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    FAQ/Walkthrough by Vesperas

    Version: 3.0 | Updated: 11/23/03 | Printable Version | Search Guide | Bookmark Guide

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    Armored Core (1): Project Phantasm
    
    <Your objective is to raid the underground city compound, "Amber 
    Crown". It is imperative that you successfully accomplish this goal. 
    This is a very straightforward request but one that is shrouded in 
    mystery. Prepare yourself, as another skirmish is about to begin.>
    
    Why should you use this FAQ?
    +To beat missions your first time through
    +Tips to beat all 49 arena opponents 
    +What the arena equips
    +To get ALL the hidden parts
    +To see a checklist of all the parts
    +To see ALL the parts
    
    What isn't in this guide?
    -Controls
    -Over view of the game itself
    -Advanced tactics section
    -Perfect English, although I only speak it.
    
    NOTE! This guide is no where next to done yet!
    
    Table of Contents (Put a "~" in front of what ever you put in the find, 
    to Find hold in "control" and press F) Don't worry, there is sub tables 
    when you get there.
    -Intro 
    -Walk Through 
    -Arena 
    -Enemies 
    -Shop/Checklist 
    -Parts 
    -Ending (<- Part on Plus)
    -Credits
    -Copyright
    
    Version history
    3.0 Did all of the arena
    
    2.0 Did all the missions and enemies
    
    1.0 Did 5 missions and the shop/checklist/parts section.
    
    
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    ~Intro...
    
    This is a walkthrough for Armored Core 1 Project Phantasm. 
    
    I wrote this guide for mainly helping with the harder missions. 
    
    If you need to know controls, open that thing called an instruction 
    manual.
    
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    ~Walk Through...
    (Put a "~" in front of what ever you put in the find, to Find hold in 
    "control" and press F) Read the Intro and the beginning of this part.
    (Since this is actually small enough to do, I will list the missions in 
    a tree in which you can take them.
    
                               Search and Destroy
                                       []
                                       []
                                       []
                              Infiltrate Amber Base
                                       []
                                       []
                                       []
                                Rescue the Allies
                                       []
                                       []
                                       []
                               Raid the Laboratory
                                       []
                                       []
                   [][][][][][][][][][][][][][][][][][][][][]
                   []                                      []
                   []                                      []
        Disrupt Military Units                    The Underground Maze
                   []                                      []
                   []                                      []
                   [][][][][][][][][][][][][][][][][][][][][]
                                       []
                                       []
                             Disrupt Shipping Lanes   
                                       []
                                       []
                                       []
                                Capture the VIP 
                                       []
                                       [] 
                                       []
                                Protect the VIP
                                       []
                                       []
                   [][][][][][][][][][][][][][][][][][][][][]
                   []                                      []
                   []                                      []
         Destroy Receiving Base                  Destroy the Detachment
                   []                                      []
                   []                                      []
                   [][][][][][][][][][][][][][][][][][][][][]
                                       []
                                       []
                              Destroy Main Facility 
                                       []
                                       []
                                       []
                                  Confrontation
                                       []
                                       []
                   [][][][][][][][][][][][][][][][][][][][][]
                   []                                      []
                   []                                      []
         Intercept Enemy Units                    Destroy Secret Base
                   []                                      []
                   []                                      []
                   [][][][][][][][][][][][][][][][][][][][][]
                                       []
                                       []
                               Search the Facility
                                       []
                                       []
                                       []
                                The Final Battle
    
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    In this part I will tell you several things. First off, the mission 
    briefings and rewards. Then I will tell you strait forward how to beat 
    it. If it is a hard mission I will give you a set up for it. Then I 
    will list the hidden parts for that mission and a set if needed for it. 
    
    One more important thing. You may notice I use certain parts a lot. 
    Those are just my choices most of the time. If you are better with 
    Quads, go for it. Oh yeah, if you can't get some of the parts I 
    mention, just use crappier ones. 
    Want some tips? 
    
    -Always save before every mission.
    -Use energy weapons at first so you can get a lot of credits.
    -Missiles & Grenades are a great way to run your money into a hole.
    -Read my guide and get lots of sleep.
    -Even with a perfect setup, you still need to have some talent.
    -If you have trouble with regular enemies, look at the enemy section.
    -If you load up your AC1 data, you will be off to a good start.
    -USE a laser blade for ALL mission your first time through. I assume 
    you have the heaviest blade you can carry and that you have one in the 
    first place. 
     
    (Stars in dictate difficulty in levels.)
    
    I will list here the list of missions I took in order. These will be 
    the easy ones most likely.
    
    This is the path I took. (Look at the walkthrough for that level) I 
    will write this part as IF you DID NOT load up data. Why? Chances are, 
    are that if you loaded up from the first one, you will have no trouble 
    with the games missions. I am also assuming you do not fight in the 
    arena (but you can, as it will make the game much easier.)
    
    First off, learn the basics of the game, because this game doesn't give 
    you a training round to begin. Any ways, I sold off my legs, generator, 
    booster, and all my weapons except for the laser blade. I bought the 
    LN-1001 legs, GBG-10000 gen, B-T2 boosters, and the WG-MG500 machine 
    gun. You should have 65600 left over, I would buy maybe another weapon 
    if you like (or change the arm weapon to an energy one) and either 
    upgrade other parts or buy optional parts. Ok take the mission. You 
    should get about 50000 Credits from this mission if you kill as much 
    stuff as possible. Now after this mission you should have enough money 
    to buy more stuff, so have a field day... buy optional parts if you 
    don't need anything else but the next mission you will need rockets (or 
    you should take them to try them out.) Since this game is pretty strait 
    forward, you pick your own choice :)
    
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    ~Search and Destroy *
    Requester: Unknown
    Advanced: 0
    Upon Success: 33000 
    
    Briefing: 
    "Before actual employment, we would like to gauge your true power. 
    Destroy all opposing forces."
    
    "Target any troops you see defending the materials dump. Destroy all 
    opposition. You will have THREE MINUTES."
    
    "If possible, destroy the materials dump as well. Do not worry, we will 
    provide an additional reward depending on your skills."
    
    Walkthrough: 
    This mission takes place out doors and the main point of it is to just 
    destroy as much stuff as possible and kill all the enemies. This 
    mission can be taken two ways, just killing the enemies or going out of 
    your way and destroying as much as possible.
    
    The mission starts with you landing on a rock, you can see most of the 
    boxes and trains that you should kill from here, any ways, drop down 
    and start the game off. Any ways, kill the first white MT, they are not 
    that hard, but can stun the hell out of you, now have some fun and kill 
    some supplies. Jump ahead and kill the tank in the wide open area, then 
    turn left (to the west). Now there is two more tanks out there, and 
    those are the last two enemies you have to kill. So if you want the 
    most out of this mission save those for until the clock gets down to 
    about 30 seconds.
    
    Hidden Parts: None 
    
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    ~Infiltrate Amber Base ***
    Requester: Unknown
    Advanced: 0
    Upon Success: 32000 
    
    Briefing: 
    "Raid the underground city, AMBER CROWN. It should be easy to pass the 
    entrance, although take note there is a security system." 
    
    "In order to bypass entrance security, simply  destroy the four energy 
    generators located outside."
    
    "The entrance gate to access the city is secured by computer. Destroy 
    the underground condensers then go inside."
    
    "Once we confirm a successful raid, we will provide further 
    instructions. Good luck."
    
    Walkthrough: 
    This mission takes place out doors then moves inside of a lab type 
    area. I would take rockets and/or some type of long range weapon like a 
    sniper rifle or laser rifle. I took the 50 shot mid rockets and the WG-
    XC4 plasma rifle (The WG-XFwPPk is a better choice, but at this point 
    and time, you can't afford it without killing your AC)
    
    Any ways, once you start, take out the large guns with you long range 
    weapon. If you bought a long range FCS, you can pick these off pretty 
    easily. Any ways, it takes four shots each to kill them if you use the 
    weapon I did. After you kill them, head down closer and equip the 
    rockets. Shoot all the generators and destroy them all, don't use your 
    blade since it will damage you. They take a rocket each. Any ways, head 
    inside the structure and hit the switch and wait till the elevator 
    reaches the bottom.
    
    Once you are down, you should be hearing the same radio message over 
    and over again... "Trespassers detected! Get rid of them immediately!" 
    Run down and kill the crawling MT, use what ever weapon you like. Now 
    open the down and watch the pretty pink things fly up. No these enemies 
    will be seen all though out this game, so get used to them, any ways, 
    they take two hits with that weapon (WG-XC4) so shoot them. Now look to 
    the north wall and hit the switch.
    
    Once you hit this switch the elevator will go down. You need the 
    elevator to open the door at the end of the shaft so don't forget about 
    hitting the switch. Now on this trip, you will have to take out gun 
    batteries and more of those pink flying MTs. Just stay on the elevator 
    and snipe them all with you plasma rifle. Once you are at the bottom, 
    open the door and follow the hallway to the end. Kill the two crawling 
    MTs and shoot the vent in the floor at the end of the hallway. Once you 
    are down in it, blow up the blue shielding and then the generators.
    
    You really don't need the rockets for this mission, but it makes great 
    back up.
    
    Hidden Parts: None 
    
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    ~Rescue the Allies ***
    Requester: Unknown
    Advanced: 0
    Upon Success: 35000 
    
    Briefing: 
    "Conduct a rescue operation. Your target will be brought through AMBER 
    CROWN at Loop Line Angle Junction. Save the target at all costs."
    
    "The enemy convoy consists of three vehicles and a couple of MT guard 
    tanks. Destroy the convoy, but save the transport that contains our 
    target."
    
    "We will take care of things after that. Good Luck."
    
    Walkthrough: 
    This mission takes place in a rock canyon with a highway. This missions 
    is only hard because the explain the mission so badly in the briefings, 
    any ways...
    
    Right from the beginning, kill all but the middle transport. You should 
    take out all the Blue MTs as you can see. Now just protect the middle 
    transport until you reach the end. Or just kill all the MTs.
    
    Once you get to the end, you will see your new best friend.
    
    Hidden Parts: None 
    
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    ~Raid the Laboratory ******
    Requester: Unknown
    Advanced: 0
    Upon Success: 34000 
    
    Briefing: 
    "We have located the area where the prisoner is being held. We request 
    that you plan on a rescue mission."
    
    "The prisoner we must rescue is being held in an enemy laboratory."
    
    "Destroy the power supply and then take advantage of the ensuing 
    confusion to rescue the prisoner."
    
    "After completing the rescue, heard for the upper section of the lab 
    and escape in the lightweight plane we have stashed there."
    
    Walkthrough: 
    This mission take place in a lab, so don't equip missiles, but I would 
    equip a strong weapon that can take out an AC... 
    
    Start by going in the little door. Now follow all the two elevators 
    down. Now open the door and kill the MT, if you kept the same weapon I 
    recommended for the previous mission, it will kill it in one shot. Any 
    ways, proceed down the hall. Now take the west door when you come to a 
    choice of three doors. Now kill all the MTs that get in the way too. 
    Now when you get to the next big room prepare yourself.
    
    The next room contains a one-on-one fight with Stinger, that same ass 
    that killed your transport in the mission before this one. He has this 
    triple laser rifle type weapon and a dual blade coming out of a shield 
    like part. All you have to do is shoot him :P
    
    Any ways, head out in right behind where you re-appear after the cut 
    scene. Take north when you get to the first choice then take a west 
    when you approach another. Now once you get to the end of this hallway, 
    you must kill some generators in a room. Stand back because they 
    explode.
    
    Now head out and take the elevator down. Now enter the next room 
    killing both MTs and take a right. Keep going, killing all the MTs 
    along the way until you see a ramp going up. Go up it. Keep going 
    through different hallways until you are in a glassed area in the 
    middle of a room, keep heading up. If you followed the directions 
    right, you should be going up an elevator in the next area. Now keep 
    following the right way until you see a cut scene.
    
    In this area must save your prisoner, kill the Battle rigs. Now follow 
    her through the hallways and take the elevator up. Once it begins, you 
    will now have one minute to finish the mission. Once you are up top, go 
    through the door and jump in the plane, you can ignore the MTs.
    
    Hidden Parts: None 
    
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    ~Disrupt Military Units **
    Requester: Sumika
    Advanced: 0
    Upon Success: 33000 
    
    Briefing: 
    "We would like you to disrupt the DOOMSDAY ORGANIZATION'S military 
    exercises."
    
    "We have been informed that the Organization has been using these 
    exercises to collect data for PROJECT PHANTASMA. Destroy all opposing 
    forces."
    
    Walkthrough: 
    Ok this mission takes place in a wide open field type area. You also 
    get Sumika as a consort (Actually you are her consort) but she really 
    doesn't do anything, nor can she die.
    
    You should need help in this mission, just kill everything. If you need 
    help, refer to the enemies section.
    
    Hidden Parts: None 
    
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    ~The Underground Maze ***
    Requester: Sumika
    Advanced: 0
    Upon Success: 32000 
    
    Briefing: 
    "We would like you to locate and destroy all of the DOOMSDAY 
    ORGANIZATION'S research materials."
    
    "It has been discovered that these research materials are concealed in 
    an extensive underground maze complex."
    
    "Infiltrate the deepest section of this maze and destroy all 
    materials."
    
    Walkthrough: 
    This mission takes place in a dungeon like maze. I would take a head 
    with good mapping.
    
    Any ways, head strait once you begin. Now keep going until you have to 
    turn North. Well turn and you will be in another hallway. Now there 
    should be two rooms on the east wall with a box in them, destroy the 
    box. You should be picking off these MTs as you need also. Now keep 
    going north until you see a third room. Look to the opposite side of it 
    and you will see a camouflaged door.
    
    Keep going strait and ignore all these enemies except for the one 
    turret right in the middle. If you keep going forward you should reach 
    a door, enter it and take out these MTs as fast as possible since they 
    can really kill you fast! Once you are out of that room keep going 
    strait then turn south and follow the path. You should come to a 
    downward ramp if you are on the right choice.
    
    When you are down the ramp take a left and you should see a door, well 
    once you hit this door keep moving forward, kill if you want to. The 
    last room forward as a big pay off of containers and will end the 
    mission.
    
    Hidden Parts: None 
    
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    ~Disrupt Shipping Lanes ****
    Requester: Sumika
    Advanced: 0
    Upon Success: 36000 
    
    Briefing: 
    "We want you to disrupt "PROJECT PHANTASMA" related shipping lines. 
    Although we do not have many details on the project, we should not 
    ignore it's (its) existence."
    
    "The targets are the ENEMY TRANSPORT VEHICLES. Note that the Rampart 
    bridge is located in front of the military zone." 
    
    "Before they cross the bridge, destroy all ENEMY TRANSPORTS. If even 
    one of them gets through, the mission will be considered a failure."
    
    "We have established a surveillance operation before the bridge at 
    points A, B, and C. we will keep you updated, so listen for details."
    
    Walkthrough: 
    This mission takes place in a mountain valley with a bunch of high 
    ways. The main idea is to jump to 3 different points and kill all the 
    cars. Take a light weight with you on this one, I will only assume you 
    do. You also should take a head with a mapping function (like the HD-
    06-RADAR)
    
    Ok, first off head to north but hit select. Locate the left hand tunnel 
    and follow the path there. Now kill the 3 cars, they can take some 
    punishment. Now once you are done with these, jump over the cliff in 
    the middle and head to the right side (This cliff is bigger and higher 
    than you think...). Any ways, dispose of four more in this area. Once 
    you do this, the mission is over...
    
    Hidden Parts: None 
    
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    ~Capture the VIP *******
    Requester: Sumika
    Advanced: 0
    Upon Success: 40000 
    
    Briefing: 
    "We have been informed that a high ranking official will be visiting 
    the DOOMSDAY ORGANIZATION weapon test facility in SE AMBER CROWN. Run 
    interference and capture him."
    
    "The weapon testing area is secured with both anti-aerial radar and 
    anti-tank land mines. Beware of these deterrents - they can prematurely 
    end the mission."
    
    "We will divide into two groups. You should head north from the 
    riverside, cross two bridges, then head west."
    
    "When the battle begins, choppers will not be able to approach the 
    testing plant. Ignore the enemies and keep going."
    
    Walkthrough: 
    This is a very hard mission, not because of skill but because it is a 
    stealth mission. It takes place in forest area, and it is best you take 
    a pair of quad legs.
    
    Well begin like they tell you and head north. Follow the river to the 
    right. Once you lock on to some enemies (tanks) wait till they go by, 
    as I'm not sure they can end the mission, so play it safe. Any ways, go 
    past the two bridges. Once you see the second bridge, stand on it and 
    go west. You might need to take out a tanky or two and some choppers. 
    Now keep following the path until you see some "Caution" (yellow and 
    black) designs on the ground.
    
    She will tell you to wait for the chopper... so wait. Now once you get 
    back into action, the stealth aspect has been lifted. Now kill the 
    three white MTs and the Helicopter. This will end the mission and you 
    will see the ONLY human in Armored Core in full person.
    
    Hidden Parts: None 
    
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    ~Protect the VIP ****
    Requester: Sumika
    Advanced: 0
    Upon Success: 41000 
    
    Briefing: 
    "We have decided to transfer our prisoner to an abandoned factory 
    located in the slums of AMBER CLOWN."
    
    "The DOOMSDAY ORGANIZATION is also seriously investigating this matter, 
    so we would like you to guard the prisoner on the way to the factory."
    
    Walkthrough: 
    This mission takes place in an in closed area. There isn't much I can 
    say about a strategy here, but kill everything. A good idea is to stay 
    on the top level with you back against the wall. Try and kill the 
    Spider MTs before anything, as they kill really fast.
    
    Once you are done with all the regular enemies, Stinger will come 
    again. He is at the same old power and is easy to kill at this point. 
    The VIP you are protecting can either take a lot of damage or can't 
    really die in the first place... either way, I never had him die.
    
    Hidden Parts: None 
    
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    ~Destroy Receiving Base ***** 
    Requester: Sumika
    Advanced: 0
    Upon Success: 31000
    
    Briefing: 
    "in order to occupy the AMBER CROWN "Rectenna" facility, the DOOMSDAY 
    ORGANIZATION has deployed a detachment."
    
    "The purpose of this facility is to convert electric power to 
    microwaves to be used by their satellite system. If they occupy this 
    facility, we have a problem."
    
    "Defeat all opposing forces. By the way, any underground condensers 
    that are destroyed will be deducted from your pay."
    
    "The microwaves can be strong in certain areas above the antenna, so be 
    careful."
    
    Walkthrough: 
    This mission takes place in two places.
    
    The first area is outside... You first must kill a couple enemies. You 
    have to kill two flying MTs and a couple helicopters. Do what ever you 
    want, just don't touch the antennas. Once you are done with these 
    enemies head northeast.
    
    Now once you are down the bottom, you must take out security MTs and 
    try not to kill any generators. They aren't that hard, just watch what 
    you shot...
    
    I would avoid this mission your first time through because you probably 
    will not make a good profit.
    
    Hidden Parts: None 
    
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    ~Destroy the Detachment ****
    Requester: Sumika
    Advanced: 0
    Upon Success: 32000 
    
    Briefing: 
    "We need you to completely destroy the DOOMSDAY ORGANIZATION 
    detachment" 
    
    "The detachment has been seen gathering in the downtown area of AMBER 
    CROWN."
    
    "Their intent is currently unknown, but it's a perfect opportunity for 
    us. We're hoping that if the detachment is destroyed, Project Phantasma 
    will fall through."
    
    Walkthrough: 
    This mission takes place in an underground city and is a common destroy 
    mission. If you just take a lot of ammo you can stand back the whole 
    time.
    
    The battle starts off with you and Sumika fighting 3 blue MTs, just 
    kill them. You also need to kill the three cars there too.
    
    The next wave is three of those Quad MTs... these can be dangerous if 
    you don't take care.
    
    Once you are done with those, have more fun with four more blue Acs.
    
    Hidden Parts: None 
    
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    ~Destroy Main Facility ********
    Requester: Sumika
    Advanced: 0
    Upon Success: 35000 
    
    Briefing: 
    "We request that you begin an assault on the DOOMSDAY ORGANIZATION'S 
    HQ."
    
    "We have recently heard that they are near completion on a new weapons 
    system code-named "PROJECT PHANTASMA"."
    
    "Before the project is on-line, sneak into the main office and extract 
    detailed data about the project from their computer system."
    
    "The target is located in the lower room of the office complex. On your 
    way, destroy all obstructions as you see fit."
    
    "This will be an extended mission, so prepare your AC ammunition stores 
    accordingly."
    
    Walkthrough: 
    This is one of the longest missions in Armored Core history. First off, 
    I am using this set up, you can use what ever you want, but this will 
    get you by on your first try... This AC is over kill for ammo and such.
    
