Darkhugh's Den's Guide to Dracula X: Nocturne in the Moonlight (a.k.a. Castlevania: The Bloodletting) ============================================================== Game TM and Copyright 1997 Konami of America and Konami of Japan Strategy Guide Copyright 1997 Hugh Sterbakov Last updated 6/13/97 3:30pm PST Text FAQ Version 1.1 (Updated 6/29/97) This is a text copy of the full Dracula X guide located at: http://members.aol.com/HughSterb/reviews/drac/castlev.htm which contains full maps, item pictures, and is updated more frequently than this guide. Part 1 Introduction About Dracula X: Nocturne in the Moonlight Spells/Special Moves Saving Common Sticking Points Merchant Item List Complete Item List Retain Initial Weapons Part 2 Beaten the Game Yet? Super Companions Play as Richter Belmont Richter's Special Moves Other Name Codes Game Shark Codes Part 3 Translations The Monster Dictionary Part 4 Frequently Asked Questions Part 5 Rare Items Main inventory chart and descriptions Part 6 Armor, Cape, and jewelry chart and descriptions Part 7 CD Information Part 8 Assignments Contribute to the Page ----------------- | Part 1 | ----------------- Introduction ------------ I'm a video game reviewer and big fan of the Castlevania franchise. Of course, when the import of the new Castlevania game became available, I had to have a copy right away, despite the fact that I can't read Japanese. I thought I'd throw together a guide to getting through the game, since it'll be useful for others with the import and those that get the US version when it's released. In the last week of April, the official US release date was delayed until October 1. Unfortunate, certainly, but I do highly recommend the Japanese version, for several reasons. The Japanese version includes a music CD with some of the greatest video game music ever composed, lifted from all the games in the Castlevania franchise, and a beautiful book of the production artwork from Nocturne/Bloodletting (or Symphony of the Night, another possible US title). Inclusion of these items in the US version hasn't been affirmed or denied, but it's highly unlikely, given US practical and normal standards (video gaming is a much more serious, and adult, prospect in Japan, and these items appeal to the Japanese consumer more). Finally, the Japanese version is available now (check the rec.games.video.sony newsgroup to buy it), and, with the help of this strategy guide, extremely playable even for the Japanese illiterate (like myself). Be advised, however, Americans need a mod chip for their PlayStation or they have to use the swap method to be able to play this game. DON'T E-mail me about this... check out this Swap Method FAQ. Konami has been hemming and hawing regarding a Saturn version of Nocturne. As of late April, the Saturn version was scheduled for release on 10/1 as well, but, shortly after, they decided not to do it. Far as I'm concerned, it's still up in the air. There's a Nintendo 64 Castlevania coming, as well: Video was shown at the Tokyo Toy Show. Looks to be a Mario 64-ish take on Castlevania, and is currently titled "Dracula 3-D." Meanwhile, the domestic PSX version of the game we're here to talk about has been called "Castlevania V," "Castlevania X," "Castlevania: Symphony of the Night," "Castlevania: The Bloodletting," and "Castlevania: Nocturne in the Moonlight." I took a gamble and registered "Bloodletting" with the search engines. Back to the matter at hand: I don't want to ruin the game for anyone, but this site has gotten way too large to think about designing so that you can only access certain parts in a certain order. I implore you to only use this guide as you find extremely necessary, at least until you've beaten the game. The only one you'll be cheating is yourself, of the enjoyment of playing this fantastic game (which, granted, may be a bit too easy... and this strategy guide may make it WAY too easy). PLEASE read this ENTIRE document BEFORE E-mailing me with questions. For purchse information on the import, check the rec.games.video.sony newsgroup. A half dozen different people are selling it there. Again, October 1 is now the official release date for the US version. About Nocturne in the Moonlight ------------------------------- This latest Castlevania adventure has been compared to Metroid: The castle is one, big, non-linear world that you can explore at random. You'll find certain instruments that will allow you to get into new areas of the game, dozens of weapons and power-up trinkets and secret areas galore. Of course, you control Alucard, last seen in Castlevania III: Dracula's Curse. Alucard has at his disposal many weapons, armor, capes, trinkets and spells. This guide is for people who have the game and are stuck, however, so I'll just dispense with the intro and move right into the strategy guide. Spells ------ These are all the spells I've been able to find. Once you use a spell, it's listed in your spell book (once you obtain the first item, see Item List). If you get to a certain point and haven't found a spell, you can buy the spell book from the merchant. Save your money... use them from here. R: Right, L: Left, U: Up, D: Down, T: Toward R, L, U, D, square: A mist attack travels around the screen and hits your enemies. MP: 5 U, D, DT, T, square: Dracula's signature 3-ball flame. Hold up while he's casting the spell to shoot the two lava balls instead. MP: 15 L, LU, U, UR, R, square: Alucard becomes red for a moment, during which he absorbs the energy from the enemies he attacks. MP: 10 L, R, RD, D, DL, L, R, square: Powerful burst that drains the energy from your enemies and draws it into you. This will also destroy walls. MP: 50 U, japanese character, UR, R, RD, D, square: MP: 20 The Japanese character seems to mean "hold." If you hold the "U" for a few seconds, then do the rest, this spell creates four spirits to attack your enemies. Thanks to Eddy for helping me out with these. As the Wolf: D, LD, square: Lunging bite. Thanks to Sebastian for this one. As the Bat: Hold X, U, UL, L, DL, D, DR, R, release X: The bat goes shooting across the screen, attacking everything. Thanks to Ben. This is seen onscreen with question marks (?) before and after the spell. With the Sword companion: D,DF,F,UF,U hold for 2 sec, D+square: the sword will get close to the screen, say something, spin then damage all enemies on screen. Thanks to Joel. With the Staff Weapon: square + circle + triangle: According to Erik: The staff weapon (power 35, if i remember correctly) can be used to cast spells when equiped with a shield. just press the two attack buttons and the backdash button at the same time. Different shield combinations give different spells.. some are protection.. some raise attributes.. and i've found two that do damage.. one notable one (so far) would be the skull shield. it casts a spell that takes off about a third of magic off my bar and casts a laser beam that does multiple 100+ damages. Thanks Erik! With the Shield Rod: Square and Circle (with Shield Rod and any Shield equipped) Unleash a variety of spells, depending on which shield you've equipped. See Page 7 of the web guide for more information on shields and a picture of the Shield Rod. Special Moves ------------- Down, Up, Jump: The "Shoe" item enables this super jump. This can be done repeatedly to "fly." Down, Toward, square: This will activate special spells with many of the weapons, including lightning bolts, sword throwing and teleportation. Thanks to everybody who told me about all this stuff. Back, Toward, square: According to PM, most two-handed weapons allow this special stroke that makes Alucard charge with the weapon, causing extra damage. Jump, DT + jump again: Alucard does an attacking kick. Victor thinks you need an item to get this to work (perhaps that's the winged card). With the Blue Wand: Square and Circle unleash a variety of spells, depending on which shield you've equipped. Thanks to Ben for this one. Press and hold L1,L2,R1 R2 and with them held, press SELECT and START together: The game will reset itself at the title screen and is a whole lot quicker than reboot. Thanks to James. Saving ------ A helpful hint for those non-Japanese speaking import players: In the save area, select the right option, then push UP and select the left option, and you'll be given two new options, one that ends with a 1 and one that ends with a 2. This enables you to save the game to a new file on either memory card, rather than rewriting. I was actually asked in an E-mail where the save rooms are. This is clearly getting out of hand... people are asking me questions before they've even played the game. In any case, you'll see rooms with a large ball, really the only polygon image in the entire game, spinning around. Stand under this ball and push up, you'll get the save option. Press square to save the game over your current one on your memory card. Common Sticking Points ---------------------- These numbered problems correspond to a map at: http://members.aol.com/HughSterb/reviews/drac/castlev.htm 1. Blue Doors and Bug: First and foremost, there's a bug in the import Dracula X: A door that makes the game crash when you enter from a specific side. If you encounter this problem, don't worry. You'll be able to enter the room later from the other side, and the bug will disappear. I imagine it will be fixed in the US version. Meanwhile, at the same point on the map, and in other areas, there are blue doors that block your progress. You can't pass through these until you obtain a blue pendant from the merchant. It's the first item on his list. 2.The Merchant: The merchant's extremely confusing, especially for those of us who don't speak Japanese. Here's what I've been able to figure out, from his main menu: 1. Allows you to buy items. The item you're considering appears on his table. 2. Allows you to buy (and sell) rings. 3. Instructions for fighting bosses. Kind of a waste of money, I never found any to be real problems. 4. The Monster Dictionary. For a complete translation, check Page 5. 5. This is a series of selections that leads to Japanese dialogue. Not available until later in the game. Thanks to Jeff, who tells me that a Japanese associate of his told him this is "Free Conversation" with some of the voice stars of the game. 6. Leave (see the Merchant's Item List later in the list) 3. Wolf Transform: In order to obtain the wolf transform from inside the elevator shaft, hit the mechanical object a few rows above you, then return and the shaft will open. As the wolf, a double-forward will make you dash, and you can jump higher on stairs. Later, the triangle button will allow you to swim. For spell moves using the wolf, see the spells section. 4. Bat Transform: This is where the bat transform is located, through a grate. You can't obtain it until you find the mist (see #18... but try to find it yourself first!). 5. Falling Bridges/Difficult Stairs: This is a tough leap to make before the bridges fall out from under you. The wolf has a fast dash (which seems to work when you press twice in the same direction). You'll need to use it, combined with his jump, to make it across the bridge. On the second part, jump just as you're about to cross the bridge, then again as soon as you land. The wolf's jump will also enable you to get up the high stairs in the room with the gears. When running up steps, for whatever reason, the wolf can jump extra high. 6. Gears: There's a door with a gate over it that seems impassable in this room. You'll need to his all the gears on the wall in this and the previous room, and you'll hear them "clunk" when you hit them. Keep hitting each one until you hear them "clink" instead of "clunk." You'll hear the difference. Once they've all "clinked," return to the door and the gate will be raised. 7. Wooden Bridges: The skeleton guys throw flaming barrels at you. Maneuver so that they explode over the wooden bridge and it'll collapse, offering you passage to the area below. The skeleton guys won't appear until you hit a switch all the way west (left) of that corridor. 8. Room of Darkness: You'll need to either use the mist to get through this room or the bat's sonar (that's what that weird stuff the bat shoots is). At the other end, you'll be able to turn on a light and you'll see the spikes. This leads to a purple armor, the "spikebuster" armor, which allows you to walk across spikes. 