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Castlevania - Symphony of the Night Gameshark Codes v3.0 
NTSC-U Version			 



####################################
###		Info.		####
####################################
###Author: Coke			####
###E-Mail: iplaycoke@gmail.com	####
###Version: 3.0			####
###Completion: Almost 100% 	####
###Date: 14/05/08		####
###Last update: 03/08/11	####
####################################


================
- Index.
================
I.-    Author's Note
II.-   Intro.
III.-  Quick view over Hexadecimal numbers.
IV.-   Items.
       ~ Left/Right Hand Items
       ~ a. 1 Handed Swords + knives
       ~ b. 2 Handed Swords
       ~ c. Shields
       ~ d. Fists
       ~ e. Clubs
       ~ f. Other weapons	
       ~ g. Misc. Items
V.-   	Helmets
VI.-  	Armors
VII.- 	Cloaks
VIII.-  Accesories
IX.-    Relics	
X.-   Misc. Codes
       ~ a. Muramasa Power Code
XI.-  End stuff
XII.- Changelog/Updates
=================
=================

===================================================================
I.- Author's Note
===================================================================

"Twould be best for this world if I were to dissapear forever".
I guess that said my copy of SOTN a few years ago.
My PSX almost died of overuse. The reason?. This game of course.
Not even with Final Fantasy VII I had so much fun and spent so 
many hours in a single game.
After a while, a friend lend me his copy (not knowing what happened
to my own) and I started to play. But unlike other games, I had 
my first savegame. So I started to look what items I was missing.
But I didn't have that much time back then, so instead of "farming"
the items, I searched the gameshark codes on the web, but without
any luck.
So I started to look the codes for myself, and the results are 
pretty good, but look and judge by yourself.

===================================================================
II.- Intro
===================================================================

If you know "something" about memory adresses, skip this part
if you dont, read here. 
When you insert codes, basically what you're doing (actually the GS
is doing it) is editing values in the memory.

Before Editing

Memory
Address>	 1000001 2000002 3000003
		-------------------------
		| Item1	| Item2	| Item3	|
		|	|	|	|
		-------------------------
After Editing

Memory
Address>	 1000001 2000002 3000009
		-------------------------
		| Item1	| Item2	| Item9	|
		|	|	|	|
		-------------------------

This example is a bit "dull" but should do it.

So, when you replace the code 3000003 for 3000009, the first one 
dissapear. And you keep the second. Of course, if you dont want to keep
the changes, just dont save it. Or simply create a new file.

The values we use, are in hexadecimal or "base-16" (the one we use
daily is decimal or "base-10"). So if we want to edit, we need to
know a little about this.

===================================================================
III.- Quick view over Hexadecimal numbers
===================================================================

As I said before, hexadecimal (from now on hex) is base-16.
But, what does it mean?. To put it simply, decimal goes from 0 to 9. 
So it is:
- 00, 01, 02, 03, 04, 05, 06, 07, 08, 09. 
Then, add the next number to the left:
- 10, 11, 12, 13, 14, 15, 16, 17, 18, 19. 
And again:
- 20, 21, 22, and so on.
(In the first example, I used 0's in the left side just for better 
understanding)

But in hex, it goes from 0 to F. That is, sixteen "digits". So it is:
00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 0A, 0B, 0C, 0D, 0E, 0F.
(Here, the 0's in the left side are needed.)
10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 1A, 1B, 1C, 1D, 1E, 1F.
20, 21, 22, and so on.

Now, the game doesn't show in the screen values like "1F x Alucard Sword". 
It shows "31 x Alucard Sword". Right?. So we need to change from hex to decimal
and viceversa.
There're many ways to do the conversion, even doing a few math with binaries.
But the easiest, is using any "Cientific calculator" (Even windows calc 
should do it!).

====================================================================
IV.- Equipment
====================================================================

Note: Every item used in "Left Hand" and "Right Hand" appear at a certain 
position (mostly, from mid to bottom).

The code to activate the codes on this part of the guide goes like this.

