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    Game Shark Codes by Coke

    Version: 3.0 | Updated: 08/03/11 | Printable Version | Search Guide | Bookmark Guide

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    Castlevania - Symphony of the Night Gameshark Codes v3.0 
    NTSC-U Version			 
    
    
    
    ####################################
    ###		Info.		####
    ####################################
    ###Author: Coke			####
    ###E-Mail: iplaycoke@gmail.com	####
    ###Version: 3.0			####
    ###Completion: Almost 100% 	####
    ###Date: 14/05/08		####
    ###Last update: 03/08/11	####
    ####################################
    
    
    ================
    - Index.
    ================
    I.-    Author's Note
    II.-   Intro.
    III.-  Quick view over Hexadecimal numbers.
    IV.-   Items.
           ~ Left/Right Hand Items
           ~ a. 1 Handed Swords + knives
           ~ b. 2 Handed Swords
           ~ c. Shields
           ~ d. Fists
           ~ e. Clubs
           ~ f. Other weapons	
           ~ g. Misc. Items
    V.-   	Helmets
    VI.-  	Armors
    VII.- 	Cloaks
    VIII.-  Accesories
    IX.-    Relics	
    X.-   Misc. Codes
           ~ a. Muramasa Power Code
    XI.-  End stuff
    XII.- Changelog/Updates
    =================
    =================
    
    ===================================================================
    I.- Author's Note
    ===================================================================
    
    "Twould be best for this world if I were to dissapear forever".
    I guess that said my copy of SOTN a few years ago.
    My PSX almost died of overuse. The reason?. This game of course.
    Not even with Final Fantasy VII I had so much fun and spent so 
    many hours in a single game.
    After a while, a friend lend me his copy (not knowing what happened
    to my own) and I started to play. But unlike other games, I had 
    my first savegame. So I started to look what items I was missing.
    But I didn't have that much time back then, so instead of "farming"
    the items, I searched the gameshark codes on the web, but without
    any luck.
    So I started to look the codes for myself, and the results are 
    pretty good, but look and judge by yourself.
    
    ===================================================================
    II.- Intro
    ===================================================================
    
    If you know "something" about memory adresses, skip this part
    if you dont, read here. 
    When you insert codes, basically what you're doing (actually the GS
    is doing it) is editing values in the memory.
    
    Before Editing
    
    Memory
    Address>	 1000001 2000002 3000003
    		-------------------------
    		| Item1	| Item2	| Item3	|
    		|	|	|	|
    		-------------------------
    After Editing
    
    Memory
    Address>	 1000001 2000002 3000009
    		-------------------------
    		| Item1	| Item2	| Item9	|
    		|	|	|	|
    		-------------------------
    
    This example is a bit "dull" but should do it.
    
    So, when you replace the code 3000003 for 3000009, the first one 
    dissapear. And you keep the second. Of course, if you dont want to keep
    the changes, just dont save it. Or simply create a new file.
    
    The values we use, are in hexadecimal or "base-16" (the one we use
    daily is decimal or "base-10"). So if we want to edit, we need to
    know a little about this.
    
    ===================================================================
    III.- Quick view over Hexadecimal numbers
    ===================================================================
    
    As I said before, hexadecimal (from now on hex) is base-16.
    But, what does it mean?. To put it simply, decimal goes from 0 to 9. 
    So it is:
    - 00, 01, 02, 03, 04, 05, 06, 07, 08, 09. 
    Then, add the next number to the left:
    - 10, 11, 12, 13, 14, 15, 16, 17, 18, 19. 
    And again:
    - 20, 21, 22, and so on.
    (In the first example, I used 0's in the left side just for better 
    understanding)
    
    But in hex, it goes from 0 to F. That is, sixteen "digits". So it is:
    00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 0A, 0B, 0C, 0D, 0E, 0F.
    (Here, the 0's in the left side are needed.)
    10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 1A, 1B, 1C, 1D, 1E, 1F.
    20, 21, 22, and so on.
    
    Now, the game doesn't show in the screen values like "1F x Alucard Sword". 
    It shows "31 x Alucard Sword". Right?. So we need to change from hex to decimal
    and viceversa.
    There're many ways to do the conversion, even doing a few math with binaries.
    But the easiest, is using any "Cientific calculator" (Even windows calc 
    should do it!).
    
    ====================================================================
    IV.- Equipment
    ====================================================================
    
    Note: Every item used in "Left Hand" and "Right Hand" appear at a certain 
    position (mostly, from mid to bottom).
    
    The code to activate the codes on this part of the guide goes like this.
    
