BREATH
                                         OF
                                        FIRE 
                                         03
                                         
                                   CHARACTER GUIDE
                                         BY
                           JAREK GROCHAL(KrOnOs1234@aol.com)

-------------------
   WHAT'S NEW
-------------------
Version 1.0 05/09/00
-Added Ryu, and Rei
-Added Ryu Dragon Genes
Version 1.1 05/12/00
-added 4 masters 

-------------------
   INTRODUCTION
-------------------
I always want to see one of those faqs that tells you all about the 
characters in a particular games, their stats, and best weapons. So i've 
decided to start making these since many games DO not have these types 
of faqs, and that's exactly what's gonna be in this Guide, character 
stats, best weapons, and what masters they should be apprenticed under. 
P.S. As you can see my ASCII art skills are non-existent so If anyone 
can make me some ASCII for this faq, send it to me. Thanks ENJOY!

BTW..If you want to submit your character's stats, and master 
suggestions, send them to me at KrOnOs1234@aol.com, and I'll post them. 
Send all the stats(Pow,Int Etc.), their equipment, and their Lvl.

-------------------
   CONTENTS
-------------------
1.Characters
 A.Ryu 
 B.Rei
 C.Teepo 
 D.Nina
 E.Momo
 F.Peco
 G.Garr
2.Masters
 Mygas
 Bunyan
 D'Lonzo
 Durandal
 Yggdrasil
 Meryleep
 Giotto
 Hondara
 Fahl
 Emitai
 Bais
 Lang
 Lee
 Wynn
 Hachio
 Deis
 Ladon
3.Fishing
 Fish List
 Fish Location
 Manillo Shops
4.Faerie Village
 Jobs List
 Shopping
 Misc.
5.The Berserkr 
6.The Arch Mage

-------------------
   CHARACTERS
-------------------
Best Weapons, Armors, abilites, Evaluations, Stats, and Master 
Suggestions

******** 
  RYU   
********   
Abilities
^^^^^^^^^
Below the purpose is the stat that the skill is based on
INT=Intelligence
POW=Power
DEF=Defense
AGL=Agility
Below is the rating from 1* to 5*, the same move may recieve a higher 
score on another character and that's the character with which the move 
should be used
-----------------------------
Heal
4 AP
Heals Light Wounds/One Target
INT
*
-----------------------------
Purify
4 AP
Cures Poison/One Target
INT
*
-----------------------------
Rejuvenate
7 AP
Heals Medium Wounds/One Target
INT
*
-----------------------------
Raise Dead 
10 AP
May Revive Ally/One Target
INT
*
-----------------------------
Remedy
7 AP
Negate all Status/One Target
-
*
-----------------------------
Vitalize
20 AP
Heal Medium Wounds/All Allies
INT
*
-----------------------------
Restore
12 AP
Heal Heavy Wounds/One Target
INT
*
-----------------------------
Resurrect
20 AP
Resurrect One Ally
-
****
----------------------------- 
Vigor
50 AP
Restore Heavy Hp/All Allies
INT
*
-----------------------------
Protect
2 AP
Raise one ally's defense
-
*
-----------------------------
Barrier
4 AP
Raise one ally's magic defense
-
*
-----------------------------
Shield
4 AP
Raise all allies defense
-
*****
-----------------------------
Bonebreak
0 AP
Strong Attack:Usabel at fixed intervals
POW
****
-----------------------------
Accession
Varied AP
Change into dragon Form
Varied
*****
-----------------------------
************* 
DRAGON GENES 
*************
By David Lemasa

*The Dragon Gene System: How it Works*

In a nutshell, your main character (Ryu, or whatever you may have 
renamed him) will find, scattered throughout the world, various 
crystals called dragon genes.  These purple crystals embody the 
essence of "The Brood" and may only be obtained by Ryu, so put
him in the lead when you see them.

These become part of your gene inventory and may be either activated
singly or in conjuction with one or two more genes, giving a 
possible maximum of 3 genes being spliced.

To access the dragon gene system, Ryu must choose "Accession" 
(seems like a misspelling of "ascension") from
list of "ATTACK" abilities under the "Abilities" catagory during 
battle.  You will then be prompted to choose between "DATA",
"PICK" or "BEST".

