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    FAQ/Walkthrough by Billy Lee

    Version: 4.30 | Updated: 12/29/01 | Search Guide | Bookmark Guide

         Breath of Fire 4 Spoiler Free Walkthrough with Game Compendium
                                                 -Pretty fancy, huh?
                                                  written by Billy Lee
                                                  Version 4.30
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    This document (c)2000-2001 Billy Lee.  This FAQ may not be used or
    distributed for commercial use.  It may not be distributed at all without
    written permission from the author(that's me).  Breath of Fire IV and the
    Breath of Fire IV Logo are (c)2000 Capcom Entertainment.  The BoF series
    theories contained in this FAQ are (c)2000-2001 to their respective authors.
    This guide must be displayed in its entirety.  No pieces of it may be removed
    and/or copied to another location for public display.
    Version 4.30: Fixed various glitches and minor mistakes throughout the
      document.  Updated Disclaimer.  Added a trick to the walkthrough when
      fighting the Maman.  Updated FAQ and Walkthrough for navigating the Golden
      Plains.  Put some finishing touches on various sections.  The guide is
      pretty much finished now.
    Comments?  Questions?  Suggestions?  Flames?  Send them to me at:
    Table of Contents
    1. FAQ +
    2. Characters
    3. Basics
     3-A:  Battle
      3-A-a: Speed
      3-A-b: Learning Skills From Enemies
      3-A-c: Magic Combos
      3-A-d: Item Magic
      3-A-e: Elements
      3-A-f: EXP
      3-A-g: Running Away
     3-B:  Equipment
     3-C:  World Map
     3-D:  Compass
     3-E:  Dual hero explanation
     3-F:  Game Points
    4. Walkthrough +
    5. Maps
    6. Fishing
     6-A: Basics
     6-B: Hints
     6-C: Fishing Spots
     6-D: Fish
     6-E: Fish Finding
     6-F: Fishing Gear
      6-F-a: Rods
      6-F-b: Bait
      6-F-c: Fishing Level
     6-G: Manillo Shops
     6-H: Fish Uses as Items
    7. Fairy Village
     7-A: Feeding the Faeries
     7-B: Building Buildings
     7-C: Growing Food
     7-D: Jobs
      7-D-a: Faerie Shopping Lists
      7-D-b: Searching
      7-D-c: Troops
      7-D-d: Paintings
      7-D-e: Games
      7-D-f: Bonds
    8. Enemies
     8-A: Enemy List
     8-B: The Rider
     8-C: Trunked/Trean
    9. Masters
    10. Skills
    11. Magic and Combos +
     11-A: Combos with Elements
      11-A-a: Level 3 Combo Magic
      11-A-b: Level 4 Combo Magic
      11-A-c: Adding Elements to Melee Skills
      11-A-d: Character Combos
      11-A-e: Breath Attack Combos *
     11-B: Magic Armor
     11-C: Item Magic
     11-D: Normal Combos
    12. Dragon Forms
     12-A: Dragon Type Equals
     12-B: Dragon Forms/Abilities
     12-C: Dragon God Locations
     12-D: Dragon Evolutions
    13. Miscellaneous +
    14. Tips and Tricks
     14-A: Stealing
     14-B: Exp
     14-C: Weapons
    15. Mini-Games
    16. Theories
    17. Version History +
    18. Acknowledgments
    * = Section is new
    + = Section has been updated
    1. FAQ
      These are some of the most common questions that people ask me, so in order
    to save time I will put them here.  In other words, please stop mailing me
    asking these questions.
    1 How come some of my characters will do stuff even if I didn't tell them to?
    2 How do I combine Elements?
    3 Where and what is Shift?
    4 How do I evolve dragons?
    5 How do I get to Cray's mom on the Golden Plains?
    6 Where is the Sea Dragon?
    7 Where is the Abandoned Village?
    More will be added as thy appear
    WARNING: This may contain spoiler material
    Q How come some of my characters will do stuff even if I didn't tell them to?
    A Nina, Cray, Ershin, and Scias all have a "Proper Will" as the manual calls
      it.  This will allow them to perform certain abilities during the main
      fighting round.  They will not happen all the time, but each has its own
      trigger.  The instruction manual says Ursula has Covering Fire,   but that
      is only a typo(unless I'm missing something).
          Nina - Cheering: When someone in the front row goes critical, she will
                           sometimes cast a healing spell that heals for half of
                           Vitalize, but only if she is in the back row.
          Cray - Guard: If a character in the front row is critical, he may take
                           the damage for them if they get targeted by an attack.
                           It will not work if the attack is a vs. all, and he
                           may still block if he is critical himself, even if it
                           kills him.  It only works if he is in the front row.
          Scias - Rakhasa: When Scias goes critical(his HP turns yellow), this
                           may happen.  What it does is make his next attack a
                           critical attack, like when he uses Shining Blade.
          Ershin - Covering Fire: At the end of a round, Ershin may use this,
                           which all it is, is she will make a normal attack
                           against an enemy(FAQ Authors note: I hate this one,
                           she always attacks when I don't want her to).
          Ursula - Revival: Her chance of reviving herself is a lot higher than
                           the other characters, almost every other time she dies
                           in battle she will come back to life.
    Q How do I combine Elements?
    A Magic goes in a circle.       Wind
                                    /  \
                                 Fire  Water
                                    \  /
      Just use magic in a combo with the lines that connect them(i.e. Wind+Water)
    Q Where and what is Shift?
    A Shift is an ability you get at Shyde when the plot takes you there.  Go to
      the sandflier bridge area and talk to the boy with a parrot(the same kid
      that teaches you various game mechanics).  When his list comes up choose
      Shift, there should be a star next to it.  Once the explanation is over you
      will have the ability.  You can use it to travel instantly to any spot on
      the map that you've been over(you don't have to enter the area, just walk
      over it) after you get the skill(yes you will have to walk over every dot
      on the map again).
    Q How do I evolve dragons?
    A Read the dragon section, evolving has its own 15 minutes of fame.
    Q How do I get to Cray's mom on the Golden Plains?
    A When you enter the plains, go east(it should be the direction you start out
      in) until you come to a big rick/boulder.  From there turn left about 45
      degrees, or in simple terms, turn until the red needle is pointing to the
      upper-left in it's little box.  Go that way and you should see a whitish
      line coming up from the plains, that is the smoke from her fire.  Make for
      that and you should get to her place soon enough.  DO NOT LEAVE THE GOLDEN
      PLAINS!!!  You will see her camp with the smoke coming out of the ground
      while on the Golden Plains.  If you leave the Plains so that the over-the-
      shoulder view is gone and you are back to the regular 3/4 view without
      going into the campfire, you left the plains.  Don't do that.
    Q Where is the Sea Dragon?
    A The Sea Dragon is located between Lyp and Shikk, and you have to use Zig's
      boat to get to him.  Go northeast out of Lyp(wait for a SW wind).  When you
      pass the cove(it is on an island and has a lake with a big rock and a ship
      coming out of it), you should see lighter blue water with an L-shaped rock
      formation next to it.  Search(use triangle) near the bottom of the L and
      you will wind up on an island.  This is where the dragon is.
    Q Where is the Abandoned Village?
    A Northwest of Chek, you will be there at the end of Chapter 2.
    2. Characters
      Each character has their own style in this game.  In addition, each
    character is "tuned" into a certain element, which will affect the skills
    they are able to learn as the game progresses.
      The rating system will be done as a comparison to the other characters,
    each stat gets 1-6, based on the other characters, with 1 being the highest.
    This doesn't mean that if they get a six, they stink in that area, it just
    means that other characters are better in that area than they are.
    Element: Fire(major), Wind/Earth(minor)
    Attack: 2
    Defense: 2
    Magic: 4
    Speed: 2
    Skill learning: 3
    Overall: 1
      Ryu is generally an average character and has innate fire resistance.  In
    his transformed states, he is the most powerful character in the game(he
    even out powers Fou-Lu at higher levels)
    Element: Wind
    Attack: 6
    Defense: 6
    Magic: 1
    Speed: 1
    Skill learning: 2
    Overall: 2
      She has the lowest amount of HP, which can hurt in the later parts of the
    game, but she makes up for that with her magical abilities and speed.  She
    has the highest amount of AP and Int out of anyone, and her strongest spell,
    Typhoon, will hit all enemies quite hard.
    Element: Earth
    Attack: 1
    Defense: 1
    Magic: 6
    Speed: 6
    Skill learning: 5
    Overall: 4
      If you use Cray, you use him for one reason only.  Power.  His attack is
    almost as high as Ryu's transformed states and he can take a lot of hits
    before he goes down as he has the highest amount of HP of anyone else in the
    Element: Water
    Attack: 3
    Defense: 4
    Magic: 4
    Speed: 4
    Skill learning: 6
    Overall: 3
      Except for his magical abilities, Scias is one of the best characters in
    the game.  His attack is quite powerful, and if you manage to obtain the
    Render from the Manillo shops, he can have the highest attack power in the
    Element: Fire
    Attack: 4
    Defense: 5
    Magic: 3
    Speed: 3
    Skill learning: 1
    Overall: 5
      Ursula excels at all things, but she is not a master at any of them.  Her
    weapons are the only ones that can have attack all on them, those will make
    her very useful, but they also have a very low accuracy, making her a mixed
    blessing.  To maximize her, apprentice her to Bunyan when you can for his
    To-Hit% increase.
    Element: All
    Attack: 5
    Defense: 2
    Magic: 2
    Speed: 5
    Skill learning: 4
    Overall: 6
      Ershin is virtually useless for the first half of the game.  After that,
    she will become almost as good as Nina at magic, since she learns all 4 level
    3 magics, and her Breath attack makes her one of my favorite characters in
    the later parts of the game.
    3. Basics
    Section TOC:
    3-A:  Battle
    3-B:  Equipment
    3-C:  World Map
    3-D:  Compass
    3-E:  Dual hero explanation
    3-F:  Game Points
    3-A: Battle
    3-A-a: Speed
    3-A-b: Learning Skills From Enemies
    3-A-c: Magic Combos
    3-A-d: Item Magic
    3-A-e: Elements
    3-A-f: EXP
    3-A-g: Running Away
    3-A-a: Speed
      In this game, the person who is lined up first actually matters.  The party
    will have a speed equal to or lower than that of the front member.  For
    example, if Nina has an agility of 50, and Ryu has an agility of 30, and Ryu
    is first, then Nina will not go before him, but directly after him.  If you
    are trying to do combo magic, then it is best to put the slowest person in
    first position.
    3-A-b: Learning Skills from Enemies
      If you played Breath of Fire 3, then you are familiar with the fact that
    you can learn certain skills from enemies.  However, unlike Breath of Fire 3,
    you only have to defend(Guard on the battle menu).  This way, you do not have
    to choose an enemy to learn from, you just have to be defending when the
    attack is performed.  Another interesting feature is that you can learn some
    skills directly from Ryu!  When he is transformed, he will have a list of
    different attacks, and some of those can be cast on otherparty members to
    have them learn them.
      When you check the enemy with Square, it might show some skills in Red,
    Black, or Blue.  Skills that appear in Blue you can learn.  Skills that
    appear in Red, you cannot learn.  Skill that appear black are either not
    skills or they have already been learned.
      Also, when the enemy casts a spell/skill, if it appears Blue, then it is a
    skill you can learn by guarding.  If it is Black, then it is not a learnable
    3-A-c: Magic Combos
      To make a combo out of magic, you have to cast multiple spells in a row.
    To do this have the slowest person go first, then have the next slowest, and
    so on.  All of the skills will go repetatively, and a combo bar will appear,
    showing how many targets have been hit, and what type of spell is being cast.
    It does not matter whether the spells are different types or not.  Wild Shot
    will combo just as well as Burn.  This opens the door to a large amount of
    possible combos, since the only requirements are that they are spells(both
    magic and skills are acceptable, as long as it is from the "Special" menu),
    and that the spells are cast consecutively.
    3-A-d: Item Magic
      Certain items can be used in battle to cast spells for no cost!  These
    items do not require any AP to use, and do not ware out.  They may only be
    used once per round, though, so having multiple people try to use the same
    item will not work unless you have more than one of it.  The first items you
    will find like this are the King's Sword(protect), which Ryu starts out with,
    and the Royal Sword(Drain), which Fou-Lu starts out with.  Later, more items
    will appear that can do other types of magic.
    3-A-e: Elements
      Weapons can have different elements on them, which can either make you deal
    more or less damage to an enemy depending on that enemies weakness.  If an
    enemy has no reaction to that element, then damage will stay the same.  If it
    has a weakness to that element, then you will deal massive damage to the
    enemy, about 2.5x.  If an enemy is strong against the element, then they will
    take very little damage, about 1/4.
    3-A-f: Exp
      The amount of Exp you get is done by adding together the Exp that the
    monsters give.  For example if one had 30 and another had 20, you would get
    50.  This Exp is then divided among the amount of characters you have evenly,
    so with 5 people on your team, each would get 10.
    3-A-g: Running away
      You can run away from a battle by pressing L1/R1 on the battle menu, then
    pressing down to select 'Escape', and then pressing X to attempt to run.  You
    cannot run away from certain enemies or bosses.
      When you run away from a battle, you do not gain any exp or gold, but you
    will be alive.  There are several reasons for running away:
       The enemies are too powerful and you're going to die if you keep fighting.
       You don't want to fight an enemy to conserve HP/AP for a boss.
       The enemies are too easy and don't give enough EXP.
       You're trying to fight a specific monster.
       You're powering up the skill 'Coward's Way'.
       You're trying to advance in the story and don't want to fight.
      If you kill a monster and then run away leaving other monsters, you will
    still gain the EXP/Zenny/Items from killing that monster.
    3-B: Equipment
      There are a couple of things that should be known about equipping items.
    - You can only have 3 pieces of equipment on at one time.
    - Helmets, Boots, and Shields are all considered Accessories, so you will
      need to decide whether you  want the added bonus of an accessory, or the
      defensive bonus of armor.  Most of the time though, accessories will work
      better than armor will.
    - Weapons that have +1 or more hits are more powerful than weapons without.
      For example, having Ryu equipped with a Moon Sword(attack power 28) will
      have him deal around 350-400 damage.  Having him equipped with a Scramasax
      (power 13,+1 hits) will have him deal 250-300, but with 2 strikes.  So he
      is really dealing 500-600 damage!  These two hits are considered separate
      attacks, so hitting with one does not guarantee hitting with the other, the
      same goes for critical attacks.
    3-C: World Map
      Moving around the world map is a little different from most games.  Instead
    of walking on your own, you are given the choice of going to certain places
    by pressing that direction on the D-pad.
      Along the way you may encounter ? areas.  These areas are usually places
    that you can go to for random battles with enemies from the area you are in.
    They can also be used for finding secret areas, like fishing spots.  If there
    is a secret place in them, then there will usually be a sign in them, telling
    you which way to go.  Then when you exit back out onto the road, you will see
    a new path open up from where the ? area is.  These places are also fairly
    easy to spot since the ? will appear in the same place every time you go
    between the two places.
      Also if you press [Select] while on the map, you can go to a larger version
    of the world map where you can see the whole map, and all the places that are
    marked.  Later in the game you will get an ability called Shift.  This allows
    you to travel to any point on the map that you have walked over after you get
    3-D: Compass
      When you are walking around in a town, dungeon, or another type of area,
    then you will see a compass in the upper left corner of the screen.  This is
    used to determine which direction you are going, and in this FAQ, I will give
    directions on which way to go using that compass.
      The red needle will always point North, whether that's True North or
    Magnetic North, Capcom does not say, and it's not really that important.
    When you rotate the screen with the triggers(or whatever you have it set to),
    the needle will rotate, showing that the direction you will go if you head in
    any one way will have changed.
      Halfway between North and South(the white needle) are the other two main
    compass directions.  If you go to the right(assuming north is on the top),
    that is East.  If you go left, that is West.
      Also, halfway between the main points are other points.  Halfway between
    North and East is Northeast.  Halfway between North and West is Northwest.
    Halfway between South and East is Southeast.  Halfway between South and West
    is Southwest.  Below is a basic drawing of what the game compass looks like.
                  |R        |
                  |  R      |
                NW|    O    |SE
                  |      W  |
                  |        W|
    R - the Red line(north)
    W - the White line(south)
    N - North      NE - Northeast     E - East
    NW - Northwest                    SE - Southeast
    W - West       SW - Southwest     S - South
      When you rotate the screen, the directions follow the arrow(i.e. if you
    rotate to where the red needle will point to the upper right, then the other
    directions move with it).
    3-E: Dual hero explanation
      The game will switch between Ryu and Fou-Lu as the main characters, which
    Capcom could have done for several reasons.  I think the most likely is that
    they wanted to tell the story of Fou-Lu, but to show it as movie sequences
    would have been boring.  Also, Capcom might have wanted you to play as Fou-
    Lu to get a better understanding of his story.
      The dual hero system works so that Ryu and Fou-Lu will share abilities,
    i.e. if Ryu learns Double Blow, Fou-Lu will have it as a skill.  They will
    also share dragon transformations with the exception that Ryu is the only one
    who can use the Fire-elemental transformations and Fou-Lu is the only one
    that can use Water-elemental transformations, and some of the names may be
    different, but they are still basically the same.  However, they do not share
    inventories, and if you pick something up as Fou-Lu, then you will not be
    able to get it again as Ryu.
    3-F: Game Points
      Throughout the game you will acquire points for performing certain tasks
    and mini-games.  These points can be used to evolve dragon forms into a more
    powerful version of the form(i.e. Wyvern->Weyr).  Once you obtain the correct
    amount of points for the form(see dragon section for them), simply transform
    into the dragon you want to evolve and it will happen automatically.
      You gain game points through mini-games and advancing the story.
      You lose game points when you hit people with Ryu's sword, Ershin's bash,
    or Ursula's gun(this game is ethical, go figure...).
    4. Walkthrough
    NOTE: I won't tell you when to save or who to put on which master, I'll leave
      that to your own discretion.
    NOTE2: Boss HP are basically guesses based on how much damage it took to kill
    Chapter 1: Awakening         |
    1. Signs and Portents        |
    2. Associations              |
    3. Missing Princess          |
    Chapter 2: The Endless       |
    4. The Broken Sword          |
    5. The Wind Dragon           |
    6. Mysteries                 |
    7. Prophecy                  |
    Chapter 3: Streams           |
    8. Awakenings                |
    9. Fools and Men             |
    10. Levant                   |
    11. The Path Ahead           |
    Chapter 4: That which passes |
    12. Journey's End            |
      The game starts with Nina and Cray in the nice little sandflier across the
    desert to find Elina, Which starts:
    :1 Signs and Portents
      When you finally gain control just exit the screen.
    ::World Map
      Choose to go to the Cliff.  Along the way you'll stop at an ! area.
    :: !
      Watch a scene.  Ryu will join your party now.  Keep going to the cliff.
      Go south down the slope and then east for the stairs.  At the bottom of the
    stairs go west over the wooden bridge and under the two overhangs.  After the
    second overhang, right before the bridge, there will be a path to the north,
    take that to get a bag with an Ammonia.  Then go over the second wood bridge
    for a jumping explanation.  After the scene, go north to find a cave.  Go
    into the cave and watch another scene.
    Switch to Fou-Lu
      Watch the scene then go down the stairs to the next area.  Go up the broken
    pillar to the north then across the other broken pillars to the south.  At
    the intersection, go west and follow the lighted path for a scene.  Go west
    to exit the area.
    ::World Map
      Go to the only place available to you.
    :: ? (forest)
      When you are inside, go south.  Just keep following the path and you will
    get a scene, and afterwards, a boss.
     Boss: Kahm
    HP: 17,000
    ::Flaming Fist - Fire elemental attack
    ::Mystic Fire  - Fire elemental breath attack
    - It uses fire attacks so watch out.
    - Just use Frost Strike(Astral)against it and you shouldn't have any problem.
      EXP:   16000
      Zenny: 0
      Items: Ambrosia
      After the fight, there is a scene.  When you have control again, go west,
    and then south at the intersection.  Keep going south and at the next inter-
    section, go west.  In the next area, go forward for a scene.
    :2 Associations
    Switch to Ryu
    :::Ryu now has control of the Aura Dragon transformation.
      When you regain control of the two, follow the path out.
    ::World Map
      Go to Sarai.  At one of the bends in the road an ? will appear(always in
    the same place).  Go in.
    ::  ? 
      The northern ledge has an Aurum on it.  If you take the side exit to the
    south, it will open up a fishing spot(River Spot 1).  You don't have any gear
    yet so ignore it for now.  Go back to the World Map.
    ::World Map
      Go to Sarai.
      There will be a scene and you will be asked to make a choice.  No matter
    what you say, you will part with Nina and be able to move around on your own.
    You can buy some fishing stuff from the item shop under the tarp all the way
    to the east.  When you're ready, go to the north end of town where there are
    a couple of buildings and a monkey man standing outside one of the doors.  Go
    inside the door he is near.
      You can buy a lead ball from the frog-type man in the corner for 158z, or
    talk to the merchant from the crater where Nina found you.  The person you
    want to talk to is the guy at the bar eating.  Buy him some food to start you
    first mini-game.
    ::"Food Share"::
      The object is to get his happy gauge up by buying him food and drink.
    Just alternate between the 2 types of food and drink,  buying him food then
    drink is the easiest way to go.  Serving him the same type of thing a lot
    will make his happy gauge go up slower, so make sure you keep alternating.
      He will give you an item based on how high the food and drink bars were
    before the happy gauge went all the way up.
      2 Antidotes
      1 Panacea
      Once that's done there will be a brief scene.  When you go out, Nina will
    be there.  Talk to her and choose the first option.  Now go over to the inn
    (it's south of the town entrance).  The guy is standing near the water bottle
    just outside the inn.  Choose to ask about Sandflier parts and you'll get the
    next mini-game.
    ::"The Price is Right"::
      You have to guess how much the guy wants.  Depending on what he says, you
    might have to guess again.  If you want to cheat, give him 123z.  If you
    guess his exact amount, he will give you a Ginseng.
      He'll tell you to go outside town and look for a merchant.  Leave town.
    ::World Map
      Stop at the ? area you come across other than the path to the fishing spot.
    There will be a man in the oasis, talk to him for the password.  Leave.
      When you enter town, if you didn't talk to Nina when you left the tavern,
    there will be a scene.  Head to the tavern again and talk to the barkeep.  To
    get to the back room just go to where the stove is and through the little
    flip-thingy.  The cupboard near the barkeep has 40z in it, so get that then
    go through the door.  After the scene, check the cupboards for a Power Food,
    then leave town.
    ::World Map
      Go to the newly opened place south of Sarai(Valley).
      In the Valley you will fight Mage Goos and can learn Burn from them.  It
    might be better to have Ryu learn it so you can start doing combo magic.  You
    can also learn Blind from the Scorpions.
      Go east up the iron pipe next to you,  further east there are 8 croc tears
    under a cloth.  South from there, turn the handle to the right so you can get
    the chest containing 200z.  Go back and turn the handle to the left twice so
    you can go through the path.  Once you go back and past the rudder, go down
    east, then down the plank(you might need to rotate to see it), and then into
    the ship.  Flip the switch up the stairs to lower the anchor then go up the
    ladder on the other side of the wall to get a Brass Helm for Ryu.  Go back
    out and get on the anchor to go up.  Go into the shed at the far end and talk
    to the old guy.  He'll loan you a dog and shovel for 25z each, for the next
    ::"Buried Treasure"::
      Ya gotta dig for stuff, if you use the dog, he'll find items for ya, 2 at a
    time, otherwise, just go around digging.  To find the items search:
    - Where the barrel and the left part of the ship cross(if you make a line
      going down left from the barrel and down right from the ship fo ship
    - Up and to the left of the previous one one step for scraps.
    - One step to the right off the plank is a Sage's Staff.
    - If you go one step to the right from the tip of the ship you can get a
      Glass Shard.
    - There's a Glass Shard up and to the left 3 steps from the entrance.
    - If you stand at the tip of the ship, there is a Molotov down and to the
      right one step.
    You can get infinite Iron Scraps here, from same place all the time.
      When that's done leave the Valley.
    ::World Map
      Go back to Sarai
      Enter the tavern.  There will be a scene, then a boss with just Nina.
    Boss: Joh
    HP: 1200
    - You can learn Burn from him.
    - Just keep using Sever on him, he'll die after you use is about 5 times.
    - He may be a summoned spirit, but he is not undead so don't use heal on him.
    - Using Blind helps if you have it on Nina.
    EXP: 100
    Zenny: 0
    Items: Aurum
      After the fight, there will be a scene.
    ::World Map
      Go to where the fishing spot road is(or just head right) and enter the ! to
    watch a scene.  Once you're back on the map, head to the newly formed line to
      Go inside the building with the machines on top near the town entrance for
    Life Sandals.  Back outside, go north to a big house, then east up the nearby
    stairs.  Walk on the mat to talk to the old man.  Go down the stairs and into
    the big house, and talk to the person next to the fireplace.  Either choose
    to wait or go out and re-enter.  Watch the scene, then go in the building to
    the southeast.  The manillo has a weapon for Ryu, which you should get, and
    the Cupboard near him has 2 Panacea in it.  Talk to the people inside, then
    go back to the big house, where Nahb is waiting.  There will be a scene, then
    Ershin will join you.  Well... sorta...  Anyway, go inside the hexed area.
    NOTE: I recomend taking the Red Cape off Ershin, since that will increase her
                                                                 agility greatly.
    ::Hexed Chamba
      Go south at the first intersection/roof, and take the southern path to the
    east for 3 healing herbs.  Now take the west southern at the intersection and
    follow the path, going up the ladder at the church type place.  Go east at
    the first intersection and follow that path for a chest with 300z and then
    go west for the next area.
      Follow the path and watch the scene.  You will now control Ershin.  Go down
    the stairs and then switch to Ryu with [Select].  Go around the roof top and
    stand on the crate so Ershin can go through the other one.  Switch to Ershin
    and go past the crate.  At the intersection go west, then up the ladder and
    get the chest with a Molotov.  Switch to Ryu and Nina, walk off the crate,
    then switch back to Ershin and stand on the crate so Ryu and Nina can now go
    over it.  Switch to Ryu and Nina again, and once you're across go east at the
    first intersection and through the passage for a Waistcloth.  Go back to the
    other area, then south to the valve.  Switch back to Ershin, then go back to
    the intersection past the first crate and go north, then south, then west and
    you should see the other valve.  Switch it and watch the scene.
      The next area is pretty much straight-forward.  Just keep going until you
    get to the next part.  You now get to fight another boss, the Skulfish.
    Boss fight: Skulfish
    HP: 2500
    - Nina's Heal spell can combine with Ryu's Flame Strike(Aura skill).
    - It's undead, so healing spells hurt it.
    - It uses Venom Breath a lot, which poisons people, so undoing the poison is
      a waste of time.
    EXP:   429
    Zenny: 291
    Items: Antidote, Fish-Head
      After the scene, go west up the ladder and then down the next ladder to get
    out.  Watch the scene, then exit the area.
    ::World Map
      Go back to the Crash.
      Watch the scene.
      Go up either the northeast or northwest staircase.  If you go up and around
    the path there will be two doors to the north.  The west one has an Aurum in
    it.  Keep going and up the stairs.
      The next path is also straight-forward, keep going until you reach a three
    way room with a staircase and a curtain.  Check the cupboards for an Aurum.
    Go through the curtain and watch the scene.  When you go past the curtain,
    there will be another scene.
    ::World Map
      Go back to where Chamba is and then head left to Kurok.
      Follow the path to meet Rwolf, the first master.  Apprentice to him if you
    want to and then continue.  Take the northern west path for a deep diver in a
    chest.  Next, take the southern west path, and keep going west at the inter-
    section to get to the exit.
    ::World Map
      Follow the new path to Dam.
    NOTE: Puspool enemies become hard and take more damage if you hit them with
          fire first, and also leaves more exp.
      Watch the scene.  The path is pretty straight-forward, just keep going
    down ladders to the next area.
      Take the west path and follow it to the exit.
      Go down the stairs and ladder and follow the wooden path to the flat with
    a canopy over it.  Watch the scene then go back and talk to the guy with the
    tube around him, near where you jumped across the mud, and he'll give you the
    key.  Head back up the ladder and stairs and follow the path back to the
    ladder where the sluice control room is.  Flip the switch and watch the
    cinematic, and then head up the ladder back outside.  Now go up the first
    ladder then head east and onto the sluice gate.  Once across, go up the
    ladder nearby for a chest with a Short Sword.  Go back down and west to where
    a ladder is to the south.  Follow that path to the doorway.
      Go to the next sluice control and hit the switch.  Watch the scene for the
    next mini-game!
