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    FAQ/Walkthrough by Nemesis

    Version: Final | Updated: 07/02/01 | Printable Version | Search Guide | Bookmark Guide

    A FAQ / Walkthrough for...
    
    
    
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                                  Brave Fencer Musashi
                                 Platform: PlayStation
                                     Version: Final
                               Brett "Nemesis" Franklin
                            E-Mail: nemesis@flipmode.com
                        My website: http://nemmysresource.cjb.net
    
    
          *~*~*~*~*~*~*~*~*~*~*~*~*~**~*~*~*~*~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    
    
    
    
                           +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                            T A B L E   O F   C O N T E N T S
                           +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                            1. INTRODUCTION
                            2. LEGAL STUFF
                            3. UPDATES/REVISION HISTORY
                            4. Game Controls
                            5. The Story
                            6. Game Basics
                            7. Characters
                            8. Walkthrough
                                i. Chapter 1
                               ii. Chapter 2
                              iii. Chapter 3
                               iv. Chapter 4
                                v. Chapter 5
                               vi. Chapter 6
                            9. Legendary Armor
                           10. Village Shops
                           11. Bincho Field Locations
                           13. Minku Locations
                           14. Boss Strategies
                           15. Toys
                           16. Item List
                           17. Fighting Techniques
                           18. Assimilated Abilities
                           19. Five Scrolls
                           20. GameShark Codes0
                           21. FAQ
                           22. Credits
                           23. Contact Info
    
    
    
    
    1. INTRODUCTION
    
    
    
    
    I'd like to start off this FAQ by saying that this is one the BEST
    Square games ever, and is deserving of a sequel, and possibly it's own
    series of games. I wholeheartedly recommend this game to EVERYONE. It's
    incredibly fun to play, the story is wonderful, the music is beautiful,
    and the gameplay engine is deep. There's just so much to do in this
    game, the replay value is awesome. You'll be playing it for days, maybe
    even weeks, after you beat it. Even though the game isn't all that long
    (you can beat it in around 30 hours, if you don't use a strategy guide
    or anything) the things you can do after you beat it, or just being able
    to go back and find all of the things you missed the first time, makes
    it an incredibly rewarding experience.
    
    I do, however, recommend that you only use this guide if you are stuck,
    or really need help finding where to go next, or where that last Minku
    is, or how to get the Legendary Gloves are, and what not. Playing
    through this game by your self is what it really is about, and there's
    nothing like beating a game without a guide. But if you need the help,
    or just want a walkthrough, that's why this guide is here.
    
    
    
    
    2. LEGAL STUFF
    
    
    
       This FAQ can only appear on the following sites (w/out having to ask me):
    
     GameFAQS <www.gamefaqs.com>
     Cheat Code Central <www.cheatcc.com>
     GameSages <www.gamesages.com>
     Vgstrategies.com <http://vgstrategies.about.com>
     GameShark.com <www.gameshark.com>
     FAQ Domain <http://faqdomain.cjb.net>
     Happy Puppy <http://www.happypuppy.com>
    
    
    _____________________________NOT WWW.MEGAGAMES.COM_____________________________
    
    
    If anyone finds it on any other site or MegaGames.com, please inform me ASAP.
    
    E-Mail Address: nemesis@flipmode.com
    
    Copyright:
      Copyright  2000  Brett  "Nemesis"  Franklin. This FAQ and everything
    included  within  this  file  cannot be reproduced in any way, shape or
    form  (physical, electronical, or otherwise) aside from being placed on
    a freely-accessible, non-commercial web page in it's original, unedited
    and  unaltered  format. This FAQ cannot be used for profitable purposes
    (even  if  no  money  would  be  made  from  selling it) or promotional
    purposes.  It  cannot be used in any sort of commercial transaction. It
    cannot be given away as some sort of bonus, gift, etc., with a purchase
    as this creates incentive to buy and is therefore prohibited.
    
      Furthermore,  this  FAQ  cannot  be  used by the publishers, editors,
    employees  or  associates,  etc.  of  any  company, group, business, or
    association,  etc.,  nor  can it be used by game sites and the like. It
    cannot  be  used in magazines, guides, books, etc. or in any other form
    of  printed  or  electronic  media  (including mediums not specifically
    mentioned)  in ANY way, shape, or form (including reprinting, reference
    or  inclusion),  without  the express written permission of the author,
    myself.  This  FAQ  was created and is owned by me, Brett Franklin. All
    copyrights  and  trademarks are acknowledged and respected that are not
    specifically mentioned in this FAQ.
    
      This  FAQ  was  written for GameFAQs (www.gamefaqs.com) only. I don't
    want  it to be put up on any other web site and am not above explaining
    this  to  your ad banner guys or whoever else I can get ahold of if you
    decide to violate this disclaimer.
    
      To  continue, this FAQ and everything included herein is protected by
    the  Berne  Copyright  Convention of 1976, not to mention International
    Copyright  Law. Remember that plagiarism is a crime, and that this is a
    copyrighted work--stealing from this guide is putting yourself at risk,
    plain  and  simple, because the law is on my side. If you would like to
    contribute  to  this  FAQ  (you will be credited,) please e-mail me, as
    well as any questions, comments, or corrections, to the address above.
    
    
    
    
    03. UPDATES/REVISION HISTORY
    
    
    
    -----------------------------------------------------------------------------
    Version: Final (07/02/01)
    -----------------------------------------------------------------------------
    
     Updated the format a bit, fixed some errors, and changed the site at the
      top of the FAQ. Also removed the previous "Reviews" in the Introduction, and
      removed the old "Revision History". It's done!
    
    
    
    
    4. Game Controls
    
    
    
    NOTE: These controls were taken directly from the game manual.
    
    *************
    IN THE FIELD:
    *************
    
    Directional Buttons/Analog-----Walk/Push
    
    
    Square-----------------Attack with Fusion, Asslimilate, open treasure
                          chests, read sign posts
    
    Triangle---------------Attack with Lumina, Use the power of the Five
                          Scrolls
    
    X----------------------Jump
    
    Circle-----------------Use techniques obtained by assimilation
    
    R1---------------------Defend, Fill up charge gauge
    
    **************
    IN THE VILLAGE
    **************
    
    Directional Pad/Analog-------Walk
    
    
    Square------------------Talk to people, knock on doors, read sign
                           posts
    
    X-----------------------Jump
    
    R2/L2-------------------Change viewpoints
    
    *****
    MENU
    *****
    
    Directional pad/Analog----Move cursor
    
    
    X-------------------Execute, proceed to next dialoge box
    
    Triangle------------Cancel, procees to next dialoge box
    
    Circle--------------Skip voice overs
    
    
    OTHER CONTROLS
    
    L1+Direction---------Walk slowly
    
    START, SELECT, L1, L2, R1, R2 at the same time-----Soft Reset
    
    
    
    
    
    5. The Story
    
    
    
    NOTE: The Story was taken directly from the game manual.
    
    Over 150 years ago, a giant monster suddenly appeared in the 
    Thirstquencher Empire, neighboring country to the Allucaneet Kingdom. 
    This monster was known as the Wizard of Darkness and was a huge creature 
    made of almost entirely of a powerful crystal known as Binchotite. After 
    easily destroying the Thirstquencher Empire, the monster made way for 
    Allucaneet, seeking the bountiful supply of Binchotite believed to be 
    buried there. The monster destroyed everything along the way. It is 
    believed that many creatures were born of this destruction as the Wizard 
    of Darkness had a strange effect on everything that crossed its path.
    
    Upon hearing of the Wizard of Darkness' approah, King Allucaneet ordered 
    the Hero Summon spell to be cast. The Hero Summon spell is a special 
    magical power that is handed down, generation to generation, amongst 
    only the Princess of Allucaneet. A closely guarded state secret, this 
    power is onlt used as a last resort when the kingdom is faced with great 
    danger. It grants it's user the ability to summon a hero through 
    incantations made over a specially prepared crystal of Binchotite. The 
    summoned hero called upon to defeat the Wizard of Darkness was a two-
    sworded fencer named Musashi. Musashi accepted the princess' task and 
    set out on a journey to defeat the Wizard of Darkness.
    
    Musashi and the Wizard of Darkness battled fiercely for a long time. 
    Even for a hero like Musashi, The Wizard of Darkness proved a 
    formiddable foe. Finally, with the help of Lumina, the Sword of 
    Luminescense, Musashi was able to seal the monster wiithin a magical 
    ward.
    
    It is said that Musashi then divided the power if the monster into the 
    five elements of Earth, Water, Fire, Wind, and Sky, and sealed them 
    within five crests. These five crests became known as the Five Scrolls 
    and in the years to follow passes into myth along with the legend of the 
    brave fencer, Musashi.
    
    Things began the rather suddenly. For years, tension had been steadily 
    rising between the Allucaneet Kingdom and the Thirstquencher Empire. 
    Finally, after diplomatic relations between the two nations ceased, the 
    Thirstquencher Empire abruptly attacked the Allucaneet Kingdom. 
    Unfortunatly for Allucaneet, the king and queen were absent at the time 
    of the attack.
    
    As if the Thirstquencher Empire had timed its invasion according to 
    their absence, the invasion began with one specific goal in mind; to 
    capture Lumina, the Sword of Luminescence. Unable to repel the surprise 
    attack, Allucaneet's army lost ground quickly while the ememy pressed on 
    toward the castle. As the Thirstquencher army approahed the castle, the 
    senior members of Allucaneet realized that their only hope would be to 
    summon a hero.
    
    
    
    6. Game Basics
    
    
    
    ***************
    ASSIMILATION
    ***************
    
    Assimilation is one of the key aspects of this game. It's unique in 
    every aspect, and if you are stuck in the game, assimilation is probably 
    the answer.
    
    HOW TO ASSIMILATE:
    ------------------
    
    First, charge up Fusion by holding down the R1 button until the charge 
    gauge is filled.
    
    Next, you need to throw Fusion at an enemy. To do this, press Square, 
    and Fusion will stick to the enemy that it first touches. Once you have 
    done this, rapidly press Square to start Assimilation. Once the the 
    charge bar is filled up again, you've completed assimilation.
    
    Once you've assimilated an ability from an enemy, you can use it at any 
    time by pressing the Circle button. The only time you can't use the 
    ability is if you assimilated another ability.
    
    *****************
    IF YOU ARE LOST
    *****************
    There will be times during the game when you will become lost or 
    confused as what to do next. This may become irritating and may cause 
    you to lose interest in the game, or become frustrated. Well, if you do 
    become lost, here are some things you might want to try.
    
    First of all, talk to the surrounding people and villagers. Since Brave 
    Fencer Musashi is half RPG, you can talk to people. Do this to get some 
    hints or clues as what to do next in the game.
    
    Or, you might want to see what Mujsashi himself is saying. If you go to 
    your inventory screen, and see what he has to say. Or, if you're just
    plain lost, use your compass to see where to head off to next. You can 
    also go to the Castle and talk to the servants and other people there as 
    well. They can give you some pretty helpful tips and will help you 
    throughout your quest.
    
    And, if all else fails, you can always use this guide to help you. :)
    
    
    ***********************************
    HOW TO SAVE AND GET RESTED FOR FREE
    ***********************************
    In order to save your game, you'll need to go to the Village Inn. You 
    can also save your game after a boss fight. Save your game OFTEN.
    
    There are other means of saving, but they are only a type of checkpoint. 
    They are called Memory Boxes. These allow you to temporarily save your 
    game, or Musashi's Memory. But the downside to these are that if you die 
    and have to start over with one of these boxes, your health will only be 
    at 50%.
    
    There are two ways to get full HP. Either go to the Inn and pay to get a 
    room in order to rest, or you can just head to the Castle and stay at 
    your private room and rest for free. Only use the Inn if it's life or 
    death.
    
    Try not to sleep outside of houses and other areas. When you do this, 
    even though your HP rises, your BP goes down. This technique will have 
    to be used plenty of times throughout the game, as it is a useful 
    ability. I only use it as a second resort, and I can't go to the Castle.
    
    ****************
    HELPFUL PLACES
    ****************
    There are several helpful places, all within Allucaneet Palace. Here are 
    the facilities that will help you out in your adventure.
    
    *NOTE- The info for all of these places were taken directly from the 
    game manual.
    ----------------------------------------------------------
    
    GREAT HALL:
    -----------
    During less troubled times, this served as the palace's dining room. 
    Musashi will be able to talk to people he has rescued during his 
    adventure here. They may provide helpful information or techniques.
    
    LIBRARY:
    --------
    Allucaneet Palace takes pride in its vast colection of books in the 
    Library. If there is something you would like more information on, you 
    can look it up in the Library.
    
    MUSASI'S ROOM:
    ---------------
    A room that Butler Livers furnishes for Musashi. He can sleep on the bed 
    or play with his action figures here. A great place to restore your HP 
    and BP quickly.
    
    
    *********
    VILLAGE
    *********
    Here are some of the various establishments in Grillin Village.
    
    INN:
    -----
    Recover HP, BP, and reduce tiredness. You can also save data here or 
    speak to the residents.
    
    BAKERY:
    --------
    BP can be recovered by eating bread or drinking milk. Prepare for your 
    journeys by buying food here, but remember that fresh bread and dairy 
    products will spoil if kept for more than a week.
    
    GROCERY:
    --------
    Sells various useful items for your journey suchas medicines to recover 
    HP and 'Antidote'.
    
    RESTAURANT:
    -----------
    A place for the villagers to get together and socialize. Useful 
    information may be obtained here by chating with the customers.
    
    PAWN SHOP:
    ----------
    Mysterious items that Musashi gathers during his journey can be brought 
    here for apprasial. Certain items may prove to be useful, while others 
    can be sold.
    
    TOY STORE:
    -----------
    A variety of of action figures may be purchased here-check back for new 
    arrivials.
    