9. Hidden Area: I strongly recommend you keep the fairy on at all times (she's one of the book items you receive), as she points out hidden areas to you, like this one. Break through the ground and drop down to find a lake. The first time I got there, I found a huge, impassable door. Later, when I returned, the boatman was there and he opened the door for me. This leads to... 10. Moving in Water: The snorkel is located here, and it'll allow you to move underwater without getting hurt. 11. The Clock: There are six passages out from the clock room, only two of which are accessible at first. Once you can get that high, either with the bat or double-jump, you can open the upper left statue by striking it. The upper right can be opened with the stopwatch weapon, which is always very easily found to the right or left screens. The final area can only be accessed when you're wearing both rings from Maria (they both have the same name), found in the "Nightmare" and in area 13. 12. Corridor of Spikes: You can't get through here until you have the spikebuster armor. It's very important to do this before you beat the game. 13. Ring from Maria: You'll need this second ring from Maria, in addition to the one from the Nightmare, to wear in the clock room to gain access to the final battle. 14. Hidden Area: Use the demon by activating one of your spell books, and he'll push this button to move that wall for you. Special thanks to Goh Woon for help with this. 15. Hidden Area: This secret area, in the ceiling of the coliseum, was pointed out to me by Mike K. The 50-point spell, an axe or the super mist will all break through the wall. Thanks again! Sorry for all the confusion regarding this area... everything should make sense now. 16. Hidden Area: Thanks to Ed for pointing out this secret area. Just hit the ground with an advanced weapon to drop down. The fairy may point it out to you, but be careful because there are TWO secret areas right next to each other (I missed the second one). 17. Double Jump: Because people just don't want to do anything for themselves, I'm having to go back and point out even the most blatant items. There's a blue pendant here which grants you the double-jump. 18. Mist Transform: Well, here's the location of the mist item. Most people managed to find this on their own. 19. Hidden Area: Okay... many people are having problems. Check out the map on the web page. Look at the hidden area 19. The room that you enter it from has four entrances, right? Upper left, where you come from when you start the game, lower right, which is a blocked wall until later, and upper right (forget the passage in the ceiling for now). When you *first* enter, from the upper left, you'll come across a big rock. If you hit the rock, you get a turkey. However, once you become more powerful, you can keep going through that rock to create a passageway all the way through. NOW... if you turn into a wolf and run through this rock, a passageway on the lower left wall *should* open up. That's how I did it. Other people have E-Mailed saying it doesn't work, other people have said it worked after 20 tries, other people say they had to use the bat, or the wolf one way and the bat back. I don't know... it's the same as the whole playing as Richter thing... it works for some people and doesn't work for others. More info as it's available. Merchant's Item List -------------------- by Ken Lee Item Name Price Effects/Notes Blue Pendant: `Open Door' $500 Allows you to Open all the Blue *Important * Doors Potion $800 Restores HP Serum $200 Cures Poison Uncurse $200 Eliminates `Curse' status Hammer $200 Cures Petrification (with Fairy activated) Magic Missile $300 1 time use Knife $300 1 time use Boomerang # 1 time use Magical Ticket $500 Teleport back to the Merchant (cool shortcut) Sabre $1500 weapon Mace $2000 weapon Damascus Sword $4000 weapon Leather Shield $400 Iron Shield $3980 Velvet Hat $400 defense Leather Hat $1000 defense Circlet $4000 defense Iron Breastplate $1500 `Steel' Breastplate $4000 Diamond Breastplate $12,000 Reversable Cape $2000 Elven Robe $3000 Helps hide in forest `Order Made' (System) $30,000 For System Menu, can `pick colors' Medal $3000 Adds +1 to Offense And Defense MAP of the Castle $103 * Definitely a must buy ^_^ * Pearl Ring # Magician's Book - "Dark Spell Metamorphosis" # "Summon Spirit" # Spell "Hellfire" # Spell Duplicator # $500,000 Makes one-of-a-kind items limitless. Not available until you beat the final villan. # These items become available later on, after you progress further in the game. Please note: This is the order that they are in the first time you see the Merchant; some items after they are bought will `disappear' and thus the Order of the items might be `thrown off' a little. Also, please excuse the rough translations of these items. Enjoy. Thanks again, Ken! Finally, several people have pointed out that you get an increase life item by doing the super jump under the merchant: D, U, jump. Complete Item List ------------------ by Locke Here's a complete list of all the items (as in 'Got an Item' items; i.e. abilities) read it from top to bottom (first is top left, second is top right, etc.) Soul of Bat Enables you to turn into a bat (press r1 button) Fire of Bat Enables you to fire fireballs when you are a bat (press attack button) Echo of Bat Enables you to send sonar waves when you are a bat (press triangle button) Crazy Echo Makes the bat's sonar wave longer Soul of Wolf Enables you to turn into a wolf (press r2 button) Power of Wolf Enables you to run faster (tap right or left twice and hold down) Using this method you can break walls by crashing into them Skill of Wolf Enables you to swim when you are a wolf. (hold triangle button and press left or right) Mist Enables you to turn into mist (press l1 button) Power of mist Enables you to stay mist for as long as you like Gas Cloud Instead of turning into mist you will turn into a yellow gas cloud that damages enemies. Materialize Cube Makes pick-ups appear from candles and flames when you hit them Soul Orb (a.k.a. Candle ) Displays the amount of damage you inflict with each attack Float Boots (a.k.a. High Jump Boots) Allows you to jump 5 times higher (press down, up, then jump button) Flight Stone (a.k.a. Double Jump Pendant) Allows you to perform a double jump (press jump button while in the air) Holy Symbol (Snorkel) Prevents water from damaging you. Book of Enemy Names Names Records the names of enemies you encounter and displays them on the screen (This is actually translated as "Fairy Book," but, since I designed my map with "Fairy Card" listed as "Fairy Book," it's just too confusing to actually list this item by its proper translation) Unlock Jewel Unlocks locked doors Mermaid Statue Summons the boatman to bring you across the water vein (lower right hand corner of first castle) Essence of Bat Summons a bat to help you fight enemies (listed as "Bat Book" on my map) Essence of Ghost Summons a ghost to help you fight enemies (referred to as "Skull Book" on my map because the ghost is a flaming skull) Essence of Fairy Summons a fairy to heal your health and status and to point out secret areas Essence of Little Devil Summons a devil to help you fight enemies (listed as "Demon Book 1" on my map) Essence of Sword Summons an intelligent sword to help you fight enemies (listed as "Sword Book" on my map) Essence of Hafling Summons a "half" fairy to heal your health and status and to point out secret areas (listed as "Fairy Book 1" on my map) Essence of Nose Goblin Summons a "nose" devil to help you fight enemies (listed as Demon Book 2 on my map) Dracula's Heart Immunity from Curse Dracula's Tooth Increases your STR+10 Dracula's Bone increases your CON+10 Dracula's Ring increases your INT+10 Dracula's Eye Increases your LCK+10 Thanks to Shadeless and Davin "The Raven" for contributing to these. Thanks to everyone who's helped me out with the game, especially the guys on rec.games.video.sony, Davin "The Raven," "Moi," for some great photos, Anonymous, Ed, Locke and Ken Lee. Retain Initial Weapons ---------------------- From Soo Yu Shen: When you first start the game, there is a way to keep all of your belongings from being stolen by Shaft. To do this, you need to use the 99 luck name code. Start the game as usual but in the room after point #19 and before shaft, there are 3 wolves. Kill all of them and stop at the end of the room. Unequip some of the items so that only the sword, cape & necklace remain. At this point, your defense should only be twelve. Turn back & kill the first wolf. At the second wolf, stop in front of it so that it will lunge at you. If done correctly, you will 'fly' past shaft & into the next room. You can't pause & equip back your armor at this point. To resume the game normally, save your game or go into the next room. Nick got this bug to work, but warns that you can't, at any point, return to that room where Death is, or he'll take the stuff. You can go all the way around and access the entrance through the ground water vein, however. ----------------- | Part 2 | ----------------- Beaten the Game Yet? -------------------- Don't scroll down if you haven't!!! If you've beaten the game, fought Richter Belmont (from Castlevania: Dracula X) and defeated him and seen the end credits, you should check your score and see how close you are to 100%. Then sit down... you're only half finished. That's right, there's a second castle, a duplicate of the first, but it's upside down and has tougher, stronger enemies. In order to reach the second castle, you must defeat the orb controlling Richter Belmont (you didn't think a noble Belmont would really stand in your way, did you?). In order to do so, you'll need to wear the two rings Maria gave you during the adventure, one during the nightmare and one in the upper left hand corner after the corridor of spikes. Stand in the clock room and the bottom floor will open up. Drop down and meet Maria, she'll give you a pair of goggles. Equip them and go fight Richter. You'll see your true enemy. (A full graphical Map of the inverted Castle can be found at the URL at the top of this document.) Points of note in the second castle: 1. Level-Raising Opportunity There are some really tough knights in the corridors to either side of the clock, but they give an INSANE amount of experience, over 2000 pts. each. Since there's a save point right around the corner, this is a quick, easy way to become extremely powerful. You can raise 7 levels in 10 minutes. 2. Super-Powerful Weapon On my second trip through this corridor, a werewolf guy dropped the most powerful weapon I've seen in the game thus far: A sword that just swipes in a blurry circle, as quickly as you can tap the button. Keep looking for this one, it's noticeably different from any other weapon you'll find. 3. How To Reach the Underwater Areas If you're going for a perfect 200%, you have to go everywhere, but how to reach these high underwater areas? Once you find the final Wolf transform, the wolf can swim underwater by using the triangle button. 4. How to Score Over 200% I've got 200.4%, the highest score I've heard of. To do that, I reached every area of the castle and used the magic ticket (teleport back to the merchant, obtained from the merchant... see Merchant's Item List) during the fight with Dracula to score that area as well. If you figure out a way to score more than 200.4%, please let me know. Super Companions ---------------- According to Rukes Kewl, if you get your companion to level 50, they'll become much stronger. The sword, for example, will grow extra blades and hurt enemies just by touching them. You can also use the 50+ level sword as a weapon. According to Klawinski, once the bat reaches level 50, a second bat will join you when you're in bat form, so that when you shoot the fire balls, you have a total of 4 coming at once. The following information is all from Shou: Sword: At around level 80, he changes his attack pattern. Instead of swinging in a circle, he swings his sword like a regular swordsman: He goes into the background and then comes out and swings the sword to any enemy onsight. You can approach an enemy from a far distance and your sword companion will strike the for heavy damage (about 300+ hp off the bad guys). At level 99, it takes about 500+ hp off the foes and hits the stronger guys, or the bosses, twice or three times. Your sword from this companion becomes the strongest weapon, too (once at level 99). Both Demons: Once you raise their level to 75-80, they start attacking the enemies with fire, ice and lighting from their spear. They also have a fourth attack, which has a long range. i'm not sure which element this is, but i think it's a better version of the lighting spear (they start using this attack at about level 85-90). These attacks seem random... depending on what level they are, they use these attacks more often. Both Fairies: At around level 75+, they become more useful. For example, when you're are at an ice