    ::"Spin It!"::
      You have to spin the wheel and then start the machine, simple, right?
    What you have to do is make 360 degree rotations on the D-pad(using analog is
    a lot easier).  You can turn either way, but what you generally want to do is
    turn slowly a couple times then speed up.  The pitch will get higher, and
    after a while you'll see a ! over Cray's head, which is when you hit Circle
    to close the gate.
      Head out the door to the south to get a chest with 2 Vitamin, then head
    back up the ladder and go back across the wooden bridge to where the Short
    Sword was.  From there head right across the second Sluice gate.  Once across
    head up the ladder nearby for 2 swallow eye.  Now go back down the ladder and
    head east to a doorway.
      Follow the path down to back outside.
      Go down to the woodwork and down the ladder, then hit the blue switch to
    lower the wood-bridge.  Now go back to the place with the overhang and you'll
    get a sequence.  Now head back to the other side and press X on the mechanism
    and you'll get another sequence.  When prompted, press X a couple times to
    get a scene after which you will be back outside on the world map.
    ::World Map
      Go up and enter the ! area.
    :: ! 
      Pay 100z for a song about Dragons, or 10z for a song about Tadpoles.
    Either way you'll eventually have to hear the Dragon song, so go for that
    one.  Afterwards, there will be a scene.
    ::World Map
      Go to Kyria
      There are traps all over the place so watch your step, unless you want to
    see Ryu get hit by all of them ;).  Go across the bridge and go in the hole
    the chicken is circling.  Get the chest with 400z and then put Cray in the
    lead to push the barrels out of the way.  Go back across the bridge and talk
    to the "pet" for a fight with a Bee Troop.  If you use only magic to kill it,
    it will drop a Bronze Shield.  To get into the mayors house, fall into the
    hole behind the house and take the ladder up.  There is a Fish-Head in the
    bookshelf next to the parrot.  Talk to the parrot and answer the second
    option(no time), then the second option(no), then the third option(no), then
    the fourth option(not really).  Now you can ask where the mayor is.  If you
    need to rest go into the house next to the one with a blue top and talk to
    the lady in the kitchen.  When you're done exploring, leave town.
    ::World Map
      Go to the Woods.
      Just keep following the path, you can't to much else.  Along the way there
    will be a tree with fruit in it, have Ershin bump it for some free Apples.
    You may want to get some as they restore 100 HP each.  When you're done
    picking apples(or you have 99), keep going.  There will be a guy blocking
    your way, so talk to him for a scene and an apple.  Follow the sign east to
    the next area.
      There are a couple of places where you can fall into the well, but they
    also get in your way.  What you do is from the well there is a patch of
    flowers, with a little hill going up to the east.  Follow that until you find
    the cage trap.  Next to the trap there will be a hole to fall in, go in for a
    chest with 4 Healing Herbs.
      Once you're outside the well, put an apple on the stump directly to the
    East of it and follow the footprints to an area with an Earth Ward on it.
      For the next chest, go south from the well to where there is a bell trap,
    and a hill.  Go up the hill and over to the treasure chest trap.  If you want
    the chest stand under it, it contains a Pointed Stick(for Nina).  Now go
    across the broken bridge and then down the small hill to the north.  There is
    a small break in the trees to the east right after the tree that is sticking
    out from the rest.  That path leads to a small area with a chest containing 8
    apples.  Go back to the trap and go south past the stump to a hole.  Fall
    down for a Aura Ring.  Out of the well again, go up the hill to the east to
    the trap and then down the hill going west, then through the area where the
    broken bridge is.  Now head through to the next area.
    NOTE: You can leave an apple and watch a scene to see where to go if you want
          to, but it will tell you to go to the same place.
      In here keep going across the jumps all the way to the top.  When you get
    there, go across the waterfall for a Wisdom Seed.  Now finish going up to the
    next area, but heal all your characters first.
      In the next area watch the scene, then fight the next boss.
    Boss Maman:
    HP: 3600
    Body Press: Very powerful attack vs. one character, also stuns.
    Rock Blast: Lvl 1 Earth magic against all.
    - He's got quite a few HP, so cycle Nina between the front and back rows to
      get healing spells in.
    - You should have Ryu transform and use Flame Strike on the boss, then cycle
      him to the back to regain AP.
    - He's fairly strong against Earth Attacks so don't use those.
    - You also might want to have Cray cast his assist spells on some of the
    EXP: 1500
    Zenny: 450
    Items: Apple, Flame Punch
      After the fight. watch the scene.
    ::World Map
      Go to Kyria
      There will be a scene.
    Switch to Fou-Lu
      Just a brief scene.
    Switch to Ryu
    :3 Missing Princess
      On your way out, Cray falls in a trap so make your way out and then back
    over to the path and inside the mountain.
    NOTE: Most enemies in here are weak to fire, so use Ershin equipped with her
          Flame Punch to make life easier.
      This place is a maze, kinda.  First follow the path and go across the water
    to the other rock area for a chest with a Water Bomb in it.  Now go back and
    follow the water to the north, and keep going until you get to a place where
    you have to jump across the deep end, this will lead to the next area.
      At the intersection go north for a chest with an Ammonia, then back down to
    the other pathway down to get to the next area.
      Go along the path to the water, up the first stairs, and then up the stairs
    to the North, which lead to a jump.  Get the chest with 500z and then go back
    to the stairs and go North where the rock sticking up is.  Keep going up to
    where the next area is and go in the hole in the wall.
      Just keep following this path until you get to the ladder, which leads to
      There is an inn in the center.  To get to it, head west from the well to
    the arch-way then north, and the inn is the tall building with the stairs to
    the door.
      If you leave town, a path will be made from Kyria to Synesta.
      Make your way to the orphanage right next to the well, and talk to the Nun
    standing near the stairs.  When you leave you'll see a scene.  Talk to the
    nun, then the kid, who will be the next mini-game.
      He'll run around the town and if he sees you he'll go off in the other
    direction.  He does have a pattern though.  He'll run around the outskirts of
    the town in the same circle.  What you have to do is go in the opposite
    direction and when he sees you he'll turn around.  Follow him to the walkway
    on the outside of town with a lot of turns, you can take the turns short and
    cut him off on one, since he always takes the turn close to the buildings.
      Another way to catch him is to go to the archway north of the inn where the
    monkey guy with a stick is standing and wait for Chino to go by(he won't see
    you) and catch him when he does.
      Once you catch him you'll go back to the orphanage, watch the scene.  You
    now have to play hide and seek with the kids.
    ::"Hide and Seek"::
    -Talk to the small kid playing with his toy near the collapsed wall in the
      orphanage to get number one.
    -Go east, under the archway near the orphanage and well, for the second kid.
    -The next kid is under the opening where the town entrance is.
    -The next one is on the stairs next to the entrance that lead to the walkway.
    -Next is the kid who is hiding down the stairs near the well, and behind the
      house with the guy in front of the door.
    -The directions for the next kid are a little odd, so just go to the inn and
      the kid is up the stairs.
    -Once you get her go back to the orphanage and talk to the sister.  Chino has
    gone to the cellar, which is at the stairs where the guard is.  Make your way
    over there and talk to the guard.  He'll get thirsty, and when the water lady
    comes talk to her.  He'll leave his post to go get some water.  When he does
    this you can get by him to go down the stairs.
      Most enemies down here are weak to fire, so keep using Ershin.  The mice
    will use Snap, which you can learn.
      Keep going down till you get to a hallway with doors.  The first one has a
    door with an Ammonia in the northern cabinet.  Go through the hole at the end
    of the passage.  Down the stairs you will find a messed up bar.  Go across
    the wrecked furniture, and check the cabinet behind the bar for a Protein.
    Exit from the bar and in the next place check the cabinet at the top of the
    stairs for 80z.  Keep going and you'll come to a long stairwell.  At the
    bottom you will se Chino inside of a cell.  You need to get the vase out of
    the way first though.  In the next cell there is a bag with raptor claws for
    Ershin, but keep the Flame Arm equipped for now.  Go out the end and up the
    next set of stairs to another prison place.  Go to the far end cell and step
    on the wooden part of the floor to go down to Chino.  Talk to him and you'll
    go back to the orphanage.  Now the mini-game is over :)
      There will be a scene.  Afterwards go to the house with the bodyguard and
    talk to him, you now fight him.
    Boss: Kahn
    HP: 3000
    Focus: Increases Power
    Shout: Stuns all enemies.
    - You can learn Focus from him.
    - He's relatively fast so plan ahead.
    EXP: 1000
    Zenny: 0
    Items: Ginseng
      There will be a scene afterwards, then you will have to go on a quest.
    Talk to the guy standing with his animal at the town entrance, and then leave
    ::World Map
      A path will open to the Hide Out, choose to go there, but along the way go
    into the first ? you get.
    :: ? 
      Watch the scene.
      You'll wind up at the Hide Out, where you have to catch the thief, aka
    ::"Get Him!"::
      You can move the barrels to cut off his running away with Cray.  Go to the
    east barrel first, and move it so that its just beyond the edge, then move
    the next closest barrel to right to it little and above, and the last one
    next to the first one to trap him.  Now lead him over to the top and your
    trap, and you'll catch him.
      After some dialogue, you will have control again.  Go back into the Hideout
    and talk to Stoll again to get him as a master.  Head back to Synesta and
    talk to Marlok.  After more dialogue, you have to go to the Sandflier Wharf,
    so leave town.
    ::World Map
      The path will open to Wharf.  If you stop at the ? about half way to Wharf
    there will be a sign in there.  Read it and exit via the North-East corner
    and you will get another fishing spot.  Now go to Wharf.
      Inside the Wharf, talk to the big guy with the white tank top on, and
    you'll get your first job.  Yes, it's another mini-game.
    ::"Interior Design"::
    You need to move all the jars to the sign in the North End, and the barrels
    to the South End sign.  You also have to kill all the old stuff, and the
    faster you go, the better your reward.
      The easiest way to do this is to break the cracked barrels near the sign,
        then have Cray push the good one on to the platform.
      Break everything else in this area, then go back to where the entrance is,
        and around it to the other side.
      Break all the barrels and push one jar on top of the jar platform.
      Break everything else and you're done.
      Remember that when you break an old barrel with Triangle or not
    running fast, a pair of roaches will attack you.  If you break it by dashing
    into it from a distance, you will not fight.  In the interest of saving time,
    it is better to break by bash.
      If you want to get the most points, there is a pattern you can follow.
      First go to the jar next to the exit and push it down.  Now switch to
        Ershin and break the old barrel next to the sign, then the one along the
        wall near the sign, and the one on the jar loading platform.
      Now switch back to Cray, run around to the other side and push the barrel
        that is next to the jump spot on the crates forward to against the wall
        on the jar platform.  Now push it over to the middle spot behind the sign
        for barrels.
      Run over to the jar that you pushed down from the entrance and push it in
        front of the stairs.  Run around the dark crate and push the jar over to
        against the sandbags.  Run around the crate again and push the jar so it
        is just before the crate with a jar on top.  Now push it against the
        other crate that is there so it is directly south of the jump spot on the
        crate leading to the one with a jar.  Push it against the wall and then
        to behind the jar sign.
      Push the other jar near the sign next to that one, to the south of it on
        the platform.  Now push the jar near the crates onto the platform, next
        to the sign and the other jar.
      Once that is done, push the barrel(the only one left on the lower floor)
        against the crate with a jump spot and a plank on it(there should only be
        one of those).  Now push it into the crate that has a jar on it, then
        against the crate leading to that one.  Now push it forward until you
        can get around it and push it on the barrel platform.  Make sure to
        leave the last back spot on the line with the other barrels open for the
        last barrel.
      Now go up the stairs and around to the crates with jump spots on them(don't
        worry about the other barrel yet).  Jump across and push the jar down
        the east side.
      Go back around to the lower area, and on the way push the last barrel down
        and into position.
      Push the jar so that its just beyond the crate leading to the one that had
        the jar.  Run around the jar and go between the plank and jar(it can be
        done) to behind the jar.  Push it out 1 space then run back around and
        push it until it hits a crate.  From there just push it onto the platform
        with the others, and you're done!
      You get 1800 for putting all the barrels back and extra depending on how
    quickly you went.
     0:00-2:00 - 1500 pts.
     2:00-3:00 - 1000 pts.
     3:00-4:00 -  500 pts.
     5:00+     -    0 pts.
    ::"Crane Man"::
    Your next job is to load the sandflier.  Moving left and right on the D-Pad
    swing the crane, moving up shortens it, and moving down lengthens it.  Also
    hitting Circle without a crate makes the arm go down, and hitting Circle with
    one makes it lower the crate.  Personally I find this easier using the normal
    D-pad instead of the analog stick.
    Get the container next to Cray, and move it over to the spot on the ship out
    lined with a blue square, and drop it.  You get more points if you drop it on
    the light blue square, so aim for that one.  Also try to allow only 10-15
    seconds for each barrel.  You've got 3:00 so work fast!  It's better to let
    the crane steady itself a little so you can see where it will land, then
    lower it down.  You can get up to 2000 points for getting all of the crates,
    and more depending on the time remaining:
      Every second is worth 100 points, and depending on the 10 second display it
    will be worth more.  From 50 - 55 seconds, each second is worth 300 points.
    After 55, they are worth 200.
    :30 - :39 500
    :40 - :49 1000
    :50 - :54 2000
    :55 - :60 3000
    (I could be wrong about this)
      After this is done, there will be a scene.  You will get an item based on
    how well you did:
      You'll see some scenes and then...
    Switch to Fou-Lu
      Save if you want and go out.  Leave the hut area to continue.
      The path doesn't have any branches so go on.  At the bottom there will be a
    scene, followed by a boss.
    Boss: Khafu
    HP: 20,000
    Eldrichflame: Fire Breath attack
    Firewind: Lvl 1 Fire + Wind Magic
    - He uses Fire magic, but is weak to Water, so transform into Astral and use
      Frost Strike on him, or use Eraser for some massive damage.
    - Once your HP gets low, just use Frost Strike, since Eraser won't deal equal
    to it.
    EXP: 22000
    Items: Fire Ward, Ambrosia.
      There will be another scene.
    Switch to Ryu
      Watch the scene, then head to the next area.
      The inn is the place to the north with the yellow overhang, and it's free,
    so feel free to use it.
      Go up the stairs to the "Causeway", which is really a teleporter.  Inside
    the first room go in the opening west of the entrance.
      Go up the stairs to get back outside.
      Step on the big thing with a red roof to get to the next area
      Go in the opening.
      The first part of the path is straightforward so go through.
      In the next area, go in the room on the south, right after the branch goes
    off to the north, and search the cabinet on the west wall for 3 Healing
    Herbs, then go back out.
      Go up the stairs.
      In the next part, the first door to the north has a Glass Domino, get it
    then go back and in the nearby southern door.
      In here just go around and up the next set of stairs.
      Now you will find yourself in a room with an elevator.  Ignore it and leave
    through the east exit.
      Step on the red lift to go up to a platform with the gateway.  You get to
    watch a scene, then try to run through.  Watch another scene and then fight a
    Boss: Ymechaf
    HP: 6000
    Whirlwind: Wind Attack vs. front row.
    - Use combo magic against it.
    - Combos with 3 or more hits will knock it off balance.
    - When it is off balance it will take more damage.
    - Don't forget about transformations with Ryu.
    - Cycle people who have little AP left to the back row.
    EXP: 2000 Exp
    Zenny: 0
    Items: Aurum, Ice Punch
      Watch the next sequence and when you have control again, get on the
      Inside the room you can either take the elevator down to the first floor or
    go down the stairs for items.  This place is a mirror of the one on other
    side, except that the items are different.  The third floor chest has 2
    Ammonia, and the second floor cabinet has a Vitamin.  Outside the path leads
    to the world map.
    ::World Map
      Head over to Astana.
      In here, the Armor/Item Shops and Inn are up the stairs on the south of the
    barrier.  Talk to the people to learn about the Aqueduct, then leave town.
    ::World Map
      A new path will open to the Aqueduct.  Go there.
      Go up the wooden plank, and then the ladder.  There is a chest with a
    Ginseng so get that and go up the next ladder.  Go across and talk to the guy
    to go down.  Go through and cut the rope with Ryu's sword.  Go across the
    jump and up the ladder to the end of the path for a chest with 500z.  Now go
    back down and across the jump, then to the other side of the pillar for a
    ladder, then go across and into the water.  There will be a scene.
    ::Astana Base
      The first door to the north has a Life Shard, other than that go up the
    stairs.  By the way, notice how the music here kinda sounds like the music
    from Resident Evil?  Keep going along.  At the next intersection check the
    cabinets for a Magic Shard, then go through the curtain to the north.  You'll
    see the same scene as before.  Walk across behind the curtain slowly(just
    walk don't run) and go through the door for some scenes.
    :4 The Broken Sword
      Check the bag for an Aurum and go down the stairs.  You'll meet Scias, who
    will join you when you exit through the door near him.
      In the house next door there is a merchant down the stairs with some new
      Head east into the castle and you'll get some scenes, leave, get more
    scenes, then leave town.
    ::World Map
      If you go north from the first ? area, a ? spot will appear(the ones for
    random fights).  Go in.
    :: ? 
     Read the sign, then exit West for another fishing spot.
    ::World Map
      Go to Shyde
      Talk to someone under the first archway to trade the Lead Ball for a Bronze
    Ball.  Leave town.
    ::World Map
      Head down to Wynchwood.
      There are a couple enemies here worth noting, the NutTroops will use Double
    Blow every other round(you can learn this). and the Wyd's will transform into
    Firewyds if you cast a fire spell on them(these have better Exp).
      Follow the path.  At the first intersection head west for a chest with 3
    Healing Herbs in it, then continue along the south aiming path.
     In the next area, you'll get a scene, and lose Nina(in a rather funny way, I
    might add).  Keep going and you'll get more humorous scenes.  You now have to
    find Nina.
      First, go on the ledge to the south and follow it to a jump, which goes
    over to the place with the trees in the middle.  Now go around the trees and
    take the next jump for a bag with a Magic Shard in it.  Go back across the
    jumps, down the little hill, and follow the path, keeping south.  Go across
    the jump and have Ershin hit the tree that is right there.
      You get more scenes, followed by control of mini-Nina!  Head up the small
    hill between the eggs and then head around to the south with a jump down.
    Walk towards the hole in the tree and watch.  Now for an odd boss.
    Boss: Sparrow
    HP: 500
    Feeding Time: AP is cut in half
    Pinder: Nothing
    - Use Cyclone once and you'll win.
    - If you just defend, it will run away after a while.
    EXP: 250
    Zenny: 100
    Items: Bird Drop(wha?), Wooden Rod/Bamboo Rod(if it ran away)
      Head across the tree to a branch with vines hanging, and go down those
    vines.  More hilarious scenes to follow(with Nina ending up in an interesting
    position ;)).
      Head north, there is a dark green tree you can hit with Ershin for berries
    or get stung by a caterpillar(actually you can do this with just about every
    tree in here).  Keep following the path and you'll leave the woods and be
    back on the World Map.
    ::World Map
      Go to Worent
      Inside there is a Shop/Inn, the big house to the north with the guy waving
    his bat around.  Head east through town to get to the Chief's house(recognize
    the big guy on top?), and go in.
      Watch a scene.  Before you leave, go in the door to te south.  Down the
    stairs in the basement is a bag containing ManlyClothes in it.  Leave the
    house and go down the stairs, and you'll have to fight Kahn, again.
    Boss: Kahn
    HP: 3500
    Focus: Raises Power
    Shout: Stun vs. all enemies
    Tiger Fist: Attack vs. all enemies
    - Transform into the Aura(what else?)
    - His only good attack, Tigerfist, will only be used once.  After that he
      won't have the AP to cast it.
    - After that, he's a pushover
    EXP: 2000
    Zenny: 0
    Items: Ginseng
      Afterwards, there will be a couple scenes.  Don't forget to rest at the Inn
    to get your HP/AP back.  You can get Una as a master now, she's up the ladder
    inside the Chief's hut.  Talk to the small lady behind the southern houses
    near that... thing floating around.  You'll get a Whelk to ride.  Leave town.
    ::World Map
      Go to the Plains.
      You'll get a scene and then you will be on the plains, and on the whelk!
    Since Ryu will be the only one in your party, this is a good place to level.
    You'll fight mainly NutArchrs, which shouldn't be that much of a problem.
      Head east, which is the direction you start off going.  Eventually you'll
        run into a big rock.
      From here rotate left until you are going northeast(the red needle should
        be pointing to the upper left), then start going forward again.
      Sooner or later you'll see a white line going up from the field, head
        towards that, it's where you're going.
    NOTE: If you go east until you leave the plains again, you will wind up at a
          shrine, there's nothing to do here yet though.
    NOTE2: If you leave the plains without going into the camp(i.e. you wind up
          at a cliff or forest area), you went the wrong way.
    Note3: If you're still having problems finding her, please refer to the
          Compass explanation in the Basics section and/or the FAQ, which has a
          slightly more detailed description of how to find her.
      You'll see some scenes, then go into the tent, followed by more scenes.
    When you wake up go outside for more scenes.  Talk to her again and choose
    the third option(the one about the sword).  Exit and you'll automatically go
    back to the world map.
    ::World Map
      Go back to the plains for a !.
      Watch the scene, then choose to leave the plains.
    ::World Map
      Head back to Worent.
      Talk to the old guys in the big house again.  Now leave again.
    ::World Map
      Go back to the plains.
      Go east until you reach the big rock, then head south.  You'll see a
    volcano with smoke coming out of it, that's where you're headed.
    NOTE: For the next area, a lot of enemies use fire attacks and are weak to
          water.  Put Ershin in the front ranks with the Ice Punch equipped.
    Mt. Glom
      Inside the volcano, head north to a jump that leads to a bag with a Fire
    Ward inside.  Then go east through the small crack in the wall.
      When you get to the next area there should be rocks in front of the
    entrance.  There will be  path to the east, leading up a hill to a north
      In this area, there will be platforms on the lava.  These platforms will
    move when you get into a fight.  Pick a fight near the entrance and after the
    platforms move go to the one to the east that should have come closer.  Walk
    over it to get to a chest with 600z.  Now go back on the platform and pick
    another fight to make the other platform come down, and the one you are on go
    toward it.  Once you are on that one, pick another fight to raise the
    platform back up.  Get the chest with 3 Vitamins and then go north one
    platform, pick a fight on this and you should be taken to a cave opening.  In
    the cave is a chest with a  Drill Punch.  Head back out and make your way
    east across to go in the cave opening.
      In here go across the bridges and then inside the house for a scene.  Check
    the cabinet in here for an Aurum.  Go down the ladder then out back into the
      Go across the bridges to get a chest with 4 molotovs.  Go back to under the
    house.  Exit through the dark passage, then follow that to the world map.
    ::World Map
      Head back to Wynchwood.
      Go to the place where you met the fairies(after Nina was shrunk) and talk
    to the little glowing dots to meet a fairy.  You'll be transported to the
    Land of Dreams, aka Fairy Village.
    ::Faerie Village
      After a chat head into the open area and talk to the sleep bubbles.  They
    will be bosses.
    - None of these have anything to steal.
    - They are all undead, so you can use healing spells(not items) to deal
      massive damage.
    - To increase the chances of finding the item after battle, fight them in the
      order of oldest to youngest(go down the list from Chkom then go back to
      Bokta after the others are defeated).
    Boss: Bokta - Behind the large tree at the far end of the field.
    HP: 1300
    - He gets a Lucky Strike a lot.
      You get 300 Exp and 60z, and a Life Shard upon his defeat.
    Boss: Chkom - Southwest corner of the field.
    HP: 1800
    - He casts Rock Blast occasionally.
    - He uses sleep a lot.
      You get 320 Exp, 50z, and a Magic Shard when you beat him.
    Boss: Nmago - Northwest corner of the field.
    HP: 1800
    - He occasionally casts Sever.
    - He does counter attacks frequently.
      You get 340 Exp, 40z, and a Life Shard upon completion.
    Boss: Kyo - Southeast corner of the field.
    HP: 1300
    - He is immune Magic.
    - He casts status magic: Slow, Weaken, Blunt, etc.
      You get 360 Exp, 30z, and a Magic Shard when he gets whacked.
    Boss: Udy - Northeast corner of the field.
    HP: 1800
    - He steals HP/AP.
    - Healing spells have no effect on him.
    - Has a high dodge rate.
      You get 380 Exp, 20z, and a Life Shard when he kicks the bucket.
    After you kill all 5, daddy shows up.
    Boss: Fantam
    HP: 6000
    Sever: Lvl 1 Wind Magic
    Frost: Lvl 1 Water Magic
    Ovum: Turns front row into eggs.
    - His abilities change when he changes his size.
    - Have Scias us Shining Blade until he runs out of AP, then transfer him
        to the back to recharge.
    - The smaller he gets, the more damage he takes.
    EXP: 5000
    Zenny: 1800
    Items: Magic Shard
      After this fun you watch a scene, then you get the Fairy Drop, and go back
    to your world.  Leave to the World Map.
    ::World Map
      Head back to the old man's house in the volcano(it will be on the map).
      Give the smith the drop.  You'll get a King's Sword, which is the same as
    the other one that Ryu broke.  Leave the old man's house.
    ::World Map
      Head back to Ludia.
      Head to the castle for some scenes, then head back to the house you were in
    earlier, head up the stairs, choose to wait, and......
    Switch to Fou-Lu
      Just a brief scene.
    Switch to Ryu
      It's night-time so get ready to make a raid on the jail!  Leave the house
    and head to the Castle, the orange Manillo will sell items/weapons if you
    need to check your equip.  When you're ready you have to fight guards before
    they can call for help.  Nina's Cyclone will kill them with one hit, so don't
    worry about that.  If you don't win in the first round, you will have to
    start from the beginning again, but the guards you've already knocked out
    will stay that way.
      Talk to the guard guarding the north passageway, fight him and then go
      Go east up the stairs and fight another guard.  In the room behind him is a
    chest with an Artemis' Cap.  Go back and then up the stairs to the
    northwest of the fallen guard.
      Just keep going up and you'll wind up with Cray.  Head back down the stairs
    and out of town.
    :5 The Wind Dragon
    ::World Map
      Go to Worent.
      With Cray in the lead, talk to people(you don't have to, it's just nice to
    see the different reactions people give to Cray).  Head back to the hut with
    the old guys.  Talk to them then leave town.
    ::World Map
      Head over to Tarhn's place.
    ::Tarhn's Camp
      Watch some scenes, then when you wake up, head out and talk to Tarhn, then
    ::World Map
      If you went to the shrine before, then go there on the map.  If not, enter
    the Plains.
      Go east all the way past the big rock until you get to the other side, the
    shrine is there.
      Go inside the Shrine an put the Jadestone on the alter(just press X on the
    alter then answer yes).  After a scene a passageway will open up.  Go in.
    NOTE: If your characters run low on HP, the best way to heal is to find a
         fight with one or more Catrpilrs, kill all but one of them in one round,
         which is easy with Scias, Ryu, and Cray, then put Nina in first, have
         her heal the party member, then have whoever is left kill them.  Nina
         should have more than 5 CP, so just keep using the 5 AP she gets per
         round to do the healing.
    ::Inside the Shrine
      Go north at the first two intersections.  At the third, go west for a chest
    containing 500z.  Go back to the intersection and head east, east again,
    south, and follow that to the exit.  In here there is a puzzle to solve.  You
    have to turn the lasers by having Cray push the handle behind them.
    ::"Light Show"::
      You lose HP every time you hit a laser, so watch out.
      Go down the stairs near the entrance and push the Green laser so the beam
    is heading north.
      Now  run around and push the Yellow laser so it's pointing south.
      Run back around the Green laser up the stairs and down the stairs to the
      Run along the Red laser to the staircase for a chest with 4 Silver Tops.
      Head back down and push the Red laser so it shoots south.
      Go to the Yellow one and push that so it shoots east.
      Push the Green one so it shoots east.
      Now go back to the red one and push that one so it shoots north.
      Now go in the room for a chest with a Light Bangle.
      Go out and push the Red laser.
      Go up and around to push the Green laser, then the Yellow one.
      Run back past the Green laser and up the stairs, then go down the northern
    stairs.  Go east to the hole in the wall, and from there go up the stairs.
    You'll be in a shack.  You can talk to the man behind the rugs to trade the
    Bronze Ball for an Iron Ball.  Head out and go behind the shack for 2 Ammonia
    and when you're ready, leave the shack and you'll be on the world map again.
    ::World Map
      Go to Ahm Fen.
    ::Ahm Fen
      There's only one way to go so follow the path.  When you get to the lower
    part(walking in the water) head west first for a chest with a Baby Frog in
    it.  Then head back and past where you came down to another plank that goes
    to a bridge, this leads to the next area.
