*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=

                     Beyond the Beyond Walkthrough
                       Platform: Sony Playstation
                             Version 1.70
                          By Robert Paulson
                     Email: LevinMage@hotmail.com

*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=~*~=

Author’s Note:
--------------
Hi! Welcome to my guide for the Playstation RPG, Beyond the Beyond. This was the
first RPG for the Sony Playstation, and while different from today’s role-
playing games, it still has a lot to offer to any serious gamer.

*** I would also like to take this opportunity to thank all of the people who
have been sending me emails. Your comments and questions are always appreciated.
If you need help, have new information, or see any errors in this walkthrough,
PLEASE email me at LevinMage@hotmail.com

=======================================================================
                               Copyright
=======================================================================

This walkthrough is a guide for the videogame Beyond the Beyond, which was
produced by Camelot Co., LTD. This walkthrough is solely intended for public use
and may only be used for non-profit purposes. It cannot be reproduced,
retransmitted, or re-written in any other form except by the notice of the
author. Furthermore, this FAQ and everything within this file cannot be
reproduced in any way, shape or form, (physical, electronically, or otherwise)
from its original, unedited, and unaltered format. This walkthrough is protected
under national copyright law and the Berne Copyright Convention of 1976. Any
violation of this code will result in strict penalty and high fines susceptible
by law. Revisions of this walkthrough are only to be done with notice of the
author before hand. This document is not to be plagiarized in anyway, and if
plagiarized, the person/criminal will be punished to the full extent of the law.
However, you may put this walkthrough up on your web site if you ->

1) Send me an email asking for my permission

2) Once my permission is granted, you must give credit to the author (me) and DO
NOT ALTER this walkthrough in any form.

-----------------------------------------------------------------------

-> The latest version of this walkthrough can be found at www.GameFAQs.com
-> Beyond the Beyond (tm) a registered trademark of Sony.

Version 1.70
03/24/09

=========
CONTENTS:
=========
I. Revisions & Updates
II. Tutorial and Guide to Beyond the Beyond (Basic game information)
   - Controls
   - Menu/Status Screens
      <> Status Window
          ~ Name of character
          ~ VP (Vitality Points)
          ~ LP (Life Points)
          ~ MP (Magic Points)
      <> Gold
      <> Command Menu
          ~ Talk
          ~ Search
          ~ Magic
          ~ Item
          ~ Prepare
   - Terrain
   - Castles/Towns/Dungeons (etc.)
   - Combat
          ~ Battle Options
          ~ Winning/Losing
          ~ Abnormal Conditions
   - Active Playing System
   - Class Change
   - Special Transportation
III. Characters (Friends and Foes)
IV. Walkthrough
   4.1  Isla Village (I)
   4.2  Cave of Spirits
   4.3  Isla Village (II)
   4.4  Marion Town (I)
   4.5  Border Church
   4.6  Underground Tunnel
   4.7  Mountain Cottage
   4.8  Tree Path
   4.9  Mountain Cave
   4.10 Zalagoon Town (I)
   4.11 Sewers
   4.12 Zalagoon Castle
   4.13 Ophera Village
   4.14 Port Town Luna (DAY)
   4.15 Emerald Cave
   4.16 Simone Village (I)
   4.17 Ancient Temple
   4.18 Port Town Luna (NIGHT)
   4.19 Mist and Rainbow Valley
   4.20 Jonowan Village
   4.21 Gaea Shrine
   4.22 Magic Vine
   4.23 Tower of Arawn
   4.24 Simone Village (II)
   4.25 Secret Passage
   4.26 Zalagoon Town (II)
   4.27 Dragon Cave (I)
   4.28 Marion/Zalagoon Bridge
   4.29 Marion Castle
   4.30 Marion Town (II)
   4.31 Bandore Town
   4.32 Bandore Castle
   4.33 Volcano
   4.34 Domino’s Ship
   4.35 Leave Village
   4.36 Barbaros Castle (I)
   4.37 Discipline Town
   4.38 Barbaros Castle (II)
   4.39 Merlin
   4.40 Mistrall Village
   4.41 Pity Island
   4.42 Arawn’s Four Shrines
   4.43 Flying Palace
   4.44 Dragon Shrine
   4.45 Zeal Village
   4.46 Arawn’s Fifth Shrine
   4.47 Ice Cave
   4.48 Sand Cave
   4.49 Quamdar Village
   4.50 Dragon Cave (II)
   4.51 The Abyss
      <> Orb of Light
      <> Orb of Darkness
      <> The Final Battle
V. Weapons and Armor
   - Character Weapon/Armor Lists
   - Weapons
   - Armor
   - Accessory Armor
VI. Magic
   - Character Magic Spell Lists
   - Magic Spells
VII. Items
   - Items (Regular)
   - Items (Unique)
VIII. Rings
IX. Character Experience Chart
X. Tips, Hints, and Tricks
XI. Frequently Asked Questions
XII. Towns and Shops
XIII. Monster List
XIV. Game Shark Codes
XV. Credits


=======================================================================
I. Revisions/Updates
=======================================================================

-----------------------
Version 1.70 (03/24/09)
-----------------------
   - Updated the Tutorial (Combat, Overworld, Magic, Active Player System, etc.)
   - Added information to “special” category in walkthrough section
   - Divided the FAQ section into another section, “Tips and Hints”
   - Updated the Monster Section
   - The location of another Source of Courage and the Tempest Ring in addition
     to other information that has been provided thanks to the help of other
     gamers (see Credits Section)
   - Developed a Puzzle guide for the Border Church
   - Updated Magic Spell list
   - Created history/info subsection of Beyond the Beyond and Camelot in
     the FAQ section, X.

-----------------------
Version 1.45 (10/31/03)
-----------------------
   - Finished rewriting my walkthrough
   - Reworked the Spells section
   - Created a Towns and Shop section
   - Created a FAQ, Rings, and Monster section
   - Did some minor and major tweaking on other sections
   - Calculated the exact VP of all bosses

-----------------------
Version 1.2 (11/2/99)
-----------------------
   - Updated the Weapon and Armor values
   - Added some items to the Item List
   - Added a Controls section

-----------------------
Version 1.0 (7/22/99)
-----------------------
   - Finished writing up a brief walkthrough for the game
   - Finished writing a basic Weapon and Armor section
   - Created a Table of Contents


================================================================================
II. Tutorial and Guide to Beyond the Beyond (Basic game information)
================================================================================

Storyline (Brief History)
-------------------------

In an age long ago, two sides battled for control of the world. The Beings of
Light battled against the Beings of Darkness, neither of which came from this
world. The battle raged between these two powerful entities, each of who had
willing followers and supporters. This battle destroyed towns, shattered
civilizations, and shook the world. As the world plummeted to certain
destruction both sides agreed upon a truce. The Beings of Light would rule the
Overworld, and the Beings of Darkness the Underworld. Furthermore, both sides
swore never to step foot or interfere with the others realm. The Kingdom of
Quamdar was chosen to represent the boundary between these two realms.

Now Finn, a youth training to become a knight, has been left in the care of Sir
Galahad. Finn, with baby dragon companion Steiner, trains in the art of battle
and forge ties of friendship with those around them. As the forces of Darkness
begin to emerge into the Overworld, Finn must leave his home and begin his
journey. The quest will be long, but with the help of some faithful friends,
Finn and his group will become a force to be reckoned with. Keep your wits
sharp, and your blade even sharper, for this quest will determine the fate of
the world!

=-=-=-=-=-=-=-=-=-=-
Playstation Controls
====================

Directional Pad
---------------
Press the control pad to move your character in the desired direction. Your
character can be moved in only four directions, up, down, left, and right. The
directional pad also lets you move the cursor to select different commands on
the menu screens.

Start
------
Press this button to begin your adventure. Also, while during battle or after
you have brought up the menu display, holding the Start Button will make the
menu display disappear. When you release the button, the menu display will
reappear.

Select
------
This button is not used in the game.

X Button
--------
This button is used to bring up the Main Menu. It will also execute commands and
advance you through the dialog screens. This button also allows you to land or
climb onto Steiner or the Flying Palace.

O Button
--------
This button is used to close a menu screen, cancel a command, and will answer
“No” when you are asked a “yes or no” question.

? Button
--------
This button is used to talk to other characters or search a location.

? Button
--------
This button is not used in the game.

L1 or R1
--------
These buttons are also used to talk to other characters or search a location.
This button will also act to execute a command in the combat menu.

L2
--------
This button acts to cancel a command in the combat menu. However, during the
actual combat sequence, this button will change the camera angle.

R2
--------
This button is not used in the game.

=-=-=-=-=
Main Menu
=========

 +--------------+
 |Finn   Annie  |
 |VP 13  VP 21  |    <------Status Window------
 |LP 5   LP 7   |
 |MP 0   MP 3   |
 +--------------+
 +-----------+
 | Talk      |
 | Search    |
 | Magic     |     <------Command Menu------
 | Item      |
 | Prepare   |
 +-----------+
                                    +-------+
                ------Gold------>   |G 3457 |
                                    +-------+
-------------
Status Window
=============
This window will open when the X button is pressed. However, if you are flying
on Steiner or the Flying Palace, you will need to land first before trying to
open the Status Window.

Name of Character
-----------------
The names of the characters you are controlling are listed here. As the game
progresses, the names of your new characters will appear here. In the diagram
shown above, Finn and Annie are the two characters that are being played.

VP (Vitality Points)
--------------------
A character’s vital points represent their health. If the number decreases to 0
during a fight, the character will temporarily lose consciousness.

LP (Life Points)
--------------------
A character’s life points represent their “life force”. If the number decreases
to 0, the character will need to be resurrected at a Church.

MP (Magic Points)
--------------------
This is the character’s magical power. Each spell requires a certain amount of
magic points to cast. As this number approaches 0, you will have fewer spells to
choose from.

----
Gold
----
This window, in the bottom-right hand corner of your screen, displays the
current amount of gold you have. You will gain gold by defeating enemies or by
selling items. Gold is used to buy items or the services of townspeople.

--------------
Command Window
==============
This window will open when the “X” button is pressed.

----
Talk
----
By facing a person and executing this command, you will be able to talk to that
person. Some of the people you meet may have important information, so make it a
habit to talk to everyone you possibly can.

------
Search
------
This command will let you open a treasure chest or search an object (vases,
dressers, pots, etc.) Remember to always look around for hidden items in a new
town, because chances are there will certainly be some for you to find.

-----
Magic
-----
As you progress through the game, your characters will learn magic spells. The
magic option gives you the opportunity to cast “Recovery” magic spells, like
Heal or Cure. Later on, you will have the opportunity to use different levels of
a spell, like Heal (lv 1), or Heal (lv 2).

To use a spell, select this option (Magic), and then select the character whose
spell you want to use. Finally, select the magic spell you want to use. When you
choose the magic spell, either in this screen or in battle, the spell will start
at its most powerful level. You will then have the opportunity to change the
level of the magic spell by using the directional pad. Note: If you are in a
non-combat situation and use healing magic when any of the characters that would
be affected are already at the max VP or baseline condition, you will not lose
any MP since the spell had no real affect on your character.

----
Item
----
This command allows you to “use”, “equip/unequip”, “give”, or “discard” an item.
Once you select the Item command, a screen will appear listing all the
characters in your group. Use the directional pad to move either up or down to
the desired character and then press the “X” button.

Use: Enables the use of an item in your inventory, hand an item to a person, or
place it in a designated location. Note: Similar to the situation described
above in the magic subsection, if you are in non-combat situations and
accidently use an item such as a Healing Herb when you are at max VP, the item
will not be used.

(Un)Equip: This command will allow you to equip/unequip a weapon or piece of
armor. Remember, characters are only able to equip certain pieces of equipment.
Once an item is equipped, the letter “E” will appear next to the item.

Give: This command allows you to transfer items among your group members. Once
you select the item, a new window will appear where you will be able to select
the character that will receive the item. If the item you selected to transfer
is a weapon or piece of armor, there will be a small screen to the left of the
Item screen saying whether the character can equip that item. Fortunately, items
can also be taken from dead characters.

Discard: This option allows you to select an item and throw it away. When you
discard a “common” item, it usually can’t be recovered. However, for the items
that are rarer, like a War Amulet, Dragon Card, etc., they can usually be bought
back from the Item Shop, although only in the quantity you discarded. Also,
there are some special items that help to continue a story line that can’t be
discarded.

-------
Prepare
-------
This command displays a new menu of options for you to choose from, “Status”,
“Formation”, “Setting”, and “Tactics”.

Status
------
When this option is selected, four new screens will appear. The screen in the
upper-left corner will tell you your basic status, the lower-left your basic
attributes, the upper-right your total fighting attributes and exp, and the
lower-right screen the equipment you currently have equipped.

If you press the “X” button while on the character you selected, a screen will
appear showing that character’s magic spells. You can then switch back and forth
between the equipment/base attribute window and the magic spell window by
further pressing the “X” button.

Basic Status:

Class - the character’s class (Ex. Finn starts as a Hero)
Condition - will display any condition abnormality or illness
VP - displays your current / maximum vitality points
LP - displays your current / maximum life points
MP - displays your current / maximum magic points

Base Attributes (Stats):

Strength - displays your strength unaffected by weapons/armor
Defense - displays your defense unaffected by weapons/armor
Speed - displays your speed unaffected by weapons/armor
IQ - displays your intelligence rating
Luck - displays your luck rating

Fighting Attributes (Current):

Strength - displays your strength affected by weapons/armor
Defense - displays your defense affected by weapons/armor
Speed - displays your speed affected by weapons/armor
EXP - displays your total amount of experience
NEXT - displays how much experience you need to advance to the next level

Equipment:

“Weapon equipped”
“Armor equipped”
“Shield equipped”
“Accessory equipped”

Formation
---------
This command allows you to arrange your character’s battle order. If a character
is in the front line of battle, he/she will be able deal the enemies more damage
(Domino is an exception), but will also receive more damage compared with a
character that is positioned in the back line. There are only five different
positions where you can place your character, which means that the maximum
number of group members you can have in your group is five.

To order your characters, select a character by using the “X” button, and then
use the directional pad to move him to the proper battle location. When you use
this option, you must reposition all of your characters, even if you position
some of them in the same battle order you had previously. The positions are as
follows -->
              1 2 3
               4 5

Setting
-------
This option will bring up a new screen allowing you to adjust certain settings,
“Message”, “Battle”, and “Window.”

Message: This option will allow you to adjust the message speed to fast, medium,
or slow.

Battle: This window will allow the battle window to be turned on or off. When
this command is selected in the “off” position, all windows displayed during
battle will be removed. Remember, this means that your status screens will not
be displayed, so you will not know your characters’ stats!

Window: This command will give you the option of choosing three different modes,
each of which changes the background color. Mode A makes the background clear,
Mode B opaque, and Mode C black. Below this, you have the option of changing the
color of the font of text messages, the “frame” of the dialog and menu boxes, or
BG (Background) color of each dialog and menu box. NOTE: If you select Mode A,
you will not see any change in color regardless of what you choose for the
latter three options, “Font”, “Frame”, or “BG”.

Tactics
-------
This command allows you to select the general type of actions you want your
characters to perform in battle. It is not necessary to use different tactics in
battle, but it may help you depending on how well you use this option. The
different possible tactics you can select are “Charge”, “Fight”, “Reserve”,
“Guard”, or “Manual”.

Charge: This command tells the characters to attack or use their most powerful
magic spells so that you can deal the enemy as much damage as possible. However,
this option may use up your characters resources, so you may not want to use
this option too frequently.

Fight: This command tells your characters to fight at a normal level and focuses
more on using your characters’ resources efficiently. This option balances both
the defensive and offensive components of your characters.

Reserve: This command disables the use of magic in battle so that your
characters can conserve magic points.

Guard: This command tells the characters to focus on protecting him/herself from
injury. Depending on the enemies, the character may be passive or use extreme
force like in the “Charge” option to quickly end the battle, thereby protecting
him/herself. This command is helpful if you are trying to save a character from
death.

Manual: This option allows you to control each character separately during
battle. This gives you many more options and gives you the chance to follow a
very specific battle plan. This is the option I almost always use since I like
directing the flow of the battle.

=-=-=-=
Terrain
=======

As you explore the Overworld, you will notice that the terrain around you is
quite different. There are six main different types of terrain that you will
encounter in this game while you are exploring the Overworld: grasslands,
forests, mountains, rock mountains, oceans, and structures. These terrains also
have different characteristics, so it is important to know the differences
between them.

Grasslands
----------
This area is further divided up into two different categories, light and dark
grasslands. Walking on grassland is relatively safe, which means that it is less
likely that you will encounter enemies here compared with the other terrains.
The grasslands are also the only place where you will be able to land Steiner or
the Flying Palace.

Forests
-------
This area is densely wooded, and as you can imagine, the chance of encountering
enemies here is higher than walking in the grasslands.

Deserts
-------
This area is home to many small and occasionally powerful creatures. The change
of encountering enemies here is higher than walking in the grasslands.

Mountains
---------
When you are walking on this terrain, you have the greatest change of
encountering enemies. Enemies here also appear to be stronger than the ones you
would encounter when walking on the terrains mentioned above.

Rock Mountains
--------------
You are unable to cross this terrain on foot, but later on, you will be able to
fly over this terrain. When flying Steiner, you will be able to cross some areas
of rock mountain ranges, but not all areas. When flying in the Flying Palace,
you will be able to fly over all of the rock mountain ranges, except for the
area surrounding Quamdar.

Oceans
------
Just like previous terrain, you are unable to cross this area on foot. However,
once Domino joins your group and you have access to his ship, you will be able
to cross this terrain. The chance of encountering enemies on this terrain is
similar to that of the forest terrain. When using the ship, it is also important
to know that you are unable to cross shoal/reef areas, which means that you will
be unable to reach some areas until you have access to Steiner or the Flying
Palace.

Structures
----------
This broad term encompasses all of the castles, towns, villages, dungeons,
shrines, towers, mazes, etc., that you will encounter. These areas are usually
represented by a few square spaces of terrain. When you walk onto this terrain,
you will enter a new and unique area, depending upon what structure you entered.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Castles/Towns/Dungeons (etc.)
=============================

As you progress in the game, you will find friendly areas where you can rest and
purchase supplies, and also ones where you will encounter areas filled with
mystery and monsters.

Structures like castles, towns, villages, and freestanding inns are places where
you will be able to rest and/or purchase supplies. Places like dungeons, towers,
caves and even some shrines are places that are filled with monsters and danger.
Each of these locations will offer your group different resources, ranging from
information to valuable items.

The following information is divided up into two different sections. The first
section describes what buildings or resources may be available to your group
when you enter a castle, town, village, etc., and the second section talks about
dungeons, towers, cave, etc.

----------------------
Castles/Towns/Villages
----------------------

Churches
--------
The Pastor inside this building will let you save your game, resurrect a dead
party member, or cure some abnormal conditions. A character that wants to be
revived will have to pay a Pastor x20 gold for each level that character has
reached. To cure the “poison condition,” a Pastor will charge 10G. To remove a
cursed item from a character, the Pastor will charge 1/3 the cost of the buy
price for that piece of equipment, which can also be calculated by multiplying
.44445 by the sell the price of that weapon or armor.

Inns
----
This building is where you will be able to rest for the night and refresh any
missing VP or LP that you may have lost during battle. Depending on the
location, the cost of the Inn may be free or up to 300G!

*** When someone in your group is dead, resting at the Inn will not revive that
character, refresh his/her VP or LP, or remove any abnormal conditions. This may
accomplished only be done by visiting a Pastor at a Church and paying money for
him to resurrect or cure any abnormal condition affecting your characters.

Item Shops
----------
This building will sell different supplies like Herbs, Antidotes, etc., and will
offer to buy any excess items or equipment that you want to sell for 75% of the
buy price. The person at this shop also offers to fix any broken items, such as
a Unicorn Horn for 1/3 of its buy price. When you are buying something at the
shop, you will also be able to see if any of your characters possess the item
that the pointer is currently selecting.

Weapon and Armor Shops
----------------------
This building, depending upon what type of shop you entered, will let you buy
weapons and/or armor for your characters, sell your items for 75% of the buy
price, and repair any broken items. As you are buying a piece of equipment, if
you scroll down the list of equipment offered, a display screen will show you
what characters can equip the piece of armor or weapon you selected. If the
character can’t equip that item, the screen will display “can’t equip” next to
that item. If the character can equip that piece of equipment, the character
will be highlighted in white along with the change in AP or DP that goes along
with the piece of equipment being equipped.

For example, pretend that you currently have selected a sword type weapon that
could be equipped by Finn. Finn’s name will be highlighted in white and his
current AP will be listed along with the amount of AP that he would have if he
were equipped with the sword selected. If the amount of AP will be more when the
weapon that is selected is equipped, the predicted AP value will also be
highlighted in white, but if the weapon that is selected will decrease his AP,
then this number will not be highlighted.

Castles
-------
Castles are located in a few towns, specifically, Marion, Zalagoon, Bandore, and
Barbaros. From these castles, the Kings and Queens can rule and control the
surrounding area. Every castle will usually have a throne room, dungeon, and a
treasure room. Many important events and decisions will take place in the
various castles that you visit throughout your journey.

-----------------------
Dungeons/Towers/Shrines
-----------------------

Most of dungeons and caves you enter are very simple to complete and you should
have little trouble passing through them. However, towers, shrines, and ruins
are a whole other story since they often have puzzle components that force you
to use your mind to solve them.

=-=-=-
Combat
======

As you first begin to explore the world around Isla Village, you will soon run
into enemies. Battling enemies is very important in this game since they will
give you experience and gold. Although some battles may be easy, there will be
many difficult battles ahead.

Before the battle even begins, one of three things will happen. Most often, both
sides will enter into the battle with no advantages. However, if you surprise
the enemy, you will have one free turn without the enemy being able to do
anything. Conversely, if the enemy ambushes you, they will have one free turn
with you not being able to do anything. During an ambush, there will
occasionally be an enemy that will not perform an action.

Battles in this game are turn-based. This means that your group members and
enemies will be able to attack/defend/etc., in an order based on their speed.
Once every group member and monster on the screen has had their turn, the Combat
Command Menu will reappear, letting you once again choose from any one of its
options. Also, since the battles are turn-based, you can take your time to plan
what to do, since nothing will happen until you have made all of your decisions.
With experience, you will be able to develop effective strategies on how to
defeat enemies while taking into consideration your characters’ speed and
abilities, along with the speed and abilities of the enemies you are fighting.

The characters and enemies speed determines their order of action in battle. If
your character and an enemy have the same speed, your character will get to go
first. If a character has the same speed as another character, or an enemy the
same speed as another enemy, the order they go in is determined by their
character position. The left position in the front row is the first position,
the middle the second and the right position third. The left position on the
back row is fourth and the right fifth.

As a general rule of thumb, you can vaguely predict what type of attack an enemy
will use based on their appearance. For example, a beast type creature will
probably use some type of physical attack, while a human dressed in a robe with
a wand is more likely to use some type of magic attack.

When you first encounter an enemy, a battle screen will appear replacing the
Overworld screen. The numbers of enemies that you have to fight will be listed
in the bottom-right corner of the screen. There is a maximum of seven enemies
that can be on the screen at one time. However, some monsters have the ability
to call other monsters to join the battle, as long as there are less than seven
enemies currently alive, so there is a possibility that you will have to defeat
more than seven enemies during some battles.  At the top of the screen your
characters current VP, LP, and MP will be listed, along with any abnormal
conditions that they might be afflicted with. The only other screen that will
appear is the Combat Command Menu, which will give you the option to Fight,
change Tactics, or Run.

Although I usually recommend selecting the Fight option, it may become necessary
or useful at times to attempt to run in order to save your group members lives
or simply to avoid bothersome enemies. If you have selected the Run option, each
character will attempt to run away, and if successful, the entire group will
then escape. The order that characters run in is predetermined according to
their speed. If all of the characters fail in running from a battle and they
then choose to run again from battle the following turn, they will have a
temporary boost in speed, which means that their turn may be before monsters
that which typically have a higher speed than them. In addition, they will also
have a much greater chance of success in running from the battle. However,
remember that the only way to get your characters stronger and earn money will
be to fight enemies, so try not to run too often.

Depending upon the enemy and your current situation, you may wish to change the
tactics of your group so that they you can be more effective. The different
tactics and what they mean can be reviewed in the Tactics section, which I have
previously discussed.

If you have selected the Fight option, a new Combat Command Menu screen will
appear offering you the following options, Attack, Magic, Defend, or Item.

Attack
------
This command will cause you to attack an enemy with your weapon causing direct
physical damage. The amount of damage delivered is determined by the attack
power of your character and the defense power of the enemy. It is important to
know that characters in the back row will deal less damage than those attacking
from the front row and enemies will receive less damage if they are in the back
row compared to the same enemy in the front row. The only exception to this rule
is with Domino since he has throwing weapons, which enables him to deal just as
much damage from the back row as it would if he were attacking from the front
row.

Magic
-----
This command will allow you to use magic to attack enemies or help your friends.
When you select this option, a box will appear listing the magic that character
can use. If you have learned many different magic spells, you may need to toggle
right to access whatever doesn’t appear on the first screen. You can also cast
different levels of a particular spell by first selecting the spell, and then
toggling left/right to the desired level of that spell. When casting a magic
spell, the damage dealt to an enemy isn’t depended on the row that they are
positioned. Some magic is more effective against certain enemies than others, so
it is helpful to learn what magic works best. Unlike non-combat situations, in
battle, if you use healing magic on a character that is at their max VP or
baseline condition, you will lose magic points when you cast the spell.

Defend
------
This command will allow you to reduce the amount of damage dealt to you by half,
whether it physical or magical damage. This option can be useful if a character
is close to dying or in many other circumstances. Remember, if a character is in
the back row, he/she will receive less damage than if that person was in the
front row. Therefore, the beneficial effects of defending with a character can
be amplified by placing that character in the back row.

Item
----
This command will let you use any usable item in that character’s inventory.
Once that item is selected, you have the option of using that item on a friend
or enemy, depending on the type of item you have selected. Remember, you are
unable to exchange any items during combat, so it is important to plan ahead and
determine what characters should hold what items. Unlike non-combat situations,
if you use a healing item on a character that is at their max VP or baseline
condition, you will lose magic points when you cast the spell.

---------------------------------------
Vitality Points (VP) / Life Points (LP)
---------------------------------------
During battle, when an enemy attacks and deals damage to a character, that
character will lose Vitality Points (VP). When a character’s amount of VP is
reduced to 0, he or she will experience “grogginess” and will be knocked out for
that turn. However, during his/her next turn, the character will recover and can
be used the following turn. When a character does this, he/she will regain half
of their maximum VP, rounded down if their maximum VP is an odd number, at the
cost of 5 LP. However, if a character has less than 5 LP when they recover from
grogginess, they will regain less than half of their maximum VP.

When a character has no more VP or LP left, the character will be dead until
he/she can be revived. A character can be revived by items, magic, or by a
Pastor at a Church, who charges 20 gold pieces per level that character has
gained.

--------------
Winning/Losing
--------------
Once the battle is over, assuming you have won, a screen will appear telling you
what you have earned. This screen will list the number of experience points each
character will receive as well as the total amount of gold you have been
rewarded. Occasionally, a monster will leave behind an item, weapon or armor,
which will then be displayed at the end of the gold earned display.

When a character gains enough experience, he/she will gain a level. This
information is displayed after the exp/gold amounts. The information displayed
will be any stat increase, such as VP, LP, Defense, etc. Only characters that
are alive at the end of the battle will receive any experience, so it is in your
best interest to keep your group members alive.

If you lose the battle (all your characters are completely dead), you will
return back to your last saved spot. However, only Finn will be alive and you
will have also lost half of your gold.

If you run from a battle, you will receive no exp or gold. If a monster runs
from battle, you will receive no gold or exp for that monster, but you will
still receive the gold/exp for any monsters that you did kill.

-------------------
Abnormal conditions
-------------------

During battle, enemies may unleash other types of attacks/spells/items on your
characters, like poison, paralysis, and many others. The following is a list of
the conditions that you may encounter, as well as their symptoms and treatments.

NOTE: If a character loses consciousness with a condition (VP goes down to 0),
he/she will still have this condition once the character recovers consciousness.
This will only happen if the condition is permanent, like the “poison or curse
condition,” or the character still has not automatically recovered from their
abnormal condition. However, if your character is poisoned and dies (has no LP
left), when that character is revived, the poison condition will have been
removed. But if your character has a cursed piece of equipment on, dies, and is
then revived, the cursed condition and piece of equipment will still be on that
character.

Confusion
---------
When your character has this condition, it means that you won’t have control
over this character for about 3 turns. While a character is confused, he/she may
attack your enemies or even your own characters. There is no recovery spell or
item that can be used on this condition, so you must either wait until your
character automatically recovers or wait until the end of the battle where your
character will then return to normal.

Curse
-----
Any curse from equipping a weapon or piece of armor can only be removed by the
Pastor of a Church. The cost to remove a curse is 1/3 of the buy price for that
piece of equipment, which can also be calculated by multiplying .44445 x the
sell the price of that weapon or armor.

Illusion
--------
When your character has the “illusion condition”, it means that this character
will have a decreased chance of hitting enemies with their weapon until he/she
recovers. The time it takes to recover from this condition is 3 turns. There is
no recovery spell or item that can be used on this condition, so you must either
wait until your character automatically recovers or wait until the battle ends,
which will then cause the character’s condition to return to normal.

Paralysis
---------
When your character has the “paralysis condition”, it means that the character
will miss his/her turn during battle. This condition will lasts for 3 turns. If
you don’t want to wait for 3 turns, cast the magic spell Cure Magic (Lv 2), use
a Cure Herb, or Unicorn Horn on the character, to remove the paralysis. If a
character still has the paralysis condition once the battle is over, that
character’s status will automatically return to normal.

Petrify (Stone)
---------------
When your character has been turned to stone, that character will miss their
turn until an item or spell has caused the condition to be removed or the battle
has ended. The items/magic you can use to remove this condition are a Cure Herb,
Unicorn Horn, Cure Magic (Lv 1) or Cure Magic (Lv 2). During battle, the
character will still be able to receive damage even though he/she has the stone
condition. This condition will be removed once the battle has ended.

Poison
------
The “poison condition” is the most complicated condition in the game. First off,
a character can’t spontaneously recover from this condition. The items/spells
that will remove this condition are an Antidote, Cure Herb, Unicorn Horn, Cure
Magic (Lv 1), Cure Magic (Lv 2), or by paying 10G to a Pastor at a Church. When
a character has this condition during battle, if the character does anything
other then “defend,” the character will take poison damage, usually about 2 HP.
After battle, for every fifth step you take, the character that has been
poisoned will receive 1 HP damage. The damage you take from moving every fifth
step also applies to flying Steiner and the Flying Palace, along with walking in
dungeons, towers, etc. However, this does not apply if you are in a safe area
like a town, castle, etc.

Silence
-------
When your character has been “silenced”, it means that this character won’t be
able to cast ANY magic spells until he/she recovers. If a character attempts to
cast magic, the character will simply “stand there,” not casting the spell, and
also not losing any MP. The time it takes to recover from this condition is
about 3 turns. There is no recovery spell or item that can be used on this
condition, so you must either wait until your character automatically recovers
or wait until the battle ends, which will then cause the character’s condition
to return to normal.

Sleep
-----
When your character has the “sleep condition,” it means that the character will
miss his/her turn. This spell condition will last for about 3 rounds. If you
don’t want to wait for 3 turns, have the magic spell Awaken cast on this
character and your character will wake up. If a character still has the “sleep
condition” once the battle is over, their status will automatically return to
normal.

Slow
----
When your character has been slowed, their defense and speed will be decreased.
The time it takes to recover from this condition is about 3 turns. There is no
recovery spell or item that can be used on this condition, so you must either
wait until your character automatically recovers or until the end of battle
where your character’s condition will return to normal.

=-=-=-=-=-=-=-=-=-=-=
Active Playing System
=====================

* This section can also be found by looking at #3 in the Tips, Hints, and Tricks
section, X.

Beyond the Beyond uses the APS (Active Playing System), which allows you to
increase the chance of winning a fight. Basically, by pressing certain buttons
while your character is attacking or defending, you may cause your character to
perform a special move. If you do this correctly, you will hear a “ching” noise.
It is also important to know that you will not always be able to activate a
character’s special move, but it is most definitely worth time to keep on
trying. Also, there are rare occasions when you will think you have activated
the special move and consequently hear the “ching” noise, but your character
will not perform a special move.

To activate the special move, I recommend rapidly pushing the “X” button either:

1) Before a character is about to attack, which will result in a double attack,
super attack, or a normal attack followed by a super attack.
2) Before a monster is about to attack, which results in a guard or
counterattack (normal or super)
3) During an attack where a character receives a lethal blow, which will
result in the character coming back from grogginess with 1 VP left.
4) During a turn when your character would normally come back from grogginess
resulting in a full VP recovery and half LP loss.

Another trick I heard about and tried to duplicate with some success is to hit
the X button while either pressing a direction on the control pad. If you hold
Up or Left when a blue diamond appears and rapidly hit the X button, a double
attack will result. If you hold Down or Right on the control pad when a gold
diamond appears and rapidly hit the X button, a super attack will result.

=-=-=-=-=-=-
Class Change
============

As your journey progresses, you will reach a point where you will have the
opportunity to advance the “class” of your character. Each character can only
advance their class one time, and to do so, Finn must have completed the
Discipline Island quest and the character must be at or above level 20.

There are many advantages to changing your characters’ class. The first
advantage is that you will be able to learn more powerful magic spells. The
second is that you will be able to gain levels easier since the experience
needed to advance to the next level will decrease after your class change. The
third is that there comes a point, at level 40, where you will receive very
minimal attribute increases for the levels you gain, so it is advantageous
change class so that you can start back at level 1 and gains more base attribute
points. The fourth is that you will be able to equip more powerful weapons and
pieces of armor.

As I mentioned earlier, Finn will need to complete the Discipline Island Quest
if you want to change class, and this can only be done after Domino has joined
your group, since you will need his ship to sail to Discipline Island. (For
directions on how to complete the Discipline Island Quest, refer to section 4.37
of the walkthrough section) Once you have completed the quest, talk to the
leader of the shrine and he will give you the option of changing the class of
any other of your characters that are at or above level 20.

********************************************************************************
It may not necessarily be a good idea to a change a character’s class as soon as
he/she reaches level 20. Remember, once you reach level 40, before or after your
character changes class, you will not see a significant increase in your base
attributes for any level gained thereafter. Therefore, I would recommend getting
to at least level 30 with a character before changing his class so you are less
likely to reach level 40 after the class change. Also, although the experience
to reach the next level is remarkably less after you change class, this amount
rapidly increases. For example, if you compare the amount of experience needed
to reach level 29 before the class change with the amount after the class
change, you will notice that the amount of experience needed before the class
change is significantly less. It is therefore also more advantageous for you to
gain more levels before you change class since in the long run it will be more
effective.

The only reason I would recommend changing class as soon as possible is if you
are trying to beat the game with the bare minimum of experience/level gaining.
********************************************************************************

=-=-=-=-=-=-=-=-=-=-=-
Special Transportation
======================

Domino’s Ship
-------------
Domino’s Ship becomes available to your group after the Volcano section, 4.33.
When you are on the ship, you can bring up the status window and command menu by
pressing the “X” button. You are able to sail your ship anywhere on the water,
expect for over shoals or reefs. To sail Domino’s Ship, all you need to do is
walk onto it, and you can then begin to sail. To climb off of Domino’s Ship, you
need to be adjacent to land and hold the direction pad in the direction of the
land for a couple of seconds.

Steiner
-------
After completing the Discipline Island quest, 4.37, Steiner will grow into an
adult dragon. You can fly on Steiner by walking on top of him and pressing the
“X” button. Steiner is able to fly over all areas except over high mountain
ranges. To climb off of Steiner, you must position it over grassland terrain and
press the “X” button.

Flying Palace
-------------
After completing the Flying Palace section, 4.43, you will be able to fly around
the world in the Flying Palace. The Flying Palace can fly anywhere except over
the mountain range surround the desert where Quamdar and the Abyss are located.
To climb onto the Flying Palace, you must step onto it and press the “X” button.
To climb off of the Flying Palace, you must position it over grassland terrain
and press the “X” button.


================================================================================
III. Characters (Friends and Foes)
================================================================================

Finn
----
Class: Swordsman -> Hero

History: Left in the care of Galahad ever since his parents died, he trains with
his foster father Kevins to become a knight. Finn one day hopes to become the
leader of the Marion Knights, just like Lord Kevins and Sir Galahad.

Steiner
-------
Class: Baby Dragon -> Dragon

History: A baby dragon that has a strong attachment to Finn. Ever since Finn
rescued him, Steiner has been a constant companion.

Annie
-----
Class: Cleric -> High Cleric

History: Galahad’s daughter has always been a friend of Finn. She always looks
out for his welfare, but has a strong streak of stubbornness. However, she is
very kind and will be an important member of your group.

Percy
-----
Class: Knight -> Black Knight

History: Annie’s older brother is currently training to become a knight at
Marion Castle. Just like Annie, he has an outgoing personality, and is also fast
becoming an excellent swordsman. He is currently serving at Marion Castle,
although he does occasionally visit his parents.

Samson
------
Class: Soldier -> General

History: The strongest soldier in the world, Samson is one of the most honored
and respected soldiers in Marion. He is utterly faithful and loyal to not only
Marion, but to its prince, Edward.

Prince Edward
-------------
Class: Magician -> Mage

History: Marion’s prince, he has had no training in the art of war, but does
have at his disposal powerful magic. Don’t let his appearance fool you, for
Edward has noble blood running through his veins and will be a very capable
companion on your journey.

Tont
----
Class: Conjurer -> Summoner

History: A young magician who is living with his parents in the Village of
Simone. Tont is studying “summoning magic,” and as his levels increase, he will
be able to summon powerful creatures to aid you in battle.

Domino
------
Class: Pirate -> Captain

History: A pirate who has sworn vengeance on his enemies. He is currently
seeking some of the most fabled treasures in the world. He is well known
throughout the eastern part of the world, especially in Port Town Luna.

Lorele
------
Class: Monk -> Master Monk

History: Princess of the kingdom of Barbaros, she has been schooled in the
martial arts. Enemies should be wary, because this girl is very powerful not
only with her physical attacks, but also with her magic!

-------
Friends
=======

Sir Galahad
-----------
History: Galahad is the father of Annie and Percy. He is a former leader of the
Marion Knights, who had to retire due to injuries. He is also the caretaker of
Finn, who he lets stay at his house.

Lord Kevins
-----------
History: Kevins is the “father” of Finn and current leader of the Marion
Knights. He has entrusted the care of his son to Sir Galahad, who was once his
teacher.

Arawn
-----
History: An extremely powerful wizard who has lived for hundreds of years. He
will guide and help Finn on his journeys. There is great mystery surrounding
Arawn and only time will reveal his whole story.

----
Foes
====

Shutat
------
History: A mysterious person who has become a “rising star” in the political
realm of Bandore. He currently holds a position under the emperor and his
ambition may lead him to reach higher...

Ramue
-----
History: A general under the command of Shutat. Her magical power is great and
she will test your group early on in your adventure. She is cold, calculating,
and will do anything to destroy her enemies.

Dagoot
------
History: Another of Shutat’s generals, he is an expert archer having descended
from a long line of bowmen. His bow is one of the strongest in the world and no
man or creature is safe from his eagle eye.

Yeon
----
History: The last of Shutat’s generals, Yeon is known for his deception and
trickery. His magical powers may even surpass those of Ramue, making him one of
your more serious opponents.


=======================================================================
IV. Walkthrough
=======================================================================

I have divided this walkthrough up into distinct sections to make it easier for
everyone to follow. Each section has a main heading that has a number to its
left, which corresponds to its location in the Table Of Contents. Below the main
heading there are three other minor sections, Items Found, Special/Note, and
Enemies Encountered. The “Items Found” section lists all of the items that can
be found in that particular section. The “Special/Note” section lists any unique
characteristics or features that the section has to offer. The “Enemies
Encountered” section lists all of the enemies that you may come across as you
begin and complete that particular section. If there is an Overworld subsection
in the “Enemies Encountered” section, this means that you can find these enemies
outside in the Overworld.

--------------------------------------------------------------------------------
4.1  Isla Village (I)
--------------------------------------------------------------------------------

Items Found: 2 Herbs, Short Sword, Antidote, Light Shield, Flask
Special/Note: Storage Trunk (Located in the basement of Annie’s House)
Enemies Encountered: None

Begin a new game, and when asked, choose your name. After the initial dialog
sequence, you will wake up alone in your room. Annie then comes up the stairs
and tells you to go talk to Sir Galahad. Hmmm, it must have something to do with
the quest that Lord Kevins and Sir Galahad were talking about earlier. But
before you go downstairs, you should search the barrel in southwest corner of
your room for an Herb. (If you are having trouble getting to this barrel, you
must first go south to the wall, and then walk west so that you are in front of
the barrels) Before I continue, I must mention that searching for hidden items
is VERY important in this game, and are typically found in pots, stoves, casks,
bushes, and armor/swords on the wall. That being said, I will always make a note
of where specific items can be found throughout your journey.

Walk down the stairs and you will enter into a dialog sequence with Sir Galahad.
After talking for a while, he asks you if you would like to see Marion Castle.
He then says that if you do want to go, you will first have to enter the Spirit
Cave and fill the Flask that gives you with Spirit Water. Just as you are ready
to leave the house and begin your quest, Annie interrupts and asks if she can go
along. Sir Galahad laughs and says that she can’t go since... “She is only a
girl!”, which then sends Annie running out of the house.

Before you exit the house, talk to Sir Galahad and he tells you to look in
basement for some equipment. Walk down the stairs to the basement. Search the
sword hanging on the wall to the right of the staircase and you will receive a
Short Sword. Search the barrel in the southeast corner of the room for an
Antidote and the barrel to the immediate left of the firewood for an Herb. If
you look in the northwest corner of the room you will find a large chest. This
important “item” is the Storage Trunk, which will let you store money, weapons,
armor, and items. Unfortunately for you, the Storage Trunk is too heavy for you
to carry and will remain in the basement of Annie’s house for the entire game.
While you are here, open the Storage Trunk and remove a Light Shield from the
armor storage. There are also 2 Herbs and 4 Antidotes in the Storage Trunk for
you to take if need them. (Throughout most of the game, you will have the
opportunity to visit Annie’s house where you can then store or remove items from
the Storage Trunk) Walk back up stairs and exit the house. Immediately after you
leave the house, Sir Galahad will come running out after you so that he can give
you one last piece of advice, “... take a right at the fork in the cave since
the left path leads to danger.”

If you look around town, you will notice that the exit leading north out of town
is guarded, which means that you will have to take the exit to the south. But
before you exit the town, make sure that you save your game at the Church
located to the northwest of Annie’s house.

-----------------------------------------------------------------------
4.2  Cave of Spirits
-----------------------------------------------------------------------

Items Found: Source of Wisdom, Spirit Water
Special/Note: Annie temporarily joins your group
Enemies Encountered: Slime, Small Bat, Tumble Rabbit

Once you are outside the village, walk southeast and go into the cave. At this
point, you may want to consider fighting inside the cave until you have gained a
couple levels. If you choose to do this, take advantage of the “free Inn,” by
resting in your bed back at Isla Village.

* Floor 1 * Follow the path, and after your first battle, Annie will come out of
the hiding spot where she was watching you fight. After talking to you, she will
run off in hopes of finding the Spirit Water by herself, thereby earning the
respect she deserves. Continue to follow the path and defeat all the enemies you
encounter until you reach a fork. At this point, you will catch up to Annie,
only to see her run off down the left path! Wasn’t this the path that was
supposed to lead to danger? However, instead of following Annie, walk down the
stairs to the northeast.

* B-Floor 1 * Once you are on this floor, you will see a path leading south and
another path going east. Follow the path leading south and continue to follow
that path as it turns east until the path divides into three separate paths.
Follow the path that leads northeast and walk down the stairs to the next floor.

(The path that leads east at the beginning of the floor ends in an exit that
will bring you outside of the mountain. Although it isn’t necessary, you may
want to consider following this path since at the end there is an amazing view
of the surrounding terrain)

* B-Floor 2 * Walk north and stand before the spring. “Use” the Flask in your
item list and you will get the Spirit Water! Now walk south and climb back up
the stairs.

* B-Floor 1 * Backtrack west, north, and climb up the stairs.

* Floor 1 * Walk west and climb down the same stairs that Annie went down.

* B-Floor 1 * Take a couple of steps west and then walk north to a treasure
chest. Open the treasure chest for a Source of Wisdom. Walk south and the east
past the stairs that you just came down. Now follow the path going north and
climb down the stairs to the next floor.

* B-Floor 2 * Walk south to the fork, and then follow the path going northwest.
Climb down the stairs to the next floor.

* B-Floor 3 * Walk south and climb down the stairs.

* B-Floor 4 * Walk to the swamp and... a Kraken is trying to capture Annie!
After a few failed rescue attempts, Annie is finally captured. Luckily, you have
something that can save her! Stand before the swamp and “Use” the Flask
containing the Spirit Water. The Kraken spits Annie out, who then lies dead on
the floor. Your character then pours a couple of drops of the Spirit Water into
Annie’s mouth. Annie then glows for a couple seconds before beginning to breathe
again! Once she recovers, she will ask to join your group and go back home to
Isla Village. Backtrack your way out of the cave and walk northwest to town.

-----------------------------------------------------------------------
4.3  Isla Village (II)
-----------------------------------------------------------------------

Items Found: None
Special/Note: Percy joins and Annie rejoins your group
Enemies Encountered: None

Overworld – Bat, Green Slime, Killer Bee, Killer Frog, Kobold, Slime,
            Small Bat, Tumble Rabbit

Walk north into Annie’s house and your character will give Galahad the Spirit
Water. Just before everyone goes to bed, Galahad hears someone outside...its
Percy! Everyone runs outside and sees Percy lying wounded on the ground. Bandore
has attacked Marion Castle!

The next morning Percy decides to come with you to Marion. As you are leaving
the town, Annie begs you to let her come with you. After receiving her father’s
permission, Annie joins your group once again. Your group will then appear
outside of Isla Village. Before you travel to Marion, I recommend going back
into the village and saving your game at the Church. At this point, I also
suggest fighting outside to gain levels and gold. Once you’re ready, walk north
from Isla Village and enter Marion Town.

NOTE: Every new character that joins your group will have some basic fighting
equipment and an Herb in their inventory.

-----------------------------------------------------------------------
4.4  Marion Town (I)
-----------------------------------------------------------------------

Items Found: Ring of Defense, Smoke Bomb, Illusion Potion, Prison Key, Royal
             Pendant, Monster Bait, Helium Ring, Source of Defense
Special/Note: Meeting with Sir Samson and Edward
Enemies Encountered: Bandore Soldier, Bat

Before you start exploring, here are the locations of all the hidden items in
this town. There is a Monster Bait hidden under the table in an old man’s house,
which is located in the northwest section of town. (There are two similar houses
in this part of town; the old man’s is the one to the right) An Illusion Potion
can be found by searching to either SIDE of the Pastor’s pulpit in the Church.
There is treasure chest containing a Smoke Bomb just north of the flowerbed in
the northwest section of the castle compound. The best item that can be found is
the Ring of Defense, which is hidden behind the northwest tombstone in the
cemetery in the town.

If you have the money, go the weapon/armor shop and buy a Short Rod and Travel
Dress for Annie, and then a Leather Plate for Finn. Once you are ready, talk to
the man walking in front of the house in the northwest corner of town. A short
sequence will then occur between Sir Samson and some soldiers. Once the sequence
is over, walk into the house that Sir Samson exited. Now search under the desk
and a secret staircase will be revealed. Climb down the stairs and flip the
hidden switch on the wall. Walk into the cemetery and you will see that a
tombstone has been moved revealing a hidden staircase. Now climb down the stairs
to enter the secret passageway.

* B-Floor 1 * Follow the path north and you will soon be forced to battle two
Bats. Once they are defeated, continue walking north and you will soon find
yourself battling three Bats. Keep on following the path and you will come to a
large rock blocking your way. Fortunately, your group will be able combine their
strength and push the rock out of the way. Now walk north and climb down the
stairs to the next floor.

* B-Floor 2 * Follow the path and you will eventually enter into a dialog
sequence with Sir Samson. He decides to let you help him find Prince Edward and
leads your group west to the stairs.

* B-Floor 1 * Search the chains on the wall to your right for a Helium Ring.
Follow the path past the different jail cells until you reach the jail cell that
contains Prince Edward. (He is dressed in bright yellow clothes) Talk to Edward
and walk west to the far door where your group will then break into the
guardroom. This will then trigger a battle sequence involving a group of 3
Bandore Soldiers. These Bandore Soldiers have less VP than the ones you will
face later on in the game and are extremely weak. During this battle, Sir Samson
will also have an extremely high chance of delivering super attacks and counter
attacks, which helps to make your fight that much easier. Once the Bandore
Soldiers are defeated, they will drop the Prison Key. Now walk back to the jail
cell where Prince Edward is being held and use the Prison Key on the cell door.
Once the Prince Edward is free, he will join your group. Now walk back to the
hole where you first entered the dungeon.

Just before you make it back to the underground tunnel, the sorceress Ramu will
appear. Ramu will attack Sir Samson and eventually succeed in casting a curse on
him. This curse has multiple affects on Sir Samson, but only affects him when he
is in battle. The first possible scenario is that Sir Samson will be unable to
move. The second is that if he attacks, the curse will deal him 1/4 the damage
he deals to an enemy. If the curse doesn’t affect Sir Samson during a turn, he
will just perform his designated action with no other effect.

Enter the tunnel and follow it back to where you first met Sir Samson. Your
party will then split up into two groups, one with Prince Edward and Sir Samson,
and the other with Finn, Annie and Percy. Prince Edward then gives you the Royal
Pendant to show the Pastor at the Border Church. Your group will then exit the
tunnel and appear outside of Marion. Before going to the Border Church, I
recommend that you go back to Isla Village and save your game. While you are in
Isla Village, try walking into Annie and Percy’s house and you will find the
door locked. Search the door, which will then lead to a short dialog sequence
between Annie, Percy, and their parents. Also, now that the villagers are out of
their houses, you can search the vase inside of the northwest house in town for
a Source of Defense.

