Armored Core: Project Phantasma
Anime AC Guide
by Da Kaptin

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0.0 FOREWORD
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Hi there friend! Watcha say? Welcome to my Definitive Mech Guide for
Project Phantasma! I will be constantly adding to this guide. If you
would like to have your AC put on this FAQ, you must first meet the
following specifications:

1. Your AC MUST be a mech from a movie, show, game, magazine,
   something!
2. Your AC MUST be submitted in the format you see.
3. You MUST either have a color scheme in place or send me a picture
   so I can add the color scheme myself.
4. E-mail me at:
   webmaster@hotleafrecords.com
      (Put ACPP in the subject line or your mail will be deleted.)

                                                                Thanx!
                                                             Da Kaptin

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0.1 TABLE OF CONTENTS
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  0.0 FOREWORD
  0.1 TABLE OF CONTENTS
  0.2 VERSION HISTORY
  1.0 MECH HISTORY
    1.01 Mobile Suit Gundam
    1.02 Mobile Suit Gundam: The 8th MS Team
    1.03 Mobile Suit Gundam 0080: War in the Pocket
    1.04 Mobile Suit Gundam 0083: Stardust Memories
    1.05 Mobile Suit Gundam Z (Zeta)
    1.06 Mobile Suit Gundam ZZ (Double Zeta)
    1.07 Mobile Suit Gundam: Char's Counterattack
    1.08 Mobile Suit Gundam F91
    1.09 Mobile Suit V (Victory) Gundam
    1.10 Mobile Fighter G Gundam
    1.11 New Mobile Report Gundam Wing
    1.12 New Mobile Report Gundam Wing: Endless Waltz
    1.13 After War Gundam X
    1.14 Turn-A Gundam
    1.15 Mobile Suit Gundam SEED
  2.0 MECH OVERVIEW
    2.01 Mobile Suit Gundam
      2.01.01 RX-78-2 Gundam
      2.01.02 MS-06S Zaku II Commander Type
      2.01.03 MS-14S (YMS-14) Gelgoog Commander Type
      2.01.04 MSM-07S Z'Gok Commander Type
      2.01.05 RGM-79 GM
      2.01.06 RX-75-4 Guntank
      2.01.07 RX-77-2 Guncannon
      2.01.08 MS-05B Zaku I
      2.01.09 MS-06F Zaku II
      2.01.10 MS-07B Gouf
      2.01.11 MS-09 Dom
      2.01.12 MS-09R Rick Dom
      2.01.13 MS-14A Gelgoog
      2.01.14 MSM-03 Gogg
      2.01.15 MSM-04 Acguy
      2.01.16 MSM-07 Z'Gok
      2.01.17 MSM-10 Zock
      2.01.18 YMS-15 Gyan
      2.01.19 MSN-02 Zeong
    2.02 Mobile Suit Gundam: The 8th MS Team
      2.02.01 RX-79[G] Gundam Mass Production Ground Type
      2.02.02 RX-79[G]Ez-8 Gundam Ez8
      2.02.03 MS-06K Zaku Cannon
      2.02.04 RGM-79[E] GM Type E
      2.02.05 RGM-79[G] GM Ground Type
      2.02.06 RGM-79[G] GM Sniper
      2.02.07 RX-75 Guntank Mass Production Type
      2.02.08 MS-06RD-4 Zaku II Prototype
      2.02.09 MS-07B-3 Gouf Custom
      2.02.10 MS-07H8 Gouf Flight Type
    2.03 Mobile Suit Gundam 0080: War in the Pocket
      2.03.01 RX-78NT-1 Gundam G-4 "Alex"
      2.03.02 MS-06FZ Zaku II Kai
      2.03.03 MS-14Jg Gelgoog Jaeger
      2.03.04 MSM-03C Hygogg
      2.03.05 MSM-07E Z'Gok-E
      2.03.06 RGM-79D GM Cold Climate Type
      2.03.07 RGM-79G GM Command
      2.03.08 RGM-79GS GM Command Space Type
      2.03.09 RGM-79SP GM Sniper II
      2.03.10 MS-09RII Rick Dom II
      2.03.11 MS-18E Kmpfer
    2.04 Mobile Suit Gundam 0083: Stardust Memories
      2.04.01 MS-06F2 Zaku II Type F2
      2.04.02 MS-14F Gelgoog Marine
      2.04.03 RX-78GP01 Gundam "Zephyranthes"
      2.04.04 RX-78GP01-Fb Gundam Full Vernian "Zephyranthes"
      2.04.05 RX-78GP02A Gundam "Physalis"
      2.04.06 RX-78GP03S Gundam "Dendrobium Stamen"
      2.04.07 RGC-83 GM Cannon II
      2.04.08 RGM-79C GM Kai
      2.04.09 RGM-79C Powered GM
      2.04.10 RGM-79N GM Custom
      2.04.11 RGM-79Q GM Quel
      2.04.12 AGX-04 Gerbera Tetra
      2.04.13 MS-09F/trop Dom Tropen
      2.04.14 MS-14Fs Gelgoog Marine Commander Type
      2.04.15 YMS-16M Xamel
    2.05 Mobile Suit Gundam Z (Zeta)
      2.05.01 MSZ-006 Zeta Gundam
      2.05.02 RX-178 Gundam Mark II
      2.05.03 RX-178+FXA-05D Super Gundam
      2.05.04 MRX-009 Psyco Gundam
      2.05.05 MRX-010 Psyco Gundam Mark II
      2.05.06 PMX-003 The O
      2.05.07 MSA-003 Nemo
      2.05.08 MSK-008 Dijeh
      2.05.09 MSN-00100 Hyaku Shiki
      2.05.10 RGM-79R (RGM-179) GM II
      2.05.11 RMS-099 (MSA-099) Rick Dias
      2.05.12 MS-07H Gouf Flight Test Type
      2.05.13 RGC-80 GM Cannon
      2.05.14 RGM-79SC GM Sniper Custom
      2.05.15 RMS-106 Hi-Zack
      2.05.16 RMS-117 Galbaldy 
      2.05.17 RMV-1 Guntank II
      2.05.18 RX-77-3 Guncannon Heavy Arms Type
      2.05.19 MS-06E Zaku Reconnaissance Type
      2.05.20 MS-06M (MSM-01) Zaku Marine Type
      2.05.21 MS-11 Action Zaku
      2.05.22 NRX-044 Asshimar
      2.05.23 ORX-005 Gaplant
      2.05.24 PMX-000 Messala
      2.05.25 PMX-001 Pallas Athene
      2.05.26 PMX-002 Bolinoak Samaan
      2.05.27 RMS-106CS Hi-Zack Custom
      2.05.28 RMS-108 Marasai
      2.05.29 RMS-154 Barzam
      2.05.30 RX-110 Gabthley
      2.05.31 RX-139 Hambrabi
      2.05.32 RX-160 Byarlant
      2.05.33 AMX-003 (MMT-1) Gaza-C
      2.05.34 AMX-004 Qubeley
    2.06 Mobile Suit Gundam ZZ (Double Zeta)
      2.06.01 MSZ-010 Gundam Double Zeta
      2.06.02 MSZ-010S Enhanced ZZ Gundam
      2.06.03 FA-010S Full Armor Enhanced ZZ Gundam
      2.06.04 RGM-86R GM III
      2.06.05 AMA-01X Jamru Fin
      2.06.06 AMX-004-2 Qubeley Mark II
      2.06.07 AMX-004-3 Qubeley Mark III
      2.06.08 AMX-004G (AMX-017) Qubeley Mass Production Type
      2.06.09 AMX-006 Gaza-D
      2.06.10 AMX-008 Ga-Zowm
      2.06.11 AMX-009 Dreissen
      2.06.12 AMX-011 Zaku III
      2.06.13 AMX-011S Zaku III Custom
      2.06.14 AMX-014 Doven Wolf
      2.06.15 AMX-015 Geymark
      2.06.16 AMX-101 Galluss-J
      2.06.17 AMX-102 Zssa
      2.06.18 AMX-103 Hamma Hamma
      2.06.19 AMX-104 R-Jarja
      2.06.20 AMX-107 Bawoo
      2.06.21 AMX-109 Kapool
      2.06.22 AMX-117L Gazu-L
      2.06.23 AMX-117R Gazu-R
      2.06.24 MS-09G Dowadge
      2.06.25 MS-14J ReGelg
      2.06.26 NZ-000 Quin Mantha
      2.06.27 RMS-099B Sturm Dias
      2.06.28 RMS-119 EWAC Zack "Eye-Zack"
      2.06.29 RMS-192M Zaku Mariner
      2.06.30 MS-06D Desert Zaku
      2.06.31 MS-09H Dowadge Kai
      2.06.32 MSM-04N Agguguy
      2.06.33 MSM-08 Zogok
    2.07 Mobile Suit Gundam: Char's Counterattack
      2.07.1 RX-93 "nu" Gundam
      2.07.2 RGM-89 Jegan
      2.07.3 RGZ-91 Re-GZ
      2.07.4 AMS-119 Geara Doga
      2.07.5 MSN-03 Jagd Doga
      2.07.6 MSN-04 Sazabi
      2.07.7 RMS-116H Hobby Hi-Zack
    2.08 Mobile Suit Gundam F91
      2.08.01 F91 Gundam F91
      2.08.02 F71 G-Cannon
      2.08.03 RGM-89M Jegan B-Type
      2.08.04 RGM-89R Jegan A-Type
      2.08.05 RGM-109 Heavygun
      2.08.06 RXR-44 Guntank R-44
      2.08.07 XM-01 Den'an Zon
      2.08.08 XM-02 Den'an Gei
      2.08.09 XM-03 Ebirhu-S
      2.08.10 XM-04 Berga Dalas
      2.08.11 XM-05 Berga Giros
      2.08.12 XM-06 Dahgi Iris
      2.08.13 XM-07 Vigna Ghina
    2.09 Mobile Suit Victory (V) Gundam
      2.09.01 LM312V04 Victory Gundam
      2.09.02 LM312V05+SD-VB03A V-Dash Gundam
      2.09.03 LM312V06 Victory Gundam Hexa
      2.09.04 LM312V06+SD-VB03A V-Dash Gundam Hexa
      2.09.05 LM314V21 Victory 2 Gundam
      2.09.06 LM314V23 Victory 2 Buster Gundam
      2.09.07 LM314V24 Victory 2 Assault Gundam
      2.09.08 V2 Assault-Buster Gundam
      2.09.09 LM111E02 Gun-EZ
      2.09.10 LM111E03 Gunblastor
      2.09.11 ZM-S06S Zoloat
      2.09.12 RGM-119 Jamesgun
      2.09.13 RGM-122 Javelin
      2.09.14 ZM-S06G Zollidia
      2.09.15 ZM-S08G Zolo
      2.09.16 ZM-S08GC Zolo Kai
      2.09.17 ZM-S09G Tomliat
      2.09.18 ZM-S14S Contio
      2.09.19 ZM-S19S Shy-Tarn
      2.09.20 ZM-S20S Jabaco
      2.09.21 ZM-S21G Bruckeng
      2.09.22 ZM-S22S Rig Shokew
      2.09.23 ZM-S24G Gedlav
      2.09.24 ZM-S27G Domuttlia
      2.09.25 ZMT-D11S Abigor
      2.09.26 ZMT-D15M Galguyu
      2.09.27 ZMT-S12G Shokew
      2.09.28 ZMT-S13G Godzorla
      2.09.29 ZMT-S16G Memedorza
      2.09.30 ZMT-S28S Gengaozo
      2.09.31 ZMT-S29 Zanneck
      2.09.32 ZMT-S33A Gottrlatan
      2.09.33 ZMT-S34S Rig Contio
    2.10 Mobile Fighter G Gundam
      2.10.01 GF4-001NE Pharaoh Gundam IV
      2.10.02 GF12-035NH/GF13-001NH Kowloon Gundam
      2.10.03 GF13-001NHII Master Gundam
      2.10.04 GF13-002NGR Zeus Gundam
      2.10.05 GF13-003NEL John Bull Gundam
      2.10.06 GF13-006NA Gundam Maxter
      2.10.07 GF13-009NF Gundam Rose
      2.10.08 GF13-011NC Dragon Gundam
      2.10.09 GF13-012NN Viking Gundam
      2.10.10 GF13-013NR Bolt Gundam
      2.10.11 GF13-017NJ Shining Gundam
      2.10.12 GF13-017NJII God Gundam
      2.10.13 GF13-020NK Zebra Gundam
      2.10.14 GF13-021NG Gundam Spiegel
      2.10.15 GF13-030NIN Cobra Gundam
      2.10.16 GF13-037NCA Lumber Gundam
      2.10.17 GF13-049NM Tequila Gundam
      2.10.18 GF13-050NSW Nobel Gundam
      2.10.19 GF13-051NE Pharaoh Gundam XIII
      2.10.20 GF13-052NT Minaret Gundam
      2.10.21 GF13-053NMO Temjin Gundam
      2.10.22 GF13-055NI Neros Gundam
      2.10.23 GF13-066NO Nether Gundam
      2.10.24 GF13-073NPO Gundam Magnat
      2.10.25 GF13-083NCB Arachno Gundam
      2.10.26 Mirage Gundam
      2.10.27 Grand Gundam
      2.10.28 Gundam Heaven's Sword
      2.10.29 JDG-00X Devil Gundam
      2.10.30 JMF1336R Rising Gundam
    2.11 New Mobile Report Gundam Wing
      2.11.01 XXXG-01W Wing Gundam
      2.11.02 XXXG-00W0 Wing Gundam Zero
      2.11.03 XXXG-01H Gundam Heavyarms
      2.11.04 XXXG-01H2 Gundam Heavyarms Kai
      2.11.05 XXXG-01SR Gundam Sandrock
      2.11.06 XXXG-01D Gundam Deathscythe
      2.11.07 XXXG-01D2 Gundam Deathscythe Hell
      2.11.08 XXXG-01S Shenlong Gundam
      2.11.09 XXXG-01S2 Altron Gundam
      2.11.10 OZ-00MS Tallgeese
      2.11.11 OZ-00MS2 Tallgeese II
      2.11.12 OZ-13MS Gundam Epyon
      2.11.13 OZ-13MSX1 Vayeate
      2.11.14 OZ-13MSX2 Mercurius
      2.11.15 SK-12SMS Taurus
      2.11.16 WMS-03 Maganac
      2.11.17 WMS-03 Maganac Abdul Custom
      2.11.18 WMS-03 Maganac Ahmad Custom
      2.11.19 WMS-03 Maganac Auda Custom
      2.11.20 WMS-03 Maganac Rasid Kurama Custom
      2.11.21 OZ-06MS Leo
      2.11.22 OZ-06MS Leo Early Type
      2.11.23 OZ-06MS Leo Space Type
      2.11.24 OZ-07AMS Aries
      2.11.25 OZ-07MS Tragos
      2.11.26 OZ-08MMS Cancer
      2.11.27 OZ-06MS Leo Cannon Type
      2.11.28 OZ-02MD Virgo
      2.11.29 OZ-09MMS Pisces
      2.11.30 OZ-12SMS Taurus
      2.11.31 WF-02MD Virgo II
    2.12 New Mobile Report Gundam Wing: Endless Waltz
      2.12.1 OZ-00MS2B Tallgeese III
      2.12.2 MMS-01 (OZ-17MS) Serpent
    2.13 After War Gundam X
      2.13.01 GT-9600 Gundam Leopard
      2.13.02 GT-9600-D Gundam Leopard Destroy
      2.13.03 GW-9800 Gundam Airmaster
      2.13.04 GW-9800-B Gundam Airmaster Burst
      2.13.05 GX-9900 Gundam X
      2.13.06 GX-9900-DV Gundam X Divider
      2.13.07 GX-9901-DX Gundam Double X
      2.13.08 NRX-0013 Gundam Virsago
      2.13.09 NRX-0013-CB Gundam Virsago Chest Break
      2.13.10 NRX-0015 Gundam Ashtaron
      2.13.11 NRX-0015-HC Gundam Ashtaron Hermit Crab
      2.13.12 DT-6800A Daughtress
      2.13.13 DT-6800C Daughtress Command
      2.13.14 DT-6800W Daughtress Weapon
      2.13.15 NRX-009 (NR-001) Valient
      2.13.16 NRX-016 Rasveyt
      2.13.17 NRX-018-2 Daughtress Neo
      2.13.18 DT-6800HMC Daughtress High Mobility Command "Wise 
              Wallaby"
      2.13.19 DTM-7000 Daughseat
      2.13.20 GX-9900-GB G-Bit D.O.M.E.
      2.13.21 RMS-006 Jenice
      2.13.22 RMS-007G Juragg Cold Climate Type "Polar Bear"
      2.13.23 RMS-009 Septem
      2.13.24 RMS-014 Octave
      2.13.25 RMS-019 Crouda
      2.13.26 RMS-019R Crouda Lancerow Custom
      2.13.27 RMSN-008 Bertigo
      2.13.28 ENG-001 Estardoth
      2.13.29 ENG-002 Pyron
    2.14 Turn-A Gundam
      2.14.01 Turn A Gundam
      2.14.02 MS-06 Borjarnon Gavane Goonny Custom
      2.14.03 NRS-P701R Godwin
      2.14.04 CONCEPT-X 6-1-2 Turn X
      2.14.05 G-838 Mahiroo
      2.14.06 G-M2F (AMX-102) Zssan
      2.14.07 GMIF (XM-0754) Bandit
      2.14.08 MRC-F20 SUMO
      2.14.09 NRS-P701 Gozzo
      2.14.10 SPA-51 Cannon Illefuto
      2.14.11 TAF-M9 Eagel
    2.15 Mobile Suit Gundam SEED
      2.15.01 GAT-X102 Duel Gundam
      2.15.02 GAT-X103 Buster Gundam
      2.15.03 GAT-X105 Strike Gundam
      2.15.04 GAT-X207 Blitz Gundam
      2.15.05 GAT-X303 Aegis Gundam
      2.15.06 ZGMF-X09A Justice Gundam
      2.15.07 ZGMF-X10A Freedom Gundam
    2.16 Cybernator
      2.16.1 Cybernator
    2.17 Metal Combat: Falcon's Revenge
      2.17.01 Garam Mk 2
      2.17.02 Siamang
      2.17.03 Wong
      2.17.04 Griffin
      2.17.05 Viscount
      2.17.06 Thanatos
      2.17.07 Arachnus
      2.17.09 Groken
      2.17.10 Spika
    2.18 Aura Battler Dunbine
      2.18.1 Billbine
      2.18.2 Dunbine
  3.0 AC DESIGNS
    3.01 Mobile Suit Gundam
      3.01.01 RX-78-2 Gundam
      3.01.02 MS-06S Zaku II Commander Type
      3.01.03 MS-14S (YMS-14) Gelgoog Commander Type
      3.01.04 MSM-07S Z'Gok Commander Type
      3.01.05 RGM-79 GM
      3.01.06 RX-75-4 Guntank
      3.01.07 RX-77-2 Guncannon
      3.01.08 MS-05B Zaku I
      3.01.09 MS-06F Zaku II
      3.01.10 MS-07B Gouf
      3.01.11 MS-09 Dom
      3.01.12 MS-09R Rick Dom
      3.01.13 MS-14A Gelgoog
      3.01.14 MSM-03 Gogg
      3.01.15 MSM-04 Acguy
      3.01.16 MSM-07 Z'Gok
      3.01.17 MSM-10 Zock
      3.01.18 YMS-15 Gyan
      3.01.19 MSN-02 Zeong
    3.02 Mobile Suit Gundam: The 8th MS Team
      3.02.01 RX-79[G] Gundam Mass Production Ground Type
      3.02.02 RX-79[G]Ez-8 Gundam Ez8
      3.02.03 MS-06K Zaku Cannon
      3.02.04 RGM-79[E] GM Type E
      3.02.05 RGM-79[G] GM Ground Type
      3.02.06 RGM-79[G] GM Sniper
      3.02.07 RX-75 Guntank Mass Production Type
      3.02.08 MS-06RD-4 Zaku II Prototype
      3.02.09 MS-07B-3 Gouf Custom
      3.02.10 MS-07H8 Gouf Flight Type
    3.03 Mobile Suit Gundam 0080: War in the Pocket
      3.03.01 RX-78NT-1 Gundam G-4 "Alex"
      3.03.02 MS-06FZ Zaku Kai
      3.03.03 MS-14Jg Gelgoog Jaeger
      3.03.04 MSM-03C Hygogg
      3.03.05 MSM-07E Z'Gok-E
      3.03.06 RGM-79D GM Cold Climate Type
      3.03.07 RGM-79G GM Command
      3.03.08 RGM-79GS GM Command Space Type
      3.03.09 RGM-79SP GM Sniper II
      3.03.10 MS-09RII Rick Dom II
      3.03.11 MS-18E Kmpfer
    3.04 Mobile Suit Gundam 0083: Stardust Memories
      3.04.01 MS-06F2 Zaku II Type F2
      3.04.02 MS-14F Gelgoog Marine
      3.04.03 RX-78GP01 Gundam "Zephyranthes"
      3.04.04 RX-78GP01-Fb Gundam Full Vernian "Zephyranthes"
      3.04.05 RX-78GP02A Gundam "Physalis"
      3.04.06 RX-78GP03S Gundam "Dendrobium Stamen"
      3.04.07 RGC-83 GM Cannon II
      3.04.08 RGM-79C GM Kai
      3.04.09 RGM-79C Powered GM
      3.04.10 RGM-79N GM Custom
      3.04.11 RGM-79Q GM Quel
      3.04.12 AGX-04 Gerbera Tetra
      3.04.13 MS-09F/trop Dom Tropen
      3.04.14 MS-14Fs Gelgoog Marine Commander Type
      3.04.15 YMS-16M Xamel
    3.05 Mobile Suit Gundam Z (Zeta)
      3.05.01 MSZ-006 Zeta Gundam
      3.05.02 RX-178 Gundam Mark II
      3.05.03 RX-178+FXA-05D Super Gundam
      3.05.04 MRX-009 Psyco Gundam
      3.05.05 MRX-010 Psyco Gundam Mark II
      3.05.06 PMX-003 The O
      3.05.07 MSA-003 Nemo
      3.05.08 MSK-008 Dijeh
      3.05.09 MSN-00100 Hyaku Shiki
      3.05.10 RGM-79R (RGM-179) GM II
      3.05.11 RMS-099 (MSA-099) Rick Dias
      3.05.12 MS-07H Gouf Flight Test Type
      3.05.13 RGC-80 GM Cannon
      3.05.14 RGM-79SC GM Sniper Custom
      3.05.15 RMS-106 Hi-Zack
      3.05.16 RMS-117 Galbaldy 
      3.05.17 RMV-1 Guntank II
      3.05.18 RX-77-3 Guncannon Heavy Arms Type
      3.05.19 MS-06E Zaku Reconnaissance Type
      3.05.20 MS-06M (MSM-01) Zaku Marine Type
      3.05.21 MS-11 Action Zaku
      3.05.22 NRX-044 Asshimar
      3.05.23 ORX-005 Gaplant
      3.05.24 PMX-000 Messala
      3.05.25 PMX-001 Pallas Athene
      3.05.26 PMX-002 Bolinoak Samaan
      3.05.27 RMS-106CS Hi-Zack Custom
      3.05.28 RMS-108 Marasai
      3.05.29 RMS-154 Barzam
      3.05.30 RX-110 Gabthley
      3.05.31 RX-139 Hambrabi
      3.05.32 RX-160 Byarlant
      3.05.33 AMX-003 (MMT-1) Gaza-C
      3.05.34 AMX-004 Qubeley
    3.06 Mobile Suit Gundam ZZ (Double Zeta)
      3.06.01 MSZ-010 Gundam Double Zeta
      3.06.02 MSZ-010S Enhanced ZZ Gundam
      3.06.03 FA-010S Full Armor Enhanced ZZ Gundam
      3.06.04 RGM-86R GM III
      3.06.05 AMA-01X Jamru Fin
      3.06.06 AMX-004-2 Qubeley Mark II
      3.06.07 AMX-004-3 Qubeley Mark III
      3.06.08 AMX-004G (AMX-017) Qubeley Mass Production Type
      3.06.09 AMX-006 Gaza-D
      3.06.10 AMX-008 Ga-Zowm
      3.06.11 AMX-009 Dreissen
      3.06.12 AMX-011 Zaku III
      3.06.13 AMX-011S Zaku III Custom
      3.06.14 AMX-014 Doven Wolf
      3.06.15 AMX-015 Geymark
      3.06.16 AMX-101 Galluss-J
      3.06.17 AMX-102 Zssa
      3.06.18 AMX-103 Hamma Hamma
      3.06.19 AMX-104 R-Jarja
      3.06.20 AMX-107 Bawoo
      3.06.21 AMX-109 Kapool
      3.06.22 AMX-117L Gazu-L
      3.06.23 AMX-117R Gazu-R
      3.06.24 MS-09G Dowadge
      3.06.25 MS-14J ReGelg
      3.06.26 NZ-000 Quin Mantha
      3.06.27 RMS-099B Sturm Dias
      3.06.28 RMS-119 EWAC Zack "Eye-Zack"
      3.06.29 RMS-192M Zaku Mariner
      3.06.30 MS-06D Desert Zaku
      3.06.31 MS-09H Dowadge Kai
      3.06.32 MSM-04N Agguguy
      3.06.33 MSM-08 Zogok
    3.07 Mobile Suit Gundam: Char's Counterattack
      3.07.1 RX-93 "nu" Gundam
      3.07.2 RGM-89 Jegan
      3.07.3 RGZ-91 Re-GZ
      3.07.4 AMS-119 Geara Doga
      3.07.5 MSN-03 Jagd Doga
      3.07.6 MSN-04 Sazabi
      3.07.7 RMS-116H Hobby Hi-Zack
    3.08 Mobile Suit Gundam F91
      3.08.01 F91 Gundam F91
      3.08.02 F71 G-Cannon
      3.08.03 RGM-89M Jegan B-Type
      3.08.04 RGM-89R Jegan A-Type
      3.08.05 RGM-109 Heavygun
      3.08.06 RXR-44 Guntank R-44
      3.08.07 XM-01 Den'an Zon
      3.08.08 XM-02 Den'an Gei
      3.08.09 XM-03 Ebirhu-S
      3.08.10 XM-04 Berga Dalas
      3.08.11 XM-05 Berga Giros
      3.08.12 XM-06 Dahgi Iris
      3.08.13 XM-07 Vigna Ghina
    3.09 Mobile Suit Victory (V) Gundam
      3.09.01 LM312V04 Victory Gundam
      3.09.02 LM312V05+SD-VB03A V-Dash Gundam
      3.09.03 LM312V06 Victory Gundam Hexa
      2.09.04 LM312V06+SD-VB03A V-Dash Gundam Hexa
      3.09.05 LM314V21 Victory 2 Gundam
      3.09.06 LM314V23 Victory 2 Buster Gundam
      3.09.07 LM314V24 Victory 2 Assault Gundam
      3.09.08 V2 Assault-Buster Gundam
      3.09.09 LM111E02 Gun-EZ
      3.09.10 LM111E03 Gunblastor
      3.09.11 ZM-S06S Zoloat
      3.09.12 RGM-119 Jamesgun
      3.09.13 RGM-122 Javelin
      3.09.14 ZM-S06G Zollidia
      3.09.15 ZM-S08G Zolo
      3.09.16 ZM-S08GC Zolo Kai
      3.09.17 ZM-S09G Tomliat
      3.09.18 ZM-S14S Contio
      3.09.19 ZM-S19S Shy-Tarn
      3.09.20 ZM-S20S Jabaco
      3.09.21 ZM-S21G Bruckeng
      3.09.22 ZM-S22S Rig Shokew
      3.09.23 ZM-S24G Gedlav
      3.09.24 ZM-S27G Domuttlia
      3.09.25 ZMT-D11S Abigor
      3.09.26 ZMT-D15M Galguyu
      3.09.27 ZMT-S12G Shokew
      3.09.28 ZMT-S13G Godzorla
      3.09.29 ZMT-S16G Memedorza
      3.09.30 ZMT-S28S Gengaozo
      3.09.31 ZMT-S29 Zanneck
      3.09.32 ZMT-S33A Gottrlatan
      3.09.33 ZMT-S34S Rig Contio
    3.10 Mobile Fighter G Gundam
      3.10.01 GF4-001NE Pharaoh Gundam IV
      3.10.02 GF12-035NH/GF13-001NH Kowloon Gundam
      3.10.03 GF13-001NHII Master Gundam
      3.10.04 GF13-002NGR Zeus Gundam
      3.10.05 GF13-003NEL John Bull Gundam
      3.10.06 GF13-006NA Gundam Maxter
      3.10.07 GF13-009NF Gundam Rose
      3.10.08 GF13-011NC Dragon Gundam
      3.10.09 GF13-012NN Viking Gundam
      3.10.10 GF13-013NR Bolt Gundam
      3.10.11 GF13-017NJ Shining Gundam
      3.10.12 GF13-017NJII God Gundam
      3.10.13 GF13-020NK Zebra Gundam
      3.10.14 GF13-021NG Gundam Spiegel
      3.10.15 GF13-030NIN Cobra Gundam
      3.10.16 GF13-037NCA Lumber Gundam
      3.10.17 GF13-049NM Tequila Gundam
      3.10.18 GF13-050NSW Nobel Gundam
      3.10.19 GF13-051NE Pharaoh Gundam XIII
      3.10.20 GF13-052NT Minaret Gundam
      3.10.21 GF13-053NMO Temjin Gundam
      3.10.22 GF13-055NI Neros Gundam
      3.10.23 GF13-066NO Nether Gundam
      3.10.24 GF13-073NPO Gundam Magnat
      3.10.25 GF13-083NCB Arachno Gundam
      3.10.26 Mirage Gundam
      3.10.27 Grand Gundam
      3.10.28 Gundam Heaven's Sword
      3.10.29 JDG-00X Devil Gundam
      3.10.30 JMF1336R Rising Gundam
    3.11 New Mobile Report Gundam Wing
      3.11.01 XXXG-01W Wing Gundam
      3.11.02 XXXG-00W0 Wing Gundam Zero
      3.11.03 XXXG-01H Gundam Heavyarms
      3.11.04 XXXG-01H2 Gundam Heavyarms Kai
      3.11.05 XXXG-01SR Gundam Sandrock
      3.11.06 XXXG-01D Gundam Deathscythe
      3.11.07 XXXG-01D2 Gundam Deathscythe Hell
      3.11.08 XXXG-01S Shenlong Gundam
      3.11.09 XXXG-01S2 Altron Gundam
      3.11.10 OZ-00MS Tallgeese
      3.11.11 OZ-00MS2 Tallgeese II
      3.11.12 OZ-13MS Gundam Epyon
      3.11.13 OZ-13MSX1 Vayeate
      3.11.14 OZ-13MSX2 Mercurius
      3.11.15 SK-12SMS Taurus
      3.11.16 WMS-03 Maganac
      3.11.17 WMS-03 Maganac Abdul Custom
      3.11.18 WMS-03 Maganac Ahmad Custom
      3.11.19 WMS-03 Maganac Auda Custom
      3.11.20 WMS-03 Maganac Rasid Kurama Custom
      3.11.21 OZ-06MS Leo
      3.11.22 OZ-06MS Leo Early Type
      3.11.23 OZ-06MS Leo Space Type
      3.11.24 OZ-07AMS Aries
      3.11.25 OZ-07MS Tragos
      3.11.26 OZ-08MMS Cancer
      3.11.27 OZ-06MS Leo Cannon Type
      3.11.28 OZ-02MD Virgo
      3.11.29 OZ-09MMS Pisces
      3.11.30 OZ-12SMS Taurus
      3.11.31 WF-02MD Virgo II
    3.12 New Mobile Report Gundam Wing: Endless Waltz
      3.12.1 OZ-00MS2B Tallgeese III
      3.12.2 MMS-01 (OZ-17MS) Serpent
    3.13 After War Gundam X
      3.13.01 GT-9600 Gundam Leopard
      3.13.02 GT-9600-D Gundam Leopard Destroy
      3.13.03 GW-9800 Gundam Airmaster
      3.13.04 GW-9800-B Gundam Airmaster Burst
      3.13.05 GX-9900 Gundam X
      3.13.06 GX-9900-DV Gundam X Divider
      3.13.07 GX-9901-DX Gundam Double X
      3.13.08 NRX-0013 Gundam Virsago
      3.13.09 NRX-0013-CB Gundam Virsago Chest Break
      3.13.10 NRX-0015 Gundam Ashtaron
      3.13.11 NRX-0015-HC Gundam Ashtaron Hermit Crab
      3.13.12 DT-6800A Daughtress
      3.13.13 DT-6800C Daughtress Command
      3.13.14 DT-6800W Daughtress Weapon
      3.13.15 NRX-009 (NR-001) Valient
      3.13.16 NRX-016 Rasveyt
      3.13.17 NRX-018-2 Daughtress Neo
      3.13.18 DT-6800HMC Daughtress High Mobility Command "Wise 
              Wallaby"
      3.13.19 DTM-7000 Daughseat
      3.13.20 GX-9900-GB G-Bit D.O.M.E.
      3.13.21 RMS-006 Jenice
      3.13.22 RMS-007G Juragg Cold Climate Type "Polar Bear"
      3.13.23 RMS-009 Septem
      3.13.24 RMS-014 Octave
      3.13.25 RMS-019 Crouda
      3.13.26 RMS-019R Crouda Lancerow Custom
      3.13.27 RMSN-008 Bertigo
      3.13.28 ENG-001 Estardoth
      3.13.29 ENG-002 Pyron
    3.14 Turn-A Gundam
      3.14.01 Turn A Gundam
      3.14.02 MS-06 Borjarnon Gavane Goonny Custom
      3.14.03 NRS-P701R Godwin
      3.14.04 CONCEPT-X 6-1-2 Turn X
      3.14.05 G-838 Mahiroo
      3.14.06 G-M2F (AMX-102) Zssan
      3.14.07 GMIF (XM-0754) Bandit
      3.14.08 MRC-F20 SUMO
      3.14.09 NRS-P701 Gozzo
      3.14.10 SPA-51 Cannon Illefuto
      3.14.11 TAF-M9 Eagel
    3.15 Mobile Suit Gundam SEED
      3.15.01 GAT-X102 Duel Gundam
      3.15.02 GAT-X103 Buster Gundam
      3.15.03 GAT-X105 Strike Gundam
      3.15.04 GAT-X207 Blitz Gundam
      3.15.05 GAT-X303 Aegis Gundam
      3.15.06 ZGMF-X09A Justice Gundam
      3.15.07 ZGMF-X10A Freedom Gundam
    3.16 Cybernator
      3.16.1 Cybernator
    3.17 Metal Combat: Falcon's Revenge
      3.17.01 Garam Mk 2
      3.17.02 Siamang
      3.17.03 Wong
      3.17.04 Griffin
      3.17.05 Viscount
      3.17.06 Thanatos
      3.17.07 Arachnus
      3.17.09 Groken
      3.17.10 Spika
      3.17.11 Falcon
      3.17.12 Tornado
    3.18 Cyberbots: FullMetal Madness
      3.18.01 Blodia
      3.18.02 Swordsman
      3.18.03 Riot
      3.18.04 Reptos
      3.18.05 Lightning
      3.18.06 Jackal
      3.18.07 Fordy
      3.18.08 Tarantula
      3.18.09 Killer Bee
      3.18.10 Guldin
      3.18.11 Vise
      3.18.12 Cyclone
    3.19 Aura Battler Dunbine
      3.19.1 Billbine
      3.19.2 Dunbine
    3.20 Metal Armor Dragonar
      3.20.01 XC-00 Cabarrier-0
      3.20.02 XC-3 Cabarrier
      3.20.03 XD-01 Dragonar-1
      3.20.04 XD-01SR Dragonar-1 Custom
      3.20.05 XD-02 Dragonar-2
      3.20.06 XD-02SR Dragonar-2 Custom
      3.20.07 XD-03 Dragonar-3
      3.20.08 XDFU-01 Dragonar Lifter-1
      3.20.09 XDFU-02 Dragonar Lifter-2
      3.20.10 XDFU-03 Dragonar Lifter-3
    3.21 Fang of the Sun Dougram
      3.21.1 Dougram
    3.22 Mobile Police Patlabor
      3.22.1 AV-98 Ingram
  4.0 CREDITS

-------------------
0.2 VERSION HISTORY
-------------------
v. 1.0 - First version for public viewing. I'm missing LOTS of the
Gundams from several anime magazines, as well as several games I
probably know nothing of. I'm going to take a break for a day or two,
probably wait until after the 4th of July weekend to continue on the
search.

v. 2.0 - A pretty small update. Added a new Wing Gundam design donated
by Irregular X. (Big Ups!) I also added design updates and reviews from
Nedmech. (Mucho Gracias!) Lots of work left to do. STILL missing all
the Gundam variations. I hope for an another update soon, though my
broken Playstation will set me back a few months. If ANYONE could help
me with my MASSIVE amounts of missing mech designs, PLEASE do so.

v. 3.0 - WOW! It's been almost two years since I last updated this 
thing. I can't believe it! Anyway, I added a new mech design by 
laserblade2009. And I... Well, that's about all I've done for now. I 
have finished (and added) several mechs, though I don't have the designs
on me right now. However, I will have a pretty big post come Friday. 
Ciao!

v. 3.1 - Oooookkkk... HELP! At the rate I'm moving, It's going to take
me forever to finish this thing! I REALLY need some help with the
designing and coloring (especially the coloring) of these ACs. If I can
at least get someone to help out with the coloring of these things, I
can have it finished in about a month. Anywho, I've added several AC
designs, and I did a lot of cleanup. It looks a little better. But,
regardless of all that, I still need a lot of help. So please... HELP!!!
HELP!!! HELP!!!!! (Oh, yeah. By the way, I'm gonna change this FAQ
around to cover all the PSX Armored Cores. In fact, I'm gonna optimize
all the designs to AC:MOA specs and classify which ones can be used on
AC, AC:PP, or AC:MOA. So, again... HELP!!!!!!!)

-------------------
1.0 MECH HISTORY
-------------------
_______________________
1.01 Mobile Suit Gundam
_______________________

In the year Universal Century 0079, The Principality of Zeon invents a
gigantic human-shaped weapon called the Mobile Suit (MS) and begins
its war for independence against the Earth Federation. The story
depicts the life of young boys and girls in the war, focusing on the
young protagonist named Amuro Ray. Amuro becomes the pilot of the
Gundam, a prototype MS developed by Federation Force. Through his
battles against the ace pilot of Zeon, Char Aznable, and the bitter
trials of the war, he become aware of his uniqueness as a NewType.

________________________________________
1.02 Mobile Suit Gundam: The 8th MS Team
________________________________________

Federation Lieutenant Shiro Amada is transferred from the Space Unit
to the Ground Unit, where he ends up leading the 08th MS team, a
troubled group consisting of a bunch of misfits and rogues. The Zeon
Secret Weapon Development Unit has a base close to where the 08th MS
Team is stationed. A female pilot, Aina Saharin, is the test pilot of
this threatening secret. She and Shiro have met before, when they were
both adrift alone in space.

_______________________________________________
1.03 Mobile Suit Gundam 0080: War in the Pocket
_______________________________________________

A young lieutenant of the Zeon's special unit, Bernie, secretly enters
the neutral Space Colony Side 6, where he meets Al. He and the
innocent boy become friends. Bernie also becomes attracted to Al's
neighbor, the beautiful Chris. But Chris is in fact the female test
pilot of the latest Gundam, which is exactly what Bernie's unit is
trying to destroy.

_______________________________________________
1.04 Mobile Suit Gundam 0083: Stardust Memories
_______________________________________________

Three years after the end of the war between the Zeon and the
Federation, a group called the Delaz Fleet is formed by the survivors
of the Zeon army. Their goals is to rebuild Zeon. Its ace pilot, Major
Anavel Gato steals the Gundam GP02, a nuclear equipped model in
development by the Federation. Lieutenant Kou Uraki pilots the Gundam
GP01, the only one left, in an attempt to stop him. Operation
Stardust, the plan of the Delaz Fleet, is such a large-scale operation
that it shakes up the Federation.

________________________________
1.05 Mobile Suit Gundam Z (Zeta)
________________________________

Seven years have passed since the end of the One Year War. It is now
Universal Century 0087. In its zeal to stamp out whatever remnants of
Zeon or other opposition remain, the Earth Federation has created the
Titans, an elite fighting force that's seemingly above the law. Enter
the Anti-Earth Union Government, or AEUG, with the enlisted help of
such greats as Bright Noa and Char Aznable, as well as newcomers like
the powerful Newtype and pilot of the Zeta Gundam, Camille Bidan. Only
AEUG and its sister organization on Earth, Kalaba (of which Amuro Ray
is a part) stand against the Titans.

________________________________________
1.06 Mobile Suit Gundam ZZ (Double Zeta)
________________________________________

Immediately following the Gryps conflict of Zeta Gundam, Gundam ZZ
follows the rise of the first Neo Zeon movement and the fight against
it by AEUG and the Earth Federation. While Bright Noa remains an
important part of the series, most of the rest of the Zeta cast has
retired - that is, those who weren't killed off just before the end of
Zeta have retired. In place of Zeta's cast is a group of children from
Side 1, led by Judau Ashta, pilot of the Gundam ZZ.

_____________________________________________
1.07 Mobile Suit Gundam: Char's Counterattack
_____________________________________________

Char's Counterattack, which takes place fourteen years after the
original Mobile Suit Gundam series, concludes the long-running rivalry
between hero Amuro Ray and his nemesis Char Aznable. After years of
conflict between Earth and the space colonies, Char has devised a
radical solution: by bombarding Earth with asteroids, he will render
the planet uninhabitable and force all of humanity to live in space.
All that stands in Char's way are Amuro and one small Earth Federation
fleet, and now the destiny of the human race will be decided by the
final clash between these two Newtype warriors.

___________________________
1.08 Mobile Suit Gundam F91
___________________________

After 30 years of peace, Earth is threatened again in UC 0123. Gundam
F91 is the story of the Crossbone Vanguard, the private army of the
wealthy Spacenoid Ronah family. Much like the Zeon, they believe that
Spacenoids are superior to Earthnoids, and they plan to create a
utopia named Cosmo Babylonia. Opposing them is Newtype Seabook Arno
with his Gundam F91.

___________________________________
1.09 Mobile Suit V (Victory) Gundam
___________________________________

It is Universal Century 0153, thirty years since Gundam F91, sixty
Since Char's Counterattack, and seventy-four since the One Year War.
At Side 2, the Zanscare Empire has come to power and holds onto that
power By guillotining anyone who proves troublesome. The ailing Earth
Federation is powerless to stop this new threat, and so rises the
League Militaire, the only serious resistance against the Empire. With
the aid of its state-of-the-art mobile suits and thirteen-year-old
Newtype pilot Usso Ebbing, the League Militaire may just stand a
fighting chance, but it will prove to be a brutal war that threatens
the very existence of humanity...

____________________________
1.10 Mobile Fighter G Gundam
____________________________

The year is Future Century 60. It's been sixty years since the elite
of the Earth left behind the polluted planet for a new life in outer
space. However, once in space humanity ran into a problem: war. To
solve this problem, the colonies came up with a sort of civilized war-
that is, a tournament using the most advanced mobile suits each
colony could build. These advanced mobile suits, classified as mobile
fighters, are known as Gundams, and each country's Gundam participates
in a year-long Gundam Fight that takes place every four years to
determine who will control the entire Earth Sphere until the next
fight. However, this year, Neo Japan is after more than just the
title, "Gundam the Gundam." This year, their pilot, Domon Kasshu, must
track down the runaway Devil Gundam before it unleashes something
terrible on the planet.

__________________________________
1.11 New Mobile Report Gundam Wing
__________________________________

The year is 195 of the After Colony era and the tyrannical United
Earth Sphere Alliance holds tight control over the space colonies
orbiting The Earth. A small band of dissatisfied colonists has built
five advanced  mobile suits known as Gundams with which to fight back
against the Alliance and the secret organization known as OZ. Having
been sent to Earth to wage guerilla warfare against the Alliance and
OZ, it is now up to these Gundam pilots to gain freedom for the
colonies and attain peace for the world.

_________________________________________________
1.12 New Mobile Report Gundam Wing: Endless Waltz
_________________________________________________

In the year After Colony 196, the world is still becoming accustomed
to this new age of total peace. However, some are unsatisfied with the
current state of the Earth Sphere. With a horde of mobile suits and a
personal army to pilot them, Mariemaia Khushrenada and Dekim Barton
have declared war on the Earth Sphere Unified Nation, and the only
thing that stands in their way is the combined forces of the Gundam
pilots and the ESUN's Preventers.

_______________________
1.13 After War Gundam X
_______________________

It is the year After War 0015, fifteen years after the devastating 7th
Space War left the Earth in ruins. As humanity slowly recovers, the
powers that be are consolidating their forces. A New Federation has
been formed to take the place of that which collapsed at the end of
the war. In space, the colonies are gathering their forces once again.
Both sides are looking to get their hands on Newtypes, but Jamil Neat,
leader of a Vulture group and a former Newtype himself, won't have it.
With the help of his ship, Freeden, and fifteen-year-old Garrod Ran,
Jamil is searching for all of the remaining Newtypes, hoping he can
save them from becoming tools of war.

__________________
1.14 Turn-A Gundam
__________________

The year is Correct Century 2345. The Earth has long forgotten its
space-traveling past and the 32-kilometer-long space colonies it once
built, and has reverted back to World War I technological levels.
However, an advanced race still exists on the moon, and although weary
of the Earth's dangerous past, it's about ready to return home. Two
years ago, three Moonrace citizens, Loran Cehack, Keith Laijie, and
Fran Doll, were sent to Earth as guinea pigs to see if return is
feasible. With the experiment a success, the invasion begins. When a
statue crumbles to reveal an advanced mobile suit hidden inside, Loran
chooses to pilot it in service of the Earth's Militia, hoping that
all-out war can be averted.

____________________________
1.15 Mobile Suit Gundam SEED
____________________________

The year is Cosmic Era 70. War has broken out between an organization
known as ZAFT and OMNI Enforcer. Sixteen-year-old Kira Yamato, a
student at a local college, is caught in the middle of this war when
ZAFT comes to his supposedly-neutral colony in order to capture five
of OMNI's Gundams, secretly hidden there. ZAFT manages to take four of
the Gundams, but Kira becomes the pilot of the G5 Strike Gundam and
now must face the other four on his own, including the G4 Aegis Gundam
piloted by his best friend, Asran Zara.

-------------------
2.0 MECH OVERVIEW
-------------------

_______________________
2.01 Mobile Suit Gundam
_______________________

2.01.01 RX-78-2 Gundam
----------------------
"The Gundam was designed as a fast, close-combat mobile suit and was
the first to feature several new technologies, including the energy
cap-based beam rifle (making the Gundam the first mobile suit to pack
the firepower of a battleship) and beam saber. Although designed with
"high performance" in mind, the Gundam was simply outmatched by its
own pilot: Amuro's emerging Newtype abilities would increasingly allow
him to push the Gundam beyond its design limits. This had the often-
annoying result of the Gundam's motors and joints getting burned-out
or overloaded simply because it couldn't keep up with Amuro's
reflexes. A later field upgrade which involved coating the joints with
an electromagnetic solution, thus reducing the motors' and joints'
friction, increased the Gundam's performance to a point where it could
keep up with Amuro's reaction time. Another factor that contributed to
the Gundam's success was its "learning computer" system, which allowed
the mobile suit to "learn" from - and adapt to - the pilot's input.
The data from the learning computer system would later be incorporated
into the Federation's first mass-production model mobile suit, the
RGM-79 GM."
	MAHQ.net

2.01.02 MS-06S Zaku II Commander Type
-------------------------------------
"Although the MS-06F Zaku II was the most heavily mass-produced Zaku
of the Universal Century Era's One Year War, a handful of Zakus were
modified for improved performance and assigned to squadron commanders
and proven ace pilots. Known as the MS-06S Zaku II Commander Type, the
S-type Zaku, while visually identical to the F-type except for the
Minor addition of a squad leader "antennae" on the head, was a big
step up for its pilots. Featuring a more powerful reactor and greater
thrust and acceleration, the S-type was a potent weapon in the hands
of an expert pilot. Many aces and unit commanders gave their S-type
Zakus custom paint jobs, the most notable being the red-and-maroon
colors of "Red Comet" Char Aznable, the greatest mobile suit ace of
the One Year War."
	MAHQ.net

2.01.03 MS-14S (YMS-14) Gelgoog Commander Type
----------------------------------------------
"Before Zeon's new mass-produced MS-14A Gelgoog went into production -
pending the completion of Zeon's beam weapon technology research - 25
test units of the Gelgoog line were put into service in October UC
0079. Assigned the model number MS-14S (originally YMS-14), 24 of
these test Gelgoogs were given to Zeon's elite "Ace Corps" for trials
and field testing in the Corregidor Shoal Zone before actual mass
production began. The 25th MS-14S was assigned to Zeon ace pilot Char
Aznable, who used his Gelgoog in combat for the first time against the
Federation's powerful RX-78-2 Gundam mobile suit inside the abandoned
Texas Colony at Side 5. Following the Corregidor testing, the rest of
the prototypes were also put into combat, including the Gelgoog of
Anavel Gato, who would use his new mobile suit to help him gain the
nickname "Nightmare of Solomon" at the Battles of Solomon and A Bao A
Qu."
	MAHQ.net

2.01.04 MSM-07S Z'Gok Commander Type
------------------------------------
"The S-type Z'Gok was a moderate improvement over the standard MSM-07
Z'Gok, sporting a more powerful reactor and a more economical use of
armor and construction materials, resulting in a lighter gross weight
and increased performance. Produced late in the One Year War, the S-
type was usually reserved for ace pilots and unit commanders. Zeon ace
Char Aznable piloted one of these "commander type" Z'Goks during
Zeon's assault on the Earth Federation's Jaburo military headquarters
on 30 November UC 0079."
	MAHQ.net

2.01.05 RGM-79 GM
-----------------
"The production-model GM was basically a simplified version of the
original Gundam, eliminating some of the more complex and expensive
features - such as the Core Block System and using normal titanium
alloy armor instead of lunar titanium - to make it production faster
and more economical. The GM only carried one beam saber instead of two,
and had optional hand armaments of either a 100 mm machinegun or a
short-range - but highly effective - beam spray gun. With the Federal
Forces already on the offensive, the introduction of the GM units to
the front lines assured the Federation's victory... and descendants of
the GM line would continue to serve the Federation military for at
least the next fifteen years."
	MAHQ.net

2.01.06 RX-75-4 Guntank
-----------------------
"The first RX-75s were deployed for testing and trials at the
Federation's research base on the Side 6 colony. However, only one unit
- the RX-75-4 - survived an attack when Project V was discovered by
Zeon forces in September UC 0079. This last unit was transferred to the
assault carrier White Base, where it operated as a support/defensive
unit until it was decommissioned at the Federation's Jaburo military
headquarters in November UC 0079. During its service aboard White Base,
the Guntank was upgraded so that one pilot could handle both piloting
and gunnery functions from the head cockpit."
	MAHQ.net

2.01.07 RX-77-2 Guncannon
-------------------------
"The second of three mobile suit prototypes built under the Earth
Federation's "Project V" during the One Year War, the RX-77-2 Guncannon
was a step above the RX-75 Guntank in that it was a true mobile suit
and not just a "mobile suit body on a tank." Like its brethren Guntank
and RX-78-2 Gundam, the Guncannon used the same FF-X7 Core Fighter as
an escape system for the pilot. Also like the Gundam, the Guncannon was
one of the first mobile suits to use the energy cap-based beam rifle,
as well as head-mounted vulcan guns for close range defense."
	MAHQ.net

2.01.08 MS-05B Zaku I
---------------------
"Introduced in UC 0075, the MS-05B Zaku I was the Principality of
Zeon's first true mass-production model mobile suit. Although designed
as a front line combat unit, the Zaku I was soon replaced by the
improved MS-06F Zaku II and would be replaced as the mainstay of Zeon's
mobile suit forces. Early during the One Year War of UC 0079, most Zaku
Is were relegated to menial construction and supply duties, although a
few did continue to serve in combat roles. During the war's opening
days, Zaku Is were also used in other combat-related work roles, such
gassing of colony populations, attaching booster engines to space
colonies to hurtle them towards Earth, and so on. It wasn't until the
last months of the war that Zeon, desparate after facing losses in
Operation Odessa and Operation Star One, would move the old Zaku Is
back to the front lines to reinforce their faltering main forces.
Several units would even see combat on Earth when the Midnight Fenrir
team fought in defense of the California Base."
	MAHQ.net

2.01.09 MS-06F Zaku II
----------------------
"Introduced early during the One Year War as a replacement for the C-
type Zaku II, the F-Type was the most heavily mass-produced version of
the Zaku II line and served as the mainstay of the Zeon military. It is
the F-type Zaku II that is also the most well-known version of Zeon's
mobile suit forces. Although fully capable of operating on Earth, the
F-type Zaku II was designed primarily for space combat (although the F-
type did see limited use in Earth-based ground combat). A nearly
identical variant of the F-type, the J-type Zaku II, was designed and
employed as a ground combat unit. The Midnight Fenrir team used various
F-types as scouts before Zeon's mass drop operations to invade North
America."
	MAHQ.net

2.01.10 MS-07B Gouf
-------------------
"Designed as a high-performance replacement for the MS-06J Zaku II, the
ground combat MS-07B Gouf became famous during the One Year War at the
hands of ace Zeon pilot Ramba Ral. Though his personal Gouf was
technically a prototype (possibly the YMS-07B), the production-model
Gouf which came off the assembly line shortly thereafter was exactly
identical. This fully-equipped production model B-type Gouf immediately
followed a limited production run of A-type Goufs, which were produced
without the built-in armaments of the standard B-types due to a parts
shortage. However, the standard Gouf lived a short life itself, as
production was quickly halted and the new ground combat MS-09 Dom went
into production. Though the Gouf's production run was short, units were
deployed all across the world, including places such as Australia and
the Gobi Desert."
	MAHQ.net

2.01.11 MS-09 Dom
-----------------
"Following the final testing and trials of the YMS-09 Prototype Dom,
the standard production type MS-09 immediately began rolling off the
Zeonic Corps' assembly lines. Supplanting the recently-produced MS-07B
Gouf as the mainstay ground combat unit of Zeon's mobile suit forces,
the Dom line's place was assured as a agile, heavy-type mobile suit for
the next several years. The first three production Doms were given to
Zeon's "Black Trinary" aces and stationed as the frontline defense for
M'Quve's Odessa mining base during the One Year War. Though their
amazing ground speed and agility gave the crew of the invading
Federation carrier White Base a hard time, the Black Trinary was simply
outmatched by the emerging Newtype abilities of RX-78-2 Gundam pilot
Amuro Ray. Amuro was able to dodge the Black Trinary's infamous
coordinated "jetstream" attack - destroying all three of the Doms in
the process."
	MAHQ.net

2.01.12 MS-09R Rick Dom
-----------------------
"When the Zeonic Company's space combat MS-11 Action Zaku development
project was canned, the Zimmad Company quickly responded by making a
variant of their well-proven MS-09 Dom ground combat mobile suit. It
was near the end of the One Year War of UC 0079, and the Principality
of Zeon, realizing that the outcome of the war was going to be decided
in space, devoted all of its mobile suit manufacturing resources to
space combat units. Refining the Dom design for space was simple, and
mostly involved replacing the hover jet thrusters with standard rocket
thrusters (and, judging by its lighter empty weight, opening up more
interior space for fuel). The result was the MS-09R Rick Dom, and Zeon
manufacturers began cranking out hundreds of these new units late in
the war, replacing the aging MS-06F Zaku II as the premiere front line
combat unit."
	MAHQ.net

2.01.13 MS-14A Gelgoog
----------------------
"Intended as a replacement for the aging MS-06F Zaku II as a primary
front line unit, the MS-14A Gelgoog was a high-performance mobile suit,
arguably as powerful as - if not more powerful than - the Federation's
Gundam. Well-suited for both terrestrial and space combat, the Gelgoog
sported a large beam rifle, forearm-mounted jet engine thrusters for
added maneuverability, and a twin beam sword. Unfortunately for Zeon,
the introduction of the Gelgoog was a case of too-little-too-late. Only
165 units were produced and put into combat by the last day of the war
at the Battle of A Baoa Qu on 31 December UC 0079... mostly piloted by
novice pilots and fresh recruits who couldn't use their powerful new
Gelgoogs effectively against veteran Federal pilots in less-powerful
mass-produced GMs. It is often argued that, had Zeon managed to put the
Gelgoog into production even only two months earlier, the outcome of
the One Year War may have been turned in Zeon's favor."
	MAHQ.net

2.01.14 MSM-03 Gogg
-------------------
"When the Zeonic Company's amphibious MS-06M Zaku Marine Type proved a
failure, the Zimmad Company stepped in to take a new approach to the
challenge of underwater combat mobile suits. As the Principality of
Zeon was desparate to keep their foothold on Earth during the One Year
War, they needed an effective way to operate in Earth's oceans. The
Zimmad Company's first - and successful - design was the MSM-03 Gogg.
Heavily armored to withstand deep sea pressures, and with the sea to
act as a natural heat sink, its bulky body housed a large and powerful
reactor - large enough to power the Gogg's built-in beam weapons. Being
a submersible unit, the Gogg's body also contained ballast tanks, whose
water could be used to radiate reactor heat when it operated out of the
water in amphibious assaults. With these features, the MSM-03 Gogg was
the first "true" amphibious mobile suit and would set the stage for all
underwater combat suits to come."
	MAHQ.net

2.01.15 MSM-04 Acguy
--------------------
"Following the Zimmad Company's first successful amphibious mobile
suit, the MSM-03 Gogg, the Zeonic Company came back with its own
original design. Using many internal parts from a standard MS-06F Zaku,
the company produced the MSM-04 Acguy. Even with two Zaku powerplants,
the heat signatures produced by the Acguy were relatively low compared
to most other amphibious mobile suits from the One Year War. This lent
the Acguy a stealthiness that made it perfect for covert operations.
Zeon's Commander Char Aznable led a squadron of soldiers in Acguy
mobile suits during a mission to destroy the mobile suit factory inside
the Earth Federation's underground Jaburo base on 30 November UC 0079.
Though the demolition mission was a failure, the Acguy did prove its
usefulness by allowing Char's troops to succesfully infiltrate the base
undetected. The Acguy's armament also proved something of a surprise to
the Federation: in addition to head-mounted vulcan guns and rocket
launchers in the left arm, what appeared to be more rocket launchers in
the right arm were actually extendable claws. Topped off by a mega
particle cannon, the right arm could also extend out, making it a
useful punching or striking weapon. This is just standard loadout, as
the forearms are interchangeable. Thus, there are some Acguys with
rocket launcers in the right arm. Some have been seen to have
machineguns instead of mega particle cannons, but that is most likely
just an 'in-field' modification."
	MAHQ.net