    Header -       --- ID
    	\     /
    	30097XXX YYYY
    		   \
    		    -- Quantity
    
    Header: This part of the code doesn't change (At least in the "item" part of
    the guide)
    ID: The number that labels every item.
    Quantity: The quantity of the item that we want. This goes in Hexadecimal.
    If you don't want to look how much in hexadecimal is some number I'll leave a 
    little table with the values from 1 to 99.
    
    
    	########################
    	##Decimal##Hexadecimal##
    	########################
    	##  01	 ##	01    ##
    	##  02	 ##	02    ##
    	##  03	 ##	03    ##
    	##  04	 ##	04    ##
    	##  05	 ##	05    ##
    	##  06	 ##	06    ##
    	##  07	 ##	07    ##
    	##  08	 ##	08    ##
    	##  09	 ##	09    ##
    	##  10	 ##	0A    ##
    	##  11	 ##	0B    ##
    	##  12	 ##	0C    ##
    	##  13	 ##	0D    ##
    	##  14	 ##	0E    ##
    	##  15	 ##	0F    ##
    	##  16	 ##	10    ##
    	##  17	 ##	11    ##
    	##  18	 ##	12    ##
    	##  19	 ##	13    ##
    	##  20	 ##	14    ##
    	##  21	 ##	15    ##
    	##  22	 ##	16    ##
    	##  23	 ##	17    ##
    	##  24	 ##	18    ##
    	##  25	 ##	19    ##
    	##  26	 ##	1A    ##
    	##  27	 ##	1B    ##
    	##  28	 ##	1C    ##
    	##  29	 ##	1D    ##
    	##  30	 ##	1E    ##
    	##  31	 ##	1F    ##
    	##  32	 ##	20    ##
    	##  33	 ##	21    ##
    	##  34	 ##	22    ##
    	##  35	 ##	23    ##
    	##  36	 ##	24    ##
    	##  37	 ##	25    ##
    	##  38	 ##	26    ##
    	##  39	 ##	27    ##
    	##  40	 ##	28    ##
    	##  41	 ##	29    ##
    	##  42	 ##	2A    ##
    	##  43	 ##	2B    ##
    	##  44	 ##	2C    ##
    	##  45	 ##	2D    ##
    	##  46	 ##	2E    ##
    	##  47	 ##	2F    ##
    	##  48	 ##	30    ##
    	##  49	 ##	31    ##
    	##  50	 ##	32    ##
    	##  51	 ##	33    ##
    	##  52	 ##	34    ##
    	##  53	 ##	35    ##
    	##  54	 ##	36    ##
    	##  55	 ##	37    ##
    	##  56	 ##	38    ##
    	##  57	 ##	39    ##
    	##  58	 ##	3A    ##
    	##  59	 ##	3B    ##
    	##  60	 ##	3C    ##
    	##  61	 ##	3D    ##
    	##  62	 ##	3E    ##
    	##  63	 ##	3F    ##
    	##  64	 ##	40    ##
    	##  65	 ##	41    ##
    	##  66	 ##	42    ##
    	##  67	 ##	43    ##
    	##  68	 ##	44    ##
    	##  69	 ##	45    ##
    	##  70	 ##	46    ##
    	##  71	 ##	47    ##
    	##  72	 ##	48    ##
    	##  73	 ##	49    ##
    	##  74	 ##	4A    ##
    	##  75	 ##	4B    ##
    	##  76	 ##	4C    ##
    	##  77	 ##	4D    ##
    	##  78	 ##	4E    ##
    	##  79	 ##	4F    ##
    	##  80	 ##	50    ##
    	##  81	 ##	51    ##
    	##  82	 ##	52    ##
    	##  83	 ##	53    ##
    	##  84	 ##	54    ##
    	##  85	 ##	55    ##
    	##  86	 ##	56    ##
    	##  87	 ##	57    ##
    	##  88	 ##	58    ##
    	##  89	 ##	59    ##
    	##  90	 ##	5A    ##
    	##  91	 ##	5B    ##
    	##  92	 ##	5C    ##
    	##  93	 ##	5D    ##
    	##  94	 ##	5E    ##
    	##  95	 ##	5F    ##
    	##  96	 ##	60    ##
    	##  97	 ##	61    ##
    	##  98	 ##	62    ##
    	##  99	 ##	63    ##
    	########################
    	########################
    
    
    ====================================================================
    a.- 1 Handed Swords + knives
    ====================================================================
    
