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    AC Design Guide by Da Kaptin

    Version: 3.1 | Updated: 10/07/05 | Printable Version | Search This Guide

    Armored Core: Project Phantasma
    Anime AC Guide
    by Da Kaptin
    
    -------------------
    0.0 FOREWORD
    -------------------
    Hi there friend! Watcha say? Welcome to my Definitive Mech Guide for
    Project Phantasma! I will be constantly adding to this guide. If you
    would like to have your AC put on this FAQ, you must first meet the
    following specifications:
    
    1. Your AC MUST be a mech from a movie, show, game, magazine,
       something!
    2. Your AC MUST be submitted in the format you see.
    3. You MUST either have a color scheme in place or send me a picture
       so I can add the color scheme myself.
    4. E-mail me at:
       webmaster@hotleafrecords.com
          (Put ACPP in the subject line or your mail will be deleted.)
    
                                                                    Thanx!
                                                                 Da Kaptin
    
    -------------------
    0.1 TABLE OF CONTENTS
    -------------------
      0.0 FOREWORD
      0.1 TABLE OF CONTENTS
      0.2 VERSION HISTORY
      1.0 MECH HISTORY
        1.01 Mobile Suit Gundam
        1.02 Mobile Suit Gundam: The 8th MS Team
        1.03 Mobile Suit Gundam 0080: War in the Pocket
        1.04 Mobile Suit Gundam 0083: Stardust Memories
        1.05 Mobile Suit Gundam Z (Zeta)
        1.06 Mobile Suit Gundam ZZ (Double Zeta)
        1.07 Mobile Suit Gundam: Char's Counterattack
        1.08 Mobile Suit Gundam F91
        1.09 Mobile Suit V (Victory) Gundam
        1.10 Mobile Fighter G Gundam
        1.11 New Mobile Report Gundam Wing
        1.12 New Mobile Report Gundam Wing: Endless Waltz
        1.13 After War Gundam X
        1.14 Turn-A Gundam
        1.15 Mobile Suit Gundam SEED
      2.0 MECH OVERVIEW
        2.01 Mobile Suit Gundam
          2.01.01 RX-78-2 Gundam
          2.01.02 MS-06S Zaku II Commander Type
          2.01.03 MS-14S (YMS-14) Gelgoog Commander Type
          2.01.04 MSM-07S Z'Gok Commander Type
          2.01.05 RGM-79 GM
          2.01.06 RX-75-4 Guntank
          2.01.07 RX-77-2 Guncannon
          2.01.08 MS-05B Zaku I
          2.01.09 MS-06F Zaku II
          2.01.10 MS-07B Gouf
          2.01.11 MS-09 Dom
          2.01.12 MS-09R Rick Dom
          2.01.13 MS-14A Gelgoog
          2.01.14 MSM-03 Gogg
          2.01.15 MSM-04 Acguy
          2.01.16 MSM-07 Z'Gok
          2.01.17 MSM-10 Zock
          2.01.18 YMS-15 Gyan
          2.01.19 MSN-02 Zeong
        2.02 Mobile Suit Gundam: The 8th MS Team
          2.02.01 RX-79[G] Gundam Mass Production Ground Type
          2.02.02 RX-79[G]Ez-8 Gundam Ez8
          2.02.03 MS-06K Zaku Cannon
          2.02.04 RGM-79[E] GM Type E
          2.02.05 RGM-79[G] GM Ground Type
          2.02.06 RGM-79[G] GM Sniper
          2.02.07 RX-75 Guntank Mass Production Type
          2.02.08 MS-06RD-4 Zaku II Prototype
          2.02.09 MS-07B-3 Gouf Custom
          2.02.10 MS-07H8 Gouf Flight Type
        2.03 Mobile Suit Gundam 0080: War in the Pocket
          2.03.01 RX-78NT-1 Gundam G-4 "Alex"
          2.03.02 MS-06FZ Zaku II Kai
          2.03.03 MS-14Jg Gelgoog Jaeger
          2.03.04 MSM-03C Hygogg
          2.03.05 MSM-07E Z'Gok-E
          2.03.06 RGM-79D GM Cold Climate Type
          2.03.07 RGM-79G GM Command
          2.03.08 RGM-79GS GM Command Space Type
          2.03.09 RGM-79SP GM Sniper II
          2.03.10 MS-09RII Rick Dom II
          2.03.11 MS-18E Kmpfer
        2.04 Mobile Suit Gundam 0083: Stardust Memories
          2.04.01 MS-06F2 Zaku II Type F2
          2.04.02 MS-14F Gelgoog Marine
          2.04.03 RX-78GP01 Gundam "Zephyranthes"
          2.04.04 RX-78GP01-Fb Gundam Full Vernian "Zephyranthes"
          2.04.05 RX-78GP02A Gundam "Physalis"
          2.04.06 RX-78GP03S Gundam "Dendrobium Stamen"
          2.04.07 RGC-83 GM Cannon II
          2.04.08 RGM-79C GM Kai
          2.04.09 RGM-79C Powered GM
          2.04.10 RGM-79N GM Custom
          2.04.11 RGM-79Q GM Quel
          2.04.12 AGX-04 Gerbera Tetra
          2.04.13 MS-09F/trop Dom Tropen
          2.04.14 MS-14Fs Gelgoog Marine Commander Type
          2.04.15 YMS-16M Xamel
        2.05 Mobile Suit Gundam Z (Zeta)
          2.05.01 MSZ-006 Zeta Gundam
          2.05.02 RX-178 Gundam Mark II
          2.05.03 RX-178+FXA-05D Super Gundam
          2.05.04 MRX-009 Psyco Gundam
          2.05.05 MRX-010 Psyco Gundam Mark II
          2.05.06 PMX-003 The O
          2.05.07 MSA-003 Nemo
          2.05.08 MSK-008 Dijeh
          2.05.09 MSN-00100 Hyaku Shiki
          2.05.10 RGM-79R (RGM-179) GM II
          2.05.11 RMS-099 (MSA-099) Rick Dias
          2.05.12 MS-07H Gouf Flight Test Type
          2.05.13 RGC-80 GM Cannon
          2.05.14 RGM-79SC GM Sniper Custom
          2.05.15 RMS-106 Hi-Zack
          2.05.16 RMS-117 Galbaldy 
          2.05.17 RMV-1 Guntank II
          2.05.18 RX-77-3 Guncannon Heavy Arms Type
          2.05.19 MS-06E Zaku Reconnaissance Type
          2.05.20 MS-06M (MSM-01) Zaku Marine Type
          2.05.21 MS-11 Action Zaku
          2.05.22 NRX-044 Asshimar
          2.05.23 ORX-005 Gaplant
          2.05.24 PMX-000 Messala
          2.05.25 PMX-001 Pallas Athene
          2.05.26 PMX-002 Bolinoak Samaan
          2.05.27 RMS-106CS Hi-Zack Custom
          2.05.28 RMS-108 Marasai
          2.05.29 RMS-154 Barzam
          2.05.30 RX-110 Gabthley
          2.05.31 RX-139 Hambrabi
          2.05.32 RX-160 Byarlant
          2.05.33 AMX-003 (MMT-1) Gaza-C
          2.05.34 AMX-004 Qubeley
        2.06 Mobile Suit Gundam ZZ (Double Zeta)
          2.06.01 MSZ-010 Gundam Double Zeta
          2.06.02 MSZ-010S Enhanced ZZ Gundam
          2.06.03 FA-010S Full Armor Enhanced ZZ Gundam
          2.06.04 RGM-86R GM III
          2.06.05 AMA-01X Jamru Fin
          2.06.06 AMX-004-2 Qubeley Mark II
          2.06.07 AMX-004-3 Qubeley Mark III
          2.06.08 AMX-004G (AMX-017) Qubeley Mass Production Type
          2.06.09 AMX-006 Gaza-D
          2.06.10 AMX-008 Ga-Zowm
          2.06.11 AMX-009 Dreissen
          2.06.12 AMX-011 Zaku III
          2.06.13 AMX-011S Zaku III Custom
          2.06.14 AMX-014 Doven Wolf
          2.06.15 AMX-015 Geymark
          2.06.16 AMX-101 Galluss-J
          2.06.17 AMX-102 Zssa
          2.06.18 AMX-103 Hamma Hamma
          2.06.19 AMX-104 R-Jarja
          2.06.20 AMX-107 Bawoo
          2.06.21 AMX-109 Kapool
          2.06.22 AMX-117L Gazu-L
          2.06.23 AMX-117R Gazu-R
          2.06.24 MS-09G Dowadge
          2.06.25 MS-14J ReGelg
          2.06.26 NZ-000 Quin Mantha
          2.06.27 RMS-099B Sturm Dias
          2.06.28 RMS-119 EWAC Zack "Eye-Zack"
          2.06.29 RMS-192M Zaku Mariner
          2.06.30 MS-06D Desert Zaku
          2.06.31 MS-09H Dowadge Kai
          2.06.32 MSM-04N Agguguy
          2.06.33 MSM-08 Zogok
        2.07 Mobile Suit Gundam: Char's Counterattack
          2.07.1 RX-93 "nu" Gundam
          2.07.2 RGM-89 Jegan
          2.07.3 RGZ-91 Re-GZ
          2.07.4 AMS-119 Geara Doga
          2.07.5 MSN-03 Jagd Doga
          2.07.6 MSN-04 Sazabi
          2.07.7 RMS-116H Hobby Hi-Zack
        2.08 Mobile Suit Gundam F91
          2.08.01 F91 Gundam F91
          2.08.02 F71 G-Cannon
          2.08.03 RGM-89M Jegan B-Type
          2.08.04 RGM-89R Jegan A-Type
          2.08.05 RGM-109 Heavygun
          2.08.06 RXR-44 Guntank R-44
          2.08.07 XM-01 Den'an Zon
          2.08.08 XM-02 Den'an Gei
          2.08.09 XM-03 Ebirhu-S
          2.08.10 XM-04 Berga Dalas
          2.08.11 XM-05 Berga Giros
          2.08.12 XM-06 Dahgi Iris
          2.08.13 XM-07 Vigna Ghina
        2.09 Mobile Suit Victory (V) Gundam
          2.09.01 LM312V04 Victory Gundam
          2.09.02 LM312V05+SD-VB03A V-Dash Gundam
          2.09.03 LM312V06 Victory Gundam Hexa
          2.09.04 LM312V06+SD-VB03A V-Dash Gundam Hexa
          2.09.05 LM314V21 Victory 2 Gundam
          2.09.06 LM314V23 Victory 2 Buster Gundam
          2.09.07 LM314V24 Victory 2 Assault Gundam
          2.09.08 V2 Assault-Buster Gundam
          2.09.09 LM111E02 Gun-EZ
          2.09.10 LM111E03 Gunblastor
          2.09.11 ZM-S06S Zoloat
          2.09.12 RGM-119 Jamesgun
          2.09.13 RGM-122 Javelin
          2.09.14 ZM-S06G Zollidia
          2.09.15 ZM-S08G Zolo
          2.09.16 ZM-S08GC Zolo Kai
          2.09.17 ZM-S09G Tomliat
          2.09.18 ZM-S14S Contio
          2.09.19 ZM-S19S Shy-Tarn
          2.09.20 ZM-S20S Jabaco
          2.09.21 ZM-S21G Bruckeng
          2.09.22 ZM-S22S Rig Shokew
          2.09.23 ZM-S24G Gedlav
          2.09.24 ZM-S27G Domuttlia
          2.09.25 ZMT-D11S Abigor
          2.09.26 ZMT-D15M Galguyu
          2.09.27 ZMT-S12G Shokew
          2.09.28 ZMT-S13G Godzorla
          2.09.29 ZMT-S16G Memedorza
          2.09.30 ZMT-S28S Gengaozo
          2.09.31 ZMT-S29 Zanneck
          2.09.32 ZMT-S33A Gottrlatan
          2.09.33 ZMT-S34S Rig Contio
        2.10 Mobile Fighter G Gundam
          2.10.01 GF4-001NE Pharaoh Gundam IV
          2.10.02 GF12-035NH/GF13-001NH Kowloon Gundam
          2.10.03 GF13-001NHII Master Gundam
          2.10.04 GF13-002NGR Zeus Gundam
          2.10.05 GF13-003NEL John Bull Gundam
          2.10.06 GF13-006NA Gundam Maxter
          2.10.07 GF13-009NF Gundam Rose
          2.10.08 GF13-011NC Dragon Gundam
          2.10.09 GF13-012NN Viking Gundam
          2.10.10 GF13-013NR Bolt Gundam
          2.10.11 GF13-017NJ Shining Gundam
          2.10.12 GF13-017NJII God Gundam
          2.10.13 GF13-020NK Zebra Gundam
          2.10.14 GF13-021NG Gundam Spiegel
          2.10.15 GF13-030NIN Cobra Gundam
          2.10.16 GF13-037NCA Lumber Gundam
          2.10.17 GF13-049NM Tequila Gundam
          2.10.18 GF13-050NSW Nobel Gundam
          2.10.19 GF13-051NE Pharaoh Gundam XIII
          2.10.20 GF13-052NT Minaret Gundam
          2.10.21 GF13-053NMO Temjin Gundam
          2.10.22 GF13-055NI Neros Gundam
          2.10.23 GF13-066NO Nether Gundam
          2.10.24 GF13-073NPO Gundam Magnat
          2.10.25 GF13-083NCB Arachno Gundam
          2.10.26 Mirage Gundam
          2.10.27 Grand Gundam
          2.10.28 Gundam Heaven's Sword
          2.10.29 JDG-00X Devil Gundam
          2.10.30 JMF1336R Rising Gundam
        2.11 New Mobile Report Gundam Wing
          2.11.01 XXXG-01W Wing Gundam
          2.11.02 XXXG-00W0 Wing Gundam Zero
          2.11.03 XXXG-01H Gundam Heavyarms
          2.11.04 XXXG-01H2 Gundam Heavyarms Kai
          2.11.05 XXXG-01SR Gundam Sandrock
          2.11.06 XXXG-01D Gundam Deathscythe
          2.11.07 XXXG-01D2 Gundam Deathscythe Hell
          2.11.08 XXXG-01S Shenlong Gundam
          2.11.09 XXXG-01S2 Altron Gundam
          2.11.10 OZ-00MS Tallgeese
          2.11.11 OZ-00MS2 Tallgeese II
          2.11.12 OZ-13MS Gundam Epyon
          2.11.13 OZ-13MSX1 Vayeate
          2.11.14 OZ-13MSX2 Mercurius
          2.11.15 SK-12SMS Taurus
          2.11.16 WMS-03 Maganac
          2.11.17 WMS-03 Maganac Abdul Custom
          2.11.18 WMS-03 Maganac Ahmad Custom
          2.11.19 WMS-03 Maganac Auda Custom
          2.11.20 WMS-03 Maganac Rasid Kurama Custom
          2.11.21 OZ-06MS Leo
          2.11.22 OZ-06MS Leo Early Type
          2.11.23 OZ-06MS Leo Space Type
          2.11.24 OZ-07AMS Aries
          2.11.25 OZ-07MS Tragos
          2.11.26 OZ-08MMS Cancer
          2.11.27 OZ-06MS Leo Cannon Type
          2.11.28 OZ-02MD Virgo
          2.11.29 OZ-09MMS Pisces
          2.11.30 OZ-12SMS Taurus
          2.11.31 WF-02MD Virgo II
        2.12 New Mobile Report Gundam Wing: Endless Waltz
          2.12.1 OZ-00MS2B Tallgeese III
          2.12.2 MMS-01 (OZ-17MS) Serpent
        2.13 After War Gundam X
          2.13.01 GT-9600 Gundam Leopard
          2.13.02 GT-9600-D Gundam Leopard Destroy
          2.13.03 GW-9800 Gundam Airmaster
          2.13.04 GW-9800-B Gundam Airmaster Burst
          2.13.05 GX-9900 Gundam X
          2.13.06 GX-9900-DV Gundam X Divider
          2.13.07 GX-9901-DX Gundam Double X
          2.13.08 NRX-0013 Gundam Virsago
          2.13.09 NRX-0013-CB Gundam Virsago Chest Break
          2.13.10 NRX-0015 Gundam Ashtaron
          2.13.11 NRX-0015-HC Gundam Ashtaron Hermit Crab
          2.13.12 DT-6800A Daughtress
          2.13.13 DT-6800C Daughtress Command
          2.13.14 DT-6800W Daughtress Weapon
          2.13.15 NRX-009 (NR-001) Valient
          2.13.16 NRX-016 Rasveyt
          2.13.17 NRX-018-2 Daughtress Neo
          2.13.18 DT-6800HMC Daughtress High Mobility Command "Wise 
                  Wallaby"
          2.13.19 DTM-7000 Daughseat
          2.13.20 GX-9900-GB G-Bit D.O.M.E.
          2.13.21 RMS-006 Jenice
          2.13.22 RMS-007G Juragg Cold Climate Type "Polar Bear"
          2.13.23 RMS-009 Septem
          2.13.24 RMS-014 Octave
          2.13.25 RMS-019 Crouda
          2.13.26 RMS-019R Crouda Lancerow Custom
          2.13.27 RMSN-008 Bertigo
          2.13.28 ENG-001 Estardoth
          2.13.29 ENG-002 Pyron
        2.14 Turn-A Gundam
          2.14.01 Turn A Gundam
          2.14.02 MS-06 Borjarnon Gavane Goonny Custom
          2.14.03 NRS-P701R Godwin
          2.14.04 CONCEPT-X 6-1-2 Turn X
          2.14.05 G-838 Mahiroo
          2.14.06 G-M2F (AMX-102) Zssan
          2.14.07 GMIF (XM-0754) Bandit
          2.14.08 MRC-F20 SUMO
          2.14.09 NRS-P701 Gozzo
          2.14.10 SPA-51 Cannon Illefuto
          2.14.11 TAF-M9 Eagel
        2.15 Mobile Suit Gundam SEED
          2.15.01 GAT-X102 Duel Gundam
          2.15.02 GAT-X103 Buster Gundam
          2.15.03 GAT-X105 Strike Gundam
          2.15.04 GAT-X207 Blitz Gundam
          2.15.05 GAT-X303 Aegis Gundam
          2.15.06 ZGMF-X09A Justice Gundam
          2.15.07 ZGMF-X10A Freedom Gundam
        2.16 Cybernator
          2.16.1 Cybernator
        2.17 Metal Combat: Falcon's Revenge
          2.17.01 Garam Mk 2
          2.17.02 Siamang
          2.17.03 Wong
          2.17.04 Griffin
          2.17.05 Viscount
          2.17.06 Thanatos
          2.17.07 Arachnus
          2.17.09 Groken
          2.17.10 Spika
        2.18 Aura Battler Dunbine
          2.18.1 Billbine
          2.18.2 Dunbine
      3.0 AC DESIGNS
        3.01 Mobile Suit Gundam
          3.01.01 RX-78-2 Gundam
          3.01.02 MS-06S Zaku II Commander Type
          3.01.03 MS-14S (YMS-14) Gelgoog Commander Type
          3.01.04 MSM-07S Z'Gok Commander Type
          3.01.05 RGM-79 GM
          3.01.06 RX-75-4 Guntank
          3.01.07 RX-77-2 Guncannon
          3.01.08 MS-05B Zaku I
          3.01.09 MS-06F Zaku II
          3.01.10 MS-07B Gouf
          3.01.11 MS-09 Dom
          3.01.12 MS-09R Rick Dom
          3.01.13 MS-14A Gelgoog
          3.01.14 MSM-03 Gogg
          3.01.15 MSM-04 Acguy
          3.01.16 MSM-07 Z'Gok
          3.01.17 MSM-10 Zock
          3.01.18 YMS-15 Gyan
          3.01.19 MSN-02 Zeong
        3.02 Mobile Suit Gundam: The 8th MS Team
          3.02.01 RX-79[G] Gundam Mass Production Ground Type
          3.02.02 RX-79[G]Ez-8 Gundam Ez8
          3.02.03 MS-06K Zaku Cannon
          3.02.04 RGM-79[E] GM Type E
          3.02.05 RGM-79[G] GM Ground Type
          3.02.06 RGM-79[G] GM Sniper
          3.02.07 RX-75 Guntank Mass Production Type
          3.02.08 MS-06RD-4 Zaku II Prototype
          3.02.09 MS-07B-3 Gouf Custom
          3.02.10 MS-07H8 Gouf Flight Type
        3.03 Mobile Suit Gundam 0080: War in the Pocket
          3.03.01 RX-78NT-1 Gundam G-4 "Alex"
          3.03.02 MS-06FZ Zaku Kai
          3.03.03 MS-14Jg Gelgoog Jaeger
          3.03.04 MSM-03C Hygogg
          3.03.05 MSM-07E Z'Gok-E
          3.03.06 RGM-79D GM Cold Climate Type
          3.03.07 RGM-79G GM Command
          3.03.08 RGM-79GS GM Command Space Type
          3.03.09 RGM-79SP GM Sniper II
          3.03.10 MS-09RII Rick Dom II
          3.03.11 MS-18E Kmpfer
        3.04 Mobile Suit Gundam 0083: Stardust Memories
          3.04.01 MS-06F2 Zaku II Type F2
          3.04.02 MS-14F Gelgoog Marine
          3.04.03 RX-78GP01 Gundam "Zephyranthes"
          3.04.04 RX-78GP01-Fb Gundam Full Vernian "Zephyranthes"
          3.04.05 RX-78GP02A Gundam "Physalis"
          3.04.06 RX-78GP03S Gundam "Dendrobium Stamen"
          3.04.07 RGC-83 GM Cannon II
          3.04.08 RGM-79C GM Kai
          3.04.09 RGM-79C Powered GM
          3.04.10 RGM-79N GM Custom
          3.04.11 RGM-79Q GM Quel
          3.04.12 AGX-04 Gerbera Tetra
          3.04.13 MS-09F/trop Dom Tropen
          3.04.14 MS-14Fs Gelgoog Marine Commander Type
          3.04.15 YMS-16M Xamel
        3.05 Mobile Suit Gundam Z (Zeta)
          3.05.01 MSZ-006 Zeta Gundam
          3.05.02 RX-178 Gundam Mark II
          3.05.03 RX-178+FXA-05D Super Gundam
          3.05.04 MRX-009 Psyco Gundam
          3.05.05 MRX-010 Psyco Gundam Mark II
          3.05.06 PMX-003 The O
          3.05.07 MSA-003 Nemo
          3.05.08 MSK-008 Dijeh
          3.05.09 MSN-00100 Hyaku Shiki
          3.05.10 RGM-79R (RGM-179) GM II
          3.05.11 RMS-099 (MSA-099) Rick Dias
          3.05.12 MS-07H Gouf Flight Test Type
          3.05.13 RGC-80 GM Cannon
          3.05.14 RGM-79SC GM Sniper Custom
          3.05.15 RMS-106 Hi-Zack
          3.05.16 RMS-117 Galbaldy 
          3.05.17 RMV-1 Guntank II
          3.05.18 RX-77-3 Guncannon Heavy Arms Type
          3.05.19 MS-06E Zaku Reconnaissance Type
          3.05.20 MS-06M (MSM-01) Zaku Marine Type
          3.05.21 MS-11 Action Zaku
          3.05.22 NRX-044 Asshimar
          3.05.23 ORX-005 Gaplant
          3.05.24 PMX-000 Messala
          3.05.25 PMX-001 Pallas Athene
          3.05.26 PMX-002 Bolinoak Samaan
          3.05.27 RMS-106CS Hi-Zack Custom
          3.05.28 RMS-108 Marasai
          3.05.29 RMS-154 Barzam
          3.05.30 RX-110 Gabthley
          3.05.31 RX-139 Hambrabi
          3.05.32 RX-160 Byarlant
          3.05.33 AMX-003 (MMT-1) Gaza-C
          3.05.34 AMX-004 Qubeley
        3.06 Mobile Suit Gundam ZZ (Double Zeta)
          3.06.01 MSZ-010 Gundam Double Zeta
          3.06.02 MSZ-010S Enhanced ZZ Gundam
          3.06.03 FA-010S Full Armor Enhanced ZZ Gundam
          3.06.04 RGM-86R GM III
          3.06.05 AMA-01X Jamru Fin
          3.06.06 AMX-004-2 Qubeley Mark II
          3.06.07 AMX-004-3 Qubeley Mark III
          3.06.08 AMX-004G (AMX-017) Qubeley Mass Production Type
          3.06.09 AMX-006 Gaza-D
          3.06.10 AMX-008 Ga-Zowm
          3.06.11 AMX-009 Dreissen
          3.06.12 AMX-011 Zaku III
          3.06.13 AMX-011S Zaku III Custom
          3.06.14 AMX-014 Doven Wolf
          3.06.15 AMX-015 Geymark
          3.06.16 AMX-101 Galluss-J
          3.06.17 AMX-102 Zssa
          3.06.18 AMX-103 Hamma Hamma
          3.06.19 AMX-104 R-Jarja
          3.06.20 AMX-107 Bawoo
          3.06.21 AMX-109 Kapool
          3.06.22 AMX-117L Gazu-L
          3.06.23 AMX-117R Gazu-R
          3.06.24 MS-09G Dowadge
          3.06.25 MS-14J ReGelg
          3.06.26 NZ-000 Quin Mantha
          3.06.27 RMS-099B Sturm Dias
          3.06.28 RMS-119 EWAC Zack "Eye-Zack"
          3.06.29 RMS-192M Zaku Mariner
          3.06.30 MS-06D Desert Zaku
          3.06.31 MS-09H Dowadge Kai
          3.06.32 MSM-04N Agguguy
          3.06.33 MSM-08 Zogok
        3.07 Mobile Suit Gundam: Char's Counterattack
          3.07.1 RX-93 "nu" Gundam
          3.07.2 RGM-89 Jegan
          3.07.3 RGZ-91 Re-GZ
          3.07.4 AMS-119 Geara Doga
          3.07.5 MSN-03 Jagd Doga
          3.07.6 MSN-04 Sazabi
          3.07.7 RMS-116H Hobby Hi-Zack
        3.08 Mobile Suit Gundam F91
          3.08.01 F91 Gundam F91
          3.08.02 F71 G-Cannon
          3.08.03 RGM-89M Jegan B-Type
          3.08.04 RGM-89R Jegan A-Type
          3.08.05 RGM-109 Heavygun
          3.08.06 RXR-44 Guntank R-44
          3.08.07 XM-01 Den'an Zon
          3.08.08 XM-02 Den'an Gei
          3.08.09 XM-03 Ebirhu-S
          3.08.10 XM-04 Berga Dalas
          3.08.11 XM-05 Berga Giros
          3.08.12 XM-06 Dahgi Iris
          3.08.13 XM-07 Vigna Ghina
        3.09 Mobile Suit Victory (V) Gundam
          3.09.01 LM312V04 Victory Gundam
          3.09.02 LM312V05+SD-VB03A V-Dash Gundam
          3.09.03 LM312V06 Victory Gundam Hexa
          2.09.04 LM312V06+SD-VB03A V-Dash Gundam Hexa
          3.09.05 LM314V21 Victory 2 Gundam
          3.09.06 LM314V23 Victory 2 Buster Gundam
          3.09.07 LM314V24 Victory 2 Assault Gundam
          3.09.08 V2 Assault-Buster Gundam
          3.09.09 LM111E02 Gun-EZ
          3.09.10 LM111E03 Gunblastor
          3.09.11 ZM-S06S Zoloat
          3.09.12 RGM-119 Jamesgun
          3.09.13 RGM-122 Javelin
          3.09.14 ZM-S06G Zollidia
          3.09.15 ZM-S08G Zolo
          3.09.16 ZM-S08GC Zolo Kai
          3.09.17 ZM-S09G Tomliat
          3.09.18 ZM-S14S Contio
          3.09.19 ZM-S19S Shy-Tarn
          3.09.20 ZM-S20S Jabaco
          3.09.21 ZM-S21G Bruckeng
          3.09.22 ZM-S22S Rig Shokew
          3.09.23 ZM-S24G Gedlav
          3.09.24 ZM-S27G Domuttlia
          3.09.25 ZMT-D11S Abigor
          3.09.26 ZMT-D15M Galguyu
          3.09.27 ZMT-S12G Shokew
          3.09.28 ZMT-S13G Godzorla
          3.09.29 ZMT-S16G Memedorza
          3.09.30 ZMT-S28S Gengaozo
          3.09.31 ZMT-S29 Zanneck
          3.09.32 ZMT-S33A Gottrlatan
          3.09.33 ZMT-S34S Rig Contio
        3.10 Mobile Fighter G Gundam
          3.10.01 GF4-001NE Pharaoh Gundam IV
          3.10.02 GF12-035NH/GF13-001NH Kowloon Gundam
          3.10.03 GF13-001NHII Master Gundam
          3.10.04 GF13-002NGR Zeus Gundam
          3.10.05 GF13-003NEL John Bull Gundam
          3.10.06 GF13-006NA Gundam Maxter
          3.10.07 GF13-009NF Gundam Rose
          3.10.08 GF13-011NC Dragon Gundam
          3.10.09 GF13-012NN Viking Gundam
          3.10.10 GF13-013NR Bolt Gundam
          3.10.11 GF13-017NJ Shining Gundam
          3.10.12 GF13-017NJII God Gundam
          3.10.13 GF13-020NK Zebra Gundam
          3.10.14 GF13-021NG Gundam Spiegel
          3.10.15 GF13-030NIN Cobra Gundam
          3.10.16 GF13-037NCA Lumber Gundam
          3.10.17 GF13-049NM Tequila Gundam
          3.10.18 GF13-050NSW Nobel Gundam
          3.10.19 GF13-051NE Pharaoh Gundam XIII
          3.10.20 GF13-052NT Minaret Gundam
          3.10.21 GF13-053NMO Temjin Gundam
          3.10.22 GF13-055NI Neros Gundam
          3.10.23 GF13-066NO Nether Gundam
          3.10.24 GF13-073NPO Gundam Magnat
          3.10.25 GF13-083NCB Arachno Gundam
          3.10.26 Mirage Gundam
          3.10.27 Grand Gundam
          3.10.28 Gundam Heaven's Sword
          3.10.29 JDG-00X Devil Gundam
          3.10.30 JMF1336R Rising Gundam
        3.11 New Mobile Report Gundam Wing
          3.11.01 XXXG-01W Wing Gundam
          3.11.02 XXXG-00W0 Wing Gundam Zero
          3.11.03 XXXG-01H Gundam Heavyarms
          3.11.04 XXXG-01H2 Gundam Heavyarms Kai
          3.11.05 XXXG-01SR Gundam Sandrock
          3.11.06 XXXG-01D Gundam Deathscythe
          3.11.07 XXXG-01D2 Gundam Deathscythe Hell
          3.11.08 XXXG-01S Shenlong Gundam
          3.11.09 XXXG-01S2 Altron Gundam
          3.11.10 OZ-00MS Tallgeese
          3.11.11 OZ-00MS2 Tallgeese II
          3.11.12 OZ-13MS Gundam Epyon
          3.11.13 OZ-13MSX1 Vayeate
          3.11.14 OZ-13MSX2 Mercurius
          3.11.15 SK-12SMS Taurus
          3.11.16 WMS-03 Maganac
          3.11.17 WMS-03 Maganac Abdul Custom
          3.11.18 WMS-03 Maganac Ahmad Custom
          3.11.19 WMS-03 Maganac Auda Custom
          3.11.20 WMS-03 Maganac Rasid Kurama Custom
          3.11.21 OZ-06MS Leo
          3.11.22 OZ-06MS Leo Early Type
          3.11.23 OZ-06MS Leo Space Type
          3.11.24 OZ-07AMS Aries
          3.11.25 OZ-07MS Tragos
          3.11.26 OZ-08MMS Cancer
          3.11.27 OZ-06MS Leo Cannon Type
          3.11.28 OZ-02MD Virgo
          3.11.29 OZ-09MMS Pisces
          3.11.30 OZ-12SMS Taurus
          3.11.31 WF-02MD Virgo II
        3.12 New Mobile Report Gundam Wing: Endless Waltz
          3.12.1 OZ-00MS2B Tallgeese III
          3.12.2 MMS-01 (OZ-17MS) Serpent
        3.13 After War Gundam X
          3.13.01 GT-9600 Gundam Leopard
          3.13.02 GT-9600-D Gundam Leopard Destroy
          3.13.03 GW-9800 Gundam Airmaster
          3.13.04 GW-9800-B Gundam Airmaster Burst
          3.13.05 GX-9900 Gundam X
          3.13.06 GX-9900-DV Gundam X Divider
          3.13.07 GX-9901-DX Gundam Double X
          3.13.08 NRX-0013 Gundam Virsago
          3.13.09 NRX-0013-CB Gundam Virsago Chest Break
          3.13.10 NRX-0015 Gundam Ashtaron
          3.13.11 NRX-0015-HC Gundam Ashtaron Hermit Crab
          3.13.12 DT-6800A Daughtress
          3.13.13 DT-6800C Daughtress Command
          3.13.14 DT-6800W Daughtress Weapon
          3.13.15 NRX-009 (NR-001) Valient
          3.13.16 NRX-016 Rasveyt
          3.13.17 NRX-018-2 Daughtress Neo
          3.13.18 DT-6800HMC Daughtress High Mobility Command "Wise 
                  Wallaby"
          3.13.19 DTM-7000 Daughseat
          3.13.20 GX-9900-GB G-Bit D.O.M.E.
          3.13.21 RMS-006 Jenice
          3.13.22 RMS-007G Juragg Cold Climate Type "Polar Bear"
          3.13.23 RMS-009 Septem
          3.13.24 RMS-014 Octave
          3.13.25 RMS-019 Crouda
          3.13.26 RMS-019R Crouda Lancerow Custom
          3.13.27 RMSN-008 Bertigo
          3.13.28 ENG-001 Estardoth
          3.13.29 ENG-002 Pyron
        3.14 Turn-A Gundam
          3.14.01 Turn A Gundam
          3.14.02 MS-06 Borjarnon Gavane Goonny Custom
          3.14.03 NRS-P701R Godwin
          3.14.04 CONCEPT-X 6-1-2 Turn X
          3.14.05 G-838 Mahiroo
          3.14.06 G-M2F (AMX-102) Zssan
          3.14.07 GMIF (XM-0754) Bandit
          3.14.08 MRC-F20 SUMO
          3.14.09 NRS-P701 Gozzo
          3.14.10 SPA-51 Cannon Illefuto
          3.14.11 TAF-M9 Eagel
        3.15 Mobile Suit Gundam SEED
          3.15.01 GAT-X102 Duel Gundam
          3.15.02 GAT-X103 Buster Gundam
          3.15.03 GAT-X105 Strike Gundam
          3.15.04 GAT-X207 Blitz Gundam
          3.15.05 GAT-X303 Aegis Gundam
          3.15.06 ZGMF-X09A Justice Gundam
          3.15.07 ZGMF-X10A Freedom Gundam
        3.16 Cybernator
          3.16.1 Cybernator
        3.17 Metal Combat: Falcon's Revenge
          3.17.01 Garam Mk 2
          3.17.02 Siamang
          3.17.03 Wong
          3.17.04 Griffin
          3.17.05 Viscount
          3.17.06 Thanatos
          3.17.07 Arachnus
          3.17.09 Groken
          3.17.10 Spika
          3.17.11 Falcon
          3.17.12 Tornado
        3.18 Cyberbots: FullMetal Madness
          3.18.01 Blodia
          3.18.02 Swordsman
          3.18.03 Riot
          3.18.04 Reptos
          3.18.05 Lightning
          3.18.06 Jackal
          3.18.07 Fordy
          3.18.08 Tarantula
          3.18.09 Killer Bee
          3.18.10 Guldin
          3.18.11 Vise
          3.18.12 Cyclone
        3.19 Aura Battler Dunbine
          3.19.1 Billbine
          3.19.2 Dunbine
        3.20 Metal Armor Dragonar
          3.20.01 XC-00 Cabarrier-0
          3.20.02 XC-3 Cabarrier
          3.20.03 XD-01 Dragonar-1
          3.20.04 XD-01SR Dragonar-1 Custom
          3.20.05 XD-02 Dragonar-2
          3.20.06 XD-02SR Dragonar-2 Custom
          3.20.07 XD-03 Dragonar-3
          3.20.08 XDFU-01 Dragonar Lifter-1
          3.20.09 XDFU-02 Dragonar Lifter-2
          3.20.10 XDFU-03 Dragonar Lifter-3
        3.21 Fang of the Sun Dougram
          3.21.1 Dougram
        3.22 Mobile Police Patlabor
          3.22.1 AV-98 Ingram
      4.0 CREDITS
    
    -------------------
    0.2 VERSION HISTORY
    -------------------
    v. 1.0 - First version for public viewing. I'm missing LOTS of the
    Gundams from several anime magazines, as well as several games I
    probably know nothing of. I'm going to take a break for a day or two,
    probably wait until after the 4th of July weekend to continue on the
    search.
    
    v. 2.0 - A pretty small update. Added a new Wing Gundam design donated
    by Irregular X. (Big Ups!) I also added design updates and reviews from
    Nedmech. (Mucho Gracias!) Lots of work left to do. STILL missing all
    the Gundam variations. I hope for an another update soon, though my
    broken Playstation will set me back a few months. If ANYONE could help
    me with my MASSIVE amounts of missing mech designs, PLEASE do so.
    
    v. 3.0 - WOW! It's been almost two years since I last updated this 
    thing. I can't believe it! Anyway, I added a new mech design by 
    laserblade2009. And I... Well, that's about all I've done for now. I 
    have finished (and added) several mechs, though I don't have the designs
    on me right now. However, I will have a pretty big post come Friday. 
    Ciao!
    
    v. 3.1 - Oooookkkk... HELP! At the rate I'm moving, It's going to take
    me forever to finish this thing! I REALLY need some help with the
    designing and coloring (especially the coloring) of these ACs. If I can
    at least get someone to help out with the coloring of these things, I
    can have it finished in about a month. Anywho, I've added several AC
    designs, and I did a lot of cleanup. It looks a little better. But,
    regardless of all that, I still need a lot of help. So please... HELP!!!
    HELP!!! HELP!!!!! (Oh, yeah. By the way, I'm gonna change this FAQ
    around to cover all the PSX Armored Cores. In fact, I'm gonna optimize
    all the designs to AC:MOA specs and classify which ones can be used on
    AC, AC:PP, or AC:MOA. So, again... HELP!!!!!!!)
    
    -------------------
    1.0 MECH HISTORY
    -------------------
    _______________________
    1.01 Mobile Suit Gundam
    _______________________
    
    In the year Universal Century 0079, The Principality of Zeon invents a
    gigantic human-shaped weapon called the Mobile Suit (MS) and begins
    its war for independence against the Earth Federation. The story
    depicts the life of young boys and girls in the war, focusing on the
    young protagonist named Amuro Ray. Amuro becomes the pilot of the
    Gundam, a prototype MS developed by Federation Force. Through his
    battles against the ace pilot of Zeon, Char Aznable, and the bitter
    trials of the war, he become aware of his uniqueness as a NewType.
    
    ________________________________________
    1.02 Mobile Suit Gundam: The 8th MS Team
    ________________________________________
    
    Federation Lieutenant Shiro Amada is transferred from the Space Unit
    to the Ground Unit, where he ends up leading the 08th MS team, a
    troubled group consisting of a bunch of misfits and rogues. The Zeon
    Secret Weapon Development Unit has a base close to where the 08th MS
    Team is stationed. A female pilot, Aina Saharin, is the test pilot of
    this threatening secret. She and Shiro have met before, when they were
    both adrift alone in space.
    
    _______________________________________________
    1.03 Mobile Suit Gundam 0080: War in the Pocket
    _______________________________________________
    
    A young lieutenant of the Zeon's special unit, Bernie, secretly enters
    the neutral Space Colony Side 6, where he meets Al. He and the
    innocent boy become friends. Bernie also becomes attracted to Al's
    neighbor, the beautiful Chris. But Chris is in fact the female test
    pilot of the latest Gundam, which is exactly what Bernie's unit is
    trying to destroy.
    
    _______________________________________________
    1.04 Mobile Suit Gundam 0083: Stardust Memories
    _______________________________________________
    
    Three years after the end of the war between the Zeon and the
    Federation, a group called the Delaz Fleet is formed by the survivors
    of the Zeon army. Their goals is to rebuild Zeon. Its ace pilot, Major
    Anavel Gato steals the Gundam GP02, a nuclear equipped model in
    development by the Federation. Lieutenant Kou Uraki pilots the Gundam
    GP01, the only one left, in an attempt to stop him. Operation
    Stardust, the plan of the Delaz Fleet, is such a large-scale operation
    that it shakes up the Federation.
    
    ________________________________
    1.05 Mobile Suit Gundam Z (Zeta)
    ________________________________
    
    Seven years have passed since the end of the One Year War. It is now
    Universal Century 0087. In its zeal to stamp out whatever remnants of
    Zeon or other opposition remain, the Earth Federation has created the
    Titans, an elite fighting force that's seemingly above the law. Enter
    the Anti-Earth Union Government, or AEUG, with the enlisted help of
    such greats as Bright Noa and Char Aznable, as well as newcomers like
    the powerful Newtype and pilot of the Zeta Gundam, Camille Bidan. Only
    AEUG and its sister organization on Earth, Kalaba (of which Amuro Ray
    is a part) stand against the Titans.
    
    ________________________________________
    1.06 Mobile Suit Gundam ZZ (Double Zeta)
    ________________________________________
    
    Immediately following the Gryps conflict of Zeta Gundam, Gundam ZZ
    follows the rise of the first Neo Zeon movement and the fight against
    it by AEUG and the Earth Federation. While Bright Noa remains an
    important part of the series, most of the rest of the Zeta cast has
    retired - that is, those who weren't killed off just before the end of
    Zeta have retired. In place of Zeta's cast is a group of children from
    Side 1, led by Judau Ashta, pilot of the Gundam ZZ.
    
    _____________________________________________
    1.07 Mobile Suit Gundam: Char's Counterattack
    _____________________________________________
    
    Char's Counterattack, which takes place fourteen years after the
    original Mobile Suit Gundam series, concludes the long-running rivalry
    between hero Amuro Ray and his nemesis Char Aznable. After years of
    conflict between Earth and the space colonies, Char has devised a
    radical solution: by bombarding Earth with asteroids, he will render
    the planet uninhabitable and force all of humanity to live in space.
    All that stands in Char's way are Amuro and one small Earth Federation
    fleet, and now the destiny of the human race will be decided by the
    final clash between these two Newtype warriors.
    
    ___________________________
    1.08 Mobile Suit Gundam F91
    ___________________________
    
    After 30 years of peace, Earth is threatened again in UC 0123. Gundam
    F91 is the story of the Crossbone Vanguard, the private army of the
    wealthy Spacenoid Ronah family. Much like the Zeon, they believe that
    Spacenoids are superior to Earthnoids, and they plan to create a
    utopia named Cosmo Babylonia. Opposing them is Newtype Seabook Arno
    with his Gundam F91.
    
    ___________________________________
    1.09 Mobile Suit V (Victory) Gundam
    ___________________________________
    
    It is Universal Century 0153, thirty years since Gundam F91, sixty
    Since Char's Counterattack, and seventy-four since the One Year War.
    At Side 2, the Zanscare Empire has come to power and holds onto that
    power By guillotining anyone who proves troublesome. The ailing Earth
    Federation is powerless to stop this new threat, and so rises the
    League Militaire, the only serious resistance against the Empire. With
    the aid of its state-of-the-art mobile suits and thirteen-year-old
    Newtype pilot Usso Ebbing, the League Militaire may just stand a
    fighting chance, but it will prove to be a brutal war that threatens
    the very existence of humanity...
    
    ____________________________
    1.10 Mobile Fighter G Gundam
    ____________________________
    
    The year is Future Century 60. It's been sixty years since the elite
    of the Earth left behind the polluted planet for a new life in outer
    space. However, once in space humanity ran into a problem: war. To
    solve this problem, the colonies came up with a sort of civilized war-
    that is, a tournament using the most advanced mobile suits each
    colony could build. These advanced mobile suits, classified as mobile
    fighters, are known as Gundams, and each country's Gundam participates
    in a year-long Gundam Fight that takes place every four years to
    determine who will control the entire Earth Sphere until the next
    fight. However, this year, Neo Japan is after more than just the
    title, "Gundam the Gundam." This year, their pilot, Domon Kasshu, must
    track down the runaway Devil Gundam before it unleashes something
    terrible on the planet.
    
    __________________________________
    1.11 New Mobile Report Gundam Wing
    __________________________________
    
    The year is 195 of the After Colony era and the tyrannical United
    Earth Sphere Alliance holds tight control over the space colonies
    orbiting The Earth. A small band of dissatisfied colonists has built
    five advanced  mobile suits known as Gundams with which to fight back
    against the Alliance and the secret organization known as OZ. Having
    been sent to Earth to wage guerilla warfare against the Alliance and
    OZ, it is now up to these Gundam pilots to gain freedom for the
    colonies and attain peace for the world.
    
    _________________________________________________
    1.12 New Mobile Report Gundam Wing: Endless Waltz
    _________________________________________________
    
    In the year After Colony 196, the world is still becoming accustomed
    to this new age of total peace. However, some are unsatisfied with the
    current state of the Earth Sphere. With a horde of mobile suits and a
    personal army to pilot them, Mariemaia Khushrenada and Dekim Barton
    have declared war on the Earth Sphere Unified Nation, and the only
    thing that stands in their way is the combined forces of the Gundam
    pilots and the ESUN's Preventers.
    
    _______________________
    1.13 After War Gundam X
    _______________________
    
    It is the year After War 0015, fifteen years after the devastating 7th
    Space War left the Earth in ruins. As humanity slowly recovers, the
    powers that be are consolidating their forces. A New Federation has
    been formed to take the place of that which collapsed at the end of
    the war. In space, the colonies are gathering their forces once again.
    Both sides are looking to get their hands on Newtypes, but Jamil Neat,
    leader of a Vulture group and a former Newtype himself, won't have it.
    With the help of his ship, Freeden, and fifteen-year-old Garrod Ran,
    Jamil is searching for all of the remaining Newtypes, hoping he can
    save them from becoming tools of war.
    
    __________________
    1.14 Turn-A Gundam
    __________________
    
    The year is Correct Century 2345. The Earth has long forgotten its
    space-traveling past and the 32-kilometer-long space colonies it once
    built, and has reverted back to World War I technological levels.
    However, an advanced race still exists on the moon, and although weary
    of the Earth's dangerous past, it's about ready to return home. Two
    years ago, three Moonrace citizens, Loran Cehack, Keith Laijie, and
    Fran Doll, were sent to Earth as guinea pigs to see if return is
    feasible. With the experiment a success, the invasion begins. When a
    statue crumbles to reveal an advanced mobile suit hidden inside, Loran
    chooses to pilot it in service of the Earth's Militia, hoping that
    all-out war can be averted.
    
    ____________________________
    1.15 Mobile Suit Gundam SEED
    ____________________________
    
    The year is Cosmic Era 70. War has broken out between an organization
    known as ZAFT and OMNI Enforcer. Sixteen-year-old Kira Yamato, a
    student at a local college, is caught in the middle of this war when
    ZAFT comes to his supposedly-neutral colony in order to capture five
    of OMNI's Gundams, secretly hidden there. ZAFT manages to take four of
    the Gundams, but Kira becomes the pilot of the G5 Strike Gundam and
    now must face the other four on his own, including the G4 Aegis Gundam
    piloted by his best friend, Asran Zara.
    
    -------------------
    2.0 MECH OVERVIEW
    -------------------
    
    _______________________
    2.01 Mobile Suit Gundam
    _______________________
    
    2.01.01 RX-78-2 Gundam
    ----------------------
    "The Gundam was designed as a fast, close-combat mobile suit and was
    the first to feature several new technologies, including the energy
    cap-based beam rifle (making the Gundam the first mobile suit to pack
    the firepower of a battleship) and beam saber. Although designed with
    "high performance" in mind, the Gundam was simply outmatched by its
    own pilot: Amuro's emerging Newtype abilities would increasingly allow
    him to push the Gundam beyond its design limits. This had the often-
    annoying result of the Gundam's motors and joints getting burned-out
    or overloaded simply because it couldn't keep up with Amuro's
    reflexes. A later field upgrade which involved coating the joints with
    an electromagnetic solution, thus reducing the motors' and joints'
    friction, increased the Gundam's performance to a point where it could
    keep up with Amuro's reaction time. Another factor that contributed to
    the Gundam's success was its "learning computer" system, which allowed
    the mobile suit to "learn" from - and adapt to - the pilot's input.
    The data from the learning computer system would later be incorporated
    into the Federation's first mass-production model mobile suit, the
    RGM-79 GM."
    	MAHQ.net
    
    2.01.02 MS-06S Zaku II Commander Type
    -------------------------------------
    "Although the MS-06F Zaku II was the most heavily mass-produced Zaku
    of the Universal Century Era's One Year War, a handful of Zakus were
    modified for improved performance and assigned to squadron commanders
    and proven ace pilots. Known as the MS-06S Zaku II Commander Type, the
    S-type Zaku, while visually identical to the F-type except for the
    Minor addition of a squad leader "antennae" on the head, was a big
    step up for its pilots. Featuring a more powerful reactor and greater
    thrust and acceleration, the S-type was a potent weapon in the hands
    of an expert pilot. Many aces and unit commanders gave their S-type
    Zakus custom paint jobs, the most notable being the red-and-maroon
    colors of "Red Comet" Char Aznable, the greatest mobile suit ace of
    the One Year War."
    	MAHQ.net
    
    2.01.03 MS-14S (YMS-14) Gelgoog Commander Type
    ----------------------------------------------
    "Before Zeon's new mass-produced MS-14A Gelgoog went into production -
    pending the completion of Zeon's beam weapon technology research - 25
    test units of the Gelgoog line were put into service in October UC
    0079. Assigned the model number MS-14S (originally YMS-14), 24 of
    these test Gelgoogs were given to Zeon's elite "Ace Corps" for trials
    and field testing in the Corregidor Shoal Zone before actual mass
    production began. The 25th MS-14S was assigned to Zeon ace pilot Char
    Aznable, who used his Gelgoog in combat for the first time against the
    Federation's powerful RX-78-2 Gundam mobile suit inside the abandoned
    Texas Colony at Side 5. Following the Corregidor testing, the rest of
    the prototypes were also put into combat, including the Gelgoog of
    Anavel Gato, who would use his new mobile suit to help him gain the
    nickname "Nightmare of Solomon" at the Battles of Solomon and A Bao A
    Qu."
    	MAHQ.net
    
    2.01.04 MSM-07S Z'Gok Commander Type
    ------------------------------------
    "The S-type Z'Gok was a moderate improvement over the standard MSM-07
    Z'Gok, sporting a more powerful reactor and a more economical use of
    armor and construction materials, resulting in a lighter gross weight
    and increased performance. Produced late in the One Year War, the S-
    type was usually reserved for ace pilots and unit commanders. Zeon ace
    Char Aznable piloted one of these "commander type" Z'Goks during
    Zeon's assault on the Earth Federation's Jaburo military headquarters
    on 30 November UC 0079."
    	MAHQ.net
    
    2.01.05 RGM-79 GM
    -----------------
    "The production-model GM was basically a simplified version of the
    original Gundam, eliminating some of the more complex and expensive
    features - such as the Core Block System and using normal titanium
    alloy armor instead of lunar titanium - to make it production faster
    and more economical. The GM only carried one beam saber instead of two,
    and had optional hand armaments of either a 100 mm machinegun or a
    short-range - but highly effective - beam spray gun. With the Federal
    Forces already on the offensive, the introduction of the GM units to
    the front lines assured the Federation's victory... and descendants of
    the GM line would continue to serve the Federation military for at
    least the next fifteen years."
    	MAHQ.net
    
    2.01.06 RX-75-4 Guntank
    -----------------------
    "The first RX-75s were deployed for testing and trials at the
    Federation's research base on the Side 6 colony. However, only one unit
    - the RX-75-4 - survived an attack when Project V was discovered by
    Zeon forces in September UC 0079. This last unit was transferred to the
    assault carrier White Base, where it operated as a support/defensive
    unit until it was decommissioned at the Federation's Jaburo military
    headquarters in November UC 0079. During its service aboard White Base,
    the Guntank was upgraded so that one pilot could handle both piloting
    and gunnery functions from the head cockpit."
    	MAHQ.net
    
    2.01.07 RX-77-2 Guncannon
    -------------------------
    "The second of three mobile suit prototypes built under the Earth
    Federation's "Project V" during the One Year War, the RX-77-2 Guncannon
    was a step above the RX-75 Guntank in that it was a true mobile suit
    and not just a "mobile suit body on a tank." Like its brethren Guntank
    and RX-78-2 Gundam, the Guncannon used the same FF-X7 Core Fighter as
    an escape system for the pilot. Also like the Gundam, the Guncannon was
    one of the first mobile suits to use the energy cap-based beam rifle,
    as well as head-mounted vulcan guns for close range defense."
    	MAHQ.net
    
    2.01.08 MS-05B Zaku I
    ---------------------
    "Introduced in UC 0075, the MS-05B Zaku I was the Principality of
    Zeon's first true mass-production model mobile suit. Although designed
    as a front line combat unit, the Zaku I was soon replaced by the
    improved MS-06F Zaku II and would be replaced as the mainstay of Zeon's
    mobile suit forces. Early during the One Year War of UC 0079, most Zaku
    Is were relegated to menial construction and supply duties, although a
    few did continue to serve in combat roles. During the war's opening
    days, Zaku Is were also used in other combat-related work roles, such
    gassing of colony populations, attaching booster engines to space
    colonies to hurtle them towards Earth, and so on. It wasn't until the
    last months of the war that Zeon, desparate after facing losses in
    Operation Odessa and Operation Star One, would move the old Zaku Is
    back to the front lines to reinforce their faltering main forces.
    Several units would even see combat on Earth when the Midnight Fenrir
    team fought in defense of the California Base."
    	MAHQ.net
    
    2.01.09 MS-06F Zaku II
    ----------------------
    "Introduced early during the One Year War as a replacement for the C-
    type Zaku II, the F-Type was the most heavily mass-produced version of
    the Zaku II line and served as the mainstay of the Zeon military. It is
    the F-type Zaku II that is also the most well-known version of Zeon's
    mobile suit forces. Although fully capable of operating on Earth, the
    F-type Zaku II was designed primarily for space combat (although the F-
    type did see limited use in Earth-based ground combat). A nearly
    identical variant of the F-type, the J-type Zaku II, was designed and
    employed as a ground combat unit. The Midnight Fenrir team used various
    F-types as scouts before Zeon's mass drop operations to invade North
    America."
    	MAHQ.net
    
    2.01.10 MS-07B Gouf
    -------------------
    "Designed as a high-performance replacement for the MS-06J Zaku II, the
    ground combat MS-07B Gouf became famous during the One Year War at the
    hands of ace Zeon pilot Ramba Ral. Though his personal Gouf was
    technically a prototype (possibly the YMS-07B), the production-model
    Gouf which came off the assembly line shortly thereafter was exactly
    identical. This fully-equipped production model B-type Gouf immediately
    followed a limited production run of A-type Goufs, which were produced
    without the built-in armaments of the standard B-types due to a parts
    shortage. However, the standard Gouf lived a short life itself, as
    production was quickly halted and the new ground combat MS-09 Dom went
    into production. Though the Gouf's production run was short, units were
    deployed all across the world, including places such as Australia and
    the Gobi Desert."
    	MAHQ.net
    
    2.01.11 MS-09 Dom
    -----------------
    "Following the final testing and trials of the YMS-09 Prototype Dom,
    the standard production type MS-09 immediately began rolling off the
    Zeonic Corps' assembly lines. Supplanting the recently-produced MS-07B
    Gouf as the mainstay ground combat unit of Zeon's mobile suit forces,
    the Dom line's place was assured as a agile, heavy-type mobile suit for
    the next several years. The first three production Doms were given to
    Zeon's "Black Trinary" aces and stationed as the frontline defense for
    M'Quve's Odessa mining base during the One Year War. Though their
    amazing ground speed and agility gave the crew of the invading
    Federation carrier White Base a hard time, the Black Trinary was simply
    outmatched by the emerging Newtype abilities of RX-78-2 Gundam pilot
    Amuro Ray. Amuro was able to dodge the Black Trinary's infamous
    coordinated "jetstream" attack - destroying all three of the Doms in
    the process."
    	MAHQ.net
    
    2.01.12 MS-09R Rick Dom
    -----------------------
    "When the Zeonic Company's space combat MS-11 Action Zaku development
    project was canned, the Zimmad Company quickly responded by making a
    variant of their well-proven MS-09 Dom ground combat mobile suit. It
    was near the end of the One Year War of UC 0079, and the Principality
    of Zeon, realizing that the outcome of the war was going to be decided
    in space, devoted all of its mobile suit manufacturing resources to
    space combat units. Refining the Dom design for space was simple, and
    mostly involved replacing the hover jet thrusters with standard rocket
    thrusters (and, judging by its lighter empty weight, opening up more
    interior space for fuel). The result was the MS-09R Rick Dom, and Zeon
    manufacturers began cranking out hundreds of these new units late in
    the war, replacing the aging MS-06F Zaku II as the premiere front line
    combat unit."
    	MAHQ.net
    
    2.01.13 MS-14A Gelgoog
    ----------------------
    "Intended as a replacement for the aging MS-06F Zaku II as a primary
    front line unit, the MS-14A Gelgoog was a high-performance mobile suit,
    arguably as powerful as - if not more powerful than - the Federation's
    Gundam. Well-suited for both terrestrial and space combat, the Gelgoog
    sported a large beam rifle, forearm-mounted jet engine thrusters for
    added maneuverability, and a twin beam sword. Unfortunately for Zeon,
    the introduction of the Gelgoog was a case of too-little-too-late. Only
    165 units were produced and put into combat by the last day of the war
    at the Battle of A Baoa Qu on 31 December UC 0079... mostly piloted by
    novice pilots and fresh recruits who couldn't use their powerful new
    Gelgoogs effectively against veteran Federal pilots in less-powerful
    mass-produced GMs. It is often argued that, had Zeon managed to put the
    Gelgoog into production even only two months earlier, the outcome of
    the One Year War may have been turned in Zeon's favor."
    	MAHQ.net
    
    2.01.14 MSM-03 Gogg
    -------------------
    "When the Zeonic Company's amphibious MS-06M Zaku Marine Type proved a
    failure, the Zimmad Company stepped in to take a new approach to the
    challenge of underwater combat mobile suits. As the Principality of
    Zeon was desparate to keep their foothold on Earth during the One Year
    War, they needed an effective way to operate in Earth's oceans. The
    Zimmad Company's first - and successful - design was the MSM-03 Gogg.
    Heavily armored to withstand deep sea pressures, and with the sea to
    act as a natural heat sink, its bulky body housed a large and powerful
    reactor - large enough to power the Gogg's built-in beam weapons. Being
    a submersible unit, the Gogg's body also contained ballast tanks, whose
    water could be used to radiate reactor heat when it operated out of the
    water in amphibious assaults. With these features, the MSM-03 Gogg was
    the first "true" amphibious mobile suit and would set the stage for all
    underwater combat suits to come."
    	MAHQ.net
    
    2.01.15 MSM-04 Acguy
    --------------------
    "Following the Zimmad Company's first successful amphibious mobile
    suit, the MSM-03 Gogg, the Zeonic Company came back with its own
    original design. Using many internal parts from a standard MS-06F Zaku,
    the company produced the MSM-04 Acguy. Even with two Zaku powerplants,
    the heat signatures produced by the Acguy were relatively low compared
    to most other amphibious mobile suits from the One Year War. This lent
    the Acguy a stealthiness that made it perfect for covert operations.
    Zeon's Commander Char Aznable led a squadron of soldiers in Acguy
    mobile suits during a mission to destroy the mobile suit factory inside
    the Earth Federation's underground Jaburo base on 30 November UC 0079.
    Though the demolition mission was a failure, the Acguy did prove its
    usefulness by allowing Char's troops to succesfully infiltrate the base
    undetected. The Acguy's armament also proved something of a surprise to
    the Federation: in addition to head-mounted vulcan guns and rocket
    launchers in the left arm, what appeared to be more rocket launchers in
    the right arm were actually extendable claws. Topped off by a mega
    particle cannon, the right arm could also extend out, making it a
    useful punching or striking weapon. This is just standard loadout, as
    the forearms are interchangeable. Thus, there are some Acguys with
    rocket launcers in the right arm. Some have been seen to have
    machineguns instead of mega particle cannons, but that is most likely
    just an 'in-field' modification."
    	MAHQ.net
    
    2.01.16 MSM-07 Z'Gok
    --------------------
    "Following in the wave of amphibious mobile suits being developed for
    the Principality of Zeon's Earthside war front during the One Year War,
    MIP Company's first production model mobile suit was the highly
    successful MSM-07 Z'Gok. Being both fast in the water and agile on
    land, the Z'Gok had learned from Zimmad Company's MSM-03 Gogg and
    Zeonic Company's MSM-04 Acguy, replacing the bulky ballast water tanks
    normally used for cooling the suit's reactor out of water with an air-
    cooled fan system. The Z'Gok also had mega particle cannons mounted in
    the claw-hands for easier aiming, and large-capacity magazines for its
    missile launchers. All of these factors made the Z'Gok perhaps the most
    successful line of amphibious mobile suits used by the Principality of
    Zeon."
    	MAHQ.net
    