    Head HD-ONE (For mapping)
    Core XCH-01 (For DEF)
    Arms AN-863-B (For DEF)
    Legs MOS18 (For DEF)
    Booster ---
    FCS COMDEX-G0 (or is you prefer a wide and shallow)
    Generator GBG-10000 (Doesn't matter) 
    Back Unit R WC-CN35 (Good strong weapon for one part)
    Back Unit L WR-M70 (Lots of ammo)
    Arm Unit R WG-AR1000 (Ditto)
    Arm Unit L LS-3303 (In case you actually ran out)
    Op Parts SP-S/SCR, SP-E/SCR (DEF)
    
    You can use better parts, if you got the cash. Any ways... (PS I'm 
    assuming you are using this AC) 
    
    Strat by heading down the shaft. Now keep going until you reach an 
    elevator, go down it. There should be two MTs in this room, get used to 
    killing them since they are every where. Keep heading forward, it is 
    one track. When you go a little farther, there should be turrets all on 
    the ceilings, try and stay in the door way and pick as many off as 
    possible, keep going none the less. You can ignore the Mts that are 
    lower than you are.
    
    Now once you reach the second part of the level you will see another 
    elevator, but this one is different. Any ways, hit the switch on it and 
    go down it. Ignore the MT on the bottom, once again. Any ways, once you 
    are in the hallways, there is multiple MTs and Turrets, kill them has 
    you see them but here is where to go. Keep going forward from the 
    elevator then turn right when you can't go any farther. Now keep going 
    strait until you are forces to turn again, then go all the way to the 
    end and turn again.
    
    This room is a kill house, after you open the door, Sumika, that 
    useless consort, will appear. Once she is doing her thing, you have to 
    kill several Strong MTs in that little room. They drop from the top and 
    look like the Core you should be using. Any ways, use that chain gun 
    you have on your back for the best results.
    
    Once you are done, you will get all your ammo back. Now you must head 
    out to the beginning of the level... Have fun getting back as more MTs 
    have respawn.
    
    Once you get to the beginning, that place starts to get bombed, so you 
    must kill 3 Acs. Don't worry, they are easy and are on a MT's scale.
    
    Hidden Parts: None 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Confrontation *****
    Requester: Sumika
    Advanced: 0
    Upon Success: 50000 
    
    Briefing:
    "We have determined that STINGER is behind the new PHANTASMA weapons 
    system. He has been seen hiding with some remaining DOOMSDAY 
    ORGANIZATION officials in The North Highland." 
    
    "We're not sure what the purpose of Project Phantasms is, but in the 
    hands of Stinger, we are all in extreme danger."
    
    "Completely destroy all aspects of the PROJECT PHANTASMA operation."
    
    Walkthrough: 
    This mission takes place in a snowy area. Make sure you take at least 
    one strong weapon and a laser blade.
    
    You start the mission by seeing three aerial combat MTs appear. You 
    must kill them, just don't get sloppy because they are really hard to 
    see. Now once they are out of the way, you must hunt down a couple more 
    enemies. You should first notice the mammoth Mts, you should just blade 
    these to death, then take out the tank mortars.
    
    After you kill all the Mts, The new Stinger will come out. He is wide 
    and a big target, you should miss him. All you really have to do is 
    watch out for his vertical missiles and shot back. He can take much 
    damage either and is fun to try and blade to death.
    
    Hidden Parts: None 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Intercept Enemy Units ***
    Requester: Sumika
    Advanced: 0
    Upon Success: 33000 
    
    Briefing: 
    "THIS IS AM URGENT MESSAGE. THE DOOMSDAY ORGANIZATION HAS DISCOVERED 
    THE LOCATION OR OUR BASE. THEY WILL BE ARRIVING QUICKLY."
    
    "YOU MUST ASSIST US. DESTROY ALL REMNANTS OF THE ORGANIZATION."
    
    Walkthrough: 
    This mission takes place around a castle and is a protect mission. But 
    don't worry, the actually castle can not be hurt. If you take a long 
    range weapon, this mission will easier.
    
    You start off with just 4 white MTs. If you took a long range weapon, 
    they shouldn't even touch you at all. 
    
    Then more enemies come, now it is time for the pink umbrellas. Now keep 
    killing them and even more should come. With this next flow, about 5 
    blue Mts should come now. Just mop them up.
    
    This mission shouldn't be hard, even if you just stand in the corner.
    
    Hidden Parts: None
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Destroy Secret Base
    Requester: Sumika
    Advanced: 0
    Upon Success: 34000 
    
    Briefing: 
    "We have discovered a secret base abandoned by the DOOMSDAY 
    ORGANIZATION. It can be found on the east side of AMBER CROWN. Destroy 
    the base completely."
    
    "Research materials and pertaining to PROJECT PHANTASMA have probably 
    been left behind in the base."
    
    "Destroy the base, and all evidence of PHANTASMA along with it."
    
    "Locate the self-destruct device in the deepest area of the base, them 
    set the countdown timer."
    
    "You will then have TWO MINUTES to escape."
    
    Walkthrough: 
    This mission takes place in side a lab. You will need speed for this 
    level, I would HIGHLY suggest using a light weight.
    
    You start outside, look closely at the mountain in front of you. Keep 
    sidestepping to the right to see an opening. Go in.
    
    Once inside kill these MTs and hit the switch on the elevator. Once you 
    are off the elevator, take note of the big thing in the middle of the 
    room. Now head to the south side a look back at it, go in the door. On 
    your way to this door, don't bother killing any enemies as they keep 
    respawning. 
    
    Now once you are in this little room, hit the switch on the elevator 
    and go down. This will take awhile... any ways, once you are down, keep 
    going strait down the hallway. Once the cut scene is over hit circle to 
    place the bomb then head out. For elevators, fly up them, don't just 
    wait, it's not that hard to do.
    
    Hidden Parts: None 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Search the Facility ******
    Requester: Sumika
    Advanced: 0
    Upon Success: 45000
    
    Briefing: 
    "Information has been gathered on the whereabouts of the PHANTASMA 
    PROJECT. It can be located in the subway area of AMBER CROWN."
    
    "I assume STINGER is planning on seizing the operation as well, so be 
    on the lookout."
    
    "Locate your target immediately and destroy it before STINGER arrives."
    
    Walkthrough: 
    This mission takes place what looks like a dead city. Any ways, take 
    your favorite strong weapon and a weapon with some ammo. The idea of 
    this level is to open a couple doors then hop in a crater and follow a 
    shaft to the end and kill Stinger... again.
    
    Start by heading down the tunnel you can see right from the beginning. 
    You can also just ignore all the enemies on the surface. Now go down it 
    to the end and hit the switch, this will open a set of bars that you 
    will need to past for later, now you have to hit two more of them, so 
    head back out.
    
    Go to the northwestern corner of the map and find two more tunnels, do 
    the same things in these tunnels that you did in the last. Now head 
    back to that huge crater in the beginning of the level.
    
    Once you are in it, just kill all the Core Mts and gun batteries that 
    get in the way. When you get to the end of the tunnel and see some 
    rocks turn and look to the right. You should see a door. Now keep 
    going.
    
    In this large room you will have to fight Stinger again, back in his 
    weak AC. If you got this far, this shouldn't be too hard for you. Once 
    he is done with follow him where he went and the mission ends. 
    
    Hidden Parts: None 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~The Final Battle ********
    Requester: Phantasma
    Advanced: 0
    Upon Success: ----- 
    
    Briefing: 
    "THIS IS NOT A REQUEST! I HAVE BECOME PHANTASMA! I WILL DESTROY 
    EVERYTHING!"
    
    "YOU HAVE BEEN A NUISANCE, BUT I WILL INVITE YOU TO THE PARTY. COME TO 
    THE BUILDING KNOW AS ABYSS."
    
    Walkthrough: 
    If there was one level in armored core that looked like it didn't 
    belong, this would be it. It looks like a rave party...
    
    Any ways, this missions is VERY easy for the final battle. Remember 
    that Yellow version of Stinger you killed? Well this one is a Red 
    version. He is the same except for two parts... one, he has tons more 
    AP. The second, is a new move... he surrounds himself in energy and 
    blasts it every where. Well if you stop, you DIE. Try not to use energy 
    weapons on him. I would use the strongest generator you can get with 
    low drain boosters and rockets. He is actually easy to kill with 
    rockets, no joking. The best choice for legs in this mission would be 
    the LN-2KZ-SP in my opinion. Trust me, he's not hard. A pack of 70 
    rockets will put him out by itself.
    
    If you really need help on this mission, take the 100 shot cannon arms. 
    They will kill him with just one batch and have more than enough to 
    spare, so go wild with it.
    
    Hidden Parts: None 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ######################################################################
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    #######==####==####==####==####==##########====##==####==####==#######
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    #######==####==####==##==######==##########==##====####==####==#######
    #######==####==####==###==#####========####==###===####==####==#######
    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Arena 
    (Put a "~" in front of what ever you put in the find, to Find hold in 
    "control" and press F)
    -Danger/Wasp
    -Luke/Evader
    -Roach/Dragon Fly
    -Thorn/Black Rose
    -Snake/Broken Heart
    -Killer Rabbit/Hopper
    -Salamander/Back Fire
    -Gear Crusher/Anti-Tank
    -Neptune/Pisces
    -Shaman/Desert Wind
    -Hilda/Trick or Treat
    -Icarus/Super Nova
    -Artillery/Mine Layer
    -Slugger/Grand Slam
    -Nobody/Slash Goat
    -Gunner/Diamond Arm
    -Striker/Attack Hawk
    -Leader Leader/Grim Reaper
    -Spike/SMJ
    -Brutus/Back Stab
    -Jester/Majesty
    -Roughneck/Dual Terror
    -Darwin/Evolution
    -Executioner/Hell Bent
    -Death Master/B.H.I.
    -Eagle/Speared Star
    -Fire Crest/Glorious
    -Sundown/Spider
    -Eliminator/Swordsman
    -Bruiser/Changer
    -Burn/Flamer
    -Sadistic/Scorpion Ver 1.0
    -Gepard/Panzer IV
    -Dill/Pickle
    -Slick/Triple Hunter
    -Psychotic/ Scorpion Ver 2.0
    -Seeker/Mobile Hunter
    -Panther/Panzer V
    -Rabid/Green Dog
    -Demise/ Scorpion Ver 3.0
    -Tiger/Panzer VI
    -Lord Slayer/Red Dragon
    -Entity/ Scorpion Ver 4.0
    -Shadow/Dark Knight
    -Rave/Panzer VII
    -Tiamat/Steel Dragon
    -Dark Rider/Pale Horse
    -Milicona/ Scorpion Ver 5.0
    -Necron/Black Dragon
    
    The arena is a place were you can fight in to get money, and most 
    importantly, parts. The arena has started with this game and is a fight 
    to the death, sort of. Although I am giving you really easy ways to 
    kill these Acs, I would rather you experiment with different weapons. 
    Please note that the parts may not be correct, as a friend of mine did 
    that part.
    
    Here are some tips for overall fighting in the arena.
    -Don't be afraid to get close and out turn your enemy
    -If you use top strat too much, don't be afraid to run and dodge
    -There is no use cost in the arena, so use all those costly parts
    -If one arena doesn't work, try another (I assume you are in the Zahm  
    Desert Base, as that is the most well rounded area, in my opinion)
    -Again, stars mean difficulty (Based on rank)
    -If one of my set ups don't work, make one up!
    -You should try new weapons; machine guns are just cheap in the 
    beginning so I tend to love them
    
    I am writing this as if you are staying away from missions and as if 
    you didn't load up your data. Well keep in mind that this is the AC I 
    am using to make things easier... if the parts I use don't appeal to 
    you, then change the AC around, I will keep you updated on what I am 
    using. I sold off my head, legs, generator, boosters, FCS, all my 
    weapons (except for the blade), and the Radar. I bought the HD-ZERO 
    (Head) LN-1001 (legs) GBG-10000 (gen) TRYX-QUAD (FCS) B-T2 (boosters) 
    and WG-MG500 (Machine gun) My Ac looks like this...
    
    Head HD-ZERO (Cheapest head with Radar, but get a better on later)
    Core XCA-00
    Arms AN-201
    Legs LN-1001 (Average legs)
    Booster B-T2 (Booster that lets you fly around the longest)
    FCS TRYX-QUAD (Not sure why...)
    Generator GBG-10000 (Lets you recharge the fastest)
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-MG500 (Good weapon that will kill enemies by itself)
    Arm Unit L LS-2001
    
    You should have about 5900 left so start a fight with the first guy.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Danger/Wasp 
    Rank 49 **
    Bio: Always at the bottom, he pilots that standard AC with no upgrades 
    to speak of.
    
    Head HD-GRY-NX
    Core XCA-00
    Arms AN-201
    Legs LN-1001-PX-0
    Booster B-P320
    FCS COMDEX-C7
    Generator GPS-VVA
    Back Unit R RXA-01WE 
    Back Unit L ---
    Arm Unit R WG-RF35
    Arm Unit L LS-2001
    
    Why is he a 2 starter if he is the first guy? Well for some reason he 
    is harder than the first 20 or so people In my opinion, why? Because he 
    actually has a laser blade that can kill while most of the other people 
    have one weapon that sucks. Any ways, with that machine gun you have, 
    you should be able to just stand there and kill him without any effort.
    
    Reward: 6000 Credits
    
    I would us this money and switch the head to something better. This is 
    what my Ac looks like now.
    
    Head HD-2002 (I just prefer it rather than the HD-ZERO)
    Core XCA-00
    Arms AN-201
    Legs LN-1001 
    Booster B-T2 
    FCS TRYX-QUAD 
    Generator GBG-10000 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-MG500 
    Arm Unit L LS-2001
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Luke/Evader 
    Rank 48 *
    Bio: Good at high speed battles, his AC is equipped with a large 
    missile battery.
    
    Head HD-ONE
    Core XCH-01
    Arms AW-30/3
    Legs LFH-X3
    Booster B-P320
    FCS COMDEX-C7
    Generator GRD-RX6
    Back Unit R ---
    Back Unit L ---
    Arm Unit R ---
    Arm Unit L ---
    
    Nice, a quad with just missile arms... the hardest part of this fight 
    will be not missing him. Any ways, if you do run out of ammo or just 
    want to have fun, practice with you blade. I don't think he can kill 
    you so practice aiming as well. By the way, it should take you about 
    200 shots.
    
    Reward: 7000 Credits and the GBX-TL generator. I would sell the 
    generator first off. Then sell off you blade and by the final one in 
    the shop. My Ac looks like this.
    
    Head HD-2002 
    Core XCA-00
    Arms AN-201
    Legs LN-1001 
    Booster B-T2 
    FCS TRYX-QUAD 
    Generator GBG-10000 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-MG500 
    Arm Unit L LS-3303
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Roach/Dragon Fly 
    Rank 47 **
    Bio: Piloting his light, well armored AC, he is expected to move 
    through the ranks quickly.
    
    Head HD-08-DISH
    Core XCA-00
    Arms AW-XC5500
    Legs LF-205-SF
    Booster B-P320
    FCS TRYX-BOXER
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R ---
    Arm Unit L ---
    
    He can actually kill you but he runs out of energy really quick and 
    will not shoot for some time. If you have a hard time with him, you 
    need to work with you killing speed and aggressiveness.
    
    Reward: You get 8000 Credits. I saved my money for now.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Thorn/Black Rose 
    Rank 46 *
    Bio: Believing that luck is controllable, he could be right - he has 
    not lost in a long while.
    
    Head HD-08-DISH
    Core XCL-01
    Arms AN-201
    Legs LN-501
    Booster B-P320
    FCS COMDEX-C7
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-MGA1
    Arm Unit L ---
    
    Machine gun Vs Machine gun, only yours is stronger. This match will 
    teach you the essence of a damage race. If you choose to take heavy 
    armor, he can't kill you.
    
    Reward: 9000 Credits. I just bought the SP-S/SCR Optional part. I'm not 
    going into lighter weight parts as of yet, but Optional parts will 
    always help you.
    
    My AC looks like this and I have 8700 Credits left over.
    
    Head HD-2002 
    Core XCA-00
    Arms AN-201
    Legs LN-1001 
    Booster B-T2 
    FCS TRYX-QUAD 
    Generator GBG-10000 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-MG500 
    Arm Unit L LS-3303
    SP-S/SCR
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Snake/Broken Heart 
    Rank 45 ***
    Bio: Piloting a well-armored AC, he is expected to make progress with 
    this practical choice.
    
    Head HD-REDEYE
    Core XCH-01
    Arms AN-863-B
    Legs LB-4401
    Booster B-P320
    FCS COMDEX-C7
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-AR1000
    Arm Unit L ---
    
    This AC could beat you, if it aimed the right way, but it doesn't even 
    use his machine gun like one... more like a rifle. Any ways, if you are 
    using the set up I gave, you might not be able to kill him, if you miss 
    a lot... any ways, this is a great time to use your blade as well, 
    since he hardly ever boosts and stays on the ground with his slow ass 
    AC.
    
    Reward: 10000 Credits. I would save this money for now.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Killer Rabbit/Hopper 
    Rank 44 **
    Bio: The pilot is still learning his AC, thus he's ranked near the 
    bottom of the ladder.
    
    Head HD-01-SRVT
    Core XCL-01
    Arms AN-101
    Legs LN-1001
    Booster B-P320
    FCS COMDEX-C7
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-MG500
    Arm Unit L ---
    
    This AC is easy if you stay really close to him. If you are farther 
    away, then you might fall victim to a lose because of a even damage 
    race, but if you are close, he will have a hard time turning.
    
    Reward: 12000 Credits and the WC-SPGUN slug gun. Sell the slug gun, 
    this will be a big pay off. I bought the SP-ABS, SP-CND-K, and the SP-
    E/SCR optional parts. They all fit perfectly in your core.
    
    My AC looks like this.
    
    Head HD-2002 
    Core XCA-00
    Arms AN-201
    Legs LN-1001 
    Booster B-T2 
    FCS TRYX-QUAD 
    Generator GBG-10000 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-MG500 
    Arm Unit L LS-3303
    SP-ABS, SP-CND-K, SP-S/SCR, SP-E/SCR
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Salamander/Back Fire 
    Rank 43 ***
    Bio: Piloting the AC known as the "Back Fire," he is well equipped and 
    expected to make progress.
    
    Head HD-06-RADAR
    Core XCA-00
    Arms AW-MG25/2
    Legs LB-1000-P
    Booster B-P320
    FCS COMDEX-C7
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R ---
    Arm Unit L ---
    
    In this fight you should try something different. Be a wuss. Go on, run 
    away when he shots at you. Why? He only has 400 machine gun shots then 
    is totally out of ammo. If you didn't learn how to boost yet, learn how 
    to, or else you WILL die. If you need more help, I suggest a tank, but 
    that's no fun...
    
    Reward: 14000 Credits. I would save the money for an expensive 
    weapon...
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Gear Crusher/Anti-Tank 
    Rank 42 *
    Bio: He belongs to the group known as the "Anti-tank Committee." They 
    have reached their goal.
    
    Head HD-X1487
    Core XCH-01
    Arms AW-30/3
    Legs LC-HTP-AAA
    Booster ---
    FCS TRYX-QUAD
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R ---
    Arm Unit L ---
    
    Very easy to kill. He is a tank Ac with weapon arms... Which means not 
    only is he slow, his defense also is weak for a tank... If you die by 
    him, just quit the game, NOW!
    
    Reward: 15000 Credits. I would save this cash. You should have 60100 if 
    you followed me this far.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Neptune/Pisces 
    Rank 41 *
    Bio: He controls a well-balanced AC with good mobility and a sniper 
    rifle.
    
    Head HD-01-SRVT
    Core SCL-01
    Arms AN-K1
    Legs LB-4400
    Booster B-P320
    FCS COMDEX-C7
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-MGA1
    Arm Unit L LS-2001
    
    I love the big ass errors they have in the test... he has no sniper 
    rifle :P Any ways, this is the latest Machine gunner... and easy one, 
    if you got this far, this should just be a speed bump.
    
    Reward: 18000 Credits. I would save this money also.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Shaman/Desert Wind 
    Rank 40 *
    Bio: With an extremely unbalanced AC (heavy armor an a sniper rifle) he 
    stays near the bottom.
    
    Head HD-ONE
    Core XCA-00
    Arms ANKS-1A46J
    Legs LN-3001
    Booster B-P320
    FCS COMDEX-C7
    Generator GRD-RX6  
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-RF/5
    Arm Unit L ---
    
    I want you to learn a new way to blade. Dash towards this slow bastard 
    and keep hitting circle while you hold in left or right. This will give 
    you a faster recovering time and make this fight last a lot shorter. 
    
    Reward: 19000 Credits. I still kept this money.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Hilda/Trick or Treat 
    Rank 39 *
    Bio: Piloting a typical low rank machine, weapons are always hard to 
    come by at this level.
    
    Head HD-X1487
    Core XCA-00
    Arms AN-25
    Legs LF-205-SF
    Booster B-P320
    FCS COMDEX-C7
    Generator GRD-RX6
    Back Unit R ---
    Back Unit L WM-S60/4
    Arm Unit R ---
    Arm Unit L ---
    
    WoW! A quad with JUST small missiles. If you die, again, turn off the 
    system and bash you head off this game disc.
    
    Reward: 20000 Credits. I am still saving up...
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Icarus/Super Nova 
    Rank 38 **
    Bio: A musician in his hometown, his AC is equipped only light-weight 
    weapons.
    
    Head HD-GRY-NX
    Core XCH-01
    Arms AN-3001
    Legs LC-UK160
    Booster ---
    FCS TRYX-QUAD
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-HG512
    Arm Unit L ---
    
    This AC can stun the hell out of you. To counter this, don't get hit by 
    hit. Just boost as close as possible to him then walk around him 
    shooting him. Blade him if he gets a little too close to you. You might 
    take a lot of damage, but it will pay off.
    
