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    Move List by JWinkler

    Version: 1.0 | Updated: | Search Guide | Bookmark Guide

                ---------------------------------------------------------
                |             Bushido Blade 2 Movelist ver 1.0          |
                |                                                       |
                | author: The Original Jon (jwinkler@venus.digipen.edu) |
                ---------------------------------------------------------
    
    Table of contents:
    1:  Intro & Version History
    2:  Key
    3:  General Moves
    4:  Parry system
    5:  Claymore
    6:  Katana
    7:  Naginata
    8:  Ninja-to
    9:  Nodachi
    10:  Spear
    11:  Hand Gun
    12:  Rifle
    13:  Character-specific Moves
    14:  Still need...
    15:  Credits
    
    
    -----------------------------------------------------1
    INTRO & VERSION HISTORY
    
    
    Personally, I feel that BB2 is a great game, but it's almost nothing like
    the original Bushido Blade.  There are definitely less moves per character
    from what I've seen.  Nonetheless, I will try to have a full movelist for it
    by around mid-to-late April.  The names of the moves are just descriptive,
    so if there are any official names for these moves, let me know.  One more
    thing: this is my first serious attempt at a FAQ, so if anyone wants to use 
    any of the information here in another FAQ or guide please give me some 
    credit, OK? :)
    
    ver 0.1:  First run.  Only the general moves and katana moves are up.
    ver 0.2:  Put up moves for the ninja-to.  Edited some of the katana moves.
              Put up some character-specific moves (mainly sub-weapons).
    ver 0.5:  Put up moves for the claymore and naginata.  Edited a few katana 
              and ninja-to moves.  Added a few more general moves.
    ver 1.0:  Put up moves for the nodachi, spear, hand gun, and rifle.  Added
              extra dashing moves.  Added information on parries, rebound attacks,
              and weapon clash.  Fixed that dumb horizontal/vertical mix-up.
    
    -----------------------------------------------------2
    KEY
    
    
    O = vertical attack
    X = horizontal attack
    f = forward
    b = back
    d = down
    u = up
    [a], [b] = [a] then [b] (ex: f, f)
    [a] + [b] = [a] and [b] at the same time (ex: f + R2)
    
    In the stance order section:
    
    <Character> - [Starting stance], [next stance], [last stance]
    ...where [Starting stance] is the stance he/she starts a match in, and [next
    stance] is the stance you get when you change stance.  When you change from
    the [last stance], you get the [Starting stance] again.
    
    
    -----------------------------------------------------3
    GENERAL MOVES
    
    
    O - vertical attack
    X - horizontal attack
    Square - change stance
    R1 - hop 
    R2 - duck, pick up sub-weapon
    During duck, O - throw sub-weapon
    During duck, X - throw dirt
    L1 - run
    During run, O - attack
    During run, X - attack
    During run, R2, O - stab
    During run, R2, X, O - low slash, overhead strike
    Select - surrender 
    f,f - step forward
    b,b - step back (all except Hand Gun)
    u,u - step to background
    d,d - step to foreground
    R2,R1 - jump
    After jump, O - stab
    After jump, X - spinning attack
    (Gun users can't attack after a jump)
    
    When knocked down:
    f - get up
    f + O/X - wake-up attack
    b - roll back
    b + O/X - roll back, attack
    u - roll to background
    d - roll to foreground
    
    Opponent on ground:
    R1 - pounce attack (Gun users can't do it)
    
    Other controls:
    L2 + R1/R2 - camera zoom in/out (1st-person mode only)
    
    
    -----------------------------------------------------4
    PARRY SYSTEM
    
    
    Parries:
    --------
    Since there is no longer a parry button in BB2, you must learn to use the
    attack buttons to parry.  The system is rather simple:
    
    When the opponent attacks with X, hit O just before the attack connects.
    When the opponent attacks with O, hit X just before the attack connects.
    