    2.01.17 MSM-10 Zock
    -------------------
    "Produced at the Principality of Zeon's California Base during the
    latter weeks of the Universal Century Era's One Year War, the MSM-10
    Zock was one of the last amphibious mobile suits to be produced -
    though its form represented the shift from mobile suits to the new
    mobile armor concept. With the thrusters in its armor "skirt" and
    short, non-functional feet, the Zock could best be described as a
    hovering gun emplacement, capable of covering all angles of attack with
    its front-and-back symmetrical design. Only three Zock units were
    produced, with one of them serving under Commander Char Aznable's
    forces during his assault on the Federation's Jaburo base on 30
    November UC 0079."
    	MAHQ.net
    
    2.01.18 YMS-15 Gyan
    -------------------
    "With Rick Doms to provide the heavy long-range firepower, the Gyan was
    built with close combat in mind. Its primary weapon was a powerful beam
    sword, backed up by a large shield containing 56 individual missile
    launchers and carrying various bombs and space mines. Despite its high
    performance as a close combat unit, the Zeon military favored the more
    well-rounded Gelgoog - particularly since the Gelgoog incorporated the
    long-range firepower the Gyan lacked - and the Gyan project was
    dropped."
    	MAHQ.net
    
    2.01.19 MSN-02 Zeong
    --------------------
    "The Zeong was quite unique in many respects. It was the only mobile 
    suit at the time to have a psycommu system, allowing its Newtype pilot 
    to effectively use its remote-controlled, wire-connected arms, each of 
    which mounted five beam guns in the hands' fingers. Additional beam guns 
    were mounted in the torso, and a powerful beam gun was also mounted in 
    the head. Another unusual aspect of the Zeong was its cockpit, which 
    was placed in the head instead of the traditional torso location (a 
    fact that RX-78-2 Gundam pilot Amuro Ray found out the hard way). In 
    the event of major damage to the body, the Zeong's head could also be 
    separated from the body to continue operating and fighting 
    independently."
    	MAHQ.net
    
    ________________________________________
    2.02 Mobile Suit Gundam: The 8th MS Team
    ________________________________________
    
    2.02.01 RX-79[G] Gundam Mass Production Ground Type (Gundam [G])
    ----------------------------------------------------------------
    "Though in many ways similar to its RX-78-2 predecessor, the RX-79[G]
    was quite a bit different in other ways, particularly in its armament.
    The beam sabers were stored in the legs, as the backpack mounted an
    equipment rack to carry storage containers, parachute packs, or other
    field options. The head vulcan guns were removed, as the head now
    carried a periscope for underwater and trench warfare. The Gundam
    still had the generator power to use a beam rifle, though it was often
    equipped with a standard 100 mm machinegun or a heavy 180 mm cannon. A
    single vulcan gun and a multiple-use "multi-launcher" mounted in the
    torso's left breast rounded out the new armament. The complicated and
    expensive Core Block System was also replaced with a standard cockpit
    mounted in the upper chest just below the head."
    	MAHQ.net
    
    2.02.02 RX-79[G]Ez-8 Gundam Ez8
    -------------------------------
    "The RX-79[G]Ez-8 Gundam Ez8 (short for "extra zero-eight") retained
    the same beam sabers in the legs, as well as the standard RX-79[G]
    hand armaments. However, its other fixed weapons were changed out,
    with a pair of 35 mm machineguns mounted in the head and a turret-
    mounted 12.7 mm anti-personnel machinegun in the chest. The Ez8's
    armor plating and placement was improved overall, and the traditional
    Gundam "V-fin" on the head was replaced with a sturdier communications
    antenna. The Ez8 did retain the backpack equipment rack from the
    standard RX-79[G], allowing it to keep its ability to mount parachute
    packs or other field equipment options."
    	MAHQ.net
    
    2.02.03 MS-06K Zaku Cannon
    --------------------------
    "The Zaku Cannon sported some new features in addition to its
    backpack-mounted, over-the-shoulder 180 mm cannon. In addition to the
    cannon-equipped backpack being able to be exchanged for a standard J-
    type Zaku backpack to improve performance when the cannon wasn't
    necessary, the head also featured a 360-degree monoeye for increased
    vision and target acquisition, and additional thrusters in the legs to
    overcome the added weight and encumbrance of the cannon.
    Unfortunately, the shock and recoil of the cannon created problems
    with balance in the mobile suit, and the Zaku Cannon development
    project was quickly terminated."
    	MAHQ.net
    
    2.02.04 RGM-79[E] GM Type E
    ---------------------------
    "The One Year War had reached a stalemate, and the Earth Federal Forces
    were scrambling to develop and deploy their own mobile suit forces to
    counter the Principality of Zeon. While the Federation's "Project V"
    prototype units were creating havoc for Zeon in other parts of the
    Earth Sphere, the Federal Forces were already hard at work laying the
    groundwork for their own mass-produced mobile suit. A pre-production
    model developed in conjunction with the experimental groundpounding
    RGM-79[G] GM Ground Type, the RGM-79[E] GM Type E was designed for
    space combat and was closely based on the prototype RX-78-2 Gundam
    mobile suit operating at the time. The GM Type E, along with combat
    data obtained from the Gundam's "learning computer" system, would serve
    as the basis for the later mass-produced RGM-79 GM."
    	MAHQ.net
    
    2.02.05 RGM-79[G] GM Ground Type
    --------------------------------
    "During the stalemate period of the One Year War, the Earth Federal
    Forces were playing a fast game of catch-up on the introduction of
    mobile suits into warfare by the Principality of Zeon. One of their
    earlier prototypes was the groundpounding RX-79[G] Gundam, based
    loosely on the original "Project V" prototype RX-78-2 Gundam operating
    elsewhere during the war. From the RX-79[G] came another experimental
    unit, intended for mass-production. Called the RGM-79[G] GM Ground
    Type, it used 80% of the same parts as its RX-79[G] predecessor, as
    well as its extremely durable lunar titanium alloy armor, and its
    ability to use beam rifles, but was more powerful yet cheaper to
    produce."
    	MAHQ.net
    
    2.02.06 RGM-79[G] GM Sniper
    ---------------------------
    "Although the experimental RGM-79[G] GM Ground Type was serving well as
    a general-purpose ground combat unit, the Earth Federal Forces found
    themselves needing specialized units for specific mission roles. The
    first of a long line of GM variants was the RGM-79[G] GM Sniper,
    although in a sense it wasn't a variant at all. The mobile suit itself
    was exactly the same as the standard RGM-79[G], except it was painted
    in an olive drab paint scheme for camouflaging purposes. The various
    hand-carried standard weapons were replaced with a large, long-range
    beam rifle. This rifle mounted a high-powered scope, allowing the pilot
    to hit distant targets with pinpoint accuracy. However, the energy
    required to fire such a powerful shot was an amount that the GM's power
    generator couldn't produce, and the rifle was connected via cable to an
    external power supply and cooling system on a support vehicle. At least
    3 RGM-79[G]s of the Kojima Batallion were outfitted as GM Snipers and
    were instrumental in the destruction of Zeon's experimental Apsalus III
    mobile armor during the One Year War."
    	MAHQ.net
    
    2.02.07 RX-75 Guntank Mass Production Type
    ------------------------------------------
    "A few years before the outbreak of the One Year War, word of the
    Principality of Zeon's new "mobile suit" weapons reached the ears of
    Earth Federation intelligence. Upon launching their "Project V" in UC
    0075, the Federal Forces began their own mobile suit development
    project, and their earliest effort was the RX-75 Guntank. Although it
    did have a mobile suit body, head and arms, it did not have a mobile
    suit's walking legs, being mounted instead on a caterpillar-driven
    tank-like base. It also did not have manipulator hands, and in a sense,
    the Guntank was more of a traditional tank than it was a mobile suit.
    However, the Federation did decide to put the unit into mass
    production. The RX-75 Guntank Mass Production Type was very similar to
    its prototype predecessor, although the most notable difference was the
    removal of the expensive and complicated Core Block System. Although
    the loss of the Core Fighter reduced the pilot's chances of bailing out
    alive, it did allow the body to be built to perform a "torso twist,"
    thus making the Guntank's upper body able to turn to face different
    targets while its drive base continued travelling in one direction. The
    mounts for the shoulder cannons were also made "universal," capable of
    mounting different types of cannons, weapons or other equipment. Some
    of these Mass Production Types did serve in the One Year War,
    particularly as part of the Kojima Batallion in Southeast Asia. Some
    were refitted for armored recovery and had their artillery cannons
    replaced by crane arms, and a dozer blade attached to the drive base."
    	MAHQ.net
    
    2.02.08 MS-06RD-4 Zaku II Prototype
    -----------------------------------
    "Requiring test data for its in-development space combat MS-09R Rick
    Dom, Zimmad Company modified a standard MS-06F Zaku II with a pair of
    larger, thruster-laden legs to increase its performance and simulate
    the characteristics of the Rick Dom. This unit was piloted by Aina
    Sahalin, but was destroyed during a test flight near Earth while
    fighting - much to everyone's surprise - by a RB-79K Ball on 6 October
    UC 0079. Fortunately for Zimmad, Aina managed to escape from the
    destroyed mobile suit with her test flight data intact."
    	MAHQ.net
    
    2.02.09 MS-07B-3 Gouf Custom
    ----------------------------
    "Intended to be a replacement for the aging MS-06J Zaku II, the ground
    combat MS-07B Gouf proved effective in close combat, but was limited by
    its lack of long-range weapons. Production of the Gouf was soon halted
    when the Zimmad Company produced the popular ground-skimming MS-09 Dom.
    However, some pilots preferred the Gouf, and limited development of
    that model continued at Side 3. A flight-capable Gouf was finally
    perfected in the form of the MS-07H8, and parts from that model were
    used to produce a high-performance upgrade of the standard ground
    model. This high-performance upgrade was called the MS-07B-3 Gouf
    Custom, which had the same capabilities as its MS-07B predecessor but
    enabled it to be more effective in long-range combat. The original 5-
    fingered machinegun left hand was replaced by a normal manipulator
    hand, and instead a 3-barrel 35 mm machinegun could be mounted on the
    left forearm. The original thick tentacle heat rod, somewhat limited in
    length, was replaced with a magnetic grappler mounted on a thin cable,
    allowing the right forearm to store a much greater length of heat rod
    and giving the weapon a much greater reach. Another major improvement
    was the option of a 75 mm Gatling gun on its shield, which could be
    ejected at a moment's notice when the heavy weapon ran out of ammo or
    became a burden in close combat. The Gouf Custom proved to be an
    excellent unit, with one of these rare mobile suits operated by Colonel
    Norris Packard out of Zeon's Southeast Asian research base. Two units
    were also used by the Midnight Fenrir team at the assault on Jaburo and
    later at the defense of the California Base."
    	MAHQ.net
    
    2.02.10 MS-07H8 Gouf Flight Type
    --------------------------------
    "With the serious problems encountered in the attempt to develop an
    atmospheric flight-capable mobile suit during the One Year War, the
    Zeon military halted its program to actively develop a flying mobile
    suit. However, the idea continued to linger, and experimental units
    still occasionally found their way into the field for testing. The
    eighth incarnation of the Gouf Flight Type was the MS-07H8, which was
    equipped with an improved backpack and more powerful thrusters and
    thermonuclear jet engines. Aerodynamic control surface wings were added
    to the backpack and waist armor, giving the Gouf Flight Type more
    stability in flight. Unfortunately, the H8 still suffered some of the
    same problems encountered by previous versions: engine overheating and
    rapid fuel consumption at high altitudes and high speeds, limiting its
    range and flight time."
    	MAHQ.net
    
    _______________________________________________
    2.03 Mobile Suit Gundam 0080: War in the Pocket
    _______________________________________________
    
    2.03.01 RX-78NT-1 Gundam G-4 "Alex"
    -----------------------------------
    "The RX-78NT-1 Gundam "Alex" was a big step above its already-well-
    performing (but hopelessly overworked) RX-78-2 predecessor. In
    addition to the standard head vulcan guns, beam sabers and a beam
    rifle, the Alex mounted a 90 mm Gatling gun in each forearm, giving
    the mobile Suit heavy close-range firepower to back up its beam rifle.
    The Alex also replaced the costly and complicated "Core Block System"
    of the original Gundam with an experimental new type of cockpit.
    Incorporating a 360-degree "panoramic monitor" screen around the
    pilot, all of the Alex's controls were incorporated into panels
    mounted on the pilot's "linear seat." This configuration gave the
    pilot an almost unlimited field of vision, thus allowing for easier
    target acquisition and faster response time. Another feature adding to
    the Alex's maneuverability was the "magnetic coating" applied to the
    suit's joints and motors, reducing friction and wear to almost nothing
    and making the Alex extremely responsive to pilot input."
    	MAHQ.net
    
    2.03.02 MS-06FZ Zaku II Kai
    ---------------------------
    "Late during the One Year War, the Principality of Zeon military
    started its "Unified Complete Equipment Plan" to upgrade and improve
    existing mobile suit designs and to make its own manufacturing
    capabilities more streamlined by incorporating similar parts and
    systems in several different mobile suit lines. One of the mobile suit
    types to be redesigned under this plan was the venerable MS-06F Zaku
    II, which had been serving Zeon since the early days of the war. The
    new MS-06FZ Zaku II Kai, with an improved type of cockpit and greatly
    increased thruster acceleration, was a tremendous improvement over the
    standard F type in terms of speed and maneuverability. However, one
    drawback to the increased performance was that the Zaku II Kai's
    operational time was reduced by half, as it used fuel twice as fast
    due to the added thrust. And due to its late introduction into the
    war, only a small number of Zaku II Kais were produced, some operating
    in the skirmishes against the Earth Federal Forces stationed in the
    Side 6 area in December UC 0079."
    	MAHQ.net
    
    2.03.03 MS-14Jg Gelgoog Jaeger
    ------------------------------
    "Late during the One Year War, the Principality of Zeon military
    launched its "United Maintenance Plan" to upgrade and improve existing
    mobile suit designs and to make its own manufacturing capabilities
    more streamlined by incorporating similar parts and systems in several
    different mobile suit lines. This plan also served to help mobile suit
    pilots easily make the transition from one type of mobile suit to
    another, as all of the MSs produced under the United Maintenance Plan
    would be similar to each other in terms of operation. One of the
    mobile suit types to be redesigned under this plan was the MS-14A
    Gelgoog, which had only recently begun production at Zeon's A Baoa Qu
    asteroid base in December UC 0079. The new MS-14Jg Gelgoog Jaeger (or
    simply "Gelgoog-J") was a serious step above anything else produced by
    Zeon at the time, incorporating more powerful rocket thrusters and
    additional verniers for added maneuverability. The increased thrust
    and fuel consumption was offset by a pair of large external propellant
    tanks mounted on the backpack. The Gelgoog Jaeger also carried an
    improved and highly accurate beam machinegun, giving the Gelgoog
    Jaeger the nickname "Gelgoog Sniper Type." However, due to its late
    introduction into the war, only a handful of Gelgoog Jaegers were
    produced, some operating in the skirmishes against the Earth Federal
    Forces stationed in the Side 6 area."
    	MAHQ.net
    
    2.03.04 MSM-03C Hygogg
    ----------------------
    "Following their invasion and occupation of many areas of Earth during
    the One Year War, the Principality of Zeon military began developing
    amphibious mobile suits to increase its war capabilities in Earth's
    oceans and waterways. One of their earliest designs was the MSM-03
    Gogg, and while being their first truly successful amphibious design,
    it did have its limitations. To overcome these, the improved MSM-03C
    Hygogg was developed, and it differed quite a bit from its predecessor
    in both appearance and abilities. Its outer form was refined, making
    it more streamlined and increasing its water movement speed. The mega
    particle guns mounted in the original Gogg's stomach was moved into
    the Hygogg's hands, allowing for much greater flexibility in its
    attacks. The Hygogg could also mount a large "hand missile unit" over
    each arm, equipped with a set of blow-away panels to protect the
    mobile suit from the blast of the rather large and heavy missile when
    launched. Only a limited number of these experimental units were
    built, with three units operated by Zeon's Cyclops Team special forces
    unit in a raid on the Earth Federal Forces' Arctic base in December UC
    0079."
    	MAHQ.net
    
    2.03.05 MSM-07E Z'Gok-E
    -----------------------
    "Following their invasion and occupation of many areas of Earth during
    the One Year War, the Principality of Zeon military began developing
    amphibious mobile suits to increase its war capabilities in Earth'
    oceans and waterways. One of the most successful designs was the MSM-
    07 Z'Gok, though MIP Company continued to improve this model. This
    upgraded model was called the MSM-07E Z'Gok-E ("E" for "experiment"),
    and while similar to its predecessor, it featured many improvements,
    the most visible being the ability to draw its arms and legs up closer
    into its body, making the Z'Gok-E more streamlined and faster while
    moving underwater. Propellant storage for its thrusters were moved
    from its main body into tanks mounted inside the arms, with energy
    caps installed in the hand-mounted beam guns, making them able to
    store up power from the generator and discharge a rapid-fire,
    machinegun-like burst when required. With this increase in handy
    firepower for both underwater and land combat, the original missile
    tubes mounted in the head - which could only be fired out of the water
    - were replaced with torpedo tubes, giving it additional firepower
    while operating underwater. Only a limited number of these
    experimental units were built, with one unit operated by Zeon's
    Cyclops Team special forces unit in a raid on the Earth Federal
    Forces' Arctic base in December UC 0079."
    	MAHQ.net
    
    2.03.06 RGM-79D GM Cold Climate Type
    ------------------------------------
    "While the RGM-79 GM proved itself to be a highly capable MS, the
    introduction of Zeon's MS-09 Dom on Earth saw the need for a more
    maneuverable and better-performing mobile suit to counter the agile and
    well-armed Dom. A variant of the GM, the RGM-79D GM Cold Climate Type
    had increased thruster power and maneuverability, and some were
    modified for harsh climate conditions, most notably cold weather
    combat. The RGM-79D could be equipped with a variety of weaponry,
    including two types of 90mm machine gun, grenades, head-mounted vulcan
    guns, and beam sabers."
    	MAHQ.net
    
    2.03.07 RGM-79G GM Command
    --------------------------
    "In the last weeks of the One Year War, the Earth Federal Forces
    refined its mobile suit manufacturing processes and developed several
    variants of its standard RGM-79 GM. One such variant was the RGM-79G GM
    Command, developed primarily for colony defense. Built on a somewhat
    different body type and frame, the GM Command also featured thruster
    acceleration and maneuverability superior to the standard GM. However,
    due to its high cost, the GM Command only appeared in limited
    quantities near the end of the war, with several units assigned as
    defense for a top-secret Federation research base on the neutral Side 6
    Libot Colony."
    	MAHQ.net
    
    2.03.08 RGM-79GS GM Command Space Type
    --------------------------------------
    "In the last weeks of the One Year War, the Earth Federal Forces
    refined its mobile suit manufacturing processes and developed several
    variants of its standard RGM-79 GM. One such variant was the RGM-79GS
    GM Command Space Type, a specialized space combat version of the RGM-
    79G GM Command developed for colony defense. While quite similar to the
    standard GM Command, the Space Type mounted an enhanced backpack
    equipped with more maneuvering verniers and more powerful rocket
    thrusters. By removing equipment not needed in a zero-gee environment,
    more internal space was freed up in the Space Type, allowing it to be
    equipped with additional verniers and larger fuel propellant tanks.
    However, due to its high cost, the GM Command only appeared in limited
    quantities near the end of the war, with two units assigned to the
    Scarlet Team stationed aboard the assault carrier Gray Phantom."
    	MAHQ.net
    
    2.03.09 RGM-79SP GM Sniper II
    -----------------------------
    "Following the success of the high-performance (but equally costly)
    RGM-79SC GM Sniper Custom, the Earth Federal Forces commissioned a new
    sniper-use GM to be built during the last weeks of the One Year War.
    Due to the tight one-month deadline for designing and first rollout,
    only a handful of the new RGM-79SP GM Sniper II would be seen in the
    last few days of the war, some assigned aboard the assault carrier Gray
    Phantom (both of which were destroyed during a battle insde the Side 6
    Libot Colony) and the White Dingo team in Australia. The GM Sniper II
    was based on the in-development RGM-79G GM Commando, and was the most
    powerful GM variant built during the war. Featuring special targeting
    sensors in a "face guard" visor for its standard sensors, the GM Sniper
    II could be equipped with a beam rifle or 90 mm machinegun for close-
    quarters combat, or a long-range, projectile-firing rifle for sniper
    missions."
    	MAHQ.net
    
    2.03.10 MS-09RII Rick Dom II
    ----------------------------
    "Late during the One Year War, the Principality of Zeon military
    launched its "United Maintenance Plan" to upgrade and improve existing
    mobile suit designs and to make its own manufacturing capabilities more
    streamlined by incorporating similar parts and systems in several
    different mobile suit lines. This plan also served to help mobile suit
    pilots easily make the transition from one type of mobile suit to
    another, as all of the MSs produced under the United Maintenance Plan
    would be similar to each other in terms of operation. One of the mobile
    suit types to be redesigned under this plan was the MS-09R Rick Dom,
    the spaceborne variant of Zimmad Company's original groundpounding MS-
    09 Dom, which had been in service for only a few months. The high
    performance and success of the Rick Dom inspired the Zeon military to
    improve the design even further, creating the MS-09RII Rick Dom II. The
    primary improvement was an increase in its overall thruster
    acceleration and the addition of more attitude control verniers for
    added maneuverability. The increased thrust and fuel consumption was
    offset by the addition of a pair of external propellant tanks, allowing
    it to operate in the field for longer periods of time. However, due to
    its late introduction into the war, only a small number of Rick Dom IIs
    were produced, some operating in the skirmishes against the Earth
    Federal Forces stationed in the Side 6 area in December UC 0079. A few
    Rick Dom IIs did survive the war and made their way into the service of
    the Delaz Fleet, although these Rick Dom IIs seem to have been
    downgraded in terms of number of thrusters and acceleration (possibly
    due to the unavailability of replacement parts)."
    	MAHQ.net
    
    2.03.11 MS-18E Kampfer
    ----------------------
    "In the last days of the One Year War, the Principality of Zeon
    developed a prototype mobile suit, designated the YMS-18, and
    experimented with different variants of the design for specific mission
    roles. One of these variants was the MS-18E Kampfer, designed as a fast
    assault unit. The Kampfer ("kaempfer" being German for "fighter" or
    "champion") sacrificed armor protection in exchange for many thrusters
    and verniers, making it very fast and maneuverable. Armed with an array
    of giant bazookas, shotguns and panzer fausts, the Kampfer could
    approach a target at high speed, make a fast strike, and quickly
    escape. This "hit-and-run" concept made the Kampfer a very powerful and
    deadly mobile suit; however, its speed and high number of thrusters
    resulted in high fuel consumption and a limited operational time.
    Despite this minor drawback, the Kampfer was an excellent mobile suit.
    Unfortunately for Zeon, it was another case of "too-little-too-late,"
    as the One Year War came to an end and the Kampfer never saw mass
    production. Only one Kampfer unit is known to have been fielded,
    attacking a Earth Federal Forces research base in the neutral Side 6
    Libot Colony during a failed attempt to destroy the RX-78NT-1 Gundam
    "Alex" prototype mobile suit on 20 December, UC 0079."
    	MAHQ.net
    
    _______________________________________________
    2.04 Mobile Suit Gundam 0083: Stardust Memories
    _______________________________________________
    
    2.04.1 MS-06F2 Zaku II Type F2
    ------------------------------
    "During the One Year War, the Principality of Zeon military introduced
    the mobile suit, a new combat weapon for a new type of war. The most
    heavily mass-produced and most well-known mobile suit model built
    during the war was the MS-06F Zaku II, and its combat role versatility
    and easy-to-master controls made it popular among mobile suit pilots.
    Midway through the war, the Zeonic Company introduced an upgraded
    version of the Zaku II, the MS-06F2, or F2-type. The F2-type was
    lighter, making it more fuel efficient and giving it a longer flight
    time, and it sported an upgraded, more powerful generator. The armor
    protecting the cockpit was also improved, as well as its overall
    performance, putting it on a more equal footing with the Earth Federal
    Forces' RGM-79 GM. The F2-type could also be fitted with a pair of
    solid rocket boosters on its backpack, giving it a very brief but
    tremendous increase in overall thruster output; this option allowed
    ground-based Zakus to temporarily become airborne to attack low-
    altitude aircraft. After the war, many F2-types remained in service -
    some being retained by remnant Zeon forces waiting for their
    revolution to restart, and some being captured by Federation forces
    and put to work as aggressor units in squadrons conducting pilot
    training and mobile suit field testing."
    	MAHQ.net
    
    2.04.2 MS-14F Gelgoog Marine
    ----------------------------
    "In the last weeks of the One Year War, the Principality of Zeon
    introduced its last mass-produced mobile suit line, the MS-14 Gelgoog.
    Gelgoog variants also appeared to fill specific mission roles, and one
    variant was the MS-14F Gelgoog Marine. Built exclusively for Zeon's
    marine troops, the Gelgoog Marine (or "F-type," as it is sometimes
    called) featured improved thrusters, speed and maneuverability, as
    well as external propellant tanks to increase its range while
    offsetting the extra fuel used by its more powerful thrusters. The
    twin beam sword of the original Gelgoog was replaced with two standard
    beam sabers, and a 110 mm machinegun was mounted on each forearm. The
    original Gelgoog's large and burdensome shield was replaced with a
    modified Zaku II shoulder shield, called a "knuckle shield," which
    could be used as a punching weapon. With its good cost performance,
    the Gelgoog Marine was perhaps the most heavily mass-produced Gelgoog
    variant built, with many units surviving the war. The Gelgoog Marine
    was operated by the Zeon remnant Cima Fleet, and some units were
    captured by the Earth Federal Forces and deployed as aggressor units
    for pilot training and mobile suit field tests."
    	MAHQ.net
    
    2.04.3 RX-78GP01 Gundam "Zephyranthes"
    --------------------------------------
    "In terms of speed, weaponry and performance, the Gundam GP01 was
    still better than any mass-produced unit fielded by the Federation at
    the time. However, it's basic design was nothing more than a slightly
    improved version of the original RX-78-2 Gundam prototype. Equipped
    with a Core Block System, the pilot could eject either the upper or
    lower halves of the mobile suit in an emergency, or eject from the
    mobile suit altogether in a new-and-improved FF-XII Core Fighter II.
    Aside from the standard head vulcan guns, beam sabers and beam rifle,
    the GP01 did feature more up-to-date avionics and control systems, as
    well as a general increase in acceleration and maneuverability."
    	MAHQ.net
    
    2.04.4 RX-78GP01-Fb Gundam Full Vernian "Zephyranthes"
    ------------------------------------------------------
    "Although the RX-78GP01 Gundam "Zephyranthes" mobile suit was intended
    to be upgraded for use in space, the uprising of Zeon remnants in UC
    0083 moved this project up considerably. The GP01, not being properly
    calibrated for space combat, had been critically damaged by Zeon
    forces when its pilot, Kou Uraki, had carelessly taken the mobile suit
    out into battle. The damaged GP01 was immediately taken to Anaheim
    Electronics' Von Braun City factory on the moon to be repaired and
    reconfigured for zero-gee use. Soon, the rebuilt and improved RX-
    78GP01-Fb Gundam Full Vernian "Zephyranthes" was rolled out and went
    through a rapid battery of test trials before being redeployed aboard
    the Federation assault carrier Albion in pursuit of the stolen Gundam
    GP02A. The Full Vernian GP01 was a tremendous improvement over its
    original form, almost doubled in acceleration and with a marked
    increase in maneuverability. It also featured an improved space-use
    version of its Core Fighter II, incorporating the mobile suit's large
    thruster- and vernier-laden backpack into its design."
    	MAHQ.net
    
    2.04.5 RX-78GP02A Gundam "Physalis"
    -----------------------------------
    "Built expressly for tactical nuclear warfare, the GP02A's primary
    armament was a large atomic bazooka, capable of launching a strategic-
    use Mark-82 nuclear warhead. The Gundam was also heavily armored
    enough to withstand the nuclear blast unleashed by its bazooka, and
    even carried a shield large enough to provide extra protection for
    most of the unit's body and contained cooling systems to help
    dissipate the heat it would absorb. The shield also carried the
    trigger and barrel for the atomic bazooka when it was no deployed for
    use. The GP02A was also designed to survive in close combat, being
    armed with standard head vulcan guns and a pair of beam sabers. With
    enough thrusters and verniers to keep it fast and agile despite its
    mass, the Gundam GP02A was truly "tactical" in a sense, though its use
    would have "strategic" consequences for the Earth Sphere."
    	MAHQ.net
    
    2.04.6 RX-78GP03S Gundam "Dendrobium Stamen"
    --------------------------------------------
    "During its military reconstruction following the devastating One Year
    War of the Universal Century Era, the Earth Federation contracted a
    private company, Anaheim Electronics, to develop a series of new
    Gundam-model mobile suits to serve as conceptual testbeds for new and
    improved mobile suit technology. The third of these new prototypes to
    be produced by Anaheim was the RX-78GP03 Gundam, code-named
    "Dendrobium." The Dendrobium was composed of two units: the RX-78GP03S
    Gundam mobile suit itself, code-named "Stamen"; and the large RX-
    78GP03 Gundam mobile weapon unit, code-named "Orchis". The Stamen was,
    for the most part, a standard type of mobile suit, although it did
    incorporate some differences from other "normal" Gundam prototypes.
    Instead of the costly Core Block System, the cockpit was of the
    panoramic monitor/linear seat type, a concept originally tested in the
    RX-78NT-1 Gundam "Alex" during the latter days of the One Year War.
    This cockpit configuration provided the pilot with an almost unlimited
    field of vision and would serve as the basis for the standard mobile
    suit cockpit to be used in all designs thereafter. The usual head
    vulcan guns were absent, replaced by an advanced sensor and avionics
    package. The backpack was composed of a "docking binder" system to
    link up with and control the Orchis mobile weapon component. The arms
    also each incorporated a large, folding manipulator arm, which was
    used to retrieve the Stamen's own weapons (such as beam rifles,
    folding bazookas, etc.) from their storage racks in the Orchis'
    weapons container pods."
    	MAHQ.net
    
    2.04.07 RGC-83 GM Cannon II
    ---------------------------
    "In the last weeks of the One Year War, the Earth Federal Forces
    developed a much-needed medium-range fire support variant of its
    standard RGM-79 GM mobile suit. The result was the RGC-80 GM Cannon,
    but its late introduction into the war resulted in a rather limited
    production run. Following the war's end, the Earth Federal Forces began
    a massive reconstruction of its military, and one of their latest GM
    models, the RGM-79N GM Custom, served as the basis for the new RGC-83
    GM Cannon II. The GM Cannon II, with its pair of shoulder-mounted beam
    cannons, more closely resembled the RX-77-2 Guncannon prototype from
    the war than it did the original RGC-80 GM Cannon. It carried the same
    standard GM rifle and shield as the GM Custom, and incorporated a more
    powerful generator to charge its beam cannons. The GM Cannon II was
    also armored with a thick layer of chobham armor, the same experimental
    armor tested on the RX-78NT-1 Gundam "Alex" near the end of the One
    Year War. However, this massive armor application greatly reduced the
    GM Cannon II's speed and mobility. The GM Cannon II did see limited
    production and deployment in UC 0083, with two units stationed aboard
    the assault carrier Albion during the Delaz Fleet's "Operation
    Stardust.""
    	MAHQ.net
    
    
    2.04.08 RGM-79C GM Kai
    ----------------------
    "After the One Year War ended at the beginning of UC 0080, the Earth
    Federal Forces began rebuilding its military strength, and one major
    step was the improvement of its mass-production RGM-79 GM mobile suit
    on a widespread scale. The improved mass-production model was the RGM-
    79C GM Kai, and though it was similar to the original GM in its
    armament and abilities, it did feature greatly improved thruster
    acceleration and maneuverability. The "C-type" GM would remain the
    standard mass-production frontline unit for the Earth Federal Forces
    until the introduction of the RGM-79R GM II several years later."
    	MAHQ.net
    
    2.04.09 RGM-79C Powered GM
    --------------------------
    "As the Earth Federal Forces rebuilt its military power in the years
    following the One Year War, it used existing GM units to serve as
    testbeds for developing technologies to be incorporated into new mobile
    suit designs. One such unit was the RGM-79C Powered GM, a heavily-
    modified RGM-79C Modified GM, built to test parts and systems for the
    Gundam Development Project. It mounted a heavy, powerful backpack that
    provided it with incredible thrust and acceleration, and was equipped
    with improved shock absorbers in the legs. Because the GM was built for
    efficiency and was never designed with this kind of equipment and
    performance in mind, the control systems for the backpack and other
    improvements were placed in external "boxes" on the Powered GM's armor,
    making it appear more heavily armored than it actually is."
    	MAHQ.net
    
    2.04.10 RGM-79N GM Custom
    -------------------------
    "During its military reconstruction following the One Year War, the
    Earth Federal Forces decided to build a high-performance variant of its
    standard-model RGM-79C Modified GM for use by highly skilled and ace
    pilots. This new variant, partly based on the Modified GM and the RX-
    78NT-1 Gundam "Alex" from the One Year War, was called the RGM-79N GM
    Custom. The GM Custom was equipped with a great number of vernier
    thrusters, giving it a maneuverability and response time almost
    equivalent to that of the original RX-78-2 Gundam prototype. It also
    carried a high-output generator, enabling it to use beam rifles. Due to
    its high cost, however, only a limited number of GM Customs were
    actually built. Three GM Customs were stationed aboard the assault
    carrier Albion during its pursuit of the stolen RX-78GP02A Gundam
    "Physalis" and in the subsequent battles against the Delaz Fleet."
    	MAHQ.net
    
    2.04.11 RGM-79Q GM Quel
    -----------------------
    "In the aftermath of the Delaz Fleet's Operation Stardust, the Earth
    Federation created an elite task force called the Titans to subdue Zeon
    activities and Spacenoid rebellions. Since the Titans operated outside
    the jurisdiction of the Earth Federal Forces, they produced their own
    mobile suits. Their first mobile suit was the RGM-79Q GM Quel, which
    was a variation of the RGM-79N GM Custom. The GM Quel was so similarly
    armed that one of the few difference was the characteristic black-and-
    blue paint scheme used by the Titans on several of their mobile suits.
    Another difference was that the GM Quel was designed for use in
    colonies, whereas most mobile suits were designed for use on Earth or
    in space. Over time, the GM Quel became outdated and was replaced by
    newer designs, such as the RGM-79R (RGM-179) GM II and the RX-178
    Gundam Mark II."
    	MAHQ.net
    
    2.04.12 AGX-04 Gerbera Tetra
    ----------------------------
    "As part of its military reconstruction following the One Year War, the
    Earth Federal Forces initiated its "Gundam Development Project," the
    goal being to develop advanced new Gundam-model mobile suit prototypes
    to test new technology concepts. The intended fourth unit in this "GP"
    series, the RX-78GP04G Gundam "Gerbera", never saw completion, as the
    GP04G's concept would basically be a space-use repeat of the RX-78GP01
    Gundam "Zephyranthes". Civilian contractor Anaheim Electronics was left
    hanging with a set of plans and an incomplete mobile suit prototype,
    and the GP04G would never appear. However, many of Anaheim's engineers
    were former mobile suit designers from the Principality of Zeon, and
    they modified the plans and construction of the GP04G into a new, Zeon-
    style mobile suit. Called the AGX-04 Gerbera Tetra, it carried a
    powerful beam machinegun and could be equipped with a "sturm booster,"
    which was essentially a large external propellant tank with extra
    thrusters, making the Gerbera Tetra one of the fastest and most
    maneuverable mobile suits of its time. When the Delaz Fleet launched
    its "Operation Stardust" uprising against the Federation in UC 0083,
    Anaheim Electronics - always looking to make a buck by playing both
    sides against the middle - offered support for Delaz when Vice-
    President O'Sullivan gave the completed Gerbera Tetra to Lieutenant
    Colonel Cima Garahau as a political gesture. In the last stages of
    Operation Stardust, Cima would use the Gerbera Tetra in a last-ditch
    fight for her own survival."
    	MAHQ.net
    
    2.04.13 MS-09F/trop Dom Tropen
    ------------------------------
    "An advancement on the YMS-09D Dom Tropical Test Type, the Zeon
    military introduced the MS-09F/trop late in the One Year War, designed
    to operate exclusively in localized desert and tropical regions on
    Earth ("tropen" is German for "tropical"). In addition to sand
    protection filters to protect its equipment and powerful cooling
    systems to overcome the desert heat, the Dom Tropen featured special
    sand protection filtered intakes for its leg-mounted thermonuclear jet
    engines, allowing the mobile suit to retain its high ground hovering
    speeds without fear of sand ruining the engines. It also sported
    specialized block-shaped armor designed to help keep sand from getting
    inside. Though the exact production numbers of the Dom Tropen are
    unknown, at least a few units did survive the war, with two
    participating in the theft of the Earth Federal Forces' RX-78GP02A
    Gundam "Physalis" mobile suit in October UC 0083 and four units aiding
    in the defense of Zeon's underground Kinbareid Base in eastern Africa."
    	MAHQ.net
    
    2.04.14 MS-14Fs Gelgoog Marine Commander Type
    ---------------------------------------------
    "An improved version of the MS-14F Gelgoog Marine, the MS-14Fs Gelgoog
    Marine Commander Type first appeared in the last days of the One Year
    War. It was only a mild improvement over the standard F-type; the only
    real differences were a slight increase in thruster output, speed and
    maneuverability (including improved cooling systems to deal with the
    additional heat), as well as the addition of a pair of head-mounted 40
    mm vulcan guns, a heavy beam rifle, and a large shield similar to that
    of the original MS-14A Gelgoog. However, its cost performance was poor
    compared to the standard F-type Gelgoog Marine, and the Commander Type
    saw very limited production. It is unknown how many of these units
    survived the war, although at least one unit was known to be used by
    Lieutenant Colonel Cima Garahau during "Operation Stardust" in UC
    0083."
    	MAHQ.net
    
    2.04.15 YMS-16M Xamel
    ---------------------
    "Designed late during the One Year War, the YMS-16M Xamel was the first
    true heavy artillery mobile suit, designed to operate as a mobile
    artillery gun battery. Equipped with a powerful hovercraft/hoverjet
    system in its legs and massive skirt armor, it could skim along the
    ground at high speed, giving it the ability to fire, move to another
    location, set up and fire again without giving away its position too
    easily. Its primary armament was its long-barreled 680 mm cannon, which
    could be folded up for transport when not in use. It also mounted a
    missile launcher pod for medium-range fire, but its close-combat
    abilities were extremely limited, with only a pair of almost useless
    arms and a 20 mm vulcan gun turret mounted in the head. The Xamel also
    featured a tandem-seat cockpit, crewed by a pilot and a gunner. It is
    unknown exactly how many of these prototype units were produced,
    although one Xamel is known to have been used by Delaz Fleet forces in
    its "Operation Stardust" theft of the RX-78GP02A Gundam "Physalis"
    prototype from the Earth Federal Forces in UC 0083, inflicting severe
    damage to Torrington Base in Australia."
    	MAHQ.net
    
    ________________________________
    2.05 Mobile Suit Z (Zeta) Gundam
    ________________________________
    
    2.05.01 MSZ-006 Zeta Gundam
    ---------------------------
    "Inspired by the RX-178 Gundam Mark II's "movable frame" design, the
    Zeta Gundam was also built around a movable frame capable of
    transforming the mobile suit into a fighter-like form called a
    "waverider." This VMSAWRS (Variable Mobile Suit and WaveRider System)
    unit not only gave the Zeta Gundam added speed and mobility in
    waverider mode, but also allowed the Z to make an atmospheric re-entry
    from space on its own without the aid of ballute packs or other
    external re-entry systems. Part of the waverider mode's form was
    composed of "wing binders" - which had already seen experimental use
    in another Z Project design, the MSN-00100 Hyaku Shiki - and a "tail
    binder," all of which not only served as control surfaces for the
    waverider in atmospheric flight, but also contained extra thrusters
    and worked as additional "balancing limbs" in mobile suit mode."
    	WAHQ.net
    
    2.05.02 RX-178 Gundam Mark II
    -----------------------------
    "Shortly before the outbreak of the Gryps War, the Earth Federal
    Forces' Titans branch was hard at work developing its own mobile
    weapons in secret as part of its goal of subjugating the Earth Sphere.
    One of their earliest and more revolutionary designs was the RX-178
    Gundam Mark II, based loosely on the well-known RX-78-2 Gundam from
    the One Year War. Although designed as a general purpose mobile suit,
    the Gundam Mark II was intended to be a highly capable unit under
    gravity and atmosphere - specifically, when fighting inside space
    colonies. Three prototype units were constructed at the Titans' base
    at the Gryps colonies, with plans to mass-produce the Mark II already
    in the works."
    	WAHQ.net
    
    2.05.03 RX-178+FXA-05D Super Gundam
    -----------------------------------
    "Early during the Gryps War, the Anti-Earth Union Group's newly-
    captured RX-178 Gundam Mark II mobile suit was soon outclassed by new
    variable-form mobile suits/mobile armor being developed by their
    Titans enemies. Although fairly impressive for its innovative new
    "movable frame" construction, the Gundam Mark II soon found itself
    left behind in terms of mobility, armor and firepower. To compensate
    for these shortcomings, the Anaheim Electronics Company developed a
    new weapon to enhance the Mark II's performance. Called the FXA-05D G-
    Defenser, this new space fighter-like unit was capable of docking with
    the Gundam Mark II. During cruise/flight mode, this form was called
    the G-Flyer. However, the Mark II could assume full control of the G-
    Defenser's weapons as a mobile suit, becoming what was commonly called
    the RX-178+FXA-05D Super Gundam. The Super Gundam sported an
    approximately 20% increase in speed/acceleration over the stand-alone
    Mark II, as well as provided the benefit of additional (and more
    effective) gundanium armor and the powerful long rifle and missile
    pods. These improvements allowed the Super Gundam to operate on a more
    equal footing with the high-performance variable mobile suits being
    fielded by the Titans at the time."
    	WAHQ.net
    
    2.05.04 MRX-009 Psyco Gundam
    ----------------------------
    "As the Earth Federal Forces' Titans force continued to build up its
    military and political power in its crusade to rule the Earth Sphere
    with an iron fist, one area of research actively pursued by the Titans
    was "strengthened humans" - artificially-engineered Newtypes who could
    operate revolutionary new Newtype-controlled weapons. At their
    Murasame Laboratory in Japan, the Titans built the Federation's first
    Newtype-use unit, the MRX-009 Psyco Gundam. Equipped with a psycommu
    ("psychic communicator") system similar to that developed by the
    Principality of Zeon during the One Year War (hence the name "Psyco,"
    which is short For "psycommu"), the Psyco Gundam's tremendous beam
    weapon firepower could be controlled by the pilot's mere thoughts. The
    Psyco Gundam was heavily armed, sporting a 3-barreled scattering beam
    gun in its chest, ten beam guns in its fingers and a 2-barrel beam gun
    in its head, making the unit capable of attacking several targets at
    one (or leveling lots of real estate). Due to its massive size, the
    Psyco Gundam could transform into a "mobile fortress" mode equipped
    with a Minovsky craft system to give it high-altitude atmospheric
    flight. The Psyco Gundam's chosen pilot was Murasame Labs'
    strengthened human "Number Four," or Four Murasame, and the unit was
    soon dispatched to destroy the AEUG and Karaba forces operating on
    Earth. The Psyco Gundam was severely damaged during an AEUG mission to
    launch Camille Bidan and his RX-178 Gundam Mark-II back out into
    space, and the Psyco Gundam was taken to the Titans' Kilimanjaro base
    in Africa, where it would be repaired and equipped with an
    experimental new "psycho-control chair," further enhancing Four's
    abilities to control the Psyco Gundam."
    	WAHQ.net
    
    2.05.05 MRX-010 Psyco Gundam Mark II
    ------------------------------------
    "An improved development over the original MRX-009 Psyco Gundam, the
    Titans' MRX-010 Psyco Gundam Mark II was very similar to its
    predecessor, equipped with a psycommu and psycho-control chair to
    allow its Newtype or genetically-engineered "strengthened human" pilot
    to control this massive mobile weapon system with mere thoughts. Like
    the original, the Psyco Gundam Mark II could also transform into a
    "mobile fortress" mode equipped with a Minovsky craft system for
    atmospheric flight, although its firepower was much more deadly than
    the MRX-009's. Though armed with the same 3-barreled scattering mega
    particle gun in its chest and beam gun fingers, the Psyco Gundam Mark
    II also mounted 20 smaller beam guns all over its body, giving it
    firepower capable of attacking targets in all directions. Its forearms
    also mounted large-bladed beam swords, and could be detached and
    directed at targets via a cable connection and through the control of
    the Psyco Gundam Mark II's psycommu system, giving the unit an all-
    range attack capability quite similar to that of the Principality of
    Zeon's MSN-02 Zeong. The Psyco Gundam Mark II also carried a set of
    "reflector bits," which were unarmed but used to redirect its own beam
    weapons fire to targets that are out-of-sight, or to deflect incoming
    enemy beam weapons fire. Another feature carried over from previous
    Newtype-use Zeon mobile weapons was its detachable head, which - in a
    fashion similar to the MSN-02 Zeong - could be flown and operated
    independently in the case of jettison or destruction of the Psyco
    Gundam Mark II's main body. Piloted by the powerful strengthened
    human Rosamia Badam, all of these Factors made the Psyco Gundam Mark
    II a much, much deadlier foe for AEUG Zeta Gundam pilot Kamille Bidan
    than the original Psyco Gundam ever was, though he did manage to
    critically damage it during a battle at the Gate of Zedan late during
    the Gryps War. Almost a year later, Neo Zeon forces would retrieve the
    wreckage of the Psyco Gundam Mark II and rebuild it, employing it at
    the hands of their own artificial Newtype pilot, Ple Two, in their war
    against the AEUG."
    	WAHQ.net
    
    2.05.06 PMX-003 The O
    ---------------------
    "The last custom handmade mobile suit built by Paptimus Scirocco
    aboard the Jupitris during the Gryps War, the PMX-003 The O was
    Scirocco's personal mobile suit, employed in the last days of the war.
    Although very bulky and heavily armored, it was equipped with fifty
    attitude control verniers, easily overcoming its own awkward mass and
    making it one of the most agile and maneuverable mobile suits of its
    time. Although only armed with a beam rifle and a set of beam swords,
    The O sported several unique features, such as multi-jointed limbs and
    a set of sub-arms mounted under its front skirt armor, each of which
    could wield a beam sword. The O was also equipped with a bio-sensor
    similar to that of the MSZ-006 Zeta Gundam, essentially acting as a
    substitute psycommu system and allowing Scirocco, who was a powerful
    Newtype, to more easily interface with his mobile suit and more
    quickly carry out or dodge attacks."
    	WAHQ.net
    
    2.05.07 MSA-003 Nemo
    --------------------
    "Although the Anti-Earth Union Group had, through one means or another,
    acquired many RGM-79R GM IIs to fill its frontline ranks, its leaders
    wanted a mass production unit of their own that could beat the Titans'
    and Earth Federation's GM IIs. Anaheim Electronics delivered on the
    concept, producing the MSA-003 Nemo which, although closely based on
    the GM II, was far better in performance in terms of generator power,
    thruster acceleration and maneuverability. To help keep its cost down,
    the Nemo used many weapons already employed by other existing mobile
    suits, such as the RMS-099 Rick Dias' beam saber and the GM II's beam
    rifle. With its first deployment, the Nemo easily supplemented the GM
    II as the mainstay of its mobile suit forces."
    	MAHQ.net
    
    2.05.08 MSK-008 Dijeh
    ---------------------
    "Impressed by the RMS-099 Rick Dias developed by the Anti-Earth Union
    Group, the AEUG's Earthside allies, Karaba, developed a new test model
    ground combat mobile suit based on the Rick Dias' design. This new unit
    was called the MSK-008 Dijeh, and despite its outward appearance, it
    was quite similar to the successful Rick Dias in terms of performance.
    Like the Rick Dias, many of the engineers who developed the Dijeh were
    former Zeon mobile suit manufacturer employees, and its design does
    incorporate many Zeon-style features, such as mono-eye sensors. One of
    its most notable visible features are the large radiator fins mounted
    on its back, which also serve to give the Dijeh high performance during
    atmospheric flight. To help keep its cost down due to Karaba's limited
    resources, it employed the beam rifle used by the AEUG's MSN-00100
    Hyaku Shiki, as well as the Rick Dias' clay bazooka. For close combat,
    the Dijeh was armed with a beam naginata ("naginata" is Japanese for
    "long-handled sword"). The Dijeh prototype was assigned to Karaba's top
    ace pilot, Amuro Ray, who would use his new mobile suit quite well
    during their war against the corrupt Titans in UC 0087."
    	MAHQ.net
    
    2.05.09 MSN-00100 Hyaku Shiki
    -----------------------------
    "As Anaheim Electronics developed next-generation mobile suits under
    the Anti-Earth Union Group's "Z Project" flag during the Gryps War,
    several design proposals were considered for the in-development MSZ-006
    Zeta Gundam. One of these proposals would go on to become the MSN-00100
    Hyaku Shiki, as its design proved too difficult to incorporate the
    transformation systems needed for the Zeta Gundam. The design was
    revised and then constructed as the Hyaku Shiki, although it did retain
    some features that would later be incorporated in the Zeta Gundam, such
    as the experimental "wing binders" mounted on its backpack, which
    packed extra thrusters and aided in maneuverability. Based on combat
    data and weapons designs from the RMS-099 Rick Dias and MSA-003 Nemo,
    plus incorporating data and the revolutionary new "movable frame"
    concept employed in the RX-178 Gundam Mark II, the Hyaku Shiki ("hyaku
    shiki" is Japanese for "type 100") proved to be a light, fast and
    highly agile unit."
    	MAHQ.net
    
    2.05.10 RGM-79R (RGM-179) GM II
    -------------------------------
    "An update to the Earth Federal Forces' original mass production mobile
    suit, the RGM-79 GM, the new GM II went into service in the early UC
    0080s, replacing the older GM as the mainstay front line mobile suit.
    Operated by the Earth Federal Forces, the Titans, and the upstart Anti-
    Earth Union Group, the GM II was the most common and heavily mass-
    produced mobile suit seen during the Gryps War in UC 0087. Though its
    basic frame and body are exactly the same as the original GM, the new
    GM II featured a higher-output generator, slightly improved thrusters
    and acceleration, and the new cockpit design standard, the 360-degree
    panoramic monitor with linear control seat. Despite these upgrades, for
    its day and time the GM II was little better than the original GM when
    compared to the more powerful prototype and limited production mobile
    suits being fielded during the war. Two versions of the GM II were
    produced, though they were physically the same mobile suit: the RGM-
    79R, painted in red and white colors, constructed on Earth; and the
    RGM-179, painted in green and white colors, produced at the Titans'
    Gryps colonies."
    	MAHQ.net
    
    2.05.11 RMS-099 (MSA-099) Rick Dias
    -----------------------------------
    "When the underground organization known as the Anti-Earth Union Group
    began organizing to fight the ever-corrupt Titans, the AEUG
    commissioned one of its supporters, Anaheim Electronics Company, to
    develop a new mass-production mobile suit for their use. Although
    commonly known as the RMS-099 (an alternate model number used to cover
    the fact that this mobile suit was not being developed for the Earth
    Federal Forces' use), the MSA-099 was designed mostly by former Zeon
    mobile suit manufacturer employees who had gone to work for Anaheim
    after the One Year War. Originally intended to be called the "Gundam ?"
    (? being the Greek symbol "gamma"), the MSA-099 sported a more Zeonic
    look, so it was named "Rick Dias" instead ("Rick" is derived from
    "remake", and was a term first used on the MS-09R Rick Dom to
    distinguish it as a space-use remake of the MS-09 Dom; "Dias" was the
    name of the discoverer of the Cape of Good Hope on Earth). The Rick
    Dias was the first mobile suit to use the new gundarium ? armor
    developed by Axis, thus making it lighter and able to accomodate
    greater fuel capacity, particularly in the "random binder" external
    propellant tanks mounted on its backpack. The Rick Dias was also armed
    with a good variety of weapons, such as beam pistols, a clay bazooka
    (which fired adhesive pellets designed to disable enemy mobile suits),
    beam sabers and vulcan phalanx guns. All of these factors made the Rick
    Dias an all-around excellent mobile suit, and it was fielded quite
    commonly among the AEUG forces during the Gryps War."
    	MAHQ.net
    
    2.05.12 MS-07H Gouf Flight Test Type
    ------------------------------------
    "Following the Principality of Zeon's invasion and subsequent
    occupation of much of Earth during the One Year War, the Zeon military
    found that their revolutionary mobile suits that proved so effective in
    space combat were essentially slow-moving targets on Earth. A program
    was initiated to develop an atmospheric flight-capable mobile suit, and
    four MS-07 Goufs were modified into the experimental MS-07H Gouf Flight
    Test Type. Mounting aerodynamic control surfaces on its backpack and a
    pair of powerful thermonuclear jet engines on each leg, the Gouf Flight
    Test Types were assigned to Zeon's captured California Base and later
    transferred to an air force base in Arizona for extensive test flights.
    This initial design would prove flawed, however, and over the course of
    its test flight schedule, the Gouf Flight Test Types were refurbished
    and redesigned along the way, the last incarnation being the MS-07H-4
    model before the program was finally scrapped."
    	MAHQ.net
    
    2.05.13 RGC-80 GM Cannon
    ------------------------
    "Following the testing of the RGC-80-1 GM Cannon Test Type, the Earth
    Federal Forces quickly followed up with the final RGC-80 GM Cannon,
    correcting the problems encountered in the test model. Put into
    production in late UC 0079, the production-model GM Cannon mounted only
    one rocket-launching 240 mm cannon, complemented by heavier armor on
    the legs to offset the recoil. Being a derivative of the standard RGM-
    79 GM, the GM Cannon could also carry the same hand weapons and shields
    as its close-combat sibling. Six units were originally produced, taking
    part in the Federation's offensive to take back North America. After
    the recapture of California Base, another 44 units were produced,
    scattered to all parts of the Earth Sphere as the Federation offensive
    drove Zeon off of Earth and into its home territory in space."
    	MAHQ.net
    
    2.05.14 RGM-79SC GM Sniper Custom
    ---------------------------------
    "In the scramble to adapt its standard RGM-79 GM mobile suit for
    specialized roles during the latter days of the One Year War, the Earth
    Federal Forces created a high-performance GM variant designed for
    skilled pilots. This variant was the RGM-79SC GM Sniper Custom, and it
    featured a higher-ouput reactor to power a long-range beam rifle for
    sniper missions, as well as an optional fixed beam saber mounted a
    forearm for close combat, and external storage racks for other optional
    weapons. Extra thrusters were added to the legs as well as an improved
    booster backpack, giving the GM Sniper Custom speed and performance
    almost equal to the powerful RX-78-2 Gundam prototype. Due to the extra
    heat generated by this equipment, vents and cooling systems were added
    to the waist and legs. A "face guard" shield for the head's sensors was
    also added, providing additional protection for the GM Sniper Custom's
    sensors without hindering its ability to detect and acquire targets. GM
    Sniper Customs were assigned to highly skilled and experienced pilots,
    including 1st Lieutenant Francis Backmeyer, who fine-tuned their units
    to their own specifications. However, due to the high cost of this
    variant, less than 50 GM Sniper Customs would be built during the war."
    	MAHQ.net
    
    2.05.15 RMS-106 Hi-Zack
    -----------------------
    "One of the first new mass production model mobile suits developed by
    the Earth Federal Forces following the One Year War, the RMS-106 Hi-
    Zack was closely based on the old Zeon MS-06 Zaku II used during the
    war. However, it did incorporate many design features that were more
    up-to-date with the current technology of the mid-UC 0080s. Protected
    by lighter titanium alloy/ceramic composite armor, the Hi-Zack's solid
    weight was greatly reduced, allowing it to carry larger-capacity fuel
    tanks and more powerful thrusters to take advantage of the extra fuel,
    with the result of greater speed and mobility. The Hi-Zack was also the
    first mass produced unit to incorporate the new 360 degree panoramic
    monitor with linear seat style cockpit. The Hi-Zack proved to be a
    popular model among pilots, as it was easy to operate and easy to
    maintain. Its only major drawback, however, was the fact that its power
    generator wasn't good enough to allow the Hi-Zack to effectively use
    beam weapons (although some later models did carry beam rifles,
    possibly due to an upgrade of their power generators). Despite this,
    the Hi-Zack was one of the most heavily mass produced units found in
    the field during the Gryps War of UC 0087, and its design would serve
    as the basis for many future mobile suit models."
    	MAHQ.net
    
    2.05.16 RMS-117 Galbaldy B
    --------------------------
    "Following the defeat of the Principality of Zeon in the One Year War,
    many mobile suit design plans were seized by the Earth Federal Forces,
    with some of them refined and put into production for themselves. One
    of these designs was the MS-17 Galbaldy a, which the Federation revised
    and produced as the RMS-117 Galbaldy B. The Galbaldy B was built for
    efficiency, with trimmed-down armor as well as improved mobility.
    Although intended to operate as a localized combat unit, the Galbaldy B
    was actually equal to the all-purpose RMS-106 Hi-Zack in terms of
    performance. However, the fact that the Galbaldy B was fitted with
    weaker, older-style titanium alloy armor made it far less durable in
    combat. Most of the Galbaldy Bs built were stationed at Luna II or on
    Earth Federal Forces ships operating out of Luna II."
    	MAHQ.net
    
    2.05.17 RMV-1 Guntank II
    ------------------------
    "Although limited in its ability to be deployed as a mobile suit, the
    RX-75-4 Guntank proved highly effective as a heavy artillery base
    assault and fire-support unit. The Guntank's service record was
    impressive enough to make the Earth Federal Forces continue to develop
    the unit's concept even after the One Year War. The end result of this
    development was the RMV-1 Guntank II. Resembling a traditional mobile
    suit even less than its RX-75 predecessor, the Guntank II represented a
    reversion to a more traditional armored vehicle design. Its primary
    armament was a pair of 120 mm recoilless cannons, now mounted in an
    enlarged "head turret", thus overcoming the problem of the limited
    firing arcs of the original Guntank's fixed-mounted cannons. Since the
    "torso" of the Guntank II could now be rotated independently of the
    main cannons mounted on the head turret, traditional mobile suit-style
    arms were now no longer necessary; instead, a 4-tube rocket pod and a
    3-tube heavy missile launcher were mounted on fixed locations on the
    torso. The Guntank II still required two crewman to be operated: the
    gunner remained in the head turret, but the driver was now moved into
    the more well-armored caterpillar/engine drive base of the Guntank II.
    However, as the threat to Earth Federation security remained primarily
    in space, the Guntank II only saw very limited production following the
    One Year War, with some units being posted at the Earth Federal Forces'
    South American headquarters at Jaburo."
    	MAHQ.net
    
    2.05.18 RX-77-3 Guncannon Heavy Arms Type
    -----------------------------------------
    "As development continued on the RGC-80 GM Cannon during the last weeks
    of the One Year War, Federation engineers continued tinkering with the
    design of the RX-77-2 Guncannon, refining it to be a stand-alone combat
    unit rather than simply a fire support mobile suit. One reincarnation
    of the Guncannon was the test-model RX-77-3 Guncannon Heavy Arms Type.
    Although essentially little more than a retooled Guncannon, the Heavy
    Arms Type was considered a success, featuring better armor, improved
    240 mm cannons, and a grenade rack on its left hip armor."
    	MAHQ.net
    
    2.05.19 MS-06E Zaku Reconnaissance Type
    ---------------------------------------
    "As the One Year War raged on, the Principality of Zeon military
    continued to develop variants of its mass-produced Zaku II mobile suit
    for specific mission roles. One such variant was the MS-06E Zaku
    Reconnaissance Type, which were modified from existing C-type and F-
    type Zakus. These units were designed for scouting and reconnaissance
    missions, and mounted specialized cameras and sensor systems on its
    head, shoulders and front pelvic skirt armor. It was also built for
    speed and long range, incorporating the thrusters from a higher-
    performance S-type Zaku, an additional pair of thrusters mounted in the
    chest for fast retreats, and a larger propellant storage capacity. The
    Zaku Recon Type was also literally unarmed, carrying only a hand-held
    "camera gun" for additional intelligence-gathering observation and
    recording. About 100 such Zaku Recon Type units would be built, with
    some surviving the war and being captured and employed by the Earth
    Federal Forces and their Titans division."
    	MAHQ.net
    