    Reward: 21000 Credits and two M118-TP ammo containers. BIG PAYOFF. Each 
    ammo thingy sells for about 10000! Sell them both off and buy the WM-
    SMSS24 and sell your FCS and pick up the FBMB-18X. You AC should look 
    like this if you followed my design.
    
    Head HD-2002 
    Core XCA-00
    Arms AN-201
    Legs LN-1001 
    Booster B-T2 
    FCS FBMB-18X
    Generator GBG-10000 
    Back Unit R WM-SMSS24
    Back Unit L ---
    Arm Unit R WG-MG500 
    Arm Unit L LS-3303
    SP-ABS, SP-CND-K, SP-S/SCR, SP-E/SCR
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Artillery/Mine Layer 
    Rank 37 **
    Bio: Known only as thee Mine Layer, he annoys others by dropping mines 
    around the arena.
    
    Head HD-06-RADAR
    Core XCL-01
    Arms AW-MG25/2
    Legs LFH-X3
    Booster B-P320
    FCS TRYX-QUAD
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R ---
    Arm Unit L ---
    
    Do the same thing here you did for Back Fire, dodge him. Only this 
    time, test out your new missiles. Watch how insane they lock and how 
    much damage they do if they all land. Any ways, you shouldn't need 
    help.
    
    Reward: 22500 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Slugger/Grand Slam 
    Rank 36 ****
    Bio: The Home Run King is back in his hometown, he controls a gattling-
    gun equipped AC.
    
    Head HD-ZERO
    Core XCH-01
    Arms AW-GT2000
    Legs LN-1001
    Booster B-P320
    FCS COMDEX-C7
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R ---
    Arm Unit L ---
    
    This is probably the first guy that can actually kill you. Any ways, 
    try and stay out of his tiny ass lock box and it will be all good. If 
    he is too much for you, try hiding behind buildings (remember, we are 
    in the desert base) using those Vertical missiles... 
    
    Reward: 23000 Credits. I bought the HD-ONE... your AC should look like 
    this. Now your AC should look mid weight sexy.
    
    Head HD-ONE 
    Core XCA-00
    Arms AN-201
    Legs LN-1001 
    Booster B-T2 
    FCS FBMB-18X
    Generator GBG-10000 
    Back Unit R WM-SMSS24
    Back Unit L ---
    Arm Unit R WG-MG500 
    Arm Unit L LS-3303
    SP-ABS, SP-CND-K, SP-S/SCR, SP-E/SCR
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Nobody/Slash Goat 
    Rank 35 ****
    Bio: New to the competition, his uncanny fighting style has him making 
    rapid progress to the top.
    
    Head HD-2002
    Core XCA-00
    Arms AN-K1
    Legs LC-HTP-AAA
    Booster ---
    FCS TRYX-QUAD
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-B2120
    Arm Unit L ---
    
    He's just like Icarus, only hey will murder you if you try that thing 
    with him... Well try and just get to where he can't lock on to you as 
    hey is actually hard to blade with out boosting...
    
    Reward: 24000 Credits. Until now, I am not changing this AC, so unless 
    I give a special set up, then revert to this AC. I'm trying to keep it 
    mid weight and very average, which is very good.
    
    Head HD-ONE 
    Core XCA-00
    Arms AN-201
    Legs LN-1001 
    Booster B-T2 
    FCS FBMB-18X
    Generator GBG-10000 
    Back Unit R WM-SMSS24
    Back Unit L ---
    Arm Unit R WG-MG500 
    Arm Unit L LS-3303
    SP-ABS, SP-CND-K, SP-S/SCR, SP-E/SCR
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Gunner/Diamond Arm 
    Rank 34 *
    Bio: With a typical AC for the bottom of the ladder, his vehicle is 
    believed to have a rifle or two.
    
    Head HD-X1487
    Core XCL-01
    Arms AN-25
    Legs LB-4303
    Booster B-P320
    FCS COMDEX-C7
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R WG-RF35
    Arm Unit L ---
    
    You shouldn't need any help. With just the starting rifle and NO blade, 
    he's not even any where close to the starting AC. Do what you did 
    before, and kill him.
    
    Reward: 25000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Striker/Attack Hawk 
    Rank 33 *
    Bio: He is well suited for high speed battles and has multiple chain 
    guns to suit his purpose.
    
    Head HD-ZERO
    Core XCA-00
    Arms AW-GT2000
    Legs LF-DEX-1
    Booster B-P320
    FCS TRYX-QUAD
    Generator GRD-RXD 
    Back Unit R WC-CN35
    Back Unit L ---
    Arm Unit R ---
    Arm Unit L ---
    
    He just has a single chain gun. Not only does it almost lack the damage 
    to actually kill you, but it is very inaccurate.
    
    Reward: 26000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Leader Leader/Grim Reaper 
    Rank 32
    Bio: Even though strapped for cash, he maintains an AC with extremely 
    powerful armor.
    
    Head HD-X1487
    Core XCL-01
    Arms AN-101
    Legs LC-UK160
    Booster ---
    FCS COMDEX-C7
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L WR-S100
    Arm Unit R ---
    Arm Unit L ---
    
    He does get stars, it's no mistake. He is just so easy, you can't see 
    them :) This is with out a doubt the easiest AC in the game and the 
    second easiest in the whole series (The tank with a flame thrower in 
    MOA is first...) You shouldn't even get hit ONCE.
    
    Reward: 28000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Spike/SMJ 
    Rank 31 *
    Bio: His AC is equipped with all types of machine guns and I quite 
    durable for its lightweight.
    
    Head HD-REDEYE
    Core XCH-01
    Arms AW-MG25/2
    Legs LC-MOS18
    Booster ---
    FCS TRYX-QUAD
    Generator GRD-RX6 
    Back Unit R ---
    Back Unit L ---
    Arm Unit R ---
    Arm Unit L ---
    
    This is the same type of match as all the other Machine gun armed Acs. 
    But he is even easier since he is on a tank... Just mop the floor with 
    him...
    
    Reward: 30000 Credits and the HD-6780 Head.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Brutus/Back Stab 
    Rank 30 ******
    Bio: With long range sensors, his strong suit is the long distance 
    fight.
    
    Head HD-2002
    Core XCA-00
    Arms AN-K1
    Legs LN-1001-PX-0
    Booster B-T2
    FCS TRYX-QUAD
    Generator GRD-RX7 
    Back Unit R RZ-A0
    Back Unit L WM-S40/2
    Arm Unit R WG-RF/5
    Arm Unit L LS-200G
    
    YAY! This is the actually first guy they purposely didn't make suck. 
    First off, if you don't know how to boost yet, welcome to your first 
    lose :) Ok, he is weak and can't really do too much damage in a short 
    period of time. His missiles are piss ass weak and so is his rifle. 
    Also, he will shoot even if you are behind things sometimes... So he 
    shouldn't be too hard.
    
    Reward: 32000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Jester/Majesty 
    Rank 29 *****
    Bio: Extremely mobile, the "Jester" attempts to scare off his opponents 
    before they begin.
    
    Head HD-X1487
    Core XCL-01
    Arms AW-MG25/2
    Legs LN-501
    Booster B-T2
    FCS COMDEX-G8
    Generator GRD-RX7 
    Back Unit R WM-S40/2
    Back Unit L WC-XP4000
    Arm Unit R ---
    Arm Unit L ---
    
    This guy would be a lot harder, since he is the first machine gun arm 
    guy that can aim, boost, and has back up weapons... but he has a weapon 
    that makes him kneel... Once you see him shot a pulse, that means he is 
    kneeling so use your strongest weapons and try and blade him as much as 
    possible.
    
    Reward: 33000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Roughneck/Dual Terror 
    Rank 28 ****
    Bio: With high-class gattling-guns, his AC has great offensive strengh 
    for its lightweight class.
    
    Head HD-REDEYE
    Core XCL-01
    Arms AW-GT2000
    Legs LN-501
    Booster B-T001
    FCS TRYX-QUAD
    Generator GRD-RX7 
    Back Unit R WM-S40/2
    Back Unit L WC-LN350
    Arm Unit R ---
    Arm Unit L ---
    
    Well you should know the basics of the gattling gun already. But only 
    now you are fighting a fast light weight that can catch up with you. 
    Try to fly very far away and high so he has to take constant crack 
    shots at you. This way he is easier to dodge and you don't get hit with 
    75% to 100% of the hits. 
    
    Reward: 34000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Darwin/Evolution 
    Rank 27 ****
    Bio: Although his AC is of average quality, his long-range guns assure 
    there won't be a close battle.
    
    Head HD-08-DISH
    Core XCH-01
    Arms AW-FR120
    Legs LC-MOS18
    Booster ---
    FCS TRXY-QUAD
    Generator GRD-RX7 
    Back Unit R WM-PS-2
    Back Unit L WC-GN230
    Arm Unit R ---
    Arm Unit L ---
    
    This is your first grenade launcher user... You should practice just 
    trying to dodge them for a while, it will help you out later. Any ways, 
    start out with you missiles (almost all of which should hit) once you 
    see him with a grenade, fly up high. When you are in mid air (falling 
    down) you should see three missiles coming down from the sky. Hold in 
    either sidestep button to sway them (Sidestep in the way he is least 
    face). Now once you are on the ground close to him, safe from all the 
    grenades, try to lightly boost and turn with him, you will find out how 
    easy it is to take on any tank. Now pay attention when he tries to turn 
    the other way, he may try and trick you... 
    
    Reward: 36000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Executioner/Hell Bent 
    Rank 26 ***
    Bio: Although piloting an average AC at best, he is known simply as the 
    "Executioner."
    
    Head HD-X1487
    Core XCA-00
    Arms AW-RF120
    Legs LN-1001B
    Booster B-T2
    FCS TRYX-QUAD
    Generator GRD-RX7 
    Back Unit R WC-01QL
    Back Unit L WC-CN35
    Arm Unit R ---
    Arm Unit L ---
    
    For this fight, you should take him at mid range. Don't try and go 
    close or far, but try to stay at a average mid range. Any ways, his 
    cannons are slow, so you can dodge them at this range greatly. What to 
    do is to keep hopping/skipping/boosting in vertical circles and he 
    should never hit you. He also uses a weapon in which he needs to kneel.
    
    Reward: 38000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Death Master/B.H.I. 
    Rank 25 ***
    Bio: Known as he "Death Master," he is at odds his arch rival The 
    Executioner. 
    
    Head HD-2002
    Core XCL-01
    Arms AN-K1
    Legs LN-501
    Booster B-T2
    FCS TRYX-QUAD
    Generator GRD-RX7
    Back Unit R WC-01QL
    Back Unit L WR-M70
    Arm Unit R WG-XP2000
    Arm Unit L LS-3303
    
    Don't let the first five seconds scare you, once he is out of juice for 
    that pulse rifle, he will either use that in weak bursts, kneel, or use 
    inaccurate rockets.
    
    Reward: 40000 Credits and the WG-PB26 Arm Grenade Launcher.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Eagle/Speared Star 
    Rank 24 **
    Bio: Using a heavily armored AC, his presence can be felt from a long 
    distance.
    
    Head HD-REDEYE
    Core XCH-01
    Arms AN-863-B
    Legs LN-SSVR
    Booster B-T2
    FCS TRYX-QUAD
    Generator GRD-RX7 
    Back Unit R WM-S40/2
    Back Unit L WC-ST120
    Arm Unit R WG-XP2000
    Arm Unit L LS-2001
    
    This AC may take a while to take down if you keep the same set up... 
    but if you change to the WG-XFwPPk you will be able to kill him a lot 
    quicker and ammo will not be an issue. Other than that, treat him like 
    a slower Death Master. He is also a fan of kneeling like an idiot... 
    
    Reward: 41000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Fire Crest/Glorious 
    Rank 23 **
    Bio: Not great at short-range combat, he prefers to use rockets and 
    missiles.
    
    Head HD-2002
    Core XCL-01
    Arms AW-S60/2
    Legs LB-4303
    Booster B-T2
    FCS TRYX-QUAD
    Generator GRD-RX7 
    Back Unit R WC-ST120
    Back Unit L WR-M70
    Arm Unit R ---
    Arm Unit L ---
    
    Although he is the first arena opponent to boast a decent flying 
    ability, he is weak. He arms missiles are inaccurate, so are his 
    rockets, and he has to kneel for the sluggy. Any ways, have fun flying 
    around and practice aim either up when he's in the air and down when 
    you are in the air.
    
    Reward: 420000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Sundown/Spider 
    Rank 22 *******
    Bio: Considered to be an average pilot, he controls his flashy AC with 
    confidence.
    
    Head HD-06-RADAR
    Core XCA-00
    Arms AW-MG25/2
    Legs LFH-X5X
    Booster B-T2
    FCS TRYX-QUAD
    Generator GRD-RX7 
    Back Unit R WM-P4001
    Back Unit L WC-XC8000
    Arm Unit R ---
    Arm Unit L ---
    
    This is the hardest guy so far. The enemy AI is great with linear 
    plasma cannons and they are deadly accurate with them. Once he uses 
    this cannon, try and get above him, because not only can't he fly and 
    use it, but he won't even be able to hit you at this angle. The dual 
    missiles he uses aren't that hard to shake off, but when he switches to 
    his machine guns arms, run away like always. But here's is how you take 
    down quads... you want to fly and shoot at them, because they are a 
    much bigger target this way and you will rarely miss them.
    
    Reward: 44000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Eliminator/Swordsman 
    Rank 21 ******
    Bio: Eliminating his enemies with a sword is what he does best.
    
    Head HD-D-9066
    Core XCA-00
    Arms AN-D-7001
    Legs LN-D-8000R
    Booster B-T2
    FCS TRYX-QUAD
    Generator GRD-RX7 
    Back Unit R WR-S50
    Back Unit L WC-CN35
    Arm Unit R WG-HG512
    Arm Unit L LS-200G
    
    His handgun is annoying, there is no reason to get mad. Any ways, try 
    and stay at a long range than him (you may need to change a FCS). His 
    rockets aren't anything to worry about and when he uses his chain gun, 
    DO NOT try and blade him. He will not only start using his hand gun, 
    but may follow up with a blade of his own. If you are still having 
    trouble, use a tank AC and hide behind buildings, maybe buy a second 
    set of vertical missiles too.
    
    Reward: 46000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Bruiser/Changer 
    Rank 20 ********
    Bio: "The Bruiser," as he is known, is very aggressive and prefers to 
    attack his victims from the front.
    
    Head HD-X1487
    Core XCH-01
    Arms AW-XC65
    Legs LBJS-2B45A
    Booster B-T2
    FCS TRYX-QUAD
    Generator GBG-10000
    Back Unit R WC-LN350
    Back Unit L WR-L24
    Arm Unit R ---
    Arm Unit L ---
    
    He used to be the hardest guy for me to fight... Any ways, he is the 
    first PLUS pilot you are up against (Read the end of this guide to 
    figure out what it is, and all the rest of the arena used it too). Any 
    ways, you MUST use the cover of the desert base or you will die. His 
    weapon arms are strong as all hell. Any ways, try and dodge them till 
    he is stressing his energy, then launch vertical missiles. Since he 
    won't be dodging that well due to a lack of energy, he is one of the 
    easiest to hit with vertical missiles... He is also very over weight 
    too, as are some of the next opponents.
    
    Reward: 47000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Burn/Flamer 
    Rank 19 ******
    Bio: Pilot if an ominous looking AC, he has a well balanced machine at 
    his command.
    
    Head HD-D-9066
    Core XCH-01
    Arms AW-XC65
    Legs LNKS-1B46J
    Booster B-T001
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WM-L201
    Back Unit L WR-M70
    Arm Unit R ---
    Arm Unit L ---
    
    He is almost the same as the last opponent, except he is slower. Any 
    ways, he is even easier to run away from because of this and easier to 
    hit with a vertical missile. His missiles are strong, so try what ever 
    you can to avoid them.
    
    Reward: 49000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Sadistic/Scorpion Ver 1.0 
    Rank 18 ********
    Bio: Low man on the Scorpion team, his ability is more than average 
    within the arena.
    
    Head HD-ZERO
    Core XCL-01
    Arms AN-3001
    Legs LFH-X5X
    Booster B-T2
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WC-XC8000
    Back Unit L WM-X201
    Arm Unit R WG-B2120
    Arm Unit L LS-99-MOONLIGHT
    
    DO NOT HARD LAND EVER WHEN YOU SEE THE LS-99-MOONLIGHT BEING USED. You 
    will probably get about half your AP chopped off because of it by a 
    wave (a PLUS ability). Any ways, he does have a very big weakness, he 
    can't aim for crap. Just stay at longer range (use a longer range 
    weapon and FCS if you need more help). At long range he will miss with 
    almost all of his laser cannon, his bazooka will too if you keen in 
    dodging. Only his missiles should peg you. If you step in close range, 
    his bazooka and moonlight will surely rape you to pieces.
    
    Reward: 51000 Credits and the AW-DC/2 Grenade launcher weapon arms.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Gepard/Panzer IV
    Rank 17 ****
    Bio: Member of the AC tech Research Center, he uses an AC with a 
    multitude of weapons.
    
    Head HD-X1487
    Core XCH-01
    Arms AW-RF105
    Legs LC-HTP-AAA
    Booster ---
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WC-GN230
    Back Unit L WC-GN230
    Arm Unit R ---
    Arm Unit L ---
    
    This tank can be taken down in two ways. Either do what I told you to 
    do with all the other tanks, and hug them in close. Or you can buy the 
    AW-XC65 or the WG-XFwPPk and just snipe him out. Use all the energy 
    weapon upgrades and you will win in a damage race. You may have to buy 
    a new core to fit all these in (The XCL-01 might be a good choice)
    
    Reward: 52000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Dill/Pickle
    Rank 16 *********
    Bio: Piloting a speedy and energy-efficient AC, he battles for the 
    sheer fun of it.
    
    Head HD-D-9066
    Core XCH-01
    Arms AN-D-7001
    Legs LN-D-8000R
    Booster B-P320
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WR-L24
    Back Unit L WC-CN35
    Arm Unit R WG-1-KARASAWA
    Arm Unit L LS-99-MOONLIGHT
    
    See his arm weapon? That think is dangerous. From the beginning of this 
    fight, back off a bit until he runs out of juice. Now attack him head 
    on (Again, you may need a strong non-machine gun try weapon, a bazooka 
    for some reason would be good). Doing this will make him use either one 
    of his other inaccurate weapons and keep him flustered. Getting him in 
    this state will make him strain his crappy ass boosters and he will 
    mostly likely never change to that Karasawa again.
    
    Reward: 54000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Slick/Triple Hunter
    Rank 15 ******
    Bio: Brother of Seeker, he controls the hover AC "Triple Hunter."
    
    Head HD-ONE
    Core XCH-01
    Arms AW-XC65
    Legs LC-HTP-AAA
    Booster ---
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WX-S800-GF
    Back Unit L WX-S800-GF
    Arm Unit R ---
    Arm Unit L ---
    
    Use the same strat as I mention for Gepard/Panzer IV, only he will be 
    harder. If you don't get to him quick enough, he will eat you down. But 
    once you start blading him, he will usually just take it all until he 
    is dead. If you try the long range approach, dodge those missiles at 
    all cost. 
    
    Reward: 56000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Psychotic/ Scorpion Ver 2.0
    Rank 14 ******
    Bio: Fourth in command of team Scorpion, his teammates know their 
    ranking is because of him.
    
    Head GD-08-DISH
    Core XCH-01
    Arms AW-XC65
    Legs LF-DEX-1
    Booster B-T2
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WX-S800/2
    Back Unit L WX-S800/2
    Arm Unit R ---
    Arm Unit L ---
    
    It's not like you haven't seen this set up in a while... Any ways, do 
    the same thing that got you this far with dealing with this type of AC. 
    His missiles can easily be sidestep/dashed. Remember, take to the sky 
    to hit him more and try and circle him while lightly boosting in the 
    air. Oh and if he gets you low on AP, hide behind a building and launch 
    all your vertical missiles.
    
    Reward: 62000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Seeker/Mobile Hunter
    Rank 13 ***
    Bio: Brother of Slick, he pilots one of the most difficult ACs, the 
    "Mobile Hunter."
    
    Head HD-X1487
    Core XCL-01
    Arms AW-FR105
    Legs LB-4304
    Booster B-T2
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R XCS-9900
    Back Unit L XCS-9900
    Arm Unit R ---
    Arm Unit L ---
    
    True his missiles will kill you a lot, but this AC is way to freaking 
    easy up close. He will constantly jump up and fly... then hard land. If 
    you keep him jumping he won't even fire back I found, he is easy.
    
    Reward: 70000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Panther/Panzer V
    Rank 12 *
    Bio: A member of AC Tech Research Center, his future is considered a 
    profitable one.
    
    Head HD-REDEYE
    Core XCA-00
    Arms AW-RF120
    Legs LC-MOS4545
    Booster ---
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WR-L24
    Back Unit L WC-10QL
    Arm Unit R ---
    Arm Unit L ---
    
    For where this guy is ranked, he is easy as all hell. Not only his he 
    using the slowest legs in the game, he is also at piss poor defense. 
    
