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    FAQ by HSterbakov

    Version: 1.1 | Updated: 06/29/97 | Printable Version | Search This Guide

    Darkhugh's Den's Guide to Dracula X: Nocturne in the Moonlight
    (a.k.a. Castlevania: The Bloodletting)
    ==============================================================
    
    Game TM and Copyright 1997 Konami of America and Konami of Japan
    Strategy Guide Copyright 1997 Hugh Sterbakov
    Last updated 6/13/97 3:30pm PST
    
    Text FAQ Version 1.1 (Updated 6/29/97)
    
    This is a text copy of the full Dracula X guide located at:
      http://members.aol.com/HughSterb/reviews/drac/castlev.htm
    which contains full maps, item pictures, and is updated more 
    frequently than this guide.
    
    
    Part 1
      Introduction 
      About Dracula X: Nocturne in the Moonlight 
      Spells/Special Moves 
      Saving 
      Common Sticking Points 
      Merchant Item List 
      Complete Item List
      Retain Initial Weapons
    Part 2
      Beaten the Game Yet? 
      Super Companions 
      Play as Richter Belmont 
      Richter's Special Moves 
      Other Name Codes
      Game Shark Codes 
    Part 3
      Translations 
      The Monster Dictionary
    Part 4
      Frequently Asked Questions 
    Part 5
      Rare Items
      Main inventory chart and descriptions 
    Part 6
      Armor, Cape, and jewelry chart and descriptions 
    Part 7
      CD Information
    Part 8
      Assignments 
      Contribute to the Page
    
    
    -----------------
    |    Part 1     |
    -----------------
    
    Introduction
    ------------
       I'm a video game reviewer and big fan of the Castlevania franchise.  Of 
    course, when the import of the new Castlevania game became available, I had 
    to have a copy right away, despite the fact that I can't read Japanese.  I 
    thought I'd throw together a guide to getting through the game, since it'll 
    be useful for others with the import and those that get the US version when 
    it's released.
       In the last week of April, the official US release date was delayed until 
    October 1. Unfortunate, certainly, but I do highly recommend the Japanese 
    version, for several reasons.  The Japanese version includes a music CD with 
    some of the greatest video game music ever composed, lifted from all the 
    games in the Castlevania franchise, and a beautiful book of the production 
    artwork from Nocturne/Bloodletting (or Symphony of the Night, another possible
    US title). Inclusion of these items in the US version hasn't been affirmed or 
    denied, but it's highly unlikely, given US practical and normal standards 
    (video gaming is a much more serious, and adult, prospect in Japan, and these
    items appeal to the Japanese consumer more). Finally, the Japanese version is 
    available now (check the rec.games.video.sony newsgroup to buy it), and, with 
    the help of this strategy guide, extremely playable even for the Japanese 
    illiterate (like myself).  Be advised, however, Americans need a mod chip for 
    their PlayStation or they have to use the swap method to be able to play this 
    game. DON'T E-mail me about this... check out this Swap Method FAQ. 
    
       Konami has been hemming and hawing regarding a Saturn version of Nocturne. 
    As of late April, the Saturn version was scheduled for release on 10/1 as well, 
    but, shortly after, they decided not to do it.  Far as I'm concerned, it's 
    still up in the air.  There's a Nintendo 64 Castlevania coming, as well:  
    Video was shown at the Tokyo Toy Show.  Looks to be a Mario 64-ish take on 
    Castlevania, and is currently titled "Dracula 3-D." Meanwhile, the domestic 
    PSX version of the game we're here to talk about has been called "Castlevania 
    V," "Castlevania X," "Castlevania: Symphony of the Night," "Castlevania: The 
    Bloodletting," and "Castlevania: Nocturne in the Moonlight." I took a gamble 
    and registered "Bloodletting" with the search engines. 
       Back to the matter at hand:  I don't want to ruin the game for anyone, but 
    this site has gotten way too large to think about designing so that you can 
    only access certain parts in a certain order. I implore you to only use this 
    guide as you find extremely necessary, at least until you've beaten the game. 
    The only one you'll be cheating is yourself, of the enjoyment of playing this 
    fantastic game (which, granted, may be a bit too easy... and this strategy 
    guide may make it WAY too easy). 
       PLEASE read this ENTIRE document BEFORE E-mailing me with questions.  For 
    purchse information on the import, check the rec.games.video.sony newsgroup. 
    A half dozen different people are selling it there. Again, October 1 is now 
    the official release date for the US version.
    
    About Nocturne in the Moonlight
    -------------------------------
       This latest Castlevania adventure has been compared to Metroid:  The castle 
    is one, big, non-linear world that you can explore at random.  You'll find 
    certain instruments that will allow you to get into new areas of the game, 
    dozens of weapons and power-up trinkets and secret areas galore.
       Of course, you control Alucard, last seen in Castlevania III:  Dracula's 
    Curse.  Alucard has at his disposal many weapons, armor, capes, trinkets and 
    spells.  This guide is for people who have the game and are stuck, however, 
    so I'll just dispense with the intro and move right into the strategy guide.
    
    Spells
    ------
       These are all the spells I've been able to find.  Once you use a spell, it's 
    listed in your spell book (once you obtain the first item, see Item List). If 
    you get to a certain point and haven't found a spell, you can buy the spell 
    book from the merchant.  Save your money... use them from here.
    
    R: Right, L: Left, U: Up, D: Down, T: Toward
    
    R, L, U, D, square:  
       A mist attack travels around the screen and hits your enemies. MP: 5
    U, D, DT, T, square: 
       Dracula's signature 3-ball flame.  Hold up while he's casting the spell to 
       shoot the two lava balls instead.  MP: 15
    L, LU, U, UR, R, square: 
       Alucard becomes red for a moment, during which he absorbs the energy from 
       the enemies he attacks. MP: 10
    L, R, RD, D, DL, L, R, square: 
       Powerful burst that drains the energy from your enemies and draws it into 
       you.  This will also destroy walls.  MP: 50
    U, japanese character, UR, R, RD, D, square:  
       MP: 20 The Japanese character seems to mean "hold." If you hold the "U" for 
       a few seconds, then do the rest, this spell creates four spirits to attack 
       your enemies.
    
    Thanks to Eddy for helping me out with these.
    
    As the Wolf: D, LD, square: 
       Lunging bite. Thanks to Sebastian for this one.
    
    As the Bat: Hold X, U, UL, L, DL, D, DR, R, release X: 
       The bat goes shooting across the screen, attacking everything. Thanks to 
       Ben.  This is seen onscreen with question marks (?) before and after the spell.
    
    With the Sword companion: D,DF,F,UF,U hold for 2 sec, D+square: 
      the sword will get close to the screen, say something, spin then damage all 
      enemies on screen. Thanks to Joel.
    
    With the Staff Weapon: square + circle + triangle: 
      According to Erik:  The staff weapon (power 35, if i remember correctly) can 
      be used to cast spells when equiped with a shield. just press the two attack 
      buttons and the backdash button at the same time. Different shield combinations 
      give different spells.. some are protection.. some raise attributes.. and i've 
      found two that do damage.. one notable one (so far) would be the skull 
      shield. it casts a spell that takes off about a third of magic off my bar and 
      casts a laser beam that does multiple 100+ damages. Thanks Erik!
    
    With the Shield Rod: Square and Circle (with Shield Rod and any Shield equipped) 
      Unleash a variety of spells, depending on which shield you've equipped. See 
      Page 7 of the web guide for more information on shields and a picture of the 
      Shield Rod. 
    
    Special Moves
    -------------
    Down, Up, Jump:  
      The "Shoe" item enables this super jump.  This can be done repeatedly to "fly." 
    Down, Toward, square: 
      This will activate special spells with many of the weapons, including lightning 
      bolts, sword throwing and teleportation. Thanks to everybody who told me about 
      all this stuff.
    Back, Toward, square: 
      According to PM, most two-handed weapons allow this special stroke that makes 
      Alucard charge with the weapon, causing extra damage.
    Jump, DT + jump again: 
      Alucard does an attacking kick. Victor thinks you need an item to get this to 
      work (perhaps that's the winged card).
    With the Blue Wand: 
      Square and Circle unleash a variety of spells, depending on which shield you've 
      equipped. Thanks to Ben for this one.
    Press and hold L1,L2,R1 R2 and with them held, press SELECT and START together: 
      The game will reset itself at the title screen and is a whole lot quicker than 
      reboot. Thanks to James. 
    
    Saving
    ------
      A helpful hint for those non-Japanese speaking import players:  In the save 
    area, select the right option, then push UP and select the left option, and 
    you'll be given two new options, one that ends with a 1 and one that ends 
    with a 2.  This enables you to save the game to a new file on either memory 
    card, rather than rewriting.
      I was actually asked in an E-mail where the save rooms are.  This is clearly 
    getting out of hand... people are asking me questions before they've even 
    played the game.  In any case, you'll see rooms with a large ball, really the 
    only polygon image in the entire game, spinning around.  Stand under this ball 
    and push up, you'll get the save option.  Press square to save the game over 
    your current one on your memory card. 
    
    Common Sticking Points
    ----------------------
      These numbered problems correspond to a map at:
      http://members.aol.com/HughSterb/reviews/drac/castlev.htm
    
      1. Blue Doors and Bug: First and foremost, there's a bug in the import Dracula 
    X: A door that makes the game crash when you enter from a specific side. If 
    you encounter this problem, don't worry.  You'll be able to enter the room 
    later from the other side, and the bug will disappear.  I imagine it will be 
    fixed in the US version.  Meanwhile, at the same point on the map, and in 
    other areas, there are blue doors that block your progress.  You can't pass 
    through these until you obtain a blue pendant from the merchant.  It's the 
    first item on his list.
      2.The Merchant: The merchant's extremely confusing, especially for those of us 
    who don't speak Japanese.  Here's what I've been able to figure out, from his 
    main menu: 
      1. Allows you to buy items.  The item you're considering appears on his 
         table. 
      2. Allows you to buy (and sell) rings.  
      3. Instructions for fighting bosses.  Kind of a waste of money, I never 
         found any to be real problems.
       4. The Monster Dictionary.  For a complete translation, check Page 5.
       5. This is a series of selections that leads to Japanese dialogue.  Not 
          available until later in the game.  Thanks to Jeff, who tells me that a 
          Japanese associate of his told him this is "Free Conversation" with 
          some of the voice stars of the game.
       6. Leave
        (see the Merchant's Item List later in the list)
      3. Wolf Transform: In order to obtain the wolf transform from inside the 
    elevator shaft, hit the mechanical object a few rows above you, then return 
    and the shaft will open. As the wolf, a double-forward will make you dash, 
    and you can jump higher on stairs.  Later, the triangle button will allow you 
    to swim.  For spell moves using the wolf, see the spells section.
      4. Bat Transform: This is where the bat transform is located, through a grate. 
    You can't obtain it until you find the mist (see #18... but try to find it 
    yourself first!). 
      5. Falling Bridges/Difficult Stairs: This is a tough leap to make before the 
    bridges fall out from under you.  The wolf has a fast dash (which seems to 
    work when you press twice in the same direction). You'll need to use it, 
    combined with his jump, to make it across the bridge.  On the second part, 
    jump just as you're about to cross the bridge, then again as soon as you 
    land. The wolf's jump will also enable you to get up the high stairs in the 
    room with the gears.  When running up steps, for whatever reason, the wolf 
    can jump extra high.
      6. Gears: There's a door with a gate over it that seems impassable in this 
    room.  You'll need to his all the gears on the wall in this and the previous 
    room, and you'll hear them "clunk" when you hit them.  Keep hitting each one 
    until you hear them "clink" instead of "clunk."  You'll hear the difference. 
    Once they've all "clinked," return to the door and the gate will be raised.
      7. Wooden Bridges: The skeleton guys throw flaming barrels at you.  Maneuver 
    so that they explode over the wooden bridge and it'll collapse, offering you 
    passage to the area below. The skeleton guys won't appear until you hit a 
    switch all the way west (left) of that corridor.
      8. Room of Darkness: You'll need to either use the mist to get through this 
    room or the bat's sonar (that's what that weird stuff the bat shoots is). At 
    the other end, you'll be able to turn on a light and you'll see the spikes. 
    This leads to a purple armor, the "spikebuster" armor, which allows you to 
    walk across spikes.
      9. Hidden Area: I strongly recommend you keep the fairy on at all times (she's 
    one of the book items you receive), as she points out hidden areas to you, 
    like this one. Break through the ground and drop down to find a lake. The 
    first time I got there, I found a huge, impassable door.  Later, when I 
    returned, the boatman was there and he opened the door for me.  This leads 
    to...
      10. Moving in Water: The snorkel is located here, and it'll allow you to move 
    underwater without getting hurt.
      11. The Clock: There are six passages out from the clock room, only two of 
    which are accessible at first. Once you can get that high, either with the 
    bat or double-jump, you can open the upper left statue by striking it.  The 
    upper right can be opened with the stopwatch weapon, which is always very 
    easily found to the right or left screens.  The final area can only be 
    accessed when you're wearing both rings from Maria (they both have the same 
    name), found in the "Nightmare" and in area 13.
      12. Corridor of Spikes: You can't get through here until you have the 
    spikebuster armor.  It's very important to do this before you beat the game.
      13. Ring from Maria: You'll need this second ring from Maria, in addition to 
    the one from the Nightmare, to wear in the clock room to gain access to the 
    final battle.
      14. Hidden Area: Use the demon by activating one of your spell books, and 
    he'll push this button to move that wall for you.  Special thanks to Goh Woon 
    for help with this.
      15. Hidden Area: This secret area, in the ceiling of the coliseum, was pointed 
    out to me by Mike K.  The 50-point spell, an axe or the super mist will all 
    break through the wall. Thanks again! Sorry for all the confusion regarding 
    this area... everything should make sense now.
      16. Hidden Area: Thanks to Ed for pointing out this secret area.  Just hit the 
    ground with an advanced weapon to drop down.  The fairy may point it out to 
    you, but be careful because there are TWO secret areas right next to each 
    other (I missed the second one).
      17. Double Jump: Because people just don't want to do anything for themselves, 
    I'm having to go back and point out even the most blatant items.  There's a 
    blue pendant here which grants you the double-jump.
      18. Mist Transform: Well, here's the location of the mist item. Most people 
    managed to find this on their own.
      19. Hidden Area: Okay... many people are having problems.  Check out the map 
    on the web page.  Look at the hidden area 19.  The room that you enter it from 
    has four entrances, right?  Upper left, where you come from when you start the 
    game, lower right, which is a blocked wall until later, and upper right (forget 
    the passage in the ceiling for now). When you *first* enter, from the upper left, 
    you'll come across a big rock.  If you hit the rock, you get a turkey.  However, 
    once you become more powerful, you can keep going through that rock to create a 
    passageway all the way through. NOW... if you turn into a wolf and run through 
    this rock, a passageway on the lower left wall *should* open up.  That's how I 
    did it.  Other people have E-Mailed saying it doesn't work, other people have 
    said it worked after 20 tries, other people say they had to use the bat, or the 
    wolf one way and the bat back.  I don't know... it's the same as the whole 
    playing as Richter thing... it works for some people and doesn't work for others.
    More info as it's available. 
    