Header -       --- ID
	\     /
	30097XXX YYYY
		   \
		    -- Quantity

Header: This part of the code doesn't change (At least in the "item" part of
the guide)
ID: The number that labels every item.
Quantity: The quantity of the item that we want. This goes in Hexadecimal.
If you don't want to look how much in hexadecimal is some number I'll leave a 
little table with the values from 1 to 99.


	########################
	##Decimal##Hexadecimal##
	########################
	##  01	 ##	01    ##
	##  02	 ##	02    ##
	##  03	 ##	03    ##
	##  04	 ##	04    ##
	##  05	 ##	05    ##
	##  06	 ##	06    ##
	##  07	 ##	07    ##
	##  08	 ##	08    ##
	##  09	 ##	09    ##
	##  10	 ##	0A    ##
	##  11	 ##	0B    ##
	##  12	 ##	0C    ##
	##  13	 ##	0D    ##
	##  14	 ##	0E    ##
	##  15	 ##	0F    ##
	##  16	 ##	10    ##
	##  17	 ##	11    ##
	##  18	 ##	12    ##
	##  19	 ##	13    ##
	##  20	 ##	14    ##
	##  21	 ##	15    ##
	##  22	 ##	16    ##
	##  23	 ##	17    ##
	##  24	 ##	18    ##
	##  25	 ##	19    ##
	##  26	 ##	1A    ##
	##  27	 ##	1B    ##
	##  28	 ##	1C    ##
	##  29	 ##	1D    ##
	##  30	 ##	1E    ##
	##  31	 ##	1F    ##
	##  32	 ##	20    ##
	##  33	 ##	21    ##
	##  34	 ##	22    ##
	##  35	 ##	23    ##
	##  36	 ##	24    ##
	##  37	 ##	25    ##
	##  38	 ##	26    ##
	##  39	 ##	27    ##
	##  40	 ##	28    ##
	##  41	 ##	29    ##
	##  42	 ##	2A    ##
	##  43	 ##	2B    ##
	##  44	 ##	2C    ##
	##  45	 ##	2D    ##
	##  46	 ##	2E    ##
	##  47	 ##	2F    ##
	##  48	 ##	30    ##
	##  49	 ##	31    ##
	##  50	 ##	32    ##
	##  51	 ##	33    ##
	##  52	 ##	34    ##
	##  53	 ##	35    ##
	##  54	 ##	36    ##
	##  55	 ##	37    ##
	##  56	 ##	38    ##
	##  57	 ##	39    ##
	##  58	 ##	3A    ##
	##  59	 ##	3B    ##
	##  60	 ##	3C    ##
	##  61	 ##	3D    ##
	##  62	 ##	3E    ##
	##  63	 ##	3F    ##
	##  64	 ##	40    ##
	##  65	 ##	41    ##
	##  66	 ##	42    ##
	##  67	 ##	43    ##
	##  68	 ##	44    ##
	##  69	 ##	45    ##
	##  70	 ##	46    ##
	##  71	 ##	47    ##
	##  72	 ##	48    ##
	##  73	 ##	49    ##
	##  74	 ##	4A    ##
	##  75	 ##	4B    ##
	##  76	 ##	4C    ##
	##  77	 ##	4D    ##
	##  78	 ##	4E    ##
	##  79	 ##	4F    ##
	##  80	 ##	50    ##
	##  81	 ##	51    ##
	##  82	 ##	52    ##
	##  83	 ##	53    ##
	##  84	 ##	54    ##
	##  85	 ##	55    ##
	##  86	 ##	56    ##
	##  87	 ##	57    ##
	##  88	 ##	58    ##
	##  89	 ##	59    ##
	##  90	 ##	5A    ##
	##  91	 ##	5B    ##
	##  92	 ##	5C    ##
	##  93	 ##	5D    ##
	##  94	 ##	5E    ##
	##  95	 ##	5F    ##
	##  96	 ##	60    ##
	##  97	 ##	61    ##
	##  98	 ##	62    ##
	##  99	 ##	63    ##
	########################
	########################


====================================================================
a.- 1 Handed Swords + knives
====================================================================