      You may notice the big snake here, don't worry, it won't attack you.
    Stepping on the broken parts of the bridge will make the snakes move, and you
    can use the snakes as bridges.
    ::"Snake Way"::
      Go south at the first intersection and up on the plank and hit the broken
    part twice to move the snakes.
      Go north from the broken part and walk along the snake to the next bridge.
      Go along this one and then down the slope on it to get to a chest with a
        Scale Mail(You will trip the snakes along the way).
      Now hit the broken part of that bridge 4 times.  Walk across the snake and
        go down to the swamp level, then northeast to find a bridge back up.
      Hit this spot 3 times, go across the snake and hit the next one 3 times,
        then down the bridge to get a chest with 3 Life Shard.
      Now hit the crack one more time, go across the snake to the platform and
        walk across this one to the next area.
      From here exit to the world map.
    ::World Map
      If you go into the ? to the east, you can check the cabinet for a Vigor
    Seed.  Go north on the map to a ! spot.
    :: ! 
      Watch the scenes and a Fairy will appear.  Say yes(you don't have that much
    of a choice) and you will get the Fairy Village!
      From now on you can go to the Fairy Village by camping and talking to the
    head fairy near the edge of the camp ring.
    NOTE: Once you get 5 faeries, you can go back to the ? house near Ahm Fen and
            get the faerie there to be a master.
      After you are done with the Faeries, go back to the world map.
    ::World Map
      Go into Wyndia.
      Certain people will have different reactions to you if Nina is in the Lead.
    The Manillo will sell you some new fishing gear, if you've been keeping up
    with fishing.  In the big fancy house to the south, the butler in the dining
    room will buy silverware from you(remember the item Marlok gave you?) with
    Aurums.  Also check the cabinet in the kitchen for 2 Swallow Eyes.  Most of
    the houses in Wyndia have a cabinet with items, so make a search of the town
    for some good stuff!  You'll run into Momo from Breath of Fire 3 if you go
    into the big Windmill.  She's a master(go figure).  When you're done having
    fun, go east to the big wall, up the stairs, and on the lift to get to the
      If you go in the near door, and follow the paths, you will get to a chest
    with a Ring of Wind.
      Head back to the entrance and go north into the other castle entrance.
      Talk to the guards with Nina in the lead and you will be permitted to go
      Go down the stairs in the middle of the room, then head west outside.  Go
    in the north door to get to the dungeon.  Talk to the prisoner and you will
    be prompted to trade the Iron Ball, and you will get a Brass Ball.
      Head back up to the room with the guards you talked to, and check the
    cabinets in the rooms on the south wall for a Wisdom Fruit and a Soul Gem.
      Now go in the room on the north wall(there should be a guard there).  There
    will be a couple of scenes, then leave Wyndia, and begin your journey east.
    ::World Map
      Head to the Kasq Wds.
    ::Kasq Wds.
      Inside go along the path and talk to the blue-gray Manillo walking around
    for another fishing spot when you leave.  Now head north to the next area.
      Go on the log directly next to the entrance and go across for a chest with
    600z.  Now go back to the other side and head north.
      Go up the hill and then go over the wooden bridge.  Over here there is a
    log mini-game, but it's not required.  I'll cover it anyway :)
    ::"Log Rider"::
      Just walk in the direction you want to go, there are only two ways to go,
      Go on the first log to get to the next one going perpendicular to it and go
    on that one until you are next to the grassy area in the middle.
      Get off and go across to another log, take that one to a landing with 2
    Weather Vanes on it.
      Now go back 2 logs and take that one the rest of the way to another log
    going perpendicular to it.
      Ride that log to the ledge you can get off on, get off, and walk around to
    get the chest containing Long Boots.
      Now get back on the log and ride to the corner ledge so you can get off on
    the shore and then get back on another log.
      Ride this log all the way to the next one and then ride that one to the
    near-by shore.
      If you're done having fun on the logs, go out thru the northern exit.
      In here go west for a chest containing a Magic Shard then head back east.
      Follow this path to the next fork and take the one leading northwest.
      In the next area take the path heading north and go in the house.  There
    will be a scene.  Take the treasure chest for an Aurum and check the cabinet
    for 3 Flattops.  Now leave the place, you'll automatically go to camp.
      There will be a chat, then Scias will leave.
    ::World Map
      Head back to Wyndia.
      Go to the castle and talk to the king.  After your chat leave the room and
    go out to the north.  Go in the room with the windmill above it and head down
    the stairs.
      Go along the passageway.
      In this place, Ryu will deal more damage with the King's Sword than with
    most others you have available at the time.
      Keep going east until the path splits and you can't.  Then go north in the
    darkened area for a chest containing a Soul Gem.
      Now head back south and follow the fans.
      In the next room watch the fan and wait for it to blow north, then run to
    the northeast for 3 Swallow Eyes.  This may take a few tries.  Once you have
    those wait for the fan to blow northeast and run north to the next area.
      In here wait for the moving bridge to come over to you and then get on.
      Get on the next one but wait for it to go to across from where you start so
    you can pick up a chest with a Balance Ring in it.
      Wait for the bridge to come back then take it to the next one.
      Take this one to the next cliff and go in the opening.
      In the next area, you have to wait for the wind to stop moving so you can
    advance.  Do so and work your way up, hiding behind stretches of rock that
    come out of the edges(just as long as something is in front of you) to
    prevent yourself from being sucked to the opposite end of where you want to
    be.  Along the way, pick up the bag with 4 Healing Herbs in it.
      Once you get through here, you will be in a chamber that has the Wind Flute
    in it.  Get it and make your way back to the entrance.
      Yep, all that just for the Flute.  When you leave watch a scene then leave
    the castle and head for Pung'tap.
    ::World Map
      Go to Pung'tap.
      Watch the brief scene then head up the stairs and into the doorway.
      The path in here is pretty straight, but after about 2 screens there will
    be a hall with 2 exits.
      Take the south one and follow that all the way to a room with a chest
    containing a Homing Bomb.
      Head back and take the other door to the north.  In here go up the stairs,
    you'll end up back outside for another mini-game.
    ::"Leaping Heroes"::
      You have to jump from platform to platform, moving with the wind.  To jump,
    stand on the edge of a platform and press the D-pad off the ledge or X.  This
    is actually quite simple.
      Wait for the wind to die, then jump over to the southern platform.
      Now, wait for the wind to come up and keep pressing left so you will be
    carried up to the platform above on the north with a chest containing 600z.
      Jump down to the northern platform below, then wait for the wind and jump
    to the south platform across from the chest.
      Go out and up the stairs, then in the opening at the top.  Wait for the
    wind, then jump up.
      In the next area, keep going up and you will wind up at a chest with a
    FightingRobe in it.
      If you go up again, you will get to the end.
      Jump up, but before you go through the exit, jump back down the way you
    came.  You will be on a platform on the east wall.
      Jump off this when the wind dies and you will go down to a platform with a
    chest containing 2 Power Foods.
      Jump down again and then work your way back up to the very top again.
      Now go through the opening, and head over to the gondola.  You will watch a
    scene then you have a fight three grunts.  You get 2600 Exp, 500z, and a
    Molotov/Eye Drops/Knockout Gas(nothing good).  Scias will be in the next
    fight.  He won't be on your team, but he will fight with you, and heal your
    characters with Multivitamins(when they get low on HP).  Scias is also
    invulnerable for this fight.
      After the fight you can get the same stuff as the last fight.  You will get
    to watch a neat scene, followed by another scene.  Scias will be back in your
    party now, with all the equipment he left with.
      Head down the path and you will be back on the map.
    :6 Mysteries
    ::World Map
      Go to the only place available at the moment, Ice Peak.
    ::Ice Peak
      Go along the path, but when you get to the slope going up, take the little
    way to the side of it for a bag containing a Vitamin.  Go up, and at the top,
    head on the upper path to a cave with a chest containing an Icicle.
      Go back to the lower path and go in the cave down there.
      Follow this path all the way to the other side and back out into the open.
      In the next area, put Cray in the lead and push the snowball.  This could
    be considered a mini-game I guess.
    ::"Snow Plow"::
      Push the first ball out of your way.
      Now go down and push the next one into the ravine so you can cross it.
      Across the ridge go north up the hill and push the snowball at the top(go
        all the way up) down to allow crossing to a chest with AsbestosArmr in
      Go across the snowball and back up that hill and push the other ball down
        to the south and then down west to the gap.
      Push the ball near the bottom up so it is next to the southern edge of the
      Now push it east and walk across it to get a chest containing 500z.
      Head down the path and you're on the map again.
    ::World Map
      Go to Chek.
      The inn has a bag with an Aurum in it, there is a shop with some new
    weapons, and east of it there will be a door with a kid next to it. Go in,
    there will be a scene, then you will get control again.  Walk out the door
    and get a scene.
      When you wake up there is a brief scene.  Go up the stairs to where Ershin
    is.  You'll get another scene, and end up inside the last place you'd expect
    to be.
    ::Dream World 1
      Run along the path, taking the jumps.  When you are back down, take the
    south fork to get a chest with a Water Ward in it.
      Go back and take the northen route this time.
      Follow that to the next area.
      You can use the glowing crystal to move the big thing.  Just keep moving it
    until you can get all the way up.  Once up, talk to the green thing for a
    scene.  After that, talk to a pillar and get ready for a fight.  They also
    heal for 600 after every round.
    Name      Strong    Uses
    Umadap    Water     Wind
    Yeleb     Wind      Fire
    Agiel     Fire      Earth
    Azeus     Earth     Water
    - Each one has 1400 HP.
    - Dont use attacks from their elements, that will heal them.  Physical
      attacks like Double Blow and Shining Blade are the easiest way to win.
      After the fight you get 10000 Exp, and 1 of each of the following:
        Electrode        Earth Ward
        Molotov          Fire Ward
        Weather Vane     Wind Ward
        Water Bomb       Water Ward
      Now watch a scene.  Go all the way back and to the real world.  You have to
    go past the chest to get back, so if you missed it the first time, get it
    now.  Back in the real world, there will be a scene and then its...
    Switch to Fou-Lu
      Just a brief scene then...
    Switch to Ryu
      When you can move go to the house where you found the old lady and watch
    the scenes that follow.
    :7 Prophecy
    Switch to Fou-Lu
      You can actually control him again!  Sort of...  You'll wake up in Sonne
    Village,  go to the town exit for a scene, then...  You guessed it!
    Switch to Ryu
      There will be another scene...
    Switch to Fou-Lu
      Watch another scene that explains some stuff, then.........................
    Fooled you!  You regain control of Fou-Lu.  Leave town, walk west along the
    path for another scene, then head over to the 3 farmers gathered together and
    then follow the path near them to the woods.
      At the first intersection go west for a fight.
    Boss: Papan
    HP: 13000
    ::Stone Pillar - Lvl 2 Earth magic
    ::Body Press - Attack + Stun
    - It's not all that much to worry about.  Just attack with Frost Strike and
      he'll go down in a few rounds.
    - You can steal an apple from him.
    EXP: 10000
    Zenny: 750
    Items: Wisdom Fruit, Apple(if you didn't steal)
      Now head back to the village for a scene, or go South to get to the world
    map.  If you go in a ? area, there are some skills you can learn from enemies
    but watch out for Bilbao's, their Blitz takes a lot of HP off you.  There is
    nothing you can do here anyway, so just head back to the village.
    Switch to Ryu
      Go back in where Ershin is and say yes when you're ready to go back in.
    ::Dream World 2
      It will be slightly different from last time, but the concept is still the
      Walk along, taking the side jump for 2 Knockout Gas'.
      Keep following the path and at the next intersection, go north for a chest
    containing ManlyClothes.
      Head back to the main path and continue on to the house/temple.
      Watch a scene.
      Leave when you're ready to.
      Watch the scene then leave town.
    ::World Map
      Go to the newly opened ? .
    :: ? 
      Watch a scene, then leave to get back on the map.
    ::World Map
      Now head up to Sinchon.
      Go in the cave for another dungeon.
      In the second area(the one after the stairs in), go across the north bridge
    and then northeast to the doorway.
      In this area, go west all the way to the door to get back to the other room
    for a chest with 2 Swallow Eye in it.
      Now go to the other path and follow along that one.
      At the next branch take the lower path and press X on the eye at the north
    end of the room.  This will start a 30 second timer, so run back and go to
    the upper path and jump along the pillars.  The first chest has 3 Dragon
    Scales in it, then continue and jump to the platform with the doorway, then
    get on the western pillar and wait for it to go down.  Go in the back room
    for a chest with 2 Magic Shards in it, and another one with a Soul Ring.
      Go out the door on the other door, and jump down.
      Hit the eye again and do the same thing you did last time, only don't go to
    the pillar, stay on the platform.
      Go through the door, then go along until you are back outside, and you will
    get a scene.
    Switch to Fou-Lu
      After the scene you will have control, so head out and go find Mami.  She's
    up the hill on the first intersection in the field, and you will get a scene.
    If you go back into town and talk to Mami, she will give you a Rice Ball.
    After you get that leave town.
    ::World Map
      Go up to Mt. Yogy.
    ::Mt. Yogy
      The boulder will... well... go away.  Go up the path, at the first
    intersection go on the northeast path to get up to the top, then make your
    way into the volcano.  I recommend stealing(have Ryu learn Pilfer so Fou-Lu
    can have it) the Magma Armor from the Lavoids, since the Fire protection will
    help out a lot in the area to come.  Also if you got a Fire Ward from the
    last boss Fou-Lu fought, equip that as well.
      Anyway, inside, go west to get to the next area.
      Just follow along the path until you get to a scene, then a boss.
    Boss: Marl, Klod, Bellwyd
    ::Marl - 16,000
    ::Klod - 1300
    ::Bellwyd - 1300
    - Summon Kin - calls assistants to help
    - Rock Blast - lvl 1 Earth magic
    - Speed - Agl +50%
    - Heal - lvl 1 Cure magic
    - He will call assistants to help him, kill the one that heals him first.
    - He will call new assistants when you kill both of them.
    - If you have the Magma Armor equipped, then you will take very little damage
      from the Earth Elemental Attacks that he uses.
    - You can steal Wisdom Fruit from him.
    - Eraser is the best way to go.
    - You can learn Focus from him.
    EXP: 30000
    Zenny: 3200
    Items: SuperVitamin and depending on the assistants you killed:
      Wisdom Seed, Life Shard, Magic Shard, in varying numbers.
      Go out.  When you get to the bottom, there will be a scene.
    Switch to Ryu
      Watch and learn.
    Switch to Fou-Lu
      There is a scene, then head back to Mami's.  After the next scene, walk to
    the town entrance, you will get another scene.
      Head back into the house for yet another scene.  Head to the oven and
    press X to go in, there will be more scenes.
    Switch to Ryu
      Watch the scene, you now have your first Breath Attack!  It's also dragon
    hunting time!  Sort of...
      Head back through the cave to the other side, when you leave you will get a
    scene, and gain control of Ershin.  Head outside and watch another scene,
    followed by a fight.  More scenes, more fights.
    ::World Map
      Go back to Chek.
      Watch the scenes.  Head out of the house for another scene, then leave
    ::World Map
      Go north to the ? spot on the map.
      At the first intersection head west, then north for a Soul Gem in a chest.
      Go north and take the lower path to get a Wisdom Seed.
      Now head back to the upper path and follow that to the exit.
      Watch the scenes, then head out of the tent for another scene.
      You now get to fight a boss.
    Boss: Ight
    HP: N/A
    - You can steal an Aurum from it.
    - Just let yourself die.  You get to watch a very good show.
    EXP: 3600
    Zenny: 0
    Items: Flame Sword
      Watch the scenes that follow.
    :8 Awakenings
    NOTE: You now have control of another dragon type.
    Switch to Fou-Lu
      Watch the scene and the man will give you an Ivory Bangle.  In the woods,
    a monster will follow you(it likes you:)).  Don't worry, it won't attack.
    Leave the woods to the south.
    ::World Map
      Head to Sanctum.
      Watch the scene then go in the cave.    Get the Crystal for another Dragon
    Type.  Keep following the path to the exit.  When you are back outside, go
    down the slope to the world map.
    ::World Map
      Head to Soma.
      At the four-way intersection go northwest for a SuperVitamin, then head
    south to the next area.  Just follow the path for a scene.
    Switch to Ryu
      Watch the scene.
    ::World Map
      Go back to Chek.
      Back in Chek, talk to Abbess and watch a scene.  Ursula will now join the
    party, talk to Ershin, and she will come back.
    NOTE: If Ryu uses the Kaiser Dragon form, it will be Berserked and you will
          not be able to control it.
    ::World Map
      Go to Mt. Ryft.
    :Mt. Ryft
      Inside go west at the first intersection and jump across the rocks for a
    chest with a Rocket Punch in it.  Go back over the rocks and head along the
    path going next to them and go south at the next intersection leading outside
    to a raft.  Get on the raft for a mini-game.
    ::"The River Wild"::
      You have to make it down the river in one(or more) piece, every time you
    hit something you lose a piece, when it gets completely destroyed ya gotta
    start over.
      Know when it's smart to go for bags, don't go for it unless you know you
    won't hit a bank or if you just don't care about losing pieces :)  Also you
    might want to consider breaking the raft before you get to the waterfall so
    you can pick up a chest with 3 Fish-heads in it.
      This is more of a reaction game, so I can't really help you out here.
    Sorry :(.
      You get a bonus based on how many pieces you have left of your raft.
    NOTE: You can go back and play the raft mini-game as many times as you want.
    ::World Map
      Head to Shyde.
      If you go up the stairs and around the top, to an area with a bridge, you
    will find the boy who explains game mechanics.  Ask him about shift and you
    will get the ability to teleport to places on the world map that you have
    walked over since getting the ability.
      Go to the room underneath and talk to the blue man.  Go back outside and
    watch a scene, then go back into the room and talk to the blue Manillo again.
      Press X on the flier to get in.
    ::"Speed Racer"::
      Left and Right turn it, Circle accelerates, X Brakes.
      The dots on the track are mounds, which you can use as shortcuts if you go
    fast enough.  When you jump from them, move the D-pad/Analog stick in circles
    and you will do tricks, just make sure you land with the bottom of the ship
      It is also better to save time if you press X to brake before a turn.  This
    will help you maintain control of the flier.
      Head up to the gateway and talk to the guard, then head back to the
    sandflier for a scene.  Talk to the guy with the bag for another scene, then
    ::World Map
      There are a couple of things you can do first however.
    - If you had anyone apprenticed to Rwolf, then you probably have enough combo
      hits to get the next skill.
    - You can get the Mud Dragon's help by going to the ? just north of Dam where
      you met him the first time.
    - For the Grass Dragon's help, head to the great Plains and talk to Tarhn.
      Then go onto the field and head east until you see a flying white dot, aka
      a bird.  Chase after the bird and you will find a glowing dot, aka singing
      bird, now chase that one.  It will lead you to the Dragon.
    - If you head back to the Crash(your old sandflier), you can trade the Brass
      Ball for a Tin Ball.
    - If you head to the house with a fairy in it, she will become a master if
      you have been keeping up with the Fairy Village side-game.
    - If you have been trading the Balls, then you can go back to Synesta and
      get Marlok as a Master.
    - After you get the power of one of the dragons, you can go back to Chek and
      get Abbess as a master.
    - If you have those items in your inventory that say "Looks like it could be
      used to make armor", then head to the smith in Mt. Glom and he'll make
      armor out of up to three of them.
      If you head to the Shikk region, you will have the mini-game again, then a
    scene.  The guy will give you a Silver Top as thanks.  Leave the area if you
    want, or go back on the sandflier mini game.
    ::World Map
    - If you go from Shyde to Shikk or Shikk to Shyde, you can get the Sand
      Dragon's powers by taking the jump going south to an isolated area of the
      sandflier map.
      Head to Mt. Giga once you get the dragon.
    ::Mt. Giga
      Get on the Gondola and head down.
      Get the bag for 800z, then go across the jump.
      Head north at the fork, then head down.
      Go up the hill and go on the landing, then jump down to the crystal for
    another dragon type.
      Jump down then head up to the top of the slope to another gondola.
      Take the upper path to get a bag containing a MultiVitamin, then go down
    the lower path.
      At the bottom go east for a chest with a Weather Wand in it, then head
    back.  Go up the slope next to the one you came down on to get to the path
    that leads on.  This will bring you back to the world map.
    ::World Map
      Head up to the Checkpoint.
      Talk to the big guy with a purple cap and watch a scene, then you have to
    fight with just Cray.  They are not hard at all, one attack usually kills
    them.  You get 1400 Exp, 182z, a Void Sphere, and Dynamite when you win.
      After a scene, push the cart facing the gate with no brakes in front of it
    until it hits the guards, then push the one near the rock to over where the
    first one was.
      Now go back to where the chest and entrance are and push the cart near
    there over so it's between the chest and roof.
      Go up the ladder near to the roof of the building and jump off the south to
    the chest with 3 Ginseng in it.
      Now go back up the ladder and jump off the north ledge and then jump down
    and head out.
    ::World Map
      Head along the path and go in a ? area that opens up half way there.
    :: ? 
      Take the side exit to open up a ? spot on the map.  Go in there and you
    will be able to get the Tree Dragon's help.  Go back to the map.
    ::World Map
      Go to Shikk.
      The shop will have some new weapons, but they are pretty heavy.
      If you go down the slope where the kid is running around the Manillo, then
    in the door near there, then down the stairs, you will find a man who will
    trade the Tin Ball for a Copper Ball.  The cabinet upstairs has a Water Bomb
    in it as well.
      Go down the stairs in the shop and talk to the sailors at the bar.  Leave
    ::World Map
      Head for Fane.
      Talk to the guy and he'll let you through.  At the first intersection head
    down to the path covered in water.  Go along that for a chest with 5 hangers
    then head back to the intersection and go west for a bag containing 2 Ammonia
    then head back to the intersection and go east.
      At the next one go down the slope and in the cave.
      Follow the path that goes west.
      Take the southern cave hole for a Wetsuit, then take the northern one and
    get the blue ball on the floor.
      Go back to the first area and throw the ball into the well type thing.
      Now head out and go to the upper cave.  Watch the scene, then go back to
    the world map.
    ::World Map
      Go to Shikk.
      Talk to the sailor again and watch the scene.  Then you get a mini-game!
    ::"Balance is de Key"::
      You have to knock the sailor off the mast.  If you press X, you can jump.
    Jumping on his head stuns him.  Then you press Square to build up speed and
    run into him.
      Just jump on his head then run with Square into him to push him off.  When
    you jump on his head, you'll bounce off to the other side of him, so jump
    from the side closer to the edge.
      If Iggy hits you, you lose 50 points, if you fall off, you lose 100 points,
    so watch your step.
      The easiest method to winning is to just stand on the edge of the mast and
    wait for him to charge at you.  when he gets close enough to the edge, jump
    straight up and hopefully you'll land on his head and bounce onto the mast.
    Run into him to win.
      If you go fast enough you will get a time bonus.
      Talk to the guy again for a scene.  After another scene you will fight with
    just Nina and Ursula.  Don't be afraid to use AP, that's what it's there for.
    Watch another scene, then have another fight.  Watch another scene, then talk
    to Zig for a scene.  Talk to him again to set sail.
    ::The Boat, on the High Seas
      Watch the scenes, then head down the stairs at the aft of the ship.  Check
    the cabinet for a Warbler then make your way to the hold for a scene.  Head
    back up topside for another scene, then a boss... Sort of...
    Boss: Kahn
    HP: 12000
    Focus: Raises Power
    Shout: Stun vs. all enemies.
    Flex: Poison all combatants.
    - You can steal Ginseng from him.
    - You can learn Focus from him.
    - His flex attack will poison people.
    - He's just as easy as always.
    EXP: 12000
    Zenny: 0
    Items: ManlyClothes.
      After the fight, watch the scene.
    :9 Fools and Men
      Head topside and talk to Zig.  Watch the scene then talk to Iggy.  Watch
    the scene that follows.
      Go into the ship.  The will-o-whisp will turn red when the next step you
    take in that direction will fall out on you, so watch it closely.  Take the
    eastern plank.  On the next plank intersections go West, West, North, East,
    North, East, South, then East for a chest with 3 Burnt Plugs.
      From the chest go North to the second of the two planks going East and go
    on it, then North, then West four intersections, then South, West, South,
    South, West, then North to a chest with a Ring of Fire.
      Now head back the way you came(head South, then East, North, North, East,
    North, East), then head North, East, North to the platform with a ladder.
      Head up the ladder, then past the steering wheel to back outside for a
    chest with 1500z.
      Back inside go on the bridge east of the ladder.  From here, go East,
    North, and West twice for a chest with 2 Panacea's in it.
      Now head back east and go in the cave for a boss.
    Boss: Glebe / Loam
     HP: 18,000
     ::SummonMinion - summons 2 minions either Loams or ????s(chest).
     ::Snap - attack: lowers defense.
     ::Tempest - lvl 2 Water/Earth Magic.
     ::Resist - Invulnerable for 1 turn.
     HP: 1000
     ::Frost - lvl 1 water magic.
     ::Vitalize - lvl 1 healing magic on all.
     HP: 200
     ::Silence - Mute vs. all
     ::Confuse - Confuse vs. all
     ::Escape - runs away
    - Glebe will summon 2 Loams, when there are none around.
    - You can learn Blitz from them.
    - Ignore them, after they Blitz a couple times, they will not be a threat.
    - You can steal Wisdom Fruit from the Glebe, and a Vitamin from the Loams.
    - If you let it create a new Loam, you can steal another Vitamin.
    - The above is an easy but time taxing way to get 99 Vitamin's.
    - Every now and then he will summon a Treasure Chest instead of a Loam.
    - You can steal Iron Scraps from these.
    EXP: 17000(depending on how many Loams you killed it will change)
    Zenny: 13032(again, depends on how many extras you killed)
    Items: Light Bangle, and a random assortment of: Aurum, Iron Scraps, Glass
           Shard, Bent Screw.
      Watch the scene, then go back to the ship and go outside to where the chest
    with 1500z was.  You can jump off the ship to the rocks for a shortcut back
    to the dingy.  Talk to the sailor to head back to the ship.
      After the scene, head to the bunks and rest for another scene.
      Head out and talk to Zig on the main deck(the front of the ship).
      Watch the scene that follows, you will wind up in Lyp.
     Jump across the boats to a Blue Manillo fishing.  That's Gyosil, a master,
    but only if you have 3000+ pts. fishing.
    NOTE: Once you get Gyosil as a master, you will be able to go back to Synesta
          and get Lyta as a master as well.
      There are shops all around the first area if you go on the boats.  The
    exit is north from the boats.
    NOTE: You can talk to Zig again to take the boat out and get several items as
          well as the Sea Dragon's power.  You will be in a mini-game.
    ::"Adventures on the High Seas"::
      You move the ship with the directional buttons, however to make it go you
    have to either use the sails or oars.  Oars will use more supplies, giving
    you less time at sea, but you can use them anytime.  Using the sails uses
    less supplies, but you can't go against the wind, and the wind will sometimes
    die down, rendering you stuck.  Press triangle to get off the ship and
    explore.  A note on wind.  The direction the gauge say is the opposite of the
    way it's blowing.  Get it?  That is the direction the wind is coming from, so
    if you want to head North, wait for a South wind to go that way.  Or just use
    the oars, but that will use up supplies very quickly.  The lighter colored
    arrow to the right of the wind arrow is the current arrow, which tells you
    which direction the current is going in, and the size says how fast.  This
    will  speed you up if you go with it, or slow you down a little if you go
    against it.
    - If you follow the coastline you will see buoys with red flags on them.
      One has 5 Water Bombs, another has 3 Water Wards.
    - Going south through the rocky path will get you to a red flag with a
      Harmonic Ring in it.
    - If you head east for a while to a red flag inside a U-shaped cove, there
      will be 3 bent screws
    - If you head to the blue flag, up the screen, you will get a fishing spot.
    - The red flag on the same island will have a ManlyClothes in it.
    - The island with a small lake on the coast and a rock in the lake is the
      place where you were inside the wrecked ship(Cove).
    - If you go to the place where the water is a lighter blue and you can see a
      lot of rocks around it, explore there with Triangle, you will get the Sea
      Dragon's help.  You can find it easily by going northeast from Lyp to the
      cave of wrecked whips, and going northeast from there.  Or go north out of
      Shikk(I think that's the direction... Up and left)
    - As soon as you have cleared the peninsula Lyp is on, go Southeast(wait for
      a northwest wind).  When you hit a rock, press X, you will be on an island
      with a chest containing a Divine Helm.  The rock is the one with 3 others,
      making a straight line.
