Date sent:    June 18,1997 Approximately 9:30 am
From:      Steve Edelman <sedelman@gemsmail.att.com> or 
			<sinkuu@hotmail.com>
Send reply to: sedelman@gemsmail.att.com or 
sinkuu@hotmail.com
To:               gamefaqs@gamefaqs.com
Subject:          Beyond the Beyond U.S. FAQ ver 2.6

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**Beyond The Beyond WalkThrough Guide & FAQ - U.S.                
Version 2.6**
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
2.6- 	added items
	added APS instructions
2.5.1-	corrected spelling
	rearranged order of events
	added items
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Credits:
Steven Edelman New Jersey (sinkuu@hotmail.com) (I didn't 
write it, I just updated it)
Kevin, Dallas, U.S.A(bossman@ix.netcom.com)
Kelvin Fong, Singapore, Southeast 
Asia(09945234@cyberway.com.sg)
Nur Hendra (nur.hendra@cyberjunkie.com)
& Last but not least our friend who wrote the first 
version of this FAQ, 
Iwata Shoji (siwata@sfsu.edu).
Enjoy!!
_____
(0) FIRST THINGS FIRST
* To see a short video opening, hold UP + TRIANGLE when 
the Sony Screen comes up.

(1)	THE VILLAGE OF ISLA
* After watching through the introduction & dialog 
sequence, Galahad 
will give you a flask.  Your very first task will be to 
obtain the 
mystic water from the Cave of Spirits near the village.
* Be sure to look around in suspicious places where items 
might be 
hidden.  You'll need as many items as you can find, for 
you will need 
them.

(2)	IN THE CAVE NEAR ISLA
* In the cave you will encounter a path that splits into 
two.
The right cave will lead you to the mystic water.  The 
left cave will 
lead you to the lava pit.  Go to the Lava Pit first.
* At the lava pit, Annie will be captured by the lava 
monster.
Don't worry.  Simply go to the cave w/the mystic water & 
fill the flask 
with the water.  After doing so, Go back to the lava pit 
& pour the 
water into the pit.  The monster will release Annie & 
then give some of 
the water to Annie as well.  Annie will then join your 
party.
* Your task here is done.  Head back to the village.

(3)	BACK IN THE VILLAGE OF ISLA
* After watching the little sequence, Annie & Percy will 
join you.
* Your task now is to go find Samson, the legendary 
warrior, so head 
towards the town of Marion, to the North.
* Be sure to make enough money so that you can restock on 
weapons/armor & items.

(4)	MARION
* When you enter Marion, walk around, and you will get to 
watch a little sequence where castle guards are after 
Samson.
* Go into the house to which Samson came out of.  Search 
the desk & a 
stairway will reveal itself.  In the basement, flick the 
switch & it 
will trigger a hidden passage into the castle.
* Before you go in, be sure to be well stocked on items.
* Look around for Items and a Ring in the Graveyard.
* In the depths of the dungeons, follow the path until 
you meet Samson.
After the little sequence, he will join you.  Follow the 
path towards 
the dungeon cells.  You will find Edward down in the 
cell.  The key to 
unlock his cell is located in the next room.  Edward will 
then join you.
* Afterwards, another sequence will follow, as the 
sorceress Ramue will 
end up casting a curse on Samson.
* Go back through the tunnels.

 (5)	BORDER CHURCH/TEMPLE
* The Church/Temple structure is located to the far east 
of Marion.
* Look on the right side of the church for a Chest.
* In the structure, show the Royal Pendant (the item that 
you obtained after Edward joined you) to the priest & he 
will open a path to an underground path.
* In order to get to the underground path, you will have 
to solve the 
first puzzle of the game.  There really is no strategy I 
can offer 
regarding the picture puzzle---trial & error is the best 
method of 
solving it.
* DO NOT GO BACK UNTIL YOU HAVE FINISHED THE PUZZLE!
  YOU HAVE BEEN WARNED!

(6)	UNDERGROUND
* Once you have entered the underground path, Percy will 
soon leave your party & the gate will close behind you.
* follow the path & once outside, you will encounter two 
paths---one 
leads to the tree puzzle, the other leads to a cave where 
a golden 
dragon dwells.  Also, before you enter either path, you 
will also have 
the option of saving your game at the little house.
* Within the cave of the dragon, you will notice that the 
sleeping 
dragon is blocking your way.  It is intentional & it will 
not wake up 
until the very near end of the game.  So, don't bother 
trying to wake it 
up or finding a way through.
* The only option left is to undergo the long tree 
puzzle.
The basic method of solving this puzzle is simply 
carefully pushing the 
acorns into the holes & eventually jumping into holes 
that may lead 
outside.  Because it would simply be too complex to 
include a map within this posting, you will have to 
simply rely on, again, trial & error.
* Once you have solved the tedious puzzle, head towards 
the castle of 
Zalagoon.