    Reward: 75000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Rabid/Green Dog
    Rank 11 **
    Bio:  Well known for his piloting of the difficult AC "Green Dog," he 
    is obviously a top-gunner.
    
    Head HD-2002
    Core XCL-01
    Arms AW-MG25/2
    Legs LB-1000-P
    Booster B-T2
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WC-01QL
    Back Unit L WM-X201
    Arm Unit R ---
    Arm Unit L ---
    
    If you beat Seeker/Mobile Hunter the way I mentioned above, try that to 
    him. He's even easier using this method.
    
    Reward: 81000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Demise/ Scorpion Ver 3.0
    Rank 10 ****
    Bio: The third in command of team Scorpion, he is expected to perform 
    remarkably in future battles.
    
    Head HD-06-RADAR
    Core XCA-00
    Arms AW-RF120
    Legs LF-DE-1
    Booster B-T2
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WC-01QL
    Back Unit L WC-GN230
    Arm Unit R ---
    Arm Unit L ---
    
    I honestly kept sidestepping/boosting in one direction and he didn't 
    touch me once... chances are you won't have too much trouble on him.
    
    Reward: 90000 Credits and the RZ-Fw2 Radar.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Tiger/Panzer VI
    Rank 9 **
    Bio: As a member of the AC Tech Research Center, he is currently 
    challenging the team leader, Rave.
    
    Head HD-06-RADAR
    Core XCA-00
    Arms ANKS-1A46J
    Legs LC-MOS4545
    Booster ---
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R XCS-9900
    Back Unit L XCS-9900
    Arm Unit R WG-B2180
    Arm Unit L LS-99-MOONLIGHT
    
    I would seriously recommend a tank-killing weapon like the WG-XFwPPk or 
    an energy weapon. He has high shell defense. Any ways he shouldn't be 
    hard if you stick close to him. He should only get off one or two set 
    of missiles and maybe hit you once or twice with his bazooka, but once 
    you are on his sides he won't touch you again (unless you slip up...).
    
    Reward: 100000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Lord Slayer/Red Dragon
    Rank 8 ******
    Bio: Another of Necron's kin, he is always in direct competition with 
    his sworn nemesis, Tiamat.
    
    Head HD-X1487
    Core XCL-01
    Arms AN-25
    Legs LN-SSVT
    Booster B-T2
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R RZ-A0
    Back Unit L WC-ST120
    Arm Unit R WG-XC4
    Arm Unit L LS-99-MOONLIGHT
    
    Just treat him like any other Karasawa or heavy energy weapon user. 
    Only he uses the smallest one. His slug gun cause you to bounce back, 
    but it is weak and slow to reload. He isn't all that hard if you got 
    this far.
    
    Reward: 120000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Entity/ Scorpion Ver 4.0
    Rank 7 ********
    Bio: Second in command of the Scorpion team, he set his sight to become 
    top dog in the team and arena alike.
    
    Head HD-REDEYE
    Core XCH-01
    Arms AN-863-B
    Legs LFH-X5X
    Booster B-T2
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WR-L24
    Back Unit L WC-CN35
    Arm Unit R WG-XC4
    Arm Unit L LS-99-MOONLIGHT
    
    I don't know why he is actually hard... It's probably because he 
    actually has very high defense and all. His arm weapon is annoying as 
    hell, and un like Lord Slayer/Red Dragon, he doesn't boost a lot so his 
    little laser rifle never stops coming. Do what you must to beat him, 
    you should be able to devise some plan.
    
    Reward: 180000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Shadow/Dark Knight
    Rank 6 **********
    Bio: A vigilante of sorts, he always finds a way to destroy his 
    opponent with little outside assistance.
    
    Head HD-2002
    Core XCL-01
    Arms AN-K1
    Legs LN-502
    Booster B-T2
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WX-S800-GF 
    Back Unit L WX-S800-GF
    Arm Unit R WG-1-KARASAWA
    Arm Unit L LS-99-MOONLIGHT
    
    This battle is hard to dictate. Any ways he is hard. So this is what my 
    fight looked like when making this FAQ... The battle started off, I got 
    pegged with one set of missiles and then he switched to his Karasawa. 
    Then he used a bunch of it and was at the red in his generator. So all 
    I did then was stick close to him so not only did I have a better 
    chance a sidestepping this idiot's long gun, but also he would 
    constantly try and throw his moonlight wave at me. This is hard and a 
    very risky approach to this AC. I finished this battle with 8 AP left 
    over and him with only a mere 5 shots left in his gun.
    
    Reward: 240000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Rave/Panzer VII
    Rank 5 ******
    Bio: Belonging to AC Technical Research Center, firepower is obviously 
    his strong suit.
    
    Head HD-08-DISH
    Core XCH-01
    Arms AW-MG25/2
    Legs LC-MOS4545
    Booster ---
    FCS QX-9009
    Generator GBG-10000 
    Back Unit R WC-GN230
    Back Unit L WC-01QL
    Arm Unit R ---
    Arm Unit L ---
    
    This is the last tank you'll have to face. Nothing fancy, just try and 
    have fun dodging the grenades :)
    
    Reward: 300000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Tiamat/Steel Dragon
    Rank 4 *******
    Bio: One of Necron's disciples, he finishes off opponents with his 
    devastating firepower.
    
    Head HD-REDEYE
    Core XCH-01
    Arms AN-3001
    Legs LN-3001C
    Booster B-T2
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R XCS-9900
    Back Unit L XCS-9900
    Arm Unit R WG-B2180
    Arm Unit L LS-99-MOONLIGHT
    
    Don't bother with the machine/vertical missiles set up, he will rape 
    you. You will most likely have to resort to your blade only. Any ways, 
    pick up any of those two energy weapon alternatives I keep giving 
    you... (The AW-XC65 or the WG-XFwPPk). Now when he is far away, try 
    your best to go the other way of his missiles to try the least amount 
    of damage. When he is close, LISTEN to the rhythm of his fire. He never 
    stops shooting, so switch directions once you here him shoot.
    
    Reward: 800000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Dark Rider/Pale Horse
    Rank 3 **********
    Bio: He is referred to only as "The Pale Horse," the bringer of death.
    
    Head HD-01SRVT
    Core XCA-00
    Arms AW-XC5500
    Legs LBKS-2B45A
    Booster B-T2
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WC-GN230
    Back Unit L WC-GN230
    Arm Unit R ---
    Arm Unit L ---
    
    IF you haven't figured out how to dodge grenades, now is the time. Any 
    ways, you want to stay as close as possible to him so he doesn't hit 
    you. I would take the WG-XFwPPk. If he starts using his plasma cannon 
    arms, let him, don't run off, he'll only fall to the ground and may 
    open up a change to blade.
    
    Reward: 1000000 Credits and the WM-AT large ass missiles. You may want 
    to swap these with your vertical missiles...
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Milicona/ Scorpion Ver 5.0
    Rank 2 *
    Bio: The leader of the quad AC team called Scorpion, he is attempting 
    to overthrow the current leader.
    
    Head HD-06-RADAR
    Core XCA-00
    Arms AW-XC5500
    Legs LFH-X3
    Booster B-T2
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WC-XP4000
    Back Unit L WC-ST120
    Arm Unit R ---
    Arm Unit L ---
    
    Why is he so easy? He has almost a fully set up consisting of high 
    drain parts and energy weapons. Once he uses he juice, he is nothing.
    
    Reward: 1200000 Credits.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Necron/Black Dragon
    Rank 1 **********
    Bio: Those who have witnessed his chaotic powers call him "Creeping 
    Death." He is the strongest Raven.
    
    Head HD-06-RADAR
    Core XCA-00
    Arms AN-101
    Legs LN-100B
    Booster B-P320
    FCS TRYX-QUAD
    Generator GBG-10000 
    Back Unit R WM-S60/4
    Back Unit L WC-GN230
    Arm Unit R WG-AR1000
    Arm Unit L LS-99-MOONLIGHT
    
    First off, he is a really great shot with his grenade launcher. What 
    you want to do is to dodge them as best as possible. Then whip out your 
    vertical missiles and hide. Fire all of them away. Hopefully you got 
    him as low (or lower) are you are. Now go machine gun to machine gun 
    and have a ball!
    
    Reward: 3000000 Credits, the WA-Finger machine gun, and the top rank in 
    the arena!
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ######################################################################
    #========##===###==##========##===##===##========##========##========#
    #==########====##==##==########========#####==#####==########==#######
    #======####==#==#==##======####==#==#==#####==#####======####========#
    #==########==##====##==########==####==#####==#####==##############==#
    #========##==###===##========##==####==##========##========##========#
    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Enemies...
    This section will review all the enemies I seen in the game and how to 
    deal with them. Please note I will sometimes make up names for them. I 
    will also try and list all the missions I see them in. Stars denote 
    difficulty, threat, and the average problem factor, remember these are 
    on a MT scale... (1- 10) 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    --White MT ****
    A mid durable MT that will use a weak rifle that is annoying because it 
    stuns. 
    Found in...
    Search and Destroy
    Capture the VIP
    Intercept Enemy Units
    Search the Facility
    
    --Tank **
    These are standard tanks. From long range they use strong bazooka form 
    short range they have a weak machine gun. They are easy to kill as they 
    don't move fast.
    Found in...
    Search and Destroy
    Disrupt Shipping Lanes
    Capture the VIP
    
    --Gun Battery **
    Probably the most expected and most common and unchanged enemy in the 
    whole series. They can be on walls, ceilings, and on turrets. They 
    range from machine guns to laser cannons. Just shot them with any hard 
    hitting weapon, and they die!
    Found in...
    Infiltrate Amber Base
    Destroy Main Facility
    Search the Facility
    The Underground Maze
    Destroy Secret Base
    
    --Walker Security MT **
    These are low to the ground MTs. They have four legs and shoot a weak 
    ass rifle (that does stun). They are only hard because you'll never 
    find just one. Not only that, they have REALLY HIGH energy DEF. You 
    actually might need more than one moonlight slash...
    Found in...
    Infiltrate Amber Base
    Destroy Receiving Base
    Destroy Main Facility
    
    --Pink Umbrella MT ***
    These are the most common and annoying MT in the game. They are pink 
    and have a weak but annoying weapon that stacks up the damage. Any 
    ways, the best way to deal with these is probably with the Karasawa or 
    the XFwPPk, since it takes them out with one shot.
    Found in...
    Infiltrate Amber Base
    Disrupt Military Units
    Protect the VIP
    Intercept Enemy Units
    
    --Blue MT *****
    These are fairly strong MTs that look like Acs themselves. They are big 
    and blue and equip a bazooka. But since they are big, they are easy to 
    hit and thus they are only harder than the average MT because they can 
    take some punishment.
    Found in...
    Rescue the Allies
    Disrupt Military Units
    Disrupt Shipping Lanes
    Intercept Enemy Units
    Destroy the Detachment
    
    --Security MT *
    These are Mts that are ground bound and shot a weak ass rifle. They are 
    easy to kill and pose very little threat.
    Found in...
    Raid the Laboratory
    The Underground Maze
    Destroy Secret Base
    
    --Battle Rig *
    These are the "Cars" that you have to kill to protect Sumika. They 
    don't even turn back to you so you can blade or kill them any way you 
    can think of.
    Found in...
    Raid the Laboratory
    
    --Mortar MT *****
    These are MTs that look like mammoths. All they really do is launch 
    vertical missiles. They also can take a lot of damage. They are easy to 
    blade though, which makes them cake if you have one.
    Found in...
    Disrupt Military Units
    Confrontation
    
    --Helicopter *
    These have to be the weakest and easiest to kill helicopter in the 
    whole series, they only really use missiles.
    Found in...
    Disrupt Shipping Lanes
    Capture the VIP
    Destroy Receiving Base
    
    --Quad MT ********
    These aren't hard to kill, they just pose a threat. From long range 
    they employ missiles. From any range they try and hit you with their 
    machine gun arms. They can mow you down but there weakness is their 
    slow turning speed.
    Found in...
    Protect the VIP
    The Underground Maze
    Destroy the Detachment
    
    --Aerial MT *******
    These are MTs that are on the ground that can move in the air pretty 
    well too. They actually take a lot to take done but they only have a 
    weak rifle.
    Found in...
    Destroy Receiving Base
    Confrontation
    
    --Core Mt **********
    These look like just the heavy weight core and fly around. They stun, 
    hit well, and do too much damage. They are, with out a doubt, the 
    enemies with the biggest threat.
    Found in...
    Destroy Main Facility
    Search the Facility
    Destroy Secret Base
    
    --Blue AC (Paratroopers) *********
    They take a lot to kill and are armed with a bazooka. They shouldn't 
    take too much out of you, but in numbers... These are just like the 
    PLUS Escapee from the original and even make a funny noise.
    Found in...
    Destroy Main Facility
    
    --Mortar Tank *
    This is a little tank like truck that launches grenade like bombs in 
    the air that hit the ground and blow up. You just have to boost away 
    from the area they attack and you will never get hit by them.
    Found in...
    Confrontation 
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ######################################################################
    #########========######==####==######========######========###########
    #########==############==####==######==####==######==####==###########
    #########========######========######==####==######========###########
    ###############==######==####==######==####==######==#################
    #########========######==####==######========######==#################
    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Shop/Checklist
    This is a list of parts. It also serves as a shop guide. The shop part 
    of this guide is if you started in Project Phantasm and didn't load up.
    
    -Five boxes ([][][][][]), means you either start with the part or it is 
    in the shop from the beginning of the game.
    -10 means this is a new part in Project Phantasm that is in the shop.
    -15 boxes means this is a reward from the Arena.
    -20 Boxes means this part is found in AC1 ONLY and cannot be found 
    without transferring data.
    
    HEAD------------------------------------------------------------------
    
    HD-01-SRVT  [][][][][]
    HD-2002     [][][][][]
    HD-X1487    [][][][][][][][][][][][][][][][][][][][]
    HD-REDEYE   [][][][][]
    HD-D-9066   [][][][][]
    HD-GRY-NX   [][][][][]
    HD-06-RADAR [][][][][]
    HD-ONE      [][][][][]
    HD-08-DISH  [][][][][]
    HD-ZERO     [][][][][]
    HD-G780     [][][][][][][][][][][][][][][]
    
    CORE------------------------------------------------------------------
    
    XCA-00 [][][][][]
    XCL-01 [][][][][]
    XCH-01 [][][][][]
    XXA/S0 [][][][][][][][][][]
    
    ARMS------------------------------------------------------------------
    
    AN-101     [][][][][]
    AN-201     [][][][][]
    AN-K1      [][][][][]
    AN-D-7001  [][][][][]
    AN-3001    [][][][][]
    ANKS-1A46J [][][][][]
    AN-863-B   [][][][][]
    AN-25      [][][][][]
    AW-MG25/2  [][][][][]
    AW-GT2000  [][][][][]
    AW-RF105   [][][][][]
    AW-30/3    [][][][][]
    AW-RF120   [][][][][]
    AW-S60/2   [][][][][]
    AW-XC5500  [][][][][]
    AW-XC65    [][][][][]
    AW-DC/2    [][][][][][][][][][][][][][][]
    
    LEGS------------------------------------------------------------------
     
    LN-1001      [][][][][]
    LN-SSVT      [][][][][][][][][][][][][][][][][][][][]
    LN-3001      [][][][][][][][][][][][][][][][][][][][]
    LN-1001-PX-0 [][][][][]
    LN-501       [][][][][]
    LN-SSVR      [][][][][]
    LN-1001B     [][][][][]
    LN-3001C     [][][][][]
    LN-502       [][][][][]
    LN-D-8000R   [][][][][][][][][][][][][][][][][][][][]
    LN-2KZ-SP    [][][][][][][][][][]
    LNKS-1B46J   [][][][][]
    LB-4400      [][][][][]
    LB-4401      [][][][][]
    LB-4303      [][][][][]
    LB-1000-P    [][][][][]
    LBKS-2B45A   [][][][][]
    LF-205-SF    [][][][][]
    LFH-X3       [][][][][]
    LF-DEX-1     [][][][][]
    LFH-X5X      [][][][][][][][][][][][][][][][][][][][]
    LC-MOS18     [][][][][]
    LC-UKI60     [][][][][]
    LC-HTP-AAA   [][][][][]
    LC-MOS4545   [][][][][][][][][][][][][][][][][][][][]
    
    BOOSTER---------------------------------------------------------------
    
    B-P320  [][][][][]
    B-P350  [][][][][]
    B-T001  [][][][][][][][][][][][][][][][][][][][]
    B-T2    [][][][][]
    B-P351  [][][][][]
    B-VR-33 [][][][][]
    B-HP25  [][][][][][][][][][]
    
    FCS-------------------------------------------------------------------
    
    COMDEX-C7  [][][][][]
    COMDEX-G0  [][][][][]
    COMDEX-G8  [][][][][]
    QX-21      [][][][][]
    QX-AF      [][][][][][][][][][][][][][][][][][][][]
    TRYX-BOXER [][][][][]
    TRYX-QUAD  [][][][][]
    QX-9009    [][][][][]
    FBMB-18X   [][][][][][][][][][]
    RATOR      [][][][][][][][][][]
    
    GENERATOR-------------------------------------------------------------
    
    GPS-VVA   [][][][][]
    GPS-V6    [][][][][]
    GRD-RX5   [][][][][]
    GRD-RX6   [][][][][]
    GRD-RX7   [][][][][]
    GBG-10000 [][][][][]
    GBG-XR    [][][][][][][][][][][][][][][][][][][][]
    GBX-TL    [][][][][][][][][][][][][][][]
    GBX-XL    [][][][][][][][][][]
    
    BACK UNIT-------------------------------------------------------------
    
    WM-S40/1   [][][][][]
    WM-S40/2   [][][][][]
    WM-S60/4   [][][][][][][][][][][][][][][][][][][][]
    WM-S60/6   [][][][][]
    WM-MVG404  [][][][][]
    WM-MVG802  [][][][][]
    WM-L201    [][][][][]
    WM-X201    [][][][][][][][][][][][][][][][][][][][]
    WM-X5-AA   [][][][][]
    WM-X10     [][][][][]
    WM-P4001   [][][][][]
    WM-PS-2    [][][][][]
    WM-AT      [][][][][][][][][][][][][][][]
    WM-T0100   [][][][][][][][][][]
    WM-SMSS24  [][][][][][][][][][]
    M118-TD    [][][][][][][][][][][][][][][]
    WR-S50     [][][][][]
    WR-S100    [][][][][]
    WR-M50     [][][][][]
    WR-M70     [][][][][]
    WR-L24     [][][][][][][][][][][][][][][][][][][][]
    WC-CN35    [][][][][]
    WC-ST120   [][][][][]
    WC-LN350   [][][][][][][][][][][][][][][][][][][][]
    WC-GN230   [][][][][]
    WC-XP4000  [][][][][]
    WC-XC8000  [][][][][][][][][][][][][][][][][][][][]
    WC-01QL    [][][][][]
    WC-SPGUN   [][][][][][][][][][][][][][][]
    WC-IR24    [][][][][][][][][][]
    RXA-01WE   [][][][][]
    RZ-A0      [][][][][]
    RXA-99     [][][][][]
    RXA-77     [][][][][]
    RZ-A1      [][][][][]
    RZT-333    [][][][][][][][][][][][][][][][][][][][]
    RZ-BBP     [][][][][]
    RZ-Fw2     [][][][][][][][][][][][][][][]
    WX-S800/2  [][][][][]
    WX-S800-GF [][][][][][][][][][][][][][][][][][][][]
    XCS-9900   [][][][][]
    
    ARM UNIT R------------------------------------------------------------
    
    WG-RF35       [][][][][]
    WG-MGA1       [][][][][]
    WG-MG500      [][][][][]
    WG-AR1000     [][][][][]
    WG-HG235      [][][][][]
    WG-RF/5       [][][][][]
    WG-RF/P       [][][][][]
    WG-HG512      [][][][][]
    WG-FG99       [][][][][][][][][][][][][][][][][][][][]
    WG-B2120      [][][][][]
    WG-B2180      [][][][][]
    WG-XP1000     [][][][][]
    WG-XP2000     [][][][][]
    WG-XC4        [][][][][]
    WG-1-KAWASAWA [][][][][][][][][][][][][][][][][][][][]
    WG-RFM118     [][][][][][][][][][]
    WG-XFwPPk     [][][][][][][][][][]
    WG-HG1        [][][][][][][][][][]
    WG-PB26       [][][][][][][][][][][][][][][]
    WA-Finger     [][][][][][][][][][][][][][][]
    
    Left Arm Weapons------------------------------------------------------
    
    LS-2001         [][][][][]
    LS-200G         [][][][][]
    LS-3303         [][][][][]
    LS-99-MOONLIGHT [][][][][][][][][][][][][][][][][][][][]
    
    OPTIONAL PARTS--------------------------------------------------------
    
    SP-MAW    [][][][][]
    SP-JAM    [][][][][]
    SP-M/AUTO [][][][][]
    SP-ABS    [][][][][]
    SP-SAP    [][][][][][][][][][][][][][][][][][][][]
    SP-CND-K  [][][][][]
    SP-AXL    [][][][][][][][][][][][][][][][][][][][]
    SP-S/SCR  [][][][][]
    SP-E/SCR  [][][][][]
    SP-EH     [][][][][]
    SP-E+     [][][][][]
    SP-DEhf   [][][][][][][][][][]
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Parts...(Put a "~" in front of what ever you put in the find, to Find 
    hold in "control" and press F)
    
    -Heads -----------------------------Head
    -Cores -----------------------------Core
    -Arms ------------------------------Arms
    -Weapon Arms -----------------------Arms
    -Midweight Humanoid legs -----------Legs
    -Lightweight Humanoid legs ---------Legs
    -Heavyweight Humanoid legs ---------Legs
    -Reverse Joint legs ----------------Legs
    -Quadruped legs --------------------Legs
    -Tank legs -------------------------Legs
    -Boosters --------------------------Booster
    -Firing Control Systems ------------FCS
    -Generators ------------------------Generator
    -Back Unit Missiles ----------------Back Unit
    -Back Unit Rockets -----------------Back Unit
    -Back Unit Cannons -----------------Back Unit
    -Back Unit Radars ------------------Back Unit
    -Dual Back Units -------------------Back Unit
    -Rifles ----------------------------Arm Unit R
    -Machine Guns ----------------------Arm Unit R
    -Hand Guns -------------------------Arm Unit R
    -Bazookas --------------------------Arm Unit R
    -Miscellaneous ---------------------Arm Unit R
    -Energy Guns -----------------------Arm Unit R
    -Laser Blades ----------------------Arm Unit L
    -Optional Parts --------------------Optional Parts
    
    
    This section will tell you a lot about the parts. I will list important 
    things about the part type and then a note about the part it's self. A 
    number of stars will be on the part, rating its effectiveness. These 
    are things I added in myself. The rating is just my opinion of the 
    part, note that I prefer light weight. If I don't rate a part, that 
    means I never really used it. (This is true with a lot of frame parts) 
    If a part says "(AC1)" in the found area, that means you can get it in 
    both AC games. But if it doesn't say shop and says found in AC1, that 
    means you can ONLY get this part with a file transfer, so if you don't 
    have AC1, do bother trying to find the part. If I say "(AC1pp)" that 
    means this part is new.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Heads...
    Head are on the top of your AC. They provide Mapping, Radar, and other 
    little things. For the most part, a Head's defense is usually not going 
    to be the deciding factor in a big fight, but it can help.
    
