Society for another scene.  After, go to the Item
Society for a scene.  Leave town again.

::North Sularto Map
  Go back to the Volcano and go straight to the Lake of Fire.

::Lake of Fire
  Watch the scene, then you're playing a mini-game.
::"Boulder Dash"::
  When you're selecting where Cheryl shoots her gun, where the lava comes
from is random, but the way the lava flows is not.  It will always take the
deviation in the path.  In other words, when you look at all those little
spaces between the columns, the lava will always turn into whichever one it
can.  Really, if you follow that, you can see the exact path the lava will
take and block accordingly.
  There will be a scene, then the job is complete.  You'll also get the
Diekback Monster Card.

::North Sularto Map
  Leave.  If you left the Hovercraft in the South, go there.

::World Map
  More Guild jobs have opened, so do them.  Once that's done, go back to
Paltos.

::Parute Map
  Paltos.

::Paltos
  Go into the Guild for a scene like usual.  Take job 102, the last one when
you're ready.  After leave town.

::Parute Map
  Back into the world.

::World Map
  Go to Eteru Isle.

::Eteru Map
  Go to the Trial Cave.  Make sure you've finished every other job there is
to do before you go in as they will all be abandoned/taken by another hunter
after you finish this job.

::Trial Cave
  Watch the scene, then you're inside.  Make your way to where the Trial was
on the second floor, the monsters in here are still rather easy.  Once you
get there, there will be a scene, then the job is complete.

::Eteru Map
  Leave.

::World Map
  Go to Parute.

::Parute Map
  Into Paltos...

::Paltos
  Go back to the Guild for a scene.  Leave after.

::Parute Map
  Go bye bye.

::World Map
  Do anything you may want to do or finish up (synthesis, monster bounties,
Danger Dome, etc), then head to Ragnark.

::Ragnark
  Go to the Lake Bottom.

::Lake Bottom (Hien)
  Watch the scene, then if you're ready, tell Elc you are and you're off!

::Romalian Sky Castle
:Sky Castle 1F
  Watch the scene, then you're inside.  Oh yeah, Elc has joined the party!
First, go left.  If you've been keeping up with the family of travelling
merchants, they will have opened a shop here.  Dad has platinum level armor
and alloy level weapons for sale, not to mention accessories to prevent any
statuses.  Mom is an inn.  The kid all the way on the left is a Guild.  The
kid to the right of that one is the Item Synthesis place, continuing right is
Weapon Synthesis, and all the way at the end is Monster Society stuff.  Also
in this room is a chest with a Shimmer Stone in it.  Well, when you're done
with them continue up.
  This is a save/rest room, in case you missed out on the family.  Ok, now go
back past the crazy family to the hall you started in, and go in the middle
door (the right door leads to an endless loop of enemies).  Stop on the tele-
porter thingy.

:Sky Castle 2F
  Go up to the next room and you'll be in the Trial area.  The trials are all
fairly easy and contain monsters from their groups.
Trial Room     Monsters                Where to go after   
Feral Trial    Dogs, Scorpians, Mice   Right
Spectre Trial  Fogs, Oozes             Up
Winged Trial   Flying enemies          Left
Flora Trial    Plants (various eaters) Up
            Save/Recover Fountains
Undead Trial   Undead (skells, ghouls) Right
Mecha Trial    Robots, Traps           Right
Power Trial    Manakins, Ogres, Golems Down
Dragon Trial   Dragons (duh)           Right
  You're through with the trials now.  Follow the path and get the chests
with a Flame Fragment (left) and a Strength Armlet (right).  Step on the
teleporter afterwards.

:Sky Castle 3F
  This place should be somewhat familiar from Arc 2.  Anyways, go in the
first room right above you and fight the 2 Litch's and the Death Lord, then
get the chest with a Mysterious Ore and leave.  Actually, you can get the
item and get back out without having to fight.  Go in the first room to the
left for 4 chests with a Water Fragment (upper left), a Rad's Reagent (lower
left), a Tough Alloy (upper right), and an Earth Fragment (lower right), then
go back out and keep going left to the next door.  In here are 3 chests with
a Black Talisman (left), a Protection Armlet (middle), and a White Talisman
(right).  Moving on, when you get to the end of the hallway, go in the upper
door (the lower one has nothing in it).
  Follow this path for a few rooms, getting the chest with a Wind Fragment
along the way.  You'll wind up in a hallway with a door and a teleporter.  Go
in the room first and step on the hole in the ground.

:Sky Castle 1F
  You're back at the Save/Rest room.  You can go back to the crazy family
again if you want to do whatever, then go back and step on the hole (mini-
teleporter I guess).

:Sky Castle 3F
  Go out the door and right, follow that to a big teleporter and ride it.

:Sky Castle 4F
  Go through the door.  You have to fight 3 A1Fs, an A3F, and an ASO.  Yep,
Academy boys time again.  Kill them and get the chest with a Blue Talisman in
it.  In the next room there will be a scene, then you fight Galdo.
Boss: Galdo
HP: ~2400
Steal: Nothing
Attacks:
  Agility Bellow - Increases his Agility
  Wild Shout - Increases Attack Power
  Flick Shield - Minor Physical damage (Range: 1, AoE: 1)
  Break Shield - Minor Physical damage (Range: 0, AoE: 2S(minus corners))
Minions: Academy 3 Fighter x4

  There will be a scene afterwards, watch it and you'll wind up in the next
room.  Get the chests with a God's Nectar Fruit in it, then go in the door.
Fight the 2 Killer Dogs and Beastmaster, then go in the left door at the top
of the room (don't go in any of the other doors, they all lead back to either
the room you're in or the very first room of this maze-like area).  You'll be
in a similar looking room, fighting 3 Mortality Shadows and a Death Lord.
Beat them, get the chest with a Green Talisman, and go in the left door
again.  In this area, you'll fight 2 Master Golems, 2 Crystal Golems, and a
Golem Master.  Take the right door.  This time you fight 5 Poltergeists and a
Shaman, beat them and go in the left door.  You now fight 3 Bishops, 2 Mages,
and a High Priestess.  Get the chest with a Rad's Reagent, then go in the
middle door.

:Sky Castle 5F
  Go through the crack and get the hidden chest behind the 2 crates (you can
just barely see the left side of the chest) containing a Wisdom Tablet, then
keep going to the next area.  Go in the first door above you and get the
chests with a Yellow Talisman (left), a Light Fragment (middle), and a Light
Alloy (right), then go back out and to the right.  The upper room in the next
set of doors has a Red Talisman (left), a Light Saber (middle), and a
Mysterious Ore (right).  The bottom door has a chest with a Dark Fragment.
Get them and continue right to the next set of doors, where the upper one has
a Tough Alloy (left), a Magic Armlet (middle), and a Mysterious Ore (right).
The bottom door has an Inferno Powder (left) and a Swift Armlet (right).
Once you've gotten them, keep going right.  the next set of doors will be set
deeper back in the walls, the upper with a fight against a Wizard, a Healer,
and a Priestess (and nothing else).  The lower continues the path onwards.
Follow the path and you'll eventually wind up at another area that has a door
and a teleporter.  In the door is a chest with a Light Alloy and another
teleporter to the first floor resting area.  Save/rest if you need/want to,
then get on the teleporter (the one on the 5th floor in case you're
confused).

:Sky Castle 6F
  Get the 4 chests with a Strength Armlet (lower left) and a Protection
Armlet (lower right), a Magic Armlet (upper left), and a Swift Armlet (upper
right) then go through the door.  There will be a scene, then another boss.
Boss: Seville
HP: ~1550
Steal: Nothing
Attacks:
 Agility Bellow
 White Shadow Dual Blade: High Pysical damage (Range: 5 Line, AoE: 1)
 Psycho Blade: Medium Physical damage (Range: 0, AoE: 4)
 Sword Dance: High Physical damage (Range: 1, AoE: 1)

Minions: Wyvern Slave x2, A1F x2

  There will be another scene after the fight.  In the next area is a chest
with a Wisdom Tablet, next to the Restoration Fountain.  There's also a save
fountain if you need/want that.  Continue upwards and keep following that
path.  After you pass through a few rooms you'll wind up in the Inner
Sanctum.

:Inner Sanctum
  Watch the scene.  Big Boss time!

Boss: The Dark One
  There are 6 eyes you have to beat.
HP: ~650 each
Attacks:
Steal: Nothing
 Flashpoint - Medium Fire damage against all.
 Evil Vortex - Medium Dark damage against all.
 Water Torture - Medium Water damage against all.

   Elc has left the party, so you have to fight them with your normal
characters.  They aren't really all that hard, just make sure you concentrate
on one at a time, and make sure you bring both Alec and Marsia along for
Resurrection, you'll probably be needing it.  Also, if you bring Velhart into
the fight for his Omega BUSTER, use Super Amazing Herbs to heal him instead
of magic, that way you can keep him alive, but with low HP.  Otherwise, have
Alec heal, revive, and use Crystal Dust when he can, Marsia, Giga Plasma and
revive, Theo use whatever cards you brought, Lutz... Knife Rain I guess...
Velhart, Omega BUSTER is all you really need, and Anrietta should use
Platinum Pressure.  That's about it...
  There will be a scene afterwards, then boss again.
Boss: The Dark One
HP: ~9900
Steal: Nada
Attacks:
 Dark Flash - Medium Dark damage against all.
 Vile Crop - Medium Earth damage against all.
 Chaotic Impulse - Medium Fire damage against all.
 Advent of Demise - Medium Physical damage against all.  Not only that, but
   the punk absorbs that damage, healing himself. grrr...  Good news though,
   every time he uses it, it gets weaker.

  Use the same tactics you did against the last boss, only this time you're
fighting one enemy instead of 6.  Watch the scene after you beat it and enjoy
the ending!

Congradulations, you've finished Arc 3 and the Arc the Lad Collection!

=============================================================================
6-D. Characters

Alec

Compared to others, he is:
HP: Above Average
MP: Average
Atk: Above Average
Def: Average
Agl: Average
Mag: Average

Cure - 2, 11, 21
Lvl 1:  MP: 12  Range: 1   AoE: 2
Lvl 2:  MP: 12  Range: 2   AoE: 2
Lvl 3:  MP: 12  Range: 2   AoE: 3

Force Ring - 5, 15, 25
Lvl 1:  MP: 18  Range: 2   AoE: 2
Lvl 2:  MP: 18  Range: 2   AoE: 3
Lvl 3:  MP: 18  Range: 3   AoE: 3

Silent - 10
Lvl 3:  MP: 16  Range: 3   AoE: 3

Resurrection - 20
Lvl 3:  MP: 48  Range: 0   AoE: 1S

Impulse Bomb - 30, 38, 46
Lvl 1:  MP: 18  Range: 2   AoE: 2
Lvl 2:  MP: 18  Range: 2   AoE: 3
Lvl 3:  MP: 18  Range: 3   AoE: 3

Divide - 35, 42, 49
Lvl 1:  MP: 5   Range: 1   AoE: 1
Lvl 2:  MP: 5   Range: 2   AoE: 1
Lvl 3:  MP: 5   Range: 3   AoE: 1

Crystal Dust - 40, 47, 53
Lvl 1:  MP: 16  Range: 2   AoE: 2
Lvl 2:  MP: 16  Range: 2   AoE: 3
Lvl 3:  MP: 16  Range: 3   AoE: 3

Brain Blast - 45, 51, 57
Lvl 1:  MP: 20  Range: 2   AoE: 2
Lvl 2:  MP: 20  Range: 2   AoE: 3
Lvl 3:  MP: 20  Range: 3   AoE: 3

---------------------------------------------------
Lutz

Compared to others, he is:
HP: Average
MP: Average
Atk: Average
Def: Average
Agl: Excellent
Mag: Average

Knife Rain - 2, 17, 33
Lvl 1:  MP: 18  Range: 2   AoE: 2
Lvl 2:  MP: 12  Range: 2   AoE: 3
Lvl 4:  MP: 12  Range: 3   AoE: 3

Steal - 7
Lvl 3:  MP: 5   Range: 1   AoE: 1

Refresh - 15, 24, 27
Lvl 1:  MP: 8   Range: 2   AoE: 2
Lvl 2:  MP: 8   Range: 2   AoE: 2
Lvl 3:  MP: 8   Range: 2   AoE: 3

Fatal Dagger - 20
Lvl 3:  MP: 20  Range: 1   AoE: 1

Magic Shield - 25, 33, 41
Lvl 1:  MP: 16  Range: 1   AoE: 2
Lvl 2:  MP: 16  Range: 2   AoE: 2
Lvl 3:  MP: 16  Range: 2   AoE: 3

Excitement - 45
Lvl 3:  MP: 8   Range: 3   AoE: 3

Silent - 50
Lvl 3:  MP: 16  Range: 3   AoE: 3

---------------------------------------------------
Theo

Compared to others, he is:
HP: Below Average
MP: Below Average
Atk: Average
Def: Below Average
Agl: Average
Mag: Average

Cardish - Starts with
Lvl 3:  MP: 1   Range: 1   AoE: 1

Card Field - 12, 21, 30
Lvl 1:  MP: 8   Range: 1   AoE: 2
Lvl 2:  MP: 8   Range: 2   AoE: 2
Lvl 3:  MP: 8   Range: 2   AoE: 3

Rob Mind - 24, 32, 37
Lvl 1:  MP: 1   Range: 1   AoE: 1
Lvl 2:  MP: 1   Range: 2   AoE: 1
Lvl 3:  MP: 1   Range: 3   AoE: 1

Cross Javelin - 34, 40, 46
Lvl 1:  MP: 16  Range: 0   AoE: 2
Lvl 2:  MP: 16  Range: 0   AoE: 1S
Lvl 3:  MP: 16  Range: 0   AoE: 2S*
*It doesn't hit the 4 corners.