    - If you talk to the sailor with purple lips(Kryrik) in Shikk, he will be a
      master if you can make a combo of 25+ hits.
      When you are done sailing, go to the world map outside Lyp.
    ::World Map
      Go in the ? area on the map.
    :: ? 
      There is a furball here, talk to it and choose the second option(give it
    food), and keep giving it food until the option is "Still More" or "Thanks
    for the food", then stop giving it food.  Apples work fine, and there is a
    limitless supply of them in the forest next to Kyria(forgot about it, didn't
    you?).  Leave over the bridge to the south.
    NOTE: I am not very good at speaking this language(more on that later), but I
          think what the furball is saying is "I don't feel good.  I took the
          medicine but still don't feel good."  Once you give it food for the
          first time, "Fish! That's Fish! Fish good(?)!  That's amazing!"  After
          you feed it enough, "Fish! That's Fish! I've had enough, fish was
          good!"  That is very iffy, as I had to guess on a couple of the words,
          but the general idea is that it wanted food.  You don't have to give it
          fish, normal food works as well, like Apples and Berries.
    ::World Map
      Go to Jungle.
      Take a walk on the boardwalk, and go east at the intersection.
      When you get to the tree, go east to the plank going down to get a chest
    with a SuperVitamin in it, then head back.
      Go up and across the tree to the other side.
      Keep following the boardwalk to get to the next area.
      Go on the bridge until you get to a crossroads, then head south for a chest
    with 2 Aurum's in it.
      Go back and head north, skip the jump to the boardwalk.  In the next area,
    you do the log rolling again.
      Roll the first one into the next, then roll that one alongside the third in
    that area.  Roll this one alongside one to the south, then roll that one
    alongside a log north of the one you're on.
      Roll that one to another one and get off for a bag with Toxic Claws in it.
    Go back to the south log and roll that one alongside one to the south, then
    roll that one into the log which goes ashore.  Leave and you're back on the
    ::World Map
      Go to Pabpab.
      Watch the scene.  If you fed the furball in the forest, you will be able to
    get in, otherwise, go do that now. (They say something like, "Enemy, bad!  Go
    away!!" then the furball you fed says something like "These are friends.  Not
    enemies!")  Watch the scene then head to the room outside and across the
    bridge.  You can read Beyd's notes on how to understand the furball language.
    I'll write them down here in case you're interested.
    ain      - during, a period
    ishi     - east
    kairu    - guide, teach
    ko       - here, this
    michu    - secret
    nah      - fish
    ni       - you, that
    no       - wrong, bad(I guess no means no:))
    nosta    - north
    pabpab   - us
    paketo   - but, still
    poto     - more, amazing
    purechi  - friend
    pukapuka - slowly, relaxed (also has connotations of "What will be, will be")
    rikuku   - medicine                            ("Things work out in the end")
    roi      - rock, stone
    sanami   - south
    santo    - thanks
    sonna    - sorry
    taan     - time
    tatoru   - dance
    temi     - enemy, bad person
    treja    - treasure
    ueashi   - west
      I don't know about you, but a couple of these are growing on me.
      Pukapuka!  Anyway, when you're done talk to the sick guy and then go back
    to the hut with Beyd.  After the scene, leave Pabpab.
    ::World Map
      Head to Lyp.
      Talk to the old man up the ladder at the south end of the village for a
    scene.  Talk to Zig when you're ready to head out, you will get control of
    the ship for the sailing mini-game again.
    ::"Sailing for the Cure"::
    - A blueish red(maybe purple) flag out east is where you need to go to get
      Mozweed for the furball.  It restores the status of one person, so you
      might want to get a few extra.  Use Ryu's sword swipe(Triangle) to cut it.
      You can ut as many as you want.  It's faster to head west out of Shikk to
      get here.
      Head back to Pabpab with the Mozweed and head to where the sick furball is.
      Give him the Mozweed(press X on him), watch the scene then head back to
    the hut for another scene.  Leave the hut for another scene, then go back to
    the world map.
    ::World Map
      Go to the ? area.
    :: ? 
      There will be a small scene.  (She says something like "This is Saldine.
    You should go west from here!" then, "You're friends,  Go west here!"
    followed by, "Thanks, for helping us. You're our friend.  Things will all
    work out!")
      Head west along the flats and at the fork keep going west to get a chest
    with 2 PoisonPowder's in it.
      Now take the south path and go along that one.
      Keep following the path west to the next screen.
      Go on the beach and west past the hill to get to a chest with Moon Tears
    in it.  Head back and go up the slope.
      Go across the jump to the north and head down the slope before the next
      Go through the bushes(beware of the red ones, they're thorns) and get the
    Crystal for another dragon type.
      Head up the slope and over the jump then north up another slope.
      Go along there, then head back down to the watery area(you may need to
    rotate to see it).  From here go west to the next screen.
      There aren't any side-tracks here, so just go along the path to the next
    screen and a scene.
      After another scene, head west to another area in a jungle setting.
      Just walk along and go across the water to the next area.  As soon as you
    go to where the path get wider, you will get another scene.
    Switch to Fou-Lu
      There will be a brief scene.
    Switch to Ryu
      There will be another set of scenes, then go to the path west and get
    another scene.
      Head west to the next screen and go up the slopes to the next area.
      Walk around here and don't forget the chest for 2 Crab's.
      There is another chest in between the tree lines and under the leaves that
    has a Deluxe Rod in it, and you can now fish for food if you go west another
      I'm not going to explain fishing here, that has it's own section.
      When you think you have enough fish, head back to camp.
      When you get back, you will get a scene.
    Switch to Fou-Lu
      Watch the scenes.  Then head up and stand on the glowing green thing for
    another scene.
    Switch to Ryu
      Watch the scene then head to the fishing spot.  
    Switch to Fou-Lu
      Head east into the castle.
      If you go down the stairs and around the floor, the first door on the north
    wall will be a save/rest room.  If you go forward, you will get a scene,
    then a boss.
    Boss: Kahbo
    HP: 19,000
    ::Flaming Fist - Physical Fire attack
    ::Mystic Fire - Fire breath attack
    - You can steal a Wisdom Fruit from it.
    - This guy hits hard with fire, so go for Tyrant of Behemoth.
    - He goes before you do, so watch out.
    - As a Behemoth, put the Fire Ward on and you will take very little damage.
    WIN: 20000
    Zenny: 0
    Items: SuperVitamin
      Next is Kamyu.
    Boss: Kamyu
    HP: 29,000
    ::Simoon - lvl 2 Fire + Wind Magic
    ::Eldrich Flame: Fire Breath attack
    - You can steal a Wisdom Fruit from it.
    - Serpent/Peist is your best bet.  It's Waterspout Breath attack will deal
      around 1800-2000 per hit(with 6 hits, that's around 12k damage per round).
    - He uses fire attacks, so keep the Fire Ward on.
    - Use Wisdom fruit as needed.
    - If your dragon HP gets low, you can use an Ambrosia.
    - Watch out for Simoon, that deals around 1000 damage.
    EXP: 30000
    Zenny: 0
    Items: Ambrosia
    NOTE: You can go rest in the save room if you choose to do so.
      Now watch a scene and then press X on the statue to go to the next area.
    Go down and along the path.  Go through the guards(you have to fight, they
    are very easy though).
      Watch the scenes that follow, then fight again.  You have to transform in
    order to beat them, so do that.
      Watch out for the fire attacks.  Astral will work fine here.  Two Erasers
    should do the trick.  You'll get 11600Exp for all your troubles.  Continue
    on into the castle.  Head forward for a scene.
    :10 Levant
    Switch to Ryu
      Watch the scene, then head back to camp.  Rest at the blue book, then watch
    a scene.  Head over to where you found Ursula the first time and watch a
    scene.  You'll be back on the map.
    ::World Map
    - If you head north you will get another master.  I won't say who it is, but
        you'll laugh when you find out.
      Head to Koshka when you're ready.
      The shop has some really good items in it so check it out.  Nothing else
    here, so leave.
    ::World Map
      Go to Shan River.
    ::Shan River
      Pull the switch to bring the lift over and get on for a mini-game.
    ::"Gondola Man"::
      After you are on the first gondola, the instructions will come up.  Simple,
    really.  Just press X to move it.  If you want to get off before you hit
    something, let go of X and get off with the D-pad/Analog stick.
      From the first one, go over and keep going across to the next area.  Go
    west over the jumps and south over the tree.  Get the nearby bag for 1000z,
    and the chest southwest of the tree hidden under branches to get a chest with
    Titan's Boots in it, then go south again, then east to get back to the area
    with the gondolas.  Get on the nearby gondola and go forward to hit the log,
    then ride that to the chest with an Earth Ward.  Get on that gondola and ride
    it back to the entrance, then ride gondolas back to the tree and go around to
    the gondola again.  Wait for the first log to go past then keep going.  Hit
    the next one and ride the log.  Now you can use it as a bridge to get to the
    chest with 2 Aurum's.  Now go back to the tree and around... again...  This
    time, dodge both and go all the way across on the gondola to the exit.
    ::World Map
      Head into Chiqua.
      Talk to the blue Manillo at the south end of the dock to get another
    fishing spot.
      Then go talk to the purple guy east of the entrance to town for a scene.
      You have a choice of getting one of these three:
    :Fish - You only need to get a total of three of these, and you can mix and
              match between them(i.e. 1 of each, 2 of 1, 1 of another, etc you
              get the idea).
     MartianSquid - Can be found in all 3 of the Lake Spots.
     Salmon       - Can be found in River Spot 2(also in spot 3, but you can't
                      get there yet).
     Sea Bream    - Can be found in Ocean Spot 1 and Saldine Spot.
    :Relics - Ruins near Koshka
      This one is the most complicated, but I suggest you do it anyway because it
    has another dragon type inside of it.
      Go to Koshka. 
      Talk to the guy with red shirt and purple pants and pony tail to find out
    where ruins are.
      On the World Map a new place will open up(En Jhou).
      Head into the ruins.  Follow the path and go up the stairs.
      Put Ershin in the lead and break the discolored part of the east wall, you
    need to get a running start for it.
      Head north up the stairs, then go down the stairs in that room to the next.
      Jump south and then follow the branch up and go north to a room with 3
    Wisdom Seed in it.
      Leave and go into the room next door.  Have Ryu cut the chords, but watch
    out, the purple one poisons everyone in your traveling party.
      Head back to where you jumped across to get to the branch and jump across
      Follow the path to go down the stairs, then another set to the south.
      Go down the ladder, and then down the set of stairs to the west, but only
    that short set, so you can get to a ledge and jump down.
      Take the next 2 southern jumps.  Now jump across the little expanse and
    you should be on the ledge against the southern wall.
      Head down the stairs to the west for a chest with 2 Magic Shards in it.
      Now go back up the stairs and head east to another room.
      Follow that path to get another Dragon Crystal.
      Now go back and across the expanse, then head to the ledge and jump down.
      Go back up the stairs to the ledge, go down west, then take one jump south,
    then go west again to get a chest with a WardingStaff in it.
      Jump the rest of the way down and then head back to the beginning where you
    went up the stairs to the north(vs going across a jump to the east).
      This time head east across the jump and go through the door.  One of the
    chests has 3 Antidotes, the other has an Aurum in it.  Once you've gotten
    them, leave the ruins.
    :Pottery - Koshka
      Talk to the store owner and ask him to make a jar.  Come back after you
    waste a lot of time fighting, doing side stuff, working on masters, etc.  But
    you need to kill a lot of time.  A looooooooooooot.  I think around 5 hours
    of game time.  He'll sell it for 500z when it's finished.
      Once you have done one of these, he will tell you how to get to the capital
    and then, if you have it, offer to trade the Copper Ball for a Silver Ball. I
    don't recommend giving him the treasure from the ruins, that's the Flawed
    Gem Crystal.
      The easiest way to do it is to ask for the pottery, waste some time then do
    the ruins, then go back and the pottery should be done by then.  The cheapest
    way to do it would be to get the fish.
      Anyway, after you give him something(if you have more than one you can
    choose which you want to give him by saying no to the ones you don't want to
    give him) leave town.
    ::World Map
        Head down to River.
      Inside, Cray has to move the boxes in the river.
      Go across and down the stairs.
      Go across the jump and then push the crate.
      Go over the crates to the other side.
      Go up and around.
      If you make your way to the other area, get the bag by going up the ladder
    then back down the other side.
      Flip the switch on the nearby control panel to make the floodgate go up and
    walk across it.
      Go back down the other side and press the control panel to make it go back
      Now head east to across another small floodgate, and there is a guy who
    will talk about things with you.  If you answer "Dragons", "Yes", "They all
    look different", "Like grass and rocks", then he will tell you how to get to
    the quarry.  If you talk about traveling, say "Across the sea", "We've seen
    dragons", then answer the way you would have the first time.
      Go east past him to the edge and take the jump out into the middle, then
    push the crate.
      Flip the small gate to lower the water, then again to close it.
      Head across the box-bridge and then east and hit the switch to raise the
    big floodgate.
      Head over to the other side of it and go to the next area.
      Go across the jump and then back to the previous area to get the chest with
    an Armored Vest in it.
      Go back over the jump to the floodgate.  Everything will have reset and you
    can go down the nearby ladder to a chest with an Atomic Punch in it.
      Go back up the ladder, over to the next area, across the jump, up and over
    the crate, and you'll be back on the world map.
    ::World Map
    - If you go to the ? on the map that is down, then left, you can get the Rock
        Dragon's power.
      Head to Pauk.
      Go into the red tent and watch a scene.  Talk to the woman again then leave
    ::World Map
      A ? area will appear, go there for a mini-game.
    :: ? 
    ::"Chicken Run"::
      You have to get the brown chicken into the pen.  If you get other chickens,
    you get more points.
      The chickens will run in the same direction you do, and if you run around
    to a side, they will change direction accordingly.  If you go far enough away
    they will stop running and go back to a walking pace.  You get 100 points for
    each chicken you get in the pen and 2000 points for Tak.  If you leave them
    alone, the little chicks will always run in the direction of Tak.  You can
    use this to lure them near the pen.
      You also get a bonus depending on how many extra chickens you caught.
    There is no time bonus for this game.
      Getting all of the chickens will give you a free and fairly easy 6900 game
      Back in town, if you got more then just the brown chicken, the little girl
    standing by the chickens will give you an item.
      Go back to the red tent and watch a scene.
      Leave town again and you will see some new places open up on the map.
    :11 The Path Ahead
    ::World Map
      Go into the ? before the Tomb.
    :: ? 
      You will be in the forest you were in as Fou-Lu at the beginning of the
    game.  If you head to where he first met Yahm, you will see the hill Fou-Lu
    jumped up to escape.  Go up this hill but watch out for damage from the
      If you go to a path to the west, you can find the Wind Gem Crystal for
    another dragon type.  There is a bag in a little break in the bushes to the
    north with a SuperVitamin in it.  Also, in this area, you will fight a lot of
    GoldGang enemies.  If you kill them using only magic, they drop 10000z.  This
    is a good place to get cash for buying stuff.
      If you leave through the southern exit, you will get another fishing spot.
    After you've done all this, go back to the World Map.
    ::World Map
      Go to the Tomb.
    NOTE:  Any items you got as Fou-Lu will now be gone.
      Go back the way you came out as Fou-Lu.  When you see a path that looks
    like a dead-end, go through it(it isn't a dead-end) for a bag containing a
    Wisdom Fruit.  Once you get back to the Tomb area, go behind it to find a
    chest with an Ambrosia in it.
      When you click on the stone guardian, you will get a scene, then a fight.
    Boss: Won-qu
    HP: 32,000
    ::Frost Breath - Water breath attack.
    ::Sanctuary - Cancels all support magic.
    ::Sleep - Sleep vs. front row.
    - Having Blizzard Mails on your party is a good idea.
    - You can steal Moon Tears from him.
    - He casts Sanctuary occasionally so don't bother with Magic that doesn't
      deal damage directly.
    - You can learn Sanctuary from him.
    EXP: 30000
    Zenny: 0
    Items: Cupid's Lyre
      If you are running low on HP/AP, it might be a good idea to exit, rest, and
    come back.  Whenever you're ready, head down into the Tomb.
      Just keep going down stairs, it's all you can do.
      When you get down to the bottom, keep going to get to a chest with a
    Vitamins in it.
      Now go back and step on the platform to go down.
      Go through the door and press the switch and continue on.  Mini-game time!
      You have to move the blocks to form a path.  X goes back, O goes forward.
      Move the red block next to the east platform south one space.
      Move the next closest red block one space north, then go to the side and
        move it one space east.
      Move the red block furthest east 3 spaces south.
      Move the blue block furthest west 2 spaces north.  Go to the east side and
        move it 4 spaces east.
      Move the other blue block you can move from that side 2 spaces west.
      Go back to the other side and move the last blue block once space west.
      Move the red blocks near the platform so that they form a line, you should
        only have to move the middle one one space north.
      Move the red block furthest to the west east, so that it lines up with the
        hole in the path next to the other red blocks.
      Now run around and move it north into position.
      The first platform has a Bead on it, and the chest is an Electrifier.  Head
    back to the previous room.
      When you get back to the area with the platform, the bead will crumble,
    but open up a new passage.
      Go down to that area, and then go up the ladder, then up to the next area.
      Go north at the first intersection, then west at the next, watch the pillar
    go down then continue on past it.  Go down the ladder to the next room for a
    ::"Blocked Passages"::
      You walk around on the block, but if you step on the red eye, you will lose
    some of your Max HP.
      From where you start go east one step.
      Then north 2, then west 2, then another 2 north.
      Get off and get the bead.  Get back on and go north one step, east one,
        north one, west one, south one, east one, north one, west one, south one.
      Rotate the screen.  The red eye should be facing north.  If not, repeat
        until it is.
      Now just roll to the chest for 5000z.
      To get back without getting hurt, line the block up so it is directly north
        of where the bead was.
      Now go north one, then west one, then south until you can see that the red
        eye will be the next step.
      Now go east one, north one, west one, then finish going south to get back
        to solid ground.
      Head back to the lift room and a pillar will go down, breaking the bead.
      Go up where the pillar was and make your way to the opening in the wall.
      In here take the northwest path at the intersection to get a chest with
    2 Napalm in it.
      Go back and take the east path to another puzzle, but it is too simple to
    need any special explanation.  Just go up the stairs and get on the block(you
    may have to wait for it), then take the stairs down to the floor level, then
    go back up with the next block.  The exit is up there.
      In the next room, watch the scene, then go across the bridge and read the
    sign for a boss.
    Bosses: I, II
    I HP: 10,000
    II HP: 10,000
    ::Powder - Poison vs. front row.
    ::Punch - Strong physical attack.
    ::Kick - Physical attack vs front row.
    ::Fireblast - Lvl 2 fire damage to all
    ::Stasis - Combo Magic is stopped for three turns.
    ::Revolution - Brings front row down to 1HP, including dragon transformations
    - They are big dice.
    - I is immune to physical attacks, II is immune to magical attacks.
    - You don't have to steal from them, the items will drop after battle anyway.
    EXP: 50000
    Zenny: 0
    Items: Vitamins, Wisdom Fruit, HarmonicRing(2)
      Watch the scene, then get the blue ball.
      Head back to the first room with the pillars and watch the brief scene.
      Get on the lift that you rode to get down the first time, choose "move
    ahead" for a scene.
      Go across the jump and then north then west for the next area.
      When the path turns east, there will be a cracked part of the south wall.
      Have Ershin hit it to make a new path.
      Go in and down the small hill after the stairs to get a bag with 4 Swallow
    Eye in it.
      Go along the level path and through the door at the far end.
      Go up the ladder and then down one level, then down the southern ledge on
    the west side for 5 Dynamite.
      Now go back up and then go off the south jump to get a bag with 3 Wisdom
      Go up the ladder again, then north to the next ladder which leads outside.
      Go along this path into a shrine-like place, and get the chest with a
    Dragon Tear.
      Head all the way back to the place with the lift, and head west to get back
    on the map.
    ::World Map
      Go to the ? on the map south of Kwanso.
    :: ? 
      Go along the path down, when you get to the first intersection, go east.
      Go down the slope at the next one to get a bag with a Taser.  At the next
    intersection go west and follow that to an exit.
    ::World Map
      A path to Hut will open up, go there.
      You can talk to Bunyan in the next area to get him as a master if you have
    gotten all the other masters there are.  The chest behind his house has 2
    Protein in it.  Anyway, when you want to, leave.
    ::World Map
      Go back to the ? area.
    :: ? 
      Make your way to the intersection where you turned off to get to Bunyan's.
      Go down the path and get the chest with 1500z in it, then go down some
      At the next intersection, go west to wind up at a bag with a Barrier Ring
    in it.
      Go back east and continue downward along the snake-like path, this leads
    back to the map, but you will go automatically to camp.
      Watch the scene.
    ::World Map 
      Head south, there will be a ? that keeps popping up when you go past it.
    :: ? 
      Inside is a sign that leads to a fishing spot.
    ::World Map
      Go to Highway.
      Talk to the guy with no helmet on with Ursula in the lead.
      Watch the scene then go back out.
    ::World Map
      Head to Astana
      Go in the building at the far end of the town for a scene.
      Go down the stairs for the next area.
      Go down the stairs that go south and go along the passageway back outside.
      Keep going up, you will arrive at a mansion.
      Go up the stairs and north around to the backside of it for 3 Croc Tears.
    There will be a path between the cliff and the stream, if you go on that and
    then up the ladder, you will get to a chest with 3 Swallow Eye inside of it.
      Inside the mansion,  there will be a scene and a fight(nothing to worry
    about), then another fight.
      You can go back to where you were before and get any items you might have
    missed last time, or just continue the way you were going when you got
      Follow the path and head down the elevator.  In the next place go south and
    at the first intersection go east to a sluice control, flip it and go back
    for a chest containing an Old Tire.
      Head south from the sluice switch and where the stairs are, head west for a
    bag with 2 Rotten Meat in it.
      Go down the stairs and around.
      When you get to the bridge and next set of stairs, go under the bridge and
    pipework for a chest with a Ghostbuster(who ya gonna call?  err.... sorry...
    couldn't resist).
      Go back and up the stairs.
      Go over the bridge and then west to get to a sluice control, hit it, then
    go over the sluice and continue to the next screen.
      Watch the scene then go up the ladder(or whatever it is) and have Ryu swing
    at the red thing.  Watch the scene, then head back the way you came, don't
    forget to hit the sluice control on your way past so you can go back under it
    to get out.  Leave town.
    ::World Map
      Go to Kwanso.
      Put Ursula in the lead and talk to a guard, then watch the scene that
    follows.  Leave Kwanso.
    ::World Map
      Go back into Astana.
      Make your way back to the mansion and watch the scene.
      When you get back to the room with that weird thing, equip the Dragonslayer
    on Ryu and swing at the red thingy.  Go past and up.
      At the 3-way intersection go up the big white thing.
      At the top get the Poison Ward in a chest then head around and up the
      Watch the scene and go up the next set of stairs.
      Before you go inside, head to the back of the house for a chest with a
    Diana'sDress in it.
      Go inside and watch the scene, walk out for another scene.
    :12  Journey's End
      Leave Astana for a scene.
    ::World Map
      Head to Highway.
      If you go east out of the Highway, a path to Sonne will open up.
    ::World Map
      Go into Sonne.
      The lady sitting next to a hill and a basket will trade you the
    ElectrumBall.  Go into the forest and put Ershin in the lead.  Bash the tree
    trunk and get a Ring of Clay.  Leave town.
    ::World Map
      Go to Mt. Yogy.
    ::Mt. Yogy
      At the first intersection go northwest for a Wisdom Fruit.  On the other
    paths you can use Ershin to bash the rocks to get items.  The lower one has
    an Aurum and the higher one has a Magma Armor in it.
      Inside Mt. Yogy, take the east path at the intersection for a Wisdom Fruit.
    Leave Mt. Yogy.
    ::World Map
      Go into Sanctum.
      Go in the cave and then north at the fork for an Icicle.  Now leave Sanctum
    to get onto the map again.
    ::World Map
      Go to Chedo.
      There are some good weapons for sale, so stock up if you want to.  Go
    through the gate to the next area.
      Go under the archway and up the stairs.  Behind the roof is a bag carrying
    a Firecracker in it.
      Go east over the jump and past the guard.
      Follow this path around town and go in the door.
      Go east and up the ladder.
      Next go west to the exit on the other side, go out for a chest with a
      Go back down the ladder and head west.
      Outside, go up the stairs and in the door.
      Where the stairs are, go out the doorway and get the chest containing
      Go back inside and down the stairs.
      In the next area, follow the path down the stairs.
      Once you're back outside, go through the archway to the next area.
      Go east and when there is a break in the wreckage to the south, go there
    and look behind the smoking house for an Ivory Dice.
      Go through the arch and head forward for a scene and a boss.
    Boss: A-tur
    HP: 43,000
    ::Frost Breath - Water breath attack.
    ::Magma Blast - level 2 Earth + Fire magic.
    ::Howling - Confusion vs. front row.
    ::Sanctuary - Cancels all support magic.
    - You can steal Moon Tears from it.
    - You can learn Sanctuary from it.
    - It has a frost breath so equip Blizzard Mails/Water Wards.
    - He counters all physical attacks.
    EXP: 50000
    Zenny: 0
    Items: Spirit Ring
      Watch the scene and then you'll be on the map.
    ::World Map
      Go back into Chedo.
      Where the boss was, go north to behind the house for a bag containing
    a Taser.
    ::World Map
      When you're ready, go to the castle.
      Inside go up the stairs.  Before you go over the bridge, go north right
    after the door to a hidden pathway.  Follow this under the bridge and over a
    jump to get to grandmothers house.  Errr... a chest with a Healing Ring
    inside it.
      Now go back and inside the castle.
      Go east to the glowing green thing on the floor and watch the scene.
      Go down the stairs and around to the save room.  Put Ershin in the lead and
    bash the cupboard that has the key on top, then go to the stairs leading down
    and use the key to unlock them.  Go down.
      At the first intersection go east, then north, then in the nearby door.
      There should be another door near the one you are in, go in that to get to
    a room with a bunch of bookshelves.
      At the back of the eastern side of the middle row is an Ivory Dice.
      Head back to the previous room and go west to get to another door.
      Keep following this path(don't go down the stairs) and you'll wind up in a
    room with a bunch of cupboards.  There are a Vitamins, a Hunting Cap, and 2
      Go out the door on the other side of the one you came in to get to a chest
    with 5 Magic Shard.
      Go back through the room with the cupboards to the room with the jump and
    go down the nearby stairs.
      Go in the door to the south of the stairs, then down the stairs in that
    room to the exit to the west.
      Go all the way west and up the small staircase to the doorway.
      In the next room get the bag with an Earth Ward and go back east up the
    stairs and back to that big hallway with the chandeliers in it.
      Go down the northern set of stairs to the doorway.  Follow the path until
    you get to an intersection in a big room(along the way you will go down to
    the second floor).
      Go north along the wall and in the nearby door, then down the stairs to get
    a chest with a Fire Ward in it.
      Now go back a room.
      Go east, then north at the intersection to the wall(not the hole where you
    see a house), then east again to a room with bookshelves.
      The third one to the east on the floor has a Water Ward in it, and search
    the ones up the stairs for a Taser and 2 MultiVitamin.
      Head back to the big room and go west, then south down the stairs.
      Go north to a well-lit room with bookcases and search the blue one for a
    Burglar Garb.  Continue out the nearby door and follow this path to a pagoda
    type thing.  Press X on the creature for a Boss.
    Boss: Dragonne
    HP: 31,000
    ::Ebonfire - Non elemental damage.
    ::Howling - Confusion vs. front row.
    ::Mjolnir - lvl 4 Wind + Water magic
    - You can steal a Belladonna from it.
    - After you damage it some, its healing will stop.
    - You can learn Ebonfire from it.
    - It's strong against the Earth element.
    EXP: 60000
    Zenny: 3200
    Items: Moon Tears
      Press X on the blue thing floating to get the Blue Charm.
      If you go up the northern stairs past the platform, then in the western
    door at the top, you can search the cupboards for 2 Protein and another for
    2 Power Food.
      The eastern door has a save/rest book, which I suggest using.
      The northern door leads to a bedroom, with a chest next to the last bunk
    to the east containing Lgt. Clothing.  The eastern door leads to a place you
    can't get to yet.
      Go out and to the southern side, go in the door and then west along the
    ledge and go out the west door to get a chest with 5 Vitamins(that's Vitamins
    not Vitamin).
      Go back through the door and head east to a kitchen.
      The dark cupboard has 4 Belladonna's in it.