(7)  ZALAGOON
Do the obvious (Sleep at an inn, buy Items, Weapons, 
Armor...)
* Find a way to get into the castle so that you can talk 
to the King & 
Queen.  But, guards are blocking your way.  You must soon 
enter the 
sewers/well.  It will lead to the backyard of the castle.
* Go to the bar.  You will see a chest that seems 
inaccessible.  It is 
time to enter the sewers!

(8)  THE SEWERS
*A lot of people think that the best place to enter the 
sewers is the 
well by the Inn.  SEARCH the well and away you go.
* In the sewers, search around.  Get accustomed to the 
paths & get a 
basic idea of how to get through. Be careful not to slip 
into the water 
or you'll be swept back to the entrance. You will find a 
path that is 
blocked by a locked gate near the northern part of this 
maze. 
**NOTE - The sewers is a difficult maze - it gives a LOT 
of people 
trouble, including myself.  The Key to the locked gate is 
in the BAR - 
You'll have to make your way to the SW area of the sewer 
where you'll 
find an entrance leading up to the bar *Tip*  "watch for 
water 
coming out from the wall but there is no water from the 
other side of 
the wall. Just jump in the water and go into the wall, 
you'll enter that 
room." Thanks to Nur Hendra <nur.hendra@cyberjunkie.com>. 
Get the key and make your way back to the locked gate.  
Use the key and pat yourself on the back.
* Follow the path & eventually you will come across a 
ladder leading to 
the backyard of the castle.  There, you will meet the 
Queen & Sir Bison.
* During the sequence, it will eventually come to a point 
where Samson 
will be tested if he is truly the real Samson or an 
impostor.  But, 
because he is cursed, his incredible strength will be 
gone, hence, he 
will fail to raise the column & be accused of being an 
impostor.
* You must now go through the sewers again to get back 
into the castle 
again.  Once you have reached the backyard, the queen 
will give Edward a Magic Bean that will be crucial later 
on.
* You will then be told to go to Simone Village to get 
Samson's curse 
lifted.  On the way to Simone, be SURE to stop by:

(9)	THE VILLAGE OF OPHERA
* This little town is located in a desert far southeast 
of Zalagoon.  
There is not much to do here, but it is the first town to 
offer magic-
replenishing potions for your spellcasters.
*Talk to the villagers and you'll find that many people 
mentioned about 
the ruins in the West.  Remember to sleep at the inn 
before setting off 
to Arawn's Tower.

(10)	THE TOWER OF ARAWN 
* You probably noticed this temple lying in the edge of 
the desert. You 
do NOT have to enter it at this point in the game.
* The temple not only holds the key to finishing the 
game, but also is 
where you will eventually find Arawn.  You will first 
need 
to find the Moon-Crescent, located deep (and I do mean 
deep!) within the puzzle of the Tower of Arawn .
* However, you can simply pass it by & head down towards 
the sea port 
town of Luna, & come back to it later when you are ready. 
OR you can 
explore a little and build up your exp. Points.  Be 
careful, though, the 
monsters here are pretty tough!
Whatever you decide, you'll eventually want to head 
towards LUNA, which is in the Southwest.

(11)	LUNA
* This particular town is one of the most unique towns 
you will ever 
come by in the game.  During the daylight, it does not 
seem as much, but by nighttime (which you'll get to later 
in the game), it is a party 
saloon for the villagers!!!
* Here's a good Luna tip by nur.hendra@cyberjunkie.com:
 "This is my own 'trick' but when I need gold (early in 
the 
 game), I fought monsters until I got, maybe, 5000 to 
10000 gold. 
 Then, on LUNA, I bought as many 'Mysterious Vases' as I 
could, and it can turn out to be some magic thing 
(tornado vase, wind vase, etc.) then 
 I sold the worthless 'Mysterious Vases' on the other man 
in that room, 
 and sold the other magic things for a better price on 
the Weapon 
 Store'. Just do that until your gold reach above 70000, 
and you'll 
 never get poor again!"
* If you look around, you will notice that there are many 
treasure 
chests simply lying around, but you cannot get to 
them.....for now.  The 
only way to get to them is when it is nighttime.  And, in 
order for the 
town to become nighttime, you need the Moon-Crescent that 
is in the 
Tower of Arawn .
* You do not necessarily have to get the Moon-Crescent 
for now.
Rather, you can head up towards the magical village 
Simone, located far 
North of Luna.