    
    *******************
    24-HOUR GAME CLOCK
    *******************
    In Brave Fencer Musashi, there is a real-time game clock that runs 24 
    hours a day, seven days a week, just like in real life. Everything 
    within the village, including store hours, access to different areas of 
    the game, and when people are awake and asleep, are all depentant on the 
    in-game clock. The week goes like this: Monday, Tuesday, Wednesday, 
    Thursday, Skyday, Saturday, and Sunday.The longer you are awake in the 
    game, the more your Tiredness and HP will go up, and the more your BP 
    will go down. Try to stay rested at all times.
    
    
    When Musashi gets tired, his attacks weaken, a stops running, and all of 
    his actions slow down. You don't want Musashi to go below 50% tired, or 
    else his health will decrease, and the likability of him dying 
    increases. Some ways of decreasing tiredness, is to go to the palace and 
    rest, go to the Inn and rest, or you can even sleep in the field or 
    village. You can also buy items from the grocery shop, like Mint or H-
    Mint to help fight tiredness.
    
    
    ******************************
    HOW TO INCREASE YOUR HP AND BP
    ******************************
    Throughout the game, you will need to find some way to increase your HP 
    and BP in order to defeat harder ememies and bosses. The only way to 
    increase your HP is to use Longevity Berries. To get these berries, yo 
    need to find the hidden Minkus throughout the game, and to defeat it. 
    Defeating these creatures gives you one berry, which increases Musashi's 
    HP by 25. Look in the MINKU LOCATION Section for more info on how and 
    where to find these mysterious creatures.
    
    To increase your BP, find the Bincho Fields. Everytime you find one of 
    these and free whoever is inside, your BP will increase by 5. This will 
    help you immensely throughout the game.
    
    
    
    
    
    
    7. Characters
    
    
    
    Here are the character profiles of Brave Fencer Musashi:
    
    *NOTE- The character profiles below were taken directly from the game 
    manual.
    --------------------------------------------------------------
    
    MUSASHI: 
    ---------
    A brave fencer summoned by Princess Fillet of the troubled Allucaneet 
    Kingdom. He has a fondness for duels and rice balls. After learning that 
    he won't be able to return to his home world until he fulfills the wish 
    of the princess, he reluctantly becomes the hero desperatly needed by 
    the kingdom.
    
    PRINCESS FILLET:
    ---------------- 
    The daughter of the king and queen of Allucaneet. She summons Musashi by 
    casting the Hero Summon spell. Because she is a tomboy at heart, those 
    around her have difficulty keeping her under control and out of trouble.
    
    BUTLER LIVERS, SCRIBE SHANKY, & STEWARD RIBSON: 
    ------------------------------------------------
    These three statesmen aid the Allucaneet Kingdom. Taking care of the 
    mischievous princess is a constant headache for them.
    
    KOJIRO: 
    -------
    A swordsmen summoned into this world by Princess Fillet after Musashi's 
    arrival. In their home worls, he wanted to challenge Musashi to a duel, 
    but...
    
    LEADER'S FORCE- TOPO, ED, BEN: 
    -------------------------------
    A strange threesome in which each member thinks they are the leader.
    
    ROOTRICK: 
    ---------
    A Thirstquencher Lieutenant who leads the Empire's miliary force. Though 
    not especially clever, he is persistant enough to get in Musashi's way.
    
    COLONEL CAPRICCIOLA: 
    ---------------------
    Fuher Flatski's right-hand man. A cold and calculating strategist.
    
    GINGERELLE & BUBBLES:
    ---------------------
    Member's of the Thirstquencher Army's spy group. It is rumored that they 
    are beautiful sisters who compete for the number one spot in the 
    Thirstquencher beauty contest.
    
    
    
    
    
    
    8. Walkthrough
    
    
    
    Here's the main meat of this FAQ, and will guide you through all six 
    chapters of the game, as well as give you boss strategies for each chapter.
    
    -------------------------------------------------------------------
    
                        **********************************
    ******************** i. Chapter 1: The Journey Begins **********************
                        **********************************
    
    After the intro, you'll start your game in soem kind of forest. Start 
    running forward, and kill all enemies in your way. This way, you can 
    collect plenty of Dran, and start the game off right. Once you reach the 
    three rocks, push the one in the middle out of your way, and keep on 
    running forward. Once you reach the river, and look for the enemy on a 
    cliff to your left. Face him, hold R1 until your charge gauge is full, 
    then hit Square to throw Fusion at him. Now tap Square rapidly to 
    assimilate the ability Gunshot from the soldier. This is assimilation, 
    and it will be a key ability throughout the game. Once you've got 
    Gunshot, hit Circle to shoot the logs on the other side of the river. 
    They should fall over, and should create a type of bridge. Now cross the 
    bridge, and make your way to the large tower.
    
    
    This tower is called Spiral Tower. Once you get there, head up the ramp 
    and go left. Destroy every statue on the way up to the top. Once you've 
    desroyed one, step on the circle beneath it. At the last one, run up the 
    sprial runway to the very top. Kill more enemies on the way to the top 
    to get even more Dran, or money. Head through the door and into the 
    mounatain side. now run up another spiral runway. Once again, kill more 
    enemies to acquire more Dran. At the top of the runway, assimilate 
    Gunshot from the enemy by the door. Now go through the door at the top.
    
    
    Now, find a soldier, and assimilate the Stun ability from one of them. 
    Kill as many soldiers as you can to get more money. Now get the 
    attention of a soldier, and get him to stand on the platform by the 
    force field. Once he's on top of the platform, use Stun on him so he 
    stays on it, and the force field will be temporarily shut down. Now grab 
    Lumina from where the force field used to be.
    
    
    Now that you have the sword, you'll have to run away from the giant 
    head. It's not too difficult, so I'll just let you do it yourself. The 
    only thing that I can say is to keep on running. :)
    
    
    After another cut-scene, you should recieve another attack: Lumina's 
    Rotation. Now here comes the first boss!
    
    
    ------------------
    STEAM KNIGHT
    ------------------
    The first boss of the game is also one of the easiest ones to defeat. 
    There are three different parts of this bosses' attacks. 
    During the first part do not hit the Steam Knight until he throws his 
    ball-and-chain at you.
     
    
    Avoid the attack, and when it gets stuck in the ground, attack the 
    Knight's foot. Do this over and over until until the Steam 
    Knight falls over. When he has fallen, hit the cloth on his body, and 
    keep hitting him here until he gets back up. The Steam Knight will 
    repeat the first round of attacks again, but this time, attack the other 
    foot with Lumina, and when he falls over again, hit the green crystal 
    where the cloth was, then push Square to pick him up and then throw him 
    through the wall.
    
    
    The Steam Knight's second part will begin once you're outside of 
    the palace. Do the same thing as before, wait for him to attack, then 
    attack him when it's stuck in the ground, attack one of his legs, then 
    hit the green crystal. Do this over until all of his four legs are 
    desroyed, then throw him through the second wall.
    
    
    Now begins the Steam Knight's third phase of attacks, and it's a little 
    bit more difficult than the other two. He'll jump into the air, and when 
    you see his shadow on the ground, move out of the way, and then once 
    he's landed on the ground, attack the green crystal. Keep on hitting the 
    crystal, while still avoiding his other attacks. Once he's defeated, 
    press Square again, and you'll toss him over the mountain to destroy him 
    once and for all.
    
    
    ---------------------------------------------------------------------
    
                          ******************************
    ********************** ii. Chapter 2: A New Journey ***********************
                          ******************************
    
    While Chapter One was more of a training level than an actual Chapter, 
    Chapter 2 is where the game really begins. Chapter 2 is a lot longer 
    than Chapter 1, and there are far more objectives in this one.
    
    
    After you've talked to those two guys, you need to go to the Library and 
    learn about Musashi and about the Five Scrolls. Although this is not 
    required, it gives a good background setting and tells you what the 
    whole story is about. Now go over to the Gondola, and ride it down to 
    the village. Once you are in the village, you should walk around it to 
    get familiar with the shops and other locations. Now find the church, 
    and go south to find a man trapped in some stocks, and you should also 
    see two different paths. Go into the path with the dead end sign.
    
    
    If you follow this path to the end, you'll find the first Bincho Field 
    of the game. A Bincho Field is a large, green crystal, with a person 
    trapped inside. You need to free whoever is inside of these Binch 
    Fields. To free someone, hit the Bincho Field with Fusion, or Triangle. 
    After you've freed someone, your BP will rise by 5 points. Now, free the 
    slave inside of the Bincho Field, and return back to the begining of the 
    path, then head over to the second path where the man in the stocks is. 
    Continue to follow the path, and you should be heading to the Northwest. 
    Look to the northwest of the pond of water to find another Bincho Field, 
    behind a tree. Go to the other side of the tree and assimilate the Hop 
    ability from the Flower Pot guy. Now, use the Hop ability to hop over 
    the nearby thorns, and go north. Go across the bridge and run past the 
    three red enemies. Keep on running straight ahead, and when you get to 
    another Flower Pot enemy, go behind it and look for a cliff. Use the Hop 
    ability to climb up the cliff. There is another Bincho Field at the top. 
    Free the person inside, and go across the nearby pipe. Get whatever is 
    inside of the chest, then go back across the pipe, and hop back down to 
    the ground. Go back across the bridge, and once you find the flower pot 
    enemy, head west, and you'll find a secret area inside of the trees. If 
    you are here at the right time, usually after midnight, you'll find a 
    Minku. If not, then you should find a Minku dropping. If there is not a 
    Minku there, sleep until after midnight, and one will appear. To catch a 
    minku, pick it up with Square, and throw it. After you've done that, it 
    should have released a Longetivity Berry. Longetivity Berries increase 
    your overall HP by 25 points. 
    
    
    After you've gotten the Berry, go east and past the Flower Pot enemy, go 
    across the bridge, and head through the giant pipe. Keep on going 
    forward, and then jump onto the third pipe to the left. If you walk 
    across it, you'll find another Bincho Field. After freeing the person 
    inside of it, head back to the pipe and go to the path you just were on. 
    Head to the north once you are back onto the path. Now if you jump onto 
    the gray steam pipe to your right, and go up the stairs, you'll find 
    another Bincho Field. After you've freed the person inside, go along the 
    two pipes to your left, and you should find a 500 Dran coin and a heart.
    
    
    Now, you need to hop down to the main path, and go back to the region 
    where you entered the huge pipe eariler. Once you are in front of the 
    pipe, head east of the pipe, and take that path. It should return you to 
    Grillin' Village. Once you are back in the village, you should probably 
    go to the Inn, rest up, and save your game.
    
    
    After you've done that, head over to the Mayor's house, and speak to 
    him. Agree to help rescue the dog, then go north and go up the ramp that 
    leads to Twinpeak Mountain. After going past the guard, head west on the 
    west path, and head over to Twinpeak Mountain. If you continue on, there 
    should be a Bincho Field on some rocks. After doing this, continue 
    forward, and assimilate the Shrink ability from the nearby Magician. Now 
    use this ability to shrink the giant white thing that is blocking your 
    path, and jump across the water. Look to your right, and you should see 
    the dog on a tiny island. Pick up the dog, and then throw him across the 
    water. Throw him across the two water hazards, then carry him back to 
    the area where you first entered Twinpeak Mountain.
    
    
    Now go back to the Mayor's house, and then go and talk to the guy stuck 
    in the stocks. After speaking to him, go to the Grocery and buy any 
    bread item, and get some water from the well. You might have to wait for 
    the two women to leave before you can get the water from the well. After 
    getting these two items, take them to the guy in the stocks. After 
    agreeing to help him out of the stocks, leave the village through the 
    path next to the windmill.  Go back into the giant pipe, go back across 
    the bridge, and go north past the three red enemies. Keep on following 
    the path underneath the big pipe, then assimilate the Hop ability from 
    the Flower Pot enemy. Now hop over the spiked vines on the ground, and 
    look to the left to find the dog.
    
    
    Now follow the dog until he leads you to the key. The dog will show you 
    which direction to go by barking. You need to protect the dog, because 
    if he dies, you'll need to restart. After getting the key, head all the 
    way back to the man in the stocks. In order to free him, do it after 
    midnight, that way nobody will know about it. You might want to go to 
    the store in the morning to buy plenty of Mints and W-Gels with all of 
    the money or Dran, that you've collected. After doing this, go back to 
    Twinpeak Mountain where the dog was trapped. Keep on going left, until 
    you reach another Bincho Field. Free the guy, then hop across the three 
    poles to the other side. After getting to the other side, go left, and 
    use the Memory Box to temporarily save your game. Keep on running left, 
    get whatever is inside of the treasure chest, then go back right. Head 
    up the path, get the treasure underneath the waterfall, then go up the 
    hill to the left. Now you need to hop across the moving platforms, and 
    into the cave. Jump across these platforms inside of the cave, then kill 
    the guards on the other side, on a bridge. Jump off the bridge, and onto 
    the vine below. Climb down it, get the treasure on the left, then go 
    across the rocks to your right to get another Bincho Field. Climb back 
    to the top, and enter the cave on the other side of the bridge.
    
    
    After leaving the cave, jump across the platforms, then run to your 
    right unitl you see a large tree. Perform your Lumina spinning attack 
    next to the tree. This will cut down the tree. Pick up the log, and run 
    up the path to your left. Continue to follow the path, then run right 
    until you see a pole. Go down the pole, and you'll find another Bincho 
    Field. Go back up the pole and keep running right. Cross the moving 
    platforms, find another pole, go down it, get another Bincho Field, and 
    chop down another tree. Once you've got the tree, go back up the pole, 
    and go right by swinging from pole to pole (the ones that are sticking 
    out of the Mountain side). Go up the pole at the end of the path, and 
    you'll find another tree. After cutting it down, and grabbing it, run 
    left. You might want to either sleep or use a Mint, because you're 
    probably really tired. Once you've reached the last tree, grab it, go 
    left, up the stairs, and you'll find Jon the theif. 
    
