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    Character Guide by Jarek

    Version: 1.1 | Updated: 05/12/00 | Search Guide | Bookmark Guide

    
                                           BREATH
                                             OF
                                            FIRE 
                                             03
                                             
                                       CHARACTER GUIDE
                                             BY
                               JAREK GROCHAL(KrOnOs1234@aol.com)
    
    -------------------
       WHAT'S NEW
    -------------------
    Version 1.0 05/09/00
    -Added Ryu, and Rei
    -Added Ryu Dragon Genes
    Version 1.1 05/12/00
    -added 4 masters 
    
    -------------------
       INTRODUCTION
    -------------------
    I always want to see one of those faqs that tells you all about the 
    characters in a particular games, their stats, and best weapons. So i've 
    decided to start making these since many games DO not have these types 
    of faqs, and that's exactly what's gonna be in this Guide, character 
    stats, best weapons, and what masters they should be apprenticed under. 
    P.S. As you can see my ASCII art skills are non-existent so If anyone 
    can make me some ASCII for this faq, send it to me. Thanks ENJOY!
    
    BTW..If you want to submit your character's stats, and master 
    suggestions, send them to me at KrOnOs1234@aol.com, and I'll post them. 
    Send all the stats(Pow,Int Etc.), their equipment, and their Lvl.
    
    -------------------
       CONTENTS
    -------------------
    1.Characters
     A.Ryu 
     B.Rei
     C.Teepo 
     D.Nina
     E.Momo
     F.Peco
     G.Garr
    2.Masters
     Mygas
     Bunyan
     D'Lonzo
     Durandal
     Yggdrasil
     Meryleep
     Giotto
     Hondara
     Fahl
     Emitai
     Bais
     Lang
     Lee
     Wynn
     Hachio
     Deis
     Ladon
    3.Fishing
     Fish List
     Fish Location
     Manillo Shops
    4.Faerie Village
     Jobs List
     Shopping
     Misc.
    5.The Berserkr 
    6.The Arch Mage
    
    -------------------
       CHARACTERS
    -------------------
    Best Weapons, Armors, abilites, Evaluations, Stats, and Master 
    Suggestions
    
    ******** 
      RYU   
    ********   
    Abilities
    ^^^^^^^^^
    Below the purpose is the stat that the skill is based on
    INT=Intelligence
    POW=Power
    DEF=Defense
    AGL=Agility
    Below is the rating from 1* to 5*, the same move may recieve a higher 
    score on another character and that's the character with which the move 
    should be used
    -----------------------------
    Heal
    4 AP
    Heals Light Wounds/One Target
    INT
    *
    -----------------------------
    Purify
    4 AP
    Cures Poison/One Target
    INT
    *
    -----------------------------
    Rejuvenate
    7 AP
    Heals Medium Wounds/One Target
    INT
    *
    -----------------------------
    Raise Dead 
    10 AP
    May Revive Ally/One Target
    INT
    *
    -----------------------------
    Remedy
    7 AP
    Negate all Status/One Target
    -
    *
    -----------------------------
    Vitalize
    20 AP
    Heal Medium Wounds/All Allies
    INT
    *
    -----------------------------
    Restore
    12 AP
    Heal Heavy Wounds/One Target
    INT
    *
    -----------------------------
    Resurrect
    20 AP
    Resurrect One Ally
    -
    ****
    ----------------------------- 
    Vigor
    50 AP
    Restore Heavy Hp/All Allies
    INT
    *
    -----------------------------
    Protect
    2 AP
    Raise one ally's defense
    -
    *
    -----------------------------
    Barrier
    4 AP
    Raise one ally's magic defense
    -
    *
    -----------------------------
    Shield
    4 AP
    Raise all allies defense
    -
    *****
    -----------------------------
    Bonebreak
    0 AP
    Strong Attack:Usabel at fixed intervals
    POW
    ****
    -----------------------------
    Accession
    Varied AP
    Change into dragon Form
    Varied
    *****
    -----------------------------
    ************* 
    DRAGON GENES 
    *************
    By David Lemasa
    
    *The Dragon Gene System: How it Works*
    
    In a nutshell, your main character (Ryu, or whatever you may have 
    renamed him) will find, scattered throughout the world, various 
    crystals called dragon genes.  These purple crystals embody the 
    essence of "The Brood" and may only be obtained by Ryu, so put
    him in the lead when you see them.
    
    These become part of your gene inventory and may be either activated
    singly or in conjuction with one or two more genes, giving a 
    possible maximum of 3 genes being spliced.
    
    To access the dragon gene system, Ryu must choose "Accession" 
    (seems like a misspelling of "ascension") from
    list of "ATTACK" abilities under the "Abilities" catagory during 
    battle.  You will then be prompted to choose between "DATA",
    "PICK" or "BEST".
    