(12)	SIMONE
*In order to get to Simone, you need to pass through the 
cave. 
Search through the cave EXTENSIVELY for treasure chests 
& be sure to get the Magic Emerald before you leave the 
cave.  
You'll need it if  you want a new character.
*The Magic Emerald can be found. You will notice 2 exits 
that 
are beside each other. Take the left one and climb up the 
two long vines
to the peak of the mountains. Grab the Magic Emerald.
* Once you have passed through the cave with or without 
the jewel, head towards Simone.  Talk to the villagers.  
You will also find a path that is blocked by a rock. Go 
close to it and hear a story.
*Go to the mystic tree up North & talk to the high priest 
for more 
information on how to cure Samson's curse. 
* If you do have the green jewel, go to the far West side 
of the 
village.  You will find a house.  Go in & give the jewel 
to the 
Summoner.  A sequence will follow.
* When you have the yellow blob following you, head 
outside.
Another sequence will follow, and now, you have a new 
character to join your party!
His name is Tont & he is a Summoner.  As the game 
progresses,
he will become EXTREMELY useful, as he learns very 
powerful
spells such as Titan Level 3 or Tolle  Level 3.

[Note:] Now that you have the new character, there is 
nothing left
for you to do, but to go get the Moon Crescent in the 
Tower of Arawn, 
if you haven't already.  If you already have, then go 
back to Luna & use 
it. (You have to be outside of the town in order to use 
it.)

(13)	LUNA-NIGHTTIME
* Use the Moon Crescent outside of Luna.
* After you used the Moon Crescent, you now have access 
to those 
treasure chests that you couldn't get to before.
* Buy new weapons.  Talk to the villagers.
* Once you leave the town, it will turn into daylight 
again.
* Go back into the town & look for a guy who is sitting 
down talking to 
another villager.  Talk to him.  He will offer to trade 
you your Moon-
Crescent for an ancient stone piece called the Statue of 
Gaea.  Go ahead 
& trade it.  You will need it in the town of Jonowan.
* Stock up on items.  Head to Jonowan. (In the SE)

(14)	JONOWAN
* In reaching the little town of Jonowan, you will need 
to journey 
through the mist valley & the rainbow valley.  Use the 
statues to pull 
you across rivers and valleys.
* Your task is to obtain the Vase of life, which is 
located in the 
remote island of Jonowan, right across from the village 
of Jonowan.
* In the village of Jonowan, find the statue, located 
nearby the 
eastern part of the village.   Search around & eventually 
you will come 
across it. It will give you directions on where to put 
the Statue of 
Gaea:
***NOTE:   You will need to use the stone near the 4 
rocks in the NE 
section of the village  - a lot of people get stuck here 
- It's hard to 
remember, but it is 1 right & 3 up from the center of the 
4 stones. 
 SEARCH around the area, and something will pop up.  Use 
the 
Statue of Gaea here.
* Use the stone piece and place it in the statue.  A 
sequence will 
follow & a bridge between the village & the island of 
Gaea will reveal.
* Once on the island, go in the Water Shrine & solve the 
puzzle. Don't 
step on the purple marks. They minus 5 MP each!.
*Find your way through & at the end of the puzzle, you 
will face the 
Water Demon.  Constantly use fire spells.  Once you 
defeat the demon, 
talk to the bowed down guy. He is the pirate Domino.
Domino will give you the vase of life.  Don't worry about 
Domino for now - you'll meet up with him later.
* To leave the island you will need to make the bridge 
re-appear.  There 
is a slot (kinda looks like a stone) in the first level 
of the temple - 
Search it and use the Statue of Gaea there.

(15)	BACK AT THE TOWER OF ARAWN 
* Now that you have both the Magical Bean & Vase of Life, 
go to the 
Tower of Arawn .  Place the Vase of Life first, then the 
Magic Bean. A giant stalk will grow & allow you to 
explore the upper region of the temple.
* This is yet another annoying puzzle. You must carry 
water drops to 
vine buds and smaller leaves in order to make them grow.  
You will have about 10 steps or so before you lose the 
water.  If you seem to be 
dropping the water before reaching the bud or vine, try 
another path.  I 
had to backtrack several times on this one.

(16)	UPPER REGION OF THE TOWER OF ARAWN 
* The puzzle here is based on the concept of day & night.  
When you 
enter the "daylight rooms", the night blocks will be 
raised, thereby 
preventing you from passing by.  Same goes for "nighttime 
rooms".
* Find the hammer.  Look for it lying on the ground.  I'm 
not exactly 
sure where this hammer is, but I believe it is in the 
second or third 
outside circular area you go through.
* Use it on a particular crack in the ground.  It will 
open up a new path.
* Search your way through until you find a room with an 
old man.
He is Arawn.  He will then explain to you your true 
destiny & task. 
 He will give you Light Orbs for each of your characters 
& one ancient tablet.
* The Light Orbs: Ever wonder what those light orbs given 
by Arawn
 were good for?  If you have more than 5 characters in 
your 
party, you can use these to teleport to the town where 
your extra 
character is.  This is great for moving from town to town 
quickly.
* He will then teleport you to the temple near Simone.
*There, the legendary sorcerer Zeon will lift Samson's 
curse. YAY!!
* After the sequence, head out the cave that leads to 
Zalagoon.
* Go to Zalagoon and talk to the king again to prove your 
identity. 
After this, you will find that Advisor Glade is really 
one of the 
Vicious One's minions (duh) BE PREPAIRED FOR A FIGHT!!
* After winning the fight with Glade explore the castle!!  
There is a 
ring to be found here.