    
    If you give Jon the logs, he'll make you a raft out of the logs. Now 
    you'll take a ride on the river. While on the raft, use X to move out of 
    the way of things in your way. If you decide to take the right side of 
    the river, there are more coins, but it is much more dangerous. If you 
    take the left side and paths, it's much safer, but won't have as much 
    money as the right path. If you lose four logs, you'll have to start 
    over at the top.  Now, right before you go under the giant skull, go 
    left, and enter a secret cave. Go up the hill to your left, and you'll 
    find a Bincho Field. Hop across the river and go back all the way to the 
    top of the mountain and enter the rapids ride again. 
    
    
    After survivng the rapids ride, hop off the raft, go left, and you'll 
    find a treasure chest containing the Legendary Bracelet. Go to the Pawn 
    Shop, and have the guy appraise it. After he does this, you should learn 
    a new ability--Rock Climbing. Once you leave the shop, you'll get your 
    next mission from the Mayor. Now, go to the Inn, rest up, save your 
    game, and prepare for your next mission.
    
    
    When you're ready, go back to the path that leads to Twinpeak Mountain. 
    But instead of talking to the guard and entering, go left, and use the 
    Rock Climbing ability you just got on the cliff. Talk to the engineer, 
    then go back to the village. From the village, go to the path next to 
    the Windmill. Once you get to the fork in the roak, take the right path, 
    and at the dead end, climb up the cliff. At the top, run through the 
    pipe archway, until you get to the Steam Factory. Once you get to the 
    Steam Factory, go inside. Remember, you have a time-limit, so don't 
    waste time. Once you are inside, take the elevator to the first floor. 
    
    
    Now go right and shut off valve #1, now go right again and shut off 
    valve #2. Once again, go right, and shut off valve #3. Go right again, 
    get on the elevator, and go up to level 2. Get off of the elevator, and 
    get onto one of the red pipes. Go left, and shut off valve #4. Run left 
    again, and shut off valve #5, then run left again to shut off valve #6. 
    Go up the elevator to the last level. Go left, get past the steam, shut 
    off valve # 7, go right and shut off valve # 8. You've done it, you've 
    saved the village!
    
    
    Now, follow the engineer into the pipe, then go back to the village. 
    Rest up, and save your game. Go and talk to the mayor. Now go south 
    across the bridge, and follow the path. Keep on following the path to 
    the south, go under the pipe, and get the Bincho Field and whatever is 
    in the chest. Go all the way back to Twinpeak Mountain, and follow the 
    path to the left. Again, use the three poles to cross the river, and go 
    left. Here's where you'll race Rootrick to the top of the Mountain. Just 
    climb as fast as you can, and you'll beat him with ease. Once you've 
    beat him, go towards the center of the mountain, and hit Triangle to 
    break the black stone. You should now have the Earth Scroll, and a new 
    ability. You can now change your sword from Normal to Earth. To perform 
    your new ability, Earthquake, just hold R1 to charge it, then tap 
    Triangle to use it. Walk to the huge boulder and use Earthquake on it. 
    
    
    Now, hop on down to where the boulder fell, then go left and head all 
    the way back up the mountain, to the area where you first met Jon the 
    thief. Now ride the rapids again, but once you're off the raft at the 
    end, go up the stairs, and go south. Use Earthquake to knock the 
    boulders over, and into the pit. Get whatever is in the chest, and 
    return to the village to rest and save your game. Be sure to buy plenty 
    of Gel and W-Gel. Go to the Palace, and talk to the geezer. After doing 
    this, head back to Twinpeak Mountain, but this time, take the right 
    path, not the left one. You should be heading into Hell's Valley. Go 
    across the boulders again, and free the prisoner inside of the Bincho 
    Field. Now use Earthquake to knock over every boulder in your way, then 
    head straight ahead to fight the second boss...
    
    
    
    ----------------
    SKULLPION
    ----------------
    This boss has to be the easiest boss in the entire game, although you do 
    have to be patient to defeat him. The reason Skullpion is so easy to 
    defeat is that you have people helping you out. 
    
    
    Now, when he begins his first attack, when he sprays stuff at you, avoid 
    it by standing behind him. While doing this, charge your charge gauge 
    until it's flashing. Wait until there is something above Skullpion like 
    rocks or bombs, then tap Triangle to use your earthquake attack that 
    causes those items to fall on top of him. Once something falls on him 
    and he's stunned, attack the crystal inside of his mouth. Do this three 
    times, and he's defeated. To protect your helpers from Skullpion, use 
    your earthquake attack to cause him to fall back to the ground.
    
    
    
                          *******************************
    ********************** iii. Chapter 3: Mission Vambee *********************
                          *******************************
    
    After beating Skullpion, go to either the inn, or your room in the 
    Palace, and get some rest and save your game. Once it's light out 
    outside, go to the grocery store and talk with the Mayor and the other 
    guy. After you've finished speaking to them, go into the store, and you 
    should buy anything you need, like W-Gels. Now head over to the 
    windmill, knock on the door, and the man should give you the Mine Key. 
    You'll have to do this at night, because the guy at the windmill only 
    sleeps during the day. Now head north, and find the mine entrance. Use 
    the Mine Key to open the locked gate, and once you are inside of the 
    mine, take the right hand path, and at the end of it, go up the pole to 
    the second level. Once at the top, keep on going right, and trying to 
    not to get hurt by rocks and such. You should now be heading into the 
    caves themselves. You'll know that you're in the caves when you see a 
    giant fan below you. It should be blowing air up towards you, and once 
    the blades of the fan stop spinning, jump INTO the fan.
    
    
    At the bottom, you should see a Memory Box. Use it, and take the left-
    hand path. Hop onto the first converyor belt, after doing this, go 
    across the platforms, then hop onto another conveyor belt that is in the 
    foreground. If you get onto the platform to the right, you'll find a 
    Bincho Field. After freeing the prisoneer, go back onto the conveyor 
    belt, and jump onto the platform above it. You now need to hop onto the 
    belt on your left, and then onto another conveyor belt that is in the 
    background. You'll see some more platforms, so jump across those to find 
    another Bincho Field. Now hop onto the conveyor belt you were just on, 
    and go onto the platform to your left. Now keep on going to your left, 
    and into the cave.
    
    
    After you've gone inside, jump on the moving platform, and ride it all 
    around the cave. If you jump off of it at any of the three ledges around 
    the cave, you can find a Bincho Field, a treasure chest, and a moogle. 
    After you've done this, you need to get back onto the moving platform, 
    and ride it and jump from platform to platform, until you've reached the 
    center of the cave. You should see a Bincho Field around this area, so 
    free the person inside, get back onto the platform, and ride it again 
    until you see some stairs. Jump onto the rock island witht the stairs, 
    and go up to the very top of the island, and you'll see a flower. It 
    might not be bloomed yet, so if it isn't, just sleep until it does 
    bloom. Once it has bloomed, grab it, then go all the way back to the 
    area with the giant fan. Climb up the side of the wall to get back to 
    the top of the fan, but wait until the fan stops spinning to go through 
    it. Once you are above the fan, wait until it starts spinning again, and 
    use the air it produces to float over to the path to the right.
    
    
    Now keep on running right, and try to avoid rocks and other stuff that 
    will hurt you, until you reach another cave entrance. Once inside, hop 
    across the platforms until you get to the platform that rises up and 
    down. Get on it, ride it up, and jump off to your left. You should now 
    see two more platforms that rise. Get onto the second one, ride it to 
    the top, get onto the platform to your left, and leave the cave.
    
    
    Run straight until you reach a fork in the path. Take the path in the 
    foreground. This will take you back to Grillin' Village. Try to rest up 
    and save your game. After doing this, go back to the grocery store and 
    talk to the Mayor again. You need to tell him that you'll find his 
    friend. After speaking to him, go back to Twinpeak Mountain.
    
    
    This task requires you to find some healing water for the Mayor's 
    friend. Once you've gone past the guard, take the left path, find the 
    three poles that take you across the river, and go up the mountain. Go 
    into the first cave, get across the bridge, and into the second cave. 
    The Mayor's friend is inside of this cave. Talk to him, and choose the 
    first response. You now have only 12 minutes to get to the top of the 
    mountain and get some healing water. You'd better hurry!
    
    
    Go up the mountain until you find a place with a floating rock. Use the 
    Earthquake ability, and knock it down. Jump onto the rock, and use the 
    sticks to swing to a cliff. Once you are on the cliff, climb up the 
    pole. At the top, you'll find the healing water. Once you've got it, go 
    back to the Mayor's friend as fast as you can, ans then go back to the 
    village. If you did it in time, Tim will greet you; if you didn't, the 
    Mayor will greet you. After speaking to whoever greeted you, go to the 
    bar, but only after 18:00. Talk to the guy banging on the bar door, then 
    go to the Inn adn talk to the two people staying there. After you do 
    this, rest up and save your game. 
    
    
    Now go back to the bar, and when the door opens, go inside. Go behind 
    the counter, check it out, then go into the basement. At the foot of the 
    steps should be the bartender. After speaking to him, use the Memory Box 
    you passed on the way down. If you ever need a health replentish, go to 
    the bartender, he'll revive your health. Go through the door on your 
    left, and run to the end of the path. Avoid the bowling balls by running 
    to the side of them. At the end, assimilate the Bowling ability from the 
    big enemy. Now use Bowl to break the wall behind him. Grab everything in 
    here, go back to where you assimilated Bowl, then climb up the wall next 
    to the hole in the wall. Go all the way to the end of this path, then go 
    into the door to your left. Avoid ALL fire enemies, because it's tough 
    to kill them. Use the block button (R1) to block the arrows that are 
    coming at you. Go inside the door at the end of this path, and kill the 
    big ass enemy inside.
    
    
    There is a cracked wall to your right side. Use Bowl to break through 
    it, and then enter the new opening. Head down the path, and then step on 
    a black panel on the ground to lower a bunch of enemies waiting to be 
    bowled over. Use Bowl to knock over the enemies, then run through the 
    door. Free whoever is inside of the Bincho Field, then use Bowl to bust 
    open the wall on your right, and get whatever is in here. Now head back 
    to where you bowled over the enemies. Now step on the platform to ride 
    up to another level. When you spot the fire-spitting statues, use your 
    Lumina Spin Attack to defeat it. Now go through the door on the right, 
    and try to stay to the right side of the path to avoid the moving wall. 
    Now hop into the opening toward the end of the path, then take each 
    flying platform to get to the top of the wall.
    
    
    Now head through the door, kill the enemy, break through the wall on 
    your left, step on the black panel to lower more bowling pin-enemies. 
    Bowl them over, bust through the wall, free the person inside of the 
    Bincho Field, then take the platform to get up to another level. Go 
    through the door, hit the blue eye with Lumina, and then step onto the 
    portal to return to the basement of the restaurant. Once there, go to 
    the Memory Box and save your memories. Now go and talk to the bartender, 
    and enter the door to the right. 
    
    
    Once inside, go through the next door, and walk across the moving 
    platforms. When you get to the end, go right from the place with four 
    torches, pick up an enemy, and toss him over the spike pit so he lands 
    on the panel on the other side. Now cross the bridge and go through the 
    door on your right. Once inside, walk across the wall again, then go 
    through the door on the right. After you've gone through the door, jump 
    onto the pole above the spikes, climb up it, then jump ahead to get on 
    another pole. Do this again, and after the third pole, jump off, and go 
    through the door in front of you. Free whoever is inside of this Bincho 
    Field, the go all the way back to the place with the four torches.
    
    
    Once here, jump to the left instead, and pick up another enemy, and 
    throw him across the spike pit to the other side so he lands on the 
    other panel on the other side. After doing this, go through the door to 
    your left, and once inside, use the floating balls as your light. At the 
    end of the path, go inside of the door, then step onto the portal on the 
    RIGHT. Go through the door, up the steps, and through the door to the 
    left. Now go on the portal on the left this time.
    
    
    Go through the doorway, and go up the stairs to your left, then go 
    though the door to the right. Now step on the LEFT portal, and walk 
    through the door in front of you. Now you should be in a area with lots 
    of lava. Hold down the block button (R1) to protect yourself from the 
    arrows, and go right. Fall into the pit on your right, then walk to your 
    left. Now fall into the pit on your left, then walk to your right this 
    time. Fall down into another pit, and go into the door past the enemies. 
    If you stay towards the left of the path, you'll find a treasure chest. 
    Keep on going, then go into the door. Use Lumina on the Blue eye, then 
    step on the portal to return to the basement.
    
    
    Use the Memory Box again, then speak to the bartender to get your health 
    replentished. Go past the box, and down the steps. Go into a room with 
    one cracked wall, and with doors on both sides. Bowl through the wall, 
    get the whatever is in the chests, leave the tiny room, then go through 
    the door on your right. Make your way across the flipping blocks, then 
    go through the door. There is a Bincho Field on the floor, so jump down 
    there and free it, then go back upstairs. Now go across some more 
    flipping blocks, and go thorough the door. Keep on doing this (go over 
    flipping blocks, go through the door), until you get to the room with 
    the blades that are swinging. Avoid the blades, then go into the door at 
    the end of the path. 
    
    
    Head down the stairs and run by the spiked walls. Go down the left side 
    of the wood walkway to get a Bincho Field, and then hop onto the 
    rotating block on your right, and it should take you to another set of 
    wood walkways. If you take the southern most walkway, you'll find the 
    exit. Take the path, and run past the swinging blades and go through the 
    door on the other side. Hit the blue eye with Lumina, then step on the 
    portal to return back to the basement. If you need to, talk t the 
    bartender to get back to full health, then save your memories at the 
    Memory Box.
    