    "DATA" is a running list of all previous splices that have occured
    during battle.  "PICK" allows you to choose the particular 
    splicing you want to try.  "BEST" is a list that is completely
    tailored by you form the "DATA" list.  During battle, simply go 
    into the "DATA" section, select a prior splicing you found to be
    effective, and press the SQUARE button.  This will prompt the 
    "BEST" list, where you may choose an empty slot to store that
    particular splicing.
    
    By using "PICK" you may experiment with different genes to see
    their outcome, these "picks" will always go to the "DATA" list
    where you may choose to save them to the "BEST" list during the
    NEXT battle encounter.
    
    Upon selecting a particular splicing duriong battle (whether 
    though any of the 3 methods listed above), Ryu will begin to 
    glow with a wave of power.  Upon reaching his turn, he will 
    scream a battle cry and disappear in a flash of purple 
    lightening.  This produces a huge purple dome of lightening,
    hiding the entire party.  The dome will disappear and Ryu will 
    have transformed into a particular dragon, replaceing either Ryu
    or the entire party depending on the splice.  After this change,
    Ryu will have anew set of attacks and skills to choose from
    in battle.
    
    
    *DRAGON GENES: INDIVIDUAL DESCRIPTIONS*
    
    The following are the individual dragon genes.  Under each I will 
    include the game description, a physical description, its AP cost 
    its location, and any miscellaneous notes or hints about that gene.
    Individual splicing results are tabulated in the next section of 
    this FAQ.
    
    Here is a layout of the dragon gene menu:
    
    FLAME      FROST      THUNDER    SHADOW     RADIANCE    FORCE
    
    DEFENDER   ELDRITCH   MIRACLE    GROSS      THORN       REVERSE
    
    MUTANT     ???        TRANCE     FAILURE    FUSION      INFINITY  
    
    
    *FLAME*
    
    "Grants Flame Property"
    AP Cost: 5
    Description:    Reddish-Orange globe with a flame within.
    Location:       Ryu automatically receives this after the battle with 
                    the Unicorn Brother (Sunder and ....).
    Misc:           Adds fire attack skills to the splicing.
    
    
    *FROST*
    
    "Grants Frost property"
    AP Cost: 5
    Description:    A cool blue globe with a revolving ice shard within.
    Location:       TBA
    Misc:           Adds ice/cold attack skills to the splicing.
    
    
    *THUNDER*
    
    "Grants Electric property"
    AP Cost: 5
    Description:	A drak blue globe with a red outline.  A lightening 
    		bolt streaks within.
    Location:	TBA
    Misc:		Adds lightening/electric attack skills to the splicing.
    
    
    *SHADOW*
    
    "Grants Shadow property"
    AP Cost: 5
    Description:  	A blackish globe that gleams occaisonally.
    Location:	Received after defeating the Dragon Zombie after Ryu 
    		reaches adolescence (Duana Mine).
    Misc:		Adds evil/darkness.poison attack skills to the splicing.
    
    
    *RADIANCE*
    
    "Grants Radiance property"
    AP Cost: 5
    Description:	An orange globe with a fiery yellow star within.
    Location:	Also received after battle with Dragon Zombie in Duana Mine
    Misc:		Adds holy attack skills to the splicing.
    
    
    *FORCE*
    
    "Grants a powerful form"
    AP Cost: 8
    Description:	A deep blue squared gem with a sword placed 
    		diagonally, hlit at the lower left, bladepointing toward
    		upper right.
    Location:	TBA
    Misc:		The Warrior family of splicings begin here.  Add elemental,
    		include elemental powers.  Add ELDRITCH, incluse the 
    eldritch 
    		powers.  Add DEFENDER, add defensive powers.
    
    
    *DEFENDER*
    
    "Grants a defensive form"
    AP Cost: 8
    Description:	A green squared gem with a grey kite shield within.
    Location:	TBA
    Misc:		Any elemental gene, such as flame, etc., may be spliced with 
    DEFENDER
    		to produce a "Dragon" form reflective of that elemental PLUS 
    defensive
    		powers.  This usually means that the skill "Counter" is 
    added...
    
    		Counter, AP 0, "Auto counter attack when in use"
    
    So, for example, DEFENDER + FLAME yields "Dragon" with the following
    stats:
    
    "Dragon"
    AP Cost: 13
    AP Maintenence
    Red colored flame dragon with purple horns and green fin.
    