(At this point in the game, you are able to enter Marion Castle since all of the
guards are away from their stations looking for Prince Edward. However, some of
the doors and stairs in the castle are still not accessible. Although you are
able to get a couple of items at this point, I prefer getting them farther along
into the game when you are able to explore every room of the castle. Therefore,
the directions to those items can be found in the corresponding section of my
walkthrough, 4.29)

-----------------------------------------------------------------------
4.5  Border Church
-----------------------------------------------------------------------

Items Found: Resist Jewel, Antidote
Special/Note: Samson and Edward join your group
Enemies Encountered: None

The Border Church is located in the mountains to the southeast of Marion. Once
you are inside, explore the forest on the eastern side of the building and you
will find a treasure chest containing a Resist Jewel. For more information
regarding this special item, refer to question #13 in the FAQ section, XI. Walk
into the building, and then to the east wing of the Church. Now walk north and
search the middle vase in the bottom row of three vases to find an Antidote.

Now show the Pastor the Royal Pendant and answer “Yes” when he asks if you are
(name of the character using the item). The Pastor will then open a secret door
leading to the rear of the Church. Exit through the door and walk north into a
clearing where you will find Samson and Edward. Prince Edward will tell you that
you need to solve the riddle of the picture to find the secret passageway.

To solve this puzzle, you must position the different pieces so that the ivy
crown is on the top and the free space in the middle. The end result must be
identical to the complete picture, which you are able to catch a glimpse of
before the pieces of the puzzle are rearranged. If you step on any piece of the
puzzle adjacent to the free space, the piece will move to where the free space
was previously located. This puzzle is very tricky, but with a little time and
effort, you should be able to solve the puzzle. Unfortunately, the game
rearranges the pieces of the puzzle differently each time you walk into the
garden, so I am unable to tell you how exactly to solve your specific puzzle.
However, if you are having trouble, refer to the Frequently Asked Questions
section (XI) of walkthrough, and go down to question 19.

*** Make sure that you don’t go back to the Church without completing the
puzzle. If you do go back, Ramu and two Ork Lords will find and attack your
group. You can defeat this group, but not without a lot of help, and by “help,”
I mean using the GameShark. Ramue has tens of thousands of HP and unless you
level up all your characters outrageously, you won’t be able to defeat her. The
total prize for defeating Ramue and the two Ork Lords is 1024 experience and 400
gold. Individually, Ramue herself will give you 900 exp. and 300 gold, while the
Ork Lords will give you 62 exp. and 50 gold each.***

Once the puzzle is solved, the Pastor will appear to your south, blocking your
way back to the Church. At this point, you can safely go back to the Pastor and
save your game. As soon as you are ready to continue, walk north and go through
the door.

-----------------------------------------------------------------------
4.6  Underground Tunnel
-----------------------------------------------------------------------

Items Found: Blizzard Card, Herb, Source of Agility
Special/Note: Percy leaves your group
Enemies Encountered: Bat, Green Slime, Killer Bee, Killer Frog, Kobold, Mold,
                     Slime, Tumble Rabbit

Walk north until you reach the end of the red carpet. Before going down the
stairs, I would recommend giving Percy’s items to another character since Percy
will be leaving your group soon. However, if you forget to switch his items, you
will still be able to get them back later in the game. Now walk down the stairs
and into the cave.

* Floor 1 * If you search middle vase of the three vases to your right, you will
find a Blizzard Card. Walk northeast until you reach a gate, and then perform a
“search” on the lever on the wall to raise the gate. Walk through the gate, and
just as you do so, you hear the voices of some soldiers following you further
back in the tunnel. Your group will then start to run away... except for Percy,
who will then run back and close the gate! Percy has decided to make sure that
no one follows you, and as further insurance, breaks off the lever to the gate.
After a long discussion, your group decides to go on and continue their journey.
Walk east until you reach the stairs. If you want, search the middle barrel of
the three barrels south of the stairs for an Herb, and then climb up the stairs.

* Floor 2 * Follow the path to your east and climb up the stairs.

* Floor 3 * Open the treasure chest for a Source of Agility and climb back down
the stairs to the previous floor.

* Floor 2 * Walk west back to the fork and follow the path going north. Keep on
walking north, and at the next fork, follow the northwest path until you find
Brother Thomas. Choose to guide him out of the cave so that once you reach the
Inn, he will be available to save your game. Walk south back to the fork and
follow the path leading northeast. Continue to follow this path as it turns east
and then climb up the stairs to the next floor.

* Floor 3 * Walk east and exit the cave. As soon as you exit the cave, you will
be able to view a dialog sequence that is taking place at the Border Church.
Mistress Ramue is right on your trail, but since Percy destroyed the gate, she
is not able to follow you. Curiously, she does not seem to be that upset that
your group will make it to Zalagoon.

-----------------------------------------------------------------------
4.7  Mountain Cottage
-----------------------------------------------------------------------

Items Found: Healing Herb
Special/Note: None
Enemies Encountered: None

Overworld - Bat, Goblin, Green Slime, Killer Bee, Killer Frog, Kobold, Slime,
            Tumble Rabbit

Walk north to the front of the building and stand in front of the two bushes to
the west of the door. Now search the east bush of the two for a Healing Herb.
Walk into the building and if necessary, rest at the Inn. Now talk to Brother
Thomas and save your game.

From outside the Mountain Cottage, walk northeast through the forest and you
will eventually enter into a different screen. To make it to the cave on the
other side of this valley, you will need to first climb up into the trees and
find a path above the ground.

(If you want, you can go north from the Mountain Cottage and into the Dragon
Cave. This cave is an excellent place to gain experience and earn gold. If you
explore the eastern part of the cave, you will notice that a sleeping dragon is
blocking your path. There is also a treasure chest with a Healing Herb that can
be found if you follow the path above the ladder. However, I include getting
that particular treasure in a different section of my walkthrough, 4.27)

-----------------------------------------------------------------------
4.8  Tree Path
-----------------------------------------------------------------------

Items Found: Steel Mail, Counter Jewel, Source of Life
Special/Note: None
Enemies Encountered: Bat, Demon Hornet, Giant Scorpion, Goblin, Green Slime,
                     Kobold, Kobold Lord, Mold, Ork, Poisonous Frog, Zombie

Recommended Level: 6

Walk east and enter the big hole in the tree.

* Floor 1 * Follow the path counter-clockwise and climb up the stairs.

* Floor 2 * Walk along the path until an acorn blocks your progress. Now push
the acorn north and into the hole, which can be accomplished by walking into the
acorn in the direction you want it to move. Once you’ve done this, continue
following the path and climb up the stairs.

* Floor 3 * Walk west and push the acorn south 4 spaces. Now push the acorn east
one space, and then south into the hole. Walk southeast and climb up the stairs
to the next floor.

* Floor 4 * Walk northwest to find a treasure chest containing a Steel Mail, and
then climb back down the stairs to the previous floor.

* Floor 3 * Walk northwest and step into the hole, which will then drop your
group down to the second floor.

* Floor 2 * Walk counter-clockwise and push the acorn north into the hole.
Follow the path and climb back up the stairs.

* Floor 3 * Follow the path southeast until you reach an acorn. Push this acorn
south two spaces, west one space, and then south into the hole. Now climb up the
stairs to the next floor.

* Floor 4 * Follow the path until you reach an acorn. Push this acorn east one
space, north one space, and then east three spaces. Now push the acorn south one
space, and then east into the hole. Climb up the stairs to the next floor.

* Floor 5 * Walk west, push the acorn south to the wall, and then push the acorn
east two spaces. Now walk around the inner wall and push the acorn south five
spaces. Finally, push the acorn west into the hole and climb up the stairs.

* Floor 6 * Circle around the inner walls so that you can push the acorn west
three spaces. Now walk back around and push the acorn north three spaces. Next,
position your character so that you can push the acorn east six spaces. Now push
the acorn south five spaces, and then west two spaces. All that’s left for you
to do is push the acorn south one space and into the hole! Now walk through the
vines and you will appear outside of the tree.

Walk east along the vine until you reach a long segment of vine leading down
towards the ground. Follow this vine south, step onto the tree limb, and then
walk west back into the tree. Open the treasure chest for a Counter Jewel and
walk east back outside the tree. Climb the vine north so that you come back to
the main path, and then walk east until you reach the next tree. Climb through
the small hole and you will appear in a new tree.

* Floor 6 * Now that you have crossed over the forest, the only thing left for
you to do is find a way back to the ground. Unfortunately, there are no vines
for you to climb back down, which means that you will have to fall down the
holes in floor to reach the bottom. However, many of the holes have webs
underneath them that will bounce you back up.

To get started, walk north, and then walk southwest until you reach the hole
that is in the southwest corner of the floor. Now step into the hole to drop
down to the next floor.

* Floor 5 * Walk east to the wall, take two steps north, and then walk east into
the hole.

* Floor 4 * Walk north two steps, and then west until you reach a wall. Now walk
south five steps, and then west into the hole.

* Floor 3 * Walk southeast and open the treasure chest for a Source of Life. Now
walk northeast and into the hole.

* Floor 2 * Walk northwest so that you are in the northern portion of the tree.
Now walk into the most southern hole that is in the northern section of this
floor. (This hole is a couple steps east from the division of the north and
south part of this floor)

* Floor 1 * Walk south and exit the tree.

Now walk east to exit the forest. Walk northeast and enter the cave.

-----------------------------------------------------------------------
4.9  Mountain Cave
-----------------------------------------------------------------------

Items Found: Counter Orb
Special/Note: None
Enemies Encountered: Demon Hornet, Giant Scorpion, Goblin, Kobold Lord, Ork,
                     Poisonous Frog, Zombie

* Floor 1 * Walk north, and at the fork, follow the path going northeast. Now at
the next fork, continue to follow the path going northeast. Once you reach the
end of the path, climb up the stairs to the next floor.

* Floor 2 * Walk northeast to the fork, and then take the path going east.
Continue to follow the path until you reach a treasure chest containing a
Counter Orb. Now walk back to the fork and follow the path going north. Once you
reach the end of the path, climb down the stairs.

* Floor 1 * Follow the path southeast and exit the cave!

Walk northeast until you reach Zalagoon. (The town is located on a bright green
plain, slightly west of the ocean)

-----------------------------------------------------------------------
4.10  Zalagoon Town (I)
-----------------------------------------------------------------------

Items Found: None
Special/Note: Meeting with Advisor Glade
Enemies Encountered: None

Overworld – Amazon, Demon Hornet, Giant Scorpion, Killer Bee, Kobold Lord, Ork,
            Poisonous Frog, Slime, Spinning Tail, Tumble Rabbit, Zombie

Walk north through the gates and into town. Save your game at the Church in the
northeast corner of town. If you happened to go into the Weapon or Armor Shop,
you will notice that the owners won’t sell you anything until you have seen “the
advisor.” If you talk to the townspeople, you will learn that “the advisor” is
very unpopular and has been making everyone miserable!

Now in order to keep the plot line moving, you will need to walk north through
the town and into the castle. Talk to the guards and Edward will announce his
identity and ask to see the King. (Make sure that Samson is alive, otherwise you
will not be allowed inside the castle) Your group will then meet with Advisor
Glade who says that you are lying and demands that Sir Samson provide proof to
the King that he is Marion’s hero. Advisor Glade will then ask you to explore
the town until a messenger comes to bring you to the King.

Once you are back in town, talk to the boy with the yellow hair that is standing
right outside of the castle entrance beside the trees. He tells you that the
sewers underneath the streets can be used as pathways to go to different parts
of the town and castle. Now that we know how to get into the castle, walk to the
weapon/armor shop and purchase some new equipment to prepare yourself for
jumping into the sewers.

-----------------------------------------------------------------------
4.11  Sewers
-----------------------------------------------------------------------

Items Found: Source of Magic, Smoke Bomb, Bronze Key(I), Herb
Special/Note:  Meeting with Sir Bison
Enemies Encountered: Flying Mouse, Kobold Lord, Ork, Poisonous Frog,
                     Spinning Tail, Thief, Zombie

Recommended Level: 8

Search the well (i.e. sewer hole) that is south of the Church and your group
will fall into the sewer system below the town.

* Floor 1 * Walk a couple of steps south and go west across the red bridge.
Follow the path west and search the barrel for a Smoke Bomb. Now walk south off
the ledge and your group will fall into the water, which will then carry you
south. Walk east a few steps and then north out of the water onto the path. Walk
east across the red bridge and follow the path south, west, and then across
another red bridge. Now follow the path as it twists and turns to the north
until you are standing on the next red bridge. Walk north off the bridge and
into the water. Walk north and go through the small hole in the wall.

Once you are on the other side of the wall, walk a few steps west, and at the
fork, follow the north path. Now follow this path until you reach a dead end.
Walk west to fall into the water and then walk one step south, two steps west,
and then north onto the sewer ledge. Follow the path southeast and walk east
across the red bridge. Now follow the path south until it stops and search the
barrel to your east for an Herb. Walk south into the water and the current will
carry you one step to the west. Now walk south, west, and then north onto the
sewer ledge. Take one step west, walk south, and follow the path until you reach
a ladder. Climb up the ladder and search the treasure chest to your east for the
Bronze Key(I)!

Now climb back down the ladder and into the sewers. Walk west until you reach
the barrel. Walk south into the water and the current will carry you west. Once
you have stopped, walk west and the current will take you for a long ride. Now
walk north onto the sewer ledge. Take one step east and follow the path until it
ends. Search the barrel to your east for a Source of Magic. Now walk north and
climb up the ladder.

Now that you are back in town, take the opportunity to restore your characters’
health and save your game at the Church. Once you are ready, climb back down
into the sewers by searching the well to the southwest of the Inn.

Walk south from the ladder, and then walk east across two red bridges. Follow
the path south, west across a red bridge, and then keep on walking until you are
standing on the next red bridge, which is where you jumped off earlier. Instead,
walk east across another bridge. Follow the path northeast, and then walk west
across another red bridge. Walk west and you will see a door blocking your path.
There is a keyhole one space to east of the door. Stand in front of the keyhole
and use the Bronze Key(I) to open the door. Walk north until you see a passage
leading to the west. Walk off the path into the water and follow the path west,
which will eventually lead to the basement of Zalagoon Castle. Follow the path
northeast through a couple rooms and climb up the ladder to emerge on the lawn
inside of the castle.

The messenger you saw earlier is standing on the grass waiting for your group.
Once he sees your group, he will bring Sir Bison out to meet you. Sir Bison says
that Edward’s Aunt would help your group, but Advisor Glade has control of most
of the power in the kingdom. He then tells you that if Advisor Glade kicks you
out of Zalagoon, to meet him back here. Once Sir Bison has left, walk back into
the sewers and make your way south to an exit. (Take advantage of the currents,
and when possible, let them carry you closer to the exit)

-----------------------------------------------------------------------
4.12  Zalagoon Castle
-----------------------------------------------------------------------

Items Found: Tornado Card, Magic Bean
Special/Note: Meeting with the King and Queen
Enemies Encountered: None

Exit the sewers and walk towards Church. Just before you reach the door, a
messenger will come and tell you to come to the castle. Save your game, buy any
last supplies you need, and then walk into the castle. Talk to the guards so
that they open the gate and walk north until you are in the courtyard.

The King, Queen, Advisor Glade, Sir Bison, and Sir Piat will all be waiting for
in front of the main castle. Advisor Glade accuses your group of being imposters
and of even possibly trying to help Bandore capture Zalagoon! The only way for
your group to prove your identity is for Sir Samson to perform a “feat of
strength.” Unfortunately, Samson is unable to completely pass the test due to
Ramue’s evil curse and your group is then ordered to leave Zalagoon or be thrown
into the dungeon. Once the scene is over, talk to Edward and Samson so that they
rejoin your group.

Now walk east across the courtyard towards the three columns. Search the front
of the northernmost column for a Tornado Card. Talk to the guards blocking your
path and they will move out of the way. Walk south and exit the castle.

Since you've been evicted from the castle, the only thing left for you to do is
to go back through the sewers to the secret area where you previously met Sir
Bison. Once you are there, you will see the Queen and Sir Bison patiently
waiting for your group to arrive. Sir Bison tells your group of a mysterious
group of wizards who might be able to lift Sir Samson’s curse. The Queen also
gives something to Sir Bison, who then places it in a treasure chest before your
group. Inside is the Magic Bean, which according to prophecy, is supposed to
save the kingdom during a time of need. Once the Queen and Sir Bison go back
into the castle, open the treasure chest for the Magic Bean. Now walk back
through the sewers to reach the main part of town. Save your game at the Church
and get ready for a very long trip!

-----------------------------------------------------------------------
4.13  Ophera Village
-----------------------------------------------------------------------

Items Found: Monster Bait, Healing Herb, Smoke Bomb, Flame Card
Special/Note: None
Enemies Encountered: None

Recommended Level: 10

Overworld – Amazon, Blood Pudding, Devil Scorpion, Flying Mouse, Harpy,
            High Ork, Kobold Lord, Mantrap, Skeleton, Spinning Tail, Summoner,
            Thief, Warlock, Worm

Your next stop is a little town located in the desert to the far south of
Zalagoon. Begin by walking southeast until you reach a desert. At this point,
continue to walk south along the water’s edge (to your east) until you see the
town.

Here are the locations of the various hidden items in the town. If you search
under the table on the second floor of the Inn you will find a Monster Bait.
There is a Healing Herb hidden in the northwest bush in front of the Weapon and
Item shop. (If you still can’t find it, start by standing just outside the
doorway of the shop, and then walk west until you reach a bush) In the northeast
house of town there is a Smoke Bomb hidden in the gray vase just below the
stove/fireplace. Lastly, the house to the right of the Church has a Flame Card
hidden in a gray vase.

There is not much else for you to do in this town, but if you want, talk to the
townspeople to learn about Port Town Luna, a mysterious Tower, and pirates.

Before begin your journey to Luna, you should fight outside Ophera to level up
your characters and earn gold. The monsters here are new and extremely tough,
especially in the mountains, so be prepared or you may end up dying. You may
notice a structure floating above a building to the northwest of town, but don’t
worry about exploring it since you will be back here later on in the game. Once
you are ready to continue, save your game and exit the town!

-----------------------------------------------------------------------
4.14  Port Town Luna (DAY)
-----------------------------------------------------------------------

Items Found: None
Special/Note: Umm...it’s a pirate town, what more do you want?
Enemies Encountered: None

Overworld – Dark Priest, Devil Scorpion, Elf, Mantrap, Skeleton, Summoner,
            Warlock, Worm

Your next stop will be at the port town of Luna. Begin by walking southwest
until you are out of the desert, and then continue in that direction until you
reach the sea. (The seacoast should be to your west and run in a north to south
direction. If the seacoast doesn’t run in that direction, then you need to
continue walking west until you find the proper seacoast) Now follow the
seacoast south until you reach Luna.

Luna is one of the more unique towns that you will come across in the game
because you will have the opportunity to visit Luna not only during the daytime,
but also at night. As you look around town, you might see some treasure chests
hidden in various areas. However, you will not be able to get the treasure
chests until night. While you are here, make sure that you talk to the two men
sitting at the table next to the Inn. They will tell you about the Moon
Crescent, and of another town, Jonowan. The Moon Crescent can be used to change
day into night, but you can’t get this item until you accomplish some other
tasks.

Now walk into the vase shop in the northeast corner of town and try to walk into
the back room. You will overhear a conversation between a shop owner and his
employee regarding the Vase of Life and a pirate named Domino. Once you have
saved your game at the Church and bought new equipment, exit Luna.

********************************************************************************
While you are here, there is an easy way for you to make tens of thousands of
gold pieces. First, accumulate about 2,000 or 3,000 gold, and then go to vase
seller and buy as many vases as you can. Now go back to the Weapon Shop and try
to sell those vases. Most of the vases you ended up buying will be regular
vases, however, some of the vases will be special vases like the Tornado Vase,
Fire Drake Vase, Wind Vase, or Thunder Vase. You can then sell these special
vases for a profit or save them to use on enemies.

Once you’ve done that, walk back to the vase shop and sell the regular vases to
the “buyer” who is above the vase seller. However, make sure that you don’t sell
the powerful vases to the “buyer” because he only will give you half the price
of the item you are selling, not three/fourths like a regular merchant. You can
then repeat this procedure until you have accumulated as much money and powerful
vases as you want. It is important to note however, that this trick won’t once
you enter Bandore Castle.

(Occasionally, the vase seller will also give you a free Herb in addition to one
of the mysterious vases)
********************************************************************************

Your next goal is the secluded village of Simone, which can be reached by going
through the Emerald Cave found north of Port Town Luna. If you haven’t reached
the recommended level yet for the Emerald Cave, I would recommend buying some
Healing Herbs and Mage Potions (from Ophera Village) before you begin your
journey. While you were wandering outside of Luna on the Overworld, you may have
noticed that there is a path through the forest to the southeast of town. This
path leads to the Mist and Rainbow Valley, but before you go there, you should
first visit Simone Village.

-----------------------------------------------------------------------
4.15  Emerald Cave
-----------------------------------------------------------------------

Items Found: Magic Emerald, Broad Sword, Power Gauntlet, Flame Card
Special/Note: None
Enemies Encountered: Amazon Priestess, Blood Pudding, Dark Priest, Elf, Ghost,
                     Ghoul, Harpy, Hobgoblin, Lizard Man, Ork Lord, Roper,
                     Summoner, Worm

Recommended Level: 13

To find the Emerald Cave, start from outside of Luna and walk north paralleling
the coastline to your left. Continue to walk north while maintaining your
position next to the ocean until you see a mountain range dividing the area.
Keep to the west of the mountain range and continue north until another mountain
range separates you from the coastline. Walk northeast to enter the cave, and
then north again to enter the Emerald Cave.

* Floor 1 * Walk north and climb up the stairs.

* Floor 2 * Now walk southeast and go through the door leading outside of the
cave. Open the treasure chest for a Broad Sword and walk back into the cave.
Walk north through a hole in the wall and follow the path. At the end of the
path there's an apparent dead end, but just walk south through another hole in
the wall. Now take a couple of steps east and climb up the stairs.

* Floor 3 * Climb up the vine to your left, walk north, and then climb up the
stairs to the next floor.

* Floor 4 * Walk east, and at the intersection, south. You are now faced with
the option of choosing two doors, both which lead outside. Choose the west door
and you will be dropped down onto a ledge. Climb the vine to your north, walk
north, and then climb another vine. Walk west and search the sparkly item in the
grass for the Magic Emerald! Now climb back down ONE vine, walk southeast, and
enter the cave.

* Floor 5 * Walk north through a hole in the wall and climb down the stairs.

* Floor 4 * Walk south and you will come back to the two doors that lead outside
the cave. This time choose to walk through the east door. Climb up the vine and
walk back into the cave.

* Floor 3 * Walk north past the stairs and open the treasure chest for a Flame
Card. Walk southeast and climb the stairs to the next floor.

* Floor 4 * Walk north and climb up another set of stairs.

* Floor 5 * Now climb up the vine, and at the intersection, walk west to find
the Power Gauntlet. Walk east back to the intersection and follow the path south
until you exit the cave.

* Floor 6 * Climb the vine north and walk north through the flowers. Once you
have passed through the flower garden, walk back into the cave.

* Floor 7 * Follow the path, and when it splits, follow the path leading east.
Continue to follow the path as it turns north and climb up the stairs.

* Floor 8 * Follow the path leading directly north and climb down the stairs to
the next floor.

* Floor 7 * Walk northeast and climb down the stairs.

* Floor 6 * Walk southeast and climb down the stairs.

* Floor 5 * Now walk south and exit the cave.

From here, Simone Village is a short walk to the southeast.

--------------------------------------------------------------------------------
4.16  Simone Village
--------------------------------------------------------------------------------

Items Found: Source of Agility (2), Monster Bait, Antidote, Tempest Jewel
Special/Note: Tont joins your group
Enemies Encountered: None

Overworld – Amazon Priestess, Blood Pudding, Dark Priest, Devil Scorpion, Elf,
            Harpy, Hobgoblin, Roper, Summoner, Worm

Walk north to the Inn and rest for the night. Ghustan, the traveling merchant,
is on the second floor of the Inn and has some new armor for sale. Walk into the
house southwest of the Inn and search the boiling pot for a Source of Agility.
The Church is not labeled, but the building has the customary “church look” and
can be found north of the southwest house in town.

Talk to the man standing outside of the house north of the Church and then talk
to the woman inside of that house. Apparently their son took a magic
invisibility cape and is now missing! Search underneath the table in this house
for a Monster Bait. Now talk to the man inside of the house to the north of the
Inn. He will mention something about transformation powder. Exit the building
and walk west out of the screen. Follow the path and you will find a house in
the middle of some trees. Enter the house and talk to the magician who will say
that he needs the Magic Emerald to complete his magical potion.

Select the Magic Emerald from your item list and “Use” it. He will take it from
you and throw it into the boiling cauldron. BOOOOOOM! After the explosion, talk
to the blob inside of the house and it will follow you.

Now exit the house and walk west between the pair of trees that are west of the
well. Walk north along the house’s west wall until you are stopped by a tree.
The wall is hollow at this point, so walk one space east and open the treasure
chest for a Source of Agility.

Walk back into the main town and try to walk up the path north of the Inn that
leads to the Mystic Shrine. Eventually, you will come to a rock blocking the
road. Once you reach this point, a magician will tell you that Master Zeon
placed the rock there so no one would disturb his meditations. If you talk to
some of the people in town, you will hear that Master Zeon is an amazing and
powerful magician, maybe even powerful enough to remove Samson’s curse! This
town is full of useful information about the journey ahead and I recommend
taking the time to talk to every person in the town and in the Mystic Tree.
However, before you even go inside the Mystic Tree, make sure that Samson is
alive otherwise the following events will not be able to take place.

Walk north past the buildings and exit the main town. Now walk north, climb up
the ladder, and enter the Mystic Tree. Walk north until you reach the back of
the tree, and then walk down the stairs.

Walk south into the room and search the northeast vase in the group of vases for
an Antidote. Now walk clockwise around the room and walk through the door in the
middle of the room. Climb down the stairs and open the treasure chest for a
Tempest Jewel. Climb back up the stairs, and then climb down the stairs to your
south.

Walk clockwise around the room and climb down the stairs. Walk clockwise around
another room and climb down another set of stairs. (The door that you passed is
locked and can’t be opened until later on in the game) Walk north and talk to
the head magician of the group who is standing between the two torches. He then
tries to remove Samson's curse, but fails. He suggests having the master
magician Zeon break the curse, but as you already know, he is meditating in the
currently inaccessible shrine.

Now exit the Mystic Tree and try to walk out the main entrance of Simone. Just
before you make it out of town, the yellow blob following you will transform
into Tont, the boy who stole the magic invisibility cape. Unfortunately, he also
got a dose of transformation powder and has been changed into something non-
human! Tont will then join your group, becoming the fifth member of your party.

Before leave this area, I recommend fighting around Simone until you have raised
Tont’s level to at least 9. By now you might have realized that you don’t always
gain the same stats when you level up. Take advantage of this and make sure that
when you level up Tont or any other new characters, you get them the best stats
possible. Your next task is to find the Moon Crescent, and to do this, you must
walk all the way back to Ophera.

--------------------------------------------------------------------------------
4.17  Ancient Temple
--------------------------------------------------------------------------------

Items Found: Smoke Bomb, Dragon Card, Moon Crescent, Firedrake Vase
Special/Note: None
Enemies Encountered: Amazon, Assassin, Blood Pudding, Bug Bear, Dark Priest,
                     Dire Wolf, Flying Mouse, Gargoyle, Ghost, Ghoul, Harpy,
                     High Ork, Lizard Man, Mantrap, Ork Lord, Roper, Skeleton,
                     Skeleton Warrior, Summoner, Sylph, Thief, Warlock

Recommended Level: 14

While you are in Ophera, stock up on Mage Potions and make sure that you
purchase a Guiding Branch. From outside of Ophera, walk west to the mountains,
and then north along the mountain range until you reach the Ancient Temple.

* Floor 1 * Enter the Ancient Temple, walk north up the steps, and then walk
through the door. Walk northeast and climb up the stairs.

* Floor 2 * Walk west to the side of the temple, walk north, and then climb down
the vine to the previous floor.

* Floor 1 * Walk east and climb down the stairs.

* B-Floor 1 * Starting on this floor, there is an additional puzzle element to
the maze, where you will step on various switches, which will then change the
walls and layout of the floor. Walk south and go east down the steps. Now walk
north to the intersection and follow the path going east until you reach the end
of the path. Now walk up the steps so that you are on the raised level of the
floor. Walk south and step onto the blue diamond shaped switch, which causes
part of the floor to move, thereby creating a new pathway. Continue to follow
the new path until you reach another blue diamond switch. Walk east past the
switch, follow the path north, and climb down the stairs.

* B-Floor 2 * Walk south and step onto the switch. Now walk north back to the
stairs and follow the path going west. Once you reach the end of the path step
onto the blue switch, and then walk down the steps to your east. Now follow the
path going east and you will eventually reach a fork, with one path leading
south, and the other north. Follow the path going north and open the treasure
chest for a Smoke Bomb. Now walk south back to the fork and continue to follow
the path south until you reach the bottom of the screen. Follow the path west
and walk up the steps. Now step onto the blue switch and follow the path east
until you reach an intersection. Follow the path going north and climb down the
stairs to the next floor.

* B-Floor 3 * Walk south and step onto the blue switch. Now walk northwest and
step onto the blue switch, which is just north of the stairs. Walk east PAST the
steps and follow the path south. Once you reach the end of the path, step onto
the blue switch and then backtrack to the steps that you just passed. Walk down
the steps and follow the path until you reach another set of steps. Climb up the
steps and walk south past the blue switch until you reach the southwest corner
of the floor. Now climb down the stairs to the next floor.

* B-Floor 4 * Walk northeast and step onto the blue switch. Now follow the path
east until you reach another blue switch. Step onto this switch and walk
northwest to a pair of steps. Walk down the steps going west and at the
intersection, follow the path going southwest path. At the end of the path, open
the treasure chest for a Dragon Card. Now backtrack northeast and walk back up
the steps. Now walk southeast and step onto the blue switch to move the wall
again. Backtrack southwest and step onto the other blue switch. (The last two
switches you stepped on have “reset” the floor back to its original position. If
you don’t think that you did this properly, just climb up the stairs going back
to the third floor, and then climb back down those same stairs) From the stairs
leading down to this floor, walk northeast until you reach a pair of steps, the
same ones you were at before. Now walk down the steps going east and follow the
path until you reach an intersection. Follow the path going east until you reach
some steps. Now climb up the steps, and then down the stairs to the next floor.

* B-Floor 5 * Walk northwest and step onto the blue switch. Now take either path
north, and continue walking north until you reach another blue switch. Step onto
this blue switch and walk south to the blue switch that you first activated.
Step onto this blue switch again and walk southeast back to the entrance of the
floor. Now walk down the steps and follow the path west. As you follow this path
you will eventually reach an open area where you will have the option of taking
a couple different routes. This happens around the point where you can see some
steps that lead to a dead end. Now walk east and continue to follow any path
leading east until you reach the northeast corner of this floor. Now follow the
path west, walk up the steps, and then climb down the stairs to the next floor.

* B-Floor 6 * Walk south past a blue switch and continue walking south until you
encounter another blue switch. Step onto this blue switch, and then walk
northeast along the new path. Continue to follow the path until you reach
another blue switch. Step onto this switch and follow the path west until you
are back near the entrance of this floor. Walk south and step onto the blue
switch that you passed earlier. Now walk west along the new path that was made
and then walk south along the western wall of the floor until you reach some
steps. Walk down the steps and follow the path leading north, which will
eventually lead to an intersection. Follow the path leading north, and continue
to follow the path until you reach a treasure chest. Finally, open the treasure
chest to find the Moon Crescent! At this point, you can chose to either exit the
maze by either using a Guiding Branch, Escape Magic, or just by walking out of
the maze. However, you can also choose to follow this next set of directions,
which lead to a treasure chest containing a Firedrake Vase!

(First, you will need to have all the switches reset. To do this, I recommend
walking back to the entrance of the floor, and then climbing up and back down
the stairs. Once you have the switches reset, walk south past the first blue
switch and continue walking south until you reach the next blue switch. Step
onto this blue switch and walk northwest back to blue switch that you passed
earlier. Step onto this blue switch, and then walk northeast. Now follow the
path east until you reach another blue switch. Step onto this blue switch and
walk southeast along the new path that was created from stepping onto the blue
switch. Keep on walking south until you reach some steps leading down to the
lower level of the floor. Walk down the steps and continue walking west until
you reach an intersection. Follow the path leading northeast until you reach a
treasure chest, which contains a Firedrake Vase!

Once you have found your way out of the Ancient Temple, walk southwest to the
Port Town of Luna.

--------------------------------------------------------------------------------
4.18 Port Town Luna (NIGHT)
--------------------------------------------------------------------------------

Items Found: Source of Growth, Healing Herb, Monster Bait, Critical Jewel,
Statue of Gaea
Special/Note: Time for some fun!
Enemies Encountered: None

Overworld – Dark Priest, Devil Scorpion, Elf, Mantrap, Skeleton, Summoner,
            Warlock, Worm

Before you enter Luna, use the Moon Crescent, which will turn the day into
night. Now walk into Luna and get ready for some fun!

Once you enter the town, make your way towards the Weapon Shop. As you will soon
notice, now that it is night, the tide has receded revealing another area for
you to explore. Walk down the ladder just south of the Weapon Shop.

If you search under the southwest table on the beach, you will find a Monster
Bait. As you explore the town, make sure that you walk into the Bar room, which
is the first building east of the ladder on the beach. While you are here, talk
to the people sitting at the tables, the man sitting on the left side of the
bar, and finally the person sitting at the right end of the bar. He will mention
some stuff about Domino, and will then say that “someone was looking for the
Moon Crescent, but all he found was a statue.”

(If this conversation does not take place, talk to everyone in the bar room once
again, and then to the man sitting at the right end of the bar table. If you
still don’t have the conversation with the man, exit Luna and it will turn back
to day. Now go back into Luna, walk west past the Inn, and talk to the man
sitting on the south side of the table, who will then talk about the Moon
Crescent. Then exit Luna, use the Moon Crescent, and go back into the Bar. Now
try talking to the man sitting at the right end of the bar table again, which
will hopefully result in the desired conversation)

The ladder in the northwest corner of the Bar will lead to a treasure chest
containing a Source of Growth. The steps in the northeast corner of the Bar will
lead to a treasure chest containing a Healing Herb. After you exit the Bar, walk
south and then east under the bridge. Walk east past the Item Shop and then walk
north to a ladder. Climb up the ladder and open the treasure chest to find a
Critical Jewel.

Walk south on the beach until you are in the southern part of town. If you enter
the door on the southeast side of the building, you will find the Vase Merchant
who lost his Vase of Life to Domino the Pirate. If you want, walk west from here
and enter the door to find a couple having an argument. Talk to the man and at
the end of the sequence to the girl, who will then give Finn a little reward!
Make sure that you visit the Weapon/Armor Shop in the southwest corner of town
and that you buy some new equipment for your group. Once you have finished
exploring the town, exit Luna and the night will end.

Now go back into Luna and walk west past the Inn. Talk to the man on the south
side of the table and he will offer you the Statue of Gaea for the Moon
Crescent. Accept his offer because you will need the Statue of Gaea for the next
part of your quest. Once the trade is done, save your game, and exit Luna.

--------------------------------------------------------------------------------
4.19  Mist and Rainbow Valley
--------------------------------------------------------------------------------

Items Found: Angel Ribbon, Tempest Ring, Source of Vitality
Special/Note: None
Enemies Encountered: Assassin, Bug Bear, Dire Wolf, Gargoyle, Lizard Warrior,
   (Mist Valley)     Ork Lord, Roper, Skeleton Warrior, Sylph

Enemies Encountered: Assassin, Bug Bear, Dire Wolf, Ice Warrior, Roper, Skeleton
  (Rainbow Valley)   Warrior Sylph

To reach the town of Jonowan, you will first have to go through Mist Valley and
Rainbow Valley. From outside of Luna, walk southeast, and then walk northeast
between two mountain ranges. As you do so, you will find yourself in Mist
Valley.

Walk north to a fork and follow the path leading northeast. Continue walking
north until you reach another fork. Now follow the northeast path and walk north
between two hills until you reach yet another fork. Follow the path going west
and it will eventually lead you to a treasure chest containing an Angel Ribbon.
Now backtrack to the fork and follow the path going east until you come to a
small clearing. Walk to the east and you will see a stone dragon on the other
side of the stream. Stand directly to the left of the statue and walk towards
it. The stone dragon will shoot a chain out of its mouth and bring you to the
other side of the stream.

Walk north and make sure that you stay out of the range of the stone dragon on
the other side of the stream or you will be caught by its chain and dragged back
across the stream. Continue to follow the path and you will reach a stone dragon
facing north. Stand to the north of this dragon and walk one step east so that
you get pulled to the island to the north. Now walk to the northern end of this
island and search the stone dragon for the Tempest Ring. Now walk back to the
southern end of the island and get pulled south by standing one step to west and
south of the stone dragon facing south.

Now walk counterclockwise around the stone dragon so that you are on the east
side of it. Walk east and you will get pulled to the east side of the lake by a
different stone dragon. Walk to the northeast corner of the island and you will
be pulled north. Walk north to the end of the island you will be pulled north.

Now from where you are standing, walk 1w 1n 5w 7s 1e 2s 1w 2s 1e, and then south
until you are to the right side of the treasure. Open the treasure chest for a
Source of Vitality. Now walk directly north and you will be pulled to the east
shore. Walk north and you will be pulled to the north shore. Walk west and
follow the path leading north. If you look closely, you will see a ramp to the
north that will let you walk onto a ledge. Walk up this ramp, and then walk west
until you are pulled south by a stone dragon. Now follow the path as it loops
around and it will lead you to ramp that will bring you off of the ledge. Walk
south off the ramp and go north, making sure that you don’t walk too far south
off the ramp or you will be pulled to east shore by the stone dragon that you
passed earlier. Now walk north to enter Rainbow Valley.

Rainbow Valley is much simpler than Mist Valley. First, walk northwest and climb
up the ramp onto the ledge. Follow the path northeast and walk behind the
waterfall. Continue to follow the path as it turns northwest until you reach a
vine. Climb up the vine and walk southeast. Find the stone dragon and have it
pull you across to the east side of the river. Now walk north, paying special
attention not to get pulled to western embankment by the other stone dragon.
Follow the path north and walk off of the ledge. Now walk northwest and out of
Rainbow Valley.

Walk southeast to Jonowan Village!

--------------------------------------------------------------------------------
4.20  Jonowan Village
--------------------------------------------------------------------------------

Items Found: Source of Wisdom, Monster Bait, Cure Herb
Special/Note: Time to play Moses...
Enemies Encountered: None

Overworld – Assassin, Bug Bear, Cockatrice, Dark Priest*, Devil Scorpion*,
            Dire Wolf, Gargoyle, High Elf, Ice Warrior, Lizard Warrior,
            Ork Lord, Roper, Skeleton*, Warlock*, Worm*

(* These monsters are found in the extreme northwest part of this area)

If you talk to the townspeople, you will find out that a band of pirates has
landed on Gaea Island. Walk into the house that’s in the southwest section of
town and search the vase to find a Source of Wisdom. You can find Ghustan the
traveling merchant standing between the two houses in the northern section of
town. I recommend buying at least a couple of Mage Potions from him because you
will certainly need them for your upcoming adventure. If you walk into the Inn,
you will find a Pastor who will be able to save your game. While you’re here,
search under the table to find a Monster Bait.

Now walk to the pond that’s west of Inn. Search the statue and it will read,
“For peace to return to Gaea, the Guardian must be placed with his chosen
people. From the center of four, one east and then three north, the new resting
place of the Guardian will appear.”

Walk to the northeast corner of town and you will see four rocks that form a
square. If you search the bush that is one space north from the center of the
four rocks you will find a Cure Herb. Now follow the statues hint and walk one
space east and then three spaces north from the center of the four rocks. Use
the search command and a statue will come up out of the ground! Use the Statue
of Gaea and it will fit like a key into the statue. This will cause the water
east of Jonowan to part, thereby forming a land bridge to Gaea Island. Once you
are ready, exit Jonowan and walk east to Gaea Island. As soon as you cross the
land bridge it will disappear, but don’t panic, because you will be able to
recreate the land bridge from Gaea Shrine. Walk north and into Gaea Shrine.

-------------------------------------------------------------------------------
4.21 Gaea Shrine
--------------------------------------------------------------------------------

Items Found: Battle Axe, Steel Plate, Battle Dress, Vase of Life
Special/Note: Meeting with Domino...and your first boss monster!
Enemies Encountered: Assassin, Bug Bear, Cockatrice, Dire Wolf, Gargoyle,
                     High Elf, Ice Warrior, Imp, Living Armor, Lizard Warrior,
                     Naga, Siren Harpy, Water Leaper, Yeti, Yeti Child

Recommended Level: 18

I highly suggest that you level your group to the recommended level of 18 before
you fight the boss of Gaea Shrine. Many of the monsters can use attack magic
that affects your whole group, and once Annie learns the Heal Rain Magic (Lv 1)
spell at level 18, your journey will be much easier.

* Floor 1 * Walk north and you will see four rocks that from a square, similar
to those in Jonowan. If you search the area where the statue was last time, one
step east and three steps north from the center of the four rocks, the statue
will rise up from the ground. You can then use the Statue of Gaea to recreate
the land bridge that leads back to Jonowan. Once you have done this, walk north
and climb up the stairs.

* Floor 2 * While you are exploring the following floors, your group will be
surrounded by a small circle of light. This will effectively limit what you can
see to the size of the circle, while leaving everything else on the floor in
complete darkness. Before you start exploring, there are two hazards that you
need to know about.

First, there are fluorescent squares on the ground that will reduce you Magic
Points by 5 each time you step on it. Secondly, you must use caution when
walking since there are holes in the ground, similar to those you saw in the
Tree Path when you were trying to reach Zalagoon. Since most of the floors are
covered in darkness, you should take your time when exploring.

Now follow the path east and you will soon see one of the fluorescent squares
that were mentioned earlier. Walk past the fluorescent square and follow the
path as it loops around to the northwest. Follow the path past some statues, and
then climb up the stairs.

* Floor 3 * As if the Gaea Shrine wasn’t hard enough already, there is an added
element of difficulty on this floor and the ones above. As you pass one of the
special statues, you will notice that it will follow your group, which then
makes it impossible to walk in the opposite direction.

From the stairs, follow the path east and stop directly in front of the first
statue you find. If you look at the statue, you will notice that its eyes are
flashing red and yellow. From where you are standing, walk south until you reach
a fork. Follow the path going south, and at the open area, follow the path going
southwest. At the end of this path there is a statue icon, which will enable you
to deactivate the statue. Walk over the statue icon, which will then lead the
statue following you to automatically step onto the statue icon tile, thereby
deactivating it.

Now walk east back to the open area and follow the path east, making sure you
avoid the hole in the floor. Now climb up the stairs to the next floor.

* Floor 4 * Follow the path southwest until you are standing in front of the
second statue, which will then be activated. Walk north to the fork, and then
follow the path going north. At the end of the path, deactivate the statue by
walking over the statue icon, and then walk up the stairs. (Occasionally a
statue will not become deactivated after it moves over the statue icon, so just
circle around and try again)

* Floor 5 * Walk east and stop in front of the first statue you see, which will
then be activated. Walk south and step onto the statue icon, but don’t get off
of it. You must now step west or north off of the statue icon depending upon
which way you first stepped on it. Otherwise, you will be forced down the east
or south path, which both lead to hazards. Once the statue has been deactivated,
follow the path southwest to the stairs. Before you walk up the stairs, you have
a decision to make. There is a Battle Axe that you can find on this floor, but
it requires some extra work. The directions in the parenthesis below will guide
you to the Battle Axe, but if you don’t want to find it, just walk up the stairs
and continue following the walkthrough.

(To find the Battle Axe you will first need to reset the floor back to its
original position. The best way for you to do this is to climb up the stairs in
the southwest corner of the floor, and then climb back down the stairs to return
the floor to its resting position. This allows you to explore the eastern part
of the floor while still allowing you to return back to the stairs. Walk east,
and at the intersection where the statue icon is located, follow the east path
and open the treasure chest for a Battle Axe. Now walk west and climb back up
the stairs to the next floor. (There is no way to avoid stepping on the
fluorescent square in this situation)

* Floor 6 * Walk north and follow the path the path until you reach two statues.
Now walk northeast past the statues and open the treasure chest for a Steel
Plate. Walk south back to the stairs, and then walk east until you reach an
intersection. Walk northeast and you will see that the path splits around the
lake, with one path leading east and the other north. Follow the path leading
north until you reach another fork. Continue to follow the path north, and then
climb up the stairs to the next floor. (All of the other paths on this floor
lead to dead ends)

* Floor 7 * As soon as you step onto the floor, the statue to your south will
become activated. To find the statue icon, walk 5 steps west, 4s, 2e, 6s, 4w,
4s, and 2 steps east. At this point, the statue icon will be diagonally across
from you to the northeast. Walk over the statue icon and step off of it by going
east, west, or south. If you walk north off the statue icon, you will be forced
either to drop down a floor or walk across a fluorescent square. Once you have
deactivated the statue, follow the directions below.

From directly below where the statue icon was, walk 3 steps west, and then north
until you see a treasure. Open the treasure chest for a Battle Dress, and then
work your way around to the northwest corner of the floor. (Here are specific
directions to the stairs in the northwest corner of the floor: from standing on
the space immediately west of the treasure chest, walk 7s, 6e, 4n, 2w, 6n, 8w,
and then north)

Just as you reach the stairs, another statue will become activated! To find the
statue icon where you can deactivate the statue, follow these directions.
Starting from the space directly right of the stairs, walk 6 steps east, 4s, 2e,
2s, 6e, 2s, 2e, 3s, and the statue icon should be to your left. Place the statue
onto the icon and walk back to the northwest corner of the floor where the
stairs leading to the next floor are located. (Here are specific directions to
reach the northwest corner from your current position: from one space east of
the statue icon, walk 3n, 2w, 2n, 6w, 2n, 2w, 4n, and then west to the stairs)

* Floor 8 * Once you reach this floor, you will immediately notice that someone
has finally turned on the lights! Unfortunately, this someone is your next
opponent, the Water Demon. Before you begin to explore, heal up your characters,
and then walk north to enter into a sequence where you find Domino the pirate
and the Water Demon!
________________________________________________________________________________

Name: Water Demon                                Item Dropped:

VP: 800          Speed: 21
MP: 60
Exp: 500         Location: Gaea Shrine
Gold: 200

Special Abilities: Ice Magic (Lv 1), Ice Magic (Lv 2), Illusion Magic (Lv 1),
Confusion Magic (Lv 1), Healing Potion
Special Attack: None

Strategy: This boss’s main weakness is Fire Magic. The best attack strategy
would be for Finn and Samson to use their physical attacks, Annie Heal Magic,
Edward Fire Magic, and Tont use the summon Firedrake Spell. (Another option is
to have Finn use some Fire Magic and Samson any Fire or Dragon Cards that you
have found) The only real concern you should have when you are fighting the
Water Demon is the Ice Magic (Lv 2) spell, which will deal your group massive
amounts of damage. A good way to know when you are getting close to defeating
the Water Demon is that it will use a Healing Potion to regain some VP.
________________________________________________________________________________

After defeating the Water Demon, walk up to unconscious Domino and talk to him.
After a brief discussion, Domino will let you have the Vase of Life since you
not only have the same goals, but since you also saved his life. Once the
conversation is over, walk north and search the Vase of Life that was left lying
on the ground to place it into your inventory. Now use a Guiding Branch or cast
the Escape Spell to exit Gaea Shrine.

If you haven’t already done so, walk back into Gaea Shrine and use the Statue of
Gaea to reopen the path back to Jonowan. Now walk south to the end of the
island, and then west to Jonowan Village. After you have refreshed yourself at
the Inn and saved your game, walk back through Mist and Rainbow Valley. Now walk
back to Ophera Village and get ready for the next part of your journey.

--------------------------------------------------------------------------------
4.22  Magic Vine
--------------------------------------------------------------------------------

Items Found: Great Mail
Special/Note: The secret of the Magic Bean and Vase of Life
Enemies Encountered: High Elf, Ice Warrior, Illusionist, Imp, Living Armor,
                     Mystic Fungus, Naga, Raise, Siren Harpy, Water Leaper, Yeti

Recommended Level: 19

Walk northwest and into the Ancient Temple. Now walk north into the building,
and then walk north into the middle room. Walk north to the altar and use the
Vase of Life, which will then be placed down upon the altar. Next, use the Magic
Bean and it will be placed in the Vase of Life, which will cause it to sprout
and form a vine that will let you reach the Tower of Arawn.

Now leave this room, walk east, and climb up the stairs. Walk west and climb up
the steps leading to top section of the temple. Climb the vine and you will soon
appear in a new area.

Just like the different caves and tower you have explored, there is a puzzle
element here that you will need to understand. During your climb up the vine,
there will be times when you will have to pick up a water droplet and place it
on a flower or small leaf. This will cause the flower or sprout to grow, thereby
allowing you to reach another level of the vine or bridge a gap between leaves.
However, the water droplet will be spilled completely from your hands on the
11th step, which means that you will have to reach your target ON or BEFORE the
10th step.

* Floor 1 * Walk north to the water droplet and perform the “search” command.
Now walk southwest to the flower and perform the “search” command again, which
causes the water to spill onto the flower making it grow into a vine. Climb up
this new vine to the next floor.

* Floor 2 * Walk west towards the flower bud, and then south to the left side of
the water droplet. Now carry some water north to the flower and climb up the
vine.

* Floor 3 * Follow the path and open the treasure chest for the Great Mail. Now
walk back to the vine and climb down to the previous floor.

* Floor 2 * Walk northeast to the water droplet and carry it southeast to the
flower. Now climb up the vine to the next floor.

* Floor 3 * Walk to the northeast section of the floor and search the water
droplet. Now carry it west to the flower and climb up the vine.

* Floor 4 * Walk north to the water droplet, and then carry it south to the
small leaf, which will then cause it grow. Now walk north back to the water
droplet, carry it west to the flower, and then climb up the vine.

* Floor 5 * Walk west to the water droplet and carry it east to the small leaf.
Now follow this new path until you reach another water droplet. Carry some water
from this droplet, and then pour it onto the leaf to the west. Now walk east
back to the water droplet, carry it west to the flower, and then climb up the
vine to the last floor.

* Floor 6 * Walk southeast to the water droplet and stand on its east side. Now
take the water and carry it east to the small leaf. Now follow this new path
past the first water droplet find until you reach another water droplet to the
north. Take some water to the southwest to the flower, and then climb up the
vine to the next floor.