"DATA" is a running list of all previous splices that have occured
during battle.  "PICK" allows you to choose the particular 
splicing you want to try.  "BEST" is a list that is completely
tailored by you form the "DATA" list.  During battle, simply go 
into the "DATA" section, select a prior splicing you found to be
effective, and press the SQUARE button.  This will prompt the 
"BEST" list, where you may choose an empty slot to store that
particular splicing.

By using "PICK" you may experiment with different genes to see
their outcome, these "picks" will always go to the "DATA" list
where you may choose to save them to the "BEST" list during the
NEXT battle encounter.

Upon selecting a particular splicing duriong battle (whether 
though any of the 3 methods listed above), Ryu will begin to 
glow with a wave of power.  Upon reaching his turn, he will 
scream a battle cry and disappear in a flash of purple 
lightening.  This produces a huge purple dome of lightening,
hiding the entire party.  The dome will disappear and Ryu will 
have transformed into a particular dragon, replaceing either Ryu
or the entire party depending on the splice.  After this change,
Ryu will have anew set of attacks and skills to choose from
in battle.


*DRAGON GENES: INDIVIDUAL DESCRIPTIONS*

The following are the individual dragon genes.  Under each I will 
include the game description, a physical description, its AP cost 
its location, and any miscellaneous notes or hints about that gene.
Individual splicing results are tabulated in the next section of 
this FAQ.

Here is a layout of the dragon gene menu:

FLAME      FROST      THUNDER    SHADOW     RADIANCE    FORCE

DEFENDER   ELDRITCH   MIRACLE    GROSS      THORN       REVERSE

MUTANT     ???        TRANCE     FAILURE    FUSION      INFINITY  


*FLAME*

"Grants Flame Property"
AP Cost: 5
Description:    Reddish-Orange globe with a flame within.
Location:       Ryu automatically receives this after the battle with 
                the Unicorn Brother (Sunder and ....).
Misc:           Adds fire attack skills to the splicing.


*FROST*

"Grants Frost property"
AP Cost: 5
Description:    A cool blue globe with a revolving ice shard within.
Location:       TBA
Misc:           Adds ice/cold attack skills to the splicing.


*THUNDER*

"Grants Electric property"
AP Cost: 5
Description:	A drak blue globe with a red outline.  A lightening 
		bolt streaks within.
Location:	TBA
Misc:		Adds lightening/electric attack skills to the splicing.


*SHADOW*

"Grants Shadow property"
AP Cost: 5
Description:  	A blackish globe that gleams occaisonally.
Location:	Received after defeating the Dragon Zombie after Ryu 
		reaches adolescence (Duana Mine).
Misc:		Adds evil/darkness.poison attack skills to the splicing.


*RADIANCE*

"Grants Radiance property"
AP Cost: 5
Description:	An orange globe with a fiery yellow star within.
Location:	Also received after battle with Dragon Zombie in Duana Mine
Misc:		Adds holy attack skills to the splicing.


*FORCE*

"Grants a powerful form"
AP Cost: 8
Description:	A deep blue squared gem with a sword placed 
		diagonally, hlit at the lower left, bladepointing toward
		upper right.
Location:	TBA
Misc:		The Warrior family of splicings begin here.  Add elemental,
		include elemental powers.  Add ELDRITCH, incluse the 
eldritch 
		powers.  Add DEFENDER, add defensive powers.


*DEFENDER*

"Grants a defensive form"
AP Cost: 8
Description:	A green squared gem with a grey kite shield within.
Location:	TBA
Misc:		Any elemental gene, such as flame, etc., may be spliced with 
DEFENDER
		to produce a "Dragon" form reflective of that elemental PLUS 
defensive
		powers.  This usually means that the skill "Counter" is 
added...

		Counter, AP 0, "Auto counter attack when in use"

So, for example, DEFENDER + FLAME yields "Dragon" with the following
stats:

"Dragon"
AP Cost: 13
AP Maintenence
Red colored flame dragon with purple horns and green fin.