area, they'll use the "Defend from Ice" vials right away, since the enemies will use ice magic. Bat: There will be 4 bats to help you (when you're in the bat form) at around level 85 (i'm not sure, but defintely at level 90). Ghost: At about level 80+, the ghost will start giving you hit points as he kills the enemies. it seems as if he drains the life force off the enemies and transfers it to you, although he only gives you 8 hit points at a time (same as the 50 point magic spell). Ift, if he attacks stronger enemies (for example, the golden knights, which give a lot of experience (as noted in the inverted castle section), he will attack them many times, giving you 40-56 hit points. Once at level 99, they all take a large amount of hp (we're talking about 356 and up) off the enemies and bosses. Shou also pointed out that he's found a great place to raise the companions' levels (obviously, since he's gotten them all so high): the entrance and adjoining room to the library in the inverted castle. Clearing the room of enemies (the lion guys with wolverine claws and pogo stick corpses, for example) can give your companions 24 experience points at a time. Check it out... Shou obviously knows what he's doing with the companions. From Chubs: The room where you can get your little guys up levels is located in the middle right of the inverted castle. It is the room with the big sword with shields and spears flying around it. Your guys go up at least a half a level every time you kill the sword. your little guys do not have to hit it to go up levels all you must do is kill it with them equiped. Play as Richter Belmont ----------------------- That's right! We're all trying to figure out exactly what point you can do this, but you seem to need a game saved to your memory card that has you as far as the final battle in the game, into the middle section of the inverted castle. You MUST have beaten the final villain and your save game must say "CLEAR." PLEASE read the above paragraph BEFORE E-mailing me to ask when you can play as Richter. I'm tired of answering this question when it's RIGHT THERE!!! You can play as Richter Belmont by entering the name "Richter" on that same memory card. The game's format is structured very similar to Dracula X: Rondo of Blood, this game's direct predecessor (only for the PC Engine, despite a terrible conversion to the SNES). Thanks to Ed for pointing this out to me. You're a Belmont, and you can whip right or left, or jiggle you whip as Simon could in Super Castlevania IV. You can save your game, so it may be designed that you can actually play all the way through as Richter (although he can't use spells). As Richter, a double-forward makes him dash, and you can jump higher. The merchant will not acknowledge Richter, (as seen in a photo): He's facing away. I've reached the first throne room as Richter, and there was nobody waiting for me. The portal to the second castle was available. It's clear sailing into the inverted castle. I have to say, although the game's much more challenging as Richter, it's not as interesting without all the items and weapons to find. I'm currently playing through as Richter, and I'll have more info soon. I have to admit, however... I don't really enjoy playing as Richter. With none of the secret items to find, it just becomes a chore to cover all the areas. Although Richter's whip is a very suitable weapon, he's too easily harmed, and moving around with that jump move is just a pain in the butt. Rumors float about that, after beating the game as Richter, entering "Dracula" or "Maria" makes those characters playable... any confirmation? Richter's Special Moves ----------------------- Dash: tap forward twice to make Ricther run. U, D, jump: super jump. Thanks to Ed. "Flying": it turns out that Richter's super jump can be done again in the air, so he can basically continue to rise and, for the most part, fly wherever he needs to go. It's tricky, but it works. Special thanks to Josh for the following secret moves: Jump, and then jump again in the air: Backflip D and jump: Slide D, jump and then jump again during the slide: Slide Kick F, FU, U, UB, B, BD, D, DF, F, square: Blade Attack (this can also be done in the air) Triangle: If Richter has no weapon, this will charge his whip with fire. If Richer has a weapon and enough hearts, it will cause the super weapon (as seen by pressing select in Dracula X for the PCE). U, D, DF, F, square: Rushing Blade Attack. Use this in combination with Richter's super jump to pass some of the difficult jumps in areas 5 and 6. There are eight areas in which it seems impossible for Richter to pass because he doesn't have the same abilities as Alucard. 1) The wolf trick (running through the rock tunnel) area by the fishmen. 2) 'Sticking Point' #14/The area where you need to use the demon to push the button to move the wall for you. 3) 'Sticking Point' #8/The Spiked area (Room of Darkness) in the lower right of the map where you needed to use the bats sonar to get by. 4) 'Sticking Point' #9/The huge impassable door in the hidden lake. 5) The Door above the telescope (right side of map) where you need to turn into mist to get by. 6) The door in the lower left half of the library where you need to turn to mist to get by. 7) 'Sticking Point' #12/Corridor of spikes in the upper left of the castle where there's also a door that you also need to turn to mist to get by. 8) 'Sticking Point' #11/The lower half of the clock where you need to wear the two rings that Maria gave you to open up this area. Thanks to Mike for this summary. Other Name Codes ---------------- These all must be entered once you have another file saved with at least 200% of the game complete, same as "Richter." AXEARMOR - Starts you with the blue armor that enables you to become the axe-weilding blue knight. X-X!V''Q - (that's two apostrophes between the V and the Q) - starts you with 99 luck. Thanks to Soo Yu Shen for these. Game Shark Codes ---------------- By Chubs Max attack 800f4bf6 1400 Max Guard 800f504e 1400 Max HP 80097bao 270f 80097ba4 270f Max MP 80097bb0 270f 80097bb4 270f Max Heart 80097ba8 270f 80097bac 270f Max Str 80097bb8 03e7 Max con 80097bbc 03e7 Max int 80097bc0 03e7 Max luck 80097bc4 03e7 Max exp 80097bec 423f 80097bee 000f Max gold 80097bf0 423f 80097bf2 000f All Special Items 80097982 8180 80097984 8382 80097986 8584 80097988 8786 80097964 0303 80097966 0303 80097968 0303 8009796a 0303 8009796c 0303 8009796e 0303 80097970 0303 80097972 0303 80097974 0303 80097976 0303 80097978 0303 8009797a 0303 8009797c 0303 8009797e 0303 80097980 0303 Thanks again Chubs! Infinite health for richter From Simon 80087ba0 003c 80136c04 003c ----------------- | Part 3 | ----------------- Translations ------------ I can't provide translations for one amazing reason: I can't read, or speak, Japanese. Requesting translations won't do any good... we all want them. As they're provided to me, I'll post them right away. Thanks very, very much to Ed. Basic Interactions Merchant: When Al meets the merchant for the first time, he asks for him to help fight the revival of Dracula. The merchant who's already Drac's ally cannot. But as Al's old friend, he does decide to atleast conduct business with him. (From Anonymous) First encounter with Richter: Once Al meets Richter for the first time, Richter talks about him becoming the new master of the castle while Alucard can't quite fit things together why. Then Richter does one of those, "Kill him, my demonic minions!" speech to sick the werewolf and minotaur on you. (From Anonymous) When you meet Maria in the hall of spikes (after first confrontation with Richter): Alucard tells her that Richter is the one responsible for the early revival of Dracula. Not only that, but he's even the master of the castle. Maria doesn't believe you and goes to see for herself.(From Anonymous) Maria inside center of first castle: Maria tells you that you were right about Belmont. She gives you the green goggles that can see through evil illusions (they're really specks).(From Anonymous) Against Richter WITH Green Goggles: When Alucard enters the throne room: Richter: I've waited long enough for you. Alucard: Answer me! What is your motive behind resurrecting Dracula? Richter: The Count revives only once every century, but now my goal has been accomplished to grant my blood's cry for battle; for if Dracula is brought back to life, then I can continue fighting forever. Alucard: You are merely blinded by your own selfish thoughts. After Alucard slashes the floating green orb a few times... Shaft: I've failed! But this is not the end. Dracula's revival is near! (vanishes) Richter: Blast! How did I become like this? Maria: Thank you Alucard, for saving Richter. Richter: Alucard? The very same one which fought together with my ancestor, Ralph C. Belmont against Dracula? Alucard: I believe the person behind this is somewhere in this castle. Richter: Yes. Alucard: Maria, leave this castle with Richter; I'll take care of the rest. (From Anonymous 2) Nightmare: Alucard's mother [Lisa] is held on the cross: Alucard: Mother! A's mom: Alucard! A: I am coming to help you! A's mom: No, alucard, I am so content that I can see you before I die. I hate the people in this world and they should be killed. A: ......Mother! why do you say such thing? A's Mom: what? you don't agree. All of the people should be killed! A: No, you are not my mother, who are you? Bat-girl: Ha ha, I couldn't deceive you! Then, Lisa changes into a bat-girl (the succubus) and they start the battle. (From Ed) After Succubus: After Alucard beats the succubus, the succubus realizes his blood-line and what she was up against. Alucard tells her that dying in a dream meant the death of one's mind, and that she should be trapped in this world for-ever. She pleads for him to not leave her there, but Alucard's kinda pissed with her medling with his memories and leaves her to rot. (From anonymous) Shaft: The guy controling Richter is the Dark Preist, Shaft. Dracula came back when the good in humans dwindled (which tended to be when about a century passed after one of their problems died). The Belmonts' bloodline was filled with some kind of holy power that made them the perfect enenmy for Drac. Their existence also kept Drac's power from collecting so easily. If that was so, once one of them became evil, the good vs. evil balance would shift a great deal to evil with the good in the bloodline temporarily gone. That's what woke Alucard up and brought about Drac's early revival.(From Anonymous) --The Four Endings-- 1. Kill Ritcher WITHOUT the green glasses Maria gave you: Ending - Alcaurd on his own. Speech - Alucard: All the evil has been banished from this world, I'll now go to eternal rest. END (From Elji) 2. Kill Ritcher WITH the glasses maria gave you: Ending - Alucard and Maria. Translation: Alucard: It's the end for you, Richter! Richter: The battle between humans and vampires ends here. There is no need for the hunter without the hunted anymore. And this shall become my final resting place... Castlevania disintegrates. Alucard: You O.K? Maria: Richter - what's happened to him? Alucard: I'm sorry... Maria: ... thank you for stopping him. Although it's a bit of a tragedy, but I suppose that's his fate. Alucard: So, your quest ends here. Maria: Not quite. I must find out why Richter changed so drastically. Alucard: In that case, I wish you good luck. Maria: Farewell Alucard. I hope you have a safe journey. END (From Anonymous 2) 3. Kill Dracula with less than 200%: Ending - Alucard, Maria and Ritcher. Speech - Alucard: The final battle has finished. Richter: We can start to rebuilt again. Maria: What's going to happen to you, Alucard? Alucard: My cursed blood line forbids me of a normal life I shall go to eternal sleep once again. Maria: I see...You take care. Alucard: Farewell. Richter/Maria: Until next time. END (From Elji) 4. Beat Dracula with more than 200%: Ending - Alucard, Maria and Ritcher. Translation: When Alucard enters Dracula's revival chamber: Shaft: You have finally come, my master's son. Alucard: So, you're the one who's been controlling Richter! Shaft: That is correct. I am the dark priest Shaft, bringer of chaos and destruction to the world. Alucard: Why did you make Richter the master of this castle? Shaft: Vampire hunters have used their holy powers to conflict against vampires for centuries. What if we had this power to fight together with us instead...? Alucard: If Richter's powers were controllable, then you could use the same powers to go up against others. Shaft: Correct! We are making use of his powers to dispose of any intruders which may disrupt the revival ceremony. Alucard: In that case, you must