Divide - 43, 49, 52
Lvl 1:  MP: 5   Range: 1   AoE: 1
Lvl 2:  MP: 5   Range: 2   AoE: 1
Lvl 3:  MP: 5   Range: 3   AoE: 1

---------------------------------------------------
Cheryl

Compared to others, she is:
HP: Average
MP: Average
Atk: Average
Def: Average
Agl: Above Average
Mag: Above Average

Napalm Edge - Starts with, 24(?), 29
Lvl 1:  MP: 12  Range: 3(-2)  AoE: 2
Lvl 2:  MP: 12  Range: 3(-2)  AoE: 1S
Lvl 3:  MP: 12  Range: 3(-2)  AoE: 3

Double Illusion - 17, 23, 32
Lvl 1:  MP: 18  Range: 1   AoE: 2
Lvl 2:  MP: 18  Range: 2   AoE: 2
Lvl 3:  MP: 18  Range: 2   AoE: 3

Cure - 19, 28, 37
Lvl 1:  MP: 12  Range: 1   AoE: 2
Lvl 2:  MP: 12  Range: 2   AoE: 2
Lvl 3:  MP: 12  Range: 2   AoE: 3

Refresh - 25, 36, 41
Lvl 1:  MP: 8   Range: 1   AoE: 2
Lvl 2:  MP: 8   Range: 2   AoE: 2
Lvl 3:  MP: 8   Range: 2   AoE: 3

Night Raid - 31, 38, 46
Lvl 1:  MP: 20  Range: 2(-1)  AoE: 1S*
Lvl 2:  MP: 20  Range: 3(-2)  AoE: 1S
Lvl 3:  MP: 20  Range: 3(-2)  AoE: 3
*Well, sort of 1S, the back line is cut off.

Dark Out - 38, 45, 52
Lvl 1:  MP: 8   Range: 1   AoE: 2
Lvl 2:  MP: 8   Range: 2   AoE: 2
Lvl 3:  MP: 8   Range: 2   AoE: 3

Rob Mind - 42, 48, 54
Lvl 1:  MP: 1   Range: 1   AoE: 1
Lvl 2:  MP: 1   Range: 2   AoE: 1
Lvl 3:  MP: 1   Range: 3   AoE: 1

---------------------------------------------------
Marsia

Compared to others, she is:
HP: Below Average
MP: Excellent
Atk: Poor
Def: Below Average
Agl: Average
Mag: Excellent

Heat Shell - Starts with, 24, 35
Lvl 1:  MP: 16  Range: 2   AoE: 2
Lvl 2:  MP: 16  Range: 2   AoE: 3
Lvl 3:  MP: 16  Range: 3   AoE: 3

Water Crumble - Starts with, 22, 30
Lvl 1:  MP: 16  Range: 2   AoE: 2
Lvl 2:  MP: 16  Range: 2   AoE: 3
Lvl 3:  MP: 16  Range: 3   AoE: 3

Land Ax - Starts with, 27, 41
Lvl 1:  MP: 16  Range: 2   AoE: 2
Lvl 2:  MP: 16  Range: 2   AoE: 3
Lvl 3:  MP: 16  Range: 3   AoE: 3

Air Blast - Starts with, 25, 41
Lvl 1:  MP: 16  Range: 2   AoE: 2
Lvl 2:  MP: 16  Range: 2   AoE: 3
Lvl 3:  MP: 16  Range: 3   AoE: 3

Light Arrow - Starts with, 32, 48
Lvl 1:  MP: 20  Range: 2   AoE: 2
Lvl 2:  MP: 20  Range: 2   AoE: 3
Lvl 3:  MP: 20  Range: 3   AoE: 3

Dark Extreme - Starts with, 37, 49
Lvl 1:  MP: 20  Range: 2   AoE: 2
Lvl 2:  MP: 20  Range: 2   AoE: 3
Lvl 3:  MP: 20  Range: 3   AoE: 3

Resurrection - 44
Lvl 3:  MP: 48  Range: 0   AoE: 1S

Giga Plasma - Learned as a part of the story
Lvl 3:  MP: 64  Range: 7!  Aoe: Well, it's 1 for the first row right next to
  Marsia, then it's 3 spaces wide for the next 6.

---------------------------------------------------
Velhart

Compared to others, he is:
HP: Excellent
MP: Poor
Atk: Excellent
Def: Above Average
Agl: Average
Mag: Average

Omega BUSTER - Starts with, 43, 46
Lvl 1:  MP: 25  Range: 1   AoE: 1
Lvl 2:  MP: 25  Range: 1   AoE: 1
Lvl 3:  MP: 25  Range: 1   AoE: 1

Omega BREAKER - Starts with
Lvl 3:  MP: 24  Range: 5 (Line) AoE: 1

Omega BURST - Starts with, 49, 52
Lvl 1:  MP: 18  Range: 0   AoE: 2
Lvl 2:  MP: 18  Range: 0   AoE: 1S
Lvl 3:  MP: 18  Range: 0   AoE: 2S*
*It doesn't hit the 4 corners.

MUSOU - 55, 57, 61
Lvl 1:  MP: 15  Range: 0   AoE: 1
Lvl 2:  MP: 15  Range: 0   AoE: 1
Lvl 3:  MP: 15  Range: 0   AoE: 1

---------------------------------------------------
Anrietta

Compared to others, she is:
HP: Average
MP: Average
Atk: Average
Def: Average
Agl: Average
Mag: Average

Ruby Laser - Starts with
Lvl 3:  MP: 20  Range: 7  Aoe: Well, it's 1 for the first row right next to
  Anrietta, then it's 3 spaces wide for the next 6.

Diamond Shower - Starts With
Lvl 3:  MP: 30  Range: 3  AoE: 3

Platinum Pressure - Starts With
Lvl 3:  MP: 40  Range: 2  AoE: 3

Jewelry Box - Starts With
Lvl 3:  MP: 50  Range: 2  AoE: 3


=============================================================================
6-E. Bounty Heads II

Hunter Ranks:
Rank is based on the number of merits you have.
00        : Uninitiated
01  - 30  : Tripe Hunter
31  - 60  : Truffle Hunter
61  - 110 : Amateur Hunter
111 - 140 : Careful Hunter
141 - 180 : Rookie Hunter
181 - 230 : Outlaw Hunter
231 - 290 : Fearless Hunter
291 - 350 : Awesome Hunter
351 - 420 : Expert Hunter
421 - 510 : Pro Hunter
511 - 610 : Ruthless Hunter
611 - 725 : Deadly Hunter
726 - 860 : Fiend Hunter
861 -     : God Hunter

Also, you may notice that each merit gets you a bronze star.  10 Bronze Stars
  gets you a Silver Star.  10 Silver Stars will get you a Gold Star.  Nothing
  important, I know, but hey, it's a Gold Star!


Guild Jobs

1. Hunter Registration Test
Reward: 0  Merits: 5

  Follow the walkthrough for this one, you have to do it as part of the story
anyway.

------------------------------------
2. Protect Medicinal Plants
Reward: 80  Merits: 6

  Lendal's place is right above the bar, go in there and watch the scenes.
After a while, there will be a mini-game (woot!).
::"Three Blind Mice"::
  The idea is to catch the mice by examining the last cart that they were in.
You've got 5 tries to catch them all.  Basically what you do is what the
little mousy move around and examine the box where he stops.  Simple, but
hey, it's a mini-game.  If you're having trouble keeping up with them, dear
lord you're slow... ahem... I mean... just watch the table in the center and
let your peripheral vision follow the mice around.  Once you catch all 3, you
win.

  There will be another series of scenes afterwards.  When all that sappy
crap is over with, job complete.

------------------------------------
3. Supplies for Hunter Jay
Reward: 100  Merits: 6

  Go to the shop and buy a Vigor Seed and an Adventurer Vest.  Then leave
town and go to Lukae River (If he's not there go to Kiska Marsh).  After you
fight the monsters, there will be a scene and Jay will show up.  After
another scene, job done.

------------------------------------
4. Nasty Creatures in the House
Reward: 120  Merits: 7

  The vacant house will be pointed out to you, but in case you forgot, it's
the first door to the right of the Guild.  Watch the scene, then you're
playing a mini-game.
::"Eek Screech Boom"::
  I know the name has nothing to do with anything, it's just what came into
my head.  There are 7 crates and 7 holes (imagine that), your job is to move
all the crates over all the holes.  For explaining purposed I'm going to
start with the hole in the upper right corner.
1 - Walk to the right and then up and push the crate with it's lid off up 2
    and right 1.
2 - Back at the house entrance, push the crate right above it (there should
    be 2 crates right next to each other, you want the one on the right) up
    1, then push the crate that was next to it to the left, blocking the hole
    in the lower left corner.
3 - To the left of the one you just pushed up (to get out of the way) is
    another crate, push it up 2 so it's next to the stairs.  There should be
    a crate right to your left next to the hole, push it in.  On.  Whatever.
4 - From pushing that last one left, go back right, next to the... table?
    There should be 2 crates next to each other, push the one you can all the
    way up (push it twice), left 1, up 1 to block the hole.
5 - The crate next to the stairs (that you pushed up for #3), push it right
    2, up 1, right 1, up 1.
6 - There should be another crate right below you, next to that table thing.
    Push it right 1, down 2, then walk all the way around the room and push
    it right 1, up 2.
7 - For the final one, push it down 2, right 2 and you're done.

  There will be another scene.  Job done.

------------------------------------
5. Examiner's Assistant
Reward: 100  Merits: 8

  Right after you accept, you are taken back to the Crystal Room where your
test was.  After another scene, you're fighting the candidates, 2x Swordsman,
2x Apprentice.  They're incredible easy, so don't worry about it too much.
Lutz' Knife Rain will kill the Apprentices in one hit, and Alec can stand up
to the Swordsmen easily.  After they're toast, there's a scene, then job
complete.

------------------------------------
6. Chase the Monster Egg Trunk
Reward: 150  Merits: 8

  This is part of the story, so you have to do it.  Refer to the Walkthrough.

------------------------------------
7. Fetch the Runaway Boy
Reward: 180  Merits: 9

  This is part of the story, so you have to do it.  Refer to the Walkthrough.

------------------------------------
8. Renn Hunters' Monster Assault
Reward: 200  Merits: 8

  You leave for the job immediately, so just sit back and watch the show for
a while.  Eventually, you'll fight an Opossum, lvl 1...  oboy...  Bunch more
scenes to ensue.  Then you're finally in a somewhat decent fight with 2
Vipers and 2 Wild Dogs.  The Wild Dogs are all you really need to worry
about, the Vipers are... well... dead in one hit...  After is another scene.
When you're prompted to make a choice, answer either way, it doesn't matter.
After that scene, you're done.

------------------------------------
9. Model for a Troubled Painter
Reward: 160  Merits: 5

  Go to the inn and watch the scene, then go down to the port for another
scene, then you play a mini-game.
::"Strike a Pose"::
  Well, it's kinda like PaRappa the Rapper, but without the beat...  Square
moves Alec, X moves Theo, and Circle moves Lutz.  Your job is to move when
called to do so.  You could also kinda think of it like that mole whacking
game you see at Carnivals, Fairs, etc.  Well, have fun.  The only thing you
have to worry about is sometimes he'll start to say a name or say something
else without the button appearing on screen.  When that happens, don't press
anything or you'll screw up.  Only press the buttons once the little graphic
of a button is on the screen.  You have about 3 seconds to move each time he
orders you to during the first round, 2 seconds during the second, and 1 for
the third.  You'll have to do this 3 times, then you're set.  After that is
more scenes, then you're done.

------------------------------------
10. Chase Away the Suspicious Man
Reward: 170  Merits: 7

  Go in the house directly to the left of the Guild, watch the scenes that
follow.  You'll eventually wind up in Noalis Forest for another scene, then
you have to fight a Crimson Roc, 2 Poison Slimes, and 2 Poison Mushrooms.  If
you lose this fight, the job is a failure, so don't screw up.  You shouldn't
have any problems though, they aren't that hard.  After is another scene, job
done.

------------------------------------
11. New Parent for the Baby Monster
Reward: 180  Merits: 8

  Part of the story, look in the walkthrough.

------------------------------------
12. Drive the Gang from the Bridge
Reward: 200  Merits: 7

  Go to Astorny Bridge.  After an... interesting scene, there will be a fight
with you vs: 5x Rainbow Gang Banit.  You lose, you fail, so don't lose.  If
Theo has a Wyvern or Ogre Card, they will work really well, otherwise, just
have Lutz use Knife Rain and Alec use Force Ring (if it's level 2, otherwise
just attack).  There will be another odd scene afterwards, then job finished.