    Dragon Skills:
    General Dragon Powers (Dragon Breath, Snap)
    FLAME Powers (Flame Breath, Flame Claw); PLUS
    "Counter"
    
    
    *ELDRITCH*
    
    "Grants a magical form"
    AP Cost: 8
    Description:	A violet squared gem with a spiral staff-tip within.
    Location:	TBA
    Misc:		Any elemental gene, such as flame, etc., may be spliced with 
    ELDRITCH
    		to produce a "Dragon" form reflective of that elemental PLUS 
    "magical"
    		powers.  Also, the most powerful skill of that particular 
    elemental will
    		be added.  So, in the case of FLAME, "Inferno" is added to 
    the list of
    		Dragon skills.  
    
    Below is a listing of all of these additional elemental 
    skills...
    
    Remember, ELDRITCH + elemental = 
    
    (Gen. "Dragon" Skills) + (ELDRITCH skills) + Elemental (incl. most 
    powerful)
    
    ELDRITCH Powers
    
    Remedy, AP 7, "Cures all status changes"
    Restore, AP 12, "Heal heavy wounds on one target"
    Vitalize, AP 20, "Heal medium wounds on all targets"
    
    ELDRITCH + FLAME
    
    Inferno, 10 AP, "Flame attack vs all targets"
    
    ELDRITCH + FROST
    
    Blizzard, 10 AP, "Frost attack vs all targets"
    
    ELDRITCH + THUNDER
    
    Myollnir, 10 AP, "Electric attack vs one target"
    
    ELDRITCH + SHADOW
    
    Death, 5 ap, "Destroy one target"
    
    ELDRITCH + RADIANCE
    
    Resurrect, 20 AP, Restore dead member (Tee hee, Viagra anyone???)
    
    
    Also, in all other splicings (such as Behemoth, Warrior) remember that 
    the ELDRITCH skills will simply be tacked onto whatever base you have
    as a splice.  For example, FORCE + ELDRITCH yields "Warrior" with 
    warrior
    base powers AND ELDRITCH powers.  However, if an elemental is added, 
    such 
    as FLAME, the "third" elemental spell will also be added, i.e.
    
    ELDRITCH + FORCE + FLAME =
    
    ELDRITCH powers + Warrior powers + FLAME powers including Inferno.
    
    This also applies to the Behemoth forms as well.
    
    
    *MIRACLE*
    
    "Grants a large form"
    AP Cost: 16
    Description:	A deep red diamond-shaped gem with a yellow arrow 
    pointing
    		to the right.
    Location:	TBA
    Misc:		The Behemoth family of splicings start here.  Add an 
    elemental and 
    		get that particular elemental's powers.  Add ELDRITCH and 
    also add
    		the effects described in the ELDRITCH section (Eldritch 
    powers + 
    		third elemental skill).  Add DEFENDER, add defensive powers.
    
    
    *GROSS*
    
    "Enhances abilities"
    AP Cost: 8
    Description:	A light purple diamond-shaped gem with a small yellow 
    arrow
    		pointing up.
    Location:	TBA
    Misc:		TBA
    
    
    *THORN*
    
    "Enhances special characteristics"
    AP Cost: 8
    Description:	A dark blue, diamond-shaped gem with a blue arrow 
    pointing down
    		and a yellow arrow pointing up.
    Location:	TBA
    Misc:		The THORN gene simply grants the "Dragon" form plus whatever 
    elemental 
    		powers are tacked on.  For example, THORN + FLAME yields..
    
    "Dragon"
    AP Cost: 13
    AP Maintenence
    Red colored flame dragon with purple horns and green fin.
    
    Dragon Skills:
    General Dragon Powers (Dragon Breath, Snap)
    Flame Breath, AP 0, "Flame; damage altered by HP"
    Flame Claw, AP 0, "Flame attack vs. one target"
    
    All elementals follow in kind.  So, FROST wuld produce the
    "Frost breath" and "Frost Claw" skills.  The exeptions to this, 
    of course, lie with the SHADOW and RADIANCE genes.  Here are
    skills respective to them..
    
    THORN + SHADOW
    
    Skills:
    Shadow Breath, AP 0, "Death vs all targets"
    Chlorine, AP 0, "Attack; poisons target"
    
    THORN + RADIANCE
    
    Divine Breath, "Holy; damage altered by HP"
    Shining Claw, AP 0, "Holy attack vs one target"
    
    
    *REVERSE*
    
    "Reverses abilities and properties"
    AP Cost: 3
    Description:	A turquoise, diamond-shaped gem with a blue "double 
    arrow"
    		(<--->).
    Location:	TBA
    Misc:		TBA
    
    
    *MUTANT*
    
    "Causes random change"
    AP Cost: 3
    Description:	A brownish, diamond-shaped gem with a very small arrow 
    		pointing to a tilde-like line.
    Location:	TBA		
    Misc:		TBA
    