    The heads stats 
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons.
    Computer Type: The heads performance level.
    Map type: When you press select in missions, how good it is.
    Noise canceler: I still do not know WTF this is... 
    Bio Sensor: Can it lock on to Bio weapons?
    Radar function: Does this head have radar?
    Radar Range: How far the radar goes.
    Radar Type: What type is this radar.
    Text: What is actually says in the game.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    HD-01-SRVT ***
    Type: Head Unit
    Price: 26500
    Weight: 122
    Energy drain: 350
    Armor points: 816
    Def. Shell: 154
    Def. Energy: 149
    Computer Type: Detailed 
    Map type: Area Memory
    Noise canceler: None
    Bio Sensor: Provided
    Radar function: None
    Radar Range: ---
    Radar Type: ---
    Text: Head unit with build-in bio sensor.
    Note: I never really this head, no radar either...
    Found: Shop (AC1)
    
    HD-2002 ******
    Type: Head Unit
    Price: 29000
    Weight: 156
    Energy drain: 457 
    Armor points: 787
    Def. Shell: 140
    Def. Energy: 154
    Computer Type: Standard 
    Map type: Area Memory
    Noise canceler: None
    Bio Sensor: None
    Radar function: Provided
    Radar Range: 6000
    Radar Type: Standard
    Text: Head unit equipped with radar function.
    Note: Average head, looks like it's put on backwards...
    Found: Shop (AC1)
    
    HD-X1487 *******
    Type: Head Unit
    Price: 19000
    Weight: 166
    Energy drain: 420 
    Armor points: 975
    Def. Shell: 160
    Def. Energy: 185
    Computer Type: Rough
    Map type: No Memory
    Noise canceler: Provided
    Bio Sensor: Provided
    Radar function: None
    Radar Range: --- 
    Radar Type: ---
    Text: Full range of sensors but without the auto-map function. 
    Note: Not for missions and is good with plus or back radars.
    Found: Found hidden in AC1 (AC1) 
    
    HD-REDEYE *******
    Type: Head Unit
    Price: 41100
    Weight: 146
    Energy drain: 538 
    Armor points: 840
    Def. Shell: 148
    Def. Energy: 151
    Computer Type: Detailed
    Map type: Area&Place Name
    Noise canceler: None
    Bio Sensor: None
    Radar function: Provided
    Radar Range: 5980
    Radar Type: Standard
    Text: Equipped with radar and an enhanced auto-map function.
    Note: Good, but not the best.
    Found: Shop (AC1)
    
    HD-D-9066 *********
    Type: Head Unit
    Price: 43200
    Weight: 133
    Energy drain: 657 
    Armor points: 885
    Def. Shell: 165
    Def. Energy: 232
    Computer Type: Standard
    Map type: Area Memory
    Noise canceler: None
    Bio Sensor: Provided
    Radar function: Provided
    Radar Range: 6120
    Radar Type: Standard
    Text: Full range of options and good EG shields.
    Note: VERY high E DEF, good in everything else, except drain.
    Found: Shop (AC1)
    
    HD-GRY-NX ******
    Type: Head Unit
    Price: 14700
    Weight: 232
    Energy drain: 218 
    Armor points: 1004
    Def. Shell: 194
    Def. Energy: 134
    Computer Type: Rough
    Map type: No Memory
    Noise canceler: None
    Bio Sensor: None
    Radar function: None
    Radar Range: ---
    Radar Type: ---
    Text: Economy unit with good shields but no optional equipment.
    Note: It's only good on a heavy weight has it has the highest AP in the 
    game for a head. Other than that, it blows.
    Found: You start with this part. (AC1)
    
    HD-06-RADAR **********
    Type: Head Unit
    Price: 51800
    Weight: 145
    Energy drain: 875 
    Armor points: 741
    Def. Shell: 109
    Def. Energy: 194
    Computer Type: Standard
    Map type: Area&Place Name
    Noise canceler: Provided
    Bio Sensor: None
    Radar function: Provided
    Radar Range: 8120
    Radar Type: Standard
    Text: Equipped with wide-area radar and various options.
    Note: It almost has it all. Actually it only lacks in two missions with 
    bio weapons.
    Found: Shop (AC1)
    
    HD-ONE **********
    Type: Head Unit
    Price: 68100
    Weight: 161
    Energy drain: 304
    Armor points: 800
    Def. Shell: 132
    Def. Energy: 129
    Computer Type: Detailed
    Map type: Area Memory
    Noise canceler: Provided
    Bio Sensor: Provided
    Radar function: Provided
    Radar Range: 7980
    Radar Type: Standard
    Text: Fully equipped with wide-area radar and all options.
    Note: Better than the Radar in some ways, but not all.
    Found: Shop (AC1)
    
    HD-08-DISH ******
    Type: Head Unit
    Price: 33200
    Weight: 133
    Energy drain: 716 
    Armor points: 870
    Def. Shell: 205
    Def. Energy: 162
    Computer Type: Standard
    Map type: Area&Place Name
    Noise canceler: None
    Bio Sensor: None
    Radar function: None
    Radar Range: ---
    Radar Type: ---
    Text: Equipped with an enhanced auto-map function.
    Note: Good DEF. Bad everything else. 
    Found: Shop (AC1)
    
    HD-ZERO ********
    Type: Head Unit
    Price: 22500
    Weight: 185
    Energy drain: 431 
    Armor points: 925
    Def. Shell: 221
    Def. Energy: 149
    Computer Type: Rough
    Map type: No Memory
    Noise canceler: None
    Bio Sensor: None
    Radar function: Provided
    Radar Range: 6300
    Radar Type: Standard
    Text: Equipped with radar functions and enhanced shock protection.
    Note: High DEF + Plus radar. Perfect for Versus.
    Found: Shop (AC1)
    
    HD-G780 *********
    Type: Head Unit
    Price: 82500
    Weight: 393
    Energy drain: 723 
    Armor points: 905
    Def. Shell: 186
    Def. Energy: 448
    Computer Type: Rough
    Map type: Area&Place Name
    Noise canceler: Provided
    Bio Sensor: Provided
    Radar function: Provided
    Radar Range: 7600
    Radar Type: Standard
    Text: Provides good protection against energy based weapons.
    Note: Highest E DEF in the game also is heavy...
    Found: Defeat Spike/SMJ in the arena. (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Cores...
    Cores are the "core" of your AC. The core stores your generator, 
    booster, FCSs, and optional parts. Pick the core that best suits your 
    weight class.
    
    The core stats... 
    Type: What this part is.
    Price: How much it costs.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons.
    Maximum Weight: The amount of weight the core can carry.
    Anti-Missile-Response: The ability of the AMS
    Anti-Missile-Angle: The angle of the anti missile system (AMS)
    Extension Slots: The amount of optional parts that can be used
    Text: What is actually says in the game.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    XCA-00 ********
    Type: Core Unit
    Price: 61500
    Weight: 1103
    Energy drain: 1046 
    Armor points: 2710
    Def. Shell: 530
    Def. Energy: 505
    Maximum Weight: 2770
    Anti-Missile-Response: 48 
    Anti-Missile-Angle: 48
    Extension Slots: 8
    Text: Standard core unit with average performance overall.
    Note: Basic. Use if you are a mid.
    Found: You start with this part. (AC1)
    
    XCL-01 **********
    Type: Core Unit
    Price: 88000
    Weight: 885
    Energy drain: 1380
    Armor points: 2380
    Def. Shell: 492
    Def. Energy: 610
    Maximum Weight: 2450
    Anti-Missile-Response: 48
    Anti-Missile-Angle: 64
    Extension Slots: 16
    Text: Electronic warfare core with many slots for special equipment.
    Note: Light and has the best auxiliary stats.
    Found: Shop (AC1)
    
    XCH-01 *********
    Type: Core Unit
    Price: 72000
    Weight: 1384
    Energy drain: 873 
    Armor points: 3015
    Def. Shell: 615
    Def. Energy: 543
    Maximum Weight: 3600
    Anti-Missile-Response: 48 
    Anti-Missile-Angle: 32
    Extension Slots: 12
    Text: Heavyweight core with an excellent shoulder load and heavy armor.
    Note: Use if you are a heavy...
    Found: Shop (AC1)
    
    XCL-01 **********
    Type: Core Unit
    Price: 122000
    Weight: 784
    Energy drain: 1273
    Armor points: 2050
    Def. Shell: 600
    Def. Energy: 580
    Maximum Weight: 2820
    Anti-Missile-Response: 50
    Anti-Missile-Angle: 50
    Extension Slots: 17
    Text: Test model. Lightweight, but with low AP.
    Note: The lightest core, good if you are an expert.
    Found: Shop (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Arms...
    Arms, the regular ones, are the things you need to hold weapons. I 
    mostly never worry about arms unless I blade or need armor. So I 
    usually just use light ones...
    
    The Arm stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons.
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    AN-101 *******
    Type: Arm Unit
    Price: 19000
    Weight: 1228
    Energy drain: 1006 
    Armor points: 1670
    Def. Shell: 384
    Def. Energy: 374
    Text: Normal arm units with average performance.
    Note: The most average arms, I say.
    Found: Shop (AC1)
    
    AN-201 ******
    Type: Arm Unit
    Price: 15300
    Weight: 1054
    Energy drain: 877 
    Armor points: 1635
    Def. Shell: 352
    Def. Energy: 334
    Text: Low energy consumption version of the AN-101.
    Note: Nothing that sticks out...
    Found: You start with this part. (AC1)
    
    AN-K1 **********
    Type: Arm Unit
    Price: 49000
    Weight: 905
    Energy drain: 930 
    Armor points: 1790
    Def. Shell: 339
    Def. Energy: 402
    Text: Reduced-weight arm units with full AP and shields.
    Note: Good in everything, even looks.
    Found: Shop (AC1)
    
    AN-D-7001 *******
    Type: Arm Unit
    Price: 23000
    Weight: 1445
    Energy drain: 1512 
    Armor points: 1743
    Def. Shell: 305
    Def. Energy: 453
    Text: Average arm units with enhanced performance.
    Note: Good VS energy.
    Found: Shop (AC1)
    
    AN-3001 ******
    Type: Arm Unit
    Price: 39500
    Weight: 1612
    Energy drain: 1258 
    Armor points: 1935
    Def. Shell: 487
    Def. Energy: 353
    Text: Middleweight arms with maximum energy shielding.
    Note: Odd... The above arms have higher E DEF... I honestly still think 
    they did the text wrong, and mixed them both up. (Hell this is a heavy 
    weight's arm)
    Found: Shop (AC1)
    
    ANKS-1A46J ****
    Type: Arm Unit
    Price: 42100
    Weight: 2120
    Energy drain: 1415 
    Armor points: 1990
    Def. Shell: 679
    Def. Energy: 496
    Text: Offers the maximum AP but interferes with some parts.
    Note: With this part, you can only equip two of the three dualies and a 
    few radars. This part is just "CASK"
    Found: Shop (AC1)
    
    AN-863-B *******
    Type: Arm Unit
    Price: 34000
    Weight: 1726
    Energy drain: 1394 
    Armor points: 1880
    Def. Shell: 517
    Def. Energy: 406
    Text: Weight is increased for added durability.
    Note: Better choice than the ANKS.
    Found: Shop (AC1)
    
    AN-25 **********
    Type: Arm Unit
    Price: 28400
    Weight: 853
    Energy drain: 682 
    Armor points: 1826
    Def. Shell: 344
    Def. Energy: 284
    Text: Lightweight type arm units with better performance.
    Note: Great for light weights when DEF shouldn't matter.
    Found: Shop (AC1)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Weapon Arms...
    Weapon arms are just as they sound. They are arms that are weapons them 
    selves. They come in many flavors. WARNING these arms do not have 
    defensive points. If you need more help in these weapons separately, 
    look to the other weapons. All the stats are explained there. 
    
    Oh yeah, I am rating these as if they are used in Versus, because most 
    Weapon arms run out to quick for longer missions.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    AW-MG25/2 **********
    Type: Machine Gun
    Price: 54500
    Weight: 1193
    Energy Drain: 78
    Armor Point: 812
    Def. Shell: 0
    Def. Energy: 0
    Weapon Lock: Special
    Attack Power: 158
    Number of Ammo: 400
    Ammo Type: Solid
    Ammo Price: 33
    Range: 8800
    Maximum Lock: 1
    Reload Time: 2
    Text: Can strafe with 4 rifles at once.
    Note: Fast and accurate. Great for a weapon to rape lightweights with.
    Found: Shop (AC1)
    
    AW-GT2000 ********
    Type: Gattling Gun (The game spells it wrong)
    Price: 48600
    Weight: 1415
    Energy Drain: 92
    Armor Point: 1132
    Def. Shell: 0
    Def. Energy: 0
    Weapon Lock: Special
    Attack Power: 305
    Number of Ammo: 300
    Ammo Type: Solid
    Ammo Price: 62
    Range: 7800
    Maximum Lock: 1
    Reload Time: 2
    Text: Dual gatling guns can concentrate high-speed rounds at a single 
    point.
    Note: Just like the MG500 to 1000; These are the 1000 to the other 
    machine guns arms. These are less accurate than the other machine gun 
    arms but have a better damage cap (Just like the 1000 having a better 
    cap over the 500)
    Found: Shop (AC1)
    
    AW-RF105 ******
    Type: Cannon
    Price: 77600
    Weight: 1530
    Energy Drain: 106
    Armor Point: 1280
    Def. Shell: 0
    Def. Energy: 0
    Weapon Lock: Narrow & Deep
    Attack Power: 1530
    Number of Ammo: 100
    Ammo Type: Solid
    Ammo Price: 220
    Range: 9300
    Maximum Lock: 1
    Reload Time: 15
    Text: 2 cannons with incredible firepower.
    Note: Stuns and kills a lot, but is easy to dodge.
    Found: Shop (AC1)
    
    AW-30/3 ***
    Type: Dual Missile
    Price: 56400
    Weight: 480
    Energy Drain: 377
    Armor Point: 688
    Def. Shell: 0
    Def. Energy: 0
    Weapon Lock: Standard
    Attack Power: 830
    Number of Ammo: 80
    Ammo Type: Solid
    Ammo Price: 130
    Range: 9000
    Maximum Lock: 3
    Reload Time: 10
    Text: Fires 2 rounds of 3 small missiles for a total of 6 missiles.
    Note: These do suck, but they have one VERY cheap use. If you are using 
    plus with a good back cannon, you can slap these on. Why? Because they 
    have VERY LIGHT WEIGHT it's not even funny. 
    Found: Shop (AC1)
    
    AW-RF120 *****
    Type: Cannon
    Price: 67200
    Weight: 1827
    Energy Drain: 137
    Armor Point: 1420
    Def. Shell: 0
    Def. Energy: 0
    Weapon Lock: Narrow & Deep
    Attack Power: 2120
    Number of Ammo: 50
    Ammo Type: Solid
    Ammo Price: 300
    Range: 9800
    Maximum Lock: 1
    Reload Time: 18
    Text: Enhanced dual cannons. Somewhat fewer shots.
    Note: Two little ammo, you'll run out ALL the time.
    Found: Shop (AC1)
    
    AW-S60/2 *****
    Type: Dual Missile
    Price: 66600
    Weight: 762
    Energy Drain: 420
    Armor Point: 725
    Def. Shell: 0
    Def. Energy: 0
    Weapon Lock: Standard
    Attack Power: 830
    Number of Ammo: 120
    Ammo Type: Solid
    Ammo Price: 130
    Range: 9000
    Maximum Lock: 2
    Reload Time: 10
    Text: Fires 2 rounds of 2 missiles at once for extra shots.
    Note: These are actually worth using...
    Found: Shop (AC1)
    
    AW-XC5500 ****
    Type: Plasma Cannon
    Price: 83600
    Weight: 1688
    Energy Drain: 547
    Armor Point: 875
    Def. Shell: 0
    Def. Energy: 0
    Weapon Lock: Narrow & Deep
    Attack Power: 1241
    Number of Ammo: 70
    Ammo Type: Energy
    Ammo Price: 0
    Range: 12000
    Maximum Lock: 1
    Reload Time: 7
    Text: Energy weapon. Fires twin bursts of light.
    Note: This is in-accurate and drains you like no other.
    Found: Shop (AC1)
    
    AW-XC65 **********
    Type: Laser Cannon
    Price: 98500
    Weight: 1905
    Energy Drain: 625
    Armor Point: 792
    Def. Shell: 0
    Def. Energy: 0
    Weapon Lock: Narrow & Deep
    Attack Power: 2322
    Number of Ammo: 40
    Ammo Type: Energy
    Ammo Price: 0
    Range: 8300
    Maximum Lock: 1
    Reload Time: 10
    Text: Energy weapon. Fires two beams.
    Note: VERY STRONG! One of the fastest killing weapons in the game. I 
    also think it is the most expensive part in the game. This part is the 
    single handed arena killer, so have fun...
    Found: Shop (AC1)
    
    AW-DC/2 ******
    Type: Dual Cannon
    Price: 188500
    Weight: 1805
    Energy Drain: 220
    Armor Point: 892
    Def. Shell: 0
    Def. Energy: 0
    Weapon Lock: Special
    Attack Power: 3822
    Number of Ammo: 20
    Ammo Type: Solid
    Ammo Price: 1800
    Range: 15300
    Maximum Lock: 1
    Reload Time: 60
    Text: Dual grenade launcher.
    Note: Does tons of damage, just low ammo.
    Found: Defeat Sadistic/Scorpion Ver 1.0 in the arena. (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Midweight Humanoid legs...
    These are the standard legs in AC. 
    -Mid speed
    -Mid load
    -mid armor
    -mid air speed
    -cannon restrictions 
    
    The mid weight leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Speed: How fast the legs walking speed is.
    Stability: How fast you recover form things like grenades.
    Jump Function: Can this leg jump?
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    LN-1001 ********
    Type: Humanoid Legs
    Price: 28500
    Weight: 1966
    Energy drain: 1725 
    Armor points: 3235
    Def. Shell: 556
    Def. Energy: 531
    Maximum weight: 4470
    Speed: 277
    Stability: 1018 
    Jump Function: Provided
    Text: Balanced, standard humanoid legs.
    Note: Ditto ^
    Found: Shop (AC1)
    
    LN-1001-PX-0 ******
    Type: Humanoid Legs
    Price: 25000
    Weight: 1892
    Energy drain: 1844 
    Armor points: 3035
    Def. Shell: 528
    Def. Energy: 508
    Maximum weight: 4100
    Speed: 280
    Stability: 904
    Jump Function: Provided
    Text: Balanced humanoid legs for combat on all terrain.
    Note: It just doesn't stick out...
    Found: You start with this part. (AC1)
    
    LN-1001B ******
    Type: Humanoid Legs
    Price: 45200
    Weight: 2305
    Energy drain: 1889 
    Armor points: 3383
    Def. Shell: 565
    Def. Energy: 543
    Maximum weight: 4630
    Speed: 272
    Stability: 1320 
    Jump Function: Provided
    Text: Enhanced variation of the LN-1001.
    Note: I don't think so...
    Found: Shop (AC1)
    