------------------------------------
13. New Work for the Artist
Reward: 170  Merits: 5

  Go into the pub and watch the scene.  Then you're playing a mini-game, sort
of.
::"Pick-me-Up"::
  Well, you have to have Lutz sweet talk his way into getting the girl to let
the artist draw her.  Choose: Excuse me, Model for a picture, You're perfect
for a model, No!  It's true!, and Say, I can draw you!
  That's it, afterwards is another scene, then you're done.

------------------------------------
14. Corelia Pass Monster Mashing
Reward: 200  Merits: 7

  Head to Corelia Pass, you'll fight a couple monsters, the hardest one being
a Wild Dog (honestly, I killed the others so fast I forgot to take down what
they were).  I think the others were 2x Sidewinder and an Opossum.  Anyways,
after the fight is a scene.

------------------------------------
15. Recover the Strange UFO
Reward: 190  Merits: 9

  Story job, check the walkthrough.

------------------------------------
16. A Nut in the Basement
Reward: 180  Merits: 8

  Go into the bar for a bit of dialogue and a scene.  After that, you want to
first fo to the shop and buy a Vigor Seed, then go down to the port and in
the shop to the right of the dock.  There will be another scene.  After you
give him the Vigor Seed (the one you bought earlier, right), there will be
another scene, then you have to fight 5 Poison Slimes.  Once they're dead,
there will be another scene, then job done.

------------------------------------
17. A Playmate for Paundit
Reward: 150  Merits: 5

  Go visit Lieza's Ranch and watch the scene.  Agree to take him and there
will be more scenes, then you'll have to guess which one is Paundit.  If you
look at all their faces, Paundit is the one who doesn't have his mouth open
and his eyes aren't all... evil like.  Pick the right one, watch the scene,
job done.

------------------------------------
18. Bodyguard for a Troubled Painter
Reward: 160  Merits: 7

  Go into the inn for a scene.  You'll wind up on Astorny Bridge for another
scene, then you have to fight 2 Pit Scorpians and a Roc.  Easy as hell.
Watch the scene afterwards

------------------------------------
19. See the Little Roc!
Reward: 150  Merits: 6

  Go to the Monster Society and talk to the person standing at the table,
she's wearing a different outfit than the drab blue normally worn in here.
Agree to take her, then leave town and go to Corelia Pass.  You'll have to
fight 4 Rocs, then more dialogue.  After, go to Noalis Forest.  Watch the
scene and kill the 5 Crimson Rocs.  Job complete.

------------------------------------
20. Appraisal of a Mysterious Object
Reward: 220  Merits: 9

  Story job, see walkthrough.

------------------------------------
21. Gislem Census
Reward: 200  Merits: 8

  Yet another story job.

------------------------------------
22. Help the Troubled Customer
Reward: 249  Merits: 6

  Go to the inn and watch the scene, then go in the room on the left and
watch that scene.  After that, leave the inn and go to the Danger Dome.  Walk
up to the guy with a spear and watch the scene.  You'll have to put something
up for the gamble, and not something really cheap either.  I just used a
Recovery Tonic (not like we're using them all that much anyway...).  Once you
choose your item, agree and it'll be a one on one fight with Theo and a Spear
Hunter (Lv: 17, HP: 101, MP: 100, Atk: 58, Def: 6).  Not an extraordinarily
hard fight, start with Theo casting Card Field and then just stab away.  The
only thing you have to worry about is him using his spear throw skill, but
it's not all that much to worry about.  If you need to, use a summon, but you
shouldn't have to.
  Watch the scene afterwards then go to the pub.  Talk to the guy at the bar
with a Spear for another scene, then go to the Danger Dome again (you may
want Theo to rest at the inn first though).  Bet whatever (Recovery Tonic
works again), Theo's fighting alone again.  Spear Thief (Lv: 21, HP: 129,
MP: 70, Atk: 62, Def: 8)  He's a bit tougher than the last one, but should
still not be a problem if you've been keeping Theo up.  There's another scene
afterwards, then the job's done.  You'll get to keep the Silver Sarissa from
before as an added bonus.

------------------------------------
23. Power Plant Chief's Crisis
Reward: 320  Merits: 9

  Go to Society Village and in the power plant behind the Item Society.
There will be a scene, after it go up the stairs for another scene.  Talk to
the chief (bald guy) and there will be another scene.  After that it's a 1 on
1 with Alec vs. Noye (Lv: 21, HP: 228, MP: 180, Atk: 70, Def: 8).  Just
attack him and use Cure if you need to.  After is another scene, then the job
is finished.

------------------------------------
24. Wilderness Monster Mashing
Reward: 300  Merits: 7

  Leave town and go into the Sabi Wilds.  After the scene, you'll be
presented with the choice of a handicap if you want it.  Without the handicap
you've got 3 rounds to win (it took him 4, and if you tie, you lose).  If you
take the handicap, you have 4 rounds to win (same 4, only if it's a tie, you
win).
  You'll go up against 4 Desert Devils and 2 Sidewinders, all of which you
should be able to kill with one hit (hint: Theo) (hint 2: SUMMON!!!).  There
will be a scene afterwards, then the job's done.

------------------------------------
25. Traveling Merchant's Tonic Test
Reward: 260  Merits: 6

  Go to Galecki Falls and watch the scene.  You'll then fight a battle
against 4 PA-200s where you're losing HP/MP at the start of each turn!  You
get brought down to about 90% of the HP/MP you previously had, so it won't
kill you (but the monsters can).  The battle won't be too hard though, just
use Lutz's knife rain while you can and have Theo summon a card (PA-200s
work, oddly enough) and yo shouldn't have any real problems.  Afterwards,
he'll sell you a whole bunch of junk for 100 Goz.  It's cheap and you can
sell all the crap later, so go for it if you want.  I got it just for
completeness (and hey, who know, maybe some of that crap can be synthesized).

------------------------------------
26. Escort to the Ruined City
Reward: 80  Merits: 9

  Go over to the orphanage for a scene.  After a while you'll have to fight
a Ninja and a Robber, nothing hard.  Just make sure you're all healed at the
end of the fight, you'll be fighting again soon without the option of going
to the inn.  There will be more scenes, then when you think the job is done,
you'll be optioned with either going to the pub or investigating something.
Investigate.  You'll have to fight the same enemies again.  After that is
another scene, then you've finished the job.

------------------------------------
27. Get a Valuable Synthesis Item
Reward: 270  Merits: 8

  Story job, visit the walkthrough for it.

------------------------------------
28. Clean up Galecki Falls
Reward: 300  Merits: 7

  Leave town and go to Galecki Falls.  Watch the scene, eventually, you'll be
fighting another cream puff fight.  Dispose of the Rainbow Gang (they're
strongest person has 56HP, so you better not have any trouble with them),
Knife Rain/Force Ring can kill them in one round.  There's another scene,
then the job is finished.  Finished I tell you!

------------------------------------
29. Search for the Secret Fruit
Reward: 250  Merits: 6

  Go to the inn and in the far right room and watch the scene, then go into
the room next door.  Talk to all the people in there twice, then leave town.
Head into the Sabi Wilds and watch the scene in there.  You'll be fighting a
Sidewinder, an Earth Dragon, a Dragoon, and an Abyssar Gargoyle.  An easy way
to tell which monster is the one you want to keep is that the monster can not
be carded with Theo's Cardish ability.  Well, don't kill the Earth Dragon and
kill everything else (the ED can't be carded), then watch the scene
afterwards.  Da job be done man.

------------------------------------
30. Monster Invasion!
Reward: 300  Merits: 9

  Visit the pub and talk the the guy with the red shirt on, standing at the
bar.  After that, you fight 7 Stun Smogs, they're nothing to worry about (Lv:
15, HP: 36).  After is another scene.

------------------------------------
31. Synthesis Tournament Partner
Reward: 280  Merits: 7

  Leave town and head for Society Village.  Talk to the girl in a pinkish/
white outfit standing to the left of the door to the Item Society.  If you've
been experimenting, keeping up with synthesis, listening to the counter-man's
advice, you won't need to do any cramming.  If you're still unfamiliar with
synthesis, I'd suggest you cram, but you don't have to.  When you decide to
head out, there will be a scene.  After a few more, you have to choose an
item to synthesize with hers (she chose a Steel Sword for me, if she chose
something else for you, lemme know).  Choose the Shimmer Stone (to make a
Silver Sword) and you'll advance.
  In the semis, she will choose a Shimmer Stone, choose the Fur Cape and
you'll make a Hunter's Cape.
  When you get to the Finals, she'll choose a Light Alloy.  You choose the
Mint, and you'll make an Insomnia Card, and subsequently, win.  Amazingly
enough, that will also finish the job.

------------------------------------
32. Bazaar Synthesis Item Sale
Reward: 270  Merits: 6

  Story job, walkthrough.

------------------------------------
33. Another Power Plant Crisis
Reward: 350  Merits: 9

  Leave Gislem and go to Society Village.  Go up to the factory and watch a
scene.  Afterwards, go up the stairs and talk to the Chief.  You'll have to
fight Noye (girl from the last Power Plant job) again.  Take her out and
watch the scene.  Then, after what seems like a movie, you have to fight.
(note: if you accepted this job after the part where Tosh joins up with you
for a while, you can use him in this fight.)
  You fight a Monk, a Street Fighter, and a Fighter, none of which have HP
over 100, and very low def.  Real tough, eh?  Well, if you let the fight
drag on it can be, they have quite high attack powers (for their level at
least).  Kill them and there will be another sappy sequence.  Job finit.

------------------------------------
34.  Bazaar Item Contest
Reward: 300  Merits: 10

  You'll see a scene as soon as you accept.  Whichever option you choose, it
doesn't matter, Lutz will be in control.  You have to walk around and try to
get the best deal you can.  Yes, this is a mini-game.
::"The Price is Right"::
  Ok, there are 8 traders, 4 on the right and 4 on the left.  Your job is to
get the best deal that you can.
On the right side of the judge, you have:
 Upper left  - Power Jelly -> Bronze Dagger/Steel Sword
 Upper right - Sword (any) -> Chain Vest
 Lower right - Big Bomb    -> Silver Blade
 Lower left  - Protector   -> Silver Knife/Magic Apple
On the left side of the judge is:
 Upper right - Memory Plant -> Iron Sword/Butcher Knife
 Upper left  - Herb         -> Memory Plant/Power Jelly
 Lower right - Apple        -> Big Bomb
 Alba        - Knife (any)  -> Apple Extract

  The idea is to wind up at the Silver Blade, to do that first trade the Herb
for a Power Jelly, then that for the Bronze Dagger, for the Apple Extract,
for the Big Bomb, for the Silver Blade.  Yes, your opponent helps you win
this.  Give the Blade to the judge and you win.  Job complete.

------------------------------------
35. Crash Site Monster Bash
Reward: 300  Merits: 7

  Leave town and go up to the Secret Path.  There will be a scene, then
you're in a mini-game... sort of...
::"Journey to the Center of the Path"::
  You've got a limited amount of time to get to the center, turns rather.
In every fight, the number of turns it takes you to kill the monsters will be
added up and compared later on to how many turns Alba is using.  The first
fight takes Alba 4 rounds.  The second one takes him 2 Rounds, for a total
of 6.  Beat the next one in 2 rounds (which really, it should only be taking
you 2 rounds at most.  1 If you've got some good summons for Theo).  When you
reach the center, there will be a scene and afterwards, you have to fight a
Golem Master and 3 Golems.  Again, use 2 turns only, you shouldn't need more.
In the end, Alba uses 10 turns, so if you spent 2 on each of the 4, that'll
give you 8, making you the winner.  Job complete.

------------------------------------
36. Discover the Charm's Power
Reward: 260  Merits: 8

  Leave town, head to Dongle Cape, watch the scene.  After, you have to fight
3 Armor Tortoises and 2 Crimson Rocs without using any normal attacks, all
abilities.  It shouldn't be hard, considering some of the skills your party
should have by now.  Kill them and watch the scene.  Job done.

------------------------------------
37. Make the Shop Prosper
Reward: 220  Merits: 6

  Go over to Pandira and into Ali's shop for a scene.  Mini-game time!
::"Can I get your number please"::
  You have to decide who talks to who in order to get them to go into the
shop.
Spicy - Lutz
Rejected Chick - Cheryl
Freaked out Hunter - Theo
Crossdresser - Alec
  There's a scene afterwards, el job esta complete.

------------------------------------
38. Catch the Bazaar Shoplifter!
Reward: 360  Merits: 7

  Story Job.

------------------------------------
39. Bring Back the Water Sphere!
Reward: 350  Merits: 12

  This is a job, a job for the story.

------------------------------------
40. ???
Reward: 250  Merits: 9

  I missed this job, but from what I understand, all it is, is an escort for
the people heading to Gislem.  Your standard scene-fight routine.

------------------------------------
41. Friends for Danny
Reward: 100  Merits: 6

  Leave the Gislem Guild and head over to the orphanage.  Watch the scene,
then head to the back room.  When you're offered a choice, choose either, it
doesn't matter.  Watch more of the scene, then go to the inn and in the door
on the right.  There will be another scene, and you'll eventually wind up at
Ruined City, fighting a Ninja and a Robber.  Easy kills for another scene.
You can get a Rad's Reagent from this if you're lucky.  'Nother scene, then
you're done.