2.01.16 MSM-07 Z'Gok
--------------------
"Following in the wave of amphibious mobile suits being developed for
the Principality of Zeon's Earthside war front during the One Year War,
MIP Company's first production model mobile suit was the highly
successful MSM-07 Z'Gok. Being both fast in the water and agile on
land, the Z'Gok had learned from Zimmad Company's MSM-03 Gogg and
Zeonic Company's MSM-04 Acguy, replacing the bulky ballast water tanks
normally used for cooling the suit's reactor out of water with an air-
cooled fan system. The Z'Gok also had mega particle cannons mounted in
the claw-hands for easier aiming, and large-capacity magazines for its
missile launchers. All of these factors made the Z'Gok perhaps the most
successful line of amphibious mobile suits used by the Principality of
Zeon."
	MAHQ.net

2.01.17 MSM-10 Zock
-------------------
"Produced at the Principality of Zeon's California Base during the
latter weeks of the Universal Century Era's One Year War, the MSM-10
Zock was one of the last amphibious mobile suits to be produced -
though its form represented the shift from mobile suits to the new
mobile armor concept. With the thrusters in its armor "skirt" and
short, non-functional feet, the Zock could best be described as a
hovering gun emplacement, capable of covering all angles of attack with
its front-and-back symmetrical design. Only three Zock units were
produced, with one of them serving under Commander Char Aznable's
forces during his assault on the Federation's Jaburo base on 30
November UC 0079."
	MAHQ.net

2.01.18 YMS-15 Gyan
-------------------
"With Rick Doms to provide the heavy long-range firepower, the Gyan was
built with close combat in mind. Its primary weapon was a powerful beam
sword, backed up by a large shield containing 56 individual missile
launchers and carrying various bombs and space mines. Despite its high
performance as a close combat unit, the Zeon military favored the more
well-rounded Gelgoog - particularly since the Gelgoog incorporated the
long-range firepower the Gyan lacked - and the Gyan project was
dropped."
	MAHQ.net

2.01.19 MSN-02 Zeong
--------------------
"The Zeong was quite unique in many respects. It was the only mobile 
suit at the time to have a psycommu system, allowing its Newtype pilot 
to effectively use its remote-controlled, wire-connected arms, each of 
which mounted five beam guns in the hands' fingers. Additional beam guns 
were mounted in the torso, and a powerful beam gun was also mounted in 
the head. Another unusual aspect of the Zeong was its cockpit, which 
was placed in the head instead of the traditional torso location (a 
fact that RX-78-2 Gundam pilot Amuro Ray found out the hard way). In 
the event of major damage to the body, the Zeong's head could also be 
separated from the body to continue operating and fighting 
independently."
	MAHQ.net

________________________________________
2.02 Mobile Suit Gundam: The 8th MS Team
________________________________________

2.02.01 RX-79[G] Gundam Mass Production Ground Type (Gundam [G])
----------------------------------------------------------------
"Though in many ways similar to its RX-78-2 predecessor, the RX-79[G]
was quite a bit different in other ways, particularly in its armament.
The beam sabers were stored in the legs, as the backpack mounted an
equipment rack to carry storage containers, parachute packs, or other
field options. The head vulcan guns were removed, as the head now
carried a periscope for underwater and trench warfare. The Gundam
still had the generator power to use a beam rifle, though it was often
equipped with a standard 100 mm machinegun or a heavy 180 mm cannon. A
single vulcan gun and a multiple-use "multi-launcher" mounted in the
torso's left breast rounded out the new armament. The complicated and
expensive Core Block System was also replaced with a standard cockpit
mounted in the upper chest just below the head."
	MAHQ.net

2.02.02 RX-79[G]Ez-8 Gundam Ez8
-------------------------------
"The RX-79[G]Ez-8 Gundam Ez8 (short for "extra zero-eight") retained
the same beam sabers in the legs, as well as the standard RX-79[G]
hand armaments. However, its other fixed weapons were changed out,
with a pair of 35 mm machineguns mounted in the head and a turret-
mounted 12.7 mm anti-personnel machinegun in the chest. The Ez8's
armor plating and placement was improved overall, and the traditional
Gundam "V-fin" on the head was replaced with a sturdier communications
antenna. The Ez8 did retain the backpack equipment rack from the
standard RX-79[G], allowing it to keep its ability to mount parachute
packs or other field equipment options."
	MAHQ.net

2.02.03 MS-06K Zaku Cannon
--------------------------
"The Zaku Cannon sported some new features in addition to its
backpack-mounted, over-the-shoulder 180 mm cannon. In addition to the
cannon-equipped backpack being able to be exchanged for a standard J-
type Zaku backpack to improve performance when the cannon wasn't
necessary, the head also featured a 360-degree monoeye for increased
vision and target acquisition, and additional thrusters in the legs to
overcome the added weight and encumbrance of the cannon.
Unfortunately, the shock and recoil of the cannon created problems
with balance in the mobile suit, and the Zaku Cannon development
project was quickly terminated."
	MAHQ.net

2.02.04 RGM-79[E] GM Type E
---------------------------
"The One Year War had reached a stalemate, and the Earth Federal Forces
were scrambling to develop and deploy their own mobile suit forces to
counter the Principality of Zeon. While the Federation's "Project V"
prototype units were creating havoc for Zeon in other parts of the
Earth Sphere, the Federal Forces were already hard at work laying the
groundwork for their own mass-produced mobile suit. A pre-production
model developed in conjunction with the experimental groundpounding
RGM-79[G] GM Ground Type, the RGM-79[E] GM Type E was designed for
space combat and was closely based on the prototype RX-78-2 Gundam
mobile suit operating at the time. The GM Type E, along with combat
data obtained from the Gundam's "learning computer" system, would serve
as the basis for the later mass-produced RGM-79 GM."
	MAHQ.net

2.02.05 RGM-79[G] GM Ground Type
--------------------------------
"During the stalemate period of the One Year War, the Earth Federal
Forces were playing a fast game of catch-up on the introduction of
mobile suits into warfare by the Principality of Zeon. One of their
earlier prototypes was the groundpounding RX-79[G] Gundam, based
loosely on the original "Project V" prototype RX-78-2 Gundam operating
elsewhere during the war. From the RX-79[G] came another experimental
unit, intended for mass-production. Called the RGM-79[G] GM Ground
Type, it used 80% of the same parts as its RX-79[G] predecessor, as
well as its extremely durable lunar titanium alloy armor, and its
ability to use beam rifles, but was more powerful yet cheaper to
produce."
	MAHQ.net

2.02.06 RGM-79[G] GM Sniper
---------------------------
"Although the experimental RGM-79[G] GM Ground Type was serving well as
a general-purpose ground combat unit, the Earth Federal Forces found
themselves needing specialized units for specific mission roles. The
first of a long line of GM variants was the RGM-79[G] GM Sniper,
although in a sense it wasn't a variant at all. The mobile suit itself
was exactly the same as the standard RGM-79[G], except it was painted
in an olive drab paint scheme for camouflaging purposes. The various
hand-carried standard weapons were replaced with a large, long-range
beam rifle. This rifle mounted a high-powered scope, allowing the pilot
to hit distant targets with pinpoint accuracy. However, the energy
required to fire such a powerful shot was an amount that the GM's power
generator couldn't produce, and the rifle was connected via cable to an
external power supply and cooling system on a support vehicle. At least
3 RGM-79[G]s of the Kojima Batallion were outfitted as GM Snipers and
were instrumental in the destruction of Zeon's experimental Apsalus III
mobile armor during the One Year War."
	MAHQ.net

2.02.07 RX-75 Guntank Mass Production Type
------------------------------------------
"A few years before the outbreak of the One Year War, word of the
Principality of Zeon's new "mobile suit" weapons reached the ears of
Earth Federation intelligence. Upon launching their "Project V" in UC
0075, the Federal Forces began their own mobile suit development
project, and their earliest effort was the RX-75 Guntank. Although it
did have a mobile suit body, head and arms, it did not have a mobile
suit's walking legs, being mounted instead on a caterpillar-driven
tank-like base. It also did not have manipulator hands, and in a sense,
the Guntank was more of a traditional tank than it was a mobile suit.
However, the Federation did decide to put the unit into mass
production. The RX-75 Guntank Mass Production Type was very similar to
its prototype predecessor, although the most notable difference was the
removal of the expensive and complicated Core Block System. Although
the loss of the Core Fighter reduced the pilot's chances of bailing out
alive, it did allow the body to be built to perform a "torso twist,"
thus making the Guntank's upper body able to turn to face different
targets while its drive base continued travelling in one direction. The
mounts for the shoulder cannons were also made "universal," capable of
mounting different types of cannons, weapons or other equipment. Some
of these Mass Production Types did serve in the One Year War,
particularly as part of the Kojima Batallion in Southeast Asia. Some
were refitted for armored recovery and had their artillery cannons
replaced by crane arms, and a dozer blade attached to the drive base."
	MAHQ.net

2.02.08 MS-06RD-4 Zaku II Prototype
-----------------------------------
"Requiring test data for its in-development space combat MS-09R Rick
Dom, Zimmad Company modified a standard MS-06F Zaku II with a pair of
larger, thruster-laden legs to increase its performance and simulate
the characteristics of the Rick Dom. This unit was piloted by Aina
Sahalin, but was destroyed during a test flight near Earth while
fighting - much to everyone's surprise - by a RB-79K Ball on 6 October
UC 0079. Fortunately for Zimmad, Aina managed to escape from the
destroyed mobile suit with her test flight data intact."
	MAHQ.net

2.02.09 MS-07B-3 Gouf Custom
----------------------------
"Intended to be a replacement for the aging MS-06J Zaku II, the ground
combat MS-07B Gouf proved effective in close combat, but was limited by
its lack of long-range weapons. Production of the Gouf was soon halted
when the Zimmad Company produced the popular ground-skimming MS-09 Dom.
However, some pilots preferred the Gouf, and limited development of
that model continued at Side 3. A flight-capable Gouf was finally
perfected in the form of the MS-07H8, and parts from that model were
used to produce a high-performance upgrade of the standard ground
model. This high-performance upgrade was called the MS-07B-3 Gouf
Custom, which had the same capabilities as its MS-07B predecessor but
enabled it to be more effective in long-range combat. The original 5-
fingered machinegun left hand was replaced by a normal manipulator
hand, and instead a 3-barrel 35 mm machinegun could be mounted on the
left forearm. The original thick tentacle heat rod, somewhat limited in
length, was replaced with a magnetic grappler mounted on a thin cable,
allowing the right forearm to store a much greater length of heat rod
and giving the weapon a much greater reach. Another major improvement
was the option of a 75 mm Gatling gun on its shield, which could be
ejected at a moment's notice when the heavy weapon ran out of ammo or
became a burden in close combat. The Gouf Custom proved to be an
excellent unit, with one of these rare mobile suits operated by Colonel
Norris Packard out of Zeon's Southeast Asian research base. Two units
were also used by the Midnight Fenrir team at the assault on Jaburo and
later at the defense of the California Base."
	MAHQ.net

2.02.10 MS-07H8 Gouf Flight Type
--------------------------------
"With the serious problems encountered in the attempt to develop an
atmospheric flight-capable mobile suit during the One Year War, the
Zeon military halted its program to actively develop a flying mobile
suit. However, the idea continued to linger, and experimental units
still occasionally found their way into the field for testing. The
eighth incarnation of the Gouf Flight Type was the MS-07H8, which was
equipped with an improved backpack and more powerful thrusters and
thermonuclear jet engines. Aerodynamic control surface wings were added
to the backpack and waist armor, giving the Gouf Flight Type more
stability in flight. Unfortunately, the H8 still suffered some of the
same problems encountered by previous versions: engine overheating and
rapid fuel consumption at high altitudes and high speeds, limiting its
range and flight time."
	MAHQ.net

_______________________________________________
2.03 Mobile Suit Gundam 0080: War in the Pocket
_______________________________________________

2.03.01 RX-78NT-1 Gundam G-4 "Alex"
-----------------------------------
"The RX-78NT-1 Gundam "Alex" was a big step above its already-well-
performing (but hopelessly overworked) RX-78-2 predecessor. In
addition to the standard head vulcan guns, beam sabers and a beam
rifle, the Alex mounted a 90 mm Gatling gun in each forearm, giving
the mobile Suit heavy close-range firepower to back up its beam rifle.
The Alex also replaced the costly and complicated "Core Block System"
of the original Gundam with an experimental new type of cockpit.
Incorporating a 360-degree "panoramic monitor" screen around the
pilot, all of the Alex's controls were incorporated into panels
mounted on the pilot's "linear seat." This configuration gave the
pilot an almost unlimited field of vision, thus allowing for easier
target acquisition and faster response time. Another feature adding to
the Alex's maneuverability was the "magnetic coating" applied to the
suit's joints and motors, reducing friction and wear to almost nothing
and making the Alex extremely responsive to pilot input."
	MAHQ.net

2.03.02 MS-06FZ Zaku II Kai
---------------------------
"Late during the One Year War, the Principality of Zeon military
started its "Unified Complete Equipment Plan" to upgrade and improve
existing mobile suit designs and to make its own manufacturing
capabilities more streamlined by incorporating similar parts and
systems in several different mobile suit lines. One of the mobile suit
types to be redesigned under this plan was the venerable MS-06F Zaku
II, which had been serving Zeon since the early days of the war. The
new MS-06FZ Zaku II Kai, with an improved type of cockpit and greatly
increased thruster acceleration, was a tremendous improvement over the
standard F type in terms of speed and maneuverability. However, one
drawback to the increased performance was that the Zaku II Kai's
operational time was reduced by half, as it used fuel twice as fast
due to the added thrust. And due to its late introduction into the
war, only a small number of Zaku II Kais were produced, some operating
in the skirmishes against the Earth Federal Forces stationed in the
Side 6 area in December UC 0079."
	MAHQ.net

2.03.03 MS-14Jg Gelgoog Jaeger
------------------------------
"Late during the One Year War, the Principality of Zeon military
launched its "United Maintenance Plan" to upgrade and improve existing
mobile suit designs and to make its own manufacturing capabilities
more streamlined by incorporating similar parts and systems in several
different mobile suit lines. This plan also served to help mobile suit
pilots easily make the transition from one type of mobile suit to
another, as all of the MSs produced under the United Maintenance Plan
would be similar to each other in terms of operation. One of the
mobile suit types to be redesigned under this plan was the MS-14A
Gelgoog, which had only recently begun production at Zeon's A Baoa Qu
asteroid base in December UC 0079. The new MS-14Jg Gelgoog Jaeger (or
simply "Gelgoog-J") was a serious step above anything else produced by
Zeon at the time, incorporating more powerful rocket thrusters and
additional verniers for added maneuverability. The increased thrust
and fuel consumption was offset by a pair of large external propellant
tanks mounted on the backpack. The Gelgoog Jaeger also carried an
improved and highly accurate beam machinegun, giving the Gelgoog
Jaeger the nickname "Gelgoog Sniper Type." However, due to its late
introduction into the war, only a handful of Gelgoog Jaegers were
produced, some operating in the skirmishes against the Earth Federal
Forces stationed in the Side 6 area."
	MAHQ.net

2.03.04 MSM-03C Hygogg
----------------------
"Following their invasion and occupation of many areas of Earth during
the One Year War, the Principality of Zeon military began developing
amphibious mobile suits to increase its war capabilities in Earth's
oceans and waterways. One of their earliest designs was the MSM-03
Gogg, and while being their first truly successful amphibious design,
it did have its limitations. To overcome these, the improved MSM-03C
Hygogg was developed, and it differed quite a bit from its predecessor
in both appearance and abilities. Its outer form was refined, making
it more streamlined and increasing its water movement speed. The mega
particle guns mounted in the original Gogg's stomach was moved into
the Hygogg's hands, allowing for much greater flexibility in its
attacks. The Hygogg could also mount a large "hand missile unit" over
each arm, equipped with a set of blow-away panels to protect the
mobile suit from the blast of the rather large and heavy missile when
launched. Only a limited number of these experimental units were
built, with three units operated by Zeon's Cyclops Team special forces
unit in a raid on the Earth Federal Forces' Arctic base in December UC
0079."
	MAHQ.net

2.03.05 MSM-07E Z'Gok-E
-----------------------
"Following their invasion and occupation of many areas of Earth during
the One Year War, the Principality of Zeon military began developing
amphibious mobile suits to increase its war capabilities in Earth'
oceans and waterways. One of the most successful designs was the MSM-
07 Z'Gok, though MIP Company continued to improve this model. This
upgraded model was called the MSM-07E Z'Gok-E ("E" for "experiment"),
and while similar to its predecessor, it featured many improvements,
the most visible being the ability to draw its arms and legs up closer
into its body, making the Z'Gok-E more streamlined and faster while
moving underwater. Propellant storage for its thrusters were moved
from its main body into tanks mounted inside the arms, with energy
caps installed in the hand-mounted beam guns, making them able to
store up power from the generator and discharge a rapid-fire,
machinegun-like burst when required. With this increase in handy
firepower for both underwater and land combat, the original missile
tubes mounted in the head - which could only be fired out of the water
- were replaced with torpedo tubes, giving it additional firepower
while operating underwater. Only a limited number of these
experimental units were built, with one unit operated by Zeon's
Cyclops Team special forces unit in a raid on the Earth Federal
Forces' Arctic base in December UC 0079."
	MAHQ.net

2.03.06 RGM-79D GM Cold Climate Type
------------------------------------
"While the RGM-79 GM proved itself to be a highly capable MS, the
introduction of Zeon's MS-09 Dom on Earth saw the need for a more
maneuverable and better-performing mobile suit to counter the agile and
well-armed Dom. A variant of the GM, the RGM-79D GM Cold Climate Type
had increased thruster power and maneuverability, and some were
modified for harsh climate conditions, most notably cold weather
combat. The RGM-79D could be equipped with a variety of weaponry,
including two types of 90mm machine gun, grenades, head-mounted vulcan
guns, and beam sabers."
	MAHQ.net

2.03.07 RGM-79G GM Command
--------------------------
"In the last weeks of the One Year War, the Earth Federal Forces
refined its mobile suit manufacturing processes and developed several
variants of its standard RGM-79 GM. One such variant was the RGM-79G GM
Command, developed primarily for colony defense. Built on a somewhat
different body type and frame, the GM Command also featured thruster
acceleration and maneuverability superior to the standard GM. However,
due to its high cost, the GM Command only appeared in limited
quantities near the end of the war, with several units assigned as
defense for a top-secret Federation research base on the neutral Side 6
Libot Colony."
	MAHQ.net

2.03.08 RGM-79GS GM Command Space Type
--------------------------------------
"In the last weeks of the One Year War, the Earth Federal Forces
refined its mobile suit manufacturing processes and developed several
variants of its standard RGM-79 GM. One such variant was the RGM-79GS
GM Command Space Type, a specialized space combat version of the RGM-
79G GM Command developed for colony defense. While quite similar to the
standard GM Command, the Space Type mounted an enhanced backpack
equipped with more maneuvering verniers and more powerful rocket
thrusters. By removing equipment not needed in a zero-gee environment,
more internal space was freed up in the Space Type, allowing it to be
equipped with additional verniers and larger fuel propellant tanks.
However, due to its high cost, the GM Command only appeared in limited
quantities near the end of the war, with two units assigned to the
Scarlet Team stationed aboard the assault carrier Gray Phantom."
	MAHQ.net

2.03.09 RGM-79SP GM Sniper II
-----------------------------
"Following the success of the high-performance (but equally costly)
RGM-79SC GM Sniper Custom, the Earth Federal Forces commissioned a new
sniper-use GM to be built during the last weeks of the One Year War.
Due to the tight one-month deadline for designing and first rollout,
only a handful of the new RGM-79SP GM Sniper II would be seen in the
last few days of the war, some assigned aboard the assault carrier Gray
Phantom (both of which were destroyed during a battle insde the Side 6
Libot Colony) and the White Dingo team in Australia. The GM Sniper II
was based on the in-development RGM-79G GM Commando, and was the most
powerful GM variant built during the war. Featuring special targeting
sensors in a "face guard" visor for its standard sensors, the GM Sniper
II could be equipped with a beam rifle or 90 mm machinegun for close-
quarters combat, or a long-range, projectile-firing rifle for sniper
missions."
	MAHQ.net

2.03.10 MS-09RII Rick Dom II
----------------------------
"Late during the One Year War, the Principality of Zeon military
launched its "United Maintenance Plan" to upgrade and improve existing
mobile suit designs and to make its own manufacturing capabilities more
streamlined by incorporating similar parts and systems in several
different mobile suit lines. This plan also served to help mobile suit
pilots easily make the transition from one type of mobile suit to
another, as all of the MSs produced under the United Maintenance Plan
would be similar to each other in terms of operation. One of the mobile
suit types to be redesigned under this plan was the MS-09R Rick Dom,
the spaceborne variant of Zimmad Company's original groundpounding MS-
09 Dom, which had been in service for only a few months. The high
performance and success of the Rick Dom inspired the Zeon military to
improve the design even further, creating the MS-09RII Rick Dom II. The
primary improvement was an increase in its overall thruster
acceleration and the addition of more attitude control verniers for
added maneuverability. The increased thrust and fuel consumption was
offset by the addition of a pair of external propellant tanks, allowing
it to operate in the field for longer periods of time. However, due to
its late introduction into the war, only a small number of Rick Dom IIs
were produced, some operating in the skirmishes against the Earth
Federal Forces stationed in the Side 6 area in December UC 0079. A few
Rick Dom IIs did survive the war and made their way into the service of
the Delaz Fleet, although these Rick Dom IIs seem to have been
downgraded in terms of number of thrusters and acceleration (possibly
due to the unavailability of replacement parts)."
	MAHQ.net

2.03.11 MS-18E Kampfer
----------------------
"In the last days of the One Year War, the Principality of Zeon
developed a prototype mobile suit, designated the YMS-18, and
experimented with different variants of the design for specific mission
roles. One of these variants was the MS-18E Kampfer, designed as a fast
assault unit. The Kampfer ("kaempfer" being German for "fighter" or
"champion") sacrificed armor protection in exchange for many thrusters
and verniers, making it very fast and maneuverable. Armed with an array
of giant bazookas, shotguns and panzer fausts, the Kampfer could
approach a target at high speed, make a fast strike, and quickly
escape. This "hit-and-run" concept made the Kampfer a very powerful and
deadly mobile suit; however, its speed and high number of thrusters
resulted in high fuel consumption and a limited operational time.
Despite this minor drawback, the Kampfer was an excellent mobile suit.
Unfortunately for Zeon, it was another case of "too-little-too-late,"
as the One Year War came to an end and the Kampfer never saw mass
production. Only one Kampfer unit is known to have been fielded,
attacking a Earth Federal Forces research base in the neutral Side 6
Libot Colony during a failed attempt to destroy the RX-78NT-1 Gundam
"Alex" prototype mobile suit on 20 December, UC 0079."
	MAHQ.net

_______________________________________________
2.04 Mobile Suit Gundam 0083: Stardust Memories
_______________________________________________

2.04.1 MS-06F2 Zaku II Type F2
------------------------------
"During the One Year War, the Principality of Zeon military introduced
the mobile suit, a new combat weapon for a new type of war. The most
heavily mass-produced and most well-known mobile suit model built
during the war was the MS-06F Zaku II, and its combat role versatility
and easy-to-master controls made it popular among mobile suit pilots.
Midway through the war, the Zeonic Company introduced an upgraded
version of the Zaku II, the MS-06F2, or F2-type. The F2-type was
lighter, making it more fuel efficient and giving it a longer flight
time, and it sported an upgraded, more powerful generator. The armor
protecting the cockpit was also improved, as well as its overall
performance, putting it on a more equal footing with the Earth Federal
Forces' RGM-79 GM. The F2-type could also be fitted with a pair of
solid rocket boosters on its backpack, giving it a very brief but
tremendous increase in overall thruster output; this option allowed
ground-based Zakus to temporarily become airborne to attack low-
altitude aircraft. After the war, many F2-types remained in service -
some being retained by remnant Zeon forces waiting for their
revolution to restart, and some being captured by Federation forces
and put to work as aggressor units in squadrons conducting pilot
training and mobile suit field testing."
	MAHQ.net

2.04.2 MS-14F Gelgoog Marine
----------------------------
"In the last weeks of the One Year War, the Principality of Zeon
introduced its last mass-produced mobile suit line, the MS-14 Gelgoog.
Gelgoog variants also appeared to fill specific mission roles, and one
variant was the MS-14F Gelgoog Marine. Built exclusively for Zeon's
marine troops, the Gelgoog Marine (or "F-type," as it is sometimes
called) featured improved thrusters, speed and maneuverability, as
well as external propellant tanks to increase its range while
offsetting the extra fuel used by its more powerful thrusters. The
twin beam sword of the original Gelgoog was replaced with two standard
beam sabers, and a 110 mm machinegun was mounted on each forearm. The
original Gelgoog's large and burdensome shield was replaced with a
modified Zaku II shoulder shield, called a "knuckle shield," which
could be used as a punching weapon. With its good cost performance,
the Gelgoog Marine was perhaps the most heavily mass-produced Gelgoog
variant built, with many units surviving the war. The Gelgoog Marine
was operated by the Zeon remnant Cima Fleet, and some units were
captured by the Earth Federal Forces and deployed as aggressor units
for pilot training and mobile suit field tests."
	MAHQ.net

2.04.3 RX-78GP01 Gundam "Zephyranthes"
--------------------------------------
"In terms of speed, weaponry and performance, the Gundam GP01 was
still better than any mass-produced unit fielded by the Federation at
the time. However, it's basic design was nothing more than a slightly
improved version of the original RX-78-2 Gundam prototype. Equipped
with a Core Block System, the pilot could eject either the upper or
lower halves of the mobile suit in an emergency, or eject from the
mobile suit altogether in a new-and-improved FF-XII Core Fighter II.
Aside from the standard head vulcan guns, beam sabers and beam rifle,
the GP01 did feature more up-to-date avionics and control systems, as
well as a general increase in acceleration and maneuverability."
	MAHQ.net

2.04.4 RX-78GP01-Fb Gundam Full Vernian "Zephyranthes"
------------------------------------------------------
"Although the RX-78GP01 Gundam "Zephyranthes" mobile suit was intended
to be upgraded for use in space, the uprising of Zeon remnants in UC
0083 moved this project up considerably. The GP01, not being properly
calibrated for space combat, had been critically damaged by Zeon
forces when its pilot, Kou Uraki, had carelessly taken the mobile suit
out into battle. The damaged GP01 was immediately taken to Anaheim
Electronics' Von Braun City factory on the moon to be repaired and
reconfigured for zero-gee use. Soon, the rebuilt and improved RX-
78GP01-Fb Gundam Full Vernian "Zephyranthes" was rolled out and went
through a rapid battery of test trials before being redeployed aboard
the Federation assault carrier Albion in pursuit of the stolen Gundam
GP02A. The Full Vernian GP01 was a tremendous improvement over its
original form, almost doubled in acceleration and with a marked
increase in maneuverability. It also featured an improved space-use
version of its Core Fighter II, incorporating the mobile suit's large
thruster- and vernier-laden backpack into its design."
	MAHQ.net

2.04.5 RX-78GP02A Gundam "Physalis"
-----------------------------------
"Built expressly for tactical nuclear warfare, the GP02A's primary
armament was a large atomic bazooka, capable of launching a strategic-
use Mark-82 nuclear warhead. The Gundam was also heavily armored
enough to withstand the nuclear blast unleashed by its bazooka, and
even carried a shield large enough to provide extra protection for
most of the unit's body and contained cooling systems to help
dissipate the heat it would absorb. The shield also carried the
trigger and barrel for the atomic bazooka when it was no deployed for
use. The GP02A was also designed to survive in close combat, being
armed with standard head vulcan guns and a pair of beam sabers. With
enough thrusters and verniers to keep it fast and agile despite its
mass, the Gundam GP02A was truly "tactical" in a sense, though its use
would have "strategic" consequences for the Earth Sphere."
	MAHQ.net

2.04.6 RX-78GP03S Gundam "Dendrobium Stamen"
--------------------------------------------
"During its military reconstruction following the devastating One Year
War of the Universal Century Era, the Earth Federation contracted a
private company, Anaheim Electronics, to develop a series of new
Gundam-model mobile suits to serve as conceptual testbeds for new and
improved mobile suit technology. The third of these new prototypes to
be produced by Anaheim was the RX-78GP03 Gundam, code-named
"Dendrobium." The Dendrobium was composed of two units: the RX-78GP03S
Gundam mobile suit itself, code-named "Stamen"; and the large RX-
78GP03 Gundam mobile weapon unit, code-named "Orchis". The Stamen was,
for the most part, a standard type of mobile suit, although it did
incorporate some differences from other "normal" Gundam prototypes.
Instead of the costly Core Block System, the cockpit was of the
panoramic monitor/linear seat type, a concept originally tested in the
RX-78NT-1 Gundam "Alex" during the latter days of the One Year War.
This cockpit configuration provided the pilot with an almost unlimited
field of vision and would serve as the basis for the standard mobile
suit cockpit to be used in all designs thereafter. The usual head
vulcan guns were absent, replaced by an advanced sensor and avionics
package. The backpack was composed of a "docking binder" system to
link up with and control the Orchis mobile weapon component. The arms
also each incorporated a large, folding manipulator arm, which was
used to retrieve the Stamen's own weapons (such as beam rifles,
folding bazookas, etc.) from their storage racks in the Orchis'
weapons container pods."
	MAHQ.net

2.04.07 RGC-83 GM Cannon II
---------------------------
"In the last weeks of the One Year War, the Earth Federal Forces
developed a much-needed medium-range fire support variant of its
standard RGM-79 GM mobile suit. The result was the RGC-80 GM Cannon,
but its late introduction into the war resulted in a rather limited
production run. Following the war's end, the Earth Federal Forces began
a massive reconstruction of its military, and one of their latest GM
models, the RGM-79N GM Custom, served as the basis for the new RGC-83
GM Cannon II. The GM Cannon II, with its pair of shoulder-mounted beam
cannons, more closely resembled the RX-77-2 Guncannon prototype from
the war than it did the original RGC-80 GM Cannon. It carried the same
standard GM rifle and shield as the GM Custom, and incorporated a more
powerful generator to charge its beam cannons. The GM Cannon II was
also armored with a thick layer of chobham armor, the same experimental
armor tested on the RX-78NT-1 Gundam "Alex" near the end of the One
Year War. However, this massive armor application greatly reduced the
GM Cannon II's speed and mobility. The GM Cannon II did see limited
production and deployment in UC 0083, with two units stationed aboard
the assault carrier Albion during the Delaz Fleet's "Operation
Stardust.""
	MAHQ.net


2.04.08 RGM-79C GM Kai
----------------------
"After the One Year War ended at the beginning of UC 0080, the Earth
Federal Forces began rebuilding its military strength, and one major
step was the improvement of its mass-production RGM-79 GM mobile suit
on a widespread scale. The improved mass-production model was the RGM-
79C GM Kai, and though it was similar to the original GM in its
armament and abilities, it did feature greatly improved thruster
acceleration and maneuverability. The "C-type" GM would remain the
standard mass-production frontline unit for the Earth Federal Forces
until the introduction of the RGM-79R GM II several years later."
	MAHQ.net

2.04.09 RGM-79C Powered GM
--------------------------
"As the Earth Federal Forces rebuilt its military power in the years
following the One Year War, it used existing GM units to serve as
testbeds for developing technologies to be incorporated into new mobile
suit designs. One such unit was the RGM-79C Powered GM, a heavily-
modified RGM-79C Modified GM, built to test parts and systems for the
Gundam Development Project. It mounted a heavy, powerful backpack that
provided it with incredible thrust and acceleration, and was equipped
with improved shock absorbers in the legs. Because the GM was built for
efficiency and was never designed with this kind of equipment and
performance in mind, the control systems for the backpack and other
improvements were placed in external "boxes" on the Powered GM's armor,
making it appear more heavily armored than it actually is."
	MAHQ.net

2.04.10 RGM-79N GM Custom
-------------------------
"During its military reconstruction following the One Year War, the
Earth Federal Forces decided to build a high-performance variant of its
standard-model RGM-79C Modified GM for use by highly skilled and ace
pilots. This new variant, partly based on the Modified GM and the RX-
78NT-1 Gundam "Alex" from the One Year War, was called the RGM-79N GM
Custom. The GM Custom was equipped with a great number of vernier
thrusters, giving it a maneuverability and response time almost
equivalent to that of the original RX-78-2 Gundam prototype. It also
carried a high-output generator, enabling it to use beam rifles. Due to
its high cost, however, only a limited number of GM Customs were
actually built. Three GM Customs were stationed aboard the assault
carrier Albion during its pursuit of the stolen RX-78GP02A Gundam
"Physalis" and in the subsequent battles against the Delaz Fleet."
	MAHQ.net

2.04.11 RGM-79Q GM Quel
-----------------------
"In the aftermath of the Delaz Fleet's Operation Stardust, the Earth
Federation created an elite task force called the Titans to subdue Zeon
activities and Spacenoid rebellions. Since the Titans operated outside
the jurisdiction of the Earth Federal Forces, they produced their own
mobile suits. Their first mobile suit was the RGM-79Q GM Quel, which
was a variation of the RGM-79N GM Custom. The GM Quel was so similarly
armed that one of the few difference was the characteristic black-and-
blue paint scheme used by the Titans on several of their mobile suits.
Another difference was that the GM Quel was designed for use in
colonies, whereas most mobile suits were designed for use on Earth or
in space. Over time, the GM Quel became outdated and was replaced by
newer designs, such as the RGM-79R (RGM-179) GM II and the RX-178
Gundam Mark II."
	MAHQ.net

2.04.12 AGX-04 Gerbera Tetra
----------------------------
"As part of its military reconstruction following the One Year War, the
Earth Federal Forces initiated its "Gundam Development Project," the
goal being to develop advanced new Gundam-model mobile suit prototypes
to test new technology concepts. The intended fourth unit in this "GP"
series, the RX-78GP04G Gundam "Gerbera", never saw completion, as the
GP04G's concept would basically be a space-use repeat of the RX-78GP01
Gundam "Zephyranthes". Civilian contractor Anaheim Electronics was left
hanging with a set of plans and an incomplete mobile suit prototype,
and the GP04G would never appear. However, many of Anaheim's engineers
were former mobile suit designers from the Principality of Zeon, and
they modified the plans and construction of the GP04G into a new, Zeon-
style mobile suit. Called the AGX-04 Gerbera Tetra, it carried a
powerful beam machinegun and could be equipped with a "sturm booster,"
which was essentially a large external propellant tank with extra
thrusters, making the Gerbera Tetra one of the fastest and most
maneuverable mobile suits of its time. When the Delaz Fleet launched
its "Operation Stardust" uprising against the Federation in UC 0083,
Anaheim Electronics - always looking to make a buck by playing both
sides against the middle - offered support for Delaz when Vice-
President O'Sullivan gave the completed Gerbera Tetra to Lieutenant
Colonel Cima Garahau as a political gesture. In the last stages of
Operation Stardust, Cima would use the Gerbera Tetra in a last-ditch
fight for her own survival."
	MAHQ.net

2.04.13 MS-09F/trop Dom Tropen
------------------------------
"An advancement on the YMS-09D Dom Tropical Test Type, the Zeon
military introduced the MS-09F/trop late in the One Year War, designed
to operate exclusively in localized desert and tropical regions on
Earth ("tropen" is German for "tropical"). In addition to sand
protection filters to protect its equipment and powerful cooling
systems to overcome the desert heat, the Dom Tropen featured special
sand protection filtered intakes for its leg-mounted thermonuclear jet
engines, allowing the mobile suit to retain its high ground hovering
speeds without fear of sand ruining the engines. It also sported
specialized block-shaped armor designed to help keep sand from getting
inside. Though the exact production numbers of the Dom Tropen are
unknown, at least a few units did survive the war, with two
participating in the theft of the Earth Federal Forces' RX-78GP02A
Gundam "Physalis" mobile suit in October UC 0083 and four units aiding
in the defense of Zeon's underground Kinbareid Base in eastern Africa."
	MAHQ.net

2.04.14 MS-14Fs Gelgoog Marine Commander Type
---------------------------------------------
"An improved version of the MS-14F Gelgoog Marine, the MS-14Fs Gelgoog
Marine Commander Type first appeared in the last days of the One Year
War. It was only a mild improvement over the standard F-type; the only
real differences were a slight increase in thruster output, speed and
maneuverability (including improved cooling systems to deal with the
additional heat), as well as the addition of a pair of head-mounted 40
mm vulcan guns, a heavy beam rifle, and a large shield similar to that
of the original MS-14A Gelgoog. However, its cost performance was poor
compared to the standard F-type Gelgoog Marine, and the Commander Type
saw very limited production. It is unknown how many of these units
survived the war, although at least one unit was known to be used by
Lieutenant Colonel Cima Garahau during "Operation Stardust" in UC
0083."
	MAHQ.net

2.04.15 YMS-16M Xamel
---------------------
"Designed late during the One Year War, the YMS-16M Xamel was the first
true heavy artillery mobile suit, designed to operate as a mobile
artillery gun battery. Equipped with a powerful hovercraft/hoverjet
system in its legs and massive skirt armor, it could skim along the
ground at high speed, giving it the ability to fire, move to another
location, set up and fire again without giving away its position too
easily. Its primary armament was its long-barreled 680 mm cannon, which
could be folded up for transport when not in use. It also mounted a
missile launcher pod for medium-range fire, but its close-combat
abilities were extremely limited, with only a pair of almost useless
arms and a 20 mm vulcan gun turret mounted in the head. The Xamel also
featured a tandem-seat cockpit, crewed by a pilot and a gunner. It is
unknown exactly how many of these prototype units were produced,
although one Xamel is known to have been used by Delaz Fleet forces in
its "Operation Stardust" theft of the RX-78GP02A Gundam "Physalis"
prototype from the Earth Federal Forces in UC 0083, inflicting severe
damage to Torrington Base in Australia."
	MAHQ.net

________________________________
2.05 Mobile Suit Z (Zeta) Gundam
________________________________

2.05.01 MSZ-006 Zeta Gundam
---------------------------
"Inspired by the RX-178 Gundam Mark II's "movable frame" design, the
Zeta Gundam was also built around a movable frame capable of
transforming the mobile suit into a fighter-like form called a
"waverider." This VMSAWRS (Variable Mobile Suit and WaveRider System)
unit not only gave the Zeta Gundam added speed and mobility in
waverider mode, but also allowed the Z to make an atmospheric re-entry
from space on its own without the aid of ballute packs or other
external re-entry systems. Part of the waverider mode's form was
composed of "wing binders" - which had already seen experimental use
in another Z Project design, the MSN-00100 Hyaku Shiki - and a "tail
binder," all of which not only served as control surfaces for the
waverider in atmospheric flight, but also contained extra thrusters
and worked as additional "balancing limbs" in mobile suit mode."
	WAHQ.net

2.05.02 RX-178 Gundam Mark II
-----------------------------
"Shortly before the outbreak of the Gryps War, the Earth Federal
Forces' Titans branch was hard at work developing its own mobile
weapons in secret as part of its goal of subjugating the Earth Sphere.
One of their earliest and more revolutionary designs was the RX-178
Gundam Mark II, based loosely on the well-known RX-78-2 Gundam from
the One Year War. Although designed as a general purpose mobile suit,
the Gundam Mark II was intended to be a highly capable unit under
gravity and atmosphere - specifically, when fighting inside space
colonies. Three prototype units were constructed at the Titans' base
at the Gryps colonies, with plans to mass-produce the Mark II already
in the works."
	WAHQ.net

2.05.03 RX-178+FXA-05D Super Gundam
-----------------------------------
"Early during the Gryps War, the Anti-Earth Union Group's newly-
captured RX-178 Gundam Mark II mobile suit was soon outclassed by new
variable-form mobile suits/mobile armor being developed by their
Titans enemies. Although fairly impressive for its innovative new
"movable frame" construction, the Gundam Mark II soon found itself
left behind in terms of mobility, armor and firepower. To compensate
for these shortcomings, the Anaheim Electronics Company developed a
new weapon to enhance the Mark II's performance. Called the FXA-05D G-
Defenser, this new space fighter-like unit was capable of docking with
the Gundam Mark II. During cruise/flight mode, this form was called
the G-Flyer. However, the Mark II could assume full control of the G-
Defenser's weapons as a mobile suit, becoming what was commonly called
the RX-178+FXA-05D Super Gundam. The Super Gundam sported an
approximately 20% increase in speed/acceleration over the stand-alone
Mark II, as well as provided the benefit of additional (and more
effective) gundanium armor and the powerful long rifle and missile
pods. These improvements allowed the Super Gundam to operate on a more
equal footing with the high-performance variable mobile suits being
fielded by the Titans at the time."
	WAHQ.net

2.05.04 MRX-009 Psyco Gundam
----------------------------
"As the Earth Federal Forces' Titans force continued to build up its
military and political power in its crusade to rule the Earth Sphere
with an iron fist, one area of research actively pursued by the Titans
was "strengthened humans" - artificially-engineered Newtypes who could
operate revolutionary new Newtype-controlled weapons. At their
Murasame Laboratory in Japan, the Titans built the Federation's first
Newtype-use unit, the MRX-009 Psyco Gundam. Equipped with a psycommu
("psychic communicator") system similar to that developed by the
Principality of Zeon during the One Year War (hence the name "Psyco,"
which is short For "psycommu"), the Psyco Gundam's tremendous beam
weapon firepower could be controlled by the pilot's mere thoughts. The
Psyco Gundam was heavily armed, sporting a 3-barreled scattering beam
gun in its chest, ten beam guns in its fingers and a 2-barrel beam gun
in its head, making the unit capable of attacking several targets at
one (or leveling lots of real estate). Due to its massive size, the
Psyco Gundam could transform into a "mobile fortress" mode equipped
with a Minovsky craft system to give it high-altitude atmospheric
flight. The Psyco Gundam's chosen pilot was Murasame Labs'
strengthened human "Number Four," or Four Murasame, and the unit was
soon dispatched to destroy the AEUG and Karaba forces operating on
Earth. The Psyco Gundam was severely damaged during an AEUG mission to
launch Camille Bidan and his RX-178 Gundam Mark-II back out into
space, and the Psyco Gundam was taken to the Titans' Kilimanjaro base
in Africa, where it would be repaired and equipped with an
experimental new "psycho-control chair," further enhancing Four's
abilities to control the Psyco Gundam."
	WAHQ.net

2.05.05 MRX-010 Psyco Gundam Mark II
------------------------------------
"An improved development over the original MRX-009 Psyco Gundam, the
Titans' MRX-010 Psyco Gundam Mark II was very similar to its
predecessor, equipped with a psycommu and psycho-control chair to
allow its Newtype or genetically-engineered "strengthened human" pilot
to control this massive mobile weapon system with mere thoughts. Like
the original, the Psyco Gundam Mark II could also transform into a
"mobile fortress" mode equipped with a Minovsky craft system for
atmospheric flight, although its firepower was much more deadly than
the MRX-009's. Though armed with the same 3-barreled scattering mega
particle gun in its chest and beam gun fingers, the Psyco Gundam Mark
II also mounted 20 smaller beam guns all over its body, giving it
firepower capable of attacking targets in all directions. Its forearms
also mounted large-bladed beam swords, and could be detached and
directed at targets via a cable connection and through the control of
the Psyco Gundam Mark II's psycommu system, giving the unit an all-
range attack capability quite similar to that of the Principality of
Zeon's MSN-02 Zeong. The Psyco Gundam Mark II also carried a set of
"reflector bits," which were unarmed but used to redirect its own beam
weapons fire to targets that are out-of-sight, or to deflect incoming
enemy beam weapons fire. Another feature carried over from previous
Newtype-use Zeon mobile weapons was its detachable head, which - in a
fashion similar to the MSN-02 Zeong - could be flown and operated
independently in the case of jettison or destruction of the Psyco
Gundam Mark II's main body. Piloted by the powerful strengthened
human Rosamia Badam, all of these Factors made the Psyco Gundam Mark
II a much, much deadlier foe for AEUG Zeta Gundam pilot Kamille Bidan
than the original Psyco Gundam ever was, though he did manage to
critically damage it during a battle at the Gate of Zedan late during
the Gryps War. Almost a year later, Neo Zeon forces would retrieve the
wreckage of the Psyco Gundam Mark II and rebuild it, employing it at
the hands of their own artificial Newtype pilot, Ple Two, in their war
against the AEUG."
	WAHQ.net

2.05.06 PMX-003 The O
---------------------
"The last custom handmade mobile suit built by Paptimus Scirocco
aboard the Jupitris during the Gryps War, the PMX-003 The O was
Scirocco's personal mobile suit, employed in the last days of the war.
Although very bulky and heavily armored, it was equipped with fifty
attitude control verniers, easily overcoming its own awkward mass and
making it one of the most agile and maneuverable mobile suits of its
time. Although only armed with a beam rifle and a set of beam swords,
The O sported several unique features, such as multi-jointed limbs and
a set of sub-arms mounted under its front skirt armor, each of which
could wield a beam sword. The O was also equipped with a bio-sensor
similar to that of the MSZ-006 Zeta Gundam, essentially acting as a
substitute psycommu system and allowing Scirocco, who was a powerful
Newtype, to more easily interface with his mobile suit and more
quickly carry out or dodge attacks."
	WAHQ.net

2.05.07 MSA-003 Nemo
--------------------
"Although the Anti-Earth Union Group had, through one means or another,
acquired many RGM-79R GM IIs to fill its frontline ranks, its leaders
wanted a mass production unit of their own that could beat the Titans'
and Earth Federation's GM IIs. Anaheim Electronics delivered on the
concept, producing the MSA-003 Nemo which, although closely based on
the GM II, was far better in performance in terms of generator power,
thruster acceleration and maneuverability. To help keep its cost down,
the Nemo used many weapons already employed by other existing mobile
suits, such as the RMS-099 Rick Dias' beam saber and the GM II's beam
rifle. With its first deployment, the Nemo easily supplemented the GM
II as the mainstay of its mobile suit forces."
	MAHQ.net

2.05.08 MSK-008 Dijeh
---------------------
"Impressed by the RMS-099 Rick Dias developed by the Anti-Earth Union
Group, the AEUG's Earthside allies, Karaba, developed a new test model
ground combat mobile suit based on the Rick Dias' design. This new unit
was called the MSK-008 Dijeh, and despite its outward appearance, it
was quite similar to the successful Rick Dias in terms of performance.
Like the Rick Dias, many of the engineers who developed the Dijeh were
former Zeon mobile suit manufacturer employees, and its design does
incorporate many Zeon-style features, such as mono-eye sensors. One of
its most notable visible features are the large radiator fins mounted
on its back, which also serve to give the Dijeh high performance during
atmospheric flight. To help keep its cost down due to Karaba's limited
resources, it employed the beam rifle used by the AEUG's MSN-00100
Hyaku Shiki, as well as the Rick Dias' clay bazooka. For close combat,
the Dijeh was armed with a beam naginata ("naginata" is Japanese for
"long-handled sword"). The Dijeh prototype was assigned to Karaba's top
ace pilot, Amuro Ray, who would use his new mobile suit quite well
during their war against the corrupt Titans in UC 0087."
	MAHQ.net

2.05.09 MSN-00100 Hyaku Shiki
-----------------------------
"As Anaheim Electronics developed next-generation mobile suits under
the Anti-Earth Union Group's "Z Project" flag during the Gryps War,
several design proposals were considered for the in-development MSZ-006
Zeta Gundam. One of these proposals would go on to become the MSN-00100
Hyaku Shiki, as its design proved too difficult to incorporate the
transformation systems needed for the Zeta Gundam. The design was
revised and then constructed as the Hyaku Shiki, although it did retain
some features that would later be incorporated in the Zeta Gundam, such
as the experimental "wing binders" mounted on its backpack, which
packed extra thrusters and aided in maneuverability. Based on combat
data and weapons designs from the RMS-099 Rick Dias and MSA-003 Nemo,
plus incorporating data and the revolutionary new "movable frame"
concept employed in the RX-178 Gundam Mark II, the Hyaku Shiki ("hyaku
shiki" is Japanese for "type 100") proved to be a light, fast and
highly agile unit."
	MAHQ.net

2.05.10 RGM-79R (RGM-179) GM II
-------------------------------
"An update to the Earth Federal Forces' original mass production mobile
suit, the RGM-79 GM, the new GM II went into service in the early UC
0080s, replacing the older GM as the mainstay front line mobile suit.
Operated by the Earth Federal Forces, the Titans, and the upstart Anti-
Earth Union Group, the GM II was the most common and heavily mass-
produced mobile suit seen during the Gryps War in UC 0087. Though its
basic frame and body are exactly the same as the original GM, the new
GM II featured a higher-output generator, slightly improved thrusters
and acceleration, and the new cockpit design standard, the 360-degree
panoramic monitor with linear control seat. Despite these upgrades, for
its day and time the GM II was little better than the original GM when
compared to the more powerful prototype and limited production mobile
suits being fielded during the war. Two versions of the GM II were
produced, though they were physically the same mobile suit: the RGM-
79R, painted in red and white colors, constructed on Earth; and the
RGM-179, painted in green and white colors, produced at the Titans'
Gryps colonies."
	MAHQ.net

2.05.11 RMS-099 (MSA-099) Rick Dias
-----------------------------------
"When the underground organization known as the Anti-Earth Union Group
began organizing to fight the ever-corrupt Titans, the AEUG
commissioned one of its supporters, Anaheim Electronics Company, to
develop a new mass-production mobile suit for their use. Although
commonly known as the RMS-099 (an alternate model number used to cover
the fact that this mobile suit was not being developed for the Earth
Federal Forces' use), the MSA-099 was designed mostly by former Zeon
mobile suit manufacturer employees who had gone to work for Anaheim
after the One Year War. Originally intended to be called the "Gundam ?"
(? being the Greek symbol "gamma"), the MSA-099 sported a more Zeonic
look, so it was named "Rick Dias" instead ("Rick" is derived from
"remake", and was a term first used on the MS-09R Rick Dom to
distinguish it as a space-use remake of the MS-09 Dom; "Dias" was the
name of the discoverer of the Cape of Good Hope on Earth). The Rick
Dias was the first mobile suit to use the new gundarium ? armor
developed by Axis, thus making it lighter and able to accomodate
greater fuel capacity, particularly in the "random binder" external
propellant tanks mounted on its backpack. The Rick Dias was also armed
with a good variety of weapons, such as beam pistols, a clay bazooka
(which fired adhesive pellets designed to disable enemy mobile suits),
beam sabers and vulcan phalanx guns. All of these factors made the Rick
Dias an all-around excellent mobile suit, and it was fielded quite
commonly among the AEUG forces during the Gryps War."
	MAHQ.net

2.05.12 MS-07H Gouf Flight Test Type
------------------------------------
"Following the Principality of Zeon's invasion and subsequent
occupation of much of Earth during the One Year War, the Zeon military
found that their revolutionary mobile suits that proved so effective in
space combat were essentially slow-moving targets on Earth. A program
was initiated to develop an atmospheric flight-capable mobile suit, and
four MS-07 Goufs were modified into the experimental MS-07H Gouf Flight
Test Type. Mounting aerodynamic control surfaces on its backpack and a
pair of powerful thermonuclear jet engines on each leg, the Gouf Flight
Test Types were assigned to Zeon's captured California Base and later
transferred to an air force base in Arizona for extensive test flights.
This initial design would prove flawed, however, and over the course of
its test flight schedule, the Gouf Flight Test Types were refurbished
and redesigned along the way, the last incarnation being the MS-07H-4
model before the program was finally scrapped."
	MAHQ.net

2.05.13 RGC-80 GM Cannon
------------------------
"Following the testing of the RGC-80-1 GM Cannon Test Type, the Earth
Federal Forces quickly followed up with the final RGC-80 GM Cannon,
correcting the problems encountered in the test model. Put into
production in late UC 0079, the production-model GM Cannon mounted only
one rocket-launching 240 mm cannon, complemented by heavier armor on
the legs to offset the recoil. Being a derivative of the standard RGM-
79 GM, the GM Cannon could also carry the same hand weapons and shields
as its close-combat sibling. Six units were originally produced, taking
part in the Federation's offensive to take back North America. After
the recapture of California Base, another 44 units were produced,
scattered to all parts of the Earth Sphere as the Federation offensive
drove Zeon off of Earth and into its home territory in space."
	MAHQ.net

2.05.14 RGM-79SC GM Sniper Custom
---------------------------------
"In the scramble to adapt its standard RGM-79 GM mobile suit for
specialized roles during the latter days of the One Year War, the Earth
Federal Forces created a high-performance GM variant designed for
skilled pilots. This variant was the RGM-79SC GM Sniper Custom, and it
featured a higher-ouput reactor to power a long-range beam rifle for
sniper missions, as well as an optional fixed beam saber mounted a
forearm for close combat, and external storage racks for other optional
weapons. Extra thrusters were added to the legs as well as an improved
booster backpack, giving the GM Sniper Custom speed and performance
almost equal to the powerful RX-78-2 Gundam prototype. Due to the extra
heat generated by this equipment, vents and cooling systems were added
to the waist and legs. A "face guard" shield for the head's sensors was
also added, providing additional protection for the GM Sniper Custom's
sensors without hindering its ability to detect and acquire targets. GM
Sniper Customs were assigned to highly skilled and experienced pilots,
including 1st Lieutenant Francis Backmeyer, who fine-tuned their units
to their own specifications. However, due to the high cost of this
variant, less than 50 GM Sniper Customs would be built during the war."
	MAHQ.net

2.05.15 RMS-106 Hi-Zack
-----------------------
"One of the first new mass production model mobile suits developed by
the Earth Federal Forces following the One Year War, the RMS-106 Hi-
Zack was closely based on the old Zeon MS-06 Zaku II used during the
war. However, it did incorporate many design features that were more
up-to-date with the current technology of the mid-UC 0080s. Protected
by lighter titanium alloy/ceramic composite armor, the Hi-Zack's solid
weight was greatly reduced, allowing it to carry larger-capacity fuel
tanks and more powerful thrusters to take advantage of the extra fuel,
with the result of greater speed and mobility. The Hi-Zack was also the
first mass produced unit to incorporate the new 360 degree panoramic
monitor with linear seat style cockpit. The Hi-Zack proved to be a
popular model among pilots, as it was easy to operate and easy to
maintain. Its only major drawback, however, was the fact that its power
generator wasn't good enough to allow the Hi-Zack to effectively use
beam weapons (although some later models did carry beam rifles,
possibly due to an upgrade of their power generators). Despite this,
the Hi-Zack was one of the most heavily mass produced units found in
the field during the Gryps War of UC 0087, and its design would serve
as the basis for many future mobile suit models."
	MAHQ.net

2.05.16 RMS-117 Galbaldy B
--------------------------
"Following the defeat of the Principality of Zeon in the One Year War,
many mobile suit design plans were seized by the Earth Federal Forces,
with some of them refined and put into production for themselves. One
of these designs was the MS-17 Galbaldy a, which the Federation revised
and produced as the RMS-117 Galbaldy B. The Galbaldy B was built for
efficiency, with trimmed-down armor as well as improved mobility.
Although intended to operate as a localized combat unit, the Galbaldy B
was actually equal to the all-purpose RMS-106 Hi-Zack in terms of
performance. However, the fact that the Galbaldy B was fitted with
weaker, older-style titanium alloy armor made it far less durable in
combat. Most of the Galbaldy Bs built were stationed at Luna II or on
Earth Federal Forces ships operating out of Luna II."
	MAHQ.net

2.05.17 RMV-1 Guntank II
------------------------
"Although limited in its ability to be deployed as a mobile suit, the
RX-75-4 Guntank proved highly effective as a heavy artillery base
assault and fire-support unit. The Guntank's service record was
impressive enough to make the Earth Federal Forces continue to develop
the unit's concept even after the One Year War. The end result of this
development was the RMV-1 Guntank II. Resembling a traditional mobile
suit even less than its RX-75 predecessor, the Guntank II represented a
reversion to a more traditional armored vehicle design. Its primary
armament was a pair of 120 mm recoilless cannons, now mounted in an
enlarged "head turret", thus overcoming the problem of the limited
firing arcs of the original Guntank's fixed-mounted cannons. Since the
"torso" of the Guntank II could now be rotated independently of the
main cannons mounted on the head turret, traditional mobile suit-style
arms were now no longer necessary; instead, a 4-tube rocket pod and a
3-tube heavy missile launcher were mounted on fixed locations on the
torso. The Guntank II still required two crewman to be operated: the
gunner remained in the head turret, but the driver was now moved into
the more well-armored caterpillar/engine drive base of the Guntank II.
However, as the threat to Earth Federation security remained primarily
in space, the Guntank II only saw very limited production following the
One Year War, with some units being posted at the Earth Federal Forces'
South American headquarters at Jaburo."
	MAHQ.net

2.05.18 RX-77-3 Guncannon Heavy Arms Type
-----------------------------------------
"As development continued on the RGC-80 GM Cannon during the last weeks
of the One Year War, Federation engineers continued tinkering with the
design of the RX-77-2 Guncannon, refining it to be a stand-alone combat
unit rather than simply a fire support mobile suit. One reincarnation
of the Guncannon was the test-model RX-77-3 Guncannon Heavy Arms Type.
Although essentially little more than a retooled Guncannon, the Heavy
Arms Type was considered a success, featuring better armor, improved
240 mm cannons, and a grenade rack on its left hip armor."
	MAHQ.net

2.05.19 MS-06E Zaku Reconnaissance Type
---------------------------------------
"As the One Year War raged on, the Principality of Zeon military
continued to develop variants of its mass-produced Zaku II mobile suit
for specific mission roles. One such variant was the MS-06E Zaku
Reconnaissance Type, which were modified from existing C-type and F-
type Zakus. These units were designed for scouting and reconnaissance
missions, and mounted specialized cameras and sensor systems on its
head, shoulders and front pelvic skirt armor. It was also built for
speed and long range, incorporating the thrusters from a higher-
performance S-type Zaku, an additional pair of thrusters mounted in the
chest for fast retreats, and a larger propellant storage capacity. The
Zaku Recon Type was also literally unarmed, carrying only a hand-held
"camera gun" for additional intelligence-gathering observation and
recording. About 100 such Zaku Recon Type units would be built, with
some surviving the war and being captured and employed by the Earth
Federal Forces and their Titans division."
	MAHQ.net

