New Parts Guide by MRousseau

Version: 1.0 | Updated: 10/25/99 | Printable Version

Armored Core: Project Phantasma New Parts Synopsis
Oct. 25, 1999
Ver. 1.0
By Mike Rousseau
This document  1999 Mike Rousseau


1. Introduction
2. Revision History
3. New Parts Synopsis
   3.1- Heads
   3.2- Cores
   3.3- Arms
   3.4- Legs
   3.5- Generators
   3.6- FCS
   3.7- Option Parts   
   3.8- Boosters
   3.9- Back Weapons
   3.10- Arm Weapons
4. Special Thanks
5. Copyright Info


Welcome back to the arena, Raven. I managed to finally pick up Armored Core: 
Project Phantasma, the add on disc to last year's sleeper hit, Armored Core. I 
took my sweet time before I picked this up, and boy I really wish I hadn't. As a 
diehard AC fan, I can tell you that the new parts and missions are just as good 
as the original, even though the story still lacks a lot. My area of expertise 
is AC parts, so here I am with this synopsis for you, the AC fan. So, without 
further ado, let's get down to the nitty gritty and check out these fab new AC 


Oct. 25, 1999- Ver. 1.0- Added everything


I have to say, I am impressed. I've always loved add on discs, and now I've 
discovered the wonders of the add on for Armored Core. The new parts are, for 
the most part, very cool and very welcome additions to the already expansive 
family of parts from the original.

3.1- Heads

Name: HD-6780
Type: Head Unit
Price: 82500
Weight: 393
Energy Drain: 723
Armor Point: 905
Def_Shell: 186
Def_Energy: 448
Computer Type: Rough
Map Type: Area&Place Name
Noise Canceler: Provided
Bio Sensor: Provided
Radar Function: Provided
Radar Range: 7600
Radar Type: Standard

Comments: The new heaviest head on the block. Great energy shielding, great AP, 
and a built in radar with a full set of options puts it high in the ranks. Not 
for light AC's, though, because it now stands as the heaviest of the heads, 
dwarfing the previous heavyweight by a whopping 161 weight units. Ouch.

3.2- Cores

Name: XXA_S0
Type: Core Unit
Price: 122000
Weight: 784
Energy Drain: 1273
Armor Point: 2050
Def_Shell: 600
Def_Energy: 580
Max Weight: 2820
Vs-Mg-Response: 50
Vs-Mg-Angle: 50
Extension Slots: 17

Comments: My new favorite core. Light, good defense, decent carrying weight, and 
more extension slots, balanced by its low armor point. For the fast AC lover 
(me), and the one who likes his option parts.

3.3- Arms

Name: AW-DC/2
Type: Dual Cannon
Price: 188500
Weight: 1805
Energy Drain: 220
Armor Point: 892
Def_Shell: 0
Def_Energy: 0
Weapon Lock: Special
Attack Power: 3822
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 1800
Range: 15300
Maximum Lock: 1
Reload Time: 60

Comments: Geez! The new overkill weapon. Heavy damage, huge splash radius, great 
range, and has almost as much armor as a regular set of arms. Geez! But, it has 
a low ammo amount, is heavy, and takes an eternity to reload. I recommend it for 
duels and nothing more.

3.4- Legs

Name: LN-2KZ-SP
Type: Humanoid Legs
Price: 118000
Weight: 1820
Energy Drain: 3034
Armor Point: 2210
Def_Shell: 648
Def_Energy: 820
Max Weight: 4420
Speed: 383
Stability: 3025
Jump Function: Provided

Comments: My new set of staple legs. Great carrying load for such a fast pair of 
legs, you can carry some heavy firepower and still run circles around your 
enemy. Armor suffers on these "chicken legs", but I use them extensively, 
because you don't need armor if nothing can hit you :)

3.5- Generators

Name: GBX-TL
Type: Pulse Generator
Price: 38000
Weight: 1582
Energy Output: 9055
Maximum Charge: 50000
Charge Redzone: 22000

Comments: Would be good, but it's too heavy. I would pass and stick with the 
GBG-XR special from the first game, or the other PP engine.