Dragon Skills:
General Dragon Powers (Dragon Breath, Snap)
FLAME Powers (Flame Breath, Flame Claw); PLUS
"Counter"


*ELDRITCH*

"Grants a magical form"
AP Cost: 8
Description:	A violet squared gem with a spiral staff-tip within.
Location:	TBA
Misc:		Any elemental gene, such as flame, etc., may be spliced with 
ELDRITCH
		to produce a "Dragon" form reflective of that elemental PLUS 
"magical"
		powers.  Also, the most powerful skill of that particular 
elemental will
		be added.  So, in the case of FLAME, "Inferno" is added to 
the list of
		Dragon skills.  

Below is a listing of all of these additional elemental 
skills...

Remember, ELDRITCH + elemental = 

(Gen. "Dragon" Skills) + (ELDRITCH skills) + Elemental (incl. most 
powerful)

ELDRITCH Powers

Remedy, AP 7, "Cures all status changes"
Restore, AP 12, "Heal heavy wounds on one target"
Vitalize, AP 20, "Heal medium wounds on all targets"

ELDRITCH + FLAME

Inferno, 10 AP, "Flame attack vs all targets"

ELDRITCH + FROST

Blizzard, 10 AP, "Frost attack vs all targets"

ELDRITCH + THUNDER

Myollnir, 10 AP, "Electric attack vs one target"

ELDRITCH + SHADOW

Death, 5 ap, "Destroy one target"

ELDRITCH + RADIANCE

Resurrect, 20 AP, Restore dead member (Tee hee, Viagra anyone???)


Also, in all other splicings (such as Behemoth, Warrior) remember that 
the ELDRITCH skills will simply be tacked onto whatever base you have
as a splice.  For example, FORCE + ELDRITCH yields "Warrior" with 
warrior
base powers AND ELDRITCH powers.  However, if an elemental is added, 
such 
as FLAME, the "third" elemental spell will also be added, i.e.

ELDRITCH + FORCE + FLAME =

ELDRITCH powers + Warrior powers + FLAME powers including Inferno.

This also applies to the Behemoth forms as well.


*MIRACLE*

"Grants a large form"
AP Cost: 16
Description:	A deep red diamond-shaped gem with a yellow arrow 
pointing
		to the right.
Location:	TBA
Misc:		The Behemoth family of splicings start here.  Add an 
elemental and 
		get that particular elemental's powers.  Add ELDRITCH and 
also add
		the effects described in the ELDRITCH section (Eldritch 
powers + 
		third elemental skill).  Add DEFENDER, add defensive powers.


*GROSS*

"Enhances abilities"
AP Cost: 8
Description:	A light purple diamond-shaped gem with a small yellow 
arrow
		pointing up.
Location:	TBA
Misc:		TBA


*THORN*

"Enhances special characteristics"
AP Cost: 8
Description:	A dark blue, diamond-shaped gem with a blue arrow 
pointing down
		and a yellow arrow pointing up.
Location:	TBA
Misc:		The THORN gene simply grants the "Dragon" form plus whatever 
elemental 
		powers are tacked on.  For example, THORN + FLAME yields..

"Dragon"
AP Cost: 13
AP Maintenence
Red colored flame dragon with purple horns and green fin.

Dragon Skills:
General Dragon Powers (Dragon Breath, Snap)
Flame Breath, AP 0, "Flame; damage altered by HP"
Flame Claw, AP 0, "Flame attack vs. one target"

All elementals follow in kind.  So, FROST wuld produce the
"Frost breath" and "Frost Claw" skills.  The exeptions to this, 
of course, lie with the SHADOW and RADIANCE genes.  Here are
skills respective to them..

THORN + SHADOW

Skills:
Shadow Breath, AP 0, "Death vs all targets"
Chlorine, AP 0, "Attack; poisons target"

THORN + RADIANCE

Divine Breath, "Holy; damage altered by HP"
Shining Claw, AP 0, "Holy attack vs one target"


*REVERSE*

"Reverses abilities and properties"
AP Cost: 3
Description:	A turquoise, diamond-shaped gem with a blue "double 
arrow"
		(<--->).
Location:	TBA
Misc:		TBA


*MUTANT*

"Causes random change"
AP Cost: 3
Description:	A brownish, diamond-shaped gem with a very small arrow 
		pointing to a tilde-like line.
Location:	TBA		
Misc:		TBA


