Armored Core: Project Phantasma New Parts Synopsis Oct. 25, 1999 Ver. 1.0 By Mike Rousseau email@example.com This document © 1999 Mike Rousseau CONTENTS 1. Introduction 2. Revision History 3. New Parts Synopsis 3.1- Heads 3.2- Cores 3.3- Arms 3.4- Legs 3.5- Generators 3.6- FCS 3.7- Option Parts 3.8- Boosters 3.9- Back Weapons 3.10- Arm Weapons 4. Special Thanks 5. Copyright Info 1. INTRODUCTION Welcome back to the arena, Raven. I managed to finally pick up Armored Core: Project Phantasma, the add on disc to last year's sleeper hit, Armored Core. I took my sweet time before I picked this up, and boy I really wish I hadn't. As a diehard AC fan, I can tell you that the new parts and missions are just as good as the original, even though the story still lacks a lot. My area of expertise is AC parts, so here I am with this synopsis for you, the AC fan. So, without further ado, let's get down to the nitty gritty and check out these fab new AC parts! 2. REVISION HISTORY Oct. 25, 1999- Ver. 1.0- Added everything 3. NEW PARTS SYNOPSIS I have to say, I am impressed. I've always loved add on discs, and now I've discovered the wonders of the add on for Armored Core. The new parts are, for the most part, very cool and very welcome additions to the already expansive family of parts from the original. 3.1- Heads Name: HD-6780 Type: Head Unit Price: 82500 Weight: 393 Energy Drain: 723 Armor Point: 905 Def_Shell: 186 Def_Energy: 448 Computer Type: Rough Map Type: Area&Place Name Noise Canceler: Provided Bio Sensor: Provided Radar Function: Provided Radar Range: 7600 Radar Type: Standard Comments: The new heaviest head on the block. Great energy shielding, great AP, and a built in radar with a full set of options puts it high in the ranks. Not for light AC's, though, because it now stands as the heaviest of the heads, dwarfing the previous heavyweight by a whopping 161 weight units. Ouch. 3.2- Cores Name: XXA_S0 Type: Core Unit Price: 122000 Weight: 784 Energy Drain: 1273 Armor Point: 2050 Def_Shell: 600 Def_Energy: 580 Max Weight: 2820 Vs-Mg-Response: 50 Vs-Mg-Angle: 50 Extension Slots: 17 Comments: My new favorite core. Light, good defense, decent carrying weight, and more extension slots, balanced by its low armor point. For the fast AC lover (me), and the one who likes his option parts. 3.3- Arms Name: AW-DC/2 Type: Dual Cannon Price: 188500 Weight: 1805 Energy Drain: 220 Armor Point: 892 Def_Shell: 0 Def_Energy: 0 Weapon Lock: Special Attack Power: 3822 Number of Ammo: 20 Ammo Type: Solid Ammo Price: 1800 Range: 15300 Maximum Lock: 1 Reload Time: 60 Comments: Geez! The new overkill weapon. Heavy damage, huge splash radius, great range, and has almost as much armor as a regular set of arms. Geez! But, it has a low ammo amount, is heavy, and takes an eternity to reload. I recommend it for duels and nothing more. 3.4- Legs Name: LN-2KZ-SP Type: Humanoid Legs Price: 118000 Weight: 1820 Energy Drain: 3034 Armor Point: 2210 Def_Shell: 648 Def_Energy: 820 Max Weight: 4420 Speed: 383 Stability: 3025 Jump Function: Provided Comments: My new set of staple legs. Great carrying load for such a fast pair of legs, you can carry some heavy firepower and still run circles around your enemy. Armor suffers on these "chicken legs", but I use them extensively, because you don't need armor if nothing can hit you :) 3.5- Generators Name: GBX-TL Type: Pulse Generator Price: 38000 Weight: 1582 Energy Output: 9055 Maximum Charge: 50000 Charge Redzone: 22000 Comments: Would be good, but it's too heavy. I would pass and stick with the