------------------------------------
42. A Request from Tosh
Reward: 320  Merits: 9

  Go visit Tosh.  After the scene, go visit what they told you to, the inn,
the pub, and the societies.  Start with the inn, it's closest.  After that,
go to the Weapon Society, then the Monster Society.  Next, the Item Society.
After you've talked to the people in there, go to the Pub.  Then, go visit
Tosh again and he'll accompany you.  All that earlier was to learn this guy's
pattern. Item -> Pub -> Monster -> Weapon -> Inn.  Where he is will be
random, but it's easy to figure out where he'll be next.  For example, if you
go into the pub and they say he's heading to the Monster Society, head to the
Weapon Society to cut him off (well, find him anyway).  When you find him,
there will be a scene.  After that, go to the open house in the lower left
corner of the town and watch the scene there.  Eventually, you'll be fighting
on the Hell Plain against 3 Fighters (easy as hell).  Tosh will join you for
this battle (exactly as he was when he left your party last time).  After the
fight, you get to choose what to do with the guy.  Choose to hold a grudge
for the more humorous scene.  Either way, job complete.

------------------------------------
43. Gislem Gift Courier
Reward: 300  Merits: 7

  Leave town and go to the Secret Path.  Watch the scene, then you're inside
the tunnel, fighting 2 Golems and 2 Ogre Mages.  Kill them and move up a
screen.  There will be an item twinkling in the upper right corner of this
room.  Get it and move on, until you're down a set of stairs.  There's
another twinkling item right to the left of the staircase.  Get that and then
get the next twinkling item next to the rock on the right wall.  Keep going
and you'll be in a fight with 3 Stun Smogs and 2 Ogre Mages.  Kill them and
go up the stairs.  There's another twinkling item to the right of the stair-
case at the top, get it.  Get the next one as well, right below the save
fountain.  You should finally find one of the rare items, a Light Fragment.
Now all you need is the matching Dark Fragment.  Go up the stairs and you'll
fight 3 Skeleton Warriors and 2 Skeletons.  Dispose of them and continue
along.
  In the Center, on the left side of where you entered is another twinkler.
There's another twinkler on the left wall, and another on the right wall.
Keep going and you'll fight 2 Skeletons, a Skeleton Warrior, and 2 Ghosts.
Kill them and continue.  In the next room, the twinkler is to the right of
the staircase.  This is a Dark Fragment.  Get it and you'll see a scene,
job complete.  Also, from now on, you can buy Dark Fragments in Gislem and
Light Fragments in Testa.

------------------------------------
44. Chase the Gang Away
Reward: 300  Merits: 7

  Leave town and go to South Wharf.  Watch the scene and choose whatever,
you'll have to listen to the story either way.  After, you have to fight the
Rainbow Bridge Gang again, don't worry, they haven't done anything smart,
like gotten tough or anything.  Kill them, watch the scene, you're done.

------------------------------------
45. Take Information to the Library
Reward: 270  Merits: 9

  Story Job.

------------------------------------
46. All Hunters, Find Tikva!
Reward: 200  Merits: 10

  Stooooooooory.

------------------------------------
47. Finger the Page Pilferer!
Reward: 300  Merits: 8

  Go to the library for a scene.  Your job is to figure out who stole the
pages from the book.  When you're on the second floor, walk around and talk
to everyone.  Listen to their stories, then go back downstairs and say "Well,
sort of" for a scene.
Alibis:
Silva - no one there when he got there, manager opened the door, was tired.
  Passed ??? on the way out.  didn't see Gantz.
Gantz - passed Yonan, passed ??? on way out, didn't see Silva.
Yonan - saw Gantz, left past Mular, didn't see Silva.
Culpini - passed Gantz, didn't see Yonan, passed ??? on way out.
Mular - Got there late, bumped into ???, left.

The order: Silva, Yonan, Gantz, Culpini, Mular
  Once you put them in that order, talk to the manager and say "It's all
clear now."  When all the suspects have arrived, talk to Yonan and accuse
him.  There will be a scene, then the job is done.

------------------------------------
48. Drive Lakeshore Bandits Away!
Reward: 400  Merits: 8

  Leave town and go to Roma Lake Shore for a scene.  After another Rainbow
Bridge... whatever... you'll be fighting them.  The gang members are all
whimps as usual, but the new kid, the Assistant Cheif, actually packs a bit
of a punch.  Kill off the other members with whoever using whatever, then
focus on her.  Lutz's Fatal Dagger takes her down rather easily.  After is a
scene, then job done.

------------------------------------
49. Find the Pet Dog
Reward: 500  Merits: 6

  Go to the restaurant for a scene.  After a while, you'll be attacked by 2
Myconids and 2 Alraunes.  Kill/Cardish them for another scene.  After that
you fight 3 Shuternelles and 2 Crystal Gargoyles.  After yet another scene
you'll fight 4 Alraunes and 2 Pen-Pen Plants.  After you kill them, there
will be another scene, then the job is done.

------------------------------------
50. Retrieve the Scroll of Truth
Reward: 360  Merits: 9

  Leave town and heat to Rusaht, the Spell Institute.  Go into the side room
at the Institute and watch the scenes, once you're on Mt. Amaidar you'll have
to asnwer some trivia.  Answer whatever, it don't matter.  After that, you
have to get a bunch of chests without killing the monsters.  It's fairly
simple and none of the monsters are a real danger, basically just split
everyone up.  Have Lutz go after the ones on the left, Alec go after the ones
on the right, and have Theo and Cheryl play decoys in the lower parts of the
screen.  Once you get all the Talismans, kill off the monsters.  There will
be a scene, then the job is done.

------------------------------------
51. Collect Historical Information
Reward: 410  Merits: 10

  Story job.

------------------------------------
52. Investigate the Spooky Sounds!
Reward: 360  Merits: 8

  Go up to Tikva's house and talk to the 2 women standing there.  Watch the
scene.  When you're finally moving Cheryl around, have her examine all 6 of
the bookcases, then talk to Marsia again and say you've got the Solution.
First, answer Hemo-ji, then Mt. Amaidar Peak.  After that, say you think
that's the solution and there will be a scene.  After that, you'll be on the
top of Amaidar Mountain, fighting a group of Wild Hemo-jis with a King
Hemo-ji in it.  They shouldn't be too tough, just watch out for the whole
Hemo-ji touch making you a Hemo-ji clause (hint: kill them quickly).  After
that is another scene, then the job is done.  The Shotgun synthesis will
become available now.

------------------------------------
53. Help Sania Break the Cycle
Reward: 300  Merits: 8

  Go to the bar and talk to Sania (big white robe on) for a scene.  When you
get prompted to make a choice, choose either and monsters will appear.  At
the next choice, choose to stay silent.  Next, tell him he's on his own.
After that, you have to fight 2 Maneaters and 3 Dragoons.  Kill them and
there will be a scene.  Job success.

------------------------------------
54. Traveling Duo's Great Discovery
Reward: 340  Merits: 6

  As soon as you accept, you're taken to Mt. Amaidar for a scene.  After the
scene you have to fight without using Magic at all.  I don't have to tell you
to leave Marsia out of this one, do I?  You'll fight 4 Maneaters and 1 Wild
Hemo-ji, nothing hard.  Take out the Hemo-ji first though, you don't want to
accidently get stuck as a Hemo-ji with no Refresh skill to make up for it
(you could use a Power Jelly, but it's still easier to just avoid becoming a
Hemo-ji).  After the fight, you'll get a new Synthesis recipe, and Theo will
get a Dryad card.  After the rest of the scene the job is done.

------------------------------------
55. Trainee Monk's Romance Trouble
Reward: 340  Merits: 7

  You may want to save before you do this job.
  Leave town and go to Mt. Amaidar Path.  If you're having trouble finding
it, just go straight up from Paysus.  Watch the scene.  When you're at the
top of the mountain, talk to the guy without a mask on (all the way at the
top).  When prompted, say you have a plan.  There will be a bit more talking,
then you're playing a Mini-game.
::"Monk Misderection"::
  You have to get Kurt past the monks by being walls.  You've only got 5
mistakes, so don't screw up.  Controls are simple, use X to talk, Triangle to
cancel a talk.  Kurt moves on his own, so you have to stay relatively on your
toes.  If you want to change Kurt's direction, just talk to him from the side
you want him to go (i.e. if you want him to go left, talk to him from the
left side).  The movements of the monks are all random, so I can't give you a
step by step deduction.
  Once you get off the top of the mountain, you have to go do this again at
the base (well, the path), and it's a bit more annoying this time.  Once you
get him past this set, you'll be in the clear.  After a bit of a scene, you
have to make a choice.  Choose to stall him.  You then have to fight Alba and
company.  The fight is fairly simple, have Theo cast Card Field asap, Lutz
and Alec should be able to go before the opposing team, Marsia might not be
quite as effective once Enea casts Magic shield (she'll still do about 40-50
though, so don't count her completely out), and Cheryl can sit back and use
her gun and heal if you need to.  There will be a scene afterwards, then the
job is finished.

------------------------------------
56. Archmonk Iga's Special Delivery
Reward: 500  Merits: 10

  Story job.

------------------------------------
57. Decode the Mysterious Memo
Reward: 500  Merits: 9

  Head over to the pub and talk to the hunter at the bar.  You'll have to
read the memo and figure out where the meeting will be.  Or, just scroll down
to find out.  Well it says a lot of stuff about running away, so try the
Ruins.  Holy shit I was right! (probably missed the big clue that's obvious
when you see it too)  After a scene you'll fight 3 Intruders, and these
suckers pack a punch.  Fortunately, they don't have the thickest skin of all
time either.  If you've gotten any of Marsia's skills up to level 3, use them
to easily take down at least half of their HP.  Alec's Impulse Bomb or Lutz's
Knife Rain can do the rest.  Or... you can Fatal Dagger/Cardish them and have
Alec and Cheyrl do healing.
  After that, watch the scene and choose "Run away" as the clue and the job
will be a success.

------------------------------------
58. Stop Illegal Monster Card Buying
Reward: 450  Merits: 8

  Go over to the Monster Society and watch the little scene.  Leave and talk
to the people nearby until someone tells you about a rich guy at the inn,
then go to the inn for a scene.  When you get to the Ruins, you'll have to
fight 3 Ogre Mages.  Kill them for another scene.  After that, you'll fight
4 Ogre Mages and an Ogre Lord.  The Lord packs one hell of a punch, so you'd
better have Alec and Cheryl standing by with Cure.  Or, you could just use
Knife Rain, Impulse Bomb, and any of Marsia's skills and kill him before he
goes, but then you won't be able to cardish it.  Your choice.  After is a
scene, then the job is done.

------------------------------------
59. Monster Extermination in Tolarka
Reward: 500  Merits: 7

  Side story job.  Sorta...  Well, anyways, once you accept it there will be
a scene.  After a while, you'll fight 3 Cobras and 2 Doommongers.  Keep your
team together and let the monsters cluster, you'll be able to take them all
out at once that way.  After another scene, you'll have to fight a 3 Crypt
Rats, 2 Cobras, and 1 Sidewinder.  There will be another scene, then the job
is complete.

------------------------------------
60. Command a Monster Hunter Team!
Reward: 500  Merits: 9

  As soon as you accept the job, there will be a scene, then you have to
assign hunters to take on various monsters in various degrees of difficulty.
Diff     Location        Hunters
----------------------------------------
Hard     Dartanelle      Second from right, Far left
Medium   Tolarka Ruins   Far right, Third from left
Easy     Parute Desert   Third from right, Second from left
  Watch the scene afterwards, you'll wind up on the Parute Desert and having
to fight 2 Dragons and a Copper Dragon.  Bright side: There are only 3, they
die relatively easily with magic etc.  Bad side: They do a lot of damage and
can take normal hits relatively easily.  Lutz's Fatal Dagger works best,
followed by either magic or Cardish (and they're good cards too).

------------------------------------
61. Help with the Tournament Prep
Reward: 450  Merits: 10

  Le job pour l'histoire.

------------------------------------
62. Help Hunter Back from Darkside
Reward: 400  Merits: 7

  Go to the inn and in the first door on the left and watch the scene.  After
that, go to the bar and watch the scene there.  You'll have to play another
game of choices, or something like that.  Anyways, choose whatever, the scene
will be the same no matter what.  After that scene, choose the entusiastic
"We'll enter the Black Tournament!"  Leave town and head to Tolarka Ruins.
Talk to the blue guy with a mask on in the upper left corner for a scene.
You'll wind up fighting with Alec 1 on 1 against either a Sword Master or a
Monk.  Choose whoever, you'll fight them and then fight the other one next.
Both are relatively easy for Alec.  After that is a scene, then you fight an
Illusionist and 2 Prestidigitators.  They're mages and they've got crappy
defense.  Do you really need help on this?  Just don't bring Theo, these are
humanoids, meaning you can't Cardish them.  Anyways, kill him, watch scene,
job done.

------------------------------------
63. Scout the Site of a New Inn!
Reward: 440  Merits: 6

  Make sure you're at full HP/MP before venturing out for this job.
  Go to the Tolarka Ruins and watch the scene.  You'll eventually be fighting
3 Doommongers and 3 Crypt Rats.  After that is a scene, then another fight,
this time with 3 Crypt Rats and 2 Cobras.  Another scene follows, then you
fight 2 Doommongers and 3 Cobras.  After the following scene, the job is
done.