*???*

"Mystery effect...???"
AP Cost: 8
Description:	A clear globe containing a yellow/orange question mark 
		within.
Location:	TBA
Misc:		TBA


*TRANCE*

"Mystery effect...???"
AP Cost: 8
Description:	A green, teardrop-shaped gem with a fiery eye within.
Location:	TBA
Misc:		TBA


*FAILURE*

"Unknown"
AP Cost: 1
Description:	A deep blue, teardrop-shaped gem with a pluple circle
		within.
Location:	TBA
Misc:		TBA


*FUSION*

"Combines power with allies'"
AP Cost: 16
Description:	A green, oval-shaped gem with a pair of connected 
stick 
		figures within.
Location:
Misc:		When spliced (alone) it yields a dragon/ally combo
		creature.  Ususally will target a form reflective of
		the most powerful ally other than Ryu in the party.
		Fusion does not work with Garr, i.e. no "Garr"
		hybrid.  See below for Hybrid stats.


*INFINITY*

"Unleashes full power of the Brood"
AP Cost: 40
Description:	A deep blue globe with switling "comets" within.
Location:	Given after defeating the Dragon Elder in 
		Dragonier.
Misc:		Gives extremely powerful "Kaiser" form, which is basically
		a golden Ryu.  However, spliced alone the Kaiser is 
		uncontrollable (berserk) and will kill both enemies
		and allies.  Add "FAILURE" to the splice and he's now 
		controllable.



*A NOTE ON GENERAL SKILLS*

There are certain Dragon Skills that are achieved in all splicings'
within certan splicing types.  For example, all "Whelp" forms will share
certain powers, as will all "Dragon and "Behemoth" types.  Below is a 
listing of the base powers of each type.  Please note that when splicing 
another gene type, an elemental, perhaps, there are powers that will
be granted on top of the base powers (obviously)...

"Whelp"

Whelp Breath, AP 0, "Breath;damage altered by HP"
Blind, AP 0, "Attack; induces blindness"

"Dragon"

Dragon Breath, AP 0, "Breath;damage altered by HP"
Snap, AP 0, "Attack vs one target; lowers Def"

"Warrior"

Gambit, AP 0, "Critical damage if enemy is hit"
Aura, AP 20, "Holy attack vs. one target; PwrX2"
Focus, AP 0, "Raise Pwr when used; max. X2"

"Behemoth"

MeteorStrike, AP 0, "Comet; damage altered by HP"
Blitz, AP 0, "Attack vs. all; user's HP halved"
Charge, AP 0, "Damage altered based on Def"

These are the four base dragon types.  



*DRAGON GENE SPLICINGS: THE LIST*

The following is a list of all viable splicings (i.e. no repeats 
or "useless" splices).

In this, I will include the genes involved, the name of the resulting
dragon, the AP cost, the AP cost per round, the skills/attacks, and a
description of the dragon.


*Individual Splicings*

FLAME

"Whelp"
AP Cost: 5
AP Cost per Turn: 3
Fiery-orange colored young dragon, flame powers

Dragon Skills:
Whelp Breath, AP 0, "Breath, damage altered by HP"
Blind, AP 0, "Attack, induces blindness"
Flame Breath, AP 0, "Flame; damage altered by HP"
Flame Claw, AP 0, "Flame attack vs. one target"
Restore Form, Ap 0, (self-explanatory)


FROST

"Whelp"
AP Cost: 5
AP Cost per Turn: 3
Turquoise colored young dragon, frost powers.

Dragon Skills:
Whelp Breath, AP 0, "Breath, damage altered by HP"
Blind, AP 0, "Attack, induces blindness"
Frost Breath, AP 0, "Frost; damage altered by HP"
Frost Claw, AP 0, "Frost attack vs. one target"
Restore Form, Ap 0, (self-explanatory)


THUNDER

"Whelp"
AP Cost: 5
AP Cost per Turn: 3
Deep-blue colored young dragon, electric powers.

Dragon Skills:
Whelp Breath, AP 0, "Breath, damage altered by HP"
Blind, AP 0, "Attack, induces blindness"
ThundrBreath, AP 0, "Electric; damage altered by HP"
Thunder Claw, AP 0, "Electric attack vs. one target"
Restore Form, Ap 0, (self-explanatory)


SHADOW

"Whelp"
AP Cost: 5
AP Cost per Turn: 3
Blackish-purple colored young dragon, shadow powers.