      Go to where you fought the boss and east through the big door with lights
    around it.
      Take the northern elevator to 5F.
      There is a blue charm door next to the guard room.
      The cabinet has a Defender in it, get it then go down the ladder.
      Get the chest with a Dragon Helm in it, and down the next ladder.
      Go down the jump to a bag with 3 Firecrackers in it.  The door to get out
    uses the blue charm as well.
      Go out and west to see a staircase to the south, go up that.
      Make your way back to the place where you fought the boss(either run down
    all the stairs or go back to 5F and take the elevator) and go east
    through the big doorway with lights.
      Get on the southern elevator and go to B2.
      Exit that room and go south to another room with a chest containing 5
    Ammonia.  Head back to the elevator and go to B1.
      Go down one set of stairs and walk along the wooden bridge to get to a room
    with 2 Aurum in the furnace.
      Now, go back out and down the stairs to the landing with a switch, pull the
    switch, then go up one set and take the northern set of stairs.
      Go across the bridge to the door.  Inside if you chest the grey desk with a
    drawer out, you can get an Ascension.
      Go out and across the bridge again.  Go the rest of the way down the
    stairs, and go south at the barrier.
      Go across the nearby bridge and down the stairs to the east.
      Follow the path and in the next room go down the ladder.
      Go north and through the doorways to get to the next ladder.  Go through
    the doorway here to get to a chest with 3 Aurum inside.  Now go up that
    ladder and up the next ladder to the south.
      Go through the northern door.
      Follow the path to a Shaman'sRing, then head back to the room with a ladder
    and through the southern door to hit the switch.
      Go past the bridge and down the stairs.
      Follow the path to a Yellow Charm.
      Go down the ladder and through the nearby space, over the bridge to a chest
    with a Mist Armor in it.
      Go back to the room where you hit the switch for the bridge.
      Hit it again to lower it, then make your way back to the room before the
      This should be the room with the switches and ladders, but also a Yellow
    sealed door.  Now that you have the yellow charm, press X on the rope to get
    rid of it.
      Keep following the path downward and you'll wind up in a big room.
      Go west and follow along to the stairs.
      Go west along this path into the room and get the Red Charm.
      Go out the southern door and follow the path to the chest for 5 Life Shard.
      Make your way back to the first floor.
      Go into the save room, you can go east to a door and in the next room go
    down a flight of stairs.  This will take you to a chest with a Dragon Blade
    in it.  Also, if you go through the door south of the pagoda, and then down
    the stairs, there is a yellow charm door that leads to a chest containing
    Dragon Armor.
      Go back to the elevator and ride it to B3.
      Go through the rope with the Red Charm and get on the elevator.
      At the bottom, the northern door has 3 SuperVitamins in a cabinet and a
    save/rest book.
      The southern door has 3 Wisdom Fruit in the middle cupboard.
      The stairs to the west lead to the next part of the level.
      Go down and keep going down the stairs, which are the only path.
      When the music changes, you should recognize where you are.  Follow the
    same way Fou-Lu went and get the chest near the platform with an Ambrosia in
      Watch the scene.  When you have control, go up the stairs for another
      After that, go behind the throne and get on the block.  Go forward for a
    scene.  Then fight yourself.  Well, you do.
    Boss: Fou-Lu
    HP: N/A
    ::Whiteout - Non elemental damage.
    - You can steal a Dragon Tear from him.
    - He has some really cool attacks, but nothing to worry about, this is more
      of a storyline battle.  Just make sure you have enough HP to survive
      When he casts Whiteout, it's over, you go to another scene.  At the
    choices, answer "I don't know" for them.  At the next choice, answer "You're
    wrong!"  for a boss.
    Boss: Tyrant
    HP: 62,000
    ::Dark Wave - Tyrant Breath attack.
    ::Maleficiation - Blind and Poison on front row.
    ::Lvl 3 dragon magic - Pah Bing'ah, Patoh Pah, Ahryu P'ung.
    ::Sanctuary - All support magic is nullified.
    - You can steal Royal Armor from it.
    - Throw everything you've got at this guy
    - If you have a Cleaver, put that on Scias, it gives him more damage against
      dragons, which the Tyrant just so happens to be.
    EXP: 0
    Zenny: 0
    Items: Ambrosia
      After another scene, you have to fight Astral in it's true form.
    Boss: Astral
    HP: 65,000
    ::Soul Rend - Bring front rows HP down to 1.
    ::Power Flux - Non-elemental damage to front row.
    ::Maleficiation - Blind and Poison on front row.
    ::Earthbreaker - Fire + Wind damage to front row.
    ::Catastophe - Water + Earth damage to front row, and poison.
    ::Lucky Strike - Physical attack.
    ::Sanctuary - All support magic is nullified.
    - The first round is always Soul Rend.
    - You can steal a Royal Sword from him.
    - Watch out for Soul Rend, it takes the entire front row down to 1HP.
    - Throw everything you've got at this guy.
    - Using the Wyvern/Weyr transformation and then using Hwajeh, Inferno,
      Inferno as a combo will deal around 6000 damage per round.
      After the fight you get some more scenes, and you can watch the credits...
    in Japanese... And listen to the music... in Japanese...
    Congratulations, you have beaten Breath of Fire 4!
      If you wait through the ending credits, you can get a clear game if you
    press X at the "End" screen, and also see what your game data was.
    5. Maps
      These maps aren't exact, but they should give you a general idea of where
    everything is.
    ::Golden Plains
       |                  |
       |   C              |
       |                  |
     N |        R         V S
       |                  |
       |                  |
       |                  |
    R - Big rock in the middle of the plains
    C - Tarhn's Camp
    H - Shrine
    V - Volcano
    A - Where you start when you enter the plains
    ::Great Sea
       |           S                         |
       |  F                                  |
       |                                     |
       |                 D                   |
       |Lyp        Cove       F              |
       |                                     |
       |        H                      Shikk |
    W  |                                     | E
       |  F                                  |
       |                                     |
       |                   M                 |
       |                   F                 |
       |                                     |
       |                     F               |
    F - Red Flags(treasure spots)
    S - Fishing spot(Ocean Spot 2)
    D - Sea Dragon(hidden)
    M - Mozweed flag
    H - Divine Helmet(hidden)
    6. Fishing
      Fishing in this game is a little different than it has been in the past
    games.  I'll try to explain how it works though.
    Section TOC:
    6-A: Basics
    6-B: Hints
    6-C: Fishing Spots
    6-D: Fish
    6-E: Fish Finding
    6-F: Fishing Gear
    6-G: Manillo Shops
    6-H: Fish Uses as Items
    6-A: Basics
      When you enter the fishing place, the menu button will bring up the fishing
    menu.  From here you can select your Rod and Bait, as well as see info on
    them about what type, range, etc.  You can also run around in here, like
    other places.
      First, choose your gear, when that is done, run around the ponds edge until
    you find a place you want to fish from.  Different places will have different
    fish types/sizes.  Don't worry if you don't see any fish though, they are
    under water and only the shallow ones will show up.  When you see a place you
    want to fish from press X.  It is better to place Ryu in a place near deeper
    water to increase the chance that you will get a bigger, better fish.
      That will change the point of view a little, as well as bring up a dotted
    line going out from Ryu.  That is the direction that you will cast your line.
      Next, press X to bring up a gage that will show a green line which goes up.
    That is the amount of power you will be using to cast the line.  Choose how
    far you want to cast.  The longer the green line gets, the further out you
    will cast.  The bigger fish are usually out further, so remember that when
    you're casting.
      Once it is cast, you will see a new gage open up on the right.  That shows
    how deep the pond is, and the arrow near it shows where the lure is.  If you
    drag the lure along the bottom, you lose it, so be careful you don't do this
    accident.  You will also see a yellow box appear in the middle of the power
    gage.  That is the "equilibrium box", which is important when you want to
    catch a fish, but not right now.  You will also see a distance marker next to
    the power gage, which shows how far out the lure is.
      Move the lure around to attract attention.  If you feel the controller
    rumble a little, that means that a fish has swam by it(in other words, there
    is a fish about to bite).  Eventually, a fish will bite.  When this happens,
    you will feel a rumble in the Analog controller(if you have one), and it's
    time for the fight to begin!
      Remember the "Equilibrium box"?  this is where it comes into play.  You
    have to press X to reel the fish in, but if the Green line becomes Red, it
    means you are pulling to hard, so let go of X.  If it is blue, you are not
    pulling hard enough, so just hold down X and hope for the best :).  Usually,
    unless you are not pulling, it will not go here.  As long as the bar stays
    green, you will win in the end.
      There is also a Red bar underneath your Green power bar.  This is the
    amount of energy a fish has.  The bigger this is, the more of a fight the
    fish will put up.  This will basically tell you how long you are going to be
    sitting there.  Once this bar goes down, the fish will usually stop putting
    up a fight, and you can reel it in the rest of the way with decent ease.
      When reeling your fish in, if you are near rocks or some other type of
    hazardous terrain, the fish might try to hid behind them.  You can help this
    by moving the D-pad left and right.  Just make sure the power bar stays green
    or you'll lose the fish.
    6-B: Hints
    - If you're on a platform or rock ledge, you will be able to cast farther
      than your reels normal max casting range.
    - To smooth out the reeling in process, reel the fish in using a zig-zag
      pattern, moving the fish left and right.
    - When a fish is either "Thrashing About" or facing in the direction you
      don't want it to(away from you), rotate the D-Pad/Analog Stick to try and
      make it turn around.  This can also stop the green bar from going orange/
      red.  Also letting go of X will usually stop the fish from moving, just
      make sure to keep using the D-pad so the fish doesn't fall off the blue.
    - If the green bar is slowly moving to the right and the fish is going away
      from you, let go of X and quickly press it again.  This should get the bar
      back in the middle of the equilibrium box.
    - For some reason, the fish have an aversion to hugging walls.
    - Casting out as far as you can is not always the best idea in Lake and River
      spots.  Listen to what the in game hints say for ideas on where to cast.
    - Look for directions to fish spots in ? areas.  They will appear as a sign
      somewhere in the area.
    - Look for rocks and stuff when you cast out.  Hiding behind rocks is a
      common practice for fish that don't want to be caught.
    - Once you catch a fish, you can move it with the D-pad left/right.  This is
      useful for avoiding obstacles.
    - If you catch ground,  Slowly pull the lure.  Press X, and as soon as the
      power bar goes orange, let go.
    - Remember to pay attention to the "Equilibrium box".  The scenery is nice,
      but don't let it distract your fishing.
    - Look at how much energy the fish has.  The bigger the red bar, the bigger
      the fish.  You can use this to judge if you rally want it or not.
    - If you wind up getting a fish you don't want you can let it go by just stop
      pressing X.  You'll lose the fish, but not the lure.  Make sure you don't
      catch the same one twice though :)
    - When you see a crown next to the fishes name in the data screen, that means
      you have caught the biggest fish of that kind, giving you the most amount
      of points for it.
    - When you read the sign in the fish spots, the fish further down the list
      are usually harder to catch in that area than others.  If a fish is in more
      than one spot, it may be a good idea to look for it in the spot where it is
      closer to the beginning of the list.
    - This isn't anything that will affect your ability to catch fish, but if you
      press L2 or R2 after you press X to choose where you will cast(when the
      dotted line appears), you can view an enlarged version of your bait and
      even rotate it with the D-Pad.  Press Triangle to get back to fishing.
    6-C: Fishing Spots:
    River Spot 1:
    How to find - Take the side exit out of the ? area to the right of Sarai.
    Target fish - Jellyfish, Sweetfish, Trout, RainbowTrout
    Game tip    - "The bigger fish are near the waterfall!"
    River Spot 2:
    How to find - Talk to the Manillo in the first area of the Kasq Woods.
    Target fish - Jellyfish, Browntail, Trout, RainbowTrout, Salmon
    Game Tip    - "Try fishing near the marshy area!"
    River Spot 3:
    How to find - Go to the ? forest before Fou-Lu's Tomb.  When you get to the
                  place where he jumped up to escape, head up and in the next
                  area, look for a southern exit.
    Target Fish - Sweetfish, Browntail, Trout, RainbowTrout, Bullcat, Salmon,
    Game Tip    - "Try fishing around the rocks!"
    Lake Spot 1:
    How to find - Go into a ? are between Synesta and Wharf, read the sign then
                  exit to the northeast.
    Target fish - Jellyfish, Piranha, Bass, Blue Gill, MartianSquid
    Game tip    - "Try aiming for the places between the rocks and logs!"
    Lake Spot 2:
    How to find - Go in a ? area that appears on the map south of Lyp and take
                  the eastern exit.
    Target Fish - Piranha, Bass, Blue Gill, Black Bass, MartianSquid, Dorado
    Game Tip    - "Try fishing near the trees!"
    Lake Spot 3:
    How to find - Talk to the Manillo fishing on Chiqua south end of the docks.
    Target Fish - Jellyfish, Black Bass, Angelfish, MartianSquid, Dorado, Barandy
    Game Tip    - "Try fishing near the marshy area!"
    Ocean Spot 1:
    How to find - Go in a ? area between a ? spot on the map and Shyde, then exit
                  to the West.
    Target Fish - Man-o'-War, Flying fish, Blowfish, Sea Bream
    Game Tip    - "Try fishing near the rocky areas!"
    Ocean Spot 2:
    How to find - Go in the blue flag area to the north while sailing the boat
                  out of Lyp.
    Target Fish - Man-o'-War, Sea Bass, Flatfish, Octopus, Bonito, Spearfish,
    Game Tip    - "The king of the sea is said to be found here..."
    Ocean Spot 3:
    How to find - Go in a ? spot that pops up north of Highway.  Exit West.
    Target Fish - Flying fish, Sea Bass, Flatfish, Octopus, Bonito, Angler
    Game Tip    - "The really big fish are close to the bottom!"
    Saldine Spot:
    How to find - Keep going west through screens when you are on the island
                  between the flats.
    Target Fish - Blowfish, Moorfish, Sea Bream, Black Porgy
    Game Tip    - "Certain kinds of fish can only be found here"
    Chamba Spot:
    How to find - Go back to N.Chamba after you get the speeder, talk to the guy
                  outside, then go to the edge of the roof to fight a boss.
                  After, talk to the guy again, then go back in.
    Target Fish - Jellyfish, Bullcat, Acheron
    Game Tip    - "Look in the mist..."
    6-D: Fish
    Bait key:
    S = Spinner
    R = Winder
    T = Topper
    M = Minnow
    F = Frogger
    W = Worm
    Name              Lure         Location    Point         Crown       Pts.
    01. Jellyfish     Any          River/Lake  Anywhere      30          80
    02. Piranha       Any          Lake        Desert        40          150
    03. Bass          T,M,F,W      Lake        Desert        60          200
    04. Blue Gill     S,R,F,W      Lake        Anywhere      50          250
    05. Sweetfish     Any          River       Desert        25          150
    06. Browntail     T,M,R,S      River       Wyndia        70          250
    07. Black Bass    T,M,F,W      Lake        N. Islands    70          300
    08. Angelfish     Any          Lake        Zhinga Mts.   30          250
    09. Trout         Any          River       Desert        40          200
    10. RainbowTrout  T,M,R,S      River       Anywhere      70          350
    11. Bullcat       T,M,F,W      River       Zhinga Mts.   80          380
    12. MartianSquid  R,M,W        Lake        Anywhere      70          350
    13. Dorado        T,M,F,W      Lake        N. Islands    ?????       ?????
    14. Salmon        T,M,F,W      River       Wyndia        140         400
    15. Barandy       F,W          Lake        Zhinga Mts.   ?????       ?????
    16. Sturgeon      F,W          River       Zhinga Mts.   ?????       ?????
    17. Man-o'War     Any          Ocean       Anywhere      30          80
    18. Flying Fish   Any          Ocean       Ludia         35          150
    19. Blowfish      W,F,R,S      Ocean       Ludia         50          200
    20. Moorfish      Any          Ocean       Saldine       30          200
    21. Sea Bass      Any          Ocean       Salt Sea      70          280
    22. Flatfish      S,R,T,M      Ocean       Salt Sea      50          280
    23. Sea Bream     T,M,F,W      Ocean       Saldine       70          300
    24. Octopus       R,M,W        Ocean       Salt Sea      80          350
    25. Bonito        T,M,W        Ocean       S. Levant     120         400
    26. Black Porgy   T,M,F,W      Ocean       Saldine       ?????       ?????
    27. Angler        T,M,F,W      Ocean       S. Levant     ?????       ?????
    28. Spearfish     A,R,T,M      Ocean       Salt Sea      ?????       ?????
    29. Whale         S,R,T,M      Ocean       Salt Sea      250         999
    30. Acheron       Any          -----       Chamba        ?????       ?????
    6-E: Fish Finding
      Do you hate how you'll spend hours searching fo a type of fish, only to
    draw a blank on everything except the ones you don't want?  Well, each fish
    has a spot where finding it is more common than any other place.  I don't
    think you need help catching the easier fish, so this is here to help find
    the harder to find fish.  For all of these fish, you have to let the lure
    drop to the bottom unless otherwise stated.
      I think these are the only ones people have trouble catching, tho if enough
    people have problems with some others, I'll add those as well.
      Just remember that no matter how good you are, you're still going to need
    a lot of patience for the fish you want to appear.  In other words, don't
    expect to get a Sturgeon or Dorado on your first try.  Or second, or third,
    or fourth, or... I think you get the idea.
    Fish             Most common location
    Dorado           The rock near the log to the NE in Lake Spot 2 25m out.
                     Dorado can also be found quite regularly near Barandy, only
                       not as deep under water(about half way down or so).
    Barandy          Cast straight out from the dock in Lake Spot 3 about 30m.
    Sturgeon         In River Spot 3 stand on the bridge and cast south to the
                       rock about 8m out.
    Octopus          In the same place you cast for whales, only the lure does
                       not have to be all the way down to the bottom.
    Black Porgy      In the Saldine Spot, there is an indent into the sea right
                       to the south of the sign.  Cast straight out from there
                       about 30m or so.
    Angler           From the rock peninsula, cast straight out.  They are
                       usually around the second Buoy from the right.
    Spearfish        The rock south of the boat about 25m out in Ocean Spot 2.
    Whale            Between the 2 rocks 33m out to the left in Ocean Spot 2.
    Acheron          Between the two buildings to the southeast of the platform.
    6-F: Fishing Gear
    6-F-a: Rods
    6-F-b: Bait
    6-F-c: Fishing Level
    6-F-a: Rods                                                Control
    Type                Power lvl  Breaks  EQ Box   Handling  Over Fish  Range
    Wooden Rod          1          Easy    Medium   Normal    Bad        17m
    Deluxe Rod          2          Normal  Medium   Normal    Ok         20m
    Bamboo Rod          2          Normal  Small    Hard      Bad        25m
    Spanner             3          Normal  Medium   Easy      Good       25m
    Angling Rod         MAX        Hard    Small    Easy      Good       33m
    Master's Rod        MAX        Hard    Big      Normal    Ok         28m
    Finding the rods:
    Wooden: Sarai's item shop.
    Deluxe: Saldine, in the area before the fishing spot, hidden behind trees.
    Bamboo: You can buy it in the Faerie Village Items shop with 3 faeries
            selling or at the Wyndia Manillo Shop.
    Spanner: Obtained from Gyosil with 6000 fishing points.
    Angling: Buy it from the Lyp Manillo Shop.
    Master's: Obtained from Gyosil with 9500 fishing points.
    6-F-b: Bait
    Name                Lvl    Type     Sink   Float
    Baby Frog           1      Frogger  No     Always
    Toad                2      Frogger  No     Always
    Fat Frog            3      Frogger  Pull   Still
    Straight            1      Worm     Still  Pull
    Tail                2      Worm     Still  Pull
    Crab                3      Worm     Still  Pull
    Floater             1      Minnow   Still  Pull
    Hanger              2      Minnow   Still  Pull
    Deep Diver          3      Minnow   Pull   Still
    Silver Top          1      Spinner  Pull   Still
    Gold Top            2      Spinner  Pull   Still
    Platinum Top        3      Spinner  Pull   Still
    Popper              1      Topper   No     Always
    Flattop             2      Topper   No     Always
    Swisher             3      Topper   Pull   Still
    Twister             1      Winder   Still  Pull
    Warbler             2      Winder   Still  Pull
    Dancer              3      Winder   Still  Pull
    King Frog           U      -----    Still  Pull
    Spoon*              U      -----    Still  Pull
    *The Spoon says it will attract any type of fish, but in reality, it won't
      attract any fish at all unless you use a technique, then it attracts all
      the little fishies.
    Finding the Bait:
    Baby Frog    - Sarai Item Shop
    Toad         - Wyndia Manillo Shop
    Fat Frog     - Lyp Manillo Shop
    Straight     - Sarai Item Shop
    Tail         - Wyndia Manillo Shop
    Crab         - Lyp Manillo Shop
    Floater      - Synesta Item Shop
    Hanger       - Wyndia Manillo Shop
    Deep Diver   - Lyp Manillo Shop
    Silver Top   - Puspool(find after battle)
    Gold Top     - Wyndia Manillo Shop
    Platinum Top - Lyp Manillo Shop
    Popper       - Ghost(steal)
    Flattop      - Wyndia Manillo Shop
    Swisher      - Lyp Manillo Shop
    Twister      - Toxic Fly(steal)
    Warbler      - Wyndia Manillo Shop
    Dancer       - Lyp Manillo Shop
    King Frog    - Buy from Rei and Teepo shop in abandoned village in Clear game
    Spoon        - Faerie Village Item Shop
    6-F-c: Fishing Level
    Points    - Rank
    0   -200  - Beginner
    200 -500  - Beginner+
    500 -1000 - Beginner++
    1000-2000 - Rodman
    2000-4000 - Rodman+
    4000-5000 - Rodman++
    5000-7000 - Rodmaster
    7000-9000 - Rodmaster+
    9000-9500 - Rodmaster++
    9500-9999 - The Fish
    6-G: Manillo Shops
    Type             Fish                                             Points
    Icicle           Flatfish(3)                                      8.4
    Napalm           Sea Bream(3)                                     9
    Taser            Octopus(3)                                       9.45
    Ginseng          Bonito(1), Octopus(1), Sea Bream(1)              8.35
    Dragon Scale     Bonito(1), Octopus(1), Flatfish(1)               6.75
    Headband         Bonito(1), Sea Bream(1), Flatfish(1)             8
    Moon Tears       Spearfish(1), Angler(1), Bonito(1)               11.15
    Aurum            Sea Bass(3)                                      8.4
    Earth Claws      Sweetfish(5)                                     6.75
    Ruby Scepter     Trout(5)                                         10
    Broad Sword      RainbowTrout(2), Trout(2), Sweetfish(2)          13.7
    Flail            Black Bass(3), Blue Gill(3), Piranha(6)          23.7
    Firangi          Black Bass(3), MartianSquid(3), Bass(6)          23.7
    Holy Mantle      RainbowTrout(3), BrownTail(6)                    25.5
    Bell Collar      RainbowTrout(3), BrownTail(6)                    25.5
    Aurum            Jellyfish(5)                                     4
    Gold Top         Blowfish(1),Flying fish(2)                       4.8
    Warbler          Blowfish(1),Flying fish(2)                       4.8
    Flattop          Blowfish(2)                                      3.6
    Hanger           Blowfish(2)                                      3.6
    Toad             Flying fish(3)                                   4.5
    Tail             Flying fish(3)                                   4.5
    Bamboo Rod       Sea Bream(2)                                     6
    Aurum            Man-o'-War(5)                                    4
    Barrier Ring     Salmon(1), RainbowTrout(2), Browntail(4)         20.6
    Light Bangle     MartianSquid(2), Blue Gill(2), Piranha(4)        16.6
    Diamond Ring     Salmon(1), RainbowTrout(2), Browntail(4)         20.6
    Astral Ward      Dorado(1), Black Bass(4), Bass(6)                25.2
    Body Ward        Dorado(1), Black Bass(4), Bass(6)                25.2
    Soul Ring        Sturgeon(1), Salmon(2), Bullcat(2)               21.9
    Topaz Tear       Barandy(1), Dorado(2), MartianSquid(2)           19.8
    Aurum            Bass(3)                                          5.4
    Platinum Top     BrownTail(1), Trout(1), Sweetfish(1)             5.6
    Dancer           Black Bass(1), Blue Gill(1), Piranha(1)          6.55
    Swisher          BrownTail(1), Trout(1), Sweetfish(1)             5.6
    Deep Diver       Black Bass(1), Blue Gill(1), Piranha(1)          6.55
    Fat Frog         BrownTail(1), Trout(1), Sweetfish(1)             5.6
    Crab             Black Bass(1), Blue Gill(1), Piranha(1)          6.55
    Angling Rod      Salmon(2), Dorado(2), MartianSquid(2)            22.2
    Aurum            Bass(3)                                          5.4
    Skull Staff      Jellyfish(10), Man-o'-War(10)                    16
    Chopsticks       MartianSquid(2), Octopus(2)                      11.9
    Repeater         Spearfish(1), Bonito(3)                          14.3
    Giant Club       Black Porgy(2), Sea Bream(6)                     25.2
    Power Glove      Black Porgy(2), Sea Bream(6)                     25.2
    Force Armor      Spearfish(1), Angler(1), Flatfish(5)             21.55
    Holy Robe        Spearfish(1), Angler(1), Octopus(5)              23.8
    Aurum            Sea Bass(3)                                      8.4
    Ivory Dice       Angelfish(5), Moorfish(5)                        22.5
    Earthbreaker     Whale(1), Barandy(1), Dorado(3)                  26.09
    Culverin         Whale(1), Sturgeon(2), Barandy(2)                32.79
    Life Armor       Whale(1), Sturgeon(1), Bullcat(3)                26.69
    Star Dress       Whale(3), Acheron(8)                             48.57
    Healing Ring     Spearfish(1), Angler(1), Black Porgy(2)          14.75
    Cupid's Lyre     Spearfish(1), Angler(1), Black Porgy(2)          14.75
    Aurum            Angelfish(1), Moorfish(1)                        4.5
    (the Astana shop will only be available after chapter 3)
      Whenever you make a purchase with fish, you will get a certain amount of
    points, when you get 20 points you get a card.  These cards can be used
    towards the purchase of some rare items.  The item list is the same at every
    Item             Cards
    Magic Shard      3
    Power Food       3
    Swallow Eye      3
    Fish-head        3
    Coupons          25
    Dragon Tear      50
    Linked Pole      75
    Render           99
    6-H: Fish uses as items
    Jellyfish       Restores   50HP              Single
    Man-o'-War      Restores   50HP              Single
    Flying Fish     Restores  100HP              Single
    Piranha         Restores  150HP              Single
    Sea Bass        Restores  400HP              Single
    Bass            Restores  500HP              Single
    Dorado          Restores  800HP              All
    Black Bass      Restores 1200HP              Single
    Spearfish       Restores 1500HP              All
    Bonito          Restore all HP               Single
    Barandy         Restore all HP/status        Single
    Whale           Restore all HP/status        All
    Moorfish        Revive at 1HP, can fail      Single
    Angelfish       Revive at half HP            Single
    Sturgeon        Revive at 1/4 HP, can fail   All
    Sweetfish       Restores    5AP              Single
    Trout           Restores   10AP              Single
    Sea Bream       Restores   30AP              Single
    Salmon          Restores   30AP              All
    Black Porgy     Restores  100AP              Single
    Blowfish        Cures Poison                 Single
    Flatfish        Restores Status              Single
    MartianSquid    Nullify all assist magic     All
    Browntail       Raises Def in battle         Single
    RainbowTrout    Raises Pwr in battle         Single
    Blue Gill       Water damage to enemy (L)    Single
    Bullcat         Earth+Fire damage     (M)    All
    Angler          Water+Earth damage    (H)    All
    Octopus         Blind enemy                  All
    Acheron         Poison combatants            All
    7. Fairy Village
      During chapter 2 a fairy will ask you to help them out.  This will allow
    you to have your own village, the fairy village.  You will have to tell the
    faeries what to do in order to make the village bigger and get more faeries
    in it.
    Section TOC:
    7-A: Feeding the Faeries
    7-B: Building Buildings
    7-C: Growing Food
    7-D: Jobs
    7-A: Feeding the Faeries
    - Always try to have 1/3 of your faeries hunting.  With this many, you can
      ignore them for a while(or forget as I usually do) and not worry about them
      dying.  If you want to have less faeries hunting you can, but you will have
      to participate in the hunting minigames that appear on the world map as ?
      spots(just like when you go into one to find a fishing spot or have random
      enemies).  In these places you have to kill the animals by doing one of 3
      things.  Using Ryu's sword swipe, Using Ursula's gun shot, or using Ershins
      bash.  With Ershin you can just run into them to score a hit on them, you
      don't have to get next to them and press triangle.  The animals will drop
      either a Loins, Flank, Roast, or Ribs depending on how strong they are and
      how much time it takes to kill them.  The Bearcows will drop Loins if you
      can kill them quickly.  Lambs will drop a Roast.  The dear with 2 feet and
      antlers will drop Flanks.  The purple bird-like ones will drop Flanks.