    This will give you a blue flash, which marks a succesful parry.  However, if
    you pressed the wrong attack button, you will get a green flash, which marks
    a bad parry.  Usually a bad parry will require some recovery.  The
    effectiveness of the parry is largely dependent of the strength of your
    character plus the weight of your weapon.  For example: 
    
    Chihiro's ninja-to parries Kannuki's claymore = long recovery, even if the
     parry was successful.
    Kannuki's claymore parries Chihiro's ninja-to = no recovery, even if the
     parry was bad.
    
    To parry a sub-weapon, press any attack before the sub-weapon hits.  To parry
    a close throwing move, press O as the throw starts.
    
    
    Rebound Attacks:
    ----------------
    When an attack hits the opponent's weapon, a pink flash will appear.  When
    this happens, both the attacker and the defender can follow up with a
    rebound attack:
    
    Attacker (you hit the opponent's weapon) - press O
    Defender (your weapon was hit by the opponent) - press X
    
    In the Two-sword stance, there's a slight difference:
    
    Attacker - press O
    Defender's front sword is hit - press O
    Defender's back sword is hit - press X
    
    
    Weapon Clash:
    ------------
    When two attacks meet, a weapon clash will occur.
    A weapon clash has 3 phases:
    
    Neutral - both fighters are standing at eye level
    Advantaged - one fighter is leaning toward the other, pushing him/her back 
    Overpowering - one fighter is standing, the other crouching and being forced 
     back
    
    In any phase, either player must hit the attack buttons more quickly than the
    other in order to gain the advantage.  When one fighter is overpowered by the
    other, he/she is knocked on his/her face.
    
    In the neutral phase, either player can push back to stop the weapon clash.
    In the neutral or advantaged phase, either player can hold up or down to
    rotate slightly.
    
    A weapon clash can also be initiated when one fighter dashes into a fighter
    who is standing.  In this case the clash will start with the dasher having
    the advantage.
    
    
    -----------------------------------------------------5
    CLAYMORE
    
    
    Stance order:
    -------------
    Kannuki      -  High,           Forward,        Back  
    Mikado       -  Back,           High,           Forward
    Tatsumi      -  Forward,        Back,           High
    Utsusemi     -  Back,           High,           Forward
    Hotarubi     -  High,           Forward,        Back
    Matsumushi   -  Back,           High,           Forward
    Suminagashi  -  Back,           High,           Forward        
    Nightstalker -  Forward,        Back,           High
    Sazanka      -  High,           Forward,        Back
    Hokkyuko     -  High,           Forward,        Back
    Gengoro      -  High,           Forward,        Back
    Kaun         -  Forward,        Back,           High
    Joe          -  Back,           High,           Forward
    Chihiro      -  Back,           High,           Forward
    Isohachi     -  Forward,        Back,           High
    Utamaru      -  Back,           High,           Forward
    Hongo        -  Back,           High,           Forward
    Tony         -  High,           Forward,        Back
    Highwayman   -  Forward,        Back,           High
    Katze        -  High,           Forward,        Back
    
    
    Forward Stance:
    ---------------
    f + O - lunging stab
    f + X - low strike
    f + R2, O - stab
    f + R2, X, O - low slash, overhead strike
    O, X, X
    O, X, O
    O, X, f, O
    X, O
    X, X, f, O
    
    
    Back Stance:
    ------------
    f + O - lunging overhead slash
    f + X - lunging chest slash
    f + R2, O - stab
    f + R2, X, O - low slash, overhead strike
    O, X, O
    X, X, O
    X, X, f, X
    
    
    High Stance:
    ------------
    f + O - giant overhead slash
    f + X - spinning slash
    f + R2, O - stab
    f + R2, X, O - low slash, overhead strike
    O, O, X
    O, O, f, O
    O, X, O
    X, O
    
    
    Special Attacks:
    ----------------
    Back Stance:
    (close) b + X - knockout kicks (Kannuki, Hongo)
    