Dragon Skills:
Whelp Breath, AP 0, "Breath, damage altered by HP"
Blind, AP 0, "Attack, induces blindness"
ShadowBreath, AP 0, "Death vs. all targets"
Chlorine, AP 0, "Attack, poisons target"
Restore Form, Ap 0, (self-explanatory)


RADIANCE

"Whelp"
AP Cost: 5
AP Cost per Turn: 3
Silver colored young dragon, radiance powers.

Dragon Skills:
Whelp Breath, AP 0, "Breath, damage altered by HP"
Blind, AP 0, "Attack, induces blindness"
DivineBreath, AP 0, "Holy; damage altered by HP"
Shining Claw, AP 0, Holy attack vs. one target"
Restore Form, Ap 0, (self-explanatory)


FORCE

"Warrior"
AP Cost: 8
AP Cost per Turn: 4
Red, hybrid humanoid dragon.  Orange hair and green pants.
Has grey wings and red tail.  Stands upright.

Dragon Skills
Gambit, AP 0, "Critical damage if enemy is hit"
Aura, AP 20, "Holy attack vs. one target; PwrX2"
Focus, AP 0, "Raise Pwr when used; max. X2"
Restore Form, Ap 0, (self-explanatory)


DEFENDER

"Whelp" 
AP Cost: 8
AP Cost per Turn: 4
Green colored young dragon, general & defense powers.

Dragon Skills:
Whelp Breath, AP 0, "Breath, damage altered by HP"
Blind, AP 0, "Attack, induces blindness"
Counter, AP 0, "Auto counter-attack when in use"
Restore Form, Ap 0, (self-explanatory)


ELDRITCH

"Whelp"
AP Cost: 8
AP Cost per Turn: 4
Green colored young dragon, general & healing powers.

Dragon Skills:
Whelp Breath, AP 0, "Breath, damage altered by HP"
Blind, AP 0, "Attack, induces blindness"
Remedy, AP 7, "Cures all status changes"
Restore, AP 12, "Heal heavy wounds on one target"
Vitalize, AP 20, "Heal medium wounds on all targets"
Restore Form, Ap 0, (self-explanatory)


MIRACLE

"Behemoth"
AP Cost: 16
AP Cost per Turn: 8
Enormous, round, four-horned, steam breathing green dragon.
Yellow underbelly and large lower teeth, barbed tail.
Replaces entire party.
 
Dragon Skills:
MeteorStrike, AP 0, "Comet; damage altered by HP"
Blitz, AP 0, "Attack vs. all; user's HP halved"
Charge, AP 0, "Damage altered based on Def"
Restore Form, Ap 0, (self-explanatory)


GROSS / THORN / ??? / TRANCE

"Whelp"
AP Cost: 8
AP Cost per Turn: 4
Green colored young dragon, general powers.

Dragon Skills:
Whelp Breath, AP 0, "Breath, damage altered by HP"
Blind, AP 0, "Attack, induces blindness"
Restore Form, Ap 0, (self-explanatory)


REVERSE

"Whelp"
AP Cost: 3
AP Cost per Turn: 2
Green colored young dragon, general powers.

Dragon Skills:
Whelp Breath, AP 0, "Breath, damage altered by HP"
Blind, AP 0, "Attack, induces blindness"
Restore Form, Ap 0, (self-explanatory)


MUTANT

"Whelp"
AP Cost: 3
AP Cost per Turn: 2
Random colored young dragon, general & random
elemental powers.

Dragon Skills:
Whelp Breath, AP 0, "Breath, damage altered by HP"
Blind, AP 0, "Attack, induces blindness"
**Any powers as respective to the "type" of whelp
  Ryu morphs into (random).
Restore Form, Ap 0, (self-explanatory)


FAILURE

"Whelp"
AP Cost: 1
AP Cost per Turn: 1
Green colored young dragon, general powers.
Lower HP than with other whelp splicings, HP stays same,
doesn't increase.