    LN-502 *******
    Type: Humanoid Legs
    Price: 35800
    Weight: 1790
    Energy drain: 2466 
    Armor points: 3343
    Def. Shell: 538
    Def. Energy: 592
    Maximum weight: 3800
    Speed: 275
    Stability: 843 
    Jump Function: Provided
    Text: This middleweight has reduced weight without sacrificing 
    performance.
    Note: Looks funny...
    Found: Shop (AC1)
    
    LN-D-8000R ********
    Type: Humanoid Legs
    Price: 49000
    Weight: 2426
    Energy drain: 2350 
    Armor points: 3532
    Def. Shell: 510
    Def. Energy: 656
    Maximum weight: 4720
    Speed: 269
    Stability: 1200 
    Jump Function: Provided
    Text: Humanoid legs with special anti-energy weapon armor.
    Note: Good, and good load out. It actually looks like it has calf 
    muscles... Kind of "ORC-ish"
    Found: Found in AC1 (AC1)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Lightweight Humanoid legs...
    These are the all around fastest legs in AC. 
    -High speed
    -Low load
    -Low armor
    -High air speed
    -Cannon restrictions 
    
    The light weight leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Speed: How fast the legs walking speed is.
    Stability: How fast you recover form things like grenades.
    Jump Function: Can this leg jump?
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    LN-SSVT *********
    Type: Humanoid Legs
    Price: 44000
    Weight: 1528
    Energy drain: 2338 
    Armor points: 2795
    Def. Shell: 482
    Def. Energy: 507
    Maximum weight: 3560
    Speed: 445
    Stability: 596 
    Jump Function: Provided
    Text: Light, fast humanoid legs but with low load capacity and AP.
    Note: Fast dashing legs in the game, these are great with one weapon in 
    use.
    Found: Found in (AC1)
    
    LN-501 ********
    Type: Humanoid Legs
    Price: 71800
    Weight: 1675
    Energy drain: 2910 
    Armor points: 2947
    Def. Shell: 508
    Def. Energy: 535
    Maximum weight: 3990
    Speed: 451
    Stability: 854 
    Jump Function: Provided
    Text: Has the shield performance and load capacity of a middleweight. 
    Note: This part is just a little bit more noobie friendly than the SSVT
    Found: Shop (AC1)
    
    LN-2KZ-SP **********
    Type: Humanoid Legs
    Price: 118000
    Weight: 1820
    Energy drain: 3024 
    Armor points: 2210
    Def. Shell: 648
    Def. Energy: 820
    Maximum weight: 4420
    Speed: 383
    Stability: 3025 
    Jump Function: Provided
    Text: Able to carry heavier loads, but AP is sacrificed. 
    Note: My favorite leg part, great stability and load for its weight.
    Found: Shop (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Heavyweight Humanoid legs...
    These are very heavy legs in AC, yet they can still boost. 
    -Low speed
    -High load
    -High armor
    -Low air speed
    -Cannon restrictions 
    
    The Heavy weight leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Speed: How fast the legs walking speed is.
    Stability: How fast you recover form things like grenades.
    Jump Function: Can this leg jump?
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    I'm just telling you this, I never really ever used a staple heavy 
    weight biped, thus I'm not going to rate and give notes.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    LN-3001 ---
    Type: Humanoid Legs
    Price: 52200
    Weight: 3197
    Energy drain: 2206 
    Armor points: 3703
    Def. Shell: 870
    Def. Energy: 594
    Maximum weight: 6600
    Speed: 153
    Stability: 2518 
    Jump Function: Provided
    Text: Heavily armored humanoid legs with a high load capacity. Poor 
    speed.
    Note: ---
    Found: Found in AC1 (AC1)
    
    LN-SSVR ---
    Type: Humanoid Legs
    Price: 32400
    Weight: 2750
    Energy drain: 2013 
    Armor points: 3606
    Def. Shell: 805
    Def. Energy: 532
    Maximum weight: 5400
    Speed: 148
    Stability: 2150 
    Jump Function: Provided
    Text: Lightest of the heavily armored humanoid legs.
    Note: ---
    Found: Shop (AC1)
    
    LN-3001C ---
    Type: Humanoid Legs
    Price: 64100
    Weight: 3528
    Energy drain: 2418 
    Armor points: 3977
    Def. Shell: 889
    Def. Energy: 602
    Maximum weight: 7100
    Speed: 151
    Stability: 2977 
    Jump Function: Provided
    Text: Best AP and shields among the humanoid legs.
    Note: ---
    Found: Shop (AC1)
    
    LNKS-1B46J ---
    Type: Humanoid Legs
    Price: 48000
    Weight: 3065
    Energy drain: 2304 
    Armor points: 3788
    Def. Shell: 822
    Def. Energy: 618
    Maximum weight: 6100
    Speed: 146
    Stability: 3802 
    Jump Function: Provided
    Text: 3802
    Note: ---
    Found: Shop (AC1)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Reverse Joint legs...
    These legs actually come in mid and heavy, but are too low in number to 
    get two more spots. (The second one is the heavy ones)
    -Mid speed (low)
    -Low-mid load (mid-high)
    -Low armor (mid-high)
    -Fast air speed (mid)
    -Cannon restrictions 
    
    The Reverse Joint leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Speed: How fast the legs walking speed is.
    Stability: How fast you recover form things like grenades.
    Jump Function: Can this leg jump?
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    I'm just telling you this, I never really ever used a RJ, thus I'm not 
    going to rate and give notes.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    LB-4400 ---
    Type: Reverse Joint
    Price: 17300
    Weight: 2520
    Energy drain: 1400 
    Armor points: 3560
    Def. Shell: 617
    Def. Energy: 451
    Maximum weight: 4020
    Speed: 294
    Stability: 2084
    Jump Function: Provided
    Text: Standard reverse joint type. Good maneuverability and 
    inexpensive.
    Note: ---
    Found: Shop (AC1)
    
    LB-4401 ---
    Type: Reverse Joint
    Price: 31800
    Weight: 2910
    Energy drain: 1456 
    Armor points: 3810
    Def. Shell: 672
    Def. Energy: 468
    Maximum weight: 4510
    Speed: 287
    Stability: 2713 
    Jump Function: Provided
    Text: Best overall performance of the reverse joint types.
    Note: ---
    Found: Shop (AC1)
    
    LB-4303 ---
    Type: Reverse Joint
    Price: 24000
    Weight: 2647
    Energy drain: 1585 
    Armor points: 3575
    Def. Shell: 643
    Def. Energy: 488
    Maximum weight: 4180
    Speed: 291
    Stability: 2505 
    Jump Function: Provided
    Text: Increased ground contact area for enhanced shock absorbing 
    capacity.
    Note: ---
    Found: Shop (AC1)
    
    LB-1000-P ---
    Type: Reverse Joint
    Price: 20500
    Weight: 2095
    Energy drain: 1228 
    Armor points: 3514
    Def. Shell: 609
    Def. Energy: 444
    Maximum weight: 3775
    Speed: 286
    Stability: 2310 
    Jump Function: Provided
    Text: Phenomenal maneuverability but low load carrying capacity.
    Note: ---
    Found: Shop (AC1)
    
    LBKS-2B45A ---
    Type: Reverse Joint
    Price: 27000
    Weight: 2480
    Energy drain: 1703 
    Armor points: 3731
    Def. Shell: 584
    Def. Energy: 515
    Maximum weight: 3990
    Speed: 299
    Stability: 1985 
    Jump Function: Provided
    Text: Deluxe type with enhanced shielding against energy weapons.
    Note: ---
    Found: Shop (AC1)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Quadruped legs...
    These legs actually come in all sizes, but are too low in number to get 
    more spots. These are averaged
    -High speed 
    -Low-mid load 
    -Mid-high armor 
    -Mid air speed 
    -Cannon restrictions only when flying < - Good! 
    
    The Quadruped leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Speed: How fast the legs walking speed is.
    Stability: How fast you recover form things like grenades.
    Jump Function: Can this leg jump?
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    LF-205-SF *******
    Type: Four Legs Type
    Price: 42600
    Weight: 2137
    Energy drain: 2810 
    Armor points: 2841
    Def. Shell: 446
    Def. Energy: 654
    Maximum weight: 3450
    Speed: 483
    Stability: 580 
    Jump Function: Provided
    Text: Standard four-leg type. Top-class maneuverability.
    Note: They are the fastest legs in the game without boosting, but they 
    have low load.
    Found: Shop (AC1)
    
    LFH-X3 ******
    Type: Four Legs Type
    Price: 56000
    Weight: 2400
    Energy drain: 2988 
    Armor points: 3100
    Def. Shell: 468
    Def. Energy: 610
    Maximum weight: 3810
    Speed: 421
    Stability: 710 
    Jump Function: Provided
    Text: Energy gage recovers quickly when halted.
    Note: I never really used these...
    Found: Shop (AC1)
    
    LF-DEX-1 ****
    Type: Four Legs Type
    Price: 69000
    Weight: 2650
    Energy drain: 4016 
    Armor points: 3179
    Def. Shell: 557
    Def. Energy: 553
    Maximum weight: 4450
    Speed: 360
    Stability: 820 
    Jump Function: Provided
    Text: Increased load carrying capacity requires vast amounts of power.
    Note: I don't like these, the X5X is better in so many ways...
    Found: Shop (AC1)
    
    LFH-X5X **********
    Type: Four Legs Type
    Price: 82000
    Weight: 2880
    Energy drain: 3584 
    Armor points: 3328
    Def. Shell: 497
    Def. Energy: 700
    Maximum weight: 5000
    Speed: 442
    Stability: 1110 
    Jump Function: Provided
    Text: New four-leg type pushes the specs to the limit.
    Note: Second highest E DEF in the game... This part is also VERY good 
    for how fast it moves.
    Found: Found in AC1 (AC1)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Tank legs...
    These are the heavy load/strong DEF legs of AC. 
    -Very low speed
    -High load
    -High armor
    -Low air speed
    -No cannon restrictions 
    
    The tank leg's Stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Armor points: How much AP you get from the part.
    Def. Shell: How strong the part is VS solid weapons.
    Def. Energy: How strong the part is VS energy weapons. 
    Maximum weight: How much these legs can hold before going overweight.
    Speed: How fast the legs walking speed is.
    Stability: How fast you recover form things like grenades.
    Jump Function: Can this leg jump?
    Text: What it says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    I don't use tanks, thus I can't rate them equally.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    LC-MOS18 ---
    Type: Caterpillar 
    Price: 16000
    Weight: 4182
    Energy drain: 978 
    Armor points: 3928
    Def. Shell: 858
    Def. Energy: 572
    Maximum weight: 8000
    Speed: 105
    Stability: 4245 
    Jump Function: None
    Text: Maximum load carrying capacity but poor speed and weight.
    Note: ---
    Found: Shop (AC1)
    
    LC-UKI60 ---
    Type: Caterpillar 
    Price: 25500
    Weight: 3860
    Energy drain: 1104 
    Armor points: 3822
    Def. Shell: 812
    Def. Energy: 589
    Maximum weight: 6950
    Speed: 138
    Stability: 3710 
    Jump Function: None
    Text: Economy wheeled truck type with finely adjusted performance.
    Note: --- 
    Found: Shop (AC1)
    
    LC-HTP-AAA ---
    Type: Caterpillar 
    Price: 38500
    Weight: 2915
    Energy drain: 2877 
    Armor points: 2688
    Def. Shell: 728
    Def. Energy: 694
    Maximum weight: 4130
    Speed: 250 
    Stability: 630
    Jump Function: None
    Text: Has performance near that of a four-legged type.
    Note: ---
    Found: Shop (AC1)
    
    LC-MOS4545 ---
    Type: Caterpillar 
    Price: 59000
    Weight: 3610
    Energy drain: 2609 
    Armor points: 3990
    Def. Shell: 905
    Def. Energy: 753
    Maximum weight: 7400
    Speed: 211
    Stability: 5101 
    Jump Function: None
    Text: A dreadfully durable monster machine.
    Note: --- 
    Found: Found in AC1 (AC1)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Boosters...
    Boosters are the things that let you dash and fly. Just remember, 
    Boosters and your weight affect flying and dashing, not mobility.
    
    The booster stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs.
    Energy drain: How much it drains.
    Boost Power: How strong the boost is.
    Charge Drain: How much this drains your energy bar.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    B-P320 *
    Type: Boost Unit
    Price: 10800
    Weight: 208
    Energy drain: 28 
    Boost Power: 9800
    Charge Drain: 4360
    Text: Low priced but seems a bit underpowered.
    Note: Sucks, sell it. Now good in anything.
    Found: You start with this part. (AC1)
    
    B-P350 ***
    Type: Boost Unit
    Price: 13700
    Weight: 162
    Energy drain: 33
    Boost Power: 12800
    Charge Drain: 4410
    Text: Economy type with high power but high energy consumption.
    Note: Not that much better than the starting booster. 
    Found: Shop (AC1)
    
    B-T001 **********
    Type: Boost Unit
    Price: 34000
    Weight: 149
    Energy drain: 30 
    Boost Power: 17300
    Charge Drain: 4600
    Text: Achieves both enhanced power and low weight at the same time.
    Note: Good. Most well rounded booster.
    Found: Found in AC1 (AC1)
    
    B-T2 *********
    Type: Boost Unit
    Price: 31500
    Weight: 235
    Energy drain: 38 
    Boost Power: 14800
    Charge Drain: 3850
    Text: Power itself is low but offers the highest efficiency.
    Note: You can fly the longest and farthest with these.
    Found: Shop (AC1)
    
    B-P351 **********
    Type: Boost Unit
    Price: 25500
    Weight: 288
    Energy drain: 41 
    Boost Power: 21000
    Charge Drain: 6980
    Text: High-performance model with both high power and energy 
    consumption.
    Note: The fastest booster in the game. Only for experts.
    Found: Shop (AC1)
    
    B-VR-33 *********
    Type: Boost Unit
    Price: 48500
    Weight: 255
    Energy drain: 35 
    Boost Power: 19000
    Charge Drain: 5070
    Text: Maintains the top-class power to achieve good efficiency.
    Note: Another well rounded booster.
    Found: Shop (AC1)
    
    B-VR-33 *****
    Type: Boost Unit
    Price: 52500
    Weight: 186
    Energy drain: 35 
    Boost Power: 8500
    Charge Drain: 2520
    Text: Small lightweight model. Low acceleration, but efficient.
    Note: Fly the longest, but also almost the slowest.
    Found: Shop (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Firing Control Systems...
    These are the things that affect your lock box. There is no BEST FCS, 
    but some are better than others are. Most of the time it all depends on 
    the weapons and/or level you are playing in.
    
    Pick the best FCS for you fighting style. These are the Lock Types.
    
    Standard: No real things that stand out. Best used with rifles, 
    missiles, and when you have multiple weapons.
    
    Wide and Shallow: Use if you are using close range weapon and if you 
    like close range all together. These have the worst range but biggest 
    lock box. Best used with handguns, machine guns, and bazookas.
    
    Narrow and Deep: Use if you like to stay far away and snipe. These have 
    VERY small lock boxes and suck with things like machine guns. These 
    have the best range. These are best used with sniper rifles and long 
    range plasma rifles. Missiles are also a good choice.
    
    Tall: Use this if you have trouble looking up and down, or can keep 
    things in your lock box better on a Y axis. A good choice when up 
    against small flying enemies or in hallways.
    
    Wide: These In my opinion are the best type. Since AC's turn slower 
    than they look up and down, these can be used to get to a target 
    faster. These are also good if you like to ground boost. These actually 
    suck in hallways, especially when there is multiple ceiling gun 
    turrets.
    
    The FCS stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs. In FCS, this will hardly matter.
    Energy drain: How much it drains.
    Maximum Lock: The max amount of lock ons you can get with missiles.
    Lock Type: Which on of the 5 from above.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    Even though I said it's all a matter of what you are using, I'm not 
    going to give them stars.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    COMDEX-C7 ---
    Type: FCS
    Price: 11100
    Weight: 14
    Energy drain: 24 
    Maximum Lock: 4
    Lock Type: Standard
    Text: Maximum of 4 lock-ons, average performance.
    Note: ---
    Found: You start with this part. (AC1)
    
    COMDEX-G0 ---
    Type: FCS
    Price: 22500
    Weight: 14
    Energy drain: 24 
    Maximum Lock: 4
    Lock Type: Standard
    Text: Maximum of 4 lock-ons, fast lock-on.
    Note: Better than the C7 in every way except for price.
    Found: Shop (AC1)
    
    COMDEX-G8 ---
    Type: FCS
    Price: 16400
    Weight: 14
    Energy drain: 24 
    Maximum Lock: 6
    Lock Type: Standard
    Text: Maximum of 8 lock-ons, long-distance lock-on.
    Note: ---
    Found: Shop (AC1)
    
    QX-21 ---
    Type: FCS
    Price: 20300
    Weight: 8
    Energy drain: 12 
    Maximum Lock: 1
    Lock Type: Wide & Shallow
    Text: Maximum of 1 lock-on, short lock over a wide area.
    Note: Good with machine guns and bazookas.
    Found: Shop (AC1)
    
    QX-AF ---
    Type: FCS
    Price: 35700
    Weight: 10
    Energy drain: 16 
    Maximum Lock: 2
    Lock Type: Wide & Shallow
    Text: Maximum of 2 lock-ons, short lock.
    Note: ---
    Found: Found in AC1  (AC1)
    
    TRYX-BOXER ---
    Type: FCS
    Price: 48100
    Weight: 10
    Energy drain: 19 
    Maximum Lock: 3
    Lock Type: Tall
    Text: Maximum of 3 lock-ons, vertical sight.
    Note: Great for missions with tight hallways, or when you like to fly.
    Found: Shop (AC1)
    
    TRYX-QUAD ---
    Type: FCS
    Price: 63000
    Weight: 18
    Energy drain: 38 
    Maximum Lock: 6
    Lock Type: Wide
    Text: Maximum of 6 lock-ons, horizontal sight.
    Note: Great when you are boosting fast and can't keep people in your 
    lock while sidestepping.
    Found: Shop (AC1)
    
    QX-9009 ---
    Type: FCS
    Price: 96000
    Weight: 24
    Energy drain: 55 
    Maximum Lock: 6
    Lock Type: Narrow & Deep
    Text: Maximum of 6 lock-ons, longest lock distance.
    Note: Great for sniper rifles and long range fighting.
    Found: Shop (AC1)
    
    FBMB-18X ---
    Type: FCS
    Price: 108000
    Weight: 21
    Energy drain: 65 
    Maximum Lock: 6
    Lock Type: Wide & Shallow 
    Text: Maximum of 6 quick, wide area lock-ons.
    Note: FASTEST missile lock ons, almost unreal.
    Found: Shop (AC1pp)
    
    RATOR ---
    Type: FCS
    Price: 12900
    Weight: 18
    Energy drain: 75 
    Maximum Lock: 2
    Lock Type: Narrow & Deep
    Text: Max lock-on 2, suitable for long distance missiles.
    Note: Great for sniper rifles and long range fighting.
    Found: Shop (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]  
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Generators...
    Generators are the things that power your Acs up. Try and use low drain 
    part as it will make your energy refresh faster.
    
    The generators stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs.
    Energy Output: The max amount of charge for the gen.
    Maximum Charge: The un-condensed size of the energy bar.
    Redzone: The size of the red part of the energy bar.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    GPS-VVA *
    Type: Pulse Generator
    Price: 19500
    Weight: 308
    Energy Output: 4728 
    Maximum Charge: 28000
    Redzone: 7200
    Text: Low in both power and capacity. Wide red zone.
    Note: Sucks X5
    Found: You start with this part. (AC1)
    
    GPS-V6 **
    Type: Pulse Generator
    Price: 32000
    Weight: 363
    Energy Output: 4728 
    Maximum Charge: 43000
    Redzone: 5000
    Text: Load increased to nearly twice that of the GPS-VVA.
    Note: Sucks X4
    Found: Shop (AC1)
    
    GRD-RX5 ***
    Type: Pulse Generator
    Price: 23300
    Weight: 225
    Energy Output: 5300 
    Maximum Charge: 38000
    Redzone: 4000
    Text: Balanced-performance generator.
    Note: Sucks X3
    Found: Shop (AC1)
    
    GRD-RX6 ****
    Type: Pulse Generator
    Price: 27800
    Weight: 286
    Energy Output: 6000 
    Maximum Charge: 33000
    Redzone: 4000
    Text: Performance not bad, but the equipment is so-so.
    Note: Sucks X2
    Found: Shop (AC1)
    
    GRD-RX7 *****
    Type: Pulse Generator
    Price: 38700
    Weight: 348
    Energy Output: 6810 
    Maximum Charge: 31500
    Redzone: 6000
    Text: Very good power but poor stamina.
    Note: Sucks X1
    Found: Shop (AC1)
    
    GBG-10000 **********
    Type: Pulse Generator
    Price: 43500
    Weight: 398
    Energy Output: 9988 
    Maximum Charge: 34000
    Redzone: 2980
    Text: High power provided a wide selection of equipment.
    Note: The vest Generator. This should be used on EVERY design. Except 
    for one exception.
    Found: Shop (AC1)
    
    GBG-XR *********
    Type: Pulse Generator
    Price: 56000
    Weight: 452
    Energy Output: 8207
    Maximum Charge: 48000
    Redzone: 3250
    Text: Custom-made unit having both power and capacity.
    Note: Use this over the BGB-10000 when you want to fly for the longest 
    possible time.
    Found: Found in AC1 (AC1)
    
    GBX-TL ****
    Type: Pulse Generator
    Price: 38000
    Weight: 1582
    Energy Output: 9055 
    Maximum Charge: 50000
    Redzone: 22000
    Text: Large output and capacity, offset by its heavy weight.
    Note: This is only good when you KNOW you can beat an opponent with one 
    energy bar.
    Found: Defeat Luke/Evader in the arena. (AC1pp)
    
    GBX-XL *******
    Type: Pulse Generator
    Price: 139000
    Weight: 975
    Energy Output: 8500 
    Maximum Charge: 52000
    Redzone: 3300
    Text: Modified GRD-RX6. Above average efficiency.
    Note: Would be great if it weighted a little less.
    Found: Shop (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Back Unit Missiles...
    These are the back weapon missiles. Missiles are different from most 
    weapons. To use missiles, you have to keep your lock box on the target 
    for some time. Some missiles can lock you on more than once, even up to 
    6. Missiles are most effected by FCS's. FCS's affect the lock speed, 
    the number of max locks, and if they can lock on to more than one 
    target.
    