ID	Item Name

99C	Basilard
99D	Short Sword
99E	Combat Knife
9A0	Were Bane
9A1	Rapier
9DD	Tyrfing	
9E0	Gladius
9E1	Scimitar
9E2	Cutlass
9E3	Saber
9E4	Falchion
9E5	Broadsword
9E6	Bekatowa
9E7	Damascus Sword
9E8	Hunter Sword
9EA	Bastard Sword
9ED	Talwar
9F2	Sword of Hador
9F3	Luminus
9F4	Harper
9F6	Gram
9F7	Jewel Sword
9F8	Mormegil
9F9	Firebrand
9FA	Thunderbrand
9FB	Icebrand
9FC	Stone Sword
9FD	Holy Sword
9FE	Terminus Est
9FF	Marsil
A00	Dark Blade
A01	Heaven Sword
A03	Gurthang
A04	Mourneblade
A05	Alucard Sword
A06	Mablung Sword
A07	Badelaire
A08	Sword Familiar
A12	Holbein Dagger
A19	Runesword
A2D	Vorpal Blade
A2E	Crissaegrim
A32	Alucart Sword

====================================================================
b.- 2 Handed Swords
====================================================================

ID	Item Name

99B	Sword of Dawn
9A4	Red Rust
9A5	Takemitsu
9DE	Namakura
9E9	Estoc
9EC	Claymore
9EE	Katana
9EF	Flamberge
9F1	Zwei Hander
9F5	Obsidian Sword
A15	Osafune Katana
A16	Masamune
A17	Muramasa
A2F	Yusutsuna

====================================================================
c.- Shields
====================================================================

ID	Item Name

98F	Leather Shield
990	Knight Shield
991	Iron Shield
992	AxeLord Shield
993	Herald Shield
994	Dark Shield
995	Goddess Shield
996	Shaman Shield
997	Medusa Shield
998	Skull Shield
999	Fire Shield
99A	Alucard Shield
A31	Alucart Shield

====================================================================
d.- Fists
====================================================================

ID	Item Name

9DF	Knuckle Duster
9EB	Jewel Knuckles
9F0	Iron Fist
A02	Fist of Tulkas
A13	Blue Knuckles

====================================================================
e.- Clubs
====================================================================

ID	Item Name

98E	Shield Rod
A0A	Mace
A0B	Morning Star
A0C	Holy Rod
A0D	Star Flail
A0E	Moon Rod

====================================================================
f.- Other Weapons
====================================================================

ID	Item Name

99F	Nunchaku
9A6	Shotel
A0F	Chakram

====================================================================
g.- Misc. Items
====================================================================

ID	Item Name

98B	Monster Vial 1
98C	Monster Vial 2
98D	Monster Vial 3
9A2	Karma Coin
9A3	Magic Missile
9A7	Orange
9A8	Apple
9A9	Banana
9AA	Grapes
9AB	Strawberry
9AC	Pineapple
9AD	Peanuts
9AE	Toadstool
9AF	Shiitake
9B0	Cheesecake	
9B1	Shortcake
9B2	Tart
9B3	Parfait
9B4	Pudding
9B5	Ice Cream
9B6	Frankfurter
9B7	Hamburger
9B8	Pizza
9B9	Cheese
9BA	Ham and eggs
9BB	Omelette
9BC	Morning Set
9BD	Lunch A
9BE	Lunch B
9BF	Curry Rice
9C0	Gyros plate
9C1	Spaghetti
9C2	Grape Juice
9C3	Barley Tea
9C4	Green Tea
9C5	Natou
9C6	Ramen
9C7	Miso Soup
9C8	Sushi
9C9	Pork Bun
9CA	Red Bean Bun
9CB	Chinese Bun
9CC	Dim Sum Set
9CD	Pot Roast
9CE	Sirloin
9CF	Turkey
9D0	Meal Ticket	
9D1	Neutron Bomb
9D2	Power of Sire
9D3	Pentagram
9D4	Bat Pentagram
9D5	Shuriken
9D6	Cross Shuriken
9D7	Buffalo Star
9D8	Flame Star
9D9	TNT
9DA	Bwaka Knife
9DB	Boomerang
9DC	Javelin
A10	Fire Boomerang
A11	Iron Ball
A14	Dynamite
A18	Heart Refresh
A1A	Antivenom
A1B	Uncurse
A1C	Life Apple
A1D	Hammer
A1E	Str. potion
A1F	Luck potion
A20	Smart potion
A21	Attack potion
A22	Shield potion
A23	Resist Fire
A24	Resist Thunder
A25	Resist Ice
A26	Resist Stone
A27	Resist Holy
A28	Resist Dark
A29	Potion
A2A	High Potion
A2B	Elixir
A2C	Manna Prism
A30	Library Card