    
    *???*
    
    "Mystery effect...???"
    AP Cost: 8
    Description:	A clear globe containing a yellow/orange question mark 
    		within.
    Location:	TBA
    Misc:		TBA
    
    
    *TRANCE*
    
    "Mystery effect...???"
    AP Cost: 8
    Description:	A green, teardrop-shaped gem with a fiery eye within.
    Location:	TBA
    Misc:		TBA
    
    
    *FAILURE*
    
    "Unknown"
    AP Cost: 1
    Description:	A deep blue, teardrop-shaped gem with a pluple circle
    		within.
    Location:	TBA
    Misc:		TBA
    
    
    *FUSION*
    
    "Combines power with allies'"
    AP Cost: 16
    Description:	A green, oval-shaped gem with a pair of connected 
    stick 
    		figures within.
    Location:
    Misc:		When spliced (alone) it yields a dragon/ally combo
    		creature.  Ususally will target a form reflective of
    		the most powerful ally other than Ryu in the party.
    		Fusion does not work with Garr, i.e. no "Garr"
    		hybrid.  See below for Hybrid stats.
    
    
    *INFINITY*
    
    "Unleashes full power of the Brood"
    AP Cost: 40
    Description:	A deep blue globe with switling "comets" within.
    Location:	Given after defeating the Dragon Elder in 
    		Dragonier.
    Misc:		Gives extremely powerful "Kaiser" form, which is basically
    		a golden Ryu.  However, spliced alone the Kaiser is 
    		uncontrollable (berserk) and will kill both enemies
    		and allies.  Add "FAILURE" to the splice and he's now 
    		controllable.
    
    
    
    *A NOTE ON GENERAL SKILLS*
    
    There are certain Dragon Skills that are achieved in all splicings'
    within certan splicing types.  For example, all "Whelp" forms will share
    certain powers, as will all "Dragon and "Behemoth" types.  Below is a 
    listing of the base powers of each type.  Please note that when splicing 
    another gene type, an elemental, perhaps, there are powers that will
    be granted on top of the base powers (obviously)...
    
    "Whelp"
    
    Whelp Breath, AP 0, "Breath;damage altered by HP"
    Blind, AP 0, "Attack; induces blindness"
    
    "Dragon"
    
    Dragon Breath, AP 0, "Breath;damage altered by HP"
    Snap, AP 0, "Attack vs one target; lowers Def"
    
    "Warrior"
    
    Gambit, AP 0, "Critical damage if enemy is hit"
    Aura, AP 20, "Holy attack vs. one target; PwrX2"
    Focus, AP 0, "Raise Pwr when used; max. X2"
    
    "Behemoth"
    
    MeteorStrike, AP 0, "Comet; damage altered by HP"
    Blitz, AP 0, "Attack vs. all; user's HP halved"
    Charge, AP 0, "Damage altered based on Def"
    
    These are the four base dragon types.  
    
    
    
    *DRAGON GENE SPLICINGS: THE LIST*
    
    The following is a list of all viable splicings (i.e. no repeats 
    or "useless" splices).
    
    In this, I will include the genes involved, the name of the resulting
    dragon, the AP cost, the AP cost per round, the skills/attacks, and a
    description of the dragon.
    
    
    *Individual Splicings*
    
    FLAME
    
    "Whelp"
    AP Cost: 5
    AP Cost per Turn: 3
    Fiery-orange colored young dragon, flame powers
    
    Dragon Skills:
    Whelp Breath, AP 0, "Breath, damage altered by HP"
    Blind, AP 0, "Attack, induces blindness"
    Flame Breath, AP 0, "Flame; damage altered by HP"
    Flame Claw, AP 0, "Flame attack vs. one target"
    Restore Form, Ap 0, (self-explanatory)
    
    
    FROST
    
    "Whelp"
    AP Cost: 5
    AP Cost per Turn: 3
    Turquoise colored young dragon, frost powers.
    
    Dragon Skills:
    Whelp Breath, AP 0, "Breath, damage altered by HP"
    Blind, AP 0, "Attack, induces blindness"
    Frost Breath, AP 0, "Frost; damage altered by HP"
    Frost Claw, AP 0, "Frost attack vs. one target"
    Restore Form, Ap 0, (self-explanatory)
    
    
    THUNDER
    
    "Whelp"
    AP Cost: 5
    AP Cost per Turn: 3
    Deep-blue colored young dragon, electric powers.
    
    Dragon Skills:
    Whelp Breath, AP 0, "Breath, damage altered by HP"
    Blind, AP 0, "Attack, induces blindness"
    ThundrBreath, AP 0, "Electric; damage altered by HP"
    Thunder Claw, AP 0, "Electric attack vs. one target"
    Restore Form, Ap 0, (self-explanatory)
    
    
    SHADOW
    
    "Whelp"
    AP Cost: 5
    AP Cost per Turn: 3
    Blackish-purple colored young dragon, shadow powers.
    