2.05.20 MS-06M (MSM-01) Zaku Marine Type
----------------------------------------
"In its pursuit of variants of its versatile MS-06 Zaku line to fill
specific mission rolls during the One Year War, the Zeon military
created its first amphibious mobile suit based, the MS-06M Zaku Marine
Type. The basic body and form was based on a standard Zaku, except that
its joints were equipped with waterproofed seals, and it mounted
hydrojet engines and thrusters on its backpack, arms and legs. It also
carried submarine-style weapons, including SUBROC (SUBmarine ROCket)
guns and rocket pods for primary armament, and head-mounted vulcan guns
for close-range defense. Five Zaku Marine Types were built and assigned
to the Sea Serpent submarine squadron off the east coast of North
America, but field testing signed the design off as a failure, as the
waterproofed seals proved to be troublesome and its unstreamlined form
severely limited its speed and maneuverability. Zeon soon began
developing all-new, mission-specific amphibious mobile suits
afterwards, though the five Zaku Marine Types remained in service to
serve as data-gathering units. Two more units were built, and these
seven units were given the new model number MSM-01 and assigned to the
Sea Serpent, Red Dolphin, Naga III, Green Siren and Mandalay submarine
squadrons, where they served until the end of the war, although only
two or three units actually survived."
	MAHQ.net

2.05.21 MS-11 Action Zaku
-------------------------
"During the last weeks of the One Year War, Principality of Zeon mobile
suit engineers worked to develop advanced new mobile suit technologies
for mass production units as part of Zeon's "Pezun Project". One
special feature first introduced into the in-development MS-11 Action
Zaku was "magnetic coated" joints. This process involved coating the
mobile suit's joints with a special material that, when electrically
charged like a magnetic field, would reduce joint friction to almost
nothing - the end result being a much faster and more responsive mobile
suit. The Action Zaku was also being designed to carry a beam rifle
similar to the MS-14 Gelgoog and the Earth Federal Forces' RX-78-2
Gundam. The mobile suit design itself was completed, although the beam
rifle was still in development, and the Action Zaku was slated to
temporarily carry a machinegun. However, the war ended shortly
thereafter, and the Action Zaku never made it to the Zeonic Company's
production lines. The Earth Federal Forces captured the Action Zaku's
plans and, inspired by its high performance design, put the Action Zaku
into production for itself."
	MAHQ.net

2.05.22 NRX-044 Asshimar
------------------------
"A new transformable mobile suit design introduced by the Earth Federal
Forces and Titans during the Gryps War, the NRX-044 Asshimar is the
first mobile suit capable of sustaining atmospheric flight under its
own power. It could also transform into a UFO-looking mobile armor
form, giving it even greater speed and agility in the air. Its
transformation systems incorporated magnetic coating technology,
reducuing friction between its moving parts and allowing the Asshimar
to transform between modes in a very short time. Its armor was also
thick and highly durable, impervious to most standard mobile suit small
arms fire. Despite the fact that it was armed only with a beam rifle
(and sometimes an optional beam saber), the Asshimar proved to be a
highly effective design, due to its durability, speed, and agility with
its aerial combat capabilities. The Asshimar was a mass produced model,
with units being stationed at various Earth Federal Forces' bases all
over Earth."
	MAHQ.net

2.05.23 ORX-005 Gaplant
-----------------------
"An experimental transformable mobile armor developed at the Earth
Federal Forces' Ougusta Research Institute and tested by the Titans
during the Gryps War, the ORX-005 Gaplant was originally designed to
operate as a space combat unit, although its design proved to be just
as effective in atmospheric combat. Test-flown at the Ougusta Newtype
Laboratory on Earth, its extremely high acceleration in its mobile
armor mode made the Gaplant one of the fastest and most agile mobile
weapons of its time. It also mounted a pair of pivoting "active
thruster" units which allowed the Gaplant to change directions during
flight without changing the direction of its nose. However, the Gaplant
suffered from two disadvantages: the G-forces it endured meant that the
Gaplant could only be operated by genetically-engineered "strengthened
humans" or the very toughest pilots; and the very high fuel consumption
meant that it needed to be equipped with an external booster in mobile
armor mode for long, extended flights. At least two Gaplant units were
constructed and fielded: one operated by strengthened human Rosamia
Badam on Earth, and a second unit flown by Titans pilot Yazan Gable out
in space."
	MAHQ.net

2.05.24 PMX-000 Messala
-----------------------
"When Jupiter Energy Fleet captain Paptimus Scirocco returned to the
Earth Sphere aboard his resource carrier ship Jupitris during the Gryps
War, he brought his personal handmade transformable mobile armor, the
PMX-000 Messala, with him. A very large unit equipped with powerful
thrusters to operate under Jupiter's high gravitational pull, the
Messala was extremely fast and agile when he operated it in the
"normal" gravitational forces of the Earth Sphere. Armed with a pair of
heavy mega particle cannons and a pair of missile launchers, it packed
almost as much firepower as a space battleship. When transformed into
its mobile suit mode, it also mounted grenade launchers, beam sabers,
vulcan guns, and grappling "vice claws," also making it highly
effective in close-range combat."
	MAHQ.net

2.05.25 PMX-001 Pallas Athene
-----------------------------
"The second handmade mobile suit built by Paptimus Scirocco aboard the
Jupitris during the Gryps War, the PMX-001 Pallas Athene was purely a
heavy mobile suit designed for offense. Though normally armed with four
beam cannons in its torso and claws on its feet, it could also be
outfitted with a heavy 2-barrel beam rifle, eight battleship-grade
long-range missiles, and a shield mounting several small missile
launchers. Although this "full equipment loadout" gave the Pallas
Athene the firepower equivalent of a large mobile armor or space
battleship, its bulk and size did cause it to suffer a lack of good
speed and maneuverability. Only one Pallas Athene was built, and it was
assigned to former AEUG pilot-turned-Scirocco supporter Reccoa Londe."
	MAHQ.net

2.05.26 PMX-002 Bolinoak Samaan
-------------------------------
"The third custom mobile suit designed and built by Paptimus Scirocco
aboard the transport ship Jupitris during the Gryps War, the PMX-002
Bolinoak Samaan was designed as a seek-and-destroy unit. Although
rather limited in its armament of 2 beam guns/beam sabers and a set of
rocket launchers, it was equipped with a sophisiticated surveillance
system radome in its head and other specialized sensors in its
forearms, making it more suited to a scouting/reconnaissance role. Only
one Bolinoak Samaan was constructed, and it was assigned to young
Scirocco loyalist Sarah Zabiarov in the last days of the war."
	MAHQ.net

2.05.27 RMS-106CS Hi-Zack Custom
--------------------------------
"An experimental improved version of the RMS-106 Hi-Zack, the RMS-106CS
Hi-Zack Custom was designed to operate as a special operations and
sniper unit. Sporting a higher-output generator to power its long-range
sniper-style beam launcher, the Hi-Zack Custom also mounted a larger
shoulder shield to improve its defensive posture. It also carried a
heavier backpack with larger rocket thrusters, giving the Hi-Zack
Custom a much higher speed and agility over the standard model. Only a
limited number of these modified Hi-Zacks would be built and fielded
during the Gryps War of UC 0087, despite the fact that it proved highly
effective as a sniper unit and earned the nickname "Hiding Hi-Zack.""
	MAHQ.net

2.05.28 RMS-108 Marasai
-----------------------
"During the Anti-Earth Union Group's uprising against the Earth Federal
Forces' corrupt Titans force, civlian contractor Anaheim Electronics
found itself caught in the middle, despite the fact that the company
was a secret AEUG supporter. One of the mobile suit designs developed
by Anaheim for the AEUG was the RMS-108 Marasai, based partially on the
Federation's successful mass production RMS-106 Hi-Zack unit. However,
Anaheim soon found itself under the scrutiny of the Titans, and Anaheim
provided the Marasai design to the Titans in a gesture of goodwill (and
to keep the Titans from taking action against them for their support of
the AEUG). The Marasai, though in many ways similar to the Hi-Zack, was
a big step up in terms of abilities and performance. Mounting the
latest gundarium armor and equipped with a higher-output generator, the
Marasai was capable of using beam weapons, and was slightly better in
terms of speed and maneuverability. The Marasai, like its Hi-Zack
predecessor, was easy to pilot and maintain, and it saw heavy mass
production during the Gryps War, operated by both the regular Earth
Federal Forces and the Titans."
	MAHQ.net

2.05.29 RMS-154 Barzam
----------------------
"During the Gryps War raging in UC 0087, the Earth Federal Forces
decided to develop new mass production mobile suit models to replace
its aging RGM-79R GM IIs and the high cost/low production variable
mobile suits and mobile armor being tested in the field. One proposed
replacement model was the RMS-154 Barzam, based loosely on the RX-178
Gundam Mark II. Designed as a high performance/low cost general purpose
unit, the Barzam did possess its own exclusive beam rifle, although it
could be outfitted with the Gundam Mark II's optional double vulcan
pod, as well as weapons from the GM II, RMS-106 Hi-Zack, and RMS-108
Marasai. However, due to the fact that the Barzam did not possess any
"special" or "unique" weapons, it was deemed to "ordinary" and only saw
limited production, never replacing the GM II as intended."
	MAHQ.net

2.05.30 RX-110 Gabthley
-----------------------
"A conceptual design developed by Paptimus Scirocco during the Gryps
War, the transformable mobile armor RX-110 Gabthley was intended for
mass production. At least two test units were fielded in combat, with
positive results due to its unique design and high performance. In
mobile armor mode, the Gabthley was one of the fastest units in the
field, and the unique movable frame allowed the mobile suit mode's feet
to become claws in mobile armor mode, giving the mobile armor the
ability to perform limited melee and grappling attacks. Its armament
was quite extensive, including a very powerful "feyadeen rifle" and a
pair of flexibly-mounted beam cannons, making the Gabthley highly
effective in both close- and long-range combat. However, the design was
deemed to complicated and costly for mass production, and the
development was dropped after the test stage."
	MAHQ.net

2.05.31 RX-139 Hambrabi
-----------------------
"During the Gryps War, the Earth Federal Forces and the Titans
developed several experimental transformable mobile suits/mobile armor
and conducted field tests by placing them into actual combat. One of
the more well-known designs was the RX-139 Hambrabi, and it was unique
in several respects. One of the most visible unique features were the
five mono-eye sensors placed all over its body, enabling the pilot to
more easily locate and track targets in both mobile suit and mobile
armor mode. Its body also mounted several wing-like stabilizers, giving
the Hambrabi high agility and maneuverability in mobile armor mode
similar to that of a space fighter. In addition to being armed with a
pair of beam guns and the RX-110 Gabthley's feyadeen rifle, the
Hambrabi could also carry a "sea serpent," a wire-guided grappling
weapon used to deliver crippling electrical shocks to enemy mobile
suits."
	MAHQ.net

2.05.32 RX-160 Byarlant
-----------------------
"Another in a long line of mobile suit prototypes developed by the
Earth Federal Forces and the Titans during the Gryps War, the RX-160
Byarlant was one of the few new designs which was fast and agile, yet
did not require external support systems or mobile armor
transformations to achieve this. Capable of self-sustained atmopheric
flight, the Byarlant mounted powerful thrusters in its shoulders and on
its waist, with a large-capacity fuel tank in its torso to keep them
running. However, it was only armed with beam sabers and pair of mega
particle guns in its hands, limiting the Byarlant's flexibility due to
a lack of versatile weapons. This factor kept the Byarlant from being
mass produced, although one test unit was used in combat by Titans ace
pilot Jerid Messa during the last weeks of the Gryps War."
	MAHQ.net

2.05.33 AMX-003 (MMT-1) Gaza-C
------------------------------
"Following the defeat of the Principality of Zeon at the end of the One
Year War in UC 0079, remnants of the Zeon military fled into exile to
rebuild and renew their war against the Earth Federation at a later
time. One of these remnant groups was Axis, who hailed from the
asteroid base by the same name. The Axis forces rebuilt their military
using what materials they had on-hand, using the constructom mobile
suits Gaza-A and Gaza-B to produce their first mass production combat
mobile suit, the transformable AMX-003 Gaza-C (originally designated
MMT-1). Despite the fact that it was a transformable mobile suit, the
Gaza-C featured simplified transformation systems, making it cheap and
easy to manufacture. Over 100 Gaza-C units would be produced and
deployed when the Axis forces entered the Gryps War in late UC 0087."
	MAHQ.net

2.05.34 AMX-004 Qubeley
-----------------------
"A next-generation mobile suit development of the Principality of
Zeon's MAN-08 Elmeth mobile armor, the AMX-004 Qubeley was designed and
built by Axis military leader Haman Karn for her personal use. In
addition to featuring a large set of wing binders on its shoulders to
asisst in AMBAC (Active Mass Balance AutoControl), it carried a pair of
dual-purpose beam launchers/beam sabers for close combat and a tail
binder containing a set of funnels, a smaller and cheaper version of
the Elmeth's bits. These small remote weapons, while still armed with a
beam gun and thrusters for movement, were powered by an energy cap
system which required recharging aboard the Qubeley after a certain
amount of time. Controlled by a Newtype pilot's thoughts via the
psycommu ("psychic communicator") system, the funnels turned the
Qubeley into a truly deadly unit, capable of attacking enemies from
beyond visual range. The Qubeley would remain Haman's personal mobile
suit throughout the Gryps War and the Neo Zeon War, with its design
serving as the basis for the later AMX-004G Qubeley Mass Production
Type."
	MAHQ.net

________________________________________
2.06 Mobile Suit ZZ (Double Zeta) Gundam
________________________________________

2.06.01 MSZ-010 Gundam Double Zeta
----------------------------------
"A continuation of Anaheim Electronics' "Z Project", the MSZ-010 ZZ
Gundam (read as "Double Zeta"), was a truly powerful mobile suit that
was sorely needed by the battered AEUG forces when the First Neo Zeon
War broke out in early UC 0088. The assault carrier Argama, single-
handedly fighting against Haman Karn's forces, was finding its few
remaining mobile suits becoming more and more outclassed by the wave
of new mobile suit models being developed at Axis. Although the young
new AEUG pilot Judau Ashta was holding his own with the MSZ-006 Zeta
Gundam, the AEUG was in desperate need of flexible new units that
could Be operated by its troupe of new young recruits (and potential
pilots)."
	MAHQ.net

2.06.02 MSZ-010S Enhanced ZZ Gundam
-----------------------------------
"Despite its high power and performance, the AEUG's MSZ-010 ZZ Gundam
did suffer from one critical flaw: its complicated construction and
transformation systems made it somewhat structurally weak. During the
last days of the First Neo Zeon War, it was decided that a full armor
option would be needed to address this problem, but some minor
improvements to the ZZ itself would need to be made before the full
armor components would be applied. The ZZ received some minor
improvements in armor, weapons and mobility, and was re-designated
MSZ-010S Enhanced ZZ Gundam. It featured a larger backpack with four
more powerful rocket thrusters, and additional vernier thrusters,
making the already well-performing ZZ even faster and more
maneuverable. The original 21-tube missile launchers on the backpack,
limited to one missile per launch tube, were replaced with a pair of
18-tube missile launchers, with each tube carrying a two-missile
magazine for additional salvos. In this form the Enhanced ZZ was now
ready to be fitted with additional external armor and weapons as the
FA-010S Full Armor Enhanced ZZ Gundam."
	MAHQ.net

2.06.03 FA-010S Full Armor Enhanced ZZ Gundam
---------------------------------------------
"Despite its high power and performance, the AEUG's MSZ-010 ZZ Gundam
did suffer from one critical flaw: its complicated construction and
transformation systems made it somewhat structurally weak. During the
last days of the First Neo Zeon War, the ZZ received some minor
improvements in armor and armaments in the form of the MSZ-010S
Enhanced ZZ Gundam, but still suffered from its weak build. A stopgap
measure was introduced, not only giving the Enhanced ZZ a temporary
fix for the problem, but also a significant boost in armor protection
and weaponry. This form was called the FA-010S Full Armor Enhanced ZZ
Gundam, and it was comprised of the Enhanced ZZ Gundam with lots of
heavy external armor components - many containing missile launchers,
as well as a powerful hyper mega cannon on the torso armor component.
Now more well-protected from enemy fire that could easily deliver a
critical blow to its structure, the Full Armor ZZ could continue to
bring its tremendous power into the battlefield - and then some. The
only drawback to the Full Armor components was that they were fixed
around the Enhanced ZZ in mobile suit mode only, and thus the Full
Armor ZZ could not transform into G-Fortress mode without first
ejecting the extra armor and weapons."
	MAHQ.net

2.06.04 RGM-86R GM III
----------------------
"Another entry in a long line of mobile suits descended from the Earth
Federal Forces' first mass production mobile suit, the RGM-79 GM, the
RGM-86R GM III was introduced during the Neo Zeon War. Unlike the RGM-
79R GM II, which was only a minor improvement over the original GM, the
GM III was a major improvement, incorporating a more powerful reactor,
better sensors and armor, and a 37% increase in thruster
speed/acceleration (thanks to a backpack design based on the one used
on the RX-178 Gundam Mark-II). The GM III could also be fitted with a
variety of missile launchers, giving the mobile suit a much more
flexible mission role as either a close-combat or fire support unit.
The GM III design proved to be a major success, and the model would
remain one of the Earth Federal Forces' mainstay mobile suit for
several years."
	MAHQ.net

2.06.05 AMA-01X Jamru Fin
-------------------------
"A transformable mobile armor being designed by Neo Zeon during the
First Neo Zeon War, the AMA-01X Jamru Fin was never completed. Instead,
the three unfinished prototypes were fitted with makeshift arms and
heads and put into service, piloted by the "3-D" team of Dale, Deune
and Danny. The Jamru Fin was a very fast and powerful mobile armor, its
primary armament being a high-powered hyper mega cannon capable of
knocking out enemy warships outside of their sensor ranges. The Jamru
Fin could transform into a squat, mobile suit-like form armed with hand
mounted beam guns/beam sabers for close combat. Its mobile armor form
could also be fitted with a "mega booster" which mounted additional
weapons, increased the Jamru Fin's speed and range, and also increased
the output power of its hyper mega cannon. The Jamru Fin was also
designed to be fitted with another, much larger, super-long-range
booster powered by a nuclear pulse engine capable of operating in the
intense gravity well of Jupiter."
	MAHQ.net

2.06.06 AMX-004-2 Qubeley Mark II
---------------------------------
"Following the successful performance of Axis/Neo Zeon leader Haman
Karn's AMX-004 Qubeley mobile suit, two improved Qubeley Mark IIs were
approved for construction. The first of these new Qubeleys, the AMX-
004-2, was built and deployed during the First Neo Zeon War in UC 0088.
Aside from its new paint scheme, the only notable technical difference
between this first Mark II and the original Qubeley was the addition of
two extra funnel remote weapons. The AMX-004-2 served primarily as a
test unit for its pilot, a 10-year-old girl named Elpeo Ple, and was
used to determine and measure the girl's Newtype abilities. Though the
Mark II's weapons - and Ple's abilities - would be a serious menace to
the pilots of the AEUG carrier Argama, the Mark II would finally be
damaged and captured, with Ple defecting to the AEUG to join her
adopted "surrogate brother," ZZ Gundam Judau Ashta. Later on in the
war, Ple sacrificed herself and her Qubeley Mark II to protect Judau
against the threat of her own "blood" - a powerful Newtype clone named
Ple Two."
	MAHQ.net

2.06.07 AMX-004-3 Qubeley Mark III
----------------------------------
"Following the successful performance of Axis/Neo Zeon leader Haman
Karn's AMX-004 Qubeley mobile suit, two improved Qubeley Mark IIs were
approved for construction. The second of these new Qubeleys, the AMX-
004-3, was built and deployed during the First Neo Zeon War in UC 0088.
Aside from its new paint scheme, the AMX-004-3 was virtually identical
to its AMX-004-2 brethren, the only notable technical difference being
its psycommu system modified to accept input from a "psycommu
controller" headseat worn by the pilot. This system would allow the
pilot to remote-control the mobile suit outside of its cockpit. The
AMX-004-3 was piloted by Ple Two, a clone of the Newtype girl Elpeo
Ple, who was the pilot of the AMX-004-2 Qubeley Mark II."
	MAHQ.net

2.06.08 AMX-004G (AMX-017) Qubeley Mass Production Type
-------------------------------------------------------
"Following the successful testing of Newtype pilots Elpeo Ple and Ple
Two using their Qubeley Mark-II mobile suits, Glemy Toto - claiming to
be a genetically-engineered descendant of the late Principality of Zeon
leader Gihren Zabi and intent on staging a coup against Haman Karn for
control of Neo Zeon - began mass production of an improved Qubeley to
be manned by his army of Ple Two clones. Called the AMX-004G Qubeley
Mass Production Type, this production-line unit was introduced in the
last days of the First Neo Zeon War. Although in many ways similar to
the Qubeley Mark-IIs, the Mass Production Type featured greater
firepower in two areas: a pair of "active cannons" on its backpack,
capable of firing in a wide arc covering both the mobile suit's front
and rear; and a larger-capacity tail binder, capable of holding 30
remote funnel weapons. With a Newtype army at his command, Glemy would
start his civil war against Haman; however, very determined Haman
loyalists - aided by a lot of luck and a bit of their own Newtype
abilities - stopped the Ple clones and their mass-produced Qubeleys,
resulting in an almost complete mutual annihilation of both Neo Zeon
factions. Early production models were painted gray, but the final
production models were rolled out in a black paint scheme similar to
the Qubeley Mark-II. Some records also indicate that the Qubeley Mass
Production Type was also assigned the model number AMX-017, though this
piece of trivia is debatable."
	MAHQ.net

2.06.09 AMX-006 Gaza-D
----------------------
"Introduced at the beginning of the First Neo Zeon War, the AMX-006
Gaza-D was a moderate improvement over Neo Zeon's mass-produced
frontline model, the AMX-003 Gaza-C. As the Gaza-D's basic construction
and transformation sequence were practically the same as the Gaza-C's,
it was easy to mass-produce, as the existing Gaza-C production lines at
the Axis asteroid base were easily modified to facilitate production of
the Gaza-D. At the outbreak of the war, the Gaza-D often complemented -
and eventually replaced - its predecessor as one of Neo Zeon's mainstay
mobile suits."
	MAHQ.net

2.06.10 AMX-008 Ga-Zowm
-----------------------
"Essentially the last in the "Gaza" line built by Neo Zeon during the
First Neo Zeon War, the AMX-008 Ga-Zowm was actually quite a radical
departure from its AMX-003 Gaza-C and Gaza-D predecessors. The Ga-Zowm
was also a transformable unit, and both its mobile suit and mobile
armor modes were armed with an improved "hyper knuckle buster" beam
rifle and a pair of 9-tube launchers equipped with large missiles. The
Ga-Zowm was also armed with beam sabers and vulcan guns in its forearms
for close-range and melee combat. However, its heavy firepower made
this "general purpose" mobile suit more appropriately used as an
offensive mobile suit."
	MAHQ.net

2.06.11 AMX-009 Dreissen
------------------------
"As Neo Zeon launched its assault on Earth during the First Neo Zeon
War, several new mobile suits were designed for this ground campaign.
One of the more popular models was the AMX-009 Dreissen, which was
loosely based on the old Principality of Zeon's MS-09 Dom. Although
armed with a 3-barrel beam gun in each forearm, the Dreissen was more
well-suited to melee combat, as it could carry a beam lancer and a
large beam tomahawk, both of which could be combined into a single,
two-handed beam melee weapon. The Dreissen also carried three "tri-
blade" weapons, which were basically razor-sharp, mobile suit-sized
boomerangs. Although initially produced in small numbers for combat on
Earth, the Dreissen's excellent performance and adaptability proved it
to be a popular and versatile mobile suit, and it was soon mass-
produced for both ground and space combat for the rest of the war."
	MAHQ.net

2.06.12 AMX-011 Zaku III
------------------------
"As the First Neo Zeon War raged on, the Neo Zeon military continued
its development of new and more powerful mobile suits. Two competing
designs were produced as potential new mass-production frontline units:
the AMX-011 Zaku III and the AMX-014 Doven Wolf. The intention of the
Zaku III's design was that it would be a new decendant of the old
Principality of Zeon's venerable (and highly versatile) MS-05 Zaku and
MS-06 Zaku II lines. The Zaku III featured a modular construction
design, enabling armor, the backpack, and other components to be
changed out and customized pursuant to the current mission role.
Despite its high performance and versatility, however, the Zaku III
design lost out to the more contemporary Doven Wolf. As a result, the
Zaku III saw only limited production, with this handful of prototype
often operated by high-ranking officers or ace pilots."
	MAHQ.net

2.06.13 AMX-011S Zaku III Custom
--------------------------------
"Although the AMX-011 Zaku III design lost out to the AMX-014 Doven
Wolf as Neo Zeon's intended new frontline mass-production mobile suit,
several Zaku III prototypes did get produced. These Zaku IIIs proved
quite popular with many Neo Zeon officers and ace pilots fighting in
the First Neo Zeon War. One Zaku III unit ended up in the hands of
Haman Karn loyalist Mashymre Cello, who would employ his customized
Zaku III in one of the last battles of the war. Although Mashymre's
Zaku III was referred to as the AMX-011S Zaku III Custom, it was indeed
nothing more than the basic Zaku III loaded out with various optional
equipment selected by Mashymre. His Zaku III Custom sported heavier and
more stylized armor, a new head mounting a pair of vulcan guns,
optional left shoulder armor with a hide bomb dispenser, a large
backpack with powerful thrusters and ejectable external propellant
tanks, and an enormous rear skirt armor plate."
	MAHQ.net

2.06.14 AMX-014 Doven Wolf
--------------------------
"A new mass-production design which beat out the competing AMX-011 Zaku
III during the First Neo Zeon War, the AMX-014 Doven Wolf was found to
be much more powerful and contemporary than its competition by the Neo
Zeon military. Using design concepts taken from the salvaged Titans'
mobile suit MRX-010 Psyco Gundam Mark II, the Doven Wolf incorporated a
wide variety of beam weapons all over its body, including wire-guided
remote beam gun forearms and wire-guided remote "incom" beam guns, all
controlled by a "quasi-psycommu" computer control system. These
features allowed a normal, non-Newtype pilot to conduct all-range
attacks similar to those made by a Newtype pilot using a standard
psycommu system. In addition to its plethora of beam weapons, the Doven
Wolf also mounted missile launchers, grenade launchers, and vulcan guns
for additional firepower. However, its primary armament was its high-
powered beam rifle, which could be connected directly to the mega
particle guns in its abdomen and fired as an even more powerful "mega
launcher" weapon. All of these weapons and features helped to make the
Doven Wolf one of the single most powerful mobile suit designs
developed during the First Neo Zeon War. Many of the Doven Wolf units
produced were operated by pilots working for Glemy Toto's anti-Haman
Karn faction during Neo Zeon's internal conflicts near the end of the
war."
	MAHQ.net

2.06.15 AMX-015 Geymark
-----------------------
"A Newtype- and strengthened human-use mobile suit intended for mass
production in the last weeks of the First Neo Zeon War, the AMX-015
Geymark was one of the pinnacles of Neo Zeon's Newtype weaponry
development. In terms of firepower alone, the Geymark was one of the
most heavily-armed mobile suits of its time, with over twenty beam
weapons mounted on a single, regular-sized mobile suit body. In
addition to this high number of weapons, the Geymark was also equipped
with a psycommu system, allowing its Newtype pilot to control its two
large "mother" funnels. The mother funnels were actually bits in
principle, since they had their own onboard reactor for power and did
not need to return to the Geymark to be recharged. While each mother
funnel mounted a mega particle gun, they each also carried 14 "child"
funnels, which were normal-style funnels which recharged aboard the
mother funnels. With this second tier of remote control, the Geymark's
pilot could conduct all-range attacks at extremely long ranges. The
pilot's commands were relayed via a large psycommu control antenna on
the Geymark's head, which relayed the commands to the mother funnels,
which in turn relayed the commands to the child funnels. This advanced
remote weapon system, combined with the mobile suit's tremendous
firepower, made the Geymark one of the most powerful mobile suits ever
conceived at its time. Only one unit is known to have been built,
operated by Haman Karn loyalist Chara Soon during the last days of the
war when Neo Zeon was being torn apart by internal conflicts. Chara
demonstrated the Geymark's abilities when she almost single-handedly
destroyed an entire squadron of powerful, genetically-engineered Ple
Two clones operating funnel-equipped AMX-004G Qubeley Mass Production
Types."
	MAHQ.net

2.06.16 AMX-101 Galluss-J
-------------------------
"Another mobile suit developed in anticipation of their assault on
Earth during the First Neo Zeon War, Neo Zeon's AMX-101 Galluss-J was
slightly less impressive performer than the AMX-009 Dreissen. However,
the ease of its production led the Galluss-J to see at least limited
production on Neo Zeon's front lines. Intended to work in concert with
the AMX-102 Zssa, the Galluss-J was well-suited to urban combat and
cleanup operations following a target area's bombardment. In addition
to a light ranged armament of missiles and a hand-held energy gun, the
Gallus-J was very good for hand-to-hand combat, as its hands could
launch outward to deliver extra kinetic force to its punches. The
fingers of the Gallus-J's left hand were also equipped with small-
caliber machineguns inside them. One of the earliest Galluss-J units to
be built was employed by Neo Zeon officer Mashymre Cello, who would use
this mobile suit to attempt to ferret out the refugee AEUG battleship
Argama from its hiding place inside Side 1's Shangri-La colony."
	MAHQ.net

2.06.17 AMX-102 Zssa
--------------------
"Another mobile suit developed in anticipation of their assault on
Earth during the First Neo Zeon War, Neo Zeon's AMX-102 Zssa was
designed as a long-range bombardment unit for attacking targets from
behind the front lines. Intended to work in concert with the AMX-101
Galluss-J, the Zssa was armed with 44 missiles as its primary armament.
In addition to beam sabers, a scattering beam gun, and a pair of vulcan
guns for closer-range and melee combat, the Zssa could also be fitted
with an optional pair of shoulder missile pods containing 7 additional
missiles each. An optional booster could also be mounted on the Zssa's
back, giving the mobile suit an additional 8 missiles and the ability
to fly in the atmosphere, allowing the Zssa to conduct aerial
bombardments. The Zssa proved itself quite effective as a long-range
strike unit, and it was one of the most commonly mass-produced Neo Zeon
mobile suits used in the war."
	MAHQ.net

2.06.18 AMX-103 Hamma Hamma
---------------------------
"As Axis/Neo Zeon began openly moving to conquer the Earth Sphere at
the outbreak of the First Neo Zeon War, they developed several
prototype mobile suits to serve as testbeds for advanced new
technologies. One of these prototypes was the AMX-103 Hamma Hamma,
whose primary function was to test the new "quasi-psycommu" system. The
quasi-psycommu was a computer control system designed to allow normal
(non-Newtype) pilots to operate wire-guided remote weapons and conduct
all-range attacks in a fashion similar to Newtype-use mobile weapons
equipped with a standard psycommu system. The Hamma Hamma's quasi-
psycommu was intended to control its two wire-guided claw-hands, each
of which was armed with a 3-barreled beam gun. This was the only
armament mounted on the Hamma Hamma itself, as the remaining reactor
output was required to operate the large number of thrusters arrayed on
the massive shoulder and skirt armor of this highly maneuverable mobile
suit. In order to be equipped with additional beam weaponry, the Hamma
Hamma could also carry a shield that was equipped with its own
independent power generator. This generator powered the weapons mounted
on the shield, which included three linked beam guns, a pair of beam
sabers, and a space mine launcher."
	MAHQ.net

2.06.19 AMX-104 R-Jarja
-----------------------
"One of many new prototype mobile suits developed by Neo Zeon during
the First Neo Zeon War, the AMX-104 R-Jarja's form was inspired by the
old Principality of Zeon's YMS-15 Gyan from the One Year War. Like the
Gyan, the R-Jarja was designed primarily for melee combat, and was
armed with a large hand-carried beam sword and a removable heat saber
mounted like a bayonet on its beam rifle. Two sets of missile launchers
in the shoulders rounded out its armament, but the R-Jarja featured a
rather unique defensive feature. This feature was the pair of "flexible
shields" mounted on its shoulders, which could be flipped to provide
additional armor protection to either the front or rear of the R-Jarja.
Initially a single prototype that was intended for later mass
production, the R-Jarja never made it past the experimental stage, with
one completed unit operated by ace pilot Chara Soon."
	MAHQ.net

2.06.20 AMX-107 Bawoo
---------------------
"Another high-performance prototype developed by Neo Zeon during the
First Neo Zeon War, the AMX-107 Bawoo was the first Zeon-style
transformable mobile suit which could separate into more than one
component. In the Bawoo's case, the mobile suit could separate into two
separate fighters, called "Bawoo Attacker" and "Bawoo Nutter". The
initial prototype featured a cockpit in each of the two fighters, but
the final production version featured a single pilot occupying the
Attacker and an unmanned Nutter controlled either via wireless remote
control from the pilot in the Attacker, or - if the area's Minovsky
particle density was thick enough to jam transmissions - by an onboard
auto-pilot computer control system. The two components could also be
quickly re-combined into the mobile suit mode. These features made the
Bawoo the first mobile weapon that allowed its pilot to effectively
control more than one combat unit in the field at the same time. Along
with its beam rifle, beam sabers, and grenade launchers, the Bawoo also
carried a shield which mounted five, fire-linked mega particle guns,
greatly increasing its firepower."
	MAHQ.net

2.06.21 AMX-109 Kapool
----------------------
"As Neo Zeon launched its invasion of Earth during the First Neo Zeon
War, they employed several new mobile suit designs built for
terrestrial combat. One of these units was the AMX-109 Kapool, which
was a amphibious mobile suit based loosely on the old Principality of
Zeon's MSM-03 Gogg from the One Year War. Armed with eight missile
launchers, a sonic blast weapon in its waist, and a laser beam "eye" on
its small, flat head, this small mobile suit packed an enormous amount
of firepower for its size, all cooled by a hydro-cooling system. The
Kapool's arms could fold up inside its main body and its legs could
fold back, turning the mobile suit into a mobile armor-like form that
was faster and more streamlined when moving underwater. In its mobile
armor mode, the Kapool could also move along the water's surface in a
fashion similar to a hovercraft. However, the Kapool seemed to have
lost many of the lessons learned by the Principality of Zeon during its
amphibious mobile suit development during the One Year War. As a
result, the Kapool proved to be an inefficient design and was highly
unpopular with its pilots - apparently spacenoids had forgotten how to
build ocean-going mobile suits for use on Earth."
	MAHQ.net

2.06.22 AMX-117L Gazu-L
-----------------------
"Neo Zeon's elite Royal Guard squadron, charged with the protection of
their leader Haman Karn, operated a handful of customized mobile suits
during the Axis War. One of these units, Royal Guardsman Lance Gylen's
AMX-117L Gazu-L, was modeled after the Earth Federal Forces' mass-
produced RMS-117 Galbaldy b. With a more powerful reactor and armament
geared to melee combat, the Gazu-L was highly distinguished by its eye-
catching red-on-white paint scheme and the large, flared armor on its
left shoulder. Designed to operate in tandem with its twin, Nee Gylen's
AMX-117R Gazu-R, the Gazu-L would typically escort either Haman Karn's
AMX-004 Qubeley or Royal Guard leader Chara Soon's AMX-015 Geymark on
its left flank."
	MAHQ.net

2.06.23 AMX-117R Gazu-R
-----------------------
"Neo Zeon's elite Royal Guard squadron, charged with the protection of
their leader Haman Karn, operated a handful of customized mobile suits
during the First Neo Zeon War. One of these units, Royal Guardsman Nee
Gylen's AMX-117R Gazu-R, was modeled after the Earth Federal Forces'
mass-produced RMS-117 Galbaldy b. With a more powerful reactor and
armament geared to melee combat, the Gazu-R was highly distinguished by
its eye-catching blue-on-white paint scheme and the large, flared armor
on its right shoulder. Designed to operate in tandem with its twin,
Lance Gylen's AMX-117L Gazu-L, the Gazu-R would typically escort either
Haman Karn's AMX-004 Qubeley or Royal Guard leader Chara Soon's AMX-015
Geymark on its left flank."
	MAHQ.net

2.06.24 MS-09G Dowadge
----------------------
"One of the last evolutions of the old Principality of Zeon's MS-09 Dom
series, the MS-09G Dowadge (not to be confused with the MS-10 Pezun
Dowadge of Zeon's "Pezun Project") continued to be used for several
years after the One Year War. By the time of the First Neo Zeon War in
UC 0088, the Dowadge was operated by several parties, including the new
Neo Zeon military, old African-based Zeon remnants from the One Year
War, and the civilian African Liberation Front. Although quite similar
to its predecessor, the Dowadge was an improvement over the well-proven
and successful Dom in that it also mounted four vulcan guns in the head
and carried an external propellant tank on its backpack, thus extending
the durational time for using the Dowadge's ground-skimming hovering
jets."
	MAHQ.net

2.06.25 MS-14J ReGelg
---------------------
"At the end of the One Year War, many Zeon remnants fled the Earth
Sphere to the asteroid base Axis, determined to regroup and rebuild
their forces before renewing their revolution against the Earth
Federation. The MS-14 Gelgoog, the last mass-production mobile suit
fielded by the Zeon military during the war, had proven itself as an
excellent high-performance unit. However, more powerful and advanced
mobile suit technology was being developed in the Earth Sphere, and
Axis had to keep up and train its pilots to handle better mobile suits.
Thus, Axis upgraded its surviving Gelgoog units into the MS-14J ReGelg
(short for "REfined GELGoog"). The ReGelg now sported large shoulder
armor binders, each housing additional thrusters and verniers for extra
speed and maneuverability. Two external propellant tanks were added to
the backpack to provide an extended flight range on par with lighter
and more modern mobile suits. A backpack missile pod, forearm grenade
launchers, a pair of beam sabers, and a beam rifle rounded out the
armament. With these new features, the ReGelg was a tremendous
improvement over its successful, tried-and-true previous form. Axis
(later Neo Zeon) would continue to use their ReGelgs for several years,
with one unit operated by ace pilot Illia Pazom during the First Neo
Zeon War in UC 0088."
	MAHQ.net

2.06.26 NZ-000 Quin Mantha
--------------------------
"The pinnacle of Zeon Newtype-use mobile weapon technology at its time,
the NZ-000 Quin Mantha was considered one of the most powerful mobile
weapons ever constructed. Designed and constructed by Neo Zeon's Glemy
Toto faction during the First Neo Zeon War, the Quin Mantha combined
the best features of the successful Qubeley series and the Titans' MRX-
010 Psyco Gundam Mark II into one design. This massive mobile suit was
armed with wide variety of beam weapons, and carried 30 psycommu-
controlled funnels in a large tail binder. The massive binders on its
shoulders housed a variant of the I-field barrier concept called a
"mega particle deflection system", which not only absorbed or
deflecting incoming beam weapons fire like a standard I-field, but
could also redirect that beam fire back at the foe that fired it. Like
the AMX-004-3 Qubeley Mark II, the Quin Mantha could be controlled
externally via a psycommu controller headseat worn by the pilot, and
like the Psyco Gundam Mark II (and even the old Principality of Zeon's
MSN-02 Zeong), the Quin Mantha's head could detach and operate
independently if the main body were to become heavily damaged and
destroyed. Only one Quin Mantha unit was built, operated by Glemy's
young pet Newtype soldier Ple Two, and it was fielded against Neo Zeon
leader Haman Karn's loyalist forces during Glemy's insurrection in
January UC 0089. However, the Quin Mantha - along with Glemy Toto and
Ple Two - were soon destroyed inside the asteroid base Axis by the
AEUG's "Gundam Team"."
	MAHQ.net

2.06.27 RMS-099B Sturm Dias
---------------------------
"The return of Zeon remnants aboard the asteroid base Axis to the Earth
Sphere in the last weeks of the Gryps War resulted in an even more
turbulent political climate, and Anaheim Electronics Company - one of
the Anti-Earth Union Group's primary supporters - was forced to provide
mobile suit technology to the Axis (and later Neo Zeon) forces. One
Anaheim mobile suit design to fall into Neo Zeon's hands was the RMS-
099B Sturm Dias, an improvement over the well-proven RMS-099 Rick Dias
used by the AEUG. The only changes to the basic mobile suit itself were
a larger rear skirt armor piece and a flared-out armor piece on the
head to provide extra protection for the mono-eye sensors. However, the
most noticable change seen on the Sturm Dias was the replacement of the
old "random binder" backpack propellant tanks with two large "grye
binders", which mounted extra thrusters and verniers, an even greater
fuel capacity for extended flight time, and beam cannons for additional
firepower. These features made the Sturm Dias an even more well-
performing unit over the tried-and-true Rick Dias, and the supply of
these mobile suits to Haman Karn's Neo Zeon forces would be the start
of another trend of "playing both sides against the middle". Anaheim,
always out to make a profit no matter who's winning or losing, would
develop and sell new mobile suits to both Federal and Zeon forces for
several years to come."
	MAHQ.net

2.06.28 RMS-119 EWAC Zack "Eye-Zack"
------------------------------------
"Although the use of radar- and radio-jamming Minovsky particles in
battle situations renders such electronic forms of detection useless,
the EWAC Zack was often used for pre- and post-combat actions, tasked
with acquiring enemy strength, location, and disposition data. Thus,
the EWAC Zack was also equipped with four data pods in its backpack,
each of which carried recordings of the mobile suit's intelligence data
and could be either jettisoned or launched back towards friendly
forces. In the case of capture by the enemy, the data in the pods was
also encrypted, thus assuring that valuable intelligence would not fall
into the wrong hands. The EWAC Zack was also designed for long-range
use, equipped with a pair of external fuel tanks for extended flight
times. Although typically unarmed, the EWAC Zack could also be equipped
with the weapons normally carried by a Hi-Zack, if necessary."
	MAHQ.net

2.06.29 RMS-192M Zaku Mariner
-----------------------------
"A new amphibious combat mobile suit designed and built by the Earth
Federal Forces, the RMS-192M Zaku Mariner was an improved descendant of
the old Principality of Zeon's MS-06M Zaku Marine Type used in the One
Year War. Armed with a total of 14 SUBROC (SUBmarine ROCket) launchers
in its shoulders and backpack, as well as a magnet harken shocking
cable weapon for melee combat, and a hand-held spray missile gun, the
Zaku Mariner certainly packed more firepower than its Zaku Marine Type
predecessor. In addition to being a better performer in terms of power,
the backpack could be ejected in order for the Mariner to go ashore and
conduct limited ground combat. However, the Earth Federal Forces never
got to deploy these units; instead, they fell into the hands of Neo
Zeon, who acquired them with the capture of several Federal bases
following their Earth invasion during the First Neo Zeon War in UC
0088."
	MAHQ.net

2.06.30 MS-06D Desert Zaku
--------------------------
"A modified and improved version of the original MS-06D Zaku Desert
Type, the MS-06D Desert Zaku featured better power output, external
propellant tanks on its backpack to carry extra thruster fuel, and
additional shields and dust filters on its joints to facilitate burying
the mobile suit under the sand for ambushes. The Desert Zaku could also
be fitted with a pair of jet skis on its feet, making it easy to glide
at high speed across the desert sand. Though normally used by Zeon
remnants led by "Desert" Rommel in North Africa, a few Desert Zakus
also landed in the hands of the African Liberation Front group, with
one unit operating as part of their "Blue Team" and painted in their
distinctive light-blue-on-blue colors."
	MAHQ.net

2.06.31 MS-09H Dowadge Kai
--------------------------
"One of the MS-09G Dowadge ground combat mobile suits still in use
following the Universal Century Era's One Year War was owned by
"Desert" Rommel, leader of a band of Zeon remnants still operating in
Africa. Rommel's Dowadge was modified and upgraded over the years, and
by the time of the First Neo Zeon War in UC 0088, his mobile suit - now
designated the MS-09H Dowadge Kai - was a step above the standard
model. It featured extra thrusters mounted on its shoulders, and it
could use a large, hand-operated beam cannon for greater firepower."
	MAHQ.net

2.06.32 MSM-04N Agguguy
-----------------------
"In preparation for its planned assault on the Earth Federal Forces'
underground South American Jaburo military headquarters during the One
Year War, the Zeon military forces stationed at California Base
developed a series of specialized mobile suits to aid in the assault.
One of these was the MSM-04N Agguguy, an amphibious unit designed for
close combat fighting. Loosely based on the MSM-04 Acguy design, the
Agguguy was designed to be heavily armored yet fast, attacking with a
pair of spinning heat rods on each arm to grapple, slice and shock
enemies. These heat rod "hands" could also be changed out for a claw-
type hand similar to that on the MSM-07 Z'Gok. However, the Agguguys
built at California Base were never deployed, as Zeon's Commander Char
Aznable discovered the secret spacedock entrance to Jaburo long before
the scheduled assault, and launched a hasty attack with what limited
resources he could receive from California Base in time."
	MAHQ.net

2.06.33 MSM-08 Zogok
--------------------
"In preparation for its planned assault on the Earth Federal Forces'
underground South American Jaburo military headquarters during the One
Year War, the Zeon military forces stationed at California Base
developed a series of specialized mobile suits to aid in the assault.
One of these units was the MSM-08 Zogok, an amphibious unit designed
for close combat fighting. A derivative of the MSM-07 Z'Gok, the Zogok
had only melee weapons consisting of 10 wire cutters mounted in the
head and extendable telescopic arms with razor-edged fingers, giving
the Zogok a "sharp" punch. However, the Zogoks built at California Base
were never deployed, as Zeon's Commander Char Aznable discovered the
secret spacedock entrance to Jaburo long before the scheduled assault,
and launched a hasty attack with what limited resources he could
receive from California Base in time."
	MAHQ.net

_____________________________________________
2.07 Mobile Suit Gundam: Char's Counterattack
_____________________________________________

2.07.1 RX-93 "nu" Gundam
------------------------
"The n Gundam's basic design was created by Amuro himself, but
construction and final modifications were supervised by Anaheim
engineer October. October incorporated the latest piece of psychic
communication technology - supposedly leaked to Anaheim by Char's Neo
Zeon - called the "psycoframe." Composed of microscopic-sized psycommu
receptor chips, October incorporated the new psycoframe technology
into the n Gundam's cockpit frame, not only reducing its total weight
but giving the pilot an edge in being able to more easily read an
enemy's thoughts and movements."
	MAHQ.net

2.07.2 RGM-89 Jegan
-------------------
"A descendant of the GM series of mobile suits launched by the Earth
Federal Forces during the One Year War, the RGM-89 Jegan was lighter
and more maneuverable than any previous GM-series model. Although not
as fast or well-armed as the previous RGM-86R GM III, the Jegan was an
all-around well-performing unit nonetheless. The Jegan mounted a fairly
standard variety of weapons, armed with a beam rifle, a beam saber,
shield-mounted missile launchers, three hand grenades, and an optional
head vulcan gun pod. Though initially built by Anaheim Electronics
exclusively for the Londo Bell task force prior to the outbreak of the
Second Neo Zeon War in UC 0093, the Jegan (and many of its variants)
would soon become a Earth Federal Forces standard, operated as its
primary frontline unit for at least the next thirty years."
	MAHQ.net

2.07.3 RGZ-91 Re-GZ
-------------------
"A prototype mobile suit intended for mass production, Anaheim
Electronics' RGZ-91 Re-GZ was a simplified version of the AEUG's MSZ-
006 Zeta Gundam used in the Gryps War and the Neo Zeon War. The Re-GZ
(short for "REfined Gundam Zeta") eliminated the costly and complex
transformation systems used by the Zeta Gundam, instead docking with a
specialized "Back Weapon System" (or "BWS") unit which allowed the Re-
GZ to assume a waverider-like form for additional mobility. As the
mobile suit's weapons could not be used in this docked configuration,
the BWS was armed with beam weapons and missile launchers, giving the
Re-GZ considerable firepower in waverider mode. In the end, however,
the Re-GZ would still be deemed to expensive to facilitate mass-
production, and the design project was dropped. The Re-GZ prototype
would end up being employed by the Earth Federal Forces' "Londo Bell"
taskforce during the Second Neo Zeon War, piloted first by reknown
Newtype ace Amuro Ray, and later by mobile suit squadron leader Kayra
Su."
	MAHQ.net

2.07.4 AMS-119 Geara Doga
-------------------------
"A mass-produced frontline mobile suit used by Neo Zeon during the
Second Neo Zeon War, the AMS-119 Geara Doga could be considered a
distant descendant of the old Principality of Zeon's original mainstay
unit, MS-06 Zaku II. Although not exactly a high-performance model, the
Geara Doga was sturdy, dependable, and inexpensive to mass-produce.
Typically armed with one of two different beam machineguns - a larger
type mounting an optional grenade launcher, and a slightly smaller type
equipped with a removable heat bayonet - a shield carrying four rocket-
propelled grenades and four sturm faust weapons, and a beam sword-axe,
the Geara Doga was well-enough equipped for a typical grunt soldier.
Though typically painted in olive drab-on-dark green colors, a handful
of squad leaders and ace pilots were allowed to paint their units in
custom colors and attach a squad leader's antenna to the head, such as
the blue-on-dark blue Geara Doga operated by ace pilot Rezin Schnyder."
	MAHQ.net

2.07.5 MSN-03 Jagd Doga
-----------------------
"A special breed of mobile suits built by Neo Zeon for use by its
Newtype soldiers, the MSN-03 Jagd Doga saw limited deployment during
the Second Neo Zeon War. Based on the AMS-119 Geara Doga's frame, the
Jagd Doga was actually quite different in its armor's outward
appearance. Armed with six funnel weapons and equipped with a psycommu
system to control them, the Jagd Doga was basically an improved Geara
Doga outfitted for Newtype use. Only two units are confirmed to have
been built and deployed: one unit, painted in dark blue with a large
antenna on the head, was piloted by strengthened human/artificial
Newtype Gyunei Guss, and was typically armed with a beam assault rifle
for mid- and short-range combat; the second unit, painted red, was
piloted by newly-discovered Newtype youth Quess Paraya, and was
typicall armed with a large, mega Gatling beam gun for heavy
firepower."
	MAHQ.net

2.07.6 MSN-04 Sazabi
--------------------
"Despite its large size and heavy armor, the Sazabi was equipped with
enough thrusters and verniers to make it extremely maneuverable
compared to mass-produced frontline mobile suits. It was equipped with
a relatively high-output generator, but most of its power was used to
fire its abdomen-mounted mega particle gun, whose beam was wide enough
and powerful enough to destroy several mobile suits with a single shot.
The Sazabi's armament was rounded out by a pair of beam sabers, a large
shield carrying three missiles and a large, hand-carried beam tomahawk,
and a beam shotrifle, which operated like a beam rifle version of a
shotgun."
	MAHQ.net

2.07.7 RMS-116H Hobby Hi-Zack
-----------------------------
"With the introduction of newer and more advanced mobile suit designs
being used by frontline troops of the Earth Federal Forces, some older
models were refurbished for civilian use and sold as surplus items on
the open market. One such model was the RMS-106 Hi-Zack, which was
stripped of its armaments and weapon capabilities, had its armor
slightly modified, and redesignated RMS-116H Hobby Hi-Zack. Sold to
mobile suit collectors and enthusiasts, the Hobby Hi-Zack was
considered a "sports" machine, as it retained the speed and
maneuverability of its previous military-use form. One such Hobby Hi-
Zack was owned by Neo Zeon pilot Gyunei Gass, who used this mobile suit
to infiltrade Side 1's Londenion colony to retreive his leader Char
Aznable, who had just concluded secret (but ultimately futile) peace
negotiations with the Earth Federation during the Second Neo Zeon War."
	MAHQ.net

___________________________
2.08 Mobile Suit Gundam F91
___________________________

2.08.01 F91 Gundam F91
----------------------
"The Gundam F91 would perform superbly during the conflict, and its
abilities would soon have another surprise in store for Seabook. Being
a very high-performance unit, the F91's weapons and systems generated
a tremendous amount of heat. This heat was normally dissipated through
a seat of radiator fins built into the mobile suit's shoulders;
however, excessive amounts of heat would sometimes still remain
throughout the mobile suit's body. Another method of getting rid of
this heat was by "shedding" the heated outermost layer of the Gundam's
armor; this had the rather dramatic effect of creating "after-images"
of the mobile suit while it was moving. While confronting Crossbone
Vanguard leader Karozo Ronah's deadly XMA-01 Rafflesia mobile armor,
Seabook would find this ability useful in tricking his enemy into
attacking targets that Were not where they appeared to be."
	MAHQ.net

2.08.02 F71 G-Cannon
--------------------
"The F71 G-Cannon, developed by the Earth Federal Forces' Strategic
Naval Research Institute and manufactured by Anaheim Electronics, was
introduced in the early UC 0120s and was considered both a distant
descendant of the RX-77 Guncannon series used during the One Year War
and a mass-production version of the SNRI's F90S Gundam F90 Support
Type recently developed as part of the "Formula Project". The G-
Cannon's primary armament was the pair of large 130 mm machinecannons
on its shoulders. While intended to be used as a fire support unit, the
machinecannons could be removed, leaving the G-Cannon still well-armed
enough with vulcan guns, beam guns, and beam sabers, and thus able to
maneuver and operate as a good general purpose/close combat unit. When
the Crossbone Vanguard force began to conquer Frontier Side in UC 0123,
several G-Cannons were among the deployed Federal Forces that fought in
vain to repel the invasion."
	MAHQ.net

2.08.03 RGM-89M Jegan B-Type
----------------------------
"Introduced in the early UC 0090s, the RGM-89 Jegan soon became the
Earth Federal Forces' main frontline mass production mobile suit. But
as the Earth Federation slipped into stagnation, the advent of new
mobile suit technology wouldn't be actively pursued for almost three
decades. Over the years, the old Jegans were constantly overhauled and
upgraded to keep them in service. One of the many revised Jegan forms
still being used during the Crossbone Vanguard invasion in UC 0123 was
the RGM-89M Jegan, known as the "B-Type" Jegan. Despite its improved
performance and additional firepower (in the form of a pair of 5-tube
rocket packs on the hips), the Jegan B-Type was still outmatched by the
smaller and faster new mobile suits fielded by the Crossbone Vanguard."
	MAHQ.net

2.08.04 RGM-89R Jegan A-Type
----------------------------
"Introduced in the early UC 0090s, the RGM-89 Jegan soon became the
Earth Federal Forces' main frontline mass production mobile suit. But
as the Earth Federation slipped into stagnation, the advent of new
mobile suit technology wouldn't be actively pursued for almost three
decades. Over the years, the old Jegans were constantly overhauled and
upgraded to keep them in service. One of the many revised Jegan forms
still being used during the Crossbone Vanguard invasion in UC 0123 was
the RGM-89R Jegan, known as the "A-Type" Jegan. The A-Type was
considered the fastest and most maneuverable of the Jegan series, and
it was often piloted by squadron leaders. However, the Jegan A-Type was
still outmatched by the smaller and faster new mobile suits fielded by
the Crossbone Vanguard."
	MAHQ.net

2.08.05 RGM-109 Heavygun
------------------------
"While the Strategic Naval Research Institute was proceeding with its
"Formula Project" to develop smaller, more efficient and high-
performance mobile suits for the Earth Federal Forces, civilian
contractor Anaheim Electronics was also hard at work on its own
smaller, next-generation mobile suit. Their first successful result in
this venture was the RGM-109 Heavygun, a mass-produced general purpose
unit intended to replace the aging RGM-89 Jegan. Despite its small size
and the fact that its reactor output wasn't much greater than the old
Jegan's, the Heavygun was faster and more maneuverable, and it was
still just as capable of using beam weapons as its larger predecessors.
The Heavygun would prove itself to be a popular machine, and it would
remain in the service of the Federal Forces for many years, with some
units even making their way into civilian and local colony militia
forces."
	MAHQ.net

2.08.06 RXR-44 Guntank R-44
---------------------------
"One of Anaheim Electronics' earliest attempts to cash in on smaller-
scale mobile suit development, the RXR-44 Guntank R-44, introduced
sometime in the early UC 0110s, seemed to be rather anachronistic,
harkening back to the old RX-75 Guntank series of the One Year War.
Unlike its RX-75 ancestor, however, the Guntank R-44 was capable of
transforming from its tank-like form into a true mobile suit. Due to
its small size, the R-44's 200 mm main cannons had to be loaded
manually, and its main body contained enough space for four personnel
to fully operate the mobile suit. The design seems to have proved a
failure, however, and the R-44 never made it past the prototype stage.
It is unknown how many R-44 prototypes were built, but it is confirmed
that at least one unit later fell into the ownership of Roy Jung,
curator of a war museum at the Frontier IV colony. Roy would take his
prized R-44 into battle in a valiant but foolhardy attempt to help
repel the Crossbone Vanguard forces invading his home colony in UC
0123."
	MAHQ.net

2.08.07 XM-01 Den'an Zon
------------------------
"The first mobile suit to be mass produced by the Crossbone Vanguard,
the XM-01 Den'an Zon was designed to specialize in close combat inside
space colonies. Despite its compact size, the Den'an Zon was faster and
more maneuverable than most of the mobile suits used by the Earth
Federal Forces in the early UC 0120s. The Den'an Zon incorporated many
advanced new technologies developed by the Crossbone Vanguard,
including the highly effective beam shield for defense and the
piledriver-like "shot lancer" weapon for melee combat. Den'an Zons,
being the basic unit produced in the most numbers, was typically
assigned to low-ranking soldiers, though its design would serve as the
basis for the more well-rounded XM-02 Den'an Gei and reconnaissance XM-
03 Ebirhu-S mobile suits."
	MAHQ.net

2.08.08 XM-02 Den'an Gei
------------------------
"Based on their standard XM-01 Den'an Zon model, the Crossbone
Vanguard's XM-02 Den'an Gei was designed primarily to be used for
guerilla warfare. The Den'an Gei did not carry the Vanguard's trademark
shot lancer weapon, instead being armed with vulcan guns, an arm beam
gun, a grenade rack, a beam saber, and a beam rifle for more well-
rounded firepower. This array of heavier firepower made the Den'an Gei
more well-suited to hit-and-run strikes used in guerilla-type
missions."
	MAHQ.net