    High Stance:
    b, f + O, X, X, X, X - modified flash strike combo (Tatsumi)
    b, f + X - ankle slash (Hotarubi)
    f, b + O, X - dodge strike (Hotarubi)
    f, b + X - dashing sideswipe (Tatsumi, Hotarubi)
    b + X, O - it slices, it dices... (Highwayman)
    f, b + O - overhead strike, spinning strike (Highwayman)
    f, b + X - sideswipe, spinning strike (Highwayman)
    f + R2, X - skyward strike (Hotarubi)
    (close) b + X - body slam (Kannuki, Hongo)
    
    Back or High Stance:
    (close) b + X - body slam (Suminagashi, Sazanka)
    (close) b + X - backstabber (Isohachi)
    
    
    -----------------------------------------------------6
    KATANA
    
    
    Stance order:
    -------------
    Kannuki      -  High,           Forward,        Back
    Mikado       -  Back,           High,           Forward
    Tatsumi      -  High,           Back,           Two-Sword
    Utsusemi     -  Back,           Two-Sword,      High
    Hotarubi     -  Forward,        Back,           High
    Matsumushi   -  Forward,        Two-Sword,      High
    Suminagashi  -  High,           Forward,        Back
    Nightstalker -  Back,           High,           Forward
    Sazanka      -  Back,           High,           Forward
    Hokkyuko     -  High,           Forward,        Back
    Gengoro      -  High,           Forward,        Iai
    Kaun         -  Forward,        Back,           Iai
    Joe          -  Back,           High,           Forward
    Chihiro      -  Back,           High,           Forward
    Isohachi     -  Forward,        Back,           High
    Utamaru      -  High,           Forward,        Back
    Hongo        -  Forward,        Back,           High
    Tony         -  Forward,        Iai,            High
    Highwayman   -  High,           Forward,        Back
    Katze        -  High,           Forward,        Back
    
    
    Forward Stance:
    ---------------
    f + O - lunging overhead strike
    f, f + O - thrust stab
    f + X - lunging horizontal strike
    f, f + X - low strike
    f + R2, O - stab
    f + R2, X, O - low slash, overhead strike
    O, X, O
    X, X, X
    
    
    Back Stance:
    ------------
    O - quick strike
    f + O - lunging quick slash
    f + X - lunging upward swing
    f + R2, O - stab
    f + R2, X, O - low slash, overhead strike
    X, X, O
    X, O, X
    X, O, O
    
    
    High Stance:
    ------------
    f + O - lunging quick strike
    f, f + O - lunging overhead strike
    f + X - lunging horizontal swing
    f, f + X - lunging horizontal strike
    f + R2, O - stab
    f + R2, X, O - low slash, overhead strike
    O, X, b, O
    O, X, f, O
    O, X, X
    X, X, O
    
    
    Two-Sword Stance:
    -----------------
    O, X, X
    O, X, O
    X, O, O
    X, O, X
    X, X, O
    X, X, b, X
    X, X, f, X
    (dash) O - overhead slash (keeps running)
    (dash) X - close slash
    
    
    Iai Stance:
    -----------
    NOTE: Characters cannot crouch or hop when in Iai Stance.
    
    O - Iai vertical slash
    X - Iai horizontal strike
    f + O* - lunging vertical slash
    f + X* - lunging low slash
    b + X - Iai low slash
    u + X - Iai sidesplitter
    d + X - Iai slices
    f, f + O - Iai lunging vertical slash
    f, f + X - Iai lunging straight slash
    (dash) O - Iai lunging vertical slash
    (dash) X - Iai lunging straight slash
    
    (* = character will end in their first stance)
    