Name: GBX-XL
Type: Pulse Generator
Price: 139000
Weight: 975
Energy Output: 8500
Maximum Charge: 52000
Charge Redzone: 3300

Comments: The modified GBG-XR. Beats it out in every aspect, save it is double 
the weight. Excellent for medium and heavy AC's, but light AC's should stick 
with the GBG-XR from the original game.

3.6- FCS

Name: F8MB-18X
Type: FCS
Price: 108000
Weight: 21
Energy Drain: 65
Maximum Lock: 6
Lock Type: Wide & Shallow

Comments: I can see this is as a good compliment for the Finger Gun or the new 
small missile launcher, but not much else. Pass.

Type: FCS
Price: 129000
Weight: 18
Energy Drain: 75
Maximum Lock: 2
Lock Type: Narrow & Deep

Comments: Perfect for firing off two missiles into an unsuspecting enemy from a 
long distance. Balances Wide & Shallow hand weapons well.

3.7- Option Parts

Name: SP-DEhf
Type: Energy Reduce
Price: 245000
Slot Spend: 5
Effect: Reduces energy weapon consumption by half.

Comments: Oh baby, here we go! All you Karasawa fans stand up and take notice, 
your new friend has arrived. Takes many slots, but it's worth it. Energy weapons 
just got a whole lot cooler.

3.8- Boosters

Name: B-HP25
Type: Boost Unit
Price: 52500
Weight: 186
Energy Drain: 35
Boost Power: 8500
Charge Drain: 2520

Comments: Sleek. Stylish. Light. Efficient. Slow. Don't know what else to say, 
except it's a booster that can't boost.

3.9- Back Weapons

Name: WM-AT
Type: Large Missile
Price: 256800
Weight: 910
Energy Drain: 382
Radar Function: None
Weapon Lock: Standard
Attack Power: 9830 (!)
Number of Ammo: 10
Ammo Type: Solid
Ammo Price: 3510
Range: 20000
Maximum Lock: 1
Reload Time: 35

Comments: If they hadn't balanced this weapon like they did, I could see a 
serious problem. Ridiculously high attack power and excellent range. Beware when 
firing, the projectile is slow, barely visible, and drops a little, so the best 
time to fire is from overhead. Also, you don't want to be anywhere near this 
thing when it connects, seriously :)

Name: WM-T0100
Type: Small Missile
Price: 86200
Weight: 725
Energy Drain: 290
Radar Function: None
Weapon Lock: Standard
Attack Power: 230
Number of Ammo: 120
Ammo Type: Solid
Ammo Price: 150
Range: 9000
Maximum Lock: 6
Reload Time: 5

Comments. Lots of ammo and it's fast. On the downside, its attack power is 
pathetic and the ammo costs more than a normal missile. Fires fairly straight 
with few deviations.

Name: WM-SMSS24
Type: Missile
Price: 118300
Weight: 655
Energy Drain: 308
Radar Function: None
Weapon Lock: Standard
Attack Power: 1630
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 420
Range: 9000
Maximum Lock: 4
Reload Time: 10

Comments: A novel idea. This new missile launcher is a mortar type, firing high 
into the sky and coming down on the target from above. Great for getting around 
obstacles, and it's hard to dodge. Useless in a closed area, though, but it does 
look extremely cool.

Name: M118-TD
Type: Magazine
Price: 96300
Weight: 455
Energy Drain: 0

Comments: This thing is a gift from high above. Not a weapon, exactly, but an 
equippable magazine that gives all your equipped weapons a 50% ammo increase. 
Great for those extended long hauls, I recommend one on every AC. Masochists can 
double up with two magazines and a Karasawa and paint the town red.