    
    Now go through the door to the right of the hole in the wall. Go along 
    the path by hopping from platform to platform. Go through a few doors 
    until you come to a room with a red-eyed block in it. All you have to do 
    is push the block onto the red panel to open the door. Now go into that 
    room, and push the box that is furthest from you to the top-right panel. 
    Now, push the box on the very right of the room left once, up twice, and 
    left again onto the red panel. Now push the last box onto the red panel 
    at the upper-left part of the room. Now the door should be open.
    
    
    Now go across the floating platforms into the following room with the 
    falling platforms, until you get to the room with the ghost. Assimilate 
    the Sublime ability. Use this ability to memorize the path to the next 
    door, then go through it. You should be in another room witha ghost in 
    it. Asimilate Sublime again, and do the same thing as before. But before 
    you leave, get the Bincho Field to your right. Go along the path, and 
    through the door to your left. Once again, use Sublime to spot the path 
    going down. Here's what to do: fall down to the left twice, down to the 
    right twice, down left twice, then down right once. Now go left and 
    through the door.
    
    
    Use Sublime to memorize this BIG room. Here's how to get through it: 
    right once, up once, left once, up once, left once, up once and right 
    twice to find a chest. Now, from there, head left once, up once, then go 
    upwards to fall down a level. Keep on going forward to get to a room 
    with a Bincho Field. After getting this Bincho Field, step onto the 
    portal, go into the door on your left, use Lumina to hit the blue eye, 
    then go into the teleporter to return to the basment.
    
    
    Now go to the region where you talked to the bartender, then open the 
    door with the four blue eyes. Take whatever is in the chest, speak to 
    the bartender, then return to the village, rest up, and save your game 
    at the Inn. After this, go to the Pawn Shop to get your Legendary Belt 
    appraised. After you leave the Pawn Shop, the bartender will talk to 
    you. After talking to him, head to the church.
    
    
    Perform a double-jump over the church fence to get in, then talk to the 
    priest in the yard. Return to the church at 2:00 am. Once there, the 
    priest will let you in. You will now have to fight the gargoyals until 
    7:00 am. When it is 7:00 am, the sun shines in and the gargoyals will 
    die. After they are dead, talk to the priest again and agree to retrieve 
    the bell. Stand next to the well, and press Square to get into the well, 
    and into an underground cave. Go along the path until you get to a black 
    pillar. Use your Lumina Attack to break it, and you'll get the Water 
    Ring. 
    
    
    Now walk across the water and grab the bell and take it back to the 
    Priest. You must toss it over the water, then toss it up the stairs by 
    where you got the Water Ring. Carry the bell to the left of the giant 
    pillar, then toss it across the water onto a platform on the left. Now 
    go across the water, pick up the bell, and take it to a cave opening on 
    the other side. Carry it into the opening, and across the path. At the 
    first fork, walk down towards the screen, then at the second fork, go 
    down towards the screen again. Once you've exited the mine, the priest 
    will speak to you. Now go to the inn, rest up, and save your game.
    
    
    Now return to the basement of the restaurant, then go down the two 
    flights of stairs, then you should go to a door with a hole in front of 
    it. Jump over the hole, go through the door, across the water, and 
    through the door on the other side. Head across the room with lava, to 
    the door at the other side. In the room after this, go up past the 
    spikes and go across the moving platforms. Head up the stairs on your 
    left, then go go right and down. Jump across the platforms, then go 
    southwest of the room to get a Bincho Field. Now hop onto regular ground 
    to your right, and go along the path, until you get to the area with 
    spikes. Pick up an enemy and throw him across the pit and onto a panel. 
    Now cross the bridge, go along the path, then hop into the doorway. Use 
    your water ability to extinguish the four flames in this room. Now go 
    through the next door to fight the next boss.
    
    
    
    ---------------
    RELIC KEEPER
    ---------------
    The Relic Keeper isn't a really hard boss, but he is the toughest one 
    you've encountered so far in the game. He'll attack using fireballs, so 
    you need to shoot bubbles at the fireballs to protect yourself. After 
    you've extinguished all of the flames, the Relic Keeper's crystal will 
    be exposed. Use your Lumina attack to hit it.
    
    
    The second and third phases of this bosses' attack pattern are basically 
    the same. He'll shoot fireballs that bounce off of walls and the sword. 
    Now extinguish the fireballs again, and when they are all gone, hit the 
    crystal with your Lunima attack. Repeat this one more time, and this 
    boss is toast.
    
    
    
     
                     ******************************************
    ***************** iv. Chapter 4: The Duel at Dragon Island ***************
                     ******************************************
    
    After beating The Relic Keeper (tough SOB isn't he?), save your game, 
    and get healed at the inn. Now head to Twinpeak Mountain. Go up the 
    mountain, and if you look towards the top, look past the three fossils, 
    you'll see a big brown pole. Go up the pole, and there will a Bincho 
    Field on a platform to the right. After getting the Bincho Field, go 
    back to the village, then go and find the farmer's house. After you've 
    found it, find the path south of his house, and take it. If you follow 
    the path on the left, you should come to a Water Crest. You need to 
    drain the moat around the crest, so charge with R1, then hit triangle. 
    After the water is gone, take the glasses from the chest, then go to the 
    upper right path at the top of the screen. Assimilate Hop from a enemy, 
    then use it to hop across the spiked vines that are on the ground. Now 
    take the south path, and when you come to a small bridge, use the Water 
    Ability to cross the water, and get to a platform to the right. Perform 
    a double-jump onto the platform, and catch the Minku if it's there. If 
    not, sleep until it gets there. After catching the Minku, head back to 
    the village and save your game.
    
    
    Go to the Mayor's house and talk to the Mayor's wife. Agree to become 
    the new mayor, then go back tot he well near the church. Find the Water 
    Emblem inside of the Underground cave, then charge R1 then hit Triangle 
    to raise the water. After doing this, you'll have to talk to the 
    thieves. After doing this, go south, and look for a treasure chest. To 
    get to it, use your Water Ability to cross the water. If you go back to 
    where you found the Bell earlier, you'll find a Minku.
    
    
    There is another treasure chest to the very south end of the cave. If 
    you want to get it, you'll have to use your Water Ability to get to it, 
    and run really fast. After getting it, head through the mine, and speak 
    to the mayor's wife again. You'll need to fix the Gondola, so go to the 
    Palace and talk to the geezer. If he tells you that you need to find the 
    three carpenters, ignore him, because you've already captured them. Go 
    and talk to them, then go to the Mine. 
    
    
    Take the path on the right, go past the falling rocks, hop through the 
    fan, then take the right path. When you see the snake, assimilate the 
    Antidote ability from it. Now keep on going right, cross the mini-ferris 
    wheels, then continue right. Keep going right until you reach the Scrap 
    Pile, or the room with junk. Now grab the gold gear with the four holes, 
    then go back to the village, then go to the Palace. Now speak to geezer, 
    sleep to regain your health, then go to the village. Now the village is 
    on fire! Use your Water Ablilty to put out the flames at all of the 
    places that are on fire. There are about eight locations to put out. 
    After saving the village, go to the Inn, rest up, and save your game.
    
    
    After doing this, go back to the mayor's house and speak to him. Once 
    you've done this, go to the path that is to the right of the Windmill. 
    Take the path to the left, go through the pipe, past the three enemies. 
    Go left in between the two huge rocks, and you should see a HUGE snail-
    looking rock. Touch it, then use the rock salt to melt it down. NOw take 
    the path on the left, and get the Bincho Field. Now go south to see some 
    water. When the tide is low, use your Water Ability to cross it, get the 
    treasure chest, then go south until you find a Water emblem. If you 
    activate it, you'll uncover a black column right under you.Break it to 
    get the Fire Ring.
    
    
    After you get the Fire Ring, Kojiro will challenge you. To beat him, 
    attack him from the back and the sides. After killing him, head all the 
    way back to the Palace. Now you need to talk to the three mercenaries, 
    the artisan, the weaver, then talk to Scribe Shanky about the Shoji. Now 
    rest up and save your game. Before you set on your nest big journey, 
    stock up on supplies like W-Gels.
    
    
    Go to the path that leads to Somnolent Forest, the nuse the signs to get 
    to Meandering Forest. When you get there, you should see a wooden sign. 
    Use these directions to get to where you need to go: Left, UP, Up, 
    Right, Up, Up, Right, UP, UP, Left, Up, Up, Up, Up. Once you've found 
    the theives hideout, enter it, and use the Memory Box. Assimilate the 
    ability of Map from the nearby enemy. Go through the door on the left, 
    then go down the room, then out the top-right door. In the next room, 
    hop onto the ice-cube, then wait for the penquin to push it. Now double-
    jump over the pit to the other side, then go through the door.
    
    
    Now you have to kill all of the penquins in here in order for a chest to 
    appear over the red eye. Grab the Red Stone, then leave the roo, then go 
    through the door on the right. Free whoever is in the Bincho Field, 
    perform a double-jump over the blocks, then head on through the next few 
    rooms to return to the lobby. Now use the Red Eye to open the door in 
    the west part of the lobby. Go through the door, walk along the path, 
    then go into the next room. Head towards the north-western part of the 
    room, then let the giant ape pick you up and toss you to the walkway 
    above. Go through the door at the top. This room is a giant maze. There 
    is a Bincho Field toward the southwest part of the room. After getting 
    the Bincho Field open, go to the northwestern part of the room, and go 
    out the door. In this room, there is a Blue eye on the ground. Avoid the 
    enemies at all cost. Kill them without getting touched. After doing 
    this, you'll get a treasure chest that will be on top of the blue eye. 
    The Blue Stone is inside. Get it, then exit the room.
    
    
    Keep to the right of the maze, until a giant robot falls from the 
    cieling. Assimilate the Steel ability from him, then leave the room 
    through the door on the east side of the room. In this room, use 
    Triangle to crash through the spikes, then go through the door at the 
    end of the path. Go through the next few doors to find a Bincho Field, 
    then hop off the balcony to get to the below floor. Head through the 
    door at the top of the room, which is on the left side of the room. In 
    the next room, use the blue stone to open the blue eye door. There is 
    another Bincho Field to the left, and after freeing the person inside of 
    it, then perform a double-jump at the top of the room to get to another 
    door.
    
    
    In this room, go across the room, and go through the door to the right, 
    the go into the door to find a cool treasure. Now perform a double-jump 
    over the balcony to land on the other floor. Now go into the bottom door 
    to the right of the room. You should see a pole. Now climb up it, then 
    jump onto the ramp then hop down to find a chest. Now go up the ramp and 
    head through the door. Head to the southeastern corner of the room, then 
    Assimilate the Clone ability from the enemy. Go through the door at the 
    bottom corner of the room. In this room, use Clone to kill the enemy 
    inside. Now get the green stone, then go back to where you came from 
    (back to the maze). Now go to the southwest part of the room, and jump 
    onto the ice-block that has a heart on it. If you jump towards the east, 
    you'll find a Bincho Field and a treasure chest. Go to the southwestern 
    part of the room, and you'll find the exit out of here under a lowered 
    block.
    
    
    Run south to get to the main entrance. Go up the stairs to find a 
    colored door with three different colored dragons on it. Use your Fire 
    Ability to melt the ice in front of the door. Enter the door, get the 
    treasure in the chest in the back, then use the Memory Box at the top of 
    the spiral ramp. Light the two torches using your Fire Ability, then go 
    through the door. Hit the Yellow Crystal with Lumina to fall into the 
    trap door. Head up the path into the next room and use Fire to melt 
    those icicles. Time to fight the Boss!
    
    
    
    --------------
    FROST DRAGON
    --------------
    The Frost Dragon is a pretty tough boss, although not as tough as the 
    Relic Keeper. He'll dive at you with his head. When he does, avoid him, 
    then use your Fire Ability Attack on him. After you've hit him a few 
    times, the floor will drop. To survive, you need to melt the icicles on 
    the right.
    
    
    Once you've landed, he'll come at you again. You'll have to avoid him 
    again, then hit him with your Fire Attack. When the dragon starts to 
    spray you with ice, stand next to his head. When he slows down, hit him 
    with your Fire Attack again. Once he lays his head all the way sideways, 
    the crystal will be exposed. Hit it with Lumina. Do this three times, 
    and the Frost Dragon is defeated.
    
    
    
                   *********************************************
    *************** v. Chapter 5: The One That Nests Underground ***************
                   *********************************************
    
    After beating the Frost Dragon, go back to the village. Now speak to the 
    mayor, then all of the shop owners. After doing this, go back to the 
    Palace and talk to the geezer. Once you've listened to him, use the 
    Gondola and go back to the Steam Factory. Once ou get there, you need to 
    talk to the engineer, then go to the Princess, and grab the bag of 
    money. 
    
    
    Now you must shut off all of the valves in the Steam Factory just like 
    last time, but this time, you gotta find all three missing valve 
    handles. Here's what to do. Go to the back of the giant pipe that the 
    elevator is on, grab the first handle, then go back and ride up the 
    elevator. Now go up the level THREE, not one, then go right to get to 
    valve # 8,then hop off the ledge to get to valve # 1 faster. Use the 
    handele you found on this valve, then go right to shut down valve # 2. 
    Go right again, use the red pipe to aviod the steam, then shut off vale 
    # 3. Keep on heading right to get onto the elevator, and go up to the 
    second floor. Hop onto another red pipe, then go left to get another 
    valve handle on a red pipe. Now shut off valve # 4 near it, then keep on 
    going left to get to valve # 5. Since it's blocked by steam, you need to 
    perform a double-jump onto the valve to shut it down. Now keep on 
    heading left to find valve # 6, then hop back onto the elevator and ride 
    it up another level.
    