    2.05.20 MS-06M (MSM-01) Zaku Marine Type
    ----------------------------------------
    "In its pursuit of variants of its versatile MS-06 Zaku line to fill
    specific mission rolls during the One Year War, the Zeon military
    created its first amphibious mobile suit based, the MS-06M Zaku Marine
    Type. The basic body and form was based on a standard Zaku, except that
    its joints were equipped with waterproofed seals, and it mounted
    hydrojet engines and thrusters on its backpack, arms and legs. It also
    carried submarine-style weapons, including SUBROC (SUBmarine ROCket)
    guns and rocket pods for primary armament, and head-mounted vulcan guns
    for close-range defense. Five Zaku Marine Types were built and assigned
    to the Sea Serpent submarine squadron off the east coast of North
    America, but field testing signed the design off as a failure, as the
    waterproofed seals proved to be troublesome and its unstreamlined form
    severely limited its speed and maneuverability. Zeon soon began
    developing all-new, mission-specific amphibious mobile suits
    afterwards, though the five Zaku Marine Types remained in service to
    serve as data-gathering units. Two more units were built, and these
    seven units were given the new model number MSM-01 and assigned to the
    Sea Serpent, Red Dolphin, Naga III, Green Siren and Mandalay submarine
    squadrons, where they served until the end of the war, although only
    two or three units actually survived."
    	MAHQ.net
    
    2.05.21 MS-11 Action Zaku
    -------------------------
    "During the last weeks of the One Year War, Principality of Zeon mobile
    suit engineers worked to develop advanced new mobile suit technologies
    for mass production units as part of Zeon's "Pezun Project". One
    special feature first introduced into the in-development MS-11 Action
    Zaku was "magnetic coated" joints. This process involved coating the
    mobile suit's joints with a special material that, when electrically
    charged like a magnetic field, would reduce joint friction to almost
    nothing - the end result being a much faster and more responsive mobile
    suit. The Action Zaku was also being designed to carry a beam rifle
    similar to the MS-14 Gelgoog and the Earth Federal Forces' RX-78-2
    Gundam. The mobile suit design itself was completed, although the beam
    rifle was still in development, and the Action Zaku was slated to
    temporarily carry a machinegun. However, the war ended shortly
    thereafter, and the Action Zaku never made it to the Zeonic Company's
    production lines. The Earth Federal Forces captured the Action Zaku's
    plans and, inspired by its high performance design, put the Action Zaku
    into production for itself."
    	MAHQ.net
    
    2.05.22 NRX-044 Asshimar
    ------------------------
    "A new transformable mobile suit design introduced by the Earth Federal
    Forces and Titans during the Gryps War, the NRX-044 Asshimar is the
    first mobile suit capable of sustaining atmospheric flight under its
    own power. It could also transform into a UFO-looking mobile armor
    form, giving it even greater speed and agility in the air. Its
    transformation systems incorporated magnetic coating technology,
    reducuing friction between its moving parts and allowing the Asshimar
    to transform between modes in a very short time. Its armor was also
    thick and highly durable, impervious to most standard mobile suit small
    arms fire. Despite the fact that it was armed only with a beam rifle
    (and sometimes an optional beam saber), the Asshimar proved to be a
    highly effective design, due to its durability, speed, and agility with
    its aerial combat capabilities. The Asshimar was a mass produced model,
    with units being stationed at various Earth Federal Forces' bases all
    over Earth."
    	MAHQ.net
    
    2.05.23 ORX-005 Gaplant
    -----------------------
    "An experimental transformable mobile armor developed at the Earth
    Federal Forces' Ougusta Research Institute and tested by the Titans
    during the Gryps War, the ORX-005 Gaplant was originally designed to
    operate as a space combat unit, although its design proved to be just
    as effective in atmospheric combat. Test-flown at the Ougusta Newtype
    Laboratory on Earth, its extremely high acceleration in its mobile
    armor mode made the Gaplant one of the fastest and most agile mobile
    weapons of its time. It also mounted a pair of pivoting "active
    thruster" units which allowed the Gaplant to change directions during
    flight without changing the direction of its nose. However, the Gaplant
    suffered from two disadvantages: the G-forces it endured meant that the
    Gaplant could only be operated by genetically-engineered "strengthened
    humans" or the very toughest pilots; and the very high fuel consumption
    meant that it needed to be equipped with an external booster in mobile
    armor mode for long, extended flights. At least two Gaplant units were
    constructed and fielded: one operated by strengthened human Rosamia
    Badam on Earth, and a second unit flown by Titans pilot Yazan Gable out
    in space."
    	MAHQ.net
    
    2.05.24 PMX-000 Messala
    -----------------------
    "When Jupiter Energy Fleet captain Paptimus Scirocco returned to the
    Earth Sphere aboard his resource carrier ship Jupitris during the Gryps
    War, he brought his personal handmade transformable mobile armor, the
    PMX-000 Messala, with him. A very large unit equipped with powerful
    thrusters to operate under Jupiter's high gravitational pull, the
    Messala was extremely fast and agile when he operated it in the
    "normal" gravitational forces of the Earth Sphere. Armed with a pair of
    heavy mega particle cannons and a pair of missile launchers, it packed
    almost as much firepower as a space battleship. When transformed into
    its mobile suit mode, it also mounted grenade launchers, beam sabers,
    vulcan guns, and grappling "vice claws," also making it highly
    effective in close-range combat."
    	MAHQ.net
    
    2.05.25 PMX-001 Pallas Athene
    -----------------------------
    "The second handmade mobile suit built by Paptimus Scirocco aboard the
    Jupitris during the Gryps War, the PMX-001 Pallas Athene was purely a
    heavy mobile suit designed for offense. Though normally armed with four
    beam cannons in its torso and claws on its feet, it could also be
    outfitted with a heavy 2-barrel beam rifle, eight battleship-grade
    long-range missiles, and a shield mounting several small missile
    launchers. Although this "full equipment loadout" gave the Pallas
    Athene the firepower equivalent of a large mobile armor or space
    battleship, its bulk and size did cause it to suffer a lack of good
    speed and maneuverability. Only one Pallas Athene was built, and it was
    assigned to former AEUG pilot-turned-Scirocco supporter Reccoa Londe."
    	MAHQ.net
    
    2.05.26 PMX-002 Bolinoak Samaan
    -------------------------------
    "The third custom mobile suit designed and built by Paptimus Scirocco
    aboard the transport ship Jupitris during the Gryps War, the PMX-002
    Bolinoak Samaan was designed as a seek-and-destroy unit. Although
    rather limited in its armament of 2 beam guns/beam sabers and a set of
    rocket launchers, it was equipped with a sophisiticated surveillance
    system radome in its head and other specialized sensors in its
    forearms, making it more suited to a scouting/reconnaissance role. Only
    one Bolinoak Samaan was constructed, and it was assigned to young
    Scirocco loyalist Sarah Zabiarov in the last days of the war."
    	MAHQ.net
    
    2.05.27 RMS-106CS Hi-Zack Custom
    --------------------------------
    "An experimental improved version of the RMS-106 Hi-Zack, the RMS-106CS
    Hi-Zack Custom was designed to operate as a special operations and
    sniper unit. Sporting a higher-output generator to power its long-range
    sniper-style beam launcher, the Hi-Zack Custom also mounted a larger
    shoulder shield to improve its defensive posture. It also carried a
    heavier backpack with larger rocket thrusters, giving the Hi-Zack
    Custom a much higher speed and agility over the standard model. Only a
    limited number of these modified Hi-Zacks would be built and fielded
    during the Gryps War of UC 0087, despite the fact that it proved highly
    effective as a sniper unit and earned the nickname "Hiding Hi-Zack.""
    	MAHQ.net
    
    2.05.28 RMS-108 Marasai
    -----------------------
    "During the Anti-Earth Union Group's uprising against the Earth Federal
    Forces' corrupt Titans force, civlian contractor Anaheim Electronics
    found itself caught in the middle, despite the fact that the company
    was a secret AEUG supporter. One of the mobile suit designs developed
    by Anaheim for the AEUG was the RMS-108 Marasai, based partially on the
    Federation's successful mass production RMS-106 Hi-Zack unit. However,
    Anaheim soon found itself under the scrutiny of the Titans, and Anaheim
    provided the Marasai design to the Titans in a gesture of goodwill (and
    to keep the Titans from taking action against them for their support of
    the AEUG). The Marasai, though in many ways similar to the Hi-Zack, was
    a big step up in terms of abilities and performance. Mounting the
    latest gundarium armor and equipped with a higher-output generator, the
    Marasai was capable of using beam weapons, and was slightly better in
    terms of speed and maneuverability. The Marasai, like its Hi-Zack
    predecessor, was easy to pilot and maintain, and it saw heavy mass
    production during the Gryps War, operated by both the regular Earth
    Federal Forces and the Titans."
    	MAHQ.net
    
    2.05.29 RMS-154 Barzam
    ----------------------
    "During the Gryps War raging in UC 0087, the Earth Federal Forces
    decided to develop new mass production mobile suit models to replace
    its aging RGM-79R GM IIs and the high cost/low production variable
    mobile suits and mobile armor being tested in the field. One proposed
    replacement model was the RMS-154 Barzam, based loosely on the RX-178
    Gundam Mark II. Designed as a high performance/low cost general purpose
    unit, the Barzam did possess its own exclusive beam rifle, although it
    could be outfitted with the Gundam Mark II's optional double vulcan
    pod, as well as weapons from the GM II, RMS-106 Hi-Zack, and RMS-108
    Marasai. However, due to the fact that the Barzam did not possess any
    "special" or "unique" weapons, it was deemed to "ordinary" and only saw
    limited production, never replacing the GM II as intended."
    	MAHQ.net
    
    2.05.30 RX-110 Gabthley
    -----------------------
    "A conceptual design developed by Paptimus Scirocco during the Gryps
    War, the transformable mobile armor RX-110 Gabthley was intended for
    mass production. At least two test units were fielded in combat, with
    positive results due to its unique design and high performance. In
    mobile armor mode, the Gabthley was one of the fastest units in the
    field, and the unique movable frame allowed the mobile suit mode's feet
    to become claws in mobile armor mode, giving the mobile armor the
    ability to perform limited melee and grappling attacks. Its armament
    was quite extensive, including a very powerful "feyadeen rifle" and a
    pair of flexibly-mounted beam cannons, making the Gabthley highly
    effective in both close- and long-range combat. However, the design was
    deemed to complicated and costly for mass production, and the
    development was dropped after the test stage."
    	MAHQ.net
    
    2.05.31 RX-139 Hambrabi
    -----------------------
    "During the Gryps War, the Earth Federal Forces and the Titans
    developed several experimental transformable mobile suits/mobile armor
    and conducted field tests by placing them into actual combat. One of
    the more well-known designs was the RX-139 Hambrabi, and it was unique
    in several respects. One of the most visible unique features were the
    five mono-eye sensors placed all over its body, enabling the pilot to
    more easily locate and track targets in both mobile suit and mobile
    armor mode. Its body also mounted several wing-like stabilizers, giving
    the Hambrabi high agility and maneuverability in mobile armor mode
    similar to that of a space fighter. In addition to being armed with a
    pair of beam guns and the RX-110 Gabthley's feyadeen rifle, the
    Hambrabi could also carry a "sea serpent," a wire-guided grappling
    weapon used to deliver crippling electrical shocks to enemy mobile
    suits."
    	MAHQ.net
    
    2.05.32 RX-160 Byarlant
    -----------------------
    "Another in a long line of mobile suit prototypes developed by the
    Earth Federal Forces and the Titans during the Gryps War, the RX-160
    Byarlant was one of the few new designs which was fast and agile, yet
    did not require external support systems or mobile armor
    transformations to achieve this. Capable of self-sustained atmopheric
    flight, the Byarlant mounted powerful thrusters in its shoulders and on
    its waist, with a large-capacity fuel tank in its torso to keep them
    running. However, it was only armed with beam sabers and pair of mega
    particle guns in its hands, limiting the Byarlant's flexibility due to
    a lack of versatile weapons. This factor kept the Byarlant from being
    mass produced, although one test unit was used in combat by Titans ace
    pilot Jerid Messa during the last weeks of the Gryps War."
    	MAHQ.net
    
    2.05.33 AMX-003 (MMT-1) Gaza-C
    ------------------------------
    "Following the defeat of the Principality of Zeon at the end of the One
    Year War in UC 0079, remnants of the Zeon military fled into exile to
    rebuild and renew their war against the Earth Federation at a later
    time. One of these remnant groups was Axis, who hailed from the
    asteroid base by the same name. The Axis forces rebuilt their military
    using what materials they had on-hand, using the constructom mobile
    suits Gaza-A and Gaza-B to produce their first mass production combat
    mobile suit, the transformable AMX-003 Gaza-C (originally designated
    MMT-1). Despite the fact that it was a transformable mobile suit, the
    Gaza-C featured simplified transformation systems, making it cheap and
    easy to manufacture. Over 100 Gaza-C units would be produced and
    deployed when the Axis forces entered the Gryps War in late UC 0087."
    	MAHQ.net
    
    2.05.34 AMX-004 Qubeley
    -----------------------
    "A next-generation mobile suit development of the Principality of
    Zeon's MAN-08 Elmeth mobile armor, the AMX-004 Qubeley was designed and
    built by Axis military leader Haman Karn for her personal use. In
    addition to featuring a large set of wing binders on its shoulders to
    asisst in AMBAC (Active Mass Balance AutoControl), it carried a pair of
    dual-purpose beam launchers/beam sabers for close combat and a tail
    binder containing a set of funnels, a smaller and cheaper version of
    the Elmeth's bits. These small remote weapons, while still armed with a
    beam gun and thrusters for movement, were powered by an energy cap
    system which required recharging aboard the Qubeley after a certain
    amount of time. Controlled by a Newtype pilot's thoughts via the
    psycommu ("psychic communicator") system, the funnels turned the
    Qubeley into a truly deadly unit, capable of attacking enemies from
    beyond visual range. The Qubeley would remain Haman's personal mobile
    suit throughout the Gryps War and the Neo Zeon War, with its design
    serving as the basis for the later AMX-004G Qubeley Mass Production
    Type."
    	MAHQ.net
    
    ________________________________________
    2.06 Mobile Suit ZZ (Double Zeta) Gundam
    ________________________________________
    
    2.06.01 MSZ-010 Gundam Double Zeta
    ----------------------------------
    "A continuation of Anaheim Electronics' "Z Project", the MSZ-010 ZZ
    Gundam (read as "Double Zeta"), was a truly powerful mobile suit that
    was sorely needed by the battered AEUG forces when the First Neo Zeon
    War broke out in early UC 0088. The assault carrier Argama, single-
    handedly fighting against Haman Karn's forces, was finding its few
    remaining mobile suits becoming more and more outclassed by the wave
    of new mobile suit models being developed at Axis. Although the young
    new AEUG pilot Judau Ashta was holding his own with the MSZ-006 Zeta
    Gundam, the AEUG was in desperate need of flexible new units that
    could Be operated by its troupe of new young recruits (and potential
    pilots)."
    	MAHQ.net
    
    2.06.02 MSZ-010S Enhanced ZZ Gundam
    -----------------------------------
    "Despite its high power and performance, the AEUG's MSZ-010 ZZ Gundam
    did suffer from one critical flaw: its complicated construction and
    transformation systems made it somewhat structurally weak. During the
    last days of the First Neo Zeon War, it was decided that a full armor
    option would be needed to address this problem, but some minor
    improvements to the ZZ itself would need to be made before the full
    armor components would be applied. The ZZ received some minor
    improvements in armor, weapons and mobility, and was re-designated
    MSZ-010S Enhanced ZZ Gundam. It featured a larger backpack with four
    more powerful rocket thrusters, and additional vernier thrusters,
    making the already well-performing ZZ even faster and more
    maneuverable. The original 21-tube missile launchers on the backpack,
    limited to one missile per launch tube, were replaced with a pair of
    18-tube missile launchers, with each tube carrying a two-missile
    magazine for additional salvos. In this form the Enhanced ZZ was now
    ready to be fitted with additional external armor and weapons as the
    FA-010S Full Armor Enhanced ZZ Gundam."
    	MAHQ.net
    
    2.06.03 FA-010S Full Armor Enhanced ZZ Gundam
    ---------------------------------------------
    "Despite its high power and performance, the AEUG's MSZ-010 ZZ Gundam
    did suffer from one critical flaw: its complicated construction and
    transformation systems made it somewhat structurally weak. During the
    last days of the First Neo Zeon War, the ZZ received some minor
    improvements in armor and armaments in the form of the MSZ-010S
    Enhanced ZZ Gundam, but still suffered from its weak build. A stopgap
    measure was introduced, not only giving the Enhanced ZZ a temporary
    fix for the problem, but also a significant boost in armor protection
    and weaponry. This form was called the FA-010S Full Armor Enhanced ZZ
    Gundam, and it was comprised of the Enhanced ZZ Gundam with lots of
    heavy external armor components - many containing missile launchers,
    as well as a powerful hyper mega cannon on the torso armor component.
    Now more well-protected from enemy fire that could easily deliver a
    critical blow to its structure, the Full Armor ZZ could continue to
    bring its tremendous power into the battlefield - and then some. The
    only drawback to the Full Armor components was that they were fixed
    around the Enhanced ZZ in mobile suit mode only, and thus the Full
    Armor ZZ could not transform into G-Fortress mode without first
    ejecting the extra armor and weapons."
    	MAHQ.net
    
    2.06.04 RGM-86R GM III
    ----------------------
    "Another entry in a long line of mobile suits descended from the Earth
    Federal Forces' first mass production mobile suit, the RGM-79 GM, the
    RGM-86R GM III was introduced during the Neo Zeon War. Unlike the RGM-
    79R GM II, which was only a minor improvement over the original GM, the
    GM III was a major improvement, incorporating a more powerful reactor,
    better sensors and armor, and a 37% increase in thruster
    speed/acceleration (thanks to a backpack design based on the one used
    on the RX-178 Gundam Mark-II). The GM III could also be fitted with a
    variety of missile launchers, giving the mobile suit a much more
    flexible mission role as either a close-combat or fire support unit.
    The GM III design proved to be a major success, and the model would
    remain one of the Earth Federal Forces' mainstay mobile suit for
    several years."
    	MAHQ.net
    
    2.06.05 AMA-01X Jamru Fin
    -------------------------
    "A transformable mobile armor being designed by Neo Zeon during the
    First Neo Zeon War, the AMA-01X Jamru Fin was never completed. Instead,
    the three unfinished prototypes were fitted with makeshift arms and
    heads and put into service, piloted by the "3-D" team of Dale, Deune
    and Danny. The Jamru Fin was a very fast and powerful mobile armor, its
    primary armament being a high-powered hyper mega cannon capable of
    knocking out enemy warships outside of their sensor ranges. The Jamru
    Fin could transform into a squat, mobile suit-like form armed with hand
    mounted beam guns/beam sabers for close combat. Its mobile armor form
    could also be fitted with a "mega booster" which mounted additional
    weapons, increased the Jamru Fin's speed and range, and also increased
    the output power of its hyper mega cannon. The Jamru Fin was also
    designed to be fitted with another, much larger, super-long-range
    booster powered by a nuclear pulse engine capable of operating in the
    intense gravity well of Jupiter."
    	MAHQ.net
    
    2.06.06 AMX-004-2 Qubeley Mark II
    ---------------------------------
    "Following the successful performance of Axis/Neo Zeon leader Haman
    Karn's AMX-004 Qubeley mobile suit, two improved Qubeley Mark IIs were
    approved for construction. The first of these new Qubeleys, the AMX-
    004-2, was built and deployed during the First Neo Zeon War in UC 0088.
    Aside from its new paint scheme, the only notable technical difference
    between this first Mark II and the original Qubeley was the addition of
    two extra funnel remote weapons. The AMX-004-2 served primarily as a
    test unit for its pilot, a 10-year-old girl named Elpeo Ple, and was
    used to determine and measure the girl's Newtype abilities. Though the
    Mark II's weapons - and Ple's abilities - would be a serious menace to
    the pilots of the AEUG carrier Argama, the Mark II would finally be
    damaged and captured, with Ple defecting to the AEUG to join her
    adopted "surrogate brother," ZZ Gundam Judau Ashta. Later on in the
    war, Ple sacrificed herself and her Qubeley Mark II to protect Judau
    against the threat of her own "blood" - a powerful Newtype clone named
    Ple Two."
    	MAHQ.net
    
    2.06.07 AMX-004-3 Qubeley Mark III
    ----------------------------------
    "Following the successful performance of Axis/Neo Zeon leader Haman
    Karn's AMX-004 Qubeley mobile suit, two improved Qubeley Mark IIs were
    approved for construction. The second of these new Qubeleys, the AMX-
    004-3, was built and deployed during the First Neo Zeon War in UC 0088.
    Aside from its new paint scheme, the AMX-004-3 was virtually identical
    to its AMX-004-2 brethren, the only notable technical difference being
    its psycommu system modified to accept input from a "psycommu
    controller" headseat worn by the pilot. This system would allow the
    pilot to remote-control the mobile suit outside of its cockpit. The
    AMX-004-3 was piloted by Ple Two, a clone of the Newtype girl Elpeo
    Ple, who was the pilot of the AMX-004-2 Qubeley Mark II."
    	MAHQ.net
    
    2.06.08 AMX-004G (AMX-017) Qubeley Mass Production Type
    -------------------------------------------------------
    "Following the successful testing of Newtype pilots Elpeo Ple and Ple
    Two using their Qubeley Mark-II mobile suits, Glemy Toto - claiming to
    be a genetically-engineered descendant of the late Principality of Zeon
    leader Gihren Zabi and intent on staging a coup against Haman Karn for
    control of Neo Zeon - began mass production of an improved Qubeley to
    be manned by his army of Ple Two clones. Called the AMX-004G Qubeley
    Mass Production Type, this production-line unit was introduced in the
    last days of the First Neo Zeon War. Although in many ways similar to
    the Qubeley Mark-IIs, the Mass Production Type featured greater
    firepower in two areas: a pair of "active cannons" on its backpack,
    capable of firing in a wide arc covering both the mobile suit's front
    and rear; and a larger-capacity tail binder, capable of holding 30
    remote funnel weapons. With a Newtype army at his command, Glemy would
    start his civil war against Haman; however, very determined Haman
    loyalists - aided by a lot of luck and a bit of their own Newtype
    abilities - stopped the Ple clones and their mass-produced Qubeleys,
    resulting in an almost complete mutual annihilation of both Neo Zeon
    factions. Early production models were painted gray, but the final
    production models were rolled out in a black paint scheme similar to
    the Qubeley Mark-II. Some records also indicate that the Qubeley Mass
    Production Type was also assigned the model number AMX-017, though this
    piece of trivia is debatable."
    	MAHQ.net
    
    2.06.09 AMX-006 Gaza-D
    ----------------------
    "Introduced at the beginning of the First Neo Zeon War, the AMX-006
    Gaza-D was a moderate improvement over Neo Zeon's mass-produced
    frontline model, the AMX-003 Gaza-C. As the Gaza-D's basic construction
    and transformation sequence were practically the same as the Gaza-C's,
    it was easy to mass-produce, as the existing Gaza-C production lines at
    the Axis asteroid base were easily modified to facilitate production of
    the Gaza-D. At the outbreak of the war, the Gaza-D often complemented -
    and eventually replaced - its predecessor as one of Neo Zeon's mainstay
    mobile suits."
    	MAHQ.net
    
    2.06.10 AMX-008 Ga-Zowm
    -----------------------
    "Essentially the last in the "Gaza" line built by Neo Zeon during the
    First Neo Zeon War, the AMX-008 Ga-Zowm was actually quite a radical
    departure from its AMX-003 Gaza-C and Gaza-D predecessors. The Ga-Zowm
    was also a transformable unit, and both its mobile suit and mobile
    armor modes were armed with an improved "hyper knuckle buster" beam
    rifle and a pair of 9-tube launchers equipped with large missiles. The
    Ga-Zowm was also armed with beam sabers and vulcan guns in its forearms
    for close-range and melee combat. However, its heavy firepower made
    this "general purpose" mobile suit more appropriately used as an
    offensive mobile suit."
    	MAHQ.net
    
    2.06.11 AMX-009 Dreissen
    ------------------------
    "As Neo Zeon launched its assault on Earth during the First Neo Zeon
    War, several new mobile suits were designed for this ground campaign.
    One of the more popular models was the AMX-009 Dreissen, which was
    loosely based on the old Principality of Zeon's MS-09 Dom. Although
    armed with a 3-barrel beam gun in each forearm, the Dreissen was more
    well-suited to melee combat, as it could carry a beam lancer and a
    large beam tomahawk, both of which could be combined into a single,
    two-handed beam melee weapon. The Dreissen also carried three "tri-
    blade" weapons, which were basically razor-sharp, mobile suit-sized
    boomerangs. Although initially produced in small numbers for combat on
    Earth, the Dreissen's excellent performance and adaptability proved it
    to be a popular and versatile mobile suit, and it was soon mass-
    produced for both ground and space combat for the rest of the war."
    	MAHQ.net
    
    2.06.12 AMX-011 Zaku III
    ------------------------
    "As the First Neo Zeon War raged on, the Neo Zeon military continued
    its development of new and more powerful mobile suits. Two competing
    designs were produced as potential new mass-production frontline units:
    the AMX-011 Zaku III and the AMX-014 Doven Wolf. The intention of the
    Zaku III's design was that it would be a new decendant of the old
    Principality of Zeon's venerable (and highly versatile) MS-05 Zaku and
    MS-06 Zaku II lines. The Zaku III featured a modular construction
    design, enabling armor, the backpack, and other components to be
    changed out and customized pursuant to the current mission role.
    Despite its high performance and versatility, however, the Zaku III
    design lost out to the more contemporary Doven Wolf. As a result, the
    Zaku III saw only limited production, with this handful of prototype
    often operated by high-ranking officers or ace pilots."
    	MAHQ.net
    
    2.06.13 AMX-011S Zaku III Custom
    --------------------------------
    "Although the AMX-011 Zaku III design lost out to the AMX-014 Doven
    Wolf as Neo Zeon's intended new frontline mass-production mobile suit,
    several Zaku III prototypes did get produced. These Zaku IIIs proved
    quite popular with many Neo Zeon officers and ace pilots fighting in
    the First Neo Zeon War. One Zaku III unit ended up in the hands of
    Haman Karn loyalist Mashymre Cello, who would employ his customized
    Zaku III in one of the last battles of the war. Although Mashymre's
    Zaku III was referred to as the AMX-011S Zaku III Custom, it was indeed
    nothing more than the basic Zaku III loaded out with various optional
    equipment selected by Mashymre. His Zaku III Custom sported heavier and
    more stylized armor, a new head mounting a pair of vulcan guns,
    optional left shoulder armor with a hide bomb dispenser, a large
    backpack with powerful thrusters and ejectable external propellant
    tanks, and an enormous rear skirt armor plate."
    	MAHQ.net
    
    2.06.14 AMX-014 Doven Wolf
    --------------------------
    "A new mass-production design which beat out the competing AMX-011 Zaku
    III during the First Neo Zeon War, the AMX-014 Doven Wolf was found to
    be much more powerful and contemporary than its competition by the Neo
    Zeon military. Using design concepts taken from the salvaged Titans'
    mobile suit MRX-010 Psyco Gundam Mark II, the Doven Wolf incorporated a
    wide variety of beam weapons all over its body, including wire-guided
    remote beam gun forearms and wire-guided remote "incom" beam guns, all
    controlled by a "quasi-psycommu" computer control system. These
    features allowed a normal, non-Newtype pilot to conduct all-range
    attacks similar to those made by a Newtype pilot using a standard
    psycommu system. In addition to its plethora of beam weapons, the Doven
    Wolf also mounted missile launchers, grenade launchers, and vulcan guns
    for additional firepower. However, its primary armament was its high-
    powered beam rifle, which could be connected directly to the mega
    particle guns in its abdomen and fired as an even more powerful "mega
    launcher" weapon. All of these weapons and features helped to make the
    Doven Wolf one of the single most powerful mobile suit designs
    developed during the First Neo Zeon War. Many of the Doven Wolf units
    produced were operated by pilots working for Glemy Toto's anti-Haman
    Karn faction during Neo Zeon's internal conflicts near the end of the
    war."
    	MAHQ.net
    
    2.06.15 AMX-015 Geymark
    -----------------------
    "A Newtype- and strengthened human-use mobile suit intended for mass
    production in the last weeks of the First Neo Zeon War, the AMX-015
    Geymark was one of the pinnacles of Neo Zeon's Newtype weaponry
    development. In terms of firepower alone, the Geymark was one of the
    most heavily-armed mobile suits of its time, with over twenty beam
    weapons mounted on a single, regular-sized mobile suit body. In
    addition to this high number of weapons, the Geymark was also equipped
    with a psycommu system, allowing its Newtype pilot to control its two
    large "mother" funnels. The mother funnels were actually bits in
    principle, since they had their own onboard reactor for power and did
    not need to return to the Geymark to be recharged. While each mother
    funnel mounted a mega particle gun, they each also carried 14 "child"
    funnels, which were normal-style funnels which recharged aboard the
    mother funnels. With this second tier of remote control, the Geymark's
    pilot could conduct all-range attacks at extremely long ranges. The
    pilot's commands were relayed via a large psycommu control antenna on
    the Geymark's head, which relayed the commands to the mother funnels,
    which in turn relayed the commands to the child funnels. This advanced
    remote weapon system, combined with the mobile suit's tremendous
    firepower, made the Geymark one of the most powerful mobile suits ever
    conceived at its time. Only one unit is known to have been built,
    operated by Haman Karn loyalist Chara Soon during the last days of the
    war when Neo Zeon was being torn apart by internal conflicts. Chara
    demonstrated the Geymark's abilities when she almost single-handedly
    destroyed an entire squadron of powerful, genetically-engineered Ple
    Two clones operating funnel-equipped AMX-004G Qubeley Mass Production
    Types."
    	MAHQ.net
    
    2.06.16 AMX-101 Galluss-J
    -------------------------
    "Another mobile suit developed in anticipation of their assault on
    Earth during the First Neo Zeon War, Neo Zeon's AMX-101 Galluss-J was
    slightly less impressive performer than the AMX-009 Dreissen. However,
    the ease of its production led the Galluss-J to see at least limited
    production on Neo Zeon's front lines. Intended to work in concert with
    the AMX-102 Zssa, the Galluss-J was well-suited to urban combat and
    cleanup operations following a target area's bombardment. In addition
    to a light ranged armament of missiles and a hand-held energy gun, the
    Gallus-J was very good for hand-to-hand combat, as its hands could
    launch outward to deliver extra kinetic force to its punches. The
    fingers of the Gallus-J's left hand were also equipped with small-
    caliber machineguns inside them. One of the earliest Galluss-J units to
    be built was employed by Neo Zeon officer Mashymre Cello, who would use
    this mobile suit to attempt to ferret out the refugee AEUG battleship
    Argama from its hiding place inside Side 1's Shangri-La colony."
    	MAHQ.net
    
    2.06.17 AMX-102 Zssa
    --------------------
    "Another mobile suit developed in anticipation of their assault on
    Earth during the First Neo Zeon War, Neo Zeon's AMX-102 Zssa was
    designed as a long-range bombardment unit for attacking targets from
    behind the front lines. Intended to work in concert with the AMX-101
    Galluss-J, the Zssa was armed with 44 missiles as its primary armament.
    In addition to beam sabers, a scattering beam gun, and a pair of vulcan
    guns for closer-range and melee combat, the Zssa could also be fitted
    with an optional pair of shoulder missile pods containing 7 additional
    missiles each. An optional booster could also be mounted on the Zssa's
    back, giving the mobile suit an additional 8 missiles and the ability
    to fly in the atmosphere, allowing the Zssa to conduct aerial
    bombardments. The Zssa proved itself quite effective as a long-range
    strike unit, and it was one of the most commonly mass-produced Neo Zeon
    mobile suits used in the war."
    	MAHQ.net
    
    2.06.18 AMX-103 Hamma Hamma
    ---------------------------
    "As Axis/Neo Zeon began openly moving to conquer the Earth Sphere at
    the outbreak of the First Neo Zeon War, they developed several
    prototype mobile suits to serve as testbeds for advanced new
    technologies. One of these prototypes was the AMX-103 Hamma Hamma,
    whose primary function was to test the new "quasi-psycommu" system. The
    quasi-psycommu was a computer control system designed to allow normal
    (non-Newtype) pilots to operate wire-guided remote weapons and conduct
    all-range attacks in a fashion similar to Newtype-use mobile weapons
    equipped with a standard psycommu system. The Hamma Hamma's quasi-
    psycommu was intended to control its two wire-guided claw-hands, each
    of which was armed with a 3-barreled beam gun. This was the only
    armament mounted on the Hamma Hamma itself, as the remaining reactor
    output was required to operate the large number of thrusters arrayed on
    the massive shoulder and skirt armor of this highly maneuverable mobile
    suit. In order to be equipped with additional beam weaponry, the Hamma
    Hamma could also carry a shield that was equipped with its own
    independent power generator. This generator powered the weapons mounted
    on the shield, which included three linked beam guns, a pair of beam
    sabers, and a space mine launcher."
    	MAHQ.net
    
    2.06.19 AMX-104 R-Jarja
    -----------------------
    "One of many new prototype mobile suits developed by Neo Zeon during
    the First Neo Zeon War, the AMX-104 R-Jarja's form was inspired by the
    old Principality of Zeon's YMS-15 Gyan from the One Year War. Like the
    Gyan, the R-Jarja was designed primarily for melee combat, and was
    armed with a large hand-carried beam sword and a removable heat saber
    mounted like a bayonet on its beam rifle. Two sets of missile launchers
    in the shoulders rounded out its armament, but the R-Jarja featured a
    rather unique defensive feature. This feature was the pair of "flexible
    shields" mounted on its shoulders, which could be flipped to provide
    additional armor protection to either the front or rear of the R-Jarja.
    Initially a single prototype that was intended for later mass
    production, the R-Jarja never made it past the experimental stage, with
    one completed unit operated by ace pilot Chara Soon."
    	MAHQ.net
    
    2.06.20 AMX-107 Bawoo
    ---------------------
    "Another high-performance prototype developed by Neo Zeon during the
    First Neo Zeon War, the AMX-107 Bawoo was the first Zeon-style
    transformable mobile suit which could separate into more than one
    component. In the Bawoo's case, the mobile suit could separate into two
    separate fighters, called "Bawoo Attacker" and "Bawoo Nutter". The
    initial prototype featured a cockpit in each of the two fighters, but
    the final production version featured a single pilot occupying the
    Attacker and an unmanned Nutter controlled either via wireless remote
    control from the pilot in the Attacker, or - if the area's Minovsky
    particle density was thick enough to jam transmissions - by an onboard
    auto-pilot computer control system. The two components could also be
    quickly re-combined into the mobile suit mode. These features made the
    Bawoo the first mobile weapon that allowed its pilot to effectively
    control more than one combat unit in the field at the same time. Along
    with its beam rifle, beam sabers, and grenade launchers, the Bawoo also
    carried a shield which mounted five, fire-linked mega particle guns,
    greatly increasing its firepower."
    	MAHQ.net
    
    2.06.21 AMX-109 Kapool
    ----------------------
    "As Neo Zeon launched its invasion of Earth during the First Neo Zeon
    War, they employed several new mobile suit designs built for
    terrestrial combat. One of these units was the AMX-109 Kapool, which
    was a amphibious mobile suit based loosely on the old Principality of
    Zeon's MSM-03 Gogg from the One Year War. Armed with eight missile
    launchers, a sonic blast weapon in its waist, and a laser beam "eye" on
    its small, flat head, this small mobile suit packed an enormous amount
    of firepower for its size, all cooled by a hydro-cooling system. The
    Kapool's arms could fold up inside its main body and its legs could
    fold back, turning the mobile suit into a mobile armor-like form that
    was faster and more streamlined when moving underwater. In its mobile
    armor mode, the Kapool could also move along the water's surface in a
    fashion similar to a hovercraft. However, the Kapool seemed to have
    lost many of the lessons learned by the Principality of Zeon during its
    amphibious mobile suit development during the One Year War. As a
    result, the Kapool proved to be an inefficient design and was highly
    unpopular with its pilots - apparently spacenoids had forgotten how to
    build ocean-going mobile suits for use on Earth."
    	MAHQ.net
    
    2.06.22 AMX-117L Gazu-L
    -----------------------
    "Neo Zeon's elite Royal Guard squadron, charged with the protection of
    their leader Haman Karn, operated a handful of customized mobile suits
    during the Axis War. One of these units, Royal Guardsman Lance Gylen's
    AMX-117L Gazu-L, was modeled after the Earth Federal Forces' mass-
    produced RMS-117 Galbaldy b. With a more powerful reactor and armament
    geared to melee combat, the Gazu-L was highly distinguished by its eye-
    catching red-on-white paint scheme and the large, flared armor on its
    left shoulder. Designed to operate in tandem with its twin, Nee Gylen's
    AMX-117R Gazu-R, the Gazu-L would typically escort either Haman Karn's
    AMX-004 Qubeley or Royal Guard leader Chara Soon's AMX-015 Geymark on
    its left flank."
    	MAHQ.net
    
    2.06.23 AMX-117R Gazu-R
    -----------------------
    "Neo Zeon's elite Royal Guard squadron, charged with the protection of
    their leader Haman Karn, operated a handful of customized mobile suits
    during the First Neo Zeon War. One of these units, Royal Guardsman Nee
    Gylen's AMX-117R Gazu-R, was modeled after the Earth Federal Forces'
    mass-produced RMS-117 Galbaldy b. With a more powerful reactor and
    armament geared to melee combat, the Gazu-R was highly distinguished by
    its eye-catching blue-on-white paint scheme and the large, flared armor
    on its right shoulder. Designed to operate in tandem with its twin,
    Lance Gylen's AMX-117L Gazu-L, the Gazu-R would typically escort either
    Haman Karn's AMX-004 Qubeley or Royal Guard leader Chara Soon's AMX-015
    Geymark on its left flank."
    	MAHQ.net
    
    2.06.24 MS-09G Dowadge
    ----------------------
    "One of the last evolutions of the old Principality of Zeon's MS-09 Dom
    series, the MS-09G Dowadge (not to be confused with the MS-10 Pezun
    Dowadge of Zeon's "Pezun Project") continued to be used for several
    years after the One Year War. By the time of the First Neo Zeon War in
    UC 0088, the Dowadge was operated by several parties, including the new
    Neo Zeon military, old African-based Zeon remnants from the One Year
    War, and the civilian African Liberation Front. Although quite similar
    to its predecessor, the Dowadge was an improvement over the well-proven
    and successful Dom in that it also mounted four vulcan guns in the head
    and carried an external propellant tank on its backpack, thus extending
    the durational time for using the Dowadge's ground-skimming hovering
    jets."
    	MAHQ.net
    
    2.06.25 MS-14J ReGelg
    ---------------------
    "At the end of the One Year War, many Zeon remnants fled the Earth
    Sphere to the asteroid base Axis, determined to regroup and rebuild
    their forces before renewing their revolution against the Earth
    Federation. The MS-14 Gelgoog, the last mass-production mobile suit
    fielded by the Zeon military during the war, had proven itself as an
    excellent high-performance unit. However, more powerful and advanced
    mobile suit technology was being developed in the Earth Sphere, and
    Axis had to keep up and train its pilots to handle better mobile suits.
    Thus, Axis upgraded its surviving Gelgoog units into the MS-14J ReGelg
    (short for "REfined GELGoog"). The ReGelg now sported large shoulder
    armor binders, each housing additional thrusters and verniers for extra
    speed and maneuverability. Two external propellant tanks were added to
    the backpack to provide an extended flight range on par with lighter
    and more modern mobile suits. A backpack missile pod, forearm grenade
    launchers, a pair of beam sabers, and a beam rifle rounded out the
    armament. With these new features, the ReGelg was a tremendous
    improvement over its successful, tried-and-true previous form. Axis
    (later Neo Zeon) would continue to use their ReGelgs for several years,
    with one unit operated by ace pilot Illia Pazom during the First Neo
    Zeon War in UC 0088."
    	MAHQ.net
    
    2.06.26 NZ-000 Quin Mantha
    --------------------------
    "The pinnacle of Zeon Newtype-use mobile weapon technology at its time,
    the NZ-000 Quin Mantha was considered one of the most powerful mobile
    weapons ever constructed. Designed and constructed by Neo Zeon's Glemy
    Toto faction during the First Neo Zeon War, the Quin Mantha combined
    the best features of the successful Qubeley series and the Titans' MRX-
    010 Psyco Gundam Mark II into one design. This massive mobile suit was
    armed with wide variety of beam weapons, and carried 30 psycommu-
    controlled funnels in a large tail binder. The massive binders on its
    shoulders housed a variant of the I-field barrier concept called a
    "mega particle deflection system", which not only absorbed or
    deflecting incoming beam weapons fire like a standard I-field, but
    could also redirect that beam fire back at the foe that fired it. Like
    the AMX-004-3 Qubeley Mark II, the Quin Mantha could be controlled
    externally via a psycommu controller headseat worn by the pilot, and
    like the Psyco Gundam Mark II (and even the old Principality of Zeon's
    MSN-02 Zeong), the Quin Mantha's head could detach and operate
    independently if the main body were to become heavily damaged and
    destroyed. Only one Quin Mantha unit was built, operated by Glemy's
    young pet Newtype soldier Ple Two, and it was fielded against Neo Zeon
    leader Haman Karn's loyalist forces during Glemy's insurrection in
    January UC 0089. However, the Quin Mantha - along with Glemy Toto and
    Ple Two - were soon destroyed inside the asteroid base Axis by the
    AEUG's "Gundam Team"."
    	MAHQ.net
    
    2.06.27 RMS-099B Sturm Dias
    ---------------------------
    "The return of Zeon remnants aboard the asteroid base Axis to the Earth
    Sphere in the last weeks of the Gryps War resulted in an even more
    turbulent political climate, and Anaheim Electronics Company - one of
    the Anti-Earth Union Group's primary supporters - was forced to provide
    mobile suit technology to the Axis (and later Neo Zeon) forces. One
    Anaheim mobile suit design to fall into Neo Zeon's hands was the RMS-
    099B Sturm Dias, an improvement over the well-proven RMS-099 Rick Dias
    used by the AEUG. The only changes to the basic mobile suit itself were
    a larger rear skirt armor piece and a flared-out armor piece on the
    head to provide extra protection for the mono-eye sensors. However, the
    most noticable change seen on the Sturm Dias was the replacement of the
    old "random binder" backpack propellant tanks with two large "grye
    binders", which mounted extra thrusters and verniers, an even greater
    fuel capacity for extended flight time, and beam cannons for additional
    firepower. These features made the Sturm Dias an even more well-
    performing unit over the tried-and-true Rick Dias, and the supply of
    these mobile suits to Haman Karn's Neo Zeon forces would be the start
    of another trend of "playing both sides against the middle". Anaheim,
    always out to make a profit no matter who's winning or losing, would
    develop and sell new mobile suits to both Federal and Zeon forces for
    several years to come."
    	MAHQ.net
    
    2.06.28 RMS-119 EWAC Zack "Eye-Zack"
    ------------------------------------
    "Although the use of radar- and radio-jamming Minovsky particles in
    battle situations renders such electronic forms of detection useless,
    the EWAC Zack was often used for pre- and post-combat actions, tasked
    with acquiring enemy strength, location, and disposition data. Thus,
    the EWAC Zack was also equipped with four data pods in its backpack,
    each of which carried recordings of the mobile suit's intelligence data
    and could be either jettisoned or launched back towards friendly
    forces. In the case of capture by the enemy, the data in the pods was
    also encrypted, thus assuring that valuable intelligence would not fall
    into the wrong hands. The EWAC Zack was also designed for long-range
    use, equipped with a pair of external fuel tanks for extended flight
    times. Although typically unarmed, the EWAC Zack could also be equipped
    with the weapons normally carried by a Hi-Zack, if necessary."
    	MAHQ.net
    
    2.06.29 RMS-192M Zaku Mariner
    -----------------------------
    "A new amphibious combat mobile suit designed and built by the Earth
    Federal Forces, the RMS-192M Zaku Mariner was an improved descendant of
    the old Principality of Zeon's MS-06M Zaku Marine Type used in the One
    Year War. Armed with a total of 14 SUBROC (SUBmarine ROCket) launchers
    in its shoulders and backpack, as well as a magnet harken shocking
    cable weapon for melee combat, and a hand-held spray missile gun, the
    Zaku Mariner certainly packed more firepower than its Zaku Marine Type
    predecessor. In addition to being a better performer in terms of power,
    the backpack could be ejected in order for the Mariner to go ashore and
    conduct limited ground combat. However, the Earth Federal Forces never
    got to deploy these units; instead, they fell into the hands of Neo
    Zeon, who acquired them with the capture of several Federal bases
    following their Earth invasion during the First Neo Zeon War in UC
    0088."
    	MAHQ.net
    
    2.06.30 MS-06D Desert Zaku
    --------------------------
    "A modified and improved version of the original MS-06D Zaku Desert
    Type, the MS-06D Desert Zaku featured better power output, external
    propellant tanks on its backpack to carry extra thruster fuel, and
    additional shields and dust filters on its joints to facilitate burying
    the mobile suit under the sand for ambushes. The Desert Zaku could also
    be fitted with a pair of jet skis on its feet, making it easy to glide
    at high speed across the desert sand. Though normally used by Zeon
    remnants led by "Desert" Rommel in North Africa, a few Desert Zakus
    also landed in the hands of the African Liberation Front group, with
    one unit operating as part of their "Blue Team" and painted in their
    distinctive light-blue-on-blue colors."
    	MAHQ.net
    
    2.06.31 MS-09H Dowadge Kai
    --------------------------
    "One of the MS-09G Dowadge ground combat mobile suits still in use
    following the Universal Century Era's One Year War was owned by
    "Desert" Rommel, leader of a band of Zeon remnants still operating in
    Africa. Rommel's Dowadge was modified and upgraded over the years, and
    by the time of the First Neo Zeon War in UC 0088, his mobile suit - now
    designated the MS-09H Dowadge Kai - was a step above the standard
    model. It featured extra thrusters mounted on its shoulders, and it
    could use a large, hand-operated beam cannon for greater firepower."
    	MAHQ.net
    
    2.06.32 MSM-04N Agguguy
    -----------------------
    "In preparation for its planned assault on the Earth Federal Forces'
    underground South American Jaburo military headquarters during the One
    Year War, the Zeon military forces stationed at California Base
    developed a series of specialized mobile suits to aid in the assault.
    One of these was the MSM-04N Agguguy, an amphibious unit designed for
    close combat fighting. Loosely based on the MSM-04 Acguy design, the
    Agguguy was designed to be heavily armored yet fast, attacking with a
    pair of spinning heat rods on each arm to grapple, slice and shock
    enemies. These heat rod "hands" could also be changed out for a claw-
    type hand similar to that on the MSM-07 Z'Gok. However, the Agguguys
    built at California Base were never deployed, as Zeon's Commander Char
    Aznable discovered the secret spacedock entrance to Jaburo long before
    the scheduled assault, and launched a hasty attack with what limited
    resources he could receive from California Base in time."
    	MAHQ.net
    
    2.06.33 MSM-08 Zogok
    --------------------
    "In preparation for its planned assault on the Earth Federal Forces'
    underground South American Jaburo military headquarters during the One
    Year War, the Zeon military forces stationed at California Base
    developed a series of specialized mobile suits to aid in the assault.
    One of these units was the MSM-08 Zogok, an amphibious unit designed
    for close combat fighting. A derivative of the MSM-07 Z'Gok, the Zogok
    had only melee weapons consisting of 10 wire cutters mounted in the
    head and extendable telescopic arms with razor-edged fingers, giving
    the Zogok a "sharp" punch. However, the Zogoks built at California Base
    were never deployed, as Zeon's Commander Char Aznable discovered the
    secret spacedock entrance to Jaburo long before the scheduled assault,
    and launched a hasty attack with what limited resources he could
    receive from California Base in time."
    	MAHQ.net
    
    _____________________________________________
    2.07 Mobile Suit Gundam: Char's Counterattack
    _____________________________________________
    
    2.07.1 RX-93 "nu" Gundam
    ------------------------
    "The n Gundam's basic design was created by Amuro himself, but
    construction and final modifications were supervised by Anaheim
    engineer October. October incorporated the latest piece of psychic
    communication technology - supposedly leaked to Anaheim by Char's Neo
    Zeon - called the "psycoframe." Composed of microscopic-sized psycommu
    receptor chips, October incorporated the new psycoframe technology
    into the n Gundam's cockpit frame, not only reducing its total weight
    but giving the pilot an edge in being able to more easily read an
    enemy's thoughts and movements."
    	MAHQ.net
    
    2.07.2 RGM-89 Jegan
    -------------------
    "A descendant of the GM series of mobile suits launched by the Earth
    Federal Forces during the One Year War, the RGM-89 Jegan was lighter
    and more maneuverable than any previous GM-series model. Although not
    as fast or well-armed as the previous RGM-86R GM III, the Jegan was an
    all-around well-performing unit nonetheless. The Jegan mounted a fairly
    standard variety of weapons, armed with a beam rifle, a beam saber,
    shield-mounted missile launchers, three hand grenades, and an optional
    head vulcan gun pod. Though initially built by Anaheim Electronics
    exclusively for the Londo Bell task force prior to the outbreak of the
    Second Neo Zeon War in UC 0093, the Jegan (and many of its variants)
    would soon become a Earth Federal Forces standard, operated as its
    primary frontline unit for at least the next thirty years."
    	MAHQ.net
    
    2.07.3 RGZ-91 Re-GZ
    -------------------
    "A prototype mobile suit intended for mass production, Anaheim
    Electronics' RGZ-91 Re-GZ was a simplified version of the AEUG's MSZ-
    006 Zeta Gundam used in the Gryps War and the Neo Zeon War. The Re-GZ
    (short for "REfined Gundam Zeta") eliminated the costly and complex
    transformation systems used by the Zeta Gundam, instead docking with a
    specialized "Back Weapon System" (or "BWS") unit which allowed the Re-
    GZ to assume a waverider-like form for additional mobility. As the
    mobile suit's weapons could not be used in this docked configuration,
    the BWS was armed with beam weapons and missile launchers, giving the
    Re-GZ considerable firepower in waverider mode. In the end, however,
    the Re-GZ would still be deemed to expensive to facilitate mass-
    production, and the design project was dropped. The Re-GZ prototype
    would end up being employed by the Earth Federal Forces' "Londo Bell"
    taskforce during the Second Neo Zeon War, piloted first by reknown
    Newtype ace Amuro Ray, and later by mobile suit squadron leader Kayra
    Su."
    	MAHQ.net
    
    2.07.4 AMS-119 Geara Doga
    -------------------------
    "A mass-produced frontline mobile suit used by Neo Zeon during the
    Second Neo Zeon War, the AMS-119 Geara Doga could be considered a
    distant descendant of the old Principality of Zeon's original mainstay
    unit, MS-06 Zaku II. Although not exactly a high-performance model, the
    Geara Doga was sturdy, dependable, and inexpensive to mass-produce.
    Typically armed with one of two different beam machineguns - a larger
    type mounting an optional grenade launcher, and a slightly smaller type
    equipped with a removable heat bayonet - a shield carrying four rocket-
    propelled grenades and four sturm faust weapons, and a beam sword-axe,
    the Geara Doga was well-enough equipped for a typical grunt soldier.
    Though typically painted in olive drab-on-dark green colors, a handful
    of squad leaders and ace pilots were allowed to paint their units in
    custom colors and attach a squad leader's antenna to the head, such as
    the blue-on-dark blue Geara Doga operated by ace pilot Rezin Schnyder."
    	MAHQ.net
    
    2.07.5 MSN-03 Jagd Doga
    -----------------------
    "A special breed of mobile suits built by Neo Zeon for use by its
    Newtype soldiers, the MSN-03 Jagd Doga saw limited deployment during
    the Second Neo Zeon War. Based on the AMS-119 Geara Doga's frame, the
    Jagd Doga was actually quite different in its armor's outward
    appearance. Armed with six funnel weapons and equipped with a psycommu
    system to control them, the Jagd Doga was basically an improved Geara
    Doga outfitted for Newtype use. Only two units are confirmed to have
    been built and deployed: one unit, painted in dark blue with a large
    antenna on the head, was piloted by strengthened human/artificial
    Newtype Gyunei Guss, and was typically armed with a beam assault rifle
    for mid- and short-range combat; the second unit, painted red, was
    piloted by newly-discovered Newtype youth Quess Paraya, and was
    typicall armed with a large, mega Gatling beam gun for heavy
    firepower."
    	MAHQ.net
    
    2.07.6 MSN-04 Sazabi
    --------------------
    "Despite its large size and heavy armor, the Sazabi was equipped with
    enough thrusters and verniers to make it extremely maneuverable
    compared to mass-produced frontline mobile suits. It was equipped with
    a relatively high-output generator, but most of its power was used to
    fire its abdomen-mounted mega particle gun, whose beam was wide enough
    and powerful enough to destroy several mobile suits with a single shot.
    The Sazabi's armament was rounded out by a pair of beam sabers, a large
    shield carrying three missiles and a large, hand-carried beam tomahawk,
    and a beam shotrifle, which operated like a beam rifle version of a
    shotgun."
    	MAHQ.net
    
    2.07.7 RMS-116H Hobby Hi-Zack
    -----------------------------
    "With the introduction of newer and more advanced mobile suit designs
    being used by frontline troops of the Earth Federal Forces, some older
    models were refurbished for civilian use and sold as surplus items on
    the open market. One such model was the RMS-106 Hi-Zack, which was
    stripped of its armaments and weapon capabilities, had its armor
    slightly modified, and redesignated RMS-116H Hobby Hi-Zack. Sold to
    mobile suit collectors and enthusiasts, the Hobby Hi-Zack was
    considered a "sports" machine, as it retained the speed and
    maneuverability of its previous military-use form. One such Hobby Hi-
    Zack was owned by Neo Zeon pilot Gyunei Gass, who used this mobile suit
    to infiltrade Side 1's Londenion colony to retreive his leader Char
    Aznable, who had just concluded secret (but ultimately futile) peace
    negotiations with the Earth Federation during the Second Neo Zeon War."
    	MAHQ.net
    
    ___________________________
    2.08 Mobile Suit Gundam F91
    ___________________________
    
    2.08.01 F91 Gundam F91
    ----------------------
    "The Gundam F91 would perform superbly during the conflict, and its
    abilities would soon have another surprise in store for Seabook. Being
    a very high-performance unit, the F91's weapons and systems generated
    a tremendous amount of heat. This heat was normally dissipated through
    a seat of radiator fins built into the mobile suit's shoulders;
    however, excessive amounts of heat would sometimes still remain
    throughout the mobile suit's body. Another method of getting rid of
    this heat was by "shedding" the heated outermost layer of the Gundam's
    armor; this had the rather dramatic effect of creating "after-images"
    of the mobile suit while it was moving. While confronting Crossbone
    Vanguard leader Karozo Ronah's deadly XMA-01 Rafflesia mobile armor,
    Seabook would find this ability useful in tricking his enemy into
    attacking targets that Were not where they appeared to be."
    	MAHQ.net
    
    2.08.02 F71 G-Cannon
    --------------------
    "The F71 G-Cannon, developed by the Earth Federal Forces' Strategic
    Naval Research Institute and manufactured by Anaheim Electronics, was
    introduced in the early UC 0120s and was considered both a distant
    descendant of the RX-77 Guncannon series used during the One Year War
    and a mass-production version of the SNRI's F90S Gundam F90 Support
    Type recently developed as part of the "Formula Project". The G-
    Cannon's primary armament was the pair of large 130 mm machinecannons
    on its shoulders. While intended to be used as a fire support unit, the
    machinecannons could be removed, leaving the G-Cannon still well-armed
    enough with vulcan guns, beam guns, and beam sabers, and thus able to
    maneuver and operate as a good general purpose/close combat unit. When
    the Crossbone Vanguard force began to conquer Frontier Side in UC 0123,
    several G-Cannons were among the deployed Federal Forces that fought in
    vain to repel the invasion."
    	MAHQ.net
    
    2.08.03 RGM-89M Jegan B-Type
    ----------------------------
    "Introduced in the early UC 0090s, the RGM-89 Jegan soon became the
    Earth Federal Forces' main frontline mass production mobile suit. But
    as the Earth Federation slipped into stagnation, the advent of new
    mobile suit technology wouldn't be actively pursued for almost three
    decades. Over the years, the old Jegans were constantly overhauled and
    upgraded to keep them in service. One of the many revised Jegan forms
    still being used during the Crossbone Vanguard invasion in UC 0123 was
    the RGM-89M Jegan, known as the "B-Type" Jegan. Despite its improved
    performance and additional firepower (in the form of a pair of 5-tube
    rocket packs on the hips), the Jegan B-Type was still outmatched by the
    smaller and faster new mobile suits fielded by the Crossbone Vanguard."
    	MAHQ.net
    
    2.08.04 RGM-89R Jegan A-Type
    ----------------------------
    "Introduced in the early UC 0090s, the RGM-89 Jegan soon became the
    Earth Federal Forces' main frontline mass production mobile suit. But
    as the Earth Federation slipped into stagnation, the advent of new
    mobile suit technology wouldn't be actively pursued for almost three
    decades. Over the years, the old Jegans were constantly overhauled and
    upgraded to keep them in service. One of the many revised Jegan forms
    still being used during the Crossbone Vanguard invasion in UC 0123 was
    the RGM-89R Jegan, known as the "A-Type" Jegan. The A-Type was
    considered the fastest and most maneuverable of the Jegan series, and
    it was often piloted by squadron leaders. However, the Jegan A-Type was
    still outmatched by the smaller and faster new mobile suits fielded by
    the Crossbone Vanguard."
    	MAHQ.net
    
    2.08.05 RGM-109 Heavygun
    ------------------------
    "While the Strategic Naval Research Institute was proceeding with its
    "Formula Project" to develop smaller, more efficient and high-
    performance mobile suits for the Earth Federal Forces, civilian
    contractor Anaheim Electronics was also hard at work on its own
    smaller, next-generation mobile suit. Their first successful result in
    this venture was the RGM-109 Heavygun, a mass-produced general purpose
    unit intended to replace the aging RGM-89 Jegan. Despite its small size
    and the fact that its reactor output wasn't much greater than the old
    Jegan's, the Heavygun was faster and more maneuverable, and it was
    still just as capable of using beam weapons as its larger predecessors.
    The Heavygun would prove itself to be a popular machine, and it would
    remain in the service of the Federal Forces for many years, with some
    units even making their way into civilian and local colony militia
    forces."
    	MAHQ.net
    
    2.08.06 RXR-44 Guntank R-44
    ---------------------------
    "One of Anaheim Electronics' earliest attempts to cash in on smaller-
    scale mobile suit development, the RXR-44 Guntank R-44, introduced
    sometime in the early UC 0110s, seemed to be rather anachronistic,
    harkening back to the old RX-75 Guntank series of the One Year War.
    Unlike its RX-75 ancestor, however, the Guntank R-44 was capable of
    transforming from its tank-like form into a true mobile suit. Due to
    its small size, the R-44's 200 mm main cannons had to be loaded
    manually, and its main body contained enough space for four personnel
    to fully operate the mobile suit. The design seems to have proved a
    failure, however, and the R-44 never made it past the prototype stage.
    It is unknown how many R-44 prototypes were built, but it is confirmed
    that at least one unit later fell into the ownership of Roy Jung,
    curator of a war museum at the Frontier IV colony. Roy would take his
    prized R-44 into battle in a valiant but foolhardy attempt to help
    repel the Crossbone Vanguard forces invading his home colony in UC
    0123."
    	MAHQ.net
    
    2.08.07 XM-01 Den'an Zon
    ------------------------
    "The first mobile suit to be mass produced by the Crossbone Vanguard,
    the XM-01 Den'an Zon was designed to specialize in close combat inside
    space colonies. Despite its compact size, the Den'an Zon was faster and
    more maneuverable than most of the mobile suits used by the Earth
    Federal Forces in the early UC 0120s. The Den'an Zon incorporated many
    advanced new technologies developed by the Crossbone Vanguard,
    including the highly effective beam shield for defense and the
    piledriver-like "shot lancer" weapon for melee combat. Den'an Zons,
    being the basic unit produced in the most numbers, was typically
    assigned to low-ranking soldiers, though its design would serve as the
    basis for the more well-rounded XM-02 Den'an Gei and reconnaissance XM-
    03 Ebirhu-S mobile suits."
    	MAHQ.net
    
    2.08.08 XM-02 Den'an Gei
    ------------------------
    "Based on their standard XM-01 Den'an Zon model, the Crossbone
    Vanguard's XM-02 Den'an Gei was designed primarily to be used for
    guerilla warfare. The Den'an Gei did not carry the Vanguard's trademark
    shot lancer weapon, instead being armed with vulcan guns, an arm beam
    gun, a grenade rack, a beam saber, and a beam rifle for more well-
    rounded firepower. This array of heavier firepower made the Den'an Gei
    more well-suited to hit-and-run strikes used in guerilla-type
    missions."
    	MAHQ.net
    
    2.08.09 XM-03 Ebirhu-S
    ----------------------
    "Derived from the basic XM-01 Den'an Zon, the XM-03 Ebirhu-S was the
    smallest mobile suit built by the Crossbone Vanguard. Designed
    specifically for reconnaissance missions, the Ebirhu-S was equipped
    with an extra bank of advanced sensor and camera systems in its left
    shoulder. Unlike most other Crossbone Vanguard mobile suits, the
    Ebirhu-S was not equipped with a beam shield, as its operation would
    interfere with the reception of the sensitive sensor systems. The
    Ebirhu-S was also quite heavily armed for a recon unit, mounting a shot
    lancer, four machineguns, a grenade rack, a hand-carried beam spray
    gun, and a 4-fingered shot claw, which could be launched like a
    projectile at a target. To aid in its reconnaissance role, the Ebirhu-S
    also carried a remote reconnaissance pod equipped with additional
    sensors. This pod could either be directly remote-controlled or, in the
    case of Minovsky particle interference, be pre-programmed to operate on
    its own. In case the recon pod were to encounter resistance, it was
    also armed with weapons for automated self-defense."
    	MAHQ.net
    