    Merchant's Item List
    --------------------
    by Ken Lee
     
    Item Name                    Price             Effects/Notes
    
    Blue Pendant: `Open Door'    $500              Allows you to Open all the Blue 
         *Important *                              Doors
    Potion                       $800              Restores HP
    Serum                        $200              Cures Poison
    Uncurse                      $200              Eliminates `Curse' status
    Hammer                       $200              Cures Petrification (with Fairy 
                                                   activated)
    Magic Missile                $300              1 time use
    Knife                        $300              1 time use
    Boomerang #                                    1 time use
    Magical Ticket               $500              Teleport back to the Merchant 
                                                   (cool shortcut)
    Sabre                        $1500             weapon
    Mace                         $2000             weapon
    Damascus Sword               $4000             weapon
    Leather Shield               $400   
    Iron Shield                  $3980
    Velvet Hat                   $400              defense
    Leather Hat                  $1000             defense
    Circlet                      $4000             defense
    Iron Breastplate             $1500             
    `Steel' Breastplate          $4000
    Diamond Breastplate          $12,000
    Reversable Cape              $2000
    Elven Robe                   $3000             Helps hide in forest
    `Order Made' (System)        $30,000           For System Menu, can `pick 
                                                   colors' 
    Medal                        $3000             Adds +1 to Offense And Defense
    MAP of the Castle            $103              * Definitely a must buy ^_^ *
    Pearl Ring #  
    Magician's Book - "Dark                        Spell 
        Metamorphosis" #
    "Summon Spirit" #                              Spell 
    "Hellfire" #                                   Spell 
    Duplicator #                 $500,000          Makes one-of-a-kind items 
                                                   limitless. Not available until
                                                   you beat the final villan.
    # These items become available later on, after you progress further in the 
    game.
    
      Please note: This is the order that they are in the first time you see the 
    Merchant; some items after they are bought will `disappear' and thus the 
    Order of the items might be `thrown off' a little. Also, please excuse the 
    rough translations of these items. Enjoy.  
    
    Thanks again, Ken!
    
    Finally, several people have pointed out that you get an increase life item 
    by doing the super jump under the merchant: D, U, jump.
    
    
    Complete Item List
    ------------------
    by Locke
    
    Here's a complete list of all the items (as in 'Got an Item' items; i.e. 
    abilities) read it from top to bottom (first is top left, second is top 
    right, etc.)
    
    Soul of Bat 
       Enables you to turn into a bat (press r1 button)
    Fire of Bat 
       Enables you to fire fireballs when you are a bat (press attack 
       button)
    Echo of Bat 
      Enables you to send sonar waves when you are a bat (press 
      triangle button)
    Crazy Echo 
      Makes the bat's sonar wave longer
    Soul of Wolf 
      Enables you to turn into a wolf (press r2 button)
    Power of Wolf 
      Enables you to run faster (tap right or left twice and hold 
      down) Using this method you can break walls by crashing into them
    Skill of Wolf 
      Enables you to swim when you are a wolf. (hold triangle button 
      and press left or right)
    Mist 
      Enables you to turn into mist (press l1 button)
    Power of mist 
      Enables you to stay mist for as long as you like
    Gas Cloud 
      Instead of turning into mist you will turn into a yellow gas cloud 
      that damages enemies.
    Materialize Cube 
      Makes pick-ups appear from candles and flames when you hit them
    Soul Orb (a.k.a. Candle )
      Displays the amount of damage you inflict with each attack
    Float Boots (a.k.a. High Jump Boots)
      Allows you to jump 5 times higher (press down, up, then jump 
      button)
    Flight Stone (a.k.a. Double Jump Pendant)
      Allows you to perform a double jump (press jump button 
      while in the air)
    Holy Symbol (Snorkel) 
      Prevents water from damaging you.
    Book of Enemy Names 
      Names Records the names of enemies you encounter and displays 
      them on the screen (This is actually translated as "Fairy Book,"
      but, since I designed my map with "Fairy Card" listed as "Fairy 
      Book," it's just too confusing to actually list this item by 
      its proper translation)
    Unlock Jewel 
      Unlocks locked doors
    Mermaid Statue 
      Summons the boatman to bring you across the water vein (lower 
      right hand corner of first castle)
    Essence of Bat 
      Summons a bat to help you fight enemies (listed as "Bat Book" on
      my map)
    Essence of Ghost
      Summons a ghost to help you fight enemies (referred to as "Skull
      Book" on my map because the ghost is a flaming skull)
    Essence of Fairy
      Summons a fairy to heal your health and status and to point out 
      secret areas
    Essence of Little Devil
      Summons a devil to help you fight enemies (listed as "Demon Book 1"
      on my map)
    Essence of Sword
      Summons an intelligent sword to help you fight enemies (listed as 
      "Sword Book" on my map)
    Essence of Hafling
      Summons a "half" fairy to heal your health and status and to point 
      out secret areas (listed as "Fairy Book 1" on my map)
    Essence of Nose Goblin
      Summons a "nose" devil to help you fight enemies (listed as Demon 
      Book 2 on my map)
    Dracula's Heart 
      Immunity from Curse
    Dracula's Tooth 
      Increases your STR+10
    Dracula's Bone 
      increases your CON+10
    Dracula's Ring 
      increases your INT+10
    Dracula's Eye 
      Increases your LCK+10
    
    Thanks to Shadeless and Davin "The Raven" for contributing to these.
    
    Thanks to everyone who's helped me out with the game, especially the guys on 
    rec.games.video.sony, Davin "The Raven," "Moi," for some great photos, 
    Anonymous, Ed, Locke and Ken Lee.
    
    Retain Initial Weapons
    ----------------------
    
    From Soo Yu Shen: 
    
    When you first start the game, there is a way to keep all of your belongings
    from being stolen by Shaft. To do this, you need to use the 99 luck name code. 
    Start the game as usual but in the room after point #19 and before shaft, 
    there are 3 wolves. Kill all of them and stop at the end of the room. Unequip 
    some of the items so that only the sword, cape & necklace remain. At this 
    point, your defense should only be twelve. Turn back & kill the first wolf. 
    At the second wolf, stop in front of it so that it will lunge at you. If done 
    correctly, you will 'fly' past shaft & into the next room. 
    
    You can't pause & equip back your armor at this point. To resume the game 
    normally, save your game or go into the next room. 
    
    Nick got this bug to work, but warns that you can't, at any point, return to 
    that room where Death is, or he'll take the stuff. You can go all the way 
    around and access the entrance through the ground water vein, however. 
    
    -----------------
    |    Part 2     |
    -----------------
    
    Beaten the Game Yet?
    --------------------
    
    Don't scroll down if you haven't!!!
       If you've beaten the game, fought Richter Belmont (from 
    Castlevania: Dracula X) and defeated him and seen the end credits, you should 
    check your score and see how close you are to 100%.
       Then sit down... you're only half finished.
       That's right, there's a second castle, a duplicate of the first, but it's  
    upside down and has tougher, stronger enemies.
       In order to reach the second castle, you must defeat the orb controlling 
    Richter Belmont (you didn't think a noble Belmont would really stand in your 
    way, did you?).  In order to do so, you'll need to wear the two rings Maria 
    gave you during the adventure, one during the nightmare and one in the upper 
    left hand corner after the corridor of spikes.  Stand in the clock room and 
    the bottom floor will open up.  Drop down and meet Maria, she'll give you a 
    pair of goggles.  Equip them and go fight Richter.  You'll see your true 
    enemy.
       (A full graphical Map of the inverted Castle can be found at the URL at 
    the top of this document.)
    Points of note in the second castle:
       1. Level-Raising Opportunity There are some really tough knights in the 
    corridors to either side of the clock, but they give an INSANE amount of 
    experience, over 2000 pts. each.  Since there's a save point right around the 
    corner, this is a quick, easy way to become extremely powerful.  You can 
    raise 7 levels in 10 minutes.
       2. Super-Powerful Weapon On my second trip through this corridor, a 
    werewolf guy dropped the most powerful weapon I've seen in the game thus 
    far:  A sword that just swipes in a blurry circle, as quickly as you can tap 
    the button. Keep looking for this one, it's noticeably different from any 
    other weapon you'll find.
       3. How To Reach the Underwater Areas If you're going for a perfect 200%, 
    you have to go everywhere, but how to reach these high underwater 
    areas?  Once you find the final Wolf transform, the wolf can swim underwater 
    by using the triangle button.
       4. How to Score Over 200% I've got 200.4%, the highest score I've heard 
    of.  To do that, I reached every area of the castle and used the magic ticket 
    (teleport back to the merchant, obtained from the merchant... see Merchant's 
    Item List) during the fight with Dracula to score that area as well. If you 
    figure out a way to score more than 200.4%, please let me know.
    
    Super Companions
    ----------------
    
       According to Rukes Kewl, if you get your companion to level 50, they'll 
    become much stronger.  The sword, for example, will grow extra blades and 
    hurt enemies just by touching them.  You can also use the 50+ level sword as 
    a weapon.
       According to Klawinski, once the bat reaches level 50, a second bat will 
    join you when you're in bat form, so that when you shoot the fire balls, you 
    have a total of 4 coming at once.
    The following information is all from Shou:
       Sword: At around level 80, he changes his attack pattern. Instead of 
    swinging in a circle, he swings his sword like a regular swordsman:  He goes 
    into the background and then comes out and swings the sword to any enemy 
    onsight. You can approach an enemy from a far distance and your sword 
    companion will strike the for heavy damage (about 300+ hp off the bad guys). 
    At level 99, it takes about 500+ hp off the foes and hits the stronger guys, 
    or the bosses, twice or three times. Your sword from this companion becomes 
    the strongest weapon, too (once at level 99).
       Both Demons: Once you raise their level to 75-80, they start attacking the 
    enemies with fire, ice and lighting from their spear. They also have a fourth 
    attack, which has a long range. i'm not sure which element this is, but i 
    think it's a better version of the lighting spear (they start using this 
    attack at about level 85-90). These attacks seem random... depending on what 
    level they are, they use these attacks more often.
       Both Fairies: At around level 75+, they become more useful. For example, 
    when you're are at an ice area, they'll use the "Defend from Ice" vials right 
    away, since the enemies will use ice magic. 
       Bat: There will be 4 bats to help you (when you're in the bat form) at 
    around level 85 (i'm not sure, but defintely at level 90).
       Ghost: At about level 80+, the ghost will start giving you hit points as 
    he kills the enemies. it seems as if he drains the life force off the enemies 
    and transfers it to you, although he only gives you 8 hit points at a time 
    (same as the 50 point magic spell). Ift, if he attacks stronger enemies (for 
    example, the golden knights, which give a lot of experience (as noted in the 
    inverted castle section), he will attack them many times, giving you 40-56 
    hit points. 
       Once at level 99, they all take a large amount of hp (we're talking about 
    356 and up) off the enemies and bosses.
       Shou also pointed out that he's found a great place to raise the 
    companions' levels (obviously, since he's gotten them all so high):  the 
    entrance and adjoining room to the library in the inverted castle.  Clearing 
    the room of enemies (the lion guys with wolverine claws and pogo stick 
    corpses, for example) can give your companions 24 experience points at a 
    time.  Check it out... Shou obviously knows what he's doing with the 
    companions.
       From Chubs:
       The room where you can get your little guys up levels is located in the 
    middle right of the inverted castle. It is the room with the big sword with 
    shields and spears flying around it. Your guys go up at least a half a level 
    every time you kill the sword. your little guys do not have to hit it to go 
    up levels all you must do is kill it with them equiped.
    
    Play as Richter Belmont
    -----------------------
    
       That's right!  We're all trying to figure out exactly what point you can 
    do this, but you seem to need a game saved to your memory card that has you 
    as far as the final battle in the game, into the middle section of the 
    inverted castle. You MUST have beaten the final villain and your save game 
    must say "CLEAR."
       PLEASE read the above paragraph BEFORE E-mailing me to ask when you can 
    play as Richter.  I'm tired of answering this question when it's 
    RIGHT THERE!!! 
       You can play as Richter Belmont by entering the name "Richter" on that 
    same memory card.  The game's format is structured very similar to 
    Dracula X: Rondo of Blood, this game's direct predecessor (only for the 
    PC Engine, despite a terrible conversion to the SNES).  Thanks to Ed for 
    pointing this out to me.
       You're a Belmont, and you can whip right or left, or jiggle you whip as 
    Simon could in Super Castlevania IV. You can save your game, so it may be 
    designed that you can actually play all the way through as Richter (although 
    he can't use spells).
       As Richter, a double-forward makes him dash, and you can jump higher. 
       The merchant will not acknowledge Richter, (as seen in a photo):  He's 
    facing away.
       I've reached the first throne room as Richter, and there was nobody 
    waiting for me.  The portal to the second castle was available.  It's clear 
    sailing into the inverted castle.  I have to say, although the game's much 
    more challenging as Richter, it's not as interesting without all the items 
    and weapons to find.
       I'm currently playing through as Richter, and I'll have more info soon.
       I have to admit, however... I don't really enjoy playing as Richter.  With 
    none of the secret items to find, it just becomes a chore to cover all the 
    areas.  Although Richter's whip is a very suitable weapon, he's too easily 
    harmed, and moving around with that jump move is just a pain in the butt.
       Rumors float about that, after beating the game as Richter, entering 
    "Dracula" or "Maria" makes those characters playable... any confirmation?
    