2.08.09 XM-03 Ebirhu-S
----------------------
"Derived from the basic XM-01 Den'an Zon, the XM-03 Ebirhu-S was the
smallest mobile suit built by the Crossbone Vanguard. Designed
specifically for reconnaissance missions, the Ebirhu-S was equipped
with an extra bank of advanced sensor and camera systems in its left
shoulder. Unlike most other Crossbone Vanguard mobile suits, the
Ebirhu-S was not equipped with a beam shield, as its operation would
interfere with the reception of the sensitive sensor systems. The
Ebirhu-S was also quite heavily armed for a recon unit, mounting a shot
lancer, four machineguns, a grenade rack, a hand-carried beam spray
gun, and a 4-fingered shot claw, which could be launched like a
projectile at a target. To aid in its reconnaissance role, the Ebirhu-S
also carried a remote reconnaissance pod equipped with additional
sensors. This pod could either be directly remote-controlled or, in the
case of Minovsky particle interference, be pre-programmed to operate on
its own. In case the recon pod were to encounter resistance, it was
also armed with weapons for automated self-defense."
	MAHQ.net


2.08.10 XM-04 Berga Dalas
-------------------------
"The first unit in the Berga series developed by the Crossbone
Vanguard, the XM-04 Berga Dalas was designed as a high-performance unit
for use by officers. Like the XM-01 Den'an Zon, the Berga Dalas was
built for close combat, its primary armament being a shot lancer with
an attached pair of machineguns. The Berga Dalas was also very
maneuverable, as some of its thrusters were located in the flexible
"shelf nozzles" on its backpack. One Berga Dalas unit was piloted by
Dorel Ronah, the youngest member of the powerful Ronah family which
organized and led the Crossbone Vanguard."
	MAHQ.net

2.08.11 XM-05 Berga Giros
-------------------------
"An upgraded version of the XM-04 Berga Dalas, the XM-05 Berga Giros
was very identical to its predecessor. Improvements were made to its
sensor systems, additional "shelf nozzles" were added to its backpack
for more speed and maneuverability, and two additional machineguns were
mounted on its shot lancer. Zabine Chareux, assistant to Crossbone
Vanguard figurehead Vera Ronah, was the leader of the elite Black
Vanguard Squadron, and led his troops in a customized black Berga Giros
while escorting Vera's XM-07 Vigna Ghina."
	MAHQ.net

2.08.12 XM-06 Dahgi Iris
------------------------
"A reconnaissance mobile suit designed for use by officers, the
Crossbone Vanguard's XM-06 Dahgi Iris was typically used in conjunction
with a team of XM-03 Ebirhu-S recon units in a supervisory and escort
role. Unlike most other Crossbone Vanguard mobile suits, the Dahgi Iris
was not equipped with a beam shield, as its operation would have
interfered with the reception of data by the highly sensitive sensor
systems planted all over the mobile suit's body. In its place, the
Dahgi Iris carried a standard solid shield, and it was also armed with
a scattering beam gun in its torso for additional heavy firepower to
complement its beam rifle and beam saber. One Dahgi Iris unit was
piloted by Annamarie Brougia, who later defected to the Earth Federal
Forces during the Crossbone Vanguard invasion of UC 0123. Annamarie's
Dahgi Iris was then repainted into an off-yellow color to more easily
distinguish it from its loyal Crossbone counterparts."
	MAHQ.net

2.08.13 XM-07 Vigna Ghina
-------------------------
"A prototype for a new line of mobile suits to succeed the Berga
series, the first XM-07 Vigna Ghina unit was assigned to Crossbone
Vanguard figurehead Berah Ronah. Although only lightly armed with a
pair of beam sabers, a beam shield, and a beam rifle, the Vigna Ghina
was designed more with speed and maneuverability in mind. A set of
eight "fin nozzles" were mounted on its backpack, allowing the Vigna
Ghina to more easily facilitate maneuvering in a 360-degree
environment. When Berah defects to the Earth Federal Forces during the
Crossbone Vanguard invasion of UC 0123, her Vigna Ghina is also given a
powerful beam launcher similar to that used by the Gundam F91, capable
of delivering a wider and more damaging beam blast than a standard beam
rifle. Berah's Vigna Ghina was destroyed in a battle against the mobile
armor XMA-01 Rafflesia, piloted by her father, Karozo Ronah."
	MAHQ.net

___________________________________
2.09 Mobile Suit Victory (V) Gundam
___________________________________

2.09.01 LM312V04 Victory Gundam
-------------------------------
"Their flagship mobile suit was the LM312V04 Victory Gundam, named
after the legendary Federal mobile suits of its heyday, and serving as
a symbol of freedom for the League Militaire forces. Built around a
Core Fighter base, the Victory Gundam could separate into a "Top
Fighter" and "Bottom Fighter", each of which could be docked with a
Core Fighter or operated via remote control from another Core Fighter.
This modular/docking design not only increased the chances of pilot
survivability, thus allowing a pilot to continue fighting if part of
his mobile suit is damaged or destroyed, but also allowed for
replacement of destroyed Top Fighter or Bottom Fighter modules mid-
battle if the need arose."
	MAHQ.net

2.09.02 LM312V05+SD-VB03A V-Dash Gundam
---------------------------------------
"Although performing superbly as a close combat mobile suit, the
LM312V04 Victory Gundam was somewhat lacking in terms of heavy
firepower, being only armed with standard weapons like vulcan guns,
beam sabers, and a beam rifle. As a continuation of its "Victory
Project", the League Militaire developed a modification for the
standard Victory Gundam Core Fighter that would work as a larger
backpack for the mobile suit. This system, called the SD-VB03A
Overhang Pack, mounted a pair of high-powered beam "overhang cannons",
thus turning this upgraded LM312V04+SD-VB03A "V-Dash" Gundam into an
excellent fire support unit. In addition to a higher-output reactor to
power the overhang cannons, the Overhang Pack also mounted a set of
more powerful thrusters and additional verniers to help the mobile
suit overcome the Pack's additional weight. For additional heavy
firepower, the V-Dash Gundam could also carry a large "mega beam
rifle" capable of delivering high-powered shots at extremely long
ranges. In an emergency, the mega beam rifle could be dropped and the
overhang cannons ejected if they were damaged or no longer needed. All
of these upgrades helped to make the V-Dash Gundam a much more
versatile mobile suit, capable of filling a wider variety of mission
roles."
	MAHQ.net

2.09.03 LM312V06 Victory Gundam Hexa
------------------------------------
"A continuation of the League Militaire's "Victory Project" launched
during the Zanscare War, the LM312V06 Victory Gundam Hexa is an
upgraded version of the original LM312V04 Victory Gundam. The Hexa is
virtually the exact same mobile suit as the original Victory type, the
only notable difference being a more sophisticated and sensitive
sensor suit and communications system in the head. The Victory Gundam
Hexa is distinguished from the original model by its lack of the
traditional Gundam "V-fin" on the head, and the addition of two large
"rabbit-ear" type communications antennae. The Victory Hexa was
originally produced in very limited numbers for use by squad leaders
and field commanders, but the model later phased out the original
Victory Gundam, becoming one of the League Militaire's mass-produced
frontline units used by many of its pilots."
	MAHQ.net

2.09.04 LM312V06+SD-VB03A V-Dash Gundam Hexa
--------------------------------------------
"Like its LM312V04 Victory Gundam predecessor, the LM312V06 Victory
Gundam Hexa was also upgraded with a SD-VB03A Overhang Pack by the
League Militaire during the Zanscare War. With the Hexa's improved
sensors and communications combined with the added firepower of the
Overhang Pack, the LM312V06+SD-VB03A V-Dash Gundam Hexa was a very
popular unit among League Militaire pilots, and was fielded quite
commonly during the last weeks of the war."
	MAHQ.net

2.09.05 LM314V21 Victory 2 Gundam
---------------------------------
"Developed to be the new symbol of freedom for the League Militaire
resistance group, the LM314V21 Victory 2 Gundam was the direct
descendant of the original LM312V04 Victory Gundam. The Victory 2
Gundam (also called the "V2 Gundam") retained the three-component Core
Fighter/Top Fighter/Bottom Fighter transformation and combination
system of the original, while incorporating new technologies and an
increase in performance. The most significant of these new
technologies was the "Minovsky drive" system, a development of the
Victory Gundam's Minovsky flight system, but operating like a MS-sized
version of a battleship's Minovsky craft system. The Minovsky drive
allowed the V2 Gundam to achieve atmospheric flight and hovering
abilities, as well as flight in space, without the use of conventional
rocket thrusters (although the V2 did still use conventional rocket-
style vernier thrusters for some maneuvering). In addition to
providing the V2 with its flight thrust, the Minovsky drive could also
be used as an offensive or defensive weapon, as the energies produced
by the drive could be manifested as a pair of large "beam wings".
These beam wings could be used in a variety of ways, from acting as
giant slicing beam weapons, to providing addition beam shield defense
for the V2 itself or several other targets at once."
	MAHQ.net

2.09.06 LM314V23 Victory 2 Buster Gundam
----------------------------------------
"One of several "powered up" variants of the basic LM314V21 Victory 2
Gundam, the League Militaire's LM314V23 Victory 2 Buster Gundam (or
"V2 Buster", for short) retained the same armament as the basic model,
while sporting a tremendous increase in firepower. This additional
firepower came in the form of a mega-beam cannon for high-powered,
long-range shots, a spray beam pod for taking down several enemies or
incoming missiles at closer ranges, and six micromissile launchers.
Although the extra equipment increased the V2's weight and caused a
minor decrease in speed and performance, the V2 Buster was still quite
a powerful mobile suit, operating effectively as a medium- to long-
range fire support unit in this form."
	MAHQ.net

2.09.07 LM314V24 Victory 2 Assault Gundam
-----------------------------------------
"One of several "powered up" variants of the basic LM314V21 Victory 2
Gundam, the League Militaire's LM314V24 Victory 2 Assault Gundam (or
"V2 Assault", for short) was designed as a heavy-duty assault/defense
unit. The V2 Assault was equipped with a pair of I-field barrier
generators, making this mobile suit almost impossible to touch with
beam weapons. As a redundancy, the V2 Assault was also equipped with a
set of gold-colored, anti-beam coated armor plates all over its body.
Firepower was also increased, in the form of a pair of hip-mounted
VSBRs (Variable Speed Beam Rifles) capable of penetrating conventional
mobile suit beam shields, and often a hand-carried mega beam rifle
similar to that used on the LM312V04+SD-VB03A V-Dash Gundam. Although
the extra armor and weapons increased its weight and slowed down its
maneuverability, the V2 Assault Gundam was equipped for endurance and
a long-haul battle. These optional parts for the V2 Assault were also
designed to be interchangeable with the optional parts for the
LM314V23 V2 Buster Gundam, thus allowing a mix-and-match combination
of parts and weapons as needed for specific mission roles (for
example, the Victory 2 Assault-Buster Gundam)"
	MAHQ.net

2.09.08 V2 Assault-Buster Gundam
--------------------------------
"One of several "powered up" variants of the basic LM314V21 Victory 2
Gundam, the League Militaire's V2 Assault-Buster Gundam combined the
mega beam cannon of the LM314V23 V2 Buster Gundam and the
offensive/defensive capabilities of the LM312V24 V2 Assault Gundam for
increased offensive power. However, equipping both the mega beam
cannon and the armor plates significantly cuts down the speed of the
V2 Assault-Buster Gundam, making its maximum acceleration almost one
full G less than that of the basic LM314V21 Victory 2 Gundam."
	MAHQ.net

2.09.09 LM111E02 Gun-EZ
-----------------------
"Developed simulataneously in conjunction with the LM312V04 Victory
Gundam, the LM111E02 Gun-EZ was the mass-produced equivalent of its
Victory Project counterpart. Whereas the Victory Gundam was intended to
serve as a symbol of the League Militaire spirit, the Gun-EZ was
designed to serve as the backbone of their forces. Though lacking the
complicated and costly transformation and modular docking systems of
the Victory Gundam, the Gun-EZ was quite similar in style in armament.
With the stagnation of the Earth Federation at the outbreak of the
Zanscare War in UC 0153, the League Militaire's Gun-EZ was a far
superior mass-production frontline unit than any (outdated) MS being
fielded by the Earth Federal Forces at the time."
	MAHQ.net

2.09.10 LM111E03 Gunblastor
---------------------------
"An upgraded version of the LM111E02 Gun-EZ, the LM111E03 Gunblastor
was designed primarily for space combat. To fill this role, the
Gunblastor was equipped with a pair of "twin tail" booster binders on
its backpack, which increased the overall rocket thruster output,
maneuverability, and fuel capacity/flight range. With the Gunblastor on
an even par with most BESPA spaceborne mobile suits, almost all of the
League Militaire's Gun-EZs were easily refitted into Gunblastors and
would continue to serve as the mainstay of their MS forces."
	MAHQ.net

2.09.11 ZM-S06S Zoloat
----------------------
"The first mass-produced mobile suit used by the Zanscare Empire's
BESPA forces, the ZM-S06S Zoloat was designed to function primarily as
a space combat unit. In addition to a high performance level (at least,
compared to the outdated mobile suits used by the stagnant Earth
Federal Forces), the Zoloat was also equipped with a wide variety of
weapons, including the new "beam strings" weapon, which could be used
both for offense/cutting and grappling targets. The highly dependable
and versatile Zoloat would remain in BESPA's service throughout the
entire Zanscare War of UC 0153, although its design would serve as the
basis for other, more advanced mobile suits, including the ZM-S06G
Zollidia, ZM-S08G Zolo, and ZM-S09G Tomliat."
	MAHQ.net

2.09.12 RGM-119 Jamesgun
------------------------
"One of the more successful designs employed by the Earth Federal
Forces in the early UC 0100s was the RGM-119 Jamesgun. Considered the
distant descendant of the first Federal mass-production mobile suit,
the RGM-79 GM, the Jamesgun was nevertheless equipped with more up-to-
date weapons, including the highly effective beam shield. Due to its
ease of maintenance and operation, the Jamesgun would prove to be a
highly popular unit, remaining in the Federal Forces' inventory for
several decades. Over time, however, its role would be reduced to such
unglamorous tasks as providing security for material transport ships.
As a result, the Jamesgun would prove to be a poor match against the
modern and far superior mobile suits employed by the Zanscare Empire
during their invasion in the early UC 0150s."
	MAHQ.net

2.09.13 RGM-122 Javelin
-----------------------
"Introduced shortly after the RGM-119 Jamesgun, the RGM-122 Javelin
soon became one of the Earth Federal Forces' primary mainstay mobile
suits. Considered a "brother" to the Jamesgun, the Javelin shared many
body parts and internal systems with that model. In addition to the
usual vulcan guns, beam sabers, beam shield, and beam rifle, the
Javelin also carried two shot lancers - a highly effective close-combat
weapon introduced by the Crossbone Vanguard. The Javelin was also
highly adaptable, as its shot lancers could be removed and replaced
with other weapons or equipment to fill a variety of mission roles. The
Javelin would prove to be a popular mobile suit, and it would continue
to serve the Federal Forces for several decades. However, it would
later prove highly ineffective against the invading Zanscare Empire
forces in the early UC 0150s, thus illustrating another symptom of the
Earth Federation's continuing slip into stagnation."
	MAHQ.net

2.09.14 ZM-S06G Zollidia
------------------------
"A ground combat variant based closely on the ZM-S06S Zoloat, BESPA's
ZM-S06G Zollidia addressed some minor problems found inherent in the
Zoloat's design. One of these problems was the fact that the left
shoulder's beam shield was ineffective at blocking attacks from the
right. To correct this, the Zollidia's left-side beam shield was moved
to the left forearm, where it could be more effectively employed for
defense. Unlike its ground-use ZM-S08G Zolo cousin, the Zollidia was
not equipped with a beam rotor system, as it was designed to operate in
conjunction with the Einerad weapons being developed by the Motorad
Division."
	MAHQ.net

2.09.15 ZM-S08G Zolo
--------------------
"A ground-use variant of BESPA's ZM-S06S Zoloat, the ZM-S08G Zolo was
built as a transforming mobile suit capable of splitting up into two
separate components for aerial combat. These two components were called
"Top Terminal" and "Bottom Terminal", with the Top Terminal acting as a
manned attack helicopter and the bottom terminal carrying additional
weapons and operating as a remote-controlled strafing/bombing unit. The
Zolo was also the first mobile suit to use a "beam rotor", a device
which not only created spinning beam blades that created lift and a
control surface similar to a helicopter's rotor, but also doubled as a
beam shield. Despite the theoretical advantages of this system, the
Zolo would prove to be ineffective in mobile suit combat, and all of
the produced units were later phased out of service."
	MAHQ.net

2.09.16 ZM-S08GC Zolo Kai
-------------------------
"The ZM-S08GC Zolo Kai was a minor variation on BESPA's standard ZM-
S08G Zolo. It was identical to the standard Zolo in every respect with
the exception of a sensor scope mounted over the left eye. This sensor
scope extended the Zolo Kai's range and allowed it to zoom in better on
targets to snipe them from a distance. One unit was known to be
operated in Kassarelia by Mathis Walker, but it was destroyed in combat
by Uso Evin's LM314V21 Victory 2 Gundam."
	MAHQ.net

2.09.17 ZM-S09G Tomliat
-----------------------
"A ground combat mobile suit capable of atmospheric flight, the ZM-S09G
Tomliat was designed to address the problems found its predecessor, the
ZM-S08G Zolo. Rather than using the costly and complicated
separation/docking component system, BESPA instead opted for a single,
fast-transforming body for the Tomliat. With the generator and other
parts incorporated from the Zolo, the Tomliat was relatively low-cost
unit in terms of production. The Tomliat, in its attack helicopter
mode, was capable of re-entering Earth's atmosphere on its own, and
many Tomliats were deployed to Earth in exactly this fashion, rather
than be shipped down on shuttles or other transports."
	MAHQ.net

2.09.18 ZM-S14S Contio
----------------------
"A new space combat-use mobile suit developed early in the Zanscare
War, BESPA's ZM-S14S Contio was considered very powerful for a
production model unit. Its armament consisted of a beam shield, a trio
of linked beam guns mounted in its chest, and a pair of wire-guided
"shot claws" carried on the shoulders. The shot claws were multi-
purpose weapons, capable of conducting ramming, punching, and grappling
melee attacks, and each carrying a dual-use beam gun/beam saber. Due to
the fact that the shot claws were controlled via cable, the Contio
required a highly skilled pilot to effectively handle these weapons.
The Contio was also unusual in that its cockpit hatch was located on
its back, behind the head, rather than in the traditional front of the
torso. Also of note, the Contio's beam shield was originally located
behind the left arm's wrist in early production models, but this left
the left manipulator hand exposed, and the beam shield was moved to the
side of the left forearm in later units."
	MAHQ.net

2.09.19 ZM-S19S Shy-Tarn
------------------------
"BESPA's ZM-S19S Shy-Tarn mobile suit was designed strictly as a
defensive unit, intended to serve as a guard for important military or
government facilities. Armed with eight heavy beam guns mounted all
over its body, the Shy-Tarn was equivalent to an entire team of mobile
suits in terms of firepower. Due to the size and number of weapons, the
Shy-Tarn suffered heavily in terms of speed and mobility, and thus was
relegated to local duty. Without the ability to operate over great
distances, combined with its sheer firepower, the Shy-Tarn was well
suited in its role as a powerful, last line of defense against
invaders."
	MAHQ.net

2.09.20 ZM-S20S Jabaco
----------------------
"In preparation for its Earth Cleansing Project, the Zanscare Empire's
BESPA forces developed several new specialized mobile suits to assist
in this operation of "bloodless" genocide. One of these new units was
the ZM-S20S Jabaco, designed specifically for close quarters melee
combat. Its primary weapon were the pair of heat rods stored in the
forearm, backed up by a pair of beam sabers. Although the Jabaco could
also carry a beam rifle for ranged firepower, its heat rods alone made
this mobile suit a deadly foe up-close. The Jabaco also shared a rather
unique design feature in common with the ZM-S14S Contio, that being its
rear torso-mounted cockpit access hatch."
	MAHQ.net

2.09.21 ZM-S21G Bruckeng
------------------------
"An upgraded version of the Einerad, the ZM-S21G Bruckeng was designed
with more mobility and defense in mind. The Einerad was commonly taken
and used by the League Militaire, and BESPA engineers created this unit
to overcome that weakpoint. The overall weight of the Einerad was
lightened and made collapsable to fit on the Bruckeng's backpack, and
it could unfold when needed."
	MAHQ.net

2.09.22 ZM-S22S Rig Shokew
--------------------------
"Based on the test flight data of the ZMT-S12G Shokew, the ZM-S22S Rig
Shokew was a tremendous improvement over its already well-proven
predecessor. Mass produced as the next-generation successor to
frontline units such as the ZM-S06S Zoloat, the Rig Shokew sported an
increase in generator output, thruster power, and armor technology over
the original Shokew. Although the right shoulder-mounted hidden beam
cannon was removed from the new design, the Rig Shokew carried many
other new weapons, including a head-mounted beam strings emitter and
two hand-carried "beam fans", as well as hardpoints located on the
backpack and legs to carry various other hand weapons. The new Rig
Shokew would immeditely prove to be as successful as the original, with
mass-produced units quickly being fielded to the front lines during the
Zanscare War."
	MAHQ.net

2.09.23 ZM-S24G Gedlav
----------------------
"BESPA's ZM-S24G Gedlav mobile suit was designed as a ground combat
unit, specifically to be used with the unusual new Einerad weapon.
Because of this requirement, the Gedlav was built very compact - a mere
13.8 meters tall. Both arms were equipped with a beam shield, thus
closing up the defensive "blind spots" in the sides of the Einerad.
When mounted on the Einerad, the Gedlav proved to be a highly mobile
and well-protected combat unit. However, when its Einerad was
destroyed, a Gedlav would find itself severely lacking in these
mobility and defense departments."
	MAHQ.net

2.09.24 ZM-S27G Domuttlia
-------------------------
"The last of BESPA's helicopter-like transforming mobile suits, the ZM-
S27G Domuttlia was developed during the Zanscare War as a replacement
for the ZM-S09G Tomliat. Overall flight performance was improved in the
Domuttlia with the addition of extra aerial control surfaces and the
relocation of the backpack-mounted thrusters into a large, flexible
"tail" for added stability and maneuverability. In addition to standard
mobile suit weapons, the Domuttlia was also armed with a "shock-bite"
weapon in its head, composed of a pair of pincers, each of which
mounted a small beam blade, thus making the Domuttlia a nasty opponent
up close. The Domuttlia was also designed with the intention of
operating in coordinated combat with ground-based, Einerad-equipped
mobile suits."
	MAHQ.net

2.09.25 ZMT-D11S Abigor
-----------------------
"BESPA's first transformable mobile suit/mobile armor, the "dual type"
ZMT-D11S Abigor was developed and deployed in the early days of the
Zanscare War in UC 0153. Despite its large size, the Abigor made the
best use of both its forms, achieving high speed and mobility in its
mobile armor form while packing a large amount of fighting power in its
mobile suit form. The Abigor was equipped with a variety of strange
weapons, including a pair of hand-carried beam scythes that could be
joined into a single, double-ended weapon which could be spun to act as
a sort of impromptu beam shield. The Abigor also carried a pair of beam
blade-generating "beam katarls", as well as a large number of beam net
generators, which could be deployed to create an entangling energy web
over a large area. In mobile armor mode, the Abigor made good use of
this three beam cutter weapons, which could be used at high speed to
slice through enemy targets; the beam cutter blade on its back could
also fire its beam energy at a target like a normal ranged weapon.
Despite its mobility and combat effectiveness, however, the Abigor was
deemed by BESPA's test pilots to be rather unremarkable, and its
development was soon abandoned. However, its design would soon
resurface in other forms, such as the amphibious ZMT-D15M Galguyu."
	MAHQ.net

2.09.26 ZMT-D15M Galguyu
------------------------
"An experimental transformable mobile suit/mobile armor developed for
underwater combat, BESPA's ZMT-D15M Galguyu was based loosely on the
space-use ZMT-D11S Abigor. Although smaller and much lighter than the
big-and-heavy Abigor, the Galguyu was developed around the same basic
concept: a high-speed mobile armor form for submarine-like mobility,
and a mobile suit form for close combat both underwater and ashore. The
mobile armor mode's primary armament were its torpedo launchers;
however, being torpedoes, these weapons were good only underwater and
completely useless when operating on land. The mobile suit form was
armed with a pair of beam guns and a pair of beam sabers, but it proved
to be less-than-impressive in combat out of the water. The "nosecone"
of the mobile armor mode itself was also a large missile; however, once
it was fired, the mobile armor's mode then suffered in terms of
hydrodynamics. In the end, like the Abigor, the Galguyu would prove to
be a flawed design. Part of this failure is due to the fact that the
Galguyu was rushed to the frontlines without prior and proper
underwater testing, and the mobile suit's water seals were inadequate,
leaving the Galguyu often in the bad situation of "taking on water"."
	MAHQ.net

2.09.27 ZMT-S12G Shokew
-----------------------
"Following the success of the ZM-S06S Zoloat and ZM-S08G Zolo mobile
suits, the BESPA forces were alredy hard at work developing the next
generation of mass production mobile suits. One of the experimental
models developed as part of this project was the ZMT-S12G Shokew,
intended as an all-purpose unit capable of operating well in both space
and on Earth. Although somewhat lacking in raw speed compared to many
other modern mobile suits, the Shokew was developed for agility and
maneuverability. Following test flights in space, the Shokew was sent
to Earth for testing under full gravity under the care of BESPA's
Yellowjacket division. In the end, the Shokew would prove a success in
actual combat, and the design would soon be refined and mass produced
as the ZM-S22S Rig Shokew."
	MAHQ.net

2.09.28 ZMT-S13G Godzorla
-------------------------
"An experimental mobile suit developed early in the Zanscare War, the
ZMT-S13G Godzorla was rather unusual for a BESPA design, as its head
sensors were built in a multi-segmented lens arrangement. The
Godzorla's armaments were considered a little better than a standard
ZM-S08G Zolo's, although it lacked the generator power to use its beam
weapons effectively, and was thus forced to rely more heavily on close-
range combat weapons. And though it was better than the ZMT-S12G Shokew
in terms of mobility and sensor capabilities, the Godzorla's design
never made it past the test stage."
	MAHQ.net

2.09.29 ZMT-S16G Memedorza
--------------------------
"One of many new experimental mobile suits developed by BESPA early in
the Zanscare War, the ZMT-S16G Memdorza was designed for sustained
atmospheric combat. This ability was achieved through the use of the
two beam rotors mounted on its shoulders and the turbofan jet engines
mounted in its legs. Thus, the Memedorza was able to sustain itself in
combat in the atmosphere for extended periods of time, even at high
altitudes. Since its beam rotors were mounted on its shoulders, both of
the Memdorza's hands were free to use weapons, making this mobile suit
highly effective in melee and close-range atmospheric combat."
	MAHQ.net

2.09.30 ZMT-S28S Gengaozo
-------------------------
"One of the few BESPA mobile weapons to be built especially for use by
Newtypes, the ZMT-S28S Gengaozo was equipped with the venerable
"psycommu" (short for PSYchic COMMUnicator) system used in Newtype
weapons since the One Year War. In the Gengaozo's case, its psycommu
system allowed the pilot to remote-control the mobile suit's Back
Engine Unit, which was a combination sub-flight system and remote
weapon. The Back Engine Unit mounted five fire-linked multiple beam
launcher weapons. These weapons could be used as the Gengaozo's primary
armament while it was mounted on the mobile suit, or while being
operated via remote control, be used for sneak attacks or diversionary
raids. In the case of loss of the Back Engine Unit, or its not having
been retrieved yet, the Gengaozo mobile suit was armed with fairly
standard weapons for itself: a beam rifle, two beam shields, and a pair
of beam sabers which also doubled as beam maces. Only one Gengaozo test
unit is known to have existed; it was piloted by the highly skilled
(yet psychologically unstable) Newtype ace pilot Fuala Griffon."
	MAHQ.net

2.09.31 ZMT-S29 Zanneck
-----------------------
"In the last days of the Zanscare War, BESPA fielded many prototype
units in battle. One such unit was the ZMT-S29 Zanneck, which in
essence was a mobile suit sized version of the Keilas Guilie class
attack satellite. Like Keilas Guilie, the Zanneck utilized two particle
accelerators to power its powerful mega beam cannon. A similar mega
cannon system was also used by the ZMT-S33A Gottrlatan. The Zanneck
required a flying saucer base to act as a stabilizer when it fired its
cannon. With the powerful beam cannon, the Zanneck was able to hit
targets on Earth from high in the atmosphere, or across long distances
in a space battle. The blast from the Zanneck's beam cannon could only
be deflected by the LM314V21 Victory 2 Gundam's mega beam shield or its
wings of light."
	MAHQ.net

2.09.32 ZMT-S33A Gottrlatan
---------------------------
"One of the last experimental mobile suits introduced by BESPA near the
end of the Zanscare War in UC 0153, the ZMT-S33A Gottrlatan was
designed as a high-performance, all-purpose unit capable of both heavy,
long-range strikes and close combat. For long-range firepower, the
Gottrlatan was equipped to dock with a specialized mega beam cannon.
This cannon, when deployed in its "cannon form" firing configuration,
was capable of destroying scores of mobile suits - or even several
battleships - with a single shot. For close combat, the Gottrlatan was
equipped with a pair of hand-carried beam tonfas, as well as a large
beam cutter blade mounted on its head. Only one Gottrlatan unit is
known to have been built, piloted by former League Militaire supporter-
turned-traitor Katejina Loos, who would use this deadly mobile suit to
destroy countless League Militaire and Earth Federal Forces units."
	MAHQ.net

2.09.33 ZMT-S34S Rig Contio
---------------------------
"An experimental mobile suit intended to serve as the next generation
replacement for the already well-proven ZM-S14S Contio, the ZMT-S34S
Rig Contio boasted a tremendous increase in generator output, thruster
power, and overall performance over its predecessor. While similarly
armed to the standard Contio, the Rig Contio had its right shoulder
shot claw replaced with a variable beam launcher. This weapon,
operating in a principle similar to a VSBR (Variable Speed Beam Rifle),
was powerful enough to take down an enemy battleship with a single
shot. Only one Rig Contio prototype is known to have existed, piloted
by BESPA ace pilot Cronicle Asher in the last days of the Zanscare
War."
	MAHQ.net

____________________________
2.10 Mobile Fighter G Gundam
____________________________

2.10.01 GF4-001NE Pharaoh Gundam IV
-----------------------------------
"Neo Egypt's GF4-001NE Pharaoh Gundam IV was piloted by Dahal
Muhammad, who was the winner of the 3rd Gundam Fight in FC 16. Dahal
returned to the 4th Gundam Fight in FC 20 to represent his nation, but
something went terribly wrong. During the Finals, Dahal fought Neo
China's Sai Feilong and his GF4-005NC Feilong Gundam and lost his
head. However, an accidental explosion in the Pharaoh Gundam's cockpit
killed Dahal. More than 40 years later, Dahal's mummified corpse was
resurrected by the JDG-00X Devil Gundam and was given its great
principle of self-regeneration. The resurrected Dahal went on a
rampage and destroyed his country's new Gundam, the GF13-051NE Pharaoh
Gundam XIII. Afterwards, Dahal continuously attacked Neo China's Sai
Saici and his GF13-011NC Dragon Gundam. Since Sai Saici was the
grandson of Shaolin master Sai Feilong, Dahal's spirit wanted a second
chance to fight. His resurrected Pharaoh Gundam IV was quite a match
for the modern suits of the 13th Gundam Fight. Aside from the standard
head vulcans and two mamba whips, the Pharaoh Gundam IV was also
equipped with two eye cannons and a chest cannon. Also, its mummy
cloth could be used to grab opponents and render them helpless. Since
Dahal and his Gundam possessed the ability of self-regeneration, it
took a Shining Finger from Domon Kasshu's GF13-017NJ Shining Gundam to
finally put the ancient warrior to rest."
	MAHQ.net

2.10.02 GF12-035NH/GF13-001NH Kowloon Gundam
--------------------------------------------
"Since Master Asia used lengths of cloth as his primary weapon in
standard martial arts, the beam generated kowloon cloth served as the
main weapon of the Kowloon Gundam. Master Asia also possessed a
powerful ultimate attack, the Choukyuu Haou Den'eidan. He used this
move in conjunction with Domon's GF13-017NJ Shining Gundam to fight
off the hordes of Death Army suits that were attacking Tokyo. The
master and apprentice were Tokyo's last hope against the Death Army,
until it was discovered that Master Asia was a servant of Kyoji
Kasshu's JDG-00X Devil Gundam. However, Master Asia also had another
secret. Underneath the exterior of the Kowloon Gundam was something
far more sinister: the powerful GF13-001NHII Master Gundam."
	MAHQ.net

2.10.03 GF13-001NHII Master Gundam
----------------------------------
"As the champion of the 12th Gundam Fight and the former King of
Hearts, Master Asia (AKA Toho Fuhai) was the most powerful martial
artist in the world. He was also the mentor of Neo Japan's Domon
Kasshu, but he hid a dark secret: he was a servant of the JDG-00X
Devil Gundam. After pretending at first to be Domon's ally, Master
Asia revealed the Master Gundam, which was hidden beneath his old
GF12-035NH/GF13-001NH Kowloon Gundam. Since Master Asia was powerful
enough to destroy mobile suits on his own, the Master Gundam was
simply an extension to his superhuman fighting skills. No other mobile
fighter in the entire Gundam Fight was more powerful than the Master
Gundam, save the Hyper Mode of Domon Kasshu's GF13-017NJII God Gundam.
As with the Kowloon Gundam, Master Asia was able to control the Master
Gundam without having to use the standard fighting suit of the Mobile
Trace System. Since Master Asia used his belt as his main weapon in
normal combat, the master cloth served the identical function of the
kowloon cloth. The Master Gundam's hands could also extend to far
distances and function as a projectile weapon. The hands also
contained beam cannons that could emit powerful beams. Master Asia
also had several ultimate attacks. One such attack was the Choukyuu
Haou Den'eidan, which he also employed in his Kowloon Gundam. He also
used the Darkness Finger, a powerful variant on Domon's Shining
Finger. Master Asia also had the Juuni Ouhouhai, in which he could
attack an enemy with multiple miniature copies of himself. Master
Asia's most powerful ultimate attack was the Sekiha Tenkyoken, a ball
of powerful energy. Master Asia was also capable of creating a golden
Hyper Mode like other fighters."
	MAHQ.net

2.10.04 GF13-002NGR Zeus Gundam
-------------------------------
"Neo Greece's entry in the 13th Gundam Fight was inspired by the Greek
mythology of the ancient world. As befitting a mobile fighter named
after a god, the GF13-002NGR Zeus Gundam was equipped with several
powerful weapons. Its main armament was a Zeus caliber sword, but it
also was equipped with a thunder hammer for use in the ultimate attack
'Thunder of Judgment'. The Zeus Gundam was also equipped with a
Hercules mobile chariot, which was similar in appearance to the GF13-
001NHII Master Gundam's Fuunsaiki, but different in construction and
operation. The Zeus Gundam was also capable of sustained flight thanks
to the wings mounted on its back. As the Finals began, the massive
Marcelot Cronos was the favorite to win the tournament. However, he
was defeated by Domon Kasshu's GF13-017NJII God Gundam. Marcelot would
later return to trouble Domon again, and during the Battle Royale he
was infested with the JDG-00X Devil Gundam's DG cells and ultimately
killed by Domon."
	MAHQ.net

2.10.05 GF13-003NEL John Bull Gundam
------------------------------------
"Neo England's GF13-003NEL John Bull Gundam was a suit built for a
champion. In fact, Gentle Chapman won the 9th, 10th and 11th Gundam
Fights consecutively, which gave Neo England control over the United
Colonies Federation from FC 40 through FC 56. Chapman's three time
winning streak ended when he was defeated in FC 56 in the 12th Gundam
Fight by Neo Hong Kong's Master Asia. While the John Bull Gundam was
equipped with the standard complement of head vulcans and
machinecannons, it was designed to take full advantage of Chapman's
sharpshooting skills to bring him back on the path to victory. Its
main weapon was a powerful long beam rifle that Chapman could use to
accurately shoot his enemy from a distance."
	MAHQ.net

2.10.06 GF13-006NA Gundam Maxter
--------------------------------
"As a champion boxer, Chibodee's GF13-006NA Gundam Maxter was designed
to take advantage of his skills. During battle, the armor mounted on
the Maxter's shoulders could be removed and placed over the hand as
powerful boxing gloves. The front chest armor could also be removed to
reveal a powerful interior. Other weaponry included two hip-mounted
Gigantic Magnum guns as well as a shield that could double as a surf
board for extended flight. Chibodee's main finishing moves included
the Cyclone and Burning Punches, which functioned as their name
implies. In one of the first fights in the tournament Chibodee would
face a crushing defeat at the hand of Neo Japan's Domon Kasshu and his
GF13-017NJ Shining Gundam. This defeat resulted in a desire by
Chibodee to beat Domon, even after joining Domon as a member of the
Shuffle Alliance. While training in the Guyana Highlands, Chibodee
developed his own Hyper Mode and a new final move, the Gounetsu
Machinegun Punch. This new move allowed Chibodee to throw multiple
punches at an opponent to overwhelm them, but it was ultimately
defeated by Domon. Despite two losses to Domon, the Maxter qualified
for the Finals and the Battle Royale at the end of the tournament and
participated in the final battle against the JDG-00X Devil Gundam."
	MAHQ.net

2.10.07 GF13-009NF Gundam Rose
------------------------------
"George was a master fencer, and it is no surprise that the Gundam
Rose's main weapon is a chevalier beam saber (though it is also armed
with standard vulcan guns). Far more effective were the Gundam Rose's
many rose bits, which are mobile weapons controlled by George's
concentration. The rose bits can be deployed from many directions to
attack an opponent at multiple angles. The bits can work together to
form George's final move, the powerful Roses Screamer. In an encounter
with Domon's GF13-017NJ Shining Gundam, a decisive winner was not
decided due to George stopping the battle to save the Eiffel Tower
from destruction. As a member of the Shuffle Alliance, George also
trained in the Guyana Highlands and developed a Hyper Mode and a new
final move, the Roses Hurricane. This new move caused the rose bits to
spin around rapidly and create a cyclone of energy that trapped the
opponent and rendered him helpless. However, using a new move of his
own, Domon was able to counter the Roses Hurricane. The Gundam Rose
entered the Finals and the Battle Royale and participated in the final
battle against the JDG-00X Devil Gundam."
	MAHQ.net

2.10.08 GF13-011NC Dragon Gundam
--------------------------------
"The Dragon Gundam was equipped with a variety of weapons that made it
a formidable match for any opponent, including the undefeated Domon
Kasshu. The Gundam's arms, called Dragon claws, were extendable and
able to grab an opponent from a long distance and shoot fire. The
Dragon Gundam was also equipped with a long braid called a benpatto,
which could be used as a close combat stinging weapon. The Gundam also
carried a dozen feilong flags, which were used for the finishing move
known as the Houka Kyouten Juuzetsujin. This move involved planting
the feilong flags around an opponent to trap them, allowing Sai to
move in and finish them off. This nearly unbeatable move was countered
by Domon Kasshu, but the match between him and Sai ended in a draw.
Throughout the 13th Gundam Fight Sai would hang around Domon as a
friend and member of the Shuffle Alliance. He also trained in the
Guyana Highlands and developed his own Hyper Mode and a new finishing
move, the Shin Ryuusei Kochouken. This ultimate Shaolin attack created
a pair of butterfly wings and makes the Gundam much more powerful, but
it also required the sacrifice of the pilot's life. In a battle with
Domon's GF13-017NJII God Gundam, Sai performed the move but managed to
survive. Despite a draw and a loss to Domon, the Dragon Gundam
qualified for the Finals and the Battle Royale and participated in the
final battle against the JDG-00X Devil Gundam."
	MAHQ.net

2.10.09 GF13-012NN Viking Gundam
--------------------------------
"Neo Norway's GF13-012NN Viking Gundam utilized the boats used by the
Vikings of ancient history. The Viking Gundam was able to fight in the
water or land, much like Neo Denmark's GF13-026ND Mermaid Gundam.
However, unlike the transforming Mermaid Gundam, Eric's Viking Gundam
used a boat. The Viking Gundam was armed with 16 vulcan guns which
were spread across its body. It was also armed with 4 harpoons, which
it could use to impale its opponents. The Viking Gundam could also
attack with a nearly unlimited supply of heat oars which were stored
in the boat. Eric qualified for the Finals in Neo Hong Kong, but he
was defeated early on by Neo Germany's Schwarz Bruder and his GF13-
021NG Gundam Spiegel."
	MAHQ.net

2.10.10 GF13-013NR Bolt Gundam
------------------------------
"While the Bolt Gundam was very powerful, at first the government of
Neo Russia wouldn't allow Argo to even fight. In an ingenious tactic
they would draw Gundam Fighters to Neo Russia for a fight and then
detain them in prison for the rest of their lives. In this manner they
could eliminate their competition and get into the Finals without even
fighting. This technique was used until Argo fought against Domon
Kasshu and his GF13-017NJ Shining Gundam. The Bolt Gundam's main
armament consisted of four head-mounted vulcan guns and one Graviton
hammer for close range attacks. Like the rest of the Shuffle Alliance,
Argo trained in the Guyana Highlands and developed a Hyper Mode and a
new final move: the Zakaretsu Gaia Crusher. This powerful attack could
make the ground spike up to either surround an enemy or impale him.
Despite a draw with Domon, Argo qualified for the Finals and Battle
Royale and participated in the final battle against the JDG-00X Devil
Gundam."
	MAHQ.net

2.10.11 GF13-017NJ Shining Gundam
---------------------------------
"The Shining Gundam's ultimate attacks included the powerful Shining
Finger and the devastating Shining Finger Sword. Usually used as a
finishing move, the Shining Finger focused heat in the Gundam's right
hand, which was used to crush an opponent's head and disable his
Gundam, thereby ending the match. The more powerful Shining Finger
Sword required extreme stress and rage on Domon's part. This true
power of the Shining Gundam was designated a 'Super Mode' and was
unreliable in nature due to Domon's feelings being the key to
activating it. Even with the Super Mode, the Shining Gundam proved
ineffective against Kyoji Kasshu's JDG-00X Devil Gundam and Master
Asia's GF13-001NHII Master Gundam. Under the tutelage of mysterious
Neo German fighter Schwarz Bruder, Domon was able to learn the 'Clear
Tranquility of Water' technique in the Guyana Highlands. This
technique placed Domon in a state of absolute calm and allowed him to
activate the Super Mode at will. In a final battle with the Master
Gundam in the Guyana Highlands, Domon used this technique to activate
the final form of the Shining Gundam: the golden Hyper Mode. The
Shining Gundam was subsequently destroyed in the battle, and Domon
transferred to the more powerful GF13-017NJII God Gundam for the
Gundam Fight Finals in Neo Hong Kong."
	MAHQ.net

2.10.12 GF13-017NJII God Gundam
-------------------------------
"Although Neo Japan created the GF13-017NJ Shining Gundam for use in
the 13th Gundam Fight, they were also developing the God Gundam for
use exclusively in the Finals. This new Gundam's ability levels were
much higher than the Shining Gundam's, and its Hyper Mode made it the
most powerful Gundam in the entire Gundam Fight. The God Gundam's
armaments included the standard vulcan guns, two machinecannons and
two beam sabers. Whereas the Shining Gundam had the Shining Finger as
a finishing move, the God Gundam featured the more powerful Bakunetsu
God Finger. The God Gundam featured several other signature attacks,
which Domon designed while fighting his friends from the Shuffle
Alliance. The Bushin Sapou God Shadow allowed Domon to split the God
Gundam into several copies of itself to counter Chibodee Crocket's
Gounetsu Machinegun Punch, and the spinning God Slash Typhoon
countered George de Sand's Roses Hurricane. The fast-moving God Field
Dash countered Argo Gulksii's Zakuretsu Gaea Crusher. The Bakunetsu
God Slash used a beam saber and was a counter to the moves of assassin
Kyral Mekirel. The most powerful of the God Gundam's attacks was the
Sekiha Tenkyoken, the ultimate finishing move of the Toho Fuhai School
of Martial Arts."
	MAHQ.net

2.10.13 GF13-020NK Zebra Gundam
-------------------------------
"Neo Kenya's entry in the 13th Gundam Fight was designed was close
combat unit and lacked any long range weapons. It was equipped with
only one javelin and a defensive shield. Despite the light armaments,
pilot Conta N'Doul was an effective fighter. One of Conta's trademark
attacks involved using his extendable javelin to launch himself into
the air with the sun behind him to blind his opponent. While his
opponent was blinded, Conta would throw his shield as a distraction
and then move in to attack with his javelin. Though Conta fought
several matches in the Finals, he was finally beaten by Domon Kasshu's
GF13-017NJII God Gundam. After the 13th Gundam Fight ended, Conta
returned as part of the World Gundam Federation to defend Earth from
the JDG-00X Devil Gundam."
	MAHQ.net

2.10.14 GF13-021NG Gundam Spiegel
---------------------------------
"The fighter representing Neo Germany in the 13th Gundam Fight was a
man shrouded in mystery. Never before had anyone seen the face of the
masked Schwarz Bruder, who seemingly appeared at random in many places
at the right time. Schwarz's GF13-021NG Gundam Spiegel was armed with
several melee weapons which suited his fighting style. The Gundam
Spiegel's main armament consisted of two spiegel blades that were
mounted underneath the arm and deployed in a forward position for
combat. Schwarz's lightning fast movements allowed him to use his
spiegel blades to score multiple hits on an opponent at any one time.
The Gundam Spiegel was also equipped with an iron net and many small
throwable messergranz knives. The Gundam Spiegel's Ultimate Attack,
Sturm Und Drang, was performed by Schwarz spinning around rapidly in
the air like a top."
	MAHQ.net

2.10.15 GF13-030NIN Cobra Gundam
--------------------------------
"Neo India's GF13-030NIN Cobra Gundam featured a rare combination of
human pilot and animal. Pilot Chandra Sijiema rode atop a giant cobra
snake to control the Cobra Gundam in its cobra mode. The Cobra
Gundam's design also included a cobra pot that Chandra could hide in
or use as a weapon. The Cobra Gundam was armed with a flame-thrower,
but its main armament was a peepo sword. Chandra's basic attack
involved wrapping himself around an opponent in cobra mode and then
separating from the tail. In mobile fighter mode, Chandra could attack
his disabled opponent and beat him. This type of attack proved
successful until he faced Domon Kasshu's GF13-017NJII God Gundam in
the Finals. To escape Chandra's trap, Domon dislocated his own
shoulder to give him maneuvering room to fly out of the coiled tail.
Later, Chandra would return with several other defeated opponents to
get his revenge on Domon. Despite losing to Domon, Chandra qualified
for the Battle Royale, but he was killed by DG cell infested Marcelot
Cronos's GF13-002NGR Zeus Gundam."
	MAHQ.net

2.10.16 GF13-037NCA Lumber Gundam
---------------------------------
"Neo Canada's GF13-037NCA Lumber Gundam relied on the raw power of its
pilot, former space policeman Andrew Graham. In terms of raw power,
Graham and his Lumber Gundam were the strongest in the 13th Gundam
Fight, followed closely by Argo Gulskii and his GF13-013NR Bolt
Gundam. The powerful Lumber Gundam was equipped with the standard
armament of two head vulcans, but it was also equipped with two
machinecannons. However, Graham's preferred methods of attack were
with his bare hands or his two lumber axes. Aside from strength,
Graham also shared a personal connection with Argo. In FC 55, Graham's
wife Norma was accidentally killed when Argo's space pirate ship
rammed into the space station Graham and his wife worked on in
Saturn's orbit."
	MAHQ.net

2.10.17 GF13-049NM Tequila Gundam
---------------------------------
"Neo Mexico's GF13-049NM Tequila Gundam was designed to take advantage
of the skills of its powerful pilot, Chico Rodriguez. Unlike other
Gundams, the Tequila Gundam was equipped with ten head vulcans in its
sombrero, as well as two beam tridents. All Gundam Fighters had
reasons for entering the 13th Gundam Fight, and for Chico, his reason
was to escape to Earth with his sister Gina. After Gina contracted a
terminal disease on the Neo Mexico colony, Chico became a Gundam
Fighter so that they could go down to Neo Mexico on Earth and spend
what time they had left on the ocean. However, Neo Mexico did not like
the idea of its Gundam Fighter escaping and killing off his opponents
outside the Gundam Fight. This changed after an encounter with Domon
Kasshu and his GF13-017NJ Shining Gundam. After convincing Chico to
join him in a Gundam Fight, Domon partially destroyed the Tequila
Gundam so that Chico could escape and live with his sister. To the
eyes of the Neo Mexican authorities, Chico died valiantly fighting for
his country."
	MAHQ.net

2.10.18 GF13-050NSW Nobel Gundam
--------------------------------
"Neo Sweden's entry featured a deceptive facade: the image of a
Japanese schoolgirl's uniform. However, this innocent appearance was
contrasted by the incredible agility and power of pilot Allenby
Beardsley, the only female Gundam Fighter in the tournament. The Nobel
Gundam's light frame made it incredibly agile, putting Allenby on the
same level of agile fighters like Master Asia, Domon Kasshu, Schwarz
Bruder and Sai Saici. The Nobel Gundam was lightly armed with two head
vulcans and beam-generated ribbons and hoops. But these light
armaments did not encompass the Nobel Gundam's true power. The
military of Neo Sweden developed a 'Berserker System' to broadcast
waves directly to Allenby and tap her latent fighting power, bringing
it up to 120%. While in Berserker Mode, Allenby became even faster and
more powerful, but she free control of her movements. Neo Sweden used
the Berserker System to bring Allenby many victories, until she faced
Domon's GF13-017NJII God Gundam. Domon was able to reach Allenby's
mind in Berserker Mode, which caused the system to overload.
Afterwards, Allenby became a close friend of Domon's and assisted him
in training for new battles. Allenby's abilities greatly interested
Neo Hong Kong's mayor Wong Yun Fat, who later kidnapped her and
infected her with DG cells. The infected 'Devil Allenby' was forced to
become the pilot of the Walter Gundam, one of the Four Heavenly Kings
of the JDG-00X Devil Gundam. After recovering from DG cell infection,
Allenby fought with the World Gundam Federation in the final battle
against the Devil Gundam."
	MAHQ.net

2.10.19 GF13-051NE Pharaoh Gundam XIII
--------------------------------------
"Neo Egypt's entry in the 13th Gundam Fight was a continuation of
earlier designs, such as the GF4-001NE Pharaoh Gundam IV, which was
used by Dahal Muhammad in FC 16 to win the 3rd Gundam Fight. However,
the GF13-051NE Pharaoh Gundam XIII piloted by Kaure Ramses didn't make
it far in the 13th Gundam Fight. At some point, Dahal and his Pharaoh
Gundam IV were resurrected by the JDG-00X Devil Gundam, and Dahal soon
went on a rampage. On one night, he attacked the Pharaoh Gundam XIII
and destroyed both the Gundam and its crew."
	MAHQ.net

2.10.20 GF13-052NT Minaret Gundam
---------------------------------
"Neo Turkey's GF13-052NT Minaret Gundam was designed as a close combat
mobile fighter and lacked ranged weapons such as the standard head
vulcans. Its main armament came in the form of an powerful energized
minaret scimitar. Like Neo Mexico's GF13-049NM Tequila Gundam, the
Minaret Gundam was targeted by its own government, but for different
reasons. While Chico Rodriguez was hunted for avoiding the Gundam
Fight, Saette Gyuzelle was wanted for attacking his own country and
destroying parts of the historic city of Istanbul. However, Saette's
actions were not of his own free will. At one point in the tournament,
Saette was attacked by the JDG-00X Devil Gundam and infected with the
Devil Gundam's DG cells. Afterwards, Saette would lose control of the
Minaret Gundam and regain consciousness after it completed its
destructive rampage. As Neo Turkey hunted him, Saette encountered his
former lover Rain Mikamura. After discovering his infection, Rain
pleaded with her partner Domon Kasshu to spare Saette. Their encounter
ultimately led to a Gundam Fight, but the DG cells overwhelmed Saette
and took control. After Domon defeated the Minaret Gundam with his
GF13-017NJ Shining Gundam, Saette was cured of the DG cell infection
and pardoned by Neo Turkey's government."
	MAHQ.net

2.10.21 GF13-053NMO Temjin Gundam
---------------------------------
"Neo Mongolia's entry in the 13th Gundam Fight was designed as a close
combat mobile fighter. Kill Harn's GF13-053NMO Temjin Gundam was armed
only with two temjin scimitars, which were somewhat similar to Neo
Turkey's GF13-052NT Minaret Gundam. The lack of ranged weapons proved
to be disastrous for Kill when he faced Chibodee Crocket's GF13-006NA
Gundam Maxter in Manhattan, New York. Though Kill was about to sever
Chibodee's head, Chibodee panicked from his encounter with the JDG-00X
Devil Gundam and blew off both of the Temjin Gundam's arms and
disabled its head before stopping his furious attack. After the 13th
Gundam Fight ended, Kill returned as part of the World Gundam
Federation to defend Earth from the JDG-00X Devil Gundam."
	MAHQ.net

2.10.22 GF13-055NI Neros Gundam
-------------------------------
"Much like Neo China, Neo Italy has a long history of combat, most
notably the Roman Empire of the ancient world. While the GF13-055NI
Neros Gundam may have been in the tradition of the old Roman Empire,
Gundam Fighter Michelo Chariot was not. As a Mafia boss, Michelo and
his gang of thugs terrorize Neo Italy, and Michelo used his Neros
Gundam for these acts of terror. The Neros Gundam's armament consisted
of two head-mounted vulcan guns and 16 satyricon beams placed
throughout the body. The beams on the right leg could be fired in
unison to form a powerful beam attack known as Silver Legs. Michelo's
battle with Domon Kasshu was the first of the 13th Gundam Fight, and
he was disqualified when Domon destroyed the Neros Gundam's head.
Despite being arrested by the police, Michelo shows up again at the
Gundam Fight Finals in Neo Hong Kong as a lackey of the traitorous
Master Asia. Having sold his soul to the JDG-00X Devil Gundam and
being infected with DG cells, Michelo acquired new powers and new
final move: the Rainbow Legs. In the Finals, Michelo faced Domon in
combat again, and his Neros Gundam strangely transformed into the
Gundam Heaven's Sword after being defeated by Domon's GF13-017NJII God
Gundam."
	MAHQ.net

2.10.23 GF13-066NO Nether Gundam
--------------------------------
"For the 13th Gundam Fight, Neo Holland took an interesting strategic
approach to get to the Finals: not participating at all in the Gundam
Fight. To accomplish this, the Nether Gundam was designed as a
transforming mobile suit that could become a windmill, which is what
it did for 11 months. By hiding out and not fighting anyone, pilot
Paul Bauhoben technically qualified for the Finals. However, this
devious tactic could not make up for his poor skills as a fighter.
Though the Nether Gundam was armed with mega beam cannons and
possessed the ultimate attack Nether Typhoon, it was simply inferior
to everything else. In every match he fought, Paul was quickly and
easily defeated by his superior opponents. After the 13th Gundam Fight
ended, Neo Holland deployed 39 mass produced versions of the Nether
Gundam as part of the World Gundam Federation that fought to defend
Earth from the JDG-00X Devil Gundam."
	MAHQ.net

2.10.24 GF13-073NPO Gundam Magnat
---------------------------------
"Neo Poland's entry in the 13th Gundam Fight was the victim of poor
weapons design. Chelsea Walesa's GF13-073NPO Gundam Magnat was armed
only with forearm-mounted vulcans and two beam cannons. The lack of
melee weapons placed the Gundam Magnat at a disadvantage. This was
evidenced when Walesa fought Neo France's George de Sand and his GF13-
009NF Gundam Rose. George, frightened by his experiences with the JDG-
00X Devil Gundam, mercilessly attacked Walesa and beheaded the Gundam
Magnat, thus disqualifying it."
	MAHQ.net

2.10.25 GF13-083NCB Arachno Gundam
----------------------------------
"As the 13th Gundam Fight began, Neo Cuba dispatched Frank Gastro and
the GF13-083NCB Arachno Gundam to increase its low ranking from the
previous Gundam Fight. This unremarkable suit took a visual cue from
Cuba's famous 20th century dictator Fidel Castro. The Arachno Gundam's
armament consisted of six retractable tarantula claws (stored in the
back), two head vulcans and one tomahawk. However, the Arachno Gundam
never made it far in the Gundam Fight. Early on, Gastro was challenged
by Neo France's George de Sand and his GF13-009NF Gundam Rose. As soon
as their fight began, it was interrupted by Domon Kasshu and his GF13-
017NJ Shining Gundam. Against the rules, Domon proposed that George
and Gastro both attack him. Gastro accepted the offer, and his Arachno
Gundam's head was destroyed by Domon's beam saber. As dictated by the
Gundam Fight regulations, Gastro was disqualified and not allowed to
continue in the tournament. After the 13th Gundam Fight ended, Gastro
returned as part of the World Gundam Federation to defend Earth from
the JDG-00X Devil Gundam."
	MAHQ.net

2.10.26 Mirage Gundam
---------------------
"As a candidate for entry in the 13th Gundam Fight, Jean-Pierre
Mirabeau's Mirage Gundam was designed for powerful offensive attacks.
It was equipped with four mega beam cannons in its chest, along with
missile launchers in its forearms and legs. In FC 59, Neo France held
a competition between Gundam Fighters to determine who would represent
the nation in the upcoming 13th Gundam Fight. In one of the final
matches, Mirabeau faced George de Sand's Gundam Rose. Mirabeau was
known for his unfair tactics, and in that battle he placed himself in
front of the arena's audience to prevent George from attacking. The
King was so disgusted by this that he declared George the Gundam
Fighter by default. In his anger, Mirabeau attempted to murder the
King, and George's attempt to stop him sent missiles into the crowd.
After the Tragedy of Versailles, Mirabeau was sentenced to 1,000 years
in prison in Neo France's space colony. However, in FC 60 he escaped
with his Mirage Gundam and went down to Earth, where he met Master
Asia and the JDG-00X Devil Gundam. After devoting himself to the Devil
Gundam, Mirabeau traveled to the Guyana Highlands to fight George. The
power of the DG cells created an extra missile launcher on the Mirage
Gundam's back, with a nearly unlimited supply of missiles. George
ultimately defeated Mirabeau and used his power as a member of the
Shuffle Alliance to cleanse Mirabeau of the DG cells."
	MAHQ.net