====================================================================
V.- Helmets
====================================================================

ID	Item Name

A4E	Sunglasses
A4F	Ballroom Mask
A50	Bandanna
A51	Felt Hat
A52	Velvet Hat
A53	Googles
A54	Leather Hat
A55	Holy Glasses
A56	Steel Helm
A57	Stone Mask
A58	Circlet 
A59	Gold Circlet
A5A	Ruby Circlet
A5B	Opal Circlet
A5C	Topaz Circlet
A5D	Beryl Circlet
A5E	Cat-eye Circlet
A5F	Coral Circlet
A60	Dragon Helm
A61	Silver Crown
A62	Wizard Hat

====================================================================
VI.- Armors
====================================================================

ID	Item Name

A34	Cloth Tunic
A35	Hide Cuirass
A36	Bronze Cuirass
A37	Iron Cuirass
A38	Steel Cuirass
A39	Silver Plate
A3A	Gold Plate
A3B	Platinum Mail
A3C	Diamond Plate
A3D	Fire Mail
A3E	Lightning Mail
A3F	Ice Mail
A40	Mirror Cuirass
A41	Spike Breaker
A42	Alucard Mail
A43	Dark Armor
A44	Healing Mail
A45	Holy Mail
A46	Walk Armor
A47	Brilliant Mail
A48	Mojo Mail
A49	Fury Plate
A4A	Dracula Tunic
A4B	God's Garb
A4C	Axe Lord Armor
A8C	Alucart Mail

====================================================================
VII.- Cloaks
====================================================================

ID	Item Name

A64	Cloth Cape
A65	Reverse Cloak
A66	Elven Cloak
A67	Crystal Cloak
A68	Royal Cloak
A69	Blood Cloak
A6A	Joseph's Cloak 
A6B	Twilight Cloak

====================================================================
VIII.- Accesories
====================================================================

ID	Item Name

A6D	Moonstone
A6E	Sunstone
A6F	Bloodstone
A70	Staurolite
A71	Ring of Pales
A72	Zircon
A73	Aquamarine
A74	Turquoise
A75	Onyx
A76	Garnet
A77	Opal
A78	Diamond
A79	Lapis Lazuli
A7A	Ring of Ares
A7B	Gold Ring
A7C	Silver Ring
A7D	Ring of Varda
A7E	Ring of Arcana
A7F	Mystic Pendant
A80	Heart Broach
A81	Necklace of J
A82	Gauntlet
A83	Ankh of Life
A84	Ring of Feanor
A85	Medal
A86	Talisman
A87	Duplicator
A88	King's Stone
A89	Covenant Stone
A8A	Nauglamir
A8B	Secret Boots

====================================================================
IX.- Relics
====================================================================

These are always On, so you should activate the codes, save and then disable it.

ID	Relic Name

981	Eye of Vlad
980	Ring of Vlad
97F	Rib of Vlad
97E	Tooth of Vlad
97D	Heart of Vlad
97C   	*WeirdDemon Card
97B   	*Fairy Card
97A	Sword Card
979	Demon Card
978	Faerie Card
977	Ghost Card
976	Bat Card
975	Merman Statue
974	Jewel of Open
973	Faerie Scroll
972	Holy Symbol
971	Leap Stone
970	Gravity Boots
96F   	Spirit Orb
96E   	Cube of Zoe
96D   	Gas Cloud
96C   	Power of Mist
96B   	Form of Mist
96A   	Skill of Wolf
969   	Power of Wolf
968   	Soul of Wolf
967   	Force of Echo
966   	Echo of Bat
965   	Fire of Bat
964   	Soul of Bat

*It doesn't show in the Relics menu, just in the Familiar.