------------------------------------
64. Safeguard the Tournament Prize
Reward: 450  Merits: 11

  My name is Job, Story Job.

------------------------------------
65. Make Dartanelle Beach Safe Again
Reward: 500  Merits: 7

  Go to Dartanelle Beach and watch... whatever that is... a scene I guess...
You're now fighting the Saucy Love Thieves Gang...  Please stop laughing long
enough to fight them.  Amazingly enough, they're still all the same named
people.  Owell, kill them and watch the scene, job done.

------------------------------------
66. Crisis at the Rochefort Manor
Reward: 800  Merits: 7

  Head over to Rochefort Manor (big house to the left of the Monster Society)
and watch the scene.  Once that's blown your mind, you get to play a mini-
game.
::"Dear God, kill me now"::
  You have to catch Mew, Anrietta's Cat.  To do so, chase it up, then left so
it's in front of the curtains, then press X to catch the little furball.
After another scene, you'll have to catch the damn thing again.  Chase it
into a corner (up/right works fastest) and grab it.  Then another scene.
Then you're chasing that stupid rodent again!  Go around the table to the
right and force the cat left, then down, then to the right so it's trapped
between the plant and table.  Catch it, cook it, eat... er... watch the
scene...
  Thank God that job is done.

------------------------------------
67. Gruga's Surveillance Request
Reward: 450  Merits: 10

  Go to Gruga's for a couple of scenes, then leave town and head to
Dartanelle Beach.  Watch the scene, then you fight a Sniper, a Robber, and an
A-class criminal.  Oh no!  Whatever will we do! (sorry, I'm still a bit
sarcastic from that last job)  Kill them, it shouldn't be too hard.  Watch
the scene, job done.

------------------------------------
68. Catch Mamaman's Depression
Reward: 440  Merits: 6

  Go to the inn and talk to Catch.  There will be a long scene, then you have
to play a mini-game of sorts.  I think.
::"Idea Man"::
  Well, um.  Listen to Cheryl's idea.

There will be another scene, then another mini-game.
::"Love and War"::
  You have to pick 2 people to team up and fight each other.  Kinda like
going on a blind date and trying to kill your date.  There are 7 people to
match up, each with different likes and dislikes.  Anyways... to match them
up:
Name        Likes        Good with   Dislikes
Izabel      Guns         Whips       Ninjas
Nastasia    Swords       Swords      Ninjas
Zenden      Guns/Healer  Spears      Swords
Geles       Whatever     Guns        Whips
Hakan       Whatever     Fists       Guns
Clea        Close/Fists  Shotgun     Ninjas
Pamela      Spear        Staff/Heal  Ninjas
Spicey      Anything     Blades      Nothing
  Well, the only match-up that will work is Zenden and Pamela, so go talk to
Catch and say you're sure, then input Zenden for male and Pamela for female.
Watch the scene afterwards.  Then choose a team to fight them from your own
party.  Oboy...  Put Lutz and Cheryl together, then go to the Arena and talk
to Catch for a scene.  You'll end up in the Arena fighting a Spear Hunter
(Zenden) and a Healer (Pamela).  I'm not sure if you're supposed to win or
not, but do it anyway and watch the scene.  Job done.

------------------------------------
69. Search Academy HQ!
Reward: 1000  Merits: 11

  Well, it's got something to do with the story, so guess where it is.

------------------------------------
70. Changes at Amaidar Temple
Reward: 500  Merits: 7

  Leave town and go to Amaidar Temple.  Watch the scene, then start talking
to the monks.  Talk to each one 2-3 times and there will be another scene.
Say yes and there will be another scene.  Have whoever talk, it'll wind up
the same, Velhart will be fighting monks one on one.  They're *really* easy,
you probably don't even have to use skills.  They're all Lvl: 24, HP: 143,
MP: 70, Atk: 113, Def: 15.  There are 6 of them all in all.

------------------------------------
71. Rochefort Family Crisis
Reward: 800  Merits: 8

  Go to Rochefort Manor for a scene.  After all that you'll be fighting with
Alec and... Anrietta...  Her magic is actually pretty damn powerful.  At
least it would be if she were over level 1...  Anyways, just deck out Alec in
magic gear and 2 Crystal Dusts should end the fight easily (you may only need
one if he gets a counter attack in on the spear guy).  Another scene to
follow, then job done.

------------------------------------
72. Explore the Treasure Dungeon!
Reward: 500  Merits: 9

  Go to the Kutao Temple, it's directly to the left of the Hovercraft.  Ask
Tosh to join and he will.  Just so you know, this next area is the game's
repeating time-space vortex area.  You can use the map in the Extra Fight
Arenas section if you want.  Actually, it'd probably be easier for both you
and me if you just used that.

------------------------------------
73. Guild Staff:The Next Generation
Reward: 500  Merits: 7

  As soon as you accept, there will be a scene.  After that, you have to help
the kids pass the message along correctly.
Message: A Hunter has to be strong, but strength alone does not make a
         Hunter.
  After they fail miserably the first time, you have to step in and help.
When each kid repeats the message, press X if it's wrong or Circle if it's
right.  Actually, only press X if it's wrong.  If it's right, just let the
kid continue on his own (you only have about 1 second anyways, so you might
as well).  It's the same message as last time, so it should be relatively
easy.  Once you get that one right, you move on to the next message.
Message: The Guild Network is Speedy, but is sometimes inaccurate.
  This one is going to get a little backwards, but don't worry about it, it's
still right.  Just look out for the major mistakes.  After that, job done.

------------------------------------
74. Protect the Materials Shipment
Reward: 500  Merits: 9

  Go to Midoro Swamp (back in Ragnark) for a scene.  After that, talk to Shu
again and choose who you want to help fight monsters.  Then, you fight 3
Stone Gels and 2 Zombies.  Do not, under any cercumstance, let them get to
the area marked by Shu.  If they get there, the job is a failure.  Also note
that the monsters will only attack you if you get in their way, otherwise,
they head beeline for the lower left corner.  After the fight is a scene,
then whoever you chose earlier will go help Shu and you'll be with just Alec
and Velhart.  It's 2 Zombies and 2 Stone Gels, nothing to worry about.  Then
another scene, then another fight.  Shu will join up for this one, so use him
if you want to, but your characters may have passed him by by now (damn that
non-stat transfer from 2...).  Anyways, you'll have a full team this time for
4 Zombies and 2 Stone Gels, really nothing to worry about anymore.  Win the
fight and the job's done (after a scene, of course).

------------------------------------
75. Get to the Artist's Exhibition
Reward: 480  Merits: 5

  Go over to the inn for a scene.  After, leave town and go to Noalis Forest.
There'll be a scene, then you fight 3 Poison Mushrooms, 2 Fungi, and a
Myconid.  Another scene, then head to Corelia Pass for more of the same.
This time you fight 2 Phoenix and 3 Rocs.  Now, head up to Karkado Mountains
and you'll see the scene, then fight 4 Wyverns and 2 Kerberos'.  After that
is a longer scene, then the job is over.

------------------------------------
76. Interview Magic Master Gogen
Reward: 800  Merits: 12

  Story job, you know where to go.

------------------------------------
77. Where is the Heinous Hunter?
Reward: 500  Merits: 7

  Leave town and go to the Sabi Wilds, there will be a long scene.  When it's
done, you have to fight a bunch of Hunters (Spear, Rifle, Katana, and Hunter
Aura).  Well, do that thing you do and kill them.  If you've got Alec and
Marsia, just trade off on the heavy magic gear like Strongest Cane, Wise Man
Robe, Spirit Ring, Magic Armlet (unless you made 2 sets) and they should be
gone in 1 turn.  After another set of scenes, you'll be fighting a Lady
Rogue, a Bishop, and 4 Paladins.  Another scene, then you're done.

------------------------------------
78. Raia's Dream
Reward: 380  Merits: 9

  Go to the Arena and in the right door for a scene.  After that, you're
practicing your dance steps.  You press Circle for Cheryl and Square for
Marsia.  The way it works is a song line will appear and either a Square or
Circle will appear under one of the words.  When that word is highlighted,
and sung, pres the corresponding button (the button under the word will light
up at the right moment).  Well, that's pretty much all there is to it.  Say
you're ready and there will be a scene.  You'll get to watch the other acts,
then it's your turn.  After a bit of a scene (a damn funny scene), Anrietta
will join up too.  She's the X button.  Have fun!  Unless you really screw up
you're going to win.  Just remember you can see the buttons coming, so get
ready and press as soon as it gets to the right one.  Scene to follow, job
complete.

------------------------------------
79. Dreaded Village of Hemo-jis!
Reward: 500  Merits: 8

  Leave Renn and go to Vernica for a scene.  Then, a mini-game.
::"Hemo-ji duck shoot"::
  You have to have Cheryl shoot the Hemo-jis with the right kind of bullet in
order to either repel or cure them.  To tell them apart, a Wild Hemo-ji has a
green hat with green clothes.  Villager Hemo-jis have a red/white hat and
yellow/white clothes.
  Make sure you shoot the right type of bullet when you're prompted to at the
beginning (for the practice run).
  When you're set to start shooting, face the desired direction and press X
to shoot a repellant bullet and circle to shoot a curative bullet.
  You have to save 10 villagers to win, and each companion basically counts
as a life.  If you lose all of your lives, Shu will show up to bail you out.
But, you'll fail the job.  Save them all and it's job complete.  Almost.
There's a scene, then you follow more into the barn and have to fight.  Any
players you choose that were turned in the game will still be that way.

------------------------------------
80. Sexy Casino Party Help Needed!
Reward: 550  Merits: 6

  Go to Pandira and into the inn for a scene.  After that, you're playing a
mini-game!
::"Barmaid Brawl!"::
 Round 1:
  Guy in blue suit at right middle table - Beer
  Lady in fur coat standing to the right of the left middle table - Wine
  Kid at bottom left table - Milk
There will be a scene, then...
 Round 2:
  Guy standing near the left of the left middle table - Chardonay (wine),
    started as a Beer.
  Kid at bottom left table - Milk
  Lady in black dress to the left of the right middle table - Whiskey
  Guy in blue suit at upper right table - Beer
Another scene...
 Round 3:
  Guy standing near the left of the left middle table - Whiskey
  Guy standing to the right of the left middle table - Beer
  Lady standing at lower right table - Wine
  Guy standing at right middle table - Milk
  Lady standing at right middle table - Milk
 After that, more scenes and you're done.

------------------------------------
81. Get the Eternal Steel!
Reward: 800  Merits: 13

  Story Job.

------------------------------------
82. The Truth about the Academy
Reward: 550  Merits: 11

  Head over to the Library and talk to the guy behind the counter for a
scene.  After that, you play a trivia game.  Well, sort of... You'll be
asked different questions about the academy and then given some time talk it
over with your friends.  Talk to the old guy again to answer.
Q: Who was the first Academist you met at Corelia Pass?
A: Sharon

Q: Who helped you get the Water Sphere back?
A: Shu

Q: Who helped free the former Hunter from the Academy at Romastor River?
A: Marsia

Q: Whoo took the Brilliant Goddess Statue?
A: Velhart
  Scenes, then job done.

------------------------------------
83. Where is the Missing Document?
Reward: 540  Merits: 8

  Leave town and go to Society Village.  Enter the Item Society for a scene.
After that, you have to start travelling to the other continents and
visiting their Item Societies, talking to the person in each who doesn't do
either synthesis or info selling.  Start by heading to South Sularto.  After
that, go to Jiharta.  After that, Parute.  Go in the Weapon Society in Parute
and talk to the kid a few times.  Now, go back to Testa and into the Weapon
Society.  Talk to the guy in there, then head back to Jiharta and talk to the
guy in the Paysus Weapon Society.  After that, go back to Society Village and
talk to the guy who hired you in the Item Society.  Go all the way back to
Paltos and talk to Secat's kid again.  Now you can go back to the Item
Society in Society Village and talk to Elnan again for a scene.  Job done.

------------------------------------
84. Protect Vernica's Treasure
Reward: 600  Merits: 7

  As soon as you accept, there will be a scene.  A long scene.  Then, a mini-
game.
::"Ninja Repellant"::
  This is a game of reactions.  Basically, just slash at the ninjas when
they're right in your face.  Miss more than 3 and you're screwed.  The best
way to time it is to wait for them to get to the second to last vertical rope
on the bridge and swing with X.  Do that, then scenes to follow, then you're
done.

------------------------------------
85. Spooky Stuffed Animal Warehouse
Reward: 540  Merits: 6

  Head on over to the Bazaar Control Office for a scene.  Then go into the
inn and in the first door on the left for a scene.  Then, you play a mini-
game.
::"Sortin' the load, sortin' the load"::
  You've got to arrange the stuffed toys in order.  It's all random, so just
do your best to guess.
  After you do that there will be a scene, then you have to fight the
monsters that weren't a part of the line-up.  There will be a scene, then
you're playing another mini-game.
::Catch the Culprit!"::
  Well, this is kinda like... something...  Go up, right, right, down, left,
left, down, left, up, up, left, down, down.  There will be a scene, then the
job is complete.