    ID	Item Name
    
    99C	Basilard
    99D	Short Sword
    99E	Combat Knife
    9A0	Were Bane
    9A1	Rapier
    9DD	Tyrfing	
    9E0	Gladius
    9E1	Scimitar
    9E2	Cutlass
    9E3	Saber
    9E4	Falchion
    9E5	Broadsword
    9E6	Bekatowa
    9E7	Damascus Sword
    9E8	Hunter Sword
    9EA	Bastard Sword
    9ED	Talwar
    9F2	Sword of Hador
    9F3	Luminus
    9F4	Harper
    9F6	Gram
    9F7	Jewel Sword
    9F8	Mormegil
    9F9	Firebrand
    9FA	Thunderbrand
    9FB	Icebrand
    9FC	Stone Sword
    9FD	Holy Sword
    9FE	Terminus Est
    9FF	Marsil
    A00	Dark Blade
    A01	Heaven Sword
    A03	Gurthang
    A04	Mourneblade
    A05	Alucard Sword
    A06	Mablung Sword
    A07	Badelaire
    A08	Sword Familiar
    A12	Holbein Dagger
    A19	Runesword
    A2D	Vorpal Blade
    A2E	Crissaegrim
    A32	Alucart Sword
    
    ====================================================================
    b.- 2 Handed Swords
    ====================================================================
    
    ID	Item Name
    
    99B	Sword of Dawn
    9A4	Red Rust
    9A5	Takemitsu
    9DE	Namakura
    9E9	Estoc
    9EC	Claymore
    9EE	Katana
    9EF	Flamberge
    9F1	Zwei Hander
    9F5	Obsidian Sword
    A15	Osafune Katana
    A16	Masamune
    A17	Muramasa
    A2F	Yusutsuna
    
    ====================================================================
    c.- Shields
    ====================================================================
    
    ID	Item Name
    
    98F	Leather Shield
    990	Knight Shield
    991	Iron Shield
    992	AxeLord Shield
    993	Herald Shield
    994	Dark Shield
    995	Goddess Shield
    996	Shaman Shield
    997	Medusa Shield
    998	Skull Shield
    999	Fire Shield
    99A	Alucard Shield
    A31	Alucart Shield
    
    ====================================================================
    d.- Fists
    ====================================================================
    
    ID	Item Name
    
    9DF	Knuckle Duster
    9EB	Jewel Knuckles
    9F0	Iron Fist
    A02	Fist of Tulkas
    A13	Blue Knuckles
    
    ====================================================================
    e.- Clubs
    ====================================================================
    
    ID	Item Name
    
    98E	Shield Rod
    A0A	Mace
    A0B	Morning Star
    A0C	Holy Rod
    A0D	Star Flail
    A0E	Moon Rod
    
    ====================================================================
    f.- Other Weapons
    ====================================================================
    
    ID	Item Name
    
    99F	Nunchaku
    9A6	Shotel
    A0F	Chakram
    
    ====================================================================
    g.- Misc. Items
    ====================================================================
    
    ID	Item Name
    
    98B	Monster Vial 1
    98C	Monster Vial 2
    98D	Monster Vial 3
    9A2	Karma Coin
    9A3	Magic Missile
    9A7	Orange
    9A8	Apple
    9A9	Banana
    9AA	Grapes
    9AB	Strawberry
    9AC	Pineapple
    9AD	Peanuts
    9AE	Toadstool
    9AF	Shiitake
    9B0	Cheesecake	
    9B1	Shortcake
    9B2	Tart
    9B3	Parfait
    9B4	Pudding
    9B5	Ice Cream
    9B6	Frankfurter
    9B7	Hamburger
    9B8	Pizza
    9B9	Cheese
    9BA	Ham and eggs
    9BB	Omelette
    9BC	Morning Set
    9BD	Lunch A
    9BE	Lunch B
    9BF	Curry Rice
    9C0	Gyros plate
    9C1	Spaghetti
    9C2	Grape Juice
    9C3	Barley Tea
    9C4	Green Tea
    9C5	Natou
    9C6	Ramen
    9C7	Miso Soup
    9C8	Sushi
    9C9	Pork Bun
    9CA	Red Bean Bun
    9CB	Chinese Bun
    9CC	Dim Sum Set
    9CD	Pot Roast
    9CE	Sirloin
    9CF	Turkey
    9D0	Meal Ticket	
    9D1	Neutron Bomb
    9D2	Power of Sire
    9D3	Pentagram
    9D4	Bat Pentagram
    9D5	Shuriken
    9D6	Cross Shuriken
    9D7	Buffalo Star
    9D8	Flame Star
    9D9	TNT
    9DA	Bwaka Knife
    9DB	Boomerang
    9DC	Javelin
    A10	Fire Boomerang
    A11	Iron Ball
    A14	Dynamite
    A18	Heart Refresh
    A1A	Antivenom
    A1B	Uncurse
    A1C	Life Apple
    A1D	Hammer
    A1E	Str. potion
    A1F	Luck potion
    A20	Smart potion
    A21	Attack potion
    A22	Shield potion
    A23	Resist Fire
    A24	Resist Thunder
    A25	Resist Ice
    A26	Resist Stone
    A27	Resist Holy
    A28	Resist Dark
    A29	Potion
    A2A	High Potion
    A2B	Elixir
    A2C	Manna Prism
    A30	Library Card
    