(17)	NEW TASK....A NEW JOURNEY THROUGH MARION
* Your task now is to go to Marion & update the King & 
Galahad on what has happened so far.
* In getting to Marion, you will need to go through the 
cave where the 
golden dragon dwells.  He is still sleeping, so simply 
find a way through.
You will also find a treasure chest that you cannot 
access.  Come back 
to it later in the game. (I will mention it towards the 
end of this guide.)
* After exiting the cave, you will need to cross the 
bridge.
* Head to Marion, follow the soldiers, watch the King 
leave.
* Go back upstairs and search the Left tower.
* Watch Ramue curse the Dark Knight. Take the key from 
the following battle and use it on the Right Tower.  Then 
go back downstairs to confront Shutat.
* After the sequence, Galahad will eventually ask you if 
you are still 
insisting on going to Bandore.
* Obviously, "Yes" is the answer.
* Head towards the Western bridge, which will connect to 
the Western 
islands, leading to Bandore.  Go.

(18)	BANDORE CASTLE
* Guards will not let you in the castle.  Look for 
another passage.
* The hidden passage is located on the left side of the 
Bandore village 
wall.  Follow the path.
* The path will lead you to a cave.  As with all caves in 
this game, 
there are treasures to be found.  * * * The cave will 
lead you 
inside of the Bandore castle.  Be prepared. Guards will 
attack you.

(19)	INSIDE THE BANDORE CASTLE
* Explore & find your way through. (a little too vague I 
suppose..)
* When you first enter the depths of the castle, you will 
find a room 
with a locked door.  Remember to come back when you have 
the key.  (what key?  I'll explain later...)
* Look in pots and shelves.  You will find some nifty 
things.
* In one of the dungeons, you will encounter a particular 
guard that 
will stop & attack you.  Once you defeat him, he will 
drop a Chain key.  
(This isn't the key for the locked door mentioned 
before.)
* Find the dungeon cells.  Find Kevins.  Use the key. 
Talk.  Watch.)
(Note: You probably noticed that treasure chest.  This 
chest can only be 
opened after you have the skeleton key, which you get 
later on in the 
game.)

(20)	VOLCANO MAZE
* Your mission now is to find Kevins & save him.  Go. -
The route to the 
cave is up 1 floor. Exit at the bottom and go to the 
stairs on the right 
side.
* You will have to walk on the lava as a shortcut in some 
places, but it will take away VP.
* After exploring around, you will eventually find out 
that it was all 
part of an "elaborate plan", to use Kevins to lure you 
into a trap.  
(Gee. Some trap eh?)
* A mysterious person ("The Dark Knight" also known as 
Percy) will save you. Get the key.  Use it.
* Go through the annoying caves & collect the nifty 
treasures.
* There will be a scene with Kevins & Yeon (the green 
guy).
* After they both fall, go into the cave (not the one 
with the rock in 
front of it) & get the key.
* Your task here is done.  Search for a way out. (HINT: 
Go back through the annoying caves) There will be a 
locked gate.  Unlock it with the golden key. Go.
*** The cave with the rock in front of it: There is NO 
WAY to pass 
through this cave!!  It supposedly leads to the village 
of Zeal, which 
is accessed using the flying machine, which you'll get 
later on in the 
game.

(22)	THE SEA DOCK/PIER
* Here is a nice scene.  Watch.  See-King-Get-Creamed.
* Afterwards, a new character will join you a give you 
his boat.
* It's DOMINO!
*Search the boat Thoroughly before talking to Domino.
* Sail the boat.  Sail.  Keep on Sailing.  Fight bad 
guys.  Sail.

(23)	THE VILLAGE OF LEAVE
* This tiny village is located to the SE of Bandore.
It has many, many good items to offer, so remember to 
stock up.

(24)	THE CASTLE OF BABAROS
* This castle is only reachable by boat.  It is located 
in the core of 
the mountains & is surrounded by acres of forests on the 
other side of the mountains near Leave.
* Once you manage to reach it, explore.  Meet people. 
Talk.
* There will also be a little scene where a red-headed 
girl beats up a few 
guards.  She is the princess of Barbaros and is rumored 
to be one of the 
secret characters.  Nice.
* Talk to the people of Barbaros.  Go in the castle.  
Talk more.
* Talk to king.
* Go to room.  Read book.  Walk.  See Jane fly.  (Just 
kidding.)
* There really isn't much to do in Barbaros, but if you 
noticed in the 
castle, there is a tablet.  Remember to come back later.
*The King will say that he will not talk to you unless 
you prove yourselves worthy of his time.  Head for 
Discipline Island!
 
