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Cardinal Syn Character Guide for Finkster for Sony Playstation

Author:
Shinnokxz (Cory Hansen)
Shinnokxz@charter.net
http://corysplace.silius.net

Last Updated: 1-11-04
Version: Final

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Table of Contents:

I. Disclaimer
II. Update History
III. Introduction
IV. Story
V. Strategies
VI. Moves
VII. Combos
VIII. Fatalities
IX. Finkster's Ending

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I. Disclaimer:

This FAQ/Walkthrough is created for personal use only. It is prohibited to use
this FAQ on your commercial web page, magazine or game guide without advising
me.  You are also not allowed to rip off any segment of my FAQ without advising
me by e-mail. I worked hard for this and I don't want to see someone says that
he has done the whole FAQ.  But, you can put this FAQ on your home page, the
only condition for this is to e-mail me and TELL me that you are putting this
FAQ on your home page and you need to GIVE me the URL. Thank you for you
cooperation.

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II. Update History:

Last Updated: 1-11-04

1-11-04 (Final): I revamped this guide, getting rid of all grammar, spelling,
and formatting errors. I also removed the awful ASCII and the pointless review.
Last update. Have fun!

10-7-00 (v1.8): I went crazy today. I got the Intro, Moves, Combo's,
Fatalities, and everything else done too. I just need to fix some format
problems and I'll be done.

10-6-00 (v1.0): The ASCII art is up, leaving the other sections to be finished.

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III. Introduction:

Finkster is a well-rounded, quick, and agile character. His combos are very
effective, and his moves and magic are intuitive and easy to learn. His
battleground, a stage with pillars that shoot electricity, is annoying to
fiddle around in. While his story is no award-winning tale of deceit and lies,
he's a good character to start out and learn the Cardinal Syn engine with.

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IV. Story:

Finkster is your average petty thief. By robbing people at knifepoint or simply
just stealing out of their homes at night, he garners money from various
dealers to fuel his own deadly habits (all right, I made that last part up).

However, once he hears rumors regarding the whereabouts of 'The Book of
Knowledge', a supposed legend of a book that grants its possessor magical
powers. Though Finkster does not want to use this evil book directly, he will
nab it, and sell it to the highest bidder... even if it means his death.

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V. Strategies:

-Finkster is the most agile and quickest character that Cardinal Syn has to
ever. Use these very useful stats to your advantage.

-His two most useful moves in his arsenal are the Rolling Stab and the Slice
and Kick. These, when linked with equally damaging combos, can actually stun
your opponent and juggle them into the air, letting you continue the onslaught
of hits.

-The finishing moves in Cardinal Syn, or Fatalities, work as a huge combo (a
lot like the Brutalities in the Mortal Kombat series). In order to perform
these, you must know the combo link of your character's fatality AND perform it
after you've won a round. Finkster's Fatalities are the easiest to perform in
the game, and they are also the most entertaining to watch.

-It is key to remember to always successfully evade when you are playing with
Finkster, especially if you feel the opponent is about to go into huge-combo
mode. His agility is key here, and he evades quite quickly.

-Take the above rule and always keep it in mind, because Finkster is a very
weak character defensively. Generally, anything about 4-hit combo will be
devastation to him and can cancel any attack he is in the middle of.

-Perform moves and combos after the opponent blocks you; show no mercy in your
attacks and some are bound to hit.

-Evade and attack!

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VI. Moves:

ROLL'N'STAB =            Forward + X

SLICE'N'KICK =           Forward + Square, Square

SPINNING SLICE 2 =       Back + Square, Triangle

PROJECTILE =             Up, Up + Triangle

MAGIC SPELL ATTACK =     Up, Up + Square

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VII. Combos:

    -=Juggle Starts=-

KICKING UPPER SLICE =    X, Square (2 hits)

DOWN, DOWN BELOW =       Triangle, Triangle (2 hits)

OWW! =                   Square, Square, Square, Square, Forward + Square,
                         Forward + Square (6 hits)

UPPER CUT =              Forward + Triangle, Square, Square, Square, Forward +
                         Square, Forward + Square (6 hits)

GUT =                    Back + X, Square, Square, Square, Forward + Square,
                         Forward + Square (6 hits)

   -=Normal Combos=-

PIT VIPER =              Forward + Triangle, Square, Square, Square, Back + X
                         (5 hits)

ROLL'N'GUT =             Square, Square, Square, Square, Forward + Square,
                         Forward + X (6 hits)

DOWN TURNING =           Forward + Triangle, Triangle, Triangle, Triangle,
                         Triangle, Forward + X (6 hits)

NICE =                   Forward + Triangle, Triangle, Triangle, Square, Forward
                         + Triangle, Forward + Triangle (6 hits)

GAZE INTO THE BLADE =    Forward + Triangle, Triangle, Triangle, Square, Forward
                         + Triangle, Forward + X (6 hits)

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VIII. Fatalities:

Perform these AFTER Finkster has won one round, doesn't matter if it's in the
second or third round. If you try them without winning a round, then will still
take a lot of damage off. His ARE the most bloody and gruesome in the game.
Enjoy!

FATALITY =      Square, Square, Square, Square, Back + Square, Back + Square,
                Forward + Square

Additionally, you can add some other combos to the link and you will still
perform the fatality (and it will look cooler).

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IX. Finkster's Ending:

After have defeated Kron, Finkster proceeds to the altar and takes The Book of
Knowledge, leaving with the precious item. He returns into his home, dwelled
deep into the sewers of the city. He slides the book into his own library,
looks at the camera and gives a little smirk.

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This document is (c) 2000-2004. Shinnokxz.