    Missiles are also very different in trajectory, I will try and list all 
    of them, so don't just look at stats.
    
    The back unit missile's stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: What type of lock this weapon is.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Range: How far the missile can travel.
    Maximum Lock: The max lock, as long as your FCS is high enough.
    Reload Time: The weapon's rate of fire.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    WM-S40/1 ******
    Type: Small Missile
    Price: 18700
    Weight: 245
    Energy drain: 245 
    Weapon Lock: Standard
    Attack Power: 830
    Number of Ammo: 40
    Ammo Type: Solid
    Ammo Price: 130
    Range: 9000
    Maximum Lock: 1 
    Reload Time: 10
    Text: Pod that fires single small missiles.
    Note: Not strong, but accurate.
    Found: You start with this part. (AC1)
    
    WM-S40/2 *******
    Type: Small Missile
    Price: 23000
    Weight: 337
    Energy drain: 320 
    Weapon Lock: Standard
    Attack Power: 830
    Number of Ammo: 40
    Ammo Type: Solid
    Ammo Price: 130
    Range: 9000
    Maximum Lock: 2 
    Reload Time: 10
    Text: Fires up to 2 small missiles at once.
    Note: Strait fowardly launched.
    Found: Shop. (AC1)
    
    WM-S60/4 ****
    Type: Small Missile
    Price: 28800
    Weight: 520
    Energy drain: 349 
    Weapon Lock: Standard
    Attack Power: 830
    Number of Ammo: 60
    Ammo Type: Solid
    Ammo Price: 130
    Range: 9000
    Maximum Lock: 4 
    Reload Time: 10
    Text: Fires up to 4 small missiles at once.
    Note: Heavy and harder to hit with. Does have more ammo however.
    Found: Found in AC1 (AC1)
    
    WM-S60/6 **
    Type: Small Missile
    Price: 38100
    Weight: 583
    Energy drain: 353 
    Weapon Lock: Standard
    Attack Power: 830
    Number of Ammo: 60
    Ammo Type: Solid
    Ammo Price: 130
    Range: 9000
    Maximum Lock: 6 
    Reload Time: 10
    Text: Fires up to 6 small missiles at once.
    Note: These are launched upward and are hard to hit with.
    Found: Shop (AC1)
    
    WM-MVG404 ***
    Type: Missile
    Price: 31000
    Weight: 620
    Energy drain: 280 
    Weapon Lock: Standard
    Attack Power: 1560
    Number of Ammo: 24
    Ammo Type: Solid
    Ammo Price: 252
    Range: 10000
    Maximum Lock: 1 
    Reload Time: 10
    Text: Pod that fires single missiles.
    Note: Too little ammo and too much weight. Stick with the 40/S.
    Found: Shop (AC1)
    
    WM-MVG802 **
    Type: Missile
    Price: 44000
    Weight: 718
    Energy drain: 220 
    Weapon Lock: Standard
    Attack Power: 1560
    Number of Ammo: 32
    Ammo Type: Solid
    Ammo Price: 252
    Range: 10000
    Maximum Lock: 2 
    Reload Time: 10
    Text: Fires up to 2 missiles at once.
    Note: Hard to hit with and heavy.
    Found: Shop (AC1)
    
    WM-L201 ******
    Type: Large Missile
    Price: 46200
    Weight: 835
    Energy drain: 180 
    Weapon Lock: Standard
    Attack Power: 4300
    Number of Ammo: 12
    Ammo Type: Solid
    Ammo Price: 897
    Range: 12500
    Maximum Lock: 1 
    Reload Time: 10
    Text: Powerful large missiles fired singly.
    Note: The strongest non blade weapon in the game. Hard to hit and thing 
    that is below you for some reason.
    Found: Found in AC1 (AC1)
    
    WM-X201 **********
    Type: Multi Missile
    Price: 62250
    Weight: 720
    Energy drain: 250 
    Weapon Lock: Standard
    Attack Power: 980
    Number of Ammo: 18
    Ammo Type: Solid
    Ammo Price: 1125
    Range: 12000
    Maximum Lock: 1 
    Reload Time: 15
    Text: Multi-warhead missiles that scatters warheads in flight.
    Note: The missile breaks into four missiles. They are easy to hit with 
    and hard to dodge.
    Found: Shop (AC1)
    
    WM-X5-AA *
    Type: Bomb Dispenser
    Price: 19300
    Weight: 616
    Energy drain: 85 
    Weapon Lock: None
    Attack Power: 675
    Number of Ammo: 10
    Ammo Type: Solid
    Ammo Price: 270
    Range: 0
    Maximum Lock: 0 
    Reload Time: 50
    Text: Drops 8 ground-attack mines. For experts.
    Note: Two much crap.
    Found: Shop (AC1)
    
    WM-X10 *
    Type: Bomb Dispenser
    Price: 24800
    Weight: 939
    Energy drain: 105 
    Weapon Lock: None
    Attack Power: 675
    Number of Ammo: 10
    Ammo Type: Solid
    Ammo Price: 560
    Range: 0
    Maximum Lock: 0 
    Reload Time: 50
    Text: Drops 16 ground-attack mines. 
    Note: Even more crap, since it's even more heavier...
    Found: Shop (AC1)
    
    WM-P4001 *****
    Type: Dual Missile
    Price: 43800
    Weight: 755
    Energy drain: 320 
    Weapon Lock: Standard
    Attack Power: 830
    Number of Ammo: 60
    Ammo Type: Solid
    Ammo Price: 130
    Range: 9000
    Maximum Lock: 1 
    Reload Time: 10
    Text: Fires 2 left or right curving indirect attack missiles.
    Note: Hard to hit with.
    Found: Shop (AC1)
    
    WM-PS-2 *********
    Type: Triple Missile
    Price: 66700
    Weight: 1125
    Energy drain: 360 
    Weapon Lock: Standard
    Attack Power: 830
    Number of Ammo: 90
    Ammo Type: Solid
    Ammo Price: 130
    Range: 9000
    Maximum Lock: 1 
    Reload Time: 10
    Text: Fires 3 up-curving indirect attack missiles.
    Note: Heavy and can be side stepped at the last second easily.
    Found: Shop (AC1)
    
    WM-AT **********
    Type: Large Missile
    Price: 256800
    Weight: 910
    Energy drain: 382 
    Weapon Lock: Standard
    Attack Power: 9830
    Number of Ammo: 10
    Ammo Type: Solid
    Ammo Price: 3510
    Range: 20000
    Maximum Lock: 1 
    Reload Time: 35
    Text: Most powerful missile in an AC's inventory.
    Note: This is cheap. Each hit will do about 2000 damage and they home 
    pretty good. They only lack a good speed. Other than that they have the 
    best range also. Do not get used to this part, in the next series it 
    gets neutered... by giving it 4 shots and a quarter of the range.
    Found: Defeat Dark Rider/Pale Horse in the arena. (AC1pp)
    
    WM-T0100 *****
    Type: Small Missile
    Price: 86200
    Weight: 725
    Energy drain: 290 
    Weapon Lock: Standard
    Attack Power: 230
    Number of Ammo: 120
    Ammo Type: Solid
    Ammo Price: 150
    Range: 9000
    Maximum Lock: 6 
    Reload Time: 5
    Text: Lots of ammo, but low attack power.
    Note: Too weak to be that great.
    Found: Shop (AC1pp)
    
    WM-SMSS24 **********
    Type: Vertical Missile
    Price: 118300
    Weight: 655
    Energy drain: 308 
    Weapon Lock: Standard
    Attack Power: 1630
    Number of Ammo: 40
    Ammo Type: Solid
    Ammo Price: 420
    Range: 9000
    Maximum Lock: 4 
    Reload Time: 10
    Text: Mo(r)tar shell. Launches vertically.
    Note: Only crappy indoors, great with the FBMB-18X
    Found: Shop (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Back Unit General Magazines...
    This is just the extra ammo unit in this game. These are usually needed 
    if you prefer using just one weapon. If you're using a tank it's 
    usually better just to use another weapon, but this can be good... 
    Since things like the Karasawa and finger...
    
    The magazines stats...
    Price: How much it costs.
    Type: What kind of weapon this part is.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    M118-TD **********
    Type: Magazine
    Price: 96300
    Weight: 455
    Energy Drain: 0
    Text: Additional ammo. Increases a weapons ammo capacity.
    Note: This adds 50% more ammo, which is awesome. Don't get used to 
    this, as this part drops to 10 or 20% in the next version of this game.
    Found: Beat Icarus/Super Nova in the arena. (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Back Unit Rockets...
    Rockets are very strong. They also come out very fast and come in a lot 
    of ammo. So what balances these weapons? The lack of a true lock. All 
    you get it 3 || red lines to aim with. Rocket take a lot of skill to 
    use effectively. Rockets are also a good choice for bipeds and reverse 
    joints has you don't need to kneel with them and can provide a kick 
    just like a grenades launcher.
    
    The back unit rocket's stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: What type of lock this weapon is.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Range: How far it can travel.
    Maximum Lock: The max lock, as long as your FCS is high enough.
    Reload Time: The weapon's rate of fire.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    WR-S50 ********
    Type: Small Rocket
    Price: 15900
    Weight: 218
    Energy drain: 8 
    Weapon Lock: None
    Attack Power: 1310
    Number of Ammo: 50
    Ammo Type: Solid
    Ammo Price: 110
    Range: 12500
    Maximum Lock: 0 
    Reload Time: 8
    Text: Carries 50 small rockets
    Note: Good because they are light.
    Found: Shop (AC1)
    
    WR-S100 ***
    Type: Small Rocket
    Price: 32400
    Weight: 846
    Energy drain: 15 
    Weapon Lock: None
    Attack Power: 1310
    Number of Ammo: 100
    Ammo Type: Solid
    Ammo Price: 110
    Range: 12500
    Maximum Lock: 0 
    Reload Time: 12
    Text: Carries 100 small rockets
    Note: Double the ammo for about quad he weight? Not worth it.
    Found: Shop (AC1)
    
    WR-M50 ******
    Type: Rocket
    Price: 27600
    Weight: 677
    Energy drain: 13
    Weapon Lock: None
    Attack Power: 2240
    Number of Ammo: 50
    Ammo Type: Solid
    Ammo Price: 220
    Range: 14000
    Maximum Lock: 0 
    Reload Time: 12
    Text: Carries 50 rockets
    Note: OK for its weight.
    Found: Shop (AC1)
    
    WR-M70 **********
    Type: Rocket
    Price: 36500
    Weight: 718
    Energy drain: 24
    Weapon Lock: None
    Attack Power: 2240
    Number of Ammo: 70
    Ammo Type: Solid
    Ammo Price: 220
    Range: 14000
    Maximum Lock: 0 
    Reload Time: 16
    Text: Carries 70 rockets
    Note: This is the best value for its weight.
    Found: Shop (AC1)
    
    WR-L24 ********
    Type: Large Rocket
    Price: 29400
    Weight: 805
    Energy drain: 18 
    Weapon Lock: None
    Attack Power: 3980
    Number of Ammo: 24
    Ammo Type: Solid
    Ammo Price: 417
    Range: 17700
    Maximum Lock: 0 
    Reload Time: 16
    Text: This rocket has the greatest firepower of any single weapon.
    Note: STRONG! 
    Found: Found in AC1 (AC1)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Back Unit Cannons...
    Back unit cannons are all very different from each other. They include 
    chain guns, grenade launchers, and strong energy cannons. I'll try and 
    explain these as best I can, remember they are very diverse.
    
    NOTE! 
    
    All there things have a thing called "Cannon restrictions." If you are 
    not using PLUS (which you should refrain), this could mean a world of 
    difference.
    
    -All humanoid, and reverse joint legs must kneel in order to use these 
    cannons. 
    
    -Quads cannot fly and use cannons, but can use them when touching the 
    ground. These are using the best choice for most back weapons, for 
    speed. Even with PLUS, quad still cannot fly.
    
    -Tanks can fly and do not have any restrictions at all, making them a 
    very good choice.  
    
    The back unit cannon's stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: What type of lock this weapon is.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Range: How far it can travel.
    Maximum Lock: The max lock, as long as your FCS is high enough.
    Reload Time: The weapon's rate of fire.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    I'm ranking each part as if it's on a good set of legs, EI no kneeling.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    WC-CN35 ********
    Type: Chain Gun
    Price: 32750
    Weight: 593
    Energy drain: 11 
    Weapon Lock: Special
    Attack Power: 338
    Number of Ammo: 250
    Ammo Type: Solid
    Ammo Price: 52
    Range: 10000
    Maximum Lock: 1 
    Reload Time: 2
    Text: Fast reloading rifle. Easy to use.
    Note: VERY fast killer. But it costs a lot for missions and is easy to 
    dodge.
    Found: Shop (AC1)
    
    WC-ST120 ****
    Type: Slug Gun
    Price: 56000
    Weight: 827
    Energy drain: 6 
    Weapon Lock: Special
    Attack Power: 183
    Number of Ammo: 80
    Ammo Type: Solid
    Ammo Price: 156
    Range: 8100
    Maximum Lock: 1 
    Reload Time: 22
    Text: Fires 7 simultaneous shots that scatter over a wide range.
    Note: Too heavy and not enough pay off up close. But it has lots of 
    ammo.
    Found: Shop (AC1)
    
    WC-LN350 ***
    Type: Linear Gun
    Price: 41800
    Weight: 425
    Energy drain: 8 
    Weapon Lock: Special
    Attack Power: 690
    Number of Ammo: 120
    Ammo Type: Solid
    Ammo Price: 108
    Range: 9000
    Maximum Lock: 1 
    Reload Time: 6
    Text: Burst-fire type weapon emphasizing firepower over number of 
    shots.
    Note: I never really liked this part... It's like a handgun.
    Found: Found in AC1 (AC1)
    
    WC-GN230 **********
    Type: Grenade Launcher
    Price: 75200
    Weight: 1230
    Energy drain: 8 
    Weapon Lock: Narrow & Deep
    Attack Power: 3520
    Number of Ammo: 15
    Ammo Type: Solid
    Ammo Price: 985
    Range: 12000
    Maximum Lock: 1 
    Reload Time: 32
    Text: An AC's symbolic weapon that mows down enemies in a firestorm.
    Note: VERY GOOD! This weapon's spread damage is very powerful too.
    Found: Shop (AC1)
    
    WC-XP4000 *****
    Type: Pulse Cannon
    Price: 61000
    Weight: 318
    Energy drain: 364 
    Weapon Lock: Narrow & Deep
    Attack Power: 770
    Number of Ammo: 100
    Ammo Type: Energy
    Ammo Price: 0
    Range: 9000
    Maximum Lock: 1 
    Reload Time: 5
    Text: Energy weapon. Reloading ion cannon.
    Note: I don't see why you would use this over a arm pulse rifle...
    Found: Shop (AC1)
    
    WC-XC8000 *******
    Type: Laser Cannon
    Price: 78700
    Weight: 1110
    Energy drain: 455 
    Weapon Lock: Narrow & Deep
    Attack Power: 2065
    Number of Ammo: 50
    Ammo Type: Energy
    Ammo Price: 0
    Range: 8500
    Maximum Lock: 1 
    Reload Time: 10
    Text: Energy weapon. Fires laser rounds.
    Note: The Karasawa for quads and tanks!
    Found: Found in AC1 (AC1)
    
    WC-01QL **********
    Type: Plasma Cannon
    Price: 69500
    Weight: 273
    Energy drain: 618 
    Weapon Lock: Narrow & Deep
    Attack Power: 1531
    Number of Ammo: 80
    Ammo Type: Energy
    Ammo Price: 0
    Range: 12000
    Maximum Lock: 1 
    Reload Time: 7
    Text: Energy weapon. Beam cuts down enemies.
    Note: Reloads quick, weights nothing, lots of ammo, high power, great 
    for mission, rapes tanks. It's only bad parts are its slight inaccuracy 
    and draining of your energy bar.
    Found: Shop (AC1)
    
    WC-SPGUN ******
    Type: Slug Gun
    Price: 89500
    Weight: 912
    Energy drain: 10 
    Weapon Lock: Special
    Attack Power: 208
    Number of Ammo: 50
    Ammo Type: Energy
    Ammo Price: 0
    Range: 9200
    Maximum Lock: 1 
    Reload Time: 8
    Text: Fires a seven shell spread.
    Note: Reloads quick, and is actually easy to hit with.
    Found: Defeat Killer Rabbit/Hopper in the arena. (AC1pp)
    
    WC-IR24 **********
    Type: Laser Cannon
    Price: 159500
    Weight: 528
    Energy drain: 806 
    Weapon Lock: Narrow & Deep
    Attack Power: 3025
    Number of Ammo: 20
    Ammo Type: Energy
    Ammo Price: 0
    Range: 15000
    Maximum Lock: 1 
    Reload Time: 40
    Text: Triple barrel energy weapon.
    Note: Makes the grenade launcher obsolete, with 1/3 more ammo and less 
    than half the weight. Don't get used to this weapons as its weight 
    increases a ton in the next game.
    Found: Shop (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Back Unit Radars...
    Back radar is just radar itself. True they are better than the heads 
    radar, but they take up a back slot and weight something. If both your 
    head and radar are on, the radar on the back is the one used. Equipping 
    two Radars is pointless, unless you want fake wings.
    
    The back radar's stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How heavy a part is.
    Energy drain: How much drain the part has.
    Radar range: How far the Radar can search.
    Radar type: What the Radar looks like.
    Text: What is actually says in the game.
    Note: My personal note.
    Found: Where to get the part.
    
    I have NEVER used a back radar in my whole life, except for the 3 
    qualifying missions in AC history. Thus I can't rate these at all.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    RXA-01WE ---
    Type: Radar
    Price: 12100
    Weight: 210
    Energy drain: 243 
    Radar range: 8650
    Radar type: Standard
    Text: Old-style antenna but still holds up well in use.
    Note: ---
    Found: You start with this part. (AC1)
    
    RZ-A0 ---
    Type: Radar
    Price: 17900
    Weight: 480
    Energy drain: 387 
    Radar range: 11500
    Radar type: Circle
    Text: This radar uses 2 dished for enhanced enemy-search capability.
    Note: ---
    Found: Shop (AC1)
    
    RXA-99 ---
    Type: Radar
    Price: 14500
    Weight: 160
    Energy drain: 267 
    Radar range: 8800
    Radar type: Standard
    Text: New-type radar permits an even wider area to be searched.
    Note: ---
    Found: Shop (AC1)
    
    RXA-77 ---
    Type: Radar
    Price: 23000
    Weight: 125
    Energy drain: 274 
    Radar range: 8700
    Radar type: Standard
    Text: This radar can detect the approach of homing missiles.
    Note: ---
    Found: Shop (AC1)
    
    RZ-A1 ---
    Type: Radar
    Price: 33000
    Weight: 433
    Energy drain: 403 
    Radar range: 15700
    Radar type: Circle
    Text: Expands the enemy-search range up to the current technological 
    limit.
    Note: ---
    Found: Shop (AC1)
    
    RZT-333 ---
    Type: Radar
    Price: 27700
    Weight: 343
    Energy drain: 451 
    Radar range: 11700
    Radar type: Octagon
    Text: Combines both missile detection and wide-range search capability.
    Note: ---
    Found: Found in AC1 (AC1)
    
    RZ-BBB ---
    Type: Radar
    Price: 40900
    Weight: 454
    Energy drain: 566 
    Radar range: 16300
    Radar type: Circle
    Text: Highest-quality radar with highest-class performance.
    Note: ---
    Found: Shop (AC1)
    
    RZ-Fw2 ---
    Type: Radar
    Price: 82100
    Weight: 352
    Energy drain: 826 
    Radar range: 21300
    Radar type: Octagon
    Text: Wide forward search area.
    Note: Lame prize, in my opinion.
    Found: Defeat Demise/Scorpion Ver 3.0 in the arena. (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Dual Back Weapons...
    These are just back weapons so big, they take up both back weapon 
    slots.
    