    - There is an easy way to get the good meat from the animals.  If you notice
      that when you change terrain the landscape changes, but the locations of
      barriers will stay the same(basically, they're all the same with different
      scenery).  If you go to the northeast corner of the map, you will notice
      that if you follow the wall, you will get to a corner with a plant next to
      it.  This is a trap since the plant can not be walked around and there is
      only one entrance to it.  Guide an animal into this place and then have Ryu
      kill the animal in here and you will not have do worry about the meat going
      bad or running away.  This is any easy way to get the best quality meat you
      can without going around chasing the animal.  If there is no plant there to
      stop the animal, you can use Cray to push a rock next to a corner to create
      a similar effect.
    7-B: Building buildings
      The faeries will clear land and build rooms, but only if you tell them what
    to do!  To clear land put faeries in the box with the hammer and saw drawn on
    the inside.  As always, more faeries = faster clearing.  Leave for a while
    and when you get back, you should see some dirt patches lying around.  Talk
    to the head faerie and choose to look at the land.  You can now see an
    overview of all the land you have and you can select which ones you want to
    build on by moving around with the D-Pad and selecting with X.  After an
    amount of time, the building will be completed.  Now you can select a job for
    the Faeries to do and put some in to do that job.
      Remember that certain jobs will go up in levels faster if you put them next
    to each other.  Item shops will get new items faster when they are next to
    other item shops.
    7-C: Growing Food
      After your village grows a bit, a tree will appear that is a darker green
    than all the others.  You can use this tree to grow different types of items,
    usually either Berries or Apples.  To have the tree grow, you need at least
    one faerie on the green box next to the building box(on the jobs screen).
    After that you can choose up to 3 different types of fertilizer to plant on
    the tree.  They are:
     Scorched Rice
     Bird Drop
     Rotten Meat
      You can plant other items as well as those, but I haven't been able to get
    any results other than the Apples and Berries no matter what I try.
    7-D: Jobs
      There area total of 10 jobs you can get for your village.  They will appear
    as you get more faeries to join the village.  The jobs are:
     Items  - Item shop, will get some very useful items such as Wisdom Seeds.
     Arms   - Weapons Shop, will sell Shaman's Rings eventually.
     Inn    - You can use it as a free inn to get back lost Max HP.  The second
                faerie will tell you some game stats, the 3rd will tell you some
                other interesting stats.
     Search - Send faeries out to look for items.
     Troops - Once you get Faerie Magic from a master, you can use this to
                enhance that magic.
     Music  - They will play the various songs from the game.
     Art    - You can see some of the Capcom art made for the game.
     Aurum  - Will but and sell Aurum, you can use this like the stock exchange
                to make money over a period of time.  Not really useful, but you
                can use it to get Aurum if your supply is low.
     Games  - You can play various minigames with the faeries.
     Bonds  - You can buy insurance to help you stay alive if you die in battle.
    7-D-a: Faerie Shopping Lists
    7-D-b: Searching
    7-D-c: Troops
    7-D-d: Paintings
    7-D-e: Games
    7-D-f: Bonds
    7-D-a: Faerie Shopping Lists
      The item shop will sell different items, and if you have 3 faeries selling
    items, then the third will sell items from another list.
    First two faeries:                      Third faerie:
    Name              Price                 Name              Price
    ---------------------------             ---------------------------
    Healing Herb      20                    Bird Drop         2
    Antidote          12                    Rotten Meat       2
    Panacea           100                   Scorched Rice     4
    Ammonia           250                   Knockout Gas      100
    Bamboo Rod*       250                   FlashGrenade      100
    Vitamin           100                   PoisonPowder      100
    Wisdom Seed       800                   Mouth Gag         100
    MultiVitamin      500                   Spoon             120
    Vitamins          1000
    *The Bamboo Rod appears on faeries that are lazy.
      The armory will sell Weapons, Armor, and Accessories, and the third, like
    the item shop, will have a different list.
    First two faeries:                      Third faerie:
    Name              Price                 Name              Price
    ---------------------------             ---------------------------
    Bamboo Stick      130                   PointedStick      10
    Glass Domino      220                   Short Skirt       3200
    Speed Boots       4500                  Hawk's Ring       6000
    Wisdom Ring       5000                  Artemis' Cap      6000
    Sage's Frock      7000                  HiddenDagger      4900
    Winged Boots      7000                  Hunting Cap       8000
    Titan's Boots     6000                  HarmonicRing      25000
    Ice Blade         4200                  Shaman's Ring     40000
    7-D-b: Searching
      Faeries will go out searching for items to give to you.  This job uses the
    Endurance(Red) bar, so faeries that have a big red bar are the best to use.
    There is also a chance that the faerie will die from the expedition.  Higher
    difficulty levels will increase this chance.
    7-D-c: Troops
      Faeries in here will increase the amount of damage the faerie attacks do in
    battle.  The more faeries you have and the higher the level of the shop will
    make the faerie attacks(you learn them from Njomo) do a lot of damage.  The
    shops gain one level(up to 99) each time you use Faerie magic, so if you use
    Faerie magic 5 times before you visit the faeries again, the shop will gain 5
    FaerieBreath: Heals and restores status.
    FaerieAttack: The more faeries you have, the higher the damage.  Vs. All
    FaerieCharge: You need 6 or more faeries for this to work.
    War Shout:    You need faeries on Troops and a Music shop for this to work.
    7-D-d: Paintings
      They will show you pictures of game art drawn by Capcom.
    1. Ryu on a tree stump
    2. Nina
    3. The Sand Dragon
    4. Cray with the Worens
    5. The Mud Dragon
    6. Ershin and the Hex clearing gang
    7. The Wind Dragon
    8. Scias in front of the Tower of Wind
    9. Ryu and his Sword
    10. A bird
    11. Townsfolk
    12. Scias
    13. The Armor boss(from end of Chapter 2)
    14. A Beast
    15. Townsfolk and Nina(?)
    16. The Myrmidon/Knight Dragon
    17. A woman with a horse
    18. Manillo
    19. A Whale
    20. The kid who was the host body for Deis
    21. Same kid as above
    22. The Dragons in a group Photo(no Wind Dragon)
    23. One of the bosses you fight
    7-D-e: Games
      The Games Shop will play different games with you depending on the level of
    the shop and the number of Faeries you have.
    ::Kecak - First Faerie
      The idea is to press the buttons according to what the faeries play, or
    when the button circle on the bottom is halfway over the red line.  If you do
    it at the exact same time the faeries do, you get a flower, which is more
    points at the end.  You can get a prize based on how well you do.
      The second faerie will allow you to rename the faeries/party.
    ::Rock-Paper-Scissors - Third Faerie
      You play using cards instead.  You pick a card, the faerie picks a card,
    then she turns hers over and you find out who won.  If you win, you keep your
    card and they lose one and vice versa.  If it's a draw, you both lose a card.
    When all of someone's cards are gone, the game is over.  If you win, you get
    a point for each card you had at the end.
      There are a total of 4 of each card, so try and judge what the faerie will
    play, and look to see what you have.  In normal, you both get 2 of each, but
    in random, who gets what is messed up, you might get all 4 of one and none of
    7-D-f: Bonds
      This shop sells insurance that you can buy which will bring all party
    members back from the dead if they are killed in Battle, but it will steal 8%
    of your zenny.  It will only last about 3 hours though, so you will have to
    keep renewing it.  You can also add a premium to the insurance, but these
    will also subtract from your zenny.  An easy way to take advantage of the
    shop is to keep your total zenny low by buying expensive items(armor/weapons)
    so you won't lose as much when you die.  You can stockpile on expensive items
    and then sell them later when you need money.
      The Bonds shop will gain levels the more your characters die.  oi.
    The premiums are:
    Lev. 1 - Health  - Recover and have a Vitamin used on you.  Lose extra 1% of
    Lev. 2 - Retreat - Recover and automatically run from battle.  Lose extra 2%
                       of zenny.
    Lev. 5 - AP      - Recover with all AP restored.  Lose extra 3% of zenny.
    Lev. 8 - Dragon  - Recover with Dragons restored.  Lose extra 3% of zenny.
      The way insurance works is once all of your characters are dead(all 6) an
    option will appear to use the Insurance, you will also have the option of
    using the premiums that you currently or previously have had.  If you select
    to use the insurance, it will restart the battle with all your characters
    restored, but everyone except the last person standing will have their max hp
    8. Enemies
    Section Index
    8-A: Enemy List
    8-B: The Rider
    8-C: Trunked/Trean
    8-A: Enemy List
      Item 1 can be stolen during battle, item 2 will only drop after battle, and
    then, it will not be a very high % chance.  Enemies are listed in the order
    that Ryu will encounter them(from soonest to latest).
    Name      Type      Exp    z      Item 1        Item 2        Skill
    Eye Goo   Beast     8      6      Croc Tear     Healing Herb  Rest
    Mage Goo  Beast     12     11     Healing Herb  Wisdom Seed   Burn
    Scorpion  Insect    20     10     Eye Drops     Vitamin       Blind
    Zombie    Demon     17     20     Bandana       Glass Domino  Feint, Feign
    Gasser    Demon     18     13     Antidote      Healing Herb  Chlorine
    Ghost     Demon     20     50     Popper        Knockout Gas  -----
    Cap       Beast     7      8      Berries       Healing Herb  Distracted
    Red Cap   Beast     42     25     Waistcloth    Glass Domino  Command
    Bandit    Humanoid  60     80     Moon Sword    Healing Herb  -----
    Flue Goo  Beast     40     16     Healing Herb  Vitamin       -----
    Fungoid   Plant     45     25     Healing Herb  Panacea       Command
    Tadpole   Beast     55     35     Baby Frog     Toad          Snooze
    Puspool   Beast     60     50     Aurum         Silver Top    -----
    Army Bat  Beast     30     20     Berries       Nothing       -----
    Cadaver   Demon     65     32     Chain Cap     Rotten Meat   -----
    Mouse     Beast     55     25     Ribs          Fish-Head     Snap
    Roach     Insect    70     30     Croc Tear     Healing Herb  -----
    Rat       Beast     250    200    Berries       Toothpick     Chlorine
    Gonghead  Beast     75     50     Healing Herb  Dragon Scale  -----
    Armor     Machine   80     55     Raptor Claws  Cuirass       -----
    GooCount  Beast     50     30     Apple         Ginseng       -----
    ToxicFly  Fly       45     15     Twister       Antidote      Chlorine
    NutTroop  Humanoid  170    60     Scramasax     Berries       Double Blow
    NutArchr  Humanoid  180    50     Face Guard    Berries       -----
    Wyd       Plant     140    65     Berries       Pointed Stick -----
    Firewyd   Plant     280    65     ScorchedRice  Fire Seed     -----
    Nut Mage  Humanoid  200    70     Molotov       Berries       -----
    Drake     Humanoid  220    210    Moon Sword    Fire Seed     Burn
    Soldier   Humanoid  500    300    BronzeShield  Steel Bplate  -----
    Troop     Humanoid  200    100    Healing Herb  Glass Domino  -----
    Catrpilr  Insect    90     50     Berries       Panacea       Feint
    Cracker   Beast     240    75     Berries       Swallow Eye   Mind Flay
    Patrol    Humanoid  220    80     Steel BPlate  Roast         -----
    Bilboa    Beast     230    80     Roast         Ginseng       Last Resort
    BeeTroop1 Insect    120    100    Healing Herb  Nothing       Wild Swing
    BeeTroop2 Insect    120    100    Healing Herb  BronzeShield  Wild Swing
    ZombieDr  Demon     260    90     FightingRobe  Panacea       Feint
    GntRoach  Insect    290    120    Healing Herb  Vitamin       Douse
    BloodBat  Beast     180    80     Straw         Life Shard    -----
    Blue Cap  Beast     190    40     Bird Drop     Water Bomb    -----
    Icebeak   Beast     320    160    Water Bomb    Icicle        -----
    Bilbul    Beast     280    60     Roast         Protein       -----
    Gulper    Demon     250    105    Nothing       Magic Shard   -----
    Spectre   Demon     300    30     Headband      Magic Shard   -----
    Crawler   Insect    260    60     Tail          Nothing       Air Raid
    Fiend     Demon     300    350    Belladonna    Diamond Ring  -----
    Bot1      Machine   330    0      MultiGun      Aurum         -----
    Bot2      Machine   *1     0      Bent Screw    Aurum         -----
    Protobot  Machine   400    0      Multigun      Aurum         Sacrifice*2
    Pikeman   Humanoid  125    30     Healing Herb  Nothing       -----
    Archer    Humanoid  130    30     Healing Herb  Nothing       -----
    Yaen      Humanoid  360    160    PoisonPowder  Antidote      Chlorine, Rest
    Mud Pup   Beast     180    65     Knockout Gas  Fat Frog      Snooze
    BlueBall  Demon     380    60     Water Seed    Croc Tear     -----
    Trunked   Plant     5000   1000   Berries       Ivory Dice    -----
    Trean     Plant     8000   1000   Berries       Nunchaku      -----
    Saruga    Humanoid  500    280    Speed Boots   Target Seed   Muffle, Blitz
    Legion*3  Demon     500    120    Vitamin       Protein       -----
    Bad Coil  Beast     310    80     Vitamin       Ginseng       Command
    MaskCrab  Insect    450    160    Demon's Helm  Eye Drops     Blind
    Rollob    Humanoid  400    200    Icicle        Taser         -----
    Bollor    Humanoid  330    150    Weather Vane  Weather Wand  -----
    Krabby1   Insect    500    800    Knockout Gas  Fork          Knock Out
    Krabby2   Insect    750    0      Knockout Gas  Nothing       -----
    Istalk    Demon     430    230    Wisdom Seed   Wisdom Fruit  Transfer
    Sepoy     Humanoid  650    280    Demon's Helm  HiddenDagger  Focus
    Mask      Machine   780    250    Hard Seed     Buckler       Counter
    Mirror    Machine   600    350    Sage Seed     Buckler       -----
    Smasher   Beast     400    200    Swallow Eye   Raptor Claws  -----
    Tar Baby  Beast     650    120    Aurum         Old Tire      Douse, Molasses
    Fire Ant1 Insect    840    430    Fire Seed     Buckler       Flame Strike
    Fire Ant2 Insect    840    430    Fire Seed     Nothing       Risky Blow
    Fragrans  Plant     350    700    Knockout Gas  Ivory Dice    -----
    Rafrasia  Plant     700    120    Vitamin       Panacea       -----
    Mandraga  Plant     450    300    Mouth Gag     Jabbergrass   -----
    LizardMn  Humanoid  1000   420    Buckler       Firangi       Wind Strike
    Sporeon   Plant     600    230    Antidote      Panacea       -----
    Generatr  Beast     700    800    Aurum         Taser         -----
    Ibomb     Demon     1100   300    Vitamin       Napalm        Air Raid
    Pupeter   Fly       1000   200    Panacea       Dark Draught  Muffle, Feint,
    Decoy     Fly       880    150    Mouth Gag     Dancer        -----
    Snapfly   Fly       1300   800    Firecracker   Flamethrower  Flame Strike 
    Bolt Trp  Humanoid  850    180    Bent Screw    FeatherSword  Knock Out
    BoltArch  Humanoid  850    250    Bent Screw    Lgt.Clothing  Double Blow,
                                                                   Mind Flay,
    Stingfly  Fly       1040   800    Nothing       Flamethrower  Target
    Zaurus    Beast     2000   350    Vitamin       MultiVitamin  -----
    Egg Gang  Demon     1100   350    Wisdom Seed   Protein       -----
    GoldGang  Demon     800    10000  Light Bangle  Divine Helm   -----
    DeathBot  Machine   1800   350    Aurum         Repeater      SpiritBlast
    Guardian  Machine   1600   450    Iron Scraps   Repeater      -----
    Berserkr  Machine   1000   200    Aurum         Bent Screw    -----
    Chopam*4  Machine   4000   5000   Mass Driver   Chopam Plate  -----
    MorphGoo*5Beast     1000   300    Elixer        Elixer +      -----
    Rider     Humanoid  10000  10000  King's Armor  Cursed Sword  Cleave
    BoltMage  Humanoid  900    230    Bent Screw    Wisdom Ring   -----
    Warlok    Demon     2800   650    Skull Staff   PhantomDress  -----
    BttlSuit1 Machine   1800   280    Stunner       Gideon'sGarb  Focus,
                                                                    Wild Swing
    BttlSuit2 Machine   1800   280    Stunner       Nothing       Wild Swing
    Gonger    Beast     1100   130    Phoenix Seed  Life Shard    Timed Blow
    Gold Fly  Fly       400    1200   Strike Seed   Antidote      -----
    SaltClaw  Demon     2200   350    Belladonna    Power Glove   Reversal
    Bilbao    Beast     2800   230    Loins         Protein       Blitz
    Shadow    Humanoid  1500   400    Dodge Seed    HiddenDagger  Disembowel,
    Morph     Plant     680    600    *6            ScorchedRice  -----
    Cairn     Beast     2000   800    Electrode     MultiVitamin  -----
    Lavoid*7  Beast     2200   600    Magma Armor   FireCracker   -----
    BlackGoo  Beast     3200   550    Dark Draught  Belladonna    Ebonfire,
                                                                   Timed Blow
    Cyclops1  Humanoid  3500   200    StrengthSeed  Giant Club    Risky Blow
    Cyclops2  Humanoid  2800   200    StrengthSeed  Nothing       -----
    Scavengr  Beast     2500   220    Vitamin       MultiVitamin  -----
    Lampkin   Plant     1400   300    Vigor Seed    Wisdom Seed   Palliate*8
    StarGazr  Humanoid  2200   800    Wisdom Seed   Shaman'sRing  Concentrate
    Kolpum    Humanoid  2000   450    Elixer +      Slicer        *9
    Chingol   Humanoid  2300   380    Toothpick     Holy Mantle   Shadowwalk
    Shade     Demon     450    20     Power Food    Protein       SwordBreaker,
                                                                   Snap, Molasses
    Horseman  Demon     3500   400    Cleaver       Mist Armor    Triple Blow
    Karon     Demon     3000   800    Skull Staff   Star Dress    Multistrike,
    Orochi    Demon     2500   380    MultiVitamin  Ivory Bangle  -----
    Baby Goo  Beast     1700   300    Apple         PointedStick  Burn
    Gecko     Humanoid  3800   20     Dragon Scale  Ascension     Triple Blow,
    Skullen   Demon     2800   250    Target Seed   Wisdom Seed   -----
    Warder    Humanoid  3000   400    Angel's Vest  Spirit Ring   -----
    Quisit    Demon     1200   90     Straw         Balance Ring  -----
    Beihl     Demon     3000   380    Ouroboros     Magic Shard   -----
    FireWing  Beast     1800   150    Icicle        Bell Collar   -----
    Titan1    Humanoid  9000   1000   StrengthSeed  Earthbreaker  -----
    Titan2    Humanoid  4500   1000   StrengthSeed  Nothing       SpiritBlast
    *1 When Bot is transformed with a combo, it will double the amount of EXP it
    *2 To get Protobots to use Sacrifice, do an element combo on them to make
         them transform.  After 3 rounds, they will use it.
    *3 - When you attack Legions with melee attacks they get stronger and leave
         more Exp.
    *4 The Chopam fights for 4 rounds.  During the first 2 it is invulnerable and
         it will run away on the fourth.
    *5 - MorphGoo's will use magic from the element of their color, and are weak
         to the opposite.  They will also teach a skill for each:
            Blue  - Water   weak: Fire       learn: Icicle
            Red   - Fire    weak: Water      learn: Burn, Flame Pillar
            Green - Wind    weak: Earth      learn: Eddy
            Black - Earth   weak: Wind       learn: Plateau
         Also, they will change colors at the beginning of rounds, and also when
         they get hit with magic they are weak to.
    *6 - Morphs will have different items depending on what type of magic you use
         on them, and yes, Burn will work: Fire:  Burnt Plug
                                           Wind:  Dirty Filter
                                           Water: Rusty Pipe
                                           Earth: Old Tire
         Also, once you steal from them, you can cast another type of magic on
         them and steal again.  You can keep doing this as long as their HP stays
    *7 - If you use Fire attacks on Lavoids, they will give you more Exp, and get
         more powerful, and they will get a large amount of HP regeneration, so
         you should not do this until you are fairly strong.
    *8 - To get the Lampkin to use Palliate, first use Remedy on them to cure
         their status, then use a Croc Tear on them when they ask for water and
         they will use it the next round.
    *9 - The skill you can learn from Kolpums changes with what it's sword is
         attributed with(what type of magic it gets hit with).
            None  - Double Blow
            Fire  - Flame Strike
            Water - Frost Strike
            Earth - Searing Sand
            Wind  - Wind Strike
            Holy  - Holy Strike
    8-B: The Rider
      The Rider is a very difficult/fun enemy to fight.  It has very powerful
    attacks, yet it is fun to fight since it's an actual challenge to beat.  You
    can find it inside Mukto, through the secret passage(refer to the walkthrough
    if you don't know where that is), in the room with the Dragon Tear in it.
      This strategy is just to give you an idea of what to do the first time you
    face him, after that you can mix and match your own strategies to kill the
    Name: Rider
    Monster Type: Humanoid
    HP: 40,000
    ::Cleave: Non-Elemental vs Front Row(learnable)
    ::Primus: Breath Attack
    ::Disaster: lvl 3 Water + Earth magic
    ::Ragnarok: lvl 3 Earth + Fire magic
    EXP: 10000
    Zenny: 10000
    Steal: King's Armor
    Win  : Cursed Sword
    The Rider recovers 20,000 HP after every round
      Fighting the Rider for the first time can be a bit intimidating, since you
    don't really have a clue what you're up against.  Don't worry, he's not that
    bad if you know what you are doing and stay calm.
    Recommended Party: Ryu, Scias, Cray
    Recommended Levels: 40+
    Recommended Equip:
    Weapon: Royal Sword(steal from Astral)
    Armor : Royal Armor(steal from Tyrant)
    Misc  : Medallion(buy from Rey/Teepo shop in abandoned village)/Dragon Tear
    - Kaiser(the controllable version)
    - Shadowwalk(Bunyan, see masters for more info on getting it)
    - Snooze
    Weapon: Render(99 cards from Manillo shop)
    Armor : Mist Armor(bought in Chedo)
    Misc  : Medallion/Shaman's Ring(S.Ring can be bought in faerie village)
    - Shining Blade(start with it, no worries)
    - War Shout(Njomo, see masters for more info on getting it)
    - Rest(learned from several different enemies)
    Weapon: Flail(Manillo in Shyde)
    Armor : Mist Armor(bought in Chedo)
    Misc  : Medallion/Shaman's Ring
    - Shield
    - Super Combo(Una, see masters for more info on getting it)
    - Coward' Way(Stoll, see masters for more info on getting it)
    All other party members should have a medallion on for the added bonus of
    having six people with them.
    Round 1: Ready?
    Ryu  : Put on Dragon Tear and use Snooze
    Scias: Equip Shaman's Ring and use War Shout, it should combo with Snooze
    Cray : Equip Shaman's Ring and use Shield, hopefully it will combo with Scias
    Hopefully no one will be killed by the Rider, if they are, revive them and
      repeat the process.  If Cray is too slow to combo with Scias then switch
      his position with Scias so he will go first and Scias will combine with
    Round 2: Set?
    Ryu  : Meditate into Kaiser
    Scias: War Shout
    Cray : Shield
    With the Def bonuses you have now, you shouldn't have to worry about being
      killed by the Rider. If you lose too many HP, use the next round to heal
      with Nina.
    NOTE: Only use one Round 3.  If you do not need to heal, don't bother with
          3(b), and vice-versa
    Round 3(a): Go!
    - Make sure everyone has a Medallion equipped for the +18 Str/Def bonus.
    Ryu  : Shadowwalk
    Scias: Shining Blade
    Cray : Super Combo/Coward's Way*
    If you've been running away a lot, chances are Coward's Way will be able to
      deal more damage than Super Combo.
    Round 3(b): Did we forget something?
    Nina : Vigor
    Scias: War Shout
    Cray : Shield
    You can do that in reverse order to give Ryu(Kaiser) a little bit of an extra
      Str/Def bonus when Nina's Vigor hits him.
    Rounds 4+: Kill Kill Kill!!!
    Basically all you need to do is repeat Round 3 from now on and you should be
      able to kill it in a few rounds.
    If you aren't dealing 20,001+ damage per round tho, you will need to run away
      and gain a few more levels before you try again.
    If Ryu runs out of AP, you might have to use Snooze for a couple rounds to
      gain back enough AP to use Shadowwalk, it won't be worth it to go for all
      your AP back to use Kaiser.
    8-C: Trunked/Trean
      Trunked/Trean are good enemies to fight for working on high hitting combos,
    but if you're like me, you want to kill everything at least once.  They never
    attack you except for a counter attack when you use a normal attack on them.
    The only hard part about them is that they have a lot of HP and will restore
    half of it after each round.
      Killing them both is pretty simple, just raise everyone's power to the max
    and then have Ursula use Triple Blow with the Culverin equipped, Ryu, Scias,
    or Cray use Tiger Fist with a 2 hit weapon equipped and have Nina finish it
    off with a Faerie Attack(hopefully it will be the big bomb that hits all of
    them 3 times, also make sure your troops level is as high as it can be for
    more damage).  Hopefully that will either kill them or lower them enough so
    they can be killed in the next round.
      One thing to look out for is that after every round they will not only get
    back half of their max hp, they will also lose some of the exp they give,
    making them worth less to kill.  Once the amount of exp they leave reaches 0,
    they will run away.
    9. Masters
    Location     - Kurok
    Joining Req. - None
    Will         - Haste: Characters are faster in battle.
    Level Bonus:
    AP  +1
    Pwr -1
    Wis +1
    Rwolf will give you more skills based on how many hits you can get in a combo
      at one time.
    5 hits  - Eddy
    10 hits - Plateau
    15 hits - Magic Ball
    20 hits - Flame Pillar
    Stole the Thief(Stoll):
    Location     - Hideout next to Synesta.
    Joining Req. - Give him all the money you have.
    Will         - Filch: Steal items when you attack, but only if you don't
                   already have the item.
    Level Bonus:
    Agl +1
    Stole will give you abilities based on how many different items are in your
    80  - Steal
    120 - Coward's Way
    Location     - Upstairs in the Chief's hut in Worent.
    Joining Req. - You have to beat up Kahn in Worent and apologize to her.
    Will         - Wild: Higher damage, but lower chance to hit.
    Level Bonus:
    HP  +12
    AP  -2
    Pwr +2
    Def +1
    Wis -1
    Una will give you abilities based on how much damage you can do in a single
      combo chain.
    1500  - Pilfer
    3000  - Super Combo
    10000 - Blitz
    Location     - ? spot found by going north from Ahm Fen, will be slightly
                   before the curve in the road.
    Joining Req. - Active participation in the Faerie side-game.
    Will         - Pique: All counter attacks will hit with critical damage.
    Level Bonus:
    HP  -8
    AP  +1
    Agl +2
    Njomo will give you abilities based on how many faeries are in the faerie
    8  Faeries - FaerieAttack
    12 Faeries - FaerieBreath
    16 Faeries - War Shout
    20 Faeries - FaerieCharge
    Location     - The building with a windmill on it, and a ramp to get to it in
                   Wyndia, she's on the second floor.
    Joining Req. - None(that I know of)
    Will         - Drowse: characters in the back row of a fight will fall asleep
                   and recover 10% of their HP/AP
    Level Bonus:
    HP  +8
    Momo will give you abilities based on how many hours you've been playing.
    25 - Spray
    30 - Clip
    40 - Oracle
    50 - Egghead
    Location     - Chek, the same place she always is.
    Joining Req. - Meet with the dragons
    Will         - Reck: You have a higher % chance of learning skills from
    Level Bonus:
    AP  +2
    Pwr -2
    Def -2
    Wis +4
    Abbess teaches you skills based on how many different types of monsters you
      have fought.
    70  - Concentrate
    85  - Sanctuary
    100 - Celerity
    Location     - His house in Synesta.
    Joining Req. - Have the Tin Ball
    Will         - Greed: Will increase the amount of z you earn after battle,
                   only one person has to be on him for this to take effect.