* Floor 7 * Walk along the path going southwest and continue to follow it as it
turns north. At the fork, follow the path going east to the water droplet, and
then carry the water northwest to the small leaf. Follow the new path west past
the water droplet and flower until you reach another water droplet. Now carry
some of the water east to the small leaf and follow the path south until you
reach a vine that will bring you back to the previous floor.

* Floor 6 * Walk northeast past the water droplet and flower until reach another
water droplet. Now carry the water northwest to the flower and climb back up to
the previous floor.

* Floor 7 * Walk northeast, take some of the water from either of the last two
water droplets, and then pour it onto the small leaf. Now take some water from
the last droplet on that path, the one about 5 spaces north from the vine, and
then walk north to the flower. Finally, climb up the vine and you will have
reached the Tower of Arawn!

--------------------------------------------------------------------------------
4.23  Tower of Arawn
--------------------------------------------------------------------------------

Items Found: Tempest Sword, Hammer, Ancient Tablet, Light Orb
Special/Note: Meeting with Arawn
Enemies Encountered: Clay Golem, Hell Hound, Illusionist, Imp, Living Armor,
                     Mystic Fungus, Naga, Raise, Siren Harpy, Water Leaper, Yeti

Unfortunately, there is another difficult puzzle in the Tower of Arawn that you
will have to solve. This puzzle is based on the concept of day and night, where
certain blocks in the floor will be raised during the day and others during the
night.

* Floor 1 * Walk north and follow either the east or west path to the south
section of the floor. Now climb up the stairs to the next floor.

* Floor 2 * Follow the path going west and walk clockwise to the northern
section of the floor. Now walk south through a doorway to the middle room and
climb up the stairs to the next floor.

* Floor 3 * If you look around, you will notice that the “night blocks” are
raised while the “day blocks” remain in the floor since it is currently daytime
in the tower. Follow the path leading west and walk clockwise around the room
until you are back at the southern section of the floor. Now walk south through
the door and you will appear outside of the tower. Once you are outside, walk
west around the outside of the tower and enter the door that has the moon symbol
above its frame. This door will bring you to the northern section of the floor
that you were just on, but will have changed the inside of the tower from day to
night. Now follow the path west and walk counterclockwise around the outside of
the room until you reach the middle of the floor. Now climb back down the stairs
that lead to the second floor.

* Floor 2 * Walk north to the outer edge of the room and follow the path east
until you reach a treasure chest. Open the treasure chest for a Tempest Sword,
and then walk back to the stairs to go up to the third floor.

* Floor 3 * Walk north and climb up the stairs to the next floor.

* Floor 4 * Now walk north and go through the door to the outside of the tower.
Walk east around the tower until you reach the pile of rubble. If you look
directly in front of your characters, you will see a Hammer lying on the ground.
Search the ground and you will pick up the Hammer. Now walk west and go back
through the moon door. Walk south back to the stairs and follow the path that
leads northwest. Now walk counterclockwise around the outer edge of the floor,
and then climb up the stairs to the next floor.

* Floor 5 * Walk north along the path until it splits. Follow the southeast
path, and then walk north through the door to the outside of the tower. Now walk
west until you reach a large crack in the floor, just before the pile of rubble.
Position your character so that you are facing the crack, NOT standing on it.
Now go into your Item List and use the Hammer, which will create a large hole in
the ground. Now walk west and fall down through the hole.

* Floor 4 * Walk west and go back into the tower through the sun door. Walk
north to the stairs, and then follow the path east until you reach a fork.
Follow either the southeast or southwest path, and then climb up the stairs.

* Floor 5 * Walk north and climb up the stairs to the next floor.

* Floor 6 * Walk south and go through the door to the outside of the tower. Now
circle around east and walk through the moon door. Once you are back inside,
follow the southwest path until you reach the southern section of the floor. Now
walk north to the middle room and climb up the stairs.

* Floor 7 * Follow either path north to the wall that has three gemstones on the
wall. Search the pink gemstone to restore your VP, and then search the blue
gemstone to restore your MP. Now search the middle green gemstone to resurrect
any member of your group that has died.

Arawn will appear and explain why he led your group to the tower! He then shows
you the amazing view outside, and after a brief sequence, the talk will turn
serious. Arawn mentions the Abyss, also known as the Underworld, where the four
Vicious Ones reside. Near the end of his dialogue, he will give you the Ancient
Tablet and tell your group that you will need to find three more pieces before
you complete your journey. He will then give each character a Light Orb, which
will help you rearrange your characters once more people join your group.

--------------------------------------------------------------------------------
4.24  Simone (II)
--------------------------------------------------------------------------------

Items Found: Wind Cloak
Special/Note: Sir Samson’s curse is removed!
Enemies Encountered: None

Arawn will then teleport your group to the shrine at Simone, the one you were
trying to reach earlier, but whose path was blocked by the mystic rock. Master
Magician Zeon will then attempt to break Sir Samson’s curse, resulting in a
magical flash of light. Once you can move, check to see if Master Zeon is all
right, and then check on Sir Samson. The curse has been broken!

If you look at your characters status, you will notice that any character that
was below level 15 has now been promoted to level 15. (Arawn does this some time
during his conversation with your group without anyone noticing)

Walk south out of the shrine, and then east to a treasure chest that contains a
Wind Clock. Now walk west and follow the path to the fork. Follow the path
leading west and you will be brought to a new screen. Continue to follow the
path and you will be brought to Simone Village. Take this opportunity to restock
any items that you need and save your game. Now that the Samson’s curse is
broken, you can go back to Zalagoon and prove your identity to the king! Luckily
for you, instead of walking all the way back through Emerald Cave, there is a
more direct way to reach Zalagoon.

Now walk back along the path that leads to the shrine, and then at the fork
follow the path leading north until you reach the Overworld. Now walk north and
go into the cave.

--------------------------------------------------------------------------------
4.25  Secret Passage
--------------------------------------------------------------------------------

Items Found: Healing Herb
Special/Note: None
Enemies Encountered: Bandore Soldier (Strong), Blood Pudding, Ghoul, Harpy,
                     Lizard Man, Ork Lord, Roper, Summoner

* Floor 1 * Walk northeast and continue walking along the path until you reach a
fork. Follow the path leading north and you will soon reach the stairs. If you
want, follow the path south of the stairs and you will find a treasure chest
containing a Healing Herb. Walk north and climb down the stairs.

* B-Floor 1 * Follow the path until it splits, and then take the path leading
north until you reach another fork. Follow the path that leads northwest into a
small room that has a staircase leading down to the next floor.

* B-Floor 2 * Now walk east and follow the path until you reach a fork. Follow
the path north and you will eventually see a pair of soldiers blocking your way.
Talk to the soldiers who will then ask if you want to battle. Respond “Yes” to
battle them.
________________________________________________________________________________

Name: Bandore Soldier (Strong)(x2)               Item Dropped: Healing Herb

VP: 500          Speed: 25
MP: 0
Exp: 350 (x2)    Location: Secret Passage
Gold: 200 (x2)

Special Abilities: None
Special Attack: None

Strategy: These soldiers are more powerful than you might think, especially
since their bows are able to strike the back row of your party with as much
force as when they attack the front row. To defeat them, have Finn and Samson
attack, Edward cast Attack Magic (Lv 1), Annie Heal Rain Magic (Lv 1), and Tont
Firedrake or Titan Summon Magic.
________________________________________________________________________________

Once the soldiers are defeated, walk southwest and out of the cave. Now walk
northwest and pass through the narrow path that is formed by the ends of the two
mountain ranges. Now walk northeast until you reach Zalagoon.

--------------------------------------------------------------------------------
4.26  Zalagoon Town (II)
--------------------------------------------------------------------------------

Items Found: Guiding Branch, Iron Plate, Cure Herb, Heavy Mail, Music Box,
             Ring of Power, Monster Bait
Special/Note: It’s time to take on Glade!
Enemies Encountered: Clay Golem, Dark Bishop, Glade, Hell Hound, Imp,
                     Illusionist, Mystic Fungus, Raise, Siren Harpy

Recommended Level: 21

As soon as you enter the town, you will notice that the town is empty and that
most of the buildings are locked. (Except for the Church and Inn) Once you are
ready to continue, walk north towards the castle. Before you reach its gates, a
messenger will appear and tell you to meet Sir Bison via the sewer passageway.
It seems that Advisor Glade is trying to make peace with Bandore!

Before you enter the sewers, you should be aware that the monsters down there
are much more powerful than then ones you previously fought in the sewers. You
can find the list of new monsters here by looking above in the “Enemies
Encountered” subheading.

Once you’ve made you way through the sewers and emerged back inside the castle,
a maid will greet your group. She tells you that Sir Bison is waiting, and then
opens the door so you can enter the castle. Once you are inside, you should see
a Pastor, Sir Bison, and a staircase to your left.

First, climb down the stairs and walk south into the storage room. Open the two
treasure chests for a Guiding Branch and an Iron Plate. Search the right barrel
of the three barrels at the southern end of the room for a Cure Herb. Search the
armor that is directly east from the treasure chest that contained a Guiding
Branch (the top one of the two treasure chests), to find a Heavy Mail. Now climb
back up the stairs and talk to Sir Bison. He will ask if Sir Samson’s curse has
been broken, and then ask you to follow him into the courtyard to find the King
and Advisor Glade.

When you enter the courtyard, Glade will be trying to get the king to surrender
to Bandore. However, Sir Bison will bring your group to the king who will then
grant Samson a second chance to lift the pillar.

Samson will finally succeed and the king will declare that Edward is the real
Prince Edward. He will then offer the aid of his army to reclaim Marion, but...
Advisor Glade will then swallow a magical pill and...
________________________________________________________________________________

Name: Glade                                      Item Dropped:

VP: 950          Speed: 24 (first turn), 12 (second turn)
MP: 80
Exp: 700         Location: Zalagoon (II)
Gold: 300

Special Abilities: Healing Potion, Fire Magic (Lv 2), 2 Turns
Special Attack: None

Strategy: Advisor Glade is very tough because he frequently casts the Fire Magic
(Lv 2) spell and has 2 turns during battle. Annie will frequently need to cast
Heal Rain Magic (Lv 1), and if necessary, other characters may need to use
healing items. I recommend that Finn and Samson attack with their weapons, while
Edward uses Attack Magic (Lv 1) on your fighters. Tont should use Undhine Magic
(Lv 1) or if you don’t have a lot of MP, Firedrake Magic (Lv 1).
________________________________________________________________________________

Once Advisor Glade is defeated, the king will let your group rest for the night
inside the castle. When you wake up, get out of bed and search under the table
in the southwest corner of the room for a Music Box, which when used, has 46
songs that you can play. Walk south out of the bedroom, and then northwest to
the throne room. Talk to the King and Queen and they will tell you that the
soldiers at Marion/Zalagoon Bridge are still looking for a way to cross. Now
from the King's throne, walk west and climb up the stairs to the King's bedroom.
Walk south to the cabinets, and then search the front of the eastern most
cabinet among the top row of cabinets to find the Ring of Power. Walk back down
the stairs and go south out of the throne room. Now walk west and enter the
first room you find, the cook’s room, where you can find a Monster Bait hidden
in the stove/fireplace. West of the bedroom where your group awoke, there are
stairs that lead down to the library where you can brush up on some history.

Once you have everything you need, exit the castle and walk back to town, which
has returned to normal. The Item, Weapon, and Armor shop are all selling new and
powerful equipment that you can purchase. Although you have saved Zalagoon, you
still have to somehow find your way back to Marion, and since the bridge to
Marion is blocked by Bandore Troops, you will need to find another way.

--------------------------------------------------------------------------------
4.27  Dragon Cave (I)
--------------------------------------------------------------------------------

Items Found: Healing Herb (2), Smoke Bomb, Thunder Card
Special/Note: Sir Norton and Princess Katherine’s graves
Enemies Encountered:  Bat, Demon Hornet, Flying Mouse, Giant Scorpion,
                      Green Slime, High Ork, Kobold, Kobold Lord, Mold,
                      Poisonous Frog, Spinning Tail, Thief, Zombie

From outside of Zalagoon, walk northwest until you see a cave. (Do not confuse
the entrance of this cave with the exit of the Mountain Cave. The entrance to
the Dragon cave is in the far northwest corner of the map from Zalagoon)

* Floor 1 * Follow the path as it loops around, and then cross the bridge. If
you follow the path north, you will find a Healing Herb. Now walk south and
climb down the stairs.

* B-Floor 1 * Follow the path south, walk west across the bridge, and then walk
up the steps. Now walk down the steps to the west and walk north across the
bridge. Continue walking north and open the treasure chest for a Smoke Bomb. Now
walk south back across the bridge, and then walk southwest until the path
divides. Follow the path south across the bridge and walk east until you reach
the stairs, which will lead you down to the next floor.

* B-Floor 2 * Walk south past the lake, and then walk west to a fork. Follow the
path leading south and open the treasure chest for a Thunder Card. Now walk
northeast back to the stairs and climb up to the previous floor.

* B-Floor 1 * Follow the path west, north across the bridge, and then walk north
through the hole in the wall. Now continue walking north until you reach a
house. There is a treasure chest inside the house that is locked, and if you
look to the right of the house, you will see two memorials. One is for Sir
Norton, and the other for Princess Katherine of Marion. Oddly enough, Sir Kevin
appears to have written the inscription on the tombs... Once you have finished
looking around, walk southwest from the house and fall down through the hole.

* B-Floor 2 * If you look around, you will see the dragon to your south, and an
indentation in the floor to your east and west. Walk west and fall down the
small indentation onto the ledge. Open the treasure chest for a Healing Herb and
walk west through the hole in the wall. Follow the path and walk down the steps.
Now walk southwest and exit the cave.

--------------------------------------------------------------------------------
4.28  Marion/Zalagoon Bridge
--------------------------------------------------------------------------------

Items Found: None
Special/Note: None
Enemies Encountered: Bandore Soldier, Bandore Soldier (Strong), Bat*, Green
                     Slime*, Killer Bee*, Killer Frog*, Kobold*, Mold*, Slime*,
                     Tumble Rabbit*

(* These monsters are found in the Underground Tunnel)

Walk south to the Mountain Cottage where you can rest at the Inn and save your
game. (The price of the Inn has been raised from 40G to 50G) Now walk back
through the cave that leads to the Border Church, which is west of the Mountain
Cottage. If you forget how to navigate the cave, here are some quick directions.

* Floor 3 * Walk west and climb down the stairs to the next floor.

* Floor 2 * Follow the path and walk southwest until you reach the stairs, which
will bring you to the next floor.

* Floor 1 * Walk west, and then south to the gate that is now broken. Walk
southwest and climb up the stairs.

Now walk south out of the building, and then south to the Church. If you talk to
the person wandering inside, he will tell you that the Pastor was arrested for
aiding Prince Edward and his friends. (If someone in your group happens to be
dead, you will notice that a mysterious voice will speak and revive that party
member) Walk south out of the Church to the Overworld.

Walk south, and then east onto the bridge.

Walk north into the building and climb down the stairs. Walk down the steps, and
then climb down the stairs to the next floor where you will enter into a battle
sequence. The first battle will be with two Bandore Soldiers.

Battle #1
________________________________________________________________________________

Name: Bandore Soldier Archer                     Item Dropped:

VP: 46           Speed: 23
MP: 0
Exp: 172         Location: Marion/Zalagoon Bridge
Gold: 58

Special Abilities: None
Special Attack: None
--------------------------------------------------------------------------------
Name: Bandore Soldier Swordsman                  Item Dropped:

VP: 40           Speed: 24
MP: 0
Exp: 180         Location: Marion/Zalagoon Bridge
Gold: 67

Special Abilities: None
Special Attack: None

Strategy: These soldiers are very easy to beat so all you need to do is just use
your basic attacks.
________________________________________________________________________________

The second battle will pit you up against three Bandore Soldiers and their
Commander, who is in the archer in the back row, right side. The commander is
identical to the soldier you fought in the Secret Passage that led from the
Simone to the Overworld near Zalagoon.

Battle #2
________________________________________________________________________________

Name: Bandore Soldier Archer                     Item Dropped:

VP: 46           Speed: 23
MP: 0
Exp: 172         Location: Marion/Zalagoon Bridge
Gold: 58

Special Abilities: None
Special Attack: None
--------------------------------------------------------------------------------
Name: Bandore Soldier Swordsman (x2)             Item Dropped:

VP: 40           Speed: 24
MP: 0
Exp: 180         Location: Marion/Zalagoon Bridge
Gold: 67

Special Abilities: None
Special Attack: None
--------------------------------------------------------------------------------
Name: Bandore Soldier (Strong)                   Item Dropped: Healing Herb

VP: 500          Speed: 25
MP: 0
Exp: 350         Location: Marion/Zalagoon Bridge
Gold: 200

Special Abilities: None
Special Attack: None

Strategy: Have Samson, Annie, and Finn attack the stronger Bandore Soldier with
their weapons, while having Tont and Edward cast their most powerful attack
spells, which will then wipe out the weaker soldiers. Once you have done this,
have all of your characters use their weapons against the stronger Bandore
Soldier, and when necessary, have Annie cast Heal Rain Magic (Lv 1).
________________________________________________________________________________

After the battle, the Zalagoon troops will come swarming across the bridge and
head towards Marion. Your job here is done, so climb back up the staircases and
exit the building. Now walk northwest and enter Marion!

(If you enter Isla Village and try to go into Annie’s house, you will enter into
an event sequence where Annie’s mom refuses to let you into the house. This
event sequence is identical to the one that took place at the end of 4.4)

--------------------------------------------------------------------------------
4.29  Marion Castle
--------------------------------------------------------------------------------

Items Found: Steel Key, Tornado Card, Source of Courage, Mage's Potion,
             Source of Defense, Thunder Card, Source of Power
Special/Note: You are unable to run from battles with Bandore Soldiers
Enemies Encountered: Bandore Soldier, Dark Bishop, Evil Summoner, Ogre

Recommended Level: 22

Once you are in Marion Town, you will see dead Bandore and Zalagoon Soldiers
lying on the ground. While you’re here, rest at the Inn and save your game at
the Church. Now walk north into the castle compound and continue walking north
into the castle.

* Floor 1 * As soon as you enter the castle, an event sequence will take place.
Once the group of Bandore Soldiers has finished killing the other soldier,
follow them up the stairs.

* Floor 2 * Continue to follow the escaping soldiers by walking northwest and
climbing down the stairs.

* Floor 1 * Once the Bandore Soldiers have escaped through the gate, walk
northeast and try to open the gate to follow them. Just as you try to turn the
key, the Emperor of Bandore will leave on his horse drawn carriage for Bandore
Castle. Now climb back up the stairs to the second floor.

* Floor 2 * Walk east to the main hallway, and then south through the door so
that you are outside on the castle's battlements. Now walk west and climb up the
steps to the west tower. Right before you pass through the door, you will hear
Ramue putting a cursed mask onto someone. Walk into the room and before you can
even attack Ramue, she will leave. Unfortunately, she leaves some of her
monsters behind to attack your group, two Ogres and Evil Summoner. Once the
battle is over, the monsters will leave behind the Steel Key.

Now walk south out of the west tower and climb down the steps. Walk east to the
east tower and climb up the steps to the door. Use the Steel Key and walk inside
to find... the King! Now walk back into the castle and go back to the gate where
you saw the Bandore Emperor escaping in his carriage. Open the gate with the
Steel Key, and then attempt to walk through the gate.

Just as you make it through the gate, the evil Lord Shutat will walk down the
stairs. After a brief conversation with your group, Shutat reveals his
intentions to kill Finn, but before he can, the cavalry arrives! Shutat and
Ramue will then choose to retreat by teleporting out of Marion.

After an event sequence, your group will appear in the throne room with the
King, his advisor, and other assorted knights. The King will reward your group
by allowing you to take whatever you need from Marion’s treasury. Sir Galahad
will talk to the King about the current situation in the kingdom, including the
capture of Lord Kevins. Sir Galahad then accepts the King’s offer to be
Commander in Lord Kevins absence and immediately decides not to retaliate and
invade Bandore. Unfortunately for you, it appears that Sir Samson and Edward are
to remain in Marion...but don't worry, things will work out in the end ;)

Walk south out of the throne room and Commander Galahad will stop your group. He
will then ask if you intend to go to Bandore, and if you are, do you also intend
to rescue your father Kevins. Respond “Yes” to these questions, and then
continue south out of the throne room.

Climb up the stairs to your east and you will be in the King’s bedroom. Search
the dresser on the far left and you will find a Tornado Card. Walk south out of
the King’s bedroom and outside to the castle battlements. Now walk southeast to
the tower that has a red flag flying above its top. Walk south into the back of
the tower and you will appear in a small room that has treasure chest containing
a Source of Courage inside. Now walk back into the King’s bedroom, climb down
the stairs, and search the painting to your right. (Hmmm... this looks like
something I would draw) Now walk southwest and climb down the stairs to the
first floor. Walk east into the treasure room and open up all of the chests for
a Source of Defense, Thunder Card, and Mage’s Potion. (Going from left to right)
Now walk into the room directly west of the stairs leading up the second floor
and search under the table for a Source of Power.

--------------------------------------------------------------------------------
4.30  Marion Town (II)
--------------------------------------------------------------------------------

Items Found: Healing Potion, Mage's Potion, Source of Growth
Special/Note: Reunited!
Enemies Encountered: None

Now exit the castle and walk into Marion Town. Find the Weapons/Armor/Item shop
and buy a Rune Sword and a Rune Gauntlet. Now is also the perfect time to go
back to Annie’s house in Isla Village and store some of the items you don't
need, like the Statue of Gaea, Ancient Tablet, Steel Key, etc. Once you are
ready, exit Marion Town and walk southwest until you see a bridge, which is now
open for anyone to use.

Walk north into the building and climb down the stairs. Climb down another set
of stairs, and then walk west out of the building. Now walk west across the
bridge, and then go back into the building. Walk west to the stairs and you will
hear Edward and Samson calling down from above. It looks like your group is back
together again! Now climb up the stairs, open the treasure chest for a Mage’s
Potion, and then search the vase for a Healing Potion. Now climb up the stairs
to the next floor and search the vase for a Source of Growth. Walk south out of
the building, and then south out of the screen.

--------------------------------------------------------------------------------
4.31  Bandore Town
--------------------------------------------------------------------------------

Items Found: Monster Bait, Ring of Revenge, Unicorn's Horn
Special/Note: Into enemy territory
Enemies Encountered: None

Overworld – Clay Golem, Dark Bishop, Evil Summoner, Fire Giant, Hell Hound,
            Illusionist, Ogre, Raise, Razor Demon, Siren Harpy

Now that you are on the other side of the river, walk northwest following the
coastline until you reach its northern inland boundary, and then follow the
coastline as it turns southwest until you reach a bridge.

(The forest around this area contains creatures that are more powerful than the
ones that are normally found in the Overworld. Here is a list of the creatures
in case you are interested in fighting them: Basilisk, Griffin, Huge Gel, Hydra,
Vampire Worm, and Venom Giant)

Walk south over the bridge, and then walk southeast until you see a stream that
is flowing north into the ocean. Walk south along the stream until you reach its
end, and then walk northeast along the mountain range. Once the mountain range
reaches its northern boundary, walk southeast until you reach another stream. At
the end of this stream, walk east to the mountain range, and then follow it
north until you reach Bandore.

Walk into the Inn and search under the unoccupied table for a Monster Bait. If
you climb the stairs to the second floor of the Inn, you will see a treasure
chest in the southwest room. However, this treasure chest, like others you have
seen before, cannot be opened until later on in the game. Now walk to the house
in the northeast corner of town and search the middle barrel of three on the
east side of the house for a Unicorn Horn. Walk into the northwest house and
search the southern vase of the two on the east side for the Ring of Revenge.

Walk outside that house and talk to the lady standing near the east wall of the
house. She will tell you that the husband of the family in that house was
captured, and that the boy brings his dad food everyday via a secret tunnel. Try
to walk into the house, and before you make it to the door, a sequence will
occur. The little boy will exit the house and walk through a hole in the wall.
From standing on the space directly in front of the house's door, the location
of the hole is 1 step south, 7 west, 6 north, and then west. The hole can also
be identified by a slightly lighter shadow that is cast onto the ground. Before
you follow him, make sure you go to the Weapon/Armor shop and purchase some of
the new equipment that is available.

(Once you enter Bandore Castle, you will be unable to go back to Port Town Luna,
Marion Town, or any other place past the bridge southwest of Marion until you
complete the next couple of tasks. Also, this will be your last opportunity for
the rest of the game to use the Vase buying/selling trick)

--------------------------------------------------------------------------------
4.32  Bandore Castle
--------------------------------------------------------------------------------

Items Found: Flame Scroll, Chain Key, Angel’s Ocarnia
Special/Note: None
Enemies Encountered: Bandore Soldier, Clay Golem, Dark Bishop, Evil Summoner,
                     Fire Giant, Hell Hound, Ogre, Razor Demon

Now walk through the hole that the boy used and walk south until you reach the
cave entrance. Walk into the cave and follow the path until you reach a fork.
Follow the path to the right as it leads north until you reach another fork.
Walk along the path going northwest until you reach a treasure chest, which
contains a Flame Scroll. Now walk south back to the fork and follow the path
leading northeast until you reach the exit, which leads to the basement of
Bandore Castle.

* B-Floor 1 * Walk east until you reach two groups of barrels, and then walk
north between them. Continue walking north through the door and follow the path
until you find a soldier standing guard near the library door. Fight the Bandore
Soldier (Sword) and he will drop the Chain Key onto the floor when he dies. Walk
to the item and perform a “search” so that your character will pick up the Chain
Key. Now walk northwest and climb up the stairs to the next floor. (If you are
having trouble walking east as soon as you enter Bandore Castle’s basement
because the vases block you from moving, take one step south and try walking
east again)

* Floor 1 * Follow the path to the intersection and watch the event sequence,
where the King of Bandore will flee once again, leaving Sir Kevins in the hands
of Shutat. Now walk east to another intersection, and then walk south where you
will encounter another Bandore Soldier (Archer). Now walk south and exit the
castle. (If you are having trouble finding the exit, it can be found by going
directly south from the enemy archer and walking south through the indentation
in the wall)

Walk east along the castle’s outer walls, and then northeast until you reach a
treasure. Open up the treasure chest for an Angel’s Ocarina and walk back into
the castle. Now walk north until you see two staircases, one on either side.
Climb down the east staircase and you will find yourself in Bandore’s Dungeon.

(There are three more Bandore soldiers on the main floor that you have the
option of fighting. There is a Bandore Soldier (archer) that is guarding a room
on the east side of the castle, a Bandore Soldier (archer) in the southeast
corner of the castle, and the last, a Bandore Soldier (sword) in the southwest
corner of the castle.

* B-Floor 1 * Walk south to the last row of dungeon cells, and then walk east to
the last cell in this row. Use the Chain Key on the door and talk to Sir Kevins,
who will then tell you about your parentage. After Sir Kevins is done talking,
he will tell you to leave him. Walk northwest and climb up the steps that you
used to reach the dungeon. Just as you leave, a pair of soldiers will come down
the other set of stairs and take Sir Kevins to the Volcano where he will be
executed!

(While you were talking to Sir Kevins, you may have noticed a treasure chest in
the adjacent cell. This treasure chest, likes others that you have seen in the
game, cannot be opened until later on in the game)

* Floor 1 * At this point, I chose to walk all the way back to town so I could
save my game and visit the Inn. But if you are ready to continue, walk west to
the other set of stairs and climb up them to reach the throne room.

* Floor 2 * Walk south out of the room and you will emerge onto the battlements
outside the castle. Walk east, climb down the steps, and then walk east to reach
the Volcano.

--------------------------------------------------------------------------------
4.33  Volcano
--------------------------------------------------------------------------------

Items Found: Silver Key, Death Hood, Robe of Darkness, Critical Orb, Gold Key,
             Healing Potion, Wind Vase
Special/Note: Meeting with Yeon and the return of Domino
Enemies Encountered: Bandore Soldier, Clay Golem, Dark Bishop, Evil Summoner,
                     Fire Giant, Ogre, Phantom Armor, Pyro-Hydra, Razor Demon,
                     Stone Golem, Vampire Bat, Wyvern

Recommended Level: 23

Walk east and follow the pathway, which will lead into an event sequence where
Shutat and Ramue trap your group. Just before they leave, Ramue summons four
monsters to battle your group, 2 Phantom Armors and 2 Wyverns. Once you defeat
the monsters, a mysterious warrior, the Black Knight, will drop down the Silver
Key. Search to pick up the Silver Key and use it on the door. Now follow the
path east and walk up the flights of steps. Walk north and you will reach an
intersection, with one path going southwest and the other east. Make a note of
the path going southwest because you will need to follow it after you find the
Gold Key. However, you first need to rescue Sir Kevins, so follow the path going
east, and after a few twists and turns, you will eventually find the cave
entrance.

* Floor 1 * Walk north and you will notice that there is some lava on the
ground. For every lava-covered square that you step on, 1 VP of damage will be
dealt to each character. Walk north past the lava and continue to follow the
path as it turns east until you reach the stairs.

* Floor 2 * Walk northwest and cross the lava into a small room. Open the
treasure chest for the Death Hood and walk southeast back across the lava. Now
walk northeast past the lava and follow the path as it takes a sharp turn to the
south. Continue to follow the path until you reach the stairs to the next floor.

* Floor 3 * Walk east and follow the first path you find leading north. Continue
walking north, and at the end of the path, open the treasure chest for the Robe
of Darkness. Now walk south back to the main path and walk east until you reach
the next path leading north. Follow this path north across the lava and climb up
the stairs.

* Floor 4 * Walk northeast across the lava and open the treasure chest for a
Critical Orb. Now walk south back across the lava, and then follow the path
clockwise until you reach the exit. Walk south out of the cave and into the
heart of the volcano.

Follow the path northeast and you will eventually reach some steps leading down
towards the center of the Volcano. (Just east of these steps, you will notice a
cave entrance with a rock blocking the path, which supposedly leads to the town
of Zeal. Refer to Frequently Asked Questions, section XI, question 11 for
further information) Walk down the steps and follow the path as it leads deeper
and deeper into the heart of the volcano. As you are walking, you will begin to
hear someone crying out for “Help.”

Eventually, you will enter into an event sequence where you find Sir Kevins
hanging over molten lava. Walk south and take a couple of steps east until you
are asked whether you wish to untie the knot on the pulley. Reply “yes” and you
will pull Sir Kevins back onto solid ground, where he will then transform into
the Magician Yeon, who then tries to drop you into the lava! Luckily, Sir
Kevins, freed by the Black Knight, will come to the rescue. After the event
sequence, you will hear Arawn’s voice urging you to continue on your journey.

Once Arawn has finished talking, walk into the small cave east of the ropes that
were holding Yeon. Follow the path north, and at its end, you will find the Gold
Key lying on the ground. Search to pick up the Gold Key, and then cast the
Escape spell to return back to the entrance of the Volcano.

Now follow the path east to the steps, and then walk north back to the
intersection that was mentioned earlier. Now instead of following the path east
to the volcano, follow the path leading southwest until you reach a locked door.
Use the Gold Key, follow the path north, and walk into the cave. Walk northwest
and exit the cave.

Follow the path northwest, climb down the steps, and then walk west until you
reach the docks. Walk north across the planking and you will enter into an event
sequence. The scene turns towards the ocean, where a ship controlled by Shutat
and Ramue will fire their cannons at other ships destroying them, and then turn
the ship around to fire on the docks, killing the guards and the Emperor of
Bandore! Just as Ramue suggests firing the cannons at Finn, a dragon will
appear, the one from the Dragon cave, forcing Shutat and Ramue to flee.

Once the sequence is over, walk north and search the first barrel to the east
for a Healing Potion. Walk west and search the north barrel of the two western
most barrels for a Wind Vase. Now walk southeast back across the planks and you
will meet Domino the Pirate, who will then join your group!

--------------------------------------------------------------------------------
4.34 Domino’s Ship
--------------------------------------------------------------------------------

Items Found: 2 Healing Herbs, Dragon Card, World Map, Ancient Tablet
Special/Note: Captain Finn!
Enemies Encountered: None

Walk north and climb aboard onto Domino’s Ship. Make sure you don’t talk to
Domino until you find all the items listed below, since this is the only
opportunity you have to search Domino’s ship. Now climb down the stairs found on
the west side of the ship. Climb down another set of stairs to your north, and
then open the treasure chests to your west for 2 Healing Herbs and a Dragon
Card. Walk back up the stairs, and then walk east past the stairs leading to the
top deck until you find another set of stairs, which lead to Domino’s private
cabin. Search under the table for the World Map, a unique item that you will
find to be very useful. If you want, read the books in Domino's bookcase, which
talk about the Vase of Life and Domino’s quest for revenge.

Now walk back up to the top deck of the ship and talk to Domino, who will then
join your group. Since you already have five total members in your group, you
will have to leave one of them behind. Choose any character you want and place
him/her in Marion Town or Isla Village. (The Light Orb can be used to teleport
to the town where your other characters are placed. For further information on
the Light Orb, refer to #2 in the Tips, Hints, and Tricks section, X)

Once you're in control of the ship, disembark to your west and walk into
Bandore. Now walk into the castle and go down to the basement/library where you
fought the guard for the Chain Key. Walk south to the room with the barrels and
vases, and then climb down the stairs. Now walk up to the door and use the Gold
Key. Walk north into the room and search the object on the wall for an Ancient
Tablet. Now walk to the throne room and talk to Sir Galahad, who will then talk
about having a new government formed in Bandore. Walk back into town, visit the
Inn, save your game, and get ready for an ocean voyage!

--------------------------------------------------------------------------------
4.35  Leave Village
--------------------------------------------------------------------------------

Items Found: Resist Orb, Demon's Leather, Reviving Herb, Monster Bait, Guiding
Branch
Special/Note: None
Enemies Encountered: None

Overworld – Demon’s Pet*, Devil Insect*, Evil Summoner, Giant Goblin, Huge Gel,
            Metal Golem*, Necromancer*, Razor Demon, Red Dragon*, Succubus,
            Undead Knight*, Undead Lector*, Vampire Bat, Venom Giant, Wyvern

(You can find extremely powerful monsters adjacent to the mountain range west of
the Village of Leave. These monsters are listed above and can be identified by
the asterisk (*) mark next to their name)

From outside of Bandore, climb onto the ship and sail northeast just past the
mountain range. Now sail southeast and follow the mountain range until you see
grassland to the east of the mountains. Continue to sail south along the
coastline until you see some of the darker type of grassland and then dock your
ship. Walk south and enter the Village of Leave. (If you hug the coastline, at
some point you will be able to see part of the town in the southwest corner of
your screen)

Walk north and enter the building, which turns out to be Inn. Search under the
bed in the northwest corner of the building to find a Resist Orb. Now walk north
past the Inn and you will find a house located in a small clearing. Search the
vase in the northeast corner of the house for the Demon’s Leather armor. Walk
southwest to the Weapon/Armor and Item shop, and then walk north behind the
building until you standing next to the two bushes. Now search the bush on the
left for a Reviving Herb! The house southwest of the Weapon/Armor and Item Shop
has a Monster Bait hidden under the table. The Church can be found in the
northwest part of town. (If you are having trouble finding the Church, walk
directly north from the house that had the Monster Bait) There is a Guiding
Branch hidden under the left of the two bushes behind the Church.

While you are here, you may want to consider buying some new weapons and armor
for your group. If you choose to buy new equipment, you will notice that there
are some weapons and armor that your characters can’t currently equip. You will
only be able to equip these new weapons and armor once you advance your
character’s class by completing the quest at Discipline Island. Once you are
ready, exit the Village of Leave and walk north to your ship.

--------------------------------------------------------------------------------
4.36  Barbaros Castle (I)
--------------------------------------------------------------------------------

Items Found: None (Read note at end of this section)
Special/Note: Meeting with Lorele
Enemies Encountered: None

Overworld – Dark Elf, Evil Summoner, Giant Goblin, Griffin, Huge Gel, Hydra,
            Succubus, Vampire Bat, Vampire Worm, Venom Giant

From outside of Leave, walk north and climb onto your ship. Now sail southeast
along the coast, and continue to follow the coastline as it turns south, west,
and then northwest. As you continue to sail northwest along the coast, you will
see mountainous terrain to your east, and then eventually come to an opening
that leads further into the continent. The rivers in this area only lead to dead
ends, so pass by this opening and continue sailing northwest.

As you continue to sail northwest along the coastline, you will come across some
reefs/shoals alongside of the land that prevent you from landing your ship in
this area. Continue to sail northwest for awhile longer, and you should
eventually see another opening with a river leading farther into continent. Sail
your ship into the river and sail east until you reach a fork. Follow the branch
of the river going east, and you will soon come to another fork. Sail along the
branch of the river going northeast, and after sailing for a few more seconds,
disembark so that you are standing in the forest to the north. Follow the path
north through the forest, which will then turn into mountainous terrain.
Continue to follow the path until reach Barbaros Castle.

Walk north through the castle gates and you will enter an event sequence where
Lorele, the King’s daughter, practices fighting the castle’s soldiers. Once the
event sequence is over, walk north into the castle. Walk north through the door
and talk to the King who will ask you if you have an important mission. Answer
“Yes,” and he will say that he will listen to you if you can prove your worth at
Discipline Island.

Now walk south out of the throne room and continue walking south until you are
outside in the main castle compound. The door on the east side of the castle
will bring you to the east wing, which has a Church and the castle dungeons. The
door on the west side of the castle compound will bring you to the castle Inn,
Weapon/Armor, and Item shop. Buy whatever equipment you need, most likely for
Samson and Domino, and then exit Barbaros Castle.

Note: There are some items that you could potentially get at this time, but I
chose to include the instructions on how to get these items in section 4.38 of
the walkthrough.

--------------------------------------------------------------------------------
4.37  Discipline Town
--------------------------------------------------------------------------------

Items Found: Healing Potion, Chaos Shield, Source of Courage, Blizzard Scroll,
             Heavy Shield, Source of Power, Mystic Blade
Special/Note: Time for your characters to change class!
Enemies Encountered (Labyrinth): Black Aerial, Dark Elf, Evil Summoner, Giant
                                 Goblin, Huge Gel, Hydra, Minotaur, Pyro-Hydra,
                                 Succubus, Venom Giant

Overworld – Evil Summoner, Giant Goblin, Huge Gel, Hydra, Minotaur, Succubus,
            Venom Giant, Wyvern

Recommended Level: 26

The easiest way to find Discipline Town, which is an island in the southern part
of the map, is to first go to Port Town Luna. However, instead of spending all
of your time walking back to your ship and sailing there, it is easier to use
the Light Orb. Once you are out of Barbaros, use the Light Orb, which will then
teleport you to the town where your sixth character can be found. Now have this
character join your group and send one of your characters to Port Town Luna. Now
exit whatever town you are in and use the Light Orb to get to Port Town Luna.
Climb onto your ship, sail west, and you will soon reach an island. Dock your
boat just north of the reefs/shoals and walk west to the town/temple.

Before I discuss your actual mission in Discipline Town, here is a list of all
the hidden items you can find. There is a Healing Potion in the barrel found in
the southwest house of town. If you search the barrel that is in the house
connected to the Weapon/Item shop, you will find the Chaos Shield. Now talk to
the girl that is standing in front of the house north of the Church. Apparently,
she seems to think you are quite the stud and offers you some entertainment once
you complete your quest in the Labyrinth. Walk north into her house and search
the vase for a Source of Courage.

Now, do you remember those weapons you weren’t able to equip? Once you complete
the task below, any character over the level of 20 will have the option to
advance their “class.” This will not only enable them to equip more powerful
pieces of weapons and armor, and learn better magic spells, but each character
that advances will begin at level 1 for their respective class. This means that
you get to keep all your previous stats, but now need less experience to advance
your character’s level. But before you attempt this task, make sure that you
give Finn some Mage Potions and Healing Herbs, as well as transferring any non-
essential items to your other characters.

Once you are ready to continue, walk north through town to the next screen.
Continue walking north and enter the temple. Now walk into the southeast room
and search the east vase of the two vases at the southern end of the room for a
Blizzard Scroll. Walk north and talk to the man in the purple robe. He will ask
if you are ready to accept the challenge, which you should answer with a “Yes.”
Your group will then select Finn to complete this task. Walk north through the
metal gates to enter the Labyrinth.

Walk north and climb up the stairs. (You can only climb up the stairs in this
quest from the appropriate side) Now walk east past the purple tile and continue
to walk northeast until you reach the red tile. Step onto this tile and walk 4
steps west, 4 steps north, and then west onto land. Open the treasure chest for
a Heavy Shield, and then walk west to jump off the platform, which will drop you
down to the bottom floor. Now walk southwest and climb back up the stairs.

Walk north and step onto the purple tile. Now take 1 step north, 2 steps west, 1
step north, and then 1 step west onto the red tile. Continuing, walk 3 steps
west, 6 steps north, and then 2 steps west onto the gray/green tile. Now walk 3
steps north onto the red tile. Walk 4 steps west, 5 steps north, and then 1 step
east onto the purple tile. Finally, walk 1 step west, 2 steps north, 2 steps
west, and then north onto the platform. Walk north and open the treasure chest
for a Source of Power. Now walk off the platform so that you fall back down a
floor, but this time onto a slightly more elevated level. Walk southeast and
climb back up the stairs.

Walk west onto the red tile. Now walk 4 steps north, and then 1 step west onto
the gray/green tile. Walk 1 step north, and then 4 steps east onto the purple
tile. Walk 1 step west, 2 steps north, 2 steps west, and then 3 steps north onto
the gray/green tile. Now walk 1 step north, 4 steps east, 1 step north, 2 steps
east, 2 steps south, and then search the treasure chest for the Mystic Blade.
Finn’s class will now change to “Hero,” and you will then be warped out of the
maze back to the Priest in purple robes.

The Priest will now give you the option of raising the class of any character
that is over the level 20. Walk south and go back to the main part of town. Now
walk back to the house that had the girl standing in front who talked about
giving you something special once you completed the quest in the Labyrinth. She
will give your group a nice special brew to drink, and then when you wake up in
the morning, talk to Finn about “settling down” ;)

Now go back to the Weapon/Armor store and equip your characters with some new
and powerful equipment. Exit the town and you will immediately see that Steiner
has grown into an adult dragon! Steiner will now be able to fly you around the
world, traveling over water, grass, etc., but not over any high mountain ranges.
In addition, the best part about flying on Steiner is that you won’t have to
battle any monsters! Besides being able to fly on Steiner, Finn will be able to
use him in battle by casting the newly acquired, “Steiner” magic spell.

--------------------------------------------------------------------------------
4.38  Barbaros Castle (II)
--------------------------------------------------------------------------------

Items Found: Ancient Tablet, Bronze Key(II), Healing Jewel, Wind Bandanna,
             War Rod, Demon’s Gauntlet, Thunder Scroll
Special/Note: Lorele joins your group, (Wandering Merchant: on battlements)
Enemies Encountered: None

Overworld – Dark Elf, Evil Summoner, Giant Goblin, Griffin, Huge Gel, Hydra,
            Succubus, Vampire Bat, Vampire Worm, Venom Giant

Now travel back to Barbaros Castle, which you can either reach by ship, or more
easily, by moving your character there by using the Light Orb like you did
earlier. Walk north into the castle the compound and you will notice that the
entire castle has been destroyed. Walk north into the throne room and talk to
the King who will tell you that Ramue and Shutat were the ones who devastated
the castle. More importantly, he will then mention that they forgot to take the
Ancient Tablet. Once the King has finished talking, walk behind the throne and
“search” the wall to find the Ancient Tablet. Now exit the throne room and walk
back to the main courtyard. Walk east to the east wing of the castle and go
through the door. Walk north past the Church and stop in front of the stairs
leading down to the dungeon. Now walk three steps south and walk east THROUGH
the wall to find a secret room. Talk to the guard who will then give you the
Bronze Key(II). Walk north through the door and climb down the stairs. Walk
south and use the Bronze Key(II) to open the door.

Enter the room and Lorele will push you aside and run up the stairs to find her
father. Walk south open the three treasure chests in the room for a Healing
Jewel, Wind Bandanna, and a War Rod. (Going from right to left) Now return to
the throne room and you will see Lorele saying goodbye to her dead father. Once
she is finished, she will join your group and meet you back outside the castle
by the main gate when you are ready to leave.

Before you exit the throne room, walk east and climb up the stairs. Walk south
and go through the door that brings your group outside onto the castle
battlements. Now walk northeast to the corner of the castle and search the
southeast barrel for the Demon’s Gauntlet. Now walk southwest and go back inside
the castle. Work your way to the west side of the floor and go through the other
door that leads to the outside of the castle. Walk northwest and search the
southwest vase for a Thunder Scroll.

From here, walk south along the outer edge of the battlements, and then walk
east towards the main gate. As you are walking, the Traveling Merchant, who is
standing under the east gate tower, will eventually stop your progress. So once
you can't walk any further, use the “Talk” command and you will be able to talk
to him. As you will immediately notice, he sells some of the best items in the
game. Buy what you need, and then walk down to the main courtyard of the castle.
(The Traveling Merchant will always be in this location for the remainder of the
game)

Walk south, and just before you completely leave Barbaros Castle, Lorele will
stop and join your group, which also forces one of your group members to leave.
Once you have chosen this member, select to leave him/her at Leave Village. Now
exit Barbaros and use the Light Orb to reach Leave Village. (If you haven’t
noticed by now, when you teleport by using the Light Orb, Steiner and your ship
will relocate to the general area surrounding that town or castle)

--------------------------------------------------------------------------------
4.39  Merlin
--------------------------------------------------------------------------------

Items Found: Tornado Scroll, Tempest Orb
Special/Note: Meeting with Merlin and a special spell!
Enemies Encountered: None

From outside of Leave Village, walk northeast and climb onto your ship. Sail
southeast along the coast until you are sailing relatively due south. Now
continue to sail south across the ocean until reach land that is covered in
forest terrain. From here, sail northeast along the coast until you reach a
mountain range. Sail around the tip of this mountain range, and then sail
southeast so that you are between the mountain range that you just passed and
the one to your east. Sail south to where the mountain ranges meet and step off
the ship onto the spot where the mountain ranges join together. If you don’t
step directly into the cave, take one step east to enter the hidden cave.

Walk south and take either the southeast or southwest path until you reach the
middle room in the cave. Search the engraved vase between the torches and the
master magician Merlin will appear. Merlin says that Arawn asked him to wait
here until someone found him, and will then offer to teach the magic spell
Revive to one of your characters. If you are ready to learn the spell, select
your desired character and he/she will learn the spell. (Personally, I recommend
giving this spell to Annie)

NOTE: Your character will only be able to learn the spell if they have advanced
their character class at Discipline Island.

Once you have learned the spell, search the torch to the left for a Tornado
Scroll and the torch to the right for a Tempest Orb. After exiting Merlin’s
Cave, use the Light Orb to teleport around until you are at Marion Town.

--------------------------------------------------------------------------------
4.40  Mistrall Village
--------------------------------------------------------------------------------

Items Found: Ice Ring, Monster Bait, Dragon Scroll, Cursed Bandana
Special/Note: None
Enemies Encountered: None

Overworld – Basilisk, Griffin, Hell Hound, Huge Gel, Hydra, Raise, Vampire Worm,
            Venom Giant

From outside of Marion Town, climb onto Steiner and fly west until you are
stopped by a high mountain range. If you look to your left, you will see a cave
that is surrounded by high mountain ranges and unreachable until you are further
along in the game. Now fly north just pass the end of the mountain range, and
then fly west until you see a town. Land Steiner on the grassland terrain and
enter Mistrall Village.

As usual, here is a list of items to find and tasks to perform. Walk west past
the Church, and then walk north along the Church’s west wall. Keep on walking
north until you see a bridge that leads east to a small island where you can see
a small boy walking around. Search the bush on the island for the Ice Ring! If
you walk back across the bridge, there is a Weapon/Armor and Item shop to the
immediate southwest that has some new equipment for your characters.

From outside of the Weapon/Armor shop, was west across the bridge and enter the
house, which turns out to be the Smithy shop. Talk to the smith, who will agree
to forge new weapons and armor if you bring him Mithril Silver from the cave
that you passed earlier. However, as I previously mentioned, you won’t be reach
this cave until later on in the game.

From outside the Weapon/Armor shop, walk southwest and enter the first house you
find. Search under the table for a Monster Bait, exit the house, and then walk
south to the back of the next house. Walk west and search the bush to find a
Dragon Scroll. Walk south to the front of the building (Inn), and then walk east
across the bridge. Now search the left woodpile in front of the house to find
the Cursed Bandanna.

--------------------------------------------------------------------------------
4.41  Pity Island
--------------------------------------------------------------------------------

Items Found: Mage’s Jewel, Power Knuckles, Throwing Knife, Battle Gi,
             Ancient Tablet
Special/Note: Last piece of the Ancient Tablet
Enemies Encountered: Basilisk, Black Aerial, Burial, Dark Elf, Evil Shaman,
                     Fenril, Griffin, Hippogriff, Manticore, Minataur Lord,
                     Poltergeist, Pyro-Hydra, Stone Golem, Wight

Recommended Level: 3 (From now on, this level recommendation number is for your
new character’s class assuming that you changed class around level 26)

Your next task is to collect the last piece of the Ancient Tablet, which can be
found at Pity Island. To reach Pity Island, use first need to use the Light Orb
to reach Bandore Town. Now climb onto Steiner, fly north just past the tip of
the mountain range, and then fly east until you reach an island surrounded by
reefs. Land Steiner on the grassland to the south of the building, and then walk
into the tower.

The puzzle element to this tower is that it contains mushrooms that will either
shrink your characters or bring them back to their normal size. Accordingly,
there will be holes in the walls and pitfalls that will only accommodate a
certain size character.

* Floor 1 * Walk north and follow the path until you reach an intersection that
has one path leading south and the other continuing southeast. Walk down the
path going south and open the treasure chest for a Mage’s Jewel. Now walk north
back to the fork and follow the path going southeast. At the end of the path,
climb up the stairs to the next floor.

* Floor 2 * Walk north and touch the green mushroom to shrink your characters.
Now walk southwest and go north through the hole in the wall. Walk west and
touch the red mushroom to bring your characters back to their normal size. Walk
east and climb up the stairs.

* Floor 3 * Walk west past the red mushrooms until you see a green mushroom
patch near the west wall. Touch this mushroom to shrink your characters and walk
counterclockwise around the red mushrooms while making sure that you don’t bump
into any red mushrooms. You will eventually reach a small hole in northeast wall
that will lead you to the next room. Now touch the red mushroom and climb up the
stairs to the next floor.