(25) DISCIPLINE ISLAND
* This island has some nice goods to offer.  Also look 
for hidden items 
in bushes, rocks, etc.
* Also remember to talk to a girl standing in front of 
the house. She 
will offer to give you a good time after you manage to 
"upgrade" 
yourself. (This is a RPG.  No dirty thoughts allowed.)
* The "upgrade" is basically the same thing as raising 
your status 
level, plus your upgraded characters get a cool new look.
* To upgrade, go in the shrine, located on the far 
northern side of the 
town.  Remember to buy new weapons before going in.
* The upgrade process is basically a test---a test for 
your main 
character to see if he is worthy.  You must not only go 
in there ALONE, 
but also solve the puzzle as well.  Better be prepared-
fighting 5-6 
magic casters by yourself can be extremely annoying at 
times. Running 
and smoke bombs are good strategies to use here.
* Note: The puzzle is basically a remember-the-figure 
puzzle.
You will be given a flash shot of the tiles & you need 
walk on it 
exactly as it was shown  Drawing a map on graph paper of 
the blocks on 
the first level (the colored ones painted on the floor) 
has helped a lot 
of people through this puzzle, including myself.
Also remember to find the treasure chest with the sword.
* If you managed to succeed, you get to change the status 
of all your 
characters, IF they are level 20 or above.  (Also 
remember to go back to that girl...)
* If you don't succeed, simply move on.  You can come 
back to it 
whenever you feel ready.  But, you must succeed it if you 
want to get 
the FLYING DRAGON and use better weapons.  (Not to 
mention finishing the game....)Once you do pass the test, 
you will find that your little dragon friend, Steiner, 
isn't really little anymore.  He is now a fully 
developed golden dragon, capable of taking you anywhere 
(almost 
anywhere) by flying.  It really beats riding the boat and 
having to 
fight enemies over & over.
* NOTE even though you can fly on Steiner's back, there 
are still a few 
places that are still inaccessible, for these few areas, 
you either need 
the flying machine or a journey through another annoying 
cave.
* When you upgrade your characters, your main character 
now has
a new spell call Steiner, hence, because you now can 
summon him to cast dragon breath on enemies.  At a cost 
of 9 magic points, it's a great 
deal.

(25A)  MERLIN 
Now is a good time to go find the ancient wizard Merlin.  
He is only 
accessible via the boat.  He is located NE of Marion, (or 
S of Discipline Island) where two mountain ranges meet 
and dip in to form a little alcove. (Use you map, and you 
should see where I'm talking about).  Sail around to this 
area and go directly to the point where the mountains dip 
in the furthest.  You will not see a place where you can 
get off; but you WILL be able to walk off where the 
mountains dip in the furthest.  You will enter a small 
cave.  Search the pot and Merlin will teach you the 
Resurrection Spell (YAY! :)  But if you go before you are 
promoted, you will just get your health recharged. (HEY! 
A FREE INN!)


(26)  PITY ISLAND
Now that you can Fly Steiner, head to Pity Island, which 
is south of 
Isla.  You can solve this puzzle whenever you want to, 
now that you can fly.  Pity island has a Mushroom maze :   
Green Mushrooms will Shrink you, Red mushrooms will 
restore you to normal size. There are also leaves you can 
use to float around on, but you can only use them when 
you are small.  Your task here is to find one of the 
ancient tablets & other nifty stuff.

 (27)	MISTRALL
* Now that you now have access to flying anywhere without 
the bothersome enemies getting in the way (thank 
goodness), you can now easily go to the far northern 
island of Mistrall.  It is a town composed of an elven 
race, with really powerful weapons.
* Talk to the metalsmith.  He will offer to make you some 
really 
powerful weapons & armor if you will get some mithril 
metal for him.  
This task is optional.  But, if you want to proceed with 
it, you need 
the aid of the flying machine (I'll get to that later) & 
travel to the 
nearby ice cave.