    
    Special Attacks:
    ----------------
    High or Back Stance:
    b, f + O, O, X, O, X, O - flash strike combo (Tatsumi, Utsusemi)
    f, b + O, X - dodge strike (Tatsumi, Utsusemi, Matsumushi)
    f, b + X - dashing sideswipe (Tatsumi, Utsusemi, Matsumushi)
    f + R2, X - skyward strike (Mikado, Tatsumi, Nightstalker)
    f + R2, O - overhand swing (Tatsumi, Utsusemi, Nightstalker)
    b + X, O - it slices, it dices... (Gengoro, Isohachi)
    f, b + O - overhead strike, spinning strike (Isohachi)
    f, b + X - sideswipe, spinning strike (Gengoro, Kaun, Joe, Tony)
    b + O, X - Iai strike (Gengoro, Kaun, Joe)
    b + O, O - Iai double-strike (Gengoro, Kaun, Joe)
    b, f + O - rolling stab (Kaun, Tony)
    b, f + X - running strike, back roll (Tony)
    f + R2, X - backflip slash (Kaun, Joe)
    
    High Stance:
    (close) b + X - neck snap (Kannuki, Utsusemi, Hongo)
    
    Back Stance:
    (close) b + X - gut kick, slash (Kannuki, Utsusemi, Hongo)
    
    Two-Sword Stance:
    b + X - 100 stabs (Utsusemi)
    
    Iai Stance:
    f, b + X - Iai horizontal slash (Gengoro, Tony)
    
    
    -----------------------------------------------------7
    NAGINATA:
    
    
    Stance order:
    -------------
    Kannuki      -  High,           Back,           Forward
    Mikado       -  Forward,        High,           Back
    Tatsumi      -  Back,           Forward,        High
    Utsusemi     -  Back,           Forward,        High
    Hotarubi     -  High,           Back,           Forward
    Matsumushi   -  High,           Back,           Forward
    Suminagashi  -  Back,           Forward,        High
    Nightstalker -  Forward,        High,           Back
    Sazanka      -  Back,           Forward,        High
    Hokkyuko     -  High,           Back,           Forward
    
    
    Forward Stance:
    ---------------
    f + O - overhead attack
    f, f + O - stabbing lunge
    f + X - low slash
    u + X - left sidestepping slice
    d + X - right sidestepping slice
    f + R2, O - upward thrust
    f + R2, X - naginata twirl
    f, f + X, O
    O, O, O, f, O
    X, X
    X, f, X
    (dash) O - long overhead smash
    (dash) X - long horizontal strike
    
    Back Stance:
    ------------
    f + O - pole thrust
    f + X - step-in low slash
    u + X - left sidestepping slash
    d + X - right sidestepping slash
    f + R2, O - upward thrust
    f + R2, X - naginata twirl
    O, O
    O, X
    X, X, f, X
    X, X, b, X
    X, O
    (dash) O - long overhead smash
    (dash) X - long horizontal strike
    
    
    High Stance:
    ------------
    f + O - overhead attack
    f + X - step-in low slash
    u + X - left sidestepping slash
    d + X - right sidestepping slash
    f, f + O - impale
    f, f + X - naginata spin
    f + R2, O - upward thrust
    f + R2, X - naginata twirl
    O, O, f, O
    O, f, O
    X, O, X
    (dash) O - long overhead smash
    (dash) X - long horizontal strike
    
    
    Special Attacks:
    ----------------
    High stance:
    b, f + X - ankle slash (Mikado)
    f + R2, O - overhand swing (Mikado)
    f + R2, X - skyward strike (Mikado)
    
    Any stance:
    (close) b + X - pole choke (Kannuki, Mikado, Suminagashi, Sazanka)
    
    -----------------------------------------------------8
    NINJA-TO:
    