Type: Slug Gun
Price: 89500
Weight: 912
Energy Drain: 10
Radar Function: None
Weapon Lock: Special
Attack Power: 208
Number of Ammo: 50
Ammo Type: Energy
Ammo Price: 0
Range: 9200
Maximum Lock: 1
Reload Time: 8

Comments: I wasn't a huge fan of the original slug gun, so I'm reluctant to like 
this one. It is energy based, however, and if all 7 shots connect it could do 
some nice damage. Better than the original, with a highly reduced reload, and it 
looks cooler to boot.

Name: WC-IR24
Type: Laser Cannon
Price: 159500
Weight: 528
Energy Drain: 806
Radar Function: None
Weapon Lock: Narrow & Deep
Attack Power: 3025
Number of Ammo: 20
Ammo Type: Energy
Ammo Price: 0
Range: 15000
Maximum Lock: 1
Reload Time: 40

Comments: In almost all aspects, an energy version of the infamous WC-GN230 
Grenade Launcher from the original. Weighs loads less, costs nil to fire, and 
carries more ammo with a slightly reduced power. Caterpillar and 4-leggers out 
there, get one today!

Name: RZ-Fw2
Type: Radar 
Price: 82100
Weight: 352
Energy Drain: 826
Radar Function: Provided
Radar Range: 21300
Radar Type: Octagon

Comments: Excellent forward range. Best overall range, but it drains much 

3.10- Arm Weapons

Name: WG-RFM118
Type: Rifle
Price: 95000
Weight: 512
Energy Drain: 10
Weapon Lock: Wide & Shallow
Attack Power: 340
Number of Ammo: 200
Ammo Type: Solid
Ammo Price: 45
Range: 11000
Maximum Lock: 1
Reload Time: 5

Comments: A good solid weapon, but the wide & shallow lock detracts from its 
overall useability. Counter this with a narrow & deep and a magazine for a long 
range hand weapon that'll get you through many missions.

Name: WG-XF-PPk
Type: Laser Rifle
Price: 132000
Weight: 893
Energy Drain: 395
Weapon Lock: Special
Attack Power: 1120
Number of Ammo: 100
Ammo Type: Energy
Ammo Price: 0
Range: 14000
Maximum Lock: 1
Reload Time: 10

Comments: This is basically a toned-down Karasawa rifle. I prefer it because 
it's lighter and carries more shots, plus the range is better. Attack power is 
still in the 4 digits, making it a solid choice for most missions.

Name: WG-HG1
Type: Hand Gun
Price: 72000
Weight: 283
Energy Drain: 52
Weapon Lock: Wide & Shallow
Attack Power: 280
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 56
Range: 6300
Maximum Lock: 1
Reload Time: 8

Comments: If you can't hit anything, then this might be the gun for you. On the 
whole, handguns are useless, and I would only recommend them to people who can't 
hit anything. 

Name: WG-PB26
Type: Grenade Launcher
Price: 113000
Weight: 681
Energy Drain: 34
Weapon Lock: Wide & Shallow
Attack Power: 2200
Number of Ammo: 15
Ammo Type: Solid
Ammo Price: 1015
Range: 9000
Maximum Lock: 1
Reload Time: 10

Comments: A compact version of the WC-GN230. Little ammo, costs too much, and 
it's wide & shallow. There are much more reliable hand weapons out there...

Type: Machine Gun
Price: 275000
Weight: 150
Energy Drain: 120
Weapon Lock: Special 
Attack Power: 250
Number of Ammo: 3000
Ammo Type: Solid
Ammo Price: 8
Range: 3700
Maximum Lock: 1
Reload Time: 1

Comments: What a marvelous invention. Shaped like a hand, this lightweight gun 
fires out 5 shots every time you hit the fire button, each doing 250. Range is 
god awful, but get close enough and you can make swiss cheese out of anything. I 
recommend you give it a try, especially if you're having problems with the last 


To From Software, for cranking out another fantastic game
To ASCii, for bringing it stateside
To all the fans, who supported AC and made sure we got what we wanted


This document  1999 Mike Rousseau. If you'd like to post it on your site/ftp, 
e-mail me at and request it. This document is not to be 
reproduced or distributed without my written consent, period.