2.10.27 Grand Gundam
--------------------
"As the 13th Gundam Fight continued, the JDG-00X Devil Gundam created
Four Heavenly Kings for its protection: GF13-001NHII Master Gundam,
Grand Gundam, Gundam Heaven's Sword and Walter Gundam. The Grand
Gundam first appeared when three of the Heavenly Kings attempted to
stop Domon Kasshu from reaching the Gundam Fight Finals on time. The
monstrous Grand Gundam came with several armaments, including two
grand horns which could be used to impale an opponent. While the Grand
Gundam usually stood on four legs, it could switch to two and use its
massive front legs to crush an opponent. The four hands on the main
body could also shoot out as projectile weapons or to help it move its
massive frame. They also doubled as grand bombers, which could fire
nearly unlimited ammunition charges. After its initial appearance, the
Grand Gundam returned again during the Finals. While George de Sand
fought Gentle Chapman's GF13-003NEL John Bull Gundam, the Grand Gundam
appeared out of a cloud of black mist. George barely managed to repel
the Grand Gundam with his rose bits. The Grand Gundam returned again
when Chapman attacked Domon's GF13-017NJII God Gundam on Lantao
Island. Chibodee Crocket and George came to Domon's aid and managed to
destroy the Grand Gundam, but their own Gundams were heavily damaged
in the battle."
	MAHQ.net

2.10.28 Gundam Heaven's Sword
-----------------------------
"As the 13th Gundam Fight continued, the JDG-00X Devil Gundam created
Four Heavenly Kings for its protection: GF13-001NHII Master Gundam,
Grand Gundam, Gundam Heaven's Sword and Walter Gundam. The Gundam
Heaven's Sword first appeared when three of the Heavenly Kings
attempted to stop Domon Kasshu from reaching the Gundam Fight Finals
on time. The transformable Gundam Heaven's Sword came with two modes:
a standard mobile fighter mode, and a flying attack mode. The Gundam
Heaven's Sword was capable of absorbing energy in its attack mode and
using it to perform its two ultimate attacks Wind Fire and Heaven's
Tornado with its wings. The Gundam Heaven's Sword appeared during the
Finals when Domon was fighting with Michelo Chariot's GF13-055NI Neros
Gundam. Domon barely managed to repel Michelo, and Michelo's new
Gundam returned to attack Domon during the Battle Royale on Lantao
Island. Domon was aided by Argo Gulskii and Sai Saici, and they
managed to destroy the Gundam Heaven's Sword by using their ultimate
attacks in Hyper Mode."
	MAHQ.net

2.10.29 JDG-00X Devil Gundam
----------------------------
"The constantly evolving Devil Gundam came with several armaments,
including head vulcans powerful enough to destroy a mobile fighter and
a beam cannon that could destroy many mobile suits at once. However,
it usually fought by creating the mass produced Death Army mobile suit
line, Gundam Head weapon or the Gundams of the Four Heavenly Kings.
This was accomplished with the use of the nanotech DG cells, which had
the power to create weapons, resurrect corpses, control living humans
and repair the Devil Gundam. The Devil Gundam was secretly moved to
the Shinjuku area of Neo Japan's Tokyo, and this eventually caught the
attention of the Neo Japan space colony. Gundam Fighter Domon Kasshu
and his partner Rain Mikamura were sent to investigate and eventually
discovered that Master Asia had become a servant of the Devil Gundam.
After the Devil Gundam left Tokyo, it followed Domon Kasshu to South
America's Guyana Highlands, where he had gone to train to fight Master
Asia. After a fierce battle, Domon destroyed the Devil Gundam with his
GF13-017NJ Shining Gundam."
	MAHQ.net

2.10.30 JMF1336R Rising Gundam
------------------------------
"When Neo Japan designed the GF13-017NJ Shining Gundam for the 13th
Gundam Fight, they had also developed the GF13-017NJII God Gundam for
use in the Finals. However, the research used to develop those mobile
fighters also produced the JMF1336R Rising Gundam, which did not
participate in the Gundam Fight. As the Battle Royale began, the
Rising Gundam saw action when it was piloted by Rain Mikamura in
battle to assist Domon. When Domon was under attack by Allenby
Beardsley's GF13-050NSW Nobel Gundam, Rain came to his aid in the
Rising Gundam. However, what she ended up facing was the Walter
Gundam, one of the JDG-00X Devil Gundam's 'Four Heavenly Kings'. The
Rising Gundam was well equipped for battle, which compensated for the
fact that Rain was not a Gundam Fighter. Standard armament included
two head mounted vulcan guns, a machinecannon, a heat naginata and a
beam bow. The beam bow was used for one of the Rising Gundam's
ultimate attacks, the Rising Arrow. Another ultimate attack included
the Rising Finger, which shot out a ball of energy similar to the
Bakunetsu God Finger used by the God Gundam. The Rising Gundam only
saw combat one time against the Walter Gundam, and it was severely
damaged at the end of the battle."
	MAHQ.net

__________________________________
2.11 New Mobile Report Gundam Wing
__________________________________

2.11.01 XXXG-01W Wing Gundam
----------------------------
"When the five scientists who designed the XXXG-00W0 Wing Gundam Zero
in AC 180 went their separate ways, each of them took copies of the
plans for their original Gundam design. Doctor J, who went into hiding
in the L1 colonies, then went on to design and build his own Gundam
based on their original plans. Of the five Gundams that would be built,
Doctor J's XXXG-01W Wing Gundam most closely resembled the original
Wing Zero in form and armament. Packing beam sabers, vulcan guns and
machinecannons, its weaponry was topped off by its powerful "buster
rifle," capable of firing an energy beam wide enough to destroy several
enemy mobile suits in a single shot. The buster rifle's only drawback
was that it was only good for three shots before it needed to be
recharged. "Gundam 01," as it was code-named by the OZ forces, was also
capable of transforming into a fighter-like "bird mode" for added
mobility and atmospheric flight."
	MAHQ.net

2.11.02 XXXG-00W0 Wing Gundam Zero
----------------------------------
"Before there were five Gundams, there was only one - and it existed
strictly on paper. It was AC 180 - fifteen years before they would send
their own respective custom-built Gundams to wage guerilla warfare on
Earth - and the five eccentric scientists Doctor J, Professor G,
Instructor H, Doktor S and Master O, had just completed designing the
first mobile suit of that era, the OZ-00MS Tallgeese. Seeing their work
being put to oppressive use in the form of mass-produced Leos - and
spawned by the assassination of space colony political leader Heero Yuy
- the five scientists decided to design their own mobile suit which
could overpower OZ's forces. This mobile suit was the XXXG-00W0 Wing
Gundam Zero, and it was a design to truly be feared. In addition to
being extremely maneuverable, the Wing Zero was a transformable mobile
suit, capable of transforming into a fighter-like "Neo-Bird mode" for
added speed and mobility. Sporting Gatling-like machinecannons, wing-
mounted vulcan guns and beam sabers, its firepower was topped by an
extremely powerful twin buster rifle, capable of wiping out entire
groups of mobile suits in a single shot."
	MAHQ.net

2.11.03 XXXG-01H Gundam Heavyarms
---------------------------------
"When the five scientists who designed the XXXG-00W0 Wing Gundam Zero
in AC 180 went their separate ways, each of them took copies of the
plans for their original Gundam design. Doktor S, who went into hiding
in the L3 colonies, then went on to design and build his own Gundam
based on their original plans. Built with the support of the Barton
Security Group, Doktor S's XXXG-01H Gundam Heavyarms was intended to be
used in the originally planned Operation Meteor, which involved
dropping a space colony on Earth. Doktor S and his assistants, not
wanting their Gundam to be used as a tool for mass murder, killed the
Heavyarms' intended pilot, Trowa Barton. One of the mobile suit's
mechanics, a mysterious and nameless young man, assumed Trowa's
identity and took the Heavyarms to Earth in the "new" Operation Meteor,
foregoing the colony drop and instead using the Gundam directly against
OZ's military forces."
	MAHQ.net

2.11.04 XXXG-01H2 Gundam Heavyarms Kai
--------------------------------------
"Though the improvements made to the Gundam Heavyarms Kai appeared
minor, they would give the mobile suit the edge it needed to deliver
its firepower against the spacebound forces of White Fang's Virgo II
mobile dolls and the mobile suits of the World Nation military. The
addition of several vernier thrusters gave the Heavyarms stability in a
zero-gee environment, and its new double beam Gatling gun increased its
primary firepower to an even more devastating level."
	MAHQ.net

2.11.05 XXXG-01SR Gundam Sandrock
---------------------------------
"Of the five Gundams launched in the "new" Operation Meteor, "Gundam
04" (as the Sandrock was code-named by OZ) was the most heavily
armored, further lending to its durability despite its almost
indestructible gundanium alloy construction. The Sandrock was also the
strongest - better built to handle its two very large and heavy "heat
shotels," which worked as both an excellent pair of melee weapons and
as throwing weapons. The heat shortels could also be coupled with the
Sandrock's shield to form a "cross-crusher," a large pincer-like weapon
capable of snapping mobile suits in two. Topped off by a pair of head
vulcan guns and two large missiles, the Gundam Sandrock was nothing but
tough through-and-through."
	MAHQ.net

2.11.06 XXXG-01D Gundam Deathscythe
-----------------------------------
""Gundam 02," as the Deathscythe was code-named by OZ forces, was
equipped with standard vulcan guns and machinecannons for ranged
weapons. However, its primary armament was its large, deadly beam
scythe, capable of slicing through enemy mobile suits like a knife
through hot butter. The Deathscythe also carried a "buster shield,"
which mounted two solid blades and a beam blade and could be launched
spinning into a target for a rather messy, destructive effect. But in
order to use these weapons effectively, the Deathscythe was also
equipped with a "hyper jammer" ECM system, making the Gundam invisible
to various types of electronic sensors, thus allowing the mobile suit
to slip in and attack when the enemy isn't looking. The Deathscythe's
pilot, Duo Maxwell, became well known as the "God of Death" for his
mastery of these stealthy strikes."
	MAHQ.net

2.11.07 XXXG-01D2 Gundam Deathscythe Hell
-----------------------------------------
"The new Deathscythe Hell was a considerable improvement over its
original form, with a more powerful twin beam scythe (which mounted a
small rocket engine to give it more force when swung against multiple
targets), increased speed and mobility, improved hyper jammers, and an
"active cloak" system which served as both a optical/visual cloaking
system (making the Gundam literally invisible to an enemy's naked eye)
and as an external layer of beam-deflecting armor. These improvements
allowed Duo to continue his fight against both the militaristic OZ and
the radical civilian "White Fang" rebels, putting the Gundam
Deathscythe Hell on an almost equal footing with White Fang's newest
AI-controlled mobile dolls."
	MAHQ.net

2.11.08 XXXG-01S Shenlong Gundam
--------------------------------
"Constructed with nearly-indestructible gundanium alloy, "Gundam 05"
(as it was code-named by OZ's forces) was armed with the standard head
vulcan guns, but being a mobile suit for close combat, it carried a
beam glaive as a primary weapon. "Shen long" is Chinese for "god
dragon," and the Shenlong Gundam lived up to its name, as its other
main weapon was its "dragon fang," composed of the flexibly long right
arm and a "dragon head" claw. The dragon fang arm worked effectively
both as a grappling and a striking weapon, and it also mounted a pair
of flamethrowers, giving the dragon a little more "bite." The Shenlong
also carried a "shenlong shield," which doubled as a good throwing
weapon. With the same deadly ferocity as his own martial arts skills,
Wufei would use his Nataku as his sword of justice against OZ."
	MAHQ.net

2.11.09 XXXG-01S2 Altron Gundam
-------------------------------
"The improvements given to the new XXXG-01S2 Altron Gundam were very
dramatic. The old beam glaive was replaced with a double-ended twin
beam trident, and both arms were outfitted with the highly effective
"dragon fang" extending arms and claws (hence the Altron name, taken
from the Chinese "ertou long" or "two-headed dragon"). Along with
increased mobility, the Altron also mounted a pair of beam cannons on a
"stinger tail," giving it effective ranged firepower for space combat
(as well as being able to cover its rear). These upgrades turned the
resurrected "Nataku" into an incredible force, allowing Wufei to
continue his fight for justice against oppression."
	MAHQ.net

2.11.10 OZ-00MS Tallgeese
-------------------------
"It was in the year AC 175 when OZ, an affiliate of the Romefeller
Foundation, was charged with designing and building the first combat-
capable mobile suit of that Era. The results exceeded all expectations,
as the OZ-00MS Tallgeese proved so powerful that no ordinary pilot
could handle it. Although equipped with a pair of beam sabers and a
shell-firing "dobergun," the Tallgeese's biggest advantage was its size
and speed. Being a large and heavy mobile suit, it required an enormous
amount of thrust for jumping and maneuvering. However, its designers
equipped it with a tremendous vernier rocket system that gave it enough
thrust to maintain flight on its own - over three times the
acceleration of OZ's later air combat model mobile suit, the OZ-07AMS
Aires. However, the sheer stress and G-forces placed upon the pilot
made the Tallgeese too much of a "wild horse" for anyone to handle, and
the mobile suit was disassembled and put into storage, ostensibly to
serve as a "museum piece.""
	MAHQ.net

2.11.11 OZ-00MS2 Tallgeese II
-----------------------------
"As the military and political conflicts plaguing the Earth Sphere in
AC 195 were coming to an end, Treize Khushrenada, leader of OZ and the
World Nation, decided to lead his soldiers personally into the final
battle. Using spare parts left over from the OZ-00MS Tallgeese's
development, Treize built the OZ-00MS2 Tallgeese II. Treize's mobile
suit was technically identical to the original OZ-00MS Tallgeese used
by former OZ pilot Zechs Merquise. The only differences between the two
mobile suits were purely cosmetic: a blue-on-white paint scheme, and a
Gundam-style face and "plume" on the head."
	MAHQ.net

2.11.12 OZ-13MS Gundam Epyon
----------------------------
"Rather than incorporating ranged weapons used by "cowardly" soldiers
with no warrior's sense of fulfillment, Treize armed the Epyon with
only two weapons: a razor-sharp, retractable tentacle heat rod -
effective for both grappling and slicing enemies at high speed - and a
large beam sword, connected directly to the mobile suit's generator via
a power cable. These "duelist's" weapons were the only weapons a "true"
soldier would need, and Treize, seeing the personal philosophies he
lived by embodied in the Gundam pilots, waited until the day he could
give his perfect weapon to one of these perfect soldiers. In addition
to these melee weapons, the Epyon could transform into a mobile armor
mode for atmospheric flight and added speed and mobility."
	MAHQ.net

2.11.13 OZ-13MSX1 Vayeate
-------------------------
"The Vayeate, built on the same basic frame as its Mercurius twin, was
armed only with a large beam cannon. This cannon was designed to
provide a damaging blow almost equivalent to that of the XXXG-01W Wing
Gundam's powerful buster rifle. To overcome the problem of the buster
rifle's limited charge, the scientists designed a large energy
collector, providing the Vayeate's beam cannon with a virtually
limitless "ammunition" charge."
	MAHQ.net

2.11.14 OZ-13MSX2 Mercurius
---------------------------
"When the five scientists who built the Gundam mobile suits plaguing OZ
during AC 195 were captured, OZ put them to work developing new
technologies for its next generation of mobile weapons - giving them
the ability to tackle the Gundam problem. Two testbed units were built,
the OZ-13MSX1 Vayeate and the OZ-13MSX2 Mercurius. Whereas the Vayeate
was designed as an offensive mobile suit, the Mercurius was designed
primarily as a defensive unit. Since the Mercurius ("mercurius" being
Greek for "speaker" or "orator") was intended to be as powerful as the
infamous Gundams - and needed proper combat test data for future mobile
doll programming - OZ forced captured Gundam pilot Heero Yuy to be the
Mercurius' test pilot. The Mercurius, built on the same basic frame as
its Vayeate twin, was armed only with a small beam gun and a "crash
shield," which was simply a large shield mounting a beam saber for
close combat. The Mercurius' most important tool, however, was its
group of "planet defensers," which were small hovering units whose
positions and deployment could be remote-controlled by the Mercurius'
pilot. The planet defensers generated an almost-impenetrable energy
field, capable of absorbing all but the most powerful energy weapon
attacks. The planet defensers could be used to protect the Mercurius
itself, or another unit - such as its offensive-roll Vayeate brethren."
	MAHQ.net

2.11.15 SK-12SMS Taurus
-----------------------
"Introduced shortly after the appearance of the dreaded Gundams, OZ's
newest mobile suit, the OZ-12SMS Taurus (named after the second Zodiac
sign meaning "bull") was a truly advanced unit, being designed
primarily for space combat but also serving well as a transformable
fighter in atmosphere. Its mobility and high speed made the Taurus one
of the most respected and feared mobile suits to be developed by OZ.
However, the Taurus was also designed with the new "mobile doll"
system, turning the normally manned Taurus into an unmanned, highly-
reactive and accurate machine controled by an AI system. Though it
would eventually be supplanted by the first dedicated mobile doll unit,
the OZ-02MD Virgo, the Taurus would find its way into the service of
many factions, including the White Fang revolutionary army, the defense
forces of the pacifist Sanc Kingdom, and even the secret Mariemaia Army
the following year."
	MAHQ.net

2.11.16 WMS-03 Maganac
----------------------
"Despite the expansion of the Earth Alliance's spheres of influence and
military strength, some pockets of people in the Earth Sphere continued
to resist despite the overwhelming odds. One of these groups was the
Maganac Corps ("maganac" being taken from the Tagalog word for
"family"), a band of Arabic freedom fighters operating primarily out of
the Middle East region of Earth. They built their own frontline mobile
suit, the WMS-03 Maganac, and it proved itself to be slightly more
formidable than OZ's mainstay unit, the OZ-06MS Leo, in terms of
fighting ability and firepower (as well as due to the more disciplined
skills of the Maganac pilots). The Maganac Corps would operate their
Maganac units for several years, hiding from the Earth Alliance and OZ
at times while resisting fiercely at others. Many of the Maganac Corps'
members also customized their own Maganacs in one way or another,
either cosmetically, or in the case of the Corps' squad leaders, with
additional armor and weapons."
	MAHQ.net

2.11.17 WMS-03 Maganac Abdul Custom
-----------------------------------
"As the Maganac Corps of the Middle East region waged an underground
war of resistance against the encroaching military control of OZ and
the United Earth Sphere Alliance, many Maganac Corps members and squad
leaders customized their Maganac mobile suits. One such customized
model was operated by Abdul, a squad leader whose Maganac featured
large shoulder armor that mounted additional thrusters. Its left
forearm could also be fitted with a shell-firing cannon, turning
Abdul's Maganac into a sort of fire-support unit."
	MAHQ.net

2.11.18 WMS-03 Maganac Ahmad Custom
-----------------------------------
"As the Maganac Corps of the Middle East region waged an underground
war of resistance against the encroaching military control of OZ and
the United Earth Sphere Alliance, many Maganac Corps members and squad
leaders customized their Maganac mobile suits. One such customized
model was operated by Ahmad, a squad leader whose Maganac was only
altered cosmetically with heavier shoulder and skirt armor."
	MAHQ.net

2.11.19 WMS-03 Maganac Auda Custom
----------------------------------
"As the Maganac Corps of the Middle East region waged an underground
war of resistance against the encroaching military control of OZ and
the United Earth Sphere Alliance, many Maganac Corps members and squad
leaders customized their Maganac mobile suits. One such customized
model was operated by Auda, a squad leader whose Maganac was easily
distinguished by its large left claw arm, which was armored with
gundanium alloy and highly effective in swatting and tearing apart
enemy mobile suits."
	MAHQ.net

2.11.20 WMS-03 Maganac Rasid Kurama Custom
------------------------------------------
"As the Maganac Corps of the Middle East region waged an underground
war of resistance against the encroaching military control of OZ and
the United Earth Sphere Alliance, many Maganac Corps members and squad
leaders customized their Maganac mobile suits. One such customized
model was operated by Rasid Kurama, leader of the Maganac Corps. In
addition to a "commander's antenna" on the head and stylized shoulder
armor similar to that on the XXXG-01SR Gundam Sandrock, Rasid's Maganac
also mounted a pair of head-mounted vulcan guns for close-range
combat."
	MAHQ.net

2.11.21 OZ-06MS Leo
-------------------
"First introduced into service in AC 175, the Leo was slowly upgraded
over the years leading up to the outbreak of total war in AC 195. By
that time, the Leo had actually changed very little from earlier
models. The primary reason for the Leo's long service record was its
simple adaptability: in addition to a wide variety of hand weapons, the
Leo could be outfitted with a winged thruster pack for limited
atmospheric flight capability."
	MAHQ.net

2.11.22 OZ-06MS Leo Early Type
------------------------------
"An older version of the OZ-06MS, the Leo Early Type was almost
completely identical to the standard unit used in AC 195, with only
minor (cosmetic) differences. Despite its age, this version of the Leo
was still in use in more remote areas of Earth, including Colonel
Bunto's breakaway nation in former China."
	MAHQ.net

2.11.23 OZ-06MS Leo Space Type
------------------------------
"Requiring a mobile suit force to help police (read "blockade") travel
and commerce between the space colonies, OZ and the Earth Alliance
adapted the standard Leo for space use with the addition of a booster
backpack equipped with rocket and vernier thrusters. This Leo variant
also carried a beam rifle similar to that of the standard Leo, except
that it was fitted with a radar disc for targeting in place of the
usual optical sensor."
	MAHQ.net

2.11.24 OZ-07AMS Aries
----------------------
"Another early design produced by OZ during the After Colony Era, the
OZ-07AMS Aries was built expressly for aerial combat. Mounting a pair
of large jet engine housings on its shoulders and aerodynamic control
surfaces, the Aries (named after the first Zodiac sign meaning "ram")
was fully capable of independent atmospheric flight. It was also OZ's
first variable mobile suit/jet fighter, as its legs deployed for
walking and folded up into its body for flight. The Aries could also be
loaded with a limited number of chainrifles and missile pods on its
external wing hardpoints."
	MAHQ.net

2.11.25 OZ-07MS Tragos
----------------------
"One of the earliest mobile suits manufactured by OZ, the OZ-07MS
Tragos was designed primarily as a heavy fire support unit. In addition
to being able to mount a pair of large cannons, the Tragos also had the
option of a hovercraft system fitted over its legs, making it faster
and more mobile on open and flat terrain. If necessary, the hover
system could be ejected, allowing the Tragos to walk on its legs like a
normal mobile suit. The Tragos is also the only OZ-produced mobile suit
not named after a sign of the Zodiac - "tragos" means "goat" in Greek,
though it could be considered a substitute for the tenth Zodiac sign of
Capricorn, meaning "sea-goat"."
	MAHQ.net

2.11.26 OZ-08MMS Cancer
-----------------------
"Developed in the early AC 190s, OZ's first amphibious mobile suit was
the OZ-08MMS Cancer. The Cancer, despite its lack of legs, could
operate underwater, changing into a submarine-like form for speed and
maneuverability. Using hydrojet engines in its main body for
propulsion, its maneuvering was handled by a ring of reversible side-
spinning propeller blades on each arm. The arms also each mounted a
large pincer-like claw, which could be used to grapple targets, and
each claw contained a pair of torpedo launchers, giving the Cancer the
ability to deliver a nasty blow to anything it grabbed. The general
shape of the Cancer resembled its namesake, with "cancer" being the
fourth Zodiac sign meaning "crab"."
	MAHQ.net

2.11.27 OZ-06MS Leo Cannon Type
-------------------------------
"An upgraded version of the OZ-06MS, the Leo Cannon Type was identical
to the standard model used in AC 195 except for the addition of a pair
of beam cannons on the shoulders. The Leo Cannon Type was usually used
by officers and unit commanders."
	MAHQ.net

2.11.28 OZ-02MD Virgo
---------------------
"Following the development of new offensive and defensive mobile suit
systems at OZ's lunar base in AC 195, Romefeller's Engineer Tubarov
went to Luna to take charge of the design and construction of OZ's new
"mobile doll" units, which were remotely-commanded, unmanned mobile
suits operated by an artificial intelligence system. Incorporating the
destructive self-powering beam cannon design from the OZ-13MSX1 Vayeate
and the planet defenser system from the OZ-13MSX2 Mercurius, Tubarov
built his new OZ-02MD Virgo mobile dolls. Scores of these soulless
mechanical troops were dispatched to Earth, wiping out armed resistance
opposing the rule of the Romefeller Foundation. Romefeller's new ideal
was centered around the mobile doll, in their vain attempt to bring
"peace" and "order" to Earth without a high cost in human lives. With
tremendous firepower as well as the ability to shrug it off, the Virgos
became the unstoppable new symbol of Romefeller's power. The Virgo was
named after the sixth sign of the Zodiac, meaning "virgin"... perhaps
an appropriate name considering that it doesn't need a human inside it
to function."
	MAHQ.net

2.11.29 OZ-09MMS Pisces
-----------------------
"The OZ-09MMS Pisces (named after the twelfth Zodiac sign meaning
"fish") was considered a state-of-the-art amphibious mobile suit when
it was introduced into service by OZ in the early AC 190s. Unlike the
Cancer, however, the Pisces was a truly transformable mobile suit,
changing from a submarine form into a "complete" mobile suit with legs,
allowing it to stand on the ocean floor or even walk ashore for
amphibious assaults. Its main drive propellers turned into "fingers"
for the Pisces' "hands" when in mobile suit mode, although they limited
in their ability to handle and manipulate objects. The Pisces mounted a
half-dozen torpedo launchers in each shoulder, giving it more firepower
than the Cancer."
	MAHQ.net

2.11.30 OZ-12SMS Taurus
-----------------------
"Introduced shortly after the appearance of the dreaded Gundams, OZ's
newest mobile suit, the OZ-12SMS Taurus (named after the second Zodiac
sign meaning "bull") was a truly advanced unit, being designed
primarily for space combat but also serving well as a transformable
e fighter in atmosphere. Its mobility and high speed made the Taurus
one of the most respected and feared mobile suits to be developed by
OZ. However, the Taurus was also designed with the new "mobile doll"
system, turning the normally manned Taurus into an unmanned, highly-
reactive and accurate machine controled by an AI system. Though it
would eventually be supplanted by the first dedicated mobile doll unit,
the OZ-02MD Virgo, the Taurus would find its way into the service of
many factions, including the White Fang revolutionary army, the defense
forces of the pacifist Sanc Kingdom, and even the secret Mariemaia Army
the following year."
	MAHQ.net

2.11.31 WF-02MD Virgo II
------------------------
"As OZ-02MD Virgo mobile dolls marched across Earth, annihilating all
armed resistance to the Romefeller Foundation's new world order in AC
195, new trouble was brewing among the space colonies. Armed civilian
radicals, calling themselves the "White Fang," staged a military
revolution against OZ, and subsequently they took over OZ's lunar
mobile doll factory. OZ Engineer Tubarov, despite the obvious success
of the Virgo, had already been hard at work developing a new-and-
improved version of his technological terror. However, his death during
the battles taking place inside the lunar factory left his work
unfinished. When White Fang secured control of the base, they found the
plans and parts for the improved-model Virgo. White Fang finished
assembly of this new line of mobile doll with the parts available,
giving it their own model number and naming it WF-02MD Virgo II. Like
its predecessor, the Virgo II relied on planet defensers to deflect
incoming weapons attacks, although its powerful but slow-firing beam
cannon could be replaced with a more normal, rapid-firing beam rifle.
The Virgo IIs would become the mainstay of White Fang's mobile weapon
force in their "Artemis Revolution" against Earth and the oppressive
Romefeller Foundation."
	MAHQ.net

_________________________________________________
2.12 New Mobile Report Gundam Wing: Endless Waltz
_________________________________________________

2.12.01 Tallgeese III
---------------------
"The Tallgeese III was a major improvement over the previous Tallgeese
and Tallgeese II designs. For close combat, the Tallgeese III mounted
a large shield which contained a retractable heat rod similar to that
previously used on Zechs' OZ-13MS Gundam Epyon. The traditional pair
of beam sabers remained intact, though the addition of a pair of head-
mounted vulcan guns for close-range defense was a minor improvement.
The Tallgeese III's primary weapon was its mega cannon, which replaced
the original Tallgeese's dober gun. The mega cannon was extremely
powerful - almost as powerful as the Wing Gundam Zero's twin buster
rifle. Zechs used the Tallgeese III's mega cannon to destroy the
Mariemaia Army's MO-III asteroid base with one shot."
	MAHQ.net

2.12.2 MMS-01 (OZ-17MS) Serpent
-------------------------------
"The MMS-01 Serpent, like its Leo predecessor, was a versatile mobile
suit capable of being equipped for both space and land combat. Built of
the new-and-improved neo-titanium alloy, the Serpent was physically
almost as tough as the gundanium-armored Gundams, but much less
expensive to produce. Armed with shoulder missile launchers, the
Serpent could also carry a variety of hand-carried weapons, such as a
bazooka, a large beam cannon or a double-barreled Gatling gun similar
to that carried by the XXXG-01H2 Modified Gundam Heavyarms. Since the
Earth Sphere United Nation had scrapped all of its military weapons -
including mobile suits - the Serpent was not armed with any hand-to-
hand combat weapons."
	MAHQ.net

_______________________
2.13 After War Gundam X
_______________________

2.13.01 GT-9600 Gundam Leopard
------------------------------
"During the Seventh Space War, the Old Earth Federation developed and
deployed three advanced new mobile suit designs to counter the Space
Revolutionary Army. One of these new units was the GT-9600 Gundam
Leopard, and like its brethren GW-9800 Gundam Airmaster and GX-9900
Gundam X, it was equipped with a "flash system", enabling a Newtype
pilot to mentally remote-control a large number of bit mobile suits
(or "mobile bits") - in the Leopard's case, the FT-9600 GT-Bit.
Although incapable of atmospheric flight, the Leopard was equipped
with a set of gliding wheels in its feet, allowing it to "drive" on
the ground at high speeds. The Leopard was also massive armored and
armed, with its primary weapon being a large-caliber "inner arm
Gatling" which was fitted over the left arm when in use. A multitude
of additional armaments, including various missiles, grenade
launchers, and shell-firing weapons, made the Gundam Leopard a literal
walking fortress."
	MAHQ.net

2.13.02 GT-9600-D Gundam Leopard Destroy
----------------------------------------
"During a battle against the New Federation's massive (and beam
weapon-proof) NRX-010 Gabul mobile suit, Roybea Loy's GT-9600 Gundam
Leopard was heavily damaged, as his was the only unit among the
Freeden's mobile suit complement armed with a significant number of
conventional, non-beam weapons. Following the battle, the Freeden's
ever-resourceful mobile suit mechanic, young Kidd Salsamille, set to
work to rebuild Roybea's suit. The refurbished unit was renamed GT-
9600-D Gundam Leopard Destroy, and its weaponry loadout was
overhauled, replacing many of its old conventional arms with a greater
number of beam weapons. As a result, the Leopard Destroy's armament
was now considered more "well-balanced", thus helping Roybea to better
use his Gundam against the increasingly powerful New Federation military."
	MAHQ.net

2.13.03 GW-9800 Gundam Airmaster
--------------------------------
"During the Seventh Space War, the Old Earth Federation developed and
deployed three advanced new mobile suit designs to counter the Space
Revolutionary Army. One of these new units was the GW-9800 Gundam
Airmaster, and like its brethren GX-9900 Gundam X and GT-9600 Gundam
Leopard, it was equipped with a "flash system", enabling a Newtype
pilot to mentally remote-control a large number of bit mobile suits
(or "mobile bits") - in the Airmaster's case, the FW-9800 GW-Bit. The
Airmaster was also unique in that it was one of the first mobile suits
to be equipped with the "TransSystem", a design concept which enabled
the Airmaster to transform into a fighter-like craft capable of
atmospheric flight. Although only lightly armed with vulcan guns and a
pair of "buster" beam rifles, the Airmaster was quite nimble as an
aerial combat unit."
	MAHQ.net

2.13.04 GW-9800-B Gundam Airmaster Burst
----------------------------------------
"While the crew of the Vulture ship Freeden were aiding in the defense
of the Kingdom of Estardo against an invasion by the New Earth
Federation, Witz Sou's GW-9800 Gundam Airmaster was heavily damaged
during an intense dogfight against the New Federation's superior NRMA-
006 Gadeel mobile armors. After the battle, the Estardo government
offered to assist the Freeden crew with their repairs and supplies,
and Witz accepted the offer. Kidd Salsamille, the Freeden's young
mobile suit mechanic, worked side-by-side with engineers in the
Estardo military to rebuilt Witz's trashed mobile suit. The result was
the GW-9800-B Gundam Airmaster Burst, sporting not only a snazzy new
blue-on-white paint job, but an increase in armor and firepower. The
original Airmaster's nose vulcan guns were replaced with beam guns,
and a pair of additional beam cannons were mounted on each wing.
Although the Airmaster Burst was heavier than its original form, speed
and maneuverability were not sacrificed, as additional jets were also
installed in the wings to compensate for the extra bulk as well as
improve performance. With these improvements, Witz's reborn Airmaster
Burst was more than capable of holding its own against the New
Federations Gadeels and other aerial combat units."
	MAHQ.net

2.13.05 GX-9900 Gundam X
------------------------
"During the Seventh Space War, the Old Earth Federation developed and
deployed three advanced new mobile suit designs to counter the Space
Revolutionary Army. One of these new units was the GX-9900 Gundam X
(or "GX"), and like its brethren GW-9800 Gundam Airmaster and GT-9600
Gundam Leopard, it was equipped with a "flash system", enabling a
Newtype pilot to mentally remote-control a large number of bit mobile
suits (or "mobile bits") - in the GX's case, the FX-9900 GX-Bit. The
GX was also the most powerful of the Gundams, being armed with a
"satellite cannon" capable of destroying a space colony with a single
shot. The satellite cannon was powered by a super-microwave energy
beam transmitted from a solar power station on Earth's moon; however,
the GX required a Newtype pilot to use its flash system to contact the
lunar station and power the weapon. As an added safety feature to
prevent wanton use of the satellite cannon, the GX required the use of
a removable "G-controller", which not only served as the pilot's main
control stick in the cockpit, but also acted as a "key" to activate
the Gundam X and was used to arm and fire the satellite cannon. The GX
was also armed with more standard weapons for conventional combat,
such as a beam sword, vulcan guns in the chest, and a "buster" beam
rifle that could double as a shield."
	MAHQ.net

2.13.06 GX-9900-DV Gundam X Divider
-----------------------------------
"During the military chaos wracking Earth in AW 0015, a band of
Vultures based on the land battleship Freeden encountered a remnant of
the Space Revolutionary Army in the form of the powerful RMSN-008
Bertigo mobile suit and its Newtype pilot, Caris Nautilus. Garrod
Ran's GX-9900 Gundam X was severely damaged by the Bertigo's remote
bit weapons, and it had to be overhauled and rebuilt to return to
combat readiness. Its satellite cannon was damaged beyond repair and
had to be scrapped, but Kid Salsamille, the Freeden's resourceful
young mobile suit mechanic, rebuilt the GX and gave it an extra beam
sword, a salvaged, space battleship-grade 2-barrel beam machinegun,
extra vernier thrusters, and a "divider" shield which not only mounted
13 linked beam guns (also called a "beam harmonica"), but also mounted
thrusters and control surfaces to put it back into the air. Renamed
the GX-9900-DV Gundam X Divider, this rebuilt mobile suit would prove
to be even more effective than its namesake in terms of conventional
maneuverability and firepower. Initially, the GX Divider still
required the G-controller unit for activation and operation; however,
with the absence of the satellite cannon (and the Freeden crew's only
handy G-controller being needed to operate their newly-captured GX-
9901-DX Gundam Double X), Kid soon modified the GX Divider's cockpit
panel so that it could be activated without a G-controller."
	MAHQ.net

2.13.07 GX-9901-DX Gundam Double X
----------------------------------
"The Double X was a great improvement over its GX-9900 Gundam X
predecessor. It mounted a much more powerful twin satellite cannon, as
well as improved hyper beam swords and a wide variety of hand
armaments. However, one critical difference between the Double X and
the GX was its lack of a flash system; instead, the recorded
brainwaves of Jamil Neate - stored in the computer of his wrecked
original Gundam X which was recovered by the New Federation - were
recorded in the Double X's control computer, allowing a non-Newtype
pilot to activate the satellite system and fire the Double X's twin
satellite cannon. Like the Gundam X, a G-controller unit was required
to activate the Double X and fire the twin satellite cannon.
Fortunately for Garrod, his G-controller that he used on his old GX
was compatible with the Double X, allowing him to use its devastating
weapon. In the last battle between the New Earth Federation and Space
Revolutionary Army, the Double X was severely damaged in a final duel
with the Frost brothers."
	MAHQ.net

2.13.08 NRX-0013 Gundam Virsago
-------------------------------
"Presumably the first Gundam mobile suit built after the devastating
7th Space War, the New Federation's NRX-0013 Gundam Virsago was also
presumably built with the same type of lunar titanium alloy materials
used on previous Gundam units (although this theory has yet to be
proven). The Gundam Virsago's main armament was its extremely powerful
megasonic gun, giving this MS a destructive firepower second only to
the GX-9900 Gundam X - and not requiring the use of a Newtype pilot or
a flash system/satellite system. Piloted by telepathic Newtype-wannabe
Shagia Frost, this rather spooky-looking Gundam's visage fit his dark
and conniving personality, and the Virsago was often referred to as
the "Ghost Gundam". The Virsago was later upgraded to the NRX-0013-CB
Gundam Virsago Chest Break."
	MAHQ.net

2.13.09 NRX-0013-CB Gundam Virsago Chest Break
----------------------------------------------
"With the New Earth Federation planning to go to space and with Garrod
Ran stealing the GX-9901-DX Gundam Double X, Shagia Frost found
himself out classed. Thus the NRX-0013 Gundam Virsago was upgraded to
the NRX-0013-CB Gundam Virsago Chest Break. The back wings were
upgraded for use with the satellite system collectors to be used in
conjunction with his brother Olba's NRX-0015-HC Gundam Ashtaron Hermit
Crab. The chest was upgraded with two opening doors and a powerful 3-
barrel megasonic gun. With its combined firepower the Gundam Virsago
Chest Break proved to be a greater challenge for Garrod and the
Vultures. The upgraded Virsago was severely damaged in the last battle
between the New Earth Federation and Space Revolutionary Army, and
Shagia himself was crippled."
	MAHQ.net

2.13.10 NRX-0015 Gundam Ashtaron
--------------------------------
"Presumably completed before development of the GX-9901-DX Gundam
Double X began, the New Earth Federation's NRX-0015 Gundam Ashtaron
was a fairly heavy mobile suit capable of transforming into a flight-
capable mobile armor form. Despite its size and bulk, the Ashtaron was
equipped with sufficient thrust to allow it to not only fly and
maneuver at high speeds, but also to carry Shagia Frost's NRX-0013
Gundam Virsago on its back in MA mode. The Ashtaron's primary armament
were its pair of "atomic scissors" claws, which not only served as
large and powerful grappling/striking melee weapons in both modes, but
were also armed with beam cannons for equally flexible ranged attacks.
Piloted by Shagia's younger brother, Olba Frost, the Gundam Ashtaron
would prove to be an extremely difficult menace to the Vulture crew of
the land battleship Freeden in AW 0015. The Ashtaron was later
upgraded to the NRX-0015-HC Gundam Ashtaron Hermit Crab."
	MAHQ.net

2.13.11 NRX-0015-HC Gundam Ashtaron Hermit Crab
-----------------------------------------------
"As the New Earth Federation's goal became more focused on space
conquest, as well as the theft of the GX-9901-DX Gundam Double X, Olba
Frost's NRX-0015 Gundam Ashtaron was in dire need of an upgrade. Thus
the Ashtaron was upgraded into the NRX-0015-HC Gundam Ashtaron Hermit
Crab. The Hermit Crab retained its mobile armor mode, but the
devastating atomic scissors were upgraded. The Frost brothers also
installed an optional satellite cannon for use in its mobile armor
mode. The Hermit Crab functioned as a turret in this mode, allowing
Shagia's NRX-0013-CB Gundam Virsago Chest Break to collect the energy
from the moon and fire the satellite cannon. The Frost brothers would
use this new weapon indiscriminately against both sides of the war in
space, but ultimately the were outgunned by the Gundam Double X's twin
satellite cannon."
	MAHQ.net

2.13.12 DT-6800A Daughtress
---------------------------
"A mass-produced, general purpose mobile suit built by the Old Earth
Federation prior to the 7th Space War, the DT-6800A Daughtress was the
Old Federation's mainstay unit, equally capable of combat duties in
both ground- and space-based environments. Although the Daughtresses
saw most of the action in the early days of the 7th Space War, they
were mostly kept on the rear lines near the end of the war, as the
final battles were fought using the more powerful Gundam-series mobile
suits. As a result, a surprisingly high number of Daughtress units
survived the cataclysmic end of the war, with these units falling into
the hands of nearly every major and minor power in existence on post-
apocalyptic Earth. The Daughtress was also utilized by the New Earth
Federation in its campaigns to conquer the world and re-unify it."
	MAHQ.net

2.13.13 DT-6800C Daughtress Command
-----------------------------------
"One of the many variations of the Daughtress series was the DT-6800C
Daughtress Command, which was usually given to higher ranking officers
and ace pilots. Like the DT-6800A Daughtress, the Daughtress Command
was moved to the rear lines after the introduction of the Gundam type
mobile suits. Not surprisingly, many Daughtress Commands survived and
fell into the hands of civilians. In AW 0015, one unit was used by
Rantu Aiko in a failed attempt to get back Newtype Tiffa Adill from
Garrod Ran. Unfortunately for Rantu, he chased Garrod to an Old Earth
Federation base where Garrod discovered a fully intact GX-9900 Gundam
X. The Daughtress Command was also utilized by the New Earth Federation
in its campaigns to conquer the world and re-unify it."
	MAHQ.net

2.13.14 DT-6800W Daughtress Weapon
----------------------------------
"The DT-6800W Daughtress Weapon was another step in the Old Earth
Federation's improvement to the Daughtress series. The Daughtress
Weapon was equipped with a 500 mm cannon for long to mid-range
assaults. Like the rest of the Daughtress series, many of these units
survived the 7th Space War and fell into the hands of virtually every
power on the Earth. The Daughtress Weapon was also utilized by the New
Earth Federation in its campaigns to conquer the world and re-unify
it."
	MAHQ.net

2.13.15 NRX-009 (NR-001) Valient
--------------------------------
"One of the first mass-produced, general pupose mobile suits built by
the New Earth Federation military, the NRX-009 Valient was designed as
a multi-role unit capable of both ground and aerial combat. Intended as
a replacement for the aging DT-6800A Daughtress series, the Valient's
design soon proved its worth, and its model number was changed to NR-
001 as production of the Valient went into full swing. The Valient was
outfitted with a good balance of weaponry for its multi-role duties,
particularly in aerial combat, as both of its arms were free to act and
use weapons while in flight."
	MAHQ.net

2.13.16 NRX-016 Rasveyt
-----------------------
"In the military chaos of AW 0015, the Frost brothers were charged with
the task of eliminating the stolen GX-9901-DX Gundam Double X, as well
as testing potential Newtypes for the Newtype Research Facility. As
part of their secret plan to eliminate all Newtypes, they sent three
potential pilots to their deaths in failed attempts to destroy the
Double X. On their fourth attempt, they sent out the NRX-016 Rasveyt,
piloted by Abel Bauer. Unlike the previous units, the Rasveyt was
equipped with the flash system used by the Old Earth Federation's
Gundam type suits. The Rasveyt's armament consisted of a simple beam
rifle and beam saber, but combined with the five Rasveyt bits it proved
to be a powerful foe. Unlike the Gundam types, all of the Rasveyt units
looked alike, making it difficult to determine which one had an actual
human pilot. With the help of Tiffa Adill, Garrod Ran was able to
cripple Bauer's unit and force him to escape. As the last of the New
Federation's potential Newtypes, Bauer was killed by Shagia Frost."
	MAHQ.net

2.13.17 NRX-018-2 Daughtress Neo
--------------------------------
"The New Earth Federation continued development of mobile suits and one
of the last models that was built was the NRX-018-2 Daughtress Neo. The
Daughtress Neo was a mass production mobile suit based on the Old Earth
Federation's DT-6800A Daughtress. The suit's main armament consisted of
a beam cutter which could also be used as a wired beam gun. Additional
armament included a beam rifle. The Daughtress Neo was introduced late
in AW 0015, with the majority of them being used in space to fight the
Space Revolutionary Army."
	MAHQ.net

2.13.18 DT-6800HMC Daughtress High Mobility Command "Wise Wallaby"
------------------------------------------------------------------
"The DT-6800HMC Daughtress High Mobility Command "Wise Wallaby" was one
of many variations of the Old Earth Federation's Daughtress line of
mobile suits. Aside from the commander's crest mounted on the head, it
was otherwise identical to the DT-6800HM Daughtress High Mobility "Fire
Wallaby". As was the case with other models, many Wise Wallaby units
survived the 7th Space War and ended up in the hands of various
parties. One such unit was used in AW 0015 by fierce mercenary pilot
Ennil El."
	MAHQ.net

2.13.19 DTM-7000 Daughseat
--------------------------
"The Old Earth Federation's DTM-7000 Daughseat was specifically
designed for aquatic combat. The Daughseat had a unique ability of
being able to launch out it's hand and grab other mobile suits similar
to the atomic scissors of the NRX-0015 Gundam Ashtaron. Though the
Daughseats had beam guns mounted in their hands they were mostly used
for above the water assaults because beams had less then half their
power in the water. Underwater, the Daughseats had to rely on the
torpedoes and their hands underwater, though they could also be
equipped with anti-air torpedoes. Many of these units managed to
survive the 7th Space War, with the majority of them ending up in the
hands of the Orcs. The Orc leader Doza Bale would later create a new
innovation in radar: the D-Navi system. The D-Navi system combined a
dolphin's brain with a computer and proved to be the best underwater
radar. However, equipping the Daughseats with D-Navi systems proved
difficult because of all the debris from the war that was in the ocean,
as well as the effort of capturing a live dolphin for its brain."
	MAHQ.net

2.13.20 GX-9900-GB G-Bit D.O.M.E.
---------------------------------
"Prior to the 7th Space War, the first Newtype code named D.O.M.E. was
taken apart on a genetic level and made into a base on the moon where
the satellite system was located. In order to protect the secret of
D.O.M.E., the Old Earth Federation constructed the GX-9900-GB G-Bit
D.O.M.E., which was based on the FX-9900 GX-Bit. The G-Bit D.O.M.E.
featured the same armaments as the GX-Bit, but it was also equipped
with the buster rifle and chest vulcan gun used by the GX-9900 Gundam
X. With the extreme Newtype powers of D.O.M.E. they protected the base
as an automated defense system, not allowing anyone to get near it.
Following the cataclysmic end of the 7th Space War, the G-Bits would
protect D.O.M.E. for 15 years until the New Earth Federation and Space
Revolutionary Army began fighting for control of it."
	MAHQ.net

2.13.21 RMS-006 Jenice
----------------------
"The mainstay mobile suit used by Space Revolutionary Army during the
7th Space War, the RMS-006 Jenice was worthwhile as a mass-produced,
general-purpose unit for the average soldier. Surprisingly, many Jenice
units which had reached Earth during the war survived the cataclysmic
final battles. In the aftermath of this apocalypse, Jenice units found
their way into the hands of anyone and everyone (good or bad) who
needed it. Not surprisingly, many Jenice units were often modified or
cosmetically customized by their pilots/owners, with such units as the
Crockas Special, Slash Buffalo, and the RMS-006G Ennil El Custom as
examples."
	MAHQ.net

2.13.22 RMS-007G Juragg Cold Climate Type "Polar Bear"
------------------------------------------------------
"The RMS-007G Juragg Cold Climate Type "Polar Bear" was one of the
numerous mobile suits constructed by the Space Revolutionary Army
during the 7th Space War. The Juragg was mainly constructed for use in
snowy areas, where it would be difficult for standard mobile suits to
operate in. The Juragg's main armament consisted of a beam machinegun,
but it also carried a beam saber. It could be equipped with an optional
jet ski to allow fast movement on the snow. It is unknown exactly how
many of these units were produced, but Fort Severn managed to get a
hold of a large number of them for their army."
	MAHQ.net

2.13.23 RMS-009 Septem
----------------------
"This Space Revolutionary Army mass produced mobile suit was similar in
many ways to the RMS-006 Jenice. However, one improvement that it
featured was the addition of high speed hovering systems in the legs.
These hovering systems allowed the Septem to hover over the ground at
high speed and provided an advantage in combat. A similar hovering
system was used in the Old Earth Federation's high mobility "Wallaby"
variants of its Daughtress series of mobile suits. The Septem's
armament consisted of a machinegun mounted in the torso, as well as
optional handheld giant bazookas and machineguns. As was the case with
other mobile suits, many Septem units survived the 7th Space War and
fell into the hands of many parties across the Earth."
	MAHQ.net

2.13.24 RMS-014 Octave
----------------------
"The RMS-014 Octave was the last mobile suit that the Space
Revolutionary Army mass produced during the 7th Space War. This high
performance mobile suit came with a bevy of armaments that outclassed
previous SRA models, as well as the Old Earth Federation's DT-6800A
Daughtress. The Octave mounted a 50 mm Gatling cannon in its torso, and
other standard armaments included a beam saber. The Octave had several
options for handheld weaponry, including a giant bazooka, a 100 mm
machinegun and a beam rifle. As was the case with other models, many
Octave units survived the war and fell into the hands of civilians and
Vultures. Also, the SRA continued to use the Octave as late as AW 0015
because it was so dependable. The SRA used many Octaves in the defense
of a spaceport captured from the New Earth Federation. In battle, the
Octaves even held up well against the Federation's new NRX-009 (NR-001)
Valient mobile suit."
	MAHQ.net

2.13.25 RMS-019 Crouda
----------------------
"Following the apocalyptic end of the 7th Space War, the Space
Revolutionary Army found itself lacking in military strength. It would
take several years before they returned to their previous fighting
levels. The RMS-019 Crouda was the first mobile suit the SRA mass
produced after the war. This next generation mobile suit replaced aging
models like the RMS-006 Jenice. Aside from being highly maneuverable,
the Crouda's armor was powerful enough to withstand a direct shot from
a beam weapon. The Crouda carried fairly standard armament consisting
of vulcan guns and beam rifles, but its main innovation was its beam
cutter. Mounted on the back, this knife-like cutting weapon could cut
mobile suits in half or slice into the hull of a battleship. The Crouda
did however have one fatal design flaw: it could be destroyed by a
direct shot to its front exhaust port. When hostilities began anew
between the SRA and New Earth Federation, the Crouda proved highly
effective against its Federation counterpart, the NRX-018-2 Daughtress
Neo. A commander type version of the Crouda was also produced, the RMS-
019R Crouda Lancerow Custom."
	MAHQ.net

2.13.26 RMS-019R Crouda Lancerow Custom
---------------------------------------
"Following the apocalyptic end of the 7th Space War, the Space
Revolutionary Army found itself lacking in military strength. It would
take several years before they returned to their previous fighting
levels. The RMS-019 Crouda was the first mobile suit the SRA mass
produced after the war. This next generation mobile suit replaced aging
models like the RMS-006 Jenice. Aside from being highly maneuverable,
the Crouda's armor was powerful enough to withstand a direct shot from
a beam weapon. The Crouda carried fairly standard armament consisting
of vulcan guns and beam rifles, but its main innovation was its beam
cutter. Mounted on the back, this knife-like cutting weapon could cut
mobile suits in half or slice into the hull of a battleship. The Crouda
did however have one fatal design flaw: it could be destroyed by a
direct shot to its front exhaust port. Former Newtype ace pilot
Lancerow Dawell pilot a custom commander's version, but it was
identical to the standard Crouda, with the exception of the commander's
antennas mounted on the head."
	MAHQ.net

2.13.27 RMSN-008 Bertigo
------------------------
"During the 7th Space War, the Space Revolutionary Army developed
various mobile suits and armors for use by Newtype pilots. One such
suit was the RMSN-008 Bertigo. This agile mobile suit carried the
standard armament of beam rifles, machinecannons and beam sabers, but
its most powerful weapon was the bit. These remotely operated beam guns
could only be operated by a Newtype, but their power was devastating.
The ability of the bits to create an all-range attack would prove too
be nearly impossible for a non-Newtype to beat. Before the war's end,
the SRA planned to bring a swift end to the battle with its Operation
Lilac. In this operation, five Bertigos were supposed to escort the
massive Newtype mobile fortress MAN-003 Patulia down to Earth to attack
the Federation. However, the five Bertigos were destroyed in
atmospheric combat, and the Patulia changed course and crashed
elsewhere. It is not known how many Bertigos survived the war, but at
least one unit survived until AW 0015 and was piloted by artificial
Newtype Carris Nautilus. The effectiveness of the Bertigo was displayed
in battle when Carris severely damaged Garrod Ran's GX-9900 Gundam X,
which was later repaired and upgraded to the GX-9900-DV Gundam X
Divider."
	MAHQ.net

2.13.28 ENG-001 Estardoth
-------------------------
"Following the end of the 7th Space War, independent nations such as
Estardo produced their own mobile suits. One such model was the ENG-001
Estardoth, which was armed with only a torso-mounted machinecannon. As
the New Earth Federation asserted its power in AW 0015, Estardo found
itself hopelessly outnumbered by the New Federation's mobile suits.
Following a declaration of surrender, Estardo military commander
General Lee violated orders to attack the New Federation on his own.
His outdated Estardoth was no match against even old mobile suits like
the DT-6800A Daughtress, and in the end Lee and the Estardoth were
destroyed."
	MAHQ.net

2.13.29 ENG-002 Pyron
---------------------
"With 99% of humanity dead as a result of the 7th Space War, the Old
Earth Federation collapsed and left a power vacuums. Independent
nations arose again, such as the allied Asian states of Estardo,
Gastarl and Northernbell. These nations required mobile suits for
defense, and Estardo mass produced the ENG-002 Pyron. This general
purpose mobile suit was lightly armed with a torso-mounted
machinecannon and a handheld machinegun. In battle, the Pyron could
also use a large machinegun mounted on a tripod. The Pyrons were put to
the test in AW 0015 when the New Earth Federation began conquering the
Earth to re-unify it. Unfortunately, the Pyrons stood no chance against
the air and ground superiority of the New Federation."
	MAHQ.net

__________________
2.14 Turn-A Gundam
__________________

2.14.1 Turn A Gundam
--------------------
"After several battles, the White Doll became the symbol for the
Inglessa Militia and its chief source of military power during the
excavation of more mobile suits. Loran first became aware of the White
Doll's past when he encountered psychopathic pilot Corin Nander, who
referred to the White Doll as a "Gundam". Loran discovered more when
assassin Teteth Halleh identified the suit as "Turn A". The Turn A's
main propulsion was provided by an I-field Beam Drive System, which
left the chest completely hollow and able to hold weapons ranging from
missiles to nuclear bombs. When the Willgem began the journey for the
Moon, Loran encountered the primitive Adeska tribe, which believed
that the Turn A marks the end of their history. It was on the Moon
that Loran finally learns the terrible truth behind the Turn A's
history."
	MAHQ.net

2.14.02 MS-06 Borjarnon Gavane Goonny Custom
--------------------------------------------
"As the war with the Moonrace began in CC 2345, Inglessa leader Guin
Sard Lineford directed miner Sid Munzer to search the mountains for
mobile suits. His search yielded the AMX-109 Kapool. However, in the
nearby Luziana fiefdom, the ruling Borjarno family was doing the same
and uncovered two types of mobile suits: the MS-06 Borjarnon and the
MS-06 Borjarnon Gavane Goonny Custom. While Gavane's custom unit is
grouped together with the standard Borjarnon, there are some exterior
differences. Most notably, the Gavane's Borjarnon has a different color
scheme and lacks the power cables of the other Borjarnons. It also is
has no right arm shield, no spikes on the left shoulder and has a piece
of metal on it's head over the monoeye. The Borjarnon's armament
consists mainly of three weapons: a bazooka, a standard machinegun, and
a blinding cracker. Though the Borjarnon's ammunition was no match for
the armor of Moonrace suits like the JMA-0530 WaDom, it was extremely
effective against other suits like the MRC-U11D WaD."
	MAHQ.net

2.14.03 NRS-P701R Godwin
------------------------
"The NRS-P701R Godwin was similar in most respects to the NRS-P701
Gozzo. However, it is unknown if the Godwin was a new design or a
reconstructed version of the Gozzo. Like the Gozzo, the Godwin was
armed with a railgun mounted on the right shoulder. It lacked the
Gozzo's spiked shield and forearm missile launchers, but it was
equipped with a heat hawk for close combat. Two units were assigned to
former Gozzo pilots Bruno and Jacop. After a failed attempt to
assassinate Queen Dianna Soriel, Bruno and Jacop took their Godwins
with them and joined the Earth Militia, where they would stay until the
end of the war."
	MAHQ.net

2.14.04 CONCEPT-X 6-1-2 Turn X
------------------------------
"As a fighting unit, the Turn X was more than a match for any
contemporary or excavated suit, including the Turn A itself. The Turn
X's construction allowed it to break apart into many pieces, with each
one functioning as individual weapons via a psycommu-like system. The
Turn X's right arm lacked a hand, but in its place was a manipulator
capable of firing a powerful beam, as well as the Shining Finger
attack. The Turn X also carried more standard armaments, such as a
bazooka and beam rifle. Perhaps one of the Turn X's strangest abilities
was the power to suck the energy out of enemy suits, including even
that of the pilot! As the 'brother' to the Turn A, the Turn X was also
capable of unleashing the apocalyptic Moonlight Butterfly that was used
by the Turn A to destroy Earth's advanced technology. Gym would use the
Turn X throughout the remainder of the Earth/Moonrace conflict until a
final showdown with Loran Cehack's Turn A. In the last battle, both
suits (and Gym himself) would become encased in a cocoon after using
the Moonlight Butterfly."
	MAHQ.net

2.14.05 G-838 Mahiroo
---------------------
"The G-838 Mahiroo was a mobile suit that was at least 1000 years old.
It is unknown who built the Mahiroo, but it's a possibility that it was
built before the SYSTEM ?-99 (WD-M01) ? Gundam used the Moonlight
Butterfly on the world. Many Mahiroos were discovered in mountain
cycles on the Moon and were used exclusively by Gym Ghingnham's forces.
The Mahrioo's main weapon was a beam gun on the shield on it's right
arm. It also had two blades on each arm that were used for close range
combat situations. The Mahiroos could also be used on the Earth despite
some air pressure problems. One of the most interesting features about
the Mahiroo was the cockpit system. The Mahiroo was equipped with both
a Mobile Trace System and a standard cockpit layout, which a pilot
could easily switch between. Many Mahiroos were used in the last days
of the war, most famously by overly obese pilot Sweatson Sutero."
	MAHQ.net