(28)	BANDORE, PITY, & BARBAROS  (Getting the tablets)
* Now that your ready to get all the tablets, get ready 
to do some heavy 
traveling & fighting.
* You task now is basically to get all four tablets & 
place them in the 
four temples.
* What four temples?  Well, before you go anywhere, you 
must begin to be very familiar with the map.  Know where 
the small temple islands are.  
Know where the circle in the ocean is.
* You can get the tablets in ANY order.  You already have 
the tablet 
that you got from Arawn (the old man).  You can start off 
at Bandore, where all you need to do is to unlock the 
door (I mentioned this before) with the GOLDEN key & get 
the tablet.
*Then you can go to the Island of Pity, if you haven't 
already (see 26) 
where the mushroom puzzle awaits you.  It was a pain to 
go through it 
but once you got the tablet, simply use the "escape" 
spell to warp out.
The final tablet is at Barbaros.  When you go there, you 
will notice 
that you whole castle/village is nearly destroyed.  Go to 
the main 
castle hall where the king awaits to say his last words.  
Ignore what 
the king's advisor says.  He is basically mumbling how 
afraid he was 
when he saw the beast...  Get the last tablet.
* NOTE Here's how to find Lorele, another secret 
character in the game: When getting the Tablet from 
Barbaros, Listen to the King. Lorele is in a secret 
passage way just before the stairs to the dungeon.  
Search the right wall and you'll find the secret passage 
and then a guard.  Talk to the guard. You will receive a 
key. Use the key you just got and you'll have Lorele!!
*Another Trick: In the destroyed town of Barbaros, try to 
get up on
the upper gate wall that you can see when you first when 
you enter the 
town.  You can find a way leading to the upper gate walls 
in the castle.  
On the Left Side of the gate walls, go as far as you can 
go until you 
find a dead end.   Though you will not be able to see 
yourself, at the 
dead end, go ahead & talk.  A secret merchant will talk 
to you & sell 
you some special items that you cannot buy anywhere else 
in the game.
* Now that you have all the tablets, place them in the 
small four 
islands with the temple shrine.  There is no particular 
order.
* There will be a flashing light scene.  The Flying 
Temple will arise 
from the depths of the sea.
* Before you go in, be sure to be stocked up on items.

(27)	THE FLYING MACHINE/TEMPLE
* Go in the temple.  It is yet another annoying maze 
filled with fun & 
surprises.
* Fight the enemies & try to get to the core of the 
temple.
* There will be one part where you have to use an item in 
a treasure 
chest to ignite the fire & open the door.
* Once you do get to the core, there will be a scene.
* Steiner gets hurt, but don't worry -- he........you'll 
see later!
* YOU NOW HAVE ACCESS TO THE ULTIMATE FLYING MACHINE!!!
* YOU ALSO HAVE ACCESS TO GO TO HIGHER HEIGHTS!!!

(Note: Now that you have access to higher heights, you 
can now go to
the ice cave to get the Mithril metal.  It's optional 
though)

(28)	THE DRAGON SHRINE
* This "Dragon Shrine" ( not the Dragon cave) is located 
in between Marion & Zalagoon. Use the flying machine to 
get there.
Look around that area to find it.  Go in & you 
find.....Steiner!!!!
* Now that you have Steiner back, you can now go to the 
valley near 
Bandore. OR, take a slight detour to.....

(29)  THE ICE CAVE EAST OF MITHRIL
In this cave, you will want to find the Mithril, which 
you can give to 
the metal smith in Mistrall to make some very powerful 
(and expensive!) 
weapons and armor. The Mithril is located behind an ice 
door.  You will 
need to find the flint in this cave and use it on the oil 
pot located in 
front of the door to melt it.  The cave is fairly easy: 
you will have to 
use the ice slides and find out which ones to use.

(30)	THE FINAL TABLET
* You will need the final tablet to open a door in an 
upcoming part of 
the game.
* The final tablet is located on a remote island located 
near the  southwestern lower part of the Barbaros 
islands.  Keep looking for it.  
You will eventually come across it.
Or simply look at the map provided with the game.
(Note: In the ancient temple, there are two things you 
can find hidden.)
(1)	look for a hidden staff weapon in one of the 
lights.
(2)	look for a hidden passage in the western part of 
the walls in the 
last room.  It will lead you to the treasure chest. 
*  When you enter the temple, you will first fight 
Dagoot, the 
archer/magician you encountered in the sea,  He is packed 
with lots of 
magic spells.

(31)	ZEAL
* Even though there is a little town within the desert 
valley, there 
really isn't much to be seen.
* After you feel pumped & ready to take on another 
challenge, go into 
the cave located near the southern part of the desert 
valley.  Be 
prepared - I mean really prepared -  for a looooooong 
journey.  (not to 
mention annoying.)

(32)	THE ANNOYING CAVE
* Okay.  Of all the caves in the game, this cave is quite 
possibly the 
most annoying cave of all.  Good thing you only need to 
pass it once.
* Not only are the enemies attacking you every 3-5 steps 
of the way, but 
you also have to take into consideration WHERE you are 
stepping into.  
There are sandholes everywhere.  You will know when you 
experience it.
* You will also face an "enemy" towards the end.  He has 
a familiar 
look.....hmmmm.....look closer......Percy? Is that you?
NOTE - If you want to save Percy and get him to join your 
party, you 
must not attack and kill him.  I used the defend 
strategy, and the 
sleep, mute, and confusion spells on him.  It takes 10 - 
15 rounds 
before he runs away, but it WILL work.  After he runs 
away, you will 
find him lying on the ground.  Talk to him and he'll join 
your party.