GBG-XR special from the first game, or the other PP engine. Name: GBX-XL Type: Pulse Generator Price: 139000 Weight: 975 Energy Output: 8500 Maximum Charge: 52000 Charge Redzone: 3300 Comments: The modified GBG-XR. Beats it out in every aspect, save it is double the weight. Excellent for medium and heavy AC's, but light AC's should stick with the GBG-XR from the original game. 3.6- FCS Name: F8MB-18X Type: FCS Price: 108000 Weight: 21 Energy Drain: 65 Maximum Lock: 6 Lock Type: Wide & Shallow Comments: I can see this is as a good compliment for the Finger Gun or the new small missile launcher, but not much else. Pass. Name: RATOR Type: FCS Price: 129000 Weight: 18 Energy Drain: 75 Maximum Lock: 2 Lock Type: Narrow & Deep Comments: Perfect for firing off two missiles into an unsuspecting enemy from a long distance. Balances Wide & Shallow hand weapons well. 3.7- Option Parts Name: SP-DEhf Type: Energy Reduce Price: 245000 Slot Spend: 5 Effect: Reduces energy weapon consumption by half. Comments: Oh baby, here we go! All you Karasawa fans stand up and take notice, your new friend has arrived. Takes many slots, but it's worth it. Energy weapons just got a whole lot cooler. 3.8- Boosters Name: B-HP25 Type: Boost Unit Price: 52500 Weight: 186 Energy Drain: 35 Boost Power: 8500 Charge Drain: 2520 Comments: Sleek. Stylish. Light. Efficient. Slow. Don't know what else to say, except it's a booster that can't boost. 3.9- Back Weapons Name: WM-AT Type: Large Missile Price: 256800 Weight: 910 Energy Drain: 382 Radar Function: None Weapon Lock: Standard Attack Power: 9830 (!) Number of Ammo: 10 Ammo Type: Solid Ammo Price: 3510 Range: 20000 Maximum Lock: 1 Reload Time: 35 Comments: If they hadn't balanced this weapon like they did, I could see a serious problem. Ridiculously high attack power and excellent range. Beware when firing, the projectile is slow, barely visible, and drops a little, so the best time to fire is from overhead. Also, you don't want to be anywhere near this thing when it connects, seriously :) Name: WM-T0100 Type: Small Missile Price: 86200 Weight: 725 Energy Drain: 290 Radar Function: None Weapon Lock: Standard Attack Power: 230 Number of Ammo: 120 Ammo Type: Solid Ammo Price: 150 Range: 9000 Maximum Lock: 6 Reload Time: 5 Comments. Lots of ammo and it's fast. On the downside, its attack power is pathetic and the ammo costs more than a normal missile. Fires fairly straight with few deviations. Name: WM-SMSS24 Type: Missile Price: 118300 Weight: 655 Energy Drain: 308 Radar Function: None Weapon Lock: Standard Attack Power: 1630 Number of Ammo: 40 Ammo Type: Solid Ammo Price: 420 Range: 9000 Maximum Lock: 4 Reload Time: 10 Comments: A novel idea. This new missile launcher is a mortar type, firing high into the sky and coming down on the target from above. Great for getting around obstacles, and it's hard to dodge. Useless in a closed area, though, but it does look extremely cool. Name: M118-TD Type: Magazine Price: 96300 Weight: 455 Energy Drain: 0 Comments: This thing is a gift from high above. Not a weapon, exactly, but an equippable magazine that gives all your equipped weapons a 50% ammo increase. Great for those extended long hauls, I recommend one on every AC. Masochists can double up with two magazines and a Karasawa and paint the town red. Name: WC-SPGUN Type: Slug Gun Price: 89500 Weight: 912 Energy Drain: 10 Radar Function: None Weapon Lock: Special Attack Power: 208 Number of Ammo: 50 Ammo Type: Energy Ammo Price: 0 Range: 9200 Maximum Lock: 1 Reload Time: 8 Comments: I wasn't