2.14.06 G-M2F (AMX-102) Zssan
-----------------------------
"On one of the Moon mountain cycles that Gym Ghingnham's forces were
exploring they discovered the G-M2F (AMX-102) Zssan. Zssan's
specialized in long range bombardments with it's many missiles. It also
could be fitted with an optional shoulder missile pod for even more
missiles, which could be dropped once depleted for added speed. Though
the Zssan lacked any short range weapons, the missile launchers in the
legs could fire wire-guided cutters as a devastating short range
weapon. Zssan's worked in groups of three for a very good reason. Only
one of the three units in a team had a pilot, while the other two were
remote controlled. It is unknown exactly how this was done. Six units
that Gym left on the Moon would only be used in combat once against
Dianna Soreil's forces trying to rebuild their Almaiya ship to return
to Earth. All of them were destroyed; five of them by Harry Ord
personally and his MRC-F20 SUMO. Gym also took several units down to
Earth in his war to conquer the divided planet."
	MAHQ.net

2.14.07 GMIF (XM-0754) Bandit
-----------------------------
"The Bandit's only armaments were a beam saber and a 3-tube missile
launcher. However, the Bandit could also be equipped with optional
missile launchers on the back. When Gym's forces moved to the Earth
they brought down the Bandits, but due to the air pressure they were
given a flight booster with a missile launcher on it. The missiles
mounted on the back were of a large variety: wire-guided, wire
missiles, standard missiles and even missiles that broke into other
missiles. An unusual feature of the Bandit was that only one unit
required a pilot, while the others were operated through other means,
possibly a Mobile Doll System or a Flash System."
	MAHQ.net

2.14.08 MRC-F20 SUMO
--------------------
"Though the SUMO was designed mainly for use in space or on the Moon,
it was quite versatile on Earth as well. The addition of a skirt-like
flight booster allowed extended flight or flight high in the Earth's
atmosphere. The SUMO's armament consisted mainly of a powerful hand
beam gun, as well as a heat fan that served as a melee weapon. Another
weapon in the SUMO's arsenal was the IF generator, a device that
allowed the SUMO to create an I-field. When several SUMO units used
their IF generators together, it could create a powerful force field to
hold another suit in place."
	MAHQ.net

2.14.09 NRS-P701 Gozzo
----------------------
"As the war on Earth continued, several factions of the Moonrace on the
moon were displeased by Queen Dianna Soriel's actions. To stir up
discord among her soldiers, cryogenically-frozen criminal Corin Nander
was released and sent to Earth in the TAF-M9 Eagel along with his
wingmen Bruno and Jacop in the NRS-P701 Gozzo. Little was known about
the Gozzo, though it did not appear to be a standard mobile suit
produced by the Moonrace. It is possible that it was discovered in a
mountain cycle on the Moon. The Gozzo was a small mobile suit, but
bigger than the MRC-U11D Walking Dumpling "WaD". The Gozzo's armament
consisted of a railgun mounted on the right shoulder, along with two
14-tube missile launchers on both forearms and 3-spike shield mounted
on the left shoulder. Both Gozzos were damaged and abandoned by Bruno
and Jacop during a mountainside battle with Loran Cehack's SYSTEM ?-99
(WD-M01) ? Gundam."
	MAHQ.net

2.14.10 SPA-51 Cannon Illefuto
------------------------------
"As the war with the Moonrace began in CC 2345, Inglessa leader Guin
Sard Lineford directed miner Sid Munzer to search the mountains for
mobile suits. His search yielded the AMX-109 Kapool. Also, in the
nearby Luziana fiefdom, the ruling Borjarno family was doing the same
and uncovered two types of mobile suits: the MS-06 Borjarnon and the
MS-06 Borjarnon Gavane Goonny Custom. However, the search for mobile
suits was continued elsewhere by civilians. One such suit, the SPA-51
Cannon Illefuto, was discovered by Will Game in a dried up riverbed. In
this same area he also discovered a fully intact spaceship, the
Willgem, which was named after him. For an ancient suit, the Cannon
Illefuto carries a surprisingly power laser cannon mounted over the
right arm. While Loran Cehack tried to convince Will to join the Earth
Militia, sexy Moonrace assassin Teteth Halleh convinced Will to join
with Dianna Counter. Placed under the command of Poe Aijee, Will first
took his Cannon Illefuto into battle against the Luziana Militia's MS-
06 Borjarnons. Will, an inexperienced pilot, was no match for the
Borjarnon pilots and lost his life in the battle."
	MAHQ.net

2.14.11 TAF-M9 Eagel
--------------------
"As the war on Earth continued, several factions of the Moonrace on the
moon were displeased by Queen Dianna Soriel's actions. To stir up
discord among her soldiers, cryogenically-frozen criminal Corin Nander
was released and sent to Earth in the TAF-M9 Eagel along with his
wingmen Bruno and Jacop with their NRS-P701 Gozzo suits. In an
encounter with Loran Cehack's SYSTEM ?-99 (WD-M01) ? Gundam, Corin was
the first to identify it as a Gundam. The Eagel possessed the ability
to transform into a dinosaur-like running mode for high speed movement.
The flexible spine it employed allowed the Eagel to extend its head for
pouncing attacks. Its main armament consisted of an electrically
powered Minchi drill, and Corin used it effectively in combat. Other
armaments included an optional beam rifle. The Eagel was destroyed in a
volcano during an underground duel between Corin and the Turn A. Only
the Minchi drill survived the battle and was used briefly by the Turn A
and presumably later by Corin's AMX-109 Kapool Corin Nander Custom."
	MAHQ.net

____________________________
2.15 Mobile Suit Gundam SEED
____________________________

2.15.01 GAT-X102 Duel Gundam
----------------------------
"With the outbreak of war, the Earth Alliance's Atlantic Federation
began a secret project to develop mobile suits to counter ZAFT's mass-
produced ZGMF-1017 GINN as well as operate free of interference from
the N-Jammers. One of the first five prototype mobile suits was the
GAT-X102 Duel Gundam. As the first prototype, the Duel Gundam served as
a testbed for the GAT-X103 Buster Gundam, GAT-X105 Strike Gundam and
GAT-X207 Blitz Gundam. As a basic mobile suit, the Duel Gundam was
designed for close combat. The armament consisted of two beam sabers,
'Igelstellung' vulcan guns and a combination high-energy beam
rifle/grenade launcher. Like the other prototype Gundams, the Duel
Gundam was equipped with the new Phase Shift (PS) armor system. When in
phase shift mode, the Duel Gundam was nearly impervious to attacks from
shell-firing artillery or melee weapons. However, use of phase shift
for extended periods of time were a massive drain on the battery-
powered reactor."
	MAHQ.net

2.15.02 GAT-X103 Buster Gundam
------------------------------
"With the outbreak of war, the Earth Alliance's Atlantic Federation
began a secret project to develop mobile suits to counter ZAFT's mass-
produced ZGMF-1017 GINN as well as operate free of interference from
the N-Jammers. One of the five prototype mobile suits was the GAT-X103
Buster Gundam. Each prototype Gundam had its own specialty, and the
Buster Gundam's was it's long-range artillery. The Buster Gundam's main
armament consisted of a gun launcher and high-energy rifle. These two
could be used independently or both interchangeably combined to form
two powerful long-range weapons. The Buster Gundam was also equipped
with two 6-barrel missile pod launchers on its shoulders. Like the
other prototype Gundams, the Buster Gundam was equipped with the new
Phase Shift (PS) armor system. When in phase shift mode, the Buster
Gundam was nearly impervious to attacks from shell-firing artillery or
melee weapons. However, use of phase shift for extended periods of time
were a massive drain on the battery-powered reactor."
	MAHQ.net

2.15.03 GAT-X105 Strike Gundam
------------------------------
"With the outbreak of war, the Earth Alliance's Atlantic Federation
began a secret project to develop mobile suits to counter ZAFT's mass-
produced ZGMF-1017 GINN as well as operate free of interference from
the N-Jammers. One of the first five prototype mobile suits was the
GAT-X105 Strike Gundam. Whereas the other four Gundams were designed
for one specific purpose, the Strike Gundam was developed to function
in multiple environments with multiple configurations. These
configurations came in the form of three 'mission packs' with varying
armaments. Like the other prototype Gundams, the Strike Gundam was
equipped with the new Phase Shift (PS) armor system. When in phase
shift mode, the Strike Gundam was nearly impervious to attacks from
shell-firing artillery or melee weapons. However, use of phase shift
for extended periods of time were a massive drain on the battery-
powered reactor. The basic version of the Strike Gundam was nearly
identical to the GAT-X102 Duel Gundam's initial configuration. Armament
consisted of two 'Igelstellung' vulcan guns, a 57 mm beam rifle, shield
and two 'Armor Schneider' combat knives."
	MAHQ.net

2.15.04 GAT-X207 Blitz Gundam
-----------------------------
"With the outbreak of war, the Earth Alliance's Atlantic Federation
began a secret project to develop mobile suits to counter ZAFT's mass-
produced ZGMF-1017 GINN as well as operate free of interference from
the N-Jammers. One of the first five prototype mobile suits was the
GAT-X207 Blitz Gundam. The Blitz Gundam's design was geared towards
melee combat and covert attacks. Like the other prototype Gundams, the
Blitz Gundam was equipped with the new Phase Shift (PS) armor system.
When in phase shift mode, the Blitz Gundam was nearly impervious to
attacks from shell-firing artillery or melee weapons. However, use of
phase shift for extended periods of time were a massive drain on the
battery-powered reactor."
	MAHQ.net

2.15.05 GAT-X303 Aegis Gundam
-----------------------------
"With the outbreak of war, the Earth Alliance's Atlantic Federation
began a secret project to develop mobile suits to counter ZAFT's mass-
produced ZGMF-1017 GINN as well as operate free of interference from
the N-Jammers. One of the first five prototype mobile suits was the
GAT-X303 Aegis Gundam. Unlike the other four Gundams, the Aegis Gundam
was constructed with a different frame and was capable of transforming
into a mobile armor mode. Like the other prototype Gundams, the Aegis
Gundam was equipped with the new Phase Shift (PS) armor system. When in
phase shift mode, the Aegis Gundam was nearly impervious to attacks
from shell-firing artillery or melee weapons. However, use of phase
shift for extended periods of time were a massive drain on the battery-
powered reactor."
	MAHQ.net

2.15.06 ZGMF-X09A Justice Gundam
--------------------------------
"This unit is built by ZAFT and piloted by Athrun Zala. Its backpack,
the "Sub-bright System," is actually a support vehicle that houses a
set of cannons on top and can detach and fly on its own. Like the
Freedom Gundam, it is equipped with a Neutron Jammer Canceler, allowing
a nuclear reactor to be used for the powerplant instead of a mere
battery. This means that the Justice Gundam can operate its Phase Shift
system indefinitely."
	Dash and PJ

2.15.07 ZGMF-X10A Freedom Gundam
--------------------------------
"This unit is built by ZAFT, but piloted by the Earth Alliance's Kira
Yamato. The oversized wings on its back house an array of thrusters and
can unfurl into ten separate wings. Freedom Gundam carries with it a
Neutron Jammer Canceler, which means that it is not effected by the
nullification of nuclear reactions by the Neutron Jammers. This means
that Freedom Gundam is powered by a conventional nuclear reactor
instead of a battery, which gives it an unlimited life span for its
Phase Shift armor."
	Dash and PJ

_______________
2.16 Cybernator
_______________

2.16.1 Cybernator
-----------------
The Cybernator first appeared around 2012 AD. Initially introduced as
a means of eradicating space pirates from the lunar shipping route,
the Cybernator soon became an integral part of the marine corps'
mechanized forces replacing the Firestorm XG-9 Solar Tank.

___________________________________
2.17 Metal Combat: Falcon's Revenge
___________________________________

2.17.01 Garam Mk 2
------------------
When Guido redesigned his ST Garam as Garam Mk 2, he retained most of
the original design. This time, however, he has chosen the next
generation of systems in order to make Garam bigger, better, stronger
and faster than before. Be especially wary of his Rocket Punch, which
now carries an internal guidance system and improved destructive power.


2.17.02 Siamang
---------------
The ST Siamang is not particularly strong, but it moves fast and is
hard to track. Using speed to his advantage, Chada attempts to make
enemy pilots feel foolish so as to cloud their judgement. The ST
Siamang uses a particle emission engine specially designed for him by
the Alfred Research Center in the ancient city of Kyoto.

2.17.03 Wong
------------
The ST Wong is equipped with an anti-gravity device developed by the
Alfred Research Center, the foremost authority on anti-gravity. This
allows him to attack his enemies accurately no matter how much damage
he has sustained. Dayan does not hesitate to take advantage of the
obstacle that "The Great Wall" presents to the battle ground, climbing
up and down the hills and running through the vallies to make
excellent use of the maneuverability that his anti-gravity engine
provides.

2.17.04 Griffin
---------------
The ST Griffin, by means of its Alfred anti-gravity engine, has the
ability to enter space, dropping in and out of the atmosphere at will.
Orusoh, who has no regard for his enemies, takes advantage of this
ability and actually fights his battles by dropping into the
atmosphere. His theory is that anyone who challenges him is foolish,
and that if he doesn't destroy them quickly, the heat of re-entry will.

2.17.05 Viscount
----------------
When Carlos rejoined Anubis, he was given complete access to all Xeno-
Tech knowledge and materials. After consultation with Zephyr himself,
Carlos designed and rebuilt a much more improved version of Baron,
calling it Viscount. Improvements Include built-in hyper bazooka in
his right hand. This bazooka is designed to have more destructive
power than Falcon's. He still carries a shield in his left hand and
has improved all of the weak points Falcon attacked before.

2.17.06 Thanatos
----------------
With the advantage of his synaptic connections directly to the ST
Thanatos, Anubis has only to think a command and Thanatos responds.
Anubis also has a special power that allows him to take the battle
into another dimension filled with a hypnotic show of swirling colors
and dancing skulls.

2.17.07 Arachnus
----------------
Equipped with a Xeno-Tech HFE (Hydrogen Fusion Engine), the ST
Arachnus has truly amazing potential. Its armor and weaponry were
designed by Zephyr on the spec provided by Danpe. Little more than
this is known.

2.17.08 Groken
--------------
Pamela's ST Groken was designed especially for her, and is of mammoth
proportions. It's squid shape is made specifically to function
underwater. Groken can fire devastatingly effective shots from the
cannons all over her body.

2.17.09 Spika
-------------
As this ST has never been known to battle, its intentions are quite
unknown.


-------------------
3.0 AC DESIGNS
-------------------
_______________________
3.01 Mobile Suit Gundam
_______________________

3.01.01 RX-78-2 Gundam
----------------------
Name: RX-78-2
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-GRY-NX
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001B
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WC-01QL
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-RF/5

    Colors
Head:
      Base: 50 50 50
  Optional: 48 11 12
    Detail: 50 50 50
     Joint: 50 50 50

Core:
      Base: 32 32 32
  Optional: 32 32 32
    Detail: 49 40 00
     Joint: 48 11 12

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 15 15 15

Legs:
      Base: 48 11 12
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 49 40 00

Description:
(Rated by Nedmech)
Decent design for all-around use. Good atack power both in close and at
a range. Plenty of ammo. Good balance of AP/Defense and Mobility. This
thing moves around pretty quick, especially in the air.
For Beginner to Expert

Rating: *****

3.01.02 MS-06S Zaku II
----------------------
Name: Zaku IIS
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-REDEYE
	Core: XCH-01
	Arms: AN-201
	Legs: LNKS-1B46J
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: M118-TD
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-PB26

    Colors
Head:
      Base: 45 00 15
  Optional: 45 00 15
    Detail: 64 43 53
     Joint: 45 00 15

Core:
      Base: 30 00 00
  Optional: 30 00 00
    Detail: 15 15 20
     Joint: 45 00 15

Arms:
      Base: 45 00 15
  Optional: 45 00 15
    Detail: 00 00 00
     Joint: 45 00 15

Legs:
      Base: 45 00 15
  Optional: 00 00 00
    Detail: 30 00 00
     Joint: 45 00 15

Description:
(Rated by Nedmech)
Definitely a heavy hitter. Emphasis on HEAVY. A little slow on the
ground, but durable enough to compensate for it. Decent mobility in the
air. High Firepower, but limited ammo. Should be more than enough for
most missions or arena matches, though.
For Intermediate to Expert

Rating: ****

3.01.03 MS-14S (YMS-14) Gelgoog Commander Type
----------------------------------------------
Name: GelgoogC
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-REDEYE
	Core: XCH-01
	Arms: AN-863-B
	Legs: LNKS-1B46J
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 45 00 15
  Optional: 45 00 15
    Detail: 64 43 53
     Joint: 45 00 15

Core:
      Base: 30 00 00
  Optional: 30 00 00
    Detail: 15 15 20
     Joint: 45 00 15

Arms:
      Base: 45 00 15
  Optional: 45 00 15
    Detail: 00 00 00
     Joint: 45 00 15

Legs:
      Base: 45 00 15
  Optional: 00 00 00
    Detail: 30 00 00
     Joint: 45 00 15

Description:
(Rated by Nedmech)
Another slow, heavy beasty. Moves pretty much the same as the MS-06S
Zaku II above. Again, good AP/Defense, but a little hard to move.
Firepower is decent, although the ammo is a little low. A player with
good accuracy could make this work, otherwise you're stuck with just
the blade.
For Experts or those with high accuracy

Rating: ***

3.01.04 MSM-07S Z'Gok Commander Type
------------------------------------
Name: Z'Gok CT
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-08-DISH
	Core: XXA_SO
	Arms: AW-XC65
	Legs: LNKS-1B46J
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WM-AT
	Back Weapon R: M118-TD
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 44 00 00
  Optional: 44 00 00
    Detail: 44 00 00
     Joint: 44 00 00

Core:
      Base: 44 00 00
  Optional: 44 00 00
    Detail: 00 00 00
     Joint: 00 00 00

Arms:
      Base: 44 00 00
  Optional: 44 00 00
    Detail: 44 00 00
     Joint: 00 00 00

Legs:
      Base: 44 00 00
  Optional: 44 00 00
    Detail: 00 00 00
     Joint: 00 00 00

Description:
(Rated by Nedmech)
Yet another slow, heavy beasty. Moves pretty much the same as the
MS-06S Zaku II and MS-14S above. Again, good AP/Defense, but a little
hard to move. The arm weapons are lethal if you can connect with them.
Same with the missiles. Although both weapons are tough to use well. The
missiles tend to drop when fired, so they are best launched from the
air. Also, the are very susceptible to the anti-missile guns on most
cores. They work best from behind an enemy. With both weapons, you don't
want to be anywhere nearby when they connect or you will receive damage
too.
For Experts only

Rating: **

3.01.05 RGM-79 GM
-----------------
Name: GM
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-01-SRVT
	Core: XXA_SO
	Arms: AN-101
	Legs: LN-D-8000R
	Generator: GBG-10000
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-3303
	Arm Weapon R: WG-MGA1/WG-HG1

    Colors
  Earth Federation
Head:
      Base: 50 50 46
  Optional: 30 30 50
    Detail: 50 50 46
     Joint: 30 30 50

Core:
      Base: 50 00 00
  Optional: 50 00 00
    Detail: 50 30 00
     Joint: 50 50 46

Arms:
      Base: 50 50 46
  Optional: 50 50 46
    Detail: 50 00 00
     Joint: 30 30 30

Legs:
      Base: 50 50 46
  Optional: 50 50 46
    Detail: 50 50 46
     Joint: 50 00 00

  White Dingo
Head:
      Base: 40 40 40
  Optional: 30 50 50
    Detail: 40 40 40
     Joint: 30 50 50

Core:
      Base: 20 20 20
  Optional: 20 20 20
    Detail: 00 00 00
     Joint: 40 40 40

Arms:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 20 20 20
     Joint: 30 30 30

Legs:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 40 40 40
     Joint: 20 20 20

Description:
(Rated by Nedmech)
Decently manouverable, although a little unstable. A little light on
firepower, but OK on ammo. This design will handle most missions and
area opponents. The lock-on box is a little small, but the RATOR FCS is
a good compromise that works well with both the Chain-Gun and the
Machine/Hand-Gun. Easy to handle, aggressive little unit.
For Beginner to Expert

Rating: ****

3.01.06 RX-75-4 Guntank
-----------------------
Name: Guntank
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-REDEYE
	Core: XXA_SO
	Arms: AW-DC/2
	Legs: LC-MOS18
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: N/A
	Back Weapon L: WC-GN230
	Back Weapon R: WC-GN230
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 40 40 50
     Joint: 40 40 50

Core:
      Base: 10 00 20
  Optional: 10 00 20
    Detail: 50 50 00
     Joint: 10 00 20

Arms:
      Base: 30 30 30
  Optional: 30 30 30
    Detail: 30 30 30
     Joint: 30 30 30

Legs:
      Base: 10 00 20
  Optional: 50 00 00
    Detail: 10 00 20
     Joint: 30 30 30

Description:
(Rated by Nedmech)
Very slow and hard to move. Very stable defensively, though. AP and
Defense are OK, but the core and weapon arms make it lower than it could
be. Very strong when it comes to firepower, but limited on ammo. Long
reload times make taking shots a bit tricky since the weapon may not be
loaded when the target is in sight. Not the best choice for missions,
although it could do well in the Arena for those who take the time to
learn to use it well.
For Advanced to Expert

Rating: **

3.01.07 RX-77-2 Guncannon
-------------------------
Name: GCannon
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-01-SRVT
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WR-L24
	Arm Weapon L: N/A
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 50 50 40
  Optional: 40 40 50
    Detail: 50 50 40
     Joint: 40 40 50

Core:
      Base: 50 20 00
  Optional: 50 20 00
    Detail: 50 30 00
     Joint: 50 20 00

Arms:
      Base: 50 20 00
  Optional: 30 30 30
    Detail: 50 20 00
     Joint: 30 30 30

Legs:
      Base: 50 20 00
  Optional: 50 20 00
    Detail: 50 20 00
     Joint: 40 30 20

Description:
(Rated by Nedmech)
Good mobility, although a little unstable when hit. Armor and Defense
are good enough to absorb quite a bit of damage. Plenty of firepower and
decent ammo for both the Arena and missions. The rockets are hard to use
effectively because they can only be aimed manually, but very
effective for those that can master them.
For Advanced to Expert

Rating: ****

3.01.08 MS-05B Zaku I
---------------------
Name: Zaku I
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-2002
	Core: XCA-00
	Arms: AN-201
	Legs: LN-D-8000R
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-T001
	Back Weapon L: M118-TD
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-MG500

    Colors
  Principality of Zeon
Head:
      Base: 00 30 00
  Optional: 00 30 00
    Detail: 50 00 00
     Joint: 00 30 00

Core:
      Base: 00 30 00
  Optional: 00 30 00
    Detail: 00 30 00
     Joint: 00 20 40

Arms:
      Base: 00 20 40
  Optional: 00 20 40
    Detail: 00 30 00
     Joint: 00 20 40

Legs:
      Base: 00 20 40
  Optional: 00 30 00
    Detail: 00 30 00
     Joint: 00 30 00

  Black Tri-Stars
Head:
      Base: 10 10 10
  Optional: 10 10 10
    Detail: 50 00 00
     Joint: 10 10 10

Core:
      Base: 10 10 10
  Optional: 10 10 10
    Detail: 10 10 10
     Joint: 30 00 30

Arms:
      Base: 30 00 30
  Optional: 30 00 30
    Detail: 30 00 30
     Joint: 10 10 10

Legs:
      Base: 40 40 40
  Optional: 10 10 10
    Detail: 10 10 10
     Joint: 10 10 10

Description:
(Rated by Nedmech)
Kind of low firepower, but decent ammo. Mobility is OK, although a
little unstable when hit. Probably a better mission AC than for the
Arena. Pretty easy to use.
For Beginner to Expert

Rating: ***

3.01.09 MS-06F Zaku II
----------------------
Name: Zaku II
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-2002
	Core: XCH-01
	Arms: AN-201
	Legs: LNKS-1B46J
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: M118-TD
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-B2120

    Colors
  First Gundam
Head:
      Base: 40 30 20
  Optional: 40 30 20
    Detail: 50 00 00
     Joint: 40 30 20

Core:
      Base: 20 20 20
  Optional: 20 20 20
    Detail: 20 20 20
     Joint: 40 30 20

Arms:
      Base: 40 30 20
  Optional: 40 30 20
    Detail: 40 30 20
     Joint: 40 30 20

Legs:
      Base: 40 30 20
  Optional: 30 30 30
    Detail: 30 30 30
     Joint: 30 30 30

  8th MS Team
Head:
      Base: 23 28 15
  Optional: 23 28 15
    Detail: 30 07 08
     Joint: 23 28 15

Core:
      Base: 00 08 00
  Optional: 00 08 00
    Detail: 30 07 08
     Joint: 15 15 20

Arms:
      Base: 23 28 15
  Optional: 23 28 15
    Detail: 23 28 15
     Joint: 15 15 20

Legs:
      Base: 23 28 15
  Optional: 00 08 00
    Detail: 15 15 20
     Joint: 23 28 15

Description:
(Rated by Nedmech)
Very slow on the ground. A little more mobile in the air. Great armor
and defense, though. Firepower is pretty good, and the ammo is decent.
The Bazooka is a little hard to use. The projectile is slow, so it has a
hard time against faster opponents. Probably a better mission AC and for
the Arena.
For Advanced to Expert

Rating: *1/2

3.01.10 MS-07B Gouf
-------------------
Name: Gouf
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-REDEYE
	Core: XCL-01
	Arms: AN-D-7001
	Legs: LN-D-8000R
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 00 00 40
  Optional: 00 00 40
    Detail: 50 00 00
     Joint: 00 00 40

Core:
      Base: 00 00 30
  Optional: 10 10 10
    Detail: 00 00 30
     Joint: 00 00 30

Arms:
      Base: 00 00 40
  Optional: 00 00 40
    Detail: 00 00 40
     Joint: 00 00 40

Legs:
      Base: 00 00 40
  Optional: 10 10 10
    Detail: 00 00 30
     Joint: 00 00 30

Description:
(Rated by Nedmech)
Quick and agile, firey little monster! Plenty of ammo and firepower. The
FINGER has got to be one of the deadliest guns in the game, at least up
close. Range is the only thing that it has against it. The chaingun
gives this machine some decent range, but get up close, and this thing
rips through others in no time! Decently maneouverable, although
somewhat unstable when hit. Good for either mission or Arena use.
For Beginner to Expert

Rating: *****

3.01.11 MS-09 Dom
-----------------
Name: Dom
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-2002
	Core: XCH-01
	Arms: AN-3001
	Legs: LN-3001
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WC-SPGUN
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-B2180

    Colors
Head:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 50 30 30
     Joint: 00 00 00

Core:
      Base: 10 00 10
  Optional: 00 00 00
    Detail: 00 00 00
     Joint: 00 00 00

Arms:
      Base: 20 00 20
  Optional: 20 00 20
    Detail: 00 00 00
     Joint: 20 00 20

Legs:
      Base: 00 00 00
  Optional: 20 00 20
    Detail: 20 00 20
     Joint: 20 00 20

Description:
(Rated by Nedmech)
Hard to maneuver on the ground, although decent while boosting or in the
air. Excellent AP and defense as well as stability when hit. Ammo is OK
for both Arena and mission combat. Firepower is good too. The slug-gun
is devastating at close range, just watch the energy guage while firing
and boosting.
For Intermediate to Expert

Rating: ***

3.01.12 MS-09R Rick Dom
-----------------------
Name: Rick Dom
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-2002
	Core: XCH-01
	Arms: AN-3001
	Legs: LN-3001
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WC-SPGUN
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-B2180

    Colors
Head:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 50 30 30
     Joint: 00 00 00

Core:
      Base: 10 00 10
  Optional: 00 00 00
    Detail: 00 00 00
     Joint: 00 00 00

Arms:
      Base: 20 00 20
  Optional: 20 00 20
    Detail: 00 00 00
     Joint: 20 00 20

Legs:
      Base: 00 00 00
  Optional: 20 00 20
    Detail: 20 00 20
     Joint: 20 00 20

Description:
(Rated by Nedmech)
Basically the same as the MS-09 Dom above, only without the chaingun.
This version has less ammo, and no machine-gun type weapon, so it's a
little less versatile, but basically the same machine.
For Intermediate to Expert

Rating: ***

3.01.13 MS-14A Gelgoog
----------------------
Name: Gelgoog
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-X1487
	Core: XCH-01
	Arms: ANKS-1A46J
	Legs: LNKS-1B46J
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 40 40 40
     Joint: 40 40 40

Core:
      Base: 46 43 37
  Optional: 46 43 37
    Detail: 46 43 37
     Joint: 46 43 37

Arms:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 40 40 40
     Joint: 40 40 40

Legs:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 46 43 37
     Joint: 30 30 30

Description:
(Rated by Nedmech)
For being big and heavy with lots of AP and defense, this thing moves
surprisingly well. Handles OK on the ground, even better in the air.
Ammo is a little low with only the rifle, but a careful pilot could make
it work for missions and Arena with good use of the blade.
For Beginner to Expert

Rating: ****

3.01.14 MSM-03 Gogg
-------------------
Name: Gogg
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-08-DISH
	Core: XCH-01
	Arms: AW-XC5500
	Legs: LN-3001C
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WM-L201
	Back Weapon R: WM-L201
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 20 10 00
  Optional: 20 10 00
    Detail: 20 10 00
     Joint: 20 10 00

Core:
      Base: 20 10 00
  Optional: 20 10 00
    Detail: 20 10 00
     Joint: 20 10 00

Arms:
      Base: 20 10 00
  Optional: 20 10 00
    Detail: 40 30 20
     Joint: 40 30 20

Legs:
      Base: 20 10 00
  Optional: 40 30 20
    Detail: 20 10 00
     Joint: 20 20 20

Description:
(Rated by Nedmech)
Ground mobility is a little sluggish, but it handles OK in the air. Good
AP and defense. Excellent firepower with a decent ammount of ammo. Good
for either missions or Arena. The only thing to watch out for is
draining the energy guage while firing the cannons. Also, the missiles
may have a hard time making contact with some opponents. Overall,
though, a fairly easy machine to pilot.
For Beginner to Expert

Rating: ****

3.01.15 MSM-04 Acguy
--------------------
Name: Acguy
Plus/Normal: Plus
Overweight:
    Parts
	Head: HD-08-DISH
	Core: XCH-01
	Arms: AN-863-B
	Legs: LNKS-1B46J
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WC-01QL
	Arm Weapon L: N/A
	Arm Weapon R: WG-PB26

    Colors
Head:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 00 00 00
     Joint: 00 00 00

Core:
      Base: 20 10 10
  Optional: 00 00 00
    Detail: 00 00 00
     Joint: 20 10 10

Arms:
      Base: 00 00 00
  Optional: 20 10 10
    Detail: 20 10 10
     Joint: 00 00 00

Legs:
      Base: 00 00 00
  Optional: 20 10 10
    Detail: 20 10 10
     Joint: 00 00 00

Description:
(Rated by Nedmech)
Again, another design that is sluggish on the ground, but managable if
kept in the air. Good AP and defense with high firepower, but low ammo
on the main rifle. The chaingun and cannon make up for the low ammo,
however. Decent all-around machine for missions and Arena.
For Beginner to Expert

Rating: ***1/2

3.01.16 MSM-07 Z'Gok
--------------------
Name: Z'Gok
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-08-DISH
	Core: XXA_SO
	Arms: AN-XC65
	Legs: LN-SSVR
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WX-S800GF
	Back Weapon R: N/A
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 40 40 50
  Optional: 40 40 50
    Detail: 40 40 50
     Joint: 40 40 50

Core:
      Base: 40 40 50
  Optional: 40 40 50
    Detail: 10 10 20
     Joint: 40 40 50

Arms:
      Base: 30 30 40
  Optional: 10 10 20
    Detail: 30 30 40
     Joint: 10 10 20

Legs:
      Base: 10 10 20
  Optional: 10 10 20
    Detail: 10 10 20
     Joint: 40 40 50

Description:
(Rated by Nedmech)
AP and defense are only so-so for as heavy and slow as this thing is. It
handles OK and the ground, but is still a bit sluggish. The boosters
keep it moving through the air pretty well, though. High firepower, but
watch out for the cannons draining the energy guage. The missiles are
very good against a variety of opponents, especially when fired from a
longer range. Probably not the best choice for missions due to low ammo,
but it would handle most Arena opponents fairly easily.
For Beginner to Expert

Rating: ****

3.01.17 MSM-10 Zock
-------------------
Name: Zock
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-REDEYE
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LN-3001
	Generator: GBG-10000
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WC-IR24
	Back Weapon R: WC-IR24
	Arm Weapon L: N/A
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 30 40 30
  Optional: 30 40 30
    Detail: 50 30 00
     Joint: 30 40 30

Core:
      Base: 30 40 30
  Optional: 30 40 30
    Detail: 30 40 30
     Joint: 30 40 30

Arms:
      Base: 30 40 30
  Optional: 30 40 30
    Detail: 30 40 30
     Joint: 50 30 00

Legs:
      Base: 30 40 30
  Optional: 30 40 30
    Detail: 30 40 30
     Joint: 30 40 30

Description:
(Rated by Nedmech)
A little slow on the ground, but the boosters make up for it. Good AP
and defense with very high firepower and ammo. Excellent for missions or
Arena. This thing will chew through most opponents very quickly and is
fairly easy to handle.
For Beginner to Expert.

Rating: *****

3.01.18 YMS-15 Gyan
-------------------
Name: Gyan
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-D-9066
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LN-SSVT
	Generator: GBG-10000
	FCS: FBMB-18X
	Boosters: B-VR-33
	Back Weapon L: WM-S60/6
	Back Weapon R: WM-S60/6
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
Head:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 50 00 00
     Joint: 40 40 40

Core:
      Base: 20 20 40
  Optional: 40 40 40
    Detail: 20 20 40
     Joint: 40 40 40

Arms:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 40 40 40
     Joint: 40 40 40

Legs:
      Base: 40 40 40
  Optional: 20 20 40
    Detail: 20 20 40
     Joint: 40 40 40

Description:
(Rated by Nedmech)
Very agile, but very unstable when hit. Pretty low on AP and defense,
but it should be quick enough to avoid getting hit most of the time. The
missiles are OK, but not the easiest to use. They seem to be easy for
enemies to avoid or shoot down. This is basically a blading machine with
lots of support missiles. Pretty hard to use well, but could be very
effective when mastered.
For Experts only

Rating: *

3.01.19 MSN-02 Zeong 
--------------------
Name: Zeong
Plus/Normal: Normal
Overweight: Yes
    Parts
	Head: HD-D-9066
	Core: XCL-01
	Arms: AN-101
	Legs: LF-205-SF
	Generator: GBG-XR
	FCS: FBMB-18X
	Boosters: B-P351
	Back Weapon L: WC-ST120
	Back Weapon R: WC-ST120
	Arm Weapon L: N/A
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 20 00 30
  Optional: 20 00 30
    Detail: 30 00 00
     Joint: 20 00 30

Core:
      Base: 10 00 30
  Optional: 10 00 30
    Detail: 20 00 30
     Joint: 20 00 30

Arms:
      Base: 20 00 30
  Optional: 10 00 30
    Detail: 30 00 00
     Joint: 20 00 30

Legs:	
      Base: 20 00 30
  Optional: 00 00 00
    Detail: 20 00 30
     Joint: 20 00 30

Description:
This is definitely one of the ugliest machines I've made in quite a
while. I absolutely hate that color scheme. However, despite the nasty
colors, this thing handles quite well. It's meant to be more of a
mid/short range fighter, and it packs a ton of speed and a decent amount
of firepower. Slugs fire pretty slowly, but the speed more than makes up
for it. Give this one a try.
For Intermediate to Expert.

Rating: ****

________________________________________
3.02 Mobile Suit Gundam: The 8th MS Team
________________________________________

3.02.01 RX-79[G] Gundam Mass Production Ground Type (Gundam [G])
----------------------------------------------------------------
Name: RX-79(G)
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-GRY-NX
	Core: XCL-01
	Arms: AN-201
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-T001
	Back Weapon L: WM-T0100
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-AR1000/WG-1-KARASAWA/WG-PB26

    Colors
Head:
      Base: 40 40 40
  Optional: 48 11 12
    Detail: 40 40 40
     Joint: 40 40 40

Core:
      Base: 15 15 25
  Optional: 15 15 25
    Detail: 15 15 25
     Joint: 15 15 25

Arms:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 15 25 30
     Joint: 25 25 25

Legs:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 54 00 00
     Joint: 40 40 40

Description:
Decent AC, considering the fact that it's overweight. The missiles
have LOTS of ammo, but low attack power. That power is made up for
with the chaingun. You'll be using the blade on the run a lot. The
three right arm weapons are interchangeable. Good ammo in the machine
gun, high firepower in the Karasawa and grenade launcher. Your pick.
For some strange reason, even though I chose those boosters for looks,
they work quite well with the AC. All in all, a good AC.
For Intermediate to Expert.

Rating: ****

3.02.02 RX-79[G]Ez-8 Gundam Ez8
-------------------------------
Name: RX-79Ez8
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-01-SRVT
	Core: XXA_S0
	Arms: AN-201
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-T001
	Back Weapon L: WC-CN35
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger/WG-1-KARASAWA/WG-PB26

    Colors
Head:
      Base: 50 50 40
  Optional: 30 00 00
    Detail: 50 50 40
     Joint: 50 50 40

Core:
      Base: 05 05 05
  Optional: 50 50 40
    Detail: 50 50 40
     Joint: 05 05 05

Arms:
      Base: 50 50 40
  Optional: 50 50 40
    Detail: 05 05 05
     Joint: 05 05 05

Legs:
      Base: 50 50 40
  Optional: 50 50 40
    Detail: 50 50 40
     Joint: 05 05 05

Description:
Not much better than the RX-79[G]. More firepower by far, but less
flexibility. Use only if you're a machinegun freak.
For Intermediate to Expert.

Rating: ***1/2

3.02.03 MS-06K Zaku Cannon
--------------------------
Name: Zaku C
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-REDEYE
	Core: XXA_SO
	Arms: AN-3001
	Legs: LNKS-1B46J
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WR-L24
	Back Weapon R: WC-GN230
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 45 35 25
  Optional: 45 35 25
    Detail: 30 00 00
     Joint: 45 35 25

Core:
      Base: 45 35 25
  Optional: 45 35 25
    Detail: 40 00 00
     Joint: 45 35 25

Arms:
      Base: 45 35 25
  Optional: 45 35 25
    Detail: 45 35 25
     Joint: 20 10 12

Legs:
      Base: 45 35 25
  Optional: 45 35 25
    Detail: 64 64 64
     Joint: 20 10 12

Description:
Very good AC. HIGH firepower and AP. LOW ammo. You'll have a total of
39 shots. That's it. No more. And plus, you have to manually aim the
rockets. So that means only 15 shots that have a chance of hitting the
opponent (if you're not an expert). No blade either, so when you're
out, you're dead. Don't even ATTEMPT to use this AC unless you're an
expert.
For Experts only. (and I mean EXPERTS ONLY!!!)

Rating: *****

3.02.04 RGM-79[E] GM Type E
---------------------------
Name: GM TypeE
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-01-SRVT
	Core: XXA_SO
	Arms: AN-101
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-MG500

    Colors
Head:
      Base: 20 30 30
  Optional: 00 20 00
    Detail: 20 30 30
     Joint: 00 20 00

Core:
      Base: 50 00 00
  Optional: 50 00 00
    Detail: 50 50 00
     Joint: 50 00 00

Arms:
      Base: 20 30 30
  Optional: 20 30 30
    Detail: 20 30 30
     Joint: 20 20 20

Legs:
      Base: 50 00 00
  Optional: 20 30 30
    Detail: 20 30 30
     Joint: 20 20 20

Description:
A pretty good AC. Firing rate is a bit on the slow side. Otherwise, a
good overall AC.
For Intermediate to Expert.

Rating: ***

3.02.05 RGM-79[G] GM Ground Type
--------------------------------
Name: GM TypeG
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-01-SRVT
	Core: XXA_SO
	Arms: AN-101
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: FBMB-18X
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WM-S69/6
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-AR1000/WG-B2180/WG-XF-wPPk

    Colors
Head:
      Base: 45 40 40
  Optional: 00 00 00
    Detail: 45 40 40
     Joint: 00 00 00

Core:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 50 50 00
     Joint: 00 00 00

Arms:
      Base: 45 40 40
  Optional: 45 40 40
    Detail: 45 40 40
     Joint: 00 00 00

Legs:
      Base: 00 00 00
  Optional: 45 40 40
    Detail: 45 40 40
     Joint: 45 40 40

Description:
Nowhere near as good as the other GMs. An OK AC, though.
For Intermediate to Expert.

Rating: ***

3.02.06 RGM-79[G] GM Sniper
---------------------------
Name: GM Snipe
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-01-SRVT
	Core: XXA_SO
	Arms: AN-101
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 44 37 32
  Optional: 16 29 33
    Detail: 44 37 32
     Joint: 16 29 33

Core:
      Base: 44 37 32
  Optional: 44 37 32
    Detail: 10 10 10
     Joint: 44 37 32

Arms:
      Base: 44 37 32
  Optional: 44 37 32
    Detail: 44 37 32
     Joint: 10 10 10

Legs:
      Base: 44 37 32
  Optional: 44 37 32
    Detail: 44 37 32
     Joint: 10 10 10

Description:
An OK AC, but I've made it too many times. It's getting kind of old.
For Advanced to Expert.

Rating: ***

3.02.07 RX-75 Guntank Mass Production Type
------------------------------------------
Name: Guntank
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-REDEYE
	Core: XCH-01
	Arms: AW-GT2000
	Legs: LC-MOS18
	Generator: GBX-TL
	FCS: RATOR
	Boosters: N/A
	Back Weapon L: WC-GN230
	Back Weapon R: WC-GN230
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 20 20 30
  Optional: 20 20 30
    Detail: 20 20 30
     Joint: 20 20 30

Core:
      Base: 20 20 30
  Optional: 20 20 30
    Detail: 20 20 30
     Joint: 20 20 30

Arms:
      Base: 20 20 20
  Optional: 20 20 20
    Detail: 20 20 20
     Joint: 20 20 20

Legs:
      Base: 50 00 00
  Optional: 20 20 30
    Detail: 20 20 30
     Joint: 20 20 20

Description:
A pretty good tank design. Lots of power and a sizeable amount of ammo.
For Beginner to Expert.

Rating: ****

3.02.08 MS-06RD-4 Zaku II Prototype
-----------------------------------
Name: ZakuII P
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-2002
	Core: XCH-01
	Arms: AN-201
	Legs: LN-3001C
	Generator: GBX-TL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-AR1000

    Colors
Head:
      Base: 30 00 40
  Optional: 50 00 00
    Detail: 30 00 40
     Joint: 30 00 40

Core:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 00 00 00
     Joint: 30 00 40

Arms:
      Base: 50 30 30
  Optional: 50 30 30
    Detail: 50 30 30
     Joint: 10 10 10

Legs:
      Base: 50 30 30
  Optional: 00 00 00
    Detail: 00 00 00
     Joint: 50 30 30

Description:
A good firing rate, a powerful laserblade and lots of AP. A decent AC.
For Intermediate to Expert.

Rating: ***

3.02.09 MS-07B-3 Gouf Custom
----------------------------
Name: Gouf
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-2002
	Core: XXA_SO
	Arms: AN-3001
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: N/T
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 30 30 50
  Optional: 30 30 50
    Detail: 50 00 00
     Joint: 30 30 50

Core:
      Base: 10 10 30
  Optional: 10 10 30
    Detail: 10 10 30
     Joint: 10 10 30

Arms:
      Base: 30 30 50
  Optional: 30 30 50
    Detail: 30 30 50
     Joint: 20 20 20

Legs:
      Base: 30 30 50
  Optional: 10 10 30
    Detail: 00 00 00
     Joint: 00 00 00

Description:
Lots of speed, fast firing rate, great power, a wonderful AC.

Rating: ****1/2

3.02.10 MS-07H8 Gouf Flight Type
--------------------------------
Name: Gouf FT
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-2002
	Core: XXA_SO
	Arms: AN-3001
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: N/T
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 30 30 30
  Optional: 30 30 30
    Detail: 50 00 00
     Joint: 30 30 30

Core:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 00 00 00
     Joint: 00 00 00

Arms:
      Base: 30 30 30
  Optional: 30 30 30
    Detail: 30 30 30
     Joint: 10 10 10

Legs:
      Base: 00 00 00
  Optional: 30 30 30
    Detail: 00 00 00
     Joint: 30 30 30

Description:
Do NOT bother with this AC. It is not worth it. It's simply my Gouf
design, just MUCH slower.
For NO ONE!

Rating: *

_______________________________________________
3.03 Mobile Suit Gundam 0080: War in the Pocket
_______________________________________________

3.03.01 RX-78NT-1 Gundam G-4 "Alex"
-----------------------------------
Name: G-4 Alex
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-3001
	Legs: LN-SSVR
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WC-01QL
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 48 11 12
    Detail: 64 50 00
     Joint: 00 00 30

Core:
      Base: 00 00 30
  Optional: 00 00 30
    Detail: 64 50 00
     Joint: 25 25 25

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 00 00 30
     Joint: 15 15 15

Legs:
      Base: 50 50 50
  Optional: 00 00 30
    Detail: 50 50 50
     Joint: 50 50 50

Description:
OK AC. Pretty high AP, high ammo, high power, decent range. A bit
slow, though.
For Intermediate to Expert.

Rating: ***

3.03.02 MS-06FZ Zaku Kai
------------------------
Name: Zaku Kai
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-2002
	Core: XXA_SO
	Arms: AN-3001
	Legs: LNKS-1B46J
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-GN230
	Back Weapon R: WR-S50
	Arm Weapon L: LS-3303
	Arm Weapon R: WG-AR1000

    Colors
Head:
      Base: 18 25 18
  Optional: 18 25 18
    Detail: 25 00 00
     Joint: 18 25 18

Core:
      Base: 00 05 00
  Optional: 20 00 00
    Detail: 10 10 10
     Joint: 00 05 00

Arms:
      Base: 18 25 18
  Optional: 00 05 00
    Detail: 00 05 00
     Joint: 10 10 10

Legs:
      Base: 18 25 18
  Optional: 00 05 00
    Detail: 00 05 00
     Joint: 17 17 17

Description:
Excellent AC. High AP, High power, and decent ammo make a very good mix.
For Beginner to Expert.

Rating: ****

3.03.03 MS-14Jg Gelgoog Jaeger
------------------------------
Name: GelgoogJ
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-REDEYE
	Core: XCH-01
	Arms: AW-GT2000
	Legs: LNKS-1B46J
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WC-IR24
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 50 15 15
  Optional: 50 15 15
    Detail: 10 10 20
     Joint: 50 15 15

Core:
      Base: 05 05 10
  Optional: 05 05 10
    Detail: 05 05 10
     Joint: 50 15 15

Arms:
      Base: 50 15 15
  Optional: 50 15 15
    Detail: 10 10 20
     Joint: 50 15 15

Legs:
      Base: 50 15 15
  Optional: 50 15 15
    Detail: 10 10 20
     Joint: 10 10 20

Description:
No versatility whatsoever. Takes a pro to win with this.
For Expert only.

Rating: ***

3.03.04 MSM-03C Hygogg
----------------------
Name: Hygogg
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-08-DISH
	Core: XXA_SO
	Arms: AW-XC65
	Legs: LNKS-1B46J
	Generator: GBX-XL
	FCS: QS-9009
	Boosters: B-VR-33
	Back Weapon L: WR-S100
	Back Weapon R: WM-AT
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 30 30 55
  Optional: 30 30 55
    Detail: 30 30 55
     Joint: 30 30 55

Core:
      Base: 30 30 55
  Optional: 30 30 55
    Detail: 30 30 30
     Joint: 30 30 55

Arms:
      Base: 30 30 55
  Optional: 30 30 55
    Detail: 30 30 55
     Joint: 30 30 30

Legs:
      Base: 30 30 55
  Optional: 30 30 55
    Detail: 30 30 55
     Joint: 30 30 30

Description:
VERY good AC. Tons of ammo, tons of power, moderate speed. Be
conservative with your energy, though.
For Intermediate to Expert.

Rating: *****

3.03.05 MSM-07E Z'Gok-E
-----------------------
Name: Z'Gok-E
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-X1487
	Core: XXA_SO
	Arms: AW-XC5500
	Legs: LN-SSVR
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: XCS-9900
	Back Weapon R: XCS-9900
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 00 00 30
  Optional: 00 00 30
    Detail: 00 00 30
     Joint: 00 00 30

Core:
      Base: 00 00 30
  Optional: 30 00 00
    Detail: 00 00 00
     Joint: 00 00 30

Arms:
      Base: 40 40 55
  Optional: 00 00 30
    Detail: 00 00 00
     Joint: 00 00 30

Legs:
      Base: 00 00 30
  Optional: 00 00 30
    Detail: 40 40 55
     Joint: 00 00 30

Description:
Ridiculously powerful. Good ammo, good speed, excellent firepower.
For Advanced to Expert.

Rating: ******

3.03.06 RGM-79D GM Cold Climate Type
------------------------------------
Name: GM Cold
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-01-SRVT
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WC-GN230
	Arm Weapon L: LS-3303
	Arm Weapon R: WG-MGA1

    Colors
Head:
      Base: 64 64 64
  Optional: 00 30 30
    Detail: 64 64 64
     Joint: 00 30 30

Core:
      Base: 00 00 20
  Optional: 00 00 20
    Detail: 00 00 20
     Joint: 00 00 20

Arms:
      Base: 64 64 64
  Optional: 64 64 64
    Detail: 64 64 64
     Joint: 00 00 20

Legs:
      Base: 64 64 64
  Optional: 64 64 64
    Detail: 00 00 20
     Joint: 64 64 64

Description:
I LOVE THIS AC! Lots of power, fast firing rate, fast boosting speed,
excellent strafing, cool color scheme... PERFECTION!
For Beginner to Expert.

Rating: ******

3.03.07 RGM-79G GM Command
--------------------------
Name: GM Com.
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-01-SRVT
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: FBMB-18X
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-3303
	Arm Weapon R: WG-MGA1

    Colors
Head:
      Base: 50 50 50
  Optional: 00 30 30
    Detail: 50 50 50
     Joint: 00 30 30

Core:
      Base: 10 00 20
  Optional: 10 00 20
    Detail: 10 00 20
     Joint: 10 00 20

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 10 10 20

Legs:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 10 00 20
     Joint: 50 50 50

Description:
The GM Cold Climate Type minus the grenade launcher.
For Intermediate to Expert.

Rating: ****

3.03.08 RGM-79GS GM Command Space Type
--------------------------------------
Name: GM CST
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-01-SRVT
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: FBMB-18X
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-3303
	Arm Weapon R: WG-XFwPPk/WG-MGA1

    Colors
Head:
      Base: 40 36 30
  Optional: 00 20 20
    Detail: 40 36 30
     Joint: 00 20 20

Core:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 00 00 00
     Joint: 00 00 00

Arms:
      Base: 40 36 30
  Optional: 40 36 30
    Detail: 40 36 30
     Joint: 00 00 00

Legs:
      Base: 40 36 30
  Optional: 40 36 30
    Detail: 00 00 00
     Joint: 40 36 30

Description:
The GM Command plus a laser rifle.
For Intermediate to Expert.

Rating: ***

3.03.09 RGM-79SP GM Sniper II
-----------------------------
Name: GMSnipeII
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-01-SRVT
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XFwPPk/WG-MGA1/WG-RF/5/WG-1-KARASAWA

    Colors
Head:
      Base: 30 30 40
  Optional: 00 40 00
    Detail: 30 30 40
     Joint: 00 40 00

Core:
      Base: 00 00 20
  Optional: 00 00 20
    Detail: 00 00 20
     Joint: 00 00 20

Arms:
      Base: 30 30 40
  Optional: 30 30 40
    Detail: 30 30 40
     Joint: 30 30 30

Legs:
      Base: 30 30 40
  Optional: 30 30 40
    Detail: 00 00 20
     Joint: 30 30 40

Description:
Lots of power, long range, decent ammo. A great GM in my opinion.
For Beginner to Expert.

Rating: *****

3.03.10 MS-09RII Rick Dom II
----------------------------
Name: RickDomII
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-2002
	Core: XCH-01
	Arms: AN-3001
	Legs: LN-3001
	Generator: GBX-TL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WR-L24
	Back Weapon R: WC-SPGUN
	Arm Weapon L: N/A
	Arm Weapon R: WG-B2180

    Colors
Head:
      Base: 00 00 10
  Optional: 50 00 00
    Detail: 00 30 00
     Joint: 00 00 10

Core:
      Base: 30 30 30
  Optional: 00 00 10
    Detail: 00 00 10
     Joint: 00 00 10

Arms:
      Base: 30 30 40
  Optional: 00 00 10
    Detail: 30 30 40
     Joint: 00 00 10

Legs:
      Base: 00 00 10
  Optional: 30 30 40
    Detail: 00 00 10
     Joint: 30 30 40

Description:
VERY bad weapons mix. Hope you have good aim.
For Advanced to Expert.

Rating: ***

3.03.11 MS-18E Kampfer
----------------------
Name: Kampher
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-REDEYE
	Core: XCH-01
	Arms: AN-3001
	Legs: LNKS-1B46J
	Generator: GBX-XL
	FCS: FBMB-18X
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-HG512/WG-B2180

    Colors
Head:
      Base: 00 00 30
  Optional: 00 00 30
    Detail: 30 00 30
     Joint: 00 00 30

Core:
      Base: 00 00 30
  Optional: 20 20 20
    Detail: 20 20 20
     Joint: 00 00 30

Arms:
      Base: 00 00 30
  Optional: 00 00 30
    Detail: 00 00 30
     Joint: 20 20 20

Legs:
      Base: 00 00 30
  Optional: 20 20 20
    Detail: 20 20 20
     Joint: 20 20 20

Description:
Another one of my favorite designs. With lots of ammo, AP, and a decent firing
rate, this AC is perfet for tormenting your enemies. The shotgun will keep your
enemies at bay, since it's strong as all get-out and has a wonderful stun
effect. The bazooka doesn't work so well with this design, but to each his own.
The bazooka just isn't my style.
For Intermediate to Expert.

Rating: *****

_______________________________________________
3.04 Mobile Suit Gundam 0083: Stardust Memories
_______________________________________________

3.04.01 MS-06F2 Zaku II Type F2
-------------------------------
Name: ZakuII F2
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-2002
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LNKS-1B46J
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33

    Short-range Setup
	Back Weapon L: WR-M790
	Back Weapon R: WM-T0100
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-PB26
    Mid-range Setup
	Back Weapon L: WR-L24
	Back Weapon R: WM-S60/6
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-AR1000
    Long-range Setup
	Back Weapon L: WC-CM35
	Back Weapon R: WM-SMSS24
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-PB26

    Colors
Head:
      Base: 35 40 30
  Optional: 35 40 30
    Detail: 40 30 30
     Joint: 35 40 30

Core:
      Base: 20 20 20
  Optional: 00 00 00
    Detail: 20 20 20
     Joint: 20 20 20

Arms:
      Base: 35 40 30
  Optional: 35 40 30
    Detail: 20 20 20
     Joint: 20 20 20

Legs:
      Base: 35 40 30
  Optional: 00 00 00
    Detail: 20 20 20
     Joint: 35 40 30

Description:
Pretty good AC, if I do say so myself. They all have great ammo,
firepower, and flexibility. Just a bit slow, though.
From Beginner to Expert.

Rating: *****1/2

3.04.02 MS-14F Gelgoog Marine
-----------------------------
Name: GelgoogM
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-X1487
	Core: XCH-01
	Arms: AN-3001
	Legs: LNKS-1B46J
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 10 10 20
  Optional: 10 10 20
    Detail: 10 10 20
     Joint: 10 10 20

Core:
      Base: 25 27 17
  Optional: 25 27 17
    Detail: 25 27 17
     Joint: 25 27 17

Arms:
      Base: 10 10 20
  Optional: 10 10 20
    Detail: 10 10 20
     Joint: 10 10 30

Legs:
      Base: 10 10 20
  Optional: 10 10 20
    Detail: 05 00 10
     Joint: 10 10 30

Description:
Super machinegun man, go! Lots o' ammo. Lots o' AP. No speed, decent
power. Well-rounded (in my opinion). Try it.
For Beginner to Expert.

Rating: ***1/2

3.04.03 RX-78GP01 Gundam "Zephyranthes"
---------------------------------------
Name: Zephyran
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-01QL
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 48 11 12
    Detail: 50 50 50
     Joint: 50 50 50

Core:
      Base: 00 20 40
  Optional: 00 20 40
    Detail: 55 40 00
     Joint: 48 11 12

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 10 10 10

Legs:
      Base: 48 11 12
  Optional: 50 50 50
    Detail: 00 00 00
     Joint: 50 50 50

Description:
Decent AC. Good mix between far and wide.
For Beginner to Expert.

Rating: ****

3.04.04 RX-78GP01-Fb Gundam Full Vernian "Zephyranthes"
-------------------------------------------------------
Name: ZephyrFV
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-501
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-IR24
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 50 50 50
  Optional: 48 11 12
    Detail: 50 50 50
     Joint: 00 00 00

Core:
      Base: 00 20 40
  Optional: 48 11 12
    Detail: 55 40 00
     Joint: 50 50 50

Arms:
      Base: 00 20 40
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 10 10 10

Legs:
      Base: 50 50 50
  Optional: 48 11 12
    Detail: 48 11 12
     Joint: 10 10 10

Description:
Quite a bit better than the regular Zephyranthes. It's much faster, so
you'll find the chain gun quite useful, should you run out of energy.
Ammo's not too high, but the power makes up for the ammo greatly.
Quite a useful AC indeed.
For Beginner to Expert.

Rating: ****1/2

3.04.05 RX-78GP02A Gundam "Physalis"
------------------------------------
Name: Physalis
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XCH-01
	Arms: AN-3001
	Legs: LN-3001C
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WM-AT
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 40 30 30
  Optional: 40 30 30
    Detail: 10 10 10
     Joint: 00 00 00

Core:
      Base: 00 00 25
  Optional: 00 00 25
    Detail: 00 00 25
     Joint: 48 11 12

Arms:
      Base: 40 30 30
  Optional: 10 10 10
    Detail: 40 30 30
     Joint: 10 10 10

Legs:
      Base: 40 30 30
  Optional: 48 11 12
    Detail: 40 30 30
     Joint: 00 00 00

Description:
HIGH power, even if you don't know how to bladewave that well. But
with it's slow speed, it could be just a "strategic" threat in the
wrong hands.
For Intermediate to Expert.