    Dragon Skills:
    Whelp Breath, AP 0, "Breath, damage altered by HP"
    Blind, AP 0, "Attack, induces blindness"
    ShadowBreath, AP 0, "Death vs. all targets"
    Chlorine, AP 0, "Attack, poisons target"
    Restore Form, Ap 0, (self-explanatory)
    
    
    RADIANCE
    
    "Whelp"
    AP Cost: 5
    AP Cost per Turn: 3
    Silver colored young dragon, radiance powers.
    
    Dragon Skills:
    Whelp Breath, AP 0, "Breath, damage altered by HP"
    Blind, AP 0, "Attack, induces blindness"
    DivineBreath, AP 0, "Holy; damage altered by HP"
    Shining Claw, AP 0, Holy attack vs. one target"
    Restore Form, Ap 0, (self-explanatory)
    
    
    FORCE
    
    "Warrior"
    AP Cost: 8
    AP Cost per Turn: 4
    Red, hybrid humanoid dragon.  Orange hair and green pants.
    Has grey wings and red tail.  Stands upright.
    
    Dragon Skills
    Gambit, AP 0, "Critical damage if enemy is hit"
    Aura, AP 20, "Holy attack vs. one target; PwrX2"
    Focus, AP 0, "Raise Pwr when used; max. X2"
    Restore Form, Ap 0, (self-explanatory)
    
    
    DEFENDER
    
    "Whelp" 
    AP Cost: 8
    AP Cost per Turn: 4
    Green colored young dragon, general & defense powers.
    
    Dragon Skills:
    Whelp Breath, AP 0, "Breath, damage altered by HP"
    Blind, AP 0, "Attack, induces blindness"
    Counter, AP 0, "Auto counter-attack when in use"
    Restore Form, Ap 0, (self-explanatory)
    
    
    ELDRITCH
    
    "Whelp"
    AP Cost: 8
    AP Cost per Turn: 4
    Green colored young dragon, general & healing powers.
    
    Dragon Skills:
    Whelp Breath, AP 0, "Breath, damage altered by HP"
    Blind, AP 0, "Attack, induces blindness"
    Remedy, AP 7, "Cures all status changes"
    Restore, AP 12, "Heal heavy wounds on one target"
    Vitalize, AP 20, "Heal medium wounds on all targets"
    Restore Form, Ap 0, (self-explanatory)
    
    
    MIRACLE
    
    "Behemoth"
    AP Cost: 16
    AP Cost per Turn: 8
    Enormous, round, four-horned, steam breathing green dragon.
    Yellow underbelly and large lower teeth, barbed tail.
    Replaces entire party.
     
    Dragon Skills:
    MeteorStrike, AP 0, "Comet; damage altered by HP"
    Blitz, AP 0, "Attack vs. all; user's HP halved"
    Charge, AP 0, "Damage altered based on Def"
    Restore Form, Ap 0, (self-explanatory)
    
    
    GROSS / THORN / ??? / TRANCE
    
    "Whelp"
    AP Cost: 8
    AP Cost per Turn: 4
    Green colored young dragon, general powers.
    
    Dragon Skills:
    Whelp Breath, AP 0, "Breath, damage altered by HP"
    Blind, AP 0, "Attack, induces blindness"
    Restore Form, Ap 0, (self-explanatory)
    
    
    REVERSE
    
    "Whelp"
    AP Cost: 3
    AP Cost per Turn: 2
    Green colored young dragon, general powers.
    
    Dragon Skills:
    Whelp Breath, AP 0, "Breath, damage altered by HP"
    Blind, AP 0, "Attack, induces blindness"
    Restore Form, Ap 0, (self-explanatory)
    
    
    MUTANT
    
    "Whelp"
    AP Cost: 3
    AP Cost per Turn: 2
    Random colored young dragon, general & random
    elemental powers.
    
    Dragon Skills:
    Whelp Breath, AP 0, "Breath, damage altered by HP"
    Blind, AP 0, "Attack, induces blindness"
    **Any powers as respective to the "type" of whelp
      Ryu morphs into (random).
    Restore Form, Ap 0, (self-explanatory)
    
    
    FAILURE
    
    "Whelp"
    AP Cost: 1
    AP Cost per Turn: 1
    Green colored young dragon, general powers.
    Lower HP than with other whelp splicings, HP stays same,
    doesn't increase.
    