    
    Stance order:
    -------------
    Kannuki      -  High,           Forward,        Back
    Mikado       -  Back,           High,           Forward
    Tatsumi      -  Forward,        Back,           High
    Utsusemi     -  Forward,        Back,           High
    Hotarubi     -  Back,           Two-Sword,      Forward
    Matsumushi   -  Forward,        Back,           High
    Suminagashi  -  High,           Forward,        Back
    Nightstalker -  Back,           High,           Forward
    Sazanka      -  Back,           High,           Forward
    Hokkyuko     -  High,           Forward,        Back
    Gengoro      -  High,           Forward,        Back
    Kaun         -  Forward,        Back,           High
    Joe          -  Back,           High,           Forward
    Chihiro      -  High,           Forward,        Back,
    Isohachi     -  Forward,        Back,           High
    Utamaru      -  High,           Forward,        Iai
    Hongo        -  High,           Forward,        Back
    Tony         -  Back,           High,           Forward
    Highwayman   -  Forward,        Two-Sword,      High
    Katze        -  High,           Forward,        Back
    
    
    Forward stance:
    ---------------
    f + O - lunging overhead strike
    f, f + O - thrust stab
    f + X - lunging horizontal strike
    f, f + X - low strike
    f + R2, O - stab
    f + R2, X, O - low slash, overhead strike
    O, X, f, O
    X, X, X
    
    
    Back stance:
    ------------
    O - quick strike
    f + O - lunging quick slash
    f + X - lunging upward swing
    f + R2, O - stab
    f + R2, X, O - low slash, overhead strike
    X, X, f, O
    X, X, b, O
    
    
    High stance:
    ------------
    f + O - lunging quick strike
    f, f + O - lunging overhead strike
    f + X - lunging horizontal swing
    f, f + X - lunging horizontal strike
    f + R2, O - stab
    f + R2, X, O - low slash, overhead strike
    O, X, b, O
    O, X, f, O
    X, X, O
    X, O, O
    
    
    Two-Sword stance:
    -----------------
    O, X, X
    O, X, O
    X, O, O
    X, O, X
    X, X, O
    X, X, b, X
    X, X, f, X
    (dash) O - overhead slash (keeps running)
    (dash) X - close slash
    
    Iai stance:
    -----------
    NOTE: Characters cannot crouch or hop when in Iai Stance.
    
    O - Iai vertical slash
    X - Iai horizontal strike
    f + O* - lunging vertical slash
    f + X* - lunging low slash
    b + X - Iai low slash
    u + X - Iai sidesplitter
    d + X - Iai surprise slice
    f, f + O - Iai lunging vertical slash
    f, f + X - Iai lunging straight slash
    (dash) O - Iai lunging vertical slash
    (dash) X - Iai lunging straight slash
    
    (* = character will end in their first stance)
    
    
    Special attacks:
    ----------------
    Any stance (except Iai and Two-Sword):
    b, f + O, O, X, O, X, O - flash strike combo (Tatsumi)
    f, b + O, X - dodge strike (Tatsumi, Hotarubi)
    b, f + X - ankle slash (Hotarubi, Nightstalker)
    f + R2, X - skyward strike (Mikado, Hotarubi, Nightstalker)
    f + R2, O - overhand swing (Hotarubi)
    b, f + X - running strike, back roll (Joe, Utamaru)
    b, f + O - rolling stab (Joe, Tony)
    f, b + O - overhead strike, spinning strike (Joe, Highwayman)
    f, b + X - sideswipe, spinning strike (Utamaru, Tony)
    b + O, X - Iai strike (Joe, Utamaru, Highwayman)
    b + O, O - Iai double-strike (Joe, Utamaru, Highwayman)
    b + X, O - it slices, it dices... (Highwayman)
    f + R2, X - backflip slash (Joe, Utamaru, Tony)
    (close) b + X - neck snap (Suminagashi, Sazanka, Isohachi)
    
    High or Forward stance:
    (close) b + X - neck snap (Kannuki, Hongo)
    
    Back stance:
    (close) b + X - gut kick, slash (Kannuki, Hongo)
    
    Two-Sword stance:
    b + X - 100 stabs (Highwayman)
    
    -----------------------------------------------------9
    NODACHI:
    