Rating: ******

3.04.06 RX-78GP03S Gundam "Dendrobium Stamen"
---------------------------------------------
Name: Stamen
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WC-GN230
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 50 50 50
  Optional: 48 11 12
    Detail: 50 50 50
     Joint: 00 00 00

Core:
      Base: 00 00 20
  Optional: 48 11 12
    Detail: 55 40 00
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 05 05 05

Legs:
      Base: 50 50 50
  Optional: 00 00 20
    Detail: 50 50 50
     Joint: 05 05 05

Description:
Good speed and power, low ammo. Must be a darn good shot to win.
For Intermediate to Expert.

Rating: ****

3.04.07 RGC-83 GM Cannon II
---------------------------
Name: GMCanonII
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-01-SRVT
	Core: XCH-01
	Arms: AN-863-8
	Legs: LN-SSVR
	Generator: GBX-TL
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WC-IR24
	Back Weapon R: WC-IR24
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-RFM118

    Colors
Head:
      Base: 40 40 60
  Optional: 00 30 50
    Detail: 40 40 60
     Joint: 40 40 60

Core:
      Base: 22 20 18
  Optional: 22 20 18
    Detail: 50 50 00
     Joint: 40 40 60

Arms:
      Base: 22 20 18
  Optional: 22 20 18
    Detail: 22 20 18
     Joint: 40 40 60

Legs:
      Base: 22 20 18
  Optional: 40 40 60
    Detail: 40 40 60
     Joint: 22 20 18

Description:
This is one SLOW AC. Mobility might as well be nil. However, it generates
a decent amount of the attack power with the cannons. The rifle is a
basic finishing weapon, and I really doubt you'll really want to get
close enough to blade anyone with this one.	

Rating: ***

3.04.08 RGM-79C GM Kai
----------------------
Name: GM Kai
Plus/Normal: Plus
Overweight: No/Yes
    Parts
	Head: HD-01-SRVT
	Core: XXA-SO
	Arms: AN-101
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-P351
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-3303
	Arm Weapon R: WG-MGA1/WG-P826

    Colors
Head:
      Base: 50 50 46
  Optional: 30 30 50
    Detail: 50 50 46
     Joint: 30 30 50

Core:
      Base: 50 00 00
  Optional: 50 00 00
    Detail: 50 30 00
     Joint: 50 50 46

Arms:
      Base: 50 50 46
  Optional: 50 50 46
    Detail: 50 00 00
     Joint: 30 30 30

Legs:
      Base: 50 50 46
  Optional: 50 50 46
    Detail: 50 50 46
     Joint: 50 00 00

Description:
I, um...actually like this AC. I'm not too fond of the double machine gun
combination, but the grenade launcher matched with the chain gun and the
ls-3303 can work wonders on the enemy. I'm not too sure about this AC in
the arena as it does have limited ammo, but it'll definitely prove to be
useful to someone.
For Intermediate to Expert.

Rating: **

3.04.09 RGM-79C Powered GM
--------------------------
Name: Power GM
Plus/Normal: Plus
Overweight: No/Yes
    Parts
	Head: HD-REDEYE
	Core: XXA-S0
	Arms: AN-201
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-MG500/WG-P826

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 00 30 50
     Joint: 00 30 50

Core:
      Base: 30 20 00
  Optional: 20 00 00
    Detail: 64 64 00
     Joint: 30 20 00

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 20 20 26

Legs:
      Base: 30 20 00
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 30 20 00

Description:
Meh... This one ain't great, but it'll get the job done. Defense's not
great, ant neither is the attack power, but it's great for the blade-
happy pilots. I personally don't like it, but maybe someone will.
For Advanced to Expert.

Rating: **1/2

3.04.10 RGM-79N GM Custom
-------------------------
Name: GMCustom
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-REDEYE
	Core: XXA-S0
	Arms: AN-25
	Legs: LN-501
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-P351
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-RF/S

    Colors
Head:
      Base: 30 30 40
  Optional: 30 30 40
    Detail: 30 14 00
     Joint: 30 14 00

Core:
      Base: 30 30 40
  Optional: 30 30 40
    Detail: 30 14 00
     Joint: 30 30 40

Arms:
      Base: 30 30 40
  Optional: 30 30 40
    Detail: 30 30 40
     Joint: 20 20 26

Legs:
      Base: 30 30 40
  Optional: 30 30 40
    Detail: 30 30 40
     Joint: 20 20 26

Description:
This is a VERY under-equipped AC. But, believe it or not, I like it. It
has excellent speed, which does compensate pretty well for its lack of
firepower. You'll really want to make all your shots count with this one.
For Experts.

Rating: ***

3.04.11 RGM-79Q GM Quel
-----------------------
Name: GM Quel
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-REDEYE
	Core: XXA-S0
	Arms: AN-25
	Legs: LN-501
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-P351
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-RF/S/WG-XFwPPk

    Colors
Head:
      Base: 30 20 40
  Optional: 30 20 40
    Detail: 30 14 00
     Joint: 30 14 00

Core:
      Base: 00 00 10
  Optional: 00 00 10
    Detail: 50 50 00
     Joint: 30 20 40

Arms:
      Base: 30 20 40
  Optional: 30 20 40
    Detail: 30 20 40
     Joint: 20 20 30

Legs:
      Base: 30 20 40
  Optional: 30 20 40
    Detail: 00 00 10
     Joint: 20 20 30

Description:
Same design as the GM Custom, except for the new color scheme and the
optional addition of the laser rifle. I personally prefer the laser
rifle to the sniper rifle, as it has faster velocity. A pretty good
design, I think.
For Intermediate to Expert.

Rating: ***1/2

3.04.12 AGX-04 Gerbera Tetra
----------------------------
Name: GerberaT
Plus/Normal: Normal
Overweight: Yes
    Parts
	Head: HD-REDEYE
	Core: XCA-00
	Arms: AN-863-8
	Legs: LN 502
	Generator: GBG-XR
	FCS: FBM8-18X
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 50 10 10
  Optional: 50 10 10
    Detail: 30 30 00
     Joint: 50 50 10

Core:
      Base: 50 10 10
  Optional: 50 10 10
    Detail: 50 10 10
     Joint: 50 10 10

Arms:
      Base: 50 10 10
  Optional: 50 10 10
    Detail: 50 10 10
     Joint: 20 20 30

Legs:
      Base: 50 10 10
  Optional: 50 10 10
    Detail: 50 10 10
     Joint: 20 20 30

Description:
And coming up next, its ATTACK...of the broken weapons. If you're
looking for the most over-powered weapons ever placed in the game, then
hey, you've got your AC. It's fast, ridiculously powerful for its limited
ammo, and it's...pink. Yeah, that's right. Pink. Ya wanna fight about
it?
For Advanced to Expert.

Rating: ***

3.04.13 MS-09F/trop Dom Tropen
------------------------------
Name: Dom Trop
Plus/Normal: Plus
Overweight: No/No/No/Yes
    Parts
	Head: HD-2002
	Core: XCH-01
	Arms: AN-3001
	Legs: LN-3001C
	Generator: GBX-TL
	FCS: RATOR
	Boosters: B-T2
	Back Weapon L: WC-SPGUN
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-PB26/WG-AR1000/WG-B2120/WG-B2180

    Colors
Head:
      Base: 10 00 20
  Optional: 16 00 00
    Detail: 50 50 00
     Joint: 10 00 20

Core:
      Base: 10 00 20
  Optional: 10 00 20
    Detail: 10 00 20
     Joint: 16 00 00

Arms:
      Base: 46 00 60
  Optional: 16 00 00
    Detail: 10 00 20
     Joint: 20 20 30

Legs:
      Base: 46 00 60
  Optional: 10 00 20
    Detail: 10 00 20
     Joint: 10 00 20

Description:
This is a strange AC, to say the least. It's big and heavy. It is rather
versatile since it can carry a machine gun with a great firing rate, or
one of the three bazookas (well, one's labeled "grenade launcher", if you
wanna be picky) on the game. Each is also paired with an energy slug gun
and the moonlight. Very strange combination, but it works quite well. Use
often.
For Intermediate to Expert.

Rating: ****

3.04.14 MS-14Fs Gelgoog Marine Commander Type
---------------------------------------------
Name: GelgoogM
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-REDEYE
	Core: XCH-01
	Arms: AN-863-8
	Legs: LNKS-1846J
	Generator: GBX-TL
	FCS: RATOR
	Boosters: B-P351
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 50 36 00
  Optional: 50 36 00
    Detail: 64 34 34
     Joint: 00 00 00

Core:
      Base: 40 00 60
  Optional: 40 00 60
    Detail: 40 00 60
     Joint: 30 30 30

Arms:
      Base: 50 36 00
  Optional: 50 36 00
    Detail: 50 36 00
     Joint: 30 30 30

Legs:
      Base: 40 00 60
  Optional: 50 36 00
    Detail: 50 36 00
     Joint: 30 30 30

Description:
Ok. Yet another Gelgoog. This one is faster than the first, and it has
the Karasawa. Other than that, nothing has really changed.
For Beginner to Expert.

Rating: **

3.04.15 YMS-16M Xamel
---------------------
Name: Xamel
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-2002
	Core: XCH-01
	Arms: AN-3001
	Legs: LN-3001C
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-P351
	Back Weapon L: XM-X201
	Back Weapon R: WC-GN230
	Arm Weapon L: N/A
	Arm Weapon R: WG-MGA1

    Colors
Head:
      Base: 50 36 00
  Optional: 50 36 00
    Detail: 64 00 00
     Joint: 50 36 00

Core:
      Base: 50 36 00
  Optional: 50 36 00
    Detail: 50 36 00
     Joint: 50 36 00

Arms:
      Base: 50 36 00
  Optional: 50 36 00
    Detail: 50 36 00
     Joint: 50 36 00

Legs:
      Base: 50 36 00
  Optional: 50 36 00
    Detail: 50 36 00
     Joint: 20 20 30

Description:
This would be a great support AC, if this game supported Co-op gaming...
However, even without co-op, this AC can hold its own. It can move very
well for its bulk. The missiles fire quite well from a distance, and are
quite handy for use as a secondary weapon while changing positions.  The
MGA won't be used much, but it'll work as a finisher. A pretty good all
around AC.
For Intermediate to Expert.

Rating: ****1/2

________________________________
3.05 Mobile Suit Gundam Z (Zeta)
________________________________

3.05.01 MSZ-006 Zeta Gundam
--------------------------
Name: Z Gundam
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-101-PX-0
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-GN230
	Back Weapon R: WC-XC8000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 50 00
     Joint: 40 00 00

Core:
      Base: 00 00 25
  Optional: 40 00 00
    Detail: 64 50 00
     Joint: 50 50 50

Arms:
      Base: 00 00 25
  Optional: 40 00 00
    Detail: 50 50 50
     Joint: 10 10 10

Legs:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 40 00 00
     Joint: 00 00 25

Description:
An OK AC design. Nothing really outstanding about it, other than the
fact that it has lots of power.
For Intermediate to Expert.

Rating: ***

3.05.02 RX-178 Gundam Mark II
----------------------------
Name: Mark II
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WR-L24
	Back Weapon R: WC-01QL
	Arm Weapon L: LS-200G
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 50 00
     Joint: 40 00 00

Core:
      Base: 05 05 05
  Optional: 40 00 00
    Detail: 64 50 00
     Joint: 05 05 05

Arms:
      Base: 50 50 50
  Optional: 20 20 30
    Detail: 64 36 00
     Joint: 20 20 30

Legs:
      Base: 40 00 00
  Optional: 50 50 50
    Detail: 64 36 00
     Joint: 20 20 30

Description:
Pretty strong. Sizable amount of ammo. Another well-rounded AC.
For Intermediate to Expert.

Rating: ****1/2

3.05.03 RX-178+FXA-05D Super Gundam
----------------------------------
Name: Super G
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WM-SMSS24
	Arm Weapon L: LS-200G
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 50 00
     Joint: 40 00 00

Core:
      Base: 05 05 05
  Optional: 40 00 00
    Detail: 64 50 00
     Joint: 05 05 05

Arms:
      Base: 50 50 50
  Optional: 20 20 30
    Detail: 64 36 00
     Joint: 20 20 30

Legs:
      Base: 40 00 00
  Optional: 50 50 50
    Detail: 64 36 00
     Joint: 20 20 30

Description:
A bit better than the Mark II. Slightly less ammo, much more power,
much less balance.
For Intermediate to Expert.

Rating: ****1/2

3.05.04 MRX-009 Psyco Gundam
----------------------------
Name: Psyco G
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-101
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-SPGUN
	Back Weapon R: WC-01QL
	Arm Weapon L: N/A
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 05 05 05
  Optional: 05 05 05
    Detail: 64 50 00
     Joint: 50 50 50

Core:
      Base: 05 05 05
  Optional: 40 00 00
    Detail: 64 50 00
     Joint: 05 05 05

Arms:
      Base: 05 05 05
  Optional: 05 05 05
    Detail: 05 05 05
     Joint: 40 40 40

Legs:
      Base: 05 05 05
  Optional: 05 05 05
    Detail: 40 00 00
     Joint: 05 05 05

Description:
Lots of ammo, not much power, not much speed, no blade. Not too good
of an AC.

Rating: ***

3.05.05 MRX-010 Psyco Gundam Mark II
------------------------------------
Name: Mark II P
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-3001
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-SPGUN
	Back Weapon R: WC-XP4000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 25 05 05
  Optional: 25 05 05
    Detail: 64 50 00
     Joint: 40 00 00

Core:
      Base: 25 05 05
  Optional: 00 00 25
    Detail: 40 00 00
     Joint: 25 05 05

Arms:
      Base: 25 05 05
  Optional: 25 05 05
    Detail: 00 00 25
     Joint: 40 40 40

Legs:
      Base: 00 00 25
  Optional: 25 05 05
    Detail: 64 50 00
     Joint: 25 05 05

Description:
Slightly more powerful than the Psyco. Otherwise, it's just a
redesigned Psyco.

Rating: ***

3.05.06 PMX-003 The O
--------------------
Name: The O
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-REDEYE
	Core: XCH-01
	Arms: AN-3001
	Legs: LN-3001C
	Generator: GBX-TL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: M118-TD
	Back Weapon R: M118-TD
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 43 36 20
  Optional: 46 36 20
    Detail: 50 34 44
     Joint: 46 36 20

Core:
      Base: 46 36 20
  Optional: 46 36 20
    Detail: 46 36 20
     Joint: 46 36 20

Arms:
      Base: 46 36 20
  Optional: 46 36 20
    Detail: 46 36 20
     Joint: 10 10 10

Legs:
      Base: 46 36 20
  Optional: 46 36 20
    Detail: 46 36 20
     Joint: 46 36 20

Description:
Lots of range, lots of power, lots of ammo, lots of AP; the only area
this AC lacks in is speed, and even that is made up with for the heavy
generator. It is overweight, though if you remove one of the ammo
packs, he won't be. But then you only have 75 KARASAWA shots instead
of 100. Your choice.
For Intermediate to Expert.

Rating: *****

3.05.07 MSA-003 Nemo
--------------------
Name: Nemo
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-ZERO
	Core: XCL-01
	Arms: AN-101
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-T2
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XFwPPk

    Colors
Head:
      Base: 00 00 10
  Optional: 00 20 20
    Detail: 00 20 20
     Joint: 00 00 00

Core:
      Base: 00 00 10
  Optional: 00 00 10
    Detail: 50 50 00
     Joint: 00 00 10

Arms:
      Base: 00 20 20
  Optional: 00 20 20
    Detail: 00 00 10
     Joint: 20 20 30

Legs:
      Base: 00 20 20
  Optional: 00 00 10
    Detail: 00 00 10
     Joint: 00 00 10

Description:
Yet another rifle/moonlight/chain gun setup. I'm getting pretty tired of
making these.
For Beginner to Expert.

Rating: **

3.05.08 MSK-008 Dijeh
---------------------
Name: Dijeh
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-REDEYE
	Core: XXA-SO
	Arms: AN-25
	Legs: LN-3001
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA/WG-B2120

    Colors
Head:
      Base: 00 33 50
  Optional: 00 33 50
    Detail: 40 20 20
     Joint: 00 33 50

Core:
      Base: 00 00 10
  Optional: 30 00 00
    Detail: 40 40 00
     Joint: 00 00 10

Arms:
      Base: 00 33 50
  Optional: 00 33 50
    Detail: 00 33 50
     Joint: 30 30 30

Legs:
      Base: 00 33 50
  Optional: 00 00 10
    Detail: 00 00 10
     Joint: 00 00 10

Description:
Same rifle/moonlight/chain gun combo, but on a much better frame. This AC
makes good use of light and heavy armor, as well as a variety of weapon
options. Same combo + better defense = decent AC.
For Intermediate to Expert.

Rating: ***1/2

3.05.09 MSN-00100 Hyaku Shiki
-----------------------------
Name: Hyaku S
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-REDEYE
	Core: XCL-01
	Arms: AN-201
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-P351
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA/WG-2120

    Colors
Head:
      Base: 36 36 00
  Optional: 36 36 00
    Detail: 00 00 00
     Joint: 00 00 00

Core:
      Base: 00 00 10
  Optional: 00 00 10
    Detail: 36 36 00
     Joint: 00 00 10

Arms:
      Base: 36 36 00
  Optional: 36 36 00
    Detail: 36 36 00
     Joint: 00 00 10

Legs:
      Base: 36 36 00
  Optional: 36 36 00
    Detail: 00 00 10
     Joint: 00 00 10

Description:
Take the Dijeh, make it lighter and faster, and this is the product of
your hard work. Defense is so-so, but the speed combined with the
weaponry make this machine pretty lethal. However, be warned...this is
not the best AC to fight toe-to-toe with. If you're not careful, you will
find yourself getting destroyed by even a slightly more powerful machine.
For Advanced to Expert.

Rating: ****1/2

3.05.10 RGM-79R (RGM-179) GM II
-------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.11 RMS-099 (MSA-099) Rick Dias
-----------------------------------
Name: RickDias
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-2002
	Core: XCH-01
	Arms: AN-3001
	Legs: LNKS-1846J
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XP2000/WG-B2120

    Colors
Head:
      Base: 00 00 00
  Optional: 30 00 00
    Detail: 20 40 30
     Joint: 00 00 00

Core:
      Base: 00 00 00
  Optional: 10 00 15
    Detail: 10 00 15
     Joint: 20 20 30

Arms:
      Base: 10 00 15
  Optional: 10 00 15
    Detail: 10 00 15
     Joint: 20 20 30

Legs:
      Base: 10 00 15
  Optional: 20 20 30
    Detail: 00 00 00
     Joint: 00 00 00

Description:
This is at best a decent AC. Moves pretty slowly, and the energy pistol
is pretty much useless, but it is very defensively sound.
For Intermediate to Expert.

Rating: ***

3.05.12 MS-07H Gouf Flight Test Type
------------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.13 RGC-80 GM Cannon
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.14 RGM-79SC GM Sniper Custom
---------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.15 RMS-106 Hi-Zack
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.16 RMS-117 Galbaldy B
--------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.17 RMV-1 Guntank II
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.18 RX-77-3 Guncannon Heavy Arms Type
-----------------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.19 MS-06E Zaku Reconnaissance Type
---------------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.20 MS-06M (MSM-01) Zaku Marine Type
----------------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.21 MS-11 Action Zaku
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.22 NRX-044 Asshimar
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.23 ORX-005 Gaplant
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.24 PMX-000 Messala
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.25 PMX-001 Pallas Athene
-----------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.26 PMX-002 Bolinoak Samaan
-------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.27 RMS-106CS Hi-Zack Custom
--------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.28 RMS-108 Marasai
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.29 RMS-154 Barzam
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.30 RX-110 Gabthley
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.31 RX-139 Hambrabi
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.32 RX-160 Byarlant
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.33 AMX-003 (MMT-1) Gaza-C
------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.05.34 AMX-004 Qubeley
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

________________________________________
3.06 Mobile Suit Gundam ZZ (Double Zeta)
________________________________________

3.06.01 MSZ-010 Gundam Double Zeta
---------------------------------
Name: Double Z
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-K1
	Legs: LN-1001
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WM-MVG802
	Back Weapon R: WC-WC8000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 55 50
  Optional: 45 00 00
    Detail: 64 60 00
     Joint: 50 55 50

Core:
      Base: 00 00 25
  Optional: 45 00 00
    Detail: 64 60 00
     Joint: 00 00 25

Arms:
      Base: 00 00 25
  Optional: 50 55 50
    Detail: 45 00 00
     Joint: 30 30 30

Legs:
      Base: 50 55 50
  Optional: 00 00 25
    Detail: 45 00 00
     Joint: 50 55 50

Description:
Great AC. High ammo, long range, pretty strong. Very good indeed.
For Beginner to Expert.

Rating: ****

3.06.02 MSZ-010S Enhanced ZZ Gundam
----------------------------------
Name: ZZ Enhan
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-K1
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WM-MVG802
	Back Weapon R: WC-WC8000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

	Colors
Head:
      Base: 50 64 50
  Optional: 45 00 00
    Detail: 64 60 00
     Joint: 50 64 50

Core:
      Base: 00 00 25
  Optional: 45 00 00
    Detail: 64 60 00
     Joint: 00 00 25

Arms:
      Base: 00 00 25
  Optional: 50 64 50
    Detail: 45 00 00
     Joint: 30 30 30

Legs:
      Base: 50 64 50
  Optional: 00 00 25
    Detail: 45 00 00
     Joint: 50 64 50

Description:
Not much different than the ZZ. Slightly more speed and AP. OK design.
For Intermediate to Expert.

Rating: ****

3.06.03 FA-010S Full Armor Enhanced ZZ Gundam
--------------------------------------------
Name: ZZ FA En
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-K1
	Legs: LN-SSVR
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-01QL
	Back Weapon R: WM-MVG802
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XFwPPk


Head:
      Base: 50 64 50
  Optional: 45 00 00
    Detail: 64 60 00
     Joint: 50 64 50

Core:
      Base: 00 00 25
  Optional: 45 00 00
    Detail: 64 60 00
     Joint: 00 00 25

Arms:
      Base: 00 00 25
  Optional: 50 64 50
    Detail: 45 00 00
     Joint: 30 30 30

Legs:
      Base: 50 64 50
  Optional: 00 00 25
    Detail: 45 00 00
     Joint: 50 64 50

Description:
Much stronger than its predecessors. Lots more AP and ammo, too. Much
slower, though.
For Beginner to Expert.

Rating: ****

3.06.04 RGM-86R GM III
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.05 AMA-01X Jamru Fin
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.06 AMX-004-2 Qubeley Mark II
---------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.07 AMX-004-3 Qubeley Mark III
----------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.08 AMX-004G (AMX-017) Qubeley Mass Production Type
-------------------------------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.09 AMX-006 Gaza-D
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.10 AMX-008 Ga-Zowm
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.11 AMX-009 Dreissen
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.12 AMX-011 Zaku III
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.13 AMX-011S Zaku III Custom
--------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.14 AMX-014 Doven Wolf
--------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.15 AMX-015 Geymark
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.16 AMX-101 Galluss-J
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.17 AMX-102 Zssa
--------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.18 AMX-103 Hamma Hamma
---------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.19 AMX-104 R-Jarja
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.20 AMX-107 Bawoo
---------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.21 AMX-109 Kapool
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.22 AMX-117L Gazu-L
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.23 AMX-117R Gazu-R
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.24 MS-09G Dowadge
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.25 MS-14J ReGelg
---------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.26 NZ-000 Quin Mantha
--------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.27 RMS-099B Sturm Dias
---------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.28 RMS-119 EWAC Zack "Eye-Zack"
------------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.29 RMS-192M Zaku Mariner
-----------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.30 MS-06D Desert Zaku
--------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.31 MS-09H Dowadge Kai
--------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.32 MSM-04N Agguguy
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.06.33 MSM-08 Zogok
--------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

_____________________________________________
3.07 Mobile Suit Gundam: Char's Counterattack
_____________________________________________

3.07.1 RX-93 "nu" Gundam
------------------------
Name: 'N' Gundam
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-XC8000
	Back Weapon R: WC-GN230
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 45 00
     Joint: 50 50 50

Core:
      Base: 10 10 10
  Optional: 10 10 10
    Detail: 64 45 00
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 45 00
     Joint: 10 10 10

Legs:
      Base: 50 50 50
  Optional: 10 10 10
    Detail: 64 45 50
     Joint: 10 10 10

Description:
Very good AC. Decent ammo and speed, high firepower.
For Beginner to Expert.

Rating: ****1/2

3.07.2 RGM-89 Jegan
-------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.07.3 RGZ-91 Re-GZ
-------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.07.4 AMS-119 Geara Doga
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.07.5 MSN-03 Jagd Doga
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.07.6 MSN-04 Sazabi
--------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.07.7 RMS-116H Hobby Hi-Zack
-----------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

___________________________
3.08 Mobile Suit Gundam F91
___________________________

3.08.01 F91 Gundam F91
---------------------
Name: F91
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: GD-G780
	Core: XCL-01
	Arms: AN-25
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-IR24
	Back Weapon R: WC-IR24
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 45 00
     Joint: 50 50 50

Core:
      Base: 10 10 30
  Optional: 10 10 10
    Detail: 10 10 30
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 10 10 10
    Detail: 50 50 50
     Joint: 10 10 10

Legs:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 45 00
     Joint: 50 00 00

Description:
Lots of power, good ammo, AP, and speed.
For Intermediate to Expert.

Rating: *****

3.08.02 F71 G-Cannon
--------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.08.03 RGM-89M Jegan B-Type
----------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.08.04 RGM-89R Jegan A-Type
----------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.08.05 RGM-109 Heavygun
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.08.06 RXR-44 Guntank R-44
---------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.08.07 XM-01 Den'an Zon
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.08.08 XM-02 Den'an Gei
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.08.09 XM-03 Ebirhu-S
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.08.10 XM-04 Berga Dalas
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.08.11 XM-05 Berga Giros
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.08.12 XM-06 Dahgi Iris
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.08.13 XM-07 Vigna Ghina
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

___________________________________
3.09 Mobile Suit Victory (V) Gundam
___________________________________

3.09.01 LM312V04 Victory Gundam
-------------------------------
Name: V Gundam
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XCL-01
	Arms: AN-101
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WC-XP4000/WC-01QL
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 50 00 00
  Optional: 50 50 50
    Detail: 20 20 35
     Joint: 20 20 35

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 00 00 00

Legs:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 20 20 35
     Joint: 50 00 00

Description:
Pretty high AP for the amount of speed it has. Lots of power, too.
For Intermediate to Expert.

Rating: ***1/2

3.09.02 LM312V05+SD-VB03A V-Dash Gundam
---------------------------------------
Name: V-Dash
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XCL-01
	Arms: AN-101
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-XC8000
	Back Weapon R: WC-XC8000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 50 00 00
  Optional: 50 50 50
    Detail: 20 20 35
     Joint: 20 20 35

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 00 00 00

Legs:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 20 20 35
     Joint: 50 00 00

Description:
Pretty much the same as the V Gundam, just much more powerful.
For Advanced to Expert.

Rating: ****

3.09.03 LM312V06 Victory Gundam Hexa
------------------------------------
Name: V Hexa
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-GRY-NX
	Core: XCL-01
	Arms: AN-101
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-01QL
	Back Weapon R: WC-01QL
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 50 00 00
  Optional: 50 50 50
    Detail: 20 20 35
     Joint: 20 20 35

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 00 00 00

Legs:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 20 20 35
     Joint: 50 00 00

Description:
More powerful than the regular V, but computing ability is sacrificed.
For Intermediate to Expert.

Rating: ***1/2

2.09.04 LM312V06+SD-VB03A V-Dash Gundam Hexa
--------------------------------------------
Name: V-Dash H
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-GRY-NX
	Core: XCL-01
	Arms: AN-101
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-XC8000
	Back Weapon R: WC-XC8000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 50 00 00
  Optional: 50 50 50
    Detail: 20 20 35
     Joint: 20 20 35

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 00 00 00

Legs:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 20 20 35
     Joint: 50 00 00

Description:
The Hexa and the V-Dash put together. Not much different from either.
For Beginner to Expert.

Rating: ****

3.09.05 LM314V21 Victory 2 Gundam
---------------------------------
Name: Victory2
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: GD-G780
	Core: XXA_SO
	Arms: AN-K1
	Legs: LN-D-8000R
	Generator: GBX-TL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WM-T0100
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 20 20 35
  Optional: 20 20 35
    Detail: 64 60 00
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 20 20 35
    Detail: 50 50 50
     Joint: 00 00 00

Legs:
      Base: 50 50 50
  Optional: 20 20 35
    Detail: 50 50 50
     Joint: 50 00 00

Description:
Pretty good AC. Can kill you with both overwhelming strength and cheap
chip damage. Use this to piss your friends off.
For Beginner to Expert.

Rating: ****1/2

3.09.06 LM314V23 Victory 2 Buster Gundam
----------------------------------------
Name: V2 Bust
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: GD-G780
	Core: XXA_SO
	Arms: AN-K1
	Legs: LN-D-8000R
	Generator: GBX-TL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WM-AT
	Back Weapon R: WC-IR24
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 20 20 35
  Optional: 20 20 35
    Detail: 64 60 00
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 20 20 35
    Detail: 50 50 50
     Joint: 00 00 00

Legs:
      Base: 50 50 50
  Optional: 20 20 35
    Detail: 50 50 50
     Joint: 50 00 00

Description:
WOW! WOW! WOW! Superpowerful AC. So powerful, you might just call it
cheating. I might even call it better than my Sandrock. Not limited in
power, ammo, speed, or AP. However, there can be a slight problem with
the limited amount of energy required to run this monster, but in the
right hands, it is unstoppable.
For Intermediate to Expert.

Rating: ******

3.09.07 LM314V24 Victory 2 Assault Gundam
-----------------------------------------
Name: V2 Assau
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-3001
	Legs: LN-SSVR
	Generator: GBX-TL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-XC8000
	Back Weapon R: WC-XC8000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 20 20 35
  Optional: 20 20 35
    Detail: 64 60 00
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 64 60 00
    Detail: 20 20 35
     Joint: 00 00 00

Legs:
      Base: 50 50 50
  Optional: 20 20 35
    Detail: 64 60 00
     Joint: 50 50 50

Description:
Not as fast or as powerful as the Buster, but still a pretty good AC.
It also has slightly more AP than the Buster.
For Intermediate to Expert.

Rating: ****

3.09.08 V2 Assault-Buster Gundam
--------------------------------
Name: V2 As-Bs
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-3001
	Legs: LN-SSVR
	Generator: GBX-TL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WM-AT
	Back Weapon R: WC-IR24
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 20 20 35
  Optional: 20 20 35
    Detail: 64 60 00
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 64 60 00
    Detail: 20 20 35
     Joint: 00 00 00

Legs:
      Base: 50 50 50
  Optional: 20 20 35
    Detail: 64 60 00
     Joint: 50 50 50

Description:
The Buster and the Assault come together to destroy all mankind! Same
power, same ammo, more AP, less speed.
For Intermediate to Expert.

Rating: ******

3.09.09 LM111E02 Gun-EZ
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.10 LM111E03 Gunblastor
---------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.11 ZM-S06S Zoloat
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.12 RGM-119 Jamesgun
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.13 RGM-122 Javelin
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.14 ZM-S06G Zollidia
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.15 ZM-S08G Zolo
--------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.16 ZM-S08GC Zolo Kai
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.17 ZM-S09G Tomliat
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.18 ZM-S14S Contio
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.19 ZM-S19S Shy-Tarn
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.20 ZM-S20S Jabaco
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.21 ZM-S21G Bruckeng
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.22 ZM-S22S Rig Shokew
--------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.23 ZM-S24G Gedlav
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.24 ZM-S27G Domuttlia
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.25 ZMT-D11S Abigor
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.26 ZMT-D15M Galguyu
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.27 ZMT-S12G Shokew
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.28 ZMT-S13G Godzorla
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.29 ZMT-S16G Memedorza
--------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.30 ZMT-S28S Gengaozo
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.31 ZMT-S29 Zanneck
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.32 ZMT-S33A Gottrlatan
---------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.09.33 ZMT-S34S Rig Contio
---------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

____________________________
3.10 Mobile Fighter G Gundam
____________________________

3.10.01 GF4-001NE Pharaoh Gundam IV
-----------------------------------
Name: PharaohIV
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XCH-01
	Arms: AN-3001
	Legs: LNKS-1B46J
	Generator: GBX-TL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-XP4000
	Back Weapon R: WC-01QL
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 14 00 34
  Optional: 50 00 00
    Detail: 64 60 00
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 00 00 00
    Detail: 00 00 00
     Joint: 14 00 34

Legs:
      Base: 50 50 50
  Optional: 14 00 34
    Detail: 50 00 00
     Joint: 64 60 00

Description:
An OK AC design. Has lots of ammo, but it's on the slow and weak side.
For Advanced to Expert.

Rating: ***

3.10.02 GF12-035NH/GF13-001NH Kowloon Gundam
--------------------------------------------
Name: Kowloon
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XCH-01
	Arms: AN-25
	Legs: LN-3001
	Generator: GBX-TL
	FCS: FBMB-18X
	Boosters: B-VR-33
	Back Weapon L: WC-LN350
	Back Weapon R: WC-LN350
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 00 00 00
  Optional: 50 00 00
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 00 00 00
  Optional: 50 00 00
    Detail: 50 00 00
     Joint: 00 00 00

Arms:
      Base: 00 00 00
  Optional: 14 00 24
    Detail: 44 34 24
     Joint: 14 00 24

Legs:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 44 34 24
     Joint: 50 00 00

Description:
A big bulk of an AC that's actually pretty quick. Has good range, too.
Useful on all terrains.
From Intermediate to Expert.

Rating: ****1/2

3.10.03 GF13-001NHII Master Gundam
----------------------------------
Name: Master
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-101
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: FBMB-18X
	Boosters: B-VR-33
	Back Weapon L: WC-XP4000
	Back Weapon R: WC-XP4000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
Head:
      Base: 14 00 24
  Optional: 14 00 24
    Detail: 50 00 00
     Joint: 50 50 50

Core:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 50 00 00
     Joint: 00 00 00

Arms:
      Base: 14 00 24
  Optional: 00 00 00
    Detail: 64 00 00
     Joint: 14 16 24

Legs:
      Base: 14 00 24
  Optional: 14 00 24
    Detail: 64 00 00
     Joint: 00 00 00

Description:
Quick but weak. Hit 'n' run AC. Bladewave like a madman.
For Experts.

Rating: ****

3.10.04 GF13-002NGR Zeus Gundam
-------------------------------
Name: Zeus
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-GRY-NX
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LN-D-8000R
	Generator: GBX-TL
	FCS: FBMB-18X
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
Head:
      Base: 50 50 50
  Optional: 50 00 00
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 64 60 00
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Arms:
      Base: 50 00 00
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 25 25 25

Legs:
      Base: 50 50 50
  Optional: 64 60 00
    Detail: 00 00 00
     Joint: 50 00 00

Description:
The only thing this Gundam was armed with was a sword. So wadda ya
expect? A machine gun? For Armored Core gurus only.
For Experts.

Rating: **

3.10.05 GF13-003NEL John Bull Gundam
------------------------------------
Name: JohnBull
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-3001
	Legs: LN-SSVR
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-LN350
	Back Weapon R: WC-CN35
	Arm Weapon L: N/A
	Arm Weapon R: WG-RF/P

    Colors
Head:
      Base: 00 00 00
  Optional: 50 00 00
    Detail: 64 60 00
     Joint: 50 00 00

Core:
      Base: 00 00 00
  Optional: 10 15 20
    Detail: 00 00 00
     Joint: 50 00 00

Arms:
      Base: 00 00 00
  Optional: 50 00 00
    Detail: 10 15 20
     Joint: 29 21 39

Legs:
      Base: 50 00 00
  Optional: 10 15 20
    Detail: 50 00 00
     Joint: 00 00 00

Description:
An excellent long-range fighter. The rifle chips away most of the
enemy's life and the machine guns finish them off.
For Intermediate to Expert.

Rating: ****

3.10.06 GF13-006NA Gundam Maxter
--------------------------------
Name: Maxter
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: ANKS-1A46J
	Legs: LN-SSVR
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 00 00 15
  Optional: 00 00 15
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 50 00 00
  Optional: 10 00 10
    Detail: 64 60 00
     Joint: 10 00 10

Arms:
      Base: 50 00 00
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 20 20 30

Legs:
      Base: 50 50 50
  Optional: 50 00 00
    Detail: 10 10 25
     Joint: 15 15 15

Description:
Nice, high AP, tons of ammo and power, but no Burning or Cyclone
Punch, unfortunately. You have to work quickly or else you will be
pummeled.
For Beginner to Expert.

Rating: ***1/2

3.10.07 GF13-009NF Gundam Rose
------------------------------
Name: Rose
Plus/Normal: Normal
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XCA-00
	Arms: AN-836-B
	Legs: LN-1001
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WM-T0100
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 10 10 25
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 10 10 25
  Optional: 10 10 25
    Detail: 50 50 50
     Joint: 50 00 00

Arms:
      Base: 50 50 50
  Optional: 10 10 25
    Detail: 50 50 50
     Joint: 10 10 10

Legs:
      Base: 50 50 50
  Optional: 50 00 00
    Detail: 10 10 25
     Joint: 50 50 50

Description:
This AC just makes me wish there were orbital weapons on the PSX
Armored Cores. It has good mobility, lots of ammo, but it's lacking in
the power department.
For Advanced to Expert.

Rating: ***

3.10.08 GF13-011NC Dragon Gundam
--------------------------------
Name: Dragon
Plus/Normal: Normal
Overweight: Yes
    Parts
	Head: HD-GRY-NX
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-501
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-XC8000
	Back Weapon R: WC-XC8000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-FG99

    Colors
Head:
      Base: 64 60 00
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 00 00

Core:
      Base: 00 00 10
  Optional: 64 60 00
    Detail: 50 00 00
     Joint: 10 00 00

Arms:
      Base: 50 50 50
  Optional: 64 60 00
    Detail: 00 00 10
     Joint: 15 15 20

Legs:
      Base: 50 50 50
  Optional: 00 00 10
    Detail: 50 00 00
     Joint: 50 00 00

Description:
VERY fast but lacking in AP. You'll spend a lot of time dodging enemy
attacks. You have the speed to do so. Hope you can run circles around
your opponent because you're dead if you can't.
For Advanced to Expert.

Rating: ****

3.10.09 GF13-012NN Viking Gundam
--------------------------------
Name: Viking
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XCL-01
	Arms: AN-25
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-LN350
	Back Weapon R: WC-LN350
	Arm Weapon L: LS-3303
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 40 45 50
  Optional: 10 15 20
    Detail: 64 50 00
     Joint: 40 45 50

Core:
      Base: 40 45 50
  Optional: 40 45 50
    Detail: 30 30 35
     Joint: 00 00 10

Arms:
      Base: 40 45 50
  Optional: 30 30 35
    Detail: 20 10 00
     Joint: 30 30 35

Legs:
      Base: 00 00 10
  Optional: 40 45 50
    Detail: 50 00 00
     Joint: 00 00 10

Description:
This Gundam actually had 16 vulcan guns, but the best I can do is
three machine guns. A good mix of guns.
For Intermediate to Expert.

Rating: ****1/2

3.10.10 GF13-013NR Bolt Gundam
------------------------------
Name: Bolt
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XCL-01
	Arms: AN-3001
	Legs: LN-SSVR
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 10 10 20
  Optional: 10 10 20
    Detail: 50 00 00
     Joint: 64 60 00

Arms:
      Base: 50 50 50
  Optional: 10 10 20
    Detail: 10 10 20
     Joint: 30 30 35

Legs:
      Base: 50 50 50
  Optional: 10 10 20
    Detail: 50 00 00
     Joint: 10 10 20

Description:
Decent speed and AP, low ammo.
For Intermediate to Expert.

Rating: ***

3.10.11 GF13-017NJ Shining Gundam
---------------------------------
Name: Shining
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-501
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-01QL
	Back Weapon R: N/A
	Arm Weapon L: LS-3303
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 10 10 25
  Optional: 10 10 25
    Detail: 64 60 00
     Joint: 50 00 00

Arms:
      Base: 50 50 50
  Optional: 10 10 25
    Detail: 50 00 00
     Joint: 10 10 25

Legs:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 00 00
     Joint: 10 10 25

Description:
Very fast. Not much ammo or power, though. Still, with the speed, it's
not so easy to kill.
For Advanced to Expert.

Rating: ***

3.10.12 GF13-017NJII God Gundam
-------------------------------
Name: God
Plus/Normal: Plus
Overweight:
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-01QL
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 50 50 50
  Optional: 10 10 25
    Detail: 64 60 00
     Joint: 50 00 00

Arms:
      Base: 50 50 50
  Optional: 25 25 25
    Detail: 50 00 00
     Joint: 25 25 25

Legs:
      Base: 50 00 00
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 50 00 00

Description:
A bit slower, but a bit more power than the Shining. Not much AP,
though.
For Experts.

Rating: ***1/2

3.10.13 GF13-020NK Zebra Gundam
-------------------------------
Name: Zebra
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XCL-01
	Arms: AN-K1
	Legs: LN-501
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
Head:
      Base: 50 50 50
  Optional: 00 00 00
    Detail: 64 60 00
     Joint: 00 00 00

Core:
      Base: 50 50 50
  Optional: 00 00 00
    Detail: 00 00 00
     Joint: 00 00 00

Arms:
      Base: 25 25 30
  Optional: 00 00 00
    Detail: 50 50 50
     Joint: 20 20 30

Legs:
      Base: 25 25 30
  Optional: 50 50 50
    Detail: 00 00 00
     Joint: 00 00 00

Description:
This guy is bare to the blade. His main weapon is the Bladewave. If
you can't blade well, don't even bother with this.
For Experts.

Rating: ****

3.10.14 GF13-021NG Gundam Spiegel
---------------------------------
Name: Spiegel
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XCH-01
	Arms: AN-K1
	Legs: LN-1001
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
Head:
      Base: 00 00 00
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 50 50 50
     Joint: 50 50 50

Arms:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 50 50 50
     Joint: 20 20 30

Legs:
      Base: 00 00 00
  Optional: 50 00 00
    Detail: 50 50 50
     Joint: 50 50 50

Description:
Slower than the Zebra, but it has more AP. Bladewaving is a must.
For Experts.

Rating: ****

3.10.15 GF13-030NIN Cobra Gundam
--------------------------------
Name: Cobra
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XCL-01
	Arms: AN-201
	Legs: LN-2KZ-SP
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-FG99

    Colors
Head:
      Base: 50 50 40
  Optional: 50 00 00
    Detail: 50 50 40
     Joint: 50 50 40

Core:
      Base: 50 50 40
  Optional: 50 50 40
    Detail: 50 50 40
     Joint: 50 00 00

Arms:
      Base: 50 50 40
  Optional: 50 00 00
    Detail: 50 50 40
     Joint: 20 20 30

Legs:
      Base: 50 50 40
  Optional: 50 00 00
    Detail: 50 50 40
     Joint: 50 50 40

Description:
It's quick and it has a gun! What could be better? A little low on the
AP, though.
For Advanced to Expert.

Rating: *****

3.10.16 GF13-037NCA Lumber Gundam
---------------------------------
Name: Lumber
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XCH-01
	Arms: ANKS-1A46J
	Legs: LNKS-1B46J
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-200G
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 40 40 50
  Optional: 10 10 30
    Detail: 64 60 00
     Joint: 10 10 30

Core:
      Base: 50 00 00
  Optional: 40 40 50
    Detail: 64 60 00
     Joint: 50 00 00

Arms:
      Base: 50 00 00
  Optional: 40 40 50
    Detail: 64 60 00
     Joint: 20 20 30

Legs:
      Base: 40 40 50
  Optional: 50 00 00
    Detail: 50 00 00
     Joint: 40 40 50

Description:
LOTS of AP. NO speed. A big, slow guy with only a short-range
machinegun and a weak laserblade. Doesn't sound too good, huh?
For Advanced to Expert.

Rating: ****

3.10.18 GF13-049NM Tequila Gundam
---------------------------------
Name: Tequila
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-GRY-NX
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-D-8000R
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 30 20 10
  Optional: 50 40 30
    Detail: 30 20 10
     Joint: 50 40 30

Core:
      Base: 30 20 10
  Optional: 30 20 10
    Detail: 50 00 00
     Joint: 30 20 10

Arms:
      Base: 50 40 30
  Optional: 50 40 30
    Detail: 50 40 30
     Joint: 20 20 30

Legs:
      Base: 50 40 30
  Optional: 30 20 10
    Detail: 50 40 30
     Joint: 50 40 30

Description:
Relatively fast with a lot of boost to waste. Good amount of ammo,
decent power, but only two weapons.
For Advanced to Expert

Rating: ****1/2

3.10.19 GF13-050NSW Nobel Gundam
--------------------------------
Name: Nobel
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-501
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 64 50 00
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 00 00
     Joint: 50 00 00

Arms:
      Base: 00 00 20
  Optional: 50 50 50
    Detail: 50 00 00
     Joint: 50 50 50

Legs:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 00 00
     Joint: 00 00 20

Description:
Just as fast and as agile as the real Nobel Gundam. Low AP, though.
For Intermediate to Expert.

Rating: *****

3.10.20 GF13-051NE Pharaoh Gundam XIII
--------------------------------------
Name: PharaohX
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-G780
	Core: XCH-01
	Arms: AN-3001
	Legs: LN-SSVR
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: N/A
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 40
  Optional: 50 50 40
    Detail: 64 60 00
     Joint: 50 50 40

Core:
      Base: 50 50 40
  Optional: 64 60 00
    Detail: 50 00 00
     Joint: 00 00 30

Arms:
      Base: 50 50 40
  Optional: 64 60 00
    Detail: 00 00 30
     Joint: 20 20 30

Legs:
      Base: 50 50 40
  Optional: 00 00 30
    Detail: 64 60 00
     Joint: 00 00 30

Description:
A big guy with lots of ammo. But the only problem is that he has a
short range machine gun as his only weapon. So, he basically stinks.
No wonder he got taken out so fast by the Gundam IV.
For Experts.

Rating: **

3.10.21 GF13-052NT Minaret Gundam
---------------------------------
Name: Minaret
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-D-9066
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LN-D-8000R
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
Head:
      Base: 50 50 50
  Optional: 00 00 30
    Detail: 50 50 50
     Joint: 50 50 50

Core:
      Base: 50 50 50
  Optional: 00 00 30
    Detail: 50 00 00
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 30 20 30

Legs:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 00 00 30

Description:
A good AC with pretty high AP, unlimited ammo, and medium speed. It
only has a laserblade, though.
For Experts.

Rating: ***1/2

3.10.22 GF13-053NMO Temjin Gundam
---------------------------------
Name: Temjin
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XCH-01
	Arms: AN-201
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
Head:
      Base: 50 40 20
  Optional: 00 00 00
    Detail: 50 40 20
     Joint: 00 00 00

Core:
      Base: 50 40 20
  Optional: 00 00 00
    Detail: 50 00 00
     Joint: 00 00 00

Arms:
      Base: 50 40 20
  Optional: 50 40 20
    Detail: 50 00 00
     Joint: 20 20 20

Legs:
      Base: 50 40 20
  Optional: 50 40 20
    Detail: 50 00 00
     Joint: 00 00 00

Description:
Pretty much the same as the Minaret, except for the fact that its much
slower with only slightly more AP.
For Experts.

Rating: **1/2

3.10.23 GF13-055NI Neros Gundam
-------------------------------
Name: Neros
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-GRY-NX
	Core: XXA_SO
	Arms: AN-K1
	Legs: LNKS-1B46J
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-IR24
	Back Weapon R: WC-XC8000
	Arm Weapon L: N/A
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 00 00 00
  Optional: 40 50 40
    Detail: 50 00 00
     Joint: 00 00 00

Core:
      Base: 40 50 40
  Optional: 50 00 00
    Detail: 00 00 00
     Joint: 00 00 00

Arms:
      Base: 40 50 40
  Optional: 40 50 40
    Detail: 20 20 30
     Joint: 20 20 30

Legs:
      Base: 40 50 40
  Optional: 50 00 00
    Detail: 00 00 00
     Joint: 00 00 00

Description:
An AC that is great in every subject except speed. An all-rounder. No
blade, though.
For Beginner to Expert.

Rating: ****

3.10.24 GF13-066NO Nether Gundam
--------------------------------
Name: Nether
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-201
	Legs: LNKS-1B46J
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: N/A
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 00 00
  Optional: 30 30 30
    Detail: 64 60 00
     Joint: 30 30 30

Core:
      Base: 40 10 00
  Optional: 40 10 00
    Detail: 40 10 00
     Joint: 40 10 00

Arms:
      Base: 40 10 00
  Optional: 40 10 00
    Detail: 30 30 40
     Joint: 30 30 40

Legs:
      Base: 20 10 30
  Optional: 20 10 30
    Detail: 30 30 40
     Joint: 40 10 00

Description:
This guy stinks. He has high AP, but only one weapon. And he's quite
heavy. Not worth fighting with or against.
For Experts.

Rating: **

3.10.25 GF13-073NPO Gundam Magnat
---------------------------------
Name: Magnat
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-IR24
	Back Weapon R: WC-IR24
	Arm Weapon L: N/A
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 40 40
  Optional: 10 10 30
    Detail: 64 60 00
     Joint: 10 10 30

Core:
      Base: 10 10 30
  Optional: 50 40 40
    Detail: 64 60 00
     Joint: 50 40 40

Arms:
      Base: 10 10 30
  Optional: 50 40 40
    Detail: 64 60 00
     Joint: 30 30 30

Legs:
      Base: 10 10 30
  Optional: 50 40 40
    Detail: 64 60 00
     Joint: 50 40 40

Description:
High power, decent ammo and speed, but the lack of a blade keeps it
from being perfect.
For Beginner to Expert.

Rating: *****

3.10.26 GF13-083NCB Arachno Gundam
----------------------------------
Name: Arachno
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-3001
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-3303
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 30 30 30
  Optional: 50 36 32
    Detail: 64 60 00
     Joint: 50 36 32

Core:
      Base: 50 10 10
  Optional: 50 10 10
    Detail: 64 60 00
     Joint: 50 10 10

Arms:
      Base: 50 36 32
  Optional: 64 60 00
    Detail: 50 10 10
     Joint: 20 20 30

Legs:
      Base: 50 36 32
  Optional: 50 36 32
    Detail: 64 60 00
     Joint: 50 10 10

Description:
Cuba's Gundam really deserved the low rank it had. This AC is not very
good.
For Intermediate to Expert.

Rating: ***

3.10.27 Mirage Gundam
---------------------
Name: Mirage
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WM-MVG802
	Back Weapon R: WM-AT
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
Head:
      Base: 40 00 40
  Optional: 50 50 30
    Detail: 64 60 00
     Joint: 50 50 30

Core:
      Base: 40 00 40
  Optional: 50 00 00
    Detail: 00 30 00
     Joint: 50 50 30

Arms:
      Base: 50 50 30
  Optional: 40 00 40
    Detail: 50 00 00
     Joint: 20 20 30

Legs:
      Base: 40 00 40
  Optional: 50 50 30
    Detail: 50 00 00
     Joint: 40 00 40

Description:
A pretty darn good missle man. Not much ammo, but he's powerful. The
blade is there to serve the purpose of the mega beam cannon, since no
hand weapon fits the part.
From Beginner to Expert.

Rating: *****

3.10.28 Grand Gundam
--------------------
Name: Grand
Plus/Normal: Normal
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XCH-01
	Arms: AW-DC/2
	Legs: LF-205-SF
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-XC8000
	Back Weapon R: WC-XC8000
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 40 30 20
  Optional: 40 30 20
    Detail: 40 30 20
     Joint: 40 30 20

Arms:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 40 00 40
     Joint: 40 00 40

Legs:
      Base: 40 30 20
  Optional: 40 30 20
    Detail: 50 50 50
     Joint: 50 00 00

Description:
BIG. VERY BIG. If you need someone that can make the long-range shot,
this is your man. He's also, unlike the real version, really fast,
too. But, if you'd rather make it as real as possible, you can equip
some tank legs on him, even though they totally cramp his style.
For Intermediate to Expert.

Rating: ******

3.10.29 Gundam Heaven's Sword
-----------------------------
Name: H Sword
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-SSVT
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-XC8000
	Back Weapon R: WC-XC8000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 40 00 40
  Optional: 40 00 40
    Detail: 64 60 00
     Joint: 50 50 50

Arms:
      Base: 00 00 30
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 30 30 30

Legs:
      Base: 50 50 50
  Optional: 50 00 00
    Detail: 50 50 50
     Joint: 50 50 50

Description:
Really quick, really powerful, but really low AP. Still a pretty good
AC, though.
For Intermediate to Expert.

Rating: *****

3.10.30 JDG-00X Devil Gundam
----------------------------
Name: Devil
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-3001
	Legs: LNKS-1B46J
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WC-XC8000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 50 00 00
  Optional: 00 00 40
    Detail: 00 00 40
     Joint: 50 00 00

Arms:
      Base: 50 50 50
  Optional: 50 00 00
    Detail: 50 00 00
     Joint: 30 30 30

Legs:
      Base: 00 00 20
  Optional: 00 00 20
    Detail: 00 00 40
     Joint: 40 40 50

Description:
Good power, good speed, good AP, good ammo... this AC is almost
totally perfect! He still doesn't top my Sandrock, though...
For Beginner to Expert.

Rating: *****

3.10.31 JMF1336R Rising Gundam
------------------------------
Name: Rising
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 64 00 00
  Optional: 64 00 00
    Detail: 64 60 00
     Joint: 00 00 30

Arms:
      Base: 50 50 50
  Optional: 20 20 30
    Detail: 64 00 00
     Joint: 20 20 30

Legs:
      Base: 50 50 50
  Optional: 00 00 30
    Detail: 64 60 00
     Joint: 50 50 50

Description:
With high power, medium speed, medium AP, and high ammo, this AC is your
better-than-the-average AC. Unfortunately it can't have a beam bow...
For Intermediate to Expert.

Rating: ****

__________________________________
3.11 New Mobile Report Gundam Wing
__________________________________

Name: Wing
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-01-SRVT
	Core: XCL-01
	Arms: AN-25
	Legs: LN-1001
	Generator: GBX-XL
	FCS: TRYX-QUAD
	Boosters: B-T001
	Back Weapon L: WC-GN230
	Back Weapon R: WC-GN230
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-RFM118

Description:
"Here's the Wing Gundam I put together. I built it to work in AC1,
rather than PP, because at the time, that's all I had (I now have
everything but Silent Line). As always, it's not a perfect replica, but
probably the closest that this game will get. It packs quite a punch,
and moves faster than you'd think. Watch out for those "wings!""
	Irregular X

Rating: Yet to test

3.11.02 XXXG-00W0 Wing Gundam Zero
----------------------------------
Name: Wing 0
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA-SO
	Arms: AN-K1
	Legs: LN-501
	Generator: GBX-XL
	FCS: TRYX-QUAD
	Boosters: B-VR-33
	Back Weapon L: WC-IR24
	Back Weapon R: WC-IR24
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XFwPPk

    Colors
Head:
      Base: 33 33 33
  Optional: 33 33 33
    Detail: 29 27 00
     Joint: 05 30 05

Core:
      Base: 00 00 22
  Optional: 00 29 00
    Detail: 00 29 00
     Joint: 07 12 27

Arms:
      Base: 00 00 22
  Optional: 33 33 33
    Detail: 30 00 00
     Joint: 21 21 21

Legs:
      Base: 33 33 33
  Optional: 33 33 33
    Detail: 33 05 02
     Joint: 22 24 25

Description:
"Extremely high power, incredible air and groundspeed, and absolutely
lethal in the air. Only to be used with full Plus and Overweight, and
ONLY by experts."
	DarthLocutus

Rating: Yet to test (DarthLocutus gives it *****)

3.11.03 XXXG-01H Gundam Heavyarms
---------------------------------
Name: HeavyArm
Plus/Normal: Plus
Overweight: No
    Parts
  TV (Kunio Okawara)/Kai version
	Head: HD-GRY-NX
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-SSVR
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WM-L201
	Back Weapon R: WM-X201
	Arm Weapon L: LS-301
	Arm Weapon R: WA-FINGER

  Re-Designed (Hajime Katoki) version
	Head: HD-GRY-NX
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-SSVR
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WG-CN35
	Back Weapon R: WM-X201
	Arm Weapon L: LS-1-MOONLIGHT
	Arm Weapon R: WA-FINGER

    Colors
Head:
      Base: 43 00 03
  Optional: 50 50 50
    Detail: 62 36 06
     Joint: 43 00 03

Core:
      Base: 43 00 03
  Optional: 62 36 06
    Detail: 50 50 50
     Joint: 43 00 03

Arms:
      Base: 43 00 03
  Optional: 43 00 03
    Detail: 62 36 06
     Joint: 25 25 25

Legs:
      Base: 50 50 50
  Optional: 43 00 03
    Detail: 50 50 50
     Joint: 62 36 06

Description:
  TV Version:
This is VERY close to the original television design. That means it's
slow. Really slow. You won't find yourself walking too much. Boosting
is the key to winning with this AC. Has a good amount of ammo, AP and
defense like the real Heavyarms.
For Intermediate to Expert players.

  HK Version:
Same speed problem, but worse weapons. You'll really have to be good
to win with this setup.
For Expert only.

Rating:
  TV Version: ***1/2
  HK Version: **

3.12.04 XXXG-01H2 Gundam Heavyarms Kai
--------------------------------------
Name: HArmsKai
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-GRY-NX
	Core: XXA_SO
	Arms: AW-GT2000
	Legs: LN-SSVR
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WM-AT
	Back Weapon R: WM-MVG802
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 00 00 15
  Optional: 50 50 50
    Detail: 18 18 25
     Joint: 00 00 15

Core:
      Base: 00 00 15
  Optional: 18 18 25
    Detail: 50 50 50
     Joint: 00 00 15

Arms:
      Base: 00 00 15
  Optional: 18 18 25
    Detail: 05 05 05
     Joint: 05 05 05

Legs:
      Base: 50 50 50
  Optional: 00 00 15
    Detail: 18 18 25
     Joint: 00 00 15

Description:
WOW! Big improvement over the original. This is nearly as good (but
not quite) as the Sandrock. It's gatling is MUCH more useful than the
Finger. And, regardless of ammo, both missiles are extremely handy in
all situations. Just be conservative with the ammo. VERY conservative.
For Intermediate to Expert.