stop everything at once! Shaft: I'm afraid that is not going to be easy. You will surrender the final sacrifice item to us - your corpse! After the battle: Shaft: (curses) Alucard: There is no place here for you Shaft. Return to your beloved dark realms! Shaft: Arrr... my dreams! Master Count Dracula! Plunge this world into darkness and despair! Dracula appears, seated on his throne: Alucard: Father... Dracula: Who are you? Ah, it has been a long time, my son. Alucard: I would rather not see you again. Neither would I allow you to take another step. Dracula: You're still unchanged, always standing on the humans' side. Have you forgotten your mother's death? Alucard: No, but it's because Mother did not wish for me to avenge her. Dracula: Nonsense! Let me destroy your cursed blood, and have you revert back to a true vampire! Alucard: By my mother's name, Dracula! I swear to defeat you! After the battle: Alucard: Return to your rightful place, and realize Mother's pain! Dracula: ... why did I lose? Alucard: If you have to protect something, your will-power will make you stronger; if you lose something precious, that is enough for you to fall. Dracula: Uh... my never-ending quest for power is the reason which led to my downfall. Alucard: ...... Dracula: Tell me Alucard, what did Lisa say to you before she passed away...? Alucard: She said never to hate humans. If they are really unforgivable, then they will pave the way to their own destruction themselves. And she will always love you, my father! Dracula: Lisa, I am truly sorry. Castlevania disintegrates. Alucard: Are you two alright? Maria: Alucard! You're safe and sound. Richter: I'm sorry Alucard. To have you fight your own father... Alucard: It's alright. Maybe that is his fate. Richter: Even for that I thank you. Alucard: But remember, in truth, Dracula cannot destroy the world himself; humans can. Richter: I understand. Maria: Where are you planning to go now, Alucard? Alucard: This world does not need me, for my bloodline is cursed. I will retreat to an unknown place to spend my days. Probably, we won't meet again. (leaves) Maria: Alucard... Richter: Maria, do you wish to follow him? Maria: Sorry, but I can't just leave him alone like that. Richter: If you're not afraid of regretting your decision, then you're free to choose your own path. Maria: Thank you! Good luck to you. Richter: Same here. End (by Anonymous 2, thanks to Jason for some help) The Monster Dictionary ---------------------- By Davin "The Raven" There's a few things to establish first. The monster's number (listed as "No. 1" or "No. 2", etc.) is the actual list number on each of the pages of the Monster Dictionary (in the upper right of each page). The abbreviation "LV" means "level" "HP" means "Hit Points" "RE" means "Resists" (meaning that this kind of attack is resisted by that monster) "IN" means "ineffective" (that kind of attack has no effect) "WP" means "weak point" (self-explanatory) "AB" means "absorbs" (that's the source of that monster's power) "drop items" refers to potential items that that monster may drop "Exp." means "experience" The phrase in quotation marks is the actual translated description of that monster from the Monster Dictionary. One final note on interpreted names: All names given have been researched in fantasy dictionaries, mythology books, and D&D manuals to ensure the absolutely correct interpretations. However, there are a few I'm still not sure on, so they are distinguished by being surrounded in asterisks and written in all capitals like *THIS*. Enjoy! No. 1 Dracula LV: ??, HP: 600 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 0 "The master of Demon Castle who was defeated by Richter 5 years before in 1792." No. 2 Red Skeleton LV: 0, HP: 9 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 0 "Since it absorbed a lot of blood into its body, it's a regenerating skeleton." No. 3 Spin Head LV: 1, HP: ?? / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 0 "A skull made strong and unbreakable by magic." No. 4 Zombie LV: 1, HP 1 / RE: none, IN: none, WP: Holy or Fire, AB: none drop items: $100, Cloth Clothes / Exp.: 5 "The living dead whose movements are controlled by magic." No. 5 Bat LV: 1, HP: 1 / RE: none, IN: none, WP: none, AB: none drop items: Potion, Capsule Monster #2 / Exp.: 10 "A blood-sucking bat. A terrifying underling of vampires." No. 6 *ANFOWGLIA* LV: 2, HP: 32 / RE: none, IN: none, WP: Fire, AB: none drop items: none, none / Exp.: 10 "Guardian wolf of the castle entrance." No. 7 Skeleton LV: 2, HP: 9 / RE: none, IN: none, WP: Holy, AB: none drop items: Shield Potion, Capsule Monster #3 / Exp.: 10 "A white skeleton manipulated by magic." No. 8 Fishman LV: 2, HP: 10 / RE: Water, IN: none, WP: Fire or Thunder, AB: none drop items: Zircon (the cheap, green ring), Capsule Monster #1 / Exp.: 12 "Water-dwelling man. Attacks prey that comes near the water." No. 9 *ALTIBATIRAE* LV: 3, HP: 18 / RE: none, IN: none, WP: Holy, AB: none drop items: none, none / Exp.: 20 "Four-legged skeleton that moves along walls and drops acid." No. 10 Skeleton Soldier LV: 3, HP: 18 / RE: none, IN: none, WP: none, AB: none drop items: Short Sword, Rusty Sword/ Exp.: 15 "A brave skeleton knight." No. 11 Fishman (second type) LV: 3, HP: 10 / RE: Water, IN: none, WP: Fire or Thunder, AB: none drop items: Zircon, Capsule Monster #1/ Exp.: 12 "A fishman who shoots powerful fireballs. Has a massive physique." No. 12 Axe Armor LV: 4, HP: 32 / RE: none, IN: none, WP: Items (I'm not sure what this means by that), AB: none drop items: Axe (Sub-Weapon), Copper Armor/ Exp.: 10 "Low-class Axe Armor who wears green copper armor." No. 13 Skeleton Rib LV: 4, HP: 12 / RE: none, IN: none, WP: Holy, AB: none drop items: Leather Shield, Knight Shield / Exp.: 10 "Rib-throwing skeleton." No. 14 Bloody Zombie LV: 4, HP: 24 / RE: none, IN: none, WP: Holy or Fire, AB: none drop items: Cloth Clothes, Baselard / Exp.: 15 "What remains of crusaders who came from the east 300 years ago." No. 15 Une LV: 5, HP: 12 / RE: Items, IN: none, WP: Fire, AB: none drop items: Grapes, Strawberries / Exp.: 20 "An enchanted plant that attacks its prey with thorny leaves." No. 16 *TURN-NATE* Table LV: 5, HP: 20 / RE: none, IN: none, WP: none, AB: none drop items: Beer, Morning Set / Exp.: 20 "By way of channeling, evil spirits possess a turn table (Western style)." No. 17 Boomerang Skeleton LV: 5, HP: 18 / RE: none, IN: none, WP: Holy, AB: none drop items: Boomerang, Flame Boomerang/ Exp.: 15 "A skeleton equipped with a boomerang." No. 18 *GAIBON* LV: 6, HP: 200 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp,: 200 "A type of devil-knight of death. Proficient at mid-air attacks and spitting fiery breath." No. 19 Ghost LV: 6, HP: 11 / RE: Dark, IN: none, WP: Holy, AB: none drop items: $400, serum / Exp.: 10 "A ghost enveloped in odd energy." No. 20 *BERIGAN* LV: 6, HP: 200 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 200 "A type of devil-knight of death. Proficient at ground-level attacks and using a magic battle spear." No. 21 Marionette LV: 6, HP: 20 / RE: none, IN: none, WP: Fire, AB: none drop items: Strength Medicine, Circlet / Exp.: 30 "A doll manipulated by the will of evil that desires living flesh." No. 22 *ANPHISBAENA* LV: 7, HP: 80 / RE: Water, IN: none, WP: Holy or Fire, AB: none drop items: Pentagram, Strawberry Tart / Exp.: 50 "Two-headed monster with a head up front and at the back, but can't discern which is the head and which is the tail." No. 23 Medusa Head LV: 7, HP: 12 / RE: none, IN: Stone, WP: none, AB: none drop items: Resist Stone, Medusa Sheild / Exp.: 20 "Born and mass produced from Medusa's hair." No. 24 Flea Man LV: 7, HP: 11 / RE: none, IN: none, WP: none, AB: none drop items: Takemitsu (a Japanese bamboo sword), Cheese / Exp.: 17 "A monster who bounces around like a flea." No. 25 Skeleton Gunman LV: 8, HP: 24 / RE: none, IN: none, WP: Holy, AB: none drop items: Magic Missile, Talisman / Exp.: 20 "Skeleton soldiers equipped with rifles." No. 26 Blades Novice LV: 8, HP: 16 / RE: none, IN: none, WP: none, AB: none drop items: $400, Namakura (a sword) / Exp.: 20 "A skeleton soldier who's still learning the art of 2-handed swordplay." No. 27 Heavy Armor LV: 8, HP: 90 / RE: none, IN: none, WP: none, AB: none drop items: Iron Ball, Neutron Bomb / Exp.: 90 "Heavy armor equipped with a huge iron ball." No. 28 Medusa Head (second type) LV: 8, HP: 12 / RE: none, IN: none, WP: none, AB: Stone drop items: Resist Stone, Medusa Shield / Exp.: 30 "Born and mass produced from Medusa's hair, can change others to stone." No. 29 Man-Eating Flower LV: 8, HP: 60 / RE: Water, IN: none, WP: Slash (using a non-elemental sword), AB: Dark drop items: Leather Armor, Leather Shield/ Exp.: 60 "A wild man-eating plant, it spits stone-transformation seeds." No. 30 Axe Armor (second type) LV: 9, HP: 42 / RE: none, IN: none, WP: none, AB: none drop items: Axe (Sub-Weapon), Axe Armor Shield / Exp.: 50 "Heavy armor equipped with an axe. Also has a shield, so there's no getting past its defensive front." No. 31 Devil LV: 9, HP: 200 / RE: Dark, IN: none, WP: Holy, AB: none drop items: Pentagram, Bat Pentagram/ Exp.: 100 "A devil who uses cold air and fire. It's as if he has no spirit." No. 32 Archer Skeleton LV: 10, HP: 10 / RE: none, IN: none, WP: none, AB: none drop items: $400, Magic Missle / Exp.: 50 "A skeleton archer equipped with a bow." No. 33 Armor Knight LV: 10, HP: 20 / RE: none, IN: none, WP: Holy, AB: none drop items: Javelin, Iron Armor / Exp.: 70 "An armored soldier equipped with a long spear." No. 34 Scylla Tail LV: 10, HP: 130 / RE: none, IN: Water, WP: Thunder, AB: none drop items: none, none / Exp.: 100 "A water snake born from Scylla." No. 35 Skeleton Ape LV: 10, HP: 10 / RE: none, IN: none, WP: Holy, AB: none drop items: Banana, Explosives / Exp.: 500 "A white skeleton with an ape-like body manipulated by magic." No. 36 Doppelganger Level 10 LV: 10, HP: 120 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 500 "A murderous devil who borrows the form of his victim." No. 37 Flying Skull LV: 10, HP: 15 / RE: Dark, IN: none, WP: Holy, AB: none drop items: Felt Hat, Resist Dark / Exp.: 30 "Begrudged spirit of the severed head of a warrior executed by the guillotine that has come to the castle in search of a body." No. 38 Flying Skeleton LV: 10, HP: 15 / RE: none, IN: none, WP: none, AB: none drop items: Iron Shield, Javelon / Exp.: 30 "Numerous types of skeletons have been put together to make a flying skeleton soldier." No. 39 Enchanted Book LV: 10, HP: 26 / RE: Items, IN: none, WP: Fire, AB: none drop items: $1000, Pentagram / Exp.: 30 "A book within which is written the first steps of sorcery." No. 40 Owl LV: 10, HP: 26 / RE: none, IN: none, WP: Fire, AB: none drop items: none, none / Exp.: 30 "Owls from a forest near Demon Castle have been driven mad by the evil energy." No. 41 Bone Pillar LV: 10, HP: 64 / RE: none, IN: none, WP: Holy, AB: none drop items: Serum, Dance Mask/ Exp.: 30 "A situated dragon head made of the white bones of dinosaurs." (Accompanying Spiked Ball drops the "AxeArmor Mail" which turns you into the blue knight) No. 42 Victory Armor LV: 11, HP: 61 / RE: none, IN: none, WP: none, AB: none drop items: Cutlass (a sword), *BEKATOWA* (another sword) "A big sword- wielding armored soldier who boasts of unending victories." No. 43 Ectoplasm LV: 11, HP: 18 / RE: Slash, IN: none, WP: Holy or Fire, AB: none drop items: Uncurse, Mana-Prism/ Exp.: 70 "The fine substance discharged from corpses that still have a connection to this world." No. 44 Toad LV: 11, HP: 10 / RE: Water, IN: none, WP: Fire or Thunder, AB: none drop items: Blue Knuckle, Pizza / Exp.: 20 "A toad was baptised by devils upon the Sabbath and grew big." No. 45 Great Armor LV: 12, HP: 84 / RE: Slash, IN: none, WP: none, AB: none drop items: Rapier, Sabre/ Exp.: 100 "The corpse of a general who had seen death strewn about the battlefield was made into this heavily armored soldier." No. 46 Slant Guarder LV: 12, HP: 48 / RE: none, IN: none, WP: none, AB: none drop items: Cutlass, Damascus Sword/ Exp.: 30 "Armor soldier whose fighting specialty is to put his feet in bad places." No. 47 *DUELLAHAN* Skeleton LV: 12, HP: 32 / RE: none, IN: none, WP: Holy, AB: none drop items: Leather Armor, Rapier / Exp.: 50 "A white skeletal knight with a severed head and equipped with a rapier." No. 48 Frog LV: 12, HP: 2 / RE: Water, IN: none, WP: Fire or Thunder, AB: none drop items: Knuckle, Pizza/ Exp.: 20 "*JACKMAN'S* frog of ill omen." No. 49 Frozen Shade LV: 12, HP: 16 / RE: none, IN: Water, WP: Fire, AB: Ice drop items: Ice Armor, Ice Cream / Exp.: 40 "A ghost who controls the cold." No. 50 Big Ghost LV: 12, HP: 80 / RE: Dark, IN: none, WP: Holy, AB: none drop items: Scimitar (a sword), Skull Shield/ Exp.: 50 "A ghost grown big from powerful spiritual force." No. 51 Weapons Dictionary LV: 12, HP: 22 / RE: Items, IN: none, WP: Fire, AB: none drop items: $2000, Sabre/ Exp.: 35 "Ancient weapons dictionary." No. 52 Skeleton Morning Star LV: 13, HP: 36 / RE: none, IN: none, WP: Holy, AB: none drop items: Morning Star (a rod weapon), Tasty Meat / Exp.: 50 "A skeleton equipped with a long-handled morning star." No. 53 *SEMULAR* LV: 13, HP: 17 / RE: none, IN: none, WP: none, AB: none drop items: Turkey, Ham & Eggs / Exp.: 50 "The Flea Man has gained the ability to fly by controlling a bird." No. 54 Black Crow LV: 13, HP: 15 / RE: Thunder, IN: none, WP: none, AB: none drop items: Zircon, Anman (Chinese-style bun)/ Exp.: 50 "An evil crow with a taste for humans." No. 55 Blue Crow LV: 13, HP: 15 / RE: Thunder, IN: none, WP: none, AB: none drop items: Zircon, Nikuman (Chinese-style meat bun)/ Exp.: 50 "By way of the castle's magic, the bluish ghost of a dead crow continues to fly." No. 56 Ruler Sword LV: 13, HP: 90 / RE: none, IN: none, WP: none, AB: none drop items: *CUTTSBURGER*, Bastard Sword/ Exp.: 80 "A sword with evil intent. Pulls off the phenomenon of raising poltergeists." No. 57 Man-Faced Plant LV: 13, HP: 18 / RE: Items, IN: none, WP: Fire, AB: none drop items: Serum, Healing Potion/ Exp.: 100 "An enchanted plant that grew up on the nourishment of human bodies." No. 58 Scylla LV: 14, HP: 200 / RE: none, IN: none, WP: Thunder, AB: Water drop items: none, none / Exp.: 500 "A sea monster with an ugly heart and a hideous form to match." No. 59 Skeleton Spear LV: 14, HP: 30 / RE: none, IN: none, WP: Holy, AB: none drop items: Javelin, Ham & Eggs / Exp.: 40 "A skeleton soldier equipped with a long-handled halberd." No. 60 Alastor LV: 15, HP: 120 / RE: Items, IN: none, WP: none, AB: none drop items: Holy Sword, Enchanted Sword Muramasa / Exp.: 100 "Victory Armor's revenge for his death makes this sword move." No. 61 Owl Armor LV: 15, HP: 180 / RE: Slash, IN: none, WP: none, AB: none drop items: Cutlass, Medal/ Exp.: 50 "A high-class armored soldier who attacks in cooperation with his beloved owl." No. 62 Nemesis LV: 15, HP: 88 / RE: Holy or Items, IN: none, WP: none, AB: none drop items: Werebuster (a sword), Cheesecake / Exp.: 70 "Killer earth-angels who hunt beast-men." No. 63 Mud Man LV: 15, HP: 15 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 50 "A man of mud impregnated with a soul." No. 64 Ruler Sword LV 2 LV: 15, HP: 100 / RE: none, IN: none, WP: none, AB: none drop items: *CUTTSBURGER*, Bastard Sword / Exp.: 100 "A sword with evil intent. Pulls off the phenomenon of raising poltergeists." No. 65 Armored Flea Man LV: 16, HP: 18 / RE: none, IN: none, WP: none, AB: none drop items: High Potion, Iron Armor / Exp.: 40 "A strengthened Flea Man outfitted with armor and an axe." No. 66 Slime LV: 16, HP: 32 / RE: none, IN: Slash, WP: Fire, AB: none drop items: none, none / Exp.: 50 "A monster that takes the form of a gel-like substance." No. 67 Big Skeleton LV: 16, HP: 100 / RE: none, IN: none, WP: Holy, AB: none drop items: Gauntlet, Skull Ring / Exp.: 50 "A big skeleton." No. 68 Hippogriff LV: 16, HP: 800 / RE: Thunder, IN: none, WP: none, AB: none drop items: none, none / Exp.: 800 "A beast that has the wings of an eagle on the body of a horse and lion." No. 69 Skeleton Blades LV: 17, HP: 65 / RE: none, IN: none, WP: none, AB: none drop items: Shotel, Cross Shuriken/ Exp.: 80 "Superior skeleton soldier who uses two blades." No. 70 Werepanther Skeleton LV: 17, HP: 33 / RE: none, IN: none, WP: Holy, AB: none drop items: Strength Medicine, Garnet/ Exp.: 50 "The white skeleton of a werepanther beast-man." No. 71 Werewolf LV: 18, HP: 260 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 300 "Beast-man who turns into a wolf." No. 72 Grave Keeper LV: 18, HP: 123 / RE: none, IN: none, WP: Fire or Thunder or Ice, AB: none drop items: Miso Soup, Nattou (fermented beans) / Exp.: 60 "A man who has trained himself to protect graves." No. 73 Harpyiai LV: 18, HP: 26 / RE: Thunder, IN: none, WP: none, AB: none drop items: Apple, Peach / Exp.: 70 "Bird-beast with the body of a bird and the head of an ugly woman." No. 74 Minotaurus LV: 18, HP: 300 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 400 "A monster with a bull's head and a human body." No. 75 Ukobach LV: 18, HP: 100 / RE: Fire, IN: none, WP: Ice, AB: none drop items: Resist Fire, Flame Armor/ Exp.: 60 "A cauldron devil who appears to have a heated body." No. 76 Dead Trooper LV: 19, HP: 161 / RE: none, IN: none, WP: Holy, AB: none drop items: Estoc, ???? / Exp.: 100 "A dead knight who's still looking for a fight." No. 77 Mobile Bone Pillar Lv: 19, HP: 250 / RE: none, IN: none, WP: Holy or Fire, AB: none drop items: Capsule Monster #3, Skull Shield/ Exp.: 40 "With the combination of skeletons, this notable Bone Pillar has become mobile." No. 78 *ARIOLMNUS* LV: 20, HP: 180 / RE: none, IN: none, WP: none, AB: none drop items: Silver Circlet, Shortcake/ Exp.: 80 "Witches who were banished by the Gothic king *FERIMEL*." No. 79 Bifrons LV: 20, HP: 99 / RE: none, IN: none, WP: none, AB: none drop items: Beef, Agni Fire Sword / Exp.: 50 "A monster who lights torches upon dead men's graves. Well-learned in the ways of plants and jewels." No. 80 Fish Head LV: 20, HP: 70 / RE: Fire, IN: none, WP: Holy, AB: none drop items: Resist Ice, Lahabu Ice Sword/ Exp.: 50 "Ferocious ancient fish fossil with a soul that protects the water." No. 81 Flying Armor LV: 20, HP: 65 / RE: none, IN: none, WP: none, AB: none drop items: Flamberge (a sword), ???? / Exp.: 80 "Caped monster equipped with a sword who can fly through the air by way of magic." No. 82 Lesser Demon LV: 20, HP: 400 / RE: none, IN: Dark, WP: Holy, AB: none drop items: Obsidian Sword, Quick-Technique Dagger / Exp.: 100 "A lesser demon who excels at magic. When he discovers an intruder, he summons his underlings." No. 83 Guruka Master LV: 21, HP: 420 / RE: none, IN: none, WP: none, AB: none drop items: Combat Knife, Gold Chest / Exp.: 120 "An armored soldier equipped with the incredibly deadly Guruka Knife." No. 84 Hammer Shaker LV: 21, HP: 250 / RE: none, IN: none, WP: none, AB: none drop items: Hammer, Gold Chest / Exp.: 110 "A skillful armored soldier equipped with a huge hammer." No. 85 Red Smasher LV: 21, HP: 380 / RE: none, IN: none, WP: none, AB: none drop items: *JADOPLATE*, Gold Chest/ Exp.: 100 "An armored soldier equipped with two daggers." No. 86 Slime Large LV: 22, HP: 64 / RE: none, IN: Slash, WP: Fire, AB: none drop items: none, none / Exp.: 100 "A monster that takes the form of a gel-like substance." No. 87 Disc Armor LV: 22, HP: 450 / RE: none, IN: none, WP: none, AB: none drop items: Chakram, Jewel Sword / Exp.: 140 "A brutal armored soldier wielding a spinning disc." No. 88 Malfas LV: 22, HP: 500 / RE: Dark, IN: none, WP: none, AB: none drop items: Resist Dark, ???? / Exp.: 1000 "A devil who appears in the form of a crow, his body engulfed in dark power." No. 89 Amduscias LV: 23, HP: 380 / RE: none, IN: none, WP: none, AB: none drop items: Thunder Armor, Flame Armor/ Exp.: 150 "A devil with the form of a unicorn-beast. He is called the musician of Hell." No. 90 Cerberus LV: 24, HP: 800 / RE: none, IN: none, WP: Ice, AB: Fire drop items: none, none / Exp.: 1500 "Guard dog of Hell." No. 91 Allura Une LV: 25, HP: 100 / RE: Dark, IN: none, WP: Fire, AB: none drop items: Coral Circlet, Heart Repair/ Exp.: 150 "An enchanted plant raised on absorbing the blood of executed men." No. 92 Olrox LV: 25, HP: 666 / RE: Dark, IN: none, WP: none, AB: none drop items: none, none / Exp.: 500 "A vampire who possesses very strong magic. He governs the upper reaches of the castle." No. 93 Killer Fish LV: 25, HP: 120 / RE: Fire or Water, IN: none, WP: Thunder, AB: none drop items: Aquamarine, ???? / Exp.: 100 "Master of the underground water passages. A sliced delicacy." No. 94 Grave LV: 25, HP: 20 / RE: Slash, IN: Stone, WP: Items, AB: none drop items: Katana, Beer/ Exp.: 88 "The dead man's grudges move this gravestone which attacks the living." No. 95 Succubus LV: 25, HP: 666 / RE: Dark, IN: none, WP: none, AB: none drop items: none, none / Exp.: 2000 "The dream-demon: Succubus. She deceived Alucard by changing into his mother." No. 96 Scarecrow LV: 27, HP: 120 / RE: none, IN: none, WP: none, AB: none drop items: Javelin, Enchanted Sword Muramasa/ Exp.: 1000 "Slow-moving, with the remains of a soldier on the end. It's looking for its lost brain." No. 97 Lion LV: 27, HP: 150 / RE: none, IN: none, WP: none, AB: none drop items: Gauntlet, *HOLYFALCON* (glove that shoots fireballs)/ Exp.: 1000 "A cowardly lion, once scared by a young girl and her friends." No. 98 Q LV: 28, HP: 50 / RE: none, IN: none, WP: Holy or Fire, AB: none drop items: Gauntlet,*VALMANVE* /(cool vacuum-wave sword)/Exp.: 1000 "Un-named ghost. 'Q' is his nickname. Get used to his cuteness." No. 99 Tin Man LV: 28, HP: 48 / RE: Slash, IN: none, WP: none, AB: none drop items: "A"-Lunch, Dark Armor/ Exp.: 1000 "A heartless robot. Therefore, he knows no fear." NOTE: Notice the goofy "Wizard of Oz" references with Monsters # 96, 97, and 99. No. 100 Legion LV: 28, HP: 400 / RE: Dark, IN: none, WP: Holy, AB: none drop items: none, none / Exp.: 3000 "From many, comes one." No. 101 Soccer Boy LV: 29, HP: 10 / RE: none, IN: none, WP: none, AB: none drop items: Capsule Monster #3, Skull Shield/ Exp.: 300 "A skeleton who continues to chase his own head for all his life." No. 102 Balloon LV: 30, HP: 46 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 88 "A plant that contains poisonous spores." No. 103 Bomber Armor LV: 30, HP: 46 / RE: none, IN: none, WP: none, AB: none drop items: Explosives, Dynamite / Exp.: 140 "Armored soldier who throws bombs." No. 104 Flying Zombie LV: 32, HP: 190 / RE: none, IN: none, WP: Holy or Fire, AB: none drop items: Shuriken, Frankfurter / Exp.: 50 "A zombie with undead strength who continues to move even with his body split apart." No. 105 Throw Master LV: 33, HP: 20 / RE: none, IN: none, WP: Holy, AB: none drop items: Shuriken, Flame Shuriken / Exp.: 150 "A skeleton who throws everything he holds." No. 106 Chon-Chon LV: 33, HP: 4 / RE: none, IN: none, WP: none, AB: none drop items: Lucky Drug, Pendant/ Exp.: 128 "A monster-bug who turns invisible by way of magic. It's only visible to those who hold magic themselves." No. 107 Archer LV: 34, HP: 300 / RE: none, IN: none, WP: none, AB: none drop items: Heart Repair, Sonic Blade (an okay vacuum-wave blade) / Exp.: 140 "An archer who searches for those who keep faith in the Devil." No. 108 Werewolf (second type) LV: 34, HP: 280 / RE: none, IN: none, WP: none, AB: none drop items: Kaiser Knuckle, Yasutsuna (the really powerful whirling-blades sword) / Exp.: 200 "The wolfman has acquired new power from the demon realm." No. 109 Quetzalcoatl LV: 35, HP: 200 / RE: none, IN: none, WP: none, AB: none drop items: Bomber Coin, Lapis Lazuli/ Exp.: 150 "The white serpent god controlled by Flea Man." No. 110 Skeleton Beamer LV: 35, HP: 20 / RE: none, IN: none, WP: none, AB: none drop items: Capsule Monster #3, *FURUNCHING* (a poison sword) / Exp.: 444 "A skeleton magician with the supernatural power to bore holes with a beam." No. 111 Black Panther LV: 35, HP: 35 / RE: none, IN: none, WP: Fire, AB: none drop items: Food Voucher, Masamune (a sword) / Exp.: 300 "A creature with no particular form but can change into various forms." No. 112 White Dragon LV: 35, HP: 260 / RE: Fire, IN: none, WP: Holy, AB: none drop items: none, none / Exp.: 150 "Dinosaur fossil that spits out evil souls." No. 113 White Dragon Rider LV: 35, HP: 120 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 150 "Flea Man took control of and rides a White Dragon." No. 114 Minotaurus (second type) LV: 35, HP: 320 / RE: none, IN: none, WP: none, AB: none drop items: Beef, Rage Armor / Exp.: 250 "Minotaurus has acqired new power from the demon realm." No. 115 Giant Bat LV: 35, HP: 600 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 1200 "A vampire transformed into a frighteningly large bat." No. 116 Amalaric Sniper LV: 36, HP: 50 / RE: Holy, IN: none, WP: Dark, AB: none drop items: Magic Missile, Light Armor / Exp.: 200 "Archer of the gods who shot the tyrant Amalaric to death." No. 117 Fenril LV: 36, HP: 100 / RE: none, IN: Fire, WP: Ice, AB: none drop items: Turquoise, ???? / Exp.: 160 "Wolf that spits out fire." No. 118 Ruler Sword Level 3 LV: 36, HP: 540 / RE: none, IN: none, WP: none, AB: none drop items: *DYNESLAFE* (a blood sword), Lemuria Sword/ Exp.: 400 "A sword with evil intent. Pulls off the phenomenon of raising poltergeists." No. 119 Rock Armor LV: 