* Floor 4 * Walk west past the paths leading south until you reach a green
mushroom patch. Touch the green mushroom and walk a couple of steps west so that
you fall down the hole in the ground.

* Floor 3 * Open the treasure for the Power Knuckles and climb onto the leaf to
ride across the lake. Now walk counterclockwise around the red mushrooms and go
through the hole in the wall. Touch the red mushroom and climb back up the
stairs.

* Floor 4 * Walk west back to the green mushroom, but this time DON’T touch it!
Instead, walk south and climb up the ladder to the next floor.

* Floor 5 * Walk north and touch the green mushroom to shrink your characters.
Now walk east and go south through the hole in the wall. Walk east and open the
treasure chest for a Throwing Knife. Now walk west and go back through the hole
in the wall. Walk west to the wall and touch the red mushroom to bring your
characters back to their normal size. Now walk north up the steps and climb up
the ladder to the next floor.

* Floor 6 * Walk north up the steps, and then walk down the steps to the west.
Now walk south avoiding the larger holes in the floor and touch the green
mushroom at the end of the path. Walk north, watching out for the small hole,
and climb onto the green leaf that will then carry you east across the lake. Now
touch the red mushroom and fall down the hole.

* Floor 5 * Walk north and climb up the ladder to the next floor.

* Floor 6 * Walk north and climb up the next ladder.

* Floor 7 * Follow the path that leads east, and at its end, touch the green
mushroom. Now walk west back to the ladder, and then walk north through the hole
in the wall. Walk southwest and climb onto the leaf, which will then carry you
south across the lake. Walk west past the red mushroom and go north through the
hole in the wall. Touch the red mushroom, walk east, and climb the ladder.

* Floor 8 * Walk east and touch the green mushroom to shrink your characters.
Now line up your characters so that they are standing directly south of the red
mushroom. Walk south and you will pass through a hole in the wall. Open the
treasure chest for a Battle Gi and go north back through the hole in the wall.
Touch the red mushroom and climb back down the stairs to the previous floor.

* Floor 7 * Touch the green mushroom to your south, walk west, and then go south
back through the hole in the wall. Now walk south onto the leaf, the one
directly south of the hole, and you will be brought all the way to the other
side of the lake. Walk north through the hole in the wall, touch the red
mushroom, and then climb up the ladder.

* Floor 8 * Walk southwest and touch the green mushroom to shrink your
characters. Climb onto the leaf and you will be carried north across the lake.
Now walk north to the next leaf, being careful not to touch any red mushroom or
fall down the hole. Climb onto this leaf and ride it north across the lake. Walk
north and search the Ancient Tablet on the wall to add it to your inventory. Now
use either the Escape Spell or a Guiding Branch to exit the tower.

--------------------------------------------------------------------------------
4.42  Arawn’s Four Shrines
--------------------------------------------------------------------------------

Items Found: Evil Scale, Fire Ring, Cursed Scarf
Special/Note: The Flying Palace is revealed
Enemies Encountered: None

Now make sure that you have all four pieces of the Ancient Tablet in your
inventory, and then head to Discipline Town. (You should have gotten one from
the Tower of Arawn, one from the basement of Bandore Castle, another from
Barbaros Castle, and the last piece from Pity Island)

Climb onto Steiner, fly north and land on the first island you find. Walk into
the shrine and talk to the man standing guard who will tell you, “to protect the
world, Arawn put the palace in the sea and placed guards at each shrine. Three
of the tablets are in Barbaros, Bandore, and Pity. Arawn took the remaining
tablet.” Now walk north and use the Ancient tablet while standing directly in
front of the empty spot in the shrine. The Ancient Tablet will fit into the slot
and a blue light will begin to shine from the shrine’s top. Now search the
northwest torch of the four torches to find the Evil Scale. Walk south and exit
the shrine.

Fly north and you will see a part of the ocean that is surrounded by reefs. Now
fly east, land on the island, and walk into the next shrine. Walk northwest and
put another piece of the Ancient Tablet into its designated place.  Exit the
shrine and climb onto Steiner. (There are no items to be found in this shrine)

Fly west over the area of the ocean that is surrounded by reefs until you reach
the next island. Enter the shrine, walk east, and put the third Ancient Tablet
into its designated place. If you search the left torch of the two torches south
of where you placed the Ancient Tablet, you will find the Fire Ring. Walk west
and exit the shrine.

Climb onto Steiner, fly east back to the reefs, and then fly north to the last
of the four shrines. Follow the path and place the last of the Ancient Tablets
into its respective spot. Suddenly, the blue light from each shrine will shoot
across the ocean and meet in the center of the area surrounded by reefs, thereby
causing the Flying Palace to appear. From where the Ancient Tablet was placed,
walk south and search the southeast torch to find the Cursed Scarf. Exit the
shrine, save your game, and gear up for another long journey.

--------------------------------------------------------------------------------
4.43  Flying Palace
--------------------------------------------------------------------------------

Items Found: Cloak of Darkness, Devil Ribbon, Mage’s Jewel, Battle Shield,
             Torch, Silk Scarf
Special/Note: Meeting with Dagoot!
Enemies Encountered: Burial, Ekidona, Evil Shaman, Fenril, Green Dragon,
                     Hippogriff, Manticore, Minataur Lord, Stone Golem, Wight

Recommended Level: 5

Climb onto Steiner and fly directly over the Flying Palace, which will bring
your group to the first floor of the pyramid.

* Floor 1 * Walk east and follow the path north until you reach a small room.
Walk onto the space in the northeast corner of the room and you will fall down
into a secret area.

* B-Floor 1 * Walk south to the intersection and continue to follow the path
south. At the end of the path, open the treasure chest for the Cloak of
Darkness, and then walk northeast back to the intersection. Follow the path
leading southwest and climb up the stairs.

* Floor 1 * Once you come out from behind the mummy state, walk east and follow
the path north back to the small room. However, instead of falling down the
hole, walk west and climb down the stairs to the next floor.

* B-Floor 1 * Follow the path south until you reach an intersection. Walk along
the path going east, and then walk northeast towards the two hieroglyphics that
are on the wall.  Directly below the hieroglyphic on the east wall there is a
button. Step on this button, which will then cause the spikes blocking your path
to disappear. Walk north and climb down the stairs.

* B-Floor 2 * Walk east to the intersection and follow the path going south,
which will soon divide into two more paths. Walk down the eastern path of the
two and follow the path south until a mummy statue stops your progress. Walk
south into the mummy statue, which will cause it to slide to the left. Now walk
west to last passage on the western side of the room. Follow the path north and
open the treasure chest for the Devil Ribbon.

Follow the path going southeast, and at the fork, walk along the path leading
south. This path will then divide into two more paths. Walk south along the
western path of the two until you reach a mummy statue at the end of the path.
Gently walk into the mummy statue so that you push it one space south. Now push
the mummy statue to the eastern side of the floor so that is lined up with the
east side of the wide path going north. (Make sure you position the statue so
that you will still be able to push it north) Now push the statue north onto the
button, which will then deactivate the spikes blocking your path. Walk north and
search the east mummy statue to find a Mage’s Jewel. Now walk down the stairs to
the next floor. (If you improperly place the mummy statue, you can always reset
the floor by climbing back up the stairs and going back down them)

* B-Floor 3 * Walk south to the intersection and follow the path east to where
it splits to the north and south. Follow the path that leads south until you
reach yet another intersection. At this point, you should see an empty torch
holder to your west and lit torches to your east. Walk west past the empty torch
holder and continue to walk west past the other paths until you reach the
western side of the floor. If you look to your north, you will see three
passages leading north. Walk north along the middle passage until you see a
small path leading to the western path of the three. Follow the small path west
and walk north until you reach the northwest corner of the floor. Now walk east
along the northern edge of the floor until you reach a treasure chest, which
contains a Battle Shield.

Now walk west a few steps and follow the eastern path of the three south until
you reach a small room to the east. Walk into this room and search the mummy
statue to find the Torch. Now walk south along the eastern passage until you
reach the southern end of the floor. Walk east to the unlit torch holder and
“Use” the Torch, which will then cause the unlit torch to burst into flames. (To
light the torch you must be facing the empty torch holder) Once the torch has
been lit, the large block obstructing the path to the north will move to the
south. Now walk west and follow the first passage going north until you reach an
intersection. Follow the path leading north, and then climb down the stairs.

* B-Floor 4 * Walk south until you are stopped by the spikes that pop up out of
the floor. Now walk west to the western side of this floor, just south of a
small room. Walk north into the room and open the treasure chest for a Silk
Scarf. Walk south out of the room and walk east past all of the spikes until you
reach the eastern side of the floor. Of the two passages leading south, follow
the western one south until you reach an intersection. At the intersection, walk
southeast into a small room and climb down the stairs.

* B-Floor 5 * Walk north, and at the end of the path, push the mummy statue
northwest onto the button, which causes a staircase to appear in the room to
your west. Walk south back down the path, and then walk west to the mummy
statue. Push the mummy statue north until it is directly in front of the sphinx.
Now walk east and climb down the stairs to the next floor.

* B-Floor 6 * Walk south and follow the path until you reach a mummy statue.
Push this mummy statue west onto the button, and then walk west to the next
mummy statue. Push this statue east onto the button and walk northwest to the
last mummy statue. Push this mummy statue east onto the button, which causes the
door leading to the middle room to be opened. Walk southeast back to the middle
room and walk north through the open door. Now step into the center of the
engraved circle in the floor and the Flying Palace will rise up out of the
ocean.

Spoiler: During the event sequence, Dagoot, one of the Lord Shutat’s minions,
fires a gigantic grappling hook to prevent the Flying Palace from completing its
ascent out of the ocean. Steiner will attempt to remove the grappling hook, but
Dagoot will shoot Steiner with a magical arrow, inflicting upon him a grievous
wound. His mission completed, Dagoot will disappear, leaving Steiner struggling
to stay in the air. After Steiner sinks into the ocean, the scene shifts to Finn
and the rest of the group who are all distraught with the death of Steiner? Your
group then renews their determination to stop Shutat and the rest of the Vicious
Ones.

--------------------------------------------------------------------------------
4.44 Dragon Shrine
--------------------------------------------------------------------------------

Items Found: Source of Life
Special/Note: Reunited with Steiner
Enemies Encountered: None

Overworld – Bat, Green Slime, Killer Bee, Killer Frog, Kobold, Slime,
            Small Bat, Tumble Rabbit (Same as Overworld by Marion Town)

Once the event sequence is over, fly northwest to Marion Town. Now fly northeast
over the mountains and you will see a small shrine. Land the Flying Palace and
walk into the shrine.

Walk north and talk to the guardians, one of whom will mention that this is the
Dragon Shrine. Now walk down the stairs and follow either the southwest or
southeast path until you reach the room in the middle of the floor. Walk north
up the steps and you will see Steiner! Apparently, when Steiner woke up, he
found himself in the Dragon Shrine being cared for by its guardians. Steiner
then says that he is better and will meet you back at Isla Village. Before you
leave, search the northwest torch near where Steiner was for a Source of Life.

The guardians at the Dragon Shrine mention that you should go to the village of
Quamdar. But to reach Quamdar, you will first have to the find the village of
Zeal, and then go through the Sand Caves. Exit the Dragon Shrine and fly to
Bandore Town. (Let Steiner rest at Isla Village for a while, he needs it!)

--------------------------------------------------------------------------------
4.45  Zeal Village
--------------------------------------------------------------------------------

Items Found: Evil Armor, Silence Orb, Source of Magic, Monster Bait, Drain Rod
Special/Note: None
Enemies Encountered: None

Overworld – Clay Golem, Dark Bishop, Ekidona, Evil Summoner, Fire Giant,
            Hell Hound, Hippogriff, Lich, Manticore Elder, Minataur Lord,
            Mirage Dragon, Necromancer, Ogre, Raise, Vampire Worm, Young Dragon

From outside of Bandore Town, fly southeast over a mountain range, which will
place you near the northern edge of a large desert and a small town. Land the
Flying Palace and enter the village of Zeal.

Here is a list of all the items you can find in the town. First, walk west to
the northwest part of town. Now search the northern barrel of the two on the
west side of the building attached to the Weapon Shop to find the Evil Armor.
Walk to the northeast corner of town and enter the building, which happens to be
the Inn. Walk up the stairs to the second floor and search under the table to
find the Silence Orb. Exit the Inn and walk to its eastern wall. Search the
northern barrel of the two to find a Source of Magic. Now walk south to the
lower part of town and enter the Tavern. Search under the middle table, the one
that has two patrons sitting at either end, to find a Monster Bait. Exit the
building and walk to Tavern’s west wall. Now search the middle barrel to find
the Drain Rod. Once you are finished picking up all the goodies, walk to the
Weapon Shop and buy some new equipment!

--------------------------------------------------------------------------------
4.46  Arawn’s Fifth Shrine
--------------------------------------------------------------------------------

Items Found: Magic Staff, Seraphic Ring, Final Tablet
Special/Note: Final showdown with Dagoot
Enemies Encountered: Dagoot, Lich, Necromancer

Recommended Level: 8

Now it’s time for some revenge! Fly to Barbaros Castle and position the Flying
Palace so that it is about 10 spaces west of the castle. Now fly south until you
reach a small island with a shrine. Land on the island and enter the building.
Walk north and enter the shrine.

* Floor 1 * Follow the path as it turns north and you will reach a long row of
torches. Climb up the steps onto the raised platform and search the west torch
to find a Magic Staff. Walk back down the steps and walk to the northeast corner
of the floor. Position your character to the left of the east most torch. Now
face the torch and use the “Search” command to push it aside, revealing a
stairway down to the next floor.

* B-Floor 1-8 * Walk down the stairs to the next floor.

* B-Floor 9 * Walk northwest to the raised platform and try to climb up the
steps. Suddenly, Sir Dagoot and some of his friends (1 Lich and 1 Necromancer)
will come down the stairs to stop you from getting the Final Tablet.
________________________________________________________________________________

Name: Dagoot                                     Item Dropped:


VP: 1300         Speed: 40 (first turn), ??? (second turn)
MP: 70
Exp: 900         Location: Arawn’s Fifth Shrine
Gold: 400


Special Abilities: Wind Magic (Lv 1), Wind Magic (Lv 2), Wind Magic (Lv 3),
                   Attack Magic (Lv 2) (One Group), Slow Magic (Lv 2) (all),
                   Silence Magic (Lv 2) (all), 2 Turns
Special Attack: None

Strategy: I recommend that you first destroy the Necromancer and Lich before you
start attacking Dagoot since both the Necromancer and Lich have some powerful
spells. Once you have defeated the Necromancer and Lich, boost your attack power
with either some jewels or the Attack Magic Spell (Lv 2). After that, attack
with all of your characters except Tont, who should use Undhine Magic. Have
Annie case Heal Rain Magic if needed, and with this strategy, Dagoot should pose
no problem to your group.

(Note: The stats listed above are for Dagoot only; they are not combined with
the EXP and GP for the Lich and Necromancer.
________________________________________________________________________________

Once you have defeated Dagoot, climb up onto the platform and walk north.
Perform a “Search” and you will find the Final Tablet! Now walk to the eastern
edge of the platform and you will see a treasure chest on the east side of the
screen.

To reach this treasure chest, you need to first walk south off the raised
platform. Now walk northwest along the edge of the platform. Now line up your
group so that you are standing in line with the base of western most torch of
the platform. Now walk west through the wall and into the secret passage. Follow
the passageway as it circles around clockwise until you are near the room with
the treasure chest.  Now position your character one space below the level of
the treasure chest and walk west into the room. Open the treasure chest for the
Seraphic Ring and exit the shrine.

You now have a choice to make. The first is to continue on with the required
part of the game, which would be going through the Sand Caves to reach Quamdar.
The second choice is for your group to perform an optional side quest.

Below are the steps that will help you complete the optional side quest. This
quest will help you to equip your characters with some top-notch equipment that
will help you later on in the game.

(If you are not interested in doing this, skip over the following section and
continue reading at the Sand Caves, 4.48)

--------------------------------------------------------------------------------
4.47  Ice Cave
--------------------------------------------------------------------------------

Items Found: Gimry's Axe, Dagger, Helium Ring, Flint Stone, Storm Bandanna,
             Battle Scarf, Mithril Silver
Special/Note: Time to find some Mithril!
Enemies Encountered: Dead Armor, Ekidona, Hippogriff, Ice Dragon, Ice Giant,
                     Lich, Manticore Elder, Snow Bear, Snow Wolf

Recommended Level: 8

If you remember earlier, there was a smith in Mistrall Village who said he would
make your group strong weapons and armor if you found the Mithril, which is
hidden in the Ice Cave. This cave has been inaccessible up until now, but now
that you have the Flying Palace, it is finally within reach.  To find the Ice
Cave, start from Mistrall Village and fly a little southeast to a small valley.
Land the Flying Palace on the grassland terrain and enter the cave.

* Floor 1 * Walk southwest to the icicles and follow the path going southwest.
Now climb down the stairs to the next floor.

* B-Floor 1 * Walk east to the intersection and follow the path going north. At
the end of the path, open the treasure chest for Grimy’s Axe. Walk south back to
the intersection and follow the path going west. Continue to follow this path as
it curves around clockwise until you reach a large frozen pond. Now follow the
path around the frozen lake until you are at its southern tip.

Every time you step onto ice when starting from dry land, your character will
continue to slide an extra space. This is also the case when walking from ice to
ice. The directions on how to move across the ice are described in the following
example. If I wrote “one step north [2],” this means that you should take one
step north. The number 2 in the brackets represents how many spaces of total
movement occurred. If I wrote two steps north [4], it would mean that you should
walk north two steps on the ice, for a total of 4 movement spaces.

Now that the terminology is clear, begin by taking a step north onto the
southern tip of ice for a total of two spaces of movement north. Now take
another step north [2], a step west [2], two steps north [4], one step east [2],
walk north, and then climb down the stairs.

* B-Floor 2 * Follow the path to the frozen pond. Step onto the ice (it doesn't
matter which square) and slide into anyone of the first two holes to the north.

* B-Floor 3 * Walk south to the end of the path and open the treasure chest for
a Dagger. Now walk north and climb up the stairs to the previous floor.

* B-Floor 2 * Walk one step south, which still leaves you standing on dry land.
Now slide west all the way across the frozen pond onto dry land. Walk south and
open the treasure chest for a Helium Ring. From the space directly above the
treasure chest, walk two steps north and a step east.

Now that you are positioned properly, step east onto the ice, which will cause
your character to slide an extra space east. Take two more steps east [4], one
step south [2], one step east [2], and then one step north [2]. Now take one
step east [2], one step north [2], and then slide east onto dry land. Walk south
and climb down the stairs to the next floor.

* B-Floor 3 * Walk south along the path and climb down the stairs.

* B-Floor 4 * Walk east up the steps and walk south to the end of the platform.
Now slide down the ice ramp, which will slide your group west across the room.
Walk west along the dry land and climb up the steps onto another platform. Now
walk to the northern end of the platform and slide down the top ramp. Once you
stop sliding, you will be in the northwest corner of the floor.

Walk south to the end of the platform and slide down the southern most ramp,
which will bring you to another platform on the eastern side of the floor. Walk
north to the northern end of the platform and slide down the northern ramp,
which will then bring your group to the treasure chest in the center of the
room. Open the treasure chest to find the Flint Stone and slide back down the
ramp, which will bring you back to the ramps on the eastern side of the floor.

Walk south and slide down the ramp at the southern end of the platform, which
will bring you back to the ramps in the northwest corner of the floor. Now slide
down the middle ramp on the platform, which will bring you to the northeast
corner of the floor. Now walk west back onto the ice and keep on sliding west
along the ice until you have one space between you and the middle ramp. Now walk
one step south [2], one step west [2], turn so that you are facing north, and
then open the treasure chest for a Storm Bandanna. Walk southeast and fall down
into the hole, which will drop you down a floor.

* B-Floor 5 * Follow the path counter-clockwise until you reach two ramps. Slide
down the northern ramp and you will be brought to the east side of the floor.
Walk north and open the treasure chest for a Battle Scarf. Now walk south and
slide back down the ramp, which will bring you to the west side of the floor.
Now slide down the southern ramp, walk northwest across the ice, and climb up
the stairs to the previous floor.

* B-Floor 4 * Slide south across the ice onto dry land, walk west, and then
climb up the steps onto the platform. Slide down the ramp at the northern end of
the platform, which will bring you back to the northwest corner of this floor.
Walk south and slide down the middle ramp, which will bring you to the northeast
corner of the floor. Finally, walk northeast and climb down the stairs.

* B-Floor 5 * Walk east to the intersection and follow the path leading north
until it also divides. Now follow the path going east, walk across the ice, and
then climb up the steps onto the platform. Now slide down the ramp, which will
bring you to another platform. Walk down the steps and climb down the stairs to
the next floor.

* B-Floor 6 * Walk west up the steps and follow the path counter-clockwise to
another set of steps. Walk down these steps, walk east, and follow the path
north into a small room. Stand facing the pot of oil in the center of the room
and “Use” the Flint Stone, which then causes the ice door in the northern part
of the room to melt. Walk north and open the treasure chest for the Mithril
Silver. Now exit the cave and fly back to Mistrall Village.

Walk to the Smith’s house, which is in the northwest part of town. Talk to the
smith and he will take the Mithril Silver. He then tells you to “come back later
so he has time to work on the metal.” Now walk outside, fight a battle, rest at
the Inn, and then go back to the Smithy.

Once you are back inside, talk to the smith and he will offer to sell you a
Mithril Dagger for 4,760 G, which is 1,300 G cheaper then store price.
Regardless of whether you accept his offer, he will send the new equipment he
made to the regular Weapon/Armor store just east of his workshop. If you want,
walk east to the Weapon/Armor store and purchase some of the new equipment that
is offered.

The next part of your journey is going to be a long one, so it would be a good
idea to stock up on some restorative items like Mage’s Potions, Mage’s Jewels
and Reviving Herbs before you go back to Zeal Village.

--------------------------------------------------------------------------------
4.48  Sand Cave
--------------------------------------------------------------------------------

Items Found: Mystic Dagger, Healing Jewel, Source of Vitality, Shadow Gi,
             Demon Axe, Thunder Vase
Special/Note: Meeting with the Black Knight
Enemies Encountered: Bat (Sand Cave), Black Knight, Dead Armor, Demon,
                     Demon Bat, Demon’s Pet, Greater Demon, Lich,
                     Manticore Elder, Necromancer, Red Dragon, Undead Knight,
                     Undead Lector, Young Dragon

Recommended Level: 11

From outside of Zeal, fly to the southern end of the desert and land the Flying
Palace. Now walk south and enter the cave. This cave is very tricky because as
you climb higher, there are hidden holes that will drop you down to the previous
floor. I will describe the location of these holes the best I can, although at
times it may be difficult for you to infer their exact location. It also helps
if you pay attention to shadows on the floor you’re currently on, because you
can get a general idea of the location of the holes on the above floor.

* Floor 1 * Walk north along the path until you reach an intersection, which has
one path leading north and the other south. Follow the path going north and
continue to follow it as it turns west and then south. Continue to follow the
path south, and at its end, climb up the stairs to the next floor.

* Floor 2 * Walk south to the wall, and then walk 4 steps east, 1 step south and
1 step east. Now walk 3 steps south, 1 step east, and then south 3 steps. (All
this fancy footwork helps to avoid the 4 holes in this area) Now walk southwest
and follow the path until you reach the stairs, which lead to the next floor.

* Floor 3 * Walk south and open the treasure chest for a Mystic Dagger. Now walk
north and climb back down the stairs.

* Floor 2 * Walk back north, and if you want, you can retrace your steps past
the holes. Otherwise, just fall down one of the holes, walk northwest, and climb
up the stairs. (It is much easier to fall down the hole, walk northwest, and
climb back up to this floor)

From the stairs that you used to climb up from the first floor, walk east past
the lake and follow the path as it turns north. Walk west past the narrow path
that leads south, and then immediately hug the wall to your south. Now continue
walking west along the southern wall until you reach the treasure chest. Once
you have opened the treasure chest for a Healing Jewel, walk right next to the
wall to your west and follow it north to the stairs. (If you step too far away
from the wall, you will be in danger of falling into a hole)

* Floor 3 * Walk south until you reach a narrow path leading south. Walk south
slowly through the path and stop IMMEDIATELY once the path widens more than one
space. Now walk west to the lake, south, and then follow the path southeast. At
the end of the path you will find a treasure chest containing a Source of
Vitality.

Once you have opened the treasure chest, walk west a few steps, and then north
to the wall. Now walk clockwise around the “blacked out area” while hugging the
wall until you come back towards the treasure chest that you just opened. Follow
the path leading east, which will then fork, with one path going south and the
other north. Follow the path going north until you run into the stone heads that
pop up out of the ground. Now walk east and follow the path going south until
you reach the lake, where the path will split again. Follow the path that begins
by going east and then turns south. This path will then fork into one path
leading south and the other west. Follow the path west until you reach the
stairs, and then climb up them to the next floor.

* Floor 4 * Follow the path south until you reach a lake. Now walk east past the
lake and follow the path leading southeast. Eventually you will run into some
stone heads that appear to blocking your way, but there is room to the south for
you to walk by them. Continue to follow the path and it will open up into a room
that has two paths to the north. Follow the path going northwest and you will
eventually come to another intersection. This time, follow the path leading
north until you once again run into more of the stone heads that pop up out of
the ground. This time they will leave room to the southwest for you to walk by
them. However, there is one hole that you still have to avoid. To get around it,
hug the western wall as you walk north, and then climb up the stairs.

* Floor 5 * Walk south to the rock, east to the wall, and then south to the
wall. Now walk 3 steps east, 5 steps south, and then step west to the wall. Now
walk south along the wall until you are just past the three rocks standing out
of the ground to the west. Walk west past the regular rocks and rock heads that
pop out of the ground, and continue to follow the path north until you reach a
treasure chest. Open the treasure for the Shadow Gi and walk southeast back
along the path. Now position your character so that he is directly below the
regular southernmost rocks and the rock heads that popped up beside them. Walk
directly east past the lakes until you reach the wall. Take one step north, walk
east to the wall, and then follow the path north until you first SEE the
boundary of a lake. Now walk west to the wall and hug its edge as you walk
northwest until you are past the two regular rocks standing out of the ground.
Now walk north and climb up the stairs to the next floor.

* Floor 6 * Walk south until you reach the BEGINNING of the lake. If you look to
the south, you will see that the path narrows to a two space wide area, with the
lake bordering the west side of the path and the wall the other. Walk along the
WALL side of the path and continue south until reach the tip of a protruding
wall to your south. Now walk west past the lake until you are its western edge,
and then follow the path leading north. As the path turns west, you will
eventually see a small room that branches off to the west, which has a treasure
chest containing the Demon’s Axe. Now walk back along the same path to the
southern end of the lake, and then follow the narrow path leading south to find
a treasure chest containing a Thunder Vase. Now walk north until you are just
past the tip of the wall to your east, and then follow the path leading
southeast until you reach a fork. Follow the path leading south, and after a few
twists and turns you will see the treasure chest that you just opened to the
north. Now heal your characters and continue to follow the path west and then
north until you hear a voice talking to you... it’s the Black Knight!
________________________________________________________________________________

Name: Black Knight (Percy)                       Item Dropped:

VP: 300          Speed: 39
MP: 100
Exp: 1000        Location: Sand Cave
Gold: 500

Special Abilities: Fire Magic (Lv 1), Fire Magic (Lv 2), Fire Magic (Lv 3),
                   Thunder Magic (Lv 2)
Special Attack: None

Strategy: Hopefully by now you have figured out who the Black Knight really
is...its PERCY! He is currently under Ramue’s control, but with your help, Percy
can escape. If you wait and don’t attack the Black Knight, after about 12
rounds, he will break free of Ramue's spell and join your group! To survive
these twelve rounds, it helps to cast defense spells like Illusion, Confusion,
Defense, etc., so that your character doesn't take too much damage. Once Percy
joins your group, I recommend placing your extra character at the Mountain
Cottage.

If you choose to take the other approach and battle the Black Knight, you should
have no problem defeating him by using strong attacks and magic.
________________________________________________________________________________

Once the battle with the Black Knight is over, follow the path and exit the
cave.

--------------------------------------------------------------------------------
4.49  Quamdar Village
--------------------------------------------------------------------------------

Items Found: Gundalf Hood, Monster Bait
Special/Note: The last town!
Enemies Encountered: None

Overworld – Demon, Demon’s Pet, Devil Insect, Great Demon, Metal Golem,
            Necromancer, Red Dragon, Undead Knight, Undead Lector

Once you're out of the cave, walk west and position yourself so that you are
standing on the desert between the two rivers to the west of the cave. Now walk
south and enter the village of Quamdar.

The first thing you will probably need to do is visit the Inn, but after that,
you are free to find the couple goodies that are hidden in town. First, walk
into the house northeast of the Church, and then search the barrel in the
southeast corner of the house to find a Gundalf Hood. From outside of this
house, walk northwest and you will see a house that is surrounded by a lake.
Walk inside, and if you search under the table, you will find a Monster Bait.

If you talk to the people in town, you will notice that they have a very
favorable view of Shutat!? Make sure that you visit the Weapon/Armor and Item
shop and buy whatever equipment upgrades you need. (The shop is northwest of the
Inn)

Note: In the mountains northwest of Quamdar, you can find monsters that are
typically found in the Overworld outside of Zeal Village.

--------------------------------------------------------------------------------
4.50  Dragon Cave (II)
--------------------------------------------------------------------------------

Items Found: Skeleton Key, Dragon Blade, Reviving Herb, Tornado Vase, Mystic Gi
Special/Note: Visit to Sir Norton and Princess Katherine’s house
Enemies Encountered: (Enemies are dependent upon where you travel)

Now, before you enter the Abyss, I think it might be a good idea to tie up some
loose ends and stock up on some necessary items.

First, use the Light Orb to reach the Mountain Cottage. (The Mountain Cottage is
where you stopped after going through the cave near the Border Church) From
outside the Mountain Cottage, walk north into the Dragon Cave. Walk along the
path until it forks and then follow the path leading east. After walking through
the door, walk east to where the Dragon used to sleep and you will see that he
left something behind on the ground. Search the object to find the Skeleton Key,
which can be used to open all of the previously locked treasure chests.

1) Dragon Cave - Now walk northeast from the where you found the Skeleton Key
and go through the door. Walk east to the where the path forks and follow the
path leading northeast until you reach the stairs. Once you have climbed up the
stairs, follow the path west until you reach the bridge, and then go north
through the hole. Walk north and you will eventually find Sir Norton’s house.
Now “use” the Skeleton Key on the treasure chest, and you will find a mighty
weapon, the Dragon Blade!

2) Simone Village - Enter Simone Village and walk north to the Mystic Tree. Once
you are inside, walk north and climb down the stairs. Walk clockwise along the
path and climb down the stairs. Follow the path around the outside of the room
and climb down yet another set of stairs. Follow the path, and at the door, use
the Skeleton Key. Now walk inside the room and open the treasure chest for a
Tornado Vase.

3) Bandore Town – Walk into the town and go to the second floor of the Inn. Now
walk southwest and enter the small room, where you can then unlock the treasure
chest, which contains the Mystic Gi.

4) Bandore Castle – Walk north to Bandore Castle, and once inside, climb down
one of the staircases that lead to the dungeon. Now walk south to the last row
of cells and use the Skeleton Key on the cell that has the treasure chest
inside. Walk into the jail cell and open the treasure chest to find a Reviving
Herb.

All right, now that you have found all of these goodies, it would be a good time
to raise your character’s levels to 15. Once you’re done with this, I would
recommend buying some Reviving Herbs and Angel’s Ocarinas from the Traveling
Merchant in Barbaros Castle, as well as Mage’s Potions from a merchant in
another town. Also, if you haven’t used Resist Jewels on your characters to
reduce the magic damage dealt to them by half, you should purchase them from the
Traveling Merchant as well. Once you ready for the final dungeon, use the Light
Orb to go back to Quamdar Village.

--------------------------------------------------------------------------------
4.51  The Abyss
--------------------------------------------------------------------------------

Items Found: Poisoned Fang, Seraphic Cane, Mystic Shield, Malicious Rod,
             Hero Scale, Demon’s Fist, Ring of Death
Special/Note: Final Battle
Enemies Encountered: Barrog, Devil Insect, Greater Demon, Hydra Warrior,
                     Metal Golem, Necromancer, Nightmare Queen, Red Dragon,
                     Royal Guard, Shadow Dragon, Undead Knight, Undead Lector

Recommended Level: 15

From outside of Quamdar, walk north until you are past the river to your east.
Now walk south along the east side of the river, and then walk west along the
mountainous terrain. Now continue to follow the path until you cross over a
bridge, and then walk northwest until you cross another bridge. From here, walk
north and enter the temple.

Before you begin exploring, it is important for you to know some information
about the Abyss. Inside, there is an Orb of Light and an Orb of Dark that you
will be able to put into your inventory. As you walk north on the first floor,
you will pass two different types of statues, death and angel statues. Your goal
is to carry each orb to the bottom of the Abyss and put it back onto its
respective statue. However, if you pick up the Light Orb, you will only be able
to pass by the angel statues, because the death statues will emit an aura
preventing you from passing near them.  If you pick up the Dark Orb, you will
only be able to pass by the death statues, because the angel statues will emit
an aura preventing you from passing near them. Since this dungeon is so long,
you will also need to travel back to Quamdar and resupply your group, so don’t
worry if you forgot something or need to replace any of the items that you used.

* Floor 1 * Walk north past the guardians of the Abyss until you enter into an
event sequence with Yeon...! I thought he was supposed to be dead? Apparently
Yeon, along with Lord Kevins, survived their fall into the Volcano.
Unfortunately, Sir Kevins is now being tortured in the underworld, which prompts
your characters to challenge Yeon to a fight! (NOTE: If the Final Tablet is not
in your possession, you will not enter into this event sequence with Yeon)
________________________________________________________________________________

Name: Yeon (1 Royal Guard + 1 Hydra Warrior)     Item Dropped

VP: 1100         Speed: 42 (first turn), ??? (second turn)
MP: 200
Exp: 1100        Location: Abyss (1st floor)
Gold: 600

Special Abilities: Thunder Magic (Lv 1) Thunder Magic (Lv 2), Thunder Magic (Lv
3), Heal Rain Magic (Lv 2), Confusion Magic (Lv 2) (all), 2 Turns
Special Attack: None

Strategy: I recommend that you first destroy the Hydra Warrior since it has 2
turns, and then the Royal Guard. Once you have done this, you can focus on
defeating Yeon.

An easy strategy to follow is to first cast Silence on Yeon, which would
neutralize his magic spells, and then have someone cast Attack Magic (Lv 2) to
temporarily boost the attack power of your characters. You can then crush Yeon
with your powerful attacks and use Tont’s summon spells, along with some of your
other characters’ powerful magic. However, be careful of Yeon’s Confuse Magic
(Lv 2), which can be very devastating to your party. As you can tell, Yeon
doesn't have much VP so you should win this battle fairly easily.

(Note: The stats listed above are for Yeon only. They are not combined with
either the EXP or GP for the Royal Guard or Hydra Warrior)
________________________________________________________________________________

After defeating Yeon, search the northeast death statue to find the Poisoned
Fang weapon. Now walk north and “use” the Final Tablet, which will fit into the
groove in the floor, opening the door to the Abyss. (At this point, I recommend
going back to Quamdar and re-supplying your characters) Once you are ready, walk
north from where you defeated Yeon and walk through the door. Now continue
walking north and climb down the steps to the next floor.

------------
Orb of Light
------------

The following directions will help you successfully bring the Orb of Light to
its respective statue on the bottom floor of the Abyss. Following that set of
instructions, there will be another section that gives detailed steps on how to
bring the Orb of Darkness to the bottom floor of the Abyss.

* B-Floor 1 * Climb down the steps and walk east to the main corridor. Walk
north, climb up the steps and go through the door. Now walk east around the 3D
circular room and go through the door. Walk north and position your character so
that the he is facing the angel statue to his north, and then perform a “search”
to pick up the Orb of Light. Once you do so, you will notice that the death
statue to your right is emitting an aura, which will prevent you from walking
too close. Now walk south and go back through the door to exit the room. From
here, walk west around the circular room and go back through the door. Now walk
south back down the main corridor, and then walk west. Climb up the steps, and
then climb down the left staircase to the next floor.

* B-Floor 2 * Climb down the steps and walk east to the main hallway, which has
one path going north and the other south. Walk south and search the angel statue
to find the Seraphic Cane. Now work your way south between the statues until you
reach the end of the main corridor, and then walk west. Now walk north up the
steps and climb down the stairs to the next floor.

* B-Floor 3 * Climb down the steps and walk east to the adjacent staircase. Now
walk onto the raised platform and climb down the stairs to the next floor.

* B-Floor 4 * Climb down the steps and walk west to the main corridor. Now walk
north along the path until you reach an intersection, and then follow the path
east until you reach a treasure chest, which contains the Malicious Rod. Now
backtrack to the stairs that brought you down to this floor. (Walk west to the
main corridor, south, and then east). Now walk up the steps onto the raised
platform and climb up the stairs to the previous floor

* B-Floor 3 * Climb down the steps to your south and walk west past the other
staircase. Follow the path as it turns north and you will eventually reach a
large room. Now walk northeast past the statues until you reach the steps, and
then walk through the door. Now walk west around the 3D circular room and go
through the door. Walk northwest and follow the narrow path north, which will
once again bring your group to a large room. Walk northeast past the angel
statues until you see the steps, and then position yourself so that you are
standing just below them. Now walk south past the angel statue on your right and
stop once you are between the first pair of angel statues. Search the angel
statue to your west to find the Mystic Shield. Now walk south past all of the
angel statues, and then walk south down either of the two narrow paths. Walk
east until you reach the last narrow path leading north, and then follow it
north to the death statues. Now walk to the east side of the room and you should
be able to walk north past the death statues. Finally, walk northwest up onto
the raised platform, and then climb down the stairs.

* B-Floor 4 * Walk south down the steps and then at the intersection, walk south
down the narrow path. Now walk west, climb up the steps, and then climb down the
stairs to the next floor.

* B-Floor 5 * Walk south past the angel statues and go through the door. Now
walk east around the 3D room and go through the door. Climb down the steps, and
at the intersection, follow the path leading west. Continue walking west until
you reach the last path leading south, which you should then follow until you
reach the southern end of the floor. Now walk east past the first path going
north, and then walk north up the next path. Continue walking north, go up the
steps, and then climb down the stairs to the last floor.

* B-Floor 6 * Climb down the steps, walk west, and follow the path north until
you reach the angel statue. Stand so that you are facing the angel statue to
your north, and then “use” the Orb of Light, which will then be placed in the
angel statue’s hands.

Now that you have finished carrying the Orb of Light, you now have to go all the
way back to B-Floor 1 to get the Orb of Darkness. At this point I would
recommend casting the Escape spell, which is much easier than walking. This is
also a good time to consider exiting the Abyss and resupplying your characters
back at town.

---------------
Orb of Darkness
---------------

The following set of directions will help you successfully bring the Orb of
Darkness to its respective statue on the bottom floor of the Abyss. At the end
of this section there will be a separate guide on what to do after you have
brought both orbs back to their respective statues.

* Floor 1 * Once you are ready, walk north from where you defeated Yeon and walk
through the door. Now continue walking north and climb down the stairs.

* B-Floor 1 * Climb down the steps and walk east to the main corridor. Walk
north, climb up the steps and go through the door. Now walk east around the 3D
circular room and go through the door. Walk north and position your character so
that the he is facing the death statue to his north, and then perform a “search”
to pick up the Orb of Darkness. Once you do so, you will notice that the angel
statue to your left is emitting an aura, which will prevent you from walking too
close. Now walk south and go back through the door to exit the room. From here,
walk west around the circular room and go back through the door. Now walk south
back down the main corridor, and then walk west. Climb up the steps, and then
climb down the left staircase to the next floor.

* B-Floor 2 * Climb down the steps and walk east to the main hallway, which has
one path going north and the other south. Walk north between the different
statues, climb up the steps, and go through the door. Walk west around the 3D
circular room and go through the door. Now walk north and continue walking north
past the death statues until you reach the end of the path. Open the treasure
chest for the Hero’s Scale and walk down the stairs.

* B-Floor 3 * Climb down the steps to your south and walk southwest until you
reach the bottom row of angel statues. Now walk east just below the angel
statues until you reach the death statues, and then walk north. Continue walking
north, climb up the steps, and then go down the stairs to the next floor.

* B-Floor 4 * Climb down the steps and walk west until you reach another set of
steps. Now walk north and climb down the stairs.

* B-Floor 5 * Walk south past the death statues until reach an intersection, and
then follow either path going south. Now walk east past the angel statues, and
then north until you reach a treasure chest, which contains the Demon's Fist.
Now walk south past all of the statutes to the bottom of the floor, and then
walk through the door. Walk east around the 3D circular room and go through the
door. Climb down the steps, and at the intersection, follow the path leading
west. Now walk south down the first path you find, and at the death statue, you
can “search” to find the Ring of Death. Walk back north, and then follow the
path east to far side of the room. Now follow the path south past all of the
statues until you reach the southern end of the floor. Walk west past the first
path going north, and then walk north up the next path. At the end of the path,
climb up the steps, and then down the stairs to bottom floor.

* B-Floor 6 * Climb down the steps, walk east, and follow the path north until
you reach the death statue. Stand facing the death statue to your north, and
then “use” the Orb of Darkness, which will then be placed in the death statue’s
hands. Once you have done this, the door leading to the Underworld will open! If
you need to, exit the Abyss, and then prepare for the final battle.

----------------
The Final Battle
----------------

*B-Floor 6 * Once you are ready to continue, walk north and go through the door.
Walk north, and just as you reach the bottom of the steps, you will enter into
an event sequence with Ramue. After she is done talking, Shutat will talk about
how everyone is suffering in the Underworld and how he has sworn to take
vengeance on Arawn. He will then ask you to join him and rule the world
together, to which you should respond “No.” In the distance, you hear Lord
Kevins saying that Shutat has been taken over by the Vicious Ones, and hearing
that, Shutat will get extremely upset and attack your group.

(If you chose “Yes” to the previous question, he will ask if ruling Bandore is
sufficient. If your answer is “Yes” to this question, you will hear Lord Kevins
voice telling you that they want control over the whole world, following which,
Shutat will attack your group with Ramue. However, since you wanted to rule a
piece of the world, one of your characters will decide not to fight with Finn
and the rest of the group.

If you answer “No” to whether Bandore is enough for you to rule over, he will
then ask you if want Marion and Zalagoon? If you say “Yes,” two of your group
members won’t be with you when the fighting starts. If you chose “No” to this
question, he will offer you the whole continent of Greenheim. If you say “Yes,”
three characters will not be with your group when the fight starts. If you say
“No,” Shutat will offer you dominion over the entire Common World. At this
point, Lord Kevin will begin speaking and you will end up fighting Shutat and
Ramue ALONE!)

Note: No matter which way you respond to Shutat’s questions, you will still have
to fight him and Ramue in the end.
________________________________________________________________________________

Name: Ramue                                      Item Dropped:

VP: 1200         Speed: 46 (first turn), ??? (second turn)
MP: 150 (147, 150)
Exp: 2500        Location: Abyss (B-Floor 7)
Gold: 0

Special Abilities: Titan Magic (Lv 1), Firedrake Magic (Lv 1), Heal Rain Magic
(Lv 2), Defense Magic (Lv 2), Healing Potion, 2 Turns
Special Attack: None

--------------------------------------------------------------------------------
Name: Shutat                                     Item Dropped:

VP: 1500         Speed: 42 (first turn), ??? (second turn)
MP: 200 (197,198)
Exp: 2500        Location: Abyss (B-Floor 7)
Gold: 0

Special Abilities: Undhine Magic (Lv 1), Tolle Magic (Lv 1), Firedrake Magic (Lv
1), Firedrake Magic (Lv 2), Silence Magic (Lv 2), 2 Turns
Special Attack: None

Strategy: Shutat and Ramue are both weak against physical and magical attacks,
so you can you use almost any combination of the two during battle. The easiest
way to win this battle is to have someone cast Attack Magic (Lv 2), and then
have your fighters attack Ramue until she was dead, and then use the same method
to kill Shutat. Your magic users are best served playing a supportive role to
your fighters with Attack Magic (Lv 2) or Heal Rain Magic. Although both Shutat
and Ramue have a lot of MPs, their magic attacks should not deal too much damage
since you used the Resist Jewel/Orb earlier.

Towards the end of the battle, I recommend using some Mage’s Jewels or Mage’s
Potions to restore some of your MP before... the next battle?

Note 1: Since you are unable to steal magic from Shutat or Ramue, the MP values
are not exact, but are instead close estimates.
Note 2: The EXP and GP listed above are for both Shutat and Ramue combined
________________________________________________________________________________

Once Ramue and Shutat are defeated, you will return to the main screen, where
Shutat will go into convulsions as the evil spirit flees his body. Shutat’s
lasts words will be to confess the evil he has done, and to then warn you of...
Akkadias!!! Now here comes the real challenge.
________________________________________________________________________________

Name: Akkadias                                   Item Dropped:

VP: 3990-4020    Speed: 47 (first turn), ??? (second turn)
MP: Unknown ???
Exp: 0           Location: Abyss (Final Battle)
Gold: 0

Special Abilities: Soul Blast Magic (Lv 1) (all), Silence Magic (Lv 2),
Summon Magic (Lv 1), Summon Magic (Lv 2), Summon Magic (Lv 3),
Summon Magic (Lv 4), Heal Rain Magic (Lv 3), 2 Turns
Special Attack: None

Strategy: Although Akkadias is weak against magic attacks, he is especially
vulnerable to physical attacks. The only real weapon he has is his Soul Blast
Magic, which deals about 25 VP of damage to your characters (normally). If you
used the Resist Jewel on your characters, Soul Blast should only deal you about
12 VP of damage per character. Luckily for you, or maybe not, Akkadias has a
powerful physical attack, however he rarely uses it during his normal turn.

The strategy I recommend following is similar to the one I used above. Have
someone cast Attack Magic (Lv 2), and then pound Akkadias with physical attacks,
while using the occasional Heal Rain Magic to restore your health. However,
since he is so weak against physical attacks, I would not use any offensive
magic, but instead focus on just using physical attacks. Towards the end of the
battle, Akkadias will stop using Soul Blast and begin to vary his attacks more.

Note 1: Since you are unable to steal magic from Akkadias, the MP value is not
exact, but is instead, an extremely close estimate.
________________________________________________________________________________

Once the battle is over, Arawn calls out to Finn and tells him to use the Light
Orb to send Akkadias back into the underworld. Just as your group gathers itself
together and tries to leave, the building will start to collapse. Finn, being
the last one to leave, has the ground collapse around him and is unable to
maintain his footing. Luckily, Steiner will then swoop down and rescue Finn from
certain death.

Everyone appears back at the Arawn’s Tower, where it is decided that the old
dragon, the one who you saw in the Dragon Cave, will guard Quamdar and prevent
any further mischief. Amazingly, Finn wants to continue the search for Lord
Kevins in the underworld, which sets the scene for a sequel. Arawn will then
send all of the characters back to their homes.

The scene then switches to Finn, Annie, and the rest of her family. Just before
Finn leaves with Steiner, Annie hands Finn her piece of the Light Orb. The
credits will then begin to roll as Steiner and Finn fly to their friends’ houses
to say goodbye. Finally, they fly over to the Abyss and enter the Underworld!

                               *****************
                               *****************
                               **   -------   **
                               **   THE END   **
                               **   -------   **
                               *****************
                               *****************

=======================================================================
V. Weapons and Armor
=======================================================================

This section is composed of two parts, individual character weapon and armor
lists, and a separate list of the different types of weapons and armor. The
character weapon and armor lists are broken down alphabetically with Annie
listed first, followed by Domino, Edward, Finn, Lorele, Percy, Samson, and
lastly Tont. The separate list of the different types of weapons and armor are
broken down into three sections, a weapon section, armor section, and an
accessory armor section, each of which are also broken down alphabetically.

NOTE: All Buy/Sell prices are in (G).

--------------------------
KEY (for special category)
--------------------------

^ = This piece of equipment can only be equipped after the character changes
CLASS following the completion of the Discipline Island quest. I will mark this
change over by drawing a line horizontally, which will separate the pieces of
equipment that can be equipped before and after the class change.

* = This piece of equipment is cursed, and if equipped, will cause a curse
condition to be inflected on that character during battle.

# = Casts Steal Magic (Lv 1)

~ = A piece of equipment that can’t be equipped after a character changes class

@ = A weapon that will deal only normal damage during a Super Attack, not the 2x
damage like other weapons.

