Review by KasketDarkfyre
"Blood, Guts, and Bunny Rabbits"
In playing the sequel to the original Bloody Roar, there were some various changes in the visuals of the game, that not only made it better in some ways, but also took away from the original format of the way the game looked. Substituting some of the replay features of the match, it added instead a higher frame rate for insane speed.
Giving you control of some of the original fighters from Bloody Roar, it also added in 5 new characters to the roster, including a Tiger, a Bat, a Bug, a Cat who was a boss in the first Bloody Roar, and even a Chameleon. This giving you a better selection of animations to watch as you fight through the battles.
Each character also comes with a specific set of movements that tells them all apart, from a wrestler-type stance, to an acrobatic movement that flows across the screen as the fight progresses. Speed is what you'll notice the most, as you chain together some seriously high combinations, and add in a special move ender to finish if off...it's all fluid with nothing in terms of slow down and image break-up.
How fast is it? Let's put it this way...the frame rate for each character, regardless of how fast or slow they walk, is enough to make you blink and make your eyes re-adjust. This makes for some speedy matches, and it's almost too fast in some cases when you're trying to match together the hits to pull off a combination.
Heavy metal guitar notes but to an almost dance-like beat come blazing through your television or stereo speakers as if you were standing in the crowd at some rock groups concert. It's that good. Every stage has it's own upbeat, and near insane soundtrack to keep you interested in beating the hell out of whoever you're pitted against.
The sound effects are back in Bloody Roar 2 with a clarity that the first game was lacking. Giving you the assortment of fighting sounds, from kicks to punches, heavy hits, screams, grunts, groans and the thud of a body hitting the ground after a throw, the sound is enough to make you turn down the stereo as it'll shake pictures from the wall if it's up too high.
Near perfect. The button set up remains the same with a punch, kick, guard and transformation all at your thumb tip, and completely customizable from the controller options on the beginning menu. Most of the high damage moves, and the throws can be set to the top shoulder buttons with just a couple of minor changes, giving you a better chance of pulling them off during a fight.
Special moves, and combinations flow easily from the control with nothing in terms of non-responsive button presses...but, with the combinations coupled with the speed of the game, you couldn't press buttons fast enough...this is rare, but it can get slightly annoying when you're chaining together a 12 hit combination, and you miss a button press.
Speed...this game is all about speed. The frame rating on the game is insane, and it's fast enough to cause motion sickness. Putting you in control of a human with an animal alterego, you fight your way through several different modes including a Story Mode, an Arcade Mode, Survival and Versus mode.
Each mode giving you something different, with the Story Mode, you play through the game using a pre-set storyline, in which the character you choose, interacts with the other characters he/she might face during the course of the battles. This gives it something more of a varity other than just facing off against an opponent round after round, and not really knowing why.
The Arcade mode sets you up against one opponent after another, just like you would have in Street Fighter. You don't fight everyone on the roster, but it constantly switches up everytime you play. There is no story, but you do gain the movies that are found through-out the game.
Survival mode is a straight up battle using one life bar against an unlimited amount of opponents until your life bar runs out. With each passing battle, the computer controlled opponents get harder and harder, until you rely more on your fighting skills and defense capabilities to make it through instead of just beating someone into the ground. After a certain amount of victories, you unlock special options, what these are, you'll have to find out.
A new feature to Bloody Roar 2, is the equivalent to a Street Fighter hyper combo, called a Beast Drive...I've been arguing with a friend over the name of this, but he doesn't read instruction booklets. This Beast Drive gives you the ability to tack on some serious damage to an opponent before, during, or after a normal combination. Racking up some high hits, and they are enough to piss off a human opponent when they connect. The downside to a Beast Drive, is that hit or miss, it takes you out of Beast Mode, and back to your human form. Use it at your own discresion.
The computer A.I of Bloody Roar 2 is rather cheap in which they can dodge, counter, and then wipe out your life bar in a matter of seconds. No matter what level setting you have the game at, if you're not careful, and use a bit of strategy to get through, you'll be spending continues left and right as the computer controlled opponent beats you into the ground.
Some definate improvements over the first Bloody Roar, the sequel has brought up the needed attribute of speed and frame rates, with the aspect of sound, control, and gameplay thrown in. Done with good taste, and keeping with the other powerhouses in fighting games, this being Tekken, Mortal Kombat, Street Fighter and Soul Caliber, Bloody Roar 2 is worth a rental, if not a purchase.
Giving you the visuals, gameplay combination physics, and a varity of modes to play, either with a friend or by yourself, the game will keep your interest for a while, trying to perfect the high hitting combinations and ego-smashing victories.
Reviewer's Score: 9/10 | Originally Posted: 04/03/00, Updated 04/03/00
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