    
    Go left and use the red pipe again to avoid the steam, and shut off 
    valve # 7. Now go right, past valve # 8, then do another double-jump to 
    where the last valve handle is located. Now go back to valve # 8, and 
    shut it off. Now after doing this, go back to the village, rest up, and 
    save your game.
    
    
    Now go to the coal mine, make TWO left turns, until you get to the area 
    where you first found the Water Ring. Once there, go into the cave. Once 
    in there, just follow the path to the right until you spot the Fire 
    Emblem. Use the Fire Attack on the emblem to cause fire to flame up and 
    reveal a hole in the ceiling. Now rock-climb your way up the wall, and 
    out the hole.
    
    
    If the time is after midnight, you should find a Minku. Once you get it, 
    go up the steps, then climb up the rock to find a weird looking column. 
    Use Lumina on it to get the Wind Ring. You need to now activate the new 
    "wind powers" in the Items menu. After doing so, stand on the circle on 
    the ground, and hold down R1 to charge your charge gauge, then tap 
    Triangle to dig a hole in the ground. Once you are in the hole, free 
    whoever is in the Bincho Field, then go back to the village and buy 
    plenty of supplies. I reccommend W-Gels, Ex-Drink, and antidotes.
    
    
    Use the path that leads up towards the Gondola, right at the very north 
    side of the village, speak to the man there, then go to the palace, and 
    use the Gondola to hit the giant red ant. Once the ant walks away, 
    follow it, then head left once inside to find a Minku. Now go back 
    right, and when you see some poisonous gas, use your wind attack to fly 
    through it. Go across the platforms to the right to find a treasure 
    chest, then perform a double-jump onto the path that's in the 
    background. Go left to find a Bincho Field.
    
    
    Go back to the right again, and use Earthquake attack to make rocks fall 
    into the hole in the ground. Once you find some ropes, double-jump onto 
    them to find another path. Now use your Earthquake attack again to drop 
    more rocks. Go across the platforms on the right to leave the area. Now 
    hop to the bottom of the cave to find another treasure chest, then go up 
    the platforms to the top of the room, then go right to leave this area. 
    Use the wind attack to fly through this tunnel, then Assimialte the Hop 
    ability from the flower guy. Use it to hop up the slope and over the 
    spikes. Once you get to the next flower enemy, double-jump over the 
    large gap, the Assimilate Hop from the enemy again from the other side. 
    Now go up the slope to find the exit. Catch the Minku, then go up the 
    side of the vent. Now you need to activate the console, so do so here, 
    then leave the room throught the left. Now follow this path, and free 
    whoever is in the Bincho Field, then exit through the door on the left. 
    
    
    In this room, there is a Bincho Field to your left. Now use the wind 
    attack to dig another hole in the ground. You need to do this in the 
    middle of the room. Hop across the moving platforms to get to the bottom 
    of this room. Now go right to find the exit. Keep on going to the right, 
    then hop into the basket for a ride!
    
    
    This Wind Ride is kinda like the Rafting ride. You need to avoid all 
    enemies by using Left and Right, and you can't get hit more than four 
    times, or else you'll need to start over. After it's over, grab all of 
    the goodies, then save your memories in the Memory Box. Now did another 
    hole using your wind attack, the hop into this hole to get to the 
    Chapter 5 boss: Queen Ant!
    
    
    
    --------------
    QUEEN ANT
    --------------
    This boss, the Queen Ant is a tough one, so be careful and patient. Once 
    it reaches out to attack you, then hit on the head with Lumina. You need 
    to dodge all of the little things she spits at you. Repeat this process 
    four to five times, then the crystal will reveal on it's tail. Now use 
    the wind attack to blow all of the poisonous gas, then hit the crystal 
    with Lumina.
    
    
    Now the Queen Ant will shoot some more gas at you. Now run towards it's 
    head, and use the wind attack to prevent you from falling off it, then 
    jump over to some other place on it's body when you see the spikes pop 
    up. You need to AVOID THE QUEEN'S CLAW, because if it grabs you, you're 
    dead. Now just keep on hitting the head of the Queen to make the crystal 
    become exposed. You need to hit the crystal three times WITH Lumina to 
    kill her.
    
    
    
                     ******************************************
    ***************** vi. Chapter 6: The Sword of Luminescence ****************
                     ******************************************
    
    When you are ready (that is, when you have stocked up on as much health 
    items and healing items as you can afford), head into the area with the 
    farmers, and speak with them. Now take the path that is near the Windmill.
    Make your way to Steamwood Forest. Now follow the large silver pipe to your
    left, and follow it to the end, hop off it, and then jump onto the next
    pipe. Go to the end of this pipe, and you will find the Earth Crest.
    
    
    Use the Earth attack on it to activate it. Now climb up the cliff and to the
    top. Approach the Wind Crest and use your Wind ability to fly to the Sky
    Fortress in the air. This is the final area of the game. Find the 3 different
    pillars and use your Earth attack on them to lower them into the water. 
    When all 3 of them are gone, use the Water Attack to cross the water and
    go through the door.
    
    
    Light up the torches in here with your Fire Ability, then smash the black
    block on the ground to get the Sky Ring. Use the nearby memory box, then
    make your way down the hallway and through the door at the end.
    
    
    You are now in a rotating cylindar with spikes. Run down in while avoiding
    the spikes, and grab whatever valubles you get along the way. Fly over
    the holes at the end with the hover ability (the Sky ability), then head
    through the door at the end to fight Ben.
    
    
    Ben isn't that tough to beat. Wait until he runs out of bombs to throw at
    you, then attack him when he hits the ground. After you have beat him, leave
    through the door, save your game here, then continue along. Wait inside this
    next room until you see a flash of light, then go back through the door you
    just came in through. You will take a fall. Once you have landed, go right
    and enter the door that has the Earth Crest symbol on it. Once inside, use
    your Earth ability on the box to activate a walkway. Now keep going right
    and make your way up the platforms until you reach a large box. Use your
    Earth Ability about 3-4 times to lower it, then run over it and go through
    the door with the circle on it.
    
    
    Fly over the spikes in the next room, then fly over the next set of spikes.
    Now drop down through the hole in the ground, and go through the door with
    the giant "D" on it. Once through it, get up onto the pipes and head towards
    the top of the room and to the platforms. Now go through the door with
    the Fire Crest on it.
    
    
    Once through it, light the torches in here, then hop onto the rising block
    and make your way to the platform at the upper left part of this room.
    Now go through the door with the Wind Crest on it. In here, use your
    water ability to put out the torches, then hop through the hole in the
    ground, and keep going right until you reach a door with the Wind Crest on 
    it. Go through it.
    
    
    Once through the door, go through the door to the left, and use your Wind
    Attack to make your way across this room and over the spikes. Now head
    over the water, and to the door to the left side. Exit through the door at 
    the end. You will now have to fight Ed.
    
    
    Another easy boss to beat. He shoots fire, but just run in circles to avoid
    it, then when he stops, attack him with everything you got. He will repeat
    his attacks, so just repeat your attacks as well. After you have beat him
    go up onto the platform and save your game, then leave the room.
    
    
    Okay, now run forward all the way until you get to the gate. Smash the gate
    open and head through it. Continue right and make your way to the next
    gate, then go through it to get to a easy maze. Navigate your way to the 
    end, and smash through the next gate to reveal a climbable cliff. Once at
    the top, blow up the lasers, then hit the nearby fountain. It will turn 
    into an elevator if you hit it with Lumina. 2 enemies will come up. Take
    care of them with Lumina. Now go into the elevator and ride it down.
    
    
    Run forward when you get to the bottom, and fly across the 3 bridges, and
    keep going forward, all while destroying doors along your way, until you 
    get to some ramps. Head up them until you get to the 2nd door. Bust through
    it and go through it. Continue up the ramps and blow up the machines throwing
    stuff at you, then go left and use the moving platform to the 3rd level.
    Break the 3rd door at the top, and head through it. Inside, blow up the
    machines in here to fight Topo.
    
    
    To beat her, you must repeat her dance moves (a'la Space Channel 5). Here
    are the move commands for each song:
    
    1st Song: Square, Triangle, Circle, X, Square, Triangle, X, Circle, Square,
              Triangle, Circle, X, Square, Triangle, Circle, X, Square.
    
    2nd Song: X, Circle, Triangle, Square, X, Circle, Triangle, Circle, X,
              Circle, Triangle, Square, X, X, Circle, Circle, Square.
    
    3rd Song: X, Triangle, Circle, Square, X, Triangle, Circle, X, X, Triangle,
              Circle, Square, X, X, Triangle, Triangle, Square.
    
    
    After you have defeated her, hop onto the circle and you will go to the
    next level. Take whatever you can here, then go through the door and
    save your game.
    
    
    Time to fight another boss: Tower of Death. You have to use your Flying
    ability to fly around the tower and locate his blue eyes. When you get
    near one, hit it with Lumina. Do this to every blue eye, all while avoiding
    his laser attacks. Destroy all of the eyes to defeat the Tower. Now take
    the bluish ball from the ground, then get onto the Sky Crest...
    
    
    Time to fight Dark Lumina, the final boss. Start by running to one side
    and avoiding his laser attacks. Follow the path, then use the platforms
    to get to the top of the tower.
    
    
    At the top, wait for him to start his firey attacks, then avoid it and 
    hit the crystal on it's head with Lumina. Repeat this as many times as 
    it is necessary...
    
    
    After you have defeated the first form, Dark Lumina will return as a smaller,
    yet more powerful being. This time you must assimilate him, so toss your
    sword at him and rapidly tap Square to make Dark Lumina turn into a ball.
    When this happens, attack Dark Lumina with Lumina to damage him. Rinse and
    repeat until he has been defeated. 
              
    
    
    9. Legendary Armor
    
    The Legendary Armor pieces in Brave Fencer Musashi are the only armor 
    upgrades you'll get in the entire game, and every piece you get will 
    help you move on further into the game, as well as make you stronger. 
    Most of these pieces of armor you won't be able to get until later in 
    the game. In this section, I will give a brief description of each piece 
    of armor, and where to get it.
    
    ------------------
    LEGENDARY BRACELET
    ------------------
    The Legendary Bracelet is the first piece of armor you'll aquire in the 
    game. This bracelet allows you, Musashi, to climb walls and hills.
    
    LOCATION: The Legendary Bracelet is located at the bottom of the river, 
    after the river ride. It's in a treasure chest at the top of a hill.
    
    
    ------------------
    LEGENDARY BELT
    ------------------
    The Legendary Belt allows Musashi to do a double jump at any time. This 
    ability is EXTREMELY useful throughout the game.
    
    LOCATION: The belt is located in the basement of the Restaurant. Get it 
    by opening all four of the eyes above the doors, and then speak to the 
    manager of the restaurant.
    
    
    -----------------
    LEGENDARY VEST
    -----------------
    The Legendary Vest speeds up the amount of time that it takes to charge 
    up your charge gauge.
    
    LOCATION: The vest is located inside of the well in the village. To get 
    it, activate the crest, then you need to raise the water level.
    
    
    ------------------
    LEGENDARY GOGGLES
    ------------------
    The Legendary Goggles prove to be pretty useful at many times during the 
    game. It allows Musashi to appraise items himself once he picks them up.
    
    LOCATION: You can get the goggles in Chapter 3, in Solmnolent Forest. 
    It's near the water crest, towards the southwestern part of the forest.
    
    
    -----------------
    LEGENDARY SHOES
    -----------------
    The Legendary Shoes are pretty cool to use, and are helpful. They reduce 
    the amount of tiredness that Musashi gets, as well as allow him to walk 
    on icy surfaces.
    
    LOCATION: Inside of the Ice Palace.
    
    
    -----------------
    LEGENDARY GLOVES
    -----------------
    One of the best items in the game. The Legendary Gloves increase the 
    number of critical hits that can be delivered to an enemy.
    
    LOCATION: Find the Legendary Cloth, then give it to the weaver. The 
    weaver will then make you the Legendary Gloves.
    
    
    ----------------
    LEGENDARY QUILT
    ----------------
    This is the other item that the weaver can make out of the Legendary 
    Cloth. It's your choice on which thing you can have the weaver make. Out 
    of this, and the Gloves, this is the best choice. It fully recovers your 
    HP and BP, and it also reduces tiredness to 0%.
    
    LOCATION: Find the Legendary Cloth, then give it to the weaver. Then if 
    you choose for the weaver to make the Quilt, you'll get the Quilt.
    
    
    
    
    
    10. Village Shops
    
    
    
    All of the shops within the Village provide useful items that are 
    essential to your success in the game. Here are the shops in Grillin 
    Village, and what they carry.
    