    Dragon Skills:
    Whelp Breath, AP 0, "Breath, damage altered by HP"
    Blind, AP 0, "Attack, induces blindness"
    Restore Form, Ap 0, (self-explanatory)
    
    
    FUSION
    
    "Hybrid"
    AP Cost: 16
    AP Cost per Turn: 8
    Appearence & skills vary depending upon character fused with 
    from party...(see below)
    
    
    INFINITY
    
    "Kaiser"
    AP Cost: 40
    AP Maintenence:
    Golden version of Ryu, uncontrollable, i.e. "berzerk" state,
    tends to attack party members as well as enemies.
    
    Dragon Skills:
    In this state, Ryu will only use his standard sword attack for
    HUGE damage.  However, your other party members will almost always 
    be killed by him.
    
    NB:  Add the Failure Gene to this and he's controllable. 
    
    
    *Multiple Splicings* 
    
    Below is a listing of both Hybrid splices and the Unique splices.
    
    
    *Hybrid Splicings*
    
    Hybrid Nina Dragon
    
    White, bird-like creature with purple feather tips and reptilian tail
    (Cockatrice?).
    
    Dragon Skills:
    
    Typhoon, AP 7, "Wind attack vs. all targets"
    Lightening, AP 7, "Electric attack vs. all targets"
    Inferno, AP 10, "Flame attack vs. all targets"
    Blizzard, AP 10, "Frost attack vs. all targets"
    Temptation, AP 0, "Causes confusion; abilities down"
    
    NB:  	Think of Temptation as an all around status killer,
    	like Confusion, Blunt, Weaken and Slow all together
    	with a higher success rate.
    
    
    Hybrid Rei Dragon
    
    Winged, horned tiger form with a thick tail.
    
    Dragon Skills:
    
    Shadowwalk, AP 8, "Warp attack; critical blow"
    Dragon Breath, AP 0, "Breath; damage altered by HP"
    Tempest, AP 0, "Wind; damage altered by HP"
    
    NB:	Shadowwalk does insane damage.
    
    
    Hybrid Momo Dragon
    
    Four leged suit of armor, with a plumed smoke-stack helmet 
    and a spiked ball tail.
    
    Dragon Skills:
    
    Speed, AP 2, "Raise one target's Agil"
    Protect, AP 2, "Raise one target's Def"
    Might, AP 4, "Raise one target's Pwr"
    Restore, AP 12, "Heal heavy wounds on one target"
    Remedy, AP 7, "Cures all status changes"
    Combustion, AP 0, Flame & Wind attack vs all targets"
    
    NB:	Combustion shoots a nuclear bomb from the 
    	smoke-stack mortar.  It hits, there's a brief
    	delay, and the a huge elliptical flare causing huge damage.
    
    
    Hybrid Peco Dragon
    
    Giant purple Peco with spiked tail and orange tuft of hair.
    
    Dragon Skills:
    
    Dream Breath, AP 3, "Induce sleep on all targets"
    Venom Breath, AP 3, "Poisons all targets"
    Dragon Breath, AP 0, "Breath; damage altered by HP"
    Geo Breath, AP 0, "Earth; damage altered by HP"
    
    
    *Unique Splicings*
    
    
    WILDFIRE
    
    MIRACLE + THORN + REVERSE (27 AP)
    
    Golden Whelp form.  Extremely quick, very low HP, very high 
    reprisal rate.
    
    Dragon Skills:
    
    Whelp Breath, AP 0, "Breath; damage altered by HP"
    Charge, AP 0, "Damage altered based on Def"
    
    
    TRYGON
    
    FLAME + FROST + THUNDER (15 AP)
    
    Golden Dragon form.  Triple elemental.
    
    Dragon Skills:
    
    All Breaths (Flame, Frost, Thundr, Dragon) & Snap.
    
    
    MYRMIDON
    
    FORCE + TRANCE (16 AP)
    
    Golden Warrior form.  High reprisal rate.
    
    Dragon Skills:
    
    Gambit, AP 0, "Critical damage if enemy is hit"
    Aura, AP 20, "Holy attack vs one target; PwrX2"
    Flame Strike, AP 1, "Flame attack vs one target"
    Thudr Strike, AP 4, "Electric attack, paralyzes"
    Frost Strike, AP 4, "Frost attack, induces sleep" 
    Wind Strike, AP 1, "Wind attack vs one target"
    Holy Strike, AP 2, "Holy attack vs one target"
    Aura Breath, AP 0, "Holy; damage altered by HP"
    
    
    MAMMOTH
    
    MIRACLE + ??? (24 AP)
    
    Golden Behemoth form.  Extremely high HP (2000+)
    
    Dragon Skills:
    
    Giant Growth, AP 0, "Attack vs multiple targets
    Meteor Strike, AP 0, "Comet; damage altered by HP"
    
    
    PYGMY
    
    MUTANT + ??? (11 AP)
    
    Larval dragon form (like a horned worm).  Tiny.  Purple.
    