Dragon Skills:
Whelp Breath, AP 0, "Breath, damage altered by HP"
Blind, AP 0, "Attack, induces blindness"
Restore Form, Ap 0, (self-explanatory)


FUSION

"Hybrid"
AP Cost: 16
AP Cost per Turn: 8
Appearence & skills vary depending upon character fused with 
from party...(see below)


INFINITY

"Kaiser"
AP Cost: 40
AP Maintenence:
Golden version of Ryu, uncontrollable, i.e. "berzerk" state,
tends to attack party members as well as enemies.

Dragon Skills:
In this state, Ryu will only use his standard sword attack for
HUGE damage.  However, your other party members will almost always 
be killed by him.

NB:  Add the Failure Gene to this and he's controllable. 


*Multiple Splicings* 

Below is a listing of both Hybrid splices and the Unique splices.


*Hybrid Splicings*

Hybrid Nina Dragon

White, bird-like creature with purple feather tips and reptilian tail
(Cockatrice?).

Dragon Skills:

Typhoon, AP 7, "Wind attack vs. all targets"
Lightening, AP 7, "Electric attack vs. all targets"
Inferno, AP 10, "Flame attack vs. all targets"
Blizzard, AP 10, "Frost attack vs. all targets"
Temptation, AP 0, "Causes confusion; abilities down"

NB:  	Think of Temptation as an all around status killer,
	like Confusion, Blunt, Weaken and Slow all together
	with a higher success rate.


Hybrid Rei Dragon

Winged, horned tiger form with a thick tail.

Dragon Skills:

Shadowwalk, AP 8, "Warp attack; critical blow"
Dragon Breath, AP 0, "Breath; damage altered by HP"
Tempest, AP 0, "Wind; damage altered by HP"

NB:	Shadowwalk does insane damage.


Hybrid Momo Dragon

Four leged suit of armor, with a plumed smoke-stack helmet 
and a spiked ball tail.

Dragon Skills:

Speed, AP 2, "Raise one target's Agil"
Protect, AP 2, "Raise one target's Def"
Might, AP 4, "Raise one target's Pwr"
Restore, AP 12, "Heal heavy wounds on one target"
Remedy, AP 7, "Cures all status changes"
Combustion, AP 0, Flame & Wind attack vs all targets"

NB:	Combustion shoots a nuclear bomb from the 
	smoke-stack mortar.  It hits, there's a brief
	delay, and the a huge elliptical flare causing huge damage.


Hybrid Peco Dragon

Giant purple Peco with spiked tail and orange tuft of hair.

Dragon Skills:

Dream Breath, AP 3, "Induce sleep on all targets"
Venom Breath, AP 3, "Poisons all targets"
Dragon Breath, AP 0, "Breath; damage altered by HP"
Geo Breath, AP 0, "Earth; damage altered by HP"


*Unique Splicings*


WILDFIRE

MIRACLE + THORN + REVERSE (27 AP)

Golden Whelp form.  Extremely quick, very low HP, very high 
reprisal rate.

Dragon Skills:

Whelp Breath, AP 0, "Breath; damage altered by HP"
Charge, AP 0, "Damage altered based on Def"


TRYGON

FLAME + FROST + THUNDER (15 AP)

Golden Dragon form.  Triple elemental.

Dragon Skills:

All Breaths (Flame, Frost, Thundr, Dragon) & Snap.


MYRMIDON

FORCE + TRANCE (16 AP)

Golden Warrior form.  High reprisal rate.

Dragon Skills:

Gambit, AP 0, "Critical damage if enemy is hit"
Aura, AP 20, "Holy attack vs one target; PwrX2"
Flame Strike, AP 1, "Flame attack vs one target"
Thudr Strike, AP 4, "Electric attack, paralyzes"
Frost Strike, AP 4, "Frost attack, induces sleep" 
Wind Strike, AP 1, "Wind attack vs one target"
Holy Strike, AP 2, "Holy attack vs one target"
Aura Breath, AP 0, "Holy; damage altered by HP"


MAMMOTH

MIRACLE + ??? (24 AP)

Golden Behemoth form.  Extremely high HP (2000+)

Dragon Skills:

Giant Growth, AP 0, "Attack vs multiple targets
Meteor Strike, AP 0, "Comet; damage altered by HP"


PYGMY

MUTANT + ??? (11 AP)

Larval dragon form (like a horned worm).  Tiny.  Purple.