---------------------------
KEY (for location category)
---------------------------

Start = Character starts with this piece of equipment

(F) = (Found)

Towns                            Villages
------                           -----------
DT = Discipline Town             IV = Isla Village
ZT = Zalagoon Town               JV = Jonowan Village
PTL = Port Town Luna             LV = Leave Village
PTL(N) = Port Town Luna (Night)  MV = Mistrall  Village
MT = Marion Town                 MV(P) = Mistrall Village (Post Mithril)
BT = Bandore Town                OV = Ophera Village
                                 QV = Quamdar Village
Castles                          SV = Simone Village
-------                          ZV = Zeal Village
BC = Bandore Castle
BrC = Barbaros Castle
MC = Marion Castle
ZC = Zalagoon Castle

Caves, Dungeons, Towers, etc.
-----------------------------
EC = Emerald Cave      FP = Flying Palace
PI = Pity Island       IC = Ice Cave
SC = Sand Cave         DC = Dragon Cave
MsV = Mist Valley      TP = Tree Path
Mvi = Magic Vine       AT = Arawn’s Tower
V = Volcano            AFS = Arawn’s Four Shrines
GS = Gaea Shrine       AFiS = Arawn’s Fifth Shrine


                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          Character Weapon/Armor Lists
                      ====================================

                                    =======
                                     Annie
                                    =======

Weapons            AP     Special   Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Wooden Rod       | +2  |   ----    | 80   / 60    | Start(A,E,T), MT(I)
Short Rod        | +6  |   ----    | 250  / 187   | MT(I), ZT(I)
Bronze Rod       | +11 |   ----    | 450  / 337   | ZT(I), OV
Iron Rod         | +18 |   ----    | 830  / 622   | PTL, PTL(N)
Steel Rod        | +23 |   ----    | 1350 / 1012  | PTL(N), ZT(II)
Lunar Rod        | +30 |   ----    | 1780 / 1335  | ZT(II), MT(II), BT
Shield Rod       | +38 | +2 Def.   | 2300 / 1725  | BT, DT
Stun Rod         | +46 | @         | 6200 / 4650  | BrC, MV
-------------------------------------------------------------------------------
Priest's Cane    | +53 | ^         | 4800 / 3600  | LV, DT
War Rod          | +60 | ^         | 3200 / 2400  | BrC(II)(Found), ZV
Tempest Rod      | +67 | ^ +3 Spd. | 6200 / 4650  | ZV, QV
Drain Rod        | +68 | ^ #       | ---- / 8250  | ZV (Found)
Seraphic Cane    | +79 | ^         | 9000 / 6750  | MV(P), Abyss (Found)
Malicious Rod    | +85 | ^ *       | ---- / 10500 | Abyss (Found)

Armor              DP     Special   Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Floral Dress     | +2  |   ----    | ---- / 52    | Start(A)
Travel Dress     | +4  |   ----    | 120  / 90    | MT(I), ZT(I)
Journey Dress    | +6  |   ----    | 220  / 165   | ZT(I), OV, PTL, PTL(N)
Battle Dress     | +9  |   ----    | 380  / 285   | GS(Found), ZT(II)
Tempest Dress    | +12 |   ----    | 700  / 525   | ZT(II), MT(II), BT
Fairy Dress      | +15 |   ----    | 970  / 727   | SV, BrC(I), DT, MV
--------------------------------------------------------------------------------
Seraphic Robe    | +17 | ^         | 1600 / 1200  | BrC(I), MV, ZV, MV(P)
Goddess Robe     | +20 | ^         | 7500 / 5625  | QV
Robe of Darkness | +23 | ^ *       | ---- / 7125  | V(Found)

Accessory Armor    DP     Special   Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ribbon           | +1  |   ----    | ---- / 30    | Start(A)
Silk Ribbon      | +3  |   ----    | 90   / 67    | ZT(I), OV, PTL
Holy Ribbon      | +5  |   ----    | 160  / 120   | SV, PTL(N), ZT(II)
Angel Ribbon     | +8  |   ----    | 250  / 187   | MsV(F), ZT(II), MT(II), BT
Goddess Ribbon   | +11 |   ----    | 340  / 255   | BT, LV, BrC(I), DT, MV,MV(P)
--------------------------------------------------------------------------------
Athena Ribbon    | +13 | ^ +2 Str. | 490  / 367   | ZV, QV
Devil Ribbon     | +13 | ^ *       | ---- / 532   | FP (Found)

                                    ========
                                     Domino
                                    ========

Weapons            AP     Special   Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Darts            | +46 |   ----    | 2500 / 1875  | Start(D), LV
Short Knife      | +53 |   ----    | 3300 / 2475  | BrC(I), DT, MV
--------------------------------------------------------------------------------
Throwing Knife   | +63 | ^         | 4900 / 3675  | PI (Found), ZV
Dagger           | +72 | ^         | ---- / 4350  | IC (Found)
Mithril Dagger   | +77 | ^         | 6800 / 5100  | MV(P)
Mystic Dagger    | +86 | ^         | 9000 / 6750  | SC (Found), QV
Poisoned Fang    | +91 | ^ *       | ---- / 8250  | Abyss (Found)

Armor              DP     Special   Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Soft Leather     | +11 |   ----    | 1800 / 1350  | Start(D), LV
Hard Leather     | +14 |   ----    | 3100 / 2325  | BrC(I) DT, MV, ZV
--------------------------------------------------------------------------------
Strong Leather   | +17 | ^ +2 Str. | 5700 / 4275  | DT
Pirates Leather  | +19 | ^         | 7700 / 5775  | MV(P)
Captain's Leather| +21 | ^         |11000 / 8250  | QV
Demon's Leather  | +24 | ^ *       | ---- / 7500  | LV (Found)

Accessory Armor    DP     Special   Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bandanna         | +8  |   ----    | 320  / 240   | Start(D), LV
Sailor Bandanna  | +11 |   ----    | 620  / 337   | BrC(I), DT, MV
--------------------------------------------------------------------------------
Wind Bandanna    | +13 | ^ +3 Spd. | 560  / 420   | BrC(II)(Found), ZV
Storm Bandanna   | +15 | ^ +2 Str. | 710  / 532   | IC (Found), MV(P)
Oath Bandanna    | +17 | ^         | 880  / 660   | QV
Cursed Bandanna  | +18 | ^ *       | ---- / 712   | MV (Found)

                                    ========
                                     Edward
                                    ========

Weapons            AP     Special   Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Wooden Rod       | +2  |   ----    | 80   / 60    | Start(A,E,T) MT(I)
Short Rod        | +6  |   ----    | 250  / 187   | MT(I), ZT(I)
Bronze Rod       | +11 |   ----    | 450  / 337   | ZT(I), OV
Iron Rod         | +18 |   ----    | 830  / 622   | PTL, PTL(N)
Steel Rod        | +23 |   ----    | 1350 / 1012  | PTL(N), ZT(II)
Lunar Rod        | +30 |   ----    | 1780 / 1335  | ZT(II), MT(II), BT
Shield Rod       | +38 | +2 Def.   | 2300 / 1725  | BT, DT
Stun Rod         | +46 | @         | 6200 / 4650  | BrC, MV
-------------------------------------------------------------------------------
Mage's Staff     | +51 | ^         | 4500 / 3375  | LV, DT
War Rod          | +60 | ^         | 3200 / 2400  | BrC(II)(Found), ZV
Tempest Rod      | +67 | ^ +3 Spd. | 6200 / 4650  | ZV, QV
Drain Rod        | +68 | ^ #       | ---- / 8250  | ZV (Found)
Magic Staff      | +69 | ^         | ---- / 7275  | AFiS (Found)
Wizard’s Staff   | +75 | ^         | 8800 / 6600  | MV(P)
Malicious Rod    | +85 | ^ *       | ---- / 10500 | Abyss (Found)

Armor              DP     Special    Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Cloth Garment    | +3  |   ----    | ---- / 67    | Start(E)
Travel Garment   | +5  |   ----    | 150  / 112   | ZT(I)
Leather Garment  | +7  |   ----    | 260  / 195   | OV, PTL
Magic Cape       | +10 |   ----    | 400  / 300   | PTL(N), ZT(II)
Wind Cloak       | +13 | +2 Speed  | 720  / 540   | SV(II)(F), ZT(II), MT(II),BT
Wizard's Cloak   | +16 |   ----    | 1000 / 750   | LV, BrC(I), DT, MV, MV(P)
--------------------------------------------------------------------------------
Mystic Cloak     | +18 | ^         | 2000 / 1500  | BrC(I), MV, ZV, MV(P)
Cloak of Light   | +21 | ^         | 3800 / 2850  | ZV, QV
Merlin’s Cloak   | +24 | ^         | ???? / 6000  | ????


Accessory Armor    DP     Special    Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Cloth Hood       | +1  |   ----    | ---- / 37    | Start(E)
Leather Hood     | +3  |   ----    | 100  / 75    | ZT(I), OV, PTL, Start(T)
Travel Hood      | +5  |   ----    | 210  / 157   | SV, PTL(N), ZT(II)
War Hood         | +6  | +2 Str.   | 300  / 225   | ZT(II), MT(II), BT
Wizard Hood      | +8  |   ----    | 420  / 315   | LV, BrC(I), DT
Mystic Hood      | +10 |   ----    | 530  / 397   | MV, ZV, MV(P)
--------------------------------------------------------------------------------
Sage’s Hood      | +12 | ^         | 610  / 457   | QV
Death Hood       | +12 | ^ *       | ---- / 600   | Volcano(Found)
Gundalf Hood     | +14 | ^         | ---- / 525   | QV(Found)

                                    ========
                                      Finn
                                    ========

Weapons            AP     Special    Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Short Sword      | +5  |   ----    | 100  / 75    | Start(P), IV(Found), ZT(I)
Middle Sword     | +10 |   ----    | 280  / 210   | ZT(I), OV
Long Sword       | +15 |   ----    | 490  / 367   | PTL
Broad Sword      | +21 |   ----    | 850  / 637   | EC(Found), PTL(N)
Great Sword      | +28 |   ----    | 1500 / 1125  | PTL(N), ZT(II)
Tempest Sword    | +36 | +3 Speed  | 2200 / 1650  | AT(Found), ZT(II)
Rune Sword       | +44 |   ----    | 3000 / 2250  | MT(II), BT, LV, DT
--------------------------------------------------------------------------------
Guardian Blade   | +52 | ^ +2 Def. | 7000 / 5250  | BrC(I), MV
Mystic Blade     | +62 | ^         | 8500 / 6375  | DT(Found), QV
Counter Blade    | +71 | ^         |10000 / 7500  | ZV
Mithril Blade    | +79 | ^         |12000 / 9000  | MV(P)
Dragon Blade     | +88 | ^         | ---- / ----  | DC(Found)
Demon’s Blade    | +95 | ^ *       | ???? / 7500  | ????

Armor              DP     Special    Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Cloth Jerkin     | +3  |   ----    | ---- / 60    | Start(F)(P)
Leather Plate    | +5  |   ----    | 140  / 105   | MT(I), ZT(I), OV
Bronze Plate     | +7  |   ----    | 240  / 180   | PTL
Iron Plate       | +10 |   ----    | 430  / 322   | PTL(N), ZT(II)-(F), MT(II)
Steel Plate      | +13 |   ----    | 750  / 562   | GS(F), ZT(II),MT(II), BT, LV
Silver Plate     | +16 |   ----    | 1300 / 975   | DT
--------------------------------------------------------------------------------
Dragon Scale     | +18 | ^         | 2300 / 1725  | BrC(I), MV, ZV, QV
Mithril Scale    | +21 | ^         | 4000 / 3000  | MV(P)
Hero Scale       | +24 | ^         | ---- / 5250  | Abyss(Found)
Evil Scale       | +25 | ^ *       | ---- / 9000  | AFS(Found)

Accessory Armor    DP     Special    Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Light Shield     | +2  |   ----    | ---- / 52    | Start(P), VI(Found)
Wood Shield      | +4  |   ----    | 110  / 82    | ZT(I), OV, PTL, PTL(N)
Steel Shield     | +6  |   ----    | 230  / 172   | ZT(II), MT(II), BT
Spike Shield     | +8  | +2 Str.   | 370  / 277   | BT, LV, BrC(I), DT, MV
--------------------------------------------------------------------------------
Heavy Shield     | +10 | ^ -3 Spd. | ---- / 367   | DT(Found)
Battle Shield    | +12 | ^         | 620  / 465   | FP(Found), ZV, QV
Mithril Shield   | +13 | ^         | 760  / 570   | MV(P)
Mystic Shield    | +15 | ^         | ---- / 825   | Abyss(Found)
Chaos Shield     | +16 | ^ *       | ---- / 682   | DT(Found)

                                    ========
                                     Lorele
                                    ========

Weapons            AP     Special   Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Leather Glove    | +50 |   ----    | 3800 / 2850  | Start(L), BrC(I), DT
--------------------------------------------------------------------------------
Power Knuckles   | +69 | ^         | 6600 / 4950  | PI (Found), ZV
Mystic Knuckles  | +77 | ^         | 9500 / 7125  | MV(P), QV
Dragon Claw      | +88 | ^ +3 Def. | ---- / 7500  | Red Dragon (Dropped)
Demon’s Fist     | +93 | ^         | ---- / 10875 | Abyss (Found)

Armor              DP     Special    Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Gi               | +12 |   ----    | 1700 / 1275  | Start(L), BrC(I)
Battle Gi        | +17 |   ----    | 3000 / 2250  | PI (Found), ZV
--------------------------------------------------------------------------------
Dragon Gi        | +21 | ^         | 5400 / 4050  | MV(P), QV
Mystic Gi        | +24 | ^         | ---- / 5625  | BT (Found)
Shadow Gi        | +29 | ^ *       | ---- / 7350  | SC (Found)

Accessory Armor    DP     Special   Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Scarf            | +9  |   ----    | ---- / 247   | Start(L)
--------------------------------------------------------------------------------
Silk Scarf       | +11 | ^         | 470  / 352   | FP (Found), ZV, MV(P)
Battle Scarf     | +13 | ^         | ---- / 442   | IC (Found)
Power Scarf      | +14 | ^ +2 Str. | 730  / 547   | QV
Cursed Scarf     | +14 | ^ *       | ---- / 667   | AFS

                                    =======
                                     Percy
                                    =======

Weapons            AP     Special    Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Short Sword      | +5  |   ----    | 100  / 75    | Start(P), IV(Found), ZT(I)
Middle Sword     | +10 |   ----    | 280  / 210   | ZT(I), OV
--------------------------------------------------------------------------------
Counter Blade    | +71 | ^         |10000 / 7500  | ZV
Mithril Blade    | +79 | ^         |12000 / 9000  | MV(P)
Demon’s Blade    | +95 | ^ *       | ???? / 7500  | ????????

Armor              DP     Special    Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Cloth Jerkin     | +3  |   ----    | ---- / 60    | Start(F)(P)
Leather Plate    | +5  |   ----    | 140  / 105   | MT(I), ZT(I), OV
Bronze Plate     | +7  |   ----    | 240  / 180   | PTL
Iron Plate       | +10 |   ----    | 430  / 322   | PTL(N), ZT(II)-(F), MT(II)
Steel Plate      | +13 |   ----    | 750  / 562   | GS(F), ZT(II),MT(II), BT, LV
Silver Plate     | +16 |   ----    | 1300 / 975   | DT
--------------------------------------------------------------------------------
Dragon Scale     | +18 | ^         | 2300 / 1725  | BrC(I), MV, ZV, QV
Mithril Scale    | +21 | ^         | 4000 / 3000  | MV(P)
Evil Scale       | +25 | ^ *       | ---- / 9000  | AFS(Found)

Accessory Armor    DP     Special    Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Light Shield     | +2  |   ----    | ---- / 52    | Start(P), VI(Found)
Wood Shield      | +4  |   ----    | 110  / 82    | ZT(I), OV, PTL, PTL(N)
Steel Shield     | +6  |   ----    | 230  / 172   | ZT(II), MT(II), BT
Spike Shield     | +8  | +2 Str.   | 370  / 277   | BT, LV, BrC(I), DT, MV
--------------------------------------------------------------------------------
Heavy Shield     | +10 | ^ -3 Spd. | ---- / 367   | DT(Found)
Battle Shield    | +12 | ^         | 620  / 465   | FP(Found), ZV, QV
Mithril Shield   | +13 | ^         | 760  / 570   | MV(P)
Mystic Shield    | +15 | ^         | ---- / 825   | Abyss(Found)
Chaos Shield     | +16 | ^ *       | ---- / 682   | DT(Found)

                                    ========
                                     Samson
                                    ========

Weapons            AP     Special   Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Middle Axe       | +4  |   ----    | 120  / 90    | Start(S), ZT(I)
Steel Axe        | +11 |   ----    | 300  / 225   | ZT(I), OV
Broad Axe        | +23 |   ----    | 520  / 390   | PTL, PTL(N)
Tomahawk         | +31 |   ----    | 870  / 652   | PTL(N)
Battle Axe       | +41 |   ----    | 1600 / 1200  | GS(Found), ZT(II)
War Axe          | +48 |   ----    | 2300 / 1725  | ZT(II), MT(II), BT
Tempest Axe      | +54 | +5 Spd.   | 3200 / 2400  | LV, BrC(I), DT, MV
--------------------------------------------------------------------------------
Rune Axe         | +68 | ^         | 5300 / 3975  | MV, ZV
Gimry’s Axe      | +80 | ^ -5 Spd. | 7400 / 5550  | IC(Found), MV(P)
Earth Breaker    | +89 | ^         | 9000 / 6750  | QV
Demon’s Axe      | +97 | ^* -5 Def.| ---- / 9750  | SC (Found)

Armor              DP     Special    Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bronze Mail      | +3  |   ----    | ---- / 82    | Start(S)
Steel Mail       | +6  |   ----    | 320  / 240   | TP (Found), ZT(I), OV
Chain Mail       | +8  |   ----    | 590  / 442   | PTL
Heavy Mail       | +11 | -3 Spd.   | 1150 / 862   | PTL(N), ZT(II)(F), ZT(II)
Great Mail       | +14 |   ----    | 2000 / 1500  | MVi(F), ZT(II), MT(II), BT
Mystic Mail      | +17 |   ----    | 3800 / 2850  | BrC(I), DT, MV, ZV, QV
--------------------------------------------------------------------------------
Mithril Armor    | +20 | ^         | 6500 / 4875  | MV(P)
Evil Armor       | +25 | ^ *       | ---- / 8250  | ZV (Found)

Accessory Armor    DP     Special    Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Leather Bracer   | +1  |   ----    | ---- / 45    | Start(S)
Gauntlet         | +3  |   ----    | 100  / 75    | ZT(I), OV, PTL
Power Gauntlet   | +4  | +2 Str.   | 210  / 157   | EC(Found), PTL(N), ZT(II)
Warrior's Gaunt. | +6  |   ----    | 640  / 480   | ZT(II)
Rune Gauntlet    | +9  |   ----    | 460  / 345   | MT(II), BT, DT
Mazin Gauntlet   | +12 |   ----    | 590  / 442   | BrC(I), MV, ZV, QV
--------------------------------------------------------------------------------
Mithril Gauntlet | +15 | ^         | 720  / 540   | MV(P)
Demon's Gauntlet | +18 | ^ *       | ---- / 675   | BrC(II)(Found)

                                     ======
                                      Tont
                                     ======

Weapons            AP     Special   Cost (Buy/Sell)          Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Wooden Rod       | +2  |   ----    | 80   / 60    | Start(A,E,T), MT(I)
Short Rod        | +6  |   ----    | 250  / 187   | MT(I), ZT(I)
Bronze Rod       | +11 |   ----    | 450  / 337   | ZT(I), OV
Iron Rod         | +18 |   ----    | 830  / 622   | PTL, PTL(N)
Steel Rod        | +23 |   ----    | 1350 / 1012  | PTL(N), ZT(II)
Lunar Rod        | +30 |   ----    | 1780 / 1335  | ZT(II), MT(II), BT
Shield Rod       | +38 | +2 Def.   | 2300 / 1725  | BT, DT
Stun Rod         | +46 | @         | 6200 / 4650  | BrC, MV
-------------------------------------------------------------------------------
Elder’s Wand     | +52 | ^         | 4600 / 3450  | LV, DT
Tempest Rod      | +67 | ^ +3 Spd. | 6200 / 4650  | ZV, QV
Drain Rod        | +68 | ^ #       | ---- / 8250  | ZV (Found)
Defense Wand     | +73 | ^ +5 Def. | 8300 / 6225  | MV(P)
Malicious Rod    | +85 | ^ *       | ---- / 10500 | Abyss (Found)

Armor              DP     Special   Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Magical Hood     | +7  |   ----    | ---- / 75    | Start(T)
Magic Cape       | +10 |   ----    | 400  / 300   | PTL(N), ZT(II)
Wind Cloak       | +13 | +2 Speed  | 720  / 540   | SV(II)(F), ZT(II), MT(II),BT
Wizard's Cloak   | +16 |   ----    | 1000 / 750   | LV, BrC(I), DT, MV, MV(P)
--------------------------------------------------------------------------------
Mystic Cloak     | +18 | ^         | 2000 / 1500  | BrC(I), MV, ZV, MV(P)
Cloak of Light   | +21 | ^         | 3800 / 2850  | ZV, QV
Merlin’s Cloak   | +24 | ^         |      / 6000  | ???

Accessory Armor    DP     Special    Cost (Buy/Sell)        Location
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Leather Hood     | +3  |   ----    | 100  / 75    | ZT(I), OV, PTL, Start(T)
Travel Hood      | +5  |   ----    | 210  / 157   | SV, PTL(N), ZT(II)
War Hood         | +6  | +2 Str.   | 300  / 225   | ZT(II), MT(II), BT
Wizard Hood      | +8  | ~         | 420  / 315   | LV, BrC(I), DT
Mystic Hood      | +10 |   ----    | 530  / 397   | MV, ZV, MV(P)
--------------------------------------------------------------------------------
Summoner Hat     | +12 | ^         | 680  / 510   | ZV, MV(P), QV
Gundalf Hood     | +14 | ^         | ---- / 525   | QV(Found)
Death Hood       | +15 | ^ *       | ---- / 600   | Volcano(Found)


                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Weapons
                      =====================================

--------------------------------------------------------------------------------
BATTLE AXE                  Equip: Samson

AP: +41
Buy/Sell: 1600 G / 1200 G
Special: None

Location: Gaea Shrine (Found), Zalagoon Town (II)

--------------------------------------------------------------------------------
BROAD AXE                   Equip: Samson

AP: +23
Buy/Sell: 520 G / 390 G
Special: None

Location: Port Town Luna (Day)(Night)

--------------------------------------------------------------------------------
BRONZE ROD                  Equip: Annie, Edward, Tont

AP: +11
Buy/Sell: 450 G / 337 G
Special: None

Location: Zalagoon Town (I), Ophera Village

--------------------------------------------------------------------------------
BROAD SWORD                 Equip: Finn

AP: +21
Buy/Sell: 850 G / 637 G
Special: None

Location: Emerald Caves (Found), Port Town Luna (Night)

--------------------------------------------------------------------------------
COUNTER BLADE ^             Equip: Finn, Percy

AP: +71
Buy/Sell: 10000 G / 7500 G
Special: None

Location: Zeal Village

--------------------------------------------------------------------------------
DAGGER ^                    Equip: Domino

AP: +72
Buy/Sell: ---- / 4350 G
Special: None

Location: Ice Cave (Found)

--------------------------------------------------------------------------------
DARTS                       Equip: Domino

AP: +46
Buy/Sell: 2500 G / 1875 G
Special: None

Location: Domino (Starts with), Leave Village

--------------------------------------------------------------------------------
DEFENSE WAND ^              Equip: Tont

AP: +73
Buy/Sell: 8300 G / 6225 G
Special: +5 Defense

Location: Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
DEMON’S AXE ^*              Equip: Samson

AP: +97
Buy/Sell: ---- / 9750 G
Special: -5 Defense

Location: Sand Cave (Found)

--------------------------------------------------------------------------------
DEMON’S BLADE ^ *           Equip: Finn, Percy

AP: +95
Buy/Sell: ???? / 7500 G
Special: None

Location: ????

--------------------------------------------------------------------------------
DEMON’S FIST ^              Equip: Lorele

AP: +93
Buy/Sell: ---- / 10875 G
Special: None

Location: Abyss (Found)

--------------------------------------------------------------------------------
DRAGON BLADE ^              Equip: Finn

AP: +88
Buy/Sell: ---- / ----
Special: None

Location: Dragon Cave (Found)(Skeleton Key)

--------------------------------------------------------------------------------
DRAGON CLAW ^               Equip: Lorele

AP: +88
Buy/Sell: ---- / 7500 G
Special: +3 Defense

Location: Red Dragon (Dropped)

--------------------------------------------------------------------------------
DRAIN ROD ^                 Equip: Annie, Edward, Tont

AP: +68
Buy/Sell: ---- / 8250 G
Special: Casts Steal Magic (Lv 1)

Location: Zeal Village (Found)

--------------------------------------------------------------------------------
EARTH BREAKER ^             Equip: Samson

AP: +89
Buy/Sell: 9000 G / 6750 G
Special: None

Location: Quamdar Village

--------------------------------------------------------------------------------
ELDER’S WAND ^              Equip: Tont

AP: +52
Buy/Sell: 4600 G / 3450 G
Special: None

Location: Leave Village, Discipline Town

--------------------------------------------------------------------------------
GREAT SWORD                 Equip: Finn

AP: +28
Buy/Sell: 1500 G / 1125 G
Special: None

Location: Port Town Luna (Night), Zalagoon Town (II)

--------------------------------------------------------------------------------
GIMRY’S AXE ^              Equip: Samson

AP: +80
Buy/Sell: 7400 G / 5550 G
Special: -5 Speed

Location: Ice Cave (Found), Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
GUARDIAN BLADE ^            Equip: Finn

AP: +52
Buy/Sell: 7000 G / 5250 G
Special: +2 Defense

Location: Barbaros Castle (I), Mistrall Village

--------------------------------------------------------------------------------
IRON ROD                    Equip: Annie, Edward, Tont

AP: +18
Buy/Sell: 830 G / 622 G
Special: None

Location: Port Town Luna (Day)(Night)

--------------------------------------------------------------------------------
LEATHER GLOVE               Equip: Lorele

AP: +50
Buy/Sell: 3800 G / 2850 G
Special: None

Location: Barbaros Castle (I), Discipline Town, Lorele (Starts with)

--------------------------------------------------------------------------------
LONG SWORD                  Equip: Finn

AP: +15
Buy/Sell: 490 G / 367 G
Special: None

Location: Port Town Luna (Day)

--------------------------------------------------------------------------------
LUNAR ROD                   Equip: Annie, Edward, Tont

AP: +30
Buy/Sell: 1780 G / 1335 G
Special: None

Location: Zalgoon Town (II), Marion Town (II), Bandore Town

--------------------------------------------------------------------------------
MAGE’S STAFF ^              Equip: Edward

AP: +51
Buy/Sell: 4500 G / 3375 G
Special: None

Location: Leave Village, Discipline Town

--------------------------------------------------------------------------------
MAGIC STAFF ^               Equip: Edward

AP: +69
Buy/Sell: ---- / 7275 G
Special: None

Location: Arawn’s Fifth Shrine (Found)

--------------------------------------------------------------------------------
MALICIOUS ROD ^*            Equip: Annie, Edward, Tont

AP: +85
Buy/Sell: ---- / 10500 G
Special: None

Location: Abyss (Found)

--------------------------------------------------------------------------------
MIDDLE AXE                  Equip: Samson

AP: +4
Buy/Sell: 120 G / 90 G
Special: None

Location: (Samson begins game with), Zalagoon Town (I)

--------------------------------------------------------------------------------
MIDDLE SWORD                Equip: Finn, Percy

AP: +10
Buy/Sell: 280 G / 210 G
Special: None

Location: Zalagoon Town (I), Ophera Village

--------------------------------------------------------------------------------
MITHRIL BLADE ^             Equip: Finn, Percy

AP: +79
Buy/Sell: 12000 G / 9000 G
Special: None

Location: Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
MITHRIL DAGGER ^            Equip: Domino

AP: +77
Buy/Sell: 6800 G / 5100 G
Special: None

Location: Mistrall Village (Post-Mithril)
          Mistrall Village Smith (4760 G, Post-Mithril... This is a one time
                                  only deal)

--------------------------------------------------------------------------------
MYSTIC BLADE ^              Equip: Finn

AP: +62
Buy/Sell: 8500 G / 6375 G
Special: None

Location: Discipline Town (Found), Quamdar Village

--------------------------------------------------------------------------------
MYSTIC DAGGER ^             Equip: Domino

AP: +86
Buy/Sell: 9000 G / 6750 G
Special: None

Location: Sand Cave (Found), Quamdar Village

--------------------------------------------------------------------------------
MYSTIC KNUCKLES ^           Equip: Lorele

AP: +77
Buy/Sell: 9500 G / 7125 G
Special: None

Location: Mistrall Village (Post-Mithril), Quamdar Village

--------------------------------------------------------------------------------
POISONED FANG ^*            Equip: Domino

AP: +91
Buy/Sell: ---- / 8250 G
Special: None

Location: Abyss (Found)

--------------------------------------------------------------------------------
POWER KNUCKLES ^            Equip: Lorele

AP: +69
Buy/Sell: 6600 G / 4950 G
Special: None

Location: Pity Island (Found), Zeal Village

--------------------------------------------------------------------------------
PRIEST’S CANE ^             Equip: Annie

AP: +53
Buy/Sell: 4800 G / 3600 G
Special: None

Location: Leave Village, Discipline Town

--------------------------------------------------------------------------------
RUNE AXE ^                  Equip: Samson

AP: +68
Buy/Sell: 5300 G / 3975 G
Special: None

Location: Mistrall Village, Zeal Village

--------------------------------------------------------------------------------
RUNE SWORD                  Equip: Finn

AP: +44
Buy/Sell: 3000 G / 2250 G
Special: None

Location: Marion Town (II), Bandore Town, Leave Village, Discipline Town

--------------------------------------------------------------------------------
SERAPHIC CANE ^             Equip: Annie

AP: +79
Buy/Sell: 9000 G / 6750 G
Special: None

Location: Mistrall Village (Post-Mithril), Abyss (Found)

--------------------------------------------------------------------------------
SHIELD ROD                   Equip: Annie, Edward, Tont

AP: +38
Buy/Sell: 2300 G / 1725 G
Special: +2 Defense

Location: Bandore Town, Discipline Town

--------------------------------------------------------------------------------
SHORT KNIFE                 Equip: Domino

AP: +53
Buy/Sell: 3300 G / 2475 G
Special: None

Location: Barbaros Castle (I), Discipline Town, Mistrall Village

--------------------------------------------------------------------------------
SHORT ROD                   Equip: Annie, Edward, Tont

AP: +6
Buy/Sell: 250 G / 187 G
Special: None

Location: Marion Town (I), Zalagoon Town (I)

--------------------------------------------------------------------------------
SHORT SWORD                 Equip: Finn, Percy

AP: +5
Buy/Sell: 100 G / 75 G
Special: None

Location: Isla Village (Found), (Percy starts game with), Zalagoon Town (I)

--------------------------------------------------------------------------------
STEEL AXE                   Equip: Samson

AP: +11
Buy/Sell: 300 G / 225 G
Special: None

Location: Zalagoon Town (I), Ophera Village

--------------------------------------------------------------------------------
STEEL ROD                   Equip: Annie, Edward, Tont

AP: +23
Buy/Sell: 1350 G / 1012 G
Special: None

Location: Port Town Luna (Night), Zalagoon Town (II)

--------------------------------------------------------------------------------
STUN ROD                    Equip: Annie, Edward, Tont

AP: +46
Buy/Sell: 6200 G / 4650 G
Special: This weapon will deal only normal damage during a Super Attack, not the
2x damage like all of the other weapons.

Location: Barbaros Castle, Mistrall Village

--------------------------------------------------------------------------------
TEMPEST AXE                 Equip: Samson

AP: +54
Buy/Sell: 3200 G / 2400 G
Special: +5 Speed

Location: Leave Village, Barbaros Castle, Discipline Town, Mistrall Village

--------------------------------------------------------------------------------
TEMPEST ROD ^               Equip: Annie, Edward, Tont

AP: +67
Buy/Sell: 6200 G / 4650 G
Special: +3 Speed

Location: Zeal Village, Quamdar Village

--------------------------------------------------------------------------------
TEMPEST SWORD               Equip: Finn

AP: +36
Buy/Sell: 2200 G / 1650 G
Special: +3 Speed

Location: Arawn Tower (Found), Zalagoon Town (II)

--------------------------------------------------------------------------------
THROWING KNIFE ^            Equip: Domino

AP: +63
Buy/Sell: 4900 G / 3675 G
Special: None

Location: Pity Island (Found), Zeal Village

--------------------------------------------------------------------------------
TOMAHAWK                    Equip: Samson

AP: +31
Buy/Sell: 870 G / 652 G
Special: None

Location: Port Town Luna (Night)

--------------------------------------------------------------------------------
WAR AXE                     Equip: Samson

AP: +48
Buy/Sell: 2300 G / 1725 G
Special: None

Location: Zalagoon Town (II), Marion Town (II), Bandore Town

--------------------------------------------------------------------------------
WAR ROD                     Equip: Annie, Edward

AP: +60
Buy/Sell: 3200 G / 2400 G
Special: None

Location: Barbaros Castle (II)(Found), Zeal Village

--------------------------------------------------------------------------------
WIZARD’S STAFF ^            Equip: Edward

AP: +75
Buy/Sell: 8800 G / 6600 G
Special: None

Location: Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
WOODEN ROD                  Equip: Annie, Edward, Tont

AP: +2
Buy/Sell: 80 G / 60 G
Special: None

Location: (Annie, Edward, and Tont begin game with), Marion Town (I)

--------------------------------------------------------------------------------

                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                     Armor
                      =====================================

--------------------------------------------------------------------------------
BATTLE DRESS                Equip: Annie

DP: +9
Buy/Sell: 380 G / 285 G
Special: None

Location: Gaea Shrine (Found), Zalagoon Town (II)

--------------------------------------------------------------------------------
BATTLE GI                   Equip: Lorele

DP: +17
Buy/Sell: 3000 G / 2250 G
Special: None

Location: Pity Island (Found), Zeal Village

--------------------------------------------------------------------------------
BRONZE MAIL                 Equip: Samson

DP: +3
Buy/Sell: ---- / 82 G
Special: None

Location: (Samson begins game with)

--------------------------------------------------------------------------------
BRONZE PLATE                Equip: Finn, Percy

DP: +7
Buy/Sell: 240 G / 180 G
Special: None

Location: Port Town Luna (Day)

--------------------------------------------------------------------------------
CAPTAIN’S LEATHER ^         Equip: Domino

DP: +21
Buy/Sell: 11000 G / 8250 G
Special: None

Location: Quamdar Village

--------------------------------------------------------------------------------
CHAIN MAIL                  Equip: Samson

DP: +8
Buy/Sell: 590 G / 442 G
Special: None

Location: Port Town Luna (Day)

--------------------------------------------------------------------------------
CLOAK OF DARKNESS ^ *       Equip: Edward, Tont

DP: +26
Buy/Sell: ---- / 7500 G
Special: Cursed

Location: Flying Palace (Found)

--------------------------------------------------------------------------------
CLOAK OF LIGHT ^            Equip: Edward, Tont

DP: +21
Buy/Sell: 3800 G / 2850 G
Special: None

Location: Zeal Village, Quamdar Village

--------------------------------------------------------------------------------
CLOTH GARMENT               Equip: Edward

DP: +3
Buy/Sell: ---- / 67 G
Special: None

Location: (Edward start game with)

--------------------------------------------------------------------------------
CLOTH JERKIN                Equip: Finn, Percy

DP: +3
Buy/Sell: ---- / 60 G
Special: None

Location: (Finn and Percy start game with)

--------------------------------------------------------------------------------
DEMON’S LEATHER ^*          Equip: Domino

DP: +24
Buy/Sell: ---- / 7500 G
Special: None

Location: Leave Village (Found)

--------------------------------------------------------------------------------
DRAGON GI ^                 Equip: Lorele

DP: +21
Buy/Sell: 5400 G / 4050 G
Special: None

Location: Mistrall Village (Post-Mithril), Quamdar Village

--------------------------------------------------------------------------------
DRAGON SCALE ^              Equip: Finn, Percy

DP: +18
Buy/Sell: 2300 G / 1725 G
Special: None

Location: Barbaros Castle(I), Mistrall Village, Zeal Village, Quamdar Village

--------------------------------------------------------------------------------
EVIL ARMOR ^ *              Equip: Samson

DP: +25
Buy/Sell: ---- / 8250 G
Special: None

Location: Zeal Village (Found)

--------------------------------------------------------------------------------
EVIL SCALE ^ *              Equip: Finn, Percy

DP: +25
Buy/Sell: ---- / 9000 G
Special: None

Location: Arawn’s Four Shrines (South)(Found)

--------------------------------------------------------------------------------
FAIRY DRESS                 Equip: Annie

DP: +15
Buy/Sell: 970 G / 727 G
Special: None

Location: Simone Village, Barbaros Castle (I), Discipline Town, Mistrall Village

--------------------------------------------------------------------------------
FLORAL DRESS                Equip: Annie

DP: +2
Buy/Sell: ---- / 52 G
Special: None

Location: (Annie begins game with)

--------------------------------------------------------------------------------
GI                          Equip: Lorele

DP: +12
Buy/Sell: 1700 G / 1275 G
Special: None

Location: Barbaros Castle (I), Lorele (Begins with)

--------------------------------------------------------------------------------
GODDESS ROBE ^              Equip: Annie

DP: +20
Buy/Sell: 7500 G / 5625 G
Special: None

Location: Quamdar Village

--------------------------------------------------------------------------------
GREAT MAIL                  Equip: Samson

DP: +14
Buy/Sell: 2000 G / 1500 G
Special: None

Location: Magic Vine (Found), Zalagoon Town (II), Marion Town (II), Bandore Town

--------------------------------------------------------------------------------
HARD LEATHER                Equip: Domino

DP: +14
Buy/Sell: 3100 G / 2325 G
Special: None

Location: Barbaros Castle (I), Discipline Town, Mistrall Village, Zeal Village

--------------------------------------------------------------------------------
HEAVY MAIL                  Equip: Samson

DP: +11
Buy/Sell: 1150 G / 862 G
Special: -3 Speed

Location: Port Town Luna (Night), Zalagoon Town (II) (Found), Zalagoon Town (II)

--------------------------------------------------------------------------------
HERO SCALE                  Equip: Finn

DP: +24
Buy/Sell: ---- / 5250 G
Special: None

Location: Abyss (Found)

--------------------------------------------------------------------------------
IRON PLATE                  Equip: Finn, Percy

DP: +10
Buy/Sell: 430 G / 322 G
Special: None

Location: Port Town Luna (Night), Zalagoon (II) Town (Found),
          Zalagoon Town (II), Marion Town (II)

--------------------------------------------------------------------------------
JOURNEY DRESS               Equip: Annie

DP: +6
Buy/Sell: 220 G / 165 G
Special: None

Location: Zalagoon Town (I), Ophera Village, Port Town Luna (Day)(Night)

--------------------------------------------------------------------------------
LEATHER GARMENT             Equip: Edward

DP: +7
Buy/Sell: 260 / 195 G
Special: None

Location: Ophera Village, Port Town Luna (Day)

--------------------------------------------------------------------------------
LEATHER PLATE               Equip: Finn, Percy

DP: +5
Buy/Sell: 140 G / 105 G
Special: None

Location: Marion Town (I), Zalagoon Town (I), Ophera Village

--------------------------------------------------------------------------------
MAGIC CAPE                  Equip: Edward, Tont

DP: +10
Buy/Sell: 400 G / 300 G
Special: None

Location: Port Town Luna (Night), Zalagoon Town (II)

--------------------------------------------------------------------------------
MAGICAL HOOD                Equip: Tont

DP: +7
Buy/Sell: ---- / 75 G
Special: None

Location: (Tont starts game with)

--------------------------------------------------------------------------------
MERLIN’S CLOAK ^            Equip: Edward, Tont

DP: +24
Buy/Sell: ???? / 6000 G
Special: None

Location: ????

--------------------------------------------------------------------------------
MITHRIL ARMOR ^             Equip: Samson

DP: +20
Buy/Sell: 6500 G / 4875 G
Special: None

Location: Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
MITHRIL SCALE               Equip: Finn, Percy

DP: +21
Buy/Sell: 4000 G / 3000 G
Special: None

Location: Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
MYSTIC CLOAK ^              Equip: Edward, Tont

DP: +18
Buy/Sell: 2000 G / 1500 G
Special: None

Location: Barbaros Castle (I), Mistrall Village, Zeal Village,
          Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
MYSTIC GI ^                 Equip: Lorele

DP: +24
Buy/Sell: ---- / 5625 G
Special: None

Location: Bandore Town (Found)(Skeleton Key)

--------------------------------------------------------------------------------
MYSTIC MAIL                 Equip: Samson

DP: +17
Buy/Sell: 3800 G / 2850 G
Special: None

Location: Barbaros Castle (I), Discipline Town, Mistrall Village, Zeal Village
          Quamdar Village

--------------------------------------------------------------------------------
PIRATE’S LEATHER ^          Equip: Domino

DP: +19
Buy/Sell: 7700 G / 5775 G
Special: None

Location: Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
ROBE OF DARKNESS ^*         Equip: Annie

DP: +23
Buy/Sell: ---- / 7125 G
Special: None

Location: Volcano (Found)

--------------------------------------------------------------------------------
SERAPHIC ROBE ^             Equip: Annie

DP: +17
Buy/Sell: 1600 G / 1200 G
Special: None

Location: Barbaros Castle, Mistrall Village, Zeal Village,
          Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
SHADOW GI ^*                Equip: Lorele

DP: +29
Buy/Sell: ---- / 7350 G
Special: None

Location: Sand Cave (Found)

--------------------------------------------------------------------------------
SILVER PLATE                Equip: Finn, Percy

DP: +16
Buy/Sell: 1300 G / 975 G
Special: None

Location: Discipline Town

--------------------------------------------------------------------------------
SOFT LEATHER                Equip: Domino

DP: +11
Buy/Sell: 1800 G / 1350 G
Special: None

Location: Domino (Starts with), Leave Village

--------------------------------------------------------------------------------
STEEL MAIL                  Equip: Samson

DP: +6
Buy/Sell: 320 G / 240 G
Special: None

Location: Tree Path (Found), Zalagoon Town (I), Ophera Village

--------------------------------------------------------------------------------
STEEL PLATE                 Equip: Finn, Percy

DP: +13
Buy/Sell: 750 G / 562 G
Special: None

Location: Gaea Shrine (Found), Zalagoon Town (II), Marion Town (II),
          Bandore Town, Leave Village

--------------------------------------------------------------------------------
STRONG LEATHER ^            Equip: Domino

DP: +17
Buy/Sell: 5700 G / 4275 G
Special: +2 Strength

Location: Discipline Town

--------------------------------------------------------------------------------
TEMPEST DRESS               Equip: Annie

DP: +12
Buy/Sell: 700 G / 525 G
Special: None

Location: Zalagoon Town (II), Marion Town (II), Bandore Town

--------------------------------------------------------------------------------
TRAVEL DRESS                Equip: Annie

DP: +4
Buy/Sell: 120 G / 90 G
Special: None

Location: Marion Town (I), Zalagoon Town (I)

--------------------------------------------------------------------------------
TRAVEL GARMENT              Equip: Edward

DP: +5
Buy/Sell: 150 G / 112 G
Special: None

Location: Zalagoon Town (I)

--------------------------------------------------------------------------------
WIND CLOAK                  Equip: Edward, Tont

DP: +13
Buy/Sell: 720 G / 540 G
Special: +2 Speed

Location: Simone (II) (Found), Zalagoon Town (II), Marion Town (II),
          Bandore Town

--------------------------------------------------------------------------------
WIZARD’S CLOAK              Equip: Edward, Tont

DP: +16
Buy/Sell: 1000 G / 750 G
Special: Tont can’t equip this item after changing class

Location: Leave Village, Barbaros Castle (I), Discipline Town, Mistrall Village
          Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------


                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 Accessory Armor
                      =====================================

--------------------------------------------------------------------------------
ANGEL RIBBON                Equip: Annie

DP: +8
Buy/Sell: 250 G / 187 G
Special: None

Location: Mist Valley (Found), Zalagoon Town (II), Marion Town (II),
          Bandore Town

--------------------------------------------------------------------------------
ATHENA RIBBON ^             Equip: Annie

DP: +13
Buy/Sell: 490 G / 367 G
Special: +2 Strength

Location: Zeal Village, Quamdar Village

--------------------------------------------------------------------------------
BANDANA                     Equip: Domino

DP: +8
Buy/Sell: 320 G / 240 G
Special: None

Location: Domino (Start with), Leave Village

--------------------------------------------------------------------------------
BATTLE SCARF ^              Equip: Lorele

DP: +13
Buy/Sell: ---- / 442 G
Special: None

Location: Ice Cave (Found)

--------------------------------------------------------------------------------
BATTLE SHIELD ^             Equip: Finn, Percy

DP: +12
Buy/Sell: 620 G / 465 G
Special: None

Location: Flying Palace (Found), Zeal Village, Quamdar Village

--------------------------------------------------------------------------------
CHAOS SHIELD ^ *            Equip: Finn, Percy

DP: +16
Buy/Sell: ---- / 682 G
Special: None

Location: Discipline Town (Found)

--------------------------------------------------------------------------------
CLOTH HOOD                  Equip: Edward

DP: +1
Buy/Sell: ---- / 37 G
Special: None

Location: (Edward starts game with)

--------------------------------------------------------------------------------
CURSED BANDANNA ^*          Equip: Domino

DP: +18
Buy/Sell: ---- / 712 G
Special: None

Location: Mistrall Village (Found)

--------------------------------------------------------------------------------
CURSED SCARF ^*             Equip: Lorele

DP: +14
Buy/Sell: ---- / 667 G
Special: None

Location: Arawn’s Four Shrines (North) (Found)

--------------------------------------------------------------------------------
DEATH HOOD ^*               Equip: Edward, Tont

DP: +12(Edward), +15(Tont)
Buy/Sell: ---- / 600 G
Special: None

Location: Volcano (Found)

--------------------------------------------------------------------------------
DEMON’S GAUNTLET ^*         Equip: Samson

DP: +18
Buy/Sell: ---- / 675 G
Special: None

Location: Barbaros Castle (II)(Found)

--------------------------------------------------------------------------------
DEVIL RIBBON ^*             Equip: Annie

DP: +13
Buy/Sell: ---- / 532 G
Special: None

Location: Flying Palace (Found)

--------------------------------------------------------------------------------
GAUNTLET                    Equip: Samson

DP: +3
Buy/Sell: 100 G / 75 G
Special: None

Location: Zalagoon Town (I), Ophera Villsge, Port Town Luna (Day)

--------------------------------------------------------------------------------
GODDESS RIBBON              Equip: Annie

DP: +11
Buy/Sell: 340 G / 255 G
Special: None

Location: Bandore Town, Village of Leave, Barbaros Castle, Discipline Town
          Mistrall Village, Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
GUNDALF HOOD ^              Equip: Edward, Tont

DP: +14
Buy/Sell: ---- / 525 G
Special: None

Location: Quamdar Village (Found)

--------------------------------------------------------------------------------
HEAVY SHIELD ^              Equip: Finn, Percy

DP: +10
Buy/Sell: ---- / 367 G
Special: -3 Speed

Location: Discipline Town (Found)(Labyrinth)

--------------------------------------------------------------------------------
HOLY RIBBON                 Equip: Annie

DP: +5
Buy/Sell: 160 G / 120 G
Special: None

Location: Simone Village, Port Town Luna (Night), Zalagoon Town (II)

--------------------------------------------------------------------------------
LEATHER BRACER              Equip: Samson

DP: +1
Buy/Sell: ---- / 45 G
Special: None

Location: (Samson starts game with)

--------------------------------------------------------------------------------
LEATHER HOOD                Equip: Edward, Tont

DP: +3
Buy/Sell: 100 G / 75 G
Special: None

Location: Zalagoon Town (I), Ophera Village, Port Town Luna (Day),
         (Tont starts game with)

--------------------------------------------------------------------------------
LIGHT SHIELD                Equip: Finn, Percy

DP: +2
Buy/Sell: ---- / 52 G
Special: None

Location: Village of Isla (Found), (Percy starts game with)

--------------------------------------------------------------------------------
MAZIN GAUNTLET              Equip: Samson

DP: +12
Buy/Sell: 590 G / 442 G
Special: None

Location: Barbaros Castle(I), Mistrall Village, Zeal Village, Quamdar Village

--------------------------------------------------------------------------------
MITHRIL GAUNTLET ^          Equip: Samson

DP: +15
Buy/Sell: 720 G / 540 G
Special: None

Location: Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
MITHRIL SHIELD ^            Equip: Finn, Percy

DP: +13
Buy/Sell: 760 G / 570 G
Special: None

Location: Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
MYSTIC HOOD                 Equip: Edward, Tont

DP: +10
Buy/Sell: 530 G / 397 G
Special: None

Location: Mistrall Village, Zeal Village, Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
MYSTIC SHIELD ^             Equip: Finn, Percy

DP: +15
Buy/Sell: ---- / 825 G
Special: None

Location: Abyss (Found)

--------------------------------------------------------------------------------
OATH BANDANNA ^             Equip: Domino

DP: +17
Buy/Sell: 880 G / 660 G
Special: None

Location: Quamdar Village

--------------------------------------------------------------------------------
POWER GAUNTLET              Equip: Samson

DP: +4
Buy/Sell: 210 G / 157 G
Special: +2 Strength

Location: Emerald Cave (Found), Port Town Luna (Night), Zalagoon Town (II)

--------------------------------------------------------------------------------
POWER SCARF ^               Equip: Lorele

DP: +14
Buy/Sell: 730 G / 547 G
Special: +2 Strength

Location: Quamdar Village

--------------------------------------------------------------------------------
RIBBON                      Equip: Annie

DP: +1
Buy/Sell: ---- / 30 G
Special: None

Location: (Annie starts game with)

--------------------------------------------------------------------------------
RUNE GAUNTLET               Equip: Samson

DP: +9
Buy/Sell: 460 G / 345 G
Special: None

Location: Marion Town (II), Bandore Town, Discipline Town

--------------------------------------------------------------------------------
SAGE’S HOOD ^               Equip: Edward

DP: +12
Buy/Sell: 610 G / 457 G
Special: None

Location: Quamdar Village

--------------------------------------------------------------------------------
SAILOR BANDANNA             Equip: Domino

DP: +11
Buy/Sell: 620 G / 337 G
Special: None

Location: Barbaros Castle (I), Discipline Town, Mistrall Village

--------------------------------------------------------------------------------
SCARF                       Equip: Lorele

DP: +9
Buy/Sell: ---- / 247 G
Special: None

Location: Lorele (Starts with)

--------------------------------------------------------------------------------
SILK RIBBON                 Equip: Annie

DP: +3
Buy/Sell: 90 G / 67 G
Special: None

Location: Zalagoon Town (I), Ophera Village, Port Town Luna (Day)

--------------------------------------------------------------------------------
SILK SCARF ^                Equip: Lorele

DP: +11
Buy/Sell: 470 G / 352 G
Special: None

Location: Flying Palace (Found), Zeal Village, Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
SPIKE SHIELD                Equip: Finn, Percy

DP: +8
Buy/Sell: 370 G / 277 G
Special: Strength +2

Location: Bandore Town, Leave Village, Barbaros Castle (I), Discipline Town
          Mistrall Village

--------------------------------------------------------------------------------
STEEL SHIELD                Equip: Finn, Percy

DP: +6
Buy/Sell: 230 G / 172 G
Special: None

Location: Zalagoon Town (II), Marion Town (II), Bandore Town

--------------------------------------------------------------------------------
STORM BANDANNA ^            Equip: Domino

DP: +15
Buy/Sell: 710 G / 532 G
Special: +2 Strength

Location: Ice Cave (Found), Mistrall Village (Post-Mithril)

--------------------------------------------------------------------------------
SUMMONER HAT ^              Equip: Tont

DP: +12
Buy/Sell: 680 G / 510 G
Special: None

Location: Zeal Village, Mistrall Village (Post-Mithril), Quamdar Village

--------------------------------------------------------------------------------
TRAVEL HOOD                 Equip: Edward, Tont

DP: +5
Buy/Sell: 210 G / 157 G
Special: None

Location: Simone Village, Port Town Luna (Night), Zalagoon Town (II)

--------------------------------------------------------------------------------
WAR HOOD                    Equip: Edward, Tont

DP: +6
Buy/Sell: 300 G / 225 G
Special: +2 Strength

Location: Zalagoon Town (II), Marion Town (II), Bandore Town

--------------------------------------------------------------------------------
WARRIOR’S GAUNTLET          Equip: Samson

DP: +6
Buy/Sell: 640 G / 480 G
Special: None

Location: Zalagoon Town (II)

--------------------------------------------------------------------------------
WIND BANDANNA ^             Equip: Domino

DP: +13
Buy/Sell: 560 G / 420 G
Special: +3 Speed

Location: Barbaros Castle(II)(Found), Zeal Village

--------------------------------------------------------------------------------
WIZARD HOOD                 Equip: Edward, Tont

DP: +8
Buy/Sell: 420 G / 315 G
Special: None

Location: Leave Village, Barbaros Castle (I), Discipline Town

--------------------------------------------------------------------------------
WOOD SHIELD                 Equip: Finn, Percy

DP: +4
Buy/Sell: 110 G / 82 G
Special: None

Location: Zalagoon Town (I), Ophera Village, Port Town Luna (Day)(Night)

--------------------------------------------------------------------------------


================================================================================
VI. Magic
================================================================================

                           =-=-=-=-=-=-=-=-=-=-=-=-=-=
                           Character Magic Spell Lists
                           ===========================

This list of magic is arranged in the following way. The “learned” column
represents the level you will achieve a spell. As you increase your levels, you
will get to a point where you will be unable to learn new spells unless you
advance your class by completing the Discipline Island quest. The spells that
can only be learned following the Discipline Island quest are designated with a
* symbol next to their name. These spells will also have a level number next to
their name, as if you kept on leveling without reverting back to level 1 when
your character changed class. This can be confusing, so if you don’t know what I
am talking about, read the following example.