    Level Bonus:
    HP  +16
    AP  +3
    Pwr -1
    Def -1
    Agl -1
    Def -1
    Marlok will give you skills based on the trade items you have collected.
    Copper Ball  - Charm
    ElectrumBall - Monopolize
    PlatinumBall - Roulette
    Location     - On the ship docked at Shikk.
    Joining Req. - Be able to do a combo of 25 or more hits.
    Will         - Finale: There is a chance whoever is apprenticed to him will
                   do an extra attack to finish off the enemy when it gets to
    Level Bonus:
    HP  +25
    AP  -2
    Pwr +3
    Def +2
    Agl -2
    Wis -2
    Kryrik will give you abilities based on how many hits you can do in a combo.
    30 - Megaphone
    40 - SpiritBlast
    50 - Cleave
    70 - Disembowel
    Location     - The docks on Lyp, at the south end of town.
    Joining Req. - Have 3000 or more fishing points.
    Will         - Ward: An item may not be used up when you use it in battle.
    Level Bonus:
    HP  -8
    AP  +2
    Gyosil will give you items based on how many fishing points you have.
    4000 - Ring of Ice
    6000 - Spanner
    9500 - Master's Rod
    Location     - The orphanage in Synesta.
    Joining Req. - Have Gyosil as a master.
    Will         - Guard: The apprenticed character may take the hits for another
                   person if they are critical.
    Lyta gives you skills based on Ryu's current level.
    20 - Supplication
    25 - Holy Strike
    30 - Resist
    35 - Benediction
    Location     - ? area on the map after the flats scenario in chapter 3 north
                   of where you come out from the flats.
    Joining Req. - None
    Will         - Valor: There is a chance you will revive yourself when you get
    Level Bonus:
    HP  +20
    AP  -4
    Pwr +3
    Agl +1
    Wis -3
    Kahn will teach you abilities based on how many encounters you have had with
    300 - Focus
    400 - Shout
    500 - Tiger Fist
    600 - Flex
    Location     - His hut.  You can get there by taking the side exit on the
                   cliff(? spot on map) just south of Kwanso.
    Joining Req. - Have all other masters.
    Will         - Vision: You will have a 100% chance To-hit.  It's not exactly
                           100%, you can still miss against enemies with a high
                           dodging rate like the Nuts and Bolts.
    Level Bonus:
    HP  -16
    AP  -3
    Pwr +1
    Def +1
    Agl +1
    Wis +1
    Bunyan will give you abilities based on how much damage you've done in one
    3000  - Backhand
    5000  - Counter
    8000  - Shadowwalk
    12000 - Final Hope
      Kryrik is the best master.  His bonuses for HP and Def are the only way to
    get those quickly.  The other stats, AP, Pwr, Agl, Wis can all be bought from
    Manillo for 3 cards each.  Getting cards is quite easy, all you have to do is
    fish in River Spot 3 for a while and catch RainbowTrout and Browntail.  These
    trade for a Holy Mantle or Bell Collar, which are 25 points each, meaning you
    will get 1 card for every purchase of one, and an additional 1 every 4 that
    you purchases.
    10. Skills
      Apart from regular magic, there are many skills you can learn from enemies
    and from masters.  To learn the skill from an enemy simply guard during
    battle and wait for someone to use the skill you want to learn.  Certain
    skills that Ryu has as a dragon may be learned as well.  To learn skills from
    masters, you need to fulfill the requirements that master wants.
    Skill Name     AP     Learn From
    Wild Swing     0      Beetroop, Battlsuit
    Risky Blow     0      Fire Ant, Cyclops
    Shadowwalk     12     Bunyan, Ryu(Knight)
    Disembowel     0      Kryrik, Shadow
    Super Combo    12     Una
    Magic Ball     5      Rwolf
    Blitz          0      Una, Ryu(Mammoth), Bilbao, Saruga, Loam(boss)
    Swordbreaker   2      Shade     
    Megaphone      4      Kryrik
    Snap           2      Ryu(Mutant), Mouse, Shade, Rat Pack
    Molasses       2      Tar Baby, Shade
    Chlorine       2      Gasser, Rat, ToxicFly, Yaen
    Knock Out      2      Crabby, Bolt Trp
    Feint          2      Zombie, Catrpilr, ZombiDr, Pupeter
    Blind          2      Scorpian, MaskCrab
    Muffle         2      Saruga, Pupeter
    Air Raid       4      Crawler, Ibomb
    Feign Swing    0      Zombie
    Distracted     0      Cap
    Bad Back       0      Wizard
    Focus          0      Kahn(Boss), Marl(Boss), Sepoy, Batlsuit
    Concentrate    0      Abbess, StarGazr, Fou-Lu - Diviner, Evoker
    Resist         3      Lyta
    Counter        1      Ryu(Behemoth), Bunyan, Mask 
    Supplication   0      Lyta
    Last Resort    0      Bilboa, Stingfly
    Celerity       0      Abbess
    Final Hope     0      Bunyan
    Shout          0      Kahn
    Sanctuary      8      Won-qu, A-Tur, Tyrant, Astral
    Command        0      Red Cap, Fungoid, Bad Coil
    Rest           0      Eye Goo, Yaen
    Snooze         0      Tadpole, Mad Pup
    Palliate       20     Lampkin
    Transfer       20     Istalk
    Benediction    45     Lyta
    Steal          0      Stoll
    Pilfer         0      Una
    Monopolize     0      Marlok
    Charm          0      Marlok
    Double Blow    3      NutTroop, BoltArch, Kolpum
    Multistrike    5      BoltArch, Karon
    Triple Blow    8      Horseman, Gecko
    Oracle         2      Momo
    Spray          2      Momo
    Clip           2      Momo
    SpiritBlast    0      Ryu(Myrmidon), Kryrik, Deathbot, Titan
    Cleave         3      Ryu(Knight), Kryrik, Gecko
    Flame Strike   2      Ryu(Astral, Wyvern), Kolpum, Fire Ant, Snapfly
    Wind Strike    2      Ryu(Myrmidon), Kolpum, LizardMn
    Frost Strike   2      Kolpum
    Searing Sand   2      Ryu(Behemoth), Kolpum
    Holy Strike    2      Lyta, Kolpum
    Backhand       0      Bunyan
    Timed Blow     13     Gonger, Black Goo
    Coward's Way   2      Stoll
    Reversal       0      SaltClaw
    Egghead        0      Momo
    Douse          1      GntRoach, Tar Baby
    Curse          13     Ryu(Punk), Angler, Poppy
    Sacrifice      13     Istalk, Ibomb, Protobot
    FaerieBreath   20     Njomo
    War Shout      20     Njomo
    FaerieAttack   20     Njomo
    FaerieCharge   20     Njomo
    Ebonfire       9      Black Goo
    Roulette       0      Marlok
    Mind Flay      2      Cracker, BoltArch
    Burn           1      Rwolf, Mage Goo, Drake, Baby Goo, MorphGoo
    Eddy           2      MorphGoo
    Icicle         4      MorphGoo
    Plateau        5      Rwolf, MorphGoo
    Target         1      Stingfly, Shadow,  Fou-Lu - EliteTrp
    Tiger Fist     6      Kahn
    Flex           0      Kahn
    Flame Pillar   8      Rwolf, MorphGoo
    11. Magic and Combos
    Section TOC
    11-A: Combos with Elements
    11-B: Magic Armor
    11-C: Item Magic
    11-D: Normal Combos
    11-A: Combos with Elements
      Certain Magic, when combined, will create new types of magic.  To get these
    the spells must be cast consecutively in a Combo.  Below is a list of the
    spell combinations to make these new spells with the least amount of AP cost.
    11-A-a: Level 3 Combo Magic
    11-A-b: Level 4 Combo Magic
    11-A-c: Adding Elements to Melee Skills
    11-A-d: Character Combos
    11-A-e: Breath Attack Combos
    11-A-a: Level 3 Combo Magic
    Rock Blast + Burn         = Eruption
    Quake      + Fireblast    = Magma Blast
    Quake      + Inferno      = Ragnarok
    Burn       + Sever        = Firewind
    Burn       + Cyclone      = Simoon
    Burn       + Typhoon      = Gigaflare
    Sever      + Frost        = Jolt
    Sever      + Ice Blast    = Lightning
    Sever      + Blizzard     = Thunderstorm
    Frost      + Rock Blast   = Storm
    Frost      + Stone Pillar = Tempest
    Frost      + Quake        = Disaster
    11-A-b: Level 4 Combo Magic
      To get level 4 combo magic, you have to combine a level 3 combo with level
    3 dragon magic.  There is no way to make Mjollnir, as it would require
    Pa Bing'ah, which Ryu can not get.
    Ragnarok  + Hwajeh      = Supernova(Confuse)
    Gigaflare + Ahryu P'ung = Earthbreaker(Stun)
    Disaster  + Patoh Pah   = Catastrophe(Poison)
      There is an alternate(and better) way to get level 4 combos.
    Quake    + Quake    + Hwajeh      = Supernova
    Inferno  + Inferno  + Ahryu P'ung = Earthbreaker
    Blizzard + Blizzard + Patoh Pah   = Catastrophe
    *Level 3 magic does not have to be used for the first attack, but it is
       easier to combo with.
      Why is this mode better?  Simple.  With the first 2 elements going in a
    row, you will get a 2-hit for that element, then when Ryu does the level 3
    dragon magic, the level 4 combo will have 2 hits as well.
    11-A-c: Combos with Magic and Melee Skills
      Another combo that is not shown but actually happens is if you use an
    elemental spell like Flare or Cyclone, if you put a Melee skill after that
    such as Wild Swing, Super Combo, or Tiger Fist, then the Melee skill will be
    the same element.  So if you combo Inferno with Tiger Fist, then the Tiger
    Fist will be Fire elemental.
    11-A-d: Character Combos
      Most characters have special skills, that trigger when you combine certain
    elements with a melee skill.  To use them, have 2 other characters use
    elemental skills, then have the final character use a melee skill.  If you
    notice, there is a pattern, it's the same circle magic that's always followed
    in this game.
      Fire  + Wind  = Phoenix
      Wind  + Water = Ice Sword
      Water + Earth = Mudslide
      Earth + Fire  = Reflect
    11-A-e: Breath Attack Combos
      When you put Breath attacks in Combos, as well as Super Combo, it will not
    make the attacks do secondary damage like when you normally do combos with
    magic of the same type, instead it will increase the number of attacks that
    are performed with the Breath attack.  With Super Combo, the time limit that
    you have to press buttons for more hits increases.
    11-B: Magic Armor from the Smith
      If you go back to the Smith in Mt. Glom, then he will make you some armor
    out of the materials you may have been gathering.  The armor can only be
    equipped by Ershin, and it usually has special attributes not found on
    regular armor.  This is also the only way(except for one enemy) to get new
    armor for Ershin.
    Old Tire     - Earth
    Burnt Plug   - Fire
    Dirty Filter - Wind
    Rusty Pipe   - Water
    Other Items:
    Bent Screw   - Light
    Glass Shard  - Medium
    Iron Scraps  - Heavy
    You do not have to use these in any specific order, just as long as all the
      items are combined.
    Element      + Same Element  + Same Element = Armor that absorbs that element
    Element      + Same Element  + Other Item   = Armor that resists that element
    Element      + Combo Element + Other Item   = Armor that will counter*
    Bent Screw   + Bent Screw    + Element      = Light Armor
    Bent Screw   + Bent Screw    + Bent Screw   = Lightning
    Iron Scraps  + Iron Scraps   + Element      = Heavy Armor
    Iron Scraps  + Iron Scraps   + Iron Scraps  = Mithril Rig
    Iron Scraps  + Burnt Plug    + Glass Shard  = Defender
    Glass Shard  + Glass Shard   + Glass Shard  = Psychometer
    Glass Shard  + Bent Screw    + Old Tire     = Quicksilver
    Dirty Filter + Old Tire      + Rusty Pipe   = Stout Mail
    *These items will counter attack with the level 1 combo magic of the combined
        Booster     - Firewind
        Gravedigger - Eruption
        Maelstrom   - Storm
        Panzer      - Jolt
      Combo elements follow the same circle of magic as if you were using magic.
    11-C: Item Magic
      There are several items in the game that can be used in battle to cast
    magic.  These items cost no AP and have the same effect of normal magic, only
    they can not be used in combos.  The strength of the magical item depends on
    the users Wisdom, in other words, if both Cray and Nina use the same item,
    Nina's will be more powerful.
    Weapon          Skill
    BlessedStaff    Heal
    Dragon Blade    Might
    Earthbreaker    Stone Pillar
    Flamethrower    Fireblast
    King's Sword    Protect
    Ouroboros       Raise Dead
    PiercingEdge    Weaken
    Render          Frost
    Royal Sword     Drain
    Wand of Air     Sever
    Armor           Skill
    Force Armor     Barrier
    Lgt.Clothing    Speed
    King's Armor    Focus
    11-D: Combos Without Combining Elements
      While making a combo with elements can be nice and quite visually
    entertaining, it is not always the most effective way to make a combo in
    terms of damage or number of hits.  You can combo just about any type of
    magic to give yourself more hits, just make more than one person cast magic
    in a row and on the same turn.  Basically, if you're using Nina, Ursula, and
    Ryu, in that order, Nina and Ursula can combo, Ursula and Ryu can combo, and
    Nina, Ursula, and Ryu can combo.  Below are some examples of some of the more
    damaging/high hitting combos.
    Combo                                      # of hits(assuming nothing misses)
    Snooze, Rest, Vitalize                                - 36/37*1
    Snooze/Rest, Vitalize, Vitalize                       - 44/45*1
    Celerity, Vitalize, Vitalize                          - 70
    Megaphone, Tiger Fist, Triple Blow                    - 126*2
    Tiger Fist, FaerieAttack, Triple Blow                 - 126*2
    *1 These 2 will have an extra hit if you are not immune to sleep.
    *2 To get this many hits, Apprentice everyone to Bunyan and put Tiger Fist on
       Ryu, Scias, or Cray with a +1 Hits weapon equipped, and have Triple Blow
       on Ursula with a Vs. All weapon.
    12. Dragon Forms
      Ryu and Fou-Lu both have the ability to transform into powerful dragons.
    While in these forms, they lose AP at the end of every round.  They also have
    access to spells that normally they do not.  Some of these skills can be
    learned by other team members if Ryu casts it on them.  Also while in dragon
    form, they can cast the normal skill magic that they have learned from a
    master or from an enemy.  Both will have the same number of transformations,
    though the skills they have will be different.  Also Ryu has access to Fire
    dragon abilities, while Fou-Lu has access to Water dragon abilities.
      Restoring Dragon HP can be done one of 2 ways, with an Ambrosia, or resting
    at an inn(camping does not work.  Casting healing spells or using items on
    them that are not dragon specific will not work.  Also, the Kaiser/Tyrant
    forms have an auto-restore system which restores HP while you move(like
    having a Cupid's Lyre/Ivory Charm equipped).
    Section TOC:
    12-A: Dragon Type Equals
    12-B: Dragon Forms/Abilities
    12-C: Dragon God Locations
    12-D: Dragon Evolutions
    12-A: Dragon type equals
      Basically, this is the list you'll see when you select 'Meditate' for Ryu/
    Fou-Lu in the battle menu.
    Ryu            Fou-Lu
    -------        -------
    Aura           Astral
    Kaiser         Tyrant
    Wyvern         Serpent *
    Myrmidon       -----
    Behemoth       Behemoth
    Mutant         -----
    * - With Ryu you pick up the Fire Gem crystal to get Wyvern, Fou-Lu has to
        pick up the Water Gem crystal to get Serpent.  They are the same level
        of transformation, you just have to get them separately.
    12-B: Dragon forms/abilities
    Skill              AP   Type         Element     Special
    1st Form:
    How to get - Fou-Lu gets it after the first time he uses it as a part of the
                 story and Ryu can access it after Fou-Fu's first scenario.
    AP cost to transform - 17% of Max AP
    AP cost to remain - 25% of cost
    Ryu - Aura:
    DragonBreath*      0    Breath       ----        -----
    Flame Strike       2    Melee        Fire        -----
    Hwa (Fire)         1    Magic   (1)  Fire        -----
    Rejuvenate         9    Healing (2)  Holy        -----
    Barrier            4    Assist       -----       Mag. Def. up
    Revert Form        0    Change       -----       Go back to human
    Fou-Lu - Astral:
    Eraser             0    Breath       -----       -----
    Frost Strike       2    Melee        Water       -----
    Wild Swing         0    Melee        -----       -----
    Bing (Water)       1    Magic   (1)  Water       -----
    Death              13   Magic        Death       Instant Death
    Revert Form        0    Change       -----       Go back to human
    *This ability is not available until after Chapter 2.
    2nd Form
    How to get - Gotten at the end of Chapter 2 automatically.
    AP cost to transform - 45% of Max AP
    AP cost to remain - 25% of cost
    Ryu - Kaiser*
    KaiserBreath       0    Breath       -----       -----
    Aura Smash         3    Melee        Holy        Ignore Def.
    Hwajeh             3    Magic   (3)  Fire        -----
    Ahryu P'ung        3    Magic   (3)  Wind        -----
    Patoh Pah          3    Magic   (3)  Earth       -----
    Resurrect          30   Magic        Holy        Bring back to life
    Sanctuary          8    Magic        -----       Nullify Assist Magic
    Revert Form        0    Change       -----       Go back to human
    *Ryu's Kaiser is Berserked, it will always either perform a normal attack or
    use KaiserBreath.  To unberserk it, get the help of all the dragons: Rock,
    Wind, Sand, Grass, Mud, Tree, and Sea.
    Fou-Lu - Tyrant
    Dark Wave          0    Breath       -----       -----
    Aura Smash         3    Melee        Holy        Ignore Def.
    Pa Bing'ah         3    Magic   (3)  Water       -----
    Ahryu P'ung        3    Magic   (3)  Wind        -----
    Patoh Pah          3    Magic   (3)  Earth       -----
    Death              13   Magic        Death       Instant Death
    Sanctuary          8    Magic        -----       Nullify Assist Magic
    Revert Form        0    Change       -----       Go back to human
    3rd Form
    How to get - Fou-Lu picks up the Ice Gem inside Sanctum.  Ryu can get the
                 Fire Gem on Mt. Giga in Chapter 3.
    Evolved HP*2
    AP cost to transform - 30% of Max AP
    AP cost to remain - 25% of cost
    Ryu - Wyvern -> Weyr
    Gigaflame          0    Breath       Fire        -----
    Flame Strike       2    Melee        Fire        -----
    Hwa                1    Magic   (1)  Fire        -----
    Jeh                2    Magic   (2)  Fire        -----
    Hwajeh*            3    Magic   (3)  Fire        -----
    Might              3    Magic        -----       Attk Up
    Protect            2    Magic        -----       Def Up
    Revert Form        0    Change       -----       Go back to human
    Fou-Lu - Serpent -> Peist
    Waterspout         0    Breath       Water       -----
    Frost Strike       2    Melee        Water       -----
    Bing               1    Magic   (1)  Water       -----
    Bing'ah*           2    Magic   (2)  Water       -----
    Snap               2    Melee        -----       Def Down
    Revert Form        0    Change       -----       Go back to human
    *This ability only shows up when you evolve the dragon form.
    4th Form
    How to get - You can get it when Ryu gains access to the forest Fou-Lu went
                 to at the beginning of the game.
    Evolved HP*1.8
    AP cost to transform - 30% of Max AP
    AP cost to remain - 25% of cost
    Ryu - Myrmidon -> Knight
    MetaStrike         0    Breath       Wind        Ignores Def
    Wind Strike        2    Melee        Wind        -----
    P'ung              1    Magic   (1)  Wind        -----
    Nah P'ung          2    Magic   (2)  Wind        -----
    Ahryu P'ung**      3    Magic   (3)  Wind        -----
    SpiritBlast*       0    Melee        -----       Ignores Def
    Cleave**           3    Melee        -----       Ignores Def
    Shadowwalk**       12   Melee        -----       -----
    Revert Form        0    Change       -----       Go back to human
    Fou-Lu - You get this after your final scenario with Fou-Lu.
    *This ability is only available as the Myrmidon.
    **These abilities only show up when you evolve the dragon form.
    5th Form
    How to get - The ? south of Pabpab.  It will be in the story as where you
                 have to cross the flats.
    AP cost to transform - 30% of AP max
    AP cost to remain - 25% of cost
    Ryu/Fou-Lu - Behemoth -> Mammoth
    MeteorStrike       0    Breath       Earth       -----
    Searing Sand       2    Melee        Earth       -----
    Patoh              1    Magic   (1)  Earth       -----
    Chi Patoh          2    Magic   (2)  Earth       -----
    Patoh Pah*         3    Magic   (3)  Earth       -----
    Counter            1    Magic        -----       Auto-counter for 1 turn
    Blitz*             0    Melee        -----       Lose 25% HP
    Revert Form        0    Change       -----       Go back to human
    *These abilities only show up when you evolve the Dragon form.
    6th Form
    How to get - It's the treasure of the ruins near Koshka.  Talk to the man
                 with a pony tail walking around town to find out where they are.
    AP cost to transform - 20% of AP max
    AP cost to remain - 25% of cost
    Ryu - Mutant -> Punk
    Stardop*           0    Breath       -----       Lowers enemy status
    Snap               2    Melee        -----       Lowers Def
    Chlorine           2    Melee        -----       Poisons target
    Sleep              3    Magic        -----       Sleep vs. All
    Silence            3    Magic        -----       Mute vs. All
    Howling**          0    Magic        -----       Confuse vs. All
    Curse**            13   Magic        -----       Halves enemy HP
    Fou-Lu - You get this form after the final scenario with Fou-Lu.
    *The Stardrop breath gains power with the amount of game points you have.
    **These abilities only show up after you evolve the dragon form.
    7th Form
    How to get - Join with Fou-Lu at the end of the game instead of fighting him,
                 and you'll fight the last battle as this.
    HP - 9999
    AP - 999
    Fou-Lu/Ryu hybrid - Infini
    Dark Wave          0    Breath       -----       -----
    Soul Rend         13    Magic        -----       Bring all enemies HP to 1
    Hwa                1    Magic   (1)  Fire        -----
    Jeh                2    Magic   (2)  Fire        -----
    Hwajeh             3    Magic   (3)  Fire        -----
    P'ung              1    Magic   (1)  Wind        -----
    Nah P'ung          2    Magic   (2)  Wind        -----
    Ahryu P'ung        3    Magic   (3)  Wind        -----
    Bing               1    Magic   (1)  Water       -----
    Bing'ah            2    Magic   (2)  Water       -----
    Pa Bing'ah         3    Magic   (3)  Water       -----
    Patoh              1    Magic   (1)  Earth       -----
    Chi Patoh          2    Magic   (2)  Earth       -----
    Patoh Pah          3    Magic   (3)  Earth       -----
    12-C: Dragon Gods locations'
    Wind Dragon - P'ung Ryong
    Location - You get it automatically
    Ability  - Rainstorm: The higher an enemies HP, the more damage it deals.
    Sand Dragon - Sa Ryong
    Location - On the sandflier course from Shyde to Shikk, there will be an
               isolated section of land near the bottom of the map, us a mound to
               jump over to it and go into the oasis.
    Ability  - Onslaught: Wind elemental, also has chance of confusing enemy.
    Grass Dragon - Cho Ryong
    Location - On the Golden Plains, wait for a bird to go in front of you, then
               keep following the bird to a glowing dot.  This dot will lead you
               to the dragon.
    Ability  - Healing Wind: Heals entire party for about 3000, and removes any
               bad status ailments.
    Tree Dragon - Su Ryong
    Location - Go in a ? area that pops up halfway between Checkpoint and Shikk,
               take the exit going east to open up the path to him.
    Ability  - Holy Circle: Front row becomes invulnerable for 1 turn.
    Rock Dragon - The Nameless One
    Location - Talk to the man in the floodgates section of the River(south of
               Chiqua).  He will open the pathway to it.
    Ability  - Fulguration: Takes off 1/8 of enemies current HP.
    Sea Dragon - Hae Ryong
    Location - See the FAQ or Maps sections.
    Ability  - Flood Tide: Wind + Water elements, can also stun enemies.
    Mud Dragon - Ni Ryong
    Location - He's in the same place that he was in the beginning of the game,
               the ? spot on the map north of Dam.
    Ability  - Mud Flow: Water and Earth elemental.
    12-D: Evolving Dragons
      Getting evolutions for dragons is quite easy.  You simply acquire the
    amount of game points needed and transform into the dragon you want to
    1st - 10,000
    2nd - 20,000
    3rd - 35,000
    4th - 50,000
      Please refer to section 15 on Mini Games for information on how to get the
    points required for each transformation.
      You can evolve any of the dragons you find along the way.
    Wyvern   -> Weyr(Ryu only)
    Behemoth -> Mammoth
    Myrmidon -> Knight(Ryu only)
    Mutant   -> Punk(Ryu only)
    Serpent  -> Peist(Fou-Lu only)
      There is also a way to evolve the Mutant/Punk breath attack, Stardrop,
    using game points as well
    1 - start
    2 - .....
    3 - .....
    4 - 50,000
    5 - .....
    6 - 62,000
    7 - 75,000
    Some levels don't have point reqs for the simple fact that I forgot to write
      them down, oops.  Also, I'm not sure whether there is a level 7 breath
      attack as a friend of mine has used a gameshark to get 99,999 game points
      but did not have a level 7 attack.  It could just be a glitch in using a
      gameshark, so if anyone has gotten 75,000+ game points without using a
      gameshark, please let me know whether you got a level 7 breath or not.
      Both Ryu and Fou-Lu can evolve dragons, and if one of them evolves a
    certain dragon, the other will also receive that evolution.  In other words,
    if Fou-Lu evolves the Behemoth into the Mammoth, Ryu's will as well.  The
    Serpent/Peist evolution will also automatically evolve the Wyvern into the
    Weyr and vise versa.
    13. Miscellaneous
      None of this stuff was big enough to get its own section and wasn't part of
    another section either, so it wound up here.
    Trade Ball Locations
    N. Chamba Fishing Spot Boss
    Wyndian Butler
    Rei and Teepo Shop
    Sarai Valley Digging
    Last Boss Stealing
    Trade Ball Locations:
    - Frog man in the Sarai tavern
    - Man under first archway in Shyde
    - Man in the Shrine on Golden Plains
    - Prisoner in Wyndia castle
    - Man in Crash(where the broken sandflier is)
    - Man in Shikk
    - Man in Chiqua(that wanted the pottery/fish/relic)
    - Lady in Sonne
    - A kid in the abandoned village has it
    - The kid next to Lyta in the orphanage(Synesta)
      You can do these in any order you want to, there is no specific order you
    have to trade balls in.
      To get the N. Chamba fishing spot, go back there after you get a new
    sandflier.  Talk to the man sitting outside and then go up the ladder and
    explore inside.  You will have to fight a boss.
    Boss: Angler
    HP: 19000
    ::Feint - physical attack that confuses
    ::Chlorine - physical attack that poisons
    ::Curse - Halves all enemies HP
    - You can steal a Deep Diver from him.
    - You can learn Feint, Chlorine, and Curse from it.
    EXP: 12000
    Zenny: 1420
    Items: Fish-head
      After you defeat the boss, go back outside and talk to the man again.  You
    will now be able to use it as a fishing spot.
      The butler in Wyndia will buy eating utensils from you and pay in Aurum.
    Item        Aurum
    Toothpick   1
    Chopsticks  2
    Straw       4
    Spoon       8
    Fork        16
      You can only sell him 1 of each though, giving you 31 Aurum from him if you
    sell him everything.  That is still probably more than enough for you though.
      Rei and Teepo from Breath of Fire 3 will open up a shop in the Abandoned
    Village during the Clear Game.  You can buy the best fishing lure here, the
    King Frog, for only 800z, which is cheap at the end of the game.
      Also, if you talk to Teepo(the short guy with purple hair), he will give
    you a Rusted Sword.  If you kill 1000 enemies with it, it will power up to a
    Slayer, which is a very good weapon for Scias/Ryu.  You may use attack all
    abilities like Tiger fist to get 1000 kills faster.
      Once you get the Rusted Sword to become a Slayer, you can talk to Teepo
    again to get another Rusted Sword and repeat the process as many times as you
    want to(or you get 99 of them).
      Once you beat certain mini-games, you can play them again to get extra
    bonus points.  They all have the same rules as before, but they give you less
    game points than when you played them as a part of the story.
      The ones that I know of so far are the:
    :Wharf - crate loading game
    :West of Pauk - The chicken herding game(you will herd pigs now)
    :Mt. Ryft - The rafting game
    :The sandflier courses are a good way to rack up on points, but you can only
       get 4000 for each of the six courses.  This is 24000 points though, which
       is a lot.  To get a good score, go off as many jumps as you can and rotate
       the controller a lot.  When you get into a turn, it's always good to brake
       right before you turn(X), this will save time and help you keep control.