36, HP: 160 / RE: none, IN: none, WP: none, AB: none drop iems: Diamond Knuckle, Platina Chest / Exp.: 250 "Armored soldier who throws boulders." No. 120 Skeleton Jumper LV: 37, HP: 30 / RE: none, IN: none, WP: Holy, AB: none drop items: Yagyuu Shuriken, Facemask/ Exp.: 160 "Skeleton who comes in with a jump." No. 121 Fenril Rider LV: 37, HP: 120 / RE: Slash, IN: Fire, WP: Ice, AB: none drop items: none, none / Exp.: 160 "Skeleton who controls Fenril." No. 122 Crazy Octopus LV: 38, HP: 280 / RE: Water, IN: none, WP: Fire or Thunder, AB: none drop items: Sushi, Sake (Japanese rice-wine) / Exp.: 120 "An octopus driven crazy by dark magic." No. 123 Gorgon LV: 38, HP: 240 / RE: Fire or Stone or Slash or Items, IN: none, WP: none, AB: none drop items: Hammer, *MILLIKAN* Stone Sword / Exp.: 555 "Bull-beast with armor-like copper skin." No. 124 Chupacabra LV: 38, HP: 88 / RE: Water, IN: none, WP: Fire, AB: none drop items: Neutron Bomb, *BREESHIN MASK* / Exp.: 333 "An unknown blood-sucking animal that uses its long tongue to draw blood from livestock." No. 125 Flame Demon LV: 38, HP: 320 / RE: none, IN: Fire, WP: none, AB: none drop items: Flame Shield, *LEIVATEIN* (cool fire sword) / Exp.: 666 "A flame demon that comes from under the ground." No. 126 Evil LV: 39, HP: 450 / RE: none, IN: none, WP: Holy, AB: Dark drop items: Dark Shield, Dark Armor/ Exp.: 666 "An evil god. Master of the ancients. Terrorizes everyone it sees." No. 127 Doppelganger Level 40 LV: 40, HP: 777 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 2001 "A murderous devil who borrows the form of his victim." No. 128 Franken LV: 40, HP: 1100 / RE: none, IN: Thunder, WP: none, AB: none drop items: none, none / Exp.: 2500 "An artificial man created by a mad scientist." No. 129 Blue Allura Une LV: 40, HP: 100 / RE: Items, IN: none, WP: Fire, AB: none drop items: Zweihander (a sword), Heart Repair / Exp.: 400 "Having sucked the blood of living creatures in the alternate world, Allura Une has become very evil." No. 130 Mummy Man LV: 40, HP: 1200 / RE: none, IN: Stone or Poison or Curse, WP: Holy or Fire, AB: Dark drop items: none, none / Exp.: 2500 "A mummified corpse has emerged from an ancient crypt." No. 131 Medusa LV: 40, HP: 1100 / RE: Items, IN: none, WP: none, AB: Stone drop items: none, none / Exp.: 2500 "Snake woman with a glare that turns others to stone." No. 132 Imp LV: 41, HP: 43 / RE: none, IN: none, WP: none, AB: none drop items: Lucky Drug, King Stone / Exp.: 66 "Miscievous, but likeable little devil." No. 133 Grant Fake LV: 41, HP: 800 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 1200 "Zombie who sought to fool Alucard by changing into Grant DaNasty." No. 134 Ralph Fake LV: 41, HP: 1200 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 1000 "Zombie who sought to fool Alucard by changing into Ralph Belmont." NOTE: In Castlevania III, "Ralph C. Belmont" was changed to "Trevor Belmont" in the U.S. In case you were wondering, yes, they are one and the same. No. 135 Sypha Fake LV: 42, HP: 1000 / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 1500 "Zombie who sought to fool Alucard by changing into Sypha Belnandes." No. 136 Beelzebub LV: 44, HP: 2000 / RE: none, IN: none, WP: Holy, AB: Dark drop items: none, none / Exp.: 4444 "The lord of the flies, Beelzebub. He's worried because his hair is thinning." (a little Konami humor) No. 137 *SAUJEENE* LV: 45, HP: 210 / RE: none, IN: none, WP: none, AB: none drop items: *WITCH'S HAT*, Mana Prism/ Exp.: 450 "A girl who practices magic. Her nickname is 'Ma-chan'." No. 138 *BULLO* LV: 45, HP: 330 / RE: Dark or Items, IN: none, WP: none, AB: none drop items: *MEGINGOLES* (a jewelry item), Moan Blade (takes other's energy) / Exp.: 700 "Evil god who works as the executioner of Hell." No. 139 Frozen Half LV: 45, HP: 118 / RE: Water, IN: none, WP: Fire, AB: Ice drop items: Necklace, Ice Circlet/ Exp.: 600 "The evil spirit of a trans- sexual who controls the cold, also an underling of Garamoth." No. 140 Richter Belmont LV: 48, HP: 400 / RE: none, IN: Holy or Stone, WP: Dark, AB: none drop items: none, none / Exp.: 0 "The strongest vampire hunter who mysteriously vanished." No. 141 Dodo LV: 49, HP: 2 / RE: none, IN: none, WP: none, AB: none drop items: Heart Brooch, Heaven's Rune (AWESOME throwing sword!) / Exp.: 777 "An uncommon bird. When it sees people, it runs away." No. 142 Garamoth LV: 50, HP: ???? / RE: none, IN: none, WP: none, AB: none drop items: none, none / Exp.: 9999 "Evil god with a 10,000 year project to overthrow the king of the demon realm." No. 143 Final Guard LV: 60, HP: 500 / RE: Slash, IN: Fire or Thunder or Ice, WP: none, AB: Dark drop items: Great Sword, Garb of God / Exp.: 1500 "High-class Great Armor given the duty of protecting the passages around the clock." No. 144 Death LV: 66, HP: 888 / RE: none, IN: none, WP: Holy, AB: Dark drop items: none, none / Exp.: 4444 "Dracula's trusted retainer." No. 145 Shaft LV: LVL:88 HP 1300 Re: none AB: ?? Weakness: none Drop Items: none Exp: 0 No. 146 Dracula's Final Form LV: 98 HP: ???? Re: ? AB? Weakness: none? Drop items: none Exp: 0 Regarding these final two entries, in order to get them listed in your Monster Dictionary, you need to use the trick with the magical ticket as listed on Page 2 to get credit for the room. These last two aren't direct translations, which I was waiting for, but I was getting a lot of E-mails, so I'm listing these temporarily. -- Hugh Awesome job, Davin. Thanks very much! And thanks to Ray, Christopher and Dave for some more help. ----------------- | Part 4 | ----------------- Questions (Frequently Asked...) ------------------------------- Q: When will the US version be released? A: October 1 is the official release date. Q: Will it include the artwork book and music CD? A: No official word yet, but it's highly unlikely. Video gaming's a much more serious thing in Japan, and these items are likely to appeal to the Japanese consumer more than they would American. Q: Is the Japanese version too hard to play if you don't speak Japanese? A: No, I don't speak Japanese. Everything you need to beat the game is on these pages. Q: Can I play the import on my American PSX? A: Not without some modifications, no. For more information, check the Introduction on Page 1. Q: What's in the artwork book? A: Drawings of characters from this game. Q: What's on the music CD? A: Tracks from most of the Castlevania games, from NES to PSX. Q: When can I play as Richter? A: You need to have a game with at least 200% complete saved on your memory card. Then return to the main menu, start a NEW game and enter "Richter" as the name. Q; The Merchant won't sell me the Duplicator OR give me the "conversation" option! A: You have to finish the game before you get these options. From Victor: Q: I went to Maria's place where you need the spikebuster Alucard was in a serious mood and Maria was in a desperate, anguish mood! She said "gomen nasai" ("sorry") to alucard and left the room running! She gave me nothing! What did I do wrong? Was it because it's past midnight!!!!!????? PM: A: Maria never gave me anything either. The ring is at the end of the room to the left. From Mark: Q: What is the deal with the rooms where you can sit down? One is right before the bookcase in the library. The other is in the Bell-Tower section. From Nick: A: When I last visited the Konami page of Japan, I found some cool pics and so on for the game and also found out that sitting down, viewing the telescope are just extra features. I'm not sure if they have an effect, but one of them does. In the Chapel, there's a room with 2 chairs facing each other in a booth with strange music. If you sit down, a black or green priest will sit down. If he's black, he'll stabb you and if he's green, he'll give you a blessing and if any luck, sometimes a food item. I'm not quite sure what the 2 ladies that confess do though ... From Trunks: Q: What good does that "red colored sword" do? It has no attacking power and won't kill enemies? From Jeff: A: According to the translation, the sword's been accursed, that's why it has those bad effects. From SM: Q: Does anyone knows how to uncurse the "Cursed Sword"? I heard that it can become a kick-ass weapon if uncursed. From Several People: Q: When you pay the merchant to show you how to defeat the mummy, your character is a Blue Knight, rather than Alucard or Richter. Who is this... and how do we control him??? From ChiChiRi: A: The blue Knight comes out of one of the shields when you use it with the blue wand. I don't remember which shield it is though. From Trunks: Q: What good does that "red colored sword" do? It has no attacking power and won't kill enemies? From Jeff: A: According to the translation, the sword's been accursed, that's why it has those bad effects. From Victor: Q: Is Maria playable after you beat the game with Richter? (Victor also found that Maria's voice tracks are kept in permanent memory in the RAM)-- implying that she may indeed be playable. A: Winter says that she heard from a Japanese friend that entering Dracula or Maria after completing the game with Richter will enable those characters, but it hasn't been confirmed. From David: Q: I beat the game with Richter and nothing happens. It gives me the same old crappy ending. When I try to start a new game with Dracula or Maria it doesn't work. Anyone know the deal. From Winter: A: In the Japanese version, Maria Alucard and Richter were playable...but it was cut down for some reason... The one cut? Maria... Maria is officially not playable...at least in the Japanese version... this is all according to the Official Konami of Japan Homepage...:< From PM: Q: Anybody knows the difference between the 2 different fairies? From Several People: Q: How far does the game go? A: I recently got my total up to 200.6%. For an explanation about the room with the fishmen, check sticking point #19 on the first page. Several people have told me they talked to Konami of Japan or this person and that person and the game only goes to 200.6%, which means we've found all of the rooms. ONE person claims a Japanese Konami rep told them 210%. IF this is true, there must be a huge entrance we've missed. But, because I've seen every bad guy in the Monster Dictionary, I think we're set with 200.6%. From Ben (But we're all stuck on this one): Q: In the system menu, there were three ??????? at first, I know one of them is changing the cape's color and the other becomes companions' stats. But what is the other one, and how to get it functional? From Locke: A: After you complete the game, go back to the saved game that you completed. When you load it you will notice it says 'clear' under the spot where it usually tells you where in the castle you saved it. Now in the system menu a 'time attack' option will have appeared. It'll tell you how long it took you to reach certain key points in the game. From Dave: Q: Is there a noticeable difference between the two demon companions? A: I noticed that only the first one will open the door in area 14. From Sarina: Q: What do rings do you require before you can meet the final boss in the inverted castle? I doubt it's the same combination since I (think!) I'm still wearing the same 2 rings from the previous castle .. The floor (or rather ceiling now) in the Clock Tower is still closed. From Dave: A: I think you need to have all of Dracula's body parts (the ones that you get from the bosses of the inverted castle) and have them ON to open the clock tower. From Greg: Q: Has anyone found ANYTHING to do on the observation deck at the bottom of the Outer Wall? There's the bird, the telescope, and the fact that when you run into the right hand wall as the wolf, it makes a crashing noise (tried this on other walls and nothing). All this seems to indicate something should happen, but so far nothing! Anyone find a pattern? A: I noticed that the fish isn't there once you have the snorkel, perhaps it's meant to tell you that you need the mermaid to summon the boatman. From Greg: Q: How do you get a COMPANION over level 50? And how can you tell what level they are on? Is if the same as your level? A: Hit start, and go down to the bottom selection, it'll list all your companions and tell you what level they are and how much exp. they have. They raise the same way you do... by killing things. From Moi: Q: Any suggestions on how to kill the Thunder God? A: Remember the "sticking point 19"? If you open its equivalent in the inverted castle, you will find two rings and a "thunder damage heals" circlet. Equip that as your helmet and fight the thunder god. Although you still take damage from physical attacks and the thunder bolts, the thunder wave and lightning strikes actually