------------------------------------
86. Get the Eternal Tree Branch!
Reward: 800  Merits: 13

  Story job...

------------------------------------
87. Help the Indebted Family!
Reward: 480  Merits: 8

  Leave town and go to Pandira.  Go into the inn, watch the scene, then go up
the stairs and in the first door on the left for another scene.  When that's
done go talk to the guy in the lower right corner of town (he's got a red
mohawk) for another scene.  Now go into the Casino for yet another scene.
When you're prompted with choices, answer "Less than the agreement shows" and
"The amount was doubled."  There will be more of the scene, then you're on
the Hell Plains fighting 3 A-Class Criminals.  Beat the snot out of them,
watch the scene, job finished.

------------------------------------
88. Stop the Imposter Swordsman!
Reward: 420  Merits: 9

  Go to the Arena and in the left door for a scene, then leave the arena for
another scene.  When that's over leave town and head to the Parute Desert.
There will be a scene, then you're fighting a Dark Knight.  It's 1 vs. 4, you
better not have any trouble with this fight.  After that, another scene, then
head to Tolarka Castle Ruins for a scene.  Once that's over the job is
officially complete.

------------------------------------
89. Investigate a Mysterious Box
Reward: 540  Merits: 8

  This is single handedly the easiest job in the game.  Go to the Item
Society and watch the scene.  The very long scene.  Answer honestly and the
job is done.

------------------------------------
90. What Kind of Present?
Reward: 450  Merits: 6

  Go up to Society Village and in the Weapon Society for a few scenes.  After
them, you'll be in Ruined City fighting 2 Sleeping Gusts, 2 Stun Smogs, and
2 Night Callers.  Beat them and there will be another scene.  When prompted
with what to do with the flower, give it to Cheryl.  Then, you'll be on Roma
Lake Shore fighting a Mandrake and 4 Maneaters.  You have to kill the
Maneaters without harming the Mandrake or you're screwed.  It shouldn't be
any trouble.  You can cheat and bring a Paralasys Ooze Card along and use
that, then just pick apart the Maneaters, but that's almost a waste of a
card.  Or you can just bring Alec and Marsia in to the fight and have them
use a spell on the packs.  Another scene afterwards.  Give the flower to
Marsia and there will be another scene.  After that, leave Vernica.  You now
have to gather flowers for all the chi---women you've met.  Might as well
start with Lieza.
Lieza    - Her Ranch     - Tiafriel (Karkado Mountains).  When you're on the
  range, choose to trim the excess leaves, then give it plenty of water, and
  finally ...with some surrounding dirt.  Moving on...
Kulara   - Orphanage     - Fandelion (Dongle Cape).  On the cape, you'll have
  to win in 3 rounds.  Simple.  Bring Theo with a fairly strong card like a
  Hell Guardian or Skeleton Warrior and blam!  One round victory.  If you
  forgot the card, have Cheryl Night Raid, Alec Crystal Dust, Theo Cross
  Javelin, Velhart Omega BUSTER, Lutz Knife Rain, or Marsia use whatever.
  It's not that hard to win quickly.  Next...
Sania    - Paysus Pub    - Mystagia (Kaoyan Forest).  Take whichever, just
  don't wait too long to decide.
Raia     - Itio Pub      - Passion Rose (Parute Desert).  When you're at the
  Parute Desert, examine the red flower sorta just sitting there and it'll
  move.  Examine it again where it re-appears and it will vanish again.  When
  you try to examine it for a third time, there will be a scene.
Anrietta - Her house     - Princess Anrietta (she gives them to you).  Choose
  to give them to her, or you'll be sorry later on.

  Once you've gotten all the flowers, there will be an additional scene
wherever you are.  Go back to the Weapon Society in Society Village and talk
to the client again.  After the scene, job done.

------------------------------------
91. Traveling Guild Worker Escort
Reward: 530  Merits: 7

  Leave town and choose to enter the Secret Path from the North side.  Watch
the scene, then make your way to the center of the area.  When you get to an
open area, there will be a scene, then a fight.  That's pretty much how this
entire job is going to go.  Scene, fight, walk (with different handicap each
fight).  So, to make things simple, I'm just going to list the fights and the
handicaps you're going to have for each.
Fight 1:
  Handicap: HP&MP Drain
  Monsters: Paralyze Ooze x4, Wonderful Hemo-ji x2
Fight 2: Right after fight 1
  Handicap: None
  Monsters: Ghost x4, Paralyze Ooze x2
Fight 3:
  Handicap: Special Abilities don't work (as if entire party was silenced)
  Monsters: Ghoul x2, Golem x4
Fight 4:
  Handicap: Physical Attacks don't work
  Monsters: Ghoul x3, Ogre Mage x3

  After that fight there will be a scene, then the job is done.

------------------------------------
92. Get the Eternal Ice!
Reward: 800  Merits: 13

  Story.

------------------------------------
93. Eternal Love Final Confession
Reward: 370  Mertits: 6

  The final chapter in the "Affairs of Spicey" is about to happen.  Go next
door to the vacant house and go up the stairs for a scene.  When that's over
you may want to save at the inn, as there's an annoying mini-game coming up.
Well, whatever, go back into the vacant house for another scene.  When that's
done you have to move the boxes in order to get the Goz coin.
::"My Dear Penny"::
  From where you start, go right 2, up 4, left 1, up 2, right 1, down 1, and
then right 1 to get the coin.

  After you get the coin there will be a scene.  After that, you'll be in
North Sularto playing a mini-game.
::"Star Fragmented Lovers"::
  Well, if you did the job where you had to block the line of site of the
monks for some guy to get to his love, it's the same concept.  In case you
didn't, you talk to people with X in order to block them from seeing Spicy
and press Triangle at any time in the conversation if you want to cut it
short (in case you have to block someone else or you don't need to block the
kid anymore).  Also, if you talk to Spicy with X, it'll change his direction
to wherever you talk to him from (if you talk to him from the left side,
he'll go left).  Well, that's just about it.  There are a few downsides
though, unlike the monk one that was in a relatively wide open area and you
had a bunch of tries, you're now in a small area with only 3 chances to not
screw up...  And even better, the kids have a very long range of vision
(about 5-6 tiles).  Did I mention that I hate this kind of mini-game?  Well,
I do.
  The best recommendation I can give is to have Spicey go through the middle.
Talk to him to make him go right at the very start of the game, then he
should have a clear path that only needs to have 1 kid blocked.  At least it
worked that way for me.
  When you finish that you'll be on the North Sularto Map.  Go back to Itio
and save.  Then, go into Chuanna's Home for a scene.  After that scene, you
will be in the White Bone Forest for another scene, then a fight with  2
Litch and 2 Nether Ghosts.  Scene to follow.  Job complete.

------------------------------------
94. Monster Extermination in Cariote
Reward: 500  Merits: 8

  When you choose to accept the job, there will be a scene.  When you're in
Cariote, just follow the path left.  Don't worry about any of the traps, they
have all been disarmed.  When you get to where a fight normally is, there
will be a scene, then a fight with 3 Crypt Rats and 3 Dungeon Mice.  Kill
them and watch the scene.  After that, you're fighting The Red Death.
Boss: The Red Death
Lv: 60   HP: 596
MP: 400  Atk: 220
Def: 32  Agl: ~73
Steal: Nothing
Weak Against Holy (basically... Light Arrow)

  After you beat it there will be a scene, and thus, the Alba Saga concludes.

------------------------------------
95. RBG: The Last Encounter
Reward: 1000  Merits: 7

  Yes, this will finally be the conclusion of those nutcases that call
themselves the Rainbow Bridge Gang.  Anyway, leave town and go to Astorny
Bridge.  Watch the scene, then you're fighting them again.  And they're still
their level 18 weakling selves.  Owell, beat them, watch the scene and the
job will end.

------------------------------------
96. Rochefort Company's New Product!
Reward: 1200  Merits: 6

  Go to Rochefort Manor for a scene.  When prompted, tell her you're ready
and you're off for Gislem.  When you get there there will be a scene, after
which you should head to the Danger Dome.  Go inside for a scene, after that
you're fighting a Robber and a Ringleader with just Alec.  They're levels 15
and 17 (respectively), lose and you deserve what you get.  There will be a
scene.  In case you're wondering, the french name she gives the bloody thing
is "Savory Red Apple."  After that is another scene, then the job is finally
done.

------------------------------------
97. Protect Raia During the Show!
Reward: 360  Merits: 10

  Go to the pub for a scene, when Raia starts singing, you'll be playing a
mini-game.
::"The Bouncer"::
  You have to move Alec around to get in front of anyone who gets close to
the stage.  It's a simple concept, but can get aggrivating since they all
move at different speeds.  Also, none of them can get through at all.  If any
of them get past you, the job's a failure.  Good luck.  If you stop them all
from getting to the stage during the show, there will be a scene and the job
will be a success.

------------------------------------
98. Get the Eternal Flame!
Reward: 800  Merits: 13

  Story job.

------------------------------------
99. Do the Monster Card Tournament!
Reward: 630  Merits: 8

  Head straight to the Monster Society and watch the scene.  Choose to let
Theo do the job when he asks.  If you need to do some studying, do it, then
talk to the old guy again and go to Karkado.  Watch the scene, then you're
playing the monster card guessing game.
1st - Crimson Roc
2nd - Gunner
3rd - Litch
4th - Mage Hemo-ji
5th - Earth Dragon
  Lumina will only get 1 wrong, meaning you can't mess up on any.  It should
not be a problem though, not with the answers right in your face.  Anyways...
You'll get a Card Trident for winning.  Job fambooglied finished.

------------------------------------
100. Find the Missing Daughter!
Reward: 900  Merits: 9

  Head over to Rochefort Manor for a scene.  Talk to the cat for another
scene.  Start talking to people around town.  Once someone mentions Paysus,
leave town and go to Amaidar Temple in Jiharta.  Watch the scene, then go to
the Spell Institute for another scene.  Now, go back to Rochefort Manor in
Paltos.  Watch the scene, then you're fighting a Ninja and a Robber.
Anrietta has joined up as well, but she's level 1... so she's kinda useless.
Well, kill them and watch the scene.  When you're given a choice, answer
"Are you serious?"  She'll recoil a bit and then, if you gave her the flowers
earlier (during job 90), she will ask you if she can join you again.  Now, if
you say no, there will be a scene, then the job is a success.  If you say All
right, then she will join your party, but the job will be a failure.  If you
choose to fail the job, you won't have a perfect record, but that's ok.  The
only thing you get for a perfect job is... well... you don't really get
anything...  I think you get a plaque in the Hall of Heroes and the title of
"Legendary Hunter," but there are no extra items/jobs to do like there was in
Arc 2.
  A little note about Anrietta, she starts at level 1, but all of her skills
are already level 3.

------------------------------------
101. Unleash the Ultimate Monster
Reward: 360  Merits: 7

  Go to the Volcano for a scene.  After that, you need to get the 6 different
Dragons as cards.  Hurray...
Fire Dragon   - There's one in the Volcano.
Water Dragon  - Ice Gallery in Jiharta.
Earth Dragon  - Trial Cave, back on Eteru
Copper Dragon - Sealed Ruins in Forestamore
Silver Dragon - White Bone Forest in Ragnark
Gold Dragon   - Midoro Swamp, also in Ragnark

  Once you've collected at least one of each, go talk to the guy at the
Volcano again.  You'll need to make 2 trips, so do that, then watch a scene.
Job complete.  Theo will get an Altima Card as well.

------------------------------------
102. Create a New Ark!
Reward: 1000  Merits: 18

  Story job.

=============================================================================
6-F. Monsters

Eteru
Trial Cave: Ogre, Sidewinder, Ogre Lord, Polar Bat
  Opossum, Slumber Flower, Slime, Sidewinder, Pit Scorpian, Viper, Ogre,
Poison Mushroom

Forestamore
Corelia Pass: Wild Dog, Sidewinder, Roc
Noalis Forest: Ogre, Poison Slime, Poison Mushroom, Crimson Roc, Cave Bat
Astorny Bridge: Pit Scorpian, Viper, Sidewinder, Roc
Karkado Mountain: Wild Dog, Ogre, Wyvern
???: Maneater, Mandrake, Hell Hound, Venom Lord, Kerberos, Venom Hound

North Sularto
Galecki Falls: PA-200, SA-100, Shotgun Trap, Gun Trap
Sabi Wilds: Desert Devil, Viper, Sidewinder
Secret Path: Paralyze Ooze, Ghost, Golem, Phantom, Skull Warrior
Ruined City: Night Caller, Stun Smog, Skeleton, Slime, Shade
???: Sleeping Gust, Ghoul

South Sularto
Battleship: Interceptor, Prowler, SA-100, Gun Trap, Shotgun Trap, Cannon Trap
South Wharf: Bomber Fly, Sphere
Secret Path: Wild Hemo-ji, Wonderful Hemo-ji, Ogre Mage, Skeleton
Dongle Cape: Stone Tortoise, Armor Tortoise, Crimson Roc
Hell Plain: Wild Hemo-ji, Wonderful Hemo-ji, Ogre, Ogre Mage

Jiharta:
Amaidar Mountain: Iron Golem, Abyssar Gargoyles, Maneater, Armor Eater,
     Crystal Gargoyle, Shuternelle
Romastor River: Pen-Pen Plant, Alraune, Fungus
Kaoyan Forest: Dandelion, Tulip, Alraune, Pen-Pen Plant
Roma Lake Shore: Maneater, Dragoon

Parute:
Parute Desert: Cobra, Hell Hound
Tolarka Castle Ruins: Cobra, Crypt Rat, Doommonger
Dartanell Beach: Dryad, Armor Toirtoise, Mage Hemo-ji, Shaman Hemo-ji

=============================================================================
6-G. Synthesis

  Obviously, I haven't been playing around with this part very much.  The
combinations I've got in here are the ones David Hikagi sent to me and I've
tried out.  He sent me a lot more, but I haven't had time (or the synthesis
items) to verify them one way or another.