    
    2.08.10 XM-04 Berga Dalas
    -------------------------
    "The first unit in the Berga series developed by the Crossbone
    Vanguard, the XM-04 Berga Dalas was designed as a high-performance unit
    for use by officers. Like the XM-01 Den'an Zon, the Berga Dalas was
    built for close combat, its primary armament being a shot lancer with
    an attached pair of machineguns. The Berga Dalas was also very
    maneuverable, as some of its thrusters were located in the flexible
    "shelf nozzles" on its backpack. One Berga Dalas unit was piloted by
    Dorel Ronah, the youngest member of the powerful Ronah family which
    organized and led the Crossbone Vanguard."
    	MAHQ.net
    
    2.08.11 XM-05 Berga Giros
    -------------------------
    "An upgraded version of the XM-04 Berga Dalas, the XM-05 Berga Giros
    was very identical to its predecessor. Improvements were made to its
    sensor systems, additional "shelf nozzles" were added to its backpack
    for more speed and maneuverability, and two additional machineguns were
    mounted on its shot lancer. Zabine Chareux, assistant to Crossbone
    Vanguard figurehead Vera Ronah, was the leader of the elite Black
    Vanguard Squadron, and led his troops in a customized black Berga Giros
    while escorting Vera's XM-07 Vigna Ghina."
    	MAHQ.net
    
    2.08.12 XM-06 Dahgi Iris
    ------------------------
    "A reconnaissance mobile suit designed for use by officers, the
    Crossbone Vanguard's XM-06 Dahgi Iris was typically used in conjunction
    with a team of XM-03 Ebirhu-S recon units in a supervisory and escort
    role. Unlike most other Crossbone Vanguard mobile suits, the Dahgi Iris
    was not equipped with a beam shield, as its operation would have
    interfered with the reception of data by the highly sensitive sensor
    systems planted all over the mobile suit's body. In its place, the
    Dahgi Iris carried a standard solid shield, and it was also armed with
    a scattering beam gun in its torso for additional heavy firepower to
    complement its beam rifle and beam saber. One Dahgi Iris unit was
    piloted by Annamarie Brougia, who later defected to the Earth Federal
    Forces during the Crossbone Vanguard invasion of UC 0123. Annamarie's
    Dahgi Iris was then repainted into an off-yellow color to more easily
    distinguish it from its loyal Crossbone counterparts."
    	MAHQ.net
    
    2.08.13 XM-07 Vigna Ghina
    -------------------------
    "A prototype for a new line of mobile suits to succeed the Berga
    series, the first XM-07 Vigna Ghina unit was assigned to Crossbone
    Vanguard figurehead Berah Ronah. Although only lightly armed with a
    pair of beam sabers, a beam shield, and a beam rifle, the Vigna Ghina
    was designed more with speed and maneuverability in mind. A set of
    eight "fin nozzles" were mounted on its backpack, allowing the Vigna
    Ghina to more easily facilitate maneuvering in a 360-degree
    environment. When Berah defects to the Earth Federal Forces during the
    Crossbone Vanguard invasion of UC 0123, her Vigna Ghina is also given a
    powerful beam launcher similar to that used by the Gundam F91, capable
    of delivering a wider and more damaging beam blast than a standard beam
    rifle. Berah's Vigna Ghina was destroyed in a battle against the mobile
    armor XMA-01 Rafflesia, piloted by her father, Karozo Ronah."
    	MAHQ.net
    
    ___________________________________
    2.09 Mobile Suit Victory (V) Gundam
    ___________________________________
    
    2.09.01 LM312V04 Victory Gundam
    -------------------------------
    "Their flagship mobile suit was the LM312V04 Victory Gundam, named
    after the legendary Federal mobile suits of its heyday, and serving as
    a symbol of freedom for the League Militaire forces. Built around a
    Core Fighter base, the Victory Gundam could separate into a "Top
    Fighter" and "Bottom Fighter", each of which could be docked with a
    Core Fighter or operated via remote control from another Core Fighter.
    This modular/docking design not only increased the chances of pilot
    survivability, thus allowing a pilot to continue fighting if part of
    his mobile suit is damaged or destroyed, but also allowed for
    replacement of destroyed Top Fighter or Bottom Fighter modules mid-
    battle if the need arose."
    	MAHQ.net
    
    2.09.02 LM312V05+SD-VB03A V-Dash Gundam
    ---------------------------------------
    "Although performing superbly as a close combat mobile suit, the
    LM312V04 Victory Gundam was somewhat lacking in terms of heavy
    firepower, being only armed with standard weapons like vulcan guns,
    beam sabers, and a beam rifle. As a continuation of its "Victory
    Project", the League Militaire developed a modification for the
    standard Victory Gundam Core Fighter that would work as a larger
    backpack for the mobile suit. This system, called the SD-VB03A
    Overhang Pack, mounted a pair of high-powered beam "overhang cannons",
    thus turning this upgraded LM312V04+SD-VB03A "V-Dash" Gundam into an
    excellent fire support unit. In addition to a higher-output reactor to
    power the overhang cannons, the Overhang Pack also mounted a set of
    more powerful thrusters and additional verniers to help the mobile
    suit overcome the Pack's additional weight. For additional heavy
    firepower, the V-Dash Gundam could also carry a large "mega beam
    rifle" capable of delivering high-powered shots at extremely long
    ranges. In an emergency, the mega beam rifle could be dropped and the
    overhang cannons ejected if they were damaged or no longer needed. All
    of these upgrades helped to make the V-Dash Gundam a much more
    versatile mobile suit, capable of filling a wider variety of mission
    roles."
    	MAHQ.net
    
    2.09.03 LM312V06 Victory Gundam Hexa
    ------------------------------------
    "A continuation of the League Militaire's "Victory Project" launched
    during the Zanscare War, the LM312V06 Victory Gundam Hexa is an
    upgraded version of the original LM312V04 Victory Gundam. The Hexa is
    virtually the exact same mobile suit as the original Victory type, the
    only notable difference being a more sophisticated and sensitive
    sensor suit and communications system in the head. The Victory Gundam
    Hexa is distinguished from the original model by its lack of the
    traditional Gundam "V-fin" on the head, and the addition of two large
    "rabbit-ear" type communications antennae. The Victory Hexa was
    originally produced in very limited numbers for use by squad leaders
    and field commanders, but the model later phased out the original
    Victory Gundam, becoming one of the League Militaire's mass-produced
    frontline units used by many of its pilots."
    	MAHQ.net
    
    2.09.04 LM312V06+SD-VB03A V-Dash Gundam Hexa
    --------------------------------------------
    "Like its LM312V04 Victory Gundam predecessor, the LM312V06 Victory
    Gundam Hexa was also upgraded with a SD-VB03A Overhang Pack by the
    League Militaire during the Zanscare War. With the Hexa's improved
    sensors and communications combined with the added firepower of the
    Overhang Pack, the LM312V06+SD-VB03A V-Dash Gundam Hexa was a very
    popular unit among League Militaire pilots, and was fielded quite
    commonly during the last weeks of the war."
    	MAHQ.net
    
    2.09.05 LM314V21 Victory 2 Gundam
    ---------------------------------
    "Developed to be the new symbol of freedom for the League Militaire
    resistance group, the LM314V21 Victory 2 Gundam was the direct
    descendant of the original LM312V04 Victory Gundam. The Victory 2
    Gundam (also called the "V2 Gundam") retained the three-component Core
    Fighter/Top Fighter/Bottom Fighter transformation and combination
    system of the original, while incorporating new technologies and an
    increase in performance. The most significant of these new
    technologies was the "Minovsky drive" system, a development of the
    Victory Gundam's Minovsky flight system, but operating like a MS-sized
    version of a battleship's Minovsky craft system. The Minovsky drive
    allowed the V2 Gundam to achieve atmospheric flight and hovering
    abilities, as well as flight in space, without the use of conventional
    rocket thrusters (although the V2 did still use conventional rocket-
    style vernier thrusters for some maneuvering). In addition to
    providing the V2 with its flight thrust, the Minovsky drive could also
    be used as an offensive or defensive weapon, as the energies produced
    by the drive could be manifested as a pair of large "beam wings".
    These beam wings could be used in a variety of ways, from acting as
    giant slicing beam weapons, to providing addition beam shield defense
    for the V2 itself or several other targets at once."
    	MAHQ.net
    
    2.09.06 LM314V23 Victory 2 Buster Gundam
    ----------------------------------------
    "One of several "powered up" variants of the basic LM314V21 Victory 2
    Gundam, the League Militaire's LM314V23 Victory 2 Buster Gundam (or
    "V2 Buster", for short) retained the same armament as the basic model,
    while sporting a tremendous increase in firepower. This additional
    firepower came in the form of a mega-beam cannon for high-powered,
    long-range shots, a spray beam pod for taking down several enemies or
    incoming missiles at closer ranges, and six micromissile launchers.
    Although the extra equipment increased the V2's weight and caused a
    minor decrease in speed and performance, the V2 Buster was still quite
    a powerful mobile suit, operating effectively as a medium- to long-
    range fire support unit in this form."
    	MAHQ.net
    
    2.09.07 LM314V24 Victory 2 Assault Gundam
    -----------------------------------------
    "One of several "powered up" variants of the basic LM314V21 Victory 2
    Gundam, the League Militaire's LM314V24 Victory 2 Assault Gundam (or
    "V2 Assault", for short) was designed as a heavy-duty assault/defense
    unit. The V2 Assault was equipped with a pair of I-field barrier
    generators, making this mobile suit almost impossible to touch with
    beam weapons. As a redundancy, the V2 Assault was also equipped with a
    set of gold-colored, anti-beam coated armor plates all over its body.
    Firepower was also increased, in the form of a pair of hip-mounted
    VSBRs (Variable Speed Beam Rifles) capable of penetrating conventional
    mobile suit beam shields, and often a hand-carried mega beam rifle
    similar to that used on the LM312V04+SD-VB03A V-Dash Gundam. Although
    the extra armor and weapons increased its weight and slowed down its
    maneuverability, the V2 Assault Gundam was equipped for endurance and
    a long-haul battle. These optional parts for the V2 Assault were also
    designed to be interchangeable with the optional parts for the
    LM314V23 V2 Buster Gundam, thus allowing a mix-and-match combination
    of parts and weapons as needed for specific mission roles (for
    example, the Victory 2 Assault-Buster Gundam)"
    	MAHQ.net
    
    2.09.08 V2 Assault-Buster Gundam
    --------------------------------
    "One of several "powered up" variants of the basic LM314V21 Victory 2
    Gundam, the League Militaire's V2 Assault-Buster Gundam combined the
    mega beam cannon of the LM314V23 V2 Buster Gundam and the
    offensive/defensive capabilities of the LM312V24 V2 Assault Gundam for
    increased offensive power. However, equipping both the mega beam
    cannon and the armor plates significantly cuts down the speed of the
    V2 Assault-Buster Gundam, making its maximum acceleration almost one
    full G less than that of the basic LM314V21 Victory 2 Gundam."
    	MAHQ.net
    
    2.09.09 LM111E02 Gun-EZ
    -----------------------
    "Developed simulataneously in conjunction with the LM312V04 Victory
    Gundam, the LM111E02 Gun-EZ was the mass-produced equivalent of its
    Victory Project counterpart. Whereas the Victory Gundam was intended to
    serve as a symbol of the League Militaire spirit, the Gun-EZ was
    designed to serve as the backbone of their forces. Though lacking the
    complicated and costly transformation and modular docking systems of
    the Victory Gundam, the Gun-EZ was quite similar in style in armament.
    With the stagnation of the Earth Federation at the outbreak of the
    Zanscare War in UC 0153, the League Militaire's Gun-EZ was a far
    superior mass-production frontline unit than any (outdated) MS being
    fielded by the Earth Federal Forces at the time."
    	MAHQ.net
    
    2.09.10 LM111E03 Gunblastor
    ---------------------------
    "An upgraded version of the LM111E02 Gun-EZ, the LM111E03 Gunblastor
    was designed primarily for space combat. To fill this role, the
    Gunblastor was equipped with a pair of "twin tail" booster binders on
    its backpack, which increased the overall rocket thruster output,
    maneuverability, and fuel capacity/flight range. With the Gunblastor on
    an even par with most BESPA spaceborne mobile suits, almost all of the
    League Militaire's Gun-EZs were easily refitted into Gunblastors and
    would continue to serve as the mainstay of their MS forces."
    	MAHQ.net
    
    2.09.11 ZM-S06S Zoloat
    ----------------------
    "The first mass-produced mobile suit used by the Zanscare Empire's
    BESPA forces, the ZM-S06S Zoloat was designed to function primarily as
    a space combat unit. In addition to a high performance level (at least,
    compared to the outdated mobile suits used by the stagnant Earth
    Federal Forces), the Zoloat was also equipped with a wide variety of
    weapons, including the new "beam strings" weapon, which could be used
    both for offense/cutting and grappling targets. The highly dependable
    and versatile Zoloat would remain in BESPA's service throughout the
    entire Zanscare War of UC 0153, although its design would serve as the
    basis for other, more advanced mobile suits, including the ZM-S06G
    Zollidia, ZM-S08G Zolo, and ZM-S09G Tomliat."
    	MAHQ.net
    
    2.09.12 RGM-119 Jamesgun
    ------------------------
    "One of the more successful designs employed by the Earth Federal
    Forces in the early UC 0100s was the RGM-119 Jamesgun. Considered the
    distant descendant of the first Federal mass-production mobile suit,
    the RGM-79 GM, the Jamesgun was nevertheless equipped with more up-to-
    date weapons, including the highly effective beam shield. Due to its
    ease of maintenance and operation, the Jamesgun would prove to be a
    highly popular unit, remaining in the Federal Forces' inventory for
    several decades. Over time, however, its role would be reduced to such
    unglamorous tasks as providing security for material transport ships.
    As a result, the Jamesgun would prove to be a poor match against the
    modern and far superior mobile suits employed by the Zanscare Empire
    during their invasion in the early UC 0150s."
    	MAHQ.net
    
    2.09.13 RGM-122 Javelin
    -----------------------
    "Introduced shortly after the RGM-119 Jamesgun, the RGM-122 Javelin
    soon became one of the Earth Federal Forces' primary mainstay mobile
    suits. Considered a "brother" to the Jamesgun, the Javelin shared many
    body parts and internal systems with that model. In addition to the
    usual vulcan guns, beam sabers, beam shield, and beam rifle, the
    Javelin also carried two shot lancers - a highly effective close-combat
    weapon introduced by the Crossbone Vanguard. The Javelin was also
    highly adaptable, as its shot lancers could be removed and replaced
    with other weapons or equipment to fill a variety of mission roles. The
    Javelin would prove to be a popular mobile suit, and it would continue
    to serve the Federal Forces for several decades. However, it would
    later prove highly ineffective against the invading Zanscare Empire
    forces in the early UC 0150s, thus illustrating another symptom of the
    Earth Federation's continuing slip into stagnation."
    	MAHQ.net
    
    2.09.14 ZM-S06G Zollidia
    ------------------------
    "A ground combat variant based closely on the ZM-S06S Zoloat, BESPA's
    ZM-S06G Zollidia addressed some minor problems found inherent in the
    Zoloat's design. One of these problems was the fact that the left
    shoulder's beam shield was ineffective at blocking attacks from the
    right. To correct this, the Zollidia's left-side beam shield was moved
    to the left forearm, where it could be more effectively employed for
    defense. Unlike its ground-use ZM-S08G Zolo cousin, the Zollidia was
    not equipped with a beam rotor system, as it was designed to operate in
    conjunction with the Einerad weapons being developed by the Motorad
    Division."
    	MAHQ.net
    
    2.09.15 ZM-S08G Zolo
    --------------------
    "A ground-use variant of BESPA's ZM-S06S Zoloat, the ZM-S08G Zolo was
    built as a transforming mobile suit capable of splitting up into two
    separate components for aerial combat. These two components were called
    "Top Terminal" and "Bottom Terminal", with the Top Terminal acting as a
    manned attack helicopter and the bottom terminal carrying additional
    weapons and operating as a remote-controlled strafing/bombing unit. The
    Zolo was also the first mobile suit to use a "beam rotor", a device
    which not only created spinning beam blades that created lift and a
    control surface similar to a helicopter's rotor, but also doubled as a
    beam shield. Despite the theoretical advantages of this system, the
    Zolo would prove to be ineffective in mobile suit combat, and all of
    the produced units were later phased out of service."
    	MAHQ.net
    
    2.09.16 ZM-S08GC Zolo Kai
    -------------------------
    "The ZM-S08GC Zolo Kai was a minor variation on BESPA's standard ZM-
    S08G Zolo. It was identical to the standard Zolo in every respect with
    the exception of a sensor scope mounted over the left eye. This sensor
    scope extended the Zolo Kai's range and allowed it to zoom in better on
    targets to snipe them from a distance. One unit was known to be
    operated in Kassarelia by Mathis Walker, but it was destroyed in combat
    by Uso Evin's LM314V21 Victory 2 Gundam."
    	MAHQ.net
    
    2.09.17 ZM-S09G Tomliat
    -----------------------
    "A ground combat mobile suit capable of atmospheric flight, the ZM-S09G
    Tomliat was designed to address the problems found its predecessor, the
    ZM-S08G Zolo. Rather than using the costly and complicated
    separation/docking component system, BESPA instead opted for a single,
    fast-transforming body for the Tomliat. With the generator and other
    parts incorporated from the Zolo, the Tomliat was relatively low-cost
    unit in terms of production. The Tomliat, in its attack helicopter
    mode, was capable of re-entering Earth's atmosphere on its own, and
    many Tomliats were deployed to Earth in exactly this fashion, rather
    than be shipped down on shuttles or other transports."
    	MAHQ.net
    
    2.09.18 ZM-S14S Contio
    ----------------------
    "A new space combat-use mobile suit developed early in the Zanscare
    War, BESPA's ZM-S14S Contio was considered very powerful for a
    production model unit. Its armament consisted of a beam shield, a trio
    of linked beam guns mounted in its chest, and a pair of wire-guided
    "shot claws" carried on the shoulders. The shot claws were multi-
    purpose weapons, capable of conducting ramming, punching, and grappling
    melee attacks, and each carrying a dual-use beam gun/beam saber. Due to
    the fact that the shot claws were controlled via cable, the Contio
    required a highly skilled pilot to effectively handle these weapons.
    The Contio was also unusual in that its cockpit hatch was located on
    its back, behind the head, rather than in the traditional front of the
    torso. Also of note, the Contio's beam shield was originally located
    behind the left arm's wrist in early production models, but this left
    the left manipulator hand exposed, and the beam shield was moved to the
    side of the left forearm in later units."
    	MAHQ.net
    
    2.09.19 ZM-S19S Shy-Tarn
    ------------------------
    "BESPA's ZM-S19S Shy-Tarn mobile suit was designed strictly as a
    defensive unit, intended to serve as a guard for important military or
    government facilities. Armed with eight heavy beam guns mounted all
    over its body, the Shy-Tarn was equivalent to an entire team of mobile
    suits in terms of firepower. Due to the size and number of weapons, the
    Shy-Tarn suffered heavily in terms of speed and mobility, and thus was
    relegated to local duty. Without the ability to operate over great
    distances, combined with its sheer firepower, the Shy-Tarn was well
    suited in its role as a powerful, last line of defense against
    invaders."
    	MAHQ.net
    
    2.09.20 ZM-S20S Jabaco
    ----------------------
    "In preparation for its Earth Cleansing Project, the Zanscare Empire's
    BESPA forces developed several new specialized mobile suits to assist
    in this operation of "bloodless" genocide. One of these new units was
    the ZM-S20S Jabaco, designed specifically for close quarters melee
    combat. Its primary weapon were the pair of heat rods stored in the
    forearm, backed up by a pair of beam sabers. Although the Jabaco could
    also carry a beam rifle for ranged firepower, its heat rods alone made
    this mobile suit a deadly foe up-close. The Jabaco also shared a rather
    unique design feature in common with the ZM-S14S Contio, that being its
    rear torso-mounted cockpit access hatch."
    	MAHQ.net
    
    2.09.21 ZM-S21G Bruckeng
    ------------------------
    "An upgraded version of the Einerad, the ZM-S21G Bruckeng was designed
    with more mobility and defense in mind. The Einerad was commonly taken
    and used by the League Militaire, and BESPA engineers created this unit
    to overcome that weakpoint. The overall weight of the Einerad was
    lightened and made collapsable to fit on the Bruckeng's backpack, and
    it could unfold when needed."
    	MAHQ.net
    
    2.09.22 ZM-S22S Rig Shokew
    --------------------------
    "Based on the test flight data of the ZMT-S12G Shokew, the ZM-S22S Rig
    Shokew was a tremendous improvement over its already well-proven
    predecessor. Mass produced as the next-generation successor to
    frontline units such as the ZM-S06S Zoloat, the Rig Shokew sported an
    increase in generator output, thruster power, and armor technology over
    the original Shokew. Although the right shoulder-mounted hidden beam
    cannon was removed from the new design, the Rig Shokew carried many
    other new weapons, including a head-mounted beam strings emitter and
    two hand-carried "beam fans", as well as hardpoints located on the
    backpack and legs to carry various other hand weapons. The new Rig
    Shokew would immeditely prove to be as successful as the original, with
    mass-produced units quickly being fielded to the front lines during the
    Zanscare War."
    	MAHQ.net
    
    2.09.23 ZM-S24G Gedlav
    ----------------------
    "BESPA's ZM-S24G Gedlav mobile suit was designed as a ground combat
    unit, specifically to be used with the unusual new Einerad weapon.
    Because of this requirement, the Gedlav was built very compact - a mere
    13.8 meters tall. Both arms were equipped with a beam shield, thus
    closing up the defensive "blind spots" in the sides of the Einerad.
    When mounted on the Einerad, the Gedlav proved to be a highly mobile
    and well-protected combat unit. However, when its Einerad was
    destroyed, a Gedlav would find itself severely lacking in these
    mobility and defense departments."
    	MAHQ.net
    
    2.09.24 ZM-S27G Domuttlia
    -------------------------
    "The last of BESPA's helicopter-like transforming mobile suits, the ZM-
    S27G Domuttlia was developed during the Zanscare War as a replacement
    for the ZM-S09G Tomliat. Overall flight performance was improved in the
    Domuttlia with the addition of extra aerial control surfaces and the
    relocation of the backpack-mounted thrusters into a large, flexible
    "tail" for added stability and maneuverability. In addition to standard
    mobile suit weapons, the Domuttlia was also armed with a "shock-bite"
    weapon in its head, composed of a pair of pincers, each of which
    mounted a small beam blade, thus making the Domuttlia a nasty opponent
    up close. The Domuttlia was also designed with the intention of
    operating in coordinated combat with ground-based, Einerad-equipped
    mobile suits."
    	MAHQ.net
    
    2.09.25 ZMT-D11S Abigor
    -----------------------
    "BESPA's first transformable mobile suit/mobile armor, the "dual type"
    ZMT-D11S Abigor was developed and deployed in the early days of the
    Zanscare War in UC 0153. Despite its large size, the Abigor made the
    best use of both its forms, achieving high speed and mobility in its
    mobile armor form while packing a large amount of fighting power in its
    mobile suit form. The Abigor was equipped with a variety of strange
    weapons, including a pair of hand-carried beam scythes that could be
    joined into a single, double-ended weapon which could be spun to act as
    a sort of impromptu beam shield. The Abigor also carried a pair of beam
    blade-generating "beam katarls", as well as a large number of beam net
    generators, which could be deployed to create an entangling energy web
    over a large area. In mobile armor mode, the Abigor made good use of
    this three beam cutter weapons, which could be used at high speed to
    slice through enemy targets; the beam cutter blade on its back could
    also fire its beam energy at a target like a normal ranged weapon.
    Despite its mobility and combat effectiveness, however, the Abigor was
    deemed by BESPA's test pilots to be rather unremarkable, and its
    development was soon abandoned. However, its design would soon
    resurface in other forms, such as the amphibious ZMT-D15M Galguyu."
    	MAHQ.net
    
    2.09.26 ZMT-D15M Galguyu
    ------------------------
    "An experimental transformable mobile suit/mobile armor developed for
    underwater combat, BESPA's ZMT-D15M Galguyu was based loosely on the
    space-use ZMT-D11S Abigor. Although smaller and much lighter than the
    big-and-heavy Abigor, the Galguyu was developed around the same basic
    concept: a high-speed mobile armor form for submarine-like mobility,
    and a mobile suit form for close combat both underwater and ashore. The
    mobile armor mode's primary armament were its torpedo launchers;
    however, being torpedoes, these weapons were good only underwater and
    completely useless when operating on land. The mobile suit form was
    armed with a pair of beam guns and a pair of beam sabers, but it proved
    to be less-than-impressive in combat out of the water. The "nosecone"
    of the mobile armor mode itself was also a large missile; however, once
    it was fired, the mobile armor's mode then suffered in terms of
    hydrodynamics. In the end, like the Abigor, the Galguyu would prove to
    be a flawed design. Part of this failure is due to the fact that the
    Galguyu was rushed to the frontlines without prior and proper
    underwater testing, and the mobile suit's water seals were inadequate,
    leaving the Galguyu often in the bad situation of "taking on water"."
    	MAHQ.net
    
    2.09.27 ZMT-S12G Shokew
    -----------------------
    "Following the success of the ZM-S06S Zoloat and ZM-S08G Zolo mobile
    suits, the BESPA forces were alredy hard at work developing the next
    generation of mass production mobile suits. One of the experimental
    models developed as part of this project was the ZMT-S12G Shokew,
    intended as an all-purpose unit capable of operating well in both space
    and on Earth. Although somewhat lacking in raw speed compared to many
    other modern mobile suits, the Shokew was developed for agility and
    maneuverability. Following test flights in space, the Shokew was sent
    to Earth for testing under full gravity under the care of BESPA's
    Yellowjacket division. In the end, the Shokew would prove a success in
    actual combat, and the design would soon be refined and mass produced
    as the ZM-S22S Rig Shokew."
    	MAHQ.net
    
    2.09.28 ZMT-S13G Godzorla
    -------------------------
    "An experimental mobile suit developed early in the Zanscare War, the
    ZMT-S13G Godzorla was rather unusual for a BESPA design, as its head
    sensors were built in a multi-segmented lens arrangement. The
    Godzorla's armaments were considered a little better than a standard
    ZM-S08G Zolo's, although it lacked the generator power to use its beam
    weapons effectively, and was thus forced to rely more heavily on close-
    range combat weapons. And though it was better than the ZMT-S12G Shokew
    in terms of mobility and sensor capabilities, the Godzorla's design
    never made it past the test stage."
    	MAHQ.net
    
    2.09.29 ZMT-S16G Memedorza
    --------------------------
    "One of many new experimental mobile suits developed by BESPA early in
    the Zanscare War, the ZMT-S16G Memdorza was designed for sustained
    atmospheric combat. This ability was achieved through the use of the
    two beam rotors mounted on its shoulders and the turbofan jet engines
    mounted in its legs. Thus, the Memedorza was able to sustain itself in
    combat in the atmosphere for extended periods of time, even at high
    altitudes. Since its beam rotors were mounted on its shoulders, both of
    the Memdorza's hands were free to use weapons, making this mobile suit
    highly effective in melee and close-range atmospheric combat."
    	MAHQ.net
    
    2.09.30 ZMT-S28S Gengaozo
    -------------------------
    "One of the few BESPA mobile weapons to be built especially for use by
    Newtypes, the ZMT-S28S Gengaozo was equipped with the venerable
    "psycommu" (short for PSYchic COMMUnicator) system used in Newtype
    weapons since the One Year War. In the Gengaozo's case, its psycommu
    system allowed the pilot to remote-control the mobile suit's Back
    Engine Unit, which was a combination sub-flight system and remote
    weapon. The Back Engine Unit mounted five fire-linked multiple beam
    launcher weapons. These weapons could be used as the Gengaozo's primary
    armament while it was mounted on the mobile suit, or while being
    operated via remote control, be used for sneak attacks or diversionary
    raids. In the case of loss of the Back Engine Unit, or its not having
    been retrieved yet, the Gengaozo mobile suit was armed with fairly
    standard weapons for itself: a beam rifle, two beam shields, and a pair
    of beam sabers which also doubled as beam maces. Only one Gengaozo test
    unit is known to have existed; it was piloted by the highly skilled
    (yet psychologically unstable) Newtype ace pilot Fuala Griffon."
    	MAHQ.net
    
    2.09.31 ZMT-S29 Zanneck
    -----------------------
    "In the last days of the Zanscare War, BESPA fielded many prototype
    units in battle. One such unit was the ZMT-S29 Zanneck, which in
    essence was a mobile suit sized version of the Keilas Guilie class
    attack satellite. Like Keilas Guilie, the Zanneck utilized two particle
    accelerators to power its powerful mega beam cannon. A similar mega
    cannon system was also used by the ZMT-S33A Gottrlatan. The Zanneck
    required a flying saucer base to act as a stabilizer when it fired its
    cannon. With the powerful beam cannon, the Zanneck was able to hit
    targets on Earth from high in the atmosphere, or across long distances
    in a space battle. The blast from the Zanneck's beam cannon could only
    be deflected by the LM314V21 Victory 2 Gundam's mega beam shield or its
    wings of light."
    	MAHQ.net
    
    2.09.32 ZMT-S33A Gottrlatan
    ---------------------------
    "One of the last experimental mobile suits introduced by BESPA near the
    end of the Zanscare War in UC 0153, the ZMT-S33A Gottrlatan was
    designed as a high-performance, all-purpose unit capable of both heavy,
    long-range strikes and close combat. For long-range firepower, the
    Gottrlatan was equipped to dock with a specialized mega beam cannon.
    This cannon, when deployed in its "cannon form" firing configuration,
    was capable of destroying scores of mobile suits - or even several
    battleships - with a single shot. For close combat, the Gottrlatan was
    equipped with a pair of hand-carried beam tonfas, as well as a large
    beam cutter blade mounted on its head. Only one Gottrlatan unit is
    known to have been built, piloted by former League Militaire supporter-
    turned-traitor Katejina Loos, who would use this deadly mobile suit to
    destroy countless League Militaire and Earth Federal Forces units."
    	MAHQ.net
    
    2.09.33 ZMT-S34S Rig Contio
    ---------------------------
    "An experimental mobile suit intended to serve as the next generation
    replacement for the already well-proven ZM-S14S Contio, the ZMT-S34S
    Rig Contio boasted a tremendous increase in generator output, thruster
    power, and overall performance over its predecessor. While similarly
    armed to the standard Contio, the Rig Contio had its right shoulder
    shot claw replaced with a variable beam launcher. This weapon,
    operating in a principle similar to a VSBR (Variable Speed Beam Rifle),
    was powerful enough to take down an enemy battleship with a single
    shot. Only one Rig Contio prototype is known to have existed, piloted
    by BESPA ace pilot Cronicle Asher in the last days of the Zanscare
    War."
    	MAHQ.net
    
    ____________________________
    2.10 Mobile Fighter G Gundam
    ____________________________
    
    2.10.01 GF4-001NE Pharaoh Gundam IV
    -----------------------------------
    "Neo Egypt's GF4-001NE Pharaoh Gundam IV was piloted by Dahal
    Muhammad, who was the winner of the 3rd Gundam Fight in FC 16. Dahal
    returned to the 4th Gundam Fight in FC 20 to represent his nation, but
    something went terribly wrong. During the Finals, Dahal fought Neo
    China's Sai Feilong and his GF4-005NC Feilong Gundam and lost his
    head. However, an accidental explosion in the Pharaoh Gundam's cockpit
    killed Dahal. More than 40 years later, Dahal's mummified corpse was
    resurrected by the JDG-00X Devil Gundam and was given its great
    principle of self-regeneration. The resurrected Dahal went on a
    rampage and destroyed his country's new Gundam, the GF13-051NE Pharaoh
    Gundam XIII. Afterwards, Dahal continuously attacked Neo China's Sai
    Saici and his GF13-011NC Dragon Gundam. Since Sai Saici was the
    grandson of Shaolin master Sai Feilong, Dahal's spirit wanted a second
    chance to fight. His resurrected Pharaoh Gundam IV was quite a match
    for the modern suits of the 13th Gundam Fight. Aside from the standard
    head vulcans and two mamba whips, the Pharaoh Gundam IV was also
    equipped with two eye cannons and a chest cannon. Also, its mummy
    cloth could be used to grab opponents and render them helpless. Since
    Dahal and his Gundam possessed the ability of self-regeneration, it
    took a Shining Finger from Domon Kasshu's GF13-017NJ Shining Gundam to
    finally put the ancient warrior to rest."
    	MAHQ.net
    
    2.10.02 GF12-035NH/GF13-001NH Kowloon Gundam
    --------------------------------------------
    "Since Master Asia used lengths of cloth as his primary weapon in
    standard martial arts, the beam generated kowloon cloth served as the
    main weapon of the Kowloon Gundam. Master Asia also possessed a
    powerful ultimate attack, the Choukyuu Haou Den'eidan. He used this
    move in conjunction with Domon's GF13-017NJ Shining Gundam to fight
    off the hordes of Death Army suits that were attacking Tokyo. The
    master and apprentice were Tokyo's last hope against the Death Army,
    until it was discovered that Master Asia was a servant of Kyoji
    Kasshu's JDG-00X Devil Gundam. However, Master Asia also had another
    secret. Underneath the exterior of the Kowloon Gundam was something
    far more sinister: the powerful GF13-001NHII Master Gundam."
    	MAHQ.net
    
    2.10.03 GF13-001NHII Master Gundam
    ----------------------------------
    "As the champion of the 12th Gundam Fight and the former King of
    Hearts, Master Asia (AKA Toho Fuhai) was the most powerful martial
    artist in the world. He was also the mentor of Neo Japan's Domon
    Kasshu, but he hid a dark secret: he was a servant of the JDG-00X
    Devil Gundam. After pretending at first to be Domon's ally, Master
    Asia revealed the Master Gundam, which was hidden beneath his old
    GF12-035NH/GF13-001NH Kowloon Gundam. Since Master Asia was powerful
    enough to destroy mobile suits on his own, the Master Gundam was
    simply an extension to his superhuman fighting skills. No other mobile
    fighter in the entire Gundam Fight was more powerful than the Master
    Gundam, save the Hyper Mode of Domon Kasshu's GF13-017NJII God Gundam.
    As with the Kowloon Gundam, Master Asia was able to control the Master
    Gundam without having to use the standard fighting suit of the Mobile
    Trace System. Since Master Asia used his belt as his main weapon in
    normal combat, the master cloth served the identical function of the
    kowloon cloth. The Master Gundam's hands could also extend to far
    distances and function as a projectile weapon. The hands also
    contained beam cannons that could emit powerful beams. Master Asia
    also had several ultimate attacks. One such attack was the Choukyuu
    Haou Den'eidan, which he also employed in his Kowloon Gundam. He also
    used the Darkness Finger, a powerful variant on Domon's Shining
    Finger. Master Asia also had the Juuni Ouhouhai, in which he could
    attack an enemy with multiple miniature copies of himself. Master
    Asia's most powerful ultimate attack was the Sekiha Tenkyoken, a ball
    of powerful energy. Master Asia was also capable of creating a golden
    Hyper Mode like other fighters."
    	MAHQ.net
    
    2.10.04 GF13-002NGR Zeus Gundam
    -------------------------------
    "Neo Greece's entry in the 13th Gundam Fight was inspired by the Greek
    mythology of the ancient world. As befitting a mobile fighter named
    after a god, the GF13-002NGR Zeus Gundam was equipped with several
    powerful weapons. Its main armament was a Zeus caliber sword, but it
    also was equipped with a thunder hammer for use in the ultimate attack
    'Thunder of Judgment'. The Zeus Gundam was also equipped with a
    Hercules mobile chariot, which was similar in appearance to the GF13-
    001NHII Master Gundam's Fuunsaiki, but different in construction and
    operation. The Zeus Gundam was also capable of sustained flight thanks
    to the wings mounted on its back. As the Finals began, the massive
    Marcelot Cronos was the favorite to win the tournament. However, he
    was defeated by Domon Kasshu's GF13-017NJII God Gundam. Marcelot would
    later return to trouble Domon again, and during the Battle Royale he
    was infested with the JDG-00X Devil Gundam's DG cells and ultimately
    killed by Domon."
    	MAHQ.net
    
    2.10.05 GF13-003NEL John Bull Gundam
    ------------------------------------
    "Neo England's GF13-003NEL John Bull Gundam was a suit built for a
    champion. In fact, Gentle Chapman won the 9th, 10th and 11th Gundam
    Fights consecutively, which gave Neo England control over the United
    Colonies Federation from FC 40 through FC 56. Chapman's three time
    winning streak ended when he was defeated in FC 56 in the 12th Gundam
    Fight by Neo Hong Kong's Master Asia. While the John Bull Gundam was
    equipped with the standard complement of head vulcans and
    machinecannons, it was designed to take full advantage of Chapman's
    sharpshooting skills to bring him back on the path to victory. Its
    main weapon was a powerful long beam rifle that Chapman could use to
    accurately shoot his enemy from a distance."
    	MAHQ.net
    
    2.10.06 GF13-006NA Gundam Maxter
    --------------------------------
    "As a champion boxer, Chibodee's GF13-006NA Gundam Maxter was designed
    to take advantage of his skills. During battle, the armor mounted on
    the Maxter's shoulders could be removed and placed over the hand as
    powerful boxing gloves. The front chest armor could also be removed to
    reveal a powerful interior. Other weaponry included two hip-mounted
    Gigantic Magnum guns as well as a shield that could double as a surf
    board for extended flight. Chibodee's main finishing moves included
    the Cyclone and Burning Punches, which functioned as their name
    implies. In one of the first fights in the tournament Chibodee would
    face a crushing defeat at the hand of Neo Japan's Domon Kasshu and his
    GF13-017NJ Shining Gundam. This defeat resulted in a desire by
    Chibodee to beat Domon, even after joining Domon as a member of the
    Shuffle Alliance. While training in the Guyana Highlands, Chibodee
    developed his own Hyper Mode and a new final move, the Gounetsu
    Machinegun Punch. This new move allowed Chibodee to throw multiple
    punches at an opponent to overwhelm them, but it was ultimately
    defeated by Domon. Despite two losses to Domon, the Maxter qualified
    for the Finals and the Battle Royale at the end of the tournament and
    participated in the final battle against the JDG-00X Devil Gundam."
    	MAHQ.net
    
    2.10.07 GF13-009NF Gundam Rose
    ------------------------------
    "George was a master fencer, and it is no surprise that the Gundam
    Rose's main weapon is a chevalier beam saber (though it is also armed
    with standard vulcan guns). Far more effective were the Gundam Rose's
    many rose bits, which are mobile weapons controlled by George's
    concentration. The rose bits can be deployed from many directions to
    attack an opponent at multiple angles. The bits can work together to
    form George's final move, the powerful Roses Screamer. In an encounter
    with Domon's GF13-017NJ Shining Gundam, a decisive winner was not
    decided due to George stopping the battle to save the Eiffel Tower
    from destruction. As a member of the Shuffle Alliance, George also
    trained in the Guyana Highlands and developed a Hyper Mode and a new
    final move, the Roses Hurricane. This new move caused the rose bits to
    spin around rapidly and create a cyclone of energy that trapped the
    opponent and rendered him helpless. However, using a new move of his
    own, Domon was able to counter the Roses Hurricane. The Gundam Rose
    entered the Finals and the Battle Royale and participated in the final
    battle against the JDG-00X Devil Gundam."
    	MAHQ.net
    
    2.10.08 GF13-011NC Dragon Gundam
    --------------------------------
    "The Dragon Gundam was equipped with a variety of weapons that made it
    a formidable match for any opponent, including the undefeated Domon
    Kasshu. The Gundam's arms, called Dragon claws, were extendable and
    able to grab an opponent from a long distance and shoot fire. The
    Dragon Gundam was also equipped with a long braid called a benpatto,
    which could be used as a close combat stinging weapon. The Gundam also
    carried a dozen feilong flags, which were used for the finishing move
    known as the Houka Kyouten Juuzetsujin. This move involved planting
    the feilong flags around an opponent to trap them, allowing Sai to
    move in and finish them off. This nearly unbeatable move was countered
    by Domon Kasshu, but the match between him and Sai ended in a draw.
    Throughout the 13th Gundam Fight Sai would hang around Domon as a
    friend and member of the Shuffle Alliance. He also trained in the
    Guyana Highlands and developed his own Hyper Mode and a new finishing
    move, the Shin Ryuusei Kochouken. This ultimate Shaolin attack created
    a pair of butterfly wings and makes the Gundam much more powerful, but
    it also required the sacrifice of the pilot's life. In a battle with
    Domon's GF13-017NJII God Gundam, Sai performed the move but managed to
    survive. Despite a draw and a loss to Domon, the Dragon Gundam
    qualified for the Finals and the Battle Royale and participated in the
    final battle against the JDG-00X Devil Gundam."
    	MAHQ.net
    
    2.10.09 GF13-012NN Viking Gundam
    --------------------------------
    "Neo Norway's GF13-012NN Viking Gundam utilized the boats used by the
    Vikings of ancient history. The Viking Gundam was able to fight in the
    water or land, much like Neo Denmark's GF13-026ND Mermaid Gundam.
    However, unlike the transforming Mermaid Gundam, Eric's Viking Gundam
    used a boat. The Viking Gundam was armed with 16 vulcan guns which
    were spread across its body. It was also armed with 4 harpoons, which
    it could use to impale its opponents. The Viking Gundam could also
    attack with a nearly unlimited supply of heat oars which were stored
    in the boat. Eric qualified for the Finals in Neo Hong Kong, but he
    was defeated early on by Neo Germany's Schwarz Bruder and his GF13-
    021NG Gundam Spiegel."
    	MAHQ.net
    
    2.10.10 GF13-013NR Bolt Gundam
    ------------------------------
    "While the Bolt Gundam was very powerful, at first the government of
    Neo Russia wouldn't allow Argo to even fight. In an ingenious tactic
    they would draw Gundam Fighters to Neo Russia for a fight and then
    detain them in prison for the rest of their lives. In this manner they
    could eliminate their competition and get into the Finals without even
    fighting. This technique was used until Argo fought against Domon
    Kasshu and his GF13-017NJ Shining Gundam. The Bolt Gundam's main
    armament consisted of four head-mounted vulcan guns and one Graviton
    hammer for close range attacks. Like the rest of the Shuffle Alliance,
    Argo trained in the Guyana Highlands and developed a Hyper Mode and a
    new final move: the Zakaretsu Gaia Crusher. This powerful attack could
    make the ground spike up to either surround an enemy or impale him.
    Despite a draw with Domon, Argo qualified for the Finals and Battle
    Royale and participated in the final battle against the JDG-00X Devil
    Gundam."
    	MAHQ.net
    
    2.10.11 GF13-017NJ Shining Gundam
    ---------------------------------
    "The Shining Gundam's ultimate attacks included the powerful Shining
    Finger and the devastating Shining Finger Sword. Usually used as a
    finishing move, the Shining Finger focused heat in the Gundam's right
    hand, which was used to crush an opponent's head and disable his
    Gundam, thereby ending the match. The more powerful Shining Finger
    Sword required extreme stress and rage on Domon's part. This true
    power of the Shining Gundam was designated a 'Super Mode' and was
    unreliable in nature due to Domon's feelings being the key to
    activating it. Even with the Super Mode, the Shining Gundam proved
    ineffective against Kyoji Kasshu's JDG-00X Devil Gundam and Master
    Asia's GF13-001NHII Master Gundam. Under the tutelage of mysterious
    Neo German fighter Schwarz Bruder, Domon was able to learn the 'Clear
    Tranquility of Water' technique in the Guyana Highlands. This
    technique placed Domon in a state of absolute calm and allowed him to
    activate the Super Mode at will. In a final battle with the Master
    Gundam in the Guyana Highlands, Domon used this technique to activate
    the final form of the Shining Gundam: the golden Hyper Mode. The
    Shining Gundam was subsequently destroyed in the battle, and Domon
    transferred to the more powerful GF13-017NJII God Gundam for the
    Gundam Fight Finals in Neo Hong Kong."
    	MAHQ.net
    
    2.10.12 GF13-017NJII God Gundam
    -------------------------------
    "Although Neo Japan created the GF13-017NJ Shining Gundam for use in
    the 13th Gundam Fight, they were also developing the God Gundam for
    use exclusively in the Finals. This new Gundam's ability levels were
    much higher than the Shining Gundam's, and its Hyper Mode made it the
    most powerful Gundam in the entire Gundam Fight. The God Gundam's
    armaments included the standard vulcan guns, two machinecannons and
    two beam sabers. Whereas the Shining Gundam had the Shining Finger as
    a finishing move, the God Gundam featured the more powerful Bakunetsu
    God Finger. The God Gundam featured several other signature attacks,
    which Domon designed while fighting his friends from the Shuffle
    Alliance. The Bushin Sapou God Shadow allowed Domon to split the God
    Gundam into several copies of itself to counter Chibodee Crocket's
    Gounetsu Machinegun Punch, and the spinning God Slash Typhoon
    countered George de Sand's Roses Hurricane. The fast-moving God Field
    Dash countered Argo Gulksii's Zakuretsu Gaea Crusher. The Bakunetsu
    God Slash used a beam saber and was a counter to the moves of assassin
    Kyral Mekirel. The most powerful of the God Gundam's attacks was the
    Sekiha Tenkyoken, the ultimate finishing move of the Toho Fuhai School
    of Martial Arts."
    	MAHQ.net
    
    2.10.13 GF13-020NK Zebra Gundam
    -------------------------------
    "Neo Kenya's entry in the 13th Gundam Fight was designed was close
    combat unit and lacked any long range weapons. It was equipped with
    only one javelin and a defensive shield. Despite the light armaments,
    pilot Conta N'Doul was an effective fighter. One of Conta's trademark
    attacks involved using his extendable javelin to launch himself into
    the air with the sun behind him to blind his opponent. While his
    opponent was blinded, Conta would throw his shield as a distraction
    and then move in to attack with his javelin. Though Conta fought
    several matches in the Finals, he was finally beaten by Domon Kasshu's
    GF13-017NJII God Gundam. After the 13th Gundam Fight ended, Conta
    returned as part of the World Gundam Federation to defend Earth from
    the JDG-00X Devil Gundam."
    	MAHQ.net
    
    2.10.14 GF13-021NG Gundam Spiegel
    ---------------------------------
    "The fighter representing Neo Germany in the 13th Gundam Fight was a
    man shrouded in mystery. Never before had anyone seen the face of the
    masked Schwarz Bruder, who seemingly appeared at random in many places
    at the right time. Schwarz's GF13-021NG Gundam Spiegel was armed with
    several melee weapons which suited his fighting style. The Gundam
    Spiegel's main armament consisted of two spiegel blades that were
    mounted underneath the arm and deployed in a forward position for
    combat. Schwarz's lightning fast movements allowed him to use his
    spiegel blades to score multiple hits on an opponent at any one time.
    The Gundam Spiegel was also equipped with an iron net and many small
    throwable messergranz knives. The Gundam Spiegel's Ultimate Attack,
    Sturm Und Drang, was performed by Schwarz spinning around rapidly in
    the air like a top."
    	MAHQ.net
    
    2.10.15 GF13-030NIN Cobra Gundam
    --------------------------------
    "Neo India's GF13-030NIN Cobra Gundam featured a rare combination of
    human pilot and animal. Pilot Chandra Sijiema rode atop a giant cobra
    snake to control the Cobra Gundam in its cobra mode. The Cobra
    Gundam's design also included a cobra pot that Chandra could hide in
    or use as a weapon. The Cobra Gundam was armed with a flame-thrower,
    but its main armament was a peepo sword. Chandra's basic attack
    involved wrapping himself around an opponent in cobra mode and then
    separating from the tail. In mobile fighter mode, Chandra could attack
    his disabled opponent and beat him. This type of attack proved
    successful until he faced Domon Kasshu's GF13-017NJII God Gundam in
    the Finals. To escape Chandra's trap, Domon dislocated his own
    shoulder to give him maneuvering room to fly out of the coiled tail.
    Later, Chandra would return with several other defeated opponents to
    get his revenge on Domon. Despite losing to Domon, Chandra qualified
    for the Battle Royale, but he was killed by DG cell infested Marcelot
    Cronos's GF13-002NGR Zeus Gundam."
    	MAHQ.net
    
    2.10.16 GF13-037NCA Lumber Gundam
    ---------------------------------
    "Neo Canada's GF13-037NCA Lumber Gundam relied on the raw power of its
    pilot, former space policeman Andrew Graham. In terms of raw power,
    Graham and his Lumber Gundam were the strongest in the 13th Gundam
    Fight, followed closely by Argo Gulskii and his GF13-013NR Bolt
    Gundam. The powerful Lumber Gundam was equipped with the standard
    armament of two head vulcans, but it was also equipped with two
    machinecannons. However, Graham's preferred methods of attack were
    with his bare hands or his two lumber axes. Aside from strength,
    Graham also shared a personal connection with Argo. In FC 55, Graham's
    wife Norma was accidentally killed when Argo's space pirate ship
    rammed into the space station Graham and his wife worked on in
    Saturn's orbit."
    	MAHQ.net
    
    2.10.17 GF13-049NM Tequila Gundam
    ---------------------------------
    "Neo Mexico's GF13-049NM Tequila Gundam was designed to take advantage
    of the skills of its powerful pilot, Chico Rodriguez. Unlike other
    Gundams, the Tequila Gundam was equipped with ten head vulcans in its
    sombrero, as well as two beam tridents. All Gundam Fighters had
    reasons for entering the 13th Gundam Fight, and for Chico, his reason
    was to escape to Earth with his sister Gina. After Gina contracted a
    terminal disease on the Neo Mexico colony, Chico became a Gundam
    Fighter so that they could go down to Neo Mexico on Earth and spend
    what time they had left on the ocean. However, Neo Mexico did not like
    the idea of its Gundam Fighter escaping and killing off his opponents
    outside the Gundam Fight. This changed after an encounter with Domon
    Kasshu and his GF13-017NJ Shining Gundam. After convincing Chico to
    join him in a Gundam Fight, Domon partially destroyed the Tequila
    Gundam so that Chico could escape and live with his sister. To the
    eyes of the Neo Mexican authorities, Chico died valiantly fighting for
    his country."
    	MAHQ.net
    
    2.10.18 GF13-050NSW Nobel Gundam
    --------------------------------
    "Neo Sweden's entry featured a deceptive facade: the image of a
    Japanese schoolgirl's uniform. However, this innocent appearance was
    contrasted by the incredible agility and power of pilot Allenby
    Beardsley, the only female Gundam Fighter in the tournament. The Nobel
    Gundam's light frame made it incredibly agile, putting Allenby on the
    same level of agile fighters like Master Asia, Domon Kasshu, Schwarz
    Bruder and Sai Saici. The Nobel Gundam was lightly armed with two head
    vulcans and beam-generated ribbons and hoops. But these light
    armaments did not encompass the Nobel Gundam's true power. The
    military of Neo Sweden developed a 'Berserker System' to broadcast
    waves directly to Allenby and tap her latent fighting power, bringing
    it up to 120%. While in Berserker Mode, Allenby became even faster and
    more powerful, but she free control of her movements. Neo Sweden used
    the Berserker System to bring Allenby many victories, until she faced
    Domon's GF13-017NJII God Gundam. Domon was able to reach Allenby's
    mind in Berserker Mode, which caused the system to overload.
    Afterwards, Allenby became a close friend of Domon's and assisted him
    in training for new battles. Allenby's abilities greatly interested
    Neo Hong Kong's mayor Wong Yun Fat, who later kidnapped her and
    infected her with DG cells. The infected 'Devil Allenby' was forced to
    become the pilot of the Walter Gundam, one of the Four Heavenly Kings
    of the JDG-00X Devil Gundam. After recovering from DG cell infection,
    Allenby fought with the World Gundam Federation in the final battle
    against the Devil Gundam."
    	MAHQ.net
    
    2.10.19 GF13-051NE Pharaoh Gundam XIII
    --------------------------------------
    "Neo Egypt's entry in the 13th Gundam Fight was a continuation of
    earlier designs, such as the GF4-001NE Pharaoh Gundam IV, which was
    used by Dahal Muhammad in FC 16 to win the 3rd Gundam Fight. However,
    the GF13-051NE Pharaoh Gundam XIII piloted by Kaure Ramses didn't make
    it far in the 13th Gundam Fight. At some point, Dahal and his Pharaoh
    Gundam IV were resurrected by the JDG-00X Devil Gundam, and Dahal soon
    went on a rampage. On one night, he attacked the Pharaoh Gundam XIII
    and destroyed both the Gundam and its crew."
    	MAHQ.net
    
    2.10.20 GF13-052NT Minaret Gundam
    ---------------------------------
    "Neo Turkey's GF13-052NT Minaret Gundam was designed as a close combat
    mobile fighter and lacked ranged weapons such as the standard head
    vulcans. Its main armament came in the form of an powerful energized
    minaret scimitar. Like Neo Mexico's GF13-049NM Tequila Gundam, the
    Minaret Gundam was targeted by its own government, but for different
    reasons. While Chico Rodriguez was hunted for avoiding the Gundam
    Fight, Saette Gyuzelle was wanted for attacking his own country and
    destroying parts of the historic city of Istanbul. However, Saette's
    actions were not of his own free will. At one point in the tournament,
    Saette was attacked by the JDG-00X Devil Gundam and infected with the
    Devil Gundam's DG cells. Afterwards, Saette would lose control of the
    Minaret Gundam and regain consciousness after it completed its
    destructive rampage. As Neo Turkey hunted him, Saette encountered his
    former lover Rain Mikamura. After discovering his infection, Rain
    pleaded with her partner Domon Kasshu to spare Saette. Their encounter
    ultimately led to a Gundam Fight, but the DG cells overwhelmed Saette
    and took control. After Domon defeated the Minaret Gundam with his
    GF13-017NJ Shining Gundam, Saette was cured of the DG cell infection
    and pardoned by Neo Turkey's government."
    	MAHQ.net
    
    2.10.21 GF13-053NMO Temjin Gundam
    ---------------------------------
    "Neo Mongolia's entry in the 13th Gundam Fight was designed as a close
    combat mobile fighter. Kill Harn's GF13-053NMO Temjin Gundam was armed
    only with two temjin scimitars, which were somewhat similar to Neo
    Turkey's GF13-052NT Minaret Gundam. The lack of ranged weapons proved
    to be disastrous for Kill when he faced Chibodee Crocket's GF13-006NA
    Gundam Maxter in Manhattan, New York. Though Kill was about to sever
    Chibodee's head, Chibodee panicked from his encounter with the JDG-00X
    Devil Gundam and blew off both of the Temjin Gundam's arms and
    disabled its head before stopping his furious attack. After the 13th
    Gundam Fight ended, Kill returned as part of the World Gundam
    Federation to defend Earth from the JDG-00X Devil Gundam."
    	MAHQ.net
    
    2.10.22 GF13-055NI Neros Gundam
    -------------------------------
    "Much like Neo China, Neo Italy has a long history of combat, most
    notably the Roman Empire of the ancient world. While the GF13-055NI
    Neros Gundam may have been in the tradition of the old Roman Empire,
    Gundam Fighter Michelo Chariot was not. As a Mafia boss, Michelo and
    his gang of thugs terrorize Neo Italy, and Michelo used his Neros
    Gundam for these acts of terror. The Neros Gundam's armament consisted
    of two head-mounted vulcan guns and 16 satyricon beams placed
    throughout the body. The beams on the right leg could be fired in
    unison to form a powerful beam attack known as Silver Legs. Michelo's
    battle with Domon Kasshu was the first of the 13th Gundam Fight, and
    he was disqualified when Domon destroyed the Neros Gundam's head.
    Despite being arrested by the police, Michelo shows up again at the
    Gundam Fight Finals in Neo Hong Kong as a lackey of the traitorous
    Master Asia. Having sold his soul to the JDG-00X Devil Gundam and
    being infected with DG cells, Michelo acquired new powers and new
    final move: the Rainbow Legs. In the Finals, Michelo faced Domon in
    combat again, and his Neros Gundam strangely transformed into the
    Gundam Heaven's Sword after being defeated by Domon's GF13-017NJII God
    Gundam."
    	MAHQ.net
    
    2.10.23 GF13-066NO Nether Gundam
    --------------------------------
    "For the 13th Gundam Fight, Neo Holland took an interesting strategic
    approach to get to the Finals: not participating at all in the Gundam
    Fight. To accomplish this, the Nether Gundam was designed as a
    transforming mobile suit that could become a windmill, which is what
    it did for 11 months. By hiding out and not fighting anyone, pilot
    Paul Bauhoben technically qualified for the Finals. However, this
    devious tactic could not make up for his poor skills as a fighter.
    Though the Nether Gundam was armed with mega beam cannons and
    possessed the ultimate attack Nether Typhoon, it was simply inferior
    to everything else. In every match he fought, Paul was quickly and
    easily defeated by his superior opponents. After the 13th Gundam Fight
    ended, Neo Holland deployed 39 mass produced versions of the Nether
    Gundam as part of the World Gundam Federation that fought to defend
    Earth from the JDG-00X Devil Gundam."
    	MAHQ.net
    
    2.10.24 GF13-073NPO Gundam Magnat
    ---------------------------------
    "Neo Poland's entry in the 13th Gundam Fight was the victim of poor
    weapons design. Chelsea Walesa's GF13-073NPO Gundam Magnat was armed
    only with forearm-mounted vulcans and two beam cannons. The lack of
    melee weapons placed the Gundam Magnat at a disadvantage. This was
    evidenced when Walesa fought Neo France's George de Sand and his GF13-
    009NF Gundam Rose. George, frightened by his experiences with the JDG-
    00X Devil Gundam, mercilessly attacked Walesa and beheaded the Gundam
    Magnat, thus disqualifying it."
    	MAHQ.net
    
    2.10.25 GF13-083NCB Arachno Gundam
    ----------------------------------
    "As the 13th Gundam Fight began, Neo Cuba dispatched Frank Gastro and
    the GF13-083NCB Arachno Gundam to increase its low ranking from the
    previous Gundam Fight. This unremarkable suit took a visual cue from
    Cuba's famous 20th century dictator Fidel Castro. The Arachno Gundam's
    armament consisted of six retractable tarantula claws (stored in the
    back), two head vulcans and one tomahawk. However, the Arachno Gundam
    never made it far in the Gundam Fight. Early on, Gastro was challenged
    by Neo France's George de Sand and his GF13-009NF Gundam Rose. As soon
    as their fight began, it was interrupted by Domon Kasshu and his GF13-
    017NJ Shining Gundam. Against the rules, Domon proposed that George
    and Gastro both attack him. Gastro accepted the offer, and his Arachno
    Gundam's head was destroyed by Domon's beam saber. As dictated by the
    Gundam Fight regulations, Gastro was disqualified and not allowed to
    continue in the tournament. After the 13th Gundam Fight ended, Gastro
    returned as part of the World Gundam Federation to defend Earth from
    the JDG-00X Devil Gundam."
    	MAHQ.net
    
    2.10.26 Mirage Gundam
    ---------------------
    "As a candidate for entry in the 13th Gundam Fight, Jean-Pierre
    Mirabeau's Mirage Gundam was designed for powerful offensive attacks.
    It was equipped with four mega beam cannons in its chest, along with
    missile launchers in its forearms and legs. In FC 59, Neo France held
    a competition between Gundam Fighters to determine who would represent
    the nation in the upcoming 13th Gundam Fight. In one of the final
    matches, Mirabeau faced George de Sand's Gundam Rose. Mirabeau was
    known for his unfair tactics, and in that battle he placed himself in
    front of the arena's audience to prevent George from attacking. The
    King was so disgusted by this that he declared George the Gundam
    Fighter by default. In his anger, Mirabeau attempted to murder the
    King, and George's attempt to stop him sent missiles into the crowd.
    After the Tragedy of Versailles, Mirabeau was sentenced to 1,000 years
    in prison in Neo France's space colony. However, in FC 60 he escaped
    with his Mirage Gundam and went down to Earth, where he met Master
    Asia and the JDG-00X Devil Gundam. After devoting himself to the Devil
    Gundam, Mirabeau traveled to the Guyana Highlands to fight George. The
    power of the DG cells created an extra missile launcher on the Mirage
    Gundam's back, with a nearly unlimited supply of missiles. George
    ultimately defeated Mirabeau and used his power as a member of the
    Shuffle Alliance to cleanse Mirabeau of the DG cells."
    	MAHQ.net
    