    Dragon Skills:
    
    Dragon Breath and Snap
    Magma Breath, AP 0, "Flame; damage altered by HP"
    
    
    TIAMAT
    
    TRANCE + SHADOW (13 AP)
    
    Coiled snake with flaming purple horns.  Lighter purple body
    with spikes down spinal area.  Finned tail.
    
    Dragon Skills:
    
    Doom Breath, AP 0, "Neutral; damage altered by HP"
    Shadow Breath, AP 0, "Death vs all targets"
    Venom Breath, AP 3, "Poison all targets"
    
    
    KAISER  (Controllable)
    
    INFINITY + FAILURE (41 AP)
    
    Golden Ryu form, i.e. he really doesn't change.
    High reprisal rate.  Berserk if spliced alone w/out FAILURE.
    
    Dragon Skills:
    
    Kaiser Breath, AP 0, "Neutral, damage altered by HP"
    Bonebreak, AP 0, "Attack; usable at fixed intervals"
    Howling, AP 0, "Attack; induces confusion"
    ***********************************************************************
    Best Equipment
    ^^^^^^^^^^^^^^
    Weapon:GooKing Sword 
    Pow:180
    Wgt:4
    Obtain:Fight GooKing in Final Dungeon
           Rei should Pilfer a Green Apple so the GooKing doesn't escape
    
    Armor:Life Armor
    Def:80
    Wgt:8
    Regenerates HP
    Obtain:Manillo Shop Near Kombinat
    
    Gloves:Aries Gloves
    Def:44
    Wgt:2
    +10 Power
    Obtain:Steal from Berserkr at Container Yard
    
    Helmet:Dragon Helm
    Def:30
    Wgt:2
    Protection Vs Flame
    Obtain:Final Dungeon 
           Have Rei pick the lock in the basement after descending the 
           elevator that Chimera sat on
    
    Accessory 1:Ivory Charm
    Resits all elements, Resists all status changes, Regenerates HP
    Makes healing spells more useful on the character
    Obtain:Distant Faerie expeditions
           Send a Faerie with a maxed Red Bar
    
    Accessory 2:Spirit Ring
    AP usage cut 50%
    Obtain:Distant Faerie Expedition
           Send Faerie with a maxed Red Bar
    ***********************************************************************
    Statistics/Master Suggestions
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Level 5-7:Mygas 
    Level 8-22:Bunyan
    Level 22-30:Giotto
    Level 30-Until Deis becomes available:Meryleep
    Level ..-Masters all Deis skills:Deis
    -This will ensure that Ryu has high AP for his Dragon attacks from 
     Mygas +2 AP, Giotto +3 AP, and Deis +3AP, his power will also be high 
     from Bunyan +2 Pow, and Deis +1 Pow, and his HP also Bunyan +2, and 
     Giotto +4, because Deis lowers his HP, and Def by -3 so you'll want
     both to be pretty high b4 joining with her. His INT will be ok, but  
     that won't really matter, and his AGI will be near Rei's with Deis +1
     Agi, and Meryleep +2 Agi.
    MY RYU
    ^^^^^^
    Lvl 47
    Weapon:GooKing Sword
    Armor:Life Armor
    Gloves:Aries Gloves
    Helmet:Dragon Helm
    Accessories:Ivory Charm,Spirit Ring
    HP:290
    AP:256
    Pow:368
    Def:238
    Int:178
    Agi:63
    ***********************************************************************
    
      /\\\\\\ 
     /  REI  \
    //////////\
    
    Abilities
    ^^^^^^^^^
    -----------------------------
    Pilfer
    0 AP
    Steal items and deal low damage
    Pow
    *****
    -----------------------------
    Jolt
    3 AP
    Lightning attack Vs All Enemies
    INT
    *
    -----------------------------
    Lightning
    7 AP
    More Powerful Jolt Vs All Enemies
    INT 
    ** 
    -----------------------------
    WereTiger
    0 AP
    Turn into tiger High Pow/Goes Berserk
    POW
    **
    -----------------------------
    Death
    5 AP
    Kill one enemy/Low success rate
    INT
    **
    -----------------------------
    Myollnir
    10 AP
    Powerful Bolt Vs One Targer
    INT
    ***
    -----------------------------
    Slow
    1 AP
    Lower enemy Agi
    -
    *
    -----------------------------
    Silence
    2 AP
    Stop magic use by all targets
    -
    *
    -----------------------------
    Speed
    3 AP
    Raise one ally's Agi
    -
    *****
    -----------------------------
    ***********************************************************************
    Best Equipment
    ^^^^^^^^^^^^^^ 
    Weapon:Holy Avenger
    Pow:125
    Wgt:4
    Holy Property
    Obtain:Defeat ArchMage
    