    Richter's Special Moves
    -----------------------
    
       Dash: tap forward twice to make Ricther run.
       U, D, jump: super jump.  Thanks to Ed.
       "Flying": it turns out that Richter's super jump can be done again in the 
    air, so he can basically continue to rise and, for the most part, fly 
    wherever he needs to go.  It's tricky, but it works.
       Special thanks to Josh for the following secret moves:
         Jump, and then jump again in the air:  Backflip
         D and jump:  Slide
         D, jump and then jump again during the slide:  Slide Kick
         F, FU, U, UB, B, BD, D, DF, F, square:  Blade Attack (this can also be 
    done in the air)
         Triangle:  If Richter has no weapon, this will charge his whip with 
    fire.  If Richer has a weapon and enough hearts, it will cause the super 
    weapon (as seen by pressing select in Dracula X for the PCE).
         U, D, DF, F, square:  Rushing Blade Attack. Use this in combination with 
    Richter's super jump to pass some of the difficult jumps in areas 5 and 6.
    
    There are eight areas in which it seems impossible for Richter to pass 
    because he doesn't have the same abilities as Alucard.
    
    1) The wolf trick (running through the rock tunnel) area by the fishmen.
    2) 'Sticking Point' #14/The area where you need to use the demon to push 
       the button to move the wall for you.
    3) 'Sticking Point' #8/The Spiked area (Room of Darkness) in the lower 
       right of the map where you needed to use the bats sonar to get by. 
    4) 'Sticking Point' #9/The huge impassable door in the hidden lake. 
    5) The Door above the telescope (right side of map) where you need to turn
       into mist to get by.
    6) The door in the lower left half of the library where you need to turn
       to mist to get by. 
    7) 'Sticking Point' #12/Corridor of spikes in the upper left of the castle
       where there's also a door that you also need to turn to mist to get by. 
    8) 'Sticking Point' #11/The lower half of the clock where you need to wear the
       two rings that Maria gave you to open up this area. 
    
    Thanks to Mike for this summary.
    
    Other Name Codes
    ----------------
    These all must be entered once you have another file saved with at least 200% 
    of the game complete, same as "Richter."
    
    AXEARMOR - Starts you with the blue armor that enables you to become the 
    axe-weilding blue knight.
    
    X-X!V''Q - (that's two apostrophes between the V and the Q) - starts you 
    with 99 luck.
    
    Thanks to Soo Yu Shen for these.
    
    Game Shark Codes
    ----------------
    By Chubs
    Max attack      800f4bf6 1400
    Max Guard       800f504e 1400
    Max HP          80097bao 270f 
                    80097ba4 270f
    Max MP          80097bb0 270f 
                    80097bb4 270f
    Max Heart       80097ba8 270f  
                    80097bac 270f
    Max Str         80097bb8 03e7
    Max con         80097bbc 03e7
    Max int         80097bc0 03e7
    Max luck        80097bc4 03e7
    Max exp         80097bec 423f 
                    80097bee 000f
    Max gold        80097bf0 423f 
                    80097bf2 000f
    All Special Items 
                    80097982 8180 
                    80097984 8382 
                    80097986 8584 
                    80097988 8786 
                    80097964 0303 
                    80097966 0303 
                    80097968 0303 
                    8009796a 0303 
                    8009796c 0303 
                    8009796e 0303 
                    80097970 0303 
                    80097972 0303
                    80097974 0303 
                    80097976 0303 
                    80097978 0303 
                    8009797a 0303 
                    8009797c 0303 
                    8009797e 0303 
                    80097980 0303 
      Thanks again Chubs!
    
    Infinite health for richter From Simon
                    80087ba0 003c
                    80136c04 003c 
    
    -----------------
    |    Part 3     |
    -----------------
    
    Translations
    ------------
       I can't provide translations for one amazing reason:  I can't read, or 
    speak, Japanese.  Requesting translations won't do any good... we all want 
    them. As they're provided to me, I'll post them right away. Thanks very, very 
    much to Ed.
       
       Basic Interactions
    
    Merchant: 
       When Al meets the merchant for the first time, he asks for him to help fight 
    the revival of Dracula. The merchant who's already Drac's ally cannot. But as 
    Al's old friend, he does decide to atleast conduct business with him. 
    (From Anonymous)
    
    First encounter with Richter: 
       Once Al meets Richter for the first time, Richter talks about him becoming 
    the new master of the castle while Alucard can't quite fit things together why. 
    Then Richter does one of those, "Kill him, my demonic minions!" speech to sick 
    the werewolf and minotaur on you. (From Anonymous)
    
    When you meet Maria in the hall of spikes (after first confrontation with Richter): 
       Alucard tells her that Richter is the one responsible for the early revival 
    of Dracula. Not only that, but he's even the master of the castle. Maria doesn't 
    believe you and goes to see for herself.(From Anonymous)
    
    Maria inside center of first castle: 
      Maria tells you that you were right about Belmont. She gives you the green 
    goggles that can see through evil illusions (they're really specks).(From Anonymous)
    
    Against Richter WITH Green Goggles: 
    
    When Alucard enters the throne room:
    
    Richter: I've waited long enough for you.
    Alucard: Answer me! What is your motive behind resurrecting Dracula?
    Richter: The Count revives only once every century, but now my goal has been 
             accomplished to grant my blood's cry for battle; for if Dracula is brought 
             back to life, then I can continue fighting forever.
    Alucard: You are merely blinded by your own selfish thoughts.
    After Alucard slashes the floating green orb a few times...
    Shaft: I've failed! But this is not the end. Dracula's revival is near! (vanishes)
    Richter: Blast! How did I become like this?
    Maria: Thank you Alucard, for saving Richter.
    Richter: Alucard? The very same one which fought together with my ancestor, Ralph C. 
             Belmont against Dracula?
    Alucard: I believe the person behind this is somewhere in this castle.
    Richter: Yes.
    Alucard: Maria, leave this castle with Richter; I'll take care of the rest. 
             (From Anonymous 2)
    
    
    Nightmare:
    Alucard's mother [Lisa] is held on the cross:
    Alucard: Mother!
    A's mom: Alucard!
    A: I am coming to help you!
    A's mom: No, alucard, I am so content that I can see you before I die. I hate 
    the people in this world and they should be killed.
    A: ......Mother! why do you say such thing?
    A's Mom: what? you don't agree. All of the people should be killed!
    A: No, you are not my mother, who are you?
    Bat-girl: Ha ha, I couldn't deceive you!
       Then, Lisa changes into a bat-girl (the succubus) and they 
    start the battle. (From Ed)
       
       After Succubus: 
      After Alucard beats the succubus, the succubus realizes his blood-line and 
    what she was up against. Alucard tells her that dying in a dream meant the 
    death of one's mind, and that she should be trapped in this world for-ever. 
    She pleads for him to not leave her there, but Alucard's kinda pissed with her 
    medling with his memories and leaves her to rot. (From anonymous)
       
    Shaft:
      The guy controling Richter is the Dark Preist, Shaft. Dracula came back when 
    the good in humans dwindled (which tended to be when about a century passed 
    after one of their problems died). The Belmonts' bloodline was filled with 
    some kind of holy power that made them the perfect enenmy for Drac. Their 
    existence also kept Drac's power from collecting so easily. If that was so, 
    once one of them became evil, the good vs. evil balance would shift a great 
    deal to evil with the good in the bloodline temporarily gone. That's what 
    woke Alucard up and brought about Drac's early revival.(From Anonymous)
    
    --The Four Endings--
    
    1. Kill Ritcher WITHOUT the green glasses Maria gave you: 
       Ending - Alcaurd on his own. 
       Speech - 
    Alucard: All the evil has been banished from this world, I'll now go to eternal rest.
    
    END (From Elji)
    
    2. Kill Ritcher WITH the glasses maria gave you: 
       Ending - Alucard and Maria. 
    
    Translation:
    
    Alucard: It's the end for you, Richter!
    Richter: The battle between humans and vampires ends here. There is no need for 
    the hunter without the hunted anymore. And this shall become my final resting 
    place...
    Castlevania disintegrates.
    Alucard: You O.K?
    Maria: Richter - what's happened to him?
    Alucard: I'm sorry...
    Maria: ... thank you for stopping him. Although it's a bit of a tragedy, but I 
    suppose that's his fate.
    Alucard: So, your quest ends here.
    Maria: Not quite. I must find out why Richter changed so drastically.
    Alucard: In that case, I wish you good luck.
    Maria: Farewell Alucard. I hope you have a safe journey.
    
    END (From Anonymous 2)
    
    3. Kill Dracula with less than 200%: 
       Ending - Alucard, Maria and Ritcher. 
       Speech - 
    
    Alucard: The final battle has finished. 
    Richter: We can start to rebuilt again. 
    Maria: What's going to happen to you, Alucard? 
    Alucard: My cursed blood line forbids me of a normal life I shall go to 
             eternal sleep once again. 
    Maria: I see...You take care. 
    Alucard: Farewell. 
    Richter/Maria: Until next time.
    
    END (From Elji)
    
    4. Beat Dracula with more than 200%: 
       Ending - Alucard, Maria and Ritcher. 
    
    Translation:
    
    When Alucard enters Dracula's revival chamber:
    Shaft: You have finally come, my master's son.
    Alucard: So, you're the one who's been controlling Richter! 
    Shaft: That is correct. I am the dark priest Shaft, bringer of chaos and 
           destruction to the world.
    Alucard: Why did you make Richter the master of this castle?
    Shaft: Vampire hunters have used their holy powers to conflict against 
           vampires for centuries. What if we had this power to fight together 
           with us instead...? 
    Alucard: If Richter's powers were controllable, then you could use the same 
             powers to go up against others.
    Shaft: Correct! We are making use of his powers to dispose of any intruders 
           which may disrupt the revival ceremony.
    Alucard: In that case, you must stop everything at once!
    Shaft: I'm afraid that is not going to be easy. You will surrender the final 
           sacrifice item to us - your corpse!
    
    After the battle:
    
    Shaft: (curses)
    Alucard: There is no place here for you Shaft. Return to your beloved dark 
             realms!
    Shaft: Arrr... my dreams! Master Count Dracula! Plunge this world into 
           darkness and despair!
    Dracula appears, seated on his throne:
    Alucard: Father...
    Dracula: Who are you? Ah, it has been a long time, my son.
    Alucard: I would rather not see you again. Neither would I allow you to take 
             another step.
    Dracula: You're still unchanged, always standing on the humans' side. Have you 
             forgotten your mother's death?
    Alucard: No, but it's because Mother did not wish for me to avenge her.
    Dracula: Nonsense! Let me destroy your cursed blood, and have you revert back 
             to a true vampire!
    Alucard: By my mother's name, Dracula! I swear to defeat you!
    
    After the battle:
    
    Alucard: Return to your rightful place, and realize Mother's pain!
    Dracula: ... why did I lose?
    Alucard: If you have to protect something, your will-power will make you 
             stronger; if you lose something precious, that is enough for you to fall.
    Dracula: Uh... my never-ending quest for power is the reason which led to my 
             downfall.
    Alucard: ......
    Dracula: Tell me Alucard, what did Lisa say to you before she passed away...?
    Alucard: She said never to hate humans. If they are really unforgivable, then 
             they will pave the way to their own destruction themselves. And she will 
             always love you, my father!
    Dracula: Lisa, I am truly sorry.
    Castlevania disintegrates.
    Alucard: Are you two alright?
    Maria: Alucard! You're safe and sound.
    Richter: I'm sorry Alucard. To have you fight your own father...
    Alucard: It's alright. Maybe that is his fate.
    Richter: Even for that I thank you.
    Alucard: But remember, in truth, Dracula cannot destroy the world himself; 
             humans can.
    Richter: I understand.
    Maria: Where are you planning to go now, Alucard?
    Alucard: This world does not need me, for my bloodline is cursed. I will retreat to 
             an unknown place to spend my days. Probably, we won't meet again. (leaves)
    Maria: Alucard...
    Richter: Maria, do you wish to follow him?
    Maria: Sorry, but I can't just leave him alone like that.
    Richter: If you're not afraid of regretting your decision, then you're free to 
             choose your own path.
    Maria: Thank you! Good luck to you.
    Richter: Same here.
    
    End (by Anonymous 2, thanks to Jason for some help)
    