    
    Stance order:
    -------------
    Kannuki      -  High,           Forward,        Back
    Mikado       -  Back,           High,           Forward
    Tatsumi      -  Forward,        Back,           High
    Utsusemi     -  High,           Forward,        Back
    Hotarubi     -  Forward,        Back,           High
    Matsumushi   -  Back,           High,           Forward
    Suminagashi  -  Back,           High,           Forward
    Nightstalker -  Forward,        Back,           High
    Sazanka      -  High,           Forward,        Back
    Hokkyuko     -  High,           Forward,        Back
    Gengoro      -  High,           Forward,        Back
    Kaun         -  Forward,        Back,           High
    Joe          -  Back,           High,           Forward
    Chihiro      -  Back,           High,           Forward
    Isohachi     -  Forward,        Back,           High
    Utamaru      -  High,           Forward,        Back
    Hongo        -  High,           Forward,        Back
    Tony         -  Forward,        Back,           High
    Highwayman   -  Back,           High,           Forward
    Katze        -  High,           Forward,        Back
    
    
    Forward Stance:
    ---------------
    f + O - thrust
    f + X - calf slice
    f + R2, O - stab
    f + R2, X, O - low slash, overhead strike
    O, X, O
    O, X, X
    O, X, f, O
    X, O
    X, X, f, O
    
    
    Back Stance:
    ------------
    O - overhead strike
    f + O - lunging overhead strike
    f + X - full moon slash
    f + R2, O - stab
    f + R2, X, O - low slash, overhead strike
    X, X
    X, O, f, X
    X, O, b, X
    
    
    High Stance:
    ------------
    f + O - big slash
    f + X - spinning slash
    f + R2, O - stab
    f + R2, X, O - low slash, overhead strike
    O, O, X
    O, O, b, O
    O, X, O
    X, O
    
    
    Special Attacks:
    ----------------
    High stance:
    b, f + O, O, X, O, X, O - flash strike combo (Utsusemi)
    b, f + O, X, X, X, X - modified flash strike combo (Tatsumi)
    f, b + O, X - dodge strike (Tatsumi, Utsusemi, Matsumushi)
    b, f + O - rolling stab (Kaun, Tony)
    b, f + X - running strike, back roll (Tony)
    f, b + X - dashing sideswipe (Tatsumi, Utsusemi, Matsumushi)
    f, b + O - overhead strike, spinning strike (Gengoro, Isohachi, Tony)
    f, b + X - sideswipe, spinning strike (Gengoro, Isohachi)
    b + O, X - Iai strike (Gengoro, Joe, Tony)
    b + O, O - Iai double-strike (Gengoro, Joe, Tony)
    b + X, O - it slices, it dices... (Gengoro, Isohachi)
    (close) b + X - impale (Kannuki, Gengoro, Hongo)
    
    Back stance:
    (close) b + X - knockout kicks (Kannuki, Gengoro, Hongo)
    
    Back or High stance:
    (close) b + X - impale (Suminagashi, Sazanka)
    (close) b + X - backstabber (Nightstalker)
    
    -----------------------------------------------------10
    SPEAR:
    
    
    Stance order:
    -------------
    Gengoro      -  Middle,         High,           Low
    Kaun         -  High,           Low,            Middle
    Joe          -  Low,            Middle,         High
    Chihiro      -  Low,            Middle,         High
    Isohachi     -  Low,            Middle,         High
    Utamaru      -  High,           Low,            Middle
    Hongo        -  High,           Low,            Middle
    Tony         -  Low,            Middle,         High
    Highwayman   -  Middle,         High,           Low
    Katze        -  Middle,         High,           Low
    
    
    Low Stance:
    -----------
    f, f + O - whiplash strike
    f, f + X - bloody funnel
    f + R2, O - upward thrust
    f + R2, X - spear twirl
    O, O, X
    O, O, f, O
    O, X, O
    X, X, f, X
    X, O, O
    (dash) O - long stab
    (dash) X - long horizontal strike
    