    Armor:Burglar Garb
    Def:64
    Wgt:0
    +5 Agi
    Obtain:Steal from Vampire
    
    Gloves:Aries Gloves
    Def:44
    Wgt:2
    +10 Pow
    Obtain:Steal from Berserkr
    
    Helmet:Sun Mask
    Def:36
    Wgt:2
    Protection Vs Fire
    Obtain:Xaer Khan Store
    
    Accessory 1:Ivory Charm
    Protection Vs All
    Obtain:Distant Faerie Expedition
    
    Accessory 2:Talisman/Diamond Ring
    Protection Vs Death
    Obtain:Faerie Stores
    ***********************************************************************
    Statistics/Master Suggestions
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Level 5-7:None
    He then leaves and comes back at Lvl 20
    Level 20-30:D'Lonzo, or Meryleep
    Level 31-45:Hachio
    -This set up will ensure the highest Agiliity in the game for Rei, and
     then with Hachio, he can gain some HP, Atk, and Defense while still
     gaining some Agility and AP. This will make Rei a fast, well rounded
     character
    
    MY REI 
    ^^^^^^
    Lvl 43
    Weapon:Holy Avenger
    Armor:Burglar Garb
    Gloves:Aries Gloves
    Helmet:Sub Mask
    Accessory 1:Ivory Charm
    Accessory 2:Talisman/Diamond Ring
    Hp  220
    Ap   49
    Atk 289
    Def 210
    Int 110
    Agi  73 
    
    --------
    Masters
    --------
      ///////////
     // Mygas //
    ///////////
    Where:? Location near Cedar Woods
    Requirements:Donation of all your zenny(0 will do)
    Who:Any magic user does well under him with an increase in Ap, and Int 
    and the agility doesn't drop which is a good thing for Momo whom you'll 
    need to be fast. Early in the game before Mcneil Manor, you should 
    apprentice Ryu to him to raise his Ap a tad in the beggining.
    
    -Skills- Levels Under Master Effect
    Frost            1           Frost Vs One
    Meditation       4           INT *2
    Magic Ball       6           Weak Magic Attack
    Typhoon          8           Wind Vs All(Nice)
    
    -Stats-
    HP   0
    AP  +1
    Pow -1
    Def -1
    Agi  0
    Int +2  
    
      /////////////
     // Bunyan  //
    /////////////
    Where:Cedar Woods hut
    Requirements:None
    Who:Ryu is great for him, as his Str,Hp, and def will go sky high, 
    apprentice with him as soon as you reach Mount Mynerg after Rei, and 
    Teepo dissapear, and stay with him for at least 10 levels to learn all 
    his skills. Rei is also good for him, and so is Garr.
    
    -Skills- Levels Under Master Effect
    Risky Blow       2           Critical if hit(Low hit rate)
    Focus            5           Pow *2(Nice)
    Super Combo      8           Button Press Combo(High damage)
    Disembowel      10           HP to 1(Max HP of user down)
    
    -Stats-
    HP  +2
    Ap  -2
    Pow +2
    Def +1
    Agi -1
    Int -3
    
      /////////////
     // D'Lonzo //
    /////////////
    Where:Top of hill in Coffee Shop
    Requirements:15 different weapons in inventory
    Who:She's an ok master for any character who you want to get an Agility 
    boost without losing too much in other stats. I prefer Meryleep to raise 
    agility, but its your choice since D'Lonzo also raises Power.
    
    -Skills- Levels Under Master Effect
    Monopolize       2    Character gets all Exp.
    Intimidate       3    Stop enemy attack
    Steal            4    Steal item
    
    -Stats-
    Hp  -1
    Ap  -2
    Pow +1
    Def  0
    Agi +1
    Int  0
    
      ///////////////
     // Durandal  //
    ///////////////
    Where:? location behind Wyndia
    Requirements:None
    Who:Have anyone you don't plan to use gain 3 levels with him, and then 
    forget him, since he doesn't raise any stats at all. Just learn all 3 of 
    his useless moves since Hondara won't become a master until you do
    
    -Skills- Levels Under Master Effect
    Unmotivate       1           Enemy loses will to fight
    Feing Swing      2           Miss
    Backhand         3           Weak attack
    
    -Stats-
    Hp  0
    Ap  0
    Pow 0
    Def 0
    Agi 0
    Int 0
    
    **************
    Contributions
    **************
    -David Lemasa(dlemasa@lynx.neu.edu) for the dragon genes
    
    
    
    
    
    
    
    
                   
    

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