For example, if Finn was a level 23, he will have learned the Thunder Magic (Lv
1) spell. If Finn gains four more levels will learn the Fire Magic (Lv 3) spell.
But, lets say that Finn completes the Discipline Island quest and changes his
class, which will then bring him back to level 1. If Finn gains four more
levels, placing him at level 5 with his new class, he will also learn the Fire
Magic (Lv 3) spell.

To accurately list for all game players what level a character will gain a
spell; I have chosen to continue on as if you didn’t revert back to level 1 when
you complete the Discipline Island quest. So, from the level that your character
changes class, add that the characters new level and subtract 1 (since you start
out at level 1, not 0) Using the example above, Finn was level 23 when he
changed class and then gained five more levels. Add level 23 + (5 levels – 1
level) to get level 27, which is when he will learn the Fire Magic (Lv 3) spell.
Hopefully, you will be able to understand the charts below, but if don’t, please
feel free to email me for help.

NOTE: Finn learns the magic spell Steiner immediately following his class
change. Under the “learned” category, I have listed this as level “xx.”

-----
Annie
=====

Learned   | MP | Spell             | Effect
--------------------------------------------------------------------------------
Level 1   | 3  | Heal (Lv 1)       | Recovers 15 VP for one character
Level 10  | 5  | Heal (Lv 2)       | Recovers 30 VP for one character
Level 20  | 10 | Heal (Lv 3)       | Recovers 50 VP for one character
Level 39 *| 20 | Heal (Lv 4)       | Recovers ALL VP for one character
          |    |                   |
Level 4   | 3  | Cure (Lv 1)       | Removes poison from one character
Level 16  | 5  | Cure (Lv 2)       | Removes poison, paralyze, and petrify from
          |    |                   | one character
          |    |                   |
Level 6   | 2  | Awaken (Lv 1)     | Awakens one party member from sleep
Level 27  | 4  | Awaken (Lv 2)     | Awakens all party members from sleep
          |    |                   |
Level 8   | 3  | Holy Light (Lv 1) | Attacks one group of enemies with holy lght
Level 12  | 6  | Holy Light (Lv 2) | Attacks one group of enemies with holy lght
          | 9  | Holy Light (Lv 3) | Attacks all enemies with holy light
Level 35 *| 9  | Holy Light (Lv 4) | Attacks one enemy with holy light
          |    |                   |
Level 14  | 3  | Silence (Lv 1)    | Attacks one group of enemies with silence
Level 32 *| 6  | Silence (Lv 2)    | Attacks all enemies with silence
          |    |                   |
Level 18  | 6  | Heal Rain (Lv 1)  | Recovers 20 VP for all characters
Level 30  | 11 | Heal Rain (Lv 2)  | Recovers 40 VP for all characters
Level 42 *| 19 | Heal Rain (Lv 3)  | Recovers 60 VP for all characters
Level 46 *| 30 | Heal Rain (Lv 4)  | Recovers ALL VP for all characters
          |    |                   |
Level 25  | 0  | Steal (Lv 1)      | Steals up to 10MP from one enemy and gives
          |    |                   | MP to spell caster

------
Domino
======

Learned   | MP | Spell             | Effect
--------------------------------------------------------------------------------
Start 15  | 2  | Awaken (Lv 1)     | Awakens one party member from sleep
Level 17  | 4  | Awaken (Lv 2)     | Awakens all party members from sleep
          |    |                   |
Start 15  | 4  | Wind (Lv 1)       | Attacks one group of enemies with wind
Start 15  | 8  | Wind (Lv 2)       | Attacks one group of enemies with wind
Level 27  | 10 | Wind (Lv 3)       | Attacks all enemies with wind
Level 37 *| 10 | Wind (Lv 4)       | Attacks one enemy with wind
          |    |                   |
Start 15  | 3  | Illusion (Lv 1)   | Attacks one group of enemies with illusion
Level 24  | 7  | Illusion (Lv 2)   | Attacks all enemies with illusion
          |    |                   |
Start 15  | 3  | Slow (Lv 1)       | Decreases one group of enemies def. and spd
Level 30  | 5  | Slow (Lv 2)       | Decreases all enemies defense and speed
          |    |                   |
Level 21  | 5  | Confusion (Lv 1)  | Attacks one enemy group with confusion
Level 33 *| 9  | Confusion (Lv 2)  | Attacks all enemies with confusion

------
Edward
======

Learned   | MP | Spell             | Effect
--------------------------------------------------------------------------------
Level 1   | 2  | Fire (Lv 1)       | Attacks one enemy with fire
Level 9   | 5  | Fire (Lv 2)       | Attacks one group of enemies with fire
Level 21  | 8  | Fire (Lv 3)       | Attacks all enemies with fire
Level 34 *| 12 | Fire (Lv 4)       | Attacks all enemies with fire
          |    |                   |
Level 2   | 6  | Attack (Lv 1)     | Raises one party member’s attack power
Level 28  | 10 | Attack (Lv 2)     | Raises all party member’s attack power
          |    |                   |
Level 6   | 5  | Ice (Lv 1)        | Attacks one enemy with ice
Level 16  | 9  | Ice (Lv 2)        | Attacks one group of enemies with ice
Level 31 *| 12 | Ice (Lv 3)        | Attacks all enemies with ice
Level 41 *| 12 | Ice (Lv 4)        | Attacks one enemy with ice
          |    |                   |
Level 12  | 3  | Silence (Lv 1)    | Attacks one group of enemies with silence
Level 46 *| 6  | Silence (Lv 2)    | Attacks all enemies with silence
          |    |                   |
Level 14  | 6  | Thunder (Lv 1)    | Attacks one group of enemies with thunder
Level 26  | 13 | Thunder (Lv 2)    | Attacks all enemies with thunder
Level 36 *| 16 | Thunder (Lv 3)    | Attacks all enemies with thunder
Level 43 *| 16 | Thunder (Lv 4)    | Attacks one enemy with thunder
          |    |                   |
Level 19  | 5  | Confusion (Lv 1)  | Attacks one enemy group with confusion
Level 38 *| 9  | Confusion (Lv 2)  | Attacks all enemies with confusion
          |    |                   |                              _
Level 23  | 7  | Void (Lv 1)       | Attacks one group of enemies c a black hole
Level 49 *| 12 | Void (Lv 2)       | Attacks all enemies with a black hole

----
Finn
====

Learned   | MP | Spell             | Effect
--------------------------------------------------------------------------------
Level 3   | 2  | Fire (Lv 1)       | Attacks one enemy with fire
Level 17  | 5  | Fire (Lv 2)       | Attacks one group of enemies with fire
Level 27  | 8  | Fire (Lv 3)       | Attacks all enemies with fire
Level 36 *| 12 | Fire (Lv 4)       | Attacks all enemies with fire
          |    |                   |
Level 7   | 3  | Illusion (Lv 1)   | Attacks one group of enemies with illusion
Level 29  | 7  | Illusion (Lv 2)   | Attacks all enemies with illusion
          |    |                   |
Level 11  | 3  | Heal (Lv 1)       | Recovers 15 VP for one character
Level 20  | 5  | Heal (Lv 2)       | Recovers 30 VP for one character
Level 43 *| 10 | Heal (Lv 3)       | Recovers 50 VP for one character
Level 53 *| 20 | Heal (Lv 4)       | Recovers ALL VP for one character
          |    |                   |
Level 23  | 6  | Thunder (Lv 1)    | Attacks one group of enemies with thunder
Level 32 *| 13 | Thunder (Lv 2)    | Attacks all enemies with thunder
Level 47 *| 16 | Thunder (Lv 3)    | Attacks all enemies with thunder
Level 58 *| 16 | Thunder (Lv 4)    | Attacks one enemy with thunder
          |    |                   |
Level xx  | 9  | Steiner (Lv 1)    | Steiner attacks all enemies with fire
          |    |                   |
Level 40 *| 12 | Mystery (Lv 1)    | Casts a random spell that randomly targets
          |    |                   | your enemies or your own characters
          |    |                   |
Level 13  | 8  | Escape (Lv 1)     | Teleports group back to entrance of a
          |    |                   | dungeon, cave, tower, etc.

------
Lorele
======

Learned   | MP | Spell             | Effect
--------------------------------------------------------------------------------
Start 19  | 3  | Heal (Lv 1)       | Recovers 15 VP for one character
Start 19  | 5  | Heal (Lv 2)       | Recovers 30 VP for one character
Level 40 *| 10 | Heal (Lv 3)       | Recovers 50 VP for one character
Level 54 *| 20 | Heal (Lv 4)       | Recovers ALL VP for one character
          |    |                   |
Start 19  | 3  | Holy Light (Lv 1) | Attacks one group of enemies with holy lght
Start 19  | 6  | Holy Light (Lv 2) | Attacks one group of enemies with holy lght
Level 24  | 9  | Holy Light (Lv 3) | Attacks all enemies with holy light
Level 37 *| 9  | Holy Light (Lv 4) | Attacks one enemy with holy light
          |    |                   |
Start 19  | 4  | Wind (Lv 1)       | Attacks one group of enemies with wind
Start 19  | 8  | Wind (Lv 2)       | Attacks one group of enemies with wind
Level 29  | 10 | Wind (Lv 3)       | Attacks all enemies with wind
Level 42 *| 10 | Wind (Lv 4)       | Attacks one enemy with wind
          |    |                   |
Start 19  | 2  | Sleep (Lv 1)      | Attacks one group of enemies with sleep
Level 34 *| 5  | Sleep (Lv 2)      | Attacks all enemies with sleep
          |    |                   |
Start 19  | 3  | Cure (Lv 1)       | Removes poison from one character
Level 26  | 5  | Cure (Lv 2)       | Removes poison, paralyze, and petrify from
          |    |                   | one character
          |    |                   |
Start 19  | 5  | Defense (Lv 1)    | Raises one group member’s defense and speed
Level 31 *| 9  | Defense (Lv 2)    | Raises all group member’s defense and speed
          |    |                   |
Level 21  | 6  | Heal Rain (Lv 1)  | Recovers 20 VP for all characters
Level 46 *| 11 | Heal Rain (Lv 2)  | Recovers 40 VP for all characters
Level 50 *| 19 | Heal Rain (Lv 3)  | Recovers 60 VP for all characters

-----
Percy
=====

Percy will have these spells (designated with a ^) when he rejoins your group in
the Sand Caves. The levels listed below are the levels he would have gained the
specific spell. Although Percy has already advanced a class while he was with
the enemy, I have calculated that he changed class at level 20. Therefore he the
level he learned the spell is (Level 20 + current Level – 1 Level)

Learned   | MP | Spell             | Effect
--------------------------------------------------------------------------------
Level 3 ^ | 2  | Awaken (Lv 1)     | Awakens one party member from sleep
Level 14 ^| 4  | Awaken (Lv 2)     | Awakens all party members from sleep
          |    |                   |
Level 5 ^ | 3  | Heal (Lv 1)       | Recovers 15 VP for one character
Level 21 ^| 5  | Heal (Lv 2)       | Recovers 30 VP for one character
Level 48 *| 10 | Heal (Lv 3)       | Recovers 50 VP for one character
Level 56 *| 20 | Heal (lv 4)       | Recovers ALL VP for one character
          |    |                   |
Level 6 ^ | 2  | Fire (Lv 1)       | Attacks one enemy with fire
Level 12 ^| 5  | Fire (Lv 2)       | Attacks one group of enemies with fire
Level 24  | 8  | Fire (Lv 3)       | Attacks all enemies with fire
Level 33 *| 12 | Fire (Lv 4)       | Attacks all enemies with fire
          |    |                   |
Level 9  ^| 5  | Defense (Lv 1)    | Raises one group member’s defense and speed
Level 26 ^| 9  | Defense (Lv 2)    | Raises all group member’s defense and speed
          |    |                   |
Level 16 ^| 3  | Slow (Lv 1)       | Decreases one group of enemies def. and spd
Level 40  | 5  | Slow (Lv 2)       | Decreases all enemies defense and speed
          |    |                   |
Level 18 ^| 6  | Thunder (Lv 1)    | Attacks one group of enemies with thunder
Level 28  | 13 | Thunder (Lv 2)    | Attacks all enemies with thunder
Level 37 *| 16 | Thunder (Lv 3)    | Attacks all enemies with thunder
Level 45 *| 16 | Thunder (Lv 4)    | Attacks one enemy with thunder

----
Tont
====

Learned   | MP | Spell             | Effect
--------------------------------------------------------------------------------
Level 1   | 3  | Summon (Lv 1)     | Summons a weak monster to attack
Level 8   | 5  | Summon (Lv 2)     | Summons a fairly strong monster to attack
Level 18  | 8  | Summon (Lv 3)     | Summons a strong monster to attack
Level 23  | 10 | Summon (Lv 4)     | Summons a very strong monster to attack
          |    |                   |
Level 5   | 6  | Attack (Lv 1)     | Raises one party member’s attack power
Level 42 *| 10 | Attack (Lv 2)     | Raises all party member’s attack power
          |    |                   |
Level 11  | 6  | Firedrake (Lv 1)  | Attacks all enemies with flame
Level 28  | 11 | Firedrake (Lv 2)  | Attacks one group of enemies with flame
          |    |                   |
Level 15  | 10 | Titan (Lv 1)      | Attacks all enemies with stones
Level 31 *| 15 | Titan (Lv 2)      | Attacks one group of enemies with stones
          |    |                   |
Level 20  | 12 | Undhine (Lv 1)    | Attacks all enemies with water
Level 34 *| 18 | Undhine (Lv 2)    | Attacks one group of enemies with water
          |    |                   |
Level 26  | 16 | Tolle (Lv 1)      | Attacks all enemies with explosion
Level 40 *| 20 | Tolle (Lv 2)      | Attacks one group of enemies with explosion
          |    |                   |
Level 30  | 0  | Steal (Lv 1)      | Steals up to 10MP from one enemy and gives
          |    |                   | MP to spell caster

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=
                                  Magic Spells
================================================================================

This section is divided up into Offensive Magic, Recovery Magic, and
Miscellaneous Magic.

Furthermore, I have subdivided Offensive Magic into four other categories,
Elemental Magic (Fire, Ice, Light, Thunder, Wind), Condition Magic (Confusion,
Illusion, Silence, Sleep, Slow), Summon Magic (Firedrake, Summon, Titan, Tolle,
Undhine), and Special Magic (Mystery, Steal, Steiner, Void).

Offensive magic spells, specifically the elemental and condition magic
categories, have listed next to there “type of magic” the types of monsters that
are susceptible to that type of magic. For example, fire magic is strongest
against ice and snow enemies. In all of the categories, I have also listed the
descriptions of particular spells and the MP costs for each level of magic.

Recovery Magic is composed of the following spells (Attack, Awaken, Cure,
Defense, Heal, Heal Rain, and Resurrect)

Miscellaneous Magic is composed of the following spell (Escape)

    =======================================================================
                                Offensive Magic
    =======================================================================
                                ---------------
                                Elemental Magic
                                =-=-=-=-=-=-=-=

*** This magic deals direct damage to the enemy.

--------------------------------------------------------------------------------
Type: Fire Magic            Strong Against: Ice/Snow

Fire Magic (Lv 1)(2MP)  – Attacks one enemy with fire elemental magic
Fire Magic (Lv 2)(5MP)  – Attacks one group of enemies with fire elemental magic
Fire Magic (Lv 3)(8MP)  – Attacks all enemies with fire elemental magic
Fire Magic (Lv 4)(12MP) – Attacks all enemies with fire elemental magic

--------------------------------------------------------------------------------
Type: Ice Magic             Strong Against: Fire/Lava

Ice Magic (Lv 1)(5MP)  – Attacks one enemy with ice elemental magic
Ice Magic (Lv 2)(9MP)  – Attacks one group of enemies with ice elemental magic
Ice Magic (Lv 3)(12MP) – Attacks all enemies with ice elemental magic
Ice Magic (Lv 4)(12MP) – Attacks one enemy with ice elemental magic

--------------------------------------------------------------------------------
Type: Light Magic           Strong Against: Dark/Evil

Holy Light Magic (Lv 1)(3MP) – Attacks one group of enemies with light magic
Holy Light Magic (Lv 2)(6MP) – Attacks one group of enemies with light magic
Holy Light Magic (Lv 3)(9MP) – Attacks all enemies with light magic
Holy Light Magic (Lv 4)(9MP) – Attacks one enemy with light magic

--------------------------------------------------------------------------------
Type: Thunder Magic         Strong Against: Water/Flying

Thunder Magic (Lv 1)(6MP)  – Attacks one group of enemies with thunder magic
Thunder Magic (Lv 2)(13MP) – Attacks all enemies with thunder magic
Thunder Magic (Lv 3)(16MP) – Attacks all enemies with thunder magic
Thunder Magic (Lv 4)(16MP) – Attacks one enemy with thunder magic

--------------------------------------------------------------------------------
Type: Wind Magic            Strong Against: Flying

Wind Magic (Lv 1)(4MP)  – Attacks one group of enemies with wind magic
Wind Magic (Lv 2)(8MP)  – Attacks one group of enemies with wind magic
Wind Magic (Lv 3)(10MP) – Attacks all enemies with wind magic
Wind Magic (Lv 4)(10MP) – Attacks one enemy with wind magic

--------------------------------------------------------------------------------

                                ---------------
                                Condition Magic
                                =-=-=-=-=-=-=-=

*** This type of magic usually lasts for about two or three turns before the
enemy breaks free from the spell.

--------------------------------------------------------------------------------
Type: Confusion Magic       Strong Against: Warriors/Soldiers/Low intelligence

Confusion Magic (Lv 1)(5MP) – Directs confusion magic at one group of enemies
                              attempting to give them a “confusion condition”
Confusion Magic (Lv 2)(9MP) – Directs confusion magic at all enemies attempting
                              to give them a “confusion condition”

--------------------------------------------------------------------------------
Type: Illusion Magic        Strong Against: Warriors/Soldiers/Creatures

Illusion Magic (Lv 1)(3MP) – Directs illusion magic at one group of enemies,
                             thereby decreasing their attack hit rate
Illusion Magic (Lv 1)(7MP) – Directs illusion magic at all enemies, thereby
                             decreasing their attack hit rate

--------------------------------------------------------------------------------
Type: Silence Magic         Strong Against: Magic Users

Silence Magic (Lv 1)(3MP) – Directs silence magic at one group of enemies
                            attempting to give them a “silenced condition,”
                            which then prohibits them from using magic
Silence Magic (Lv 2)(6MP) – Directs silence magic at all enemies attempting to
                            give them a “silenced condition,” which then
                            prohibits them from using magic

--------------------------------------------------------------------------------
Type: Sleep Magic           Strong Against: Warriors/Soldiers/Low intelligence

Sleep Magic (Lv 1)(3MP) – Directs sleep magic at one group of enemies attempting
                          to make them sleep, thereby missing their turn.
Sleep Magic (Lv 2)(6MP) – Directs sleep magic at all enemies attempting to make
                          them sleep, thereby missing their turn.

--------------------------------------------------------------------------------
Type: Slow Magic            Strong Against: Fast/High Defense Enemies

Slow Magic (Lv 1)(3MP) – Directs slow magic at one group of enemies, thereby
                         decreasing their speed and defense
Slow Magic (Lv 2)(5MP) – Directs slow magic at all enemies, thereby decreasing
                         their speed and defense

--------------------------------------------------------------------------------

                                  ------------
                                  Summon Magic
                                  =-=-=-=-=-=-

--------------------------------------------------------------------------------
Type: Firedrake Magic       Strong Against: Ice/Snow

Firedrake Magic (Lv 1)(6MP)  – Summons a firedrake, which attacks all enemies
                               with powerful flames
Firedrake Magic (Lv 2)(11MP) – Summons a firedrake, which attacks one group of
                               enemies group with powerful flames

--------------------------------------------------------------------------------
Type: Summon Magic          Strong Against: Depends...

Summon Magic calls forth a monster, which when then attacks your enemy(s) Listed
below are the spells, the different monsters that spell summons, and what types
of attacks those monsters can perform.

Summon Magic (Lv 1)(3MP)  – Ice Warrior - Attack, Ice Magic (Lv 1)
                            Lizard Warrior – Attack
                            Sylph – Wind Magic (Lv 1)
                            Water Leaper – Attack

Summon Magic (Lv 2)(5MP)  – Hell Hound - Attack, Fire Breath (Lv 1)
                            High Elf - Attack, Wind Magic (Lv 2)
                            Naga - Attack, Ice Magic (Lv 2)
                            Raise - Attack, Thunder Magic (Lv 1)

Summon Magic (Lv 3)(8MP)  – Black Aerial - Attack, Wind Magic (Lv 2)
                            Dark Elf - Attack, Thunder Magic (Lv 1)
                            Poltergeist - Attack
                            Succubus - Attack, Ice Magic (Lv 2)

Summon Magic (Lv 4)(10MP) – Ekidona - Attack, Thunder Magic (Lv 2)
                            Nghtmr. Qn. - Blzz. Breath (Lv 3), Ice Magic (Lv 3)
                            Undead Lector - Attack, Holy Light Magic (Lv 3)

--------------------------------------------------------------------------------
Type: Titan Magic           Strong Against: Flying

Titan Magic (Lv 1)(10MP) – Summons a titan, which attacks all enemies
                           with huge stones
Titan Magic (Lv 2)(15MP) – Summons a titan, which attacks one group of enemies
                           with huge stones

--------------------------------------------------------------------------------
Type: Tolle Magic           Strong Against: (This is attack is very powerful and
                            works fairly well against most monsters)

Tolle Magic (Lv 1)(16MP) – Summons a Viking, which attacks all enemies with his
                           explosive and powerful hammer
Tolle Magic (Lv 2)(20MP) – Summons a Viking, which attacks one group of enemies
                           with explosive and powerful hammer

--------------------------------------------------------------------------------
Type: Undhine Magic         Strong Against: Fire/Lava/Dragons

Undhine Magic (Lv 1)(12MP) – Summons a water spirit, which attacks all enemies
                             with powerful blasts of water
Undhine Magic (Lv 2)(18MP) – Summons a water spirit, which attacks one group of
                             enemies with powerful blasts of water

--------------------------------------------------------------------------------

                                 -------------
                                 Special Magic
                                 =-=-=-=-=-=-=

--------------------------------------------------------------------------------
Type: Mystery Magic         Strong Against: Depends...

Mystery Magic (Lv 1)(12MP) – Casts a random spell against an enemy, enemy group,
                             all enemies, or your own characters
Magic Spells:
-------------
Attack Magic (Lv 1)    Heal Magic (Lv 4)         Illusion Magic (Lv 1)
Awaken Magic (Lv 1)    Heal Rain Magic (Lv 4)    Silence Magic (Lv 1)
Confuse Magic (Lv 1)   Holy Light Magic (Lv 2)   Sleep Magic (Lv 1)
Cure Magic (Lv ?)      Holy Light Magic (Lv 3)   Slow Magic (Lv 1)
Defense Magic (Lv 1)   Holy Light Magic (Lv 4)   Thunder Magic (Lv 3)
Fire Magic (Lv 2)      Ice Magic (Lv 1)          Thunder Magic (Lv 4)
Fire Magic (Lv 3)      Ice Magic (Lv 2)          Wind Magic (Lv 2)
Fire Magic (Lv 4)      Ice Magic (Lv 3)          Wind Magic (Lv 3)
Heal Magic (Lv 2)      Ice Magic (Lv 4)          Wind Magic (Lv 4)

(When you first cast this spell, you will have to target an enemy or enemy
group. However, this does not mean that your spell might affect that enemy or
enemy group. Depending upon the spell, you may only affect one monster, one
group of monsters, all of the monsters, or even your own characters!
Occasionally, your character will “just stand there,” when trying to cast the
spell, thus wasting his turn. I personally don’t like using this spell since its
effects are so random)

--------------------------------------------------------------------------------
Type: Steal Magic           Strong Against: Magic Enemies

Steal Magic (Lv 1)(0MP) – Steals up to 10MP from one enemy and gives to the
                          caster of the spell

(This spell will steal 10MP unless the target enemy has less than this number.
Also, if you need less than the actual amount of MP the spell steals, you will
only recover the amount needed to reach your max MP)

--------------------------------------------------------------------------------
Type: Steiner Magic         Strong Against: Ice/Snow

Steiner Magic (Lv 1)(9MP) – Steiner will enter the battle and attack all enemies
with his fiery breath dealing tons of damage.

(This spell is more powerful than Fire Magic (Lv 4) and costs less MP to cast)

--------------------------------------------------------------------------------
Type: Void Magic            Strong Against: Any

Void Magic (Lv 1)(7MP) – Attacks one group of enemies with a black hole
Void Magic (Lv 2)(12MP) – Attacks all enemies with a black hole

(If successful, this spell will instantly kill any enemy that is affected)

--------------------------------------------------------------------------------

    =======================================================================
                                 Recovery Magic
    =======================================================================

--------------------------------------------------------------------------------
Type: Attack Magic

Attack Magic (Lv 1)(6MP)  – Raises one party member’s attack power
Attack Magic (Lv 2)(10MP) – Raises all party member’s attack power

(This spell lasts for about 3 rounds, and the first attack that a character
makes after the spell has been cast, will be his/her most powerful attack)

--------------------------------------------------------------------------------
Type: Awaken Magic

Awaken Magic (Lv 1)(2MP) – Wakes up one party member from the sleep condition
Awaken Magic (Lv 2)(4MP) – Wakes up all party members from the sleep condition

--------------------------------------------------------------------------------
Type: Cure Magic

Cure Magic (Lv 1)(3MP) – Removes poison from a character
Cure Magic (Lv 2)(5MP) – Removes poison, paralyze, and petrify from a character

--------------------------------------------------------------------------------
Type: Defense Magic         (This spell will last for about 3 rounds)

Defense Magic (Lv 1)(5MP) – Raises one group member’s defense and speed
Defense Magic (Lv 2)(9MP) – Raises all group member’s defense and speed

--------------------------------------------------------------------------------
Type: Heal Magic

Heal Magic (Lv 1)(3MP) – Recovers 15 VP for one character when cast outside of
                         battle. When cast during battle, this spell will only
                         recover about 11 VP for one character
Heal Magic (Lv 2)(5MP) – Recovers 30 VP for one character when cast outside of
                         battle. When cast during battle, this spell will only
                         recover about 26 VP for one character
Heal Magic (Lv 3)(10MP) – Recovers 50 VP for one character when cast outside of
                          battle. When cast during battle, this spell will only
                          recover about 41 VP for one character
Heal Magic (Lv 4)(20MP) – Recovers ALL VP for one character when cast either
                          outside of or during battle

(If you need less than the actual amount of VP the spell recovers, you will only
recover the amount needed to reach your max VP)

--------------------------------------------------------------------------------
Type: Heal Rain Magic

Heal Rain Magic (Lv 1)(6MP) – Recovers 20 VP for all characters when cast
                              outside of battle. When cast during battle, this
                              spell will only recover about 17 VP for everyone
Heal Rain Magic (Lv 2)(11MP) – Recovers 40 VP for all characters when cast
                             outside of battle. When cast during battle, this
                             spell will only recover about 33 VP for everyone
Heal Rain Magic (Lv 3)(19MP) – Recovers 60 VP for all characters when cast
                             outside of battle. When cast during battle, this
                             spell will only recover about 51 VP for everyone
Heal Rain Magic (Lv 4)(30MP) – Recovers ALL VP for all characters when cast
                               either outside of or during battle

(If you need less than the actual amount of VP the spell recovers, you will only
recover the amount needed to reach your max VP)

--------------------------------------------------------------------------------
Type: Resurrect Magic

Resurrect Magic (Lv 1)(12MP) – Revives a dead character giving him/her full VP
and half of their LP. However, this spell does nothing to alter or change the
target character’s MP.

--------------------------------------------------------------------------------

    =======================================================================
                               Miscellaneous Magic
    =======================================================================

--------------------------------------------------------------------------------
Type: Escape Magic

Escape Magic (Lv 1)(8MP) – Teleports your group back to entrance of a dungeon,
                           cave, tower, etc.

--------------------------------------------------------------------------------


================================================================================
VII. Items
================================================================================

                             =-=-=-=-=-=-=-=-=-=-=-=
                                 Items (Regular)
                             =======================

--------------------------------------------------------------------------------
ANGEL’S OCARINA             Buy/Sell/Repair: 2000 G / 1500 G / 666 G

Effect: Recovers 20 VP for all characters when used outside of battle. When used
in battle, this item will only recover about 17 VP for one character. (If you
need less than the actual amount of VP this item recovers, you will only recover
the amount needed to reach your max VP) This item is the same as Heal Rain Magic
(Lv 1)

This item can be used about 4 times before cracking. Once the item cracks, it
will only have one more use before being destroyed unless you bring it back to a
shop, where it can then repair it back to its normal usage.

--------------------------------------------------------------------------------
ANTIDOTE                    Buy/Sell: 20 / 15

Effect: Removes poison from a character restoring him/her to normal status

--------------------------------------------------------------------------------
AWAKEN STONE                Buy/Sell: 1150 G / 862 G

Effect: Casts the spell Awaken Magic (Lv 2) on all characters. (Wakes up all the
characters that are afflicted by the condition of sleep

--------------------------------------------------------------------------------
BALL OF VOID                Buy/Sell: ---- / 2250 G

Effect: Attacks all enemies with the spell Void Magic (Lv 2) (Attempts to such
all enemies into a black hole, instantly killing them)

--------------------------------------------------------------------------------
BLIZZARD CARD               Buy/Sell: ---- / 750 G

Effect: Attacks all enemies with the elemental spell, Ice Magic (Lv 3)

--------------------------------------------------------------------------------
BLIZZARD SCROLL             Buy/Sell: ---- / 2250 G

Effect: Attacks one enemy with the elemental spell, Ice Magic (Lv 4)

--------------------------------------------------------------------------------
CLONE STATUE                Buy/Sell: ---- / 7 G

Effect: Effect: This item acts just like a regular Herb. It will recover 15 VP
for one character when used outside of battle. When used in battle, this item
will only recover about 13 VP for one character. (If you need less than the
actual amount of VP this item recovers, you will only recover the amount needed
to reach your max VP)

--------------------------------------------------------------------------------
CONFUSION FEATHER           Buy/Sell: 1300 G / 975 G

Effect: Attacks all enemies with Confusion Magic (Lv 2) (Enemies will perform
random actions on either there allies, themselves, or your group)

--------------------------------------------------------------------------------
COUNTER JEWEL               Buy/Sell: 1000 G / 750 G

Effect: Raises the “counterattack percentage” for one character, making him more
likely to counterattack after being hit by an enemy

--------------------------------------------------------------------------------
COUNTER ORB                 Buy/Sell: ---- / 750 G

Effect: Raises the “counterattack percentage” for all characters, making them
more likely to counterattack after being hit by an enemy

--------------------------------------------------------------------------------
CRITICAL JEWEL              Buy/Sell: 1000 G / 750 G

Effect: Raises the “critical hit percentage” for one character, making him more
likely to perform a super attack (2x the characters normal attack)

--------------------------------------------------------------------------------
CRITICAL ORB                Buy/Sell: ---- / 750 G

Effect: Raises the “critical hit percentage” for all characters, making them
more likely to perform a super attack (2x the characters normal attack)

--------------------------------------------------------------------------------
CURE HERB                   Buy/Sell: 200 / 150

Effect: Removes poison, paralyze, and petrify from one character restoring
him/her to normal status

--------------------------------------------------------------------------------
DRAIN STATUE                Buy/Sell: ---- / 1500 G

Effect: Attacks one enemy with Steal Magic (Lv 1), which if successful, will
transfer up to 10MP from the enemy to the person casting the spell

--------------------------------------------------------------------------------
DRAGON CARD                 Buy/Sell: ---- / 1500 G

Effect: Attacks one group of enemies with a magical fire (This item deals about
the same damage as the spell Fire Magic (Lv 3)

--------------------------------------------------------------------------------
DRAGON ROAR                 Buy/Sell: ---- / 750 G

Effect: Works the same as Attack Magic (Lv 2), raising the attack power of all
group members

--------------------------------------------------------------------------------
DRAGON SCROLL               Buy/Sell: ---- / 3750 G

Effect: Attacks all enemies with a magical fire (This item deals about the same
damage as the spell Fire Magic (Lv 4)

--------------------------------------------------------------------------------
FLAME CARD                  Buy/Sell: ---- / 750 G

Effect: Attacks all enemies with the elemental spell, Fire Magic (Lv 3)

--------------------------------------------------------------------------------
FLAME SCROLL                Buy/Sell: ---- / 2250 G

Effect: Attacks all enemies with the elemental spell, Fire Magic (Lv 4)

--------------------------------------------------------------------------------
FIREDRAKE VASE              Buy/Sell: ---- / 7500 G

Effect: Attacks one group of enemies with the summon spell, FireDrake (Lv 2)

--------------------------------------------------------------------------------
GUIDING BRANCH              Buy/Sell: 400 G / 300 G

Effect: Teleports your group back to the entrance of a dungeon, cave, tower,
etc. (This item may not work in some situations, such as when you are in the
central area of the Volcano. If this happens walk into the closest entrance or
exit that will place you in the actual dungeon, cave, or tower, and then use
another Guiding Branch)

--------------------------------------------------------------------------------
HEALING HERB                Buy/Sell: 100 G / 75 G

Effect: Recovers 25 VP for one character when used outside of battle. When used
in battle, this item will only recover about 22 VP for one character. (If you
need less than the actual amount of VP this item recovers, you will only recover
the amount needed to reach your max VP)

--------------------------------------------------------------------------------
HEALING JEWEL               Buy/Sell: ---- / 750 G

Effect: Recovers ALL VP for one character when used outside of or during battle

--------------------------------------------------------------------------------
HEALING POTION              Buy/Sell: 500 G / 375 G

Effect: Recovers 35 VP for one character when used outside of battle. When used
in battle, this item will only recover about 29 VP for one character. (If you
need less than the actual amount of VP this item recovers, you will only recover
the amount needed to reach your max VP)

--------------------------------------------------------------------------------
HERB                        Buy/Sell: 10 G / 7 G

Effect: Recovers 15 VP for one character when used outside of battle. When used
in battle, this item will only recover about 13 VP for one character. (If you
need less than the actual amount of VP this item recovers, you will only recover
the amount needed to reach your max VP)

--------------------------------------------------------------------------------
ILLUSION POTION             Buy/Sell: 200 G / 150 G

Effect: Will decrease your chances of encountering enemies for a short period of
time

--------------------------------------------------------------------------------
ILLUSION POWDER             Buy/Sell: 1150 G / 862 G

Effect: Attacks all enemies with Illusion Magic (Lv 2) (Decreases enemies chance
of landing a strike on your character)

--------------------------------------------------------------------------------
MAGE’S JEWEL                Buy/Sell: ---- / 1125 G

Effect: Recovers ALL MP for one character when used outside of or during battle

--------------------------------------------------------------------------------
MAGE’S POTION               Buy/Sell: 600 G / 450 G

Effect: Recovers 20 VP for one character when used outside of battle or during
battle. (If you need less than the actual amount of MP this item recovers, you
will only recover the amount needed to reach your max MP)

--------------------------------------------------------------------------------
MEDICINAL HERB              Buy/Sell: ---- / 7 G

Effect: This item acts just like a regular Herb. It will recover 15 VP for one
character when used outside of battle. When used in battle, this item will only
recover about 13 VP for one character. (If you need less than the actual amount
of VP this item recovers, you will only recover the amount needed to reach your
max VP)

--------------------------------------------------------------------------------
MONSTER BAIT                Buy/Sell: 200 G / 150 G

Effect: Will increase your chances of encountering enemies for a short period of
time

--------------------------------------------------------------------------------
RESIST JEWEL                Buy/Sell: 1000 G / 750 G

Effect: Permanently halves the magic damage dealt to one character by monsters
for the entire game

--------------------------------------------------------------------------------
RESIST ORB                  Buy/Sell: ---- / 750 G

Effect: Permanently halves the magic damage dealt to all characters by monsters
for the entire game. This is one of the best items you will ever be able to find
in the game

--------------------------------------------------------------------------------
REVIVING HERB               Buy/Sell: 10000 G / 7500 G

Effect: This item restores all of your character’s VP and LP, but your MP amount
will remain the same as when your character died

--------------------------------------------------------------------------------
SILENCE CRYSTAL             Buy/Sell: 1050 G / 787 G

Effect: Attacks all enemies with Silence Magic (Lv 2) (Prevents enemies from
casting magic spells)

--------------------------------------------------------------------------------
SILENCE ORB                 Buy/Sell: ---- / 750 G

Effect: Let me start off by saying that this one of the most unusual items in
the game. First off, you will need to use this item on one of your characters,
all though it doesn’t matter which since this item effects every monster and
character in the battle. This item will silence EVERYONE with 100% effectiveness
and last for about 3 turns. If a character or monster tries to use magic when
this item is in use, the screen will display that they are just “standing
there,” and they will miss their turn. This item may be very useful when
battling Shutat and Ramue at the end of the game.

--------------------------------------------------------------------------------
SLEEPING POWDER             Buy/Sell: ---- / 787 G

Effect: Attacks all enemies with Sleep Magic (Lv 2) (Enemies that have fallen
asleep will miss their turn until they wake up)

--------------------------------------------------------------------------------
SLOW CARD                   Buy/Sell: 1200 G / 900 G

Effect: Attacks all enemies with Slow Magic (Lv 2). (Decreases all monsters
defense and speed by 3 during the monster groups next full turn)

--------------------------------------------------------------------------------
SMOKE BOMB                  Buy/Sell: 500 G / 375 G

Effect: Allows your group to automatically escape from battle when used.
Therefore, give this item to your fastest character to use, or otherwise the
quicker monsters may still get to attack your group if a slower character is
using this item.

--------------------------------------------------------------------------------
SOURCE OF AGILITY           Buy/Sell: ---- / 450 G

Effect: This item will permanently increase your speed by 2-5 points

--------------------------------------------------------------------------------
SOURCE OF COURAGE           Buy/Sell: ---- / 450 G

Effect: This item will raise the level of your character by one

--------------------------------------------------------------------------------
SOURCE OF DEFENSE           Buy/Sell: ---- / 450 G

Effect: This item will permanently increase your defense by 2-5 points

--------------------------------------------------------------------------------
SOURCE OF GROWTH            Buy/Sell: ---- / 450 G

Effect: This item will increase your experience by 2000, 3000, 4000, or 5000 exp

--------------------------------------------------------------------------------
SOURCE OF LIFE              Buy/Sell: ---- / 450 G

Effect: This item will permanently increase your LP by 2-5 points

--------------------------------------------------------------------------------
SOURCE OF MAGIC             Buy/Sell: ---- / 450 G

Effect: This item will permanently increase your MP by 2-5 points

--------------------------------------------------------------------------------
SOURCE OF POWER             Buy/Sell: ---- / 450 G

Effect: This item will permanently increase your strength by 2-5 points

--------------------------------------------------------------------------------
SOURCE OF VITALITY          Buy/Sell: ---- / 450 G

Effect: This item will permanently increase your VP by 2-5 points

--------------------------------------------------------------------------------
SOURCE OF WISDOM            Buy/Sell: ---- / 450 G

Effect: This item will permanently increase your intelligence by 2-5 points

--------------------------------------------------------------------------------
TEMPEST JEWEL               Buy/Sell: 1000 G / 750 G

Effect: Raises the “double attack percentage” for one character, making him more
likely to perform a double attack (2 attacks dealing 1x the characters normal
attack)

--------------------------------------------------------------------------------
TEMPEST ORB                 Buy/Sell: ---- / 750 G

Effect: Raises the “double attack percentage” for all characters, making them
more likely to perform a double attack (2 attacks dealing 1x the characters
normal attack)

--------------------------------------------------------------------------------
THUNDER CARD                Buy/Sell: ---- / 1500 G

Effect: Attacks all enemies with the elemental spell, Thunder Magic (Lv 3)

--------------------------------------------------------------------------------
THUNDER SCROLL              Buy/Sell: ---- / 3750 G

Effect: Attacks one enemy with the elemental spell, Thunder Magic (Lv 4)

--------------------------------------------------------------------------------
THUNDER VASE                Buy/Sell: ---- / 15000 G

Effect: Attacks one group of enemies with the summon spell, Tolle Magic (Lv 2)

--------------------------------------------------------------------------------
TORNADO CARD                Buy/Sell: ---- / 750 G

Effect: Attacks all enemies with the elemental spell, Wind Magic (Lv 3)

--------------------------------------------------------------------------------
TORNADO SCROLL              Buy/Sell: ---- / 2250 G

Effect: Attacks one enemy with the elemental spell, Wind Magic (Lv 4)

--------------------------------------------------------------------------------
TORNADO VASE                Buy/Sell: ---- / 7500 G

Effect: Attacks one group of enemies with the summon spell, Titan Magic (Lv 2)

--------------------------------------------------------------------------------
UNICORN HORN                Buy/Sell/Repair: 1200 G / 900 G / 400 G

Effect: Removes poison, paralyze, and petrify from a character, thereby
restoring that character to normal status

This item can be used about 3 times before cracking. Once the item cracks, it
will only have one more use before being destroyed unless you bring it back to a
shop, where it can then repair it back to its normal usage.
--------------------------------------------------------------------------------
VISION CRYSTAL              Buy/Sell: 300 G / 225 G

Effect: Gives your group a broader view (zooms out) when used outside in the
Overworld, allowing you to see more of the surrounding area

--------------------------------------------------------------------------------
WAR AMULET                  Buy/Sell: ---- / 825 G

Effect: Works the same as Defense Magic (Lv 2), raising the defense and speed by
3-4 points of all group members following the groups next full turn.

--------------------------------------------------------------------------------
WIND VASE                   Buy/Sell: ---- / 11250 G

Effect: Attacks one group of enemies with the summon spell, Undhine Magic (Lv 2)

--------------------------------------------------------------------------------


                             =-=-=-=-=-=-=-=-=-=-=-=
                                  Items (Unique)
                             =======================

--------------------------------------------------------------------------------
ANCIENT TABLET              Location: Arawn’s Tower, Bandore Castle, Barbaros
                                      Castle(II), Pity Island

Description: There are four Ancient Tablets scattered throughout the world.
These items are used to raise the Flying Palace from the ocean, which can be
accomplished by placing one part of the Ancient Tablet in each of Arawn’s
Shrines. This will then cause the magic of the Flying Palace to be activated,
causing it to rise up into the air.

--------------------------------------------------------------------------------
BRONZE KEY(I)               Location: Zalagoon Town

Description: The Bronze Key(I) is found by using the sewers under Zalagoon Town
to get access to the secret room in the Pub. The Bronze Key(I) will open the
door in the sewers allowing you access to Zalagoon Castle’s basement.

--------------------------------------------------------------------------------
BRONZE KEY(II)              Location: Barbaros Castle(II)

Description: The Bronze Key(II) is given to you by a soldier who is standing
guard at the secret room in Barbaros Castle(II). The Bronze Key(II) will allow
you to open the room where Princess Lorele is being held.

--------------------------------------------------------------------------------
CHAIN KEY                   Location: Bandore Castle

Description: The Chain Key is left behind after you defeat the Bandore Soldier
in the dungeon of Bandore Castle. This item can be used to open the door to Sir
Kevins’s prison cell.

--------------------------------------------------------------------------------
FINAL TABLET                Location: Arawn’s Fifth Shrine

Description: The Final Tablet is located on the bottom floor of Arawn’s Fifth
Shrine, but you are unable to get it unless defeat Dagoot and his cronies. This
item is used to open the door into the Abyss.

--------------------------------------------------------------------------------
FLASK                       Location: Isla Village

Description: The Flask, handed to you by Galahad, will be the first unique item
that you will get in the game. This item will allow you to store the Spirit
Water that you can find in the Cave of Spirits.

--------------------------------------------------------------------------------
FLINT STONE                 Location: Ice Cave

Description: The Flint Stone can be found near the bottom of the Ice Cave. It is
used to light the pot of oil, which causes the door made of ice to melt, thereby
allowing you to find the Mithril Silver.

--------------------------------------------------------------------------------
GOLD KEY                    Location: Volcano

Description: The Gold Key can be found in the cave where Sir Kevins was being
held. This item will allow you to open the gate in the palace that leads to the
docks, and also to open the door located along one of the paths that you
followed to reach the Volcano.

--------------------------------------------------------------------------------
HAMMER                      Location: Arawn’s Tower

Description: The Hammer can be found lying on the ground in Arawn’s Tower. This
item is used to widen the crack on the 5th floor in Arawn’s Tower, giving you
access to the floor below.

--------------------------------------------------------------------------------
LIGHT ORB                   Location: Arawn’s Tower

Description: The Light Orb is given to each of your players by Arawn. As new
characters join your group, each will receive a piece of this item by Finn. The
Light Orb can be used when your characters are out in the Overworld (Not in
Towns, Caves, Buildings, etc.) to teleport to the town where one of your other
characters is located.

--------------------------------------------------------------------------------
MAGIC BEAN                  Location: Zalagoon Castle (I)

Description: The Magic Bean is an heirloom of Zalagoon and is given to you by
Edward’s aunt, the queen of Zalagoon. The Magic Bean, when used together with
the Vase of Life can grow into a huge vine, which will then be useful in your
ascent to Arawn’s Tower.

--------------------------------------------------------------------------------
MAGIC EMERALD               Location: Emerald Cave

Description: The Magic Emerald can be found near the top of Emerald Cave. Give
this item to a summoner in the far west side of Simone Village and you will get
a big surprise... and soon after a new friend. (Tont)

--------------------------------------------------------------------------------
MITHRIL SILVER              Location: Ice Cave

Description: The Mithril Silver can be found in the room behind the ice door in
the Ice Cave. Give this item to the smith in Mistrall Village and he will be
able to create some powerful weapons and armor for your group.

--------------------------------------------------------------------------------
MOON CRESCENT               Location: Ancient Temple

Description: The Moon Crescent can be found at the bottom of the Ancient Temple.
This item can be used to change day into night, which is particularly useful in
Port Town Luna since nothing really happens in this town until nighttime. This
item can also be traded to a sailor later on in the game for the Statue of Gaea.

--------------------------------------------------------------------------------
MUSIC BOX                   Location: Zalagoon Castle

Description: The Music Box can be found in Zalagoon Castle. This item will let
you listen to 46 different songs that are played sometime during the game. This
item can help break the monotony of the “regular” music that you have been
listening too throughout the game.

(This item can be sold for 75 G)
--------------------------------------------------------------------------------
MYSTIC VASE                 Location: Port Town Luna (Vase Shop)

Description: This item can only be purchased for 200 G from the vase seller in
Port Town Luna during the early stages of the game. This vase, if it isn’t
special, has no other use. This item can be sold for 100 G to the “buyer” in the
vase shop in Port Town Luna.

--------------------------------------------------------------------------------
ORB OF LIGHT                Location: The Abyss

Description: The Orb of Light can be found in the hands of an Angel Statue in
the beginning of the Abyss. This item must then be carried down to the bottom of
the Abyss, where it can then be placed in the hands of another Angel Statue.
While this item is in your possession, a magical aura will prohibit you from
walking to close to the Death Statues.

--------------------------------------------------------------------------------
ORB OF DARKNESS             Location: The Abyss

Description: The Orb of Darkness can be found in the hands of a Death Statue in
the beginning of the Abyss. This item must then be carried down to the bottom of
the Abyss, where it can then be placed in the hands of another Death Statue.
While this item is in your possession, a magical aura will prohibit you from
walking to close to the Angel Statues.

--------------------------------------------------------------------------------
PRISON KEY                  Location: Marion Castle (Dungeon)

Description: The Prison Key is left behind after you defeat the prison guards in
the dungeon at Marion Castle. This item can then be used to open the door to
Prince Edward’s jail cell.

--------------------------------------------------------------------------------
ROYAL PENDANT               Location: Secret Passageway in Marion

Description: The Royal Pendant is given to you by Edward, and when shown to the
Pastor at the Border Church, will identify you as friends of Edward and Samson.

--------------------------------------------------------------------------------
SILVER KEY                  Location: Volcano

Description: The Silver Key is in the possession of the Black Knight, who will
throw it down to your group midway through the game. You can then pick up this
item and use it to open the trap doors that are preventing you from continuing
on through the Volcano.

--------------------------------------------------------------------------------
SKELETON KEY                Location: Dragon Cave

Description: The Skeleton Key can be found in the Dragon Cave after you have
reached Quamdar Village. This item is located where the dragon was sleeping in
the beginning of the cave.