    
    Middle Stance:
    --------------
    f, f + O - long thrust
    f, f + X - bloody tornado
    f + R2, O - upward thrust
    f + R2, X - spear twirl
    O, O, X
    O, O, f, O
    O, O, b, O
    X, O, O
    (dash) O - long stab
    (dash) X - long horizontal strike
    
    
    High Stance:
    ------------
    f + O - upward thrust
    f + X - double spear swing
    f, f + O - bloody thrust
    f, f + X - triple spear swing
    f + R2, O - upward thrust
    f + R2, X - spear twirl
    O, O, f, O, O
    O, O, b, O
    O, X, O
    X, X, O
    (dash) O - long stab
    (dash) X - long horizontal strike
    
    
    Special Attacks:
    ----------------
    Any stance:
    (close) b + X - head strike (Gengoro, Kaun, Isohachi, Hongo)
    
    Middle stance:
    b, f + O, O, O - three stabs (Kaun)
    f, b + O - overhead strike, spinning strike (Kaun, Highwayman)
    f + R2, X - backflip slash (Kaun)
    
    
    -----------------------------------------------------11
    HAND GUN:
    
    b, b - backflip
    b, b, b - double backflip
    R1 - taunt
    Square - reload
    R2, R2 - dive
    X - fast draw (angled down)
    O, O, O - crouching shots *
    (dash) O - run and shoot
    (dash) X - stop and shoot *
    * = this will angle up and down to follow the opponent
    
    -----------------------------------------------------12
    RIFLE:
    
    R1 - taunt
    Square - reload
    R2, R2 - dive
    X - standing shot (angled down)
    O, O, O - crouching shots *
    (dash) O - run and shoot
    (dash) X - stop and shoot *
    * = this will angle up and down to follow the opponent
    
    
    -----------------------------------------------------13
    CHARACTER-SPECIFIC MOVES:
    
    
    NOTE:  Dashing moves are different for Naginata and Spear, as well as for
    the Two-sword and Iai stances.  Refer to those sections for descriptions.
    
    Kannuki: 
    --------
    Dashing:        O - overhead strike (stops running)
                    X - long horizontal strike
    Sub-weapon:     A fan.  It causes the opponent to stagger back.
    
    
    Mikado:
    -------
    Dashing:        O - overhead strike (keeps running)
                    X - long horizontal strike
    Sub-weapon:     Two small knives.  Causes staggering.  She can throw twice by 
                    pressing O again.
    
    
    Tatsumi:
    --------
    Dashing:        O - overhead strike (keeps running)
                    X - long horizontal strike
    Sub-weapon:     A katana.  Can kill the opponent.  After it is used, he cannot
                    go into a Two-sworded stance until it is retrieved.  He
                    follows up with a dashing strike if you press O again.
    
    
    Utsusemi:     
    ---------
    Dashing:        O - overhead strike (stops running)
                    X - long horizontal strike
    Sub-weapon:     A katana.  Can kill the opponent.  After it is used, he cannot
                    go into a Two-sworded stance until it is retrieved.
    
    
    Hotarubi:     
    ---------
    Dashing:        O - overhead strike (keeps running)
                    X - quick horizontal strike
    Sub-weapon:     A saber.  Can kill the opponent.  After it is used, she cannot
                    go into a Two-sworded stance until it is retrieved.  She
                    follows up with a dashing strike if you press O again.
    
    
    Matsumushi:   
    -----------
    Dashing:        O - overhead strike (keeps running)
                    X - long horizontal strike
    Sub-weapon:     A katana.  Can kill the opponent.  After it is used, he cannot
                    go into a Two-sworded stance until it is retrieved.  He
                    follows up with a dashing strike if you press O again.
    