(33)	THE ENEMY'S KINGDOM - QUAMDAR
* Congrats. You made it through the most annoying cave & 
you dying to make it to the nearest village to replenish 
yourself.
* Save your game.  You're at the near-end of the game.
* Once you explore & familiarize yourself with the area, 
find the temple 
& go in.
* You Must be prepared to fight TONS of enemies (pretty 
powerful ones at that) and be prepared to unleash a bunch 
of magic.  In other words, be stocked up with magic 
replenish potions. 
* NOTE  You'll notice that the merchant in Quamdar 
doesn't sell magic 
replenishing potions (pretty dumb, huh?). You can use 
your ORBS [see 
tips and tricks section] to travel back to other towns. 
BUT...REMEMBER 
TO SEND ONE OF YOUR CHARACTERS BACK TO QUAMDAR, OR YOU'LL 
HAVE TO GO THROUGH THE CAVE AGAIN!!  (or reset the game).
*  When you enter the temple, you will first fight Yeon, 
the 
magician you encountered at Bandore.  He is packed with 
lots of 
magic spells as well, but is not hard.  
* After kicking his butt, use your final tablet to open 
the door.

(34)	INSIDE THE DEPTHS OF THE UNDERWORLD
* The moment you step past the door, be prepared for the 
longest & last 
puzzle in the game.
* The puzzle is basically set so you will need to bring 
both the GOOD 
ORB & the EVIL ORB separately to the core room to open 
the door leading to Shutat, Ramue, & ......
* My advise: Take heed to the temple music.  The faster 
the music, the 
closer you are to the core room.  The slower, the 
farther.  Also take 
heed to the surrounding statues.
* Once you have taken both orbs to rightful places in the 
core room, the 
doors will open & you will finally face Shutat & Ramue.

(Note: The process in taking the orbs to the statues is 
an extremely 
long one, so be prepared to encounter tons of enemies.)

(34A) Access To Treasure Chests: Remember all of those 
treasure chests that you could not access without a 
certain key?  Well, it just so happens that the key is 
located in the cave of the sleeping dragon.  Before you 
face Shutat & Ramue, Go to the Dragon Cave and listen to 
what someone (the dragon?) says. Then go get the key & 
you now have access to all of the treasure chests & the 
mighty dragon sword.  But note that the key will not be 
there until you have reached the enclosed valley.

THE WHEREABOUTS OF SOME OF THE TREASURE CHESTS
     -In the cave of the sleeping golden dragon.  Go to 
the house where
      a treasure chest with the sword awaits you.  
     -There are two chests in Bandore.  One is in the 
upper floor of 
      the inn.  The other is located in the dungeon cells 
of the castle. 
     -There is one in the magical village of Simone.  Go 
in the tree 
      & there will be a treasure chest on the bottom 2nd 
floor.

(35)	SHUTAT & RAMUE: "ONE ANNOYING DUET"
* You finally made it through the puzzle & you're pumped 
& ready to take on Shutat & Ramue.  Make sure you are 
stocked up on magic-replenishing potions & healers.  It 
wouldn't hurt to teleport back to the village to rest at 
the inn & save the game either.(I teleported out after 
bringing each orb to the core room - it takes longer this 
way but it seemed safer and I got a lot of exp.!)
* Once Shutat greets & congratulates you for reaching 
him, he will 
babble on and on about his vision of a new world, 
sculpted in his own 
very image.  He will later even give you a choice if you 
want to: (A) 
join him in his "crusade" of darkness or...(B) challenge 
his will.
Hopefully, you chose (B) or in regards to the game, 
answered "[No]" to 
his answer.  He & Ramue will then fight you.
* Both Ramue & Shutat are magic users, so my advise is to 
take out one of them as fast as possible, preferably 
Ramue.  Once you have broken the duet, taking out the 
last one will be simple.
* BUT.....it's not over.  It seems that both Shutat & 
Ramue were acting 
under the influence of an evil being.
So...I hope by now, you still have some life left in you, 
because the 
REAL boss is next.
(Note: You might want to check out the tricks & tips 
sections of this
guide before facing the main boss.  It will tell you how 
to obtain the 
ultimate dragon sword & some other nifty items.)

THE FINAL SHOWDOWN!:
What can I say?  The main boss has got to be the toughest 
enemy in the 
entire game.  He will constantly attack you with his 
"Soul-Blast" spell 
which will knock off about 22-27 hit points off all your 
characters, 
depending on the level of armor and defense.  It may not 
sound as much, 
but that would only be true if he did not cast the spell 
2 to 3 times 
per round!  And to top it off, he will on occasion, throw 
in a level 4 
summoning spell & a level 3 dispel to annoy the heck out 
of you.  

NOTE:	the FIRST tip works in the JAPANESE VERSION OF BTB 
ONLY!!!  IT WILL NOT WORK IN THE US VERSION!!