    ~The dual stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: What type of lock this weapon is.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Range: How far the missile can travel.
    Maximum Lock: The max lock, as long as your FCS is high enough.
    Reload Time: The weapon's rate of fire.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    WX-S800/2 ******
    Type: Dual Missile
    Price: 69400
    Weight: 1650
    Energy drain: 415 
    Weapon Lock: Standard
    Attack Power: 1120
    Number of Ammo: 60
    Ammo Type: Solid
    Ammo Price: 515
    Range: 11000
    Maximum Lock: 1 
    Reload Time: 12
    Text: Fires 2 missiles with 1 lock-on.
    Note: Easy to hit with. Can be equipped with the ANKS arms.
    Found: Shop (AC1)
    
    WX-S800-GF **********
    Type: Dual Missile
    Price: 90900
    Weight: 1110
    Energy drain: 656
    Weapon Lock: Standard
    Attack Power: 1120
    Number of Ammo: 60
    Ammo Type: Solid
    Ammo Price: 515
    Range: 11000
    Maximum Lock: 1 
    Reload Time: 10
    Text: Fires 6 missiles with 1 lock-on.
    Note: SICK! The fastest/most missiles that can be launched. They also 
    weight a lot less than the other Dualies. 
    Found: Found in AC1 (AC1)
    
    XCS-9900 ********
    Type: Multi Missile
    Price: 94500
    Weight: 1480
    Energy drain: 310
    Weapon Lock: Standard
    Attack Power: 980
    Number of Ammo: 20
    Ammo Type: Solid
    Ammo Price: 1125
    Range: 12000
    Maximum Lock: 1 
    Reload Time: 15
    Text: Fires 2 multi-warhead missiles simultaneously. 
    Note: The single shoulder multi missiles are more ammo/weight 
    efficient, but less time eff. These can also be equipped with the ANKS 
    arms.
    Found: Shop (AC1)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Rifles... 
    Rifles are broken up into 2 main types. Regular rifles, with mid range, 
    power, reload... basically the most average weapon. Or Sniper Rifles, 
    long range and high power, only down side is its little lock box.
    
    Rifles are average in missions.
    
    The right arm rifle's stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: What type of lock this weapon is.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Range: How far it can travel.
    Maximum Lock: The max lock, as long as your FCS is high enough.
    Reload Time: The weapon's rate of fire.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    WG-RF35 **
    Type: Rifle
    Price: 11400
    Weight: 415
    Energy drain: 6 
    Weapon Lock: Wide & Shallow
    Attack Power: 218
    Number of Ammo: 200
    Ammo Type: Solid
    Ammo Price: 18
    Range: 8500
    Maximum Lock: 1 
    Reload Time: 5
    Text: Standard portable rifle. Suitable for various missions.
    Note: Two slow and weak. Buy something else.
    Found: You start with this part. (AC1)
    
    WG-RRM118 **********
    Type: Rifle
    Price: 95000
    Weight: 512
    Energy drain: 10 
    Weapon Lock: Wide & Shallow
    Attack Power: 340
    Number of Ammo: 200
    Ammo Type: Solid
    Ammo Price: 45
    Range: 11000
    Maximum Lock: 1 
    Reload Time: 5
    Text: Improved fire speed.
    Note: Don't under estimate this part, when up against it, it looks like 
    you aren't taking that much, but the shots really stack up.
    Found: Shop (AC1pp)
    
    WG-RF/5 ********
    Type: Sniper Rifle
    Price: 41500
    Weight: 235
    Energy drain: 5 
    Weapon Lock: Special
    Attack Power: 530
    Number of Ammo: 80
    Ammo Type: Solid
    Ammo Price: 83
    Range: 20000
    Maximum Lock: 1 
    Reload Time: 10
    Text: Long-barrel sniper rifle.
    Note: Good, especially when you consider its weight.
    Found: Shop (AC1)
    
    WG-RF/P *******
    Type: Sniper Rifle
    Price: 3310
    Weight: 308
    Energy drain: 4 
    Weapon Lock: Special
    Attack Power: 612
    Number of Ammo: 60
    Ammo Type: Solid
    Ammo Price: 95
    Range: 16000
    Maximum Lock: 1 
    Reload Time: 12
    Text: Superior firepower and range, but low reload rate.
    Note: Slower and a lower damage cap then the other rifle.
    Found: Shop (AC1)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Machine Guns... 
    If you don't know what a machine gun does or what is used for, you 
    shouldn't be playing this game. They are, of course, best used with a 
    Wide and Shallow FCS.
    
    The right arm Machine gun's stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: What type of lock this weapon is.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Range: How far it can travel.
    Maximum Lock: The max lock, as long as your FCS is high enough.
    Reload Time: The weapon's rate of fire.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    WG-MGA1 *******
    Type: Machine Gun
    Price: 14000
    Weight: 370
    Energy drain: 4 
    Weapon Lock: Wide & Shallow
    Attack Power: 85
    Number of Ammo: 500
    Ammo Type: Solid
    Ammo Price: 9
    Range: 6300
    Maximum Lock: 1 
    Reload Time: 1
    Text: Fast-reloading solid round machine gun. Low single-round 
    firepower.
    Note: Good for when you don't have the cash for the other Machine guns. 
    It is accurate and fast, but you may run out of ammo.
    Found: Shop (AC1)
    
    WG-MG500 **********
    Type: Machine Gun
    Price: 28400
    Weight: 458
    Energy drain: 4 
    Weapon Lock: Wide & Shallow
    Attack Power: 135
    Number of Ammo: 500
    Ammo Type: Solid
    Ammo Price: 15
    Range: 7800
    Maximum Lock: 1 
    Reload Time: 2
    Text: Enhanced version of the machine gun with higher firepower.
    Note: More accurate and strong than the 1000 shooter. It only lacks 
    ammo.
    Found: Shop (AC1)
    
    WG-AR1000 ******
    Type: Machine Gun
    Price: 42400
    Weight: 516
    Energy drain: 8 
    Weapon Lock: Special
    Attack Power: 105
    Number of Ammo: 1000
    Ammo Type: Solid
    Ammo Price: 12
    Range: 7000
    Maximum Lock: 1 
    Reload Time: 1
    Text: Most powerful portable type machine gun.
    Note: Too inaccurate to make its ammo count worth it.
    Found: Shop (AC1)
    
    WA-Finger ***********
    Type: Machine Gun
    Price: 275000
    Weight: 250
    Energy drain: 120 
    Weapon Lock: Special
    Attack Power: 250
    Number of Ammo: 3000
    Ammo Type: Solid
    Ammo Price: 8
    Range: 3700
    Maximum Lock: 1 
    Reload Time: 1
    Text: Very powerful for close-in combat.
    Note: The all time cheapest and strongest weapon ever in Armored Core, 
    with it's kill speed, ammo, and weight it makes it way too unbalanced. 
    This part loses 5/6 of its ammo in the next game (500) and lose 11/12 
    of its shots in Armored Core 3 Silent Line.
    Found: Conquer the arena. (AC1pp)
    
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    ~Hand Guns...
    These are light and weak weapons. So why use them? They have high stun. 
    I would strongly suggest never using these in missions.
    
    All handguns are good for allowing for a free blade attack. 
    
    The right arm hand gun's stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: What type of lock this weapon is.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Range: How far it can travel.
    Maximum Lock: The max lock, as long as your FCS is high enough.
    Reload Time: The weapon's rate of fire.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    I don't really use Hand guns...
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    WG-HG235 ---
    Type: Hand Gun
    Price: 19000
    Weight: 170
    Energy drain: 22 
    Weapon Lock: Wide & Shallow
    Attack Power: 226
    Number of Ammo: 100
    Ammo Type: Solid
    Ammo Price: 68
    Range: 4800
    Maximum Lock: 1 
    Reload Time: 5
    Text: Wide scatter-shot pistol. Very short range.
    Note: Like a weak shotgun.
    Found: Shop (AC1)
    
    WG-HG512 ---
    Type: Hand Gun
    Price: 26200
    Weight: 324
    Energy drain: 10 
    Weapon Lock: Wide & Shallow
    Attack Power: 437
    Number of Ammo: 120
    Ammo Type: Solid
    Ammo Price: 48
    Range: 5800
    Maximum Lock: 1 
    Reload Time: 8
    Text: Lower performance but inexpensive.
    Note: ---
    Found: Shop (AC1)
    
    WG-HG1 ---
    Type: Hand Gun
    Price: 72000
    Weight: 283
    Energy drain: 52 
    Weapon Lock: Wide & Shallow
    Attack Power: 280
    Number of Ammo: 100
    Ammo Type: Solid
    Ammo Price: 56
    Range: 6300
    Maximum Lock: 1 
    Reload Time: 8
    Text: Upgraded hand gun.
    Note: ---
    Found: Shop (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Bazookas... 
    Bazookas are close range weapons that move slow. These are very easy to 
    dodge and anything but close range. These cause a lot of damage and 
    stun. Think of them as a bigger hand gun in a way.
    
    I still say they are weak rockets with a lock, and were always similar 
    to each other in every AC.
    
    The right arm bazooka's stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: What type of lock this weapon is.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Range: How far it can travel.
    Maximum Lock: The max lock, as long as your FCS is high enough.
    Reload Time: The weapon's rate of fire.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    WG-B2120 *******
    Type: Bazooka
    Price: 59740
    Weight: 778
    Energy drain: 13 
    Weapon Lock: Narrow & Deep
    Attack Power: 1150
    Number of Ammo: 80
    Ammo Type: Solid
    Ammo Price: 163
    Range: 8200
    Maximum Lock: 1
    Reload Time: 16
    Text: High firepower but slow moving bazooka fire is easily avoidable.
    Note: I say it's more of the situation which bazooka you pick.
    Found: Shop (AC1)
    
    WG-B2180 *******
    Type: Bazooka
    Price: 75900
    Weight: 905
    Energy drain: 16 
    Weapon Lock: Narrow & Deep
    Attack Power: 1930
    Number of Ammo: 50
    Ammo Type: Solid
    Ammo Price: 348
    Range: 7800
    Maximum Lock: 1 
    Reload Time: 22
    Text: Ultra-attack bazooka for betting it all on one shot.
    Note: ---
    Found: Shop (AC1)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    ~Miscellaneous... 
    ...
    
    The right arms special weapon's stats...
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: What type of lock this weapon is.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Range: How far it can travel.
    Maximum Lock: The max lock, as long as your FCS is high enough.
    Reload Time: The weapon's rate of fire.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
     
    WG-FG99 *
    Type: Flamethrower
    Price: 58300
    Weight: 352
    Energy drain: 9 
    Weapon Lock: None
    Attack Power: 512
    Number of Ammo: 500
    Ammo Type: Solid
    Ammo Price: 41
    Range: 900
    Maximum Lock: 1 
    Reload Time: 1
    Text: Close-in combat gun shows off its true worth in hand-to-hand 
    combat.
    Note: It sucks, not worth the effort.
    Found: Found in AC1 (AC1)
    
    WG-PB26 ********
    Type: Grenade Launcher 
    Price: 113000
    Weight: 681
    Energy drain: 34 
    Weapon Lock: Wide & Shallow
    Attack Power: 2200
    Number of Ammo: 15
    Ammo Type: Solid
    Ammo Price: 1015
    Range: 9000
    Maximum Lock: 1 
    Reload Time: 10
    Text: Grenade launcher, powerful but has limited ammo supply.
    Note: Faster reload, less weight, and biped friendly grenade launcher.
    Found: Defeat Death Master/B.H.I. in the arena. (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
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    #==########==#==#==##==########==####==##==########==####==##==##====#
    #========##========##========##==####==##==########========##==###===#
    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Energy Guns...
    Energy weapons come in a bunch of sizes. 
    
    Pulse Rifle: Shots a weak dinky pulse
    
    Laser Rifle: Shots an accurate linear laser.
    
    I WOULD HIGHLY SUGGEST YOU EQUIP ALL THE ENERGY OPTIONAL PARTS
    
    The right arm energy weapon's stats... 
    Type: What kind of part this is.
    Price: How much it costs.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Weapon Lock: What type of lock this weapon is.
    Attack Power: How strong this weapon is.
    Number of Ammo: The amount of ammo in this weapon.
    Ammo Type: Solid or energy.
    Ammo Price: The cost of each round fired.
    Range: How far it can travel.
    Maximum Lock: The max lock, as long as your FCS is high enough.
    Reload Time: The weapon's rate of fire.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    WG-XP1000 *******
    Type: Pulse Rifle
    Price: 46000
    Weight: 183
    Energy drain: 246 
    Weapon Lock: Special
    Attack Power: 302
    Number of Ammo: 180
    Ammo Type: Energy
    Ammo Price: 0
    Range: 15000
    Maximum Lock: 1 
    Reload Time: 3
    Text: Energy weapon. Noted for its long range and reload speed.
    Note: Good for missions and just starting one.
    Found: Shop (AC1)
    
    WG-XP2000 ********
    Type: Pulse Rifle
    Price: 61500
    Weight: 265
    Energy drain: 285 
    Weapon Lock: Special
    Attack Power: 435
    Number of Ammo: 200
    Ammo Type: Energy
    Ammo Price: 0
    Range: 18000
    Maximum Lock: 1 
    Reload Time: 6
    Text: Energy weapon. Emphasizes its long range and number of shots.
    Note: More long term than the other pulse.
    Found: Shop (AC1)
    
    WG-XC4 ******
    Type: Laser Rifle
    Price: 51000
    Weight: 686
    Energy drain: 308 
    Weapon Lock: Special
    Attack Power: 820
    Number of Ammo: 100
    Ammo Type: Energy
    Ammo Price: 0
    Range: 8000
    Maximum Lock: 1 
    Reload Time: 10
    Text: Energy weapon. High firepower and energy consumption.
    Note: A mini Karasawa that's also quad and tank friendly.
    Found: Shop (AC1)
    
    WG-1-KAWASAWA **********
    Type: Laser Rifle
    Price: 75000
    Weight: 1000
    Energy drain: 422 
    Weapon Lock: Special
    Attack Power: 1550
    Number of Ammo: 50
    Ammo Type: Energy
    Ammo Price: 0
    Range: 10000
    Maximum Lock: 1 
    Reload Time: 8
    Text: Energy weapon. Strong but heavy.
    Note: The Epitome of Laser Rifles.
    Found: Found in AC1 (AC1)
    
    WG-XFwPPk *********
    Type: Laser Rifle
    Price: 132000
    Weight: 893
    Energy drain: 395 
    Weapon Lock: Special
    Attack Power: 1120
    Number of Ammo: 100
    Ammo Type: Energy
    Ammo Price: 0
    Range: 14000
    Maximum Lock: 1 
    Reload Time: 10
    Text: Rapid fire energy weapon.
    Note: Another mini sawa.
    Found: Shop (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ######################################################################
    ###========###==#########========###====#######========###========####
    ###==####==###==#########==####==###==#===#####==#########==##########
    ###========###==#########========###==###==####======#####========####
    ###==####==###==#########==####==###==#===#####==###############==####
    ###========###========###==####==###====#######========###========####
    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Laser Blades...
    Laser blade, for the most part, have been the same in every AC game. 
    It's not hard to find the major benefits. Like no usage limit and high 
    damage. The only bad thing about them are their close range-ness.
    
    The left arm blade's stats... 
    Type: What kind of weapon this part is.
    Price: How much it costs.
    Weight: How much it weighs. 
    Energy drain: How much it drains.
    Charge Drain: How much this drains your energy when used.
    Attack Power: How strong this weapon is.
    Text: What the game says for the part.
    Note: My personal note.
    Found: Where to get the part.
    
    Note: pressing X right after circle makes A wave. This can only be done 
    with PLUS.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
     
    LS-2001 *
    Type: Laserblade
    Price: 11500
    Weight: 123
    Energy drain: 28 
    Charge Drain: 2050
    Attack Power: 738
    Text: Infinitely reusable laser blade.
    Note: What did you expect from the starting blade?
    Found: You start with this part. (AC1)
    
    LS-200G ***
    Type: Laserblade
    Price: 29000
    Weight: 181
    Energy drain: 45 
    Charge Drain: 1700
    Attack Power: 950
    Text: Powerful weapon exclusively for close-in combat.
    Note: Better, but not good.
    Found: Shop (AC1)
    
    LS-3303 *******
    Type: Laserblade
    Price: 37200
    Weight: 224
    Energy drain: 43 
    Charge Drain: 2630
    Attack Power: 1210
    Text: Enhanced blade weapon. Both power and energy consumption are 
    better.
    Note: Use this till you get the Moonlight.
    Found: Shop (AC1)
    
    LS-99-MOONLIGHT **********
    Type: Laserblade
    Price: 54000
    Weight: 336
    Energy drain: 93 
    Charge Drain: 810
    Attack Power: 2801
    Text: Blade weapon with more than twice the power of conventional 
    blades.
    Note: The best. With its PLUS wave, you can deal about 4000 damage.
    Found: Found in AC1 (AC1)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ######################################################################
    #========##========##========##========##========##========##========#
    #==####==##==####==##==####==##==####==##==####==#####==#####==#######
    #==####==##========##========##========##========#####==#####========#
    #==####==##==########==########==####==##==##==#######==###########==#
    #========##==####==##==########==####==##==###==######==#####========#
    ######################################################################
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Optional Parts...
    These are part you can equip that give you an instant boost.
    
    The core you use will tell you how many you can equip, they are all 
    very different.
    
    The optional part's stats...
    Type: What type of Optional part this is.
    Price: How much this part costs
    Slot Spend: How much slots this part takes.
    Text: What it says about the part
    Note: My personal note
    Found: How to get this part.
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    SP-MAW *
    Type: Radar option
    Price: 14200
    Slot Spend: 1
    Text: Adds a missile display function to the radar.
    Note: Useless
    Found: Shop (AC1)
    
    SP-JAM *******
    Type: Missile Jammer
    Price: 26000
    Slot Spend: 3
    Text: Regularly generates pulses that disable missile lock-ons.
    Note: Good VS missiles in VS mode.
    Found: Shop (AC1)
    
    SP-M/AUTO *
    Type: Auto Launcher 
    Price: 12900
    Slot Spend: 1
    Text: Fires a missile automatically on full lock-on.
    Note: This is for lazy people.
    Found: Shop (AC1)
    
    SP-ABS **********
    Type: Balancer Option
    Price: 29600
    Slot Spend: 1
    Text: Reduces the recoil from shell hits.
    Note: ---
    Found: Shop (AC1)
    
    SP-SAP ****
    Type: Absorber Option
    Price: 31800
    Slot Spend: 1
    Text: Reduces the recoil of cannon fire.
    Note: This really only effects things like grenade launchers. 
    Found: Found in AC1 (AC1)
    
    SP-CND-K **********
    Type: Charge Expander
    Price: 21000
    Slot Spend: 4
    Text: Increases the number of capacitors in the generator.
    Note: Boost longer!
    Found: Shop (AC1)
    
    SP-AXL ********
    Type: FCS Accelerator
    Price: 24000
    Slot Spend: 2
    Text: Shortens lock-on time.
    Note: ---
    Found: Found in AC1 (AC1)
    
    SP-S/SCR **********
    Type: Shell Screen
    Price: 33000
    Slot Spend: 2
    Text: Reduces damage from solid rounds.
    Note: This should be on every AC.
    Found: Shop (AC1)
    
    SP-E/SCR **********
    Type: Energy Screen
    Price: 38500
    Slot Spend: 1
    Text: Reduces damage from energy rounds.
    Note: This should also be on every AC.
    Found: Shop (AC1)
    
    SP-EH *********
    Type: Rapid Charge
    Price: 45000
    Slot Spend: 1
    Text: Increase the burst fire rate of energy weapons.
    Note: Makes energy weapons reload faster.
    Found: Shop (AC1)
    
    SP-E+ **********
    Type: Energy Amplifier
    Price: 45000
    Slot Spend: 1
    Text: Increase the firepower of energy weapons.
    Note: Makes energy weapons stronger.
    Found: Shop (AC1)
    
    SP-DEhf *********
    Type: Energy Reduce
    Price: 245000
    Slot Spend: 5
    Text: Reduces energy weapon consumption by half.
    Note: Great if you can't keep you gauge up.
    Found: Shop (AC1pp)
    
    [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
    
    ~Ending... 
    If you have a question, feel free to ask me about it on the message 
    board, I'm sure to be there. (You may need to get my attention on the 
    AC3: Silent Line one, since I is more active. My User name is Vesperas) 
    You may also Instant message me at IWBDK on aim. My Email is 
    iwbdk@hotmail.com  Oh yeah, Please rate :) I actually prefer Emailing 
    now.
    
    On info about PLUS. I did this guide with out using it. It makes the 
    game WAY more easier. The only way you can get it is through file 
    transfer from the original.
    
    So if you are going to mail at all, don't tell me "This mission can be 
    done easier with PLUS"
    
    ~Credits... 
    Thank you Mom for putting up with me 
    And thanks to CjayC for a great site! 
    Thanks to my one friend for finding out what the arena opponents use.
    
    ~Copyright... 
    No one can use this FAQ with out my permission. GameFAQs is the only 
    site allowed to use this FAQ. If you would like to "use" it, IM me 
    ONLY!!!!!!! This document is...
    
                        Copyright 2003 Brian David Kacaba