       As a bonus, if you can finish the courses in 30 seconds or less, you will
       get 6000 points.
      You can go back to the Valley south of Sarai and talk to the old man to do
    the digging game again.  You won't get any game points, but you can use it to
    get free(well, 50z) items.  You can even get Stat boosting items from here.
      If you forgot to steal, or couldn't steal from the last boss, you can go
    back in a clear game and keep trying.  Actually, you can keep fighting him
    and stealing as many times as you want.
    14. Tips and Tricks
      This is just a bunch of random stuff I've put together that isn't big
    enough so that they'd get their own section, but of a bit more importance
    than the Misc. section.
    14-A: Stealing
    14-B: Exp
    14-C: Weapons
    14-A: Stealing:
      Anyone who has tried to steal know that it takes a really long time to do
    and requires a lot of patience.  However, the rewards can be quite good.  To
    make stealing a little bit easier, there are a couple things you can do.
    1. Have the more sly characters do the stealing.
      I'm not sure if this is an actual factor in stealing, but Ursula and Scias
      tend to be better at stealing than Nina and Ryu.
    2. Use a "Treasure" magic combo.
      Treasure magic consists of Steal, Pilfer, Charm, and Monopolize.  Usually
      when magic is combo'd it makes the spells more powerful and potent.  Since
      treasure magic doesn't actually deal damage, using it in a combo will raise
      the % chance for you to steal an item.  I'm not sure by how much, but I
      have noticed a difference.  This trick will also work with Charm to have
      an increased chance of an item dropping after the fight.
    14-B: Exp:
      The max exp you can get in a battle is 196,605 from the Bots in Sinchon.
    The max exp you can get per enemy is 65,535 from either the Bots in Sinchon,
    the Lavoids on Mt. Yogy, or the Orochi in the Castle Basement.
      Eye Goos in the beginning of the game will give you 1.5 times the amount
    of exp they normally do if you hit them with the skill Blind.
      Puspools(found around Dam/Kyria) will double their exp when you hit them
    with Fire elemental attacks.  It will also make them easier to hit.  This
    trick will only up their Exp once.
      Go to Mt. Yogy(north of Sonne), and fight the Lavoids there.  If you use
    fire on them, you will get more Exp from them, and you can keep going up
    until you get 65,535 exp from each.  Each hit from fire increases their exp
    by 1/2 of what it was before.
      In Sinchon the Bot enemies will transform if you hit them with an elemental
    combo(Firewind, etc), and that will double their Exp.  They will transform
    back after 2 turns(the turn before they will have a text box with "zee...zee
    zee...po...zee..." at the start of the round), so hit them with another combo
    and they will transform again and double their new amount of Exp.  Eventually
    they will get to the max Exp of 65,535 each.  Just make sure you heal them so
    they don't die from the combos.
      On B3 of the Imperial Castle, the Orochi will power up with every physical
    attack that hits them without killing them.  Only normal attacks will work,
    abilities like Backhand(to make sure they don't die) and Shadowwalk will not
    work.  Every time you hit them their exp will go up by 1/5 of what it was
    previously.  Watch out though, they will still continue to grow in power even
    after their EXP reaches 65535 with each physical attack they're hit with.
    14-C: Weapons:
      The Render sword you can buy from the Manillo Shops for 99 coupons can be
    the most powerful weapon in the game.  It's attack power is 50 + (the number
    of encounters you've had)/20.  In simpler terms, lets say you've fought 3360
    enemies, then the Render will have a power of 50 + (3360/20), or 218.  It
    will not show this bonus in the equip screen, but it will be there.  If
    you're worried about fighting enemies that absorb Water(the Render is a Water
    elemental attack) put another elemental changing skill, like Flame Strike, on
    Scias and you will no longer deal water damage.
      The Slayer sword you can get in the clear game.  Go to the Abandoned
    Village northwest of Chek.  Talk to the little purple guy in there(Teepo) and
    he will give you a Rusted Sword.  Kill 1000 enemies with this weapon and it
    will transform into the Slayer.  The fastest and easiest way to transform it
    is to give Ryu/Scias Tiger Fist(from Khan) and apprentice them to Bunyan.
    In the desert area near Dam, you will fight no less than 2 enemies, and quite
    a few times you will fight a group of 6 Caps/Red Caps.  You will get your
    1000 enemies killed faster going against weak enemies like Caps.
      Once you get your Slayer, there are a few things you might want to know
    about it.  It will steal 10% of the damage it deals and add that to it's
    holder's HP.  There is also a small chance it will hit an ally in the
    process, which can be fatal.  To avoid hitting allies, use a skill like
    Shadowwalk/Shining Blade, or even just Wild Swing.
      The Cursed Sword you get from the Rider in Mukto.  It has a power of 90,
    and at the end of every round, it will drain 6% of Ryu's current HP(only Ryu
    can equip it).  While this may sound bad, the Cursed Sword can actually be
    stronger than the Royal Sword.  How?
      Simple, the Cursed Sword takes the % of Ryu's current HP over his Max HP
    and slams that into it's attack power.  Confused?  In simpler terms it is a
    math problem.  Say Ryu has a max of 1000 HP, but at the time he only has 867.
    Divide 867 by 1000(867/1000) to find out what % 867 is of 1000.  In this case
    867 is 87.6% of 1000.  Now multiply .867 by your attack power with the sword
    equipped(say you have a base of 210, with the sword on you'll have 300), in
    this case that would be 260.1.  Now add that into your attack power to find
    out what your attack power really is.  With this case it's 560.1.
      Nice?  It gets better.  The attack bonus can go over the game's normal 999
    limit for weapons(basically if you have 999 base power, it won't matter
    whether you have the Broken Sword or Dragon Blade equipped, they'll deal the
    same damage), meaning that if you have your max HP and 999 power, you really
    have an attack power of 1998!
      The Royal Sword has a hidden Holy Element added to it, so enemies weak to
    Holy(Undead, a couple others)... well, we all know what happens when you mix
    Holy with undead...
      The Slicer also has a hidden ability in it, it will ignore an enemies
    defense, meaning it will deal as much damage against a Cap as it will against
    the last boss.
    15. Mini-Games
      Once you beat certain mini-games as a part of the story, you can go back
    play them again for extra game points used to evolve Dragons.  They all still
    have the same rules, only after the first time through, they don't give as
    many game points.
    Crane Game
    Location: Wharf - North of Synesta
    Max Game Points: 700
    Difficulty: Moderate
    Time: 3 min at max
    - Talk to the big guy in the T-Shirt to start the game.
    - Moving left and right on the D-Pad swing the crane, moving up shortens it,
      and moving down lengthens it.
    - Hitting Circle without a crate makes the arm go down, and hitting Circle
      with one makes it lower the crate.
    - Get the container next to Cray, and move it over to the spot on the ship
      out lined with a blue square, and drop it.
    - You get more points if you drop it on the light blue square, so aim for
      that one.
    - Also try to allow only 10-15 seconds for each barrel.
    - You've got 3:00 so work fast!  It's better to let the crane steady itself a
      little so you can see where it will land, then lower it down.
    River Rafting Game
    Location: Mt. Ryft - North of Shyde
    Max Game Points: 400
    Difficulty: Easy -> Moderate
    Time: 30 seconds
    - You have to make it down the river in one(or more) piece, every time you
      hit something you lose a piece, when it gets completely destroyed ya gotta
      start over.
    - Try to keep the raft near the middle of the river, the bags bounce back and
      forth between the river banks and you can usually get them close to the
    - Know when it's smart to go for bags, don't go for it unless you know you
      won't hit a bank or if you just don't care about losing pieces :)
    - Each bag is worth 20 points and the big bag is worth 100.
    - You get 20 bonus points for every piece of the raft you have left after the
      game is over.
    - There is no time bonus.
    Pig Catching Game
    Location: "?" area - West of Pauk
    Max Game Points: 690
    Difficulty: Easy
    Time: 1-5 min depending on how many extra pigs you want.
    - The mini-game ends when you capture the mother pig(the brown one).  If you
      get other piggy's, you get more points.
    - The pigs will always run away from you, and if you run around to a side,
      they will change direction accordingly.
    - If you go far enough away they will stop running and go back to a walking
    - If you leave them alone, the little pigs will always run in the direction
      of the mother(brown) pig.  You can use this to lure them near the pen.
    - You get 10 points for each pig you get in the pen and 200 points for mommy.
    - You also get a bonus depending on how many extra pigs you caught.
    - There is no time bonus.
    16. Breath of Fire Saga theories and stuff like that.
      This section will delve into the depths of the Breath of Fire storylines
    and will provide factual proof that the stories are connected in one way or
    another.  Err...  Ignore that.  It's here because there are a lot of
    coincidences in the 4 Breath of Fire games other than repeating names, and
    people have noticed them.
    The contents of this section are not copyrighted to myself, Billy Lee.  They
    are copyrighted to the individual authors that have written them.  Any
    questions/comments relating to the theories contained within this guide
    should be directed to the authors themselves, not me(unless you have a
    question/comment about mine, then it should come to me).
    Is Breath of Fire 3 a prequal to Breath of Fire 4?
    By Billy Lee(FAQ Author)
      This has really been bugging me.  There are many things that make me think
    that it is.  For starters, there is no Myria in this game.  She was the
    Goddess in Breath of Fire 3 that tried to control the world.  At the end of
    the game she was killed, which would explain why she was not in this game.
    Also, in Breath of Fire 3, the World was two halves, east and west, that were
    separated by a giant ocean and Myria said that if she did not keep the desert
    back with the ocean, then it would cover the earth.  Well, in Breath of Fire
    4, the world is covered in Mud, and much of the world is desert.  How do we
    make Mud?  Water and Sand, and what could make more mud than a desert that
    ran into an ocean.  And if you notice, Wyndia is on the eastern continent
    like it always is.
      Another hint that the two stories are connected is through the appearance
    of some of the non saga-orientated characters(i.e. Mogu, Gary, Bunyan) such
    as Rei(renamed Rey, but it's the same person/tiger) and Teepo.  These two
    open up a shop and sell things in the clear game of BoF4.  Could this just be
    an easter egg from Capcom?  It probably is, but the fact that the two are
    there suggests some sort of connection.
      There is also the occurrence of Momo as a master in BoF4.  She herself says
    that she was working in her laboratory when there was an explosion and she
    was knocked out, and the next thing she remembered was being in a different
    place, like a parallel dimension or something.
      Then there is how the dragons are brought from one world to the world of
    Breath of Fire 4.  It is explained that the dragons were brought to be gods
    in this world from another one.  Deis and Ryu were not brought correctly and
    thus, Ryu was split in two and Deis wound up in a talking and walking garbage
    can.  Maybe there exists some type of Dimensional Rift in BoF3's Dragnier
    that connects it to BoF4's Chek, the two certainly look enough alike for that
    to be possible.
      Another similarity in the two is how many of the skills from 3 are in 4,
    even some of the same enemies.  This is not very major, but I still think it
    is worth mentioning.
      This isn't really all that major, but the design on the Breath of Fire 3 cd
    is similar to the disign of the Breath of Fire 4 cd, only in 3 Ryu is on the
    cover and in 4, Fou-Lu is on the cover.
      This is only what I can remember, there may be more connections that I've
    not found yet or can't remember at this time.
    Chinese dragons in a Japanese game?
    By: Billy Lee(FAQ Author)
      It recently came to my attention that Ryong is the Chinese word for Dragon.
    This made me wonder, "Why would Capcom use the Chinese word for dragon?"  I
    thought that maybe it was just because they didn't want to use the Japanese
    word(Ryu) because that was already in use.
      All of the seven dragon gods have Chinese names.  P'ung Ryong, Sa Ryong,
    Ni Ryong, Cho Ryong, Su Ryong, Hae Ryong, and the Nameless One(rock dragon).
    There is also the fact that Mami calls Fou-Lu Ryong because she doesn't know
    his real name.  I wonder what brought Capcom about to do this?  All I can do
    is guess, which I don't want to do for fear of offending someone.
    Breath of Fire series connections
    By: James Huval(jameshuval10@hotmail.com)
    BLee Note: Text is in original form updated with new info from the author
      spelling corrections at the request of the author.
    *   This is my own belief as far as the BoF's being connected. It
    saterted with BoF. They had the Light dragons and the Dark dragons. The
    forces were meant to destroy each other. Eventually, the Dark Dragons are
    destroyed and the Obelisk was raised by Zog's (former dark dragon leader)
    right hand man Jade. Jade was destroyed by Ryu and friends and went
    forward and found Tyr (Myria) the goddess. Using the power of Agni
    (translation error: Infini) they banished Myria. Thought to have destroyed
    Myria, the dragons put away their power. Note: Bleu (now known as Deis)
    helped their group banish this god. Note: The map is VERY similar to BoF4's
    BoF2 came. BoF2 had Ryu again. Behind his home town there was a mountain
    with shut doors. Ryu's mother came from it to observe the world because an
    evil was growing. Ryu's mother really came from an underground town which
    I believe were the ancestor's of Drogan the Home Town of BoF's Ryu. They
    sealed their selves away to protect the world from a seed of Hatred placed
    by Myria before she died. This seed grew into a being's form who named
    itself Deathevn which was actually supposed to be Death Evan. Evan was the
    name this evil used in the world above to corrupt everyone using a false
    religion under the god of St. Evans or shortly known as St. Eve.  Ryu and
    his party destroyed this monstrosity as well. Note: Deis was an accessible
    character in this game but not a required character. Different endings
    occurred, but I beleive that Ryu took the place where his mother slept and
    Deis helped Ryu and his party to destroy Death Evan with the power of
    Ryu's Afini (Translation mix: Infini). Note: The Map looked similar but
    flipped so that it looked some what like BoF's map. Note: There were Trees
    of Wisdom spread across the world. 
    BoF3 came. This world was completely different in the idea that the world
    map was not really easy to see and understand. I beleive that there was
    more than what the eye could see and and that there was a different way
    to access the Desert of death than by going straight through the ocean. I
    beleive that there was a chain of islands not included in BoF3 for us to
    see which would explain the worldly difference and on the other side was
    connected by nothing but land past the checkpoint where you couldn't go.
    Looking at it, I believe that the desert of Death was created by Death
    Evan's death so that the world rot where above his death area above where
    he died. In the beginning of the game there was a large Dragon Skeleton in
    mining area. This was at a mountain in a pretty desolate area closely
    resembling a desert but not really. Myria used this desert to her
    advantage to control human beings by making it spread as far as taking
    over half the world. Myria was afraid of the Dragons so of course she had
    Guardians fight them. After all, she can't have Humans knowing that she
    was trying to control them. Most of the Dragon race was destroyed but a
    few of them surrendered themselves and hid a strong Dragon elder
    underground where the goddess could not locate him. In the meantime, Ryu
    was found by Gary and Mogu (no relation to the first two as far as I can
    tell other than little gifts of Capcom). Ryu busted out and it rolls down
    hill from there. Ryu and friends fight the goddess along with Peco, the
    seed of Yadagrassgil, the Tree of Wisdom, who was spread across the world
    making it more probable to be a world that came from BoF2. Myria was
    defeated and her power was sucked. Her sister Deis came to stand by her
    and be destroyed with her so that the humans could live on their own. Ryu
    and the Gang decided to search the desert for more answers. Peco planted
    himself in the ground. End game. Note: There was a gene called Infini
    which was obtained by the eldest Dragon. This eldest dragon was probly the
    old man from BoF2 who helped Ryu in that game undergo his trials to obtain
    Afini (infini). 
    UPDATE: Hey, I realized something after getting some mail that I forgot to
      add in the BoF3 part of the theory I made was the big wall painting before
      you go to see the dragon elder. The wall painting showed an exact portrayal
      of the 1st BoF characters fighting the goddess Tyr(Myria) which DOES prove
      that BoF3 and BoF are directly related.
    BoF4 came. This is where things become a little crazy. Before Myria's
    technological placed became exploded into bits, Deis was incorrectly
    summoned to this Parrallel dimension *in the desert into Chamba into a
    piece of armour* Ryu and friends had little time to explore before Ryu
    was summoned to their parrallel dimension incorrectly so that his other
    side was split. I also beleive that there was some MAJOR problems with
    the summoning so that only half of Ryu was summoned to their world in the
    beginning so that there was Fou Lou. I beleive that Fu Lou was summoned as
    soon as Ryu exploded out of his Chrism Ore explaining why of all the
    dragons he was summoned. Another summon went and Ryu was summoned From the
    Desert of Death to ANOTHER desert. Coincidence? Ryu was around the same
    age now as he was in BoF3. When this half of Ryu was summoned, Fou Lou
    reawakened from his slumber to await him and become whole again and have
    all goddesses banished from the world to allow humans to live on their own.
    This would explain the idea that this was the same Ryu from BoF3 because
    he eventually does the same thing they were set out to do in BoF3. Momo
    was also messed up during this and that was how she came about. It is a
    Parrallel world so Windia had to be around as well. Also the Worren tribe
    was probly the same race that Katt was in BoF2. And to complete the
    matters. there was a Tree of Wisdom in the north above the dessert. This
    was the parrallel Peco plantation in effect explaining the forest and the
    only part of the world where clean water was associated inside the land.
    Outside the circled land was clean water. The parrallel worlds would also
    explain the Fearie village.
    The Breath of Fire Storyline
    By: Aerilon
    BLee Note: This text is unchanged from the original email I recieved except
      for the formatting so that it fits in the 80 char format.
      I believe I have figured out the storyline for the Breath of Fire games.
    Contrary to my earlier belief that it began with #1, so far in the storyline,
    as far as I can figure, #4 is the 'first' game in the timeline.  Note,
    please, that I have thus far been unable to get ahold of #2 to fit it into
    this timeline.
      In Breath of Fire 4 the dragons were gods.  They were originally summoned
    from other worlds, as you know, in one of the endings, the 'true' ending, Ryu
    ended this.  Lord Yuna however claimed he could still create gods.  From what
    I can figure, he created Myria, or Tyr, the Goddess.  The Dragons themselves
    were not destroyed, they were no longer gods.  Their forms changed.  In #3,
    Myria, created by Yuna, had all but wiped out the Dragons, knowing they posed
    a threat to her.  However, two dragons were not wiped out.  Teepo and the Ryu
    of that time.  yes, I know Teepo and Rei appeared in 4, but that was more an
    easter egg than anything else from what I can figure.  From what I can
    figure, this was early in their lives that they appeared in #4.  It was
    before #3.  I recall that, in Breath of Fire 4, Deis had been summoned to the
    world.  This is what convinced me that this was the first, actually.  As in
    #3, Deis had been sealed for many years.  Obviously by Myria or her servants.
      In Breath of Fire 2, I do not know what happened, unfortunately.  I want to
    get my hands on that game.
      However, I can tell that between the time that the events of #3 and #1
    occurred, the dragons had split into two clans.  The Light and Dark dragons.
    No, Fou-Lu wasn't a Dark dragon though he may have seemed to be.  Teepo
    however was a Dark dragon.  The Dark dragons became as such by becoming the
    servants of Myria.  I am unsure of how they split, unfortunately.  In Breath
    of Fire 1, there was a legend about Tyr, or Myria.  Obviously, the legend
    referred to #3, when a previous Ryu had defeated her with the aid of his
    friends.  Or, it could have been #2, since I have no idea what happened in
    that one... oh well, i'm sure you get the point by now.
    BoF4 Storyline Theory... (BIG SPOILERS!)
    By: Darkstorm
    BLee Note: The text has not been changed at all, only the formatting so it
      will fit properly.
      As the title says.. lots of spoilers (for BoF4 and BoF3), and lots of
    speculation - most backed up by points in the game, some just out of my head.
    It's very long. Be warned. :)
      First oddity: Deis didn't recognize Ryuu or his nature (despite meeting and
    aiding at least *four* other dragon clan warriors (BoF1, 2, 3, and the
    backstory for BoF1). Nor was she her usual snakey self.
      The Dragon Clan have never been gods before; take a look at Jono to see
    what a 600-year-old member of the Dragon Clan looks like, as opposed to the
    600-year-old Fou-Lu.
      At the end of the game, Ryuu "casts out" the gods. While the people of the
    world say 'The gods are dead! The dragons have left us!', Nina says they were
    simply changed into mortals, their power sealed away.
      Fou-Lu and Ershin both say at various points in the game that the aura of
    the Endless affects the very world around them, drawing out hidden power.
      Yuna is left alive at the end, ready, willing, and able to create more
    Endless to "replace" the ones that were lost.
      When I first saw the ending, I was angry - I went through all that to kill
    the dragons? Then I realized what happened. I added up the points I just
    made, and came up with the following:
      This wasn't the death of the dragons; what I just witnessed was the birth
    of the Dragon Clan. Mortals with the power of gods sealed inside them. This
    is how Deis *got* to the world, not a story that takes place after her
    'death' in BoF3. This is the World Covered By Sand Myria spoke of in BoF3 - a
    world where the oceans were so kludged with mud that nothing can travel on
      The rest is speculation for the most part on where the series will go from
    here, to connect it to Breath of Fire 1, but some of it is based on events in
      The Worens and Ludia went to war. The Worens lost, and Ludia probably
    didn't fare too well, either. In the other games, the Worens are scattered,
    their homeland lost, and Ludia is nowhere to be seen. The Worens mostly hid,
    an endangered species, though somehow they never died out entirely. (In BoF1
    there are no Worens, in BoF2 there are two, in BoF3 there is one - in the
    *entire world*, as far as your party knows).
      Meanwhile, little old Yuna has been busy. And Old he probably was, by the
    time he finished his greatest creation of all: A huge malformed 'goddess',
    to take the place of the gods Ryuu had cast out. The presence of this being
    in the world led to the until-now powerless Dragon Clan discovering their
    inner abilities.
      I suspect, though I can't be certain, that Yuna will also be responsible
    for creating the half-snake body that Deis wears later on; this *would* make
    the two of them 'sisters' in a sense, since they had the same 'father'.
      With the Dragons' power restored, this would certainly lead to the quest
    described in the backstory to BoF1: Myria (Yuna's creation), taking a less-
    threatening form, offered wishes to the Dragon Clan in order to set them
    against each other, splitting them into ones who take Ryuu's path (the Light
    Dragons) and the ones who follow the selfish ways of Fou-Lu (the Dark
    Dragons). This lasted until one of the Light Dragons, and seven companions
    (including the Goddess Deis, weakened by being bound to a physical form, but
    still powerful nonetheless), sealed Myria away into another dimension with
    the Seven Goddess keys. At this point, the dragons, Light and Dark alike,
    started slowly losing their powers as the aura of the Endless left the world.
      By the time Breath of Fire rolls around, most of them are powerless again,
    save for a few who worship the Goddess directly, and have some access to her
    power - notably, Emperor Zog, who rebuilt the Fou Empire in his own name.
      From here, of course, the games are chronological, leading to the death of
    Myria in BoF3. I suspect and hope that BoF5 will confirm the above, and be
    the game in which you control that Light Dragon in his quest to seal Myria
      And.. what about Ryuu? The "original" (BoF4) Ryuu, that is. Well, I have
    no proof of this at all, but I like to think that when he died, his spirit
    was still able to contact the physical world, causing the other dragons to
    worship him as a god, though one with no actual physical influence on the
    course of events.
    And he became known as Ladon, the Dragon Lord.
      Feel free to disagree, but at least try to be creative when you do (i.e.,
    don't just say 'I think you're wrong!' with no discussion to back it up) :)
    Oh, and I don't think that Rei and Teepo "prove" anything about this game's
    connection to the others (any more than Bo and Karn's cameo in BoF2 proves
    it takes place in the same time period as BoF); they seem more like an inside
    joke for people who played BoF3, and have about as much connection to the
    story as Chun Li's cameos in BoF1 and 3. Momo, of course, simply got blown
    back in time (possibly before meeting Ryuu and Nina in 3, but that's another
    paradox altogether).
    17. Version History
    Version 4.25: Spelling mistakes and minor glitches in writing, updated info
      on the Cursed Sword in Weapon Tidbits part of Tips and Tricks(you're gonna
      like this one), more in the FAQ section.  Added Game Points explanation to
      the basics section.  Moved the version history for previous versions to
      the end of the FAQ.  Updated disclaimer.  Updated BoF series theory by
      James Huval.  Added a hidden item to the walkthrough in the Woods near
      Kyria.  Did some cleaning in the enemy list section.
    Version 4.20: More in fishing section. Bit more in faerie village section.
      Various correction/changes. Added more to the compass explanation. 3 new
      sections: Maps, Tips and Tricks, Mini-Games.  Added game theories by
      Darkstorm and Aerilon.  I added section table of contents to some of the
      bigger sections for easier reference, also changed the main TOC to reflect
      all of those changes(it's rather long now, but should be easier to find
      what you want), you can now just copy and paste from the TOC into the find
      utility and go right to that part of the FAQ.  Added the rest of the Steal/
      Drop items for enemies.  Made a strategy for the Rider, Trunked, and Trean
    Version 4.15: Made character evaluations.  Added a theory to the theories
      section.  The fishing section is almost done, all I have to do is find the
      rest of the crown sized fish and find common grounds for the rest of the
      hard to find fishies.  Finished the walkthrough re-write.  Fixed a mistake
      in the masters section and completed the reqs for getting the skills from
      them.  that section is pretty much complete.  A bit more on enemy drop/
      steal items.  Worked on the Ershin armor part of the magic section.
    Version 4.10: Revised and re-wrote the walkthrough, it should be easier to
      read and follow.  I also got rid of all possible story spoilers in the
      Walkthrough, if you find one, let me know.  Added more of the treasures you
      can get along the way and included when you can get the masters.  Added to
      FAQ and fishing/master/faerie/dragon sections.  Started a new section.
      Also added to the skills list, I have all the skills down, but I might be
      missing a few of their sources.  Added tips on getting exp in the misc.
    Version 4.05: Added a lot to the masters/fishing sections.  Started work on
      stuff you can do during the Clear Game.  Started FAQ.  Fixed some spelling
      mistakes.  Put in what you can steal from the last boss.  Included list of
      all Dragon Gods and their locations in dragon section.  Removed the menu
      explanation from the basics section.  Work on Faerie Village section.
      Removed some stuff from the walkthrough that might be considered spoiling
      info.  Removed item list, you don't need an FAQ to tell you what the items
      do.  Started misc. info/secrets section.
    Version 4: Walkthrough finished, lists expanded, added a brief explanation of
      the Dual hero system to the basics section.  Put info on where the gems are
      for transformations.
    Version 2.9: Chapther 2 Walkthrough finished.  All lists expanded.  Masters
      List Started.  Added a compass orientation to the Basics section.
    Version 1.5: Walkthrough through finish of part 5.  Enemy/Item/Equipment/
      Fishing lists are expanded.  Began work on Magic section, joining magic
      list started.  Explained config screen in Basics section.  Revised the mini
      game strategies for Wharf.
    Version 1: Chapter 1 walkthrough up to after Synesta.  Fishing FAQ started.
      Lists started.  Basic info.  Dragon forms FAQ started.
    18. Acknowledgments
    I know of the following sites that have this FAQ/Walkthrough:
    GameFAQs - www.gamefaqs.com
    Video Game Strategies - www.vgstrategies.about.com
    Psxcodez - www.psxcodez.com
    Psx Extreme - www.psxextreme.com
    RPGamer - www.rpgamer.com
    Absolute Playstation - www.absolute-playstation.com
    Happy Puppy - www.happypuppy.com
    Esper Online - www.esperonline.com
      The most recent version is always available at GameFAQs
      If you see this Walkthrough at any sites other than the ones I have listed,
    please let me know.  Also, if you're displaying the FAQ on your site and you
    are not listed here, please let me know.
    Special Thanks to the following individuals for their Saga Theories:
    James Huval
    Thanks to the following individuals/groups for their contributions:
    Mike - My best friend...   Awwwwwww...
    Capcom - Making such an excellent game
    Independant Grouse - pointing out about the N.Chamba fishing spot.
    Tamago13 - Info on some of the fish crown sizes.
    Josh - Fishing data, Enemy Skill data, Ershin armor data.
    Darkstorm - Dragon God names.
    DrkDivineDragoon - enemy item info
    Diego Ajardo Jimenez - Masters stuff
    MrChips4 - Info on how to get the Earth Ward in the woods next to Kyria.
    Everyone on the GameFAQs Breath of Fire IV Board for helping me figure out a
      lot of stuff and letting me know in a fairly polite way :) when I'm wrong
      about something.
    Anyone else I might've forgotten.

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