*) Making More Money: If you are equipped with any of the 
magical rings, go ahead & sell it.  But make sure that it 
is equipped first.  Once you sell it, you will notice 
that you are still wearing it & you are 
7,500gps richer.  Keep on repeating the process until you 
reach 99,999 
GPs. Go out & buy stuff.

*) The Light Orbs: Ever wonder what those light orbs 
given by Arawn 
were good for? The orbs can also be used for Speed 
Traveling: 
When you've cleared Arawn's Tower and have gotten at 
least 6  
characters, you can travel very quickly to towns and 
places you've 
visited. Put the unwanted 6th player in the town you've 
visited and want
to visit. Then get 1 of your players to use his / her  
Light Orb. 
Then teleport to the town instantly.

*) RUN!!!  Tired of fighting those monsters every 3 
steps?  Then run! 
Running is quite easy to do in this game and you are not 
penalized 
anything for it (except that you gain no exp. points, of 
course).

*****[ITEMS]***** v 1.3
Below is an incomplete listing of some of the items I've 
come across.  
If anyone knows of any other items not listed here, let 
me know.

Resist Jewel - Magic damage halved.  NOTE:  Most jewels 
seem to only last for one battle, but this one, for some 
reason or other, lasts for the ENTIRE GAME.  Be sure to 
use this one on all members as soon as you can - they can 
be bought from the "hidden merchant" in Bandore.
Mage's Potion - Gives back 20 MP - one person.
Healing Potion - Gives Back 30 VP - one person.
Mage's Jewel - Full MP  - one person.
Healing Jewel - Full VP - one person.
Reviving Herb - Revives one dead party member.
Source of Agility - Increases Agility
Source of Wisdom - Increases IQ
Source of Courage - Increases 1 Level 
Source of Growth - Increases XP
Source of Life - Increases LP
Source of Vitality - Increases VP
Source of Magic - Increases MP
Source of Power - Increases Power
Source of Defense - Increases Defense
Smoke Bomb - Let's you escape a battle.  Won't work on 
bosses.
Critical Jewel - Increases critical hit % - one person 
Critical Orb - Increases critical hit % - all members 
Counter Jewel - Counterattack % increased - one person.
Counter Orb - Counterattack % increased - all members 
War Amulet - DF/AG up  - all members.
Tempest Jewel - Double attack % increased.
Angel's Orcana - Heal Rain L1 - reusable, but will break 
(can be repaired by merchant).
Unicorn Horn - Cure L1- one person - reusable, but will 
break (can be repaired by merchant).
Ring of Power - Increases Attack & casts Attack Level 1
Ring of Defense - Increases Defense & casts Defense Level 
1
Seraphic Ring - Cast Heal Rain L2.
Ice Ring - Casts Ice L3.
Tempest Ring - Increases speed.
Helium Ring - Makes the character equipping talk at a 
high pitch
Slow Card - DF/AG down for enemies.
Wind, Thunder, Tornado & Flame Vase - Magical attack for 
ONE group of enemies.
Wind, Thunder, Tornado & Flame Card - Magical attack for 
ALL enemies.
Drain Statue - Casts Steal L1.
Confusion Feather - Confuses enemies.
Confusion Powder - Same as Confusion Feather.
Illusion Powder - Increases chances of enemies attack 
missing.
Vision Crystal - Increases field of view (When traveling 
in overland). Lasts until you trigger a battle.
Guiding Branch - Warps you to the exit of cave/temple.
Sleeping Powder - Puts enemies to sleep.
Monster Bait - increases your chances of fighting 
monsters for a short 
period (good in areas where you can win easily and need 
exp. & GP)

Active Playing System (APS)

Unlike most RPGs, BTB has an unique system in the fight 
sequences that actually provides some involvement in the 
fights, as opposed to just telling your party what to do.  
When the diamonds bounce over the heads of your 
characters, by pressing the buttons at the right time, 
certain events can be triggered.  I usually just pound on 
all of the buttons, but I believe it is just the X 
button, along with pushing the D-pad up or down. You can 
tell when the APS is triggered, by the same sound you 
would hear if you were equipping something (Kind of a ch-
chink or c-clink).  You people know what I'm talking 
about.

Anyway, here are some of the things that can happen:

On Offense:

Double Attacks
Charge Attacks
Double Charge Attacks
Blue Jumping Attacks (A little more than a regular 
attack, usually 1st of 2 attacks)
Gold Exhilarating Attacks (equals Double Charge in 1 
attack)

On Defense:

Charging Counterattack
Guaranteed Block
Vital Recover (left with 1 VP) (prevents grogginess & 
saves LP!)

On Life Recovery

Max VP recovered for 5 LP
Half VP recovered for less than 5 LP
Both?

Anything else?
Not sure of.....


T  H  E      E  N  D