    2.10.27 Grand Gundam
    --------------------
    "As the 13th Gundam Fight continued, the JDG-00X Devil Gundam created
    Four Heavenly Kings for its protection: GF13-001NHII Master Gundam,
    Grand Gundam, Gundam Heaven's Sword and Walter Gundam. The Grand
    Gundam first appeared when three of the Heavenly Kings attempted to
    stop Domon Kasshu from reaching the Gundam Fight Finals on time. The
    monstrous Grand Gundam came with several armaments, including two
    grand horns which could be used to impale an opponent. While the Grand
    Gundam usually stood on four legs, it could switch to two and use its
    massive front legs to crush an opponent. The four hands on the main
    body could also shoot out as projectile weapons or to help it move its
    massive frame. They also doubled as grand bombers, which could fire
    nearly unlimited ammunition charges. After its initial appearance, the
    Grand Gundam returned again during the Finals. While George de Sand
    fought Gentle Chapman's GF13-003NEL John Bull Gundam, the Grand Gundam
    appeared out of a cloud of black mist. George barely managed to repel
    the Grand Gundam with his rose bits. The Grand Gundam returned again
    when Chapman attacked Domon's GF13-017NJII God Gundam on Lantao
    Island. Chibodee Crocket and George came to Domon's aid and managed to
    destroy the Grand Gundam, but their own Gundams were heavily damaged
    in the battle."
    	MAHQ.net
    
    2.10.28 Gundam Heaven's Sword
    -----------------------------
    "As the 13th Gundam Fight continued, the JDG-00X Devil Gundam created
    Four Heavenly Kings for its protection: GF13-001NHII Master Gundam,
    Grand Gundam, Gundam Heaven's Sword and Walter Gundam. The Gundam
    Heaven's Sword first appeared when three of the Heavenly Kings
    attempted to stop Domon Kasshu from reaching the Gundam Fight Finals
    on time. The transformable Gundam Heaven's Sword came with two modes:
    a standard mobile fighter mode, and a flying attack mode. The Gundam
    Heaven's Sword was capable of absorbing energy in its attack mode and
    using it to perform its two ultimate attacks Wind Fire and Heaven's
    Tornado with its wings. The Gundam Heaven's Sword appeared during the
    Finals when Domon was fighting with Michelo Chariot's GF13-055NI Neros
    Gundam. Domon barely managed to repel Michelo, and Michelo's new
    Gundam returned to attack Domon during the Battle Royale on Lantao
    Island. Domon was aided by Argo Gulskii and Sai Saici, and they
    managed to destroy the Gundam Heaven's Sword by using their ultimate
    attacks in Hyper Mode."
    	MAHQ.net
    
    2.10.29 JDG-00X Devil Gundam
    ----------------------------
    "The constantly evolving Devil Gundam came with several armaments,
    including head vulcans powerful enough to destroy a mobile fighter and
    a beam cannon that could destroy many mobile suits at once. However,
    it usually fought by creating the mass produced Death Army mobile suit
    line, Gundam Head weapon or the Gundams of the Four Heavenly Kings.
    This was accomplished with the use of the nanotech DG cells, which had
    the power to create weapons, resurrect corpses, control living humans
    and repair the Devil Gundam. The Devil Gundam was secretly moved to
    the Shinjuku area of Neo Japan's Tokyo, and this eventually caught the
    attention of the Neo Japan space colony. Gundam Fighter Domon Kasshu
    and his partner Rain Mikamura were sent to investigate and eventually
    discovered that Master Asia had become a servant of the Devil Gundam.
    After the Devil Gundam left Tokyo, it followed Domon Kasshu to South
    America's Guyana Highlands, where he had gone to train to fight Master
    Asia. After a fierce battle, Domon destroyed the Devil Gundam with his
    GF13-017NJ Shining Gundam."
    	MAHQ.net
    
    2.10.30 JMF1336R Rising Gundam
    ------------------------------
    "When Neo Japan designed the GF13-017NJ Shining Gundam for the 13th
    Gundam Fight, they had also developed the GF13-017NJII God Gundam for
    use in the Finals. However, the research used to develop those mobile
    fighters also produced the JMF1336R Rising Gundam, which did not
    participate in the Gundam Fight. As the Battle Royale began, the
    Rising Gundam saw action when it was piloted by Rain Mikamura in
    battle to assist Domon. When Domon was under attack by Allenby
    Beardsley's GF13-050NSW Nobel Gundam, Rain came to his aid in the
    Rising Gundam. However, what she ended up facing was the Walter
    Gundam, one of the JDG-00X Devil Gundam's 'Four Heavenly Kings'. The
    Rising Gundam was well equipped for battle, which compensated for the
    fact that Rain was not a Gundam Fighter. Standard armament included
    two head mounted vulcan guns, a machinecannon, a heat naginata and a
    beam bow. The beam bow was used for one of the Rising Gundam's
    ultimate attacks, the Rising Arrow. Another ultimate attack included
    the Rising Finger, which shot out a ball of energy similar to the
    Bakunetsu God Finger used by the God Gundam. The Rising Gundam only
    saw combat one time against the Walter Gundam, and it was severely
    damaged at the end of the battle."
    	MAHQ.net
    
    __________________________________
    2.11 New Mobile Report Gundam Wing
    __________________________________
    
    2.11.01 XXXG-01W Wing Gundam
    ----------------------------
    "When the five scientists who designed the XXXG-00W0 Wing Gundam Zero
    in AC 180 went their separate ways, each of them took copies of the
    plans for their original Gundam design. Doctor J, who went into hiding
    in the L1 colonies, then went on to design and build his own Gundam
    based on their original plans. Of the five Gundams that would be built,
    Doctor J's XXXG-01W Wing Gundam most closely resembled the original
    Wing Zero in form and armament. Packing beam sabers, vulcan guns and
    machinecannons, its weaponry was topped off by its powerful "buster
    rifle," capable of firing an energy beam wide enough to destroy several
    enemy mobile suits in a single shot. The buster rifle's only drawback
    was that it was only good for three shots before it needed to be
    recharged. "Gundam 01," as it was code-named by the OZ forces, was also
    capable of transforming into a fighter-like "bird mode" for added
    mobility and atmospheric flight."
    	MAHQ.net
    
    2.11.02 XXXG-00W0 Wing Gundam Zero
    ----------------------------------
    "Before there were five Gundams, there was only one - and it existed
    strictly on paper. It was AC 180 - fifteen years before they would send
    their own respective custom-built Gundams to wage guerilla warfare on
    Earth - and the five eccentric scientists Doctor J, Professor G,
    Instructor H, Doktor S and Master O, had just completed designing the
    first mobile suit of that era, the OZ-00MS Tallgeese. Seeing their work
    being put to oppressive use in the form of mass-produced Leos - and
    spawned by the assassination of space colony political leader Heero Yuy
    - the five scientists decided to design their own mobile suit which
    could overpower OZ's forces. This mobile suit was the XXXG-00W0 Wing
    Gundam Zero, and it was a design to truly be feared. In addition to
    being extremely maneuverable, the Wing Zero was a transformable mobile
    suit, capable of transforming into a fighter-like "Neo-Bird mode" for
    added speed and mobility. Sporting Gatling-like machinecannons, wing-
    mounted vulcan guns and beam sabers, its firepower was topped by an
    extremely powerful twin buster rifle, capable of wiping out entire
    groups of mobile suits in a single shot."
    	MAHQ.net
    
    2.11.03 XXXG-01H Gundam Heavyarms
    ---------------------------------
    "When the five scientists who designed the XXXG-00W0 Wing Gundam Zero
    in AC 180 went their separate ways, each of them took copies of the
    plans for their original Gundam design. Doktor S, who went into hiding
    in the L3 colonies, then went on to design and build his own Gundam
    based on their original plans. Built with the support of the Barton
    Security Group, Doktor S's XXXG-01H Gundam Heavyarms was intended to be
    used in the originally planned Operation Meteor, which involved
    dropping a space colony on Earth. Doktor S and his assistants, not
    wanting their Gundam to be used as a tool for mass murder, killed the
    Heavyarms' intended pilot, Trowa Barton. One of the mobile suit's
    mechanics, a mysterious and nameless young man, assumed Trowa's
    identity and took the Heavyarms to Earth in the "new" Operation Meteor,
    foregoing the colony drop and instead using the Gundam directly against
    OZ's military forces."
    	MAHQ.net
    
    2.11.04 XXXG-01H2 Gundam Heavyarms Kai
    --------------------------------------
    "Though the improvements made to the Gundam Heavyarms Kai appeared
    minor, they would give the mobile suit the edge it needed to deliver
    its firepower against the spacebound forces of White Fang's Virgo II
    mobile dolls and the mobile suits of the World Nation military. The
    addition of several vernier thrusters gave the Heavyarms stability in a
    zero-gee environment, and its new double beam Gatling gun increased its
    primary firepower to an even more devastating level."
    	MAHQ.net
    
    2.11.05 XXXG-01SR Gundam Sandrock
    ---------------------------------
    "Of the five Gundams launched in the "new" Operation Meteor, "Gundam
    04" (as the Sandrock was code-named by OZ) was the most heavily
    armored, further lending to its durability despite its almost
    indestructible gundanium alloy construction. The Sandrock was also the
    strongest - better built to handle its two very large and heavy "heat
    shotels," which worked as both an excellent pair of melee weapons and
    as throwing weapons. The heat shortels could also be coupled with the
    Sandrock's shield to form a "cross-crusher," a large pincer-like weapon
    capable of snapping mobile suits in two. Topped off by a pair of head
    vulcan guns and two large missiles, the Gundam Sandrock was nothing but
    tough through-and-through."
    	MAHQ.net
    
    2.11.06 XXXG-01D Gundam Deathscythe
    -----------------------------------
    ""Gundam 02," as the Deathscythe was code-named by OZ forces, was
    equipped with standard vulcan guns and machinecannons for ranged
    weapons. However, its primary armament was its large, deadly beam
    scythe, capable of slicing through enemy mobile suits like a knife
    through hot butter. The Deathscythe also carried a "buster shield,"
    which mounted two solid blades and a beam blade and could be launched
    spinning into a target for a rather messy, destructive effect. But in
    order to use these weapons effectively, the Deathscythe was also
    equipped with a "hyper jammer" ECM system, making the Gundam invisible
    to various types of electronic sensors, thus allowing the mobile suit
    to slip in and attack when the enemy isn't looking. The Deathscythe's
    pilot, Duo Maxwell, became well known as the "God of Death" for his
    mastery of these stealthy strikes."
    	MAHQ.net
    
    2.11.07 XXXG-01D2 Gundam Deathscythe Hell
    -----------------------------------------
    "The new Deathscythe Hell was a considerable improvement over its
    original form, with a more powerful twin beam scythe (which mounted a
    small rocket engine to give it more force when swung against multiple
    targets), increased speed and mobility, improved hyper jammers, and an
    "active cloak" system which served as both a optical/visual cloaking
    system (making the Gundam literally invisible to an enemy's naked eye)
    and as an external layer of beam-deflecting armor. These improvements
    allowed Duo to continue his fight against both the militaristic OZ and
    the radical civilian "White Fang" rebels, putting the Gundam
    Deathscythe Hell on an almost equal footing with White Fang's newest
    AI-controlled mobile dolls."
    	MAHQ.net
    
    2.11.08 XXXG-01S Shenlong Gundam
    --------------------------------
    "Constructed with nearly-indestructible gundanium alloy, "Gundam 05"
    (as it was code-named by OZ's forces) was armed with the standard head
    vulcan guns, but being a mobile suit for close combat, it carried a
    beam glaive as a primary weapon. "Shen long" is Chinese for "god
    dragon," and the Shenlong Gundam lived up to its name, as its other
    main weapon was its "dragon fang," composed of the flexibly long right
    arm and a "dragon head" claw. The dragon fang arm worked effectively
    both as a grappling and a striking weapon, and it also mounted a pair
    of flamethrowers, giving the dragon a little more "bite." The Shenlong
    also carried a "shenlong shield," which doubled as a good throwing
    weapon. With the same deadly ferocity as his own martial arts skills,
    Wufei would use his Nataku as his sword of justice against OZ."
    	MAHQ.net
    
    2.11.09 XXXG-01S2 Altron Gundam
    -------------------------------
    "The improvements given to the new XXXG-01S2 Altron Gundam were very
    dramatic. The old beam glaive was replaced with a double-ended twin
    beam trident, and both arms were outfitted with the highly effective
    "dragon fang" extending arms and claws (hence the Altron name, taken
    from the Chinese "ertou long" or "two-headed dragon"). Along with
    increased mobility, the Altron also mounted a pair of beam cannons on a
    "stinger tail," giving it effective ranged firepower for space combat
    (as well as being able to cover its rear). These upgrades turned the
    resurrected "Nataku" into an incredible force, allowing Wufei to
    continue his fight for justice against oppression."
    	MAHQ.net
    
    2.11.10 OZ-00MS Tallgeese
    -------------------------
    "It was in the year AC 175 when OZ, an affiliate of the Romefeller
    Foundation, was charged with designing and building the first combat-
    capable mobile suit of that Era. The results exceeded all expectations,
    as the OZ-00MS Tallgeese proved so powerful that no ordinary pilot
    could handle it. Although equipped with a pair of beam sabers and a
    shell-firing "dobergun," the Tallgeese's biggest advantage was its size
    and speed. Being a large and heavy mobile suit, it required an enormous
    amount of thrust for jumping and maneuvering. However, its designers
    equipped it with a tremendous vernier rocket system that gave it enough
    thrust to maintain flight on its own - over three times the
    acceleration of OZ's later air combat model mobile suit, the OZ-07AMS
    Aires. However, the sheer stress and G-forces placed upon the pilot
    made the Tallgeese too much of a "wild horse" for anyone to handle, and
    the mobile suit was disassembled and put into storage, ostensibly to
    serve as a "museum piece.""
    	MAHQ.net
    
    2.11.11 OZ-00MS2 Tallgeese II
    -----------------------------
    "As the military and political conflicts plaguing the Earth Sphere in
    AC 195 were coming to an end, Treize Khushrenada, leader of OZ and the
    World Nation, decided to lead his soldiers personally into the final
    battle. Using spare parts left over from the OZ-00MS Tallgeese's
    development, Treize built the OZ-00MS2 Tallgeese II. Treize's mobile
    suit was technically identical to the original OZ-00MS Tallgeese used
    by former OZ pilot Zechs Merquise. The only differences between the two
    mobile suits were purely cosmetic: a blue-on-white paint scheme, and a
    Gundam-style face and "plume" on the head."
    	MAHQ.net
    
    2.11.12 OZ-13MS Gundam Epyon
    ----------------------------
    "Rather than incorporating ranged weapons used by "cowardly" soldiers
    with no warrior's sense of fulfillment, Treize armed the Epyon with
    only two weapons: a razor-sharp, retractable tentacle heat rod -
    effective for both grappling and slicing enemies at high speed - and a
    large beam sword, connected directly to the mobile suit's generator via
    a power cable. These "duelist's" weapons were the only weapons a "true"
    soldier would need, and Treize, seeing the personal philosophies he
    lived by embodied in the Gundam pilots, waited until the day he could
    give his perfect weapon to one of these perfect soldiers. In addition
    to these melee weapons, the Epyon could transform into a mobile armor
    mode for atmospheric flight and added speed and mobility."
    	MAHQ.net
    
    2.11.13 OZ-13MSX1 Vayeate
    -------------------------
    "The Vayeate, built on the same basic frame as its Mercurius twin, was
    armed only with a large beam cannon. This cannon was designed to
    provide a damaging blow almost equivalent to that of the XXXG-01W Wing
    Gundam's powerful buster rifle. To overcome the problem of the buster
    rifle's limited charge, the scientists designed a large energy
    collector, providing the Vayeate's beam cannon with a virtually
    limitless "ammunition" charge."
    	MAHQ.net
    
    2.11.14 OZ-13MSX2 Mercurius
    ---------------------------
    "When the five scientists who built the Gundam mobile suits plaguing OZ
    during AC 195 were captured, OZ put them to work developing new
    technologies for its next generation of mobile weapons - giving them
    the ability to tackle the Gundam problem. Two testbed units were built,
    the OZ-13MSX1 Vayeate and the OZ-13MSX2 Mercurius. Whereas the Vayeate
    was designed as an offensive mobile suit, the Mercurius was designed
    primarily as a defensive unit. Since the Mercurius ("mercurius" being
    Greek for "speaker" or "orator") was intended to be as powerful as the
    infamous Gundams - and needed proper combat test data for future mobile
    doll programming - OZ forced captured Gundam pilot Heero Yuy to be the
    Mercurius' test pilot. The Mercurius, built on the same basic frame as
    its Vayeate twin, was armed only with a small beam gun and a "crash
    shield," which was simply a large shield mounting a beam saber for
    close combat. The Mercurius' most important tool, however, was its
    group of "planet defensers," which were small hovering units whose
    positions and deployment could be remote-controlled by the Mercurius'
    pilot. The planet defensers generated an almost-impenetrable energy
    field, capable of absorbing all but the most powerful energy weapon
    attacks. The planet defensers could be used to protect the Mercurius
    itself, or another unit - such as its offensive-roll Vayeate brethren."
    	MAHQ.net
    
    2.11.15 SK-12SMS Taurus
    -----------------------
    "Introduced shortly after the appearance of the dreaded Gundams, OZ's
    newest mobile suit, the OZ-12SMS Taurus (named after the second Zodiac
    sign meaning "bull") was a truly advanced unit, being designed
    primarily for space combat but also serving well as a transformable
    fighter in atmosphere. Its mobility and high speed made the Taurus one
    of the most respected and feared mobile suits to be developed by OZ.
    However, the Taurus was also designed with the new "mobile doll"
    system, turning the normally manned Taurus into an unmanned, highly-
    reactive and accurate machine controled by an AI system. Though it
    would eventually be supplanted by the first dedicated mobile doll unit,
    the OZ-02MD Virgo, the Taurus would find its way into the service of
    many factions, including the White Fang revolutionary army, the defense
    forces of the pacifist Sanc Kingdom, and even the secret Mariemaia Army
    the following year."
    	MAHQ.net
    
    2.11.16 WMS-03 Maganac
    ----------------------
    "Despite the expansion of the Earth Alliance's spheres of influence and
    military strength, some pockets of people in the Earth Sphere continued
    to resist despite the overwhelming odds. One of these groups was the
    Maganac Corps ("maganac" being taken from the Tagalog word for
    "family"), a band of Arabic freedom fighters operating primarily out of
    the Middle East region of Earth. They built their own frontline mobile
    suit, the WMS-03 Maganac, and it proved itself to be slightly more
    formidable than OZ's mainstay unit, the OZ-06MS Leo, in terms of
    fighting ability and firepower (as well as due to the more disciplined
    skills of the Maganac pilots). The Maganac Corps would operate their
    Maganac units for several years, hiding from the Earth Alliance and OZ
    at times while resisting fiercely at others. Many of the Maganac Corps'
    members also customized their own Maganacs in one way or another,
    either cosmetically, or in the case of the Corps' squad leaders, with
    additional armor and weapons."
    	MAHQ.net
    
    2.11.17 WMS-03 Maganac Abdul Custom
    -----------------------------------
    "As the Maganac Corps of the Middle East region waged an underground
    war of resistance against the encroaching military control of OZ and
    the United Earth Sphere Alliance, many Maganac Corps members and squad
    leaders customized their Maganac mobile suits. One such customized
    model was operated by Abdul, a squad leader whose Maganac featured
    large shoulder armor that mounted additional thrusters. Its left
    forearm could also be fitted with a shell-firing cannon, turning
    Abdul's Maganac into a sort of fire-support unit."
    	MAHQ.net
    
    2.11.18 WMS-03 Maganac Ahmad Custom
    -----------------------------------
    "As the Maganac Corps of the Middle East region waged an underground
    war of resistance against the encroaching military control of OZ and
    the United Earth Sphere Alliance, many Maganac Corps members and squad
    leaders customized their Maganac mobile suits. One such customized
    model was operated by Ahmad, a squad leader whose Maganac was only
    altered cosmetically with heavier shoulder and skirt armor."
    	MAHQ.net
    
    2.11.19 WMS-03 Maganac Auda Custom
    ----------------------------------
    "As the Maganac Corps of the Middle East region waged an underground
    war of resistance against the encroaching military control of OZ and
    the United Earth Sphere Alliance, many Maganac Corps members and squad
    leaders customized their Maganac mobile suits. One such customized
    model was operated by Auda, a squad leader whose Maganac was easily
    distinguished by its large left claw arm, which was armored with
    gundanium alloy and highly effective in swatting and tearing apart
    enemy mobile suits."
    	MAHQ.net
    
    2.11.20 WMS-03 Maganac Rasid Kurama Custom
    ------------------------------------------
    "As the Maganac Corps of the Middle East region waged an underground
    war of resistance against the encroaching military control of OZ and
    the United Earth Sphere Alliance, many Maganac Corps members and squad
    leaders customized their Maganac mobile suits. One such customized
    model was operated by Rasid Kurama, leader of the Maganac Corps. In
    addition to a "commander's antenna" on the head and stylized shoulder
    armor similar to that on the XXXG-01SR Gundam Sandrock, Rasid's Maganac
    also mounted a pair of head-mounted vulcan guns for close-range
    combat."
    	MAHQ.net
    
    2.11.21 OZ-06MS Leo
    -------------------
    "First introduced into service in AC 175, the Leo was slowly upgraded
    over the years leading up to the outbreak of total war in AC 195. By
    that time, the Leo had actually changed very little from earlier
    models. The primary reason for the Leo's long service record was its
    simple adaptability: in addition to a wide variety of hand weapons, the
    Leo could be outfitted with a winged thruster pack for limited
    atmospheric flight capability."
    	MAHQ.net
    
    2.11.22 OZ-06MS Leo Early Type
    ------------------------------
    "An older version of the OZ-06MS, the Leo Early Type was almost
    completely identical to the standard unit used in AC 195, with only
    minor (cosmetic) differences. Despite its age, this version of the Leo
    was still in use in more remote areas of Earth, including Colonel
    Bunto's breakaway nation in former China."
    	MAHQ.net
    
    2.11.23 OZ-06MS Leo Space Type
    ------------------------------
    "Requiring a mobile suit force to help police (read "blockade") travel
    and commerce between the space colonies, OZ and the Earth Alliance
    adapted the standard Leo for space use with the addition of a booster
    backpack equipped with rocket and vernier thrusters. This Leo variant
    also carried a beam rifle similar to that of the standard Leo, except
    that it was fitted with a radar disc for targeting in place of the
    usual optical sensor."
    	MAHQ.net
    
    2.11.24 OZ-07AMS Aries
    ----------------------
    "Another early design produced by OZ during the After Colony Era, the
    OZ-07AMS Aries was built expressly for aerial combat. Mounting a pair
    of large jet engine housings on its shoulders and aerodynamic control
    surfaces, the Aries (named after the first Zodiac sign meaning "ram")
    was fully capable of independent atmospheric flight. It was also OZ's
    first variable mobile suit/jet fighter, as its legs deployed for
    walking and folded up into its body for flight. The Aries could also be
    loaded with a limited number of chainrifles and missile pods on its
    external wing hardpoints."
    	MAHQ.net
    
    2.11.25 OZ-07MS Tragos
    ----------------------
    "One of the earliest mobile suits manufactured by OZ, the OZ-07MS
    Tragos was designed primarily as a heavy fire support unit. In addition
    to being able to mount a pair of large cannons, the Tragos also had the
    option of a hovercraft system fitted over its legs, making it faster
    and more mobile on open and flat terrain. If necessary, the hover
    system could be ejected, allowing the Tragos to walk on its legs like a
    normal mobile suit. The Tragos is also the only OZ-produced mobile suit
    not named after a sign of the Zodiac - "tragos" means "goat" in Greek,
    though it could be considered a substitute for the tenth Zodiac sign of
    Capricorn, meaning "sea-goat"."
    	MAHQ.net
    
    2.11.26 OZ-08MMS Cancer
    -----------------------
    "Developed in the early AC 190s, OZ's first amphibious mobile suit was
    the OZ-08MMS Cancer. The Cancer, despite its lack of legs, could
    operate underwater, changing into a submarine-like form for speed and
    maneuverability. Using hydrojet engines in its main body for
    propulsion, its maneuvering was handled by a ring of reversible side-
    spinning propeller blades on each arm. The arms also each mounted a
    large pincer-like claw, which could be used to grapple targets, and
    each claw contained a pair of torpedo launchers, giving the Cancer the
    ability to deliver a nasty blow to anything it grabbed. The general
    shape of the Cancer resembled its namesake, with "cancer" being the
    fourth Zodiac sign meaning "crab"."
    	MAHQ.net
    
    2.11.27 OZ-06MS Leo Cannon Type
    -------------------------------
    "An upgraded version of the OZ-06MS, the Leo Cannon Type was identical
    to the standard model used in AC 195 except for the addition of a pair
    of beam cannons on the shoulders. The Leo Cannon Type was usually used
    by officers and unit commanders."
    	MAHQ.net
    
    2.11.28 OZ-02MD Virgo
    ---------------------
    "Following the development of new offensive and defensive mobile suit
    systems at OZ's lunar base in AC 195, Romefeller's Engineer Tubarov
    went to Luna to take charge of the design and construction of OZ's new
    "mobile doll" units, which were remotely-commanded, unmanned mobile
    suits operated by an artificial intelligence system. Incorporating the
    destructive self-powering beam cannon design from the OZ-13MSX1 Vayeate
    and the planet defenser system from the OZ-13MSX2 Mercurius, Tubarov
    built his new OZ-02MD Virgo mobile dolls. Scores of these soulless
    mechanical troops were dispatched to Earth, wiping out armed resistance
    opposing the rule of the Romefeller Foundation. Romefeller's new ideal
    was centered around the mobile doll, in their vain attempt to bring
    "peace" and "order" to Earth without a high cost in human lives. With
    tremendous firepower as well as the ability to shrug it off, the Virgos
    became the unstoppable new symbol of Romefeller's power. The Virgo was
    named after the sixth sign of the Zodiac, meaning "virgin"... perhaps
    an appropriate name considering that it doesn't need a human inside it
    to function."
    	MAHQ.net
    
    2.11.29 OZ-09MMS Pisces
    -----------------------
    "The OZ-09MMS Pisces (named after the twelfth Zodiac sign meaning
    "fish") was considered a state-of-the-art amphibious mobile suit when
    it was introduced into service by OZ in the early AC 190s. Unlike the
    Cancer, however, the Pisces was a truly transformable mobile suit,
    changing from a submarine form into a "complete" mobile suit with legs,
    allowing it to stand on the ocean floor or even walk ashore for
    amphibious assaults. Its main drive propellers turned into "fingers"
    for the Pisces' "hands" when in mobile suit mode, although they limited
    in their ability to handle and manipulate objects. The Pisces mounted a
    half-dozen torpedo launchers in each shoulder, giving it more firepower
    than the Cancer."
    	MAHQ.net
    
    2.11.30 OZ-12SMS Taurus
    -----------------------
    "Introduced shortly after the appearance of the dreaded Gundams, OZ's
    newest mobile suit, the OZ-12SMS Taurus (named after the second Zodiac
    sign meaning "bull") was a truly advanced unit, being designed
    primarily for space combat but also serving well as a transformable
    e fighter in atmosphere. Its mobility and high speed made the Taurus
    one of the most respected and feared mobile suits to be developed by
    OZ. However, the Taurus was also designed with the new "mobile doll"
    system, turning the normally manned Taurus into an unmanned, highly-
    reactive and accurate machine controled by an AI system. Though it
    would eventually be supplanted by the first dedicated mobile doll unit,
    the OZ-02MD Virgo, the Taurus would find its way into the service of
    many factions, including the White Fang revolutionary army, the defense
    forces of the pacifist Sanc Kingdom, and even the secret Mariemaia Army
    the following year."
    	MAHQ.net
    
    2.11.31 WF-02MD Virgo II
    ------------------------
    "As OZ-02MD Virgo mobile dolls marched across Earth, annihilating all
    armed resistance to the Romefeller Foundation's new world order in AC
    195, new trouble was brewing among the space colonies. Armed civilian
    radicals, calling themselves the "White Fang," staged a military
    revolution against OZ, and subsequently they took over OZ's lunar
    mobile doll factory. OZ Engineer Tubarov, despite the obvious success
    of the Virgo, had already been hard at work developing a new-and-
    improved version of his technological terror. However, his death during
    the battles taking place inside the lunar factory left his work
    unfinished. When White Fang secured control of the base, they found the
    plans and parts for the improved-model Virgo. White Fang finished
    assembly of this new line of mobile doll with the parts available,
    giving it their own model number and naming it WF-02MD Virgo II. Like
    its predecessor, the Virgo II relied on planet defensers to deflect
    incoming weapons attacks, although its powerful but slow-firing beam
    cannon could be replaced with a more normal, rapid-firing beam rifle.
    The Virgo IIs would become the mainstay of White Fang's mobile weapon
    force in their "Artemis Revolution" against Earth and the oppressive
    Romefeller Foundation."
    	MAHQ.net
    
    _________________________________________________
    2.12 New Mobile Report Gundam Wing: Endless Waltz
    _________________________________________________
    
    2.12.01 Tallgeese III
    ---------------------
    "The Tallgeese III was a major improvement over the previous Tallgeese
    and Tallgeese II designs. For close combat, the Tallgeese III mounted
    a large shield which contained a retractable heat rod similar to that
    previously used on Zechs' OZ-13MS Gundam Epyon. The traditional pair
    of beam sabers remained intact, though the addition of a pair of head-
    mounted vulcan guns for close-range defense was a minor improvement.
    The Tallgeese III's primary weapon was its mega cannon, which replaced
    the original Tallgeese's dober gun. The mega cannon was extremely
    powerful - almost as powerful as the Wing Gundam Zero's twin buster
    rifle. Zechs used the Tallgeese III's mega cannon to destroy the
    Mariemaia Army's MO-III asteroid base with one shot."
    	MAHQ.net
    
    2.12.2 MMS-01 (OZ-17MS) Serpent
    -------------------------------
    "The MMS-01 Serpent, like its Leo predecessor, was a versatile mobile
    suit capable of being equipped for both space and land combat. Built of
    the new-and-improved neo-titanium alloy, the Serpent was physically
    almost as tough as the gundanium-armored Gundams, but much less
    expensive to produce. Armed with shoulder missile launchers, the
    Serpent could also carry a variety of hand-carried weapons, such as a
    bazooka, a large beam cannon or a double-barreled Gatling gun similar
    to that carried by the XXXG-01H2 Modified Gundam Heavyarms. Since the
    Earth Sphere United Nation had scrapped all of its military weapons -
    including mobile suits - the Serpent was not armed with any hand-to-
    hand combat weapons."
    	MAHQ.net
    
    _______________________
    2.13 After War Gundam X
    _______________________
    
    2.13.01 GT-9600 Gundam Leopard
    ------------------------------
    "During the Seventh Space War, the Old Earth Federation developed and
    deployed three advanced new mobile suit designs to counter the Space
    Revolutionary Army. One of these new units was the GT-9600 Gundam
    Leopard, and like its brethren GW-9800 Gundam Airmaster and GX-9900
    Gundam X, it was equipped with a "flash system", enabling a Newtype
    pilot to mentally remote-control a large number of bit mobile suits
    (or "mobile bits") - in the Leopard's case, the FT-9600 GT-Bit.
    Although incapable of atmospheric flight, the Leopard was equipped
    with a set of gliding wheels in its feet, allowing it to "drive" on
    the ground at high speeds. The Leopard was also massive armored and
    armed, with its primary weapon being a large-caliber "inner arm
    Gatling" which was fitted over the left arm when in use. A multitude
    of additional armaments, including various missiles, grenade
    launchers, and shell-firing weapons, made the Gundam Leopard a literal
    walking fortress."
    	MAHQ.net
    
    2.13.02 GT-9600-D Gundam Leopard Destroy
    ----------------------------------------
    "During a battle against the New Federation's massive (and beam
    weapon-proof) NRX-010 Gabul mobile suit, Roybea Loy's GT-9600 Gundam
    Leopard was heavily damaged, as his was the only unit among the
    Freeden's mobile suit complement armed with a significant number of
    conventional, non-beam weapons. Following the battle, the Freeden's
    ever-resourceful mobile suit mechanic, young Kidd Salsamille, set to
    work to rebuild Roybea's suit. The refurbished unit was renamed GT-
    9600-D Gundam Leopard Destroy, and its weaponry loadout was
    overhauled, replacing many of its old conventional arms with a greater
    number of beam weapons. As a result, the Leopard Destroy's armament
    was now considered more "well-balanced", thus helping Roybea to better
    use his Gundam against the increasingly powerful New Federation military."
    	MAHQ.net
    
    2.13.03 GW-9800 Gundam Airmaster
    --------------------------------
    "During the Seventh Space War, the Old Earth Federation developed and
    deployed three advanced new mobile suit designs to counter the Space
    Revolutionary Army. One of these new units was the GW-9800 Gundam
    Airmaster, and like its brethren GX-9900 Gundam X and GT-9600 Gundam
    Leopard, it was equipped with a "flash system", enabling a Newtype
    pilot to mentally remote-control a large number of bit mobile suits
    (or "mobile bits") - in the Airmaster's case, the FW-9800 GW-Bit. The
    Airmaster was also unique in that it was one of the first mobile suits
    to be equipped with the "TransSystem", a design concept which enabled
    the Airmaster to transform into a fighter-like craft capable of
    atmospheric flight. Although only lightly armed with vulcan guns and a
    pair of "buster" beam rifles, the Airmaster was quite nimble as an
    aerial combat unit."
    	MAHQ.net
    
    2.13.04 GW-9800-B Gundam Airmaster Burst
    ----------------------------------------
    "While the crew of the Vulture ship Freeden were aiding in the defense
    of the Kingdom of Estardo against an invasion by the New Earth
    Federation, Witz Sou's GW-9800 Gundam Airmaster was heavily damaged
    during an intense dogfight against the New Federation's superior NRMA-
    006 Gadeel mobile armors. After the battle, the Estardo government
    offered to assist the Freeden crew with their repairs and supplies,
    and Witz accepted the offer. Kidd Salsamille, the Freeden's young
    mobile suit mechanic, worked side-by-side with engineers in the
    Estardo military to rebuilt Witz's trashed mobile suit. The result was
    the GW-9800-B Gundam Airmaster Burst, sporting not only a snazzy new
    blue-on-white paint job, but an increase in armor and firepower. The
    original Airmaster's nose vulcan guns were replaced with beam guns,
    and a pair of additional beam cannons were mounted on each wing.
    Although the Airmaster Burst was heavier than its original form, speed
    and maneuverability were not sacrificed, as additional jets were also
    installed in the wings to compensate for the extra bulk as well as
    improve performance. With these improvements, Witz's reborn Airmaster
    Burst was more than capable of holding its own against the New
    Federations Gadeels and other aerial combat units."
    	MAHQ.net
    
    2.13.05 GX-9900 Gundam X
    ------------------------
    "During the Seventh Space War, the Old Earth Federation developed and
    deployed three advanced new mobile suit designs to counter the Space
    Revolutionary Army. One of these new units was the GX-9900 Gundam X
    (or "GX"), and like its brethren GW-9800 Gundam Airmaster and GT-9600
    Gundam Leopard, it was equipped with a "flash system", enabling a
    Newtype pilot to mentally remote-control a large number of bit mobile
    suits (or "mobile bits") - in the GX's case, the FX-9900 GX-Bit. The
    GX was also the most powerful of the Gundams, being armed with a
    "satellite cannon" capable of destroying a space colony with a single
    shot. The satellite cannon was powered by a super-microwave energy
    beam transmitted from a solar power station on Earth's moon; however,
    the GX required a Newtype pilot to use its flash system to contact the
    lunar station and power the weapon. As an added safety feature to
    prevent wanton use of the satellite cannon, the GX required the use of
    a removable "G-controller", which not only served as the pilot's main
    control stick in the cockpit, but also acted as a "key" to activate
    the Gundam X and was used to arm and fire the satellite cannon. The GX
    was also armed with more standard weapons for conventional combat,
    such as a beam sword, vulcan guns in the chest, and a "buster" beam
    rifle that could double as a shield."
    	MAHQ.net
    
    2.13.06 GX-9900-DV Gundam X Divider
    -----------------------------------
    "During the military chaos wracking Earth in AW 0015, a band of
    Vultures based on the land battleship Freeden encountered a remnant of
    the Space Revolutionary Army in the form of the powerful RMSN-008
    Bertigo mobile suit and its Newtype pilot, Caris Nautilus. Garrod
    Ran's GX-9900 Gundam X was severely damaged by the Bertigo's remote
    bit weapons, and it had to be overhauled and rebuilt to return to
    combat readiness. Its satellite cannon was damaged beyond repair and
    had to be scrapped, but Kid Salsamille, the Freeden's resourceful
    young mobile suit mechanic, rebuilt the GX and gave it an extra beam
    sword, a salvaged, space battleship-grade 2-barrel beam machinegun,
    extra vernier thrusters, and a "divider" shield which not only mounted
    13 linked beam guns (also called a "beam harmonica"), but also mounted
    thrusters and control surfaces to put it back into the air. Renamed
    the GX-9900-DV Gundam X Divider, this rebuilt mobile suit would prove
    to be even more effective than its namesake in terms of conventional
    maneuverability and firepower. Initially, the GX Divider still
    required the G-controller unit for activation and operation; however,
    with the absence of the satellite cannon (and the Freeden crew's only
    handy G-controller being needed to operate their newly-captured GX-
    9901-DX Gundam Double X), Kid soon modified the GX Divider's cockpit
    panel so that it could be activated without a G-controller."
    	MAHQ.net
    
    2.13.07 GX-9901-DX Gundam Double X
    ----------------------------------
    "The Double X was a great improvement over its GX-9900 Gundam X
    predecessor. It mounted a much more powerful twin satellite cannon, as
    well as improved hyper beam swords and a wide variety of hand
    armaments. However, one critical difference between the Double X and
    the GX was its lack of a flash system; instead, the recorded
    brainwaves of Jamil Neate - stored in the computer of his wrecked
    original Gundam X which was recovered by the New Federation - were
    recorded in the Double X's control computer, allowing a non-Newtype
    pilot to activate the satellite system and fire the Double X's twin
    satellite cannon. Like the Gundam X, a G-controller unit was required
    to activate the Double X and fire the twin satellite cannon.
    Fortunately for Garrod, his G-controller that he used on his old GX
    was compatible with the Double X, allowing him to use its devastating
    weapon. In the last battle between the New Earth Federation and Space
    Revolutionary Army, the Double X was severely damaged in a final duel
    with the Frost brothers."
    	MAHQ.net
    
    2.13.08 NRX-0013 Gundam Virsago
    -------------------------------
    "Presumably the first Gundam mobile suit built after the devastating
    7th Space War, the New Federation's NRX-0013 Gundam Virsago was also
    presumably built with the same type of lunar titanium alloy materials
    used on previous Gundam units (although this theory has yet to be
    proven). The Gundam Virsago's main armament was its extremely powerful
    megasonic gun, giving this MS a destructive firepower second only to
    the GX-9900 Gundam X - and not requiring the use of a Newtype pilot or
    a flash system/satellite system. Piloted by telepathic Newtype-wannabe
    Shagia Frost, this rather spooky-looking Gundam's visage fit his dark
    and conniving personality, and the Virsago was often referred to as
    the "Ghost Gundam". The Virsago was later upgraded to the NRX-0013-CB
    Gundam Virsago Chest Break."
    	MAHQ.net
    
    2.13.09 NRX-0013-CB Gundam Virsago Chest Break
    ----------------------------------------------
    "With the New Earth Federation planning to go to space and with Garrod
    Ran stealing the GX-9901-DX Gundam Double X, Shagia Frost found
    himself out classed. Thus the NRX-0013 Gundam Virsago was upgraded to
    the NRX-0013-CB Gundam Virsago Chest Break. The back wings were
    upgraded for use with the satellite system collectors to be used in
    conjunction with his brother Olba's NRX-0015-HC Gundam Ashtaron Hermit
    Crab. The chest was upgraded with two opening doors and a powerful 3-
    barrel megasonic gun. With its combined firepower the Gundam Virsago
    Chest Break proved to be a greater challenge for Garrod and the
    Vultures. The upgraded Virsago was severely damaged in the last battle
    between the New Earth Federation and Space Revolutionary Army, and
    Shagia himself was crippled."
    	MAHQ.net
    
    2.13.10 NRX-0015 Gundam Ashtaron
    --------------------------------
    "Presumably completed before development of the GX-9901-DX Gundam
    Double X began, the New Earth Federation's NRX-0015 Gundam Ashtaron
    was a fairly heavy mobile suit capable of transforming into a flight-
    capable mobile armor form. Despite its size and bulk, the Ashtaron was
    equipped with sufficient thrust to allow it to not only fly and
    maneuver at high speeds, but also to carry Shagia Frost's NRX-0013
    Gundam Virsago on its back in MA mode. The Ashtaron's primary armament
    were its pair of "atomic scissors" claws, which not only served as
    large and powerful grappling/striking melee weapons in both modes, but
    were also armed with beam cannons for equally flexible ranged attacks.
    Piloted by Shagia's younger brother, Olba Frost, the Gundam Ashtaron
    would prove to be an extremely difficult menace to the Vulture crew of
    the land battleship Freeden in AW 0015. The Ashtaron was later
    upgraded to the NRX-0015-HC Gundam Ashtaron Hermit Crab."
    	MAHQ.net
    
    2.13.11 NRX-0015-HC Gundam Ashtaron Hermit Crab
    -----------------------------------------------
    "As the New Earth Federation's goal became more focused on space
    conquest, as well as the theft of the GX-9901-DX Gundam Double X, Olba
    Frost's NRX-0015 Gundam Ashtaron was in dire need of an upgrade. Thus
    the Ashtaron was upgraded into the NRX-0015-HC Gundam Ashtaron Hermit
    Crab. The Hermit Crab retained its mobile armor mode, but the
    devastating atomic scissors were upgraded. The Frost brothers also
    installed an optional satellite cannon for use in its mobile armor
    mode. The Hermit Crab functioned as a turret in this mode, allowing
    Shagia's NRX-0013-CB Gundam Virsago Chest Break to collect the energy
    from the moon and fire the satellite cannon. The Frost brothers would
    use this new weapon indiscriminately against both sides of the war in
    space, but ultimately the were outgunned by the Gundam Double X's twin
    satellite cannon."
    	MAHQ.net
    
    2.13.12 DT-6800A Daughtress
    ---------------------------
    "A mass-produced, general purpose mobile suit built by the Old Earth
    Federation prior to the 7th Space War, the DT-6800A Daughtress was the
    Old Federation's mainstay unit, equally capable of combat duties in
    both ground- and space-based environments. Although the Daughtresses
    saw most of the action in the early days of the 7th Space War, they
    were mostly kept on the rear lines near the end of the war, as the
    final battles were fought using the more powerful Gundam-series mobile
    suits. As a result, a surprisingly high number of Daughtress units
    survived the cataclysmic end of the war, with these units falling into
    the hands of nearly every major and minor power in existence on post-
    apocalyptic Earth. The Daughtress was also utilized by the New Earth
    Federation in its campaigns to conquer the world and re-unify it."
    	MAHQ.net
    
    2.13.13 DT-6800C Daughtress Command
    -----------------------------------
    "One of the many variations of the Daughtress series was the DT-6800C
    Daughtress Command, which was usually given to higher ranking officers
    and ace pilots. Like the DT-6800A Daughtress, the Daughtress Command
    was moved to the rear lines after the introduction of the Gundam type
    mobile suits. Not surprisingly, many Daughtress Commands survived and
    fell into the hands of civilians. In AW 0015, one unit was used by
    Rantu Aiko in a failed attempt to get back Newtype Tiffa Adill from
    Garrod Ran. Unfortunately for Rantu, he chased Garrod to an Old Earth
    Federation base where Garrod discovered a fully intact GX-9900 Gundam
    X. The Daughtress Command was also utilized by the New Earth Federation
    in its campaigns to conquer the world and re-unify it."
    	MAHQ.net
    
    2.13.14 DT-6800W Daughtress Weapon
    ----------------------------------
    "The DT-6800W Daughtress Weapon was another step in the Old Earth
    Federation's improvement to the Daughtress series. The Daughtress
    Weapon was equipped with a 500 mm cannon for long to mid-range
    assaults. Like the rest of the Daughtress series, many of these units
    survived the 7th Space War and fell into the hands of virtually every
    power on the Earth. The Daughtress Weapon was also utilized by the New
    Earth Federation in its campaigns to conquer the world and re-unify
    it."
    	MAHQ.net
    
    2.13.15 NRX-009 (NR-001) Valient
    --------------------------------
    "One of the first mass-produced, general pupose mobile suits built by
    the New Earth Federation military, the NRX-009 Valient was designed as
    a multi-role unit capable of both ground and aerial combat. Intended as
    a replacement for the aging DT-6800A Daughtress series, the Valient's
    design soon proved its worth, and its model number was changed to NR-
    001 as production of the Valient went into full swing. The Valient was
    outfitted with a good balance of weaponry for its multi-role duties,
    particularly in aerial combat, as both of its arms were free to act and
    use weapons while in flight."
    	MAHQ.net
    
    2.13.16 NRX-016 Rasveyt
    -----------------------
    "In the military chaos of AW 0015, the Frost brothers were charged with
    the task of eliminating the stolen GX-9901-DX Gundam Double X, as well
    as testing potential Newtypes for the Newtype Research Facility. As
    part of their secret plan to eliminate all Newtypes, they sent three
    potential pilots to their deaths in failed attempts to destroy the
    Double X. On their fourth attempt, they sent out the NRX-016 Rasveyt,
    piloted by Abel Bauer. Unlike the previous units, the Rasveyt was
    equipped with the flash system used by the Old Earth Federation's
    Gundam type suits. The Rasveyt's armament consisted of a simple beam
    rifle and beam saber, but combined with the five Rasveyt bits it proved
    to be a powerful foe. Unlike the Gundam types, all of the Rasveyt units
    looked alike, making it difficult to determine which one had an actual
    human pilot. With the help of Tiffa Adill, Garrod Ran was able to
    cripple Bauer's unit and force him to escape. As the last of the New
    Federation's potential Newtypes, Bauer was killed by Shagia Frost."
    	MAHQ.net
    
    2.13.17 NRX-018-2 Daughtress Neo
    --------------------------------
    "The New Earth Federation continued development of mobile suits and one
    of the last models that was built was the NRX-018-2 Daughtress Neo. The
    Daughtress Neo was a mass production mobile suit based on the Old Earth
    Federation's DT-6800A Daughtress. The suit's main armament consisted of
    a beam cutter which could also be used as a wired beam gun. Additional
    armament included a beam rifle. The Daughtress Neo was introduced late
    in AW 0015, with the majority of them being used in space to fight the
    Space Revolutionary Army."
    	MAHQ.net
    
    2.13.18 DT-6800HMC Daughtress High Mobility Command "Wise Wallaby"
    ------------------------------------------------------------------
    "The DT-6800HMC Daughtress High Mobility Command "Wise Wallaby" was one
    of many variations of the Old Earth Federation's Daughtress line of
    mobile suits. Aside from the commander's crest mounted on the head, it
    was otherwise identical to the DT-6800HM Daughtress High Mobility "Fire
    Wallaby". As was the case with other models, many Wise Wallaby units
    survived the 7th Space War and ended up in the hands of various
    parties. One such unit was used in AW 0015 by fierce mercenary pilot
    Ennil El."
    	MAHQ.net
    
    2.13.19 DTM-7000 Daughseat
    --------------------------
    "The Old Earth Federation's DTM-7000 Daughseat was specifically
    designed for aquatic combat. The Daughseat had a unique ability of
    being able to launch out it's hand and grab other mobile suits similar
    to the atomic scissors of the NRX-0015 Gundam Ashtaron. Though the
    Daughseats had beam guns mounted in their hands they were mostly used
    for above the water assaults because beams had less then half their
    power in the water. Underwater, the Daughseats had to rely on the
    torpedoes and their hands underwater, though they could also be
    equipped with anti-air torpedoes. Many of these units managed to
    survive the 7th Space War, with the majority of them ending up in the
    hands of the Orcs. The Orc leader Doza Bale would later create a new
    innovation in radar: the D-Navi system. The D-Navi system combined a
    dolphin's brain with a computer and proved to be the best underwater
    radar. However, equipping the Daughseats with D-Navi systems proved
    difficult because of all the debris from the war that was in the ocean,
    as well as the effort of capturing a live dolphin for its brain."
    	MAHQ.net
    
    2.13.20 GX-9900-GB G-Bit D.O.M.E.
    ---------------------------------
    "Prior to the 7th Space War, the first Newtype code named D.O.M.E. was
    taken apart on a genetic level and made into a base on the moon where
    the satellite system was located. In order to protect the secret of
    D.O.M.E., the Old Earth Federation constructed the GX-9900-GB G-Bit
    D.O.M.E., which was based on the FX-9900 GX-Bit. The G-Bit D.O.M.E.
    featured the same armaments as the GX-Bit, but it was also equipped
    with the buster rifle and chest vulcan gun used by the GX-9900 Gundam
    X. With the extreme Newtype powers of D.O.M.E. they protected the base
    as an automated defense system, not allowing anyone to get near it.
    Following the cataclysmic end of the 7th Space War, the G-Bits would
    protect D.O.M.E. for 15 years until the New Earth Federation and Space
    Revolutionary Army began fighting for control of it."
    	MAHQ.net
    
    2.13.21 RMS-006 Jenice
    ----------------------
    "The mainstay mobile suit used by Space Revolutionary Army during the
    7th Space War, the RMS-006 Jenice was worthwhile as a mass-produced,
    general-purpose unit for the average soldier. Surprisingly, many Jenice
    units which had reached Earth during the war survived the cataclysmic
    final battles. In the aftermath of this apocalypse, Jenice units found
    their way into the hands of anyone and everyone (good or bad) who
    needed it. Not surprisingly, many Jenice units were often modified or
    cosmetically customized by their pilots/owners, with such units as the
    Crockas Special, Slash Buffalo, and the RMS-006G Ennil El Custom as
    examples."
    	MAHQ.net
    
    2.13.22 RMS-007G Juragg Cold Climate Type "Polar Bear"
    ------------------------------------------------------
    "The RMS-007G Juragg Cold Climate Type "Polar Bear" was one of the
    numerous mobile suits constructed by the Space Revolutionary Army
    during the 7th Space War. The Juragg was mainly constructed for use in
    snowy areas, where it would be difficult for standard mobile suits to
    operate in. The Juragg's main armament consisted of a beam machinegun,
    but it also carried a beam saber. It could be equipped with an optional
    jet ski to allow fast movement on the snow. It is unknown exactly how
    many of these units were produced, but Fort Severn managed to get a
    hold of a large number of them for their army."
    	MAHQ.net
    
    2.13.23 RMS-009 Septem
    ----------------------
    "This Space Revolutionary Army mass produced mobile suit was similar in
    many ways to the RMS-006 Jenice. However, one improvement that it
    featured was the addition of high speed hovering systems in the legs.
    These hovering systems allowed the Septem to hover over the ground at
    high speed and provided an advantage in combat. A similar hovering
    system was used in the Old Earth Federation's high mobility "Wallaby"
    variants of its Daughtress series of mobile suits. The Septem's
    armament consisted of a machinegun mounted in the torso, as well as
    optional handheld giant bazookas and machineguns. As was the case with
    other mobile suits, many Septem units survived the 7th Space War and
    fell into the hands of many parties across the Earth."
    	MAHQ.net
    
    2.13.24 RMS-014 Octave
    ----------------------
    "The RMS-014 Octave was the last mobile suit that the Space
    Revolutionary Army mass produced during the 7th Space War. This high
    performance mobile suit came with a bevy of armaments that outclassed
    previous SRA models, as well as the Old Earth Federation's DT-6800A
    Daughtress. The Octave mounted a 50 mm Gatling cannon in its torso, and
    other standard armaments included a beam saber. The Octave had several
    options for handheld weaponry, including a giant bazooka, a 100 mm
    machinegun and a beam rifle. As was the case with other models, many
    Octave units survived the war and fell into the hands of civilians and
    Vultures. Also, the SRA continued to use the Octave as late as AW 0015
    because it was so dependable. The SRA used many Octaves in the defense
    of a spaceport captured from the New Earth Federation. In battle, the
    Octaves even held up well against the Federation's new NRX-009 (NR-001)
    Valient mobile suit."
    	MAHQ.net
    
    2.13.25 RMS-019 Crouda
    ----------------------
    "Following the apocalyptic end of the 7th Space War, the Space
    Revolutionary Army found itself lacking in military strength. It would
    take several years before they returned to their previous fighting
    levels. The RMS-019 Crouda was the first mobile suit the SRA mass
    produced after the war. This next generation mobile suit replaced aging
    models like the RMS-006 Jenice. Aside from being highly maneuverable,
    the Crouda's armor was powerful enough to withstand a direct shot from
    a beam weapon. The Crouda carried fairly standard armament consisting
    of vulcan guns and beam rifles, but its main innovation was its beam
    cutter. Mounted on the back, this knife-like cutting weapon could cut
    mobile suits in half or slice into the hull of a battleship. The Crouda
    did however have one fatal design flaw: it could be destroyed by a
    direct shot to its front exhaust port. When hostilities began anew
    between the SRA and New Earth Federation, the Crouda proved highly
    effective against its Federation counterpart, the NRX-018-2 Daughtress
    Neo. A commander type version of the Crouda was also produced, the RMS-
    019R Crouda Lancerow Custom."
    	MAHQ.net
    
    2.13.26 RMS-019R Crouda Lancerow Custom
    ---------------------------------------
    "Following the apocalyptic end of the 7th Space War, the Space
    Revolutionary Army found itself lacking in military strength. It would
    take several years before they returned to their previous fighting
    levels. The RMS-019 Crouda was the first mobile suit the SRA mass
    produced after the war. This next generation mobile suit replaced aging
    models like the RMS-006 Jenice. Aside from being highly maneuverable,
    the Crouda's armor was powerful enough to withstand a direct shot from
    a beam weapon. The Crouda carried fairly standard armament consisting
    of vulcan guns and beam rifles, but its main innovation was its beam
    cutter. Mounted on the back, this knife-like cutting weapon could cut
    mobile suits in half or slice into the hull of a battleship. The Crouda
    did however have one fatal design flaw: it could be destroyed by a
    direct shot to its front exhaust port. Former Newtype ace pilot
    Lancerow Dawell pilot a custom commander's version, but it was
    identical to the standard Crouda, with the exception of the commander's
    antennas mounted on the head."
    	MAHQ.net
    
    2.13.27 RMSN-008 Bertigo
    ------------------------
    "During the 7th Space War, the Space Revolutionary Army developed
    various mobile suits and armors for use by Newtype pilots. One such
    suit was the RMSN-008 Bertigo. This agile mobile suit carried the
    standard armament of beam rifles, machinecannons and beam sabers, but
    its most powerful weapon was the bit. These remotely operated beam guns
    could only be operated by a Newtype, but their power was devastating.
    The ability of the bits to create an all-range attack would prove too
    be nearly impossible for a non-Newtype to beat. Before the war's end,
    the SRA planned to bring a swift end to the battle with its Operation
    Lilac. In this operation, five Bertigos were supposed to escort the
    massive Newtype mobile fortress MAN-003 Patulia down to Earth to attack
    the Federation. However, the five Bertigos were destroyed in
    atmospheric combat, and the Patulia changed course and crashed
    elsewhere. It is not known how many Bertigos survived the war, but at
    least one unit survived until AW 0015 and was piloted by artificial
    Newtype Carris Nautilus. The effectiveness of the Bertigo was displayed
    in battle when Carris severely damaged Garrod Ran's GX-9900 Gundam X,
    which was later repaired and upgraded to the GX-9900-DV Gundam X
    Divider."
    	MAHQ.net
    
    2.13.28 ENG-001 Estardoth
    -------------------------
    "Following the end of the 7th Space War, independent nations such as
    Estardo produced their own mobile suits. One such model was the ENG-001
    Estardoth, which was armed with only a torso-mounted machinecannon. As
    the New Earth Federation asserted its power in AW 0015, Estardo found
    itself hopelessly outnumbered by the New Federation's mobile suits.
    Following a declaration of surrender, Estardo military commander
    General Lee violated orders to attack the New Federation on his own.
    His outdated Estardoth was no match against even old mobile suits like
    the DT-6800A Daughtress, and in the end Lee and the Estardoth were
    destroyed."
    	MAHQ.net
    
    2.13.29 ENG-002 Pyron
    ---------------------
    "With 99% of humanity dead as a result of the 7th Space War, the Old
    Earth Federation collapsed and left a power vacuums. Independent
    nations arose again, such as the allied Asian states of Estardo,
    Gastarl and Northernbell. These nations required mobile suits for
    defense, and Estardo mass produced the ENG-002 Pyron. This general
    purpose mobile suit was lightly armed with a torso-mounted
    machinecannon and a handheld machinegun. In battle, the Pyron could
    also use a large machinegun mounted on a tripod. The Pyrons were put to
    the test in AW 0015 when the New Earth Federation began conquering the
    Earth to re-unify it. Unfortunately, the Pyrons stood no chance against
    the air and ground superiority of the New Federation."
    	MAHQ.net
    
    __________________
    2.14 Turn-A Gundam
    __________________
    
    2.14.1 Turn A Gundam
    --------------------
    "After several battles, the White Doll became the symbol for the
    Inglessa Militia and its chief source of military power during the
    excavation of more mobile suits. Loran first became aware of the White
    Doll's past when he encountered psychopathic pilot Corin Nander, who
    referred to the White Doll as a "Gundam". Loran discovered more when
    assassin Teteth Halleh identified the suit as "Turn A". The Turn A's
    main propulsion was provided by an I-field Beam Drive System, which
    left the chest completely hollow and able to hold weapons ranging from
    missiles to nuclear bombs. When the Willgem began the journey for the
    Moon, Loran encountered the primitive Adeska tribe, which believed
    that the Turn A marks the end of their history. It was on the Moon
    that Loran finally learns the terrible truth behind the Turn A's
    history."
    	MAHQ.net
    
    2.14.02 MS-06 Borjarnon Gavane Goonny Custom
    --------------------------------------------
    "As the war with the Moonrace began in CC 2345, Inglessa leader Guin
    Sard Lineford directed miner Sid Munzer to search the mountains for
    mobile suits. His search yielded the AMX-109 Kapool. However, in the
    nearby Luziana fiefdom, the ruling Borjarno family was doing the same
    and uncovered two types of mobile suits: the MS-06 Borjarnon and the
    MS-06 Borjarnon Gavane Goonny Custom. While Gavane's custom unit is
    grouped together with the standard Borjarnon, there are some exterior
    differences. Most notably, the Gavane's Borjarnon has a different color
    scheme and lacks the power cables of the other Borjarnons. It also is
    has no right arm shield, no spikes on the left shoulder and has a piece
    of metal on it's head over the monoeye. The Borjarnon's armament
    consists mainly of three weapons: a bazooka, a standard machinegun, and
    a blinding cracker. Though the Borjarnon's ammunition was no match for
    the armor of Moonrace suits like the JMA-0530 WaDom, it was extremely
    effective against other suits like the MRC-U11D WaD."
    	MAHQ.net
    
    2.14.03 NRS-P701R Godwin
    ------------------------
    "The NRS-P701R Godwin was similar in most respects to the NRS-P701
    Gozzo. However, it is unknown if the Godwin was a new design or a
    reconstructed version of the Gozzo. Like the Gozzo, the Godwin was
    armed with a railgun mounted on the right shoulder. It lacked the
    Gozzo's spiked shield and forearm missile launchers, but it was
    equipped with a heat hawk for close combat. Two units were assigned to
    former Gozzo pilots Bruno and Jacop. After a failed attempt to
    assassinate Queen Dianna Soriel, Bruno and Jacop took their Godwins
    with them and joined the Earth Militia, where they would stay until the
    end of the war."
    	MAHQ.net
    
    2.14.04 CONCEPT-X 6-1-2 Turn X
    ------------------------------
    "As a fighting unit, the Turn X was more than a match for any
    contemporary or excavated suit, including the Turn A itself. The Turn
    X's construction allowed it to break apart into many pieces, with each
    one functioning as individual weapons via a psycommu-like system. The
    Turn X's right arm lacked a hand, but in its place was a manipulator
    capable of firing a powerful beam, as well as the Shining Finger
    attack. The Turn X also carried more standard armaments, such as a
    bazooka and beam rifle. Perhaps one of the Turn X's strangest abilities
    was the power to suck the energy out of enemy suits, including even
    that of the pilot! As the 'brother' to the Turn A, the Turn X was also
    capable of unleashing the apocalyptic Moonlight Butterfly that was used
    by the Turn A to destroy Earth's advanced technology. Gym would use the
    Turn X throughout the remainder of the Earth/Moonrace conflict until a
    final showdown with Loran Cehack's Turn A. In the last battle, both
    suits (and Gym himself) would become encased in a cocoon after using
    the Moonlight Butterfly."
    	MAHQ.net
    