Dragon Skills:

Dragon Breath and Snap
Magma Breath, AP 0, "Flame; damage altered by HP"


TIAMAT

TRANCE + SHADOW (13 AP)

Coiled snake with flaming purple horns.  Lighter purple body
with spikes down spinal area.  Finned tail.

Dragon Skills:

Doom Breath, AP 0, "Neutral; damage altered by HP"
Shadow Breath, AP 0, "Death vs all targets"
Venom Breath, AP 3, "Poison all targets"


KAISER  (Controllable)

INFINITY + FAILURE (41 AP)

Golden Ryu form, i.e. he really doesn't change.
High reprisal rate.  Berserk if spliced alone w/out FAILURE.

Dragon Skills:

Kaiser Breath, AP 0, "Neutral, damage altered by HP"
Bonebreak, AP 0, "Attack; usable at fixed intervals"
Howling, AP 0, "Attack; induces confusion"
***********************************************************************
Best Equipment
^^^^^^^^^^^^^^
Weapon:GooKing Sword 
Pow:180
Wgt:4
Obtain:Fight GooKing in Final Dungeon
       Rei should Pilfer a Green Apple so the GooKing doesn't escape

Armor:Life Armor
Def:80
Wgt:8
Regenerates HP
Obtain:Manillo Shop Near Kombinat

Gloves:Aries Gloves
Def:44
Wgt:2
+10 Power
Obtain:Steal from Berserkr at Container Yard

Helmet:Dragon Helm
Def:30
Wgt:2
Protection Vs Flame
Obtain:Final Dungeon 
       Have Rei pick the lock in the basement after descending the 
       elevator that Chimera sat on

Accessory 1:Ivory Charm
Resits all elements, Resists all status changes, Regenerates HP
Makes healing spells more useful on the character
Obtain:Distant Faerie expeditions
       Send a Faerie with a maxed Red Bar

Accessory 2:Spirit Ring
AP usage cut 50%
Obtain:Distant Faerie Expedition
       Send Faerie with a maxed Red Bar
***********************************************************************
Statistics/Master Suggestions
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Level 5-7:Mygas 
Level 8-22:Bunyan
Level 22-30:Giotto
Level 30-Until Deis becomes available:Meryleep
Level ..-Masters all Deis skills:Deis
-This will ensure that Ryu has high AP for his Dragon attacks from 
 Mygas +2 AP, Giotto +3 AP, and Deis +3AP, his power will also be high 
 from Bunyan +2 Pow, and Deis +1 Pow, and his HP also Bunyan +2, and 
 Giotto +4, because Deis lowers his HP, and Def by -3 so you'll want
 both to be pretty high b4 joining with her. His INT will be ok, but  
 that won't really matter, and his AGI will be near Rei's with Deis +1
 Agi, and Meryleep +2 Agi.
MY RYU
^^^^^^
Lvl 47
Weapon:GooKing Sword
Armor:Life Armor
Gloves:Aries Gloves
Helmet:Dragon Helm
Accessories:Ivory Charm,Spirit Ring
HP:290
AP:256
Pow:368
Def:238
Int:178
Agi:63
***********************************************************************

  /\\\\\\ 
 /  REI  \
//////////\

Abilities
^^^^^^^^^
-----------------------------
Pilfer
0 AP
Steal items and deal low damage
Pow
*****
-----------------------------
Jolt
3 AP
Lightning attack Vs All Enemies
INT
*
-----------------------------
Lightning
7 AP
More Powerful Jolt Vs All Enemies
INT 
** 
-----------------------------
WereTiger
0 AP
Turn into tiger High Pow/Goes Berserk
POW
**
-----------------------------
Death
5 AP
Kill one enemy/Low success rate
INT
**
-----------------------------
Myollnir
10 AP
Powerful Bolt Vs One Targer
INT
***
-----------------------------
Slow
1 AP
Lower enemy Agi
-
*
-----------------------------
Silence
2 AP
Stop magic use by all targets
-
*
-----------------------------
Speed
3 AP
Raise one ally's Agi
-
*****
-----------------------------
***********************************************************************
Best Equipment
^^^^^^^^^^^^^^ 
Weapon:Holy Avenger
Pow:125
Wgt:4
Holy Property
Obtain:Defeat ArchMage