--------------------------------------------------------------------------------
STATUE OF GAEA              Location: Port Town Luna

Description: The Statue of Gaea can be acquired by trading the Moon Crescent to
a sailor in Port Town Luna in exchange for the Moon Crescent. This item is used
to “part the waters” by Jonowan Village allowing you access to the island where
Gaea Shrine is located.

--------------------------------------------------------------------------------
STEEL KEY                   Location: Marion Castle

Description: The Steel Key is left behind after you defeat the monsters that
Ramue summons to delay your group. This item will unlock the back gate in Marion
Castle allowing you to watch the Emperor of Bandore escape.

--------------------------------------------------------------------------------
TORCH                       Location: Flying Palace

Description: The Torch can be found in a treasure chest in the Flying Palace.
This item can be used to rekindle one of the torches, triggering a part of the
wall to move revealing a new passageway.

(This item can be sold for 0 G)
--------------------------------------------------------------------------------
VASE OF LIFE                Location: Gaea Shrine

Description: The Vase of Life is left behind after you defeat the Water Demon on
the top floor of Gaea Shrine. This item can be used in conjunction with the
Magic Bean to create a vine that reaches up to Arawn’s Tower.

--------------------------------------------------------------------------------
WORLD MAP                   Location: Domino’s Ship

Description: The World Map can be found in a treasure chest below deck in
Domino’s room. This item can only be used when you are outside of towns, caves,
dungeons, etc. This item displays the entire World Map along with a blinking red
dot that represents where you are currently.

(This item can be sold for 2250 G)
--------------------------------------------------------------------------------

================================================================================
VIII. Rings
================================================================================

As your journey progress, you will have the opportunity to find different rings.
Rings can be equipped to boost certain stats and some may cause different
effects when used. Rings that can be used in or out of battle have a random
number of uses before they crack. For example, I have had a ring crack after one
use and have been able to use that same ring after it has been repaired eight
times before it cracks again. On average, each ring probably gets about three
uses before it cracks.

If a ring cracks, it can be used ONE more time before it breaks into pieces and
disappears forever. Therefore, if a ring cracks, instead of using it again, you
should have it repaired at an Item Shop (Select the “Repair” option). Then
select the ring that has been broken, and for a fee, your ring can be repaired.
Also, when a ring cracks, it will still give its respective stat boost, if it
has one, to the character that has it equipped. Remember, you will need to find
these rings, they cannot be purchased.

--------------------------------------------------------------------------------
FIRE RING ^                 Location: Arawn’s Four Shrines (West)

Buy/Sell: ---- / 7500 G
Repair: 3333 G
Uses: ~3
Special: +2 Defense

Effect: Fire Magic (Lv 2)

*** Can't be equipped by Lorele ***
--------------------------------------------------------------------------------
HELIUM RING (x2)            Location: Marion Castle Dungeon, Ice Cave

Buy/Sell: ---- / 7 G
Repair: ----
Uses: ----
Special: ???

Effect: None

--------------------------------------------------------------------------------
ICE RING ^                  Location: Mistrall Village

Buy/Sell: ---- / 7500 G
Repair: 3333 G
Uses: ~3
Special: +2 Defense

Effect: Ice Magic (Lv 2)

*** Can't be equipped by Lorele ***
--------------------------------------------------------------------------------
RING OF DEATH ^*            Location: The Abyss

Buy/Sell: ---- / 9000 G
Repair: 4000 G
Uses: ~3
Special: +10 Strength

Effect: Void Magic (Lv 2) all

--------------------------------------------------------------------------------
RING OF DEFENSE             Location: Marion Town (Cemetery)

Buy/Sell: ---- / 7500 G
Repair: 3333 G
Uses: ~3
Special: +3 Defense

Effect: Defense Magic (Lv 1)

--------------------------------------------------------------------------------
RING OF POWER               Location: Zalagoon Castle

Buy/Sell: ---- / 7500 G
Repair: 3333 G
Uses: ~3
Special: +5 Strength

Effect: Attack Magic (Lv 1)

--------------------------------------------------------------------------------
RING OF REVENGE             Location: Bandore Town

Buy/Sell: ---- / 4500 G
Repair: ----
Uses: ----
Special: ???

Effect: None

--------------------------------------------------------------------------------
SERAPHIC RING ^             Location: Arawn’s Fifth Shrine

Buy/Sell: ---- / 7500 G
Repair: 3333 G
Uses: ~3
Special: +2 Defense

Effect: Heal Rain Magic (Lv 2)

*** Can only be equipped by Annie ***
--------------------------------------------------------------------------------
TEMPEST RING                Location: Mist and Rainbow Valley

Buy/Sell: ---- / 4500 G
Repair: ----
Uses: ~3
Special: +5 Speed

Effect: None

--------------------------------------------------------------------------------


================================================================================
IX. Character Experience Chart
================================================================================

The levels listed below for each character are divided up into two different
sections. The first section is an experience chart from Level 1-50 showing the
experience needed before the character’s class change. The second section to the
right is an experience chart from Level 1-50 showing the experience needed after
the character’s class change. I have only chosen to show the experience needed
for levels 1-50 because I feel that it is unlikely that anyone would go beyond
these limits during normal game play unless they intentionally set out to do so.

The number of experience points listed for each level is the amount needed to
reach that level from the previous one. For example, if you just reached Level 3
you will need 59 more experience points to achieve Level 4. The numbers listed
below assume that you get the exact amount of experience needed to gain the next
level.

In reality, you will most likely end up getting more experience points than is
necessary to gain the next level. When this happens, the rest of the experience
points will be puts towards the amount needed for the next level. For example,
let’s say that Finn is at Level 2 and he only need 3 experience points to gain
Level 3. However, when you finish fighting some monsters, you see that you
gained 13 experience points. The result of this battle is that Finn will gain
Level 3 and still have 10 extra experience points that will be put towards the
59 experience points needed to reach Level 4. This means that you will now only
need 49 experience points to gain Level 4.

There are two items that can affect your experience, a Source of Growth or a
Source of Courage. If you use a Source of Growth, you will gain 2000, 3000,
4000, or 5000 experience points. If you use a Source of Courage, you will gain
the exact amount of experience necessary to gain the next level. By applying the
information I discussed in the previous two paragraphs, it would make the most
sense to use a Source of Courage immediately after gaining a level to maximize
the use of the item.
                                 =====
                                 Annie
                                 =====
       Before Class Change                 After Class Change
  -----------------------------------------------------------------------
Level 1   0       Level 26  22714  | Level 1   0       Level 26  25020
Level 2   15      Level 27  23019  | Level 2   6600    Level 27  36941
Level 3   30      Level 28  26579  | Level 3   8005    Level 28  30656
Level 4   55      Level 29  26366  | Level 4   9549    Level 29  30359
Level 5   97      Level 30  27832  | Level 5   10659   Level 30  30004
Level 6   165     Level 31  29223  | Level 6   12875   Level 31  29601
Level 7   270     Level 32  30537  | Level 7   14731   Level 32  29154
Level 8   422     Level 33  31772  | Level 8   16660   Level 33  28666
Level 9   638     Level 34  32928  | Level 9   18646   Level 34  37263
Level 10  931     Level 35  30038  | Level 10  20669   Level 35  27981
Level 11  1316    Level 36  30382  | Level 11  22714   Level 36  37313
Level 12  1806    Level 37  35256  | Level 12  23019   Level 37  37502
Level 13  2499    Level 38  31117  | Level 13  26579   Level 38  37670
Level 14  3294    Level 39  31183  | Level 14  26366   Level 39  37822
Level 15  4241    Level 40  31165  | Level 15  27832   Level 40  37957
Level 16  5343    Level 41  25020  | Level 16  29223   Level 41  38078
Level 17  6600    Level 42  36941  | Level 17  30537   Level 42  50547
Level 18  8005    Level 43  30656  | Level 18  31772   Level 43  38690
Level 19  9549    Level 44  30359  | Level 19  32928   Level 44  51963
Level 20  10659   Level 45  30004  | Level 20  30038   Level 45  52862
Level 21  12875   Level 46  29601  | Level 21  30382   Level 46  53757
Level 22  14731   Level 47  29154  | Level 22  35256   Level 47  54646
Level 23  16660   Level 48  28666  | Level 23  31117   Level 48  55527
Level 24  18646   Level 49  37263  | Level 24  31183   Level 49  56403
Level 25  20669   Level 50  27981  | Level 25  31165   Level 50  41595


                                 ======
                                 Domino
                                 ======
       Before Class Change                 After Class Change
-----------------------------------------------------------------------
Level 1   ---     Level 26  22714  | Level 1   0       Level 26  25020
Level 2   ---     Level 27  23019  | Level 2   6600    Level 27  36941
Level 3   ---     Level 28  26579  | Level 3   8005    Level 28  30656
Level 4   ---     Level 29  26366  | Level 4   9549    Level 29  30359
Level 5   ---     Level 30  27832  | Level 5   10659   Level 30  30004
Level 6   ---     Level 31  29223  | Level 6   12875   Level 31  29601
Level 7   ---     Level 32  30537  | Level 7   14731   Level 32  29154
Level 8   ---     Level 33  31772  | Level 8   16660   Level 33  28666
Level 9   ---     Level 34  32928  | Level 9   18646   Level 34  37263
Level 10  ---     Level 35  30038  | Level 10  20669   Level 35  27981
Level 11  ----    Level 36  30382  | Level 11  22714   Level 36  37313
Level 12  ----    Level 37  35256  | Level 12  23019   Level 37  37502
Level 13  ----    Level 38  31117  | Level 13  26579   Level 38  37670
Level 14  ----    Level 39  31183  | Level 14  26366   Level 39  37822
Level 15  ----    Level 40  31165  | Level 15  27832   Level 40  37957
Level 16  5343    Level 41  25020  | Level 16  29223   Level 41  38078
Level 17  6600    Level 42  36941  | Level 17  30537   Level 42  50547
Level 18  8005    Level 43  30656  | Level 18  31772   Level 43  38690
Level 19  9549    Level 44  30359  | Level 19  32928   Level 44  51963
Level 20  10659   Level 45  30004  | Level 20  30038   Level 45  52862
Level 21  12875   Level 46  29601  | Level 21  30382   Level 46  53757
Level 22  14731   Level 47  29154  | Level 22  35256   Level 47  54646
Level 23  16660   Level 48  28666  | Level 23  31117   Level 48  55527
Level 24  18646   Level 49  37263  | Level 24  31183   Level 49  56403
Level 25  20669   Level 50  27981  | Level 25  31165   Level 50  41595


                                 ======
                                 Edward
                                 ======
       Before Class Change                 After Class Change
-----------------------------------------------------------------------
Level 1   0       Level 26  18965  | Level 1   0       Level 26  42431
Level 2   15      Level 27  22160  | Level 2   6056    Level 27  43726
Level 3   31      Level 28  22047  | Level 3   7254    Level 28  38196
Level 4   55      Level 29  25635  | Level 4   8545    Level 29  45835
Level 5   100     Level 30  24971  | Level 5   9913    Level 30  39472
Level 6   165     Level 31  28977  | Level 6   11340   Level 31  47803
Level 7   273     Level 32  27683  | Level 7   12810   Level 32  40608
Level 8   426     Level 33  32145  | Level 8   14304   Level 33  49656
Level 9   627     Level 34  30159  | Level 9   16946   Level 34  41623
Level 10  931     Level 35  35111  | Level 10  17481   Level 35  41889
Level 11  1316    Level 36  32387  | Level 11  18965   Level 36  52047
Level 12  1806    Level 37  37872  | Level 12  22160   Level 37  42745
Level 13  2412    Level 38  34372  | Level 13  22047   Level 38  42936
Level 14  3138    Level 39  35104  | Level 14  25635   Level 39  54243
Level 15  3991    Level 40  35774  | Level 15  24971   Level 40  43671
Level 16  4965    Level 41  42431  | Level 16  28977   Level 41  43810
Level 17  6056    Level 42  43726  | Level 17  27683   Level 42  43932
Level 18  7254    Level 43  38196  | Level 18  32145   Level 43  44042
Level 19  8545    Level 44  45835  | Level 19  30159   Level 44  44137
Level 20  9913    Level 45  39472  | Level 20  35111   Level 45  44221
Level 21  11340   Level 46  47803  | Level 21  32387   Level 46  44296
Level 22  12810   Level 47  40608  | Level 22  37872   Level 47  44362
Level 23  14304   Level 48  49656  | Level 23  34372   Level 48  44419
Level 24  16946   Level 49  41623  | Level 24  35104   Level 49  44467
Level 25  17481   Level 50  41889  | Level 25  35774   Level 50  44507


                                  ====
                                  Finn
                                  ====
       Before Class Change                  After Class Change
-----------------------------------------------------------------------
Level 1   0       Level 26  20175  | Level 1   0       Level 26  36385
Level 2   16      Level 27  21716  | Level 2   6512    Level 27  36941
Level 3   32      Level 28  23207  | Level 3   7800    Level 28  37447
Level 4   59      Level 29  24641  | Level 4   9188    Level 29  37907
Level 5   105     Level 30  26011  | Level 5   10659   Level 30  38323
Level 6   178     Level 31  27311  | Level 6   12194   Level 31  38702
Level 7   290     Level 32  28539  | Level 7   13774   Level 32  39046
Level 8   454     Level 33  29694  | Level 8   15380   Level 33  39385
Level 9   686     Level 34  30774  | Level 9   16993   Level 34  39641
Level 10  1001    Level 35  31780  | Level 10  18597   Level 35  39894
Level 11  1415    Level 36  32714  | Level 11  20175   Level 36  40121
Level 12  1942    Level 37  33577  | Level 12  21716   Level 37  40325
Level 13  2593    Level 38  34372  | Level 13  23207   Level 38  40506
Level 14  3375    Level 39  35104  | Level 14  24641   Level 39  40668
Level 15  4291    Level 40  35774  | Level 15  26011   Level 40  40814
Level 16  5339    Level 41  36385  | Level 16  27311   Level 41  40944
Level 17  6512    Level 42  36941  | Level 17  28539   Level 42  41058
Level 18  7800    Level 43  37447  | Level 18  29694   Level 43  41160
Level 19  9188    Level 44  37907  | Level 19  30774   Level 44  41250
Level 20  10659   Level 45  38323  | Level 20  31780   Level 45  41328
Level 21  12194   Level 46  38702  | Level 21  32714   Level 46  41398
Level 22  13774   Level 47  39046  | Level 22  33577   Level 47  41460
Level 23  15380   Level 48  39358  | Level 23  34372   Level 48  41513
Level 24  16993   Level 49  39641  | Level 24  35104   Level 49  41558
Level 25  18597   Level 50  39894  | Level 25  35774   Level 50  41595


                                 ======
                                 Lorele
                                 ======
       Before Class Change                 After Class Change
-----------------------------------------------------------------------
Level 1   ---     Level 26  20175  | Level 1   0       Level 26  36385
Level 2   ---     Level 27  21716  | Level 2   6512    Level 27  36941
Level 3   ---     Level 28  23207  | Level 3   7800    Level 28  37447
Level 4   ---     Level 29  24641  | Level 4   9188    Level 29  37907
Level 5   ---     Level 30  26011  | Level 5   10659   Level 30  38323
Level 6   ---     Level 31  27311  | Level 6   12194   Level 31  38702
Level 7   ---     Level 32  28539  | Level 7   13774   Level 32  39046
Level 8   ---     Level 33  29694  | Level 8   15380   Level 33  39385
Level 9   ---     Level 34  30774  | Level 9   16993   Level 34  39641
Level 10  ---     Level 35  31780  | Level 10  18597   Level 35  39894
Level 11  ----    Level 36  32714  | Level 11  20175   Level 36  40121
Level 12  ----    Level 37  33577  | Level 12  21716   Level 37  40325
Level 13  ----    Level 38  34372  | Level 13  23207   Level 38  40506
Level 14  ----    Level 39  35104  | Level 14  24641   Level 39  40668
Level 15  ----    Level 40  35774  | Level 15  26011   Level 40  40814
Level 16  ----    Level 41  36385  | Level 16  27311   Level 41  40944
Level 17  ----    Level 42  36941  | Level 17  28539   Level 42  41058
Level 18  ----    Level 43  37447  | Level 18  29694   Level 43  41160
Level 19  ----    Level 44  37907  | Level 19  30774   Level 44  41250
Level 20  10659   Level 45  38323  | Level 20  31780   Level 45  41328
Level 21  12194   Level 46  38702  | Level 21  32714   Level 46  41398
Level 22  13774   Level 47  39046  | Level 22  33577   Level 47  41460
Level 23  15380   Level 48  39358  | Level 23  34372   Level 48  41513
Level 24  16993   Level 49  39641  | Level 24  35104   Level 49  41558
Level 25  18597   Level 50  39894  | Level 25  35774   Level 50  41595


                                  =====
                                  Percy
                                  =====
       Before Class Change                 After Class Change
 -----------------------------------------------------------------------
Level 1   0       Level 26  20175  | Level 1   ----    Level 26  36385
Level 2   16      Level 27  21716  | Level 2   ----    Level 27  36941
Level 3   32      Level 28  23207  | Level 3   ----    Level 28  37447
Level 4   59      Level 29  24641  | Level 4   9188    Level 29  37907
Level 5   105     Level 30  26011  | Level 5   10659   Level 30  38323
Level 6   178     Level 31  27311  | Level 6   12194   Level 31  38702
Level 7   290     Level 32  28539  | Level 7   13774   Level 32  39046
Level 8   454     Level 33  29694  | Level 8   15380   Level 33  39385
Level 9   686     Level 34  30774  | Level 9   16993   Level 34  39641
Level 10  1001    Level 35  31780  | Level 10  18597   Level 35  39894
Level 11  1415    Level 36  32714  | Level 11  20175   Level 36  40121
Level 12  1942    Level 37  33577  | Level 12  21716   Level 37  40325
Level 13  2593    Level 38  34372  | Level 13  23207   Level 38  40506
Level 14  3375    Level 39  35104  | Level 14  24641   Level 39  40668
Level 15  4291    Level 40  35774  | Level 15  26011   Level 40  40814
Level 16  5339    Level 41  36385  | Level 16  27311   Level 41  40944
Level 17  6512    Level 42  36941  | Level 17  28539   Level 42  41058
Level 18  7800    Level 43  37447  | Level 18  29694   Level 43  41160
Level 19  9188    Level 44  37907  | Level 19  30774   Level 44  41250
Level 20  10659   Level 45  38323  | Level 20  31780   Level 45  41328
Level 21  12194   Level 46  38702  | Level 21  32714   Level 46  41398
Level 22  13774   Level 47  39046  | Level 22  33577   Level 47  41460
Level 23  15380   Level 48  39358  | Level 23  34372   Level 48  41513
Level 24  16993   Level 49  39641  | Level 24  35104   Level 49  41558
Level 25  18597   Level 50  39894  | Level 25  35774   Level 50  41595


                                 ======
                                 Samson
                                 ======
       Before Class Change                 After Class Change
-----------------------------------------------------------------------
Level 1   0       Level 26  21358  | Level 1   0       Level 26  30338
Level 2   16      Level 27  21272  | Level 2   6968    Level 27  30156
Level 3   33      Level 28  24637  | Level 3   8346    Level 28  36698
Level 4   63      Level 29  23647  | Level 4   9831    Level 29  29979
Level 5   110     Level 30  27051  | Level 5   11405   Level 30  37174
Level 6   191     Level 31  25645  | Level 6   13048   Level 31  29601
Level 7   307     Level 32  29395  | Level 7   14738   Level 32  37484
Level 8   482     Level 33  27243  | Level 8   16456   Level 33  29060
Level 9   745     Level 34  31389  | Level 9   17040   Level 34  37659
Level 10  1071    Level 35  28449  | Level 10  19713   Level 35  37899
Level 11  1514    Level 36  33041  | Level 11  21385   Level 36  28195
Level 12  2078    Level 37  29283  | Level 12  21272   Level 37  37905
Level 13  2774    Level 38  34372  | Level 13  24367   Level 38  38076
Level 14  3612    Level 39  35104  | Level 14  23647   Level 39  27093
Level 15  4591    Level 40  35774  | Level 15  27051   Level 40  37957
Level 16  5713    Level 41  30338  | Level 16  25645   Level 41  38078
Level 17  6968    Level 42  30156  | Level 17  29395   Level 42  38184
Level 18  8346    Level 43  36698  | Level 18  27243   Level 43  38278
Level 19  9831    Level 44  29979  | Level 19  31389   Level 44  38363
Level 20  11405   Level 45  37174  | Level 20  28449   Level 45  38435
Level 21  13048   Level 46  29601  | Level 21  33041   Level 46  38500
Level 22  14738   Level 47  37484  | Level 22  29283   Level 47  38558
Level 23  16456   Level 48  29060  | Level 23  34372   Level 48  38607
Level 24  17040   Level 49  37659  | Level 24  35104   Level 49  38649
Level 25  19713   Level 50  37899  | Level 25  35774   Level 50  38683


                                  ====
                                  Tont
                                  ====
       Before Class Change                 After Class Change
-----------------------------------------------------------------------
Level 1   0       Level 26  18965  | Level 1   0       Level 26  42431
Level 2   15      Level 27  22160  | Level 2   6056    Level 27  43726
Level 3   31      Level 28  22047  | Level 3   7254    Level 28  38196
Level 4   55      Level 29  25635  | Level 4   8545    Level 29  45835
Level 5   100     Level 30  24971  | Level 5   9913    Level 30  39472
Level 6   165     Level 31  28977  | Level 6   11340   Level 31  47803
Level 7   273     Level 32  27683  | Level 7   12810   Level 32  40608
Level 8   426     Level 33  32145  | Level 8   14304   Level 33  49656
Level 9   627     Level 34  30159  | Level 9   16946   Level 34  41623
Level 10  931     Level 35  35111  | Level 10  17481   Level 35  41889
Level 11  1316    Level 36  32387  | Level 11  18965   Level 36  52047
Level 12  1806    Level 37  37872  | Level 12  22160   Level 37  42745
Level 13  2412    Level 38  34372  | Level 13  22047   Level 38  42936
Level 14  3138    Level 39  35104  | Level 14  25635   Level 39  54243
Level 15  3991    Level 40  35774  | Level 15  24971   Level 40  43671
Level 16  4965    Level 41  42431  | Level 16  28977   Level 41  43810
Level 17  6056    Level 42  43726  | Level 17  27683   Level 42  43932
Level 18  7254    Level 43  38196  | Level 18  32145   Level 43  44042
Level 19  8545    Level 44  45835  | Level 19  30159   Level 44  44137
Level 20  9913    Level 45  39472  | Level 20  35111   Level 45  44221
Level 21  11340   Level 46  47803  | Level 21  32387   Level 46  44296
Level 22  12810   Level 47  40608  | Level 22  37872   Level 47  44362
Level 23  14304   Level 48  49656  | Level 23  34372   Level 48  44419
Level 24  16946   Level 49  41623  | Level 24  35104   Level 49  44467
Level 25  17481   Level 50  41889  | Level 25  35774   Level 50  44507



================================================================================
X. Tips, Hints, and Tricks
================================================================================

1) Secret cinemas
-----------------
After you turn the Playstation on, simultaneously press and hold Up on the
control pad while also pressing the Triangle button. Keep on holding these
buttons down, and after the Camelot logo appears for a few seconds, the game
will begin to play an awesome cinema show. (Many tips/hint sites refer to two
different cinema shows, but in reality, both refer to the same cinema. This
technique is also the easiest and most reliable when trying to view the cinema
show)

2) Light Orb
------------
After getting the Light Orb, you may have wondered about the purpose of this
item. Besides playing an important part at the end of the game, it can also be
used to transport your characters to a town where one of your extra characters
is staying.

Accordingly, this item cannot be used until you get your sixth character because
you need an extra party member to place at one of the towns. It’s important
point to understand that you can only use this item in the Overworld.

For example, Domino just joined your group and you have chosen to place your
sixth character in Isla Village. Now, while standing outside on the Overworld,
go into one of your character’s item list and use the Light Orb. You then have
the option of teleporting to Isla Village where you placed your sixth character.

Now take this one step further. Suppose after you visit Isla Village you want to
teleport to Port Town Luna, but don’t want to sail your ship halfway around the
continent to get there. Walk into Isla Village and talk to your sixth character
and choose to place him or another character at Port Town Luna. Now exit Isla
Village and use the Light Orb to teleport to Port Town Luna. You can use this
same method to teleport to any of the previous towns or castles that you have
visited.

3) The “Active Playing System”
------------------------------
Beyond the Beyond uses the APS (Active Playing System), which allows you to
increase your chances of winning a fight. Basically, by pressing certain buttons
while your character is attacking or defending, you may cause your character to
perform a special move. If you do this correctly, you will hear a “ching” noise.
It must be noted that you will not always be able to activate a character’s
special move, but it is most definitely worth time to keep on trying.

I recommend rapidly pushing the X button either:

1) Before a character is about to attack, which will result in a double attack,
super attack, or a normal attack followed by a super attack.
2) Before a monster is about to attack, which results in a guard, or
counterattack (normal or super)
3) During an attack where a character receives a lethal blow, which will
result in the character coming back from grogginess with 1 VP left.
4) During a turn when your character would normally come back from grogginess
resulting in a full VP recovery and half LP loss.

Another suggestion that I have tried with minimal success is to hit the X button
while either holding up or down on the control pad. If you hold Up or Left when
a blue diamond appears and rapidly hit the X button, a double attack will
result. If you hold Down or Right on the control pad when a gold diamond appears
and rapidly hit the X button, a super attack will result. As mentioned earlier,
I have had minimal success with predicting these occurrences.

4) Vase Selling Trick
---------------------
There is a quick way to make tens of thousands of gold pieces early on in the
game at Port Town Luna. The first step is to accumulate around 2,000 to 3,000
gold pieces. Now go to vase seller and buy as many vases as you can. Go back to
the Weapon Shop and try to sell those vases. Most of the vases you ended up
buying will be regular vases, however, some of the vases will be special vases
like the Tornado Vase, Fire Drake Vase, Wind Vase, or Thunder Vase. You can then
sell these special vases for a profit or save them to use on enemies.

Once you’ve done that, walk back to the vase shop and sell the regular vases to
the “buyer” who is above the vase seller. However, make sure that you don’t sell
the powerful vases to the “buyer” because he only will give you half the price
of the item you are selling, not three/fourths like a regular merchant. You can
then repeat this procedure until you have accumulated as much money and/or
powerful vases as you want. Before you start getting too happy, it is important
to know that this trick won’t work once you are enter Bandore Castle.

5) Leveling Up (Maximizing your stats)
--------------------------------------
This technique will teach you to maximize the attribute gains that a character
receives when he/she levels. When a character gains a level, he/she is awarded
with a random amount of attribute points. This means that a character may get
great stats after gaining a level, but crappy stats during the next level up. If
you save your game right before a character is ready to gain a level, you can
restart the game if you get a bad attribute increase, and then try to get better
stats for that same level up. This may seem like a lot of work, but in reality
it is not since you will only infrequently get a bad attribute point increase
during a level up. The attribute that I think is most important for your
characters to have is speed. Therefore, I highly recommend that when you gain a
level, you make sure that the character gains speed, and if he/she doesn’t,
consider restarting the game and trying again.


================================================================================
XI. Frequently Asked Questions
================================================================================

--------------------------------------------------------------------------------
1. What is the purpose of the cursed weapons/armor?

A: I personally don’t think there is much use for cursed equipment. Cursed
equipment is usually the most powerful offensive or defensive equipment in the
game. The curse that your character will have is identical to the one that
afflicted Samson. Some people find it beneficial to equip a character with a
full suit of cursed equipment, if they are going to equip any cursed equipment
at all, since adding more cursed equipment has no further ill affects on a
character.

--------------------------------------------------------------------------------
2. How can I remove the curse from my character?

A: If you are trying to remove the curse Ramue put on Samson, this won’t happen
until you meet Arawn at the Tower of Arawn. The curse will eventually be removed
as you reach a certain point in the game. Just hang in there!

If you put on a cursed piece of equipment, you can go to a Church and ask him to
“Cure” your character, which he can do for a steep price of 1/3 the cost of the
buy price for that piece of equipment. However, since you can’t buy any of the
cursed equipment, you won’t easily know the buy price of these items. Therefore,
to find out the cost of removing the curse, multiply the sell price of the item
by .44445, which will give you the correct amount.

--------------------------------------------------------------------------------
3. Why am I unable to equip some of the better equipment for my characters? I
know that they should be able to equip it, but the game won’t let me.

A: You will eventually reach a point in the game where you will be able to
purchase equipment that you aren’t yet able to equip until you raise your class
at Discipline Island. Once you have changed class, you will be able to equip the
more powerful weapons and armor in the game.

--------------------------------------------------------------------------------
4. How do I get the Vase of Life? I defeated the Water Demon, but I still don’t
have it!

A: Once you defeat the Water Demon, he will drop the Vase of Life. You still
need to search for the Vase of Life that was left lying on the ground, which
will then go into one of your character’s inventory.

--------------------------------------------------------------------------------
5. Where do I find the Resurrect spell?

A: To learn the Resurrect spell, you will first have to find Merlin’s Cave. You
can find the cave by start outside of Leave Village, then walking northeast and
getting into your ship. Then sail east along the coastline until the coastline
turns south. Now sail south, and keep on sailing directly south across the ocean
until reach land, which will be covered in forest terrain. Now, sail northeast
along the coast until you reach a mountain range. Sail around this mountain
range, south to where the mountain ranges meet, and then step off the boat and
onto the spot where the mountain ranges join together. If you don’t step
directly into the cave, just walk one step east and you will enter the cave.
Follow the path in the cave until you reach the center room. Search the engraved
vase and Merlin will appear. He will then ask which character you want to learn
the spell. However, choose your character wisely because only one character will
be able to learn this spell.

Note: The character chosen must have advanced their class or they will not be
able to learn the spell.

--------------------------------------------------------------------------------
6. Where is the hidden merchant that I have heard about?

A: The hidden merchant can be found in Barbaros Castle after it has been
destroyed. Walk up the stairs inside of the castle that lead to the second
floor. Walk through the southwest door on the second floor, which will bring you
outside and onto the western wing of the castle battlements. Now walk south
along the outer edge of the battlements and then east until your progress is
stopped. The Hidden Merchant is under the east gate tower where you can’t see
him. However, he will stop your group if you walk into him; so once you’re
stopped, you will be able to talk to him.

--------------------------------------------------------------------------------
7. Where can I find the Skeleton Key and the treasure chests that it opens?

A: The Skeleton Key can be found in the Dragon Cave where the Dragon was
sleeping after you have visited Quamdar. There are four treasure chests that
need the Skeleton Key to unlock them: (refer to section 4.50)

1) Found in Sir Norton’s house in the Dragon Cave (Dragon Blade)
2) Inside the Mystic Tree in Simone Village (Tornado Vase)
3) The second floor of the Inn in Bandore Town (Mystic Gi)
4) Inside a cell in the dungeons in Bandore Castle (Reviving Herb)

--------------------------------------------------------------------------------
8. What is the best (non-cursed) equipment that my characters can be equipped
with by the end of the game?  (In my opinion)

A:      |    Weapon      |       Armor       |  Accessory Armor |     Ring
--------------------------------------------------------------------------------
Annie:  | Seraphic Cane  | Goddess Robe      | Athena Ribbon    | Seraphic Ring
Domino: | Mystic Dagger  | Captain’s Leather | Oath Bandanna    | Fire/Ice Ring
Edward: | Wizard’s Staff | Merlin’s Cloak    | Gundalf Hood     | Ring of Def.
Finn:   | Dragon Blade   | Hero Scale        | Mystic Shield    | Tempest Ring
Lorele: | Dragon Claw    | Mystic Gi         | Power Scarf      | Fire/Ice Ring
Percy:  | Mithril Blade  | Mithril Scale     | Mystic Shield    | Ring of Power
Samson: | Earth Breaker  | Mithril Armor     | Mithril Gauntlet | Ring of Power
Tont:   | Defense Wand   | Merlin’s Cloak    | Gundalf Hood     | Ring of Def.

--------------------------------------------------------------------------------
9. What are some monsters that drop great items?

A:

Red Dragon: Dragon Claw

--------------------------------------------------------------------------------
10. Where can I find the different hidden characters in this game?

A:

Tont: This is the first character that you have an opportunity to find. On your
journey from Port Town Luna to Simone Village you will have to pass through
Emerald Cave. In the Emerald Cave, you will have the opportunity to find the
Magic Emerald. Once you are in Simone Village, walk west out of the town and
into a secluded area. Walk west and go into the Magician’s House, who will then
ask for a Magic Emerald. Selected the Use command on the Magic Emerald in your
Item List, and you will give the Magic Emerald to the magician who will then use
it to... boom! After the explosion a yellow blob will follow you around. Now try
to leave Simone Village, and just before you reach the exit, the blob will
transform into the Tont, the Summoner. (Further details can be found in the main
walkthrough section, 4.15, 4.16)

Lorele: This is the second character you will have a chance to get. After
completing the Discipline Island quest, walk into Barbaros Castle and you will
see that it has been destroyed. Walk into the east wing of the castle and walk
north so that you are standing next to the stairs leading to the dungeon. Then
walk three steps south, and then walk east THROUGH the wall to find a secret
room. Talk to the guard and use the Bronze Key on the door. Climb down the
stairs and use the Bronze Key once more to free Lorele who will run to the
throne room. After you get the treasures in this room, walk to the throne room
and you will find Lorele saying goodbye to her father. She then says that she
will join your group “once she has collected her belongings.” She will then meet
you at the entrance of the castle as you leave.

Percy: This is the last hidden character. At the end of the Sand Caves you will
have to fight the Black Knight, who is really Percy under Ramue’s spell. If you
DO NOT attack for about 12 rounds, he will run away and then join your group.

--------------------------------------------------------------------------------
11. Where do I find the hidden tunnel that connects the Volcano Dungeon to the
Village of Zeal?

A: Once you have traveled through the “cave” part of the Volcano Dungeon, you
will emerge in the center of the volcano. As you follow the path, you will work
your way deeper and deeper into the Volcano. While you are walking along the
outer ring of the Volcano, you will notice a cave entrance blocked by a stone on
the eastern side of this area. If you are having trouble finding this cave, it
is a little east of the first steps you will encounter.

This passage is mentioned later on in the game by the daughter of the
grandmother at the Inn in Marion Town. There is also a reference to the tunnel
in Bandore Town, in the far northeast house, by the daughter and grandchild of a
man who used this tunnel to reach Zeal Village.

In Zeal Village, you will meet this grandfather in the Inn, and learn that
Shutat and his monsters blocked the path from Zeal to Bandore. (I assume that
this passageway is how Shutat, the Vicious Ones, and Monsters first came to
Bandore) As far as I know, there is no item or sequence of events that you can
follow that will remove the rock from the entrance of this cave.

--------------------------------------------------------------------------------
12. Why does Tont sometimes just “stand there” when I try casting Summon Magic?

A: The reason for this is because the monster that you targeted with Tont’s
Summon Magic has been defeated. Unlike other magic spells, Summon Magic (Lv 1-3)
will not target another enemy if its original target has been defeated during
the turn the spell was cast. This only happens with the “regular” Summon Magic,
not other special summon magic like Firedrake, Titan, etc.

--------------------------------------------------------------------------------
13. I’m having trouble fighting enemies that use attack magic. What should I do?

A: There are two items in the game that can help you with your problem, the
Resist Jewel and the Resist Orb. These items will permanently reduce the amount
of magic damage dealt to you by an enemy in half! I don’t know whether this is
glitch in the game or whether the game designers planned it, but I do recommend
that you take advantage of these items. The only way to successfully use these
items is during battle. A Resist Jewel will affect one character, and the Resist
Orb your entire group.

--------------------------------------------------------------------------------
14. I sold a (rare weapon, armor, item), is there any way for me to get it back?

A: Yes, there is a way for you to get it back. Any rare/special item that you
sell in the game can be purchased back from its respective shop for the
calculated buy price of that item. For example, if you sell a Firedrake Vase to
an Item Shop, you will have the option of buying back that Firedrake Vase at
other Item Shops. However, you will only have the option of buying back the
exact number of items that you sold. If you only sold one Firedrake Vase, you
will only be able to purchase one from the Item Shop, not an infinite number.

--------------------------------------------------------------------------------
15. I forgot to get the World Map while I was on Domino’s ship. Is there anyway
for me to get this item now?

A: Once you have talked to Domino and taken control of the ship, there is no way
for you to get his item.

--------------------------------------------------------------------------------
16. I noticed that you include many optional steps in your walkthrough. What are
some of the sections that I don’t need to attempt and still beat the game?

A: Here are some of the sections you don’t need to complete to beat the game,
however I would still recommend following them since they either make it easier
for you to beat the game or help to more fully complete the storyline of the
game.

Sections:
4.15 - Emerald Cave
4.16 - Simone Village
4.35 - Leave Village
4.39 - Merlin
4.40 - Mistrall Village
4.44 - Dragon Shrine
4.47 - Ice Cave
4.50 - Dragon Cave (II)

--------------------------------------------------------------------------------
17. What are top ten hardest monsters to find?

A:

1. Yeti Child (Gaea Shrine)
2. Mirage Dragon (Overworld – Zeal Village)
3. Green Dragon (Flying Palace)
4. Minotaur (Overworld – Discipline Town; Labyrinth)
5. Barrog (Abyss)
6. Ice Dragon (Ice Cave)
7. Metal Golem (Abyss, (Overworld – Leave, Quamdar))
8. Shadow Dragon (Abyss)
9. Snow Bear (Ice Cave)
10. Amazon (Ancient Temple, (Overworld – Zalagoon, Ophera))

--------------------------------------------------------------------------------
18. I am interested about the history of this game and about Camelot. What can
you tell me?

A: Beyond the Beyond was developed by Camelot Software Planning. The history of
this developer is that they started under Sega as Sonic Software Planning, not
to be confused with Sonic Team, where they developed Shining in the Darkness,
and all of the Shining Force games.  Around 1994-1995, the key members of Sonic
Software Planning left to create the independent Camelot Software Planning,
where they then made Beyond the Beyond and Sony published the game.  Beyond the
Beyond, Hot Shots golf, as far as I know, are the only games Camelot has made
that weren't under Sega or Nintendo. Camelot had a falling out with Sega during
the development of Shining Force III scenario 3, and has since been working
exclusively under Nintendo; where they've done Golden Sun, Mario Golf, and Mario
Tennis.

(Thanks to Darren for providing me with this information)
--------------------------------------------------------------------------------
19. How do I solve the Border Church Puzzle?

A: There are 8 different movable pieces to this puzzle that must be arranged to
form the original picture. When the puzzle is complete, the center piece will
end up being the blank space. This puzzle is randomly mixed, so I am unable to
provide you with the exact instructions to solve your particular puzzle.
However, thanks to http://www.quazen.com/Games/The-Easy-Way-to-Complete-Sliding-
Tile-Puzzles.13550 here is a method to easily complete the puzzle. I have
labeled each of the puzzle pieces below with a number and description that
corresponds to the solution instructions.

(1) The left piece in the top row has the hair (with ivy) going on a diagonal
from the upper right corner to the bottom left corner.

(2) The middle piece in the top row has the hair with a circlet at the bottom of
the piece.

(3) The right piece in the top row has hair (with ivy) going on a diagonal from
the upper left corner to the bottom right corner.

(4) The left piece in the middle row has the left side of her face.

(B) The middle piece of the puzzle will end be blank

(6) The right piece in the middle row has the right side of her face.

(7) The left piece in the bottom row has the hair (without ivy) going on a
diagonal from the upper left corner to the middle of the bottom of the piece.

(8) The middle piece in the bottom row has her chin and neck.

(9) The right piece in the bottom row has hair (without ivy) going on a diagonal
from the upper right corner to the middle of the bottom of the piece.


Start by placing pieces numbered 1 and 2 in the correct order in the top row as
shown below. Now place piece number 3 on the square below where you want it to
end up, and then make sure the empty space is directly below it.

1  2  z        z = any random piece
z  z  3        B = blank space
z  z  B

Now move (Up, up, left, down, right, down, left, up, up, right, down) If you
followed this order, the entire first row should now be in order.

While keeping the top row in its place, move the pieces in the bottom two rows
so that piece number 7 is in the bottom left corner. Have piece number 8 so it
is above piece number 7. Move piece number 4 so that it is in the center of the
puzzle, and then have the blank space to the right of piece number 4. Your
puzzle should now look like the one below.

1 2 3
8 4 B
7 z z

Now move (Left, left, down, right, up, right, down, left, left, up, right),
which will result in the puzzle in the order below. Then just rotate the four
remaining pieces until they pop into place and you will have solved the puzzle.


================================================================================
XII. Towns and Shops
================================================================================

The towns and shops are listed sequentially according to the steps listed in the
walkthrough. As you progress through the game, some stores may offer more and/or
different weapons, armor and items. This is because the game gives you the
option to buy any rare items that you have sold before. For example, if you sell
a Tornado Vase to an Item Shop, the Item Shops that you visit later on will have
the Tornado Vase on sale for you to purchase. You also have the option of buying
back any rare weapon or piece of armor from Weapon/Armor Shops. I have listed
all of the items that the Weapon/Armor/Item Shops you visit will offer, except
for any item you have sold to them previously.

------------
Isla Village – Church, Traveling Merchant, Annie’s House
============

Traveling Merchant
------------------
Herb             - 10 G
Healing Herb     - 100 G
Antidote         - 20 G
Cure Herb        - 200 G

-----------
Marion Town – Church, Inn (30 G), Weapon Shop, Item Shop
===========

Weapon Shop                    Item Shop
-----------                    ---------
Wooden Rod       - 80 G        Herb          - 10 G
Short Rod        - 250 G       Healing Herb  - 100 G
Leather Plate    – 140 G       Antidote      - 20 G
Travel Dress     - 120 G       Cure Herb     - 200 G

----------------
Mountain Cottage – Church, Inn (40 G)
================

----------------
Zalagoon Town (I) – Church, Inn (80 G), Weapon Shop, Armor Shop, Item Shop, Pub
================

Weapon Shop                   Armor Shop
-----------                   ----------
Short Sword      - 100 G      Leather Plate  – 140 G
Middle Sword     - 280 G      Wood Shield    - 110 G
Middle Axe       - 120 G      Steel Mail     - 320 G
Steel Axe        - 300 G      Gauntlet       - 100 G
Short Rod        - 250 G      Travel Dress   - 120 G
Bronze Rod       - 450 G      Journey Dress  – 220 G
                              Silk Ribbon    - 90 G
Item Shop                     Travel Garment – 150 G
---------                     Leather Hood   - 100 G
Herb             - 10 G
Healing Herb     - 100 G
Antidote         - 20 G
Cure Herb        - 200 G
Guiding Branch   – 400 G

--------------
Ophera Village  – Church, Inn (40 G), Weapon/Armor Shop, Item Shop
==============

Weapon/Armor Shop             Item Shop
-----------------             ---------
Middle Sword     - 280 G      Herb           - 10 G
Steel Axe        - 300 G      Healing Herb   - 100 G
Bronze Rod       - 450 G      Healing Potion – 500 G
Leather Plate    – 140 G      Antidote       - 20 G
Wood Shield      - 110 G      Cure Herb      - 200 G
Steel Mail       - 320 G      Guiding Branch – 400 G
Gauntlet         - 100 G      Mage’s Potion  – 600 G
Journey Dress    – 220 G
Silk Ribbon      - 90 G
Leather Garment  – 260 G
Leather Hood     - 100 G

--------------------
Port Town Luna (DAY) – Church, Inn (120 G), Weapon/Armor/Item Shop, Vase Shop,
====================   Buyer (Buys items at 1/2 the full price)

Weapon/Armor Shop             Vase Shop
-----------------             ---------
Long Sword       - 490 G      Vase           - 200 G
Broad Axe        - 520 G        --> Firedrake, Tornado, Thunder, Wind
Iron Rod         - 830 G
Bronze Plate     – 240 G
Wood Shield      - 110 G
Chain Mail       - 590 G
Gauntlet         - 100 G
Journey Dress    – 220 G
Silk Ribbon      - 90 G
Leather Garment  – 260 G
Leather Hood     - 100 G
Herb             - 10 G
Healing Herb     - 100 G
Antidote         - 20 G
Cure Herb        - 200 G
Guiding Branch   – 400 G

------------------
Simone Village (I) – Church, Inn (40 G), Traveling Merchant
==================

Traveling Merchant
------------------
Holy Ribbon      - 160 G
Travel Hood      - 210 G
Herb             - 10 G
Healing Herb     - 100 G
Antidote         - 20 G
Cure Herb        - 200 G
Guiding Branch   – 400 G
Vision Crystal   – 300 G
Mage’s Potion    - 600 G

----------------------
Port Town Luna (NIGHT) – Church, Inn (150 G), Item Shop, Weapon/Armor Shop, Pub
======================

Weapon Shop                    Item Shop
-----------                    ---------
Broad Sword      - 850 G       Herb           - 10 G
Great Sword      - 1500 G      Healing Herb   - 100 G
Broad Axe        - 520 G       Antidote       - 20 G
Tomahawk         - 870 G       Cure Herb      - 200 G
Iron Rod         - 830 G       Guiding Branch – 400 G
Steel Rod        - 1350 G      Vision Crystal – 300 G

Armor Shop
----------
Iron Plate       – 430 G
Wood Shield      - 110 G
Heavy Mail       - 1150 G
Power Gauntlet   - 210 G
Journey Dress    – 220 G
Holy Ribbon      - 160 G
Magic Cape       - 400 G
Travel Hood      - 210 G

---------------
Jonowan Village - Church, Inn (50 G), Traveling Merchant
===============

Traveling Merchant
------------------
Herb             - 10 G
Healing Herb     - 100 G
Antidote         - 20 G
Cure Herb        - 200 G
Guiding Branch   – 400 G
Illusion Potion  – 200 G
Mage’s Potion    - 600 G

-------------------
Simone Village (II) – Church, Inn (50 G), Traveling Merchant
===================

Traveling Merchant
------------------
Holy Ribbon      - 160 G
Travel Hood      - 210 G
Herb             - 10 G
Healing Herb     - 100 G
Antidote         - 20 G
Cure Herb        - 200 G
Guiding Branch   – 400 G
Vision Crystal   – 300 G
Mage’s Potion    - 600 G

-----------------
Zalagoon Town (II) – Church, Inn (100 G), Weapon Shop/Armor Shop, Item Shop, Pub
=================

Weapon Shop                   Armor Shop
-----------                   ----------
Great Sword      - 1500 G     Iron Plate     – 430 G
Tempest Sword    - 2200 G     Steel Plate    - 750 G
Battle Axe       - 1600 G     Steel Shield   - 230 G
War Axe          - 2300 G     Heavy Mail     - 1150 G
Steel Rod        - 1350 G     Great Mail     - 2000 G
Lunar Rod        - 1780 G     Power Gauntlet – 210 G
                              Warrior’s Gauntlet - 640 G
Item Shop                     Battle Dress   – 380 G
---------                     Tempest Dress  - 700 G
Herb             - 10 G       Holy Ribbon    - 160 G
Healing Herb     - 100 G      Angel Ribbon   - 250 G
Antidote         - 20 G       Magic Cape     - 400 G
Cure Herb        - 200 G      Wind Cloak     - 720 G
Guiding Branch   – 400 G      Travel Hood    - 210 G
Illusion Potion  – 200 G      War Hood       - 300 G
Monster Bait     - 200 G
Smoke Bomb       - 500 G

----------------
Marion Town (II) – Church, Inn (50 G), Weapon Shop/Armor, Item Shop
================

Weapon/Armor Shop             Item Shop
-----------------             ---------
Rune Sword       - 3000 G     Herb            - 10 G
War Axe          - 2300 G     Healing Herb    - 100 G
Lunar Rod        - 1780 G     Antidote        - 20 G
Iron Plate       - 430 G      Cure Herb       - 200 G
Steel Plate      - 750 G      Guiding Branch  – 400 G
Steel Shield     - 230 G      Illusion Potion – 200 G
Great Mail       - 2000 G     Monster Bait    - 200 G
Rune Gauntlet    - 460 G      Smoke Bomb      - 500 G
Tempest Dress    - 700 G
Angel Ribbon     - 250 G
Wind Cloak       - 720 G
War Hood         - 300 G

------------
Bandore Town – Church, Inn (200 G), Weapon/Armor, Item Shop, Pub
============

Weapon/Armor Shop             Item Shop
-----------------             ---------
Rune Sword       - 3000 G     Herb            - 10 G
War Axe          - 2300 G     Healing Herb    - 100 G
Lunar Rod        - 1780 G     Antidote        - 20 G
Shield Rod       - 2300 G     Cure Herb       - 200 G
Steel Plate      - 750 G      Guiding Branch  – 400 G
Steel Shield     - 230 G      Illusion Potion – 200 G
Spike Shield     - 370 G      Monster Bait    - 200 G
Great Mail       - 2000 G     Smoke Bomb      - 500 G
Rune Gauntlet    - 460 G
Tempest Dress    - 700 G
Angel Ribbon     - 250 G
Goddess Ribbon   - 340 G
Wind Cloak       - 720 G
War Hood         - 300 G

-------------
Leave Village – Church, Inn (200 G), Weapon Shop/Armor Shop, Item Shop
=============

Weapon/Armor Shop             Item Shop
-----------------             ---------
Rune Sword       - 3000 G     Herb            - 10 G
Tempest Axe      - 3200 G     Healing Herb    - 100 G
Mage’s Staff     - 4500 G     Antidote        - 20 G
Priest’s Cane    - 4800 G     Cure Herb       - 200 G
Elder’s Wand     - 4600 G     Guiding Branch  – 400 G
Darts            - 2500 G     Illusion Potion – 200 G
Steel Plate      - 750 G      Monster Bait    - 200 G
Spike Shield     - 370 G      Smoke Bomb      - 500 G
Fairy Dress      - 970 G      Vision Crystal  - 300 G
Goddess Ribbon   - 340 G      Mage’s Potion   - 600 G
Wizard’s Cloak   - 1000 G
Wizard’s Hood    - 420 G
Soft Leather     - 1800 G
Bandanna         - 320 G

-------------------
Barbaros Castle (I) – Church, Inn (300 G), Weapon Shop/Armor Shop, Item Shop
===================

Weapon/Armor Shop             Item Shop
-----------------             ---------
Guardian Blade   - 7000 G     Herb            - 10 G
Tempest Axe      - 3200 G     Healing Herb    - 100 G
Stun Rod         - 6200 G     Healing Potion  - 500 G
Short Knife      - 3300 G     Antidote        - 20 G
Leather Glove    - 3800 G     Cure Herb       - 200 G
Dragon Scale     - 2300 G     Guiding Branch  – 400 G
Spike Shield     - 370 G      Illusion Potion – 200 G
Mystic Mail      - 3800 G     Monster Bait    - 200 G
Mazin Gauntlet   - 590 G      Smoke Bomb      - 500 G
Fairy Dress      - 970 G
Seraphic Robe    - 1600 G
Goddess Ribbon   - 340 G
Wizard’s Cloak   - 1000 G
Mystic Cloak     - 2000 G
Wizard’s Hood    - 420 G
Hard Leather     - 3100 G
Sailor Bandanna  – 450 G
Gi               - 1700 G

---------------
Discipline Town – Church, Inn (250 G), Weapon Shop/Armor Shop, Item Shop
===============

Weapon/Armor Shop             Item Shop
-----------------             ---------
Rune Sword       - 3000 G     Herb            - 10 G
Tempest Axe      - 3200 G     Healing Herb    - 100 G
Shield Rod       - 2300 G     Antidote        - 20 G
Mage’s Staff     - 4500 G     Cure Herb       - 200 G
Priest’s Cane    - 4800 G     Guiding Branch  – 400 G
Elder’s Wand     - 4600 G     Monster Bait    - 200 G
Short Knife      - 3300 G     Smoke Bomb      - 500 G
Leather Glove    - 3800 G
Silver Plate     - 1300 G
Spike Shield     - 370 G
Mystic Mail      - 3800 G
Rune Gauntlet    - 460 G
Fairy Dress      - 970 G
Goddess Ribbon   - 340 G
Wizard’s Cloak   - 1000 G
Wizard’s Hood    - 420 G
Hard Leather     - 3100 G
Strong Leather   - 5700 G
Sailor Bandanna  – 450 G

--------------------
Barbaros Castle (II) – Church, Traveling Merchant
====================

Traveling Merchant
------------------
Healing Potion   - 500 G
Vision Crystal   - 300 G
Awaken Stone     - 1150 G
Critical Jewel   - 1000 G
Tempest Jewel    - 1000 G
Counter Jewel    - 1000 G
Resist Jewel     - 1000 G
Confusion Feather – 1300 G
Silence Crystal  – 1050 G
Illusion Powder  – 1150 G
Slow Card        - 1200 G
Unicorn Horn     - 1200 G
Angel’s Ocarina  – 2000 G
Reviving Herb    - 10000 G

----------------
Mistrall Village – Church, Inn(150 G), Weapon Shop/Armor Shop, Item Shop, Smithy
================

Weapon/Armor Shop             Item Shop
-----------------             ---------
Guardian Blade   - 7000 G     Herb            - 10 G
Tempest Axe      - 3200 G     Healing Herb    - 100 G
Rune Axe         - 5300 G     Antidote        - 20 G
Stun Rod         - 6200 G     Cure Herb       - 200 G
Short Knife      - 3300 G     Guiding Branch  – 400 G
Dragon Scale     - 2300 G     Illusion Potion – 200 G
Spike Shield     - 370 G      Monster Bait    - 200 G
Mystic Mail      - 3800 G     Smoke Bomb      - 500 G
Mazin Gauntlet   - 590 G
Fairy Dress      - 970 G
Seraphic Robe    - 1600 G
Goddess Ribbon   - 340 G
Wizard’s Cloak   - 1000 G
Mystic Cloak     - 2000 G
Mystic Hood      - 530 G
Hard Leather     - 3100 G
Sailor Bandanna  – 450 G

------------
Zeal Village – Church, Inn (400 G), Weapon Shop/Armor Shop, Tavern
============

Weapon/Armor Shop
-----------------
Counter Blade    - 10000 G
Rune Axe         - 5300 G
War Rod          - 3200 G
Tempest Rod      - 6200 G
Throwing Knife   - 4900 G
Power Knuckles   - 6600 G
Dragon Scale     - 2300 G
Battle Shield    - 620 G
Mystic Mail      - 3800 G
Mazin Gauntlet   - 590 G
Seraphic Robe    - 1600 G
Athena Ribbon    - 490 G
Mystic Cloak     - 2000 G
Cloak Of Light   - 3800 G
Mystic Hood      - 530 G
Summoner Hat     - 680 G
Hard Leather     - 3100 G
Wind Bandanna    – 560 G
Battle Gi        - 3000 G
Silk Scarf       - 470 G

----------------
Mistrall Village – Church, Inn(150 G), Weapon Shop/Armor Shop, Item Shop, Smithy
================

*** After returning the Mithril to the Smith ***

Weapon/Armor Shop             Item Shop
-----------------             ---------
Mithril Blade    - 12000 G    Herb            - 10 G
Gimry’s Axe      - 7400 G     Healing Herb    - 100 G
Wizard’s Staff   - 8800 G     Antidote        - 20 G
Seraphic Cane    - 9000 G     Cure Herb       - 200 G
Defense Wand     - 8300 G     Guiding Branch  – 400 G
Mithril Dagger   - 6800 G     Illusion Potion – 200 G
Mystic Knuckles  – 9500 G     Monster Bait    - 200 G
Mithril Scale    - 4000 G     Smoke Bomb      - 500 G
Mithril Shield   - 760 G
Mithril Armor    - 6500 G
Mithril Gauntlet – 720 G
Seraphic Robe    - 1600 G
Goddess Ribbon   - 340 G
Wizard’s Cloak   - 1000 G
Mystic Cloak     - 2000 G
Mystic Hood      - 530 G
Summoner Hat     - 680 G
Pirate’s Leather - 7700 G
Storm Bandanna   – 710 G
Dragon Gi        - 5400 G
Silk Scarf       - 470 G

===============
Quamdar Village – Church, Inn(500 G), Weapon Shop/Armor Shop, Item Shop
===============

Weapon/Armor Shop            Item Shop
-----------------            ---------
Mystic Blade    - 8500 G     Herb            - 10 G
Earth Breaker   - 9000 G     Healing Herb    - 100 G
Tempest Rod     - 6200 G     Antidote        - 20 G
Mystic Dagger   - 9000 G     Cure Herb       - 200 G
Mystic Knuckles – 9500 G     Guiding Branch  – 400 G
Dragon Scale    - 2300 G     Illusion Potion – 200 G
Mystic Knuckles – 9500 G     Monster Bait    - 200 G
Dragon Scale    - 2300 G     Smoke Bomb      - 500 G
Battle Shield   - 620 G
Mystic Mail     - 3800 G
Mazin Gauntlet  - 590 G
Goddess Robe    - 7500 G
Athena Ribbon   - 490 G
Cloak Of Light  - 3800 G
Sage’s Hood     - 610 G
Summoner Hat    - 680 G
Captain’s Leather - 11000 G
Oath Bandanna   – 880 G
Dragon Gi       - 5400 G
Power Scarf     - 730 G

--------------------------------------------------------------------------------

===============================================================================
XIII. Monster List
===============================================================================

Below is a list of all the monsters that I have encountered in the game. If you
have any information that you think may be helpful, please email me at
LevinMage@hotmail.com.