    The Monster Dictionary 
    ----------------------
    
    By Davin "The Raven"
       There's a few things to establish first. The monster's number (listed as 
    "No. 1" or "No. 2", etc.) is the actual list number on each of the pages of 
    the Monster Dictionary (in the upper right of each page). The abbreviation 
    "LV" means "level" 
    "HP" means "Hit Points" 
    "RE" means "Resists" (meaning that this kind of attack is resisted by 
    that monster) 
    "IN" means "ineffective" (that kind of attack has no effect) 
    "WP" means "weak point" (self-explanatory) 
    "AB" means "absorbs" (that's the source of that monster's power) 
    "drop items" refers to potential items that that monster may drop 
    "Exp." means "experience" 
       The phrase in quotation marks is the actual translated description of that 
    monster from the Monster Dictionary. 
       One final note on interpreted names: All names given have been researched 
    in fantasy dictionaries, mythology books, and D&D manuals to ensure the 
    absolutely correct interpretations. However, there are a few I'm still not 
    sure on, so they are distinguished by being surrounded in asterisks and 
    written in all capitals like *THIS*. Enjoy!
       No. 1 Dracula LV: ??, HP: 600 / RE: none, IN: none, WP: none, AB: none 
    drop items: none, none / Exp.: 0 "The master of Demon Castle who was defeated 
    by Richter 5 years before in 1792."
       No. 2 Red Skeleton LV: 0, HP: 9 / RE: none, IN: none, WP: none, AB: none 
    drop items: none, none / Exp.: 0 "Since it absorbed a lot of blood into its 
    body, it's a regenerating skeleton."
       No. 3 Spin Head LV: 1, HP: ?? / RE: none, IN: none, WP: none, AB: none 
    drop items: none, none / Exp.: 0 "A skull made strong and unbreakable by 
    magic."
       No. 4 Zombie LV: 1, HP 1 / RE: none, IN: none, WP: Holy or Fire, AB: none 
    drop items: $100, Cloth Clothes / Exp.: 5 "The living dead whose movements 
    are controlled by magic."
       No. 5 Bat LV: 1, HP: 1 / RE: none, IN: none, WP: none, AB: none drop 
    items: Potion, Capsule Monster #2 / Exp.: 10 "A blood-sucking bat. A terrifying 
    underling of vampires."
       No. 6 *ANFOWGLIA* LV: 2, HP: 32 / RE: none, IN: none, WP: Fire, AB: none 
    drop items: none, none / Exp.: 10 "Guardian wolf of the castle entrance."
       No. 7 Skeleton LV: 2, HP: 9 / RE: none, IN: none, WP: Holy, AB: none drop 
    items: Shield Potion, Capsule Monster #3 / Exp.: 10 "A white skeleton 
    manipulated by magic."
       No. 8 Fishman LV: 2, HP: 10 / RE: Water, IN: none, WP: Fire or Thunder, 
    AB: none drop items: Zircon (the cheap, green ring), Capsule Monster #1 / 
    Exp.: 12 "Water-dwelling man. Attacks prey that comes near the water."
       No. 9 *ALTIBATIRAE* LV: 3, HP: 18 / RE: none, IN: none, WP: Holy, AB: none 
    drop items: none, none / Exp.: 20 "Four-legged skeleton that moves along 
    walls and drops acid."
       No. 10 Skeleton Soldier LV: 3, HP: 18 / RE: none, IN: none, WP: none, AB: 
    none drop items: Short Sword, Rusty Sword/ Exp.: 15 "A brave skeleton knight."
       No. 11 Fishman (second type) LV: 3, HP: 10 / RE: Water, IN: none, WP: Fire 
    or Thunder, AB: none drop items: Zircon, Capsule Monster #1/ Exp.: 12 "A fishman 
    who shoots powerful fireballs. Has a massive physique."
       No. 12 Axe Armor LV: 4, HP: 32 / RE: none, IN: none, WP: Items (I'm not 
    sure what this means by that), AB: none drop items: Axe (Sub-Weapon), Copper 
    Armor/ Exp.: 10 "Low-class Axe Armor who wears green copper armor."
       No. 13 Skeleton Rib LV: 4, HP: 12 / RE: none, IN: none, WP: Holy, AB: none 
    drop items: Leather Shield, Knight Shield / Exp.: 10 "Rib-throwing skeleton."
       No. 14 Bloody Zombie LV: 4, HP: 24 / RE: none, IN: none, WP: Holy or Fire, 
    AB: none drop items: Cloth Clothes, Baselard / Exp.: 15 "What remains of 
    crusaders who came from the east 300 years ago."
       No. 15 Une LV: 5, HP: 12 / RE: Items, IN: none, WP: Fire, AB: none drop 
    items: Grapes, Strawberries / Exp.: 20 "An enchanted plant that attacks its 
    prey with thorny leaves."
       No. 16 *TURN-NATE* Table LV: 5, HP: 20 / RE: none, IN: none, WP: none, AB: 
    none drop items: Beer, Morning Set / Exp.: 20 "By way of channeling, evil 
    spirits possess a turn table (Western style)."
       No. 17 Boomerang Skeleton LV: 5, HP: 18 / RE: none, IN: none, WP: Holy, 
    AB: none drop items: Boomerang, Flame Boomerang/ Exp.: 15 "A skeleton equipped 
    with a boomerang."
       No. 18 *GAIBON* LV: 6, HP: 200 / RE: none, IN: none, WP: none, AB: none 
    drop items: none, none / Exp,: 200 "A type of devil-knight of death. 
    Proficient at mid-air attacks and spitting fiery breath."
       No. 19 Ghost LV: 6, HP: 11 / RE: Dark, IN: none, WP: Holy, AB: none drop 
    items: $400, serum / Exp.: 10 "A ghost enveloped in odd energy."
       No. 20 *BERIGAN* LV: 6, HP: 200 / RE: none, IN: none, WP: none, AB: none 
    drop items: none, none / Exp.: 200 "A type of devil-knight of death. 
    Proficient at ground-level attacks and using a magic battle spear."
       No. 21 Marionette LV: 6, HP: 20 / RE: none, IN: none, WP: Fire, AB: none 
    drop items: Strength Medicine, Circlet / Exp.: 30 "A doll manipulated by the 
    will of evil that desires living flesh."
       No. 22 *ANPHISBAENA* LV: 7, HP: 80 / RE: Water, IN: none, WP: Holy or 
    Fire, AB: none drop items: Pentagram, Strawberry Tart / Exp.: 50 "Two-headed 
    monster with a head up front and at the back, but can't discern which is the 
    head and which is the tail."
       No. 23 Medusa Head LV: 7, HP: 12 / RE: none, IN: Stone, WP: none, AB: none 
    drop items: Resist Stone, Medusa Sheild / Exp.: 20 "Born and mass produced from 
    Medusa's hair."
       No. 24 Flea Man LV: 7, HP: 11 / RE: none, IN: none, WP: none, AB: none 
    drop items: Takemitsu (a Japanese bamboo sword), Cheese / Exp.: 17 "A monster 
    who bounces around like a flea."
       No. 25 Skeleton Gunman LV: 8, HP: 24 / RE: none, IN: none, WP: Holy, AB: 
    none drop items: Magic Missile, Talisman / Exp.: 20 "Skeleton soldiers equipped 
    with rifles."
       No. 26 Blades Novice LV: 8, HP: 16 / RE: none, IN: none, WP: none, AB: 
    none drop items: $400, Namakura (a sword) / Exp.: 20 "A skeleton soldier 
    who's still learning the art of 2-handed swordplay."
       No. 27 Heavy Armor LV: 8, HP: 90 / RE: none, IN: none, WP: none, AB: none 
    drop items: Iron Ball, Neutron Bomb / Exp.: 90 "Heavy armor equipped with a 
    huge iron ball."
       No. 28 Medusa Head (second type) LV: 8, HP: 12 / RE: none, IN: none, WP: 
    none, AB: Stone drop items: Resist Stone, Medusa Shield / Exp.: 30 "Born and 
    mass produced from Medusa's hair, can change others to stone."
       No. 29 Man-Eating Flower LV: 8, HP: 60 / RE: Water, IN: none, WP: Slash 
    (using a non-elemental sword), AB: Dark drop items: Leather Armor, Leather 
    Shield/ Exp.: 60 "A wild man-eating plant, it spits stone-transformation seeds."
       No. 30 Axe Armor (second type) LV: 9, HP: 42 / RE: none, IN: none, WP: 
    none, AB: none drop items: Axe (Sub-Weapon), Axe Armor Shield / Exp.: 50 
    "Heavy armor equipped with an axe. Also has a shield, so there's no getting 
    past its defensive front."
       No. 31 Devil LV: 9, HP: 200 / RE: Dark, IN: none, WP: Holy, AB: none drop 
    items: Pentagram, Bat Pentagram/ Exp.: 100 "A devil who uses cold air and fire. 
    It's as if he has no spirit."
       No. 32 Archer Skeleton LV: 10, HP: 10 / RE: none, IN: none, WP: none, AB: 
    none drop items: $400, Magic Missle / Exp.: 50 "A skeleton archer equipped with 
    a bow."
       No. 33 Armor Knight LV: 10, HP: 20 / RE: none, IN: none, WP: Holy, AB: 
    none drop items: Javelin, Iron Armor / Exp.: 70 "An armored soldier equipped
    with a long spear."
       No. 34 Scylla Tail LV: 10, HP: 130 / RE: none, IN: Water, WP: Thunder, AB: 
    none drop items: none, none / Exp.: 100 "A water snake born from Scylla."
       No. 35 Skeleton Ape LV: 10, HP: 10 / RE: none, IN: none, WP: Holy, AB: 
    none drop items: Banana, Explosives / Exp.: 500 "A white skeleton with an 
    ape-like body manipulated by magic."
       No. 36 Doppelganger Level 10 LV: 10, HP: 120 / RE: none, IN: none, WP: 
    none, AB: none drop items: none, none / Exp.: 500 "A murderous devil who 
    borrows the form of his victim."
       No. 37 Flying Skull LV: 10, HP: 15 / RE: Dark, IN: none, WP: Holy, AB: 
    none drop items: Felt Hat, Resist Dark / Exp.: 30 "Begrudged spirit of the 
    severed head of a warrior executed by the guillotine that has come to the 
    castle in search of a body."
       No. 38 Flying Skeleton LV: 10, HP: 15 / RE: none, IN: none, WP: none, AB: 
    none drop items: Iron Shield, Javelon / Exp.: 30 "Numerous types of skeletons 
    have been put together to make a flying skeleton soldier."
       No. 39 Enchanted Book LV: 10, HP: 26 / RE: Items, IN: none, WP: Fire, AB: 
    none drop items: $1000, Pentagram / Exp.: 30 "A book within which is written 
    the first steps of sorcery."
       No. 40 Owl LV: 10, HP: 26 / RE: none, IN: none, WP: Fire, AB: none drop 
    items: none, none / Exp.: 30 "Owls from a forest near Demon Castle have been 
    driven mad by the evil energy." 
       No. 41 Bone Pillar LV: 10, HP: 64 / RE: none, IN: none, WP: Holy, AB: none 
    drop items: Serum, Dance Mask/ Exp.: 30 "A situated dragon head made of the 
    white bones of dinosaurs." (Accompanying Spiked Ball drops the "AxeArmor Mail" 
    which turns you into the blue knight)
       No. 42 Victory Armor LV: 11, HP: 61 / RE: none, IN: none, WP: none, AB: 
    none drop items: Cutlass (a sword), *BEKATOWA* (another sword) "A big sword-
    wielding armored soldier who boasts of unending victories."
       No. 43 Ectoplasm LV: 11, HP: 18 / RE: Slash, IN: none, WP: Holy or Fire, 
    AB: none drop items: Uncurse, Mana-Prism/ Exp.: 70 "The fine substance 
    discharged from corpses that still have a connection to this world."
       No. 44 Toad LV: 11, HP: 10 / RE: Water, IN: none, WP: Fire or Thunder, 
    AB: none drop items: Blue Knuckle, Pizza / Exp.: 20 "A toad was baptised by 
    devils upon the Sabbath and grew big."
       No. 45 Great Armor LV: 12, HP: 84 / RE: Slash, IN: none, WP: none, AB: 
    none drop items: Rapier, Sabre/ Exp.: 100 "The corpse of a general who had 
    seen death strewn about the battlefield was made into this heavily armored 
    soldier."
       No. 46 Slant Guarder LV: 12, HP: 48 / RE: none, IN: none, WP: none, AB: 
    none drop items: Cutlass, Damascus Sword/ Exp.: 30 "Armor soldier whose 
    fighting specialty is to put his feet in bad places."
       No. 47 *DUELLAHAN* Skeleton LV: 12, HP: 32 / RE: none, IN: none, WP: Holy,
    AB: none drop items: Leather Armor, Rapier / Exp.: 50 "A white skeletal 
    knight with a severed head and equipped with a rapier."
       No. 48 Frog LV: 12, HP: 2 / RE: Water, IN: none, WP: Fire or Thunder, 
    AB: none drop items: Knuckle, Pizza/ Exp.: 20 "*JACKMAN'S* frog of ill omen."
       No. 49 Frozen Shade LV: 12, HP: 16 / RE: none, IN: Water, WP: Fire, AB: 
    Ice drop items: Ice Armor, Ice Cream / Exp.: 40 "A ghost who controls the 
    cold."
       No. 50 Big Ghost LV: 12, HP: 80 / RE: Dark, IN: none, WP: Holy, AB: none 
    drop items: Scimitar (a sword), Skull Shield/ Exp.: 50 "A ghost grown big 
    from powerful spiritual force."
       No. 51 Weapons Dictionary LV: 12, HP: 22 / RE: Items, IN: none, WP: Fire, 
    AB: none drop items: $2000, Sabre/ Exp.: 35 "Ancient weapons dictionary."
       No. 52 Skeleton Morning Star LV: 13, HP: 36 / RE: none, IN: none, WP: 
    Holy, AB: none drop items: Morning Star (a rod weapon), Tasty Meat / Exp.: 50
    "A skeleton equipped with a long-handled morning star."
       No. 53 *SEMULAR* LV: 13, HP: 17 / RE: none, IN: none, WP: none, AB: none 
    drop items: Turkey, Ham & Eggs / Exp.: 50 "The Flea Man has gained the 
    ability to fly by controlling a bird."
       No. 54 Black Crow LV: 13, HP: 15 / RE: Thunder, IN: none, WP: none, AB: 
    none drop items: Zircon, Anman (Chinese-style bun)/ Exp.: 50 "An evil crow 
    with a taste for humans."
       No. 55 Blue Crow LV: 13, HP: 15 / RE: Thunder, IN: none, WP: none, AB: 
    none drop items: Zircon, Nikuman (Chinese-style meat bun)/ Exp.: 50 "By way 
    of the castle's magic, the bluish ghost of a dead crow continues to fly." 
       No. 56 Ruler Sword LV: 13, HP: 90 / RE: none, IN: none, WP: none, AB: 
    none drop items: *CUTTSBURGER*, Bastard Sword/ Exp.: 80 "A sword with evil 
    intent. Pulls off the phenomenon of raising poltergeists."
       No. 57 Man-Faced Plant LV: 13, HP: 18 / RE: Items, IN: none, WP: Fire, 
    AB: none drop items: Serum, Healing Potion/ Exp.: 100 "An enchanted plant 
    that grew up on the nourishment of human bodies."
       No. 58 Scylla LV: 14, HP: 200 / RE: none, IN: none, WP: Thunder, AB: 
    Water drop items: none, none / Exp.: 500 "A sea monster with an ugly heart
    and a hideous form to match."
       No. 59 Skeleton Spear LV: 14, HP: 30 / RE: none, IN: none, WP: Holy, AB: 
    none drop items: Javelin, Ham & Eggs / Exp.: 40 "A skeleton soldier equipped 
    with a long-handled halberd."
       No. 60 Alastor LV: 15, HP: 120 / RE: Items, IN: none, WP: none, AB: none 
    drop items: Holy Sword, Enchanted Sword Muramasa / Exp.: 100 "Victory 
    Armor's revenge for his death makes this sword move."
       No. 61 Owl Armor LV: 15, HP: 180 / RE: Slash, IN: none, WP: none, AB: 
    none drop items: Cutlass, Medal/ Exp.: 50 "A high-class armored soldier who 
    attacks in cooperation with his beloved owl."
       No. 62 Nemesis LV: 15, HP: 88 / RE: Holy or Items, IN: none, WP: none, 
    AB: none drop items: Werebuster (a sword), Cheesecake / Exp.: 70 "Killer 
    earth-angels who hunt beast-men."
       No. 63 Mud Man LV: 15, HP: 15 / RE: none, IN: none, WP: none, AB: none 
    drop items: none, none / Exp.: 50 "A man of mud impregnated with a soul."
       No. 64 Ruler Sword LV 2 LV: 15, HP: 100 / RE: none, IN: none, WP: none, 
    AB: none drop items: *CUTTSBURGER*, Bastard Sword / Exp.: 100 "A sword with 
    evil intent. Pulls off the phenomenon of raising poltergeists."
       No. 65 Armored Flea Man LV: 16, HP: 18 / RE: none, IN: none, WP: none, 
    AB: none drop items: High Potion, Iron Armor / Exp.: 40 "A strengthened Flea 
    Man outfitted with armor and an axe."
       No. 66 Slime LV: 16, HP: 32 / RE: none, IN: Slash, WP: Fire, AB: none 
    drop items: none, none / Exp.: 50 "A monster that takes the form of a 
    gel-like substance."
       No. 67 Big Skeleton LV: 16, HP: 100 / RE: none, IN: none, WP: Holy, AB: 
    none drop items: Gauntlet, Skull Ring / Exp.: 50 "A big skeleton."
       No. 68 Hippogriff LV: 16, HP: 800 / RE: Thunder, IN: none, WP: none, 
    AB: none drop items: none, none / Exp.: 800 "A beast that has the wings of 
    an eagle on the body of a horse and lion."
       No. 69 Skeleton Blades LV: 17, HP: 65 / RE: none, IN: none, WP: none, 
    AB: none drop items: Shotel, Cross Shuriken/ Exp.: 80 "Superior skeleton 
    soldier who uses two blades."
       No. 70 Werepanther Skeleton LV: 17, HP: 33 / RE: none, IN: none, WP: 
    Holy, AB: none drop items: Strength Medicine, Garnet/ Exp.: 50 "The white 
    skeleton of a werepanther beast-man."
       No. 71 Werewolf LV: 18, HP: 260 / RE: none, IN: none, WP: none, AB: 