Item                Synth Items Needed
-------------------------------------------------------------------
Weapons:
Alloy Blade         Platinum Sword, Light Alloy, Tough Alloy
Assassin Knife      Silver Knife, Vigor Seed, Tough Alloy
Assault Gun         Sub-Machine Gun, Light Alloy
Avenger             Palo Nut, Silver Blade
Blaze Guard         Crystal Blade, Flame Fragment
Card Trident        Platinume Sarissa, Harmony Needle, Rue's Medicine
Dark Spear          Crystal Spear, Hybrid Magic Apple, Dark Fragment
Diablo Edge         Platinum Sword, Hybrid Mag Apple, Dark Fragment
Earth Blade         Platinum Sword, Hybrid Mag Apple, Earth Fragment
Firangi             Platinum Sword, Hybrid Mag Apple, Flame Fragment
Force Rod           Platinum Rod, Magic Power Nut, Magic Sprig
Holy Spear          Crystal Spear, Hybrid Magic Apple, Light Fragment
Hunter Rifle        Shotgun, Peacemaker
Hyper-Alloy Rod     Platinum Rod, Light Alloy, Tough Alloy
Ice Saber           Platinum Sword, Hybrid Mag Apple, Water Fragment
Lunar Blaster       Sniper Rifle, Mysterious Ore, Inferno Powder
Magic Stick         Rune Wand, Magic Power Nut
Muse Lance          Platinum Sarissa, Palo Nut
Mystic Rod          Hyper-Alloy Rod, Magic Apple, Wisdom Tablet
Nightmare           Assault Gun, Inferno Powder
Peacemaker          Revolver, Light Alloy, Inferno Powder
Ray Sword           Platinum Sword, Hybrid Mag Apple, Light Fragment
Reciprocal Blade    Platinum Knife, Palo Nut, Light Alloy
Rocket Launcher     Grenade Launcher, Tough Alloy
Rune Wand           Platinum Rod, Shimmer Stone, Tem's Root
Shadow Stitcher     Crystal Knife, Power Jelly, Wisdom Tablet
Shotgun             Assault Gun, Light Alloy, Inferno Powder
Silent Dagger       Silver Knife, Harmony Needle, Tough Alloy
Silver Blade        Steel Blade, Shimmer Stone
Silver Knife        Steel Scalpel, Shimmer Stone
Silver Rod          Steel Rod, Shimmer Stone
Silver Sarissa      Steel Spear, Shimmer Stone
Silver Sword        Steel Sword, Shimmer Stone
Sniper Rifle        Hunter Rifle, Inferno Powder
Stone Gun           Rocket Bomb, Grenade Launcher, Calm Nut, Ice Saber
Storm Sword         Platinum Sword, Hybrid Mag Apple, Wind Fragment
Titanium Blade      Platinum Blade, Light Alloy, Tough Alloy
Titanium Knife      Platinum Knife, Light Alloy, Tough Alloy
Titanium Spear      Platinum Sarissa, Light Alloy, Tough Alloy

Armor:
Dark Robe           Platinum Robe, Dark Fragment, Tem's Root
Earth Robe          Platinum Robe, Earth Fragment, Tem's Root
Hunter Cape         Fur Cape, Shimmer Stone
Shining Mail        Platinum Mail, Shimmer Stone
Silver Brastplate   Chain Vest, Shimmer Stone
Silver Mail         Steel Armor, Shimmer Stone

=============================================================================
6-H. Extra Fight Arenas

6-H-a. Danger Dome

  Located in North Sularto, the Danger Dome is similar to the Arena from
Final Fantasy 3(6j).  What happens here is you talk to one of the people in
the reception area (I guess that's what that is...) and they will ask you to
wager an item.  Select what you want to wager and they will then tell you
what they're wagering in return.  Most of the time it will be the next step
up in the Item's class level (i.e. the next step up from Platinum is Crystal;
the next step up from Big Bomb is Antipersonnel Bomb, etc.), but occasionally
they will offer you something else.  If the item you're wagering has no
upgrade, or you're too early in the game to get anything better, then they
will offer you an Herb/Shimmer Stone.
  Once you choose an item for betting and you accept what they have to offer,
you'll be taken to the Arena.  The fights are one on one, and you get to
choose who will be fighting.  The enemies are all at the exact same level as
the person fighting, so you don't have to worry about sending someone into a
fight that you know they can't win, like Marsia at level 30 going against a
level 60 Ninja.
  As an added bonus to this, you can actually choose the type of enemy that
you will be fighting.  The choices are, well, you can choose from any type of
human opponent, from Healers to Ninjas to even Hunters.  I recommend going
against the Hunters (they all dress virtually identically, so you should be
able to recognize them quite easily) who carry a gun, they seem to be the
easiest to kill.
  Well, without further ado, here's the wagering list.

Item                 Item
Wagered              Gained
----------------------------------------------
Items:
Antipersonnel Bomb   Rocket Bomb
Big Bomb             Antipersonnel Bomb
Bomb                 Big Bomb
General Tonic        Recovery Tonic
Life Fruit           Soul Herb
Recovery Tonic       General Tonic
Rocket Bomb          Shimmer Stone
Soul Herb            Life Fruit

Weapons:
Swords:
Bronze Sword         Iron Sword
Diablo Edge*         Dark Fragment
Diablo Edge**        Ray Sword
Earth Blade*         Earth Fragment
Earth Blade**        Storm Sword
Firangi*             Flame Fragment
Firangi**            Ice Saber
Ice Saber*           Water Fragment
Ice Saber**          Firangi
Iron Sword           Steel Sword
Platinum Sword       Crystal Sword
Ray Sword*           Light Fragment
Ray Sword**          Diablo Edge
Silver Sword         Platinum Sword
Steel Sword          Silver Sword
Storm Sword*         Wind Fragment
Storm Sword**        Earth Blade
* These items are what you will get on disc 1.
**These items are what you will get on disc 2.
Blades:
Blaze Guard          Glacier Guard
Dark Protector       Light Protector
Earth Keeper         Wind Keeper
Glacier Guard        Blaze Guard
Light Protector      Dark Protector
Platinum Blade       Crystal Blade
Silver Blade         Platinum Blade
Steel Blade          Silver Blade
Wind Keeper          Earth Keeper
Knives:
Bronze Dagger        Iron Knife
Iron Knife           Steel Scalpel
Platinum Knife       Crystal Knife
Reciprocal Blade     Light Alloy
Silver Knife         Platinum Knife
Steel Scalpel        Silver Knife
Spears:
Iron Spear           Steel Spear
Platinum Sarissa     Crystal Spear
Silver Sarissa       Platinum Sarissa
Steel Spear          Silver Sarissa
Guns:
Assault Gun          Heavy Machine Gun
Genocider            Light Alloy
Hunter Rifle         Tough Alloy
Peacemaker           Light Alloy
Revolver             Sub-Machine Gun
Rocket Launcher      Light Alloy
Sniper Rifle         Tough Alloy
Staves:
Force Rod            Earth Fragment
Magic Stick          Dark Fragment
Mirage Wand          Water Fragment
Renewal Want         Light Fragment
Rune Wand            Flame Fragment
Sacred Rod           Rad's Reagent
Vlad Wand            Wind Fragment

Armor:
Leather Armor        Steel Armor
Steel Armor          Silver Mail
Silver Mail          Platinum Mail
Fur Cape             Hunter Cape
Hunter Cape          Platinum Robe
Adventurer Vest      Chain Vest
Chain Vest           Silver Breastplate
Silver Breastplate   Pltnum Breastplate

-----------------------------------------------------------------------------
6-G-b. Kutao Ruins

  Well, I guess this is Arc 3's Annoying-as-hell dungeon.  You can get to it
for job 72, where you have to find lost Hunters.  There are some really good
items in it (Romancing Stone, King's Image), which makes going there worth
the annoyance.  And plus, you have a map, so really, it's only annoying for
the mapmaker (hint: me).  Why is it so annoying?  Because the place is a time
and space vortex, meaning that if you take a wrong turn, you're going to wind
up in a place you don't want to be.  Well, whatever, here's your map.

Note: If when you enter a room and there are more exits that what's listed
      (i.e. the map only has an exit to the left and above, yet the room has
      exits on all sides) it's because the exits that are not listed will
      lead you to the oppossite side of the room (eg if you go right, you'll
      wind up on the left side of the same room).


Kutao Temple B1

          Start
          -- --
Down      | E | E - Earth Fragment
|- -|-----|- -|
|             |
|---|-----|---|

===========================================

Kutao Temple B2
                              Up
                             - -
                             | |
                             | |
                             | |  
           ---               | | W - Wind Amulet
          |Tab|              | | P - Palo Nut
      |-|--- ----|-|---------| |--------|
      |     W         Skels       Maris |
      | |--------| |---------| |--------|
      | |        | |         | |       
      | |        | |         | |
      | |        | |         | |
 |----- ----|----| |----|----| |----|
 |     P                            |
 |----- ----|----| |----|----- -----|
      | |        | |         | |
      ---        |L|         ---
                 | | L - Lost Hunter
                 | |
               --| |-- ------- ------- ------- 
              |o     o|       | Will  |o     o|
              |                  -o-   Hunters|
              |o      |       |  Wisp |      o|
              |------- --- --- --- --- --- ---|
              |       | o   o |       |       |
              |Hemo-ji Hunters        |       |
              |       | o   o |       |       | o - Pillars (for orientation)
              |--- --- ------- --- --- --- ---|
              |       | o o o |       |       |
              |        Hunters          Hell  |
              |       | o o o |       |Guard  |
              |--- --- --- --- --- --- --- ---|
              |o      |  o o  |       |      o|
              |       |       |Hunters        |
              |o     o|  o o  |       |o     o|
               ------- --| |-- ------- -------
 K - King's Image        | |----- ----- --- ---
 R - Romancing Stone     | |K L R|Save/|Puzzle1|
 L - Light Alloy         | |     |Heal |       |
                         |  -- ----- ----- ----
                         |                   |
                          -------------------
Puzzle1:
Left Block - Re-enter room
2nd Left - Tablet Room
3rd Left - Down Stairs
Right - Tablet Room

===========================================

Kutao Temple B3
      ---   
 ---  | |-------
 |T|  | |Puzzle2|
-- ---|  --- ---
|              |
------- --------
     |   |
     | X |
     -----
Puzzle1:
Left - X Room
2nd Left - X Room
3rd Left - Continuance
4th Left - Tablet Room

B3, from Puzzle


R - Rad's Reagent       -----    -----
C - Parade Coat         |RCR|   |DSM|
D - Dark Fragment       -- --   -- -- 
S - Swift Armlet        |Gol|   |Gol|
M - Mysterious Ore      | em|---| em|-------
T - Tough Alloy         |   |Tab|   |Puzzle3|
                        -- --- --- --- -----
                        |   |   |   |   |
                        | Scene         |
                        -------   -------
  -------                      | |
  |tab  |                      | |
  |-- --|-----|-----|-----|----   ----|-----|
  |                                      T  |
  |-----|-----|-----|-----|----- -----|-----|
                             Puzzle2

Puzzle3:
Left - Puzzle 4
2nd Left - Tablet Room
3rd Left - X Room
Right - X Room

Puzzle 4:
Left - Tablet room
2nd Left - Hunters/Scene
3rd Left - Chests: Strength Armlet (left), Dark Fragment (middle),
           Mysterious Ore (right)
Right - 4x Hell Guardian, Gatekeeper

2nd Left        4th Left
(Hunters)       (Bad Guys)

                  ---
Rad's Reagent    |RSP|
Shimmer Stone   --- ---
Prot. Armlet   |       |
  Puzzle5      |Skel   |
   -- --       |Baddies|
   |   |        --- ---
   |   |       |Guard  |
   |   |       |Baddies|
   |   |       |       |
   -- --        --- ---
  Puzzle4       Puzzle4

Puzzle5
Left - X Room
2nd Left - Continuance
3rd Left - X Room
Right - X Room
(As you enter the last room, there will be a scene, when you leave to
 go back, there will be another scene, you're done in here, so choose
 to join with them and leave.)
  ---------
 |  TMOLD  | T - Tough Alloy
 |---- ----| M - Magic Armlet
 |         | O - Mysterious Ore
 |         | L - Light Alloy
 |         | D - Decorator
  ---   ---
     | |
     | |
     | |
    -- --------------
   |    o|o    |     |
   |                 |
   |     |     |o    |
    -----+-----+-- --|
         |o    |     | o - Pillars (for orientation)
         |           |
         |     |    o|
         |-- --+-----
         |    o|  
         |     |
         |     |
          -- --
         Puzzle5

=============================================================================
6-I. Side Stories and Mini-Games

  There are a bunch of optional things to do in Arc 3 that have no real
impact on the game's story, they're just little side things you can do.