    
    --------------
    BREADSHOP
    --------------
    7am-7pm, closed Thurday
    __________________________________________________________________
    ITEM                   COST/SALE               DESCRIPTION
    ------------------------------------------------------------------
    Rye Bread              80/50              Restores 25 BP
    Bagel                 120/90              Restores 50 BP
    Scone                 150/120             Restores 80 BP
    Gr-Bread              240/210             Restores 150 BP
    Milk                  70/40               Restores 10 BP and 10 HP
    Biscuit              300/270              Restores 100 BP; won't spoil
    Jam Bread            450/420              Restores 300 BP
    __________________________________________________________________
    
    
    -------------
    GROCERY STORE
    -------------
    10am-8pm
    ___________________________________________________________________
    ITEM                   COST/SALE               DESCRIPTION
    -------------------------------------------------------------------
    Gel                   150/120           Restores 80 HP
    W-Gel                 250/200           Restores 150 HP
    C-Drink               500/400           Restores 250 HP, 5 BP
    S-Revive             3000/2400          Revives Musashi; restores HP/BP
    Mint                  120/90            Reduces tiredness by 50%, 5 BP
    Antidote              250/200           Removes poison, 5 BP
    Cheese                390/310           Restores HP/BP
    H-Mint                200/160           Reduces tiredness by 90%
    EX-Drink              500/440           Fully restores HP, 5 BP
    Orange                300/240           Restores 30 HP, 10 BP
    Riceball              320/250           Restores 150 HP, 150 BP
    Neatball              520/410           Restores 300 HP, 300 BP
    ___________________________________________________________________
    
    
    ---------------
    VILLAGE INN
    ---------------
    Open 24 hours a day, seven days a week
    ___________________________________________________________________
    ROOM                   COST                    DESCRIPTION
    -------------------------------------------------------------------
    Room 201               210            Rest 8 hours, restores BP, 100 HP
    Room 202               390            Rest 8 hours, restores BP, 250 HP
    Room 203               550            Rest 8 hours,fully restores HP/BP
    Room 204               80             Nap; Rest 3 hours, 10 HP, 24 BP
    Room 205               Occupied       Wanda
    Room 206               Occupied       Macho
    ____________________________________________________________________
    
    
    ----------------------
    MANNICK'S RESTUARANT
    ----------------------
    6pm-2am, closed Sundays
    _____________________________________________________________________
    MEAL                 COST                     DESCRIPTION
    ---------------------------------------------------------------------
    Juice                300               Restores 5 HP
    Pea Soup             450               Restores 100 HP, 50 BP
    Cake                 600               Restores 150 HP, 100 BP
    Gravy                800               Restores 150 HP, 200 BP
    Salad                800               Restores 200 HP, 150 BP
    Lasagna              1000              Restores 250 HP, 300 BP
    Pork Chop            1200              Completely restores HP and BP
    _____________________________________________________________________
    
    
    
    
    
    
    
    
    
    11. Bincho Field Locations
    
    
    
    Throughout the course of the game, you'll encounter Bincho Fields with 
    people trapped inside. In order to advance in the game, you'll have to 
    find them all, and free the captives inside. There are 35 different 
    Bincho Fields. In this section, I'll tell you where each one is, where 
    it is, and who's in each one. The locations will also be inside of the 
    walkthrough, but I decided to put them here as well, as a quick and easy 
    reference guide.
    
    Every time you release someone from a Binch Field, your BP rises by 5. 
    In order to release the person trapped inside of the Bincho Field, use 
    Fusion to break it open.
    
    *NOTE*-The first five listed Bincho Fields are not actual Bincho Fields, 
    but they are important figures in the game, so I listed them anyways.
    
    ------------------------------------------------------------
    
    ***************
    BINCHO FIELD 1
    ***************
    NAME: Steward Ribson
    AKA: Steward
    LOCATION: Steward Ribson is one of the five palace members that are 
    remaining. He's a main character.
    WHAT THEY DO: Updates you on how many remaining palace memebers you'll 
    need to rescue.
    
    ***************
    BINCHO FIELD 2
    ***************
    NAME: Scribe Shanky
    AKA: Scribe
    LOCATION: Scribe Shanky is also one of the five remaining palace 
    members.
    WHAT THEY DO: Reads you books in the Library
    
    ***************
    BINCHO FIELD 3
    ***************
    NAME: Butler Livers
    AKA: Butler
    LOCATION: Butler Livers is one of the five remaining palace members.
    WHAT THEY DO: Nothing.
    
    ***************
    BINCHO FIELD 4
    ***************
    NAME: Clown Weinee
    AKA: Clown
    LOCATION: Clown Weinee is one of the five remainig palace members.
    WHAT THEY DO: Clown Weinee will teach you the Shish Kebab technique. In 
    order for him to do this, you'll need to save Acrobat Sausages and bring 
    him an Orange from the Grocery Store.
    
    ***************
    BICHO FIELD 5
    ***************
    NAME: Musician Beef-Clef
    AKA: Musician A
    LOCATION: Musician A is one of the five remaining palace members.
    WHAT THEY DO: Plays background music.
    
    ***************
    BINCHO FIELD 6
    ***************
    NAME: Hawker Steakwood
    AKA: Hawker
    LOCATION: The Dead End in Somnolent Forest.
    WHAT THEY DO: Provides inforamtion on capturing Minkus and getting 
    Longetivity Berries.
    
    ***************
    BINCHO FIELD 7
    ***************
    NAME: Seer Beverly
    AKA: Seer
    LOCATION: On top of a rock formation in Somnolent Forest. Near the 
    entrance to Meandering Forest.
    WHAT THEY DO: Give you hints about the Five Scrolls.
    
    ****************
    BINCHO FIELD 8
    ****************
    NAME: Guard Lumpwood
    AKA: Guard
    LOCATION: In Somnolent Forest, near the entrance, past the pond in the 
    south.
    WHAT THEY DO: Replaces Macho at the entrance of Twinpeak Mountain, 
    allowing you to enter easily.
    
    ****************
    BINCHO FIELD 9
    ****************
    NAME: Knight Lardwick
    AKA: Knight B
    LOCATION: On Twinpeak Mountain. On small ledge near the second log by 
    the poles.
    WHAT THEY DO: Help you open Hell's Valley and fight Skullpion. He'll 
    teach you Crosswire Cut.
    
    ****************
    BINCHO FIELD 10
    ****************
    NAME: Taster Salmoneli
    AKA: Taster
    LOCATION: Inside of the Restaurant Basement, in the path that leads to 
    the Reilic Keeper.
    WHAT THEY DO: Nothing.
    
    ****************
    BINCHO FIELD 11
    ****************
    NAME: Musician Pianissimeat
    AKA: Musician B
    LOCATION: In Steamwood Forest, near the Earth Crest. 
    WHAT THEY DO: Also plays background music.
    
    ****************
    BINCHO FIELD 12
    ****************
    NAME: Carpenter Carvey
    AKA: Carpent A
    LOCATION: On Twinpeak Mountain, an another small ledge, past the first 
    log.
    WHAT THEY DO: He'll also help you open Hell's Valley and fight 
    Skullpion. Give you hints as to where the Gondola Gizmo is located.
    
    ****************
    BINCHO FIELD 13
    ****************
    NAME: Bailiff Jerkey
    AKA: Bailiff
    LOCATION: Inside of the Restaurant Basement, inside of the Teleporter 
    Maze. 
    WHAT THEY DO: Help make Riceballs for the Grocery Store.
    
    ****************
    BINCHO FIELD 14
    ****************
    NAME: Mercenary Meitlofe
    AKA: Mercen C
    LOCATION: On Twinpeak Mountain, at the very end of the path that leads 
    to the left, that leads to the Mountain itself.
    WHAT THEY DO: He'll help you open Hell's Valley, and fight Skullpion.
    
    
    ****************
    BINCHO FIELD 15
    ****************
    NAME: Maid Loinette
    AKA: Maid
    LOCATION: In Somnolent Forest, on the other side of the steam pipe.
    WHAT THEY DO: She'll teach you Dashing Pierce.
    
    
    ****************
    BINCHO FIELD 16
    ****************
    NAME: Shepard Beefalo
    AKA: Shepard
    LOCATION: On Twinpeak Mountain, near the bridge on the mountain.
    WHAT THEY DO: He helps you keep track of how many Minkus you captured.
    
    
    ****************
    BINCHO FIELD 17
    ****************
    NAME: Knight Brisket
    AKA: Knight A
    LOCATION: Inside of the mine, near the entrance to the Underground Lake.
    WHAT THEY DO: He'll teach you Tenderize.
    
    
    ****************
    BINCHO FIELD 18
    ****************
    NAME: Musician Al Forte
    AKA: Musician C
    LOCATION: Inside of the Frozen Palace, in the maze, right before the 
    Green Eye.
    WHAT THEY DO: Also plays background music.
    
    
    *****************
    BINCHO FIELD 19
    *****************
    NAME: Janitor Sloppy-Joe
    AKA: Janitor
    LOCATION: Inside of the Frozen Palace, in the room right after the Blue 
    Eye door.
    WHEN THEY DO: Nothing.
    
    
    ****************
    BINCHO FIELD 20
    ****************
    NAME: Soldier Hankey Flanky
    AKA: Soldier B
    LOCATION: Inside of the Restaurant Basement, in the Fire Maze.
    WHAT THEY DO: Nothing.
    
    
    ****************
    BINCHO FIELD 21
    ****************
    NAME: Carpenter Dicey
    AKA: Carpent C
    LOCATION: Inside of the mine, also near the entrance to the Underground 
    Lake.
    WHAT THEY DO: Also gives you information as to where the Gondola Gizmo 
    is.
    
    
    ****************
    BINCHO FIELD 22
    ****************
    NAME: Mercenary Stue
    AKA: Mercen B
    LOCATION: Inside of the Restaurant Basement, within the Bowling Plant 
    Maze.
    WHAT THEY DO: Gives you inforamtion on how to get into the Theive's 
    Hideout.
    
    
    ****************
    BINCHO FIELD 23
    ****************
    NAME: Acrobat Sausages
    AKA: Acrobat
    LOCATION: In Steamwood Forest, on the rock formation, to the right of 
    the dirt path.
    WHAT THEY DO: Helps Clown Wienee teach you Shish Kebab.
    
    ****************
    BINCHO FIELD 24
    ****************
    NAME: Weaver Dineretta
    AKA: Weaver
    LOCATION: On Twinpeak Mountain, right near the Waterfall. You need the 
    Legendary Belt, which allows you to double-jump, to get to her.
    WHAT THEY DO: She can create either the Legendary Gloves or the 
    Legendary Quilt, if you give her the Legendary Cloth.
    
    ****************
    BINCHO FIELD 25
    ****************
    NAME: Carpenter Cubey
    AKA: Carpnt B
    LOCATION: Inside of the Restaurant Basement, in the Ghost Maze.
    WHAT THEY DO: Gives you hints as to where the Gondola Gizmo is located.
    
    ****************
    BINCHO FIELD 26
    ****************
    NAME: Artisan Teebone
    AKA: Artisan
    LOCATION: On the beach, at the Island of Dragons.
    WHAT HE DOES: Increases Fusion's overall power for you.
    
    ****************
    BINCHO FIELD 27
    ****************
    NAME: Cook Mary-Nade
    AKA: Cook A
    LOCATION: Inside of the Underground Lake, on the island that has the 
    Misteria Flower.
    WHAT THEY DO: She helps Bailiff create Riceballs for you to purchase.
    
    
    ****************
    BINCHO FIELD 28
    ****************
    NAME: Chief Gravie
    AKA: Chief
    LOCATION: Inside of the Underground Lake.
    WHAT THEY DO: Nothing.
    
    
    ****************
    BINCHO FIELD 29
    ****************
    NAME: Knight Chucks
    AKA: Knight C
    LOCATION: Inside of the Restaurant Basement, in the Ghost Maze.
    WHAT THEY DO: He'll teach you Desperado.
    
    
    ****************
    BINCHO FIELD 30
    ****************
    NAME: Librarian Brisketta
    AKA: Librarian
    LOCATION: Inside of the Restaurant Basement, is the Fire Maze.
    WHAT THEY DO: Helps you read things in the Library.
    
    ****************
    BINCHO FIELD 31
    ****************
    NAME: Mercenary Potrowst
    AKA: Mercen A
    LOCATION: Inside of the Restaurant Basement, in the Bowler Plant Maze.
    WHAT THEY DO: Gives you information on how to get into the Theives 
    Hideout.
    
    
    ****************
    BINCHO FIELD 32
    ****************
    NAME: Butcher Chops
    AKA: Butcher
    LOCATION: Inside of the Frozen Palace, on the second floor.
    WHAT THEY DO: Helps make the Neatballs, which you can then purchase at 
    the Grocery.
    
    
    ****************
    BINCHO FIELD 33
    ****************
    NAME: Alchemist Leanman
    AKA: Alchemist
    LOCATION: Inside of the Frozen Palace, on top of an ice block.
    WHAT THEY DO: He'll give you an Alchemic Tart.
    
    
    ****************
    BINCHO FIELD 34
    ****************
    NAME: Conductor Scores
    AKA: Conductor
    LOCATION: In the Upper Mine, right next to the Fan.
    WHAT THEY DO: Plays background music.
    
    
    ****************
    BINCHO FIELD 35
    ****************
    NAME:Cook Chiffonade
    AKA: Cook B
    LOCATION: In the Upper Mine, right next to the entrance.
    WHAT THEY DO: Help make Neatballs, which you can then purchase at the 
    Grocery.
    
    
    ****************
    BINCHO FIELD 36
    ****************
    NAME: Doctor Tung
    AKA: Doctor
    LOCATION: On Twinpeak Mountain, on a high ledge near the waterfall. You 
    need to use the Water Scroll to reach it, or take the alternate route on 
    the River Ride.
    WHAT THEY DO: Give you a shot that restores HP and BP.
    
    
    ****************
    BINCHO FIELD 37
    ****************
    NAME: Knight Rumparoni
    AKA: Knight D
    LOCATATION: In the Upper Mine, in room past a walkway with Ants.
    WHAT THEY DO: He'll tach you Rumparoni-SP.
    
    
    *****************
    BINCHO FIELD 38
    *****************
    NAME: Knitter Lunchetta
    AKA: Knitter
    LOCATION: In Hell's Valley, past the boulders.
    WHAT THEY DO: She informs you about the Legendary Cloth.
    
    
    *****************
    BINCHO FIELD 39
    *****************
    NAME: Chef Julienne
    AKA: Chef
    LOCATION: On top of some crates inside of the Frozen Palace.
    WHAT THEY DO: Nothing.
    