HEALs you, usually to full health! From Kevin: Q: ...and to kill him with Richter? From Josh: A: The best way I've found to fight the Thunder God with Richter is to go into battle against him with the knife weapon. Work your way to the upper platform on the right side of the screen (it is level with his head) and just keep using the enhanced weapon technique (triangle). If you try to use this on any other part of his body, it does very little damage. Name not given: Q: There seem to be different endings. Could it be the time spent playing the game? Or the map percentage? How much you did or didn't accomplish? A: There are actually 4 endings. For descriptions and translations, see "Translations" on Page 5. Name not given: Q: Has anyone ever tried the 50-point magic spell with the Shield Rod? You get a little blue star, which doesn't seem to do anything in particular, and doesn't cost magic points. Anybody have any idea what it does? From Alf: A: The little blue stars block enemy projectiles. From Steve Q: When you put the game in an Audio CD player then listen to track to it talks to you in Japenese then it's starts playing music. It said something about a computer so I put the game in my computer and using Windows explorer I checked to see what was on it. It had all of these weird files that I couldn't open. Does anyone know what these are or how to open them? Is it possible that they are pictures or artwork from the game? From Davin: A: As an extra special bonus, put the actual game CD into your CD player and cue it up to Track 2. First, you hear a (Japanese) message of Alucard saying: "As you know, this is a 'black-disc' for use with the Playstation. It contains computer data, and should not be played (on a CD player)." Well, the joke is, since you hear this, you obviously can play it, and once he's done speaking, you're treated to a really cool souped-up version of the castle entrance theme from the Playstation game itself. Q: Does the prologue sequence, where you fight Dracula as Richter, have any affect on the game? From Rob: A: It seems that the fight against Dracula in the beginning has some affect of how Alucard starts his adventure. For example, if you just suck and Maria has to help you, you'll start out with these attributes (STR,CON,INT,LCK)(HP,MP,HT) -> (7,6,6,7)(70,20,50) However, if you don't collect any items (cross, holy water) and beat Dracula you'll start like this -> (9,6,6,8)(75,20,50). BUT if you are REALLY smooth and don't collect any items AND don't get hit at all you'll start out like this: (9,8,8,13)(80,20,50). Notice especially how your life, strength and luck are affected. I think other factors contribute to your starting strength, like maybe the time it takes for you to win or number of hearts you have. From Steve: Q: In the begining , when you fight Dracula with Richter you can go into the secret room. The first time I want up there I only got two of the items. When the real game started I had both of those Items. Later I tried it again, only this time I got all of the items. When the real game started I only had one item. Does anybody know how to keep all of the items? Several people have asked: Q: Is there any significance to the stone gargoyles you're occassionally turned into by the Medusa heads? From David: Q: Has anyone got the rare item from the wolf in the inverted castle (monster #117); I swear, something is wrong or maybe it's glitch but I can seem to get anything from it (even hearts, money, etc.) What does it give you? Have a Question or an Answer? I've been getting a lot of questions I can't post because they're illogical. You've got to let the game progress naturally, you can't get the $500,000 item when you've got 60% completed, and you can't find the third wolf transform in the first castle. Please TRY to fix your problem before E- mailing me. I got an E-mail complaining that someone couldn't get their stuff back after Death took it away at the beginning of the game. If you're going to ask where something is, simply look at my map. If you're missing something, well, then, you haven't been everywhere... things simply aren't well hidden in this game once you get into the right room. Don't ask people to take the time to remember where they found something when you haven't taken the time to look everywhere. Especially now that the maps are complete and posted. ----------------- | Part 5 | ----------------- Numbers in the "Chart" column of this section correspond to item photos at: http://members.aol.com/HughSterb/reviews/drac/castlev.htm Rare Items ========== Special Thanks to Gryzor for a TON of help with this section. Note from Dave One helpful hint for getting rare items: if you look at the monster index (located, I believe, at the Merchant-- Hugh), there will be some characters or a long list of question marks on the right side of each monster's status screen. the question marks mean you haven't gotten that special item yet, and the revealed characters are the names of rare items you already got from that monster. Also, equip the Leia ring (see page 8-- Hugh) and anything that increases luck like the lapis lazuli (+20 luck, get from enemy #109) to increase your chances of getting an item. after you get your luck to above 65, you should be getting a lot of rare items... Swords and Unlimited Weapons ---------------------------- Chart Weapon Name Ability Where Found W1 SHORT sword W2 RUSTY sword W3 Tyrfing A "dark" sword of High room in Scandinavian legend. Castle Keep Counters "holy" opponents like Richter. W4 Gladius (Roman sword) Right after beating first Doppelganger (Alucard clone) W5 Baselard (dagger) Cannon room in Alchemy lab, also from Bloody Zombies (guys who scream & bleet a lot) W6 STAR rod clocktower W7 OLCURIST Sword W8 Balzai's Full-Moon Sword W9 COMBAT KNIFE fast attack underground area W10 TONFA Allows you to attack twice underground area in a row W11 DIAMOND KNUCKLE east of the castle W12 HOLY ROD EXTREMELY powerful against library (push the book the unholy and undead. case) W13 BASTARD SWORD W14 FALCHION SWORD W15 JAVELIN W16 KATTSUBARUKEL *english translation unknown japanese sword* W17 SABER colossium W18 SCIMITAR W19 SHIELD ROD Listed below with shields (use by pressing square and circle at the same time) W20 ALUCART'S SWORD "Looks like a keep sake of big clock (up right his mother." room) W21 Estoc (a German Alucard automatically sword) lunges forward. Can't slash diagonally or slash while ducking. Strong. W21A MORNING STAR W22 CLAYMORE W23 Lahabu Ice Sword Freezes some enemies and Catacombs bosses (Richter). Useless on some enemies in ice area. Use down toward movement for a strong slash W24 BEKATOWA big clock (up right room) W25 MOON ROD W26 HOLY BUSTER Strong "dark" sword, better underground area then Tyrfing. Counters "holy" opponents. W27 Bizen Osafune (a Strong sword made by the underground area Japanese sword) famous sword-maker Osafune of the Bizen School W28 GRAMDORING W29 SWORD OF HELGE W30 Talwar (Indian sword) W31 SHOTEL (an Ethiopian Do a down to forward roll Secret room in curved blade) on the D-pad with slash at upper right of the end to throw the inverted Outer Shotel like a boomerang. Wall, also from (To do this, no other Skeleton Blades spells or armor or capes (has green armor, or anything is required, 2 swords) just the Shotel). W32 ALUCARD'S SWORD W33 KATANA Secret room in Alchemy lab, also from tombstones that attack W34 Famous sword "Gram" W35 Hayawaza's short extremely fast, short demons that replicate blade range upward slashes themselves in the inverse alchemist lab W36 LEVAITEIN Use FB motion to make a fire demons in the flaming attack inverse alchemy lab W37 Obsidian Sword Lesser Demon (replicating demons, inverted Alchemy Lab) W38 Partner-Demons Sword power increases as it Sword Companion over progresses in levels Level 50 W39 Valmanve shoots a series of vacuum the flying ghosts blades, covers a big range, in inverse library one of the most useful swords W40 Yasutsuna Enables a constant swing; Werewolves in extremely powerful, but Colosseum lowers your defense rating. Probably the best all-around sword. W41 *FURUNCHING* (exact a poisonous sword translation unknown) W42 Masamune use FB motion to teleport & the black pathers slash in the inverse tower corridors W43 Great Sword Powerful non-elemental sword Final Guard (gold knights, both sides of inverted Clock Room) W44 *DYNESLAFE* (exact d to f slash turns you red, Ruler Sword LV 3 translation unknown) allows you to steal energy (sword w/ shields & when attacking opponents spears around it in inverted stained- glass room) W45 *MILLIKAN* Stone Gorgon (armored blue Sword (exact bulls in inverted translation unknown) marble gallery) W46 Rapier Down,forward, slash: multiple quick laser-like slashes. W47 Zweihander Blue Allura Une (blue rose w/ little girl inside) W48 Jewel Sword D->F motion creates $1 coins Disc arm (the guy or makes enemies drop rings. with the spinning saw blade near the catacombs) W49 *JADOPLATE* (exact Red Smasher (red translation unknown) armored knight w/two swords) W50 Kaiser Knuckle Down to forward motion with Werewolves in inverted slash at the end to punch Colosseum. rapidly. W51 Flamberge Potential drop item of Flying Armor (the caped guys who throw their pink swords in the clocktower). W52 Enchanted Sword Potential drop item of Muramasa Alastor (blue spirit who jumps out of defeated green armored guys in clocktower area). W53 Red Moon Sword A down-to-forward, slash Break open a wall just motion makes sorceresses, above and to the upper archers, and soldiers appear right of the inverted to help you. Dracula's room. W54 holyfalcon (fist) press d,df,f (shoots Lion-headed guys in fireball) or b,f (rapid punch inverted library) --can be done in air, too). W55 knuckel not displayed on screen but your punch will be more powerful. close range weapon n/a Moonblade Absorbs HP of enemy. Invisible swordsman in the lower right of the inverse clock. n/a Remuria Sword same power as shield rod, The sword with shields except this sword is and swords around it. *much* more powerful found in the big stainglass room in the lower right portion of the inverse castle. Shields ------- Chart Shield Name Special Ability S1 FLAME SHIELD use it with shield rod (by pressing square and circle at the same time) and you'll send 3 flaming dragons to kill enemies. S2 AXE ARMOUR use it with shield rod and you'll release a blue knight SHIELD carrying an axe S3 GODDESS use it with shield rod--a gorgeous goddess will appear SHIELD protecting you from fire & lighting S4 Coat-of-Arms protecting you from dark SHIELD S5 ALUCARD'S use with shield rod - great attack (200+ (when my level is SHIELD 60)) and steal enemy H.P. S6 LEATHER use with shield rod - defense up SHIELD S7 SHAMAN SHIELD S8 Knight Shield Dropped by the skeleton kicking the skull near the starting point in Inverted Castle, very bottom of map. Extremely rare. S9 Skull Shield Combine with shield rod, multiple 100+ lazer damage. S10 Medusa Shield Combine with shield rod to do seeking lazer attack, when equiped, immune to stone. Dropped by Medusa Heads... very rare. S11 Dark Shield Combine with Shield Rod to unleash an undead demon who casts a spell on all the enemies in the room. Dropped by flying "Fly Guys" in Olrox's room hallways, below the clock in Inverted Castle. Extremely rare. One-Time Weapons ---------------- Chart Weapon Name Special Ability O1 BAT PENTAGRAM damages all enemies on screen by "x" hit points O2 MAGIC MISSLE damage inflicted unknown.... not sure yet if it depends on your level or not...might be FIXED O3 SHURIKEN (throwing star) O4 BUWAKA KNIFE O5 IRON BALL O6 BOMBER COIN what will happen? depends on the outcome...HEADS.....OR TAILS O7 PENTAGRAM damages all enemies on screen by "x" hit points O8 YAGYUU - SHURIKEN O9 BOOMERANG O10 Cross Shuriken O11 FLAMING BOOMERANG O12 Dynamite One-time use explosive Miscellaneous Inventory ----------------------- Chart Item Name Special Ability M1 delicious food item which ups you HP by ...? mushroom M2 food voucher will randomly create food items M3 sake food item M4 Wrath of Dad Power from the soul of the original Dracula in Romania. (Vlad Tepes) Blasts all enemies with a picture of Vlad Tepes. M5 toadstool you will be poisoned or recieve damage M6 heart repair will give u max hearts depending on your level- max possible 500 M7 holyfalcon press d,df,f (shoots fireball) or b,f (rapid punch-- (fist) can be done in air,too). M8 strength will up your strength...but for how long..? medicine M9 nutron bomb Blasts all on-screen enemies. M10 fire shuriken one time weapon...shouldn't be in this section M11 M12 capsule will create a monster monster No.2 M13 cured beens food item M14 banana