Each monster can be found in a specific location. For some monsters I have
written that they can be found in the “Overworld (xxxx)” This means that they
are not found in any dungeons, caves, etc., but in the outside world. The name
of the town or area in the parenthesis is the general area where that monster
can be found. The locations listed are ordered according to the when you would
encounter them if you follow my walkthrough.

Listed for each monster are their “special abilities” and “super attack.”
Monsters special abilities are composed of any magic or any other non-physical
ability that it uses. For example, if a monster uses Fire Magic (Lv 1) or Fire
Breath (Lv 1), it will be listed under special abilities. Every monster has the
ability to deliver a super attack, similar to what your characters can also
perform. Most monsters’ super attack will only deal physically damage to your
characters, resulting in 2x the amount of usual damage. However, some monsters’
super attack will result in your characters being paralyzed, poisoned, etc., in
addition to physical damage. Any super attack that has a special effect on your
character is listed next to the sub-heading “super attack.” If an asterisk (*)
is next to the effect of a “super attack”, such as confusion*, this means the
monster’s super attack also deals the character twice the normal physical damage
in addition to the special effect of its attack. Any “super attack” sub-heading
that has “none” listed next to it means that the monster’s super attack only
results in physical damage to that character.

Since many of the monsters have abilities that you are not familiar with, I have
also noted what type of effect those abilities will have on your characters or
other monsters. Magic that you are unfamiliar with has also been listed below,
but I have not listed the affects for magic that you are familiar with (i.e.
that your characters have), since you can look above in the Magic Spells
section, VI for their descriptions. One of the most important things to remember
is that your characters are designated as “a group.” This means that any spells
monsters use on your characters that targets “a group” will affect all of your
characters. For example, Sleep Magic (Lv 1) will affect all of your characters.

Key:
----
Blizzard Breath (Lv 1) – Deals damage to one character
Blizzard Breath (Lv 2-3) – Deals damage to all characters
Curse – Paralyzes all characters
Dragon Roar - Increases the attack strength of one group of enemies
Enveloping Fog – Illusion to one character
Explode – Deals physical damage to one character
Fire Breath (Lv 1) – Deals damage to one character
Fire Breath (Lv 2-3) – Deals damage to all characters
Halting Stare – Petrify one character
Illusion Powder – Illusion to all characters
Poison Spit - Poison to one character
Resurrect Magic (Lv 3) - Brings one enemy back to life
Scream – Confusion one character
Sleeping Fog – Sleep to one character
Sleeping Powder – Sleep to all characters
Terrifying Scream – Paralyze to all characters
War Amulet – Increases the defense and speed of 1 group of enemies
Wild Stare – Sleep to one character

--------------------------------------------------------------------------------
Name: AMAZON                                     Item Dropped: Herb

VP: 18            Speed: 10
MP: 0
Exp: 30           Location: Overworld (Zalagoon), Overworld (Ophera),
Gold: 31                    Ancient Temple

Special Abilities: Herb
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: AMAZON PRIESTESS                           Item Dropped: Confusion Feather

VP: 24            Speed: 12
MP: 0
Exp: 45           Location: Emerald Cave, Overworld (Simone)
Gold: 38

Special Abilities: Herb
Super Attack: Confusion*

Strategy: Blades, Ice Magic, Fire Magic

--------------------------------------------------------------------------------
Name: ASSASSIN                                   Item Dropped: Cure Herb

VP: 30            Speed: 17
MP: 0
Exp: 87           Location: Ancient Temple, Mist Valley, Rainbow Valley,
Gold: 58                    Overworld (Jonowan), Gaea Shrine

Special Abilities: None
Super Attack: Unknown ???

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: BANDORE SOLDIER (Strong)                   Item Dropped: Healing Herb

VP: 500           Speed: 25
MP: 0
Exp: 350          Location: Secret Passage, Marion/Zalagoon Bridge
Gold: 200

Special Abilities: None
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: BANDORE SOLDIER (Weakest)                  Item Dropped:

VP: 13            Speed: 8
MP: 0
Exp: 12           Location: Dungeon in Marion
Gold: 22

Special Abilities: None
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: BANDORE SOLDIER (Archer)                   Item Dropped: Healing Herb

VP: 47            Speed: 25
MP: 15
Exp: 203          Location: Marion Castle, Bandore Castle
Gold: 80

Special Abilities: Attack Magic (Lv 1)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: BANDORE SOLDIER (Archer)                   Item Dropped:

VP: 46            Speed: 23
MP: 0
Exp: 172          Location: Marion/Zalagoon, Bridge, Volcano
Gold: 58

Special Abilities: None
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: BANDORE SOLDIER (Swordsman)                Item Dropped:

VP: 45            Speed: 24 (First attack), 12 (Second attack)
MP: 0
Exp: 194          Location: Marion Castle, Bandore Castle
Gold: 75

Special Abilities: Healing Herb, 2 Turns
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: BANDORE SOLDIER (Swordsman)                Item Dropped:

VP: 40            Speed: 24
MP: 0
Exp: 180          Location: Marion/Zalagoon Bridge, Volcano
Gold: 67

Special Abilities: None
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: BARROG                                     Item Dropped:

VP: 99            Speed: 41
MP: 0
Exp: 660          Location: The Abyss
Gold: 128

Special Abilities: Fire Breath (Lv 1), Fire Breath (Lv 2), Fire Breath (Lv 3),
                   Terrifying Scream (Paralysis all char.)
Super Attack: None

Strategy: Blades, Undhine Magic

--------------------------------------------------------------------------------
Name: BASILISK                                   Item Dropped: Cure Herb

VP: 48            Speed: 27
MP: 0
Exp: 269          Location:  Overworld (Mistrall), Pity Island
Gold: 47

Special Abilities: Halting Stare (Petrify one character)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: BAT                                        Item Dropped: Herb

VP: 12            Speed: 7
MP: 0
Exp: 11           Location: Overworld (Marion), Secret Passageway in Marion,
Gold: 14                    Tree Path, Dragon Cave, Overworld (Mountain Cottage)
                            Underground Tunnel, Overworld (Dragon Shrine)

Special Abilities: None
Super Attack: Sleep*

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: BAT (Sand Cave)                            Item Dropped: Healing Herb

VP: 58            Speed: 31
MP: 0
Exp: 324          Location: Sand Cave
Gold: 50

Special Abilities: Morph into Demon Bat (Requires 5-6 Sand Cave Bats)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: BLACK AERIAL                               Item Dropped:

VP: 54            Speed: 26
MP: 23
Exp: 299          Location: Discipline Town (Labyrinth), Pity Island
Gold: 52

Special Abilities: Wind Magic (Lv 1), Wind Magic (Lv 2), Slow Magic (Lv 1),
                   Sleeping Fog (Sleep one character)
Super Attack: None

Strategy: Blades, Fire Magic, Ice Magic

--------------------------------------------------------------------------------
Name: BLOOD PUDDING                              Item Dropped: Antidote

VP: 22            Speed: 12
MP: 0
Exp: 51           Location: Overworld (Ophera), Emerald Cave, Overworld (Simone)
Gold: 34                    Ancient Temple, Secret Passage

Special Abilities: Call for Help
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: BUG BEAR                                   Item Dropped:

VP: 32            Speed: 15
MP: 0
Exp: 100          Location: Ancient Temple, Mist Valley, Rainbow Valley,
Gold: 44                    Overworld (Jonowan), Gaea Shrine

Special Abilities: None
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: BURIAL                                     Item Dropped:

VP: 56            Speed: 25
MP: 0
Exp: 324          Location: Pity Island, Flying Palace
Gold: 60

Special Abilities: Fire Breath (Lv 1)
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: CLAY GOLEM                                 Item Dropped: Healing Herb

VP: 31            Speed: 19
MP: 0
Exp: 149          Location: Arawn Tower, Zalagoon (II) Sewers,
Gold: 90                    Overworld (Bandore), Bandore Castle, Volcano
                            Overworld (Zeal)
Special Abilities: None
Super Attack: None

Strategy: Blades, Undhine Magic

--------------------------------------------------------------------------------
Name: COCKATRICE                                 Item Dropped: Cure Herb

VP: 31           Speed: 17
MP: 0
Exp: 112         Location: Overworld (Jonowan), Gaea Shrine
Gold: 40

Special Abilities: Halting Stare (Petrify one character)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: DARK BISHOP                                Item Dropped: Healing Potion

VP: 40            Speed: 25
MP: 23
Exp: 182          Location: Zalagoon (II) Sewers, Marion Castle,
Gold: 80                    Overworld (Bandore), Bandore Castle, Volcano
                            Overworld (Zeal)

Special Abilities: Heal Magic (Lv 2), Heal Rain Magic (Lv 1)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: DARK ELF                                   Item Dropped:

VP: 52            Speed: 31
MP: 17
Exp: 274          Location: Discipline Town, Overworld (Barbaros), Pity Island
Gold: 90

Special Abilities: Thunder Magic (Lv 1), Thunder Magic (Lv 2),
                   Confusion Magic (Lv 2)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: DARK PRIEST                                Item Dropped: Healing Herb

VP: 22            Speed: 13
MP: 18
Exp: 50           Location: Overworld (Luna), Emerald Cave, Overworld (Simone)
Gold: 40                    Ancient Temple, Overworld (Jonowan)

Special Abilities: Healing Herb (x2), Heal Magic (Lv 1), Heal Magic (Lv 2)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: DEAD ARMOR                                 Item Dropped:

VP: 48            Speed: 28
MP: 0
Exp: 402          Location: Ice Cave, Sand Cave
Gold: 105

Special Abilities: None
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: DEMON                                      Item Dropped:

VP: 79            Speed: 36
MP: 23
Exp: 504          Location: Overworld (Leave), Sand Cave, Overworld (Quamdar)
Gold: 90

Special Abilities: Wind Magic (Lv 1), Wind Magic (Lv 2), Wind Magic (Lv 3),
                   Call for Help
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: DEMON BAT                                  Item Dropped:

VP: 75            Speed: 35
MP: 20
Exp: 800          Location: Sand Cave
Gold: 450

Special Abilities: Thunder Magic (Lv 1), Void Magic (Lv 2)
Super Attack: Sleep

Strategy: Blades, Ice Magic

(This monster is the result of 5-6 Sand Cave Bats morphing together)
--------------------------------------------------------------------------------
Name: DEMON HORNET                               Item Dropped: Antidote

VP: 13            Speed: 7
MP: 0
Exp: 18           Location: Dragon Cave, Tree Path, Mountain Cave,
Gold: 21                    Overworld (Zalagoon)

Special Abilities: None
Super Attack: Paralysis*

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: DEMON’S PET                                Item Dropped:

VP: 64            Speed: 47
MP: 0
Exp: 464          Location: Overworld (Leave), Sand Cave, Overworld (Quamdar)
Gold: 65

Special Abilities: None
Super Attack: Poison*

Strategy: Blades, Thunder Magic

--------------------------------------------------------------------------------
Name: DEVIL INSECT                               Item Dropped:

VP: 78            Speed: 37
MP: 0
Exp: 605          Location: Overworld (Leave), Overworld (Quamdar), The Abyss
Gold: 72

Special Abilities: Enveloping Fog (Illusion one character)
Super Attack: Paralysis*

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: DEVIL SCORPION                             Item Dropped:

VP: 18            Speed: 11
MP: 0
Exp: 41           Location: Overworld (Ophera), Overworld (Luna)
Gold: 29                    Overworld (Simone), Overworld (Jonowan)

Special Abilities: None
Super Attack: Paralysis*

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: DIRE WOLF                                  Item Dropped: Monster Bait

VP: 27            Speed: 15
MP: 0
Exp: 79           Location: Ancient Temple, Mist Valley, Rainbow Valley
Gold: 41                    Overworld (Jonowan), Gaea Shrine

Special Abilities: Call for Help
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: EKIDONA                                    Item Dropped: Drain Statue

VP: 59            Speed: 32
MP: 26
Exp: 404          Location: Flying Palace, Overworld (Zeal), Ice Cave
Gold: 71

Special Abilities: Thunder Magic (Lv 1), Thunder Magic (Lv 2)
Super Attack: Poison*

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: ELF                                        Item Dropped: Guiding Branch

VP: 20            Speed: 15
MP: 13
Exp: 42           Location: Overworld (Luna), Emerald Cave, Overworld (Simone)
Gold: 50                    Overworld (Jonowan)

Special Abilities: Wind Magic (Lv 1), Illusion Magic (Lv 1)
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: EVIL SHAMAN                                Item Dropped:

VP: 50            Speed: 32
MP: 23
Exp: 294          Location: Pity Island, Flying Palace
Gold: 90

Special Abilities: Herb, Titan Magic (Lv 1), Resurrect Magic (Lv 1),
                   Summon Magic (Lv 1), Summon Magic (Lv 2), Summon Magic (Lv 3)
Super Attack: None

Strategy: Blades, Silence Magic

--------------------------------------------------------------------------------
Name: EVIL SUMMONER                              Item Dropped:

VP: 43            Speed: 27
MP: 22
Exp: 200          Location: Marion Castle, Overworld (Bandore), Bandore Castle,
Gold: 76                    Volcano, Overworld (Leave), Overworld (Barbaros),
                            Overworld (Discipline), Discipline Town (Labyrinth)
                            Overworld (Zeal)

Special Abilities: Thunder Magic (Lv 1), Heal Magic (Lv 1), Heal Magic (Lv 2),
                   Summon Magic (Lv 1), Summon Magic (Lv 2), Summon Magic (Lv 3)
                   Sleeping Powder (Sleep all characters)
Super Attack: None

Strategy: Blades, Silence Magic

--------------------------------------------------------------------------------
Name: FENRIL                                     Item Dropped:

VP: 53            Speed: 30
MP: 0
Exp: 337          Location: Pity Island, Flying Palace
Gold: 60

Special Abilities: Scream (Confusion one character)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: FIRE GIANT                                 Item Dropped:

VP: 50            Speed: 22
MP: 11
Exp: 172          Location: Overworld (Bandore), Volcano, Overworld (Zeal)
Gold: 57

Special Abilities: Fire Magic (Lv 2)
Super Attack: None

Strategy: Blades, Ice Magic, Undhine Magic

--------------------------------------------------------------------------------
Name: FLYING MOUSE                               Item Dropped: Smoke Bomb

VP: 15            Speed: 9
MP: 0
Exp: 28           Location: Overworld (Zalagoon), Sewers, Overworld (Ophera),
Gold: 25                    Ancient Temple, Dragon Cave

Special Abilities: Call for help
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: GARGOYLE                                   Item Dropped: Sleeping Powder

VP: 33            Speed: 17
MP: 0
Exp: 82           Location: Ancient Temple, Mist Valley, Rainbow Valley
Gold: 47                    Overworld (Jonowan), Gaea Shrine

Special Abilities: Halting Stare (Petrify one character)
Super Attack: None

Strategy: Ice Magic

--------------------------------------------------------------------------------
Name: GHOST                                      Item Dropped: Illusion Potion

VP: 25            Speed: 13
MP: 14
Exp: 49           Location: Emerald Cave, Ancient Temple
Gold: 35

Special Abilities: Ice Magic (Lv 1)
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: GHOUL                                      Item Dropped: Illusion Potion

VP: 25            Speed: 12
MP: 0
Exp: 56           Location: Emerald Cave, Ancient Temple, Secret Passage
Gold: 41

Special Abilities: None
Super Attack: Paralysis*

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: GIANT GOBLIN                               Item Dropped:

VP: 52            Speed: 25
MP: 0
Exp: 244          Location: Overworld (Leave), Overworld (Barbaros),
Gold: 56                    Overworld (Discipline), Discipline Town (Labyrinth)

Special Abilities: Healing Herb
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: GIANT SCORPION                             Item Dropped: Antidote

VP: 12            Speed: 8
MP: 0
Exp: 15           Location: Tree Path, Dragon Cave, Mountain Cave,
Gold: 18                    Overworld (Zalagoon)

Special Abilities: None
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: GOBLIN                                     Item Dropped: Herb

VP: 14            Speed: 7
MP: 0
Exp: 14           Location: Overworld (Mountain Cottage), Tree Path,
Gold: 23                    Mountain Cave

Special Abilities: Retreat, Herb
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: GREATER DEMON                              Item Dropped:

VP: 84            Speed: 37
MP: 28
Exp: 544          Location: Overworld (Leave), Sand Cave, Overworld (Quamdar)
Gold: 108                   The Abyss

Special Abilities: Fire Magic (Lv 1), Fire Magic (Lv 2), Fire Magic (Lv 3),
                Thunder Magic (Lv 1), Thunder Magic (Lv 2), Attack Magic (Lv 2),
                   Terrifying Scream (Paralyze all characters)
Super Attack: Paralysis*

Strategy: Blades

--------------------------------------------------------------------------------
Name: GREEN DRAGON                               Item Dropped:

VP: 54            Speed: 29
MP: 23
Exp: 350          Location: Flying Palace
Gold: 68

Special Abilities: Fire Breath (Lv 1), Attack Magic (Lv 2)
Super Attack: None

Strategy: Blades, Undhine Magic

--------------------------------------------------------------------------------
Name: GREEN SLIME                                Item Dropped: Antidote

VP: 13            Speed: 6
MP: 0
Exp: 10           Location: Overworld (Marion), Underground Tunnel, Tree Path,
Gold: 13                    Dragon Cave, Overworld (Mountain Cottage)
                            Overworld (Dragon Shrine)
Special Abilities: None
Super Attack: Poison*

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: GRIFFIN                                    Item Dropped:

VP: 51            Speed: 27
MP: 0
Exp: 284          Location: Overworld (Barbaros), Overworld (Discipline),
Gold: 60                    Pity Island

Special Abilities: None
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: HARPY                                      Item Dropped: Illusion Powder

VP: 24            Speed: 13
MP: 0
Exp: 52           Location: Overworld (Ophera), Emerald Cave, Overworld (Simone)
Gold: 37                    Ancient Temple, Secret Passage

Special Abilities: Call for Help, Illusion Powder (Illusion all characters)
Super Attack: None

Strategy: Fire Magic

--------------------------------------------------------------------------------
Name: HELL HOUND                                 Item Dropped:

VP: 41            Speed: 21
MP: 0
Exp: 162          Location: Arawn Tower, Zalagoon (II) Sewers, Bandore Castle,
Gold: 43                    Overworld (Bandore), Overworld (Mistrall)
                            Overworld (Zeal)

Special Abilities: Fire Breath (Lv 1)
Super Attack: None

Strategy: Blades, Ice Magic, Undhine Magic

--------------------------------------------------------------------------------
Name: HIGH ELF                                   Item Dropped:

VP: 35            Speed: 21
MP: 22
Exp: 110          Location: Overworld (Jonowan), Gaea Shrine, Magic Vine
Gold: 70

Special Abilities: Wind Magic (Lv 1), Wind Magic (Lv 2)
Super Attack: None

Strategy: Blades, Holy Light Magic

--------------------------------------------------------------------------------
Name: HIGH ORK                                   Item Dropped: Healing Herb

VP: 19            Speed: 11
MP: 0
Exp: 31           Location: Overworld (Ophera), Ancient Temple, Dragon Cave
Gold: 40

Special Abilities: Call for Help, Herb
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: HIPPOGRIFF                                 Item Dropped:

VP: 57            Speed: 31
MP: 0
Exp: 332          Location: Pity Island, Flying Palace, Overworld (Zeal),
Gold: 67                    Ice Cave

Special Abilities: None
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: HOBGOBLIN                                  Item Dropped: Herb

VP: 21            Speed: 11
MP: 0
Exp: 44           Location: Emerald Cave, Overworld (Simone)
Gold: 33

Special Abilities: None
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: HUGE GEL                                   Item Dropped:

VP: 47            Speed: 24
MP: 0
Exp: 200          Location: Overworld (Leave), Overworld (Barbaros),
Gold: 44                    Overworld (Discipline), Discipline Town (Labyrinth),
                            Overworld (Mistrall)

Special Abilities: None
Super Attack: None

Strategy: Blades, Fire Magic, Ice Magic

--------------------------------------------------------------------------------
Name: HYDRA                                      Item Dropped:

VP: 49            Speed: 27
MP: 0
Exp: 254          Location: Overworld (Leave), Overworld (Barbaros), Overworld
Gold: 56                    (Discipline), Discipline Island (Labyrinth),
                            Overworld (Mistrall)

Special Abilities: Frequent Double Hits, Counter Attacks
Super Attack: None

Strategy: Blades, Ice Magic, Holy Light Magic

--------------------------------------------------------------------------------
Name: HYDRA WARRIOR                              Item Dropped: Silence Orb

VP: 88            Speed: 38 (first turn), 19 (second turn)
MP: 26
Exp: 580          Location: The Abyss
Gold: 114

Special Abilities: Thunder Magic (Lv 1), Thunder Magic (Lv 2),
                   Frequent Double Attacks, Frequent Counter Attacks, 2 Turns
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: ICE DRAGON                                 Item Dropped:

VP: 72            Speed: 33
MP: 0
Exp: 436          Location: Ice Cave
Gold: 82

Special Abilities: Blizzard Breath (Lv 1), Blizzard Breath (Lv 2)
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: ICE GIANT                                  Item Dropped:

VP: 64            Speed: 29
MP: 18
Exp: 414          Location: Ice Cave
Gold: 78

Special Abilities: Ice Magic (Lv 1), Ice Magic (Lv 2)
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: ICE WARRIOR                                Item Dropped: Healing Herb

VP: 26            Speed: 18
MP: 12
Exp: 102          Location: Rainbow Valley, Overworld (Jonowan), Gaea Shrine
Gold: 51                    Magic Vine

Special Abilities: Healing Herb, Ice Magic (Lv 1), Sleeping Fog
Super Attack: None                                    (Sleep all characters)

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: ILLUSIONIST                                Item Dropped:

VP: 36            Speed: 23
MP: 0
Exp: 140          Location: Magic Vine, Arawn Tower, Zalagoon (II) Sewers,
Gold: 70                    Overworld (Bandore)

Special Abilities: Curse (Paralysis all characters)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: IMP                                        Item Dropped:

VP: 39            Speed: 18
MP: 16
Exp: 144          Location: Gaea Shrine, Magic Vine, Arawn Tower,
Gold: 51                    Zalagoon (II) Sewers, Overworld (Bandore)

Special Abilities: Call for Help, Confusion Magic (Lv 1), Silence Magic (Lv 1),
                   Retreat
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: KILLER BEE                                 Item Dropped: Antidote

VP: 9             Speed: 6
MP: 0
Exp: 7            Location: Overworld (Marion), Underground Tunnel,
Gold: 9                     Overworld (Mountain Cottage), Overworld (Zalagoon),
                            Overworld (Dragon Shrine)
Special Abilities: Retreat
Super Attack: Poison*

Strategy: Blades

--------------------------------------------------------------------------------
Name: KILLER FROG                                Item Dropped: Antidote

VP: 11            Speed: 7
MP: 0
Exp: 8            Location: Overworld (Marion), Underground Tunnel,
Gold: 12                    Overworld (Mountain Cottage), Overworld (Zalagoon)
                            Overworld (Dragon Shrine)
Special Abilities: None
Super Attack: Paralysis*

Strategy: Blades

--------------------------------------------------------------------------------
Name: KOBOLD                                     Item Dropped: Herb

VP: 11            Speed: 8
MP: 0
Exp: 9            Location: Overworld (Marion), Underground Tunnel, Tree Path,
Gold: 15                    Dragon Cave, Overworld (Mountain Cottage)
                            Overworld (Dragon Shrine)
Special Abilities: Retreat
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: KOBOLD LORD                                Item Dropped: Herb

VP: 16            Speed: 9
MP: 0
Exp: 27           Location: Tree Path, Mountain Cave, Dragon Cave,
Gold: 27                    Overworld (Zalagoon), Sewers, Overworld (Ophera)

Special Abilities: Herb
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: LICH                                       Item Dropped:

VP: 55            Speed: 33
MP: 34
Exp: 362          Location: Arawn’s Fifth Shrine, Overworld (Zeal), Ice Cave,
Gold: 100                   Sand Cave

Special Abilities: Void Magic (Lv 1)
Super Attack: None

Strategy: Blades, Silence Magic

--------------------------------------------------------------------------------
Name: LIVING ARMOR                               Item Dropped:

VP: 38            Speed: 19
MP: 0
Exp: 122          Location: Gaea Shrine, Magic Vine, Arawn Tower
Gold: 52

Special Abilities: Sleeping Powder (Sleep all characters)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: LIZARD MAN                                 Item Dropped:

VP: 23            Speed: 14
MP: 0
Exp: 59           Location: Emerald Cave, Ancient Temple, Secret Passage
Gold: 42

Special Abilities: War Amulet (Increase defense and speed of 1 group of enemies)
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: LIZARD WARRIOR                             Item Dropped: Confusion Feather

VP: 31            Speed: 17
MP: 0
Exp: 98           Location: Mist Valley, Rainbow Valley, Overworld (Jonowan)
Gold: 48

Special Abilities: None
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: MANTICORE                                  Item Dropped:

VP: 59            Speed: 29
MP: 0
Exp: 334          Location: Pity Island, Flying Palace
Gold: 64

Special Abilities: None
Super Attack: Poison*

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: MANTICORE ELDER                            Item Dropped: Counter Jewel

VP: 64            Speed: 31
MP: 0
Exp: 394          Location: Overworld (Zeal), Ice Cave, Sand Cave
Gold: 75

Special Abilities: None
Super Attack: Paralysis

Strategy: Blades

--------------------------------------------------------------------------------
Name: MANTRAP                                    Item Dropped:

VP: 17            Speed: 9
MP: 0
Exp: 34           Location: Overworld (Ophera), Overworld (Luna), Ancient Temple
Gold: 26

Special Abilities: Sleeping Fog (Sleep one character)
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: METAL GOLEM                                Item Dropped:

VP: 56            Speed: 33
MP: 0
Exp: 1500         Location: Overworld (Leave), Overworld (Quamdar), The Abyss
Gold: 500

Special Abilities: Scream (Confusion one character)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: MINATAUR LORD                              Item Dropped:

VP: 56            Speed: 34
MP: 0
Exp: 324          Location: Pity Island, Flying Palace, Overworld (Zeal)
Gold: 76

Special Abilities: Dragon Roar (Increase the attack str. one group of enemies)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: MINOTAUR                                   Item Dropped:

VP: 45            Speed: 24
MP: 0
Exp: 266          Location: Overworld (Discipline), Discipline Town (Labyrinth)
Gold: 70

Special Abilities: Healing Herb
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: MIRAGE DRAGON                              Item Dropped:

VP: 66            Speed: 33
MP: 21
Exp: 454          Location: Overworld (Zeal)
Gold: 74

Special Abilities: Illusion Magic (Lv 2), Illusion Powder (Illusion all char.)
Super Attack: None

Strategy: Blades, Thunder Magic

--------------------------------------------------------------------------------
Name: MOLD                                       Item Dropped:

VP: 11            Speed: 6
MP: 0
Exp: 13           Location: Underground Tunnel, Dragon Cave, Tree Path
Gold: 30

Special Abilities: None
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: MYSTIC FUNGUS	                         Item Dropped:

VP: 48            Speed: 20
MP: 0
Exp: 160          Location: Magic Vine, Arawn Tower, Zalagoon (II) Sewers
Gold: 45

Special Abilities: Explode (physical damage to one character)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: NAGA                                       Item Dropped:

VP: 36            Speed: 19
MP: 25
Exp: 117          Location: Gaea Shrine, Magic Vine, Arawn Tower
Gold: 54

Special Abilities: Ice Magic (Lv 1), Ice Magic (Lv 2), Attack Magic (Lv 1),
                   Wild Stare (Sleep one character)
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: NECROMANCER                                Item Dropped:

VP: 74            Speed: 40 (first turn), 20 (second turn)
MP: 27
Exp: 414          Location: Overworld (Leave), Arawn’s Fifth Shrine,
Gold: 115                   Overworld (Zeal), Sand Cave, Overworld (Quamdar)
                                       all
Special Abilities: Healing Herb, Void Magic (Lv 1), Titan Magic (Lv 1),
                   Fire Drake Magic (Lv 1), 2 Turns
Super Attack: None

Strategy: Blades, Silence Magic

--------------------------------------------------------------------------------
Name: NIGHTMARE QUEEN                            Item Dropped:

VP: 95            Speed: 35
MP: 28
Exp: 625          Location: The Abyss
Gold: 120

Special Abilities: Ice Magic (Lv 1), Ice Magic (Lv 2), Ice Magic (Lv 3),
                   Blizzard Breath (Lv 1), Blizzard Breath (Lv 2),
                   Blizzard Breath (Lv 3), Confusion Magic Lv (2)???,
                   Resurrect Magic (Lv 3), Wild Stare (Sleep one character)

Super Attack: None

Strategy: Blades, Powerful Magic

--------------------------------------------------------------------------------
Name: OGRE                                       Item Dropped:

VP: 45            Speed: 21
MP: 0
Exp: 171          Location: Marion Castle, Overworld (Bandore), Bandore Castle,
Gold: 52                    Volcano, Overworld (Zeal)

Special Abilities: None
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: ORK                                        Item Dropped: Herb

VP: 16            Speed: 8
MP: 0
Exp: 19           Location: Tree Path, Mountain Cave, Overworld (Zalagoon),
Gold: 30                    Sewers

Special Abilities: Retreat
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: ORK LORD                                   Item Dropped: Healing Herb

VP: 26            Speed: 13
MP: 0
Exp: 62           Location: Emerald Cave, Ancient Temple, Mist Valley
Gold: 50                    Overworld (Jonowan), Secret Passage

Special Abilities: Healing Herb
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: PHANTOM ARMOR                              Item Dropped:

VP: 49            Speed: 26
MP: 0
Exp: 192          Location: Volcano
Gold: 57

Special Abilities: None
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: POISONOUS FROG                             Item Dropped:

VP: 14            Speed: 7
MP: 7
Exp: 17           Location: Tree Path, Dragon Cave, Mountain Cave,
Gold: 19                    Overworld (Zalagoon), Sewers

Special Abilities: Slow Magic (Lv 1)
Super Attack: Poison*

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: POLTERGEIST                                Item Dropped:

VP: 55            Speed: 27
MP: 17
Exp: 304          Location: Pity Island
Gold: 54

Special Abilities: Attack Magic (Lv 1), Sleep Magic (Lv 2)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: PYRO-HYDRA                                 Item Dropped: Flame Scroll

VP: 52            Speed: 29 (first turn), 14 (second turn)
MP: 0
Exp: 281          Location: Volcano, Pity Island
Gold: 59

Special Abilities: Frequent Double Hits, Counter Attacks, 2 Turns
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: RAISE                                      Item Dropped:

VP: 38            Speed: 21
MP: 17
Exp: 152          Location: Magic Vine, Arawn Tower, Zalagoon (II) Sewers,
Gold: 63                    Overworld (Bandore), Overworld (Mistrall)
                            Overworld (Zeal)

Special Abilities: Thunder Magic (Lv 1), Defense Magic (Lv 1), Steal Magic(Lv 1)
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: RAZOR DEMON                                Item Dropped:

VP: 46            Speed: 24
MP: 17
Exp: 183          Location: Overworld (Bandore), Bandoer Castle, Volcano
Gold: 55                    Overworld (Leave)

Special Abilities: Thunder Magic (Lv 1), Steal Magic (Lv 1), Sleep Magic (Lv 1)
                   Call for Help
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: RED DRAGON                                 Item Dropped: Dragon Claw

VP: 88            Speed: 38
MP: 0
Exp: 624          Location: Overworld (Leave), Sand Cave, Overworld (Quamdar),
Gold: 130                   The Abyss

Special Abilities: Fire Breath (Lv 1), Fire Breath (Lv 2)
Super Attack: None

Strategy: Blades, Undhine Magic, Ice Magic

--------------------------------------------------------------------------------
Name: ROPER                                      Item Dropped: Illusion Powder

VP: 22            Speed: 14
MP: 0
Exp: 63           Location: Emerald Cave, Overworld (Ophera) Overworld (Simone),
Gold: 34                    Ancient Temple, Mist Valley, Rainbow Valley,
                            Overworld (Jonowan), Secret Passage

Special Abilities: Poison Spit (Poison one character)
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: ROYAL GUARD                                Item Dropped: Smoke Bomb

VP: 82            Speed: 36
MP: 0
Exp: 575          Location: The Abyss
Gold: 200

Special Abilities: None
Super Attack: None

Strategy: Blades, Thunder Magic

--------------------------------------------------------------------------------
Name: SHADOW DRAGON                              Item Dropped:

VP: 104           Speed: 40
MP: 0
Exp: 640          Location: The Abyss
Gold: 160

Special Abilities: Fire Breath (Lv 2), Fire Breath (Lv 3)
Super Attack: None

Strategy: Blades, Ice Magic, Undhine Magic

--------------------------------------------------------------------------------
Name: SIREN HARPY                                Item Dropped: Confusion Feather

VP: 37            Speed: 19
MP: 19
Exp: 135          Location: Gaea Shrine Magic Vine, Arawn Tower,
Gold: 56                    Zalagoon (II) Sewers

Special Abilities: Wind Magic (Lv 1), Wind Magic (Lv 2)
Super Attack: Poison*

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: SKELETON                                   Item Dropped: War Amulet

VP: 15            Speed: 10
MP: 0
Exp: 35           Location: Overworld (Ophera), Overworld (Luna), Ancient Temple
Gold: 32                    Overworld (Jonowan)

Special Abilities:  War Amulet (Increase defense and speed of 1 group of
enemies)
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: SKELETON WARRIOR                           Item Dropped: Tempest Jewel

VP: 23            Speed: 14
MP: 0
Exp: 75           Location: Ancient Temple, Mist Valley, Rainbow Valley
Gold: 45

Special Abilities: None
Super Attack: Paralysis*

Strategy:

--------------------------------------------------------------------------------
Name: SLIME                                      Item Dropped: Herb

VP: 6             Speed: 4
MP: 0
Exp: 5            Location: Cave of Spirits, Overworld (Marion)
Gold: 4                     Underground Tunnel, Overworld (Mountain Cottage)
                            Overworld (Zalagoon), Overworld (Dragon Shrine)
Special Abilities: None
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: SMALL BAT                                  Item Dropped: Herb

VP: 7             Speed: 5
MP: 0
Exp: 4            Location: Cave of Spirits, Overworld (Marion),
Gold: 3                     Overworld (Dragon Shrine)

Special Abilities: None
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: SNOW BEAR                                  Item Dropped:

VP: 68            Speed: 30
MP: 0
Exp: 430          Location: Ice Cave
Gold: 72

Special Abilities: Terrifying Scream (Paralyze all characters)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: SNOW WOLF                                  Item Dropped:

VP: 60            Speed: 32
MP: 0
Exp: 409          Location: Ice Cave
Gold: 60

Special Abilities: Blizzard Breath (Lv 1), Blizzard Breath (Lv 2)
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: SPINNING TAIL                              Item Dropped: Monster Bait

VP: 13            Speed: 9
MP: 10
Exp: 24           Location: Overworld (Zalagoon), Sewers, Overworld (Ophera)
Gold: 23                    Dragon Cave

Special Abilities: Retreat
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: STONE GOLEM                                Item Dropped:

VP: 40            Speed: 22
MP: 0
Exp: 307          Location: Volcano, Pity Island, Flying Palace
Gold: 99

Special Abilities: None
Super Attack: None

Strategy: Blades, Ice Magic, Titan Magic, Tolle Magic

--------------------------------------------------------------------------------
Name: SUCCUBUS                                   Item Dropped:

VP: 52            Speed: 28
MP: 18
Exp: 224          Location: Overworld (Leave), Overworld (Barbaros),
Gold: 58                    Overworld (Discipline), Discipline Town (Labyrinth)

Special Abilities: Ice Magic (Lv 1), Ice Magic (Lv 2)
Super Attack: None

Strategy: Blades, Holy Light Magic

--------------------------------------------------------------------------------
Name: SUMMONER                                   Item Dropped:

VP: 24            Speed: 16
MP: 13
Exp: 65           Location: Overworld (Ophera), Overworld (Luna), Emerald Cave,
Gold: 49                    Overworld (Simone), Ancient Temple, Secret Passage

Special Abilities: Herb, Fire Magic (Lv 1), Fire Magic (Lv 2)
                   Summon Magic (Lv 1), Summon Magic (Lv 2)
Super Attack: None

Strategy: Blades, Silence Magic

--------------------------------------------------------------------------------
Name: SYLPH                                      Item Dropped:

VP: 28            Speed: 13
MP: 20
Exp: 72           Location: Ancient Temple, Mist Valley, Rainbow Valley
Gold: 36

Special Abilities: Wind Magic (Lv 1), Wind Magic (Lv 2)
Super Attack: None

Strategy: Blades, Ice Magic, Silence Magic

--------------------------------------------------------------------------------
Name: THIEF                                      Item Dropped:

VP: 15            Speed: 12 (first turn), 6 (second turn)
MP: 0
Exp: 22           Location: Sewers, Overworld (Zalagoon), Overworld (Ophera)
Gold: 45                    Ancient Temple, Dragon Cave

Special Abilities: Retreat, Herb, 2 Turns
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: TUMBLE RABBIT                              Item Dropped: Monster Bait

VP: 9             Speed: 6
MP: 0
Exp: 6            Location: Cave of Spirits, Overworld (Mountain Cottage)
Gold: 6           Overworld (Marion),  Underground Tunnel,
                  Overworld (Zalagoon), Overworld (Dragon Shrine)

Special Abilities: None
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: UNDEAD KNIGHT                              Item Dropped:

VP: 69            Speed: 34
MP: 20
Exp: 459          Location: Overworld (Leave), Sand Cave, Overworld (Quamdar)
Gold: 80                    The Abyss

Special Abilities: Attack Magic (Lv 2)
Super Attack: None

Strategy: Blades, Fire Magic, Ice Magic

--------------------------------------------------------------------------------
Name: UNDEAD LECTOR                              Item Dropped:

VP: 75            Speed: 41
MP: 21
Exp: 534          Location: Overworld (Leave), Sand Cave, Overworld (Quamdar)
Gold: 120                   The Abyss

Special Abilities: Holy Light Magic (Lv 1), Holy Light Magic (Lv 2), Holy Light
                   Magic (Lv 3), Heal Rain Magic (Lv 2), Illusion Magic (Lv 1),
                   Resurrect Magic (Lv 3)(Brings one enemy back to life)
Super Attack: None

Strategy: Blades

--------------------------------------------------------------------------------
Name: VAMPIRE BAT                                Item Dropped: Smoke Bomb

VP: 47            Speed: 24
MP: 0
Exp: 204          Location: Volcano, Overworld (Leave), Overworld (Barbaros)
Gold: 46

Special Abilities: Wild Stare (Sleep one character)
Super Attack: None

Strategy: Blades, Undhine Magic

--------------------------------------------------------------------------------
Name: VAMPIRE WORM                               Item Dropped: Cure Herb

VP: 56            Speed: 26
MP: 0
Exp: 259          Location: Overworld (Barbaros), Overworld (Mistrall)
Gold: 47                    Overworld (Zeal)

Special Abilities: None
Super Attack: Paralysis*

Strategy: Blades, Ice Magic, Undhine Magic

--------------------------------------------------------------------------------
Name: VENOM GIANT                                Item Dropped: Cure Herb

VP: 53            Speed: 23
MP: 0
Exp: 241          Location: Overworld (Leave), Overworld (Barbaros), Overworld,
Gold: 62                    (Discipline), Discipline Town (Labyrinth),
                            Overworld (Mistrall)
Special Abilities: Call for Help
Super Attack: Poison*

Strategy: Blades

--------------------------------------------------------------------------------
Name: WARLOCK                                    Item Dropped:

VP: 17            Speed: 14
MP: 13
Exp: 45           Location: Overworld (Ophera), Overworld (Luna),
Gold: 36                    Overworld (Jonowan)

Special Abilities: Herb, Fire Magic (Lv 1), Fire Magic (Lv 2),
                   Curse (Paralyze all characters)
Super Attack: None

Strategy: Blades, Silence Magic

--------------------------------------------------------------------------------
Name: WATER LEAPER                               Item Dropped: Cure Herb

VP: 35            Speed: 18
MP: 0
Exp: 130          Location: Gaea Shrine, Magic Vine, Arawn Tower
Gold: 39

Special Abilities: None
Super Attack: Paralysis*

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: WIGHT                                      Item Dropped:

VP: 51            Speed: 28
MP: 0
Exp: 328          Location: Pity Island, Flying Palace
Gold: 66

Special Abilities: None
Super Attack: Paralysis*

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: WORM                                       Item Dropped:

VP: 19            Speed: 10
MP: 0
Exp: 39           Location: Overworld (Ophera), Overworld (Luna), Emerald Cave
Gold: 28                    Overworld (Simone), Overworld (Jonowan)

Special Abilities: Poison Spit (Poison one character)
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: WYVERN                                     Item Dropped: Cure Herb

VP: 50            Speed: 25
MP: 0
Exp: 214          Location: Volcano, Overworld (Leave), Overworld (Discipline)
Gold: 59                    Discipline Town (Labyrinth)

Special Abilities: None
Super Attack: Poison*

Strategy: Blades, Ice Magic, Thunder Magic

--------------------------------------------------------------------------------
Name: YETI                                       Item Dropped:

VP: 40            Speed: 18
MP: 18
Exp: 152          Location: Gaea Shrine, Magic Vine, Arawn Tower
Gold: 50

Special Abilities: Ice Magic (Lv 1), Ice Magic (Lv 2)
Super Attack: None

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: YETI CHILD                                 Item Dropped:

VP: 32            Speed: 20
MP: 0
Exp: 120          Location: Gaea Shrine
Gold: 80

Special Abilities: Blizzard Breath (Lv 1), Retreat
Super Attack: Unknown ???

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------
Name: YOUNG DRAGON                               Item Dropped: Healing Potion

VP: 64            Speed: 36
MP: 0
Exp: 384          Location: Overworld (Zeal), Sand Cave
Gold: 85

Special Abilities: None
Super Attack: None

Strategy: Blades, Ice Magic

--------------------------------------------------------------------------------
Name: ZOMBIE                                     Item Dropped: Antidote

VP: 17            Speed: 8
MP: 0
Exp: 20           Location: Dragon Cave, Tree Path, Mountain Cave, Sewers
Gold: 24                    Overworld (Zalagoon)

Special Abilities: None
Super Attack: Poison*

Strategy: Blades, Fire Magic

--------------------------------------------------------------------------------


================================================================================
XIV. Game Shark Codes
================================================================================

At this time, I have decided not to include any Game Shark codes in this guide
since I have not personally tested them. However, if you are looking for codes,
visit the websites below.

http://cheats.codetwink.com/psx/view/992/
http://www.gamewinners.com/gameshark.php?game=blpbeyondbeyond.htm


================================================================================
XV. Credits
================================================================================

To my wife and Snowy Owl for all the support they have given me.

1) Nickoli Tuckofski IV for reminding me that Beyond the Beyond was “the first”
RPG for the Playstation, not “one of the first.”

2) Brain Boss for telling me that it is possible to defeat Ramue at the Border
Church, sub-section 4.5 of the walkthrough.

3)  Ken (aka Maverick) for telling me where to find the Tempest Ring in Mist and
Rainbow Valley, sub-section 4.19 of the walkthrough

4) NinjaSmudge for finding the location of the hidden Source of Courage in
Marion Castle, sub-section 4.29 of the walkthrough.

5) Darren for filling me in on the history of this game and Camelot Co., LTD. in
the FAQ section, X, 18#.

To every devoted RPG fan out there.