    
    
    
    12. Minku Loctations
    
    
    
    Minkus are strange creatures that you'll encounter all throughout your 
    adventure. These things are quick, so you'll have to have fast reflexes 
    to catch them. There are special rewards for catching these Minkus. For 
    one, each time you kill one of these things, you'll receive a 
    Longetivity Berry, which increases your HP limit by 25. Another reward 
    for catching them, is that when you catch all 13 of them, you'll get the 
    chance to fight the Mother Minku. If you defeat her, she'll explode, and 
    release all types of Coins, and heart tablets. Also, after you defeat 
    her, you can then go to the Toy Store and purchase a new action figure 
    of the Mother Minku. Cool.
    
    There are 13 Minkus in the game, and each one is in a different place. 
    The Minkus only come out from 10pm-5am, so you only have a small amount 
    of time. If you see a small green dropping next to their location, then 
    you'll know that that's where a Minku is located. 
    
    In this Section, I'll list out the location of each Minku, and if there 
    is a requirement you'll need to get to it, because most for of them 
    you'll need  some kind of Scroll, or a piece of Legendary Armor.
    
    ----------------------------------------------------------------
    
    ****************
    MINKU 1
    **************** 
    LOCATION: In Grillin' Village, left of the Twinpeak Mountain entrance, 
    next to the tree.
    
    REQUIREMENTS: None.
    
    
    ****************
    MINKU 2
    **************** 
    LOCATION: Inside of the caves, by the Church Bell, an a wall.
    
    REQUIREMENTS: You need the Water Scroll to get to it.
    
    
    ****************
    MINKU 3
    **************** 
    LOCATION: On top of the hill, near the huge Vent, by the Gondola Lift.
    
    REQUIREMENTS: You need the Legendary Brace in order to climb the wall.
    
    
    ****************
    MINKU 4
    **************** 
    LOCATION: In Somnolent Forest, next to the stream, in between the two 
    bridges.
    
    REQUIREMENTS: You need the Water Scroll in order to get across the 
    water.
    
    
    
    ****************
    MINKU 5
    **************** 
    LOCATION: Right in front of the Wind Scroll statue.
    
    REQUIREMENTS: You need the Fire Scroll.
    
    
    ****************
    MINKU 6
    **************** 
    LOCATION:In Somnolent Forest, inside of the hidden path within the 
    trees, next to the sign that shows where Steamwood Forest.
    
    REQUIREMENTS: None.
    
    
    ****************
    MINKU 7
    **************** 
    LOCATION: In Streamwood Forest, next to the Wind Crest, on top of the 
    cliff by the Earth Crest.
    
    REQUIREMENTS: You need the Earth Scroll to get to this one.
    
    
    ****************
    MINKU 8
    **************** 
    LOCATION: On Twinpeak Mountain, on a high cliff, near where the climbing 
    competition was.
    
    REQUIREMENTS: You need to free Jon to get here.
    
    
    ****************
    MINKU 9
    **************** 
    LOCATION: On Twimpeak Mountain, by those three poles, and below where 
    the climbing competition was.
    
    REQUIREMENTS: You need the Water Scroll in order to reach this Minku.
    
    
    ****************
    MINKU 10
    **************** 
    LOCATION: In Hell's Valley, in the arena where you fought Skullpion. 
    
    REQUIREMENTS: You can only get this one after you've defeated Skullpion.
    
    
    ****************
    MINKU 11
    **************** 
    LOCATION: Inside of the Binchoitite Mine, just below the large fan.
    
    REQUIREMENTS: You just need to get into the Mine.
    
    
    ****************
    MINKU 12
    **************** 
    LOCATION: Also inside of the Binchoitite Mine, but in the left tunnel 
    from where the dead Ant is.
    
    REQUIREMENTS: You just need to get into the Mine.
    
    
    ****************
    MINKU 13
    **************** 
    LOCATION: In the Underground Lake, on a small ledge where the Misteria 
    Flower is, but on the outside part, surrounding it.
    
    REQUIREMENTS: You need the Mine Key in order to get into the Mine.
    
    
    
    
    
    
    13. Boss Strategies
    
    
    
    There will be multiple bosses in the game, and for the most part, 
    they're pretty easy to defeat. But some of the later one's can be 
    tricky. Here are some strategies for the bosses of the game.
    
    -----------------------------------------------------------
    
    BOSSES:
    
    ------------------
    STEAM KNIGHT
    ------------------
    The first boss of the game is also one of the easiest ones to defeat. 
    There are three phases of this bosses' attacks. During the first phase, 
    do not hit the Steam Knight until he throws his ball-and-chain at you. 
    Avoid the attack, and when it gets stuck in the ground, attack the 
    Knight's foot with Lumina. Do this over and over until until the Steam 
    Knight falls over. When he has fallen, hit the cloth on his body, and 
    keep hitting him here until he gets back up. The Steam Knight will 
    repeat the first round of attacks again, but this time, attack the other 
    foot with Lumina, and when he falls over again, hit the green crystal 
    where the cloth was, then push Square to pick him up and then throw him 
    through the wall.
    
    The Steam Knight's second attack phase will begin once you're outside of 
    the palace. Do the same thing as before, wait for him to attack, then 
    attack him when it's stuck in the ground, attack one of his legs, then 
    hit the green crystal. Do this over until all of his four legs are 
    desroyed, then throw him through the second wall.
    
    Now begins the Steam Knight's third phase of attacks, and it's a little 
    bit more difficult than the other two. He'll jump into the air, and when 
    you see his shadow on the ground, move out of the way, and then once 
    he's landed on the ground, attack the green crystal. Keep on hitting the 
    crystal, while still avoiding his other attacks. Once he's defeated, 
    press Square again, and you'll toss him over the cliff to destroy him 
    once and for all.
    
    ----------------
    SKULLPION
    ----------------
    This boss has to be the easiest boss in the entire game, although you do 
    have to be patient to defeat him. The reason Skullpion is so easy to 
    defeat is that you have people helping you out. 
    
    Now, when he begins his first attack, when he sprays stuff at you, avoid 
    it by standing behind him. While doing this, charge your charge gauge 
    until it's flashing. Wait until there is something above Skullpion like 
    rocks or bombs, then tap Triangle to use your earthquake attack that 
    causes those items to fall on top of him. Once something falls on him 
    and he's stunned, attack the crystal inside of his mouth. Do this three 
    times, and he's defeated. To protect your helpers from Skullpion, use 
    your earthquake attack to cause him to fall back to the ground. 
    
    
    ---------------
    RELIC KEEPER
    ---------------
    The Relic Keeper isn't a really hard boss, but he is the toughest one 
    you've encountered so far in the game. He'll attack using fireballs, so 
    you need to shoot bubbles at the fireballs to protect yourself. After 
    you've extinguished all of the flames, the Relic Keeper's crystal will 
    be exposed. Use your Lumina attack to hit it.
    
    The second and third phases of this bosses' attack pattern are basically 
    the same. He'll shoot fireballs that bounce off of walls and the sword. 
    Now extinguish the fireballs again, and when they are all gone, hit the 
    crystal with your Lunima attack. Repeat this one more time, and this 
    boss is toast.
    
    
    --------------
    FROST DRAGON
    --------------
    The Frost Dragon is a pretty tough boss, although not as tough as the 
    Relic Keeper. He'll dive at you with his head. When he does, avoid him, 
    then use your Fire Ability Attack on him. After you've hit him a few 
    times, the floor will drop. To survive, you need to melt the icicles on 
    the right.
    
    Once you've landed, he'll come at you again. You'll have to avoid him 
    again, then hit him with your Fire Attack. When the dragon starts to 
    spray you with ice, stand next to his head. When he slows down, hit him 
    with your Fire Attack again. Once he lays his head all the way sideways, 
    the crystal will be exposed. Hit it with Lumina. Do this three times, 
    and the Frost Dragon is defeated.
    
    
    --------------
    QUEEN ANT
    --------------
    This boss, the Queen Ant is a tough one, so be careful and patient. Once 
    it reaches out to attack you, then hit on the head with Lumina. You need 
    to dodge all of the little things she spits at you. Repeat this process 
    four to five times, then the crystal will reveal on it's tail. Now use 
    the wind attack to blow all of the poisonous gas, then hit the crystal 
    with Lumina.
    
    Now the Queen Ant will shoot some more gas at you. Now run towards it's 
    head, and use the wind attack to prevent you from falling off it, then 
    jump over to some other place on it's body when you see the spikes pop 
    up. You need to AVOID THE QUEEN'S CLAW, because if it grabs you, you're 
    dead. Now just keep on hitting the head of the Queen to make the crystal 
    become exposed. You need to hit the crystal three times WITH Lumina to 
    kill her.
    
    
    ----------
    ED
    ----------
    Another easy boss to beat. He shoots fire, but just run in circles to avoid
    it, then when he stops, attack him with everything you got. He will repeat
    his attacks, so just repeat your attacks as well. After you have beat him
    go up onto the platform and save your game, then leave the room.
    
    
    -----------
    TOPO
    -----------
    To beat her, you must repeat her dance moves (a'la Space Channel 5). Here
    are the move commands for each song:
    
    1st Song: Square, Triangle, Circle, X, Square, Triangle, X, Circle, Square,
              Triangle, Circle, X, Square, Triangle, Circle, X, Square.
    
    2nd Song: X, Circle, Triangle, Square, X, Circle, Triangle, Circle, X,
              Circle, Triangle, Square, X, X, Circle, Circle, Square.
    
    3rd Song: X, Triangle, Circle, Square, X, Triangle, Circle, X, X, Triangle,
              Circle, Square, X, X, Triangle, Triangle, Square.
    
    
    After you have defeated her, hop onto the circle and you will go to the
    next level. Take whatever you can here, then go through the door and
    save your game.
    
    
    --------------------
    TOWER OF DEATH
    --------------------
    Time to fight another boss: Tower of Death. You have to use your Flying
    ability to fly around the tower and locate his blue eyes. When you get
    near one, hit it with Lumina. Do this to every blue eye, all while avoiding
    his laser attacks. Destroy all of the eyes to defeat the Tower. Now take
    the bluish ball from the ground, then get onto the Sky Crest...
    
    
    ------------------
    DARK LUMINA
    ------------------
    Time to fight Dark Lumina, the final boss. Start by running to one side
    and avoiding his laser attacks. Follow the path, then use the platforms
    to get to the top of the tower.
    
    
    At the top, wait for him to start his firey attacks, then avoid it and 
    hit the crystal on it's head with Lumina. Repeat this as many times as 
    it is necessary...
    
    
    After you have defeated the first form, Dark Lumina will return as a smaller,
    yet more powerful being. This time you must assimilate him, so toss your
    sword at him and rapidly tap Square to make Dark Lumina turn into a ball.
    When this happens, attack Dark Lumina with Lumina to damage him. Rinse and
    repeat until he has been defeated. 
    
    
    
    
    
    14. Toys
    
    
    
    Collecting Toys in Brave Fencer Musashi is one of the more enjoyable 
    aspects of the game. Collecting Toys can become an obsession, and you'll 
    find the urge to buy them all. Here's the list of every Series and what 
    toys are in each one, as well as the secret toys, and how to get them.
    
    *************
    TOY STORE
    ************* 
    12pm-8pm, closed Wednesdays
    
    *NOTE- The prices of the toys increase the longer they are there.
    __________________________________________________________________
    SERIES 1                 SERIES 2                SERIES 3
    ------------------------------------------------------------------
    Musashi                  Soldier 3               R-Vambie
    Bee Plant                Herb Plant              V-Soldier
    Soldier 1                KManeater               Bowler
    Soldier 2                Magician                Cure Worms
    Rootrick                 Sleepie                 Bubbles
    St-Knight                Skullpion               R-Keeper
    _________________________________________________________________
    
    
    
    _________________________________________________________________
    SERIES 4                 SERIES 5                SERIES 6
    -----------------------------------------------------------------
    Penguin                  GiAnt                   Soldier 1H
    Haya Wolf                Toad Stool              Soldier 2H
    Slow Guy                 Ed and Ben              Soldier 3H
    S-Golem                  Topo                    Big Walker
    Ginger-E                 Col-Capri               Flatski
    F-Dragon                 Queen Ant               T.O.D
    _________________________________________________________________
    
    
    ________________
    SECRET TOYS
    ----------------
    Princess Fillet
    Jon and Leno
    Momma Minku
    Kojiro
    Dlumina 1
    Dlumina 2
    Dlumina 3
    ________________
    
    ______________________________________________________________________
    TOY                     HOW TO UNLOCK
    ----------------------------------------------------------------------
    Princess Fillet         Rescue all 35 Palace members (Bincho Fields)
    Jon and Leno            Available randomly
    Momma Minku             Catch all 13 Minkus, then kill Mom Minku
    Kojiro                  In Chapter 6, visit Farmer Lacter
    Dlumina 1               Beat the game once, then reload your game
    Dlumina 2               Beat the game, then reload your game; random
    Dlumina 3               Beat the game, then reload your game; random
    ______________________________________________________________________
    
    
    
    
    
    
    15. Item List
    
    
    
    This is an extensive item list that has all of the items you'll find 
    within the game.
    