    none drop items: none, none / Exp.: 300 "Beast-man who turns into a wolf."
       No. 72 Grave Keeper LV: 18, HP: 123 / RE: none, IN: none, WP: Fire or 
    Thunder or Ice, AB: none drop items: Miso Soup, Nattou (fermented beans) / 
    Exp.: 60 "A man who has trained himself to protect graves."
       No. 73 Harpyiai LV: 18, HP: 26 / RE: Thunder, IN: none, WP: none, AB: 
    none drop items: Apple, Peach / Exp.: 70 "Bird-beast with the body of a bird 
    and the head of an ugly woman."
       No. 74 Minotaurus LV: 18, HP: 300 / RE: none, IN: none, WP: none, AB: 
    none drop items: none, none / Exp.: 400 "A monster with a bull's head and a 
    human body."
       No. 75 Ukobach LV: 18, HP: 100 / RE: Fire, IN: none, WP: Ice, AB: none 
    drop items: Resist Fire, Flame Armor/ Exp.: 60 "A cauldron devil who appears 
    to have a heated body."
       No. 76 Dead Trooper LV: 19, HP: 161 / RE: none, IN: none, WP: Holy, AB: 
    none drop items: Estoc, ???? / Exp.: 100 "A dead knight who's still looking 
    for a fight."
       No. 77 Mobile Bone Pillar Lv: 19, HP: 250 / RE: none, IN: none, WP: Holy 
    or Fire, AB: none drop items: Capsule Monster #3, Skull Shield/ Exp.: 40 
    "With the combination of skeletons, this notable Bone Pillar has become 
    mobile."
       No. 78 *ARIOLMNUS* LV: 20, HP: 180 / RE: none, IN: none, WP: none, AB: 
    none drop items: Silver Circlet, Shortcake/ Exp.: 80 "Witches who were 
    banished by the Gothic king *FERIMEL*."
       No. 79 Bifrons LV: 20, HP: 99 / RE: none, IN: none, WP: none, AB: none 
    drop items: Beef, Agni Fire Sword / Exp.: 50 "A monster who lights torches 
    upon dead men's graves. Well-learned in the ways of plants and jewels."
       No. 80 Fish Head LV: 20, HP: 70 / RE: Fire, IN: none, WP: Holy, AB: none 
    drop items: Resist Ice, Lahabu Ice Sword/ Exp.: 50 "Ferocious ancient fish 
    fossil with a soul that protects the water."
       No. 81 Flying Armor LV: 20, HP: 65 / RE: none, IN: none, WP: none, AB: 
    none drop items: Flamberge (a sword), ???? / Exp.: 80 "Caped monster 
    equipped with a sword who can fly through the air by way of magic."
       No. 82 Lesser Demon LV: 20, HP: 400 / RE: none, IN: Dark, WP: Holy, AB: 
    none drop items: Obsidian Sword, Quick-Technique Dagger / Exp.: 100 "A lesser 
    demon who excels at magic. When he discovers an intruder, he summons his 
    underlings."
       No. 83 Guruka Master LV: 21, HP: 420 / RE: none, IN: none, WP: none, AB: 
    none drop items: Combat Knife, Gold Chest / Exp.: 120 "An armored soldier 
    equipped with the incredibly deadly Guruka Knife."
       No. 84 Hammer Shaker LV: 21, HP: 250 / RE: none, IN: none, WP: none, AB: 
    none drop items: Hammer, Gold Chest / Exp.: 110 "A skillful armored soldier 
    equipped with a huge hammer."
       No. 85 Red Smasher LV: 21, HP: 380 / RE: none, IN: none, WP: none, AB: 
    none drop items: *JADOPLATE*, Gold Chest/ Exp.: 100 "An armored soldier 
    equipped with two daggers."
       No. 86 Slime Large LV: 22, HP: 64 / RE: none, IN: Slash, WP: Fire, AB: 
    none drop items: none, none / Exp.: 100 "A monster that takes the form of a 
    gel-like substance."
       No. 87 Disc Armor LV: 22, HP: 450 / RE: none, IN: none, WP: none, AB: 
    none drop items: Chakram, Jewel Sword / Exp.: 140 "A brutal armored soldier 
    wielding a spinning disc."
       No. 88 Malfas LV: 22, HP: 500 / RE: Dark, IN: none, WP: none, AB: none
    drop items: Resist Dark, ???? / Exp.: 1000 "A devil who appears in the form 
    of a crow, his body engulfed in dark power."
       No. 89 Amduscias LV: 23, HP: 380 / RE: none, IN: none, WP: none, AB: none 
    drop items: Thunder Armor, Flame Armor/ Exp.: 150 "A devil with the form of 
    a unicorn-beast. He is called the musician of Hell."
       No. 90 Cerberus LV: 24, HP: 800 / RE: none, IN: none, WP: Ice, AB: Fire 
    drop items: none, none / Exp.: 1500 "Guard dog of Hell."
       No. 91 Allura Une LV: 25, HP: 100 / RE: Dark, IN: none, WP: Fire, AB: 
    none drop items: Coral Circlet, Heart Repair/ Exp.: 150 "An enchanted plant 
    raised on absorbing the blood of executed men."
       No. 92 Olrox LV: 25, HP: 666 / RE: Dark, IN: none, WP: none, AB: none 
    drop items: none, none / Exp.: 500 "A vampire who possesses very strong 
    magic. He governs the upper reaches of the castle."
       No. 93 Killer Fish LV: 25, HP: 120 / RE: Fire or Water, IN: none, WP: 
    Thunder, AB: none drop items: Aquamarine, ???? / Exp.: 100 "Master of the 
    underground water passages. A sliced delicacy."
       No. 94 Grave LV: 25, HP: 20 / RE: Slash, IN: Stone, WP: Items, AB: none 
    drop items: Katana, Beer/ Exp.: 88 "The dead man's grudges move this 
    gravestone which attacks the living."
       No. 95 Succubus LV: 25, HP: 666 / RE: Dark, IN: none, WP: none, AB: none 
    drop items: none, none / Exp.: 2000 "The dream-demon: Succubus. She deceived 
    Alucard by changing into his mother."
       No. 96 Scarecrow LV: 27, HP: 120 / RE: none, IN: none, WP: none, AB: none 
    drop items: Javelin, Enchanted Sword Muramasa/ Exp.: 1000 "Slow-moving, with 
    the remains of a soldier on the end. It's looking for its lost brain."
       No. 97 Lion LV: 27, HP: 150 / RE: none, IN: none, WP: none, AB: none drop 
    items: Gauntlet, *HOLYFALCON* (glove that shoots fireballs)/ Exp.: 1000 "A 
    cowardly lion, once scared by a young girl and her friends."
       No. 98 Q LV: 28, HP: 50 / RE: none, IN: none, WP: Holy or Fire, AB: none 
    drop items: Gauntlet,*VALMANVE* /(cool vacuum-wave sword)/Exp.: 1000 
    "Un-named ghost. 'Q' is his nickname. Get used to his cuteness."
       No. 99 Tin Man LV: 28, HP: 48 / RE: Slash, IN: none, WP: none, AB: none 
    drop items: "A"-Lunch, Dark Armor/ Exp.: 1000 "A heartless robot. Therefore, 
    he knows no fear." NOTE: Notice the goofy "Wizard of Oz" references with 
    Monsters # 96, 97, and 99.
       No. 100 Legion LV: 28, HP: 400 / RE: Dark, IN: none, WP: Holy, AB: none 
    drop items: none, none / Exp.: 3000 "From many, comes one."
       No. 101 Soccer Boy LV: 29, HP: 10 / RE: none, IN: none, WP: none, AB: none 
    drop items: Capsule Monster #3, Skull Shield/ Exp.: 300 "A skeleton who 
    continues to chase his own head for all his life."
       No. 102 Balloon LV: 30, HP: 46 / RE: none, IN: none, WP: none, AB: none 
    drop items: none, none / Exp.: 88 "A plant that contains poisonous spores."
       No. 103 Bomber Armor LV: 30, HP: 46 / RE: none, IN: none, WP: none, AB: 
    none drop items: Explosives, Dynamite / Exp.: 140 "Armored soldier who throws 
    bombs."
       No. 104 Flying Zombie LV: 32, HP: 190 / RE: none, IN: none, WP: Holy or 
    Fire, AB: none drop items: Shuriken, Frankfurter / Exp.: 50 "A zombie with 
    undead strength who continues to move even with his body split apart."
       No. 105 Throw Master LV: 33, HP: 20 / RE: none, IN: none, WP: Holy, AB: 
    none drop items: Shuriken, Flame Shuriken / Exp.: 150 "A skeleton who throws 
    everything he holds."
       No. 106 Chon-Chon LV: 33, HP: 4 / RE: none, IN: none, WP: none, AB: none 
    drop items: Lucky Drug, Pendant/ Exp.: 128 "A monster-bug who turns invisible 
    by way of magic. It's only visible to those who hold magic themselves."
       No. 107 Archer LV: 34, HP: 300 / RE: none, IN: none, WP: none, AB: none 
    drop items: Heart Repair, Sonic Blade (an okay vacuum-wave blade) / Exp.: 140 
    "An archer who searches for those who keep faith in the Devil."
       No. 108 Werewolf (second type) LV: 34, HP: 280 / RE: none, IN: none, WP: 
    none, AB: none drop items: Kaiser Knuckle, Yasutsuna (the really powerful 
    whirling-blades sword) / Exp.: 200 "The wolfman has acquired new power from 
    the demon realm."
       No. 109 Quetzalcoatl LV: 35, HP: 200 / RE: none, IN: none, WP: none, AB: 
    none drop items: Bomber Coin, Lapis Lazuli/ Exp.: 150 "The white serpent god
    controlled by Flea Man." 
       No. 110 Skeleton Beamer LV: 35, HP: 20 / RE: none, IN: none, WP: none, 
    AB: none drop items: Capsule Monster #3, *FURUNCHING* (a poison sword) / 
    Exp.: 444 "A skeleton magician with the supernatural power to bore holes 
    with a beam."
       No. 111 Black Panther LV: 35, HP: 35 / RE: none, IN: none, WP: Fire, AB: 
    none drop items: Food Voucher, Masamune (a sword) / Exp.: 300 "A creature 
    with no particular form but can change into various forms."
       No. 112 White Dragon LV: 35, HP: 260 / RE: Fire, IN: none, WP: Holy, AB: 
    none drop items: none, none / Exp.: 150 "Dinosaur fossil that spits out evil 
    souls."
       No. 113 White Dragon Rider LV: 35, HP: 120 / RE: none, IN: none, WP: none, 
    AB: none drop items: none, none / Exp.: 150 "Flea Man took control of and 
    rides a White Dragon."
       No. 114 Minotaurus (second type) LV: 35, HP: 320 / RE: none, IN: none, 
    WP: none, AB: none drop items: Beef, Rage Armor / Exp.: 250 "Minotaurus has 
    acqired new power from the demon realm."
       No. 115 Giant Bat LV: 35, HP: 600 / RE: none, IN: none, WP: none, AB: none 
    drop items: none, none / Exp.: 1200 "A vampire transformed into a 
    frighteningly large bat."
       No. 116 Amalaric Sniper LV: 36, HP: 50 / RE: Holy, IN: none, WP: Dark, 
    AB: none drop items: Magic Missile, Light Armor / Exp.: 200 "Archer of the 
    gods who shot the tyrant Amalaric to death."
       No. 117 Fenril LV: 36, HP: 100 / RE: none, IN: Fire, WP: Ice, AB: none 
    drop items: Turquoise, ???? / Exp.: 160 "Wolf that spits out fire."
       No. 118 Ruler Sword Level 3 LV: 36, HP: 540 / RE: none, IN: none, WP: 
    none, AB: none drop items: *DYNESLAFE* (a blood sword), Lemuria Sword/ Exp.: 
    400 "A sword with evil intent. Pulls off the phenomenon of raising 
    poltergeists."
       No. 119 Rock Armor LV: 36, HP: 160 / RE: none, IN: none, WP: none, AB: 
    none drop iems: Diamond Knuckle, Platina Chest / Exp.: 250 "Armored soldier 
    who throws boulders."
       No. 120 Skeleton Jumper LV: 37, HP: 30 / RE: none, IN: none, WP: Holy, 
    AB: none drop items: Yagyuu Shuriken, Facemask/ Exp.: 160 "Skeleton who 
    comes in with a jump."
       No. 121 Fenril Rider LV: 37, HP: 120 / RE: Slash, IN: Fire, WP: Ice, AB: 
    none drop items: none, none / Exp.: 160 "Skeleton who controls Fenril."
       No. 122 Crazy Octopus LV: 38, HP: 280 / RE: Water, IN: none, WP: Fire or 
    Thunder, AB: none drop items: Sushi, Sake (Japanese rice-wine) / Exp.: 120 
    "An octopus driven crazy by dark magic."
       No. 123 Gorgon LV: 38, HP: 240 / RE: Fire or Stone or Slash or Items, IN: 
    none, WP: none, AB: none drop items: Hammer, *MILLIKAN* Stone Sword / Exp.: 
    555 "Bull-beast with armor-like copper skin."
       No. 124 Chupacabra LV: 38, HP: 88 / RE: Water, IN: none, WP: Fire, AB: 
    none drop items: Neutron Bomb, *BREESHIN MASK* / Exp.: 333 "An unknown 
    blood-sucking animal that uses its long tongue to draw blood from livestock."
       No. 125 Flame Demon LV: 38, HP: 320 / RE: none, IN: Fire, WP: none, AB: 
    none drop items: Flame Shield, *LEIVATEIN* (cool fire sword) / Exp.: 666 "A 
    flame demon that comes from under the ground."
       No. 126 Evil LV: 39, HP: 450 / RE: none, IN: none, WP: Holy, AB: Dark 
    drop items: Dark Shield, Dark Armor/ Exp.: 666 "An evil god. Master of the 
    ancients. Terrorizes everyone it sees."
       No. 127 Doppelganger Level 40 LV: 40, HP: 777 / RE: none, IN: none, WP: 
    none, AB: none drop items: none, none / Exp.: 2001 "A murderous devil who 
    borrows the form of his victim."
       No. 128 Franken LV: 40, HP: 1100 / RE: none, IN: Thunder, WP: none, AB: 
    none drop items: none, none / Exp.: 2500 "An artificial man created by a mad 
    scientist."
       No. 129 Blue Allura Une LV: 40, HP: 100 / RE: Items, IN: none, WP: Fire, 
    AB: none drop items: Zweihander (a sword), Heart Repair / Exp.: 400 "Having 
    sucked the blood of living creatures in the alternate world, Allura Une has 
    become very evil."
       No. 130 Mummy Man LV: 40, HP: 1200 / RE: none, IN: Stone or Poison or 
    Curse, WP: Holy or Fire, AB: Dark drop items: none, none / Exp.: 2500 "A 
    mummified corpse has emerged from an ancient crypt."
       No. 131 Medusa LV: 40, HP: 1100 / RE: Items, IN: none, WP: none, AB: Stone 
    drop items: none, none / Exp.: 2500 "Snake woman with a glare that turns 
    others to stone."
       No. 132 Imp LV: 41, HP: 43 / RE: none, IN: none, WP: none, AB: none drop 
    items: Lucky Drug, King Stone / Exp.: 66 "Miscievous, but likeable little 
    devil."
       No. 133 Grant Fake LV: 41, HP: 800 / RE: none, IN: none, WP: none, AB: 
    none drop items: none, none / Exp.: 1200 "Zombie who sought to fool Alucard 
    by changing into Grant DaNasty."
       No. 134 Ralph Fake LV: 41, HP: 1200 / RE: none, IN: none, WP: none, AB: 
    none drop items: none, none / Exp.: 1000 "Zombie who sought to fool Alucard 
    by changing into Ralph Belmont." NOTE: In Castlevania III, "Ralph C. Belmont"
    was changed to "Trevor Belmont" in the U.S. In case you were wondering, yes, 
    they are one and the same.
       No. 135 Sypha Fake LV: 42, HP: 1000 / RE: none, IN: none, WP: none, AB: 
    none drop items: none, none / Exp.: 1500 "Zombie who sought to fool Alucard 
    by changing into Sypha Belnandes."
       No. 136 Beelzebub LV: 44, HP: 2000 / RE: none, IN: none, WP: Holy, AB: 
    Dark drop items: none, none / Exp.: 4444 "The lord of the flies, Beelzebub. 
    He's worried because his hair is thinning." (a little Konami humor)
       No. 137 *SAUJEENE* LV: 45, HP: 210 / RE: none, IN: none, WP: none, AB: 
    none drop items: *WITCH'S HAT*, Mana Prism/ Exp.: 450 "A girl who practices 
    magic. Her nickname is 'Ma-chan'."
       No. 138 *BULLO* LV: 45, HP: 330 / RE: Dark or Items, IN: none, WP: none, 
    AB: none drop items: *MEGINGOLES* (a jewelry item), Moan Blade (takes other's 
    energy) / Exp.: 700 "Evil god who works as the executioner of Hell."
       No. 139 Frozen Half LV: 45, HP: 118 / RE: Water, IN: none, WP: Fire, AB: 
    Ice drop items: Necklace, Ice Circlet/ Exp.: 600 "The evil spirit of a trans-
    sexual who controls the cold, also an underling of Garamoth."
       No. 140 Richter Belmont LV: 48, HP: 400 / RE: none, IN: Holy or Stone, WP:
    Dark, AB: none drop items: none, none / Exp.: 0 "The strongest vampire hunter
    who mysteriously vanished."
       No. 141 Dodo LV: 49, HP: 2 / RE: none, IN: none, WP: none, AB: none drop 
    items: Heart Brooch, Heaven's Rune (AWESOME throwing sword!) / Exp.: 777 "An 
    uncommon bird. When it sees people, it runs away."
       No. 142 Garamoth LV: 50, HP: ???? / RE: none, IN: none, WP: none, AB: none 
    drop items: none, none / Exp.: 9999 "Evil god with a 10,000 year project to 
    overthrow the king of the demon realm."
       No. 143 Final Guard LV: 60, HP: 500 / RE: Slash, IN: Fire or Thunder or 
    Ice, WP: none, AB: Dark drop items: Great Sword, Garb of God / Exp.: 1500 
    "High-class Great Armor given the duty of protecting the passages around the 
    clock."
       No. 144 Death LV: 66, HP: 888 / RE: none, IN: none, WP: Holy, AB: Dark 
    drop items: none, none / Exp.: 4444 "Dracula's trusted retainer."
       No. 145 Shaft LV: LVL:88 HP 1300 Re: none AB: ?? Weakness: none Drop 
    Items: none Exp: 0
       No. 146 Dracula's Final Form LV: 98 HP: ???? Re: ? AB? Weakness: none? 
    Drop items: none Exp: 0 
       