    2.14.05 G-838 Mahiroo
    ---------------------
    "The G-838 Mahiroo was a mobile suit that was at least 1000 years old.
    It is unknown who built the Mahiroo, but it's a possibility that it was
    built before the SYSTEM ?-99 (WD-M01) ? Gundam used the Moonlight
    Butterfly on the world. Many Mahiroos were discovered in mountain
    cycles on the Moon and were used exclusively by Gym Ghingnham's forces.
    The Mahrioo's main weapon was a beam gun on the shield on it's right
    arm. It also had two blades on each arm that were used for close range
    combat situations. The Mahiroos could also be used on the Earth despite
    some air pressure problems. One of the most interesting features about
    the Mahiroo was the cockpit system. The Mahiroo was equipped with both
    a Mobile Trace System and a standard cockpit layout, which a pilot
    could easily switch between. Many Mahiroos were used in the last days
    of the war, most famously by overly obese pilot Sweatson Sutero."
    	MAHQ.net
    
    2.14.06 G-M2F (AMX-102) Zssan
    -----------------------------
    "On one of the Moon mountain cycles that Gym Ghingnham's forces were
    exploring they discovered the G-M2F (AMX-102) Zssan. Zssan's
    specialized in long range bombardments with it's many missiles. It also
    could be fitted with an optional shoulder missile pod for even more
    missiles, which could be dropped once depleted for added speed. Though
    the Zssan lacked any short range weapons, the missile launchers in the
    legs could fire wire-guided cutters as a devastating short range
    weapon. Zssan's worked in groups of three for a very good reason. Only
    one of the three units in a team had a pilot, while the other two were
    remote controlled. It is unknown exactly how this was done. Six units
    that Gym left on the Moon would only be used in combat once against
    Dianna Soreil's forces trying to rebuild their Almaiya ship to return
    to Earth. All of them were destroyed; five of them by Harry Ord
    personally and his MRC-F20 SUMO. Gym also took several units down to
    Earth in his war to conquer the divided planet."
    	MAHQ.net
    
    2.14.07 GMIF (XM-0754) Bandit
    -----------------------------
    "The Bandit's only armaments were a beam saber and a 3-tube missile
    launcher. However, the Bandit could also be equipped with optional
    missile launchers on the back. When Gym's forces moved to the Earth
    they brought down the Bandits, but due to the air pressure they were
    given a flight booster with a missile launcher on it. The missiles
    mounted on the back were of a large variety: wire-guided, wire
    missiles, standard missiles and even missiles that broke into other
    missiles. An unusual feature of the Bandit was that only one unit
    required a pilot, while the others were operated through other means,
    possibly a Mobile Doll System or a Flash System."
    	MAHQ.net
    
    2.14.08 MRC-F20 SUMO
    --------------------
    "Though the SUMO was designed mainly for use in space or on the Moon,
    it was quite versatile on Earth as well. The addition of a skirt-like
    flight booster allowed extended flight or flight high in the Earth's
    atmosphere. The SUMO's armament consisted mainly of a powerful hand
    beam gun, as well as a heat fan that served as a melee weapon. Another
    weapon in the SUMO's arsenal was the IF generator, a device that
    allowed the SUMO to create an I-field. When several SUMO units used
    their IF generators together, it could create a powerful force field to
    hold another suit in place."
    	MAHQ.net
    
    2.14.09 NRS-P701 Gozzo
    ----------------------
    "As the war on Earth continued, several factions of the Moonrace on the
    moon were displeased by Queen Dianna Soriel's actions. To stir up
    discord among her soldiers, cryogenically-frozen criminal Corin Nander
    was released and sent to Earth in the TAF-M9 Eagel along with his
    wingmen Bruno and Jacop in the NRS-P701 Gozzo. Little was known about
    the Gozzo, though it did not appear to be a standard mobile suit
    produced by the Moonrace. It is possible that it was discovered in a
    mountain cycle on the Moon. The Gozzo was a small mobile suit, but
    bigger than the MRC-U11D Walking Dumpling "WaD". The Gozzo's armament
    consisted of a railgun mounted on the right shoulder, along with two
    14-tube missile launchers on both forearms and 3-spike shield mounted
    on the left shoulder. Both Gozzos were damaged and abandoned by Bruno
    and Jacop during a mountainside battle with Loran Cehack's SYSTEM ?-99
    (WD-M01) ? Gundam."
    	MAHQ.net
    
    2.14.10 SPA-51 Cannon Illefuto
    ------------------------------
    "As the war with the Moonrace began in CC 2345, Inglessa leader Guin
    Sard Lineford directed miner Sid Munzer to search the mountains for
    mobile suits. His search yielded the AMX-109 Kapool. Also, in the
    nearby Luziana fiefdom, the ruling Borjarno family was doing the same
    and uncovered two types of mobile suits: the MS-06 Borjarnon and the
    MS-06 Borjarnon Gavane Goonny Custom. However, the search for mobile
    suits was continued elsewhere by civilians. One such suit, the SPA-51
    Cannon Illefuto, was discovered by Will Game in a dried up riverbed. In
    this same area he also discovered a fully intact spaceship, the
    Willgem, which was named after him. For an ancient suit, the Cannon
    Illefuto carries a surprisingly power laser cannon mounted over the
    right arm. While Loran Cehack tried to convince Will to join the Earth
    Militia, sexy Moonrace assassin Teteth Halleh convinced Will to join
    with Dianna Counter. Placed under the command of Poe Aijee, Will first
    took his Cannon Illefuto into battle against the Luziana Militia's MS-
    06 Borjarnons. Will, an inexperienced pilot, was no match for the
    Borjarnon pilots and lost his life in the battle."
    	MAHQ.net
    
    2.14.11 TAF-M9 Eagel
    --------------------
    "As the war on Earth continued, several factions of the Moonrace on the
    moon were displeased by Queen Dianna Soriel's actions. To stir up
    discord among her soldiers, cryogenically-frozen criminal Corin Nander
    was released and sent to Earth in the TAF-M9 Eagel along with his
    wingmen Bruno and Jacop with their NRS-P701 Gozzo suits. In an
    encounter with Loran Cehack's SYSTEM ?-99 (WD-M01) ? Gundam, Corin was
    the first to identify it as a Gundam. The Eagel possessed the ability
    to transform into a dinosaur-like running mode for high speed movement.
    The flexible spine it employed allowed the Eagel to extend its head for
    pouncing attacks. Its main armament consisted of an electrically
    powered Minchi drill, and Corin used it effectively in combat. Other
    armaments included an optional beam rifle. The Eagel was destroyed in a
    volcano during an underground duel between Corin and the Turn A. Only
    the Minchi drill survived the battle and was used briefly by the Turn A
    and presumably later by Corin's AMX-109 Kapool Corin Nander Custom."
    	MAHQ.net
    
    ____________________________
    2.15 Mobile Suit Gundam SEED
    ____________________________
    
    2.15.01 GAT-X102 Duel Gundam
    ----------------------------
    "With the outbreak of war, the Earth Alliance's Atlantic Federation
    began a secret project to develop mobile suits to counter ZAFT's mass-
    produced ZGMF-1017 GINN as well as operate free of interference from
    the N-Jammers. One of the first five prototype mobile suits was the
    GAT-X102 Duel Gundam. As the first prototype, the Duel Gundam served as
    a testbed for the GAT-X103 Buster Gundam, GAT-X105 Strike Gundam and
    GAT-X207 Blitz Gundam. As a basic mobile suit, the Duel Gundam was
    designed for close combat. The armament consisted of two beam sabers,
    'Igelstellung' vulcan guns and a combination high-energy beam
    rifle/grenade launcher. Like the other prototype Gundams, the Duel
    Gundam was equipped with the new Phase Shift (PS) armor system. When in
    phase shift mode, the Duel Gundam was nearly impervious to attacks from
    shell-firing artillery or melee weapons. However, use of phase shift
    for extended periods of time were a massive drain on the battery-
    powered reactor."
    	MAHQ.net
    
    2.15.02 GAT-X103 Buster Gundam
    ------------------------------
    "With the outbreak of war, the Earth Alliance's Atlantic Federation
    began a secret project to develop mobile suits to counter ZAFT's mass-
    produced ZGMF-1017 GINN as well as operate free of interference from
    the N-Jammers. One of the five prototype mobile suits was the GAT-X103
    Buster Gundam. Each prototype Gundam had its own specialty, and the
    Buster Gundam's was it's long-range artillery. The Buster Gundam's main
    armament consisted of a gun launcher and high-energy rifle. These two
    could be used independently or both interchangeably combined to form
    two powerful long-range weapons. The Buster Gundam was also equipped
    with two 6-barrel missile pod launchers on its shoulders. Like the
    other prototype Gundams, the Buster Gundam was equipped with the new
    Phase Shift (PS) armor system. When in phase shift mode, the Buster
    Gundam was nearly impervious to attacks from shell-firing artillery or
    melee weapons. However, use of phase shift for extended periods of time
    were a massive drain on the battery-powered reactor."
    	MAHQ.net
    
    2.15.03 GAT-X105 Strike Gundam
    ------------------------------
    "With the outbreak of war, the Earth Alliance's Atlantic Federation
    began a secret project to develop mobile suits to counter ZAFT's mass-
    produced ZGMF-1017 GINN as well as operate free of interference from
    the N-Jammers. One of the first five prototype mobile suits was the
    GAT-X105 Strike Gundam. Whereas the other four Gundams were designed
    for one specific purpose, the Strike Gundam was developed to function
    in multiple environments with multiple configurations. These
    configurations came in the form of three 'mission packs' with varying
    armaments. Like the other prototype Gundams, the Strike Gundam was
    equipped with the new Phase Shift (PS) armor system. When in phase
    shift mode, the Strike Gundam was nearly impervious to attacks from
    shell-firing artillery or melee weapons. However, use of phase shift
    for extended periods of time were a massive drain on the battery-
    powered reactor. The basic version of the Strike Gundam was nearly
    identical to the GAT-X102 Duel Gundam's initial configuration. Armament
    consisted of two 'Igelstellung' vulcan guns, a 57 mm beam rifle, shield
    and two 'Armor Schneider' combat knives."
    	MAHQ.net
    
    2.15.04 GAT-X207 Blitz Gundam
    -----------------------------
    "With the outbreak of war, the Earth Alliance's Atlantic Federation
    began a secret project to develop mobile suits to counter ZAFT's mass-
    produced ZGMF-1017 GINN as well as operate free of interference from
    the N-Jammers. One of the first five prototype mobile suits was the
    GAT-X207 Blitz Gundam. The Blitz Gundam's design was geared towards
    melee combat and covert attacks. Like the other prototype Gundams, the
    Blitz Gundam was equipped with the new Phase Shift (PS) armor system.
    When in phase shift mode, the Blitz Gundam was nearly impervious to
    attacks from shell-firing artillery or melee weapons. However, use of
    phase shift for extended periods of time were a massive drain on the
    battery-powered reactor."
    	MAHQ.net
    
    2.15.05 GAT-X303 Aegis Gundam
    -----------------------------
    "With the outbreak of war, the Earth Alliance's Atlantic Federation
    began a secret project to develop mobile suits to counter ZAFT's mass-
    produced ZGMF-1017 GINN as well as operate free of interference from
    the N-Jammers. One of the first five prototype mobile suits was the
    GAT-X303 Aegis Gundam. Unlike the other four Gundams, the Aegis Gundam
    was constructed with a different frame and was capable of transforming
    into a mobile armor mode. Like the other prototype Gundams, the Aegis
    Gundam was equipped with the new Phase Shift (PS) armor system. When in
    phase shift mode, the Aegis Gundam was nearly impervious to attacks
    from shell-firing artillery or melee weapons. However, use of phase
    shift for extended periods of time were a massive drain on the battery-
    powered reactor."
    	MAHQ.net
    
    2.15.06 ZGMF-X09A Justice Gundam
    --------------------------------
    "This unit is built by ZAFT and piloted by Athrun Zala. Its backpack,
    the "Sub-bright System," is actually a support vehicle that houses a
    set of cannons on top and can detach and fly on its own. Like the
    Freedom Gundam, it is equipped with a Neutron Jammer Canceler, allowing
    a nuclear reactor to be used for the powerplant instead of a mere
    battery. This means that the Justice Gundam can operate its Phase Shift
    system indefinitely."
    	Dash and PJ
    
    2.15.07 ZGMF-X10A Freedom Gundam
    --------------------------------
    "This unit is built by ZAFT, but piloted by the Earth Alliance's Kira
    Yamato. The oversized wings on its back house an array of thrusters and
    can unfurl into ten separate wings. Freedom Gundam carries with it a
    Neutron Jammer Canceler, which means that it is not effected by the
    nullification of nuclear reactions by the Neutron Jammers. This means
    that Freedom Gundam is powered by a conventional nuclear reactor
    instead of a battery, which gives it an unlimited life span for its
    Phase Shift armor."
    	Dash and PJ
    
    _______________
    2.16 Cybernator
    _______________
    
    2.16.1 Cybernator
    -----------------
    The Cybernator first appeared around 2012 AD. Initially introduced as
    a means of eradicating space pirates from the lunar shipping route,
    the Cybernator soon became an integral part of the marine corps'
    mechanized forces replacing the Firestorm XG-9 Solar Tank.
    
    ___________________________________
    2.17 Metal Combat: Falcon's Revenge
    ___________________________________
    
    2.17.01 Garam Mk 2
    ------------------
    When Guido redesigned his ST Garam as Garam Mk 2, he retained most of
    the original design. This time, however, he has chosen the next
    generation of systems in order to make Garam bigger, better, stronger
    and faster than before. Be especially wary of his Rocket Punch, which
    now carries an internal guidance system and improved destructive power.
    
    
    2.17.02 Siamang
    ---------------
    The ST Siamang is not particularly strong, but it moves fast and is
    hard to track. Using speed to his advantage, Chada attempts to make
    enemy pilots feel foolish so as to cloud their judgement. The ST
    Siamang uses a particle emission engine specially designed for him by
    the Alfred Research Center in the ancient city of Kyoto.
    
    2.17.03 Wong
    ------------
    The ST Wong is equipped with an anti-gravity device developed by the
    Alfred Research Center, the foremost authority on anti-gravity. This
    allows him to attack his enemies accurately no matter how much damage
    he has sustained. Dayan does not hesitate to take advantage of the
    obstacle that "The Great Wall" presents to the battle ground, climbing
    up and down the hills and running through the vallies to make
    excellent use of the maneuverability that his anti-gravity engine
    provides.
    
    2.17.04 Griffin
    ---------------
    The ST Griffin, by means of its Alfred anti-gravity engine, has the
    ability to enter space, dropping in and out of the atmosphere at will.
    Orusoh, who has no regard for his enemies, takes advantage of this
    ability and actually fights his battles by dropping into the
    atmosphere. His theory is that anyone who challenges him is foolish,
    and that if he doesn't destroy them quickly, the heat of re-entry will.
    
    2.17.05 Viscount
    ----------------
    When Carlos rejoined Anubis, he was given complete access to all Xeno-
    Tech knowledge and materials. After consultation with Zephyr himself,
    Carlos designed and rebuilt a much more improved version of Baron,
    calling it Viscount. Improvements Include built-in hyper bazooka in
    his right hand. This bazooka is designed to have more destructive
    power than Falcon's. He still carries a shield in his left hand and
    has improved all of the weak points Falcon attacked before.
    
    2.17.06 Thanatos
    ----------------
    With the advantage of his synaptic connections directly to the ST
    Thanatos, Anubis has only to think a command and Thanatos responds.
    Anubis also has a special power that allows him to take the battle
    into another dimension filled with a hypnotic show of swirling colors
    and dancing skulls.
    
    2.17.07 Arachnus
    ----------------
    Equipped with a Xeno-Tech HFE (Hydrogen Fusion Engine), the ST
    Arachnus has truly amazing potential. Its armor and weaponry were
    designed by Zephyr on the spec provided by Danpe. Little more than
    this is known.
    
    2.17.08 Groken
    --------------
    Pamela's ST Groken was designed especially for her, and is of mammoth
    proportions. It's squid shape is made specifically to function
    underwater. Groken can fire devastatingly effective shots from the
    cannons all over her body.
    
    2.17.09 Spika
    -------------
    As this ST has never been known to battle, its intentions are quite
    unknown.
    
    
    -------------------
    3.0 AC DESIGNS
    -------------------
    _______________________
    3.01 Mobile Suit Gundam
    _______________________
    
    3.01.01 RX-78-2 Gundam
    ----------------------
    Name: RX-78-2
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-GRY-NX
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001B
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-01QL
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-RF/5
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 48 11 12
        Detail: 50 50 50
         Joint: 50 50 50
    
    Core:
          Base: 32 32 32
      Optional: 32 32 32
        Detail: 49 40 00
         Joint: 48 11 12
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 15 15 15
    
    Legs:
          Base: 48 11 12
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 49 40 00
    
    Description:
    (Rated by Nedmech)
    Decent design for all-around use. Good atack power both in close and at
    a range. Plenty of ammo. Good balance of AP/Defense and Mobility. This
    thing moves around pretty quick, especially in the air.
    For Beginner to Expert
    
    Rating: *****
    
    3.01.02 MS-06S Zaku II
    ----------------------
    Name: Zaku IIS
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-REDEYE
    	Core: XCH-01
    	Arms: AN-201
    	Legs: LNKS-1B46J
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: M118-TD
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-PB26
    
        Colors
    Head:
          Base: 45 00 15
      Optional: 45 00 15
        Detail: 64 43 53
         Joint: 45 00 15
    
    Core:
          Base: 30 00 00
      Optional: 30 00 00
        Detail: 15 15 20
         Joint: 45 00 15
    
    Arms:
          Base: 45 00 15
      Optional: 45 00 15
        Detail: 00 00 00
         Joint: 45 00 15
    
    Legs:
          Base: 45 00 15
      Optional: 00 00 00
        Detail: 30 00 00
         Joint: 45 00 15
    
    Description:
    (Rated by Nedmech)
    Definitely a heavy hitter. Emphasis on HEAVY. A little slow on the
    ground, but durable enough to compensate for it. Decent mobility in the
    air. High Firepower, but limited ammo. Should be more than enough for
    most missions or arena matches, though.
    For Intermediate to Expert
    
    Rating: ****
    
    3.01.03 MS-14S (YMS-14) Gelgoog Commander Type
    ----------------------------------------------
    Name: GelgoogC
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-REDEYE
    	Core: XCH-01
    	Arms: AN-863-B
    	Legs: LNKS-1B46J
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 45 00 15
      Optional: 45 00 15
        Detail: 64 43 53
         Joint: 45 00 15
    
    Core:
          Base: 30 00 00
      Optional: 30 00 00
        Detail: 15 15 20
         Joint: 45 00 15
    
    Arms:
          Base: 45 00 15
      Optional: 45 00 15
        Detail: 00 00 00
         Joint: 45 00 15
    
    Legs:
          Base: 45 00 15
      Optional: 00 00 00
        Detail: 30 00 00
         Joint: 45 00 15
    
    Description:
    (Rated by Nedmech)
    Another slow, heavy beasty. Moves pretty much the same as the MS-06S
    Zaku II above. Again, good AP/Defense, but a little hard to move.
    Firepower is decent, although the ammo is a little low. A player with
    good accuracy could make this work, otherwise you're stuck with just
    the blade.
    For Experts or those with high accuracy
    
    Rating: ***
    
    3.01.04 MSM-07S Z'Gok Commander Type
    ------------------------------------
    Name: Z'Gok CT
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-08-DISH
    	Core: XXA_SO
    	Arms: AW-XC65
    	Legs: LNKS-1B46J
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WM-AT
    	Back Weapon R: M118-TD
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 44 00 00
      Optional: 44 00 00
        Detail: 44 00 00
         Joint: 44 00 00
    
    Core:
          Base: 44 00 00
      Optional: 44 00 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Arms:
          Base: 44 00 00
      Optional: 44 00 00
        Detail: 44 00 00
         Joint: 00 00 00
    
    Legs:
          Base: 44 00 00
      Optional: 44 00 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Description:
    (Rated by Nedmech)
    Yet another slow, heavy beasty. Moves pretty much the same as the
    MS-06S Zaku II and MS-14S above. Again, good AP/Defense, but a little
    hard to move. The arm weapons are lethal if you can connect with them.
    Same with the missiles. Although both weapons are tough to use well. The
    missiles tend to drop when fired, so they are best launched from the
    air. Also, the are very susceptible to the anti-missile guns on most
    cores. They work best from behind an enemy. With both weapons, you don't
    want to be anywhere nearby when they connect or you will receive damage
    too.
    For Experts only
    
    Rating: **
    
    3.01.05 RGM-79 GM
    -----------------
    Name: GM
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-01-SRVT
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LN-D-8000R
    	Generator: GBG-10000
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-3303
    	Arm Weapon R: WG-MGA1/WG-HG1
    
        Colors
      Earth Federation
    Head:
          Base: 50 50 46
      Optional: 30 30 50
        Detail: 50 50 46
         Joint: 30 30 50
    
    Core:
          Base: 50 00 00
      Optional: 50 00 00
        Detail: 50 30 00
         Joint: 50 50 46
    
    Arms:
          Base: 50 50 46
      Optional: 50 50 46
        Detail: 50 00 00
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 46
      Optional: 50 50 46
        Detail: 50 50 46
         Joint: 50 00 00
    
      White Dingo
    Head:
          Base: 40 40 40
      Optional: 30 50 50
        Detail: 40 40 40
         Joint: 30 50 50
    
    Core:
          Base: 20 20 20
      Optional: 20 20 20
        Detail: 00 00 00
         Joint: 40 40 40
    
    Arms:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 20 20 20
         Joint: 30 30 30
    
    Legs:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 40 40 40
         Joint: 20 20 20
    
    Description:
    (Rated by Nedmech)
    Decently manouverable, although a little unstable. A little light on
    firepower, but OK on ammo. This design will handle most missions and
    area opponents. The lock-on box is a little small, but the RATOR FCS is
    a good compromise that works well with both the Chain-Gun and the
    Machine/Hand-Gun. Easy to handle, aggressive little unit.
    For Beginner to Expert
    
    Rating: ****
    
    3.01.06 RX-75-4 Guntank
    -----------------------
    Name: Guntank
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-REDEYE
    	Core: XXA_SO
    	Arms: AW-DC/2
    	Legs: LC-MOS18
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: N/A
    	Back Weapon L: WC-GN230
    	Back Weapon R: WC-GN230
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 40 40 50
         Joint: 40 40 50
    
    Core:
          Base: 10 00 20
      Optional: 10 00 20
        Detail: 50 50 00
         Joint: 10 00 20
    
    Arms:
          Base: 30 30 30
      Optional: 30 30 30
        Detail: 30 30 30
         Joint: 30 30 30
    
    Legs:
          Base: 10 00 20
      Optional: 50 00 00
        Detail: 10 00 20
         Joint: 30 30 30
    
    Description:
    (Rated by Nedmech)
    Very slow and hard to move. Very stable defensively, though. AP and
    Defense are OK, but the core and weapon arms make it lower than it could
    be. Very strong when it comes to firepower, but limited on ammo. Long
    reload times make taking shots a bit tricky since the weapon may not be
    loaded when the target is in sight. Not the best choice for missions,
    although it could do well in the Arena for those who take the time to
    learn to use it well.
    For Advanced to Expert
    
    Rating: **
    
    3.01.07 RX-77-2 Guncannon
    -------------------------
    Name: GCannon
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WR-L24
    	Arm Weapon L: N/A
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 50 50 40
      Optional: 40 40 50
        Detail: 50 50 40
         Joint: 40 40 50
    
    Core:
          Base: 50 20 00
      Optional: 50 20 00
        Detail: 50 30 00
         Joint: 50 20 00
    
    Arms:
          Base: 50 20 00
      Optional: 30 30 30
        Detail: 50 20 00
         Joint: 30 30 30
    
    Legs:
          Base: 50 20 00
      Optional: 50 20 00
        Detail: 50 20 00
         Joint: 40 30 20
    
    Description:
    (Rated by Nedmech)
    Good mobility, although a little unstable when hit. Armor and Defense
    are good enough to absorb quite a bit of damage. Plenty of firepower and
    decent ammo for both the Arena and missions. The rockets are hard to use
    effectively because they can only be aimed manually, but very
    effective for those that can master them.
    For Advanced to Expert
    
    Rating: ****
    
    3.01.08 MS-05B Zaku I
    ---------------------
    Name: Zaku I
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-2002
    	Core: XCA-00
    	Arms: AN-201
    	Legs: LN-D-8000R
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-T001
    	Back Weapon L: M118-TD
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-MG500
    
        Colors
      Principality of Zeon
    Head:
          Base: 00 30 00
      Optional: 00 30 00
        Detail: 50 00 00
         Joint: 00 30 00
    
    Core:
          Base: 00 30 00
      Optional: 00 30 00
        Detail: 00 30 00
         Joint: 00 20 40
    
    Arms:
          Base: 00 20 40
      Optional: 00 20 40
        Detail: 00 30 00
         Joint: 00 20 40
    
    Legs:
          Base: 00 20 40
      Optional: 00 30 00
        Detail: 00 30 00
         Joint: 00 30 00
    
      Black Tri-Stars
    Head:
          Base: 10 10 10
      Optional: 10 10 10
        Detail: 50 00 00
         Joint: 10 10 10
    
    Core:
          Base: 10 10 10
      Optional: 10 10 10
        Detail: 10 10 10
         Joint: 30 00 30
    
    Arms:
          Base: 30 00 30
      Optional: 30 00 30
        Detail: 30 00 30
         Joint: 10 10 10
    
    Legs:
          Base: 40 40 40
      Optional: 10 10 10
        Detail: 10 10 10
         Joint: 10 10 10
    
    Description:
    (Rated by Nedmech)
    Kind of low firepower, but decent ammo. Mobility is OK, although a
    little unstable when hit. Probably a better mission AC than for the
    Arena. Pretty easy to use.
    For Beginner to Expert
    
    Rating: ***
    
    3.01.09 MS-06F Zaku II
    ----------------------
    Name: Zaku II
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-2002
    	Core: XCH-01
    	Arms: AN-201
    	Legs: LNKS-1B46J
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: M118-TD
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-B2120
    
        Colors
      First Gundam
    Head:
          Base: 40 30 20
      Optional: 40 30 20
        Detail: 50 00 00
         Joint: 40 30 20
    
    Core:
          Base: 20 20 20
      Optional: 20 20 20
        Detail: 20 20 20
         Joint: 40 30 20
    
    Arms:
          Base: 40 30 20
      Optional: 40 30 20
        Detail: 40 30 20
         Joint: 40 30 20
    
    Legs:
          Base: 40 30 20
      Optional: 30 30 30
        Detail: 30 30 30
         Joint: 30 30 30
    
      8th MS Team
    Head:
          Base: 23 28 15
      Optional: 23 28 15
        Detail: 30 07 08
         Joint: 23 28 15
    
    Core:
          Base: 00 08 00
      Optional: 00 08 00
        Detail: 30 07 08
         Joint: 15 15 20
    
    Arms:
          Base: 23 28 15
      Optional: 23 28 15
        Detail: 23 28 15
         Joint: 15 15 20
    
    Legs:
          Base: 23 28 15
      Optional: 00 08 00
        Detail: 15 15 20
         Joint: 23 28 15
    
    Description:
    (Rated by Nedmech)
    Very slow on the ground. A little more mobile in the air. Great armor
    and defense, though. Firepower is pretty good, and the ammo is decent.
    The Bazooka is a little hard to use. The projectile is slow, so it has a
    hard time against faster opponents. Probably a better mission AC and for
    the Arena.
    For Advanced to Expert
    
    Rating: *1/2
    
    3.01.10 MS-07B Gouf
    -------------------
    Name: Gouf
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-REDEYE
    	Core: XCL-01
    	Arms: AN-D-7001
    	Legs: LN-D-8000R
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 00 00 40
      Optional: 00 00 40
        Detail: 50 00 00
         Joint: 00 00 40
    
    Core:
          Base: 00 00 30
      Optional: 10 10 10
        Detail: 00 00 30
         Joint: 00 00 30
    
    Arms:
          Base: 00 00 40
      Optional: 00 00 40
        Detail: 00 00 40
         Joint: 00 00 40
    
    Legs:
          Base: 00 00 40
      Optional: 10 10 10
        Detail: 00 00 30
         Joint: 00 00 30
    
    Description:
    (Rated by Nedmech)
    Quick and agile, firey little monster! Plenty of ammo and firepower. The
    FINGER has got to be one of the deadliest guns in the game, at least up
    close. Range is the only thing that it has against it. The chaingun
    gives this machine some decent range, but get up close, and this thing
    rips through others in no time! Decently maneouverable, although
    somewhat unstable when hit. Good for either mission or Arena use.
    For Beginner to Expert
    
    Rating: *****
    
    3.01.11 MS-09 Dom
    -----------------
    Name: Dom
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-2002
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LN-3001
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WC-SPGUN
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-B2180
    
        Colors
    Head:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 50 30 30
         Joint: 00 00 00
    
    Core:
          Base: 10 00 10
      Optional: 00 00 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Arms:
          Base: 20 00 20
      Optional: 20 00 20
        Detail: 00 00 00
         Joint: 20 00 20
    
    Legs:
          Base: 00 00 00
      Optional: 20 00 20
        Detail: 20 00 20
         Joint: 20 00 20
    
    Description:
    (Rated by Nedmech)
    Hard to maneuver on the ground, although decent while boosting or in the
    air. Excellent AP and defense as well as stability when hit. Ammo is OK
    for both Arena and mission combat. Firepower is good too. The slug-gun
    is devastating at close range, just watch the energy guage while firing
    and boosting.
    For Intermediate to Expert
    
    Rating: ***
    
    3.01.12 MS-09R Rick Dom
    -----------------------
    Name: Rick Dom
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-2002
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LN-3001
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WC-SPGUN
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-B2180
    
        Colors
    Head:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 50 30 30
         Joint: 00 00 00
    
    Core:
          Base: 10 00 10
      Optional: 00 00 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Arms:
          Base: 20 00 20
      Optional: 20 00 20
        Detail: 00 00 00
         Joint: 20 00 20
    
    Legs:
          Base: 00 00 00
      Optional: 20 00 20
        Detail: 20 00 20
         Joint: 20 00 20
    
    Description:
    (Rated by Nedmech)
    Basically the same as the MS-09 Dom above, only without the chaingun.
    This version has less ammo, and no machine-gun type weapon, so it's a
    little less versatile, but basically the same machine.
    For Intermediate to Expert
    
    Rating: ***
    
    3.01.13 MS-14A Gelgoog
    ----------------------
    Name: Gelgoog
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-X1487
    	Core: XCH-01
    	Arms: ANKS-1A46J
    	Legs: LNKS-1B46J
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 40 40 40
         Joint: 40 40 40
    
    Core:
          Base: 46 43 37
      Optional: 46 43 37
        Detail: 46 43 37
         Joint: 46 43 37
    
    Arms:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 40 40 40
         Joint: 40 40 40
    
    Legs:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 46 43 37
         Joint: 30 30 30
    
    Description:
    (Rated by Nedmech)
    For being big and heavy with lots of AP and defense, this thing moves
    surprisingly well. Handles OK on the ground, even better in the air.
    Ammo is a little low with only the rifle, but a careful pilot could make
    it work for missions and Arena with good use of the blade.
    For Beginner to Expert
    
    Rating: ****
    
    3.01.14 MSM-03 Gogg
    -------------------
    Name: Gogg
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-08-DISH
    	Core: XCH-01
    	Arms: AW-XC5500
    	Legs: LN-3001C
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WM-L201
    	Back Weapon R: WM-L201
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 20 10 00
      Optional: 20 10 00
        Detail: 20 10 00
         Joint: 20 10 00
    
    Core:
          Base: 20 10 00
      Optional: 20 10 00
        Detail: 20 10 00
         Joint: 20 10 00
    
    Arms:
          Base: 20 10 00
      Optional: 20 10 00
        Detail: 40 30 20
         Joint: 40 30 20
    
    Legs:
          Base: 20 10 00
      Optional: 40 30 20
        Detail: 20 10 00
         Joint: 20 20 20
    
    Description:
    (Rated by Nedmech)
    Ground mobility is a little sluggish, but it handles OK in the air. Good
    AP and defense. Excellent firepower with a decent ammount of ammo. Good
    for either missions or Arena. The only thing to watch out for is
    draining the energy guage while firing the cannons. Also, the missiles
    may have a hard time making contact with some opponents. Overall,
    though, a fairly easy machine to pilot.
    For Beginner to Expert
    
    Rating: ****
    
    3.01.15 MSM-04 Acguy
    --------------------
    Name: Acguy
    Plus/Normal: Plus
    Overweight:
        Parts
    	Head: HD-08-DISH
    	Core: XCH-01
    	Arms: AN-863-B
    	Legs: LNKS-1B46J
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-01QL
    	Arm Weapon L: N/A
    	Arm Weapon R: WG-PB26
    
        Colors
    Head:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Core:
          Base: 20 10 10
      Optional: 00 00 00
        Detail: 00 00 00
         Joint: 20 10 10
    
    Arms:
          Base: 00 00 00
      Optional: 20 10 10
        Detail: 20 10 10
         Joint: 00 00 00
    
    Legs:
          Base: 00 00 00
      Optional: 20 10 10
        Detail: 20 10 10
         Joint: 00 00 00
    
    Description:
    (Rated by Nedmech)
    Again, another design that is sluggish on the ground, but managable if
    kept in the air. Good AP and defense with high firepower, but low ammo
    on the main rifle. The chaingun and cannon make up for the low ammo,
    however. Decent all-around machine for missions and Arena.
    For Beginner to Expert
    
    Rating: ***1/2
    
    3.01.16 MSM-07 Z'Gok
    --------------------
    Name: Z'Gok
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-08-DISH
    	Core: XXA_SO
    	Arms: AN-XC65
    	Legs: LN-SSVR
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WX-S800GF
    	Back Weapon R: N/A
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 40 40 50
      Optional: 40 40 50
        Detail: 40 40 50
         Joint: 40 40 50
    
    Core:
          Base: 40 40 50
      Optional: 40 40 50
        Detail: 10 10 20
         Joint: 40 40 50
    
    Arms:
          Base: 30 30 40
      Optional: 10 10 20
        Detail: 30 30 40
         Joint: 10 10 20
    
    Legs:
          Base: 10 10 20
      Optional: 10 10 20
        Detail: 10 10 20
         Joint: 40 40 50
    
    Description:
    (Rated by Nedmech)
    AP and defense are only so-so for as heavy and slow as this thing is. It
    handles OK and the ground, but is still a bit sluggish. The boosters
    keep it moving through the air pretty well, though. High firepower, but
    watch out for the cannons draining the energy guage. The missiles are
    very good against a variety of opponents, especially when fired from a
    longer range. Probably not the best choice for missions due to low ammo,
    but it would handle most Arena opponents fairly easily.
    For Beginner to Expert
    
    Rating: ****
    
    3.01.17 MSM-10 Zock
    -------------------
    Name: Zock
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-REDEYE
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LN-3001
    	Generator: GBG-10000
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WC-IR24
    	Back Weapon R: WC-IR24
    	Arm Weapon L: N/A
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 30 40 30
      Optional: 30 40 30
        Detail: 50 30 00
         Joint: 30 40 30
    
    Core:
          Base: 30 40 30
      Optional: 30 40 30
        Detail: 30 40 30
         Joint: 30 40 30
    
    Arms:
          Base: 30 40 30
      Optional: 30 40 30
        Detail: 30 40 30
         Joint: 50 30 00
    
    Legs:
          Base: 30 40 30
      Optional: 30 40 30
        Detail: 30 40 30
         Joint: 30 40 30
    
    Description:
    (Rated by Nedmech)
    A little slow on the ground, but the boosters make up for it. Good AP
    and defense with very high firepower and ammo. Excellent for missions or
    Arena. This thing will chew through most opponents very quickly and is
    fairly easy to handle.
    For Beginner to Expert.
    
    Rating: *****
    
    3.01.18 YMS-15 Gyan
    -------------------
    Name: Gyan
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-D-9066
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LN-SSVT
    	Generator: GBG-10000
    	FCS: FBMB-18X
    	Boosters: B-VR-33
    	Back Weapon L: WM-S60/6
    	Back Weapon R: WM-S60/6
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 50 00 00
         Joint: 40 40 40
    
    Core:
          Base: 20 20 40
      Optional: 40 40 40
        Detail: 20 20 40
         Joint: 40 40 40
    
    Arms:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 40 40 40
         Joint: 40 40 40
    
    Legs:
          Base: 40 40 40
      Optional: 20 20 40
        Detail: 20 20 40
         Joint: 40 40 40
    
    Description:
    (Rated by Nedmech)
    Very agile, but very unstable when hit. Pretty low on AP and defense,
    but it should be quick enough to avoid getting hit most of the time. The
    missiles are OK, but not the easiest to use. They seem to be easy for
    enemies to avoid or shoot down. This is basically a blading machine with
    lots of support missiles. Pretty hard to use well, but could be very
    effective when mastered.
    For Experts only
    
    Rating: *
    
    3.01.19 MSN-02 Zeong 
    --------------------
    Name: Zeong
    Plus/Normal: Normal
    Overweight: Yes
        Parts
    	Head: HD-D-9066
    	Core: XCL-01
    	Arms: AN-101
    	Legs: LF-205-SF
    	Generator: GBG-XR
    	FCS: FBMB-18X
    	Boosters: B-P351
    	Back Weapon L: WC-ST120
    	Back Weapon R: WC-ST120
    	Arm Weapon L: N/A
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 20 00 30
      Optional: 20 00 30
        Detail: 30 00 00
         Joint: 20 00 30
    
    Core:
          Base: 10 00 30
      Optional: 10 00 30
        Detail: 20 00 30
         Joint: 20 00 30
    
    Arms:
          Base: 20 00 30
      Optional: 10 00 30
        Detail: 30 00 00
         Joint: 20 00 30
    
    Legs:	
          Base: 20 00 30
      Optional: 00 00 00
        Detail: 20 00 30
         Joint: 20 00 30
    
    Description:
    This is definitely one of the ugliest machines I've made in quite a
    while. I absolutely hate that color scheme. However, despite the nasty
    colors, this thing handles quite well. It's meant to be more of a
    mid/short range fighter, and it packs a ton of speed and a decent amount
    of firepower. Slugs fire pretty slowly, but the speed more than makes up
    for it. Give this one a try.
    For Intermediate to Expert.
    
    Rating: ****
    
    ________________________________________
    3.02 Mobile Suit Gundam: The 8th MS Team
    ________________________________________
    
    3.02.01 RX-79[G] Gundam Mass Production Ground Type (Gundam [G])
    ----------------------------------------------------------------
    Name: RX-79(G)
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-GRY-NX
    	Core: XCL-01
    	Arms: AN-201
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-T001
    	Back Weapon L: WM-T0100
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-AR1000/WG-1-KARASAWA/WG-PB26
    
        Colors
    Head:
          Base: 40 40 40
      Optional: 48 11 12
        Detail: 40 40 40
         Joint: 40 40 40
    
    Core:
          Base: 15 15 25
      Optional: 15 15 25
        Detail: 15 15 25
         Joint: 15 15 25
    
    Arms:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 15 25 30
         Joint: 25 25 25
    
    Legs:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 54 00 00
         Joint: 40 40 40
    
    Description:
    Decent AC, considering the fact that it's overweight. The missiles
    have LOTS of ammo, but low attack power. That power is made up for
    with the chaingun. You'll be using the blade on the run a lot. The
    three right arm weapons are interchangeable. Good ammo in the machine
    gun, high firepower in the Karasawa and grenade launcher. Your pick.
    For some strange reason, even though I chose those boosters for looks,
    they work quite well with the AC. All in all, a good AC.
    For Intermediate to Expert.
    
    Rating: ****
    
    3.02.02 RX-79[G]Ez-8 Gundam Ez8
    -------------------------------
    Name: RX-79Ez8
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XXA_S0
    	Arms: AN-201
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-T001
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger/WG-1-KARASAWA/WG-PB26
    
        Colors
    Head:
          Base: 50 50 40
      Optional: 30 00 00
        Detail: 50 50 40
         Joint: 50 50 40
    
    Core:
          Base: 05 05 05
      Optional: 50 50 40
        Detail: 50 50 40
         Joint: 05 05 05
    
    Arms:
          Base: 50 50 40
      Optional: 50 50 40
        Detail: 05 05 05
         Joint: 05 05 05
    
    Legs:
          Base: 50 50 40
      Optional: 50 50 40
        Detail: 50 50 40
         Joint: 05 05 05
    
    Description:
    Not much better than the RX-79[G]. More firepower by far, but less
    flexibility. Use only if you're a machinegun freak.
    For Intermediate to Expert.
    
    Rating: ***1/2
    
    3.02.03 MS-06K Zaku Cannon
    --------------------------
    Name: Zaku C
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-REDEYE
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LNKS-1B46J
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WR-L24
    	Back Weapon R: WC-GN230
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 45 35 25
      Optional: 45 35 25
        Detail: 30 00 00
         Joint: 45 35 25
    
    Core:
          Base: 45 35 25
      Optional: 45 35 25
        Detail: 40 00 00
         Joint: 45 35 25
    
    Arms:
          Base: 45 35 25
      Optional: 45 35 25
        Detail: 45 35 25
         Joint: 20 10 12
    
    Legs:
          Base: 45 35 25
      Optional: 45 35 25
        Detail: 64 64 64
         Joint: 20 10 12
    
    Description:
    Very good AC. HIGH firepower and AP. LOW ammo. You'll have a total of
    39 shots. That's it. No more. And plus, you have to manually aim the
    rockets. So that means only 15 shots that have a chance of hitting the
    opponent (if you're not an expert). No blade either, so when you're
    out, you're dead. Don't even ATTEMPT to use this AC unless you're an
    expert.
    For Experts only. (and I mean EXPERTS ONLY!!!)
    
    Rating: *****
    
    3.02.04 RGM-79[E] GM Type E
    ---------------------------
    Name: GM TypeE
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-MG500
    
        Colors
    Head:
          Base: 20 30 30
      Optional: 00 20 00
        Detail: 20 30 30
         Joint: 00 20 00
    
    Core:
          Base: 50 00 00
      Optional: 50 00 00
        Detail: 50 50 00
         Joint: 50 00 00
    
    Arms:
          Base: 20 30 30
      Optional: 20 30 30
        Detail: 20 30 30
         Joint: 20 20 20
    
    Legs:
          Base: 50 00 00
      Optional: 20 30 30
        Detail: 20 30 30
         Joint: 20 20 20
    
    Description:
    A pretty good AC. Firing rate is a bit on the slow side. Otherwise, a
    good overall AC.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.02.05 RGM-79[G] GM Ground Type
    --------------------------------
    Name: GM TypeG
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: FBMB-18X
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WM-S69/6
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-AR1000/WG-B2180/WG-XF-wPPk
    
        Colors
    Head:
          Base: 45 40 40
      Optional: 00 00 00
        Detail: 45 40 40
         Joint: 00 00 00
    
    Core:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 50 50 00
         Joint: 00 00 00
    
    Arms:
          Base: 45 40 40
      Optional: 45 40 40
        Detail: 45 40 40
         Joint: 00 00 00
    
    Legs:
          Base: 00 00 00
      Optional: 45 40 40
        Detail: 45 40 40
         Joint: 45 40 40
    
    Description:
    Nowhere near as good as the other GMs. An OK AC, though.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.02.06 RGM-79[G] GM Sniper
    ---------------------------
    Name: GM Snipe
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 44 37 32
      Optional: 16 29 33
        Detail: 44 37 32
         Joint: 16 29 33
    
    Core:
          Base: 44 37 32
      Optional: 44 37 32
        Detail: 10 10 10
         Joint: 44 37 32
    
    Arms:
          Base: 44 37 32
      Optional: 44 37 32
        Detail: 44 37 32
         Joint: 10 10 10
    
    Legs:
          Base: 44 37 32
      Optional: 44 37 32
        Detail: 44 37 32
         Joint: 10 10 10
    
    Description:
    An OK AC, but I've made it too many times. It's getting kind of old.
    For Advanced to Expert.
    
    Rating: ***
    
    3.02.07 RX-75 Guntank Mass Production Type
    ------------------------------------------
    Name: Guntank
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-REDEYE
    	Core: XCH-01
    	Arms: AW-GT2000
    	Legs: LC-MOS18
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: N/A
    	Back Weapon L: WC-GN230
    	Back Weapon R: WC-GN230
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 20 20 30
      Optional: 20 20 30
        Detail: 20 20 30
         Joint: 20 20 30
    
    Core:
          Base: 20 20 30
      Optional: 20 20 30
        Detail: 20 20 30
         Joint: 20 20 30
    
    Arms:
          Base: 20 20 20
      Optional: 20 20 20
        Detail: 20 20 20
         Joint: 20 20 20
    
    Legs:
          Base: 50 00 00
      Optional: 20 20 30
        Detail: 20 20 30
         Joint: 20 20 20
    
    Description:
    A pretty good tank design. Lots of power and a sizeable amount of ammo.
    For Beginner to Expert.
    
    Rating: ****
    
    3.02.08 MS-06RD-4 Zaku II Prototype
    -----------------------------------
    Name: ZakuII P
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-2002
    	Core: XCH-01
    	Arms: AN-201
    	Legs: LN-3001C
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-AR1000
    
        Colors
    Head:
          Base: 30 00 40
      Optional: 50 00 00
        Detail: 30 00 40
         Joint: 30 00 40
    
    Core:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 00 00 00
         Joint: 30 00 40
    
    Arms:
          Base: 50 30 30
      Optional: 50 30 30
        Detail: 50 30 30
         Joint: 10 10 10
    
    Legs:
          Base: 50 30 30
      Optional: 00 00 00
        Detail: 00 00 00
         Joint: 50 30 30
    
    Description:
    A good firing rate, a powerful laserblade and lots of AP. A decent AC.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.02.09 MS-07B-3 Gouf Custom
    ----------------------------
    Name: Gouf
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-2002
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/T
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 30 30 50
      Optional: 30 30 50
        Detail: 50 00 00
         Joint: 30 30 50
    
    Core:
          Base: 10 10 30
      Optional: 10 10 30
        Detail: 10 10 30
         Joint: 10 10 30
    
    Arms:
          Base: 30 30 50
      Optional: 30 30 50
        Detail: 30 30 50
         Joint: 20 20 20
    
    Legs:
          Base: 30 30 50
      Optional: 10 10 30
        Detail: 00 00 00
         Joint: 00 00 00
    
    Description:
    Lots of speed, fast firing rate, great power, a wonderful AC.
    
    Rating: ****1/2
    
    3.02.10 MS-07H8 Gouf Flight Type
    --------------------------------
    Name: Gouf FT
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-2002
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/T
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 30 30 30
      Optional: 30 30 30
        Detail: 50 00 00
         Joint: 30 30 30
    
    Core:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Arms:
          Base: 30 30 30
      Optional: 30 30 30
        Detail: 30 30 30
         Joint: 10 10 10
    
    Legs:
          Base: 00 00 00
      Optional: 30 30 30
        Detail: 00 00 00
         Joint: 30 30 30
    
    Description:
    Do NOT bother with this AC. It is not worth it. It's simply my Gouf
    design, just MUCH slower.
    For NO ONE!
    
    Rating: *
    
    _______________________________________________
    3.03 Mobile Suit Gundam 0080: War in the Pocket
    _______________________________________________
    
    3.03.01 RX-78NT-1 Gundam G-4 "Alex"
    -----------------------------------
    Name: G-4 Alex
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LN-SSVR
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-01QL
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 48 11 12
        Detail: 64 50 00
         Joint: 00 00 30
    
    Core:
          Base: 00 00 30
      Optional: 00 00 30
        Detail: 64 50 00
         Joint: 25 25 25
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 00 00 30
         Joint: 15 15 15
    
    Legs:
          Base: 50 50 50
      Optional: 00 00 30
        Detail: 50 50 50
         Joint: 50 50 50
    
    Description:
    OK AC. Pretty high AP, high ammo, high power, decent range. A bit
    slow, though.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.03.02 MS-06FZ Zaku Kai
    ------------------------
    Name: Zaku Kai
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-2002
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LNKS-1B46J
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-GN230
    	Back Weapon R: WR-S50
    	Arm Weapon L: LS-3303
    	Arm Weapon R: WG-AR1000
    
        Colors
    Head:
          Base: 18 25 18
      Optional: 18 25 18
        Detail: 25 00 00
         Joint: 18 25 18
    
    Core:
          Base: 00 05 00
      Optional: 20 00 00
        Detail: 10 10 10
         Joint: 00 05 00
    
    Arms:
          Base: 18 25 18
      Optional: 00 05 00
        Detail: 00 05 00
         Joint: 10 10 10
    
    Legs:
          Base: 18 25 18
      Optional: 00 05 00
        Detail: 00 05 00
         Joint: 17 17 17
    
    Description:
    Excellent AC. High AP, High power, and decent ammo make a very good mix.
    For Beginner to Expert.
    
    Rating: ****
    
    3.03.03 MS-14Jg Gelgoog Jaeger
    ------------------------------
    Name: GelgoogJ
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-REDEYE
    	Core: XCH-01
    	Arms: AW-GT2000
    	Legs: LNKS-1B46J
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WC-IR24
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 50 15 15
      Optional: 50 15 15
        Detail: 10 10 20
         Joint: 50 15 15
    
    Core:
          Base: 05 05 10
      Optional: 05 05 10
        Detail: 05 05 10
         Joint: 50 15 15
    
    Arms:
          Base: 50 15 15
      Optional: 50 15 15
        Detail: 10 10 20
         Joint: 50 15 15
    
    Legs:
          Base: 50 15 15
      Optional: 50 15 15
        Detail: 10 10 20
         Joint: 10 10 20
    
    Description:
    No versatility whatsoever. Takes a pro to win with this.
    For Expert only.
    
    Rating: ***
    
    3.03.04 MSM-03C Hygogg
    ----------------------
    Name: Hygogg
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-08-DISH
    	Core: XXA_SO
    	Arms: AW-XC65
    	Legs: LNKS-1B46J
    	Generator: GBX-XL
    	FCS: QS-9009
    	Boosters: B-VR-33
    	Back Weapon L: WR-S100
    	Back Weapon R: WM-AT
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 30 30 55
      Optional: 30 30 55
        Detail: 30 30 55
         Joint: 30 30 55
    
    Core:
          Base: 30 30 55
      Optional: 30 30 55
        Detail: 30 30 30
         Joint: 30 30 55
    
    Arms:
          Base: 30 30 55
      Optional: 30 30 55
        Detail: 30 30 55
         Joint: 30 30 30
    
    Legs:
          Base: 30 30 55
      Optional: 30 30 55
        Detail: 30 30 55
         Joint: 30 30 30
    
    Description:
    VERY good AC. Tons of ammo, tons of power, moderate speed. Be
    conservative with your energy, though.
    For Intermediate to Expert.
    
    Rating: *****
    
    3.03.05 MSM-07E Z'Gok-E
    -----------------------
    Name: Z'Gok-E
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-X1487
    	Core: XXA_SO
    	Arms: AW-XC5500
    	Legs: LN-SSVR
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: XCS-9900
    	Back Weapon R: XCS-9900
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 00 00 30
      Optional: 00 00 30
        Detail: 00 00 30
         Joint: 00 00 30
    
    Core:
          Base: 00 00 30
      Optional: 30 00 00
        Detail: 00 00 00
         Joint: 00 00 30
    
    Arms:
          Base: 40 40 55
      Optional: 00 00 30
        Detail: 00 00 00
         Joint: 00 00 30
    
    Legs:
          Base: 00 00 30
      Optional: 00 00 30
        Detail: 40 40 55
         Joint: 00 00 30
    
    Description:
    Ridiculously powerful. Good ammo, good speed, excellent firepower.
    For Advanced to Expert.
    
    Rating: ******
    
    3.03.06 RGM-79D GM Cold Climate Type
    ------------------------------------
    Name: GM Cold
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-GN230
    	Arm Weapon L: LS-3303
    	Arm Weapon R: WG-MGA1
    
        Colors
    Head:
          Base: 64 64 64
      Optional: 00 30 30
        Detail: 64 64 64
         Joint: 00 30 30
    
    Core:
          Base: 00 00 20
      Optional: 00 00 20
        Detail: 00 00 20
         Joint: 00 00 20
    
    Arms:
          Base: 64 64 64
      Optional: 64 64 64
        Detail: 64 64 64
         Joint: 00 00 20
    
    Legs:
          Base: 64 64 64
      Optional: 64 64 64
        Detail: 00 00 20
         Joint: 64 64 64
    
    Description:
    I LOVE THIS AC! Lots of power, fast firing rate, fast boosting speed,
    excellent strafing, cool color scheme... PERFECTION!
    For Beginner to Expert.
    
    Rating: ******
    
    3.03.07 RGM-79G GM Command
    --------------------------
    Name: GM Com.
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: FBMB-18X
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-3303
    	Arm Weapon R: WG-MGA1
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 00 30 30
        Detail: 50 50 50
         Joint: 00 30 30
    
    Core:
          Base: 10 00 20
      Optional: 10 00 20
        Detail: 10 00 20
         Joint: 10 00 20
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 10 10 20
    
    Legs:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 10 00 20
         Joint: 50 50 50
    
    Description:
    The GM Cold Climate Type minus the grenade launcher.
    For Intermediate to Expert.
    
    Rating: ****
    
    3.03.08 RGM-79GS GM Command Space Type
    --------------------------------------
    Name: GM CST
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: FBMB-18X
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-3303
    	Arm Weapon R: WG-XFwPPk/WG-MGA1
    
        Colors
    Head:
          Base: 40 36 30
      Optional: 00 20 20
        Detail: 40 36 30
         Joint: 00 20 20
    
    Core:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Arms:
          Base: 40 36 30
      Optional: 40 36 30
        Detail: 40 36 30
         Joint: 00 00 00
    
    Legs:
          Base: 40 36 30
      Optional: 40 36 30
        Detail: 00 00 00
         Joint: 40 36 30
    
    Description:
    The GM Command plus a laser rifle.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.03.09 RGM-79SP GM Sniper II
    -----------------------------
    Name: GMSnipeII
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XFwPPk/WG-MGA1/WG-RF/5/WG-1-KARASAWA
    
        Colors
    Head:
          Base: 30 30 40
      Optional: 00 40 00
        Detail: 30 30 40
         Joint: 00 40 00
    
    Core:
          Base: 00 00 20
      Optional: 00 00 20
        Detail: 00 00 20
         Joint: 00 00 20
    
    Arms:
          Base: 30 30 40
      Optional: 30 30 40
        Detail: 30 30 40
         Joint: 30 30 30
    
    Legs:
          Base: 30 30 40
      Optional: 30 30 40
        Detail: 00 00 20
         Joint: 30 30 40
    
    Description:
    Lots of power, long range, decent ammo. A great GM in my opinion.
    For Beginner to Expert.
    
    Rating: *****
    
    3.03.10 MS-09RII Rick Dom II
    ----------------------------
    Name: RickDomII
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-2002
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LN-3001
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WR-L24
    	Back Weapon R: WC-SPGUN
    	Arm Weapon L: N/A
    	Arm Weapon R: WG-B2180
    
        Colors
    Head:
          Base: 00 00 10
      Optional: 50 00 00
        Detail: 00 30 00
         Joint: 00 00 10
    
    Core:
          Base: 30 30 30
      Optional: 00 00 10
        Detail: 00 00 10
         Joint: 00 00 10
    
    Arms:
          Base: 30 30 40
      Optional: 00 00 10
        Detail: 30 30 40
         Joint: 00 00 10
    
    Legs:
          Base: 00 00 10
      Optional: 30 30 40
        Detail: 00 00 10
         Joint: 30 30 40
    
    Description:
    VERY bad weapons mix. Hope you have good aim.
    For Advanced to Expert.
    
    Rating: ***
    
    3.03.11 MS-18E Kampfer
    ----------------------
    Name: Kampher
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-REDEYE
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LNKS-1B46J
    	Generator: GBX-XL
    	FCS: FBMB-18X
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-HG512/WG-B2180
    
        Colors
    Head:
          Base: 00 00 30
      Optional: 00 00 30
        Detail: 30 00 30
         Joint: 00 00 30
    
    Core:
          Base: 00 00 30
      Optional: 20 20 20
        Detail: 20 20 20
         Joint: 00 00 30
    
    Arms:
          Base: 00 00 30
      Optional: 00 00 30
        Detail: 00 00 30
         Joint: 20 20 20
    
    Legs:
          Base: 00 00 30
      Optional: 20 20 20
        Detail: 20 20 20
         Joint: 20 20 20
    
    Description:
    Another one of my favorite designs. With lots of ammo, AP, and a decent firing
    rate, this AC is perfet for tormenting your enemies. The shotgun will keep your
    enemies at bay, since it's strong as all get-out and has a wonderful stun
    effect. The bazooka doesn't work so well with this design, but to each his own.
    The bazooka just isn't my style.
    For Intermediate to Expert.
    
    Rating: *****
    
    _______________________________________________
    3.04 Mobile Suit Gundam 0083: Stardust Memories
    _______________________________________________
    
    3.04.01 MS-06F2 Zaku II Type F2
    -------------------------------
    Name: ZakuII F2
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-2002
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LNKS-1B46J
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    
        Short-range Setup
    	Back Weapon L: WR-M790
    	Back Weapon R: WM-T0100
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-PB26
        Mid-range Setup
    	Back Weapon L: WR-L24
    	Back Weapon R: WM-S60/6
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-AR1000
        Long-range Setup
    	Back Weapon L: WC-CM35
    	Back Weapon R: WM-SMSS24
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-PB26
    
        Colors
    Head:
          Base: 35 40 30
      Optional: 35 40 30
        Detail: 40 30 30
         Joint: 35 40 30
    
    Core:
          Base: 20 20 20
      Optional: 00 00 00
        Detail: 20 20 20
         Joint: 20 20 20
    
    Arms:
          Base: 35 40 30
      Optional: 35 40 30
        Detail: 20 20 20
         Joint: 20 20 20
    
    Legs:
          Base: 35 40 30
      Optional: 00 00 00
        Detail: 20 20 20
         Joint: 35 40 30
    
    Description:
    Pretty good AC, if I do say so myself. They all have great ammo,
    firepower, and flexibility. Just a bit slow, though.
    From Beginner to Expert.
    
    Rating: *****1/2
    
    3.04.02 MS-14F Gelgoog Marine
    -----------------------------
    Name: GelgoogM
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-X1487
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LNKS-1B46J
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 10 10 20
      Optional: 10 10 20
        Detail: 10 10 20
         Joint: 10 10 20
    
    Core:
          Base: 25 27 17
      Optional: 25 27 17
        Detail: 25 27 17
         Joint: 25 27 17
    
    Arms:
          Base: 10 10 20
      Optional: 10 10 20
        Detail: 10 10 20
         Joint: 10 10 30
    
    Legs:
          Base: 10 10 20
      Optional: 10 10 20
        Detail: 05 00 10
         Joint: 10 10 30
    
    Description:
    Super machinegun man, go! Lots o' ammo. Lots o' AP. No speed, decent
    power. Well-rounded (in my opinion). Try it.
    For Beginner to Expert.
    
    Rating: ***1/2
    
    3.04.03 RX-78GP01 Gundam "Zephyranthes"
    ---------------------------------------
    Name: Zephyran
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-01QL
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 48 11 12
        Detail: 50 50 50
         Joint: 50 50 50
    
    Core:
          Base: 00 20 40
      Optional: 00 20 40
        Detail: 55 40 00
         Joint: 48 11 12
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 10 10 10
    
    Legs:
          Base: 48 11 12
      Optional: 50 50 50
        Detail: 00 00 00
         Joint: 50 50 50
    
    Description:
    Decent AC. Good mix between far and wide.
    For Beginner to Expert.
    
    Rating: ****
    
    3.04.04 RX-78GP01-Fb Gundam Full Vernian "Zephyranthes"
    -------------------------------------------------------
    Name: ZephyrFV
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-501
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-IR24
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 48 11 12
        Detail: 50 50 50
         Joint: 00 00 00
    
    Core:
          Base: 00 20 40
      Optional: 48 11 12
        Detail: 55 40 00
         Joint: 50 50 50
    
    Arms:
          Base: 00 20 40
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 10 10 10
    
    Legs:
          Base: 50 50 50
      Optional: 48 11 12
        Detail: 48 11 12
         Joint: 10 10 10
    
    Description:
    Quite a bit better than the regular Zephyranthes. It's much faster, so
    you'll find the chain gun quite useful, should you run out of energy.
    Ammo's not too high, but the power makes up for the ammo greatly.
    Quite a useful AC indeed.
    For Beginner to Expert.
    
    Rating: ****1/2
    
    3.04.05 RX-78GP02A Gundam "Physalis"
    ------------------------------------
    Name: Physalis
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LN-3001C
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WM-AT
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 40 30 30
      Optional: 40 30 30
        Detail: 10 10 10
         Joint: 00 00 00
    
    Core:
          Base: 00 00 25
      Optional: 00 00 25
        Detail: 00 00 25
         Joint: 48 11 12
    
    Arms:
          Base: 40 30 30
      Optional: 10 10 10
        Detail: 40 30 30
         Joint: 10 10 10
    
    Legs:
          Base: 40 30 30
      Optional: 48 11 12
        Detail: 40 30 30
         Joint: 00 00 00
    
    Description:
    HIGH power, even if you don't know how to bladewave that well. But
    with it's slow speed, it could be just a "strategic" threat in the
    wrong hands.
    For Intermediate to Expert.
    