Rating: *****

3.11.05 XXXG-01SR Gundam Sandrock
---------------------------------
Name: Sandrock
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-ZERO
	Core: XXA_SO
	Arms: AN-3001
	Legs: LNKS-1B46J
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WM-AT
	Back Weapon R: M118-TD
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-AR1000

    Colors
  TV (Kunio Okawara) version
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 35 35 50
     Joint: 48 11 12

Core:
      Base: 10 10 10
  Optional: 48 11 12
    Detail: 50 50 00
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 10 10 10
    Detail: 35 35 50
     Joint: 15 15 15

Legs:
      Base: 50 50 50
  Optional: 35 35 50
    Detail: 48 11 12
     Joint: 10 10 10

  Re-Designed (Hajime Katoki) version
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 48 11 12

Core:
      Base: 43 43 43
  Optional: 48 11 12
    Detail: 50 50 30
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 43 43 43
    Detail: 50 50 50
     Joint: 30 30 30

Legs:
      Base: 50 50 50
  Optional: 43 43 43
    Detail: 50 50 50
     Joint: 43 43 43

  Kai (space) version
Head:
      Base: 15 15 50
  Optional: 15 15 50
    Detail: 50 50 50
     Joint: 48 11 12

Core:
      Base: 15 15 50
  Optional: 15 15 50
    Detail: 48 11 12
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 30 30 30
    Detail: 15 15 50
     Joint: 12 12 12

Legs:
      Base: 50 50 50
  Optional: 12 12 12
    Detail: 15 15 50
     Joint: 30 30 30

  OAV version
Head:
      Base: 00 00 25
  Optional: 00 00 25
    Detail: 50 50 50
     Joint: 48 11 12

Core:
      Base: 00 00 25
  Optional: 00 00 25
    Detail: 48 11 12
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 00 00 00
    Detail: 15 15 25
     Joint: 00 00 00

Legs:
      Base: 50 50 50
  Optional: 00 00 00
    Detail: 00 00 25
     Joint: 15 15 25

Description:
My greatest Gundam Wing design, bar none. And to think that I hated
this Gundam on the show (fell in love with it on EW, though)... Well,
anyway, this is probably the closest you can get to the perfect Gundam
remake. It has Sandrock's real weapons, power, and lack of speed. The
only thing that sets this remake apart from the original is the lack
of shotels, which is very well made up for with the Moonlight
bladewave. This is, without a doubt, my greatest AC ever. With high
AP, high defense, high firepower, and decent maneuverability, this AC
is perfect. While there is a machine gun that looks almost exactly
like his, but I put on the AR1000 for added firepower. But it really
doesn't matter. Strapped with the AT missiles, if you can see your
enemy, they're dead.
For Beginner to Expert.
Rating: ******

3.11.06 XXXG-01D Gundam Deathscythe
-----------------------------------
Name: D.Scythe
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-GRY-NX
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-01QL
	Back Weapon R: WR-S50
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 00 00 10
  Optional: 40 40 40
    Detail: 00 00 10
     Joint: 00 00 10

Core:
      Base: 00 00 10
  Optional: 00 00 10
    Detail: 30 30 00
     Joint: 40 40 40

Arms:
      Base: 00 00 10
  Optional: 40 40 40
    Detail: 30 30 00
     Joint: 05 05 05

Legs:
      Base: 00 00 10
  Optional: 40 40 40
    Detail: 05 05 05
     Joint: 24 18 32

  OAV version
Head:
      Base: 15 15 15
  Optional: 40 40 40
    Detail: 15 15 15
     Joint: 15 15 15

Core:
      Base: 15 15 15
  Optional: 15 15 15
    Detail: 40 11 12
     Joint: 30 30 30

Arms:
      Base: 15 15 15
  Optional: 30 30 30
    Detail: 15 15 15
     Joint: 30 30 30

Legs:
      Base: 15 15 15
  Optional: 30 30 30
    Detail: 10 10 10
     Joint: 30 30 30

Description:
Pretty good AC design. Though it doesn't have the trademark beam
scythe, it still works pretty well. It has good ammo in the FINGER,
and good strength in the back weapons. Only a decent amount of AP,
though. This design uses every ounce of weight in the legs. Very well
balanced. Rockets make aiming difficult, though.
For advance to Expert.

Rating: ****

3.11.07 XXXG-01D2 Gundam Deathscythe Hell
-----------------------------------------
Name: D.Scythe
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-GRY-NX
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-01QL
	Back Weapon R: WR-S50
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 15 15 15
  Optional: 40 40 40
    Detail: 15 15 15
     Joint: 15 15 15

Core:
      Base: 15 15 15
  Optional: 15 15 15
    Detail: 40 11 12
     Joint: 30 30 30

Arms:
      Base: 15 15 15
  Optional: 30 30 30
    Detail: 15 15 15
     Joint: 30 30 30

Legs:
      Base: 15 15 15
  Optional: 30 30 30
    Detail: 10 10 10
     Joint: 30 30 30

Description:
Pretty good AC design. Though it doesn't have the trademark beam
scythe, it still works pretty well. It has good ammo in the FINGER,
and good strength in the back weapons. Only a decent amount of AP,
though. This design uses every ounce of weight in the legs. Very well
balanced. Rockets make aiming difficult, though.
For advance to Expert.

Rating: ****

3.11.08 XXXG-01S Shenlong Gundam
--------------------------------
Name: Shenlong
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-FG99

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 48 11 12
  Optional: 64 60 00
    Detail: 64 60 00
     Joint: 00 00 30

Arms:
      Base: 50 50 50
  Optional: 00 00 30
    Detail: 00 00 30
     Joint: 20 20 20

Legs:
      Base: 48 11 12
  Optional: 50 50 50
    Detail: 00 00 30
     Joint: 50 50 50

Description:
Decent AP, decent power, decent speed. Another all-rounder.
For Beginner to Expert.

Rating: ***1/2

3.11.09 XXXG-01S2 Altron Gundam
-------------------------------
Name: Shenlong
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-FG99

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 48 11 12
  Optional: 64 60 00
    Detail: 64 60 00
     Joint: 00 00 30

Arms:
      Base: 50 50 50
  Optional: 00 00 30
    Detail: 00 00 30
     Joint: 20 20 20

Legs:
      Base: 48 11 12
  Optional: 50 50 50
    Detail: 00 00 30
     Joint: 50 50 50

Description:
Decent AP, decent power, decent speed. Another all-rounder.
For Beginner to Expert.

Rating: ***1/2

3.11.10 OZ-00MS Tallgeese
-------------------------
Name: T.GeeseI
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-D-9066
	Core: XXA_SO
	Arms: AN-101
	Legs: LNKS-1B46J
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-B2120

    Colors
Head:
      Base: 20 20 20
  Optional: 50 50 50
    Detail: 50 00 00
     Joint: 50 50 50

Core:
      Base: 50 50 50
  Optional: 20 20 20
    Detail: 20 20 20
     Joint: 20 20 20

Arms:
      Base: 50 50 50
  Optional: 20 20 20
    Detail: 20 20 20
     Joint: 20 20 20

Legs:
      Base: 50 50 50
  Optional: 20 20 20
    Detail: 20 20 20
     Joint: 20 20 20

Description:
Great boost power, weapon power, and ammo. Slow running speed.
For Beginner to Expert.

Rating: ****

3.11.11 OZ-00MS2 Tallgeese II
-----------------------------
Name: T.GeeseII
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-D-9066
	Core: XXA_SO
	Arms: AN-101
	Legs: LNKS-1B46J
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-B2120

    Colors
Head:
      Base: 00 00 40
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 00 00 40
  Optional: 00 00 40
    Detail: 50 50 50
     Joint: 00 00 40

Arms:
      Base: 50 50 50
  Optional: 00 00 40
    Detail: 30 30 30
     Joint: 30 30 30

Legs:
      Base: 50 50 50
  Optional: 30 30 30
    Detail: 00 00 40
     Joint: 00 00 40

Description:
Great boost power, weapon power, and ammo. Slow running speed.
For Beginner to Expert.

Rating: ****

3.11.12 OZ-13MS Gundam Epyon
----------------------------
Name: Epyon
Plus/Normal: Plus
Overweight: No
  Parts
    Head: HD-G780
    Core: XXA_SO
    Arms: AN-25
    Legs: LN-1001B
    Generator: GBX-TL
    FCS: QX-9009
    Boosters: B-VR-33
    Back Weapon L: N/A
    Back Weapon R: N/A
    Arm Weapon L: LS-99-MOONLIGHT
    Arm Weapon R: WA-FINGER

    Colors
Head:
      Base: 10 10 10
  Optional: 50 00 30
    Detail: 50 00 30
     Joint: 50 00 30

Core:
      Base: 10 10 10
  Optional: 50 00 30
    Detail: 64 60 00
     Joint: 10 10 10

Arms:
      Base: 10 10 10
  Optional: 50 00 30
    Detail: 50 00 30
     Joint: 40 40 40

Legs:
      Base: 10 10 10
  Optional: 50 00 30
    Detail: 40 40 40
     Joint: 40 40 40

Description:
Relatively fast, good blading rate. A pretty good AC.
For Intermediate to Expert.

Rating: ****

3.11.13 OZ-13MSX1 Vayeate
-------------------------
Name: Vayate
Plus/Normal: Normal
Overweight: Yes
  Parts
    Head: HD-REDEYE
    Core: XXA_SO
    Arms: AN-7001
    Legs: LN-D-8000R
    Generator: GBX-XL
    FCS: QX-9009
    Boosters: B-VR-33
    Back Weapon L: M118-TD
    Back Weapon R: WC-SPGUN
    Arm Weapon L: LS-99-MOONLIGHT
    Arm Weapon R: WA-FINGER

    Colors
Head:
      Base: 00 00 30
  Optional: 20 00 20
    Detail: 00 00 30
     Joint: 00 00 30

Core:
      Base: 00 00 30
  Optional: 00 30 40
    Detail: 00 00 30
     Joint: 00 00 30

Arms:
      Base: 00 00 30
  Optional: 00 30 40
    Detail: 00 00 30
     Joint: 15 15 15

Legs:
      Base: 00 00 30
  Optional: 00 00 30
    Detail: 00 00 30
     Joint: 15 15 15

Description:
Great AC. Good mix between long and short range. Though it would be
helpful if the Mercurius were around to help with a little defense.
You'll have to fight pretty hard to win battles with this AC.
For Advanced to Expert.

Rating: ****1/2

3.11.14 OZ-13MSX2 Mercurius
---------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.15 SK-12SMS Taurus
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.16 WMS-03 Maganac
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.17 WMS-03 Maganac Abdul Custom
-----------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.18 WMS-03 Maganac Ahmad Custom
-----------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.19 WMS-03 Maganac Auda Custom
----------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.20 WMS-03 Maganac Rasid Kurama Custom
------------------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.21 OZ-06MS Leo
-------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.22 OZ-06MS Leo Early Type
------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.23 OZ-06MS Leo Space Type
------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.24 OZ-07AMS Aries
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.25 OZ-07MS Tragos
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.26 OZ-08MMS Cancer
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.27 OZ-06MS Leo Cannon Type
-------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.28 OZ-02MD Virgo
---------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.29 OZ-09MMS Pisces
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.30 OZ-12SMS Taurus
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.11.31 WF-02MD Virgo II
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

_________________________________________________
3.12 New Mobile Report Gundam Wing: Endless Waltz
_________________________________________________

3.12.1 OZ-00MS2B Tallgeese III
------------------------------
Name: T.GeeseIII
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-GRY-NX
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LN-D-8000R
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: M118-TD
	Back Weapon R: M228-TD
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 00 00 40
     Joint: 50 50 50

Core:
      Base: 50 50 50
  Optional: 00 00 40
    Detail: 50 50 50
     Joint: 50 50 50

Arms:
      Base: 50 50 50
  Optional: 00 00 00
    Detail: 50 50 50
     Joint: 50 50 50

Legs:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 50 50 50
     Joint: 00 00 40

Description:
A much better version than the other two. Much more power, though much
less ammo. A good AC overall.
For Advanced to Expert.

Rating: ****1/2

3.12.2 MMS-01 (OZ-17MS) Serpent
-------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

_______________________
3.13 After War Gundam X
_______________________

3.13.01 GT-9600 Gundam Leopard
------------------------------
Name: Leopard
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-IR24
	Back Weapon R: WM-AT
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 00 00 20
  Optional: 50 00 00
    Detail: 64 60 00
     Joint: 00 00 20

Core:
      Base: 00 00 20
  Optional: 00 00 20
    Detail: 64 60 00
     Joint: 00 00 20

Arms:
      Base: 00 00 20
  Optional: 30 30 40
    Detail: 40 50 50
     Joint: 30 30 40

Legs:
      Base: 30 30 40
  Optional: 00 00 20
    Detail: 40 50 50
     Joint: 30 30 40

Description:
Tons of power on top of average speed and AP. Limited on ammo, though.
For Beginner to Expert

Rating: ******

3.13.02 GT-9600-D Gundam Leopard Destroy
----------------------------------------
Name: LeopardD
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-XC8000
	Back Weapon R: WM-AT
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XFwPPk

    Colors
Head:
      Base: 00 00 30
  Optional: 00 00 30
    Detail: 64 60 00
     Joint: 00 00 30

Core:
      Base: 00 00 00
  Optional: 00 00 30
    Detail: 64 60 00
     Joint: 46 50 50

Arms:
      Base: 30 00 00
  Optional: 30 00 00
    Detail: 46 50 50
     Joint: 00 00 00

Legs:
      Base: 30 00 00
  Optional: 00 00 00
    Detail: 46 50 50
     Joint: 30 00 00

Description:
Slightly more AP and power than the regular Leopard, slightly less
ammo.
For Beginner to Expert.

Rating: ****1/2

3.13.03 GW-9800 Gundam Airmaster
--------------------------------
Name: A.Master
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WM-MVG802
	Arm Weapon L: N/A
	Arm Weapon R: WG-XFwPPk

    Colors
Head:
      Base: 40 00 00
  Optional: 40 00 00
    Detail: 64 60 00
     Joint: 40 00 00

Core:
      Base: 46 50 50
  Optional: 00 00 00
    Detail: 64 60 00
     Joint: 40 00 00

Arms:
      Base: 40 00 00
  Optional: 46 50 50
    Detail: 00 00 00
     Joint: 00 00 00

Legs:
      Base: 46 50 50
  Optional: 46 50 50
    Detail: 40 00 00
     Joint: 00 00 00

Description:
Pretty nimble, but it has a slow running speed. Good amount of ammo,
though.
For Beginner to Expert.

Rating: ****

3.13.04 GW-9800-B Gundam Airmaster Burst
----------------------------------------
Name: AM Burst
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-01QL
	Back Weapon R: WC-XC8000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XC4

    Colors
Head:
      Base: 00 00 10
  Optional: 00 00 10
    Detail: 64 60 00
     Joint: 00 00 10

Core:
      Base: 46 50 50
  Optional: 00 00 10
    Detail: 64 60 00
     Joint: 00 00 10

Arms:
      Base: 46 50 50
  Optional: 00 00 10
    Detail: 00 00 10
     Joint: 00 00 10

Legs:
      Base: 00 00 10
  Optional: 00 00 10
    Detail: 46 50 50
     Joint: 46 50 50

Description:
Pretty fast, if I do say so myself. One problem though... all of his
weapons are energy! So if you don't know how to be conservative,
you're gonna catch a spanking.
For Advanced to Expert.

Rating: ****1/2

3.13.05 GX-9900 Gundam X
------------------------
Name: Gundam X
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WC-LN350
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 50 50 50
  Optional: 00 00 20
    Detail: 64 60 00
     Joint: 50 00 00

Arms:
      Base: 50 50 50
  Optional: 30 30 30
    Detail: 00 00 20
     Joint: 30 30 30

Legs:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 00 00 20
     Joint: 30 30 30

Description:
Your basic all-rounder AC. What else can I say?
For Beginner to Expert.

Rating: *****

3.13.06 GX-9900-DV Gundam X Divider
-----------------------------------
Name: X Divide
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-SPGUN
	Back Weapon R: WC-LN350
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XFwPPk

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 00 00 25
  Optional: 00 00 25
    Detail: 64 60 00
     Joint: 50 00 00

Arms:
      Base: 50 50 50
  Optional: 30 30 30
    Detail: 00 00 25
     Joint: 30 30 30

Legs:
      Base: 50 50 50
  Optional: 00 00 25
    Detail: 30 30 30
     Joint: 50 50 50

Description:
Not very fast, not too much AP, but lots of strength.
For Beginner to Expert.

Rating: ***

3.13.07 GX-9901-DX Gundam Double X
----------------------------------
Name: Double X
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WR-L24
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-RFM118

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 00 00 10
  Optional: 00 00 10
    Detail: 64 60 00
     Joint: 50 00 00

Arms:
      Base: 00 00 10
  Optional: 30 30 30
    Detail: 30 30 30
     Joint: 30 30 30

Legs:
      Base: 50 50 50
  Optional: 00 00 10
    Detail: 64 60 00
     Joint: 30 30 30

Description:
MUCH better. Has a rapid fire rifle with a sizeable amount of ammo,
along with a chain gun and the superpowerful rockets. Still has a
small amount of AP, though.

Rating: *****

3.13.08 NRX-0013 Gundam Virsago
-------------------------------
Name: Virsago
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-SSVR
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-XC8000
	Back Weapon R: WC-01QL
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 40 00 00
  Optional: 00 00 00
    Detail: 64 60 00
     Joint: 00 00 00

Core:
      Base: 00 00 00
  Optional: 40 00 00
    Detail: 64 50 00
     Joint: 40 00 00

Arms:
      Base: 40 00 00
  Optional: 00 00 00
    Detail: 00 00 00
     Joint: 00 00 00

Legs:
      Base: 40 00 00
  Optional: 00 00 00
    Detail: 64 50 00
     Joint: 40 00 00

Description:
Lots of power, a decent amount of ammo, and a killer color scheme.
What could be better?
For Beginner to Expert.

Rating: ****1/2

3.13.09 NRX-0013-CB Gundam Virsago Chest Break
----------------------------------------------
Name: VirsagoC
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-SSVR
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-IR24
	Back Weapon R: WC-01QL
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 40 00 00
  Optional: 00 00 00
    Detail: 64 60 00
     Joint: 00 00 00

Core:
      Base: 00 00 00
  Optional: 40 00 00
    Detail: 64 50 00
     Joint: 40 00 00

Arms:
      Base: 40 00 00
  Optional: 00 00 00
    Detail: 00 00 00
     Joint: 00 00 00

Legs:
      Base: 40 00 00
  Optional: 00 00 00
    Detail: 64 50 00
     Joint: 40 00 00

Description:
No difference between this AC and the Virsago. Just a more powerful
but much slower beam gun.
For Beginner to Expert.

Rating: ****

3.13.10 NRX-0015 Gundam Ashtaron
--------------------------------
Name: Ashtaron
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-3001
	Legs: LNKS-1B46J
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-IR24
	Back Weapon R: WC-01QL
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XP2000

    Colors
Head:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 40 00 00
     Joint: 40 00 00

Core:
      Base: 00 00 00
  Optional: 40 00 00
    Detail: 30 20 10
     Joint: 00 00 00

Arms:
      Base: 00 00 00
  Optional: 20 00 30
    Detail: 20 00 30
     Joint: 00 00 00

Legs:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 40 00 00
     Joint: 20 00 30

Description:
Much heavier than the Virsago, but not much of a power difference.
Color scheme isn't that good either.
For Intermediate to Expert.

Rating: ***

3.13.11 NRX-0015-HC Gundam Ashtaron Hermit Crab
-----------------------------------------------
Name: A Hermit
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-101
	Legs: LN-3001
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-XC8000
	Back Weapon R: WC-01QL
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WC-XP2000

    Colors
Head:
      Base: 00 00 00
  Optional: 50 00 00
    Detail: 10 10 10
     Joint: 50 00 00

Core:
      Base: 00 00 00
  Optional: 50 00 00
    Detail: 30 20 10
     Joint: 10 10 10

Arms:
      Base: 00 00 00
  Optional: 00 00 00
    Detail: 10 10 10
     Joint: 10 10 10

Legs:
      Base: 00 00 00
  Optional: 50 00 00
    Detail: 10 10 10
     Joint: 10 10 10

Description:
Basically the same as the Ashtaron, except it has slightly less AP.
For Intermediate to Expert.

Rating: ***

3.13.12 DT-6800A Daughtress
---------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.13 DT-6800C Daughtress Command
-----------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.14 DT-6800W Daughtress Weapon
----------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.15 NRX-009 (NR-001) Valient
--------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.16 NRX-016 Rasveyt
-----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.17 NRX-018-2 Daughtress Neo
--------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.18 DT-6800HMC Daughtress High Mobility Command "Wise Wallaby"
------------------------------------------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.19 DTM-7000 Daughseat
--------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.20 GX-9900-GB G-Bit D.O.M.E.
---------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.21 RMS-006 Jenice
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.22 RMS-007G Juragg Cold Climate Type "Polar Bear"
------------------------------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.23 RMS-009 Septem
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.24 RMS-014 Octave
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.25 RMS-019 Crouda
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.26 RMS-019R Crouda Lancerow Custom
---------------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.27 RMSN-008 Bertigo
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.28 ENG-001 Estardoth
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.13.29 ENG-002 Pyron
---------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

__________________
3.14 Turn-A Gundam
__________________

3.14.01 Turn A Gundam
---------------------
Name: Turn-A
Plus/Normal: Normal
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WM-AT
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XFwPPk

    Colors
Head:
      Base: 50 50 40
  Optional: 50 50 40
    Detail: 50 50 40
     Joint: 50 00 00

Core:
      Base: 00 00 30
  Optional: 00 00 30
    Detail: 64 54 00
     Joint: 50 00 00

Arms:
      Base: 50 50 40
  Optional: 50 50 40
    Detail: 50 50 40
     Joint: 50 50 40

Legs:
      Base: 50 50 40
  Optional: 50 50 40
    Detail: 50 00 00
     Joint: 64 54 00

Description:
Fast, powerful, but with weak armor. But unless you're fighting
someone else that has the WM-AT on, you'll be just fine.

Rating: ****1/2

3.14.02 MS-06 Borjarnon Gavane Goonny Custom
--------------------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.14.03 NRS-P701R Godwin
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.14.04 CONCEPT-X 6-1-2 Turn X
------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.14.05 G-838 Mahiroo
---------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.14.06 G-M2F (AMX-102) Zssan
-----------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.14.07 GMIF (XM-0754) Bandit
-----------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.14.08 MRC-F20 SUMO
--------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.14.09 NRS-P701 Gozzo
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.14.10 SPA-51 Cannon Illefuto
------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.14.11 TAF-M9 Eagel
--------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

____________________________
3.15 Mobile Suit Gundam SEED
____________________________

3.15.01 GAT-X102 Duel Gundam
----------------------------
Name: Duel
Plus/Normal: Normal
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WM-AT
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-1-KARASAWA

    Colors
Head:
      Base: 50 50 50
  Optional: 00 00 40
    Detail: 50 50 50
     Joint: 00 00 40

Core:
      Base: 00 00 40
  Optional: 50 50 50
    Detail: 64 30 00
     Joint: 30 30 30

Arms:
      Base: 50 50 50
  Optional: 00 00 40
    Detail: 30 30 30
     Joint: 30 30 30

Legs:
      Base: 50 50 50
  Optional: 00 00 40
    Detail: 30 30 30
     Joint: 30 30 30

Description:
TONS of power. Lots of ammo. Lots of range. Decent AP and speed. A
great AC.
For Beginner to Expert.

Rating: ******

3.15.02 GAT-X103 Buster Gundam
------------------------------
Name: Buster
Plus/Normal: Normal
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-201
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WM-AT
	Arm Weapon L: N/A
	Arm Weapon R: WG-RFM118

    Colors
Head:
      Base: 50 50 30
  Optional: 00 20 00
    Detail: 50 50 30
     Joint: 00 20 00

Core:
      Base: 00 20 00
  Optional: 00 20 00
    Detail: 30 30 30
     Joint: 50 16 16

Arms:
      Base: 50 50 30
  Optional: 50 50 30
    Detail: 30 30 30
     Joint: 30 30 30

Legs:
      Base: 50 50 30
  Optional: 50 50 30
    Detail: 00 20 00
     Joint: 50 16 16

Description:
Good speed, lots of power, but no laserblade.
For Beginner to Expert.

Rating: *****

3.15.03 GAT-X105 Strike Gundam
------------------------------
Name: Strike
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-SSVT
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-IR24
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-RFM118

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 64 00 00
  Optional: 30 30 30
    Detail: 00 00 00
     Joint: 50 00 00

Arms:
      Base: 50 00 00
  Optional: 30 30 30
    Detail: 30 30 30
     Joint: 30 30 30

Legs:
      Base: 50 50 50
  Optional: 30 30 30
    Detail: 50 00 00
     Joint: 50 50 50

Description:
Lots of power and speed, but almost no defense! A very difficult AC to
win with.
For Advanced to Expert.

Rating: *****

3.15.04 GAT-X207 Blitz Gundam
-----------------------------
Name: Blitz
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-502
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-RFM118

    Colors
Head:
      Base: 10 10 10
  Optional: 30 30 30
    Detail: 64 60 00
     Joint: 30 30 30

Core:
      Base: 10 10 10
  Optional: 10 10 10
    Detail: 50 00 00
     Joint: 20 20 30

Arms:
      Base: 10 10 10
  Optional: 20 20 30
    Detail: 50 00 00
     Joint: 20 20 30

Legs:
      Base: 10 10 10
  Optional: 10 10 10
    Detail: 20 20 30
     Joint: 50 00 00

Description:
Good amount of AP and speed, not much ammo, and a decent amount of
power. Still a good AC, though.

Rating: ****

3.15.05 GAT-X303 Aegis Gundam
-----------------------------
Name: Aegis
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WC-IR24
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XFwPPk

    Colors
Head:
      Base: 50 20 30
  Optional: 50 20 30
    Detail: 50 50 00
     Joint: 50 20 30

Core:
      Base: 50 20 30
  Optional: 50 20 30
    Detail: 00 00 20
     Joint: 30 30 30

Arms:
      Base: 50 20 30
  Optional: 30 30 30
    Detail: 50 20 30
     Joint: 30 30 30

Legs:
      Base: 50 20 30
  Optional: 50 20 30
    Detail: 30 30 30
     Joint: 30 30 30

Description:
Good overall AC. Perfect for any player.
For Beginner to Expert.

Rating: ****

3.15.06 ZGMF-X09A Justice Gundam
--------------------------------
Name: Justice
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XFwPPk

    Colors
Head:
      Base: 50 00 40
  Optional: 50 00 40
    Detail: 64 60 00
     Joint: 50 00 40

Core:
      Base: 10 10 10
  Optional: 50 50 50
    Detail: 50 00 40
     Joint: 50 00 40

Arms:
      Base: 50 00 40
  Optional: 20 20 30
    Detail: 50 50 50
     Joint: 20 20 30

Legs:
      Base: 50 00 40
  Optional: 50 00 40
    Detail: 10 10 10
     Joint: 50 50 50

Description:
Lots of power, a decent amount of speed and ammo, an all-rounder.
For Intermediate to Expert.

Rating: ***

3.15.07 ZGMF-X10A Freedom Gundam
--------------------------------
Name: Freedom
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-G780
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-1001
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XFwPPk

    Colors
Head:
      Base: 50 50 50
  Optional: 50 50 50
    Detail: 64 60 00
     Joint: 50 50 50

Core:
      Base: 00 00 20
  Optional: 00 00 20
    Detail: 50 50 50
     Joint: 20 20 50

Arms:
      Base: 50 50 50
  Optional: 30 30 40
    Detail: 20 20 50
     Joint: 30 30 40

Legs:
      Base: 50 50 50
  Optional: 20 20 50
    Detail: 00 00 20
     Joint: 50 50 50

Description:
Exactly the same as the Justice Gundam.
For Intermediate to Expert.

Rating: ***

_______________
3.16 Cybernator
_______________

3.16.1 Cybernator
-----------------
Name: CyberN
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-REDEYE
	Core: XCL-01
	Arms: AN-201
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WM-PS-2
	Back Weapon R: WC-CN35
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-PB26

    Colors
Head:
      Base: 20 30 20
  Optional: 20 30 20
    Detail: 00 00 30
     Joint: 00 00 30

Core:
      Base: 20 30 20
  Optional: 20 30 20
    Detail: 20 30 20
     Joint: 20 30 20

Arms:
      Base: 20 30 20
  Optional: 20 30 20
    Detail: 50 40 00
     Joint: 30 30 30

Legs:
      Base: 30 30 30
  Optional: 20 30 20
    Detail: 20 30 20
     Joint: 20 30 20

Description:
Good speed, good power, good AP. An all-offense AC.
For Beginner to Expert.

Rating: ***1/2

___________________________________
3.17 Metal Combat: Falcon's Revenge
___________________________________

3.17.01 Garam Mk 2
------------------
Name: Garam II
Plus/Normal: Normal
Overweight: Yes
    Parts
	Head: HD-D-9066
	Core: XCH-01
	Arms: AN-3001
	Legs: LN-1001-PX-0
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-XP4000
	Back Weapon R: WC-01QL
	Arm Weapon L: N/A
	Arm Weapon R: WG-PB26

    Colors
Head:
      Base: 00 40 00
  Optional: 40 40 40
    Detail: 64 60 00
     Joint: 00 40 00

Core:
      Base: 64 50 00
  Optional: 00 40 00
    Detail: 00 40 00
     Joint: 00 4000

Arms:
      Base: 00 40 00
  Optional: 40 40 40
    Detail: 64 50 00
     Joint: 00 40 00

Legs:
      Base: 00 40 00
  Optional: 00 40 00
    Detail: 40 40 40
     Joint: 40 40 40

Description:
Not much ammo, not much speed, not much power... matches the Garam
perfectly.
For Beginner to Expert.

Rating: ***

3.17.02 Siamang
---------------
Name: Siamang
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-X1487
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LN-SSVT
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-XP4000
	Back Weapon R: WC-XP4000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
Head:
      Base: 30 00 30
  Optional: 64 60 00
    Detail: 30 00 30
     Joint: 30 00 30

Core:
      Base: 64 60 00
  Optional: 30 00 30
    Detail: 30 00 30
     Joint: 40 40 40

Arms:
      Base: 30 00 30
  Optional: 30 00 30
    Detail: 64 60 00
     Joint: 64 60 00

Legs:
      Base: 30 00 30
  Optional: 30 00 30
    Detail: 64 60 00
     Joint: 40 40 40

Description:
Quick but not much power... another perfect match.
For Beginner to Expert.

Rating: ****

3.17.03 Wong
------------
Name: Wong
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-X1487
	Core: XCH-01
	Arms: AW-XC5500
	Legs: LFH-X5X
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-01QL
	Back Weapon R: N/A
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 00 50 20
  Optional: 64 60 00
    Detail: 00 50 20
     Joint: 00 50 20

Core:
      Base: 00 50 20
  Optional: 40 40 40
    Detail: 40 40 40
     Joint: 40 00 30

Arms:
      Base: 00 50 20
  Optional: 40 00 30
    Detail: 00 50 20
     Joint: 40 40 40

Legs:
      Base: 00 50 20
  Optional: 00 50 20
    Detail: 40 40 40
     Joint: 40 00 30

Description:
Very fast, lots of power... Gee, I'm pretty good at making these
mechs.
For Intermediate to Expert.

Rating: ****1/2

3.17.04 Griffin
---------------
Name: Griffin
Plus/Normal: Normal
Overweight: Yes
    Parts
	Head: HD-08-DISH
	Core: XXA_SO
	Arms: AW-DC/2
	Legs: LN-2KZ-SP
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-01QL
	Back Weapon R: WC-LN350
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 40 00 40
  Optional: 64 60 00
    Detail: 40 00 40
     Joint: 40 00 40

Core:
      Base: 40 00 40
  Optional: 40 00 40
    Detail: 50 10 10
     Joint: 64 60 00

Arms:
      Base: 40 00 40
  Optional: 40 00 40
    Detail: 64 60 00
     Joint: 64 60 00

Legs:
      Base: 40 00 40
  Optional: 64 60 00
    Detail: 40 40 40
     Joint: 40 00 40

Description:
VERY powerful, pretty quick, but limited ammo.
For Intermediate to Expert.

Rating: ***

3.17.05 Viscount
----------------
Name: Viscount
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-GRY-NX
	Core: XXA_SO
	Arms: AN-3001
	Legs: LN-SSVT
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-XP4000
	Back Weapon R: WC-GN230
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XP1000

    Colors
Head:
      Base: 50 50 00
  Optional: 20 00 50
    Detail: 50 50 00
     Joint: 50 50 00

Core:
      Base: 20 00 50
  Optional: 20 00 50
    Detail: 50 50 00
     Joint: 50 50 00

Arms:
      Base: 50 50 00
  Optional: 20 00 50
    Detail: 40 40 40
     Joint: 20 00 50

Legs:
      Base: 50 50 00
  Optional: 50 50 00
    Detail: 40 40 40
     Joint: 20 00 50

Description:
Not too much speed, but lots of power. Another perfect match.
For Beginner to Expert.

Rating: ***

3.17.06 Thanatos
----------------
Name: Thanatos
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-2002
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LN-D-8000R
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WM-SMSS24
	Back Weapon R: WC-01QL
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XP1000

    Colors
Head:
      Base: 00 50 50
  Optional: 00 50 50
    Detail: 50 20 20
     Joint: 00 50 50

Core:
      Base: 00 50 50
  Optional: 50 00 50
    Detail: 50 20 20
     Joint: 00 50 50

Arms:
      Base: 00 50 50
  Optional: 50 00 50
    Detail: 50 00 50
     Joint: 00 50 50

Legs:
      Base: 00 50 50
  Optional: 50 00 50
    Detail: 40 40 40
     Joint: 00 50 50

Description:
Great firing speed, great power, good moving speed.
For Beginner to Expert.

Rating: *****

3.17.07 Arachnus
----------------
Name: Arachnus
Plus/Normal: Normal
Overweight: Yes
    Parts
	Head: HD-ZERO
	Core: XXA_SO
	Arms: AW-MG25/2
	Legs: LF-205-SF
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WC-01QL
	Back Weapon R: WM-T0100
	Arm Weapon L: N/A
	Arm Weapon R: N/A
    Colors
Head:
      Base: 30 00 50
  Optional: 30 00 50
    Detail: 00 50 00
     Joint: 50 20 20

Core:
      Base: 30 00 50
  Optional: 40 40 40
    Detail: 50 20 20
     Joint: 30 00 50

Arms:
      Base: 30 00 50
  Optional: 40 40 50
    Detail: 40 40 50
     Joint: 50 20 20

Legs:
      Base: 30 00 50
  Optional: 00 50 00
    Detail: 40 40 50
     Joint: 40 40 50

Description:
Lots of ammo and speed but small amount of power.
For Intermediate to Expert.

Rating: ***

3.17.08 Groken
--------------
Name: Groken
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-06-RADAR
	Core: XCH-01
	Arms: AW-S60/2
	Legs: LC-MOS4545
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: N/A
	Back Weapon L: WC-IR24
	Back Weapon R: WC-CN35
	Arm Weapon L: N/A
	Arm Weapon R: N/A

    Colors
Head:
      Base: 00 40 00
  Optional: 26 26 50
    Detail: 00 40 00
     Joint: 26 26 50

Core:
      Base: 00 40 00
  Optional: 50 20 20
    Detail: 50 20 20
     Joint: 00 40 00

Arms:
      Base: 50 50 00
  Optional: 00 40 00
    Detail: 50 50 00
     Joint: 64 00 64

Legs:
      Base: 00 40 00
  Optional: 00 40 00
    Detail: 50 20 20
     Joint: 40 40 50

Description:
LOTS of power, LOTS of ammo, NO speed.
For Experts.

Rating: ******

3.17.09 Spika
-------------
Name: Spika
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-D-9066
	Core: XXA_SO
	Arms: AN-25
	Legs: LN-SSVT
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: WX-S800-GF
	Back Weapon R: WX-S800-GF
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
Head:
      Base: 50 50 30
  Optional: 50 50 30
    Detail: 40 40 40
     Joint: 50 50 30

Core:
      Base: 50 30 30
  Optional: 50 30 30
    Detail: 50 30 30
     Joint: 30 30 50

Arms:
      Base: 50 30 30
  Optional: 30 30 50
    Detail: 30 30 50
     Joint: 30 30 50

Legs:
      Base: 50 30 30
  Optional: 30 30 50
    Detail: 50 50 30
     Joint: 30 30 50

Description:
Lots of power and speed, but not much AP or ammo.
For Advanced to Expert.

Rating: *****

3.17.10 Falcon
--------------
Name: Falcon
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-REDEYE
	Core: XXA_SO
	Arms: AN-101
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-CN35
	Back Weapon R: WM-X201
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-B2120

    Colors
Head:
      Base: 00 00 40
  Optional: 00 00 40
    Detail: 50 00 00
     Joint: 00 00 40

Core:
      Base: 00 00 40
  Optional: 40 40 40
    Detail: 00 00 40
     Joint: 40 40 40

Arms:
      Base: 00 00 40
  Optional: 00 00 40
    Detail: 00 00 40
     Joint: 00 00 40

Legs:
      Base: 00 00 40
  Optional: 00 00 40
    Detail: 40 40 40
     Joint: 40 40 40

Description:
Very well balanced. A large variety of weapons at his disposal. Good
power, too.
For Intermediate to Expert.

Rating: ****1/2

3.17.11 Tornado
---------------
Name: Tornado
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-REDEYE
	Core: XXA_SO
	Arms: AN-K1
	Legs: LN-1001
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-SPGUN
	Back Weapon R: WC-IR24
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-B2120

    Colors
Head:
      Base: 20 40 20
  Optional: 20 40 20
    Detail: 50 00 00
     Joint: 20 40 20

Core:
      Base: 20 40 20
  Optional: 40 40 40
    Detail: 40 40 40
     Joint: 20 40 20

Arms:
      Base: 20 40 20
  Optional: 20 40 20
    Detail: 20 40 20
     Joint: 40 30 40

Legs:
      Base: 20 40 20
  Optional: 40 40 40
    Detail: 20 40 20
     Joint: 20 40 20

Description:
Basically the same as the Falcon, except for a little more power and a
little less ammo.
For Intermediate to Expert.

Rating: *****

_________________________________
3.18 Cyberbots: FullMetal Madness
_________________________________

3.18.01 Blodia
--------------
Name: Blodia
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-01-SRVT
	Core: XCL-01
	Arms: AN-D-7001
	Legs: LN-1001B
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-FINGER

    Colors
  Player 1
Head:
      Base: 40 00 00
  Optional: 30 30 30
    Detail: 30 30 30
     Joint: 30 30 30

Core:
      Base: 30 30 30
  Optional: 40 00 00
    Detail: 40 00 00
     Joint: 40 00 00

Arms:
      Base: 40 00 00
  Optional: 30 30 30
    Detail: 40 00 00
     Joint: 30 30 30

Legs:
      Base: 30 30 30
  Optional: 40 00 00
    Detail: 40 00 00
     Joint: 30 30 30

  Player 2
Head:
      Base: 00 00 40
  Optional: 30 30 30
    Detail: 30 30 30
     Joint: 30 30 30

Core:
      Base: 30 30 30
  Optional: 00 00 40
    Detail: 00 00 40
     Joint: 00 00 40

Arms:
      Base: 00 00 40
  Optional: 30 30 30
    Detail: 00 00 40
     Joint: 30 30 30

Legs:
      Base: 30 30 30
  Optional: 00 00 40
    Detail: 00 00 40
     Joint: 30 30 30

Description:
A sizeable amount of everything. A pretty good AC.
For Advanced to Expert.

Rating: ****

3.18.02 Swordsman
-----------------
Name: Swordman
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-01-SRVT
	Core: XCL-01
	Arms: AN-D-7001
	Legs: LC-MOS18
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: N/A
	Back Weapon L: N/A
	Back Weapon R: WM-P4001
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WA-Finger

    Colors
  Player 1
Head:
      Base: 00 40 00
  Optional: 30 30 30
    Detail: 30 30 30
     Joint: 30 30 30

Core:
      Base: 30 30 30
  Optional: 00 40 00
    Detail: 00 40 00
     Joint: 00 40 00

Arms:
      Base: 00 40 00
  Optional: 30 30 30
    Detail: 00 40 00
     Joint: 30 30 30

Legs:
      Base: 30 30 30
  Optional: 00 40 00
    Detail: 00 40 00
     Joint: 30 30 30

  Player 2
Head:
      Base: 00 20 00
  Optional: 30 30 30
    Detail: 30 30 30
     Joint: 30 30 30

Core:
      Base: 30 30 30
  Optional: 00 20 00
    Detail: 00 20 00
     Joint: 00 20 00

Arms:
      Base: 00 20 00
  Optional: 30 30 30
    Detail: 00 20 00
     Joint: 30 30 30

Legs:
      Base: 30 30 30
  Optional: 00 20 00
    Detail: 00 20 00
     Joint: 30 30 30

Description:
A good amount of range, but no speed whatsoever.
For Advanced to Expert.

Rating: ****1/2

3.18.03 Riot
------------
Name: Riot
Plus/Normal: Normal
Overweight: Yes
    Parts
	Head: HD-01-SRVT
	Core: XCL-01
	Arms: AN-3001
	Legs: LF-205-SF
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WC-CN35
	Arm Weapon L: N/A
	Arm Weapon R: WA-Finger

    Colors
  Player 1
Head:
      Base: 45 40 00
  Optional: 30 30 30
    Detail: 30 30 30
     Joint: 30 30 30

Core:
      Base: 30 30 30
  Optional: 45 40 00
    Detail: 45 40 00
     Joint: 45 40 00

Arms:
      Base: 45 40 00
  Optional: 30 30 30
    Detail: 45 40 00
     Joint: 30 30 30

Legs:
      Base: 30 30 30
  Optional: 45 40 00
    Detail: 45 40 00
     Joint: 30 30 30

  Player 2
Head:
      Base: 50 40 00
  Optional: 30 30 30
    Detail: 30 30 30
     Joint: 30 30 30

Core:
      Base: 30 30 30
  Optional: 50 40 00
    Detail: 50 40 00
     Joint: 50 40 00

Arms:
      Base: 50 40 00
  Optional: 30 30 30
    Detail: 50 40 00
     Joint: 30 30 30

Legs:
      Base: 30 30 30
  Optional: 50 40 00
    Detail: 50 40 00
     Joint: 30 30 30

Description:
Lots of speed and ammo, low AP.
For Advanced to Expert.

Rating: ***

3.18.04 Reptos
--------------
Name: Reptos
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-2002
	Core: XCA-00
	Arms: AN-K1
	Legs: LN-501
	Generator: GBX-XL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: WC-XC8000
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
  Player 1
Head:
      Base: 20 20 50
  Optional: 20 20 50
    Detail: 50 00 00
     Joint: 20 20 50

Core:
      Base: 20 20 50
  Optional: 20 20 50
    Detail: 20 20 50
     Joint: 20 20 50

Arms:
      Base: 20 20 50
  Optional: 20 20 50
    Detail: 30 30 30
     Joint: 30 30 30

Legs:
      Base: 20 20 50
  Optional: 20 20 50
    Detail: 30 30 30
     Joint: 30 30 30

  Player 2
Head:
      Base: 45 50 45
  Optional: 45 50 45
    Detail: 50 00 00
     Joint: 45 50 45

Core:
      Base: 45 50 45
  Optional: 45 50 45
    Detail: 45 50 45
     Joint: 45 50 45

Arms:
      Base: 45 50 45
  Optional: 45 50 45
    Detail: 30 30 30
     Joint: 30 30 30

Legs:
      Base: 45 50 45
  Optional: 45 50 45
    Detail: 30 30 30
     Joint: 30 30 30

Description:
Not much power or ammo, but lots of speed. A perfect remake.
For Advanced to Expert.

Rating: ***

3.18.05 Lightning
-----------------
Name: Litening
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-2002
	Core: XCA-00
	Arms: AN-K1
	Legs: LC-MOS518
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: N/A
	Back Weapon L: N/A
	Back Weapon R: WM-P4001
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-XFwPPk

    Colors
  Player 1
Head:
      Base: 40 40 50
  Optional: 40 40 50
    Detail: 50 00 00
     Joint: 40 40 50

Core:
      Base: 40 40 50
  Optional: 40 40 50
    Detail: 40 40 50
     Joint: 40 40 50

Arms:
      Base: 40 40 50
  Optional: 40 40 50
    Detail: 30 30 30
     Joint: 30 30 30

Legs:
      Base: 40 40 50
  Optional: 40 40 50
    Detail: 40 40 50
     Joint: 30 30 30

  Player 2
Head:
      Base: 64 50 00
  Optional: 64 50 00
    Detail: 50 00 00
     Joint: 64 50 00

Core:
      Base: 64 50 00
  Optional: 64 50 00
    Detail: 64 50 00
     Joint: 64 50 00

Arms:
      Base: 64 50 00
  Optional: 64 50 00
    Detail: 30 30 30
     Joint: 30 30 30

Legs:
      Base: 64 50 00
  Optional: 60 50 00
    Detail: 64 50 00
     Joint: 30 30 30

Description:
Lots of AP, but no speed to talk about. Not worth fighting with.
For Experts only.

Rating: **

3.18.06 Jackal
--------------
Name: Jackal
Plus/Normal: Plus
Overweight:
    Parts
	Head: HD-2002
	Core: XCA-00
	Arms: AN-K1
	Legs: LF-DEX-1
	Generator: GBX-TL
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-FG99

    Colors
  Player 1
Head:
      Base: 40 40 40
  Optional: 10 10 20
    Detail: 50 00 00
     Joint: 10 10 20

Core:
      Base: 10 10 20
  Optional: 40 40 40
    Detail: 40 40 40
     Joint: 40 40 40

Arms:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 10 10 20
     Joint: 10 10 20

Legs:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 10 10 20
     Joint: 10 10 20

  Player 2
Head:
      Base: 00 40 40
  Optional: 00 40 40
    Detail: 50 00 00
     Joint: 00 40 40

Core:
      Base: 00 40 40
  Optional: 00 40 40
    Detail: 00 40 40
     Joint: 00 40 40

Arms:
      Base: 00 40 40
  Optional: 00 40 40
    Detail: 30 30 30
     Joint: 30 30 30

Legs:
      Base: 00 40 40
  Optional: 00 40 40
    Detail: 30 30 30
     Joint: 30 30 30

Description:
Lots of speed, but not much ammo. Bladewaving is the key.
For Advanced to Expert.

Rating: ***

3.18.07 Fordy
-------------
Name: Fordy
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-08-DISH
	Core: XXA_SO
	Arms: AN-101
	Legs: LB-4401
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WM-P4001
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-FG99

    Colors
  Player 1
Head:
      Base: 50 50 00
  Optional: 50 50 00
    Detail: 30 30 30
     Joint: 50 50 00

Core:
      Base: 50 50 00
  Optional: 30 30 30
    Detail: 50 50 00
     Joint: 50 50 00

Arms:
      Base: 50 50 00
  Optional: 50 50 00
    Detail: 50 50 00
     Joint: 30 30 30

Legs:
      Base: 50 50 00
  Optional: 50 50 00
    Detail: 30 30 30
     Joint: 30 30 30

  Player 2
Head:
      Base: 50 30 50
  Optional: 50 30 50
    Detail: 30 30 30
     Joint: 50 30 50

Core:
      Base: 50 30 50
  Optional: 30 30 30
    Detail: 50 30 50
     Joint: 50 30 50

Arms:
      Base: 50 30 50
  Optional: 50 30 50
    Detail: 50 30 50
     Joint: 30 30 30

Legs:
      Base: 50 30 50
  Optional: 50 30 50
    Detail: 30 30 30
     Joint: 30 30 30

Description:
A pretty good AC. Great stability, but not much ammo.
For Experts only.

Rating: ***

3.18.08 Tarantula
-----------------
Name: Tarantul
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-08-DISH
	Core: XXA_SO
	Arms: AN-101
	Legs: LFH-X3
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WM-X10
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
  Player 1
Head:
      Base: 50 50 00
  Optional: 50 50 00
    Detail: 30 30 30
     Joint: 50 50 00

Core:
      Base: 50 50 00
  Optional: 30 30 30
    Detail: 50 50 00
     Joint: 50 50 00

Arms:
      Base: 50 50 00
  Optional: 50 50 00
    Detail: 50 50 00
     Joint: 30 30 30

Legs:
      Base: 50 50 00
  Optional: 50 50 00
    Detail: 30 30 30
     Joint: 30 30 30

  Player 2
Head:
      Base: 45 45 45
  Optional: 45 45 45
    Detail: 30 30 30
     Joint: 45 45 45

Core:
      Base: 45 45 45
  Optional: 30 30 30
    Detail: 45 45 45
     Joint: 45 45 45

Arms:
      Base: 45 45 45
  Optional: 45 45 45
    Detail: 45 45 45
     Joint: 30 30 30

Legs:
      Base: 45 45 45
  Optional: 45 45 45
    Detail: 30 30 30
     Joint: 30 30 30

Description:
Really fast, but only 10 shots. Hope you've mastered bladewaving!
For Experts only.

Rating: **1/2

3.18.09 Killer Bee
------------------
Name: Killer B
Plus/Normal:
Overweight:
    Parts
	Head: HD-08-DISH
	Core: XXA_SO
	Arms: AN-101
	Legs: LFH-X5X
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-GN230
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
  Player 1
Head:
      Base: 40 40 50
  Optional: 40 40 50
    Detail: 30 30 30
     Joint: 40 40 50

Core:
      Base: 40 40 50
  Optional: 30 30 30
    Detail: 40 40 50
     Joint: 40 40 50

Arms:
      Base: 40 40 50
  Optional: 40 40 50
    Detail: 40 40 50
     Joint: 30 30 30

Legs:
      Base: 40 40 50
  Optional: 40 40 50
    Detail: 40 40 50
     Joint: 40 00 00

  Player 2
Head:
      Base: 00 40 50
  Optional: 00 40 50
    Detail: 30 30 30
     Joint: 00 40 50

Core:
      Base: 00 40 50
  Optional: 30 30 30
    Detail: 00 40 50
     Joint: 00 40 50

Arms:
      Base: 00 40 50
  Optional: 00 40 50
    Detail: 00 40 50
     Joint: 30 30 30

Legs:
      Base: 00 40 50
  Optional: 00 40 50
    Detail: 00 40 50
     Joint: 50 30 00

Description:
Lots of power and speed, decent AP, low ammo.
For Advanced to Expert.

Rating:

3.18.10 Guldin
--------------
Name: Guldin
Plus/Normal: Normal
Overweight: No
    Parts
	Head: HD-2002
	Core: XXA_SO
	Arms: AN-863-B
	Legs: LC-UKI60
	Generator: GBX-TL
	FCS: RATOR
	Boosters: N/A
	Back Weapon L: WC-CN35
	Back Weapon R: WC-GN230
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: WG-FG99

    Colors
  Player 1
Head:
      Base: 00 00 40
  Optional: 30 30 30
    Detail: 50 00 00
     Joint: 00 00 40

Core:
      Base: 00 00 40
  Optional: 00 00 40
    Detail: 30 30 30
     Joint: 00 00 40

Arms:
      Base: 00 00 40
  Optional: 00 00 40
    Detail: 00 00 40
     Joint: 30 30 30

Legs:
      Base: 00 00 40
  Optional: 00 00 40
    Detail: 00 00 40
     Joint: 30 30 30

  Player 2
Head:
      Base: 00 30 00
  Optional: 30 30 30
    Detail: 50 00 00
     Joint: 00 30 00

Core:
      Base: 00 30 00
  Optional: 00 30 00
    Detail: 30 30 30
     Joint: 00 30 00

Arms:
      Base: 00 30 00
  Optional: 00 30 00
    Detail: 00 30 00
     Joint: 30 30 30

Legs:
      Base: 00 30 00
  Optional: 00 30 00
    Detail: 00 30 00
     Joint: 30 30 30

Description:
Lots of power, ammo, defense, range; everything but speed.
For Experts only.

Rating: ****

3.18.11 Vise
------------
Name: Vise
Plus/Normal: Plus
Overweight: No
    Parts
	Head: HD-2002
	Core: XXA_SO
	Arms: AN-3001
	Legs: LC-UKI60
	Generator: GBX-TL
	FCS: RATOR
	Boosters: N/A
	Back Weapon L: WM-AT
	Back Weapon R: M118-TD
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
  Player 1
Head:
      Base: 36 30 00
  Optional: 30 30 30
    Detail: 50 00 00
     Joint: 36 30 00

Core:
      Base: 36 30 00
  Optional: 36 30 00
    Detail: 30 30 30
     Joint: 36 30 00

Arms:
      Base: 36 30 00
  Optional: 36 30 00
    Detail: 36 30 00
     Joint: 30 30 30

Legs:
      Base: 36 30 00
  Optional: 36 30 00
    Detail: 36 30 00
     Joint: 30 30 30

  Player 2
Head:
      Base: 30 00 40
  Optional: 30 30 30
    Detail: 50 00 00
     Joint: 30 00 40

Core:
      Base: 30 00 40
  Optional: 30 00 40
    Detail: 30 30 30
     Joint: 30 00 40

Arms:
      Base: 30 00 40
  Optional: 30 00 40
    Detail: 30 00 40
     Joint: 30 30 30

Legs:
      Base: 30 00 40
  Optional: 30 00 40
    Detail: 30 00 40
     Joint: 30 30 30

Description:
Even more power than the Guldin, much less ammo, though.
For Advanced to Expert.

Rating: ****1/2

3.18.12 Cyclone
---------------
Name: Cyclone
Plus/Normal: Plus
Overweight: Yes
    Parts
	Head: HD-2002
	Core: XXA_SO
	Arms: AN-D-7001
	Legs: LFH-X5X
	Generator: GBX-XL
	FCS: RATOR
	Boosters: B-VR-33
	Back Weapon L: WC-GN230
	Back Weapon R: N/A
	Arm Weapon L: LS-99-MOONLIGHT
	Arm Weapon R: N/A

    Colors
  Player 1
Head:
      Base: 00 00 40
  Optional: 30 30 30
    Detail: 50 00 00
     Joint: 00 00 40

Core:
      Base: 00 00 40
  Optional: 00 00 40
    Detail: 30 30 30
     Joint: 00 00 40

Arms:
      Base: 00 00 40
  Optional: 00 00 40
    Detail: 00 00 40
     Joint: 30 30 30

Legs:
      Base: 00 00 40
  Optional: 00 00 40
    Detail: 00 00 40
     Joint: 30 30 30

  Player 2
Head:
      Base: 00 30 00
  Optional: 30 30 30
    Detail: 50 00 00
     Joint: 00 30 00

Core:
      Base: 00 30 00
  Optional: 00 30 00
    Detail: 30 30 30
     Joint: 00 30 00

Arms:
      Base: 00 30 00
  Optional: 00 30 00
    Detail: 00 30 00
     Joint: 30 30 30

Legs:
      Base: 00 30 00
  Optional: 00 30 00
    Detail: 00 30 00
     Joint: 30 30 30

Description:
Much faster than the other two, but speed is sacrificed for power.
For Intermediate to Expert.

Rating: ***1/2

_________________________
3.19 Aura Battler Dunbine
_________________________

3.19.1 Billbine
---------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.19.2 Dunbine
--------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

_________________________
3.20 Metal Armor Dragonar
_________________________

3.20.01 XC-00 Cabarrier-0
-------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.20.02 XC-3 Cabarrier
----------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.20.03 XD-01 Dragonar-1
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.20.04 XD-01SR Dragonar-1 Custom
---------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.20.05 XD-02 Dragonar-2
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.20.06 XD-02SR Dragonar-2 Custom
---------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.20.07 XD-03 Dragonar-3
------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.20.08 XDFU-01 Dragonar Lifter-1
---------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.20.09 XDFU-02 Dragonar Lifter-2
---------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

3.20.10 XDFU-03 Dragonar Lifter-3
---------------------------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

____________________________
3.21 Fang of the Sun Dougram
____________________________

3.21.1 Dougram
--------------
Name:
Plus/Normal:
Overweight:
    Parts
	Head:
	Core:
	Arms:
	Legs:
	Generator:
	FCS:
	Boosters:
	Back Weapon L:
	Back Weapon R:
	Arm Weapon L:
	Arm Weapon R:

    Colors
Head:
      Base:
  Optional:
    Detail:
     Joint:

Core:
      Base:
  Optional:
    Detail:
     Joint:

Arms:
      Base:
  Optional:
    Detail:
     Joint:

Legs:
      Base:
  Optional:
    Detail:
     Joint:

Description:


Rating:

___________________________
3.22 Mobile Police Patlabor
___________________________

3.22.1 AV-98 Ingram
-------------------
Name: Ingram
Plus/Normal: No
Overweight: No
    Parts
	Head: HD-ZERO
	Core: XCH-01
	Arms: AN-863B
	Legs: LN-1001B
	Generator: GRD-RX7
	FCS: QX-9009
	Boosters: B-VR-33
	Back Weapon L: N/A
	Back Weapon R: N/A
	Arm Weapon L: N/A
	Arm Weapon R: WG-HG1

    Colors
Head:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 24 38 31
     Joint: 40 40 40

Core:
      Base: 00 00 00
  Optional: 40 40 40
    Detail: 40 40 40
     Joint: 40 40 40

Arms:
      Base: 40 40 40
  Optional: 40 00 00
    Detail: 10 10 10
     Joint: 40 40 40

Legs:
      Base: 40 40 40
  Optional: 40 40 40
    Detail: 40 40 40
     Joint: 15 15 15

Description:
"its an okay AC , no optional parts, but its was fun to make just from a
picture! my first AC as well, and im just a kid! (14)"
	laserblade2009

Rating: Yet to test

-------------------
4.0 CREDITS
-------------------
Many thanks to...
   Nedmech, Irregular X, DarthLocutus & laserblade2009 for their help. 
   (Thanx guys!!!!)

   Burning Bush (http://www.hotleafrecords.com) for getting me hooked
   on Armored Core. (One day I'll beat you, WF!!!!!)

   Cartoon Network for getting me interested in the Gundam series.

   The Blog at GameFAQs.com for writing the Gundam Wing Design FAQ
   that got getting me interested in designing Gundam ACs.

   CJayC at GameFAQs.com for putting this on his site.

   GundamOfficial.com for being the "official" link between Gundam
   and the US.

   Dash and PJ (http://www.987.info/zaph/index2.html) for their
   contributions to those of us who can't read Japanese.

   MAHQ.net for their off the chizle mech page.