    Regarding these final two entries, in order to get them listed in your Monster 
    Dictionary, you need to use the trick with the magical ticket as listed on Page 2 
    to get credit for the room. These last two aren't direct translations, which I was 
    waiting for, but I was getting a lot of E-mails, so I'm listing these temporarily.
      -- Hugh
    
    Awesome job, Davin.  Thanks very much!
    
    And thanks to Ray, Christopher and Dave for some more help.
    
    -----------------
    |    Part 4     |
    -----------------
    
    Questions (Frequently Asked...)
    -------------------------------
    
    Q: When will the US version be released?
    A: October 1 is the official release date.
    
    Q: Will it include the artwork book and music CD?
    A: No official word yet, but it's highly unlikely. Video gaming's a much more 
    serious thing in Japan, and these items are likely to appeal to the Japanese 
    consumer more than they would American.
    
    Q: Is the Japanese version too hard to play if you don't speak Japanese?
    A: No, I don't speak Japanese. Everything you need to beat the game is on these 
    pages.
    
    Q: Can I play the import on my American PSX? 
    A: Not without some modifications, no. For more information, check the 
    Introduction on Page 1.
    
    Q: What's in the artwork book?
    A: Drawings of characters from this game. 
    
    Q: What's on the music CD? 
    A: Tracks from most of the Castlevania games, from NES to PSX.
    
    Q: When can I play as Richter?
    A: You need to have a game with at least 200% complete saved 
    on your memory card. Then return to the main menu, start a NEW game 
    and enter "Richter" as the name.
    
    Q; The Merchant won't sell me the Duplicator OR give me the 
    "conversation" option!
    A: You have to finish the game before you get these options.
    
    From Victor:  
    Q: I went to Maria's place where you need the spikebuster Alucard was in a 
    serious mood and Maria was in a desperate, anguish mood! She said "gomen 
    nasai" ("sorry") to alucard and left the room running! She gave me nothing! 
    What did I do wrong? Was it because it's past midnight!!!!!?????
    PM:
    A: Maria never gave me anything either. The ring is at the end of the room to 
    the left.
    
    From Mark: 
    Q: What is the deal with the rooms where you can sit down? One is right before 
    the bookcase in the library. The other is in the Bell-Tower section.
    From Nick:
    A: When I last visited the Konami page of Japan, I found some cool pics and so 
    on for the game and also found out that sitting down, viewing the telescope are 
    just extra features. I'm not sure if they have an effect, but one of them does. 
    In the Chapel, there's a room with 2 chairs facing each other in a booth with 
    strange music. If you sit down, a black or green priest will sit down. If 
    he's black, he'll stabb you and if he's green, he'll give you a blessing and 
    if any luck, sometimes a food item. I'm not quite sure what the 2 ladies that 
    confess do though ...
    
    From Trunks: 
    Q: What good does that "red colored sword" do? It has no attacking power and 
    won't kill enemies? 
    From Jeff:
    A: According to the translation, the sword's been accursed, that's why it has 
    those bad effects.
    
    From SM:
    Q: Does anyone knows how to uncurse the "Cursed Sword"? I heard that it can 
    become a kick-ass weapon if uncursed. 
    
    From Several People: 
    Q: When you pay the merchant to show you how to defeat the mummy, your character 
    is a Blue Knight, rather than Alucard or Richter. Who is this... and how do 
    we control him???
    From ChiChiRi:
    A: The blue Knight comes out of one of the shields when you use it with the blue 
    wand. I don't remember which shield it is though.
    
    From Trunks: 
    Q: What good does that "red colored sword" do? It has no attacking power and 
    won't kill enemies? 
    From Jeff:
    A: According to the translation, the sword's been accursed, that's why it has 
    those bad effects.
    
    From Victor: 
    Q: Is Maria playable after you beat the game with Richter?
    (Victor also found that Maria's voice tracks are kept in permanent memory in 
    the RAM)-- implying that she may indeed be playable.
    A: Winter says that she heard from a Japanese friend that entering Dracula or 
    Maria after completing the game with Richter will enable those characters, 
    but it hasn't been confirmed.
    
    From David:
    Q: I beat the game with Richter and nothing happens. It gives me the same old 
    crappy ending. When I try to start a new game with Dracula or Maria it 
    doesn't work. Anyone know the deal.
    From Winter:
    A: In the Japanese version, Maria Alucard and Richter were playable...but it was 
    cut down for some reason... The one cut? Maria... Maria is officially not 
    playable...at least in the Japanese version... this is all according to the 
    Official Konami of Japan Homepage...:<
    
    From PM: 
    Q: Anybody knows the difference between the 2 different fairies?
    
    From Several People: 
    Q: How far does the game go? 
    A: I recently got my total up to 200.6%. For an explanation about the 
    room with the fishmen, check sticking point #19 on the first page.
    
    Several people have told me they talked to Konami of Japan or this person 
    and that person and the game only goes to 200.6%, which means we've found 
    all of the rooms. ONE person claims a Japanese Konami rep told them 210%. 
    IF this is true, there must be a huge entrance we've missed. But, because 
    I've seen every bad guy in the Monster Dictionary, I think we're set with 
    200.6%.
    
    From Ben (But we're all stuck on this one): 
    Q: In the system menu, there were three ??????? at first, I know one of them is 
    changing the cape's color and the other becomes companions' stats. But what 
    is the other one, and how to get it functional? 
    From Locke:
    A: After you complete the game, go back to the saved game that you completed. 
    When you load it you will notice it says 'clear' under the spot where it 
    usually tells you where in the castle you saved it. Now in the system menu a 
    'time attack' option will have appeared. It'll tell you how long it took you 
    to reach certain key points in the game.
    
    From Dave: 
    Q: Is there a noticeable difference between the two demon companions?
    A: I noticed that only the first one will open the door in area 14.
    
    From Sarina: 
    Q: What do rings do you require before you can meet the final boss in the 
    inverted castle? I doubt it's the same combination since I (think!) I'm still 
    wearing the same 2 rings from the previous castle .. The floor (or rather 
    ceiling now) in the Clock Tower is still closed.
    From Dave: 
    A: I think you need to have all of Dracula's body parts (the ones that you get 
    from the bosses of the inverted castle) and have them ON to open the clock 
    tower.
    
    From Greg: 
    Q: Has anyone found ANYTHING to do on the observation deck at the bottom of the 
    Outer Wall? There's the bird, the telescope, and the fact that when you run 
    into the right hand wall as the wolf, it makes a crashing noise (tried this 
    on other walls and nothing). All this seems to indicate something should 
    happen, but so far nothing! Anyone find a pattern? 
    A: I noticed that the fish isn't there once you have the snorkel, perhaps it's 
    meant to tell you that you need the mermaid to summon the boatman.
    
    From Greg: 
    Q: How do you get a COMPANION over level 50? And how can you tell what level 
    they are on? Is if the same as your level? 
    A: Hit start, and go down to the bottom selection, it'll list all your 
    companions and tell you what level they are and how much exp. they have. They 
    raise the same way you do... by killing things.
    
    From Moi: 
    Q: Any suggestions on how to kill the Thunder God?
    A: Remember the "sticking point 19"? If you open its equivalent in the 
    inverted castle, you will find two rings and a "thunder damage heals" 
    circlet. Equip that as your helmet and fight the thunder god. Although 
    you still take damage from physical attacks and the thunder bolts, the 
    thunder wave and lightning strikes actually HEALs you, usually to full 
    health!
    
    From Kevin:
    Q: ...and to kill him with Richter?
    From Josh:
    A: The best way I've found to fight the Thunder God with Richter is to 
    go into battle against him with the knife weapon. Work your way to the 
    upper platform on the right side of the screen (it is level with his head) 
    and just keep using the enhanced weapon technique (triangle). If you try 
    to use this on any other part of his body, it does very little damage.
    