Choko Time!

  Yes, Choko, the cute little devil child, is back in this game as well.
This time it's not as a playable character, but as a character you can play
with.  I realize that made almost no sense, so let me explain a little.  You
can meet Choko at the Shop in most regions, she'll be in a yellow pot (that
really sticks out) somewhere in the store.  Talk to the pot and she'll show
up and take you to the Choko Time! mini-game.  You can download this onto
your pocketstation if you have one (if you're playing American, chances are
you don't), or, you can play the exact same thing on your Playstation.  Yes,
it comes complete with the 2 color screen with really big pixels.  My guess
is that it really is the exact same thing as what you'd get on the
Pocketsation.  Well, for the two people still reading this, here's a rundown
of what's in Choko Time!
  You can find Choko in these places:
Testa: Bazaar, her pot is with Chongara.


Item Search
  The better you get Choko's stats, the better the item she can find when you
send her out searching.

Puzzle
  Works the same way a Rubix Cube does.  If you know what that is, you're all
set to start playing, you have to re-order the puzzle so it goes from 1-9 in
sequence.  It's fairly simple.
  If you don't know what a Rubix Cube is or how it works.  Well, you're
screwed.  Kidding.  It's simple, you can move a number left, right, up, or
down.  Now, the kicker in this is that when you move a number, it moves the
adjacant numbers as well.  In other words, if you've got something that looks
like  123  that, by moving 4 to the left, you'll also move 5 and 6, so the
      456  middle row will look like  564  now.  The rest of the puzzle will
stay  789  the same though, so don't worry about moving 9 as well.  The same
principle applies when you move up/down.  If we were to move 4 up, it would
move 1 and 7 with it, so you'll wind up with  423  instead (I was going
vertical anyways, so figured why not put the  756  others in).  Get it?
Good.  The pattern is random, so you've got   189  to figure it out on your
own.  Have fun.  Solving it within the time limit will net you +3 for all her
stats.  I'm not sure if solving it faster gets better stats.

Jump Rope
  Simple, press the X button when you want Choko to jump.  The better you
time it, the more times you'll jump, the better the more stat bonuses Choko
will recieve.

Coin Con
  Not sure, haven't tried it yet.

-----------------------------------------------------------------------------
Casino

  Located on South Sularto, in Pandira, the Casino is where you can gamble
special chips that you can get from the slot machines (by gambling Goz) in
order to buy prizes.  There are several different games you can play in the
casino, each with different pay offs and risk.
  If you've got some moral or religious objection to gambling, I think it
goes without saying that you should avoid this place.

-----------------------------------------------------------------------------
Gift Exchange

  The gift echange girl is the one wearing the green dress at the front
counter.  She'll exchange your chips for items.  On disc 1, you'll only have
access to the first 2 pages, but once you get to disc 2, pages 3 and 4 will
become available.

Chips (in
thousands)     Prize
------------------------------------
Page 1:
10             Recovery Tonic
20             Shimmer Stone
30             Super General Tonic
40             Potent Herb
Page 2:
50             Antipersonnel Bomb
60             Light Alloy
80             Super Potent Apple
120            Rad's Reagent
Page 3:
150            Life Nut
150            Magic Power Nut
150            Alloy Blade
150            Peacemaker
Page 4:
200            Reciprocal Blade
200            Vlad Wand
200            Avenger
200            Magma Spear

Note: You can only get one of each from pages 3 and 4.

-----------------------------------------------------------------------------
Slot Machine (near the entrance)
  The only game where you can wager regular Goz for chips.  It works like a
real slot machine as well, you pay 25 Goz to gamble on the middle row,
another 25 (for a total of 50) to gamble on all 3 rows, and an added 50 (for
a total of 100 Goz) to gamble on all 3 rows plus the diagonals.  Once you
select how much you're going to wager, you then press X to start the slots.
Once all 3 are going, you then press X again to stop them one at a time.  You
press X the first time to stop the middle slot, press it a second time to
stop the second slot, and a third time to stop the right slot.  You're given
as much time as you want to stop the slots, so don't worry about rushing,
unless you feel that will give you luck.  I've got really bad luck, so unless
someone helps out, this isn't gonna be a very complete list...
Green Slime, Green Slime, Hemo-ji = 50
Dandelion, Dandelion, Dandelion   = 125
2 Hemo-jis and something else     = 25

-----------------------------------------------------------------------------
Monster Trio (lower right)
The concept is that you have to match up three matching plates.  If you've
ever played the old Milton Bradley game Memory, this is the same thing.
There are 3 rows, 5 colums each.  Your job is to match the numbers on the
cards (plates?) with each other.  It may help you to write down where each
one is, so you have it for future reference.  Here's a table for you to use:
  C   O   L   U   M   n                    C   O   L   U   M   n
R                                        R 14  3   8   7   11
O                                        O 3   11  8   8   7
W                                        W 14  7   14  11  3
Hopefully that's self explanatory.  I put one of my games next to the blank
template in case there was still any confusion.

The amount of chips you get in return is based on how many turns it took you
to solve the thing.

-----------------------------------------------------------------------------
Monster Mind (lower left)

  There are 4 plates/cards face down.  You get 15 cards.  You have to match
one that you have with one that's face down.  Once you think you've gotten it
all right, you then press Triangle to see how you did.  A circle means you
got it right, a triangle means you put down a card that matches a face down
one, just not the one you put it with, and an X means you didn't get any kind
of a match at all.
  You get 7 turns to match them all up.  Prizes are based on how many turns
it takes for you to get them all right.

-----------------------------------------------------------------------------
Monster Poker (upper left)

  This game plays exactly like 5 Card Draw Poker, except there are only 45
cards rather than 52.  Color is equal to suit and number is equal to the
number on the cards.  There are 15 cards in each suit (color) and only 3
suits.  Obviously you won't be able to have 4 of a kind or a Royal Flush, so
don't even try.
  To start out, you choose how much you're going to bet.  You're not playing
against anyone, which means you can't bluff or call out bluffs, which is half
the fun of Poker...  Owell, choose how much you're going to bet, then look
at the cards you've been dealt and then choose which cards you want to keep
and which cards you want to throw away for others.  If you were dealt a point
hand, keep the cards that will give you the points and throw away the extras
to try and get more points.  Select the cards you want to trade off by
moving over it and pressing X.  When you've selected all the ones you want to
exchange, press triangle.  If you like everything you've been dealt, just
press triangle.  After you're dealt the new cards, the hand is over and your
points are added up.  The numbers from the list below are what the number you
bet to begin with are multiplied by.  In other words, if you bet 100 and got
a flush, you'll get 100 x2, or 200.

Points:
Straight Flush  - x100
Full House      - x50
Straight        - x25
Three of a Kind - x5
Two Pair        - x3
Flush           - x2
One Pair        - x1

-----------------------------------------------------------------------------
Monster Walk (upper right)

The only game where you play against the dealer (aka computer).  You get 5
cards, each moves the monster the number of spaces that correspond to the
number on the card (i.e. a 1 would move the monster 1 space).  There are also
support cards that will last a turn.  The amount of reward you get is the
number of spaces the dealer still has to move to get to the end, doubled and
multiplied by how much you bet.

You get to move first, so use that to your advantage.  If you get a sleep
card, always try to keep that in your inventory until the comp uses a reverse
card (which it will, eventually).  If the comp uses 1/2 speed on you, use
your lowest number.  A 1 is preferable since you'll still move 1 space, just
make sure you don't waste a 5 or 4.  You have to land on the finish line
exactly.  You can't play a card that has more than what you need on it (i.e.
you have a 5 card and all you need is 4, then you can't play the 5).

Really, you should only use status cards when the computer does in order to
counter it.  Also, try to save your reverses for when you're just about to
win.  If you know you're going to win anyways, why not try and increase the
amount of chips you can win by reversing the enemy?

This has got to be the easiest game in the casino to win, and if you play
your cards right (no pun intended), it can have some very high payoffs.

If you want to bet more than 1000, just press L2 to bet an extra 1000.

Oh, and by the way, if the computer gets to 5 or less to win, it is pretty
much garunteed to have the number card for the exact number of spaces it
needs to win.

Special Cards:
Gravity - Cut movement of opponent in half.  At half speed, a 1 will still
  move 1, a 2 will move 1, a 3 will move 2, a 4 will move 2, and a 5 will
  move 3.
Confusion - Reverse direction of opponents movement.  Easiest to counter with
  another special card, sleep/confusion works best.
Sleep - Skip opponents turn.  No way to counter.

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Side Stories

  There are a few stories that revolve around you doing certain Hunter jobs,
they aren't required to do and don't have any real impact on the game other
than you getting access to extra items/accessories.

Hunter Alba
  Alba is a cocky hunter that constantly tries to prove his superiority over
Alec, even though he constantly fails (if you succeed at the Guild job).  He
has 2 friends who travel with him, Bolgar and Enea, who worked with Alba's
father (who was also a hunter).  As the story progresses, you get an insight
into why Alba is the way he is, and why Enea and Bolgar stay with him, even
though he obviously gets on their nerves with all of his trash talk to other
people, especially Lutz.

Rainbow Bridge Gang
  The largest group of morons that you'll see together in this game.  They
are there primarily for comic relief and easy merits.  Their story is one
where the gang members were going to kill themselves, then the chief came
along and stopped them, and since then they're on some dimented mission.  The
gang falls apart when a chick joins.  Typical.

Saucy Love Thieves
  The reincarnation of the Rainbow Bridge Gang, under new management of the
reluctant female leader.  Eventually, they will wind up at an audition for
Anrietta's birthday party where they get beaten up by Gruga and arrested for
firing live ammo during their song.

Spicey
  Ah, Spicey, the Ninja who couldn't.  Spicey is on a constant search for the
woman of his dreams, which is basically any woman he sees.  Unfortunately,
Spicey has very little going for him, so he tends to get rejected a lot.  I
mean, a *lot*.  Poor guy.  He too winds up at the audition.  Things take a
turn for the worst when he proposes to Anrietta under the guise of Mysterian
X.  After getting blindsided by Elena, he vanishes.

=============================================================================
7. Acknowledgements and Previous Version history

This guide is to only be found at www.gamefaqs.com

Mike - My best friend... Awwwwww..........
Sony - Making the Games
Working Designs - Translating and (finally) releasing the game in the US,
  even though there was a six month delay, it was worth it.

Special Arc 1 thanks
vegeta2015 - Info on getting the silk belt.
Maddoc Zeltarnis - Info on not panicing when you find out you didn't visit
  the forest spirit enough to get the Silk Belt.
Lourde Incarnadine - Info on getting the Toy Ring.

Special Arc 2 thanks
Andre L Harris - The actual location of Diekback's Power Unit 19.
LordDune - The directions through the Time Forest where Choko is.
abcdWazzaHefghijklmn - The Clenia treasure chest puzzle.
Jason Trewin - Info on the Death Mages respawning during the Gallarno fight.
? - A list of the Guild Jobs. (I've forgotten who I got this from)
The countless people who emailed me about Diek's Power Unit 19.

Special Arc 3 thanks
David Hikagi - Synthesis info.

Previous Updates:
Version 3.7: Finished the Arc the Lad 3 Walkthrough.  All that's left for
  that game is Synthesis info and Monster info.
Version 3.5: More to Arc 3.  I'll be in Canada again this next week, so I
  doubt I'll get anything done.  Actually, I know I won't be getting anything
  done.  Also, thanks to klez and the people who won't run a virus scanner,
  I'll probably lose any messages sent this next week, so it might not be a
  good idea to send me any mail until Sunday, the 28th of July.  Besides,
  I've still got some mail left from the last time I went away.
Version 3.3: Added more to the Arc 3 section.  A lot of people have been
  emailing me about the Arc 2 section lately.  I just wanted you all to know
  that it is in no way finished, I just wanted to get the Arc 3 walkthrough
  done so I wouldn't have to worry about that anymore.  I will be going back
  through all 3 games, making sure I've gotten everything.
Version 3.1: Added a few more things into the Arc 2 section.  Did the Arc
  Arena section.  Started work on Arc the Lad III.
Version 2.95: Worked on the Arc the Lad II section.  There's a bunch more
  stuff I've gotten from people that I haven't added in yet.  Main reason
  being that I'm pretty much heading out the door right now to go to Canada
  for the weekend (my cousin is getting married!).  I'll add all that stuff
  in when I get back, as well as start to work on Arc III.
Version 2.9: Worked on the Arc the Lad II section.
Version 2.6: Worked on the Arc the Lad II section.
Version 2.3: Worked on the Arc the Lad II section.
Version 2.1: Worked on the Arc the Lad II section.  Added a couple overlooked
  things to the Arc the Lad section and put a few finishing touches on it.
Version 1.9: Worked on the Arc the Lad section.
Version 1.6: Worked on the Arc the Lad section.  Updated the disclaimer.
  Added to the Intro and Contact section.
Version 1.3: Fixed a minor screw up in the contacting me part of the intro.
  More work on the Arc the Lad section.
Version 1: Initial Release