    Rating: ******
    
    3.04.06 RX-78GP03S Gundam "Dendrobium Stamen"
    ---------------------------------------------
    Name: Stamen
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WC-GN230
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 48 11 12
        Detail: 50 50 50
         Joint: 00 00 00
    
    Core:
          Base: 00 00 20
      Optional: 48 11 12
        Detail: 55 40 00
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 05 05 05
    
    Legs:
          Base: 50 50 50
      Optional: 00 00 20
        Detail: 50 50 50
         Joint: 05 05 05
    
    Description:
    Good speed and power, low ammo. Must be a darn good shot to win.
    For Intermediate to Expert.
    
    Rating: ****
    
    3.04.07 RGC-83 GM Cannon II
    ---------------------------
    Name: GMCanonII
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XCH-01
    	Arms: AN-863-8
    	Legs: LN-SSVR
    	Generator: GBX-TL
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WC-IR24
    	Back Weapon R: WC-IR24
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-RFM118
    
        Colors
    Head:
          Base: 40 40 60
      Optional: 00 30 50
        Detail: 40 40 60
         Joint: 40 40 60
    
    Core:
          Base: 22 20 18
      Optional: 22 20 18
        Detail: 50 50 00
         Joint: 40 40 60
    
    Arms:
          Base: 22 20 18
      Optional: 22 20 18
        Detail: 22 20 18
         Joint: 40 40 60
    
    Legs:
          Base: 22 20 18
      Optional: 40 40 60
        Detail: 40 40 60
         Joint: 22 20 18
    
    Description:
    This is one SLOW AC. Mobility might as well be nil. However, it generates
    a decent amount of the attack power with the cannons. The rifle is a
    basic finishing weapon, and I really doubt you'll really want to get
    close enough to blade anyone with this one.	
    
    Rating: ***
    
    3.04.08 RGM-79C GM Kai
    ----------------------
    Name: GM Kai
    Plus/Normal: Plus
    Overweight: No/Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XXA-SO
    	Arms: AN-101
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-P351
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-3303
    	Arm Weapon R: WG-MGA1/WG-P826
    
        Colors
    Head:
          Base: 50 50 46
      Optional: 30 30 50
        Detail: 50 50 46
         Joint: 30 30 50
    
    Core:
          Base: 50 00 00
      Optional: 50 00 00
        Detail: 50 30 00
         Joint: 50 50 46
    
    Arms:
          Base: 50 50 46
      Optional: 50 50 46
        Detail: 50 00 00
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 46
      Optional: 50 50 46
        Detail: 50 50 46
         Joint: 50 00 00
    
    Description:
    I, um...actually like this AC. I'm not too fond of the double machine gun
    combination, but the grenade launcher matched with the chain gun and the
    ls-3303 can work wonders on the enemy. I'm not too sure about this AC in
    the arena as it does have limited ammo, but it'll definitely prove to be
    useful to someone.
    For Intermediate to Expert.
    
    Rating: **
    
    3.04.09 RGM-79C Powered GM
    --------------------------
    Name: Power GM
    Plus/Normal: Plus
    Overweight: No/Yes
        Parts
    	Head: HD-REDEYE
    	Core: XXA-S0
    	Arms: AN-201
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-MG500/WG-P826
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 00 30 50
         Joint: 00 30 50
    
    Core:
          Base: 30 20 00
      Optional: 20 00 00
        Detail: 64 64 00
         Joint: 30 20 00
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 20 20 26
    
    Legs:
          Base: 30 20 00
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 30 20 00
    
    Description:
    Meh... This one ain't great, but it'll get the job done. Defense's not
    great, ant neither is the attack power, but it's great for the blade-
    happy pilots. I personally don't like it, but maybe someone will.
    For Advanced to Expert.
    
    Rating: **1/2
    
    3.04.10 RGM-79N GM Custom
    -------------------------
    Name: GMCustom
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-REDEYE
    	Core: XXA-S0
    	Arms: AN-25
    	Legs: LN-501
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-P351
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-RF/S
    
        Colors
    Head:
          Base: 30 30 40
      Optional: 30 30 40
        Detail: 30 14 00
         Joint: 30 14 00
    
    Core:
          Base: 30 30 40
      Optional: 30 30 40
        Detail: 30 14 00
         Joint: 30 30 40
    
    Arms:
          Base: 30 30 40
      Optional: 30 30 40
        Detail: 30 30 40
         Joint: 20 20 26
    
    Legs:
          Base: 30 30 40
      Optional: 30 30 40
        Detail: 30 30 40
         Joint: 20 20 26
    
    Description:
    This is a VERY under-equipped AC. But, believe it or not, I like it. It
    has excellent speed, which does compensate pretty well for its lack of
    firepower. You'll really want to make all your shots count with this one.
    For Experts.
    
    Rating: ***
    
    3.04.11 RGM-79Q GM Quel
    -----------------------
    Name: GM Quel
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-REDEYE
    	Core: XXA-S0
    	Arms: AN-25
    	Legs: LN-501
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-P351
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-RF/S/WG-XFwPPk
    
        Colors
    Head:
          Base: 30 20 40
      Optional: 30 20 40
        Detail: 30 14 00
         Joint: 30 14 00
    
    Core:
          Base: 00 00 10
      Optional: 00 00 10
        Detail: 50 50 00
         Joint: 30 20 40
    
    Arms:
          Base: 30 20 40
      Optional: 30 20 40
        Detail: 30 20 40
         Joint: 20 20 30
    
    Legs:
          Base: 30 20 40
      Optional: 30 20 40
        Detail: 00 00 10
         Joint: 20 20 30
    
    Description:
    Same design as the GM Custom, except for the new color scheme and the
    optional addition of the laser rifle. I personally prefer the laser
    rifle to the sniper rifle, as it has faster velocity. A pretty good
    design, I think.
    For Intermediate to Expert.
    
    Rating: ***1/2
    
    3.04.12 AGX-04 Gerbera Tetra
    ----------------------------
    Name: GerberaT
    Plus/Normal: Normal
    Overweight: Yes
        Parts
    	Head: HD-REDEYE
    	Core: XCA-00
    	Arms: AN-863-8
    	Legs: LN 502
    	Generator: GBG-XR
    	FCS: FBM8-18X
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 50 10 10
      Optional: 50 10 10
        Detail: 30 30 00
         Joint: 50 50 10
    
    Core:
          Base: 50 10 10
      Optional: 50 10 10
        Detail: 50 10 10
         Joint: 50 10 10
    
    Arms:
          Base: 50 10 10
      Optional: 50 10 10
        Detail: 50 10 10
         Joint: 20 20 30
    
    Legs:
          Base: 50 10 10
      Optional: 50 10 10
        Detail: 50 10 10
         Joint: 20 20 30
    
    Description:
    And coming up next, its ATTACK...of the broken weapons. If you're
    looking for the most over-powered weapons ever placed in the game, then
    hey, you've got your AC. It's fast, ridiculously powerful for its limited
    ammo, and it's...pink. Yeah, that's right. Pink. Ya wanna fight about
    it?
    For Advanced to Expert.
    
    Rating: ***
    
    3.04.13 MS-09F/trop Dom Tropen
    ------------------------------
    Name: Dom Trop
    Plus/Normal: Plus
    Overweight: No/No/No/Yes
        Parts
    	Head: HD-2002
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LN-3001C
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: B-T2
    	Back Weapon L: WC-SPGUN
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-PB26/WG-AR1000/WG-B2120/WG-B2180
    
        Colors
    Head:
          Base: 10 00 20
      Optional: 16 00 00
        Detail: 50 50 00
         Joint: 10 00 20
    
    Core:
          Base: 10 00 20
      Optional: 10 00 20
        Detail: 10 00 20
         Joint: 16 00 00
    
    Arms:
          Base: 46 00 60
      Optional: 16 00 00
        Detail: 10 00 20
         Joint: 20 20 30
    
    Legs:
          Base: 46 00 60
      Optional: 10 00 20
        Detail: 10 00 20
         Joint: 10 00 20
    
    Description:
    This is a strange AC, to say the least. It's big and heavy. It is rather
    versatile since it can carry a machine gun with a great firing rate, or
    one of the three bazookas (well, one's labeled "grenade launcher", if you
    wanna be picky) on the game. Each is also paired with an energy slug gun
    and the moonlight. Very strange combination, but it works quite well. Use
    often.
    For Intermediate to Expert.
    
    Rating: ****
    
    3.04.14 MS-14Fs Gelgoog Marine Commander Type
    ---------------------------------------------
    Name: GelgoogM
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-REDEYE
    	Core: XCH-01
    	Arms: AN-863-8
    	Legs: LNKS-1846J
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: B-P351
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 50 36 00
      Optional: 50 36 00
        Detail: 64 34 34
         Joint: 00 00 00
    
    Core:
          Base: 40 00 60
      Optional: 40 00 60
        Detail: 40 00 60
         Joint: 30 30 30
    
    Arms:
          Base: 50 36 00
      Optional: 50 36 00
        Detail: 50 36 00
         Joint: 30 30 30
    
    Legs:
          Base: 40 00 60
      Optional: 50 36 00
        Detail: 50 36 00
         Joint: 30 30 30
    
    Description:
    Ok. Yet another Gelgoog. This one is faster than the first, and it has
    the Karasawa. Other than that, nothing has really changed.
    For Beginner to Expert.
    
    Rating: **
    
    3.04.15 YMS-16M Xamel
    ---------------------
    Name: Xamel
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-2002
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LN-3001C
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-P351
    	Back Weapon L: XM-X201
    	Back Weapon R: WC-GN230
    	Arm Weapon L: N/A
    	Arm Weapon R: WG-MGA1
    
        Colors
    Head:
          Base: 50 36 00
      Optional: 50 36 00
        Detail: 64 00 00
         Joint: 50 36 00
    
    Core:
          Base: 50 36 00
      Optional: 50 36 00
        Detail: 50 36 00
         Joint: 50 36 00
    
    Arms:
          Base: 50 36 00
      Optional: 50 36 00
        Detail: 50 36 00
         Joint: 50 36 00
    
    Legs:
          Base: 50 36 00
      Optional: 50 36 00
        Detail: 50 36 00
         Joint: 20 20 30
    
    Description:
    This would be a great support AC, if this game supported Co-op gaming...
    However, even without co-op, this AC can hold its own. It can move very
    well for its bulk. The missiles fire quite well from a distance, and are
    quite handy for use as a secondary weapon while changing positions.  The
    MGA won't be used much, but it'll work as a finisher. A pretty good all
    around AC.
    For Intermediate to Expert.
    
    Rating: ****1/2
    
    ________________________________
    3.05 Mobile Suit Gundam Z (Zeta)
    ________________________________
    
    3.05.01 MSZ-006 Zeta Gundam
    --------------------------
    Name: Z Gundam
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-101-PX-0
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-GN230
    	Back Weapon R: WC-XC8000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 50 00
         Joint: 40 00 00
    
    Core:
          Base: 00 00 25
      Optional: 40 00 00
        Detail: 64 50 00
         Joint: 50 50 50
    
    Arms:
          Base: 00 00 25
      Optional: 40 00 00
        Detail: 50 50 50
         Joint: 10 10 10
    
    Legs:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 40 00 00
         Joint: 00 00 25
    
    Description:
    An OK AC design. Nothing really outstanding about it, other than the
    fact that it has lots of power.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.05.02 RX-178 Gundam Mark II
    ----------------------------
    Name: Mark II
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WR-L24
    	Back Weapon R: WC-01QL
    	Arm Weapon L: LS-200G
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 50 00
         Joint: 40 00 00
    
    Core:
          Base: 05 05 05
      Optional: 40 00 00
        Detail: 64 50 00
         Joint: 05 05 05
    
    Arms:
          Base: 50 50 50
      Optional: 20 20 30
        Detail: 64 36 00
         Joint: 20 20 30
    
    Legs:
          Base: 40 00 00
      Optional: 50 50 50
        Detail: 64 36 00
         Joint: 20 20 30
    
    Description:
    Pretty strong. Sizable amount of ammo. Another well-rounded AC.
    For Intermediate to Expert.
    
    Rating: ****1/2
    
    3.05.03 RX-178+FXA-05D Super Gundam
    ----------------------------------
    Name: Super G
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WM-SMSS24
    	Arm Weapon L: LS-200G
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 50 00
         Joint: 40 00 00
    
    Core:
          Base: 05 05 05
      Optional: 40 00 00
        Detail: 64 50 00
         Joint: 05 05 05
    
    Arms:
          Base: 50 50 50
      Optional: 20 20 30
        Detail: 64 36 00
         Joint: 20 20 30
    
    Legs:
          Base: 40 00 00
      Optional: 50 50 50
        Detail: 64 36 00
         Joint: 20 20 30
    
    Description:
    A bit better than the Mark II. Slightly less ammo, much more power,
    much less balance.
    For Intermediate to Expert.
    
    Rating: ****1/2
    
    3.05.04 MRX-009 Psyco Gundam
    ----------------------------
    Name: Psyco G
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-SPGUN
    	Back Weapon R: WC-01QL
    	Arm Weapon L: N/A
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 05 05 05
      Optional: 05 05 05
        Detail: 64 50 00
         Joint: 50 50 50
    
    Core:
          Base: 05 05 05
      Optional: 40 00 00
        Detail: 64 50 00
         Joint: 05 05 05
    
    Arms:
          Base: 05 05 05
      Optional: 05 05 05
        Detail: 05 05 05
         Joint: 40 40 40
    
    Legs:
          Base: 05 05 05
      Optional: 05 05 05
        Detail: 40 00 00
         Joint: 05 05 05
    
    Description:
    Lots of ammo, not much power, not much speed, no blade. Not too good
    of an AC.
    
    Rating: ***
    
    3.05.05 MRX-010 Psyco Gundam Mark II
    ------------------------------------
    Name: Mark II P
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-SPGUN
    	Back Weapon R: WC-XP4000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 25 05 05
      Optional: 25 05 05
        Detail: 64 50 00
         Joint: 40 00 00
    
    Core:
          Base: 25 05 05
      Optional: 00 00 25
        Detail: 40 00 00
         Joint: 25 05 05
    
    Arms:
          Base: 25 05 05
      Optional: 25 05 05
        Detail: 00 00 25
         Joint: 40 40 40
    
    Legs:
          Base: 00 00 25
      Optional: 25 05 05
        Detail: 64 50 00
         Joint: 25 05 05
    
    Description:
    Slightly more powerful than the Psyco. Otherwise, it's just a
    redesigned Psyco.
    
    Rating: ***
    
    3.05.06 PMX-003 The O
    --------------------
    Name: The O
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-REDEYE
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LN-3001C
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: M118-TD
    	Back Weapon R: M118-TD
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 43 36 20
      Optional: 46 36 20
        Detail: 50 34 44
         Joint: 46 36 20
    
    Core:
          Base: 46 36 20
      Optional: 46 36 20
        Detail: 46 36 20
         Joint: 46 36 20
    
    Arms:
          Base: 46 36 20
      Optional: 46 36 20
        Detail: 46 36 20
         Joint: 10 10 10
    
    Legs:
          Base: 46 36 20
      Optional: 46 36 20
        Detail: 46 36 20
         Joint: 46 36 20
    
    Description:
    Lots of range, lots of power, lots of ammo, lots of AP; the only area
    this AC lacks in is speed, and even that is made up with for the heavy
    generator. It is overweight, though if you remove one of the ammo
    packs, he won't be. But then you only have 75 KARASAWA shots instead
    of 100. Your choice.
    For Intermediate to Expert.
    
    Rating: *****
    
    3.05.07 MSA-003 Nemo
    --------------------
    Name: Nemo
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-ZERO
    	Core: XCL-01
    	Arms: AN-101
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-T2
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XFwPPk
    
        Colors
    Head:
          Base: 00 00 10
      Optional: 00 20 20
        Detail: 00 20 20
         Joint: 00 00 00
    
    Core:
          Base: 00 00 10
      Optional: 00 00 10
        Detail: 50 50 00
         Joint: 00 00 10
    
    Arms:
          Base: 00 20 20
      Optional: 00 20 20
        Detail: 00 00 10
         Joint: 20 20 30
    
    Legs:
          Base: 00 20 20
      Optional: 00 00 10
        Detail: 00 00 10
         Joint: 00 00 10
    
    Description:
    Yet another rifle/moonlight/chain gun setup. I'm getting pretty tired of
    making these.
    For Beginner to Expert.
    
    Rating: **
    
    3.05.08 MSK-008 Dijeh
    ---------------------
    Name: Dijeh
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-REDEYE
    	Core: XXA-SO
    	Arms: AN-25
    	Legs: LN-3001
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA/WG-B2120
    
        Colors
    Head:
          Base: 00 33 50
      Optional: 00 33 50
        Detail: 40 20 20
         Joint: 00 33 50
    
    Core:
          Base: 00 00 10
      Optional: 30 00 00
        Detail: 40 40 00
         Joint: 00 00 10
    
    Arms:
          Base: 00 33 50
      Optional: 00 33 50
        Detail: 00 33 50
         Joint: 30 30 30
    
    Legs:
          Base: 00 33 50
      Optional: 00 00 10
        Detail: 00 00 10
         Joint: 00 00 10
    
    Description:
    Same rifle/moonlight/chain gun combo, but on a much better frame. This AC
    makes good use of light and heavy armor, as well as a variety of weapon
    options. Same combo + better defense = decent AC.
    For Intermediate to Expert.
    
    Rating: ***1/2
    
    3.05.09 MSN-00100 Hyaku Shiki
    -----------------------------
    Name: Hyaku S
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-REDEYE
    	Core: XCL-01
    	Arms: AN-201
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-P351
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA/WG-2120
    
        Colors
    Head:
          Base: 36 36 00
      Optional: 36 36 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Core:
          Base: 00 00 10
      Optional: 00 00 10
        Detail: 36 36 00
         Joint: 00 00 10
    
    Arms:
          Base: 36 36 00
      Optional: 36 36 00
        Detail: 36 36 00
         Joint: 00 00 10
    
    Legs:
          Base: 36 36 00
      Optional: 36 36 00
        Detail: 00 00 10
         Joint: 00 00 10
    
    Description:
    Take the Dijeh, make it lighter and faster, and this is the product of
    your hard work. Defense is so-so, but the speed combined with the
    weaponry make this machine pretty lethal. However, be warned...this is
    not the best AC to fight toe-to-toe with. If you're not careful, you will
    find yourself getting destroyed by even a slightly more powerful machine.
    For Advanced to Expert.
    
    Rating: ****1/2
    
    3.05.10 RGM-79R (RGM-179) GM II
    -------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.11 RMS-099 (MSA-099) Rick Dias
    -----------------------------------
    Name: RickDias
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-2002
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LNKS-1846J
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XP2000/WG-B2120
    
        Colors
    Head:
          Base: 00 00 00
      Optional: 30 00 00
        Detail: 20 40 30
         Joint: 00 00 00
    
    Core:
          Base: 00 00 00
      Optional: 10 00 15
        Detail: 10 00 15
         Joint: 20 20 30
    
    Arms:
          Base: 10 00 15
      Optional: 10 00 15
        Detail: 10 00 15
         Joint: 20 20 30
    
    Legs:
          Base: 10 00 15
      Optional: 20 20 30
        Detail: 00 00 00
         Joint: 00 00 00
    
    Description:
    This is at best a decent AC. Moves pretty slowly, and the energy pistol
    is pretty much useless, but it is very defensively sound.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.05.12 MS-07H Gouf Flight Test Type
    ------------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.13 RGC-80 GM Cannon
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.14 RGM-79SC GM Sniper Custom
    ---------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.15 RMS-106 Hi-Zack
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.16 RMS-117 Galbaldy B
    --------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.17 RMV-1 Guntank II
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.18 RX-77-3 Guncannon Heavy Arms Type
    -----------------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.19 MS-06E Zaku Reconnaissance Type
    ---------------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.20 MS-06M (MSM-01) Zaku Marine Type
    ----------------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.21 MS-11 Action Zaku
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.22 NRX-044 Asshimar
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.23 ORX-005 Gaplant
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.24 PMX-000 Messala
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.25 PMX-001 Pallas Athene
    -----------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.26 PMX-002 Bolinoak Samaan
    -------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.27 RMS-106CS Hi-Zack Custom
    --------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.28 RMS-108 Marasai
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.29 RMS-154 Barzam
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.30 RX-110 Gabthley
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.31 RX-139 Hambrabi
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.32 RX-160 Byarlant
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.33 AMX-003 (MMT-1) Gaza-C
    ------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.05.34 AMX-004 Qubeley
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    ________________________________________
    3.06 Mobile Suit Gundam ZZ (Double Zeta)
    ________________________________________
    
    3.06.01 MSZ-010 Gundam Double Zeta
    ---------------------------------
    Name: Double Z
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-K1
    	Legs: LN-1001
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WM-MVG802
    	Back Weapon R: WC-WC8000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 55 50
      Optional: 45 00 00
        Detail: 64 60 00
         Joint: 50 55 50
    
    Core:
          Base: 00 00 25
      Optional: 45 00 00
        Detail: 64 60 00
         Joint: 00 00 25
    
    Arms:
          Base: 00 00 25
      Optional: 50 55 50
        Detail: 45 00 00
         Joint: 30 30 30
    
    Legs:
          Base: 50 55 50
      Optional: 00 00 25
        Detail: 45 00 00
         Joint: 50 55 50
    
    Description:
    Great AC. High ammo, long range, pretty strong. Very good indeed.
    For Beginner to Expert.
    
    Rating: ****
    
    3.06.02 MSZ-010S Enhanced ZZ Gundam
    ----------------------------------
    Name: ZZ Enhan
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-K1
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WM-MVG802
    	Back Weapon R: WC-WC8000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
    	Colors
    Head:
          Base: 50 64 50
      Optional: 45 00 00
        Detail: 64 60 00
         Joint: 50 64 50
    
    Core:
          Base: 00 00 25
      Optional: 45 00 00
        Detail: 64 60 00
         Joint: 00 00 25
    
    Arms:
          Base: 00 00 25
      Optional: 50 64 50
        Detail: 45 00 00
         Joint: 30 30 30
    
    Legs:
          Base: 50 64 50
      Optional: 00 00 25
        Detail: 45 00 00
         Joint: 50 64 50
    
    Description:
    Not much different than the ZZ. Slightly more speed and AP. OK design.
    For Intermediate to Expert.
    
    Rating: ****
    
    3.06.03 FA-010S Full Armor Enhanced ZZ Gundam
    --------------------------------------------
    Name: ZZ FA En
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-K1
    	Legs: LN-SSVR
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-01QL
    	Back Weapon R: WM-MVG802
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XFwPPk
    
    
    Head:
          Base: 50 64 50
      Optional: 45 00 00
        Detail: 64 60 00
         Joint: 50 64 50
    
    Core:
          Base: 00 00 25
      Optional: 45 00 00
        Detail: 64 60 00
         Joint: 00 00 25
    
    Arms:
          Base: 00 00 25
      Optional: 50 64 50
        Detail: 45 00 00
         Joint: 30 30 30
    
    Legs:
          Base: 50 64 50
      Optional: 00 00 25
        Detail: 45 00 00
         Joint: 50 64 50
    
    Description:
    Much stronger than its predecessors. Lots more AP and ammo, too. Much
    slower, though.
    For Beginner to Expert.
    
    Rating: ****
    
    3.06.04 RGM-86R GM III
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.05 AMA-01X Jamru Fin
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.06 AMX-004-2 Qubeley Mark II
    ---------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.07 AMX-004-3 Qubeley Mark III
    ----------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.08 AMX-004G (AMX-017) Qubeley Mass Production Type
    -------------------------------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.09 AMX-006 Gaza-D
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.10 AMX-008 Ga-Zowm
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.11 AMX-009 Dreissen
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.12 AMX-011 Zaku III
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.13 AMX-011S Zaku III Custom
    --------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.14 AMX-014 Doven Wolf
    --------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.15 AMX-015 Geymark
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.16 AMX-101 Galluss-J
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.17 AMX-102 Zssa
    --------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.18 AMX-103 Hamma Hamma
    ---------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.19 AMX-104 R-Jarja
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.20 AMX-107 Bawoo
    ---------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.21 AMX-109 Kapool
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.22 AMX-117L Gazu-L
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.23 AMX-117R Gazu-R
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.24 MS-09G Dowadge
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.25 MS-14J ReGelg
    ---------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.26 NZ-000 Quin Mantha
    --------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.27 RMS-099B Sturm Dias
    ---------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.28 RMS-119 EWAC Zack "Eye-Zack"
    ------------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.29 RMS-192M Zaku Mariner
    -----------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.30 MS-06D Desert Zaku
    --------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.31 MS-09H Dowadge Kai
    --------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.32 MSM-04N Agguguy
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.06.33 MSM-08 Zogok
    --------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    _____________________________________________
    3.07 Mobile Suit Gundam: Char's Counterattack
    _____________________________________________
    
    3.07.1 RX-93 "nu" Gundam
    ------------------------
    Name: 'N' Gundam
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-XC8000
    	Back Weapon R: WC-GN230
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 45 00
         Joint: 50 50 50
    
    Core:
          Base: 10 10 10
      Optional: 10 10 10
        Detail: 64 45 00
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 45 00
         Joint: 10 10 10
    
    Legs:
          Base: 50 50 50
      Optional: 10 10 10
        Detail: 64 45 50
         Joint: 10 10 10
    
    Description:
    Very good AC. Decent ammo and speed, high firepower.
    For Beginner to Expert.
    
    Rating: ****1/2
    
    3.07.2 RGM-89 Jegan
    -------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.07.3 RGZ-91 Re-GZ
    -------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.07.4 AMS-119 Geara Doga
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.07.5 MSN-03 Jagd Doga
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.07.6 MSN-04 Sazabi
    --------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.07.7 RMS-116H Hobby Hi-Zack
    -----------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    ___________________________
    3.08 Mobile Suit Gundam F91
    ___________________________
    
    3.08.01 F91 Gundam F91
    ---------------------
    Name: F91
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: GD-G780
    	Core: XCL-01
    	Arms: AN-25
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-IR24
    	Back Weapon R: WC-IR24
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 45 00
         Joint: 50 50 50
    
    Core:
          Base: 10 10 30
      Optional: 10 10 10
        Detail: 10 10 30
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 10 10 10
        Detail: 50 50 50
         Joint: 10 10 10
    
    Legs:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 45 00
         Joint: 50 00 00
    
    Description:
    Lots of power, good ammo, AP, and speed.
    For Intermediate to Expert.
    
    Rating: *****
    
    3.08.02 F71 G-Cannon
    --------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.08.03 RGM-89M Jegan B-Type
    ----------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.08.04 RGM-89R Jegan A-Type
    ----------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.08.05 RGM-109 Heavygun
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.08.06 RXR-44 Guntank R-44
    ---------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.08.07 XM-01 Den'an Zon
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.08.08 XM-02 Den'an Gei
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.08.09 XM-03 Ebirhu-S
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.08.10 XM-04 Berga Dalas
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.08.11 XM-05 Berga Giros
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.08.12 XM-06 Dahgi Iris
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.08.13 XM-07 Vigna Ghina
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    ___________________________________
    3.09 Mobile Suit Victory (V) Gundam
    ___________________________________
    
    3.09.01 LM312V04 Victory Gundam
    -------------------------------
    Name: V Gundam
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XCL-01
    	Arms: AN-101
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WC-XP4000/WC-01QL
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 50 00 00
      Optional: 50 50 50
        Detail: 20 20 35
         Joint: 20 20 35
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 00 00 00
    
    Legs:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 20 20 35
         Joint: 50 00 00
    
    Description:
    Pretty high AP for the amount of speed it has. Lots of power, too.
    For Intermediate to Expert.
    
    Rating: ***1/2
    
    3.09.02 LM312V05+SD-VB03A V-Dash Gundam
    ---------------------------------------
    Name: V-Dash
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XCL-01
    	Arms: AN-101
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-XC8000
    	Back Weapon R: WC-XC8000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 50 00 00
      Optional: 50 50 50
        Detail: 20 20 35
         Joint: 20 20 35
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 00 00 00
    
    Legs:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 20 20 35
         Joint: 50 00 00
    
    Description:
    Pretty much the same as the V Gundam, just much more powerful.
    For Advanced to Expert.
    
    Rating: ****
    
    3.09.03 LM312V06 Victory Gundam Hexa
    ------------------------------------
    Name: V Hexa
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-GRY-NX
    	Core: XCL-01
    	Arms: AN-101
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-01QL
    	Back Weapon R: WC-01QL
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 50 00 00
      Optional: 50 50 50
        Detail: 20 20 35
         Joint: 20 20 35
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 00 00 00
    
    Legs:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 20 20 35
         Joint: 50 00 00
    
    Description:
    More powerful than the regular V, but computing ability is sacrificed.
    For Intermediate to Expert.
    
    Rating: ***1/2
    
    2.09.04 LM312V06+SD-VB03A V-Dash Gundam Hexa
    --------------------------------------------
    Name: V-Dash H
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-GRY-NX
    	Core: XCL-01
    	Arms: AN-101
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-XC8000
    	Back Weapon R: WC-XC8000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 50 00 00
      Optional: 50 50 50
        Detail: 20 20 35
         Joint: 20 20 35
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 00 00 00
    
    Legs:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 20 20 35
         Joint: 50 00 00
    
    Description:
    The Hexa and the V-Dash put together. Not much different from either.
    For Beginner to Expert.
    
    Rating: ****
    
    3.09.05 LM314V21 Victory 2 Gundam
    ---------------------------------
    Name: Victory2
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: GD-G780
    	Core: XXA_SO
    	Arms: AN-K1
    	Legs: LN-D-8000R
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WM-T0100
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 20 20 35
      Optional: 20 20 35
        Detail: 64 60 00
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 20 20 35
        Detail: 50 50 50
         Joint: 00 00 00
    
    Legs:
          Base: 50 50 50
      Optional: 20 20 35
        Detail: 50 50 50
         Joint: 50 00 00
    
    Description:
    Pretty good AC. Can kill you with both overwhelming strength and cheap
    chip damage. Use this to piss your friends off.
    For Beginner to Expert.
    
    Rating: ****1/2
    
    3.09.06 LM314V23 Victory 2 Buster Gundam
    ----------------------------------------
    Name: V2 Bust
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: GD-G780
    	Core: XXA_SO
    	Arms: AN-K1
    	Legs: LN-D-8000R
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WM-AT
    	Back Weapon R: WC-IR24
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 20 20 35
      Optional: 20 20 35
        Detail: 64 60 00
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 20 20 35
        Detail: 50 50 50
         Joint: 00 00 00
    
    Legs:
          Base: 50 50 50
      Optional: 20 20 35
        Detail: 50 50 50
         Joint: 50 00 00
    
    Description:
    WOW! WOW! WOW! Superpowerful AC. So powerful, you might just call it
    cheating. I might even call it better than my Sandrock. Not limited in
    power, ammo, speed, or AP. However, there can be a slight problem with
    the limited amount of energy required to run this monster, but in the
    right hands, it is unstoppable.
    For Intermediate to Expert.
    
    Rating: ******
    
    3.09.07 LM314V24 Victory 2 Assault Gundam
    -----------------------------------------
    Name: V2 Assau
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LN-SSVR
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-XC8000
    	Back Weapon R: WC-XC8000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 20 20 35
      Optional: 20 20 35
        Detail: 64 60 00
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 64 60 00
        Detail: 20 20 35
         Joint: 00 00 00
    
    Legs:
          Base: 50 50 50
      Optional: 20 20 35
        Detail: 64 60 00
         Joint: 50 50 50
    
    Description:
    Not as fast or as powerful as the Buster, but still a pretty good AC.
    It also has slightly more AP than the Buster.
    For Intermediate to Expert.
    
    Rating: ****
    
    3.09.08 V2 Assault-Buster Gundam
    --------------------------------
    Name: V2 As-Bs
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LN-SSVR
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WM-AT
    	Back Weapon R: WC-IR24
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 20 20 35
      Optional: 20 20 35
        Detail: 64 60 00
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 64 60 00
        Detail: 20 20 35
         Joint: 00 00 00
    
    Legs:
          Base: 50 50 50
      Optional: 20 20 35
        Detail: 64 60 00
         Joint: 50 50 50
    
    Description:
    The Buster and the Assault come together to destroy all mankind! Same
    power, same ammo, more AP, less speed.
    For Intermediate to Expert.
    
    Rating: ******
    
    3.09.09 LM111E02 Gun-EZ
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.10 LM111E03 Gunblastor
    ---------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.11 ZM-S06S Zoloat
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.12 RGM-119 Jamesgun
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.13 RGM-122 Javelin
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.14 ZM-S06G Zollidia
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.15 ZM-S08G Zolo
    --------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.16 ZM-S08GC Zolo Kai
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.17 ZM-S09G Tomliat
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.18 ZM-S14S Contio
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.19 ZM-S19S Shy-Tarn
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.20 ZM-S20S Jabaco
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.21 ZM-S21G Bruckeng
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.22 ZM-S22S Rig Shokew
    --------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.23 ZM-S24G Gedlav
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.24 ZM-S27G Domuttlia
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.25 ZMT-D11S Abigor
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.26 ZMT-D15M Galguyu
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.27 ZMT-S12G Shokew
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.28 ZMT-S13G Godzorla
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.29 ZMT-S16G Memedorza
    --------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.30 ZMT-S28S Gengaozo
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.31 ZMT-S29 Zanneck
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.32 ZMT-S33A Gottrlatan
    ---------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.09.33 ZMT-S34S Rig Contio
    ---------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    ____________________________
    3.10 Mobile Fighter G Gundam
    ____________________________
    
    3.10.01 GF4-001NE Pharaoh Gundam IV
    -----------------------------------
    Name: PharaohIV
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LNKS-1B46J
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-XP4000
    	Back Weapon R: WC-01QL
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 14 00 34
      Optional: 50 00 00
        Detail: 64 60 00
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 00 00 00
        Detail: 00 00 00
         Joint: 14 00 34
    
    Legs:
          Base: 50 50 50
      Optional: 14 00 34
        Detail: 50 00 00
         Joint: 64 60 00
    
    Description:
    An OK AC design. Has lots of ammo, but it's on the slow and weak side.
    For Advanced to Expert.
    
    Rating: ***
    
    3.10.02 GF12-035NH/GF13-001NH Kowloon Gundam
    --------------------------------------------
    Name: Kowloon
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XCH-01
    	Arms: AN-25
    	Legs: LN-3001
    	Generator: GBX-TL
    	FCS: FBMB-18X
    	Boosters: B-VR-33
    	Back Weapon L: WC-LN350
    	Back Weapon R: WC-LN350
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 00 00 00
      Optional: 50 00 00
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 00 00 00
      Optional: 50 00 00
        Detail: 50 00 00
         Joint: 00 00 00
    
    Arms:
          Base: 00 00 00
      Optional: 14 00 24
        Detail: 44 34 24
         Joint: 14 00 24
    
    Legs:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 44 34 24
         Joint: 50 00 00
    
    Description:
    A big bulk of an AC that's actually pretty quick. Has good range, too.
    Useful on all terrains.
    From Intermediate to Expert.
    
    Rating: ****1/2
    
    3.10.03 GF13-001NHII Master Gundam
    ----------------------------------
    Name: Master
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: FBMB-18X
    	Boosters: B-VR-33
    	Back Weapon L: WC-XP4000
    	Back Weapon R: WC-XP4000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 14 00 24
      Optional: 14 00 24
        Detail: 50 00 00
         Joint: 50 50 50
    
    Core:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 50 00 00
         Joint: 00 00 00
    
    Arms:
          Base: 14 00 24
      Optional: 00 00 00
        Detail: 64 00 00
         Joint: 14 16 24
    
    Legs:
          Base: 14 00 24
      Optional: 14 00 24
        Detail: 64 00 00
         Joint: 00 00 00
    
    Description:
    Quick but weak. Hit 'n' run AC. Bladewave like a madman.
    For Experts.
    
    Rating: ****
    
    3.10.04 GF13-002NGR Zeus Gundam
    -------------------------------
    Name: Zeus
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-GRY-NX
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LN-D-8000R
    	Generator: GBX-TL
    	FCS: FBMB-18X
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 00 00
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 64 60 00
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Arms:
          Base: 50 00 00
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 25 25 25
    
    Legs:
          Base: 50 50 50
      Optional: 64 60 00
        Detail: 00 00 00
         Joint: 50 00 00
    
    Description:
    The only thing this Gundam was armed with was a sword. So wadda ya
    expect? A machine gun? For Armored Core gurus only.
    For Experts.
    
    Rating: **
    
    3.10.05 GF13-003NEL John Bull Gundam
    ------------------------------------
    Name: JohnBull
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LN-SSVR
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-LN350
    	Back Weapon R: WC-CN35
    	Arm Weapon L: N/A
    	Arm Weapon R: WG-RF/P
    
        Colors
    Head:
          Base: 00 00 00
      Optional: 50 00 00
        Detail: 64 60 00
         Joint: 50 00 00
    
    Core:
          Base: 00 00 00
      Optional: 10 15 20
        Detail: 00 00 00
         Joint: 50 00 00
    
    Arms:
          Base: 00 00 00
      Optional: 50 00 00
        Detail: 10 15 20
         Joint: 29 21 39
    
    Legs:
          Base: 50 00 00
      Optional: 10 15 20
        Detail: 50 00 00
         Joint: 00 00 00
    
    Description:
    An excellent long-range fighter. The rifle chips away most of the
    enemy's life and the machine guns finish them off.
    For Intermediate to Expert.
    
    Rating: ****
    
    3.10.06 GF13-006NA Gundam Maxter
    --------------------------------
    Name: Maxter
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: ANKS-1A46J
    	Legs: LN-SSVR
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 00 00 15
      Optional: 00 00 15
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 50 00 00
      Optional: 10 00 10
        Detail: 64 60 00
         Joint: 10 00 10
    
    Arms:
          Base: 50 00 00
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 20 20 30
    
    Legs:
          Base: 50 50 50
      Optional: 50 00 00
        Detail: 10 10 25
         Joint: 15 15 15
    
    Description:
    Nice, high AP, tons of ammo and power, but no Burning or Cyclone
    Punch, unfortunately. You have to work quickly or else you will be
    pummeled.
    For Beginner to Expert.
    
    Rating: ***1/2
    
    3.10.07 GF13-009NF Gundam Rose
    ------------------------------
    Name: Rose
    Plus/Normal: Normal
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XCA-00
    	Arms: AN-836-B
    	Legs: LN-1001
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WM-T0100
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 10 10 25
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 10 10 25
      Optional: 10 10 25
        Detail: 50 50 50
         Joint: 50 00 00
    
    Arms:
          Base: 50 50 50
      Optional: 10 10 25
        Detail: 50 50 50
         Joint: 10 10 10
    
    Legs:
          Base: 50 50 50
      Optional: 50 00 00
        Detail: 10 10 25
         Joint: 50 50 50
    
    Description:
    This AC just makes me wish there were orbital weapons on the PSX
    Armored Cores. It has good mobility, lots of ammo, but it's lacking in
    the power department.
    For Advanced to Expert.
    
    Rating: ***
    
    3.10.08 GF13-011NC Dragon Gundam
    --------------------------------
    Name: Dragon
    Plus/Normal: Normal
    Overweight: Yes
        Parts
    	Head: HD-GRY-NX
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-501
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-XC8000
    	Back Weapon R: WC-XC8000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-FG99
    
        Colors
    Head:
          Base: 64 60 00
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 00 00
    
    Core:
          Base: 00 00 10
      Optional: 64 60 00
        Detail: 50 00 00
         Joint: 10 00 00
    
    Arms:
          Base: 50 50 50
      Optional: 64 60 00
        Detail: 00 00 10
         Joint: 15 15 20
    
    Legs:
          Base: 50 50 50
      Optional: 00 00 10
        Detail: 50 00 00
         Joint: 50 00 00
    
    Description:
    VERY fast but lacking in AP. You'll spend a lot of time dodging enemy
    attacks. You have the speed to do so. Hope you can run circles around
    your opponent because you're dead if you can't.
    For Advanced to Expert.
    
    Rating: ****
    
    3.10.09 GF13-012NN Viking Gundam
    --------------------------------
    Name: Viking
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XCL-01
    	Arms: AN-25
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-LN350
    	Back Weapon R: WC-LN350
    	Arm Weapon L: LS-3303
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 40 45 50
      Optional: 10 15 20
        Detail: 64 50 00
         Joint: 40 45 50
    
    Core:
          Base: 40 45 50
      Optional: 40 45 50
        Detail: 30 30 35
         Joint: 00 00 10
    
    Arms:
          Base: 40 45 50
      Optional: 30 30 35
        Detail: 20 10 00
         Joint: 30 30 35
    
    Legs:
          Base: 00 00 10
      Optional: 40 45 50
        Detail: 50 00 00
         Joint: 00 00 10
    
    Description:
    This Gundam actually had 16 vulcan guns, but the best I can do is
    three machine guns. A good mix of guns.
    For Intermediate to Expert.
    
    Rating: ****1/2
    
    3.10.10 GF13-013NR Bolt Gundam
    ------------------------------
    Name: Bolt
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XCL-01
    	Arms: AN-3001
    	Legs: LN-SSVR
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 10 10 20
      Optional: 10 10 20
        Detail: 50 00 00
         Joint: 64 60 00
    
    Arms:
          Base: 50 50 50
      Optional: 10 10 20
        Detail: 10 10 20
         Joint: 30 30 35
    
    Legs:
          Base: 50 50 50
      Optional: 10 10 20
        Detail: 50 00 00
         Joint: 10 10 20
    
    Description:
    Decent speed and AP, low ammo.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.10.11 GF13-017NJ Shining Gundam
    ---------------------------------
    Name: Shining
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-501
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-01QL
    	Back Weapon R: N/A
    	Arm Weapon L: LS-3303
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 10 10 25
      Optional: 10 10 25
        Detail: 64 60 00
         Joint: 50 00 00
    
    Arms:
          Base: 50 50 50
      Optional: 10 10 25
        Detail: 50 00 00
         Joint: 10 10 25
    
    Legs:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 00 00
         Joint: 10 10 25
    
    Description:
    Very fast. Not much ammo or power, though. Still, with the speed, it's
    not so easy to kill.
    For Advanced to Expert.
    
    Rating: ***
    
    3.10.12 GF13-017NJII God Gundam
    -------------------------------
    Name: God
    Plus/Normal: Plus
    Overweight:
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-01QL
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 50 50 50
      Optional: 10 10 25
        Detail: 64 60 00
         Joint: 50 00 00
    
    Arms:
          Base: 50 50 50
      Optional: 25 25 25
        Detail: 50 00 00
         Joint: 25 25 25
    
    Legs:
          Base: 50 00 00
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 50 00 00
    
    Description:
    A bit slower, but a bit more power than the Shining. Not much AP,
    though.
    For Experts.
    
    Rating: ***1/2
    
    3.10.13 GF13-020NK Zebra Gundam
    -------------------------------
    Name: Zebra
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XCL-01
    	Arms: AN-K1
    	Legs: LN-501
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 00 00 00
        Detail: 64 60 00
         Joint: 00 00 00
    
    Core:
          Base: 50 50 50
      Optional: 00 00 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Arms:
          Base: 25 25 30
      Optional: 00 00 00
        Detail: 50 50 50
         Joint: 20 20 30
    
    Legs:
          Base: 25 25 30
      Optional: 50 50 50
        Detail: 00 00 00
         Joint: 00 00 00
    
    Description:
    This guy is bare to the blade. His main weapon is the Bladewave. If
    you can't blade well, don't even bother with this.
    For Experts.
    
    Rating: ****
    
    3.10.14 GF13-021NG Gundam Spiegel
    ---------------------------------
    Name: Spiegel
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XCH-01
    	Arms: AN-K1
    	Legs: LN-1001
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 00 00 00
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 50 50 50
         Joint: 50 50 50
    
    Arms:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 50 50 50
         Joint: 20 20 30
    
    Legs:
          Base: 00 00 00
      Optional: 50 00 00
        Detail: 50 50 50
         Joint: 50 50 50
    
    Description:
    Slower than the Zebra, but it has more AP. Bladewaving is a must.
    For Experts.
    
    Rating: ****
    
    3.10.15 GF13-030NIN Cobra Gundam
    --------------------------------
    Name: Cobra
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XCL-01
    	Arms: AN-201
    	Legs: LN-2KZ-SP
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-FG99
    
        Colors
    Head:
          Base: 50 50 40
      Optional: 50 00 00
        Detail: 50 50 40
         Joint: 50 50 40
    
    Core:
          Base: 50 50 40
      Optional: 50 50 40
        Detail: 50 50 40
         Joint: 50 00 00
    
    Arms:
          Base: 50 50 40
      Optional: 50 00 00
        Detail: 50 50 40
         Joint: 20 20 30
    
    Legs:
          Base: 50 50 40
      Optional: 50 00 00
        Detail: 50 50 40
         Joint: 50 50 40
    
    Description:
    It's quick and it has a gun! What could be better? A little low on the
    AP, though.
    For Advanced to Expert.
    
    Rating: *****
    
    3.10.16 GF13-037NCA Lumber Gundam
    ---------------------------------
    Name: Lumber
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XCH-01
    	Arms: ANKS-1A46J
    	Legs: LNKS-1B46J
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-200G
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 40 40 50
      Optional: 10 10 30
        Detail: 64 60 00
         Joint: 10 10 30
    
    Core:
          Base: 50 00 00
      Optional: 40 40 50
        Detail: 64 60 00
         Joint: 50 00 00
    
    Arms:
          Base: 50 00 00
      Optional: 40 40 50
        Detail: 64 60 00
         Joint: 20 20 30
    
    Legs:
          Base: 40 40 50
      Optional: 50 00 00
        Detail: 50 00 00
         Joint: 40 40 50
    
    Description:
    LOTS of AP. NO speed. A big, slow guy with only a short-range
    machinegun and a weak laserblade. Doesn't sound too good, huh?
    For Advanced to Expert.
    
    Rating: ****
    
    3.10.18 GF13-049NM Tequila Gundam
    ---------------------------------
    Name: Tequila
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-GRY-NX
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-D-8000R
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 30 20 10
      Optional: 50 40 30
        Detail: 30 20 10
         Joint: 50 40 30
    
    Core:
          Base: 30 20 10
      Optional: 30 20 10
        Detail: 50 00 00
         Joint: 30 20 10
    
    Arms:
          Base: 50 40 30
      Optional: 50 40 30
        Detail: 50 40 30
         Joint: 20 20 30
    
    Legs:
          Base: 50 40 30
      Optional: 30 20 10
        Detail: 50 40 30
         Joint: 50 40 30
    
    Description:
    Relatively fast with a lot of boost to waste. Good amount of ammo,
    decent power, but only two weapons.
    For Advanced to Expert
    
    Rating: ****1/2
    
    3.10.19 GF13-050NSW Nobel Gundam
    --------------------------------
    Name: Nobel
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-501
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 64 50 00
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 00 00
         Joint: 50 00 00
    
    Arms:
          Base: 00 00 20
      Optional: 50 50 50
        Detail: 50 00 00
         Joint: 50 50 50
    
    Legs:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 00 00
         Joint: 00 00 20
    
    Description:
    Just as fast and as agile as the real Nobel Gundam. Low AP, though.
    For Intermediate to Expert.
    
    Rating: *****
    
    3.10.20 GF13-051NE Pharaoh Gundam XIII
    --------------------------------------
    Name: PharaohX
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LN-SSVR
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: N/A
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 40
      Optional: 50 50 40
        Detail: 64 60 00
         Joint: 50 50 40
    
    Core:
          Base: 50 50 40
      Optional: 64 60 00
        Detail: 50 00 00
         Joint: 00 00 30
    
    Arms:
          Base: 50 50 40
      Optional: 64 60 00
        Detail: 00 00 30
         Joint: 20 20 30
    
    Legs:
          Base: 50 50 40
      Optional: 00 00 30
        Detail: 64 60 00
         Joint: 00 00 30
    
    Description:
    A big guy with lots of ammo. But the only problem is that he has a
    short range machine gun as his only weapon. So, he basically stinks.
    No wonder he got taken out so fast by the Gundam IV.
    For Experts.
    
    Rating: **
    
    3.10.21 GF13-052NT Minaret Gundam
    ---------------------------------
    Name: Minaret
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-D-9066
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LN-D-8000R
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 00 00 30
        Detail: 50 50 50
         Joint: 50 50 50
    
    Core:
          Base: 50 50 50
      Optional: 00 00 30
        Detail: 50 00 00
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 30 20 30
    
    Legs:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 00 00 30
    
    Description:
    A good AC with pretty high AP, unlimited ammo, and medium speed. It
    only has a laserblade, though.
    For Experts.
    
    Rating: ***1/2
    
    3.10.22 GF13-053NMO Temjin Gundam
    ---------------------------------
    Name: Temjin
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XCH-01
    	Arms: AN-201
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 50 40 20
      Optional: 00 00 00
        Detail: 50 40 20
         Joint: 00 00 00
    
    Core:
          Base: 50 40 20
      Optional: 00 00 00
        Detail: 50 00 00
         Joint: 00 00 00
    
    Arms:
          Base: 50 40 20
      Optional: 50 40 20
        Detail: 50 00 00
         Joint: 20 20 20
    
    Legs:
          Base: 50 40 20
      Optional: 50 40 20
        Detail: 50 00 00
         Joint: 00 00 00
    
    Description:
    Pretty much the same as the Minaret, except for the fact that its much
    slower with only slightly more AP.
    For Experts.
    
    Rating: **1/2
    
    3.10.23 GF13-055NI Neros Gundam
    -------------------------------
    Name: Neros
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-GRY-NX
    	Core: XXA_SO
    	Arms: AN-K1
    	Legs: LNKS-1B46J
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-IR24
    	Back Weapon R: WC-XC8000
    	Arm Weapon L: N/A
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 00 00 00
      Optional: 40 50 40
        Detail: 50 00 00
         Joint: 00 00 00
    
    Core:
          Base: 40 50 40
      Optional: 50 00 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Arms:
          Base: 40 50 40
      Optional: 40 50 40
        Detail: 20 20 30
         Joint: 20 20 30
    
    Legs:
          Base: 40 50 40
      Optional: 50 00 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Description:
    An AC that is great in every subject except speed. An all-rounder. No
    blade, though.
    For Beginner to Expert.
    
    Rating: ****
    
    3.10.24 GF13-066NO Nether Gundam
    --------------------------------
    Name: Nether
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LNKS-1B46J
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: N/A
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 00 00
      Optional: 30 30 30
        Detail: 64 60 00
         Joint: 30 30 30
    
    Core:
          Base: 40 10 00
      Optional: 40 10 00
        Detail: 40 10 00
         Joint: 40 10 00
    
    Arms:
          Base: 40 10 00
      Optional: 40 10 00
        Detail: 30 30 40
         Joint: 30 30 40
    
    Legs:
          Base: 20 10 30
      Optional: 20 10 30
        Detail: 30 30 40
         Joint: 40 10 00
    
    Description:
    This guy stinks. He has high AP, but only one weapon. And he's quite
    heavy. Not worth fighting with or against.
    For Experts.
    
    Rating: **
    
    3.10.25 GF13-073NPO Gundam Magnat
    ---------------------------------
    Name: Magnat
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-IR24
    	Back Weapon R: WC-IR24
    	Arm Weapon L: N/A
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 40 40
      Optional: 10 10 30
        Detail: 64 60 00
         Joint: 10 10 30
    
    Core:
          Base: 10 10 30
      Optional: 50 40 40
        Detail: 64 60 00
         Joint: 50 40 40
    
    Arms:
          Base: 10 10 30
      Optional: 50 40 40
        Detail: 64 60 00
         Joint: 30 30 30
    
    Legs:
          Base: 10 10 30
      Optional: 50 40 40
        Detail: 64 60 00
         Joint: 50 40 40
    
    Description:
    High power, decent ammo and speed, but the lack of a blade keeps it
    from being perfect.
    For Beginner to Expert.
    
    Rating: *****
    
    3.10.26 GF13-083NCB Arachno Gundam
    ----------------------------------
    Name: Arachno
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-3303
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 30 30 30
      Optional: 50 36 32
        Detail: 64 60 00
         Joint: 50 36 32
    
    Core:
          Base: 50 10 10
      Optional: 50 10 10
        Detail: 64 60 00
         Joint: 50 10 10
    
    Arms:
          Base: 50 36 32
      Optional: 64 60 00
        Detail: 50 10 10
         Joint: 20 20 30
    
    Legs:
          Base: 50 36 32
      Optional: 50 36 32
        Detail: 64 60 00
         Joint: 50 10 10
    
    Description:
    Cuba's Gundam really deserved the low rank it had. This AC is not very
    good.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.10.27 Mirage Gundam
    ---------------------
    Name: Mirage
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WM-MVG802
    	Back Weapon R: WM-AT
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 40 00 40
      Optional: 50 50 30
        Detail: 64 60 00
         Joint: 50 50 30
    
    Core:
          Base: 40 00 40
      Optional: 50 00 00
        Detail: 00 30 00
         Joint: 50 50 30
    
    Arms:
          Base: 50 50 30
      Optional: 40 00 40
        Detail: 50 00 00
         Joint: 20 20 30
    
    Legs:
          Base: 40 00 40
      Optional: 50 50 30
        Detail: 50 00 00
         Joint: 40 00 40
    
    Description:
    A pretty darn good missle man. Not much ammo, but he's powerful. The
    blade is there to serve the purpose of the mega beam cannon, since no
    hand weapon fits the part.
    From Beginner to Expert.
    
    Rating: *****
    
    3.10.28 Grand Gundam
    --------------------
    Name: Grand
    Plus/Normal: Normal
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XCH-01
    	Arms: AW-DC/2
    	Legs: LF-205-SF
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-XC8000
    	Back Weapon R: WC-XC8000
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 40 30 20
      Optional: 40 30 20
        Detail: 40 30 20
         Joint: 40 30 20
    
    Arms:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 40 00 40
         Joint: 40 00 40
    
    Legs:
          Base: 40 30 20
      Optional: 40 30 20
        Detail: 50 50 50
         Joint: 50 00 00
    
    Description:
    BIG. VERY BIG. If you need someone that can make the long-range shot,
    this is your man. He's also, unlike the real version, really fast,
    too. But, if you'd rather make it as real as possible, you can equip
    some tank legs on him, even though they totally cramp his style.
    For Intermediate to Expert.
    
    Rating: ******
    
    3.10.29 Gundam Heaven's Sword
    -----------------------------
    Name: H Sword
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-SSVT
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-XC8000
    	Back Weapon R: WC-XC8000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 40 00 40
      Optional: 40 00 40
        Detail: 64 60 00
         Joint: 50 50 50
    
    Arms:
          Base: 00 00 30
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 50
      Optional: 50 00 00
        Detail: 50 50 50
         Joint: 50 50 50
    
    Description:
    Really quick, really powerful, but really low AP. Still a pretty good
    AC, though.
    For Intermediate to Expert.
    
    Rating: *****
    
    3.10.30 JDG-00X Devil Gundam
    ----------------------------
    Name: Devil
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LNKS-1B46J
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WC-XC8000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 50 00 00
      Optional: 00 00 40
        Detail: 00 00 40
         Joint: 50 00 00
    
    Arms:
          Base: 50 50 50
      Optional: 50 00 00
        Detail: 50 00 00
         Joint: 30 30 30
    
    Legs:
          Base: 00 00 20
      Optional: 00 00 20
        Detail: 00 00 40
         Joint: 40 40 50
    
    Description:
    Good power, good speed, good AP, good ammo... this AC is almost
    totally perfect! He still doesn't top my Sandrock, though...
    For Beginner to Expert.
    
    Rating: *****
    
    3.10.31 JMF1336R Rising Gundam
    ------------------------------
    Name: Rising
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 64 00 00
      Optional: 64 00 00
        Detail: 64 60 00
         Joint: 00 00 30
    
    Arms:
          Base: 50 50 50
      Optional: 20 20 30
        Detail: 64 00 00
         Joint: 20 20 30
    
    Legs:
          Base: 50 50 50
      Optional: 00 00 30
        Detail: 64 60 00
         Joint: 50 50 50
    
    Description:
    With high power, medium speed, medium AP, and high ammo, this AC is your
    better-than-the-average AC. Unfortunately it can't have a beam bow...
    For Intermediate to Expert.
    
    Rating: ****
    
    __________________________________
    3.11 New Mobile Report Gundam Wing
    __________________________________
    
    Name: Wing
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XCL-01
    	Arms: AN-25
    	Legs: LN-1001
    	Generator: GBX-XL
    	FCS: TRYX-QUAD
    	Boosters: B-T001
    	Back Weapon L: WC-GN230
    	Back Weapon R: WC-GN230
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-RFM118
    
    Description:
    "Here's the Wing Gundam I put together. I built it to work in AC1,
    rather than PP, because at the time, that's all I had (I now have
    everything but Silent Line). As always, it's not a perfect replica, but
    probably the closest that this game will get. It packs quite a punch,
    and moves faster than you'd think. Watch out for those "wings!""
    	Irregular X
    
    Rating: Yet to test
    
    3.11.02 XXXG-00W0 Wing Gundam Zero
    ----------------------------------
    Name: Wing 0
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA-SO
    	Arms: AN-K1
    	Legs: LN-501
    	Generator: GBX-XL
    	FCS: TRYX-QUAD
    	Boosters: B-VR-33
    	Back Weapon L: WC-IR24
    	Back Weapon R: WC-IR24
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XFwPPk
    
        Colors
    Head:
          Base: 33 33 33
      Optional: 33 33 33
        Detail: 29 27 00
         Joint: 05 30 05
    
    Core:
          Base: 00 00 22
      Optional: 00 29 00
        Detail: 00 29 00
         Joint: 07 12 27
    
    Arms:
          Base: 00 00 22
      Optional: 33 33 33
        Detail: 30 00 00
         Joint: 21 21 21
    
    Legs:
          Base: 33 33 33
      Optional: 33 33 33
        Detail: 33 05 02
         Joint: 22 24 25
    
    Description:
    "Extremely high power, incredible air and groundspeed, and absolutely
    lethal in the air. Only to be used with full Plus and Overweight, and
    ONLY by experts."
    	DarthLocutus
    
    Rating: Yet to test (DarthLocutus gives it *****)
    
    3.11.03 XXXG-01H Gundam Heavyarms
    ---------------------------------
    Name: HeavyArm
    Plus/Normal: Plus
    Overweight: No
        Parts
      TV (Kunio Okawara)/Kai version
    	Head: HD-GRY-NX
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-SSVR
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WM-L201
    	Back Weapon R: WM-X201
    	Arm Weapon L: LS-301
    	Arm Weapon R: WA-FINGER
    
      Re-Designed (Hajime Katoki) version
    	Head: HD-GRY-NX
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-SSVR
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WG-CN35
    	Back Weapon R: WM-X201
    	Arm Weapon L: LS-1-MOONLIGHT
    	Arm Weapon R: WA-FINGER
    
        Colors
    Head:
          Base: 43 00 03
      Optional: 50 50 50
        Detail: 62 36 06
         Joint: 43 00 03
    
    Core:
          Base: 43 00 03
      Optional: 62 36 06
        Detail: 50 50 50
         Joint: 43 00 03
    
    Arms:
          Base: 43 00 03
      Optional: 43 00 03
        Detail: 62 36 06
         Joint: 25 25 25
    
    Legs:
          Base: 50 50 50
      Optional: 43 00 03
        Detail: 50 50 50
         Joint: 62 36 06
    
    Description:
      TV Version:
    This is VERY close to the original television design. That means it's
    slow. Really slow. You won't find yourself walking too much. Boosting
    is the key to winning with this AC. Has a good amount of ammo, AP and
    defense like the real Heavyarms.
    For Intermediate to Expert players.
    
      HK Version:
    Same speed problem, but worse weapons. You'll really have to be good
    to win with this setup.
    For Expert only.
    
    Rating:
      TV Version: ***1/2
      HK Version: **
    
    3.12.04 XXXG-01H2 Gundam Heavyarms Kai
    --------------------------------------
    Name: HArmsKai
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-GRY-NX
    	Core: XXA_SO
    	Arms: AW-GT2000
    	Legs: LN-SSVR
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WM-AT
    	Back Weapon R: WM-MVG802
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 00 00 15
      Optional: 50 50 50
        Detail: 18 18 25
         Joint: 00 00 15
    
    Core:
          Base: 00 00 15
      Optional: 18 18 25
        Detail: 50 50 50
         Joint: 00 00 15
    
    Arms:
          Base: 00 00 15
      Optional: 18 18 25
        Detail: 05 05 05
         Joint: 05 05 05
    
    Legs:
          Base: 50 50 50
      Optional: 00 00 15
        Detail: 18 18 25
         Joint: 00 00 15
    
    Description:
    WOW! Big improvement over the original. This is nearly as good (but
    not quite) as the Sandrock. It's gatling is MUCH more useful than the
    Finger. And, regardless of ammo, both missiles are extremely handy in
    all situations. Just be conservative with the ammo. VERY conservative.
    For Intermediate to Expert.
    