    Name not given: 
    Q: There seem to be different endings. Could it be the time spent playing 
    the game? Or the map percentage? How much you did or didn't accomplish?
    A: There are actually 4 endings. For descriptions and translations, see 
    "Translations" on Page 5.
    
    Name not given: 
    Q: Has anyone ever tried the 50-point magic spell with the Shield Rod? 
    You get a little blue star, which doesn't seem to do anything in 
    particular, and doesn't cost magic points. Anybody have any idea what it 
    does?
    From Alf:
    A: The little blue stars block enemy projectiles. 
    
    From Steve 
    Q: When you put the game in an Audio CD player then listen to track to 
    it talks to you in Japenese then it's starts playing music. It said 
    something about a computer so I put the game in my computer and using 
    Windows explorer I checked to see what was on it. It had all of these 
    weird files that I couldn't open. Does anyone know what these are or 
    how to open them? Is it possible that they are pictures or artwork 
    from the game?
    From Davin:
    A: As an extra special bonus, put the actual game CD into your CD player 
    and cue it up to Track 2. First, you hear a (Japanese) message of 
    Alucard saying: "As you know, this is a 'black-disc' for use with the 
    Playstation. It contains computer data, and should not be played 
    (on a CD player)." Well, the joke is, since you hear this, you 
    obviously can play it, and once he's done speaking, you're treated 
    to a really cool souped-up version of the castle entrance theme from 
    the Playstation game itself. 
    
    Q: Does the prologue sequence, where you fight Dracula as Richter, have 
    any affect on the game? 
    From Rob:
    A: It seems that the fight against Dracula in the beginning has some 
    affect of how Alucard starts his adventure. For example, if you just 
    suck and Maria has to help you, you'll start out with these attributes
    (STR,CON,INT,LCK)(HP,MP,HT) -> (7,6,6,7)(70,20,50) However, if you don't 
    collect any items (cross, holy water) and beat Dracula you'll start like 
    this -> (9,6,6,8)(75,20,50). BUT if you are REALLY smooth and don't 
    collect any items AND don't get hit at all you'll start out like this: 
    (9,8,8,13)(80,20,50). Notice especially how your life, strength and 
    luck are affected. I think other factors contribute to your starting 
    strength, like maybe the time it takes for you to win or number of 
    hearts you have.
    
    From Steve: 
    Q: In the begining , when you fight Dracula with Richter you can go 
    into the secret room. The first time I want up there I only got two of 
    the items. When the real game started I had both of those Items. Later 
    I tried it again, only this time I got all of the items. When the real 
    game started I only had one item. Does anybody know how to keep all of 
    the items?
    
    Several people have asked: 
    Q: Is there any significance to the stone gargoyles you're occassionally 
    turned into by the Medusa heads?
    
    From David: 
    Q: Has anyone got the rare item from the wolf in the inverted castle 
    (monster #117); I swear, something is wrong or maybe it's glitch but 
    I can seem to get anything from it (even hearts, money, etc.) What 
    does it give you?
    
    Have a Question or an Answer?
    
       I've been getting a lot of questions I can't post because they're illogical. 
    You've got to let the game progress naturally, you can't get the $500,000 
    item when you've got 60% completed, and you can't find the third wolf 
    transform in the first castle. Please TRY to fix your problem before E-
    mailing me.  I got an E-mail complaining that someone couldn't get their 
    stuff back after Death took it away at the beginning of the game. 
       If you're going to ask where something is, simply look at my map.  If you're 
    missing something, well, then, you haven't been everywhere... things simply 
    aren't well hidden in this game once you get into the right room.  Don't ask 
    people to take the time to remember where they found something when you 
    haven't taken the time to look everywhere. Especially now that the maps are 
    complete and posted.
    
    -----------------
    |    Part 5     |
    -----------------
    
    Numbers in the "Chart" column of this section correspond to item photos at:
      http://members.aol.com/HughSterb/reviews/drac/castlev.htm
    
    Rare Items
    ==========
    
    Special Thanks to Gryzor for a TON of help with this section.
    
    Note from Dave
       One helpful hint for getting rare items: if you look at the monster index 
    (located, I believe, at the Merchant-- Hugh), there will be some characters 
    or a long list of question marks on the right side of each monster's status 
    screen. the question marks mean you haven't gotten that special item yet, and 
    the revealed characters are the names of rare items you already got from that 
    monster. Also, equip the Leia ring (see page 8-- Hugh) and anything that 
    increases luck like the lapis lazuli (+20 luck, get from enemy #109) to 
    increase your chances of getting an item. after you get your luck to above 
    65, you should be getting a lot of rare items... 
    
    Swords and Unlimited Weapons
    ----------------------------
    Chart Weapon Name           Ability                       Where Found
    W1    SHORT sword
    W2    RUSTY sword 
    W3    Tyrfing               A "dark" sword of             High room in 
                                Scandinavian legend.          Castle Keep
                                Counters "holy" opponents 
                                like Richter.
    W4    Gladius (Roman sword)                               Right after 
                                                              beating first
                                                              Doppelganger
                                                              (Alucard clone)
    W5    Baselard (dagger)                                   Cannon room in
                                                              Alchemy lab, 
                                                              also from Bloody
                                                              Zombies (guys
                                                              who scream &
                                                              bleet a lot)
    W6    STAR rod                                            clocktower
    W7    OLCURIST Sword
    W8    Balzai's Full-Moon 
          Sword
    W9    COMBAT KNIFE          fast attack                   underground area
    W10   TONFA                 Allows you to attack twice    underground area
                                in a row
    W11   DIAMOND KNUCKLE                                     east of the castle
    W12   HOLY ROD              EXTREMELY powerful against    library (push the book 
                                the unholy and undead.        case)
    W13   BASTARD SWORD 
    W14   FALCHION SWORD
    W15   JAVELIN
    W16   KATTSUBARUKEL *english 
          translation unknown 
          japanese sword*
    W17   SABER                                               colossium
    W18   SCIMITAR  
    W19   SHIELD ROD            Listed below with shields
                                (use by pressing square and
                                circle at the same time)
    W20   ALUCART'S SWORD       "Looks like a keep sake of    big clock (up right 
                                his mother."                  room) 
    W21   Estoc (a German       Alucard automatically 
          sword)                lunges forward. Can't 
                                slash diagonally or slash 
                                while ducking. Strong.
    W21A  MORNING STAR
    W22   CLAYMORE
    W23   Lahabu Ice Sword      Freezes some enemies and      Catacombs
                                bosses (Richter). Useless on
                                some enemies in ice area. Use
                                down toward movement for a
                                strong slash
    W24   BEKATOWA                                            big clock (up right 
                                                              room) 
    W25   MOON ROD
    W26   HOLY BUSTER           Strong "dark" sword, better   underground area
                                then Tyrfing. Counters "holy"
                                opponents.
    W27   Bizen Osafune  (a     Strong sword made by the      underground area
          Japanese sword)       famous sword-maker Osafune of
                                the Bizen School
          
    W28   GRAMDORING
    W29   SWORD OF HELGE
    W30   Talwar (Indian sword)
    W31   SHOTEL (an Ethiopian  Do a down to forward roll     Secret room in 
          curved blade)         on the D-pad with slash at    upper right of
                                the end to throw the          inverted Outer
                                Shotel like a boomerang.      Wall, also from
                                (To do this, no other         Skeleton Blades
                                spells or armor or capes      (has green armor,
                                or anything is required,      2 swords)
                                just the Shotel).
    
    W32   ALUCARD'S SWORD
    W33   KATANA                                             Secret room in 
                                                             Alchemy lab, also
                                                             from tombstones 
                                                             that attack
    W34   Famous sword "Gram"
    W35   Hayawaza's short      extremely fast, short        demons that replicate 
          blade                 range upward slashes         themselves in the 
                                                             inverse alchemist lab
    W36   LEVAITEIN             Use FB motion to make a      fire demons in the
                                flaming attack               inverse alchemy lab
    W37   Obsidian Sword                                     Lesser Demon
                                                             (replicating demons,
                                                             inverted Alchemy Lab)
    W38   Partner-Demons Sword  power increases as it        Sword Companion over 
                                progresses in levels         Level 50
    W39   Valmanve              shoots a series of vacuum    the flying ghosts
                                blades, covers a big range,  in inverse library
                                one of the most useful
                                swords
    W40   Yasutsuna             Enables a constant swing;    Werewolves in 
                                extremely powerful, but      Colosseum
                                lowers your defense 
                                rating. Probably the best 
                                all-around sword.
    W41   *FURUNCHING* (exact   a poisonous sword
          translation unknown)
    W42   Masamune              use FB motion to teleport &  the black pathers
                                slash                        in the inverse 
                                                             tower corridors
    W43   Great Sword           Powerful non-elemental sword Final Guard (gold
                                                             knights, both sides
                                                             of inverted Clock
                                                             Room)
    W44   *DYNESLAFE* (exact    d to f slash turns you red,  Ruler Sword LV 3
          translation unknown)  allows you to steal energy   (sword w/ shields &
                                when attacking opponents     spears around it in
                                                             inverted stained-
                                                             glass room)
    W45   *MILLIKAN* Stone                                   Gorgon (armored blue
          Sword (exact                                       bulls in inverted
          translation unknown)                               marble gallery)
    W46   Rapier                Down,forward, slash: 
                                multiple quick laser-like
                                slashes.
    W47   Zweihander                                         Blue Allura Une
                                                             (blue rose w/ little
                                                             girl inside)
    W48   Jewel Sword           D->F motion creates $1 coins Disc arm (the guy
                                or makes enemies drop rings. with the spinning saw
                                                             blade near the
                                                             catacombs)
    W49   *JADOPLATE* (exact                                 Red Smasher (red 
          translation unknown)                               armored knight w/two
                                                             swords)
    W50   Kaiser Knuckle        Down to forward motion with  Werewolves in inverted
                                slash at the end to punch    Colosseum.
                                rapidly.
    W51   Flamberge                                          Potential drop item of
                                                             Flying Armor (the
                                                             caped guys who throw
                                                             their pink swords in 
                                                             the clocktower).
    W52   Enchanted Sword                                    Potential drop item of
          Muramasa                                           Alastor (blue spirit 
                                                             who jumps out of
                                                             defeated green armored
                                                             guys in clocktower
                                                             area).
    W53   Red Moon Sword       A down-to-forward, slash      Break open a wall just
                               motion makes sorceresses,     above and to the upper
                               archers, and soldiers appear  right of the inverted
                               to help you.                  Dracula's room.
    W54   holyfalcon (fist)    press d,df,f (shoots          Lion-headed guys in
                               fireball) or b,f (rapid punch inverted library)
                               --can be done in air, too).
    W55   knuckel              not displayed on screen but 
                               your punch will be more 
                               powerful. close range weapon
    n/a   Moonblade             Absorbs HP of enemy.         Invisible swordsman in 
                                                             the lower right of the 
                                                             inverse clock.
    n/a   Remuria Sword         same power as shield rod,    The sword with shields 
                                except this sword is         and swords around it. 
                                *much* more powerful         found in the big 
                                                             stainglass room in the 
                                                             lower right portion of 
                                                             the inverse castle.
    
    
    Shields
    ------- 
    Chart Shield Name   Special Ability
    S1    FLAME SHIELD  use it with shield rod (by pressing square and circle at the 
                        same time) and you'll send 3 flaming dragons to kill 
                        enemies.
    S2    AXE ARMOUR    use it with shield rod and you'll release a blue knight 
          SHIELD        carrying an axe 
    S3    GODDESS       use it with shield rod--a gorgeous goddess will appear 
          SHIELD        protecting you from fire & lighting
    S4    Coat-of-Arms  protecting you from dark
          SHIELD
    S5    ALUCARD'S     use with shield rod - great attack (200+ (when my level is 
          SHIELD        60)) and steal enemy H.P.
    S6    LEATHER       use with shield rod - defense up 
          SHIELD
    S7    SHAMAN SHIELD 
    S8    Knight Shield Dropped by the skeleton kicking the skull near the starting 
                        point in Inverted Castle, very bottom of map. Extremely 
                        rare.
    S9    Skull Shield  Combine with shield rod, multiple 100+ lazer damage.
    S10   Medusa Shield Combine with shield rod to do seeking lazer attack, when 
                        equiped, immune to stone. Dropped by Medusa Heads... very 
                        rare.
    S11   Dark Shield   Combine with Shield Rod to unleash an undead demon who casts 
                        a spell on all the enemies in the room. Dropped by flying 
                        "Fly Guys" in Olrox's room hallways, below the clock in 
                        Inverted Castle. Extremely rare.
    
    One-Time Weapons
    ---------------- 
    Chart Weapon Name    Special Ability
    O1    BAT PENTAGRAM  damages all enemies on screen by "x" hit points
    O2    MAGIC MISSLE   damage inflicted unknown.... not sure yet if it 
                         depends on your level or not...might be FIXED
    O3    SHURIKEN       (throwing star)
    O4    BUWAKA KNIFE  
    O5    IRON BALL 
    O6    BOMBER COIN    what will happen? depends on the 
                         outcome...HEADS.....OR TAILS 
    O7    PENTAGRAM      damages all enemies on screen by "x" hit points
    O8    YAGYUU -
          SHURIKEN 
    O9    BOOMERANG 
    O10   Cross Shuriken
    O11   FLAMING 
          BOOMERANG 
    O12	Dynamite       One-time use explosive
    
    Miscellaneous Inventory
    -----------------------
     
    Chart Item Name      Special Ability
    M1    delicious      food item which ups you HP by ...?
          mushroom 
    M2    food voucher   will randomly create food items
    M3    sake           food item
    M4    Wrath of Dad   Power from the soul of the original Dracula in Romania. 
          (Vlad Tepes)   Blasts all enemies with a picture of Vlad Tepes.
    M5    toadstool      you will be poisoned or recieve damage
    M6    heart repair   will give u max hearts depending on your level- max 
                         possible 500
    M7    holyfalcon     press d,df,f (shoots fireball) or b,f (rapid punch-- 
          (fist)         can be done in air,too). 
    M8    strength       will up your strength...but for how long..?
          medicine 
    M9    nutron bomb    Blasts all on-screen enemies.
    M10   fire shuriken  one time weapon...shouldn't be in this section
    M11   
    M12   capsule        will create a monster
          monster No.2 
    M13   cured beens    food item
    M14   banana         food item
    M15   MANA-PRISM     Full magic points
    M16   slot empty 
    M17   Beef           food item
    M18   uncurse potion for use when cursed
    M19   apple          food item
    M20   peanuts        food item
    M21   pizza          food item
    M22   curry and rice food item
    M23   'X' Potion     will revive all your life to max
    M24   Higher Potion  will up your HP higher than 'POTION' which is unlisted 
                         here at present
    M25   capsule        will create a monster
          monster No.3 
    M26   serum          for use when poisoned
    M27   Magical Ticket use this to take you back to the SHOP in the library
    M28   Strawberries   Restores HP
    NoPic Hammer         Fairy uses this to cure you of stone curse.
    