    ************************
    ITEMS IN TREASURE CHESTS
    ************************
    __________________________________________________________________
    Unappraised                 Appraised                  Value
    ------------------------------------------------------------------
    Old Crown                   Cakepan                    150   
    Old Book                    Comic                      400
    Dagger                      Penknife                   800
    Bracelet                    Legendary Bracelet         N/A
    Aged Coin                   Gold Coin                  10
    Rock                        Crystal                    2500
    Old Glove                   A-Glove                    700
    Shield                      Frisbee                    120
    Cloth                       Legendary Cloth            N/A
    Old Sword                   Shovel                     780
    Old Pipe                    Flute                      10
    Helmet                      Bedpan                     70
    Powder                      Soap                       50
    Odd Hat                     Pie Plate                  350
    Ugly Belt                   Legendary Belt             N/A
    Used Boot                   A-Boots                    1200
    Old Shirt                   Legendary Vest             N/A
    Armor                       Large Pot                  470
    Glasses                     Legendary Goggles          N/A
    Long Tube                   Big Straw                  4500
    Red Shoes                   Legendary Shoes            N/A
    Red Cloth                   E-Undies                   10
    Wh-Cloth                    B-Undies                   10
    Bl-Cloth                    T-Hankey                   2000
    Lrg Tool                    Pixaxe                     750
    Odd Bone                    Baton                      200
    _____________________________________________________________________
    
    
    ***************
    FOOD ITEMS
    ***************
    
    ______________________________________________________________________
    ITEM                      DECRIPTION                        COST
    ----------------------------------------------------------------------
    Gel                       Restores 80 HP                    150
    W-Gel                     Restores 150 HP                   250
    C-Drink                   Restores 250 HP, 5 BP             500
    Ex-Drink                  Fully restores HP, 5 BP           800
    S-Revive                  Revives Musashi, HP, BP           3000
    Mint                      Reduces tirdness by 50%           100
    H-Mint                    Reduces tiredness by 90%          200
    Antidote                  Removes Poison, 5 BP              250
    Cheese                    Restores HP, BP                   390 
    Rye Bread                 Restores 25 BP                    80
    Bagel                     Restores 50 BP                    120
    Scone                     Restores 80 BP                    150
    Gr-Bread                  Restores 150 BP                   240
    Jam Bread                 Restores 300 BP                   450
    Biscuit                   Restores 100 BP                   300
    Ol' Bread                 Restores 10 BP, removes 5 HP      N/A
    Rot Bread                 Restores 10 BP, removes 10 HP     N/A
    Milk                      Restores 70 BP                    70
    Sour Milk                 Restores 5 BP, removes 5 HP       N/A
    Yogurt                    Restores 50 BP, 50 HP             N/A
    Longetivity Berry         Increases max HP by 25 points     N/A
    Orange                    Restores 30 HP, 10 BP             300
    Sporange                  Restores 2 BP, removes 5 HP       N/A
    Riceball                  Restores 150 HP, 150 BP           320
    Neatball                  Restores 300 HP, 300 BP           520
    Sourball                  Restores 25 BP, removes 5 HP      N/A
    Moldball                  Restores 25 BP, removes 25 HP     N/A
    SP-Recover                Removes all ailments              N/A
    Cake                      Fully restores BP and HP          N/A
    Aqualin                   Removes Poison and restores 10 HP N/A 
    Alchemic Tart             Restores 10 BP                    N/A
    _______________________________________________________________________
    
    
    ****************
    OTHER ITEMS
    ****************
    
    ______________________________________________________________________
    ITEM                      DESCRIPTION
    ----------------------------------------------------------------------
    Rescue List               A list of 35 people traped in Bincho Fields
    Sensor Watch              Detects nearby Bincho Fields
    Jon's Key                 Used to unlock Jon
    Log                       Collect four of these so jon can build a raft
    Manual                    Used to help you save Steamwood
    Earth Scroll              Gives you Earth Ability
    Water Scroll              Gives you Water Ability
    Fire Scroll               Gives you Fire Ability
    Wind Scroll               Gives you Wind Ability
    Sky Scroll                Gives you Sky Ability
    Key                       Used to unlock the Mine
    Misteria Flower           Used to cure Tim
    Aqualin                   Also used to cure Tim
    Rope                      Helps you enter the well
    Statue                    Used to unlock Restaurant Basement
    Gondola Gizmo             Used to fix the Gondola
    Calander                  Helps you through Soda Fountain
    Rock Salt                 Used to remove "Slug Rock"
    Red Eye                   Unlocks Red Eye Door in Frozen Palace
    Blue Eye                  Unlocks Blue Eye Door in Frozen Palace
    Green Eye                 Unlocks Green Eye Door in Frozen Palace
    Handle 0                  Unlocks Steamwood
    Handle 1                  Shuts off Valve 1
    Handle 4                  Shuts off Valve 4
    Handle 8                  Shuts off Valve 8
    Profits                   Stolen money from Village Shops
    Jon's Note                Gives you clues on finding the Sky Scroll
    _____________________________________________________________________
    
    
    
    
    
    16. Fighting Techniques
    
    
    Throughout the course of the game, you'll learn various fighting attacks 
    and techniques. These will help you defeat ememies and bosses. Here are 
    the techniques and how to do them.
    
    *************
    SHISH KEBAB
    *************
    HOW TO DO IT: Triangle, Triangle while throwing ememy
    WHO TO LEARN IT FROM: Clown Weinee and Acrobat Sausages
    
    **************
    DASHING PIERCE
    **************
    HOW TO DO IT: Square while running
    WHO TO LEARN IT FROM: Maid Loinette
    
    **************
    CROSSWISE CUT
    **************
    HOW TO DO IT: Square, Triangle
    WHO TO LEARN IT FROM: Knight Lardwick
    
    ***************
    TENDERIZE
    ***************
    HOW TO DO IT: Square, Square, Triangle
    WHO TO LEARN IT FROM: Knight Brisket
    
    ********************
    DESPERADO ATTACK
    ********************
    HOW TO DO IT: Square, Triangle, Square, Triangle
    WHO TO LEARN IT FROM: Knight Chucks
    
    ******************
    RUMPARONI-SP
    ******************
    HOW TO DO IT: Triangle, while double-jumping
    WHO TO LEARN IT FROM: Knight Rumparoni
    
    
    
    
    
    17. Assimilated Abilities
    
    
    
    All through Brave Fencer Musashi, you'll encounter ememies, and have to 
    assimilate abilities from them.
    
    *************
    ACID
    *************
    ENEMY: GiAnt
    BP: 8
    DESCRIPTION: Burns enemies, kills Ants automatically.
    
    *************
    ANTIDOTE
    *************
    ENEMY: Cure Worm
    BP: 6
    DESCRIPTION: Cures poison
    
    *************
    BOWL
    *************
    ENEMY: Bowler
    BP: 10
    DESCRIPTION: Press 0 to get started, press it again to bowl
    
    *************
    CLONE
    *************
    ENEMY: Copycat
    BP: 16
    DESCRIPTION: Used to create clones.
    
    *************
    Drop Kick
    *************
    ENEMY: Haya Wolf
    BP: 10
    DESCRIPTION: Delevers a drop kick to enemies
    
    *************
    GREANADE
    *************
    ENEMY: Green Bincholoid Soldier 4H
    BP: 50
    DESCRIPTION: Allows you to throw grenades.
    
    *************
    GUNSHOT
    *************
    ENEMY: Blue Sodier 1
    BP: 4
    DESCRIPTION: Shoots bullets
    
    *************
    HOP
    *************
    ENEMY: Hopper
    BP: 8
    DESCRIPTION: Allows you to hop over thorny bushes.
    
    *************
    MINT
    *************
    ENEMY: Herb Plant
    BP: 4
    DESCRIPTION: Reduces tiredness to 0%
    
    *************
    Shrink
    *************
    ENEMY: Magician
    BP: 10
    DESCRIPTION: Shrinks enemies
    
    **************
    STEEL
    **************
    ENEMY: Stomp Golem
    BP: 24
    DESCRIPTION: Makes you turn into Metal Musashi
    
    **************
    STUN
    **************
    ENEMY: Red Soldier 1
    BP: 4
    DESCRIPTION: Paralyzes enemies temporarily
    
    
    
    
    
    18. The Five Scrolls
    
    
    
    You'll aquire the Five Scrolls along your journey. Here are what they 
    are and what they do.
    
    ------------
    EARTH SCROLL
    ------------
    This is the very first scroll you'll get in the game. It lets you rip 
    off an earthquake that rocks everything in it's range. Use it to make 
    rocks and ledges fall and tip over.
    
    -------------
    WATER SCROLL
    -------------
    This scroll is the second scroll you'll get. It allows you to walk 
    across water, by putting you in a bubble, which protects you. It's also 
    used as a force field by protecting you from attacks.
    
    --------------
    FIRE SCROLL
    --------------
    The third scroll you'll recieve. It gives you the power of fire, and 
    will let you shoot fire. It lets you get surrounded by three fireballs, 
    and is mainly used to attack enemies, and light torches.
    
    ---------------
    WIND SCROLL
    ---------------
    The fourth scroll you will get. It will give you the ability to use the 
    Cyclone Spin. It lets you dig holes in the ground, and lets you fight 
    off strong winds.
    
    ---------------
    SKY SCROLL
    ---------------
    The last scroll you'll get. It is pretty useful, beacause it allows you 
    to float into the air at will. You can also stop at any time in the air 
    and turn to any direction. It becomes very useful towards the end of the 
    game.
    
    
    
    
    
    19. Gameshark Codes
    
    
    
    INFINITE HP: 80078eb2 0172
                 80078eb4 0172
    
    INFINITE BP: 80078eb6 0172
                 80077eb8 0172
    
    MAX DRAN:    80078e8e 0001
    
    
    
    
    20. FAQ (Frequently Asked Questions)
    
    
    
    Q: Is Brave Fencer Musashi like any of the older Zelda game?
    A: Somewhat. The graphical style is, and so is some of the gameplay.
    
    Q: How long did it take you to do this guide?
    A: It took me since Christmas Day to get this far, so that's about nine 
    days.
    
    Q: Have you gotten all of the Toys?
    A: Yes, I've gotten all of them, but it took a couple of times through 
    to get them all.
    
    Q: How long does it take to beat this game?
    A: It took me about 30 hours the first time through.
    
    Q: When do you usually update your FAQ(s)?
    A: I usually update daily, or every few days, depending on what I'm 
    doing. I usually stop updating or slow down the updates once I'm 
    finished with it, or I stop getting e-mail on that specific game. 
    
    Q: Is it worth it to get every toy?
    A: Yes, of course it it. It's fun to do, and when you know where 
    everything is, is becomes easier and easier to do and beat the game. It 
    really is pretty fun to do.
    
    Q: Are you going to finish your Ape Escape FAQ?
    A: Yeah, I'll be updating it soon, just as soon as I'm almost finished 
    with this Brave Fencer Musashi FAQ/Walkthrough. I really love both of 
    these games, but I have a thing with Brave Fencer Musashi, so I'll try 
    to complete this one first.
    
    Q: What other FAQs have you done? The only one that I know of is your 
    Tony Hawk FAQ/Walkthrough.
    A: Well, these are the ones that I've done so far: Tony Hawk's Pro 
    Skater FAQ/Walkthrough, Sega Rally 2 FAQ (my very first one), a Crash 
    Team Racing Multiplayer FAQ, a Medal of Honor Secrets FAQ, a Ape Escape 
    FAQ/Walkthrough, a NBA Live FAQ, and this one. These are the only one's 
    that I've done so far, but I plan on doing many more. :)
    
    Q: Why do the voices in Brave Fencer Musashi suck so bad? Are they 
    supposed to be like that?
    A: I think the voices are annoying, but I think this was done on 
    purpose, just to give the game character.
    
    
    
    
    
    21. Credits
    
    
    
    Brave Fencer Musashi Official Guide- For the Village shops info.
    
    GameShark.com <www.gameshark.com>- For the gameshark codes.
    
    CJayC <www.gamefaqs.com>- For creating the best web site on the entire 
    internet. And for accepting this FAQ (hopefully!)
    
    James Mielke and Videogames.com- For James Mielke's AMAZING review of 
    Brave Fencer Musashi.
    
    Myself <brett17@ignmail.com>- For writing this FAQ. :)
    
    My laptop- Because it's what I used to write this on.
    
    Everyone who reads this- Thanks for reading this!
    
    
    
    
    
    22. Contact Info
    
    
    
    Shameless Self-Promotion: Other FAQs by me:
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    PLAYSTATION:
    -Ape Escape
    -Brave Fencer Musashi
    -Crash Team Racing
    -Fear Effect
    -Gran Turismo 2
    -Medal Of Honor
    -NBA Live 2000
    -Need for Speed: High Stakes
    -Tony Hawk's Pro Skater
    -R4: Ridge Racer Type 4
    -Rollcage
    
    NINTENDO 64:
    -NBA Live 2000
    -Mario Party 2
    
    DREAMCAST:
    -Carrier
    -Crazy Taxi
    -Hydro Thunder
    -MDK 2
    -Sega GT: Homologation Special
    -Sega Rally 2 
    -Sega Swirl
    -Resident Evil Code: Veronica (Coming soon!!!)
    
    GAME BOY COLOR
    -Metal Gear Solid
    
    
    ::::::::::::::::::::::::::::::::::::::::::::::::
    
    
    E-Mail Address: thebeefycow@hotmail.com
    
    
    E-MAIL RULES:
    ---------------
    
    Types I WILL accept:
    - Small questions that are NOT answered in the FAQ
    - Comments
    - Any types of contributions that can be HELPFUL to others
    - Corrections for this FAQ
    
    
    Types I will NOT accept:
    - Hate mail
    - Small contributions that will NOT help anyone
    - Chain letters
    - Any mail that is in ALL CAPS
    - Any mail that demands an answer
    - Mail asking me to send you this FAQ 
    - Unconstructive critism
    - Any questions that are already answered in this FAQ
    - Any mail asking if you can use this FAQ on your website. Read the
      Legal Stuff section for all the details. NO MEANS NO!
    
    
    Copyright:
     Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, 
    altered, or used for any type of profit. It may be reproduced 
    electronically, and printed for PRIVATE, PERSONAL use. It may not be 
    placed on a CD, printed in a magazine or any type of publication. If you 
    want to use this FAQ on your site, please contact me. If you would like 
    to contribute to this FAQ (you will be credited,) please e-mail me, as 
    well as any questions, comments, or corrections, to the address above.
    
    
    
      ~End of Document~