    ====================================================================
    V.- Helmets
    ====================================================================
    
    ID	Item Name
    
    A4E	Sunglasses
    A4F	Ballroom Mask
    A50	Bandanna
    A51	Felt Hat
    A52	Velvet Hat
    A53	Googles
    A54	Leather Hat
    A55	Holy Glasses
    A56	Steel Helm
    A57	Stone Mask
    A58	Circlet 
    A59	Gold Circlet
    A5A	Ruby Circlet
    A5B	Opal Circlet
    A5C	Topaz Circlet
    A5D	Beryl Circlet
    A5E	Cat-eye Circlet
    A5F	Coral Circlet
    A60	Dragon Helm
    A61	Silver Crown
    A62	Wizard Hat
    
    ====================================================================
    VI.- Armors
    ====================================================================
    
    ID	Item Name
    
    A34	Cloth Tunic
    A35	Hide Cuirass
    A36	Bronze Cuirass
    A37	Iron Cuirass
    A38	Steel Cuirass
    A39	Silver Plate
    A3A	Gold Plate
    A3B	Platinum Mail
    A3C	Diamond Plate
    A3D	Fire Mail
    A3E	Lightning Mail
    A3F	Ice Mail
    A40	Mirror Cuirass
    A41	Spike Breaker
    A42	Alucard Mail
    A43	Dark Armor
    A44	Healing Mail
    A45	Holy Mail
    A46	Walk Armor
    A47	Brilliant Mail
    A48	Mojo Mail
    A49	Fury Plate
    A4A	Dracula Tunic
    A4B	God's Garb
    A4C	Axe Lord Armor
    A8C	Alucart Mail
    
    ====================================================================
    VII.- Cloaks
    ====================================================================
    
    ID	Item Name
    
    A64	Cloth Cape
    A65	Reverse Cloak
    A66	Elven Cloak
    A67	Crystal Cloak
    A68	Royal Cloak
    A69	Blood Cloak
    A6A	Joseph's Cloak 
    A6B	Twilight Cloak
    
    ====================================================================
    VIII.- Accesories
    ====================================================================
    
    ID	Item Name
    
    A6D	Moonstone
    A6E	Sunstone
    A6F	Bloodstone
    A70	Staurolite
    A71	Ring of Pales
    A72	Zircon
    A73	Aquamarine
    A74	Turquoise
    A75	Onyx
    A76	Garnet
    A77	Opal
    A78	Diamond
    A79	Lapis Lazuli
    A7A	Ring of Ares
    A7B	Gold Ring
    A7C	Silver Ring
    A7D	Ring of Varda
    A7E	Ring of Arcana
    A7F	Mystic Pendant
    A80	Heart Broach
    A81	Necklace of J
    A82	Gauntlet
    A83	Ankh of Life
    A84	Ring of Feanor
    A85	Medal
    A86	Talisman
    A87	Duplicator
    A88	King's Stone
    A89	Covenant Stone
    A8A	Nauglamir
    A8B	Secret Boots
    
    ====================================================================
    IX.- Relics
    ====================================================================
    
    These are always On, so you should activate the codes, save and then disable it.
    
    ID	Relic Name
    
    981	Eye of Vlad
    980	Ring of Vlad
    97F	Rib of Vlad
    97E	Tooth of Vlad
    97D	Heart of Vlad
    97C   	*WeirdDemon Card
    97B   	*Fairy Card
    97A	Sword Card
    979	Demon Card
    978	Faerie Card
    977	Ghost Card
    976	Bat Card
    975	Merman Statue
    974	Jewel of Open
    973	Faerie Scroll
    972	Holy Symbol
    971	Leap Stone
    970	Gravity Boots
    96F   	Spirit Orb
    96E   	Cube of Zoe
    96D   	Gas Cloud
    96C   	Power of Mist
    96B   	Form of Mist
    96A   	Skill of Wolf
    969   	Power of Wolf
    968   	Soul of Wolf
    967   	Force of Echo
    966   	Echo of Bat
    965   	Fire of Bat
    964   	Soul of Bat
    
    *It doesn't show in the Relics menu, just in the Familiar.
    