    Vials
    -----
    The cylindrical things that are at an angle:   
      Red: Defense-Up
      Green: Defense-Up
      Orange: Intelligence-Up
      Blue: Lucky-Up
    I don't know if these are temporary or what... anybody got a clue?
    
    Beakers
    -------
    The cups. 
      Purple: protection from ice
      Orange: protection from fire
      Black: protection from "dark" (seems to work effectively against the rotting 
             corpse and flies)
      Green: protection from thunder
      Silver: protection from stone
      Checkered Yellow and Black: strength-up
    
    Can you help fill in these charts?
    
    If you can help with direct translations or information on these items, it'd 
    be much appreciated.  Keep in mind, I can't do much with the information 
    unless it's clear and concise, which is why I laid it out this way. If you 
    have an item I don't have, use the comment form and try to be specific as to 
    where you found it.  Information already listed on this page will be 
    ignored.  Please don't get picky with spelling of interpreted Japanese... 
    what's the difference, really?
    
    Contributors to this section
    Gryzor
    Shou
    Ara
    Davin
    Masa
    Anonymous
    Shadeless
    Nick
    BttrthnU
    David 
    
    -----------------
    |    Part 6     |
    -----------------
    
    Numbers in the "Chart" column of this section correspond to item photos at:
      http://members.aol.com/HughSterb/reviews/drac/castlev.htm
    
    Special Thanks to Dave for a TON of help with this section
    
    Jewelry Inventory
    -----------------
     
    Chart Name         Ability                               
    J1    onyx         Sell for money
    J2    aquamarine   Sell for money
    J3    pendant      Increases rate of MP recovery
    J4    Bloodstone   Doubles recovery of HP
    J5    medal        +1 to offense and defense
    J6    Sun Stone    adds 4 or 5 to all stats from 6am-6pm
    J7    garnet       sell for money
    J8    torquise     sell for money
    J9    Kingstone    +10 to offense, +10 to strength
    J10   Necklace     +5 to defense
    J11   Opal         sell for money
    J12                defense +15
    J13   silver ring  Required to receive Saintly Goggles from 
                       Maria.
    J14   Diamond      Sell for money---doubles amount of hp 
                       recovered while using blood spell???
    J15   Secret Boots Found behind the tall waterfall in the first 
                       castle.
    J16   Rare ring    Increases rate of appearance of rare items
          a.k.a Leia
          ring
    J17   Rauling's    Transfers 24 points of defense to offense
          ring
    J18   Gold Ring    With silver ring, opens area below clock room
          (defined as 
          "Red Ring on 
          my map)
    J19   Talisman     Sometimes replaces Alucard's body with a 
                       shadow when hurt
    J20   Staurolite   increases strength of the cross subweapon 
                       attack
    J21   Moon Stone   adds 4 or 5 to all stats from 6pm-6am
    J22   Heart Brooch drop item of the Dodo (the one-of-a-kind scraggly
                       little bird near the inverted castle entrance).
    J23   Zircon       Cheap, green ring. Sell to the Merchant for money.
    J24   Gauntlet     Not a weapon, because it's stored with jewelry.
    J25   Duplicator   $500,000 item from the Merchant, makes one-time 
                       weapons limitless. In order to afford this, use the 
                       Money-Maker Sword with luck potions to get lots of 
                       rings to sell to the Merchant.
    J26   Lapis Lazuli +20 Luck. Dropped by the skeleton dragons that become 
                       undead when you kill them near the gate of inverted 
                       castle.  Extremely, extremely rare.  Use the Leia Ring 
                       and a luck potion to try to get this item.
    J27   Gold Skull   +30 STR, +10 int., +5 luck, +5 offense (total +40 to 
          Ring         weapons), +12 defense. Dropped by the large gold 
         "He who holds skeleton holding a bone (#67) in the first Colosseum. 
          this ring 
          shall rule 
          the world."
    
    
    Capes
    -----
     
    Chart Cape Name    Special Ability/Description
    C1    cloth mantle
    C2    order-made   change colors in system menu
          cloak
    C3    blood cloak  switches hearts and life... lose hearts instead of life when 
                       hit, and lose life instead of heart using subweapons
    C4    vampire's    black cloak used by vampires
          cloak
    C5    Invisible    made of magical fabric that defies optics
          cloak
    
    Headgear
    -------- 
    
    Chart Headgear Name  Special Ability/Description
    H1    Traveler's cap the basic equipment for the traveler, buy from merchant
    H2    yellow gem     absorbs poison attacks as HP
          circlet
    H3    goggles        protects eyes
    H4    saintly        shows spells cast on a person ***use during battle with 
          goggles        Richter to take on Shaft and advance to the inverted 
                         castle***
    H5    red gem        Absorbs fire attack as HP
          circlet
    H6    dance mask     mask used by dancers
    H7    bandanna       increases defense by protecting head
    H8    stone mask     used in ancient magical rituals. increases magic defense
    H9    blue gem       absorbs ice attack as HP
          circlet
    H10   sunglasses     cool glasses
    H11   helmet of fear puts fear into enemies. decrease enemies' defense, .+3 to 
                         defense, +4 to offense, +4 to strength
    H12   Leather Hat
    n/a   Witch's Hat    ST+1 Con+1 Int+7 Def+5 Dropped by the Witches.
    
    Armor
    -----
     
    Chart Armor Name       Special Ability
    A1    clothes          the basic shirt
    A2    healing mail     recovers HP as you walk
    A3    miraculous mail  prevents stoning
    A4    diamond breast   diamond armor protecting the chest
          plate
    A5    gold chest       gold chest armor
    A6    leather armor    leather chest armor
    A7    copper chest     copper chest armor
    A8    Alucart's mail   doesn't defend against fire, lightning, and ice
    A9    silver chest     silver chest armor
    A10   holy armor       resistant to holy attacks
    A11   Spike Breaker    Allows you to cross spikes
    A12   lightning armor  strong against lightning attacks
    A13   Alucard's mail   defends against fire, lightning, and ice attacks
    A14   Rage Armor       defense temporarily goes up after you're damaged
    A15   ice armor        absorbs ice attacks
    A16   platinum chest   platinum chest armor
    A17   walkmaster       increases in defensive power as you cover more map area
    A18   Garb of God      strongest armor (next to the walkmaster with full map 
                           exposed). Dropped by the gold guard in the corridors next 
                           to the inverse clock.
    A19   Flame Armor      Reduces damage of flame attacks.
    A20   Dark Armor       Dropped by same "Fly Guys" that dropped the Dark Shield. 
                           immune to dark attacks
    A21   armor of light   increases attack strength of subweapons. Dropped by the 
                           flying arrow shooting guys in the inverse towers.
    N/A   Axe Armor        Start a new game, at the point where you can play as Richter, 
                           and entering the name "AXEARMOR." This enables you to become 
                           an axe-weilding blue knight when worn. This is also available 
                           by destroying the spiked ball at the top of the long stairway 
                           in the first castle.
    
    Can you help fill in these charts?
    If you can help with direct translations or information on these items, it'd 
    be much appreciated.  Keep in mind, I can't do much with the information 
    unless it's clear and concise, which is why I laid it out this way.
    Information already listed on this page will be ignored.  Please don't get 
    picky with spelling of interpreted Japanese... what's the difference, really?
    
    Contributors to this Section
    Leon
    Dave
    Shou
    Davin
    Masa
    Fairs
    Talisman
    Reg
    Davin
    
    -----------------
    |    Part 7     |
    -----------------
    
    CD Information
    --------------
    
    Castlevania Music CDs
    
    Dracula X Soundtrack (1993)
    
    This double-CD soundtrack features one CD full of music from the PC 
    Engine version of Dracula X (the BEST pre-32 Bit Castlevania music) and 
    another disc featuring music from Castlevania: Bloodlines Mega Drive (
    Genesis to us US folk) and an alternate version of Castlevania, one 
    released only in Japan for the X68000.  For a review of this set, see
    http://www.alaweb.com/~dcorn/m-dracx.htm.  Running time:  Disc 1: 39:16, 
    Disc 2: 46:15
    
    Dracula X: Nocturne in the Moonlight Music CD 
           "Dracula Music Collection" (1997)
    
    16 tracks from all of the Castlevania games.  Running time:  73:37.
    
    Complete Translation By Davin "The Raven"
    
    Listed is each track on the CD, the translated Japanese title, 
    the American equivalent (if any), and any special info. Enjoy!
    
    DEMON CASTLE DRACULA MUSIC COLLECTION
    
    1."Demon Castle Dracula" for Famicom Disc System ("Castlevania" for NES) 
    2."Demon Castle Dracula" for MSX (no U.S. equivalent) -- the MSX was a 
      Japan-only game system in the 80's 
    3."Dracula II: The Accursed Seal" for Famicom ("Castlevania II: Simon's 
      Quest" for NES) 
    4."Legend of Dracula" for Gameboy ("Castlevania: The Adventure" for 
      Gameboy) 
    5."Legend of Demon Castle" for Famicom ("Castlevania III: Dracula's Curse" 
      for NES) -- Intro. of Ralph Belmont, changed to "Trevor" in the U.S. 
    6."Demon Castle Special: I, Dracula-kun" for Famicom (no U.S. equivalent) 
      -- SEE NOTES for Track #9 
    7."Legend of Dracula 2" for Gameboy ("Castlevania II: Belmont's Revenge" 
      for Gameboy) 
    8."Demon Castle Dracula" for Super Famicom ("Super Castlevania IV" for 
      Super NES) 
    9."Demon Castle Special: I, Dracula-kun" for Gameboy ("Kid Dracula" for 
      Gameboy) -- Kid Dracula has cute graphics and stars a very Alucard-like 
      son of Dracula. The boss is Garamoth, who makes a guest appearance in 
      Dracula X for Playstation. 
    10."Demon Castle Dracula" for Famicom (ROM cartridge) -- this was a fairly 
      recent rerelease in Japan on a cart instead of a disc. 
    11."Demon Castle Dracula" for X68000 (no U.S. equivalent) -- a Japanese 
      PC game 
    12."Demon Castle Dracula X: Rondo of Blood" for PC Engine (no U.S. 
      equivalent) -- prequel to the Playstation game 
    13."Vampire Killer" for Mega Drive ("Castlevania: Bloodlines" for Genesis) 
    14."Demon Castle Dracula Double-X" for Super Famicom ("Castlevania: 
      Dracula X" for Super NES) 
    15."Demon Castle Dracula" - Demon Castle Dracula -- the Arcade Game 
      ("Haunted Castle Dracula" -- the Arcade Game). 
    16."Demon Castle Dracula" for Super Famicom -- special Arranged Version 
    
    Bonus Track on Game CD!
    
    As an extra special bonus, put the actual game CD into your CD player and 
    cue it up to Track 2. First, you hear a (Japanese) message of Alucard 
    saying: "As you know, this is a 'black-disc' for use with the Playstation. 
    It contains computer data, and should not be played (on a CD player)." 
    Well, the joke is, since you hear this, you obviously can play it, and 
    once he's done speaking, you're treated to a really cool souped-up version 
    of the castle entrance theme from the Playstation game itself. Cool! This 
    version is not used anywhere in the game, so it's only there for players 
    curious enough to try playing the game CD in a CD player. Wow!
    
    Thanks again Davin!
    
    E-Mail me for CD trading information.
    
    -----------------
    |    Part 8     |
    -----------------
    
    Assignments
    -----------
       There are a couple things I could really use help with, if someone would 
    take the time to help me out (you all can see what a help Ken Lee's 
    merchant's item list has been).  If you'd like to participate in making this 
    page the absolute end-all, be-all strategy guide to the game, and saving 
    US players the $10 from buying the strategy guide when it's released, I'd 
    greatly appreciate the help. 
       Here are the assignments I'm looking to farm out:
       Companions:  I need a complete description of all the companions, what 
    their powers are, what they do over level 50 and strategy on when to use 
    them.  It's not a problem if you can't do everything, just get it started 
    (work in progress already going in "Item Information."
       Translations: We can always use 'em.
       Inventory list: Someone wanna describe and explain all that there stuff?
       If you're interested in taking on an assignment, or would like to 
    contribute something else, simply E-mail me.  Thanks!
    
    Contribute to the Page!
    ------------------------
       I have 200.4% of Dracula X complete.  If you've reached a room I haven't, 
    it should be easy enough to tell by looking at my map.  Let me know and I'll 
    add it to the page for everyone.
       On the other hand...
       As you can see, I've worked pretty hard on the page.  Please don't take 
    any of the images from the page, or copy directly any of the text.  Just 
    wouldn't be very fair.
    
       Before E-mailing me, please consider this:  The site is updated more often 
    than daily.  I'm not hoarding any secret info, it's all on the site.   
    DON'T ask me questions that are answered here, it makes all my (and others') 
    work go to waste.  If you have a question that is NOT answered here, or can 
    help with one of our conundrums, please use the question form.  If you just 
    want to generally feed back, I'd love to hear from you. 
                          E-mail me at: Darkhugh@aol.com
    
    Administrivia
    -------------
      Author:             Hugh Sterbakov (Darkhugh@aol.com)
      HTML Location:      http://members.aol.com/HughSterb/reviews/drac/castlev.htm
      Text Conversion by: Jeff Veasey (cjayc@flex.net)
    
    Copyright Notice
    ----------------
    This document is Copyright 1997 by Hugh Sterbakov.  No part of this document may 
    be reproduced for sale, profit, or commercial purposes without the express 
    permission of the author, Hugh Sterbakov. All rights reserved.  All trademarks 
    herein are acknowledged as the property of their respective owners.