    Rating: *****
    
    3.11.05 XXXG-01SR Gundam Sandrock
    ---------------------------------
    Name: Sandrock
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-ZERO
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LNKS-1B46J
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WM-AT
    	Back Weapon R: M118-TD
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-AR1000
    
        Colors
      TV (Kunio Okawara) version
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 35 35 50
         Joint: 48 11 12
    
    Core:
          Base: 10 10 10
      Optional: 48 11 12
        Detail: 50 50 00
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 10 10 10
        Detail: 35 35 50
         Joint: 15 15 15
    
    Legs:
          Base: 50 50 50
      Optional: 35 35 50
        Detail: 48 11 12
         Joint: 10 10 10
    
      Re-Designed (Hajime Katoki) version
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 48 11 12
    
    Core:
          Base: 43 43 43
      Optional: 48 11 12
        Detail: 50 50 30
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 43 43 43
        Detail: 50 50 50
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 50
      Optional: 43 43 43
        Detail: 50 50 50
         Joint: 43 43 43
    
      Kai (space) version
    Head:
          Base: 15 15 50
      Optional: 15 15 50
        Detail: 50 50 50
         Joint: 48 11 12
    
    Core:
          Base: 15 15 50
      Optional: 15 15 50
        Detail: 48 11 12
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 30 30 30
        Detail: 15 15 50
         Joint: 12 12 12
    
    Legs:
          Base: 50 50 50
      Optional: 12 12 12
        Detail: 15 15 50
         Joint: 30 30 30
    
      OAV version
    Head:
          Base: 00 00 25
      Optional: 00 00 25
        Detail: 50 50 50
         Joint: 48 11 12
    
    Core:
          Base: 00 00 25
      Optional: 00 00 25
        Detail: 48 11 12
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 00 00 00
        Detail: 15 15 25
         Joint: 00 00 00
    
    Legs:
          Base: 50 50 50
      Optional: 00 00 00
        Detail: 00 00 25
         Joint: 15 15 25
    
    Description:
    My greatest Gundam Wing design, bar none. And to think that I hated
    this Gundam on the show (fell in love with it on EW, though)... Well,
    anyway, this is probably the closest you can get to the perfect Gundam
    remake. It has Sandrock's real weapons, power, and lack of speed. The
    only thing that sets this remake apart from the original is the lack
    of shotels, which is very well made up for with the Moonlight
    bladewave. This is, without a doubt, my greatest AC ever. With high
    AP, high defense, high firepower, and decent maneuverability, this AC
    is perfect. While there is a machine gun that looks almost exactly
    like his, but I put on the AR1000 for added firepower. But it really
    doesn't matter. Strapped with the AT missiles, if you can see your
    enemy, they're dead.
    For Beginner to Expert.
    Rating: ******
    
    3.11.06 XXXG-01D Gundam Deathscythe
    -----------------------------------
    Name: D.Scythe
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-GRY-NX
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-01QL
    	Back Weapon R: WR-S50
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 00 00 10
      Optional: 40 40 40
        Detail: 00 00 10
         Joint: 00 00 10
    
    Core:
          Base: 00 00 10
      Optional: 00 00 10
        Detail: 30 30 00
         Joint: 40 40 40
    
    Arms:
          Base: 00 00 10
      Optional: 40 40 40
        Detail: 30 30 00
         Joint: 05 05 05
    
    Legs:
          Base: 00 00 10
      Optional: 40 40 40
        Detail: 05 05 05
         Joint: 24 18 32
    
      OAV version
    Head:
          Base: 15 15 15
      Optional: 40 40 40
        Detail: 15 15 15
         Joint: 15 15 15
    
    Core:
          Base: 15 15 15
      Optional: 15 15 15
        Detail: 40 11 12
         Joint: 30 30 30
    
    Arms:
          Base: 15 15 15
      Optional: 30 30 30
        Detail: 15 15 15
         Joint: 30 30 30
    
    Legs:
          Base: 15 15 15
      Optional: 30 30 30
        Detail: 10 10 10
         Joint: 30 30 30
    
    Description:
    Pretty good AC design. Though it doesn't have the trademark beam
    scythe, it still works pretty well. It has good ammo in the FINGER,
    and good strength in the back weapons. Only a decent amount of AP,
    though. This design uses every ounce of weight in the legs. Very well
    balanced. Rockets make aiming difficult, though.
    For advance to Expert.
    
    Rating: ****
    
    3.11.07 XXXG-01D2 Gundam Deathscythe Hell
    -----------------------------------------
    Name: D.Scythe
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-GRY-NX
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-01QL
    	Back Weapon R: WR-S50
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 15 15 15
      Optional: 40 40 40
        Detail: 15 15 15
         Joint: 15 15 15
    
    Core:
          Base: 15 15 15
      Optional: 15 15 15
        Detail: 40 11 12
         Joint: 30 30 30
    
    Arms:
          Base: 15 15 15
      Optional: 30 30 30
        Detail: 15 15 15
         Joint: 30 30 30
    
    Legs:
          Base: 15 15 15
      Optional: 30 30 30
        Detail: 10 10 10
         Joint: 30 30 30
    
    Description:
    Pretty good AC design. Though it doesn't have the trademark beam
    scythe, it still works pretty well. It has good ammo in the FINGER,
    and good strength in the back weapons. Only a decent amount of AP,
    though. This design uses every ounce of weight in the legs. Very well
    balanced. Rockets make aiming difficult, though.
    For advance to Expert.
    
    Rating: ****
    
    3.11.08 XXXG-01S Shenlong Gundam
    --------------------------------
    Name: Shenlong
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-FG99
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 48 11 12
      Optional: 64 60 00
        Detail: 64 60 00
         Joint: 00 00 30
    
    Arms:
          Base: 50 50 50
      Optional: 00 00 30
        Detail: 00 00 30
         Joint: 20 20 20
    
    Legs:
          Base: 48 11 12
      Optional: 50 50 50
        Detail: 00 00 30
         Joint: 50 50 50
    
    Description:
    Decent AP, decent power, decent speed. Another all-rounder.
    For Beginner to Expert.
    
    Rating: ***1/2
    
    3.11.09 XXXG-01S2 Altron Gundam
    -------------------------------
    Name: Shenlong
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-FG99
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 48 11 12
      Optional: 64 60 00
        Detail: 64 60 00
         Joint: 00 00 30
    
    Arms:
          Base: 50 50 50
      Optional: 00 00 30
        Detail: 00 00 30
         Joint: 20 20 20
    
    Legs:
          Base: 48 11 12
      Optional: 50 50 50
        Detail: 00 00 30
         Joint: 50 50 50
    
    Description:
    Decent AP, decent power, decent speed. Another all-rounder.
    For Beginner to Expert.
    
    Rating: ***1/2
    
    3.11.10 OZ-00MS Tallgeese
    -------------------------
    Name: T.GeeseI
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-D-9066
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LNKS-1B46J
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-B2120
    
        Colors
    Head:
          Base: 20 20 20
      Optional: 50 50 50
        Detail: 50 00 00
         Joint: 50 50 50
    
    Core:
          Base: 50 50 50
      Optional: 20 20 20
        Detail: 20 20 20
         Joint: 20 20 20
    
    Arms:
          Base: 50 50 50
      Optional: 20 20 20
        Detail: 20 20 20
         Joint: 20 20 20
    
    Legs:
          Base: 50 50 50
      Optional: 20 20 20
        Detail: 20 20 20
         Joint: 20 20 20
    
    Description:
    Great boost power, weapon power, and ammo. Slow running speed.
    For Beginner to Expert.
    
    Rating: ****
    
    3.11.11 OZ-00MS2 Tallgeese II
    -----------------------------
    Name: T.GeeseII
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-D-9066
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LNKS-1B46J
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-B2120
    
        Colors
    Head:
          Base: 00 00 40
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 00 00 40
      Optional: 00 00 40
        Detail: 50 50 50
         Joint: 00 00 40
    
    Arms:
          Base: 50 50 50
      Optional: 00 00 40
        Detail: 30 30 30
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 50
      Optional: 30 30 30
        Detail: 00 00 40
         Joint: 00 00 40
    
    Description:
    Great boost power, weapon power, and ammo. Slow running speed.
    For Beginner to Expert.
    
    Rating: ****
    
    3.11.12 OZ-13MS Gundam Epyon
    ----------------------------
    Name: Epyon
    Plus/Normal: Plus
    Overweight: No
      Parts
        Head: HD-G780
        Core: XXA_SO
        Arms: AN-25
        Legs: LN-1001B
        Generator: GBX-TL
        FCS: QX-9009
        Boosters: B-VR-33
        Back Weapon L: N/A
        Back Weapon R: N/A
        Arm Weapon L: LS-99-MOONLIGHT
        Arm Weapon R: WA-FINGER
    
        Colors
    Head:
          Base: 10 10 10
      Optional: 50 00 30
        Detail: 50 00 30
         Joint: 50 00 30
    
    Core:
          Base: 10 10 10
      Optional: 50 00 30
        Detail: 64 60 00
         Joint: 10 10 10
    
    Arms:
          Base: 10 10 10
      Optional: 50 00 30
        Detail: 50 00 30
         Joint: 40 40 40
    
    Legs:
          Base: 10 10 10
      Optional: 50 00 30
        Detail: 40 40 40
         Joint: 40 40 40
    
    Description:
    Relatively fast, good blading rate. A pretty good AC.
    For Intermediate to Expert.
    
    Rating: ****
    
    3.11.13 OZ-13MSX1 Vayeate
    -------------------------
    Name: Vayate
    Plus/Normal: Normal
    Overweight: Yes
      Parts
        Head: HD-REDEYE
        Core: XXA_SO
        Arms: AN-7001
        Legs: LN-D-8000R
        Generator: GBX-XL
        FCS: QX-9009
        Boosters: B-VR-33
        Back Weapon L: M118-TD
        Back Weapon R: WC-SPGUN
        Arm Weapon L: LS-99-MOONLIGHT
        Arm Weapon R: WA-FINGER
    
        Colors
    Head:
          Base: 00 00 30
      Optional: 20 00 20
        Detail: 00 00 30
         Joint: 00 00 30
    
    Core:
          Base: 00 00 30
      Optional: 00 30 40
        Detail: 00 00 30
         Joint: 00 00 30
    
    Arms:
          Base: 00 00 30
      Optional: 00 30 40
        Detail: 00 00 30
         Joint: 15 15 15
    
    Legs:
          Base: 00 00 30
      Optional: 00 00 30
        Detail: 00 00 30
         Joint: 15 15 15
    
    Description:
    Great AC. Good mix between long and short range. Though it would be
    helpful if the Mercurius were around to help with a little defense.
    You'll have to fight pretty hard to win battles with this AC.
    For Advanced to Expert.
    
    Rating: ****1/2
    
    3.11.14 OZ-13MSX2 Mercurius
    ---------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.15 SK-12SMS Taurus
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.16 WMS-03 Maganac
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.17 WMS-03 Maganac Abdul Custom
    -----------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.18 WMS-03 Maganac Ahmad Custom
    -----------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.19 WMS-03 Maganac Auda Custom
    ----------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.20 WMS-03 Maganac Rasid Kurama Custom
    ------------------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.21 OZ-06MS Leo
    -------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.22 OZ-06MS Leo Early Type
    ------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.23 OZ-06MS Leo Space Type
    ------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.24 OZ-07AMS Aries
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.25 OZ-07MS Tragos
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.26 OZ-08MMS Cancer
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.27 OZ-06MS Leo Cannon Type
    -------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.28 OZ-02MD Virgo
    ---------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.29 OZ-09MMS Pisces
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.30 OZ-12SMS Taurus
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.11.31 WF-02MD Virgo II
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    _________________________________________________
    3.12 New Mobile Report Gundam Wing: Endless Waltz
    _________________________________________________
    
    3.12.1 OZ-00MS2B Tallgeese III
    ------------------------------
    Name: T.GeeseIII
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-GRY-NX
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LN-D-8000R
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: M118-TD
    	Back Weapon R: M228-TD
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 00 00 40
         Joint: 50 50 50
    
    Core:
          Base: 50 50 50
      Optional: 00 00 40
        Detail: 50 50 50
         Joint: 50 50 50
    
    Arms:
          Base: 50 50 50
      Optional: 00 00 00
        Detail: 50 50 50
         Joint: 50 50 50
    
    Legs:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 50 50 50
         Joint: 00 00 40
    
    Description:
    A much better version than the other two. Much more power, though much
    less ammo. A good AC overall.
    For Advanced to Expert.
    
    Rating: ****1/2
    
    3.12.2 MMS-01 (OZ-17MS) Serpent
    -------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    _______________________
    3.13 After War Gundam X
    _______________________
    
    3.13.01 GT-9600 Gundam Leopard
    ------------------------------
    Name: Leopard
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-IR24
    	Back Weapon R: WM-AT
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 00 00 20
      Optional: 50 00 00
        Detail: 64 60 00
         Joint: 00 00 20
    
    Core:
          Base: 00 00 20
      Optional: 00 00 20
        Detail: 64 60 00
         Joint: 00 00 20
    
    Arms:
          Base: 00 00 20
      Optional: 30 30 40
        Detail: 40 50 50
         Joint: 30 30 40
    
    Legs:
          Base: 30 30 40
      Optional: 00 00 20
        Detail: 40 50 50
         Joint: 30 30 40
    
    Description:
    Tons of power on top of average speed and AP. Limited on ammo, though.
    For Beginner to Expert
    
    Rating: ******
    
    3.13.02 GT-9600-D Gundam Leopard Destroy
    ----------------------------------------
    Name: LeopardD
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-XC8000
    	Back Weapon R: WM-AT
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XFwPPk
    
        Colors
    Head:
          Base: 00 00 30
      Optional: 00 00 30
        Detail: 64 60 00
         Joint: 00 00 30
    
    Core:
          Base: 00 00 00
      Optional: 00 00 30
        Detail: 64 60 00
         Joint: 46 50 50
    
    Arms:
          Base: 30 00 00
      Optional: 30 00 00
        Detail: 46 50 50
         Joint: 00 00 00
    
    Legs:
          Base: 30 00 00
      Optional: 00 00 00
        Detail: 46 50 50
         Joint: 30 00 00
    
    Description:
    Slightly more AP and power than the regular Leopard, slightly less
    ammo.
    For Beginner to Expert.
    
    Rating: ****1/2
    
    3.13.03 GW-9800 Gundam Airmaster
    --------------------------------
    Name: A.Master
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WM-MVG802
    	Arm Weapon L: N/A
    	Arm Weapon R: WG-XFwPPk
    
        Colors
    Head:
          Base: 40 00 00
      Optional: 40 00 00
        Detail: 64 60 00
         Joint: 40 00 00
    
    Core:
          Base: 46 50 50
      Optional: 00 00 00
        Detail: 64 60 00
         Joint: 40 00 00
    
    Arms:
          Base: 40 00 00
      Optional: 46 50 50
        Detail: 00 00 00
         Joint: 00 00 00
    
    Legs:
          Base: 46 50 50
      Optional: 46 50 50
        Detail: 40 00 00
         Joint: 00 00 00
    
    Description:
    Pretty nimble, but it has a slow running speed. Good amount of ammo,
    though.
    For Beginner to Expert.
    
    Rating: ****
    
    3.13.04 GW-9800-B Gundam Airmaster Burst
    ----------------------------------------
    Name: AM Burst
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-01QL
    	Back Weapon R: WC-XC8000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XC4
    
        Colors
    Head:
          Base: 00 00 10
      Optional: 00 00 10
        Detail: 64 60 00
         Joint: 00 00 10
    
    Core:
          Base: 46 50 50
      Optional: 00 00 10
        Detail: 64 60 00
         Joint: 00 00 10
    
    Arms:
          Base: 46 50 50
      Optional: 00 00 10
        Detail: 00 00 10
         Joint: 00 00 10
    
    Legs:
          Base: 00 00 10
      Optional: 00 00 10
        Detail: 46 50 50
         Joint: 46 50 50
    
    Description:
    Pretty fast, if I do say so myself. One problem though... all of his
    weapons are energy! So if you don't know how to be conservative,
    you're gonna catch a spanking.
    For Advanced to Expert.
    
    Rating: ****1/2
    
    3.13.05 GX-9900 Gundam X
    ------------------------
    Name: Gundam X
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-LN350
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 50 50 50
      Optional: 00 00 20
        Detail: 64 60 00
         Joint: 50 00 00
    
    Arms:
          Base: 50 50 50
      Optional: 30 30 30
        Detail: 00 00 20
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 00 00 20
         Joint: 30 30 30
    
    Description:
    Your basic all-rounder AC. What else can I say?
    For Beginner to Expert.
    
    Rating: *****
    
    3.13.06 GX-9900-DV Gundam X Divider
    -----------------------------------
    Name: X Divide
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-SPGUN
    	Back Weapon R: WC-LN350
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XFwPPk
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 00 00 25
      Optional: 00 00 25
        Detail: 64 60 00
         Joint: 50 00 00
    
    Arms:
          Base: 50 50 50
      Optional: 30 30 30
        Detail: 00 00 25
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 50
      Optional: 00 00 25
        Detail: 30 30 30
         Joint: 50 50 50
    
    Description:
    Not very fast, not too much AP, but lots of strength.
    For Beginner to Expert.
    
    Rating: ***
    
    3.13.07 GX-9901-DX Gundam Double X
    ----------------------------------
    Name: Double X
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WR-L24
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-RFM118
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 00 00 10
      Optional: 00 00 10
        Detail: 64 60 00
         Joint: 50 00 00
    
    Arms:
          Base: 00 00 10
      Optional: 30 30 30
        Detail: 30 30 30
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 50
      Optional: 00 00 10
        Detail: 64 60 00
         Joint: 30 30 30
    
    Description:
    MUCH better. Has a rapid fire rifle with a sizeable amount of ammo,
    along with a chain gun and the superpowerful rockets. Still has a
    small amount of AP, though.
    
    Rating: *****
    
    3.13.08 NRX-0013 Gundam Virsago
    -------------------------------
    Name: Virsago
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-SSVR
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-XC8000
    	Back Weapon R: WC-01QL
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 40 00 00
      Optional: 00 00 00
        Detail: 64 60 00
         Joint: 00 00 00
    
    Core:
          Base: 00 00 00
      Optional: 40 00 00
        Detail: 64 50 00
         Joint: 40 00 00
    
    Arms:
          Base: 40 00 00
      Optional: 00 00 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Legs:
          Base: 40 00 00
      Optional: 00 00 00
        Detail: 64 50 00
         Joint: 40 00 00
    
    Description:
    Lots of power, a decent amount of ammo, and a killer color scheme.
    What could be better?
    For Beginner to Expert.
    
    Rating: ****1/2
    
    3.13.09 NRX-0013-CB Gundam Virsago Chest Break
    ----------------------------------------------
    Name: VirsagoC
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-SSVR
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-IR24
    	Back Weapon R: WC-01QL
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 40 00 00
      Optional: 00 00 00
        Detail: 64 60 00
         Joint: 00 00 00
    
    Core:
          Base: 00 00 00
      Optional: 40 00 00
        Detail: 64 50 00
         Joint: 40 00 00
    
    Arms:
          Base: 40 00 00
      Optional: 00 00 00
        Detail: 00 00 00
         Joint: 00 00 00
    
    Legs:
          Base: 40 00 00
      Optional: 00 00 00
        Detail: 64 50 00
         Joint: 40 00 00
    
    Description:
    No difference between this AC and the Virsago. Just a more powerful
    but much slower beam gun.
    For Beginner to Expert.
    
    Rating: ****
    
    3.13.10 NRX-0015 Gundam Ashtaron
    --------------------------------
    Name: Ashtaron
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LNKS-1B46J
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-IR24
    	Back Weapon R: WC-01QL
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XP2000
    
        Colors
    Head:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 40 00 00
         Joint: 40 00 00
    
    Core:
          Base: 00 00 00
      Optional: 40 00 00
        Detail: 30 20 10
         Joint: 00 00 00
    
    Arms:
          Base: 00 00 00
      Optional: 20 00 30
        Detail: 20 00 30
         Joint: 00 00 00
    
    Legs:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 40 00 00
         Joint: 20 00 30
    
    Description:
    Much heavier than the Virsago, but not much of a power difference.
    Color scheme isn't that good either.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.13.11 NRX-0015-HC Gundam Ashtaron Hermit Crab
    -----------------------------------------------
    Name: A Hermit
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LN-3001
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-XC8000
    	Back Weapon R: WC-01QL
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WC-XP2000
    
        Colors
    Head:
          Base: 00 00 00
      Optional: 50 00 00
        Detail: 10 10 10
         Joint: 50 00 00
    
    Core:
          Base: 00 00 00
      Optional: 50 00 00
        Detail: 30 20 10
         Joint: 10 10 10
    
    Arms:
          Base: 00 00 00
      Optional: 00 00 00
        Detail: 10 10 10
         Joint: 10 10 10
    
    Legs:
          Base: 00 00 00
      Optional: 50 00 00
        Detail: 10 10 10
         Joint: 10 10 10
    
    Description:
    Basically the same as the Ashtaron, except it has slightly less AP.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.13.12 DT-6800A Daughtress
    ---------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.13 DT-6800C Daughtress Command
    -----------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.14 DT-6800W Daughtress Weapon
    ----------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.15 NRX-009 (NR-001) Valient
    --------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.16 NRX-016 Rasveyt
    -----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.17 NRX-018-2 Daughtress Neo
    --------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.18 DT-6800HMC Daughtress High Mobility Command "Wise Wallaby"
    ------------------------------------------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.19 DTM-7000 Daughseat
    --------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.20 GX-9900-GB G-Bit D.O.M.E.
    ---------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.21 RMS-006 Jenice
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.22 RMS-007G Juragg Cold Climate Type "Polar Bear"
    ------------------------------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.23 RMS-009 Septem
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.24 RMS-014 Octave
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.25 RMS-019 Crouda
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.26 RMS-019R Crouda Lancerow Custom
    ---------------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.27 RMSN-008 Bertigo
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.28 ENG-001 Estardoth
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.13.29 ENG-002 Pyron
    ---------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    __________________
    3.14 Turn-A Gundam
    __________________
    
    3.14.01 Turn A Gundam
    ---------------------
    Name: Turn-A
    Plus/Normal: Normal
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WM-AT
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XFwPPk
    
        Colors
    Head:
          Base: 50 50 40
      Optional: 50 50 40
        Detail: 50 50 40
         Joint: 50 00 00
    
    Core:
          Base: 00 00 30
      Optional: 00 00 30
        Detail: 64 54 00
         Joint: 50 00 00
    
    Arms:
          Base: 50 50 40
      Optional: 50 50 40
        Detail: 50 50 40
         Joint: 50 50 40
    
    Legs:
          Base: 50 50 40
      Optional: 50 50 40
        Detail: 50 00 00
         Joint: 64 54 00
    
    Description:
    Fast, powerful, but with weak armor. But unless you're fighting
    someone else that has the WM-AT on, you'll be just fine.
    
    Rating: ****1/2
    
    3.14.02 MS-06 Borjarnon Gavane Goonny Custom
    --------------------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.14.03 NRS-P701R Godwin
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.14.04 CONCEPT-X 6-1-2 Turn X
    ------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.14.05 G-838 Mahiroo
    ---------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.14.06 G-M2F (AMX-102) Zssan
    -----------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.14.07 GMIF (XM-0754) Bandit
    -----------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.14.08 MRC-F20 SUMO
    --------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.14.09 NRS-P701 Gozzo
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.14.10 SPA-51 Cannon Illefuto
    ------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.14.11 TAF-M9 Eagel
    --------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    ____________________________
    3.15 Mobile Suit Gundam SEED
    ____________________________
    
    3.15.01 GAT-X102 Duel Gundam
    ----------------------------
    Name: Duel
    Plus/Normal: Normal
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WM-AT
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-1-KARASAWA
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 00 00 40
        Detail: 50 50 50
         Joint: 00 00 40
    
    Core:
          Base: 00 00 40
      Optional: 50 50 50
        Detail: 64 30 00
         Joint: 30 30 30
    
    Arms:
          Base: 50 50 50
      Optional: 00 00 40
        Detail: 30 30 30
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 50
      Optional: 00 00 40
        Detail: 30 30 30
         Joint: 30 30 30
    
    Description:
    TONS of power. Lots of ammo. Lots of range. Decent AP and speed. A
    great AC.
    For Beginner to Expert.
    
    Rating: ******
    
    3.15.02 GAT-X103 Buster Gundam
    ------------------------------
    Name: Buster
    Plus/Normal: Normal
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-201
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WM-AT
    	Arm Weapon L: N/A
    	Arm Weapon R: WG-RFM118
    
        Colors
    Head:
          Base: 50 50 30
      Optional: 00 20 00
        Detail: 50 50 30
         Joint: 00 20 00
    
    Core:
          Base: 00 20 00
      Optional: 00 20 00
        Detail: 30 30 30
         Joint: 50 16 16
    
    Arms:
          Base: 50 50 30
      Optional: 50 50 30
        Detail: 30 30 30
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 30
      Optional: 50 50 30
        Detail: 00 20 00
         Joint: 50 16 16
    
    Description:
    Good speed, lots of power, but no laserblade.
    For Beginner to Expert.
    
    Rating: *****
    
    3.15.03 GAT-X105 Strike Gundam
    ------------------------------
    Name: Strike
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-SSVT
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-IR24
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-RFM118
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 64 00 00
      Optional: 30 30 30
        Detail: 00 00 00
         Joint: 50 00 00
    
    Arms:
          Base: 50 00 00
      Optional: 30 30 30
        Detail: 30 30 30
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 50
      Optional: 30 30 30
        Detail: 50 00 00
         Joint: 50 50 50
    
    Description:
    Lots of power and speed, but almost no defense! A very difficult AC to
    win with.
    For Advanced to Expert.
    
    Rating: *****
    
    3.15.04 GAT-X207 Blitz Gundam
    -----------------------------
    Name: Blitz
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-502
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-RFM118
    
        Colors
    Head:
          Base: 10 10 10
      Optional: 30 30 30
        Detail: 64 60 00
         Joint: 30 30 30
    
    Core:
          Base: 10 10 10
      Optional: 10 10 10
        Detail: 50 00 00
         Joint: 20 20 30
    
    Arms:
          Base: 10 10 10
      Optional: 20 20 30
        Detail: 50 00 00
         Joint: 20 20 30
    
    Legs:
          Base: 10 10 10
      Optional: 10 10 10
        Detail: 20 20 30
         Joint: 50 00 00
    
    Description:
    Good amount of AP and speed, not much ammo, and a decent amount of
    power. Still a good AC, though.
    
    Rating: ****
    
    3.15.05 GAT-X303 Aegis Gundam
    -----------------------------
    Name: Aegis
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-IR24
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XFwPPk
    
        Colors
    Head:
          Base: 50 20 30
      Optional: 50 20 30
        Detail: 50 50 00
         Joint: 50 20 30
    
    Core:
          Base: 50 20 30
      Optional: 50 20 30
        Detail: 00 00 20
         Joint: 30 30 30
    
    Arms:
          Base: 50 20 30
      Optional: 30 30 30
        Detail: 50 20 30
         Joint: 30 30 30
    
    Legs:
          Base: 50 20 30
      Optional: 50 20 30
        Detail: 30 30 30
         Joint: 30 30 30
    
    Description:
    Good overall AC. Perfect for any player.
    For Beginner to Expert.
    
    Rating: ****
    
    3.15.06 ZGMF-X09A Justice Gundam
    --------------------------------
    Name: Justice
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XFwPPk
    
        Colors
    Head:
          Base: 50 00 40
      Optional: 50 00 40
        Detail: 64 60 00
         Joint: 50 00 40
    
    Core:
          Base: 10 10 10
      Optional: 50 50 50
        Detail: 50 00 40
         Joint: 50 00 40
    
    Arms:
          Base: 50 00 40
      Optional: 20 20 30
        Detail: 50 50 50
         Joint: 20 20 30
    
    Legs:
          Base: 50 00 40
      Optional: 50 00 40
        Detail: 10 10 10
         Joint: 50 50 50
    
    Description:
    Lots of power, a decent amount of speed and ammo, an all-rounder.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.15.07 ZGMF-X10A Freedom Gundam
    --------------------------------
    Name: Freedom
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-G780
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-1001
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XFwPPk
    
        Colors
    Head:
          Base: 50 50 50
      Optional: 50 50 50
        Detail: 64 60 00
         Joint: 50 50 50
    
    Core:
          Base: 00 00 20
      Optional: 00 00 20
        Detail: 50 50 50
         Joint: 20 20 50
    
    Arms:
          Base: 50 50 50
      Optional: 30 30 40
        Detail: 20 20 50
         Joint: 30 30 40
    
    Legs:
          Base: 50 50 50
      Optional: 20 20 50
        Detail: 00 00 20
         Joint: 50 50 50
    
    Description:
    Exactly the same as the Justice Gundam.
    For Intermediate to Expert.
    
    Rating: ***
    
    _______________
    3.16 Cybernator
    _______________
    
    3.16.1 Cybernator
    -----------------
    Name: CyberN
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-REDEYE
    	Core: XCL-01
    	Arms: AN-201
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WM-PS-2
    	Back Weapon R: WC-CN35
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-PB26
    
        Colors
    Head:
          Base: 20 30 20
      Optional: 20 30 20
        Detail: 00 00 30
         Joint: 00 00 30
    
    Core:
          Base: 20 30 20
      Optional: 20 30 20
        Detail: 20 30 20
         Joint: 20 30 20
    
    Arms:
          Base: 20 30 20
      Optional: 20 30 20
        Detail: 50 40 00
         Joint: 30 30 30
    
    Legs:
          Base: 30 30 30
      Optional: 20 30 20
        Detail: 20 30 20
         Joint: 20 30 20
    
    Description:
    Good speed, good power, good AP. An all-offense AC.
    For Beginner to Expert.
    
    Rating: ***1/2
    
    ___________________________________
    3.17 Metal Combat: Falcon's Revenge
    ___________________________________
    
    3.17.01 Garam Mk 2
    ------------------
    Name: Garam II
    Plus/Normal: Normal
    Overweight: Yes
        Parts
    	Head: HD-D-9066
    	Core: XCH-01
    	Arms: AN-3001
    	Legs: LN-1001-PX-0
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-XP4000
    	Back Weapon R: WC-01QL
    	Arm Weapon L: N/A
    	Arm Weapon R: WG-PB26
    
        Colors
    Head:
          Base: 00 40 00
      Optional: 40 40 40
        Detail: 64 60 00
         Joint: 00 40 00
    
    Core:
          Base: 64 50 00
      Optional: 00 40 00
        Detail: 00 40 00
         Joint: 00 4000
    
    Arms:
          Base: 00 40 00
      Optional: 40 40 40
        Detail: 64 50 00
         Joint: 00 40 00
    
    Legs:
          Base: 00 40 00
      Optional: 00 40 00
        Detail: 40 40 40
         Joint: 40 40 40
    
    Description:
    Not much ammo, not much speed, not much power... matches the Garam
    perfectly.
    For Beginner to Expert.
    
    Rating: ***
    
    3.17.02 Siamang
    ---------------
    Name: Siamang
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-X1487
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LN-SSVT
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-XP4000
    	Back Weapon R: WC-XP4000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 30 00 30
      Optional: 64 60 00
        Detail: 30 00 30
         Joint: 30 00 30
    
    Core:
          Base: 64 60 00
      Optional: 30 00 30
        Detail: 30 00 30
         Joint: 40 40 40
    
    Arms:
          Base: 30 00 30
      Optional: 30 00 30
        Detail: 64 60 00
         Joint: 64 60 00
    
    Legs:
          Base: 30 00 30
      Optional: 30 00 30
        Detail: 64 60 00
         Joint: 40 40 40
    
    Description:
    Quick but not much power... another perfect match.
    For Beginner to Expert.
    
    Rating: ****
    
    3.17.03 Wong
    ------------
    Name: Wong
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-X1487
    	Core: XCH-01
    	Arms: AW-XC5500
    	Legs: LFH-X5X
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-01QL
    	Back Weapon R: N/A
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 00 50 20
      Optional: 64 60 00
        Detail: 00 50 20
         Joint: 00 50 20
    
    Core:
          Base: 00 50 20
      Optional: 40 40 40
        Detail: 40 40 40
         Joint: 40 00 30
    
    Arms:
          Base: 00 50 20
      Optional: 40 00 30
        Detail: 00 50 20
         Joint: 40 40 40
    
    Legs:
          Base: 00 50 20
      Optional: 00 50 20
        Detail: 40 40 40
         Joint: 40 00 30
    
    Description:
    Very fast, lots of power... Gee, I'm pretty good at making these
    mechs.
    For Intermediate to Expert.
    
    Rating: ****1/2
    
    3.17.04 Griffin
    ---------------
    Name: Griffin
    Plus/Normal: Normal
    Overweight: Yes
        Parts
    	Head: HD-08-DISH
    	Core: XXA_SO
    	Arms: AW-DC/2
    	Legs: LN-2KZ-SP
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-01QL
    	Back Weapon R: WC-LN350
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 40 00 40
      Optional: 64 60 00
        Detail: 40 00 40
         Joint: 40 00 40
    
    Core:
          Base: 40 00 40
      Optional: 40 00 40
        Detail: 50 10 10
         Joint: 64 60 00
    
    Arms:
          Base: 40 00 40
      Optional: 40 00 40
        Detail: 64 60 00
         Joint: 64 60 00
    
    Legs:
          Base: 40 00 40
      Optional: 64 60 00
        Detail: 40 40 40
         Joint: 40 00 40
    
    Description:
    VERY powerful, pretty quick, but limited ammo.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.17.05 Viscount
    ----------------
    Name: Viscount
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-GRY-NX
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LN-SSVT
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-XP4000
    	Back Weapon R: WC-GN230
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XP1000
    
        Colors
    Head:
          Base: 50 50 00
      Optional: 20 00 50
        Detail: 50 50 00
         Joint: 50 50 00
    
    Core:
          Base: 20 00 50
      Optional: 20 00 50
        Detail: 50 50 00
         Joint: 50 50 00
    
    Arms:
          Base: 50 50 00
      Optional: 20 00 50
        Detail: 40 40 40
         Joint: 20 00 50
    
    Legs:
          Base: 50 50 00
      Optional: 50 50 00
        Detail: 40 40 40
         Joint: 20 00 50
    
    Description:
    Not too much speed, but lots of power. Another perfect match.
    For Beginner to Expert.
    
    Rating: ***
    
    3.17.06 Thanatos
    ----------------
    Name: Thanatos
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-2002
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LN-D-8000R
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WM-SMSS24
    	Back Weapon R: WC-01QL
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XP1000
    
        Colors
    Head:
          Base: 00 50 50
      Optional: 00 50 50
        Detail: 50 20 20
         Joint: 00 50 50
    
    Core:
          Base: 00 50 50
      Optional: 50 00 50
        Detail: 50 20 20
         Joint: 00 50 50
    
    Arms:
          Base: 00 50 50
      Optional: 50 00 50
        Detail: 50 00 50
         Joint: 00 50 50
    
    Legs:
          Base: 00 50 50
      Optional: 50 00 50
        Detail: 40 40 40
         Joint: 00 50 50
    
    Description:
    Great firing speed, great power, good moving speed.
    For Beginner to Expert.
    
    Rating: *****
    
    3.17.07 Arachnus
    ----------------
    Name: Arachnus
    Plus/Normal: Normal
    Overweight: Yes
        Parts
    	Head: HD-ZERO
    	Core: XXA_SO
    	Arms: AW-MG25/2
    	Legs: LF-205-SF
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WC-01QL
    	Back Weapon R: WM-T0100
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
        Colors
    Head:
          Base: 30 00 50
      Optional: 30 00 50
        Detail: 00 50 00
         Joint: 50 20 20
    
    Core:
          Base: 30 00 50
      Optional: 40 40 40
        Detail: 50 20 20
         Joint: 30 00 50
    
    Arms:
          Base: 30 00 50
      Optional: 40 40 50
        Detail: 40 40 50
         Joint: 50 20 20
    
    Legs:
          Base: 30 00 50
      Optional: 00 50 00
        Detail: 40 40 50
         Joint: 40 40 50
    
    Description:
    Lots of ammo and speed but small amount of power.
    For Intermediate to Expert.
    
    Rating: ***
    
    3.17.08 Groken
    --------------
    Name: Groken
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-06-RADAR
    	Core: XCH-01
    	Arms: AW-S60/2
    	Legs: LC-MOS4545
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: N/A
    	Back Weapon L: WC-IR24
    	Back Weapon R: WC-CN35
    	Arm Weapon L: N/A
    	Arm Weapon R: N/A
    
        Colors
    Head:
          Base: 00 40 00
      Optional: 26 26 50
        Detail: 00 40 00
         Joint: 26 26 50
    
    Core:
          Base: 00 40 00
      Optional: 50 20 20
        Detail: 50 20 20
         Joint: 00 40 00
    
    Arms:
          Base: 50 50 00
      Optional: 00 40 00
        Detail: 50 50 00
         Joint: 64 00 64
    
    Legs:
          Base: 00 40 00
      Optional: 00 40 00
        Detail: 50 20 20
         Joint: 40 40 50
    
    Description:
    LOTS of power, LOTS of ammo, NO speed.
    For Experts.
    
    Rating: ******
    
    3.17.09 Spika
    -------------
    Name: Spika
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-D-9066
    	Core: XXA_SO
    	Arms: AN-25
    	Legs: LN-SSVT
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: WX-S800-GF
    	Back Weapon R: WX-S800-GF
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
    Head:
          Base: 50 50 30
      Optional: 50 50 30
        Detail: 40 40 40
         Joint: 50 50 30
    
    Core:
          Base: 50 30 30
      Optional: 50 30 30
        Detail: 50 30 30
         Joint: 30 30 50
    
    Arms:
          Base: 50 30 30
      Optional: 30 30 50
        Detail: 30 30 50
         Joint: 30 30 50
    
    Legs:
          Base: 50 30 30
      Optional: 30 30 50
        Detail: 50 50 30
         Joint: 30 30 50
    
    Description:
    Lots of power and speed, but not much AP or ammo.
    For Advanced to Expert.
    
    Rating: *****
    
    3.17.10 Falcon
    --------------
    Name: Falcon
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-REDEYE
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-CN35
    	Back Weapon R: WM-X201
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-B2120
    
        Colors
    Head:
          Base: 00 00 40
      Optional: 00 00 40
        Detail: 50 00 00
         Joint: 00 00 40
    
    Core:
          Base: 00 00 40
      Optional: 40 40 40
        Detail: 00 00 40
         Joint: 40 40 40
    
    Arms:
          Base: 00 00 40
      Optional: 00 00 40
        Detail: 00 00 40
         Joint: 00 00 40
    
    Legs:
          Base: 00 00 40
      Optional: 00 00 40
        Detail: 40 40 40
         Joint: 40 40 40
    
    Description:
    Very well balanced. A large variety of weapons at his disposal. Good
    power, too.
    For Intermediate to Expert.
    
    Rating: ****1/2
    
    3.17.11 Tornado
    ---------------
    Name: Tornado
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-REDEYE
    	Core: XXA_SO
    	Arms: AN-K1
    	Legs: LN-1001
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-SPGUN
    	Back Weapon R: WC-IR24
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-B2120
    
        Colors
    Head:
          Base: 20 40 20
      Optional: 20 40 20
        Detail: 50 00 00
         Joint: 20 40 20
    
    Core:
          Base: 20 40 20
      Optional: 40 40 40
        Detail: 40 40 40
         Joint: 20 40 20
    
    Arms:
          Base: 20 40 20
      Optional: 20 40 20
        Detail: 20 40 20
         Joint: 40 30 40
    
    Legs:
          Base: 20 40 20
      Optional: 40 40 40
        Detail: 20 40 20
         Joint: 20 40 20
    
    Description:
    Basically the same as the Falcon, except for a little more power and a
    little less ammo.
    For Intermediate to Expert.
    
    Rating: *****
    
    _________________________________
    3.18 Cyberbots: FullMetal Madness
    _________________________________
    
    3.18.01 Blodia
    --------------
    Name: Blodia
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-01-SRVT
    	Core: XCL-01
    	Arms: AN-D-7001
    	Legs: LN-1001B
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-FINGER
    
        Colors
      Player 1
    Head:
          Base: 40 00 00
      Optional: 30 30 30
        Detail: 30 30 30
         Joint: 30 30 30
    
    Core:
          Base: 30 30 30
      Optional: 40 00 00
        Detail: 40 00 00
         Joint: 40 00 00
    
    Arms:
          Base: 40 00 00
      Optional: 30 30 30
        Detail: 40 00 00
         Joint: 30 30 30
    
    Legs:
          Base: 30 30 30
      Optional: 40 00 00
        Detail: 40 00 00
         Joint: 30 30 30
    
      Player 2
    Head:
          Base: 00 00 40
      Optional: 30 30 30
        Detail: 30 30 30
         Joint: 30 30 30
    
    Core:
          Base: 30 30 30
      Optional: 00 00 40
        Detail: 00 00 40
         Joint: 00 00 40
    
    Arms:
          Base: 00 00 40
      Optional: 30 30 30
        Detail: 00 00 40
         Joint: 30 30 30
    
    Legs:
          Base: 30 30 30
      Optional: 00 00 40
        Detail: 00 00 40
         Joint: 30 30 30
    
    Description:
    A sizeable amount of everything. A pretty good AC.
    For Advanced to Expert.
    
    Rating: ****
    
    3.18.02 Swordsman
    -----------------
    Name: Swordman
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-01-SRVT
    	Core: XCL-01
    	Arms: AN-D-7001
    	Legs: LC-MOS18
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: N/A
    	Back Weapon L: N/A
    	Back Weapon R: WM-P4001
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WA-Finger
    
        Colors
      Player 1
    Head:
          Base: 00 40 00
      Optional: 30 30 30
        Detail: 30 30 30
         Joint: 30 30 30
    
    Core:
          Base: 30 30 30
      Optional: 00 40 00
        Detail: 00 40 00
         Joint: 00 40 00
    
    Arms:
          Base: 00 40 00
      Optional: 30 30 30
        Detail: 00 40 00
         Joint: 30 30 30
    
    Legs:
          Base: 30 30 30
      Optional: 00 40 00
        Detail: 00 40 00
         Joint: 30 30 30
    
      Player 2
    Head:
          Base: 00 20 00
      Optional: 30 30 30
        Detail: 30 30 30
         Joint: 30 30 30
    
    Core:
          Base: 30 30 30
      Optional: 00 20 00
        Detail: 00 20 00
         Joint: 00 20 00
    
    Arms:
          Base: 00 20 00
      Optional: 30 30 30
        Detail: 00 20 00
         Joint: 30 30 30
    
    Legs:
          Base: 30 30 30
      Optional: 00 20 00
        Detail: 00 20 00
         Joint: 30 30 30
    
    Description:
    A good amount of range, but no speed whatsoever.
    For Advanced to Expert.
    
    Rating: ****1/2
    
    3.18.03 Riot
    ------------
    Name: Riot
    Plus/Normal: Normal
    Overweight: Yes
        Parts
    	Head: HD-01-SRVT
    	Core: XCL-01
    	Arms: AN-3001
    	Legs: LF-205-SF
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WC-CN35
    	Arm Weapon L: N/A
    	Arm Weapon R: WA-Finger
    
        Colors
      Player 1
    Head:
          Base: 45 40 00
      Optional: 30 30 30
        Detail: 30 30 30
         Joint: 30 30 30
    
    Core:
          Base: 30 30 30
      Optional: 45 40 00
        Detail: 45 40 00
         Joint: 45 40 00
    
    Arms:
          Base: 45 40 00
      Optional: 30 30 30
        Detail: 45 40 00
         Joint: 30 30 30
    
    Legs:
          Base: 30 30 30
      Optional: 45 40 00
        Detail: 45 40 00
         Joint: 30 30 30
    
      Player 2
    Head:
          Base: 50 40 00
      Optional: 30 30 30
        Detail: 30 30 30
         Joint: 30 30 30
    
    Core:
          Base: 30 30 30
      Optional: 50 40 00
        Detail: 50 40 00
         Joint: 50 40 00
    
    Arms:
          Base: 50 40 00
      Optional: 30 30 30
        Detail: 50 40 00
         Joint: 30 30 30
    
    Legs:
          Base: 30 30 30
      Optional: 50 40 00
        Detail: 50 40 00
         Joint: 30 30 30
    
    Description:
    Lots of speed and ammo, low AP.
    For Advanced to Expert.
    
    Rating: ***
    
    3.18.04 Reptos
    --------------
    Name: Reptos
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-2002
    	Core: XCA-00
    	Arms: AN-K1
    	Legs: LN-501
    	Generator: GBX-XL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: WC-XC8000
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
      Player 1
    Head:
          Base: 20 20 50
      Optional: 20 20 50
        Detail: 50 00 00
         Joint: 20 20 50
    
    Core:
          Base: 20 20 50
      Optional: 20 20 50
        Detail: 20 20 50
         Joint: 20 20 50
    
    Arms:
          Base: 20 20 50
      Optional: 20 20 50
        Detail: 30 30 30
         Joint: 30 30 30
    
    Legs:
          Base: 20 20 50
      Optional: 20 20 50
        Detail: 30 30 30
         Joint: 30 30 30
    
      Player 2
    Head:
          Base: 45 50 45
      Optional: 45 50 45
        Detail: 50 00 00
         Joint: 45 50 45
    
    Core:
          Base: 45 50 45
      Optional: 45 50 45
        Detail: 45 50 45
         Joint: 45 50 45
    
    Arms:
          Base: 45 50 45
      Optional: 45 50 45
        Detail: 30 30 30
         Joint: 30 30 30
    
    Legs:
          Base: 45 50 45
      Optional: 45 50 45
        Detail: 30 30 30
         Joint: 30 30 30
    
    Description:
    Not much power or ammo, but lots of speed. A perfect remake.
    For Advanced to Expert.
    
    Rating: ***
    
    3.18.05 Lightning
    -----------------
    Name: Litening
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-2002
    	Core: XCA-00
    	Arms: AN-K1
    	Legs: LC-MOS518
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: N/A
    	Back Weapon L: N/A
    	Back Weapon R: WM-P4001
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-XFwPPk
    
        Colors
      Player 1
    Head:
          Base: 40 40 50
      Optional: 40 40 50
        Detail: 50 00 00
         Joint: 40 40 50
    
    Core:
          Base: 40 40 50
      Optional: 40 40 50
        Detail: 40 40 50
         Joint: 40 40 50
    
    Arms:
          Base: 40 40 50
      Optional: 40 40 50
        Detail: 30 30 30
         Joint: 30 30 30
    
    Legs:
          Base: 40 40 50
      Optional: 40 40 50
        Detail: 40 40 50
         Joint: 30 30 30
    
      Player 2
    Head:
          Base: 64 50 00
      Optional: 64 50 00
        Detail: 50 00 00
         Joint: 64 50 00
    
    Core:
          Base: 64 50 00
      Optional: 64 50 00
        Detail: 64 50 00
         Joint: 64 50 00
    
    Arms:
          Base: 64 50 00
      Optional: 64 50 00
        Detail: 30 30 30
         Joint: 30 30 30
    
    Legs:
          Base: 64 50 00
      Optional: 60 50 00
        Detail: 64 50 00
         Joint: 30 30 30
    
    Description:
    Lots of AP, but no speed to talk about. Not worth fighting with.
    For Experts only.
    
    Rating: **
    
    3.18.06 Jackal
    --------------
    Name: Jackal
    Plus/Normal: Plus
    Overweight:
        Parts
    	Head: HD-2002
    	Core: XCA-00
    	Arms: AN-K1
    	Legs: LF-DEX-1
    	Generator: GBX-TL
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-FG99
    
        Colors
      Player 1
    Head:
          Base: 40 40 40
      Optional: 10 10 20
        Detail: 50 00 00
         Joint: 10 10 20
    
    Core:
          Base: 10 10 20
      Optional: 40 40 40
        Detail: 40 40 40
         Joint: 40 40 40
    
    Arms:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 10 10 20
         Joint: 10 10 20
    
    Legs:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 10 10 20
         Joint: 10 10 20
    
      Player 2
    Head:
          Base: 00 40 40
      Optional: 00 40 40
        Detail: 50 00 00
         Joint: 00 40 40
    
    Core:
          Base: 00 40 40
      Optional: 00 40 40
        Detail: 00 40 40
         Joint: 00 40 40
    
    Arms:
          Base: 00 40 40
      Optional: 00 40 40
        Detail: 30 30 30
         Joint: 30 30 30
    
    Legs:
          Base: 00 40 40
      Optional: 00 40 40
        Detail: 30 30 30
         Joint: 30 30 30
    
    Description:
    Lots of speed, but not much ammo. Bladewaving is the key.
    For Advanced to Expert.
    
    Rating: ***
    
    3.18.07 Fordy
    -------------
    Name: Fordy
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-08-DISH
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LB-4401
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WM-P4001
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-FG99
    
        Colors
      Player 1
    Head:
          Base: 50 50 00
      Optional: 50 50 00
        Detail: 30 30 30
         Joint: 50 50 00
    
    Core:
          Base: 50 50 00
      Optional: 30 30 30
        Detail: 50 50 00
         Joint: 50 50 00
    
    Arms:
          Base: 50 50 00
      Optional: 50 50 00
        Detail: 50 50 00
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 00
      Optional: 50 50 00
        Detail: 30 30 30
         Joint: 30 30 30
    
      Player 2
    Head:
          Base: 50 30 50
      Optional: 50 30 50
        Detail: 30 30 30
         Joint: 50 30 50
    
    Core:
          Base: 50 30 50
      Optional: 30 30 30
        Detail: 50 30 50
         Joint: 50 30 50
    
    Arms:
          Base: 50 30 50
      Optional: 50 30 50
        Detail: 50 30 50
         Joint: 30 30 30
    
    Legs:
          Base: 50 30 50
      Optional: 50 30 50
        Detail: 30 30 30
         Joint: 30 30 30
    
    Description:
    A pretty good AC. Great stability, but not much ammo.
    For Experts only.
    
    Rating: ***
    
    3.18.08 Tarantula
    -----------------
    Name: Tarantul
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-08-DISH
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LFH-X3
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WM-X10
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
      Player 1
    Head:
          Base: 50 50 00
      Optional: 50 50 00
        Detail: 30 30 30
         Joint: 50 50 00
    
    Core:
          Base: 50 50 00
      Optional: 30 30 30
        Detail: 50 50 00
         Joint: 50 50 00
    
    Arms:
          Base: 50 50 00
      Optional: 50 50 00
        Detail: 50 50 00
         Joint: 30 30 30
    
    Legs:
          Base: 50 50 00
      Optional: 50 50 00
        Detail: 30 30 30
         Joint: 30 30 30
    
      Player 2
    Head:
          Base: 45 45 45
      Optional: 45 45 45
        Detail: 30 30 30
         Joint: 45 45 45
    
    Core:
          Base: 45 45 45
      Optional: 30 30 30
        Detail: 45 45 45
         Joint: 45 45 45
    
    Arms:
          Base: 45 45 45
      Optional: 45 45 45
        Detail: 45 45 45
         Joint: 30 30 30
    
    Legs:
          Base: 45 45 45
      Optional: 45 45 45
        Detail: 30 30 30
         Joint: 30 30 30
    
    Description:
    Really fast, but only 10 shots. Hope you've mastered bladewaving!
    For Experts only.
    
    Rating: **1/2
    
    3.18.09 Killer Bee
    ------------------
    Name: Killer B
    Plus/Normal:
    Overweight:
        Parts
    	Head: HD-08-DISH
    	Core: XXA_SO
    	Arms: AN-101
    	Legs: LFH-X5X
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-GN230
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
      Player 1
    Head:
          Base: 40 40 50
      Optional: 40 40 50
        Detail: 30 30 30
         Joint: 40 40 50
    
    Core:
          Base: 40 40 50
      Optional: 30 30 30
        Detail: 40 40 50
         Joint: 40 40 50
    
    Arms:
          Base: 40 40 50
      Optional: 40 40 50
        Detail: 40 40 50
         Joint: 30 30 30
    
    Legs:
          Base: 40 40 50
      Optional: 40 40 50
        Detail: 40 40 50
         Joint: 40 00 00
    
      Player 2
    Head:
          Base: 00 40 50
      Optional: 00 40 50
        Detail: 30 30 30
         Joint: 00 40 50
    
    Core:
          Base: 00 40 50
      Optional: 30 30 30
        Detail: 00 40 50
         Joint: 00 40 50
    
    Arms:
          Base: 00 40 50
      Optional: 00 40 50
        Detail: 00 40 50
         Joint: 30 30 30
    
    Legs:
          Base: 00 40 50
      Optional: 00 40 50
        Detail: 00 40 50
         Joint: 50 30 00
    
    Description:
    Lots of power and speed, decent AP, low ammo.
    For Advanced to Expert.
    
    Rating:
    
    3.18.10 Guldin
    --------------
    Name: Guldin
    Plus/Normal: Normal
    Overweight: No
        Parts
    	Head: HD-2002
    	Core: XXA_SO
    	Arms: AN-863-B
    	Legs: LC-UKI60
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: N/A
    	Back Weapon L: WC-CN35
    	Back Weapon R: WC-GN230
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: WG-FG99
    
        Colors
      Player 1
    Head:
          Base: 00 00 40
      Optional: 30 30 30
        Detail: 50 00 00
         Joint: 00 00 40
    
    Core:
          Base: 00 00 40
      Optional: 00 00 40
        Detail: 30 30 30
         Joint: 00 00 40
    
    Arms:
          Base: 00 00 40
      Optional: 00 00 40
        Detail: 00 00 40
         Joint: 30 30 30
    
    Legs:
          Base: 00 00 40
      Optional: 00 00 40
        Detail: 00 00 40
         Joint: 30 30 30
    
      Player 2
    Head:
          Base: 00 30 00
      Optional: 30 30 30
        Detail: 50 00 00
         Joint: 00 30 00
    
    Core:
          Base: 00 30 00
      Optional: 00 30 00
        Detail: 30 30 30
         Joint: 00 30 00
    
    Arms:
          Base: 00 30 00
      Optional: 00 30 00
        Detail: 00 30 00
         Joint: 30 30 30
    
    Legs:
          Base: 00 30 00
      Optional: 00 30 00
        Detail: 00 30 00
         Joint: 30 30 30
    
    Description:
    Lots of power, ammo, defense, range; everything but speed.
    For Experts only.
    
    Rating: ****
    
    3.18.11 Vise
    ------------
    Name: Vise
    Plus/Normal: Plus
    Overweight: No
        Parts
    	Head: HD-2002
    	Core: XXA_SO
    	Arms: AN-3001
    	Legs: LC-UKI60
    	Generator: GBX-TL
    	FCS: RATOR
    	Boosters: N/A
    	Back Weapon L: WM-AT
    	Back Weapon R: M118-TD
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
      Player 1
    Head:
          Base: 36 30 00
      Optional: 30 30 30
        Detail: 50 00 00
         Joint: 36 30 00
    
    Core:
          Base: 36 30 00
      Optional: 36 30 00
        Detail: 30 30 30
         Joint: 36 30 00
    
    Arms:
          Base: 36 30 00
      Optional: 36 30 00
        Detail: 36 30 00
         Joint: 30 30 30
    
    Legs:
          Base: 36 30 00
      Optional: 36 30 00
        Detail: 36 30 00
         Joint: 30 30 30
    
      Player 2
    Head:
          Base: 30 00 40
      Optional: 30 30 30
        Detail: 50 00 00
         Joint: 30 00 40
    
    Core:
          Base: 30 00 40
      Optional: 30 00 40
        Detail: 30 30 30
         Joint: 30 00 40
    
    Arms:
          Base: 30 00 40
      Optional: 30 00 40
        Detail: 30 00 40
         Joint: 30 30 30
    
    Legs:
          Base: 30 00 40
      Optional: 30 00 40
        Detail: 30 00 40
         Joint: 30 30 30
    
    Description:
    Even more power than the Guldin, much less ammo, though.
    For Advanced to Expert.
    
    Rating: ****1/2
    
    3.18.12 Cyclone
    ---------------
    Name: Cyclone
    Plus/Normal: Plus
    Overweight: Yes
        Parts
    	Head: HD-2002
    	Core: XXA_SO
    	Arms: AN-D-7001
    	Legs: LFH-X5X
    	Generator: GBX-XL
    	FCS: RATOR
    	Boosters: B-VR-33
    	Back Weapon L: WC-GN230
    	Back Weapon R: N/A
    	Arm Weapon L: LS-99-MOONLIGHT
    	Arm Weapon R: N/A
    
        Colors
      Player 1
    Head:
          Base: 00 00 40
      Optional: 30 30 30
        Detail: 50 00 00
         Joint: 00 00 40
    
    Core:
          Base: 00 00 40
      Optional: 00 00 40
        Detail: 30 30 30
         Joint: 00 00 40
    
    Arms:
          Base: 00 00 40
      Optional: 00 00 40
        Detail: 00 00 40
         Joint: 30 30 30
    
    Legs:
          Base: 00 00 40
      Optional: 00 00 40
        Detail: 00 00 40
         Joint: 30 30 30
    
      Player 2
    Head:
          Base: 00 30 00
      Optional: 30 30 30
        Detail: 50 00 00
         Joint: 00 30 00
    
    Core:
          Base: 00 30 00
      Optional: 00 30 00
        Detail: 30 30 30
         Joint: 00 30 00
    
    Arms:
          Base: 00 30 00
      Optional: 00 30 00
        Detail: 00 30 00
         Joint: 30 30 30
    
    Legs:
          Base: 00 30 00
      Optional: 00 30 00
        Detail: 00 30 00
         Joint: 30 30 30
    
    Description:
    Much faster than the other two, but speed is sacrificed for power.
    For Intermediate to Expert.
    
    Rating: ***1/2
    
    _________________________
    3.19 Aura Battler Dunbine
    _________________________
    
    3.19.1 Billbine
    ---------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.19.2 Dunbine
    --------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    _________________________
    3.20 Metal Armor Dragonar
    _________________________
    
    3.20.01 XC-00 Cabarrier-0
    -------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.20.02 XC-3 Cabarrier
    ----------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.20.03 XD-01 Dragonar-1
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.20.04 XD-01SR Dragonar-1 Custom
    ---------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.20.05 XD-02 Dragonar-2
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.20.06 XD-02SR Dragonar-2 Custom
    ---------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.20.07 XD-03 Dragonar-3
    ------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.20.08 XDFU-01 Dragonar Lifter-1
    ---------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.20.09 XDFU-02 Dragonar Lifter-2
    ---------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    3.20.10 XDFU-03 Dragonar Lifter-3
    ---------------------------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    ____________________________
    3.21 Fang of the Sun Dougram
    ____________________________
    
    3.21.1 Dougram
    --------------
    Name:
    Plus/Normal:
    Overweight:
        Parts
    	Head:
    	Core:
    	Arms:
    	Legs:
    	Generator:
    	FCS:
    	Boosters:
    	Back Weapon L:
    	Back Weapon R:
    	Arm Weapon L:
    	Arm Weapon R:
    
        Colors
    Head:
          Base:
      Optional:
        Detail:
         Joint:
    
    Core:
          Base:
      Optional:
        Detail:
         Joint:
    
    Arms:
          Base:
      Optional:
        Detail:
         Joint:
    
    Legs:
          Base:
      Optional:
        Detail:
         Joint:
    
    Description:
    
    
    Rating:
    
    ___________________________
    3.22 Mobile Police Patlabor
    ___________________________
    
    3.22.1 AV-98 Ingram
    -------------------
    Name: Ingram
    Plus/Normal: No
    Overweight: No
        Parts
    	Head: HD-ZERO
    	Core: XCH-01
    	Arms: AN-863B
    	Legs: LN-1001B
    	Generator: GRD-RX7
    	FCS: QX-9009
    	Boosters: B-VR-33
    	Back Weapon L: N/A
    	Back Weapon R: N/A
    	Arm Weapon L: N/A
    	Arm Weapon R: WG-HG1
    
        Colors
    Head:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 24 38 31
         Joint: 40 40 40
    
    Core:
          Base: 00 00 00
      Optional: 40 40 40
        Detail: 40 40 40
         Joint: 40 40 40
    
    Arms:
          Base: 40 40 40
      Optional: 40 00 00
        Detail: 10 10 10
         Joint: 40 40 40
    
    Legs:
          Base: 40 40 40
      Optional: 40 40 40
        Detail: 40 40 40
         Joint: 15 15 15
    
    Description:
    "its an okay AC , no optional parts, but its was fun to make just from a
    picture! my first AC as well, and im just a kid! (14)"
    	laserblade2009
    
    Rating: Yet to test
    
    -------------------
    4.0 CREDITS
    -------------------
    Many thanks to...
       Nedmech, Irregular X, DarthLocutus & laserblade2009 for their help. 
       (Thanx guys!!!!)
    
       Burning Bush (http://www.hotleafrecords.com) for getting me hooked
       on Armored Core. (One day I'll beat you, WF!!!!!)
    
       Cartoon Network for getting me interested in the Gundam series.
    
       The Blog at GameFAQs.com for writing the Gundam Wing Design FAQ
       that got getting me interested in designing Gundam ACs.
    
       CJayC at GameFAQs.com for putting this on his site.
    
       GundamOfficial.com for being the "official" link between Gundam
       and the US.
    
       Dash and PJ (http://www.987.info/zaph/index2.html) for their
       contributions to those of us who can't read Japanese.
    
       MAHQ.net for their off the chizle mech page.