a huge fan of the original slug gun, so I'm reluctant to like this one. It is energy based, however, and if all 7 shots connect it could do some nice damage. Better than the original, with a highly reduced reload, and it looks cooler to boot. Name: WC-IR24 Type: Laser Cannon Price: 159500 Weight: 528 Energy Drain: 806 Radar Function: None Weapon Lock: Narrow & Deep Attack Power: 3025 Number of Ammo: 20 Ammo Type: Energy Ammo Price: 0 Range: 15000 Maximum Lock: 1 Reload Time: 40 Comments: In almost all aspects, an energy version of the infamous WC-GN230 Grenade Launcher from the original. Weighs loads less, costs nil to fire, and carries more ammo with a slightly reduced power. Caterpillar and 4-leggers out there, get one today! Name: RZ-Fw2 Type: Radar Price: 82100 Weight: 352 Energy Drain: 826 Radar Function: Provided Radar Range: 21300 Radar Type: Octagon Comments: Excellent forward range. Best overall range, but it drains much energy. 3.10- Arm Weapons Name: WG-RFM118 Type: Rifle Price: 95000 Weight: 512 Energy Drain: 10 Weapon Lock: Wide & Shallow Attack Power: 340 Number of Ammo: 200 Ammo Type: Solid Ammo Price: 45 Range: 11000 Maximum Lock: 1 Reload Time: 5 Comments: A good solid weapon, but the wide & shallow lock detracts from its overall useability. Counter this with a narrow & deep and a magazine for a long range hand weapon that'll get you through many missions. Name: WG-XF-PPk Type: Laser Rifle Price: 132000 Weight: 893 Energy Drain: 395 Weapon Lock: Special Attack Power: 1120 Number of Ammo: 100 Ammo Type: Energy Ammo Price: 0 Range: 14000 Maximum Lock: 1 Reload Time: 10 Comments: This is basically a toned-down Karasawa rifle. I prefer it because it's lighter and carries more shots, plus the range is better. Attack power is still in the 4 digits, making it a solid choice for most missions. Name: WG-HG1 Type: Hand Gun Price: 72000 Weight: 283 Energy Drain: 52 Weapon Lock: Wide & Shallow Attack Power: 280 Number of Ammo: 100 Ammo Type: Solid Ammo Price: 56 Range: 6300 Maximum Lock: 1 Reload Time: 8 Comments: If you can't hit anything, then this might be the gun for you. On the whole, handguns are useless, and I would only recommend them to people who can't hit anything. Name: WG-PB26 Type: Grenade Launcher Price: 113000 Weight: 681 Energy Drain: 34 Weapon Lock: Wide & Shallow Attack Power: 2200 Number of Ammo: 15 Ammo Type: Solid Ammo Price: 1015 Range: 9000 Maximum Lock: 1 Reload Time: 10 Comments: A compact version of the WC-GN230. Little ammo, costs too much, and it's wide & shallow. There are much more reliable hand weapons out there... Name: WA-FINGER Type: Machine Gun Price: 275000 Weight: 150 Energy Drain: 120 Weapon Lock: Special Attack Power: 250 Number of Ammo: 3000 Ammo Type: Solid Ammo Price: 8 Range: 3700 Maximum Lock: 1 Reload Time: 1 Comments: What a marvelous invention. Shaped like a hand, this lightweight gun fires out 5 shots every time you hit the fire button, each doing 250. Range is god awful, but get close enough and you can make swiss cheese out of anything. I recommend you give it a try, especially if you're having problems with the last boss. 4- SPECIAL THANKS To From Software, for cranking out another fantastic game To ASCii, for bringing it stateside To all the fans, who supported AC and made sure we got what we wanted 5- COPYRIGHT INFO This document © 1999 Mike Rousseau. If you'd like to post it on your site/ftp, e-mail me at firstname.lastname@example.org and request it. This document is not to be reproduced or distributed without my written consent, period.