Note: I just find out that you can actually use the 2 new familiars.
Here is how.
1.- Turn off every familiar relic. Then save.
2.- Turn off your console, and activate the code of one new familiar.
3.- Then load your save game, and as soon as you can, save again.
4.- Reset your console, load your save game and voila.

It works like every Familiar. But if you disable it for any reason , you
must do these steps everytime in order to have it with Alucard.

====================================================================
X.- Misc. Codes
====================================================================

I'll detail almost every piece of code in this section.

- Current Level

30097BE8 00XX (1)
30097BE9 00XX (256)
30097BEA 00XX (65536)

You should edit only the XX's. The numbers in parentheses next to every address 
point how many levels you get for every digit you add. 

The same explanation (except the "levels" part) might be applied to other codes.

- Rooms

8003C760 00XX    
8003c761 00XX	 
8003C762 00XX    

- Current HP

80097BA0 00XX
80097BA1 00XX
80097BA2 00XX   

- Total HP

80097BA4 00XX
80097BA5 00XX
80097BA6 00XX

- Current MP

30097BB0 00XX
30097BB1 00XX
30097BB2 00XX

- Total MP

30097BB4 00XX
30097BB5 00XX
30097BB6 00XX

- Current Experience

30097BEC 00XX
30097BED 00XX
30097BEE 00XX

- Current Money

30097BF0 00XX
30097BF1 00XX
30097BF2 00XX

- Current Kills

30097BF4 00XX
30097BF5 00XX
30097BF6 00XX
30097BF7 00XX

====================================================================
a.- Muramasa Power Code
====================================================================

Yes, this one gets its own section.

30097C40 00XX
	
30097C41 00XX

30097C42 00XX

I haven't grasped what's the mathematical formula of the Muramasa. But this
code modifies the kills that you have with the sword. Meaning, it's power
grows at different values.

For example, the first level of the Muramasa is at 4 kills. To get there
you simply edit the first address and put 30097C40 0004
The second level of the Muramasa is at 9 kills. So, you edit the same address
and put 30097C40 0009.
The third level of the Muramasa is at 15 kills. Same as the other 2 examples.
30097C40 000F.

For now it's the best explanation that I have for the Muramasa Power Code.
Maybe it's the only one needed, but if I find another one, I'll update this
part of the guide.		

====================================================================
XI.- End Stuff
====================================================================

- Let's start with the credits.
First my little bro. A great support, always. He really cares about me.
And that's about it.

- Next, permission and things like that.
If you wanna copy/paste/undo or whatever with this guide. Do it. 
I can't stop you.Just keep in mind who did it and keep the credits. 
Obviously, credits to Coke for this super ultra awesome guide.

- Any sugestion, feedback or whatever related to this guide.
iplaycoke@gmail.com
Just avoid spam, please :).

- Legal Stuff.
Castlevania(c) is a property of Konami(c), period.
Couldn't make it easier to understand.

====================================================================
XII.- Changelog/Updates
====================================================================
DD/MM/YY

18/05/08 - Just a few typos. And change some things for better understanding.

27/05/08 - A few updates (About relics and familiars).

26/09/08 - Muramasa Power Code added :), yay for it.

25/06/09 - Wow, almost one year since last update. Ok, not too much to write
about, just adding the Alucart Armor code.
*Thanks Francesco for pointing it. 
Though, I'm still missing a few things, I'll try to add them in a few days.

03/08/11 - So, 2 years since last update. Many things have happened since last
update (I'm 2 years older :x). Anyway, I changed a lot of things in the guide.
Mostly some explanations. I added a lot of codes to the misc section. I'll try
to update in a few months with more misc codes and a few of other little things.

"For what profit is it to a man, if he gains the world and loses his own soul"
Matthew 16:26.