    Note: I just find out that you can actually use the 2 new familiars.
    Here is how.
    1.- Turn off every familiar relic. Then save.
    2.- Turn off your console, and activate the code of one new familiar.
    3.- Then load your save game, and as soon as you can, save again.
    4.- Reset your console, load your save game and voila.
    
    It works like every Familiar. But if you disable it for any reason , you
    must do these steps everytime in order to have it with Alucard.
    
    ====================================================================
    X.- Misc. Codes
    ====================================================================
    
    I'll detail almost every piece of code in this section.
    
    - Current Level
    
    30097BE8 00XX (1)
    30097BE9 00XX (256)
    30097BEA 00XX (65536)
    
    You should edit only the XX's. The numbers in parentheses next to every address 
    point how many levels you get for every digit you add. 
    
    The same explanation (except the "levels" part) might be applied to other codes.
    
    - Rooms
    
    8003C760 00XX    
    8003c761 00XX	 
    8003C762 00XX    
    
    - Current HP
    
    80097BA0 00XX
    80097BA1 00XX
    80097BA2 00XX   
    
    - Total HP
    
    80097BA4 00XX
    80097BA5 00XX
    80097BA6 00XX
    
    - Current MP
    
    30097BB0 00XX
    30097BB1 00XX
    30097BB2 00XX
    
    - Total MP
    
    30097BB4 00XX
    30097BB5 00XX
    30097BB6 00XX
    
    - Current Experience
    
    30097BEC 00XX
    30097BED 00XX
    30097BEE 00XX
    
    - Current Money
    
    30097BF0 00XX
    30097BF1 00XX
    30097BF2 00XX
    
    - Current Kills
    
    30097BF4 00XX
    30097BF5 00XX
    30097BF6 00XX
    30097BF7 00XX
    
    ====================================================================
    a.- Muramasa Power Code
    ====================================================================
    
    Yes, this one gets its own section.
    
    30097C40 00XX
    	
    30097C41 00XX
    
    30097C42 00XX
    
    I haven't grasped what's the mathematical formula of the Muramasa. But this
    code modifies the kills that you have with the sword. Meaning, it's power
    grows at different values.
    
    For example, the first level of the Muramasa is at 4 kills. To get there
    you simply edit the first address and put 30097C40 0004
    The second level of the Muramasa is at 9 kills. So, you edit the same address
    and put 30097C40 0009.
    The third level of the Muramasa is at 15 kills. Same as the other 2 examples.
    30097C40 000F.
    
    For now it's the best explanation that I have for the Muramasa Power Code.
    Maybe it's the only one needed, but if I find another one, I'll update this
    part of the guide.		
    
    ====================================================================
    XI.- End Stuff
    ====================================================================
    
    - Let's start with the credits.
    First my little bro. A great support, always. He really cares about me.
    And that's about it.
    
    - Next, permission and things like that.
    If you wanna copy/paste/undo or whatever with this guide. Do it. 
    I can't stop you.Just keep in mind who did it and keep the credits. 
    Obviously, credits to Coke for this super ultra awesome guide.
    
    - Any sugestion, feedback or whatever related to this guide.
    iplaycoke@gmail.com
    Just avoid spam, please :).
    
    - Legal Stuff.
    Castlevania(c) is a property of Konami(c), period.
    Couldn't make it easier to understand.
    
    ====================================================================
    XII.- Changelog/Updates
    ====================================================================
    DD/MM/YY
    
    18/05/08 - Just a few typos. And change some things for better understanding.
    
    27/05/08 - A few updates (About relics and familiars).
    
    26/09/08 - Muramasa Power Code added :), yay for it.
    
    25/06/09 - Wow, almost one year since last update. Ok, not too much to write
    about, just adding the Alucart Armor code.
    *Thanks Francesco for pointing it. 
    Though, I'm still missing a few things, I'll try to add them in a few days.
    
    03/08/11 - So, 2 years since last update. Many things have happened since last
    update (I'm 2 years older :x). Anyway, I changed a lot of things in the guide.
    Mostly some explanations. I added a lot of codes to the misc section. I'll try
    to update in a few months with more misc codes and a few of other little things.
    
    "For what profit is it to a man, if he gains the world and loses his own soul"
    Matthew 16:26.