food item M15 MANA-PRISM Full magic points M16 slot empty M17 Beef food item M18 uncurse potion for use when cursed M19 apple food item M20 peanuts food item M21 pizza food item M22 curry and rice food item M23 'X' Potion will revive all your life to max M24 Higher Potion will up your HP higher than 'POTION' which is unlisted here at present M25 capsule will create a monster monster No.3 M26 serum for use when poisoned M27 Magical Ticket use this to take you back to the SHOP in the library M28 Strawberries Restores HP NoPic Hammer Fairy uses this to cure you of stone curse. Vials ----- The cylindrical things that are at an angle: Red: Defense-Up Green: Defense-Up Orange: Intelligence-Up Blue: Lucky-Up I don't know if these are temporary or what... anybody got a clue? Beakers ------- The cups. Purple: protection from ice Orange: protection from fire Black: protection from "dark" (seems to work effectively against the rotting corpse and flies) Green: protection from thunder Silver: protection from stone Checkered Yellow and Black: strength-up Can you help fill in these charts? If you can help with direct translations or information on these items, it'd be much appreciated. Keep in mind, I can't do much with the information unless it's clear and concise, which is why I laid it out this way. If you have an item I don't have, use the comment form and try to be specific as to where you found it. Information already listed on this page will be ignored. Please don't get picky with spelling of interpreted Japanese... what's the difference, really? Contributors to this section Gryzor Shou Ara Davin Masa Anonymous Shadeless Nick BttrthnU David ----------------- | Part 6 | ----------------- Numbers in the "Chart" column of this section correspond to item photos at: http://members.aol.com/HughSterb/reviews/drac/castlev.htm Special Thanks to Dave for a TON of help with this section Jewelry Inventory ----------------- Chart Name Ability J1 onyx Sell for money J2 aquamarine Sell for money J3 pendant Increases rate of MP recovery J4 Bloodstone Doubles recovery of HP J5 medal +1 to offense and defense J6 Sun Stone adds 4 or 5 to all stats from 6am-6pm J7 garnet sell for money J8 torquise sell for money J9 Kingstone +10 to offense, +10 to strength J10 Necklace +5 to defense J11 Opal sell for money J12 defense +15 J13 silver ring Required to receive Saintly Goggles from Maria. J14 Diamond Sell for money---doubles amount of hp recovered while using blood spell??? J15 Secret Boots Found behind the tall waterfall in the first castle. J16 Rare ring Increases rate of appearance of rare items a.k.a Leia ring J17 Rauling's Transfers 24 points of defense to offense ring J18 Gold Ring With silver ring, opens area below clock room (defined as "Red Ring on my map) J19 Talisman Sometimes replaces Alucard's body with a shadow when hurt J20 Staurolite increases strength of the cross subweapon attack J21 Moon Stone adds 4 or 5 to all stats from 6pm-6am J22 Heart Brooch drop item of the Dodo (the one-of-a-kind scraggly little bird near the inverted castle entrance). J23 Zircon Cheap, green ring. Sell to the Merchant for money. J24 Gauntlet Not a weapon, because it's stored with jewelry. J25 Duplicator $500,000 item from the Merchant, makes one-time weapons limitless. In order to afford this, use the Money-Maker Sword with luck potions to get lots of rings to sell to the Merchant. J26 Lapis Lazuli +20 Luck. Dropped by the skeleton dragons that become undead when you kill them near the gate of inverted castle. Extremely, extremely rare. Use the Leia Ring and a luck potion to try to get this item. J27 Gold Skull +30 STR, +10 int., +5 luck, +5 offense (total +40 to Ring weapons), +12 defense. Dropped by the large gold "He who holds skeleton holding a bone (#67) in the first Colosseum. this ring shall rule the world." Capes ----- Chart Cape Name Special Ability/Description C1 cloth mantle C2 order-made change colors in system menu cloak C3 blood cloak switches hearts and life... lose hearts instead of life when hit, and lose life instead of heart using subweapons C4 vampire's black cloak used by vampires cloak C5 Invisible made of magical fabric that defies optics cloak Headgear -------- Chart Headgear Name Special Ability/Description H1 Traveler's cap the basic equipment for the traveler, buy from merchant H2 yellow gem absorbs poison attacks as HP circlet H3 goggles protects eyes H4 saintly shows spells cast on a person ***use during battle with goggles Richter to take on Shaft and advance to the inverted castle*** H5 red gem Absorbs fire attack as HP circlet H6 dance mask mask used by dancers H7 bandanna increases defense by protecting head H8 stone mask used in ancient magical rituals. increases magic defense H9 blue gem absorbs ice attack as HP circlet H10 sunglasses cool glasses H11 helmet of fear puts fear into enemies. decrease enemies' defense, .+3 to defense, +4 to offense, +4 to strength H12 Leather Hat n/a Witch's Hat ST+1 Con+1 Int+7 Def+5 Dropped by the Witches. Armor ----- Chart Armor Name Special Ability A1 clothes the basic shirt A2 healing mail recovers HP as you walk A3 miraculous mail prevents stoning A4 diamond breast diamond armor protecting the chest plate A5 gold chest gold chest armor A6 leather armor leather chest armor A7 copper chest copper chest armor A8 Alucart's mail doesn't defend against fire, lightning, and ice A9 silver chest silver chest armor A10 holy armor resistant to holy attacks A11 Spike Breaker Allows you to cross spikes A12 lightning armor strong against lightning attacks A13 Alucard's mail defends against fire, lightning, and ice attacks A14 Rage Armor defense temporarily goes up after you're damaged A15 ice armor absorbs ice attacks A16 platinum chest platinum chest armor A17 walkmaster increases in defensive power as you cover more map area A18 Garb of God strongest armor (next to the walkmaster with full map exposed). Dropped by the gold guard in the corridors next to the inverse clock. A19 Flame Armor Reduces damage of flame attacks. A20 Dark Armor Dropped by same "Fly Guys" that dropped the Dark Shield. immune to dark attacks A21 armor of light increases attack strength of subweapons. Dropped by the flying arrow shooting guys in the inverse towers. N/A Axe Armor Start a new game, at the point where you can play as Richter, and entering the name "AXEARMOR." This enables you to become an axe-weilding blue knight when worn. This is also available by destroying the spiked ball at the top of the long stairway in the first castle. Can you help fill in these charts? If you can help with direct translations or information on these items, it'd be much appreciated. Keep in mind, I can't do much with the information unless it's clear and concise, which is why I laid it out this way. Information already listed on this page will be ignored. Please don't get picky with spelling of interpreted Japanese... what's the difference, really? Contributors to this Section Leon Dave Shou Davin Masa Fairs Talisman Reg Davin ----------------- | Part 7 | ----------------- CD Information -------------- Castlevania Music CDs Dracula X Soundtrack (1993) This double-CD soundtrack features one CD full of music from the PC Engine version of Dracula X (the BEST pre-32 Bit Castlevania music) and another disc featuring music from Castlevania: Bloodlines Mega Drive ( Genesis to us US folk) and an alternate version of Castlevania, one released only in Japan for the X68000. For a review of this set, see http://www.alaweb.com/~dcorn/m-dracx.htm. Running time: Disc 1: 39:16, Disc 2: 46:15 Dracula X: Nocturne in the Moonlight Music CD "Dracula Music Collection" (1997) 16 tracks from all of the Castlevania games. Running time: 73:37. Complete Translation By Davin "The Raven" Listed is each track on the CD, the translated Japanese title, the American equivalent (if any), and any special info. Enjoy! DEMON CASTLE DRACULA MUSIC COLLECTION 1."Demon Castle Dracula" for Famicom Disc System ("Castlevania" for NES) 2."Demon Castle Dracula" for MSX (no U.S. equivalent) -- the MSX was a Japan-only game system in the 80's 3."Dracula II: The Accursed Seal" for Famicom ("Castlevania II: Simon's Quest" for NES) 4."Legend of Dracula" for Gameboy ("Castlevania: The Adventure" for Gameboy) 5."Legend of Demon Castle" for Famicom ("Castlevania III: Dracula's Curse" for NES) -- Intro. of Ralph Belmont, changed to "Trevor" in the U.S. 6."Demon Castle Special: I, Dracula-kun" for Famicom (no U.S. equivalent) -- SEE NOTES for Track #9 7."Legend of Dracula 2" for Gameboy ("Castlevania II: Belmont's Revenge" for Gameboy) 8."Demon Castle Dracula" for Super Famicom ("Super Castlevania IV" for Super NES) 9."Demon Castle Special: I, Dracula-kun" for Gameboy ("Kid Dracula" for Gameboy) -- Kid Dracula has cute graphics and stars a very Alucard-like son of Dracula. The boss is Garamoth, who makes a guest appearance in Dracula X for Playstation. 10."Demon Castle Dracula" for Famicom (ROM cartridge) -- this was a fairly recent rerelease in Japan on a cart instead of a disc. 11."Demon Castle Dracula" for X68000 (no U.S. equivalent) -- a Japanese PC game 12."Demon Castle Dracula X: Rondo of Blood" for PC Engine (no U.S. equivalent) -- prequel to the Playstation game 13."Vampire Killer" for Mega Drive ("Castlevania: Bloodlines" for Genesis) 14."Demon Castle Dracula Double-X" for Super Famicom ("Castlevania: Dracula X" for Super NES) 15."Demon Castle Dracula" - Demon Castle Dracula -- the Arcade Game ("Haunted Castle Dracula" -- the Arcade Game). 16."Demon Castle Dracula" for Super Famicom -- special Arranged Version Bonus Track on Game CD! As an extra special bonus, put the actual game CD into your CD player and cue it up to Track 2. First, you hear a (Japanese) message of Alucard saying: "As you know, this is a 'black-disc' for use with the Playstation. It contains computer data, and should not be played (on a CD player)." Well, the joke is, since you hear this, you obviously can play it, and once he's done speaking, you're treated to a really cool souped-up version of the castle entrance theme from the Playstation game itself. Cool! This version is not used anywhere in the game, so it's only there for players curious enough to try playing the game CD in a CD player. Wow! Thanks again Davin! E-Mail me for CD trading information. ----------------- | Part 8 | ----------------- Assignments ----------- There are a couple things I could really use help with, if someone would take the time to help me out (you all can see what a help Ken Lee's merchant's item list has been). If you'd like to participate in making this page the absolute end-all, be-all strategy guide to the game, and saving US players the $10 from buying the strategy guide when it's released, I'd greatly appreciate the help. Here are the assignments I'm looking to farm out: Companions: I need a complete description of all the companions, what their powers are, what they do over level 50 and strategy on when to use them. It's not a problem if you can't do everything, just get it started (work in progress already going in "Item Information." Translations: We can always use 'em. Inventory list: Someone wanna describe and explain all that there stuff? If you're interested in taking on an assignment, or would like to contribute something else, simply E-mail me. Thanks! Contribute to the Page! ------------------------ I have 200.4% of Dracula X complete. If you've reached a room I haven't, it should be easy enough to tell by looking at my map. Let me know and I'll add it to the page for everyone. On the other hand... As you can see, I've worked pretty hard on the page. Please don't take any of the images from the page, or copy directly any of the text. Just wouldn't be very fair. Before E-mailing me, please consider this: The site is updated more often than daily. I'm not hoarding any secret info, it's all on the site. DON'T ask me questions that are answered here, it makes all my (and others') work go to waste. If you have a question that is NOT answered here, or can help with one of our conundrums, please use the question form. If you just want to generally feed back, I'd love to hear from you. E-mail me at: Darkhugh@aol.com Administrivia ------------- Author: Hugh Sterbakov (Darkhugh@aol.com) HTML Location: http://members.aol.com/HughSterb/reviews/drac/castlev.htm Text Conversion by: Jeff Veasey (email@example.com) Copyright Notice ---------------- This document is Copyright 1997 by Hugh Sterbakov. No part of this document may be reproduced for sale, profit, or commercial purposes without the express permission of the author, Hugh Sterbakov. All rights reserved. All trademarks herein are acknowledged as the property of their respective owners.