Armor:Burglar Garb
Def:64
Wgt:0
+5 Agi
Obtain:Steal from Vampire

Gloves:Aries Gloves
Def:44
Wgt:2
+10 Pow
Obtain:Steal from Berserkr

Helmet:Sun Mask
Def:36
Wgt:2
Protection Vs Fire
Obtain:Xaer Khan Store

Accessory 1:Ivory Charm
Protection Vs All
Obtain:Distant Faerie Expedition

Accessory 2:Talisman/Diamond Ring
Protection Vs Death
Obtain:Faerie Stores
***********************************************************************
Statistics/Master Suggestions
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Level 5-7:None
He then leaves and comes back at Lvl 20
Level 20-30:D'Lonzo, or Meryleep
Level 31-45:Hachio
-This set up will ensure the highest Agiliity in the game for Rei, and
 then with Hachio, he can gain some HP, Atk, and Defense while still
 gaining some Agility and AP. This will make Rei a fast, well rounded
 character

MY REI 
^^^^^^
Lvl 43
Weapon:Holy Avenger
Armor:Burglar Garb
Gloves:Aries Gloves
Helmet:Sub Mask
Accessory 1:Ivory Charm
Accessory 2:Talisman/Diamond Ring
Hp  220
Ap   49
Atk 289
Def 210
Int 110
Agi  73 

--------
Masters
--------
  ///////////
 // Mygas //
///////////
Where:? Location near Cedar Woods
Requirements:Donation of all your zenny(0 will do)
Who:Any magic user does well under him with an increase in Ap, and Int 
and the agility doesn't drop which is a good thing for Momo whom you'll 
need to be fast. Early in the game before Mcneil Manor, you should 
apprentice Ryu to him to raise his Ap a tad in the beggining.

-Skills- Levels Under Master Effect
Frost            1           Frost Vs One
Meditation       4           INT *2
Magic Ball       6           Weak Magic Attack
Typhoon          8           Wind Vs All(Nice)

-Stats-
HP   0
AP  +1
Pow -1
Def -1
Agi  0
Int +2  

  /////////////
 // Bunyan  //
/////////////
Where:Cedar Woods hut
Requirements:None
Who:Ryu is great for him, as his Str,Hp, and def will go sky high, 
apprentice with him as soon as you reach Mount Mynerg after Rei, and 
Teepo dissapear, and stay with him for at least 10 levels to learn all 
his skills. Rei is also good for him, and so is Garr.

-Skills- Levels Under Master Effect
Risky Blow       2           Critical if hit(Low hit rate)
Focus            5           Pow *2(Nice)
Super Combo      8           Button Press Combo(High damage)
Disembowel      10           HP to 1(Max HP of user down)

-Stats-
HP  +2
Ap  -2
Pow +2
Def +1
Agi -1
Int -3

  /////////////
 // D'Lonzo //
/////////////
Where:Top of hill in Coffee Shop
Requirements:15 different weapons in inventory
Who:She's an ok master for any character who you want to get an Agility 
boost without losing too much in other stats. I prefer Meryleep to raise 
agility, but its your choice since D'Lonzo also raises Power.

-Skills- Levels Under Master Effect
Monopolize       2    Character gets all Exp.
Intimidate       3    Stop enemy attack
Steal            4    Steal item

-Stats-
Hp  -1
Ap  -2
Pow +1
Def  0
Agi +1
Int  0

  ///////////////
 // Durandal  //
///////////////
Where:? location behind Wyndia
Requirements:None
Who:Have anyone you don't plan to use gain 3 levels with him, and then 
forget him, since he doesn't raise any stats at all. Just learn all 3 of 
his useless moves since Hondara won't become a master until you do

-Skills- Levels Under Master Effect
Unmotivate       1           Enemy loses will to fight
Feing Swing      2           Miss
Backhand         3           Weak attack

-Stats-
Hp  0
Ap  0
Pow 0
Def 0
Agi 0
Int 0

**************
Contributions
**************
-David Lemasa(dlemasa@lynx.neu.edu) for the dragon genes