    
    Suminagashi:  
    ------------
    Dashing:        O - overhead strike (stops running)
                    X - long horizontal strike
    Sub-weapon:     Not sure what it is, but he's got two of them and they burst
                    on contact, probably so the opponent can't pick them up.
                    Causes staggering.
    
    
    Nightstalker: 
    --------
    Dashing:        O - overhead strike (keeps running)
                    X - quick horizontal strike
    Sub-weapon:     Five shuriken.  Causes staggering.  He can throw twice by
                    pressing O again.
    
    
    Sazanka:      
    --------
    Dashing:        O - overhead strike (stops running)
                    X - long horizontal strike
    Sub-weapon:     I can barely see them, but they seem to be small needle-like
                    knives, and he's got 2 of them.  They cause staggering.  He
                    can throw twice by pressing O again.
    
    
    Hokkyuko:     
    --------
    Dashing:        O - overhead strike (keeps running)
                    X - long horizontal strike
    Sub-weapon:     None.
    
    
    Gengoro:      
    --------
    Dashing:        O - overhead strike (stops running)
                    X - long horizontal strike
    Sub-weapon:     Two nodachi (I think).  Causes staggering.  He can throw
                    twice by pressing O again.
    
    
    Kaun:         
    --------
    Dashing:        O - overhead strike (keeps running)
                    X - long horizontal strike
    Sub-weapon:     Some kind of double-edged knife.  Can kill the opponent.
    
    
    Joe:          
    --------
    Dashing:        O - overhead strike (keeps running)
                    X - long horizontal strike
    Sub-weapon:     A jitte.  Causes staggering.
    
    
    Chihiro:      
    --------
    Dashing:        O - overhead strike (keeps running)
                    X - long horizontal strike
    Sub-weapon:     A frog.  Causes Mikado, Hotarubi, and Joe to freak out.
                    Everyone else just staggers.
    
    
    Isohachi:     
    --------
    Dashing:        O - overhead strike (stops running)
                    X - long horizontal strike
    Sub-weapon:     His lungs. :)  Isohachi yells and if the opponent is near,
                    he/she will drop his/her weapon for a second.  Follow up with 
                    a slash by pressing O again.
    
    
    Utamaru:      
    --------
    Dashing:        O - overhead strike (keeps running)
                    X - long horizontal strike
    Sub-weapon:     Two cards (I think).  Causes staggering.  He can throw twice
                    by pressing O again.
    
    
    Hongo:        
    --------
    Dashing:        O - overhead strike (stops running)
                    X - long horizontal strike
    Sub-weapon:     An axe.  Can kill the opponent.
    
    
    Tony:         
    --------
    Dashing:        O - overhead strike (keeps running)
                    X - quick horizontal strike
    Sub-weapon:     A boomerang.  Causes staggering.  If it misses, it will fly 
                    around and land near Tony.
    
    
    Highwayman:   
    --------
    Dashing:        O - overhead strike (stops running)
                    X - long horizontal strike
    Sub-weapon:     A rapier.  Can kill the opponent.  
    
    
    Katze:        
    --------
    Dashing:        O - overhead strike (keeps running)
                    X - long horizontal strike
    Sub-weapon:     None.
    
    
    
    -----------------------------------------------------14
    STILL NEED:
    
    
    Well, not much, since it's mostly done.  As usual, let me know if I missed
    anything.  Also, if there are official move names I'd like to see them.  And
    of course, advice for cleaning up this mess of a FAQ.  There's a lot of
    redundancy here.  I have some ideas, but I'd like to hear yours.  Full credit 
    will be given, of course. :)
    
    
    -----------------------------------------------------15
    CREDITS:
    
    
    Michael J. Schulz (mikesh@phys.ksu.edu)- for information on the Two-sword
    	rebound attacks
    PSM - for the character names
    Square/Lightweight - for making this silly game.  Thanks guys!
    
    
    If you have any questions, comments, or additions, email me at:
    jwinkler@venus.digipen.edu
    

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